L

A companion volume for

-1

a

Being Second Collection

HERETICAL and SUPPRESSED Writings. in their Natures both NOVEL and INFAMOUS
o f

By Diverse Hands

Pmduccd ttndcr Ilccnce from Games ahrkqhop Ilmited. All contents C2000 Games Workqhnp Limlted. .0l rights reserved. Gamer Workshop and Warhammet are reglstcrcd trademarks and Warhammct Fantau? R~nlepla): Chart of Darknc5s. A p w n p h a \ r m . Tht Enemy Wthin. Iloom+tonrs ancl Marienhurg arc tmdemarkr nf (;amer Workshop Ltd. z ~ l e d unrlcr licencc ant! with prrnlisrltm.

Edited by Gmeme Davis Line Editor Iain SrnedEey Cover Art John Rlanche

Written by Graeme Davis, Anthonv Ragan, Mike Rrunton. Ken Rolston, Maccin Segit, Iain Srnedley, P a d Murphy Phillip Wells and Lewis Page

Layout Iain Smedley and James Wallis

ProoFreading Martin Qliver and lMarc Torlev

Artwork, diagrams and Maps by Ralph Horslev, John Keane, Rik Martin, Bunny Srnedley, AnneIise Johnsen. Tiny Ackland, Ian Miller, John Blanche, John Bolton, Paul Bonner, Kev Walker, Russ Nicholson, H and Dave GaIlagher. The maps for Deep Trouble were created using "Campaign Cartographer 2' sobrare
APO(,Hl'l'tlh Y0n':rntl rhc rchr (11 rllc Uhrj~nrrln!~r l.ii~rlnq' Kr~lrpplrr)' arc. dcsignecl linc ancl plthl~shc-d thc 1 nitcd Kingdom by: in

Produced under licence from Games Uhrkshnp Limited. fi~L(10R Ciarncs Whrkshop 1,irnited. All righrs rcscrved. G ~ m e s \Y'nrkshop, a'irhanrtrrrr ancl Il'bite Dfr4rrrf are registered tnrlcmnrkr and o t h r r nxrncq lrercin arc tmdernarb of Gamcs Rrjrkshop Limited and are 311 used with permission.
All a m o r k in a l l IVarhammes F a n l n . ~ Roleplay pmducts and all images contained therean have k e n produced eir her rn-hou+ror as w o r k for htrc. Thc rxclu~ive copyright in rl~c artwork and the images ~rdepicts 19 the prnperp'of.(;~rncs Ui)rk~hop I.imitcd. 0l ~ X ( , - L O ( l ~ All rights resemed. Nn pan l. of t h ~ hook may he rcpmduccd in anv 6om or by anv means % sitticlut prior pcrmi.i~ion,from the publishers Atl chamcten, plnces ant! r.vcnt.i art- fictitiouq. any rcsemhlance to anv pcfinnk t~ring r tlrad ts purclv coincidental n

Hogshead Puhliahing Limited 18-20Bromcll's Road
London SW? OHG Unitetl Kingdom

First editicln: h u ~ u s t L000 ' > H ' h 5 - i J Z 1

Thanks ta Ewan Ha[!, Luke T ~ ~ ~ i g g c r Rnderic Oswald f r and o
rhrir lwistancc in prepartng t l i l \ hook. - . - . -. -- . - -- -p p

-

Section One: Cngme n d Punishmenf a ...... ....... 4 Chapter 1: Lowlife ................................................................... 5 Chapter 2: You've Got to Pick a Pocket o r Two ...................... 9 Chapter 3: Cloaks o Darkness ............................................. 1 1 f Chapter 4: Prisons in the Empire .......................................... 12
Section Two: Requiescant in Race .......................................... 21 Chapter 5 : Watchers at the Gates of Death ........................... 22 Chapter 6: Guarding the Gates ............................................ 26 Chapter 7: The Sanctity of the Grave ......................,......... 29 Chapter 8: Droevigger"~ Funeral Emporium ........................ 31 Chapter 9: With the Dead in Dead Places ............................ " 3 5

....................

Section 3: People G Places ...................................................... 39 Chapter 10: Otto's Printwork .............................................. 40 Chapter 11: The Vermilion Pawn .......................................... 44 Chapter 12: Morbog's Marauders ......................................... 5 1 Chapter 13: The Pandemonium Carnival ............................. 59 Chapter 14: Gotrek and Felix .............................................. 6 7
Section 4: O Divers M a t t e r s ............................ ............... 69 f Chapter 15: What a Character ............................................... 70 Chapter 16: Pudcllefoot's Common Herbal .......................... 79 Chapter 17: Lifting the Veil ............................................. 82 Chapter 18: Archery and Enchantment ..................... . 88 . .....

Section 5 : Adventures .............................................................. 93 Chapter 19: The Ritual ................... ...... ....................... 9 4 Chapter 20: The Affair ofthe Hidden Jewel ....................... 102 Chapter 2 1: Ironstone Bass ............................................ P10 Chapter 22: Deep TroubIe in Karak-ZuEvos ........................ 118

Appendix: Character Sheet .................................................. 127

Section One: Crime and Punishment
Chapter I : I.r>wl~fc tr'siitt-PI Umenre Ilnr+is:art ~ IRalpb Horslq, hr U (1h:tptcr 1.Ybu've (;or r Pick a Pocktt o r T\vo a \I+I I tvtl (;rnr>t>r~ 1lnr.f.q; rrrt bl. Rn/pl~ Il<~rs/elb

Section Four: Of Divcrs Matters
Chapter 15: What A (;haacter I'l'ritl~nby Parr! O)ckhrrnr:R r l h ~Fjny Acklnr~dFirst pti h' lislwrl i n IT'FRP CI~rrrctcr Prrck (C;rrtr~ . ~ e Rijrk.sfrr)p. I O Y 2 ) I:'ctir~dfc)r tl3l.r t-olrrmc bv G m r n ~ e Ilnr'is.

Ghapror 1h: Puddlcfoot's C:ommon Ilcrhal IVritten bl Grnptnr I1mbisrend Clcitrs 'flrorrtt I:ks~rocar, p nrt
hr H t m t y Strledley. l

Chaprcr 4 P r ~ s o n s thc Empire in K'siltrw Arzrboty Rrqyrr~r.ari b,y Re&& MorsIq, Blrnn,y <t?1t'd/cJ1 IYft6? ff(b1~. <l?Id Knj

Chapter 1': Lifrin~ VCII rhc U'ritten bs Graettr~ Ilut,is: nrr

hi,Krrfpb I-lorslr:l:
b p

Scctioo Two: Rcquicscant in R c c
Chapter 4: \Y:itchtrs at the Cistcs o f Dcsrh I'lm;lttmn C;rctem~ hjb 1lnr'f.q:nrt JOIJ?I ~ n t a n d O/itarvK t~ Hflllcr~qt. (:haprt.r (l: (;uartlin~thu (;arcs U'rilt~tl G r n e t ~Eliit-ls:a r t h), t~

Chapter 18: Arche? and Ilnchantmcnt It'ritten by C r n ~ m Dnrufs; nrt e Tml 3, A c k l t ~ t ~ d I)ctrv a?ld C;o//ng!~er: First prr hlisEred as " E H I I 1 lClcd,vie ilrrcrs in IT'I:RP " in \fhr!~mnnter Compunion fi:/nme 1'18bticoti~~rrs, lr>c)(J)

Section Five: Adventures
Chaprcr 19: Thc Ritual WriIrct~ PhtIfip \ Y ~ ~ I Sart h,]# b-y : Rt4-c~ .Yirhr~/.w)tt. First p h l t s h ~ d n K'hSte Ilrt'rrrf 99,rr>prinltvfttl 7 b Ri~stlr~ss i ~ Ilmrl
(&I?~c$

Pri?4/ Rt~?irttv

C l ~ a p t '~ r T'hc Sanctity of t h r G r a v r . Il'rjtfm blrGrr~enlc ) ~ t - l s , hjb I cirt John K m n e .
Clt:bptcr 8 1)rncviggcr's Funeral Emporium KFiItet~ Crrremc 1)or.i~: h>, hr art John K~nrie: rnnp h># Rnlph Ilorsli.1~
Chapter 9: U'irh the Ilcarl in Dcad Places IT'riti~rr C r r i ~ r t I ~~ t - t snrt hy-/t)bn Korrnc tl ; Sttlrctlrjb
( I I I ~ Rr~tzt?,

brkst~llp,l 'IH9).

Chapter 20: I'hc Affair of thc- Hiddcn jcwcl illrtrt~n Lerruis P(IRc>: bj, by nrr Ai-rlker f rstprtblish~cl irr iv'hii~ ntt~atf 101, rtprlnted I I ~The Ucstlrss I)rrid (Gcrn~t.s ?> rkship, 1(M)).

Chapter 2 l . Isonstonv F i s ~ IT'rilten <;menre ila tlis; nrt I?,)! T , ~ r trlcAalfrtlrl. I:ir.cf ptr hl~ lisbcri in WJ&te f>zlwrf ].<.?. Fditedfrw t h f s I ~ O I I I ~ P I P/ f i i r ~ hv .5rtfcrlleir

Section Thrce: Pcoplc and Places
Chaprcr IO: U t t o ' s Printworks W i t f e nbl.jit?~ Rnrnhrc~: ky fan ,Willer: Firstptrhlisr'l~ci art sin U%ftrIlrd~ag(fiI:iJiredjnr this rlol~in~e Cmrnte I>at+i.r. h,>#

Chapter 2 2 : Deep Truuhlc in Karak-Zulvclr IrritY~n K m Rdsti~t7~ f t b ~ d d iotlt~l r~ [ f i r>W~t(Ti<t/ jet in l7.y Srn~dlqv; @vufohn art Bolrnn: maps h J , .-lrrtzr~/isc+/oh~~.~ct
/>,)l

Chnprcr 1 1 : The Vcrmilir>n Pawn Ilf-lrlctt Kcrr Rol.~torr, art by Ker- Walker: nrcdp h ] ,H. First ptr h//sficfCin Ir'I~ttef l t t ~ a r IUI I:ilfteri for t1~i.vt~oltrrne l Crrnprnt* Ilrtt-is nttd .lfftrtfnO / i t ~ r .
.4pnrt fmnl fbe ?rlrcterin/tI~scrih~cI rcprit1l.c rrhor-t: nll (#S l(x.~I rmc/ ~ r t r r o r kin <,>hnrl Ilnrkn~ss pr~r-toiis11, of is 1111Chapter 12: .Morhog's.Marauders lX'ritltw?r h;rliMtrrp/qb: cirf PmiI Bonnet: first p!lhllsIJ~~I pirhlisberl n r d r r n s creirf~rlfi)r r,o/:tnl~ this rrs ".Mowlrm L ,tlarrt itders " it1 Il;l~ifllriwrf l 111.E d i r ~ d e for

Chapter 1.3 The ktndcmonium Gam~val IT'rif rm h], Mike Rrrrnton: art bj,Rik ,I.fr~rfin R:rss .I'jci~>lsort. E
(:h;~ptcr 14: (;()trek and Frlix Il'sfttrri h>' U'ifPinnr King nnd Curl Sargmt: art by K$(~vrp liyglnnd and Pn!rl f3fltrt1 17 rsl ptr h l f s l ~ i~ dI T ' h i r ~I)rdvrtj er n I20 N t ~ Ilr,r~ths Ilnrk .\hndnzrb (I:/nttlt* f r hlicntior is. I 0 0 I ) d I

Section One: Crime and Punishment
In which may be found:

?%e SHIFTS and VAGARTES o BEGGARS in their variety MADE P W N , f that the INNOCENT and ENDER-HEARTE. may beware o WAS7T.G f their ALMS upon the U N W O R m ?be CUNNING RUSE o WINDOW-FISHING at last RlfbEMD, f from which the STOUEST DOORS are NO PROEC??ON; The SLEIGHTS and 7e C o city PICK-POCKETS, and how they 1 m f T may be DETiYCTED at their NEFRRIOUS mand HONEST FOLK thereby protect their VALURBLES;
Certain WRONGFUL MGICS and ENCHANEtfEENTS, known to be used by the more EDUCATED CRIMINATS in the pursuit of their UNUWFUL BUSINESS;
And la~tly:

A SURVEY o d i u e r s J . U , PRISONS and REFOmTORTES f i the OU) WOND and Elsewhere, which are the H G H F U L n and PROPER destination o all CRIMNM OFFENDERS. f

Section One: Crime and Punishment
Skills
Acting Iilathcr 10% ch:~nccr,f (:lawn Ill?, chancc n f (:ontortionist u p kits and r u t l i m c n t n y rncd~cal knr~wlcdge.rhcy whrtcn o r rcrldcn their hkins, add scars, p t l s t ~ ~ l c s hlcrnishrs. :rnd and drl \vhatr.vcr cl\r. 1 % nctc?i~arc.o rn:tkc thcrn*clvcs look t l i k t disrasc victim<. Most Spottics sptcj;iliw I n ; ? ; i n ~ l c I di*r a w . and c a n Ilccon~e knowtcdgcnhlc ;thc~ut ympas it\ toms as thc a w r a g r Phgs~cjan. Thu choice of diwasc i\ c n ~ c i n l :it should alwavs he s o m c t h i n ~ disfiguring hut nor tc>o conta~rtlus, tnough t r ~ g;iin 5yrnparht withnut arou+ing revulzlc~n r {car. o

Carcca Exits
A~I~ZI t or C: harlatan
Enzrrtaincr

Skills
Actor ,2ct1ny: Iliapnosc niseaw (ocw - stc hcltw) Ilisguisc 25':, chancc. o f Irnmunin. to
1)iscasc

f'ntcrtnintr SCC r

- Rmunc Tclli-r
+

Posts
Posts prrtcnd t o hc d r a f ; ~ n d durnl> 'I h r o l ~ g hgrc:tt cclnc c n t n t i o n t h t v arc ahlc to ignore. ?iudrlcn Ioutl norsrs. and to give the impression of not he;~ringa n v r h i n ~ uhcfi In fact t h ~ l hearing IS pcrfcctlv r I n tlcmand ;IS F F ~ C Sant1 Ic)oknut<, and n f t c n cilmc i n t o ntjswsqion cif salcsrhlc information.

Trappings
133 filth?-hnndagcs
Makt-LIP kit D6 hotclcs and jars of substances that causc rnshcs. boils and orher symptoms

Carcer Exits
C:l~:trli~~:~n Entcrtillncr - A c t o r

Skills
Acring 25% chance of Mimc

NEW CAREERS
Fishers

Trappings
As g ~ ~ n r . r : ~ l Iqcggnr

Career Exits
lnforrncr tncw

- sec hclow)

L

-

p

-

.

Stumpets
Stumpvrs frign crippling i n j t ~ r i c ~ u c h rhc loss tlf a l i m h f as %!any n ~ cl.um tt) hnvc 1wrn rr.oundc.d in rnllitar?. hen-lee. ll cspcciallytvhcn t~cgging from a military-Iooking individual. The hcst Stumpen .Ire ama7ingI!- supplc. ancl c a n hcnd a lower k g . arm c hand hehinrl r h c m ~ c l v c s n such a way r , i that. whcn h o u n d up w i t h handagus. i t looks ctmvincioglv ltkc an amputation.

Thc Firhcr i s a t h i c f xvho spc.ciali\c> IR \ t t ; ~ l i n ~ goods thrclugh brokcn or opcn ~t.intlo\v\and s~mil:irlinlall openings,hv using a hookcti pole. This mcthnd attracts Ic+s ;Htcntit~n than brcsking and c n t c r i n ~ and a 1:ishr.r Iras less , chancc o ~ c t t i n g f caught than a hurglnr who is dctcctcd inside an unfamiliar building - all fie h;w to do i s d r o p hi< p l c anrl mn. Fishing is cr llctl "curbing" i n 7hicrcs' ' l i m ~ l w . I7ut this term is nrlt k n o w n t o thc Iau+:~htding Thc Fishcr is trr.;lrr.d as n ?pc of spc.cialist l'hir.Fcarccr. As w i t h othcr kinds rtf spccialict S'hitt. n cliamctcr may hccome a Fishvr aftcr cnmplcrinp. rhc gcncral Thicf c;ircr.r (\r'/:RP p.40).

Skills
As general Thicf plus

Skills
hct~ng 25% chancr

nf Cnntonionist

Trappings
Crutcf1 B filthy bandagcs 25% chancc o f wooden Icg or f;~kchoc>k hand (player's choicc)

50':, chanct of Evaluate I!lecl Palm Ohlcct Spelt Trap IT'indolv Fishing (nr.nr- scc h t l o w )

Trappinas
As gcncral Thicf plus: Hor~kctipole, u p to 6 fctt long /some arc collnpsihle and may hc disguisecl as walking-sticks)

Grtcs Exits
Charlatan
Entertainer

Informers
T h i s is a new Rogue career. A n Informcr makes a l i r i n g by selling tnformaticm, ofrcn the k i n d that people want t o k ~ c p secrct. Nc~hody rcallv likcs an I nformer, so this carecr chr~icc m q be a clangerous one. T h t r c are. h o n * ~ ' \ ~ many r)n horh cr, sides nf the [:LW who find I n k m n r r s ' sc.rrFiccs in~aluablr. In tracking dor\n anything fmm a stoIcn brooch to a long-lost

- Actor

Spotties nrr. hemars who prrtcnd tn haw discascs in order t o g;lin the svrnp,tthv of potential clonofi. ['sing crudc- make-

Apocrvpha Two: Chart o Darkness f
relative. from a dcfxultingdcbtnr
tr> a rival's plans. Succcssh11 Informers m:iy have contacts in thc C I \'ihtch ar in thc ~ 111ghcsr cchrlons o 'crime - s o m c t l n ~ t s l both.

NEW SKILLS
Diagaosc Discasc
This skill is idcntic;ll to Crrw Disenst-. cxccpt that it rtnc.i not confer anv healing ability A character with this skill can recognise thc symptoms of a common tliscnsc aurr)rn;~rically, and t h ~ l s c 1 a rare discast. nn n succussfuI Int rcst. 0 modlficd as the C;M sccs fit t o rcflcct thc rarity o thc ailf mcnt. I t may also hc usecl t o rccopnist. tvhcthcr n discasc i s

Advancc Scheme
I -i

A

nrx I d

Int
A

C1

fX'P frl

-2

.:(l

19) + h , $

Skills
tIciuu l Icaring

(;clnccalmcnt I'rhnn 50'% ch;~ncc. ~ I'xccltcnr Vision r f 25'Y) chancc nf Lip Kcading 25% chancr c,f R c ~ d W'ritc 5ccrc.t I.anguagc - Thieves*' l i ~ n g l ~ c SCCK-t Signs - 'I'hievcs' Signs SFiaclow~ng Silcnt Mr>vcC'rhnn

Trappings
313 1 4 ) S~lvcr Shillings

gcnuinr. or fe~gncd. Oncc a clisc.nsr. has k c n succcssfr~lly irlcnrilicrl. thc charactcr tvith nhe skill r n q makt a second Int tcst r dercro mine rvhether they know af any trcatmcnts for thc rliscasc. Ilowcvcr these will only he In g t n c n l tcrrns ("['VC hcarrl that s w a l I o n i n ~ and 1ccchc.s can soothr thc sxvcll~n~") ivy ~virhoutany dctails on how rlic tmarmcnt should hc cnrrictl out. Characters with the skill C Z I ~ P i . ~ tnut~ma~fir:~IIy l l ~ . ~ h;lw all the benefits of this skill.

I)aggcr

Enttrcd From
f%:l\vcl l3cggar

Carccr Exits
13nrr.d

H:~ckr-trrr
3pv

This skill intvlrcs thc finc rnanipi~latir~nf a hook. tuckrr prck, o r some arhcr kind of implement. nn thc ktr cnd o i a long potr. Dex tests made in thcsc circumstanccs t v ~ u l d normallv be suhjcct t o n penalty of - 1 0 to -30. rlcpcndiny: on the circumstanccs. Characters with this skill havt ltnrncd horv t o control an un\vicldy irnplcmcnr nf !hi\ *art. :incl ;Ire cxrrnpt frtrni any such pcnalties. W'hilc Fishers (scc ahowe) h a w pcrlr.ctrd [his skill for thc purpose of 3 t c a l i n ~ prlrts. it is onc Ior which resr>urccful adventt~rrrs can . ~ l n i r ~ s ~ ccrtninlv find many mow use?

Section One: Crime and Punishment

Chapter 2
f

Thc Tcst

R VC :bQ
a

to

Rick

The Der t e a k ~lVck P o c k ~ t r (U'f'RP p 'I) is nl;idC ;is ifi%u;~l. I f it i\ >ucccssfuI. t h t pickpockcr ha%tnkcn sonlr-thing frrlrn his victim: ~f not. ht hasn't. Nrxt, ncctl t o know if tht. victim nnticed - rhls i w h t r c t h t n ~ l c t i ~ n g e \ AS the picks . Dex tcst. thc victim rnnkcs an Itcst. I'npocket makcs h ~ s rtcr some circun~stances ynu mav prcfcr t u nlakc this ttst stcrctly. so as n o t t o alert thc plarcr C h c r yrm have the rrsults of both trsrs. I n r ~ :k~ t rhc chnn hclon-

Modifiers
Thc victim ih aIlo\vcrl scvcral rnndificrs nccorcIing t o tficcircz~m>tances. 0hvir)usIv 11 15 hartlcr 1 m 1 a niactcr t h i d a 1 i n h ~ own homc than :In rlnsuspccting f3rmr.r at n crowtlctl s fair. In adclitinn t o thc hasir- rnt~rlificr\,rhcrc arc. rzrirlu\ tricks rhnt pickpockets can use i n i l r t l c r tr) avoid rlctcction. ~ ~ s f c M d i f ? e m r follo~vinp: d i f i c m apply to ;lib IIc.%fs Thc m rnarlc hr ; plckpockcr's victim. Thcy are cumulative.. subI icct t o thr. Ii.M's discrt.rir~nand cornrntln scnsc. Far cxamplc. ;h slcr-ping victim cannot hc on thc ;~lcrt pickpockets' For

OPTIONAL RULES F R O THIEVES AND VICTIMS

finch l'hicf carcrr cnniplcrttl 4-5 +10 l'ictlm i> n n thc alcrr fc~r pickpockc.tr (virhcr i f thc ptaycr <ay\ s n , tir %cchclr~\r.) -1 0 \ ' i c t ~ mif t l n l n k or c l n ~ w c t l - S t o -.40 V i c t m 1s distractccl ( d c p r n d i n g o n thc natikrc of fhc. r l i s t r a c r ~ o ~ ~ ) \'icrem IS adccp - 10 Thc tcxr i s also niodificd hv nvicc rhc flncun~hrxncc r i thc t ltcm strllcn- rhc hcnvicr a pumr, thc more Likcly i t * owncr \\-ill nrlticc its brine " ~ ~ f t c d n, the cnsc (,f cnntalncr, I. ljkc pufics and hags, tclumc. the I<ncumhrancuvalue (,f of any Contynts shnuld hr. includrtl

DETECTING PICKPOCKETS
~ l t r t ~ r t i i ntr) the II'I'W n ~ l c h o o k . f: Clem the hnlfling thief has thc s;kmc chnncc of picking the pockcts ~frIn1nkr.n ogre harrnnn l:;~t Alcx ant1 t ~ (;uido (:ipc!lt, master assassin nf f .1ilr.n. QLII~C~ from thc CI~~*L'(~~IC'IICC'~ s h ( ~ u l tIl: I r m gel ;~p;iR c a u ~ h r11 r c t m ~ ~ n / that r %rrrrcs*\ h o i ~ l tdcpcnd onlv a ~ 111% l on hi+ dux roll, anti not cm thc \kbllr of victim This optional rule allows thr vicf im'c olvn alcnncw, ns rcprvfcntrrl hv h15 I - m r r , t n p l ; i ~ pan, and ran hc ~ s c whcthcr a d P(:s .ITV picking o r hc~ng ptckcd

.

fr rakes n n,l.pJ

ch:rnclcr n-hn flnF firll<l\vctl qlnr=o r mcbrc ~ < , g , ,,-arty,+\I ;illo\vcr[ lest 10 rccr~grli%r h ~ t i l ~ l ~ , 3 [nt " Iit p~ckct-pick~ng atrcmpt. ;lnd hc ,llcrt~rl 11 ~f tllc 1"t tcqt i s ~ t l ~ ~ ~ !hC f f ~ ] l . auromnric~[ly % chnrac-tcr c:iin\ t l l r + 10 I hnnuc k>rhcing r l c r t .

Victim 's Inftintlrr~ Tkt Made hr. 51 Made by L 1-30 I M ~ 19 C ~ 7 11-10 .

MckpockerJaih=d t b p i r DP.Y test h . ~ :
31+
P)

Pfckpock~t mnde m
their Re.r tpst fiv:
I-IQ I

+

21-30 1-20
D 1 1
11

D
II

n
T

D

o
n
T L'

D I

0-10 11-20 21-30 31+ ) ~ D D I) K T T

T

I

~

T

T

~

'

.Made hy 0-1n Failcrl by l - lfl Failcd h? 11-20 F ~ i l c hy 2 1-30 d

n
T

n
T

T
7-

T
-l

D: Defected! T: Test

The victim rrnsrs rhr pickpalrct r r nw-k. If rhr pickpocket ttics roflm, rmar it a s / r ~ ~ j , rfrom cornhat. p Thew is a chance that thc vicrim may ).ha\x=n m i c r d something: makc an ~rnmndificcl tcsc to find I
our. Thp pickpocker mnv also make ;In unmodrficd 1 ~ u s tn rcalirc th;rt thc a[rernpt w . clumsy. t 1i 7'hc victim is hlissfullv u n a t m r r of what h ; ~ happcncd. w'hcthcr or n o t this atrtmpt was succcs.iful. s the p i t k p o c k r t rnw ccitficr try again clr saunter off Ir~nkinp, inntxrnt.

'

I

U: Unaware

:

Apocrvpha Two: Chart of Darkness
Thc incident can end in sc.vcr;il w a s . If thc victim is getting the worst of thc fight, thu ivonlan will cvcnt~~ally detach hcrsclf and p ~ ~t l h man off Ry\tandcm will help l ~ the wcrim to his ftct (and prwcnt him pr~rsuinghis attacker), and may makr mor' pnckct-picking attempt r, which the victim has a -10 penalv t o dctecr. I t thc victim turns the tahlcs on his attacker. the woman will ger between t h r m until hy~tandcrscan restrain thc victim and thc nvo can make their cscapr.. Again. the hystandcrs may rnaku addltional pocket-picking attcmptc, cvcn ~fthcy arc not ;~ctually fn lcaguc with thc couplc. i Ubrklng tbe Crourd: In a busy c i v strcct, an)- numbcr o f things c;In draw a crowd of onlm~kers. Buskers cnrcnain. agitators h a r n n g ~ ccharlatan4 pitch dubious R C K H ~ Sa n d the . . tlnss of beggars known as I.nons (scc p.6) ~ l al\o clran, a n crowd with a psrticularly spccr:~cularourburst of feigned maclncss. Anrl wherc thcrc's a crowd. thcrc is an opportun i p ro pick pockets. The nlorc comp'lling the prrlorntance is. the less; likely an anlookcr wrll t,c ro notice a pocket-picking attempt Thc sourcc o f the distmctrc~nmust make a husk trst (in these circumstances, the Agitator*.; nnrl Charlatan's I'Nhlic .Spi.nkitlg skill qualify then1 tn makc :L husk rcst ~nsread a of hlrflJtcst). and thc result o f thc tcst indicarcs how r-vell rhc p r r t o m s n c c cspturcs the iiudicnce's attcnrion. and rhtrcfi~rt. how much o f a distnction it pro\~idr% thc. p~ckp)ckct for 'l'hls r s u l t s in a rnodlficr to thc vrctim's I tcst t o tlctcct thc pocket-picking attempt, as rolln~vs:

Dodgcs and Distractions
I'hc- tollo\r ing descriptions give a Fe\\* the different tricks or u\cd !I\ pickpockcts to d r s t ~ i c t thew victims. All modify thc vict~m'sI tc>t Nun~csrluhother eIodge~ X ~ S I ,ancl can I,c C i~scti atld ctiluz~r an cnct)untcr with pickpockcts. to to
Rtrmpltrg: 'I'h~s

thc s~mplcsrtrick The. piukpocktt appro;~chc> victim, usually in a crowd. josrlcs him o r hcr. thc .me! rn:tkc\ a pockct-picking artcmpr at the samc timc. The distr~ction :~lluw\ the pickpockcr ru cscapu Into thc crowd ~ o r pm\ the stolen gnarls t ( an :icconlplicc bcforc thc ricrim rc:klfisc\ tvhar h3\ I~appencrl. This ~ i r c the ricrim :i -5 s p c n a l p t o l test3 to rlctccr thc pocket-picking artcmpt
Dogging: Many alum rcsiticnts kecp Iargc, poncrful and ag#rc<clcc dog+, ant1 ;isrvcll as dcfcntling their rnastcrs and

R~tsk test result l.'ailr.d Made by 0-l 0% .Made by 11-20% Madc by 2 1-30"! 4lsclu hy 3 lr',>or ntorc

Modifler
0

-4
-et)

-20

-j r ,

TARGETING
a h c n a pockrrr-picking attempt is rnadc, thr pitkpockcf \houlrl hc trr-~ng takc something specific. Thrs might be to something that 1s clciirly rislhlt-. 3ucfi as a bclt-pouch c ~ a r pendant, w it might be something Icss c l r ~ r such as the , contents of a pclckct o r the sourcc o f a h u l ~ c a jerkin in Thc pickpocket should specie the t a q e t hefnrc thc attempt is rnadc. Obviously. ;i pickpocket cannot arrcrnpt r o stc;tl something of which hc is unaware. Somc things arc harder ro gcr than othcss. For example. it's harder to pct a sing off snmcone's finger wltho~rt hcing noticcd than ~t is to cut a pursc frcc of a t~clt, and it's easier rt) take a purse from a bclt than from insidc a douhlct. Thcrc may hc a ltelltale bulge over thc hr-:~rtthat lcts you know a pursc is thcrc, hut it may nut hc rcachahlc. li, reflect thi\, the G U must modify rhc pickpockc.r*s Deu tcsr accr)rding to whar hc's try in^ ro stc;tl. I'hcrc arc sn many possihilitics that tn \vould hc tutilc to list thcm all. but using your <;.M's judgment. you hhould hc able to come u p with an appropriate rnodificr from thesc rxamplrs:
Uc m t n r u sa m

thl-rr tinmts thcy arc ~lscrl thc pncticc o! 'cfopgin~'. a in chsmctrr is w n l k i n ~ clown a str'ct, s dog (trcatcr! as a war dog) slips its Icash n few yards a\t7ay and flies straight at him, harking furiously and ignoring thc shouts ofits owncr. h s rhe dog Icaps o n him. rhe chnmcter must m:ikc a succcssful I tcst to avoid hcing knockcd down. Al!onr nnc round of cornbar hc.fr>rrthe owner d n g s the d n nff. : ~ n d ~ hvstandcrs comc to rhr. chnracrur's sssistancc: pick in^ hlm up, du5ting him down - a n d picking his pockcth, o f coursc. This methcxl give, the \-icrim a -5 pcnaIw ro nt~ticr. any pockt-[-picking ;Ittcmpr, incrcascd to - 1 0 if the ch:iracrcr was knockctl down ancl - I 5 if hr. was wounded.
Domestic Displrrrs: This i s ;l cnri:tt~r>n the samc idea. A on loud argument is hcartl from a building or alleyway and a woman runs o ~ l t colliding xvith thc (~nvariably , male) victim. Shc is pursucd h? a large ;ind brutal-looking man, intent rJn beating her. Clinging to thc victim. she begs For prot'ction. anti hcforc he c;tn responcl, thc m;ln arracks. T'hc victim can t~ to dcfcnd, but ar a -21) modifier onpingto thc screaming woman clinging to him. She makes n pockutpjcking artcmpt each round. and the victim has a -21) I pen21lw t o dctcct i t . hecaure hc's being attacked.

Modifier

Rclt pcach, o F n Belt pouch, closcd
tihcathcd dqgrl.r

+ 10 -5 -S

Cimmcstan~ Sling Bag
Nccb ch.~in

Modifier

I0
-10 -15

Cloak-pm
l [at-pin

Bcltorhclthucklr Hractlcr
Ilar-ring

-20

Shoe-buckle
l lair-pm

-25 Irrm inside doublet -30 Flngr-nn~ -10

Section One: Crime and Punishment

Chapter 3
Magic Points: 3 lscc below) Range: I:a.itur Duration: 2i)h rounds (scc hclo\v) In~retlients: Icns c a n c d from njck crystal h Thir s p r l l allotvs rhu c;hsrc.r t n set' through xcills, rocks ancl

Dankness
NEW SPELLS FOR THE CULT OF RANALD
Thc WFRP m lchnt~ givcq tn'o spc lls (f3fni'l~ k .4fn~lc#! .4hm anti ffck .\Ett~rfcr~l Lock) that arc only ax~rlahlcc ) Fchlmwcrs [ ol Ranald. Orhers exis!, hut a charnctcr must hc 3 known anti trusted cult mcmhcr k i n w thcycan r c c c i w instructinn in casting them. If knowIcdgc o f t h c cxistencc. of thcsc 5pc11s should lcak out, i t w o u l ~ only he a matter o timc hcfclrc l f rhcv wcrr. rcndcrcd incffcctivc hv magicat ct,untermca!+LtreF rlcrclopcd by wizards on thc orhcr stdc of rhc Ran: The following spclls arc frr.r.ly available to Clerics r)f Ranaltl, o t h c r spcll-using follc>:r.n o Hanald may he able f to Icarn them, nt a prrcr. 'Thc price necrl nor hc n rnonctiin; onc: i t coulrl ~nl-olrcn mis.iion clr a trial.

othcr r,t,staclcs. trp t o twoyardc (SIX fret) in tltickncss. ;I*i f thry werc matic o f ~ t a s s . Ry making a aucccssful Int tcrt, thc c:tsttr may focti5 r h r i r magical sight s that, fur examplr., the i n n c r workings o of s lrlck arc risible whilc thc c;islny: i s tmnymrcnt. *Thrs rvrjuld allow a +50 bonus t r l an?. lockptcking attempts. Thc spcll's duration may bc cxtenclctl at rhc cost cif L V ; l g t c Po~nrs c r 1>6 a d d i r ~ c ~ nrounds. p al

Stcalth
MaHc Feints: 2 (scc helow) Range: C;lsrer
Dlrmtion: 4116 rounds (sec helo\v) Ingredients: Car*s hnir 'l'hc c:\stcr gains the skills Silctrt Motv l t ~ r h ~ rr?ai/ rfrrril) rr and (.t)trctwlrnent (rrrhnri ntrd rrrrr~ljf i ~ r +l>() rounds 'l'hc. spcll's rlur;lrir~n nt:w t ~ c cxtcndcd at thc crnt ot 1 >!:1gjc I'oint per DO additiclnal rounds.

LEVEL 2
Return
Magic Points: 1 pcr item
Range: Touch Duration: Lintil item r e r u r m to caster Ingrcdicnts: Pigeon's Ceathcr T h ~ s p d l mm7hc used t o enchant a singlc small itcm the h sirc ot a cc~in. ring. o r simil;~r.Thc ltcm will magically r r + a t u r n t o the 5pcll's caster onc h o u r aftcr it is scpar:tred burn him o r hcr. RcgardLcss c ~tfh t dixtance. o r whctkcr thc ohjcct was stnlcn. snlcl or given away. it w i l l aln-n?.* return trb the crautcr unless t h i s spcll i s dclibcrat'ly nc.g:~tc.d. \t'tirlc many Cotlowcss. (IT Rannlcl usc this spcll t o sull rhc samc goods ovcr and over again ta a scries o u n w i t r i n ~ f huvcn, t h r r have k e n srrvcnl more imapinativc USCF. More ~ than o n r captured thief has hrokcn out ot prison, for example. whCn this spcll rcturncd a lock-pick t o h i m i n hi\ ceIl, an h o u r ahcr it was cnnfiscatcrl.

LEVEL l
Night Vision
Magic Points: 2 (scv hclo\v) Range: Castcr DuratEon: I)+turns (sec hclow)

Ingredients: Cat's cyc Thc c:l+rcr gains tcnrponn; usc. o f thc s k i l l .1:igI1$ Vision - 1 5 rards. Ho~vcvcr, therc i s somr dilficulty in artlusting t o normal vislrln agajn oncc thc s w l l has worn off. For 21>6 turns. the taster suffcn a -15 penalty to WS. RS ancl I and to all . othcr stats and tcsts which r r l y u p o n vi.clnn, r n v i n ~o aftcrt images and spots hciore the cycs. Thc spell's clur:rtir>n may he c+tcntIctl ;it the crwt of 2 Magic Points pcr D4 srlditional turns.

Spidcr Walk
Magic Points: Range: Cnstur

Rcvcal Secrets
Magic Points: ; l Range: 5-yard radius Duration: 2 rouncls Fngrcdients: Mulagnikingglass Thir spell rcvcals thc lrlcntion of 111 sccrct doors and hidden compartments within the castcr's linc of sight. up to 5 vards ZW:I~.Thcy art. nutlincd with a bright grccn light for 2 rounris ( a b u t 20 scctmris). The spcIl does nor rrvcab thc Incatir)n o f hidtlcn catches or other rncchan~sms o open r them. nclr thc prmcncr. of any associxtccl traps and alarms. .Magically ccmccnlcd spaces arc al*o Immune tcl t h ~ s spcl!.

3 (ser. h-low)

Duration: l)+ rounds (sec hclrnv) Ingredients: Four spider's ICES 'l'h~s p d l ~1lo1t.s s the c;lhter t o climb walls and ceilings likc ;I spider. rogardlcss o how smooth o shcer thc surk~cc f r may he. .Movr.mcnt at u p to normal n t c i s possihk. and ntl climhi n g tcsts arc neccssav unless the caster i s suhjcct tc) attack which might knock h i m rjr hcr off. I'or the spcll to hc cffectire. thc. castcr's hare hands and feet must hc in dirrct contact w t h thc surface: boors and gloves may n o t he worn. The spr-11's duration may bc extcndcd at the cost of 1 M a g ~ c Point per adclitional round.

Apocrypha Two: Chart of Darkness

Chapter 4

GO DIRECTLY TO JAIL... DO NOT COLLECT 200 GCS

" T ~prisr~t~c*ri / / rise'" I~J tr,

f hi?< i p / / t ~ r ) c - r r i ~ ~ d g 11)c~tr t IP~*K*s. dt>.\pt,rrff to ~ ( b f P I ] iss / / P ( cr'lt~~rrs r!fthc trictl Ht'lotr: rrrtortzr!l,.<.filr Crotl.tz r r r ~ t thc tbc l (lrfitrc-c,rose t o thr~rr fit,!, sfritik:I>t~tti~tg P ~ hlrrck m~bps IJI ~ cttrd d j t i s fi t z ~ tiwir C~J/J.T ~t'igs.q 1ricfi1)~ (#I;(/ (lsstd ~tzitz~y rtv-

fhr I?zq~disifnr-(;r~lt~rn!'s nti nt/difi(>nd l ~ o q (![<>'<I Orice, c o PIsort it 1 wt (,'JJ[IO.C J~izs t ~ dt/ ~ , y t v t/i r z f / prolnvtr.Cot1t tso/ s h .for 1/11> c+'roti-tr lvis rt*qrti#.ct(,ii sr~rtrttcc (I r$~/c>litl~ I~rwtzir1.r: \vivbc1t.c ~ i r x ~ n consirltarrrtiorrf r ~ dzri* 11~nt rrqrr(Jst.."

Thcrt. comc.; : rimc i n :rlrnost c.rcf\. atlvcnrr~rer'sc:irccr I tvhcn his luck sini~,ly runs nut: thc n';lrch finatly catctich Iiim rd-handed hrcnking into s mcrchnnt's hornc. o r niavhc h i s glorious cnrccr its n tiiphwayni;an conics t o nn undixnifivd t n r l xvith his lijrjt c : ~ t ~ ~n i;it ~ o u n t y h ~ ~ n t c r ' s I l r i t t trap. pcrhsps thc krtllcr o f th:~trolrng nohlcmnn thc parry kilIcd : k t v sessions ; r ~ o I 1i:rs thcm ;~rrcstcrlf o r murrlcr - ;~licr skilfillly hicling his * o n ' s pr:rctic-c o t ' d c m o n o l o ~[rlfcour+c. . 1 l : r v i r l ~ a p t ~ l r cthc l'(:>.thc clucsrit>nfor thy c ~l i s "No\v n-l1:1t d o l < h l > ' . Thc simplcsr :tnw\-cr i s r o Ict thcm rsc:rpr - o r gct off with a fine, rhanks t o fricncls i n hieh placc?;- IMII that i~thc lrl. \ t satisf?.bng. If their ctiar:~ctcrsyct on' too lighrly. pl:rycrs .. may come t c j think that rtw (;M ~ v i l hail them out r ~ any l f situaticjn to ;aroic! rlc.r;riling thc stoq: Players in ;I ganic. tvlicsc thi=1'Cs hnvc "hcroc-5' imnlunity" may k c l thcy can gct nwny nmith anything. They \vill c ~ ~ t i t ~ ~; k r l t ty r gnlrlc Icss strit a l i o ~ l s l y m r l thc can1p:tign w i l l s ~ l t ' ~ r :

Section One: Crime and Punishment
'Trars nf Pity "for ~ h rcqcur o f Kuln's Inst lambs". Thtrs was c born the (:ounrcss Hcatricc ran 1,ichwirz vcm N u l n rmv fnr thc Snlvatron o f Trouhtcd Youth, notv rnrtrr. crlmm o n l r k n o w n as "Krinklchcim", after rhr. n~ansinn housc i n w h ~ c hi t is Irrcarctl 'I'tic Trouhlctl Youths i n quc\tinn ;lrc tvpically agrd f n ~ m t o 14. and s r r scnt t n K r i n k l ~ h ~ ih? 5 rn t hc. Nuln l : r \ \ ~ o u r t s . which h c ~ i n 1 ~ 1 tpravcr ; ~ n t rhcn E~rcnkfmt. s h l !tic\ r:lkr [c*son< i n rcadlng. nrtting, n~;~thcm:~tic\. yrogr;ipl~v. h c n :tnd n not i n cl;tv.cs, t h t v ttnd t h r i r w ~ c t a h l r ssticcp. : ~ n d , c,~rtlc. or Icam a crafr i n n~nn:~'itic silvncc unrlcr thc CIOFC. C'VC rti' r h t sistrm ancl hrothcrs. T n ~ s t c r"\l-artls" ;115o p i n the clioir l :and tnkc supcrvisctl cucursians i n t r ~ thc niccr portions of NuIn. '1k.o a l t c r n t ~ r ~ cach xvcck. the cllilrllrcn arc gathcrrd ns t o play togcttirr. thc h t y r r x ~ g l i - h o u r i n gn a gamr o f fontI hall and the girls wntching ant1 c h c e r i n ~ t h r ~tcnm Ocon r casionalEr a cr>uplc w i l l try t c ~ sncak oft t o t h r r ~ r c h ; ~ rfor tl \nrnc. p r w ; t q hut t h r staff n r C \ v l w t o that r r i t k . so fr-\v crcs Krinklchcirn i s a thrcc-\torcr m:lns~onsirrrrlundcd hy twogrht a\\ : tvith ~ t . I ; and-a-half ;~crc.i o f \vallctl ~ r o i ~ n d ? i u i l t i n l i m p r t s s R. A n u n r ~ s r ~frarurc. of Krinklchcim is l t approach t o crlunl ~ Margarirha'r tinw i n a d r c ; ~ ~ stylc rcplctc \\-irti Rarticn\-y c-:ttion R : ~ ~ h c h ; ~ rh : ~ r call tltc .ichcsolin~prr>viclc-dh v rhc tr ~ ~oylcs and n l w t c l sccncq o f damnation. it hartll!. .;t.crn+ n ~ t a f f . l ~ l a l ~ f i tutrbrs arc srHncttmts prrwidcd h u t k r I,~rvr td pl:lcc likclv tn hc tIr.dic;~tccIt o rcfnrm : ~ n d hope. Thc main f l~r,u>ccrlnsists o f thrcc wrngs which fc~rnr 'II>hapc, ; ~ n d crmns. t\csdc.rnic\ ur>nvictetIc ~ m i n o r d f r n c c \ . in\rc.:ld ctf an f a c ~ public s h ; i n ~ ~ . n~ fincs o r i:~il. o i t t n o f f r r c d rhc :rltcrarc cont;lins 3 chnpd. twcj classrcloms, tlvo infirnisrics. two dinnativc nf teaching for no Icc at Krinklvticim. This hirlcs rhcir i n g hall^, thc kitchcns. :lnd thc offices anrl clunrtcrs for thc disgmcc unrlcr a fig-lc:~lo f "good works", ancl hclps t ht.m Slistlyan staff. The sr.xc%arc strictly scgrc.~atr.d hr-re, t h r hcdrl o n to prclfitahlc positions :rs I ' n l v c n ~ t y :~cadc-riiic\or hovs i n onc wing and the girls i n anttthcr. The on!!. time private tutom. they arc nllowccl ' omcct 1 cluring dally scn'icr.5 nr rhc t s KrtnkIchcim i'i rmc o f the S~ICCCFS S ~ O T I ~ o f t h Shallvnn S ~ closely s u p c m i ~ c d joint rccrcarional pcriocls nvicc cach reform rno\7urncnt. for i t still ctlnttnucs t o do ~ o o d v r ) r k ~ to \vcck. Each wing can holrl lip to ?+rlurhs, four to a room. this rEay W'hilc many OF its ~varrls lcad unrrrnark:rhlc tiucs or Ihch wing h:rs nvo proctor< \vho :lre joinrlr rcq-mnsihtc for even rclapcc lntr) c r i n l r i1Rr.r thcir rclcasc, mnrc than a Scn rhc hch;~vior:met rnclr:al tducatinn o f rhcir chnrsts occr zhc !-car- hnvc gone on tn rcspcctahlr carcrr< as :ru:lThc gnmnrls. rmcc n landscaprd park titr thc ptcasurc r l c m i c ~crvil 'icn.:lnra, tr;idc<n~cn , anrl mcrchnnts, and cvcn of the mansion's nnhlc rcsitlcnru. wcrc ctmvertccl o n t h t o d r m o f Countess R C ~ ~ ~ I C vcgctahlr. garrlcn5. anirn:~! prccsts Onc. Brother Stcphen I'rlrls\c~n.iotnccl thc. Orrlcr to V ~ t s c land h c ; ~ m c h u n t l n i ~ s r r r oKrlnklchcim in 25011. a rcrlc f . f pcns. and ~ v o r k s h r ~ p ~ . Y~rtn'sctitltlrcn shoulcl lcarn "thnt hr. fills t o tlli3 day. rhc value o f hrlncst labour." 'l'hc wholc cornplcs i s surrnundcd by a high whitctrashccl 1vxI1, rlic gatcs of xvh~ch are rntmizomd h\. Shallyan \v:irc!crs to k t c p the chilclrcn Secrets r\.ith~n anti ~ ~ n k c c n n fll r r n c c ~ i~ u without. An o l d [cgcnd popul;lr i n rlrc south o f thc linlptrc. tell< ttic. Krinklclicim'\ rntrth> frdlnnr ;t strictly rcgirnentcd rouralv o f an ~ d y l l i c p;lracti*c whcrc nll n c r c h;lppv :rnrl cnnrvnr trnc th;tt h v p ~ n s thc. rnrmlcnt thcy nrricc. During thc dav.

Setting

Apocrypha Two: Chart of Darkness
him rulership rwer the colony as a king in his own right. if Rart would jusr swear allegiance to the A n h ' s god. Not thc ~ n cof the t h b i a n peoplc, but a dark, secretive d c i that i ~ tlcrnandcd ahsnlute 10y;ilry in return for great powcr. Each month for three months on the night o f no moons, rhe stranger would come to Bart's study and make the same olfur. No o n t clsc would sec him romc, and none \r.cluld sec him Ieavc. Finally. Bart agseed. At the next IIcxensnacht. hc was led m an ancicnt bnc within thc junglr., whcm he fr?unrl himsclf surrounded by Skavcn and rhvir Seer Iratfcr. His knees knockjnp. with frar. f l a n abased himsclf and swore allegiance to thc cult of thr. 11ornr.d Rat. l-or the last threc years. B:~ttolumcus Langer has k e n the Skavcn's agent within thc Colonv of the N e w Coast. Soon hc had ct~rruptcdhis sons and henchmen. many of whcm now rakc part in ohscunr ritcs to worship the god o f ,M<lunts Raghrr~saand Lhasa - scvcral of the prospectors

cxposc Yarrik and his operations and earn him a stay in the mines, while striking a hltnv against slavc?

Trading PIaces
h PC academic sentenced to reach at Krinklchcim uncovc s a startling fact: o n e of his pupils is not who hc 1s sup-

who havc cltcapprarrd "upriver'*havc actually rnct thcir end unrlcr a stcrlficlal knife In an isolated part of thc Langer stvading. C;c~unsellr.d in patience by his masters. h c has smuggled Skaven miners into Leopoldheirn itself, and thcy are slr~wlvdigginp: tunncts ro undermine the fortwss's walls. whtlt anorhrr is being dug from thu Langer holdings into thc town. Soon, vcry soon. R a n plans to lcad a swifr assault with his henchmen and ratmen allics ancl declare his own "King<:ctrlrn rhc South." rhc souls of thc Governor and his of family bring the first of man)- offerings of thanks to rhc iiorncd Rat.

ADVENTURES IN fRlSONS
Habeas Corpus
Rc~nhtlld Stcin~tz was wrnngfully conricred of fencing stoIcn goods by a Middenhcim court. For the lasr )'car, his fame ily has worked tlrelesslv t o prorrc his innocence and secure his wlcasc. At last there came the jovous day when thc court rcccrscd ~ t csa r l ~ c dccisinn and nrcicrcd Stcinitz freed. But r his parents wantcd him hack immediately and weren't w l l ins to wait for the next canvan. nrarly a month a a v - thc idca o f l c a v i n ~ thcir hov in that hell~sh place a day t n n ~ c r thxn n c c e w l n w.1~ unacceptahlc. So. t l ~ c vhircd the PC;%. who had hecn rccornmendcd to tBlcrn as reliablc agents. tu anti paid rhcm r o rakc thc cc)urt'.s c~rrter rhr ,Middcnhc~m Mining I:olony ant1 escort Rtlnhalrl homr- to a hero's nrcl+ cnrnc. \Y'c.ll, that was rhc plan. When the PCs arrive at the penitcnrtam. they arc told that Reinhold dicd last month in a mining accident. Prrssing thc mattcr \rulth I;ovt.rnclr Yarrik tvill cliulr hju most prolounrl sympathies w ~ t h the heroes' cllcnth. hut thcrc i\ n o way hc can produce the hodv Rcinhctld dled in ;I c;hvc-ln ;incl the shaft is simply too d;inRurous to dig out. They :~rv even shown thc shah w h r r r it happtncd. ",ill thc proper ritrs were salcl rwer rhc rubble. and ~ t ' s hetrcr hursal than hc'd gct in Middrnhcim." 1% all a Yhrrik wilE say If rke I'Cs persist, hc will order them out o f thc cnlony ancl rhrearcn to liavc them iailed for "interfcring with the a c i m ~ n ~ z t n t i o n just~ccand trespassing o n of thv (;fill's prnpcrp-". Somrtimc tlur~np; thcir visit, a prisoner will slip a notc to a PI: that warns r k t the truth. "Don't you hclficr,~ kqk at it! thc Fox and I:rown about rhe hlack wagons?" If thc PI:s fotlou. u p on this. 1nqulric.s will Grst lcad them to the slnvc r s h w n t at thu inn. and then to rhe cclrrupt merchant in Salzcnrnunrl, whcrc He~nholrlis hcinp held Tor shipment t r l Ilrctonnla, liv~dcncr gathcrcd thcrc. wviIl bc e n r ~ u ~ ch~ t

posed to be? In fact, the lad, Alhrrtus IioR, iis actually the son of o n e of the most p w e r f u l merchants of NuIn. It seems that the lad bcfricndcd one of thc inmates of Krinklchcim while the delinquent rvas o n an "cxcursirm" to the temple of Lrerena.By shcer luck, rhcy lookcd exactlv alike. A l h n u s ancl his new f r ~ c n dClaus, rnct sevcnI times aftcr that cfur, ing funhcr excursions. In tirnc. it hecamt clear that each envied the other's Pifc: Alhertus wanted to hc a scholar and rimd of thc constant duties and devotion to busincss his father dcrnanded t ~ f him, while Claus simply was tired of hcing poor. So, thcyconcwted a schemr:: rhcy woutd switch places, each assuming thc other's life ancl tiving happilv ever after. Or. s o they thought. Sadly, neither boy is happy in his new lift: xtlhenus doesn't like p ~ e r t ) . nearlv as much as he thought. ancl Claus is horcd with business and dutv and his stuffy ncw family. Each would like to go hack home. Rut that's clirticult tn do: Albcrrus' attempts to cscapc haw failed, ancl now he's ~ r t ~ u n d c dn o more excursions. ancl cxtrn duties. Meanwhile. his attempts to contact Claus have fai1c.d. and so hlbertus begs the PC to hclp him go home. Rur how i s the PC. a conv~crhimsclf. supposed tn do this, 51rnplv taking Albertus out of Krinklchcim could hc construed cirhcr as kidnapping o r ~bcltrrng cscapc. And even if the PI: tlor.5 an pct thc h? his home, h r ~ w to doe5 he convince thc l-loff Ltrnily that this rtIhertus is rhc right onc?

Shem
In :I tavern in the Empirc o r Maricnhuq. the PCs comc across an old man xvirh an 'l.' burned inti) his hand. a fnrrncr prisoner In Ixopr)ldhcim who has come back to spenrt his last few years mloying the famil~ar sights of horny. C)wr a luw drinks. he tells how hc w:ls a prohpcctnr in thr. Southlands. and of thc anlazing discovcv hc rnadr. - a temple crwnplex dcdicatetl tn an ancient god, madc of brighl whitc marhlc and gaudy with gold and ~ e ~ v c lMorc ;im;uinp sti tl, hc. mcr s. thc Hieh Priestess, an unclying Quecn who rulcd with ahsolutu power. Thc olrl man savs hc n x s cilptured and wclrkcd t hcrc. as a slavc for a !.car. thvn escapetl w t h a hag 1~111 f o gold - that. alas. was lost in the rivcr \\.hen he was flce~ng frum her soldiers: "Sorrims. thcy uuz calletl," he saw. If the PCs are intrigued. the old rummy \vill r l n w thcm a map and wish them luck - he's surc thu sccmt of ~mrnnrtaliv is in there for thc taking. hut hc's not tvil3in~ o go r looking for ~ t "I'm too rlld and I nwz lucky to pit crut tlrc . first time." hc J;I)IS. \Then thc PCs arrwe in Lcnpoldheim. thcv can ~nrolvc thcmsclvcs in thc local situation clr set out In scarch of thc Itss1 temple W'hen thcv gct t l ~ c r c they find the old man , only tolcl part of the stow - thc tcrnplc is intiercl ru1c.d hv an u n d y n g Queen, a sorcuwss \\rho gainecl her power hv scll~ng hur soul t o Slaancsh. Non, shc n ~ l c s over a CIF 41i' r n c g a d c Lizardmen, preparing them for thr dav nrhcn rhry can attack and ovcrtt~rtlwtht. Slann-nrEed city o %Istlan f T h t tcrnplc is as rich as the olcl man claimed. and rhcrc 1s a wcalth offorbidden knonlcdgt. hen- to tempt rvcn rhc most restrained acartcmic. Hut timc IS short. Nor onlv rr~itlthey h c c oppoqition from thc sorcrrrss and hcr nunions. hut the rulers of Zlarlan have dccidcd to clirninatc this threat oncc ancl for all. 'Their fnrccs wgll nrriw soon ~ h c thc PI:> r

Section Two: Requiescant in Pace
A PMNSTAKTNG and UNFLJNCHING INQUIRY into the LAIMEmD DEAD

and their DMNELYAPPOINED PROECTORS, including:
TBe MOURNERS' GUfW, RAWN KNIGHTS and other devoted S E R V M OF M ~ R RDEFENDERS o the DEAD from the N I L PRAC77CES of BODY , f SNATCNERS and the BLASPHEMOUS OUTRAGES o NECROMANCERS; f The D M N E MAGICS used by the said SERVANTS OF M&, through whicl? the SANC7TTY of the GRAVEYARD is maintained, and UNFORTUNATE AND UNQUIET SOULS are SOOTHED and sent to their EERIVAL REST
713e LAWS, hot13 77:NPQMdand S P I m A L , by which the DEGn are given

DUE PROmCTIONI and those who would M S G R E S S AGAINST THEM receive theirJUST ANJ)I AWFUL PUNISHMEJV7;'
An account o MASTERJACBBUS DROEVIGGER o M E N B U R G , f f

intended as a SHINING l?.XMPLE o an UNDERTAKER'S BUSINESS; f
And lastly: Divers TEUU..aNG and DlKERnNG tales, that may DULY CXmOIV tbe U M M Y and FOOLJSH who penlure to DISTURB 7iYE DEAD and PROFANE the SANC???Yo the TOMB. f

Section Two: Rcquicscant in Pace
other crafts are represented in the Guild. including builders of tombs and rnausoIea. weavers of shrouds and altar-clnths, and various metal-workers, glass-makers and potrers who produce ceremonial equipment for t h e use nf rhc priesthood.
u h o l r r e r : t h e Guild's uwrk requires

primarily in the cities, protecting thc dead ancl preventing the misuse of their remains, the Raven Knights are n mtlitant a m of the cult of M6rr. and travel widely in the Old W'orld to do direct hattle with necrornanccm ancl their foul creations.

Like the Mournersm Guild, thc Raven Knights reqr~irr ap & amount of I character to have cornpletcd rhc career Initiate of unskilled and semi-skilled labour. Grave-diggers are all M 6 r r before admission to the order. From that point on, Guild memhers, and orher kinds of 1abourr.m are em- the character has a number of camtr paths to choose ploved in rhc maintenance of tombs, temples and other from. The order's clerics, templars, witch h u n r e n and Guild buildings. The constmction of such things is usu- rxorcists are famous in song and rto? hut they arc hv ally left to stone-masons, whose powerful guild u,ould no means the only kinds of Raven Knight. A suh4rantiaI not be pleased if anvone else w s allou.ed to perform academic and logistical organisation exists to support that kind of m,ork. their cffons, and to dewlop new ways of drtccring and c n u n t e r a c t i n ~ curt's enemies. the 7f.ad~r: funeral directors are all Trader, providing sewIn the larger cities, the Raven Kniphrr; nil! hc given ices rlirectly to the customer. Because of the nature of some Space In the guilrfhouse nf the local Motlrncrs' their hudncss and their close association with the priest- Guild o r Temple af Mbrr, and mill share msnurctrs such hood of M6rr. they are regarded with more respect than as scribes and chapels. Elsewhere. thev may make their the majori? of Traders in the Old Wbrld: it's not done to base in fortified temples owned hv the cult of Mrim C n S haggle with a funeral director. If you are uqing the swial rare occasions t h q have been given fortrc-ss-rnonasrtrstanding rules from Apoqphrr Notr*they are class R, o n ies wlth lands to support them in bequests from nrjhlc a par with Artisans and Murchants. rather than class C members or q-mpnthetic landon,nem. like other Traders. Social standing points are unchanged. A newly initiated hrorhcr o r sister of the Order has a number of career options. The Order ntlrm:~llytakvc [hr. Scrfhe: like any o t h e r large-scale o r p n i s a t i o n , the postulant's backgmund and existing skills into accounr Mourners' Guild cmplnvs a considerable numher of hefore assigning them to a particular function within the scribes. Theit primar). job is to handle tcplal and religious organisation. and is generally s?mpathetic to a new mempaperwork relating to the Guild's activities. as well as ber's ambitions, believing that a character with strong rnaintainlnfi arch~vesand libraries and assisting the motivation is likely to br. able to ovcrcornr. their initial Guild's schc~lars with research as necessae. Scribes also Iack of suitability for a parricular mle within the Order administer the C;uiId's system of standing reuards, refer- Pmvided that t h e normal rulcs fnr career pro~recsion are ring to GuilcG clerics o r Inwyers only in complcx or quesfollowed, a chamctercnrr.ring the orcler mav receive mintionable casts. ing in the following roIcs:

Watchman: although they are not formally part of their town o r city Whtch, the sextons ernplnved hv the Guild to
ensure the sccuritv of graveyards and other Guild pmpe m follnuran identical career to their srcular countcrparts. In most towns and citie5. Ciuild and Watch work in close co-operation. though the occasional dispute over jurisdiction can result in Iriction from time to rime.

Cferfc: while the Raven Pricsts tend to he more militant and skilled at arms and magic than their brethren of the Mourners' Guild. they undrrpro rhc same spiritua1 trainEnx and are accorded the same degree of rcspect within thc cult. In fact, rt i~ not unknown for v c t c n n Raven

Cnuyec the l a w surrounding undead. necromancy and g n v q w d s form part of the Tcmplc l a w rather than the Criminal lam: ancl as a result the Guild's lawyers have ~rsually completed a level o r mroas clerics, in addition to the ~niaiate training required of all Ciuild memhers. In Old U'orlrl cities of any stze. there are normally o n e or more Guild lawyers attached to the Guildhouse, with responsibility for the s v r m u n d i n ~ towns as we!! as the city itself. Thr number of Iawyer~ varies with the size and impotrancc of the town: for example, Marienhurg has three Guild l a w e r s , Altdorf five and Middenheim mJo.

Priests to "retire" into the Guild when :lac o r wnunds put an end to their militarycarcers, and :i Mourner Ptiect who s h o w panicular ahilfio; in dealing xxirilh an outl>rcak of undead may he invited to ttansfcr to the Osdcr. Emrcfst: t h e Exorcist career will he detailed inthc forthcoming book R~alm f .Yr~rceqr. o X%iIe the cult o f MOrr, and the Raven Knights in particurar. is the hrsr-known organisation of Exorcists in rhe Old \Torld. it is hv n o mcans rhc onlv one. W'ithin the order, the lines between Clerics. Exorcists, Templam and Witch Huntem tend to becnmr somewhat blurred. E r e v memhes serves the Order with m-harercr abilities he o r she can offer.
Rotr nfy Huntet Mercenary, Soldlet; Sqrr /m, Tomh

THE RAVEN KNIGHTS
Forrnaltv known as the High and Chivalric Order of DCscmed Hest, thc Ravcn K n l ~ h t s their more common get name from the device thar they cnmmonlv wear on their shields ancl surcnats. W%ile the Mourners' Guild works

Rohbw: the junior grades of knighthood within t h e order r.rnhracc a number ofwarrior careem. depentling t)n the hackground and inclinations of the individual and on the training that is available in a panicuEar place and time. These carccrs arc hrnadEy representatiw of the skills and advances thar mav bc obtained by junior men~her; of the Rawn Kniphrs' militan win^.

Section Two: Requiescant in Pace
r.n\urc t11:lt the spirit at risk finds its \\a?. safcly r o M b t r ' s walm. ancl also rctlders rhe rc.rn;~ins i n c n and usclcss for nccromantic pttrpowh. m c n r s n i v c d at thc Temple c > l Mrirr, 4igncd hv evcry I h a r f in thc city and ~vitnessed y t h i r t y of Middenheim's m m t b p r o m i n e n t l a y e r s . 11 stated absolutely that ISwarh' filn e n l practices posed no threat tc) the city, nr.cn)mantic o r nthcnvise. A covering n o r e signed hv scvcnrt.cn Icaders of the Dwarf c o m m u n i c offered to a p p o i n t n Prirsr r>fC;axul t n visit the Temple of M6rr anrl disc11s3thr. matr r r in d r t a i l if the Humans wished Thr-c regretted, hmvcvcr. that i t was o u t of the question for a non-l)\vat-f t o attend a Dwxrfish Funcnl. Sensing that they cnulcl prccipitatr a m a j o r diplomatic s t o r m il they showod any sign o f rlo~rhring D\v,\.:~rf~'r d , the chtcf pricsts of312ltirr the wo d i d n o t pursue the question further.

F ~ n c r a lCosts
i3 rcsponsil~lc for maintaining b u r i a l pIots, cemeteries ancl p c ~ v e y a r d s i t h i n the Empire. ii w ~ c n l p l c shrine t o M A r r %%ill p r i n c i p a l fcstun: of or hr. the mnst gravcvards, ancl the most prr-srigir~us u r i a l pIots b arc thaw nciir t o thc tenlplc. T h e ternplc irsclf rlncs not contain ;my t r ~ m h s Thc 'M(~urnc.rs' (iuilrl w i l l conduct funeral wmices a t ~ d t h e r rituals at the temple. and also o prav for Mtirr's rkngoinp. carr of the rlr.cc.ssctl. A hurial p l o t costs 1O-"rO GC: c l e p c n d i n ~ rhe cemon ctcm ~ n tthe position o f t h r p l r ~- m o r c rrxpcnsivc p l o t s l t nrc lcss likely to he re-used i n the nciw fururc. I n adtIilion t o this, t h c cost o f the r i t u a l starts at 5 GC there i s no u p p c r l i m i t t n the cost, h gnve-marker, such as a headstnnc o r small vault, can cnst benveen 15-3nC)G C . I-fugc rnausnItums, l i k c thosc hclonging t o the city's polverful hrnilics. cxn cost almost au much as a mansion. :\ pauper'< f ~ ~ n r r allv i t h :In unmarbe<l h u r i a l i n a , mass g n v c nrainraincd tly the c u l t ol.V6rr. i.s frue. SCJ :I is Namcluw, Funt.r.11. hut thosc ciiscnveririg ; hod? arc. enI couraecd r makc a d o n a t i o n towards r h c c s p c n s t . o

Thc cult of MOrr

Elves
VIbod Elvcn funcmls takc place deep in t h r forests. kir
f r o m H u m a n eyes and, rc;issuringly, far entmgh f r o m H u m a n settlement that o n l y t h c most fanatic;~l Ravt-n Knights worry ahout whether o r n n t they prevent the inadvrnenr creation o undead. f In the O l d Wbrld. Sea Elf funerals take place in t l ~ c cit?;of M a r i c n b u r g where thev arc held inside t h t Sea Elf cluancr o f Sirh Rinnnlrsc'nnntisbntbir. Although I h c HLIman authoritics - i n c l u d i n g the cult o f M i l r r - have no jurisrlicrion insidc the I'lccn quaner. r r p r a t e d assumncr-s h a w b c c n given that Elvcn f u n c n l s can b r i n g no harm ro thc ci? .Many rumours are spread allout the doings nf t h c E:l\rs inside theircitatlel, and some of the storius c > f Elvcn f i ~ n c r a l s q u i r c fantastic. Burial.; at sea are a c o m m o n arc ~ M C ~ ~ Cand in tElc case nf a high-ranking n o b l e ar .;hip's C . mastcr thc ship irsclf may he scuttled in deep \Gitcr t o scnrr. its dead owner's t o m b . ss There arc o r h c r tales. t o n - t o l d a m o n g Hlrrn;ln> i n smoky taverns w h e n they art. sure no E l f is listening. Thcse talcs tclt o f decadent rites, hlaod sacrifice and t h c invocation o f nameless gods. The Elves are a strange mcc. s o t h c gossips say. and n o t all o f the D a r k Elves rlied at I-tiss M ; ~ h d o n .

-

NON-HUMAN FUNERALS
3ltit-r is ; I-lurnan rleity. ant! thc Old Whrld's o t h e r races I
hnvc tEicir own h i ~ r i actlstoms. hccorrling ta Imperial law. l most of thcsc n i ~ ~ hct apprr>vcd b y a m e m h c r n f MOrr. s and w i t n c w e d hv onc o its rncmbcrs, othera~iscri t will f be dcclarecl u n ta\rfuI. I n practice. though. a series n f cnmpromises and scnsihle drallngs has avoided any serious confrnntatinns on t hi5 p o i n t .

Malflings sn' o f t e n b u r i e d i n I lumiin ccnlctcr1c.s. and hr.quently takc morc of their possessions t o t h c gr:ive rvith them than is the case w i t h Ilumans. Thcsc i t c n ~ are scls d n m valuahlrs, r h n u ~ h m o r e often thu?. art. personal possrssions likc B facnuritc p a i r nlslipprrs, a small supp!?. o f fr,arl (such as a f w o u r i t e type o f pie), and s o on. h C:lr.rit o f Fsmeralda often conducts a I l a l f l i n g funeral alt~ngsidcn CEcric of Mrirr, m a r k i n g the dcceastd's dep a m r c . from h r a r t h , h o m e ant! k~rnily.

NEW SKILL
Undead
Cots

This new skill, svailahle to clerics and o t h e r follo\vc-rs of M6rr. is a m o r c po~vi'erful \.ersi.nn of the skill Icit*rrlfSJ. $:t~dend,n d a character must have Irtent@~~ a I~ncIcwcJ before bring ahlc to l c a r n I~ndeaclLore. ch;iracter w i t h A this skiEl can automatically identify a n undead crcaturv Fhvarfish h~nc.r.tlh arc intcnscly private aff;~irs, a n d arc and know its srrrngths and ~veaknesses on sight, w i t h norm;ll!?- s t t c n d r t i o n l y hv close fantily l'hry n o m a l t y out any n r c d f o r a n Int test. rake placr in d c r p catacoml~s\r.hichthr 1 k a r f 3 hhavc conI n addition. the c h a n c t c r can scnsr. the presence and structcd. 30 r h ~ thc dccvased can hc laid t o rcst i n thc t ror~gh direction of a n undead c w a t u r e ~ v i t h i n1 0 yards, rock that gave thcm birth. cven i f the cm-aturc i s hidden, invisible. o r i m p r i s o n e d accord in^ m local tradition in Midclenhcim, the c u l t w i t h i n an ohiect such a.; a l a m p or hnttle. O n a successof M h r r oncc. askcd - very cliplornaticilly - r o bc p c r n ~ i t - f u l Int tcst. the character wi!l h e able tn tell i f thc crc.;~red t o wnd a rcprr.sr.nrati\,c t o r ~ h s e n r Dwarfish ~LI- turr. is crhurcal or rnateria1, a n d have a r o u g h i d e i OC hotv B ~ neral i n order to makc sure [hat i t prtwided the same p o w e r f u l i t is, ranging f r o m m i n o r ( c , g ghost, skeleton, pmtccticms against t h r risk of undead ;is :I M 6 r r i s h fu- zomhic) t h m u g h m ~ i e n t (e.g. mummy, spectre. \\.r;~ith. e neral. Thu following day, so the story goes. a s w o r n staten i g h t ) to vcry p o m r r f u l ( c . ~ . lichc. vampire).

Apocrypha

Two: Chart of Darkness
-

Chapter 6
allows the caster to see a simple image of the l a ~ thing t that the deceased saw, similar to a still photograph. The cult of M6rr is often consulted in murder cases t~ccause of this spell, though it can only work i f the head of the deceased is intact. and onlv shows the last thing the person saw - it cannot, for example, help to identih a murderer who attacked from bchincl, o r in darkness.

the Gates
SPELLS FOR CLERICS OF M ~ R R

Funeral Ritt (Ritual)
Magic Points: 2 Range: 'Ibuch Duration: Permanent Ingredients: Symbol of Mbrr (re-usable), name of the deceased. This ritual is a central part of funeral sunices over most of the Old \X:orld. The ritual may he cast o n a single corpse, and renders rhe body completely inert Ior necromantic purposes. No p a n of the hody may be used as a component for a spell of anv kind. anti the body itself may not be raised as an Lndead creature like a Skelr t o n o r Ghoul. In addition, if the hody has been dead for less than o n e h a w , the ritual also lays the spirit to rest, preventing its rerurn as an ethereal Undead creature unless it has already manifested as such. In this case. some other spell o r ritual, such as Annihilate I1ndc*nd I-:forcise, or might he necdert to lay the spirit ro rest. Locate Corpse Macgic Pohts: 1 Range: 15 yards Iluration: 10 minutes Ingredients: S c n p of shroud-cloth T h ~ spell allows the caster to hecc)rne aware o anv ticad s f bocly of Haltling sire o r larger within 15 vards of his o r her position. It is not possihle to move while maintaining the spell. and i t is widely used in searching for missing persons o r murder victims. The spell will not detect living crealurcs, I:nilead creatures, o r corpses that have rece~ved proper funeral. o r which have been rendered a magically inert by other means, such as an E~orcisn; ritual (sec helour). Although the cult of M6rr has made great efforts to control the kncnowledgu of this spell. Necramancers have been known to use it in their search for spell ingrcdienrs.

'l'he information o n ~ p e l use by clerics of Morr given in l the K'FRP rulchook is necessarily generalised. This chapter give3 r!erails (31 new spells. only available to follo\vcrq o f hilirrr, anti s o m e notes o n t h e cult's use of Nccromanric and Uartle magic.

NEW SPELLS
\\'lth i t 5 dutics to oversec hurials and care for the welfare of rhe rlcatt, thc cult o Mlirr has developed a number of f special spells and rituals, which arc not of particular usc t o adventurers and sa have not been covered in previously published material. The most commonly used \peIls and rituals are describer1 here. as they deseme to he mentioned in any thorr3ugh consideration o f death :knd connecretl n1:Irtc.r.; in rhc \Yhrharnnler world. Thcsc 5pcll.i ancl riru;rls arc onlv knorvn r hc available to Clero E t \ of Mtirr, althoirgh i t is logical t c ~ suppose that those cults trl' nnnhurnan r:lccs ~vhich deal with the welfare of the ctr:~ttanti their protection from intruding necromancer%w11I have developed similar rnagics.

Rituals
that they rake longer t o cornplcte - their casting time is 1 0 rninutrs r ~ t h c r than the I 0 secantts c.rr s o that is rr-

LtvcI 2

Dedicate Staff (Ritual) M a g i c Points: H Range: X3ucf.l Duration: Permanunt quircrl for thc casting of ;I Rattle Slagic spell. Thc rituals take cffccr only from the time rhcy arc cilrnpleted. Ingredients: Symhol of M6rr (re-usable) Th~s rgtual was developed in response to a serious dilemma which at o n e time faced all the spellcasting ClcrLcvel I ics of Mrirr. Some of the most p o w c h l spells in the Dcathsight (Ritual) magical a r r n o u q against l ' n d c a d - inclutiing the necromantic spell Annihiicztc I7ndend ant1 the RatrEc M a g i c Points: 3 Range: 'lijuch Magic spell Crrust. Irtstnbility - require rhc mutilation of lluration: I'crmanent corpscs to obtain the necessan; ingrerlients. A grc;lr deal of magical research went into thc problem ofcnstingantiIngredients: Corpqc or ~ k u l l t'ndead spells without rr-quirin~ forbidden, ingrcd~enrs. fn the strict sense, this ritual is cast upon the hody rather t h a n milking use nf i t for spell ingredients The r i t ~ ~ a l and this ritual is the W F U ~ F . Rituals work in exactly thc same tvay as spells, except

Section
This ritu:)! c n c t i ; ~ n the Er;[l~ dltinnnl raven-roppcrl \ i ; ~ f fo f ;h Cluric r ~ MOrr - o r nnv orhur f three-tIirntr~\ional. port;~hle .;ymt>oI of ?dOrr ivhich is larger than a man.% hand - so that if c;ln hc usutl i n place o f :in!- ;Incl ;illingretiivnts i n the c;~sting C <, anti-l n(lc:~dspclls and thc conm duct sfriruals t n 1di)rr. 'l'hc m hol i t s c l f i s r c - u s ; t t ~ l c and pcrrnanclntly cnchatlted. unIc55 i t i 3 ritualty dcfilerl11y some outla~vc.rlc u l t such ss that o f K h i i n c o r its w i c l d c r i n c u r s M 6 r r ' t anger in w m c \\'ay. T l l c \ y m h r ~ lw i l l hc c n c h a n t r d for o n c user o n l y h? mcans o this r i t u a l - t n any f other person. it w i l l he a simple, mundane rlhjcct.

Two: Requicscant in Pace
may nor hc s;li\td a? an I'ndrat! crc:itun. 'I'hc Ycmrclrss l:rm~rol
c a n n o t p r c v c n t t h c trr,uhlr.tl spirit o f rhc. rlcct:~\cclf r o m rcturning :in r r h c w a l I ' n d t ; i d crc':tturr.

Level

3
to

Purification Rite (Ritual) Magic Points: 12
Rangc: Op
y;br~l\

4 0 y;~rrlsx *3 I

Th~ration: Scc I>elow Ingredients: Symbol o f Mrirr
[rc-us:thIc.).
C; ern er not

infu>ion

of

This ritu;ll purifies ;In arca t o
clecIic;~tc it to t h e t v c ~ r s h i po f M6rr. Any arc;t s r ~ dctlic;~tetlhuc o m e s i n n a t c l y h o s t i l e rt) C n t l e a d ancl I n t h e m a g i c 3 which crcarc and suqtain them. The detlicatcti srca ( w h i c h is usu:t[ly a chapct o r : gravcyartl) i m:trkctI o ~ I ~ ~ t I s I rhc. cnstcr t c l l k i n g :dong t t ~ c l3ountlarics :incl s p r i n k l i n g r h c n ~ with a n inh~sionof (;rarcroot as h e prt>nounccs t h c worcls o f the ritual. When t h c r i t u a l 15 c o n ~ p l c t c ,r h c rnarkcrl arc3 conlcs u n r l c r .M.ltirr's protect ion. gaining t h t fc>llo\ving chamctcristic.s: + any I'ndracl crr.atun. r t n t r r i n p t h r an.3 c l r c o m i n g i n r o h c i n g i v i r h i n i t must uhcck ft>r ftrslnhtlftj~ crcrr rr)irntI i t i;\ r i t h i n the protected area. This inclutlrs cthercat . Undead clr-atzrresw h i c h tvcrr- prcliously bo~rnclo t hc. t area. Furthermore. instcrbillt~+ tests insitlc. this ;trc.;~ arc r n i ~ d c! rolling a 1T.r m t h c r than thc ~ i s u ; ~ l h + 116. + any character casting a summnninp. spell o f :my k i n d n-ithin thu area must make a successful WP test o r the spell is miscast and has no effect, l'he char;lctc.r still cxpends Magic Points as i f the spell h;~chccn cast succcs~full~ 'I'hc p r n t c c t i n n lasts u n t i l the arca is s o n ~ c h o w dcfilcrl. E v c t~ m c ~ one o f thc follr)~ving thing3 happcns. t h c r c i? a c u n ~ u l a t i r c chance that thc p r n t c c t c d :Irca w i l l h : ~ r r 1T) Elcrn defilcd: + an L'ndoad crcamrc. sumivcs for o n c t u r n or more. w i t h i n thc a r r a without hccnrning unstahfe: + a Nccsomantic s p c l l w h i c h crcatc.3, comm:lncIs o r s r n r n g h c n s any f o r m of L'ndcad is successfully cast w i t h i n the area: + a hodv lying h u r i e t l w i t h i n the area is disturhr.cl: + a violent rie;~thtakes place bvithin the area. The GM must consider the effects of a cielihente act o f defilement. such as a service ro KhAine, h c i n g c a r t i e d out w i t h i n the area: a general n ~ l is that the more powerFuI e the defilement. the more l i k c l y this protection \vill cnrl.

Exorcism (Ritual) .Magic Points: 4 Range: I p 10 10 yards s 10 yarcls I)arntion: In5rantnncous Ingredients: l i v m b o l [,l M l i r r ( r c - ~ ~ ' i a h l c )i , f r ~ r i c mr)f n
(;r;svrro(>t

J ~ r sns 1:rrti~rnl t Kite rcndcrs m o r t a l rcmains conlplercly
i n r n f o r m;~gicalpurposes. ?ior h i \ spell nr.utra1isr.s the arc;^ w i t h i n \vhich it is cast. D u r i n g thc r i t u a l the pkacr. is s p r i n k l r t l \vith nn infusion o f G r w c r o o t . and this scvcrs the l i n k henvc-en thc area :incl :Iny c-thrrcal Undead crraturt.5 haunting i t . Thcse beings hccorne subject t o hstnhili!],,cwn though tht-y may hr within their lx)undcci ama. Note that t h r ritltal t l n r s nrlt prcvcnr a n ethereal L1ndc.ad creature becoming honded t o the area 1atr.r: i t o n l y ;iffecrs those b o n d e d at thc t i m e i t is cast.

Invisibilitv to Undcad
Magic ~ n i n t s 3 : Range: '1i)uch Ihration: 6 turns Ingredients: Svmhol o f Mrirr CL--usable), i n f u s i o n of

By invoking 51.ltirr's prnrcction and s p r i n k l i n g the recipient w i t h I;ravernof, this spell makes the caster. c l r o n e o t h e r living creaturc o f the caster's choice, underectahte t o the senscs of Iindeatl creatures, An Lindei~rl creature niilst makc a successful Int test or t ~ c unable tn see o r
hear rhc person or creazurc upon w h o m the spell is cast. Undead who a r r c.rdcrcrl to attack a crcarurr. they cannnt scc must imrnccliatcly make a srrrflidit~l test, even i f they a r t nor nt>rmally ?iuhjcct t o stltpitJi!l,.

NamcIcss Funeral (Ritual)
Magic Points: -k

Range: 'Iin~ch Duration: l'c.rmanc.nr I n p d i c n t s : S y m h I o f Mtirs (re-usahlc) 'l'hc .Vmttefr~ssI:rrnpmi i an e n l r - r g e n q ritual, used in s cisc~~rnstances rvhcre rhe nanie of the deceased is unkn(1u.n and thc nornial firn~rrrlKite cannot thcreforc takc placc. I t renders the b o d y magically inert so that no p a n o f ir can I>c used as a s~c'II coniponent a n d the body

Wrath of Morr Magic Points: h
Range: Caster J)umtion: 4 turns Ingredients: S m h o l of M 6 r r (re-usable), silver mask
This spell aEloupsthe caster t o assume the appearance o f the god M 6 n - at [cast in the eyes of the 'I:ndc.ad. Undeatl creatures are not normally suhiect t o f w r o r Icrmr, hut

Apocrypha

Two: Chart of Darkncss
caused h? rhc L'ndcacf: Inf~cterl rl,orrnrls. Tvrtrh Rnt ancl [he like. In these circurn~ranct.~. spells restorc douthe ble the indicated number of W points. Orherwise, tkc spcEls only restore half the indicatctl numhcr c ~ f W points (rounding fractions up).

for thc dur:ition of this sprll the ciisrcr's appearance csusc.\ any I:nrlrad crr:iturr. who sees i t to makc a succc.;shl Cl tcst or flcc fmrn the cahter's presence :IS quickly :IS possihlr. hy rhc most direct r t ~ t e .

Level 4
Opcn Morr's Catcs
Magic Paints: 12 Emge: l t )-y;trd rarlius

NECROMANTIC SPELLS
sstatcd in rhc K'FW mlebtw~k, cleric\ of Miwr h a w access t o necmmantic magic, fighting fire with fire when nrtessav. IItrnverct, thcy must hc. careful in their use of necmrnnntic magic, because much of i t directly violates the srricturcs of r heir faith. 'l'he ritual Dcdicnt~ Stnlfbdescrikcl ahovt.. relieves them of the need tn despoil the

1)uration: t rounds fngrcdicnts: Syrnhot of M6rr .(re-usable) .l .III\ spcll open? a gateway to Mhrr's realm. through \vhich 2 ndcatl crc:itilru3 arc. suckrrl out of t h e world of tlic living. Thc c:istur'$ body seems tn become shadowy. rlead for spell components. hut that i s only o n c of the growing t c j :I sc1u:lrc opening in the fabric of realin*. a b u t pm'hlems they h c e when using nccnlmanq. tcn ferr wide :incl ten beer high h noiseless \vind t~lows inttr this c ~ p e n i n ~ the fiwce oi a hurricane, and all with Irndrad orciIturc> within 10 yards must make a success- Anti-Undcad SpcIls ful WP rest or he suckecl into Mlirr's realm and, so far as h a rule, clctics of .U6rr may use any nrcrornnnric hpell s
rhc living world i s concerned. pcrmancntly drstmyed. For each ;wlditional .Magic Point the castcr invests in this hpell, the WP lcst o f all L nclcad crc:trurr?i within rangc 13 rcduccd hy 5'%. 'I'hc supcsnatural \vinrl ha3 n o effrct on living urr;1tures, though it docs kick u p a Ior of dust ancl flying dehri.;, rnougi~ makc a 10-yrd nrlius from rhe cnstrr'!. ro position count ns rliflic~rif gmzrnd, with missile fire at a -J(1'% RS penal? f r x thc ducttion of thc sprrll.

which destroys rrr wcakcns thc Ilnrlead, such as Ilcstriqp I hrlPnd.Zone (7JLqr. %rme c ~ / l n s t a h i l l t ~ , .,\~?tfihiltite ant1 I krlenrl, rluitv freely. l'hc only hindnncu tcl their usv ivould hr. thp neccl For hodv parts as ingwtlienrs. such as thc flaycd skin of a fresh corpse rccluittd to cast Arlnil~iInte r 'ndeurl.

Summoning Spells

According to the cloctrine of M6rr. thc trc:aion and wnirnoning c ~ f t'ndcarl is a n abomination, ancl h Lir thc ! * greatest of the evils of nrrmmanr-y So clr-ric 06 M6rr may c-\,ersummon clr cm-are L1ndr.:~rl, althuugh there a r t some I:lcrics of Murr may usc ccrrain E3;ttrlu Magic sprlls in cthcseal L'ndciul to the aid acidition to Necromancy. 'I'hc follo\ving l3:lttEc .CZ:~yic ancient talcs of M6t-r s c n d i n ~ >pc113ibrc available to Clcricu of both thc .\lournr.m' (;uilrl o f his followcn in rcsponsc ro fumt-nt prayem. Thc onetimc usc af a summoning spell might he grantutl as a ant! rhc k l v u n Knights: hlcssing to a favourcc1 follower in truly uxcuptionrl cirLcvel 1 cum5tnnccs Aura n f Rcsist:incc: (lure I.ighr I n i u n ( l [ ) : Enthuse ( R ) : In~rnunit). from R~istrn

BATTLE MAGIC SPELLS

Lvtl 2
Aura ofl'rotecrion: Hold Flight: IMr.nr:~lI>utl (R): Hall!, (K);Stcal Magical lJo\rrcr(K): %oneof Sanctna?: %oneof Steactfnstnes3
LcvcS

Controlling Spells

3

<;;tu\c Instahiliry; I:ausc Str~pirliy:Ilispel Magic [ R ) : 'rnnafrr Aur:~

Lcvel 4
Azira of In\,ulnc.nhilin.. Curu Srwru Wound (1-1): Ilrain .Magic H ) . I<nch:inr \ti.apcm: Strcngth .Mind; % o t ~ e of

Magical I m m u n i r ~(R)

Notcs H: hC:lling spell - s r c hrlow R: this spc.11 i> nor in the 1T'I'KI' rulcl~nnk, is includcd hut in I hr forthcoming volume ~cnfnr r!f.\'nrcer?b.

Spells for controlling Undcarl ;ire something of a grey area, n n c which ~ l ~ p e on what the cnstrr d c ~ with nd~ s the L'ndead once r h q arc ci>ntrollt.d. According to the strict tioctrinc o the cult. the only accepahle thing to d o f with controlled 'L'ndearl is t o order them to dispel. rcturning thcm to thcir rightful rest and sending their snub tt, the m-tciving hands o Mcirr. f However, some rntjrr. rntxlerate kictions of the cult cspcciallywirhin the Raw-n Knight.; - argue that ir is pcrmi~sihlcto use existing LTndeacl ;IS troops on a tempon v ha.*ih, turning them against the necrnmanccr \vho created them. This proposition has aenenred a gwat dral of theological and moral debate. and is far from bring resolved. '1-hr (;U should iudge each indiritfual case o n its merits.

Other Spells

HEALING SPELLS
'I*ht.vcmions of hcaling spclls taught h!- the cult of M6tr h a w thcir Rrcatc.\t rftcct again51 1njurir.3 ;incl di.;casc4

,411 other necmmanric spclls thc Hntrd spells. Stop Irr. ~ t n h i l iL y~ .in Death, Ctrrsp c$ i'ndtv~tb ~e and ZTJitwI nf Iltwtb - arc forhidden ro t h r frdlrwrn (c,fMOrr, and mav nnr hc uscrl untlcr :in!- circumstances.

-

A ~ o c r v ~ hTwo: Chart of Darkacss a

is often addcd m chsrgrs o f theh and hdysnatching. The penalty varies lvirh thc. seriousness o f the offence, but i t can be ss much :t> ten yeam' hard labour. (Iynical anticltrical Agitators have suggesteti that this offence serves princip:~llr. assist the culr QC M6rr in retaining a h w to lurr. tcmrroI of the process of d i s p o s i n ~ the dead. and of

of rhe lucrative stream of funeral fees. Sody-sn;itching is a separate offence. although chargcs nf theft. trcspass and conduct likely to give rise to L'ntlcatt art. freclur-nrlv adcletl to it. Thc next-nf-kin, if any, C;IR choose whether rn treat the case as thefr undcr (:rirninal I.aw o r ;w hr>dysnatching undcr Ternplc Iaw. 'Ikmple Iaw provides more severe punishment, hut the (;rirninal la\v aIlo\r?i for financial compensation of the victims {either t h c next of kin o r ahr cult of M6rr as owners of the burial-grnund a criminal casc must have a victim to stand up in court). By-laws in somc parts of the o l d \T%lrlclallow for the casc to be p u s u c d undcr hc~th laws, in \vhich casr the clutcarne of o n e action is invariably cited: as cviticncc in the second. il funhcr catcgo? of offcnces corers rhe pillaging of graves for valuahlcs rather than corpses. This is principally mwretl by Criminal Iaw. and can lead to c h a q r s of theft and trespass. The Mourners' Guild can pursue the culprit under Temple Iaw for conduct likelv to give rise to CTndead, but the!' will only do s o if the accused looks ahlc ro pay a substantial finc into Guild caffes o r is also likel? to he guilty of other Temple Ian~offcnces. Ilespite the potential severity of these punishments, somc. thiett-s devote their careers to the apparently easy pickings of jewels and other g r a v e - g d s availahlc in many graveyards, and carefully \v\.atch funeral rites in progrcs? t o assc.;s the hcpsr prospcuts.

In Mbldenheim. Altdrjrfand a nunltwr o f other lnlperial cities, thc bodies of those killed wtrile hring apprchended for bodysnatching r,r gmvc-loc~ring. r erccuted o follorving a srrics of such offt-ncus. are ubui~lly given to the local university for dissection, following a judgment fifty years ago I~yiY'ilhelrn van Mcsscrlith, an Altdorfmagistmtc renowned frrr his sense of rhc. appropriate in pin+ ing senrcncr.

Standing Rcwards
Through rhc Mournrrs' Guittl. thu cutr o M6rr offers a f scrics o f standing rcwards for infrmnntion resulting i n the conviction of anyone who hreaks their laws rrgnriling the dead. These are as follows:
5 CiC

-

for information I e n d i n ~ the recoven tn of valu;~hlesstolen from a grave (plus 30%of the value o f thc p > o d s ) , for information Ieaditlg ro thc amst of 10 GC a gr;lve-rohhcr; for informarir~nrcgardinp. thr. use of 15 GC body parts in other magics: for inforn~atir~n regarclinp,the raising or 2 5 GC surnnlonine o f Lbndr-ad: 5-10 GC for information regarding a t h c r breaches of the Temple Iaw (the size of wwartt dr-pcnrls on the sprcific case)

These wwards may hc clnirnt.d at thr: guilclhouse \vith rcspnnsibility for rhe place in which t t ~ c t.vVntocct~rrcd. I f a cnsr appears to involw more than cltle standing r t ward. only the highest reward is payable.

Scction Two: Rcquiescant in Pace

Chapter 8
they come o n with this treacly Blsr. sympathy that m:lkcs veu want t scrcam. But Master I3rr,tvimcr w:ts very nice o a h m t it all ve? sincere."

-

"Not a had business. if you don't mind spending yr mr days surrounded hv stiffs. 1 mcan, thc tntlc's ncrur going to go away. is Et? People aren't g(gr,ingto stop dying. And he's g o d . H e should he on the stsgc. - hc cc-Ernr.3 out with all thc sad look and the rnealyrnnuthcd crmrlo1ence.s. and hc can really make ?nu helicvc h c means them. You'tl rhink it was his own mother hc. was burying to look at him sometimes, Pt.oplc. an- so h u w sharinp, their grief with him. I suuearthey hardly notice him raking their monev."

Jacobus Drocviggcr
Initiate o Morr. f

ex-Trada.
ex-Atttsan's

WATERY GRAVES
In Marirnhurg's Kruiersmuut district. not far from the 1)eedtsvcld cemetery, there stands a re? neat, respectable-looking tar-storey cottage. next to a smaller huilding with thc sign of a coffin hang in^ outside. This is 1)mevigger's Funeral Emporium, and thc catrage next d w r is the nrmvimcrs' home. \K%ile there is no direct interconnection k r w c c n the huiltlinps, thcv share the vard which hack- onto the Poultice W'ater. The 1)rrxviggcr home is a small. tidv two-storey cottage with no notcwnnhy characteristics. The Dmevimers have a hedrnom on the upper storey, and Edvard their ynunR apprentice slccps in the kitchen. Thc vard and the hack of t h e shop is t h r domain of Roris, the huge and gloomy Kislevitc coffin-maker w h o complctcs the Iltorviggcr househoId. Thc fmnt is where the business is conducrcd. The door of rhc shop opens onto a vestibule, -4th a door Ieading to the s t o c k - m m where coffins and sample gravestones are neatly displayed. Also of the vestibule are n v f vo cunainecl booths. where 'occupirtd' coffins can be Iaid kfore a funeral. The hooths are decorated in s t ~ h egood r taste and lit only by rallow candlrs. Coffns m either taken out into rhe square and 1oadr.d onto a horse-rl~um hearse for the f u n r n l , o r taken out through the yard and moved by funern1 barge. I the latn ter case. Dmevigger is sure to have Roris clean the yard up and keep out of the way the Kislevitr's appearance and manner have a tendcncy to upset thr- bereaved!

Apprentice Jacr)hus1)rncvigger is a Iran. luguhrinu3 man in his forties. H i s facc seems to he the wrong size for the rest of his body, and his large nose and ears combine with the warty-lints left by decades of professional sympathy to give him a v e y strange appearance. His hair is dark and lightly oiled, and his mournful eves are dark hrown. His clothing 1 % iri~ari;~l>lr ;~ncfnt-at. rl:~rh Apprenticed to a coffin-makvr at an earl\ age, h e hii\ spent most of his life in the tmclc. and dcath is. in his blood. He is respectful ancl formal at all timcs - hc and his wife even rcfrajn from using each orhcr's first narnc.; in the presence of customers. D r o e v i ~ c its a member of the Mourners' Cuilcl. :I\ all in his profession arc required to he. As a contact for the rWourners' Guild, he is known to most o his neighf h u m , welt as to the local W'atch. Any apprnach ro the Guild is made through him when therc is local husiness of which the Guild nucds to he inbrmed. and hc keeps an eye o n the nciphhourhwd with regard to thc R r n p l c Law on death and t h e dead.
Quotes: "Good day to you, pIcssc. come in. Allow me to take your cloak. Please avail ynurselves of seats. You have suffered a loss? My most sincere condolences. You may rrly o n me to make all thc arrangements without adcling to your disrresq." "Wc'\re atways ppridcd oursclvcs on o u r servicr. Add no further to the c u s t o m c r "distress, that's alu-nys hccn ~ my watchword. After the loss of a loved a n c , no onc re-

-

COMMON KNOWLEDGE
"He*s a wv nice man. Very discrccr, r e v svmpathetic. W went to him when old aunt Mathildc died, and h e e ' w a s very g. & You know how some of them can be either it's all husincss and never mind y o u r feelings. o r

allv wants ro hamte like a grocer - it n.r,uldn't he fitting." "The granite) In this case, I rlon't think so, If l might sir. suggest. thc hasalt has greater cfignie 'Shc cnlour, the

A ~ o c r v ~ hTwo: Chart o Darkness a f
presence. More fitting altogcther. No-one who sees the basalt can possibly doubt that it is laid over a man nf consequence. And it does hold an inscription well. Peoplc mill still he able to read your father-in-law's name centuries from now."

Boris Rodzin

Artisan. ex-Artisan's Apprentice. cx-Scaman Appearance: Jh irries. hugc, bearded, limp (left leg hroken and badly s e t ) . Thick Agc: .+L Wslevire accent. Alignment: Neutral (Mbrr) Personality: Q u i e t . Skills: Cnwentry C l ~ a r m Dizlinntiotr - Card rend in^ dour, hardworking. *; "', Ilreonr Interpretation: Dsi1.e Cart; Etiqrretfe; EtyalrlGoals: Makc coffins. nte: ~W~rrris~narics: RelrdAT'rite; Scmll LWP: Secret Laul: think gloomy Kislcvite Lan~zcqqe Classical; Stonetr #orking Tailor; lT?eo/n~? thc~ughts. Irft alone. "'; be Trappings: Nicllo silvcr raven pendant (nlorth 25 Gu): Quotes: "Too many wrsting ktt: pack of cards (for divinations). h o s t h u i l d c r s in t h i s town. So I huild cotNotes: fins. Evcr?.hodv need I. Droevigger's Dit7lnntion skills are in line with the ex- cofXns. dah?" pandutl Divination mlcs givcn in Chapter 1'. "You here for rneasurr.) For coffin, I measure you Inr 2. Although he has never worked swnc. Jacohus has coffin. ciah? Nyeh? Oh. lkcusr.. please, work i5 to h done." e picked u p enough knuwludgu to be able to use this skiIl Notes: b r i s knows same of thc patrons nf the local h m when it affects Int tests o n l y t e l r i e ~ sight. but generally keeps ro himself. H e huvs by imported K~slevitc vodk.a from Ishrnael at thc Pelican's Perch in the Suiddocb.

-

Anna Drocviggcr
Tradcr. ex-Scrvant Anna Uroevigger is a lo?%l suppcm to her husband. She does nor participate in the funeral ritt~als, manages the hut business of the l-mporium - coilccring fees for funerals, dealing with and paying suppli.-cJ,. ers ant! so Forth - and . runs the household. Her knowledge of the civ's orher traders. and her nenvork ofgosgip with nther arrisans and their wives means t h ; ~ t she is well informecl ,tl)r>ut the goings-on in Kruiersniuur. Anna is in her mid-tliirties;the 1)roeviggers have no chilctren. Before mart-vin~ Jacohus, Anna was a sewant to one nf Marienhurg's leading merchant families; a friendship with Anna might provde PCs with a helpful source o f 'below stairs' information. Quote: "Right away Master Drnevimer."
Skills: IEocrr B ~ t l l t l i r t ~ . t.'rtr/ltarr!ty. I . ' o r i s r r t t l r ~:lkcrrbrnl. I)oiisc B/ou,; Ilrilge L-orr; i!twIric~te; RQZP; k i = i / i t rSpeak * ~: Rdrlitional Lnngtlnge - .Yorse: Street Figfr~it~~; Strike .Mighty Blorrs: Stlpinl: Verj-R~silierrt Veq, St rotrg* *; Notes: ORing to noris's had leg, his F ?ccortii s halvcd \vhcn making rests relating to rnavcment and agility.

b..

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Rutha's. EcIvarc! knows most of the children and staff there. He also knows the people with whom Drcrevimer does business. a n d has \\*on t h e hearts of a nurnher of llcreaveti ladies by his beautifullv mournfir1 appearance at funcrals. Quote: "Yes, sir." Skills: DO&P B f o r d y

E t i q r l e t ! ~Etlc~ffirnte : .(A . . Appearance: About cighr \ t . 1 1 . t ~ -, ,, 8 colrl(,r~: . L I I ' Skills: {,ooLm, /lo(lxytn/ < / o t r . I : f i q ~ ~ i ~ I ~~L ~ I I .IV I I ? I I ~ S - sc~lrmn l u e t ~ s . 1tl ~: ~ ~V: b a ~ n ! i c .Rerm'flV'ri'rilc;Srrppr Ntrmlernie ~: Personality: Quiet. respecrful, attentive, serious.

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Appearance: Forties, slightly plump, soherlv dressed. PcrsonalEty: I~ormal. e t l t e e I respectful. ~ , Goals: Respcct and support husband, and to run her household weIl. Notes: Knows most of thc locnt tmdcrs.

Goals: Lcarn rhc husincss. plcasc the D r n e ~ ~ i ~ g c r s .

A~ocrvohaTwo: Chart of Darkness

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can intercept and rccoves the body before it is dissected or subjected to a worse fate, they will save Master

ing to their oum beliefs - something which rhc Cult of M d r r firmly regards as desecration of the dead?

Drocvimer from a serious professional embarrassment. and rarn his gratitude.

No Rest for

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The Foreigner
A visiting A ~ l h v a n merchant has died in the ciry, and his h a l v is in the charge ofJacohus DmwIgger white arrangements are made. ~Iccording Temple IAW a body may to only k released to the nem of kin, and since this indirridual's next of kin are far away in Amby a tense situa-

tion is brewing. The deceawd's fellow merchants are demanding that the hodv he turned over to them so that it may k buried in their own tradit~on, the law states that the Cutt of hut M i ~ r must conduct a Funeral if the next of kin cannot be r contacted. The Arahyans may try to take the body bv force. steal it thtmsclves, or arrange for it to be stolen from t h e Ilrorvigp-S'shop.Foreseeing this, Dmmigger may him the PC3 as temporar). guards. or, if any of them have any experience with Amby and )-hian culture, as interrnedinrirs and negotiators. A s a n added complication, the deceased \.as a memhcr of an ancient Ambyan cult which embraces mummification as a burial rite. and his companions demand to bc alIr~wed cvisceriate. dry and wrap the body accardto

Jacohus Droerigger has recently h e n given charge of the body of a notorious racketeer, who died at the hands of an arch-rival -perhaps even the dreadrd Adalben "Casanova" Henschmann (see Marienbzrrg: Sold Dotlw rhe Ritler, p.6"). A gang war is brewing, and the deceased's rival has publicly \*owed to prevent the deceased from receiving funeral rites. so that he may never find peace. nrmvimer finds his shop invaded hv ncketeers determined to ward the M y of their lamented boss, and with v e n definite ideas about when and how rhe Cult of M6rr is going to conduct lthe funeral. The Watch is w e unudlinp, to pet involved. preferring to let the two gangs

weakcn each other with their continued feuding. Mcanwhile. various agents of the victorious crimelor<lwill stop at nothing to obtain the body of the deceased, o r at least prevent the funeral from taking place. PCs with undenvorld contacts map he able ro bring abour some kind of negotiated settlrrnent -although this will nor he easv - o r it may be posbi blc to trick the racketeers and b u n t h e body secretlv. ensuring the safety of the depatted spirit (and preventing it From taking any further hand in the situation?),while letting the nvoganffs get on with their feud.

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Scction Two: Rcquicscant in Pacc

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Bloodsedge: This plant lives on riecaying animal tissue, and will grow quite happily in anv graverard, especiafly unattended o r ahanrioned ones. I t trrEll atso he rquaIly happv to catch any animal (or adventurer) foolish enough to wander too close to it. The plant will probably h r found in a quiet part of the gravevad, since in morr fwquented areas it wilt have been identified anti r m t r d out as soon as it appears. The area around will he unnatumlly quiet (Int tcst to recognise this: Rangcm + In. Elvcq + 15). and if t h e ground around t h e plant is inspected cioselv (hut not too closely", various hones of small animals might hu found. Characters with IdentfipPInnr skill may itlentify t h e Blr~odsedgc the n o r m a l wit?f. in
G r a t ~ e m tThis plant is v c q useful for dealing with : undcad. and as its name sumests it is cnmrnnnly found in and around pnveyards. SchoIars theorise that it feeds in some m y o n the death around it, and t h e essence of death ( 5opposed to Undeath) that builds u p in irs tisa sues is somehow inimicat to t h e m a ~ i c and compulsions s

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Mourners aren't the only things ahroad in a gra\rqvard. Here arc a few ideas for events and cncountcrs, set in Marienhurgk Dcedesveld graveyxrd (sec h1arienhrrr-g: Sold Dnum the A l i r l p r , p. 112), hut which can be used in any adventure or campaipn with ver)- little adaprarion.

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While in a p v c y a r d 3 the adventurers might be called upon to d o a little grave-rohhing - o r at Icsst. to open and investigate some of the larger and more interestinglook in^ vaults. It could noellhe that there is nothing in thcrc out of the o r d i n a - after all, you can't win a prize ~ every time. I-Iowevcr, it could be that there is something interesting in a vault beside the corpqe - s o here are a few ideas:

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Cwep~l-Cmu~lles: Insects. such s s ants and hrctlcs, can swam1 in a mult in the same way as n t s . The difference is that they \vir.ill not artcmpt tn lcavc their nest - thcy will simply fight to the cnd in its dtfi-nce.

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A~ocrvohaTwo: Chart of Darkness

rh;rt kccp thc 1 ndcad nut o l their gravcs. nc. that as it may, there is evenr chance that characters with ICIPntil~j* I'lnnr o r Herb Lore skills rvill hc able t o find a clump of G r a ~ c r n o in a ~ r a v e v a r df they spend enough time Icmkt i ing. 'llse the rules o n acquiring herb3 from 71~e Eneny lIrifhin Vol. I : Shad~u's f3twr Rijgenbnfen, p.36.when anvonc searches fnr <;raveroot. Mnre information about rhis h e r b may kc found o n p." of this r*oI~tme.

r i m . Mc \\,as hurictl ~ v i t h r a t crwrnony. along ~ v i t h g wnle of his men w h o had falltn in the h a t t k s against Chaos. The story of The R q y 1 T ' h Stole His father'.^ Kw for CnDi tnin Atr~m?ans' Crnt~e can still he found in some hooks

of children's tales in Marienhurg. The doors of the tault a r t n ~ s t c t l shut (T 5 , D 15), and the steps are filled t o a depth of about a font with d v lcaves and o t h e r debris. Cle:trIy the vaulr has lain undisturbed for some time. What n o o n e k n o w s is t h e real tragedy of Karl A ~ c r m a n s : did not die from his wc~und. he The blow t o his head caused a blood-clot, which temporarily shut off This ornate vault takes the form of a pillared marble thc flaw of hlnod t o t h e brain and scnt him into a coma. canopv over a carved e f i of a n armclurcd knighr lying ~ I-le was buried alive. The funem1 rituals, intendcd t n preo n ;I h e r . The hier Forms tht roof c)f the scrni-suhterra- vent Undcad a r i s i n ~ from a dead hody. had no effect on nean vault, whore cfoors a r e reached via a s h o r t flight of him huuausc h c was alive at the time they \vuru rontluctcd. steps at the south side. When hc aivoke he found himself t n p p e i i . His reason A Classical inscription aroun.tl the edge of the canopy hnrl already hccn d a n l a ~ e t l the corn:i. and it finally hy reads: "Hiejncet C:crrolrr.r. + l r ~ e r m n r tnri~~.~Jor!issirn~rs s snapped \vhcn h e found l ~ i n l s e l f s h ~ r t in his o n n tomh up I lixit a?lna+ x-r~~iij nnnn r pi/ " W a g Inrp. nrnrcccri S&. r~lorl and zunahle to per out. Rced with a slon: painful death crrnr cornitcs ssltis. Wt~spiigrntiiqrre mefecit. " II~ stan~ation, hroke into the o t h e r coffins and arc the he A character with the relevant skiEl can translate this bodies. When death claimcd him at Iast, h e became a as: "Here lies f i r 3 rivermans, a great warrior, with some Ghoul. of his comrades. H c Iived 2 8 years and died in the 'th The G h o u l is still trnahle to cscapc its confinement, year of thc rcign of Emperor Magnus. the 251 lth year o f and is mac1 with hunpcr - it finished the last o f the other Sigmar. The pious a n d grateful citizens paid For this hndies over fifh. y e a n ago. Anv noisc made in the vicini monument t o h o n o u r his memory" of the vault m i l l alert rhc Ghoul, and i t \vill s c ~ ~ h hfnnle A native of Masienburp, ( o r whatever ciry vou are in) ticallv a ~ a i n s tth e doors. r ~ i n rt, gct nut. The Iihoul has g may make a n Int rtst ( H i s t o y + 1 . H e m l d q ~+ 10. 0 a 20'%cchnce of hearing any Eouti noise made outside Scholar i-1 0 ) t o know about Karl Avcrmans. He was a the vault, and its fmntic 3cmrching counts as a snft noise. wanderer ivbo f n f rose to prominrnce during the Incurwith a ZOY, chance nf being heard (Acr~trte hear in^ + 10) i f sion of Chaos nvo hundscd years ago. Then a Marine anyone is listen in^ at the d o t ~ rand a 10% chance of he, captain in clne o f the merchant militias, h e fought with j n heard orhenvise. ~ great courage in the dtfr-nce of Marienhurg. and tsecarne I f the adventurers open the vaulr, thc Ghoul wiEl ttrc hero of a n u m b e r of popular sonRs and ronlances. launch itself desperately towards them. Madricner! with H c died shortly after the llattlc against Chaos w a s won, hunger. i t attacks the neareqt charactcr. and will only t r v apparently from n head-wound. l'hc wound had been t o flct. if it is reduced t o half its original Wounds score. trcated and for seveml days he appeared t o he in perfect llxamining the inside of the vault mic.i31 rcll the stoq: health, and t h c n o n e dav he simpty dropped dead. i n There a r r five coffins inside. and all have been hrokcn r c c o ~ n i t i n n his \.alour in their clc-frnce, the citizens of open. One. on an ornate marble bier, has hccn hrokcn of Marirnhurp, paid for his monument by public suhscrip- o p e n from the inside (I rest to realise this), ancl thc o h -

THE FALLEN HERO

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Apocr~phaTwo: Chart of Darkness
cult of M 6 r r give their permission) the adventurem will find a plain, featureless coffin containing a wizened corpse and lined with sack-cloth. Vrekmans ctearly drspiscd luxury, Beneath the sack-cloth mav be found gold coins of various nations. to the rxlue of 1'53 Gu.
The lid of the sarcophagus can he lifted bv rwo o r more characters with a coml~ined of 7 o r more. Inside, S Er is clean and empry A successful I test (SwrTrnp +10,

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the advenrurem arc walking through t h e gravu!.ard, thcy notice that the ravens that live in the place am behaving strange[? They am. hopping in an agitated fashion around a fresh gmw, and if there is a follower cif M6rr among the adventurers a raven may actually flv rowards him and attempt ro land o n his shoulder, canring toudly and giving him rhc occasional gentle peck o n rhc head until he goes to the grave. 'I'he headstone of the grave b e a s the name of Jan Mreland. and a date of death Irss rhan a week ago. The burial clearIy took place only vcsrerdav or toclay. The Ravens continue to hop around the gm%-e cxciredlv. occasionally scratching o r pecking at the ground, Thc. rrason for their behaviour ih that Jan Meetand isn't actuatly rleati. He fell into a cataleptic fit n kw days aKo. and has bccn huried prematurely. ~kvakcning his in coffin r rralisc the awful rmth, hc has called upon Morr o to save him. and his call has been answered - hence the strange hchaviclur of the m e n s . The advenmrrrs should take the hint that something is amiss with the grave, and exhume the hapless Meeland. He i q still rarhcr hysterical, having gaine~l another 4 Iosanii-y Points and the disorder Ilenlentia t h r n u ~ h the strain of his ordeal. But hc is alive, and if his bmilv can be t m e d (which they can, through local Mourners' C;uiEd records), they will be delightecr - i f surprised to have him back. The adventurers might come by a small financial reward for their assistance, and M6rr might hless them heing good instruments of his will. Meanwhile. the people who caused Mccland to he huried before his timc arc none t o o happy Alive. Meeland is a threat to their illegal activities: they think hc knows too much, and can identi& them, He and the PCs kecome targets - hut because of his D m m t f a he can't remember the details of what's happening, including the iclcnriries of t h e people who are trying to kill him.

Sroneuarking + 10. Tcmh R o h k r + 10) will reveal a hiddcn catch in the mouldings of the eastern sidr.. A Further I test (same modifies) will reveal that the base of the sarcophagus is false the hidden catch opcratcg a mechanism which causes it to retract, hut this can only happen when the lid of the s a r c o p h a ~ ~is s i closed. The falsc f l w r hasT7, D 12. The Paupers' Vault is designed to operate as follows. After the funeral, the body is laid in the sarcophiipls and the lid is closed. After rhu mourners have departed, [he officiating priest pulls the hiddcn catch and rhe floor o f the sarcophagus rhen drops away dumping the hndy down a broad shaft into a l o m ~ r chamber, where a n Arnocba (WFRP, p.231) waits to devour it. I t is a two-yard btl from the floor of the sarcophagws to the h o e h a ' s ch:~rnber,but falling damage is halved because of thc soft landing. However. h l I i n ~ characters automatically cnunt as en,qtilfed when thev drop onto the waiting Amoeba.. .

-

DEATHS BEACON
U'hile in o r around a coastal or riversirle gravtyard at night. the adventurers see hnhhing lights by a cliff edge. I f you like, t h e lights of an approaching ship mnv bc visible in the channel. and the adventurers might sec it change course in response to the lights - righr towards some deadlv mcks and sandban. The adventurers might well conclude that a pang of wreckers is at work, and decide to deal with them. save the ship ancl collect any reward that's going. Unfnnunately, they don't know thc full stow, Ahout ten years ago, a notorious gang of wreckers did indeed operare from the graveyard, using the tombs and some associated caves and tunnels to store their loot ancl hide from the authorities. Nn other gang of wreckers dared o p e n t e sospenl?*withinthe cEry and their renown was considerable. Finally, they were caught and hanged. and their remains were buried in an unmarked mass gmve in the same graveyard from which they operated in life. But their activities are not entirely at an end - for e v e v ?.ear, o n the anniversary of their execution, the wreckers rise from their grave as Marshlights (WFRP, p.252). and stccr a ship to its doom. There are five Mmhlights at thc cliff eclge, and if the adventurers interfere the uvil spirits n7jlltry to dmw them over the cliff using their mesmeric ability. The encounter can he brought to a satishctow encE by destroying the Mashlights, and then Iocatin~ theirunmarked grave and having a Cleric of Mrirs perform the Funeral, ritual over i t to prevent their rising again. I f the adventurers play a part in discovering and solving the pmbtem, theyu~ill eligible for two standing rewards he one of 50 Gu from the Temple of Manann for information leading to the discovep and punishment of wreckers (although a bureaucratic lay-clerk at the Tern plc may he a little unhappy about: paving out the reward ttricc for the same gang of wreckem? and o n e of 25 C;u from thr. Temple of Uhrr for information regarding undead.

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larger rouns have some form o f paupers' grave, for handling the bodies of rhose whose families are unknown o r roo poor to pay for a funeral. hlrhau~h tllevvary in some paniculars, they all share the same function: t o acctpt the hodies of the impoverished clead in a dignified and sespecrful manner, and then to ensure that those hodies arc disposed ofas quickly as pc>ssihlc.s o rhar there is room for the next poor unfortunare. 'The following example is birlv typicaI. Prominently pl;~oecIin thc graveyarcf, often cEose to rhc pares, is a c;~nred Stone sarcophagus hearing an inscription in ReikspEel: "Built hy the Council and the Ternple of M6rr for the Amenity and Relief of the Poor and thc Sanitnrinn and Safety cif All. Anno FR-i7."
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A PSSING ACCOUNT o divers NOTARE and INERES77JVG f PERSONAGES, the PIACES where they MAY BE FOUND, and the

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M A S E R OTT0 DRUCKER, wl7ose trade is t?3e MODERN and N O W L ART of PRINir7NG, by u~J3icl.~ W T i and IJVERESnNG WORKS as such tl?s present are daily placed before the DISCERNhYG PURSdC; i

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MRS7E.U LUK4.5 PFANDLEJHER at the Sign o the EWJIJOIV PAWN, f a D M J R IN MAGICAL GOODS and OTHER CURIOSl7TES;
INFAJMOUS GREENSKIN RAIDERS commonly known as MORBOC 'S MARAUDERS$who by their ERRIBIX DEPRADM70NS and WIDESPREAD Oi!I?RAGE,S have made themselves a WELL K;IVOIVN MENACE t POLITE SOCJETJ.: o
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%e RENOWNED and WONDROUS PRNDFNQNIUM CARNWAIAI o DOCTOR WOIZGANG HOLISEHER which BY APPOIAOMENT f TO THE IMPERIAL CROWN and those o divers lesser nations f displays CAP7NE BFAllMEN and other FOUL M J S - S W E N THINGS ivr Towns and Cities across rhe Old World,for the AMRZF5MEw DEJJGHT and E D I F I M O N of the PUBWC AT LARGE;
And the NOTORIOUS pair o SEIYJWORDS and TROUgLESEEKERT f

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h o r n 4 s GOTREK and F E m , made familiar t the EDUCRTED o RFGWER hy the chronicles of WiZZiurn King Esq., late o AIbion and f now o Praag - these ERUDITE and KEENLYPRTCED tomes made f
RFMILY AVAlIMLE tbroz~gh mdeavours o Marcus Gascoigne, the f Gent., at the BLACK ISBRARY

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Chapter 10
New Millcnnialists arc viewed as a threat by the city nuthoritics, and therefore wishes t o keep his actiritlos sccrrt. 1:vcn i f thc authorities d i d not closc him donrn. thcy cnuld, h ! various surwptitious mrans, destroy his presscs and put h ~ m of business. 50 avoid this, no calEcrs to his office. out n o matter h o w hard they t n : can canvlncc h i m t o print seditiou~ litumture. I n order r o do so they w i l l first need to contact an NPC Agitator. who wiEl arrange an i n t r d u c t i o n t o I>tto, (see Contacting she New Uillcnnialtsts, hcltmw)
Callcrs at the print rvrwks arc ~rt.t-tetl wirh a chcen; hut slightlv croah. "llello, what I can do fnr you' Wotrld you like a scat2 1'11 just move this pile of paper and ~u can sit ctitwn hcrc." His olcl body nic,vcs stlrpncinglr swiftly. and a clcan rag 1 soon whippcd out to wrpu the two scats i n front s

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''Woulci you like a glass of uinc while we condurr husiness~ I always say that n l i n l c wine helps t o smooth the passage o f the day m d makes negotiatinns ao qcr much more smcwthlp" \T'ticther visitors :iccept his offer or nor. ( k t o prh~tclv asks what sort of print work thcy art. looking for Hc w i l l prmr am-thingfrom one-sheet flyers to chapbc~oks (booklets r>f 16-52 pages m:dc h v fotdinp one large \hc.ct), longcs pamphlet\. ;lnd rvcn large' hooks.

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INTRIGUE
Of to'%1'rintwr;nrks can bc 1oc;ltcd i n any major c i y . accordInR r t l rhc GV's nccds. In Midclrnhcim, ir wnulci he i n onc o f thc many sirtc struct.; that make up thc IIknd district: in Mnrirnhurg, i t w o u l t i h u i n the tcrnplc nnd universih. rlistrtct of thc Tempt-lwijk. f:rum t h r outsidc. the huildlng I n r ~ k s like an old, shahhv warchol~sc, lc d ~ f f e r e n from ~ t s e i ~ h h o u r s . lit1 t n Ahovc the door 1 % a sign that reads, "Otto's Prinnvr~rks leaflets xnd honks printud t o arder". Behind the d o o r is a smalI. d i m office, wherein can bc found C)Id Otto, the proprietor. C)tto s~ts Iwhincl ;I large. ink-spattercrl dcsk. which i s strenm with a ~ s o r t c c lpiccc5 o f papcr. Rchind the desk are shelvcs htapcrE high w i t h hc~nks and pamphlets. guidcs to the civ :in<! flvcrr ;inntlrrnctng various ci\+Ecfuncrir~ns. From hehind ; c l o w d d o o r can hc ticarc! thc murcd mttle o f prcsscs and I type blocks aa the apprvnticrs go about their dailv work.

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Printing Costs Orto's rarcs are rrasonahle. Assuming a p r i n t - n ~ n onc of hundred booklets of sirteen pagcs. Otto charges 8 s h i l l i n ~ ~ cach; a print-run of one hunclred copies thcrcfbre costs 40GCs. The cost i s reduced ftrr l a r ~ e nans h one shtlltng r ! per copy for cach additional hundrcd c o p ~ e s ordcrcrl, r o a minimum o four shillings pcrcopv f One-shcct flvcrs arc considerah!~ cheaper, costing only 1 C;(: per hundrc-d shccts. I I c uffcrs discounts on 500 shccts or rnnrc: 500 shccts for the snmr price as 400; I.llOlr sheets for thc same price as 800 etc.

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OLD OTT0 THE PRINTER
Human. Male. Demagogue 6 Artisan
C)ttu looks ahour h8 yt.3r.i old ancl n 7 c a nan old ink-s~ained ;ipron. 1115thick pchblc glasses invartably distort his b c c ;in4 makc h i \ cycs look like they arc buried a foot i n t o h i s head. A map c ~curly grey hair crowns his skull and a =,hire f gciatcc. bc;~sd danglcs from his chin. r\lthrlugh hody is hcnr w i t h aRc and his face dccplv etched w ~ t h wrinklca. Orto's m i n d 15 very much alive and hic c ~ c sparkle from hchind h ~ s s plnssrs, Otto i s friendly ta all cnllcr3, rcgartlless c ~their stxial standing. tic takes the f t i m r rtr rnakc. his callers fecl at home, appearing to all intents ancl purposes a'i an honest artisan tvishing t o providc his customcm with the hest service possible. Hut contrary t o h i s public imnge. Lltto ~so n e of the Icading n~umbcrsf thc h;cw Millcnnialists, a radicsE g r t l ~ derlio ~p catcd trr bringing about a major change' In socrcry both w t h t n thc c r v and i n rhc O l d n'erld aa a whole (src The Nr\v Millcnni;~lisfs, below). I l t t c ~ a rattonal anrl reasonable man, w h o w i l l calmly is arauc his casc w i t h anyone. Far from being E~natical, his all arcumcnts arc hnscd on reason E lc can see rhat a ntion; ~ I Y ordcrcrl societv w o u l d benefit Far more people than soclctv doe* ar prcscnt. Hor\-cvcr, Otta is aware that thc

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Section Thrcc: Pcople and Places

Thc ahnvc prices are for standard quativ work. Otto o charges u p n 2004,cxrra For spccfal layouts and for rhc inciusion nf ncn- woodcut illustntions. It takrs m0 clays to prepare a press t o print a sixrccnpagt chapbook. and a further mr) days to print one hundred copies. O t ~can potentiallv reduce rhr. rime taken to finish l thc prlnrlng. hv working nvenirnr - anrl will offer 'rush johs' at twice thc normal pricc. Ottn is aEsr~ prcparerl to print fuEl hooks. at a cost o f around 2OGCs pcr hook incturlinga simplc leather hind~ng. Thc time taken ro prorluce books i s much longer than for parnphlcts o r chaphooks, mostly duc to rhc. ncud for bcttcrqualrv printing, stitching ant1 hinding.

hcing p r c ~ s e d o ~ v n n t o t h t papcr. Thrcc tgw-stylcs a r r d o

available. and Otto will gcr Into Ercat detail rcgnrcltng their respective merits: Gothic: 'X very nice visual text. Icx)ks good to the cyr. and v c y traditional. Useful h r impressing pcnple, panicularlv thosc who cannot read." 1.trfber: 'X Iittlc hit more rad~cal, this onc. This b c c is ver). g o d for clarir): a hit utilitarian. hut casy on thc cycs for protmctcd reading. Edcal for books and pamphlets." Itnperinl: %n imprcssivc hcc. YCS indccd L:scd o n Imperial slocuments. you know. A good cross bctwr.cn thr other nvo tvpes - useful fr~r shnrrcr proclamar~ons the hcloved of our Illustrious rulers. YOU can't KO wrong with this one. dazzle your friends with your Imperial connecrions." Old O t t o Otto will not shocr- visitors thrr~uphthe drwr Evading from the press room. If askcd, hc sa?s, "CSh, that's whcrc we storc thc papcr. A simple. storeroom. Nothing to interest you." Rut, little known to the auaide world, Otto's prinr shop is thc source of the majorih of leaflets handed o u t hy Agitairr<y. h ' ~ c ~ f?/re; .5crdi h r e ; .5tarrtXt ?t t J.arl.yrtci<ye itdcrr;.h-+ tors on thc S ~ K ' C ~o f t h e city c w n those who are not conS crrAt.St.~ns Arfisarl: Vp'pr?? Restlirnl (~nclutltd profile). in nected to the New Millennialists. Any cause that r.mhanrsses Trappings: Ink-sracned clothes: swod kept wndcr dcsk: 40 the povcrnmcnr. o r calts for lrnpro\+cmentsto the lot of the G(: 11) purse: 156 (;C in dcsk di-,~wer;kcv to dcsk drawcr. common folk. is gixrcnaccess to Otto's print fac~litics. the If pr~nt-shop locarcd i Marienhurg, then Haam Markvclt 1s n (see Ilforienh~rrg: 5016 Doliw r h R i t v r , p.99) nil[ almost ~ certainly he among Ottrl's customers. The locked room holds another printing press uscd The cloor lronl Ottn's ofticc lcads to rhc print room where iwo printinp presses arc tcndctt hv thrcc assistants. Prosolejv for prnducinp, material of a srditious nature. Thc spcct~vc clients arc givcn a pc.rsr)nal tour of t h ~ s room h7 prcss speciaIiscs in leaflets proclaiming the imminent arOtto. whn points out the rc~ws f lead vpc. stacked in racks o rival o f t h e New Millennrum, in which the cornman peoplc an~unrtthc ror)rn. Bundtes o paper lit. on the floor and will control their own dcstinv without being subject to thc f stacks of pan~allypsintcrl k i o k s and pamphlrts line thc whlms of inbred nobles or fat and wealthy tcmplc Icadcrs shclvcs, Orto will cnrcfi~lly g~ticlc visitors around thcsc. hrs (see helow for two examples). I-lerc two Agiratom pmducc apologisrng for thc disorgan~scd state o f the r w m . "K'e have Icaflcrs calling for an end to taxation and thc overthrow of so many lobs to do thcsc days that we find it easier to son the cxisting odcr. kaflcts. soncd into various piles. arc them Into piles on rhr floor than to put them on the shelves. neatly stacked around the room. making a %ark contnst t r l the disovanised mess o f Otto's 'puhllc' print room. 'The S n plrasc srup carefully - we don't want any of you hlling into a prcss." cxistcnce o f this pressis a closely guarded secret, known only to the members of Otto's prcsq and to certain AgitaThe pressrs arc. primitive hut cffcctive Thcv opcratc on a scrcw principle, uith the galle?.s of cornposctl type tors around thc ctty
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THE PRINTWORKS

Apocrypha Two: Chart o Darkness f
At night, thc printworks is mannett hv two Agitators w h r ~ w l r k t hc prcss :incl hand the tinirhcd leaner3 to othcr agcnrs for distrihut~r~n. The\. will attempt to r:tpturc any inttudcrs, hut will hc unaware of any activie outsidc the print rr>t,m. unless this ;lctivitv is rcry loud ~ndeccl (-JO to all 1,;sir2n tcqts). thcrn of bring Chaos cultists, rhc New Willcnniali5ts arc to. tally opposctl to Chaos. k>r Chaos ~ v o u l d mean an end of aZI o d r r and reason. (:hamctcr\ suspcctcd of bcinr Chaos culrists will find thrir lives domc'd h. Agitators sc&infi to ! cxpost them in public placcs a n d nrga~~ising dcmonmaticlns outside their dn,cllings 'She rcccnt Imperial proclamation dcclnring that murants no longcr cslst [sec Elentl? (In n e Reik) has funher futlletl the NCW Millennial~sts' bcEicf that rhc limperor and all nobles are rnhrcd incompctcnts, who arc nnw acti\,cly seckine, to appease Chaos. For all thew agitating. the Millennialists arc. not as influ. cntial as they wnuld like. Although r h e ~ r Agitators are actire. most af the c i h ' s folk rrc usually dcai to thcir plc*. Occasionallv therowill catch the common k,lk In a valarilc moocl, but as ths city's rulcrs arc well awart., the 'moh' is cawly distnctcd hv a hurriedly prcparrd f t ~ t t r d parade. or ,\clacks on public figures rcnd to bc more effccrivc In discomf tint: the Ercat :ind the good. it is difificult to ignore Agitators who haranplc you l'rr)m strcct corners. panicu. SnrEy i l a t l e ~ a t i o n of Chaos an-inrnlved. s

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S kills: i'rrhltc- rpr.rrkrt~. h'i~rd kilo Il Trappings: 1.c-atl~crJ:~ck 1 AP -hod?* (0 ancl a r m s ) worn undcr :in ink-\rained nvrralI. sworrl, d a ~ q c rassorted leafluts. ,

THE NEW
Agitatc>r\ throughout rhe city espousc the beliefs nf the NCIV llillcnni:rli+rs Thc Nebv Millcnnialists helievc that soclcm is unjctst, hcnefitins tthc r ~ c h and pnwcrktl at the cxp c n w o f thc cnmmnn pcoplc. The?. w15h tcl sec a change in

Signs of the Ncw Millcnnialists
\Y'h~lcthc ad\.enturers arc tmvcllin~ around thc c i e , either shopping for supplies o r on another aclvcnturr. draw t h u r atrentlon to a couple rlf flv-posters pasrrrl u p on thc tvall* o f the city strcets.

thc n ~ n n i n g f thc Old V;'orld in gcncs:hl. ancl thcir CIF tn o panicular. l'hc nlcw Millennlnlistq arc undaunted hp the fact that r thc litcral coming of a new millcnnium - according to the Imperial calendar at lcrsr - is morc rhan four hundrcd vcars 1 RATS S VERMIN ;~rt-;lvFurthem~ore, most af the group - and indeed. most EXPLODE FROM CITY SEWERS of rhow to whom thcy preach - h a r t only the vagwest nottun obwhnt a rnillennil~rn Of those who clo. most choose is. Sufftr no M r ! oe to intcsprct thr n n r d fl~~~mtivel!: referring to a new era as mthcr than a ccrt;~inri:~tc.At least o n e quh-group within Forcc the Rich Nobles and Wtalthy Temple Ltadcrs to the Ncnp Millcnniatisr3 has tried to find a millcnnium closer Frec U from thc Plaguc of Rars darly Eruptjag from our s t o hand, using ohscurc I?lvcn and Ihv;lrfen calendars with City's v ~ l eScwcrsl yarning dcgrrcs o rucccsq. f Uclv M~llcnnialists arc. on the wholc, honest hard-wnrkW d the Rich and Fowerful rest salt In thccr Fancy hc ing folk. whn cii~likc Fruits of their laho~rrs rhc going to fetd Houscs. WE, the Common Peoplc. must Suffer thcsc , t h e rich nnrl p r ~ ~ v e r l u l . Foul Crcaturcs! Members point to the povcm anrl dtcav across thc Catch as many Rats as You cza and Throw Them ovcr city as rvidcncc of the rulthe Mansion Walls? cm' disregard for thc common pcople. L our 'Betters' Know what ~t 1s likc for t h c l t Children t Many m u m k m are worto live in Tcrror of t h e e Beans1 s h i p p e r s of Verena, t h ~ Ii t;r>drlcss of Learning and Direct Action i s our only Hope! Justice. and would lrke ro sec an Empirc run hy reaACT NOW ! s o n r a t h e r than by thc whims and personal interCATCH A RAT TOD,4Y ests of the rich Thev view the schism benvr-en the 101lowers of Lllric and Si~rnnr 'I'hcrc zs nn printer's by-l~nc n rhrs poster, hut it i s typic:11 o as nothine, m o r e than a of a N e w Millenniillisr poster commissioned hu an outside sham to rlircrt the com- group. I n t h ~ s case the publishers are the city's rat-catchmon pcoptc from the real crs. sccking to drum up more tmdc hv making rat-catching issues o f the day - namely into a social issue. thcir lack of m o n c s and Initial response to this poster will he good, and the city t h e crlnstant threar of authorities lvi tl be I(~rced deal wirh thc problem. Flowto Chaos. ever, [hew respond hy posting p u a r d ~ strccts leading to on Although adventurers the citv's wealthier arras. Anvonc sitspecrcd of carrying rats coming into contacr with rvill be stoppctl and scarchcrl: thusc found in possession of thc activities nf rhc New rats will be arrestcd and fined. 't'hc authoritie\ take no acMilfcnnialr~t~ suspect may tion to deal dlrrctlv wrth thc rat prohlem.

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Section Three: Peo~lsand Places
The other poster i~onc oizhc Ncw Villrnninlists' o\vn. ancl refers spr-cifirally ta crcnrs i n 7 7 1K t i c r ~ ~ y ~ Within cam~ . paign at t h t time of I M t h on t h R ~ i k Thts may n o t he a p p m p r i r r r Ir)r campaigns sct i n orhcr rimes and places. and the GM should fccl free t o szlhstirure anorher suitahlv intlammaror?. poster i f desired.
r m at ntght, o r thcy can talk t o an Agitator whom thcy h t n r h a r a n p i n g rhc crarvd. Sympnrfi'tic chanttcrc. such as hgitator player chanctcrs ar a c h r n c t c r who s u c c c s ~ h ~ makes lly a flftrfftcst. can rolc-play thcir wnv i n t o thc Agirntors' rtrnfidcncc, an casv enough t a ~ k s thc A ~ i t a t o r qarc alwavq r walling t o talk to pcoplc sympathetic t o t h t i r cause Following a succrssfi~lRltrlf charnctcrs w i l l hc Introducetl to Otto, who will ~ v i l l i n ~ l r teach thcrn the n c c c s w n skills tor their new trade as Ag:tarnrs nr spprcnticc prinrers. Otto charges nothing for tnanlng. hut he w i l l cxpcct them t o work as printers, and nncc t h r y have mastcrccl public speaking. tr, work the strerts i n thcir ncw carccr. Charactcm rvho apposc the ~\gitatorsmay drcidc r o 1 1 0l o w thc hgitator back to thc prinnvorks and t h r n t i t h c r hrcak i n t o the b u i l d i n g to get eridcncc r o ~ i v co rhc aur thoriricc. or r n t o hlirfl t h c ~ r way i n t o thc b u i l d i n g ant1 :trn n g c a mccring with Orrn. I t i s u p to thc GM In dctcrn~inc how convincing the c hamcters appcar to Otto <:liamctt'rs whn are our t o hetray him to rhc- authorities should h a w their work cut out for them. Don't makc it eas!: hut rcwarcI clever play.

MUTANTS TAKE OVER THE EMPIRE!
The rcccnt Proclrmation from
our Bcloved Imbccil~cEmpror

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the Fat Brecchts and Deftclcut Brrln) has turned Thc Emptrc into Breedtug Ground for Mutants!

Mutants arc to bc Elcratcd to Positions of Powcr in an Eflorr to make our Ltvcs Wow!

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END CHAOS!

END POLITICAL TYRANNY!
FREEDOM FOR ALL!
l

Watching thc Printworks
Thc. characters may find thcrnstlccs apprnachcrt h? puhllc figures whtr hnvc hccn attackctl h? the Nc\v %lillcnni;~lists. or by thc authorities tn uncover thc sourcc. of thc 1c;iflcts The chamctcrs can find !car!% by fol!r,wln~ Ag:t;trr,rs clr by hanging out i n ccnatn inns - you ctecide w h ~ c h oncs. You should mnkc surc. horvcvcr. that IOU givr thcm ; Icntl tt) i d n w tht-m to the prinnvurks Charactem watching the prrnmorks at night will <cc h ~ i t a t o n arriving at the hack door to c t ~ l l c ct h r ~ Icnflct.s a n t i r ~ o m e t i m c s rliscus< futurc. ;tct iuns Cierting thc Watch r to o act against Otto w i l l rcquire r.vidr.nct.: a sample ofscrlitiou> leaflcts Crom the pnntcrs trill suft3ctr. i\llcpation< on thcir o w n are insufficient.

(txrcpt Mutants)

This pastcr is rcccnt. and copies arc still being pasted up by Ag~tators acmss thc cin: l'lccause of its scdit~ous intent. rhc c . 1 ~ Whtch are taking them dc~nm fnsr as the New as Millennialists can p u t thcm u p Chamctcrs reading this poster w i l l hc quickly m o w d a n by a politc hut firm Whtch patrol: Watchman: "Excusc us, citizens. Q b u l d you m i n d moving o n while we rudccantc this wall?" PC: "Hut 1 haven't finisher! reading it." ZY'atchrnan: "Perhaps you didn't undcrsrand. Push off unlrss vou n J m rarrcstinp, tor sticking u p illicit hills'" 1\gitatas w i l l also hc hcard call in^ for an end to thc nohiIity and venting thcir splecn againv the Empcrnr and hi5 advistws. The \T':~tch responds h d~spersinp, ! the crowd ancl m o v i n ~ Aplrtrtors on. Yiotcnce is unlikely t o flare, unthc less instigatecl hy the PGs. These street-corner a ~ i t a t i o n s can hc run for as long the GM wishes and could c v t n culmidemonstration. Thc m a i n sole of thc nate i n a I a r ~ c agitations, howtvcr, is t n draw attcntir~n rhc cxisrcncc of to lthc New Millennialisrs. I i a dcmon~tmrion does occur. Chaos Cultists will attempt to make t r r ~ u h l e starting fights and h e c k l i n ~ hy fmm the sidelines. Emplrr. lavalists w i l l also heckle the cron,cl and a small counrpr-demc)nstratmn might be organised. I'nIcss you arc willing to disrupt thc wholc life of rhc cih: it is best t o a31ow rhc dcrnonstntjon t o rakc placc without it. erupting inro major \-~oicnc~-. R'atch w i l l contain any Thc trouhlc rhar occurs. \Yhcrc plavcr chnncrers arc ~nvolved. sirnpkv rolc-play out thc sccnc i n rcsponsc to their actions. Make it colourful. b u t avoic! major confronrations.

-

Othcr Agitators
There arc msnv freelance Agitators i n the city. espousing many different causes from t t ~ c start of thc cPrains t o carryi n g D L I ~ rcrhal attacks on puhlsc f i ~ u r c s Although m c e t i n p . arc. usunllv hcld I n secret. a t'rw innq can hc ~clcnttficd t l ~ c as places whcrc Agitators r e ~ u l a r l y r a n out, ant1 t h c w w o u l d I ~ hr. known tu ninst o f the city's dizsirlcnt :mtl criminal elcments. An?. NPC: Bawd ( o r a PI: Rawd w h o is n:kttvc to [he city) u v i l l he ahlc tt) takc thc rdvcnturcrs t o such a placc.

Contacting thc Ncw Millcnnialists
There arc a number o f ways you can introduce the New Millcnnlalists and Otro's Printworks i n t o your garnc. You can draw the ;~clrenturcrs' noticc t o the various posters sruck u p m u n d the c i p 1atr.r on, when the advcn.nlurcrs arc out aftcr dark. thcy can spot an Agitator pasring up poqt-

A ~ o c r v ~ hTwo: Chart of Darkness a

Chapter 11

Reputation
Among common folk, who hatre Eirtlt. call to pawn or tdvntify rnag~cal rrcasl~ws, AM~stcr Li~kas ancl h ~ c.stablishmc.nt s are lirtlc more than a vague runlour: "EhTou'vc a mmn~ical whatsis you want pricer!' C3011! J.ct mc lonk! No, no idea who you'il go to. l'hc Guild p'mps, o r a hanker.. the Tcmplc ... Oh, rhere's the Red Prawn o r something: rhat's t t . Down In the Frtihurg Expcricnccd advr.nturcm and arcane studcnts and practitioners might know Lukas, from cither pcrsonal cxpcricnce or dircct rcpon: "V'cll, thcrc's Lukas ar the Vcrmilu~n Pawn, and Eittle clse to choosc. You couId take it to thc Magicians' Guild. if you're a wizard. And a mcrnbcr. And you know what y~lu'rc about. They'vc a library therc.. ancl mayhr you can chin'). some old gcczcr into hclprng nut with thr research. Rut thcy'rc nonr too helpful unless yov'rt. wtll connected, and if you're not a mcmbcr - well. forget it. "'Course. if vnu'rc a man of the hith. you can t;tkc it to a temple - though thev don't know s lot about rorcery there. and what thev d o understand, thcv'rc likely ta rcquisizion fur thc gn.:trc.r good, of coursc. "Nope, L u k ~ s your hest het Yc. gods. hts fccs are high. is hut if you need cash. hr's got it, and no qucstionx askcd. I [c's a w f i ~fast and anful goorI - ton good to hc truc, some I sax lie'- hccn around for ?.cars,stl he's got ro bc rcliahlr.."

Vermilion
Pawn
IT'S A KIND OF MAGIC SHOP

Master Lu kas
Master Lukas is a pieasant-looking W a r f i n late rniddlr. age. with a slightly prt~tmrling belly. an air of scholarly drshr.vclmcnf, and cheerful, pcnrtmting hluc eyes. If asked, hc ~vill say that he adopted a human nanw when hc upcncd the hi~siness juqt over n c e n t u n ago, htcausc it d c s c r i k s his '"Cor!Thcrr:f a COOI) ':m, hat i s Ehr..tibat is it?" husincss hctter than his 1)wnrfrr.n namc, n ~ h ~ c h w a s sick he " R l c i z ~ d I knorr! Rtir i t ' s strre etrorrgh ma,qicnl. i f of hearing manglrtl by his human customtrs. This i s partlv Ifere..J ~ eilt . " (tbrusritrg the psi-siz~cl a h j ~ c r rqur ~ 1 srl~e true, hut his main rrnson is thar he wantcd .to [cart. hrs t4p t othrpr 'S c l ~ t v k ) iormcr life behind, cvcn though the skills and knonlerlgc i t ':VIHH<I-II" {Leaping hnckt~c~rd.~ in terror). 'YII'srtlJW<!" Rave him arc. still useful. ".Vo, yn rrinnju If'sjust n rock - l thf~lk " ... 1.ukss has completed thu equivalent of an npprcnticcship " W l l ya b ~ t l e he srrre yore.lba jnrnmin ' if irtln other , r go in hlchemv an advanced carcer as Scholar, and a I.crcl Two folks' facps. I.omk... " {Iennirtg rlrer and tf~/llspi=rirt~j career in daernonolom Flc has sincc mc~vccl awm from the "...tnrtvhe~w llhcttr.r take it tn the Wrmilion Pcrtrvr. lhe stlbitte daemonic arts ro rcsunlc a carcc-r in W'iz;~rtlr?: antl dcspitc c l ~ n ~ c snrm nnd n IPR: hrt~frcltrr e m rrl~ut hc*ctr bp..< go:oocl... I hi* involvcmcnr in thc darker sdr of rnapc, n nlcur datand discr~et. " mon sr~mmoncr)-nu could ncves hopc to mcrt. a dacrnnnnlogi~t. I.ukas tws suffemd m o dis3hilitir.s: neither particularly sinistcr. I.ukas is a l l c r ~ i c pollcn, hut to he s t a g anray from the countysidc. and pchtcn nllcrg is not uncommon amonK normal fork. l i e has also strffcrcd The Vermilion Pawn, pmprictnr Master L u b s Pfand1cihc.r. 5tr~ngt.h LOSS - inconvcni~nt, hnrrl2y c r i p p l ~ n ~ . hut pcrforms scwices ofvital importance in any W W campaign: ' F 3 pan-nbrokcr. tuk;~* n rcmarkahly ngrccahlt sort. is the tdcnrificatirm and evaluation of magic items. Mmtcr Ht. charges a Int for his scwiccs. hut, as hc \vilE pnlitelr h k a s is a l w a sourcc of cash loans for dtsperate advcnturcxplain, sn d o physicians and o r h t r highly rra~necl cm. rhough they'll pav high rates of interest, and must leave prolFcss~onals. Ilc's an amiable hut flint-witlcd t,arg:~iner Ilc knrrws he has an effecrivc rnonopol?' in hi- tndt, rnrl doesn't magical trcasure behind as security. 'The Vcrmflion Pawn mav hc located in any largc town hest~ateto rcminrl thc cltent of lr: '-If you don't lrkc my or city in your campaign. alrhnugh it ought ta be in a scctkprices, well, wherc c l w can r n u go?+' ment large enough to have its own university and MagiLukas is a ~ s p c c t c d memhcr of thc local inrellrctl~sl. cians' Guitcl o r (:olIege of Magic. This i s btrcause in his community. Sincc hc is an expcn in magical collccr~hlcs. hc research Lukas must occasionallv rely o n thc larger refcris especially favoured by rich nnhles, who arc aln-;h~5tming encc lihrarics rsf such institutions. to whccdlc a bit of free advicc nut of Piam on wh;~rs o t t r ~ f the treasures arc particularlv valuahlc. I-lc is a l w a sought-ahcr In M~ddcnheim, shop could easily he located in the Freihurg, pcshaps toward the castern erlgc where it horgwcst at panics. ~ ~ h e ran. offhand comment from I.uka\ r ders ~thcNcumarkt-Osttor district. In Mararnburg, the Ver- "My Chanctllor. I sec y u h a w a sct of Janactk Glr>I,c.~" milirm Pawn would fit well in Kruiersmuur. In anothcr city, prompts t h e t n w ancl nclmirztion oF other aristocratic it \vould probably be tocatetl un the fringes of a scholarly coElcctors. o I . u k ~ s quitr: proud of his Dwarf htritagc, antl mnkes a is district, o r tucked awav in a side-strc-ct fi~ll f pawnshops and scllcrs of curaositics. cnnscious cffort to trcnt I)~':~rfs e n c r m ~ <invrrnrtc xnd ~ I

THE PAWN

+...

The

A ~ o c r v ~ hTwo: Chart o Darkncss a f
2. Booth
This narrow nnm i s Firted with a waodcn hench for patrons. "Come in, nnri close the door bchind you, for p u s onjn privacy and mine," Lukas invites, and will procced n o furth'r until the outcr door 1s closed and lockcd. I,ukas watches patrons through peep-holes. I f h c suspccts foul play, he rt.lca?;es Rlack 1,otus powder homhs rhrrlugh a rncchanism in thc ccilina o f the hooth. Ile dumps t hc lir.1 rlose. nncl, if the miscreants seem rncrelv fool tsh o r stupid, he mav open the lockc~l door and allt~wthcm to cscapf to warn ~ 3 t h e against funny business. If his victims r~ a . n t a r to fie r c d crim~nals,hc lcavcs thc d o n r locked, n clumps a sccond rlosc, and sends a guard for the C i e Witch. I f all is in order. Lukas upens the iron shutters o n thc 2fr by t f t window hctwcen rhr Service C h a r n k r ant! tlte 13otlth. All bus~ncss conducted through this w ~ n d o u : ts and at the first srgn o r trouhlc L~rkas will s1:rm the shutters nnd pour nn thc trlnck I.O~IIR. the If the bargaining is s~~ccrssful. shutters are sealed. Lukas retrdcves the object. returns, opcns the shutter, and concludes the deal. If I.ukas and the client cannot come to terms. Lukas p l i t e i v asks the client to leave, md closes the shurtcrs. Trouhlesomc clients arc assisted from the premises bv rhe guards or. o r if necessarlv, the \Thtch.

Lukas's Business Practices
Pawning Jtems
1.ukas offers 50% of appraised valuc as a cash loan secured agatnst the itcm. His tcrms arc 1% Interest per day on thc lrlan with a minimum credit ctiargc af 20 GC (to c o w r thc cnsr o f his appraisal). Thus, i f h c appraises your Ring of Rhnline, a1 500 G C , he'll l r ~ a n you 25(1 GC on thc ring. Yc~utake the loan and repay it in ten days. At 1% peer itay. L u h s requires the 250 GC: loan, plus 25 GC intercst for 10 clays. for a total ot2-5 GC. I f you paid it back in one day, you'd only owe L GC and 10 shi!lin~sIn interest, hut you'd still have to pay the loan (250 G C ) plus the 2 0 GC minimum cscrlit chargc.
A flat

.

3. Service Chamber
I.ukas kecps his business records and minor magical trinwith a fcw basic reference texts :lnd analvkets in here. al~jng sas tools. Thesc allow him to irlcnrifv most common potions and dcviccs while the patron waits. Notc that all items must bt. andvsed and appraised by Lukas hefore he rvt11 cvcn discuss offering a loan against thc item. o r canstdcr purchasing the itcm. Thc p r o c c r l ~ ~ isc simple: Lukas explains his terms (see r hclow) nncl if thc patron agrees he is charged an initial 1 IIGC for cach item ro ht. identified. a p p n i s r d , pawned o r offcrt.d for sale. I.ukas then withdraws and seals the shutters \vhilr hc performs basic tests on rhc items. Note that if Lukm can't iduntie the obiecr with h15s ~ m p l tests, the client must e stilt pny thc 1 0 GC ;idvancr. as rhc Dwarf always warns his customers. I f tht tests revral the nature and value of the itcm, he opens the ~ h u t t e r s and collccts the balance for his analysis , hcforc announcing his findings. i f thc item requires hlnhcr sturlv and rt-earth, Lukas informs thc cEients and estimates when the?' should return for rhc final report. Pntrons interesrerl in purchasing something from L u h s must cxplain what they seek ancl how much ~ h c y willarc ing tn pm hcforc Lukas wirl reveal a-hcthcr he has thc itcm i n quc.~tir)n, n-hat he will charge for it. Hargaining will nr ;iffc.cr thc. sale pricc in the usual manner.

fee of 211 GC + 5 % of the appsa~sed vaIuc is charged for item analysis, with 10 GC pair! rn advance. His s t a n d ~ n g offer is. "Ilyou think my appmiscd value is too high, I'll huy the object from you for chat amount. I f you think the valuc is too low. hc thankful - ytlur 5% fee is thcrchv reduced." I f Lukas can't fully identify the item with his basic anal?sis test, hc offers his 'advancccl rcscarch' scruiccs. "If I can't identify it by mundane methods. you can rither rake the ohject to someone rlsc, or pay my advanced research fre: 200 GC and 5% of the appniscd value, plus expenses for sdvanccd research." Advanced research takes from 4-6 w e e k , with no maranree of success. kIowevcr, if Lukas can't identifv the Item, the client onlv pays the 10 GC hnsic [cc, and 1s always free to rerricvc the item and take it clsewhere for identification.

Identifying Items

Idcntifyiag Magical Items
In additioii t o rcvealinp: whether or not an itcm is magical, the skill Magfcnl S e n s ~ also reveals the number of powers (i.e. how ~ c I A ~ ~ T ~ L I E thc itcm is). To discovcr just what these powers arc-, a character with the skill 1dptrtif-v hlaglcal RrteJnct must study the item for an

hour nr

so,

and for each

Section Thrcc: People and Places

succcsshl U test (rlnlv onc 15 pc.rlnrttCcl Ircr hour) a sinT fnr n specific i t t m arc hrppv trl pnv. ancl folk i ho cornpl;tsn i gle power is r r ~ c a l t d Oncc the character Ciils rhc tcst Ire . ahrlut thc prlccs h a w trlo hur1nc5s s h n p p ~ n ~ rhc t i n t In cannot gain any mow information. place." hc 53:s I t i s r h i lntrer skill tfi;~tLukas uscs, and the first power ~ If rhe ch:~ractcrsharc c~ffrrcrl price at lcasr as high :I\ a learnt.ci w ~ l R I ~ hc s general noticm o the ohicct's hisl ~F's f this. Lukas w i l l scll rhc ircm to thcrn straight :Iwn?. 0thr.rtory or function. A Cusc I . i ~ h tInjury ring. for exarnplt., wist, he wHl b n ~ p ltrying r o find the hest pricc hc can gut. ~. w c ~ ~h identified 3s a h e a l ~ n g ld ring. or a I S a ~ eof Death r Ohvious P X ~ T in magic gain f IOn:, t o tht tcst c~ut f prolrs~ F o might hr recognised as the work of brario Fettucini. a 'Tilean sional rrspcct. 1.ukas may nlso hc inclancd t o drop thc prlcc sorcercr f o m c r l y e r n p l r ~ v r d y thc Awassins of Sartnsa. b if the clicnt is buying scver;~litc.ms. t3orh 1,ukns and thc With repeated WP tcsts, specific powers (with passwords characters shoutd rest - i f b o t h succec.rt. the pmccqs coni f rpplicahlc) can hc identified. Somc items rcquirc a spetinues; i f h o t h fail. ncgotirtions haw brokcn dawn anrl I.ukas cific invncation r o actintc their magical prnpcrtics. and sincc delivers an ulrtrnatum o pa>+ng thc full pricc o r l e n r r n ~ f this i s penemllv a sccurity pmcaution. rarely is [he invoking immediately. If Lukns succeeds and thc chancrcrq fail. hc phrasc clearly marked o n rhc device. w i l l d r o p his pricc slightly (around 251 o f the rliffrsvncv In a d t l i t ~ n n tht-sc standard rncthods o f investigation. to bcmrecn what he askctl and what the characters c3lli.rr.d) I.ukas atso has rccclurse t n s m s t collection of hooks and and rtfusc to go any Inwcr. If the charnctcrs ~uccccd ancl tools that he can usc if h i s fdrntffiMngicnlArtefc~ct skill Is Lukas fails, hc xvill drop his pricc rlighrlr (as a h l - v ) :ind thc nor sufticient. This rcrcrcncc matcrinl snd equipment k ~ m s haggling continues I.ukas m+ill simply laugh off nnv hi& the h a ~ l sf his advanccd rcscarch, and allnws h1m to cono hclorv the appraised pricc o an itcrn: hc i s nt, Fool, nnd ~ v i l l f whcrc he IcR off. Lcarninp. cvcry. tinue gaining infr~rmarton not scll ; ~ a Ioss unrlcr any circumstances. t t h i n g ; i h r ~ l ~ t item is cxtrcmcly difficult for a typical an Thc f c > l l o w ~magical Itcmc arc availahlc h r salc. :in<[ n~ advcnturcr. h u t men. chi Id's pIav for expcrienccd magical an. storotl o n shclvcs h c h ~ n d curtain. out of sight olthc [hi. Lukas must make an scholars like Lukas. With this rn~rhwl. clients. 1,ukas's appraised valuc and h ~ s asking pricr a r t fnt test tu ohtain information o n each power. listed ahcr each izcrn. Lub s honcsrlv rcpnns thc. r n l c capa. Items ~ i t functions detiberatclv or accidcnrally ohh hilities of thc items to his dients - a policy hc steadf;~stty scured. and itrms of inherentlr obscure function. pmride maintains. Morc cxpcnsivc o r unusual Itern\ a r r avarlahrt m o w scrious challcngcs t o magical scholars. Various clahot o the right s r ~ rof pcoplt.. h u t I - i ~ l i aLccps thcsc st-cure In t .~ ntc macarch prr~ccdrrresarc ;nxilahlc, most of which arc a special cabmet (sec hclow). rither time-consumrng or dangerous, and none of which Items for Sale guamnrec SIICCCSS. + Ring of <;//l of Ton~trcs (onc LIW pcr ctar). Inirc~kc wrth For thesc r r c r difficult cnscs, I.ukas can alwa!-s ask his the words "Spcak and f3c Known to Me" 120 GC: / 24(3 (X:. Dacmon for an appraisal (sec k l o w ) . Lubs gr.nenltv saves + Rln-q o ,Magic Lock (one uqe per cfav) l n r o k c w i t h the f f this as a last resort. sincc thc Daemon chctrges i n quarts o words .'Rat t o Uinc Encrny". 1 L GC 2 4 0 CC. 0 humanoid hlocwl. 1.ukas is a nicc fc!l.c)a: ancl dislikes such + R f n ~ nCrrre l,i& I n j t d ~ f (two uscs per rla?.). Invokt n th i practices, hut he i s alqo a pncrical businessman, and w i l l the words "In Shallra's Uxrntr". 2-0 C;(: ' 541) GC:. usr this resource when all othcr mcans h a w failed. + Ring of C ~Li<r$t Injryv (onr usc per dnv). lnvokc w i t h P Purchsiag ltcms thc phrase "The hlcssing of Shallya o n this one. w h o comcr Lukas attrmpts ro setls ircrns for dozr'ble their appraised in humble supplication". 1-0 GC; '3-10 GC. + Rfi1.q o f P r o t ~ c t i o Agafn.~t n Chnns 3.250 GC ' 6.500 G C . \raluc. O n thc black market he scrls for n Inwr-r price, h u t ar + Rirzx of Pmtecfion ; [ a i n s t Chnr~s (one use pcr dnv). a greater volume. Since i t i s almost imptxxih!c t o huy magical i t r m s clseWhen ~nvukcd the phrasc " l : h a o ~ avert' In \olkan'\ by where, the doubled pricc is really ~ t h c h r . "Folk looking r name!", p r t ~ t c c t i o n a ~ t st ~ r turn. t -050 GC L. 100 (;C;. l i 1

Apocrypha Two: Chart of Darkness

THE VERMILION PAWN

Entrance

1 (locked)

Section Three: F'eaele
+ Rtr~*q Prolectlon +\Knft~s/ of c?~ar~s (thrrc uscr, per dav). \T hrn snroktd bv the phrase "Hv the tlarnrncr o Sigmar. f Blast Yc. Chnrjs btcnd'", protccrlon lasts for I turn. 1,151) CIC 2.300 C r C + Ktrinyhtns Ifclnr. 1 AP r o the hcnd. i n bittt.rcrl conditlon -& 111 GC: 8213 GC. Srr-orcl o Prr~rt~ctinn,l AP to all hod\ arcs\ (onc uuc f + per dav) \t'hcn in\-okvd ht. thc p h r a w '\X',lrrl mint cnr.rnlesr. pprtcction laqt5 for 2116 r o ~ i n d s . 190 GC 380 GC. + Srt.ord nJFrnr. \\ hen ~ n r o k c d t l ~ c h n s e "'l'lclcl or bv p dic'", thc wicldcr r a ~ l s c ~ j m rt h c v opponents for 2D6 In rounds. 500 (( ' E ,000 < I ,: ;: + IJn,qer n/llcntb 2 darnagc 8'5 GC; 1.-50 GC. Mrrt-P nf Flcrp (one tlsc pcr dav) Enrnke with "S\veer drcxms and anv wcrlrn %truck thc ncvt 21)6 rum\ makes in a ,Wtgtc t c ~ with n - 1 0 pcnalm or falls aqlccp tor 1 n h t u r n \ r 1 1 ( ( 1 0 0 (r<: + .$@or lk*rtrlrf I f tdeclrl E f ~ t ~(&m rp U S C ~pcr clav). In\.okc. a ~ t h "Serve \ l c ~ r rand rlic, l:ndcad!", and thc bane cffect w i l l I w t 13nr1lftic nruf c r c n r ~ r c i- rrn~cL4-5 (,l: <>W( d .

and Places

+

+

+

+

.

evcr. S t-uplsinrd ahovc. ~f \cmconc tcn~cfic.*tfic c.~l?~ncr I ; n-lthout I.uka\'\ ccln5cnt. Sihinnc* ~ l c c f ~ ~ l l ~ m;itcrt:rli\c.. o n t c ~ p {or cvcn i n w l e , a< hc'5 nc)t rhar h t ~ fhc r.rhincr. rlf ) form< ID6 sinuour stalk%cndvng i n mouth5 ,ind chcws o n t h r irnpnwirlcnt victim. PC:\ \r~ilE .~irrr)maric~llv hc srrr[)ri.ctv/ (unlc.i~they have seen thiq happcn hcforc, i n rvhrch c:isrthc! arc allo\vctl an 1 t e s t ) This \\ill all(>\\ Sih~nncfto clcI i \ c r 1 I M - ~ ~ c c t c c f u !i t c ~ 51, tach \vith tic a d d ~ t ~ o n a l h at cffctt of at-ldcr root ( s c t IC'FRP, p.82) Unahlu to ront:itn h15 amuscmcnt. C;jkinncs rhcn chartcm like a magpit. g l t , : ~ t i n ~ r w t r h ~trttrmphanr attack, r n r ~ k l n g prr~hahl\-clr n \g \ the ~ I<ttnl. :ind ~cncr:iIlvrnak~ng n u ~ w n c c f him<clf a o I.ifc a* Luka*'~ scn-:lnt I < ntlr such a h a ~ t \ h i p iorSikinnc\. 'Tn- ccruplc o f eons ns :I Ixwur k ~ c m t > \omctlmc. :ind n \cc hen v i ~ u ~ k c hc r ) h s r n c \ . "1 hc ( ~ r r a t c r l I[." T);rcrnon\ st;tnd arnunrl all d,n and krck n ~ o l t c n rrlck ant1 cctopl:r.mic 41meo n ?;nu. No fun, bclievc you rnc " W hcn ~ l ~ r n r n o n cSikinncs cauws d. frnr. hut ts unahIt tn Ic.;3vu the cahinrt \ hilst i n cnntnct w ~ t h t hc 1% not whl ~ , jccr t o instrifiilitjp I f thc cah~nct dci< .;troverl, he 15 irce to srtnck n< a I.c\\L'F ISacmon.

.I

4. The Lab
Lukas d ~ most of his Arlranccrl RCs qearch hcre. I i i z clrcnt \r.mlccs takc up onlv a< small porricln o f hir tlmc. Thc rcmalntlcr IF ppcnt on pcrsonal protects - rna~ical sruclic~ rcscarchor ~np. ltcrns hc has purchased for h15 own collcctron f'wn t h t Magicians' Guild dues not havc such a finc collcction o f magical rcfrrence hook9 pcrrrncnt t t l 1.ubras's t ~ r l c Thc v,iluc o f the rcfcrcncc works and tool* if tncalcul~hle.It n o u t t l hc rrnpos<tblc to 1 cvcw tome ancl tool: imtcad. . it i f chamctem pet into thc 1:1hand <tan asking awk\v;ird q ~ i c r t i o n s about Lukns 5 cquipmcnt. the GM should improvise currnstvc.lv Mapcal ircrn\ o f grcat vnll~c. ~ n rbr tere4t are r t o w d ~n.i!de what appcarx t o hc a metal cabinet. Thi5 1s c n chnntetl with a spell qimilar t o s U'nrd of I#rhiiidancr (cce Rrafrn of JorCP?): anvnnc o t h t r than I.ukas who attcmpts a opcn thc cabfinet musr n makr a WP tcrt or find thcrnsc.lvcs unahlc r o dr) CO In addttion. anvonc who doer manapc rrl opcn the cahin r t qcts off thc c~tht-rcffcct of the < p c ] [ , i m m c r l ~ a t e l y rum man in^ Sikinncs. a Lcqscr Daemon w h o i s sworn to scmc [.Ukas for lfl01 war?. TIrc Datrnnn IS ~ntcltigcnt, speak can ancl IS ~ n c r t d i h l v~clous. t can t o m v I rhn~rsandur h trnv toothy mourh~, each of w h ~ c h dvlivcrs a scrpcnt's por~ r l n o u sh i t c . (IY'hcn S i k i n n c s ts around. I.ukas fccdq ir s II\,C rat dailv - a d~%coun~inp, expcsienre for the rat, Y K ~ U t?c rurc ) can

Contents of the Cabinet
I n the cshinct arc four i t ~ n w <:IIc'. for ,111 r ~ u i t c x,~lu,~hlci i t onlv rlC ~ntc-rc\t h t o cc,Ilcctors %o s c n ~ i h l c ,td\cnturt-r rvoi~ld constdtr paving ruch pr1cc5 + BOOIS( ~ U I I C\XChcn ~ n v o k c rrvtt h ~ l the n orcls "Ciracc i*hevond 5 n !c". 5pr~k c n In 'l'ilcan, thc xvcarur rt.cctv~.+:r t40 bonu5 t o Fellnw~hip Itlng a\ a\ thc hoots rcrn:r~non t h c ~ r hcct Pr1m.irtlv r ~ ~ n t c r c \ t o u r ~ l l c c t r ~ tor I;ucci l n. i s a cnchantcs cif \vicic r c n t l t m X . 0 0 0 GC / 1 0 , ~ O O i C l C + fir Jrr~nnfofTnitl-II/Jf/ Thc wcretr of rcchaming tfiir t.lvcn w o r r l - .I\ well as thc C~~ncttc~n d c v ~ c c arc Iq~ut. o f thc hut the ~worcl r t a i n ~ cnchantnicnt. r 1f5 'Rr~n-lilln s rccordcd ac hnvrng J~ccn i n Scn f:lf m r r ~ h a n prlncc 01 Lttc L3rcl t Cenruw collcutor'\ rum l . S ( l t r (I(

3.000 C , ( : .

+ TIJPfirnrtd oJlflr~rchtrlt~ \Y:intl o f a
Jrt i n

thc frtrnl rh an chnnt ttafl w ~ r a ~ t carrrtd fist at the tc~p. I.urrc'ntlt. 11 X 111 I n n l v f u n c t ~ o n\vhcn ~ n v o k c d1~ Ilarrlar~n, h o has h r c n dc:irl for ' 5 w vearc I t might he pos\ihlr. for the cnmmand phracc. t o he altcrrtl hv a rnmtcr cnchnntcr. hut i t a-nuld dcrtrov tllc collcctihlc \;lluc r ~ rhc itcm s.Orlrr Cl(; f

Sikinncs

- the Daemon Cabinct

6ihinnr.s n o m a l l v keep* his mouths shut, a< ordcrrrl hc hi< mnrrcr flowl

1 n.on0 I,(:. + Tile Rnrl o f t h l iftb Prwt ; ~ n ~ ;~ncicnt clevicc o f o b r c u w o r i p n and function. hut has a widc n.p~tr.at~an folklc)rc ~n a5 a staff o f prcar pnwcr rf the othcr parts wcre n-scrnhlrtl. At p r c r t n t . nn m o r t than a f a h ~ ~ l o u scxpcnqirt t i ~ + tr rimtry lo.non (,C 2tl.l)nn (;c: Tko o t h r r item9 s r r n n CIIF~IZI: hilt not for <ale, nclthcr i s pnrr~c~~!:!rlr~ \.:rluable, hut horh arc rvmarkahlc + 7'in.vr l r r t r o r r r a hnrllv h:irrcn-d m m nturc s u ~ rrt n r m o i ~ r t for n humnnnid m.c> i n c h c ~ tall, cn~r:r\-cd\\ ~ r h rhrcc

A ~ a c r v ~ hTwo: Chart of Darkness a
runc.5, none r)fwhich h a w h r c n rdcntificd hy L u h s . Its origin. function and value ;IW u n k n o w n + :l old-pinrecl Fimir skrdl I-itkas has identified ir from :~ncicnrchroniclrs as a d r c o n t i o n from a Fimir hatrlc standf ard, b u t has hcun itnrhle to rlcterminc any details o thc obrcct's functrr~n. Vallluc unknown.

Two Wardogs

I3orh arc tr:~tnc.d r~nlr 1 1 ) ;tcccpt i t ~ o d Ironl I.LI~:I\

5. Rear Vestibule
W'hcn Lukas i s not oresent. t w o war dogs are hcrc. un. chained. Othemisc. they arc kcpt charncd outsidc the build~ n g ' s a r entrance. w Any attempt to opcn the false dmr causes a triplc dose o I3latk I.ot~tsbomhs t o dmp from a concealed trap d r w r f in thc cciling. Tht. rclcase catch for the sccrct door i s hetwcen WO stones to t h r l t f t ofthc h l s c door at knee-htlght. A thin ohicrt rhrce inches long must be inscrtt-d hctrrccn ~ h t atoncs and prrr.;ed d n w n In u r d c r to mlcase the catch. : tt~hich rlren ntmains c1pc.n for one m u n d -just time cnnugh to srcp t o rhc sc+crr.t CH~ ancl g o t h r t ~ u ~ f f o w t r r r . pre5sII h, ing the catch docs nor reveal thc location nf the sccrct door. s o those clever enough t o f i n c l i t w i l l prr,hahly assumc i t upcns thc l'alsc door - hrh. heh*

.

ADVENTURE HOOKS

6. Guard

Room

W'hcn I.ukas is nor present. twn guards sir herc :mtl takc t u r n s napping. IYhrn I.ukas is prcsrnt his personal hod?
guards takc over, permitting the regular gunrds to run cr. rand< or take aimc off. Lukas is a gracious and generous employcr. Borh I-ukas and the m a r i f s on dun' have kcvs t o tht. sturdy locks on the rcar cntmnce. Only Lukas has rhe key to rhc locks o n rht. door I r t ~ m the w a r d room t n rhe r r a r vcstihule.

Additional Sccurity Mcasurcs
Plavcs c h a ~ c t e s s conrrmplating breaking and e n t v u p o n 'The VermiIion Pawn should hc- r~crmittecl Int rcst t o anan ticipatc sornc o f thc fo!lnn.ini deterrents, or may b e inrorrnt-d of them h v lncal criminals, at your discretion. I.ukas has dcstpncd e l a h ~ m t c prccsutians to protect his Inh ant1 h i s \r.nrr.<, b u t he knows that making his shop a k~rtrcss n o t sttfftcitnt to discot~ragr i\ thc deciicdtetj thief. Thcrcfore, he pavs a suhstanti;~lp r t ~ t c c t i o n t o the pmrnifee ncnt r a c k c t c c s ~ hr~sscs f !hr. c i y . No scnsiblc lncal thief n~ o n.clnld think o f encrr\achinp, on the tcrritor). of these prmerhu! crime hosscrs. F t ~ n h c r .I-ukas has ponrerful friends in the Magicians' Guild. w h o n~oulcl happy t o help h i m track d o w n anyhc one who vinlatc.cI his privacv o r ransacked h i s treasures and research f:~cilltles.Consequently Lukns n-illn u t r ~ s k i s life h in r!cfc.ncc nf hjs shop, confident rhar h t can pursut. thieves I ~ t c ancl wreak a ~ c r r i h l c r vengeance u p o n thcm.

The Vc.nni!ion Pawn c:ln feafurc i n campaigns as a Iocation ro bc visited at ncrd or d s e as a sourcc of adventures i n rts own right. Perhaps the k s r appmach Is to let chxnctcrs *j>it thc shop oncc o r mrcc, and then Rer d r a m in mare decplv when one of the followinp: happcns: 1. A raluablc m;~gical ircm i s stolcn from the player characters o r from a parron o r cult of the PCs. I t is s u ~ ~ e ~ t e that they approach Lukas and cntisr h15 aid. antic~paring that the thitvcs may try t o pawn thc purloined magic;ll item at his shop. 7. A master sorcerer with a unique telepun booth enr lists rhe aid o f the PCs. ' 3 fcllow has a finc p a ~ of rnaptcaI h o r s P want. I'lltelepon you inside his lab, right past 311 h i s drfcnccs, and all vr)u havc to do is find the lraor% 1'11 ~ i r c you one hour, rhcn telcport you right out. Sslc as houscr." 3. I.ukas get5 a wind ols plot ro hreak i n t o to his lah. fir hircr thc PCs as extra guarrls. though 1 he says. "I tioubr 5 I'IIneed much help. Ican rake care of myself." t n particular. Lukas has n o t sccn fit t o rcvc.ral the secunty sccrrts ot his lab t o hi5 temporary ernplovets. I'ride comerh before a fall Four Chaos mutants enter thc patrun's parlour. One with incredible strength rips the i r o n shutrcrs aside hefort- the Black I.c>rus takes cffcct. The PCs. sirtlng in thc guard room, hear a shriek and a sounrl o r e n d ~ n g f rnctal shutrcr?, Now what> I.ukas managcd t o open thc front door before he w;ls bashed u n c o n s c ~ o u ~ n othe murants, still g r o w horn No the Rlack I.otus, are I m s e insick the lab.

CAMPAIGN TIP: MAGICAL ITEMS
Thc magical items Eictctl for ~;11cin 'thr Vcrrniljon Pawn e r n h d y the two bawc principles o f thy Ideal Nhrhammer Fantasv Magic Item: Ct~Eorr$trlD~fail invoking phrases and curious hisThe tories, for example, give the itrrn+a Ijtrlu personality \YPlrho u t this approach. rn:~gic items a n . generic shotgun> in their fantasy contexrs. LirniterlPorrler: Imponant fns two reasons: first. because it kccps the campa~gn'qMagic Qurlricnt under the (;M's contrrd: and second hecausr. i n v o k ~ n g item w i t h Iirnired an dailv 'charges' i s a significant tactical decision, d r r c i n p i n g prudent applications o f a scarcc resource.

Sikinnts
~

-

Lesser Dacmoa
I I I I I ~ ~

~

In u n t x l ~ r r i tform. >nh~t~nc\ l .kppc:lrs much Iikc- a tr;lrZir~onnl Ihcrnon, but w r h 3 vt.r\. tong trlnguc that flicks around with I~ghtning spryd. H i s h l t p attack is poisonous, ancl ns

I

I

I

I

I

Mv one regret about 'The Vermilion Pawn' is thar Sikinncs is in a place whrrc nu PC is rver tlkelv za cncnuntcr him
Pcrfcctly plausihlc- and a p-cat rcllcf to the PC, no dorrbr hut i t seems a shamr t o wasrc s o charming s little nasy So maybe lots or sorcerurs. Chaos hrrldies, and rich, cvil l01 k
have cabinets with Daemons likc Sikinncs to d r f r n t l them lvin~ around where PC burglars can find thcm. O r maybe you want to Iravc onc 1y1ng around i n thc steer somewhcrc. Yclu'rr. wclcomc.

A FINAL NOTE

n ~ t thr. Ilzcn~cln's h bound Form, has the effect of adder root. ilaernnn also has the skill IcIenr~fi~,2fugfcaI This u n i q ~ l c .4rreJrict ancE i s alli)\x.ed as many attrmpts at discovcrinp; po\vc.rs as h e has quarts of bt(>od. 1:aiEurc to makc the W rolI doc5 n o t prrcluclc further cffon, ancl only a liighlv pro. tectctl ~ t r r i ~ v i l hc irnmunr frum thc monster" prohin~s. l l

Section Three: P e o ~ l cand Places

Chapter 12
nf ravening. bloorl-crazed man-flesh eaters. Beslrlcs. vou'vc pot lots of neat nrc'n'gohho figures and hrin~ing thcm our will make a c h a n ~ from fip;ur~ng c out thc d c t a ~ l of snme complex c m power-stniggtr with cults, ins trlRuc and other stuff that your plavem wit1 promptlv ignow. So here's a hunch of ravening. blood-crazed man-llesh caters who will happily go into town alter rht. PCs and r l ~ a rhcm our. Thc Marauders pose some inrrr~sting, unusual and serious c h a t l c n ~ e s vnur plavcrs, not lea.;t of which i~ how for to stop an organised hunch of at least scrni-infelli~unt monsters from despoiling, p i l l a ~ l n ~ catlng eventhing ?r)u and hold near and dcar when they u u t n u m h s vim hv at Ic-fist n hctor of ten. h<lrnirtedlv. k,ur-sc.t1re C)rcs arc going to bc dead rncat rf t h q tanglr with the Uiddcnheirn "Milrtiao r ;I hrlpade of the Ernpen,r*s finest. hut. slncc rhcv spcct;klisc In attacking Small Toumes. guarded by Ye Avrragc Wi.r.c!?. Small Tonne ,Militia. and h c i n ~ long gone hefore thc card? shows up. this isn*ta problcm. The challenge facing the PCs invofve.es [a) delaling the Marauders until help amves,or (b)welding the hap1r-w farmers into a potent fighting,force, in S P ~ ~ P ~ I Sc~nttrsnr style, and bcat~np .Marauders on the field of battle. the Oh. right. Or ( c ) maintaining their self-rcsprct afrcr hightailing i t to rhc hinterlands. Morhog's Maraudem are the Old XVorld equit-alcnt of the mr>tclrqclcgangs which, according to movie Iorc, tcrrorisr much o thc CTnited Statcs' Wrest(:c)ast. Ug1\: ft~ut-rcrnpcrrd f and cven fouler-smcllin~, they rrprcsent rhe pinnaclc of Orcish cirilisation. Bascd In a mountain rdngc locaterf conrcnicntly nrar 'to your campaign area. frnm time to time the Marauders sallv forth frtm rhrir hiddrn ~rronghold tcl terrorist: nearby Humnn villages. Though thcir cx:~ctnumbers \-an fmm excursion to excursion, thc Maraudrr~ are cornpnscd of around eighty Orc foot snldicrs, a duzcn (;ohtin \li>lf Ridcrs and b c m c e n m e n v and thirty Snotlinp a s slaves (and emergency food supply).
clangcnws den

DA BOYZ TO ENTERTAIN YOU
Morbog's Maraurlcrs a r t a cheerfully vicious hand of eightyodd Orr and Goblin raiders. to march m nrnssp Into your carnpalgn and cause troitblc. Q h y d o you need this? Well. some pla)rr characters are a little reluctant to go out into thc wilds and mix things up with the rcallyncat-monster.har1-wvh lurking around the edge ol the world. It seems thesc PCs. would nther hang a h o ~ rown. e n g a ~ i n p dulE political intrigue and the oc~t in casmnal dry-~ulching r bushwhackingofan unarmed mcre chant, than ao our and seek their fnrtunu in a dark. hidcouslr.

ORGANISATION
The .Marauders am organised into firc units: four of20 Orcs and o n e of 12 Goblin Wolf Riders, bdditinnallv, four or five Orc teamsters manage thc gangs' three si~pply wagons nncl lthc 2 Snotlings whc~ ' pull them. an <)cc Top dog ip ~lorhop,Throa~slitta, iron-fis~cd of Icar.

some reputation. Bcneath M o r b o ~s Bulg, his 1icutcn:int. i
and the unit leaders Gaglug Dogbreath, Sogrotld Stunt? Flayer, Margrogg, Momma and Br~ggradd Tusker. Discipline 15 etficicntly enforccd. by Orc~sh standards: eve~horlr does what Morhog savs or hc kills thcm

Da Boss
Marhog Throatslitta is a m e r c e n a v turned bandit. t i c achieved his present position hv the t imc-honoutrd tratlirtons of treachery and frrocity, and bv defeating thc previous leader. Roplohh Gutripper. in single combat That he issued the c h a l l c n ~ emerc minutes afrcr a S r u n ~ stuck Roglohh in thc stomach with a battle-axc only enhanced his

reputation for shrt-wclness. In his youth, Morhog regularly fought against t h e Stuntics, and thc Dwarfs' supcrfor unit cohcsion and drill played a significant part in succcssivr Orcish dcfcats. t lc has tried tcl impose the Stuntics" diwipllnu o n his hand. alheit with 0n1v lirniretl success, as thar kind of otganisccl

Apocrypha

TWO: Chart

o Darkness f

activip is snmt.a.hat alirrn to Orcish p s y c h n l o e Rut h r must I t must he conccdcd that this is remarkably effective he doing something right: the hand has hccn highly sucwhen used againsr Human caval,? oken comprised of guys ccssful- ancl, as hc hasn't yet hcen sliced open by a S t u n ~ pcrched on horses which tend t o panic wticn confronted n o one h;hs seriouslv c h a l l c n ~ e d rulc. his by Wolt.es. StllI. somc clay ht's going t o pick a fight with somchndy o n wtll-trainrrl homes ant1 get a nasty surprisr. I n pitched hnttlcs. IMorhog uscs his cavalry o n thc flanks. Vice-Boss They rick far around t h r hattlcfirld ancl attempt t o hir rhc The scconcl-in-command is thc aptly namcd Bulg, a good- cncmy from rhc rcar, t l i s r u p t i n ~ rommunications. pm-tick. natured. (for an Orc, an!wav). t a s y g o i n ~ kind of Orc. Inrel1ng the men, and. hopefully. killing n r sc~ttr-ring n r r n v t Iigcnt and a ficrcc fighter. Rulg Sacks amhitinn and i s quitc cornmandcrs. 5atlsfird w i t h his position. This distinctly un-Orc~sh nutlook Anothcr function of the cavalry is to mund up dcsenmakes Rulg an exccllcnt number W O . crs. This doesn't particularly entlear the WY'c~lf Ridcrs t o Morho~'s troopers, who arc more than a little disgruntled at he in^ hercIcd likc sheep - and hv stinking Gnhh05 at that. Ncedlcss t o ssr: rhe W ' r j l l Ridcrs slecp w i t h t h u r mounts. ' l'hc rest of the gang are your average Orcs and Goblins: a ensuring that thc Ores don*t cxpress thc-ir annoyance i n thc fun-loving hunch of blonrlthirsw killcrs o u t for a good time. traditional fashion. ! Thc \laraudc.rs rccn~ati n the samc way as the old BritThr ~ Z I I I R d c r r b r n n c r displays ;I srvl~scd ' \volf ripping ish N a w (by press-ganging likely lads aftcr a few roo many thc throat o u t o l a horse. Each u n i t member wears n hrmc's 1 h e r s ) sc) desertion is m r n c t h i n ~ a problem. hut. as t h r of skull motif an a chain around his neck. Manudcrs' cli%ciplinaytechnrrlues arc cvcn more invcnSogaodd Stunty-Flaycs's Gang tive ancl bnrtal than thosc of the Rrltish Navy, most recruits Thcst arc thc Mamuders' shock troops. Rernarkablv fcardon't tn- t o run away more than once. Thc Marauders are divided i n t o five units (four i n f a n t ~ l e w i n battle, their motto is "\Ye n e w t met a Stunn-wt didn't b like ... lY.1TIJ SAL'Clil" LlsurlEy itnchoring thc ccntrc o f thc one cavnly), each w i t h its own particular charm. Einc, the Stunv-Flaycm deal, mnrc darnrgc (ancl takc more ! CagEug Dogbreath and Co. - da Wulfboyz casualtlcrs) than any other unit. Thew :!re. obviously. the cavalry. I:onsist~ne, of E2 Cinhlins I n rcwsrd they rcccivc finrst chnicc of treasure (afttr o n Giant IYblvcs, thcir primary joh is t o make sure that thc Morhog and Rulg) and thc hrst recruits. They also march at Mamurtcw aren't surprised bv an cnemy force: o n the march. the front of thc column. whcrc. as thcv proclaim. .'13vcy thc c a \ ~ ~ l rroams b r aheacl, t o thc sides. and behind the r. body elsc can cat our zoggin' dust!" column looking for cnerny acriviry. This means that they The Stuny-l:taycrs' b;~ttle standard is a jet-hlnck banncr oftrn opcntc out o M o h g ' s s~ghr. I)a Roqs affords them f so w i t h a golclen lightning bolt stashing across it. LTnit mema large clegrec o f autonomy h e r s sport similarlr shapccl <carso n tnch chcek (gained from (~nglug, leke many cavalv cc~mrnandcm, s a ~ l o r y s e c k c r . rhc pang's strikinplv disgusting initiation rerernonicr)" i ;tlwav< o n thc look-out for a chance tcl do sorneth~ng incrrrlihty foolhardy and romantic. IY'hcn encountering en- Margtogg's Maggots The Mnxqots arc .In unkno\vn quantiv: virtually thc cntire emy cavalry. even I huauity outnumhr.rrd. C ; a ~ l u is Ilkclv I ~ unit is composerl uf new recruits. Though Marp+ogg,t h r i r to sound rhe chargc :hnd attack wtthout hesitation. leader. is a seasoned wtcrnn, he is nn untried untt leader. anrl Morhog is keeping a c l o w cvc cm him. I n hattlc, the Mamots arc stationt.d adjncrnt t o S o g r d d Stunyt'laycr's gang. nrhcrc i t is hoped thcy w i l l henrfit hv exarnplc. .Margrngg ha% not yt.8 dcturrnincd his unit's Ilattlc <!andard. Espcr~mcnts with s t i c k ~ n g largc numlwhun of insect larvae o n a hanncr have thus far prr1vr.n unsucccsslul. .Margmgg k t r p s himself smeared w i t h clung. cnsurina that hc 1 als ways surrounded hv swarms of fl~cs.tic. sets this as l ~ v i n ~ up to the unit's inspiring name, h u t his unit has n o t yct acquired [his charmtng habit.

Da

m

i I

1

Boggradd Tusker's 'Ogg Boyz
1)ccp~te thcir u n c o m p l ~ i n t i n t monikcr, the 'ORP; a~ Royx are good, steady, uninspirctl Fighters. They fcbllow trrrlers wn-ell. ancl Morbog considers then1 trusm~orfhv (hy C)rc~sh stanci:~rds). 'Their rtliahilityqunlifies thcm for imponant, t x ~ not r nccvssarily glamorous. jnhs such as guarding trcasurt., holding a flank without dirccr supenpisron, polng of! on thcir a w n to gather food, etc. Bo~qr,~lrnrl(l's o y have no war bannrr. hut Plrmki, thcir R pig ma>cr>t.accompanies them into battle (unless, of mursc. she's hccn eaten nnd they haven't had rimc t o fetch :I new one). The unit rncrnhcrs wear head-drcsscs adorned wlth the finger-banes of thosc they have defratcd In hatrle.

Mornma's Boyz
Momma's Bov,: arc without question the grecdirst and tmir s t unit B the outfit. They am an undisclplincd rabhlc, even n ktr Orcs. O n the march. Mnrhog or Rulg has t o r - n ~ u r c that

Section Thrce: People and Places
they kccp pace with thc rcst of thr. gang. They're terrihlc dcfcn5ivc t i ~ h t e n who will break in thy facc of any dctcrm~ncd assaulr. Howcvcr. tcll zhcm thurr's [not, honzc or food in town, and all thcv have t o do is tnkc care o f thc~sc 'orrihte 'oom:ins i n the way and 2 hey'Il charge i n like sharks in a Iceding f r c n q . %hootingat opponents (mm a safc distance places little straln crn cither rhe ncgligiblc courage o r thc htlundIcss n p x i o . rlf the Hoyr!.Mr~rhog has given them t hc gang's small strppry of h w s and arrows. Momm;~'s Rn?.z' war banner shows a svlisetl sun i n the middlc of which is a hcalx pierced by a sword. Each of t h e BC)?-/ ti-storms himscli with as much cheap jtrwellery and trinkets as hc c a n c a m ; rhc more ofrhrs tawdry sparkling stuff an OK can clisplay thc higher h ~ status with rhc Nay. s Theft o a unit mcmbcr's ornamentation is common, and f more than oncc an attack has sl~>nctlu w n or stalled hcd cause thc R a t 7 have stopped to fight over fallen comrades' jrwcllcry. Incidcnta!lv, Momma is a male Orc. He tends ro react mthcr v i o l e n t t ~o anv commcnts about his name. t
opposition deveItlps. 11 follorw that i f his victims how mrnt derilrmination than cxpcctcd. M o r h o ~ w i lhack off anrl look l for casicr prey. Howcvcr, Ores have great contempt for Itatlcrs\vho run awav from danger, and this contempt 1 5 usually c x p r ~ s s c d by thy rttpcarcd application nf pornreri objects to the subject's totso. While M o s h ~ l ig immune t o that panicular furm s o f contempt, h7 virtue c># his abtlity t n break anv Orc whn trim ~t into riny bits. h e does have t o sleep. 'l'hu~. finds i t hc n.unhu.hile to krcp the respect of h i s suhnrdinates. So, unless the ndvrmary is reallv tough, thc Uaraudcrs w i l l artack. If thcr w i n . fine. If they losc, well, getting whrpped takcs the r'dgc off the most ardcnt hloodlu\t, ant! the Orcs can retreat w t h a u t shamc or dishonour. In hattlc. the Marauders evince all rhc finessc and swlc o your average hunch of football t h u ~ s l'rontal assault is f . therr mcar anti drink; sivw manocuvrcs such as flanking nttacks are only to he used as a 1:ist resntr.

Unit Cohcsio~
A single Orc, off by himself. is quite lfkelr tci C ~ C ~ E ~ C that perhaps this business ofwandering around in fxr-off land5 pupulatcct br; hostile Stunties, Humans ant! Elves i s not such a hot idea. He misses his wifc and pups, he isn't petting cnough t o eat, a n d his feet hurt. Such ;in Orc may just drcidc t o chuck it all in and head for home.

STRATEGY AND TACTICS
>forhog's nhjccrivrs an. stra~ghtk,ru.;~rcI movc i n unchnlIt-nged, dcspoil, plllagc and burn, rhcn get out before any

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A ~ o c r v ~ hTwo: Chart of Darkness a
Morhc>g is quite aware of this u n f o n u n a t c t c n d e n q Among his troopers. Thus. as a rule. his nrcs upcmtc i n unlr3. Occasionally, thcv may split dorc-n to units as small as l(]-C)rc tcnrns, hut only thc hest t r m p e t s (Wolf Riders and Stunty-Flaycrs) w i l l he allowed to do rhiq. and only then under spcrrial circumstances. In game terms, this helps rhc GM who finds himself runnings sk~rmish hetwren the PCs and large nvmhcm of Orcs. h u n i t memhcr i s forbidden t o go k v o n d I2 yards from thc rcst of the unit. Clrcs beyond this n n g c \ w i l l n o t gain any benefits from rhc u n i t I c r d e r " ~ Leadership mting: ~fpossi~ ble they mill attcnpr ~o gct hack within t h i drstrncr as soon
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R l c n a u n i t has k e n on its own for 2D6 hours,make a Leadership r o l l fur i t every hours (hascd on the unit Itadcr's Leadewhip raring). I f srrccessful, t h e unit continu e to follnn. Morbop's orclem, E i t fnrls hv less than JOY,, ~ f ID6 Orcs an. ~ n ~ p i r u d c[[) scbrncth~n~ t h e r to r~ than what they were orclcsrrl to. If i t fails hv ?!l'?, or more, thcn 2116 Orcs slip off Sec rhc OrcEsh M a l i n g c r i n ~ Tnhle hclow for enttrtaining examplcs of Orctsh hchariour.

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UNIT BEHAVIOUR
This section provides you w ~ t h hunch o f fairlv silly charrs a and rahles yc~u a n use to d e t e m i n c how Morhog's Wamudt crs react ro circumstances. \ l l i l e these are n o t exhnustive (or cvcn neccswrilv scnqihlc) they may give vow hints on how the Bad Guvs d n things

Morhog, Rulg and the Vblf Ridtts may ignore the shnve.

Army Cohcsion
M o r h g likes ro ktcp c v e ~ h d ivn sight. Since he's usually operating dcep i n hostile territory. hht rccogniscs the danRcr i n s p l ~ t t i n g furccs u p . I t simply rnakcs good tactical hi* hcnst. t i kccp evcryhody i n easy support distance nf each ~ arhcr. And it's not u n k n o w n for entire Orc units to leg it o r attack each other when left unsupcntised. Thus. a n Orc u n i t w i l l almost alwayr he w i t h i n 48 yards o f another unit. Orc units outsidc this distance without spectal ordrrs w i l l always attempt t o pet back within range as w o n as pocsihlc. Mc)rhag may ordcs units t o go outside this n n g c for spccific purposes, e.g. "Stay ' r r e an' guard dis hridge o r 1'11 ti 'bite ycr hnins out." Discipline (i.e. fcar o f p u n i ~ h r n ~ nw )l l kcrp those Orcs o n the job for around 2I)h hours: after that trrnc, however, t h u r t is a good chance thar thc u n i t w i l l hep i n to clisinrcgratc rn an amusing bshion.

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Initial Onslaught Tablc
t'sc this table whcn :I u n i t of Ores ~ ~ n c x p e c r e dmrct a lv hunch o PCs. Mxkc a Lcadetshlp rnlt for rhc unlt and apf ply the modifificrs 1i~tt.dt~r-low. s r thc t.cadershlp rrh rhe l hlghcsc-rankccl lrn.dcr o n thc spot.

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I n i t i a l Response Unit reacts,Iikc a ~wll-nil& mnchine. imrnerliatrly doing whntcver is mrl\r apprt~pri:~tc..

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'ITnit mills around for D6 munds. thcn does whatrvcr ~ c c m so he t most apprnprantt.
L'nit mills around for Dh rounds:

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cach munil l$ Orcs leavc for Parts llnknown. 1D6 Orcs run aw!: Rcrnainin~ Orcs do s o m c t h i n ~ wiIdly ancl cntt'narnngly inappropriate: charge rhe tncm): ~mpcacti (i.e. murtlcr) the Icadrr, ctc.

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Orcish Malingering Tablc
Roll a DlOO o n thc fc~ltulvine, tahle whenewr an unsupervised hunch of Orcs fail their Leadership rot].

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01-14 Horseplay: Severat Orcs are engaged in a ficrce I~mwl, while others place hers on rhc outcome. Thc fightcm tnkc D.3-1 Wounds during the conflict. 15-2R Rorrgh-housing: Cikc l-larsepla?; except that the Orcs t ~ s cweapons. Fighters take DO Wounds,hvstandcm takc D3. 29-43 Foraging:The Orcs go oSland look for somet h m to cat. I f guardinp, the supply train, D6 ~ Snotlings disappear rn~sreriously. 44-58 Pep Rn/!v. Some o f the Orcs in the unit hold a compcrition to see who can come up w t ~ h the hcst dcrogatnlv terms for another unit. I f the orhcr unit comcs within hearrng disrancc while this is going on, sec rhc descraption for R o u g h - h r l l ~ ~ ~above. ng,

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Section Three: Pcople and Places
Fr~rlotdgI~. Orcs arc off snmewhcrc, carchThc ing a kip. Thcywill rcappcarn-hcncvcr thc G U sccs fit. '5-89 Rtrll Se.ssfnn. Thr frustmtcd Orcs plot t o k i l l Morhog ;~ncltake over the Marauders Nore that thcv never havt rhc guts t o c a r v it out. 90-00 Sick Lentte: 'rhc Orcs dccitlc thcv h a w contmctcd some harrihle slckncs~ from exposure t o nIl that unhealthy tr'rcsh str and sunshine. The)* gn t o Mohc~g ancl m a k t d a h r a t e pleas t o hc a l l o n r d to go homc and die. IMnrhop liqtcns svrnparlietically knocks a fcw hcatls togrther, ancl sends rhcm hack to r h r i r unit.
59--4

STAGING TIPS
W1r.n designing advcnttlrr-s arttunrl t h t M:~s;~urlcrs.' q im. it ponant to rcmcmher that r h t v srgnificnntlv outnumhcranti outgun rhc avrrage hunch of PC:< Thc \Yi)ff Ridcrs arr prciha b k as fasr or faster than thc PCs, and a l t h r ~ ~ g h Mr>mrna's Btl??' RS is not particularlr h i ~ h i,f rhcv all f rc rlfl'n \-c)lltv o f arrows at rh' PCs, s<>rnr.hodyis proh;~hlr gnlnfi t r ) gel well perfomtrd. In hand-to-hand cornhat, a unir of Orcs wll. at t h t very least, challcnple thc PCs. Two o r m u r r nit^ WIII prohahly wipe thcm ottt - i f rhey don't. y o u ' w hetn tot) generoz~s i t h the experience paints and m a p c items. w To stand a gootl cllance o r success. rhc P(:s must he ahfc rt) attack smaller RFOUPT o f C ~ C :ind WC their mohilin- and S tactical supcrrr~rin. r h r hest admntapt. %lostimportantl!: to r hcy have to have the option to r u n away when t h i n ~ hcs gin r o gct ugly - i n orhcr worcls. cmplov g ~ r c r r i l l a t:~ctics The PCs ~ h o ~ ralso consider the hencfits r l f invnlving t h t ld locals i n an impromptu rniIitia group.

just Following Ordcrs

Tablc

Roll nn thc f o l l r ~ w ~ n g tablc whenever Vorbog gives ordcrg to a unit llcc Mnrhng's Leadership score ancl applv thc Leadership morllfiers listed hrlou: If the u n i t is any distancc from Morboa, Da Hnss must either g o and give thc nnlcfi h~rnsclf sund a mcsqc.nRr.r. hot11 ofwhich take time. or

Usc Maps
To heIp thcm 2 0 deal w i t h M o h g and his merry hand in n sensihle way. vorl have tn provide rhe plavcrs w i t h fairly dctnilcd rlc.scriptions of r h t t c m r n area In nrhich the encounters take placc. I f your scunnrio r c v o l w s arnunrl t h t PCs trying to stop o r delay rhc Orcs from getting from Point A rn Pr~inp vou sh(n1lc1dmw u p a falrlv d t t ; ~ i l c dm:lp o f 11. the area hetwren the nvo poinrs. so the !'(:F can pick spntq a t which t o set up ambushes. The remain must hc complicated c n n u ~ In support thc h PCs' actinnr. Flat. open plains. for cx.uamplc. w i l l nor pro-

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Result
['nit irnmr.diartlv ctoeq just what Morhri~ n-ants it to. Unit takes Dh rounds to get somcd out, then does whar Morl~og wants. tinit citherrloes nothing o r dithers for n6 rnunds. and thcn does the w r o n g thing.

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linir c-ithcrpnnfrs ( m 6 Orcs n i n away and rhc remainder m i l l mund chaor ~ c a l l y ) : j r ~ r r r / p s {cvenhody n~shcs 13ft find srmcthina t o kill - rvcn annthcr unit); cjr does what thc G.M finds most entcrtainine;.

Whun onc o r morc Orcr h a w hcrn fn~tnclguiln. of same inappropriate beh:~riour. pick onc (IT thr. fnllrming: FThrnin~: n r h r j ~ x t s his e m , then send4 him hack M h t n his unll.
Sfem Ukrning: Morhog clouts h i m o n the head (causi n g I)! Wotlnds - \lnrhng may n o t iusr ~ s his fist), thcn e scndr film Imck to his unlt The Orc's p r e s r i ~goes up a l o t t in his unlt. Dentotinn: Orc is dcmotcd to h o n o t a Snotling. Gets ~ to pull a can, anrl w i l l hc paten it the army runs rmt r $ f h o d beforr. hc is prnrnotud hack up to C h . Fines: Since mosr Orcs h a w n o rnonev. an Orc i s fined a hmlv part. tccth. fingers and cars For Iight offrnccs: arms, Icps o r sen5itirc h ~ t s serious offcntcs. li)r Fxecrrtion:TypicrlZy i n somc incrcdihlv dismsring f a ~ h ion. Ilavt- n Itmk at the S p a n i ~ h Inquisition, anrl the Roman and Aztec I h p i r r s , f i x csamplcs

Leadership Modifitrs
Morbog i s accompnnving unir R v l 15 accompanying unit ~ r n i t surprises f'C+ (or hot h arc surprised) ['nit has rlcfcatcrl PCs prtviously L n i t 15 attacked i n flank o r rear I - n i t ha5 lost tr) PCc prtviouslv tinit is scpasatcrl from rcsr of:~rrnv

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Apcrcrv~haTwo: Chart o Darkness f
rtdc ;1nv c!~anceof t a k i n ~ u v t r o r gaining surprise. I f thc c P(:< arc- spottcrt. it \v112 Ilc nigh o n ~rnpossrhlc for them r o l o w !heir pursucrs I;ucrrill.i tactics a r t only cffi-ctivc in mountains, f o r t ' ~ t s r other placcs w i t h plcnty o l ;innoying o choke point+ tvhrrc the PCs can n ~ a k c st:inrIs. rivcrr hchintl ~vtiich thcy can snipc at the cnemv without Icnr of rctaliation. strcp g r q c \vhcw tlicv can d r o p bouldcrs u n t o Orcs' ~ hcacls, r t c Oncc ? . O ~ I ' ~ C shnlvn rhc p l a y c r ~ your h3n~isomc'lv drawn map, thcv hhr~ulrl lusc it t o plrlt thcir ovcrall s t r a t c n fbr the ntt:rck. rlrfcncc. amhurh or wharcvcr. O f coursc. lthc map i.n'r rlct;iilcrl c n o l ~ g tfor thcm to lay out thcir posrtions tor i cach assautr. IIorwvcr. thcy could r l e c ~ d c In? an ambush 1.0 .tz thc only lord on the t71griver. k,Pock thc only pass through thc rnount:~ins,n r hit thC Orcs whcn thcy rrarcl dorvn tlrc rinatc track that lcads through thc Iorrst. Yoticc thc phrases 'only ford' and 'only pass'. Hcrc':, a snc-akv trick to convince v c u r plavers of your GMing hrjlI~nncc. Ifynu d c < i ~ r-nilr map sa that thu choke p o ~ n t s n and k ~ rlckns~vc t tcrrnin r)n it arc obvious. your playcm w i l l nlrno\t cenarnly chr~rjxc o fight Irnm thcm. Bcaring thiq in r mind, r.ou cnn make u p srnallcr-wale racrical map$ o f t h e w :trcas :thcad o f the pamv. W'hcn the playcrs sas -'Okay, tvc'rc w t t i n ~ at thc pass. What's it look likc?" you t;ln srnilc up smugly ancl w h i p r)ut your ~ m a l l r map. r

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tactics; art:ick isolatcd unlrs at your discretion hut don't engage t hc main frjrcc." R E . m m p l ~ : the PC:s watch, anuthcr ~ r o u p ? As uf dotrallty fighters heroically attack (ancl arc earcn by) rhc. Urcs. Apart from hricfly satiating thc Orcs' appctitc, this If shoulcl pivc thc PCs loud kor thol~ght. thcy nccrl furthvr hclp. a hattered suniror of ttic. fight stumhlcs i n t o rhcir m ~ t l s tgives them sage worrls of a d r ~ c cancl r h r n (ofcoutir) . , drops dead at their tcut. T ~ Y POld C n m p n f ~ n e rTi,o or thrcc Orc scouts (wcll : rn arlvancc o f thc rvst o f the band) harc captured a wagonIwad of rcfu~ees. The PCs kill the Orcs anti r c w u c thc v11lagcrs. ORL. o f ~ v h o r n a c m c h e y roothEcs+., 1% arthrlrlc (h(i man. t h t scarred vctcmn of a thr)usantl campaign%,who givr.5 t h r m b i g hclpings o hi4 hard-tl-rln tvisclr~m. f Thp L a s l R ~ s o r f :"You r r r l l y want tn charge i n t o 80o t l d Orcs? t l r i ~ n i I. lnw intcrcstin9. \Yi.ll, okay. hut f n t , cvcnhod!. m r k c Cool rolls

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ADVENTURE HOOKS
Shcrman's Match
'l'hc M;~mudr.rs have bccn spmcd heading towards 3 largely unprrltectcd towm. Thc PCs. hcing unfortunate e n r l u g l ~ tn hc i n thc arca, v r ~ l u n t c c r arc ru-clcrctl) to clclay thc col(or u m n u n t i l the Frnpirc's troops can come t o thc vitlagc's clcfcncc. T'hc vilEngc i s cntirclv populatrd bv p u t l m t t l a l f l l n ~ p:itifist bakers wtiu arc. n o t thc sl~ghtcstuse in ;I fight. sr, the !'.(:S arc on thcar own. The PCs now gcr thcir chance. t o dutifullv chop down t hc p~cmresquc scenery and block the mad. They can shoot at the Cjrc l e ; ~ d e n from h e a v ct~ver, makt. slash in^ ;issaulrs zlgalnqt thc column's flank ancl rear, ancl gcnr.mI1y kccpvcn f i r . I f rhcy do wcll. thc main filrcc of gor~d guys show up i n tlmc t o save the village: i l n o t . they shaw up alrcr thc villngc is sacked.

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Morbog Has No ldca What H i s Up Against!
!a 1% imponnns IO rernen~her that, at firqt a n y r v . .llt~rhc,g is going r o bc. u n x r r c r i l rhc n:tturr. of his c~pposition.If rhc I'(:s .1tt3ck firm rlnc o t i ~ s f flanks. hc might reasonably [car r l ~ ; i tthis i.i nothing morc than a divrrsion to cover a larger. rntlrr tlnnpcrous a s w i ~ l from the othcr sidt. Until hr. is sure. t tic i c n o t going t o orrlcr his r n t i r r cavaErc. resorlrco tr, thaw sltcr the c.nc.mv, n o r as hc gc~inp, It-avc his w p p l r tram to i~nsupportcd nct ~ send hi< cntirc forcc into u n k n o w n tcrraln nftcr ;In u n k n c ~ w n numhcr of z o ~ i nhurnies. ' 0.1 r-ourre, il'thc PCs arc. parricularly succcsshl and dn too much darnnec. he may lazr h ~ s rcmpcr and do just th:lr. giving clevcr P(,\ the opponunie t o hushwhack the supply r n l n or Icatl t h r ~ purs~tcrsn t o an even nastlcr amhush. t b r i (;M. vour challenge is t o provide situatlnns which allo\v thc PC* 11) pursuc such opticlns.

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Rcd Dawn
'E'hc %lz~rarrdcrsa w marched in and tskcn over a small isoh lrtcd valIcy. Thcy'rr busy ptlIaging and making fun of thc poor. hrlplrss villagrrs and f:irrntrs. 'rhc PCs gc't t o t ~ hnnc dannas ruund thcir hc:bds, o i l u p t h c ~ r musclcs. and do a Ksnlho numher on thc encmy - i c pick 'cm nff rlnc hy one, m:ikt h~t-and-run ;~tt;~cF;s ;tgainst thcir supply tmin. etc !.spcct~ni: litrle opposition, thc Orcs ha\^ convcnicntlv hplit i n t o units. cach r r c c u p y i n ~ village or hamlet s c r ~ r a l a hnurs' distance from thc othcrs Thc f'Cs mcs.i up onc o r mroof these I x f o r r tht encniy figurrs out wh;tt-5 going on. Then the Orcs gct togcther and 1.111 hack i n t o rlcfens~v' positions, sun din^ thc Vbll' Ridcrs out t o t n c k dorvn and rlcstray thcir attackers. 'Thc PCF cngagc i n scvcral running battles with thc WihT Riders, evrntually kitling enough ( ; o h h \ t o m;~ke rhcm VC? unhappy M o r h o ~ gers fed up, burns ;I hunch r)f rilEagrs. take\ h15 I;kclen rrcasurc. wagons ant1 sornc. v~llap,crs'.;lavcs lunch, an<! hcarls hack trl tllc hills. Thc P I 3 can cither at+ rcnlpt to hamss the rctrcrting column nnrl rc5cuc thc v~llagrrs. r i r cmvcnly tlccidc thcy'vc donc cnoufih and go hornc.

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Morbog Marks thc Spot The Marnudcrs h:lw made a scmi-pcrmanrnt camp in a valIcy - rlghr on thc spot whcrc the PC5 h e l ~ e r u somerhing intcrcsting IS b u r i r d flow can they convince an cntirc ~\.arhando f Orcs t o movc from sorncwhcrc rhey'rc. happy or altcrnattvetv, h o w can they sntak i n t o the mirtdlc r ~ af husv Orc cncampmcnt t o d n srjrnc hcn\y cnnh-niocjn#" Ront~s cxpcricncc points if thcv can convvncc thc Orcs to
do thc w(1rk For t h t m .

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Section Thrcc: People and Places
Morbog Throatslitta
Morhoe, i s h r w and p o w u r h l l y built. F c sports an . E tmprc.ssivc army o lhciat scars (from h15 mt-rcenav f days). xvcars a hlack hrcastplatr. and pot hclrnct and canics a v e ~ c u i l - l r x ~ k i nhnrrlt-XYC. c shou-s off\\-ith p. H a string o f clriecl Stunm cars worn as a ntckl;~cc

Gaglug Dogbrcath Sogrodd Stunw-Flaycr.
Margrogg, Mornrna and Bogsradd Tuskcr
Thcv'st your standnrrl mtltlev lot. II:IR!URsmilts and talks to himself all thc timc.. Sngnbdtl I\ more atldihlc than noticeahlr, suffering from scrcrc hnwcl prnh]cm\. Nnhndr*r too surc what ~ W a q r o g ~ reallv looks like undcrnrath the lavem of filth t~ur thcv know-~ v h c n he's arounrl a l l nght. Hoggradd is a tnlc hc;~con:hc has an rnormous nose ant! a voice that sound4 11R.ca foghorn. ,Momrna is hypcractir-c. Thcy all drcss i n Icarhcr jackets and hobnail hoots.

Skill*: \t-z~t<,!/ottrttzcq. ) o l / ~ y ~ - /~ ~ y~ ~ t t ,r, t ~ q K r f l l , . ~ c ~ s ; l i <h I ~ t r Or~cbtrtcrtrc)~r. iTirlil. <pci-il~Eist i . n p c ~ t7~ i " o - / ~ f z t l f I ~ ~ d Il i ITkf~pon.~:rfko dlffg/?fs .V !</or4 , 5 ' f t - i k ~ ; Irrjtdr~:\t,yp Strortq. I * indlcatcs alreaclr inclurlcd in profile) Trappings: Breastplare ( 2 AP, hrldy); helmrr ( 1 hp hc;~rl!: nl.l#ic hatrlc-:txim + 2 damagc: acqt~trcd from ( it
nn almost rlcad <;hausStunn).

Skill+: I Kitlc. .j!r/kr. ~ f r b < 1. ~ tj i o r t * dI Trappings: I.r.~tl-tcs i:~chcr r l I /\P -:~rms,hndy). hob( nail l , o c l t \ : SWUKI: R' arrofvs: s h l ~ l d I AP: all): how ( F ~ V ~ M I of shiny trinkets. <;CSwonh

Bulg
R u l $ 5 nnmcd ;~ftr.rhi% ~ appearancc and docsn't sccm mind. Hc's easily idcntifiahlt by kin^ h i ant1 fat. ~ nith a Icering CSrc i'ace ratrntxd across his h u ~ hdly. e rf!.ot~ get ~ l o c c n a u ~ hyou nr>ticc , rhr. Irk t a r as rni?;~ing. Bulg keeps th~n&+ simple and c:trrtcc ;I norchcd swcrrrl nntl shield (which sports the .;arnc design as
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Sogrodd> Gang: 20 Big 'Uns
I?spccially mean anti ugly-tc~rlk~ng lot~rsol<licrs. Thc! dnn't feel pain likc you nnrl nrc.

Skills: ~ ' O ) I S ~ I ?.~\/c-o/*o/ / h u i r ~ ~ t i d ~ .{tt-rL-t, II~~ h'. .lft*y/>f,l* Rloti,. Sfrtkt, t o Imjrrrc~. Trappings: Sword; shield ( 1 AF? all): dirty loincloth; c ; 1 4 ~ ) l g r stmpp~c! hack. o~ 10

Ski11%: 8fr1L-<U !it,eht1, / < l o ~ t . , l AP. all); armour 1 I AE hocl~ 1.

Trappings: Sworcl. shicld

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Mornrna's Boyz: 20 Arrcr Bovz
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Section Three: Pcople and Places

Chapter 13

The
m

Not many hanri~ts can rmd. cvcn whcn t h t worrlr are short ancl to the point. I.ongc-r worth dcfcnt c v t n Iltcmtc bandits cntircly and Icavr. nhr few properlr cdr~carvd one\ sinpulasly unimprcsserl. Rut even thc mo5t stupid. moqt 1 ~ norant bandits know t o Icavc this parricnlnr ~ ( h l c c t l o n OS trarellrrs w c l l alnns.

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WOLFCANC 6 HIS MEN
l'hc Pandcmrlnium Carnivak ancl Purlpatctic Mcnagcric of Wi~nclcrsis exactlv what irs name s a w it i s B t r a v c l l i t ~ ~ zon ol'stmnge animal;, some o f them t&ncd and all owncd hv Ilr>ctr>r\Y'rhfran~ 14otlscher. Hc is a <elf-proclaimed 500thsayer. sage, hcrhalist, traveller. one-trmc actor and thcstrical imprcsario, an expert several tirncs over u p o n animals b t h rn~mdanc and unnatural. f r i r n d to thc nohihwof *CVe n l prominent statcs, writer and collector offolklore, nlchrrnlst, fcnccr. drinker, c h c f o f distinction and horse rloctor of no mean skill. And those arc merely rhr. accornplishmcnts that hc chooses to tcll pcoplc a b u t . W'olfgan~. you mnv h a w gxthcrcd, is not a man whrj as undersells h ~ r n ~ c hfi , carnivnl o r mcnagcric. tfr. hi15g < > r ~ l l s c a u t~ hc prclurl of his mcnagrric, f o r thcrr: arc fcw such o collections of Beastmcn i n captiritv a n t v h c r c in rhc Old \Yi>rlcl, let alonc- carried around :~hr,arrlcarts. Onlv thc pccling paint on his cart* give% irnprcsslon that the hcttcr an davs arc. pone. Ir'olfgang is assisted i n h i s work by a tcam o c i ~ h huf t mans anti a Ih-arf. t t l s chirf assistant tn most rn;utcc% is Renhorv. w h o \\,as oncc a sarlor from Athion and i< still a very rough man. Rcnbow givcc ortlers to thc kcepcrr and hantl!crs. Big Anders. Litrlc :\ndcrs. Hcnoldo. [van, Magda and Mikhail. They do all the hard work. The final h t ~ m ; ~q i n (;rann\ Haller, ancl R c n h u r knows h r t t c r than to t r l l hcr anything. Shc cooks for the rcst and tells fonuncs rvhcn the

Carnival
THE CIRCUS COMING TO TOWN

This is a short road cncountcr that can h e dropped into the middlc of a n on-going advcnturc. You could simply use i t ar onc rnorc cdd cncrrunter t o nForryyour playcrs, o r vou could set up some o f t h t characters here as potential allies creates lonpo r rncmics for your PCs. Afrcr alI. a wisc (;>l tcrm storics as w c l l ss quick adventurcs. The Advcntur' I-looks section ~ i v c orhcr ~dt-as to how it could hc linked s as in to other events i n your campaign

INTRODUCTION
O n evcry Imperial highway thcrc arc travclkcrs o f many kinds. Most arc tnvellinp. ~ 8 t il purposc: somc stay on thc h move brcausc they h a w n o homes: hut for a few the j a w ney itself has become the end rather lthan the means. Fivc heavily annourr.6 bullock c a n s and thmc brightly painted cardvans make an intcresting sight o n the roads of rhe Empire ar any time. Five hheawlv armoured cams that haven't k e n anacked and r n b h r d ;we d r ~ u h l y inrcmsting. An)-thing that needs that much puarcling must hc ver).valuahlc Inducd. O r VC? dangerouh. Pcrhaps the words picked out in chccrfrtl colnurs o n the canvas sidc-awnings give some clue as to why thcsc parricular c a n s can zrarwel 3afely:

Df)CTOR IVOIEGAVG IJOIJ-TEHER'S PrtZ'L3EL;M(3.Vf~IM CARVN-il- t PI'RIP4 7ETC ,lI?:.V/\ GCIERIfOF IT'T1.VDER.T 5 7T~c Grmtest Collectf on of ~ ~ l n n s r r o s i r i ~ s R i x r r e and Crentz~rps !lark FoiiEn~ss I P I ~ Caprii)iip. of I in appf?~rrnptrr C ' r o r v ~ r ~ d !o H~nds f f h e Old Ikrlrl o
3 1

nnrl rf ??m?,,' I.rrnds Rql'onrl.

Amnzrnte>rrto :ill t r - l ~ rlirrinthe .lfenngerir o and Its J>c*nz p n s i .4cc~pt 5t1hst l t PS'~ BeJfmv on(lr-rsirr O r r 'n I::vPs! no ~
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Section Thrcc: People and Places
wnvs marks its victim with r uisihl' mutation hcfnrr. any moral rot scts in. which is often thc oppc)sitc o f the truth, Thc notcs and marginalia which M : ~ ~ n u q \Yblfgang and hatre addud to thc hook arc prohably of much mrwc interest to anv t n l c scholar n l Chaos r h ~ n original text itself. I t the coulrl hc sold for up to 25I)GCs i f the right customcr could be found. Anv W t t h H r ~ n t c wo~11ci willing to pay goal r bc m o n t y I o r this Iwrlk. hut it's m n r r tikcly rh:~tt h r y rvr,uld pmbahlr accusc the hook's holder of an unhealthy intercst In thc "witchcric o f (:haus" just so that rhcy coutd pct their hands o n i t for nt)thing. The scconrl hook i\ iY'c,lfgang+s cmcnsircJorrmal and .Votes IFon Rtwsrrttrrr rtr~cl/Ire l i ~ r t l Helmr,lnnrs nnd I'rlnatttsnl IJRhits 77~cwnJwhich is m o r t In thr naturtr o f a notcs portfolio o f s ~ r i h h l ~ c l 2nd sketches than a propcr h o o k . It's obvious from a cursory glance through thesc papers rhat \Y'n!fgang has bccn very t h o r ~ u g h n his work. Thcrc a r t I anatornlcat tlmwings, lists of dicrary habits. and rnz~ch else as wcll, which would bc of interest to almozt an?.scho!ar o r lowmmter in the Old \Ybrlcl w h o was snrcl\.in~ o t ju5t Reastn men hut the cfFecr\ clt" (:hno~ gcncnllv. This hook \\,ould prc>hahlv k t c h ;rrnuncl ~ O O T , C sfrom thc r i ~ hcustomer. t The final volumc i%printccl copy of ;I hook entitkcd a T m ise I pan the .Tat lire rf IT+zrp.~rorte nnd I t s I'SP.F tile in Arls : ~ l c h ~ m i c n?rd,ll~dicn/. nl IY'olfgnn~s identific-d as t h r i author. anti t h r hook was printer! in rhc cin. of Parn\vxi i n Rrctonnia Again, it shoulcl tw clcar from the extcnsivc notcr that willfgang has made i n the hook's margins thar he has hccn hard at work u p ) n a second edition. This annntntctl edition o f the work could hc n.onh 250GCs t o a know[rdgcahle customer. II o w c \ ~ r r anv \Y'itch I i u n t e r within thc Empire would , h a w good r c a w n tn v i t w t h r posqcssor or rhiq tome as a w r y dnngcrous <cn".Int o f (:hai~s h c c a u x the hook rcrlclireq thc LIFC uf ahrpqtone i n a]! o f it.; preparations. Thr hook includcs treatrntnts for crrcr?. common disease. and thtsc haw a 90':, chance nf fuccuss. I'nfconunatrll: gircn thc USP o f W'nrpstonc i n thesc curcs, thcrc is n ICYl chancc that thc patient w i l l dcvclop r (:h;~nsm u t a t i n n o f sonlc sort \Yi)lf~ang's w n notcs point this out. h u t hc i n o nearrr to n s a solutlnn tr] thcsc unfc-rtunate side-effects than when he started work. An Alchemist with this hook i n his powcqsion can suhstitutc \Y';lrpstonc fur any other singlc inprcdicnt I n a n capcrsrncnt, h~rt ivirh a .?*I) chsncc t h ~ hc and anyonc t who uses the prcpamtion w i l l srart to dc.vclop a Chaos mutntion as a result. I n all hi< work, \Y'rhf~nnp,Itas b t c n vrsv. Vl' l u c k t o date' e? Wblfgang owns numtsous liccnccs fur his menagerie pmnfcd hv \ ~ T ~ o unohtcc and temple authrlrities fronl ald F rjvcr the C 1 ZTi~rld. 3d Over rhc vcars. hc has atways h e n carcfuI t o s t ; within rhe Pettrr o f t h c law and hr. has kept every ~ docl~mcnt thar : ~ l l r w shlm to show Itis Rcastmen. {Is a rcw i t , h t n r c l y ha5 dificuln. in pumuadinp. any local authorthat hc shrjul<i hc aIloxvcd t n srt up his carnival. 1:inallr - and thcse a r r damning itcms i n the cvcs of any opponent of I:tiao~ shoutd thcir cxisrencc cvrr become public knonledgc - IYhlfgang has four glass t-ials oi a llquid tvhlcli i c a conlh~nntion of\Yhrpstonr. and n i l o f v i t r i o l (sulphuric acid). Anvonu ttnlitcky r n o u p h ro hc splashcd with thc contcnts o l a vial o this \lhrp Acid is treated as hcing hit f hrphurnrnpoil.lbrheysun.ivt. r o l l 113.1 and make that manv T tests: the character \\-ill develop o n e m n d o m Chaos mut;ltron per failctf test. Anvone foolish enough t n drink thc irhrp Acid w i l l dwc'top D.3-1 random Chao5 murattuns and arc treated as having takcn thrcc doses of thc worst k i n d of toxin for t h r i r nceQ\ri>lFg;m~has h t u n using this suhstancc i n his occasionrl alchernlcnl experiments to manufacture gnld. so far tvlthotlr any success

THE COLLECTION
Thc m c l v e R e a ~ t m e n n IYolfgang H o l l c r h c r ' ~ I rncnagcric arc as fnllo\x-S:

Cage 1: Urzo
L l n r I, the largest Reastman i n thc ctlllcction, i\ ;ilro :lrnon#st thc m r m pa*<ix-c. Rather o l d for a Bcastman, hc actcr;~lly

looks :I little tarN and has k e n ill for somc timc W'nPfgang suspects that I'ma needs something c x r n i n his d i r t hut has vet t o work nut that this " t u r n " 8s h u r n r n flesh?

Cagc 2: Rassarak
R h i l c n o t a Rcastman, Rarcank thc Skavcn i s % t i l l :I f i ~ u r c t o inspire the chtl! of fear In most inhabitants ot"the O l d nbrlcl. hlthough blind, Rns-amk's h t n n n g i s txcrptinnal and. i n an alarming fashion, he can "watch" <pcctator< n ~ i t h n u canny accuracy almost giving thc IICo hrs hlindcd t y t s . t

Cagc 3: Bcastmcn of Khornc
Thc~c rhnte Beastmen, normallv savngr crraturcs, havc k c n conred hy Wolfgang and his as.;istants. They arc tcrrif i r d of firv, anti trill do a n ? r h i n to stay awau from a flarnr. ~ u r c n snrncthing as sccminglv innocunus as candlelight* P h r i r ftcding time (when a lix-e goat is thrown intrl thc c n g t ) 1% al~vavs crnwd-pleasing event. a

Cage 4: thc Twins and thc Impcrial Bcast
Tht Twins occupy
about one third nf this cagr. with the Imperial Rcasz in thc remainins sectirm. -I'hc =ins are t i n y fur: goat-hclrncd Rcasrrnfn IC<% than a Foclr t;itl, whilc thr. Irnperlal Reast i s only amund Lhvatfsizr.. I-lnwevcr. thc mtlst notahlt fcaturc i s his fur. which is the colour o f p u r c ~gold' t \Y'oltran~occa~ionally jokcs that the Rcastman w i l l f i n i ~ l l y pay h ~ way when he's dead, h u t hc know+ that thc creature s is a real marvel and too raIuahlc an attraction ta simply k i l l for his pelt.

Cagc 5: thc Farmyard Bcastrncn
Thc "farmyard" colltctinn of s ~nat-hcadcd. cow-headed s and ~TVOchicken-headcd Beastmen arc thc "comedy itcrn" of the rncna~cric.Hrlwwer. all four of thcm arc morc dangerous than they appear thank5 t o thcir vcnomous spittIu 'r'hc workem a r e always careful t c kccp thc paving puhlic at ~ a safc distanco away from thcir can, ancl hare huckct*; of clean n x t r r within reach t o wash anynnr. unlucky cnnuph to h spat upon.

ADVENTURE HOOKS
Thc Menagcric can be used as the basis for a small adventure, as a chance encounter on 1Iic road. as a sub-plot i n a larger advcnturc, or a running thcmc in a campaign. Thc nutlincs given below arc poss~hIe wavs rhat you can introduce the Mcnagcrie i n t o your game.

Letters to a Friend
Thanks to his c-utensive tmvcls, \Y'olfganp. is somctimcs prepared t o convev messages for somc o h his sccrct cltcnts. H c won*t go out o f h i s wav t o takr. a letter somcwhcrc spccial. hut if ir happens ro he on his mute, hr. w i l l get a Ictrcr to its

Section Thrcc: Pcople and Placcs
IIir sprctaclc.; ~ i v r hrm a studious appcaclncc that i s krc1ir.d by h ~ rcarly srnilc s H t R I S O ~ E V C S h ~rnpression f ;I man wtio hns zecn hctrrr t ~ o davs. I i. clothes arc atrv;~ysclcan and o f good qu;~lie,h u t i: they art cut i n R rncrcantil~' style tvhich 1 nwrc than ;I s Iltrlc n u t ofdarc anti arc patchcrl :at [tic clhow5 ;lntl knee*. Rriionallty A motivation: \lblfprang comes across as a qu1c.1 man w h o cnjovs li'itrnine, ancl rvsrching morc than a a l k i n ~ except. that is, when hc i s earning moncy w t h h i * Mcnaxcrie. At this polnt, t h r natural showman in hlm comes 10 thc furr., and hc can" hhrlp himself from making grancl nnnounccments, n o matter how spurious, ta lurc niorc cuqtr)mers in. 'W>lfgangis tlrlvrn h?.thc necrl to r~ndcmtand. wnntr flu to know c a u w s as much a* cffccts, u r t n ic this lead5 h i m i n t o matters rhat ;IW nclnc. of h ~ conccm. This mnkts h ~ a s m n a n ~ chusybodv whcrr. pcoplc arc conccrnctl. hut hc 31~l w;iys managcv to bc dtscrcet: knowing and tellmg arc n ~ o very d~ffertrntthings for W'ulfgang. This singlc-mindctlntsc has proven quite useful i n hi< l o n g - t e r n p n ~ k s s ~ 3sn zpv o a Over rhc years a'ottganp. has provcn his worrh to n r ~ h l e famiU . rpec~allsrs n what might hc termcd i lies and cim R IIE '*commercral n,osk, and i s expert at fcrret~ngr~ut wealth thc and'or dcbts o a n indlvidunl. a family? a guild, or cvcn a f whole townWucti infm-rnation often pr0vc.s \+nlttahleas ; I

-.

;.

4 . .!

Appearance: Xbtfganp is ;I sni;~llman.

tndc jwm. Over the !cars hc has spicd for many wealthy men makcs ir a p o l l r r to tn: tomplctcly closc-mouthcrl nhclut this
aspcct of his lifc. Ercn I3tnhow. who has nwrkccl frlr hlm !or !.cars. knows only that his mastcr misses very litrle. I i i s need for knr>wt.lcrlee also what has lccl him i n such a curl15 11) L t < ! ? !11) l[ * 1 l t l ~ l~ a ~?!.li>Il~ ~ l ~ ~ ~ ~ ii t ~ ~.~ l~ l~ ~[ 1? .~~ .lous career path; srarting a l l ovcr again as an apprentice i n l l ~ i ~ 9 l h 1~ : !l'itcl~ 1fu111cr \~+III~\ col~tr-(11 ~ ~ o ! f ~+ ~p~ o p v ~ .~~ v< i In ot rr i q b i search o knt>wlc.dgen-a.: not rasv. hut he d ~ d ' f it parttcul.ir hv wants zhc hltlc. o l ~ l i c . Irnpcsi.~l I3c.lrt ', xvhich r l u ~ h t o hc worth a furrunc. Of cnLlrhe, h c ~ n g Witch t a Hunter, the atlventurem* chief opponent has n t j reason to stop with K c ~ l f g ; r nA n y r ~ n who associates w i t h Wi~lfgnng ~, t is rquallv suspcct. liahlc to t l c amesrcd, ancl wrll h e luck? t o e s c n p [he \K itch l Iuntcr's fnm of lustice.

OTHER IDEAS
Rass;tr;ik rhc Sknvtn u r c d n o t hc iu'it t h r p o o r b l i n d crcnture t h ~ tic appears. IIc coulrl hc ;I po\rcrlul S krvcn seer t and prophet. HIS frhlon.cn havc spent many months carefully h u n t ~ n g h i m and now r h t v Izavc found him. As thc for arlvcnrurcrs arc offcred thc chancr- to camp w i t h t hr. carnivat. the Skavcn arc gathering i n the surrounding woods. ready t o attack thr Mtlcna~cric ancl free Rassamk. G n n n v Ilallcr coulrt hc a true nitch ancl p n c r i t i o n c r ot magic. t ' n f ~ ~ n l ~ n a t r l v . magic isnh of thc clcanust and hcr she has hacl an unfnrrunatc track recard In hrcn~ng love potions that unitetl t h r ~ drinkers - in the Rravc. Gnnny's r not hothertd, as long n shc gets their gold hcfcwc thr-y drink s the stuff! There coulcl hc morc than onc B o u n v Hunter after hcr for a r;trinpl o f citsual rnurdcm.

CHARACTER PROFILES
Wolfgang Hollschcr
Wizard 1 prtviousIv Alchemist 2 Alchemist's Apprcntict. , Spy. Charlatan and Phvs~cran's Studcnt

Apocrvpha Two: Chart of Darkncss
A l t h o u ~ h can bc a m o n l i n h i s quest for information. hc. V h t f ~ a in ~t evil l i e always honours his w o r d once given. w' ancl the thought of nccdless s u f f c t i n ~ upscts h i m trcmcndt>~erlv. That said. his curiosin. does hnvc onc (possibly u n fr~rtunnte) side r f f r c t : hc can somctirnes sccm rcrv cruel when h15work is inrrolvcd W b l l s a n ~ quire capahlr of \4%1* is scctlng something in the cause o f Knnwletlge, all thc whilc t c l l ~ his victim that hls i s a high h o n o u r t o bu advanclng n~ l s a r n i n in this Inshion. It's the tncts that hc. wants- nor his ~ strhicct's death Quotes: '-1 am a dnctor o t r h c Arts Alchcrnical. IMcd~cal, Spiritual and Pmcrlcal. The Inst. Sir? Madam I<xperic.nce was rnv tcschcr. thc Lessons r j f my omrn dtvising!" "I travel wirh w h o m Ilike. where 1 like. I.caming has ncl bnundarivs. Thcrc are nrl ducal hortlcrs. no kinpdoms. no p r i n c i p n l ~ r i t s t h high. .;huttcscd walls i n thc I.ands n f w Knnwlcdge that Iwanrlcr. 'Them i s only Discover?. ant1 \Mndcr. Sir'" "Thcrc arc nrlcs to cvcrything. ST Even-thin~. I Even thc darkness o f Chaos ohcys mtcls o some klnd - nllcs that can f hc used against it. I'm surc - il onEv s c can PU~TIC them
[)~t."

lihmries and archivcs of his Hnlti. w a d ~ n g chmnicles r ~the Gohlin Wars f and the Incursions of Chaos. To [he despair of hi5 family, he finally left h r e w ~ nh~ h i n r l f o r c scholar+hip. a n d has made a paraicular study o Chaos ant1 its creaf
CUKCS.

"Enough of me' %l1 rnc all about youmdf.Sir,your k m ily, y o u r prt>rr.ssic~n, o u r horncland. I can never learn y rnough at~rlnt thc peoplc Ichance to cncountcr u p r m thc.

roac!' ' "\Yhy, that's a f ; ~ s c i n : ~ r irracrion to thc stin~ulus. n~ Thc. pain w i l l hc transitor\: i f l cur t h ~ linkage to thc spinc. Now \
I u ~ o n d r what woulcl happen if...s Skill S: Act, flrcnrte l f l t r L ~ ~ * v e - IW(~Ipl~k, RlntI?~): Rrerilit~g. CnU L5p~l/.c P ~ MI ,i c , Rr~f .IfaR@cC:hnmr. CYmristrr: Cq p P ~ q tie I, ~r~.yr(ip#y, ~ l r d ~ r t ~ d 1 S ' l ) t t t i d ~Herb Low. Sc/m~ti&l Fr flr , . Pfnnls. ,S~I(QC ,\mi.re. ;l-fRt~t+f<dcttdm IlntKs, Prrlrn Object. P r ~ p t Poir s r ~ rA i h l i c Spenki~r~q. . Rrad4l hte Rtrr r e L o w . Scnjll Lore. Se I ~ ~ r r * p t u-~<,7<i+wicci/, ye .V~nt/t)tring, .qi.vtJ~.Yivt.ce. IVit.

-

Spells: 11 ningic prrlnts Rjrt?! Gift o f 'li)nguc.s, Magic Alarm. Magic Lock. Open. Pt-11ducc Srnatl Creature. Slcrp. Rmrle I . Curt. Light Injum. lmmunio. From Poison. Stcal Mintl. Trappings: Htrnks (all standard for Alchemist and Wizard l ) ;mrl crldr. hox,oki n c a m a n : daggcr, medical insrruments. tc.stimoni;~ls. wizarrl's staff (nor u>uallv carracd). Notc t h a t V'nlfpang \v111 hc. a cool and collccrcd opponent should he c r r srvords (metaphorical[F spcnking) wrrh ~ the PI;%. and shottltl hc played as such. I-le wiEl usc. any and all his skill%to thc full to gain an adv~ntagr. and i s capable o f asseqslng ri.iks and hcnctits accuntclv in ;11l circumst;rnccs.

W'olfganp, is rme of ~ h e f h e h~ s ~ a ~ ~ ~ ~ ~ l . met who npprrciazcs his k n o w l v t l g t , a n d comh i n c d wirh the opportun i t y to study l i v i n g Beastmen at close quarters, hr. f i n d s his currcnt -- P occupation much r o his liking. The disapproval of h ~ t \ ~ r r l ~ l \11.1.~ It I r h l r ~ . I>ittcI . ~ ~ u dcfrnsivc ahout the wnnh r l i scht)l,irsh~p r i gcnc.r.11. ~ n t h ~ r I l own studies in particular. ancl hc I\ c~uickto 1,ccorne offended at any pcrceivcrl s t i ~ h c m himsclf or his work. Eke is r almost always lost i n his own thrlughrs, which can make a conversat~onwith h i m somcwl~nt l ~ f i i c u l t murc s o ~f hc r clccides that rht person talking to h i m is an idiot and starts rlelibcnrcly ignoring r l ~ c r n ~ Quotes: "I Irnph. You'rc enritled 10your opinion, l srlpposc. \ ~ ' r o nhut entirlud noncthci~.ss." ~, "This onc Icnlks n u t of sons. Prnhnhly needs more h l d . Give it a fen exfm heatts, k i d n w s ant! Oivcrs along tvith ir\ usual feed - Gclnnv wil! find t h t m l i ~ r you "Don't c o m p l n ~ n o mc. Nobody rippcd vour money t from vour hands anct forcvtl TLI here. I f vou can't stand in ~ i g h n o r ~ m c lof them, you can cloqe y o u r crcs. hnlrl your r l nose and push off." Skills: Anintnf C,'nw, Arcrinc Inrr.qair{ge - Arcnnt. I I r l n r f rlrc~irlc Im?,ylrage .Ifn,Qck, Art, cbtnmor?tlr 8rirdvtn.g Chrrtwnphj: <,-l~cr?ristq: Lbtrsrimrf~AIcoJ?oI, C ~ l p f o ~ r a f ~ >~ i ~ r v o t ~ /I fv , I.ow. I j r i r , Cm-t. f:f vdrtnIe+ffwh 1 . o ~Hr.ctoq: I~/C*I?I P/{tnfs. ~ . (fi J.in&vtistics..%ln,eical ;\ttnwn~ss,iMngical Smsc, z4t~r~it~e, .YrtYFI~.v?J~~I~~L-s. RPM/ i-iIe-, Xttrrt, {,ow, L~clmfnrs!~fp, .Send/ L o r ~ . .Srrrt3r/~zn.yttfl,qr[.Yfi.~.~fca!. 5 t ~S ~~tw r-...lrt!.wdr]. SplwL* A ticit. ( ~ i o n d I ~ n g r - r ~ ~ i~ d d~t-5rdpcr . V t t r r ~ w i i t ~ . O/d \l ~ ~ , ~ Tappings: Kohcs. warhammcr, writing kit, and sheavcs o f notcs i n hrcane M a r t
I

-

"

+

Magnus Bugman
Lortmastcr. previously Scholar. Student. Artisan - Brcwcr and Artisan's Apprcnticc

Bcnbow
Mulcskinncr,
and Mcsccoa7

prcviously Scsman. Slavcr Captain

Appearance: 't3cnhow k t ~ r C.Y:IC~~?. 11kcU h:lt ~k~

21~'15 , 1 11

(>Id

Appearance: .Mapnus is wiry for a Ilwarf, and appears to he in late mrddlc agc. I lis cIothcs and Rrey hair and heard arc
fast~diouslvgrot>med. A rnagnifylng lens dang1c.s from his k t t at all tirncbs, sincc his eyes have ~ C C Kn c a ~ n i r h much J k ~ reading. Personaltty W motivation: Having been h o r n i n t o 3 clan o f f:trnclu\ h w w c ~Magnus u 3 s ohligcd hy f;~milypressure?; . n follrln, the trade. h u t always hankered for somcttiinp o more. In whar span. time hr ctxtld tind. he frcqucnterl thc

sc.1 dog. Even though it has hcen vcars s ~ n c chc went to sea, hc h:rs ncvcr lo5t rhc I r ~ o k and the hahtts nf h i s carlicr I ~ f c I l i 5 hands arc hard and cstlouscd: hi\ rycs warchful o . f

t h r skr and wcathr-r: hjs facc has been tvcathercd t o rhr rcmurc o f o l d lcnthrr hv a hundrerl storms and years oi'salr~ p m anrl sun. I n 1 n . a ~ ~ y lc wears a s i n ~ l c gokl anchor-shapcd carri ng. Bcnbow always stands carcfublv. cvcn o n d n land milcs from thc ocean, h ~ legs hraccd againsr an unrxpcctcd s\vr.cII. s

Scction Three: People and Places
are thc class mclst caqilv scparrtcd from their rnonuy s h t cashed in o n her age and n a t u n l acting talents t o scll charms and potinns - all bows - to the sick and lovelorn acrnss the Empire. Wolfgang treats her well, givcs her a fair share of the rake in rcturn for her cooklng and lets her ptrlcllc hcr charms on thc sidc, which makes t h ~ s of the moqt cnnione fr~rtahle jobs she's ever had. The pruscnce of his Rcastmcn lends w e n morc credibitit!: r c l h e r arise-woman image. making for hertcr rradc than ever hetore. Thks i s B good life, by her standards. and she n71nts it t o last - at Icast, as long as she does. Quotes: "No, no. no You clnn't huiId the fire like that." "\X%cn vou'w lived as long as 1 have. then you can rcll rnc how t n do a joh." "Wlen I--as a girl, we listened to o l d c r pcoplc. Yes,we dici."

the-llmpirr. and thc old \Yi~rld Wolfgang's comin

&

search o f aclvenrurc and fcll i n with \Tk>lfgang atmost hv acc~clcntwhen he found himsclf\vithout a b e r t h i n Mclnrienburg " Rcnhow's attempt t o hr. a Captain o f Marlnes harl been a di~ssrcr.ancl the chancc t o move u n pruI --#yt&di"aT* .., ,c . +<dently hr.fort. his former .c: .* ' -.- - % L troops rmckcd h i m d o a n was too goncl t n miss Quotes: "'\Xi.IE. I've sceci snme things in m e time." "1 h-sin't afcarcd o'nnthln' (1' woman n o r animal horn. Rut kcin' careful aroun' thcsc. huasts h'ain't b t i n ' afeared. S'hcin* carch~l. That's n ~ h y stili pots 111 mc fingers an' all I mc arms an' all mc cycs an' all." " T ~ k carc. I-ittlc 'uns i s womc than thcrn o owe cl k a s t s . e k a s t a rowed heast's likcly 'ad some scnsc knocked inro 'im. Thcm little buggers i s right n a s v "til someone learns them better.'" "Battlc's not what's cmckcd up to he. Rartlcs at sea b'ain't even thnt." Skills: Animnl Carp* (:f>?zsrrme Alcobnl. Ijodge Rforr; Drit )P C,itrr. Gnmhie. R R i p Horsia, Rorr : Scl f tin-v, Scale. Sheer S:( r. facp. .Ypeak ,\dditional LatzgrIagP - A ra b j ~ a n Specialist , IWrrpon - Ir'i~ip.Strcet Qbt ir~g, &P .rfigh(~) Sr Bloz~: Sit-ike to Itljrrrc, Strike In St~lrtn. hzrtinr. Trappings: 'I'rarclling clothcs. leather jerkin, whlp, sword.
I >

" ~ r

L

Skills: Actfng, Rlatber. C'lrcirn~,Cook, Dfs,~uTse. Dit~itrcrtiott - Pczlnlistry (see p #2), I l f tpinafion - Tea-Lcnf Rcrrdirrg (SPP p.YS). I:'turdztRIP. Ilagqle, iv~~misn~utfcs, Ohjecr. &/m Trappings: kqsorted powdcrs, potions ancl charms. all Fakr ( a t rhc (;M's discretion, some may have intr-=-sting unplanned effccts). necklace of chicken bnncs, n m c d clothcs. cooking e q u i p m a t .

Thc Mcnagcric Staff
Big Andtrs. Littic Andcrs. Bertoldo. h a , Magda and Mikhail
Mutcskinners.

dagqc"

Charlatan. previously Entcrtaincr (Fortune Tcflcr). and Tradct

previously Hcrdsrncn,

Appeamnce: Rig ilnders
Appearance: I;ranny 15 ;t\varc that a portion o hcr Irvelif h o t ~dcpcnds upon yctkcls raking her for n ~ c n u i n e l witch with real rnagrcal po\\?crs,and shc plavs the role to tlre hiEt. Her clo~hus a nggcrl arcumulation of many colours arc prey hair is teasccl i n t o a wild and fabrics, and hcr c i ~ r l y mane, with hcads, bones and o t h r r small ohiects hraidcd i n hcn: and them. 1 ler three r e m a ~ n i n g tcuth arc s deep greyi s h - y c l l u , anti one hright bluc eye prcrs o u t from behind a lock of hair that almost aInciys hangs d o w n over her hc-brown. w r ~ klcd face. n Personality & motivation: Granny's l o n g lifc has been a hard tme. mnstlv sptnt moving from town t o t o w n and vitlagc t o villaer with tradcrs, and alwavs on the cdpc o pnvf cm. and stanation. If shc ever had a family. shc n e w t spcsks
VC?

is of rncdiurn hr-lght, hut b u l k y Little :Uders i tall and wiry Henoldo s is o f medium hcighr and h u ~ l d ,and noriccahl?. ktter-dressed and mnrc prcgarlnus nhan the othcrs. [\an and Magda are a rniddlc-aged couple, b o t h sullcn b u t hard-

work in^. Their s o n

M i k h a i l is i n his carlv teens, and mostly kecps to himself. Personality moth.ol them. tion: ~ i l t h o u g h the meGrowing older, she noticed that the young and ~ u l l i h l e nagerie has seen better took more interest in her "herbal preparations" than In her dnvs. it's s t i l l a much morp m t ~ n d a n e goads, and smncc thc young and gullible easier and m o r e lucra-

Apocrypha Two: Chart of Darkness
lirlng th:~nhcrtlrn!: r h c r p .tnd t c n t l t n g t c k f;~rni+. n - h ~ c h1 % rr ha1 mt)\t 4 1 l thc ct,~ffxr r r d r t c I~IR heforc thcv htlokcd up u rrh \Yi,ltgan#. Zlrr\t 01 thrm \tart4 cu+ t o m t r \ , hut wcrc qurck t o gm\p t l i r c t p p r ~ rnttl r~~ o f K c t i l n f i .1rx.1\ trc~rn t h r i r n ~ r a Inc\. \t-~.ins l 4orncthlng of tfiu nrlrl. :~ntt inr: .In ,tdrcnrurc 31:n o r two \o[ 11) nlclltlon gctting patd I n r:b<h in*tc;td nl m u t t r ~ n .and tilrnlps -1 hcv lrhc lccl~nl: * l i p r r m r 1 0 t11wc \>-h<> p;nrtn l ~ c ch e ~41ou. t and .1rc quick t c ~ s w r t thcrr a
tit c

Spccial Rulcs
\Xt)lfgnnF: hn\ in\itllrtl nfcc~r of firt- into t h c v thrcc crcn. turcr. i t I\ thr. onh- means Ilc has rrf ct,niroIlln~thcm Thcv ,111 have horns t 1.1\\\ ancl rccrh .u~cEwill L~II~CL. ~ ~ lI\that. h rjmc I l i r r .arc whicca 10 C ' V C ~i c n i o ~ convrnrrnt .I[ t l ~ c t Jrrttg, given nlmo\t an\' r t r c w

.I\

Rassarak
Rnwnrak is a p r r . rrhatc Ska\.cn, whn h:n hccn hlrnd cram hirth :\S mcniioncrl :~hc~vc. though, t i ~ c i r . : ~ r r nancl smrll I ~ h a w hccnrnr incrcrtihlv sharp to cornpcn\atc l r i r hrt loqc o l vlsion. and hr. i q ar littlc rl~'iarfvantagc.I-lr 1s cl~alin!: :[ h ~ s I impricnnmcnr, I w ~is patirnrlv n - n i ~ ~ n p tPir riehr npport for tunttv TO L ' ~ C ; ~ P C

Spccial Rulcs
K.~sqnr,~k'r h;~ra 3 T n b hiit. ch:tncc 01

C.ILI%I~~ tzfictcd~~~orrtz r

The Twins

THE BEASTMEN
Urzo

Tlic.;c t ~ v o Bc.,~>frnc.n licrcc o l r t o f ; ~ prrlpc)rtIon t ( >ttivrr :irc ll \~sc., nntl \v111t i i ~ rthcrnrc.lvc\ at thc hnr- ( i f t h c i r c . ~ \n.~i-Il ~~. ing ;~nrl qnapplng ;lr ;rn?-tlling rh:ir movcs

1 rfo 15 ;I tn:t+\i\c c r r : i t u r slmo<t thc ~ 7 nf nn Oprc 141s c ~ ( ~ r - lfic-;ld c .~rmc.d tth ~ r n p r w c ic horns, and t o ~ c t h e r ~ k I\ n t .z( t t t i h ~ c o o l t ~ ll c p y v c h ~ m dncn~nnlc h :l appcarnnrc rh,~r lmpcrial Bcast r t ~ . ~ h htm n #nonc\.-tpinncr for \ ~ o l i ~ : ~ n 11% skin vs coyc\ t q. vrcd In h r i r m platt-\ Irkc ;In arrnndrllr~, ant1 ht\ hnnds c t n ~ l r i 'fhiq i\ rhc trcnrurc lvith r h r gol(1c.n pda, n h ~ c h rrnllv rs cru\!i ,i I i l ~ r i ~ . r nu l I I ~ k ,r1 k 11 I)c*ptfc f h ~ h r 2% I ~ ~ ~ c nlndc of fine goltl' 'l'hc prlr it.rll confrr* imnirm~rv r IIc, rrom ~ ~ \ c t lt1t-tr1.qI n :I I.IKC ancl tcd rcgi~larl\\Y'hcn facer1 \\ it11 n 113 thrc,it\ ruch :l\,tcttl, t l c c r r ~ r j n : :tnrE firc Ii'thc Impcr1.11 t n ~ t H c r r m d tic. ~ 1 1 1 1rnttlc thr t>;~rr~ t fi ~ \c . 1 ~ ~sn.lrl, prowl . ~ n t l 71xq klI!~-cl. hc prl! \ v ~ > i ~ I ( ~ v r w ~ h ~ i n l r n ~(11 n ,000t #Cc. r . r lw l : n ! ~ li rc.tc h 0111 +#r €11redr . unwnn. vokcl limb l r n m I ~ r i i h31ur 11 m . n \ IK\ h , ~ i r coulzl hc spun Into finc rhrcad nntl thcn nlarlr. r h ~ I\ . n ,tct \\'tirlc hc. coulcl hc tl,in~c.rt~tt% r 3 ~fro~lsctl. r A o I inro hi~pcr!atir-cclr*rh 02' golrl. l l o ~ v r r c r \11ch :i .r:lrmcnt . h.~* hcrn ~11th Rrhfg;~np. ion^ c n o ~ r g tlr~ hnrrrv n tint i~CSi \r.oultl h:n-c n 1 5 ' " , ch:~nccr ~ f ~ n f c c 1tt ir n ~ \vc.in.r \\~itl~ .I (:hao.; IW.C~~CI hrm. ,mtl \\ hnr hch:3tiour mcanr h ~ p g c ratinnz 11t r nrut:utlln. no m;lttcr how pitrc. thcl Ji,~d prv\ 1o11\lv twcn ,\ltc.rn;~t~vclr: pclt c r ~ ~ snivltrtl thc ~lrl n tn nlnkc- colnacc. .~lthnugh \* ill on!v\-~cldc.nr>ughgold t l ) ninkc "5l;(,c 11 \nr i l n r in\ t ~ h c d a h rnlclttng h.lt .I 5 0 " cti:lncc r h ' (EcIn ~ ~ xclop~nga (.ha()\ rnut;ulon hnvcmc. I i a n t l l i n rnqors or coin\ ~ madc rrr~rn thc p r l t v ~ t theer hnrr hand\ h.15 : 10':< chsncc h I Spccial Rutcs o f r n ~ ~ t n t i n (;low.; lvill prrltcct n IITCT. Thcrc i\ nil \inv o f s. Irfo \ rc~uphskin ~ir-rs hrm 2 points o armour on all Irtcaf rcrnoving rhc rnlnt o f c t1.1oc !ram thrs enld r i m \ l Ic c.ln ;rtt;~ch X ith 3 rlrrtr-.a hire o r n,yiw-r,, accorriing I .

The

no clrtum\t.lncc.<. Il c h:~. crimc to think of thc rncn;rgc-rrc r t , ~ l :t\ rourcr5 nffncld. ;rntl h.l* a 2 5 % chance o f c n ~ n g n f o f ~ f r t ~ t ~ z F .trc. Il :tnyorlc ;itt;~ch ;knv ont. (11 t h ~ m

Thc "Farmyard Bcasts"
Khc. t h w c Khnm;~tc Rc:~\tnicnnII k ~thcr mark nfrhc. 13lood ( r r ~ t lon tlkrir I>o<IIcs. I ) n t ;I rn:1*sn.c thc<f scar In t h t lor~n hc rkuII-nlnc. ant~tficr's ~ c e oft L ha\ I ~ c c n nxrpc-cl tntu ~ l i\.lmc- q\ mhnl, ancl the thirrl h:ls rhc dcwgn 111!cllon fur r on clark r c d hach. All h:~rc+ti;lrp fiornc. l o n g f ; ~ n p :Incl cl:~nrd f1:tnrl.i and fret C'nlike t rrc),thcsc thrcc ,ire lull r i l hloodlurr. ;tnd thcir fcrr~citv s nrr acr. Thcv wilI rlcxtrt}) i ,~nl,onr r : ~ n \ - r l i ~ n g can reach -\vhich, luckrly iron!) :I o thrv coz~plc Icct hcrnntl tht ham o f thcir capc. of
Ycnonlr~us spitrlc rnakr3 thc.3~ crcntilrru n l o r r rl:tnsrrtnrs thzln thcir corn~c:~l :tppc,lr.Incc wr*ulri \usgc-<t.

Spccial Rules
I',tch o f nhc\c Ilr:~qtnlc.n u:!n \pi? p o i r r ~ rup tr, 4 t.:irrlr, LI\l f n g t t i r i r RS ccc~rc-1:ach ~ I Er.liI+c.f ~ h cxrcrlm to n1:lk.t. :I . / l r ~ i s r ~ r ~ ( : ~ t -111i i t h c rpiltlc- h11 .in cupcncrl .trth:tr ~skin. tcqt f -?I\ hit thc c'VC'FE or *\altivrr h r cifrctc o f rmc r!o\c. (11 thc ~f ~t toxin mo%t3pproprt:ttc [ I ) Ill< o r h r r r:rcr

Scction Thrcc: Peoplc and Places

Chapter 14
hcctcr not t o cnquarc i n t o f lr,xr-c.vc.r. hr. I < ~ i n l p l et,(, r t ~ u c h . v r t m l u c k anrl just too plain mean t c ? dlr., hc seek* our rhc mtlrt dangcrnus foes ancl ~ i t u a r i n n c and invari;~hlvr l u r r comes t h t m . I n nppcsrancr., Gotrck i- a tvpic;" Trnllsrn~ r na.t\. h n ~ t c ish ant1 shnn A crcft af hair ri5r.i from Ili\ *h.~i-r.nt.~ttrrr~ctl head. ancl his h d y i s c ~ \ ~ c r c t l rnrrtlnF 1 1 1c.uprr.s\lon in ~ pcrpct~rnlly c l l i ~ c r c n t . h I;cnrck musr hc. ant of thc deatlfic.it hanil-to-li:~ntl fightcrs in thc Old 1Ti)rld \gain and n ~ n i n arc ha\ hrclueht hi5 T C C ~ruin t o hir rncmic\. tE15 cornh:11 compctrnrc, cornhriierl with his lnsanc disregard for ptmonnl safcn: makc h i m :t r n ~ l tr-rrihlc oppnncnt v l ! c is an tsrcnsiq cl\ tmrcilrd [hiart I!r h.i\ ranpcrl I:ir ;IRC~ xvi'i~ic over thc mountnln ranges 01 rhc 01d urrrlrI anrl spcnt rlmc i n rhc Rrratcst clfirs <>I [hc IImp~rc.. :In Impt=h\ r ~ a D ~ a r h c maintains 3 front of stnln;~rtctmtcrnpt ri+r l f mankind's nctv tcchnrllcr~icnl rivili\ation. alrtioi~gh \ccrctlr hc i 5 rathrr imprc-sscd hv n l ~ n he'r \ccn t C;ntrck malntaim a front of h r i n ~ .iavayc. trnrducatcd a brute. Thr. rraltty is sorncnhat diffc.rcnt Ijc w a s trainutl :I% a n engineer in hiq ?.outh, and ha% dcmonstratrhd5nnlc know'lcdge of rhe inner mvstcrir'i nf thr. V:tson~c ('ult Ilt can Thp D t ~ n r J s t ~ n d s f t l m t r c t t in Tbp dnor~rnrt,: bfss q t ~ n l cc-;id ;~ncI pd v-rltc, ancl vs surprts~nglt h n r ~ ~ v l r c l , ~ r . r~ lt ~ll r r r , fownxif/ing i f tt-ngfi~rrlsp. Torf!~light I!Irrminnteri the nurnhcr of \ u ~ ~ c c ~ s . s t r m g r intloos Ihnt cotured his I ~ d p n n k e d ttofl)~ nttd I.ikr all Ehvnrf\. Cintrck i i prntatl. Irlr;h t o hr\ tcxnr.itlr\ . f r r r n ~ d b t y ~ - s o c k ~ i s shndot4:r car-PS h Into from 1r7l~lcI1 a n d implacablv oppnsrd tc) his cncmicr \Y*hcn nr>t :~ctlvvlv mad (CIPS gIirter~Cj. secking death. h r i\a s a d charnctcr, ~ i v c nn fit< of dr.prc.*t I4r.r~ .;ornt. rlctnils on how t o include the leplcndarv arch sion and rnclanchnlra intcrspcmccl with h o u r s of r,Igc.. l lr. hcrrws Gotrck ;md t:r.li-c i n ycrur campaian. The sratistics has loqt hi5 entire famiil: which For a I)x~-\.nrf cause.. ninrc. RIVCn a r t for the chnmctcm some trmc after thc start ol'rhe~r s o m w t h a n a hitman r a n cotnprchr.ntl. S lc i s hrttt.r . ~ n d ndtuenrurc+,but hcforr. the talcs rectluntcrl i n rhc nnvcls i r ~ n eand his onc rcal lricncl I. rhc huninn p o r t :incl r c n l~ : Sfiarvttslq~r. Tmllslnjler anrl Elnrt~~ot~slfiyer. Of course. you egadc Frlix J;~r.ear. may wish t o alter thcir drtails to fit in bcttcr w i t h your o w n Plnvcr characters could encounter G0trc.k i n :r t;lvcrn campaign, ant1 ~ h t ) u M C C I frcr to do s o . I ~ r ~ w e v e rC do ~ W, whtn hc is hetwcen advcntrlrcc. I f rhcv arc. pnli tc hc n1 1 . 1 hc s u ~ g c s you read lthu storieq hcfnrc using these charnc:tcrs. t ci\+iE, i n a n i n t i m t d a t i n ~ olwa\: It thry arc c ~ ~ r t n u r n h ~ r c - r l wn-t as tl1r.l. givc you n betzcs idea of thew motives and persrmin a b r a i d h c ' l l ii~rnp I f 1hr.v can offer h i m :I sufficlcntlv in. alat~cs than we r a n ~ ~ i nrthc limiterl spacc J~rrt'. c tlw>rn-ladenadvtnturc he'll accompany thcm d m m i n g f:cllu. I:cli.x and Ciotsck makc idral 'rc~nfc~n-crnunts' awcak for ~ r n t f c protest. i n ton: Altcrnativclv tht P I 3 rniglrr cnrclrrnr group o f adventures, c.*pcci:~ when rhc going gets r t ~ u g h . [l\+ I h u shnulil he c a r c h ~th;it rhc plavtr chanctvm don't cirnl ply rely on Gntrck t o do a l l tfic fight in^ ant1 takc all thc risks - ancl makc surc thcy treat him with suitahlt' rtspect. or tlscr C;otrc.k i s also unltkelc r o t a g along o n somconc r l ~ c ' qllrst: hi%0R.n t m v ~ I and hcsolc drctls c o m r firsl. s $ If \.(HI want t o spin off a wholc atlventurc o r scrh-plot rr-vc~lrin~ arouncl Frlix anrl Gotrck. thcn wc sumcst giving the advcnturt-rs a plot-r,hjcctivc that overlaps with wharcccr l ~ v l i s (;otrek arc d r j l n ~whcrc thc PI:< mtwt crthcr and . t y to oun\*rt. nut-rnanrx-uiprr'or otrtnln t l ~ EIPIO c t u 5uccecd. For cxamplc, thc ahandancd and l o s t I>rvsrf holds or thc Dwnrstorrr*~ scrtcx n - ~ > ~ ~ hcl a natuml place to encnuntcr lc thr.cc WO, and C;orrck n ~ o u l tdcfinirclv hc intcrrstr.d I n the l Inst Dwarf trcasurc of thc Ilor~mqroncs. hut hc may h e inthcm to what hc conqiders their rfghthrl tent o n r c t u r n i n ~ orvners - 17n-ad ~ c h o h t iin thc \Yi,rld~ fklgc mountains and hi.; reactinn whcn hc discorcrs r h t u truc narurc and f ~ could makc for n vcrv i n t c r c v i n ~ c advcnturr.

Gotrek and

THE SLAYER AND THE SCHOLAR

-

GOTREK GURNISSON
''F~ar. n n l l n ~ ? k l l s l q e r knori+sno fear. " m A (;otrck <;urnlsson i s a l)n.;lri n l r h ;F pn,hlc.m hr is a
Trollslaycr - a nivarf with a rtlf-imposed dcnthqucst Hc seeks t o atrlnc for a personal crime, the natusc of rvhich it 1s

Avocrv~haTwo: Chart o Darkness f
tcr him in the rnidcllr.of howl in^ wildcmcss i~ngagcd yet in another lunatic quest. If thry'rc reallr w n l u c h thcv'll find t hrrnselves inmlccd.

A~tn)?rf>?t~,)*, Ck~?pW?y: &rfog~ap/tv:Conc~c#/~trent R~trfl! G I'rhrzrr: E.i,nst~nrv 12(cr1Iml: Di.wnlr: /lc&e Blozr*;Drlr74* Cart: EttKlfirm, E r a l ~ t n f/+dlorcm Trail.I+-m~iccIAtlcrck; C;ontp Htrtlt~; i ~ ~<;m)? ~ q ,L-tdftit~,q: q ~ h ?If~.~t(>ty H ; kiwttifit ~ l f n ~ @ c u ~ t i r t e ~ a c t ; L<~htnlrr,~ ReJ~.vt>s*; rrck: . t f t , f c r l h ~U i n i n ~ Vrtntlsnmtics: I ,: . Ot-~iwtntif~tr~ t f i W r r K/?n.mlic/. Old \Tijr/d#, Sc~aIc I ? m Kf~ - t~ S 5'#ir$flc~; 5'1~reI . a t l , q r ~ c-~But~I l:. L'fmsic~~l, f S i , p : ,FiJmt I ,~ Sem A*forme Rlirrrl. I 'rhntz, Si.vtl-llr Scnst'; Sntithlr~g.SW& . ArifTinnnf I d r ~ ~ ~ i.!$t-cjn/isl W'rnp~n i h u h k * - / ~ c ~ \t.'enIjoru.I-'jsl y ~ e : nfIt1ff U'r.ripot~s:S f ~ ) f 7ktps. Stoneriuorkin~: . .>'Irp~f /.'Ig!~tt*r; Strike jZltgltt~' Rlott:. .Sttfk1,r i Itljrrw: S t r i k ~ Jtrm: K~qr ~ to Rcsilimt *; l'r.rr .\fwn,y* [* included In prnlilc). Trappings: Two-handed n?rc ( I -10. +2): chain shirt (1 AP. hoclr. c m l y ) : worn. tr:tvc.l-stained clothing including wintrr hacl-wtxthcrr gear: 20 GCs. 12 shillings, 3 pennics: heer mug: stclnc huttic o f ale ( b r m e c n meals only).

FELIX JAEGAR
"Honestl~: gentf~rnetl. don't ~ w nan-y troultl~. I t " I . c l ~ a ] a c ~ a r a nlan with a prohlcm: Ciutrck Gurnisson. ts I4e has sworn to atcompany rhc Trollslayer and record his death in an cpic poem. To tell the truth he'd mrhcr be at homc in Altdorfstudving Ctnssical Literature hut an oath is ;In (lath ... Hon. did a prcsentahle, gnnd-looking. articulate, wcll-vducaoxl student at thc Imperial C"nircrsirv in Altdorf come to he lotlowinp, a crazed IEwarl herserkcr through aIl t hc gcd-forsaken lanrls of r he Old \Wrlcl' This i s a qucstion that has ohcn ~truuhlcdFcl~x. 1::1tc ha\ a way uf playing strange tricks o n a man. of sidcrncking his lifc from rts obvious path. This is what happcnctl to Fclix. Ikspitc his prerensions ro being B poet he wrmcd derrlncd t t ~ follow In h15 fnthcr's footstep:. as a wcnlthy wool merchant. That was untal the day thc bully~ng \Y'rllfgang Knssncr challcngrrt him to a d~rr.E.From thcrc thing\ xwit'tlv wcnt do\vnhlll. t.clix accrrlenrnlly killed Kmssner and was expellcd from thc I'nrr7ca?iityduring thc ensuing scandal. Fcl~u's upright and rcspcctable rather rlisinhcritcd him. Embittered, Fdix took to politacs. becoming a hrrcct-corner agitator against n sottun- hr. ~ncrcasingIy perceived as corrupt. Hc upasone of the in-t igarors and lcadcrs of the now infamous anti-\l'indnu ELK ntarch, which first drgenera.lted into a riot. and thcn ln tr ;I hloc)rlharh when the Impcrial Cavalc intewenetl. Fclix wa.s pulled out from undcr the honveq nf the cnvaln, hy rlic drunken Trotlslnvcr. who then cut them a path to frc-eclom. They made t h u r --ay to rhc Mazc: thc scedy, cr!rnlnat quarter of ,lUtdorf. W'hen Felix woku u p slrw an cpic pubcrawl hc muas horrificcl to c1iscovr.s that hu had sworn t o accnmpany Gotrek and record his dearh. Since hc uFaubeing hrlught hv rhc authorities he had n o optlon hwr tcl Icarv town in the D w a r f ' s company Since then hc's h ; ~ d causc to regret sweariny: that oath. Fclix Jarjiar is an amicable young man. about six feecn jn h c i ~ h wit h blond h a ~ and a durlling scar o n hi. check t r I l t ha+ a pcrpctual, twitchv, worrierf cxpres~ion n his liantlo samc kacc.. a+ hefirs o n c who is hoth a wanted outlaw and an asrclclatc o f Gotrck G u r n ~ s ~ r m speaks with t h t protlc

nnunced accent o f an Alrdorf ~ntcllcctual. and his hcsirant manner oftcn causes people to uncltrestin~atchim. L~fc as an ourlaw fias m;de h ~ r n hard. Although hc i~ not rhc *r)rt af person to seck ot~t attventurt. hr. h:t+ bccomr- cap:ihlc of taking it in h s stride if hc ha4 to. g Plavcr chancterri arc most likeltuto lind Felis jn rhe cornpan! of Ciorrek. Felix iri palitc and n~cll+spoken, and wrll respond with cuurtesy IO even the n ~ d c snf people. l le wrll t he cspccialty intcresrecl In talking with any ;~carlt.mics.or anyone with news from Altdorf

Skills: . \ r c - f i ~ ~ t ~ i.(it~,tytcd,qr" \ f ~ ~ , y r c k (.irrt(>.qr(rp/~,~.~ ~ . t ~ ( o t ~ t~r~rit Rtrrr11. rlr/?arz.Ihsc/mt; l)(>dge 3 h z 1 , " I ~ - ; ; , C'{trt. f t i . i P q t t ~le; E.rcd/t*nI Visiotr; Ft~/!oft T r ~ ~ jG:f t n ~t11tnting; I l i~ Yfernldty; Histon,: Li.ql~tning ~ / I c . r ~ s.lrrt?nirrnnrics; r h R *, h fic Speaking; Rendill kite - Old IIbrldt-r: R i r l ~ ; Secret I.ntr~ ~ ~ n C/uss~crt/. g c S~lrtttMor~c- Krrrnl, rtlttwt. .Sp~cldisi ir'c7rrpntr- I.~ncirr,q nord, I:isr iT8upons: Spot Traps; S-trr~r Srr I.'i,y/~ter: Strike hfig!~tjl fJlori,:.Strike I i a f tqrdre; SIrikt, to . ~ t t t ~ Srimim: W4r (" ~ n r l ~ l d c d profilc) in Trappings: Ssonl. Icft-hnndcd d a m c r (D -1. - 10): chain P shirr ( 1 AF! borly only): trawl-staincc1 clor hcs, writjng mntcr~als, minor hook (or nvo) from Jihran;; rnrlney h : 1 ~ con. t a l n i n ~ GCs. 2.3 shillings and 'pcnnica 4 '

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Being a COIdlEC7?ON OF WOKFS whose DR/ERSE N R T U - denies t l ~ m tlge convenience of W Y CLASSIFPWON, hut whose EC7DEJVT I . R E S T and GENERAE USEFUIJVESSforbid that they should be here omitted on such PEDARnC GROUNDS us MERE VARTEW
IN PMMIS: A I m E D DISCOURSE by MASER PAULLCIS COCHRRUNN o ALBION, on f o the matter of the BACKGROUND o members ofthe ADWNTUHNG f CI&SES, rich in PERSONAIAl DETAILS and IWNU7E PAR77CUIXRSf previously published to WIDESPREAD ACCWM, andpresented here in a NEW M D IIMPROWD VERSION with MAIVY NECESSARY CORREC770NS.
SECUND US: A R E P R E S E N T m extract from the FAMOUS and 7RUS?ED work o f MISTRESS H O R E S L A PUlIDI3FOOT, lately o the Moot and WEILf KNOWN throughout the Old Worldfor her UNRIVMJXD KNOWLEDGE OF HERBS and their MANY SMUTRRY APPLICM?ONS.

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TERTTUS: An enqrtiry into the ARCANE and MYSTWOUS mutter of DMNAnON, including n THOROUGH AND PMNSTAKING D E S C . 7 7 0 N of the MANY AR7S OF P1ZEDIrC770Nf with USEFUL AND I . m S U N G notes on the PROCESS and RESULTS o each. me S E V E M CLASSES o soothsayer are f f COMPLEELY DESCRTBED, a d the matters both GOOD M D I U that may proceed from the exercise o their VARIOUS ME7HODS. f
QURRTUs ULUMUSQUE: An examination o the MOSTDETAILED PAR77CUIXRS of achnntments f as tbqy be applied to the ANCIENTAND NOBLE ART OF TOX0PHI.L): wbich wiNprove to be o the GREA7ESTand MOSTABSORBING l m R E S T f

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Apocrypha Two: Chart of Darkness

Chapter 15
\\.hat cxtcnt. :I chac~crcr's l s t i n g u i 5 h l n ~ d charncrcristics affcct his o r her profile. Thc C;W can nisc this ch:rptcr torlccclop intcwsting NPCr just as quuicklv. . \cnnvcrsaric~n l orerhc.ard in a tavern h c c o m e ~ all the nlnw intcrrqtinp ~ f o n c the apeakcrs i s a h u g r man of with r c d hn~r.s stra\vhr~ry birthmark anrl onc cyr, rvhilc the orher is s scn\vnv-lookmg I h a r f w i t h many scars and a stutter. ~ t h e than ilrhcr arc both generic and untlcscrihcd r
cartlhoarcl cur-outs

Character
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f

CHARACTER NAMES
Human Names
Foreaamts
The l o l l o w i n ~ lists ~ i v common Imprrial frlrrnarncs. M)u r can seEcct narncs f r t ~ m h llsr as you ncetl them. o r rrhl ~ t D1000 rfvnu pm-ftr (i.r. rot1 3I$10. count ttic fimt as 'hunclreds*. the second a< *rcns', and the third as 'unit%').The lrst 15 not c-rhnustivc, hilt includes moct of thc more popuI;lr fnrrnarncs i n usc i n thc t'mpirc.. Sugqzcstions rrlr names o ' l pcoplc from 5taricnhurg and t hc \X';t>tcl:~nd m he kjunrl i n :Wctricnhrtw .\nkl llorr-n thr c Ritlrr, p 149. In thc tnhles, some narncs can harc mnru than onc form (including i n l o r m a l shortened fi)rmu) ;~nrl thrsc arc shown u n d c r the same Ilsting. Some names are fnllowcd hv n number: the meanings of thcse ; I ~ C f o l l r ) ~ ~ : as 1. Thcsc narnc* can Ilu comh~ncd product a compound to
namc.

6

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BACKGROUND DETAIL FOR PCS AND NPCS
'l'hc i n l o r m n t r ( ~ n thi* chaptct can bc- u ~ as a quick and tn d ctmvcnlcnt np;lyrn pzrc :I char;rctcr nlrrrc clcpth 114 WCIIa5 n;trnv 1151sIor Itum:~n citizcn5 o l t h c Iknplru. I J n r ~ r f s ,IIIvrf :rnd I I:~lfllng%. thrrc :KC t:thlcs for d c . t c r r n i n ~ n ~ a charncter's tiv~ghr ~ n d v c i ~ t, h:ur :mrl cvc ccllour, dist~nguishing ; k h characrcri*r~cs. plarc. of hinh and k ~ r n i l y hackgrnund. Plavcrs can usc t h i s chaptcr t o hrcathc life i n t o a newly crcatcd chnr:~crtrvcnr simply. At rhc (;\l's option. player< c.rn pick frlim thc- various tat~lrs. m-roll o r ljinorr. rcsults or tli:~tdon't match wirh r h c ~rlcwtnping cnnccption o f t h t i r r charactcr. hlscl. thc <;\lthc final s:~yon whether. and rri has
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e.g. Karl-Franz. l l:tns-t'crer. Ann:t-List. Mnric-tistrid

MALE FORENAMES
Onl-(HI1
(Ul4.lllli~

1
I

.Adam

:l~lrlht-n' .\dillt \dolphus (h2 $-ih:(, ,[!h-ri Ir_l-.rM I .\lhr~chr .Alhrich :\lhrccht (I 4 5.i I : i l f j 1 7 Iln ~ :\lc~.\lcyt~' tlcxi$' <I<-.~-I-I
Ofl'-flll

?0'-2&?l Emmctich ?w#.2<>2 !:rich 2(14=42,+ 1-rn<1 ? 5 - 3 5 ? I'nvin 33,+-t3.+ I;.~uctmnnn I:VIIX. ' j<5.z?{,
3i'-i.+tl 3-11-4-2 -?-W r

,iR I Ii2drh
llnlkrf FFupll 555-55(7 llulrz I fz~~nfnrrl si'-qqS 55%5(12 jxknh 5Oj.500 J o ~ l ~ i m ' ,loh:lnn lnhanne S(~-.:'rs S'lWtl 1(1 ,Io<cd OlIq4ll1 K:~rpxr 3 S141I f 7 6;1<10r 0 l l-h l -I hriud' Knut' ,!X 6un PI(! Lr~rcm' 8-12 I+.crnh;~nl *it> l . r ~ ~ ~ ~ l t l (7.1 -(?I# I.z~itpold (+tcU*il, I.u~lrnicu~'l.r~dn.ig (,<-4d,O I.LI~:I% M~t-00-E 5tnqncls' id,%(>-? 3!,1nrti h-,Lh'h 1.f.1trhinr (1-418.1 \l.lu \l~ximillian i&S4tS(1 > l ~ ~ r ~ r r hS'-lit~.~ X~klnu~~YEkolas Nikolaus
5-1

R ? ' . " -

50

I:t.rrlFnand
i'rmt~' 1:rrc.tlrich Fritz' F:rt*clt.rik
(,rIlb:lrrl(t\

41-45414 8
I

r i l l r t h d [liricd

-1.20
-l?-r

Irnttt

-13 Iintrl

l

11--142

1)

!35-1.1(! t-4 l-!(l1
t(15- LW)

Gr?ttl .1rr-.13.t (;rrfinr 4 4 5 - d W [i~~nfixr .t!cj-+~h (;t~nrlim Chnthcr -~+'-thL t;uc~:rl i;u+tav
4 2
( Z IT ; I . UR

(..trrrl~~+-' k ~ r ! ; Carl'
i,1.1(1, Klat15
(

lc7--231 221-LLH

4hi-iC&

utlr.r(l Krmntl

22'1-1 4 2
124-ltll

l)rvfll

D~rrcr 2 4 1-2-+-1 l ~ ~ c ~ r i c h
?-+5-l-+H I:hrtrh:itrl{t)
Itcl-1511
'q

l-L<

h

247-2ti2

?f,i.Lc,O

I--( kh.~nltr) f:tbc.fr I-!~rb:tn!f~k i.hrr~:~l~n

1 hlr .I(>'--I~~H i1;tnnr;' t l a m ++)%54VI f l.afflvig 54)1-51h Tlt*jnrich 5 1"-514 t lrin 515-5211 Ilrirr 52--5 <.l l lc!m
534.5 +I> Cq'-q 14

t lry

Itrrmsn(n) q.tS-5.1h tlvrpln

+

1 ~ x 0 4 ~ ~i0 l r ~ ~ t ~ , . I l . < K t ( ? :\nr!mnq Ol>-.tb- I :\ntlrrls {l-i-4l%? :inwn' IlHI.OS-I ,\nhllr t1xi4lW Ayr1 IH'Ml'11 Ikinhrlrn tic! 4. t l w Hrtliy' t111.t l r ~ " ' '[I)

4054RH .IW+ l 2

(;rt>r~ Grrtk

Ralr )-mV* Rolv ' '-'3% Hrinnld -3(7--4(5 Rri7lvr *.r--'S:k Itrinharrf(t) -55--(12 lk~n!it~lt! -[>?--t10 KCITIU dtf % - - l Hfltllerr Hutpr ' ' ! -1.'-X Hurlt~li Rudr -'l-'HO Ruvrct.l~r -RI.-SH 51rctrirtl -29-"t22 \ ~ y ~ ~ n i\imi n c l ~~ -V4=HfHb S I C T B I ~< ~ S ~ I II~ #Ill-HfI? Srr.lini;rr
H[)!-H IH
H 1'1-HI)

i
I

Stcph;~n Strbn

K2 I-H:? S:+-S 4 0 s41.842

'I I~rtrtiorrur-Thco I l'f~cr~ph~lu<'-'rhco 171~3n1,1\ I
m

I ' O ~ V ~ \ '-

lii3.H 10
X,t 1-8 I l

I-cttr

,JI3

( jl.il'

l-hlcr l !rich # i 3 - ~ 5 (~ i k f ~ ~ r ' ~ 55'ShO Yt~n~cr Hl>l-s<~X B:~l(lc-mxr Ni+LS-17 \l ,Ilrrr
M.+5-352

I

!

lrrr
Ih

'1'-'2.1
','5.'?0

(lbt~r' Orro I':Iul hu7u.i l Pvtcr ' Plrrcr lJtllnruc-

n--.oc!o

n vmpr

Vll)-tv,~2 \!illitdm (1+!-~)5(! VC)! t (x7r).0nr II'r~lf~ang OM.+-II~I~I \I~IIIII.I~

Section Four: O Divcrs Matters f
Surnames
1x4

in mcrlincv.11

I:urnpc, thy forcW i.rms
I H Ih-I 5 I1

IIlh.II1I1 l)? I.l\<O
Ilil-l144

Ilih.il 1r1 Il r l-ill?rl I l i r IA l < ~ i 1 1 1 1l 1 1 > lO *
0t)I.0\15

(l')(,-IIUl 1Ill-lrli
111(1-1 1 1 l l&l25

12(l-I3ll 111-115
1"1(+1<5

1 5(7. l -0 I-l-IRo In~.1~~~1 lol.lftrl
?ol-:rl5

21l6.2 l 5
h.2 3 1 22 1.2 <(l
& !

~<f.l$r~
Li l - 2 i r l l

201.2-?
2-0.35

Z,qh.?Il5
200.41111 41h1.<ll<

ifl(~-ili it(,.< Ill

3 + l.45rl
I 5 l.F(dE
ii>lA4-1T

4-1=+s5
4H(h4*U1

l-*{l11

.rrll-\l4 .1l(++5
12lrt i q
IZ(>-+<ll

151-t(111

-1(>1-+-0

+-I=+-?
q-(H'K

n:!rnc i.i m o s t (d cornninnly used * ? to idcnziiy a per- 4 m son. and r l i t w r - E rl:lnlc. i~ 115cd 1 a hcn rhc idcnri- ., tic.~tionnccdr t o hc mnrc prccisc - n-hcn the u\c o f thc forcn:anlr ;tlonc. i* not rulf ~ c i c n r .Famil! surnames aren't :11w;iv.i h ; ~ n r l c d d o w n from par1 cnt t o child. a 5 we do toilav Instcad. nlrmt pc[>plc aclopt rhctr stlrn;lmr. tvhcn thev Ic:icc I ~ r ~ mo r,hrcornc. c arE~~lt, d r < t i n q ~ ~ i s h tn thcmsclvc\ Oftcn, t h r ~ n-rll rur:lc) i l k ing 3 ' b n i l l y ' n;lnlc. hirz thcrr. arc manv cascr of childrrn grr-ing thtrn\clvtr nn cnfircly nclv surnsrnc $urnam's c a n I>c drawn from a v:~ricrv unurcc-\ r)f 1. Placrr names: for cuaniplc. Jnhnnn 1)unkrlhcrg. ,Jr)h:inn tmm Ih~nkc'itwrg'.\nv nfthr- unous placchnamcs mc-nrionctl i n ttic IT'I-h'!' rulvl>oc~k rn any part of 7'11~I ~ l r n r lI.l ' r f l l i t f or campaign w-r~ulr! ~ ~ \ a h as :I surnanlc '1'Flc n o h ~ rl r~ I>c Ic t iltcn arlrl r u n ' or 'von dcr' l>cforc thc pl,~ccn:in~c, p:rrt~cul:irl\ I n c:~\cs \vhcre the +urnnnic is p:kn (11 a: r ~ t l c . 2. Occr~patinn: ca:implc. Jnh:~nn5chmtclt. Ioh:!nn thc tor Sniith'. I h 1 5 c;%nhccomc- Iclrr~l~rccl urc, and i t I\ cli~itc in cr,mmon for n charnctcr t o hr knot\ n I w tlic occup,itIoil of his C ~ T her pnrcnts u r gr;lndpnrc.nt\. n l i c n hc o r \ t i c h :~ctu.~IIv follows a q i u r t d ~ f f c r t n tp r o f t . i ~ ~ o n : lrlh,3nn t h t Smlrh sn might nctllallr. hc :I carpenter nr a hoatm:an Ot coltr.cc. i f Jnhnnn wi-ichcs t o he h n c ~ n n Johnnn Zinrmcman (loh:~nn a~ thc (::~rpcnrcr) orlohnnn 13clclrrn:mn (loli:rnn thc I3ontm:ln). thew's nr3thing tn srvp him ch;#ngin): h!\ surn;tmc - liv slmplv rlocs i t 1 (In I.:ngllsh-(itrmnn dictionan. can hc ;~vc-n. rlscful qr)itrc+m of nsmcs o f t h i t y l ~ ch f'cw surnarnts ;~.rvbci~tcdi t h com~ . w mon pmkssions :Irrhlistctl hvlow:

..

E

.b~~(,.<05
. . .

Th~s practitc I \ n m \ t c a n ~ n ~ c ~IIFC'~ among nicrnhcr\ o f nlv t h t nnhilitv. 2 . 7'hc*c n:lnlc* :trc :~rch:lic. hut :trc s t ~ I il n 1. occ:ksion1 c 3 1 . .I'~IC'I.,~~C' :rmong t l ~ c t h i l i n :mtl rhc olrlrr 11 mrwr popul:tr n gcnc.r:ttion*. 3. Tlicsc n:imc< rho\\ Kislcvi tc ~ n f l ~ ~ c n'Thcv arc nxwt cc. conlnlon i n thc north ;1n0 cn*t of t h r I'n~pirc.hut art. 11nt ~ ~ n k n n \el.ic\\ h c r t . vi~ J. 7'hc.*c namcr shon \r;';~stcla~ldr-r f l i ~ c n c thcv arc most in ~. tominon I n tlic. zinrth-xvtrt (>E thc Irn~p~rc., :lrc :d*n u\cd hult In nthcr arch;ts 5. Thc5c n:arnr+ ~ h n w None- lnflucnuc, thcy .lrc mosr cornrnon I n thc cstrcnlt north o f thc I ' n ~ p ~ r c . arc n l w u r c d hclt i n u t h t r arras 6. 'I'l~c\cn:trnc.s , ~ r c morc cr)nlmon i n thc \ourh nf thc Empirc rhxn clscu hcrc. ' Thcsc n:lnic%shoxv f3rctonni;in influcncc: thcr arc m o s t . tommon in rhc wrfr t)t rlic Ilnipirv. hut arc ;IIWF used in r)thrr nrcas.

A~olcrv~ha Two: Chart of Darkncss
3. Nickname:
for eramplc. Johann Grosz. 'Jr~hann the Fat'. I f a chamcter has a particularly noticrablc p h w i cal trait ~ v h ~ c h per~prc t o reLISC f r r to them, t h ~ s might b e used as tht~r Furname. LTs~ne the list 11f phy3tcnl nmts in t h ~ s rticle toa gcthcr with an English-I;.crman dictionan. can give vou a wide n n p c of descriptive surnarncs. I k r c arc a fru. txamples.
1 , f l r ~ fnrrsr

from their Human neighh~uss ifthcy likc thr. sound of them: hence the n u m k r of Kc~rre-sounding names user1 by h a r f s
i n The Empire (and these arc even morc prcvalenr arntlng the Norse Ih-atfs), and the occasional usc. o f I m p e r ~ aHul man names such as Joseph and Tom, as h? Joseph Bugman and his lieutenant 'Owd' Torn Thyksson. Here arc a f c . ex~ amples o Dwarf male lorenamcs: f kl(e)pr~l tlard~n Rmkk Irrnndti)
1)irnrond Dimcad
Drum~n

I;rttntl
Grum

Iinlndi
Gnrnni

liaakon

llaqrn tlcrgare
Krtll

Dunk

.\rrtr otrjncp One me Otlr ami
rlllmnr11r"rjnrr I I I I , ~f ~ t, ~ m e r

Uaw Nark
E~naugc Augcnlns or

Finarm or h l n r
%hen Gmvz nr Stark

Female b x r k am x l d o m cncountrrcd hv m u m k m o f other races, s o comparatively litrlc is known ahour t h t i r namcs. Like their malt= counterpans. rhey do tend ro usc Human narncs on occasion; names like the Nurse Sigrun. hsrrid. Asta and S i ~ r i and the Imperial Gcrtla, Bcna and I'lla. Manv d LSwarfish IrrnaEr names an: crcatrd by raking a malc forename ending I n -i and replacing thc -ir v ~ t h -a, hence an Grunna, K t t t n . S i n t l n ancl sr) on.

R I heIIi, ~
Ikr W
IS(it<l.

Gmv IGhl
tlaar~g

Surnames
[)warfish surnamcs f o l l o w basic pancrns. Somc lotS w rhe Human Norse pnco rice of being hmed o n their parcnts' names (e.g. Gottri (;urnisson. Grunna Ragnisdottir), while others (nearly all apptied to males) m nrcknames. p s n e n l l v to d o with some aspecr o 'phvsical ap. l pearancc, strength and mar- , rial prowess. Gruatharnmcr. Ironheard, Hook-nose and Gohlrn-render are tvpical cxamplcs. I n addition to the fnrename and surname, a clan or hold namc i also usccl on F r m n ; i l occasions or when s addressing a m c m h c r o f anothcr race or hold. hence G o n ~ r u n t 1:orkknrd o f Karak-Kadrin. l
WO

IEtr~c e r i d h htr~~pin,y
l i.m In//
Z i r y sfnarl

M n or (,rrlr<han a IJuclicr
Iang
Kurf

I'PWskmns

l?i/~-skrnrted
\tIIIt#

Dunn Rlnss nr Rlcich
'iioft~r

Load rnfcc

taut

4 . Parent or Ancestor: For example. Johann f-lanson. 'Johann, son o f tinns'. Naming vourscff after a famous parcnt or ancestor - real o imagined - is very common. r S~grnarssr)n may b e one of the most used surnamcs i n the Emplrrr. This kmn .of surname is particularly prevalent i n tho nrinh o f the Empire, pnssihlv as a result of Norse contacts and influence. The form 'con' IS somctirnes used t o ~rnplv ct~nncction a with a famous person - von dcr Magnus. li)r cxnmplc.
\T'ith an I'nplish-German dictionan. and a hit of irnaginatinn. you can conlc u p w i t h many more surnames f c ~ r PCS and NPCs, as yau'll see from the published adventures i n T!)e r~'tl~ay Il'ithin campaign. Thc nobility w i l l usc 'von' more oftcn th:rn rhe lower classes, and [hr. anisan classes r\.hcrc onc hrnilv has hccn i n t hc samc business for generations - w i l l oftcn takr. the narnr. o f their craft for t h t i r own. surnames derived from placenames and nickIn ~cneml, names wilI hc most common among the pcasanry and the urban lower classes. 'Hans Rrandstndt', for example, w o n ' t IT vt-F cffcctive as a nnmc i T Rrnndstadt has thousands o f ~nhahiranrs and every fifth male is called Hans. w h ~ l c 'Ludu-ig Jahannswn von Altdorf' is too grand-sounding t o k a good namr for :h thir.l o r beggar a nickname lakr "FIink' ('thc nimhlt-'Ewc~ulrl sclund hctter.

Elvcn Names
The Elves - being wpicallv complicated - usc a system o f narncs which is almost incornprehensiblt to outsidtss Thc principle is to havc a name which sounds h e n u t i f i ~(apparl ently the consonants '1' an$ 'r' makc particularlv h c a u t i h l
sounds). and which has a beautiful mt-an in^. IIonrr.l.r.r, the mcaning attached t o a name is often whatcvcr tht. namchearer wants it t o be. The Dwarfs delight i n telling the s r c ~ clfan Elvcn Princc who insisrctl that I l l s name \\.;as tmnslatable as 'Far-\Xrisdorn'. h u t rhc worrfs of which i t cons~stcd could also b e translatctl as 'Relch F.\~ehnlls'. Etven names del? analysis. The use of onc. two or threc namcs is equally common. and each namc i s normally made up of two parts, each providing sr-lmething t o rhc vvcn31 meaning. Occasionslly, an Elfarllo has taken to living i n Human sociey w i l l adapt onc o r more namcs which arc from the Old i1'orldc.r ronguc. Such narncs tcnd to cxprcss rural of themes, and continue [he Elvcn t r a d ~ t ~ o n something w h i c h stmnds beautiful and exprcwcs 'nohlc' feeling*. GoldEeaf, Dmgathcrur. Airwarmth and C;rcr.nli~ht arc cornm a n such names.

-

Dwarfish Namcs
Forcnamcs ISwarts' forenames tend ro be shon - no 1ongr.r than WO syll;~hlcs anrl grrtty-.;ounclinp. U\v~-arfs often borrnw nnmes

Section Four: Of Divcrs Matters
The 'tahlc tn thc right 11lows you to create more traditional Elvcn names: roll r m c r for a ptefut. and then again for a suffix. and h l c n d thc r w o pans togcthcr. adding o r dcl r t i n g extra luttcrs t o make a n easily pronounccable namc. Both names c r m e f r o m [he same stock of elements. and there does not a p pear to hL' any distinction k m m n 'fomnamcs' and 'surnames' in Elvcn eyes. Some Elvrn names, partlcularly thosc ofthe Iltrle-secn Flven nohiliy rnav have three elcments (effwtivcly they have two suffixes): t h i s i s r u rnourcd to he a High Elf tradition, hut i t is n o t surc that even the Elves know this for certain There 1 rrcy little diffcrencc, to non-Elves at least, bes w c c n lilvcn mnlc and fcmalc names. Dwarfs and some Humans glcefilllv contcncl that this i s because therc is v c . ~ little diffrrence between male and ir.rnaIe Elves i n all other respects. Namcs pencrated using the table above arc suitable for Elves o f pither sex, although most names can he given a n emphatic fcmininc form by rcrnerinp, thc last consonant andjor adding a v o w r l ro t h r cnd, huncc Sawllian can hccornc Sawllia or Sarcllianc.

ELVEN NAMES
R o l l l : Prcfiv
ril-r~q
11 1-05
4 ~ s

Roll 2:
01-oi
l).*-l\;

0(>-1IH

.\lr 41(R)

Oh-f)H
l)<). 10

ot>- 0 1
11-12 11-14 1.1- l -7 1 1s-lc) 20.2 1
22.2.1

4m
A ~ R
<..l(ll

11-11
Il-l j 13-15
l (1- l in.io

I .lr

Dr,l
I-dri I-lr!~(r) I11 l pnn I rr I'.?n
Fat

-

?(I-?1 22-2.1
25-lh :-.:c1

Lq-Lh

?'.>I
W- < 1
42-45 S t.4h

Ill
(;;I!

+l)-; l I?-1 1 4 l- I v I

{--+K
4(1- r l )

+-.+H

(,rl
bI.ll fl.ar f (3% Ilu Irnfr.1)
In

3')l(>-

4 0

*l.$* .I.,- 15
l(>-.l-

11-1'.
-8 4 - 1 5

*-

13-I[)

$0-5 1 5 2-5 4
5 4-55

4 S-.) 0 51L5 1

<2-?4
i .i4 +

Er a

5(1-2" SH.Idl
1-0
3

1,:1tiw(1~
l ln

56.5'

5s-h(l

h-.(+H
(,Q.-(I

1,or I.nra(1) M:II \l ;I r
%lr,r

1 -(> 1 (,=t*I>f\
(1

cl--fin
09--0

I
-<--I

- .-2
1
-5---

lor
mal m:~ri\ nllr mnr nnr
0 11 1

Orr
l'[* l

-L- t
'H-'9

-5.--

Halfling
Forenames

Namcs

'H.'9 HI )-H 1 HI-H.t
Hi.H(r H'-HH

Hnt 5hac
\IF

HWH1
H?-H r
Pi-H(> H'+SS sv-00 0 1-02
t)

l1
l

'l,ill(:t\
T<,r
7irr

Being thc most Humanised o f t h e n o n - h u m a n races, Halflines o h c n use namus which a n - largelv recognisahlc as king In Old \Y'c~rldcr.l'hc k l a l f l i n ~ s the LMootuse those uf Imperial names which t h q find pplcasin~. Although they love Itlng and gmnrl-srtundin~ n;tmes for thcir p;c.nea3ogics, they also likc. n name which can br. shortenrd comfortably for everyday use. Namcs like lulaximill~an,shortening z Max. e L u d n ~ g shortening t o Ludo. 'l'homas, Hugo. Adam. Albcrt. . Awes, E c i and Frlda, arc all common among H a l f l i n ~ sEs. scntially. i f a f Iumnn namc has a 'cosy' sounrl (or hertcr yet. sounds r a p ~ e l v grand and has a cosv-sounding ahhreviation), it n-illappcal to the I I a l f l i n ~ s . The use o f nicknames and pcr-names i s a140 common; a Halfling will alwa!.s havc :I 'prnpcr' frjrenamc for use in fame ilv trees and sn on, but Hcimnymus C;reenhilk rnav bc knonn as H i r a or cvcn Scrumper to h ~ friends, and non-Halflings s might know h i m bv that namc for w a r s without finding n u t his 'proper' nnmc.

H9.00

-

2

qZ.94 tli-lllr
17 -.<)"L!

! Illn(1) 1 rrl~frh)
\:I!

4-C) 1

' 1r .
I.Iv(x)

'15.W, k1-.w
~10.110

m* r1c.l rrmd rlr~n 1l1nl ux-11.1
XVt'Il

O%OfI

nlnc

WEIGHT
The following tahlcs can he used to Rcncratc a character's wcight. R011 o n \r'cjght Tahle 1 to dctcrminc a chancter's hulld. and apply anv modifirrs to the m 1 o n Weight Tahlc 1 2. C o n ~ w l \YPcightTabEe 3 t o determine whether [here am t any Furthcr rncmlifien owing to the chanctcr's hcight. LTtight Tahle 4 IS optirmal; it can h e used if yctu wish t n makc (cmalc c h a r a c t c ~ gcnently lighter than males. Finally W t g h t Tahlc 5 can hc used as an option, to reflct how rhc weight of c ~ t r c m e l v or thin characters affccts thcir profiles. fat

Surnarncs
Halflings prefer disrinctivc and cow-sounding surnames. and ~f rwo 1 lalflings have the same surname. then they are dcfinitclv r c l r t t d somehow. I t may take several dozen gencrarions (and a like number of f n t j t p ~ c and spiced ales) to s tncrr thr. conncctinn, hut it will definitely hc. there, and they wit1 find i t i n thr. end. Namcs like flalcherry Greenhill. Furfoot. Hayfont, Greendalc. Whrmft.cit and Bnndysnap are common. and show ORthc Halflines' lovc ~ F f ~ m c l drink. ancl and thcir pride i n their h n i n fcct.

Weight Tablc 1 Build :

1

06
E

Human

Dwarf
ll~ht :I* c-nec

pun\
l~cl~t
flrcragr nvrtaer hrnn ~:IC\IYC

Elf pun\
Ilcht I~p.hl :I\ c-rage a~cr.iqrI

Halt7 lng lrcftt

+.
l
(a

I

a? r'rlgr
:~vt-r:agr' hcaw rn:t<-lrvc nl:~..c!l'c

nrrrscr
hc317

-l 5

lic.~n
~IA\>IVC

Aoocrvoha Two: Chart of Darkness
h
Puny chnrnctcri n~ttst ~ t h f r : ~ 2 0 from thcir r o l i o n \Yi.iglit f ct 'l:ll>lc 2 . t nil \uhtr;lct 21)lO I t ~from thctr iinal II.CIR~I r Light chnrnctcrs must suhtract I l l l'rr~mh c ~ r n l l or1 \X'ciqht t 'lithlc. 1. Average chnclcrcrs h a w nr) mt,d~ficr. F l e a 9 ch:lr;~ctcrs atlrl 1 0 to their r o l l on W'crqht 'Lthlc 2 Massive ch:tractrr\ nrlil 24) to rhcir r t ~ lrtn Rkipht l j h l r 2. l I l 1 $ 1 0 Ihs t i t their final weight.
r r c ~ ~ o rr u n d r r h ~ v ~ i g hlto,o k u p the lin:tl wr-cight on thc. appropricol~arnnrtf \I('c=ight Xlhlc L, n f h , t thc- r l ~ c vrt)Il colu m n A chnrnctrr

,, . -,
m,-

,

.
,;

, ,, -

/, , I,,

,-

,<

-: ,,

* %

Weight Table 2: Base Weight
F -

thr final wcrsht rll
H! l Ihh
l !?>C i
'11) l j i \
tr<

v
,

:

1

F,:
!

,.
,
I

,, ,
I

l)lCtll
01
flJ.fl

It~rman
llrr E Ill lllr
IOi

hvxrf
110 1115

llnlnine
- 5 Ill, -l l i c i
$0 l l i c
'41
'ri

y ,

,
.

I;
.-S

.., F.':j-

. -

".:
2
.

'

OS !I>\

Ot.1lS
1111-11q

: . :
, ,

-. .,
2
I

,

:
!

I l ?Illll l
ti 117, l l l i Ill\ i 1 10llir 1 r 4 Ill+ lii
1 0 1 1 11%,

I I H I It?..
liii llrr
l 1 1 l lirr

cr~rrespc>nds s 11) dice rrllt o f 90 o r morc. ;rntl unrlcr~vcightf r h c final i
weight

,
Y

'

*

p.:
8

9
\

,-V

%--

Ib+

i.

(l<). I 2
j

t i l l 1 11 1,

l[>,

b.,
L ,

_,-,

,

- .,'

I'
,

4.1-

Il i 'lir
1 41 125 l!ru 11 l

I i l r l llic

.,

,

I

lX-! l 2 ;.2t1
4f1.4-

Illi lh,

LC I Ih, l

.. q

111

G1 a 1. b
h+.- p
,
,
" r

I 7 5 lhr ! 10Ill\ l I ? It>\
lillltn l

Il0 l\?, 1 l i l13c l l 1 0 Ill+ 1 224 It?\
Iilrlh.

Lrll Ih,

It>%
1011 ihr

Thus, a Human p character weighing 2 0 0 1h.r c,r morc 1% o r cnrc~cht, :ant1 .E Fluman c h a n c t t r wclghinr: P 15 Ih% r Icsc IS un<lt.nvrighr. o
Prtlfilc nrllustmcnt\ m;lr hc gcncrarrd [asins t h r follotvrng tahlc

-

l[)i] I[>\

It%\

I.
a

-

.,
*,,.

I

1-11

11 1,

1-< I l l \
13tl l l 7 \
t"r1
j(l1l

.: * .v,:,,.
7,, ' , ' ; .
I

It>Itli 1 1 ~
11111

1iiItn I +I!Ihr
1
111
1, 1 1

Ils, ltll!l~r 1151t>\ 120 It,%
111;

I

.
' 7

-

Ill%

1-11 ll7\

l i It>\

1 1 4 lib\ l 4f1 ll>\

I

. I , ....I.

r.

1'

.

'

Ill,

, ;

.- ,

, '

I

2 11) 11>\
2211 117,

l l 1Hf) Il>r
lhi

r ; ,

,,;lJ
,'

Ill,

IGll II>% l i i llw l 0 0 llir

l I i ll>\ l t l 1 !l>% l I + IIv,

l .

1.
b;
'
I

,;.,c ..,
' ,

, : ,
-l

.:

HAIR COLOUR
Weight Table 3: Height Modifier

:. , :.. : ,". lr , - . ,. ; :; ;,' .: , . :, ; ;:::,..:,.,; ..:,: ., ,. , , ,. :
,'

I Flf tlalfline
IIirman
Ih~,arf
qfi
! b ~

<>rl r s r

.!'I~II, l!
.!h llv

'

I'sc thc t;~hlc helow ro Kcnc.r:ltc c11anutc.m' h a ~ ct,l(~l~r r Votes: 1 . l)x\-:~rli ancl l!lrcs rjftcn dvc t l ~ c t r h;ur: thi+ tahlr onlv p r 7 c . h thc hnsc c t ~ l o u r
Nr,r nccc<sarrlv tllc origin;~ltrllour I'or nlclcr char:~crcr\ ISlurn;tn\ o f 35+, Dwarf\ cif Irlvc\ o f 101)+. Ii:~lllings of ' . I ) + ) . pI:tycr* can m:lkc- two roll\ 'l'hr l i n t I* thr 'naru. ml' hair c ~ l o t l r7 ' h ~ SCCII~C~. ~f t h r r c ~ ~ t \l t~ v h i t c . t qho\v\ that thc h;rir h:ls turncd grev o r hitc ~ v i t h :IFV Tlii* tahlr i.i hawd o n rhc nc~rnlnl colours. for uh:tmcrt.rs from thc Frnpirc, thc \Y:t\rclnnd. Hrttcmni:a. :\ll-~rm:bnrl K i 4 c l - I f thr. th:trnrtc-r\t-:t~ horn annrhcrc tlsc, snmc m r ~ d i ticrq ~ h o l ~ ht t! a l l n ~ v t d Uorsc nn\.:trf'\ l . anrl 3 lumnn<. Tt)r vu;ample, cc~ulrfrnlf 3t120. t v h ~ l cTilc:ln< o r &!cralt,tnc might r021 ~ i S l ~ ~ - t . ' and chac~c-tcrs O from , \ ~ ~ lmight rtdl [)G+') t lv
k

.I

-

: ;;-; : -:c,-. ';
.,i

A f r tin -

-m

.'.

,

"

at[
,i'T

r91n 111n iqn - , I ! l ;In
if1
;!l
=

1

nri

.

.
,'

i I...

1;;:P '

", ,

. ~ -tint -I!T ~

.

-rn
'h"

-

f91n

.!t)F(k
11:i

15%

. .

4 . 1 1 6 Itlb A!llII Ibr

~ ' ht! n

: A
8"

.!r
+!I

.
?!I f.111
+l11

I!*) =

ll ! -1 1211 Ih
-11 !l1 l!,

-?l)ll! lb.

;

r.,

i t t -p11
'-, ,

.Il?flIh, .l11,111>.,
n~l

F:,.'
W'

:

<It Otn

,

< . ..' :.
, ,
p . .
I,.,
a

'

,:
,

.?

. 4!i

. . . .

ft!l
1-!t

llrf~ W .

1 tin 21n

nd
AI)llF
A

Ihk

!#!l . ( < " I 51n {:l!
h n or r n ~ ~ r r

ll2ll

!I>%
Iin

.
I

s?l1lO

-

*[)Ill !h< &I>:dl 1 1 ~

- -.: ., - , ,. v- ,. ;.. ., F , 1 i-);,,,'~ ,,'.. . :, , ': . i

Weight Tablc 4: Gcndcr Modifier [Optional)
\ t r ~ g h T.~hle1 ;rssunic\:~m;ulc. character: For fcn~alc t ch:tmctcrs, ,apply t h c fr~llrt\vin!: :ttlrl~rional mr~dificrs:

,, ); ,,,'.
'

'
m8

>'
1 ;

.1,

I

: ,m: ' +

l-

--.'-'.

1

,
,,'

:..;
,

I

;
>
I'

; ?
,

) ( F

m1 1
1
:..I

Humnn
I
.l3211

Iharf

Flb

) . : , ,-

l
lh, l

l

1111

lul Il
n ~ l ntl

Ilalfllnp -1)Zrl l l r r

-

,i

_ ...,,'. *
,
''I.

,

-1 l

<
(7

- l l(*

: ;

,
..

:-,-.. :
. . .

nil

l l -1 1 11 1 ,\ 1 -I)(* lhh

nh

n~l

.l>l~l ]!l\ .l)(> I, !, n~l ~ l l Ihr h
-1.7

WciRht Table 5: Characteristic Modifiers (Optional)
I f a chsractrr is a lot hcnx-~cr r lightcr than av'mgc. thc. G M o rnnv nptlnnally ~rnposc somr morlrfirrs to the uh:kractcr's profilc-. 7i) find L II whcrhcr a chnrnctcr is wriously orer-

-~-Ho
R1-Si
h(r-L141
11

\! Hrctr111 $1 I\ror\11

21 frnrrxn

I Hnm n I

I ).tri 1Fnlrr.n I>.~rk n Rn)n

1 I+rr,nn 1
11 Itrtrn n
[ hrF. llrt~nn

Ilarl, Ilrwsn Ilnrh llrtlrn '.v nn

l i

l.~b;
-

I.. ,-

+~II-IIO

1 ),v4 firon n I) rrl, I{ri~r%ii I{Iur.td~t t)arl. fimrrn I. 1 : I~~UV.!~.I(A IIL, 141 \1rn11.( 111 h IT^ l?! < l I , I~!.I( ! , , 1r1 ll!.~K

C:.

--

Section Four: O Divcrs Matters f

EYE COLOUR
L'se this follon- in^ rshlc to gcncrntc rrh;~rartcrs' ryc colour. This tahlc is hasetl on thc normal color~rc chnnctcrs for firm the l i m p i r e , ancl holds g o o d f o r the Whstrland. Brctonnia. Alhion and Kislcv as ~ 3 1 I.f thc character was h o r n an?u-hcrr elsc, somu rnodiiicrs shoulrl hc allowrd.
Narsr Iltvarfc anti l-llin~ans, fnr exnmplc. could roll 21320 o r 31>2(1 to act rhc rcsutt, whilc Tilc:~ns,t!stalians ancl hrahh might r o l l .31)11)+'0 e r t v c n 1)10+90 Playcrs nlifiht also wish 10 d i c n l l i w ccnain hair!r.yc calo u r cornhin:~t~ons. n hi7arrc mis i s going ro jar thcir scnsiif hilitics. Ir is p n h a h l v hczt to g c n c n t t h a ~ colour first, and r re-roll any c.yc colour r n l l that don't surt. As :in upriun, you ~ might allow a character s 1':; chance o hsuing cvcs of diff fcrcnt coloum; n-l~ile this w i l l makc thc character intcrc'sti n g and tnst;~nrlv rt.co~nisahlc.,it might hc takcn In snrnc qu:~rtcssas the mark of I:h;tc~s..

CHARACTERISTICS
Thc table hclcnv givcs ccnain pccriliaritics and p h y ~ i c atraits l wh~ch can furm thc basis of a chanctcr clcscription. Srlmc of them have ruggcstcd modifiers. GMs may usc t hcsr rnodificrs for NPCs if cles~rcd. and rnav cvcn applv t!icni to plavcr characters i f thcy arc surt. ptnl-ess w i l l :tcccpt krtl rnll\ :I\
u-ellas gor,cl. Most characters w i l l have D6-2 Disr i n g u i s h i n ~ (:haractcristics (treat II o r lcss as 0).

nlOR
tl1.02 tII-Oi
110-(1IIH-!R

Fffctt
rill rill
1\11

- t 0 Frl
1nr cr.c Onc :trm Cfl.lri.;rnn~ic cvr.
. \ [ r r , ~ c t iIICCc ~ I~USL' tmmt.
!{1q l><-l!\-

II-I2 I+.!< th.1-

R5.rl?

- I t ! lh'x

r-:n

harf
Pq~Ic (#rev Pllc (nrvv
t$!ur

Flf 1 ' 1 1 ~ ~'ircv

2 1-23

tTr~5-tll~lc ~~rrl-!lIl~c

2 i-li 3"::q.40

I1lu(. IVuc I. l!rn~%n (.n.rn 1. l (.run
Illuc Il . r f r l
l .

<l.;:
44.<+

i(eq" 1ZCiI1

%V [nllll 21 I.rlinp I{;lltl nrl vf.m Icmq f\,llr nrl ( ~irkv li:~!r 1111 IKucch\~~~t*I~'21:rinnll l <m\:i\t%:lr<l
nl!

-r

-

Ifi

l'cl fc1

1 0 " Wripht lfl' ixriyll?

I

n

1. !F~i>aTl
Io p p r ( i>pprr

i t Ilnln n
l 1 1 I n l I n Ilrna n

I. I3rrln.n I Hrtmn ( r)ppcVr $1 Itrcinn \ l I\rxrtni
21 Ilroa n \1 I{rt%a n

+I-+? '{L+?

\I.n rhrm lra~r
5tcw3~"rl!:

,c*+1H-5ll

51.42 54.5? TI*.i'

[)k Hnlwn 1% Ilnlv 11 !)h I3r1mn <!l\~-r I > h l;rt>ttn lil~~c.pt~rplc Iclurn-purplr\rl\rr-cn.c.n rlljrptc rnl.lL h

n11 nll l~~ml.~!lc~tr~l S AI 2-cn- n l l t + 101.d - 1 H (min L ) . -lll".U'eight 1c.n\hrm - l ( ! .Xtichr I-rn-\l!rint I:11v.~kinnt,rl nil
cr.~rrz'tl ,kin
- I t \ Frl -5 Fcl .< Frl +<

5H.hl)
I>-h? l (7 \.i,?
Wl-!b-

{>%--l)

- l 0 rc.1 + iI'cl

- Z.'i
'h"
-H-H0

-I--:

-l to I Y

81-H2
K+-Hi H(%-H-

- 1 0 tcl tr.1- on rnninluntc.lrton \b~llk - i10 l[thr!% tornmillilc.l!rfln on sh~ll\ .5 14 P IC%I\ nn commllnlC.zl!r~n skrll4 +i -5 Fcl 1.d
lltl

Ilrc enn

1111

sK.'ro
0 1 ."5
&)(,-<l-

ocl.(w)

'dln~stnclw Il~nlim trk \!ton Ity* Ilr>uc!rh.!ntlx l r > ~ n.r~l* lc

nrl
1111

- 1 \l (min

- I lr Dru rill

PLACE OF BIRTH
'I'hc fullowing list ol places gives somc guidc as to thc likuly birth-places of characters heginnin~ thcir adventuring carccrs In the I3mpire - spcc~ficallyi n nltdtlrl, the staningpoint of The Ertcr~tyUrfrhitr campaign, a l t h r ~ u ~ h t a h l ~ thc
can hc adlustcrt as r c q u l r r d for atlvcntuwm st;~ning n any i othcs p a n c)f rhe t'rnp~rc. I t rs assunlcd that frw characters will have rmvcHcd far to pct to this point, and thurcforc that forcignerr w i l l t r rarc. Playcr Characters ought to come from thc. Rmpirc. unless thc C has a strong stason for dcciding c ~ h c r u . 1 ~f ~ . ; M I an NPC corncs from a part o the Old \Yi)rlrl which has not f

Apocrv~haTwo: Chart o Darkness f
Origins Tablc 1:
been suficicnc). drtailcd. z he GM can be vague about his or her origins - it wouldn'lt hc an!whrrc the Player Characters would have heard of a n y w v . The maps i n the W'I-;PP rulebook anrl T ~ Enem-v K'rtbin campaign supplements show P the locations of the places listed on the tables. A table or binhplaces f r characters from Maricnburg o and thc Wastelanrt can be found in ilfwimhrrw SolrlDotln the Rltrer. p.140. More complere place of birth tahlrs for nonhurnans, and for characrers from othcr parrs uf the \Yhrhammer world. will hc puhlished in fr~nhcc~rnina IV'FRP supplemenr~ IHogshcad Publishing. by

THI: EhlPlRE

Humans
Lrsc Ongins Table E and, if ncccssary, Origins Tahtc L to dererminc whert. l Iurnan characters come trom.

Bv and large, Dwarfs will be from rhc samc kinds of pEaces as Humans; the kind of I k a r f who bccomcs an adventurer i s going ro have k e n wasonablv 'hurnan~scd' any-xay. To determ~nc the origins of Dwarf characrcrs, roll on tht lolIonping tahlc:
Grunhurg HI-'XI Orrrrvrlrl (~rirrrlrriry fJI-l10 .tff~rL7/~rtrt~#t .Irrss~n .%l ~ ~ ~ ~ r r t ~ r %-Rh t rrt E1hrrsrcik A/~v~rdf>rf (11.51 I lwrsrffk. IIor.)~lcrclr i-51 flrrrhrvlrrrf 51r'JwI l /rtvd~~-ry hucrswaltl hi--i c, t~rrsI~<trh :\I~PTC?<.I~~ 2 I !fl/)ll~ll?r I ~rt~r~clri't,r A"L'I5 .Ilrr~lrr~t~n Ctlirilr rrl? l \l iirfial
A-rl;rrrll

D100
0 I-"?

'6-00

Oridn Roll Roll on Clrigins T ~ h l e a h v c I Roll on W a r f Origins Tahle k E o w

\prnthnf
.5f r*r!wb

R'-RR
R9-Qlj tEI - r d

Matirnburp
Y~tln

Vrrlrr
Wirsrnhrrr~ I'/t~il(jorf

Delhet?

rjI.N(r

I>r/hprz .V !-,l0 .%f/ff<-I?t!~#n</ .5chw~1 rzv~f~rLvt 91 Avcrheim 7 r r . r 92 StrrEs*cn 95 Vi~rrhntl n~~nkclhr~rq Trrlnht~rim I)rir~bt-/hrrr.q 95 bficl<!t.nttcirn ficrrf~lu,r r r~ fll-ho Ilrtlrlt~n~~r~lm t r v ~ > ~ f ~ v ~ v r / ) (<I r ? i I=S'O !hbr,yd?~trb~ I IrrrL-F RI-ill) + ~ I ~ ~ ~ ~ P I ~ ~ I Rrrfrl~rrt

I ~ ? I . ~

\~-hit?t~t1fft1 76-00 Fnrcignrr: Roll nn r)rry#r~c7irhtt. 2 \fcr>;rft~rf

I
l
I

Origins Tahle 2:

OUfSjDE THE Eh4PIRE
DlClO 01-24 Of-f I.i - t L <,;h
;--IS

ORIGIY

66.'0
RrrtnnnEa .iri~rrl~fc
r . 01-511

Frtalln
H~lh~rlI Ifrryrrlf(r

l
1

l

5
l
1

l

nlea
l rrccini -

f3no)1trv
(OFIW)~I)~V

rlf-2(>
l

Ilrrrrr?licrrrt~

'

'2-'.a

Schoppendnrf fll - 5 0 JI.IIIIJ)~C>II~~I~J F !-h0 I:rm?!IOt (I!-+() kcvcl~~tr! 'I-HII I'r/~~rf/~chpfm aVf-cn Kfp(/rrrf
01-I10
,'th<ItT

Section Four: Of Divers Matters
95% of Human characters rolled u p using Origins Table 1 arc going to havr Rcikspiel - Old W mrlder - as rhcir fir.ir Innguspc, and another 4 . 9 R % arc going to hr. from places spcaking anorher dialcct of thc Old \T'orltlcr t o n e e I Iowevcr, for those rart characrcrs from thc far-flung pans n F the world, their tint language will hc complttclv drffcrent from that spoken hv c\-cryone around thcrn, and C;Hs will either have to he flcvihlc and allow thc character to hc bilingual, o r cope with having a PC nrho nceds sub-'titlcs.

Elves d o not nom~ally come from thc samc locations as the other races. Since Plnver Chancters should only bc mood Elvcs. the potential locations are wry Irmited. Also. Elvcs do nor frVc.lytalk about their homelands, for fear that thrs informarion would be uscd by an enemy. Therefore, mosr I<lvcs talk of their hamc as being 'The Forest": if pressed and it thev trust their qucsrloncr with thc intormatinn they might ntminarc rht. psrzicular forest, hut they will not divulge the name of the actual scttlcmcnt. If ; ~ n Elvcn placenarnr. i s Important to vou. thcn usc the table given carlicr in this twrddct f o r ~ c n e n t i n g Elvcn names. fo!lc?wing the pattern Prefix-PrtlfixSuffix.The resulting name mar. hc liyphen;~tcdif you wish (:IS in 'Tt-rr-lidriracl. FarFarcoral or Llllialor-lialiel). To pcncmtc thc Fnwst-hornelancl randomly. usc the folIon-ing tahle:
DlOO
Homeland

FAMILY BACKGROUND
I t might he important to know n charactus's family hackground; at least, ~t always h c l p ~ characterise a !'L. Thc intormation and methods in this section arc all oprronal. especially where PC5 are conct-mcd. A GM. vou should f'rl s frcc to ignore o r amend snv results you don't fecl comfonahlc with.

rothers and Sisters
Cl~amctcr
Nn. nf
AEC

Halflings
Halflings ;krc v c n welt integrated into Human society. and may hc found almost an?whcrc wherc 1-lurnans settle. Howcrvcr. thc importancc of thc Moot as the fjalfling homeland must nor hc ovcrlookud. Roll on thc follawinp, tahle to dcterminc thc origins of a tlalfling chanctcr:

Notes 1. I f the die roll is 6. roll again and add 4. 2. I f cithcr die rolls 4, roll i t again and add 3. I f both dlcc rot1 4, roll horh again and add 6.

I
I

,

Each sibling has an cqual chancc of hcinp. matc o r female. and an equal chancc of being vounEcr clr older than thc character. w'hcrc the aRc d~ffcrcncc 0. thcrc is s 20% is
chance that the character is a win (or tripler. o r whattver). Twins, triplets, and other multiple births havc a 10%chancc

D?OO
0 1-50

60.4)1,

Origin 1-hr. \loot !loll on Origins Table 1

of hcing identical.

Parents

LANGUAGES
Ohr~iou~ly. languages th,at a character is able to speak the will l a t ~ t l y d c t c m ~ n e d hc by whcrc hc or shc comes from. The l ~ n ~ u Suma ~ c mary pnnrcd /In paRc 291 of t h e IV'l:RP r u l c h o o k shov.~ how rhc rrariot~s lanwages and diakcts of the <)IdWorld brc;~k doam Tcl avoid making life dip fcult. thc GM should allow new player chsnctcrs to k fairlv tlucnt In Rcikspiel. even when they come from some Llr-off Land. Of course. many interesting diversions can hc intrttduced ] f a PC 1 % stumbling ovcr a 'foreign' tongue. hut don't Irt thcsc overpower lthr gsrnc-play u n l e s s thr.re"sa good p!ot mason.

Roll a DlOO and consult the f[>llowing tahle to see if the character's parcnts arc 51111 livlng:
D100 01-25

26-44 46-60
( 1

1-00

Parental status hnth parents tlving father dead mother dead butt1 parents dead

The older a character is. thc morc likcly it will bc that thc parents havc died. .Modit% thc mll as follow~s: Human: Add 10% for each full 10 y a r s over 20 Elf: Add 20% for each full 20 years over 160 Dwarf: hdd 1 % for each full 2 0 years over 120 0 Hillfling: Add 10 X for cach full 10 years aver 5 0

Check thc following list and roll the rrlcvant dice tn determine the age oi sumivinp, parents:
Human: 15 Elf: 60 Dwarf: 40
Halfing: 30

+ D6 y e a n older rhan oldest child + D20 vcars alder than oldcst chlld

+ 2D l 0 years older rhan okdcst child + D10 years older than oldest child

, .

I

Apocrvvha Two: Chart o Darkness f
Spouses and Children
Crtnsi~lr following t ~ h l en see i f ~ h rrh a n c t c r ha5 a famrhc t ilv o f Ills o r her nmm.

I'
: ,
'

J
'

1

r'

,
If \r,u fccl likc it. rnu c;tn Rcntmtc i n - l a w . aunts, uncles. cousins and hcaven know\ what clru for scvcnl dozcn gencntions w i t h this rechn~qur.: Iialflings in particular art. very fond of gcneatrqy hut a gontl rprr,td of rcl;rtiws can pruvide a rich dcprh ofhnckgrrlund (and who knows. occasional mntcriat azsirtancc) for anv chanctcr. 'I'hc options above are only going r o bc uscd whcre you want r o flesh n u t ;I PC's hackgrc~unri r develop somr ideas o ahrlut an KPC. Ohriously !ou \\.ill h-1 L 1 0 4 0 r f IlUf aR1' % anomalies Rut crtn anomalies can give you insight consldt-r ;I 22-year-old male Human. hts mother dcatl, n o 51%tcrs. no wife - and with 4 kid<, t h r cldcst o f whom i q iusr one yc;w old. None o f the c h ~ l d r r nu r n out to bp nvrns. so t mavhc they arc 311 i l l e ~ i t i m a t oor rhe man keeps a harem. . rind maybc this rclh you that hr. has a crrmplctc dtsrcpard k ) r women, tic- uws thcm for pleasure, hut has no scnous contact w i t h them. W h a t prtcc hi* m littlc dnughtcrs?Ant1 n h < ) n ~ n n charactr-r l i k r that rract t o a tcrnaic ['C' ~ll
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You can also create carccrs for the character's hrnily ( ~ e p a rate ones for each, ~fyou prefer) IIY foIlon*lng rhc notes o n crcatrne, NPCs on p. I I l l o the If'lXP rolchonk. This w i l l tcll f you thc Career Clas%,final carcrr anti c;rrcr.r path o f thc chamctcr's parents and siblings. L'sc this ~nforrnntion c give extra colour to your chamct ~ t r r s - pcrhaps mathcs was a iY'i7ard. u v r n though fnther T h t nz~mhcr hcitlre thc slxsh i s the pcrctntagc chance that was nothing morc a simplc Entcnatner. Or it might lead to the c h n n c t r r has a s u r u i ~ i n g spotlsc: the numhcr after the a Roadwartlun who i thc. brother of a Pnnchcr' (.ornine up s 5l:rsh is thc pcrccntapc chance [hat the chasacrer has surrF~v- with stories t o explain that can not o n l r crcatc morc intcr. in^ chilrlren. cqtrnp,characters, hur can also give you deaq for advcnrurcs. C;cncratc thc n u m h r o f chitdrcn using the Rrothers and Ynu might cvcn likr to d c t c m i n r occuparion~ an\. for Sisrcrs chart ahovc. The cEdcst child's agc can be h u n d by siblings o r other rclartl-cs ifyou wish - i f one pnrcnr was an fr,llowing r he guirlclinc.~ g c n c n r i n g pi~rcnts' for aper above. Artis:tn, at least onc child wiil probably follow i n t o thr. fnmtaking tlrc char:rcrcr'$ aRc ns thc pnrcnt's sgc ancl w-orking ilv business. hut o t h e m i s r you h a w s frce choicc, followhackartls. Ing the nntcs i thc 1I'FRP rulchoc~k. n

I:

5

,

Section Four: O Divers Matters f

Chapter 16

fumes fnr thrcc n r fcnlr rnin~ttcs. Ahcr this rime, t h r p.tticnt %tir,uld >tart ttn shakc, makc hitij con~trtrtahlc ;ind bccp :rn cvc o n him for t h r u t o r four tioi!r<. 11 t h r trcmhling h;ta not * I ~ ~ T F I C ! L ' ~h?-thts trmc. V ~ L nlav s tclr. ;idmrni\rcr ; n i ~ l rsct1;aI 3 : I ! tivc. I ) i s p n ~ c thc ~ n f w i o n of cnrctullv, and n c w r Ict 11 hc r l r t ~ n- 11 c;ln c;~usc fatal c o n \ ~ ~ l x i a nfs l i t;tkcn rntcrn:trly. Availability: Rarr. Autumn C;rasslnntlr. Price: l (;l. 5 C;(; ;anti Method of Application: lnhalc Preparation: 1 w c r k I)os;~ge: ~vcck I Skills: Xonc Tests: Int F f f r d s : Inlrfliittfl firrrtrs frorrr otr itrf?rsio?~ r/rr o/;lqtrr&ctrtrsiB.c

GRAVEROOT
Also known S I;r;lhw-nrr, I ; ISuad .Man'< F i n ~ c r . ( i h o s t h a n c anct 5 f o r r ' s Hoer. this plant ic attractctl r n <hnclv. ~ h c l r c r t c llocnliclnr 1 ~ 1 t -liyhrlv rl:tnlp h SOEI. flour!\trc.* c.>pcc~sltr It i n sr:rveyardr, rvhicti. to. gcthrr n i t h ltr .rvclI-known magical propcrtrrs, h:is Pctl 'I'hc h c r l ~ s dcscrihccl i n Tlw I . ' ~ ~ P I I\TTitl~itl !), Ljlnrpfii,qr!1 4 d I . sr~nicpcoplc. to thcoriuc S l ~ n ~otvr f<o,qet~l)nfen k ~ ~ ~ s (p arc. n smal Isamplc. o f t h r ~ s r that i t s o n ~ ~ h o feet15 o n n. t h;u m:tv bc frnintl Errrlrlna r h r t w ~ g h o u ~ 1)Id l\ brlrl. 'kxrthc rhc magical cncrgics rtt rllc books on Iicrlm anrl thcir ~ ~ s 1i:ur. hccn rarc. .~ncdhcrh;~t- h(lrtics hurrcrh t~cncath c* tt. ists h:tvc rt.ndr.d to r r l v cm 1or:ll k n o r ~ l v d p e and herb torc 'I'hc root. whrn dried h;in<lctIdown from tt;~chcrto srutlvnt. pcrhaps hccairsc ol ancl grntrd. mar hc. usvd in thc hcrh:~l~ctc' d ~ t i o n n links n i t h ~ h O l d Faith. which tn l c a numhcr ot prcpnrattons r dirt rust., w r ~ t i no~ ,prrti;ips hccausr of rr-irlesprr.atl i l l i w m ~ and rn;rgic;il spclls cnnGravrro ot In thc n ~ r a:lrrar rrhcrc !icrt>:il rncdrcfnc i q rtrr,ngc.st. l cc-mrngthc L'ndearl, anrl i t F<cc;t~\c of t h ~ s , rhc p u h l i c n r ~ o nof I l c ~ r t c n s ~ nS C C ~ S o affcct them as r P L Id~ foot 'S C . ' i ~ m r n o r r ilt~rl~rfl (;e?lernlCorzcordonc~ p n i w n would nficca : l i v ~ n g lc n~rd I crcatilrc. An infusion nf thc ofRt:yirinnl H ~ r k .Vl#t?aes :. scncrated samt cxcitcmcnt h! rr>ot sccrns to havc n o p;~rt~cular cftccr o n a Ijving pnticnt. ;lnrl r i ~ j r l ~ r t l c o n t r t ~ v c n v ;tnlon,q pliysictans, hcrhalicts :t c c.xcc.pt tn calise v n r n i t i n ~ hiqhcr cr)nccntr;~tir)n*l.css xvcll at ; ~ n t;~c;idcm~cs l ')'h14rr=nri\vnctlhcrh;blist from thc Moot has known is rhc Etct that .r hnt pcii~ltlcc i : ~ d c n from hoth the s l ~ c i l tmuch o f rhc lasr c c n t u n c o l l c c r i n ~ infornlatinn 0 1 1 Icavcs and root o f th15 plant ~rp~'c=(i.r hc3lin.q o f i n f i ~ c f t ~ i thc 115c.ft1l plants o f ,111 kincl<. thc nJrncs 31v whir h rhc.r:~rc knrwn ~ ~ T J I I J ~ C I S F C 'h? L'nrlencl cwaturu.., and c a n ;~lsr> cfCccC~LI ~ hc I n difkrcnt pans ot thc Oltl Wi)rlcl, and rheir d ~ t i c r e nprvpxt five i n thc trcstmcnt ol thc clisr;~.ic k n r w n ah I I Io t , I I IR FI raticln., ~ n tttscs. l Availability: rare. Autumn V'intur Frlrtst clc:ir~ngs. 'I'hc foltnwing cxtr;lct cnccrs a .sclc.ct~nn herbs that of g~~wvxrt!?. m:rt Iw o f usc- tn ntlvcnturcn, tc>llowing thc. forn~at .cstat,Price: 5 (rC ancl 2 0 C;(: ltsficd I n 7 7 f : t r ~ t t t yN'rthifr ~ Application: Ilrca: hladr vcr~orti r pr n ~ l t i c c o Prrparation: 2 ~vcck., Ilosage: n a nqain>t t 'ndcad: 1 xvcck t o trc.at disc;rcr.i S k i l l s : I k r h I.orr or Prt>f>m-~ i s t ~ ~:rc c o r r l i n ~ t 1 c cirA~ l s. IO 1 cum\tnnccs I n lthc Mont \\c t.~ll tltir tic-rt~ Shi\cn\ct.d I t 1 .tIsn knntvn Tests: Int s 2 % Z ~ t t c n v o n n rhc 1.rnpirc. 'lrtmn I n T1lc.1ancl c;vrc.nhl;tt i I $ ~ P C ~ S : r{wltzSt I ' ~ r ~ l t x i ~ t.. 7~/tw-rEhed 1 1 3 t h Irrf:RP rrrlod ~ i n Yr~rrc.~. .Fhc 1:lvcs cnll tt I'clrr~~cIcIt*il/rw pro\\-\ I n opcn It hook (p.8 l j . Trerttirl,q i~fictc'rlr w rrtids: Jlrrlrmes hr~rr//rl,q r t itr1r.s gr.1\41,1nc!.i \\ h r r c r l i r \ o r l 1 ncSI-~1~;1anrtl nor too ~ a n d v ntrrl nclcls rr -+,I0 hor~rrs o thcpfrlic?!t'.~7 IcsI ~ i ~ a r r i/)cbrs hitz t sl lo Ilrtparr ir, pick thc Ic.r\cs. scrip ;incl dirc;irr! the *talk%. t?rcitlerrr\I- (ass Tr1wfitt.q Tiirnh K o t . ~rid.s +L0 h(ktrtrs f r ) N a n d hang ttp to t l w hc*idc t h r fircplacu for at l e a ~ n \vCck. t nlJ rests tr~nck ) ,!hvprrrictzt. b I'hi* hcrh Ir u > c f i ~for Improving t h t clrci~l.it~c~n. a l w l anti !or hclpinp a pdtbcnt ~ c . : out .t hc.a\r cotcl Ncvcr 11*c rt ~ t !or a fcrcr. \Incc ~t can c:tusr t h r patlent's tt-rnpcr:~turc try r i w 'ro 1 1 t h t hcrh. ntlil the Ic.ncr t o d clwh 01 I ~ o t l ~ n g ~ w,ltcr. Ict trantl for ;t mlnutc o r m~o untiE thc water h c g ~ n ~ tcr takc o n : l ~ r t l colour, and thcn I t t thc p , ~ t i c n inhnlc thc I r t

HERBS IN THE QLB WORLD

AGURK

JUCK

Apocrypha Two: Chart of Darkncss
known to young bovs who livc in rural areas. who use it fur all kinds of practical jokes. Growing in wrmdlands and flowering k f o r c thc trees put o n enough leaf to hlock sunlight from the forest floor, the sap of t h ~ planr can also he used s ro help rcstorc feeling to the skin In cases of numbness causerl t>v cold or injut): On onc occasion, I ilsed it in a concentntcd form -boiled until it rcached the consisteno; of hclt cuqtarrf - as a treatment for Frostbite, and was able ro rcstorc feeling to a foot which othernrrsc.might havc had t o he arnputatctl. Recausc of the itching it causes. you mav sometlmcs need to administer a mild scdatiw tr) the patient. especially if YOU use Juck repeatedly. or over a large area such as an enrire leg. Availability: Scarcc. Spring. Forcst. Price: 1 (X: and 13 C;(: Method of hpplicatlon: Smear Preparation: 2 wvccks Ilosage: 1 clay Skills: Cherni.crqp Tcs~s.:Int EJ~cts:[>h 4 minrttes ofter npplicat ion, the treated area hrtyins to itch bnrrih!~' %he a f f i ~lnsts for D20+.fO mint urtjs, and in $ ? J R ~ tintc the ujfrlcred character is -20on a l E t ~ s i (bolrvrl o n n sttccessfirl \I'll resf)fmm [be disrractbn s added to tcn o r mulled u-lne. B little honcv will soften any sharpness that it adds to their flavour. Availability: Raw. Spring. Cnsslands. Price: I 0 - and 10 GC, Method of App2ication: Rrcw Preparation: 2 days Dosage: 3 days Skills: None
Tests: Int EfleCfs: 7 7 itlffrsfonfakes effect 1 0 + 2 I E I O rnintrr~s per ~ ~ rlrrr~kin,y. bri~t~elng n n o m o l s l ~ e p : j ntrl ~firsffotir b ~ t ~ r s on p r$tbls sleep, the patient's c l ~ n n c ~ s ofheirrg rrwkpn noise a r e bnlr~rrl. l t h ~ p a t f ~r~lrrkes J nr uaitbln fhrs finre he ttrfll be d rc~wsy rris v p o i s o n ~ d ) .<ill0f tirns tr~tless makes a for he sticcessftil T test C I ~ ? t ~ ~ t i n i q ~ In I'oison + 101, tijt~pr bolirs 4 the I J P ~ ~ ~flectri7earsofl nnd r b pntient fs ttouu 's ~ s/eepiftg norntnlh: .-I cl~osncter tt,ho ti,tsl~~.c rr>.cfsr to rbe e/fcrs rg Scl~lqfrnkratttmust make a U'P test Umrntrnf t l ~ Poison to + 10); jllhis tss strcccssfiiln T tpst 6frnrnr1njI.yo Poisrln + 10) l i s still req~tiwd a!n)icidmti?ci~tess. ~ e s e to n test.c arcJr c p f l t ~ d ~ t ~ e30?nljnrltes f i r ~ h e f i t l horrrs rgtbc h ~ r h 'r f f ~ ~ c t . y ~ r s

+

MACE-LEAF
I was unsure st first as to whcther to include this herb, sincr it has n o known mcdicinat value. Howcvcr, its magical properties are suFFicicntl~*well-known I thought it misht he that ~lscfut least to rncntion the different names hv which this at plant is known. to avoid any m~staken impression that there arc scvcml c l i f f c ~ n plants with similar propcrtles. The Erwn t name for Mage-Leaf is IIniunfl!sseirl:,vt. which I am told means "the good plant". In Norsca it is known as Troldhlat. In Rretonnia as Feuille Sorccicrc, in Tilua as Folimaggi - a cornlptton of thc Classical I-'olln.Ua.qii - and in Alhron as Dr;~r,dill. rncaning "the Leaf of thc L)rulds" Availability: Vcry Rarc. Spring. Hills Cannot b e ciilrivatecl. Price: I O (;C: and 60 GC: Method of Application: Ingest Prepamtion: Fjunc (see belr)w) Ilosage: scc helc>nSkills: Nonc Tests: Int effccfs:.Mnge-f.ea is catcn mtl: ancl remains eflertftT for f [!wee days ufter picking. A s fits name s t i ~ s t s it is trsed , cscltisit*elyI>T spefFcasi~rs. dose rrsrores one Mtag fc Point, trp rn rbc cbnmcler's pnrrner/ ~ v c lRoll a IX, em-l~ . t i n r ~ ~ O . F Lis tnken: if the scarp is i. thnn the nr~rnher n ~ ew of rloses n l r ~ n d ltaken (bat dq: the close has no effect ,

I knuw that thcrt. arc thosc \vhv regard this plant as nothing mow than a poison, hut t havc found i t useful in extrcme cases r?f nervous hysteria wherc the paraent must be kept stlll

SCHLAFENKRAUT
Known in thc ;Mclot as Ilrcamleaf, in Tilca as Dormifolio. and FO the Elves as P~ratrdiel, this plant grows mostlv in npen gc~sslands, and i s especially prolific when the last mows cif winter are melting. Fr also grows well in open marshy areas and beside strezms a.ho.*c- banks arc not tntl high. It i s a very g o d sedative and sleeping-dnupht, and may hc combined with other preparations. with n o fear of any ill effects resulting. The dried luarres are steeped in water which has hlilcd and heen left to stand for n n ~ l n u t r or srl - tf the water is boiling when the lcavcs arc put In then thcy will scaId and the resulting i n f u ~ i o n will hc unpleasantly h ~ t t e as well as less cffectlve. Thc lcares can also hc r

to avoid self-inflicted injuries. a n d a l s o in cases n ~ h e r c pain o f a wr>und the o r ~nfectlon makcs it dimcult for the paticnt to fat1 into a healing sleep. Prnvidcd the d a s a ~ e strictly is controlled a n d ahc patient's tempt-raturu and breathing are watched, P heIicvc there is no significant risk. The roor of this plant, which grows in marshy areas and is often found together with water-Iiltcs, is first soaked i n salt water for thrcc days and nights to lcach nut any rrnpurities, then tlriecG o n a pan in Frunt of rhc firc [fir two davs, or until it sounds wwody when tapped with a fork. Then. it is finelv grated - mixed with a little nutmtg ~favxilahle - tied in a cloth bag and hung in the chirnnty to smoke for two wueks. The powder 1 s then bilcrl for two days in watcr with a l i t t l e vincgar, strained and :~dclerl small q ~ l a n t f t ~ c s in to a sweet tea o r mulled wine. Availability: Karc. Autumn. Swamp. Price: LO GC; and 15 CC Method of AppIication: Rrcw Preparation: + weeks Dosage: 2 wcrks Skills: Chen~istty Prepare Poisons or
Tests: Int

kffecfs; Sloumind is a t w t y n ~ l l d nerrqrtn~+?r. i~rfrrsion The I~rts d f ~ ~ l n c hii ut~ trtstc, rind if it is arliicd to R drink n t t ~r t h e r ~ a nortt~nf l ~ n t I~nc ~ is c detect it (+ It1 i t l ? c/?arnct~r f ~ lrns fnsted it befire) .4nv chtrrf~cfrr tldn ~ J r f t ~ k s inJrtnn sfon n Sloriwrirld rnzrst make U srtccessf~ilT Ir*st (ltrrmtt. f n i p t r ~ f o i s o n l ( Q nrsr~fler-lIJ + 1nIntn~ldWPJnr21310+4 hoirr.~ OPI(I~ dt>senln), he acit~tirrfsrered n tftncm. one ctt

I'

'

Section Four: O Divers Matters f
namc in Nomca anrl Kislcv, whcrc 'I'lrsc is rmrshippcd inSpclln,ort i s the name by which this plant is known in the stead of Verena. Mrwt. Othcr narncs ~ncludc l'nzauhcr,\Y'izarcl's Rnne. Fcuillc I t grows on rhc south side nf chalk hills. \ \ l ~ u r c thcrc is Contnirc and IT'itch-Huntcr's Friend. I t is similar in appcarplcnty of sun and not too much wincl. 'Ihc leavc-s arc picktd. ancc ro Magt-Leaf, and somconc without the proper herbal clcancd, soaked in salt warer for n-crks, nnd thcn hr~slccl mining may casily rnistakc the two. Made into a tea, the and served like sp~nach. little huttcr ancl hlack pcppcr A dncd Icavcs can help a patlcnt resist any ailment that comes helps thc flavour cnormoi~slv. personally c1on.t u.ic It fr)r 1 from a m a ~ i c a l cause. I t is a5 well to store dried Spellwnrt convalcsccnts, hccausc the headache that occurs when thc am-? from i n ~ r e d i c n t s such as Gravcroot and Magc-Leaf. herb wcars off can often undo any good that thc paticnt smce I have fount1 that their magical properties arc somcrcceived from the herh's stimulant effect. flowcvcr. I rvilE times diminished by sltring too cluse tu Spcllwort for a time. prcscribc it for those on watch. o r required ro scarch all Availability: Very mrc. Summer. I:r,n.st. night Ior missing travellers, o r anvonc clsc who nr.c.ds to Price: l 0 <;C and 20 C;(: stay awnkt whcn t l i q should he :~slc.cp, an([ wbr~ r 3 c s n " t d Method of Application: Rsew mind paying thc pricc I;~tcr. Preparation: -ixwcks AvaiIabillty: Scarcc. Spr~np. IIills I h r a g e : 3 dars Price: 2 C;(: and - <;C: I Skills: Nnnc Mcthod of Application: Ingclit Tests: Inr Prepataeion: 2 nrccks Eu~cts: Spellrt rwt is reiotcd 10,Wage-l.enj; brrt has a sligbt!~, Dosage: 3 weeks ilr f f r r ~ nctf f ~ c t I. n s t ~ n cn f ncrcnr r ng rnctgical e n e ~it, inlf Skills: HPU/Wht~ntls tc'rf~rrs tc'ttE~ it r i ~prIIcu.~ter' 1 ~ 0drinks an infiision of t1 Tesrs: Int Sprullrrmrlloses 114 Magic Points {rtilr lci~ ntnjr hr r~gnittecl Eflects: Vnnern is n stlmrrlnnt t h t rLv?lorqcs the rrepdfi)r ns nnmml), and anjlr)tledrfnking tbr h r ~ mjn?s n + I 0 t ~ rost. It is nlnst conrtrmttly rrsr>dfr~r c o r t r ~ ~ t ~ ~ . c c(f r t c p . ~ {fir bon 14sto all BT ~ c s t s n=yairrsl .T/IP/I.Crmd tnnfiicrrl ~ J f ~ c t s f n rpcrtient cnnnot rest forsonlp rpnsnn. I:orDK hr~trrs v t ~ thc r r fbr ne.U 114 horrrs. drwe is rakpn, the c l ~ a r ~ l c is treated rfs r ~ s t i n ~frrrr ntav tw p, rlr~rlerrakcor?, kind cfactirvtjb I / t l r ~ci~nmcrc*r rtasts, rlrc h ~ t l t f i t (cif rest nre dorr bled. 1T%ctz the c l , j . c t p tl'cr2r.q t f i thc s frser srrfirs n spJitljr?i(h ~ n c l o c l ~ ~ horirs, rrriti~ 1 0 I O for I>-) hut11 Inr ntld Fe/. hccr>rtling ra fialfling tmdirion, t h t Lnowltdgr of this plant was glv'n t o us hv Ilsmcralda hcmclf. soon at'trr h c r f ~ r s alrushand Also known as I:idget, Bthn~enlrvsbrought thc Jumpweed ancl Folfn 111knr~rvir.clgt. hren~~ny: uf and tne, this plant grows in winernaklng tn thc Mnot sunny open arcas, cspuXi.know it as Soher-rnrlr. cially thoqe that are bring although thc Elr-rs call it left fxllowslrcr pminp: Past C'orrr~llinnrirl.It is fot~nd vear. T h e root i s dried. In thc dccpcst forcst. often grated, and left to steep in growing htwccn thc mnts rlilutcd vinegar for rcn o f thc lornalim rrcc, o r clays. The mixture is thcn next ro ancicnt n a k s . '3'hc ho~led, stminccl. nnrl leh to bulb is peelccl and rnastr.(l ~ t a n t in ;I cool, clark ronm l in a slow r-ovcn until i t 1% as for four more &vs. SweetSOCI as n wcll-cotlkcd npened with h o n c y and plc. and thcn catcn. addrd ta hot tca or mulled ttvailabllity: \'cm rare. wine. t h i s p r e p a r a t i o n Autumn. I:or~st. gives r e m p o r a p rrclicf to Price: I C;(: nnc! 3 G(: patients cuffcring from Method of Application: lngcsr headaches, drowsiness o r Preparation: 1 wcck letharp. It should only hc Dosage: 3 days i~sccltor short-ttrm results: whcn it wears crff. thc pnticnt Skills: Nonc can d t c n he worse off than they wcrc to start w i t h Tests: None Availability: Scarcc. Summcr. (;r;~wlands. .E&+&: rrinkrr nrt is a hift~r-fnst fitg r)nb n - l i k e plunt ripbich Price: 1 C L and 5 GC llrrs the .Ttrntrgeflrr>prr(ljr?/netrtrrrlisitrgthe ~ f f ~ c t s rfnlcoMethod of Application: R r e u f hol A ci~nrnctcr trbl~o errfs otre hrrlh filillsrrffprh n i f r h nor~ Preparation: L wctks r?rnl ci?nmctrristtr r~rlttclions s n restrII r$ crlcohol: tIhs a llosaple: 1 day ~ffrclis c~irn?~frflir~eCo~rsttm Al6~0fioi rc3il h P skill. Skiilz: None
Tests: Int cffcdsr/his herb is R mildstjtnrrlant, nrld irsrrmscs a achnrrdc.t~r:F scarp by I 0 for 13h+4 rrdrrfs (minrrfes).,,lffe tl)is I trwle. the cbaractrr mtrst ntclke U T test ( I n ~ m r r t ~to~Poii l, son I 0 1 or h~cotvle ron.sy ( t h snmp rts !he poison cflpct) d ~ for 2D6- T hotrrs.

3

1 1

SPELLWORT

1 clnn't hclievc this rn?-clf. sincr it is also known h this y

I

l

Snmc hcrhalifts in thc Empire anrl Tilca believe char the nanlc of t h i ~ ptanz comcs frt~rn the human gnrldcss Vcrena

+

Apocrypha

Two: Chart of Darkncss

Chapter 17

DIVINATION IN THE WARHAMMER WORLD

Augug~ (Omen R ~ n d i R ) a charaorcr w i t h this skill can : 'Fhc skill ofDir~i~?ntion r i o u ~ l v (va calIcd Dit~frrntfotr I l i and evcnts. such as the pnttcrn rbi~slrt~qn thc IWRP rulehook) comes w i t h v t . f c ~~ i c l c - inrcrprct sccmingl\ mc:kn~nglcss i ~ u madc i n the s l o tw n flock nf hlrds, thc w ; ~ v\rnoke r w s 1lnc.s on its u ~ c Rcdrpl:~ying games gencnlty tend to avoid from a firr, r)r the hchavlrxir o f chlckcnr pecking at ~ t t l n d ~ r i n ~ t i c l hccausc. ir posw a nnmhvr ol proh1c.m~ thc n. for rmnll things form part of thc ercatcr (,\I.Yct divinarrnn plays 3 majclr rr)lr. in folklore and E ~ n t a h ~ X, the auplur, t h c ~ c p:lttcm o thc univerw, anrl can he intllcntirc nl rvcnth In i fictinn, and i f tt i~U F C ' ~ a r ~ f i t l k can arirl a Rrcst dcal t o c it rhc past. thc fururc. vr far an-ay. ttiv ;itrnc,sphcre of a ZI'f:E?P canlpaign. w i i h t ~ u rcrluiring rhc t (;M to hr. ;lhlc to sec i n t o the fut~src. C a r d Reffdfng: charrlstcr?,w i t h thrr skill can crlnduct a c;ml Thew are m o main prohlenis tn usin# any foml of divircndine for thcrnsrl\cs and orhc-m. c ~ r l l t~ rR C ~I gencral o .. natlnn i n a rr>leplavinggamr first, n n o n c - ntrt even thc
{;M

book o r film, o n rhc cahcr hand. 15 alreatly known - ar lea31
to thc a l ~ t l i o r

- known r . ~ % c t wh:rt lv

rh

g ( ~ i tn ~ n happen. l'hc plot o f a

irnprr\sion o f t h ~ f.u t u r ~ r fo nnsrvcr a spcc~fic o qucftion. Char3crt.r~ must h a w a pack o f cart15 to usc chls skill

- so that omens ;~ntE dn-in:itlons c;ln hc sc.1 u p

tvirh [hi\ skall c:ln lntcrprct thc he r u r c t o comc true I n the r n ~ l . DICPRendfttg: charac~c-rh Second. if thc PGs come by too nlucti informatmn too cas- scnrc\ or dice n)lls. cithcr to pct a gcncml rmprrssion o f
in admntc, and w o u l d

11y. : Ior nf thc challcngc ~ l ~ ~ ~ pfrom ;in r: ~ i I v ~ ' n t u r ~ . I p c ~ s I t I< not. ho~wevcr, difficult 3s it first scems rr) fit orntns as nntt clivinarirm5 into a ZT'I;KP c;lmpai~n.If thrv ;ire usecl well. r h c can add ~ r e a t l vo the campaign's a r r n o ~ p h cand mcn ~ r ~. make PCs trc;kt the g r ~ l and rhclr *cr\.-Jnts w ~ t a littlc mow s h rcspuct 7.hi.s anrclc. prcscntx an cxpan*ion of thc Iliruinnrkltr .ikiH, n fctv nctv ch;ir~ctcr carver\. and romc sirKgcst i o m for thc (;M o n h a n c l l i n ~ orncns and clivinntinns

thc fururr- or t o an%tvcr;I \pc.cilic clurstion,

Drrnm Interpretntlott: ch:~cictcmwit h this skill c;rn unn r c l the sccrcr mt:ining ol drcnrns. nrhtch c:ln scbmetlnirs hc insights i n t o thc future or mcssagcs from rhc pod%
O r f i c l ~t: h * ~ ~ t I* hcttcr suirrcl to WPCs t h ; ~ n P(:\, nlk ~l to tl~rlugh wtth n i ~ t t l c cffort on t h r pan [)l rht. a PC oracic nught he madt t o \\ark In a canipaian. (;h.~ractrr\ r n ~ r hbc t

g n n r c d o m c u l ~ p o t w n rcmpomnlv .ks a hlr-ing. or ,l\ pan r c r l . 3 I:~rgcr dlvmc pl;~n. Thc oracle h c o r n c \ hricfl, po*src*crl hr thc dcln: and rlelivcrs a vcrhal mcsvagc while I n ; tmncc. 'I*ht oracle KenI 'I'hc Ilir,frmtir~rl skill dr.scrihr.d in thc. 1T'I-'RP rulebook IS accrnll\ w n i e m h c . ~ littlc o r noth1r-i~ of the prnphc-c7 : ~ l t c r rctuall!. a collc.cr~nn >kills, covering~arious ~ f f c r c n means trf d t cg t,f frlrcrclling thc h ~ r u r c Just likc. l n n ~ l ~ n g c s m u ~ ~ c a l g a ~ n ~ n o n w l o u s n c \ s . anti cjr;ict~lar utrtrancc.+ arc . ant1 ~nt~;~ri;lldvs c i ~ r c nh ;rntl rlifticwlt t o I nterprct instrumrnt*, cach divination skiil mtr5t h t Ic:~rnetl sep:~ratclv .L\strolri,qlbanit f+//rtrisrrl,arc both types o diviuat on, anct f Fhlmistv: chanctcn \X-irhthis skill can inrcrprct thc I1nc5 arc. rrc;ttcrl hr-rc a* 5cpnrate skills o n a c h a ~ ~ c r t - rhnntl a n ~m:ikc. prcdrcrion.4 :rh<lut health. -s l rnrnancc, dcstinr and tifr cspccr:lncT Astmlo~~~: charactcm \wth thtr skrll can tnterprct thc p;tttrrns : ~ n d movcrncnts r l f the \tars, nioclns xnrt othcr ccScnp~lomnnq (Bone R~nditrg): *kill 1s \#cm [his s~mil:lr Ic\rial hoctics. and cast Ilorotcnpr< for ~ntl~virtu;~ls, to\vns to tlrcu rc:~dlng.exccpt that honcs (mtwt ct~nimonlyrhc or wholr. naricln5

DIVINATION SKILLS

Section Four: Of Divcss Mattcrs
shoubdcr-bones of sheep)are used instcark o f dicc. The the hr>nrs fall. ant! the position of mystical charactem i n scribcrl u p o n them. are ~ n t e r p w t c d the diviner. by

Augur
Augurs are priests who specialist i n reading o m t n s and interpreting the will ofthe gods. Although clcrics of Mbrr are best k n o w n for their skill i n forcreltinp, the krturc. cvcrv major cult in the O l d \T'crrld has its augurs, who nit1advisc the faithful and make k n o n n the w i l l of their particular patrrm dcity. Advance Scheme

S c r y i n ~ characters with this skill hrvu the a h i l i e to use 3 : cpstal I ~ a tor some similar dcvicr (such as a m i r r o r o r a l howl of water) to v i m cvcnts i n thc futurc. the past o r i n
sornc distant location.

Ten Leaf Reading: characters w i t h this skill can interpret the patfcrns madr by ten 1 r . n in~an empw cup. and tell ~ ~ what this portcncls for rhe cltinker.
Vidonnry: a c h a n c t r r rrith this skill can ~ c a s i o n a l l y (and unprcdictahtv) sec glimpses of the futurc, n r messages from thr. gods. as visions. V i ~ ~ n can hr r c v difconcening, hoth ns to tfiosc cxperiencinp: them and to innocent bystanders; visionaries arc oftcn rt-gardccl as k i n g unhingcd. oftcn with qurtc good semen.

Skills

- Magick Divining - Aupun D i v i n i n ~ Drcam Interpretation Arcane language Etiquette
,Meditatian Rcadln'rite Secret I n n w a g e - Classical Theology 10% chance o f Divining - Card Reading (100% chancc for followers of Ranald) IO% chance of Divining - n i c e R c a d i n ~ (100% chancc for followers o Ranald ) f 10%chance of I)ivining - Scapulomanq 5% chance of Oraclc 5 % chance o f Visionar).

DIVINER CAREERS
According to the W T R P rulehook, only Seers. Entertainer Fonunc 'Ikllen. and Initlarcs I thc Cult o f MBrr can ttn ceive thc Dir+fnntionskill. l-lcre am a frw more Advanced careers that are hased amund clivination, plus some cxpandcd rulcs for the existing ones:

Trappings
Clerical Robes; equipment for divining skills

Astr elogcr
Astmlogcrs a r c widely consuIrcd i n thc O l d World, and arc rcspectr-d profes~ionals. Thcrc is some professional rivalry k m r c n Astrologcm and I>irincrs, though this seldom deteriorates htyoncf name-calling.

Entered From
Initiatc: Cleric

Career Exits
Seer: Cleric

Advance Schcrnc

Diviner
Diviners are professional omen-readers and seers into the funrre. They arc often well-lcnmcd and regard their field as a science, on an equal footing with alchemv anti medicine. Their clientele is invariably urban ancl well-to-do, and their fees are correspondingly high.

Skills

.4rcme Lanwagc - M a ~ ~ c k Astronomy Ihvining - k s t r o l n ~ ) .

Advance Scheme

Etiquette Rcad W'ritc

St-crcc language - Classical Secret S i p s - Astrological 50% chance of Charm 50% chance of Super Nurncmtr. 10% chance o f (;artopr;lphy (star charts only)

Skills

hrcane Lanwage - Magick Charm
Divining Auw? Divining - Dri-am Interprctarion Etiguettc Read,4Xiite Secret Language - Classical Secret Language - Guilder 10%chancc. 06 Divining -Card Reading 10%chance of D i v i n i n - Scapulomancy ~

Trappings
Rocllis ot star charts and tabtcs; Drawing equipment; 10D6 Gold Crowns

-

Eatercd From
Alchcmisc's Apprentice; I harlatan; Diviner: Entertainer : Fortune Tellcr: Hynotist: Initiatc (anv religion): S c s i k Seer: Srr~dcnt: wizard's Apprentice

-

Career Exits
Charlatan. Diviner: Setr; Scholar

Trappings
Books of omens and interpretations; cqulpmcnt for divin. inp, skills; lOD6 G o l d Cmams.

Aoocrvpha Two: Chart o Darkness f
Entcrcd From
Alchemist's Apprcnrtce: tL<tmlogcr: Charlatan. Entcrtaincr Runko Artist: frntenailrer - Fortune Tcllrr: Hypnotist: Initiate (:mv r l i g i o n ) : Scrihc: Sccr: Studcnt: W'ii?;lrd's Apprcnrir-c. Catccr Exits Astrologer; Charlatan: Scur: Scholar
10% chancc of Manufacture. Potiom lllsi; chance o Silent Move Ruml f 10%chance of Sixth Scnsr 10% chancc of S r o T Tclling

Trappings
TumZdcduwn cottage in a rum[ village
,ks~ortt.rlhcrbs and folk mcrticinc-

Wisc Woman
Many v i l l n ~ e s the rural C d \Ybrld have a wise woman r t s in H xvull as rclllng forruncs and preparing lovct potions for thc nlarc ~rnprc'wnn:~hlc village ~r!c~lc.sccnts. acts as :I hcrhal she drlctor, n~idwsic, rnarriagc. cnunsellor and gcncral disprnscr of :~tir.icc. o snvonc whn w i l l li4rc.n. \Y'~scmen arc not rlnt known, hut for w m c reawn t h q arc rarcr W'itch-huntcrs rcjinrtl thtm a< tmuhlc, ;lnrl w i l l hurn them given half a ch;incr Only Human5 ;lnrl H a l f l i n p may cnter t h i s carcer.

Erlu~pment antr divining skills for 21)6 stray cats 50% chance of warts

Entcrcd From
man

Ilnlid. Herbalist; IIcrdsn~an: Iluntcr: Ster; Trapper,x h ~ l s -

Caretr Exits Druid. Secr

Advancc Schcmc

Entcrtaincr-Fortune Teller
I n order to enter this career, a chanctcr must havc ar least onc ol thc following divining skills. or must immcrliatcly acquire onc a t thc cost of 1 0 0 crpcriencr. points. in sddition to the points cost o changing careers f Cnrd Rendit~,q

Skills
Curt Tliscasc I)~vinrnp. 'lka I.caf Reading 3 lapglc llr;ll \T'ollnclk Ilcrh I.orc Zlist(jn I d t n t i l y Plant tlnn~thcturc Drugs 1 O":, chancc o f A t u t t I-lcsrinp. Ill?, ch:bncc o f Charm Animal 10a':, chance o f fliv~ninp. Card Rt:~dinp IO'C chcrncc c?f Divining- Pnlmlstry S'':, :,hh;incc o f Divining - Scn'ing IOY, cchncc c o l .M;~gica[rlwnrcncss IO'h chancc o f Masicat Sense

Dice Rending
Prllrnisrrlu T r v d L v r d f Renrlitix

Secr
In order to cnter this cnmcr, a chanctcr must spend 100 experienct. potnts to rnlt for a skill o n thc following tahlc, i n nddltion tcl rht. p i n t \ cost c)f changing crrccrs:
Roll nl-in
31-35
I\U

SUll Acquired KU l?r
0r;kckc

36-60 h 1-90 91-98
99-00

Scming
Scanulum;lnc\' V~s~onay Roll mice

Initiates and Clerics
tlivination sk~Els antlal-hc rn Init~atcs and Cleric< van+ ac-

cording to thclr cult affiiiat~on

M n n n n : Initiates gain a lirnitcil frtrm r~i,411,~rtq~, which allows then1 t o prcciict changes i n weather. ,lt~,qrrrr ll (fir stm ngth).Astrrsio~v. .jcrAl*irtg ;incl Scap~rkonrrrnq~ added arc to thu Ilst fron~r\ hlch cti;~racrcrs mm chctrl~r.when they risc. :I Icvel. Clerics of Manann have a 1 Y, chance o f gaining O r c l e anrl a 3Y,chance of gaining Wsfonrrq cnch rimc thcv advnncc a Icvel: these skills c05t 1111) cxpcricncc poinls e ~ c h and cannot he u5cd u n t i l the point-cost is paid. Morr: In~tiates Mirrr pain thc skill Ilrennr Itrtrrprptnof t f c ~ r r .'[*he folluxvrnp, slulIs arc addcrl. tn thc list from which Initiates and Clerics of M r i r r m ~ chrmrc when thcy ndrancc y a Ic.\rcl :Atiguqr.r \ ~ t r ~ l ~.qcglfng antl Scr~pr k o r r r m r c ~ Cler>~v, t . ics o M6rr have a 51, chancc of painrng Orclclc. and a I O'k f chancc o f gaming Vjsionnv tact1 tlnic thcy r i w i n 1t.rt.E: these skill5 cc~sr100 experiuncc points cach. M.~wtiidln: rhc skill Arrg:rgb is addcd to thc list f ~ r o m which I n ~ t i a t c s anti Clurics of Myrmidin mav chonse nhcnhrvc a I?cvcr they advance a Icvcl Clcr1c5 of Mvrmirl~n chancc of gaining O r a c l ~ and 3 LT<chxncc of g a ~ n i n'~ I. i sirjnnw each timc they rise In Icvel: rhcsc skill> cost I l l 0 cxpericncc points cach.

Section Four: Of Divcrs Matters
regard e w n ~ h i n pi.n thc world as conncctcd t o cve.crt-thing Rnnald: Arrgtcv, Cord Uendi~t'y and Uice Readirt~ are st else, and believe that the condition o f things i n the p,~ :or addcd to thc list o f s k ~ l l s m n ~ f which tnlriates and Clcrlcs of h r away can he seen tn seemingly small w c n t s ancl suhtle Ranald mav choose whrncvcr rhcy advanre a level. Clerics variations. For the same reason. .+\stmkq~,a pr,p~~lar is skill of Ranald hare a 1 % chancc o f ~ a i n i n ~ Omcle and a 3% among Elves, although the calcuIarions and inrerprctation5 chancc of gaining Vlsionnq, cacti time they rise i n Imcl: uscd differ somtrvhat from the Human tradiritln. these skills cost 100 cxpcricnce points each. HnlJffngs: Tra I.enJ Reudin,~ m u c h f a r o u r c d h\' is ShnlIjva: tnitiates of Shallva gain a limited form of Artg?#?,a l l o r v i n ~ thcm divine ~nsighrn t o thc naturc o f a dlsi Halflin~ f(~n~rne-tcllcrs, though they w i l l also u s e cards and dicc. Sr~mc Clerics of Esrnemlctl are skillcrt i n nrertnr Itztercase or other affliction; o n a si~cccssful tlrrgtcry tcst. t h p pain a + 1 0 h n u s to all tests thcy make i n treating a pa- prerrrtiorl. although thcv arc. very careful to t n q u i r e what their quc.stic,ner had t o eat immediately bcforc thc dmam trcnt.Ariflq' (h111strcnph), hcfm/o,qv and S q i q an. addcd toasted cheesc. i n p;irticular, is thought t o ~ ~ n d c r r n i n c thr. to the lirt o f skills from which Initiates and Clerics of Shallva prophetic rclia'bilip o f a drtam. may chuosc whcncver they advance a level; the skilled charactor gains a bonus of + In per 1 t r t . l tn tests rnarEc using thew ckt31s t o diagnose o r treat discasrs and similar afflicrions Cltrics of Shallva havc a 1% chance ofgaining Oracle and a 2% cchancc.ul'gaintng Visian~~q~ time thcy rise i n each level; thcse skills cost 1 0 0 experience points cach. Ilivinatinn skills can umrk i n WO n:lvs - thcy can be ruadT m f : Initlate5 in in a limited form ofArrgttry, which alings, used hv skilled characters to t n t o gain some suprrIon? thcrn t o predict chrnpss i n wcathcr. %c. fnllowinp, skills natural insight, or they can hc omtns, iiscd by clcitlcs 10 are addcd to thr list frum which lnitiares and Clerics of T ~ a l communicatc w i t h their followers. mar chot~sc whencvcr the!. advancc ;I Imel: Asigr~ty (full Omens arc the casiesr n p e for thc GM to hanrllc, hesrn-ngth), ,+\slrn/om, q l l n ~ Scnpttlomanq~. Sc ancl I;Irrrics of cause they arc complerclyundr.r the G M ' Sctlntrol. If a d e i ~ Taal have a 1% chance o gaining Clmclr skill m d a 3%chance f has something to communicatc t o one o r more o f thc PCs. of gaining IYstflnnry vac11 rlnlc they rlse In levcl: thcsc skills then the GM knows exactly what thc message is. and prc. ccmt 1131) cxprrlrnce pornrs each. s ~ ~ m a h itrw i l l n o t unbalance thc advenrurc bv g i \ i n g too f Ulric: The followmg skills arc added t o rht list from much away which Initiates and (:lerlcs oi k'lric may choose w h c n m c r Huad~njis a dilWercnt mattcr a l t o ~ e t h t r A PI: who is arc . they advancc a Icvel: rltrgrrry, Scqllng and Scap;i/onnnq~. skillcd In cltvin:~t~on chor)sr tcl cxerclsc that ski16 a t snv can Clerics o f C:lric h a w a 1% chancc olg:ninang Orrrcle skill and rinlt.. and a GM whr, i s caught by surprise may accidcntallr ~ a 2% chancc o r gaining VIsfonagreach ttmc t h r rise in lever: pivc too much away, losing suspensc and making the atlthcse skills cost 101)vxpcriencc points cach. vcnturc too casy for thc PLs. 1ferenn:Thc f o I l o w ~ n g k i l k arc atltled to the list from s which Initratc\ ancl I;leric\ rlf Vcrcnn mav chonsc whenever Procedures they advance a Icvel: rt~rgtrrlj,A s t r o l o ~ ~ ~ . Scr.)glttg and .Cc~~pt~lomnttq~. The Dltbinntian skill i n the ItrI:RP rulchr>ok r d i c s upcm Int The O M Faith: 1)ruict.; gain a limitcd f[>rm ~ t d ? r g r r q + , tests, h u t the followinp. optional rules add a Iartlc more rluwhich alln\vs thcm to predict changes i n weather. In additaiE t o thc process. r i m m the sbilEs thcygaln from thcir lnrniliars. Uruidic Priests First, the GM must make sure that the sktll being ernmay choosc one s k ~ lfn,m the following list w h e n w c r they l ployed i s appropriate to the sinration. As nt~tr-d ahovr., some advancc a levcl: B t r g r ~ ~ strength). d s f m l o ~ y I3renrn (full . I>iwnation skills can address spec~fic cluestinns, nrhilr some Irrl~rpretnf Scqbing.Scnp~ilomrr~zqy Tea ten[ Rendion. and just providc an irnprc55ic-m of the futurc. I n addition, somc i ~ I)ruirl~c r i e ~have a In:. chancr. o f gaining Ilrttcl~ r ~ P t~ and skills can h e ~ ~ s e d at will. whilc othcrs simplv make a chara 1"6 chancc n f gaining W s i n n n each timc thr.7 rise in level: ~ acter open t o ozhenvorldlv communication. hut give that rhcse skr115 cost 1 0 0 experience pijrnts rach. c h a r ~ c t r n o control orer when i t happens o r what i% r cornTdds o Cl?mnsR ~ ~ R o Lntrl: the fo~lowers f ncif O ~ S f o rnunicated. In thesc cases. i t is u p r t h t (;M tn duc~dc o when thcr (:haoh nor I a w place much h i t h i n divinations. To folthe PC receives ~nformntion, and how clcar or clhscurc it is. lawcrs o f h w , the h t u r c is by dcftnition fixcd h u t unknown, This is covcrrd in a latcr scctton. and any attempt to clivine futurc cvcnrs cunstitutts an atA character w h o IS actit-cl! sccking information t h r o u ~ h tack on t h r l a w o f the univcmc. To followers olChaos. hy the use of a divination skill - . ~ n ( or Card R~arEttt~q. & r Jt v contrast. thcrc is SO little chnncc ofgaintng any accurate or for example - must fint make an Int tcst. This detcrmlncr useful infurmatton rhat rhc wholc prnccs~ pointless. is whether the character IS ablc t o obtain anv ~ n f o r m a t ~ o n . If successful. a seccmrl test is made. ;lgainst the avcragc' of Jnt and WP,t o interpret the rcsults o the divination. '['his r o l l f Divination among other races governs the qualityof thc information h o w clear i t Is. how ~ N ~ R ~ - $Thc Dwarfs h:we little time for divination as a rule: $: complttc. and so on, most. rhan one Dwarf has been h e a d to remark that "the l'here is plenty of r o o m for interpretation o thcsc rolls f hcst WAY t o fc~retcll the future IS to shape it." Howewr. the for cxamplc. if s character makes twn spccracularly sueclericsof mmt DwarIish deities uilP occasionallvcnnsuEt thcir cessful rolls h u t therc is no informatton that the CM can ; v d s h? using Rune-casting, a process that closelv rescmpass on withour giving anrav the a-hole plot o f the advcnhlcs card rcading hut involvcs small stonrs inscribed wirh rurc, they might tint! out rhe n.inn~ng n ~ r r n h c r n a town i various runcs. 13warfish dcitics scldom communicate with lottery taking place a l o n 93' a~';1y! ~) x thcrr follnwem by mcans oC(hclcs and visionaries. hccause Modifiers thc <town-to-earth Ehvarfish nature is n o t cornfortablc with There can bc%*~rious mtldificrs t o b o t h rolls Circumstances such thin&$. can make a big dtffcrcncc. Obviously, a charactcr tq-ing r o Eltles: Foretelling the future is a popular diversion dram. up o r interpret an astrological chart i n the rniddlr. uf a among thc Elves, both f r ~ entertatnmcnt and fur mow serir partly because t h r ~ hattlr rs going to incur some scrious ncgativc mr)dificrs for ous purposes. The Elves cxccl atAir<yug+.

READINGS AND OMENS

-

-

A ~ o c r v ~ hTwo: Chart of Darkness a
the disrurhance and danger ( i n addition to counting as immobile), hut less m m m c circumstances w-ill also h a w an effecr, Here art: a few examples; thc G M ir encounged to i m p o r e cimilar modifiers for other less-than-ideal conditions.
+ M d i f i c r applies only if the character meditates for ID6 turns before scryinp: or interpreting a dream. No Magic Paints are gaincd by this meditarirm.

Working i t d t h t l t etpfpmewt:-10 or more
Most divtnatrnn skill5 rcrluirc some kind ofcquipment. It's ~mpossihle contltrct a card reading ifyou have n o cards, to for examplc, and some methods, tikc astmlop;y. require hooks. charts and o t h c r equipment. Use common sense here, t o rlccidc whethcr a divination is ct-en possible without equipment. and t o dccidc rhc amount o i a penalty.
U'orkftrg udtb impror~lsed equipment: - 10 to -.W In a pinch, a character can whrlttlc some dice From a picce of hone o r WOCK!, usc a puddle as a s c ~ i n g bowl, o r t v c n make thcir o w n set of divining cards. But ~hese i l l nn-er w hc as good as the real thing. This penalty ~III KIT accordi n g to the amount and crlrnplcxity of equipment required for the mcthrrd in question.

Results

1I
l

,
I

Tmt ntnrlp h l . , i ( l t
't'llc (livitlcr recci\-r.; a vyn. cltar mr.;s:tqc..V o ~ thnt r X clcnr mcssncc I> not nccr.**arilv c w ~t l unrlcnr~ntl. r whllt. 111t.r~1.; no tltmlsr :rhour thc c r r n r ~ n ro f fhc rnrsc:lqc, it.; m c m i n ~ m:rv \tlTI IT i ~ r r c l c : ~ r />l' -'0-20 1st- I \ f . ~ ~ r clcnr. hnr IT mnv hc cligktlr inlv

'
'

'I

tic rncwacc. IF s r r i o u * ! ~ incumpIctr, and onlv m m -

?inns onr o m-rr : t \ p r c t ~o f thr anfurr.r t o rl?r u r \ r q

Dlsturbanc~: or more -10
succes~ful divination requires concenttation, and any circumstanct-s that aft't-ct conccntmtion w i l l cffect the dir-inat m n . Vl'hcn cicciding the a m o u n t o f thc penalry, i t is important ro take mtrl account b o t h the arnclunt of disturbancc and thc cornplrxiry of thc method k r n g used. Rradi n g a palm or a teacup i n a noisy. ill-lit tavern might only i r n p o ~ a - IO penalty. hut t r v i n ~ calculate a horoscope i n r ro rhc same circumstances will hr. considenblv more dilficult: -50 o r more. I f thc character makes a succrssfuE wP tcst, the amowna o this modificr is haEvctE. f
1 \

t l o n I'c~reunmplc.t r n i ~ l i nlcntton tht- clrlcl~~r i t grrt.n nncl thc nurnl3c.r Grc, hut not rnrntinn Orcf or cncc.4. Trrt tttnrlr / > I -0-0 -1'11~ rnt-%\acr. onlv riicntion< tint. ncpcct o f thc ;in.mFcr the rluc.*tron, anrt or i ~ t - ~ n i 'l l r c cn ~ < !n p 10 ~ t c

trc.
7i.sl-fii/c+d \ n rncc~rmntion pninrd - nlthorbgl~ i< this dor.5 not n c c c ~ ~ ; ~ r r ~v : ~l ir: ~ tt h r r c ts nn rr5prmsr ( s r c Cntlnl c r ~ cnl l f i r ~ t k~ c l o t)t l

m

Cornfile-rf* of Question: Citin.c dtscr~tion
A deraileti qucsttcm 1 a l w a y much harder t o answer than a s simple one, and the chances of success are modified t o reflcct this. 'lhc morr complcx o r detailet1 the question. thc higher the penalty - fur example. "Where is the Graf'sdaughtcr and who tunk her ~therr.'" i s a much more demanding question than "1s she i n danger?" o r "Did she leave or her own accorrl!" The more information a character wants from n divination. the noughcr l t will he.

Critical Effscts
a l c n c v e r a douhlc 1s rnlletl ( 1 l , 22. 33, crc.), a critical effect takes place insread o f [he result listed a h v e . .4 critical I succes5 is not necesqarilv a good thing. h u t a critical f-1'1ure is alwaw bad. The divinrng chatacrcr c a n sprnd a Fntc Point to avoid a criticat effect, i n \r*hich care rhc normal cffcct takes place.

.

Critical Succcsscs
A critical success means that the d i f i n c r has made closer contact with the Bryond than any mortal ever expects. Thc prccisc cffccr should be tailored t o the situation and thc method of divination being uscrl. h u t hcrc arc some Idens. AMlo$y: Thc Astrologer inadvenently discovers s, new constcllat~nn a vcrv significant position. and pains an Inin sanity Pnint through being unahle to interpret tt. Augury: Thc rntrai1.i o thr sacrificial animal are dcf formcrl (or mutated) i n t o a shape ol'significance to rhc qurstion: a face, a henldic cmhlcm, e w n a map. The A u g ~p i n s r an Insanicy Point, and e\7er?vonc witnessmp, the augury must make a Cl tcst o r gain an l n s a n i o Potnr as well Card R ~ a d i n gThc cartis h u n t i n t o flames as they are : dealt, turning to ash almost ~nstantl?. and possibly burning thelr images Lntn the tahle below. Everyone who wirnesser the evcnr (including thc c a d reader) must make a C test l OF p i n a n Insanity Point: Bunko Artists. Illusionists anci Charlatans have a + 2 0 bonus tn the test, h c n u s c o l thcir cynical nature. Dice Rending: The dice spin in place Car an unnatun l l y long t l m t afrcr t h r v arc thrrnvn, then n s r into the air and slam d o w n o n the tahlc (or round. orwharcvcr), with enough force to do some d a m ~ g c shatter thc. tahle. bun. : thern~clrcsan inch deep ~n the dirt. and so on. Fvcrvt>nc w h o n~itncsscs thc cvcnt ( i n c l u d ~ n g the dice rcader) must

Smpportln~ Skills:

5 or n t o r ~ Somc non-clirlnation skills can help a character perform a

+

divlnarion. For cxmmplc. A t no requires a l o t of calculxrr l m tion and reference t charts and tables, s o a character with o thc Stiper .l.'~llnmate skill will find easier than one without. Flcre is a list s dlvlnation skills modified hy supportf ing skills: the C is free to add, remove and amend t h e w ; U m t ~ d t f i c n required hy the campaign: as
-Irfrn/oql.
1

9trq7tr7

Z U ~ C I Yumun~c ill. . ~ m n o m v+ 10 'Tlltotc~p4. :2tuto I!canng + 5 .

1

Fucultcru I'iulon + S Il.rrnhtcA5 l)ir{, R ( w ( f i t ~ \ y (inrnhlc l[) + 10, 1)rrr~m Irrrt~[~wt T l i c ~ l l n ~ llrtlifaf~on*4 10 Or(1~1i-r'hcnlncy .L i 0 I'nlmrstry l'utt.llc.nr t'is~nn 10 / c I?ilnc Iore .* li l krsirtc \Faiyml \narcnth<s 10. \lcrlintiona 110 + I~rr ~ t i h't*{~di)r~y nc I f no i'tcinrwrry T h r n l n ~ . IO + a t to t.20.(:lcric<. P r i e ~ r x nnrI nn1id.s P i . ~ i ggln + f p r r I c w l ro 311 rlir~natlon r81llq. Inlflnt~~ a1 K:II~
R

+

+

,
I

Apocrypha Two: Chart of Darkness

Chapter 18
0 1-05
Oh-l 0
11-15

l),+
3

Rltm<l!crtc-rs
0:1rmr\ncrtc.; I'lagurhcarcr\

1
1 1 1

I (1-20

L1
L-

77

23

l ~t
15.34
4--3-t

1 1
3

-t5.5+

55-6 t

t E

MAGIC BOWS AND ARROWS
Archcm arc very much poor relations o hand-to-hand fightf cm in terms o f t h e range of magical equipment available, r o thcm which 1s surpriwng when vou ctlnsidcr that archcm is a favnuritc weapon of the Iilvcs. one af the most magically proficient races i n the Whrhammer world. 'L) halance things up, h c r t are some new v p e s nf magical arrrm: and a special abiliry svstcm for bows which brings thcm morc Into line w i t h tiantb-to-hand weapons. Thc spccial hillti tic.; can hr. appllcd t o other magical rnissilc-wcaponS. w i t h s t m c discrct~cm and common wnqe from thc C;\!.

( 5 "t 1 -

Ilh
110

'5-8

I

X5-H0
r)#l-r) b

I lj.1
l)< 1) I
-4-

W-<)-

Pink Il o r r n n Itlr~oclrh~rrrcr Rcrpcr r ~ \ fr c r r t ~ I ; n ; ~ t l 'nclc:tn (: lnc l r ~ r d C,h;!niy nf \tr I'lcmrnt.il (+i?r + o M f'nnh l'lcnicnt:~T[\lrt. DIy1.4) Ii r c I'lcrrlcnral 151,c DO+ r l n'.~trr l:lr~mc.nlta6 (rlrc !)h++\ \kc.lctnn.; 7ornl,lc* tlun~rnt~ (,lMlllf\ \Y'r;~!ttis
Z\'l~tltu

9K -0'1
00

\pr.ctrc
- - L
P -

..-

-

The summoncd creature is nor controlled hy thc frer of the arrow. The s r m w is destrc~yerlwhcn thc s u m m t l n i n ~

takes place.

Arrow of Far Flight
The arrow has twr\.ice rangr. of s normal armw firer! fmm thc thc same bow 'l'he stantlarc! ranpc5 are ~ i v c o n page 11s n o f thc IT7?:RP rulchnt)k.

Arrow of Fcat

NEW MAGICAL ARROWS
Arrow of Cussed Bone
Used almost cxctusively h! I'ndend, this arrow is cnchanteci u i r h p ~ w c r hinfluences of death. Any living creature w h ~ c h ~l 1s wr)unrlrd (hut n o t khlEed) h? an Arrow of Cursed Rnnc mrrst make an jmmetliatc Toughness test. Ifthc rest is b i l c d . thc creatzlrc i q kltlctl. hccom~ng Zombie under the cona trol of thc Undead sjclr.'s leaclcr. Arrows n f Curwd Ronc h a w no effect on LTncleacland I<thcreal e'nde:td. They causr damage to Elernentnls and 1)stmonc as i f thcv were magical arron? u i t h no special ahtlttlc-S. A n Armw o f (:ut.;ecl tlone ir destroyed when ir hits a target

In addition to causing normal damage, this a r m w forces any target that i t wountls t o makr an immerliatefenr o r t p r ror tcst, unless lr I F Immune t o p s y c h n l c ~ ~ ~reactions. Roll cal on the following table:

+ A l l creatures fricncllv

r t l the tavut and wrthin srpht of 11 m u r t also mrke thc same fi~ar r trrrrlr tcst i f thc targt-r fails o rhc. tcst T h t a m m is destrovcd whcn i r hits s targcr

Arrow of Dirsful Summonation
Arrr?ws nf this tvpc arc as much spell comptlnents as misfinelv carved crvstal, sile w e a p n s Thcir heads arc usu;lll~ and r he\ acl i n much rhc same way as Spell Jcwrls. W i c n thc. a i r c m 1% fircd and strikes a solicl ohjuct, a rand o m s u m m o n i n g qpetl i s trigpcrcd. A r r o w o f Direful Surnmonarion vary in rcrms o tvhat thev w i l l summon hut f the summoncd creature o r cratures s h q y ~ appear nqthln 1 vard of the point ofimpact. Arrows o this vpc arc almost f al~avq fcn~nd ~8ngly. 'lit rlurcminc. thr c p c olsurnmonarion, roll on thc folIriwln~ rnhlc

Arrow of Firc
The arrow h u m s i n t o flame? while in night, c a t t s i n ~ adI)? dltional damagc unless the target i s immunc r o frrc (in which case ntl darnage is caused), or l f the t3qr.t I\ fl;~mmnhlr (2I)-t additional darnape). An Arrow of Firc causes triplc normal
darnagc r o \l'atc.r I'lemenrals. Thc arrow is dc-trnvrd whcn i t hits r tarper.

Artow of Icc
Thc arrow is m a ~ i c a l l y n n c f o r m c d i n flight, hccorning a r deadly slivcr of ench;~ntc.tiicc. I t cnuxcs 135 add~tlonal dsm-

Section Four: Of Divers Matters
agc o n a successful flit u n l r s ~ . htarget is rcsist:~nz t o coltl. ~ t Thc target is a1way.i a l l o r w l a Toughness tcvt to avoid this additionat d a m q c Arrtlws of Ict c a l ~ s ct r i p l e n o r m a l darnagc t o Firc E:lcmc.nts!s, hut no damagc at all r o \T'atcr Elcrncntals. They h a w n o spccinl cfluct o n L'ndead. f t h c r c a l crcaturcs. t:lrrncntal~ Dacmonr, hut will cause darnsec to thrsc cm-aor turcs ns i f rhcr wcrc magical armws with no other spccial ahibitics 'rhc n r r t m is dcstm?,cd when it hits a target.

ful hit, and the magicl1 'ffcct 8s applicd iTthr. ; ~ r s o n ounclr tr (hut clc~cs o t kill) thc t a r ~ c tThc effect la.its 116 hrturs. n .
I
1

D100

Characteristic

Effect

Intelliqrnce Cool V'FII Pnner Intcllig~ncc
Cnol
Will Pnwctr lntelili~~nce c:ot>l Will Power
? '

Arrow of Madness
This 3rrow is cnchnnted to h r i n g madnr.55 tn 3nv creatl~re strikes. I.iving creatures w ~ t h Int score of 10 or more :In which arc wountlctl (hut not killcd) by the arrow irnrnedintcly gain Z t S 6 Ins;lnitY Points. A l l o t h e r crearurca arc wountlcd as i f thcy wurc magical arrows w i t h n o special a h i l i t i c ~The arrow is dcstrnycd whcn i t hits a targct. .

X r ~ r must tnakc an immrclintr SfrrpirJIt). tc..;t t

Arrow of Might
Thc arrotv is cnch;inrcd so that i t hits wirh Strength 10. insrcad of the normal StrenHh of thc how from \vhich it IS fircd Ir i s drclrnvtd n h r n ~t httq a tnrgct.

Arrows o f M i n d Stealing havc n o special cffcct on l'ntlcad. lithercal creatures. Illcrnt.nraIs or Ilstmnns: they cauw damage to these cretfarures as if thev new magical arrr~ws wirh no special ;~hiIities.The arrow is d e s t r o ~ c tilf i t hits a t a q c t .

Arrow of Pestilence
The a r r r w carries a terrible disease and aurornarically causcs ffc.ctcd rr-ortntls in anv cstaruru tt damages {cxccpt 2:ndcad. Ethcreal creatures, Elcmentals and Ilncmons) Arrow< of Pestilence are much h w u r c d hy Sknven and kdlon-c.rs of Nurglc. Thc arrow i*cfe~trnyed whcn it hits a target.

Arrow of Mind Stcaling
This nnmr c o v r . ~ ranEc of arrows with similar hut not n idcnticat cffccts. Roll o n thc following table cc) determine the effect. 'rhe a r m w causes normat ciamage o n a succcss-

,

,

Apocrypha Two: Chart of Darkncss
,,., ,
'

C:

- , -

'E

#

v

, l',,

,,

:P,>.

F:,- ."
,, >;,,

l.

:

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,
:

:

Arrow of

Piercing

.

g : , ::I '; ";
-.
,
'

Thi\ arrnxv is rnagicallr sharpcncrl, so th;it non-magical arprovic!t no protection a ~ a l n ~ r Such ~t m o u r and %hicl<lc armour 1.; not fakcn ~ n t account when ~3lcl13:tt1ngdamagr.. o h u t m:tgicat armour htncrions normally.

;

p,:

:., ,

.l:'

1,:
'J
,
r,

!'

F.;

.;
-

Arrow of Rightful Banishment
This arrow 1s enchanted t o catrsc insmhilits, in crraturcs that do not rightly k l o n g i n the ercryday marerial wr,rtcl. i n aclclition trr c a u ~ ~ n g normal dnrn:igc. Roll o n thc table givun bclon, to dvtcmline the prccisr 'xtcnt o f its cffccts. If thc ;irmw n-ounr!~ dues n o t dcstrov the target. hut muqt t c ~for irtsfnhilif~ t immcd~atctv. u h t r a c t i n p from the ~ 3 d i c t rull. I f the rnodificd dice r o l l IF zero or [vs\, thc target is imrncdiatdy rlcstmycd.

l . . . .. !

'

C

5.' <

.

-

',

':
.I

r;-,:.::.. ',,,,,; c-,
-'
-,

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;,

&,, f

F,,<. F,

:I. : ;>. ' , ,
,
"

,

, .

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r,

-

!

g.,> .,. . ,;
,
,

,

1,

f,. ,<,;-: ;

a.: .:-.'.. j
.
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:'

+

.

F:;

l::!,:,.,,;.i
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I'ndc;~d

k;.;..
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1

l'nrlc;rrl ;tnrl l'rhcrcnl crc;uFtlrc<

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I..': '. .'

, ;

1:It'nit'ntnlr 13.1crnon< t rirlc:~i!. 13htrcnl crc:rturt.< : ~ n r l f:lt.rnc.ntnls I nrlc:~rl.I'thcrenl crcnturrs 2nd I):lc.rnon* filcmrnr:tls :awl I):~rrnnn'i AI1 crc.aturc* ~ v h r c h .;i~t,lcct r t b .!rc rnct;ihrllr~

.. . ,,,
.
,
, . . , I

, ,"

.I

: (' ;;.. .~(.,? ,'.. . ,
'.

Thc :~m~a: i s dcstrnvtd when i t hits :I 1argr.t

[:,

I

,:

.,l'

; . , -,,; , :

;_

:

p,;,",. ? ; J;,' < , b;,;';-;'- ..,
,
S-

kr- ,-',. l

;,c;/
,

r.

l. :
'(

;.:
'

C

, -

,

,

,,

;., j

;.,.

f;'. ir:

'1
'
-

1 ,.;

.

I'.'
I.

,

fL
F;

...
4

,, . , ,. . : -:
, ; ;
,'.

:,:;j;

;-

r,
( ; . l

1,
,

;;.-; ;
-,

...?

, ,.

I.,,, , : :;
I

.. ,,+j ,,-; .

'.., -,'

8: ; ; ,? p ;,;:; (>'.! :, ,:'. '., . :
, 1

!.,;, .:, . ;
<' ;

' .'

.',:,

: .

-

,

"+

,)

Arrow of

Slccp

I'hc armw ccsuscs n o rlamapc. Hnwcvtr, o n a succcssft~l hit thr. target muqt mnkc s W P tcst o r fxll asleep. ar if struck by a +cpc]l. '1'hc.r~i s a + 5 bonus the resr frFreach piecc magical armour and a +PO b n u s for 3 magical sllirld.
Nr,n-nFaRtc;i[ and shjc[d< pr(l\.idc n o prr,tc.ctir3n from ;xn Arrow of Sleep. I\rrr,wh of 5lrCp hare no .ipecia[ o n rndcati, ~ cffcct ~ r c ; ~crcaturcu. F:.lcmcnra15 or Dncmons. They c ~ u s c l dam:~gt. tr, these crc.;iturcs a%i f thcy wcrc magical srro~vs wirh rlo spccinl ahititits.

h+r('~"of S l u ~ c i s h Doom h a w n o spcctal chnracttri.ili~-reducing cffc'ct* rtrhcn t l ~ d ng:iin<t L'ndcad. t?thcrcal CFCXLW"5. l . k n l ~ n l a l !Or Il3tTIlOn.i. f !O~\-c-\.cr,h c l ~ 1 1CJllSc . r ! damage to thcsc &pc< o t r u a t l ~ r c s if they n-crc. m a ~ ~ c n l f as "COW ~ * with no spcciat nhilltir-F. 'I'ht c f k c t I;bfts 1)6 ho~1r5. h Thc arrow i s ~lcstrorcrlw-hcn ~th r r ~ a:lyct. a

'

Arrow of Venom
Thc arrow causespoisoned rrort?rds. CaIcliEazr ctarn:tyr normall!.: if ttle target ~univc.i norn~nl n n l n ~ rrt muqt mnkc thc d . wsucccrrful poisntl rcsr o r die ~ m n l e d ~ a t c l v .4rrots of Vcnum have nc) cpccral etkvt (m t!ndtarl. Ethccreacurfs. 1:lemcntals o r 1):hcmnns. 'I'hcr causc damagc [U these creaturcs as i f they n r r t rn;i~icalnrrnws ~ 1 t n o h special 3 h l l i r 1 ~ ~ .

Arrow of Sluggish DOO~~I
This name ct,vcw . artccrlon ofamrlwq similar hut not ; with identical cffccts. Roll o n thc following rahlt ru dctcrmlnr. the cncct. The lbOw nfSluggish nnomcauses normal clama~r (In a suctcssflll hit. ancl rhe maglcnl ,-f rca 1 a p p l i r ~ if s t thr. arrow wounds hut dots not kill thc targct.

;

F
lI1nt-i

Chanctetisric
Move

Effrpcr

'

Arrow of the Warp
Thc Arrow of thc Warp has a smnky indistinct outline. and can never hc secn rlrarly, afthough ir feels solid c n n u ~ ho t the touch This is hccau.;c it is c o r i s t ~ n t l shifz~ng r hnck and forth h e w c e n material ancl ~fhc'rc;iYs t a t ~ ' ~ This cnnsrixnt pharr-shifting rnrans r h a ~ whcn i t hits i t s tarpcr. all nc~n-magical :trmour 1s agnorcd: rlic arrow pa*sr.% thrrlugh l r erhcw:lIl\; ancl thcn m:1ttrialcscs insiclc 11 t ~ p . IC'SF target! \l;xgicaf srrnnur provtdcs normal, prrltvctton ;rg;rinst th19 rypc of :krrclw The arrow i\ cIc'\~~(IYc.(I 11s targct. w h r n l t hits

Inltixtivc
Initiative

1

I>exterity ISeutrrir?. Initiativv n: tlo\.c

.,

i

,.
'

-F,

Section Four: Of Divcrs Mattcss
Arrow of Wcakcniq
The arrtm i s enchanted to weaken its tarRet. Rotl to hit and damape as normal. I f the arrow wounds hut does n o t kill rhc target. roll o n the following table:

. ,-... , t ,'I < .

:.

..

,; ,:-'
. ,

'.

-1

", ,

< ,

. ,

, ":.,<- ,

;,

Random Magical Arrows
The following tahle a1ltlu.s you t t selcct magical armws ran~ domly from those listed here. In the KTRP n ~ l c h o c l k~ n t il n ; thc forthcoming volume R~ulrn f . S o r c ~ q . : o
Number

;:.,,.;:;:,,.,.:l .,. , !

4

;: :'L.
I

,
I .

-,

. * &.
(

,

,.

,-,, - '
,,?

r

,, .,. : ,. ,",;; ! ,.;/?'

t

.., . :
'
/..A

.

, . ,

.;
. ,

,,l

.," .l

1
1
'

Chamcteristic
f11-L5

Effect

1
\rrrnv of nnnr.fi~Incus Irrow of ltlrcd~ng .%rrrnv ( , ~ ~ r c cItnnc of cl :2rro1v c r t ' I ) ~ r c h ~ l Sumrnonar~nn ,lrrow ( 1 1 Divt<ion :\rrow o t I > I ) I ~ I r\rrnw nf 1'.1r 1'11qht :krrmv of t.c-3~ Arrow of Firr !\rrr~\vof I imppling
\ u clf Icc m . !\rr~i~v \f nrlnc\\ r>f Irrr>~v b t l ~ g h t n r\rrnx\ r>lWtnd Srcaljn , \ r r r ~ n f 17r.\rali-nr o c. .\rrcnv of' t ' i c r c ~ n ~ .\rmn (12' I't lrcnvr

1

;,
>
f

L,

, ;, ,, -'

a ;; ;. ; ' -1 , :;, ;{
.I :
,:,<

'

\Teapan Skill
Strrnpth

-1n
-1

,..., -:; ,,:,. ,/
P , . .

,:;:,.:;,; '

,j
'

>

m

1(1-40

<I-'%

Tt~ouehne~
Wcq~on Skill Strrr~eth Tn~~gl~r~css

-1

1 :- .::,
< .

- ;:-,;;;.,,'!
7, ,v,:
I

2

,

,A,>

'h-x<
H.+-02
93.1111

-X

1

1

-2
-2

{- ,, :. ., . , ;-$ !:. . , !, ?>,: , .. . -

,.-:>

no-12 15
1-3-2

c,;,:
d

?,,..;S;<.. : A , :-,. ; )
,' . '. ,
$ /.'-

:h

The cffcct Iasrs D6 hours. Thcsc arrow have n o special effect on Undcad. Ethereal kings, Elernentals or Daemons, h u t cause damage to them as iithcy werc magic arrows w i t h no spccial ~hilrtles. The srmw ISdc~trovrd when it hits.

29-2'
2Sr+4l

".. ,,..:-i: ,7-,1 ;" 1
r :,,: .,. L!
81' ':,,

. : ;

1

,. , ;v\,

,.A: '
,

d 2
,

32-35 3rl-yJ
111--1 1

' -. I ; , ,
,;

I , ,.

>. ;,:, ,:';
.,,
,' .d ..

.,J

i

Arrow of Wounding
The arrow is enchantctl t o causc morc pritvous wounds. Roll nn the f i ~ l l n w i n gn h t c t

,!L-51 51-5 z
5 4-55

;

; '.,-,.;:?,,,;J
--: , ; ,: : , l

:;.L; ;;';

4

!7 , f. ..:; ,:.3 , ; , ,
. L

50-00 I 1-hi r hh

;. :

;,,'.;:. :,;.f; ; ) ,,
,

;!.
J

, . ' A

,

,

::<A

~ \ r r t nr ~f H~qhrtul l Rnni5hrncnt Arm\\ nl Slrep ,\rrc?w of \ l ~ l q ~ i <Drmm !l .\rrcm c ~ lrurc striking f ,lrrn\v oC T n ~ c igl~r t-l .2rrr>wof k n o m ,\rrc~n ~tft i t \\ .trp c Irrnrv ol \ Y r ' n k t n i n ~

1
TIC,

(p':;:,<!;< .;J ;.,,., p ,. : . : : ;,: .' ,.; ,<.. "
#

P;
L.

;:, ',), :,
/

1 , T)O I>(> I,
1 133

;e:;.: .;.: d
:,,

.), ;?
-,wy
m

.'

,'p

,'j

;, ,; ?

r,; <
,# P/

,> , .>

"A:

,,;,,: ;,:;, 1
. r .

. ,+ ,. , , - , < 4
--<,
T

Note that these modifiers are to the wounds caused (after armour and toughnc~s effects). rather than ro thc damaps caused hv the arrow.

,,/.'-, , , A /; ,,,.:',*"..$
L

.:m

- ;, :-{:,
, v ,

j;

;*:,,.;;;,',~

Rccovcring Magical Arrows
Many types c>fmagical arrow are destrnvcrl when they h i t a - their substancc i s consumed in prorlucing a magical cffcct, wherhcr or not that effrct is succcs~ful. ,brows of this ?pc that mlvs their ~ n t c n d c d targrr arc slsn dcstroycd. as soon a%thev make contact with something solid ( t hc floor o r a mdl, for instance). I F an arrow is n o t destmvcd o n impact. mll a D6 at the end of the combat i n which i t was fired. A mll of 1 indicarus that the a m w is intact and may hc rt.covcn.d ancl uwcl agaln.
target

... , : ,,., ::> 1, . , :
"
:;p;<

',
--A

, ,

-. , . : l L.; ,-'-:;, ; ,

.,:.'c.
,,F

"- , , , .
,

, ,> >.;c. - ,j ,- ..,,/%'>8
. '

., ,< ,, ,
8:
0'

,

<

::,l

1,;,
* d . ,

;. ,
t,

2,. , ,

. l , / ,. ,

Firing Magical Arrows from Magical Bows
L1nless specifically stated otherwise in rhe descrip~ionof eirhrr ircm, cffccts are cumulative. So, for exnmplc, when an A r r o w of \l'ounding +-P 1s fired fmm a how wrth Additir~nalDamagc +4, damagc is increased hy a truly dcvastat-

L., :;i ; ' z<,$ " ,: ,
i/,:::;:l! ,.
<v-

.,.c:

ing +81

.i;.,,/L, $ ; ;;
. - . L . .

;. ;
<,

,,<-,;.,;.;;:
,
.>

!',,

,;.

MAGICAL ABILITIES F R BOWS O
rLc with a magical hand-to-handweapon, it

"

., . ,

is fimt nccessar). to determine the numher of rnaglcaP ahititicq (if nnv) w ~ t h which the how is invested. Oncc this has been rlrmc rc~tlon thc Ahilitlcr; rahle o n thc ncu papc to dcterminc the nature of each ahitie:

. ; , , ;- :: J

-

.. ,. . ., y;'{:.
r,,:
'
'"< .,.,r,$

:,;,:<l ;

:;l ."- :;<'4
'

.;-,!l

;.: i
:a

,

'?,

,

? !

. ,..
l,,',

m
.-,C ' ;-,, . 6" ..>., . :: , ,; .*
,- ,.;,., ,l . .. . . ," , '.-- ,"<.', c:. j :, .
, 4 V'> '

. ..

'

.-, ..! .'.I .. , ,;:,-,., ,'.'. 1 -:. ,, . ,; , ;.; , ; : .'f ,, -; " , ,:.,.,>
.<,m

';cf::?
r
m

c,,

,

1

Apocrypha Two: Chart o Darkncss f
Number of Abilities
86-W
Number c abilities
Zl I
+ ,

:.

'

'"-

J.'

->,

:,:,

,:. , ;;.; ; ' . . .,;,, ;- 2
1'

+!arksmanship: oncc pcr d:lv, thc how will
t ~ r c n arrcj\\ r l l anv tvpc Er) :~cccrr;lrrl~ a nhxt ~t rnnnot m i w a t;trStt ~ \ t r i c hs w t l ~ i n i It.; rnnuimum rancc. grr r n a cltar I ~ n r l f .rehr. c 'flit lircr m:~v xpcclli n rnrgtr ar.1 no snlnllr r rfinn 3 ~ t l c l r ~ rti:lrncrcr. : ~ n t lthc ar~n ~ rorx-nil1 h ~ ~tn r t l i n ~ 1 1 r ~t .0 1

,C'.! , ,: , , --.. - -.. ,- ,:-,' . , . ,.c, :;;;;7.;:-; 1
>

,,,., ,
4-,

, , , , c ,

. , . , I

L

-1

1; ,'

,",<.:m .,

:,,
2

";;<:+:, ,-,'.',., : ,>: - ;, .
'

;:;> " ; ,$ ; , :, !; ,;.,.,.y:,, :; $1 " , , , . - , - r, , p I5;. ; a :. . ,, ,
J
+

;.c;.: .:

1,,_1.

.,
-'

,c ,,:. *,,, - ' ?

,,':;;;l-. ,L

,,

.-..., , '.I'
L

..,. ,,
7

,::, ;,::/;<>
_I

:,.-->,?., ,,

:,

:, :;,. I , ; l - , -.;:':.'F ,

57, ....
;, < ; :
_..,

/.>;.-<,.",:,
-$,f/,J:'.':8

, , Ttm;.!, ;

;-', /,' - v .".!,.*., *j1 , _ < ., ,:...?'.. ,
+ .A

.:,{,!.,<qi::,, ! .I I F ,$,, ,< , !' ,

.c

L..>,

c :/

::-: : ,';p* ::~:',',! ,;; .:;< <; ', ;

- ,,>,,'

,C,':;, I;
2

8 , .

r.

,>f.

,. ,: ;,-, ; - . , h,.:::.;
., ,,
-/

, ,, ,
,<',

-, . ,,
. ,
./

. ,.*. ,.,,,;xi17
I

.
L

,,,, ; ..*; :'i < :, .~. ,.l/ -. .. ,:
I _ /

,

, . , , . I

,,

.;,-,,

.: .L>,
'L,

,.-:,,I':,

,;, <

.

., ,
,
,
'

-. -, ,:.''
.
,, , , , ., ,,
,%

.,

. ,

,
,

. , : ;
., ,
>'";
I

(l, ; ,,,,..,, + ,'* l> , ' , , . ,,,";' . .
,

;;L ';

-::.,;;.<; '
,
4
, . I

_

; , r

, , ." : ,,' , ' # ---,, , : ,
. <

'

l,:>.

,,: . ,<., .:.? .' .,.-. . > ", ' :; ;; , . ; , :. . ", .;. ::'l'';
?

, , r ,,! "-, ' 5,'. , , [' , "
+c,

' "

_

J~,~,.:+-'.,

, : ; <

,.>

9.,;.:2
.<i'-,.

Y

'Y.;;"..I
: ,cj ;
1,;

1

3
'I

4 1+'15

IA .I

,-

7;

-.- ,.'j

l3ows with rnnpicat abilirics can still wound creatures which 2 0 non-m;~gical weapons. cven when th? are firtng non-niapical miss~lcs.

nrr- irnrnirnc

.

,, p

*

..? .

Abilities
")(>-C30

Protection: :I c h ; ~ n c r v r n h os tiol(lin$ thc i Imn r rncludiny c : l m Inq ~t 4unq ro~sntl ttic ncck o r \linulrlts) c.lnnot by nol~ntlc.tl lw n~is<ilvs r c d frclm a nc>n-m:~qic.~lr:lpr)n li W nf' n vrn!lnr tvpc. I:or c~.trnl>Tr, rn:liyc:11 :I II~K hotv wit11 tl115proptkrv tvi!l prrjlcLr itc onncr aqarn.;t ;rll a r r o w hrt.tl :I[ hit11 trom non-rn.lgic.il Iong I~o\r..i.

,..$

, 2p F '

? ;

,l

1

* .

.: '{

nlno
.(E1 - 75

ilhifity
r 2 t c 1 1 ~ t c ~ : hr)n sivc.; it4 urer a h n n u ~ thc t r * RS. R 1 o n thc fotlrnv~ns 01 t:ib!c.

I

Self-ffrin~: how r a n hc orrlcrvd to fire thc a :I psrricul:ir t.trKr.t. ancl v-tll li:rnq I n rhc. r air. Itring c>nr ncm-ni:~g~cnl :rrro\\ p c r
rnund nt rhc spccifictl t:lrSct nth tllc r:wnr goth' nut of r:ltyc o r l ~ n of r wpht. o r thc horv 1s c~rclcrcrl qtc~p rtc In tw c)i!.nt-r 'I'hc hoxv n1:1~ic:i13rcrc';ltts non-ningic:~l nrrnn.; for ~ t w - l f \vficn firin!: : ~ ~ i t ~ ~ m a t ~p ~ l v!ili l : n l :t h ~ its on-nct 1735 c:~ i t rlnc arrmv I n hrs powrkrlon U hcn r)rcErrin9 tht. how t o Itrc 'I'lrc hnw n ill lirt- a \ iC 11 llatl rlw H 5 o f r r \ I:r\t I1rc.r.
cct dtt'i

1'

G ( .

:!

,;
,,

D10
I5.I

RS Ronus
+S

.. - -,:.l
, ,

+ ~ n
+l5

H-cl
10 26-5(1

6

+ 211

. ,>>>C ;,; , , .., ,

..<-

-4

Arlditfnnal Dnrnnqc: rhc h n ~ v firc-s it^ inis*~lcr wit11 r n n ~ ~ c : rxpct-rl, cnusinc m n r c t rlnrnagc n n a turcc.s\l~rl ~ Roll on thc l'nlh t
Ilkrr-int: rahlv:

,'-,'.
, ,;;,' ,<

.,

,

,

_

S

,

.

; y,..; ; .
'..

r-,y,',$
,

; ,,.
'

,

,'

'. :' .;:- .,, ;
, , ,'f . .:, ,, ' I ,

.
I

51-55

Fiarne Attack: when the how is t!\rrl

In

. ., , ,'5 !

. ,.

,l..?
.i' 1 1
' 4

..
,

.

, -

, , ,':?

,'

. ,. ,:.J
.' ,
I

,~.-;J ..' *

, y:.; ,?j
, ., ' ! I
_.-,."ll

. ;

firc : non-rnagic:~l I nrrrrtv. it cnucw r 1 nr1c r r m tc) hurqr m r t , Ilnmc.% m ~ t l - I l y h r~ 3 ~ 1 5 In , inq Di nc!t!~tinn:~l d~m;r,cc. unlcqc rhc tarect i s Irnmunc tra Ilrc. I f rhc. tweet i~ flamn~:~t ~ l ttllc ; ~ r m r v c ; ~ u 2 I j .s ~ \ ~ r ; ~ < I s n i : I~ g c . , r~ t f rhc rnrgcr i r n \Y':~tvrFlcnient:!l, I 11c ;1rrnw cau\cs triyhr- nrlrmnF d:~rnnccI f n rnngtc arfrnm the t711w. I I h:ls no elfcct. r o w 15 firirc.~!

,;&J
-- , ;

56-8n

increased Range: thc l>owi~ cffcctive at
grc;lrt.r raner< th:rn nt,rni;ll for it.; n-pc. R o l l or1 thc k d l o w i n ~ tahlc..

b.,

nl0
1.5

.c. : ... ' ,+ .

-.. , -," - n

.,,,

Range increase 1 l l,:
S:!

h-H
=I. L n

~4

RI-X5

Mighty Strike: oncc pvr c l a y rhc hnw ran In! ~ . < t:rnv rmc :rrron- which ~t fircs w ~ t an h
K5 o l 1 1 1 . ?'h15 I \ In :rtld~ru)n o :Inv orhi-r t prnprrtlc* n.!i~ch thc :n-rtnv ~t.clf mnv h:~\.c.

.I-

> :

Being, u s is evident from the title ahove written, a collection of the MOST TiW2TLWNG AA!. D M R 7 7 . G ADKENTURES available, FROM SOURCES OLD AND N W comprising:
THE RJ7illM: wherein OUR MUN7777ESS HEROES foil a HIDEOUS PLOT in the FAIR TOWN o DELBERZ, proceeding from a BRUTAL MURDER f to a matter F M MORE SINISTER;

THE AFFMR OF THE HIDDEN JEWEL: wherein the NOTORTOUS and DASTRRDLY BRIGAND known us THE BLACK ARRO W crosses swords with HIS GRACE, C C O U W m E U S VQN DRAKENSBERG
IRONSTONE PASS: wherein the X)i!%DLY PERIL that has befallat NUMEROUS MERCHANn in the mountains is InrVESEGAED and m x D And lastly:

DEEP 2'ROU.m IN K4RAKZULVOR: wherein U LONG-LOST D WARFHOIB i discovered and explored, I3aving sufffaed MANY ~ I T O U 3 s in its bisroly and now being borne to a RAND OF O R C M RAIDERS and SUNDRY OTHER PERILS,

last two tales being CUNNINGLY SUPPLIED with D M R S I J N a to the epic DOOMSTONES W P A l G N o ADWN7URES, which the f ESTEEMED GAME-II.t.ZSER may use or not, according to the NEEDS OF THE occRsroIv.

Apocrypha Two: Chart of Darkness
"
. .

F',.

"

f-

Chapter 19

;-... .
,,

3'
,

,., ,
-

..,

.

, . :

,'"l.!
.r...
I

:

a!:,,:,
'
,

: -

>,':

.
I

"

:
'

F , -,,.,

</, !; '
'

:
I

; .1
:,;''-

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? ,

L, , , ;.,.i
1;

..

.

,

v,.. .,;:,: :.. '. C.
.
J

_. -.
:

. , *

'.

.) h

~'.+.'.",,.'"
;,, , >

, .,: ,
-+

>

; 7'
:.F'-..
,

, ., ; ' .,:, . ,' :

:

;:-

v,, .

!

, -. .,; ;

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A HIDEOUS PLOT IN WHICH MURDER E ONLY THE START S
This adventure is suitable for inexperienced o r begin, n i n g playrr chnractcrs. It is set i n I ' J e l h e ~h u t could be used i n an! urhan w t r i n ~ I.t pits the PCs a ~ l i n g Skavtn and their t human friends. I n thrs arirenturc thc PCs witness a cultist. Petcr Tavelli, chas~ng and seemingly t w n g to kill a young man. who begs for ttiuir help. Pursutnp, Trrvrllt leads the P : 10 a dangcmus Cs ~ ~ n d r r p r o u n d m p l r x where a hand of Skaven. Icd by ca iikrctth - an unusuatly dangerous specimen - have joined fnrccs ~ 6 t 1 group o human cultiitz. Can the PC5 prevent h f the tcrrihle ritual ~ h r s groups are ptanning. and 5avc theme selrcs i n t o the bargain> 'I'hc GM shoultl hc RWXK. that one o r more PCs may end LIP wirh frtjcc~ed riwtrnrfs from this adventure and rcquirc: thc atfcnflons o a skilled healer. This is an advcnrurc in f which PCs are p u t u p npaincr significant cornhat opposition, and ar t k c VC# leas[ the PC%should includc at least two (ancl prelt.mhly thrce) capable Nhrrior'Rangcr n.ptbs.

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His Iast mission involved clnsc. association with a necmrnanccr. Skretrh hccame too hcavily involved. Constantly hallucinating from the effects of Black Lotus (WFRP. p.82). the young S h v c n hccame fascinated hy crpesirnrrnts he could nor havc hoped to understand. For bmlics to be re-animated. there w o u l d have t o hu warpstone present. I t was rhc stuffthat sparked life anto even-thing. I f i t m75 there, i t could be eamctrrd. And ~fhe bound a upay n e x t n c t it, he t w o u l d he abtr to return to his clan and take ct~ntrol.So went his m-rpctl reasoning. The Delhcs;! sewer network has providcd him with an opportuniw t o collect spccjmens and pracrlse rituals for his flawed quest. Human cult~stsn the town, members o the i f IIomed Rat-wonhipping cult n a m r d "The Poison Claw"', have bccn made aware oEthe group's arrival and arc aiding i i k r t t h i n his unolficial rnissicm, This advmnrrc leads thc plnvers i n t o the sewers beneath rhr. city They wilt discover that a hand of Skaven havc rcccntly taken up tesidencc d o w n there, and, with the aid o f their human scrvitors. arc carrying o u t bizarre rituals and sacrifices t o their d e i y r h r Horncd Rat. The plavers must tv to eradicrtc (or at least drive n u t ) thc Skaven, w h ~ l s t attempting to save a wealthy riltizcn from thetr clutches i n the proce\s. AS the Skaven prescncc is significant. the players w i l l need t o have their a-its about them. Rcpcatedly choosing to fight w i l l lcad to a swift and bloody rlcmisc...

CLAW MARK
The fc11Iowing cncounrcr should occur as the PCs arc walking back f r o m a late-night drink one cvcning at their local tavern. Note, hoa.ewr, r hat they should havc a good deal o f their equipment with them, certainly a weapon at IcZt, as thcy ill n o t have time to pick u p anything if they left it hchind at their place of lodging. I F thcy have Handout 1 from 7 % Enwnjb Ilfitj~itrrwl.1 , they could be preparing ro ~ leave the town for n l t d o r f and aclvcnturc. How arc thev to know that adventure mav bc .closer than thev reajise2 k thcy arc strnllinp, rhrnugh a panicularly dark and quiet s street, a d o o r suddcnly b u s t s opcn from one of the cxpensive houses lining the mad. A young man, dresscd only i n nightclc~thes,rushes o u t yelling. "Hclp me, somconc, plcasc!" h he carches sight o the chatacrers, he turns and % f races towards thcm. h 1;irge hruise cov'i-s one side of his face. As ht races over. gasping for ;~ir, dark shape appeam. a silhoucttcd i n 'the doonvay of the house. The man gasps one last sentence. " T h q ' v c got my Ltthcr Don't Ict them take him H u hefurc a n audibkc twang comes from z hc doorway. followed bv a much closer thud. The unfastunate young man rollapscs into the arms of one of thc charnctrrs, choking and coughing u p blood. h crossbow bolt i s buried his back. I c is ddcad. i

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Kccpin~ this advcnturc rn Dclherz, as written, allows it to

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a r r looktng for Ilcironvmous Uliwen. \~andaM'clcschrnes;?'s rutor I ! c can hc out o f r o w n for 3 couple of days, leaving rhc PC5 timc t o get cmhroilcd i n this acivcncuru. I n Poriri3rRehind I/JP T l ~ m nr>clhcr;r. ~. can again b e used as the svttlng IE the P(;s are given some definirv reason for going thcrc. Sincr thcv are heading for M i d d t n h e i m there hoth musr he a good reason for the detour and n o time pwsrurc for them to pet t o .Middcnhcim ryuicklv. A good rcnrcln for t h r dctour coulct he sorncthinp: as simptt. ss a runlour that old Hlirzcn is dead, which nfilt make LY'anda nrnnt to fincl out it [his is t n l c (it isn*t. he lust had a spot of Rurnrng I'urplc Purepox and is naw h l l v reco\+crrd). I n . $ / ~ ~ d onzrr.IJr~gerrl~afen, artventurc would best tl:( the he sct i n \Yea~shn~ck the PCs arc heading for Riigenhafcn. as

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GM'S Note
The crossbow quarrel landcd i n the hack of Etnest Dralst, son of Klnuss Dnlst. a mt-althy townsman. Roth l i w d in the rather plush house from which Ernest just crncrgcd. Emcst u q s ~51,rlc.r.pi n his upstairs bedroom when hc was awakened hv a round of someone r n o v i n ~ about below. a c r waking his father, the m0 of thcm went t o inv~srigate, hut w c r r Icapt upon h? three intruders in rhc kitchen. Klauss u2s swiftly overpowcrcd. Ernest, however. younger and l i t t t r , managed t o break free and rush o u t i n t o the street. Pctrr Tarelli, a k ~ l s o n Claw cultist. racctl after Erncst in an rffnn IQ prevent h i m from alcnmg anyone, aFrcr having first tnrdcred his companions to take Klauss hack t o Skretth

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GM'S BACKGROUND
Skwtth is insanc: a rencgadr Skavcnnith an impossible goal. lie crmtrc)l~ small grclup of lnyal h u t rnismidcd Clan S k r c s nm-rirm. Kccrntly. he and his patrol h a w cxittd from the tvcb of tunnels that riddIe thc 1;mptre inro the scwurs hcneath I)clherz. Thc map said nn such c ~ i r ex~stcdSkrctth
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Apocrvoha Two: Chart of Darkness
shattcrcd glass lics c v c r y h e r r . What must have k c . n an c.xprnsiv' wclorlcn cabinet has been smashcc1 ~n along its frrmt, t h t dmwcrs and thcir contents have h e m scatrcrcd across the room. The purr)bodies arc those ctrlf the scn-ants who tried to oppose Tavcllr whcn he was pursuing Iirnest The c n w i n fight succectlctl i n cornplctcl?-dc.vast:~ring ~ the whole mnm. Ithaving nothing o f \~aluc unbroken.

9. Servants' Quattcrs
This lame r o o m contains four hcrls, onlv two o f which havc
h e n occupicd rccenrly [hy the servants now lying dcad i n the dining room). Thr room is not ar tvcll h ~ r n i s h c d a s the rcsr of t h r housc. hut still rcprcscnts very good scmantsaccommodat ion.

3. Lounge

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Corridor

This corridor scparatcs Klauss :incl Iisnc+t's hcrlroornu r ~ f f This iu m Ircm Klauss uscd cntcnaln his gursth whilc they From tht rest of thc housc, providing thcm with more pnrt.I;lucd :iftcr n meal. T'hc room hasn't suffcrcd thc samr. rxcv rLs w i t h thc hall ant! balcony, thc flotjr i s co\*rred with btc: as thc r l i n l n ~ mr,m. bcvtxal luxurious armchairs. a largc blue carpet 'E'wn paintings also 11ang o n thc wall<. tvonh decoratirr. fireplace and an c1ahr)ntt sidchoarrl p r t ~ v i t l c ~ p p r v x i r n a t e l v "OGC catii. grand turnrshing. 1:our p a l n t i n ~ s hang o n thc \valls, each 11. Mastcr Bcdroorn \\*L ~ r t h qOI;I:, but again, l o t ~ t i n g should he discouraged. This IS [he1;hycqt hcdronm rn t h t house. and i 5 w h c r t Klausv 4. Kitchen usuall!. deep+. An ornate rosr=mnrdcabincc is sct ngalnst Thi\ I:hrge rrmm has : flight ofstunc stairs Icading d o w n i rhc \r-;i11 clpprlsltc thc f~trlur-pusturhctl. toguthcr w ~ t h n a inro thc ccllar I n c)ne crlrncr. 7ivu cluhs rest i n a putldle o f cqualty ornate set u f drawer5 and a spaciclu5 wardrrrhe. The h l t ~ o r levident to ;lnyonc entering the mum, Any character , drawcm arc all filled wirh perwna! hclong~ng* and clothcr. making a succcqsful IJhsr~rr,~ or scarch~ng n)om w i l l test thc b u t t h r r\.arclrobr has a f:ilsc hortom, crmrc;~llng3 sccrct ;iIso fincl a ornamental cloak clasp ~ v i t h thc 1-lorned Rat.5 c o m p ~ n m t n% v h ~ c h t contains 2011 <:rrnvn\, rr' s h ~ l l i n ~ c and symhoI on it - t h w c crassetl honcs forming the shape nf an 500 I~rasc pennbc'i. ~ n r c n triangle. All rhc ltcrns w r r c dropped d u r ~ n g ~d thc 12. Erncsr's Bcdroom \cuMc h c t w c t n Klauss. 13rncst and thc m m . and thc clasp T h i s isn't cluitc as I u x ~ l r i o z ~ st f i t r n a s t c . r k c l r ~ o mIt"i rt'!;kas . rn:w tclE rhr. pln1rr5 just what t h r y a r t rcally up apainst. Any ttvcty apancly furni.itird with a single- hctl, a ~~arclrobc. and Cleric r)r Initiatc In thc pam\vi11 rrnrnediatclv i-rccrgnw thc drawers. .;rmhot ns the flomed Rat** - II'thc pIavcr clocs n o t knoll: you ~hnrrlcl inform h i m r - ~ the h c t togt-rhcr with the nssocif 13. Thc Cellar ated knotvl-lc.dgc4 1 it*; conncctlon n r t h thc Skavcn. 1' Ths stonc-tl;~ggcrl o r n is fillcd w i t h barrels ant1 c a ~ k conw s tainingn wiclc r-:iriemo fine winus and ales. A fltght of stairs f 5. Corridor leads up inro the kitchen i n one corner. whil+t In antlthcr Thi* cc~rridor cnnnccts the hall t o the kitchcn. As i t i s pnrt corncr, concealed hcneath one o f thr. flagsroncs, is rhc t n of thc. howsc that pucrt\ do not nclrrnallv c ~ c it, is rncrctv ' tr;rncc to an old, l o n g - f o r ~ o t r e n tunnrl. l'his tunncl 3entis sronc-fla-wed, showing nonc of the splcntinur 5cc.n elsei n t o thc sewer svstcm. ant! is thc way Tavclli ancl company whcrc i n the ~ O L I S C . ~ainud cntrancc t thc h a u w . Ncithcr Klnuss nor IIrncst o 6. Storeroom knew of the r-xistcncc o f thc passage Thc flagstone has not This ts n.hrrc all thc foori and orher dornestlc requirements yct hem ~ - p ! : ~ c cO V C ~ d the MC. Tavcllt h:#s not yct re;is c ~ thc houcchold arc kcpt. 1~ndr.rIock ancl key Hotvcvcr. f j n ~ n c d cornpanirms. When [ o r 10h t manxgcs to do so. hls 1vr;Str.n Klauw nntl Erncst n c n t to Invcsttgatc the sounds, they hr. w i l l p u l l thc flngstanc hack inro placc brhitirt him, time armccl thcrn~clvus wirh clubs kcpt hcrc. and Klnuss fnrgot pcrrnlttlng. making a trlutl grating sound r luck thc d o o r i n his burn Thus thc dwnr is slightly ajnr. n tht. keys <tilt in t h r I r ~ k . Inside :~rr sevrrnl ~ a c k s p i n , stacketl neatly against af onc u;tll along w i t h many othcr itcms o f fc)od - y o i ~ m:n atItl sprctfic itcms at vrnlr rliscrction Alsn kcpt in thi5 room Rencath thc h o l r , a msn: iron-rungcd laddcr Itnds d o w n n 1 wh;lt a m o u n h t o ;I small srmt)un.-a \vor~!cn s CMte rnarkcrl narrow 5h:rft for 10 yards or so. f ~ n a l l rcrnrrging i n a 'IlrlYI;l:R7 I<?EF1.O.C;IVI-S' sits mnoccntly i n thc corncr [it rough-hrwn stone corridor Thc. course of the ndrcnturc cont:rlns four homhs - 1WW. p 129). Thcrc nrr. usually nvo froni this point depends v e y much on n7h:rt has h;rppcncrl cluhs I ~ u r r . ar m c n r i o n t d abwc. Klar~ss and Ernest cach n E ~ v c l l iI f he has s u c c c ~ ~ f u lrnanngecl t o escape rlnn-n o ly t c ~ rlnc. ;mrl b o t h arc non- I?.sngI n the kitchcn whurc r h t y ~ k thc shaft hc 1viEl return r o Skrcrth ~mrncrliatcly ant1 r e p o n n c r c dropped i n the ccuffle. I n addition, thcrc arc two lanwhat has hnppcncd. l l o w r r c r , hc w i l l only mcntion nhc 1'Cs tcms tlcrc, t h r r c spare flasks o f nil. and :I ~ ~ n r l c r h a'I'hc x iftht-v arc pursuing him. Thus. the Sknvcn will bc wady for hornhs w i l l he v c n u d i ~t o thc plavers i n thc latter pnrt of l thc chanctt-rh ancl sill srcp up tlicir puarcl :iround thc sacrhc atlvrnturc. ~ h o u l rthey ~lcciclc n takc them n o s l r r ~ f i c i achamber. s o that when thc t i m t for thc ritual sacri. l fmcr contcs (at mictnighr), it sill he much harc!cr for thc 7. Balcony Thc stairs from ~ h hallway spiral ~ ~ p w a r d s c onto this kil- playcrs tn stop it from going ahead, r s if ~t iqn't going r o bc clillicult enough as it is1 con!. X\ hich overlooks thc hall hclo*\: Thc fltmr ticrc rs also I f Tavclli was killctl ht, the PCs ( r ~ r hc killed himself). if rror.c.rr.d w i t h rhc b l u r cnrpct, hut thcrc arc n o adornrncnrs thcn he xvill not hc missvd for some rimr. as thc Skaven o n the u.nll5 txccpt for a I;rrgr, rtccor;3t1vr winc barrel situhwc mnrc important things to worn; ahout with thc #msncrl rn a +mall alcnz-r. nt the top n f thc stairs. pen din^ sacrilicc. Skrctth's c s p c r i m c n t ~h a w not being 8. Guest Chamber grung well. l l reallv has no Edca of !low to achicvc his go:tl c V~cetor+o thc hnusc arc norrn;lllv nccornmodnttd hcrc. A t :tnd is ~ncreasinglv wnrricd that h ~ followrrs wiIl soon lose s I:trgc four-po+tcr hctl sct ngainst onc wail, a 5ct nl'reak cln\vparlcncc. Apart (mm a n y t h ~ n ~ hc ir cnnstantlv untler elqe crs :ind a l a r ~ c \\.;krctrr)hc provirlc the msln f t ~ r n ~ + h l n g s thc ~ n f l u c n c c f 13lack E.orus, ancl rational thought [if such o Thcrc r\ nothing o f rc;ll ~ ~ l t hcrt., htmcvcr rc can rvcr h e zruly ~ r ; l s p c r hv Skavcn) YF f:~r l hcvond ham.

INTO THE SEWERS

Scction Five: Adventures

Apocrvpha Two: Chart of Darkness
Thc guard around thc sacr~ficialchamhcr w i l l not be srcppcd LIP, anit consctlucnrlv rhe players' ta5k w ~ l hc made t a Eittlc cartcr. Any attrrnpt t o impcrsonarc E~vc.flt (by wearing Iiis clothe\) rvill prob;~hlyhe sticccssful (rnakc a h l r g cacfi time a char;~crcrmakes rhc attcmpr), hut rcrncrnher t h : ~ ~ : ~ r cscrcral arcas r ~the conrplcs ~vhercthcrc f human\ :arc no! pcrmittcd. ; ~ n t rrying t o p i n acccss t o thcuc l aru:ls w i l l arouse. susp~cion. Thc cultist%knrnv tvhcrc. thcy cnn :rnd cirn't go I:rc)m this pu~ntonwards. thc. action i s totally dcpendcnt o n w h c r t nllc PCsgr~. Ilon'z forget they arc r a c ~ n againv g thc clock so kccp ;I c ; i r c f ~ lrecord o f cIapsctl game zlnlr.. ' f h r rock corridor i n ~ v h f c h the players arc now standi n g i* pitch il;~rk.Cheractcn must provide s t m c mcrns of illuni6natic>rlr o %cc; ~ n ? ~ h ia1 g Vi-qhrtPi.cion(csctpt th;tt n all. pns\e~sctlhr. Elves rlr ISwnrfF) is u ~ c l r s s . Thc c t ) r r ~ d u r is ; r l w cli~itco w (;1k1ut h high), su \()me mr.mhrs of thc p a m l ' m~gha find thcrnselucs h;tvinp, tr, cluck down t c avoid hit~ tin^ r heir hrncls ap.lrnst rhc cciting. The floor i s covcretl with n ~ 1 i : ~ l t r ~laycr ot m u d (anv ch;~r;lcrer moving faster than n. crrtttiorrs r j t c must mnkc ;rn I rust c x r slip ancl fall ovcr). and f(xjtprint5 clearlv mark the path rakcn by thc cultists. The PCs needn't possrs.; I : b l l o ~ ~ ~ Trtiil<ktll tc) see which rrr;~y rhcy h a w gonc. In all the branches leading off from the corri<!or, the mud i s unrli.it~~rhcc!. Hon-ever. :I chamcter who docs haw thc skill w i l l bc. nbtc t o idcntlr). m o continuous. rr>ughlv p:trallcl tracks S h e ~ n g I ; madc h v Klauss's hccls a5 hc \\,as tlraggrd t hruugh hcse. 'I he corridor and branching passa~es arc r3thc.r fright. cnlng. n5 thc PCs w i l l hc nhlc t o hc;w strange. far-r)ff n u ~ r e q and Xmnts echoing In thcm. The walls gl~srcn with rnoi5rurt. - a ~ r e c n ~ s h - s l ~ m e evidcnt i n p13ccs- and the alr being
14 distinctly

crw~l. <;MSshoulcl

tv to crcatc an strnnsphtrc

t o take any o f t h r aidc passapcways. rhev w i l l soon get East, as each Ic;ld\ ~ r a d u a l lclc~r'nr nartlc ~ n t a ternlying. twisting m n c which works irs way u k ~ milcs i n c v c direction. N o h ~ n h c dctails o f rhc sirtcr ~ r hmnchcs havc hcun ~ i v c n should the plnvcrs rc:~lIy wirh ro investigate thcrn. you shoulcl crcatc the details ycl~rnclf The furrhrr inro thc tunnels rhcv get. thr. m c m dangerous thcy hvcornc. all m:lnncr o f pitfalls and n~andcring. ml~ratert crcaturcs could m a l t rhc unw+r.nn... 'The . couCcl wandcr cndlr.ssfv, slowlv dving of .;tan.:~tirin. lack o f wrrcr, and t h t i r wound>. 'Thc tracks cvr.ntw:~llvleacl to :I clcacl cnd: n wall r ) f moist. smooth stonew)rk. Anv character w ~ t h Sccwf 5.1,prs- n ~ k r , w i i l noticc a rn:~rkctla t o n e o n a s ~ j c c c ~ ~ 0 h s r n . t ~ Ful rest C)thutwise, a succcsr;ful .Fem-cl~test w i l l r c r t a l t t w mark. Pwhing the markcd stonrcauscs rhc ngll to s-vlng c~wnt:~rcls. p r o w i ~ n pan cntmnce t n the s ~ 9 ~ e rThc door mnv hc. cl(~sctl , n. hy pushing the stonc. 3.i i t prorrucle< from thc nthcr sfdc (the srtme mcrcly rcpowt1on.i zhc c t ) u n t t n v e i ~ ~th;rt opcrht arcs the rlc>or mechanism). Thc marrlr encounrcr awns i n thc scwcrs and the bnnchjng passaRcwv=i arc kcycd o n the map, and t h t comspnnding clescriptions g i w n below As the whole area h c l t ~ w rhc cellar has hccn r a k t n clrpcr the Skawn and thcir sen-iton. hv thcrc i s n 10'lnchancc p c r turn n f the c h a ~ i c t c r s encounteri n g someone or wmcthjng. E l an cncounter i s indicated, mll a D4 and cc~nsuftthc L ( ~ l l o w tabte. Note. howcvcr. ~n~ that if, during cornhat, a Critical 1l1t is scored. thc victim should makc an Initiative tust irnmediatelv. Iyailurc. nlcans h r has b r c n knockrc! from thc w a l h a v and rvrll krll Into rhe t f f l u c n t 3s d t s c r i h r d helilur.

of b r c h r l ~ n down l~crc.. g Shoulcl rhc paw dcctdc

Roll
1.

Encounter
O n c o f rhe cultjsts o n n routinc c r m n t l for t h r Sksrcn. I-sc Bvr-lli's profile i f a fight dcrclops. hut rrmcnlher tlrat rasing rhc alarm w i l l hc t h r cultirt's m;un prlrlrirv.
A patrol of D3.t. l cultists arrncd w i t h s\vr)rrt\ ITsc

2.

the fc~llowing r n f i l t for cach a l r h c r n p

3.

A singtc Skal.cn. gning about i t s huancsf. It w i l l use its knifc ( I W " , p.12b) I n combat. and has thy following profile:

4.

A smaH h a n d nf WC>o r mow, at ynur discsction) ( 5kaven returning froni a r o u t i n r rcconnaiwnncc p:trrnl clsewhcrc In thc scwcrs. t:ach mav bc trcatud as ~clenrical n thc onc dctailcrl show, t

DAMP. DARK AND DEADLY LOCATIONS
1. Entrance T The Scwcrs o 'Ihc Fccrcr d o o r i n thc xvall t c d s through i n t o thc .cc\vers proper. The walls arc m:lcic o t l i r l l grcr. stone and ~ l i s t c n f

Section Fivc: Adventurcs
with mnisrurc (although rheru i s n o slime). Rules for adw n r u r i n ~n sewcm arc given in T l ~ e i Frrmr~j, Fl'ithin Vol. I: Sl~adotrs ot~rr Rog~nhafrti,u t a h r i c f s u m m a n ofthcm is h necewar). here. Thc sewcrs. like the ciwridor that [cads tc) them. arc i n pitch darkness: cven chanctcrs w i t h hfi,qht Wsfon cannot sec unlcss some source of light i s carriec!. The p r of the ~t scwcr network b r i n g explored hy rhe PCs is classcd as a Mayor Scwcr, ancl is rr,u~hly 10 f c c t h j d c . including narrow stonc walku.aw ahoitt 2' r feet widc on each sidc of thc effluent channcl. which ir 5 fcrr dcrp. and filled r o a dcprh of O I c t t with sluw-flowing muck. Thc \:,alkn.ays arc on!\, R'ICEC enough tn permit mrlvement L singlc f , ancl, as thcv are also wet and slippev, n e l i anyone arrtmptinp, tcl m o w fasrer than cntlrfrms m t c must makc an Initiative test cach r o u n d o r fall i n t o the effluent The efflucnr. not surprisinpty emits a terrihlc stench, ant1 anvone k ~ l l i n gn will lose half t h c Fellowship u n t i l they i ~ have the opportunitv t o clcan up. Additionally, anv b a r b s must mnkc succucsful risk tcst, or start o r Halflings L ~ l l i n g to d m n m after n pchrir)cI f time cqual r o their Toughness in o round.i. Aftcr this prriiul, d r r ~ w n i characters In-c I Wound n~ per munrl, untll r m c h 0 Wounds ( i n which case thcy dic) o r they arc wscucd by thcir companions. I F the character is mept +undergrnvnd' at anv of points o n the map where the chnpcl tlr\apprnfi Into thc. r i d . they are assumcrl tn h a w dmmmccl. (.l~ar.tctcmwishing t o lcap the c m z ~ t nchant nel ail! only havc mom for the 2+yard n i n - u p i f thc chancres runs d~agonnlly arrow t h e channel - s lcap o 4 yards f (IT'FRP. p.'5). Flthc tcst i s failrd, the chancrsr b l l s i n t o rhc clfiucnt. U$ding chamctcrs must makc a succes~lul Initiative rest c w r y t u r n t o arnidc slipping and falling clver. An unpleasant and u n s c t r l i n ~ arnlosphcrc pcnadcs the s c w r -stern, and all chnractess lose half their Fa01 ancl W1 Power score< whilst rhey arc i n them tlowerFcr. norc 31 th;~t Magic tcsts ;WC strll taken on thc character's normal Will Power score. h they arc a dirty and generally unsrni5 ta? environment. all \vounds suffered whilst i n the strtvcrs. h a w a 10% chance o hccoming itfectct-l. Sound also carf tics m i c c as far nr nnrmal, ancl rhcrc is a + 10 modifier t o at1 ther secrct doors, of course) is t o lolIorv thr walkway munrf r o rhc right. I' after much ponitcrinp, thcy still havrn't figu r c d this our. you should drop a feu. subtlc hints.

2. Ghoul
At the point indicated on thc map, thc advcntrlrcrs can see a humanoid body slurnpctl b c c down otrcr thc walkway, one arm dangling o r c r thc c r l ~ c . When t h r v first s t u ttic figure, only the fnct that i t is dressed in rags and Iics unnlovinga-ill bc tmclent. The f i ~ ri n fact, a Ghoul (IT'FRP, is, p.248). w h o coulrl srnelZ the kgr-off stench r)f dead human flesh (sec. below). 11 began t o explore h u t camc acm9r a Skaven patrol -4-10 attacked i t immcdiatcty. The Skavcn soon nvcrporvcrcd thc rni.;cmhlc crcnturc

and havc left i t for dcad. I-lowcvcr, it has merely l ~ c r n rcduced to a singlc Wound and is currently o n rhc t - c v c of regaining cnnsciousncss. I t w i l l not .come t o unlrss one o f thc thar:~cterstries to turn i t over o r lilt it. whcn i t w i l l lach o u t in dazed panic (WS -In). I t will fight u n t i l eirher a chnracrer kills it o r moves o u t of range - ir 15 too badly \vc~undctl to follow up any attack.

3. Entrance

Listm z t s t s .
T h t thancrers should rualisc that. although i t i s pus+

hlc r o leap o r wade thr. ?-yard Rap across rhc channel. for two mcn dragging an unconscluus person, this w o u l d he
PMC~~C~!!. impr~ssihlr.Thus, it i* hrphly likcly that their quaha?; kcpt t o fhiq srrlc 11f 'thc scwcr. As fhc channcl

goes deeper 'undcrpround' aftcr a short disfancc t o thc Ich. thc only possihlc nF:l\. onwnrtls (barring thc existencc o f fur-

to the Skavcn Den l l e r c a secset door opens i n t o a rock corridor hmnchine, off to the right. This corridor i s inclined up war cl^ at n srccp angle (evident to anyonc entering it). I c w I l i n g out \vhcn it re;~chcs o o m 4. Halh w a y along. iust hcforc tht bcnd in rhc r passage, is a rnp wirc (normal chance o f k i n g triagcrcd WII~?P p.'9 - b u t any character making a surccsslul ~ > / I S P ~ I ~ P test w l l l see the wirc ar once). I f 'thc w i r r is n o t sccn o r avoidcd. and i t r i ~ g c r c d onc o l r h c PCs. two things haps hv pen. Firstly, a hell rings i n worn 4. alerting the guards thcrc to rhc presence o intruders, and secondlv. a rcllrnvish gas f seeps through concealcc1 vcnrs i n thc rnnf 1 h r n rhcn. 11 nr~kds 2-yard radius, spread in^ doam the cnrridor at thc a rate o l yard per r o u n d for D4 rounds. Anvtlnc caught un f nhc gas must make a Toughness test each rrluncl at a -LO1Z, pcnaIty. o r collnpse uncr~nscinus 21>6 turns for 11Lftcr the gas has dispersed (this takes as many rc>untl\ as it took for i t to Fwl!r s p r t a d out. i c. 2-5 m o r r round<) thc w a r d s from r o o m 4 w111rakc any unconscious charnctcrs and t h r o w rhem in the culls i n r o o m (3 I f anv chanctcr\ hare rnanagcrl to shrug off rhr. eflccns c ~ l t h c ga*, thc ~ u a r r l s wilI try to heat them i n t o unconsciousness wtrh thcir clubs. using their Strlkr. f i > . S t ~ skill. 'Shcywill n o t xv:lnt t o k~lZ n rhc characters because of Skrctth's intcntmon~ (scr hrlo\\.) I f the PCs end up being suhducd bv the guards. rcfcr t o Capturcd?,hclon,.

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This dismal corridor is accessible from the guard room hy a sturdv oak door. Thcre arc ninc cclls: each has a a~cmdcn d o o r with a small barred window in it (T 3, D 9, Imck ing 30%).The western-most ccll stows anv p o s w s ~ i o n q fmm cnptuwd characters. and 1 alwavs locked. s Thc eastern-most cetl is rhe jailrrr s 'den', the current incumbent k i n g T i ~ r a t Parvisch. E er. IS5'10" tall, and wears i a layer of s t l n k i n ~ sweat and dirt. He is drcswd In a filthy white wsr, and erlualtvdisgu,usting black trouwrs. Hc aln+a>-s carries the rinp. ol' kcvs to t hc eel Is arounct his be1t. making them difficult to ger hold nf. hut he is immensely stupid and easv tn trick. 1 ' 1 ~ n r i 'room i s crudely hrrnlshed with a s makeshift tahle and chair, o n which stands a h n l c of cheap Esralian wine. The cells are rat-infmted holes -6th damp s t n w a n thr floor and not even a bed. The only light In them comes fnjm a single lantern in the corridor.

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T t nonh-running p a s q a g m v from thc guard rcwm splits h
inro two at this poinr. Standing at the junction, in thr. pus$tions marked on rhc map. arc two hrown-Furrccl Skavcn scntrics. I lurnans arc only allou+edpast rhcm i f they hsvc k r n stint for hv Skrctth. so again. the PC* w i l l either h a w to Blrtfl r ~ r fight their way p ~ s t t. lowevcr. yet sgatn, fighting w ~ l alert Skrerth If profiles for thc guard% rcquircd. use l arc. thc same protile for the Skavcn patrol listctl e a r l ~ c r .

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;Ire a couple of tables here, and four torches rnountcd on t h r n q l l ~ If Tar-elli escapccl, this is where hc wiIl he ( u n l c s ~ . the advcnturc.rs arc hot on his trail, In which case hc will not h a w had time t o completc his mport rn SkFrtth and i will thrrrcforr h. in room 9) At any timt. thcrc arc. 2D4 afldun- guards; in the room. each with the following profile:

8. Shtiac
S b c t t h turned this rough-hewn cave inro a shrine fur war. ship of rhc Horned Rar. I t consists n l an altar flankrd h ! tn-n crudely sculptcd B ~ qtatur.5 o f t hr klorncd Rat. HI*%)-mT hrh - three honcs forming an Envcrtcd trranglc - ha< hecn chiselled into the rock wI1 opposirc. rhc attar. The roof is supported by four stone columns, and thew i s a small pit i front o l the altar where offerings to the d e w are thrown n hy his nrorshippets. The pit IF a narunl n;lrron. shah a h u t f t in diamttrr which disappears tlownmzrds out ofsight

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brown-hrrcd Skaren ~ 1 ; i r d s (sarnr profile as above except rheir knives are envcnt~mctl with Rlack Lotus) ward the enrrance. L1nlesst h e PC< arrive during thc ritual (where the victim will he Klaus;~ Dralst), Skrctth a i l ! EK' he^. The contents of nhe mnm art. scatrcrcd all across the floor. Skrenh's mental statc has detcrinnted t h r o u ~ h atldichis tlon n Rlack Lotus anrl the failure of his cxpvriments. IIc o ~pends morc and more time ~solatedfrom thc rest of the grc>up in 'thankthink time". Thr onlv contcnts of the mum are stlmc f ~ ~ u l s t u f f sjar of Black I.utus leaws and a shield. a ,

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2nd Storcroom Thi* small cavc ~crr.cs a makeshift aarmrluv and storeas rnom tor the guards in r o t m 4 I t contain%5 s n n n i s , 6 daggtrs. 3 hand axes. 2 Rnsks of nil. 2 tinderboxes anrl l I torchc4 l'hc wcnpons arc 3 1 arrnngcd in woodrn wcaprln 1

Skrctth
Skrctth leads the small hand of renegade Skaven In a search for power. Ilis l e a d e r s h i p is uncluesrioned h u t his clrug-taking habits h a w lcd to increasing paranoia cnnccm-

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A ~ o c r v ~ hTwo: Chart o Darkness a f

Chapter 20

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A MELODRAMA WITH A THICK PLOT
Po~tcrs advertising l a q e renards for capturing brigands dirtct the P(,s t o thc Crossed Lance4 inn. Thcre t h w meet Iauungram, agcnt of Count van Drakensherg, and the Count hlrnrcli. 'They arc offered the lob of bringing hack, dead or alivc-, the infamous villain called the Rlack Arrow (Annalisa Kcssler). klowcrer, this means travcllin~ the I:astle of thc to [<lackAmour, and thy brigands c o t ~ l d forewarned, since he 1-aucngmm I \ thrir agcnt and ridcs to a l e n thcm af the PCs' ~rnnlinrnt arrival. Bomhs, d o d p bririgcs. and dcspcmdocs arc iust wmt. o f the periIs the 1'Cs wi1 I havc to b c c ?

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along the mad; they could find thcm a t an a d ~ c n r u ~ m noticc-board (such as the 13euv. I'lm at Nuln); or the? could simply find them hEowing in the wind. Thr author's prefrrencc is re have a man stamcr up t ~ them and collapse, dead. 3 revealing the papers pinncd tn his hack hv a dagger. T h e first norice read?; as follow "Rerrjarrl' Thee htr ndrcd cmu ln.6 r o t~~l~oerner hnin<ythe con bend of the d~stnrcllyh r l p n r l knnu~n he R l m k Armtc, as t bfs Grrrce rbe Lhtmt r\nzarletis rwn D r n k e n s h ~ q .His m Grace has mearis o f d ~ t ~ r t j n , q srrhstitrrt~s. " h v PC passing an Int check will mmcmhcr that the Rlack Arrows are a hand of nutlaws who havc hecn p l a g u i n ~ the countryside for some veam; so called duc to thcir habit of using only black arnws.The Rlack Arrow is their Iratlcr. If thc rest is passed hv 2 0 or morv ( 10 if the PC is nohlc) the PC nr~ltalsu recall thar Coun! van Drakensbeq's holdings are far from the M o w s ' area of dr.predarir>n. The second notice is likcuise intercstlng: "Heroes W n t e d m 80 on qrrestJor Hfdden Tri.eustrre,Some dnngm:great rc.rc>ot-dCon tact l f b ~ g m t kK ~ t l e m n n n the y ar Sigtt cif l JJC Crossed I,nnce.c. " I f the PCs arc able t r ~ GDSSIJI, will discover that the thcy Rlnck A r r o w ' raids havc hccn morc frtqurnt in that vcr). rcgion than anpvhtre else.

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If the PCs wish to go to the Crosscd Ianccs inn (and thcy ought to), thcv can get thyre easily enough hv road. Thcy shuuld h a w an eventful inurncv (vc~u mar carc to thrmv in thc odd h o d r of Rcastmcn rlr Gnblinoirls if things get too quiet, hut R W human rcavcs; thc P(;s may think 1h:it thcv are i\rrows and ~ c side-tricked). 'l'hc?; will most prr>hahly t arrive in the rvtning. l'sc thc plan and nrbtes furrhcr on In thy adventure to d c ~ c r i b c place to the PCs. thc The bar, at this hour. will hold the usuaI mix of customers for a coaching inn - travellers. coachmcn anti teamstvrs. a soadu~rdcn r two, perhaps a gambler or a nrontcur, a and maybe a p i c k p r ~ k e ~i t you fcel mean. In a d d i t i o n , rhert. a r c a h u n c h of hard-looking men-at-arms scated In ont. corner. Thexc arc. rurainurs of Counr von Ilnkcnskrg, wht> is staying hcre incognito hc w 1 Kmnin in h ~ s 1E room. Thc gossip in thc har is that thcy are rncrccnaries and the Counr ~ h r i captain. r

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Encrny Within Campaign Notcs
'i'hiq :~rlvcntnrc hest set during JIP~cIJ rhe Reik, someis an whrrr. ;ilong rhc River Stir, \vcll hcforo thu Narn flours into here re allow you it. 1-hcrt is cnough unmappecl t t r r i t o ~ to plrrc the I:asflv of the RI:h~khsrows the north, and thc to Crr~sscrl Ianccs and thu toll bridge a n a road parallcl tn rhc. Stir ttscIf. ' ' e alttmativc 3s to place this entire setting some[h ~vhcrc. along thc Altdorf to Itiidclcnhcim rrlatl in Por~uer Rebind the Ti~ro~re: road is many scores o f rni1r.s Ir~ng. ttiir and thcrc 1s plcnn: of roonl for thcsc locations.

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If rhc 1"s ask the bar staff for Wt>lfgan~ Kcflcrmann, thcy will he told that he ts thc. owncr, ancl taken to his room, At rhetr knock. rhc d o o r i*;opencd hv a Iran. scar-faccd man with a d n u m sworrl In hjs hand. Ife c-yes them suspiciously and savs, "W'elll" If the PCs explain that thcy came ahout nhc lob. a voice n4lI call from behind him. 'all right, lautngram. Ect thcm in -hut kcep an cyc o n them." 'The wxr-facctl man stcps aside. tevealrng a table placed in thc ccnrw ofrhr. rcmrn. Rehind
this arc sitting two men, o n e fat and hcartletl and the other muscular ancl with a n air OS commanrl, ancl ;I wcmden p c ~ where o n e f n o t should hc. The rnorn's shutters arc- clnwrl and boltccl. Iauengrarn shuts the door alrcr thc PCs and stands behind them. Thcn the one-footed man spcaks a ~ n i n "I am .

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7hc '![frrir of t i H i d d ~ n J e t ~ ~a n hc played in a setting ~ c eI along :unv long srrt-rch uf road running through the foresrs (IT thc. I h p ~ r c . t i s bcsr to run this adventure whcn thc I pla7t-r ch;tr;~ctcrs tmvclEing~virhout elcmcnt of time are any prcssurc fnrc~ng them onwards. sincc thcy may *!ell need tn makc a significant cit.rour from their intcfndud roure. \l'hcrc.ucr t hc PC5 are, t hcy should hc looking for a job ( u r probably iu*r casv mr)ne,: knowing most PLs) And have tvc got n jr,t> for thcm! Intrime, hid, fear... hut rvc mustn't gc-t ;~hcnrl r>loursc.lvcs. 'I h e CB.% should nrrangc for thc PCs to scc the nvo noZICC'St~=ltmv Thcv c o u l ~ l come across [hem nailed to trecs

HEROES WANTED

.:

Sect-ion Five: Adventures

Wolfgan~ Kc-llcrm;~n," begins. "I hrvc a job for you. Rut hc :IS you may h a w gucssrtl" - hurc hc cves the shutters anrl I a u ~ n g r a m "I wr~uld most unhappy s e r c the details of he it to hc made public. Thcrcforc I must insist upon rhe uttie most s c c r c ~ . " pauses to Ict this sink in, hcftrrv leaning forward :icross thr tahlc and cont~nuing *'The joh involve> fincl~ng ancl hrtnpng to rnc a ccnain gcm. s diamond namerl thc Blue Flame. This was stolcn morc than mnnr). )-cars ago ancl has not bccn sccn since, hut t h a w infomation th.~twould cnahlc you to find it. I n-nuld pay you 2 0 0 cmwns cach for its rccovcr): Do you want the ioh?" IF tht. P(:s say yes, and t h c ~ should, he gr)es on: "very wcll. 1 will ruIl you how thc stony may hc f o ~ ~ nhut first a d, little hackground is necessary Ihc man who stolc thc Blue 1'1amr wns a thieicallcd Otro Kcssler. now dcccasrd. H t hid the ic\vtl aftcr rhc theft. and supposedly ncvcr told anyone whcre. Rut Rrunc~ hcrc." he intlicatcs the f ; ~ hcarded man. t "has cast some doubt a n that jclca." '-L:ntil rccrntly. Rruno was chief t o n u r t r r a ccrtain o Count \,on Urakcnskrg. whose men reccntly cnprun-cl o n e n l Otto Kcsslcr's oldcst companions. Bruno interrogated the him - but hc did not pass thc informarmn on t c ~ goorl Count. And it srcms from what thr. wretch said that Utto Kcsslur Iind a daugtitcr called AnnalEsa, to whom hc passcd the locnt~nnof thc t3tuc Flamr.. Nrwatlays shc is t~ctrcr known RS the Black Ar " rm : ' %nrl thrs i.* why Rmno camc to me. Vntil this minor problem happenccl" - Kellerman pcsturcs toward his rnlssin^ Soot - "it was 1 who lud the l>and now known as the RI:rck Arrc>rvs.hncl so I know uxactlv where thcir hideout is, and how it can bc cntcrcd in sccrct." "'Thc placc i s an old castlc., deep in the forest: nobody knows of its cxistcncc except me ancl the BlackArronns.But what cvcn they cln not kntm is that there is a sccrct passagc into the keep bmm the outsidc which you. mv friends, nl t D usc to p i n e n t v Oncc insidc ynu will find out from the Kesslcr girl whcrc thc Blue Flame is - she prnhably keeps it sr~rncwhcrc zhr castle. You will thcn rccovcr the jewel in i and br~np.t to mc here, when I will pay you." "Thc castlc rics thirryfivc miles n u n h of kcrc. Thcre is an old strctch of road l e a d ~ n g it, which hegins a fewPmiIes to bcforc. you prct thcrr.. The rntranccl to the sccrct passage is in a hollon~oak n hundretl r . a r d ~frclm the gates, and i t cmcwcq in thc dungeons. Ynu can have ;I room herc tonight. 1 wish you cucry chance of aucccss." I'nless the PC5 have nnghing to say now. Lqucngram she\\-< them r thcir room. o

THE PLOT THICKENS
a h a t Kellermann doesn't know i s that Rruno tlid not dvfcct from his master. Hc waq scnt. Vnn Dnkensherg in F:ict had all the information from Otto Kcsslcr's crstwhilr crony. including rhc somcwhar bizarre method thar Ottn uscd to P;ISS o n [tic locatrrrn of {hc Hlur Flarnc. This was to t:~ttoc> it on his dazrphtcr-s scalp when she was a hahy. without t d l ing hcr ntx>rrtit larur. I Ic \vr-rluld lust tell hcr t o ilsc hcr hcnd whcn she askcd n~hurc. was. it Odd, yes> Uur fun! \Yc, of cc,ursc, hcing GMs and thus omnipotent, kno\\< that where old Kessler actually hid the jcwcl was in the ccllar o the Crosscd L~nlncts.t3ut nobody clsc rlocs, at least f not yrt. The cx-crony also kncw thar Annalisa n-:H the R l ~ r k hrrow, and cvcn that Kellcrmann was the man shc harl rcplnced after his i n j u ~ Rut hc knew nothing r>f how she might he found. 50 the Count had a proh1t.m. H e didn't know whcrc thc Black Arrow was. o r how to catch her. IIc tricd posting n bounty (thus the notice the P(:s saw - attachcd t o onc of [hr. h a u n hunters). So h r ~!tcidcrI Ict Kcllcrmann hc~ tn lievc that she had the location o f the gcrn - hc lvas sure to ccm-w u p wlth s o m c t h i n ~ . Rruno rcports to thc Count srmn ;~ftcr PCs Ic;hlrc tl~c rhc room. Thc wilv Count. perhaph a hit t o o Fr~nd a cr~nning of schcmc for his own gocld. tlcciclvs to lrf thr PCs go ahc:rcl W'hcn they find that hnnalisa ctoesn't havc thc fainrest idca whcre the gcrn is, they'll rlecidc to make thc hcst or n harl job and bring the head to him to gc't the Imunty 1 Iom-cvcr, it might he a good tdca to rcmind t hcm ahou t that bount). ..

Thc Count Stcps In
An hour o r so aftrr rhcir intcn~irwwith Kctlrirmann, thc PCs arc appmachcd by one of the "mercenaries"', who says that his master would like a word with them in his room. kcsuminp. thcy aprrcc, hc rakes them up. In thc C o t ~ n t ' s room, anurhrr four men-at-arms arc positioncd round the walls. n~hile Count leans against thc the front of his tahlc. I le lwh the PCs over coolly nnd thcn speaks. "Permit rnc to introduce m!5elf," hr. says. h r v i n g with a flourish. "I am Count krnaclcus vnn 1)rakcnsbcrg. I'm rravclling incngnitc,, hut I'm sure vou won't ah~rsc m?. crmfdencr.." He smiles tvinninply. "'Thc reason I askcd you all u p hcrr.." hc goes on. "rvm that you Iook like a capahlc crew. and I thought 1'cI acquaint

Section Five: Adventures
you with an opponunin. tc) makc home money. Thcrc's nn 0utl3w hand In this arra k n r ~ n n thy Rlack Arrows. and as

thcir Er-ader, mthcr u n o r i ~ i n a l I ~ ! thought, is known as thc Black hrrow. "I am offcrinp. a h o u n y of three hundred crowns for this person. hut it vou people undcrtakc the job. i t is raised to the. I want his head o n a silver plattcr. In fact." hc snaps his fingers and one of his rncn passvs him s small silvcr platrcr. "I'El cven provide the p1artr.r:' Hc tosses m tr) one of t thc PCs '.,lusr rcrnemhcr." hrr volcc turns cold and hard. and hc stands, "Bring mc thc head o l the Rlack Arrow!" Dramatic, hull? i\n!wa): with rhat the interview is ovcr and the men-at-arms show the PCx out. (Thc plater is solid 50 silver and ~vorth GCs, n-ith c.ncrtmhrnncr 15).

I f a!l rhr. PGs ntthin rhc $ I a ~ trarlius u\c I::~tcPoints, thc homhdoesn'r Rn o f othcmise such PCs will stand u p amid f: the wrrckage after the caplosinn and dust themselves or unhanncd. o r find tP~crn\cIvcsdsapccl over t h c inn sign. crlwally unscathed. The inn will he somr.whar dcntcd ~f thc homh ~ o c r)fT s insidc. The plncc should not burn down. howrvcr. thc maln cffr-ct \\,ill hc thc wrecking of rhc. room thc PCs wcrc in

THE PURSUERS?
Clnc way o r anathcr, thc Pl,s will now he 11':1rtcd for thc

Thc Plot Bccorncs Unpleasantly Sticky
\ Y h t even wily von Urakcnsbcrg doesn't know is that the

Hlack Arnlws also h a w an agent o n the scene, none other than thc scar.f;lccd and suspicious Uaspar 1,aucngram. Kcltermann's bodyguarrl'h~~unccr. Aftcr Kcllcrmann losr his lout in a fight wirh tht. Roadn-ardcns ancl Annalisa took over. he (Kcllcrmann) ohviously could not continue with the hand. So Ire bought the Crosscd Ianccs and scttlcd down. Hut Annalisa and the Arrows kncw thar hc k n m whew their hiderlut was: although he'd sworn never t o reveal it. thcy ttidn't CceI happy staring ~ h e r c unlws thev could kecp an eve c m him. 'llic?+scnt Iaucngmm tn intilrrate himself into Kellennann's household and act as their watchdog, s s u ~ l as a spy to inform rhem o coach timings and so forth l f L a u c n ~ n m having heard Kellcrmann's hricfing of the , PCs. has dccidcd to rr.p>n the hrrows as soon as possito h l t hc will Ecavr. two hours hcforr sunrise. Iie has also dccided to see if he can't clirninatr thc PCs first, o r at least slow rhem down

Rlack Arrows' castlc. 71tey mavn-ell hr. pursiting L~ucngrarn. partlculartv if thcv hare f:ollorr. Trlrfl skill nr nctc q u ~ c k off the mark. If thcv arc close hr-hind h ~ mor ~fthcy chccked , who had left the inn. thcy may know who hc is. Iaucngmm will not cxpcct pursuers unless the homh fniletl to go uEf; In that case he will hr. alert. lle wit1 hurl m o w bomb5 frecly rn hindcr fotlowem. The wr,ods thrrlugh which thc PC5 will hc tfi~v'lling count as Diflictrlt Gmtrrd fur mountcd travellers hut not for those o n foot (though thcre are Ohstrtck~.~ st~chfolk if R~rn). They are impassahlu to wheeled tramc. They alsa givu sclft cnvcr to misstlu-fire taTers a t nearly any nnae. and snrnctimcs h a d ctjvcr ( a s when hicling hchind t r c t trunks). Thirty n ~ i l t s n n h of rhe inn. a prcat ch:ism crrlsscs rhc n PCs' rourc. cawrd bv thc rtvcr flon~ng along its 'bottom. I t is 50 yards clccp anti l 2 yard\ ~vidt..:snd h r i d ~ c d ! ;I vcr). h old single-arched stonc hrlcl~c built h who knows whom ! ' An old. parredroad leads Frrlrn hrrc to thc Ca<tlc

-

THINGS THAT C 0 KABOOMT!! IN THE NIGHT
I c n . cnrly next morning, Z a u c n g n m will bring his home

from thc stables anrl Icave it at thc front o l t h c Inn. FIc will thcn cllrnh onto rhc roof anti scrnrnhlt u p to the ch~mney c ~ rhc PCs' room to which h t will tic. a rnpc. I I c nil1 then f drop a 111 homh down the chimney, with 3 c r y of "Ha ha. my friends, your time has camc?" After t h ~ s will abseiI down the rope o n t o his horsc hc and gallop off. Notc thar rhe GU should alter this plan if for stlrnr wason thc PCs haw a fire burning. The shout is a I a u d noise and thus has a base 80%chance to awaken each sleeping PC. If L~uengrarn misses his RS roll, use thc normal rulcs for misscd hnrnhs. hut if the die roll indicates that the homh moves thmugh thc wall it mmains in the fireplace. The bomb i s h ~ s c d go off 1 round to from when ir hirs thc fireplace. Thc PCs are likcly t o hc in a state of confusion. hut even if the room is complerely dark they will bc able to see the bomh d u c to its sputtering fusc. I t will rtquirc an I test for P : to reach t hc bomb hcklrc ir Roes o f (+ In if the PC n-as C f not aslecp). Pinching the fuse out will mquirc a test against Dex +20: throrvinp. is handlrd as though the PC had Hnttth skull but with s -20 RS unlcss thc PC does have that skrlt. lgnorc m~sfirts: itthar didn't occur whcn dauengmm rotlcd, i t won't now. If the bomb Roes off and blows u p rhe PCs, remember that rhe use of a Fate Paint altows a PC to escape unharmed.

A~ocrvehaTwo: Chart of Darkness
The h r i r l ~ w i l l take thc weight o u p to three peoplc on c f foot. but has a 50% chance to collap5e e x h tlme that heavicr wci~hts (such as a horse and rides) an. placr-d u p o n it. I t will t:~ke1 r o u n d t o rlo so. and so those w h o went acmss at sprcd. or passccl Initiative tests when it began to crumble. act o f f i t tn rime Nntc that thcrc is sufficient mum for a run-up t o attempt Icapinp, the chasm o n I~rlrreback. I t is possihlc togo around thc chasm t o eithcr side, rnvclling an cxtn h mlles. C ~ u e n ~ n m l do this unless the wil :ire h o t on his tmil, i n w h ~ case hc w ~ l gallop hts h l horsc over r h r hridgc. droppvng a h o m h as hc gocs. This \v111 drstrnv rhc hridpc unless rhc bomb misfires.

So, Count.

W e

Mcct Again

Rack at the inn howr\,cr, t h i n ~ have hecn going on. Count s van Drakcnsbcw decided that Kcllcrmann'r u ~ r f ~ ~ l ns e w i at a n cntt, ancl had him killcd hr. Rruno, who thtn dcpancd. Thc i n n staff arc a5 yet unam-rr of the murder 1 ' 1 1 ~ Count i p n o w ~ m i r i n F r [hr. PCs to anivr. L'nlcs9 rhe\.rnmc litcalthg o rly, he w i l l know r,f their arrival ;ind be watching tficm.

El thcy c t m e

to h15 room. with a head fnr him, he w i l l

ask rhcm to wait o u t ~ i d c nrhilc h t checks

AT THE CASTLE
ZThethrr thc PC* catch Inurngram nr not, thy! m i l l erennrallr w i n d up at thc castle. ' f i c v w i l l prcsumahly t n , t o enter thc placr i n orrlcr tn speak to Annalisa Kcsslcr, but their 'iucvr5.i w i l l dcpcnd ; gooiI rteal o n what has already hapI pened. I f I.aurngram reached the castle before them, hc w i l l have warnet1 thc rirrnws about the secret passage, and they w i l l have disco\,rred thc cxit and set up an a ~ n h u s h n the i dungecm5. I F thr PCs f o u n d o u t that t h c b o m b e r was laurn~ram, hc~wcver. they w i l l h o p f u l l ? *n o t he sallv enough t o u s r the pnssagr. \Y%at happcn'i \r.ill dcpcntl on what they do do I f they ~ c caught. they w i l l prnhahlv hc scE7ed by t thr outlaw-s. I f not, r h t v n v i l t pmhably seize ~\nnalisa.In eithcr case Annalisa should reveal t o them that she doesn't knomvwhcrcthe Blur. Flnme 1s: all her father w o u l d say was that if she rl-icd hcr head she could find i t . Thc PC5 w i l l c.venruallv be f l u n ~ into the dungeons if caprumd. p t n d i n g a dccision by the outlaws about what t o dc~ with rhrrn, if they seem t o h . stuck here ( a l t f r o u ~ h c most p;~rr~r.si l l he r c s o u r c r h l c n o ~ t g h escape somchr )W) w to the rlurtan,5* raptivc. tialfling cnok, Stecvcs. w i l l free thcnl : < L hr. w i l l hnvc t o tclE t h r guards that rhc Arrow nishes t o sprsk rr, thcrn whcn shc tlorrn't, thc alarm w i l l soon k rmsed. Furthcrmr~rc, .(;M may carc tn wducc the PC*' lip an7ads thc rC this hrcr,mrs nccvsuay

i t . r hsicf shave. \ and if the head ha^ directions rattoncd o n i t , hc lets thcm in, pays them ancl sends thcm c m thcir way tlowtrver. if the PC5 go tc) K'llcrmnnn's room thm find rhe rloor unlockvd and the occupicr l r i n g dead on thc floor: Mnmcnrs Intcr, the Count, along with h15 mcn-;it-arms. \\'1Il C O ~ on the sccnc. C The Cc~unr and his boys w i l l nlso appear dmmnticsllr. if thc PCs go t o get thc Rcm h c r n witnhlv circunl~ spcct. stepping out of the s h a d o w w i t h apprnpriate cornmcnts just as thc PCs unearth thcir prrzc.

WRAPPING UP
A\\*arrl thc fzbllow~ng cxprricncc po!nt% the PCs to inr any I'C str~pping hnrnhgoin~ofl. rhc 20 polnis r t ll)points ~ n c b f o r s t c l p p i n ~I a ~ r t n g n m c a c l i i n ~ hc

$0points each ZOpnints ench

The Butsucd?
Presumably rhc PCs w i l l eventually Icavr: thc castle and make for t h c inn. T h u may h a w discovcrcd where the Btuc Flamc lies. they m a y he b r j n g i n g r h e A r r o w ' s hcad to von I l n k c n s k r g , or t h q may >imply be running away. The Black ~\rrows pursue if necessary hur give up r h t chase a fcw miles from thc mn. i f they arc still with the PCs by rhcn.

Casrlt: for capturing bnnalisa alivc; for disctwertng thc location of the RIue Flame: for getting the h a u n w from tht Count: 2npnints each 204O pnfrlts ench for ~t:r,c~I rhrllr-plnvi np. l'rcnt these awards as mx~imums. lSthc PCs are captured hy the handits and have to bc rt~teased.EP awards thould h n~duced around 25%. by I f the PC5 manage to get thcir p a \ v ~ n thc Blue I:lsrnc. o you might deciclc t o makc a furthrr FP awarcl, hincc. this is n o easy task. Its value is some 400 GoPd (:rouns per 5urvivi n g PC, hut thcy w i l l prohnhlr get no rnort than a third of th~s. skncc thc item is 'hot' and 1viI1 havt t o hc fencctl Even find in^ a fcncc rC;rdy t o buy the item ct)ultl hc sn a~!!~cnturc i n ~tsclf. short, the PIA rcallv arc k t t c r off just telling the In Cnunt wherc thr thing is 2nd collectine rhcir hounrr

A Note

to the

CM

Thc asn~tc reader o f t h ~ s adr.cnturc w i l l havr noted that all the chamctem arc srercotvprs. Well, sn wh;~t' This i s a melodrama vou know.I{am i t u p ?

Section Five: Adventures

NPCS FOR THE AFFAIR
ANNALlSA KESSLER. The Black Arrow
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THE BLACK ARROWS,
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the Outlaws
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Skilt*: ;\\ l < l a ~kc j i r r [ ~ u( ) [ i t l a ~ \5t lx*It>u, l w 1 ( ~ / / r ) r r frtd~f. p illnlOsnmnsl~il~ Trappings: tKarher jerkin. hlack hood, Sword. knift., nornix1 t ~ o w and quiver (20 Ittack Arrows) rlnnalisa can be playcrt a n u r n k r o ways. She might f simply hc another cnemv - an Outlaw Chief pure and simplc. She might he a Robin Hood type, fond of a laugh and an intriwing situation. She might fa11 in love with one of the PC5 with or without effort on the PC's pan.

Ski ll q: (,o?x~.ivdt?ri>t I f h'rdr~f!, 1Jo<tLyc ) / o t : .!c-fi?i, / ~ .>lw(>r~ i r f i u .5 Siktwr ,Wnr v Krr m/, Jtrihr j\.fig!~!,,Illorc: .Smmkc .Irzm. H /rk, ? to Trappings: 1,eathcr jack. hI:tck mask, hand wrapon. nor-

mal lww and quiver (3D6 hlack arrows). The n7a?. these characters are p1avfvl.d dcpcmds upon thc chamcter nf Annalisa. They may be M c r 4lcn. a savage crcw ~ of cut-throats. o r ice-coo[ pmfessionals. In anv cmc. the?; are not pushovers. If the PCs arc outnumbcrcd bv thcm, they will prohabIy t r y to stun rather than kill thc PCs.

SLEEVES. thc

Captured HaffIiag Sewant

BRUNO. Thc Double

Agent Rruno clws not interact much with rhc PCs and so his stats are not given; run yourself up a quick Tortrrfer i f you feel thc nccri. I-lc is best playcrl as a duur, taciturn type.

COUNT VON DRAKENSBERG.the Rakish Villain

Skills: l > o ~ l q/;/on: (.oak. i'ttqrtt>tfi) t~ Trappings: Ikpcnding upon circumstances. s\ccvts may not appear at all. If he does, he may be an impcccahlv polished hurler, a chefwho has spent m a n r vcars abroad (with an entertaining accent). hut will hr. at his htrst i f played for comic relief.

Ski1Is: /J/rlt!~i,r. <,1utrr11, f:f1qr(t~t!t,, w d i t rf!tx.1.txtlridzf~, K( Luck. Rid(,.Ilrsann, I l o d g ~ hlotl: L'oncrnltrzent I fsbnn,Specialist Il Paporr - Rapier Trappings: nest qu:~lity clothes, rapier, knife (hidden), 200

WOLFGANG KELLERMANN, rhc Man With A Past
Kcllemann shouId not intcracr tcm much with the PC5 so his srats arc not given. Flc. is basicallv a sourcc of infc~rmation, plot-wise, but as regards chanctcr he 1% pmhably best done as a hruoding, angry sort of chap.

<;c;*
The Count is a character eveFonc knows, smooth, sua\y. with a sinister rakish elegance. E-le is as swift and deadlv as the rapier at his side. Run him as a Basil Rathhone type

arch-v12lain.

LAUENGRAM. the Single

Agent

Skiils: "15 t 3 t ~ c L,\rron ( )LI[I:IN (>cc h r I o \ v ) p t i ~ \. $ / J N J ~ I / ~ S ~ kipon I ~ ~ I > I/ .// P P, ' , Read~lt'rite,hilent .Wotpt* frr/)atr J Trappings: 2114 bombs, tintlvr h~x. yds mpc, lawc black t0 clo~k, d:~ggrr(under cloak), black mask. tall and widebrimmed Illack hat Lauen~rarnshould hc vicwcd as a kind of c m t d Guy Fawkes. Iie is p v e n to prowling, suspicious stares, evil chuckles. lurkina, and hest of all, sputtering hornhs. During the night heforc he bombs thy PCs vclu may like to h a w him inrlulgc the former tendrncies, perhap5 when theyvkit the Count.

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THE MEN AT ARMS. the Count's

Spcar-Carriers

Skills: 1 ) o ~ HI I t~w .~~h ~ r ~ k c '41gtit? Blo%xTrappings: Mall shirt, hclmct, shield, spear. swc)rd 1 hcs' hovs. too, arc we13 known. They arc the chaps who rnaturialisc In droves when the Count snaps his fingers at opporrunc momcnrs, ant1 arc cut domm by the heroic PCs. while their mnsttr hcaps scorn upon thrm. Irnsurpri~ingEv (for thcr sccm to have divined their Iot in life somehtlwE thev arc a surlv lot. Ir is suggcstcd that the Count hare 12 of rhcse men with him (such fellow traditional!~ have weight o f numbers).

3. Thc Kitchen Area These three moms arc the pantry kkjtchcn and urell. The pantry and t h e u ~ e la m just what thcy seem (the pantry holds l I n !run Ratinns among its stores: thctxtXc'll 50 yards deep) is In the kitchen them are numcrous kniver and scvcml hand weapons (cleavers and such). as w r l l as liler.vcs. rhe outlaws' captive Halfling, cook. 1 ie slcrps o n the floor.
4. Thc Dungeons This mom 15 equippecl \vith six barred cells (bending the bars requires a -30 Streneh test: locks arc Value 30) i n t o which r l u r h e r o e s may hc- thrown. CH~wndhand and foot and d l ~ a m e dI.n this case. mn acrrlaw gt1arc1~ i l l sit at thc w tahlc outside the cells: otherwise rhc. placc is unoccupied except for a h u n g n (:arnirorous Snapper Thrs lives in an H' pit set i n the floor, w i t h a hinged ~ n t i n ovcr i t [the gratg ing's bolt i s acccssihle rn a character ~n thc pit. and tt i s easily lifted). One of I he 2' x 2' flagstones of the pit's floor can he lifted up to wvcal thc secrrt tunnel beneath.
Carnivorous Snapper
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5. Thc Staircases
These are e y u l a r stalrcnscs. mccpr for onc rhing: rhr-y have red stair-carpets on them. S~s'ilshhuckI~r~ w ~ s h o p u l l may t the carpets rn order to trip up 3nv rncrnies who are standk i n g on them. This can be clonc, h u t m q u i r r s a c h ~ against 2 X Strennh, minus 10 per person on the nlg.All thosc on
rhc rug must thcn check aRalnsz Io r hc f r l l c d anrl only ahlc to parry for D-1 rnunds.

6. Dotmitorics

THE CASTLE
T l ~ I3l;ick hrrtlrvs" c:~stlestands i n a mughtv circular clcart ing approximately 1110 yard\ across. Thi< cntirc clcaring i s ri51hlcto thc outls\v \-look-tmts during the dav and o n moonlit nights. I\ ro;id runs s t ~ i i g h out from the Rates. Onc hunt rtrcrl vnrci* from nhc castle t~ thr: cast side o f thc road stands a hnllow oak whew tnnnk ts a shaft lcading t o the stcret tunncl i n t o the casrlc (>cc r o o m 4, hclow). Standard cloors harr T 5 . D 12 and (iFlockcd) Lock Rating special doorc have T R. D 2.2 anrl arc n l l m v s bolted. U i ~ l l s solid stone. Thc chandclies~ arc marked on the map arc- n,;~pc~n-n-htrl type affairs. each w i t h 15 o r so candlvs, which c a v light ss :I tnrclr tIws Thc vertical distance hctlvccn each flrrnr is fivc yards.

T h c s u Irrng harrack rooms each hold six hctl3, di?;trihured among whach w i l l be found 1.2 s l c e p ~ n g outl;rn,s, weapons and rclutprncnt lvmg reactv t o hancl.

7. The

Grcat

H1 a1

This vast c h a m k r , lit hy n roaring bl:vc. wall torches and chanclcIiem, w i l l rypicalty conrain 12 clff-dun. out1an.s. revc!l~ng rounci the long tahlc. Two o i t h o s u may he pclstrd to p ~ n r d PCs in thcir dunpc.c)n Thc rooni'r, pillars and galthe Icrv cwatc i t s e h l shado1vr.r

8. Watch Turrets
Manned hv archer5 i n the event o f an attack, nonnalfv most nf these srnal0, a m w - s l i t t r d towers arc empt).. Tht. uppur four, hornvet-er. aIuavs contain solitarc- nutlanulonkourq

9. Thc

Arrows' Tower This tr)wer Is ascendcrl by c l o c h i s e spiral stairs (-10 t o W5
Far any right-handed fighters arc hatcling sameonr higher up the stairs than they, and for Eeh-handcrs fighting down). Two guards are posted at the bottom o f these staim Thc I c ~ k e d room at the top i s thc rcsidencr: of rlnnalisa Ktssler. I t tiolds a dr~uhlr. bet1 w i t h a frathcr mattress and a tahlc. under which is a tocked chest holding coins and icwels worth 3OOGCs. An interest~ng feature o the m m is the cunaincd=ofl f shaft down which runs n rope supponing thc ccnrml chartdelncr i n the Great Hall. Annalisa mnv sladc clc)nn the ropc if she needs to escape.

S. Thc Catchouse
Thcrc arc mr) guardrooms Ranking the main gates, cach containing two outlaw rnartls. Thc r o o m abet-e thc Rates
contain4 thc winch contst~liinp, portcullis (which is norrhc rn;illy niscd), as wcll as a murdcs hole (a tmpd0~1r)L I S C ~ U ~ for d r o p p i n g things i n t o the spacc between the first and seconcl gatcc. O n t h r nearby table. 13R incendiaries are placed rc-acly.

2. Thc Stablcs
Each o l these rooms is furnizhed w i t h six horse-haxes. and 11,Ft ahovc hc>l(tinga aond supplv uf fodder. NormalEv cach stnhlr. holds four rid in^ horses which arc cmasionallv used by the outlaw5 l a i ~ c n g m r n ' s horse rvill he hcrr as well if he has anivctl. Also kcpt here arc snrlcllcs. hndlcs and anu o t h r r ratlinp, cquipmrnt y o ~ r rn~eht cxpccr.
a

10. Thc Battlcmcat Patrols The are* of zhc battlement indicated are each patrolled by
a single outlan* following the dotted line Thc guard< rake one turn and o n r rounrl rn cnmplctu a cjrcuit

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Section Five: Adventures

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THE CASTLE
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A ~ o c r v ~ hTwo: Chart of Darkness a

Chapter 21

Ironstone Pass
A PAIN IN THE MOUNTAINS
'Ironstonr. Pass' is an shon incident that can hc run as a s h o n adventure anv time your plavcr characters are tnvctlang in mountainous rcgions. nr as an interlude at somc polnr during thc I m m s r o t l ~ s campaign. All the Donrnstntres adventures involve quite a hit of hmardous travelling along mountain passes, so as the arfwnturem make their wav from o n e location to anat her, they will haw to cross thmugh Ironstone Pass ancl survive an atrack capable of wiping out forcrs manv times their stwngrh. \Tfcmcr Silbermann and his allies a r r an excellent e?rrr:a hazard to nrakcn an ovcrstrong o r ovcr-confident par+ A n idt-al time to use this adventure would he aFrer thc p a m has ohtaincd one o r more of the Doomstone Crvsrals ;tnd harc staned to rely on thcir powers. This advcnrurc will remind them that possession of such items is not in itsclf a guarantee of succcss. On the contra?, the Crystals will attract thew own pmblrrns: this theme is developed In 11r~p Trorrhlc fn Karnk-%frlr*or.W C wouEd sup,gePt, o n the oth'r hanrl. thar you don't use 'Ironstone Pass' in thelkmmstottes campaign the party has already lost somc of its n ~ e r n h r to or her perils - this could he the final stnxvl s You can, r)Ccoune, run 'Ironstone Pass' as a stancl-alone encounter nrhcnevcr you necd sarneth~ngt spice up a o mountain crossing. If your adventurers aren't crossing the \'~ulns,lust c h a n ~ u place names to something more suitthe ahlc. Anrl remember that it doesn't have to he the height of writer n h c n thcv make rhc csossinp, - bad weather comes carlicr. h116harder and stays lonpcr In mountains. This encounter is designed tor chamcters in thcir second o r th~rtl careers: idcallv. a p a q should have 15-2n cam t t hcmcen them, inclurling romc magical ahilit?,- ar least ~ a I.cvcE 1 W'izartl o r equimlcnt.

WERNER'S TALE
Silhcrmann war a young and birlv successful wizsrtl in Nuln whcn nn txpcrim'nt went drcadfullr wrong and tic became a wcrumolf. For the ncxt few years he drifter1 from place t o place, always moving on to avoid k i n g rccogniscd for whar hc was and hunted down. As the years wcnt bv, hc came to t e m z with his condition and Iramcd tn partially ctjntrol it.
\l'crnrr

Onc harsh winter found him wandering through rhc forest which Mnped the western boothills uf the Worlds Edge mountains. It h:~dbeen almost a wcek since he had eaten. and hunger and exhausrion caught u p with him. Hc collapsed at thc base of a trce, rcsignrng hirnsclf to dear h. Hc regained his senses to fincl himself surrountlcd by a pack of n~olves. Too weak to move, he closed hts eve4 and waited For death. t-lc heard the soft footfalt of a wolf anproaching him, and felt its hrcath on his neck. Thc wolf then heg;m licking his face. It was almost as if thc wolvcs were aware of his true a7urc-natureand hat1 accepted him as one of their own. a'erner p t e f u l l v a c c c p t d rhc hospitalin. of the wolfpack and Bivcd among them as a wolf for almost a year. 1Ie hcame their leader, and non. he m m happy to be a wolf'uith swift legs. a keen nose, a warm coat, and deadly sharp tccth The next winter n%s evcn harsher than thc last, and the hunting was predictabtv poor. As the pack ranplcd wider and wider in scnrch of prcy, thev came across a tndc mar1 lcading from thc Empire across the W'intcr's 'Tceth pass to thc V~ults and on to thc Bordcr Princes The IIuman part of \Yksner's h n l n told him that this was the mnvcr. tle c s t a b Itshed a lair in dense cover ncar thc road and postt'ci lookouts to bring news of an approaching camvan. \T'crner's first anack a succcss In a wcIl-laid amhush, the wolves took ta70 wards and a wagon driver ancl disappcantd into the foresr hrforc thc sun-lcos ct)urd react. Thc wulves fcd wclE that day and ovcr the fvtlowing months tales began to be told of the 'Daemon Wolves' of R'iwmland. Soldlcrs and rangers were sent out from Pfcildorf, to scour rhe forests antl hunt thc tvolves dawn. They rrrrurnrd with the carcasses of almost a hundrcc! wolves, hut rhe artacks continued. Thc stories grew wtldcr. giving thc Dacmon w'olves the nhilirl; to watk 'through solid mck, and making weapons pass harm!cssly through ltheir bodies. W?sscnland was gripped with near hysrer~n Onc fateful day the pack amhushed a caravan in a narrow pass to the east t ~ \Y'~nrcr's Teeth. Wrrncr had chosen f the site so that thc narrcm passage n,nuld hamper the camvan guards, cnablinp the wolves t o strike and cscapc without mcuting serious resistance. The alttack went exactlv as planned until an unexpected rearparcl appeared, t n p p i n ~ rhc n,olvcs between o ~ fosccs. Thc wolrcs fought w t h sayo age dcspcration. but thcir doom sccmcd cenain. Suddenlv, o n e o f the wagons e n ~ p t e d tlamc, anti thc In main h d y of the catav;ln hnke as panicking n~crchants and guards ilerl along thc pass. 'I'he dead rosc up. shambling paa rhc w o l r ~ s attack their living cornr;~rles.Ol-c.r ~thc to screams and snarls of thc battle. laughter mng out: the clear. savage laughter of an Elkwomnn who had appcarert besidc the hurning wagon. Thc hattlc turnccI into :I rout. and soon rhc woman was the onIv sumivor o f t hc crrm-iln. Thc w o l r ~ s were nary of her. hur she ptfitrd them as t h q fed on the dead horses and guards. Still chuckling quierly, she appnlached the wolf which was IT'crncr. snct h r knew that she saw him for what he was. That day. a stmnpe alliance was horn. The Elf-woman was Syritlin. an outcaqt from the dark city of Fciw .MaMon who had tra\~ellcd widely in search n knnwled~c T and ad. wnturc. Thcwolr~cs v i t h c l m their current lair -;In ahan~ to done$ rnmc which hat! given Ironstone Pas* i t s n;lmc - ancl Syrillia and Wkmer sat talking and plotting b into the night. r Sprin~ and summer came antl wcnr, antl by rhc. rlrne nintcr closcd the higher passcs, the two allies had turncrl Imnstonc Pass Into a deathtrap. Thc few tnvttlcm who came that rrxy were easily owfptmerrtd. prowdtnp, rlchcs as n ~ I 2 as food. Thc nvo spellcasrcrs ~ r c w pun-cr. trading sprlls In and amassing magical cquipmcnt from rhr)sc thcv rnhhetl.

Scction Five: Adventures

SETTING THE SCENE
Thc map hclow shows thc laynut of Iron5tonc Pass. T'hc advcnrurcrs approach thc pass from the right sidc uf thc map. This can hc a ~ o o d action to play our nit11 mrniaturcs. as thc exact locations of the characters anti thcir atlvrrsnrics will greatly influence. thcir actions. Whether o r nut vou

miniatures, you should unsure that the players descrihc thcir zravclling orcler: arc thcy ln singlc filc o r two ahrcast, tvho is at rhc lront, and so forth. It is also important tn dcscrihc the wreathcr. Emphasise the cold. the wind and the snow. h i l d this u p as nhc aclvcnkrrcrs travel along: idrally thc PCs shnulcl hr. f c d i n ~ uttcrly miserable cren h<-fortt t i r s cnctluntcr hegins.
LISP

making it drfficult to WC frnm the outsidr., The inncr charnhcr 1s uscrl hy cubs and nursing mothers. 'Then. arc Frlur fcmales and sevcn cuhs hrrc, none olwhich wiil take part in the attack. The lair's cntrnncc is two fret high and qix fcct wide. while that to thc nurse? chamber i s t\\.ofcct high and t w c j fcct wide. The fcmalr. wolves will fight to the dcilth to protect thew cubs, and arc f r e w ' ~ c while doing sn. l

3. Mine Enttancc
Thc original iron drmrs which sealed the mine entrance arc still in place, hut the arca hehind thcm has hcen hlockcrl by a rockbll. Thc doors themsehes are T .(I D 20, hut cvcn it they can hc broken clown. at is irnpossihlt to pst~cccd ;rnv h r t h c r hcyond them.

I. Snow Trap
Beneath a cntst o f soft snow, thc ground dmps vcrric;~lly 5 fcet. Ilnlesr they are probing the snmv in front of them, rhc lcad charactcm an. takcn hv surprise. ancl drop 4fi into rhc soft snow. Characters on horseback must make a successful E tcst (Ridrifc~rsc 10, 7iickKiding + 10) tostay mounted. + Characters in decp snow may onl?. move at o n e quarter of their cnrrtfnrrs n t e until t h e are clear of it. Thev may perf c ~ r m actions other than parr).ing and trving to pet clear, no and may not dd,ye or cast spclls. Lreamrrs attncktng charartcc5 rnirr-d tn dccp snow clr, with a + 10 WS RS bonus.

4. Undtad Pen
This small cavrrn has been alrercd to scmc as a holcling pcn for the L'ndead Forces commanded hv SyrilEia. N'hcn an attack is not in progress, all the Unclead will he in this cavcrn.

in an inactive statc.

5. Entrance
F'i'ictirns arc. intended to find this lightly conccnlcd c n t n n c r . 11loose rock s t n n d i n ~ thc side of the pass (1 + 2 0 tr, find at it - rnakr: the roll sccrctly for any characterwhu grrcs within Z varrts) has a hiddcn spacc k h i n c l it. The rock will takc a c o m h ~ n e d of 10 to movc. r c r t a l ~ n g passaec -I feet t i ~ g h S a and 5 fect wide.

2. Wolf Lair
Thic is n h c r c thc upoIvcs wait until an attack starts. The enzrdncc is cr)vcred h? a C'Rnror!flageArea spcEl (sec below).

Apocrvpha Two: Chart of Darkness

6. Killing Zone
Chancrcrs w h o survive the nmhuch autsidc and discover the entrancc at 5 n~ill find t h e m ~ c l r e s this ctiambcr. It is in h e r that suwivinp, vicrirns art. scrutlniscd to dcc~dc. n-hn merits further investigation, and w h o shr,uld br kiSlcd out of hand. The conccaltcl door at 63 has a spyholc which hcilitatcs t h ~ s process.

W'erner was unable to learn- he rends t n I impatient a b u t w thcsc things). hut rhc intact contents are as fnllows: Rook I : Pt~rI-r:Magic I!!arne. Magic I,ock. Sounds, Zone nf
\\';~rnith:Rntlle I. Immunity from Poison. Strength of Cornhat: Rattfr 2. Aura oh Protection; Rnfrlr .3: Arrow I n w I n e r ahilip. Rnok 2 Per[)c Gift of Tongues, Glowing Light. M a ~ i c : P.ock. Prcltcction fmm Rain. Slccp. Rook 3: Illtrsfo?~: Assunic J l l u s i o n s ~ l Appcanncc, Rcnilr l r r f:oe, <;arnouflagc itrua (new - scr hclow); Illilsir3n 2: Illusionary 1Tbods. Lesser Eidolon (new - see blow). Rook 4: RntrIe I : Cause A n i r n o ~ i t y Irnmun~ry from Poison: Hnrtle 2: Causc Frcnq, Cause Panic.

Thc L C S S P k'tdolon spetl in the passage to arca 6 projects ~ thc rllusion o f deep chasm .?Oft widc., with spikes at the bottom ancl a dma~hrlclgc scal~ng rest of the passage. thc Thc charnhcr i\ thc main I1r1ngquarters of \Y't.rner and S v r ~ l l ~A . a couptc of piles of silks :lnd c u ~ h i o n s . Ermrcd fmm vsrtrlus carnwns. .;cnfcas rnakcsh~fr beds. I n the centre of the chamber i s an :~sh-fillcd fire-pit. and against thr far wall .Wnn@cAlnrnt spells h a w k c n placed at the points rnarkcd stands a small shrine. w i t h thrcc I-luman hearts slowlu ruton thc map. When w'crner hecomes aware of victims cnrcrl -t ting o n trlp of it A s u c c u s ~ hInt zcst (7bpolo~1. 1 0 ) will i n g thc ttnp. he casts dtrrn oJProfr~cfion Asrt~zr, ancl Inrbrtli d t n t i f v thr. shrine 3% c i n dcrlicatrd to Khiinc. the I n r t l h ~ trt,rahilits on himself. and then pmcccds to arca 'to watch ol Murtler h through the ercslit i n ha. f-lc uses his Earthstont. to sumThc fire-pit h;~s loose slab at the bottom, which lifts up mon a small Earth IStumcnital. and artlcm it t o twit in rhe a t r l reveal s c;ichVnl' treasure. Thcrc 1 13 GC, 4 h i n sssclncd s rock o f the ceiling o f nrea 6. madv to trrggcr B rockfall on coin ( 1 0 GC. 50 SS. 3 1 -t BP). a silver statuetrc of .Myrmidia his cammand. M.lc.;mwhile, S y n l l ~ a Roes t o arc-a 4 and casts wclrth 30 GC, 2nd nvo small r u h l ~worth 5 GC each. '~ Rnise Dpad on the hodics stored thure. preparing the l i thc hcddlng p ~ l c s arc sc.archcrl rhrlrt)ughl\: the one ~ ~ n r l r for battle with Stop It~slrrhilfw. ad nearest the entrance w i l t bc for~nd o hare four h~10kshurt Thc advcnturcrs' lirst intimation nf danger i s when thcv i d under the awortnlcnt of cloth. These arc spell hc~oks encountrr the hidden clmp at l . As soan as the first characlotltcd from spcllcasters who haw fallen prcy to the deathtcfi drop Into the dccp snow: the woPvcs come pour in^ out trap. Each bclnk has a number o f paprts ripped out ( t h t s p - l l s of their lair (area 2 ) at the n t c oFI)-t+ E per round until alE

STAGING THE ENCOUNTER

Scction Five: Adventures
founccn arc in thc In\: Thi? shnulcl forcc thc a d v r n r u r r n fonvard. h n h r r Into the pass srnsihlv tnvcllcrs w i l l just nln away from t h e wnlvcs. I f nccclisan t o act hrnvc PCs i n t o the pm\. c n w w that the w o l w s v a n t o w i n rhc combat and can push them hack. A the r i c t ~ m s Icvcl with arca s gct 5 , the P'ndc;~dcome out of area 4 , scaling the clthrr entl cif thc pass. The hvo forces close in, and thc a d r e n t u r c ~ are fnrccrl closcr tcl 5 The)- wit1 then fincl nhc "conccalctl" drlnr. Crcl Iitcky. and take sticltrr i n thc c a \ w Oncc i n t h t cares, r h t aclvcnrurtrs arc herded i n t o arc3 6. 1Yi.rnc.r ordcrs the Iiarth litcrnrntnl t o causr a rockfnll i n on n~ rhc art-a sh:~clvtl thc map. s r a l ~ off the escapc routc r o 5. Trcar thc r c s u l t i n ~ *hnwcr o rock fragments as 3n hf sntrlt c{Jtotrcs spcll. 4t rhc same timc, thc trnclead hare rerurnccl to arca -1 ancl m a k r thcir n a y along the passage rrl 0 , with Srrillia hchincl t h r m . Shc casts /lltrsiortngb Etriwny t o make thc numhcrsoFuntleac1 ttmk mow fcarfill, antl takcs n n a (;hosfls Appenmncr to disguisc her prcscncc among ~hcm 'I'hr i t n d c ; ~ d stand shou!dcr-to-shoutdrr. blacking the pawagc tn .r hut making no m o r e t n attack. 'I'hcrc fnllcnvs a pallsu 'Thc advcnturess art. tnpped, with n rnckthll sc.aIing rhr cxlt to arra 5, unclear! ' h l o c k r n ~ rhe calt t o -r, antl an i l l u ~ i n n hiding thc exits t o . Wcrner and ' Syr11lr:t examinc the arlvcnrurvrs from thcir hiding-places, wcigtiing u p w h v t l ~ e o r not thcy arc "interesting". Any UFC r of sprlls o r m:ipic item\. d t s p l ; y ~ u n l ~ w afighting a h i l i v of l or rmaginativc rcsptmqcs to thcir prctlicnnitnt w i l l qualify Sight ot any of the Crystals w i l l qualify t h t r n ~rnmctlrattly 7'his rntans that. rnthtr than killing thcrn ss quicklv anrl cl* fccr~vclv p ~ ~ s i h(I;ITP I#lillspe1l.i. a morc stnouq mckfall. as lc ctc. ), thc nvo will r v tcl cl15pclsc.n f the adventurers without damaging any ectuipmcnt they might have. Thc foIlnwine paragraphs deal with the varit)us mctht)cls tltnt \l'crnr.r ;1nr3 !iyrilli;t mtght t n Thc. t r x t hclow tnkcs n t l :account af what thr. ;~d\rcnturcr.i thcmscIccs mtpht hc doing at thc tlrnc, hcca~rsc options arc too numcsous rlrc VOII"~ l hsvc tc) react as vrxf sec fit. hc:~ring n mind rhc orcr. i all plan of the n v n cvil rprllcastcrs snrl the f ~ ~ r catsthcir r command. 'h) get rhc most out of this cncountrr. you wilt nccrl to put yrnarwlf i n t c ~ minds oi\Yi.rncr and Syrill~a: thc Syrillia in particular iq highly intelligent and >houlrl takc full :ldvantagc h l t h o f h r r tnpahi!iric* and of thc. a d w n t u r urs' rcsponw to their sitt~atlr~n. surc to read thc. descripRc rinnc o f t h t two principal NP(:s cxtrcmcly carefully, and rtr-tcw thc pn*s#htliticutti;~tthcir l a r ~ c sprrrl hotlks ;1nc3 imprcsrirc t n p p a n p offcr. l'hc advanturcrs ccrta~nlv xhoulcln't just sit thcrc and wait for the ncxt thina t o h;~ppr.nt o ~ h c r nso hc surc that . yr~u atlow them full frcedom OF action - w i t h i n the restrictions o f thew present situation. o f courser iar part o f thc mountain strippcrl rrf all valrlahlrr snrl rn:lQfcal itcrns and rhc p o n r r r by a Fntc Pc~tntc:lch. And thry shollld think thernsclvrs l u c k at that - it'< onlv tficir k r t r I'ninrs that kept t h r m from hcing w o l f food Y C L ' ~ ~ Ct.o F S snv. this is n o t rhc- most dramaricallr. satirking cll~rcnnic. :mtl shr>ulrl rmlv be uscd if your yhayr-rs w c m t,orctl n l t h t h t struggle n r are s o weak that t hcv cnn'r rt-a\onahlv fight back Hc~wcrcr. i u n l i kcly rhnt aIt the adrenturcrs w i l l -urcilni h it s at oncc. and nftcr an cntcrtaining Ten. rninutcs they shoi~lcl all hr staring stcadfastlv away from thc hohhinp. liaht, rCfilr+ ing r o he hvpnotiscrl and tn-ing to figure out w h ; ~ do to Sn IY'crncr will havc to t ~ s r l m c t h t i i g r l s uThc ncxt mnvc . w i l l be to cast i SIM? .Z4ftid spell on rhc likciiest-looking l character A speAlcastcrn-ill hc the fi-t rareer, e\pcciallv onc who has k c n using magic t o rcsrht the .Mrrrsl~f.i.yhfs anti H)pnotf.ctn, or onr. nohn \Y'urncr h:ls seen w i t h ;I p r ~ w r ~ r l t r l magic itcm. 1T the first tarect is affcctcd. \Yi.snrr n~ll rrprnr thc trcatrnent o n a second. anrl so on r o u n d the part!. Tough-looking fighrvr types w i l l hc thc sccond set t;lrgets after sptlIcncturs. I f W r n c r suhdl~cs thc .~vholcpam. this wavG tthcv w i l l h e stripped and dumped a- ahorc I f thc PCs are not aIl suhducrl, Wkrner w ~ l proceed to l his third plan, a l ' n f t ~ r s n Confish)rt spcll cast n n the c n l tire party Kotc that a W test is permitted t o r e ~ i the <pelf's ~r clfccts As soon as thc spell is cast. the L'ndcacl lvitl movc i n t o thc mom w i t h thc intention o f mobbing thc advcnrurr m anrl pinning them to t h r walls. f:vcn aC thc atlvcnturcrs havcn't h t c n ahtc t o CZO a n n h i n e PIJSI~IVC a a h ~ ~ h~ i r \I~II:~tl tt tion sn far. now thcir chnnrc- Ior ,In cpgc t7attlc. hunchcc! togcthc-r and fighting off horclrs n f Ilntlcatl n< thc corp*c.\ pllc up all around thcm'

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- STRIKE BACK

THE ADVENTURERS
I t i s unlikr-tv that the adventurcm w i l l fa11 prcv t o i l k r n c r ' s attcmpts r n suhduc them. Such rnr.thcnls might work on terrificrl merchant4 and ~ n i r n a g i n a t i \ ~ c mcrccnarics, hut : I hand OF scasoncd arlvcnrurtlrs bhould bc rblr t o stand rlp t o his method<, and cven mount a countcrrttack. Thcrc arc thrce main optrnns opcn r t l thc advcnturc.rc oncr rhrry a r t herded i n t o arca h: blasting rhcir n a y our rhmugh thc undcad. find in^ thc sccsct door t o -, nr zomch o w g r t t i n g our rhrnugh nhr rockfnll to 5 Of cnursc.. irn:~ginarivc pla?.c.rs mqht well comc u p w i t h other plans. :in<! you'll ha1.c to react t o these on hchallof\Xi.rncrancl Svrilli:~.

1

Digging Out
Thc rocktall triggered by W2rnr.r'~lianh Elcrncnzal crtrtr\ thc area h ~ d e t)n thc map, and w i l l takc 40 c h a ~ i c t c r ' m ~ n d utes to clcar manually (Wcmcr has rhc Earth Elcmuntal put things hack after an attack). with s maximum r>ftrvo ch:lr:rctrrs hcing shlc r o work clcaring rhc rockfall at nnv r)ne t ~ m c . I'nlcss the adventures have thc C y t a l r ~E;irth. n r somc f n t h c r rnngic;~l means of t u n n e l l i n ~ their way out fast, this is prohahlr the Icastuscful opdon: it mill rake rimc. and a ' r m t r w i l l certainly noticr. and have time t o r m c t The a t l ~ t n t ~ r r cm w i l l h ~ v ahc~ur turn's nronh o l d i w i n g hcfore W'crncr c a reacts w i t h the I f ~ ~ i s e r . rCbtftrsfon plus undcarl opt Ion al
. d

Subduing the Advcnturcrs
Thc first movc to suhcluc thc advt.ntuscrsct~mr.~ the form in o f R .lfnrslp Li,ql>t.c spcll. h s i n ~ l c plohc nf light appears i n

thc ccntrc o f :[run t ~snrl twain5 trr mmuvc fin :I rh\?hmic pat, tern \Yi.rncr 1s t ~ i n t o use thi5 as rhc focus ohjtct for his g IJiptroiisn~s k ~ l l (;haractcrs whosc plnvcrs specificatly and . in~mcr!i;~tcly statc that thcy arc l o n k ~ n g awar from rhc light arc not ;1ffrcrc11. ~'LII o t h c f i must m;ikt. a fKP tcst (n,icEr a + I 0 bonus clwing to the unortht>dox manner tn whtch \Y'crncr is using hypnotism) o r laprc i n t o a tmncc. Each un~fkctcd chnractcr may trv t n rnusc onc rntmncctl charactcr p c r rrn~ntl. t shoutlnp, slapping anrl the like - this bu gives rhe r . n ~ n n c t rcharacter annthcr WP rest [unmrdificd) l r o sn:rp n u t of the t n n c c . Blasting their n u t n f t h c cavcrn is ntlt too had nn i d r : ~ I f ;l11 thr. stlvcnturcrs end u p i n n tnncc, thc fight is more espcciall?. i f the adventurrrs have thc C ~ r ao lf I:lrc. 'Ttii* IF rtr less over - t h r w i l l wake up i n t l ~ c ~ dark, o n ;tn u n k ~ m i l - n o t Ir.:ndt h-cause t h r first timc thc nducnrurc-rs IIW thc

Blasting Out

Section Fivc: Adventures
SyriIlia
Dark Elf
LcvcI

3

Necromancer/Lcvtl

3 lllusionist

Special RII~c*: 5vrill1.1\ ~ l t \ , i l ~;trc (~ ; I c ~ : I V :\ppc:~r- ~ l ~ ;~ <I ~~~(I~ aalcc. hn1rn.11 i\vcrs~on and \ t r c r ~ ~ ~ h 1\11 ;I~c' t S ~ : I ~1C [.us\. 3 . Skills: .-tcritlg; dnrhid~xtrous. .ITC%IIFP I*ln,ytruge - .tfn.qick: (As/ S p ~ l f- SW h e l n t ~ ~ : s Cl~rrrtn: Ilaenltjn Lmrt~; 'nirmle, Et I--lor!;f f w h I - o r ~ I{)apt~oti.~t?,I PttJl1 Pllin ts: f d ~ t i r11; ~~ #I 2 I 'rtd~nd: ?mm!cniv r c) IMsrcrse: .%fugicnId t18arrness,Man:/col Sense; Meditcrfi rr: .YI#ht I3.sinPI - .TO-yfirfIs:Rend4T'rilc o Tnr+F'lthnrin,Old IVtwldt~r: ne Low: Scroll Lore: Secrr l Rrr I~ngrra~e - Cl~~ssfcnl: .\IJ~I:ECI .Yp~nk Iotr; .,\rldirio~rnlLrrngrlaLye- Otfl \T+)rfcl~r S p e l l s (4' Magic Points) Pt,f(r: Curse. CriTt of Tongucs. Glowing Light. Magic Alarm. Magic Flamc. Magic I.ock. Marsh 1.ights. Arottction from Rain. Rcintorcc Ilour. Sleep. Sc~unrls. I ~ of Silcncc. %one % C o f \T'amtk1 Clnltl~I : Cauw k n i m o s ~ q Firc Ball. Fight. ImmuniW from Poison, Stcnl Mind. Strength olComhar Hnrrle 2: Cause F r e n ~(husc I Iarrcd. Cause Panic . Rattle-$:k m a *I n \ ~ ~ l n c n h ty i(:ausc (:ow~rd Flight. I:au'ic iI IF Fear. Cause Stupidity Illrrsic>nI . hssumc Illr~sionam Appcar;lnce, Re\vildcr Foe Illtrsfo~r Banish IIlusion. Ghmtly Appeamncc 2. Illtrsion 3: Illustunay Iincmy ,Vrcrornnn$fc 1)csrroy Cindcad. Hand olncath. Summon I: Skclctons. Zone of Life .lecrnmnniic2. Contml Undrad. Extend Control. IImd o f Dust, Stop Instability ,Vecrr)mntttfcJ: Annihilate ltndcad, Raisr Dcad Ttappings: dagger (1 +241, D -2. P -20): heavy wintcr cloak: Jcwcl of Powcr (energv: 6 magic poinrs): J c of P u n ~ t wh (energy: 9 magic points);J m c l o Power (spell: Lfghtnin~ f Bolt casl at level 3): Amulct nf Kiqhtrous Silver: Ring of Protection vs non-cthereal I'nde~d:Amulet Ring: 'bhnce-Rtessed Copper: spctl hr~ok

Silbcrmann
Lvel

3 IlIusionist/WcrcwoIf. Human Form

neccssav to chankc h ; ~ t o fluman form. \'('erner has learnt k to control his condition to somc cxtcnt. so he has a +l[) bonus to these tests. Skills: rirccat~c I.nn~trage Magici*:Casr Spells {m helot#9; (,Y):~rm Attfmnl - ttwlrr~s nnllv: lir~ultmlc Ilrrl~ Lore: Ifjpnorise: Ident ifi Planls; Jdmt i l l ' I ' n l l ~ n d : Magical dtr ,armress L4frcgfcn/ .S~VZSP:Mcdifat inn: Relrrl,,lT'rlfP; Rrr ne Lore: Scml! Loxr: Jecret l,ang~rnp~ - (,-lmical. Spells ( Magic l'ornts) 3 '
+

Pt.t[r: Gift r)S 'Ii)ngut.~, C;lowing tight. Magic Alarm. Magic Fl;~me. .Magic l,c~r-k. M.~;~rsh Lights. Protrction from Rain, Sleep. Souncls. Zanc of Whrrnt h Rattle I: Cause Anirnosin: Firc Rall, Immunity from Poison.
Steal Mind. Srrcnpth of Curnhar R n t r i ~ Aun of I'rnrtcrinn, Cause Frenzy cause Panic 2: Rnllle -3. i \ m w Inrulncmbilitr.

Section Five: Adventures

Chapter 22
t h c D~varfhtended to cmploy a commrm partcm In Hold consrmcrton) and equal shares in any valusblcs found. apart from documents and ;irtckicts of liistoricrl sijinificancc. f l c offers each character an uncut ruby worth a t ~ n u r C;C as 250 a token of good faith. Girnhri 1s morc than h c sccms. While the PC5 may have thc opportunitv t o find this out h c f r ~ r e h e encl ol the adt venture, ir i s important that at the start thc?*helicvch' is no more than another Scholar, t t y n g to rcdlscover a l o ~ttIoIrl and rccovcr whatever may hc touncl in the n ~ i n s A GM. .s you must rcarl Ciimbri's profile. and t h c final scction or thr: advcnturc. hcforc rhr PCs c n t t r Karak-Zulvor

Bctwccn a Rock and a

Dark Placc

I f vou're play-ing this adventure as p a n of the Elnontsmtr~s campaign, ir fits best k m e e n ' R l o o d in Darkness' and 'ntath Rock'. 'l'he crmclusion of 'Rlr~od Darkness* lcarcs the PCs in at the Shrine of Kad~r-Helead. not use rhc visitatinn fronl Do Ywcmn's ghost to send them to the monastery of Iryric just vct -save et For t h e enrl of thiq adventure. Instead, Icave rhc PCs confused as t o m-here thcir quest takes rhcm ncxt Thcv will prohahlv stan t o head For civilisation, over the \X'intr.r"i Tccrh Pass. In pcjssesslon of m-o Cry~t;lls Po\trer. t h e PC:s of will hcgin to attract thc attcntrons o l t h c forccs nf Chaos As t l ~ ;~dvcnturc.rs c trudgc along thc mountainous t m d t road ( o r rvhcrcvrr cIsc is appropriate), thcv scc figures ahead. Thrcc Dxvarf~lic dead o n lthc path. Anorhcr Ih-r-arF stands silently nearby. and hails t h e party as the)- approach. Gimhri (for it is he) hcgs the PGs for hrlp, explaining that his h n v c fallen cornratle~ a w h-en slain in ;Q Gohlin ;lm+ Thc mnr~ntains and passes of thc- Vat~lts fill! ofscholars. arc h romh+robhcrs and rrra~itrc-huntcm, lying tn find anrl rchush, and thcir hodies Iontetl. H e was somc tvfly hcl~intl srorc ( o r loot) lost Dn.nrfholcIs. T h c atlvcnturcrs ( w h o the others. and escaped t h e C;ohlins' a t t c n t i o n ~ drinking hv should ~dcnlly c rn thcir second n r third careers, with a h l a potron of invisibility - h c even shows the f'Cs rhc v ~ a that good mix of fighting and scouting abilities) art: hired by a contained the potion. "How can I n o w fulfil my diiw to rnv Ilnarf scholar !c) cscrln him t o t h e nwarfhold of Karakanccstors~ *rnvel!ing nlnne in thcsc. hills, 1 will surc.l?*hc Zulvrlr, and help him recover s o m e ancient texts. It sccms doomed." The pary's svmpathv for Ciirnhri mav pick u p like a simple enr,rrph mission, hut then. don't they rlI7 when h e cxplains t h c narurc of his qucst, and (failing thnt) A few leagues sotlth o f k d a r + G n v n i n g .kwak-%ulvorwas proffers thc uncut ruhies, Onr. wav o r another, it's critical one o tfic I~warfhoOds t h t Vaults that fcll to t h c Orcish f in that he invrriglcs his n.ay intn t h e party's tnist in o r d e r ro forccs nf thc Hloodaxc Alliance over a century ago. W%at lead them t o Karnk-Zulvor. makt~ rhis Ilold unusual is that when t h e Greenskins took Almost evcnzhing Girnhri ha4 said is untrue. hut it's m n r m l , thcv fc~unrl inh;~hitecl by D w - ~ r f shut by Skavcn. imponant that thc PI:s d n n " t rcalise thnt vct. In fact. t h e w it not The Ratmen hacl been in resldencc. for ccnturies, tiavinp was n o ambush and thcrc were no Goblins, Girnhri pcligained t ' n q through a deep mine shalt which t h r Uwnrls soncd his travelling companions with rnanklnc. (the poih;id seslcd off rftcr discovering a lode uf Warpstone buried son, not a 'potion', was in the vial) ancl set u p the sccnc as thcrc- a gcologicar anomalywhich, no doubt. annctcd rhr: a trap for the PC5. If the PCs examinc t h e bodies. they find that the h 3 r f s are normal in e v e F rcspect. and the wounds Skavcn to t h e l-lold. After t h r collapsr of thc Rlrlodaxe Alliance (sec Doom- are authentic. Suspicious P(;s might rplcrtinn wliv no d r a d slnnps: I'irc and Hloorl o r Dnotnstones: U'ars and Death].a Goblins o r Goblin blood can h c cecn, hur Cimhri will assrnnll group of Gohlinclicls stayed in Kamk-Zulvnr. Some nf sure them that the nmbzlsh was s w i f t and cfkctivc. I f any of rhcm cxperirnentecl with the 'RZrpsronc thry found tlrere them rv t o track rhc C;ohlins, thcv nhv1nu4y won't he ahlr anrl became mutated. i t was hcrc that Radzog, the villain of t o pick u p a t n i l , h u t aftcr a hit nf searching they will find 'Death Rock', studicd nlagic for a time and ~ a i n c dh e mu- so& Gol~lin t tracks, unrelated to thc 'amhush' n r thiq adtations which, hc hclicrctl, marked him out for Rrcatness. venture. Suspic~ous PCs might also wonder why Gimhri did not join the cornhat - you can plav u p hi? fcchlcness here, if it helps. You might choose to let onc of rhe PCs spot a Your Patron short-sword far below t h e path: rhis is the weapon Glmhri Girnhri Flintbrow is a Dwarf in early middle age, w h o often used re inflict t h e 'ambush u,nunds' on his unfonunatc cornsecrns to b e lost in thought. tic is a Scholar nnd Physician, panions. and then flung away. I f s o m e of t h e P C 3 are getting paranoid about Gimhn, haye them attncked h7 ;I rcrl Gnhand in return for thc parm's assistance in exploring KarakZi~lror, defeating thc Gohlinoids that now live thcre. and lin srnhush that night, enabling him tc) obtain the texts hr. is searching for. he oE \Y'~th luck, the players xvill just think that rhc rnctluntcr f e n rhe p a w his meclical services. his theoretical knowl- with Ciimhri r r ~ intlcetl a 'set up'. hut set u p bv ynlr as (;M s edge o f t h e D n ~ r l h o l d ' s interior (gained from studying intact in orrIer ro push the adventurcru intn yr)ur carcfilllv prcHolds of similar age and location- traditionalists to the core. parcd scenario.

AN ADVENTURE IN A TRADITIONAL STYLE

Apocrvoha Two: Chart of Darkness
More Dwarfs
IFyrru h a w already hcgun, nr cvcn cntlcd, ' ~ c - a r h o c k 'r.l o ~ n o t dcspnir. You can r u n this advcntilsc hcnvccn 'Ilcath Rock' and 'Ih\arT\Thrsn, or as n fillcr aftcr 'Dwarf\Tr:~rs'hut bcforc 'Ifcart of Chaos', or w e n ar n stand-done. PC:s armed with rhc ( : l ~ ~ t a larc, hnwcrer, Iiktlr. t he so powerful that s o thc nclvcnturc as i t stands won't hc vurv challcnainfi. In that casc, you w i l l prohahly want t o boost thc numh c n and ferncitv of the ~nhahitants Kamk-Zulvr>r - hr of adrtinfi s r m c tclugh Rlnck Ores anti mayhc a Goblin shaman or nvr). [or cxarnplr You should also make C i m h r i hirnsclf a morc forrnid;ihlc. a d v c s a y armed with some scnous rn:~gic rtcrns of his own, insrcad o f the n t h e r *at[ tigurc dcscsihccl [l arc nor pl;~yingrhc Iloomsrr~nes you campaign at all, simptv changc a few names anrl place L i n k - Z u l v o r wherc v r r you likc i n thc Whrld's Ertgc Mr)untainri. the Vaults or the Grey o r Rlack Mountains. I t ~t 1s mare convcnicnt. you r n ~ ~ want t c ~ ht harc thc i n i t i d cncounrer w i t h Cilrnhri take pl:~ccin town rather than o n rhc open road - the '(;ohlan :~mhuah' s VC? much an optional extra and ~ s n ' itn t c ~ r atlo i [hr plot. h~ ITrithln, a t r i p i n t o the mountains might I n 7 7 I~ ~ t n ~ l mnkc a convtnicnt break hehveen civ-based adrcnturcs. I;imhrl c t ~ ~ lhc l starching for :~pprt)priatc. c younR talent i n n-hatcrcr Iocatron nhc PC< happcn tr, bc based.

hccordingro Girnbri, thcrc arc thrce possihlt rntnnccs: the hcartfrarnc, the main cntrancc. and thc ventilation shaftsol thc fnrm gatlcrirs. for thc p a q ' s henchit. hc n v ~ l l ,surnrnarlse the pros and cons of each:

ENTERING KARAK-ZULVOR

Thc Headf iamc
"Coocd Dwarfish cnginetring. that. Conilng in through the hcadfmmc means a <tiff clinlh to fhc pvak, and [hen n long d r o p - half a mile nr nlorc, I ' d say - to the h t r r ~ m thc or
main shaft. 3 v e q much doubt thc Grecnskins ncluld have any defenccs sct up rhcrc. 11'1th a lot o f ropc, n Int of Iuck, : ~ n d r t r t a i n amounr o l snrlnginp. it might hc pc~ssihlr. n to mach onc of the upper ~ a l i c r l e s " The climb to the hcsdlrarnc i s the mosr challcnping any character has ever undcrtakcn, with high windr. icc, falling rocks and any nther hazards that a cntcl CM might rarc r o ; rhruw in. Once thcrc, the f'Ls must conrrlvc t o get dorvn thc shaft rvithour p l u n ~ i n to their rloom. ancl w ~ t h o u r g hci n g scvn by t hc Orcs (Ilerncrn her, crcn thc hcsr-equipped arlventurers do not ~ o r m : d l vh r i n half s mile of rope n ~ ~ r h ~ rhcm on rhcir travrls..) I f rhe PC5 achtcvc this. it w i l l give them thc advantage o f Surprlsv - nay utter. slack-jawed arnazcrnrnt - In t h t - ~first cncauntcr w i t h [he Clrcs. r

REACHING KARAK-ZULVOR
lcsat cvidcncr. o f C;r)blinr)id actium - a wotf-rider spotrvd cm a clistnnt mounts~nsttlc,a rcccntly ahandoncd camp, souncts i n thv night :tnd ginnr spirlur tracks i n the n l r ~ r n i n g - woulcl hc ohvirlus a a ? , s t o Iivcn up the journey ancl keep thc PCh suitahlv o n cdgc. Ynu c:ln mtcrrpersc dtscrlprlons nf thr. /nlarncv ~ v i t h thc convcrsarion w ~ t h Gimhri. l l c cxplnln~ that hc ha%scouted thc Hgdd from the ouitsidc hut, I ~ a v i cstahlishcd that C;ohlinoid~:Ire still rherc. 312s not n~ ;~trcrnptccf o cnrvr 1 Ic. Icaclq t l w ; ~ ~ I ~ e n t u r o r si t h i n sighr t trw n f t h c Hold, points out thc cntnnccs and dc-4crihc.i X\-hcrc hc think5 thur. Icacl, b u t l t r c r rhrr it'.; u p to i h c PCr kglp 1: t o rlccirlr o n thc new step. (iirnhri explains hc 1 no solc4ir.r. and hc has s h ~ r c t l advunrurcrs' for t h r i r tacrlthe cal cxpcrtisc a\ much as thcir fighti n g prowess. Iiimhrr w i l l accompany the PCs I I R ~ O r n k + % ~ ~ l v ~ r heqirarinn: 1 b without hnving comc r o rhe t l o l d for a rrasc)n, hc i s not ~ o i n g give u p non: to (;irnbri can hc urcd t o d r o p somc sz~htlc not-so-suhtlc clues i f your or plavcrs artm hc-ing pnrricularty dcnsc: "Uornlally i n such a Itold, rhcrc would hc a cnuplc o f 5rnallc.r rooms rlff th1.i clnc - just hcrc-. Ior)k," or "\i'cll. I'm n o cxpcrt h u t Itvould 5;1V that ifvou go ~ 1 4 i i nr1vt.r rhcre. g th:tr hi^ Orc - cursc the name of h ~ s raw, clcspoilcm o f I S x r r f h o l d - -113 ~ luft ptck you oft one hv CFRC. Rut I~II'TC t h r tacrtci.lns. sce, riu thosc [1cc1rion\ arc vrjur.. tCE niakc *'

Thc Main Entrance
"The main Satcs still work. by somc rnimclc. I'vc scrn thcrn own and close tn let Ciohlin spider-sidrn in and out, so the (;rccnskins must have taken carr. af the m s c h i n r ~ . Thrv'ru not rxacrlcgnin~c ~ you march in: the cntrancc t let
i*h o u n d t o bc well-gunrtletl, and o f c o ~ ~ m t ' s casler to ~ c far open the doon firm the inslrlc than thc outside." The huge sstonc c I o c ) ~ ~ n from the i m i d c ' ~ l p only ~ h Clrca mxinratn a n c g l ~ g c n~ u a r rherc i n a gatrhouse ahorc t l thc ponal, equipped w t h arrnw-slits that allorcl a clear r ~ c w of thc awa In front of thc d t ~ o r s'I'he doors arc incredrhty solid (T PO. D 100). hut imaginative chamctcrrs may tint1 somc. way of getting I n by thrs rrlure The tnck w i l l bc t o do s o n.tthout raising thc alarm.

'I'hr. ir~urncr- o Karak-Zulvor can be 3s simple o r as cornt pEcx as you ricsrrc.. Snme c-ncounturs w i t h C;ohlin*. ur at

DEEP TROUBLE Section

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Section Five: Advcnturcs
The Ventilation Shafts
"Part-wily u p the mountain rhert should he a series o f shahs t o Ict air ant1 light intc~ fnrmin~ thc levels of the Hold. Normallv such shafts woulrl have .c.huttcrh to keep o u t t h e wcathur and ant~hinp. that might f a n q crawling in. but after so long W might find onc o r nvo hrokcn ones. Thc <hafts are strrp, hut wide r n c l u ~ h craw! down. I don't to k n t w i f t hc Clrcs woultl have them guartlcd," Thc shafts a r t stcep (vaying h r 45 tr, 60 degree?;)and on .Stirfact-. and slippery in placrrs, hut wirh ropes, Scale SJ~eer a tcw prtcautlons. the PC5 should hc ahlc to negotiate them. Ifin dotrht, Impose a Risk test. A roped chanctcr failing thc test w~llfall 1 I>J yards: unropcd chancrers ~ 1 1 1 all thc fall ~vavdown shaft. although hccausc of the slope the damthe ngr. from thc fall IS trcatcd ns 6 yards rnxyimurn. BY listenInp at each shaft. the PCs can tell if thc gallcry is occupied; hr~wcver,t h t shafts arc too dark and dcep to see into the galleries from thc surface. [I the?. enter t l t t Hoid through tlitsc shaftq. rhc P(3s wilt cncl u p in thc Moulrl Fmmcs ( 2 ) .

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The floor of this unlit room is covcrcd in dark, damp compost. with clumps of mushrooms RrtnvInR in placcs. T h ~ c k g r o n ~ h ofwhirc, slender-stalked. fibrous mushrtw>ms s cover woodcn tartices on thc walls. Sr>mcarc \.arlrnts of familiar mushrooms. hut most are euotic. Tvndinp: thc f i ~ n art. f o r ~ r ~i unarmcd 5notling.i /IWW" p.228). If the alarm has bccn raiscd. thcv will hc hiding cowering bchind large mushrooms, dug into heaps oCcompost, antl so o n - ancl waltinp. for an opportunity to bolt tor rhc door. I F the alarm has not hecn r:tised. thc Snntlingf will trc. to cscapc as ?;<)on the PCs cnrer. In cithrr raw. as thr.v only attack if corncrcd n r capfurctt, biting and stnrg~ l i to per free. A Snatling's hltc does I)? dnm;~ge, n ~ and has a 10% chance of causing infecter/ ~taorrnds. TElc Snor fine5 might also (25% chance, higher ifvou f e d mcnn) niakc sontc improvised spore wcaponc from rhc mnu lds in the frames. The smell in the room i s Intense. and mycharactcrwho fails a T test nn entering the nmm will hcgin to fccl queasy. suffering a - 10 pcnalry tr, all tests for 15-Tminutes. Thc dcpth and softness al'thc compost means that chancrcm tytnl: to move at greater than cautious mtc must make a Risk rest each round o r fall over. Any character who falls nvcr {or is s p a t t c r c d wit h c o m p o s t hr m ~ s c h i e v o u sor panicky L~rak+%ulvor fallcn into rl~.;rr.pair.The gohllnoids have has Snotllnps) sitffers a - 1 0 pcnaltv to h r h Eel and hide t c s t ~ taken over some arcns. dcstroved some othrrs lthc differ(vcrst~s ;tn)zhing with a s e n w of smell) unrll clcanrtl irp. cnct 1s ofrcn sl~aht). anrl blockcd off accccs to o t h t n . I t Four oh the various mushroom wrictieq herc arc prnclshould brcomr ohvinus that t h e Orcs have v c tittlc idcn ~ ucts of Clan Moul<lcr warp-l>rt.cding, antl might hr \vt>rth c i f tEic engincc-ring anrl architrctural s u h t l e t ~ c s of this I)narfhold Play u p for any D n w f PCs present what a [rag- u p to S GC each to a nizartl. scholar, hcrhalist o r alchemist. 1E the PCs pokc around in the r n ~ r s h r o o m ~ c ~ c r i h c d, their cdv i t 1s For fine Dwarfish building work to not he propcrlv pprppc.rtic.5 m:tintained ant1 chcrishcd 7fhc Orcx' attlnrdc ton.;lrds K;~r;lk- appearancc - but do not describe a m u ~ h r o n m 3 ~enlrsq sorneonc i s hravc enough to tasrc iit %U]\-nr that it's i u ~ a hig 'olc in thc grc~und, rs t gootl for + Mflb.Scnbcnp: knohhed, rmnsluccnt white cap* a%big rlcfrns anti that. nict'n'caml'~~stahle. grlnrl mnmr tn put ycr ns a dinner pl:~te,with streaks of red-brown. Excellent 5qui.v in and lors of %pacetn leave ?;rr hitt. taste ~ 0 r t h GC each for cooking 5 \lcnrion thc smell from time to tirnc: thc comhinarion + Rarwn's U'lng: coal-hlack nurecl cap. t\ potcnt Manhnntof Orctsh stantiard\ o hvgiene and the underground locaf like poison: o n c bite equafs 1I) doses. tion ls a powcrlul one, in terms of d o u r at least. + Mhol[l~-Stnfked Stfnkhorn: Inccntlcr with stalk5 i ~ k e rlees horns: ioul srntll kltals one Wound i m r n c r l i a ~ r l ~ + Red Rock Rmfn: hnght red, hnin-shapcdancl tcxtl~rcd. I t is a miEd Manhnnc poison: one hiac cqualq I drlsc. Anyone cartng thcsc r n u ~ h r r ~ o r n s a small ch:~nccof dchas t\ singlt. f a m gallen. was ample to supply the nccds of a rrloping rnutatlclns from ~ h influcncc of thc \l'arprtonc c small t Told 11kr Karak-%t~li+c>r invading Skavtn adapted The 1":; cumulative chance per m u s h n ~ o m old<-vulopiny: ' h a ~ c I rhr gal1crir.s to houqc mut:lnt crc;lturcs antl h r t r d thcir fi)rd I I snnptoms as dcscrihcd bdow would hc fair. hur who':, supplv The ccntrc of thc galley is s largc-, open sgacc. lit countinpz by rhc shafts from thc surhcc and currently used for growI ~ rnoultls. The other rooms wcrc ori~inafly R storerooms: thcy arc cither dark o r dirnlv [it h? shafts too narrow For Mould Framrs anyone ttr c n w l down. latticc frames madc from dried giant mushroom stalks arc. spiked to the ceiling, s u p p o m n g t h ~ c k custains of glistening3 multicoloured moulcls which ohscurc thc vicw from o n c part of thc rcmm tr) another. I f the alarm has been miscd. th~s room is cmpty Othcrwise, a b u t a dozen Snntlings arc t t n d ~ n g itames. l'hr.!. the wil! tr\. m flee at the first sight of intruders. hut cach Snotlinp must make an Int test to think of heading out of thc famm galIeries and raising the alarm, f o l l o n ~ d a C test to s u m h?. E mon the courage t o facc ~ t Orcisll masters with had news. s Likc tbc Snotlings in area 1, they will onlv fight if cornercd or captured, antl their bites and small pruning-knives causc D3 d ; ~ m a g c S 1. with s 10% chance of c a u s b n ~ at infecierl trlotrtrds. You can have a lot of fun with Snorl~ngs leaping onto, o r dropping things on. the PCs. I n w n t ~ r c :~nd ;15turc Snotlings (an alarming concept, hut go with it) might tr?. to chop tlonm parts of t l ~ c frames in an attempt to Irun the PC5 o r ar least hampcr their progress.

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INSIDE THE HOLD

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Apocrvpha Two: Chart of Darkness
Mo\t nf the mould< arc harmlcs~. hut an!* movcrnent ;tr Rrcatcr than cmttlot~srare has a 10% change per r o u n d of tlisturhing ;I p:rrch nt retl o r !-cllnw mnulrl.

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7. Mutant Spider
C)nc o f nhc giant spiders started t o nlutazc alrcr rating a Snratling which hacl h r c n cxpc~srd thc N';~rpstonr.-altcrcd rt, mushrooms for roo I t ~ n gant1 has bern 1so1att.dIn r hw n l o m , So hr. the mutant spidcr has cnwn cvt-rghrn~ h : ~ hccn t has put I n thc r t m m w i t h at, inclurling rhrcc orl~crplanz ~pickrs. onc S q u ~ g and ovcr n d o t c n Snrlrlinps. Ttie dcnrl giant spid r n a r r s t i l l suhstanti~lly intact: thcir ansidca have Iwm Ilqu i f i c d anrl sucked out. h u t thcrr r x o s k r l r r o n s still Inok disturbingly lif'l~kc.. i f unmoving. Ocspitc appc3nnct.i. the mutant s p ~ d c as thc onlv Eivi-ing thing In thc room. Its; f r t ~ n t r pair o f l c ~ ends i n vicious, pr)ison-rlripping bl:~dcr.giving s tt two adrtitional venomous attacks, and 11scxxorkelctc~n is hard anrl >plkv, g i v ~ n gt 4 points nf a r m t ~ u r all It~catlon<. i on

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\l'hcn thc c l ~ l t isrnpcnerl, a carpet o f sleek. ucll-fcd mts ~ enough t o cause a cl~aracter with a phobia nf rats t o make a 7i~rrr)r tcsl just at t31c sight o f thcnl - snpamsaround the chanctcrs7t*ct, castrng rhcir tiny rnuzzlcs and uycs up exp-ctnntlv. 'l*hcy appcar t o assume [hat any humanold w h o cntcm rhc mum has come to Iced t h c n ~ . Fragments o f mushroom on the flntlr ind~caltc thmr diet. They arc u r n lame. ancl w i l l follow rhe acivcnturcr* evc~-ywhcrc.climbing up ~ h c ilegs and begging [or food. l-hey squeak cheerfully and r arc v r n allcction;ttc., hut untmnablc. Have ttie rats foll<)wp thc PCs from r o o m t o room. squeaking and gcncrally tausirlg a n u i ~ n n c c - 1 0 t o Dex. Iancl ffidtb ( tcsts).

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4-5. Squig Kcnncls
h n y noise. o r rntlrcmrnt near 'the r l o o r s t o rhcsc r n r l m s h r ~ n a~scrics o f h e x ? thumps a ~ a i n sthe door, accompa\ t nictl Ilr fcrc~.ir)us snarling. Clc;irlv tlierc. is sumerhang largr. ancl v r n aggrcssrrprinsldc. li;~chr o u m if u ~ as a kenncl for five Squigs which arc d f r d oa~ rnt5 (ant$ thc occnsional hand) which thc b n u t l i n ~ s poke unt1c.r t h t door. 'l'hc Sqi~rgs i l l strack any tarprt that w prcsr-nt$ itscll. ancl fight to thc dc.:~th. Thc S q u i ~ s arc not chainc-d up: 11'thcsrlvcnturem arc fnullsh cneugY~ o open t thr. drmr, n he Srluiaq w i l l leap out. Most w i l l attack thc P O , whilc onr or rwo \viIl mslz off- ready t o hc d l s t u r k d again a< rhc a t l w n l u r c f i poke artlund i n a panicularly dark'n' snlclly c r ~ r n c o f thr g;~llcry [I some rcnson you rlon't r lor I~kc Squip. or don't hsvc any Squig mtniaturcs t o hand. undrr-feel ~x-rllvcs wnulrl hr gootl sut~stitures

THE MAIN SHAFT
R hmarl. rloptng pasmgc runs from thc farm gal1r.n. 10 the main shaft. l ' h r sh;ifr 1s thr. hub o f a I)wnrthold, nlnntng from thc S U ~ ~ t~ C L ' I11wcst IcvcIs anti hringrne lieht ancl o [hc air i n trnm outside. Qnk-Zulvor's main shaft is Jb yards across and civcr half :h mile decp. A ctml hrcczc. blow.; stcarlily tlr_rrvn thc shaft from above. I-lugc srnnc pipes, b > u n d with iron, run up and down the shalt walls. rEisappcarin~ Into the dnrknes5. Some arc cool tr) the rouch, ctncrurl with condcnsntion. anti filled with the roar o mnrkng watcr C)t hers radratc f warmth and lcak thin i r t s of ?;tc;bm.'1 tic sh;~tiitsrlf i h f l l c t l \vltt~a stcady niutcd rtjaring. as i f frtlnl a rli.;tant strhtermn t a n ri\?cr: the constant n v l w impofcs a - I t 1 pcnalty to all L i s t ~ r ttcsts whilc i n thc shaft. Thc shaft is dimly lit bv rl;lyltghr from ahovc. nupn~cntcd by occasional c n ~ d c torches i n the remains ot 1)wnrfc.n sconccs, rlr ptles of l3urning o r smouIcltring nrhhish o n the floor. T h e w untv r'xlqt around lthc areas f r ~ c ~ u c n t chv r h r cl Ores: clw-~vhcrc thcrc i s very Iitrlr. nrnhicnt IrgIrt Ilepcndi n g o n how Etr down the shaft t h r PC\ ;trc, thc Iwcb n l ' ~ l l u minalion v ~ r i c s from m a n n l ~ g httn p ~ r c h darkncas.

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Section Five: Adventures
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m,nc W ~ !. I: :I G n l n around thc rlutcr walls r ~ the shaft. :tnd three Sronc f to "P// hriclgcs makc ;IY-stiapc acrosr ~ tPort. culliscs anti r n i s s i n ~ strlncs indicatc ' / whcrc Ihv;~rfislrt n l n wcrc sprung by thc invading Skavcn sntl C)rcs. Stone l F ~ C nrc cuf a a spiral a r r j ~ t n d ~ F n the insldc nf thc shaft, Icading hr~thu p nnrl riow-n. l'hc stairs Ic:td up f o r l :thnur 1 0 0 varrls, becoming increasinply rough u n t i l :I point ;lbnut 200 vards hclou thc ticadfrarnc, where thcv hart totallv ct~llapscif.Going down, thc stairs Icatl LOII yards to thc workshops Icrcl. t h r n over h00 yarcls h ~ n l i cclorvn to the mincs. r 'I'hc n-allway*. \reps and h r i d ~ c s hirrc n o nilings. anrl n single rnisstcp m;Lv plunpc ~lzcunrv;in to a lin;il .-. .-trnp:rct ;lt thc bottom ot ttic lowcst mlnc Icccl. Any niuvcmcnt at greater than cnrrtiorrs rarc rrq118wsan 1,'l)cx 1; tn F ~ t n i t c ~C ' Y mund [dcmhnfics + 10) t o t ~ avo~d falIing: without rrjpes a r simiInr prucautlons. characrcr5 w h o fnil rhc tcst w i l l plungc to ccrt;tin dnr~m (!or r h ( w ( 1 \ 1 5 l~o Outer Room Iikc n, hc prrcisc., half a rn~lr. XXO yarrls. s o the falling is rfamagc w i l l hr. 1 m i n w IM Wounds). If the alarm h;lr hecn r i ~ i r c t i;l11 [hr. Orc ant1 (iohlin troops . i f the alarm has been raised. tlie Orcs are litin^ in^ o n the from thc K i t ~ h c ; ~ rarea arc rnrsrcd hcrc. I f not, four I3lack th Kinhearth sidc althc shaft. Thcr rlo n o t nlsh t o att;ick, b u t Ckcs arc sitting around i n hrrrc, playing dicc ancl r n u n c h t n ~ idly on things hest lcft undescrihc.d. I t thc. PCs gain the arlwait to pick rhc PCs o f f w i t h missile firc as they t v to cross vantage t > l surprisu. thc Orcs w i l l takc nvrl rnunrls t o pick thc shalt. Sincc artcmpting a crossing i s clcarlv a v e y u n up their h c l m c ~ s ancl shieId5. wiqr thing for rhc PC- t c ~ do, the s~ruation could clr-velop Inan a stand-otT Thc (;M shr>ulrl glvr. thc playem time ro The nc~ise fighting I n hcre w i l l b r i n g rcinfnrcemrntu rlf cclmc up with hr~lliant.cunning, hmve csr srupid ways to from the main p a r t ! chamhcr (area 9 ) nftcr I l h rounds hrc.;tk the clr.adlr,ck, hut tf thu ;itlventurc l o r ~ k s ~ k hogging l e Occasional sci~ffl~*s hemeen the guards arc iairlv common. down. t h r n rhc Orcs might need a W. tcst each per rncrntl so it w i l i take a %vhilr.for the n o i w to attract iltttntion. to kccp thclr natunk incllnat~ons Irtlrn avrrrcrlming their words from tlre PCs tactical fictotl sense. A fcw ~~rclt-choscn rnighr add pcnaltic.i t o this tcst. nngine from a m i l d taunt ar -5 to a mortal insult at -213. Those rvho fail their tests w i l l I f the alarm ha.; been rnisctl, this room rvill hc cmpn: as its canlc c h a r g ~ n ~ acrnss the walhrny? (don't forget thosc I , occupants w ~ lall h:~ru l genc i n t o thc o u t c r guard room (H) Dex tests'), and fur t-very Orc who c h a r ~ c s , those lcft h- to dtnl with thc rhruat. ~)rhcm,ise,six Rlack Orc5 w i l i hc i n hind gain a -5 penalry rrl their ncxr Ld test. n hcrc. occupving thcmselvcs i much the \ame way as nhosc 1T;m alarm has n o t bccn no~tndctl, lone Black Orc w i l l a in the outcr guard ronm ht.rlozing o n his fcct outairlc the entmncc to the Kinhearth ;rrca. If thc PCs arc stealthy. they can get right u p t o him uritho~rt hcing noticcd. The ceiling of this huge chamhcr rises o t r r (IS sight i n t o thr dimness allove. Archc\ leacl n u t of thc ch;lmbcr In ail disccticms. ;~nd there is ;in open hearth h e f ( ~ r c cach onc. In the ccnrrc o ttic chamber is a much larger hearth. standing f Thc K ~ n l i c a n h thc social ccnrre of the Dwarfhold. as well is kforc. a raised daiq. AI though thc rich furnishings that would oncc havc I x c n h c r r arc nntv gone, this i s clt:~rlv rhc Kinhnll, as a major dcfcncc prxnt. I t includcs thc Kinhall, a larpc catrng and mcctlng hall, thc Klng's private hall ancl chanlthc hcnn of a Ih-arlhotcl. hcrs. rhc halls anrl chamhcrs o f various Clans, and the tcmI f thr. alarm has been raiscrl, thi< room's normal occtlplcs r ~ G n ~ n g nand thc lIold*s other gods. f i pants w i l l he in the outer guard chamhcr. I f not, thc Orc 'I'hc currcnt ~ r j h l i n o ~ d occupants o f hrak-%ul\-or, wanEracler w i l l hc hnlrling coun I n hcrc, seatcd o n an claboo f Dwarfish traps and c u r w r , rlo n o t enter the f3nrl-Kin~"s ratel?, carvcrl %tone t h m n c that has ciearly hecn rxrcckrd IIcrrth. t hc Anccstor'r 1 ; 1 o r thc Temple o f the I.rving An11 1 anrl then patched back together. 1-Ic is surmundod by six ccstnr. The Kinhall and scvcrat o the rfan hearths ncarhy f Rlack Orc bodyguards and atzcndcd by thrcc Orc J ~ D S S ~ C I ~ S h;!\-c hccn occupicd by \-arirlus groups o Orcs and Goblins. f ancl about a dozen I;ohlin slaves. The ~ l a v c s i l l flcc at rlrc w while the C)rc c t i ~ c l t ; ~ i;n n d ~ s ~ h rctinuc h a w taken over the fiut sign of trouble, getting under the Orcs' f c r t ancl gwlng f.:~rl-King"st>otlvguartl's h:lrclcks ancl the Earl-King's Hall. them a -En penalty t o all tcsts rn thc nvo rounds afrcr thc 'I'hc 5kavcn p c n c t n t c t l a littlc h r n h c r i n t o thc Kinhearth I'Cs enter the chnmhrr. 'l'hc I l r c Rossh(>y% unarmerl i n arc :trc.a, though rhcy wcw mninly intcn-stud in the \Yhrpsrone the prusencr of t k c ~ r Icadcr - a standard prccautinn i n a Iorlc in thc mlncs. society where assassination is thc prima? means or pro-

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Apocrvpha Two: Chart of Darkness
o r Goblinoid which cntcrs the rotjm. Ir w i l l al-rl insrnntlv strike dead any PC who has k r p t jcn.c.ltcm o r m a ~ 'trcarurc from Kank-ZuYvor: chnractcm w h o eupcnd a I..~tcPomt tt, e w l e the cursc w i l l fincl thc stolen itcms rippecl fmm rheir h d i e s w i t h great force ( p o s ~ l b l y damn gin^ clnthiny: o r ~rmuur) and flung i n t o thc r o o m among rhc I)wl-ar!\' King's bodies, at the same timc as the c h a ~ ~ c t c w thcmsul~cs nrc This was the b a r f King's inner hall, usrd for conducting fltlng our o the mom w i t h cquaI force. r c r l u i r r n ~ Risk tcst f a husinc.5~ which did not involve the entire Hold. I t i ~n a s to avoid tosing D7 Wounds i n thc prnctss ()thcnvisc, a P: ( similar cnndirion t o the Kinhall ( I O ) , and is, u n c ~ c u p i e d a f any race may rntvs rcmm w ~ t h o u ct3ngcr. t apart from any (;r~hlinsw h o may hare fled i n here, ant1 are The trcnsurcs of rhc Earl-King of' Knrak-Znlvor arc con,r.rin~under o r hchind convcnicnt hcaps o f \vrcchage. 4 mail cnats (rnadc for I)\\-nrfs. o f crn~mc.) I f rhr P: have ptrrskrcrl the flccing Orc Ir.;idcr in hcrc, he (> I h a d s h ~ c l d v ~ rhc Armour Runc (R7:RP, p. 1qR) n h s w i l l makc for the I'ostcrn Stair I 1 3 ) as Imt as hr can. 3 normal helms 1 magical helm w i t h a g c m - r n c n ~ s t c d crr~m-n l T. (+ ~ , n n h least hn0C;C ifsold) at Hearth 3 normal axes Thc remains o f four Unarfs lie torrard thc rear of t h r room. m 1magical hamrncr [dnes normal dnmaac. but causc.i Thcir f c s h ancl b m e have disappeared, leaving only their /car sn anv precnskin opponcnrs wrrhin tcn fcct of .wcs. shitlds, chain mail, and helms. One I h a r f had worn the hammer's ~vicldc.r). pr~csrlyRarrncnts, and had borne a cercmonlal hammer a marble coffer that contains nncicnt [)warfish gold which lics. glowing dimlv with a ycllow-green light, he font ( coins w o r t h l.llOO( ;: his armour. Anr~rhcr Ihr-nrf mar h m c hcrn thc colony's king, for upon his helm sirs a gem-encmstcd crown. Thc Cussc of Drorno Around the walls of rhc room a r t rotrcd fnpmcnts and The first timc that anv o f the I1warfc.n ancfncts arc rouchcti ~CICC'F o f r n c i c n f furnishings, with n fcn. reco~nlsnhBc t r m s i by n PC. a ghosrt?. apparitirjn rists from thc rcmnins of rhc crill intact sevtral slcrping pallvts wirh canrccl oakrn canopy long-dcad pricst. I t makes thc f t ~ l l o n i n g spcech in K h a z : ~ l ~ d frarnrs, and s marhlr ctbffrr Thc arrcfacvs i n th14r o o m h:wc [ o r O l d Wbrlder rf there arc n o I)nrarfs around. don't make dccavcd w i t h thc passagr OF timc., hut appxrenrlv harc n o t i t too difficult for the p o o r chumps if thcv haw fawlist~lv hecn d i s t ~ ~ r h c d Orcs or Skavcn. hv split up o r Left Gimbri hchind), t h r n disnppram: Just Inside thc d o o r lir the rtcssicated remains r,f thrce " P r / n n e fb fs plnce. ~ n mr<y flw C'trrst> d rlfl>m>nmhrtrst dea'cl Sknvcn. m o Orcs and about a dozcn Goblins and ~)ntrr botivls and rfp the spirit frr>n~ .~jo~rrJirra.ch. cnrnrizfciju Sntltlin~s. Ins rrtrs/r,~orr n c l f i r e ~ hrrrt~ jlnrr. Ifj,orr t~+r~rrlcl r hlr rill srr m l! ;I chamctcr with iZlr~.qtcaI Arircfr~ness looks into the t h Ancestors atrd Gnrls to nt3mn,qr r f e n t l ~ s taA*~> ~ orrr , rr81mtis room, hc fccls a powerful magical forcc at work. Conctnneedfiil nnd drdfcnre It at] the ~llrnr Orrr J~rct~.~tr)r.t rf t n t i n ~ n the powcr cnuscs rhe hammer tr) g l o w wirh 3 o l ' h e PCs may tskc an?. itcms Irnm rhr. lEnld s o long :ls goldr.~ Igght. visihlr o n l y tor thc magic-3-3s~ character. they placc them o n the Altar o f O u r Anccs!om i n thc 1i.m'I'hc rtrnains arc o f rhc FIolcl's King and thc last remplc ot t h r Living Anccstor (15) and rletlicarc thcm to thc n;bntc t ~firc Ilammurcrs, the King's personal hml?.guardwho f vcngcance of tlrr dcatl r)f Kamk-Zulvor A n r c h n n c t t r atfcll in thc dcfcncc n l Karak-Zulvor against thc Skavcn \Y'~th tempting r o take anv ot rhls treasure. !mm K-rik-%ulvnrwith. his c l v i n ~ hrearh, thc I j n a r f pricst cursrtl thc room nnd 311 victim af thc Cursc of I)romo, 2nd d ~ t n s out doing so f n l t ~ ir conraunrd. Thc cumc w i l l insrsnrtv strikc dead any S kwen hc,rr~hle. Instant and suitahlr. painfib1 ant1 rlisgusting clrath ( Y S C all Your ~ m a g ~ n a r i n n ) along rhc. line% thc pric.st.3 \\ford%. of 11 .: Only n I::~tc I'oint can warcl o f f the curse, anrl a PC who pcrsists i n flouting ~ h tumc suffcrr it5 eflcctr c again and again unril he has uscd all his Fatc I'ornts, and then the KEY cutsc takes i t s h 1 a n f u l clfcct. 11 (Lenient C;Ms may ~ v i a h o RIW t hint? IF 1":s thc first timc they try to flaunt the Cursc: perhaps stomach cmmps a% thoy hcad ton.;~r~l% - throw the exit, ;lnd nt)~ehlcerE< they scr as .- L ' - altar daylight ahearl - anti i f thcv prc'ir m o t i o n - and w i l l t y to escape to rhc c l a n h e a n h ~o Fetch r their equipment anrl muster their troops. I f [he hattlc seems to bo going against the i l r c i , rhc Orc leader w i l l tv z eso cape i n t o the King's tlalt (11).

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Apocrypha Two: Chart o Darkncss f
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I.ikc other giant spiders. this creaturefears fire h u t i s otherwise immune t o ps).cholo~icalcffccts. It attach w i t h two rh61~1, r t j hf~es and two bony blades per sound: a l l its a t t a c h are \-to- Skills:.lr f. Ijt7hfJyl:I . o t ; c . i , ~ I ? t ~ t1, ~ ~ f ( ~ ~ y ~ t o ~ y r 1li.c-~ l grrisr: 1,'lr.e'. JIpal Uhrrrtds. I f istorl: L r n g ~ ~ i s t i c.s .l r ~ t ~ r r J r r c I ornour. It has 4 AP on all Iocariuns. flirtA Drtrgs. Pcllm Ohjecl. Sick Lock, PrcJlnrr Poisotr, Rend/ I l ' r i t ~ ,'e,/>r~dori~fS i l ~ n iMor Ie i Irrban. .\ i.vfbS p r l s p ng, t Possessions: Robes, slcwcd mail coat ( l Al! txK1y'arms;lcp) under ruhcs. swor~l, thrcla-ing knives, k d r t l l l , staff, wnt6 ing kit, notebooks, IO doses o f manhsne blade venom, cunn i n g Chaos w a r p p a t i o n .

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B'cause of its l i q u i d form. thc mutant creature takes no damagc h ? many attack other than fire, spells, magical wcap nns, or nTeapunsdcdicarcd o n the A r a r of the Ancestors. I t i s immune t o all psvcholo~ical effects. having nothing left that could accurarclv be de.rcrikd as a mind. The ,Mutant 0 r c attack% with 2 tentacles per round; any
crcamrc suffvnnp:a w o u n c l i n ~ blow from a tentacle is pinned and helpErss unlcss they can make a successful test against eirhrr their S ancl It o cscape (G~Mkchhnice, E.~cnpolo,~,10, + \l,iestlinnq + I n ) , o r 3 or more W points of darnagc arc infl~ctccE the tentacle holding them. Pinned characters sufon fcr 1 automatic point o f crushing damage per round.

Warpstonc Sickncss
The rncrlic;ll nnlcf o f rllc Tonpdc:tcl Il~x:trf phvricinn. I:.trin T o r t h r ~ ctt..cr~hr rhc ~ ~ C L ' C C Iof \\:irp\tont \I&. nccq ;IF i t nl'fvurrrl r l ? t h mint-r* (IT Klr:tk-/i~lr.or mlncrr d~cF nt>r ~ntti.ill\ rccognlqc r l ~ Gronc. ant1 anFr c I'nrrn's :iTcn ;Irrcntron tn thc m1ntr5'\3-r-t11ptOm< .ancl milt ncrlr)n in prrsuatllni: thr. Krnq r o .c:tP o l f r f l r \l.~rpsronc.-ralntr.lE ~ i n ' g.11lci-ICFxn~.cd n Kar.lk-%iil\.or I'i40m n ttrrrhlc I , ~ t l - .ITrcr r c a t l ~ n q I'ar~n\orthrt'\ rccortl+. Ginlhrr c.1n rcuoenlw !l.~rp\rt>nca n r l t h r <\-rnptorn\ r l f thi- s~ckncu.;. l'llt. cflccr* r r l ~ \ i p ~ ) ~ o ~ r r t ( \X:~rpktont' nrr highlx cnniplcx nnrl rlitficult tn prctlrcr I.c~r t~rnplicln: r-otr 4roultl ;i<.iumr that \Yr.~rlxtrrnc.%lcknr..i\ h:lc rhrvc diktinct phase<: Phnsr I I:xpt~\urt.t o \brpstont. r ~ r c rlu.it frjr : nr rnorc th.m onc mlnlitc h u t than an IIOLI~ prr>~ ~ I C C S wcnrinc~s, n3~1*c:t. :intl c l i / ~ i n t % Uorchlccclc. r. vir>lcnt crrnqh~nr: :rnd rtrnpor:ln. hlintlnr.s5 rnnv alko occl~r. Thew srnlptoms :lppc;tr I>ctn.ccn I 2 and 2 s ho11malrcr cupcjwarc. ; ~ n d ntm=~~a!Iv for 1-3 rinrx. I:l%t 3rtc.r which thc X-rctlrnrc-rum<to nrlrm:11.t h r r c i\ nn prrrnnncnt c!'frfc.ct on Iicnlth. Pl~nsef : 1:xprwurt. t o lY',~rpstc)nc I orr. or d u r ~ f(>r >rc ttl;hn onr Ilrlur up tn 3 d . 1 ~ prr~d11~1.s ~ n ~ c l . t l ;-in rind OF Phnsc 1 *\-n~prorns $tr.r-m,ll houn. lo1for n-utl hv tl~phorra ant1 ;lpparr.nr imn~cdintv rrcrn.I Ilnwc.rcr. nn indcfinrrc numhcr o C \mall, r v ~ l i l : i\vthf ;Ippcnr mtc=rn:~llv snrl E n t c r n : ~ l lcwcr tllc ~ ut ' 1-1 d : ~ v'I'hr grow t I I ~ ~ niav c~rnihv r r~n<trlitlv, h mnv cnirw scrlntrq cliscnmfiu-t, r\prcrallr. 11 rhrv in! ~ ~ J c K 'n i t l l n t ~ r n l ; ~ ! hinctlons l i k t rnrrvcrnrnr, r a t in!: nr hrt.athiny: i f t c r w v c n t l : ~ ~ E:k I ) / s p r r r r rckt I< , . lrlc rach cinv. :I qucrcrrluf tr\c n~t-ans < i c k n c c ~ thrC r u n 1t5 c r m r w , nntl all Nvrnprnmq dts:lppt.lr \rithin 7-1 hrrurr. ICnt tl-tc cnd 01 f i l l ~ r t c c n d:avs thcrc tins I>rcnnn .;uccc\sfiI / ) ~ S P I I S Pt~<1.111~c i i r n ~ F \ V S v~ ~ inro P h n w llI. PII~ISP F ~ p i s l l rr n \Y'.~t-pstonc orc or dust IIf: - morc than nnc clnv hitr lcsc tli:~no n r wtch procrr nn inittal pcrrnrl c l t I1h:i<cI 2nd I'hnsc 11 svlripn% for s c r r c t l tl3v.;. fol!f%wred11' thr drvvlopnit'rir 1 1 I X 1 murarinnc {n)llt-d on thr t:ihlc for Rca\trnc.n. :RP p.2 101, arct)nip.~nit<l 21:)O In\:~nrr\-f'nrnts. t?v I'rct~rnsI n Ph:tcc III c l C \l'arprtnnc \ickncsr ;ICV incli~rtngtiqhahlc frnm I:h:los-tnbntcc! mUt3nKc 'l'hcrc I I I k n o w n trt:irnwnt 1 I ~ I xr.lcr. hut victtmq I1:1vc 1 P rn knnrvn to rccri\.rr rnfrarulou<!r.. I(><~nq rllr.~r it:!nt frnturts nntl d i ~ n r d ~ :rnrli rcrurnlng to fill! .~ . :ilrll. S(~ft-hv:trrtd( , f l s m;lv allorr rhc c p e n t l r n ~ of -ntc Poinr to inrlucr :l \pontnncnll.; Ihrlr not rrn'rl~jtc) rrcovrn. l'ri+mP l i ; ~ ~ c rttnpron1.i. 11 1
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Mutant Snotliog (arca 21)
The mutant s n o d i n ~ has two weapon attacks per round, o n e from its yen; flexible, mace-endcd tail. I t can regenerate u p t o 1 0 W points pcr m u n d , anci a severed limt~ i l l w turn i n t o anothcr S n n t l i n ~ wirh identical powers almost inqtsntly. It i r hcac1lr.s~. i t h s face set i n t o its chest. and its w tough skin Hves i t 2 AP an all locations. The mutant Snotlinp, is prrmanerrtl!+ in a state o f f w n q . hut is c~therwisem m u n t i to nlI psycholop+rules

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Gimbri Fliatbrow. Your Patron
Althr>ugh hc claims to be a Dwarf Scholar ancl Physician. Gimhri rs actually a Chaos Dwarf Spy. sent t o check up on rumours o a Iodc of lt'arpsrone beneath Kamk-Zulvor. f Girnhri has b e a s t legs - the hincl Ices of a boar centaur. ro hc precise - anrl takes great cast to kcep them conctatcd hencath his rohcs. l Ic hlamcs his unusual gait (which PC5 mav norice: make a sccrct I test at an appropriate moment) o n injuncs rccciucd i n a cave-in many years ago. Thc PCs prohahlv won't pct much sense for Girnhri's real pcrstlnatity. Fie i s naturally dour and taclrurn, pcrfcctly normal [ n i t s for thc SchnEar hr. claims to be. A a Spy, hr. is s homething o f a loner i n Chaos Dwarf society. Most Chaos Dwarf\ art* h n ~ r i s h mutants, n ~ h c ~ Grrnhri is thrlughtful as ancl quiet. Pmtcnding to bc a Dwarf scholar has cmph;tsised thesc tmits; think o f Gimhri as a method actor who has rcally pot Into hts rc~lc.. tlis act is rcasc)nahly convincing: hc has somc i n k 3 i n of how Lhmrfs think of their histon. and i s ~ perhaps cvcn interested t o Icarn rnorc. \Yhilst Dwarf PCs mighr he ahte to t r i p h i m up o n dctailed questions. r a l-lum:1n5 and Elves he w i l l seem like a ppically gmrnpv Dwarf acatlernlc. Cimhri is howcvcr highly focuscd on his mission: to gathcr derailed information :rhout rhe IVm-psronc.

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THIS BOOK CONTAINS: Expanded rules c o v e arras ss diverse or pick-pocketing and the future. creating Indepth desctcipdms C . A section and backgmd for PCs and NPCs, plus - new e r slrills, careers and options. New spells and magic items, hdua whole chapter o enchanted armws a d bows. f Detailed information on the Cult o M&m and f its struggle a@mt the power of Necromancy. 1 Informadon on prhofls i the Old World Pod n p 1 how you can use them i your game. n Four complete adventures, m g h g from cities to remote mountain ranges and lost Holds.

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add more l f and drama to your camp-. ie

J i w a Z l ~ a d G M sW w ~ ~ * s p r e t u # ~ a d ~ . b u d q p d r n f i s b W~r-rnil$p OTdv#mm?s m

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