Fable II IGN.

com Exclusive Game Guide Written By Daniel Acaba, Jason Nimer and Jason Venter

1. Table Of Contents
2. Introduction (INTRO) 3. About The Author(s) (ABOUT) 4. Legal Stuff (LEGAL) 5. Version History (VERSION) 6. Before You Start (BEFORE) A. The Good Vs. Evil And What It Means To You (GVE) B. Man’s Best Friend And Needing More Dog (DOG) 7. Using The Guide (USING) 8. Main Walkthrough (WALKTHROUGH) A. Chapter I: Childhood (CH1) B. Chapter II: Birth Of A Hero (CH2) C. Chapter III: The Bandits (CH3) D. Chapter IV: The Journey Begins (CH4) E. Chapter V: The Ritual (CH5) F. Chapter VI: The Hero Of Will (CH6) G. Chapter VII: The Bargain (CH7) H. Chapter VIII: The Road To Westcliff (CH8) I. Chapter IX: The Crucible (CH9) J. Chapter X: The Spire (CH10) K. Chapter XI: The Cullis Gate (CH11) L. Chapter XII: Stranded (CH12) M. Chapter XIV: Bloodstone Assault (CH13) N. Chapter XV: Retribution (CH15) O. Chapter XVI: The New What Next (Endgame) (CH16) 9. Working For A Living - Jobs (JOBS) 10. Major Side Quests (MAJOR) 11. Other Side Quests By Area (MINOR) 12. Appendix (APP) A. Silver Keys (KEYS) B. Silver Key Chests (CHESTS) C. Dive Points (DIVE) D. Demon Doors (DEMON) E. Gargoyle Locations By Area (AREA) F. Gargoyle Rewards (REWARD) 13. Endings (END) 14. Glitches (GLITCH) 15. Author’s Notes (NOTES)

2. Introduction (INTRO) Hello, IGN.com readers! Welcome to the best FAQ/Walkthrough/Guide for the Xbox 360 video game Fable II available anywhere on the Internet. Fable II is a Xbox 360 exclusive action/RPG that centers around a single warrior and his or her quest to save the world of Albion. Throughout the game, the player has the ability to choose between being a good character or bad one, and those choices ultimately affect the story and outcome of the quest. Fable II is the long-awaited sequel to one of the original Xbox’s highest selling and most beloved games, Fable. 3. About The Author(s) (ABOUT) Before we dive in, we must assign credit for this massive guide where credit is due. Unlike a lot of IGN exclusive FAQs, this guide is a multi-person effort. Lets meet the authors. *Daniel Acaba Daniel was in charge of the “evil” side of the game’s walkthrough, along with a ton of the treasure/item/weapon/armor locations and descriptions. GameFAQs ID: Misfit119 Contact Daniel at: misfit192000@yahoo.com *Jason Venter Jason Venter was responsible for much of the game’s “research” aspects, including sidequests, special item and treasure locations. Contact Jason Venter at: jasonventer@yahoo.com *Jason imer Jason Nimer was in charge of the “good” side of the walkthrough, in addition to light contributions to the treasure/item/weapon/armor location and description sections and the compilation of the three authors’ work. GameFAQs ID: nimerjm37 Contact Jason imer at: nimerjm@hotmail.com For more on the authors, including personal thanks, past works and anything else they felt the need to include, see the Author Notes section, located at the end of the FAQ. 4. Legal Stuff (LEGAL) This FAQ may be not be reproduced under any circumstances, except for personal, private use. It may not be placed on any web site (other than IGN.com) or otherwise distributed publicly without advance written permission of both the authors and IGN.com. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained within this document are the sole property of their respective holders. Basically, IGN.com and the guides’ three authors own this document. IGN is a part of Newscorp (Fox), so messing with them is probably a terrible idea on your part.

Prices will often be considerably lower for them in shops and the people will usually have a nicer disposition towards them on the streets. when the game presents you with a choice. You might sprout horns and inspire fear if you swing evil. Version History (VERSION) Version 1. The Good vs. Before You Start (BEFORE) This section should serve as a primer to those with no previous knowledge of the Fable universe. This choice is nowhere near as complicated as it seems on paper. namely yourself. but people will welcome you with open arms if good is your thing. Those who are good will gain quite a bit of fame for their deeds and will find acclaim among the local populace. When dealing in real estate renting your homes out at a loss will make you quite popular. Good deeds such as helping people in need. saving slaves and protecting those who need your aide are all things a good character will do. This axis is the basis upon which most of the game hangs. Updates should be completed soon. it can get caught up on things. and your decisions will usually be based on one of these two alignments (though many decisions are considered to be neutral). Evil And What It Means To You (GVE) When playing through Fable II. or the jerk thing to tilt toward bad. the game’s main points/features/systems and any other bits of info you might want before you fire the game up for the first time. do the nice thing to tilt toward good. The most important of these alignments is that of good or evil. 6.0: Compilation of authors’ finished material completed. so keep an eye open for them. . things will change accordingly. As a good person you will want to take honest work such as blacksmithing or bounty hunting for wanted criminals. Watch out for that halo though. As you move through the game and your character begins to find his or her alignment. A. you will have the choice of which alignment to follow. * Good By sticking to the path of Good you will be setting the needs of the many over the needs of the few.5.

will be explained in full. then Purity is a measure of how you treat yourself. As an evil person you will want to take jobs such as assassinations or simply steal from homes. Purity If Good is a measure of how you treat the world. it will simply serve to lower your purity rating and runs the risk of STDs. No. An orgy or two doesn't hurt either. Eating too many meats and other fatty foods will start to take its toll and it will show in a portly and unsightly appearance. Lucky for you. Also avoid any premarital sex.* Evil By sticking to the path of Evil you will be setting the needs of you over the needs of anyone else. seriously. Corruption is a good measure of how horribly you are treating yourself. seriously. Evil deeds will include things such as selling people into slavery. along with their consequences. . Corruption Much as Purity is a measure of how well you treat your body. murdering others in cold blood and cutting down any who dare to stand in your way. three people worked on this FAQ. both the good and evil choices. Eating healthy foods is a nice way of keeping your body pure and in good shape. Again. Other ways to increase it are by having lots of sex outside of marriage and being lazy and sleeping all the time. That means as you follow the walkthrough. This will keep you from getting too portly. When dealing in real estate. It will make you incredibly unpopular but you get money quicker this way. feel free to be a slumlord and jack up the rent on those who live in your homes.

he will bark to alert you of its presence (and if you’re no good with sound. but the help is much appreciated. moving from the browns it started out as. If you’re a goody two shoes then you can expect your dogs appearance to shift to golden fur. Should he locate enemies before you do. your dog will not be the greatest at helping you find treasure or locate enemies. but he's also going to act as your treasure locater and early warning system. Almost immediately. At first. Whenever he notices treasure of any sort. . He’ll never win a fight for you. These essentially let him notice treasure and enemies from farther away and lead you to them quicker. he will begin to growl at them. he’ll only snip at already-downed foes. he’ll also mark the area with a glowing triangle and the word “treasure” over his head). Not only is your dog going to be a great companion. Man’s Best Friend (DOG) One of Fable II’s pre-release selling points was the inclusion of a dog for your hero (or villain) to have along for the ride. Your dogs fur color will change depending upon your alignment. However if you’re going down a much darker path your dogs fur will become a dark black and brown mix. the game will allow you to improve these abilities by finding books that let you train him with various skills. though. but you can train him to take charge in some battles and essentially take a good bit of focus off you. Early on.B. There are a few times where he will even help you proceed with quests and side quests. the dog can be trained to actually help in fights. Learn to understand his audio cues to avoid being surprised by enemies or missing treasure. In addition to the enemy alert system.

When you start the game. Following the main walkthrough. I’m not going to be responsible for explaining the facts of life. the authors have collaborated on both sides of the good and evil spectrum in putting together the game’s main walkthrough. etc. a male can father them. You’ve got to choose between a male and female child to be your character. except to mention that I may or may not get my his/hers/she/he mixed up from time to time. . If you want to start at the beginning. have us help you every step of the way until your final moments. the authors will have full sections detailing the game’s many side quests. You might also like to know that the male/female choice affects very little in the grand scheme of things. you’ll be presented with your main objectives and the actions available for both the good and evil side of things. NOTE: Do not have a friend with an already established character join while you're in your childhood. By following said walkthrough. a female can have children. After you chat a bit with your sister. A glitch could strip them of all of their experience earned so far. it is truly all up to you.e. Follow the glowing trail that is going to guide you to your objectives all game. Sorry in advance for that. When you do get control for the first time. you’ll have a choice to make.7. then this guide can be used that way as well. a commotion will draw your attention and the two of you go to see what all of the hullabaloo is about. do a quick 180 and check the right corner in front of you (post 180) for Rose’s Dairy. Ask your parents.) Once the "epic" opening has passed. 8. There is no aspect of Fable II that is completely off-limits based on your gender choice (i. Main Walkthrough (WALKTHROUGH) Chapter I: Childhood (CH1) Let’s get started. This is a video game. If you only need help finding that last Silver Key or obtainable piece of real estate. etc.. Using The Guide (USING) In an effort to make using this guide as simple as possible. then check the Table of Contents and skip directly to it. Like the choices presented in Fable II. you will be in control of yourself as a young child. optional objectives and oh so many collectables. It doesn’t really have any reason to be here in the walkthrough.

To do this you're going to have to get your hands on five gold coins. sounds bad. After a bit of haggling. You have to love a mirror that shows you how good looking you really are but only in total darkness. so don't worry about it yet. As a good sibling it's up to you to help her out and get that music box. -Albion's Most Wanted Apparently the guard Derek has lost five arrest warrants for "some of the worst criminals in Albion".. your sister will convince the guard to give you a gold coin in exchange for looking for the warrants. Head to the left from the guard and you will see the golden trail leads to yet another person you can get some gold from.. since your sister has gotten her heart set on that music box. maybe not entirely.Well. Turn to face the glowing trail and follow it to reach your first quest.It seems that some merchant has rolled into town and is pulling the wool over the eyes of the gullible townsfolk. ... Then again. You will find these as you go along with the rest of the quests.

your options are: Up . Now that you’ve seen one warrant. Considering you can read.Thumbs Up Left – Fart Down . evil choice. Some jerk has taken to wailing on your sister and a stray dog. You get that gold coin regardless of your choice. I have to assume that you can figure out which two options are good and which two are evil. you will see the first of the warrants on the ground to your right. start following the trail again. Simply find the other four sheets of paper in this small area and head back to the guard to finish up (more on the good/evil choice in a minute). Agree to it and you’ll end up on stage with your sibling.Thumbs Down Right . That's one coin down. When you get on stage. four to go! Head down the alley here and a small cutscene will play. He's only got one shot so make it count. . With that conflict resolved.-Barnum's Image Capturing Device This is an incredibly simple request. you know what to look for. so regardless of your good/evil alliance. Follow the onscreen instructions to find out how to attack and drive the kid from the area. As it leads you down an alley. it’s time to make him pay.Heroic Pose This is your first true good vs. Continue following the trail up the stairs straight ahead to reach another person in need.

but you’re evil so who cares? Regardless of choice. Sure. this is where Magpie hides out and where he keeps the bottle. Obviously. Turn to your left and head straight ahead. not to wake Magpie up as you try to get the bottle. you have a concerned friend of his that wants to help him quit drinking. Do so by going upstairs and using your ranged weapon to target them. If you’re going for evil. When you head into the alleyway you are instructed. Simply grab the bottle up once you're close enough and retreat. . one by one. just run around the first floor. This is easily accomplished by walking slowly and not bumping into anything as you approach. that creep Arfur will ask you to bust up the mans stock instead of helping him out since he owes money to some bad people. if you’re going for the good. and shoot them down. -Tramp's Treasure You’ll come upon two people arguing. rather than bothering with any of the bugs on the upper level. you have a silly drunkard that wants to desperately drink himself into his grave. head out and follow the path to the next goal. On the other hand.-The Beetle Hunt Seems that this warehouse owner is afraid of beetles and needs you to go on in and kill them off while he cowers outside. you’ll need to retrieve the alcohol. busting up anything that glows red. You’ll have a choice to make. why not? Once you're inside of the warehouse. you’ll want to clear out the beetles. On one hand. You'll get another gold coin and chastised by the owner. but first. Do this until you've completed your wrecking job and smashed everything in sight.

Now head on back over to the drunk and his friend to return the bottle. For the good choice, give the bottle back to the well-meaning friend. For evil, hand it to the drunk. Regardless of your choice, you’ll get a gold coin and another warrant, which, for some reason, is inside the bottle. Now look around the area for the last three warrants, all of which are lying on the ground (and one of which has been uncovered by the dog from before). Head toward the guard and in the alley, you’ll be stopped by that creep Arfur once more. He tries to threaten you, but eventually he resorts to offering you a gold coin in exchange for those five warrants you've got, one of which is for his boss, Nicky the Nickname. For the good side, just blow past him and give the warrants to the guard. For evil, give the warrants to Arfur. You’ll get a gold coin for each choice. NOTE: Completing the Albion’s Most Wanted quest by giving them to this creep unlocks the Assassination Job. Arfur actually points them out to you when you return to Bowerstone later on. -The Love Letter

That's four, only one coin left to go. Follow the glowing trail back past the guard and over to a guy trying to woo a lady up on a balcony. Go on over and talk to the man once the scene ends to get a letter. He asks you to deliver to his beloved. Accept it and head on over to the door and knock. Once the mother lets you in, you have another choice to make. If you are going for evil, go over and give her the letter. What follows is a really good laugh that sets the tone of the rest of the evil side of the game. If you go for good, sneak past her, run up the stairs and hand the letter to the girl. That makes all five coins. Follow the gold path to the merchant, purchase the music box and watch the scene unfold. After that, there isn’t much else to do except head back to when you began the game and choose to hit the hay for the night. The next day, follow your sister into town and you’ll eventually end up in the castle outside town. When asked, step into the circle… I won’t give too much away, but eventually your childhood will end and Chapter Two will begin.

Chapter II: Birth of a Hero (CH2)
After the cutscene ends and you finish talking to Theresa, you can follow the glowing trail to your caravan. Alternately you could stop and talk to the Gypsy that is closest to you of the opposite gender. There is, more often than not, a Gypsy who is attracted to you already, so if you want to start lowering that Purity of yours go ahead and bed her now in your caravan house. Skip it if you’re trying to be good. For more on attraction see the appropriate section of this guide.

Whatever you choose open up the chest in front of the caravan to receive a bunch of items to help start you off on this quest - Rusty Longsword, Light Splintered Crossbow, Placebo Health Potion, Dog Elixir, Collar of Holding and a Spade. Now head on over to the entrance to this city to meet up with Theresa and get this game started. NOTE: If you start punting the chickens you can easily get an achievement and open up a free Title you can take later on (Chicken Chaser). You may have already gotten the Chicken achievement during the childhood segment, but since the achievement is based on how far you can boot the chickens, it’s easier to get now. And don’t tell the people at PETA, but kicking chickens doesn’t affect your goodness if that is the path you are aiming for. Your goal in this camp is meet with Theresa, but you are probably feeling adventurous by now, so feel free to look around, talk to people and check out the shops in the area. Even though you have almost no means for obtaining any items yet, it still might be a good idea to familiarize yourself with what is out there.

Theresa will lead you to a cliff that overlooks Bower Lake and also gives you a Guild Seal. This will open the path to the Chamber of Fate. As you head down the path to the water your dog will notice something to dig up, this is the Rubber Ball and it allows you to play with your doggie. Follow the golden trail until you reach the waterfront. Turn to the right and head that way until you pass four white trees. Take a right here and you will find a Treasure Chest.

Now go jump into the water and swim on over to the entrance to the Chamber. To the right of this is a Silver Key, so go grab that one and then head on inside. Dive down into the lower level and swim to the shore. Continue along and then jump down to a lower level of the cavern to find your first real fight of the game against some beetles. Defeat them however you like, sword or crossbow, and then gather up the experience.

In case you are new to Fable, here is a little primer. You’ve probably figured out how to attack and switch between your melee and ranged weapons by now, so we’ll skip that. What I really wanted to touch on here is experience. You may have noticed that as you’ve killed the enemies here, they’ve dropped a whole bunch of little multi-colored balls. These are what pass for experience points. Running all over the place to gather these up might seem like a pain, but fear not – holding the RT button will draw the experience toward you, kind of like an experience vacuum. As I played through the game, I tried to see if there was any distance limitation on how far away expeience would have to be for your vacuum not to draw it in, but as far as I could tell, there isn’t a limitation. Go nuts. NOTE: When you're attacking the beetles try to stick to either melee or ranged weapons for all of them. This helps you gather XP towards what you will use as your primary combat style later.


Once they're dead start following the glowing trail and stop at the entrance to the next area. As you pass through these tunnels you will encounter some more beetles, take them out as you go. Continue forward until you reach the next cavern area and stop for a moment. There's a door right in front of you, open that to get to a Treasure Chest.

Now go back the way you came and turn to the left. Go through it carefully and you will reach a large circular room. follow the corridor a bit and then hang a left into a second corridor. There are two skeletons to be found here. Go stand in the middle of the area and you will activate the floating switch to start flying around. Once you've gotten both of those notes then you're going to want to continue following the golden trail. it leads to a large room with some beetles. Search the bookshelves here for some items and then open up the two treasure chests here. There is a left branch you will want to take.. As you follow the trail you will find a third skeleton. flying around. Now make your way back to the upper level and start following the glowing trail again. you will encounter a locked door that is being held closed by a switch that is. For a full list of all the Dive Points in Albion. flooded cavern. When it's far away shoot it with the crossbow and when it is lower to the ground whack it with your weapon. Eventually you will reach a wide open. You can now leave and get back along the glowing trail. Defeat them and continue along. examine them to find some notes on their bodies that paint an amusingly morbid picture. check the appropriate section of this guide. There's a treasure chest at the end of this one but some more beetles will attack once you've opened it. Take out your crossbow and shoot it to get the door opened and head on through. .. But if you want a free Augment then you will want to explore both the left and right sides of this place. This indicates that you can search the lake to find a hidden gem in the water. This opens up the door. stomping any more bugs that attack. Once you are through the door. Dive there and you will come back up with an Augment. You could easily follow the golden trail to get out of this place. so go on through and start heading down the corridor here. Keep going and you will eventually pass through a room with a bunch of bridges and beetles to take out.

NOTE: This chest here can only be opened if you complete the flash game.Soon enough you will reach the remains of the Heroes Guild. fire your skill at the pink Cullis gate to blow it open so you can get out of here. shall we? You should have listened to the explanation of how leveling up works and what does what. It will also contain the items from the Limited Edition version of the game if you purchased that. Journey of A Hero. so just buy Shock and save the rest for later. at www. Opening it after that you will find whatever items you unlocked. This will allow you to spend your experience on at least one Will spell.fable2. After the cutscene here ends step on into the light. though I found Shock to be a little more useful at this point in the game. Shock and Inferno are both fine choices. Once that's done. Ok. If you're going to be using a fair bit of magic during the course of the game you will want to purchase the Shock skill. You don’t shouldn’t have enough orbs to buy too much else that is actually useful. Should you plan on ignoring Will then just pick up Force Push. lets pause and talk about these skills and upgrades for a moment.com. . it isn't worth wasting any of your general XP on it. and decided how you want to spend your points accordingly. so head on inside.

Shock works better than Inferno here. There are at least three blocked exits from this plain. Hop off of a couple ledges and you will see a road that leads you towards some hanging pennants. Silver Chests . This is the bandit camp so you will want to proceed carefully. Seems that there are some bandits taking people hostage and you're going to have to do something about that. Eventually. you will reach the gate to Bowerstone only to find that it is blocked by a barrier. The simplest way to handle this is to keep moving and attack enemies only when you don't have anyone behind your back. . the bandits. Now follow the outside circular path to the bottom of this plateau.*Chapter III: The Bandits (CH3) Bower Lake Treasure Chests . hence the higher recommendation. but the one you are looking for to start the bandits quest is the only one with actual humans guarding it. Get close enough and they’ll strike up a conversation automatically. .Near the ruined archway Once you appear at the top of the plateau of Bower Lake take out the Beetles that are crawling around. it’s along the water out in the open. Not the hostages. Once you enter the glowing yellow area you will be jumped by some bandits. This is most easily accomplished by using whatever skill you just purchased.Turn left at the bottom of the plateau and head towards the smaller lake.One is gotten while heading to the Chamber of Fate. this is going to lead to a somewhat lengthy fight against a veritable band of them.

Once you're done here. make your way into Thag’s cabin. So lets head back that way. bad guys will take the money. The gate has been opened now. If you get into trouble. Uh-oh.Once you've killed off exactly 10 of the bandits. To defeat him easily the best way is to stick and move. pound Thag with Shock (provided you bought it). it is another completely obvious good or evil choice. Theresa will send you a message telling you to meet her in the city of Bowerstone by the clock tower. Nice guys will free the slaves. . NOTE: It is in your best interest to purchase the roll ability as soon as possible. so you can head on through and enter the city. but be ready to roll again. There's a book on the bed you can grab and there's a money pouch on the floor. When he attempts to attack you roll away and hit him with your ranged weapon or spells. Once you've got those. you can head back outside to meet a man named Dick. When he finally goes down. Since you're immune to damage while rolling this is the single best evasion method available for fighting large groups of people and bosses. Simply keep this up and he will be defeated with ease. He offers you some money in exchange for letting him have those slaves that he paid for. After he has attacked you can start to strike him with your melee weapon. forget those slaves and get outta there. It will damage him more than any other move or attack you have available right now. Thag himself will bust through the door ahead and give you a damn good reason to wipe him out. grab the key to the cage with the slaves from the treasure chest and then search the room.

Keep hitting the target for as long as possible. as a higher rating will come in handy in the future and it passes the time waiting for Theresa much faster than just hanging out. but it only serves to give you some flavor information on the shops in town. There's a dive under the dock straight to your left that leads to a Silver Key. You can keep going if you like.From entrance go towards the bridge. Before you even ask. Training to be a blacksmith isn’t really all that tough.*Chapter IV: The Journey Begins (CH4) Bowerstone Treasure Chests . and keep growing your gold multiplier (4-8-16 pieces per sword) you’ll be promoted to a two star blacksmith. It starts out easy enough.In locked area to the left of town entrance Dives . but the further you get. . the speedier the target and the smaller the green space. You’ll need to play a timing-based rhythm game where you hit a moving target as it bounces back and forth. good or evil. This leads to the Gargoyles Trove.Turn right from town entrance and go through door . . no. under the bell. When you enter Bowerstone you will meet a somewhat obnoxious Bard who wants to follow you around. To entertain yourself it's highly suggested that you go an do some blacksmith work. go left down the dirt path near the carriages and jump off here. Walk towards the center of the marketplace. This is nominally a side quest.Under the bridge that leads from the entrance to the Bowerstone Market. If you manage to hit enough targets in a row (not sure of exact number… around 50 – four to six blows for each sword). it's an easy way to make some good money. to be told that Theresa is going to be late.Chest on wharfs . there doesn’t seem to be any way of killing or otherwise getting rid of him.Two up on the city wall . Your new title comes with an even more difficult version of this mini game and this will affect the price of swords from now on. Sorry.

does it seem weird that you are novice warrior of a main character has dead-on aim with their ranged weapon from literally hundreds of yards away? I mean. Refer to the side quests section for information on this.After bandit camp . you will find yourself ambushed by bandits over and over. Even though it has nothing to do with getting you through the game.Top level near bandit ambush . you’ve done a fairly through sweep for hidden chests and items. As you progress through it. some of these direct hits would make Master Chief blush! . you will be greeted by whomever you helped out with the arrest warrants earlier on. Bowerstone Road Treasure Chests . Arfur will thank you for your help and tell you about the Brotherhood of Assassins and how they'll pay for work. After some talking you will be told where Lucian is (the bad guy from the beginning) and what you need to do from here.Dog Trick Hide Snout Silver Chests .Cellar further into section When you enter Old Town. the guard will hand you the keys to the Bounty Hunting side quests. The first time they will be on an upper level and on the lower level so you will need to use your weapon and spells to take them out from a distance.Cellar near entrance to this section .After four minutes you will be told to go ahead and meet up with Theresa at the bell tower.After second bandit attack in a corner . Make sure that before you leave the town.Shortly after starting this way head to the right along a small path This is a fairly straightforward area. Pass through Old Town to reach the Rookridge Road to Oakfield. Conversely. Rookridge Road. Time to head to Oakfield! Bowerstone Old Town Treasure Chests .

Don’t waste any time looking for one. If you're so far away that the enemies can't really see you then you can usually wipe them out without them even noticing you (again… where did you get this aim?!). Strangely enough. This is good general advice. NOTE: On your way to the beach. there isn’t a single one. Dive off the cliff’s edge once Theresa suggests it to end up in the river here. Continuing forward you will be turning a corner when a bunch more bandits will come tearing around the corner. This area is pretty narrow so try to hang back and weaken them with spells and weapons before closing in. When you get close enough to the edge of the bridge. you’ll see another group of bandits on the other side. Weird. you probably noticed that this is a rather large body of water. as there aren’t really any spoilers to be found in what is basically a list of commands. though. As you head down the path Theresa will remind you to use your ranged weapons on the bandits in the distance. you can check the appropriate section of this FAQ.Anyway… There is a treasure chest on the upper level after you've wiped them all out. Swim to the nearby beach to reach a man who asks for help in finding his son. the Gemstone Grotto. There is another treasure chest located nearby after this so grab that and continue on. I’ll save you the trouble – even though it seems a perfect spot for a Dive Point of two. that will become useful later on though. who has gone into the cave and is yet to return. There is a Demon Door nearby but there's nothing to be done with it right now. this one with a Dog Trick in it. the small puddle inside the next cave DOES have a Dive Point. Nearby their camp you can grab a last treasure chest. . If you are curious as to what you’ll be doing with these doors. It does lead to a small cavern. taunting you mercilessly. so leave it be and head to the broken bridge.

and ranged weapons have little effect. since things can get rough in here later. If you managed to find a heavier. Once the father is no longer sick. Head forward into the cave and keep on going until you reach a room with blood all over the place and lots of bones. you can continue forward. now Fable II has graphic vomit? What is the world coming to? Anyway.Rookridge: Hobbe Cave Treasure Chests . might want to grab that now. First Metal Gear Solid 4 spends a half hour on diaherria. just don't let them gang up on you.Treasure Chest after the huge Hobbe brawl Dive Spot . Even the later ones aren't going to be too much of a deal.Right near entrance From right where you are there is a dive spot off to your right. these work better against the Hobbes than do edged weapons. club-like weapon. These little goblins are going to be little more than nuisances unless they come in really big groups.Treasure chest a bit in . Alter your strategy to what works for you and stick with that plan of attack.Treasure chest off the road on the first level . you will have your first encounter with Hobbes here. Liberal use of Force Push or Time Stop will make your life easier. .

but again. it's time to get back to the outside world. You’ll be opening it from the other side. It might take awhile but if you're careful it shouldn't be too hard. The path ahead is blocked. . Head on up the ramp here until you get about four levels up. Spells like Force Push or Shock work wonders here if you happen to have them. Make your way to the upper level and once all the Hobbes are dead hop down to where the treasure chest is. Grab the contents and drop back down to the bottom before you start climbing back up. Go forward from here and you will encounter the father again.. From here you can jump down off the side and retrieve a treasure chest here. you’ll need to drop all the way down and restart from the beginning of the path after grabbing this stuff. so leave him at the door. Follow the glowing trail until you end up in a large cavern. When your companion runs off after hearing Joey's voice. They're pretty numerous here and the space isn't too large so you will want to keep on moving and weaken them with ranged attacks. the Hobbes in this next large room will come out of nowhere and attack. This is the sight of a huge brawl against an army of Hobbes. Follow that golden trail to get the heck out of here. Continue to the top here and keep going forward. Double back just a bit and your dog will lead you to a crack in the cave wall. That’s right.Once you've taken out the lot of them you will be able to continue forward. get the contents and it is time to leave. Go through this and it will lead back around to the locked door with only one single Hobble between you and it. After that's resolved. If you've got Force Push stand in the middle of the area and spam it over and over to knock the enemies off the ledge for an easier time. Kill the monster and open the door for dad. a club-like weapon tends to kill these little guys with one hit apiece.

. Follow the golden trail away from the village itself and you will soon come across some beetles. . Bear in mind that killing them has no affect on your good/evil business. charging works just as well. From here it's a straight run to the Temple of Light.Under bridge near waterwheel.Along path to Oakfield .Behind the graveyard near a mausoleum Dive Spot . waving your trophies around to gather the needed renown. going to the right will let you kill off those three bandit yokels who were goading you into diving into the river in the first place. Oakfield Treasure Chests . this is the path you're looking for.On top of a hill that leads to some ruins. Keep on going along that path and you will soon cross over a waterfall path where you cross over on some rocks. refer to the next part of this quest. Once you have enough renown. If you choose to do side quests.Off the Trail to the Abbot . NOTE: Do not walk out on the priest while he is talking to you.After exiting the Wellspring Caverns it's to your right. If you do so you might cause a glitch to occur where he will never start talking again and your ability to complete this quest is shot.Rookridge: Oakfield Road Treasure Chests .Near Silver Key on Mine Cart Tracks After leaving the Hobbe cave. You will either need to complete side quests or run around. Walk away and… the fortune teller says there is a restart in your future. Silver Chest . This glitch is made even more important by the fact that Fable II is one of those “saves on its own” games.Near June the Farmers House . While it may seem tempting to just sneak up on them.Near The Wellspring Entrance Silver Chest .In the Graveyard . Go on in to get informed that you need to gather more Renown before you can proceed with this one. please refer to that section for information. From here it's pretty much a straight run to Oakfield.

Once you're inside. you will be listening to Hannah chatting away while the two of you head deeper into the cave. He will tell you to head on over to the Wellspring Cave where you can find Sister Hannah. firing away with ranged attacks until you get close enough for melee. They're not particularly hard but they can be pretty tenacious. Ifyou move toward them. There's nothing really going on until you reach the central chamber. . This one will pass without any troubles. Once they're all defeated and no more spawn in you can make your way back to the central chamber with Hannah. Once you've arrived at the central chamber Hannah will stand on a pressure plate and open up one of the doors. This is what you're going to be doing here. although any use of the Shock spell will make your life much easier. Alternate between ranged and melee attacks for the best results. another name for undead. After a bit of banter between you and her she will grab up the empty decanter and it's time for you two to begin heading down inside of the cave. they go down without too much of a fight or chance to damage you. As you start to head back from the grotto though you will meet a new type of enemy called the Hollow Man. standing on plates with her while the decanter slowly fills up. You're going to have to hack your way through them. Head on through that way and you will reach the pair of pressure plates you need to stand on with her.Chapter V: The Ritual (CH5) Run on back to the Temple of Light and speak to the High Priest once you've gotten enough Renown.

Time Stop also works here. hitting as many as possible at one time is a great way to make this easier. retreating and only going for melee when they get close. It takes awhile.Hannah will open up the second door so head on through that way. Also. your ranged attacks should be enough to keep Hannah alive. since this room contains a pretty big brawl. it can work wonders by alternating between the enemies and leaving them all stuck in place while you snipe them. He comes back after a bit with a trophy and the door opens fully to let you through. but even without spells. If you have the Shock spell. The action isn’t quite over yet though. Your pad is found on the upper level. but you will be able to slowly but steadily take them out and fill the decanter. When you get through the corridor you will be in a larger room with a pressure plate on the first floor and on the upper level. Once the two of you have stepped onto your plates. Make sure to use a health potion or two (if needed) before you go through. Hollow Men will begin to flood the room and attack Hannah. When you attempt to open the third door. it will get stuck about halfway open. try to make sure that you use Shock when the enemies are clustered. You're going to have to stay on the plate while you shoot and cast spells at the ones that spawn in. using ranged attacks. Once they're all dead you can make your way back to the central chamber. so you will want to use group hitting Shock spells and keep moving to avoid being overwhelmed. . you’ll want to stay more on the defensive. Your dog will take off through the gap. You will be fighting off the Hollow Men four at a time. Since there are more of them.

since he can't actually see you. Basically. With the Headless Hollow Man defeated you will be able to head to the last room and stand on the final pressure plate. you will be greeted by an elite Hollow Man: the Headless one. It isn't too tough as long as you can stay on the move and not get hit or cornered. the gold path should guide you there easily enough. you will get a cutscene. Follow Hannah until the whole situation has resolved itself. He isn't all that hard. . After a brief talk between Hannah and Theresa you will have completed this quest. just use the same retreat strategy that you just used on the normal Hollow Men.After you have killed enough of these Hollow Men (I counted 20). so do so. Remember him? I didn’t. Once you have finished filling the decanter. By constantly moving and hitting him with ranged attacks and spells you can wear him down. but he does a lot of damage and is difficult to kill. so head on over. It seems that the strange. masked man you saw your first day going into the castle as a kid is the next Hero you need to collect. Even if you can’t remember the way. From here you will have to return to the Guild to speak to Theresa. Onward to Brightwood! You can only get there from Bower Lake.

*Chapter VI: The Hero Of Will (CH6) Brightwood Treasure Chests . Eventually however you will find yourself heading towards Brightwood Tower. open the chest here and then start climbing up the tower. you won’t miss anything here you can’t get elsewhere by legitimate means. this means trouble in the near future. Make your way into the tower. These guys make good use of their guns at a distance and are quite fond of blocking attacks. As you near it you will see a Spire floating down from above. This is a pen straight run to the upper floors. simply climb to the top of this place to end this quest. You will be fighting off a lot of these guy so get used to how to handle them. The easiest way to take them out is by alternating between your three combat styles. . u Once you enter. When you reach the final tower you will hear Garth talking to someone. Alternating between stabbing someone and styles. Brightwood you can either make a straight run to your goal or look around for Silver Keys and Treasure.In some ruins to the southwest most part of the map. As you head back down the tower you can steal from Garth’s cupboards and dressers to get a number of good items… but only if you’re evil. Continue forward and you will soon be attacked by Spire Guards. then shooting them will help you out although Flourishes can help you out here if you have them. You will have to return to the Guild yet again to try and strategize on what to do. although you're going to have to fight off more of the Spire Guards as you go along. Good guys don’t steal stuff. remember? Don’t s… worry.

in your inventory.Chapter VII: The Bargain (CH7) Okay. you’ll be able to read it. and your decisions should be at least partly based on your good or evil choice. though. eventually he will give up the ghost..000 gold pieces in exchange for the location of the diary. holy crap. Unfortunately. Head back to Bower Lake and make your way over to the spire that leads to the Guild entrance. Once you bring it to her. Make your way to Bowerstone Market and go on into the Cow and Corset (guess how the sign is marked). There are a few on his belly and one on each arm. taking these out is the trick to killing Trolls. It isn’t as tough as it looks.. You can't threaten him to lower the price so simply pay him the money and read the little map he gave. Now you can dig up the journal and bring it back to Theresa for deciphering. you’ve just got to pay him. Surprisingly enough. so that they're closer to your destination to make this simpler. A short distance away from here. You can't actually attack these guys outright like you could in the first game. page by page. Roll to avoid his attacks and shoot when you can. it is guarded by a huge freaking Forest Troll. Its all up to you. this is where you will find the diary. When you find him. NOTE: You're going to be away from home for quite some time once you get started on this quest. He is located in one of the upstairs rooms. he will ask you for 1. There are a number of dangling nerve clusters you have to hit. . Try to keep your distance from the big guy and shoot at the nerves when he exposes them. Visit your spouse right before you leave to make your life easier. there are three tree stumps. Jeeves. there is no good or bad option here. so now we need to get this journal from Lucian’s old butler. You might want to move them to Bowerstone as well.

Climb it. .As you follow the trail and hop down two levels off the road to the side after climbing a wall. Eventually you will reach Hammer and find yourself on the Bandit Road together. so do some exploring as you go. She can be knocked down. start moving forward. . You're going to have to reach her by navigating all the way through the Brightwood by yourself. From here. so don't hesitate to let her handle enemies for you. located in Westcliff and get recruited by Lucian. Some of the bandits in the area will never attack if you don’t stray from the trail a bit. As a quick note. Hammer is very powerful in combat and she cannot die.Off the road as you near the final curve before the barricade.Off the road after the second bandit ambush.. but eventually she will get back up.. After fighting off plenty of bandits. Silver Chests . . kind of like Donald and Goofy in Kingdom Hearts. you will reach a barricade.After a barricade along the path there is a ruined tower. This area is pretty big with lots of little side paths but you can maintain forward motion pretty easily thanks to the glowing trail. if for no other reason than the experience will be a big help soon. .After the barricade behind a small house. it'll probably be pretty easy since you have Hammer helping. especially since they will start coming in big groups.*Chapter VIII: Road To Westcliff (CH8) Brightwood Road: Bandit Road (Brightwood) Treasure Chests . she is a big help. Shortly after Theresa stops talking you will pass through wooden gates and end up fighting off a bandit ambush. Take them out as you like. As such. Sounds easy especially with Hammer at your side. I mean Crucible. So it seems the new plan is to the go the Arena.

. there they are.Off the left side of the road after the second Balverine attack. so take them out (again… experience helps). had no idea what was coming. Useful! When it flls. Stay mobile here and back away if you start to feel like you're being overwhelmed. NOTE: At least one of this FAQ’s authors had not played the first Fable.Hammer will bust down the barricade. Westcliff Treasure Chests .Behind the destroyed log cabin. Remember. Once you're ready. . Brightwood Road.On a small side path just before entering the Howling Halls. move onward and you will enter the Westcliff section of this road. let her take care of things for a bit. go a bit deeper in and start looking for treasure. and therefore. (20) Watch the scene as you enter. This is bad. Take it from him – be careful. . you’ll tangle with about eight bandits. you can't miss it. Silver Chests . Wait. so if get into trouble. Hammer is an unkillable powerhouse. Once you've killed off all the enemies here. did she say Balverines? Oh god. Some more bandits will run out at you as you're moving around.After meeting Lilith follow the gold trail. since it's blocking your way and she is intolerant of such things.

another pair will attack you as you go further down the road. When fighting them. They can and will leap off-screen to escape your combos and surprise attack you. Once they're dead. Follow her. search the area for some items and then continue on. You will be attacked by a pair of these enemies right afterward. Since you still have Hammer with you.. preferably an edged one. You will meet Lilth here grieving over her dead husband. that sounds promising.you will be attacked by yet another pair. keep moving but stay on your toes. you can continue forward. It seems that her son was grabbed by Balverines and Hammer wants to get the boy back.After you see the one on top of the standing stones. Not only are they really strong. Don’t hesitate to use your melee weapon.. you will fight two more Balverines and after you pass the Demon Door . Defeat the lot of them and you can proceed forward until you reach the Howling Halls. Along the road. As you near the destroyed log cabin a bit further up the road. you will hear a woman scream and Hammer will run off to see what all the racket is about. but they're also incredibly fast. mages and archer types are at a serious disadvantage since they're so fast and can pounce on you from just about anywhere. these guys won't be too big of a deal point. . Let her engage one while you take out the other and then assist her. Cross the bridge further along the path.

you’ll have another handful or two of them to deal with. If you come back later. this is going to be difficult. so waiting her out won’t work. She won’t actually knock it down until all of the enemies are dead. right? Once you make it out the other side you will be at Westcliff. There are some things to gather here so you might want to take a detour to get now. the path through the Howling Halls is pretty straightforward.To the side of the spiked pit that Hannah makes a bridge over. as well as a powerful White Balverine while your buddy Hammer tries to tip over a pillar to make an escape route out of here. but no matter what you do. It can be tough so don't be ashamed to heal or use a Ressurection Phial here. Time Stop and ranged weapons are good choices if you can manage to hit anything. you are on your own fighting off the Balverines up to three at a time. Basically. Shock. Crap hitting the fan? Should that be labeled a spoiler? Nah… You're going to have to fight off a bunch of regular Balverines. Luckily. Follow it until you reach a large chamber. Once she knocks down the pillar you can run across and take the straight path right to the exit. Lilith will walk forward and then the crap hits the fan. so stopping now makes sense. .Howling Halls Treasure Chests . while there are no more Balverines bothering you.

Inside the Old Tin Mine in the foggy room. incidentally. is a lot tougher than it looks). . .Just before the cave that brings you to the Old Tin Mine.Chapter IX: The Crucible (CH9) Westcliff Treasure Chests . When in the Crucible. You will be doing this solo. . across the bridge and inside the cabin after killing any Balverines here. Silver Chests . as there's plenty to do here.Amidst some ruins near the hidden cave with a treasure chest. . You can buy good or bad guy clothing. no Hammer or even doggie to help you. It's in there. some good weapons. off to the left. off to the left. The Crucible is a series of eight rounds with only two item shops down the path to restock supplies. out so be ready.Atop the ruins nearby the cabin with the Balverines. you will want to keep the crowd entertained so that they will throw money and items to you. Stocking up on healing potions and other items is a very good idea here. . you can go and enter the Crucible.Just before you reach the Shooting Range.Just before the cave that brings you to the Old Tin Mine.If you dive off the top of the ruins into the water there's a dive spot nearby to the left. (5) Dive Spots . If you can beat the rounds in less than the alloted times you will get a bigger money reward at the end of the tournament. . plenty of items and there's even a shooting range where you can get some prizes for making high scores (which. Also don't forget to pick up gold the fans throw in for you. .Jump down from the ruins to another treasure chest.Head down the hill behind the shooting range.Dive off the ruins into the nearby water and swim around until you find a cave. Entertainment… Crucible… I guess this one and the Arthur Miller play have nothing in common! Haha! To do this you will want to change up how you're attacking the enemies and make use of the traps here. Look around Westcliff before you go straight to the arena. . and the Crucible should not even be attempted on an empty inventory. Once you're done playing around the city (remember to check out the side quest and appendix sections of this guide for more info).

you will be able to tell this ones going to be a little bit rougher than the others. There are some spellcasters as well. *Round 4: Once you enter the fourth room. . You will get a stop over at the item trader after this round. *Round 3: For the third round. If you can use the hole in the center to knock enemies into then you will boost the crowds excitement. You can defeat them with ranged attacks or spells pretty easily. *Round 2: The second round is composed of several waves of Hobbes. especially if had trouble with them during your first encounter. You will be dealing with huge groups of Hollow Men in here. Without those. Take advantage of it and spend some of that gold you just grabbed. but there is a trap you can use as well. Taking them out within the par time can be really hard to do without at least level 3 fire or shock spells. Use these to entertain the crowd (remember entertaining=cash) and kill the Hobbes quicker. If you hit one with a bomb with a ranged attack they will blow up and kill all the nearby Hobbes. You should easily be able to easily beat this one in par time. so you will want to keep up the attack here. you're going to be dealing with a bunch of Will user Hobbes and some carrying explosives. The best way to handle these is with radius based spells if you have them at level two or three. but sword attacks work just as well. If you step on either of the glowing blue tiles it will cause spikes to spring up from the tiles on the ground. so be ready for it. This one is pretty easy to beat by simply running around and shooting the Hobbes. you're going to need to charge the enemies and flail away with your melee weapon if you want to have any hope of taking them out quickly enough.*Round 1: The first round is comprised of three waves of bugs who come in large groups.

you can complete this rather fast.*Round 5: The fifth room can be near impossible to complete in under par time. Numerous bandits will charge out at you and others will line the walls. you will find a rather easy challenge. If you can keep your distance spells or guns will make short work of them. *Round 6: Inside the sixth room. To do this easily. . Use it. even with the White Balverine in the second wave. Aim for the explosive barrels and blow those up to help kill the enemies off faster. You will get a stop over at the item trader after this round. but they aren't all that hard to beat here. By bouncing back and forth between them in this manner you can take them out with ease. Damn. you will find yourself having to deal with some Balverines. You will have to fend off several large groups of bandits. By doing this. some who are on a bridge on the upper level. simply keep moving between all of the blue panels while you shoot and melee all of the enemies who come close to you. but going into melee and chopping them up will work as well. This is another easy one to get a perfect round in. You will want to take out the enemies on the lower level with your weapon and spells before you turn your attention to the ones on the bridge above. However you decide do it. *Round 7: When you get into the seventh room. They come either in pairs or groups of three. make sure to dodge their pounce attack or you end up wasting time trying to get up off the floor. Whenever you step on the blue tiles on the ground all of the walls in that area will spew flames out at any who are close to them.

all that's left is to get on the boat and head over to the Spire. one on the side of each arm. They might be threatening a divorce. Now that all that is done. There are some nerve clusters on the Troll’s chest area. since you've been gone for several days. any remaining Hobbes will die and you will have survived the Crucible! Speak to the two nearby commentators and then talk to Hannah to finish this quest. you should complete the new quests that have opened up and visit your family. meaning that speed is important here. Try to stay on the move and wait for a nerve to become red and targetable. It is also suggested that you complete all active side quests that are still available since after this point. all while trying your best to stay out of the reach of the Hobbes. some powerful Hobbes will attack pretty consistently. When it does. This means you're going to need to roll around him and keep shooting the clusters off. Speak with Mad-Dog and Hammer to wrap things up. one on his back and one on the back of each arm. It can be a tough fight. NOTE: DO NOT go over to the Spire yet. they will no longer be available to you. Check the corresponding sections of this FAQ for help. Once you've defeated the Rock Troll. . fire off a few shots and then start moving again. but not impossible.*Round 8: Don't count on getting a perfect round in the eight battle since you're going to be fighting a Rock Troll here. Before you do this. In addition to him.

Go where he tells you to and keep on thanking him for each time that he hits you. Here is where things get a bit dicey. Every time you resist him you will loose a chunk of experience but you can gain some good from it. Forget any notions of self-respect and do as he says. You're going to have to get on the ship without your dog and your weapons. Garth will have something else to say to you so listen to him before you continue on. which benefits in the long run. Do so or the guards will actually strike you. Once the guard is done rambling. follow the trail and you will meet Bob. step forward and get onto the boat to enjoy a nice little ride. Time skips ahead about nine months. the guy who was talking to you on the docks. When you wake up. which. listen to them for a bit and time will jump ahead a number of days. Plus if you get punished then they're going to treat us like a nuisance more than an asset. Bob and a few others are standing around and talking. There doesn’t seem to be any evil gain for submission. Just make your way forward and you will soon reach someone giving a speech. Whenever you're ready to go. As you go. Another Spire Guard will come and give you the order to report to the jail cells and help that guard out there.*Chapter X: The Spire (CH10) Head down to the beach with Hammer and say your goodbyes. you will be told that you're now stuck here and you have an enchanted collar on that enforces obedience. Follow him until he's done talking and listen to what Garth says in your head. This will convince him that you're going to be a good servant here. . you don't want to appear to be weak but if you don't then you're going to get punished for it. in a word. When you arrive at the Spire you will be prodded to move forward. Then you can continue forward to you meet the Commandant. sucks.

search it for some equipment and then Garth will free you from the collar. If you want to be a nice guy. if you’re going for good. Eventually you will reach the Commandant’s room. After another thirty-four months. When you reach the Commandant’s room. Of course. And look. Use your gun to weaken them and then go into melee or make good use of high level magics. Your skills should be at good levels after the Crucible. so stop and listen to it before continuing. Garth will have something to say as you pass by. This is pretty much a cut and dry good/evil thing. time will skip again. you’ll want to turn on the Commandant. let them rot and watch as your evil points pile up. you could open the cells and feed the prisoners. Once again. you will be tasked with going to speak to the Commandant. go kill Bob for the reward. . If you are a total jerk. so you will want to be careful. you’ll have to suck up the experience loss and let them go. Follow the trail to reach a guard’s dead body. Many years will pass at this point and you will end up as an officer. there's a few coming to greet you right now! The guards aren't particularly hard but they come in numbers each time they attack. But where's the profit in that? Well. this is bad news and means you're going to have to fight off all the Spire Guards from now on. When the guard returns.Now if you wanted to be punished. If not. he will order you to kill good old Bob with a cutlass he gives you. so it shouldn't be too hard to cut your way through this place. obviously. Head to the Commandant and he will send you to a new section of the Spire to find out what's going on with a guard who hasn't reported in.

To defeat him. stay mobile in order to avoid being ganged up on by the guards. cast a spell that causes a ripple through the ground and make excellent use of his sword. If you can get the guards to attack the Commandant. Blades can do some good damage as well. If you can keep them away while dealing with the Commandant. After this. The Commandant will make use of Force Push. Garth will be knocked out and you will have to fight the Commandant and a bunch of his Spire Guards.Shortly after you've arrived. Just don't set these as too high or you will be hurt badly while charging them up. he’ll teleport around the battlefield. Some of the experience will be left laying around and you can pick that up. The guards are infinite and will never stop respawning. so don't bother even trying. Garth will suck up the experience here and return to his full power. but he isn't all that hard. but it isn't as much as you might be hoping. Place that above everything else and you’ll eventually win the day. This sounds like a lot. you can use that every so often to thin out the guards. Once the Commandant dies. . so just keep focusing on the combat. You can't gather up any experience from them. he will be hard pressed to attack you. Remember: The key to this fight is keeping in motion. Stupid Garth ripping us off of all our hard earned experience. It won't even come to you. If you have Shock at a level of three or higher. you’ll be just fine. he will activate the Cullis Gate and you can teleport down to the docks. The most useful spells here are either Blades or Chaos.

it’ll be time to hit the road. The enemies come in large numbers. you will reach the ship and be out of here. as you don't have any Resurrection Phials to fall back on. Soon enough. . If you can. Theresa and your dog will be there to greet you. so even something along the lines of a low level Force Push will be a big help in giving you some breathing room. Don't be afraid of using your potions either. Garth will be of some help but he will also be busy trashing the two enemy ships so don't rely on him too much. try to knock some of enemies off the docks and into the water. When you reach land. So not only do you get your friend back. but merely letting her know you're alive seems like the right thing to do (good or evil doesn’t matter in this choice).From here you're going to be brawling your entire way to the boat that you will be using. It's probably a good idea to speak to Hammer before you move on. it isn't really a quest per se. Once you’ve got your gear and whatever else back in order. you get all your old weapons and equipment as well.

remember?) and it nets you a unique title from the Town Criers. is Skeletor better than you? Didn’t think so. the Temple of Shadows can be purchased as if it were a normal home or business. melee preferably. The houses will be cheap and it will be really easy to purchase them up. did you? Spire Guards can now be found randomly across every edge of the map.Chapter XI: The Cullis Gate (CH11) Since it has been ten years. change will be that enemies have become a good bit tougher. Goodie two shoes can purchase the Temple of Light for roughly the same things except being regarded as nice guys for it. differences. Who doesn't want their own evil abode to call their own? Skeletor had one. how sickening. just ask Vegeta. Ugh. This leads to cheaper prices in most shops and other. and it's hard to get them through their blocks.. Fighting them with an archer is very tough. the area will be nicer than ever with the Temple being quite larger than before. the areas you’ve previously visited will be in great shape. you can still raise you renown even higher through donations and cosmetically. The economy of the world will be altered depending on the way you've set up your cities. mostly minor. It has a pretty steep cost of 110. This goes for both the good AND evil path. Bandits will now have Highwaymen amongst their numbers (the red masked ones) who can attack and shoot at you. if you went evil. Worse yet is that Lucian’s task forces have invaded Albion. . Also. slaughtering a village is a somewhat irredeemable act in and of itself. They're harder than ever and make good use of both their swords and pistols. which can be a problem if you were planning on redeeming yourself later in the game. then most of the cities will be having a fairly poor time of it.. Then again. If you were good. if not all. Real estate is a bit more expensive and you’ll probably end up renting at a loss. If your a right evil bastard. Lastly. but it pays out quite a bit of rent (bad guys charge higher. The regular Hobbes will be replaced in many cases by the red skinned bigger ones. so stick with melee and magic. and most noticeable. This means you cannot donate to help raise your morality at this point. but Albion’s denizens are much more friendly. You didn’t think you escape the Spire and the guards would stop looking for you.000 gold. the Temple of Light will be utterly demolished thanks to your massacre of the people in Oakfield (bad path). The biggest. who are quite good at evading attacks. If you’ve been a good hero. most. there will be a number of changes that are shaped by your actions.

There is also a new enemy that will be found near the Spire Guards and the Commandants. These are guys very powerful and quite dangerous. a building you’ve been to before. . Your next stop will be the Rookridge Inn. Just stay on the path and deal with whatever comes your way. Be very careful when dealing with them and stay mobile. It seems she has a lead on the next hero but it's going to take her a bit to find him. the Spires. They don't get stunned or staggered by any attacks you throw their way. When you arrive at the Rookridge Inn you’ll see a cutscene with Hammer. You're going to really have to be careful with these guys. but can put up a hell of a fight. now would be the time to visit them and meet your now ten-year-old kids. I only mention it for a frame of reference. They have two attacks for you to look out for. Sexy. Your wife will be happy to see you as well. go shopping and if you have a family. Use ranged attacks and stay on the move so that you don't get hit. If you have purchased it. one where they float in place and fire a stream of lightning at you. They die fairly quickly. The second attack a series of spinning blades that will try (and sometimes succed) at cutting you all up. enter Aim mode while you stand back since you can fire fastest that way. What's worse is that they come in pairs and their ground wave attack can kill with only a few direct hits.There are also weaker versions of the Commandant accompanying them in most cases. they are fairly resistant to magic and can do a lot of damage to boot. These are the things you saw when Garth was kidnapped and they are very bad news. as the gold path will get you there easily. so enjoy it. This is a great intermission where you can visit family.

it might be time to purchase a few health potions and or Resurrection Phials. After you meet up with them.Once you're ready to continue on with the story. Be ready for trouble before you go down the winding path here. Hammer and Theresa will agree that they need to head to Bloodstone. so use spells to weaken them and then take them out. which is located in his tower. Whenever you're ready. The travel is instant. Garth. but you can get there instantly by using Garth’s Cullis Gate. Melee works best for Commandants since they don't really stagger to anything else other than level four Shocks. After crossing the bridge and going up the stairs you will be attacked by another group of enemies. but you will eventually get to a statue. Spire Guards take two shots to kill like this and Commandants take four but it weakens them considerably. You will have to fight your way through some bandits. that group that you saw is going to rush you and they're tough. Instead. making the battle a bit easier. Really tough. but the game will make you pay with a huge amount of tough enemies. the three of you can continue forward some more. it's time to head on over to the Guild and speak to Theresa. follow the glowing trail to reach Hammer and Garth who are waiting on you. but be sure to go to use the the Bower Lake Road. the three of you will start to head towards the Brightwood Tower through the back gate. Once you've gotten rid of this bunch of enemies. Before you go any further. much like the ones from before. It’s a long walk. With the three of you standing on the clifftop looking down you will be able to see a bunch of Spire Guards and Commandants waiting around on the bridge for you. If you purchased the ability to sub-target with ranged weapons start locking onto people and shooting for head shots. . head over to Brightwood. You’ll almost certainly need at least one of each to get through this area alive. There aren't as many of them. even though it is slightly longer.

At the top of the steps. Hang back and let Garth be targeted first. If he gets hit. Garth will be its main target. he'll be knocked down and have to wait some time to heal up. wipe it out with your ranged weapons. Once they're dead. once the gate is charged. as this is more than likely the toughest fight you’ve encountered thus far. If he gets hit too much. you’ll want to use spells such as Blades and Shock. What you absolutely DO NOT want to do is go for headshots. giving you wide open window of to damage it with ranged weapons. If you hang back. you will be attacked by another group of enemies. Aim is well and good in some situations. allowing you to escape. smaller group of the same enemies. Climb the steps here and you will encounter one small group of Spire Guards near the Cullis Gate. When the area begins to get out of hand. you’ll be swarmed from all directions. Once you take them out be careful. There is no shame in using a potion or resurrection item now. Begin with enemies that will come up the stairs that you just came up. . so defending his is pretty much a time saver. he can’t die. you will have to fight another. Kill enough of these guys and the gate will charge. It's a few Spire Guards and a Commandant. This isn't a big deal at first. When you pass through the archway. A few will be spawned in by the Spire. but here it is a huge hindrance and will more than likely get you killed. Basically. Time Stop works just as well. Take them out as quickly as possible. when you go forward a Spire will come floating down towards you. the charge stops. as he quits working on the gate when knocked down. You will have better luck if you come up behind the Commandants and slam them in the back with a Flourish or a headshot. Garth will inform you that he needs to charge up the gate and you will have to protect him.

Start following the glowing trail and you will reach the area known as The Drowned Farm. The little blighters dual wieid katana looking weapons and can chop you to ribbons really fast. There is no real rhyme or reason to the screen waving around or the Troll being there or not.In the swampy area just after the fight with the Elder Hollow Man behind some rocks. know that it does seem to be a glitch.Chapter XII: Stranded (CH12) Wraithmarsh Treasure Chests . It seems to be caused by a swamp Troll that is around here somewhere but he is sometimes not around even when the screen is going totally bonkers. NOTE: If your screen starts going crazy here. You will go under a bridge and then find the treasure chest. After the fog rolls in your dog will come and give you the key to the cage you're in. but they can be dangerous because of the children they summon. . it's better than wasting potions.Head into the water and go towards the right. . It won’t affect anything really. let yourself out and then look around. After passing out. .Inside some ruins under the stone staircase. These enemies aren't the most difficult. you will get to fight your first Banshee. . you will be taken captive by some weird old guy who seems to have an issue with the town of Bloodstone. the glitch should stop. (Pirates of the Caribbean ride at Disney World?) Get your bearings and be ready to move.Where you went right before you can go left now and find another chest. Get on the glowing trail and follow it. Weird. . Once you go into the water here. When you get far enough away. . especially since the Banshee summons them right around you if you aren't moving fast enough.Further along this road off to the side. There's a nearby house you can rest in if you are injured.Inside the house the trail goes past just after the second Banshee attack. so don’t panic.

it makes this even easier. . kind of creepy isn't it? Follow the path up the hill and go through the covered bridge. Use spell the minute they begin to attack you and they should all die.. they aren't too much of an issue. As you go along the path. use the appendix in this guide. If you start having problems dealing with the tougher ones shoot their heads off.) you can move forward. killing the Hollow Men in the ruins area as you go. Keep along the path.Charge up at least a third level fire or shock spell the moment you can move again and watch her summon up her minions. For the exact locations. Hollow Men will be coming at your regularly so don't let your guard down.. You will get a blast from the past if you played the first Fable. Some Hollow Men will come out at you but at this point. There are some treasure chests. They can only flail blindly like this so it makes them easy to take out. Aim at the mother and start shooting the crud out of her to take her out surprisingly fast. plenty of dig spots and even a few Gargoyles along the path so make sure that you've killed off any nearby Hollow Men before you open up anything. Once she's given up the ghost (horrible pun. allowing you to focus on the undead mother. If you can sub-aim move to the head and fire away.

. Walk past the house and continue forward. you will have to deal with yet more Hollow Men and Elder Hollow Men. but the strategy remains the same. Continue forward and you will enter a swampy area. Kill them and go across the bridge and up the hill. Taking off their heads is the easiest way to stop this but it takes a good 100 points of damage to actually do so. open it up to initiate a fight with the last few Hollow Men who stand between you and the city of Bloodstone. If you see them starting to cast a spell either rush him or shoot him in the head to stagger him and stop it. As you did before. Eventually a second Banshee will come out to say hi with her kids. The regular Hollow Men are a little stronger from now on and the Elders are pretty tough. When you go down the steps here. can teleport around to get near you. Fight off any Hollow Men who are still around and continue along the glowing trail.When you start to cross the bridge you will be accosted by some more Hollow Men and then enter an area full of mausoleums. Yet more of the never ending supply of Hollow Men will attack as you start to head up towards a bridge. Be very careful with them since their Shock spell can hit you even if you run away or roll around. You’ll also need to fight a Rock Troll here. take out the kids with a spell and then lay into the Banshee to take her out easily. When you come to a closed gate. Just make sure the Hollow Men in the area don’t get a chance to gang up on you. Once you've defeated them you can follow the golden trail a mausoleum that leads to Bloodstone. They pack a punch. fire off a Shock spell that does a fair bit of damage and cast a radius Force Push to knock you away.

This is an evil town that was founded by followers of the Bandit King Twinblade. To get him to accompany you he asks that you bring the Dark Seal that he has to the Shadow Court located in Wraithmarsh. take one of the many side quests that just became doable. evil types and plenty of rude folks. When you have the Dark Seal in hand. There are plenty of other shops here as well so you might want to do some shopping before you try to do anything else. If it isn’t. where you’ll find the entrance to the Shadow Court . Well it just so happens that there's a bunch of new quests that have opened up for you to get Renown from. You’ll eventually reach the end. The catch is he will only give it up if your renown level is high enough. only the second of each in the game. Also this city has a stylist and a furniture store. Once you arrive in Bloodstone you will have to find Reaver. can't be missed. Just follow the straight path and kill all the familiar enemies you meet along the way. Tend to that first and then you can make your way to the Reaver's Mansion and get in to speak with him.Along the path to the city. When you're done with tooling around the village go ahead and make your way to the Reavers mansion. You can't get in to talk to him until you get more of a name for yourself. There isn’t too much I can say about this area. somewhere we belong. Silver Chests . Finally. head out to Wraithmarsh. There are lots of prostitutes. Strike it to open a second Mausoleum with a chest inside.If you open one of the mausoleums near the city entrance a Flit Switch is inside.*Chapter XIII: The Hero of Skill (CH13) Bloodstone Treasure Chests .

Just make sure they're all in the ground before you start running past. Start heading on inside.Break the boards in the large room following the first Shadow Hobbe attack. To get past this. . These shadow monsters are more powerful versions of the monsters you have been fighting all game long so they shouldn't pose all that much of a threat. .After running across the spikes it's right in your path. They don't do a terrible amount of damage so you likely won't even need much in the ways of healing. You will soon reach a pathway that is covered with moving spike traps. . The ones you fight here are essentially Hobbes that are a bit faster and stronger than normal but they still die to a good level four spell. go down the stairs passed the cracked wall and be ready for some enemies.Right in your path after making your decision with the Seal. Go over to the closed porticullis and you will be told to "defeat the Shadows" and this is how the door is opened. Take them out and continue forward into the large room they attacked from. this one with some dead bodies in it. So begin charging the minute that the quest update pops up and unleash a powerful spell to wipe out the wave of Hobbe Shadows that attack you. Step on the switch to open up the door here and go on through.The Shadow Court Treasure Chests . The next wave is comprised of Shadow Hobbes and Shadow Bandits. Up the stairs you will reach another large chamber. use a high level Time Control spell and sprint across. and they're all pretty easy.Behind a cracked wall after going down the stairs here .

? Hey. but they do a bit more damage than even the white ones. .The complication comes in the form of some shadow Balverines. some White Balverine Shadows will begin to attack with the regular ones. go through the doorway that has now opened up and jump down to the lower level. and this is really bad news. the person who holds the seal gives their youth to the Court for some reason. Follow Reaver to an alternate exit and leave the area. That’s right. These guys are about the same health and speed wise as the regular Balverines. that is the evil move. Once you do so. Near the end of this wave. This whole debacle ends up with Bloodstone under attack by Lord Lucian’s forces. NOTE: Do whatever quests you want to before you return to Reaver. you're put on a straight track to the final battles of the game. did he just. After you get your affairs in order. we aren't his patsy. Once they're all dead. who are trying to take both you and Reaver out. Wait. Give the Dark Seal to Elizabeth and let her suffer the ill effects here. this is the VERY LAST area before the game’s end and due to auto save. It seems that Reaver tricked you. Obviously. Don't take it back after giving it to her and we can just walk on out of here with our youth intact.. it is the point of no return. Try to keep your distance and get a high level Shock spell off to take control of the situation or you might die here. Regardless of why it's happening. travel back to Bloodstone and talk to Reaver to see if the little manipulator will finally join up with us. The good guys will want to take the seal back and suffer the consequences on their own. I liked that guy! And now he tried to betray us.. They can chop through your health at a ridiculous rate if you stand still so keep to using low level spells and your ranged weapons to keep them at bay. Follow the glowing trail to meet a poor unfortunate citizen and the Shadow Court.

Reaver is actually a very good fighter and will kill them quite handily. . so keep moving. Once they're all defeated. .After the first group of enemies are defeated..After Reaver complains about feeling like fish in a barrel it's down along the second left set of tracks hidden behind a crate. When the two of you reach the stone caverns things start to get a bit more chaotic.Chapter XIV: Bloodstone Assault (CH14) Bloodstone Treasure Chests . The that enemies are coming from below have to run along the tracks and then through a cave up to you. If you've been putting lots of points into your accuracy. free than you might think. you're almost out of here. break the wooden barrier on the other side of the bridge. You can see Reaver’s escape ship from here. you're going to be in something of a running battle with Spire Guards. up on the top level where they came. He will talk a bit about himself and says some rather peculiar things. In addition to that.Behind the large barrels at the very beginning of the passage. kill enemies when they attack and then start following Reaver again. You will soon emerge on the Smuggler's Beach where the other heroes are waiting for you. you’ll now have the upper hand. By simply repeating this you will have no problem wiping them out. Even if you can't just let Reaver weaken them and charge up a level five spell. . going for headshots will thin them out quickly but otherwise it's a good idea to stand near Reaver and just fire off high level spells whenever a group gets too close to you. It's very easy to slaughter them here if you can take headshots. Follow Reaver through the early portions of the tunnels. All you do is follow Reaver. When you reach the bridge over the tracks you were on before. This area is actually about as incredibly straightforward as it gets. release it once they come near. taking out any Spire Guards who get in your way and jump down to the lower level. past all the barrels and crates. They will come from one specific location in each large room and they will attempt to rush you and Reaver. Spire Guards will jump out at you when you head forward but they're nothing at this point. Head down the tunnel. From this point forward. Seems he's much older than he appears and more. There are a number of explosive barrels to help you with thinning them out..

attack it… just like you did a second ago. the only thing that remains is to defeat the cause for all of this. . but that doesn’t mean you are out of trouble. After the first wave of guards is gone and you’ve damaged the Shard.Reaver closes up the mine behind him by blowing up the entrance. However. and these guys are no pushovers. as it causes a lot of damage and speeds up the fight. I’ll give you two guesses on what to do next. after a bit he will force the shard to expose its glowing core. After this. it will be interrupted and you will be brought to a strange location. it will start spawning guys non-stop. Use whatever strategy has worked for you in the past to clear them out. As the ritual is going. You can't do anything to open it up. Theresa will appear and teleport the lot of you to the plateau where she starts some sort of ritual. You’ll want to use Aim and Zoom in tandem. A Great Shard arrives on the scene and destroys Reaver’s ship. the Great Shard will actually attack. Now Garth will try to figure out a way to get the Great Shard to expose its weak spot. It not only has high offensive and defensive numbers. but it also spawns guards of all kinds. When Garth gets the weak spot out in the open again. only he can do that. which should go down fairly easily after all the damage you’ve already caused. then concentrate on the Shard. When the Shard gets below a third of its total health. Kill all of them first. With the Great Shard destroyed. Lucian. you’ll have a whole bunch more guards to deal with.

you're going to told to go to bed. The bottles are just for a bit of time killing if you so well choose. Leave the house ignoring the girl’s pleas otherwise and head down the path through the gate. In the middle of the night you will be awoken by a strange musical tune that is coming from a gate that was closed before. After you have drained all of his energy. Ever. Theresa will appear and give you the option to make a wish. he will become vulnerable to your attacks. there aren't any rewards to be had by doing these quests and all you need to do is destroy the beetles and round up the chickens. press the button to hold out the box and begin siphoning his energy. The Tattered Spire Go up the steps and enter the light to reach Lucian.Chapter XV: Retribution (CH16) Rose will wake you up and it seems that she has a bunch of fun things for the two of you to do today. There's bottle hunting. If you don’t shoot him then Reaver will eventually do so. So that is what you should do. That isn’t what we want so we’re going to have to get out of here. rounding up chickens and slaying beetles. If you don’t leave the house now you will go back to sleep and wake up the next day for another perfect day. This is all really straightforward. When he has fallen to his doom. . Pull out your gun and shoot him to kill him off. Ending. When the prompt comes up. Once you round up the chickens and kill the beetles. Worst. Walk to the end of the path and pick up the music box to finally escape from this place.

The world is yours to do with as you please at this point. Many of the quests that were accessible before will become available again. you will be able to adventure some more.*Chapter XVI: The New What Next (Endgame) (CH16) Now that you have freed the world from the dangers of Lucian and the Tattered Spire. Check the side quest sections for help and congratulate yourself on finishing Fable II. Castle Fairfax will be available for sale at this point and the Archaeologist has a new quest for you to do. . you are after all the great Hero of Albion.

Essentially you kill someone and get paid for it. The multiplier increases with each weapon you make and it takes five hits to make each blade. Woodcutting Location: Oakfield Woodcutting is a fair bit easier to do than the Blacksmithing but it doesn't pay quite as well. but your multiplier increases every three beers so it pays out much quicker. Blank can be located hiding between some of the houses in the earliest part of the Old Town if you went evil early on. Bloodstone Mr. Blacksmithing Location: Bowerstone Marketplace Out of the two craft based jobs the Blacksmithing is the most profitable but it is also much easier to lose your multiplier.*Working for a Living – Jobs (JOBS) Bartender Location: Bowerstone. If not you will have to wait until you get to Bloodstone. In the long term this is the better job to spend your time on so long as you've got the timing to not make mistakes. Westcliff This seems to be the most profitable of all three of the jobs. like Woodcutting. You get paid for each piece of wood you break and your multiplier goes up for every ten pieces that you chop. This is a pretty good choice for someone who doesn't have the best timing. Assassination Requests Location: Bowerstone Old Town. Plus it's a bit easier to time it so that you don't make any mistakes and lose your multiplier. Take note that the quicker you hit the green the more money you get for the work. . Oakfield. Not only do you get paid for each individual beer that you serve. It seems that rather than being set targets the game randomly generates a target at a location in the game you've already been to.

Hobbes and Bandits are pretty common. Find Ted and convince him to follow you into one and then slaughter him down there where nobody will ever find the body. Name: John Location: Oakfield John is the bartender for the Sandgoose. Rather than hunting down civilians you will be going after bad guys. or your kids. Take note that sometimes the guards kill the enemies so head back for your well earned reward. It's a bit harder to get him to follow you out of town since he's working almost all the time so you might have to shoot him in the face and then run for it to get out of town before the guards get you. which is impossible.Consider the ones listed here to be more of a sample of the targets. getting the job from them. Proceed carefully and try to lure him away from the other townsfolk before killing him and running out of the city. so head on that way and take him out. . Then return for your gold. heading to another location and killing the enemies. You will find the lot of them over here. NOTE: It is entirely possible for the game to assign you to kill your wife. which is bad. There’s no way around these so just let it expire if you don’t feel like killing off your souse. Gotten: Bowerstone Market Enemy: Hobbes Location: Oakfield. Essentially the process involves you going to a guard. Head on over to the Sandgoose and double back towards the raised bridge. He is usually found watching the dancing girl but he might be wandering the camp too. Name: Ian Location: Oakfield This guy is a guard in Oakfield so you’re going to have a bit of difficulty with this. Killing him will sometimes incite the captain of the guards to come after you. With that done go back and simply get your money. Name: Ted Location: Bowerstone Market This one is pretty easy if you know where the cellars are located in the city. Name: James Location: Gypsy Camp To get to James all you really need to do is just quick travel to the Gypsy camp and turn off the safety. likely with guards attacking them. Water Mill Get the job from Bowerstone and then travel to Oakfield. Try to get him to follow you out of the town and kill him without witnesses to reduce the chance of reprisals from the others present. Kill them off and you will have completed the quest. Oakfield Bounty Hunting is the good aligned version of the Assassination Missions. Bounty Hunting Location: Bowerstone.

Gotten: Bowerstone Old Town Enemy: Bandits Location: Bowerstone Marketplace Seems that a bunch of bandits are trying to hijack shipments in the marketplace so we have to stop them. When you find someone who is asking you to do Civilian Displacement jobs they wlll give you a note that indicates what sort of person they are looking for. Go down and take advantage of the close quarters to take out the little blighters with weapons and spells. There are usually Hobbes here if you've been there before. If you have Flourishes then they will make very short work of any who start to block. Simply go where indicated. Civilian Displacement Location: Bowerstone Cemetary This is essentially gathering up slaves to do hard labor across the land. Once they like you well enough tell them to follow you so you can fast travel to the hard labor camp and hand them to the bandits. find someone who matches the look they're asking for and make them like you. They are not all that difficult and you can get some extra experience if you knock them into the water. They love to block so you're going to need to make judicious use of ranged attacks and spells to stagger them. Head on over to the marketplace first. . You could take the quest and go kill the slavers but there is no benefit to this. male. seems to be the inverse to these jobs. job that isn't going to appeal to the good guys.Gotten: Oakfield Enemy: Hobbes Location: Bowerstone. Rescue the Slaves. Old Town Cellar After you get the job head on over to the Old Town and follow the glowing trail to the cellar in question. or at least selfish. female or even based on a location to get them from. Go down the steps under the bridge to find the bandits and kill them however you like. The quest. Gotten: Oakfield Enemy: Spire Guards Location: Bower Lake Not quite what you might expect but it's still going to be pretty rough. The Bandits are usually located deep in the Cemetary near the locked gate that leads to another area of the graveyard. Obviously this is a pretty evil. skinny. Travel to the Gypsy Camp in the lake and they are pretty much impossible to miss. Gotten: Bowerstone Market Enemy: Bandits Location: Bowerstone Cemetary This is a pretty easy one. This can be things like fat. When the Bandits all leap out at you it should take little effort to wipe them out.

Take it back to her for yet more renown. Follow the glowing trail to reach the Archaeologist Bella.11. Dig here to get yet another scroll and return it to Bella for some more renown. Now she will offer you another mission. Will and Skill. This one is located where the dead dwell. The first artifact is located "in the oldest part of the city". Head up the road that leads to Fairfax castle and you will end up in the gardens. She will ask you to help her find ancient artifacts so agree to do so to begin this quest. Head to Rookridge road and once again follow your dog. . this one points to an area that has the ruins of the Old Kingdom with a cathedral of shadows that overlooks the ocean. Once you arrive there your dog will start to sniff out a dig spot so follow him until you reach an alley where you must dig to find an ancient scroll. He will lead you to the Rookridge Inn and then up a hill nearby to a spot overlooking the Temple of Shadows. Major Side Quests (MAJOR) Bowerstone The Archaeologist Available: She will have more requests after each Hero quest is completed so check back post Hero of Strength. While it could be a few different places where you've found a fair bit of undead go to the Bowerstone Cemetary. Once you appear there the dog will lead you off the road and into another section of the graveyard. this means you will have to go to Old Town obviously. The Graveyard section. This is pretty obviously referring to the Temple of Shadows near Oakfield which has the Old Kingdom ruins of the Wellspring. Talk to her yet again to get another research note. Bring this back to Bella to complete the first part of this quest for some renown. After taking out some Hobbes you can dig up this third artifact.

go to the end of the trail and dig to get the scroll. Before you fast travel there make sure that you're ready for some trouble. Go to Oakfield and your doggie will lead you to a place along the path to the temple where you can hop over the wall and dig for the scroll. and start making your way along the path. Just follow him and he will lead you to a spot in the middle of the camp. Fight off all of the enemies here. Well there's only one place that we know of that matches that description. Once more into the field for archaeology! This scroll is located in a dense forest that lies in the shadow of a tower. Go back to her and you will be given a paper that mentions Temple. Head on over to there. Fight off the Spire Guards. Commandants and a Spire and follow the doggie to the spot where you must dig. winding trail along the cliff face of this area much like the scroll dictates. entering from Brightwood. This is pretty obvious. dig there to get the scroll.After you complete the Hero of Will quest you will be able to do more quests for Bella. Brightwood. there are two places you could see as being "a winding path by the ocean" but the Bandit Road fits the bill best. . Bring it back to Bella for yet another renown boost and one more quest. For your fifth request she is going to ask you to go to a place that has long been home to wanderers and travellers. Life and Rebirth on it. To the Gypsy camp! Fast travel on over to the camp and your dog will bark. This one can be a bit trickier though. Bring it back to Bella for more Renown. The dig spot is located along a small.

Defeat them. The final scroll is yours. Head down the main path through the front gate. Defeat them. she'll be able to open the door. where you can dig on the solid ground after defeating that group of enemies. When you appear within the cave. In this instance. and almost as soon as you do you should dig to find the scroll in the small space. Head straight to Bloodstone by way of the Bloodstone Mansion point. defeat the banshee and then follow the dog across the standing water and along the trail beyond. you'll appear in the tomb. With the final scroll in hand. To get to this location fast travel to the Hobbe caves and make your way all the way through them to the other end. so go ahead and choose that. to a room where a second group of beetles attack. Go into the Gemstone Grotto and follow your dog to find the artifact. When you get outside go into the water and swim to the right to the beach here. . then dig near the base of a bookcase turned on its side (just to the left of the opening leading to a circular area with a bunch of bookcases). After you hand her the scroll. You can head straight ahead to pass through a narrow opening into the area. Next make your way to Wraithmarsh. She'll now be waiting in front of a doorway. Follow the trail as it continues downward. When you accept. Head down the ramp toward the main room and this will trigger a battle with one of the floating triangular devices so familiar to you by now. but this time choose the entrance that takes you to Reaver's Rear Passage. you'll need to travel for awhile. You'll find the scroll. you should come to a room with standing water. When you appear within it. return to Belle in Fairfax Gardens for the last time. In a cave by a beach somewhere. the dog will immediately run down the narrow bridge behind you. There's also a large tree to the left as you start up the slope. you'll have to travel down the short slope just beyond where you usually find her standing. not far from where one of the previous artifacts were found. toward The Sunken Farm. so follow him into a room where beetles attack.Now this one is a bit more vague than all the others especially if you haven’t explored. For the next one take the warp to Guild Cave. You'll have to accept one final leg of the quest to proceed. then head along the passageway to the right. Take the warp to Bloodstone. After that. and keep to the road until you come to a fork in the road that goes left and right around a triangular patch of foliage with a short brick wall around most of it. You'll defeat around three or four groups of enemies. This is the final artifact so let’s get it underway. There's a short stone gate to the right where you can head up a hill toward the entrance to the temple. When you appear. You can dig near the base of this tree to find the scroll. The only option is The Chamber of Fate. including one set in the room with the ramps leading throughout.

Whatever. And they're not happy that you did so. Too bad for them. They don't want you going into the basement though or they'll kill you themselves. just follow the trail. They're not particularly hard with the lone exception of Giles who can take a serious beating. whistle three times to get them to come out. but by this point you probably don't even need the money so you should only worry about your fame. *Red Harvest Available: After completing the Brightwood section of the Hero of Will quests. You can either accept. Once they're all dead you can head down into the basement and open up the chest here to get an early draft of Giles autobiography. She wants the stone. then open the nearby treasure chest to receive a precious stone called The Archons Dream.000 gold. in exchange for gold. you'll receive 1000 renown. You can find the guy who starts this mission hanging out under the bridge in the Marketplace. Take out the three of them to complete the quest. as instructed. Read it and you will find out why the others were so desperate to keep you from finding the book. There doesn't seem to be anything too important to be said about this quest besides it's good for some flavor. After you talk to Arfur yet again he points you in the direction of his bandit buddies in Brightwood. As you head up the stairs. you're going to have to kill them off. The quest is officially over at last. Either way.000 and she'll offer only 50. Quick travel over there and follow the trail to their hideout and. *The Bard Walk with him around town to each of the shops and he will tell you about each of the shops that you go to. or kill her and leave with the stone yourself. This is good for a laugh and nets an achievement plus it boosts your Renown.Defeat them as usual. but killing her will of course make you more evil (50 points' worth) and handing over the stone will count as good (50 points' worth). You're going to have to thin them out with spells or ranged type attacks before you try closing in. . Belle will meet you. Head on over to the farm and you will note that Giles has a good eight or so guards helping him keep an eye out for any attacks. Later on however you will meet him in the Sandgoose in Oakfield where you can pay him to sing a song about you for ten gold. The stone is worth 100. After something of a humerous exchange between you and the bandits you will be told to kill farmer Giles.

. Path to Cemetary Available: After speaking to the Abbott Treasure Chests . By simply following the glowing trail you will cut your way. slowly but steadily.Grey Tomb: After jumping down into the sandy area search behind where you landed to find it behind a pillar.TB Tomb: When you reach the tomb itself you can open it for a Silver Key.Near a statue you will pass . where do I sign up for that?! Oh wait.TB Tomb: Break the wall across from the tomb to find another chest.Grey Tomb: To the left of the location of the target container. .. Accept the quest and go into the graveyard. all things considered. Make your way on over to the Graveyard Mansion and knock on the door. ..Inside a mausoleum on the upper level Silver Chests ..In a mausoleum near where you got the Norminomicon This is a pretty simple quest. Once here your dog will indicate where you need to dig to get her lower body. A man named Victor will open a slot in the door and try to chase you off before he asks if you're willing to help him out. All he needs you to do is gather up a bunch of body parts for his scientific experiment. Once you're inside make your way to the room where the Hobbes came out of the barrels the first time you where here. Lady who? This isn't going to turn out very well. Grave robbing? Oh boy. he wants specific body parts.. Graveyard Mansion Available: After reaching Bloodstone for the first time Treasure Chests . through the 100 required Hollow Men and then be able to go and simply grab the Norminomicon. *Love Hurts Location: Cemetary. .*The Summoners Location: Old Town. Head on over to the path that leads to the cemetary and you will see two men bickering over who is the one responsible for the summoning up of the undead Hollow Men army. Your first stop is the Hobbe Cave along Rookridge Road to Oakfield.

The next part is going to be just a bit tougher to get to. Jump down and pass on through the door to reach a large circular chamber. Kill them off and head into the larger room. Go ahead and stand on the switch to activate a Flit Switch. it seems this part was stashed in Twinblades tomb in Wraithmarsh. past the spikes and step on the switch at this dead end. Go up the stairs. taking out the Hollow Men who come. Pretty much as soon as you enter this place you're going to be attacked by Hollow Men. Getting here is a toughie but it’s a bit easier to access if you leave from Bloodstone. . Hitting it will make it move again so shoot it to open up the door. Start heading backwards and cut a swath in the direction the glowing trail leads you to. Double back to the spiked hallway and shoot the Flit Switch to open the door that was near the switch here. The porticullis here will have been opened so pass under it and step on the switch here to activate a Flit Switch. Step on it to open a door now double back to the expression statue and enter the left door. In the next room you will have some more plants to burn out of the way before you can get to the switch again. shoot this to bring it within melee range. Shoot it to open up the door on the lower level. Burn up the plants that are blocking off the stairs with a fire spell and go up to the switch. Go forward and you will enter a room with a switch and a statue. This will open up one of the doors here but ignore it for the moment and go through the left door. Step on the switch to activate the statue and then perform the chicken expression on it. Now go through the right door but be ready for a pair of Elder Hollow Men to ambush you in the narrow room. This is going to allow a few undead to reach your position but it opens the door at the dead end.

Run down the hallway before the flaming gargoyle trap hits you and step on the switch here. Follow him to the basement and stand back and watch as he reanimates the dead body into an undead. keep on shooting it to open the right door.. . Too cute for him. hottie? Holy crap. Go up the spiral staircase here being mindful of more Hollow Men attacks and continue on until you reach Twinblades tomb. Take the head back to the gravekeeper and stand back to watch his experiment play itself out. Yet more Hollow Men will spawn in here so take them out before doing anything else. Kill them off and slowly begin following the glowing trail to get the heck out of here. Grab the head from inside of it and some beetles will begin attacking you from all over. If you can charge up a level five fire or shock spell then you can devastate their numbers before they really get to gang up on you before taking out the stragglers. Only one more! The last piece is located in a Tomb in the Fairfax Garden. She might be an undead creature under a love spell but she is really cute. Follow the glowing trail into the tomb and hop down to the lower level and open the sarcophagus here. Stay there until the timer runs out and you've got yourself a devoted but slightly creepy wife to call your own..There is an army of undead waiting to ambush you in this room including a few Elder Hollow Men. Look to the left side of the room (from the door) and you will see an odd glowing shape. Shoot it to start a flit switch moving around the room. Now go back to the circular room and go through the center door. The torso is stashed in a box in the corner. If you wanted to be a nice guy you could leave and let her fall in love with him but she's better than him. Grab that and then bust the wall next to it to clear a path to the exit and head on back to the gravekeeper and give it to him.

She likes staying here but she will leave for good if you buy the mansion without proposing to her. *The Cemetary Mansion Location: Cemetary. Set this as your active quest and it will lead you to a previously locked gate off of the main trail. In this room you will have to move from platform to platform taking shots at the Flit Switches as you go. This mission is obtained by getting the key from buying the Graveyard Mansion. . Graveyard Mansion Available: You must purchase the Graveyard Mansion after completing Love Hurts Treasure Chests . In the next room you must either hand the gem over (a pansy move) or kill them all off.After getting the Stone of Myr'Bregoth you can see a chest to the side of a cage containing a skeleton. start taking them out.After completing the Flit Switch room it will be right before the entrance to the next room off to the left. A large group of Hollow Men will attack so take them out until the door opens up to allow you through. Your goal here is to find the secret treasure of this cavern although as you start heading in deeper you're going a Hollow Man voice will try to warn you off. . The Stone of Myr'Bregoth. Pass on through a broken wall in the back of the tomb and jump down. woohoo! Head on out of there and enjoy your reward. As you head back you will notice that the tombs are busted now and the wall has been opened up.NOTE: If you're going to marry the zombie chick make sure to propose to her. lead her outside and buy the mansion. They aren't particularly hard and if you have a high level Force Push then you can knock people off the ledge here to make your job easier. They give you plenty of time to charge up a level five spell and whack the talking guy in the head so do so and then start fighting everybody. In the next room is a chest containing one of three legendary gems. Keep on hacking until they're all dead and you have condemned their souls to eternal torment. You know what needs to be done. Ignore it and just keep going deeper until you pass by some tombs.

. so wipe them out with a spell and then aim and blow her away. start taking out the Hollow Men and rush forward to save Sam and Max Freelance Police from the Hollow Men that are attacking them. It's surprisingly easy to finish this. *sigh* Head back to the city and go to the docks. Once you've rescued them from themselves they warn you that a Banshee is attacking Bloodstone as we speak. Talking to her she will send you all the way to Wraithmarsh to save these two idiots from themselves. As soon as you arrive you will be accosted by undead. The Banshee will summon up her spawn. Once yo reach the Wraithmarsh follow the glowing trail until you reach a well.To the right of where Max and Sam are standing Make your way to the Bowerstone Marketplace and go upstairs inside the Cow and Corest to find Max and Sams mother.Stashed between two of the wooden walls inside the well.*Evil in Wraithmarsh Location: Marketplace. Cow and Corset Inn Available: After reaching Bloodstone for the first time Treasure Chests . . go down the ladder into it. as usual.

At the bottom of the large room with undead Hobbes. When you get to the center of the throne room you will have to fight off a rather large wave of enemies but they should be no real threat at this point in the game. . Then run towards the library.000.Inside one of the four cages where the enemies are contained. As soon as the last bandit has died your butler will inform you that he is quitting your service due to how dangerous the job is. Break the boards and start heading down into the tunnel yet deeper.000 gold but the bed has a whole slew of rather nice bonuses.There are four treasure chests in the room with the potion. Plus if you get married and move your spouse here they will absolutely love the place. this is apparently how the bandits got into the castle. The moment you head down there more bandits will attack you so start taking them out as you move. taking out any of the bandits as you go. . jump off the platform at the bottom of the room to reach a treasure chest.In the deepest level of the tomb in the room with the Flit Switch. A high level spell will weaken them enough for you to finish them in melee but you might have to take some damage to get the spell off. Silver Chests . When you wake up your butler will tell you about the bandits that are attacking the castle. . But he does open the way into the Fairfax Tomb before he goes. .*Castle Fairfax Location: Fairfax Gardens Available: After completing the game Treasure Chests . It carries the steep price of 1.After diving into the deepest point of Fairfax Tombs Once you have completed the game you will be able to go ahead and purchase the Fairfax castle. . Upon arrival in the library a group of bandits will attack as well as a powerful Bandit Chief.To the left of the throne itself in the throne room. Cut through the bandits that are just outside of your bedroom and make your way towards the library. Dives . Once you've purchased it and checked it out head for the bed and take a snooze.To the right of the first treasure chest in a darkened corner.

this means you have to hit it with a spell. This will open up the door. Go through and start fighting your way to the bottom of this large room. Once they're all dead go ahead and pull the levers to open the porticullis in your path.You will reach a room with two levers to pull and some caged enemies. Go around the room and use your high level spells to wipe out the enemies while they are still contained. Hit it. Use it now if you ever plan to do so. In the next room you will have to kill two bugs before you can deal with the switch. . Move forward and then dive into the hole to reach the deepest point of the tombs. You have reached the deepest chamber of the dungeon and your reward is a bunch of treasure chests and a potion of gender-bending! If you've ever wanted to be the opposite gender this is your chance. From here swim forward and you will reach a group of Hobbes that need a good beating. Wipe them out and turn towards the Flit Switch. It will be red at first. follow where it goes quickly and hit it again and then melee it at the third location. once you leave here it'Grab up the potion and start heading out of the dungeon into the Bowerstone Cemetary. Use a Force Push or Shock to hit it the first time and then shoot it twice more to open this door.

After this each time you find a new plinth somewhere across the land you can comission her to build another statue for you there to get yet more Renown.Upper level Available: After speaking to the Abbott It seems that Barnum "bought" the bridge that leads to Bowerstone from Oakfield and he can't use it because some bandits have set up shop here. *The Sculptor While technically a Job this is a quest in that it nets you Renown instead of gold. while fighting off bandits all the while. Once they're gone you can catch Dash hiding up on top of a rock formation so shoot him once to take him out. It's simple really. Bah. Head on over to the Rookridge Inn on the Oakfield road and you will hear some bandits talking about warning the boss. all you need to do is strike a pose and hold the expression until she tells you to release it.Fairfax: Inside the giant circular fountain. free. this isn't a problem at all.Brightwood: Next to the ruined castle in the north part of town. Other Side Quests By Area (MINOR) Oakfield *A Bridge Too Far Location: Oakfield.Bloodstone: Near the docks area . If you fail and miss the mark on releasing it you will get only about 10 Renown or so. Return to Barnum for some Renown and his Thesaurus. . . Locations of the plinths are listed below: . up and past a mining area. Essentially you're going to have to head along the path here. These bandits are bigger and hard to stagger so you want to keep hitting and moving until you take him down. Sandgoose . By following the golden trail to the Sculptors house you will be offered to have a statue chiseled in your honor. statue that she sculpts of you will be placed.12. The chest behind him will net you a set of the Bandit clothing. If you hit it properly you can get 100 Renown for the first one.Westcliff: Located near the shooting range . This is where the first.Oakfield: Nearby the Sandgoose. The only real difficulty comes when you are on the mine cart tracks and fight the harder bandits. .

If you keep going back and forth like this you'll get all of the citizens with ease.Next to the sacrificial wheel . they set you on your path of destruction and then you're free to destroy! Head to the Sandgoose and kill everyone you see.Right up the left side of the building .000 points you will be able to do the Rite of Unhallowed Wickedness. you will recieve the Maelstrom. So when you're ready to do so stand in front of Tarquin and he will give them to you and munch away! Once you're done the gate will open so you can go inside.In a room off to the side of the sacrificial wheel The Temple of Shadows is located outside of Oakfield. Head down the stairs here to enter the actual Temple. To join up with the Temple of Shadows cult you must eat 5 Crunchy Chicks right there which means you need to be quite evil to get into this place. a powerful long sword that does extra damage to good people. 12 AM. While some will undoubtably end up helping the Temple of Light. If you bring enough of them to get the 2.*The Temple of Shadows / Sacrificing to the Shadows Location: Rookridge. This is where you can bring innocent people to be sacrificed for fun and profit. those of us who have been working with the Temple of Shadows will be helping them cleanse Oakfield of the taint of the Light. Simply fast travel to the village and then follow the glowing trail to the Temple. Then return to Cornelius for your reward. Oakfield Road Available: After speaking to the Abbott Treasure Chests . Head to the Temple of Shadows and talk to Cornelius Grim to find out what you need to do. like guards and monks. *Oakfield Massacre Available: After completing the Hero of Light quests. then wander the fields a bit before you return to the Sandgoose. . wipe out the entire population of Oakfield. So head on over that way and talk to the two Cultists there. By killing your spouse at midnight. NOTE: If you return to Oakfield after this you will be charged for all of the murders you committed. So either stay away or be ready for community service.

. It's a great way to get a whole lot of experience really fast and you can get a good amount of money from doing this.*Hobbe Squatters Available: After completing the Hero of Light quests. 2nd: If you give him the 5. One shot should be all it takes to kill him and you can be on your way. Take your pick although the second option is most definitely the preferred one. cutting down any in your path. In addition it grows into a town which you can purchase homes in and invest money there. This place is rather thick with Hobbes but just proceed forward. nor do you get any good or evil. This is easier said than done as the sixth and eight rounds are fairly difficult to beat under par time. Seems that his cave is being infested by a bunch of Hobbes so it's time to head on over and clean it out. Once all of the Hobbes are dead make your way back to the entrance of the mine where Tony locked you in. There is a reward for completing the Crucible again. The Chopper is worth all of the trouble you will go through to get it though.000 gold he asks for you will get back 15.000 later on. if you can complete it with an 7/7 perfect run you will get a legendary weapon. a tidy profit. Make your way on over to Echo Mine and go on inside. Bah. This means that the camp will always remain as a haven for bandits and such. This is the more profitable but it becomes a fairly respectable place barring the really cute hooker. You will get locked in once you pass through the door with a wheel on it. However it doesn't profit you in any fashion. Seems he's looking for someone to help with an investment to help develop Westcliff into a real town and not just the camp that it is now. good use of ranged attacks and spells can make them easier but it's still pretty rough. There are two options here and they both bear mention: 1st: Don't give him the money. *The Crucible Champion Available: After completing the Hero of Will quest At any point after you have completed the Hero of Will quest you will be able to return to the Crucible and challenge it once again. Head on over to the Temple of Light and you will find a strange man who is dressed as a very ugly woman. Seems that he is the person in those diary pages and now he wants to kill you for killing his Hobbe tribe. Scour the ground and tables for books that are pieces from someones diary. *Westcliff *Westcliff Development Available: As soon as you arrive in Westcliff If you look around Westcliff when you arrive there for the first time you will find Barnum again.

. . Leave the house and one of the men on the streets will tell you the truth about "Brother" Toby. turn the safety off and chop him to pieces. The first thing you're supposed to get is the Mutton of Eternal Hope. Follow the glowing trail to the house. Suspicious much. Make sure nobody is around to see you or they will attack you to kill. NOTE: Be careful while doing these since you will be stealing from the homes. It seems that Toby wants to clean up Bloodstone and make it a place of less corruption. This could lead to a brawl with most of the people in the city if things go poorly. That completes that and noboy will even miss the blighter.Y. Next he wants you to get the Wine of Forgiveness. Much like the other two pieces you will have to sneak into someones house and snatch it.. Bring it back to him and you're tasked to get the Sacred Pie of Kindness. Sister Bev and Brother Toby. Available: After reaching Bloodstone Set this as your active quest and follow the glowing trail.*Bloodstone *T. sneak in and get it from a cabinet. Lastly he wants you to get him a hooker so that he can show her the error of his ways.B. follow the glowing trail once more and search this house to find it. Be careful as you’re doing this if you’re good since this is stealing and you don’t want to get too much evil for swiping things across the city. Tell one to follow you into his house and you will be asked to leave him with her.O. This doesn't really hold too much interest for us evil sorts but there might be some profit in it so we might as well humor him for a bit. The minute that he does so step on inside. You will hear two people talking. That little rat used us did he? Go back to the house and keep knocking on the door until he opens it up.

Go forward until you reach a dead end and dive down into the water. Open the door here and you will be attacked by a huge number of ghost pirates. Burn them up and follow the road past them to reach the cave you must enter called the Sinkhole. take it and start heading back the way you came until you're back outside the tunnels. following the glowing trail. This nets you a lever. Use the lever on the mechanism here to raise the water level and bring the ship to you.*Treasure Island of Doom! Available: After reaching Bloodstone Treasure Chests . and you will reach a staircase that is being blocked by some thorny plants. up the stairs and go into the tunnels. Before he spills the beans you will have to buy him a drink so get a beer and give it to him. This gets you into the caverns and nets you the Cliff Diver achievement. You can kill them about as fast as they spawn in by doing this and not really risk yourself. Step on this to open the door and then go on through. After you've gotten the quest make your way to the far side of town. Once they're all dead go up the stairs and break barrels and boxes until you reveal a switch. You have to talk to good ol' Salty Jack in the tavern here to get this started. . It's best to stand in the doorway and to fire off level three or four offensive spells. Go all the way on up to the captains bedchamber and search the bedside table for the key to the chest and then open it up. Follow the trail past the ship.Along the path to the cave past the thorny bushes.

Return to where you destroyed the brambles and continue along the trail as it heads toward the right. Here. Drop down to that chest and search it. which you can pass through as beetles attack. head off to the right and swim through the water there to come around a rocky area and find a little beach with a treasure chest on it. Return to where you killed the beetles and this time head up the trail. along the left side of the path. After you kill about three waves the captain will come to attack you personally along with his retinue of yet more ghosts. Slash them down. . as well as the beetles that swarm you. From where you appear. Take care of them. then vault from the ledge onto the deck of the ruined ship below. If you use Time Control to slow everything down a level five fire or shock spell will decimate his ghosts and weaken him for an easy kill. Now walk over to the wheel of the ship and it will take you to the Lion's Head Isle. If you wish to leave the island just go up to the wheel again and it will take you back to Bloodstone. Instead. head forward along the side of the ship. Now open the treasure chest that waits there.Walk onto the deck of the ship and you will be attacked by some pirates while the captain watches. It'll reach a dead-end precipice. you'll find some glowing brambles. You can search this place to find all of Captain Dread's Treasure. There's a campfire burning between the two halves. There are 10 treasures (money bags containing 1500 gold apiece) that you'll need to find. Here. You appear next at Lion's Head Isle. That's 3 out of 10. Once you've taken him out you will get a treasure map. While his sword attacks are strong he isn't too bad and his Gust spell is more annoying than damaging. which is broken in half. a stream is to your left. You've found 2 out of 10. Look along the left side and there's a ledge not far below with a moss-covered chest sitting on it. but don't continue up the trail to the left just yet. Now continue toward the end of the ship. That's 1 out of 10. That makes 4 out of 10 money bags. Walk past the campfire and you'll find that you can enter the second half of the ship to find a treasure chest. Keep on killing ghosts until the captain himself attacks you.

then swim back right and climb up the trail so that you're again looking at the bats hanging from the ceiling. Look around the edge of the island and you should find a dive point where you can dive to find another Money bag. taking care of them with your gun. look right and you can drop down to a ledge a bit to grab a Silver Key. you've probably noticed the main island of land at the center of the lagoon. then following the golden trail of light left and then back right as it loops around the broken ship that you encountered upon first reaching the Isle. This should now make 6 out of 10 treasures found. Break open the wooden barrier to find a little treasure room. Now return to the corridor that had the beetles and continue along it to what is now your left. That's 5 out of 10. Let him look around and he'll find a place to dig along the edge of the island. Drop down and then open the treasure chest that waits there for another Money Bag. grassy ledge where a treasure chest waits. you'll automatically be met by the old pirate who told you the story of the ghost and his ship. Now proceed through that area. Before you go there. . Open the chest there. Partway through. you'll see a passage leading left where some bats are waiting. Then check near the base of the tree to find a treasure chest. You'll also receive 7500 renown as a reward. be ready to take care of several beetles with your pistol.Drop down again from there. Climb up that area and you'll find that the trail heads up to the cliffs above. Now. You'll come to a ledge. there's one more easy treasure to grab. That should be as easy as dropping down the bank ahead of you. There. Swim left and check under the waterfalls. When you arrive. Head there now and as you climb out of the water. you'll notice a weak wall along the left side. While you're here. into the water below. which will unearth a Money Bag. Do so if you're collecting those and drop down to the water. Roam around the island for a moment and your dog will likely start sniffing. Your next goal is to return to the Salty Jack. When you reach your destination—the ship you used to arrive here—you'll head up to the wheel and press 'A' to ride the ship back to the edge of Bloodstone. You'll find that you can head behind one to a small. That's 9 out of 10. That's 7 out of 10 treasures. You're now up to 8 out of 10. You've now obtained all 10 of the treasures. Now head away from the island a grass-lined bank along one side of the lagoon that should be plainly visible not far away at all.

shows what appears to be some sort of crab. Eventually you will corner him and some more Highwaymen will jump out to help him try to kill you. Start heading forward and when you go up the stairs you will be ambushed by some bandits. As you move forward the leader of the Highwaymen. Make use of Time Control here and then begin fighting. You can't hurt him so don't bother and just chase after him. kill them to get the last of the sketch pieces. When you go up the stairs he used some more Highwaymen will jump out at you. Now that we know where the Highwaymen are sending assassins at us from it's time to go there and do something about it. . A few high level spells makes work of him and his cronies. After this you will come across more bandits as you travel and eventually get a Second Sketch Piece that. Lastly some assassins will ambush you either inside of a town or close to it. Then go back in and kill all the people on the stairs. the First Sketch Piece. *The Hit Available: After completing the Sketch Fragments Treasure Chests .Off to the right of the path just after entering the Fortress. After this you can get the third piece which turns the paper into a map. Head on over to Brightwood and follow the trail into the Forsaken Fortress. when put with the first. There are a few Highwaymen who will rush you and there are some more up the stairs to the left. . They're no harder than other bandits so take them out and you will get an item. will taunt you and then run away. When you return to land you will notice that occasionally bandits will attack you by ambush. kill them and keep chasing Darius. to wipe them out. and your gun. This segues into the mission just below.*The Sketch Fragments Available: After completing the Hero of Will quest. Try to draw the Highwaymen back down the stairs to stop the shooters on the stairs from reaching you and use a few powerful spells. Darius.After the first bandit ambush here go up the stairs to the right to find it. He's about as strong as one of the Commandants but he doesn't have much Will to help him out. He uses his sword and a Time Control dash attack but it isn't a threat. The Hit.

*Something Rotten Location: Rookridge Inn Available: After reaching Bloodstone It seems that there is a strange smell filling up the Rookridge Inn and making it impossible for him to do business. Make your way on over to the Inn and go talk to the bar owner. It seems that his water supply has gone totally rancid for some reason. Follow the glowing trail to the Wellspring Cavern and head on inside.

It seems that a Rock Troll has set up shop here and its ruining the water supply. Wait... how did he fit in here? In either case take him out like you did in the Crucible, this shouldn't be an issue. Make sure to get the treasure chests in here as well as any dig spots. Now head on back to the Inn for your renown. You can now purchase the Inn for a fairly small sum of money. *Brightwood Tower Location: Brightwood Forest Available: Upon completion of the Hero of Will quests. Treasure Chests - In the belfry area right near the bed. Head on over to the Brightwood Tower and defeat any Spire Guards and Shards who harass you before going up to the door of the tower. You can purchase it now for about 190,000 gold pieces. Once you do so you will find a note from Garth that explains he has a strange bed up in the attic we couldn't get to before. Go inside and climb up the ladder all the way in the belfry looking area to reach an attic with only a bed. Whenever you're ready for the quest sleep here.

You will awaken in the Nightmare Hollow as a young child but with all of your combat capabilities. Follow the path to reach a chest and when you search it you will find a rather bizarre letter. The chest will then teleport away and the glowing trail will appear, follow it to reach the chest in this area. When you reach the note that it gives you this time you will be attacked by some bugs, take them out and the chest will teleport away.

Follow the trail again and you will reach a grassy area where the chest will send a horde of Hobbes after you. These are the big red ones that do a lot of damage and dance around your attacks so do be careful. A shock spell will make your life a lot easier even if it means sucking up some damage to get it off. Once the last of them is dead the chest will teleport and you must follow the trail again. When you reach the chest it will summon up some Hollow Men, Elders and regular ones. Take them out to force the chest to move again. This time the chest will leap you to a hilltop with a lone tree where it will summon up a Banshee and some Hollow Men. All things considered this is really easy if you're a Will user. Charge up a high level spell once you've finished reading the note from Chesty and unleash it against the Hollow Men and Banshee spawn. This should take out the children and stagger, if not kill, the Elder Hollow Men. Now turn your gun to the Banshee, aim a bit and shoot her to death.

Turn and follow the glowing trail across a bridge and through a metal fence inside of what appears to be a mausoleum. Searching the chest this time causes it to unleash a group of Balverines at you two at a time. Use your magic and ranged attacks to make short work of them. Open Chesty up when he reappears to get the Diamond of Sorrow, a piece of Chesty. Make your way to the bed to sleep and reappear in the real world.

* Archons Knot Location: Brightwood Tower Available: After you purchase Brightwood Tower Treasure Chests - Off to the left side of the path after getting through the second Flit Switch spike puzzle. Go up to the level that the Cullis gate is on and look to to the left, towards the stairs. There is a break in the railing here, jump off of it into a hole in the tower. This leads you into a hidden dungeon known as Archons knot. This place is a giant puzzle labyrinth, not a whole lot of combat but it's still pretty dangerous at times. Swim into the tunnel forward and go straight until you reach the first chamber. Turn to your left and shoot the Flit Switch there to open the door. Head into the tunnel and make your way up the stairs to reach a room with a strange spiked floor. There is a particular way that you must cross the spikes or you will be hit by them and stopped from going forward. Shoot the Flit Switch to reveal the pattern you must move shown by candles on the wall and open the door. Move as the candles illustrate and you will reach the door, strike the now blue Flit Switch to open it up and proceeed through. If you hit a point where you're unsure of where to proceed simply don't step on any tiles with skeletons on them.

Proceed upstairs and pass by the caged Flit Switch and expression statue. Go up the stairs and you will reach more spiked tiles. Step on the blue switch here and go back to the expression statue. Use the Bloodlust Roar expression to shut off the statue and let the Flit Switch out. Run back up to the spike room and follow the pattern that the switch makes every time you hit it. This movement shows you the safe path over the spikes. Just move carefully, hit it and then follow it, repeat until you're safe at the door. Once again follow the stairs up, go across the path and exit to the roof of this area. Here you will find a treasure chest you can open to get the best Legendary Weapon, the Daichi, from a chest.

Near the switch that opens the door out of the tomb.*Rescue Charlie Location: Bower Lake. You will find a man fighting off a Hollow Man. . what you might have hoped for or expected. an adventurer and not some little boy. It turns out that this is Charlie.Behind a pillar to the right after you come down the steps into the inner chamber of the tomb. They come in a few waves but even the Elder Hollow Men are fairly weak at this point.. Sure. You will see a woman standing there. sobbing a bit at her lost grandson. Gypsy Camp Available: After arriving in Bloodstone for the first time. Make your way to the Gypsy camp and go to the bridge that overlooks Bower Lake. Enter the Tomb of Heroes. just left of the entrance to the room. Once he's finished picking the lock go ahead over and push it open. Head forward past the little camping spot and go down the stairs into the water filled inner chamber.. He will recognize the note from his grandmother but ignore it and ask you to help him open the sarcophagus. What you get is. what could go wrong with a little graverobbery? Charlie needs you to hold off the Hollow Men while he picks the lock on the tomb so stand your ground and begin charging up a spell. You will soon see that the ground here looks like it was dug up and a tomb of some sort has been revealed. . Agree to go look for him and then head out of the gypsy camp and head to the right.Near the Tomb of Heroes entrance a treasure chest has been unearthed hidden behind a log. run forward and kill it to help him out. Follow the glowing trail through the middle door and keep moving until you pass through a broken door. Fire it off when the Hollow Men bunch up nearby you and blow the living crud out of them. Treasure Chests . . .Hidden behind a pillar in the room where you locate Charlie.

Step on the switch when you finally reach it and make your way out of the tomb. previously closed. Make your way back to the inner chamber with the pool and go through the other. door. fight them off and keep pushing on forward. . As you head through this narrow tunnel a large number of undead will begin to swarm you.Fight off the horde of enemies that comes out after you here and once the last of them is dead you can start fighting your way out of here. His granny is near the exit so walk him over to end this quest.

While on the Treasure Island of Doom quest you go to a location called The Sink Hole. and from there dive into the water. Then cross the lagoon to an embankment that should be visible along the outer rock wall.Next to the furniture shop there is a cellar door. though. The quest involves you raising the water level. There are 50 Silver Keys in all. past a campfire and around the bow of a boat. check the pause screen for a breakdown by area of how many Silver Keys are in the area versus how many you have found. There. Climb onto it and head up . is much more of a substantive task than just happening across the half dozen or so you’ll find by accident. . Follow it forward. Key is inside. which is reached as you work through the 'Treasure Island of Doom' quest. There is a crane over here and a dive spot around it. you'll appear on a sandy beach. There is an expression statue there next to a crypt.From the Wraithmarsh entrance into bloodstone look to the right. . and their locations are broken down here. you'll find an area where you can vault down the side of the hill to a ledge just below you (the golden lights should point the way. When you go back to Salty Jack. For a little extra help. Head up the grass-lined trail there and follow it to a precipice. You can jump down to a ledge on the left. Appendix (APP) * Silver Keys (KEYS) As you play through the game.13. Collecting them all. . Bloodstone – 5 Key(s) . . There is a key visible as soon as you start that you will have to finish the quest to access. Bandit Coast – 1 Key(s) . A silver key rests there. There is a melee orb inside that you need to activate to get to the area with the key. Blow a kiss at it and further down the path a crypt door opens on the right. actually).Follow the docks along the waterfront towards the west of the map.Head to the Lion's Head Isle area. you’ll no doubt run across a few Silver Keys.Around halfway along the first segment of the road. Leap into the water and dive down to get the Silver Key. make sure to stop off at the entrance to The Sink Hole to pick it up.

4 Key(s) . Bowerstone Cemetary .On the top floor inside of the Cemetery mansion. you'll find some trees growing by the rocky wall that lines the eastern side of the map. Head forward through the village square. When you do. . . .Just southeast of the northeastern pond in this area. look behind the pillars on the right. You'll find a wooden dock here. and just left of the bridge you'll notice that you can descend a path along the face of the hill. Along the back side of this plaza. . In this area. there's a path you can take up through some tombstones. but you can't pass through the door. Bowerstone Market . . When you go in. there are some decaying shanties and a silver key waits for you in one of them.Head right and around behind the Bower Lake Tomb entrance on the little island that you must swim to.the trail to the top. This leads to a tower and a key at the top. past the Demon Gate and under the rock overhanging. You'll pass through part of what looks to be a wooden wall. Do so. walk along the coffins until you see the crack in the wall. Behind the door is a silver key.Follow the main path down all the way through to the graveyard area (a prompt will come onscreen to let you know that it's been added to the map). then jump into the water at the base and swim to the left.3 Key(s) . Just past them. Along one hillside here.Left from the entrance to the city (and to the left of the coach house). You can dive to find the back entrance to the room with the key and collect it for your use. Break it open for the key. you get access Shelly Crypt. After you meet Charley. Near the wall and one of those trees is a silver key. .4 Key(s) . The opening doesn't appear until after the time jump. so that you see a beetle-filled area off to the left.In the tomb of Heroes you drop down into an area that has you following a path up to a arched doorway. You won't be able to access this until after the time jump during the Love Hurts quest. Keep going along the path and you'll come across some travelers. Bower Lake . along several outdoor staircases past a few crypts. you'll find a path that leads uphill.After the time jump and a quest.Go into the Gypsy Camp towards the right of the map. Along the wooden fence there is a break in it and a path to follow. you'll be able to buy the Cemetery Manor. you'll see a building with a glowing purple door blocking entry. just before a watergate. gravestones and grievers. . Head slightly right instead and you'll see an area where you can drop down to a ledge where a silver key waits.Follow the main path down through the cemetery area. Under the planking is a rippling bit of water. you'll find a key floating out in the open air. to the right.

Once you've solved the second puzzle you can grab the key that you see sitting here. you should see an alleyway leading to the right. It has a balcony and there's a silver key resting on it. As you get to the teleporter. If you climb along that path. .Near the bottom center of the map is a trail that takes off uphill near the side of the stream. This brings you to a puzzle. Continue past that through the murky area and you'll find a trail you can follow toward the southwest corner of the map. where a silver key is waiting. Open them and head through to find a purple.3 Key(s) . head straight forward while keeping an eye to the right. . then grab the key that is hanging in the air nearby. Bowerstone Old Town . head forward but watch for a path to the left. Defeat the monsters. Shoot it to make the door open so that you can collect the key. For this one. . There's a glowing switch there. Go to the Brightwood Tower where you tried to originally get Garth. look to the building on your left.Head toward the area where Giles Farm is located. head downstairs and to the cellar doors. Up at the top you'll have to battle some enemies that are near a silver key floating in the air at the edge of a dropoff.From the entrance to Old Town from the market. Pass through it and straight ahead. glowing door.This one doesn't open until after the time jump. so take care of them and then look around to find the silver key uphill from there (just to the right of a glowing purple gate). continue straight forward along the main path and you should soon see the warehouse ahead of you and to the right. you need to activate the expression statue first.As you descend the stairs past the warehouse and start toward the archway leading to Rookridge Road. Enter it to find the key hanging in the air near a treasure chest. Three or four houses in. . Jump off and into the inside of a tower. Climb up the steps and enter it to find that there's a set of rickety wooden stairs reading up to a higher level. follow it as it winds up a hill to a troll ambush at the top of a cliff. enter the house and head upstairs.In the furniture shop (get there from the entrance by crossing the bridge and then heading right in the square with the clock tower). there's a cellar. .Enter the alley next to the inn. When you find it. you'll see a break in the wall on the left. You can actually head around the base of that staircase toward the corner of the room. though. Complete it to get past the spiked floor and onto another spiked floor puzzle. He might not be able to find it until you've maxed out his Treasure Hunting Skills. then out the door in the bedroom and onto the balcony where you can grab the key.5 Key(s) . Turn around and look above the stairs you just descended. There is a Dig Spot here where your dog can find the key. you'll come to a camp with a wagon. which are shut and look like flat planking.When you enter Old Town from the market.. . . To obtain it. Thieves will attack you here.When you first enter from the Bower lake area. Behind that door waits a silver key. Brightwood .

you'll head to Wellspring Cave (also called Guild Cave in the game) where you must step on three plates to open three doors and reach pedestals at the end of each path.When you're on the quest to the cave with the first hero.The second large building on your right (with a purple gate glowing in front of it) is called Manure Manor. on your right. the farm is thriving after the time jump. Fairfax Gardens .Another one that you won't have access to until after the time jump. where a cart is situated at the edge of a dirt field. you should stumble upon a silver key just to the left of the path. out in plain sight and hanging in the air. you'll have to go follow her lead to get through.Oakfield – Look for the Luminous cottage building (positioned near the windmill at the edge of town). .Inside the Wellspring Cave that you go into with Hannah.After the scene at the planted tree. you'll see the key. It is inside the farm in an upstairs drawer. The key is inside on the upstairs floor.Oakfield – As you follow the breadcrumb trail that takes you across Oakfield and then down along a forested path. When you exit the main chamber area you'll go into some tunnels. Guild Cave . which gives you access to the key to the portcullis. which looks like a sloped A-frame building. If you do not help Giles in the begining of the game.2 Key(s) . . . Oakfield . If you help Giles when you first do his mission.While doing the quest Love Hurts you will enter Lady Grey's Tomb. look around behind it to find a silver key. You will find an opening in the wall and a key is waiting right there for you. Your dog will point it out for you if you miss it at first. . .6 Key(s) .1 Key(s) . You can enter to find a silver key. after she's filled up her water and you've fought off the monsters. After exiting them. You'll have to wade around through the shallow pools of water at its base. you need to go back to the farm and dig up his grave in order to get the key. This is near Luminous Cottage. Near the cart is a silver key. look behind the platform that you have to stand on to find the key.Go under the stairs and along the tunnel here. before the huge staircase. When you arrive at the pedestal at the end of the path that's accessed through the first door. follow the path to get to some bales of hay. In the cellar of the Giles Farm there is a portcullis that you need a key to access.. You complete a second mission involving his son before you are allowed the ability to buy the farm. In the first room you go into. Across the road is a little archway you can pass through. . . The key is nestled in betwen them.Next to the sculptor's workstation is a house called Porridge Cottage.

rests a silver key. . Here you can jump into the water below. . wait until after you've helped the Temple of Light and the time jump so you can go into the ruined Temple of Shadows. the second group of thieves will fight you on a raised balcony as you are chasing after their leader. Westcliff . Descend and you'll see a parishioner near a ledge. If you're bad.Descend the path leading into the Gemstone Grotto (available if you swim past the first beach after diving off of the broken bridge in the Rookridge area. A silver key hangs in the air here. Wrap around along the breadcrumb trail and you'll find the man sobbing. you can head around the side of the building to your left. and at the end of that balcony you'll find a silver key. Once you defeat them when they swarm you. you can return later in the game from the Oakfield Road entrance and get to the building pretty easily. . Look to the staircase leading down to a watery area from there.After you defeat the third group of hobbe creatures in Hobbe Cave (as your traveling companion runs ahead to find his son). There's a railed balcony there. head right from the staircase to where some crates are positioned. easily accessible. and one just ahead of you and to your left contains a silver key.During the “A Bridge Too Far” challenge when you are rooting the thieves out of Rookridge for the man in Oakfield. shooting beetles along the way until you notice a path leading left into a dead-end room. . as well. Head over the bridge and check around the other side of the statue there to find a silver key.Just after you meet the woman who says her husband was killed by balvarines (along the second segment of the road).After the bandits ambush you from the hilltops. It is located near the entrance to the Old Tin Mines. On the ledge. proceed along the trail leading upward. just before the stone bridge.4 Key(s) (one not noted) .When you exit Hobbe Cave. You'll eventually pass a wooden bridge leading over a gap to the left. investigate the scaffolding to the right to find a silver key.Rookridge . You'll come to a wider settlement with ruined buildings there.This one is in the Temple of Shadows. Walk around behind them to find a silver key. Past him. you can get it while you're doing missions for them. Head down inside of the temple to the Wheel of Sacrifice. .When you descend along the path toward the beach where ships can dock. . then head to the cliff along the right side of the path.6 Key(s) . the dog should sniff out a dig area and will unearth a silver key. then climb onto the second beach and follow the long sandy path to a building that waits there).As you head along the road after the settlement where you found the previous key. then swim left to find a little patch of land where you can collect a silver key. Do so. If you're good. continue forward as the lighted path indicates. continue along the trail leading up the hill to the left. . you'll come to another group of monsters just ahead of a bridge. Defeat them. If you miss it at first. .

As you come upon the 'Drowned Farm' area.During the Love Hurts quest you will enter Twinblades Tomb.From where the second banshee attacks you.. where mist covers the ground ahead of you. . Head along that pathway through the shallow water to find an alcove surrounded by fallen logs where a silver key waits.6 Key(s) NOTE: There are actually seven keys in Wraithmarsh. Continue along that path and you'll come into a large room.After the area where you fight the monsters in the room with all of the huge stone pillars and the pit of spikes. but before you follow it make sure to head into the room just ahead for a silver key.After destroying the wall to escape the tomb you will see a Silver Key right in your path. . Break it down with your sword and enter the hidden room beyond to find a silver key. then pass through a plaza where skeletons will attack. you'll cross a bridge with large statues lining either side. . Wraithmarsh . . The glowing path will take off to the left. you'll continue along a path and then up a staircase that makes a half circle to rise onto a higher level. look to the bank along your left. Look left and you should see a weak wall with red light seeping through. The way forward here is to the right. . You can ascend it and enter a house there to find a silver key. . . easily recognized because the whole of it seems partially submerged by swamp water. There is a door with iron bars directly ahead.Enter the Temple of Shadows and proceed through it until you pass over the spike trap. . Defeat them and continue down some stairs.Around the halfway point of your journey through the marshes.In Twinblades Burial Room break down the wall to the right of the coffin to find a Silver Key. By opening up Twinblades coffin in the topmost room you will net a Silver Key. in the general direction from which you've just come. there's a path leading toward the right. but head left first and investigate the wall there to find an open tomb where a silver key waits. That means that there are 51 keys not just 50.

.Just left of the exit to the Fairfax Gardens area. There's a little fenced area here by a pool of water and a silver chest rests in the grass. head along the path that leads to your right to find a silver chest. you should find a fenced-in area at a dead end where a silver chest waits. you can enter the graveyard portion of the area. head along the path as it winds right. Walk past him and up a slope to the left to find a silver key treasure chest. you can open it to obtain a Slash & Burn Augment. One is open and you can enter it to find a silver treasure chest. then follow the road left from the clock tower square toward where the merchant wagon waits. * Brightwood – As you enter from Bower Lake. * Bowerstone Market – Head across the bridge through town. then along the grassy path leading away from the city toward Rookridge. Of course. Inside. There are some bandits that will attack you here. along the path leading toward the green underbrush. * Oakfield . * Old town – Head forward through Old Town and down the stairs and out the city front gates. there's a fenced garden area with a silver chest. * Rookridge – When in the Rookridge area completing the “A Bridge Too Far” challenge for the man in Oakfield. so defeat them and then climb the stairs to find a silver chest at the top. If you have 10 silver keys on your person. You'll see a silver key chest on your left that requires 5 silver keys to open. * Bowerstone Cemetery – From the graveyard plaza at the bottom of the hill.Along forest path in the first area. You'll find a silver chest that requires 15 keys to open. * Bowerstone Cemetery – At the bottom of the main path leading down through the cemetery. be sure to watch the path to your left as you head along the long bridge after defeating the second group of thieves. You'll need 5 keys to open it. You shouldn't have trouble finding it. You'll need 5 silver keys to unlock it and obtain the Potion of Life. It holds a Money Bag containing 500 gold. There. head down the path but be watching for the path to branch off to the right.Past the demon door in Oakfield. look around for a path the starts up the mountainside. * Bower Lake . Follow it up some outdoor staircases and there are crypts along the way. you can follow a path to toward the base of a staircase that circles a tower. just by an archway. You'll need 5 silver keys to unlock it. you’ll need all the keys. to open all the chests. * Bowerstone Market . You'll need 10 keys to open it. There's an open plaza with a statue standing proud. When it starts to veer left. you'll find a Slash & Burn Augment.* Silver Key Chests (CHESTS) Certainly you didn’t think you were collecting all those Silver Keys for nothing! There are Silver Key Chests found throughout the game that can only be opened with a certain number of Silver Keys. * Rookridge – From the entrance to the area from Bowerstone. You'll need 5 silver keys to unlock it and obtain the Ruby.

there's a slight branch to the right where a silver chest waits. Straight ahead is a silver chest. . which wraps its way down to a silver chest. As you arrive on the courtyard with multiple gates just a few steps from the entrance. Don’t get your hopes up. There you'll see a silver chest out in the open. * Road to Westcliff – Just after meeting the woman who says her son was carried off by monsters. You'll need 5 keys to unlock it and it contains the Bewitching Augment plus a Diamond. though. head left through the gate.000 gold.* Brightwood – From where you defeat the guards that materialize in this area by way of the floating triangular device. check along the path to the right. * Bloodstone – As you arrive along Wraithmarsh Road. * Road to Westcliff – Most of the way along the road as you're traveling from Brightwood. You can open it if you have 15 keys to find the Golden Touch Augment. there'll be a treasure chest to the right. you'll find that you can enter a gate you couldn't when visiting previously. You'll need 10 keys in your possession to unlock it. * Fairfax Castle – Inside of the throne room in Fairfax you will find a treasure chest that requires 50 keys to open. toward the area at the approximate center of the map (near the sign pointing to the shooting range). where the path overlooks the sea. Inside. and your reward is 1000 gold. you'll find an area where the path loops back on itself. you'll find the Discipline Augment. * Wraithmarsh – After you've been to Bloodstone and are sent on a quest back in Wraithmarsh. When it does. Before you do. you'll be able to pass through a gate. but ignore it at first and instead head straight forward along a stone walkway to find a silver chest. There's a trail leading down and to the left. You need 20 keys to open it and will receive the Devastation Augment. You'll need 15 keys to open it. You'll need 20 keys to unlock it. * Westcliff – Pass through the bulk of the half-assembled buildings in Westcliff and head uphill. you'll come to a more open area with shacks around it. inside of it is only 50.

A trail descends to a pool of water here and there are two dive points. At the bottom is Shiner Dye. * Bower Lake – As you head toward Bowerstone. * Bower Lake – The north side of the northeast pond in the Bower Lake area has a dive point. * Bowerstone Market – Yet another dive spot is located in one of the recesses along the city wall. where they are located and what treasures they hold. but before you pass through the gate they guard. Swim across to where the two boats are docked and look to the right. * Bower Lake – There's a dive point along the northwest edge of the main central lake on the map. * Bowerstone Market – There's a dive spot if you head down the trail from the main entryway square (along its left side) and down to the water's edge. . look off to the left. you'll notice a small pond to the right of the main trail. You can jump into the water and then swim under the bridge to access it. * Hobbe Cave – From the entrance. There's a dive spot here. Here is a list of the Dive Spots. Hit A near one and you’ll swim down and grab an item under the water. * Oakfield – The stone bridge leading over the small stream blocks your view of a dive point. You can swim to its center to find a dive point. * Bowerstone Market – Another dive spot is located in the same body of water as the first one. Diving here will net you a Money Bag that holds 25 gold. * Brightwood – There are two dive points close to one another here. you'll come to a place where a floating triangular device summons guards. Diving will gain you the Rusty Turret Pistol. Use it to find Watered Down XP Potion. under the wooden planks. In one you'll find 300 gold. Defeat the group of them. you'll notice a pool of water to your right. It contains a Money Bag holding 300 gold. These are called Dive Points.* Dive Points (DIVE) Hop into nearly any lake or pond in Albion and you’ll see a few glowing spots here and there. It contains the Potion of Life. Scan the area as you swim and you should see the familiar rippling white water. you can swim to find a recess where a dive spot will allow you to retrieve a Civil Ring. * Bower Lake – Near the eastern-most edge of the lake (toward the north side) you'll find another dive point. As you work through Brightwood. while the other leads to a secret storeroom where you can open a chest to find Practiced Skill Potion. You'll find a Rusty Cutlass. Head left along the murky river and you'll find two boats positioned parallel to the stonewall. Between them. You can dive to retrieve a Money Bag that holds 250 gold. to find the spot.

You'll find a dive point in that direction. continue along the road until you come to a stone bridge leading over a gap. Swimming upstream leads along a stonewall. At its bottom waits a Civil Ring. where another of the dive spots is located. Defeat them and look to the cliff to the right. * Road to Westcliff – After the woman who said her child was carried off by monsters joins your party. Jump off and into the water below and swim east along that stream toward the waterfall.* Brightwood – Taking the left path at the gate (after defeating the guards) resulted in finding the two dive spots referenced above. where monsters will attack you. Going right instead will lead down to a large body of water. . At the bottom is a Money Bag with 300 gold.

Start with 4th: Middle Finger . Well there's a fair supply of it right nearby the door. 9th: Blow Kiss .Purchase the Bowerstone bookstore and retrieve it from the upstairs bookshelves. Bowerstone Lake Unlock: This demon door is located in the southwestmost area of Bower Lake.Gotten from book 5th: Vulgar Thrust . You can tell you're in the right area if you see a bunch of rocks in the lake nearby on the map. middle area. an overly silly outfit. • Tart skirt • Noble Gents Shirt • Yokel Hat This will allow you inside where you will get the Merchant's Cap. Bowerstone Cemetary Unlock: It seems that this big guy wants some meat. Go near the chickens and start kicking them into the door. Once it has eaten one of them you will be able to get one of each type of experience increasing potions from the chest here.Start with 7th: Bloodthirsty Roar . 1st: Laugh .Gotten from having a high Renown 10th: Dance . You will pass this area on the Road to Westcliff mission.good alignment expression 2nd: Fart . . Brightwood Unlock: This Demon Door is located on the west side of the map. He requires a number of things to get opened.Start with Your reward for all of this is the Lucky Charm Augment. There is a Master Longsword with no augment slots.Start with 8th: Worship . • First you must bring him some Cheese • Mutton Chops (facial hair . aiming for the face. You can see it You will have to make the appropriate expression with each line. It isn't a terifically good weapon especially if you can get your hands on the Chopper or especially the Daichi.even if you're female) • Dreadlocks Return to it wearing pauper clothes with the appropriate hairstyle and you will be asked to get some clothes. Knotted Shirt and Harlequin Trousers.Start with 3rd: Point and Laugh .* Demon Doors (DEMON) Bloodstone Unlock: Head to the right after you enter from Wraithmarsh and you will find demon door here. This one is incredibly simple to get past all you need to do is perform with your lute.Gotten from book 6th: Growl . This lets you deal more damage with the weapon and receive less damage from enemy attacks.

if you so desire it. • Fart or Burp will cause the dog to Hide Snout. It's about the same quality as a Bowerstone home for those finicky people you might marry. you have to open all of the others first and then return to him. There is a Demon Door here if you follow the trail to it. This nets you the Perforator legendary weapon. Victory Arm • Pump to cause the dog to chase its tail. All you have to do is bring him an audience to watch him perform. Wraithmarsh Unlock: This one is located off the path from the Cullis Gate and it has a pretty simple requirement. . You can now actually use this place as a home. To get this one opened up you will have a very high corruption. Enter The Vault and get the Calavera from the chest here. • Laugh to make the dog Bunny Hop.Fairfax Gardens Unlock: Head to the Fairfax Gardens and make your way around under the stairs. a nineteen year old who was swept out to sea in the UK and drowned. This demon door doesn't want to open for anything. Rookridge Unlock: You're going to have to have to stand in front of the door with your dog and perform tricks. This will open the way to Memory Lane where you can get a Potion of Life Westcliff Road Unlock: This one is located after you have rescued the desperate mother and are looking for her son. Oakfield Unlock: You must either blow a kiss or propose to someone in front of the door. After another Balverine attack it is just off the road to your left. Fable 2 has a dedication to him during the credits roll. He will tell you where some of the other doors are though and give tips on how to go about opening them. Once you get the bar about 75% of the way there it will open to let you pass on through. To open this door. To do so you will first have to have it learn the trick from a book and then perform the expression that gets it to do so. even a Marital Home. This seems to be a tribute to Marcus Welfare. This means that you're going to have to bring him ten people. To do so requires a fairly high Renown score to convince a large enough group to follow you.000 gold pieces and Marcus's Poems. When allowed inside you can find 50. This leads to the Homestead location where you gather Pauper Clothes and a Come Hither Dear book from the home and The Hammerthyst in a chest in the Windmill. • Lastly use a thumbs up to make it wave its paw and then use the Growl to make it growl.

As you go up the Gargoyle will begin talking. You will see it from here.Make your way to the waterfront and go to where the ship captain stands. It is pretty high up attached to the crane here. If you go down the hill to them you will notice the Gargoyle up to your left side.After exiting the gypsy camp you will be standing above some ruins.This Gargoyle can only be gotten while on the Treasure Island of Doom quest due to its location. . Here are the locations of all 50 of these. Look into the alley area to the left of the boathouse and you will see it located between the two buildings. .2 . and you will begin to hear the gargoyle talking. under the ramp into the water. After landing the ship make your way forward until you dive down into a basic with waterfalls flowing into it.4 .Continue along the waterfront. Bandit Coast .*Gargoyle Locations By Area (AREA) Hidden across Albion are 50 Gargoyle Heads that you must use fine aim to hit. Go to the far end and you will see a grassy area near the waterfall that leads upwards. . look above the path you're on near the left side of the waterfall to find it. you should see a path of sand over here. Follow that path and you will reach a doorway to a treasure cave that contains a treasure chest and a gargoyle inside a holl in the wall to your left when you enter. Stand on it and look out furhter into the water. Bower Lake . .After breaking through the barricade and killing the enemies it is up the stone staircase.5 . the gargoyle is attached to the rocks in this direction. Bloodstone . . Now dive into the water and swim off to the right. Go past the large crane near the small sheds and look up.Before breaking through the barricade there is a small cliffside path off to the left side.Head over to the boathouse and stop just before you go through the door.

Take the northwest path and you will find a ruined archway there is a Gargoyle up here. . . . The Gargoyle is located on the other side of the door high up on the wall. You can either shoot him from here or move in closer along the grassy banks of the water. . Following this path will take you up onto the city walls..2 . You will hear him yammering as you pass through it so it's hard to miss him. Walk under the bridge and look across from where you are on the structure there.From the first expression statue that you locate go up the steps and look to the left at the top. The Gargoyle is in a corner of the room near the door. After entering the central chamber with the pool of water in it you will pass through a door going deeper into the tomb.From the Bower Lake entrance take a right when you enter the town.5 * NOTE: Most of these Gargoyles are easily gotten during the Normonomicon quest involving Max and Sam.Go inside the Felling Residence in the southwest corner of the map and head up the stairs. . .Make your way along the eastern path until it branches to the northwest.Once again starting from the gypsy camp begin to take the path that goes to Bowerstone. Now turn around just before you reach the top and you will see it on the wall. The Gargoyle is to the right of the largest tomb on top of the roof here. .While completing the Rescuing Charley mission you will enter the Tomb of Heroes. Go inside to find a treasure chest and a Gargoyle. Bowerstone Marketplace . As you cross the bridge look to your left to see a waterfall.Only available after completing the Hero of Will quest line! Make your way to the coach house in Bowerstone and you will notice that you can enter the stables area now due to the carriage being moved. you will note the Gargoyle rather easily.Coming soon Bowerstone Cemetary .4 .In the town square enter the Furniture store and go upstairs into the back room. The gargoyle is located near the waterfall on the right side. .Go down the path near the coach house and down towards the water. Bowerstone Old Town .On the other side of the exact same archway is another Gargoyle. Go along this path to the end and you'll see the Gargoyle up above a closed off gate at the end of the path. .

Once you've purchased the Tower you must enter Archon's Knot. Follow this until you reach a locked gate. . .Coming soon Brightwood .After purchasing Brightwood Tower go to the uppermost area where the bed is located. go up the right staircase. The Gargoyle is on top of the roof of a large tomb to your left.3 . Look up on the wall to your right to find this Gargoyle.Head to the northwest corner of the map and go along the road through the broken fence. you will need to shoot out one of them to get to it as it's attached to a spire outside of the window. Stand back to get a clear shot at it. There are stairs to the right and left. . Stand in the center of the room and begin looking out the windows up here. The Gargoyle is along the right side on a pillar along this side. The Gargoyle is located across from you before you jump down to the lower level. . You will see it kind of stashed way up there. * NOTE: The two Gargoyles listed below require you to purchase the Cemetary Mansion before you can reach them. Here you will see three arches. .Head towards the Fairfax Castle and look up high on the front. . open it using the key you got from purchasing the cemetary mansion and pass through. Head on through this room but once you reach the far tunnel don't go through. the Gargoyle is above the arches. You will soon reach a room where you must shoot Flit Switches to make invisible paths lit by blue flame appear.After you enter this locked off area you will go into the Shelley Crypt and follow a quest through the dungeon.At the topmost area of the cemetary you will be near a large tomb. it's on the wall.5 . Look up the wall to your left and you will see a tower raised up.From the Bandit Road area of Brightwood turn to the left and go under the arch where the bandits are. Fairfax Gardens . . It is possible to get this Gargoyle earlier by staying near the tree outside the gate if you're desperate for just one more Gargoyle.In the southeast part of the map gotten to from near Brightwood Tower there is a lake with a tomb in the middle of it. The Gargoyle is on the wall of the tomb on the side farthest from land. . After you land in the water swim to the land nearby and look behind you. ..While working on the Love Hurts quest you will enter Lady Grey's Tomb. the Gargoyle is here.When going through the Forsaken Fortress you will enter a castle type area.

5 . You should easily see the Gargoyle along the wall above the doorway you came in through. Do so and go to the Library to the right side. Turn right and you should see the Gargoyle on the wall past the arches. It's high up there but you should hear him talking so you know you're in the right area.Go down into the actual temple now. .000. Drop down a few levels and then look across from where you were near some stalagtites. Guild Cave .On the wall behind the Sculptors house. Oakfield .Teleport back to the Guild Cave and make your way back into the Old Tomb caverns. It's located up on the wooden structure here to your right.5 . . It might take some moving around to see it just right though.Before entering the Hobbe Cave look up along the cliff and you should see the Gargoyle sitting there.When completing the quest A Bridge Too Far quest you will be following some mine cart tracks.1 .000 gold.3 . The Gargoyle is along the wall to your left side from the top part of this room. Rookridge . .Once inside the Hobbe Cave make your way to the large room where you climb up several levels.Make your way to the Oakfield Cemetary. eastern part of the map) and you will see it on a pillar to your left.After completing the game you can purchase Fairfax Castle for 1. Westcliff . The Gargoyle is on the other side of the archway closest to the chest. . Go up the stairs here onto the upper level near the desk and look above the wall where you came in to find the Gargoyle here. . . After fighting off the large bandit group at the point where the track splits you will hear the Gargoyle.When heading towards the Sandgoose there is a bridge you must cross..When you reach the broken shack and hear the woman scream move back a bit and look to your left. The Gargoyle is attached to the side of the bridge. The Gargoyle is hiding in that area. If you come back later the cabin will be in one piece but the location is still the same. From the room with the Sacrifice wheel head through the left door. You should see a path here with a stone archway. You will soon reach a large chamber with water in it where you got the Augment earlier.After entering the Temple of Shadows outer area ignore the stairs and go towards where the stained glass windows are/were. .

Continue forwarduntil you're about to pass under a very large arch after going up some stairs. . The dangling lights can get in the way so aim carefully. .When you enter Twinblades Tomb during the Love Hurts quest make your way to the final room with his tomb. There are stones to each side of you and a staircase that goes up. . . . The Gargoyle is inside the room right above the door you came in through. Wraithmarsh . .As you head towards the entrance to the Howling Halls you will pass under the archway of a ruined buildings doorway.While working on the Shadow Court quest you will have to run across a spiked path with a treasure chest at the end.Go into the small house right near where you escape from the cage. The Gargoyle is up on one of the walls in here. After crossing to to the right and look behind the pillar here. you should see it on the wall here. To the side of this wheel you will find another Gargoyle.After crossing the bridge here you will reach some ruins. Back up a bit and look towards the tombs you passed up on the left side. there's a Gargoyle up on the wall at the end here.6 . . Look up the cliff face on the right side and you will see the Gargoyle. It's up high on the wall. After you go through look up and to the left. After you do so move to the side and turn around. ..When you reach the room with the spike pit and the White Balverine it is up on the wall on the far side of the pit.After fighting the first Banshee you will step out onto dry land.Once in Westcliff make your way down the stairs towards the docks. Look for a house with a wheel on the front of it. You should see the Gargoyle up here. The Gargoyle is atop the stones to your right from where you start.

The Gargoyles Trove is located in a dive spot in Bowerstone under the bridge. . This is your indicator to start looking around. this is all covered in detail below. For every ten you will receive a reward of some sort. an incredibly powerful crossbow. The rewards are: 1st Gargoyle: Map telling you where the Gargoyle Trove is located 10 Gargoyles: Dog Tricks Growl 20 Gargoyles: Potion of Life 30 Gargoyles: Emerald x3 40 Gargoyles: 10. This is where you will want to go whenever you have destroyed ten Gargoyles since a door opens down here leading to treasure. huh? As you go around destroying them you will begin to be rewarded whenever you enter the Gargoyles Trove. You will know that there is a Gargoyle nearby because someone with a bad accent will begin talking trash towards you.000 Gold 50 Gargoyles: Gets you The Rammer.* Gargoyle Rewards (REWARDS) You might be wondering why you bothered hitting all those Gargoyles.

This option will bring back your wife (or wives) and your children as well as your dog. The eeds of the Few: Picking this is one of the more natural options for someone who has played the game this long. There is a good ending.000 gold pieces from a chest in the Heroes Guild. Endings (END) Obviously this section contains plenty of spoilers.13. The eeds of the One: And this is the direst of the choices you can make. so you will want to skip over it if you haven’t completed the game at least once. a neutral aligned ending and a purely evil and selfish ending each carrying its own achievement.000. There is no alignment change for picking this ending and it is the only one that will allow you to complete any of the post-game quests that require your dog. The eeds of the Many: By selecting the needs of the many you put the people of Albion before yourself and those you love. This section is included for completeness and to help someone who has beaten the game and wants to know exactly what each endings reward entail. Not only do you ignore those who died building this thing but any family you may have is gone for good. including your dog. Honestly this ending really isn’t worth it since it’s fairly easy to make that much money just by buying up lots of real estate. In exchange for that you get 1. . This will bring back all of those who died in building the Tattered Spire and nets you 300 good points.

The glowing trail will instead lead you to your marital home. but it can still happen. * The spouse falls through the floor and can no longer be interacted with. *Miscolored Children – For some reason. Sometimes shopkeepers will not be in the shop. *Furniture Shop – For some reason. Glitches (GLITCH) * Repeatable Quests – Sometimes you can complete quests more than once. This particular one leaves your child stuck in place and unable to move. Be on the lookout for quests that pop up a second time like this and milk them for the rewards. so your family won’t exactly be very happy with you. however. your children will usually be strange colors when you come to visit them for the first time or two. There doesn’t seem to be much rhyme or reason to how or when these glitches take place so there honestly isn’t any real way to handle these. * For some unknown reason. while others have found buying the shop fixes the problem. They won’t respond to your expressions unless you give them a gift and nothing raises their disposition to you. If you leave the shop and come back they will often teleport into the shop and be ready to sell. This happens with a number of quests and will often happen after you complete a main storyline quest or a few particular side quests. you can. killing the shopkeeper seems to help. *Stuck Children – One of the more annoying glitches. degrade over time. more often than not. even though they should be there. the spouses in this game are glitched horrendously. Other times they will only have a miscolored head or body. The only thing she will offer you is a book on how to decorate your stuff. A list of possible glitches: * Spouse getting frozen in place and unable to interact with. the furniture seller in Bowerstone Marketplace will stop selling furniture. A prominent example is the Brightwood Tower quest. such as mid-afternoon. There doesn’t seem to be any way to fix this glitch. Personal experience has led to the conclusion that this is a glitch that takes many forms and the only reliable way to get furniture if it happens to you is to wait until you reach Bloodstone and get it there. It will. For some people. This allows you to get more than one of the Son of Chesty gem. . *Shop Glitches – This is one of the rarest glitches. It’s quite disconcerting seeing a dark skinned little girl with a pale head looking like some sort of Frankenstein’s Monster. *Spouse Glitches – Let’s be honest. and cannot be found about town. Sometimes they will be incredibly dark skinned. If you complete it shortly after completing the Stranded quest. other times it might take a few days before they do so.14. they can also disappear entirely from the city for long periods of time. return here after beating the game to do the quest a second time. even though both you and your spouse are fair skinned.

great store. Thanks to: *Wendi Jones for being awesome. web designer. Great staff. too.photobucket.com/albums/u11/nimerjm/JasonTattoo1. Connecticut and I am 25 years old. my entire right arm is covered in a Dragonball Z sleeve tattoo. I’ve written the following works: CCC Exclusive FAQs: Kane & Lynch: Dead Men .Xbox 360. AP style master (sort of). always a pleasure. PC Kingdom Under Fire: Circle of Doom . preferably as a game guide writer. *The metal bands Heavenly (France) and Sonata Arctica (Finland) for continuing to make the very best music available anywhere on the globe… without these two bands. So far. You call it crazy. Anyway. but for making it look f’ing awesome. *Mike Webb and everyone at Psycho Tattoo for not only branding this nerd for life. for being the rare exception to the Gamestop=bad rule. *The copydesk at the Marietta Daily Journal for letting me know when they send pages (for the most part… ahem – KATHY – ahem). PC Gears of War 2 Game Guide – Xbox 360 IG Exclusive FAQs: Fable 2 – Xbox 360 Jason imer Hey. Don’t believe me? This is my arm: http://i164. copy editor. PS3. smartass and quite possibly the biggest Dragonball Z fan on the face of the planet. I am still actively pursuing more paid work in the field of video game journalism. My name is Jason Nimer and I’m a freelance writer. if you get a tattoo in the Southeast anywhere but Psycho Tattoo (north of Atlanta). Brawl – Wii Mirror’s Edge Game Guide – Xbox 360.jpg That’s right. . I usually wrap these things up with a “thanks list” so here goes. readers. I live in Groton.15. I’m a freelance writer who has done work for a number of sites and has come onto the writing staff of GamingExcellence. the non-growling metal scene might be altogether swallowed up by idiots who still think Metallica “rocks. Author’s Notes (NOTES) Daniel Acaba My name is Daniel Acaba.Xbox 360 Games Radar Game Guides: Guides to Everyone in Super Smash Bros. Seriously. nice to look at and dealing with me while I work. PS3. prepare to tell your grandkids that the ugly black stain on your forearm used to be a panther fighting an eagle. *The fine folks at Gamestop on Roswell Rd. *Mike and Dona Nimer for keeping it real and continuing to push me forward. I call it devotion.” A scary world indeed. artist.

com for continuing to send me games and hosting my reviews. Nimer and Daniel) and I’d like to thank Peter Molyneux and his team for making a game that I thoroughly enjoyed from start to finish. my friend. less than a mile from the salty brine. Sometimes I take walks on the beach with my wife. its passe. that makes it all worthwhile. mostly in the form of game reviews for my site (HonestGamers. To anime nerds. but my reviews as well. *Akira Toriyama for blessing us all with the world of Dragonball. along with all the other people who continue to read and support not only my guides. I also write about them a lot. As far as my acknowledgements go. even if I was taking notes the whole time and doing dull research work. and you’re to blame if I keep doing so for another 10. as well. Thanks heaps! Thanks for reading and keep your eyes open for updates! . Before I start writing anything.. I’d like to thank the people responsible for getting me involved with this FAQ (Stephen. *The psycho who sent me the greatest email I have ever received – the profanity-laced tirade detailing why I must be put to death for giving Metal Gear Solid 4 a C+ rating.. Mr. GameRevolution and Hardcore Gamer Magazine when the pay is right or when I just happen to feel like it. To me.*Ned Jordan and the people at gamerstemple. just because we can. Thanks. If one person reads anything I’ve written. People like you are the reason I’ve spent so much time writing about games these past 10 years. *And you. you’ll find me on the Oregon coast. Thanks go out to you for reading my words. Geographically.com) but also for places like GamesRadar. its life. Jason Venter I like games a lot. I always think of you.

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