Fable II IGN.

com Exclusive Game Guide Written By Daniel Acaba, Jason Nimer and Jason Venter

1. Table Of Contents
2. Introduction (INTRO) 3. About The Author(s) (ABOUT) 4. Legal Stuff (LEGAL) 5. Version History (VERSION) 6. Before You Start (BEFORE) A. The Good Vs. Evil And What It Means To You (GVE) B. Man’s Best Friend And Needing More Dog (DOG) 7. Using The Guide (USING) 8. Main Walkthrough (WALKTHROUGH) A. Chapter I: Childhood (CH1) B. Chapter II: Birth Of A Hero (CH2) C. Chapter III: The Bandits (CH3) D. Chapter IV: The Journey Begins (CH4) E. Chapter V: The Ritual (CH5) F. Chapter VI: The Hero Of Will (CH6) G. Chapter VII: The Bargain (CH7) H. Chapter VIII: The Road To Westcliff (CH8) I. Chapter IX: The Crucible (CH9) J. Chapter X: The Spire (CH10) K. Chapter XI: The Cullis Gate (CH11) L. Chapter XII: Stranded (CH12) M. Chapter XIV: Bloodstone Assault (CH13) N. Chapter XV: Retribution (CH15) O. Chapter XVI: The New What Next (Endgame) (CH16) 9. Working For A Living - Jobs (JOBS) 10. Major Side Quests (MAJOR) 11. Other Side Quests By Area (MINOR) 12. Appendix (APP) A. Silver Keys (KEYS) B. Silver Key Chests (CHESTS) C. Dive Points (DIVE) D. Demon Doors (DEMON) E. Gargoyle Locations By Area (AREA) F. Gargoyle Rewards (REWARD) 13. Endings (END) 14. Glitches (GLITCH) 15. Author’s Notes (NOTES)

2. Introduction (INTRO) Hello, IGN.com readers! Welcome to the best FAQ/Walkthrough/Guide for the Xbox 360 video game Fable II available anywhere on the Internet. Fable II is a Xbox 360 exclusive action/RPG that centers around a single warrior and his or her quest to save the world of Albion. Throughout the game, the player has the ability to choose between being a good character or bad one, and those choices ultimately affect the story and outcome of the quest. Fable II is the long-awaited sequel to one of the original Xbox’s highest selling and most beloved games, Fable. 3. About The Author(s) (ABOUT) Before we dive in, we must assign credit for this massive guide where credit is due. Unlike a lot of IGN exclusive FAQs, this guide is a multi-person effort. Lets meet the authors. *Daniel Acaba Daniel was in charge of the “evil” side of the game’s walkthrough, along with a ton of the treasure/item/weapon/armor locations and descriptions. GameFAQs ID: Misfit119 Contact Daniel at: misfit192000@yahoo.com *Jason Venter Jason Venter was responsible for much of the game’s “research” aspects, including sidequests, special item and treasure locations. Contact Jason Venter at: jasonventer@yahoo.com *Jason imer Jason Nimer was in charge of the “good” side of the walkthrough, in addition to light contributions to the treasure/item/weapon/armor location and description sections and the compilation of the three authors’ work. GameFAQs ID: nimerjm37 Contact Jason imer at: nimerjm@hotmail.com For more on the authors, including personal thanks, past works and anything else they felt the need to include, see the Author Notes section, located at the end of the FAQ. 4. Legal Stuff (LEGAL) This FAQ may be not be reproduced under any circumstances, except for personal, private use. It may not be placed on any web site (other than IGN.com) or otherwise distributed publicly without advance written permission of both the authors and IGN.com. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained within this document are the sole property of their respective holders. Basically, IGN.com and the guides’ three authors own this document. IGN is a part of Newscorp (Fox), so messing with them is probably a terrible idea on your part.

Prices will often be considerably lower for them in shops and the people will usually have a nicer disposition towards them on the streets. When dealing in real estate renting your homes out at a loss will make you quite popular. Those who are good will gain quite a bit of fame for their deeds and will find acclaim among the local populace. A. Version History (VERSION) Version 1. Updates should be completed soon. As a good person you will want to take honest work such as blacksmithing or bounty hunting for wanted criminals. The Good vs.5. Watch out for that halo though. As you move through the game and your character begins to find his or her alignment. . it can get caught up on things. Before You Start (BEFORE) This section should serve as a primer to those with no previous knowledge of the Fable universe. namely yourself. do the nice thing to tilt toward good. Evil And What It Means To You (GVE) When playing through Fable II. You might sprout horns and inspire fear if you swing evil. you will have the choice of which alignment to follow. when the game presents you with a choice. saving slaves and protecting those who need your aide are all things a good character will do. This axis is the basis upon which most of the game hangs. or the jerk thing to tilt toward bad. The most important of these alignments is that of good or evil.0: Compilation of authors’ finished material completed. * Good By sticking to the path of Good you will be setting the needs of the many over the needs of the few. This choice is nowhere near as complicated as it seems on paper. and your decisions will usually be based on one of these two alignments (though many decisions are considered to be neutral). so keep an eye open for them. the game’s main points/features/systems and any other bits of info you might want before you fire the game up for the first time. things will change accordingly. Good deeds such as helping people in need. but people will welcome you with open arms if good is your thing. 6.

both the good and evil choices. Lucky for you. When dealing in real estate. No. Purity If Good is a measure of how you treat the world. It will make you incredibly unpopular but you get money quicker this way. Eating too many meats and other fatty foods will start to take its toll and it will show in a portly and unsightly appearance. Corruption is a good measure of how horribly you are treating yourself. murdering others in cold blood and cutting down any who dare to stand in your way. feel free to be a slumlord and jack up the rent on those who live in your homes. Also avoid any premarital sex. Corruption Much as Purity is a measure of how well you treat your body. Again.* Evil By sticking to the path of Evil you will be setting the needs of you over the needs of anyone else. then Purity is a measure of how you treat yourself. three people worked on this FAQ. seriously. As an evil person you will want to take jobs such as assassinations or simply steal from homes. This will keep you from getting too portly. . it will simply serve to lower your purity rating and runs the risk of STDs. Evil deeds will include things such as selling people into slavery. That means as you follow the walkthrough. seriously. An orgy or two doesn't hurt either. will be explained in full. Other ways to increase it are by having lots of sex outside of marriage and being lazy and sleeping all the time. along with their consequences. Eating healthy foods is a nice way of keeping your body pure and in good shape.

moving from the browns it started out as. but he's also going to act as your treasure locater and early warning system. However if you’re going down a much darker path your dogs fur will become a dark black and brown mix. Should he locate enemies before you do. Man’s Best Friend (DOG) One of Fable II’s pre-release selling points was the inclusion of a dog for your hero (or villain) to have along for the ride. Not only is your dog going to be a great companion. but the help is much appreciated. In addition to the enemy alert system. he’ll only snip at already-downed foes. These essentially let him notice treasure and enemies from farther away and lead you to them quicker. . he will bark to alert you of its presence (and if you’re no good with sound. the game will allow you to improve these abilities by finding books that let you train him with various skills. he will begin to growl at them. Almost immediately. he’ll also mark the area with a glowing triangle and the word “treasure” over his head). the dog can be trained to actually help in fights. Early on. At first. If you’re a goody two shoes then you can expect your dogs appearance to shift to golden fur. He’ll never win a fight for you. There are a few times where he will even help you proceed with quests and side quests. your dog will not be the greatest at helping you find treasure or locate enemies. Whenever he notices treasure of any sort.B. but you can train him to take charge in some battles and essentially take a good bit of focus off you. Your dogs fur color will change depending upon your alignment. though. Learn to understand his audio cues to avoid being surprised by enemies or missing treasure.

When you do get control for the first time. have us help you every step of the way until your final moments. After you chat a bit with your sister. etc. It doesn’t really have any reason to be here in the walkthrough. optional objectives and oh so many collectables. Sorry in advance for that. it is truly all up to you. If you only need help finding that last Silver Key or obtainable piece of real estate. I’m not going to be responsible for explaining the facts of life. . a male can father them. Main Walkthrough (WALKTHROUGH) Chapter I: Childhood (CH1) Let’s get started. Ask your parents. a female can have children. If you want to start at the beginning. Using The Guide (USING) In an effort to make using this guide as simple as possible. You might also like to know that the male/female choice affects very little in the grand scheme of things. By following said walkthrough. There is no aspect of Fable II that is completely off-limits based on your gender choice (i. the authors will have full sections detailing the game’s many side quests. You’ve got to choose between a male and female child to be your character. except to mention that I may or may not get my his/hers/she/he mixed up from time to time. When you start the game. you’ll have a choice to make. Following the main walkthrough. a commotion will draw your attention and the two of you go to see what all of the hullabaloo is about. then check the Table of Contents and skip directly to it. you will be in control of yourself as a young child. you’ll be presented with your main objectives and the actions available for both the good and evil side of things. then this guide can be used that way as well.) Once the "epic" opening has passed. This is a video game. Follow the glowing trail that is going to guide you to your objectives all game.e. etc.. Like the choices presented in Fable II. do a quick 180 and check the right corner in front of you (post 180) for Rose’s Dairy. the authors have collaborated on both sides of the good and evil spectrum in putting together the game’s main walkthrough. A glitch could strip them of all of their experience earned so far. NOTE: Do not have a friend with an already established character join while you're in your childhood. 8.7.

. . -Albion's Most Wanted Apparently the guard Derek has lost five arrest warrants for "some of the worst criminals in Albion".Well. You have to love a mirror that shows you how good looking you really are but only in total darkness. Head to the left from the guard and you will see the golden trail leads to yet another person you can get some gold from. so don't worry about it yet. your sister will convince the guard to give you a gold coin in exchange for looking for the warrants. Turn to face the glowing trail and follow it to reach your first quest. After a bit of haggling. since your sister has gotten her heart set on that music box. You will find these as you go along with the rest of the quests. maybe not entirely. sounds bad.It seems that some merchant has rolled into town and is pulling the wool over the eyes of the gullible townsfolk. As a good sibling it's up to you to help her out and get that music box. To do this you're going to have to get your hands on five gold coins.... Then again.

four to go! Head down the alley here and a small cutscene will play. it’s time to make him pay. Now that you’ve seen one warrant.-Barnum's Image Capturing Device This is an incredibly simple request. start following the trail again. Agree to it and you’ll end up on stage with your sibling. That's one coin down.Thumbs Down Right . Follow the onscreen instructions to find out how to attack and drive the kid from the area. When you get on stage. Considering you can read. evil choice. You get that gold coin regardless of your choice. you will see the first of the warrants on the ground to your right.Thumbs Up Left – Fart Down . With that conflict resolved.Heroic Pose This is your first true good vs. As it leads you down an alley. Continue following the trail up the stairs straight ahead to reach another person in need. you know what to look for. I have to assume that you can figure out which two options are good and which two are evil. so regardless of your good/evil alliance. He's only got one shot so make it count. your options are: Up . Some jerk has taken to wailing on your sister and a stray dog. Simply find the other four sheets of paper in this small area and head back to the guard to finish up (more on the good/evil choice in a minute). .

Simply grab the bottle up once you're close enough and retreat. On the other hand. Turn to your left and head straight ahead. that creep Arfur will ask you to bust up the mans stock instead of helping him out since he owes money to some bad people. When you head into the alleyway you are instructed. Obviously. rather than bothering with any of the bugs on the upper level. You'll get another gold coin and chastised by the owner. Sure. busting up anything that glows red. You’ll have a choice to make. This is easily accomplished by walking slowly and not bumping into anything as you approach. Do so by going upstairs and using your ranged weapon to target them. you’ll need to retrieve the alcohol.-The Beetle Hunt Seems that this warehouse owner is afraid of beetles and needs you to go on in and kill them off while he cowers outside. you’ll want to clear out the beetles. you have a concerned friend of his that wants to help him quit drinking. -Tramp's Treasure You’ll come upon two people arguing. On one hand. but you’re evil so who cares? Regardless of choice. one by one. just run around the first floor. this is where Magpie hides out and where he keeps the bottle. . not to wake Magpie up as you try to get the bottle. but first. If you’re going for evil. and shoot them down. why not? Once you're inside of the warehouse. Do this until you've completed your wrecking job and smashed everything in sight. you have a silly drunkard that wants to desperately drink himself into his grave. head out and follow the path to the next goal. if you’re going for the good.

Now head on back over to the drunk and his friend to return the bottle. For the good choice, give the bottle back to the well-meaning friend. For evil, hand it to the drunk. Regardless of your choice, you’ll get a gold coin and another warrant, which, for some reason, is inside the bottle. Now look around the area for the last three warrants, all of which are lying on the ground (and one of which has been uncovered by the dog from before). Head toward the guard and in the alley, you’ll be stopped by that creep Arfur once more. He tries to threaten you, but eventually he resorts to offering you a gold coin in exchange for those five warrants you've got, one of which is for his boss, Nicky the Nickname. For the good side, just blow past him and give the warrants to the guard. For evil, give the warrants to Arfur. You’ll get a gold coin for each choice. NOTE: Completing the Albion’s Most Wanted quest by giving them to this creep unlocks the Assassination Job. Arfur actually points them out to you when you return to Bowerstone later on. -The Love Letter

That's four, only one coin left to go. Follow the glowing trail back past the guard and over to a guy trying to woo a lady up on a balcony. Go on over and talk to the man once the scene ends to get a letter. He asks you to deliver to his beloved. Accept it and head on over to the door and knock. Once the mother lets you in, you have another choice to make. If you are going for evil, go over and give her the letter. What follows is a really good laugh that sets the tone of the rest of the evil side of the game. If you go for good, sneak past her, run up the stairs and hand the letter to the girl. That makes all five coins. Follow the gold path to the merchant, purchase the music box and watch the scene unfold. After that, there isn’t much else to do except head back to when you began the game and choose to hit the hay for the night. The next day, follow your sister into town and you’ll eventually end up in the castle outside town. When asked, step into the circle… I won’t give too much away, but eventually your childhood will end and Chapter Two will begin.

Chapter II: Birth of a Hero (CH2)
After the cutscene ends and you finish talking to Theresa, you can follow the glowing trail to your caravan. Alternately you could stop and talk to the Gypsy that is closest to you of the opposite gender. There is, more often than not, a Gypsy who is attracted to you already, so if you want to start lowering that Purity of yours go ahead and bed her now in your caravan house. Skip it if you’re trying to be good. For more on attraction see the appropriate section of this guide.

Whatever you choose open up the chest in front of the caravan to receive a bunch of items to help start you off on this quest - Rusty Longsword, Light Splintered Crossbow, Placebo Health Potion, Dog Elixir, Collar of Holding and a Spade. Now head on over to the entrance to this city to meet up with Theresa and get this game started. NOTE: If you start punting the chickens you can easily get an achievement and open up a free Title you can take later on (Chicken Chaser). You may have already gotten the Chicken achievement during the childhood segment, but since the achievement is based on how far you can boot the chickens, it’s easier to get now. And don’t tell the people at PETA, but kicking chickens doesn’t affect your goodness if that is the path you are aiming for. Your goal in this camp is meet with Theresa, but you are probably feeling adventurous by now, so feel free to look around, talk to people and check out the shops in the area. Even though you have almost no means for obtaining any items yet, it still might be a good idea to familiarize yourself with what is out there.

Theresa will lead you to a cliff that overlooks Bower Lake and also gives you a Guild Seal. This will open the path to the Chamber of Fate. As you head down the path to the water your dog will notice something to dig up, this is the Rubber Ball and it allows you to play with your doggie. Follow the golden trail until you reach the waterfront. Turn to the right and head that way until you pass four white trees. Take a right here and you will find a Treasure Chest.

Now go jump into the water and swim on over to the entrance to the Chamber. To the right of this is a Silver Key, so go grab that one and then head on inside. Dive down into the lower level and swim to the shore. Continue along and then jump down to a lower level of the cavern to find your first real fight of the game against some beetles. Defeat them however you like, sword or crossbow, and then gather up the experience.

In case you are new to Fable, here is a little primer. You’ve probably figured out how to attack and switch between your melee and ranged weapons by now, so we’ll skip that. What I really wanted to touch on here is experience. You may have noticed that as you’ve killed the enemies here, they’ve dropped a whole bunch of little multi-colored balls. These are what pass for experience points. Running all over the place to gather these up might seem like a pain, but fear not – holding the RT button will draw the experience toward you, kind of like an experience vacuum. As I played through the game, I tried to see if there was any distance limitation on how far away expeience would have to be for your vacuum not to draw it in, but as far as I could tell, there isn’t a limitation. Go nuts. NOTE: When you're attacking the beetles try to stick to either melee or ranged weapons for all of them. This helps you gather XP towards what you will use as your primary combat style later.


Once they're dead start following the glowing trail and stop at the entrance to the next area. As you pass through these tunnels you will encounter some more beetles, take them out as you go. Continue forward until you reach the next cavern area and stop for a moment. There's a door right in front of you, open that to get to a Treasure Chest.

you will encounter a locked door that is being held closed by a switch that is. Eventually you will reach a wide open. check the appropriate section of this guide. But if you want a free Augment then you will want to explore both the left and right sides of this place. There is a left branch you will want to take. You could easily follow the golden trail to get out of this place. Go through it carefully and you will reach a large circular room. Keep going and you will eventually pass through a room with a bunch of bridges and beetles to take out. Go stand in the middle of the area and you will activate the floating switch to start flying around. For a full list of all the Dive Points in Albion. Once you are through the door. flooded cavern.Now go back the way you came and turn to the left. This opens up the door. Dive there and you will come back up with an Augment. As you follow the trail you will find a third skeleton. There's a treasure chest at the end of this one but some more beetles will attack once you've opened it.. This indicates that you can search the lake to find a hidden gem in the water.. flying around. follow the corridor a bit and then hang a left into a second corridor. examine them to find some notes on their bodies that paint an amusingly morbid picture. Now make your way back to the upper level and start following the glowing trail again. stomping any more bugs that attack. so go on through and start heading down the corridor here. Once you've gotten both of those notes then you're going to want to continue following the golden trail. Defeat them and continue along. When it's far away shoot it with the crossbow and when it is lower to the ground whack it with your weapon. it leads to a large room with some beetles. Search the bookshelves here for some items and then open up the two treasure chests here. You can now leave and get back along the glowing trail. There are two skeletons to be found here. . Take out your crossbow and shoot it to get the door opened and head on through.

NOTE: This chest here can only be opened if you complete the flash game. Should you plan on ignoring Will then just pick up Force Push. Opening it after that you will find whatever items you unlocked. and decided how you want to spend your points accordingly. This will allow you to spend your experience on at least one Will spell. It will also contain the items from the Limited Edition version of the game if you purchased that. After the cutscene here ends step on into the light. it isn't worth wasting any of your general XP on it. Journey of A Hero. Once that's done. so head on inside. . though I found Shock to be a little more useful at this point in the game. so just buy Shock and save the rest for later. fire your skill at the pink Cullis gate to blow it open so you can get out of here. You don’t shouldn’t have enough orbs to buy too much else that is actually useful.com. lets pause and talk about these skills and upgrades for a moment. shall we? You should have listened to the explanation of how leveling up works and what does what. Shock and Inferno are both fine choices. at www.fable2. If you're going to be using a fair bit of magic during the course of the game you will want to purchase the Shock skill.Soon enough you will reach the remains of the Heroes Guild. Ok.

Get close enough and they’ll strike up a conversation automatically.Near the ruined archway Once you appear at the top of the plateau of Bower Lake take out the Beetles that are crawling around. This is most easily accomplished by using whatever skill you just purchased. hence the higher recommendation.One is gotten while heading to the Chamber of Fate. Seems that there are some bandits taking people hostage and you're going to have to do something about that. Once you enter the glowing yellow area you will be jumped by some bandits. but the one you are looking for to start the bandits quest is the only one with actual humans guarding it. Not the hostages. this is going to lead to a somewhat lengthy fight against a veritable band of them. Hop off of a couple ledges and you will see a road that leads you towards some hanging pennants. you will reach the gate to Bowerstone only to find that it is blocked by a barrier.Turn left at the bottom of the plateau and head towards the smaller lake. Silver Chests . Eventually. it’s along the water out in the open.*Chapter III: The Bandits (CH3) Bower Lake Treasure Chests . the bandits. The simplest way to handle this is to keep moving and attack enemies only when you don't have anyone behind your back. Now follow the outside circular path to the bottom of this plateau. . This is the bandit camp so you will want to proceed carefully. Shock works better than Inferno here. There are at least three blocked exits from this plain. .

so you can head on through and enter the city. To defeat him easily the best way is to stick and move. Thag himself will bust through the door ahead and give you a damn good reason to wipe him out. When he finally goes down.Once you've killed off exactly 10 of the bandits. grab the key to the cage with the slaves from the treasure chest and then search the room. Once you've got those. forget those slaves and get outta there. NOTE: It is in your best interest to purchase the roll ability as soon as possible. it is another completely obvious good or evil choice. Theresa will send you a message telling you to meet her in the city of Bowerstone by the clock tower. Since you're immune to damage while rolling this is the single best evasion method available for fighting large groups of people and bosses. He offers you some money in exchange for letting him have those slaves that he paid for. you can head back outside to meet a man named Dick. make your way into Thag’s cabin. Nice guys will free the slaves. When he attempts to attack you roll away and hit him with your ranged weapon or spells. Once you're done here. If you get into trouble. It will damage him more than any other move or attack you have available right now. So lets head back that way. There's a book on the bed you can grab and there's a money pouch on the floor. After he has attacked you can start to strike him with your melee weapon. but be ready to roll again. Uh-oh. pound Thag with Shock (provided you bought it). bad guys will take the money. Simply keep this up and he will be defeated with ease. . The gate has been opened now.

*Chapter IV: The Journey Begins (CH4) Bowerstone Treasure Chests . There's a dive under the dock straight to your left that leads to a Silver Key. under the bell. Walk towards the center of the marketplace.Turn right from town entrance and go through door . You’ll need to play a timing-based rhythm game where you hit a moving target as it bounces back and forth. go left down the dirt path near the carriages and jump off here.From entrance go towards the bridge. no.Under the bridge that leads from the entrance to the Bowerstone Market. Your new title comes with an even more difficult version of this mini game and this will affect the price of swords from now on.Two up on the city wall . good or evil. the speedier the target and the smaller the green space. as a higher rating will come in handy in the future and it passes the time waiting for Theresa much faster than just hanging out. If you manage to hit enough targets in a row (not sure of exact number… around 50 – four to six blows for each sword). This is nominally a side quest. When you enter Bowerstone you will meet a somewhat obnoxious Bard who wants to follow you around. there doesn’t seem to be any way of killing or otherwise getting rid of him.Chest on wharfs .In locked area to the left of town entrance Dives . but the further you get. it's an easy way to make some good money. This leads to the Gargoyles Trove. You can keep going if you like. . but it only serves to give you some flavor information on the shops in town. to be told that Theresa is going to be late. Training to be a blacksmith isn’t really all that tough. It starts out easy enough. . Keep hitting the target for as long as possible. and keep growing your gold multiplier (4-8-16 pieces per sword) you’ll be promoted to a two star blacksmith. Sorry. To entertain yourself it's highly suggested that you go an do some blacksmith work. Before you even ask.

Bowerstone Road Treasure Chests . you will find yourself ambushed by bandits over and over. you’ve done a fairly through sweep for hidden chests and items. some of these direct hits would make Master Chief blush! . the guard will hand you the keys to the Bounty Hunting side quests. does it seem weird that you are novice warrior of a main character has dead-on aim with their ranged weapon from literally hundreds of yards away? I mean. Refer to the side quests section for information on this. As you progress through it. Rookridge Road.Top level near bandit ambush . Pass through Old Town to reach the Rookridge Road to Oakfield. Conversely. Make sure that before you leave the town. After some talking you will be told where Lucian is (the bad guy from the beginning) and what you need to do from here.Dog Trick Hide Snout Silver Chests .Cellar further into section When you enter Old Town. Even though it has nothing to do with getting you through the game.After bandit camp .Cellar near entrance to this section . you will be greeted by whomever you helped out with the arrest warrants earlier on.After four minutes you will be told to go ahead and meet up with Theresa at the bell tower.Shortly after starting this way head to the right along a small path This is a fairly straightforward area. Arfur will thank you for your help and tell you about the Brotherhood of Assassins and how they'll pay for work.After second bandit attack in a corner . Time to head to Oakfield! Bowerstone Old Town Treasure Chests . The first time they will be on an upper level and on the lower level so you will need to use your weapon and spells to take them out from a distance.

There is a Demon Door nearby but there's nothing to be done with it right now. This is good general advice. If you are curious as to what you’ll be doing with these doors. you can check the appropriate section of this FAQ. there isn’t a single one. I’ll save you the trouble – even though it seems a perfect spot for a Dive Point of two. Swim to the nearby beach to reach a man who asks for help in finding his son. If you're so far away that the enemies can't really see you then you can usually wipe them out without them even noticing you (again… where did you get this aim?!). It does lead to a small cavern. NOTE: On your way to the beach. you’ll see another group of bandits on the other side. this one with a Dog Trick in it. though. the Gemstone Grotto. you probably noticed that this is a rather large body of water. so leave it be and head to the broken bridge. There is another treasure chest located nearby after this so grab that and continue on. taunting you mercilessly. Continuing forward you will be turning a corner when a bunch more bandits will come tearing around the corner. This area is pretty narrow so try to hang back and weaken them with spells and weapons before closing in. When you get close enough to the edge of the bridge. Dive off the cliff’s edge once Theresa suggests it to end up in the river here. who has gone into the cave and is yet to return. Strangely enough. as there aren’t really any spoilers to be found in what is basically a list of commands. that will become useful later on though. the small puddle inside the next cave DOES have a Dive Point. Nearby their camp you can grab a last treasure chest. Weird. .Anyway… There is a treasure chest on the upper level after you've wiped them all out. As you head down the path Theresa will remind you to use your ranged weapons on the bandits in the distance. Don’t waste any time looking for one.

just don't let them gang up on you. . These little goblins are going to be little more than nuisances unless they come in really big groups. these work better against the Hobbes than do edged weapons. Once the father is no longer sick. might want to grab that now. you will have your first encounter with Hobbes here.Treasure Chest after the huge Hobbe brawl Dive Spot .Right near entrance From right where you are there is a dive spot off to your right. since things can get rough in here later.Treasure chest a bit in . now Fable II has graphic vomit? What is the world coming to? Anyway. you can continue forward. Alter your strategy to what works for you and stick with that plan of attack. Head forward into the cave and keep on going until you reach a room with blood all over the place and lots of bones. First Metal Gear Solid 4 spends a half hour on diaherria.Rookridge: Hobbe Cave Treasure Chests . club-like weapon. Even the later ones aren't going to be too much of a deal.Treasure chest off the road on the first level . If you managed to find a heavier. Liberal use of Force Push or Time Stop will make your life easier. and ranged weapons have little effect.

It might take awhile but if you're careful it shouldn't be too hard. Double back just a bit and your dog will lead you to a crack in the cave wall. They're pretty numerous here and the space isn't too large so you will want to keep on moving and weaken them with ranged attacks. You’ll be opening it from the other side. Follow that golden trail to get the heck out of here. That’s right. The path ahead is blocked. so leave him at the door. If you've got Force Push stand in the middle of the area and spam it over and over to knock the enemies off the ledge for an easier time. but again. Grab the contents and drop back down to the bottom before you start climbing back up.. Spells like Force Push or Shock work wonders here if you happen to have them. Follow the glowing trail until you end up in a large cavern. it's time to get back to the outside world. Continue to the top here and keep going forward. get the contents and it is time to leave. a club-like weapon tends to kill these little guys with one hit apiece. This is the sight of a huge brawl against an army of Hobbes. you’ll need to drop all the way down and restart from the beginning of the path after grabbing this stuff. Head on up the ramp here until you get about four levels up. When your companion runs off after hearing Joey's voice. Make your way to the upper level and once all the Hobbes are dead hop down to where the treasure chest is. From here you can jump down off the side and retrieve a treasure chest here. Go forward from here and you will encounter the father again. Kill the monster and open the door for dad.Once you've taken out the lot of them you will be able to continue forward. the Hobbes in this next large room will come out of nowhere and attack. Go through this and it will lead back around to the locked door with only one single Hobble between you and it. After that's resolved. .

. If you do so you might cause a glitch to occur where he will never start talking again and your ability to complete this quest is shot.In the Graveyard . refer to the next part of this quest. .Behind the graveyard near a mausoleum Dive Spot . Once you have enough renown.Near June the Farmers House . going to the right will let you kill off those three bandit yokels who were goading you into diving into the river in the first place.Under bridge near waterwheel.Along path to Oakfield . please refer to that section for information. You will either need to complete side quests or run around. This glitch is made even more important by the fact that Fable II is one of those “saves on its own” games. Bear in mind that killing them has no affect on your good/evil business.Near Silver Key on Mine Cart Tracks After leaving the Hobbe cave.Off the Trail to the Abbot . this is the path you're looking for. Silver Chest . waving your trophies around to gather the needed renown. Keep on going along that path and you will soon cross over a waterfall path where you cross over on some rocks.Rookridge: Oakfield Road Treasure Chests .On top of a hill that leads to some ruins. NOTE: Do not walk out on the priest while he is talking to you.Near The Wellspring Entrance Silver Chest . While it may seem tempting to just sneak up on them. charging works just as well. From here it's pretty much a straight run to Oakfield.After exiting the Wellspring Caverns it's to your right. Follow the golden trail away from the village itself and you will soon come across some beetles. Walk away and… the fortune teller says there is a restart in your future. If you choose to do side quests. Oakfield Treasure Chests . From here it's a straight run to the Temple of Light. Go on in to get informed that you need to gather more Renown before you can proceed with this one.

they go down without too much of a fight or chance to damage you. This one will pass without any troubles. As you start to head back from the grotto though you will meet a new type of enemy called the Hollow Man. . firing away with ranged attacks until you get close enough for melee. There's nothing really going on until you reach the central chamber. This is what you're going to be doing here. Head on through that way and you will reach the pair of pressure plates you need to stand on with her. He will tell you to head on over to the Wellspring Cave where you can find Sister Hannah.Chapter V: The Ritual (CH5) Run on back to the Temple of Light and speak to the High Priest once you've gotten enough Renown. although any use of the Shock spell will make your life much easier. Once you've arrived at the central chamber Hannah will stand on a pressure plate and open up one of the doors. you will be listening to Hannah chatting away while the two of you head deeper into the cave. Once they're all defeated and no more spawn in you can make your way back to the central chamber with Hannah. standing on plates with her while the decanter slowly fills up. You're going to have to hack your way through them. another name for undead. Once you're inside. They're not particularly hard but they can be pretty tenacious. Alternate between ranged and melee attacks for the best results. After a bit of banter between you and her she will grab up the empty decanter and it's time for you two to begin heading down inside of the cave. Ifyou move toward them.

You're going to have to stay on the plate while you shoot and cast spells at the ones that spawn in. Once the two of you have stepped onto your plates. He comes back after a bit with a trophy and the door opens fully to let you through. but you will be able to slowly but steadily take them out and fill the decanter.Hannah will open up the second door so head on through that way. Time Stop also works here. Make sure to use a health potion or two (if needed) before you go through. hitting as many as possible at one time is a great way to make this easier. you’ll want to stay more on the defensive. using ranged attacks. Since there are more of them. Your pad is found on the upper level. It takes awhile. your ranged attacks should be enough to keep Hannah alive. it can work wonders by alternating between the enemies and leaving them all stuck in place while you snipe them. The action isn’t quite over yet though. it will get stuck about halfway open. When you get through the corridor you will be in a larger room with a pressure plate on the first floor and on the upper level. Your dog will take off through the gap. but even without spells. so you will want to use group hitting Shock spells and keep moving to avoid being overwhelmed. If you have the Shock spell. retreating and only going for melee when they get close. Also. Once they're all dead you can make your way back to the central chamber. since this room contains a pretty big brawl. Hollow Men will begin to flood the room and attack Hannah. You will be fighting off the Hollow Men four at a time. When you attempt to open the third door. . try to make sure that you use Shock when the enemies are clustered.

the gold path should guide you there easily enough. He isn't all that hard. From here you will have to return to the Guild to speak to Theresa. so do so. Even if you can’t remember the way. Onward to Brightwood! You can only get there from Bower Lake. so head on over. Follow Hannah until the whole situation has resolved itself. but he does a lot of damage and is difficult to kill. . It seems that the strange.After you have killed enough of these Hollow Men (I counted 20). After a brief talk between Hannah and Theresa you will have completed this quest. Basically. since he can't actually see you. Remember him? I didn’t. you will get a cutscene. just use the same retreat strategy that you just used on the normal Hollow Men. you will be greeted by an elite Hollow Man: the Headless one. Once you have finished filling the decanter. It isn't too tough as long as you can stay on the move and not get hit or cornered. masked man you saw your first day going into the castle as a kid is the next Hero you need to collect. With the Headless Hollow Man defeated you will be able to head to the last room and stand on the final pressure plate. By constantly moving and hitting him with ranged attacks and spells you can wear him down.

As you head back down the tower you can steal from Garth’s cupboards and dressers to get a number of good items… but only if you’re evil. These guys make good use of their guns at a distance and are quite fond of blocking attacks. This is a pen straight run to the upper floors. . You will have to return to the Guild yet again to try and strategize on what to do. simply climb to the top of this place to end this quest. Good guys don’t steal stuff. although you're going to have to fight off more of the Spire Guards as you go along. remember? Don’t s… worry.In some ruins to the southwest most part of the map. As you near it you will see a Spire floating down from above. Make your way into the tower. Alternating between stabbing someone and styles. Eventually however you will find yourself heading towards Brightwood Tower. When you reach the final tower you will hear Garth talking to someone. this means trouble in the near future. open the chest here and then start climbing up the tower. you won’t miss anything here you can’t get elsewhere by legitimate means. The easiest way to take them out is by alternating between your three combat styles. Brightwood you can either make a straight run to your goal or look around for Silver Keys and Treasure. u Once you enter. You will be fighting off a lot of these guy so get used to how to handle them. then shooting them will help you out although Flourishes can help you out here if you have them. Continue forward and you will soon be attacked by Spire Guards.*Chapter VI: The Hero Of Will (CH6) Brightwood Treasure Chests .

Head back to Bower Lake and make your way over to the spire that leads to the Guild entrance. he will ask you for 1.Chapter VII: The Bargain (CH7) Okay. There are a number of dangling nerve clusters you have to hit. Surprisingly enough. so now we need to get this journal from Lucian’s old butler. When you find him. there is no good or bad option here. You can't threaten him to lower the price so simply pay him the money and read the little map he gave. holy crap. You can't actually attack these guys outright like you could in the first game. Roll to avoid his attacks and shoot when you can. It isn’t as tough as it looks.000 gold pieces in exchange for the location of the diary. though. there are three tree stumps. He is located in one of the upstairs rooms. it is guarded by a huge freaking Forest Troll. Now you can dig up the journal and bring it back to Theresa for deciphering. NOTE: You're going to be away from home for quite some time once you get started on this quest. and your decisions should be at least partly based on your good or evil choice.. A short distance away from here. Unfortunately. There are a few on his belly and one on each arm. you’ll be able to read it. .. Its all up to you. Visit your spouse right before you leave to make your life easier. Try to keep your distance from the big guy and shoot at the nerves when he exposes them. taking these out is the trick to killing Trolls. you’ve just got to pay him. Once you bring it to her. page by page. eventually he will give up the ghost. in your inventory. You might want to move them to Bowerstone as well. Jeeves. Make your way to Bowerstone Market and go on into the Cow and Corset (guess how the sign is marked). so that they're closer to your destination to make this simpler. this is where you will find the diary.

Climb it.. located in Westcliff and get recruited by Lucian.*Chapter VIII: Road To Westcliff (CH8) Brightwood Road: Bandit Road (Brightwood) Treasure Chests . . Shortly after Theresa stops talking you will pass through wooden gates and end up fighting off a bandit ambush. but eventually she will get back up.As you follow the trail and hop down two levels off the road to the side after climbing a wall. so do some exploring as you go. . you will reach a barricade. . if for no other reason than the experience will be a big help soon. Some of the bandits in the area will never attack if you don’t stray from the trail a bit. Hammer is very powerful in combat and she cannot die. . As such.Off the road after the second bandit ambush. so don't hesitate to let her handle enemies for you. She can be knocked down. Silver Chests . This area is pretty big with lots of little side paths but you can maintain forward motion pretty easily thanks to the glowing trail. she is a big help. it'll probably be pretty easy since you have Hammer helping. Sounds easy especially with Hammer at your side. Take them out as you like. After fighting off plenty of bandits.After the barricade behind a small house. I mean Crucible. especially since they will start coming in big groups. start moving forward..Off the road as you near the final curve before the barricade. From here. kind of like Donald and Goofy in Kingdom Hearts. Eventually you will reach Hammer and find yourself on the Bandit Road together. As a quick note.After a barricade along the path there is a ruined tower. So it seems the new plan is to the go the Arena. You're going to have to reach her by navigating all the way through the Brightwood by yourself.

NOTE: At least one of this FAQ’s authors had not played the first Fable. Hammer is an unkillable powerhouse. Brightwood Road. Once you've killed off all the enemies here. move onward and you will enter the Westcliff section of this road.On a small side path just before entering the Howling Halls. did she say Balverines? Oh god. Take it from him – be careful. Some more bandits will run out at you as you're moving around. . you can't miss it.After meeting Lilith follow the gold trail. so if get into trouble. and therefore. Westcliff Treasure Chests . so take them out (again… experience helps). . . there they are. had no idea what was coming. since it's blocking your way and she is intolerant of such things.Behind the destroyed log cabin. (20) Watch the scene as you enter. Remember. Once you're ready. Silver Chests . you’ll tangle with about eight bandits.Off the left side of the road after the second Balverine attack.Hammer will bust down the barricade. let her take care of things for a bit. Useful! When it flls. Wait. go a bit deeper in and start looking for treasure. Stay mobile here and back away if you start to feel like you're being overwhelmed. This is bad.

mages and archer types are at a serious disadvantage since they're so fast and can pounce on you from just about anywhere. Not only are they really strong.. As you near the destroyed log cabin a bit further up the road. You will be attacked by a pair of these enemies right afterward. Defeat the lot of them and you can proceed forward until you reach the Howling Halls.. Let her engage one while you take out the other and then assist her. you will hear a woman scream and Hammer will run off to see what all the racket is about. you will fight two more Balverines and after you pass the Demon Door . Follow her.After you see the one on top of the standing stones. It seems that her son was grabbed by Balverines and Hammer wants to get the boy back. Since you still have Hammer with you. another pair will attack you as you go further down the road. You will meet Lilth here grieving over her dead husband. When fighting them. They can and will leap off-screen to escape your combos and surprise attack you. keep moving but stay on your toes. Along the road. Don’t hesitate to use your melee weapon. search the area for some items and then continue on. . that sounds promising. you can continue forward. Cross the bridge further along the path. these guys won't be too big of a deal point. Once they're dead.you will be attacked by yet another pair. but they're also incredibly fast. preferably an edged one.

Shock.To the side of the spiked pit that Hannah makes a bridge over. Once she knocks down the pillar you can run across and take the straight path right to the exit. Follow it until you reach a large chamber.Howling Halls Treasure Chests . Crap hitting the fan? Should that be labeled a spoiler? Nah… You're going to have to fight off a bunch of regular Balverines. you are on your own fighting off the Balverines up to three at a time. so stopping now makes sense. this is going to be difficult. you’ll have another handful or two of them to deal with. the path through the Howling Halls is pretty straightforward. so waiting her out won’t work. as well as a powerful White Balverine while your buddy Hammer tries to tip over a pillar to make an escape route out of here. If you come back later. . right? Once you make it out the other side you will be at Westcliff. Basically. Time Stop and ranged weapons are good choices if you can manage to hit anything. She won’t actually knock it down until all of the enemies are dead. There are some things to gather here so you might want to take a detour to get now. It can be tough so don't be ashamed to heal or use a Ressurection Phial here. but no matter what you do. Lilith will walk forward and then the crap hits the fan. Luckily. while there are no more Balverines bothering you.

. . Look around Westcliff before you go straight to the arena. Entertainment… Crucible… I guess this one and the Arthur Miller play have nothing in common! Haha! To do this you will want to change up how you're attacking the enemies and make use of the traps here. .If you dive off the top of the ruins into the water there's a dive spot nearby to the left. (5) Dive Spots . . . some good weapons. off to the left. is a lot tougher than it looks). Stocking up on healing potions and other items is a very good idea here.Just before the cave that brings you to the Old Tin Mine. It's in there. .Amidst some ruins near the hidden cave with a treasure chest.Head down the hill behind the shooting range. you can go and enter the Crucible. and the Crucible should not even be attempted on an empty inventory.Chapter IX: The Crucible (CH9) Westcliff Treasure Chests .Dive off the ruins into the nearby water and swim around until you find a cave. Also don't forget to pick up gold the fans throw in for you. The Crucible is a series of eight rounds with only two item shops down the path to restock supplies.Just before you reach the Shooting Range. Once you're done playing around the city (remember to check out the side quest and appendix sections of this guide for more info). Silver Chests . You will be doing this solo. .Jump down from the ruins to another treasure chest. incidentally. If you can beat the rounds in less than the alloted times you will get a bigger money reward at the end of the tournament. no Hammer or even doggie to help you. off to the left. out so be ready. You can buy good or bad guy clothing.Just before the cave that brings you to the Old Tin Mine. plenty of items and there's even a shooting range where you can get some prizes for making high scores (which. . as there's plenty to do here. When in the Crucible.Atop the ruins nearby the cabin with the Balverines. across the bridge and inside the cabin after killing any Balverines here.Inside the Old Tin Mine in the foggy room. you will want to keep the crowd entertained so that they will throw money and items to you.

you will be able to tell this ones going to be a little bit rougher than the others. Without those. Take advantage of it and spend some of that gold you just grabbed. You can defeat them with ranged attacks or spells pretty easily. This one is pretty easy to beat by simply running around and shooting the Hobbes. Use these to entertain the crowd (remember entertaining=cash) and kill the Hobbes quicker. If you step on either of the glowing blue tiles it will cause spikes to spring up from the tiles on the ground. If you hit one with a bomb with a ranged attack they will blow up and kill all the nearby Hobbes. you're going to be dealing with a bunch of Will user Hobbes and some carrying explosives. you're going to need to charge the enemies and flail away with your melee weapon if you want to have any hope of taking them out quickly enough. Taking them out within the par time can be really hard to do without at least level 3 fire or shock spells.*Round 1: The first round is comprised of three waves of bugs who come in large groups. *Round 4: Once you enter the fourth room. especially if had trouble with them during your first encounter. *Round 2: The second round is composed of several waves of Hobbes. so you will want to keep up the attack here. If you can use the hole in the center to knock enemies into then you will boost the crowds excitement. You will be dealing with huge groups of Hollow Men in here. You should easily be able to easily beat this one in par time. You will get a stop over at the item trader after this round. but there is a trap you can use as well. but sword attacks work just as well. . The best way to handle these is with radius based spells if you have them at level two or three. *Round 3: For the third round. so be ready for it. There are some spellcasters as well.

. but going into melee and chopping them up will work as well. some who are on a bridge on the upper level. To do this easily. However you decide do it. *Round 6: Inside the sixth room. but they aren't all that hard to beat here. You will want to take out the enemies on the lower level with your weapon and spells before you turn your attention to the ones on the bridge above. *Round 7: When you get into the seventh room. even with the White Balverine in the second wave. By doing this. This is another easy one to get a perfect round in. you will find a rather easy challenge. Numerous bandits will charge out at you and others will line the walls. simply keep moving between all of the blue panels while you shoot and melee all of the enemies who come close to you. you will find yourself having to deal with some Balverines. Damn. make sure to dodge their pounce attack or you end up wasting time trying to get up off the floor.*Round 5: The fifth room can be near impossible to complete in under par time. Whenever you step on the blue tiles on the ground all of the walls in that area will spew flames out at any who are close to them. Aim for the explosive barrels and blow those up to help kill the enemies off faster. By bouncing back and forth between them in this manner you can take them out with ease. You will get a stop over at the item trader after this round. They come either in pairs or groups of three. Use it. you can complete this rather fast. If you can keep your distance spells or guns will make short work of them. You will have to fend off several large groups of bandits.

It is also suggested that you complete all active side quests that are still available since after this point. you should complete the new quests that have opened up and visit your family. fire off a few shots and then start moving again. Try to stay on the move and wait for a nerve to become red and targetable. In addition to him. since you've been gone for several days. Check the corresponding sections of this FAQ for help. When it does. There are some nerve clusters on the Troll’s chest area. Before you do this. NOTE: DO NOT go over to the Spire yet. Speak with Mad-Dog and Hammer to wrap things up. one on his back and one on the back of each arm.*Round 8: Don't count on getting a perfect round in the eight battle since you're going to be fighting a Rock Troll here. all that's left is to get on the boat and head over to the Spire. This means you're going to need to roll around him and keep shooting the clusters off. Once you've defeated the Rock Troll. They might be threatening a divorce. . It can be a tough fight. all while trying your best to stay out of the reach of the Hobbes. but not impossible. Now that all that is done. one on the side of each arm. any remaining Hobbes will die and you will have survived the Crucible! Speak to the two nearby commentators and then talk to Hannah to finish this quest. meaning that speed is important here. some powerful Hobbes will attack pretty consistently. they will no longer be available to you.

Whenever you're ready to go. which. This will convince him that you're going to be a good servant here. . Garth will have something else to say to you so listen to him before you continue on. Go where he tells you to and keep on thanking him for each time that he hits you. you don't want to appear to be weak but if you don't then you're going to get punished for it. step forward and get onto the boat to enjoy a nice little ride. which benefits in the long run. As you go. in a word. you will be told that you're now stuck here and you have an enchanted collar on that enforces obedience. Then you can continue forward to you meet the Commandant. Once the guard is done rambling. Forget any notions of self-respect and do as he says. You're going to have to get on the ship without your dog and your weapons. listen to them for a bit and time will jump ahead a number of days. sucks. Every time you resist him you will loose a chunk of experience but you can gain some good from it. When you wake up. There doesn’t seem to be any evil gain for submission. follow the trail and you will meet Bob.*Chapter X: The Spire (CH10) Head down to the beach with Hammer and say your goodbyes. Plus if you get punished then they're going to treat us like a nuisance more than an asset. Time skips ahead about nine months. When you arrive at the Spire you will be prodded to move forward. the guy who was talking to you on the docks. Just make your way forward and you will soon reach someone giving a speech. Bob and a few others are standing around and talking. Follow him until he's done talking and listen to what Garth says in your head. Here is where things get a bit dicey. Another Spire Guard will come and give you the order to report to the jail cells and help that guard out there. Do so or the guards will actually strike you.

But where's the profit in that? Well. Use your gun to weaken them and then go into melee or make good use of high level magics. search it for some equipment and then Garth will free you from the collar. Many years will pass at this point and you will end up as an officer. When you reach the Commandant’s room. so it shouldn't be too hard to cut your way through this place. If you want to be a nice guy. If not. let them rot and watch as your evil points pile up. time will skip again. you could open the cells and feed the prisoners. you’ll want to turn on the Commandant. Once again. After another thirty-four months. so stop and listen to it before continuing. if you’re going for good. he will order you to kill good old Bob with a cutlass he gives you. you’ll have to suck up the experience loss and let them go. Of course. this is bad news and means you're going to have to fight off all the Spire Guards from now on. Your skills should be at good levels after the Crucible. you will be tasked with going to speak to the Commandant. . Eventually you will reach the Commandant’s room. When the guard returns. And look. obviously. This is pretty much a cut and dry good/evil thing. If you are a total jerk. Head to the Commandant and he will send you to a new section of the Spire to find out what's going on with a guard who hasn't reported in. go kill Bob for the reward.Now if you wanted to be punished. Follow the trail to reach a guard’s dead body. so you will want to be careful. there's a few coming to greet you right now! The guards aren't particularly hard but they come in numbers each time they attack. Garth will have something to say as you pass by.

Remember: The key to this fight is keeping in motion. The Commandant will make use of Force Push. so don't bother even trying. If you can keep them away while dealing with the Commandant. but it isn't as much as you might be hoping. Just don't set these as too high or you will be hurt badly while charging them up. Garth will be knocked out and you will have to fight the Commandant and a bunch of his Spire Guards. After this. but he isn't all that hard.Shortly after you've arrived. you’ll be just fine. If you can get the guards to attack the Commandant. Stupid Garth ripping us off of all our hard earned experience. You can't gather up any experience from them. Blades can do some good damage as well. Once the Commandant dies. It won't even come to you. he’ll teleport around the battlefield. you can use that every so often to thin out the guards. Some of the experience will be left laying around and you can pick that up. he will be hard pressed to attack you. cast a spell that causes a ripple through the ground and make excellent use of his sword. stay mobile in order to avoid being ganged up on by the guards. Place that above everything else and you’ll eventually win the day. . Garth will suck up the experience here and return to his full power. The guards are infinite and will never stop respawning. To defeat him. so just keep focusing on the combat. he will activate the Cullis Gate and you can teleport down to the docks. The most useful spells here are either Blades or Chaos. This sounds like a lot. If you have Shock at a level of three or higher.

. So not only do you get your friend back. The enemies come in large numbers. as you don't have any Resurrection Phials to fall back on. If you can.From here you're going to be brawling your entire way to the boat that you will be using. Don't be afraid of using your potions either. try to knock some of enemies off the docks and into the water. Soon enough. but merely letting her know you're alive seems like the right thing to do (good or evil doesn’t matter in this choice). Garth will be of some help but he will also be busy trashing the two enemy ships so don't rely on him too much. you get all your old weapons and equipment as well. Theresa and your dog will be there to greet you. so even something along the lines of a low level Force Push will be a big help in giving you some breathing room. you will reach the ship and be out of here. it’ll be time to hit the road. It's probably a good idea to speak to Hammer before you move on. it isn't really a quest per se. When you reach land. Once you’ve got your gear and whatever else back in order.

The biggest. how sickening. just ask Vegeta. Then again. the area will be nicer than ever with the Temple being quite larger than before. Real estate is a bit more expensive and you’ll probably end up renting at a loss. mostly minor. Who doesn't want their own evil abode to call their own? Skeletor had one. change will be that enemies have become a good bit tougher. This means you cannot donate to help raise your morality at this point. You didn’t think you escape the Spire and the guards would stop looking for you. It has a pretty steep cost of 110. The houses will be cheap and it will be really easy to purchase them up. This goes for both the good AND evil path. but it pays out quite a bit of rent (bad guys charge higher.. Goodie two shoes can purchase the Temple of Light for roughly the same things except being regarded as nice guys for it. and it's hard to get them through their blocks. the Temple of Shadows can be purchased as if it were a normal home or business. you can still raise you renown even higher through donations and cosmetically. remember?) and it nets you a unique title from the Town Criers. Bandits will now have Highwaymen amongst their numbers (the red masked ones) who can attack and shoot at you. so stick with melee and magic. is Skeletor better than you? Didn’t think so. They're harder than ever and make good use of both their swords and pistols. Ugh. The economy of the world will be altered depending on the way you've set up your cities.000 gold. slaughtering a village is a somewhat irredeemable act in and of itself. who are quite good at evading attacks. melee preferably.Chapter XI: The Cullis Gate (CH11) Since it has been ten years. did you? Spire Guards can now be found randomly across every edge of the map. Lastly. the areas you’ve previously visited will be in great shape. the Temple of Light will be utterly demolished thanks to your massacre of the people in Oakfield (bad path). Fighting them with an archer is very tough. This leads to cheaper prices in most shops and other. If you were good. if not all. if you went evil. but Albion’s denizens are much more friendly. which can be a problem if you were planning on redeeming yourself later in the game.. most. then most of the cities will be having a fairly poor time of it. The regular Hobbes will be replaced in many cases by the red skinned bigger ones. . there will be a number of changes that are shaped by your actions. and most noticeable. differences. If your a right evil bastard. If you’ve been a good hero. Also. Worse yet is that Lucian’s task forces have invaded Albion.

These are guys very powerful and quite dangerous. . This is a great intermission where you can visit family. What's worse is that they come in pairs and their ground wave attack can kill with only a few direct hits. as the gold path will get you there easily. go shopping and if you have a family. When you arrive at the Rookridge Inn you’ll see a cutscene with Hammer. Be very careful when dealing with them and stay mobile. I only mention it for a frame of reference. It seems she has a lead on the next hero but it's going to take her a bit to find him. but can put up a hell of a fight. You're going to really have to be careful with these guys. the Spires. enter Aim mode while you stand back since you can fire fastest that way. Your wife will be happy to see you as well. one where they float in place and fire a stream of lightning at you. now would be the time to visit them and meet your now ten-year-old kids. They have two attacks for you to look out for. Sexy. There is also a new enemy that will be found near the Spire Guards and the Commandants. If you have purchased it. so enjoy it. Your next stop will be the Rookridge Inn. Just stay on the path and deal with whatever comes your way. they are fairly resistant to magic and can do a lot of damage to boot. The second attack a series of spinning blades that will try (and sometimes succed) at cutting you all up. They die fairly quickly. Use ranged attacks and stay on the move so that you don't get hit. These are the things you saw when Garth was kidnapped and they are very bad news. a building you’ve been to before. They don't get stunned or staggered by any attacks you throw their way.There are also weaker versions of the Commandant accompanying them in most cases.

The travel is instant. Whenever you're ready. You’ll almost certainly need at least one of each to get through this area alive. the three of you can continue forward some more. but you will eventually get to a statue. follow the glowing trail to reach Hammer and Garth who are waiting on you. After you meet up with them. so use spells to weaken them and then take them out. Hammer and Theresa will agree that they need to head to Bloodstone. it might be time to purchase a few health potions and or Resurrection Phials. You will have to fight your way through some bandits. Before you go any further. Garth. Spire Guards take two shots to kill like this and Commandants take four but it weakens them considerably. Really tough. There aren't as many of them. Instead. the three of you will start to head towards the Brightwood Tower through the back gate. which is located in his tower. Once you've gotten rid of this bunch of enemies. but you can get there instantly by using Garth’s Cullis Gate. it's time to head on over to the Guild and speak to Theresa. head over to Brightwood. After crossing the bridge and going up the stairs you will be attacked by another group of enemies. even though it is slightly longer. With the three of you standing on the clifftop looking down you will be able to see a bunch of Spire Guards and Commandants waiting around on the bridge for you. making the battle a bit easier. but be sure to go to use the the Bower Lake Road. Be ready for trouble before you go down the winding path here. It’s a long walk.Once you're ready to continue on with the story. Melee works best for Commandants since they don't really stagger to anything else other than level four Shocks. that group that you saw is going to rush you and they're tough. . If you purchased the ability to sub-target with ranged weapons start locking onto people and shooting for head shots. but the game will make you pay with a huge amount of tough enemies. much like the ones from before.

when you go forward a Spire will come floating down towards you. Kill enough of these guys and the gate will charge. If he gets hit. Take them out as quickly as possible. Garth will inform you that he needs to charge up the gate and you will have to protect him. wipe it out with your ranged weapons. as this is more than likely the toughest fight you’ve encountered thus far. When the area begins to get out of hand. Once you take them out be careful. giving you wide open window of to damage it with ranged weapons. once the gate is charged. he can’t die. What you absolutely DO NOT want to do is go for headshots. This isn't a big deal at first. you will have to fight another. If he gets hit too much. you’ll want to use spells such as Blades and Shock. It's a few Spire Guards and a Commandant. Garth will be its main target. allowing you to escape. you’ll be swarmed from all directions. Hang back and let Garth be targeted first. When you pass through the archway. There is no shame in using a potion or resurrection item now. A few will be spawned in by the Spire. Aim is well and good in some situations. Climb the steps here and you will encounter one small group of Spire Guards near the Cullis Gate. he'll be knocked down and have to wait some time to heal up. smaller group of the same enemies. so defending his is pretty much a time saver. but here it is a huge hindrance and will more than likely get you killed. Begin with enemies that will come up the stairs that you just came up. You will have better luck if you come up behind the Commandants and slam them in the back with a Flourish or a headshot. . as he quits working on the gate when knocked down. Once they're dead. Time Stop works just as well.At the top of the steps. If you hang back. the charge stops. Basically. you will be attacked by another group of enemies.

. Once you go into the water here. . it's better than wasting potions. . let yourself out and then look around. You will go under a bridge and then find the treasure chest.Further along this road off to the side. . (Pirates of the Caribbean ride at Disney World?) Get your bearings and be ready to move. but they can be dangerous because of the children they summon.In the swampy area just after the fight with the Elder Hollow Man behind some rocks.Inside the house the trail goes past just after the second Banshee attack. Weird. especially since the Banshee summons them right around you if you aren't moving fast enough.Chapter XII: Stranded (CH12) Wraithmarsh Treasure Chests .Head into the water and go towards the right. These enemies aren't the most difficult. There is no real rhyme or reason to the screen waving around or the Troll being there or not. the glitch should stop.Where you went right before you can go left now and find another chest. so don’t panic. . you will get to fight your first Banshee. The little blighters dual wieid katana looking weapons and can chop you to ribbons really fast. know that it does seem to be a glitch. Start following the glowing trail and you will reach the area known as The Drowned Farm. Get on the glowing trail and follow it. It seems to be caused by a swamp Troll that is around here somewhere but he is sometimes not around even when the screen is going totally bonkers. When you get far enough away. After the fog rolls in your dog will come and give you the key to the cage you're in. NOTE: If your screen starts going crazy here.Inside some ruins under the stone staircase. . It won’t affect anything really. There's a nearby house you can rest in if you are injured. you will be taken captive by some weird old guy who seems to have an issue with the town of Bloodstone. After passing out.

As you go along the path.. Aim at the mother and start shooting the crud out of her to take her out surprisingly fast. . If you can sub-aim move to the head and fire away. it makes this even easier. Once she's given up the ghost (horrible pun. use the appendix in this guide. You will get a blast from the past if you played the first Fable.) you can move forward. Keep along the path. Hollow Men will be coming at your regularly so don't let your guard down. They can only flail blindly like this so it makes them easy to take out.Charge up at least a third level fire or shock spell the moment you can move again and watch her summon up her minions. If you start having problems dealing with the tougher ones shoot their heads off. allowing you to focus on the undead mother. Some Hollow Men will come out at you but at this point. plenty of dig spots and even a few Gargoyles along the path so make sure that you've killed off any nearby Hollow Men before you open up anything. kind of creepy isn't it? Follow the path up the hill and go through the covered bridge. killing the Hollow Men in the ruins area as you go. For the exact locations. Use spell the minute they begin to attack you and they should all die. There are some treasure chests.. they aren't too much of an issue.

Once you've defeated them you can follow the golden trail a mausoleum that leads to Bloodstone. If you see them starting to cast a spell either rush him or shoot him in the head to stagger him and stop it.When you start to cross the bridge you will be accosted by some more Hollow Men and then enter an area full of mausoleums. open it up to initiate a fight with the last few Hollow Men who stand between you and the city of Bloodstone. When you go down the steps here. When you come to a closed gate. Eventually a second Banshee will come out to say hi with her kids. can teleport around to get near you. Walk past the house and continue forward. . you will have to deal with yet more Hollow Men and Elder Hollow Men. Be very careful with them since their Shock spell can hit you even if you run away or roll around. Kill them and go across the bridge and up the hill. They pack a punch. Fight off any Hollow Men who are still around and continue along the glowing trail. The regular Hollow Men are a little stronger from now on and the Elders are pretty tough. Just make sure the Hollow Men in the area don’t get a chance to gang up on you. take out the kids with a spell and then lay into the Banshee to take her out easily. You’ll also need to fight a Rock Troll here. As you did before. Continue forward and you will enter a swampy area. Yet more of the never ending supply of Hollow Men will attack as you start to head up towards a bridge. fire off a Shock spell that does a fair bit of damage and cast a radius Force Push to knock you away. but the strategy remains the same. Taking off their heads is the easiest way to stop this but it takes a good 100 points of damage to actually do so.

where you’ll find the entrance to the Shadow Court . You’ll eventually reach the end. There isn’t too much I can say about this area. evil types and plenty of rude folks. can't be missed. Finally. only the second of each in the game. take one of the many side quests that just became doable.If you open one of the mausoleums near the city entrance a Flit Switch is inside. This is an evil town that was founded by followers of the Bandit King Twinblade. To get him to accompany you he asks that you bring the Dark Seal that he has to the Shadow Court located in Wraithmarsh. There are lots of prostitutes. Just follow the straight path and kill all the familiar enemies you meet along the way. There are plenty of other shops here as well so you might want to do some shopping before you try to do anything else. Silver Chests . If it isn’t. When you have the Dark Seal in hand. Strike it to open a second Mausoleum with a chest inside. Also this city has a stylist and a furniture store.Along the path to the city.*Chapter XIII: The Hero of Skill (CH13) Bloodstone Treasure Chests . When you're done with tooling around the village go ahead and make your way to the Reavers mansion. The catch is he will only give it up if your renown level is high enough. You can't get in to talk to him until you get more of a name for yourself. Once you arrive in Bloodstone you will have to find Reaver. Well it just so happens that there's a bunch of new quests that have opened up for you to get Renown from. somewhere we belong. Tend to that first and then you can make your way to the Reaver's Mansion and get in to speak with him. head out to Wraithmarsh.

You will soon reach a pathway that is covered with moving spike traps. . Take them out and continue forward into the large room they attacked from. Go over to the closed porticullis and you will be told to "defeat the Shadows" and this is how the door is opened.The Shadow Court Treasure Chests . and they're all pretty easy. Step on the switch to open up the door here and go on through.Break the boards in the large room following the first Shadow Hobbe attack. The next wave is comprised of Shadow Hobbes and Shadow Bandits. use a high level Time Control spell and sprint across. this one with some dead bodies in it. go down the stairs passed the cracked wall and be ready for some enemies. They don't do a terrible amount of damage so you likely won't even need much in the ways of healing. These shadow monsters are more powerful versions of the monsters you have been fighting all game long so they shouldn't pose all that much of a threat. The ones you fight here are essentially Hobbes that are a bit faster and stronger than normal but they still die to a good level four spell. To get past this. Start heading on inside. .Behind a cracked wall after going down the stairs here .After running across the spikes it's right in your path.Right in your path after making your decision with the Seal. So begin charging the minute that the quest update pops up and unleash a powerful spell to wipe out the wave of Hobbe Shadows that attack you. . Up the stairs you will reach another large chamber. Just make sure they're all in the ground before you start running past.

Try to keep your distance and get a high level Shock spell off to take control of the situation or you might die here. it is the point of no return. go through the doorway that has now opened up and jump down to the lower level. Wait. The good guys will want to take the seal back and suffer the consequences on their own. this is the VERY LAST area before the game’s end and due to auto save. I liked that guy! And now he tried to betray us.. the person who holds the seal gives their youth to the Court for some reason. we aren't his patsy. Give the Dark Seal to Elizabeth and let her suffer the ill effects here. and this is really bad news. who are trying to take both you and Reaver out. Near the end of this wave. After you get your affairs in order.The complication comes in the form of some shadow Balverines. Follow Reaver to an alternate exit and leave the area. That’s right. These guys are about the same health and speed wise as the regular Balverines. . but they do a bit more damage than even the white ones. Follow the glowing trail to meet a poor unfortunate citizen and the Shadow Court. Once they're all dead.. did he just. Once you do so. Regardless of why it's happening. Obviously. you're put on a straight track to the final battles of the game. some White Balverine Shadows will begin to attack with the regular ones.? Hey. NOTE: Do whatever quests you want to before you return to Reaver. that is the evil move. This whole debacle ends up with Bloodstone under attack by Lord Lucian’s forces. They can chop through your health at a ridiculous rate if you stand still so keep to using low level spells and your ranged weapons to keep them at bay. Don't take it back after giving it to her and we can just walk on out of here with our youth intact. travel back to Bloodstone and talk to Reaver to see if the little manipulator will finally join up with us. It seems that Reaver tricked you.

When the two of you reach the stone caverns things start to get a bit more chaotic. When you reach the bridge over the tracks you were on before. Seems he's much older than he appears and more. He will talk a bit about himself and says some rather peculiar things. There are a number of explosive barrels to help you with thinning them out. taking out any Spire Guards who get in your way and jump down to the lower level. This area is actually about as incredibly straightforward as it gets. Once they're all defeated. Follow Reaver through the early portions of the tunnels. The that enemies are coming from below have to run along the tracks and then through a cave up to you. Spire Guards will jump out at you when you head forward but they're nothing at this point. From this point forward.. They will come from one specific location in each large room and they will attempt to rush you and Reaver. You can see Reaver’s escape ship from here. going for headshots will thin them out quickly but otherwise it's a good idea to stand near Reaver and just fire off high level spells whenever a group gets too close to you. If you've been putting lots of points into your accuracy. Reaver is actually a very good fighter and will kill them quite handily. you're almost out of here. It's very easy to slaughter them here if you can take headshots. break the wooden barrier on the other side of the bridge. By simply repeating this you will have no problem wiping them out.. you're going to be in something of a running battle with Spire Guards.After the first group of enemies are defeated. .Chapter XIV: Bloodstone Assault (CH14) Bloodstone Treasure Chests . . . up on the top level where they came. You will soon emerge on the Smuggler's Beach where the other heroes are waiting for you. you’ll now have the upper hand. release it once they come near. Even if you can't just let Reaver weaken them and charge up a level five spell. In addition to that. free than you might think. so keep moving. past all the barrels and crates. All you do is follow Reaver.Behind the large barrels at the very beginning of the passage. Head down the tunnel. kill enemies when they attack and then start following Reaver again.After Reaver complains about feeling like fish in a barrel it's down along the second left set of tracks hidden behind a crate.

Lucian. as it causes a lot of damage and speeds up the fight. after a bit he will force the shard to expose its glowing core. which should go down fairly easily after all the damage you’ve already caused. and these guys are no pushovers. but it also spawns guards of all kinds. Theresa will appear and teleport the lot of you to the plateau where she starts some sort of ritual. Now Garth will try to figure out a way to get the Great Shard to expose its weak spot. it will be interrupted and you will be brought to a strange location. With the Great Shard destroyed. only he can do that. I’ll give you two guesses on what to do next. A Great Shard arrives on the scene and destroys Reaver’s ship. You can't do anything to open it up. the Great Shard will actually attack. You’ll want to use Aim and Zoom in tandem. When Garth gets the weak spot out in the open again. However. Kill all of them first. the only thing that remains is to defeat the cause for all of this. it will start spawning guys non-stop. then concentrate on the Shard. It not only has high offensive and defensive numbers. After the first wave of guards is gone and you’ve damaged the Shard. but that doesn’t mean you are out of trouble. Use whatever strategy has worked for you in the past to clear them out. After this. When the Shard gets below a third of its total health. . As the ritual is going. attack it… just like you did a second ago. you’ll have a whole bunch more guards to deal with.Reaver closes up the mine behind him by blowing up the entrance.

Theresa will appear and give you the option to make a wish. The Tattered Spire Go up the steps and enter the light to reach Lucian. Leave the house ignoring the girl’s pleas otherwise and head down the path through the gate. Once you round up the chickens and kill the beetles. When he has fallen to his doom. When the prompt comes up. Ever. So that is what you should do. This is all really straightforward. there aren't any rewards to be had by doing these quests and all you need to do is destroy the beetles and round up the chickens. Ending. . he will become vulnerable to your attacks. After you have drained all of his energy.Chapter XV: Retribution (CH16) Rose will wake you up and it seems that she has a bunch of fun things for the two of you to do today. In the middle of the night you will be awoken by a strange musical tune that is coming from a gate that was closed before. Pull out your gun and shoot him to kill him off. rounding up chickens and slaying beetles. press the button to hold out the box and begin siphoning his energy. Walk to the end of the path and pick up the music box to finally escape from this place. That isn’t what we want so we’re going to have to get out of here. The bottles are just for a bit of time killing if you so well choose. If you don’t shoot him then Reaver will eventually do so. you're going to told to go to bed. There's bottle hunting. If you don’t leave the house now you will go back to sleep and wake up the next day for another perfect day. Worst.

Castle Fairfax will be available for sale at this point and the Archaeologist has a new quest for you to do. The world is yours to do with as you please at this point. you will be able to adventure some more. Many of the quests that were accessible before will become available again. Check the side quest sections for help and congratulate yourself on finishing Fable II. you are after all the great Hero of Albion.*Chapter XVI: The New What Next (Endgame) (CH16) Now that you have freed the world from the dangers of Lucian and the Tattered Spire. .

Blank can be located hiding between some of the houses in the earliest part of the Old Town if you went evil early on. but your multiplier increases every three beers so it pays out much quicker. You get paid for each piece of wood you break and your multiplier goes up for every ten pieces that you chop. If not you will have to wait until you get to Bloodstone. Take note that the quicker you hit the green the more money you get for the work. This is a pretty good choice for someone who doesn't have the best timing.*Working for a Living – Jobs (JOBS) Bartender Location: Bowerstone. The multiplier increases with each weapon you make and it takes five hits to make each blade. . In the long term this is the better job to spend your time on so long as you've got the timing to not make mistakes. Bloodstone Mr. It seems that rather than being set targets the game randomly generates a target at a location in the game you've already been to. Assassination Requests Location: Bowerstone Old Town. Westcliff This seems to be the most profitable of all three of the jobs. Plus it's a bit easier to time it so that you don't make any mistakes and lose your multiplier. Not only do you get paid for each individual beer that you serve. Woodcutting Location: Oakfield Woodcutting is a fair bit easier to do than the Blacksmithing but it doesn't pay quite as well. Oakfield. Blacksmithing Location: Bowerstone Marketplace Out of the two craft based jobs the Blacksmithing is the most profitable but it is also much easier to lose your multiplier. Essentially you kill someone and get paid for it. like Woodcutting.

You will find the lot of them over here. so head on that way and take him out. Bounty Hunting Location: Bowerstone. Find Ted and convince him to follow you into one and then slaughter him down there where nobody will ever find the body. Oakfield Bounty Hunting is the good aligned version of the Assassination Missions. Name: Ted Location: Bowerstone Market This one is pretty easy if you know where the cellars are located in the city. Name: John Location: Oakfield John is the bartender for the Sandgoose. Essentially the process involves you going to a guard. getting the job from them. heading to another location and killing the enemies. It's a bit harder to get him to follow you out of town since he's working almost all the time so you might have to shoot him in the face and then run for it to get out of town before the guards get you.Consider the ones listed here to be more of a sample of the targets. . Hobbes and Bandits are pretty common. which is impossible. He is usually found watching the dancing girl but he might be wandering the camp too. Take note that sometimes the guards kill the enemies so head back for your well earned reward. Killing him will sometimes incite the captain of the guards to come after you. which is bad. Kill them off and you will have completed the quest. Name: James Location: Gypsy Camp To get to James all you really need to do is just quick travel to the Gypsy camp and turn off the safety. likely with guards attacking them. Name: Ian Location: Oakfield This guy is a guard in Oakfield so you’re going to have a bit of difficulty with this. NOTE: It is entirely possible for the game to assign you to kill your wife. Water Mill Get the job from Bowerstone and then travel to Oakfield. Then return for your gold. or your kids. Try to get him to follow you out of the town and kill him without witnesses to reduce the chance of reprisals from the others present. Rather than hunting down civilians you will be going after bad guys. Head on over to the Sandgoose and double back towards the raised bridge. With that done go back and simply get your money. Proceed carefully and try to lure him away from the other townsfolk before killing him and running out of the city. There’s no way around these so just let it expire if you don’t feel like killing off your souse. Gotten: Bowerstone Market Enemy: Hobbes Location: Oakfield.

When you find someone who is asking you to do Civilian Displacement jobs they wlll give you a note that indicates what sort of person they are looking for. Obviously this is a pretty evil. Once they like you well enough tell them to follow you so you can fast travel to the hard labor camp and hand them to the bandits. They love to block so you're going to need to make judicious use of ranged attacks and spells to stagger them. Simply go where indicated. or at least selfish. They are not all that difficult and you can get some extra experience if you knock them into the water. female or even based on a location to get them from. Gotten: Bowerstone Old Town Enemy: Bandits Location: Bowerstone Marketplace Seems that a bunch of bandits are trying to hijack shipments in the marketplace so we have to stop them. male. The Bandits are usually located deep in the Cemetary near the locked gate that leads to another area of the graveyard. This can be things like fat. skinny. The quest. seems to be the inverse to these jobs. Gotten: Bowerstone Market Enemy: Bandits Location: Bowerstone Cemetary This is a pretty easy one. Rescue the Slaves. Go down the steps under the bridge to find the bandits and kill them however you like. . Head on over to the marketplace first.Gotten: Oakfield Enemy: Hobbes Location: Bowerstone. Travel to the Gypsy Camp in the lake and they are pretty much impossible to miss. You could take the quest and go kill the slavers but there is no benefit to this. job that isn't going to appeal to the good guys. When the Bandits all leap out at you it should take little effort to wipe them out. Gotten: Oakfield Enemy: Spire Guards Location: Bower Lake Not quite what you might expect but it's still going to be pretty rough. There are usually Hobbes here if you've been there before. Old Town Cellar After you get the job head on over to the Old Town and follow the glowing trail to the cellar in question. Civilian Displacement Location: Bowerstone Cemetary This is essentially gathering up slaves to do hard labor across the land. Go down and take advantage of the close quarters to take out the little blighters with weapons and spells. find someone who matches the look they're asking for and make them like you. If you have Flourishes then they will make very short work of any who start to block.

Take it back to her for yet more renown. Major Side Quests (MAJOR) Bowerstone The Archaeologist Available: She will have more requests after each Hero quest is completed so check back post Hero of Strength. this means you will have to go to Old Town obviously. Once you appear there the dog will lead you off the road and into another section of the graveyard.11. This is pretty obviously referring to the Temple of Shadows near Oakfield which has the Old Kingdom ruins of the Wellspring. this one points to an area that has the ruins of the Old Kingdom with a cathedral of shadows that overlooks the ocean. The first artifact is located "in the oldest part of the city". This one is located where the dead dwell. Once you arrive there your dog will start to sniff out a dig spot so follow him until you reach an alley where you must dig to find an ancient scroll. . Follow the glowing trail to reach the Archaeologist Bella. The Graveyard section. Head up the road that leads to Fairfax castle and you will end up in the gardens. Bring this back to Bella to complete the first part of this quest for some renown. She will ask you to help her find ancient artifacts so agree to do so to begin this quest. Now she will offer you another mission. Dig here to get yet another scroll and return it to Bella for some more renown. Head to Rookridge road and once again follow your dog. Talk to her yet again to get another research note. He will lead you to the Rookridge Inn and then up a hill nearby to a spot overlooking the Temple of Shadows. While it could be a few different places where you've found a fair bit of undead go to the Bowerstone Cemetary. Will and Skill. After taking out some Hobbes you can dig up this third artifact.

Commandants and a Spire and follow the doggie to the spot where you must dig. Before you fast travel there make sure that you're ready for some trouble. entering from Brightwood. and start making your way along the path.After you complete the Hero of Will quest you will be able to do more quests for Bella. Fight off the Spire Guards. Go to Oakfield and your doggie will lead you to a place along the path to the temple where you can hop over the wall and dig for the scroll. dig there to get the scroll. Head on over to there. winding trail along the cliff face of this area much like the scroll dictates. Bring it back to Bella for more Renown. Brightwood. go to the end of the trail and dig to get the scroll. Fight off all of the enemies here. This one can be a bit trickier though. For your fifth request she is going to ask you to go to a place that has long been home to wanderers and travellers. Go back to her and you will be given a paper that mentions Temple. Life and Rebirth on it. there are two places you could see as being "a winding path by the ocean" but the Bandit Road fits the bill best. The dig spot is located along a small. Once more into the field for archaeology! This scroll is located in a dense forest that lies in the shadow of a tower. Bring it back to Bella for yet another renown boost and one more quest. Well there's only one place that we know of that matches that description. To the Gypsy camp! Fast travel on over to the camp and your dog will bark. Just follow him and he will lead you to a spot in the middle of the camp. This is pretty obvious. .

You can head straight ahead to pass through a narrow opening into the area. so follow him into a room where beetles attack. Head straight to Bloodstone by way of the Bloodstone Mansion point. She'll now be waiting in front of a doorway. When you appear within the cave. Next make your way to Wraithmarsh. you'll appear in the tomb. After that. To get to this location fast travel to the Hobbe caves and make your way all the way through them to the other end. and keep to the road until you come to a fork in the road that goes left and right around a triangular patch of foliage with a short brick wall around most of it. so go ahead and choose that. The final scroll is yours. You'll defeat around three or four groups of enemies. When you appear. then dig near the base of a bookcase turned on its side (just to the left of the opening leading to a circular area with a bunch of bookcases). When you appear within it. This is the final artifact so let’s get it underway. Head down the ramp toward the main room and this will trigger a battle with one of the floating triangular devices so familiar to you by now. but this time choose the entrance that takes you to Reaver's Rear Passage. to a room where a second group of beetles attack. then head along the passageway to the right. You'll have to accept one final leg of the quest to proceed. Defeat them. Follow the trail as it continues downward. Take the warp to Bloodstone. and almost as soon as you do you should dig to find the scroll in the small space. the dog will immediately run down the narrow bridge behind you. For the next one take the warp to Guild Cave. In a cave by a beach somewhere. There's a short stone gate to the right where you can head up a hill toward the entrance to the temple. you'll need to travel for awhile. toward The Sunken Farm. Head down the main path through the front gate. Defeat them. There's also a large tree to the left as you start up the slope. where you can dig on the solid ground after defeating that group of enemies. .Now this one is a bit more vague than all the others especially if you haven’t explored. When you accept. Go into the Gemstone Grotto and follow your dog to find the artifact. not far from where one of the previous artifacts were found. defeat the banshee and then follow the dog across the standing water and along the trail beyond. you should come to a room with standing water. You'll find the scroll. With the final scroll in hand. After you hand her the scroll. When you get outside go into the water and swim to the right to the beach here. she'll be able to open the door. In this instance. You can dig near the base of this tree to find the scroll. The only option is The Chamber of Fate. you'll have to travel down the short slope just beyond where you usually find her standing. return to Belle in Fairfax Gardens for the last time. including one set in the room with the ramps leading throughout.

Either way. They're not particularly hard with the lone exception of Giles who can take a serious beating. Head on over to the farm and you will note that Giles has a good eight or so guards helping him keep an eye out for any attacks. as instructed. As you head up the stairs. just follow the trail. This is good for a laugh and nets an achievement plus it boosts your Renown. Quick travel over there and follow the trail to their hideout and. There doesn't seem to be anything too important to be said about this quest besides it's good for some flavor. You can find the guy who starts this mission hanging out under the bridge in the Marketplace.000 and she'll offer only 50. but killing her will of course make you more evil (50 points' worth) and handing over the stone will count as good (50 points' worth). And they're not happy that you did so. or kill her and leave with the stone yourself. *Red Harvest Available: After completing the Brightwood section of the Hero of Will quests. Later on however you will meet him in the Sandgoose in Oakfield where you can pay him to sing a song about you for ten gold. then open the nearby treasure chest to receive a precious stone called The Archons Dream.Defeat them as usual. you'll receive 1000 renown. Take out the three of them to complete the quest. . Once they're all dead you can head down into the basement and open up the chest here to get an early draft of Giles autobiography. They don't want you going into the basement though or they'll kill you themselves. but by this point you probably don't even need the money so you should only worry about your fame. Too bad for them. Belle will meet you. After something of a humerous exchange between you and the bandits you will be told to kill farmer Giles. The quest is officially over at last. You can either accept. whistle three times to get them to come out. Whatever. She wants the stone. The stone is worth 100. You're going to have to thin them out with spells or ranged type attacks before you try closing in. you're going to have to kill them off. After you talk to Arfur yet again he points you in the direction of his bandit buddies in Brightwood. in exchange for gold. Read it and you will find out why the others were so desperate to keep you from finding the book.000 gold. *The Bard Walk with him around town to each of the shops and he will tell you about each of the shops that you go to.

Grey Tomb: After jumping down into the sandy area search behind where you landed to find it behind a pillar. Graveyard Mansion Available: After reaching Bloodstone for the first time Treasure Chests . Once you're inside make your way to the room where the Hobbes came out of the barrels the first time you where here.Inside a mausoleum on the upper level Silver Chests . Path to Cemetary Available: After speaking to the Abbott Treasure Chests .In a mausoleum near where you got the Norminomicon This is a pretty simple quest.. Once here your dog will indicate where you need to dig to get her lower body. he wants specific body parts. Your first stop is the Hobbe Cave along Rookridge Road to Oakfield.*The Summoners Location: Old Town.TB Tomb: Break the wall across from the tomb to find another chest. . All he needs you to do is gather up a bunch of body parts for his scientific experiment. Grave robbing? Oh boy. through the 100 required Hollow Men and then be able to go and simply grab the Norminomicon. Lady who? This isn't going to turn out very well. . slowly but steadily.. A man named Victor will open a slot in the door and try to chase you off before he asks if you're willing to help him out. . Head on over to the path that leads to the cemetary and you will see two men bickering over who is the one responsible for the summoning up of the undead Hollow Men army. all things considered. By simply following the glowing trail you will cut your way... where do I sign up for that?! Oh wait.Grey Tomb: To the left of the location of the target container. . *Love Hurts Location: Cemetary.Near a statue you will pass . Accept the quest and go into the graveyard. Make your way on over to the Graveyard Mansion and knock on the door.TB Tomb: When you reach the tomb itself you can open it for a Silver Key.

Now go through the right door but be ready for a pair of Elder Hollow Men to ambush you in the narrow room. shoot this to bring it within melee range. Step on it to open a door now double back to the expression statue and enter the left door. Hitting it will make it move again so shoot it to open up the door. Go ahead and stand on the switch to activate a Flit Switch. Pretty much as soon as you enter this place you're going to be attacked by Hollow Men. taking out the Hollow Men who come. Double back to the spiked hallway and shoot the Flit Switch to open the door that was near the switch here. This will open up one of the doors here but ignore it for the moment and go through the left door. This is going to allow a few undead to reach your position but it opens the door at the dead end.The next part is going to be just a bit tougher to get to. Step on the switch to activate the statue and then perform the chicken expression on it. past the spikes and step on the switch at this dead end. Go forward and you will enter a room with a switch and a statue. Kill them off and head into the larger room. In the next room you will have some more plants to burn out of the way before you can get to the switch again. Go up the stairs. Jump down and pass on through the door to reach a large circular chamber. Start heading backwards and cut a swath in the direction the glowing trail leads you to. . it seems this part was stashed in Twinblades tomb in Wraithmarsh. The porticullis here will have been opened so pass under it and step on the switch here to activate a Flit Switch. Getting here is a toughie but it’s a bit easier to access if you leave from Bloodstone. Burn up the plants that are blocking off the stairs with a fire spell and go up to the switch. Shoot it to open up the door on the lower level.

Now go back to the circular room and go through the center door. The torso is stashed in a box in the corner. Yet more Hollow Men will spawn in here so take them out before doing anything else. If you can charge up a level five fire or shock spell then you can devastate their numbers before they really get to gang up on you before taking out the stragglers. hottie? Holy crap. Shoot it to start a flit switch moving around the room. .There is an army of undead waiting to ambush you in this room including a few Elder Hollow Men.. Run down the hallway before the flaming gargoyle trap hits you and step on the switch here. Look to the left side of the room (from the door) and you will see an odd glowing shape. Follow him to the basement and stand back and watch as he reanimates the dead body into an undead. Grab the head from inside of it and some beetles will begin attacking you from all over. Only one more! The last piece is located in a Tomb in the Fairfax Garden. Go up the spiral staircase here being mindful of more Hollow Men attacks and continue on until you reach Twinblades tomb. She might be an undead creature under a love spell but she is really cute. Grab that and then bust the wall next to it to clear a path to the exit and head on back to the gravekeeper and give it to him. If you wanted to be a nice guy you could leave and let her fall in love with him but she's better than him. Too cute for him. keep on shooting it to open the right door. Kill them off and slowly begin following the glowing trail to get the heck out of here. Take the head back to the gravekeeper and stand back to watch his experiment play itself out. Stay there until the timer runs out and you've got yourself a devoted but slightly creepy wife to call your own.. Follow the glowing trail into the tomb and hop down to the lower level and open the sarcophagus here.

They give you plenty of time to charge up a level five spell and whack the talking guy in the head so do so and then start fighting everybody. This mission is obtained by getting the key from buying the Graveyard Mansion. The Stone of Myr'Bregoth. Graveyard Mansion Available: You must purchase the Graveyard Mansion after completing Love Hurts Treasure Chests . Ignore it and just keep going deeper until you pass by some tombs.NOTE: If you're going to marry the zombie chick make sure to propose to her. *The Cemetary Mansion Location: Cemetary.After completing the Flit Switch room it will be right before the entrance to the next room off to the left. . They aren't particularly hard and if you have a high level Force Push then you can knock people off the ledge here to make your job easier. Set this as your active quest and it will lead you to a previously locked gate off of the main trail. Pass on through a broken wall in the back of the tomb and jump down. She likes staying here but she will leave for good if you buy the mansion without proposing to her. In this room you will have to move from platform to platform taking shots at the Flit Switches as you go. lead her outside and buy the mansion. Your goal here is to find the secret treasure of this cavern although as you start heading in deeper you're going a Hollow Man voice will try to warn you off.After getting the Stone of Myr'Bregoth you can see a chest to the side of a cage containing a skeleton. As you head back you will notice that the tombs are busted now and the wall has been opened up. woohoo! Head on out of there and enjoy your reward. A large group of Hollow Men will attack so take them out until the door opens up to allow you through. In the next room is a chest containing one of three legendary gems. Keep on hacking until they're all dead and you have condemned their souls to eternal torment. You know what needs to be done. start taking them out. In the next room you must either hand the gem over (a pansy move) or kill them all off. .

To the right of where Max and Sam are standing Make your way to the Bowerstone Marketplace and go upstairs inside the Cow and Corest to find Max and Sams mother. Once you've rescued them from themselves they warn you that a Banshee is attacking Bloodstone as we speak. It's surprisingly easy to finish this. *sigh* Head back to the city and go to the docks. start taking out the Hollow Men and rush forward to save Sam and Max Freelance Police from the Hollow Men that are attacking them. Cow and Corset Inn Available: After reaching Bloodstone for the first time Treasure Chests .Stashed between two of the wooden walls inside the well. . as usual.*Evil in Wraithmarsh Location: Marketplace. so wipe them out with a spell and then aim and blow her away. As soon as you arrive you will be accosted by undead. Once yo reach the Wraithmarsh follow the glowing trail until you reach a well. The Banshee will summon up her spawn. . go down the ladder into it. Talking to her she will send you all the way to Wraithmarsh to save these two idiots from themselves.

. Cut through the bandits that are just outside of your bedroom and make your way towards the library. Once you've purchased it and checked it out head for the bed and take a snooze.There are four treasure chests in the room with the potion. taking out any of the bandits as you go. When you get to the center of the throne room you will have to fight off a rather large wave of enemies but they should be no real threat at this point in the game. Dives . Break the boards and start heading down into the tunnel yet deeper. Upon arrival in the library a group of bandits will attack as well as a powerful Bandit Chief.Inside one of the four cages where the enemies are contained. jump off the platform at the bottom of the room to reach a treasure chest. . When you wake up your butler will tell you about the bandits that are attacking the castle. It carries the steep price of 1. .At the bottom of the large room with undead Hobbes.After diving into the deepest point of Fairfax Tombs Once you have completed the game you will be able to go ahead and purchase the Fairfax castle. Plus if you get married and move your spouse here they will absolutely love the place.To the right of the first treasure chest in a darkened corner. Then run towards the library.000.To the left of the throne itself in the throne room.In the deepest level of the tomb in the room with the Flit Switch. Silver Chests . . . As soon as the last bandit has died your butler will inform you that he is quitting your service due to how dangerous the job is.000 gold but the bed has a whole slew of rather nice bonuses. The moment you head down there more bandits will attack you so start taking them out as you move.*Castle Fairfax Location: Fairfax Gardens Available: After completing the game Treasure Chests . A high level spell will weaken them enough for you to finish them in melee but you might have to take some damage to get the spell off. this is apparently how the bandits got into the castle. But he does open the way into the Fairfax Tomb before he goes.

Go through and start fighting your way to the bottom of this large room. once you leave here it'Grab up the potion and start heading out of the dungeon into the Bowerstone Cemetary. Use a Force Push or Shock to hit it the first time and then shoot it twice more to open this door. In the next room you will have to kill two bugs before you can deal with the switch. You have reached the deepest chamber of the dungeon and your reward is a bunch of treasure chests and a potion of gender-bending! If you've ever wanted to be the opposite gender this is your chance. Wipe them out and turn towards the Flit Switch. Move forward and then dive into the hole to reach the deepest point of the tombs. It will be red at first. From here swim forward and you will reach a group of Hobbes that need a good beating. follow where it goes quickly and hit it again and then melee it at the third location. this means you have to hit it with a spell. Once they're all dead go ahead and pull the levers to open the porticullis in your path. . This will open up the door. Go around the room and use your high level spells to wipe out the enemies while they are still contained. Use it now if you ever plan to do so.You will reach a room with two levers to pull and some caged enemies. Hit it.

Essentially you're going to have to head along the path here. If you fail and miss the mark on releasing it you will get only about 10 Renown or so. It's simple really. free. . These bandits are bigger and hard to stagger so you want to keep hitting and moving until you take him down. If you hit it properly you can get 100 Renown for the first one. Other Side Quests By Area (MINOR) Oakfield *A Bridge Too Far Location: Oakfield. This is where the first. By following the golden trail to the Sculptors house you will be offered to have a statue chiseled in your honor.Fairfax: Inside the giant circular fountain. Bah.Bloodstone: Near the docks area . up and past a mining area. . Once they're gone you can catch Dash hiding up on top of a rock formation so shoot him once to take him out.Upper level Available: After speaking to the Abbott It seems that Barnum "bought" the bridge that leads to Bowerstone from Oakfield and he can't use it because some bandits have set up shop here.Westcliff: Located near the shooting range . Head on over to the Rookridge Inn on the Oakfield road and you will hear some bandits talking about warning the boss.12. Locations of the plinths are listed below: . The only real difficulty comes when you are on the mine cart tracks and fight the harder bandits. The chest behind him will net you a set of the Bandit clothing. Return to Barnum for some Renown and his Thesaurus. this isn't a problem at all. while fighting off bandits all the while. statue that she sculpts of you will be placed.Brightwood: Next to the ruined castle in the north part of town. After this each time you find a new plinth somewhere across the land you can comission her to build another statue for you there to get yet more Renown. . *The Sculptor While technically a Job this is a quest in that it nets you Renown instead of gold. all you need to do is strike a pose and hold the expression until she tells you to release it.Oakfield: Nearby the Sandgoose. Sandgoose .

. So when you're ready to do so stand in front of Tarquin and he will give them to you and munch away! Once you're done the gate will open so you can go inside. By killing your spouse at midnight.*The Temple of Shadows / Sacrificing to the Shadows Location: Rookridge. then wander the fields a bit before you return to the Sandgoose. Head to the Temple of Shadows and talk to Cornelius Grim to find out what you need to do.Right up the left side of the building . If you keep going back and forth like this you'll get all of the citizens with ease. NOTE: If you return to Oakfield after this you will be charged for all of the murders you committed. While some will undoubtably end up helping the Temple of Light. So head on over that way and talk to the two Cultists there. To join up with the Temple of Shadows cult you must eat 5 Crunchy Chicks right there which means you need to be quite evil to get into this place. wipe out the entire population of Oakfield. This is where you can bring innocent people to be sacrificed for fun and profit. 12 AM. Then return to Cornelius for your reward.000 points you will be able to do the Rite of Unhallowed Wickedness.Next to the sacrificial wheel .In a room off to the side of the sacrificial wheel The Temple of Shadows is located outside of Oakfield. Head down the stairs here to enter the actual Temple. If you bring enough of them to get the 2. Simply fast travel to the village and then follow the glowing trail to the Temple. Oakfield Road Available: After speaking to the Abbott Treasure Chests . like guards and monks. those of us who have been working with the Temple of Shadows will be helping them cleanse Oakfield of the taint of the Light. *Oakfield Massacre Available: After completing the Hero of Light quests. So either stay away or be ready for community service. they set you on your path of destruction and then you're free to destroy! Head to the Sandgoose and kill everyone you see. a powerful long sword that does extra damage to good people. you will recieve the Maelstrom.

It's a great way to get a whole lot of experience really fast and you can get a good amount of money from doing this. You will get locked in once you pass through the door with a wheel on it. Head on over to the Temple of Light and you will find a strange man who is dressed as a very ugly woman. There is a reward for completing the Crucible again. . This place is rather thick with Hobbes but just proceed forward. cutting down any in your path. In addition it grows into a town which you can purchase homes in and invest money there. However it doesn't profit you in any fashion. This is the more profitable but it becomes a fairly respectable place barring the really cute hooker. nor do you get any good or evil. Scour the ground and tables for books that are pieces from someones diary. Seems he's looking for someone to help with an investment to help develop Westcliff into a real town and not just the camp that it is now. *The Crucible Champion Available: After completing the Hero of Will quest At any point after you have completed the Hero of Will quest you will be able to return to the Crucible and challenge it once again. Once all of the Hobbes are dead make your way back to the entrance of the mine where Tony locked you in. The Chopper is worth all of the trouble you will go through to get it though. Take your pick although the second option is most definitely the preferred one. Bah. *Westcliff *Westcliff Development Available: As soon as you arrive in Westcliff If you look around Westcliff when you arrive there for the first time you will find Barnum again. Make your way on over to Echo Mine and go on inside. 2nd: If you give him the 5. a tidy profit.000 later on.*Hobbe Squatters Available: After completing the Hero of Light quests. if you can complete it with an 7/7 perfect run you will get a legendary weapon. This means that the camp will always remain as a haven for bandits and such. There are two options here and they both bear mention: 1st: Don't give him the money. This is easier said than done as the sixth and eight rounds are fairly difficult to beat under par time. One shot should be all it takes to kill him and you can be on your way. Seems that he is the person in those diary pages and now he wants to kill you for killing his Hobbe tribe.000 gold he asks for you will get back 15. good use of ranged attacks and spells can make them easier but it's still pretty rough. Seems that his cave is being infested by a bunch of Hobbes so it's time to head on over and clean it out.

Lastly he wants you to get him a hooker so that he can show her the error of his ways. turn the safety off and chop him to pieces.Y. NOTE: Be careful while doing these since you will be stealing from the homes. . Leave the house and one of the men on the streets will tell you the truth about "Brother" Toby. You will hear two people talking. The minute that he does so step on inside. follow the glowing trail once more and search this house to find it. sneak in and get it from a cabinet. Suspicious much. This could lead to a brawl with most of the people in the city if things go poorly. Tell one to follow you into his house and you will be asked to leave him with her. This doesn't really hold too much interest for us evil sorts but there might be some profit in it so we might as well humor him for a bit.. Follow the glowing trail to the house. That little rat used us did he? Go back to the house and keep knocking on the door until he opens it up.O.B. Next he wants you to get the Wine of Forgiveness. Available: After reaching Bloodstone Set this as your active quest and follow the glowing trail. Bring it back to him and you're tasked to get the Sacred Pie of Kindness. Make sure nobody is around to see you or they will attack you to kill. That completes that and noboy will even miss the blighter. The first thing you're supposed to get is the Mutton of Eternal Hope. Sister Bev and Brother Toby. Much like the other two pieces you will have to sneak into someones house and snatch it. Be careful as you’re doing this if you’re good since this is stealing and you don’t want to get too much evil for swiping things across the city.. It seems that Toby wants to clean up Bloodstone and make it a place of less corruption.*Bloodstone *T.

Go all the way on up to the captains bedchamber and search the bedside table for the key to the chest and then open it up. Follow the trail past the ship. This nets you a lever. Step on this to open the door and then go on through. Go forward until you reach a dead end and dive down into the water. Once they're all dead go up the stairs and break barrels and boxes until you reveal a switch.Along the path to the cave past the thorny bushes. It's best to stand in the doorway and to fire off level three or four offensive spells. You can kill them about as fast as they spawn in by doing this and not really risk yourself. . Use the lever on the mechanism here to raise the water level and bring the ship to you. After you've gotten the quest make your way to the far side of town. You have to talk to good ol' Salty Jack in the tavern here to get this started. and you will reach a staircase that is being blocked by some thorny plants. up the stairs and go into the tunnels. Burn them up and follow the road past them to reach the cave you must enter called the Sinkhole. take it and start heading back the way you came until you're back outside the tunnels. Open the door here and you will be attacked by a huge number of ghost pirates. following the glowing trail. Before he spills the beans you will have to buy him a drink so get a beer and give it to him.*Treasure Island of Doom! Available: After reaching Bloodstone Treasure Chests . This gets you into the caverns and nets you the Cliff Diver achievement.

head off to the right and swim through the water there to come around a rocky area and find a little beach with a treasure chest on it. If you wish to leave the island just go up to the wheel again and it will take you back to Bloodstone. head forward along the side of the ship. Slash them down. It'll reach a dead-end precipice. along the left side of the path. While his sword attacks are strong he isn't too bad and his Gust spell is more annoying than damaging. You can search this place to find all of Captain Dread's Treasure. There's a campfire burning between the two halves. Instead. Walk past the campfire and you'll find that you can enter the second half of the ship to find a treasure chest. After you kill about three waves the captain will come to attack you personally along with his retinue of yet more ghosts. as well as the beetles that swarm you. Here. Now open the treasure chest that waits there. Keep on killing ghosts until the captain himself attacks you. you'll find some glowing brambles. Look along the left side and there's a ledge not far below with a moss-covered chest sitting on it. You've found 2 out of 10. a stream is to your left. That's 1 out of 10. Once you've taken him out you will get a treasure map. That makes 4 out of 10 money bags. That's 3 out of 10.Walk onto the deck of the ship and you will be attacked by some pirates while the captain watches. which is broken in half. Return to where you killed the beetles and this time head up the trail. which you can pass through as beetles attack. Here. Drop down to that chest and search it. There are 10 treasures (money bags containing 1500 gold apiece) that you'll need to find. then vault from the ledge onto the deck of the ruined ship below. You appear next at Lion's Head Isle. Now continue toward the end of the ship. Now walk over to the wheel of the ship and it will take you to the Lion's Head Isle. Take care of them. If you use Time Control to slow everything down a level five fire or shock spell will decimate his ghosts and weaken him for an easy kill. From where you appear. . Return to where you destroyed the brambles and continue along the trail as it heads toward the right. but don't continue up the trail to the left just yet.

You've now obtained all 10 of the treasures. Now proceed through that area. Now.Drop down again from there. Let him look around and he'll find a place to dig along the edge of the island. taking care of them with your gun. When you arrive. Look around the edge of the island and you should find a dive point where you can dive to find another Money bag. Now head away from the island a grass-lined bank along one side of the lagoon that should be plainly visible not far away at all. That's 9 out of 10. Now return to the corridor that had the beetles and continue along it to what is now your left. You're now up to 8 out of 10. Your next goal is to return to the Salty Jack. Then check near the base of the tree to find a treasure chest. Open the chest there. be ready to take care of several beetles with your pistol. which will unearth a Money Bag. That's 7 out of 10 treasures. There. look right and you can drop down to a ledge a bit to grab a Silver Key. Swim left and check under the waterfalls. then swim back right and climb up the trail so that you're again looking at the bats hanging from the ceiling. Drop down and then open the treasure chest that waits there for another Money Bag. you've probably noticed the main island of land at the center of the lagoon. there's one more easy treasure to grab. you'll automatically be met by the old pirate who told you the story of the ghost and his ship. you'll see a passage leading left where some bats are waiting. This should now make 6 out of 10 treasures found. You'll find that you can head behind one to a small. grassy ledge where a treasure chest waits. then following the golden trail of light left and then back right as it loops around the broken ship that you encountered upon first reaching the Isle. Climb up that area and you'll find that the trail heads up to the cliffs above. When you reach your destination—the ship you used to arrive here—you'll head up to the wheel and press 'A' to ride the ship back to the edge of Bloodstone. You'll also receive 7500 renown as a reward. You'll come to a ledge. you'll notice a weak wall along the left side. . While you're here. Before you go there. Partway through. Head there now and as you climb out of the water. That's 5 out of 10. That should be as easy as dropping down the bank ahead of you. into the water below. Roam around the island for a moment and your dog will likely start sniffing. Break open the wooden barrier to find a little treasure room. Do so if you're collecting those and drop down to the water.

After this you will come across more bandits as you travel and eventually get a Second Sketch Piece that. A few high level spells makes work of him and his cronies. . You can't hurt him so don't bother and just chase after him. When you go up the stairs he used some more Highwaymen will jump out at you.*The Sketch Fragments Available: After completing the Hero of Will quest. When you return to land you will notice that occasionally bandits will attack you by ambush. when put with the first. He's about as strong as one of the Commandants but he doesn't have much Will to help him out. the First Sketch Piece. Lastly some assassins will ambush you either inside of a town or close to it. kill them to get the last of the sketch pieces. Darius. and your gun. shows what appears to be some sort of crab. After this you can get the third piece which turns the paper into a map. He uses his sword and a Time Control dash attack but it isn't a threat. There are a few Highwaymen who will rush you and there are some more up the stairs to the left. The Hit. Now that we know where the Highwaymen are sending assassins at us from it's time to go there and do something about it. This segues into the mission just below. Head on over to Brightwood and follow the trail into the Forsaken Fortress. Then go back in and kill all the people on the stairs. *The Hit Available: After completing the Sketch Fragments Treasure Chests . Eventually you will corner him and some more Highwaymen will jump out to help him try to kill you. Try to draw the Highwaymen back down the stairs to stop the shooters on the stairs from reaching you and use a few powerful spells. As you move forward the leader of the Highwaymen.Off to the right of the path just after entering the Fortress. will taunt you and then run away. . Start heading forward and when you go up the stairs you will be ambushed by some bandits. Make use of Time Control here and then begin fighting.After the first bandit ambush here go up the stairs to the right to find it. to wipe them out. kill them and keep chasing Darius. They're no harder than other bandits so take them out and you will get an item.

*Something Rotten Location: Rookridge Inn Available: After reaching Bloodstone It seems that there is a strange smell filling up the Rookridge Inn and making it impossible for him to do business. Make your way on over to the Inn and go talk to the bar owner. It seems that his water supply has gone totally rancid for some reason. Follow the glowing trail to the Wellspring Cavern and head on inside.

It seems that a Rock Troll has set up shop here and its ruining the water supply. Wait... how did he fit in here? In either case take him out like you did in the Crucible, this shouldn't be an issue. Make sure to get the treasure chests in here as well as any dig spots. Now head on back to the Inn for your renown. You can now purchase the Inn for a fairly small sum of money. *Brightwood Tower Location: Brightwood Forest Available: Upon completion of the Hero of Will quests. Treasure Chests - In the belfry area right near the bed. Head on over to the Brightwood Tower and defeat any Spire Guards and Shards who harass you before going up to the door of the tower. You can purchase it now for about 190,000 gold pieces. Once you do so you will find a note from Garth that explains he has a strange bed up in the attic we couldn't get to before. Go inside and climb up the ladder all the way in the belfry looking area to reach an attic with only a bed. Whenever you're ready for the quest sleep here.

You will awaken in the Nightmare Hollow as a young child but with all of your combat capabilities. Follow the path to reach a chest and when you search it you will find a rather bizarre letter. The chest will then teleport away and the glowing trail will appear, follow it to reach the chest in this area. When you reach the note that it gives you this time you will be attacked by some bugs, take them out and the chest will teleport away.

Follow the trail again and you will reach a grassy area where the chest will send a horde of Hobbes after you. These are the big red ones that do a lot of damage and dance around your attacks so do be careful. A shock spell will make your life a lot easier even if it means sucking up some damage to get it off. Once the last of them is dead the chest will teleport and you must follow the trail again. When you reach the chest it will summon up some Hollow Men, Elders and regular ones. Take them out to force the chest to move again. This time the chest will leap you to a hilltop with a lone tree where it will summon up a Banshee and some Hollow Men. All things considered this is really easy if you're a Will user. Charge up a high level spell once you've finished reading the note from Chesty and unleash it against the Hollow Men and Banshee spawn. This should take out the children and stagger, if not kill, the Elder Hollow Men. Now turn your gun to the Banshee, aim a bit and shoot her to death.

Turn and follow the glowing trail across a bridge and through a metal fence inside of what appears to be a mausoleum. Searching the chest this time causes it to unleash a group of Balverines at you two at a time. Use your magic and ranged attacks to make short work of them. Open Chesty up when he reappears to get the Diamond of Sorrow, a piece of Chesty. Make your way to the bed to sleep and reappear in the real world.

* Archons Knot Location: Brightwood Tower Available: After you purchase Brightwood Tower Treasure Chests - Off to the left side of the path after getting through the second Flit Switch spike puzzle. Go up to the level that the Cullis gate is on and look to to the left, towards the stairs. There is a break in the railing here, jump off of it into a hole in the tower. This leads you into a hidden dungeon known as Archons knot. This place is a giant puzzle labyrinth, not a whole lot of combat but it's still pretty dangerous at times. Swim into the tunnel forward and go straight until you reach the first chamber. Turn to your left and shoot the Flit Switch there to open the door. Head into the tunnel and make your way up the stairs to reach a room with a strange spiked floor. There is a particular way that you must cross the spikes or you will be hit by them and stopped from going forward. Shoot the Flit Switch to reveal the pattern you must move shown by candles on the wall and open the door. Move as the candles illustrate and you will reach the door, strike the now blue Flit Switch to open it up and proceeed through. If you hit a point where you're unsure of where to proceed simply don't step on any tiles with skeletons on them.

Proceed upstairs and pass by the caged Flit Switch and expression statue. Go up the stairs and you will reach more spiked tiles. Step on the blue switch here and go back to the expression statue. Use the Bloodlust Roar expression to shut off the statue and let the Flit Switch out. Run back up to the spike room and follow the pattern that the switch makes every time you hit it. This movement shows you the safe path over the spikes. Just move carefully, hit it and then follow it, repeat until you're safe at the door. Once again follow the stairs up, go across the path and exit to the roof of this area. Here you will find a treasure chest you can open to get the best Legendary Weapon, the Daichi, from a chest.

You will see a woman standing there. an adventurer and not some little boy. Make your way to the Gypsy camp and go to the bridge that overlooks Bower Lake. what you might have hoped for or expected.*Rescue Charlie Location: Bower Lake. . It turns out that this is Charlie. run forward and kill it to help him out. Gypsy Camp Available: After arriving in Bloodstone for the first time. Fire it off when the Hollow Men bunch up nearby you and blow the living crud out of them. He will recognize the note from his grandmother but ignore it and ask you to help him open the sarcophagus. You will find a man fighting off a Hollow Man.. They come in a few waves but even the Elder Hollow Men are fairly weak at this point. Head forward past the little camping spot and go down the stairs into the water filled inner chamber. Agree to go look for him and then head out of the gypsy camp and head to the right. .Hidden behind a pillar in the room where you locate Charlie. Follow the glowing trail through the middle door and keep moving until you pass through a broken door.. Enter the Tomb of Heroes. what could go wrong with a little graverobbery? Charlie needs you to hold off the Hollow Men while he picks the lock on the tomb so stand your ground and begin charging up a spell. just left of the entrance to the room. What you get is. .Behind a pillar to the right after you come down the steps into the inner chamber of the tomb. . You will soon see that the ground here looks like it was dug up and a tomb of some sort has been revealed. Sure. sobbing a bit at her lost grandson. Once he's finished picking the lock go ahead over and push it open.Near the switch that opens the door out of the tomb. Treasure Chests .Near the Tomb of Heroes entrance a treasure chest has been unearthed hidden behind a log.

. Step on the switch when you finally reach it and make your way out of the tomb. His granny is near the exit so walk him over to end this quest. door. previously closed. As you head through this narrow tunnel a large number of undead will begin to swarm you. Make your way back to the inner chamber with the pool and go through the other. fight them off and keep pushing on forward.Fight off the horde of enemies that comes out after you here and once the last of them is dead you can start fighting your way out of here.

You can jump down to a ledge on the left. make sure to stop off at the entrance to The Sink Hole to pick it up. past a campfire and around the bow of a boat. check the pause screen for a breakdown by area of how many Silver Keys are in the area versus how many you have found.Head to the Lion's Head Isle area. Collecting them all. When you go back to Salty Jack.13. Leap into the water and dive down to get the Silver Key. and from there dive into the water.Around halfway along the first segment of the road. actually). Blow a kiss at it and further down the path a crypt door opens on the right. Follow it forward. There is a crane over here and a dive spot around it. Key is inside. . Bandit Coast – 1 Key(s) . Appendix (APP) * Silver Keys (KEYS) As you play through the game. There is an expression statue there next to a crypt.From the Wraithmarsh entrance into bloodstone look to the right. is much more of a substantive task than just happening across the half dozen or so you’ll find by accident. and their locations are broken down here. For a little extra help. .Next to the furniture shop there is a cellar door. There. you'll find an area where you can vault down the side of the hill to a ledge just below you (the golden lights should point the way.While on the Treasure Island of Doom quest you go to a location called The Sink Hole. There are 50 Silver Keys in all. . Then cross the lagoon to an embankment that should be visible along the outer rock wall. you'll appear on a sandy beach. . The quest involves you raising the water level. A silver key rests there.Follow the docks along the waterfront towards the west of the map. though. Head up the grass-lined trail there and follow it to a precipice. There is a key visible as soon as you start that you will have to finish the quest to access. you’ll no doubt run across a few Silver Keys. Bloodstone – 5 Key(s) . There is a melee orb inside that you need to activate to get to the area with the key. which is reached as you work through the 'Treasure Island of Doom' quest. Climb onto it and head up .

Bower Lake . look behind the pillars on the right. When you go in. You'll find a wooden dock here. Head forward through the village square. . you get access Shelly Crypt. Along the wooden fence there is a break in it and a path to follow. past the Demon Gate and under the rock overhanging. so that you see a beetle-filled area off to the left. but you can't pass through the door. .In the tomb of Heroes you drop down into an area that has you following a path up to a arched doorway. you'll be able to buy the Cemetery Manor.the trail to the top. Along the back side of this plaza.Left from the entrance to the city (and to the left of the coach house). walk along the coffins until you see the crack in the wall. Under the planking is a rippling bit of water. you'll find a path that leads uphill. Head slightly right instead and you'll see an area where you can drop down to a ledge where a silver key waits. just before a watergate.Follow the main path down through the cemetery area. there's a path you can take up through some tombstones. When you do.Follow the main path down all the way through to the graveyard area (a prompt will come onscreen to let you know that it's been added to the map). you'll find some trees growing by the rocky wall that lines the eastern side of the map. The opening doesn't appear until after the time jump. Just past them.4 Key(s) .4 Key(s) . gravestones and grievers.After the time jump and a quest. This leads to a tower and a key at the top. to the right. . You'll pass through part of what looks to be a wooden wall. along several outdoor staircases past a few crypts. Along one hillside here. . you'll see a building with a glowing purple door blocking entry. there are some decaying shanties and a silver key waits for you in one of them. you'll find a key floating out in the open air. . and just left of the bridge you'll notice that you can descend a path along the face of the hill. Bowerstone Cemetary . You won't be able to access this until after the time jump during the Love Hurts quest.Go into the Gypsy Camp towards the right of the map. In this area. .On the top floor inside of the Cemetery mansion.3 Key(s) . You can dive to find the back entrance to the room with the key and collect it for your use. . then jump into the water at the base and swim to the left. Break it open for the key. Bowerstone Market .Head right and around behind the Bower Lake Tomb entrance on the little island that you must swim to. Near the wall and one of those trees is a silver key. Do so.Just southeast of the northeastern pond in this area. After you meet Charley. Keep going along the path and you'll come across some travelers. Behind the door is a silver key.

Shoot it to make the door open so that you can collect the key.3 Key(s) . head forward but watch for a path to the left. This brings you to a puzzle. Complete it to get past the spiked floor and onto another spiked floor puzzle. .5 Key(s) . . Jump off and into the inside of a tower. There's a glowing switch there.Near the bottom center of the map is a trail that takes off uphill near the side of the stream. then out the door in the bedroom and onto the balcony where you can grab the key.In the furniture shop (get there from the entrance by crossing the bridge and then heading right in the square with the clock tower). Up at the top you'll have to battle some enemies that are near a silver key floating in the air at the edge of a dropoff. . Continue past that through the murky area and you'll find a trail you can follow toward the southwest corner of the map. Once you've solved the second puzzle you can grab the key that you see sitting here. When you find it. It has a balcony and there's a silver key resting on it. follow it as it winds up a hill to a troll ambush at the top of a cliff.As you descend the stairs past the warehouse and start toward the archway leading to Rookridge Road. head downstairs and to the cellar doors. There is a Dig Spot here where your dog can find the key. continue straight forward along the main path and you should soon see the warehouse ahead of you and to the right. Three or four houses in. He might not be able to find it until you've maxed out his Treasure Hunting Skills. Enter it to find the key hanging in the air near a treasure chest.This one doesn't open until after the time jump. For this one. look to the building on your left. then grab the key that is hanging in the air nearby. which are shut and look like flat planking. you'll come to a camp with a wagon. you need to activate the expression statue first. Open them and head through to find a purple. there's a cellar. Pass through it and straight ahead. Climb up the steps and enter it to find that there's a set of rickety wooden stairs reading up to a higher level. As you get to the teleporter. you'll see a break in the wall on the left. Brightwood . though. You can actually head around the base of that staircase toward the corner of the room. Go to the Brightwood Tower where you tried to originally get Garth. Turn around and look above the stairs you just descended. . head straight forward while keeping an eye to the right. glowing door. you should see an alleyway leading to the right. Thieves will attack you here.When you first enter from the Bower lake area. Bowerstone Old Town . To obtain it. Defeat the monsters. .From the entrance to Old Town from the market.When you enter Old Town from the market. If you climb along that path.Enter the alley next to the inn. where a silver key is waiting.Head toward the area where Giles Farm is located.. . so take care of them and then look around to find the silver key uphill from there (just to the right of a glowing purple gate). Behind that door waits a silver key. . enter the house and head upstairs.

1 Key(s) . Across the road is a little archway you can pass through. which looks like a sloped A-frame building. follow the path to get to some bales of hay. Near the cart is a silver key.Another one that you won't have access to until after the time jump. Your dog will point it out for you if you miss it at first. . you should stumble upon a silver key just to the left of the path. where a cart is situated at the edge of a dirt field. You complete a second mission involving his son before you are allowed the ability to buy the farm. If you help Giles when you first do his mission. In the cellar of the Giles Farm there is a portcullis that you need a key to access. It is inside the farm in an upstairs drawer. Guild Cave . after she's filled up her water and you've fought off the monsters.Oakfield – Look for the Luminous cottage building (positioned near the windmill at the edge of town). .After the scene at the planted tree. out in plain sight and hanging in the air. The key is inside on the upstairs floor. . When you exit the main chamber area you'll go into some tunnels. you'll have to go follow her lead to get through. .Go under the stairs and along the tunnel here. which gives you access to the key to the portcullis. the farm is thriving after the time jump. look around behind it to find a silver key. ..The second large building on your right (with a purple gate glowing in front of it) is called Manure Manor. You'll have to wade around through the shallow pools of water at its base. You can enter to find a silver key.Oakfield – As you follow the breadcrumb trail that takes you across Oakfield and then down along a forested path. In the first room you go into. You will find an opening in the wall and a key is waiting right there for you. on your right.While doing the quest Love Hurts you will enter Lady Grey's Tomb. before the huge staircase.Next to the sculptor's workstation is a house called Porridge Cottage. look behind the platform that you have to stand on to find the key. After exiting them.Inside the Wellspring Cave that you go into with Hannah. This is near Luminous Cottage. . you need to go back to the farm and dig up his grave in order to get the key. Fairfax Gardens .When you're on the quest to the cave with the first hero. you'll see the key.2 Key(s) . The key is nestled in betwen them. If you do not help Giles in the begining of the game. Oakfield .6 Key(s) . you'll head to Wellspring Cave (also called Guild Cave in the game) where you must step on three plates to open three doors and reach pedestals at the end of each path. . When you arrive at the pedestal at the end of the path that's accessed through the first door.

. Once you defeat them when they swarm you. continue along the trail leading up the hill to the left. then swim left to find a little patch of land where you can collect a silver key. just before the stone bridge.This one is in the Temple of Shadows. you can return later in the game from the Oakfield Road entrance and get to the building pretty easily. .Descend the path leading into the Gemstone Grotto (available if you swim past the first beach after diving off of the broken bridge in the Rookridge area. head right from the staircase to where some crates are positioned. Past him.Just after you meet the woman who says her husband was killed by balvarines (along the second segment of the road). You'll eventually pass a wooden bridge leading over a gap to the left. . investigate the scaffolding to the right to find a silver key. shooting beetles along the way until you notice a path leading left into a dead-end room. you can get it while you're doing missions for them. Walk around behind them to find a silver key. . wait until after you've helped the Temple of Light and the time jump so you can go into the ruined Temple of Shadows. . Westcliff . Here you can jump into the water below. If you're good. If you miss it at first.When you exit Hobbe Cave. you can head around the side of the building to your left. easily accessible. Defeat them. Look to the staircase leading down to a watery area from there.6 Key(s) . and at the end of that balcony you'll find a silver key. Do so.After you defeat the third group of hobbe creatures in Hobbe Cave (as your traveling companion runs ahead to find his son).As you head along the road after the settlement where you found the previous key. and one just ahead of you and to your left contains a silver key. continue forward as the lighted path indicates.During the “A Bridge Too Far” challenge when you are rooting the thieves out of Rookridge for the man in Oakfield. then climb onto the second beach and follow the long sandy path to a building that waits there). Descend and you'll see a parishioner near a ledge. proceed along the trail leading upward. . Head over the bridge and check around the other side of the statue there to find a silver key. If you're bad. On the ledge. the second group of thieves will fight you on a raised balcony as you are chasing after their leader. as well. Wrap around along the breadcrumb trail and you'll find the man sobbing. you'll come to another group of monsters just ahead of a bridge.4 Key(s) (one not noted) . rests a silver key.When you descend along the path toward the beach where ships can dock. the dog should sniff out a dig area and will unearth a silver key.After the bandits ambush you from the hilltops. There's a railed balcony there. . It is located near the entrance to the Old Tin Mines. A silver key hangs in the air here. then head to the cliff along the right side of the path. . You'll come to a wider settlement with ruined buildings there. Head down inside of the temple to the Wheel of Sacrifice.Rookridge .

Around the halfway point of your journey through the marshes.As you come upon the 'Drowned Farm' area.During the Love Hurts quest you will enter Twinblades Tomb. Wraithmarsh . there's a path leading toward the right.After destroying the wall to escape the tomb you will see a Silver Key right in your path.After the area where you fight the monsters in the room with all of the huge stone pillars and the pit of spikes. . Continue along that path and you'll come into a large room. That means that there are 51 keys not just 50. . . By opening up Twinblades coffin in the topmost room you will net a Silver Key. in the general direction from which you've just come. but head left first and investigate the wall there to find an open tomb where a silver key waits. The way forward here is to the right. then pass through a plaza where skeletons will attack.6 Key(s) NOTE: There are actually seven keys in Wraithmarsh. . . You can ascend it and enter a house there to find a silver key. easily recognized because the whole of it seems partially submerged by swamp water. where mist covers the ground ahead of you. Head along that pathway through the shallow water to find an alcove surrounded by fallen logs where a silver key waits.In Twinblades Burial Room break down the wall to the right of the coffin to find a Silver Key. There is a door with iron bars directly ahead. The glowing path will take off to the left. Look left and you should see a weak wall with red light seeping through. look to the bank along your left. you'll cross a bridge with large statues lining either side.. Defeat them and continue down some stairs. you'll continue along a path and then up a staircase that makes a half circle to rise onto a higher level. . Break it down with your sword and enter the hidden room beyond to find a silver key. . but before you follow it make sure to head into the room just ahead for a silver key.From where the second banshee attacks you.Enter the Temple of Shadows and proceed through it until you pass over the spike trap. .

you can follow a path to toward the base of a staircase that circles a tower.Past the demon door in Oakfield. * Oakfield . * Brightwood – As you enter from Bower Lake. You'll need 5 silver keys to unlock it and obtain the Potion of Life. Inside. You'll need 5 silver keys to unlock it and obtain the Ruby. * Bowerstone Cemetery – From the graveyard plaza at the bottom of the hill. * Bower Lake . look around for a path the starts up the mountainside. just by an archway. you'll find a Slash & Burn Augment. There. so defeat them and then climb the stairs to find a silver chest at the top. It holds a Money Bag containing 500 gold. You'll need 5 silver keys to unlock it. along the path leading toward the green underbrush. You'll need 10 keys to open it. * Rookridge – From the entrance to the area from Bowerstone. head down the path but be watching for the path to branch off to the right. If you have 10 silver keys on your person. * Bowerstone Cemetery – At the bottom of the main path leading down through the cemetery. head along the path as it winds right. then follow the road left from the clock tower square toward where the merchant wagon waits. * Bowerstone Market – Head across the bridge through town. Walk past him and up a slope to the left to find a silver key treasure chest.Along forest path in the first area. You'll see a silver key chest on your left that requires 5 silver keys to open. * Bowerstone Market . You shouldn't have trouble finding it. head along the path that leads to your right to find a silver chest. be sure to watch the path to your left as you head along the long bridge after defeating the second group of thieves. * Old town – Head forward through Old Town and down the stairs and out the city front gates. then along the grassy path leading away from the city toward Rookridge.* Silver Key Chests (CHESTS) Certainly you didn’t think you were collecting all those Silver Keys for nothing! There are Silver Key Chests found throughout the game that can only be opened with a certain number of Silver Keys. There are some bandits that will attack you here. There's a little fenced area here by a pool of water and a silver chest rests in the grass. you should find a fenced-in area at a dead end where a silver chest waits. you can open it to obtain a Slash & Burn Augment. * Rookridge – When in the Rookridge area completing the “A Bridge Too Far” challenge for the man in Oakfield. There's an open plaza with a statue standing proud. . there's a fenced garden area with a silver chest. Follow it up some outdoor staircases and there are crypts along the way. you can enter the graveyard portion of the area. One is open and you can enter it to find a silver treasure chest.Just left of the exit to the Fairfax Gardens area. When it starts to veer left. you’ll need all the keys. You'll need 5 keys to open it. You'll find a silver chest that requires 15 keys to open. Of course. to open all the chests.

there's a slight branch to the right where a silver chest waits. you'll come to a more open area with shacks around it. When it does. you'll find an area where the path loops back on itself. though. check along the path to the right. Straight ahead is a silver chest. You'll need 20 keys to unlock it. where the path overlooks the sea. Inside. but ignore it at first and instead head straight forward along a stone walkway to find a silver chest. You'll need 15 keys to open it. You'll need 5 keys to unlock it and it contains the Bewitching Augment plus a Diamond. inside of it is only 50.* Brightwood – From where you defeat the guards that materialize in this area by way of the floating triangular device. Don’t get your hopes up. . There you'll see a silver chest out in the open. which wraps its way down to a silver chest. You'll need 10 keys in your possession to unlock it. As you arrive on the courtyard with multiple gates just a few steps from the entrance. and your reward is 1000 gold.000 gold. * Road to Westcliff – Just after meeting the woman who says her son was carried off by monsters. Before you do. you'll find that you can enter a gate you couldn't when visiting previously. There's a trail leading down and to the left. you'll be able to pass through a gate. You can open it if you have 15 keys to find the Golden Touch Augment. * Road to Westcliff – Most of the way along the road as you're traveling from Brightwood. You need 20 keys to open it and will receive the Devastation Augment. you'll find the Discipline Augment. * Bloodstone – As you arrive along Wraithmarsh Road. * Fairfax Castle – Inside of the throne room in Fairfax you will find a treasure chest that requires 50 keys to open. toward the area at the approximate center of the map (near the sign pointing to the shooting range). * Wraithmarsh – After you've been to Bloodstone and are sent on a quest back in Wraithmarsh. there'll be a treasure chest to the right. head left through the gate. * Westcliff – Pass through the bulk of the half-assembled buildings in Westcliff and head uphill.

* Dive Points (DIVE) Hop into nearly any lake or pond in Albion and you’ll see a few glowing spots here and there. Between them. you'll come to a place where a floating triangular device summons guards. * Brightwood – There are two dive points close to one another here. In one you'll find 300 gold. * Bower Lake – There's a dive point along the northwest edge of the main central lake on the map. At the bottom is Shiner Dye. * Hobbe Cave – From the entrance. It contains a Money Bag holding 300 gold. It contains the Potion of Life. You can dive to retrieve a Money Bag that holds 250 gold. Hit A near one and you’ll swim down and grab an item under the water. you can swim to find a recess where a dive spot will allow you to retrieve a Civil Ring. Diving here will net you a Money Bag that holds 25 gold. These are called Dive Points. . Swim across to where the two boats are docked and look to the right. Here is a list of the Dive Spots. you'll notice a pool of water to your right. * Bowerstone Market – Yet another dive spot is located in one of the recesses along the city wall. Defeat the group of them. under the wooden planks. but before you pass through the gate they guard. while the other leads to a secret storeroom where you can open a chest to find Practiced Skill Potion. * Bower Lake – As you head toward Bowerstone. You'll find a Rusty Cutlass. look off to the left. You can swim to its center to find a dive point. * Oakfield – The stone bridge leading over the small stream blocks your view of a dive point. you'll notice a small pond to the right of the main trail. where they are located and what treasures they hold. Use it to find Watered Down XP Potion. As you work through Brightwood. A trail descends to a pool of water here and there are two dive points. Head left along the murky river and you'll find two boats positioned parallel to the stonewall. * Bowerstone Market – There's a dive spot if you head down the trail from the main entryway square (along its left side) and down to the water's edge. * Bower Lake – The north side of the northeast pond in the Bower Lake area has a dive point. * Bower Lake – Near the eastern-most edge of the lake (toward the north side) you'll find another dive point. Scan the area as you swim and you should see the familiar rippling white water. Diving will gain you the Rusty Turret Pistol. * Bowerstone Market – Another dive spot is located in the same body of water as the first one. to find the spot. There's a dive spot here. You can jump into the water and then swim under the bridge to access it.

continue along the road until you come to a stone bridge leading over a gap. Going right instead will lead down to a large body of water. Jump off and into the water below and swim east along that stream toward the waterfall. At its bottom waits a Civil Ring. .* Brightwood – Taking the left path at the gate (after defeating the guards) resulted in finding the two dive spots referenced above. At the bottom is a Money Bag with 300 gold. Defeat them and look to the cliff to the right. You'll find a dive point in that direction. * Road to Westcliff – After the woman who said her child was carried off by monsters joins your party. where monsters will attack you. Swimming upstream leads along a stonewall. where another of the dive spots is located.

This one is incredibly simple to get past all you need to do is perform with your lute. Well there's a fair supply of it right nearby the door.Start with 7th: Bloodthirsty Roar . You can see it You will have to make the appropriate expression with each line. Once it has eaten one of them you will be able to get one of each type of experience increasing potions from the chest here. Brightwood Unlock: This Demon Door is located on the west side of the map. This lets you deal more damage with the weapon and receive less damage from enemy attacks.Gotten from having a high Renown 10th: Dance . Bowerstone Cemetary Unlock: It seems that this big guy wants some meat. 1st: Laugh . Bowerstone Lake Unlock: This demon door is located in the southwestmost area of Bower Lake. aiming for the face. . 9th: Blow Kiss . He requires a number of things to get opened.Gotten from book 6th: Growl . It isn't a terifically good weapon especially if you can get your hands on the Chopper or especially the Daichi. Knotted Shirt and Harlequin Trousers. You can tell you're in the right area if you see a bunch of rocks in the lake nearby on the map.Start with Your reward for all of this is the Lucky Charm Augment.Gotten from book 5th: Vulgar Thrust .even if you're female) • Dreadlocks Return to it wearing pauper clothes with the appropriate hairstyle and you will be asked to get some clothes.Start with 8th: Worship .good alignment expression 2nd: Fart .* Demon Doors (DEMON) Bloodstone Unlock: Head to the right after you enter from Wraithmarsh and you will find demon door here.Purchase the Bowerstone bookstore and retrieve it from the upstairs bookshelves. There is a Master Longsword with no augment slots. • Tart skirt • Noble Gents Shirt • Yokel Hat This will allow you inside where you will get the Merchant's Cap. You will pass this area on the Road to Westcliff mission.Start with 4th: Middle Finger .Start with 3rd: Point and Laugh . middle area. an overly silly outfit. • First you must bring him some Cheese • Mutton Chops (facial hair . Go near the chickens and start kicking them into the door.

000 gold pieces and Marcus's Poems. This leads to the Homestead location where you gather Pauper Clothes and a Come Hither Dear book from the home and The Hammerthyst in a chest in the Windmill. This seems to be a tribute to Marcus Welfare. It's about the same quality as a Bowerstone home for those finicky people you might marry. To open this door. He will tell you where some of the other doors are though and give tips on how to go about opening them. • Laugh to make the dog Bunny Hop. Fable 2 has a dedication to him during the credits roll. Wraithmarsh Unlock: This one is located off the path from the Cullis Gate and it has a pretty simple requirement. You can now actually use this place as a home. Oakfield Unlock: You must either blow a kiss or propose to someone in front of the door. All you have to do is bring him an audience to watch him perform. To get this one opened up you will have a very high corruption. you have to open all of the others first and then return to him. Victory Arm • Pump to cause the dog to chase its tail. To do so you will first have to have it learn the trick from a book and then perform the expression that gets it to do so. When allowed inside you can find 50. This will open the way to Memory Lane where you can get a Potion of Life Westcliff Road Unlock: This one is located after you have rescued the desperate mother and are looking for her son. • Fart or Burp will cause the dog to Hide Snout. Rookridge Unlock: You're going to have to have to stand in front of the door with your dog and perform tricks. if you so desire it. After another Balverine attack it is just off the road to your left. a nineteen year old who was swept out to sea in the UK and drowned. This nets you the Perforator legendary weapon. This demon door doesn't want to open for anything. Enter The Vault and get the Calavera from the chest here. .Fairfax Gardens Unlock: Head to the Fairfax Gardens and make your way around under the stairs. There is a Demon Door here if you follow the trail to it. This means that you're going to have to bring him ten people. • Lastly use a thumbs up to make it wave its paw and then use the Growl to make it growl. To do so requires a fairly high Renown score to convince a large enough group to follow you. even a Marital Home. Once you get the bar about 75% of the way there it will open to let you pass on through.

If you go down the hill to them you will notice the Gargoyle up to your left side. . Go past the large crane near the small sheds and look up.Before breaking through the barricade there is a small cliffside path off to the left side. Stand on it and look out furhter into the water. you should see a path of sand over here. After landing the ship make your way forward until you dive down into a basic with waterfalls flowing into it. You will see it from here. Bloodstone .4 . It is pretty high up attached to the crane here. the gargoyle is attached to the rocks in this direction. . under the ramp into the water. look above the path you're on near the left side of the waterfall to find it.*Gargoyle Locations By Area (AREA) Hidden across Albion are 50 Gargoyle Heads that you must use fine aim to hit.After exiting the gypsy camp you will be standing above some ruins. and you will begin to hear the gargoyle talking. .2 . Follow that path and you will reach a doorway to a treasure cave that contains a treasure chest and a gargoyle inside a holl in the wall to your left when you enter.Head over to the boathouse and stop just before you go through the door. Now dive into the water and swim off to the right.This Gargoyle can only be gotten while on the Treasure Island of Doom quest due to its location. Look into the alley area to the left of the boathouse and you will see it located between the two buildings. .Continue along the waterfront.Make your way to the waterfront and go to where the ship captain stands.5 . As you go up the Gargoyle will begin talking. . Bower Lake .After breaking through the barricade and killing the enemies it is up the stone staircase. Go to the far end and you will see a grassy area near the waterfall that leads upwards. Bandit Coast . Here are the locations of all 50 of these.

Walk under the bridge and look across from where you are on the structure there. Bowerstone Marketplace ..Coming soon Bowerstone Cemetary .2 . . The Gargoyle is in a corner of the room near the door.On the other side of the exact same archway is another Gargoyle. .From the first expression statue that you locate go up the steps and look to the left at the top. . Following this path will take you up onto the city walls. The gargoyle is located near the waterfall on the right side. You will hear him yammering as you pass through it so it's hard to miss him. Bowerstone Old Town . Go along this path to the end and you'll see the Gargoyle up above a closed off gate at the end of the path. you will note the Gargoyle rather easily. . . The Gargoyle is located on the other side of the door high up on the wall. The Gargoyle is to the right of the largest tomb on top of the roof here.Go down the path near the coach house and down towards the water. . Take the northwest path and you will find a ruined archway there is a Gargoyle up here.From the Bower Lake entrance take a right when you enter the town. Now turn around just before you reach the top and you will see it on the wall. .Go inside the Felling Residence in the southwest corner of the map and head up the stairs.Make your way along the eastern path until it branches to the northwest.Once again starting from the gypsy camp begin to take the path that goes to Bowerstone. You can either shoot him from here or move in closer along the grassy banks of the water.4 .In the town square enter the Furniture store and go upstairs into the back room. After entering the central chamber with the pool of water in it you will pass through a door going deeper into the tomb.Only available after completing the Hero of Will quest line! Make your way to the coach house in Bowerstone and you will notice that you can enter the stables area now due to the carriage being moved.5 * NOTE: Most of these Gargoyles are easily gotten during the Normonomicon quest involving Max and Sam.While completing the Rescuing Charley mission you will enter the Tomb of Heroes. . As you cross the bridge look to your left to see a waterfall. . Go inside to find a treasure chest and a Gargoyle.

Head towards the Fairfax Castle and look up high on the front. go up the right staircase. . The Gargoyle is on the wall of the tomb on the side farthest from land. the Gargoyle is here. . . Look up on the wall to your right to find this Gargoyle. .From the Bandit Road area of Brightwood turn to the left and go under the arch where the bandits are.3 . it's on the wall. open it using the key you got from purchasing the cemetary mansion and pass through. Fairfax Gardens . You will see it kind of stashed way up there.Once you've purchased the Tower you must enter Archon's Knot. . The Gargoyle is along the right side on a pillar along this side.After purchasing Brightwood Tower go to the uppermost area where the bed is located. Follow this until you reach a locked gate.After you enter this locked off area you will go into the Shelley Crypt and follow a quest through the dungeon. . Stand back to get a clear shot at it. . The Gargoyle is on top of the roof of a large tomb to your left. Head on through this room but once you reach the far tunnel don't go through. the Gargoyle is above the arches. After you land in the water swim to the land nearby and look behind you. The Gargoyle is located across from you before you jump down to the lower level. Here you will see three arches. Look up the wall to your left and you will see a tower raised up. * NOTE: The two Gargoyles listed below require you to purchase the Cemetary Mansion before you can reach them. . you will need to shoot out one of them to get to it as it's attached to a spire outside of the window.At the topmost area of the cemetary you will be near a large tomb.While working on the Love Hurts quest you will enter Lady Grey's Tomb..5 . There are stairs to the right and left. It is possible to get this Gargoyle earlier by staying near the tree outside the gate if you're desperate for just one more Gargoyle. . You will soon reach a room where you must shoot Flit Switches to make invisible paths lit by blue flame appear.In the southeast part of the map gotten to from near Brightwood Tower there is a lake with a tomb in the middle of it.When going through the Forsaken Fortress you will enter a castle type area.Head to the northwest corner of the map and go along the road through the broken fence.Coming soon Brightwood . Stand in the center of the room and begin looking out the windows up here.

5 . . Rookridge .000 gold. The Gargoyle is along the wall to your left side from the top part of this room. You should see a path here with a stone archway. It's high up there but you should hear him talking so you know you're in the right area.5 . Go up the stairs here onto the upper level near the desk and look above the wall where you came in to find the Gargoyle here. You should easily see the Gargoyle along the wall above the doorway you came in through. If you come back later the cabin will be in one piece but the location is still the same. Do so and go to the Library to the right side. From the room with the Sacrifice wheel head through the left door. It's located up on the wooden structure here to your right. . Oakfield .Before entering the Hobbe Cave look up along the cliff and you should see the Gargoyle sitting there.When heading towards the Sandgoose there is a bridge you must cross. eastern part of the map) and you will see it on a pillar to your left. Drop down a few levels and then look across from where you were near some stalagtites. The Gargoyle is attached to the side of the bridge.Teleport back to the Guild Cave and make your way back into the Old Tomb caverns. The Gargoyle is hiding in that area.When you reach the broken shack and hear the woman scream move back a bit and look to your left. . Turn right and you should see the Gargoyle on the wall past the arches. Westcliff . .1 . Guild Cave .3 .When completing the quest A Bridge Too Far quest you will be following some mine cart tracks.After completing the game you can purchase Fairfax Castle for 1. .Go down into the actual temple now.000. After fighting off the large bandit group at the point where the track splits you will hear the Gargoyle.On the wall behind the Sculptors house. . It might take some moving around to see it just right though.Once inside the Hobbe Cave make your way to the large room where you climb up several levels. . You will soon reach a large chamber with water in it where you got the Augment earlier.. The Gargoyle is on the other side of the archway closest to the chest.After entering the Temple of Shadows outer area ignore the stairs and go towards where the stained glass windows are/were.Make your way to the Oakfield Cemetary.

Go into the small house right near where you escape from the cage.As you head towards the entrance to the Howling Halls you will pass under the archway of a ruined buildings doorway. . Look for a house with a wheel on the front of it.While working on the Shadow Court quest you will have to run across a spiked path with a treasure chest at the end. To the side of this wheel you will find another Gargoyle. Wraithmarsh .Once in Westcliff make your way down the stairs towards the docks.After crossing the bridge here you will reach some ruins. After you go through look up and to the left.. There are stones to each side of you and a staircase that goes up. . After crossing to to the right and look behind the pillar here. Look up the cliff face on the right side and you will see the Gargoyle. there's a Gargoyle up on the wall at the end here. . After you do so move to the side and turn around.After fighting the first Banshee you will step out onto dry land. The Gargoyle is inside the room right above the door you came in through. . . The Gargoyle is up on one of the walls in here. . .When you enter Twinblades Tomb during the Love Hurts quest make your way to the final room with his tomb. you should see it on the wall here. The dangling lights can get in the way so aim carefully.When you reach the room with the spike pit and the White Balverine it is up on the wall on the far side of the pit. You should see the Gargoyle up here. The Gargoyle is atop the stones to your right from where you start. It's up high on the wall.Continue forwarduntil you're about to pass under a very large arch after going up some stairs.6 . Back up a bit and look towards the tombs you passed up on the left side. .

. huh? As you go around destroying them you will begin to be rewarded whenever you enter the Gargoyles Trove. This is where you will want to go whenever you have destroyed ten Gargoyles since a door opens down here leading to treasure.000 Gold 50 Gargoyles: Gets you The Rammer. This is your indicator to start looking around. You will know that there is a Gargoyle nearby because someone with a bad accent will begin talking trash towards you.* Gargoyle Rewards (REWARDS) You might be wondering why you bothered hitting all those Gargoyles. an incredibly powerful crossbow. The Gargoyles Trove is located in a dive spot in Bowerstone under the bridge. For every ten you will receive a reward of some sort. The rewards are: 1st Gargoyle: Map telling you where the Gargoyle Trove is located 10 Gargoyles: Dog Tricks Growl 20 Gargoyles: Potion of Life 30 Gargoyles: Emerald x3 40 Gargoyles: 10. this is all covered in detail below.

13. The eeds of the Few: Picking this is one of the more natural options for someone who has played the game this long.000 gold pieces from a chest in the Heroes Guild. The eeds of the One: And this is the direst of the choices you can make. In exchange for that you get 1. There is no alignment change for picking this ending and it is the only one that will allow you to complete any of the post-game quests that require your dog. This will bring back all of those who died in building the Tattered Spire and nets you 300 good points. There is a good ending. This section is included for completeness and to help someone who has beaten the game and wants to know exactly what each endings reward entail. This option will bring back your wife (or wives) and your children as well as your dog. so you will want to skip over it if you haven’t completed the game at least once. . Honestly this ending really isn’t worth it since it’s fairly easy to make that much money just by buying up lots of real estate. The eeds of the Many: By selecting the needs of the many you put the people of Albion before yourself and those you love. Endings (END) Obviously this section contains plenty of spoilers.000. including your dog. a neutral aligned ending and a purely evil and selfish ending each carrying its own achievement. Not only do you ignore those who died building this thing but any family you may have is gone for good.

Sometimes shopkeepers will not be in the shop. even though both you and your spouse are fair skinned. return here after beating the game to do the quest a second time. more often than not. they can also disappear entirely from the city for long periods of time. This allows you to get more than one of the Son of Chesty gem. the furniture seller in Bowerstone Marketplace will stop selling furniture. If you complete it shortly after completing the Stranded quest. This happens with a number of quests and will often happen after you complete a main storyline quest or a few particular side quests. They won’t respond to your expressions unless you give them a gift and nothing raises their disposition to you. The only thing she will offer you is a book on how to decorate your stuff. * The spouse falls through the floor and can no longer be interacted with. . while others have found buying the shop fixes the problem. degrade over time. *Shop Glitches – This is one of the rarest glitches. This particular one leaves your child stuck in place and unable to move. *Miscolored Children – For some reason. *Stuck Children – One of the more annoying glitches. so your family won’t exactly be very happy with you. Glitches (GLITCH) * Repeatable Quests – Sometimes you can complete quests more than once. however. There doesn’t seem to be any way to fix this glitch. killing the shopkeeper seems to help. It will. such as mid-afternoon. Sometimes they will be incredibly dark skinned. If you leave the shop and come back they will often teleport into the shop and be ready to sell. A prominent example is the Brightwood Tower quest. even though they should be there. and cannot be found about town. *Furniture Shop – For some reason. The glowing trail will instead lead you to your marital home. There doesn’t seem to be much rhyme or reason to how or when these glitches take place so there honestly isn’t any real way to handle these. other times it might take a few days before they do so. *Spouse Glitches – Let’s be honest. A list of possible glitches: * Spouse getting frozen in place and unable to interact with. Be on the lookout for quests that pop up a second time like this and milk them for the rewards. Personal experience has led to the conclusion that this is a glitch that takes many forms and the only reliable way to get furniture if it happens to you is to wait until you reach Bloodstone and get it there. Other times they will only have a miscolored head or body. For some people.14. * For some unknown reason. your children will usually be strange colors when you come to visit them for the first time or two. It’s quite disconcerting seeing a dark skinned little girl with a pale head looking like some sort of Frankenstein’s Monster. but it can still happen. the spouses in this game are glitched horrendously. you can.

readers. I usually wrap these things up with a “thanks list” so here goes. . Thanks to: *Wendi Jones for being awesome. web designer. great store. nice to look at and dealing with me while I work. *The copydesk at the Marietta Daily Journal for letting me know when they send pages (for the most part… ahem – KATHY – ahem).Xbox 360 Games Radar Game Guides: Guides to Everyone in Super Smash Bros. but for making it look f’ing awesome. *The metal bands Heavenly (France) and Sonata Arctica (Finland) for continuing to make the very best music available anywhere on the globe… without these two bands. Brawl – Wii Mirror’s Edge Game Guide – Xbox 360. My name is Jason Nimer and I’m a freelance writer. I am still actively pursuing more paid work in the field of video game journalism. for being the rare exception to the Gamestop=bad rule. *Mike Webb and everyone at Psycho Tattoo for not only branding this nerd for life. smartass and quite possibly the biggest Dragonball Z fan on the face of the planet. You call it crazy. my entire right arm is covered in a Dragonball Z sleeve tattoo. Don’t believe me? This is my arm: http://i164. preferably as a game guide writer. PC Gears of War 2 Game Guide – Xbox 360 IG Exclusive FAQs: Fable 2 – Xbox 360 Jason imer Hey. too.Xbox 360. prepare to tell your grandkids that the ugly black stain on your forearm used to be a panther fighting an eagle. I’ve written the following works: CCC Exclusive FAQs: Kane & Lynch: Dead Men . Seriously. So far. *The fine folks at Gamestop on Roswell Rd. artist. PS3.photobucket. if you get a tattoo in the Southeast anywhere but Psycho Tattoo (north of Atlanta).com/albums/u11/nimerjm/JasonTattoo1. Anyway. always a pleasure. Great staff. PC Kingdom Under Fire: Circle of Doom . AP style master (sort of).” A scary world indeed. I’m a freelance writer who has done work for a number of sites and has come onto the writing staff of GamingExcellence. PS3.jpg That’s right. *Mike and Dona Nimer for keeping it real and continuing to push me forward. I call it devotion.15. Author’s Notes (NOTES) Daniel Acaba My name is Daniel Acaba. Connecticut and I am 25 years old. I live in Groton. copy editor. the non-growling metal scene might be altogether swallowed up by idiots who still think Metallica “rocks.

Sometimes I take walks on the beach with my wife. Nimer and Daniel) and I’d like to thank Peter Molyneux and his team for making a game that I thoroughly enjoyed from start to finish. To me. People like you are the reason I’ve spent so much time writing about games these past 10 years. If one person reads anything I’ve written. that makes it all worthwhile. Thanks heaps! Thanks for reading and keep your eyes open for updates! . less than a mile from the salty brine. I always think of you. just because we can.com for continuing to send me games and hosting my reviews. but my reviews as well. *The psycho who sent me the greatest email I have ever received – the profanity-laced tirade detailing why I must be put to death for giving Metal Gear Solid 4 a C+ rating. Thanks. *And you. Geographically. Mr. Thanks go out to you for reading my words. To anime nerds. its life. you’ll find me on the Oregon coast. even if I was taking notes the whole time and doing dull research work. I’d like to thank the people responsible for getting me involved with this FAQ (Stephen. As far as my acknowledgements go. its passe. as well. Before I start writing anything.. GameRevolution and Hardcore Gamer Magazine when the pay is right or when I just happen to feel like it. mostly in the form of game reviews for my site (HonestGamers.. and you’re to blame if I keep doing so for another 10. Jason Venter I like games a lot. my friend.com) but also for places like GamesRadar.*Ned Jordan and the people at gamerstemple. *Akira Toriyama for blessing us all with the world of Dragonball. I also write about them a lot. along with all the other people who continue to read and support not only my guides.

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