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Welcome to the Army Builder User Manual. Here we’ll expose you to the facets of Army Builder and get you familiar with its features, all in small, easily digestible chunks. You will also find valuable help through Army Builder’s Help buttons. We strongly recommend you read the first section: Critical Army Builder Details. It explains concepts that all users should understand. The other sections do not have to be explored in order, however it is easiest to do so. The tutorial only uses the "Examples" game system that is installed with the product. This game system uses common elements shared by a wide range of games. With most web browsers, printing pages of this User Manual will result in standard black text on a white page, except for graphics (e.g. buttons). So you can readily print all or part of the manual if you prefer. The User Manual is also available in PDF format on the web. The PDF version requires Adobe Acrobat Reader to view. You can download the PDF document by right-clicking on the link below and selecting "Save As..." from the menu presented. http://www.armybuilder.com/docs/abmanual.pdf To get started with the User Manual, simply click on the link below corresponding to the section you’d like to explore...
For New Users:
Show Me the Tutorial (highly useful for V2.x veterans, too!)
Roster Construction Features:
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Critical Army Builder Details Choosing a Game System Creating a New Roster Main Roster Construction Window Roster Design Basics Filtering Units Sorting Units Changing the View Quick Button and Favorites Bar Roster Validation Info Windows Roster Output Locating Data Files
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License Details Miscellaneous Features Menu Selections Keyboard Shortcuts Tools Credits
Army Builder is a registered trademark of Lone Wolf Development, Inc.
Copyright © 1997-2006 Lone Wolf Development, Inc.
Army Builder Tutorial
Learn the basics in just ten minutes! Printer Friendly
Although this tutorial uses color, it should print in standard black-and-white from any standard web browser.
The First Steps
When you start Army Builder, you need to pick a game system. Click on the Example Game System and press Open. This loads the game’s data files. Army Builder now compiles the data files and loads them. If this is the first time loading a new version of the data files, you will be presented with any release notes for those files. Once you've read them, press OK. Some game systems include important reminders about the how the data files work. If present, these will be displayed next. Once you've read them, press OK. Now you need to pick the type of roster to create. From the Select Army droplist, select Royal Legion. Then click on the Restricted To option to select it. Lastly, click in the edit region next to the "Restricted To" option and enter 1000 into the region for the army size. We'll use the default Rule Sets shown, so press Create. In the upper half of the main window, you'll see a region labeled Available Units. This lists all of the units available for the selected army. All of the primary stats are shown for each unit in the list. To the right are two Info Windows. The top one shows additional details for the currently selected unit. The lower one shows a graphical composition summary of the roster we'll create in the lower half of the main window. Try single-clicking on a few units and watch the contents of the upper info window change. Below this region, you'll see a horizontal Splitter Bar (it looks like a thick blue line). Click on this bar and drag it up or down to resize the two main grids on the form - drag it upwards to make the top part of the form smaller (and the bottom part larger), drag it downwards to do the opposite. In this way you can optimize the layout of Army Builder depending on what you are doing - looking at units to add? Increase the size of the available units region. Putting the finishing touches on your army? Increase the size of the roster.
The units start out sorted by the Grp column. Let's sort them alphabetically. Click on the column header labeled Name and the units are automatically resorted based on their name. Now click on the Cost column header and the units are sorted by cost. Clicking on the Cost column header a second time reverses the sort order. You can sort the units using any column. More complex sorts can be accomplished via the Sort button .
Now look at the bar in the upper right that looks like the image below.
This is the Favorites Bar, and it contains a bunch of pre-defined shortcuts we can use. The first five are shortcuts to filters (no italics) and the sixth is a shortcut to a view (italics). Filters extract units that meet criteria we specify, and our shortcuts correspond to each of the various unit types. Click on the C&C favorite and only the C&C units are shown. Click on the Elite favorite and only the Elite units are shown. To reset the units shown, click on the button. You can use the adjacent button in the future to customize the Favorites Bar.
Let's create our own filter, so click on the Filter button . Let's find all the units that are good in close combat, so click on Close Combat in the Groups column on the left. All the corresponding stat values for our units appear on the right. Click on the values 5 and 6 to specify a high combat skill. The form should now look like the image below.
Click OK and only the units with a Combat Value of 5 or 6 will be shown. Before continuing, reset the filter by clicking the confirm the reset, click Yes.
button. When asked to
Adjusting the View
Now let's play with the layout of the grid. Right-click in the Name column header and a menu appears. Select Set Column Width. Click the arrow buttons to change the width of the column, then click Finished after experimenting. You can change the order of columns, hide columns, and add new columns to customize the layout however you wish. This is accomplished with the View button . You can experiment with Views later.
Adding Units to the Roster
Double-click on the Commander unit. The unit is added to the Roster grid in the lower half of the main window. To the right of the Roster grid, the Options Panel now contains the various options for the unit. The display for the Commander unit within the Roster grid (below) looks a bit different from how it looks in the Available Units grid.
The first obvious difference is the extra Command HQ entry above the Commander. This extra entry represents a Squad, which allows you to group units together within the roster. This topic is not covered in the tutorial, but it is fully described in the User Manual. Other differences include a column for the model count (#), the total unit Cost on the far right, and an Option Summary column. The Option Summary column is currently empty, but it will soon have abbreviations in it for the options we select, providing a quick summary of what each unit has when you're reviewing your roster.
The buttons above the Roster grid and to the right are pretty simple. The description. The button deletes the current unit. The current unit is a lone model, these last two buttons are disabled. and
button shows you a text summary for the unit that includes the unit buttons increment and decrement the model count for the unit. Since our
Look at the Options Panel to the right of the Roster grid. There are four categories of option shown down the left side. At the top is the total cost of a single model in the unit. Our Commander is a lone model, so this isn't of much value at the moment, but this can be extremely valuable when equipping units with multiple models in them. At the bottom is a Summary button that provides a recap of all the options available to the unit. Next to it are two buttons for paging up and down when there are more options than will fit within the panel. Click on the Summary button to take a peek at all the options available to this unit. When you're finished, click Close.
Along the left edge of the Options Panel, the Range category is initially selected, corresponding to Ranged Weapons. Our Commander comes preequipped with an Assault Rifle and we can't change it, so there's nothing we can do here. We know the Assault Rifle is selected because of the to it. And we know it can't be changed because the option is greyed out, which means it's disabled. next
Let's look at his Gear. Click on the Gear category along the left edge of the Options Panel. There are six options available. Click on the Heartbeat Sensor to select it. A new item appears beneath the Commander unit in the Roster grid, including a brief summary of what the item does. Click on the Heartbeat Sensor option again and it's deselected. The item also disappears. Now select the AP Grenades option. In addition to the new item appearing beneath the Commander, a new option appears in the Options Panel. The Remote Detonator is only available when the AP Grenades are selected, so they don't appear until the Grenades have been chosen. Select the Remote Detonator to add it as well.
Now Grab Data Files Since you can now handle the basics. This also causes the Gear category to show red. you should see the Validation button . we can always decrease the count of an option. with one being selected and the others disabled. To see it in action. you'll see the Validation Summary bar (below). and all of the options turn red. but NOT as a child. To adjust range-based options. helping to point you to the source of the problem so you can correct it. and the bar will contain notes about the errors found in the roster. However. The Command Squad option is slightly different. These are range-based options (not to be confused with our ranged weapons category). it disappears entirely. depending on how you configured the automatic check mechanism . The only exception to this is if the data file author designs the files to expressly have Army Builder delete a particular option. As soon as we reach the maximum limit. glancing at the bar can be much more efficient that having to open the full Validation Report. it adds the unit as a new top-level unit. but none appear in this tutorial.Click again on the AP Grenades to deselect them. You are asked to confirm the addition. since it is no longer valid for selection. Range-based options have a selection count that spans a range of values. it means that Army Builder has spotted something wrong with your roster. This time. When an option adds a new child. indicated by . Until we deselect the Detonator. Click on the Combat Knife to deselect it. the unit can select from zero to two of each ranged weapon. Click on the new Mechanical Squirrel option to deselect it and the child goes away. as well as the unit name. The Remote Detonator turns red because it is no longer a valid option. Different Types of Options Let's look at a completely different type of option. When this button is visible. There is one more important type of option to cover. the unit is invalid. make sure that you have an active Internet connection. You will see two new styles of option. So click on the Ion Sword. The current selection count appears between the buttons and the option name. Important! Army Builder won't delete an option that you've selected. Then click on the Char category. The Range category is chosen by default. double-click on the Tactical Marines unit to add it to the roster. The notes will often be brief so that they will fit within the bar. Errors are denoted with a red bullet. The other options become disabled. When an option adds a new top-level unit. Instead of adding the new unit as a child.) Validation Just above the and to the left of the Roster grid. Within the Available Units grid. Our unit is limited to a maximum of two choices. There are four weapons available. click on the Commander unit again to select it. You'll see a smaller version of the Validation button in the lower left corner. The report is always available if you need the full details to diagnose the errors. In this particular case. top-level unit. allowing us to change our selections. even though none are selected. click on the and buttons. Warnings are denoted with a yellow bullet. However. This is because our Commander must choose exactly one Close Combat weapon. The messages should provide you with guidance about the problems that were detected. A new Mechanical Squirrel option also appears that corresponds to the new child unit. Until one of the options is chosen. A Validation Report appears that outlines the issues Army Builder has detected in your roster (below). after which the new unit appears beneath the Commander unit. since exactly one option is allowed. the option button always used is (There are also options which adds new squads. incrementing the options becomes disabled. Each click of the Add Pet option adds a new child and a corresponding option that can be used to remove the child. and we can see this unit has a wide variety of weapons available. Click on the Add Pet option and a new Mechanical Squirrel is added as a child unit. Click the Command Squad option to give it a try. Click on the Validation button. At the very bottom of the main window. so click the Remote Detonator to remove it. Switch over to our Commander's Close Combat weapons by clicking on the Close category. the unit is invalid. The new unit is another independent. so we can either choose two of one weapon or one each of two different weapons. You'll see a menu item there that should either be labeled "Check for Updates" or "NEW UPDATES". and the unit is again valid. First. Give it a try. The Add Pet option can be selected multiple times to add a new unit as a child. then follow it all the way to the very right edge of the window. Look at the menu bar across the top of the main window. it's time to start experimenting with your favorite game. All issues are classified as either errors or warnings. just like the Commander. but they all look different from previous options we've seen. the option button always used is .
Army Builder contacts the Lone Wolf Development server and retrieves the list of all the latest data files that are available. which provides useful information about the data files. The new game system will now be ready for use. and you're off! Have Fun! This tutorial has only scratched the surface of what Army Builder can do. Just hold your mouse over a portion of the screen. there will usually be a FAQ for the data files available under the Help menu. However. click Open. When download completes. Army Builder has tool tips. press Finished to close the Updates form. if you like. The Import form is displayed. When the import is complete. You can click on the column header to sort by game name. The games are initially sorted with the most recent updates at the top. click Yes to import the files automatically. Army Builder will then retrieve the data files for that game system and download them across the Internet. click on the menu item. and it can help you learn all the amazing things that Army Builder can do. It’s presented in small. The new game should appear in the list. just press the Start Import button. Go to the File menu and select Switch Game System. In either case. If you need help.when you first launched Army Builder. too. since this is your first data file download. Click on the name of your favorite game and press Download. and a small note will pop up telling you what you can do there. but now you know enough to plunge in. Be sure to read the documentation. showing you the available game systems. If you run into questions about the data files. Select the game system. . easy chunks. Then the Updates form is displayed.
with the current focus indicated by a dotted outline. a tag is a piece of information that defines an aspect of a unit: its cost. The key thing that all updates have in common is that they are separately downloadable components that work in conjunction with Army Builder. Data files are developed and maintained by data file authors (or simply authors). If something in Army Builder isn’t clear. In cases where the contents of a window are larger than will fit in the space provided. you can turn off these tool tips under the "Settings" menu. The <Tab> key moves the keyboard focus through the various controls on the form. These tool tips describe what the object does and how you can use it. along with where those data files can be found. you can press a letter key to jump to the next unit in the list that starts with that letter. a scroll bar appears at the right-hand edge of the screen. roster names. statistics. Tags and Tag Groups The concepts of "tags" and "tag groups" form the basis for much of Army Builder's power and flexibility.). there is no further association between authors and Lone Wolf Development. In order to make access to these data files as easy as possible. Help Resources "Tool tips" appear when you hold your mouse over virtually any area of the screen that you can interact with. Army Builder then presents the list to you so you can select the games you play. What Are Updates? The term updates is used generically to refer to a variety of different important components. Once you’re used to Army Builder. Pressing the <Enter> key will trigger the default action (when available). Within the Available Units list. The services provided within Army Builder are intended to facilitate communication between authors and users by making it easier for authors to get their data files to users. The Updates mechanism uses the internet to contact a server where a master list of all available data files is maintained. etc. or you can click and drag the diamond-shaped handle to position the window’s contents as you desire. Lone Wolf Development has no control over the availability or accuracy of the data files for any game system. Please familiarize yourself with these concepts before continuing. just pause the mouse over it for a second or two and its tool tip will appear. data files can be obtained via the Lone Wolf Development website and via the integrated Updates mechanism within the product. since the information provided answers most user questions and makes learning Army Builder both faster and easier. Complete details on accessing the Updates mechanism and using various updates can be found in the section entitled Locating Data Files. Army Builder also supports keyboard navigation in just about all contexts. Authors are normally volunteers who have no direct association with Lone Wolf Development. You will need to obtain the data files for each game system that you play. data files have been created or are in development for a wide number of game systems. Updates Mechanism Thanks to a generous group of volunteers. Army Builder retrieves the data files from where they reside and then installs them properly for subsequent use within the product. Data files for game systems are the most common type of update. Game Systems and Data Files Army Builder is a generic tool that can be used with virtually all tabletop miniatures game systems. The up and down arrow keys move you through the various components on each form. abilities. you can click on the gemstones at the top or bottom to move the window’s contents by one line. working much like normal Windows programs. click inside the bar to move the contents a page up or down. Many dialogs have a "Help" button that displays appropriate information. To start with. In general. As such. However. etc. You can use your mouse for almost all tasks. except for entering text (notes. If a particular button is the default action for a form. As with any Windows scroll bar. When you select a game system.Critical Army Builder Details There are a few very important concepts that are used throughout Army Builder and this User Manual. Please use these buttons. Additional update types include roster collections (a bundled assortment of saved rosters) and skins (which customize the appearance of the user-interface). and those tags belong to assorted tag . Navigation Army Builder is designed to work using a mouse for navigation. Detailed help information can also be found throughout Army Builder. All data files are separate from Army Builder to enable them to be developed and maintained independently of the product. Army Builder provides an integrated Updates mechanism. All units have a number of tags. The specifics of each game system are packaged into a set of data files for use with Army Builder. Product upgrades are also classified as updates. it will have a solid outline around it as an indicator when active.
some units may have “3” or “4” listed as their attack value (both of which are individual tags in the Attack Value tag group). Once you decide the time-savings offered by Army Builder is worth some of your hard-earned cash. Each of those cost (3. Demonstration Mode When you initially install Army Builder.) is a separate tag within the "cost" tag group. each different unit type is a tag in the "type" tag group. 42. This can be done by visiting your local retailer or by purchasing online directly from Lone Wolf Development. Go Back to the Index . your roster might have a column labeled “Attack” (a tag group). Similarly. Army Builder uses the generic terms "tag" and "tag group". Please refer to the section entitled License Details. Accessing one of these menus is as simple as clicking the right mouse button. You will most commonly see tag groups as column headers within Army Builder. etc. You'll find a convenient link for this under the "License" menu within Army Builder.groups. You will also be limited to a maximum of three (3) top-level units or items in the roster. Every unit is assigned a composition group that is displayed as an icon with a hot zone. Units can have any number of tags assigned from any number of groups. as defined by each game system. the cursor will change to include a question mark ('?') as you move the mouse around the window. Hot Zones In a variety of places (including information from data files). Since the parameters of units vary widely from one game system to the next. For example. In general. 5. it means that the icon or term the mouse is over is a hot zone. This should enable you to take Army Builder for a "test drive" and get a good feel for what it can do. which then displays a menu of available options. it will operate in Demo mode. this feature is used to provide a more detailed description of whatever material is within the hot zone. the name of a special ability might be designated as a hot zone with the reference text being a description of how that special ability works. Make sure to look for right-click menus. you will be unable to save your rosters or otherwise output them. Moving the mouse over the icon changes the cursor. When this occurs. right-click menus. Right-Click Menus Many areas within Army Builder make use of context-sensitive. When the mouse is over a hot zone. and tags as individual entries within those columns. since they will make using Army Builder both faster and easier in many situations. You can see this behavior in action within the Examples data files included with Army Builder. For example. Within that column. For example. License Management and Activation We've put together a complete section that outlines all the basics you'll need for managing licenses and activating them. left-clicking the mouse will present additional reference information for that zone. you can purchase a license. While in Demo mode. The set of tags and tag groups is defined by each game system. every unit in any game has a specific cost. and clicking on the icon displays a description of what the icon means.
If you reached this form by switching game systems after already loading a different game. To use a game system you have installed on your machine. All import files have a file extension of ". Click the "Import File" button. Army Builder will verify that the file is valid and then present you with the Import form. you must select the game system you want Army Builder to load. You can obtain data files for other game systems if you have access to the internet.ab". the "Exit" button will change to "Cancel" and clicking it will return you to your previous state. Once you navigate to the import file and select it. Go Back to the Index . Make sure you have a live internet connection and then click the "Locate File" button. you can import data files into Army Builder. Selecting a Game Before you can proceed. Finding Data Files When you first install Army Builder. Alternately. Pressing "Exit" at this time closes Army Builder. The left side of the form lists the game systems currently available on your computer. This will initiate the Updates Mechanism that will facilitate retrieval of data files for a wide range of games. you can double-click on your chosen game. the first thing you are presented with is the "Select Game System" form (shown below). You will be prompted to select the Army Builder import file to be loaded. simply choose the game system by clicking on it and then pressing Open. Importing Data Files If you have already downloaded a set of data files. you will only have the Example data files.Choosing A Game System When you launch Army Builder. or if you don't have an internet connection on your computer and are transferring data files from another computer.
In some cases.Creating A New Roster After you select a game system. in which any number of rule sets can be selected. Clicking on default army listed will drop down a list of all the various armies you can choose from. Each rule context takes one of two forms. as can be seen in the form showed above. you can click in the region to the right and enter the exact roster size to be used. And beneath the button is a summary of all the rule sets that have been selected for use with your roster. It can be a "select one" context. Most games are played with an agreed-to roster size. and the list of rule contexts is displayed in the column on the left. any previously selected rule set will be automatically deselected. certain rule sets will be invalid in combination with other rule sets. the first thing you'll be presented with is the "Create New Roster" form. Rule Set Selection Every game system uses an assortment of rule sets to govern what can and cannot be included in the roster. Clicking a rule set will toggle its selection state. "1000"). or it can be a "select any" context. This will always be an integer value (e. controlling whether to include or exclude certain sets of units (e. you can choose whether to create a roster of unlimited or restricted size. If the current context is a "select one" context. which brings up a form similar to the one shown below. Every game always includes at least one rule context. a rule is marked with a checkbox . This is where you tell Army Builder the characteristics of the roster to create. If a rule sets becomes invalid while it is selected. Roster Size Below the selected army. Select the army you want by clicking on it and the list disappears. Right-clicking a rule will pop up a description of that rule. so you'll usually select the restricted size. When selected.g. You can customize the selected rule sets by clicking on the button. Using the rule selection form. or if you selected a rule set that is greyed out. Some games are simple and only have a single set of rules. in which only a single rule set can be selected at once. Beneath the roster size is a button that looks like a clipboard with a checkmark on it. while others will have an extensive range to select from. The currently selected rule context is highlighted and the rule sets it governs are shown on the right. you can choose which combination of these restrictions to apply to your roster. Examples include multiple scenarios with different army composition rules. Army Selection The topmost component of the form is a droplist where you must select the army you wish to use. with your selection being used. the invalid rule . the invalid rule sets will be greyed out. such as might be enforced for a specific tournament. or choosing to apply special limits to the army. The heading of the column of rule sets indicates the nature of the rule context. Rule sets are grouped into rule contexts. special characters). When this happens. When the restricted size is chosen.g.
Clicking this button will load a previously-saved roster. click here to find out.set is shown in red to flag the problem. Clicking the button below the list of rule sets displays a summary of all the rule sets for that context. Go Back to the Index . Loading a roster When the "Create New Roster" form is displayed for the first time for a game system. Clicking the "Reset" button will reset all rule sets back to the initial defaults for the game system. it will also display a "Load" button. If you don't know what a particular rule set does.
The filter button brings up the Filter form. The lower half is where you'll actually construct the roster. Follow the link to learn more about Info Windows. On the left are three buttons that control the contents of the grid. Moving it up will reduce the size of the upper half . Selecting an ally changes the Available Units grid to show only the valid units from that ally. The name will be included atop roster printouts and will be used as the default when saving your roster. whether it's choosing units from the available list or editing your roster.Resources In the top left region of the main window is a place where you can enter the name of your roster. Clicking on the borders between the columns and dragging them left or right lets you resize the columns to your satisfaction.moving it down will reduce the size of the lower half. allowing you to display only those units that meet specific criteria that you specify. These windows provide assorted tools to help in the design of your roster. To change back to adding units from your primary army list. The rules button brings up the Rule Set form. where you can customize the order in which units are shown. Each of these buttons is summarized below. The allies button displays a list of available army lists from which you can add allies to your roster. This enables you to use more space for your current task. The most prominent component of the upper half of the main window is the Available Units grid (below). allowing you to customize the layout of the Available Units grid. Between the two halves is a splitter: Click and drag on the splitter (the long horizontal bar in the center of the form) up and down to change the sizes of the upper and lower halves of the screen. The view button brings up the View form. bring up the ally list again and select the primary army (indicated with a flag icon). This chapter provides an overview of the various components of the main window. To the right of the Available Units grid are the two Info Windows (below). The upper half provides assorted resources you'll use when designing your roster. where you can configure the rules governing your roster. . Lower Halves The main window is divided into an upper and lower half. This is where all of the units will be listed that you can add to your roster. Each of these halves is described separately below. Grouped tightly above the Available Units grid are two sets of buttons. The sort button brings up the Sort form. Upper vs.Main Window The main roster construction window of Army Builder is where you build and analyze your roster. On the right are two additional buttons. Upper Half .
clicking on the borders between the columns and dragging them left or right lets you resize the columns to your satisfaction. etc. These controls provide quick access to filters and views that you'll use frequently. Each of these buttons is summarized below. Just like in the available units grid. The most prominent component of the lower half of the main window is the Roster grid (below).The Roster The lower half of the main window is where you'll do the actual design of your roster. This grid contains all of the units that have been added to your roster. .Above the Info Windows region is a button covering Info Windows. Complete details will be found in the chapter Across the top and to the right of the roster name region. spells selected. This is where units will be added to your roster. with two buttons on the left and another four on the right. points tallied. that allows the creation of "floating" info windows. Centered above the Roster grid is a reminder about what type of roster you're creating and the total cost of the roster thus far. The view button brings up the View form. equipment allocated. there are two buttons and a region containing zero or more clickable options (below). Flanking this information are two sets of buttons. Full details can be found in the chapter on the Quick Button and Favorites Bar. allowing you to customize the layout of the Roster grid. Lower Half .
At the very bottom of the main window. Full details on validation will be found in the chapter on Roster Validation. (They still appear as normal in output. This button deletes the currently selected unit. Options are divided into "categories" for easy management.The validation warning button indicates that one or more issues were found with your roster that likely need correction. showing the squad name. total squad model count and points cost. followed by a summary of all the validation warnings. At the bottom of the options list are three buttons. The Options Panel is where the selection of all items. This button decrements the selection count for the currently selected unit or item. Right-clicking lets you perform operations on the whole squad. This provides you with a quick reference to what problems may exist within your roster. The options themselves are shown to the right of the categories.in other words. restores it. To the left of the "Name" column in the first row of the roster grid is a circular icon. the Validation Summary bar will be found (below). You can also click and drag this to move it around. If there are validation issues. equipment. Follow the link to learn more about Roster Validation. Clicking this icon changes the state of squads in the roster . This button appears beside units or items with children. Clicking row from being displayed. Full details can be found in the chapter on Roster Design Basics. and special abilities will be performed for the units in your roster. Clicking Several icons are also displayed beside each squad in the roster. The button displays a summary of the available options for the current unit/item. item. button. with options in the selected category displayed first.) This button appears beside units or items with hidden children (hidden by pressing the restores the children to their normal non-hidden state. whether the extra squad line is displayed for each squad. meaning they are not displayed in the roster. Clicking on it will hide the child units or items. Clicking it To the right of the Roster grid is the Options Panel (see right). This button increments the selection count for the currently selected unit or item. such as moving it within the roster or deleting it. above). The buttons showing up and down arrows allow you to page up and down through the list of options when there are more than will fit in the visible region. The various categories for which options are available for the current unit/item are shown down the left side of the Options Panel. This button displays rendered information for the currently selected unit or item. or squad. stops the extra squad This indicates which units and items are part of the squad. . a small red diamond appears.
Go Back to the Index How Do I Build a Roster? How Do I Change Games? .
Obviously. such as specialized equipment. which shows the total number of models for each unit (or item count for items). you can simply move the vehicle from one squad to the other. Important! Readers are assumed to be familiar with the overall layout of the Army Builder main screen. This chapter picks up after the roster is created and you're ready to start adding units to it. if you add a transport vehicle to one squad. The tree-view looks and works very similarly to the way Windows Explorer works (see below). Please make sure you are familiar with this material before proceeding. For example. Units can have child units.Roster Design Basics This chapter delves into the process of creating a new roster. the first step in building a roster is creating it. It also provides significantly flexibility when designing your roster. their transport vehicle and another character might be grouped together into one Squad. Lastly. if you want to include your army commander with a specific unit. Each of these units is independent. you'll see that there is an extra level above all of the units and some units have been grouped together beneath this level. there is the new "Option Summary" column. The "Option Summary" column can be moved or hidden if you prefer. there is a new "#" column in the grid. and then decide it would work better in another squad. such as ridden horses. Army Builder uses a tree-view for displaying the contents of the roster. After a few minutes of seeing Army Builder in action. while the other new columns cannot. This provides you with complete control over what information is or isn't displayed at any point in time. If you look closely at the roster contents. and these extra "container" entries represent each squad in the roster. For each squad entry. "") to indicate that the cost is rolled up into the cost of the parent unit/item. In order to present the roster in a familiar way. you can add them both to the same squad and have them grouped together on your roster. In some cases. Second. customize its options. please refer to the Tutorial.g. Once you have loaded the game system you want. as well as the critical concepts presented earlier. Squads allow you to combine independent units into explicit groupings that can be managed as single entity and validated as a single entity. This column will contain short abbreviations corresponding to the options that have been selected for the unit. . and those children will themselves have children. Similarly. their sergeant. the "Cost" column is now shown at the far right. Roster Hierarchy Army Builder manages the roster in a hierarchy. For example. The use of a hierarchy keeps everything organized. or double- The Roster grid has a few more key differences in its columns when compared to the Available Units grid. units will have children. All of the units within the squad appear as children of the squad. you'll wonder how you ever managed to get along without it! For a walk-through of creating a roster. Army Builder provides the built-in concept of Squads. The Concept of Squads There is one important aspect of the roster that was not addressed in the previous section. but their purpose is to provide a quick idea of which units have which options when glancing at the overall roster. and they can have child items. each unit or item in the tree can be collapsed or expanded by single-clicking on the tree node icons clicking on the unit name. The abbreviations are unique to each game system. Just like Windows Explorer. so it can be easily moved to a different squad (or converted to an independent squad). Child units/items have their cost shown in brackets (e. you are presented with the Create New Roster form. a unit of Tactical Marines. First. Each squad is represented by a squad entry within the roster.
When the mouse is over a valid location to put the unit.e.instead of being inserted above the target. The added unit will look something like below and it automatically selected. When you release the mouse button. click on the squad (or on the squad handle to the left of the squad) and drag it elsewhere. To engage drag-and-drop. the cursor changes to a barred circle to show that you may not drop the unit there. Alternately. the unit or item will be inserted at that point within the squad. moving the mouse just above the roster grid (below the splitter) will scroll the roster upwards. Important! Selecting the Squad entry (i. Squads are also denoted by the presence of the squad handle to their left. You can combine two separate top-level units into a single squad by dragging one of the units into the other and releasing. The unit will be added to the roster as a new squad.the same rules in the paragraph above apply here. When you add a unit to the roster in these game systems. it will be inserted into the roster in a new squad. Moving the cursor within a squad will change it to a pair of right-pointing chevrons. making it a new independent unit in its own squad (the new squad is automatically created). Any unit you double-click on within the Available Units list is immediately appended at the end of the roster. when you release the mouse button). it will be positioned above to the squad under the mouse (the "target" squad).) When dragging and dropping a unit. You can drop units and items into existing squads. each squad can be expanded and collapsed to show and hide just the information you want at any point in time. To re-sequence units or items within a squad. you will only see the unit and no containing squad entry will be present. you can use drag-and-drop to move components around within the roster. If you do this with the last unit in a squad. This particular Assault Marines unit includes a child Sergeant unit that is automatically attached. (You must hold "Shift" down as you drop the unit. click on a unit in the roster and hold the mouse button down. Drag-and-Drop Staying consistent with the Windows Explorer interface style. simply look at the cursor . Once you begin to move the mouse. Moving the cursor between two squads will make it change to include a pair of left-pointing chevrons. Click on the unit you want to add in the Available Units grid and drag it down over empty space in the Roster grid. the cursor changes to indicate that you are now dragging the unit somewhere. This indicates that when you drop your selection (i. and icons at the top of the roster Adding Units to the Roster Adding a unit to the roster is as simple as double-clicking on the unit within the Available Units list. but if you proceed with the deletion. To accomplish this. the first row of a squad) and trying to delete it will delete the entire squad. units and items in the roster. icon). and when the mouse is over an invalid location. the cursor indicates it.dropping the entity there will insert it at the beginning (if the cursor is above the roster) or end (if the cursor is below the roster) of the roster. the unit being dragged is moved to the new location. click on the unit to move and drag it within the squad. the total count of all models in the squad (the number beside the cost of the squad.e. Adjusting Units . and the total Just like units. it will be positioned above the target unit. Be careful not to accidentally delete squads that contain units you want to keep! Important! Not all game systems make use of Army Builder's squad functionality. item or squad for this to work. Upon release. Upon release. you can drag the unit over an existing squad to have it added directly to that squad. Only independent components can be manipulated with drag-and-drop. Holding down the "Shift" key while dragging and dropping units or squads changes this behaviour . The Sergeant unit is indented beneath its parent and its cost is placed in "" to indicate that the cost is included in the total above it. You can also add a unit to the roster by dragging it from the Available Units grid over the Roster grid.three pieces of information are displayed: the squad name. item or squad into the roster. the squad and all units within it will be deleted. You won't be able to combine units together. Drag-and-drop can be used to re-sequence squads. so you cannot move a child unit from one unit to another.) Drag-and-drop also allows you to move a top-level unit from one squad into another. Moving it just below the roster grid (between the roster and the bottom of the window) will scroll it downwards. the now-empty squad is automatically deleted. The cursor will change to indicate where the current selection will be dropped. To move a squad. This indicates that when dropped. or as new squads. (To find out what will happen when you drop a unit. the cursor changes to a "Insert in new squad" icon . but you can still drag-and-drop units around the roster so sequence them as you wish (see below). You can toggle this state by clicking the grid. Once the very top or bottom of the roster is visible. drag the unit past the end of the roster.. You can also drag a unit out of a squad. You'll be warned first. in a new squad if appropriate. the unit or squad will be inserted after the target.
q q For most game systems. Shown below is an example of all the different types of options that you'll encounter within Army Builder. to the top of the roster. so a checkbox is used to represent them. Another common option type is the range-based option. Other adjustments to units are performed via the selection of options via the Options Panel. The categories behave like "tabs". as well as all of the option categories that apply to the unit/item. allowing you to adjust the selection count. For manually grouping and ordering your units and squads. . drag-and-drop will likely be the easiest technique. The <shift> key uses a multiple of five (5) and the <ctrl> key uses a multiple of ten (10). You can view rendered information for the unit The and buttons allow you to adjust the quantity upwards or downwards by one adjustment increment. The various categories for which options are available for the unit/item are shown down the left side of the Options Panel. downwards. you can also use the appropriate options on the "Unit" menu and in the right-click menu that appears for units in the Roster grid. These options are either selected or not. This makes it quick and easy to add a unit of 40 goblins. Menu options are provided to move the unit upwards. Most units/items have an adjustment increment of one. However. These buttons always apply to the currently selected unit/item. Beneath it is a brief summary of these different option types. or simply range option. Options are divided into "categories" for easy management. In addition to the buttons. button. and to the bottom of the roster. The current count is shown between the buttons and the option name. you can use the '+' and '–' keys on the keyboard to adjust the count of the selected unit/item. Next to the option are both '+' and '–' buttons. but sometimes the increment may be larger. Examples of simple toggle options can be seen in the "Unselected Option" and "Selected Option" above. the category is not listed. Range options allow you to select from a range of values. You can also force the adjustment to occur in multiples by holding down either the <shift> or <ctrl> buttons when clicking. the Options Panel will be filled with all of the various options that can be selected for the unit/item. If the unit/item does not have any options from a particular category. the majority of options you will encounter are simple toggle options. Deleting the unit is achieved by clicking the with the button. with a minimum and maximum. so clicking on one of them will display the list of available options within that category.Basic adjustments to the units and items in your roster are accomplished via the buttons above the Roster grid and to the right. Options Panel When a unit or item is selected in the roster. An example of the range option can be seen as the "Range Option" above.
There is one special case that can arise due to Army Builder not deleting things automatically. When you do. When invalid. This option type will sometimes add a new child unit/item automatically. Clicking this button will discard the option. Beneath the name and cost information will be complete description text for the option. these options have a unique button next to them.] The cost shown represents Army Builder's "best guess" for the cost. Selecting Options When options are selected and deselected. Army Builder won't delete the option automatically and it is not technically possible for you to delete the option by decrementing it (since the option will never go to zero). an option will turn red to indicate there is a problem. with the net cost shown in parentheses next to it. the category is shown in red within the Options Panel. it will appear as a normal toggle option that is selected. More on Options For each option shown in the Options Panel. an option will become invalid. If the option cost is applied for each model in the unit. You can sort this list of units by clicking on the 'Name' or 'Cost' columns . And in cases where the option presents a selection list. To identify their special behavior. Whenever one or more options are invalid within a given option category. The options are grouped by category. A detached option works just like a "new child" option. no description can be know. If the cost is fixed for the option. then the cost shown will be accurate. there is no way to know the cost. . if the option attaches a child unit or item. The reason for this behavior is to ensure that Army Builder doesn't delete something you added without your explicit permission. And it's not uncommon to have the cascading effects between options. a list of all available options is presented. This can also occur if too many of a limited group of options are selected. In this situation. When the new child is added. In general. When disabled. with the new child appearing in the roster and being subsequently customizable. be selected. or an option from a required group. the cost shown may not always be accurate. Army Builder detects it and adds an extra kill button between the normal buttons and the selection value. The button is similar. except that the new unit/item is added as a top-level unit/item instead of as a child. where the selection of one option adds new options and/or disables (sometimes deletes) existing options. the cost is shown simply as "?". These options are term new child options. Quite often. the selection of an option will add a new child unit/item. so it is not an absolute rule. clicking on an option will have no effect. Examples of each option type in its disabled state are shown above. including cost and description for each. To find out more about a particular option. If there is a range option that has a non-zero minimum value. options can have effects that ripple beyond just that one option. When this happens. since the final cost can't be know until all those conditions are taken into account. This can occur with both selected and unselected options. their state will visually change and their effects will be reflected within the stat line and cost of the unit/ item. Once in awhile. the cost will be shown to the right of the option name. the unit/item name is shown in red within the roster to flag the problem. So Army Builder provides you with a complete summary of all options with a single click. The goal with these behaviors is to accurately reflect the army construction rules set forth for the current game system. with the currently selected category being shown first. This provides direct feedback on which units/items in your roster need attention. When you click on the button. Deselecting the new toggle option will cause the option and the child to disappear. [Note: You can turn off the display of option costs via the "Settings" menu. then two cost values will be shown. The button indicates that when pressed. since it will vary based on the selected child. An example is shown above as the "Create New Child" option. In various situations. if the cost is dynamically calculated based on other characteristics of the unit.the column edges can be dragged to resize them. Army Builder will NOT automatically deselect options that you have expressly selected. The first will be the cost for each model. if one or more options are invalid within a unit/item. This is controllable by the data file author. If no description has been provided. but this is the normal behavior. but adds a new unit or item to the current squad. additional details are shown for the option. and other times it will display a form with a list of units/items to choose from.q Some game systems will allow you to add multiple child units/items via an option. These options have their own distinct buttons. In cases where the option brings up a list of child units/items to select from. the cost shown will be the base cost for the child. figuring out what each one does would be tedious if you had to go through them one at a time. you will be given the ability to add a new top-level unit via a detached option. However. In addition. Deselected options can become invalid if conditions require that the option. Selected options can become invalid if the conditions change so that the option is no longer valid. since it will vary based on the selected child. and a splitter between the grid and the info details can be dragged to change their relative sizes (just like the splitter on the main form). that fact will be specified. When there are lots of options for a unit. q All the different option types described above can be disabled to indicate that the option is not selectable under the current conditions. Examples of these can be seen above in the "Add Detached Unit" and "Add New Squad" options. you can right-click on it. However. Similarly. it adds a unit or item in a new squad to the roster.
Sometimes. The list of composition categories is listed in the leftmost column. Making Sure Your Roster Is Legal As you design your roster. so click on the unit/item and take a closer look. or child units. you'll want to make sure that it's legal for play. click on the button above the Roster grid to obtain a complete Validation Report. an option will influence its parent unit. then it means something is wrong with that specific unit/item. which might include options on other units in the roster transitioning between valid and invalid states. To support this. Go Back to the Index . Army Builder will trigger an update of the entire roster to properly reflect the necessary effects. Another important indicator for problems is if any units or items in the roster are shown in red. When options with global impact like this are selected/deselected.Once in awhile. Army Builder provides a detailed Composition Breakdown Report (below). If you need additional details. Army Builder will properly reflect those changes in the other units. it's also possible for an option to impact entirely independent units within the roster. When this occurs. If they are. the effects of an option will extend beyond the unit/item to which the option is attached. Any composition category that is outside of the established limits is highlighted in red to indicate it is currently invalid. Although rare. sibling units. Keep an eye on the Validation Summary bar across the bottom of the main window. or it can be shown by double-clicking within an Info Window containing a Composition Summary. An example might be the selection of a special magic item that boosts the magic resistance of all units in the army by one. a key component of designing an effective roster involves monitoring the overall composition of the force. The Composition Breakdown Report contains exact information regarding each of the basic composition categories for the game system. Composition Breakdown Report For most game systems. The report can be accessed via the "View" menu. You'll see a convenient summary of any problems that exists within your roster. with the actual quantity used and the minimum/maximum for each in the remaining columns.
so the list of tag groups will vary for each game. etc. Each tag group has a set of tags unique to that game system. If you want to see only infantry.Filtering Units The Filter button brings up the Filter form (shown below). When one or more tags within a tag group have been selected. if you click on the "Unit Type" group after loading the Examples data files. and check the boxes for Infantry. Note also that a summary of your filter choices is shown in the region at the bottom of the Filter form. showing only those units that fit your chosen criteria. so that you can start from scratch. Vehicle. Cavalry. As you click on each tag. the Select None button clears all of the tags listed for the current tag group. The Select All button selects all of the tags listed for the current tag group. you’ll see Infantry. If you click on a tag group. and/or vehicle units. This form allows you to limit the units displayed. Army Builder lists the tags for that group in the Required Tags window on the right. this is the tool you’ll use. For example. Then click on the Leadership tag group and check the boxes for 8. You can click on the triangular control button to close or reopen this region. Character and Independent Character. and choose those tags you wish to include in your filtered list. Filtering by Tags Filtering the set of units shown in the Available Units list is accomplished by selecting the group of tags that the units must have and/or not have. 9 and 10. The top portion of the Filter form lists the game’s tag groups in the Groups window on the left and the corresponding tags on the right. Likewise. cavalry. Click on the Unit Type tag group. You can click on various tag groups. Press the "OK" button at the bottom of the dialog. . Example: You’ve got an idea for an elite infantry army. or only those units illustrated with a certain strength. as will the list of tags for each tag group. and you’ll see all of the units of the specified Unit Types with a Leadership of 8 or more. The Reset button clears all selections for all tag groups. like “Attack Value”. a small dot appears to the left of the tag group name to remind you that you’ve made a filtering choice in that group. a checkmark appears to show that the tag has been included in the filter. You utilize these regions to select tags for the filter.
Named filters can also be defined by the data file author. it will overwrite the old filter with the new one. You'll be asked to confirm the action before a filter is deleted. type the word "marine" and check the box next to "Unit Name" on the right.Filtering by Text The text box in the center of the Filter form labeled Text Required Within Unit is a powerful tool. Army Builder treats these with an inclusive “or” clause by default. simply check the appropriate box. Setting the Default Filter You can set the default filter by designing a filter and then clicking the Set Default button. When checked. You can restore that filter instantly by selecting it from the droplist on the right. This tells Army Builder to find Infantry units that contain the word "Marine" within the unit name. It allows you to filter your units using custom text. if you choose Infantry from the Unit Type tag group and Infiltration from the Special Abilities tag group. and cannot be deleted or overwritten. the label at the top has the word (Any) as a reminder. To load it. it looks for your text in either place. "Promoting" Tag Groups If you find yourself filtering on a tag group a lot. Choices made from different tag groups are treated with an exclusive “and” clause. Each tag group can be individually set to require or exclude its tags. The Active Filter When a filter is active. The text search area is treated as a separate tag group. the filter mechanism is NOT case-sensitive. simply clear all the active criteria and set that as the new default. an exclusion symbol is shown next to each tag and the label at the top changes to Excluded Tags. (By the way. You will not see all units that are either infantry or are infiltrators. and appear italicized to indicate that it has been promoted. You can search for this text within the unit name or the description text (i. if you select the unit types Infantry and Cavalry.. simply select it like any other filter. . Army Builder shows you those units that are either infantry or cavalry (or both). If you want to only find matches of the search text that are whole words. If you use a filter name that has already been used. and it can become tedious to manually specify the same filter again and again. a plus symbol is shown next to each tag and the label at the top has the word (All). thus if you check “unit name” and “description text”. and Army Builder will display all the available units. You can return it to normal in the same fashion. the group will be moved to the top of the list.) Example: Let’s see what "Marine" units are available. The default filter will be restored whenever you click the Reset button from that point forward. When this mode is selected. To delete a named filter. you can "promote" it so that it appears at the top of the list. as outlined below. In addition. then click "Reset" to clear the fields. Click the filter button to bring up the form. This can be helpful when you want to re-use the same basic set of criteria repeatedly. with varying adjustments to the basic criteria. let’s filter for the unit type Infantry. Require Any Selected Tags – This is the default behavior and identifies units that contain any of the tags for a given tag group. not just those units that are both infantry AND cavalry. select that filter and then click on the Delete Filter button. they appear in alphabetical order before the rest. in the text box for the search text. Named Filters Many users will find themselves re-using the same filters repeatedly.e. you can save it with a name by clicking the Save Filter button. Then. First. Right-click on the button to see the details of the currently . Require All Selected Tags – This mode identifies units that contain every one of the tags specified for a given tag group. you will see infantry that can infiltrate only. To reset the defaults to no criteria. Exclude All Selected Tags – This mode identifies units that LACK all of the tags specified for a given tag group. Advanced Filtering When multiple choices are made within a given tag group. A predefined filter appears in italics. since the search text is not a whole word in the latter unit. Click "OK". Just to the right of the label “Required Tags” is a downward-pointing control button. For example. When this mode is selected. the filter button on the main form changes to look like this active filter. searching for the text "orc" will match a unit named "Orc Veteran" but it will not match the unit named "Torch Scout Vehicle". Right-click on the group name and click the 'Promote To Top Of List' menu item. you could choose to select all units that mention “Goblin” in their title text. You can click on this to toggle between three different behaviors for filtering units. game or rule text). If you promote multiple groups. a normal checkmark is shown next to each tag. If you plan to use a filter often. That is. When this mode is selected. Thus.
you can instantly reset the active filter by clicking on the filter reset button This has the same effect as opening the filter form and clicking the "Reset" button.Quickly Resetting the Filter If you have an active filter and want to clear it. on the main form. Go Back to the Index .
then lists the units of the same name from most expensive to least expensive. In some cases. Clicking on the up and down arrow buttons to the right of the list changes the priority of the selected tag group relative to the others. When you open this window. you can perform a simple sort by clicking on the the column header (the tag group name). you should be down to individual units. Finally. the sequence of tags for a tag group will not sort alphabetically. just press the Reset button. Quick and Easy Sorting In the Available Units grid. etc. clicking on the Unit Name column header sorts the visible list alphabetically. regardless of the unit type. etc. you can click on a tag group to adjust its priority and sort order. For example. 9-0) and back again. This list contains all of the tag groups for all units in the game. followed by Name (A-Z) and Cost (Z-A). then Army Builder sorts the units first by unit type. and Army Builder is using that sequence. it is because the data file author specified a custom sort sequence for the tags. stats. This arranges the units shown based on the tags (name. Go Back to the Index . then by name within each given type. then the second tag group is sorted within identical tags of the first tag group. When this occurs. Clicking on the column header again reverse-sorts the list. value. For example. if your Sort Sequence has Unit Type (A-Z) at the top. Clicking on the box to the left of the name changes the sort order from ascending (A-Z. The main portion of this form is the Sort Sequence list. anyway. Within the Sort form. By that time. The tag group at the top of the list is sorted first. Note that Army Builder only uses the first six fields for sorting.Sorting Units Army Builder’s sorting mechanism lets you choose how to arrange the units in the Available Units grid. The order of units with the exact same tags remains unchanged. the contents reflect your most recent choice(s) for sorting. Clicking on the column header again sorts the units from Z to A. etc. if you wish to restore the sort order to the defaults provided by Army Builder. 0-9) to descending (Z-A.) within that tag group. Advanced Sorting The Sort button provides detailed control over the sort ordering by opening a dedicated Sort form.
you can display unit text in an Info Window at the bottom. Accessing the View For the main unit grids that the user interacts with. a grid labeled Sequence and Visibility on the left. When the Info data is rendered for output. you can check both the Column and Info boxes for a given tag group. and you can adjust its width. If the Info box is checked. For example. so be sure to click the View button associated with the specific grid you want to modify. Modifying the View for output grids is typically accomplished through a Configure button within the form that allows you to customize what information to include in the output. the tag groups are output in . you'll see a sample view of what the layout will look like at the top of the form. plus one secondary aspect. Some tag groups will be shown only within grid columns. In the Roster view. Basics Views govern three primary aspects of each grid. an arrow will appear to indicate that there are truncated columns present.e. clicking the associated View button will bring up the View form that allows control over the contents of that grid. This provides a convenient means of verifying what the results will look like if you save your changes. on the main screen. you will not see that information anywhere. unit text will be controlled in different ways. This is because unit text is generally too lengthy for inclusion in the columns. from left to right Width – The width of each column is controlled as part of the View Shown as Info – In addition to showing unit information within the grids. if you've resized the Army Builder window or specified too many tag groups in columns). the Sample View at the top is automatically updated to reflect the changes you've made.Changing the View Army Builder utilizes Views to control what information is displayed and in what order within all the various unit grids. As you check the various boxes. Visibility – Whether a given tag group does or does not appear as a column within the grid Sequence – Views specify the order in which each tag group appears in columns of the grid. the info windows on the main screen can be configured to show unit details. and an assortment of buttons on the right. The sequence of tag groups is also important for groups designated as Info. Note that each grid has a separate View button. data can be shown within text-based regions in Army Builder. In addition to the visibility of tag groups. This displays the contents in both places. When selected. the cost is always appended as the last column in the grid. If not enough space is available (for example. shrink or remove some columns. the column name is highlighted. cost (in the available view only) and count (in the roster view only). Customization of the View is performed in the area labeled "Sequence and Visibility". For example. For more details. see the documentation on those forms or click the Help button on those forms. as outlined below. some only as info. Here you'll adjust the details of each tag group separately. When you bring up the View form. that tag group’s data is shown as information within Info Windows. Description text is also appended to the unit info. One thing you'll note is that unit description text is conspicuously absent from the list. click on the tag group and then use the up and down arrow buttons to move it within the list. as well as the grids used for outputting rosters to the printer or HTML files. tag group) to adjust by clicking on its name. If you wish. The visibility of each tag group is set by checking a box in one of the three columns to the right of the tag group. You can also display unit text using the "Show Unit Text" options in the View menu. If you modify a View and decide you don't like the results of your changes. you can change the sequence in which those tag groups appear within the columns and info output. To have a tag group appear before another. To fix this. If you check the Hidden box. As you move the tag group. you'll see the Sample View change to reflect the new order. Each grid has a separate View associated with it. including the unit name. Depending on which View you are modifying. Controlling Sequence and Visibility Within the View form. that tag group is visible as a column in the window. or just increase the width of the Army Builder window. When the Column box is checked. These include the two grids visible to the user (Available Units and Roster. you can select a column name (i. you can press the Reset button on the right to revert a View to the defaults for the game system. The Configure button is usually enabled or disabled via a checkbox on the form. These details consist of all tag groups designated to be "shown as info". and some in both places (some will also be completely hidden).
and cannot be deleted or overwritten. has its width set. the same order is used for both. you can instantly select the view from the droplist. You'll also note that Unit Name and Count (in Roster views only) are shown in square brackets (''). The only thing you can do is adjust the column width. so Army Builder allows you to save named views for quick reloading. (It would be pretty tough to locate a unit if the Unit Name was hidden or was in a column in the middle. To save a named view. so ‘I’ takes less than one average character’s width and ‘W’ takes more. This allows you to change your mind and mark the group as a Column again (or accidentally change the wrong group and restore things). the Column box is checked). If you use a name that has already been used.) Adjusting Column Widths If a tag group is designated for display in a Column (i. Named views can also be defined by the data file author. In addition. Thereafter. To adjust the width of a column. Tag groups with longer values like Special Abilities may need widths of 15 or more. The width is measured in character units. Important! Views can be defined in a variety of contexts. etc. need only a small width like 3 (the minimum width Army Builder allows). simply select it like any other view. To delete a view. You'll be prompted for a name. Any view you save within one context will NOT be available in any other context.e. with the width value being updated automatically. If a tag group is designated as a Column.e. Named Views You will likely find yourself re-using the same views over and over again. Go Back to the Index . click on the '+' and '–' buttons on either side of the width value. This indicates that those entries cannot be moved within the sequence (i. those entries cannot be designated as Info or Hidden. based on the width of an average character. Saved views for each context are distinct from views for other contexts. from roster construction. the width value will be reset to its default if you subsequently designate the group as a Column. design the view as you wish and then click the Save View button. to roster output. so you cannot have a tag group be the first Column and the last Info. they always appear first). you can adjust the width of that column in the rightmost Width column. A predefined view appears in italics. Tag groups with short tags. If you designate a tag group as both Column and Info. You can also click and drag the column borders within the Sample View to resize columns. As with everything else. select it from the droplist and then click the Delete View button. and is then designated as Info. Once you save the View and exit the form.the order specified by the View. like unit cost. To load it. it will overwrite the old view with the new one. you'll see the effects of your change in the Sample View at the top of the form. its last configured width is remembered until you save the View. The currently selected named view will then be deleted.
Some data files will also include an assortment of pre-defined named filters and views. simply left-click on it. The Quick Button As its name implies. that view will be immediately applied to the appropriate units grid (Available Units or Roster). you can instantly reset the active filter by clicking on the filter reset button convenient way do de-select a filter used from the Favorites Bar. each of the named filters and views that have been added to it are shown as outlined selections. it is simply removed from the Favorites Bar.Quick Button and Favorites Bar Army Builder allows you to created named Filters and Views so you can restore them later. a menu with three sections will appear. It also allows you to manage the contents of the Favorites Bar. If you right-click on a favorite. Add Filter / View to Favorites – To add a filter or view to the Favorites Bar. . you can do so here. For example. The Favorites Bar The Favorites Bar (shown below) may initially appear empty. while views are shown in italics ("Tank Stats"). Filters are shown in normal text ("Elite"). If you delete the favorite. Full details on how to do this will be found in the separate sections on Named Filters and Named Views. This makes it easy to distinguish one from the other if the names are similar. It will remain defined and can be added back later if you wish. The contents of the Favorites Bar are managed via the Quick button (see above). Named Filters and Views Before you use the Quick button and Favorites Bar. If you click on a filter. you need to create one or more named Filters and Views. To switch to a filter or view on the Favorites Bar. select it from here. Both the Quick button and the Favorites Bar provide the means to access these filters and views more quickly. that filter will be immediately applied to the Available Units list. Within the Favorites Bar. or a view optimized for displaying the unit stats of vehicles. If you click on a view. All named filters and views designed for roster construction can be added to the Favorites Bar. This provides a Go Back to the Index . you might save a filter for each of the composition groups for a game system. When a new favorite is defined. allowing you to delete the favorite. at the discretion of the data file author. It will then be appended to the Favorites Bar (see below). or it may contain an initial set of pre-defined filters and views provided by the data file author. Quickly Resetting the Filter If you have an active filter and want to clear it. it is appended to the end of the Favorites Bar. a menu will appear. These sections are: Select Filter / View – All named filters and views designed for roster construction will be displayed in the sub-menus of this section. Selecting a menu item immediately applies that filter or view. Remove Favorite from List – If you want to remove a filter or view from the Favorites Bar. the Quick button provides fast access to the various named filters and views. When you click on the Quick button.
warnings will not be itemized on the summary bar. Army Builder’s powerful validation engine can ensure it complies with the complex rules of today's games. You can find out the details of these problems by simply clicking on the button. Errors are things that are clearly illegal in the roster. such as a limit on the maximum number of "Rare" units that can be selected Rule set restrictions. Warnings are things that are technically legal but are often not intentional. and all of them are re-checked every time you make a change to your roster. such as the selection of too many Special Weapons for a particular unit And a host of other conditions that are unique to each game system q q q q q Validation Report If the validation engine identifies any violations within your roster. given the current set of validation rules. it means that one or more problems were encountered with your roster. a smaller version of the validation warning button will appear if there is something wrong with the roster. Just above your roster and to the left. In many cases. There are two classifications of violations within Army Builder: warnings and errors. including the following: Composition minimums and maximums. In addition. To readily differentiate the two. providing you will instant feedback on whether your roster is legal for play. a red diamond-shaped warning button will appear. warnings have a yellow indicator next to them. while errors have a red indicator. If this button is visible. which brings up a Validation Report (below). The validation summary provides an overview of what things are wrong with the roster. so they are flagged to your attention just to be safe. Validation spans a wide range of rules. such as the inclusion of units that are not allowed given the chosen set of rule sets Inter-unit relationships. such as a unit that requires the presence of another in the roster Option selection requirements. What Is Validation? Validation is the process of evaluating your roster against an assortment of roster construction rules that govern the game system. Army Builder will flag these errors to your attention. So Army Builder provides a Validation Summary at the bottom of the screen (see below). But the summary can prove extremely useful in identifying a problem at a glance so that you can quickly correct it. . Validation Summary Bringing up the validation report to see what's wrong can be a nuisance. You can click on this button in the same way as the larger version. the messages on the summary bar will be short and the validation report will contain the full details.Roster Validation Once you’ve designed your roster. At the leftmost edge of the validation summary bar. These rules take many forms.
If the roster is valid. Army Builder's validation engine will evaluate your roster against the appropriate rules. The unit or item is not valid for inclusion within the roster. The contents of the roster do not satisfy the minimum or maximum requirements set forth for the composition aspect specified. The "leader" unit selected for the unit no longer satisfies the required conditions for being a valid leader. However. click here. or something else. rule set selections. there are often many other rules that are entirely dependent on the specific type of roster you are designing. The unit or item has options selected that are no longer valid for selection. However. The size specified for the unit/item is outside the established allowed minimum/maximum bounds and is therefore illegal. The conditions that existed when the attached unit or item was added to the roster have changed and the attached unit/item is no longer valid for use. Pre-Defined Validation Messages Most of the validation messages that will be reported by Army Builder are unique to each game system and are therefore unknown within this User Manual." Rule Set Selection There are many validation rules for each game system that always apply. The unit or item has options selected in excess of the allowed limits or requires more options to be selected to meet minimums. Whenever you change the rule sets. given the current roster settings. there are a small number of pre-defined validation messages that Army Builder will report. Go Back to the Index . You need to deselected those options. A different leader must be selected. Depending on the rule sets that you have enabled/disabled. which can be accessed by going to the "Help" menu and selecting the "[Game System Name] FAQ" option. Usually this means that additional units are required or too many units are present. and they can be modified later by clicking the Rules button if you wish. please refer to the game system FAQ for the loaded data files. the warning button disappears and the validation bar across the bottom will reads "All validation rules are satisfied. To learn more about rule set selection. and these are summarized below: Uniqueness requirement failed Options are not valid Does not comply with size limits Presence invalid for current settings Options illegally selected Availability requirements no longer satisfied Leader selection no longer valid Composition requirement not satisfied The unit or item has options selected which duplicate the same set of options by another unit/item. This may be due to the roster size. and uniqueness is required. For details on other validation messages. Army Builder will re-validate the roster to make sure it complies with the new rules that now apply. These customizable rule sets can be specified when you first create the roster.
You control their contents and size. roster statistics. If you create a floating info window with content that can only be shown in one place. there are two Info Windows. allowing you to view exactly the information you want. A maximum of two Info Windows can be open on the main form. When you select the contents. Floating Info Windows Sometimes. the menu includes the option to close the window.Info Window Basics To the right of the Available Units grid. Army Builder provides floating info windows. The new floating info window supersedes the previous one. The upper button controls the upper Info Window and the lower button controls the lower Info Window. a composition breakdown. You can click on each of these buttons to fill each info window with the information of your choice. You can move and resize this new window however you prefer. the menu includes options to enlarge or shrink the current info window relative to the other one. And you can create any number of the floating info window to suit your purposes. A menu pops up showing the various actions you can take. including powerful roster analysis tools. Details are provided where appropriate for each type of info window in the sections below. which can be used however you like. If the info window currently has contents. as you'll find them invaluable. If the info window contains something already. they are replaced with the new information. you will first be prompted for how you want the information to be displayed. Just above the Info Windows and to the right is a button that allows you to open these floating info windows. Each of the info windows is separate and is operated by a single Control Arrow button . To accommodate this. two Info Windows just won't be enough. When you select new contents for the info window. If both info windows are active. The contents of each Info Window change dynamically as you adjust your roster. a new window is created that floats over the main Army Builder window. Army Builder fills the info window with the appropriate information. . Please note that certain information can only be shown in a single info window at a time. etc. Take the time to explore these. You can look at individual unit details. Using Info Windows Click on one of the Control Arrows. the Info Windows (below) contain the two most commonly used components: unit details and composition breakdown. In some cases. when you want it. The information presented always provides up-to-date feedback on your roster. custom notes. any open info window with the same contents is automatically closed. These provide a range of convenient uses. The Basics Initially. Clicking on the button brings up a menu similar to the ones presented by the Control Arrows.
Any profiles that are invalid (for example. The Info Window displays the unit’s game text. percentage. And the bar provides a relative gauge of how much of the allotted limit has been used. At the bottom of each column is the actual number corresponding to the category (e. You can also adjust the order in which the statistics appear by clicking on your choice and using the up and down arrow buttons to move it within the list. or that is selected for "Column" display. Show Unit Notes While building your roster. count. double-click on the info window or use the appropriate option on the View menu. you can create your own custom notes for units. those where you have too many units or too few points) are displayed in red as a warning. Each game has its own calculations. and you can choose any or all of these statistics for view.Show Unit Details Unit Details displays information for the unit you clicked on most recently. It does not display information that is hidden. you can enter custom notes for the roster as a whole. When you select this option. Show Roster Statistics This option gives you a summary of various statistics for your roster. To view the roster notes you've entered. you are first presented with a form to customize what information should be included in the Info Window. if you open a second Info Window for unit details. Since the Available Units grid and the Roster grid can have different View settings. You can view numerous statistics at the same time. The name or other identifier (e. To edit your unit notes. Show Roster Notes As with unit notes. points.g. double-click on the info window or use the appropriate option on the Unit menu.g. To edit your roster notes. choose this option. as well as the information you designated as "Show as Info" via the active View. icon) for each category is shown at the top of each column. the older window collapses to avoid cluttering your screen with duplicate information. It works exactly the same way the Show Unit Details selection works. Go Back to the Index . Also. Each column corresponds to one of the basic composition categories for the game system.). etc. as determined by the data file author. If you want to see what clever notes you have on a unit. choose this option. Show Composition Summary This choice gives you a graphical display of the composition breakdown of the roster in summary form (below). the data that appears in this Info Window depends on which window the current unit occupies. Doubleclicking the summary displays a detailed Composition Report. You can select which statistics are included via the checkbox next to each one.
Controlling watermarks via this form temporarily overrides the default behavior only for this printout. Army Builder has the tools you need. Roster Printouts After you've designed your roster. the watermark settings will be initialized with the default settings you configured via the "Settings" menu (if any). Clicking this button will launch the Print Preview mechanism. Clicking this button will bring up a form where you can customize these settings. an HTML file to post on your website. This is all controlled via the Print Output form (below). Watermarks Watermarks allow you to customize your printouts by placing a background image behind your roster. Preview Roster The first option on the form allows you to preview how your roster will look when it is printed. you'll want to print it out to take with you to the game. the settings will again use the defaults (if any). Whether you want a printout to take with you to the game. Army Builder will shrink the size of all output so that it will fit. Use of the Font Settings form is described on the form. For more information. Every game system has its own separate Views. The next time you print. Configure Advanced Options Advanced options provide you will control over how Army Builder renders the output and what information is included. such as a clan symbol or force emblem. This is an extremely powerful capability when customizing the layout and contents of your roster. providing you with detailed control over the look of your roster.Roster Output Army Builder provides a variety of ways to output your roster. If the total width of all columns is wider than will fit on the page. Advanced options share the same settings across all game systems. which is presented when you initiate printing of your roster. Clicking this button will open the standard View form to allow customization. . Customize Output Fonts You can specify which fonts to use for each component of the roster printout. Important! You can setup the View to whatever columns widths you want. Customize View Roster printouts have their own custom View that can be modified independently of all other views. Army Builder provides significant control over what information is included in your printouts and how the information should be presented. When the Print Output form is presented. please use the "Help" button on the Advanced Options form. Font configurations share the same settings across all game systems. Clicking this button will bring up a form where you can customize the fonts. or a summary you can use in a post on your favorite discussion forum.
with the preview image shown beneath. you might want to take a peek at what it will actually look like. previous page. you can use the "Browse" button to select the file to use for the watermark image and optionally check the "Stretch to Full Page" checkbox to have Army Builder expand the watermark to cover the entire page. Print Preview Before you send your roster to the printer. The Print Preview mechanism gives you a chance to do just that and to adjust the various settings to get everything just the way you want it. Army Builder makes it easy. and Army Builder assumes the bitmap is provided at 300dpi resolution for scaling purposes. as described for printing (above) q q q q q q HTML Output If you want to share your favorite rosters with others on your website. Moving mouse over the page image changes the cursor to indicate that clicking the mouse will zoom into the image. and last page of the roster. When you trigger the saving of an HTML roster. The zoomed-in image can be extremely useful for fine-tuning adjustments. Once enabled. allowing you to control the look of the HTML page to integrate smoothly with your . you must first check the "Use Watermark" checkbox. File Selection Use the "Browse" button to specify the file in which to generate the HTML output. The full filename is shown in the region beneath the button. q initiates printing of the roster with all of the currently configured settings move to the first page. the cursor changes to indicate that clicking again will zoom back out. as described for printing (above) Fonts – customizes the output fonts. next page. The page image is initially scaled to fit the entire page within the region.To use a watermark. The preview form has an assortment of controls across the top. but we'll go over them as follows. the HTML Output form (below) is displayed for this purpose. HTML Settings This option provides control over how the HTML is generated. The controls across the top will likely be familiar from other software products. Once zoomed in. as described for printing (above) Advanced – configures the advanced output options. You have a great deal of control over what information is included in your printouts and how the information should is presented. respectively zoom out and zoom in the page image switch between portrait and landscape page orientation View – customizes the roster output view. Important! The watermark image must be a standard Windows BMP file.
The text summary provides only the most fundamental details of the roster in a compact format. Advanced options share the same settings across all game systems. Simply specify the file in which to save the summary and it is output. One example might be a specialized roster for use in certain tournaments. Customize Output Fonts You can specify which fonts to use for each component of the roster printout. There are no options or customizations associated with text summary. Custom extensions are entirely specific to each game system. HTML settings are shared across all game systems. Clicking this button will bring up a form where you can customize these settings. please use the "Help" button on the Advanced Options form. Customize View HTML output has its own custom View that can be modified independently of all other views. Clicking this button will bring up a form where you can customize the fonts. For more information. If a game system includes a custom output extension. Clicking this button will open the standard View form to allow customization. For more information. providing you with detailed control over the look of your roster. Font configurations share the same settings across all game systems. Configure Advanced Options Advanced options provide you will control over how Army Builder renders the output and what information is included. Go Back to the Index . so no details can be provided here. Use of the Font Settings form is described on the form Text Summaries Army Builder can generate text summary of a roster that is ideally suited for posting rosters on discussion forums. These extensions are external programs that are integrated directly into Army Builder to generate highly customized output. Clicking this button will open the HTML Settings form to allow customization. please use the "Help" button on the HTML Settings form. Output Extensions Some game systems will include custom Output Extensions. please refer to the game system FAQ for details (accessed via the Help menu within Army Builder). Another might be a graphical layout of each unit on separate cards for use in game play. Every game system has its own separate Views.website.
including notes from the data file author. entitled "Data Files Involved in the Import". Army Builder will then download the update onto your computer and offer to install it appropriately. When you first install Army Builder. On the left is a checkbox labeled "Delete files not updated by import". Army Builder can retrieve a list of all available updates and automatically install whichever updates you select. Army Builder will probably not be able to compile and load your data files successfully. Only uncheck this option when you are importing supplemental data files that augment the existing installed data files. first select the update in the list and then click on the "Go To File" button at the bottom. The installation process for each type of update is different. Within the updates list. Data files can also be imported automatically via Windows Explorer by double-clicking on an import file (they end with “. product upgrades) always appear at the top so that you never miss them. the import form will be displayed for you to review what Army Builder is about to do. priority updates (e. Simply select the import file that you downloaded and then Army Builder will walk you through the process. click on the column header. click the Locate File button. you can cancel the operation. You can then download the file manually onto your computer and install it manually (described below). Using a different folder should only be done with specific reason. This can be accomplished by visiting the Lone Wolf Development website. are flagged with an exclamation point for your convenience. The import form shows a summary of the import file contents. To do so. Updates that are new since your last check. Retrieving Updates Manually In rare situations. Retrieving a Roster Collection . If something goes wrong with the download process. you are returned to the list of updates and can download more games. you can select a new name by clicking the "Change" button. although they may also include files you added separately. Either way. you can attempt to retrieve the file manually. you can trigger the import to occur by clicking the "Start Import" button. all newly imported game systems will appear in the list. Unless you have specific reasons not to do so.g. This will launch Army Builder automatically and immediately begin the import process for that file. The files listed on the left are files that will be installed. Each supported game has data files that can be downloaded from the internet onto your computer and utilized. you'll need to import them into Army Builder by going to the Tools menu and selecting the "Import Files" option. if you do need to install the data files into a different folder. When Army Builder starts up. However. and you’ll want to get the latest data available. This will open your web browser and take you directly to the downloads section of the website. Army Builder will contact the Lone Wolf Development server and retrieve a list of all the updates that are available. You can view just a single category of updates by using the droplist in the upper right to select the desired category. as outlined below. In general. If you wish to sort the list by the name of each update.Locating Data Files Army Builder can support virtually any miniatures game available. Army Builder will ask you if you wish to import the files immediately. select it from the list and click on the Download button. If this was the "Select Game System" form. it only has the Example data files installed. On the right is a grid with two columns. showing the most recent updates first. you can download the files you want and install them. You can sort by date again by clicking on that column header. To retrieve a specific update. At this point. updates also include roster collections and skins for customizing the user-interface. you will typically want to proceed with the import. Retrieving Updates Automatically If you have an Internet connection. The main reason for this is that the data files for most games are changing all the time. In addition to data files. You should typically leave this folder unchanged. One example would be data file authors testing releases and maintaining two separate copies of the same game system. if you uncheck this option and files are listed in the right-hand column. you might choose to retrieve data files and product updates manually. you can go to the Help menu and select the "View Latest Updates on Website" option. all files in the right-hand column will be deleted before the import begins. If everything is to your satisfaction. this is recommend when installing a complete set of data files. In the case of data files. Under most circumstances. These are typically files from the previous version of the data files. or if you specifically know that you need to retain the files listed in the "Files Not Replaced" column. Army Builder returns you to where you came from. If this checkbox is checked. Your web browser will be directed to a web page where the file can be downloaded from. or for which you are using an older version. Retrieving a New Game System Once you download a new game system via the Updates mechanism. This list will be displayed by date. The files on the right are files that Army Builder will not replace during the update. In the lower left is the folder name where the data files will be installed. Once you are finished. Army Builder makes it easy. So one of the first things you'll want to do is retrieve the data files for your favorite games. ab”). From here. It works much the same as when retrieving data files automatically. You can also double-click on the name of the update. Otherwise. To simplify the process.
If you click "Yes". you are presented with a list of all the rosters in the collection. you'll be required to retrieve the new keyfile to unlock the product if you are running a licensed copy. you are asked if you want to extract it. and you will need to install the new update manually. Once the install completes. Army Builder lets you know new updates are available by two different methods. The default is recommended. Once you select the folder. Once the skin is downloaded. When the new version launches. Army Builder then installs the new version. Immediately after you download a new version of Army Builder. You can configure Army Builder to operate either way via the "Settings" menu by selecting the "Automatic Checking for Updates" option. the automatic installation process will be aborted. go to the "Settings" menu and choose the "Select and Manage Skins" option. Army Builder warns you that it is about to exit. Note! If you cancel while exiting Army Builder in the midst of a new product update. or a form will appear to announce the updates. you can save changes to your roster before Army Builder exits. Naturally. If you have an active Internet connection. Army Builder will perform the extraction. You can now select which specific rosters you want to extract. Once the collection is downloaded.A roster collection contains one or more individual rosters in a single archive. updates that have been added since your last visit are flagged with an exclamation point within the Updates form. Enter the password and Army Builder will retrieve the new keyfile and unlock itself automatically. Once you have specified which rosters to extract. A form will appear that asks you to enter your password (the email address you used when you first licensed Army Builder) and make sure you have an active internet connection. the words "Check for Updates" in the upper right-hand corner change to "NEW UPDATES!" (see image on right). If you choose to proceed. Also. the program asks if you want to install the new version. Army Builder can automatically check for updates when it launches. If there are new updates available. all rosters are checked. click the "OK" button and Army Builder will prompt you to select a folder to place them in. Go Back to the Index . Army Builder automatically re-launches. you are asked whether to extract the contents. To select a skin after retrieving it. If you click "Yes". and you'll be using the new version. Retrieving a Product Upgrade The Updates mechanism also includes upgrades to Army Builder and the Authoring Kit. the skin is automatically extracted and installed into the proper location for subsequent selection. if you check manually. Your existing defaults are preserved. Simply click on a roster name to toggle its selection state. replacing the existing version. but you can save the files anywhere. By default. Checking for Game System and Product Updates For your convenience. Retrieving a Skin Retrieving a skin involves no additional decisions or actions on your part. indicating that all rosters will be extracted.
It simply requires a few more steps. If you don't complete the keyfile update when Army Builder next launches. However. To initiate the process. If you encounter problems with your license. This allows for users who upgrade the operating system or need to re-install the operating system for some reason. please contact technical support for assistance. License Management After your license is activated. You can access this site from within Army Builder by going to the "License" menu and selecting any of the appropriate menu options. you will need to re-activate your license again. you can still activate your license. Create a roster of any type. the first place to look is the License Management section of the Lone Wolf Development website. the "identity" used by Army Builder for your computer will usually change.License Details This section provides the basics of activating your license and otherwise managing your license. you can manage all aspects of the license easily via the license administration website. go to the "License" menu and select the "Manual License Activation" option. Go to the "License" menu and select the "Activate License" option. and access to the license administration website here. simply go to the "License" menu and select the "Activate License" option. When you install a new version. The licensing mechanism allows you to move your license to a new computer "identity" periodically. Launch Army Builder. The entire process should take only 12 minutes. The "identity" of your computer contains no information about you or your computer. Simply follow the steps below: Start by locating your license number. Complete the wizard again and the product will be unlocked. the product will revert to demonstration mode. Army Builder will only operate in "Demonstration" mode. To activate the license again. situations may arise where you need to move your license to a new environment sooner than the licensing mechanism normally allows. For more details on the licensing mechanism. simply make sure you have an internet connection and allow Army Builder to complete the update for you automatically. select any game system from the list presented. You will find complete details on the licensing mechanism. q q q q q q q If you don't have an internet connection on your computer. License Re-Activation After Operating System Changes The licensing mechanism used by Army Builder associates your license with a unique "identity" that represents your computer. activation is quick and easy. It is derived from information established when you installed the operating system and will be different for every computer. To re-activate your license. Once you have a license. a FAQ. You'll be prompted for a few pieces of information. Army Builder will typically recognize the change and prompt you to update your keyfile. Army Builder will revert to demonstration mode. please visit the Lone Wolf Development website at www. after which a keyfile is downloaded onto your computer that activates your license and renders it fully operational. License Re-Activation After Product Upgrades Whenever you install a new version of Army Builder. When prompted. If you happen to upgrade or re-install the operating system on your computer. the licensing server unique associates your license with your computer. When prompted. A wizard will appear that will walk you through the entire process. When that happens.wolflair. When your license is activated.com. Activating Your License Until you purchase and activate a product license. The process utilizes a separate wizard that will walk you through the steps. simply go to the "License" menu and select the "Activate License" option to complete the wizard again. You also need either the access code included with the license number (if you purchased the product in a store) or the email address your license was issued to (if you purchased an electronic license). Running Army Builder on Multiple Computers . license number. Make sure you have an active internet connection. and a description of the problem. Be sure to include your name. If this occurs. as well as access to a different computer that does have internet access. The activation process is tied separately to each version of Army Builder.
When you do this. After Army Builder has been activated under all of the accounts.Each Army Builder license will work on a single computer at any one time. you will have to go through the license activation wizard separately for each user account in order to configure Army Builder with the proper license number for each user. The next step is to get your license activated for each user. When you activate your license. Since many users will have multiple computers. Army Builder saves the license number in a storage area designed for this purpose that is called the Windows Registry. simply use the same license number for each user account. please visit the Lone Wolf Development website at www. To run Army Builder under multiple user accounts on the same computer. If you attempt to use the same license number on multiple computers.com. Army Builder fully supports this environment. Windows maintains a separate storage area for each user account. you'll be able to use the product from any of the accounts. but there are a few important details that must be handled in order to get everything setup properly. You can obtain this secondary license via the license administration server. you will run into problems. such as in a family environment.wolflair. start by installing the product somewhere that can be accessed by all users. Running Army Builder in Multiple Accounts on the Same Computer Various operating systems allow you to setup multiple user accounts on the same computer. This is quite convenient when you have multiple users sharing the same computer. Consequently. Unfortunately. each purchase of Army Builder includes the option for a free secondary license can be installed on a second computer. For more details on the licensing mechanism. Go Back to the Index . which is where you have to do a little extra work. which can be access via the various options under the "License" menu.
The majority of problems you'll run into will be errors in the data files. Army Builder will stop when it reaches the last/first matching unit (depending on the search direction). or to check out a different skin. Known problems and work-arounds will be found there if they exist. Reporting Bugs If you run into a problem while using Army Builder. Army Builder will continue searching from the other end. You can utilize these images yourself if you wish by copying the images to your local disk or to another program. which provides a number of pretty self-explanatory options. confusing error messages. Others will have a "Learn More" link you can use to go to a web site to find out more about the unit or item. Army Builder scans downward to identify the next unit containing the text you enter. When checked. fonts. If the data files are the source of the problem. the text must constitute a whole word. the search text "orc" will match "torch" when this option is unchecked. but will not when checked. and textures that can be used in place of the default resources used by Army Builder. which will often list known problems and work-arounds. simply go back to the Skin Selection form and make your new selection.Miscellaneous Features There are a few features within Army Builder that don't really fit elsewhere in the manual. Army Builder will jump to the next unit in the list which satisfies your criteria. the first thing you need to determine is whether the problem is with Army Builder itself or with the data files you are currently using. The second thing you need to do is determine whether the problem is already known or not. The image is displayed on the Unit Details and Unit Image forms . go to the "Help" menu within Army Builder and select the "[Game System] FAQ" option. it might just be that there is a nonobvious way of dealing with the problem. incorrect point values. the text can occur anywhere within a unit name. Once packaged. which you can switch between. The next time you launch Army Builder. One important detail about unit images must be noted. the selected skin will be loaded instead of the default Army Builder skin. etc. This is accomplished via a rightclick menu on the image. Using Skins Army Builder provides the ability to create custom skins. q q q Using Unit & Item Images For some game systems.clicking the blank image control for a unit with an image will download the image to your hard disk. Skins are created and packaged using the information and tools provided in the Authoring Kit. These features are described in this section. then click "OK". The mechanism is called Quick Search and can be accessed either via the View menu or by pressing <Ctrl-Q> on the keyboard. continue clicking the Find button or pressing <Enter>. If you want an unmodified image. a faint watermark is overlaid on the image to ensure that the image is not misused (thereby protecting the game's publisher). set the behavior to your preferences. then you need to report the . If the problem is specific to the data files. Only Match Whole Words – When unchecked. To keep searching. When you invoke Quick Search. then you need to report it. The following options are available when using Quick Search: Search Backwards – When unchecked. Enter the text you want to search for into the form. etc. This will display the FAQ for the data files. If you haven't found the problem listed in a FAQ. When you copy an image out of Army Builder. When checked. buttons. When checked. which has a list of the installed skins on the left and shows the details of the selected skin on the right. a new form appears over the current window. Wrap Around – When unchecked. In some cases. you'll need to save the URL and retrieve the image separately via another tool. Quick Search The main window allows you to search through the currently visible list of units to find specific units. If you want to switch back to the default. Data file problems include things like missing units or options. Some units will have multiple images. For example. A skin is a collection of colors. and click the Find button (or press <Enter>). they can be imported like any other update and can be distributed and installed via the integrated Updates mechanism. please go to the Support section of our website and check the FAQs there. Once a skin is installed on your computer. unit and item images can be downloaded and viewed within Army Builder. highlight the skin you want on the left. Army Builder problems include things like program crashes. in which case the solution will be posted for reference. If the problem is with Army Builder. To use a skin. This brings up the Skin Selection form. you can switch to it by going to the "Settings" menu and choosing "Select and Manage Skins". the scan is upwards (or backwards).
Any use of bold. If you are running the latest version of Army Builder and the problem persists. officially verified rosters can be differentiated from rosters brought in by users. "c:\my game. so reporting it to Lone Wolf Development will simply delay any fix from occurring. which will get you running again more quickly. Army Builder will attempt to load that game system on startup. Lastly. italics.exe examples” would automatically load the example game system. Army Builder will attempt to load it on startup. which resides in the "examples" folder. it must be enclosed in "double quotes". immediately above the copyright text. This can be extremely helpful when you need to save an error message so you can report it to technical support for assistance. go to the "Help" menu within Army Builder and select the "Contact Data File Author" option. (If this parameter includes spaces. Game system folder name – For example. if the problem is within Army Builder. problems need to be reported via a web-based forum. Tournament organizers can use a custom footer to verify that rosters were processed through official channels. If an import file is specified. including step-by-step instructions on how to reproduce the problem. specifying a different game system folder as the command-line parameter for each. "Roster Construction Settings" submenu is enabled.txt” in the directory where Army Builder is installed. Retailers can use a custom footer on in-store computers. make sure you are using the latest version of the product. This will initiate the sending of an email directly to the author. "c:\docs\my army. NOTE! Not all text messages can be copied to the clipboard. so please check the program documentation for further details. including the name and address of the store as a reminder where users can purchase the product. you can usually press <Ctrl-V> or select the "Paste" option from the "Edit" menu. so any bug you might be encountering could easily be fixed in a newer release. all rosters printed out by the tournament organizer using verified data files can have an official statement at the bottom. we strive to get them fixed in the next update. the command line “C:\ArmyBuilderEX\ArmyBuilder.ab". Full path to an import file – For example. Army Builder will look for a file named “footer. Whenever a roster is printed. the text within the file will be extracted and placed at the bottom of each page of roster printout. Army Builder will attempt to import it on startup. "examples" (to load the example game system). you can create different Windows shortcuts for each. Only the data file author can fix problems within the data files. If a text message can be copied to the clipboard. If the right-click menu does not appear. data file problems need to be reported to the data file author via email. Copying Messages to the Clipboard Many of the text messages displayed to you by Army Builder can be copied to the Windows clipboard. If you play multiple game systems.problem to the data file author. If a game system folder name is specified. When bugs are found. To paste this text into another application. The menu will offer a simple "Copy to Clipboard" option. allowing you to paste those messages into other programs. This extra line of text can be used by both retailers and tournament organizers. Army Builder will inspect the first parameter only and take appropriate action. AND if the "Use Custom Footer When Printing" item on the "Settings" menu. but the important ones should be. This will make it easier for us to identify and fix the problem. Selecting this option will copy the contents of text message into the clipboard as plain text. Be sure to include complete details of the problem. please report it to us via email at support@wolflair. Go Back to the Index . Command-Line Options If given command-line parameters. a right-click menu will be available within the region containing the text. In a few cases. Not all programs support this capability and not all utilize the methods just described. or formatting of any kind is stripped when the message is copied to the clipboard. the current message cannot be copied to the clipboard. If a saved roster file is specified.) Full path to a saved roster – For example.com. For most game systems. For these game systems.rst". details on how to report problems will be found in the FAQ described above. If a file by this name is found. q q q For example. This way. For example. Custom Footers Users are able to append their own custom line of text at the bottom of every page of standard roster printouts. To accomplish this.
Choose any of these to instantly load that roster. More Info. Save Roster: Saves the current roster to a file. You can jump directly to the menu section you are interested in via the links below. Specify Sort Order: Brings up the Sort form to specify the sort order in which units are shown. Show Unit Image: Displays a separate window where the unit image is shown. View Unit Details: Displays a detailed summary of the selected unit. Exit: Quits Army Builder. More Info. More Info. More Info. More Info. Save HTML Roster: Output the roster as an HTML file. q q q q q q q q q Roster Menu Options q Change Roster Size: Brings up a form to select a new maximum size for the roster. Close Floating Info Windows: All floating info windowsare closed. Print Roster: Output the roster to the printer or as an HTML file. Specify Roster Columns: Brings up the View form to configure what information is shown in the Roster grid. Print Preview: See what your roster will look like before you print it. . optionally including the unit image (when available). File • View • Roster • Unit • Tools • Settings • License • Help Right-Click Available Units • Right-Click Roster File Menu Options q q q q q q q q q q New Roster: Brings up the form to select the characteristics of a new roster. More Info. Floating Info Windows: Displays a sub-menu with option to create a floating info window with the specified contents. Show Unit Text (Available): Includes unit description text beneath each unit in the Available Units grid. More Info.Menu Reference This section details all of the menu options available. More Info. More Info. Most Recently Used List: Displays a list of the last 10 saved rosters used. More Info. More Info. More Info. More Info. Specify Units Shown: Brings up the Filter form to specify the criteria for which units are shown. Show Unit Text (Roster): Includes unit description text beneath each unit in the Roster grid. More Info. More Info. Save Text Summary: Output a summary of the roster contents to a text file. More Info. More Info. More Info. Open Roster: Opens a saved roster file and loads it. More info. Specify Available Columns: Brings up the View form to configure what information is shown in the Available Units grid. Close All Info Windows: All info windows (both those to the right of the Available Units grid and those floating over the main form) are closed. Many of these options are linked directly to sections where the use is explained. More Info. Output Extensions: Opens a submenu allowing you to launch any Army Builder accessory programs available for roster output. Save Roster As: Saves the current roster to a differently named file. Switch Game System: Build rosters for a different game system. q q View Menu Options q q q q Quick Search: Searches for the next available unit containing the text you specify. View Composition Breakdown: Displays a detailed composition report for the roster.
q Always Recompile Data Files: If you want to force data files to always be recompiled every time they are loaded into Army Builder. More Info. Load Unit / Item / Squad: Loads a saved unit. including all children. More Info. Unit Menu Options q q q q q q q q q q q q q Increment Count: Increment the quantity of the selected unit. More Info. Move To Bpttom: Move the selected unit to the bottom of the roster.. Select Allies: Brings up a form to activate a new allied race for the roster. View Creation Notes: Displays the notes shown when you create a new army of this race. Army Builder is unable to verify that all uses are correct during compilation. Decrement Count: Decrement the quantity of the selected unit. and you can view the log via this option. Tools Menu Options q Import Files: Install the contents of an Army Builder import file for use. More Info. the window may be kept open for reference as you use Army Builder. More Info. Import files are how Updates are packaged for downloading. More Info. This allows an author to test the default specifications given within the data files for favorites. This is ideal for verifying that changes to data files are valid before trying to load them. As with all other info windows. q Reset Favorites: The contents of the Favorites bar are reset to their default settings. q Show Accrued Tags for Roster: Displays a floating info window listing accrued and global tags for the entire roster. This allows an author to test the default specifications given within the data files for info windows. Move Upwards: Move the selected unit upwards one position in the roster. Move To Top: Move the selected unit to the top of the roster. and/or zones in your data files. More Info. More Info. without actually loading them. Edit Unit Notes: Allows you to enter custom notes specifically for the selected unit. As with all other info windows. Edit Roster Keywords: Allows you to assign keywords for your roster to facilitate searching. So undefined accesses will only be recognized when used and found to be missing. Duplicate Unit: Creates an identical copy of the unit. references. item or squad. Edit Unit Name: Allows you to specify a custom name for the selected unit. and places it in the roster. View Output Notes: Displays the notes shown when outputting an army of this race. More Info.. More Info. q View Undefined String Usage: If you utilize macros. Delete Unit from Roster: Delete the selected from the roster. q q Settings Menu Options . Change Rules: Brings up a form to select the governing rules for the roster. Edit Roster Notes: Brings up a form to enter your own notes about the roster. the window may be kept open for reference as you use Army Builder. More Info. Delete Game System: Removes all files associated with the selected game system from your computer. q Reset All Info Windows: The contents of all info windows are reset to their default settings. adding it to the roster. Specify Count: Specify the quantity of the selected unit. to a file for future use. enable this option. Move Downwards: Move the selected unit downwards one position in the roster. the undefined access is logged. including all children. as specified within the definition file. More Info. Save Unit: Saves the selected unit. When this occurs. q Show Accumulated Stats for Roster: Displays a floating info window listing accumulated stats for the entire roster. This option is disabled when no undefined uses are found.q q q q q q q View Validation Report: Displays the full validation report for the roster. as specified within the definition file. Data File Debugging (for data file authors only) q Compile Data Files: Brings up a list of game systems and allows you to force the compilation of the data files for a game system. item or squad from a file.
q Enable Data File Debugging: Enables various debugging options that assist data file authors when developing data files. When disabled. This is convenient for tablet PCs and other handheld devices with non-standard resolutions. unless disabled via this setting. and might be useful if you're using a skin that conflicts with whatever colors the data file author has selected. More Info. q Options on Separate Lines on Screen: If checked. q Use Solid Background Colors: Replaces the standard background texture images with solid colors. Selecting this option disables use of graphic symbols on printed output. See the Authoring Kit for . q Stretch to Full Page: When enabled.q Basic Settings q Enable Tool-tips: Toggles whether tool-tip reminders are shown. Add Game Prefix When Saving Rosters: Includes a game-specific filename prefix for all saved rosters. q HTML Settings: Displays a form to configure how HTML output is generated. allowing you to select the one you want to use. q q q Advanced Output Settings: Brings up a form to specify custom settings to use when generating output. q Select Watermark Bitmap: Selects the image to include as a watermark in printed output for the current game system. q User Details for Data Exchange: Specifies various user details that will be included in saved rosters. For full details. q q q Show Name in Unit Details: Includes the unit name in Info Windows. q Use Custom Footer When Printing: Enables the use of a custom footer on printed output. the list of options displayed in info windows and the Unit Details form shows each option name on a new line. See the Authoring Kit for more information. no cost is shown. Ask Before Deleting Units: Asks for confirmation before deleting a unit from your roster. q Enable Skin Debugging: Enables various debugging options that assist when developing skins. showing text versions instead. q Roster Construction Settings q Show Cost Beside Option Names: When enabled. Output Font Configuration: Brings up a form to customize the font settings used when generating output. Watermark images must be standard Windows "BMP" files and are assumed to be 300dpi for scaling purposes. Requires exit and restart of Army Builder to take effect. q Show Colors Within Text (Screen Only): Text colors defined in data files are shown on-screen by default. More Info. You might want to uncheck this if you're always printing in black and white. More Info. If disabled. q Use Color When Printing: Text colors defined in data files are printed unless this option is unchecked. the cost of each option is shown on the right within the Options Panel. This option disables screen use of graphic symbols. q Development & Debugging q Auto-Compile New Data Files: When enabled. the watermark image is included in the background of all printed output for this game system. changes to data files will not trigger an automatic recompile. q Select and Manage Skins: Displays a list of all installed skins. showing text versions instead. q Display Squad Titles: Controls whether the extra line of information for squads (the name. q Show Graphics Within Text (Screen Only): Graphical symbols inserted into text are shown on-screen by default on displays with more than 256 colors and hidden otherwise. and don't want colored text being drawn in "greyscale". q Select Alternate Save Folder: Allows selection of the folder to be used as the default when saving and loading rosters for the game system. For more details. see the Help button on the form. data files are automatically re-compiled whenever a change is detected. the specified folder is used as the default when saving and loading rosters for the game system. q Alternate Save Folder q Use Alternate Save Folder: When enabled. q Disable Resolution Check At Startup: A minimum resolution of 800x600 is required at startup. see the Help button on the form. making it easier to organize rosters for multiple game systems. More Info. This option disables all use of such colors. Ignored if no watermark is enabled. q Disable Bitmaps When Printing: Graphical symbols inserted into text are shown on printouts unless Windows 98 or ME is being used. the watermark image is stretched to fill as much of the page as possible. cost and model count) is displayed in the roster grid. q Watermarks for Printouts Use Watermark When Printing: When enabled.
Purchase License: If you are currently in demo mode and want the full power of Army Builder. Obtain Secondary License: Takes you directly to the page for obtaining a secondary license on the License Administration website. q View Latest Updates on Website: Directs your browser to the complete list of updates available for Army Builder. Use this to report errors and omissions in the data files. you can use this procedure to license Army Builder. q About Loaded Files: Displays basic info about the currently loaded data files. Please note that you will need to also utilize a second computer that does have Internet access to complete the process. More Info. q Right-Click Menu for Unit in Available Units q Add Unit: Adds the unit to the roster.e. no? Manage License: This takes you to the License Administration website to manage all aspects of your license. see the Help button on the form. Update Email Address: Takes you to the License Administration website. where you can update your email address (i. q Visit Company Website: Directs your browser to the company website. select this option to purchase a license through our secure server. More Info. q Contact Data File Author: Invokes your email program to send an email to the author of the game system data files. Manual License Activation: If your computer does not have a direct Internet connection. q q q q q q q q q Help Menu Options Help Topics q Where To Start: Quick instructions on where to find key information to get you started using Army Builder. q About Army Builder: Displays basic info about your Army Builder installation. q Contact Technical Support: Invokes your email program to send an email to technical support. q Specify Secondary Updates URL: Prompts for entry of an additional URL to retrieve updates information from. . q Automatic Checking for Updates: Configures whether (and how) Army Builder should automatically check for new updates when it launches. q What’s New in Army Builder: Displays a summary of the more important new features added in the current release of Army Builder. Send My Licenses To Me: Takes you to the License Administration site to request your licenses be sent to you automatically. q View User Manual: Displays the User Manual. q View Tutorial: Displays the Tutorial. q [Game System] FAQ: Opens a FAQ page in your web browser that contains support details for the current game system within Army Builder. q Disclaimer: Legal notices. q Frequently Asked Questions: Directs your web browser to the FAQ for the latest information about Army Builder. License Menu Options q Activate License: Use this option once you have installed Army Builder to unlock it. Review License Terms: Takes you directly to the License Agreement page of the License Administration website. Also use this if Army Builder reverts to Demo mode due to changes on your computer. your password). Extend License: Takes you directly to the page on the License Administration site for extending your license. View License Info: Pretty self-explanatory. For more details. q Data File Release Notes: Provides additional information on the data files for the current game system. See the Authoring Kit for more information.more information. q Distribution Rules: Outlines the terms under which you can give Army Builder to your friends.
q q q q View Unit Details: Displays a detailed summary of the selected unit. if collapsed. q Delete Unit: Delete the selected from the roster. Configure Sort Order: Brings up the Sort form to specify the sort order in which units are shown. More Info. q Collapse Whole Roster: Collapses every row in the entire roster. q [Debug Only] Show All Links for Unit: Display a list of all links for the unit and their current state. q Adjust Count q Increment Model Count: Increment the quantity of the selected unit. More Info. More Info. Specify Model Count: Specify the quantity of the selected unit. including all children. if expanded. More Info. q Expand / Collapse q Expand Row: Expands the current row. q [Debug Only] Show All Unit Stats for Unit: Display a list of all unit stats for the unit. Configure Columns Shown: Brings up the View form to configure what information is shown in the Roster grid. q [Debug Only] Show All Accumulated Stats for Unit: Display a list of all accumulated stats for the unit. q q q q q Duplicate Unit: Creates an identical copy of the unit. More Info. rendered output text for the unit. More Info. Go Back to the Index . More Info. More Info. q q q q q q q q q Decrement Model Count: Decrement the quantity of the selected unit. [Debug Only] Show All Tags for Unit: Display a list of all tags assigned to the unit. q Right-Click Menu for Unit in Roster Show Unit Info: Displays the full. q Edit Unit Notes: Allows you to enter custom notes specifically for the selected unit. [Debug Only] Data File Debugging q [Debug Only] Show All Tags for Unit: Display a list of all tags assigned to the unit. optionally including the unit image (when available). q Collapse All Children: Collapses the current row and all children of that row. q Expand Whole Roster: Expands every row in the entire roster. More Info. optionally including the unit image (when available). Configure Units Shown: Brings up the Filter form to specify the criteria for which units are shown. Configure Columns Shown: Brings up the View form to configure what information is shown in the Available Units grid. Move Unit Downwards: Move the selected unit downwards one position in the roster. q [Debug Only] Show All Accumulated Stats for Leader: Display a list of all accumulated stats for the followers of this unit. q Unit Details q Show Unit Image: Displays a separate window where the unit image is shown. q View Unit Details: Displays a detailed summary of the selected unit. q [Debug Only] Show All Accrued Tags for Unit: Display a list of all accrued tags assigned to the unit. q [Debug Only] Show All Exclusions for Unit: Display a list of all exclusion references assigned to the unit and their current usage. Edit Unit Edit Unit Name: Allows you to specify a custom name for the selected unit. More Info. More Info. q Collapse Row: Collapses the current row. including all hidden stats. Move Unit To Bottom: Move the selected unit to the bottom of the roster. Move Unit Move Unit To Top: Move the selected unit to the top of the roster. Save Unit: Saves the unit. and places it in the roster. q Expand All Children: Expands the current row and all children of that row. More Info. item or squad to a file that can be reloaded later. Move Unit Upwards: Move the selected unit upwards one position in the roster.
<Ctrl-N> Create a new roster. <Ctrl-P> Print the current roster. <Ctrl-Q> Display the quick search form. <Ctrl-O> Open a new roster. <+> Increment the count of the currently selected unit.) <Del> Delete the currently selected unit from the roster. <Ctrl-B> Display the composition report for the roster. q q q q q q q q q q q q q q Go Back to the Index . <Ctrl-S> Save the current roster. Ctrl-H expands it. <Ctrl-F> Modify the active filter. If it is collapsed. <Ctrl-H> Toggles the expanded state of the current node in the roster. Ctrl-H collapses it.Keyboard Shortcuts This section identifies all of the keyboard shortcuts that are available within Army Builder. <Ctrl-D> Display the complete unit details for the currently selected unit. <–> Decrement the count of the currently selected unit. <Ctrl-C> Compile a specified set of data files (only if debugging support is enabled). (If the currently selected node in the roster is expanded. <Ctrl-M> Display the image window with the currently selected unit.
the tools are packaged separately as the Authoring Kit.Tools Army Builder has additional tools available that are obtained and installed separately from the core product. which is available for free download via the Updates mechanism built into Army Builder. You'll find complete documentation on all the authoring tools within the Kit. If you want to write your own data files. Authoring Kit The Authoring Kit encompasses a number of tools that are specifically designed for users who want to write their own data files. Consequently. These tools are described below. download and install the Authoring Kit. Go Back to the Index .
The Entire Beta Team!! Documentation: Rob Bowes. Colen McAlister Packaging: Nikolai Lokteff Quality Assurance: Rob Bowes. Colen McAlister And a huge THANK YOU to all the Data File Authors out there! You guys make this all possible! Go Back to the Index . Colen McAlister Tools Development: Colen McAlister Artwork: Robert Lantry. Colen McAlister. since the list would be huge. Product Concept and Vision: Rob Bowes Product Architecture and Development: Rob Bowes. Rob Bowes. Consequently.Credits Army Builder is the result of a great deal of work by a number of people. the list below represents only the core individuals who have made the most substantive contributions to Army Builder over its eight-year evolution. It would be nigh impossible to properly identify and credit everyone who has influenced the product in some small way.
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