2000 Pts - Red Scorpions

Name # Grp WS BS S T Wo I A Ld Save Cost
HQ: Lord High Commander Carab Culln (IA) (1 , 215 pts) Lord High Commander Carab Culln 1 6 5 4/6 4 3 5 4 10 2+/4(i) 215 (IA) (IA9, pg. 167); Unit Type: Infantry; Iron Halo; Teleport Homer; Blade of the Scorpion; Master Crafted Storm Bolter; And They Shall Know No Fear; Chapter Tactics; Combat Tactics; Eternal Warrior; Independent Character; Orbital Bombardment; Proud to Live, Proud to Die, Hard to Kill Troops: Tactical Squad (11 , 215 pts) Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 215 Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Bolter (x8); Missile Launcher; And They Shall Know No Fear; Combat Squads; Combat Tactics; Rhino Sergeant 1 4 4 4 4 1 4 2 9 3+ [23] Unit Type: Infantry; Frag Grenades; Krak Grenades; Bolt Pistol; Bolter; And They Shall Know No Fear; Combat Squads; Combat Tactics Rhino 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [45] Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Hunter Killer Missile; Storm Bolter; Repair Troops: Tactical Squad (11 , 215 pts) Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 215 Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Bolter (x8); Missile Launcher; And They Shall Know No Fear; Combat Squads; Combat Tactics; Rhino Sergeant 1 4 4 4 4 1 4 2 9 3+ [23] Unit Type: Infantry; Frag Grenades; Krak Grenades; Bolt Pistol; Bolter; And They Shall Know No Fear; Combat Squads; Combat Tactics Rhino 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [45] Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Hunter Killer Missile; Storm Bolter; Repair Troops: Tactical Squad (11 , 215 pts) Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 215 Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Bolter (x8); Heavy Bolter; And They Shall Know No Fear; Combat Squads; Combat Tactics; Rhino Sergeant 1 4 4 4 4 1 4 2 9 3+ [23] Unit Type: Infantry; Frag Grenades; Krak Grenades; Bolt Pistol; Bolter; And They Shall Know No Fear; Combat Squads; Combat Tactics Rhino 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [45] Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Hunter Killer Missile; Storm Bolter; Repair Troops: Scout Squad (10 , 170 pts) Scout Squad 9 3 3 4 4 1 4 1 8 4+ Unit Type: Infantry; Frag Grenades; Krak Grenades; Scout Armour; Camo Cloaks; Combat Squads; Combat Tactics; Move Through Cover Sergeant 1 4 4 4 4 1 4 2 9 4+ Unit Type: Infantry; Frag Grenades; Krak Grenades; Scout Armour; Camo Cloaks; Fear; Combat Squads; Combat Tactics; Move Through Cover
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170 Sniper Rifle (x9); And They Shall Know No Fear; [13] Bolt Pistol; Sniper Rifle; And They Shall Know No

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115 pts) Vindicator 1 Grp: 115 BS: 4 FA: 13 SA: 11 RA: 10 Unit Type: Vehicle (Tank). Storm Bolter Total Cost: 2005 Option Footnotes And They Shall Know No Fear Chapter Tactics Special Rules Automatically pass tests to regroup. Smoke Launchers. Immune to Instant Death (p74 WH40K 5E) (See WH40k. Combat Squads. Extra Armor. Heavy Flamer (x1). Deep Strike Fast Attack: Land Speeder Squadron (1 . Twin Linked Autocannon. Chainsword (x9). Combat Tactics 1/2 8 3+ 205 Jump Pack. Combat Tactics Sergeant 1 4 4 4 4 1 4 Unit Type: Jump Infantry. Krak Grenades. Twin Linked Autocannon Fast Attack: Land Speeder Squadron (1 . Heavy Bolter (x1).Copyright (c) 1997-2011 Lone Wolf Development. 205 pts) Assault Squad 9 4 4 4 4 1 4 Unit Type: Jump Infantry. can test if under 50%. Searchlight. Twin Linked Autocannon. Searchlight. Unit may arrive by Deep Strike (BRB. conditions apply (C:SM. All rights reserved. Smoke Launchers. com! Combat Squads Combat Tactics Deep Strike Eternal Warrior Independent Character Move Through Cover . Frag Grenades. Krak Grenades. Demolisher Cannon. pg 51).Name Elite: Dreadnought (1 . And They Shall Heavy Support: Vindicator (1 . Smoke Launchers. 60 pts) Land Speeder Squadron 1 Grp: 60 BS: 4 FA: 10 SA: 10 RA: 10 Unit Type: Vehicle (Skimmer. Demolisher Cannon. A ten-man unit has the option of breaking down into two five-man squads. Extra Armor. 140 pts) Dreadnought # Grp WS BS S T Wo I A Ld Save Cost 1 Grp: 140 WS: 4 BS: 4 St: 6 In: 4 At: 2 FA: 12 SA: 12 RA: 10 Unit Type: Vehicle (Walker). Know No Fear. Instead. If one or more models in your army has the Chapter Tactics special rule. Deep Strike Fast Attack: Assault Squad (10 . Searchlight. Twin Linked Autocannon 1 Grp: 140 WS: 4 BS: 4 St: 6 In: 4 At: 2 FA: 12 SA: 12 RA: 10 Unit Type: Vehicle (Walker). Heavy Flamer (x1). Download it for FREE at http://www. Frag Grenades. Twin Linked Autocannon 1 Grp: 140 WS: 4 BS: 4 St: 6 In: 4 At: 2 FA: 12 SA: 12 RA: 10 Unit Type: Vehicle (Walker). Power Armour.wolflair. Smoke Launchers.) Roll an additional D6 when moving through cover. the Veteran Sergeants in your Tactical squads may be replaced with Apothecaries if you wish at no additional cost. Inc. Fast). pg. If you include Lord Commander Culln then all units in your army may opt to lose the Combat Tactics special rule. Bolt Pistol (x9). Power Armour. A non-fearless Space Marine unit can choose to automatically fail any Morale check it is called upon to take. Know No Fear. And They Shall 2/3 9 3+ [43] Jump Pack. conditions apply (p75 WH40K 5E) Created with Army Builder® . Storm Bolter Heavy Support: Vindicator (1 . Heavy Bolter (x1). Fast). Extra Armor. Searchlight. 50. Twin Linked Autocannon. 140 pts) Dreadnought Elite: Dreadnought (1 . Combat Squads. 60 pts) Land Speeder Squadron 1 Grp: 60 BS: 4 FA: 10 SA: 10 RA: 10 Unit Type: Vehicle (Skimmer. Smoke Launchers. Bolt Pistol. pg. 115 pts) Vindicator 1 Grp: 115 BS: 4 FA: 13 SA: 11 RA: 10 Unit Type: Vehicle (Tank). 140 pts) Dreadnought Elite: Dreadnought (1 . Searchlight. you must choose which verison will apply. 95). Power Weapon (x1).

can be targeted during the following enemy turn. 72-73) Wargear Camo Cloaks Confers Stealth. but will count as obscured in the next enemy Shooting Phase. Large Blast Heavy Bolter 36" Range. 62). Fast) (WH40k. then in subsequent turns the crew can attempt a temporary repair instead of the vehcile shooting. count as two models for transport capacity and may not embark on Rhinos or Razorbacks. No extra attack for an additional close combat weapon. S4. while Culln is alive he and all other Red Scorpion units within 12". Demolisher Cannon 24" Range.Orbital Bombardment May call down an Orbital Bombardment once per game in the Shooting phase. Cannot perform a Sweeping Advance. Weapons Blade of the Scorpion Counts as a Master-crafted Power Weapon whose hits are resolved at a Strength of 6. AP4. If a vehicle has a searchlight. 68-69) Unit Type: Vehicle (Walker) Unit Type: Vehicle (Walker) (WH40k. Download it for FREE at http://www. May be held in reserve and arrive via Deep Strike. S5. reqs Dangerous Terrain test. Proud to Live. AP3. as if the Night Fighting rules were not in effect. 70-71) Fast) Unit Type: Vehicle (Tank) Unit Type: Vehicle (Tank) (WH40k. AP2. S4. Inc.54 WH40k) Unit Type: Jump Infantry Unit Type: Jump Infantry (p. For the rest of the Shooting phase. they will not scatter. +1 attack in close combat. AP5. Hard Benefits from the Eternal Warrior USR. Unit Type: Vehicle (Skimmer. AP5. pg. pp. See Wargear. receiving a 4+ cover save (see WH40K 5E. ne gain bonus attacks equal to the difference in their WS characteristics. pp. com! .Copyright (c) 1997-2011 Lone Wolf Development. it must still use the Night Fighting rules to pick a target but. 35. If Culln's WS is greater than the highest WS of the enemy or enemies he is fighting. Teleport Homer If Terminators wish to teleport within 6" of a model with this. a vehicle that uses a searchlight. Repair If a Rhino is immobilzed for any reason. S8. and on a 6 the vehicle is no longer immobilzed. a vehicle with smoke launchers can trigger them. as the enemy can see the searchlight. Frag Grenades Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E). will illuminate it with the searchlight. Assault 1 Created with Army Builder® . end of move in Diff Terr. pg. Rapid Fire Chainsword If used with another close combat weapon. Smoke Launchers Once per game. Roll a D6 in the Shotting phase. Krak Grenades One attack with 6+D6 AP (exceptions apply p72 WH40K) Power Armour Confers a 3+ Armour Save. Scout Armour Confers a 4+ Armour Save. add +1 to their total to Kill score for the purposes of determining combat resolution in any given assault. 3) Fall back 3D6" over terrain. after completing its move. Pistol Bolter 24" Range. Heavy 3 Heavy Flamer Template. Jump Pack Jump Infantry. One use only. Proud to Die. Iron Halo Confers a 4+ Invulnerable save. Unit Type: Vehicle (Skimmer. However. In addition. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers. All rights reserved. Extra Armor Vehicles equipped with extra armour count Crew Stunned results on the Vehicle Damage tables as a Crew Shaken result instead. having acquired a target. AP4. any other unit that fires at the illuminated unit does not use the Night Fighting special rule. 2) Assault 6" affected by Diff Terr. Note that this bonus does not stack. reqs Dangerous Terrain test.wolflair. pp. Ordnance 1. S5. May always start the game in reserve and arrive using the Deep Strike rules even if it is not part of the mission being played. 2+ Armour Save and a 5+ Invulnerable Save.52 WH40k) 1) Move up to 12" over terrain. Heavy 1. end of move in Diff Terr. Unit Type Unit Type: Infantry Unit Type: Infantry (p. Searchlight Searchlights are used where the Night Fighting rule is in effect. Bolt Pistol 12" Range. Terminator Armour Relentless. S10. Hunter Killer Missile Unlimited range.

Heavy 2 Linked Created with Army Builder® . Download it for FREE at http://www. Frag: 48" Range. Heavy 1. S4. Sniper. AP5.Copyright (c) 1997-2011 Lone Wolf Development. AP3. S7. Assault 2 48" Range. S4. com! . AP6. Heavy 1. S8. AP5. All rights reserved. Krak: 48" Range. AP6. SX. Heavy 1.Master Crafted Storm Bolter Missile Launcher Power Weapon Sniper Rifle Storm Bolter Twin Linked Autocannon 24" Range. Assault 2. May re-roll one failed roll to hit per turn. Pinning 24" Range. Ignores armour saves in close combat (p42 WH40K 5E) 36" Range. Blast. AP4. S4.wolflair. Inc.