You are on page 1of 29

Contents

Foreword
Introduction
To Install Soldier of Fortune II: Double Helix
General Gameplay Tips
The Main Menu – Single Player
Controlling the Action
Playing the Game
Characters and Enemies
Main Menu – Multiplayer
Updates and Future Releases
Credits
Customer Support
Software License Agreement

Foreword

Thank you for purchasing Soldier of Fortune II: Double Helix for your PC. This manual
will provide you with everything you need to know to install the game and fully enjoy the
Soldier of Fortune II: Double Helix action experience.
It should be noted that Soldier of Fortune II: Double Helix is a realistic depiction of
modern combat and warfare. As a result, this game contains scenes that may not be
suitable for all audiences. If you do not wish elements of a violent or graphic nature to be
displayed while playing Soldier of Fortune II: Double Helix, we have provided controls
with which you can adjust the level of violence in the game. In addition, you have the
ability to enter a violence lockout password that prevents the changing of these options
without the permission of the game’s owner. Use of these tools is explained in this
manual.
Raven Software and Activision are constantly striving to provide you, the gamer, with the
best gaming experience possible. We hope you enjoy playing Soldier of Fortune II:
Double Helix as much as we enjoyed making it. Visit us on the web at
www.ravensoft.com and www.activision.com and let us know what you think. We look
forward to hearing from you. Have fun!

Sincerely,
The Soldier of Fortune II: Double Helix Development Team
Raven Software

Introduction
You are John Mullins, a professional consultant with a long combat record and a
reputation for getting the job done when the world’s governments can’t. After a long and
distinguished career in the Army’s Special Forces, you’re now in business for yourself,
taking most of your contracts from a secret organization known only as The Shop.
Together with your old friend Sam Gladstone and your partner, Madeline Taylor, you
combat terrorism around the globe.
You’ve learned that a bloodthirsty worldwide terrorist organization has developed
a deadly genetic virus and is threatening to unleash it on the world unless their demands
are met. Your mission: root out the terrorist organization, uncover their secret plans, put a
stop to their operation and bring their leader to justice.
Failure is not an option.

To Install Soldier of Fortune II: Double Helix


Insert the Soldier of Fortune II: Double Helix CD into your CD-ROM drive. If
your CD-ROM drive has AutoPlay enabled, click the Install button and follow the on-
screen instructions. If AutoPlay is not enabled, double-click on the My Computer icon on
your desktop. Double-click on the CD-ROM drive icon. Follow the installation
instructions. If Soldier of Fortune does not begin installing immediately, double click on
setup.exe.
Soldier of Fortune II: Double Helix installs single player and multiplayer as separate
executables. The install process will put shortcuts to both single player and multiplayer
on your desktop and in your start menu.
For updates to Soldier of Fortune II: Double Helix, please refer to
http://www.activision.com/support

Note: You must have the Soldier of Fortune II: Double Helix CD (CD number 1) in
your CD-ROM drive in order to play the game.

General Gameplay Tips


•The best way to learn the basics of Soldier of Fortune II: Double Helix is to play through
the tutorial level. That’s what it’s there for!
•Shooting innocent civilians is a bad idea.
•Your weapon crosshair turns represents your health. When it becomes yellow, you have
taken damage. When it is red, you are close to dying.
•To get innocents out of a potentially deadly combat situation, “Use” them by pressing
the spacebar. This lets them know it is safe to run!
•Check your ammo levels and learn to reload your weapon before and after firefights.
Stopping to reload in the middle of combat could cost you your life.
•Certain weapons do more damage to some enemies and less against others. The shotgun,
for example, works very well against unarmored opponents and does minimal damage to
armored foes. Experiment to find the best weapon for the job.
•Get used to the Best Safe and Best Unsafe weapon functions. Your Best Unsafe weapon
is the strongest weapon you carry but it can hurt you if you’re not careful. Your Best Safe
weapon may not be as powerful as the Best Unsafe weapon, but it can’t damage you.
•You can use the pistol whip and rifle butt alternate attacks to shatter panes of glass in
order to move through them. If a pane of glass has taken any damage, you can run and
jump through it.
•If you have trouble jumping/crouching, turn on Always Jump/Crouch in
the menus.
•Use the "Extra Weapon Effect 1 and 2" keys to wield dual weapons when holding a
pistol or the Uzi. Keep in mind if you are using dual weapons, you can't use accessories
(flashlight, laser sight, etc.).
•If you turn more than 90 degrees in either direction on a ladder, you will fall off. Be
careful!

Stealth Gameplay Tips


•Remember that louder weapons will allow enemies to find you more easily! When in
doubt, try stealth-based attacks with the knife, the pistol (pistol whip) or the bayonet.
•Pressing the Use key when standing over and looking at a dead or unconscious enemy
will allow you to pick him up. Pressing Use again will allow you to drop the enemy.
Getting bodies out of sight is useful for stealth operations.
•Combat is deadly, so use cover wisely. Learn to use the Lean commands to look and fire
around corners and to use the Prone and Crawl commands to stay low and out of sight.

The Main Menu – Single Player


Double clicking on your desktop’s Double Helix single player icon will launch
the main single player menu. Soldier of Fortune II: Double Helix’s main menu can be
accessed at any time during a game by pressing the Esc key. Use the mouse or the Up
Arrow and Down Arrow keys to highlight options inside the Main menu. Hit the Esc key
at any time to go to the previous screen.
Your Single Player Main Menu choices include:
•Game
•Random Mission Generator
•Options
•Violence Lock
•Exit Game

Game
This menu screen offers a variety of game options regarding save games, loading games,
starting games, difficulty levels, game credits and your customizable login name.
Game - Starts the game with all of the current settings.
Load from Start of a Level - Allows you to return to the action of a previously saved
game.
Load a Saved Game - Allows you to load from a saved point of your current game on
your hard disk.
Save Game - This option lets you save a game while a game is in progress.
Difficulty Level - The difficulty levels in Soldier of Fortune II: Double Helix are set up
to provide an ever-increasing level of challenge for beginners to expert players. As your
skills improve, you can increase the difficulty level to make the game more challenging.
Difficulty levels affect the number of enemies that appear, the number of weapon and
item pickups, the health level of the enemies and a number of other factors including
saved games and weapon and item carrying capacity.
Below is a listing of the difficulty levels. Select the difficulty level to highlight it, then
click the START GAME button to start the game.
Amateur - Truly for beginners. Easy difficulty and unlimited save games.
Gun For Hire - For average gamers who may not play a lot of first-person shooter games
Consultant - A challenging difficulty level. If Gun For Hire is too easy, give Consultant a
try.
Soldier of Fortune - Nightmare mode. For experts only!
Custom - Use the custom difficulty menu options to alter your number of save games,
your weapon accuracy, and your weapon and item carrying capacity if you don't like the
pre-set numbers in the standard difficulty settings.
Play Tutorial - The tutorial level is a tactical training course that covers all of the basic
game elements of Soldier of Fortune II: Double helix, including movement, weapons
training, mission objectives and an explanation of items, equipment, stealth options and
your tactical heads up display. Playing through the tutorial level is highly recommended.

Random Mission Generator


The Random Scenario Generator allows you to play random, single-player missions with
just a few clicks of your mouse. Simply adjust the settings to your liking and launch the
mission. Your mission choices include:
Mission Type - Choose from escape, assassination, infiltration and demolition.
Location - Choose from desert, hills, jungle, plains or snow.
Time of Day - Choose the settings night or day.
Difficulty - Allows you to select from four difficulty levels.
Time Limit Enabled - Choose yes or no to enable or disable the mission time limit.
Seed - Allows you to enter any string of text or numbers to randomly generate the map.
Generate New Seed – This will randomly generate a seed for the map.
Options
This menu screen brings up menus that customize all aspects of the game’s configuration.
Screens regarding controls, video, sound, and scalability options can all be found here.
Control Settings
Control Settings: This sub screen, represented by the four keyboard keys, allows you to
adjust weapon, movement and item keys. Unbound keys are represented with a "???"
icon. Press the "Reset To Defaults" button at any time to reestablish the default
configuration. Please see the Controlling The Action section of the manual for more
information about Key Bindings.
Soldier of Fortune II: Double Helix offers a pre-defined key configuration so you can
jump straight into the action. Since not all playing styles are the same, there are several
different configurations. Left-click on the name of the key configuration currently
displayed to cycle through all of the available key options. You can also set your own key
bindings and save your own configuration.
Alter Video Settings
This sub screen, represented by the monitor icon, allows you to adjust the Dynamic
Video Settings and Video System Settings as well as your Gamma.
Dynamic Video Settings
These settings can be adjusted based on the speed of your PC and the quality of your 3D
Accelerator card. If you have a low-end video card, these options should be turned down
or off to increase the frame rate. If you have a high-end video card, you can take full
advantage of these features.
Gamma - Adjusts your video card's gamma settings.
Texture Mode - Increases and decreases the overall texture quality of the game.
Video System Settings
Resolution - Selects a screen resolution for the game. Soldier of Fortune II: Double Helix
supports resolutions from 640 x 480 up to 1600 x 1200.
Fullscreen - Allows you to choose between running the game full screen or in a window.
Texture Quality - The lower this option is set, the blurrier the world textures will appear,
thus consuming less texture memory from your video card. Low texture quality is
recommended for low-end video cards.

ADVANCED VIDEO SETTINGS


Dynamic Video Settings
Texture Filter – Choices for this are Trilinear or Bilinear.
Quincunx Multisampling – The user can turn the Multisampling On or Off.
Anisotropic Filtering Level - Adjusts the mip quality of the game. The higher this is set,
the more system resources are used.
Video System Settings
UI Texture Quality –Options selectable are High or Low. The Low option are only for
older video cards which may have problems with the User Interface (UI) graphics.
Colors - Allows you to choose the Color Depth. If you select Auto, it will set your Color
Depth to the setting of your operating systems desktop.
FSAA – The Anti-Alias sample rate can be selected here. Possible choices are: None, 2
Sample or 4 Sample.
Advanced Texturing – This option enables extra passes on textures, giving them a better
appearance.
Curve Subdivisions – This setting determines the visual quality of curved surfaces.
Image Format – This option will automatically set when detecting your video card.
Settings can be altered to 16, 32, S3, DXT1, or DXT5. If you video card cannot support
the choice you have set it to, it will default to a safe setting.
Alpha Image Format - This option will automatically set when detecting your video card.
Settings can be altered to 16, 32, S3, DXT1, or DXT5. If you video card cannot support
the choice you have set it to, it will default to a safe setting.
OpenGL Extentions
Generic – The options here are Yes or No. Most cards should keep this value set to Yes.
No should only be selected if sever video problems are being encountered.
Nvidia specific – This option should be turned On if you wish to take advantage of
specific functions to Nvidia based video cards.
ATI Specific - This option should be turned On if you wish to take advantage of specific
functions to ATI based video cards.
Alter Sound Settings
This sub screen allows you to configure the sound setup for the game. The Audio Settings
menu consists of the following options:
Dynamic Sound Settings
Effects Volume Slider - Adjusts the volume of the game's sound effects.
Music Volume Slider - Adjusts the volume of the game's music.
Sound System Settings
Sound Driver - Selects the appropriate driver for your sound hardware configuration.
Sample Quality – Selects Low or High quality for the music samples.
Music - Allows you to toggle the game's music between Dynamic or Single Track.
Dynamic music will play increased tempo music during high intensity battles, while
Singe Track will play only the one music track for the level.

Adjust Graphical Scalability


Graphical Scalability
Model Detail – Selectable options for Model Detail are High, Medium, Low, and Very
Low.
Shadow Quality – Shadow types are Projection, Blob, or Off. Shadows are recommended
for high-end systems.
Fog – Selectable choices are: All, Cull Fog, and Off.
CPU Scalability
Shell Casings - Toggles shell casing ejections from the in-view weapons to improve
performance
Number of Decals - Adjusts the amount of scorch marks, bullet hole decals etc. in view at
one time.
Memory Scalability
The following options allow game to keep certain assets in memory. The longer the
longevity of the assets, the faster the performance will be for the game. If problems start
occurring after several map loads with High Longevity, it is recommended to reduce the
longevity.
Image Longevity – Selectable options are Short, Long, None.
Sound Longevity - Selectable options are Short, Long, None.
Model Longevity - Selectable options are Short, Long, None.
ADVANCED SETTINGS
Graphical Scalability
Curve Detail – Selectable options are High, Medium and Low.
Effects Overdraw Slider - Controls the amount of particles spawned by in-game effects.
CPU Scalability
Low End Machine – True or False are the settings selectable. The program will
automatically adjust these settings when it is first run to determine which setting will be
enabled.
CPU Model Detail – This can be set to adjust the Model detail at Higher or Lower
settings set by the program for your detected machine specifications.
Gore Quantity - Adjusts the amount of damage modeling in the game
Memory Scalability
Maximum Image Quality – Selectable options are Very Low, Low, Medium, High, and
Very High. The program will set this option to what it feels your system will be able to
handle the best.

Miscellaneous Options
Crosshair - Allows you to toggle the crosshair on and off and choose a crosshair style.
Always Run - If selected, character movement is constantly run speed.
Always Jump/Crouch - Turning this option on will allow you to jump/crouch with just the
jump key
Confirmations - Toggles menu confirmation messages such as "are you sure?" on and off
Subtitles - Turn dialogue subtitles on or off.
Disable Fullscreen Toggle - Disables the ability to alternate between full screen and
windowed mode

Mouse
Mouse Force Feedback - Enables and disables force feedback for force feedback enabled
mice.
Mouse Sensitivity Slider - Adjusts your mouse movement sensitivity up or down.
Invert Horizontal - Inverts mouse control for left/right mouse movements.
Invert Vertical - Inverts mouse control for up/down mouse movements.
Mouse Wheel Sensitivity Slider - Adjusts sensitivity of mouse wheels on wheel mice.
Mouse Look - Toggles mouse camera movement in the game on and off.
Mouse Filtering - Filters mouse movements to smooth out jittery mouse movement
Mouse Emulation Top Speed Slider - Speed adjustment for keyboard mouse emulation
keys
Mouse Emulation Acceleration Slider - Acceleration adjustment for keyboard mouse
emulation keys
Credits
An homage to all of the people at Raven Software, Activision and others who worked
together to bring you Soldier of Fortune II: Double Helix.

Violence Lock
This sub screen allows you to enter a password to gain access to the Violence Lock
options. After you have entered your password, you will need to re-enter it each time you
use this menu option to alter the content settings of the game. Write down your password
and keep it in a safe place, out of reach of children. If you entered a password during
install, enter it now. If you did not enter a password during install then leave the
password field blank. Pressing the Enter key at the password prompt will take you to the
full violence lock menu, which consists of the following options:
Blood - Enables and disables the appearance of blood in the game.
Death Animations - Enables and disables the realistic, motion-captured death sequences.
Dismembered Limbs - Enables and disables the dismemberment of enemy models.
Set New Password - This feature allows you to set a new password for the parental lock
feature. Simply type in your new password and click on Set New Password. The next
time you try to enter the Violence Lock sub screen you will need to enter the new
password.
Quit
Clicking the Quit icon will prompt you to continue or end your current game.
Selecting No will return you to the previous menu screen. Selecting Yes will end the
game and return you to your desktop environment.

Controlling The Action

Soldier of Fortune II: Double Helix’s default configuration is set up to use the
keyboard and mouse together or the keyboard only.

Customizing Your Settings


You can customize your keyboard and mouse configuration through the game
menu by clicking on the Options icon.
The Default Controls
Move Forward Up Arrow or W
Turn Left or Right Mouse (move left or right)
Keyboard (left or right arrow keys)
Move Left (strafe) A or ,
Move Right (strafe) D or .
Lean Left Q
Lean Right E
Jump / or X
Crouch C or M
Prone V
Crawl V + Move Forward (W or Up Arrow)
Use/Open/Toolkit/Move Bodies Spacebar
Look Up PAGE DOWN or A
Look Down Mouse (move mouse backward)
Keyboard (DELETE Key)
Center View End
Attack/Primary Fire Mouse (left mouse button)
Keyboard (left CTRL or right CTRL)
Alternate Fire Mouse3 (SP) or Mouse2 (MP)
Keyboard (ALT)
Reload Weapon R
Best Safe Weapon Select O
Best Unsafe Weapon Select P
Extra Weapon Effect 1 -
Extra Weapon Effect 2 =
Extra Weapon Effect 3 [
Extra Weapon Effect 4 ]
Select Weapon Group 1 - 10 1 Thru 0 (not on NumPad)
Navigate Weapon Group Menus Arrow Keys
Select Weapon In Group Menus Enter
Previous Weapon Mouse (Mouse Wheel Up)
Next Weapon Mouse (Mouse Wheel Down)
Drop Weapon T
Check Objectives TAB
Run Left SHIFT or right SHIFT key
Pause Game PAUSE

Playing The Game

Once you have installed the game and have set up your configuration in the game
menus, you’re ready to enter the field of combat and take on the role of John Mullins.
The Basics
You will receive a briefing at the beginning of each mission and then you’ll be
dropped into a real-world hotspot and asked to complete a series of mission objectives.
Press the TAB key at any time during the game to view key points from your mission
briefing and your mission objectives.

On-Screen Information
Weapons And Combat Items
Throughout the course of playing Soldier of Fortune, you will find a variety of in-
view weapons and combat items. These include pistols, shotguns, assault rifles and heavy
weapons. All in all, there are 14 in-view weapons, 10 grenades and 4 combat items at
your disposal, scattered throughout the game. Since finding them and discovering their
abilities is half the fun, here’s a description of the basic weaponry you begin the game
with. Finding out the rest is up to you...

Weapons
High-tensile Steel Commando Knife
Game Name: Commando Knife
Fire Mode: N/A
Muzzle Velocity: N/A
Weight: .46 kg
Feed: N/A
Description: The high-tensile steel Commando Knife contains the functionality of several
tools while providing its owner with a precision weapon. Although primarily used as a
thrusting weapon, the Commando Knife is also finely balanced to allow the weapon to be
thrown with great accuracy.
Fire Primary fireMode 1: Stab
Alternate action Mode 2: Throw

M1911A1
Game Name: M1911A1
Cartridge: 0.45 ACP
Operation: Short recoil, semi-automatic
Feed: detachable 7-round box magazine
Weight: empty, 1.13 kg
Length: 219 mm
Barrel: 127 mm
Rifling: 6 grooves, lh, 1 turn in 406 mm
Sights: fore, blade; rear, U-notch, adjustable for windage
Sight Radius: 164.6 mm
Muzzle Velocity: 253 m/s
Description: Original development of the M1911A1 pistol began in 1896 by John
Browning and by 1908 the M1911A1 was standard issue for the United States Army. The
M1911A1 successfully served the military through both World Wars and various police
actions but was replaced by the smaller caliber M9 pistol in 1990. In testament to its
durability, some M1911A1’s can still be found in use.
Melee: Pistol Whip
Primary fire: Semi-automatic single shot
Two Pistols are possible with Weapon Special Selection.

AK-74
Game Name: AK-74
Cartridge: 5.56 x 5.45 mm
Operation: Gas, selective fire
Feed: 30-round plastic box magazine
Weight: Unloaded, 3.3 kg; Loaded, 3.9 kg
Length: 943 mm
Barrel: 415 mm
Rifling: 4 grooves, rh, 1 turn in 196 mm
Sights: Fore, post; Rear, U-notch
Muzzle Velocity: 900 m/s
Rate of Fire: Cyclic, 600-650 rds/min
Description: Originally introduced in the early 1970s, the AK-74 used the design of the
AKM but introduced a smaller caliber round to the weapon. One of the most duplicated
and used assault rifles in the world; the AK-74 is a durable, efficient, and deadly weapon.
Note that the muzzle flash is three times that of a normal comparable rifle.
Melee: Bayonet
Primary fire: Fully automatic

Combat Items
Toolkit
The toolkit can be used to cut tripwires, pick some locks, cut power cables and a
variety of other useful things. When you’re near an object that can be affected by the
toolkit, the wire cutter icon will appear in the center of the screen above your health and
armor meters. To operate the toolkit, simply press and hold the ‘USE’ key (default
spacebar) until the action is completed.

Weapon Loadout Menu


This sub screen allows you to select and equip weapons and combat items for
your missions. The windows at the bottom of the screen show how many weapon and
item slots you have available. The column on the left lists all of the weapons and combat
items available to choose from and a description of each.
Left click on the weapons, grenades and items you want, highlight them and click on the
Add To Inventory button to acquire them. There are slots for hand weapons, large
weapons, grenades and vision equipment.
Certain weapons have accessories such as a flashlight attachment, laser site and
fire suppressor. These accessories can be chosen through the Outfit Menu as optional
extras when the modifiable weapons are chosen.
Note: The number of weapon and item slots you have is dependent on how far
along you are in the game as well as the difficulty level setting. The harder the difficulty
level, the less equipment you will be able to carry to help you with your mission. You can
give yourself unlimited encumbrance in the custom difficulty menu.

Launch Mission – Left click the launch mission icon at the bottom of the Outfit menu
after selecting all of your weapons and items. The button will start you on your next
mission.

Characters And Enemies


The Heroes:
JOHN MULLINS
– Born and raised in Southwest Oklahoma, Mullins served three tours in Vietnam,
earning three Purple Hearts. He was also a member of the controversial PHOENIX group
created to assassinate high ranking Vietcong officers. Mullins retired from the military to
become a “consultant,” or mercenary, 12 years ago. He now takes jobs from the U.N.
anti-terrorist group called The Shop. With a medium build, Mullins boasts strength and
speed that few men possess. You are in control of John Mullins throughout the course of
the game.

MADELINE TAYLOR
– With the death of John’s lifelong friend and partner, Hawk, The Shop looked
long and hard for a suitable match to Mullins can-do attitude. Although a fully trained
field agent, Taylor’s specialty is human medical research, making her an invaluable ally
in the fight against chemical and biological weapons.

SAM GLADSTONE
– Bookstore owner and part-time employee of The Shop. A Captain in Vietnam,
Gladstone excelled at recon, later spending several years with the CIA. 62 years old.
Bearded. You will meet Sam when you visit Goldberg’s Used Books. He’ll put you in
contact with The Shop and get you the equipment and information you need to complete
your missions.

The Bad Guys


The terrorist organization you’re going after should not be taken lightly. Their
leader is a madman with hundreds of loyal subjects at his disposal, willing to die on
command. But you’ll find that out soon enough. You’ll encounter gang members, enemy
soldiers and numerous thugs en route to completing Soldier of Fortune II: Double Helix.
These men and women command an arsenal of weaponry and assault vehicles and should
be considered armed and dangerous. Shoot to kill and take them down before they take
you down. Civilian lives and the fate of the world are in your hands.
Get In There
You’re ready to go! Customize your control configuration and your settings, then
choose a difficulty level. Good luck! You’re going to need it.

The Main Menu – Multiplayer


Multiplayer
Double clicking on your desktop's multiplayer icon will launch the multiplayer menu.
This sub screen consists of three sections that allow you to join a server, set up your own
server and customize your multiplayer options.
Configure Player
This sub screen allows you to choose a name, a team, and a model for your player to use
in multiplayer games.
Join A Server
This sub screen shows available servers running Soldier of Fortune II: Double Helix on
the Internet. This screen also shows the name of the server (e.g. Bob's Arena of Death),
map name (e.g. hospital roof), number of players, game type (e.g. team DM) and average
ping (speed of connection) for each displayed server. Clicking the Refresh button will
refresh the server list, removing cancelled servers and displaying new ones. Right
clicking your mouse on a server on the list will show you the server's properties and the
names of the players currently in the multiplayer game.
Start Server
This sub screen allows you to set up your own multiplayer game server.
Maps - Choose your multiplayer map for your server from pre-made maps or randomly
generated maps.
Type – Choose the type of game your server will start.
Deathmatch - Standard multiplayer mayhem where every player is out for himself: Take
the other players out before they take you out.
Team Deathmatch - Team up with your friends to take down other teams of players in the
deathmatch arena. Each team can choose a skin package from one of five unique teams.
Capture The Flag – Help your teammates find the enemy’s flag and return it to your base
for points. Defend your flag at all costs from the enemy onslaught.
Elimination – This is a game type that is essentially “last man standing,” but team-based.
Each team tries to eliminate all of the other players on the opposing team. When a player
is eliminated, he is out for the rest of that round.
Infiltration – One team is on the offensive and must infiltrate the other team’s position.
The offensive team must steal a set objective and retreat back to their original insertion
point. The defending team must stop the infiltrators from escaping with the objective
before the time limit expires. Once a player is eliminated, they will not be able to play
again until the round is completed.
Server Settings -
Use the Settings sub-screen to set up your server options, including passwords, hostname,
time limit and friendly fire options. Enter a hostname for your server (e.g. Bob's Arena of
Death) and adjust the settings to your liking. You can set options like time limits, frag
(kill) limits and maximum number of clients (players) you want to be able to join your
game. You can also set up a server password so only friends can join.
Note: If you want no limits, set frag and time limits to "0". The recommended maximum
number of clients is 32 for optimum networking performance.
Options
Use the multiplayer in-game menus to adjust key bindings, video settings, audio settings
and other options similar to the options described in the single player controls section of
this manual.
Violence Lock
This sub screen allows you to enter a password to gain access to the Violence Lock
options just as described in the single player section of this manual. Note that in order for
players to join your server, their violence lock options must match yours exactly. As
such, it's generally easiest to start a server if you have all of the options turned on or all of
the options turned off.
Quit
Clicking the Quit icon will prompt you to continue or end your current game. Selecting
No will return you to the previous menu screen. Selecting Yes will end the game
and return you to your desktop environment.

Updates And Future Releases


Please refer to the Documentation folder on the Soldier of Fortune II: Double
Helix CD or in the Soldier of Fortune II: DOUBLE HELIX install directory on your hard
disk for updates to this manual and for the latest support and compatibility information.
The information presented in this manual cannot be considered 100% final at the time of
printing.
Updates, tools and a level editor for Soldier of Fortune II: DOUBLE HELIX will
be available for download in the near future from http://www.activision.com/support and
http://www.ravensoft.com/soldier2.html.
Credits

RAVEN SOFTWARE
Project Lead
Jon Zuk

Creative Director
Brian Raffel

Multiplayer Lead
Rick Johnson

Lead Artist
Joe Koberstein

Lead Programmer
Dan Kramer

Lead Level Designer


Matt Pinkston

Lead Sound Designer


Zachary Quarles

Lead Animator
Jarrod Showers

Eric Biessman
Creative Consultant

John F. Mullins
Game Consultant

Animators
Bobby Duncanson,
Robert Gee
Culligan Roberts
Eric Turman

Additional Animation
Brian Shubat
Mike Werckle

2D Artists
Gina Garren
Fred R. Hooper
Kevin Long
Brian Pelletier

3D Artist
Jeffrey P. Lampo

Additional Art
Les Dorscheid
Kim Lathrop
Mark A. Nelson
Andrew Trabbold

Assistant Lead
Level Designer
Mike Renner

Level Designers
Greg Barr
Jim Hughes
Scott McNutt
Clem Samson-Samuel
Level Design Scripting
Ryan Danz

Additional Level Design


Michael Raymond-Judy
Mike Schulenberg
Stu Weigert

Assistant Programming Lead


Keith Fuller

Programmers
Ben Geisler
Christopher Reed
John Scott

Technology Programmer
Gil Gribb
Additional Programming
Ste Cork
Jeff Dischler
Michael Chang Gummelt
Patrick J. Lipo
James Monroe
Dan Vondrak
Rich Whitehouse
Marcus Whitlock

Special Thanks
Dave Blumenthal
Jake Simpson

Director of Product Development


Michael Crowns

Project Administrator
Kenn Hoekstra

Administrative Assistant
Annette Vee Bushaw

PLOT AND STORY


Raven Software

ACTIVISION
Produced by:
Matt Morton
Graham Fuchs

Installer Design and Creation


John Fritts
Andrew Petterson
Hector Guerrero

Production Testers
Matthew Beal
Stephen Holmes
Brelan Duff
Localization Producer
Ben Smedstad

Sr. Executive Producer


Laird M. Malamed

Vice President,
North American Studios
Mark Lamia

Exec. Vice President


Larry Goldberg

Sr. Director
Business & Legal Affairs
Mike Hand

Customer Support
Customer Support Mgr.
Bob McPherson

Customer Support Leads


Rob Lim, Gary Bolduc, Mike Hill

Quality Assurance
Manager, PC Testing
Sam Nouriani

Senior QA Project Lead


Marilena Rixford

Project Lead
Jon Virtes

SP Floor Lead
Jeremy G. Evangelista

MP Floor Lead
Thaddeus Sasser

RMG Floor Lead


Michael Sparks
Jesse Shannon

Database Manager
Ismael Garcia
Lee Casady

Testers
Eain Bankins
Peter Beal
Michael Beck
Jeff Bosco
Claude Conkrite
Tamer Eldib
Paul Goldilla
Kurt Gutierrez
Michael Martinez
Matthew McPherson
Ayal Moreno
Michael Muraves
Joe Pena
Raymond Ploesser
John Ricker
Kayvon Shahir
Jairo Silva
Danny Taylor
Niais Taylor
Adam Tourkow
Paul Williams
Walter Williams

Localization Project Lead


Jeffry Moxley

Localization Floor Lead


Steve Peñate

Localization Testers
Scott Kiefer
Ryan Erickson
Munitaki McDowell
Rami Burpee
Mike Wale
Kop Tavornmas
Darnell Mariano
Rama Griffith
Sami Tanamly
Brad Burnham
Chris Cervantes
Matthew Mitchell
Todd Amann

Code Release Group


Manager, Code Release Group
Tim Vanlaw

Lead
Brad Saavedra
Jason Levine

Testers
Jason Cook
Alex Epstein
Jeremiah Jones
Frankie Kang
Paul Williams

Network Lab
Lead, QA Network Testing
Chris Keim

Compatibility Lead,
QA Compatibility Testing
Jason Kim, Neil Barizo

Testers
John Santry
Peter Beal

QA SPECIAL THANKS
Jim Summers, Jason Wong, Jeremy Gage, Jennifer Vitiello, Nadine Theuzillot, Joe
Favazza, Indra Gunawan, Todd Komesu, Marco Scataglini, Chad Siedhoff, Willie
Bolton, Siôn Rodriguez y Gibson, Jay Franke, Glenn Vistante, Matt McClure, Nick
Falzon, Evan Button, James Van Meter, S. C. Virtes

Global Brand Management


Senior Director
Dusty Welch
Brand Manager
Kevin Kraff

Assoc. Brand Manager


Brad Carraway

Sr. Publicist
Michael James Larson

Creative Services
VP, Creative Services
Denise Walsh

Mgr, Creative Services


Jill Barry

Packaging Design
IGNITED MINDS, LLC

Voice Talent
Todd Susman ------- John Mullins
Earl Boen ------ Sam Gladstone/Alexei Nachrade
Iris Bahr ------ Madeline Taylor
Mark Hamill ------- Aaron Wilson
Dee Bradley Baker ----- Lt. Alex Skip Larson
Michael Bell ----- Dr. Dimitri Sestrogor
Cam Clarke ----- Anthony Michaels
Nick Jamison ----- Domovni Nemec
Alan Oppenheimer ----- Dr. Ivanovich
Keith Szarabajka ----- Sgt. Peterson

Additional Voices
Rosalind Chao, Lilyan Chauvin,
George Cheung, Seamus Dever,
Guillermo Diaz, Greg Eagles,
Jay Gordon, Michael Gough,
Anthony Korotko Hatch,
S. Marc Jordan, Boris Krutonuog,
Ken Mars, Meredith Mills, Matt Prescott Morton,
Phil Proctor, Zachary Quarles, Neil Ross,
Trey Smith, Gustavo Vargas,
Alex Veadov, Wally Wingert,
Gerald Young, Kris Zimmerman,

Voice Direction:
Kris Zimmerman
Dialogue Recorded at Salami Studios, Burbank, CA

Special Thanks:
Dr. Kay Raymond
Sarah Esther Kauffman

Motion Capture Stunt Team:


Smashcut Action Team
www.smashcut.com
(These guys are AMAZING!)

Extra Special Thanks


Id Software (www.idsoftware.com)
House of Moves (www.moves.com)
Robert A. Duffy, for QERadiant (www.qeradiant.com)
Nvidia - Jim Black (www.nvidia.com)
ATI - Rex Sikora (www.ati.com)
Creative Labs – (www.creativelabs.com)
Logitech - (www.logitech.com)

Customer support

You should read through the manual and the readme file on the CD before contacting
Activision Customer Support. Additionally, if you have internet access, check out our
Top Solutions and/or search our troubleshooting database at:
http://www.activision.com/support.
Please ensure that your computer system meets the minimum system requirements listed
on the bottom of the box. Our Customer Support representatives will not be able to help
customers whose computers do not meet the requirements. So that we can better help
you, please have the following information ready:
• Complete product title (include version number)
• Exact error message reported (if any) and a brief description of
the problem
• Your computer’s processor type and speed (e.g. Pentium 200 MHz)
• Amount of RAM
• Make and model of your video and sound cards (e.g. Diamond Viper V770,
Creative Sound Blaster Live Platinum)
• Make and model of your CD-ROM or DVD-ROM drive (e.g. Samsung SC-140)
• Operating system
NOTE: Please do not contact Customer Support for hints/codes/cheats; only technical
issues.
NOTE: Internet/e-mail support is handled in English only.

Internet http://www.activision.com/support
Our support section of the web has the most up-to-date information available,
including patches that can be downloaded free –of charge. We update the support pages
daily, so please check here first for solutions. By going to the Find Answers section and
selecting the platform/game you are inquiring about you can view the Top Solutions for
the game to date. If you don’t find your question/solution there try inputting a keyword
into the search.

E-Mail support@activision.com
The best way for us to aid you is through the use of the Ask a Question Support
Form. Simply click on the Ask a Question link from our Support section of our website.
You can also e-mail us directly at the above e-mail address. Please ensure that you
include all the bulleted information requested above for the computer you are running the
program from when e-mailing the above address. A response may take anywhere from
24-72 hours, depending on the volume of messages we receive and the nature of your
problem. During the first few weeks of a game release and during holiday seasons, the
response time may take a little longer.
NOTE: The multiplayer components of Activision games are handled only through
internet/e-mail.
Phone
(310) 255-2050
You can call our 24-hour voice-mail system for answers to our most frequently
asked questions at the above number. Contact a Customer Support representative at the
same number between the hours of 9:00 am and 5:00 pm (Pacific Time), Monday through
Friday, except holidays. When calling please be in front of your computer with the power
on and have all the necessary information as listed above at hand.
Please do not send any game returns directly to Activision. It is our policy that game
returns must be dealt with by the retailer or online site where you purchased the product.

SOFTWARE LICENSE AGREEMENT

IMPORTANT - READ CAREFULLY: USE OF THIS PROGRAM IS SUBJECT TO


THE SOFTWARE LICENSE TERMS SET FORTH BELOW. "PROGRAM"
INCLUDES ALL SOFTWARE INCLUDED WITH THIS AGREEMENT, THE
ASSOCIATED MEDIA, ANY PRINTED MATERIALS, AND ANY ON-LINE OR
ELECTRONIC DOCUMENTATION, AND ANY AND ALL COPIES OF SUCH
SOFTWARE AND MATERIALS. BY OPENING THIS PACKAGE, INSTALLING,
AND/OR USING THE PROGRAM AND ANY SOFTWARE PROGRAMS
INCLUDED WITHIN, YOU ACCEPT THE TERMS OF THIS LICENSE WITH
ACTIVISION, INC. ("ACTIVISION").
LIMITED USE LICENSE. Subject to the conditions described below, Activision grants
you the non-exclusive, non-transferable, limited right and license to install and use one
copy of this Program solely and exclusively for your personal use. All rights not
specifically granted under this Agreement are reserved by Activision and, as applicable,
Activision’s licensors. This Program is licensed, not sold, for your use. Your license
confers no title or ownership in this Program and should not be construed as a sale of any
rights in this Program.
LICENSE CONDITIONS.
You shall not:
• Exploit this Program or any of its parts commercially, including but not limited to
use at a cyber cafe, computer gaming center or any other location-based site. Activision
may offer a separate Site License Agreement to permit you to make this Program
available for commercial use; see the contact information below.
• Use this Program, or permit use of this Program, on more than one computer,
computer terminal, or workstation at the same time.
• Make copies of this Program or any part thereof, or make copies of the materials
accompanying this Program.
• Copy this Program onto a hard drive or other storage device; you must run this
Program from the included CD-ROM (although this Program itself may automatically
copy a portion of this Program onto your hard drive during installation in order to run
more efficiently).
• Use the program, or permit use of this Program, in a network, multi-user
arrangement or remote access arrangement, including any online use, except as otherwise
explicitly provided by this Program.
• Sell, rent, lease, license, distribute or otherwise transfer this Program, or any
copies of this Program, without the express prior written consent of Activision.
• Reverse engineer, derive source code, modify, decompile, disassemble, or create
derivative works of this Program, in whole or in part.
• Remove, disable or circumvent any proprietary notices or labels contained on or
within the Program.
• Export or re-export this Program or any copy or adaptation in violation of any
applicable laws or regulations of the United Sates government.
OWNERSHIP. All title, ownership rights and intellectual property rights in and to this
Program and any and all copies thereof (including but not limited to any titles, computer
code, themes, objects, characters, character names, stories, dialog, catch phrases,
locations, concepts, artwork, animation, sounds, musical compositions, audio-visual
effects, methods of operation, moral rights, any related documentation, and "applets"
incorporated into this Program) are owned by Activision, affiliates of Activision or
Activision’s licensors. This Program is protected by the copyright laws of the United
States, international copyright treaties and conventions and other laws. This Program
contains certain licensed materials and Activision’s licensors may protect their rights in
the event of any violation of this Agreement.
PRIVACY. Please be advised that the engine of this Program is able to collect,
accumulate and report to Activision certain information about your computer, including
processor, memory, hardware and connection information. However, the engine of this
Program cannot and does not collect any personally identifiable information about you.
The computer information that is collected simply helps Activision to understand and
analyze broad, anonymous market information about our consumers, so that Activision
can better serve their needs and demands. Activision will only share such information
with third parties, if at all, in the aggregate, reflecting overall computer features and
capabilities.
PROGRAM UTILITIES. This Program contains certain design, programming and
processing utilities, tools, assets and other resources ("Program Utilities") for use with
this Program that allow you to create customized new game levels and other related game
materials for personal use in connection with the Program ("New Game Materials"). The
use of the Program Utilities is subject to the following additional license restrictions:
• You agree that, as a condition to your using the Program Utilities, you will not
use or allow third parties to use the Program Utilities and the New Game Materials
created by you for any commercial purposes, including but not limited to selling, renting,
leasing, licensing, distributing, or otherwise transferring the ownership of such New
Game Materials, whether on a stand alone basis or packaged in combination with the
New Game Materials created by others, through any and all distribution channels,
including, without limitation, retail sales and on-line electronic distribution. You agree
not to solicit, initiate or encourage any proposal or offer from any person or entity to
create any New Game Materials for commercial distribution. You agree to promptly
inform Activision in writing of any instances of your receipt of any such proposal or
offer.
• If you decide to make available the use of the New Game Materials created by
you to other gamers, you agree to do so solely without charge.
• New Game Materials shall not contain modifications to any COM, EXE or DLL
files or to any other executable Product files.
• New Game Materials may be created only if such New Game Materials can be
used exclusively in combination with the retail version of the Program. New Game
Materials may not be designed to be used as a stand-alone product.
• New Game Materials must not contain any illegal, obscene or defamatory
materials, materials that infringe rights of privacy and publicity of third parties or
(without appropriate irrevocable licenses granted specifically for that purpose) any
trademarks, copyright-protected works or other properties of third parties.
• All New Game Materials must contain prominent identification at least in any on-
line description and with reasonable duration on the opening screen: (a) the name and E-
mail address of the New Game Materials’ creator(s) and (b) the words "THIS
MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION."
LIMITED WARRANTY: Activision warrants to the original consumer purchaser of this
Program that the recording medium on which the Program is recorded will be free from
defects in material and workmanship for 90 days from the date of purchase. If the
recording medium is found defective within 90 days of original purchase, Activision
agrees to replace, free of charge, any product discovered to be defective within such
period upon its receipt of the Product, postage paid, with proof of the date of purchase, as
long as the Program is still being manufactured by Activision. In the event that the
Program is no longer available, Activision retains the right to substitute a similar program
of equal or greater value. This warranty is limited to the recording medium containing the
Program as originally provided by Activision and is not applicable to normal wear and
tear. This warranty shall not be applicable and shall be void if the defect has arisen
through abuse, mistreatment, or neglect. Any implied warranties prescribed by statute are
expressly limited to the 90-day period described above.
EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER
WARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED,
INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE OR NON-INFRINGEMENT, AND NO OTHER
REPRESENTATIONS OR CLAIMS OF ANY KIND SHALL BE BINDING ON OR
OBLIGATE ACTIVISION.
When returning the Program for warranty replacement please send the original
product disks only in protective packaging and include:
(1) a photocopy of your dated sales receipt; (2) your name and return address typed or
clearly printed; (3) a brief note describing the defect, the problem(s) you are encountered
and the system on which you are running the Program; (4) if you are returning the
Program after the 90-day warranty period, but within one year after the date of purchase,
please include check or money order payable to Activision for $10 U.S. (A$19 for
Australia, or £10.00 for Europe) currency per CD. Note: Certified mail recommended.

In the U.S. send to:


Warranty Replacements
Activision, Inc.
P.O. Box 67713
Los Angeles, California 90067

In Europe send to:


Activision (UK) Ltd.
Parliament House
St. Laurence Way,
Slough
Berkshire SL1 2BW
United Kingdom
Disc Replacement: +(44) (0) 8705 143 525

In Australia send to:


Activision
Century Plaza
41 Rawson Street
Epping, NSW 2121,
Australia

LIMITATION ON DAMAGES: IN NO EVENT WILL ACTIVISION BE LIABLE FOR


SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM
POSSESSION, USE OR MALFUNCTION OF THE PROGRAM, INCLUDING
DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR
MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR
PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES. ACTIVISION’S LIABILITY SHALL NOT
EXCEED THE ACTUAL PRICE PAID FOR THE LICENSE TO USE THIS
PROGRAM. SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON
HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR
LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE
ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY
MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL
RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM
JURISDICTION TO JURISDICTION.
TERMINATION: Without prejudice to any other rights of Activision, this Agreement
will terminate automatically if you fail to comply with its terms and conditions. In such
event, you must destroy all copies of this Program and all of its component parts.
U.S. GOVERNMENT RESTRICTED RIGHTS: The Program and documentation have
been developed entirely at private expense and are provided as "Commercial Computer
Software" or "restricted computer software." Use, duplication or disclosure by the U.S.
Government or a U.S. Government subcontractor is subject to the restrictions set forth in
subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clauses in
DFARS 252.227-7013 or as set forth in subparagraph (c)(1) and (2) of the Commercial
Computer Software Restricted Rights clauses at FAR 52.227-19, as applicable. The
Contractor/Manufacturer is Activision, Inc., 3100 Ocean Park Boulevard, Santa Monica,
California 90405.
INJUNCTION: Because Activision would be irreparably damaged if the terms of this
Agreement were not specifically enforced, you agree that Activision shall be entitled,
without bond, other security or proof of damages, to appropriate equitable remedies with
respect to breaches of this Agreement, in addition to such other remedies as Activision
may otherwise have under applicable laws.
INDEMNITY: You agree to indemnify, defend and hold Activision, its partners,
affiliates, licensors, contractors, officers, directors, employees and agents harmless from
all damages, losses and expenses arising directly or indirectly from your acts and
omissions to act in using the Product pursuant to the terms of this Agreement.
MISCELLANEOUS: This Agreement represents the complete agreement concerning this
license between the parties and supersedes all prior agreements and representations
between them. It may be amended only by a writing executed by both parties. If any
provision of this Agreement is held to be unenforceable for any reason, such provision
shall be reformed only to the extent necessary to make it enforceable and the remaining
provisions of this Agreement shall not be affected. This Agreement shall be construed
under California law as such law is applied to agreements between California residents
entered into and to be performed within California, except as governed by federal law
and you consent to the exclusive jurisdiction of the state and federal courts in Los
Angeles, California.
If you have any questions concerning this license, you may contact Activision at
3100 Ocean Park Boulevard, Santa Monica, California 90405, (310) 255-2000, Attn.
Business and Legal Affairs, legal@activision.com