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The Spread Multiple

West Coast Offense


www.TopGunQBacademy.com
Multiple West Coast
Spread Offense
 Derived from Urban Meyer, although most of the
terminology is from Sid Gilman / Joe Gibbs / Colorado
State University (Sonny Lubick)
 Passing offense: Single-side receiver across – backs
routes are called – protection is called
 Run game is set up with Series Number based on
number of backs and position of backs – helps the line
with line-calls and blocking schemes
 Formations are called with descriptive one-syllable
names for easy learning and repeating
 Everyone is told what to do in the play call (no
memorizing)
 Each ‘motion’ receiver / back is given a ‘tag’ call to go in
motion – we motion into the called formation
Overview
 Introduction
 Philosophy of the system
 Play-calling Philosophy
 How the run game is set up
 How the passing game is set up
 Basic “Spread” pass protection
 Incorporating two separate sets of
progressions
 The formations system
 How motions are called
 How shifts are called
 How the play-calls are made
 Practice / Installation Philosophy
 How the call sheet is set up and used
Introduction
 As a teaching philosophy, this is a complete
offensive system that is very logical and simple
to comprehend by both players and coaches
 This system allows you to spend quality time
teaching fundamentals, because you don’t have
to spend an inordinate amount of time running
plays to teach the system as well as specific
plays to the players
 Once the language of the system is learned and
installed, the possible play-calls and formations
are virtually endless
Introduction (cont)
 Easy to understand and easy for players and
coaches to learn
 Simple to install in a short period of time
 Allows a team to make adjustments at
anytime during a game
 Extremely flexible

Note of Interest – It turns out that this is very


close variation of Sid Gilman’s system. Joe
Gibbs (New Redskins Head Coach) runs a
similar system – Extremely flexible for shifts,
motions and multiple formations!
Philosophy of the System
 Use a system where a coach can teach efficiently with
high quality instruction – teaching becomes a priority
 Create a precision-timed passing game with explosive
capabilities, i.e. vertically push the ball downfield
– We also have to go into any given season being able
to beat the bump & run defender consistently – we
use our own innovative techniques
 Be able to physically run the ball effectively by double-
teaming at the point of attack (the inside and outside
zones are also included)
 Have the capability to make immediate adjustments
during a game
 Create an offense that is hard to prepare for because it
is so multifaceted
 Use multiple formations and a multitude of plays
 Take what the defense gives us most all of the time
 Spend quality time teaching individual technique every
practice
Play Calling Philosophy
 Make sure the players are fundamentally sound
 Spread the ball around to many players
 Call plays that get the players in a position to
succeed – if they make big plays, it’s a plus
 Put the ball where the defense is vulnerable
 Only audible when absolutely necessary
 Do everything we can to put the defense on their
heels
 Keep the ball from the defense if necessary (a ball-
control offense)
 Push the ball downfield and score points (if you
decide you have to get into a shootout)
How the Run System Is Set Up
 Basic line splits
 The hole numbering

 NOTE: The Guard’s and Tackle’s hands


are even with the Center’s shoelaces.
Stance

Hole Numbering

9 7 5 3 1 0 2 4 6 8
F/H LT LG C RG RT Y
How the Run System Is Set Up
 The master calls
 The line calls

 NOTE: The run game is very similar to


Alex Gibbs Tight-zone / Wide-zone
concepts, with isolation / power plays
and draws added to the mix.
Run System Calls
 Blocking Scheme
Master Calls
– 46 / 57 “Stretch”
– 42 / 53 “Zone”
– 45 / 54 “Dart”
– 40 / 51 “Trap”
How the Run System Is Set Up
 Single – Fullback type plays
 40 series
– Back lines up on the weak-side
 30 series
– Back lines directly behind QB
 50 series
– Back lines up on the Strong-side
 Take a width step and then press  Take a width step and then press
the 6 (7) hole at the Tight-end’s the 2 (3) hole at the Guard’s
inside leg. outside leg.
 You get one cut only and then push  You get one cut only and then push
the ball vertically. the ball vertically or roll it back.
 You have two reads; the point of  You have two reads; the point of
attack and a secondary read in attack and a secondary read.
certain cases  Your 1st read is the 1st down
 Your 1st read is the 1st down lineman outside the Center –
lineman from the outside – in. Defenders shading the Center are
Linebackers are not down linemen. not your read.
 You go to your second read if your  If your read doesn’t move or goes
1st read goes outside your blocker. outside, go behind him.
 The angle is sometimes tough for  The QB is now accounting for the
the RB, but he has to press the hole backside end by reading him. If the
in a hurry so the backside doesn’t end’s shoulders are perpendicular to
make the tackle. the LOS, the QB keeps the football.
 The ability of the QB can determine
whether he (QB) can take chances
running the football even if the end
doesn’t fully commit to chasing
down the RB.
40 Series (Back on left-side)
46 Stretch
Rule For the ball-carrier
Read the lineman’s helmet. If it’s on the inside, go outside.
If it’s on the outside, go inside

Outside Zone (Stretch)


I. The ball carrier has two reads; a point of attack read,
and a secondary read in certain cases.
II. Your 1st read is the first down-lineman from the
outside, in. Linebackers are not down linemen.
III. You go to your second read if that man (your 1st read)
goes outside your blocker. Ask yourself “is your read’s
helmet inside or outside your blocker?”
IV. If you go to your secondary read, that read becomes
the next down-lineman in, which will be double-teamed.
V. You only get to make one cut; then you must push the
ball vertically up-field.
VI. Whether you are wrong or right on your read, you make
a choice and then must push the ball up-field.
Goal: To make the End show us right now exactly where the
football is going.
Right Tackle
1.) You must stretch his outside while grabbing his inside
with your inside hand. You are doing this so he does not
stretch you wide, and then throw you wide and then slide up
inside.
a. This must be drilled constantly!
2.) You must control his inside with your inside arm and make
him make a decision on going inside or going outside right
now. We don’t want the defender just standing there – we
have got to move him one direction or the other.
DT E

C RG RT

Goal: To double team the back’s number 2 read which in this case is the
Tackle (DT) so that we can control him should the End go outside.
Predominantly, the defensive tackle will be a better athlete / football player
than the offensive guard. We will double the DT as long as he doesn’t move.
We need to help our guard with the center. Now the backside Guard will
attack the Nose.
Right Guard
1.) Your target area is the outside half of the DT. You will have help on the
inside with your Center (DEN call). You will block the outside half of the DT
and knock him off the ball. You are not worried about him coming inside at
all.
Center
1.) Your target area is the tackle’s (DT) helmet. You will drive him until he
disappears and /or then look for the backer plugging.
40 Series (Back on Left-side)
42 Read
Rule For the ball-carrier
If your 1st read goes out or doesn’t move go behind him.
It now becomes a “roll-back” play. You only get to make one cut!

Inside Zone (Read)


I. The ball carrier has two reads; a point of attack read, and a
secondary read in certain cases.
II. Your 1st read is the first down-lineman outside the center. If
there is a man on or shading the center, he is NOT the read.
III. You only get to make one cut; then you must push the ball
vertically up-field.
IV. Whether you are wrong or right on your read, you make a choice
and then must push the ball up-field.
V. If the backside end is inside the backside tackle, you will roll it
all the way backside.
Tight Zone (Read)
1) You must give the ball carrier a clean read every time.
2) If you have a combination block and are the inside lineman,
your aiming point is to put your helmet on the defender’s
helmet.
3) If you have a combination block and are the inside lineman
and have not made contact with the down lineman after your
first step, its now time to climb to the second level – the ball is
now rolling back behind you.
4) If you have a combination block and are the outside lineman,
you have the outside have of the defender. If he goes outside,
you now must lock you backside hand because your help is
climbing and the ball is rolling back behind you.
M
Ball Carrier’s
#1 Read
S
DT DE

C RG RT Y
50 Series (Back on Right-side)
54 Dart
How the Run System Is Set Up
 Quarterback movement
Single-digit Series (QB running the ball)
6 Speed Option
Single – Digit
QB series – “Zero Draw” / “1 Draw”
Single – Digit
QB series “2 Lead Draw”
Play-side Line Calls
Play-side Line Calls
Playside Guard and Tackle combination block Playside Guard and Tackle combination block
Cub Cub
DE DE

RG RT LT LG

Playside Tackle and Tight-end combination block Playside Tackle and Tight-end combination block
Bear Bear
DE DE

RT Y Y LT
Play-side Line Calls
Backside Line Calls
How the Passing System Is Set
Up
 Receiver routes are called single-side
receiver across
PASS PLAY CALLING SYSTEM

SPLIT RIGHT 628 QUEEN


SLOT RIGHT 628 QUEEN
The Wide Receiver Route Tree
9

7 8 Skinny
6 (Dig) 6 (Square-in)
5 8
3
2 4

1
0
DRAG (non quick 2)

QB
Tight-end
Inside Receiver Route Tree
INSIDE RECEIVER / TIGHT-END
PASS ROUTES
7 9 8

5 6

3
4
2

1
STICK
0

QB
Running Back’s Route Tree
CALLED PASS ROUTES
FOR RUNNING BACKS

CORNER
UP
WHEEL
POST

STAB
"M" "V" STOP
CUT SNEAK FLAT
CREASE SHOOT
QB

SWING
Quarterback Drops
Drops from Shotgun
1 – step Must be under center Bubble screen
1 – step Must be under center ≤ 5 yard goal line Fade
3 – tap Catch, punch-step, throw Quick Flat
3 – tap Catch, punch-step, throw Quick Slant (dbl. slant)
3 – quick Catch, punch-step, throw Quick Hitch, Slant – Flat Key
3 – roll Catch, punch-step, throw Quick Speed-out by WR
3 – big, (hold) Catch, punch-step, hold, throw Stick
5 – quick Catch, punch-step, 3 – quick Spot
5 – roll Catch, punch-step, 3 – roll Speed-out by WR
5 – hitch Catch, punch-step, 3 – hitch Curls, corners by inside rec.
5 – big, hitch Catch, punch-step, 3 – big, hitch 7 – step comeback by WR
7 – quick Catch, punch-step, 5 – quick Drags, Smashes
7 – quick, hitch Catch, punch-step, 5 – quick, hitch Digs, square-ins
7 – big, hitch Catch, punch-step, 5 – big, hitch Post-corners by the WR
Sprint action 9 yards minimum Sprint Option
Play action 9 yards minimum Add 5 yards to normal route depth
Drops from Shotgun
Examples
Line of Scrimmage LOS
1
2
3
4
QB Toes @ 4.5 yards Q 5
6
7
8
9
Special Situation
Throwing from a balanced
four or five-wide receiver set
Special Situation:
Throwing From a Balanced
Four or Five-receiver Set
 When we get into a balanced, four or five-
receiver set such as Dallas, Houston, or our
Island Package, and we are running “mirrored
routes”, we will call the routes as if they are a
strong-side route combination call (the inside
receiver’s route will be called first, followed by
the outside receiver’s route).
 An example of this type of play-call would be
“Dallas Right, 39 F Stab Queen”. The
protection call (Queen) will alert the linemen
that the play called is a pass play, and not a
thirty-series run play.
“Dallas Right, 39 F Stab Queen”
Tagging Mirrored Routes
 When we are in a balanced set
running mirrored routes and we
want to change one of the
receiver’s routes in the pattern,
we “tag” it.
Stab

Queen
Protection
X Z
H Y

Q F

“Dallas Right, 39 H Post - F Stab Queen”


Special Situation:
Throwing From a Balanced
Four or Five-receiver Set (Cont.)

 Another example would be “Maui Right,


Rub - Dart, F Juke Gone”. The protection
call “Gone” tells the line to block away
from the call side “Right”.
Gone Protection
H Y
X Rub F Rub Z
Dart Juke Dart
QB

“Maui Right, Rub - Dart, F Juke Gone”


 “Fiji Right, 826 Flat Hitch Gone”. The
protection call “Gone” tells the line to
block away from the call side “Right”.
“Bali Right, 826 Flat - Hitch Gone”
Switch Passes
(with Mirrored Routes)

 We’ll call Dallas Right Switch Left (or


Right) Quick 22
– The “left-side” receivers will run the ‘switch’
quick-2’s, and the other side receivers will
run the regular quick-2 routes.
Example: Dallas Right, Switch Left, Quick 22, Queen
Switch Passes
(with Complimentary Routes)
Perhaps when going no-huddle
 We’ll call
 “Dallas Right Switch Right 88-Dig, Jack”
– Now the “right-side” receivers will run the
‘Switch’ 8-routes, and the other side
receivers will run the regular Square-in / Dig
routes.
 You’re going to do this in no-huddle type
situations when you don’t want to “flip”
the formation.
15 yards
15 yards

10 yards 10 yards

Example: Dallas Right, Switch Right, 88 Dig, Queen


Switch Passes
(on both sides)
 We’ll call
 “Dallas Right Switch Spot – 7 F Choice
Jack”
– Both sides will run “Switch” releases and run
their respective routes. The outside receivers
are always HOT and peak into the backfield as
they run their routes.
– We call the pattern exactly like we would if we
were in a mirrored route situation where we go
inside out with the numbers.
Example: Dallas Right, Switch, Spot – 7 F Choice Jack
Horse (hay) Passes
(H and Y Switch)

 We’ll call
 “Press Right Hay (Horse) 826 H Chase Jack”
– Everyone does their route called except now the H
and the Y are “Switching”.
15 yards

7-steps

5 yards 5 yards

Example: Press Right Hay (Horse) 826 H Chase Jack


Haze Passes
(H and Z Switch)

 We’ll call
 “Press Right Haze 863 H Shoot Jack
– Everyone does their route called except not
the H and the Z are “Switching”.
Example: Press Right Haze 863 H Shoot Jack
Seam Releases

 We’ll call
 “Dbl. Stack Right Seam 787 H Dig Jack
– Seam tells the X and the Z to run Seam
Releases.
– Everyone does their route called and now the
X and the Z use Seam Releases, while the H
and the Y use Burst Releases.
Example: Dbl. Stack Right Seam 787 H Dig Jack
Burst Releases

 We’ll call
 “Dbl. Stack Right Burst 45 F Choice Jack
– Seam tells the X and the Z to run Burst
Releases.
– Everyone does their route called and now the
X and the Z use Burst Releases, while the H
and the Y use Seam Releases.
Pass Protection
Pass Protections
Max – Oh Man – 8 man protection scheme
Stay Man – 7 man protections scheme
Max Man – 7 man protection that can get all 5
receivers out
OH Turn back – 6 / 7 man protection that can
get 6 / 7 into the pattern
Queen Turn back – 6 man protection that can get
all 5 receivers out
Jack Turn back – 6 man protection that can get
all 5 receivers out
Gone Turn back – 5 man protection that can get
all 5 receivers out (Queen with built-in HOT
routes)
Pass Pro Line Calls
Base / Solo Man
Lou / Roc 3 – man turn back protection 3 on 3 – back
double reads
Liz / Rip 3 – man turn back protection 3 on 4 – back
single reads
Lion / Ram 4 – man turn back protection 4 on 4 – back
double reads
Laser / Rifle 4 – man turn back protection 4 on 5 – back
single reads
Loco / 5 – man turn back protection – backside
Recon tackle starts the slide to wash down
everything and the back is responsible for
the backside now
Basic pass protection

“Jack” and “Queen” calls – if we want


to get both backs out and still
employ a six-man protection scheme.
Direction of release by the backs
 The pass protection calls tell the backs which
side the release from
 This allows for a great deal of diversity in the
offense
 Examples
– Trex 839 F – V Queen: The back will line to the strong
side and release to the strong side due to the
protection call
– Crush 526 H Chase Jack: The back will line up to the
quick side and release to the quick side due to the
protection call
Example: Trex Right 839 F – V Queen
Example: Crush Right 526 H Chase Jack
Jack
 A “Jack” call free releases the Back
on the Strong-side.
– The other back will check release to the
“Quick-side.”
 The Center, Strong-side Guard, and
Tackle will block to the strong-side.
 The Quick-side Guard and Tackle will
block to the Quick-side, and the back
will check release to the Quick-side.
Queen
 A “Queen” call free releases the Back
on the Quick-side.
– The other back will check release to the
“Strong-side.”
 The Center, Quick-side Guard, and
Tackle will block to the Quick-side.
 The Strong-side Guard and Tackle
will block to the Strong-side, and the
back will check release to the Strong-
side.
Other protections
“Gone” gets both backs out of the
backfield using a five-man protection
scheme. You need to build in HOT
routes to one side of the formation,
while blocking three to the other side.
“Gone” is just “Queen” Protection for
the linemen
Pass Play Examples
 SPLIT RIGHT 414 F- V QUEEN
 FLANK RIGHT 17 – F CHOICE JACK
 HULA RIGHT DRIFT – 6 F SMASH GONE
SPLIT RIGHT 414 F "V" QUEEN
11 yards 11 yards

5 yards

3 yards 3 yards

7-quick, hitch

FLANK RIGHT 17 F CHOICE (UP) JACK


15 yards 15 yards

6 yards 6 yards

5-quick, hitch

HULA RIGHT DRIFT – 6 F SMASH GONE


Incorporating Two Separate Sets
of Progressions
 Similar to having two separate pass
plays in one play-call
– The QB comes to the line and decides which
two - three progression read to go with
 Examples:
– Split Right 414 Swing / “V” Queen
– Trey Right 680 Corner / Cut Jack
1 FS 1

C C
OUTLET
p M SS 2
W
T N T S

QB
2

5 BIG HITCH
SPLIT RIGHT 414 F - "V" QUEEN
ALERT
1
1
C
FS

C2
2
P M SS
W
T N T S

QB

7 QUICK (HITCH)

TREY RIGHT 680 CORNER / CUT JACK


The Formation System
 When counting both right and left
formations, we have over 100 distinct
formations that we can run plays from.
– But because we are telling each player (X, Y,
Z, H, and F) specifically what to do, we can
move players to any of 5 different positions,
giving us the illusion of over 500 different
formations.
 This gives us the ability to take advantage of
specific match-ups.
 EXAMPLE:
– We can move our X receiver to the F position, and
have one of our best receivers coming out of the
backfield matched up with a linebacker.
– We can move our F back to the X position, giving us
a good blocker on the perimeter matched up
against a cornerback.
Scripting Our Formations

 We will script the first 15-plays with 15


different formations / (motions)
 We can tell what formations they have
not had time to prepared for, and then
attack them with those formations
 Because of our stable terminology, we
can run the same play out of a multitude
of different formations giving us a
distinct advantage over our opponents
Personnel Groups & Formations
Island (Zero) City (10) Posse (11) Flank (12) Spread (20) Regular (21) Tank (23)
MAUI DALLAS ACE QUAD SPREAD I I
FIJI HOUSTON STUD FLANK FLEX SPLIT SPLIT
BALI DENVER TREY GROOVE STACK NEAR NEAR
BAJA BOSTON TRICK NEAR FAR FAR
STONE TAMPA TREX FAR STRONG STRONG
1’s CRUSH TRUNK WEAK WEAK
2’s PRESS TRIPS WING DANCE
3’s DBL. STACK BUNCH SLOT POWER I
4’s 3-STACK DUAL TWIN
5’s SMOOSH DEUCE HUG
TOM HANG
FIB
FOB
(TRADE)
The Formation System
X Z
Y

H Q F

SPLIT RIGHT

Z X
Y

F Q H

SPLIT LEFT
PISTOL TYPE OFFENSE

NEAR RIGHT

Z X
Y

F
Q

NEAR LEFT
ACE RIGHT

ACE LEFT
DALLAS RIGHT

DALLAS LEFT
MAUI RIGHT

MAUI LEFT
2’s RIGHT

2’s LEFT
3’s RIGHT

WEAK LEFT
TACKLE OVER FORMATION

TOM RIGHT

TOM LEFT
Shifting
 Shifting is a tactic used to either confuse the
opposition, or force them to run a “base”
defense, by showing a particular offensive set,
and then radically changing that set before the
snap of the ball.
Shifting (Cont.) 2
 We will call a predetermined shift by calling the
formation that we want to shift from first,
followed by the formation we will be shifting to,
second. An example would be “Near, Dallas
Right”. In this case, the term “Near” would tell
the players to line up in a “Near Left” formation,
and then shift to a “Dallas Right” formation
when the QB yells “Go”.
Near, Dallas Right
Shifting (Cont.) 3
 Another example would be in the play-call
“Dance – Maui Right”. In this case, the
eligible receivers will line up in a “Dance
Left” formation, and then sprint to a
“Maui Right” formation when the QB yells
“Go”.
Dance, Maui Right

Y LT LG C RG RT X
QB

F H Z

X LT LG C RG RT Y
H F Z

QB
Motions
Position X Z Y F H
Go across EXIT ZOOM JET FLY HUM
formation

Go into ENTER ZIP JAM FLEW HIP


formation

Start 1-way, EASY ZIG JEL FLIP HACK


then come
back
Start in ESCAPE ZAP JAZZ FLOAT HOP
backfield and
go out
How to Call Motions
 Every eligible receiver has a specific
“tag”call.
 The “tag” occurs at the beginning of the
play call to alert the specific player.
 We motion to the called formation.
Z Receiver Motion
 ZOOM: “Z” goes in motion across the
formation.
 ZIP: “Z” goes in short motion into the
formation.
Zoom, Houston Right

H Y
X Z

Q
F

Zip, Houston Right


X Receiver Motion
 EXIT: “X” goes in motion across the
formation.
 ENTER: “X” goes in short motion into the
formation.
Z Y
H X
Q

Exit, Bunch Right

Z Y
X H
Q

Enter, Bunch Right


(Y) Tight-end Motion
 JET: “Y” goes in motion across the
formation.
 JAM: “Y” goes in short motion into the
formation.
Jet, Dallas Right

X Z
H Y

Q
F

Jam, Dallas Right


H Back Motion
 HUM: “H” goes in motion across the
formation.
 HIP: “H” goes in short motion into the
formation.
Hop, Crush Right

Hip, Spread Right


F Back Motion
 FLY: “F” goes in motion across the
formation.
 FLEW: “F” goes in short motion into the
formation.
Fly, Near Right

Flew, Far Right


How the Play Is Called
 Shift (possible)
 Motion (possible)
 Formation
 Play-call
– Blocking (master call in run game)
– Pass pattern (in passing game)
– Protection (in passing game)
 Snap count
– Red (on one), white (on two), blue (on three)
What the Call Would Sound Like If
It Were a Run Play
 Hum – Dallas Left – 53 Read – on white, on white –
ready break.
– “Hum” would be the motion.
– “Dallas” would be the formation we want to end up in.
– “54 Read” tells the back to line up on the right side (5)
and to run to the 3 hole and the blocking scheme is
“Read”.
– “On white” tells everyone the snap count is on two.
 If a player forgot the snap count at the line of scrimmage, he
would say “check – check” and he would be told “white”.
Hum Dallas Left 53 Read
What the Call Would Sound Like If
It Were a Pass Play
 Zoom – Dallas right – 866 H Post Queen, on
blue, on blue – ready break.
– Zoom tells the Z receiver to go in motion across the
formation.
– Dallas right is the formation.
– 866 tells the single receiver (X) to run a post route,
the inside receiver on the two-receiver side (Y) to
run a square-in route, and the outside receiver on
the two-receiver side to run a square-in route.
What the Call Would Sound Like If
It Were a Pass Play (cont.)
– H post tells the H receiver to run a post route.
– Because the F did not hear a route called for him,
he will automatically run a Swing route.
– Queen tells the line to zone the quick-side and man
the strong-side. This will release the back on the
quick-side into the pattern right away. The
remaining back on the strong side will check release
into the pattern.
– “On blue” tells everyone the snap count is on three.
 If we wanted to audible to a different play, blue is the live
color since we called the count on blue.
X H Y
Z

Q F

Zoom Houston Right 866 H Post Queen


Play-action System
 Names of animals / reptiles will be used to tell
the offense what “action” is to be performed in
the play-action passing game.
– Shark 6 / 7 = Spread Stretch Action
– Dragon 6 / 7 = Spread Read Action
– FOX 2 / 3 = Lead (ISO) action
– COUGAR = Counter action with Waggle action by
the quarterback
– ZEBRA = Outside Zone action with boot action by
the quarterback
– SPRINT = Move the pocket
– NOTE: The corresponding numbers after the Name
will tell the offense the aiming point of the fake
Example: Dallas Right Dragon 6 (Slide to 6 hole)

Example: Dallas Right Dragon 7 (Slide to 7 hole)


Example: Near Right Fox 2 - 628
Example: Far Right Fox 3 – 786 Chow
Example: Far Right Cougar 6 – 528 F Flat
Example: Far Right Zebra 6 – 526 F Flat
Example: Near Right Sprint Right Option
Practice / Installation Philosophy
 Teach incrementally rather than solely using a holistic
approach.
– Teach each player individual mechanics and techniques.
 QB – Drops, WR – Routes, RB – Paths and Routes, Line –
Run block / Pass protections.
 Once each player knows exactly what to do, bring groups
together – then the entire offense together.
 This saves a great deal of time down the road and leads
to better execution of the offense.
– Start with 40 minutes of individual teaching time, which can
be reduced to 15 minutes as the season progresses.
Practice / Installation
Philosophy
 This is the foundation of this offense.
 Once each player knows exactly where to be and what to
do based on what he is told in the play-call, the play will
be executed as it was intended every time.
– Using only the holistic approach (just running plays and
coaching “on the run”) will lead to individual player breakdowns,
and the offense will never be precise.
 For example, a receiver will run the same route at different
depths, or the QB will take different drops for the same
pass.
 This will cut down drastically on the productivity of the
offense.
The Call-sheet (Side One)
 No huddle offense  Play action
– Kill the clock  Screens and Draws
– Last three plays  Four minute offense
 Base plays  Check list for Time-
– Run game outs
– Quick passes
– Base passes
The Call-sheet (Side Two)
 Openers  Special coverage
 Situation offense section
– Open field situations
 Protections
 Red zone offense
– Long yardage
– Red zone field
 Backed up plays
position
 Rhythm plays
– Two point plays
– Just for the
quarterback – Two-point chart
 Situation offense  Personnel groups
How the Call-sheet Works
 How the call sheet works
– The importance of the hash marks
– Area for motions
– Play-calls
– Formations
– Protections
How the Call-sheet Works (passing game)

Double—Stack Seam & Burst

21 RT BURST QUICK 39 STAY RT


22 RT BURST 39 F CHOICE QUEEN ZOOM RT
23 RT BURST 45 F V QUEEN RT
RT SEAM 268 H CHASE JACK HUM LFT
RT SEAM 887 H UP QUEEN LFT
25 RT BURST ALL GO F CHOICE QUEEN RT
RT SEAM ALL GO F CHOICE JACK ZIP RT
How the Call-sheet Works (run game)
A Working Version
of the Call Sheet
Example #1
A Working Version
of the Call Sheet
Example #2
No Huddle Wrist Band
The Multiple
West Coast Offense
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