The Makers

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<
Object
Parties get VPs by winning seats in state elections,
having influence over the National Media, having
strong Party Membership, and having a strong
coincidence between their Party Platform and National
Opinion. Game ends after the 7
th
round.

Party Setup – Each party gets the following:

4 Coalition tiles

1 Score Sheet

€25,000
18 Meeting Markers

5 Media Markers

9 Party Markers


7 Shadow Cabinet Cards 1 Starting Marker
5 Contribution Cards
5 Party Policy Cards face up redeal any contradictory card
3 Party Policy Cards in hand deal face down


State Boards Setup
Setup all 4 as shown at the bottom left.

0 Markers: In each state, each party puts:
1 Party Marker on their Popularity Scale
(space 0)
1 Party Marker on the Vote Track (space 0)
1 Meeting Marker on a Meeting space

O Public Opinion: Choose a state with a Party
Membership Payout tile space to have the 1
st

election. Deal 4 Public Opinion cards to it, face
up. Replace any which are identical or
contradictory.

Give the remaining boards, clockwise:
1
st
Board: 3 face up, 1 face down
2
nd
Board: 2 face up, 2 face down
3
rd
Board: 1 face up, 3 face down
Replace any identical or contradictory.

Put the remaining cards, shuffled, on the
Organization board.

O State Cards: Shuffle the
16 State cards, place 1 on
each state board, with its
matching state tile.

Remaining cards go face
down on the Organization
board, along with the
remaining state tiles.

O Payout Tile: Put the Party
Membership Payout tiles for
round 1 and round 3 on their
spaces on the 1
st
and 3
rd

board.


All 4 State Boards


National Board Setup
Each party puts a Party Marker on space 5 of the Party
Membership track.

National Media Markers National Opinion Cards
The Makers

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Organization Board Setup

Tiles: Place the remaining State Tiles, Key Issue Tiles,
No-Coalition Tile, Round 5 Party Membership Payout
Tile on the top left, followed by the State tiles.


Draw Piles: Place the Party Policy cards, Public Opinion
cards, and Opinion Poll cards as face down draw piles in
the center. Put the State cards draw pile in the top right.
Each draw pile has a grayed-out discard area as well.


Exchange Pool: Deal 6 Public Opinion cards face up
along the bottom. Duplicate and identical cards are
allowed within the Exchange Pool – place these on top
of each other but slightly offset so all cards can be seen.


Preliminary Phase (Beginning of game only – then continue to the Election Round Sequence)

The score sheet has 2 columns, each
with 3 or 4 boxes of options. Each
party secretly chooses for free ONE
box of options from each column by
checking its circle, and for each option
in the box, write down the state for
which they want the selected option
(Increase Party Membership does not
correspond to a state). The same state
may be chosen multiple times.

Column 1 Options
Increase Party Popularity +1

Gain Party Meeting Markers

Gain Votes


Column 2 Options
Gain Media Markers

Increase Party Membership


Column 1 Example: This party moves their Party Marker +1 on Bayern’s
Party Popularity scale, places 6 Party Meeting Markers in Hessen, and
moves their Party Marker to 6 on the Bayern board vote track

Column 2 Example: Party puts 2 of their Media Markers on Berlin board
and moves their Party Marker from 5 to 9 on the Party Membership track.

This is the only time in the game when more than 5 Media Markers may be
put into a state.


Election Round Sequence

0 Starting Party Bid
O Party Platform Conference
O Shadow Cabinet Actions
O Form Coalitions
O Buy Media Markers
O Organize Party Meetings
O Opinion Poll Auctions
O Convert Party Meeting Markers To Votes
O Score Current State (Round 7 ends here)
õ Collect Money
B End Of Round

1. Starting Party Bid
Procedure: Each party secretly writes an amount of money on
their score sheet. Highest bidder pays their bid to the
bank and chooses which party is the starting party
this round. Place the starting party’s Starting Marker
on the Organization Board starting party space.

If all parties bid zero then each rolls a die – highest
roll chooses a starting party.

Ties: Tied parties secretly bid again. Each must bid
at least as high as previously. If still tied then each
party rolls 1 die – high roll pays their last bid to the
bank and chooses the starting party.
The Makers

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2. Party Platform Conference
Party Platform: A party’s platform is defined by the 5
Party Policy cards they have face up in front.

Procedure: Beginning with the starting party, then
continuing clockwise, each party may do the following.

0 If Party Policy hand size is less than 3 cards then
draw to 3 from the draw pile.
O Discard as many cards as desired from the hand.
O Again draw to a hand size of 3.
O Party may now discard a face up Party Policy card
and replace it face up with a card from their hand.
Coincidence Rating: The number of coinciding Party
Policy cards to Public Opinion cards helps determine
the number of votes obtained in a state.
3. Shadow Cabinet Actions
Procedure: In turn, each party plays up to 4 Shadow
Cabinet cards, each face down next to a state, not
more than 1 card per state per party each round.

After all cards are placed by all parties, turn them all
over; each party pays the card’s cost to the bank.

In turn each party carries out 1 action per card for each
of their cards. Remove played cards from the game.

Coalition Icon: A telephone symbol in the top
right of a card enables a party to join a coalition
in the state – place a coalition tile for that party there.

Shadow Cabinet Card Actions
Move your Party Marker up the Vote Track in the
state by the indicated amount.

Return another party’s Media Marker from the
state to that party and replace it with one of your
own. Pay that party €4,000 and pay the bank €4,000.
Move your Party Marker up the Popularity Scale
in the state by the amount indicated. Popularity
may never be greater than +3.

Move another party’s Party Marker down the
Popularity Scale in the state by the indicated
amount. Popularity may never be less than –3. Control
of the media does not protect against this.

Designate 1 issue in the state as a key issue –
put a Key Issue tile on 1 of the state’s face up
Public Opinion cards.
OR
Remove a Key Issue tile in the state, reducing a Public
Opinion card back to a normal issue.
Key Issue: Double the importance of this issue when
converting Meeting Markers to votes. Only 1
Key Issue Tile may be in effect in a state at any
time. An issue with a Key Issue Tile on it can't
be removed until it is reduced to a normal issue.

4. Form Coalitions
Overview: Coalition partners add their votes together
this election. Coalitions may only be formed in the
current state, only involving 2 parties – though there
may be multiple coalitions. Only parties with a Coalition
Tile on the current state board may join a coalition.

Voluntary: 2 parties may form a voluntary coalition if
at least 2 of their Party Policy cards are identical. Both
parties must agree to form the coalition.

Forced: If at least 3 of their Party Policy cards are
identical then a party may force a coalition on another.
Procedure: Beginning with the starting party then
continuing clockwise, each party decides if they wish to
request a voluntary coalition or force a coalition on
another. Stack the Coalition Tiles of the 2 coalition
partners together.

A party already in a coalition may not enter into a 2
nd
,
whether voluntary or forced.

Cleanup: Parties not in a coalition take back their
Coalition Tiles; parties in a coalition leave their tiles
stacked on the Board.

5. Buy Media Markers (Party with plurality in a state may exchange 1 Public Opinion card)
Procedure: In turn, each party may buy a Media
Marker for €4,000 and place it in any state. A party
may pass – this does not prevent them buying a Media
Marker later this phase. Continue until all parties
successively pass. 1 party may continue to buy Media
Markers even if all others have passed.

Max: Each state has 5 Media Marker spaces – once
full no further Media Markers may be placed there.

Media Control: Once all have passed, see if any party
has a plurality of markers in each state (more Media
Markers than any other). Starting with the last state in
line for elections then counterclockwise, a party with
control of the media may exchange 1 face up Public
Opinion card in the state with 1 in the Organization
Board’s Exchange Pool that is neither identical nor
contradictory to any face up cards already in the state.
A card with a Key Issue tile may not be exchanged.

Exchange: Take a Public Opinion card from the State
Board, place it in the Exchange Pool, then take a card
from the Exchange Pool and place it in the empty
space on the State Board. Place duplicates within the
Exchange Pool on top of each other but slightly offset.
There will be 6 cards in the Exchange Pool at any time.

Protection Against Opinion Polls: A party who
controls the media in a state is protected against the
negative effects of published opinion polls.
The Makers

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6. Organize Party Meetings
Procedure: In turn, each party may buy up to 4
Meeting Markers per state, for €1,000 each.
Max: Each state has 10 Meeting Marker spaces per
party – once full a party may not buy any more in that
state. Existing Meeting Markers can be converted into
votes during phase 8.

7. Opinion Poll Auctions
Setup: Deal 1 face down Public Opinion Poll card to
the bottom of each State Board.

Bidding: Starting with the current state, starting party
may initiate bidding on the card or pass. Initial bid may
not be zero. Bidding continues clockwise until all pass
– each party must bid higher than previous bid or pass.
Parties who pass may not bid again for that state. If all
pass then discard the card face down with no effect,
without being revealed. High bidder pays their bid to
the bank – take the Public Opinion Poll card, look at it
and decide whether or not to publish the results.

Publish Poll: A party who publishes the results may
carry out up to 2 of that poll’s results. Move the Party
Markers for affected parties up or down the Popularity
Scale by the amount indicated. A party with a plurality
of Media Markers in a state is immune to negative
Opinion Poll effects there.

Do Not Publish: A party who does not publish rolls 2
dice – move its Party Marker up the Party Membership
Track by an amount equal to the dice total.

Example
Publish: Adjust either 1 or 2
party’s trends by the amount
indicated on the top half of the
card for each party.
Do Not Publish: Gain party
membership by an amount equal
to the total of 2 dice.

Cleanup: Put the Public Opinion card face down on
the Organization Board’s Public Opinion card discard
pile. Bidding then proceeds to the next state until all 4
cards have been auctioned off. When the draw pile is
empty, reshuffle the discards to make a new draw pile.

8. Convert Party Meeting Markers To Votes (Central Point Of Game!)
Procedure: In each state in turn, starting with the 4
th

state then counterclockwise, each party with at least 5
Meeting Markers decides whether to convert these
markers into votes. Starting party decides 1
st
in each
state, othes follow clockwise. A party may convert
some, none, or all of their markers. Converted markers
return to their party. Stack the Vote marker on top of
any party with the same score – last one scored goes
on top. Don’t convert Meeting Markers in the current
state; this state will be scored later this round anyway.

Votes = Meeting Markers x (Coincidence + Popularity)
Popularity Rating: Position on the Popularity Scale,
ranging from +3 to -3.

Coincidence Rating: For every Policy that agrees with
Public Opinion the party earns +1 Coincidence (+2 if
it’s a Key Issue). For each Policy that disagrees the
party earns -1 Coincidence (-2 if it’s a Key Issue). Any
Party Policy card which doesn’t correspond to any
Public Opinion cards is worth 0.
Example
Public Opinion Cards Æ
Party Platform Æ
(Policy Cards)



In this example,
Coincidence is
+1, Popularity is
+2, Total = 3.

Red has 8
Meeting Markers
so the total votes
gained are:

3 x 8 = 24 Votes.

Minimum Multiplier: A party always receives a
minimum of 1 vote for every 2 Meeting Markers
regardless of how low their Coincidence + Popularity
actually is. Coincidence + Popularity can never go
below 0.5; round down any resulting vote fractions.

Maximum Votes: Any votes above 50 are not
counted. A party with 50 or more votes stays at 50 on
the Vote Track. A party who later also gets 50 or more
votes puts their marker on top of any previous markers
on the Vote Track. The last party to reach the 50 space
is the leader of the election.

Cleanup – Public Opinion Exchange: Immediately
following marker conversion in each state, a party with
more votes there than all other parties combined may
exchange 1 face up Public Opinion card there with 1
in the Exchange Pool on the Organization Board that is
neither identical nor contradictory to any face up cards
already in the state.
The Makers

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9. Score Current State (The Election!)
0 Determine Seats
Beginning with the starting party then clockwise,
convert remaining Meeting Markers (even if less than
5) in the current state into votes as described in phase
8 above.
Votes = Meetings x (Coincidence + Popularity)
Use the State card to convert the number of votes into
seats. Note the number of seats on the back of each
party’s score sheet.



O Decide Election Winner in Current Election
Party with the most votes wins. If more than 1 party
ties then the last party to get to that number of votes
wins by a nose. If 2 parties have formed a coalition
then add together the votes for both parties. A coalition
wins if it has more combined votes than any single
party or other coalition. A coalition is allowed a total of
more than 50 votes. If a coalition ties with another
coalition then the coalition with the highest Party
Marker on the Vote Track wins; if 2 or more Party
Markers tie for highest then the party or coalition
whose Party Marker is on top wins by a nose.

O Election Victory Results
Single Party Victory: A single party who won by
a number of votes (not by a nose) may place 1 Media
Marker on the National Board. The party must already
have at least 1 Media Marker on the current state
board – place that marker on the top row of the
National Board corresponding to the current round.

The party may also move 1 or 2 Public Opinion cards
from the state to the National Board’s National Opinion
row, in the 1
st
free leftmost space(s). Either card may
be placed on an occupied space, even if open spaces
are available, to Secure or Replace a card, as below.

1 1. . Secure a card which is already a National Opinion,
making it more difficult to remove. Put a Public
Opinion card from the current state on top of an
identical existing card. A secured National Opinion
card can only be removed by a contradictory Public
Opinion card.

2 2. . Replace an existing National Opinion. Put a Public
Opinion card from the current state on top of a
contradictory existing card, even if it is secured.
Discard the previous National Opinion card(s).
In either above case there can never be 2 identical or
contradictory opinions on the National Board.

If all 5 National Opinion spaces are full, the party may
replace any one of the cards (if not secured) with a
Public Opinion card from the current state. A secured
card can only be replaced by its opposite.

Single Party Victory – By a Nose: The party may
place 1 Media Marker on the National Board as above.
They may also move 1 Public Opinion card from the
current state to the National Opinion spaces as above.

The party that was beaten by a nose may also place 1
Media Marker on the National Board as above, but
may not place a National Opinion card.

Victory By Coalition: Each partner may place 1
Media Marker on the National Board if they had 1 in
the state, and may also move 1 Public Opinion card
from the state to the National Board as above, starting
with the party that gained the greater number of votes.
If both parties had the same number of votes then the
party whose Party Marker is on top places 1
st
.

The coalition/party that lost by a nose does nothing.

O Increase Party Membership
All parties see if any of their Party Policy cards match
any National Opinion cards. For each matching card,
the party moves its Party Marker up the Party
Membership Track by an amount indicated above the
matching National Opinion card. Treat secured
opinions as if they are normal opinions in this case.

Example
1 of the party’s Policy cards
matches a National Opinion card.
Party moves their Party Marker up
the Party Membership track by 2.



Nuclear
Power

Economic
Development

Social
Security


Speaker of
the House

Finance
Minister

Taxes

Genetic
Engineering


Foreign Affairs
Minister

Justice
Minister

Wages

War On Global
Terrorism

Party
Whip


Backbencher

Chancellor
The Makers

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10. Collect Money (not on round 7)
Seats Gained Payout: Party receives €1,000 for each
seat just gained in the current election.
Party Membership Payout (Rounds 1, 3 and 5 only):
Parties receive €1,000 for each national party member.

11. End Of Round (not on round 7)
0 Setup For Next Round
1. Discard all cards on the current State Board.
Reset all markers to their starting positions.
2. Draw the top State card from the Organization
Board, place it on the cleared State Board along
with its corresponding State Tile.
3. Deal 4 new Public Opinion cards to the cleared
board, 1 face up and 3 face down.
4. Each of the other 3 State Boards now has one
more Public Opinion card turned face up. If this
results in identical/contradictory opinions then put
the last turned over card on the bottom of the deck
and deal a new one. Each face up card must be a
different issue.
The board with 4 face up Public Opinion cards is now
the current state, the board with 1 face up is last.
Special Cases
End of Round 1: After setup, place the Round 5 Party
Membership Pay Out tile on its State Board.

End of Round 3: When dealing new Public Opinions
to the prior State Board, deal 2 face up and 2 face
down. Put the No Coalition Tile on its Coalition space
(no coalitions may be formed in the 7
th
and final round).

End of Rounds 4, 5 and 6: After the current State is
cleared, remove its board from the game. Continue
with step 4 above for each of the next State Boards.

End of Round 6: Round 7 is very short. Immediately
after setup, proceed to phase 9, Score Current State,
for the final election.

O Outside Contributions (end of Round 1 – 5)
Each party in turn places 1 of their Contribution cards
in front of themselves – face up if intending to accept
the contribution; face down if intending to refuse it.

Face Up: Each party in turn takes the amount of
money shown on the card from the bank. Roll the
amount of dice shown below the contribution amount –
reduce the Party Membership Track Marker by the
largest single number showing on the dice.
Face Down: Each party in turn turns over their card
and rolls the amount of dice shown on the declined
contribution amount – increase the Party Membership
Track Marker by the total amount on the dice. The
decliner of the largest contribution may roll 3 more dice
and increase their Party Membership by the total, in
addition to the increase already received. No one gets
this bonus if the highest declined contributions are tied.

Remove used Party Contribution cards from the game.

12. End Of Game – Final Score Sheet Scoring
0 Total Seats
Enter the total
number of seats
won over 7 state
elections here.


O National Media Rating
Enter the sum of points for any
National Board Media Markers,
given in the silver star. Later
round Media Markers may score
less than those placed earlier.

O Party Membership
Enter total Party Membership as shown on
the National Board at the end of round 7.
O Bonus: Highest Party Membership gets
+10, party with 2
nd
highest gets +6. Any who
tie get 16 points divided evenly among them
(rounded down), all others get nothing. Any
parties who tie for 2
nd
highest get nothing.


O Party Platform & National Opinion Coincidence
Each of a party’s Party Policy cards
that coincides with a National Opinion
card earns the points given in the silver
star below the National card.

O Bonus: Earn +5 bonus points for
each coinciding card that is secured.

O Total Score
Sum all points and enter the total in the last row.
The Party with the highest total wins the game!

Author: Karl-Heinz Schmiel
Publisher: Valley Games, 2006
Players: 3 – 5
Duration: 4+ hours
Transcriber: Chris Conboy (Liumas)