Fable II IGN.
com Exclusive Game Guide Written By Daniel Acaba, Jason Nimer and Jason Venter
1. Table Of Contents
2. Introduction (INTRO) 3. About The Author(s) (ABOUT) 4. Legal Stuff (LEGAL) 5. Version History (VERSION) 6. Before You Start (BEFORE) A. The Good Vs. Evil And What It Means To You (GVE) B. Man’s Best Friend And Needing More Dog (DOG) 7. Using The Guide (USING) 8. Main Walkthrough (WALKTHROUGH) A. Chapter I: Childhood (CH1) B. Chapter II: Birth Of A Hero (CH2) C. Chapter III: The Bandits (CH3) D. Chapter IV: The Journey Begins (CH4) E. Chapter V: The Ritual (CH5) F. Chapter VI: The Hero Of Will (CH6) G. Chapter VII: The Bargain (CH7) H. Chapter VIII: The Road To Westcliff (CH8) I. Chapter IX: The Crucible (CH9) J. Chapter X: The Spire (CH10) K. Chapter XI: The Cullis Gate (CH11) L. Chapter XII: Stranded (CH12) M. Chapter XIV: Bloodstone Assault (CH13) N. Chapter XV: Retribution (CH15) O. Chapter XVI: The New What Next (Endgame) (CH16) 9. Working For A Living - Jobs (JOBS) 10. Major Side Quests (MAJOR) 11. Other Side Quests By Area (MINOR) 12. Appendix (APP) A. Silver Keys (KEYS) B. Silver Key Chests (CHESTS) C. Dive Points (DIVE) D. Demon Doors (DEMON) E. Gargoyle Locations By Area (AREA) F. Gargoyle Rewards (REWARD) 13. Endings (END) 14. Glitches (GLITCH) 15. Author’s Notes (NOTES)
2. Introduction (INTRO) Hello, IGN.com readers! Welcome to the best FAQ/Walkthrough/Guide for the Xbox 360 video game Fable II available anywhere on the Internet. Fable II is a Xbox 360 exclusive action/RPG that centers around a single warrior and his or her quest to save the world of Albion. Throughout the game, the player has the ability to choose between being a good character or bad one, and those choices ultimately affect the story and outcome of the quest. Fable II is the long-awaited sequel to one of the original Xbox’s highest selling and most beloved games, Fable. 3. About The Author(s) (ABOUT) Before we dive in, we must assign credit for this massive guide where credit is due. Unlike a lot of IGN exclusive FAQs, this guide is a multi-person effort. Lets meet the authors. *Daniel Acaba Daniel was in charge of the “evil” side of the game’s walkthrough, along with a ton of the treasure/item/weapon/armor locations and descriptions. GameFAQs ID: Misfit119 Contact Daniel at: firstname.lastname@example.org *Jason Venter Jason Venter was responsible for much of the game’s “research” aspects, including sidequests, special item and treasure locations. Contact Jason Venter at: email@example.com *Jason imer Jason Nimer was in charge of the “good” side of the walkthrough, in addition to light contributions to the treasure/item/weapon/armor location and description sections and the compilation of the three authors’ work. GameFAQs ID: nimerjm37 Contact Jason imer at: firstname.lastname@example.org For more on the authors, including personal thanks, past works and anything else they felt the need to include, see the Author Notes section, located at the end of the FAQ. 4. Legal Stuff (LEGAL) This FAQ may be not be reproduced under any circumstances, except for personal, private use. It may not be placed on any web site (other than IGN.com) or otherwise distributed publicly without advance written permission of both the authors and IGN.com. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained within this document are the sole property of their respective holders. Basically, IGN.com and the guides’ three authors own this document. IGN is a part of Newscorp (Fox), so messing with them is probably a terrible idea on your part.
Watch out for that halo though. When dealing in real estate renting your homes out at a loss will make you quite popular. As you move through the game and your character begins to find his or her alignment. when the game presents you with a choice. Version History (VERSION) Version 1. it can get caught up on things. saving slaves and protecting those who need your aide are all things a good character will do. Before You Start (BEFORE) This section should serve as a primer to those with no previous knowledge of the Fable universe. Good deeds such as helping people in need. but people will welcome you with open arms if good is your thing. Evil And What It Means To You (GVE) When playing through Fable II. Prices will often be considerably lower for them in shops and the people will usually have a nicer disposition towards them on the streets. This axis is the basis upon which most of the game hangs.0: Compilation of authors’ finished material completed. * Good
By sticking to the path of Good you will be setting the needs of the many over the needs of the few. Updates should be completed soon.5.
. things will change accordingly. namely yourself. A. The Good vs. Those who are good will gain quite a bit of fame for their deeds and will find acclaim among the local populace. This choice is nowhere near as complicated as it seems on paper. and your decisions will usually be based on one of these two alignments (though many decisions are considered to be neutral). 6. You might sprout horns and inspire fear if you swing evil. or the jerk thing to tilt toward bad. so keep an eye open for them. do the nice thing to tilt toward good. you will have the choice of which alignment to follow. As a good person you will want to take honest work such as blacksmithing or bounty hunting for wanted criminals. The most important of these alignments is that of good or evil. the game’s main points/features/systems and any other bits of info you might want before you fire the game up for the first time.
murdering others in cold blood and cutting down any who dare to stand in your way. it will simply serve to lower your purity rating and runs the risk of STDs. will be explained in full.
. When dealing in real estate. Corruption is a good measure of how horribly you are treating yourself. Purity If Good is a measure of how you treat the world. Eating too many meats and other fatty foods will start to take its toll and it will show in a portly and unsightly appearance. feel free to be a slumlord and jack up the rent on those who live in your homes. three people worked on this FAQ. along with their consequences. Evil deeds will include things such as selling people into slavery.* Evil
By sticking to the path of Evil you will be setting the needs of you over the needs of anyone else. Eating healthy foods is a nice way of keeping your body pure and in good shape. Again. As an evil person you will want to take jobs such as assassinations or simply steal from homes. That means as you follow the walkthrough. Other ways to increase it are by having lots of sex outside of marriage and being lazy and sleeping all the time. Lucky for you. both the good and evil choices. This will keep you from getting too portly. then Purity is a measure of how you treat yourself. No. seriously. An orgy or two doesn't hurt either. seriously. Also avoid any premarital sex. It will make you incredibly unpopular but you get money quicker this way. Corruption Much as Purity is a measure of how well you treat your body.
the dog can be trained to actually help in fights.
. At first. he’ll also mark the area with a glowing triangle and the word “treasure” over his head). There are a few times where he will even help you proceed with quests and side quests. These essentially let him notice treasure and enemies from farther away and lead you to them quicker.B. Almost immediately. Learn to understand his audio cues to avoid being surprised by enemies or missing treasure. He’ll never win a fight for you. but the help is much appreciated. the game will allow you to improve these abilities by finding books that let you train him with various skills. However if you’re going down a much darker path your dogs fur will become a dark black and brown mix. Early on. moving from the browns it started out as. If you’re a goody two shoes then you can expect your dogs appearance to shift to golden fur. In addition to the enemy alert system. he will bark to alert you of its presence (and if you’re no good with sound. Man’s Best Friend (DOG)
One of Fable II’s pre-release selling points was the inclusion of a dog for your hero (or villain) to have along for the ride. he’ll only snip at already-downed foes. but he's also going to act as your treasure locater and early warning system. Whenever he notices treasure of any sort. he will begin to growl at them. Should he locate enemies before you do. though. your dog will not be the greatest at helping you find treasure or locate enemies. Your dogs fur color will change depending upon your alignment. Not only is your dog going to be a great companion. but you can train him to take charge in some battles and essentially take a good bit of focus off you.
you’ll have a choice to make. I’m not going to be responsible for explaining the facts of life.7.
. By following said walkthrough. There is no aspect of Fable II that is completely off-limits based on your gender choice (i. Like the choices presented in Fable II. then this guide can be used that way as well. etc. a male can father them. you will be in control of yourself as a young child.e.. If you want to start at the beginning. Ask your parents. When you do get control for the first time. After you chat a bit with your sister. Using The Guide (USING)
In an effort to make using this guide as simple as possible. Sorry in advance for that. the authors have collaborated on both sides of the good and evil spectrum in putting together the game’s main walkthrough. 8. NOTE: Do not have a friend with an already established character join while you're in your childhood. etc. except to mention that I may or may not get my his/hers/she/he mixed up from time to time.)
Once the "epic" opening has passed. Follow the glowing trail that is going to guide you to your objectives all game. a female can have children. do a quick 180 and check the right corner in front of you (post 180) for Rose’s Dairy. optional objectives and oh so many collectables. A glitch could strip them of all of their experience earned so far. Main Walkthrough (WALKTHROUGH) Chapter I: Childhood (CH1) Let’s get started. You might also like to know that the male/female choice affects very little in the grand scheme of things. If you only need help finding that last Silver Key or obtainable piece of real estate. the authors will have full sections detailing the game’s many side quests. You’ve got to choose between a male and female child to be your character. a commotion will draw your attention and the two of you go to see what all of the hullabaloo is about. This is a video game. When you start the game. Following the main walkthrough. then check the Table of Contents and skip directly to it. it is truly all up to you. It doesn’t really have any reason to be here in the walkthrough. have us help you every step of the way until your final moments. you’ll be presented with your main objectives and the actions available for both the good and evil side of things.
so don't worry about it yet.
.. your sister will convince the guard to give you a gold coin in exchange for looking for the warrants. Turn to face the glowing trail and follow it to reach your first quest. Head to the left from the guard and you will see the golden trail leads to yet another person you can get some gold from.It seems that some merchant has rolled into town and is pulling the wool over the eyes of the gullible townsfolk. -Albion's Most Wanted
Apparently the guard Derek has lost five arrest warrants for "some of the worst criminals in Albion". since your sister has gotten her heart set on that music box. You have to love a mirror that shows you how good looking you really are but only in total darkness.. maybe not entirely. Then again. sounds bad. As a good sibling it's up to you to help her out and get that music box.Well. To do this you're going to have to get your hands on five gold coins. After a bit of haggling. You will find these as you go along with the rest of the quests...
As it leads you down an alley. evil choice. you will see the first of the warrants on the ground to your right.Thumbs Up Left – Fart Down . Simply find the other four sheets of paper in this small area and head back to the guard to finish up (more on the good/evil choice in a minute). You get that gold coin regardless of your choice. four to go! Head down the alley here and a small cutscene will play. it’s time to make him pay. Some jerk has taken to wailing on your sister and a stray dog. you know what to look for. That's one coin down.-Barnum's Image Capturing Device
This is an incredibly simple request.
.Thumbs Down Right . so regardless of your good/evil alliance. start following the trail again. Agree to it and you’ll end up on stage with your sibling. Considering you can read. Follow the onscreen instructions to find out how to attack and drive the kid from the area. Now that you’ve seen one warrant. Continue following the trail up the stairs straight ahead to reach another person in need.Heroic Pose This is your first true good vs. I have to assume that you can figure out which two options are good and which two are evil. When you get on stage. your options are: Up .
With that conflict resolved. He's only got one shot so make it count.
if you’re going for the good. head out and follow the path to the next goal. but you’re evil so who cares? Regardless of choice. Do this until you've completed your wrecking job and smashed everything in sight. Turn to your left and head straight ahead. You’ll have a choice to make. that creep Arfur will ask you to bust up the mans stock instead of helping him out since he owes money to some bad people. this is where Magpie hides out and where he keeps the bottle. you’ll need to retrieve the alcohol.
If you’re going for evil. Do so by going upstairs and using your ranged weapon to target them. you’ll want to clear out the beetles. one by one. Simply grab the bottle up once you're close enough and retreat. On the other hand. rather than bothering with any of the bugs on the upper level. and shoot them down.-The Beetle Hunt Seems that this warehouse owner is afraid of beetles and needs you to go on in and kill them off while he cowers outside. you have a silly drunkard that wants to desperately drink himself into his grave. You'll get another gold coin and chastised by the owner.
. This is easily accomplished by walking slowly and not bumping into anything as you approach. you have a concerned friend of his that wants to help him quit drinking. just run around the first floor. but first. busting up anything that glows red. why not? Once you're inside of the warehouse. Sure. When you head into the alleyway you are instructed. not to wake Magpie up as you try to get the bottle. -Tramp's Treasure
You’ll come upon two people arguing. Obviously. On one hand.
Now head on back over to the drunk and his friend to return the bottle. For the good choice, give the bottle back to the well-meaning friend. For evil, hand it to the drunk. Regardless of your choice, you’ll get a gold coin and another warrant, which, for some reason, is inside the bottle. Now look around the area for the last three warrants, all of which are lying on the ground (and one of which has been uncovered by the dog from before). Head toward the guard and in the alley, you’ll be stopped by that creep Arfur once more. He tries to threaten you, but eventually he resorts to offering you a gold coin in exchange for those five warrants you've got, one of which is for his boss, Nicky the Nickname. For the good side, just blow past him and give the warrants to the guard. For evil, give the warrants to Arfur. You’ll get a gold coin for each choice. NOTE: Completing the Albion’s Most Wanted quest by giving them to this creep unlocks the Assassination Job. Arfur actually points them out to you when you return to Bowerstone later on. -The Love Letter
That's four, only one coin left to go. Follow the glowing trail back past the guard and over to a guy trying to woo a lady up on a balcony. Go on over and talk to the man once the scene ends to get a letter. He asks you to deliver to his beloved. Accept it and head on over to the door and knock. Once the mother lets you in, you have another choice to make. If you are going for evil, go over and give her the letter. What follows is a really good laugh that sets the tone of the rest of the evil side of the game. If you go for good, sneak past her, run up the stairs and hand the letter to the girl. That makes all five coins. Follow the gold path to the merchant, purchase the music box and watch the scene unfold. After that, there isn’t much else to do except head back to when you began the game and choose to hit the hay for the night. The next day, follow your sister into town and you’ll eventually end up in the castle outside town. When asked, step into the circle… I won’t give too much away, but eventually your childhood will end and Chapter Two will begin.
Chapter II: Birth of a Hero (CH2)
After the cutscene ends and you finish talking to Theresa, you can follow the glowing trail to your caravan. Alternately you could stop and talk to the Gypsy that is closest to you of the opposite gender. There is, more often than not, a Gypsy who is attracted to you already, so if you want to start lowering that Purity of yours go ahead and bed her now in your caravan house. Skip it if you’re trying to be good. For more on attraction see the appropriate section of this guide.
Whatever you choose open up the chest in front of the caravan to receive a bunch of items to help start you off on this quest - Rusty Longsword, Light Splintered Crossbow, Placebo Health Potion, Dog Elixir, Collar of Holding and a Spade. Now head on over to the entrance to this city to meet up with Theresa and get this game started. NOTE: If you start punting the chickens you can easily get an achievement and open up a free Title you can take later on (Chicken Chaser). You may have already gotten the Chicken achievement during the childhood segment, but since the achievement is based on how far you can boot the chickens, it’s easier to get now. And don’t tell the people at PETA, but kicking chickens doesn’t affect your goodness if that is the path you are aiming for. Your goal in this camp is meet with Theresa, but you are probably feeling adventurous by now, so feel free to look around, talk to people and check out the shops in the area. Even though you have almost no means for obtaining any items yet, it still might be a good idea to familiarize yourself with what is out there.
Theresa will lead you to a cliff that overlooks Bower Lake and also gives you a Guild Seal. This will open the path to the Chamber of Fate. As you head down the path to the water your dog will notice something to dig up, this is the Rubber Ball and it allows you to play with your doggie. Follow the golden trail until you reach the waterfront. Turn to the right and head that way until you pass four white trees. Take a right here and you will find a Treasure Chest.
Now go jump into the water and swim on over to the entrance to the Chamber. To the right of this is a Silver Key, so go grab that one and then head on inside. Dive down into the lower level and swim to the shore. Continue along and then jump down to a lower level of the cavern to find your first real fight of the game against some beetles. Defeat them however you like, sword or crossbow, and then gather up the experience.
In case you are new to Fable, here is a little primer. You’ve probably figured out how to attack and switch between your melee and ranged weapons by now, so we’ll skip that. What I really wanted to touch on here is experience. You may have noticed that as you’ve killed the enemies here, they’ve dropped a whole bunch of little multi-colored balls. These are what pass for experience points. Running all over the place to gather these up might seem like a pain, but fear not – holding the RT button will draw the experience toward you, kind of like an experience vacuum. As I played through the game, I tried to see if there was any distance limitation on how far away expeience would have to be for your vacuum not to draw it in, but as far as I could tell, there isn’t a limitation. Go nuts. NOTE: When you're attacking the beetles try to stick to either melee or ranged weapons for all of them. This helps you gather XP towards what you will use as your primary combat style later.
Once they're dead start following the glowing trail and stop at the entrance to the next area. As you pass through these tunnels you will encounter some more beetles, take them out as you go. Continue forward until you reach the next cavern area and stop for a moment. There's a door right in front of you, open that to get to a Treasure Chest.
This indicates that you can search the lake to find a hidden gem in the water.. This opens up the door. Go stand in the middle of the area and you will activate the floating switch to start flying around.. For a full list of all the Dive Points in Albion. Now make your way back to the upper level and start following the glowing trail again.
As you follow the trail you will find a third skeleton. check the appropriate section of this guide. examine them to find some notes on their bodies that paint an amusingly morbid picture. You can now leave and get back along the glowing trail. Once you've gotten both of those notes then you're going to want to continue following the golden trail. flooded cavern. so go on through and start heading down the corridor here. Defeat them and continue along. There is a left branch you will want to take.
.Now go back the way you came and turn to the left. follow the corridor a bit and then hang a left into a second corridor. But if you want a free Augment then you will want to explore both the left and right sides of this place.
Eventually you will reach a wide open. Dive there and you will come back up with an Augment. You could easily follow the golden trail to get out of this place. stomping any more bugs that attack. Search the bookshelves here for some items and then open up the two treasure chests here. it leads to a large room with some beetles. flying around. When it's far away shoot it with the crossbow and when it is lower to the ground whack it with your weapon. There are two skeletons to be found here. Keep going and you will eventually pass through a room with a bunch of bridges and beetles to take out. Take out your crossbow and shoot it to get the door opened and head on through. you will encounter a locked door that is being held closed by a switch that is. Go through it carefully and you will reach a large circular room. Once you are through the door. There's a treasure chest at the end of this one but some more beetles will attack once you've opened it.
Opening it after that you will find whatever items you unlocked. You don’t shouldn’t have enough orbs to buy too much else that is actually useful. NOTE: This chest here can only be opened if you complete the flash game. lets pause and talk about these skills and upgrades for a moment. Once that's done.
. fire your skill at the pink Cullis gate to blow it open so you can get out of here. so head on inside. Should you plan on ignoring Will then just pick up Force Push. Journey of A Hero. If you're going to be using a fair bit of magic during the course of the game you will want to purchase the Shock skill.fable2. Shock and Inferno are both fine choices. After the cutscene here ends step on into the light.Soon enough you will reach the remains of the Heroes Guild. It will also contain the items from the Limited Edition version of the game if you purchased that.com. so just buy Shock and save the rest for later. and decided how you want to spend your points accordingly. This will allow you to spend your experience on at least one Will spell. it isn't worth wasting any of your general XP on it. shall we? You should have listened to the explanation of how leveling up works and what does what. though I found Shock to be a little more useful at this point in the game. at www.
There are at least three blocked exits from this plain. this is going to lead to a somewhat lengthy fight against a veritable band of them. Shock works better than Inferno here. Hop off of a couple ledges and you will see a road that leads you towards some hanging pennants. This is the bandit camp so you will want to proceed carefully. Now follow the outside circular path to the bottom of this plateau. hence the higher recommendation. Seems that there are some bandits taking people hostage and you're going to have to do something about that. Once you enter the glowing yellow area you will be jumped by some bandits. you will reach the gate to Bowerstone only to find that it is blocked by a barrier. but the one you are looking for to start the bandits quest is the only one with actual humans guarding it. Eventually.Near the ruined archway Once you appear at the top of the plateau of Bower Lake take out the Beetles that are crawling around. Get close enough and they’ll strike up a conversation automatically. Silver Chests . it’s along the water out in the open.One is gotten while heading to the Chamber of Fate. .
.Turn left at the bottom of the plateau and head towards the smaller lake. This is most easily accomplished by using whatever skill you just purchased. the bandits. Not the hostages.*Chapter III: The Bandits (CH3)
Bower Lake Treasure Chests . The simplest way to handle this is to keep moving and attack enemies only when you don't have anyone behind your back.
Thag himself will bust through the door ahead and give you a damn good reason to wipe him out.
NOTE: It is in your best interest to purchase the roll ability as soon as possible. Uh-oh. Simply keep this up and he will be defeated with ease. pound Thag with Shock (provided you bought it). There's a book on the bed you can grab and there's a money pouch on the floor. forget those slaves and get outta there. So lets head back that way. it is another completely obvious good or evil choice. It will damage him more than any other move or attack you have available right now. you can head back outside to meet a man named Dick. The gate has been opened now. Theresa will send you a message telling you to meet her in the city of Bowerstone by the clock tower.Once you've killed off exactly 10 of the bandits. make your way into Thag’s cabin. After he has attacked you can start to strike him with your melee weapon.
When he finally goes down. When he attempts to attack you roll away and hit him with your ranged weapon or spells. If you get into trouble. but be ready to roll again. He offers you some money in exchange for letting him have those slaves that he paid for. Since you're immune to damage while rolling this is the single best evasion method available for fighting large groups of people and bosses. To defeat him easily the best way is to stick and move. bad guys will take the money. Once you've got those. Once you're done here. Nice guys will free the slaves. grab the key to the cage with the slaves from the treasure chest and then search the room.
. so you can head on through and enter the city.
*Chapter IV: The Journey Begins (CH4)
Bowerstone Treasure Chests .
Training to be a blacksmith isn’t really all that tough. Your new title comes with an even more difficult version of this mini game and this will affect the price of swords from now on. It starts out easy enough.From entrance go towards the bridge.Two up on the city wall . When you enter Bowerstone you will meet a somewhat obnoxious Bard who wants to follow you around. it's an easy way to make some good money.Under the bridge that leads from the entrance to the Bowerstone Market. no. You can keep going if you like. as a higher rating will come in handy in the future and it passes the time waiting for Theresa much faster than just hanging out.In locked area to the left of town entrance Dives . there doesn’t seem to be any way of killing or otherwise getting rid of him.Chest on wharfs . go left down the dirt path near the carriages and jump off here. Walk towards the center of the marketplace. This is nominally a side quest. Keep hitting the target for as long as possible. . but it only serves to give you some flavor information on the shops in town. If you manage to hit enough targets in a row (not sure of exact number… around 50 – four to six blows for each sword). good or evil.Turn right from town entrance and go through door .
. Before you even ask. and keep growing your gold multiplier (4-8-16 pieces per sword) you’ll be promoted to a two star blacksmith. There's a dive under the dock straight to your left that leads to a Silver Key. to be told that Theresa is going to be late. the speedier the target and the smaller the green space. This leads to the Gargoyles Trove. To entertain yourself it's highly suggested that you go an do some blacksmith work. You’ll need to play a timing-based rhythm game where you hit a moving target as it bounces back and forth. Sorry. under the bell. but the further you get.
Cellar further into section When you enter Old Town.After bandit camp .Top level near bandit ambush .After four minutes you will be told to go ahead and meet up with Theresa at the bell tower. After some talking you will be told where Lucian is (the bad guy from the beginning) and what you need to do from here. Time to head to Oakfield! Bowerstone Old Town Treasure Chests . Make sure that before you leave the town. Arfur will thank you for your help and tell you about the Brotherhood of Assassins and how they'll pay for work.Shortly after starting this way head to the right along a small path
This is a fairly straightforward area. Bowerstone Road Treasure Chests . As you progress through it. Refer to the side quests section for information on this.Cellar near entrance to this section . does it seem weird that you are novice warrior of a main character has dead-on aim with their ranged weapon from literally hundreds of yards away? I mean. some of these direct hits would make Master Chief blush!
. Even though it has nothing to do with getting you through the game. Pass through Old Town to reach the Rookridge Road to Oakfield. you will find yourself ambushed by bandits over and over. Rookridge Road. the guard will hand you the keys to the Bounty Hunting side quests. Conversely. you’ve done a fairly through sweep for hidden chests and items. you will be greeted by whomever you helped out with the arrest warrants earlier on. The first time they will be on an upper level and on the lower level so you will need to use your weapon and spells to take them out from a distance.After second bandit attack in a corner .Dog Trick Hide Snout Silver Chests .
so leave it be and head to the broken bridge. Swim to the nearby beach to reach a man who asks for help in finding his son. Strangely enough. you can check the appropriate section of this FAQ. who has gone into the cave and is yet to return. As you head down the path Theresa will remind you to use your ranged weapons on the bandits in the distance.
When you get close enough to the edge of the bridge. you probably noticed that this is a rather large body of water.
. this one with a Dog Trick in it. I’ll save you the trouble – even though it seems a perfect spot for a Dive Point of two. NOTE: On your way to the beach. the Gemstone Grotto. that will become useful later on though. This is good general advice. though. There is a Demon Door nearby but there's nothing to be done with it right now. Don’t waste any time looking for one. the small puddle inside the next cave DOES have a Dive Point. It does lead to a small cavern.
There is another treasure chest located nearby after this so grab that and continue on. Continuing forward you will be turning a corner when a bunch more bandits will come tearing around the corner.Anyway… There is a treasure chest on the upper level after you've wiped them all out. there isn’t a single one. Weird. you’ll see another group of bandits on the other side. as there aren’t really any spoilers to be found in what is basically a list of commands. Nearby their camp you can grab a last treasure chest. Dive off the cliff’s edge once Theresa suggests it to end up in the river here. taunting you mercilessly. If you're so far away that the enemies can't really see you then you can usually wipe them out without them even noticing you (again… where did you get this aim?!). This area is pretty narrow so try to hang back and weaken them with spells and weapons before closing in. If you are curious as to what you’ll be doing with these doors.
Head forward into the cave and keep on going until you reach a room with blood all over the place and lots of bones.Treasure chest a bit in .Treasure chest off the road on the first level . and ranged weapons have little effect. club-like weapon.Rookridge: Hobbe Cave Treasure Chests . since things can get rough in here later. might want to grab that now. you can continue forward. just don't let them gang up on you. Liberal use of Force Push or Time Stop will make your life easier. these work better against the Hobbes than do edged weapons. If you managed to find a heavier. Even the later ones aren't going to be too much of a deal. you will have your first encounter with Hobbes here. First Metal Gear Solid 4 spends a half hour on diaherria. Alter your strategy to what works for you and stick with that plan of attack.
. Once the father is no longer sick. These little goblins are going to be little more than nuisances unless they come in really big groups.Treasure Chest after the huge Hobbe brawl Dive Spot . now Fable II has graphic vomit? What is the world coming to?
Anyway.Right near entrance From right where you are there is a dive spot off to your right.
After that's resolved. If you've got Force Push stand in the middle of the area and spam it over and over to knock the enemies off the ledge for an easier time. Continue to the top here and keep going forward. Kill the monster and open the door for dad. From here you can jump down off the side and retrieve a treasure chest here. so leave him at the door. Spells like Force Push or Shock work wonders here if you happen to have them. This is the sight of a huge brawl against an army of Hobbes. You’ll be opening it from the other side. Go through this and it will lead back around to the locked door with only one single Hobble between you and it. Head on up the ramp here until you get about four levels up. That’s right. get the contents and it is time to leave.
Double back just a bit and your dog will lead you to a crack in the cave wall.Once you've taken out the lot of them you will be able to continue forward. The path ahead is blocked. Follow the glowing trail until you end up in a large cavern. Follow that golden trail to get the heck out of here. It might take awhile but if you're careful it shouldn't be too hard.
When your companion runs off after hearing Joey's voice.. a club-like weapon tends to kill these little guys with one hit apiece. you’ll need to drop all the way down and restart from the beginning of the path after grabbing this stuff.
. Go forward from here and you will encounter the father again. They're pretty numerous here and the space isn't too large so you will want to keep on moving and weaken them with ranged attacks. the Hobbes in this next large room will come out of nowhere and attack. Grab the contents and drop back down to the bottom before you start climbing back up. but again. it's time to get back to the outside world. Make your way to the upper level and once all the Hobbes are dead hop down to where the treasure chest is.
charging works just as well.Near Silver Key on Mine Cart Tracks After leaving the Hobbe cave. From here it's a straight run to the Temple of Light. refer to the next part of this quest. This glitch is made even more important by the fact that Fable II is one of those “saves on its own” games. Walk away and… the fortune teller says there is a restart in your future. . Follow the golden trail away from the village itself and you will soon come across some beetles. Once you have enough renown. please refer to that section for information. going to the right will let you kill off those three bandit yokels who were goading you into diving into the river in the first place.
NOTE: Do not walk out on the priest while he is talking to you. Oakfield Treasure Chests .
. Silver Chest .Along path to Oakfield . You will either need to complete side quests or run around.Rookridge: Oakfield Road Treasure Chests .Near June the Farmers House . If you choose to do side quests. Keep on going along that path and you will soon cross over a waterfall path where you cross over on some rocks. Go on in to get informed that you need to gather more Renown before you can proceed with this one.Under bridge near waterwheel. this is the path you're looking for. From here it's pretty much a straight run to Oakfield.After exiting the Wellspring Caverns it's to your right. If you do so you might cause a glitch to occur where he will never start talking again and your ability to complete this quest is shot. waving your trophies around to gather the needed renown.In the Graveyard .Near The Wellspring Entrance Silver Chest . Bear in mind that killing them has no affect on your good/evil business.Behind the graveyard near a mausoleum Dive Spot .On top of a hill that leads to some ruins. While it may seem tempting to just sneak up on them.Off the Trail to the Abbot .
You're going to have to hack your way through them. Alternate between ranged and melee attacks for the best results.
. This one will pass without any troubles. they go down without too much of a fight or chance to damage you.
Once you're inside. Ifyou move toward them. After a bit of banter between you and her she will grab up the empty decanter and it's time for you two to begin heading down inside of the cave. This is what you're going to be doing here. Once they're all defeated and no more spawn in you can make your way back to the central chamber with Hannah.Chapter V: The Ritual (CH5)
Run on back to the Temple of Light and speak to the High Priest once you've gotten enough Renown. another name for undead. Head on through that way and you will reach the pair of pressure plates you need to stand on with her. Once you've arrived at the central chamber Hannah will stand on a pressure plate and open up one of the doors. standing on plates with her while the decanter slowly fills up. He will tell you to head on over to the Wellspring Cave where you can find Sister Hannah. They're not particularly hard but they can be pretty tenacious. firing away with ranged attacks until you get close enough for melee.
As you start to head back from the grotto though you will meet a new type of enemy called the Hollow Man. There's nothing really going on until you reach the central chamber. although any use of the Shock spell will make your life much easier. you will be listening to Hannah chatting away while the two of you head deeper into the cave.
Make sure to use a health potion or two (if needed) before you go through. you’ll want to stay more on the defensive.
You're going to have to stay on the plate while you shoot and cast spells at the ones that spawn in. so you will want to use group hitting Shock spells and keep moving to avoid being overwhelmed. Once they're all dead you can make your way back to the central chamber. try to make sure that you use Shock when the enemies are clustered. your ranged attacks should be enough to keep Hannah alive. since this room contains a pretty big brawl. Your pad is found on the upper level.Hannah will open up the second door so head on through that way. Since there are more of them. using ranged attacks. Hollow Men will begin to flood the room and attack Hannah. but you will be able to slowly but steadily take them out and fill the decanter. When you attempt to open the third door. it can work wonders by alternating between the enemies and leaving them all stuck in place while you snipe them. but even without spells. You will be fighting off the Hollow Men four at a time. When you get through the corridor you will be in a larger room with a pressure plate on the first floor and on the upper level. Time Stop also works here.
. retreating and only going for melee when they get close. If you have the Shock spell. hitting as many as possible at one time is a great way to make this easier. Your dog will take off through the gap. The action isn’t quite over yet though. Also. Once the two of you have stepped onto your plates. it will get stuck about halfway open. He comes back after a bit with a trophy and the door opens fully to let you through. It takes awhile.
masked man you saw your first day going into the castle as a kid is the next Hero you need to collect.After you have killed enough of these Hollow Men (I counted 20). It seems that the strange. Basically. you will get a cutscene. Once you have finished filling the decanter. but he does a lot of damage and is difficult to kill. Even if you can’t remember the way. He isn't all that hard. It isn't too tough as long as you can stay on the move and not get hit or cornered. so do so. so head on over. the gold path should guide you there easily enough.
From here you will have to return to the Guild to speak to Theresa. since he can't actually see you. After a brief talk between Hannah and Theresa you will have completed this quest. you will be greeted by an elite Hollow Man: the Headless one.
With the Headless Hollow Man defeated you will be able to head to the last room and stand on the final pressure plate. Onward to Brightwood! You can only get there from Bower Lake. just use the same retreat strategy that you just used on the normal Hollow Men. Remember him? I didn’t. By constantly moving and hitting him with ranged attacks and spells you can wear him down. Follow Hannah until the whole situation has resolved itself.
u Once you enter. then shooting them will help you out although Flourishes can help you out here if you have them. You will have to return to the Guild yet again to try and strategize on what to do. This is a pen straight run to the upper floors. Alternating between stabbing someone and styles. Eventually however you will find yourself heading towards Brightwood Tower. Good guys don’t steal stuff.
As you head back down the tower you can steal from Garth’s cupboards and dressers to get a number of good items… but only if you’re evil. you won’t miss anything here you can’t get elsewhere by legitimate means.In some ruins to the southwest most part of the map. These guys make good use of their guns at a distance and are quite fond of blocking attacks. You will be fighting off a lot of these guy so get used to how to handle them.*Chapter VI: The Hero Of Will (CH6)
Brightwood Treasure Chests . The easiest way to take them out is by alternating between your three combat styles. As you near it you will see a Spire floating down from above. Make your way into the tower. remember? Don’t s… worry.
Continue forward and you will soon be attacked by Spire Guards. open the chest here and then start climbing up the tower. although you're going to have to fight off more of the Spire Guards as you go along.
. simply climb to the top of this place to end this quest. When you reach the final tower you will hear Garth talking to someone. Brightwood you can either make a straight run to your goal or look around for Silver Keys and Treasure. this means trouble in the near future.
Chapter VII: The Bargain (CH7)
Okay. Unfortunately. Head back to Bower Lake and make your way over to the spire that leads to the Guild entrance. so that they're closer to your destination to make this simpler. Make your way to Bowerstone Market and go on into the Cow and Corset (guess how the sign is marked). A short distance away from here.. Jeeves. It isn’t as tough as it looks. and your decisions should be at least partly based on your good or evil choice. You can't threaten him to lower the price so simply pay him the money and read the little map he gave. You might want to move them to Bowerstone as well. When you find him. there is no good or bad option here. Once you bring it to her. in your inventory. Now you can dig up the journal and bring it back to Theresa for deciphering. You can't actually attack these guys outright like you could in the first game. it is guarded by a huge freaking Forest Troll. There are a few on his belly and one on each arm. though. He is located in one of the upstairs rooms.
Try to keep your distance from the big guy and shoot at the nerves when he exposes them.000 gold pieces in exchange for the location of the diary. Visit your spouse right before you leave to make your life easier. he will ask you for 1. holy crap. this is where you will find the diary. eventually he will give up the ghost. Its all up to you. so now we need to get this journal from Lucian’s old butler. NOTE: You're going to be away from home for quite some time once you get started on this quest.. you’ll be able to read it. There are a number of dangling nerve clusters you have to hit. Roll to avoid his attacks and shoot when you can. you’ve just got to pay him. Surprisingly enough. taking these out is the trick to killing Trolls. there are three tree stumps. page by page.
From here. As a quick note. . I mean Crucible. kind of like Donald and Goofy in Kingdom Hearts. You're going to have to reach her by navigating all the way through the Brightwood by yourself. .
So it seems the new plan is to the go the Arena.
.As you follow the trail and hop down two levels off the road to the side after climbing a wall. Climb it. Hammer is very powerful in combat and she cannot die. start moving forward. but eventually she will get back up. so don't hesitate to let her handle enemies for you.
Shortly after Theresa stops talking you will pass through wooden gates and end up fighting off a bandit ambush.After the barricade behind a small house. you will reach a barricade. if for no other reason than the experience will be a big help soon. Eventually you will reach Hammer and find yourself on the Bandit Road together. After fighting off plenty of bandits. Sounds easy especially with Hammer at your side.After a barricade along the path there is a ruined tower.Off the road after the second bandit ambush. Take them out as you like.. Silver Chests . Some of the bandits in the area will never attack if you don’t stray from the trail a bit. As such. it'll probably be pretty easy since you have Hammer helping. especially since they will start coming in big groups. . She can be knocked down.. located in Westcliff and get recruited by Lucian. so do some exploring as you go.*Chapter VIII: Road To Westcliff (CH8)
Brightwood Road: Bandit Road (Brightwood) Treasure Chests . she is a big help. This area is pretty big with lots of little side paths but you can maintain forward motion pretty easily thanks to the glowing trail.Off the road as you near the final curve before the barricade.
did she say Balverines? Oh god. Brightwood Road.Off the left side of the road after the second Balverine attack.
Once you've killed off all the enemies here. move onward and you will enter the Westcliff section of this road. Stay mobile here and back away if you start to feel like you're being overwhelmed. Silver Chests . (20) Watch the scene as you enter. since it's blocking your way and she is intolerant of such things. Hammer is an unkillable powerhouse. Once you're ready.Behind the destroyed log cabin. Wait. Remember.Hammer will bust down the barricade. NOTE: At least one of this FAQ’s authors had not played the first Fable. had no idea what was coming.
. . Some more bandits will run out at you as you're moving around. go a bit deeper in and start looking for treasure. . so take them out (again… experience helps). Useful! When it flls. let her take care of things for a bit. you’ll tangle with about eight bandits. Take it from him – be careful.On a small side path just before entering the Howling Halls. and therefore. so if get into trouble.After meeting Lilith follow the gold trail. you can't miss it. Westcliff Treasure Chests . there they are. This is bad.
Let her engage one while you take out the other and then assist her. you can continue forward. Don’t hesitate to use your melee weapon. these guys won't be too big of a deal point. Once they're dead. you will fight two more Balverines and after you pass the Demon Door . They can and will leap off-screen to escape your combos and surprise attack you. Cross the bridge further along the path. You will be attacked by a pair of these enemies right afterward.you will be attacked by yet another pair. that sounds promising. Defeat the lot of them and you can proceed forward until you reach the Howling Halls.
Along the road. Follow her. another pair will attack you as you go further down the road. but they're also incredibly fast.. mages and archer types are at a serious disadvantage since they're so fast and can pounce on you from just about anywhere. Not only are they really strong. you will hear a woman scream and Hammer will run off to see what all the racket is about. keep moving but stay on your toes. It seems that her son was grabbed by Balverines and Hammer wants to get the boy back. search the area for some items and then continue on.After you see the one on top of the standing stones.. preferably an edged one. You will meet Lilth here grieving over her dead husband.
. As you near the destroyed log cabin a bit further up the road. When fighting them.
Since you still have Hammer with you.
Follow it until you reach a large chamber. as well as a powerful White Balverine while your buddy Hammer tries to tip over a pillar to make an escape route out of here. you are on your own fighting off the Balverines up to three at a time. Shock. Once she knocks down the pillar you can run across and take the straight path right to the exit. the path through the Howling Halls is pretty straightforward.Howling Halls Treasure Chests .
She won’t actually knock it down until all of the enemies are dead. this is going to be difficult. There are some things to gather here so you might want to take a detour to get now. If you come back later. It can be tough so don't be ashamed to heal or use a Ressurection Phial here. so stopping now makes sense. Lilith will walk forward and then the crap hits the fan. Crap hitting the fan? Should that be labeled a spoiler? Nah… You're going to have to fight off a bunch of regular Balverines. right? Once you make it out the other side you will be at Westcliff. Luckily. while there are no more Balverines bothering you. so waiting her out won’t work.To the side of the spiked pit that Hannah makes a bridge over. but no matter what you do. Time Stop and ranged weapons are good choices if you can manage to hit anything. Basically.
. you’ll have another handful or two of them to deal with.
. some good weapons. you can go and enter the Crucible. Look around Westcliff before you go straight to the arena. . . The Crucible is a series of eight rounds with only two item shops down the path to restock supplies. . across the bridge and inside the cabin after killing any Balverines here. is a lot tougher than it looks). Entertainment… Crucible… I guess this one and the Arthur Miller play have nothing in common! Haha! To do this you will want to change up how you're attacking the enemies and make use of the traps here. Stocking up on healing potions and other items is a very good idea here. no Hammer or even doggie to help you.Chapter IX: The Crucible (CH9)
Westcliff Treasure Chests .Atop the ruins nearby the cabin with the Balverines.Amidst some ruins near the hidden cave with a treasure chest. (5) Dive Spots . off to the left.Just before the cave that brings you to the Old Tin Mine. plenty of items and there's even a shooting range where you can get some prizes for making high scores (which. off to the left. You can buy good or bad guy clothing. When in the Crucible.
. as there's plenty to do here. . out so be ready. It's in there.Jump down from the ruins to another treasure chest.
Once you're done playing around the city (remember to check out the side quest and appendix sections of this guide for more info). You will be doing this solo.If you dive off the top of the ruins into the water there's a dive spot nearby to the left. . . If you can beat the rounds in less than the alloted times you will get a bigger money reward at the end of the tournament.Just before you reach the Shooting Range. Also don't forget to pick up gold the fans throw in for you.Inside the Old Tin Mine in the foggy room.Dive off the ruins into the nearby water and swim around until you find a cave. Silver Chests . incidentally. and the Crucible should not even be attempted on an empty inventory. you will want to keep the crowd entertained so that they will throw money and items to you.Head down the hill behind the shooting range.Just before the cave that brings you to the Old Tin Mine.
This one is pretty easy to beat by simply running around and shooting the Hobbes. You will be dealing with huge groups of Hollow Men in here. so you will want to keep up the attack here. If you can use the hole in the center to knock enemies into then you will boost the crowds excitement. The best way to handle these is with radius based spells if you have them at level two or three. but there is a trap you can use as well. especially if had trouble with them during your first encounter. *Round 3: For the third round. Taking them out within the par time can be really hard to do without at least level 3 fire or shock spells. but sword attacks work just as well.
*Round 4: Once you enter the fourth room. you're going to need to charge the enemies and flail away with your melee weapon if you want to have any hope of taking them out quickly enough. Take advantage of it and spend some of that gold you just grabbed. If you step on either of the glowing blue tiles it will cause spikes to spring up from the tiles on the ground. If you hit one with a bomb with a ranged attack they will blow up and kill all the nearby Hobbes. You should easily be able to easily beat this one in par time. so be ready for it. Use these to entertain the crowd (remember entertaining=cash) and kill the Hobbes quicker. Without those. you will be able to tell this ones going to be a little bit rougher than the others. you're going to be dealing with a bunch of Will user Hobbes and some carrying explosives. There are some spellcasters as well.
. You will get a stop over at the item trader after this round. You can defeat them with ranged attacks or spells pretty easily.
*Round 2: The second round is composed of several waves of Hobbes.*Round 1: The first round is comprised of three waves of bugs who come in large groups.
You will get a stop over at the item trader after this round. Damn. even with the White Balverine in the second wave. You will have to fend off several large groups of bandits.*Round 5: The fifth room can be near impossible to complete in under par time. Use it. you can complete this rather fast. make sure to dodge their pounce attack or you end up wasting time trying to get up off the floor. However you decide do it. you will find yourself having to deal with some Balverines. some who are on a bridge on the upper level. By doing this. but going into melee and chopping them up will work as well. you will find a rather easy challenge. Aim for the explosive barrels and blow those up to help kill the enemies off faster. To do this easily. You will want to take out the enemies on the lower level with your weapon and spells before you turn your attention to the ones on the bridge above. By bouncing back and forth between them in this manner you can take them out with ease. This is another easy one to get a perfect round in. but they aren't all that hard to beat here. Whenever you step on the blue tiles on the ground all of the walls in that area will spew flames out at any who are close to them. If you can keep your distance spells or guns will make short work of them.
*Round 6: Inside the sixth room. Numerous bandits will charge out at you and others will line the walls.
. *Round 7: When you get into the seventh room. They come either in pairs or groups of three. simply keep moving between all of the blue panels while you shoot and melee all of the enemies who come close to you.
all that's left is to get on the boat and head over to the Spire.
Once you've defeated the Rock Troll. Before you do this.
. but not impossible. any remaining Hobbes will die and you will have survived the Crucible! Speak to the two nearby commentators and then talk to Hannah to finish this quest. Check the corresponding sections of this FAQ for help. NOTE: DO NOT go over to the Spire yet. all while trying your best to stay out of the reach of the Hobbes. It is also suggested that you complete all active side quests that are still available since after this point. you should complete the new quests that have opened up and visit your family. Now that all that is done. When it does. This means you're going to need to roll around him and keep shooting the clusters off. some powerful Hobbes will attack pretty consistently. meaning that speed is important here.*Round 8: Don't count on getting a perfect round in the eight battle since you're going to be fighting a Rock Troll here. There are some nerve clusters on the Troll’s chest area. In addition to him. one on the side of each arm. fire off a few shots and then start moving again. They might be threatening a divorce. one on his back and one on the back of each arm. they will no longer be available to you. Try to stay on the move and wait for a nerve to become red and targetable. It can be a tough fight. since you've been gone for several days. Speak with Mad-Dog and Hammer to wrap things up.
step forward and get onto the boat to enjoy a nice little ride.
. Follow him until he's done talking and listen to what Garth says in your head. Whenever you're ready to go. You're going to have to get on the ship without your dog and your weapons. There doesn’t seem to be any evil gain for submission. listen to them for a bit and time will jump ahead a number of days.
Here is where things get a bit dicey. Time skips ahead about nine months. Just make your way forward and you will soon reach someone giving a speech. Go where he tells you to and keep on thanking him for each time that he hits you. Plus if you get punished then they're going to treat us like a nuisance more than an asset. which. Garth will have something else to say to you so listen to him before you continue on. As you go. Every time you resist him you will loose a chunk of experience but you can gain some good from it.*Chapter X: The Spire (CH10)
Head down to the beach with Hammer and say your goodbyes. the guy who was talking to you on the docks. Another Spire Guard will come and give you the order to report to the jail cells and help that guard out there. Once the guard is done rambling. you will be told that you're now stuck here and you have an enchanted collar on that enforces obedience. in a word. Bob and a few others are standing around and talking. This will convince him that you're going to be a good servant here. follow the trail and you will meet Bob. you don't want to appear to be weak but if you don't then you're going to get punished for it. When you wake up. sucks.
When you arrive at the Spire you will be prodded to move forward. which benefits in the long run. Forget any notions of self-respect and do as he says. Do so or the guards will actually strike you. Then you can continue forward to you meet the Commandant.
there's a few coming to greet you right now!
The guards aren't particularly hard but they come in numbers each time they attack. After another thirty-four months. if you’re going for good.
. time will skip again. this is bad news and means you're going to have to fight off all the Spire Guards from now on. If you are a total jerk. you’ll have to suck up the experience loss and let them go. Use your gun to weaken them and then go into melee or make good use of high level magics. Garth will have something to say as you pass by. And look.Now if you wanted to be punished. let them rot and watch as your evil points pile up. you will be tasked with going to speak to the Commandant. search it for some equipment and then Garth will free you from the collar. Follow the trail to reach a guard’s dead body. go kill Bob for the reward. so it shouldn't be too hard to cut your way through this place. Eventually you will reach the Commandant’s room. he will order you to kill good old Bob with a cutlass he gives you. so you will want to be careful. When the guard returns. But where's the profit in that? Well. so stop and listen to it before continuing. When you reach the Commandant’s room. you could open the cells and feed the prisoners. Your skills should be at good levels after the Crucible. obviously. Head to the Commandant and he will send you to a new section of the Spire to find out what's going on with a guard who hasn't reported in. Of course. If not. This is pretty much a cut and dry good/evil thing.
Many years will pass at this point and you will end up as an officer. you’ll want to turn on the Commandant. If you want to be a nice guy. Once again.
he will activate the Cullis Gate and you can teleport down to the docks. You can't gather up any experience from them. After this. The guards are infinite and will never stop respawning. but it isn't as much as you might be hoping. If you can get the guards to attack the Commandant. Garth will be knocked out and you will have to fight the Commandant and a bunch of his Spire Guards. Place that above everything else and you’ll eventually win the day. It won't even come to you. The Commandant will make use of Force Push. Remember: The key to this fight is keeping in motion. but he isn't all that hard. Blades can do some good damage as well.
. Some of the experience will be left laying around and you can pick that up. so don't bother even trying. Once the Commandant dies. he’ll teleport around the battlefield. he will be hard pressed to attack you. so just keep focusing on the combat. Garth will suck up the experience here and return to his full power. cast a spell that causes a ripple through the ground and make excellent use of his sword. stay mobile in order to avoid being ganged up on by the guards. This sounds like a lot. you can use that every so often to thin out the guards. Just don't set these as too high or you will be hurt badly while charging them up.
To defeat him. If you can keep them away while dealing with the Commandant. you’ll be just fine. Stupid Garth ripping us off of all our hard earned experience. If you have Shock at a level of three or higher. The most useful spells here are either Blades or Chaos.Shortly after you've arrived.
so even something along the lines of a low level Force Push will be a big help in giving you some breathing room.From here you're going to be brawling your entire way to the boat that you will be using.
When you reach land. but merely letting her know you're alive seems like the right thing to do (good or evil doesn’t matter in this choice). you get all your old weapons and equipment as well. try to knock some of enemies off the docks and into the water. it isn't really a quest per se. So not only do you get your friend back. you will reach the ship and be out of here. The enemies come in large numbers. Once you’ve got your gear and whatever else back in order. Don't be afraid of using your potions either. it’ll be time to hit the road. Theresa and your dog will be there to greet you. If you can.
. as you don't have any Resurrection Phials to fall back on. It's probably a good idea to speak to Hammer before you move on. Garth will be of some help but he will also be busy trashing the two enemy ships so don't rely on him too much. Soon enough.
just ask Vegeta. Real estate is a bit more expensive and you’ll probably end up renting at a loss. who are quite good at evading attacks. if you went evil. the area will be nicer than ever with the Temple being quite larger than before. The houses will be cheap and it will be really easy to purchase them up. If your a right evil bastard. mostly minor. and it's hard to get them through their blocks. If you’ve been a good hero. Bandits will now have Highwaymen amongst their numbers (the red masked ones) who can attack and shoot at you. the Temple of Shadows can be purchased as if it were a normal home or business. most. which can be a problem if you were planning on redeeming yourself later in the game. is Skeletor better than you? Didn’t think so.. It has a pretty steep cost of 110.
. you can still raise you renown even higher through donations and cosmetically. Ugh. The economy of the world will be altered depending on the way you've set up your cities. Lastly.Chapter XI: The Cullis Gate (CH11)
Since it has been ten years. how sickening. differences. The biggest. if not all. Fighting them with an archer is very tough. change will be that enemies have become a good bit tougher. the areas you’ve previously visited will be in great shape. the Temple of Light will be utterly demolished thanks to your massacre of the people in Oakfield (bad path).
Also. If you were good. You didn’t think you escape the Spire and the guards would stop looking for you.. but it pays out quite a bit of rent (bad guys charge higher. This means you cannot donate to help raise your morality at this point. They're harder than ever and make good use of both their swords and pistols. there will be a number of changes that are shaped by your actions. This leads to cheaper prices in most shops and other. Who doesn't want their own evil abode to call their own? Skeletor had one. and most noticeable. Then again. then most of the cities will be having a fairly poor time of it. Worse yet is that Lucian’s task forces have invaded Albion. remember?) and it nets you a unique title from the Town Criers.000 gold. melee preferably. did you? Spire Guards can now be found randomly across every edge of the map. so stick with melee and magic. The regular Hobbes will be replaced in many cases by the red skinned bigger ones. Goodie two shoes can purchase the Temple of Light for roughly the same things except being regarded as nice guys for it. This goes for both the good AND evil path. slaughtering a village is a somewhat irredeemable act in and of itself. but Albion’s denizens are much more friendly.
Just stay on the path and deal with whatever comes your way. they are fairly resistant to magic and can do a lot of damage to boot. now would be the time to visit them and meet your now ten-year-old kids. What's worse is that they come in pairs and their ground wave attack can kill with only a few direct hits.There are also weaker versions of the Commandant accompanying them in most cases. They have two attacks for you to look out for. so enjoy it. When you arrive at the Rookridge Inn you’ll see a cutscene with Hammer. Your next stop will be the Rookridge Inn. as the gold path will get you there easily. This is a great intermission where you can visit family. You're going to really have to be careful with these guys. enter Aim mode while you stand back since you can fire fastest that way. It seems she has a lead on the next hero but it's going to take her a bit to find him. These are the things you saw when Garth was kidnapped and they are very bad news. I only mention it for a frame of reference. They don't get stunned or staggered by any attacks you throw their way. They die fairly quickly.
. Use ranged attacks and stay on the move so that you don't get hit. The second attack a series of spinning blades that will try (and sometimes succed) at cutting you all up. go shopping and if you have a family. If you have purchased it. Sexy.
There is also a new enemy that will be found near the Spire Guards and the Commandants. one where they float in place and fire a stream of lightning at you. but can put up a hell of a fight. Be very careful when dealing with them and stay mobile. a building you’ve been to before. the Spires. Your wife will be happy to see you as well. These are guys very powerful and quite dangerous.
it's time to head on over to the Guild and speak to Theresa. The travel is instant. You’ll almost certainly need at least one of each to get through this area alive. but be sure to go to use the the Bower Lake Road. the three of you will start to head towards the Brightwood Tower through the back gate. head over to Brightwood. Melee works best for Commandants since they don't really stagger to anything else other than level four Shocks. but you can get there instantly by using Garth’s Cullis Gate. making the battle a bit easier. Whenever you're ready. even though it is slightly longer. After crossing the bridge and going up the stairs you will be attacked by another group of enemies. follow the glowing trail to reach Hammer and Garth who are waiting on you.
. so use spells to weaken them and then take them out. Hammer and Theresa will agree that they need to head to Bloodstone. Really tough. much like the ones from before. Instead.
Once you've gotten rid of this bunch of enemies. it might be time to purchase a few health potions and or Resurrection Phials. Spire Guards take two shots to kill like this and Commandants take four but it weakens them considerably. With the three of you standing on the clifftop looking down you will be able to see a bunch of Spire Guards and Commandants waiting around on the bridge for you. It’s a long walk. that group that you saw is going to rush you and they're tough. Garth. Be ready for trouble before you go down the winding path here.
Before you go any further. You will have to fight your way through some bandits. After you meet up with them.Once you're ready to continue on with the story. which is located in his tower. the three of you can continue forward some more. If you purchased the ability to sub-target with ranged weapons start locking onto people and shooting for head shots. There aren't as many of them. but the game will make you pay with a huge amount of tough enemies. but you will eventually get to a statue.
There is no shame in using a potion or resurrection item now. allowing you to escape. giving you wide open window of to damage it with ranged weapons. Climb the steps here and you will encounter one small group of Spire Guards near the Cullis Gate. Time Stop works just as well.
. Basically. If you hang back. he'll be knocked down and have to wait some time to heal up. If he gets hit. Garth will inform you that he needs to charge up the gate and you will have to protect him. you will be attacked by another group of enemies. A few will be spawned in by the Spire. he can’t die. wipe it out with your ranged weapons. when you go forward a Spire will come floating down towards you. you’ll be swarmed from all directions. you will have to fight another. What you absolutely DO NOT want to do is go for headshots. so defending his is pretty much a time saver. Take them out as quickly as possible. smaller group of the same enemies. Aim is well and good in some situations. but here it is a huge hindrance and will more than likely get you killed. You will have better luck if you come up behind the Commandants and slam them in the back with a Flourish or a headshot. the charge stops. It's a few Spire Guards and a Commandant. once the gate is charged. Once they're dead. Begin with enemies that will come up the stairs that you just came up. If he gets hit too much.
When the area begins to get out of hand. Garth will be its main target. This isn't a big deal at first. as this is more than likely the toughest fight you’ve encountered thus far. Kill enough of these guys and the gate will charge. Once you take them out be careful.At the top of the steps. Hang back and let Garth be targeted first.
When you pass through the archway. as he quits working on the gate when knocked down. you’ll want to use spells such as Blades and Shock.
. let yourself out and then look around. It won’t affect anything really. . After passing out. (Pirates of the Caribbean ride at Disney World?) Get your bearings and be ready to move.Inside some ruins under the stone staircase. you will get to fight your first Banshee.
Start following the glowing trail and you will reach the area known as The Drowned Farm.Further along this road off to the side. .Chapter XII: Stranded (CH12)
Wraithmarsh Treasure Chests . . Weird. but they can be dangerous because of the children they summon. so don’t panic. the glitch should stop. There's a nearby house you can rest in if you are injured.In the swampy area just after the fight with the Elder Hollow Man behind some rocks. . There is no real rhyme or reason to the screen waving around or the Troll being there or not. you will be taken captive by some weird old guy who seems to have an issue with the town of Bloodstone. When you get far enough away.Where you went right before you can go left now and find another chest. These enemies aren't the most difficult. Get on the glowing trail and follow it. especially since the Banshee summons them right around you if you aren't moving fast enough. The little blighters dual wieid katana looking weapons and can chop you to ribbons really fast. After the fog rolls in your dog will come and give you the key to the cage you're in. NOTE: If your screen starts going crazy here.Inside the house the trail goes past just after the second Banshee attack. You will go under a bridge and then find the treasure chest. know that it does seem to be a glitch. . It seems to be caused by a swamp Troll that is around here somewhere but he is sometimes not around even when the screen is going totally bonkers. it's better than wasting potions. Once you go into the water here.Head into the water and go towards the right.
. Hollow Men will be coming at your regularly so don't let your guard down. For the exact locations. If you start having problems dealing with the tougher ones shoot their heads off. they aren't too much of an issue. kind of creepy isn't it? Follow the path up the hill and go through the covered bridge. plenty of dig spots and even a few Gargoyles along the path so make sure that you've killed off any nearby Hollow Men before you open up anything.) you can move forward. There are some treasure chests. allowing you to focus on the undead mother. If you can sub-aim move to the head and fire away. killing the Hollow Men in the ruins area as you go. Once she's given up the ghost (horrible pun. Aim at the mother and start shooting the crud out of her to take her out surprisingly fast. They can only flail blindly like this so it makes them easy to take out.
As you go along the path. use the appendix in this guide.Charge up at least a third level fire or shock spell the moment you can move again and watch her summon up her minions. Use spell the minute they begin to attack you and they should all die. You will get a blast from the past if you played the first Fable.
. Keep along the path. it makes this even easier.. Some Hollow Men will come out at you but at this point.
The regular Hollow Men are a little stronger from now on and the Elders are pretty tough. Taking off their heads is the easiest way to stop this but it takes a good 100 points of damage to actually do so. can teleport around to get near you. take out the kids with a spell and then lay into the Banshee to take her out easily.When you start to cross the bridge you will be accosted by some more Hollow Men and then enter an area full of mausoleums. open it up to initiate a fight with the last few Hollow Men who stand between you and the city of Bloodstone. Once you've defeated them you can follow the golden trail a mausoleum that leads to Bloodstone.
. As you did before. Yet more of the never ending supply of Hollow Men will attack as you start to head up towards a bridge. When you come to a closed gate. fire off a Shock spell that does a fair bit of damage and cast a radius Force Push to knock you away. Kill them and go across the bridge and up the hill. If you see them starting to cast a spell either rush him or shoot him in the head to stagger him and stop it. Continue forward and you will enter a swampy area. Eventually a second Banshee will come out to say hi with her kids. but the strategy remains the same.
Walk past the house and continue forward. Just make sure the Hollow Men in the area don’t get a chance to gang up on you. You’ll also need to fight a Rock Troll here. you will have to deal with yet more Hollow Men and Elder Hollow Men. When you go down the steps here. They pack a punch. Fight off any Hollow Men who are still around and continue along the glowing trail. Be very careful with them since their Shock spell can hit you even if you run away or roll around.
If you open one of the mausoleums near the city entrance a Flit Switch is inside. somewhere we belong. The catch is he will only give it up if your renown level is high enough. take one of the many side quests that just became doable. where you’ll find the entrance to the Shadow Court
. Once you arrive in Bloodstone you will have to find Reaver. If it isn’t. When you have the Dark Seal in hand.Along the path to the city. Finally. Strike it to open a second Mausoleum with a chest inside. There are plenty of other shops here as well so you might want to do some shopping before you try to do anything else. evil types and plenty of rude folks. There isn’t too much I can say about this area. Silver Chests .
To get him to accompany you he asks that you bring the Dark Seal that he has to the Shadow Court located in Wraithmarsh.*Chapter XIII: The Hero of Skill (CH13)
Bloodstone Treasure Chests . can't be missed. When you're done with tooling around the village go ahead and make your way to the Reavers mansion. Also this city has a stylist and a furniture store. Well it just so happens that there's a bunch of new quests that have opened up for you to get Renown from. Tend to that first and then you can make your way to the Reaver's Mansion and get in to speak with him. head out to Wraithmarsh. You can't get in to talk to him until you get more of a name for yourself. Just follow the straight path and kill all the familiar enemies you meet along the way. only the second of each in the game. This is an evil town that was founded by followers of the Bandit King Twinblade. You’ll eventually reach the end. There are lots of prostitutes.
and they're all pretty easy. use a high level Time Control spell and sprint across. So begin charging the minute that the quest update pops up and unleash a powerful spell to wipe out the wave of Hobbe Shadows that attack you. Go over to the closed porticullis and you will be told to "defeat the Shadows" and this is how the door is opened.The Shadow Court Treasure Chests . The next wave is comprised of Shadow Hobbes and Shadow Bandits.
You will soon reach a pathway that is covered with moving spike traps. Just make sure they're all in the ground before you start running past. . Step on the switch to open up the door here and go on through.After running across the spikes it's right in your path. The ones you fight here are essentially Hobbes that are a bit faster and stronger than normal but they still die to a good level four spell. .
. These shadow monsters are more powerful versions of the monsters you have been fighting all game long so they shouldn't pose all that much of a threat. To get past this. Up the stairs you will reach another large chamber.Behind a cracked wall after going down the stairs here . Take them out and continue forward into the large room they attacked from.Break the boards in the large room following the first Shadow Hobbe attack.Right in your path after making your decision with the Seal. They don't do a terrible amount of damage so you likely won't even need much in the ways of healing. go down the stairs passed the cracked wall and be ready for some enemies. this one with some dead bodies in it. Start heading on inside.
Don't take it back after giving it to her and we can just walk on out of here with our youth intact. That’s right. After you get your affairs in order. that is the evil move. Try to keep your distance and get a high level Shock spell off to take control of the situation or you might die here.. we aren't his patsy. you're put on a straight track to the final battles of the game. this is the VERY LAST area before the game’s end and due to auto save. They can chop through your health at a ridiculous rate if you stand still so keep to using low level spells and your ranged weapons to keep them at bay.The complication comes in the form of some shadow Balverines. some White Balverine Shadows will begin to attack with the regular ones. Wait. This whole debacle ends up with Bloodstone under attack by Lord Lucian’s forces. who are trying to take both you and Reaver out. travel back to Bloodstone and talk to Reaver to see if the little manipulator will finally join up with us. but they do a bit more damage than even the white ones. and this is really bad news. Give the Dark Seal to Elizabeth and let her suffer the ill effects here. go through the doorway that has now opened up and jump down to the lower level. I liked that guy! And now he tried to betray us.
Once they're all dead. These guys are about the same health and speed wise as the regular Balverines. It seems that Reaver tricked you. the person who holds the seal gives their youth to the Court for some reason. Near the end of this wave. Regardless of why it's happening.. it is the point of no return. Follow the glowing trail to meet a poor unfortunate citizen and the Shadow Court. Once you do so. Obviously. The good guys will want to take the seal back and suffer the consequences on their own.? Hey.
NOTE: Do whatever quests you want to before you return to Reaver.
. Follow Reaver to an alternate exit and leave the area. did he just.
Head down the tunnel.Chapter XIV: Bloodstone Assault (CH14)
Bloodstone Treasure Chests .After Reaver complains about feeling like fish in a barrel it's down along the second left set of tracks hidden behind a crate. Reaver is actually a very good fighter and will kill them quite handily. By simply repeating this you will have no problem wiping them out. They will come from one specific location in each large room and they will attempt to rush you and Reaver. All you do is follow Reaver.
. you're going to be in something of a running battle with Spire Guards. up on the top level where they came. . past all the barrels and crates.After the first group of enemies are defeated.. He will talk a bit about himself and says some rather peculiar things. When you reach the bridge over the tracks you were on before. release it once they come near. Once they're all defeated.Behind the large barrels at the very beginning of the passage.
This area is actually about as incredibly straightforward as it gets. going for headshots will thin them out quickly but otherwise it's a good idea to stand near Reaver and just fire off high level spells whenever a group gets too close to you. In addition to that. kill enemies when they attack and then start following Reaver again. If you've been putting lots of points into your accuracy. so keep moving. break the wooden barrier on the other side of the bridge. You can see Reaver’s escape ship from here. The that enemies are coming from below have to run along the tracks and then through a cave up to you. When the two of you reach the stone caverns things start to get a bit more chaotic. From this point forward. There are a number of explosive barrels to help you with thinning them out.. you're almost out of here. It's very easy to slaughter them here if you can take headshots. you’ll now have the upper hand. You will soon emerge on the Smuggler's Beach where the other heroes are waiting for you. . Even if you can't just let Reaver weaken them and charge up a level five spell. Seems he's much older than he appears and more. Spire Guards will jump out at you when you head forward but they're nothing at this point. taking out any Spire Guards who get in your way and jump down to the lower level. Follow Reaver through the early portions of the tunnels. free than you might think.
When Garth gets the weak spot out in the open again. After the first wave of guards is gone and you’ve damaged the Shard. but it also spawns guards of all kinds. then concentrate on the Shard.
When the Shard gets below a third of its total health. A Great Shard arrives on the scene and destroys Reaver’s ship. However. the Great Shard will actually attack. it will be interrupted and you will be brought to a strange location.Reaver closes up the mine behind him by blowing up the entrance. you’ll have a whole bunch more guards to deal with. Use whatever strategy has worked for you in the past to clear them out. You can't do anything to open it up.
. Kill all of them first. which should go down fairly easily after all the damage you’ve already caused. After this. As the ritual is going. With the Great Shard destroyed. Theresa will appear and teleport the lot of you to the plateau where she starts some sort of ritual. as it causes a lot of damage and speeds up the fight.
You’ll want to use Aim and Zoom in tandem. and these guys are no pushovers. the only thing that remains is to defeat the cause for all of this. only he can do that. after a bit he will force the shard to expose its glowing core. I’ll give you two guesses on what to do next. Lucian. Now Garth will try to figure out a way to get the Great Shard to expose its weak spot. but that doesn’t mean you are out of trouble. it will start spawning guys non-stop. It not only has high offensive and defensive numbers. attack it… just like you did a second ago.
Walk to the end of the path and pick up the music box to finally escape from this place.Chapter XV: Retribution (CH16)
Rose will wake you up and it seems that she has a bunch of fun things for the two of you to do today. Ending. Once you round up the chickens and kill the beetles. So that is what you should do. press the button to hold out the box and begin siphoning his energy. When the prompt comes up. When he has fallen to his doom.
. There's bottle hunting. Worst. The bottles are just for a bit of time killing if you so well choose. he will become vulnerable to your attacks. That isn’t what we want so we’re going to have to get out of here.
In the middle of the night you will be awoken by a strange musical tune that is coming from a gate that was closed before. Theresa will appear and give you the option to make a wish. Ever. you're going to told to go to bed. The Tattered Spire
Go up the steps and enter the light to reach Lucian. rounding up chickens and slaying beetles. Pull out your gun and shoot him to kill him off. Leave the house ignoring the girl’s pleas otherwise and head down the path through the gate. there aren't any rewards to be had by doing these quests and all you need to do is destroy the beetles and round up the chickens. This is all really straightforward. After you have drained all of his energy. If you don’t leave the house now you will go back to sleep and wake up the next day for another perfect day. If you don’t shoot him then Reaver will eventually do so.
Castle Fairfax will be available for sale at this point and the Archaeologist has a new quest for you to do.
. The world is yours to do with as you please at this point. Check the side quest sections for help and congratulate yourself on finishing Fable II. you are after all the great Hero of Albion. Many of the quests that were accessible before will become available again.*Chapter XVI: The New What Next (Endgame) (CH16)
Now that you have freed the world from the dangers of Lucian and the Tattered Spire. you will be able to adventure some more.
Westcliff This seems to be the most profitable of all three of the jobs. like Woodcutting. If not you will have to wait until you get to Bloodstone.*Working for a Living – Jobs (JOBS)
Bartender Location: Bowerstone. It seems that rather than being set targets the game randomly generates a target at a location in the game you've already been to.
. but your multiplier increases every three beers so it pays out much quicker. Not only do you get paid for each individual beer that you serve. Assassination Requests Location: Bowerstone Old Town. This is a pretty good choice for someone who doesn't have the best timing. In the long term this is the better job to spend your time on so long as you've got the timing to not make mistakes. Essentially you kill someone and get paid for it. Plus it's a bit easier to time it so that you don't make any mistakes and lose your multiplier. You get paid for each piece of wood you break and your multiplier goes up for every ten pieces that you chop. Blacksmithing Location: Bowerstone Marketplace Out of the two craft based jobs the Blacksmithing is the most profitable but it is also much easier to lose your multiplier. Bloodstone Mr. Take note that the quicker you hit the green the more money you get for the work. Woodcutting Location: Oakfield Woodcutting is a fair bit easier to do than the Blacksmithing but it doesn't pay quite as well. The multiplier increases with each weapon you make and it takes five hits to make each blade. Blank can be located hiding between some of the houses in the earliest part of the Old Town if you went evil early on. Oakfield.
You will find the lot of them over here. which is bad. Find Ted and convince him to follow you into one and then slaughter him down there where nobody will ever find the body. Bounty Hunting Location: Bowerstone. so head on that way and take him out. Hobbes and Bandits are pretty common. which is impossible. Killing him will sometimes incite the captain of the guards to come after you. Kill them off and you will have completed the quest. Essentially the process involves you going to a guard. heading to another location and killing the enemies. NOTE: It is entirely possible for the game to assign you to kill your wife. It's a bit harder to get him to follow you out of town since he's working almost all the time so you might have to shoot him in the face and then run for it to get out of town before the guards get you. Name: Ted Location: Bowerstone Market This one is pretty easy if you know where the cellars are located in the city.
. likely with guards attacking them. Rather than hunting down civilians you will be going after bad guys. getting the job from them. Name: Ian Location: Oakfield This guy is a guard in Oakfield so you’re going to have a bit of difficulty with this. Try to get him to follow you out of the town and kill him without witnesses to reduce the chance of reprisals from the others present. Proceed carefully and try to lure him away from the other townsfolk before killing him and running out of the city. Water Mill Get the job from Bowerstone and then travel to Oakfield. Gotten: Bowerstone Market Enemy: Hobbes Location: Oakfield. Name: John Location: Oakfield John is the bartender for the Sandgoose. Head on over to the Sandgoose and double back towards the raised bridge. With that done go back and simply get your money.Consider the ones listed here to be more of a sample of the targets. Name: James Location: Gypsy Camp To get to James all you really need to do is just quick travel to the Gypsy camp and turn off the safety. There’s no way around these so just let it expire if you don’t feel like killing off your souse. or your kids. Oakfield Bounty Hunting is the good aligned version of the Assassination Missions. Then return for your gold. Take note that sometimes the guards kill the enemies so head back for your well earned reward. He is usually found watching the dancing girl but he might be wandering the camp too.
seems to be the inverse to these jobs. This can be things like fat. female or even based on a location to get them from.Gotten: Oakfield Enemy: Hobbes Location: Bowerstone. Once they like you well enough tell them to follow you so you can fast travel to the hard labor camp and hand them to the bandits. Go down the steps under the bridge to find the bandits and kill them however you like. The quest. Old Town Cellar After you get the job head on over to the Old Town and follow the glowing trail to the cellar in question. When you find someone who is asking you to do Civilian Displacement jobs they wlll give you a note that indicates what sort of person they are looking for. Head on over to the marketplace first. They are not all that difficult and you can get some extra experience if you knock them into the water. find someone who matches the look they're asking for and make them like you. Travel to the Gypsy Camp in the lake and they are pretty much impossible to miss. Go down and take advantage of the close quarters to take out the little blighters with weapons and spells. male. They love to block so you're going to need to make judicious use of ranged attacks and spells to stagger them. skinny. job that isn't going to appeal to the good guys. You could take the quest and go kill the slavers but there is no benefit to this. or at least selfish. Simply go where indicated. Gotten: Oakfield Enemy: Spire Guards Location: Bower Lake Not quite what you might expect but it's still going to be pretty rough.
Civilian Displacement Location: Bowerstone Cemetary This is essentially gathering up slaves to do hard labor across the land. Gotten: Bowerstone Old Town Enemy: Bandits Location: Bowerstone Marketplace Seems that a bunch of bandits are trying to hijack shipments in the marketplace so we have to stop them. Obviously this is a pretty evil.
. There are usually Hobbes here if you've been there before. When the Bandits all leap out at you it should take little effort to wipe them out. The Bandits are usually located deep in the Cemetary near the locked gate that leads to another area of the graveyard. Gotten: Bowerstone Market Enemy: Bandits Location: Bowerstone Cemetary This is a pretty easy one. If you have Flourishes then they will make very short work of any who start to block. Rescue the Slaves.
This is pretty obviously referring to the Temple of Shadows near Oakfield which has the Old Kingdom ruins of the Wellspring. The Graveyard section. While it could be a few different places where you've found a fair bit of undead go to the Bowerstone Cemetary. Once you appear there the dog will lead you off the road and into another section of the graveyard.
Head up the road that leads to Fairfax castle and you will end up in the gardens. Bring this back to Bella to complete the first part of this quest for some renown. Will and Skill. The first artifact is located "in the oldest part of the city". this one points to an area that has the ruins of the Old Kingdom with a cathedral of shadows that overlooks the ocean. Once you arrive there your dog will start to sniff out a dig spot so follow him until you reach an alley where you must dig to find an ancient scroll. She will ask you to help her find ancient artifacts so agree to do so to begin this quest.
Now she will offer you another mission. After taking out some Hobbes you can dig up this third artifact.
Talk to her yet again to get another research note. Head to Rookridge road and once again follow your dog. Take it back to her for yet more renown. Major Side Quests (MAJOR)
Bowerstone The Archaeologist Available: She will have more requests after each Hero quest is completed so check back post Hero of Strength. He will lead you to the Rookridge Inn and then up a hill nearby to a spot overlooking the Temple of Shadows. this means you will have to go to Old Town obviously. Follow the glowing trail to reach the Archaeologist Bella.11. Dig here to get yet another scroll and return it to Bella for some more renown. This one is located where the dead dwell.
Go to Oakfield and your doggie will lead you to a place along the path to the temple where you can hop over the wall and dig for the scroll.
. Bring it back to Bella for more Renown. Fight off all of the enemies here. Well there's only one place that we know of that matches that description. Life and Rebirth on it. Just follow him and he will lead you to a spot in the middle of the camp. Bring it back to Bella for yet another renown boost and one more quest. Head on over to there. dig there to get the scroll. Brightwood. and start making your way along the path. there are two places you could see as being "a winding path by the ocean" but the Bandit Road fits the bill best. Before you fast travel there make sure that you're ready for some trouble. winding trail along the cliff face of this area much like the scroll dictates. entering from Brightwood. To the Gypsy camp! Fast travel on over to the camp and your dog will bark. This is pretty obvious. Go back to her and you will be given a paper that mentions Temple.
Once more into the field for archaeology! This scroll is located in a dense forest that lies in the shadow of a tower.After you complete the Hero of Will quest you will be able to do more quests for Bella. Commandants and a Spire and follow the doggie to the spot where you must dig. Fight off the Spire Guards. go to the end of the trail and dig to get the scroll.
This one can be a bit trickier though.
For your fifth request she is going to ask you to go to a place that has long been home to wanderers and travellers. The dig spot is located along a small.
When you accept. For the next one take the warp to Guild Cave. This is the final artifact so let’s get it underway. After that. and almost as soon as you do you should dig to find the scroll in the small space. not far from where one of the previous artifacts were found. you'll appear in the tomb. she'll be able to open the door. Next make your way to Wraithmarsh. You'll find the scroll.
.Now this one is a bit more vague than all the others especially if you haven’t explored. but this time choose the entrance that takes you to Reaver's Rear Passage. and keep to the road until you come to a fork in the road that goes left and right around a triangular patch of foliage with a short brick wall around most of it. The final scroll is yours. When you appear within the cave. the dog will immediately run down the narrow bridge behind you. including one set in the room with the ramps leading throughout. You'll defeat around three or four groups of enemies. you'll need to travel for awhile. so go ahead and choose that. Defeat them. Head straight to Bloodstone by way of the Bloodstone Mansion point. Head down the main path through the front gate. toward The Sunken Farm. She'll now be waiting in front of a doorway. You can dig near the base of this tree to find the scroll. you'll have to travel down the short slope just beyond where you usually find her standing. so follow him into a room where beetles attack. you should come to a room with standing water. Take the warp to Bloodstone. Follow the trail as it continues downward. To get to this location fast travel to the Hobbe caves and make your way all the way through them to the other end. There's also a large tree to the left as you start up the slope. When you appear. You'll have to accept one final leg of the quest to proceed. where you can dig on the solid ground after defeating that group of enemies. Go into the Gemstone Grotto and follow your dog to find the artifact. When you appear within it. With the final scroll in hand. You can head straight ahead to pass through a narrow opening into the area. In this instance. defeat the banshee and then follow the dog across the standing water and along the trail beyond. Defeat them. In a cave by a beach somewhere. There's a short stone gate to the right where you can head up a hill toward the entrance to the temple. After you hand her the scroll. then dig near the base of a bookcase turned on its side (just to the left of the opening leading to a circular area with a bunch of bookcases). Head down the ramp toward the main room and this will trigger a battle with one of the floating triangular devices so familiar to you by now. The only option is The Chamber of Fate. When you get outside go into the water and swim to the right to the beach here. then head along the passageway to the right. return to Belle in Fairfax Gardens for the last time. to a room where a second group of beetles attack.
Read it and you will find out why the others were so desperate to keep you from finding the book. as instructed. She wants the stone. you're going to have to kill them off. As you head up the stairs. This is good for a laugh and nets an achievement plus it boosts your Renown. in exchange for gold. but killing her will of course make you more evil (50 points' worth) and handing over the stone will count as good (50 points' worth). Quick travel over there and follow the trail to their hideout and. Once they're all dead you can head down into the basement and open up the chest here to get an early draft of Giles autobiography.000 and she'll offer only 50. Either way. you'll receive 1000 renown. And they're not happy that you did so. There doesn't seem to be anything too important to be said about this quest besides it's good for some flavor. just follow the trail. You can find the guy who starts this mission hanging out under the bridge in the Marketplace. The stone is worth 100. whistle three times to get them to come out. Too bad for them. They don't want you going into the basement though or they'll kill you themselves. Take out the three of them to complete the quest. They're not particularly hard with the lone exception of Giles who can take a serious beating.Defeat them as usual. then open the nearby treasure chest to receive a precious stone called The Archons Dream. Whatever. Head on over to the farm and you will note that Giles has a good eight or so guards helping him keep an eye out for any attacks. or kill her and leave with the stone yourself. You're going to have to thin them out with spells or ranged type attacks before you try closing in.
After something of a humerous exchange between you and the bandits you will be told to kill farmer Giles. *Red Harvest Available: After completing the Brightwood section of the Hero of Will quests. *The Bard Walk with him around town to each of the shops and he will tell you about each of the shops that you go to.000 gold. After you talk to Arfur yet again he points you in the direction of his bandit buddies in Brightwood. You can either accept. Belle will meet you. Later on however you will meet him in the Sandgoose in Oakfield where you can pay him to sing a song about you for ten gold.
. but by this point you probably don't even need the money so you should only worry about your fame. The quest is officially over at last.
*Love Hurts Location: Cemetary. where do I sign up for that?! Oh wait. Path to Cemetary Available: After speaking to the Abbott Treasure Chests . By simply following the glowing trail you will cut your way. Graveyard Mansion Available: After reaching Bloodstone for the first time Treasure Chests . Grave robbing? Oh boy. slowly but steadily. Make your way on over to the Graveyard Mansion and knock on the door. he wants specific body parts.. .In a mausoleum near where you got the Norminomicon This is a pretty simple quest. .TB Tomb: Break the wall across from the tomb to find another chest. . Once here your dog will indicate where you need to dig to get her lower body... All he needs you to do is gather up a bunch of body parts for his scientific experiment. Once you're inside make your way to the room where the Hobbes came out of the barrels the first time you where here. through the 100 required Hollow Men and then be able to go and simply grab the Norminomicon. Head on over to the path that leads to the cemetary and you will see two men bickering over who is the one responsible for the summoning up of the undead Hollow Men army. Accept the quest and go into the graveyard. Lady who? This isn't going to turn out very well.Grey Tomb: After jumping down into the sandy area search behind where you landed to find it behind a pillar.Grey Tomb: To the left of the location of the target container.
Your first stop is the Hobbe Cave along Rookridge Road to Oakfield.TB Tomb: When you reach the tomb itself you can open it for a Silver Key. A man named Victor will open a slot in the door and try to chase you off before he asks if you're willing to help him out..Inside a mausoleum on the upper level Silver Chests . all things considered.*The Summoners Location: Old Town.Near a statue you will pass .
Go ahead and stand on the switch to activate a Flit Switch. it seems this part was stashed in Twinblades tomb in Wraithmarsh. Pretty much as soon as you enter this place you're going to be attacked by Hollow Men. Hitting it will make it move again so shoot it to open up the door. Step on it to open a door now double back to the expression statue and enter the left door. Kill them off and head into the larger room. Burn up the plants that are blocking off the stairs with a fire spell and go up to the switch. Now go through the right door but be ready for a pair of Elder Hollow Men to ambush you in the narrow room.
. shoot this to bring it within melee range.The next part is going to be just a bit tougher to get to. Getting here is a toughie but it’s a bit easier to access if you leave from Bloodstone. The porticullis here will have been opened so pass under it and step on the switch here to activate a Flit Switch. Start heading backwards and cut a swath in the direction the glowing trail leads you to. Go forward and you will enter a room with a switch and a statue. Shoot it to open up the door on the lower level. Double back to the spiked hallway and shoot the Flit Switch to open the door that was near the switch here.
In the next room you will have some more plants to burn out of the way before you can get to the switch again. This will open up one of the doors here but ignore it for the moment and go through the left door. Jump down and pass on through the door to reach a large circular chamber. taking out the Hollow Men who come.
This is going to allow a few undead to reach your position but it opens the door at the dead end. Go up the stairs. past the spikes and step on the switch at this dead end. Step on the switch to activate the statue and then perform the chicken expression on it.
Now go back to the circular room and go through the center door. Stay there until the timer runs out and you've got yourself a devoted but slightly creepy wife to call your own.
Run down the hallway before the flaming gargoyle trap hits you and step on the switch here..
. Take the head back to the gravekeeper and stand back to watch his experiment play itself out. If you wanted to be a nice guy you could leave and let her fall in love with him but she's better than him.. Yet more Hollow Men will spawn in here so take them out before doing anything else. keep on shooting it to open the right door. Look to the left side of the room (from the door) and you will see an odd glowing shape. Grab the head from inside of it and some beetles will begin attacking you from all over. If you can charge up a level five fire or shock spell then you can devastate their numbers before they really get to gang up on you before taking out the stragglers. Go up the spiral staircase here being mindful of more Hollow Men attacks and continue on until you reach Twinblades tomb. Too cute for him. Kill them off and slowly begin following the glowing trail to get the heck out of here. She might be an undead creature under a love spell but she is really cute. Grab that and then bust the wall next to it to clear a path to the exit and head on back to the gravekeeper and give it to him. The torso is stashed in a box in the corner. Shoot it to start a flit switch moving around the room. Only one more! The last piece is located in a Tomb in the Fairfax Garden.There is an army of undead waiting to ambush you in this room including a few Elder Hollow Men. hottie? Holy crap.
Follow him to the basement and stand back and watch as he reanimates the dead body into an undead. Follow the glowing trail into the tomb and hop down to the lower level and open the sarcophagus here.
After completing the Flit Switch room it will be right before the entrance to the next room off to the left. A large group of Hollow Men will attack so take them out until the door opens up to allow you through. She likes staying here but she will leave for good if you buy the mansion without proposing to her.
As you head back you will notice that the tombs are busted now and the wall has been opened up. They aren't particularly hard and if you have a high level Force Push then you can knock people off the ledge here to make your job easier. Pass on through a broken wall in the back of the tomb and jump down. Keep on hacking until they're all dead and you have condemned their souls to eternal torment. You know what needs to be done. Set this as your active quest and it will lead you to a previously locked gate off of the main trail. .After getting the Stone of Myr'Bregoth you can see a chest to the side of a cage containing a skeleton.NOTE: If you're going to marry the zombie chick make sure to propose to her. start taking them out. In this room you will have to move from platform to platform taking shots at the Flit Switches as you go. Your goal here is to find the secret treasure of this cavern although as you start heading in deeper you're going a Hollow Man voice will try to warn you off. *The Cemetary Mansion Location: Cemetary. They give you plenty of time to charge up a level five spell and whack the talking guy in the head so do so and then start fighting everybody. In the next room is a chest containing one of three legendary gems. In the next room you must either hand the gem over (a pansy move) or kill them all off. woohoo! Head on out of there and enjoy your reward. lead her outside and buy the mansion. The Stone of Myr'Bregoth. This mission is obtained by getting the key from buying the Graveyard Mansion. Ignore it and just keep going deeper until you pass by some tombs. Graveyard Mansion Available: You must purchase the Graveyard Mansion after completing Love Hurts Treasure Chests .
start taking out the Hollow Men and rush forward to save Sam and Max Freelance Police from the Hollow Men that are attacking them. . As soon as you arrive you will be accosted by undead.Stashed between two of the wooden walls inside the well. It's surprisingly easy to finish this.
Once you've rescued them from themselves they warn you that a Banshee is attacking Bloodstone as we speak.*Evil in Wraithmarsh Location: Marketplace. Once yo reach the Wraithmarsh follow the glowing trail until you reach a well. The Banshee will summon up her spawn. so wipe them out with a spell and then aim and blow her away. as usual. Talking to her she will send you all the way to Wraithmarsh to save these two idiots from themselves. Cow and Corset Inn Available: After reaching Bloodstone for the first time Treasure Chests . go down the ladder into it. *sigh* Head back to the city and go to the docks.To the right of where Max and Sam are standing Make your way to the Bowerstone Marketplace and go upstairs inside the Cow and Corest to find Max and Sams mother.
000 gold but the bed has a whole slew of rather nice bonuses. Upon arrival in the library a group of bandits will attack as well as a powerful Bandit Chief. taking out any of the bandits as you go.After diving into the deepest point of Fairfax Tombs Once you have completed the game you will be able to go ahead and purchase the Fairfax castle.000. Plus if you get married and move your spouse here they will absolutely love the place.To the right of the first treasure chest in a darkened corner.At the bottom of the large room with undead Hobbes. .*Castle Fairfax Location: Fairfax Gardens Available: After completing the game Treasure Chests .In the deepest level of the tomb in the room with the Flit Switch. Silver Chests . . When you wake up your butler will tell you about the bandits that are attacking the castle. Cut through the bandits that are just outside of your bedroom and make your way towards the library. A high level spell will weaken them enough for you to finish them in melee but you might have to take some damage to get the spell off. Once you've purchased it and checked it out head for the bed and take a snooze.
.There are four treasure chests in the room with the potion. . Break the boards and start heading down into the tunnel yet deeper.
As soon as the last bandit has died your butler will inform you that he is quitting your service due to how dangerous the job is.To the left of the throne itself in the throne room.Inside one of the four cages where the enemies are contained. this is apparently how the bandits got into the castle. jump off the platform at the bottom of the room to reach a treasure chest. The moment you head down there more bandits will attack you so start taking them out as you move. It carries the steep price of 1. But he does open the way into the Fairfax Tomb before he goes. . Dives . When you get to the center of the throne room you will have to fight off a rather large wave of enemies but they should be no real threat at this point in the game. Then run towards the library.
Use a Force Push or Shock to hit it the first time and then shoot it twice more to open this door.
From here swim forward and you will reach a group of Hobbes that need a good beating.You will reach a room with two levers to pull and some caged enemies. This will open up the door. It will be red at first. Go around the room and use your high level spells to wipe out the enemies while they are still contained. Hit it. Once they're all dead go ahead and pull the levers to open the porticullis in your path. follow where it goes quickly and hit it again and then melee it at the third location. Use it now if you ever plan to do so.
. Move forward and then dive into the hole to reach the deepest point of the tombs. once you leave here it'Grab up the potion and start heading out of the dungeon into the Bowerstone Cemetary. Wipe them out and turn towards the Flit Switch. You have reached the deepest chamber of the dungeon and your reward is a bunch of treasure chests and a potion of gender-bending! If you've ever wanted to be the opposite gender this is your chance. In the next room you will have to kill two bugs before you can deal with the switch. Go through and start fighting your way to the bottom of this large room. this means you have to hit it with a spell.
while fighting off bandits all the while. Other Side Quests By Area (MINOR) Oakfield
*A Bridge Too Far Location: Oakfield. If you hit it properly you can get 100 Renown for the first one. statue that she sculpts of you will be placed. up and past a mining area. .Brightwood: Next to the ruined castle in the north part of town.Westcliff: Located near the shooting range . It's simple really. Head on over to the Rookridge Inn on the Oakfield road and you will hear some bandits talking about warning the boss. all you need to do is strike a pose and hold the expression until she tells you to release it.
The only real difficulty comes when you are on the mine cart tracks and fight the harder bandits. Essentially you're going to have to head along the path here. After this each time you find a new plinth somewhere across the land you can comission her to build another statue for you there to get yet more Renown. Once they're gone you can catch Dash hiding up on top of a rock formation so shoot him once to take him out. These bandits are bigger and hard to stagger so you want to keep hitting and moving until you take him down. If you fail and miss the mark on releasing it you will get only about 10 Renown or so. Bah. . This is where the first.Bloodstone: Near the docks area
. Sandgoose .Oakfield: Nearby the Sandgoose. Locations of the plinths are listed below: . free. The chest behind him will net you a set of the Bandit clothing.12.Upper level Available: After speaking to the Abbott It seems that Barnum "bought" the bridge that leads to Bowerstone from Oakfield and he can't use it because some bandits have set up shop here. By following the golden trail to the Sculptors house you will be offered to have a statue chiseled in your honor. *The Sculptor While technically a Job this is a quest in that it nets you Renown instead of gold. this isn't a problem at all. .Fairfax: Inside the giant circular fountain. Return to Barnum for some Renown and his Thesaurus.
So head on over that way and talk to the two Cultists there.
To join up with the Temple of Shadows cult you must eat 5 Crunchy Chicks right there which means you need to be quite evil to get into this place. By killing your spouse at midnight. Head to the Temple of Shadows and talk to Cornelius Grim to find out what you need to do. those of us who have been working with the Temple of Shadows will be helping them cleanse Oakfield of the taint of the Light. If you bring enough of them to get the 2. So when you're ready to do so stand in front of Tarquin and he will give them to you and munch away! Once you're done the gate will open so you can go inside. they set you on your path of destruction and then you're free to destroy! Head to the Sandgoose and kill everyone you see.*The Temple of Shadows / Sacrificing to the Shadows Location: Rookridge. Head down the stairs here to enter the actual Temple. While some will undoubtably end up helping the Temple of Light.In a room off to the side of the sacrificial wheel The Temple of Shadows is located outside of Oakfield.000 points you will be able to do the Rite of Unhallowed Wickedness. Simply fast travel to the village and then follow the glowing trail to the Temple.
. like guards and monks. wipe out the entire population of Oakfield. Oakfield Road Available: After speaking to the Abbott Treasure Chests . 12 AM. If you keep going back and forth like this you'll get all of the citizens with ease. So either stay away or be ready for community service. then wander the fields a bit before you return to the Sandgoose. you will recieve the Maelstrom. Then return to Cornelius for your reward. *Oakfield Massacre Available: After completing the Hero of Light quests. This is where you can bring innocent people to be sacrificed for fun and profit. a powerful long sword that does extra damage to good people. NOTE: If you return to Oakfield after this you will be charged for all of the murders you committed.Right up the left side of the building .Next to the sacrificial wheel .
Once all of the Hobbes are dead make your way back to the entrance of the mine where Tony locked you in. good use of ranged attacks and spells can make them easier but it's still pretty rough. One shot should be all it takes to kill him and you can be on your way. Seems that he is the person in those diary pages and now he wants to kill you for killing his Hobbe tribe. This place is rather thick with Hobbes but just proceed forward. if you can complete it with an 7/7 perfect run you will get a legendary weapon. This means that the camp will always remain as a haven for bandits and such. Scour the ground and tables for books that are pieces from someones diary.
. nor do you get any good or evil. Seems he's looking for someone to help with an investment to help develop Westcliff into a real town and not just the camp that it is now. In addition it grows into a town which you can purchase homes in and invest money there. Seems that his cave is being infested by a bunch of Hobbes so it's time to head on over and clean it out. This is easier said than done as the sixth and eight rounds are fairly difficult to beat under par time. a tidy profit. There are two options here and they both bear mention: 1st: Don't give him the money. 2nd: If you give him the 5. It's a great way to get a whole lot of experience really fast and you can get a good amount of money from doing this. The Chopper is worth all of the trouble you will go through to get it though. There is a reward for completing the Crucible again.000 gold he asks for you will get back 15. Take your pick although the second option is most definitely the preferred one. Make your way on over to Echo Mine and go on inside.
*Westcliff Development Available: As soon as you arrive in Westcliff If you look around Westcliff when you arrive there for the first time you will find Barnum again. cutting down any in your path. However it doesn't profit you in any fashion. You will get locked in once you pass through the door with a wheel on it. Bah. This is the more profitable but it becomes a fairly respectable place barring the really cute hooker. *The Crucible Champion Available: After completing the Hero of Will quest At any point after you have completed the Hero of Will quest you will be able to return to the Crucible and challenge it once again.000 later on.*Hobbe Squatters Available: After completing the Hero of Light quests. Head on over to the Temple of Light and you will find a strange man who is dressed as a very ugly woman.
Make sure nobody is around to see you or they will attack you to kill. Suspicious much. follow the glowing trail once more and search this house to find it. Much like the other two pieces you will have to sneak into someones house and snatch it. sneak in and get it from a cabinet. The first thing you're supposed to get is the Mutton of Eternal Hope. Bring it back to him and you're tasked to get the Sacred Pie of Kindness.Y. Tell one to follow you into his house and you will be asked to leave him with her. That little rat used us did he? Go back to the house and keep knocking on the door until he opens it up. It seems that Toby wants to clean up Bloodstone and make it a place of less corruption.B.O.
. This doesn't really hold too much interest for us evil sorts but there might be some profit in it so we might as well humor him for a bit. The minute that he does so step on inside. Available: After reaching Bloodstone Set this as your active quest and follow the glowing trail... You will hear two people talking.
NOTE: Be careful while doing these since you will be stealing from the homes. Follow the glowing trail to the house. Be careful as you’re doing this if you’re good since this is stealing and you don’t want to get too much evil for swiping things across the city. Lastly he wants you to get him a hooker so that he can show her the error of his ways. That completes that and noboy will even miss the blighter. turn the safety off and chop him to pieces. Sister Bev and Brother Toby.*Bloodstone *T. Next he wants you to get the Wine of Forgiveness. Leave the house and one of the men on the streets will tell you the truth about "Brother" Toby. This could lead to a brawl with most of the people in the city if things go poorly.
Go forward until you reach a dead end and dive down into the water. This nets you a lever. After you've gotten the quest make your way to the far side of town. It's best to stand in the doorway and to fire off level three or four offensive spells. Before he spills the beans you will have to buy him a drink so get a beer and give it to him. Open the door here and you will be attacked by a huge number of ghost pirates. You have to talk to good ol' Salty Jack in the tavern here to get this started. Go all the way on up to the captains bedchamber and search the bedside table for the key to the chest and then open it up. Step on this to open the door and then go on through. You can kill them about as fast as they spawn in by doing this and not really risk yourself. Follow the trail past the ship.Along the path to the cave past the thorny bushes.
Once they're all dead go up the stairs and break barrels and boxes until you reveal a switch. Use the lever on the mechanism here to raise the water level and bring the ship to you. This gets you into the caverns and nets you the Cliff Diver achievement. up the stairs and go into the tunnels. and you will reach a staircase that is being blocked by some thorny plants.*Treasure Island of Doom! Available: After reaching Bloodstone Treasure Chests . Burn them up and follow the road past them to reach the cave you must enter called the Sinkhole. take it and start heading back the way you came until you're back outside the tunnels. following the glowing trail.
Now open the treasure chest that waits there. then vault from the ledge onto the deck of the ruined ship below.
. After you kill about three waves the captain will come to attack you personally along with his retinue of yet more ghosts. as well as the beetles that swarm you. Take care of them. which is broken in half. Instead. Walk past the campfire and you'll find that you can enter the second half of the ship to find a treasure chest. There's a campfire burning between the two halves. Now walk over to the wheel of the ship and it will take you to the Lion's Head Isle. which you can pass through as beetles attack. Drop down to that chest and search it. Here. Return to where you destroyed the brambles and continue along the trail as it heads toward the right. head forward along the side of the ship. If you use Time Control to slow everything down a level five fire or shock spell will decimate his ghosts and weaken him for an easy kill.
Once you've taken him out you will get a treasure map. you'll find some glowing brambles. but don't continue up the trail to the left just yet. Return to where you killed the beetles and this time head up the trail. It'll reach a dead-end precipice. That's 3 out of 10. You've found 2 out of 10. There are 10 treasures (money bags containing 1500 gold apiece) that you'll need to find.Walk onto the deck of the ship and you will be attacked by some pirates while the captain watches. Now continue toward the end of the ship. a stream is to your left. That makes 4 out of 10 money bags. Look along the left side and there's a ledge not far below with a moss-covered chest sitting on it. along the left side of the path. If you wish to leave the island just go up to the wheel again and it will take you back to Bloodstone. From where you appear. head off to the right and swim through the water there to come around a rocky area and find a little beach with a treasure chest on it. Slash them down. Here. You appear next at Lion's Head Isle. That's 1 out of 10. You can search this place to find all of Captain Dread's Treasure. Keep on killing ghosts until the captain himself attacks you. While his sword attacks are strong he isn't too bad and his Gust spell is more annoying than damaging.
Before you go there. You'll find that you can head behind one to a small. Your next goal is to return to the Salty Jack. then following the golden trail of light left and then back right as it loops around the broken ship that you encountered upon first reaching the Isle. When you arrive. When you reach your destination—the ship you used to arrive here—you'll head up to the wheel and press 'A' to ride the ship back to the edge of Bloodstone. Swim left and check under the waterfalls. Head there now and as you climb out of the water. there's one more easy treasure to grab. That should be as easy as dropping down the bank ahead of you. Let him look around and he'll find a place to dig along the edge of the island. you'll automatically be met by the old pirate who told you the story of the ghost and his ship. you'll notice a weak wall along the left side. You've now obtained all 10 of the treasures. Now proceed through that area. you'll see a passage leading left where some bats are waiting. There. into the water below. While you're here. Drop down and then open the treasure chest that waits there for another Money Bag.
. That's 9 out of 10. You'll also receive 7500 renown as a reward. You're now up to 8 out of 10.Drop down again from there. Now return to the corridor that had the beetles and continue along it to what is now your left. Now head away from the island a grass-lined bank along one side of the lagoon that should be plainly visible not far away at all. Now. look right and you can drop down to a ledge a bit to grab a Silver Key. Look around the edge of the island and you should find a dive point where you can dive to find another Money bag. Do so if you're collecting those and drop down to the water. then swim back right and climb up the trail so that you're again looking at the bats hanging from the ceiling. which will unearth a Money Bag. Climb up that area and you'll find that the trail heads up to the cliffs above. Partway through. Break open the wooden barrier to find a little treasure room. Open the chest there. grassy ledge where a treasure chest waits. taking care of them with your gun. This should now make 6 out of 10 treasures found. Roam around the island for a moment and your dog will likely start sniffing. You'll come to a ledge. That's 5 out of 10. That's 7 out of 10 treasures. you've probably noticed the main island of land at the center of the lagoon. Then check near the base of the tree to find a treasure chest. be ready to take care of several beetles with your pistol.
After this you will come across more bandits as you travel and eventually get a Second Sketch Piece that. They're no harder than other bandits so take them out and you will get an item. A few high level spells makes work of him and his cronies. kill them and keep chasing Darius. Darius. Head on over to Brightwood and follow the trail into the Forsaken Fortress. shows what appears to be some sort of crab. Eventually you will corner him and some more Highwaymen will jump out to help him try to kill you. when put with the first. Make use of Time Control here and then begin fighting. There are a few Highwaymen who will rush you and there are some more up the stairs to the left. Lastly some assassins will ambush you either inside of a town or close to it. When you return to land you will notice that occasionally bandits will attack you by ambush. the First Sketch Piece.*The Sketch Fragments Available: After completing the Hero of Will quest. He uses his sword and a Time Control dash attack but it isn't a threat. He's about as strong as one of the Commandants but he doesn't have much Will to help him out. will taunt you and then run away. You can't hurt him so don't bother and just chase after him. This segues into the mission just below. .Off to the right of the path just after entering the Fortress. Then go back in and kill all the people on the stairs. and your gun. The Hit. When you go up the stairs he used some more Highwaymen will jump out at you. to wipe them out. After this you can get the third piece which turns the paper into a map.After the first bandit ambush here go up the stairs to the right to find it. Try to draw the Highwaymen back down the stairs to stop the shooters on the stairs from reaching you and use a few powerful spells. *The Hit Available: After completing the Sketch Fragments Treasure Chests . Start heading forward and when you go up the stairs you will be ambushed by some bandits. Now that we know where the Highwaymen are sending assassins at us from it's time to go there and do something about it.
As you move forward the leader of the Highwaymen.
. kill them to get the last of the sketch pieces.
*Something Rotten Location: Rookridge Inn Available: After reaching Bloodstone It seems that there is a strange smell filling up the Rookridge Inn and making it impossible for him to do business. Make your way on over to the Inn and go talk to the bar owner. It seems that his water supply has gone totally rancid for some reason. Follow the glowing trail to the Wellspring Cavern and head on inside.
It seems that a Rock Troll has set up shop here and its ruining the water supply. Wait... how did he fit in here? In either case take him out like you did in the Crucible, this shouldn't be an issue. Make sure to get the treasure chests in here as well as any dig spots. Now head on back to the Inn for your renown. You can now purchase the Inn for a fairly small sum of money. *Brightwood Tower Location: Brightwood Forest Available: Upon completion of the Hero of Will quests. Treasure Chests - In the belfry area right near the bed. Head on over to the Brightwood Tower and defeat any Spire Guards and Shards who harass you before going up to the door of the tower. You can purchase it now for about 190,000 gold pieces. Once you do so you will find a note from Garth that explains he has a strange bed up in the attic we couldn't get to before. Go inside and climb up the ladder all the way in the belfry looking area to reach an attic with only a bed. Whenever you're ready for the quest sleep here.
You will awaken in the Nightmare Hollow as a young child but with all of your combat capabilities. Follow the path to reach a chest and when you search it you will find a rather bizarre letter. The chest will then teleport away and the glowing trail will appear, follow it to reach the chest in this area. When you reach the note that it gives you this time you will be attacked by some bugs, take them out and the chest will teleport away.
Follow the trail again and you will reach a grassy area where the chest will send a horde of Hobbes after you. These are the big red ones that do a lot of damage and dance around your attacks so do be careful. A shock spell will make your life a lot easier even if it means sucking up some damage to get it off. Once the last of them is dead the chest will teleport and you must follow the trail again. When you reach the chest it will summon up some Hollow Men, Elders and regular ones. Take them out to force the chest to move again. This time the chest will leap you to a hilltop with a lone tree where it will summon up a Banshee and some Hollow Men. All things considered this is really easy if you're a Will user. Charge up a high level spell once you've finished reading the note from Chesty and unleash it against the Hollow Men and Banshee spawn. This should take out the children and stagger, if not kill, the Elder Hollow Men. Now turn your gun to the Banshee, aim a bit and shoot her to death.
Turn and follow the glowing trail across a bridge and through a metal fence inside of what appears to be a mausoleum. Searching the chest this time causes it to unleash a group of Balverines at you two at a time. Use your magic and ranged attacks to make short work of them. Open Chesty up when he reappears to get the Diamond of Sorrow, a piece of Chesty. Make your way to the bed to sleep and reappear in the real world.
* Archons Knot Location: Brightwood Tower Available: After you purchase Brightwood Tower Treasure Chests - Off to the left side of the path after getting through the second Flit Switch spike puzzle. Go up to the level that the Cullis gate is on and look to to the left, towards the stairs. There is a break in the railing here, jump off of it into a hole in the tower. This leads you into a hidden dungeon known as Archons knot. This place is a giant puzzle labyrinth, not a whole lot of combat but it's still pretty dangerous at times. Swim into the tunnel forward and go straight until you reach the first chamber. Turn to your left and shoot the Flit Switch there to open the door. Head into the tunnel and make your way up the stairs to reach a room with a strange spiked floor. There is a particular way that you must cross the spikes or you will be hit by them and stopped from going forward. Shoot the Flit Switch to reveal the pattern you must move shown by candles on the wall and open the door. Move as the candles illustrate and you will reach the door, strike the now blue Flit Switch to open it up and proceeed through. If you hit a point where you're unsure of where to proceed simply don't step on any tiles with skeletons on them.
Proceed upstairs and pass by the caged Flit Switch and expression statue. Go up the stairs and you will reach more spiked tiles. Step on the blue switch here and go back to the expression statue. Use the Bloodlust Roar expression to shut off the statue and let the Flit Switch out. Run back up to the spike room and follow the pattern that the switch makes every time you hit it. This movement shows you the safe path over the spikes. Just move carefully, hit it and then follow it, repeat until you're safe at the door. Once again follow the stairs up, go across the path and exit to the roof of this area. Here you will find a treasure chest you can open to get the best Legendary Weapon, the Daichi, from a chest.
Sure. It turns out that this is Charlie. sobbing a bit at her lost grandson. He will recognize the note from his grandmother but ignore it and ask you to help him open the sarcophagus.. They come in a few waves but even the Elder Hollow Men are fairly weak at this point. You will soon see that the ground here looks like it was dug up and a tomb of some sort has been revealed. . Follow the glowing trail through the middle door and keep moving until you pass through a broken door.
Head forward past the little camping spot and go down the stairs into the water filled inner chamber.Hidden behind a pillar in the room where you locate Charlie.. Enter the Tomb of Heroes.Behind a pillar to the right after you come down the steps into the inner chamber of the tomb. Treasure Chests . what could go wrong with a little graverobbery? Charlie needs you to hold off the Hollow Men while he picks the lock on the tomb so stand your ground and begin charging up a spell.Near the Tomb of Heroes entrance a treasure chest has been unearthed hidden behind a log.Near the switch that opens the door out of the tomb. Agree to go look for him and then head out of the gypsy camp and head to the right. Once he's finished picking the lock go ahead over and push it open. . what you might have hoped for or expected. an adventurer and not some little boy. just left of the entrance to the room. You will see a woman standing there.
. run forward and kill it to help him out. Gypsy Camp Available: After arriving in Bloodstone for the first time. Fire it off when the Hollow Men bunch up nearby you and blow the living crud out of them.*Rescue Charlie Location: Bower Lake. Make your way to the Gypsy camp and go to the bridge that overlooks Bower Lake. . What you get is. You will find a man fighting off a Hollow Man.
door.Fight off the horde of enemies that comes out after you here and once the last of them is dead you can start fighting your way out of here. Step on the switch when you finally reach it and make your way out of the tomb. Make your way back to the inner chamber with the pool and go through the other. His granny is near the exit so walk him over to end this quest. fight them off and keep pushing on forward. As you head through this narrow tunnel a large number of undead will begin to swarm you. previously closed.
* Silver Keys (KEYS)
As you play through the game. and their locations are broken down here.From the Wraithmarsh entrance into bloodstone look to the right. For a little extra help. Follow it forward. you'll appear on a sandy beach. There. Climb onto it and head up
. . There is a key visible as soon as you start that you will have to finish the quest to access. The quest involves you raising the water level. past a campfire and around the bow of a boat. .Around halfway along the first segment of the road. . actually). Blow a kiss at it and further down the path a crypt door opens on the right. Key is inside. There is a melee orb inside that you need to activate to get to the area with the key. You can jump down to a ledge on the left. which is reached as you work through the 'Treasure Island of Doom' quest. make sure to stop off at the entrance to The Sink Hole to pick it up. though. and from there dive into the water. . you’ll no doubt run across a few Silver Keys. Leap into the water and dive down to get the Silver Key. you'll find an area where you can vault down the side of the hill to a ledge just below you (the golden lights should point the way. There is an expression statue there next to a crypt.Next to the furniture shop there is a cellar door.Head to the Lion's Head Isle area. Collecting them all.Follow the docks along the waterfront towards the west of the map.13. A silver key rests there. There is a crane over here and a dive spot around it. When you go back to Salty Jack. check the pause screen for a breakdown by area of how many Silver Keys are in the area versus how many you have found. is much more of a substantive task than just happening across the half dozen or so you’ll find by accident. Bandit Coast – 1 Key(s) . There are 50 Silver Keys in all. Then cross the lagoon to an embankment that should be visible along the outer rock wall. Bloodstone – 5 Key(s) .While on the Treasure Island of Doom quest you go to a location called The Sink Hole. Head up the grass-lined trail there and follow it to a precipice.
. Head slightly right instead and you'll see an area where you can drop down to a ledge where a silver key waits. you get access Shelly Crypt. and just left of the bridge you'll notice that you can descend a path along the face of the hill. you'll find a path that leads uphill.Head right and around behind the Bower Lake Tomb entrance on the little island that you must swim to.Just southeast of the northeastern pond in this area.3 Key(s) .
. just before a watergate. you'll find a key floating out in the open air. Bowerstone Market . Near the wall and one of those trees is a silver key. but you can't pass through the door.On the top floor inside of the Cemetery mansion. there's a path you can take up through some tombstones. In this area. This leads to a tower and a key at the top. When you go in. then jump into the water at the base and swim to the left. so that you see a beetle-filled area off to the left. there are some decaying shanties and a silver key waits for you in one of them. Do so.After the time jump and a quest. Bower Lake . Along the back side of this plaza. When you do.Left from the entrance to the city (and to the left of the coach house).4 Key(s) . You can dive to find the back entrance to the room with the key and collect it for your use. Behind the door is a silver key. you'll be able to buy the Cemetery Manor. walk along the coffins until you see the crack in the wall.In the tomb of Heroes you drop down into an area that has you following a path up to a arched doorway.4 Key(s) . Along the wooden fence there is a break in it and a path to follow. Break it open for the key.the trail to the top. . Bowerstone Cemetary . The opening doesn't appear until after the time jump. look behind the pillars on the right. You'll pass through part of what looks to be a wooden wall.Go into the Gypsy Camp towards the right of the map. to the right. Just past them. along several outdoor staircases past a few crypts. . . gravestones and grievers. Under the planking is a rippling bit of water. you'll see a building with a glowing purple door blocking entry.Follow the main path down through the cemetery area. Keep going along the path and you'll come across some travelers. Head forward through the village square. After you meet Charley. past the Demon Gate and under the rock overhanging. . You won't be able to access this until after the time jump during the Love Hurts quest. . Along one hillside here. You'll find a wooden dock here.Follow the main path down all the way through to the graveyard area (a prompt will come onscreen to let you know that it's been added to the map). you'll find some trees growing by the rocky wall that lines the eastern side of the map.
When you find it. . For this one. Climb up the steps and enter it to find that there's a set of rickety wooden stairs reading up to a higher level. Jump off and into the inside of a tower. look to the building on your left. enter the house and head upstairs. If you climb along that path. Defeat the monsters. Three or four houses in. then out the door in the bedroom and onto the balcony where you can grab the key. There is a Dig Spot here where your dog can find the key.Near the bottom center of the map is a trail that takes off uphill near the side of the stream. There's a glowing switch there. Brightwood . As you get to the teleporter. Turn around and look above the stairs you just descended. glowing door.5 Key(s) . you'll see a break in the wall on the left. He might not be able to find it until you've maxed out his Treasure Hunting Skills. head downstairs and to the cellar doors.This one doesn't open until after the time jump.3 Key(s) . which are shut and look like flat planking. follow it as it winds up a hill to a troll ambush at the top of a cliff. Enter it to find the key hanging in the air near a treasure chest. . you'll come to a camp with a wagon. Up at the top you'll have to battle some enemies that are near a silver key floating in the air at the edge of a dropoff. Thieves will attack you here. Open them and head through to find a purple. Continue past that through the murky area and you'll find a trail you can follow toward the southwest corner of the map. . continue straight forward along the main path and you should soon see the warehouse ahead of you and to the right. Complete it to get past the spiked floor and onto another spiked floor puzzle. then grab the key that is hanging in the air nearby. Once you've solved the second puzzle you can grab the key that you see sitting here.As you descend the stairs past the warehouse and start toward the archway leading to Rookridge Road.. so take care of them and then look around to find the silver key uphill from there (just to the right of a glowing purple gate). You can actually head around the base of that staircase toward the corner of the room. Bowerstone Old Town .When you first enter from the Bower lake area. Behind that door waits a silver key.In the furniture shop (get there from the entrance by crossing the bridge and then heading right in the square with the clock tower). head straight forward while keeping an eye to the right. where a silver key is waiting.
. Shoot it to make the door open so that you can collect the key. It has a balcony and there's a silver key resting on it.Enter the alley next to the inn. though. Pass through it and straight ahead. head forward but watch for a path to the left. This brings you to a puzzle. . you should see an alleyway leading to the right. . there's a cellar.When you enter Old Town from the market.Head toward the area where Giles Farm is located.From the entrance to Old Town from the market. . Go to the Brightwood Tower where you tried to originally get Garth. you need to activate the expression statue first. To obtain it.
you'll have to go follow her lead to get through. before the huge staircase. out in plain sight and hanging in the air.Another one that you won't have access to until after the time jump. which looks like a sloped A-frame building. which gives you access to the key to the portcullis. You can enter to find a silver key. Oakfield . You complete a second mission involving his son before you are allowed the ability to buy the farm. You'll have to wade around through the shallow pools of water at its base. The key is nestled in betwen them..1 Key(s) . follow the path to get to some bales of hay. you'll head to Wellspring Cave (also called Guild Cave in the game) where you must step on three plates to open three doors and reach pedestals at the end of each path. Across the road is a little archway you can pass through.After the scene at the planted tree. Guild Cave . . If you do not help Giles in the begining of the game. The key is inside on the upstairs floor. look behind the platform that you have to stand on to find the key. It is inside the farm in an upstairs drawer. When you exit the main chamber area you'll go into some tunnels.When you're on the quest to the cave with the first hero. . you should stumble upon a silver key just to the left of the path.6 Key(s) . . where a cart is situated at the edge of a dirt field. the farm is thriving after the time jump. after she's filled up her water and you've fought off the monsters. When you arrive at the pedestal at the end of the path that's accessed through the first door. you need to go back to the farm and dig up his grave in order to get the key. If you help Giles when you first do his mission. In the first room you go into. Fairfax Gardens .While doing the quest Love Hurts you will enter Lady Grey's Tomb. This is near Luminous Cottage. After exiting them. . on your right. look around behind it to find a silver key.The second large building on your right (with a purple gate glowing in front of it) is called Manure Manor.Oakfield – Look for the Luminous cottage building (positioned near the windmill at the edge of town).Go under the stairs and along the tunnel here. .Next to the sculptor's workstation is a house called Porridge Cottage. In the cellar of the Giles Farm there is a portcullis that you need a key to access.2 Key(s) . Your dog will point it out for you if you miss it at first. You will find an opening in the wall and a key is waiting right there for you. .
. Near the cart is a silver key.Oakfield – As you follow the breadcrumb trail that takes you across Oakfield and then down along a forested path. you'll see the key.Inside the Wellspring Cave that you go into with Hannah.
After the bandits ambush you from the hilltops. If you miss it at first.During the “A Bridge Too Far” challenge when you are rooting the thieves out of Rookridge for the man in Oakfield.Descend the path leading into the Gemstone Grotto (available if you swim past the first beach after diving off of the broken bridge in the Rookridge area. then head to the cliff along the right side of the path. Here you can jump into the water below. head right from the staircase to where some crates are positioned. You'll come to a wider settlement with ruined buildings there. you can get it while you're doing missions for them. continue along the trail leading up the hill to the left. you'll come to another group of monsters just ahead of a bridge. You'll eventually pass a wooden bridge leading over a gap to the left. Past him. Once you defeat them when they swarm you. . On the ledge. proceed along the trail leading upward.When you descend along the path toward the beach where ships can dock. It is located near the entrance to the Old Tin Mines. you can return later in the game from the Oakfield Road entrance and get to the building pretty easily. then swim left to find a little patch of land where you can collect a silver key. as well. Walk around behind them to find a silver key. . Look to the staircase leading down to a watery area from there. wait until after you've helped the Temple of Light and the time jump so you can go into the ruined Temple of Shadows. A silver key hangs in the air here. investigate the scaffolding to the right to find a silver key. Do so. just before the stone bridge. Wrap around along the breadcrumb trail and you'll find the man sobbing. and one just ahead of you and to your left contains a silver key.This one is in the Temple of Shadows. If you're bad. There's a railed balcony there. you can head around the side of the building to your left. continue forward as the lighted path indicates. . . shooting beetles along the way until you notice a path leading left into a dead-end room. easily accessible. Defeat them.After you defeat the third group of hobbe creatures in Hobbe Cave (as your traveling companion runs ahead to find his son).Rookridge . Descend and you'll see a parishioner near a ledge. then climb onto the second beach and follow the long sandy path to a building that waits there). Westcliff . .4 Key(s) (one not noted) . the second group of thieves will fight you on a raised balcony as you are chasing after their leader.
.6 Key(s) . and at the end of that balcony you'll find a silver key.When you exit Hobbe Cave.As you head along the road after the settlement where you found the previous key. Head over the bridge and check around the other side of the statue there to find a silver key. rests a silver key. the dog should sniff out a dig area and will unearth a silver key. .Just after you meet the woman who says her husband was killed by balvarines (along the second segment of the road). Head down inside of the temple to the Wheel of Sacrifice. If you're good. .
. where mist covers the ground ahead of you.Enter the Temple of Shadows and proceed through it until you pass over the spike trap. The way forward here is to the right.As you come upon the 'Drowned Farm' area. Continue along that path and you'll come into a large room.During the Love Hurts quest you will enter Twinblades Tomb. but before you follow it make sure to head into the room just ahead for a silver key. That means that there are 51 keys not just 50. . . . easily recognized because the whole of it seems partially submerged by swamp water. then pass through a plaza where skeletons will attack. Look left and you should see a weak wall with red light seeping through. . . you'll continue along a path and then up a staircase that makes a half circle to rise onto a higher level. you'll cross a bridge with large statues lining either side. You can ascend it and enter a house there to find a silver key. . but head left first and investigate the wall there to find an open tomb where a silver key waits.
Wraithmarsh .After destroying the wall to escape the tomb you will see a Silver Key right in your path.
.In Twinblades Burial Room break down the wall to the right of the coffin to find a Silver Key. Defeat them and continue down some stairs. look to the bank along your left. The glowing path will take off to the left. By opening up Twinblades coffin in the topmost room you will net a Silver Key.6 Key(s) NOTE: There are actually seven keys in Wraithmarsh.Around the halfway point of your journey through the marshes. Break it down with your sword and enter the hidden room beyond to find a silver key. there's a path leading toward the right. There is a door with iron bars directly ahead.After the area where you fight the monsters in the room with all of the huge stone pillars and the pit of spikes. Head along that pathway through the shallow water to find an alcove surrounded by fallen logs where a silver key waits.. in the general direction from which you've just come.From where the second banshee attacks you.
* Rookridge – When in the Rookridge area completing the “A Bridge Too Far” challenge for the man in Oakfield. You shouldn't have trouble finding it. Of course. head along the path as it winds right. * Bowerstone Cemetery – From the graveyard plaza at the bottom of the hill. There are some bandits that will attack you here. to open all the chests. If you have 10 silver keys on your person. You'll need 5 silver keys to unlock it and obtain the Ruby. then follow the road left from the clock tower square toward where the merchant wagon waits. you'll find a Slash & Burn Augment.Along forest path in the first area. You'll need 5 silver keys to unlock it and obtain the Potion of Life. you’ll need all the keys.Past the demon door in Oakfield. you should find a fenced-in area at a dead end where a silver chest waits. You'll need 5 silver keys to unlock it. * Bowerstone Market . There. there's a fenced garden area with a silver chest. * Bower Lake . It holds a Money Bag containing 500 gold. You'll need 10 keys to open it. You'll find a silver chest that requires 15 keys to open. There's an open plaza with a statue standing proud. you can enter the graveyard portion of the area. * Old town – Head forward through Old Town and down the stairs and out the city front gates. Follow it up some outdoor staircases and there are crypts along the way. * Oakfield . head down the path but be watching for the path to branch off to the right. look around for a path the starts up the mountainside. You'll need 5 keys to open it. * Bowerstone Market – Head across the bridge through town. Walk past him and up a slope to the left to find a silver key treasure chest. Inside. then along the grassy path leading away from the city toward Rookridge. you can open it to obtain a Slash & Burn Augment. just by an archway. so defeat them and then climb the stairs to find a silver chest at the top. * Bowerstone Cemetery – At the bottom of the main path leading down through the cemetery. * Brightwood – As you enter from Bower Lake. head along the path that leads to your right to find a silver chest. you can follow a path to toward the base of a staircase that circles a tower. One is open and you can enter it to find a silver treasure chest. You'll see a silver key chest on your left that requires 5 silver keys to open. * Rookridge – From the entrance to the area from Bowerstone. When it starts to veer left.Just left of the exit to the Fairfax Gardens area.* Silver Key Chests (CHESTS) Certainly you didn’t think you were collecting all those Silver Keys for nothing! There are Silver Key Chests found throughout the game that can only be opened with a certain number of Silver Keys. along the path leading toward the green underbrush. There's a little fenced area here by a pool of water and a silver chest rests in the grass.
. be sure to watch the path to your left as you head along the long bridge after defeating the second group of thieves.
* Wraithmarsh – After you've been to Bloodstone and are sent on a quest back in Wraithmarsh. * Road to Westcliff – Just after meeting the woman who says her son was carried off by monsters. inside of it is only 50. but ignore it at first and instead head straight forward along a stone walkway to find a silver chest. though. there's a slight branch to the right where a silver chest waits. There's a trail leading down and to the left. * Road to Westcliff – Most of the way along the road as you're traveling from Brightwood. and your reward is 1000 gold. * Westcliff – Pass through the bulk of the half-assembled buildings in Westcliff and head uphill. There you'll see a silver chest out in the open.
. toward the area at the approximate center of the map (near the sign pointing to the shooting range). head left through the gate. check along the path to the right. * Fairfax Castle – Inside of the throne room in Fairfax you will find a treasure chest that requires 50 keys to open. You need 20 keys to open it and will receive the Devastation Augment. you'll find the Discipline Augment.000 gold. which wraps its way down to a silver chest. You'll need 15 keys to open it. You can open it if you have 15 keys to find the Golden Touch Augment. You'll need 10 keys in your possession to unlock it. Don’t get your hopes up. Before you do. there'll be a treasure chest to the right. Inside. Straight ahead is a silver chest. You'll need 5 keys to unlock it and it contains the Bewitching Augment plus a Diamond. As you arrive on the courtyard with multiple gates just a few steps from the entrance. where the path overlooks the sea. you'll find that you can enter a gate you couldn't when visiting previously. When it does. you'll be able to pass through a gate. * Bloodstone – As you arrive along Wraithmarsh Road. you'll find an area where the path loops back on itself. you'll come to a more open area with shacks around it. You'll need 20 keys to unlock it.* Brightwood – From where you defeat the guards that materialize in this area by way of the floating triangular device.
Diving here will net you a Money Bag that holds 25 gold. you'll come to a place where a floating triangular device summons guards. but before you pass through the gate they guard. Hit A near one and you’ll swim down and grab an item under the water. You'll find a Rusty Cutlass. * Bower Lake – There's a dive point along the northwest edge of the main central lake on the map. Use it to find Watered Down XP Potion. * Bower Lake – As you head toward Bowerstone. Here is a list of the Dive Spots. It contains the Potion of Life. You can dive to retrieve a Money Bag that holds 250 gold. * Brightwood – There are two dive points close to one another here. There's a dive spot here. These are called Dive Points. to find the spot. you'll notice a small pond to the right of the main trail. under the wooden planks. As you work through Brightwood.* Dive Points (DIVE) Hop into nearly any lake or pond in Albion and you’ll see a few glowing spots here and there.
. Between them. You can jump into the water and then swim under the bridge to access it. At the bottom is Shiner Dye. * Hobbe Cave – From the entrance. A trail descends to a pool of water here and there are two dive points. while the other leads to a secret storeroom where you can open a chest to find Practiced Skill Potion. * Bowerstone Market – Yet another dive spot is located in one of the recesses along the city wall. where they are located and what treasures they hold. * Bowerstone Market – There's a dive spot if you head down the trail from the main entryway square (along its left side) and down to the water's edge. It contains a Money Bag holding 300 gold. In one you'll find 300 gold. Swim across to where the two boats are docked and look to the right. Scan the area as you swim and you should see the familiar rippling white water. You can swim to its center to find a dive point. * Bowerstone Market – Another dive spot is located in the same body of water as the first one. Head left along the murky river and you'll find two boats positioned parallel to the stonewall. * Oakfield – The stone bridge leading over the small stream blocks your view of a dive point. Defeat the group of them. * Bower Lake – Near the eastern-most edge of the lake (toward the north side) you'll find another dive point. you can swim to find a recess where a dive spot will allow you to retrieve a Civil Ring. Diving will gain you the Rusty Turret Pistol. * Bower Lake – The north side of the northeast pond in the Bower Lake area has a dive point. you'll notice a pool of water to your right. look off to the left.
* Road to Westcliff – After the woman who said her child was carried off by monsters joins your party.* Brightwood – Taking the left path at the gate (after defeating the guards) resulted in finding the two dive spots referenced above. where monsters will attack you. At its bottom waits a Civil Ring.
. continue along the road until you come to a stone bridge leading over a gap. Swimming upstream leads along a stonewall. You'll find a dive point in that direction. where another of the dive spots is located. At the bottom is a Money Bag with 300 gold. Going right instead will lead down to a large body of water. Defeat them and look to the cliff to the right. Jump off and into the water below and swim east along that stream toward the waterfall.
It isn't a terifically good weapon especially if you can get your hands on the Chopper or especially the Daichi. • Tart skirt • Noble Gents Shirt • Yokel Hat This will allow you inside where you will get the Merchant's Cap. You can see it You will have to make the appropriate expression with each line. Once it has eaten one of them you will be able to get one of each type of experience increasing potions from the chest here. There is a Master Longsword with no augment slots. • First you must bring him some Cheese • Mutton Chops (facial hair . 9th: Blow Kiss .Start with 3rd: Point and Laugh . This lets you deal more damage with the weapon and receive less damage from enemy attacks.Start with 8th: Worship .Start with 7th: Bloodthirsty Roar . Knotted Shirt and Harlequin Trousers. You can tell you're in the right area if you see a bunch of rocks in the lake nearby on the map.* Demon Doors (DEMON)
Bloodstone Unlock: Head to the right after you enter from Wraithmarsh and you will find demon door here. an overly silly outfit.good alignment expression 2nd: Fart . Bowerstone Lake Unlock: This demon door is located in the southwestmost area of Bower Lake.
. You will pass this area on the Road to Westcliff mission.Purchase the Bowerstone bookstore and retrieve it from the upstairs bookshelves. Go near the chickens and start kicking them into the door.Start with Your reward for all of this is the Lucky Charm Augment.Start with 4th: Middle Finger . aiming for the face.Gotten from book 5th: Vulgar Thrust . He requires a number of things to get opened. Bowerstone Cemetary Unlock: It seems that this big guy wants some meat.Gotten from book 6th: Growl . This one is incredibly simple to get past all you need to do is perform with your lute. Well there's a fair supply of it right nearby the door.Gotten from having a high Renown 10th: Dance .even if you're female) • Dreadlocks Return to it wearing pauper clothes with the appropriate hairstyle and you will be asked to get some clothes. Brightwood Unlock: This Demon Door is located on the west side of the map. 1st: Laugh . middle area.
• Lastly use a thumbs up to make it wave its paw and then use the Growl to make it growl. All you have to do is bring him an audience to watch him perform. When allowed inside you can find 50. This will open the way to Memory Lane where you can get a Potion of Life Westcliff Road Unlock: This one is located after you have rescued the desperate mother and are looking for her son. Fable 2 has a dedication to him during the credits roll. After another Balverine attack it is just off the road to your left. To do so requires a fairly high Renown score to convince a large enough group to follow you. if you so desire it. He will tell you where some of the other doors are though and give tips on how to go about opening them. Enter The Vault and get the Calavera from the chest here. Once you get the bar about 75% of the way there it will open to let you pass on through.000 gold pieces and Marcus's Poems. To get this one opened up you will have a very high corruption. You can now actually use this place as a home.
. • Laugh to make the dog Bunny Hop. This means that you're going to have to bring him ten people. This seems to be a tribute to Marcus Welfare. Oakfield Unlock: You must either blow a kiss or propose to someone in front of the door. This leads to the Homestead location where you gather Pauper Clothes and a Come Hither Dear book from the home and The Hammerthyst in a chest in the Windmill. you have to open all of the others first and then return to him. • Fart or Burp will cause the dog to Hide Snout. It's about the same quality as a Bowerstone home for those finicky people you might marry.Fairfax Gardens Unlock: Head to the Fairfax Gardens and make your way around under the stairs. a nineteen year old who was swept out to sea in the UK and drowned. even a Marital Home. To open this door. This nets you the Perforator legendary weapon. Victory Arm • Pump to cause the dog to chase its tail. Wraithmarsh Unlock: This one is located off the path from the Cullis Gate and it has a pretty simple requirement. This demon door doesn't want to open for anything. To do so you will first have to have it learn the trick from a book and then perform the expression that gets it to do so. Rookridge Unlock: You're going to have to have to stand in front of the door with your dog and perform tricks. There is a Demon Door here if you follow the trail to it.
and you will begin to hear the gargoyle talking.After exiting the gypsy camp you will be standing above some ruins. Go to the far end and you will see a grassy area near the waterfall that leads upwards.4 . If you go down the hill to them you will notice the Gargoyle up to your left side. After landing the ship make your way forward until you dive down into a basic with waterfalls flowing into it. Here are the locations of all 50 of these. you should see a path of sand over here. As you go up the Gargoyle will begin talking. It is pretty high up attached to the crane here.This Gargoyle can only be gotten while on the Treasure Island of Doom quest due to its location.
Bower Lake .
Bloodstone . under the ramp into the water. Stand on it and look out furhter into the water.
. look above the path you're on near the left side of the waterfall to find it.
.Head over to the boathouse and stop just before you go through the door.Continue along the waterfront. .*Gargoyle Locations By Area (AREA)
Hidden across Albion are 50 Gargoyle Heads that you must use fine aim to hit.
Bandit Coast . the gargoyle is attached to the rocks in this direction. Follow that path and you will reach a doorway to a treasure cave that contains a treasure chest and a gargoyle inside a holl in the wall to your left when you enter.2
.After breaking through the barricade and killing the enemies it is up the stone staircase. Go past the large crane near the small sheds and look up.5
. Now dive into the water and swim off to the right. . Look into the alley area to the left of the boathouse and you will see it located between the two buildings. You will see it from here. .Before breaking through the barricade there is a small cliffside path off to the left side.Make your way to the waterfront and go to where the ship captain stands.
. After entering the central chamber with the pool of water in it you will pass through a door going deeper into the tomb.
Bowerstone Marketplace . Following this path will take you up onto the city walls. You will hear him yammering as you pass through it so it's hard to miss him. The Gargoyle is located on the other side of the door high up on the wall. Walk under the bridge and look across from where you are on the structure there.Go inside the Felling Residence in the southwest corner of the map and head up the stairs.From the first expression statue that you locate go up the steps and look to the left at the top.
.Make your way along the eastern path until it branches to the northwest.4
.. As you cross the bridge look to your left to see a waterfall. Go along this path to the end and you'll see the Gargoyle up above a closed off gate at the end of the path. Take the northwest path and you will find a ruined archway there is a Gargoyle up here.5
* NOTE: Most of these Gargoyles are easily gotten during the Normonomicon quest involving Max and Sam. Now turn around just before you reach the top and you will see it on the wall.In the town square enter the Furniture store and go upstairs into the back room. .
Bowerstone Old Town . you will note the Gargoyle rather easily.Only available after completing the Hero of Will quest line! Make your way to the coach house in Bowerstone and you will notice that you can enter the stables area now due to the carriage being moved.On the other side of the exact same archway is another Gargoyle. The Gargoyle is in a corner of the room near the door. Go inside to find a treasure chest and a Gargoyle.Go down the path near the coach house and down towards the water. The gargoyle is located near the waterfall on the right side. You can either shoot him from here or move in closer along the grassy banks of the water. . .While completing the Rescuing Charley mission you will enter the Tomb of Heroes. .Once again starting from the gypsy camp begin to take the path that goes to Bowerstone. . .Coming soon
Bowerstone Cemetary . The Gargoyle is to the right of the largest tomb on top of the roof here.2
. .From the Bower Lake entrance take a right when you enter the town.
When going through the Forsaken Fortress you will enter a castle type area. The Gargoyle is on the wall of the tomb on the side farthest from land. it's on the wall. You will soon reach a room where you must shoot Flit Switches to make invisible paths lit by blue flame appear. go up the right staircase.While working on the Love Hurts quest you will enter Lady Grey's Tomb. the Gargoyle is above the arches. Look up the wall to your left and you will see a tower raised up.. Stand in the center of the room and begin looking out the windows up here. .From the Bandit Road area of Brightwood turn to the left and go under the arch where the bandits are.After you enter this locked off area you will go into the Shelley Crypt and follow a quest through the dungeon. . The Gargoyle is on top of the roof of a large tomb to your left.In the southeast part of the map gotten to from near Brightwood Tower there is a lake with a tomb in the middle of it.5
. You will see it kind of stashed way up there.Head to the northwest corner of the map and go along the road through the broken fence. Follow this until you reach a locked gate.Once you've purchased the Tower you must enter Archon's Knot. * NOTE: The two Gargoyles listed below require you to purchase the Cemetary Mansion before you can reach them. the Gargoyle is here. Stand back to get a clear shot at it. you will need to shoot out one of them to get to it as it's attached to a spire outside of the window. . It is possible to get this Gargoyle earlier by staying near the tree outside the gate if you're desperate for just one more Gargoyle. After you land in the water swim to the land nearby and look behind you. .Head towards the Fairfax Castle and look up high on the front. Head on through this room but once you reach the far tunnel don't go through.3
Brightwood .At the topmost area of the cemetary you will be near a large tomb. There are stairs to the right and left.After purchasing Brightwood Tower go to the uppermost area where the bed is located. The Gargoyle is along the right side on a pillar along this side. . . . The Gargoyle is located across from you before you jump down to the lower level. Here you will see three arches. Look up on the wall to your right to find this Gargoyle. open it using the key you got from purchasing the cemetary mansion and pass through. .
Fairfax Gardens .
You will soon reach a large chamber with water in it where you got the Augment earlier. Drop down a few levels and then look across from where you were near some stalagtites. Do so and go to the Library to the right side.5 .When completing the quest A Bridge Too Far quest you will be following some mine cart tracks.After completing the game you can purchase Fairfax Castle for 1. The Gargoyle is attached to the side of the bridge.
. The Gargoyle is hiding in that area. .After entering the Temple of Shadows outer area ignore the stairs and go towards where the stained glass windows are/were. eastern part of the map) and you will see it on a pillar to your left.3
.When you reach the broken shack and hear the woman scream move back a bit and look to your left. .When heading towards the Sandgoose there is a bridge you must cross. It might take some moving around to see it just right though. Turn right and you should see the Gargoyle on the wall past the arches.Once inside the Hobbe Cave make your way to the large room where you climb up several levels.Teleport back to the Guild Cave and make your way back into the Old Tomb caverns. The Gargoyle is on the other side of the archway closest to the chest.Go down into the actual temple now.
Rookridge . The Gargoyle is along the wall to your left side from the top part of this room. It's located up on the wooden structure here to your right. . If you come back later the cabin will be in one piece but the location is still the same.
Guild Cave .000 gold.. . You should easily see the Gargoyle along the wall above the doorway you came in through. You should see a path here with a stone archway.000. .
Westcliff .On the wall behind the Sculptors house.Make your way to the Oakfield Cemetary.5
. After fighting off the large bandit group at the point where the track splits you will hear the Gargoyle.
Oakfield . It's high up there but you should hear him talking so you know you're in the right area. .Before entering the Hobbe Cave look up along the cliff and you should see the Gargoyle sitting there. Go up the stairs here onto the upper level near the desk and look above the wall where you came in to find the Gargoyle here. From the room with the Sacrifice wheel head through the left door.
Back up a bit and look towards the tombs you passed up on the left side. The dangling lights can get in the way so aim carefully. ..
Wraithmarsh .Continue forwarduntil you're about to pass under a very large arch after going up some stairs. After crossing to to the right and look behind the pillar here. you should see it on the wall here. After you do so move to the side and turn around. After you go through look up and to the left.
. . there's a Gargoyle up on the wall at the end here. To the side of this wheel you will find another Gargoyle.After crossing the bridge here you will reach some ruins.When you reach the room with the spike pit and the White Balverine it is up on the wall on the far side of the pit. The Gargoyle is atop the stones to your right from where you start.After fighting the first Banshee you will step out onto dry land.When you enter Twinblades Tomb during the Love Hurts quest make your way to the final room with his tomb. .6
. . You should see the Gargoyle up here.Go into the small house right near where you escape from the cage.While working on the Shadow Court quest you will have to run across a spiked path with a treasure chest at the end.As you head towards the entrance to the Howling Halls you will pass under the archway of a ruined buildings doorway. The Gargoyle is up on one of the walls in here. There are stones to each side of you and a staircase that goes up. The Gargoyle is inside the room right above the door you came in through. . Look up the cliff face on the right side and you will see the Gargoyle. It's up high on the wall.Once in Westcliff make your way down the stairs towards the docks. Look for a house with a wheel on the front of it. . .
This is your indicator to start looking around. The rewards are: 1st Gargoyle: Map telling you where the Gargoyle Trove is located 10 Gargoyles: Dog Tricks Growl 20 Gargoyles: Potion of Life 30 Gargoyles: Emerald x3 40 Gargoyles: 10. this is all covered in detail below.
.000 Gold 50 Gargoyles: Gets you The Rammer.
The Gargoyles Trove is located in a dive spot in Bowerstone under the bridge. an incredibly powerful crossbow. huh? As you go around destroying them you will begin to be rewarded whenever you enter the Gargoyles Trove. For every ten you will receive a reward of some sort.* Gargoyle Rewards (REWARDS) You might be wondering why you bothered hitting all those Gargoyles. You will know that there is a Gargoyle nearby because someone with a bad accent will begin talking trash towards you. This is where you will want to go whenever you have destroyed ten Gargoyles since a door opens down here leading to treasure.
Honestly this ending really isn’t worth it since it’s fairly easy to make that much money just by buying up lots of real estate. In exchange for that you get 1. including your dog.
.000. a neutral aligned ending and a purely evil and selfish ending each carrying its own achievement. This will bring back all of those who died in building the Tattered Spire and nets you 300 good points. This option will bring back your wife (or wives) and your children as well as your dog. so you will want to skip over it if you haven’t completed the game at least once. Not only do you ignore those who died building this thing but any family you may have is gone for good. The eeds of the Many: By selecting the needs of the many you put the people of Albion before yourself and those you love.13. Endings (END) Obviously this section contains plenty of spoilers. There is a good ending. This section is included for completeness and to help someone who has beaten the game and wants to know exactly what each endings reward entail. The eeds of the One: And this is the direst of the choices you can make. There is no alignment change for picking this ending and it is the only one that will allow you to complete any of the post-game quests that require your dog.000 gold pieces from a chest in the Heroes Guild. The eeds of the Few: Picking this is one of the more natural options for someone who has played the game this long.
return here after beating the game to do the quest a second time. This allows you to get more than one of the Son of Chesty gem. while others have found buying the shop fixes the problem. The only thing she will offer you is a book on how to decorate your stuff. *Shop Glitches – This is one of the rarest glitches. but it can still happen. *Furniture Shop – For some reason. they can also disappear entirely from the city for long periods of time. such as mid-afternoon. Glitches (GLITCH) * Repeatable Quests – Sometimes you can complete quests more than once. your children will usually be strange colors when you come to visit them for the first time or two. This particular one leaves your child stuck in place and unable to move. Personal experience has led to the conclusion that this is a glitch that takes many forms and the only reliable way to get furniture if it happens to you is to wait until you reach Bloodstone and get it there. degrade over time. A list of possible glitches: * Spouse getting frozen in place and unable to interact with. A prominent example is the Brightwood Tower quest. Other times they will only have a miscolored head or body. If you complete it shortly after completing the Stranded quest. * The spouse falls through the floor and can no longer be interacted with. the spouses in this game are glitched horrendously. If you leave the shop and come back they will often teleport into the shop and be ready to sell. *Spouse Glitches – Let’s be honest. Sometimes they will be incredibly dark skinned. It’s quite disconcerting seeing a dark skinned little girl with a pale head looking like some sort of Frankenstein’s Monster. There doesn’t seem to be much rhyme or reason to how or when these glitches take place so there honestly isn’t any real way to handle these. Sometimes shopkeepers will not be in the shop.
. other times it might take a few days before they do so. *Stuck Children – One of the more annoying glitches. It will. and cannot be found about town. however. The glowing trail will instead lead you to your marital home. *Miscolored Children – For some reason. more often than not. They won’t respond to your expressions unless you give them a gift and nothing raises their disposition to you. * For some unknown reason. even though they should be there. This happens with a number of quests and will often happen after you complete a main storyline quest or a few particular side quests. Be on the lookout for quests that pop up a second time like this and milk them for the rewards.14. For some people. the furniture seller in Bowerstone Marketplace will stop selling furniture. even though both you and your spouse are fair skinned. so your family won’t exactly be very happy with you. killing the shopkeeper seems to help. you can. There doesn’t seem to be any way to fix this glitch.
PS3. smartass and quite possibly the biggest Dragonball Z fan on the face of the planet. preferably as a game guide writer.photobucket. if you get a tattoo in the Southeast anywhere but Psycho Tattoo (north of Atlanta). artist. *The copydesk at the Marietta Daily Journal for letting me know when they send pages (for the most part… ahem – KATHY – ahem).Xbox 360. Author’s Notes (NOTES) Daniel Acaba My name is Daniel Acaba. too. PC Kingdom Under Fire: Circle of Doom . Brawl – Wii Mirror’s Edge Game Guide – Xbox 360. Don’t believe me? This is my arm: http://i164. *The metal bands Heavenly (France) and Sonata Arctica (Finland) for continuing to make the very best music available anywhere on the globe… without these two bands. always a pleasure. PC Gears of War 2 Game Guide – Xbox 360 IG Exclusive FAQs: Fable 2 – Xbox 360 Jason imer Hey.” A scary world indeed. So far. I usually wrap these things up with a “thanks list” so here goes. nice to look at and dealing with me while I work. Connecticut and I am 25 years old.
. copy editor. for being the rare exception to the Gamestop=bad rule.Xbox 360 Games Radar Game Guides: Guides to Everyone in Super Smash Bros. I am still actively pursuing more paid work in the field of video game journalism. web designer. but for making it look f’ing awesome. I live in Groton.com/albums/u11/nimerjm/JasonTattoo1. prepare to tell your grandkids that the ugly black stain on your forearm used to be a panther fighting an eagle. Thanks to: *Wendi Jones for being awesome. I call it devotion. I’ve written the following works: CCC Exclusive FAQs: Kane & Lynch: Dead Men . *The fine folks at Gamestop on Roswell Rd. *Mike and Dona Nimer for keeping it real and continuing to push me forward. the non-growling metal scene might be altogether swallowed up by idiots who still think Metallica “rocks.15. I’m a freelance writer who has done work for a number of sites and has come onto the writing staff of GamingExcellence. Anyway. *Mike Webb and everyone at Psycho Tattoo for not only branding this nerd for life. readers. AP style master (sort of). PS3. great store. My name is Jason Nimer and I’m a freelance writer.jpg That’s right. Seriously. my entire right arm is covered in a Dragonball Z sleeve tattoo. Great staff. You call it crazy.
*Akira Toriyama for blessing us all with the world of Dragonball.. and you’re to blame if I keep doing so for another 10. I’d like to thank the people responsible for getting me involved with this FAQ (Stephen. even if I was taking notes the whole time and doing dull research work. mostly in the form of game reviews for my site (HonestGamers. my friend. To me.. Thanks go out to you for reading my words. Geographically. its passe. Mr. its life. Sometimes I take walks on the beach with my wife.com for continuing to send me games and hosting my reviews. Before I start writing anything. Thanks heaps! Thanks for reading and keep your eyes open for updates!
. but my reviews as well. *The psycho who sent me the greatest email I have ever received – the profanity-laced tirade detailing why I must be put to death for giving Metal Gear Solid 4 a C+ rating. that makes it all worthwhile. To anime nerds. Nimer and Daniel) and I’d like to thank Peter Molyneux and his team for making a game that I thoroughly enjoyed from start to finish. as well. As far as my acknowledgements go. less than a mile from the salty brine. you’ll find me on the Oregon coast. I also write about them a lot. I always think of you.com) but also for places like GamesRadar.*Ned Jordan and the people at gamerstemple. *And you. Thanks. If one person reads anything I’ve written. along with all the other people who continue to read and support not only my guides. just because we can. GameRevolution and Hardcore Gamer Magazine when the pay is right or when I just happen to feel like it. People like you are the reason I’ve spent so much time writing about games these past 10 years. Jason Venter I like games a lot.