The Spread Multiple West Coast Offense

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Multiple West Coast Spread Offense
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Derived from Urban Meyer, although most of the terminology is from Sid Gilman / Joe Gibbs / Colorado State University (Sonny Lubick) Passing offense: Single-side receiver across – backs routes are called – protection is called Run game is set up with Series Number based on number of backs and position of backs – helps the line with line-calls and blocking schemes Formations are called with descriptive onesyllable names for easy learning and repeating Everyone is told what to do in the play call (no memorizing) Each ‘motion’ receiver / back is given a ‘tag’ call to go in motion – we motion into the called formation

Overview
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Introduction Philosophy of the system Play-calling Philosophy How the run game is set up How the passing game is set up Basic “Spread” pass protection Incorporating two separate sets of progressions The formations system How motions are called How shifts are called How the play-calls are made Practice / Installation Philosophy How the call sheet is set up and used

the possible playcalls and formations are virtually endless  .Introduction As a teaching philosophy. this is a complete offensive system that is very logical and simple to comprehend by both players and coaches  This system allows you to spend quality time teaching fundamentals. because you don’t have to spend an inordinate amount of time running plays to teach the system as well as specific plays to the players  Once the language of the system is learned and installed.

Introduction (cont)     Easy to understand and easy for players and coaches to learn Simple to install in a short period of time Allows a team to make adjustments at anytime during a game Extremely flexible Note of Interest – It turns out that this is very close variation of Sid Gilman’s system. motions and multiple formations! . Joe Gibbs (New Redskins Head Coach) runs a similar system – Extremely flexible for shifts.

        Use a system where a coach can teach efficiently with high quality instruction – teaching becomes a priority Create a precision-timed passing game with explosive capabilities. vertically push the ball downfield – We also have to go into any given season being able to beat the bump & run defender consistently – we use our own innovative techniques Be able to physically run the ball effectively by double-teaming at the point of attack (the inside and outside zones are also included) Have the capability to make immediate adjustments during a game Create an offense that is hard to prepare for because it is so multifaceted Use multiple formations and a multitude of plays Take what the defense gives us most all of the time Spend quality time teaching individual technique Philosophy of the System . i.e.

it’s a plus Put the ball where the defense is vulnerable Only audible when absolutely necessary Do everything we can to put the defense on their heels Keep the ball from the defense if necessary (a ball-control offense) Push the ball downfield and score points (if you decide you have to get into a shootout) .Play Calling Philosophy         Make sure the players are fundamentally sound Spread the ball around to many players Call plays that get the players in a position to succeed – if they make big plays.

How the Run System Is Set Up Basic line splits  The hole numbering   NOTE: The Guard’s and Tackle’s hands are even with the Center’s shoelaces. .

Stance Hole Numbering 9 7 F/H 5 LT 3 LG 1 C 0 2 RG 4 RT 6 Y 8 .

How the Run System Is Set Up The master calls  The line calls   NOTE: The run game is very similar to Alex Gibbs Tight-zone / Widezone concepts. with isolation / power plays and draws added to the mix. .

Run System Calls  Blocking Scheme Master Calls – – – – 46 / 57 “Stretch” 42 / 53 “Zone” 45 / 54 “Dart” 40 / 51 “Trap” .

How the Run System Is Set Up Single – Fullback type plays  40 series  – Back lines up on the weak-side   30 series – Back lines directly behind QB 50 series – Back lines up on the Strong-side .

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go behind him. You get one cut only and then push the ball vertically. If your read doesn’t move or goes outside. You have two reads. You go to your second read if your 1st read goes outside your blocker. the point of attack and a secondary read in certain cases Your 1st read is the 1st down lineman from the outside – in. the point of attack and a secondary read.      Take a width step and then press the 2 (3) hole at the Guard’s outside leg.     Take a width step and then press the 6 (7) hole at the Tight-end’s inside leg. Your 1st read is the 1st down lineman outside the Center – Defenders shading the Center are not your read. You get one cut only and then push the ball vertically or roll it back. . You have two reads. Linebackers are not down linemen.

 The angle is sometimes tough for the RB. the QB keeps the football. The ability of the QB can determine whether he (QB) can take chances running the football even if the end doesn’t fully commit to chasing down the RB. . but he has to press the hole in a hurry so the backside doesn’t make the tackle.   The QB is now accounting for the backside end by reading him. If the end’s shoulders are perpendicular to the LOS.

40 Series (Back on left-side) 46 Stretch .

You go to your second read if that man (your 1st read) goes outside your blocker. Whether you are wrong or right on your read. Ask yourself “is your read’s helmet inside or outside your blocker?” IV. you make a choice and then must push the ball . go outside. You only get to make one cut. VI. that read becomes the next down-lineman in. and a secondary read in certain cases. If it’s on the inside. If it’s on the outside. If you go to your secondary read. which will be double-teamed. a point of attack read. go inside Outside Zone (Stretch) I. Linebackers are not down linemen. II. then you must push the ball vertically up-field. V.Rule For the ball-carrier Read the lineman’s helmet. in. Your 1st read is the first down-lineman from the outside. The ball carrier has two reads. III.

Goal: To make the End show us right now exactly where the football is going. Right Tackle 1.) You must control his inside with your inside arm and make him make a decision on going inside or going outside right now. and then throw you wide and then slide up inside. a. You are doing this so he does not stretch you wide.) You must stretch his outside while grabbing his inside with your inside hand. This must be drilled constantly! 2. . We don’t want the defender just standing there – we have got to move him one direction or the other.

We will double the DT as long as he doesn’t move. We need to help our guard with the center. Now the backside Guard will attack the Nose. You will drive him until he disappears and /or then look for the backer plugging. You will block the outside half of the DT and knock him off the ball. the defensive tackle will be a better athlete / football player than the offensive guard. .) Your target area is the outside half of the DT. Center 1.) Your target area is the tackle’s (DT) helmet. Right Guard 1. You will have help on the inside with your Center (DEN call). You are not worried about him coming inside at all.DT E C RG RT Goal: To double team the back’s number 2 read which in this case is the Tackle (DT) so that we can control him should the End go outside. Predominantly.

40 Series (Back on Left-side) 42 Read .

IV. V. Your 1st read is the first down-lineman outside the center. III. a point of attack read. If the backside end is inside the backside tackle. You only get to make one cut. you will roll it all the way backside. The ball carrier has two reads. Whether you are wrong or right on your read. and a secondary read in certain cases. . then you must push the ball vertically up-field.Rule For the ball-carrier If your 1st read goes out or doesn’t move go behind him. you make a choice and then must push the ball up-field. II. he is NOT the read. If there is a man on or shading the center. It now becomes a “roll-back” play. You only get to make one cut Inside Zone (Read) I.

you have the outside have of the defender.Tight Zone (Read) 1) You must give the ball carrier a clean read every time. 3) If you have a combination block and are the inside lineman and have not made contact with the down lineman after your first step. 4) If you have a combination block and are the outside lineman. If he goes outside. you now must lock you backside hand because your help is climbing and the ball is rolling back behind you. its now time to climb to the second level – the ball is now rolling back behind you. . your aiming point is to put your helmet on the defender’s helmet. 2) If you have a combination block and are the inside lineman.

M Ball Carrier’s #1 Read DT C RG DE S RT Y .

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50 Series (Back on Rightside) 54 Dart .

How the Run System Is Set Up  Quarterback movement .

Single-digit Series (QB running the ball) 6 Speed Option .

Single – Digit QB series – “Zero Draw” / “1 Draw” .

Single – Digit QB series “2 Lead Draw” .

Play-side Line Calls .

Playside Guard and Tackle combination block Cub Play-side Line Calls Playside Guard and Tackle combination block Cub DE DE RG RT LT LG Playside Tackle and Tight-end combination block Bear Playside Tackle and Tight-end combination block Bear DE DE RT Y Y LT .

Play-side Line Calls .

Backside Line Calls .

How the Passing System Is Set Up  Receiver routes are called singleside receiver across .

PASS PLAY CALLING SYSTEM SPLIT RIGHT 628 QUEEN .

SLOT RIGHT 628 QUEEN .

The Wide Receiver Route Tree .

9 7 5 3 2 1 0 DRAG (non quick 2) 4 8 Skinny 6 (Dig) 6 (Square-in) 8 QB .

Tight-end Inside Receiver Route Tree .

INSIDE RECEIVER / TIGHT-END PASS ROUTES 7 9 8 5 6 4 2 3 1 0 STICK QB .

Running Back’s Route Tree .

CALLED PASS ROUTES FOR RUNNING BACKS UP WHEEL POST STAB "M" CREASE SWING CORNER STOP "V" CUT SNEAK FLAT SHOOT QB .

Quarterback Drops .

punch-step. (hold) 5 – quick 5 – roll 5 – hitch 5 – big. hitch 9 yards minimum 9 yards minimum Post-corners by the WR Sprint Option Add 5 yards to normal route depth . throw Catch. hold. throw Catch. 3 – hitch Catch. square-ins 7 – big. punch-step. 5 – quick. 7 – step comeback by WR 7 – quick Catch. punch-step. 5 – quick Drags. 5 – big. 3 – roll Catch. throw Catch. punch-step. punch-step. punch-step. corners by inside rec. slant) Quick Hitch. hitch Bubble screen ≤ 5 yard goal line Fade Quick Flat Quick Slant (dbl. punch-step. hitch Sprint action Play action Catch. punch-step. hitch Digs.Drops from Shotgun 1 – step 1 – step 3 – tap 3 – tap 3 – quick 3 – roll 3 – big. punch-step. punch-step. Slant – Flat Key Quick Speed-out by WR Stick Spot Speed-out by WR Curls. hitch Must be under center Must be under center Catch. throw Catch. punch-step. throw Catch. 3 – quick Catch. hitch Catch. 3 – big. punch-step. Smashes 7 – quick.

Drops from Shotgun Examples
Line of Scrimmage LOS 1 2 3 4
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QB Toes @ 4.5 yards

5 6 7 8 9

Special Situation Throwing from a balanced four or five-wide receiver set

Special Situation: Throwing From a Balanced Four or Five-receiver Set

When we get into a balanced, four or fivereceiver set such as Dallas, Houston, or our Island Package, and we are running “mirrored routes”, we will call the routes as if they are a strong-side route combination call (the inside receiver’s route will be called first, followed by the outside receiver’s route). An example of this type of play-call would be “Dallas Right, 39 F Stab Queen”. The protection call (Queen) will alert the linemen that the play called is a pass play, and not a thirty-series run play.

“Dallas Right. 39 F Stab Queen” .

Tagging Mirrored Routes  When we are in a balanced set running mirrored routes and we want to change one of the receiver’s routes in the pattern. we “tag” it. .

F Stab Queen” . 39 H Post .Stab Queen Protection X H Q F Y Z “Dallas Right.

F Juke Gone”.Special Situation: Throwing From a Balanced Four or Five-receiver Set (Cont. The protection call “Gone” tells the line to block away from the call side “Right”. .Dart.)  Another example would be “Maui Right. Rub .

F Juke Gone” . Rub .Gone Protection H X Y F Rub Rub Z Dart QB Juke Dart “Maui Right.Dart.

The protection call “Gone” tells the line to block away from the call side “Right”. . 826 Flat Hitch Gone”. “Fiji Right.

“Bali Right. 826 Flat .Hitch Gone” .

Switch Passes (with Mirrored Routes)  We’ll call Dallas Right Switch Left (or Right) Quick 22 – The “left-side” receivers will run the ‘switch’ quick-2’s. and the other side receivers will run the regular quick-2 routes. .

Queen .Example: Dallas Right. Quick 22. Switch Left.

 You’re going to do this in no-huddle type situations when you don’t want to “flip” the formation. Jack”  – Now the “right-side” receivers will run the ‘Switch’ 8-routes. .Switch Passes (with Complimentary Routes) Perhaps when going no-huddle We’ll call  “Dallas Right Switch Right 88-Dig. and the other side receivers will run the regular Square-in / Dig routes.

15 yards 15 yards 10 yards 10 yards Example: Dallas Right. 88 Dig. Switch Right. Queen .

.Switch Passes (on both sides) We’ll call  “Dallas Right Switch Spot – 7 F Choice Jack”  – Both sides will run “Switch” releases and run their respective routes. – We call the pattern exactly like we would if we were in a mirrored route situation where we go inside out with the numbers. The outside receivers are always HOT and peak into the backfield as they run their routes.

Example: Dallas Right. Switch. Spot – 7 F Choice Jack .

Horse (hay) Passes (H and Y Switch) We’ll call  “Press Right Hay (Horse) 826 H Chase Jack”  – Everyone does their route called except now the H and the Y are “Switching”. .

15 yards 7-steps 5 yards 5 yards Example: Press Right Hay (Horse) 826 H Chase Jack .

Haze Passes (H and Z Switch) We’ll call  “Press Right Haze 863 H Shoot Jack  – Everyone does their route called except not the H and the Z are “Switching”. .

Example: Press Right Haze 863 H Shoot Jack .

. while the H and the Y use Burst Releases. – Everyone does their route called and now the X and the Z use Seam Releases. Stack Right Seam 787 H Dig Jack  – Seam tells the X and the Z to run Seam Releases.Seam Releases We’ll call  “Dbl.

Example: Dbl. Stack Right Seam 787 H Dig Jack .

. while the H and the Y use Seam Releases. – Everyone does their route called and now the X and the Z use Burst Releases. Stack Right Burst 45 F Choice Jack  – Seam tells the X and the Z to run Burst Releases.Burst Releases We’ll call  “Dbl.

Pass Protection .

Pass Protections Max – Oh Stay Max OH Queen Jack Gone Man – 8 man protection scheme Man – 7 man protections scheme Man – 7 man protection that can get all 5 receivers out Turn back – 6 / 7 man protection that can get 6 / 7 into the pattern Turn back – 6 man protection that can get all 5 receivers out Turn back – 6 man protection that can get all 5 receivers out Turn back – 5 man protection that can get all 5 receivers out (Queen with builtin HOT routes) .

Pass Pro Line Calls Base / Solo/ Roc Lou Man 3 – man turn back protection 3 on 3 – back double reads Liz / Rip 3 – man turn back protection 3 on 4 – back single reads Lion / Ram 4 – man turn back protection 4 on 4 – back double reads Laser / 4 – man turn back protection 4 on 5 – Rifle back single reads Loco / 5 – man turn back protection – Recon backside tackle starts the slide to wash down everything and the back is responsible for the backside now .

Basic pass protection “Jack” and “Queen” calls – if we want to get both backs out and still employ a six-man protection scheme. .

Direction of release by the backs
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The pass protection calls tell the backs which side the release from This allows for a great deal of diversity in the offense Examples
– Trex 839 F – V Queen: The back will line to the strong side and release to the strong side due to the protection call – Crush 526 H Chase Jack: The back will line up to the quick side and release to the quick side due to the protection call

Example: Trex Right 839 F – V Queen

Example: Crush Right 526 H Chase Jack

The Quick-side Guard and Tackle will block to the Quickside. Strong-side Guard.Jack  A “Jack” call free releases the Back on the Strong-side. and Tackle will block to the strong-side. – The other back will check release to the “Quick-side. and the back will check release to the Quick-side.”   The Center. .

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Quick-side Guard.Queen  A “Queen” call free releases the Back on the Quick-side. . – The other back will check release to the “Strong-side. and the back will check release to the Strong-side. and Tackle will block to the Quick-side.”   The Center. The Strong-side Guard and Tackle will block to the Strongside.

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Other protections “Gone” gets both backs out of the backfield using a five-man protection scheme. “Gone” is just “Queen” Protection for the linemen . You need to build in HOT routes to one side of the formation. while blocking three to the other side.

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Pass Play Examples    SPLIT RIGHT 414 F.V QUEEN FLANK RIGHT 17 – F CHOICE JACK HULA RIGHT DRIFT – 6 F SMASH GONE .

SPLIT RIGHT 414 F "V" QUEEN .

hitch FLANK RIGHT 17 F CHOICE (UP) JACK .11 yards 11 yards 5 yards 3 yards 3 yards 7-quick.

hitch HULA RIGHT DRIFT – 6 F SMASH GONE .15 yards 15 yards 6 yards 6 yards 5-quick.

Incorporating Two Separate Sets of Progressions  Similar to having two separate pass plays in one play-call – The QB comes to the line and decides which two .three progression read to go with  Examples: – Split Right 414 Swing / “V” Queen – Trey Right 680 Corner / Cut Jack .

1 C

FS

1 C OUTLET

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p T N QB

M T S

SS

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5 BIG HITCH SPLIT RIGHT 414 F - "V" QUEEN

ALERT 1 C FS C2 M N QB 7 QUICK (HITCH) TREY RIGHT 680 CORNER / CUT JACK T S SS 1

2 W P T

The Formation System

When counting both right and left formations, we have over 100 distinct formations that we can run plays from.
– But because we are telling each player (X, Y, Z, H, and F) specifically what to do, we can move players to any of 5 different positions, giving us the illusion of over 500 different formations.

. EXAMPLE: – We can move our X receiver to the F position.  This gives us the ability to take advantage of specific match-ups. – We can move our F back to the X position. and have one of our best receivers coming out of the backfield matched up with a linebacker. giving us a good blocker on the perimeter matched up against a cornerback.

we can run the same play out of a multitude of different formations giving us a distinct advantage over our opponents  .Scripting Our Formations We will script the first 15-plays with 15 different formations / (motions)  We can tell what formations they have not had time to prepared for. and then attack them with those formations  Because of our stable terminology.

Island (Zero) MAUI FIJI BALI BAJA STONE 1’s 2’s 3’s 4’s 5’s Personnel Groups & Formations City (10) Posse Flank Spread DALLAS HOUSTO N DENVER BOSTON TAMPA CRUSH PRESS DBL. STACK 3-STACK SMOOSH (11) ACE STUD TREY TRICK TREX TRUNK TRIPS BUNCH DUAL DEUCE TOM (12) QUAD FLANK GROOV E (20) SPREAD FLEX STACK NEAR FAR Regular (21) I SPLIT NEAR FAR STRONG WEAK WING SLOT TWIN HUG HANG FIB FOB (TRADE) Tank (23) I SPLIT NEAR FAR STRON G WEAK DANCE POWER I .

The Formation System .

X Y H Q F Z SPLIT RIGHT Z Y F Q H X SPLIT LEFT .

PISTOL TYPE OFFENSE NEAR RIGHT Z Y F Q H X NEAR LEFT .

ACE RIGHT ACE LEFT .

DALLAS RIGHT DALLAS LEFT .

MAUI RIGHT MAUI LEFT .

2’s RIGHT 2’s LEFT .

3’s RIGHT WEAK LEFT .

TACKLE OVER FORMATION TOM RIGHT TOM LEFT .

by showing a particular offensive set. or force them to run a “base” defense. and then radically changing that set before the snap of the ball.Shifting  Shifting is a tactic used to either confuse the opposition. .

followed by the formation we will be shifting to.Shifting (Cont. second. . the term “Near” would tell the players to line up in a “Near Left” formation. Dallas Right”. An example would be “Near. and then shift to a “Dallas Right” formation when the QB yells “Go”.) 2  We will call a predetermined shift by calling the formation that we want to shift from first. In this case.

Near. Dallas Right .

In this case. the eligible receivers will line up in a “Dance Left” formation.Shifting (Cont. . and then sprint to a “Maui Right” formation when the QB yells “Go”.) 3  Another example would be in the play-call “Dance – Maui Right”.

Maui Right Y LT LG C QB RG RT X F H Z X H LT LG C RG RT F Y Z QB .Dance.

then come back Start in ESCAP backfield and E go out .Motions Position Go across formation Go into formation X EXIT ENTE R EASY Z ZOOM ZIP ZIG ZAP Y JET JAM JEL JAZZ F FLY FLEW FLIP FLOAT H HUM HIP HACK HOP Start 1-way.

 .How to Call Motions Every eligible receiver has a specific “tag”call.  The “tag” occurs at the beginning of the play call to alert the specific player.  We motion to the called formation.

 ZIP: “Z” goes in short motion into the formation.Z Receiver Motion ZOOM: “Z” goes in motion across the formation.  .

Houston Right . Houston Right X H Y Z Q F Zip.Zoom.

 ENTER: “X” goes in short motion into the formation.  .X Receiver Motion EXIT: “X” goes in motion across the formation.

Z H Y Q X F Exit. Bunch Right Z X H Y Q F Enter. Bunch Right .

 JAM: “Y” goes in short motion into the formation.  .(Y) Tight-end Motion JET: “Y” goes in motion across the formation.

Dallas Right . Dallas Right X H Q Z Y F Jam.Jet.

 .  HIP: “H” goes in short motion into the formation.H Back Motion HUM: “H” goes in motion across the formation.

Hop. Crush Right Hip. Spread Right .

F Back Motion FLY: “F” goes in motion across the formation.  .  FLEW: “F” goes in short motion into the formation.

Near Right Flew. Far Right .Fly.

How the Play Is Called
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Shift (possible) Motion (possible) Formation Play-call
– Blocking (master call in run game) – Pass pattern (in passing game) – Protection (in passing game)

Snap count
– Red (on one), white (on two), blue (on three)

What the Call Would Sound Like If It Were a Run Play

Hum – Dallas Left – 53 Read – on white, on white – ready break.
– “Hum” would be the motion. – “Dallas” would be the formation we want to end up in. – “54 Read” tells the back to line up on the right side (5) and to run to the 3 hole and the blocking scheme is “Read”. – “On white” tells everyone the snap count is on two.

If a player forgot the snap count at the line of scrimmage, he would say “check – check” and he would be told “white”.

S E T

M N C E

W

Z

Y

H

RT

RG

LG

LR

X

QB

F

Hum Dallas Left 53 Read

on blue. – Zoom tells the Z receiver to go in motion across the formation. and the outside receiver on the two-receiver side to run a square-in route. . – Dallas right is the formation.What the Call Would Sound Like If It Were a Pass Play  Zoom – Dallas right – 866 H Post Queen. the inside receiver on the two-receiver side (Y) to run a square-in route. – 866 tells the single receiver (X) to run a post route. on blue – ready break.

blue is the live color since we called the count on blue. he will automatically run a Swing route. The remaining back on the strong side will check release into the pattern. – H post – Because the F did not hear a route called for him.  If we wanted to audible to a different play.) tells the H receiver to run a post route. This will release the back on the quick-side into the pattern right away. – “On blue” tells everyone the snap count is on three. – Queen tells the line to zone the quick-side and man the strong-side.What the Call Would Sound Like If It Were a Pass Play (cont. .

X H Z Q F Y Zoom Houston Right 866 H Post Queen .

Play-action System  Names of animals / reptiles will be used to tell the offense what “action” is to be performed in the play-action passing game. – – – – Shark 6 / 7 = Spread Stretch Action Dragon 6 / 7 = Spread Read Action FOX 2 / 3 = Lead (ISO) action COUGAR = Counter action with Waggle action by the quarterback – ZEBRA = Outside Zone action with boot action by the quarterback – SPRINT = Move the pocket – NOTE: The corresponding numbers after the Name will tell the offense the aiming point of .

Example: Dallas Right Dragon 6 (Slide to 6 hole) Example: Dallas Right Dragon 7 (Slide to 7 hole) .

Example: Near Right Fox 2 .628 .

Example: Far Right Fox 3 – 786 Chow .

Example: Far Right Cougar 6 – 528 F Flat .

Example: Far Right Zebra 6 – 526 F Flat .

Example: Near Right Sprint Right Option .

bring groups together – then the entire offense together. which can be reduced to 15 minutes as the season progresses. WR – Routes. – Teach each player individual mechanics and techniques.   Once each player knows exactly what to do.  QB – Drops. Line – Run block / Pass protections. RB – Paths and Routes.Practice / Installation Philosophy  Teach incrementally rather than solely using a holistic approach. This saves a great deal of time down the road and leads to better execution of the offense. – Start with 40 minutes of individual teaching time. .

– Using only the holistic approach (just running plays and coaching “on the run”) will lead to individual player breakdowns. . and the offense will never be precise. or the QB will take different drops for the same pass.Practice / Installation Philosophy   This is the foundation of this offense. the play will be executed as it was intended every time.  For example. Once each player knows exactly where to be and what to do based on what he is told in the playcall.  This will cut down drastically on the productivity of the offense. a receiver will run the same route at different depths.

The Call-sheet (Side One)  No huddle offense – Kill the clock – Last three plays      Base plays – Run game – Quick passes – Base passes Play action Screens and Draws Four minute offense Check list for Time-outs .

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The Call-sheet (Side Two)   Openers Situation offense – Open field situations – Long yardage      Backed up plays Rhythm plays – Just for the quarterback  Special coverage section Protections Red zone offense – Red zone field position – Two point plays – Two-point chart Personnel groups  Situation offense .

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How the Call-sheet Works  How the call sheet works – The importance of the hash marks – Area for motions – Play-calls – Formations – Protections .

How the Call-sheet Works (passing game) D o u b le — ta c k S e a m & B urs t S 21 RT 22 RT 23 RT RT RT 25 RT RT BURSTQUICK 39 STAY BURST39 F CHOICE QUEEN BURST 45 F VQUEEN SEAM 268 H CHASEJACK SEAM 8 8 7 H UP QUEEN BURST ALL GOF CHOICEQUEEN SEAM ALL GO F CHOICEJACK ZOOM HUM ZIP RT RT RT LFT LFT RT RT .

How the Call-sheet Works (run game) .

A Working Version of the Call Sheet Example #1 .

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A Working Version of the Call Sheet Example #2 .

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No Huddle Wrist Band .

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The Multiple West Coast Offense www.com .TopGunQBacademy .