Character Sheet

Player Name

Felippo
Character Name

3
Level

Fighter
Class Paragon Path Epic Destiny Deity Adventuring Company Total XP

2.350 186lb
Weight

Human
Race

Medium
Size

19
Age

Male
Gender

6'1''
Height

Unaligned
Alignment RPGA Number

INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE

DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC

MOVEMENT
BASE ARMOR ITEM MISC

4

Initiative

1

1

2

19

CONDITIONAL MODIFIERS

AC

11

6

1

1

5

Speed

(Squares)

6

-1

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE

10 + 1/2 LVL ABIL

SENSES
CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

18 11 13 8 16 10

STR Strength
Constitution

4 0 1 -1 3 0 HIT POINTS

5 1 2 0 4 1

18

FORT 11

4

2

1

16 16

Passive Insight Passive Perception

10 + 10 +

6 6

CON DEX

CONDITIONAL BONUSES

DEFENSE

10 + 1/2 LVL ABIL

SPECIAL SENSES CLASS FEAT ENH MISC MISC

Dexterity

14

REF

11

1

2
ABILITY: ATT BONUS CLASS FEAT ENH MISC MISC

INT Intelligence
Wisdom

ATTACK WORKSPACE
Melee Basic Attack - Rapier
1/2 LVL ABIL CLASS PROF FEAT ENH MISC

CONDITIONAL BONUSES

WIS CHA

DEFENSE

10 + 1/2 LVL ABIL

+ 8
ABILITY: ATT BONUS

1

4
CLASS

3
PROF FEAT ENH MISC

15

WILL 11

3

1

Melee Basic Attack - Vengeful Short sword +1
1/2 LVL ABIL

CONDITIONAL BONUSES

Charisma

+ 10 ACTION POINTS
SURGES/DAY

1

4

3

1

1

MAX HP
BLOODIED

HEALING SURGES
SURGE VALUE

43
CURRENT HIT POINTS

21
1/2 HP

10
1/4 HP

9
CURRENT SURGE USES

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS 1 2 3

DAMAGE WORKSPACE
ABILITY: DAMAGE

Melee Basic Attack - Rapier
ABIL FEAT ENH MISC MISC

1d8+6 RACE FEATURES
Bonus Feat - Choose an extra feat at 1st level.
ABILITY: DAMAGE

4
ABIL FEAT ENH

1
MISC

1
MISC

Melee Basic Attack - Vengeful Short sword +1

SECOND WIND 1/ENCOUNTER
TEMPORARY HIT POINTS

USED

Bonus Skill - Trained in one additional class skill. Human Defense Bonuses - +1 to Fortitude, Reflex, and Will.

1d6+8

4 BASIC ATTACKS

1

2

1

DEATH SAVING THROW FAILURES
SAVING THROW MODS RESISTANCES CURRENT CONDITIONS AND EFFECTS

ATTACK

DEFENSE

WEAPON OR POWER

DAMAGE

Human Power Selection - Choose an option for your human character. Bonus At-Will Power - Know one extra 1st-level attack power from your class.

8 10 8 8

vs vs vs vs

AC AC AC AC

Rapier Vengeful Short sword +1 Short sword Longsword

1d8+6 1d6+8 1d6+4 1d8+4

SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC

CLASS / PATH / DESTINY FEATURES
Combat Challenge - Mark foes you attack. They get -2 to attacks not including you. Make basic melee attack against adjacent marked foe who shifts or makes attack not including you. Mark lasts until end of your next turn or marked by other.

FEATS
Two-Weapon Fighting - +1 damage while holding a melee weapon in each hand Two-Weapon Defense - +1 to AC and Reflex while holding a weapon in each hand

1 0 10 1 1 4 5 9 0 6 6 4 6 0 1 1 1

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

2 0 5 1 1 4 1 4 0 4 1 4 4 0 2 1 2

0 0 5 0 0 0 5 5 0 0 5 0 0 0 0 0 0

–1 n/a –1 n/a n/a n/a –1 n/a n/a n/a n/a n/a n/a n/a –1 n/a –1

0 0 1 0 0 0 0 0 0 2 0 0 2 0 0 0 0

Combat Superiority - Add Wis mod to opportunity attacks. Wary Fighter - +2 bonus to Insight and Perception; Hit ends foe's movement (if any) this action. Fighter Talents - You gain a fighter talent Tempest Technique - When wielding two weapons, +1 attack with offhand weapons; gain Two-Weapon Defense; in light armor or chainmail, +1 damage with melee or close weapons, +2 with offhand weapons substitute Wisdom for Dexterity on initiative Action Surge - +3 to attacks when you spend an action point

LANGUAGES KNOWN
Common, Primordial

Felippo

Page 1

5 sp Encumbrance: 164 / 180 Felippo Page 2 . Clear the box when the power renews. MAGIC ITEM INDEX List your powers below. tem um instinto protetor apesar das caracteristicas impulsivas.” Having seen the “good life” and its consequences up close. CHARACTER PORTRAIT AT-WILL POWERS Cleave Combat Challenge Footwork Lure Dual Strike WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET MAGIC ITEMS Vengeful Short sword +1 (E) Magic Chainmail +1 (E) ENCOUNTER POWERS Second Wind Sweeping Slash Funneling Flurry HANDS HEAD NECK RING RING WAIST Gauntlets of Ogre Power (heroic tier) (E) Helm of Exemplary Defense (heroic tier) (E) PERSONALITY TRAITS Impulsivo e explosivo. You learned to negotiate the ins and outs not only of physical protection and security of your boss. DAILY POWERS Ruinous Assault MANNERISMS AND APPEARANCE UTILITY POWERS Pass Forward Cabelos pretos e curtos um pouco acima do pescoço. 17 gp. becoming an adventurer. your old boss won't hold a grudge . porém também tem um lado extrovertido e brincalhão. . .) Trail Rations (40) Rapier (E) Riding Horse (4) RITUALS / ALCHEMY COMPANIONS AND ALLIES SESSION AND CAMPAIGN NOTES COINS AND OTHER WEALTH Money on hand: 4 pp. OTHER EQUIPMENT Adventurer's Kit Hide Armor Longsword Dagger (10) Short sword Silk Rope (50 ft. por muitas vezes entra em brigas sem nenhuma razão. Costuma sempre estar em bares mesmo que não tenha como pagar.POWER INDEX List your powers below. you decided that you'd take some of your skills and apply them in another way. Hopefully. Clear the box when the power renews. Procura sempre uma forma de lucrar e aceita a maioria dos trabalhos que aparecem. olhos castanhos e com um fisico de alguem que nunca deixou de lutar a vida inteira. Check the box when the power is used. 90 gp Stored money: 3 pp. Check the box when the power is used. Daily Item Powers Per Day Heroic (1-10) Paragon (11-20) Epic (21-30) Milestone Milestone Milestone / / / / / / / / / CHARACTER BACKGROUND Extra Muscle You spent several years working as a bodyguard for a successful tarn-trader (information broker) in one of the more wealthy wards of Tarmalune. but also intrigues and “fine negotiations. acha-se o centro das atenções e busca sempre atrair o maior número de olhares para ele.

1d8+6 damage Vengeful Short sword +1: +10 attack. You can shift 1 square and slide the target 1 square into the space you left.Combat Superiority. 1d6+8 damage ADDITIONAL EFFECTS ADDITIONAL EFFECTS CLASS Fighter LEVEL 1 BOOK PH CLASS LEVEL * BOOK PH CLASS Fighter LEVEL 1 BOOK MP AT-WILL POWER Felippo AT-WILL POWER Page 3 AT-WILL POWER . +2 to damage rolls with opportunity attacks .CHARACTER NAME Felippo PLAYER NAME Skills 1 0 10 1 1 4 5 9 0 6 6 4 6 0 1 1 1 Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX Action Point ADDITIONAL EFFECTS RACE Human CLASS Fighter LEVEL 3 (Trained) Action Surge: You gain a +3 bonus to attack rolls you make during any action you gain by spending an action point.Helm of Exemplary Defense (heroic tier). Attack: Strength vs. Weapon Melee RANGE vs Martial. Weapon * Martial. Weapon * USED Standard ACTION 8 ATTACK Melee weapon RANGE * Imm Interrupt Standard ACTION 8 Melee weapon RANGE ACTION vs AC DEFENSE One creature TARGET ATTACK vs AC DEFENSE One creature TARGET DEFENSE TARGET ATTACK Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage. Rapier: +8 attack. Special: You are reset to one action point when you take an extended rest. you can make a melee basic attack against that enemy.Helm of Exemplary Defense (heroic tier). You gain a +2 bonus to all defenses until the start of your next turn. 1d6+8 damage Attack: Dexterity vs. Rapier: +8 attack. Increase damage to 2[W] + Strength modifier (+4) damage at 21st level. CLASS LEVEL BOOK +3 to attack rolls with opportunity attacks . SCORE ABILITY MOD HP 43 Spd 5 Init +4 18 STR +4 11 CON +0 13 DEX +1 8 INT –1 AC 19 Fort 18 Ref 14 Will 15 Passive Perception (Trained) (Trained) (Trained) 16 WIS +3 10 CHA +0 16 PLAY DATA Passive Insight 16 ADDITIONAL EFFECTS Effect: Gain a standard action this turn. ENCOUNTER SPECIAL PLAY DATA Second Wind KEYWORDS USED Melee Basic Attack KEYWORDS Ranged Basic Attack USED KEYWORDS Weapon * Weapon * USED Standard ACTION AT-WILL ENCOUNTER Personal RANGE DAILY Standard ACTION 8 ATTACK Melee weapon RANGE Standard ACTION 5 ATTACK vs Ranged weapon RANGE vs AC DEFENSE One creature TARGET AC DEFENSE One creature TARGET Effect: You spend a healing surge and regain 10 hit points. Increase damage to 2[W] + Strength modifier (+4) at 21st level. Attack: Strength vs. CLASS LEVEL PH CLASS LEVEL * BOOK PH * BOOK PH UTILITY POWER AT-WILL POWER AT-WILL POWER Cleave KEYWORDS Combat Challenge USED KEYWORDS Footwork Lure USED KEYWORDS Martial. 1d8+6 damage Vengeful Short sword +1: +10 attack. 1d4+1 damage ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS +3 to attack rolls with opportunity attacks . Increase damage to 2[W] + Dexterity modifier (+1) damage at 21st level. AC Hit: 1[W] + Strength modifier (+4) damage. You gain an action point each milestone. AC Hit: 1[W] + Strength modifier (+4) damage. 1d8+6 damage Vengeful Short sword +1: +10 attack. AC Hit: 1[W] + Dexterity modifier (+1) damage. +2 to damage rolls with opportunity attacks . 1d6+8 damage ADDITIONAL EFFECTS Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you. Dagger: +5 attack.Combat Superiority. Rapier: +8 attack. Increase damage to 2[W] + Strength modifier (+4) at 21st level. and an enemy adjacent to you other than the target takes damage equal to your Strength modifier (+4).

one attack per target Hit: 1[W] + Strength modifier (+4) damage. Weapon * USED Standard ACTION 8 ATTACK Melee weapon RANGE Standard ACTION 8 ATTACK Standard ACTION 8 ATTACK Melee weapon RANGE RANGE Reflex DEFENSE Each enemy in burst you can see TARGET vs AC DEFENSE One creature TARGET vs vs AC DEFENSE Two creatures TARGET Requirement: You must be wielding two melee weapons. Secondary Target: One creature other than the primary target Secondary Attack: Strength vs. Miss: Half damage. Rapier: +8 attack. As long as you end this movement in a square adjacent to that enemy. Secondary Target: One creature targeted by the primary attack Secondary Attack: Strength vs. and ongoing 5 damage (save ends). Secondary Target: One creature other than the primary target Secondary Attack: Strength vs. Primary Attack: Strength vs.Dual Strike KEYWORDS Sweeping Slash USED KEYWORDS Funneling Flurry USED KEYWORDS Martial. CLASS Fighter LEVEL 1 BOOK Dragon 378 CLASS Fighter LEVEL 2 BOOK MP ITEM SLOT Off-hand WEIGHT 2 PRICE 1000 BOOK PH DAILY POWER UTILITY POWER MAGIC WEAPON Magic Chainmail +1 6 AC BONUS Gauntlets of Ogre Power (heroic tier) -1 SPEED Helm of Exemplary Defense (heroic tier) 1 AC BONUS CHECK SPEED QUANTITY -1 CHECK 1 QUANTITY AC BONUS CHECK SPEED 1 QUANTITY +1 AC ENHANCEMENT PROPERTIES 1 LEVEL Armor TYPE PROPERTIES 5 ENHANCEMENT LEVEL Hands Slot Item TYPE PROPERTIES 6 ENHANCEMENT LEVEL Head Slot Item TYPE Metal rings woven together into a shirt. Weapon * Martial 1d6 DAMAGE 3 PROFICIENT Light Blade GROUP RANGE Standard ACTION 8 ATTACK Melee weapon RANGE Move ACTION AT-WILL ENCOUNTER Personal RANGE DAILY +1 attack rolls and damage rolls ENHANCEMENT PROPERTIES 5 LEVEL +1d6 damage CRITICAL vs AC DEFENSE One creature TARGET Requirement: You must be wielding two melee weapons. Effect: Make a secondary attack. 1d6+8 damage AT-WILL POWER ENCOUNTER DAILY ADDITIONAL EFFECTS Power (Encounter): Free Action. but it's cumbersome. Weapon Close burst 1 1 Martial. ITEM SLOT Body WEIGHT 40 PRICE 360 BOOK PH ITEM SLOT Hands WEIGHT 0 PRICE 1000 BOOK PH ITEM SLOT Head WEIGHT 0 PRICE 1800 BOOK AV2 MAGIC ITEM Felippo MAGIC ITEM Page 4 MAGIC ITEM . Rapier: +8 attack Vengeful Short sword +1: +10 attack ADDITIONAL EFFECTS Requirement: You must be wielding two melee weapons. your movement does not provoke opportunity attacks from that enemy. 1d6+4 damage Requirement: You must be wielding two melee weapons. AC (off-hand weapon) Hit: 1[W] + Strength modifier (+4). so it reduces your mobility and agility. Use this power when an attack hits a bloodied ally within 10 squares of you. Primary Attack: Strength vs. and a hood make up a suit of chainmail. ENCOUNTER DAILY AT-WILL POWER ENCOUNTER DAILY AT-WILL POWER ENCOUNTER DAILY Power (Daily): Free Action. Primary Attack: Strength vs. Chainmail grants good protection. AT-WILL POWER Gain a +1 item bonus to Athletics checks and Strength ability checks (but not Strength attacks). and ongoing 5 damage (save ends). and you slide the target 1 square. Miss: Half damage. Attack: Strength vs. Effect: You make a secondary attack. Rapier: +8 attack. AC (main weapon) Hit: 1[W] damage. AC (off-hand weapon) Hit: 1[W] damage. AC (main weapon) Hit: 1[W] + Strength modifier (+4). AC (off-hand weapon) Hit: 2[W] + Strength modifier (+4) damage. Weapon * Martial. Add a +5 power bonus to the damage roll. leggings. 1d8+6 damage Vengeful Short sword +1: +10 attack. 1d6+8 damage ADDITIONAL EFFECTS Effect: You pick an adjacent enemy and move up to your speed. Effect: You shift 1 square and make a melee secondary attack. Off-hand Melee Basic Attack: +10 attack. 1d6+8 damage ADDITIONAL EFFECTS ADDITIONAL EFFECTS CLASS Fighter LEVEL 1 BOOK MP CLASS Fighter LEVEL 3 BOOK MP2 CLASS Fighter LEVEL 1 BOOK MP AT-WILL POWER ENCOUNTER POWER ENCOUNTER POWER Ruinous Assault KEYWORDS Pass Forward USED KEYWORDS Vengeful Short sword +1 USED Martial. 1d8+6 damage Vengeful Short sword +1: +10 attack. Use this power when you hit with a melee attack. Rapier: +8 attack. 1d8+2 damage Vengeful Short sword +1: +10 attack. Gain a +2 power bonus to attack rolls and +1d10 on damage rolls with this weapon against the attacker until the end of your next turn. Reflex (main weapon) Hit: You push the primary target 1 square. You and each ally within 3 squares of you deal 2 extra damage when you hit with opportunity attacks. AC (main weapon and offhand weapon).

2: For each two items you have from this set. and the warrior who owns all their treasures gains a measure of their skill. you gain a +1 bonus to opportunity attack rolls.Arms of War The Arms of War were once wielded by four generals who led their human kingdoms in battle against a great hobgoblin empire. ITEM SET Felippo Page 5 . Each general was known as the master of a different aspect of martial strategy. described below. 4: You gain the ally's opportunity power.

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