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PROJECT In 2021, Vizcaya Museum and Gardens debuted Yours Truly, a bring-your-
own-device interactive exeperience featuring correspondence written by
James Deering, Vizcaya’s founder, between 1914 and 1918. This report
REPORT documents efforts to transform these archival objects into a mobile tour
for both onsite and remote audiences.
INSIDE
Project Background YOURS TRULY,
BYOD INTERACTIVE
Experience Objectives
Digitization Process
Hardware and Software
@VIZCAYAMUSEUM
Feedback and Evaluation
Related Digital Media
Project Management
& Milestones
PROJECT GOALS:
This project was generously funded by
• Create a bring-your-own-device mobile experience that allows users to
access content written by Vizcaya’s founder James Deering
• Satisfy audience curiosity about James Deering’s personality
• Provide visitors with digital means of experiencing archival objects
• Foster curiosity and encourage deeper exploration of images and text
• Build a scalable and replicable digital framework for non-linear storytelling
• Offer visitors context, discovery and surprise in their Vizcaya experience
Page 1 •Yours Truly Project Report
PROJECT REPORT: PROJECT OVERVIEW
Yours Truly “Yours Truly, James Deering” helps Vizcaya’s visitors and online audiences
get an answer to their most-asked question: who founded the Estate and
Archival why? Despite his great wealth, James Deering was a private person who
did not marry or have children. What we know of him comes from the
Objects letters and telegrams he wrote during the construction of Vizcaya in the
1910s, which to this point have been inaccessible to the public. This
Experience project fashions his correspondence into an online storytelling experience
that gives the user choices regarding what aspects of Deering’s personality
with Tactical Helps they want to explore and guides them into a process of crafting their own
narrative about who he was.
for Cultural Institutions
On-site visitors are able to activate the mobile experience through QR
MISSION: Preserving Vizcaya’s codes placed in the museum and gardens. Aside from the digitized letters,
cultural and environmental the experience also extends the narrative with additional multimedia
resources to engage people in content (e.g., 3D scans, 360 maps, etc.). Collectively, Yours Truly offers
connecting with the past, under- visitors context, discovery and surprise in Vizcaya’s storytelling approach.
standing the present and shap-
ing the future.
VALUES
a welcome and inclusive place for everyone, raise attendance and
reshape stories and understanding of Vizcaya by providing shared
bonding and frictionless experience that makes nature enthusiasts and
kids and grandparents feel surprised and connected to people and
Yours Truly features more than place so they can increase affinity (e.g. sign up for newsletter, post
25 stories organized into five on social media), support Vizcaya’s sustainability (e.g. membership,
categories that illustrate facets of participation in events, donation) and/or return.
James Deering’s identity:
The germ of these ideas was tested, informed and iterated during a
• The Relationships (family and
prototyping phase that took place through the fall months following the
personal friends)
Pittsburgh meeting. The prototyping phase surfaced two audience desires
• The Builder (construction of
in particular: 1) To know more about the personality and motivations
Vizcaya)
of James Deering, Vizcaya’s founder and, 2) to see more of the archival
• The Businessman
materials from Vizcaya’s history, which at that time were neither displayed
(management practices &
in the museum nor available online. The team settled on the approach of
strategic thinking)
allowing audiences to virtually activate digitized and interactive versions
• The Enthusiast (collecting
of the correspondence collection that was written during the time Deering
interests, sports and passions)
was building Vizcaya.
• The Legacy (Vizcaya today
and what Deering left behind)
2
persistent so that the user keeps track of
the page’s theme even as they may bury
themselves in the letters and content.
Below each piece of correspondence is a
Story pages
drop-down menu with a text transcript of In Archival Correspondence
the content. Many of our younger testers mobile stops, viewers are
had never heard of a telegram before, but encouraged to read from the
original digitized letters using
perceived a tie to today’s social media
the magnifying glass effect
communication. The seahorse stop triggered by tap-and-hold
ultimately encourages the user to look gestures. Also included are
around the Main House at Vizcaya and transcripts of the letters and
digital media elements along
think about which man got his way with
with the letters.
the Estate’s emblem. For remote users, a
360 view of one of the rooms of the Main
House is embedded.
4
Digital Media
360 maps of museum
spaces powered by
3
Google Street View
Navigation Key
The experience features several
icons indicating content types.
In the introduction pop-up page,
an infographic key explains
each navigation component,
including mobile stops of Archival
Correspondence, Video Stories, Family
Tree, Timelines, Text Information
and About the Experience. Each
mobile stop on the homepage has a
corresponding icon. A link to a
one-minute intro video is also
5
provided at the pop-up
page.
Digital Media
3D models of museum
objects that illustrate
the correspondence.
6. Explore-by-Map interface in
which users can find context-
driven content using the floor
plan of the Main House.
• What is your favorite mobile stop? What attracts you and why?
• Is the content text too small? Is it reader friendly?
Example User Testing Survey: • Did this stop have what you expected to find?
https://docs.google.com/ • What more would you like to see?
document/d/1Jz18UrdqWVg2t
• Did you have any technical difficulty when browsing the experience?
OR8K9wLhDeCsVDUymJAtA7-
hyeKYr8/edit?usp=sharing
Questions during the early and mid-development process
included content clarity and legibility, visual design, technical effect,
website layout, personal preferences, digital media and other feature
usability. After launching, focus shifted to the user interface and
experience. Users were asked to find certain details in the digitized
archives, reveal digital assets in mobile stops, or look for links connecting
to other content. Questions asked included the following:
View an Early Protoype of this • Can you find (specific) story tiles?
Experience: • Can you find the magnifying glass tool and use that to read the
https://docs.google.com/ letters?
presentation/d/1s5bduU7YJakG
• Can you locate the 3D scans and other digital media?
Wo9oGXZ61CA79R2OY7K1Lr5
X0lwt3gE/edit?usp=sharing • What forms of media are most satisfying to you and why?
• Are there other topics you would like to explore?
Many visitors were delighted to learn about Vizcaya’s history with the
virtual tour, and shared great interest especially in “Who was James
Deering” and stories about the Gardens. Related mobile stops such as
“What Motivated James Deering’s Rush to Occupy Vizcaya” and “The
Landscape of a Lifetime” were also rated most meeting expectations. Pre-
launch testing with visitors took place at the Vizcaya Courtyard while the
post-launch testing took place in multiple locations in the museum with
related physical signage. Over 50% of testers found the mobile stops easy
to read and intuitive.
With data flooding in from testing, the question then became “how do we
document this feedback so that it’s useful both for this project and future
GOOGLE SHEETS
ones?”
also allowed the viewer to see the entire testing information by location,
STUDIO
visitor ID, and questions that were answered qualitatively. The graphs tell
why visitors responded in certain ways and what topics they would like to
know about, whether or not expectations were met, and whether or not the
content was intriguing enough to trigger the QR code. In the conclusive
phase, staff testing was also implemented post-publishing. These graphs
were also helpful in visualizing Likert scales and gathering data about
comments that supported these answers.
As additional content is built into the Yours Truly platform, the data in
Personamatic will provide an ever-clearer view of Vizcaya’s audiences as
well as how to rapidly develop experiences that meet their needs.
MARCH
• Museum closes in response to
COVID.
• Digitization begins of 1916
correspondence by James
Deering
APRIL
• Museum limited reopening
• Staff research of
correspondence begins
• Wireless access point
installation begins
• Input and complete metadata
for 1916 correspondence by
James Deering
• Narrative and image input
MAY
• Narrative development
• Initial content development
• Visitor prototyping with
template
JUNE
ONEDRIVE
JULY
• Content Map developed
MIRO
August
• Digitization of 1916
correspondence concludes;
metadata development
continues.
SEPTEMBER
GOOGLE SHEETS
OCTOBER
• Fully styled Alpha Release
NOVEMBER
• Gamma Release (QA and final
testing)
• Sitewide wireless access
achieved
DECEMBER
• Museum signage developed
• Development bugs addressed
2021
JANUARY/FEBRUARY
• Project official launch
• Testing continues online and
in the museum on weekends
MARCH/APRIL
• Between 50-100 visitors per
day access the experience
onsite.
• Website is accessed
throughout the U.S., Europe,
Asia, and Africa.
Page 19 •Yours Truly Project Report
DIGITAL STRATEGY PROJECT IMPACT & FUTURE ITERATIONS
COMPONENTS ADVANCED
DURING THIS PROJECT
360 STORYTELLING:
Interactive Experiences CMS
UNIFYING COLLECTIONS, SPACES & PEOPLE
Yours Truly establishes a scalable
content management system that Every component of the Yours Truly project advanced some aspect of
serves as a repository for Vizcaya’s Vizcaya’s digital strategy. Though technically a prototype, this project
archival and object collections, and
serves as the foundation for transformative digital infrastructure and endless
platform that allows contextual ties
that engage users. creativity in connecting and co-creating with audiences.
Personamatic Audience Studies With this foundation established, Vizcaya now has an opportunity
Platform
to expand this platform with additional archival and museum object
Yours Truly is the first project to
leverage this unique mix of Google collections. With this additional content, the platform can grow to
Forms, Sheets and Data Studio surface and remix stories that are more customized to the interest of
to record and visualize audience individual users. In particular, the lessons learned in 2020 offer Vizcaya
testing feedback. As data from
an opportunity to further flesh out the big picture concept of a storytelling
additional projects is added, the
more refined and powerful our framework imagined at the first Knight Cohort meeting in Pittsburgh.
audience analysis will become.
One potential manifestation of this is through the development of a user-
Beyond Vizcaya Storytelling
generated storytelling framework to inform the alignment of digital media
Platform
Beyond Vizcaya (also funded by platforms and welcomes audiences as our co-creators of digital content to
Knight) is an emerging multimedia produce more diverse and relevant interpretive experiences. This concept
storytelling platform wherein content supports plans for Visitor Orientation & Arrival for Phase Ib of Vizcaya’s
has the potential to be co-created
Master Plan. The design and testing of a storytelling framework would
by audiences. The lessons learned
from Yours Truly development support the development of a user-centered orientation experience, as well
directly informed the structure and as the development of a customized “itinerary” of Vizcaya experiences
technologies behind this platform. both onsite and remote.
With both, Vizcaya is learning how
to tell stories in the digital space.
This concept would crowdsource fundamentals of the storytelling
Sitewide Wireless framework for Vizcaya by creating a web-based interactive that allows
Vizcaya underwent a total users to build off of one another’s memories and ideas. Audiences will be
replacement of its IT infrastructure
allowed to contribute to an online 3D mindmap that is pre-loaded with
as Yours Truly was beginning. As
part of the process of making Yours select visual and textual elements that are part of Vizcaya’s core stories.
Truly available to on-site visitors in Users will scroll through it easily with hand gestures on touch devices and
a bring-your-own-device scenario, be able to add thought bubbles to it based on their interests, memories,
Vizcaya was able to offer wireless
questions, etc., which add to the core stories and create organic offshoots.
access to the public for the first time,
covering most of the Main House This would allow Vizcaya to observe what topics compel interest, and
and some of the gardens. enhance the through-line with additional content from the archives and
collections. Users will be able to share their contributions directly with
Digitization Infrastructure
their communities, which will promote additional interest. The experience
Also as part of Yours Truly, Vizcaya
developed its first plan for archives will have elements of both “social” and “wiki” platforms, providing rich
digitization and was able to procure data that Vizcaya could incorporate into the current Yours Truly database
modern equipment, as well as that will support the storytelling framework for digital outreach platforms.
the needed help, to make part of
Vizcaya will be able to choose information to port over to the official
the correspondence collection
accessible for the first time. storytelling framework using click-and-drag API. There would be a low
Additionally, Vizcaya was able to threshold for participation and maintenance from users and staff. The
add four terabytes of storage to experience will be browser-based and flexible for use on desktops, mobile
its servers to store the digitized
devices and museum kiosks.
collections and their derivatives.
Page 20 • Yours Truly Project Report