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LONDON: PRINTED FOR HER MAJESTY'S STATIONERY OFFICE.[All Rights reserved. Price Threepence. FIG GUS. . And to be purchased. HANOTER STREET.] 39358 RULES FOR THE CONDUCT OF THE WAR-GAME 'N A MAP. ST. GLASGOW.. 101. EAST HARDING STREET.. WEST NILE STREET. JOHN MENZIES & Co. GRAFTOX or STBEET. Limited. MARTIN'S LANE.. from EYKE & SPOTTISWOODE. BY HARRISON AND SONS. 1896. PEIXTEBS IN ORDINARY TO HER MAJESTY. E. EDINBURGH. and 90. either directly or through any Bookseller. HODGES. & Co. FLEET STREET.G. DUBLIN. 12.
3 7 II.VKCH CHAPTER VII. . . . .. ..HENRY MOfcSE STEPHE8S TABLE OF CONTENTS.. . . . . . . . . THE GUIDANCE OF THE UMTIKES 10 ]J Cavalry Artillery 12 .THE GAME I-OK . . . CHAPTER III. Infantry . . VI. . OF CONDUCTING. . LENGTH . CHAPTER CHAPTER CHAPTER IV. . . . FAG? CHAPTER CHAPTER I. . 13 14 Miscellaneous .. RULES Tin: i 01: TIN-. . MODE RULES . GUIDANCE OF THE FLAYEKS PIECES 1G 17 13 U> V. MAP AND RATES OF MATCHING or COLUMNS ON HIE M. . GENERAL HKscimTioN OF THE GAME .
. which should be free from any ambiguity of The framer should interpretation.i. To carry out a game in the most complete manner possible. they need not be placed on the maps. Although these units ought to lie dealt with in any orders issued for the mov-enrents of the forces. and thus ascertain that it is The scheme should contain one practicable for each side. GENERAL DESCRIPTION OF THE GAME. time of the despatch and receipt of messages. following posts: Two officers to represent the Commanders of the opposing forces. coloured Red for one force.-mil >lay rs :lll( . Great care should be taken in framing the scheme. losses. lUue for the other. although very desirable.. will seldom be feasible except at large stations. &c. and the other two to command the opposing forces. however.g. It is Detail of J . it is neerssary to have a sufficient number of officers to fill the * is The War Game military manoeuvres. a their presence would tend to complicate the game. the cavalry when acting alone. e. and a special idea It is in order to afford to Commanders practice in important framing orders. one to act as Umpire. baggage train.CHAPTER I. general idea for both sides. intended to afford a representation of played on a map drawn to a large scale. be played with a minimum number of three persons. Umpires.. the troops eiig-aged being indicated by small metal blocks. that the non-combatant. Subordinate officers to command any detachments of impornee from the main body. ta The game may. " " " " for each. as well as the combatant units should be included such as medical units. : . Kor each game a scheme must be drawn up by the umpire or an The Si-h independent person this course. The Umpire and two Assistant Umpires. or any other body of troops riot under the immediate supervision of the Commander. An officer to keep a journal for recording the progress of the operations. himself previously follow on the map the probable course of the operation he has originated.
The general idea as possible. may be allowed. The Umpire should make knoAvn before play commences the supposed atmospheric conditions. Avind. the operations unavoidably become unlike reality.* forces should be placed.nii. Spcvinl ido:i. m-rul kini. such as distribution of outposts on the previous evening. for as soon as the main bodies on either side are thoroughly engaged. The "general idea should contain the strategical. .strength and organization.. arrangement of camps. of the regulated . and to call on each to send to the Umpire his dispositions for that evening. 4." and will obviously be different for each side. The force on either side should not. exceed one division <j.in-Chief. &c. the simplest plan being to say the Aveather is as on the day of playing. &c. It should contain 1. and of the enemy which may be in the possession of the Commander. contain any special information which in actual Avar would be in possession of only one of the two opposing forces. The immediate object in view: The assumed date and hour at which operations commence. Memoruiui'. but the introduction of such adjuncts tends to complicate and lengthen the game. and his orders for the following morning. it will generally he found desirable to fix some hour in the evening as the supposed time at Avhich the troops are handed over to the Commanders of the opposing iorces. together with the The contending 5 ' object' which each side is to endeavour to attain. at a considerable distance not less than 10 miles apart. Although no absolute rule need be laid down. importance. 3. for the purposes of the game the two opeOvsing forces may be supposed to be operating against each other without introducing a larger scheme of which " should be as simple such operations form part. of course. should be the natural sequence of the "special idea general idea. Avhich may have been left * In exceptional cases infantry in wagons. The strength and composition of the force 2. arid should not. and stating in general terms the mode in Avhich he proposes to carry it out.. 5. and consequently the interest in any further operations ceases.conception! on which the operations are based. . ' . The memorandum should contain any details necessary for the opening of the game which would not properly find a place in the orders. Each Commander should write a short memorandum giving hi s view of the operation to be undertaken. should be specially attached to this subject. Any disposition information of the movements. weather. therefore. as a rule. as a rule.The framing of orders is perhaps the most valuable training to be derived from war games. strength. f A strategical conception is not always necessary. Its distribution at the commencement of the game " : The "' . field telegraphs. morale. &c.
map the forces of both sides will be similarly arranged. if troops are ordered to move on the right bank of a river when this has been specially forbidden. either in separate rooms. usually one or more days before the game is actually played. the game : proceeds as follows Three maps should be provided.</. in accordance with the dispositions and orders of the Commanders. a question always difficult to ascertain in the field. At the commencement of the game metal blocks repre. of the opposing forces comes within the view of the other. the Umpire and his assistants moving from one side to the other. or separated from each other by screens: one for each player. assists the Umpire in the conduct of the game. his orders for the day of action. and one set of large scale maps is used by the Umpire. even on one map..to the discretion ol the players. The Umpire should therefore direct that only such pieces be put on the (layer's map as will correspond with the knowledge he is supposed to have acquired of the enemy's strength. or Umpire's. As events develop themselves the actual force will be shown. the players must. to the notice of the Commander. Map*. With this memorandum. be brought . both in form and substance. but on separate paper. as a rule.pie^* senting the forces on either side will be arrayed on their respective maps by the Assistant Umpires. and one in the centre for the Umpire. These should be precisely similar.. will arrangement is impracticable from want of maps or be found possible to carry out the game on two or to prevent either Commander seeing more of the movements of his opponent than service conditions would permit. are intended to serve rather as indications of the enemy's presence than to show the exact force at the spot. using small screens ' . At the Kriegsacliule at Hanover each side uses a small scale map U 0( (1U ). The object of the memorandum is to enable the Commander to realize the actual military situation at the opening of the game as it would be presented It also to his mind on service by the force of circumstances. During the progress of the game all actual movements of the metal blocks will be made only by the Assistant Umpires. position. and having been once issued. to those -which would be issued in the field. he should send the document back to the Commander but in no case must mistakes.* Each Commander and his subordinates will be allowed access only to their own map. <. such for revision and correction as omission of mention of some body of troops. c. If the Umpire rinds that any order issued contravenes either the general or the special idea. be held strictly to them. he should Ordv* forward to the Umpire. 1 * Where it this of players. t<:c. the corresponding blocks of the former must be placed on the map of the latter and But it must be borne in mind that these blocks rice versa. These preliminaries having been duly carried out. and on the centre. Whenever any portion of OIK. This plan shortens the game. in accordance with the directions of the players and the decisions of the Umpire.
while on the Umpire's map both blue and red will be shown. The length of (imaginary) time for each successive movement of the troops on both sides will be determined by the Umpire. present almost the same appearance.. but a black board and chalk will serve. p ne game is generally brought to a conclusion when one side has obtained a decisive advantage over the other sufficient to justify a decision in. when the contending forces are a long way apart. Thus at the beginning of the game. VI.Thm*. more and more red pieces will appear on the map of the blue player. During the game a record must be kept of the imaginary time. may become necessary to limit the time to a few minutes. or when the bulk of the forces on'both sides are in such close contact as to render a decision of the result a matter of too great difficulty. deciding questions. The troops will be moved according to the rates of marching contained in Chap. J:ml of It will thus be seen that at the commencement of the game one player will have blue pieces only on his map. The time taken in deciding upon and of time issuing orders should be deducted from the length allowed for the move. . it may Immoved for an (imaginary) possible to allow the troops to be hour or even more. and r/V/> versa. It is for the r Umpire to decide when this moment shall havt^ arrived. This is best done by means of a clock face with movable hands. as the actual time necessary for moving the pieces. Game. as a rule. his favour. having regard to the chances of the opposing forces coming into collision. but when they conic? to close quarters it. and his opponent red only. will generally differ considerably from the time that would be taken in the actual operations in real \varfare. who will exorcise Ills discretion as to the time he allows. etc. till at the end of the game the three maps will. As the game progresses.
In all respects his of I'l.O The successful conduct of the game depends principally upon tlio Umpire.ipi as to 1 deei si <>n absolute. and where they are not large enough to be so represented. They are the con. The Assistant Umpires must carefully avoid any bins in favour Tlu> Usia of the force to which they are attached. his duties being principally confined to regulating the distance traversed by the various columns having due regard to the nature of the road. who communicate them in due time to the person f"r whom they are intended. he decides what troops are supposed to be visible to the enemy. by removing pieces from the board. he. as the contending forces are out of striking distance of each other. From the commencement uf the game all direct coninnmi. he determines all doubtful questions.-ipoiiant orders should invariably be in writing. where the losses are sufficiently great. gives notice of the commencement of each successive move. and they must abstain from giving an opinion on the operations. a note must be taken of the condition of the unit which has been engaged. The Umpire will be guided in deterThese rules mining such cases by the rules in Chap. track or open ground over which they are moving. .1 mPires iidential assistants of the Umpire. except where they would be actually present at is As long - ' ( the same spot. Umpires must deal with the question ol losses as they affect the value of each unit as a lighting force.CHAPTER MOD:-: II. I All orders and questions must pass through the 'mpirc or his assistants. this must be represented. \Ylien however any portions of the two forces come into collision with each other. after which no correction is to be allowed in the preceding one: he determines the result of a collision.Comuuiui -ation between Y>mmanders and their subordinates should cease. are not meant to be absolutely binding on the Umpire. 111. the length moves. OF CONDUCTING THE ( JAME. He regulates. TI. I'. as already stated. and who will estimate the time required for carrying the orders. the points to be determined by the Umpire will not as a rule present tiny difficulty. many cases of more or less difficulty will arise. who must use liis discretion whether to determine any question on his own authority or to refer to the rules.
determining the receipt of information. Ac-. squadrons. or if only two squadrons are employed with the force* 011 1 Scout-. A plan which has been found to work well. with the Commander to extract by questions from the orderly any additional information possessed by him. much depends on the work performed by them : but when the main forces are in contact. should be removed from the map. in the game as in actual warfare. at the decision arrived at should be noted. Where large forces on if . Of course every body of cavalry cm the march is supposed to throw out advanced guard and flankers. proceed must deduct time for the hostile When that are . but the Umpire may. and may It will rest deliver the message verbally to the Commander. the chief Commander should be directed to go away from the map. a throw of a coin any of the party escapes to give information. If a scouting party is cut off determines Collidon*. should be actually -written on the proper service forms. the time taken between the receipt of the information. In such a ease. &c. by the enemy. or one of his subordinates. scouting parties or patrols meet.. although the piece is <S()() yards from it. All ground within 800 yards of the piece representing the scouting party should be presumed to be visited by some of this special scouting party. and the situation should then be shown to the subordinate Commander only. to alter the dispositions already made or to issue fresh orders. In the early part of the game the greatest care should be taken in arriving at accurate decisions with regard to the obtaining information by the scouts. Should a Commander. assume for the time the character of orderly. Similar principles govern the collision of hostile troops or either side come into collision. and all high ground within that circle is therefore ground from which a scout is observing. it is obviously the Umpire who must furnish the information contained in the message sent to the Commander from the scouts. if he chooses to do so. those supported by superior formed bodies within those reasonable distance will be allowed to proceed belonging to the opposing force will be sent back to their nearest support. &c. and should be calculated as part of the (imaginary) time of the game. is to allow two "special scouting parties'' per squadron.. since. two special scouting* parties per troop. The loser retires until he reaches a closed body of his own side. the scouts. As it is the Umpire who decides what portion of a force is visible to its opponent.. reports.All orders. The Umpire in allowing the victor to melee and resulting confusion. It may happen that a detached force unexpectedly finds itself in front of a considerable force of the enemy. with the exception of those on the flanks or on important points. the pieces being subsequently removed from the map and kept on that of the Umpire only. and it may be undesirable to show this on the map of the Commander of the side concerned.
") heads of columns debouch from the wood opposite you. success or failure. or assistant. A is then informed. has fully acquainted the Umpires with his intentions. 1 Brigade deploys in the valley in front. At . and by 10 a. before coming to a decision.m. what will you do? After having received an answer.30 have opened fire on the enemy's " . The Umpire should.U"> my columns begin 1<> debouch from the wood 3. lie says. "At 9. No. ascertain what each player considers to be the points iu his favour. B is directing his forces on this point. his column on the ground occupied B.. he held. both A's and B's troops are arranged by the Umpires at their own discretion. or by reference to the rules. tin1 The wlien a folio wing crisis is example of the mode of conducting the game is will be found of use.of attacks will be decided by the Umpire. . A approaching is would be with the head of by A. 2 moves under cover of the wood to the left of the enemy's position. in accordance with the principles of action stated by the Commanders. in a defensive position. and has learnt that it It is now 9 a. The .iiO l on you.m. by direct march. or any of his artillery they may have seen from The Umpire.detailed arrangements made by cadi side respectively \\ ill have to be taken into account. where he is awaiting the attack. either on his own responsibility.' position.. what arrangement will you make ? After the reply. It will arrive there and be ready for attack at 10 a. as a rule. My three batteries will at 9. go-s to A and says.1. A's and B's troops arc arranged by the ( ' * Umpire as before. kt At i>.m. in reply to questions. Then both brigades will advance simultaneously to the attack.000 yards from the enemy's position. they s guns at open fire disappear in the valley: at "O. 15 you feel a turning movement " on your left. No.
Troops totally defeated are removed from the board. But when a force is stationary. defeated^ with special conventional results as follows: and meanings totally 'defeated.. a regiment of cavalry. and a battery of artillery may be assumed This is of course a purely conventional to be of equal value. the be guided tactical decision. Umpires rules. and any force that has neglected to cover itself 'with outposts may be surprised. its outpost line must be indithe first line r cated. a decision too hastily. In many in their decisions by the following situation being the basis of the Umpire's cases. Troops defeated are capable of coming into action again after one hour. The respective formations of the different troops must of course be taken into account by the Umpire. and to avoid the tedious process of representing individual scouts and flankers on the map. some arrangement. can only be defeated. are used in this game. the Umpire will find by not taking KquiviiliMit forces. Dclinitions.PTKR III. entailing Troops repulsed are capable of coining into action again after 30 minutes. .e. Troops of all arms are considered as moving w ith the ordinary precautions of warfare. Frexli troops are such as have not been engaged during the game. will V'ni]iiv$. The following general rules and definitions are necessary: For the purposes of the game. and flankers. with advanced guards. by one force electing to retire or declining the combat.CHA. RULFS FOR THE (JUIDAXCK OF THE UMPIRES. The words repulsed. which is necessary scouts. found necessary. to prevent endless discussions. To indicate the tact of troops being repulsed or defeated. a battalion of infantry.-lf. i. the metal blocks can be turned upside time. will eliminate questions of surprise when troops are marching. If down for the requisite an attack be supported by an independent second line. sm-h convention may be. This conventional rule. but in computing the chances of success. the matter will practically decide its.
At distances over 3. . and the nature of the projectile used.It Ranges" must in all cases be considered as known.convention has boon adopted. but at least ^th of the force must be considered as employed in holding the horses. the weather being" favourable in all cases. they will be adjudged to suffer severe loss proportionate to the number of rifles well directed on them. As a rule the victorious side Avill lose J. The isolated action of separate regiments can only result in partial successes and it can seldom be desirable to split up a brigade for the purpose of attacking guns while the main body of the opposing. but should not be considered impracticable. artilleiy on the move is at the mercy of a cavalry attack. * For purposes of observation the following.of the loss (suffered by the side defeated or repulsed. The situation of the enemy is a Attacking cavalry. which is not otherwise engaged. although inferior in strength. Under artillery fire.000 yards. Formation loithln 800 yards of infnn.cavalry is A . Time required for coining' into and going out of action must Indecided by the Umpire according to circumstances. the When CAVALRY. Decisive results can alone be obtained by a brigade beingheld together and worked as a whole. If formed bodies of cavalry approach in sight. Weight must be given to fire of any sort against either side just before 01during the attack.000 yards it is possible to distinguish the different arms. at 2. the Commander must always state at what target he is firing. consideration. In coming to a final decision. and at 1. will be adjudged to suffer heavy loss. intact. or to confirm its success in other ways. Shoi Id cavalry succeed in specially important attacking in flank. when under artillery fire at and under 1. and within SOO yards of infantry.000 yards.tt'n. Artillery is in action. or while the enemy is deploying. Losses are determined by the umpires. or 4-rd of that by the side iotallij defeated.500 yards the strength may bi3 estimated. In exceptional cases horses may be considered as Cavalry linked if Commander states that to be his intention. frontal attack on guns will entail heavy loss. Cavalry halted or moving at a walk. Attackiufj artillery. may be employed to act on foot if desired. it should be considered whether in war the victorious cavalry would be able to carry off or render useless the guns or limbers. it may be adjudged victorious. If unprotected by other arms. troops although not uuder cover are considered to be invisible.
or to have guns delayed (up to 10 minutes j according to the (e) The losses caused Casualties. except when batteries waiting in position have taken ranges to well defined points. must be considered in the same way as that of infantry. by hostile rifle and shell lire. Against shaken or weak infantry even small bodies of cavalry may be successful.000 yards. from casualties. should not be estimated by less than a troop. should be given to attacks directed against the Hank of infantry. may be adjudged to surfer loss if guns are firing on them at ascertained ranges under 2. heavy loss to the infantry. The probabilities of success are greatest when the ground is undulating and favourable.k<>it. (b) The choice of position as regards effective fire action and cover. visibility. may be considered as successfully opposing the If itself under effective fire the case must be decided passage. or of surprise. and there is less likelihood of loss when an attack is delivered against the flanks of the supports or reserves rather than against the firing line. A battery having concentrated its fire on a bridge over an unfordable stream or on a defile at verified ranges under 2. or infantry. Unshaken. entail loss to a superior number of hostile guns while unlimber- . its duration and rate. according to the opposing conditions. Firing on cavalry ami infantry. Range cannot be ascertained under four shots. then the cavalry must pass quickly over the fire- swept ground. should be considered : Point* influencing its action. the nature of fire employed. the following points Artillery. The fire effect of cavalry lighting on Dismounted. (a) How far its advance is sheltered.successful. foot The losses of cavalry. Cavalry halted or moving at a walk. Advancing or retiring under fire. providing there are three working numbers per gun. or horses. Against unshaken infantry a deep formation and an attack steadily conducted and earned through is reShould the ground not admit of a screened approach quired. and' mobility. infantry. (d) The number of batteries engaged against the same object. ARTILLERY. or enfiladed infantry in any formation affording a fair mark. (c) The distance from the target. intensity of the fire.000 yards. Cavalry attacks will always be productive. limbers. when repulsed by artillery Losses. of when As regards artillery action. It should be borne in mind that guns can bo fought up to the moment of capture. and its opening fire takes the enemy by surprise. artillery may be adjudged to drop guns. Against Artillery which has found the range can artillery.Attch'kitifi ft/i(f. its extent. . Can be four/hi tcit/t three working numbers per gun. The greatest Weight.
At ranges between 1. no umpire is to permit a superior commander to send forw. insufficiently protected by their infantry. the contest cannot be supposed to last for more than *20 minutes when the range is not more than 1. can . or move to a flank when the fire of their advanced troops is about equal to that of the enemy. thai is at a distance of 500 yards (more or less. without cover.200 yards under artillery fire well directed and sustained.-At distances under 350 yards the decision on the Hre fight in the open must be speedily given. the artillery must retire or be liable to be adjudged to suffer heavy losses. when such fire is met by opposing artillery fire. If gun teams have been exposed to it the guns may not be moved for 20 minutes. At about 1. The effect of infantry fire is affected various considerations. When the fighting line is closely engaged. even when covered by a strong firing line. Under 700 yards.) Infantry..ision under 350 yards. if judiciously posted behind a shelter-trench or earthwork". Flanking artillery lire must have great importance attached to its effect. equal in strength to a Effect on dosed bodies. severe rille fire. the duration of the fire the fire discipline and any surprise or other disturbing element.13 In an artillery duel.000 and 1. umpire's decision. (a.100 yards If artillery can hold out against the fire of extended troop*. can only get up to 800 yards. closed bodies of infantry can only move directly to the front or ivar.(>00 yards. . Flunking fire.500 squadron. INFANTRY. The same rule applies to infantry offering a fair target at ranges between 1. In a defensive position. When opposed to a well-conducted.500 yards. according to the nature of the Around).000 and 1. J)ec.500 yards. such as the range of Hie enemy and the correct estimation thereof. the nature of the target. Closed bodies coining up under infantry fire at 800 yards.ird an order unless it is despatched to the firing line with adequate reinforcements. strong extended lines approach to 650 yards of guns.^ Against infantry in extended order. Closed bodies. frontal attack. i>v . Under 700 yards.of 2. will necessitate an Effect of infantry fire. when ing up to a range.500 yards infantry can only move tu the front or rear in line unless the ground admits of temporary cover. Guns may not be limbered up under the close fire of infantry which is not itself otherwise engaged. without cover. can only halt in the open at ranges between 1. Under close infantry fire. cavalry moving at a walk under such fire in open ground will be adjudged to suffer loss. and 2. closed bodies of troops. A halt made for any length of time within these ranges. more than one battery on either side is engaged.
When infantry meets infantry at 100 yards. the nature of the assault. llolJhifj a defile against may . . rules for infantry attacks will apply. earthworks : either a good position outnumbered and outflanked must troops A flank attack may turn usually retire. If these dismount. Attacks of this kind have to be specially prepared. victors. without artillery fire. A shelter-trench can be made available for n single rank in half-an-hour. the weaker must retire.H only be dislodged by a front attack. a flank lias been turned m position. or Flanl attack. without artillery The attackers lose one-third if unsuccessful. defensible and prepared woods. ( . $v. well commanded. one-sixth if successful. and the decision of the result will rest with the Umpire. they can only be dislodged by a front attack of: '2 to 1.es. both sides advancing. and showing effective fire discipline. uiiles-s the attacking force has an over whelming superiority of tbrce. hold a narrow defile (say 12 feet wide) againwt mounted troops. Defenders one-fourth if unsuccessful. When judging the result of a sword or bayonet attack the following points must be considered: The the previous effect produced by infantry and artillery fire number of fresh troops that both sides have thrown into the light: the way in which the fighting has been carried out if and the nature of the ground. 1. villager.) If judiciously posted in a strong position. con he carried by a rush. can be considered liable to be carried by a rush.-uccessful. if the necessary tools are on tlae spot. : MISCELLANEOUS. Bayonet attack. dislodged.. of: 3 to 1. one-fourth if fire. . the umpire must decide how long a time is to elapse before This time will vary in proportion with pursuit is permitted. . mounted troops. or copses. Shelter-tr<em1>. Meeting in tic open. When a position has been successfully assaulted. Twelve men on foot. and the losses sustained by the . When ?/<>?/*. provided the}' have a good field of fire. and neither side taking up a defensive position. with effective artillerv fire for at least If) minutes 4 to 1. Neither works (imaginary). Defenders one-fourth if dislodged. with effective 3 to artillery fire for at least 15 minutes The attackers lose one-fourth if I. bat not entrenched. farmsteads.
. .. . . . Cavalry pioneers their equipment may be assumed to take 2f> minutes. Destruction of I>i'Ut<K's. for infantry. 1 "> feet). 15 Repair of bridge over ditch not. . the Umpire must decide how long* it would take to bring it up and add it to above. To make ramps to a ditch . 4 to 4 J according as the stream is rapid or sluggish. 27. Guns . . .(.10 . two or three . spuns. . . . . . The Umpire must decide with reference to the success or failure of any attempt to burn. and materials are actually on the spot.. in feet. . blow up. provided sappers. whole. in carrying out any such undertaking. if material be at hand (as trestle of pontoon equipment) -. . . 'obstruction and repair of bridge*. .. Ford*. 3 to ?>i. .. 1 Under effective shell fire a bridge cannot be made.. 100 yards 3(1 If under slight musketry or artillery double tho times above given. for for artillery. .. . Pontoon bridge (spans ... The lire.. . or otherwise destroy a bridge and also as regards the time -which would br required . Lightly built bridges can be considered as destroyed in If) minutes...10 If material lias to be sought.to 3 cavalry.. . more than \'l feet wide. For passage of Infantry 5 minutes. Maximum depth.
must be made through the Umpires. No verbal communication is allowed between the Commander and his subordinates on a side. and the imaginary time will be shown by the dial (see page 8).* absolutely necessary that a Player should have of the rules for umpires. should. reports. The time allowed to a Commander to decide on his course of action will be deducted from the time allowed for the move. &c. Players are not allowed to move them.16 CHAPTER IV. 1. of Flavors thpv are heie summarized. All orders. . 4. 2. * Some For the convenience of these rules have already been incidentally introduced. 5. G. 7.. by tively are within speaking distance. &c. RULES FOR THE GUIDANCE OF THE PLAYERS. game 3. or otherwise. except when in the course of the game the pieces which represent them respecAll communications. . as a rule. It is 110 1 uny previous knowledge . all that is required is that he should know his duty as a leader of troops according to the position he holds in the game. orderlies or by signals. Players must never dispute with the Umpires during the all discussions must be reserved until its close. be actually written on service forms. The Umpires make the movements of the metal blocks. The duration of each move or set of moves will be given out in minutes by the Umpire.
* Exclusive of 2 privates as stretcher bearers. . the roads brown. drummers. each being in 3. The contours. line in the field consists each of 6 officers trumpeters. V. PIECES. Other A 4. The are on a scale of (> inches to a mile. : A Battery of Artillery consists at present of Ammn. The maps somewhat exaggerated. but any of the Ordnance Survey 6-inch maps can be prepared and adapted in a similar woods which manner. Aii-n TT AllEanks. rank and file 1. and the other blue. and Hills west of Dorking.17 CHAPTER THE MAPS AND 1. Guns. each of 3 officers and 110* sergeants. The troops are indicated by metal blocks.G. artificers.000 of all ranks. the units of which are constituted as follows for home defence : A Battalion of Infantry in the field consists of: 8 companies. f Exclusive of 2 privates as stretcher bearers and 4 as drivers. Each box should contain sufficient pieces for the manoeuvres of 3 Divisions on either side. . which will be found convenient for the purpose of moving the blocks. rank and officers non-commissioned and llOf sergeants. (W. 1 as driver. Horse Battery 6 5 179 191 Field Battery 6 5 131 171 Field Company of Engineers in the field consists of 212 all ranks. coloured specially for the purpose. In handling these blocks it is desirable to avoid touching the coloured surface as much as possible. . file 457 mounted and men. i Horses. are coloured green. one set being coloured red.) B . known as Hills east of These have been Dorking. with the exception of those which represent a company. are at 50 feet vertical interval. and 10 wagons Wagong> 6 6 : The composition of brigades and divisions will be found in Chapter VII. and a sentry or vedette the size of these latter has been . hitherto issued from the War Office for the game are parts of a series of War Department surveys. should be coloured The sheets strongly so as to be visible by candle-light. battalion of the column of route. A of: Regiment of Cavalry of the 4 squadrons. The blocks are made to scale in so far as length of front is concerned. and 1 as wagon man. to prevent it becoming defaced two pairs of pincers are provided with eacli box. The Pontoon troop and | Telegraph Engineers are drawn to scale. a patrol. 2.
SMALL BODIES.18 CHAPTER VI. . RATES OF MARCUIXI..
indicated. and the infantry in All distances are given in fours. 2 stretcher bearers. LENGTH OF COLUMNS ox THE MARCH.e.m. led horses in half sections. It will be observed that the road spaces are not calculated for the strength of units as given in Chapter V. yards. 2. but the officers and sergeants do not add appreciably to the length of the column. fighting portion of the column and (b) if the van guard passes A at 10. 4. which is 6 miles distant from A. BASED ON FIELD ARMY ESTABLISHMENTS. and distances of 500 and 1. In the tables. and the time necessary to make a given march : " An infantry division proximity with an enemy. DECEMBER 1. at what hour will the rear of the column pass B. 5. the cavalry are assumed to march in sections.000 yards arc to be left between the van and main guard and the main guard and main body. brigades.19 CHAPTER VII. A cavalry regiment for home defence consists of 612 of all ranks. 8 sergeants. show the road space taken up by complete The order of march is not and divisions. An example will show the reason for this. nor is any allowance made for opening out or for distances between the van and main guards or main guard and main body. 1892. 1. The squadron is assumed to be scouting in advance of the van guard. 10 yards.. Distances between the transport of units are taken at 3. or a total of 384 for a regiment. FOR HOME DEFENCE AND SERVICE ABROAD.30 a. 2 shoeing smiths. while batmen riding spare horses and drivers with the regimental transport must also be left out of the calculation." . The tables units. and 88 privates. the artillery in column of route. 2 trumpeters. ISSUED WITH ARMY ORDERS. "The following example shows the manner of utilising the tables to calculate the road space for a division. 96 rank and file. (service abroad) being in close (a) calculate the length of the . It will consequently be found that a squadron consists of 6 officers. i. 10 corporals (including 2 artificers)..
. for opening 982 5.20 Yards. the rear of the combatant column to be clear of B. . or 4-1 niilrs. or with a halt of about half-aii-hour at 3 p. About 1 mile in rear would follow the divisional ammunition column and the field hospitals. inclusive of allowance for opening out. per cent.912 Add 20 out .m.02(> Less squadron .350 yards. *or . (a) Combatant column . i. 7 > 394 + . The rear field hospital will be clear of the same spot 40 minutes later.35 p. 1.760 x 6) nours .. . miles plus its own length. 5. .m.m.) - -4.e. . or at 2. .894 Add distances between van and main guard and main body Total length . occupying 1. (b) The division has to march 6 and as it moves at about the rate of 80 yards per minute (Sec note to Chapter i7T VI. 4 hours 5 minutes. .500 7.394 yards. 114 4. at 3. MI it will i take 4. ""55" (1.40 p.
A. with S. and spare horses officers' . Regiment.CAVALRY. wagon and pack-horse with tools Transport and officers' spare horses X'/inidi-oii. A. 4 squadrons (as above) 3 squadron distances Headquarters. transport.
Corps L 1 Field Hospital Distances .506 144 3..HOME DEFENCE. . .708 2 Unlades 2 Bait -ries Horse Artillery Mounted Detachment R. . Battalion Mounted Infantry 1 Machine Gun Section with Ifbunted Infantry Cavalry Divisional Ammunition . 25 3. S. 4147 1500 6 I 96 Her Majesty. Company A. . 110 5. H 1? Q Cavalry Staff Dlrisioii. Printers in Ordinary to (Wt.427 524 578 169 80 5. E. . H & S 373) . . 1 . I 250 68 445 14 Column. Br HARRISON AND SONS. . . . SEEYICE ABROAD. . 704 157 875 50 .980 LONDON Printed for : Her Majesty's Stationery Office.
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