Downtown Little League Girls Softball

Rules 10U (8-10 Year Olds) 1. Eligibility: Minimum 8 years of age as of December 31 of the prior year. Age Exceptions: Played 1 prior season of Junior Minor Lower baseball in Downtown Little League, or a similar organized baseball division outside of Downtown Little League. 2. Field Dimensions: 60 ft. base lenght 35 ft. pitching difference 12 ft. pitching cirlce 2. Equipment: Game is played with a 11´ softball Only softball bats may be used Catchers must wear full gear.

Players are not allowed to wear jewelry Players have to wear rubber cleats Players who are not in full uniform cannot play Players undergarments that show (i.e. tights, long sleeve shirt) must be white 3. General: Game is played with 10 fielders on the playing field. Each team bats their entire lineup. - Lineups are exchanged at the beginning of each game. - Players have to be present at the beginning of the game to be included in the starting lineup. - Better players should be in the top of the lineup to face kid pitch - Any player showing up after the start of the game is added to the bottom of the lineup, and the opposing team manager is notified. - Any player showing up after the start of the game can be put in the game at the next defensive turn. A minimum of 6 players is necessary for a game.

- With 6 players, the opposing team will supply a catcher who can only be involved in returning the ball to the pitcher. The home team takes the 1st base line bench and is required to make sure the field is properly prepared for the game - primarily balls, safety base, etc.

4. Bench Rule: - No more than 4 registered coaches are allowed near the team bench. - Only players and coaches are allowed on or near the team bench. No parents. - Players must remain on or in very close proximity to the team bench. - Only the Head Coach / Manager can address the Umpire during the game. The head coach / Manager is responsible for warning team parents and assistant coaches if they address the Umpire. - Cheering from the bench in support of the team and players should be highly encouraged. Cheers negatively directed at the opposing team are forbidden. - The penalty if the bench rule is not observed - a team will receive 1 warning. - next warning will result in an out charged to the team 5. Game Length: - The length of the game will be 6 innings. - No new inning will start after 1 hour and 15 minutes. - There is a 4 run mercy rule per inning except for the final inning (see final inning rule). - The catcher must be putting on gear after the 2nd out. If a catcher is a base runner, she can be replaced. The base runner replacement should be the girl who made the final out of the previous inning (this includes base running substitution for injuries). - The catcher is an important position. She must be able to catch and throw the ball back accurately to the pitcher. - If there is 15 minutes or greater of playing time remaining, another inning must be played up until 6 innings are completed. Exception: If a 10 run or greater difference after 4th inning, the losing team manager has discretion to call the game. 6. Player Pitching: - The 3rd and 4th inning will be player pitch for the beginning of the season. The remaining innings will be coach pitch. - Adding an extra inning of player pitch will be encouraged as the season reaches the final games, and upon agreement at the beginning of the game by the managers. That inning will be the 5th inning.

- Player pitch will be permitted for players who are capable of throwing the ball over the plate. Like the position of catcher, pitching is not an open position for everyone to ³try´. Players must be reasonably capable. - Windmill pitching is preferred and encouraged if a player has practiced to the manager¶s satisfaction, and has the basic technique. - A practicing windmill pitcher(s), who is capable of throwing the ball over the plate, should receive preference in the pitching rotation. - A player cannot begin windmill pitching and then switch to underhand pitching during an inning. - It is strongly discouraged for a practicing windmill pitcher to alternate between windmill and underhand over the course of the season. - The pitcher must touch the rubber at one point in her motion. - After 3 consecutive walks. There is a return to coach pitching. - A pitcher may re-enter the game as pitcher in future innings. 7. Coach Pitch - Innings 1, 2, 5, & 6 are coach pitch innings when player pitch is 2 innings. - A coach of the batting team pitches unless a request is made of an opposing team coach to pitch. Parents cannot pitch. - Pitches must be reasonably straight level (not a rainbow / large arc). - The coach must start the pitch from the rubber @ 35¶. - Only swinging strikes count. - After 6 pitches of coach pitch, the batter is out. However, the batter must swing. The batter¶s final pitch in coach pitch cannot be a called strike. The Ump can override and grant another pitch if the 6th pitch is errant. Foul balls are unlimited on the 6th pitch. A - No bases on balls are allowed in coach pitch. 8. Batting - If a bat or helmet is thrown, the batter will be called out after one warning. - The batter may strike out during kid pitch for either swinging or called strikes per the umpire¶s discretion - A ball is in play upon contact with the batter¶s bat, and touches the ground - Hit-By-Pitch: A player is awarded 1st base. Players must use reasonable effort to avoid ball. 9. Running - Players must run in the base line when advancing to the next base EXCEPT when to avoid interference with a fielder actively making a play. - Players may advance more than one base when a legitimate hit is made at the coaches discretion. - Coaches are not allowed to touch runnners during a play. - There is no leading and no stealing. Players can only leave the base at the point until the bat contact with the ball.

10. Fielding - The fielder has the authority to field the ball over the runner advancing. - Should a runner interfere with a fielder, the play is called at the Umpire¶s discretion. - All outfielder must set up a minimum of 10¶ beyond the base line. 11. Final inning(s) rule: If the away team is winning OR TIED going into the 5th and 6th inning, the away team is held to a 4 additional run total rule for the inning. If the 4 run total is reached, the home team only has the ability to play to a tie. Again, the best the home team can do is tie if the away team who is able to extend their lead heading into the 5th inning with a maximum of an additional 4 runs (no more) in the top of the 5th. However, if the away team does not get the maximum 4 runs allowed in the top of the 5th, the home team can score as many runs as possible in the bottom of the 5th to win the game (as time allows). If the away team is losing going into the top of the 5th and 6th inning, the away team can score as many runs as possible up until a 4 run lead TOTAL (no more) over the home team's score. If the away team accomplishes the 4 run lead (no more) after the conclusion of the top of the 5th, the best the home team can do is tie the game in the bottom of the 5th. If the away team leads by 3 or less runs, the home team can play to win.

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