BIS Game Engine Scripting Commands

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!a
Operand types: a: Boolean Type of returned value: Boolean Description: not a Example: !true , result is false Category: Default

grp1 != grp2
Operand types: grp1: Group grp2: Group Type of returned value: Boolean Description: Checks whether two groups are different. If either of them is grpNull, true is returned. Example: group player != group soldierOne Category: OFP

a != b
Operand types: a: Number b: Number Type of returned value: Boolean Description: a is not equal to b Example: counter != 4 Category: Default

location1 != location2
Operand types: location1: Location

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location2: Location Type of returned value: Boolean Description: Checks whether two locations are different. If either of them is null, true is returned. Category: Location

a != b
Operand types: a: String b: String Type of returned value: Boolean Description: a is not equal to b (case insensitive) Example: nameOfPlayer != "John Doe" Category: Default

text1 != text2
Operand types: text1: Structured text text2: Structured text Compatibility: Version 2.01 required. Type of returned value: Boolean Description: Checks whether two structured text values are different. Category: OFP

side1 != side2
Operand types: side1: Side side2: Side Type of returned value: Boolean Description: Checks whether two side values are different. Example:

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side player != west Category: OFP

control1 != control2
Operand types: control1: Control control2: Control Compatibility: Version 2.50 required. Type of returned value: Boolean Description: Checks whether two controls are different. Category: OFP PC

task1 != task2
Operand types: task1: Task task2: Task Compatibility: Version 2.92 required. Type of returned value: Boolean Description: Checks whether two tasks are different. Category: Identity

obj1 != obj2
Operand types: obj1: Object obj2: Object Type of returned value: Boolean Description: Checks whether two objects are different. If either of them is objNull, true is returned. Example: vehicle player != player Category: OFP

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display1 != display2
Operand types: display1: Display display2: Display Compatibility: Version 2.50 required. Type of returned value: Boolean Description: Checks whether two displays are different. Category: OFP PC

config1 != config2
Operand types: config1: Config config2: Config Compatibility: Version 2.58 required. Type of returned value: Boolean Description: Checks whether two config entries are different. Category: OFP PC

a%b
Operand types: a: Number b: Number Type of returned value: Number Description: The remainder of a divided by b. Note that the remainder is calculated in the real domain. Example: 4.5 % 3 , result is 1.5 Category: Default

a && b
Operand types: a: Boolean b: Boolean

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Type of returned value: Boolean Description: a and b Example: alive player && alive leader player Category: Default

a*b
Operand types: a: Number b: Number Type of returned value: Number Description: a multiplied by b Example: iCounter*3 Category: Default

+a
Operand types: a: Number Type of returned value: Number Description: unary plus: returns a Example: +4 , result is 4 Category: Default

+a
Operand types: a: Array Type of returned value: Array Description: unary plus: returns a copy of the array

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Example: + [0, 1, 2] , result is [0, 1, 2] Category: Default

a+b
Operand types: a: Number b: Number Type of returned value: Number Description: a plus b Example: counter + 1 Category: Default

arrayA + arrayB
Operand types: arrayA: Array arrayB: Array Type of returned value: Array Description: arrayA and arrayB are concatenated. Example: [0, 1, 2] + [1, 2, 3] , result is [0, 1, 2, 1, 2, 3] Category: Default

stringA + stringB
Operand types: stringA: String stringB: String Type of returned value: String Description: stringA and stringB are concatenated. Example: "I" + " am" + " blind" , result is "I am blind"

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Category: Default

-a
Operand types: a: Number Type of returned value: Number Description: unary minus: zero minus a Example: - - 3 , result is 3 Category: Default

a-b
Operand types: a: Number b: Number Type of returned value: Number Description: a minus b Example: counter - 1 Category: Default

arrayA - arrayB
Operand types: arrayA: Array arrayB: Array Type of returned value: Array Description: All elements in arrayB are removed from arrayA. Example: [0, 1, 2, 4, 0, 1, 2, 3, 4, 5] - [1, 2, 3] , result is [0, 4, 0, 4, 5] Category: Default

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a/b
Operand types: a: Number b: Number Type of returned value: Number Description: a divided by b Example: enemyStrenght/3 Category: Default

config / name
Operand types: config: Config name: String Compatibility: Version 2.92 required. Type of returned value: Config Description: Returns subentry of config entry with given name (alias for >>). Example: configFile / "CfgVehicles" Category: OFP PC

a:b
Operand types: a: Switch Type b: Code Type of returned value: Nothing Description: see switch Category: Default

a<b
Operand types: a: Number

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Category: OFP PC control1 == control2 Operand types: control1: Control control2: Control Compatibility: Version 2.html 7/11/2010 .BIS Game Engine Scripting Commands Page 9 of 415 b: Number Type of returned value: Boolean Description: a lesser than b Example: counter < 4 Category: Default a <= b Operand types: a: Number b: Number Type of returned value: Boolean Description: a lesser or equal than b Example: player distance redCar <= 100 Category: Default display1 == display2 Operand types: display1: Display display2: Display Compatibility: Version 2.50 required.com/comref/full.arma2.50 required. Type of returned value: http://www. Type of returned value: Boolean Description: Checks whether two displays are equal.

Example: player == leader player Category: OFP config1 == config2 Operand types: config1: Config config2: Config Compatibility: Version 2.arma2. Type of returned value: Boolean Description: Checks whether two config entries are equal. If either of them is objNull. false is returned.BIS Game Engine Scripting Commands Page 10 of 415 Boolean Description: Checks whether two controls are equal. Example: side player == west Category: OFP obj1 == obj2 Operand types: obj1: Object obj2: Object Type of returned value: Boolean Description: Checks whether two objects are the same. Category: OFP PC side1 == side2 Operand types: side1: Side side2: Side Type of returned value: Boolean Description: Checks whether two side values are equal. http://www.html 7/11/2010 .com/comref/full.58 required.

If either of them is grpNull.01 required. Type of returned value: Boolean Description: Checks whether two structured text values are equal. Example: group player == group soldierOne Category: OFP a == b http://www.92 required.com/comref/full. false is returned.BIS Game Engine Scripting Commands Page 11 of 415 Category: OFP PC task1 == task2 Operand types: task1: Task task2: Task Compatibility: Version 2. Category: Identity text1 == text2 Operand types: text1: Structured text text2: Structured text Compatibility: Version 2. Type of returned value: Boolean Description: Checks whether two tasks are equal. Category: OFP grp1 == grp2 Operand types: grp1: Group grp2: Group Type of returned value: Boolean Description: Checks whether two groups are the same.html 7/11/2010 .arma2.

If either of them is null.arma2.BIS Game Engine Scripting Commands Page 12 of 415 Operand types: a: Number b: Number Type of returned value: Boolean Description: a equal to b Example: counter == 4 Category: Default location1 == location2 Operand types: location1: Location location2: Location Type of returned value: Boolean Description: Checks whether two locations are the same. Category: Location a == b Operand types: a: String b: String Type of returned value: Boolean Description: a equal to b (case insensitive) Example: nameOfPlayer == "John Doe" Category: Default a>b Operand types: a: Number b: Number Type of returned value: Boolean Description: http://www.html 7/11/2010 . false is returned.com/comref/full.

BIS Game Engine Scripting Commands Page 13 of 415 a greater than b Example: counter > 4 Category: Default a >= b Operand types: a: Number b: Number Type of returned value: Boolean Description: a greater or equal than b Example: player distance redCar < 100 Category: Default config >> name Operand types: config: Config name: String Compatibility: Version 2. Example: configFile >> "CfgVehicles" Category: OFP PC a^b Operand types: a: Number b: Number Type of returned value: Number Description: a raised to the power of b http://www.html 7/11/2010 .com/comref/full. Type of returned value: Config Description: Returns subentry of config entry with given name.arma2.35 required.

result is 3 Category: Default accTime Type of returned value: Number Description: Returns the current time acceleration factor.BIS Game Engine Scripting Commands Page 14 of 415 Example: count^4 Category: Default a || b Operand types: a: Boolean b: Boolean Type of returned value: Boolean Description: a or b Example: !alive player || !alive leader player Category: Default abs x Operand types: x: Number Type of returned value: Number Description: The absolute value of x.com/comref/full. Category: OFP acos x http://www.html 7/11/2010 .arma2. Example: abs -3 .

param3 are type specific.html 7/11/2010 .com/comref/full. Example: soldierOne action ["eject". maxKeys] Operand types: action or [action. result is 60 Category: Default unit action action Operand types: unit: Object action: Array Type of returned value: Nothing Description: Makes the unit peform an action. maxKeys]: String or Array http://www.01 required. target. param3]. target defaults to unit and param1. the result is in degrees. param1. param2.arma2.5 . param2.BIS Game Engine Scripting Commands Page 15 of 415 Operand types: x: Number Type of returned value: Number Description: The arccosine of x. Only type is required. The format of action can be [type. vehicle soldierOne] Category: OFP actionKeys action Operand types: action: String Compatibility: Version 2. Example: array = actionKeys "ReloadMagazine" Category: OFP actionKeysImages action or [action. Example: acos 0. Type of returned value: Array Description: Returns a list of dikCodes of buttons assigned to the given user action.

.arma2. Example: text = actionKeysImages "ReloadMagazine" Category: OFP actionKeysNames action or [action. maxKeys]: String or Array Compatibility: Version 2..01 required.html 7/11/2010 .com/comref/full.] Operand types: [addon1. The list of active addons is initialized during this function. You can find the action names in config class ControllerSchemes. maxKeys] Operand types: action or [action.. Example: activateAddons ["BISOFP"] Category: OFP activateKey keyName http://www.]: Array Compatibility: Version 2.. Type of returned value: Nothing Description: Activates the listed addons. A maximum of maxKeys keys is listed. You can find the action names in config class ControllerSchemes.BIS Game Engine Scripting Commands Page 16 of 415 Compatibility: Version 2.32 required.. Type of returned value: Structured text Description: Returns a list of button images or names assigned to the given user action.01 required. . A maximum of maxKeys keys is listed. Type of returned value: String Description: Returns a list of button names assigned to the given user action. Example: list = actionKeysNames "ReloadMagazine" Category: OFP activateAddons [addon1.

Category: Editor http://www. See keys. value1. the next vehicle has ID one. showWindow. Type of returned value: Nothing Description: Activates the given key for the current user profile..html 7/11/2010 . showWindow. etc. subtype class] Operand types: map: Control [type. condition)] Operand types: unit: Object [action. Type of returned value: Description: Creates an action. arguments. subtype class]: Array Compatibility: Version 2. script filename(. hideOnUse. use following algorithm: the first action added to the given vehicle has ID zero. [name1.. . Example: player addAction ["Hello". [name1. Example: activateKey "M04" Category: OFP unit addAction [action. Returns the ID of the new EditorObject. Type of returned value: String Description: Add an object to the editor and assign arguments.10 required. Create script is called with _new equal to true. To determine the action ID.92 required. priority. Subtype class is optional.. condition)]: Array Compatibility: Version 1.06 required. but due to a bug. The keys are used to unlock missions or campaigns. shortcut.. "hello.BIS Game Engine Scripting Commands Page 17 of 415 Operand types: keyName: String Compatibility: Version 2. The action ID should be returned. priority. keysLimit and doneKeys in the description.ext file of the missions. it's not. hideOnUse. shortcut.com/comref/full. arguments. .].sqs"] Category: OFP map addEditorObject [type. value1.arma2. script filename(.].

10 required. Example: player addEventHandler ["killed". Type of returned value: Nothing Description: Xbox Live MP only: adds score to the Xbox Live Statistics score for the given unit (or the commander unit of the given vehicle).html 7/11/2010 .command]. Check scripting topic Event handlers for more information. The index of the currently added handler is returned.com/comref/full.[offsetX.BIS Game Engine Scripting Commands Page 18 of 415 object addEventHandler handler Operand types: object: Object handler: Array Compatibility: Version 1. Type of returned value: Description: The format of handler is [type. Example: http://www.{_this exec "playerKilled.sqs"}] Category: OFP group addGroupIcon properties Operand types: group: Group properties: Array Compatibility: Version 5501 required.ofsetY]] Category: OFP unit addLiveStats score Operand types: unit: Object score: Number Compatibility: Version 2.arma2. Type of returned value: Number Description: Add icon to a group. Returns icon ID Example: id = group addGroupIcon["b_inf".85 required.

arma2. 10] Category: OFP addMagazinePool Compatibility: Version 1. Example: player addMagazine "M16" Category: OFP unit addMagazineCargo magazines Operand types: unit: Object magazines: Array Type of returned value: Nothing Description: Adds magazines to the weapon cargo space.75 required. Note: you may create invalid combinations by using this function.BIS Game Engine Scripting Commands Page 19 of 415 player addLiveStats 10 Category: OFP unit addMagazine weaponName Operand types: unit: Object weaponName: String Type of returned value: Nothing Description: Adds a magazine to the unit. application behaviour is undefined. Type of returned value: Nothing Description: Adds count magazines of type name into the weapon pool (used in the campaign to transfer weapons to the next mission). For magazineName values see CfgWeapons. Example: rearmTruckOne addMagazineCargo ["M16". When doing so. for example by adding 20 grenades.com/comref/full. Category: Resistance http://www. count]. The format of magazines is [magazineName.html 7/11/2010 . This is used for infantry weapons.

com/comref/full.92 required.arma2. Type of returned value: Number Description: Adds a new menu button. Category: Editor map addMenuItem [menu or index.priority]: Array Compatibility: Version 2.sqf"} Category: OFP unit addRating number http://www. Example: "alarm" addPublicVariableEventHandler {_this execVM "alarm. index is index as returned from addMenu command. The event handler will be executed when some client in MP exports a variable using publicVariable on all clients except the publishing one. priority is optional and determines where in the menu the item will reside (higher priority items first). Category: Editor name addPublicVariableEventHandler code Operand types: name: String code: Code Type of returned value: Nothing Description: Create an event handler for given variable.text.command.priority] Operand types: map: Control [text. Type of returned value: Number Description: Creates a new menu item. Priority is optional.command.text.html 7/11/2010 .BIS Game Engine Scripting Commands Page 20 of 415 map addMenu [text.priority]: Array Compatibility: Version 2. Menu can be "file" or "view".92 required.priority] Operand types: map: Control [menu or index.

When the rating is lower than zero. This is shown in the "I" MP screen as the total score. Category: OFP group addVehicle vehicle Operand types: group: Group vehicle: Object http://www. Example: player addScore 10 Category: OFP addSwitchableUnit person Operand types: person: Object Compatibility: Version 2.92 required.arma2. The rating for killed enemies and killed friendlies is adjusted automatically. This is usually used to reward for completed mission objectives. Example: player addRating 1000 Category: OFP unit addScore score Operand types: unit: Object score: Number Type of returned value: Nothing Description: MP only: adds unit score.com/comref/full.html 7/11/2010 .BIS Game Engine Scripting Commands Page 21 of 415 Operand types: unit: Object number: Number Type of returned value: Nothing Description: Adds number to the unit rating. Type of returned value: Nothing Description: Add a unit into the list of units available for team switch. a unit is considered "renegade" and is an enemy to everyone.

index]. Type of returned value: Array Description: Adds (or inserts when index is given) a new waypoint to a group. radius] or [center. When doing so. radius] or [center. radius. Category: OFP group addWaypoint [center. 0] Category: OFP unit addWeapon weaponName Operand types: unit: Object weaponName: String Type of returned value: Nothing Description: Adds the weapon to the unit. for example by adding two rifles. Example: player addWeapon "AK74" Category: OFP unit addWeaponCargo weapons Operand types: unit: Object http://www. The function returns a waypoint with format [group.arma2. index] Operand types: group: Group [center.BIS Game Engine Scripting Commands Page 22 of 415 Compatibility: Version 5128 required. The waypoint is placed randomly in a circle with the given center and radius. Type of returned value: Nothing Description: Tells the group it owns the vehicle now.com/comref/full. radius.html 7/11/2010 .86 required. Example: grp addWaypoint [position player. index]: Array Compatibility: Version 1. Note: you may create invalid combinations by using this function. application behaviour is undefined.

com/comref/full.unit.bool]: Array Compatibility: Version 5501 required. 10] Category: OFP addWeaponPool [name.92 required.unit. result is west Category: OFP AISFinishHeal [unit. Category: Resistance airportSide airportId Operand types: airportId: Number Compatibility: Version 2. The format of weapons is [weaponName.BIS Game Engine Scripting Commands Page 23 of 415 weapons: Array Type of returned value: Nothing Description: Adds weapons to the weapon cargo space.html 7/11/2010 . http://www.arma2. Example: airportSide 0 . count] Operand types: [name. Type of returned value: Nothing Description: Checks a side of the airport. For weaponName values see CfgWeapons. count]: Array Compatibility: Version 1.75 required. Type of returned value: Nothing Description: Adds count weapons of type name into the weapon pool (used in campaigns to transfer weapons to the next mission). This is used for infantry weapons.bool] Operand types: [unit. Example: rearmTruckOne addWeaponCargo ["M16". count].

true] Category: OFP alive obj Operand types: obj: Object Type of returned value: Boolean Description: Checks whether the given person. Type of returned value: Nothing Description: Allow/dissallow 3D mode. Type of returned value: Array Description: Return a list of all groups. Example: alive player Category: OFP allGroups Compatibility: Version 5501 required.92 required. vehicle or building is't dead / destroyed. Category: OFP map allow3DMode bool Operand types: map: Control bool: Boolean Compatibility: Version 2. Example: AISFinishHeal [wounded.BIS Game Engine Scripting Commands Page 24 of 415 Type of returned value: Nothing Description: AIS end state. Category: Editor http://www.com/comref/full.html 7/11/2010 .arma2.medic.

Type of returned value: Nothing Description: Allow/dissallow file ops (load/save etc). Category: OFP obj allowDammage allow Operand types: obj: Object allow: Boolean Type of returned value: Nothing Description: Obsolete.92 required. Category: OFP map allowFileOperations bool Operand types: map: Control bool: Boolean Compatibility: Version 2. Category: Editor unit allowFleeing courage Operand types: unit: Object or Group courage: Number Type of returned value: Nothing Description: http://www.BIS Game Engine Scripting Commands Page 25 of 415 obj allowDamage allow Operand types: obj: Object allow: Boolean Type of returned value: Nothing Description: Obsolete.com/comref/full.html 7/11/2010 .arma2.

Type of returned value: Array Description: Return a list of all units (all persons except agents).com/comref/full. Example: player ammo "M16" Category: OFP http://www. Example: [unitOne. 0 means maximum courage. Category: OFP unit ammo magazine Operand types: unit: Object magazine: String Type of returned value: Number Description: Counts how many shots the unit has left for the given magazine type.arma2.html 7/11/2010 . The less courage.BIS Game Engine Scripting Commands Page 26 of 415 Sets the group courage. Example: soldierOne allowFleeing 0 Category: OFP unitArray allowGetIn allow Operand types: unitArray: Array allow: Boolean Type of returned value: Nothing Description: Allows the getting in of vehicles of all units in the list. the sooner the group will start fleeing. unitTwo] allowGetIn false Category: OFP allUnits Compatibility: Version 5501 required. while 1 means always fleeing.

BIS Game Engine Scripting Commands Page 27 of 415 a and b Operand types: a: Boolean b: Boolean Type of returned value: Boolean Description: a and b Example: alive player and alive leader player Category: Default object animate [animation. Type of returned value: Number Description: Return animation phase of animation on object.75 required. Example: house animationPhase "doors1" Category: Resistance http://www.com/comref/full. phase]: Array Compatibility: Version 1.html 7/11/2010 . Wanted animation phase is set to phase. Type of returned value: Nothing Description: Process animation on object. phase] Operand types: object: Object [animation. Animation is defined in config file.arma2. 1] Category: Resistance object animationPhase animation Operand types: object: Object animation: String Compatibility: Version 1.75 required. Example: house animate ["doors1".

Type of returned value: Boolean http://www.arma2. Type of returned value: Number Description: Return the stored value of armory points.00 required.5 . result is 30 Category: Default assert codition Operand types: codition: Boolean Compatibility: Version 2.BIS Game Engine Scripting Commands Page 28 of 415 animationState man Operand types: man: Object Compatibility: Version 2.html 7/11/2010 . Category: OFP asin x Operand types: x: Number Type of returned value: Number Description: The arcsine of x. Example: asin 0.com/comref/full. Type of returned value: String Description: Return the name of the current primary animation.92 required. the result is in degrees. Category: OFP armoryPoints Compatibility: Version 5500 required.

http://www.arma2.html 7/11/2010 .com/comref/full. halts the program. Example: player assignAsCommander tankOne Category: OFP soldier assignAsDriver vehicle Operand types: soldier: Object vehicle: Object Type of returned value: Nothing Description: Assigns the soldier as driver of the given vehicle. Example: assert (_x>0) Category: Default soldier assignAsCargo vehicle Operand types: soldier: Object vehicle: Object Type of returned value: Nothing Description: Assigns the soldier to the cargo / passenger space of the given vehicle. Example: player assignAsCargo tankOne Category: OFP soldier assignAsCommander vehicle Operand types: soldier: Object vehicle: Object Type of returned value: Nothing Description: Assigns the soldier as commander of the given vehicle.BIS Game Engine Scripting Commands Page 29 of 415 Description: Tests a condition and if the condition is false.

Category: OFP assignedCommander vehicle Operand types: vehicle: Object Compatibility: Version 5501 required.html 7/11/2010 . Type of returned value: Object Description: Returns the soldier assigned to the given vehicle as a commander. Type of returned value: Array Description: Returns the list of soldiers assigned to the given vehicle as a cargo.arma2. Example: player assignAsGunner tankOne Category: OFP assignedCargo vehicle Operand types: vehicle: Object Compatibility: Version 5501 required.BIS Game Engine Scripting Commands Page 30 of 415 Example: player assignAsDriver tankOne Category: OFP soldier assignAsGunner vehicle Operand types: soldier: Object vehicle: Object Type of returned value: Nothing Description: Assigns the soldier as gunner of the given vehicle. Category: OFP http://www.com/comref/full.

Category: OFP assignedGunner vehicle Operand types: vehicle: Object Compatibility: Version 5501 required. Type of returned value: Object Description: http://www. Category: OFP assignedTarget vehicle Operand types: vehicle: Object Compatibility: Version 2.html 7/11/2010 . Type of returned value: Object Description: Returns the soldier assigned to the given vehicle as a driver.92 required.com/comref/full.arma2. Type of returned value: Object Description: Return the target assigned to the vehicle. Type of returned value: Object Description: Returns the soldier assigned to the given vehicle as a gunner. Category: OFP assignedVehicle person Operand types: person: Object Compatibility: Version 5130 required.BIS Game Engine Scripting Commands Page 31 of 415 assignedDriver vehicle Operand types: vehicle: Object Compatibility: Version 5501 required.

html 7/11/2010 . "BLUE" and "YELLOW".05 required.BIS Game Engine Scripting Commands Page 32 of 415 Return the vehicle person is assigned to. Type of returned value: Nothing Description: Assigns the vehicle (specifically its commander unit) to the given team. Example: soldier2 assignTeam "RED" Category: OFP airplane assignToAirport airportId Operand types: airplane: Object airportId: Number Compatibility: Version 2.com/comref/full.arma2. Type of returned value: Nothing Description: Set airport to be used by AI on getout Example: http://www. "RED".92 required. Category: OFP vehicle assignTeam team Operand types: vehicle: Object team: String Compatibility: Version 2. Category: OFP assignedVehicleRole person Operand types: person: Object Compatibility: Version 5130 required. The possible team values are: "MAIN". "GREEN". Type of returned value: Array Description: Return the position in vehicle person is assigned to.

the result is in degrees. result is 45 Category: Default x atan2 y Operand types: x: Number y: Number Type of returned value: Number Description: Returns the arctangens of x/y. in the range from -180 to +180. the result is in degrees. Example: atg 1 . using the signs of both parameters to determine the quadrant of the returned value. Example: 5 atan2 3 .com/comref/full. result is 59.0362 Category: Default atg x Operand types: x: Number Type of returned value: Number Description: The arctangens of x.arma2.BIS Game Engine Scripting Commands Page 33 of 415 plane assignToAirport 0 Category: OFP atan x Operand types: x: Number Type of returned value: Number Description: The arctangens of x. result is 45 Category: Default http://www.html 7/11/2010 . The returned value is in degrees. Example: atan 1 .

BIS Game Engine Scripting Commands Page 34 of 415 attachedObject location Operand types: location: Location Compatibility: Version 2.90 required. Type of returned value: Nothing Description: Attach a object to given location. MemPoint]: Array Compatibility: Version 5501 required. The offset is applied to the object center unless a memory point is provided. Type of returned value: Nothing Description: Attaches an object to another object. [0. Category: Location obj attachTo [obj.90 required.hatch1] Category: OFP attackEnabled group Operand types: http://www. offset.0].com/comref/full. Category: Location location attachObject object Operand types: location: Location object: Object Compatibility: Version 2. Example: player attachTo [car. offset. MemPoint] Operand types: obj: Object [obj.2.arma2.html 7/11/2010 . Type of returned value: Object Description: Return object attached to given location.

Category: OFP behaviour unit Operand types: unit: Object Type of returned value: String Description: Returns the behaviour mode of the given unit ("CARELESS".BIS Game Engine Scripting Commands Page 35 of 415 group: Object or Group Compatibility: Version 2. The function can be used to create missions that are able to adapt to computer peformance. Example: behaviour player Category: OFP benchmark Type of returned value: Number Description: Returns the value of "3D performance" as it is in OFP preferences.com/comref/full."AWARE". Type of returned value: Array Description: http://www.92 required. Example: ? benchmark>2000 : setviewdistance 2000 Category: OFP boundingBox object Operand types: object: Object Compatibility: Version 2."SAFE". This can be used to estimate computer performance.html 7/11/2010 ."COMBAT" or "STEALTH").92 required. Type of returned value: Boolean Description: Return whether leader can issue attack commands.arma2.

maxZ.BIS Game Engine Scripting Commands Page 36 of 415 Returns a bounding box of given object in model coordinates space. z.html 7/11/2010 .arma2. Category: Default breakTo name Operand types: name: String Type of returned value: Nothing Description: Breaks block to scope named 'name'. minZ. maxY]]. [maxX. Nil is returned. minY]. The result is in format [[minX. The result is in format [x. Category: Default building buildingExit index Operand types: building: Object index: Number http://www. Type of returned value: Array Description: Returns the position of original (loaded) center of object in model coordinates.com/comref/full. Category: OFP boundingCenter object Operand types: object: Object Compatibility: Version 5501 required. Nil is returned. y] Category: OFP breakOut name Operand types: name: String Type of returned value: Nothing Description: Breaks block out scope named 'name'.

arma2.92 required.50 required. The returned value is in format Position. Example: buildingExit [building. Example: building buildingPos 1 Category: OFP buttonAction control Operand types: control: Control Compatibility: Version 2. Example: _action = buttonAction _button Category: OFP PC buttonAction idc Operand types: idc: Number Compatibility: Version 1.com/comref/full. Type of returned value: String Description: Returns the action assigned to the given button or active text. http://www.BIS Game Engine Scripting Commands Page 37 of 415 Type of returned value: Array Description: Returns the given indexed exit in a building. The action is any expression in this scripting language.html 7/11/2010 . The returned value is in format Position. 1] Category: OFP building buildingPos index Operand types: building: Object index: Number Type of returned value: Array Description: Returns the given indexed position in a building.

Action is any expression in this scripting language. Example: _action = buttonAction 100 Category: Resistance buttonSetAction [idc. Example: buttonSetAction [100.91 required.arma2. action] Operand types: [idc.sqs""" Category: OFP PC cadetMode http://www. The function can be used for buttons and active texts.com/comref/full. "player exec ""reply.50 required.html 7/11/2010 . Example: _control buttonSetAction "player exec ""reply. Type of returned value: Nothing Description: Assigns an action to the given button or active text. The action is any expression in this scripting language.sqs"""] Category: Resistance control buttonSetAction action Operand types: control: Control action: String Compatibility: Version 2. Type of returned value: Nothing Description: Assigns an action to the control with id idc of the topmost user dialog. action]: Array Compatibility: Version 1. Action is any expression in this scripting language. The function can be used for buttons and active texts.BIS Game Engine Scripting Commands Page 38 of 415 Type of returned value: String Description: Returns the action assigned to the control with id idc of the topmost user dialog.

Category: OFP call code Operand types: code: Code Compatibility: Version 1. Argument pars is passed as _this. Example: call {"x=2"} Category: Default pars call body Operand types: pars: Any body: Code Compatibility: Version 1. Type of returned value: Any Description: Executes the given code. result is 3 Category: Default camera camCommand command Operand types: camera: Object command: String Type of returned value: Nothing Description: http://www.com/comref/full.BIS Game Engine Scripting Commands Page 39 of 415 Type of returned value: Boolean Description: Returns true if the mission is played in cadet mode and false in veteran mode.85 required.arma2.html 7/11/2010 .85 required.2] call {(_this select 0)+(_this select 1)} . Example: [1. Type of returned value: Any Description: Executes the function body.

A time of zero results in an immediate change. For the "camera" type.com/comref/full. Example: _camera camCommand "Manual on" Category: OFP camera camCommit time Operand types: camera: Object time: Number Type of returned value: Nothing Description: Commits the camera changes smoothly over time.html 7/11/2010 .BIS Game Engine Scripting Commands Page 40 of 415 Executes a command on the given camera / actor object. For the "seagull" type it's one of: "landed" and "airborne".arma2.95 required. Example: _camera camCommit 5 Category: OFP camCommitted camera Operand types: camera: Object Type of returned value: Boolean http://www. Type of returned value: Nothing Description: Commits the prepared camera changes smoothly over time. the following commands can be used: "inertia on" and "inertia off". Example: _camera camCommit 5 Category: OFP camera camCommitPrepared time Operand types: camera: Object time: Number Compatibility: Version 2. A time of zero results in an immediate change. The "manual on" and "manual off" commands are recognized for all types.

Type of returned value: Nothing Description: Sets construction camera parameters.radius.arma2. Example: _camera camConstuctionSetParams [getpos player.radius.20] Category: OFP type camCreate position Operand types: type: String position: Array Type of returned value: Object Description: Creates a camera or an actor of the given type on the given initial position (format Position).50. max above land] Operand types: camera: Object [[x.z].html 7/11/2010 .y. Its type is one of "CAMERA" or "SEAGULL". Example: camCommitted _camera Category: OFP camera camConstuctionSetParams [[x.com/comref/full.z].y. Example: _camera = camCreate getPos player Category: OFP camDestroy camera Operand types: camera: Object Type of returned value: Nothing Description: http://www.BIS Game Engine Scripting Commands Page 41 of 415 Description: Checks whether the camera has finished committing. max above land]: Array Compatibility: Version 5501 required.

position].com/comref/full. Example: cameraEffect ["External".arma2.BIS Game Engine Scripting Commands Page 42 of 415 Destroys the camera. "Fixed" or "FixedWithZoom". Category: OFP http://www. "Back"] Category: OFP cameraEffectEnableHUD enable Operand types: enable: Boolean Compatibility: Version 5501 required. "RIGHT". "External". Category: OFP cameraInterest entity Operand types: entity: Object Compatibility: Version 2.57 required. "LEFT". Category: OFP camera cameraEffect effect Operand types: camera: Object effect: Array Type of returned value: Nothing Description: Switches the camera to the given vehicle / camera. "FRONT" or "BACK" ("BACK" is normally used). Type of returned value: Nothing Description: Enable / disable showing of in-game UI during currently active camera effect.html 7/11/2010 . Type of returned value: Number Description: Return camera interest for given entity. The format of effect is [name. Position is one of: "TOP". Name is one of: "Internal".

90 required.95 required. Time gives timeout. Category: OFP PC camera camPreload time Operand types: camera: Object time: Number Compatibility: Version 2. Type of returned value: String Description: Return type of camera.ext entries hierarchy.arma2. Example: _camera camCommit 5 http://www. Category: OFP campaignConfigFile Compatibility: Version 2. Type of returned value: Nothing Description: Preload the scene for he prepared camera. Type of returned value: Config Description: Return root of campaign description. Category: OFP cameraView Compatibility: Version 5501 required. Type of returned value: Object Description: Returns the vehicle to which the camera is attached.56 required. zero means no (infinite) timeout.html 7/11/2010 .BIS Game Engine Scripting Commands Page 43 of 415 cameraOn Compatibility: Version 1.com/comref/full.

Example: http://www. See also camPreload and camCommitPrepared. Type of returned value: Nothing Description: Prepares the camera heading.92 required.95 required. Example: _camera camPrepareBank -0.com/comref/full. Type of returned value: Boolean Description: Checks whether the camera has finished preloading.95 required. Type of returned value: Nothing Description: Prepares the camera bank angle.BIS Game Engine Scripting Commands Page 44 of 415 Category: OFP camPreloaded camera Operand types: camera: Object Compatibility: Version 2.1 Category: OFP camera camPrepareDir direction Operand types: camera: Object direction: Number Compatibility: Version 2. See also camPreload and camCommitPrepared. Example: camPreloaded _camera Category: OFP camera camPrepareBank bank Operand types: camera: Object bank: Number Compatibility: Version 2.arma2.html 7/11/2010 .

arma2.blur].95 required. See also camPreload and camCommitPrepared.95 required. See also camPreload and camCommitPrepared.html 7/11/2010 . Type of returned value: Nothing Description: Prepares the camera dive angle. Type of returned value: Nothing Description: focusRange is in format [distance. Prepares the camera focus blur.1 Category: OFP camera camPrepareFocus focusRange Operand types: camera: Object focusRange: Array Compatibility: Version 2.com/comref/full. 1] Category: OFP camera camPrepareFov fieldOfView Operand types: camera: Object fieldOfView: Number Compatibility: Version 2.95 required. Example: _camera camPrepareFocus [50. Type of returned value: Nothing http://www. Example: _camera camPrepareDive -0.BIS Game Engine Scripting Commands Page 45 of 415 _camera camPrepareDir 150 Category: OFP camera camPrepareDive dive Operand types: camera: Object dive: Number Compatibility: Version 2.

95 required.arma2. See also camPreload and camCommitPrepared.1. Example: _camera camPreparePos getPos player Category: OFP camera camPrepareRelPos position Operand types: camera: Object position: Array http://www. Example: _camera camPrepareFov 0. Type of returned value: Nothing Description: Prepares the camera field of view range for auto zooming. See also camPreload and camCommitPrepared.BIS Game Engine Scripting Commands Page 46 of 415 Description: Prepares the camera field of view (zoom). Type of returned value: Nothing Description: Prepares the camera position (format Position). 0. See also camPreload and camCommitPrepared. Example: _camera camPrepareFovRange [0.95 required.html 7/11/2010 .1 Category: OFP camera camPrepareFovRange fovRange Operand types: camera: Object fovRange: Array Compatibility: Version 2.com/comref/full.5] Category: OFP camera camPreparePos position Operand types: camera: Object position: Array Compatibility: Version 2.

html 7/11/2010 .95 required.5] Category: OFP camera camPrepareTarget position Operand types: camera: Object position: Array Compatibility: Version 2.95 required.arma2. Example: _camera camPrepareRelPos [10.95 required. See also camPreload and camCommitPrepared. See also camPreload and camCommitPrepared. Type of returned value: Nothing Description: Prepares the camera target to a position (format Position). Example: _camera camPrepareTarget getPos player Category: OFP camera camPrepareTarget target Operand types: camera: Object target: Object Compatibility: Version 2. Type of returned value: Nothing Description: Prepares the camera target. Type of returned value: Nothing Description: Prepares the camera position relative to the current position of the currect target (see camPrepareTarget). See also camPreload and camCommitPrepared. Example: _camera camPrepareTarget player Category: OFP camera camSetBank bank http://www.com/comref/full.BIS Game Engine Scripting Commands Page 47 of 415 Compatibility: Version 2.

It does not automatically commit changes.html 7/11/2010 .1 Category: OFP camera camSetDir direction Operand types: camera: Object direction: Number Type of returned value: Nothing Description: Sets the camera heading.1 Category: OFP camera camSetFocus focusRange Operand types: camera: Object focusRange: Array http://www.com/comref/full. Example: _camera camSetBank -0. It does not automatically commit changes.BIS Game Engine Scripting Commands Page 48 of 415 Operand types: camera: Object bank: Number Type of returned value: Nothing Description: Sets the camera bank angle. Example: _camera camSetDir 150 Category: OFP camera camSetDive dive Operand types: camera: Object dive: Number Type of returned value: Nothing Description: Sets the camera dive angle.arma2. It does not automatically commit changes. Example: _camera camSetDive -0.

Sets the camera focus blur.com/comref/full. 1] Category: OFP camera camSetFov fieldOfView Operand types: camera: Object fieldOfView: Number Type of returned value: Nothing Description: Sets the camera field of view (zoom).BIS Game Engine Scripting Commands Page 49 of 415 Type of returned value: Nothing Description: focusRange is in format [distance. Example: _camera camSetFocus [50. It does not automatically commit changes.1 Category: OFP camera camSetFovRange fovRange Operand types: camera: Object fovRange: Array Type of returned value: Nothing Description: Sets the camera field of view range for auto zooming. It does not automatically commit changes.html 7/11/2010 . 0. It does not automatically commit changes.arma2. Example: _camera camSetFov 0.blur]. Example: _camera camSetFovRange [0.1.5] Category: OFP camera camSetPos position Operand types: camera: Object position: Array Type of returned value: Nothing http://www.

BIS Game Engine Scripting Commands Page 50 of 415 Description: Sets the camera position (format Position).com/comref/full.5] Category: OFP camera camSetTarget target Operand types: camera: Object target: Object Type of returned value: Nothing Description: Sets the camera target. It does not automatically commit changes. Example: _camera camSetPos getPos player Category: OFP camera camSetRelPos position Operand types: camera: Object position: Array Type of returned value: Nothing Description: Sets the camera position relative to the current position of the currect target (see camSetTarget).html 7/11/2010 . http://www. It does not automatically commit changes. Example: _camera camSetRelPos [10. It does not automatically commit changes.arma2. It does not automatically commit changes. Example: _camera camSetTarget player Category: OFP camera camSetTarget position Operand types: camera: Object position: Array Type of returned value: Nothing Description: Sets the camera target to a position (format Position).

It does not check for ammo.73 required. Example: camTarget _camera Category: OFP camUseNVG set Operand types: set: Boolean Compatibility: Version 2.BIS Game Engine Scripting Commands Page 51 of 415 Example: _camera camSetTarget getPos player Category: OFP camTarget camera Operand types: camera: Object Compatibility: Version 5501 required. Type of returned value: Nothing Description: Set / clear using of night vision during cutscenes. Example: canFire vehicle player Category: OFP http://www.arma2.html 7/11/2010 . Category: OFP canFire vehicle Operand types: vehicle: Object Type of returned value: Boolean Description: Checks whether the given vehicle is able to fire. Type of returned value: Object Description: Returns camera's target.com/comref/full. only for damage.

Example: canStand player Category: OFP canUnloadInCombat vehicle Operand types: vehicle: Object Compatibility: Version 5501 required. Example: canMove vehicle player Category: OFP canStand soldier Operand types: soldier: Object Type of returned value: Boolean Description: Checks whether the given soldier is able to stand up. only the damage status is checked. It does not test for fuel. Category: OFP captive unit Operand types: unit: Object http://www.com/comref/full. Type of returned value: Boolean Description: Check if cargo of this vehicle want to get out when in combat.BIS Game Engine Scripting Commands Page 52 of 415 canMove vehicle Operand types: vehicle: Object Type of returned value: Boolean Description: Checks whether the given vehicle is able to move.arma2.html 7/11/2010 .

its commander is checked instead. Example: captive player Category: OFP captiveNum unit Operand types: unit: Object Type of returned value: Number Description: Checks whether the unit is a captive.com/comref/full. when exception is thrown in try block Category: Default http://www.arma2. If the unit is a vehicle.BIS Game Engine Scripting Commands Page 53 of 415 Type of returned value: Boolean Description: Checks whether the unit is a captive. Example: captive player Category: OFP case b Operand types: b: Any Type of returned value: Switch Type Description: see switch Category: Default try-Block catch code Operand types: try-Block: Exception Type code: Code Type of returned value: Any Description: processes code.html 7/11/2010 . If the unit is a vehicle. its commander is checked instead.

Example: clearGroupIcons group http://www.BIS Game Engine Scripting Commands Page 54 of 415 ceil x Operand types: x: Number Type of returned value: Number Description: The ceil value of x.arma2.com/comref/full. Category: Resistance civilian Type of returned value: Side Description: The Civilian side. Type of returned value: Boolean Description: Checks whether cheats are enabled (whether the designers' version is running). result is 6 Category: Default cheatsEnabled Compatibility: Version 1.56 required. Type of returned value: Nothing Description: Removes all icon from group.25 . Example: ceil 5. Category: OFP clearGroupIcons group Operand types: group: Group Compatibility: Version 5501 required.html 7/11/2010 .

Example: clearMagazineCargo jeepOne Category: OFP clearMagazinePool Compatibility: Version 1.arma2. Example: clearOverlay _map Category: Editor clearRadio http://www. Category: Resistance clearOverlay map Operand types: map: Control Compatibility: Version 2.html 7/11/2010 . Type of returned value: Nothing Description: Clear the current overlay.BIS Game Engine Scripting Commands Page 55 of 415 Category: OFP clearMagazineCargo unit Operand types: unit: Object Type of returned value: Nothing Description: Removes all magazines from the vehicle cargo space. Type of returned value: Nothing Description: Removes all magazines from the weapon pool (this is used in campaigns to transfer weapons to the next mission).com/comref/full.75 required.92 required.

Type of returned value: Nothing Description: Removes all weapons from the weapon pool (this is used in campaigns to transfer weapons to the next mission).BIS Game Engine Scripting Commands Page 56 of 415 Compatibility: Version 2.73 required.75 required. Category: OFP clearVehicleInit vehicle Operand types: vehicle: Object Compatibility: Version 5154 required. Type of returned value: Nothing Description: Clean up the content of radio protocol history.arma2.com/comref/full. http://www. Example: clearWeaponCargo jeepOne Category: OFP clearWeaponPool Compatibility: Version 1.html 7/11/2010 . Type of returned value: Nothing Description: Clear vehicle init field. Example: clearVehicleInit soldier3 Category: OFP clearWeaponCargo unit Operand types: unit: Object Type of returned value: Nothing Description: Removes all weapons from the vehicle cargo space.

53 required. Example: closeDialog 1 Category: Resistance display closeDisplay exitcode Operand types: display: Display exitcode: Number Compatibility: Version 2. Type of returned value: Nothing Description: Close given display.com/comref/full. Example: _display closeDisplay IDC_OK Category: OFP PC closeOverlay map Operand types: map: Control Compatibility: Version 2.50 required. Type of returned value: Nothing Description: Closes the topmost user dialog as if a button with id idc was pressed.BIS Game Engine Scripting Commands Page 57 of 415 Category: Resistance closeDialog idc Operand types: idc: Number Compatibility: Version 1. Type of returned value: Nothing Description: Closes the current overlay without committing. Category: Editor http://www.html 7/11/2010 .arma2.92 required.

Example: collapseObjectTree _map Category: Editor combatMode grp Operand types: grp: Object or Group Type of returned value: String Description: Returns the combat mode of the given unit ("BLUE". If you want the message to show on all computers. Type of returned value: Nothing Description: Collapse the object tree. Example: combatMode group player Category: OFP unit commandChat chatText Operand types: unit: Object or Array chatText: String Compatibility: Version 5501 required.arma2.92 required."GREEN". Example: soldierOne commandChat "Show this text" Category: OFP http://www.com/comref/full.html 7/11/2010 . you have to execute it on all of them. Type of returned value: Nothing Description: Types text to the command radio channel. Note: this function only types text to the list. it does not broadcast the message.BIS Game Engine Scripting Commands Page 58 of 415 collapseObjectTree map Operand types: map: Control Compatibility: Version 2."YELLOW" or "RED").

Example: commander vehicle player Category: OFP unit commandFire target Operand types: unit: Object or Array target: Object Type of returned value: Nothing Description: Orders a unit to commence firing on the given target (via the radio). Example: soldierOne commandFire player Category: OFP unit commandFollow formationLeader Operand types: unit: Object or Array formationLeader: Object Type of returned value: Nothing Description: Orders a unit to follow the given unit (via the radio).BIS Game Engine Scripting Commands Page 59 of 415 commander vehicle Operand types: vehicle: Object Type of returned value: Object Description: Returns the commander of the vehicle. If the target is objNull.arma2. the unit is ordered to commence firing on its current target (set using doTarget or commandTarget). If the vehicle is not a vehicle.html 7/11/2010 . Example: soldierOne commandFollow player Category: OFP http://www. but a person. the person is returned instead.com/comref/full.

fsm".com/comref/full. Type of returned value: Nothing Description: Orders the unit to get out from the vehicle (via the radio). Type of returned value: Nothing Description: Orders a unit to process command defined by FSM file (via the radio). player] Category: OFP PC commandGetOut unit Operand types: unit: Object or Array Compatibility: Version 2.28 required. target] Operand types: unit(s): Object or Array [fsm name. position.html 7/11/2010 . target]: Array Compatibility: Version 2.53 required. position. Category: OFP unit commandMove position Operand types: unit: Object or Array http://www.BIS Game Engine Scripting Commands Page 60 of 415 unit(s) commandFSM [fsm name.arma2. Type of returned value: String Description: Return the name of the topmost commanding menu. Example: commandGetOut unitOne Category: OFP commandingMenu Compatibility: Version 5501 required. position player. Example: soldierOne commandFSM ["move.

Type of returned value: Nothing Description: Sends the message to the command radio channel. Note: the stop command is never finished.arma2. the unit will never be ready. The message is defined in the description.com/comref/full. Example: soldierOne commandRadio "messageOne" Category: OFP commandStop unit Operand types: unit: Object or Array Type of returned value: Nothing Description: Orders the unit to stop (via the radio). Example: commandStop unitOne Category: OFP unit commandTarget position Operand types: unit: Object or Array http://www.BIS Game Engine Scripting Commands Page 61 of 415 position: Array Type of returned value: Nothing Description: Orders the unit to move to the given position (format Position) (via the radio).ext file or radio protocol.html 7/11/2010 . Example: soldierOne commandMove getMarkerPos "MarkerMoveOne" Category: OFP unit commandRadio radioName Operand types: unit: Object or Array radioName: String Compatibility: Version 5501 required.

BIS Game Engine Scripting Commands Page 62 of 415 position: Object Type of returned value: Nothing Description: Orders the unit to target the given target (via the radio). Example: soldierOne commandWatch player Category: OFP comment comment Operand types: comment: String Compatibility: Version 1.html 7/11/2010 .85 required. Example: soldierOne commandTarget player Category: OFP unit commandWatch position Operand types: unit: Object or Array position: Array Type of returned value: Nothing Description: Orders the unit to watch the given position (format Position) (via the radio). Example: soldierOne commandWatch getMarkerPos "MarkerMoveOne" Category: OFP unit commandWatch target Operand types: unit: Object or Array target: Object Type of returned value: Nothing Description: Orders the unit to watch the given target (via the radio). Type of returned value: http://www.com/comref/full.arma2.

Example: _function = "a = a + 1".html 7/11/2010 . call _compiled. Category: Default completedFSM FSM handle Operand types: FSM handle: Number Compatibility: Version 5500 required. Type of returned value: Nothing Description: Commit the current overlay. _compiled = compile _function.BIS Game Engine Scripting Commands Page 63 of 415 Nothing Description: This function does nothing. Type of returned value: Code Description: Compile expression. Type of returned value: http://www. Example: comment "This is a comment." Category: Default commitOverlay map Operand types: map: Control Compatibility: Version 2. Example: commitOverlay _map Category: Editor compile expression Operand types: expression: String Compatibility: Version 2.com/comref/full.92 required. It's used to create comments.60 required.arma2.

lineBreak. Category: OFP composeText [text1. Example: txt = composeText ["First line". .. text2. text2. image "data\isniper. Category: OFP PC configName config Operand types: config: Config Compatibility: Version 2..html 7/11/2010 ..com/comref/full. Type of returned value: String Description: Returns name of config entry.BIS Game Engine Scripting Commands Page 64 of 415 Boolean Description: Check whether the given FSM completes. Type of returned value: Structured text Description: Creates a structured text by joining the given structured or plain texts.01 required.. The FSM handle is the number returned by the execFSM command. Type of returned value: Config Description: Return root of config entries hierarchy. result is "CfgVehicles" http://www. .35 required.arma2.]: Array Compatibility: Version 2. Example: _name = configName (configFile >> "CfgVehicles") .35 required.paa".] Operand types: [text1. "Second line"] Category: OFP configFile Compatibility: Version 2.

arma2. Category: OFP groupTo copyWaypoints groupFrom Operand types: groupTo: Group groupFrom: Group Compatibility: Version 5500 required. Category: OFP copyToClipboard text Operand types: text: String Compatibility: Version 5500 required.com/comref/full. including itself. Type of returned value: Control Description: A non-existing control. Type of returned value: String Description: Return the content of the (text) clipboard.html 7/11/2010 .BIS Game Engine Scripting Commands Page 65 of 415 Category: OFP PC controlNull Compatibility: Version 2. Type of returned value: Nothing Description: Copy the text to the clipboard. Type of returned value: Nothing http://www.92 required. Category: OFP PC copyFromClipboard Compatibility: Version 5500 required. This value is not equal to anything.

BIS Game Engine Scripting Commands Page 66 of 415 Description: Copy the chain of waypoints from source to target group.html 7/11/2010 .0. the argument is in degrees.com/comref/full.5 Category: Default count config Operand types: config: Config Compatibility: Version 2.1. Category: OFP cos x Operand types: x: Number Type of returned value: Number Description: The cosine of x. result is 0. The target group will start to process waypoints from the first one.2] . result is 4 http://www.arma2. Example: count [0. Example: cos 60 . Type of returned value: Number Description: Returns count of subentries.35 required. Example: _count = count (configFile >> "CfgVehicles") Category: OFP PC count array Operand types: array: Array Type of returned value: Number Description: The number of elements in the array.

Example: player countEnemy list triggerOne Category: OFP unit countFriendly array Operand types: unit: Object array: Array Type of returned value: Number Description: Counts how many units in the array are considered friendly by the given unit.com/comref/full. result is 2 Category: Default unit countEnemy array Operand types: unit: Object array: Array Type of returned value: Number Description: Counts how many units in the array are considered enemy by the given unit. 1. increase the count. 2) For each element in the array assign an element as _x and evaluate the condition expression. It is calculated as follows: 1) Set the count to 0. 3. 2. Example: "_x > 2" count [0.html 7/11/2010 . 1. If it's true. Example: player countFriendly list triggerOne Category: OFP http://www.arma2.BIS Game Engine Scripting Commands Page 67 of 415 Category: Default condition count array Operand types: condition: Code array: Array Type of returned value: Number Description: Counts the elements in the array for which the given condition is true. 3] .

Example: player countUnknown list triggerOne Category: OFP createAgent [type.arma2. Example: west countSide list triggerOne Category: OFP typeName countType array Operand types: typeName: String array: Array Type of returned value: Number Description: Counts how many vehicles in the array are of the given type.com/comref/full. For types see CfgVehicles. position. placement.BIS Game Engine Scripting Commands Page 68 of 415 side countSide array Operand types: side: Side array: Array Type of returned value: Number Description: Checks how many vehicles belong to the given side. Example: "Tank" countType list triggerOne Category: OFP unit countUnknown array Operand types: unit: Object array: Array Type of returned value: Number Description: Counts how many units in the array are considered unknown to the given unit.html 7/11/2010 . markers. special] http://www.

The function returns its success. placement. If the markers array contains several marker names. The class name is searched in the description. it creates a child dialog of the topmost user dialog. []. If a user dialog already exists. Type of returned value: Side Description: Creates a new AI center for the given side. position. Example: center = createCenter East Category: OFP createDialog name Operand types: name: String Compatibility: Version 1.com/comref/full. markers. Special properties can be: "NONE" and "FORM". 0. the given position is used. special]: Array Compatibility: Version 2. "FORM"] Category: OFP createCenter side Operand types: side: Side Compatibility: Version 1.50 required.89 required. Otherwise. Type of returned value: Boolean Description: Creates a user dialog from the resource template name.86 required.ext file of the campaign and the globlal resource. Type of returned value: Object Description: Creates an (independent) agent (person) of the given type (type is a name of a subclass of CfgVehicles). Example: _ok = createDialog "RscDisplayGame" Category: Resistance http://www. the description.ext file of the mission.html 7/11/2010 .cpp file. the position of a random one is used. position player. Example: agent = createAgent ["SoldierWB". The unit is placed inside a circle with this position as its center and placement as its radius.arma2.BIS Game Engine Scripting Commands Page 69 of 415 Operand types: [type.

task or unit). text](. Example: http://www. "Player"] Category: Identity person createDiaryRecord [subject. player. text](. display name.53 required.BIS Game Engine Scripting Commands Page 70 of 415 createDiaryLink [subject. Example: _record = player createDiaryRecord ["diary". display name] or [subject. task(.arma2. state))] or [subject. Type of returned value: String Description: Create a link to the section of diary given by subject. text(.92 required. text(. state))]: Array Compatibility: Version 2. object. text] Operand types: [subject. Type of returned value: Diary record Description: Create a new record in a log. display name] or [subject. Example: _link = createDiarySubject ["Group". Type of returned value: Number Description: Create a new subject page in a log. task(. state))] or [subject. task(. picture]: Array Compatibility: Version 2. state))] Operand types: person: Object [subject. [title."] Category: Identity person createDiarySubject [subject. task(. text]: Array Compatibility: Version 5500 required. Record is selected based on given object (diary record.com/comref/full. "Kill all enemies.html 7/11/2010 . [title. object. display name. picture] Operand types: person: Object [subject.

Example: CreateGearDialog [palyer.com/comref/full. Type of returned value: Nothing Description: Create child display of given display and load from resource "name"."RscDisplayGear"] Category: OFP createGroup side Operand types: side: Side Compatibility: Version 1. "My page"] Category: Identity parent createDisplay name Operand types: parent: Display name: String Compatibility: Version 2.resource]: Array Compatibility: Version 5501 required.html 7/11/2010 . Example: _display createDisplay "RscObserver" Category: OFP PC CreateGearDialog [unit. http://www.53 required. Type of returned value: Nothing Description: Opens gear dialog for given unit.resource] Operand types: [unit. Type of returned value: Group Description: Creates a new AI group for the given center (side).86 required.BIS Game Engine Scripting Commands Page 71 of 415 _index = player createDiarySubject ["myPage".arma2.

position] Operand types: [name.arma2. idStatic. 0].html 7/11/2010 . If the given vehicle is valid. position]: Array Compatibility: Version 1.BIS Game Engine Scripting Commands Page 72 of 415 Example: group = createGroup East Category: OFP createGuardedPoint [side. If idStatic is not negative. position. -1. otherwise the given position is guarded. Example: point = createGuardedPoint [East. sizeZ]: Array Compatibility: Version 2. position. the position of a static object with the given id is guarded. Category: Location createMarker [name. The marker is created on all computers in a network session. Type of returned value: Nothing Description: Adds a point guarded by the given side. sizeZ] Operand types: [type. the starting position of the vehicle is guarded. vehicle player] Category: OFP createLocation [type.com/comref/full. idStatic. Type of returned value: String Description: Creates a new marker on the given position. position. [0.86 required. Type of returned value: Location Description: Create location of given type with given size at given position. vehicle]: Array Compatibility: Version 1. position.86 required. http://www. vehicle] Operand types: [side.90 required. sizeX. The marker name has to be unique. sizeX.

position. position player] Category: OFP map createMenu index Operand types: map: Control index: Number Compatibility: Version 2. the position of a random one is used.html 7/11/2010 .com/comref/full. placement]: Array Compatibility: Version 2. Category: Editor createMine [type. The mine is placed inside a circle with this position as its center and placement as its http://www. placement] Operand types: [type. Example: marker = createMarkerLocal [Marker1.arma2.92 required. The marker is only created on the computer where the command is called. position.92 required.32 required. If the markers array contains several marker names. position] Operand types: [name. the given position is used.BIS Game Engine Scripting Commands Page 73 of 415 Example: marker = createMarker [Marker1. Type of returned value: Object Description: Creates a mine of the given type (type is the name of the subclass of CfgVehicles). Type of returned value: Nothing Description: Creates a previously added menu. The marker name has to be unique. markers. Otherwise. position]: Array Compatibility: Version 2. Type of returned value: String Description: Creates a new marker on the given position. position player] Category: OFP createMarkerLocal [name. markers.

html 7/11/2010 . Example: mine = createMine ["MineMine".32 required.BIS Game Engine Scripting Commands Page 74 of 415 radius. markers. Type of returned value: Task Description: Create a new simple task (subtask of parentTask). placement]: Array Compatibility: Version 2. []. Category: Identity createSoundSource [type. Type of returned value: Display Description: Create single missions display as a child of given display. markers. Type of returned value: Object Description: http://www. Example: _display createMissionDisplay "Tutorial" Category: OFP PC person createSimpleTask [name] or [name. position player.com/comref/full. position. parentTask] Operand types: person: Object [name] or [name. 0] Category: OFP parent createMissionDisplay root Operand types: parent: Display root: String Compatibility: Version 5140 required.arma2. position. The mission dialog will be set to the directory given as an argument "root". parentTask]: Array Compatibility: Version 5500 required. placement] Operand types: [type.

placement.BIS Game Engine Scripting Commands Page 75 of 415 Creates a sound source of the given type (type is the name of the subclass of CfgVehicles). name2.. Type of returned value: Object Description: Creates a new trigger on the given position. Category: Identity createTrigger [type. this type must be a class name in CfgNonAIVehicles or CfgVehicles with simulation=detector. name1.. position]: Array Compatibility: Version 1. name2. 0] Category: OFP teamMember createTask [[type] or [type. []. special] Operand types: group: Group [type. position] Operand types: [type. Otherwise. parentTask]. markers. parentTask].86 required. An object of the given type is created.html 7/11/2010 ... placement. If the markers array contains several marker names. Type of returned value: Task Description: Create a new AI task (subtask of parentTask). value1. priority. priority. value2. position player.]: Array Compatibility: Version 2. position player] Category: OFP group createUnit [type. position. Example: soundSource = createSoundSource ["LittleDog". The sound source is placed inside a circle with this position as its center and placement as its radius. Type is name of registered task type. .62 required. Example: trigger = createTrigger["EmptyDetector". the given position is used. the position of a random one is used. value2. markers. special]: Array Compatibility: http://www.] Operand types: teamMember: [[type] or [type. value1. .arma2. name1.com/comref/full. position.

markers. rank (String)]. special]: Array Compatibility: Version 2. position. groupAlpha] Category: OFP createVehicle [type. If the markers array contains several marker names. "PRIVATE".32 required. 0. skill and rank are optional. "FLY"] Category: OFP http://www. placement. init (String). "FORM"] Category: OFP type createUnit unitInfo Operand types: type: String unitInfo: Array Compatibility: Version 1. The format of unitInfo is: [pos (Position). []. special] Operand types: [type. placement. Special properties can be: "NONE" and "FORM". 0. Type of returned value: Nothing Description: Creates a unit of the given type.arma2. Example: veh = createVehicle ["Cobra". Note: init. position. Example: "SoldierWB" createUnit [getMarkerPos "barracks". the position of a random one is used. If the markers array contains several marker names.5. Otherwise.BIS Game Engine Scripting Commands Page 76 of 415 Version 2. 0. Type of returned value: Object Description: Creates a unit (person) of the given type (type is a name of a subclass of CfgVehicles) and makes it a member of the given group. Special properties can be: "NONE". the given position is used. [].34 required. markers. Otherwise. skill (Number). The vehicle is placed inside a circle with this position as center and placement as its radius. Their default values are "".32 required.html 7/11/2010 . Type of returned value: Object Description: Creates a vehicle of the given type (type is the name of the subclass in CfgVehicles). "FLY" and "FORM". position player. Example: unit = group player createUnit ["SoldierWB". position player.com/comref/full. the given position is used. The unit is placed inside a circle with this position as its center and placement as its radius. the position of a random one is used. group (Group).

If the vehicle is not a vehicle.BIS Game Engine Scripting Commands Page 77 of 415 type createVehicle pos Operand types: type: String pos: Array Compatibility: Version 1. Example: _tank = "M1Abrams" createVehicleLocal getmarkerpos "tankFactory" Category: OFP crew vehicle Operand types: vehicle: Object Type of returned value: Array Description: Returns all units mounted in the given vehicle. Example: crew vehicle player http://www. a list containing only persons is returned. Example: _tank = "M1Abrams" createVehicle getmarkerpos "tankFactory" Category: OFP type createVehicleLocal pos Operand types: type: String pos: Array Compatibility: Version 2. See CfgVehicles for possible type values.html 7/11/2010 .34 required. Vehicle is not transferred through network in MP games. See CfgVehicles for possible type values. Pos is in format Position. Type of returned value: Object Description: Creates an empty vehicle of the given type. Pos is in format Position. Type of returned value: Object Description: Creates an empty vehicle of the given type.arma2. but person.56 required.com/comref/full.

com/comref/full. Type of returned value: Nothing Description: Launch actions attached to given (button based) control. Example: ctrlActivate _control Category: OFP PC control ctrlAddEventHandler [handler name. -2 if scrollbar not present.BIS Game Engine Scripting Commands Page 78 of 415 Category: OFP ctrlActivate control Operand types: control: Control Compatibility: Version 2. Example: _id = _control ctrlAddEventHandler ["KeyDown". ""] Category: OFP PC ctrlAutoScrollDelay control Operand types: control: Control Compatibility: Version 5501 required. Type of returned value: Number Description: Returns number of seconds until auto-scroll starts. Returns id of the handler or -1 when failed. Example: _delay = ctrlAutoScrollDelay _control http://www.92 required. Type of returned value: Number Description: Add an event handler to the given control. function]: Array Compatibility: Version 5501 required.arma2. function] Operand types: control: Control [handler name.html 7/11/2010 .

-1 if auto-scroll is disabled. Example: _rewind = ctrlAutoScrollRewind _control Category: OFP PC ctrlAutoScrollSpeed control Operand types: control: Control Compatibility: Version 5501 required. Example: _speed = ctrlAutoScrollSpeed _control Category: OFP PC control ctrlCommit time Operand types: control: Control time: Number Compatibility: Version 2. Type of returned value: Boolean Description: True if auto-scroll should move back to start after it reach end.com/comref/full.50 required. Type of returned value: Number Description: Returns number of seconds to auto-scroll one line. -2 if scrollbar not present.arma2. http://www. Type of returned value: Nothing Description: Commit control animation.BIS Game Engine Scripting Commands Page 79 of 415 Category: OFP PC ctrlAutoScrollRewind control Operand types: control: Control Compatibility: Version 5501 required.html 7/11/2010 .

Example: ctrlEnable [100. Type of returned value: Nothing Description: Enable / disable given control.BIS Game Engine Scripting Commands Page 80 of 415 Example: _control ctrlCommit 2 Category: OFP PC ctrlCommitted control Operand types: control: Control Compatibility: Version 2.50 required. enable]: Array Compatibility: Version 1. http://www.50 required.50 required. Example: _done = ctrlCommitted _control Category: OFP PC ctrlEnable [idc. false] Category: Resistance control ctrlEnable enable Operand types: control: Control enable: Boolean Compatibility: Version 2.html 7/11/2010 . Type of returned value: Boolean Description: Check if the control animation is finished.com/comref/full. enable] Operand types: [idc.arma2. Type of returned value: Nothing Description: Enables / disables the control with id idc of the topmost user dialog.

Example: _enabled = ctrlEnabled 100 Category: Resistance ctrlFade control Operand types: control: Control Compatibility: Version 2.BIS Game Engine Scripting Commands Page 81 of 415 Example: _control ctrlEnable false Category: OFP PC ctrlEnabled control Operand types: control: Control Compatibility: Version 2.html 7/11/2010 . Type of returned value: Boolean Description: Returns whether the control with id idc of the topmost user dialog is enabled. http://www. Type of returned value: Boolean Description: Returns whether given control is enabled.50 required. Type of returned value: Number Description: Returns the current fade factor of control. Example: _ok = ctrlEnabled _control Category: OFP PC ctrlEnabled idc Operand types: idc: Number Compatibility: Version 1.arma2.50 required.com/comref/full.50 required.

0. Type of returned value: Nothing Description: Clears the map animation. zoom. Category: OFP PC ctrlMapAnimCommit control Operand types: control: Control Compatibility: Version 2. The format of frame is [time. getMarkerPos "anim1"] Category: OFP PC ctrlMapAnimClear control Operand types: control: Control Compatibility: Version 2. position].arma2.92 required.1. Type of returned value: Nothing Description: Adds the next frame to the map animation. Type of returned value: Nothing Description: Plays the map animation.BIS Game Engine Scripting Commands Page 82 of 415 Example: _scale = ctrlFade _control Category: OFP PC map ctrlMapAnimAdd frame Operand types: map: Control frame: Array Compatibility: Version 1. http://www. the format of position is Position2D.html 7/11/2010 .com/comref/full.92 required.92 required. Example: _map ctrlMapAnimAdd [1.

If new texture does not exist.arma2."Array". To restore default texture. "Move"."customCursor"] Category: OFP ctrlMapMouseOver control Operand types: control: Control Compatibility: Version 5501 required. Category: OFP PC control ctrlMapCursor texture names Operand types: control: Control texture names: Array Compatibility: Version 5501 required. Example: <map_control> ctrlMapCursor ["Track". Category: OFP http://www. write empty string.com/comref/full. Type of returned value: Array Description: Returns description of map sign mouse cursor is over.92 required.BIS Game Engine Scripting Commands Page 83 of 415 Category: OFP PC ctrlMapAnimDone control Operand types: control: Control Compatibility: Version 2. Type of returned value: Boolean Description: Checks whether the map animation has finished.html 7/11/2010 . default cursor texture is used. Type of returned value: Nothing Description: Changes default cursor texture ("Track". "Scroll") to custom one.

BIS Game Engine Scripting Commands Page 84 of 415 ctrlMapScale control Operand types: control: Control Compatibility: Version 2. y]: Array Compatibility: Version 5127 required. Category: OFP PC map ctrlMapScreenToWorld [x. Type of returned value: Array Description: Convert position in the map from screen coordinates to world coordinates. Type of returned value: Number Description: Return the current scale of the map control. Category: OFP PC map ctrlMapWorldToScreen position Operand types: map: Control position: Array Compatibility: Version 5127 required. y] Operand types: map: Control [x.com/comref/full. Type of returned value: Array Description: Convert position in the map from world coordinates to screen coordinates. Category: OFP PC ctrlParent control Operand types: control: Control Compatibility: Version 2.html 7/11/2010 .arma2. Type of returned value: http://www.50 required.92 required.

Example: _display = ctrlParent _control Category: OFP PC ctrlPosition control Operand types: control: Control Compatibility: Version 2. h] array. Type of returned value: Nothing Description: Remove all even handlers from the given control.BIS Game Engine Scripting Commands Page 85 of 415 Display Description: Returns container of given control.arma2. Type of returned value: Array Description: Returns the current position and size of control as [x. id]: Array Compatibility: http://www.50 required.com/comref/full. id] Operand types: control: Control [handler name. Example: _control ctrlRemoveAllEventHandlers "KeyDown" Category: OFP PC control ctrlRemoveEventHandler [handler name. w. Example: _pos = ctrlPosition _control Category: OFP PC control ctrlRemoveAllEventHandlers handler name Operand types: control: Control handler name: String Compatibility: Version 5501 required. y.html 7/11/2010 .

arma2. Color is in format Color. Type of returned value: Nothing Description: Remove a given event handler from the given control.50 required.html 7/11/2010 . 0.com/comref/full.BIS Game Engine Scripting Commands Page 86 of 415 Version 5501 required. Example: _control ctrlRemoveEventHandler ["KeyDown". Type of returned value: Nothing Description: Sets text color of given control when control is selected. 0. 0] Category: OFP PC ctrlScale control Operand types: control: Control Compatibility: Version 5501 required. 1] Category: OFP PC control ctrlSetAutoScrollDelay delay Operand types: control: Control http://www. Type of returned value: Number Description: Returns the current scale of control. Example: _control ctrlSetActiveColor [1. Example: _scale = ctrlScale _control Category: OFP PC display ctrlSetActiveColor color Operand types: display: Control color: Array Compatibility: Version 2.

Type of returned value: Nothing Description: Sets number of second required to scroll to next line.com/comref/full. auto-scroll is disabled. Type of returned value: Nothing Description: Sets number of second before auto-scroll starts.arma2.BIS Game Engine Scripting Commands Page 87 of 415 delay: Number Compatibility: Version 5501 required.html 7/11/2010 . If speed smaller than 0. Example: _control ctrlSetAutoScrollDelay 5 Category: OFP PC control ctrlSetAutoScrollRewind delay Operand types: control: Control delay: Boolean Compatibility: Version 5501 required. Example: _control ctrlSetAutoScrollSpeed 5 Category: OFP PC display ctrlSetBackgroundColor color http://www. Example: _control ctrlSetAutoScrollDelay 5 Category: OFP PC control ctrlSetAutoScrollSpeed speed Operand types: control: Control speed: Number Compatibility: Version 5501 required. Type of returned value: Nothing Description: Defines if scroll should rewind when auto-scroll reach end.

50 required. function] Operand types: control: Control [handler name. 0.50 required.arma2. Example: _control ctrlSetFade 1 Category: OFP PC http://www. function]: Array Compatibility: Version 2. 1] Category: OFP PC control ctrlSetEventHandler [handler name. Type of returned value: Nothing Description: Sets given event handler of given control Example: _control ctrlSetEventHandler ["KeyDown". Color is in format Color.com/comref/full. Type of returned value: Nothing Description: Sets wanted transparency for control animation. 0.BIS Game Engine Scripting Commands Page 88 of 415 Operand types: display: Control color: Array Compatibility: Version 2.54 required.html 7/11/2010 . Type of returned value: Nothing Description: Sets background color of given control. ""] Category: OFP PC control ctrlSetFade fade Operand types: control: Control fade: Number Compatibility: Version 2. Example: _control ctrlSetBackgroundColor [1.

arma2. Type of returned value: Nothing Description: Set the input focus on given control. Example: ctrlSetFocus _control Category: OFP PC control ctrlSetFont name Operand types: control: Control name: String Compatibility: Version 2.92 required. Type of returned value: Nothing Description: Sets H1 font of given HTML control.BIS Game Engine Scripting Commands Page 89 of 415 ctrlSetFocus control Operand types: control: Control Compatibility: Version 2. Type of returned value: Nothing Description: Sets the main font of given control.50 required. Example: _control ctrlSetFont "TahomaB" Category: OFP PC control ctrlSetFontH1 name Operand types: control: Control name: String Compatibility: Version 2.com/comref/full.50 required.html 7/11/2010 . Example: _control ctrlSetFontH1 "TahomaB" Category: OFP PC http://www.

Type of returned value: Nothing Description: Sets H2 bold font of given HTML control. Example: _control ctrlSetFontH2 "TahomaB" Category: OFP PC control ctrlSetFontH2B name Operand types: control: Control name: String Compatibility: Version 2.50 required.com/comref/full.arma2.50 required.50 required. Example: _control ctrlSetFontH2B "TahomaB" Category: OFP PC http://www. Type of returned value: Nothing Description: Sets H2 font of given HTML control. Example: _control ctrlSetFontH1B "TahomaB" Category: OFP PC control ctrlSetFontH2 name Operand types: control: Control name: String Compatibility: Version 2. Type of returned value: Nothing Description: Sets H1 bold font of given HTML control.html 7/11/2010 .BIS Game Engine Scripting Commands Page 90 of 415 control ctrlSetFontH1B name Operand types: control: Control name: String Compatibility: Version 2.

50 required.BIS Game Engine Scripting Commands Page 91 of 415 control ctrlSetFontH3 name Operand types: control: Control name: String Compatibility: Version 2.com/comref/full. Type of returned value: Nothing Description: Sets H3 bold font of given HTML control. Type of returned value: Nothing Description: Sets H3 font of given HTML control.50 required. Example: _control ctrlSetFontH3 "TahomaB" Category: OFP PC control ctrlSetFontH3B name Operand types: control: Control name: String Compatibility: Version 2.50 required. Example: _control ctrlSetFontH4 "TahomaB" http://www. Example: _control ctrlSetFontH3B "TahomaB" Category: OFP PC control ctrlSetFontH4 name Operand types: control: Control name: String Compatibility: Version 2.arma2. Type of returned value: Nothing Description: Sets H4 font of given HTML control.html 7/11/2010 .

BIS Game Engine Scripting Commands Page 92 of 415 Category: OFP PC control ctrlSetFontH4B name Operand types: control: Control name: String Compatibility: Version 2.com/comref/full.50 required.arma2. Example: _control ctrlSetFontH4B "TahomaB" Category: OFP PC control ctrlSetFontH5 name Operand types: control: Control name: String Compatibility: Version 2.50 required. Type of returned value: Nothing Description: Sets H5 font of given HTML control. http://www. Example: _control ctrlSetFontH5 "TahomaB" Category: OFP PC control ctrlSetFontH5B name Operand types: control: Control name: String Compatibility: Version 2.50 required. Type of returned value: Nothing Description: Sets H4 bold font of given HTML control.html 7/11/2010 . Type of returned value: Nothing Description: Sets H5 bold font of given HTML control.

Type of returned value: Nothing http://www. Example: _control ctrlSetFontH6 "TahomaB" Category: OFP PC control ctrlSetFontH6B name Operand types: control: Control name: String Compatibility: Version 2.50 required. Type of returned value: Nothing Description: Sets H6 bold font of given HTML control.com/comref/full.50 required. Type of returned value: Nothing Description: Sets H5 font of given HTML control. Example: _control ctrlSetFontH6B "TahomaB" Category: OFP PC control ctrlSetFontHeight height Operand types: control: Control height: Number Compatibility: Version 2.BIS Game Engine Scripting Commands Page 93 of 415 Example: _control ctrlSetFontH5B "TahomaB" Category: OFP PC control ctrlSetFontH6 name Operand types: control: Control name: String Compatibility: Version 2.arma2.html 7/11/2010 .50 required.

05 Category: OFP PC control ctrlSetFontHeightH1 height Operand types: control: Control height: Number Compatibility: Version 2. Example: _control ctrlSetFontHeightH1 0.50 required. Example: _control ctrlSetFontHeightH2 0.arma2.html 7/11/2010 . Example: _control ctrlSetFontHeight 0.05 Category: OFP PC control ctrlSetFontHeightH2 height Operand types: control: Control height: Number Compatibility: Version 2.05 Category: OFP PC control ctrlSetFontHeightH3 height Operand types: control: Control height: Number Compatibility: http://www. Type of returned value: Nothing Description: Sets H1 font size of given HTML control.50 required.BIS Game Engine Scripting Commands Page 94 of 415 Description: Sets the main font size of given control.com/comref/full. Type of returned value: Nothing Description: Sets H2 font size of given HTML control.

50 required. Type of returned value: Nothing Description: Sets H3 font size of given HTML control. Type of returned value: Nothing Description: Sets H4 font size of given HTML control.50 required. Example: _control ctrlSetFontHeightH4 0. Example: _control ctrlSetFontHeightH5 0.50 required.05 Category: OFP PC control ctrlSetFontHeightH5 height Operand types: control: Control height: Number Compatibility: Version 2.05 Category: OFP PC control ctrlSetFontHeightH4 height Operand types: control: Control height: Number Compatibility: Version 2.arma2.html 7/11/2010 . Type of returned value: Nothing Description: Sets H5 font size of given HTML control.com/comref/full.05 Category: OFP PC control ctrlSetFontHeightH6 height Operand types: http://www. Example: _control ctrlSetFontHeightH3 0.BIS Game Engine Scripting Commands Page 95 of 415 Version 2.

html 7/11/2010 .arma2. Example: _control ctrlSetFontHeightH6 0.com/comref/full.05 Category: OFP PC control ctrlSetFontPB name http://www.BIS Game Engine Scripting Commands Page 96 of 415 control: Control height: Number Compatibility: Version 2.05 Category: OFP PC control ctrlSetFontP name Operand types: control: Control name: String Compatibility: Version 2.50 required.50 required. Type of returned value: Nothing Description: Sets P font of given HTML control. Example: _control ctrlSetFontP "TahomaB" Category: OFP PC control ctrlSetFontP height Operand types: control: Control height: Number Compatibility: Version 2.50 required. Example: _control ctrlSetFontHeightP 0. Type of returned value: Nothing Description: Sets H6 font size of given HTML control. Type of returned value: Nothing Description: Sets P font size of given HTML control.

0. w. 0.arma2. Type of returned value: Nothing Description: Sets background color of given control. Type of returned value: Nothing Description: Sets P bold font of given HTML control. h] Operand types: control: Control [x.50 required.5] Category: OFP PC http://www. Example: _control ctrlSetForegroundColor [1. w. 1] Category: OFP PC control ctrlSetPosition [x.5. Width and height are optional. Type of returned value: Nothing Description: Sets wanted position and size for control animation. y. 0.html 7/11/2010 . Example: _control ctrlSetPosition [0.50 required.BIS Game Engine Scripting Commands Page 97 of 415 Operand types: control: Control name: String Compatibility: Version 2. h]: Array Compatibility: Version 2. Example: _control ctrlSetFontPB "TahomaB" Category: OFP PC display ctrlSetForegroundColor color Operand types: display: Control color: Array Compatibility: Version 2. y.com/comref/full.50 required. Color is in format Color.

text]: Array Compatibility: Version 1.com/comref/full.&ltbr/&gt.53 required.img image=data\isniper. Example: _control ctrlScale 0.50 required. world"] Category: Resistance http://www. Type of returned value: Nothing Description: Sets the text that will be shown in the control with id idc of the topmost user dialog. Example: _control ctrlSetStructuredText parseText "First line&lt. Example: ctrlSetText [100. "Hello. edit lines and active texts. This can be used for static texts.BIS Game Engine Scripting Commands Page 98 of 415 control ctrlSetScale scale Operand types: control: Control scale: Number Compatibility: Version 5501 required. Type of returned value: Nothing Description: Set the structured text which will be displayed in structured text control. buttons.Second line" Category: OFP PC ctrlSetText [idc. text] Operand types: [idc. Type of returned value: Nothing Description: Sets wanted scale for control animation.html 7/11/2010 .paa/&gt.arma2.5 Category: OFP PC control ctrlSetStructuredText structured text Operand types: control: Control structured text: Structured text Compatibility: Version 2. Top left corner remains same.

html 7/11/2010 . Example: _control ctrlSetTextColor [1. 0.50 required. Example: _control ctrlSetText "Hello. Color is in format Color." Category: OFP PC display ctrlSetTextColor color Operand types: display: Control color: Array Compatibility: Version 2. Example: _control ctrlSetTooltip "tooltip" http://www.com/comref/full. world.92 required. Type of returned value: Nothing Description: Sets text color of given control. Type of returned value: Nothing Description: Sets tooltip text of given control. 0.arma2. Type of returned value: Nothing Description: Sets the text that will be shown in given control.50 required. 1] Category: OFP PC display ctrlSetTooltip text Operand types: display: Control text: String Compatibility: Version 2.BIS Game Engine Scripting Commands Page 99 of 415 control ctrlSetText text Operand types: control: Control text: String Compatibility: Version 2.

Color is in format Color.html 7/11/2010 . 0.arma2.92 required. 0. 1] Category: OFP PC display ctrlSetTooltipColorShade color Operand types: display: Control color: Array Compatibility: Version 2. http://www. Type of returned value: Nothing Description: Sets tooltip background color of given control. 0. Example: _control ctrlSetTooltipColorShade [1. Color is in format Color.com/comref/full. Type of returned value: Nothing Description: Sets tooltip border color of given control. Type of returned value: Nothing Description: Sets tooltip text color of given control. 0.92 required.92 required. Color is in format Color. Example: _control ctrlSetTooltipColorBox [1.BIS Game Engine Scripting Commands Page 100 of 415 Category: OFP PC display ctrlSetTooltipColorBox color Operand types: display: Control color: Array Compatibility: Version 2. 1] Category: OFP PC display ctrlSetTooltipColorText color Operand types: display: Control color: Array Compatibility: Version 2.

Example: _control ctrlShow false Category: OFP PC ctrlShown control Operand types: control: Control Compatibility: Version 2. Type of returned value: Boolean Description: Returns whether given control is shown. http://www.50 required. true] Category: Resistance control ctrlShow show Operand types: control: Control show: Boolean Compatibility: Version 2.html 7/11/2010 .arma2. 0. show] Operand types: [idc. Type of returned value: Nothing Description: Show / hide given control. 1] Category: OFP PC ctrlShow [idc.50 required.BIS Game Engine Scripting Commands Page 101 of 415 Example: _control ctrlSetTooltipColorText [1. 0.com/comref/full. Example: ctrlShow [100. Type of returned value: Nothing Description: Shows / hides the control with id idc of the topmost user dialog. show]: Array Compatibility: Version 1.50 required.

Example: _message = ctrlText 100 Category: Resistance ctrlType control Operand types: control: Control Compatibility: Version 2.arma2.56 required. Type of returned value: String Description: Returns the text shown in the control with id idc of the topmost user dialog. Example: _text = ctrlText _control Category: OFP PC ctrlText idc Operand types: idc: Number Compatibility: Version 1. This can be used for static texts.50 required.50 required.BIS Game Engine Scripting Commands Page 102 of 415 Example: _ok = ctrlShown _control Category: OFP PC ctrlText control Operand types: control: Control Compatibility: Version 2. buttons. Type of returned value: Number Description: http://www. edit lines and active texts.com/comref/full.html 7/11/2010 . Type of returned value: String Description: Returns the text shown in given control.

50 required.arma2. Type of returned value: String Description: Return the current command type (empty string when no command).html 7/11/2010 . Category: OFP http://www. Type of returned value: String Description: Return the name of the type of the currently using magazine (on the primary turret for vehicles). Type of returned value: Boolean Description: Returns whether the control with id idc of the topmost user dialog is visible.92 required. Example: _visible = ctrlVisible 100 Category: Resistance currentCommand vehicle Operand types: vehicle: Object Compatibility: Version 2.BIS Game Engine Scripting Commands Page 103 of 415 Returns value representing type of control. Example: _type = ctrlType _control Category: OFP PC ctrlVisible idc Operand types: idc: Number Compatibility: Version 1. Category: OFP currentMagazine vehicle Operand types: vehicle: Object Compatibility: Version 5500 required.com/comref/full.

Type of returned value: Number Description: Return the index of the current waypoint. Type of returned value: http://www.com/comref/full. Category: OFP currentWeapon vehicle Operand types: vehicle: Object Compatibility: Version 5500 required.91 required.BIS Game Engine Scripting Commands Page 104 of 415 currentTask person Operand types: person: Object Compatibility: Version 5501 required.html 7/11/2010 . Type of returned value: Task Description: Return current task of given person. Category: Identity currentTasks teamMember Operand types: teamMember: Compatibility: Version 2. Category: Identity currentWaypoint group Operand types: group: Group Compatibility: Version 5500 required. Type of returned value: Array Description: List all uncompleted tasks.arma2.

"type".0 Category: OFP cutObj effect Operand types: effect: Array Type of returned value: Nothing Description: Object background .speed] or ["name". it's assumed to be one. Type of returned value: Nothing Description: Terminate the effect in the given layer and set duration of the fade out phase to the given time. Example: http://www.com/comref/full."type"]. Category: OFP cursorTarget Compatibility: Version 5500 required. The object can be defined in the description. Example: 0 cutFadeIn 1.the argument uses format ["name". Type of returned value: Object Description: This is the entity pointed to by a players cursor. Example: alive cursorTarget Category: OFP layer cutFadeOut duration Operand types: layer: Number duration: Number Compatibility: Version 5126 required.html 7/11/2010 .ext file. If speed is not given.BIS Game Engine Scripting Commands Page 105 of 415 String Description: Return the name of the currently selected weapon (on the primary turret for vehicles).arma2.

ext file. Type of returned value: Nothing Description: Object background .the argument uses format ["name".html 7/11/2010 .speed] or ["name".com/comref/full.BIS Game Engine Scripting Commands Page 106 of 415 cutObj ["TVSet". Example: cutRsc ["binocular". it's assumed to be one.the right argument uses format ["name". Type of returned value: Nothing Description: http://www. "plain"] Category: OFP layer cutObj effect Operand types: layer: Number effect: Array Compatibility: Version 5126 required.speed] or ["name". 0 is the back most."type".ext file."type". "PLAIN"] Category: OFP layer cutRsc effect Operand types: layer: Number effect: Array Compatibility: Version 5126 required. The resource can be defined in the description. The object can be defined in the description. it's assumed to be one. "plain"] Category: OFP cutRsc effect Operand types: effect: Array Type of returned value: Nothing Description: Resource background ."type"].arma2."type"]. If speed is not given. The left argument define layer in which the effect is show. Example: 0 cutObj ["TVSet". If speed is not given.

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Resource background - the right argument uses format ["name","type",speed] or ["name","type"]. If speed is not given, it's assumed to be one. The left argument define layer in which the effect is show, 0 is the back most. The resource can be defined in the description.ext file. Example: 0 cutRsc ["binocular", "PLAIN"] Category: OFP

cutText effect
Operand types: effect: Array Type of returned value: Nothing Description: Text background - the argument uses format ["text","type",speed] or ["text","type"]. If speed is not given, it's assumed to be one. Type may be one of: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" or "WHITE IN". Example: cutText ["", "BLACK OUT"] Category: OFP

layer cutText effect
Operand types: layer: Number effect: Array Compatibility: Version 5126 required. Type of returned value: Nothing Description: Text background - the right argument uses format ["text","type",speed] or ["text","type"]. If speed is not given, it's assumed to be one. Type may be one of: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" or "WHITE IN". The left argument define layer in which the effect is show, 0 is the back most. Example: 0 cutText ["", "BLACK OUT"] Category: OFP

damage object
Operand types:

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object: Object Compatibility: Version 1.50 required. Type of returned value: Number Description: Returns the object damage in a range of 0 to 1. Note: this function is identical to getDammage. Example: damage player Category: OFP

date
Compatibility: Version 2.92 required. Type of returned value: Array Description: Return the actual mission date and time as an array [year, month, day, hour, minute]. Category: OFP

DateToNumber date
Operand types: date: Array Compatibility: Version 5501 required. Type of returned value: Number Description: Convert date to float number. Example: time = DateToNumber [year,month,day,hour,minute] Category: OFP

dayTime
Type of returned value: Number Description: Returns the time in the world, in hours. Category: OFP

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debugLog anything
Operand types: anything: Any Type of returned value: Nothing Description: Dumps the argument's type and value to the debugging output. Example: debugLog player Category: OFP

default a
Operand types: a: Code Type of returned value: Nothing Description: see switch Category: Default

deg x
Operand types: x: Number Type of returned value: Number Description: Converts x from radians to degrees. Example: deg 1 , result is 57.295 Category: Default

deleteCenter side
Operand types: side: Side Compatibility: Version 1.86 required. Type of returned value:

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Nothing Description: Destroys the AI center of the given side. Example: deleteCenter East Category: OFP

deleteCollection object
Operand types: object: Object Compatibility: Version 2.90 required. Type of returned value: Nothing Description: Delete a collection. Category: OFP

map deleteEditorObject object
Operand types: map: Control object: String Compatibility: Version 2.92 required. Type of returned value: Any Description: Delete the editor object. Requires all editor object links to be removed prior. Category: Editor

deleteGroup group
Operand types: group: Group Type of returned value: Nothing Description: Destroys the given AI group. Example: deleteGroup group

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Category: OFP

deleteIdentity identityName
Operand types: identityName: String Compatibility: Version 1.75 required. Type of returned value: Boolean Description: Deletes an identity created by saveIdentity from the campaign progress file. Example: deleteIdentity "playerIdentity" Category: Resistance

deleteLocation location
Operand types: location: Location Compatibility: Version 2.90 required. Type of returned value: Nothing Description: Delete the given location. Category: Location

deleteMarker name
Operand types: name: String Type of returned value: Nothing Description: Destroys the given marker. The marker is destroyed on all computers in a network session. Example: deleteMarker "Marker1" Category: OFP

deleteMarkerLocal name

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Operand types: name: String Compatibility: Version 2.92 required. Type of returned value: Nothing Description: Destroys the given marker. The marker is only destroyed on the computer where the command is called. Example: deleteMarkerLocal "Marker1" Category: OFP

deleteStatus statusName
Operand types: statusName: String Compatibility: Version 1.75 required. Type of returned value: Boolean Description: Deletes a status created by saveStatus from the campaign progress file. Example: deleteStatus "playerState" Category: Resistance

deleteVehicle object
Operand types: object: Object Compatibility: Version 1.34 required. Type of returned value: Nothing Description: Deletes any unit or vehicle. Only vehicles inserted in the editor or created during a mission can be deleted. The player unit cannot be deleted. Example: deleteVehicle tank Category: OFP

deleteWaypoint waypoint

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Operand types: waypoint: Array Compatibility: Version 1.86 required. Type of returned value: Nothing Description: Removes the waypoint. Example: deleteWaypoint [grp, 2] Category: OFP

detach obj
Operand types: obj: Object Compatibility: Version 5501 required. Type of returned value: Nothing Description: Detaches an object. Example: detach player Category: OFP

diag_fps
Compatibility: Version 5500 required. Type of returned value: Number Description: Returns average framerate over last 16 frames. Category: OFP

diag_fpsmin
Compatibility: Version 5500 required. Type of returned value: Number Description:

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Returns minimal framerate. Calculated from the longest frame over last 16 frames. Category: OFP

diag_frameno
Compatibility: Version 5500 required. Type of returned value: Number Description: Returns number of frame currently displayed . Category: OFP

diag_log anything
Operand types: anything: Any Compatibility: Version 5501 required. Type of returned value: Nothing Description: Dumps the argument's type and value to the report file. Example: diag_log player Category: OFP

diag_tickTime
Compatibility: Version 5501 required. Type of returned value: Number Description: Real time spent from the start of the game. Category: OFP

dialog
Compatibility: Version 1.78 required.

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Type of returned value: Boolean Description: Checks whether given subject is present in the diary of given person. Type of returned value: Number Description: Returns the object heading in the range of 0 to 360. Category: Identity difficultyEnabled flag Operand types: flag: String Compatibility: Version 5127 required. Example: direction player http://www. Type of returned value: Boolean Description: Check if given difficulty setting is currently enabled.arma2. For possible values of flag.50 required.com/comref/full. Category: OFP direction object Operand types: object: Object Compatibility: Version 1.BIS Game Engine Scripting Commands Page 115 of 415 Type of returned value: Boolean Description: Returns whether a user dialog is present. see config class Flags in CfgDificulties.html 7/11/2010 . Category: Resistance person diarySubjectExists name Operand types: person: Object name: String Compatibility: Version 5501 required.

ext file or radio protocol.html 7/11/2010 . Example: soldierOne disableAI "Move" http://www.90 required.arma2. The message is defined in the description.com/comref/full. Example: soldierOne directSay "messageOne" Category: OFP unit disableAI section Operand types: unit: Object section: String Type of returned value: Nothing Description: Disables parts of the AI behaviour to get more control over a unit. Type of returned value: Nothing Description: Sends the message to the direct channel. Section is one of "TARGET" (disables watching assigned targets).BIS Game Engine Scripting Commands Page 116 of 415 Category: OFP direction location Operand types: location: Location Compatibility: Version 2. "AUTOTARGET" (disables independed target assigning and watching of unknown targets) or "MOVE" (disables movement). Type of returned value: Number Description: Return direction (angle) of given location. Category: Location unit directSay radioName Operand types: unit: Object radioName: String Compatibility: Version 5501 required.

After this. Type of returned value: Nothing Description: Disable saving of script containing this command.unlock need to be matched. Category: OFP display displayAddEventHandler [handler name.com/comref/full.arma2. script can work with the data types which do not support serialization (UI types). This is normally used only in cutscenes to disable the player's controls.html 7/11/2010 . Implemented by the counter. so lock . function] Operand types: display: Display http://www.BIS Game Engine Scripting Commands Page 117 of 415 Category: OFP unit disableConversation lock Operand types: unit: Object lock: Boolean Type of returned value: Nothing Description: Lock / unlock the unit to using conversation. Example: player disableConversation true Category: OFP disableSerialization Compatibility: Version 5501 required. Category: Default disableUserInput disable Operand types: disable: Boolean Type of returned value: Nothing Description: Disables all user input.

Example: _id = _display displayAddEventHandler ["KeyDown".92 required. Example: _control = _display displayCtrl 101 Category: OFP PC displayNull Compatibility: Version 2.com/comref/full. Type of returned value: Control Description: Return child control with specified idc. Type of returned value: Number Description: Add an event handler to the given display. including itself.arma2.html 7/11/2010 . ""] Category: OFP PC display displayCtrl idc Operand types: display: Display idc: Number Compatibility: Version 2. This value is not equal to anything. http://www. Type of returned value: Display Description: A non-existing display. Returns id of the handler or -1 when failed. function]: Array Compatibility: Version 5501 required.BIS Game Engine Scripting Commands Page 118 of 415 [handler name. Category: OFP PC display displayRemoveAllEventHandlers handler name Operand types: display: Display handler name: String Compatibility: Version 5501 required.50 required.

id]: Array Compatibility: Version 5501 required. ""] Category: OFP PC dissolveTeam team Operand types: team: String http://www.html 7/11/2010 . Type of returned value: Nothing Description: Remove a given event handler from the given display. function] Operand types: display: Display [handler name. 0] Category: OFP PC display displaySetEventHandler [handler name. Type of returned value: Nothing Description: Sets given event handler of given display. Example: _control displaySetEventHandler ["KeyDown".54 required.com/comref/full. Example: _display displayRemoveAllEventHandlers "KeyDown" Category: OFP PC display displayRemoveEventHandler [handler name. function]: Array Compatibility: Version 2.arma2. id] Operand types: display: Display [handler name. Example: _display displayRemoveEventHandler ["KeyDown".BIS Game Engine Scripting Commands Page 119 of 415 Type of returned value: Nothing Description: Remove all even handlers from the given display.

"GREEN".html 7/11/2010 .05 required. All members become members of the main team. Type of returned value: Nothing Description: Dissolves the given team. Example: dissolveTeam "RED" Category: OFP obj1 or pos1 distance obj2 or pos2 Operand types: obj1 or pos1: Object or Array obj2 or pos2: Object or Array Type of returned value: Number Description: Computes the distance between two objects or positions.arma2. Example: player distance leader player Category: OFP location1 or pos1 distance location2 or pos2 Operand types: location1 or pos1: location2 or pos2: Compatibility: Version 5501 required. Type of returned value: Number http://www. "BLUE" or "YELLOW".BIS Game Engine Scripting Commands Page 120 of 415 Compatibility: Version 2. Possible team values are: "RED". Type of returned value: Number Description: Computes the distance between two locations or positions. Category: Location distributionRegion Compatibility: Version 5129 required.com/comref/full.

Type of returned value: Nothing Description: Repeats the code while the condition is true.85 required..code. Example: with missionNamespace do {global=global+1} Category: Default forCommand do code Operand types: forCommand: for type code: Code Type of returned value: Any Description: End of for command.html 7/11/2010 .} Category: Default while do code Operand types: while: While Type code: Code Compatibility: Version 1. Note: the maximum repeat count for the loop is http://www.arma2. Type of returned value: Nothing Description: Execute the code inside the given namespace. Category: OFP with do code Operand types: with: With Type code: Code Compatibility: Version 5501 required.com/comref/full.BIS Game Engine Scripting Commands Page 121 of 415 Description: Return the region where the game was sold (based on distribution id). starts cycle Example: for "_x" from 20 to 10 step -2 do {..

default {block}. the unit is ordered to commence firing on its current target (set using doTarget or commandTarget).BIS Game Engine Scripting Commands Page 122 of 415 10000.html 7/11/2010 . If the target is objNull.} Category: Default unit doFire target Operand types: unit: Object or Array target: Object Type of returned value: Nothing Description: Orders a unit to commence firing on the given target (silently).arma2. Example: soldierOne doFire objNull Category: OFP unit doFollow position Operand types: unit: Object or Array position: Object Type of returned value: Nothing Description: Orders a unit to follow the given unit (silently). the loop will be terminated and an error message is shown. Example: while "a>b" do {a=a+1} Category: Default switch do block Operand types: switch: Switch Type block: Code Type of returned value: Any Description: Switch form Example: switch (_a) do { case 1: {block}.com/comref/full. http://www. case 2 : {block}. If the condition is still true after the loop was repeated 10000 times.

28 required. Example: doGetOut unitOne Category: OFP unit doMove position Operand types: unit: Object or Array position: Array Type of returned value: Nothing Description: Orders the unit to move to the given position (format Position) (silently). http://www.html 7/11/2010 .BIS Game Engine Scripting Commands Page 123 of 415 Example: soldierOne doFollow player Category: OFP unit(s) doFSM [fsm name.arma2. target]: Array Compatibility: Version 2. position player. target] Operand types: unit(s): Object or Array [fsm name. Example: soldierOne doFSM ["move. Type of returned value: Nothing Description: Orders a unit to get out from the vehicle (silently). Type of returned value: Nothing Description: Orders a unit to process command defined by FSM file (silently). position. player] Category: OFP PC doGetOut unit Operand types: unit: Object or Array Compatibility: Version 2. position.fsm".53 required.com/comref/full.

the unit will never be ready. Example: soldierOne doWatch getMarkerPos "MarkerMoveOne" http://www.com/comref/full.arma2.BIS Game Engine Scripting Commands Page 124 of 415 Example: soldierOne doMove getMarkerPos "MarkerMoveOne" Category: OFP doStop unit Operand types: unit: Object or Array Type of returned value: Nothing Description: Orders the unit to stop (silently). Example: soldierOne doTarget player Category: OFP unit doWatch position Operand types: unit: Object or Array position: Array Type of returned value: Nothing Description: Orders the unit to watch the given position (format Position) (silently). Example: doStop unitOne Category: OFP unit doTarget position Operand types: unit: Object or Array position: Object Type of returned value: Nothing Description: Orders the unit to target the given target (silently). Note: the stop command is never finished.html 7/11/2010 .

com/comref/full. Type of returned value: Nothing Description: Draw arrow in map. angle. fill] Operand types: map: Control [center. Category: OFP PC map drawEllipse [center. color. a. position2. color] Operand types: map: Control [position1.35 required.html 7/11/2010 .35 required. Example: soldierOne doWatch player Category: OFP map drawArrow [position1. Category: OFP PC http://www. color]: Array Compatibility: Version 2. Type of returned value: Nothing Description: Draw ellipse in map. b. color.arma2. position2. angle. fill]: Array Compatibility: Version 2.BIS Game Engine Scripting Commands Page 125 of 415 Category: OFP unit doWatch target Operand types: unit: Object or Array target: Object Type of returned value: Nothing Description: Orders the unit to watch the given target (silently). b. a.

Category: OFP PC map drawLine [position1. width. Type of returned value: Nothing Description: Draw line in map. Type of returned value: Nothing Description: Draw icon in map. shadow] Operand types: map: Control [texture. to. line type. param type. width. to. color]: Array Compatibility: Version 2.35 required. position2. angle.92 required. color] Operand types: map: Control [position1. Category: OFP PC map drawLink [from. Type of returned value: Nothing Description: The editor will draw a line between the two specified editor objects. color]: Array Compatibility: Version 2. Line type can be LINE or ARROW. param type. position. height.35 required. angle. color. Category: Editor map drawLocation location Operand types: map: Control location: Location http://www.com/comref/full. position. height. text.arma2. color] Operand types: map: Control [from. position2. text.BIS Game Engine Scripting Commands Page 126 of 415 map drawIcon [texture. color.html 7/11/2010 . shadow]: Array Compatibility: Version 2. line type.

a.35 required. fill] Operand types: map: Control [center. a.90 required.html 7/11/2010 .com/comref/full. color. but a person. b. fill]: Array Compatibility: Version 2. Example: driver vehicle player Category: OFP drop array Operand types: array: Array Compatibility: Version 1. Category: OFP PC driver vehicle Operand types: vehicle: Object Type of returned value: Object Description: Returns the driver of the vehicle. Array is in format ParticleArray. b. Type of returned value: Nothing Description: Drops a particle into the scene. Type of returned value: Nothing Description: Draw location in the map. color. If the vehicle is not a vehicle.BIS Game Engine Scripting Commands Page 127 of 415 Compatibility: Version 2. angle. http://www. the person is returned instead.arma2. Category: Location PC map drawRectangle [center. angle.50 required. Type of returned value: Nothing Description: Draw rectangle in map.

com/comref/full.00 required. Type of returned value: Nothing Description: Sends any text into the debugger console or the logfile. function] Operand types: map: Control http://www.92 required. Category: OFP echo text Operand types: text: String Compatibility: Version 2.html 7/11/2010 . Type of returned value: Any Description: Show the edit object dialog for the given object. Example: echo "Text in logfile" Category: Default map editObject object Operand types: map: Control object: String Compatibility: Version 2.arma2.BIS Game Engine Scripting Commands Page 128 of 415 Category: Resistance east Type of returned value: Side Description: The East side. Category: Editor map editorSetEventHandler [handler name.

BIS Game Engine Scripting Commands Page 129 of 415 [handler name.arma2. Example: _map editorSetEventHandler ["SelectObject". Type of returned value: Nothing Description: Sets given event handler of given editor.85 required.html 7/11/2010 . Type of returned value: Object Description: Returns the effective commander (who really commands) of the vehicle.92 required. Example: if (a>b) then {c=0} else {c=1} Category: Default vehicle emptyPositions position Operand types: vehicle: Object position: String http://www. function]: Array Compatibility: Version 2. Type of returned value: Array Description: Constructs an array that can be processed by then. Category: OFP ifCode else elseCode Operand types: ifCode: Code elseCode: Code Compatibility: Version 1.com/comref/full. ""] Category: Editor effectiveCommander vehicle Operand types: vehicle: Object Compatibility: Version 2.92 required.

"AUTOTARGET" (enables independed target assigning and watching of unknown targets) or "MOVE" (enables movement).arma2. gunner or commander positions in the vehicle.BIS Game Engine Scripting Commands Page 130 of 415 Compatibility: Version 2.com/comref/full. Category: OFP enableEndDialog Type of returned value: http://www. Type of returned value: Nothing Description: Set if leader can issue attack commands. Type of returned value: Number Description: Returns the number of available cargo.html 7/11/2010 . Section is one of "TARGET" (enables watching assigned targets).92 required.53 required. driver. Type of returned value: Nothing Description: Enables parts of the AI behaviour.92 required. Example: soldierOne enableAI "Move" Category: OFP group enableAttack enable Operand types: group: Object or Group enable: Boolean Compatibility: Version 2. Example: _freePositions = (vehicle player) freePositions "cargo" Category: OFP unit enableAI section Operand types: unit: Object section: String Compatibility: Version 2.

Type of returned value: Nothing Description: Enable / disable reload right after magazine is empty. Category: OFP object enableReload enable Operand types: object: Object enable: Boolean Compatibility: Version 2. Example: enableEnvironment false Category: OFP enableRadio enable Operand types: enable: Boolean Type of returned value: Nothing Description: Enables radio transmissions to be heard and seen on screen.92 required.arma2. Type of returned value: Nothing Description: Enable/disable environmental effects (ambient life + sound).html 7/11/2010 . Category: OFP enableEnvironment enabled Operand types: enabled: Boolean Compatibility: Version 2.com/comref/full.BIS Game Engine Scripting Commands Page 131 of 415 Nothing Description: Enables the dialog buttons to be shown during the OnPlayerKilled script.92 required. Example: _vehicle enableReload false http://www.

http://www. save] Operand types: enable or [enable. Category: OFP enableTeamSwitch enable Operand types: enable: Boolean Compatibility: Version 2.html 7/11/2010 . Type of returned value: Nothing Description: Enable / disable saving of the game. It does not affect KBTell conversations.com/comref/full. Category: OFP enableSentences enable Operand types: enable: Boolean Type of returned value: Nothing Description: Enables radio transmissions to be heard and seen on screen. save]: Compatibility: Version 5501 required.BIS Game Engine Scripting Commands Page 132 of 415 Category: OFP enableSaving enable or [enable.92 required. Category: OFP entity enableSimulation enable Operand types: entity: Object enable: Boolean Type of returned value: Nothing Description: Enable / disable simulation for given entity.arma2. When disabled. the autosave is created (if not forbidden by save == false).

Example: vehicle player engineOn false Category: OFP http://www. Category: OFP endLoadingScreen Compatibility: Version 5501 required. Type of returned value: Nothing Description: Finish the mission. Type of returned value: Nothing Description: Finish loading screen displaying (started by startLoadingScreen). Category: OFP endMission end type Operand types: end type: String Compatibility: Version 5501 required.com/comref/full. "END3".arma2. "KILLED". "END5".html 7/11/2010 . Category: OFP vehicle engineOn on Operand types: vehicle: Object on: Boolean Compatibility: Version 1.BIS Game Engine Scripting Commands Page 133 of 415 Type of returned value: Nothing Description: Enable / disable team switch. "END1". "END4". or "END6".90 required. Type of returned value: Nothing Description: Switches the vehicle's engine on (true) or off (false). The end type can be "CONTINUE". "LOSER". "END2".

Category: Editor argument exec script Operand types: http://www. argument]: Array Compatibility: Version 2.BIS Game Engine Scripting Commands Page 134 of 415 estimatedEndServerTime Compatibility: Version 5501 required. For missions with a hard set limit adjusted via Param1. Type of returned value: Any Description: Return object argument in mission editor.html 7/11/2010 .35 required. Example: estimatedTimeLeft Param1 Category: OFP map evalObjectArgument [object.34 required. argument] Operand types: map: Control [object.arma2.com/comref/full. the following example can be used in the init. Category: OFP estimatedTimeLeft timeLeft Operand types: timeLeft: Number Compatibility: Version 1. Using this function the designer can provide a "time left" estimate that is shown in the "Game in progress" screen or in the master browser.sqs file. Type of returned value: Nothing Description: Returns the estimated time left in the game. Type of returned value: Number Description: Estimated end of MP game converted to serverTime.

Type of returned value: Any Description: Execute an editor script for the specified object. Example: _map execEditorScript ["_team_1".sqs" Category: OFP map execEditorScript [object. Argument is passed to the script as local variable _this. script]: Array Compatibility: Version 2. then in the campaign scripts subfolder and finally in the global scripts folder. Example: [player. "create"] Category: Editor execFSM filename Operand types: filename: String Compatibility: Version 5500 required. Type of returned value: Number Description: Execute the scripted FSM.arma2. Return the FSM handler or 0 when failed.html 7/11/2010 .92 required.fsm" Category: OFP http://www. The FSM file is first searched in the mission folder.com/comref/full. Example: execFSM "test. The script is first searched in the mission folder. then in the campaign scripts folder and finally in the global scripts folder. jeepOne] exec "getIn. script] Operand types: map: Control [object.BIS Game Engine Scripting Commands Page 135 of 415 argument: Any script: String Type of returned value: Nothing Description: Executes a script.

then in the campaign scripts folder and finally in the global scripts folder. Type of returned value: Script Description: Compile and execute function (sqf). Return the FSM handler or 0 when failed. Type of returned value: Script Description: Compile and execute function (sqf).arma2. then in the campaign scripts folder and finally in the global scripts folder.BIS Game Engine Scripting Commands Page 136 of 415 argument execFSM filename Operand types: argument: Any filename: String Compatibility: Version 5500 required. Type of returned value: Number Description: Execute the scripted FSM. Example: execVM "test. Example: player execFSM "test. then in the campaign scripts folder and finally in the global scripts folder.html 7/11/2010 . The FSM file is first searched in the mission folder. The function is first searched in the mission folder.fsm" Category: OFP execVM filename Operand types: filename: String Compatibility: Version 2.60 required. Example: http://www. Argument is passed to the FSM as local variable _this.com/comref/full. The function is first searched in the mission folder.sqf" Category: OFP PC argument execVM filename Operand types: argument: Any filename: String Compatibility: Version 2.58 required. Argument is passed to the script as local variable _this.

com/comref/full. evaluates code. Category: OFP if exitWith code Operand types: if: If Type code: Code Compatibility: Version 2 required. Example: exp 1 .BIS Game Engine Scripting Commands Page 137 of 415 player execVM "test. and current block with result of code Example: if (_x>5) exitWith {echo "_x is too big". outputs message and terminates code in current level with value of _x Category: Default exp x Operand types: x: Number Type of returned value: Number Description: The exponential value of x. result is [when _x is greater then 5.html 7/11/2010 . result is 2. Type of returned value: Any Description: if result of condition is true._x} .arma2.7182 Category: Default expectedDestination person http://www.sqf" Category: OFP PC exit Type of returned value: Nothing Description: Exits the script.

92 required.html 7/11/2010 . Type of returned value: Array Description: Return expected destination of unit as a [position.arma2. The default music volume is 0. If faction is not defined. forceReplan]. The change duration is given by time. Category: OFP time fadeMusic volume Operand types: time: Number volume: Number Type of returned value: Nothing Description: Causes a smooth change in the music volume.5. the target volume by volume.com/comref/full.BIS Game Engine Scripting Commands Page 138 of 415 Operand types: person: Object Compatibility: Version 2. Category: OFP faction unit Operand types: unit: Object Compatibility: Version 5501 required. returns empty string. Type of returned value: String Description: Gets unit faction. planningMode. Example: 5 fadeMusic 0 Category: OFP time fadeRadio volume Operand types: time: Number volume: Number Type of returned value: Nothing Description: http://www.

1 Category: OFP failMission end type Operand types: end type: String Compatibility: Version 5501 required.0. Type of returned value: Nothing Description: Finish the mission.BIS Game Engine Scripting Commands Page 139 of 415 Causes a smooth change in the radio volume.com/comref/full. "KILLED". The change duration is given by time. "END1". "END5".arma2. Example: 5 fadeSound 0. "END4". Category: Default http://www.html 7/11/2010 . Category: OFP false Type of returned value: Boolean Description: Always false. The default radio volume is 1. The default master volume is 1. The change duration is given by time. or "END6". the target volume by volume.0. "END3".1 Category: OFP time fadeSound volume Operand types: time: Number volume: Number Type of returned value: Nothing Description: Causes a smooth change in the master volume. the target volume by volume. "END2". The end type can be "CONTINUE". Mission saves will not be deleted. "LOSER". Example: 5 fadeRadio 0.

visibilityPosition is used to select cover that can see a certain position. result is 1 Category: Default object findCover [position. 1.arma2. Type of returned value: Nothing Description: Adds magazines from the campaign pool to the person (depending on the weapons the person has). hidePosition. minDist.92 required. returns -1 if not found. minDist. Example: [0. visibilityPosition and ignoreObject parameters are optional. maxDist. The minDist.html 7/11/2010 . ignoreObject is an object that is ignored in visibility check. Category: OFP http://www. hidePosition.com/comref/full. 2] find 1 . maxDist.BIS Game Engine Scripting Commands Page 140 of 415 fillWeaponsFromPool person Operand types: person: Object Compatibility: Version 1.92 required. Type of returned value: Object Description: Returns the object where the object should search for cover. Type of returned value: Number Description: Returns the position of the first array element that matches x. Example: fillWeaponsFromPool victor Category: Resistance array find x Operand types: array: Array x: Any Compatibility: Version 2.75 required. ignoreObject]: Array Compatibility: Version 2. visibilityPosition. visibilityPosition. ignoreObject] Operand types: object: Object [position.

Type of returned value: Display Description: Find display by its IDD. value1. maxDistance] or [radius. Category: Editor center findEmptyPosition [radius. value1. maxDistance..html 7/11/2010 . Category: Editor map findEditorObject [type.]: Array Compatibility: Version 2. .BIS Game Engine Scripting Commands Page 141 of 415 findDisplay idd Operand types: idd: Number Compatibility: Version 2..54 required. Use [type. . Type of returned value: String Description: Return object that matches the provided reference..] Operand types: map: Control [type. name1.92 required.35 required. name1.arma2. game value] to search by object reference of a specific editor object type.. Example: _display = findDisplay 1 Category: OFP PC map findEditorObject value Operand types: map: Control value: Any Compatibility: Version 2.com/comref/full. vehicleType] http://www. Type of returned value: String Description: Return object of given type with given arguments.

Category: OFP finishMissionInit Compatibility: Version 2. vehicleType]: Array Compatibility: Version 5501 required.arma2. Type of returned value: Object Description: Find the nearest enemy from the specified position. Type of returned value: Nothing Description: http://www. maxDistance]: Array Compatibility: Version 5501 required.BIS Game Engine Scripting Commands Page 142 of 415 Operand types: center: Array [radius. When not found. maxDistance. maxDistance] Operand types: center: Array [radius. maxDistance] or [radius.com/comref/full.92 required. with the free area (vehicle of the given type can be placed anywhere) of the given radius.33 required. Category: OFP object findNearestEnemy position Operand types: object: Object position: Object or Array Compatibility: Version 2. empty array is returned. Type of returned value: Array Description: Check if findEmptyPosition can be called without waiting for files.html 7/11/2010 . Category: OFP center findEmptyPositionReady [radius. Type of returned value: Array Description: Search for the position nearest (up to maxDistance) to the center.

mode].BIS Game Engine Scripting Commands Page 143 of 415 Finish world initialization before mission is launched. if number is finite (not infinite and valid number) Example: finite 10/0 . mode.com/comref/full.arma2. Example: soldierOne fire "HandGrenade" Category: OFP unit fire array Operand types: unit: Object array: Array Type of returned value: Nothing Description: The unit will fire from the given weapon. The array has format [muzzle. magazine] or [muzzle."SmokeShell". result is false Category: Default unit fire weaponName Operand types: unit: Object weaponName: String Type of returned value: Nothing Description: The unit will fire from the given weapon. Category: OFP finite x Operand types: x: Number Type of returned value: Boolean Description: True. Example: soldierOne fire ["throw".html 7/11/2010 ."SmokeShell"] Category: OFP http://www.

this flag is returned. the returned value is the person that has this flag. Example: flagowner flagOne Category: OFP fleeing unit Operand types: unit: Object Type of returned value: Boolean Description: Checks whether the unit is fleeing.BIS Game Engine Scripting Commands Page 144 of 415 flag unit Operand types: unit: Object Type of returned value: Object Description: If the unit has a flag. Example: flag player Category: OFP flagOwner flag Operand types: flag: Object Type of returned value: Object Description: When used on a flag. When used on anything else. If not. A dead or empty unit returns false. objNull is returned. Example: fleeing player Category: OFP floor x Operand types: http://www. objNull is returned.com/comref/full.arma2.html 7/11/2010 .

Type of returned value: Number Description: Return the current fog.html 7/11/2010 . Type of returned value: Number Description: Return the fog forecast. The accepted range is from 50 to 1000.BIS Game Engine Scripting Commands Page 145 of 415 x: Number Type of returned value: Number Description: The floor value of x. Example: floor 5.25 .92 required. Example: cobraOne flyInHeight 150 Category: OFP fog Compatibility: Version 2. result is 5 Category: Default helicopter flyInHeight height Operand types: helicopter: Object height: Number Type of returned value: Nothing Description: Sets the height level for the helicopter.arma2.92 required.com/comref/full. Category: OFP http://www. Category: OFP fogForecast Compatibility: Version 2.

html 7/11/2010 . Category: OFP forceMap show Operand types: show: Boolean Compatibility: Version 1.{_x=_x+1}] do {debugLog _x. See example.BIS Game Engine Scripting Commands Page 146 of 415 for var Operand types: var: String Type of returned value: for type Description: Starts for sequence. http://www.} Category: Default for forspec Operand types: forspec: Array Type of returned value: for type Description: creates cycle. Example: for "_x" from 1 to 10 do {debugLog _x.} Category: Default forceEnd Type of returned value: Nothing Description: Forces the mission to terminate.arma2. Example: for [{_x=1}. using C like style.com/comref/full.{_x<=10}.27 required. use in complette form(see example). Type of returned value: Nothing Description: Forces the map to display.

result is "1 .text .com/comref/full. %2. This string may contain references to the following arguments using format %1.BIS Game Engine Scripting Commands Page 147 of 415 Example: forceMap true Category: OFP object forceSpeed speed Operand types: object: Object speed: Number Compatibility: Version 2. Each %x is replaced by the corresponding argument.arma2. 1. Example: format ["%1 .1" http://www. It's executed as follows: for each element of array an element is assigned as _x and the command is executed.92 required. Example: "_x setdammage 1" forEach units group player Category: Default format format Operand types: format: Array Type of returned value: String Description: The first argument of the array is in format string. etc. Type of returned value: Nothing Description: Force the speed of the given object. "text"] . Category: OFP command forEach array Operand types: command: Code array: Array Type of returned value: Nothing Description: Executes the given command for each element in array.%1". %x may appear in the string in any order.%2 .html 7/11/2010 .

Type of returned value: Number Description: Return the direction unit watching in formation.BIS Game Engine Scripting Commands Page 148 of 415 Category: OFP formation grp Operand types: grp: Object or Group Type of returned value: String Description: Returns the formation of the group ("COLUMN".html 7/11/2010 . "ECH RIGHT". "STAG COLUMN". Category: OFP formationMembers person http://www. Category: OFP formationLeader person Operand types: person: Object Compatibility: Version 2. Example: formation group player Category: OFP formationDirection person Operand types: person: Object Compatibility: Version 2.arma2. Type of returned value: Object Description: Return leader of the formation. "WEDGE".92 required. "VEE" or "LINE"). "ECH LEFT".com/comref/full.92 required.

http://www..BIS Game Engine Scripting Commands Page 149 of 415 Operand types: person: Object Compatibility: Version 2.92 required. arg1. . Category: OFP formationTask person Operand types: person: Object Compatibility: Version 2. %2. arg2. Type of returned value: String Description: Return the current task of the unit in the formation. arg2. in format by plain or structured texts given as arguments.]: Array Compatibility: Version 2.] Operand types: [format. etc.01 required. Type of returned value: Structured text Description: Creates a structured text by replacing %1. Type of returned value: Array Description: Return list of units (drivers) in the formation. Type of returned value: Array Description: Return position of unit in the formation.html 7/11/2010 .com/comref/full. . Category: OFP formationPosition person Operand types: person: Object Compatibility: Version 2...92 required..92 required. arg1. Category: OFP formatText [format.arma2.

Example: formLeader player != leader player Category: OFP for "_var" from b Operand types: for "_var": for type b: Number Type of returned value: for type Description: Continue sequence of 'for' command.} Category: Default fuel vehicle Operand types: vehicle: Object Type of returned value: Number Description: Checks how much fuel is left in the gas tank..paa"] Category: OFP formLeader unit Operand types: unit: Object Type of returned value: Object Description: Returns the formation leader for the given unit.. Example: fuel vehicle player http://www.com/comref/full. in the range from 0 to 1.arma2. For dead units objNull is returned. image "data\isniper.BIS Game Engine Scripting Commands Page 150 of 415 Example: txt = formatText ["Image: %1". but not always. Example: for "_x" from 10 to 20 do {.code.html 7/11/2010 . The result is often the same as groupLeader.

BIS Game Engine Scripting Commands Page 151 of 415 Category: OFP gearSlotData control Operand types: control: Control Compatibility: Version 5501 required. Type of returned value: String Description: Returns gear slot item name. Example: _array = getArray (configFile >> "CfgVehicles" >> "Thing" >> "threat") Category: OFP PC getDammage obj Operand types: obj: Object Type of returned value: Number Description: Returns the object damage in the range from 0 to 1.html 7/11/2010 . Example: getDammage player Category: OFP http://www. Type of returned value: Array Description: Extract array from config entry. Example: weapon = gearSlotData _control Category: OFP PC getArray config Operand types: config: Config Compatibility: Version 2.35 required.arma2.com/comref/full.

Category: Editor map getEditorObjectScope object Operand types: map: Control object: String Compatibility: Version 2.92 required.BIS Game Engine Scripting Commands Page 152 of 415 getDir obj Operand types: obj: Object Type of returned value: Number Description: Returns the object heading in the range from 0 to 360. Type of returned value: String Description: Returns the current mode of the editor. Category: Editor getEditorMode map Operand types: map: Control Compatibility: Version 2. Type of returned value: http://www.com/comref/full. Type of returned value: Object Description: Fetches a reference to the mission editor camera.arma2.html 7/11/2010 .92 required.92 required. Example: getDir player Category: OFP getEditorCamera map Operand types: map: Control Compatibility: Version 2.

For a value smaller than 0.com/comref/full.6 it results in being enemy. The FSM handle is the number returned by the execFSM command.arma2. Example: value = west getFriend east Category: OFP FSM handle getFSMVariable name Operand types: FSM handle: Number name: String Compatibility: Version 5501 required.BIS Game Engine Scripting Commands Page 153 of 415 String Description: Returns the editor object scope of the specified editor object. Type of returned value: Array http://www. Category: OFP group getGroupIcon ID Operand types: group: Group ID: Number Compatibility: Version 5501 required.html 7/11/2010 . otherwise it's friendly. Type of returned value: Any Description: Return the value of variable in the variable space of given FSM. Type of returned value: Number Description: Returns if sides are friendly or hostile. Category: Editor side1 getFriend side2 Operand types: side1: Side side2: Side Compatibility: Version 5501 required.

com/comref/full. Type of returned value: Array Description: Returns group icons params.[.icon.scale. text.] Example: getGroupIcons group Category: OFP object getHideFrom enemy Operand types: object: Object enemy: Object Compatibility: Version 2. visible] Example: getGroupIconParams group Category: OFP getGroupIcons group Operand types: group: Group Compatibility: Version 5501 required. Type of returned value: Array Description: Returns all group icons. Example: group getGroupIcon id Category: OFP getGroupIconParams group Operand types: group: Group Compatibility: Version 5501 required..[offsetx.arma2.offsety]. [color.html 7/11/2010 .92 required. Type of returned value: http://www.[[id...].BIS Game Engine Scripting Commands Page 154 of 415 Description: Get group icon properties.

Example: getMarkerColor "MarkerOne" Category: OFP getMarkerPos markerName Operand types: markerName: String Type of returned value: Array Description: Returns the marker positon in format [x.html 7/11/2010 . If enemy is null it is the some position in front of the object or enemy position otherwise. See setMarkerColor.21 required.21 required. See setMarkerSize. http://www.y]. Type of returned value: String Description: Gets the marker color. Category: OFP getMarkerColor marker Operand types: marker: String Compatibility: Version 1.z.BIS Game Engine Scripting Commands Page 155 of 415 Array Description: Returns the hiding position in format Position.arma2. Type of returned value: Array Description: Gets the marker size.com/comref/full. Example: getMarkerPos "markerOne" Category: OFP getMarkerSize marker Operand types: marker: String Compatibility: Version 1.

arma2. argument] Operand types: map: Control [object.html 7/11/2010 .BIS Game Engine Scripting Commands Page 156 of 415 Example: getMarkerSize "MarkerOne" Category: OFP getMarkerType marker Operand types: marker: String Compatibility: Version 1. Type of returned value: String Description: Gets the type of the marker. Example: getMarkerType "MarkerOne" Category: OFP getNumber config Operand types: config: Config Compatibility: Version 2.35 required.21 required. See setMarkerType. argument]: Array Compatibility: Version 2. Type of returned value: Number Description: Extract number from config entry. Example: _array = getNumber (configFile >> "CfgVehicles" >> "Thing" >> "maxSpeed") Category: OFP PC map getObjectArgument [object.com/comref/full.35 required. http://www. Type of returned value: String Description: Return name of object argument in mission editor.

92 required. Type of returned value: Array Description: Return a list of all the children of the specified object. Example: getPos player Category: OFP getPos location http://www.92 required. Category: Editor getPos obj Operand types: obj: Object Type of returned value: Array Description: Returns the object position in format Position. Type of returned value: Object Description: Return the proxy object associated with the given editor object.com/comref/full. Category: Editor map getObjectProxy object Operand types: map: Control object: String Compatibility: Version 2.BIS Game Engine Scripting Commands Page 157 of 415 Category: Editor map getObjectChildren object Operand types: map: Control object: String Compatibility: Version 2.arma2.html 7/11/2010 .

SpeedMode can be: "AUTO"."NORMAL".35 required."FAST".92 required.arma2.com/comref/full.53 required. Type of returned value: Number Description: Get the speed for the given speed mode. Category: OFP getText config Operand types: config: Config Compatibility: Version 2. Type of returned value: Array Description: Returns the object position in format PositionASL. Type of returned value: Array Description: Return (raw) position of given location. Example: getPosASL player Category: OFP object getSpeed speedMode Operand types: object: Object speedMode: String Compatibility: Version 2. Category: Location getPosASL obj Operand types: obj: Object Compatibility: Version 2. http://www.html 7/11/2010 ."SLOW".BIS Game Engine Scripting Commands Page 158 of 415 Operand types: location: Location Compatibility: Version 5501 required.

com/comref/full. Type of returned value: Any Description: Return the value of variable in the given namespace. Type of returned value: Any Description: http://www.html 7/11/2010 . Category: OFP location getVariable name Operand types: location: Location name: String Compatibility: Version 2.92 required. Example: _array = getText (configFile >> "CfgVehicles" >> "Thing" >> "icon") Category: OFP PC namespace getVariable name Operand types: namespace: Namespace name: String Compatibility: Version 5501 required. Category: Default group getVariable name Operand types: group: Group name: String Compatibility: Version 5501 required. Type of returned value: Any Description: Return the value of variable in the variable space of given group.arma2.BIS Game Engine Scripting Commands Page 159 of 415 Type of returned value: String Description: Extract text from config entry.

Category: Editor task getVariable name Operand types: task: Task name: String Compatibility: Version 2. Type of returned value: Any Description: Return the value of variable in the variable space of given object.html 7/11/2010 . Type of returned value: Any Description: Return the value of variable in the variable space of given task.92 required. Category: OFP map getVariable name Operand types: map: Control name: String Compatibility: Version 2.BIS Game Engine Scripting Commands Page 160 of 415 Return the value of variable in the variable space of given location. Category: Identity http://www. Category: Location object getVariable name Operand types: object: Object name: String Compatibility: Version 2. Type of returned value: Nothing Description: Get variable from the variable space of given map.arma2.com/comref/full.92 required.92 required.

otherSoldier glanceAt getMarkerPos "markerOne" Category: OFP unit globalChat chatText Operand types: unit: Object chatText: String Type of returned value: Nothing Description: Types text to the global radio channel.arma2. If you want the message to show on all computers.40 required. 1] Category: OFP unit(s) glanceAt position Operand types: unit(s): Object or Array position: Object or Array Compatibility: Version 2. Type of returned value: Nothing Description: Control what the unit is glancing at (target or position) (format Position) Example: someSoldier glanceAt otherSoldier. you have to execute it on all of them.21 required. Note: this function only types text to the list.html 7/11/2010 .BIS Game Engine Scripting Commands Page 161 of 415 getWPPos waypoint Operand types: waypoint: Array Compatibility: Version 1. The format of waypoint is Waypoint. Type of returned value: Array Description: Gets the waypoint position.com/comref/full. Example: soldierOne globalChat "Show this text" Category: OFP http://www. Example: getWPPos [groupOne. it does not broadcast the message.

Note: the string argument is used here.html 7/11/2010 . Example: soldierOne globalRadio "messageOne" Category: OFP goto label Operand types: label: String Type of returned value: Nothing Description: Only in scripts: go to given label.ext file or radio protocol.com/comref/full. For dead units. Example: goto "Loop" Category: OFP group obj Operand types: obj: Object Type of returned value: Group Description: Returns the group to which the given unit is assigned. The message is defined in the description.arma2. Example: group player == group leader player Category: OFP unit groupChat chatText Operand types: http://www.BIS Game Engine Scripting Commands Page 162 of 415 unit globalRadio radioName Operand types: unit: Object radioName: String Type of returned value: Nothing Description: Sends the message to the global radio channel. Be sure to use double quotes around the label name in goto. grpNull is returned.

The message is defined in the description. If you want the message to show on all computers. Type of returned value: Boolean Description: Return if groups icon raises onClick and onOver events. Example: soldierOne groupChat "Show this text" Category: OFP groupIconSelectable Compatibility: Version 5501 required.com/comref/full.arma2. Category: OFP groupIconsVisible Compatibility: Version 5501 required. Example: http://www. Type of returned value: Array Description: Return group icons are visible. Category: OFP unit groupRadio radioName Operand types: unit: Object radioName: String Type of returned value: Nothing Description: Sends the message to the group radio channel. it does not broadcast the message.BIS Game Engine Scripting Commands Page 163 of 415 unit: Object chatText: String Type of returned value: Nothing Description: Types text to the group radio channel. Note: this function only types text to the list. you have to execute it on all of them.ext file or radio protocol.html 7/11/2010 .

com/comref/full. Example: group player == objNull . Example: player groupSelectUnit [unit.bool]: Array Compatibility: Version 5501 required. Example: array = groupSelectedUnits unit Category: OFP unit groupSelectUnit [unit.BIS Game Engine Scripting Commands Page 164 of 415 soldierOne groupRadio "messageOne" Category: OFP groupSelectedUnits unit Operand types: unit: Object Compatibility: Version 5501 required.true] Category: OFP grpNull Type of returned value: Group Description: A non-existing group.bool] Operand types: unit: Object [unit.arma2.html 7/11/2010 . Type of returned value: Nothing Description: Select unit from unit's group. result is false Category: OFP http://www. including itself. This value is not equal to anything. Type of returned value: Array Description: Returns selected groups in sgroup.

BIS Game Engine Scripting Commands Page 165 of 415 gunner vehicle Operand types: vehicle: Object Type of returned value: Object Description: Returns the gunner of the vehicle. but a person. the person is returned. Example: halt Category: Default handsHit soldier Operand types: soldier: Object Type of returned value: Number Description: Checks whether the soldier's hands are hit (causing inaccurate aiming). Example: handsHit leader player Category: OFP unit hasWeapon weaponName Operand types: http://www.00 required. Type of returned value: Nothing Description: Stops the program into a debugger.html 7/11/2010 . If the vehicle is not a vehicle.arma2. Example: gunner vehicle player Category: OFP halt Compatibility: Version 2.com/comref/full.

Type of returned value: Array Description: Returns selected groups in high command.com/comref/full.html 7/11/2010 . Type of returned value: Array Description: Returns parameters describing group in high command bar. Example: player hasWeapon "M16" Category: OFP hcAllGroups unit Operand types: unit: Object Compatibility: Version 5501 required.arma2. Example: array = hcAllGroups unit Category: OFP unit hcGroupParams group Operand types: unit: Object group: Group Compatibility: Version 5501 required.float[4]] Example: unit hcGroupParams group Category: OFP hcLeader group Operand types: http://www. Return value is [string.BIS Game Engine Scripting Commands Page 166 of 415 unit: Object weaponName: String Type of returned value: Boolean Description: Checks whether the unit has the given weapon.

Example: hcLeader group Category: OFP hcRemoveAllGroups unit Operand types: unit: Object Compatibility: Version 5501 required. Type of returned value: Nothing Description: Removes group from unit's high command bar.com/comref/full.BIS Game Engine Scripting Commands Page 167 of 415 group: Group Compatibility: Version 5501 required. Example: unit HCRemoveGroup group Category: OFP hcSelected unit http://www.arma2. Type of returned value: Object Description: Returns group's HC commander.html 7/11/2010 . Type of returned value: Nothing Description: Remove all groups from unit's high command bar. Example: hcRemoveAllGroups unit Category: OFP unit hcRemoveGroup group Operand types: unit: Object group: Group Compatibility: Version 5501 required.

true] Category: OFP unit hcSetGroup array Operand types: unit: Object array: Array Compatibility: Version 5501 required. teamgreen. Type of returned value: Nothing Description: Add group to unit's high command bar. Type of returned value: Nothing Description: Select given group in HC bar.arma2. Example: unit hcSetGroup [group. Array parameters are group. teamred. group name and team (teammain."HQ". Group is the only necessary parameter."teamred"] or player hcSetGroup [group] Category: OFP http://www. teamyellow) .BIS Game Engine Scripting Commands Page 168 of 415 Operand types: unit: Object Compatibility: Version 5501 required. teamblue.com/comref/full.html 7/11/2010 . Type of returned value: Array Description: Returns selected groups in high command. Example: array = hcSelected unit Category: OFP unit hcSelectGroup array Operand types: unit: Object array: Array Compatibility: Version 5501 required. Example: unit hcSelectGroup [group.

html 7/11/2010 . Type of returned value: Nothing Description: Hides the body of the given person.arma2.10 required.com/comref/full. Category: OFP hideBody person Operand types: person: Object Compatibility: Version 2. Example: hcShowBar true Category: OFP hcShownBar Compatibility: Version 5501 required. There must be some groups under hc command to show hc bar. Type of returned value: Boolean Description: Return a list of all groups. Type of returned value: Nothing Description: Shows or hides HC bar.BIS Game Engine Scripting Commands Page 169 of 415 hcShowBar bool Operand types: bool: Boolean Compatibility: Version 5501 required. Example: hideBody player Category: OFP hint text Operand types: text: Text or String Type of returned value: http://www.

This hint has to be confirmed.01 required. Type of returned value: Nothing Description: http://www. The text can contain several lines. \n is used to indicate the end of a line.BIS Game Engine Scripting Commands Page 170 of 415 Nothing Description: Shows a text hint. Example: hintC "Press W to move forward" Category: OFP title hintC text Operand types: title: String text: Structured text Compatibility: Version 2.com/comref/full. \n is used to indicate the end of a line.01 required. The text can contain several lines. Category: OFP title hintC text Operand types: title: String text: String Compatibility: Version 2. Type of returned value: Nothing Description: Creates a hint dialog with the given title and text. Example: hint "Press W to move forward" Category: OFP hintC text Operand types: text: String Type of returned value: Nothing Description: Shows a text hint.html 7/11/2010 .arma2.

.] Operand types: title: String [text1.]: Array Compatibility: Version 2. . Texts can be plain or structured.BIS Game Engine Scripting Commands Page 171 of 415 Creates a hint dialog with the given title and text. Category: OFP hintCadet text Operand types: text: Text or String Type of returned value: Nothing Description: Shows a text hint only when using cadet mode. \n is used to indicate the end of a line.01 required. .arma2.html 7/11/2010 . but without a sound.. Category: OFP title hintC [text1.com/comref/full. Type of returned value: Nothing Description: Same as hint. text2. The text can contain several lines. Category: OFP http://www. text2.. Example: hintCadet "Press W to move forward" Category: OFP hintSilent text Operand types: text: Text or String Compatibility: Version 5501 required.. Type of returned value: Nothing Description: Creates a hint dialog with the given title and text.

html 7/11/2010 .53 required.arma2. Type of returned value: Nothing Description: Load HTML from file to given control. Type of returned value: Structured text Description: Creates a structured text containing the given image.BIS Game Engine Scripting Commands Page 172 of 415 control htmlLoad filename Operand types: control: Control filename: String Compatibility: Version 2.01 required.paa" Category: OFP http://www. Example: _control htmlLoad "briefing.html" Category: OFP PC if condition Operand types: condition: Boolean Compatibility: Version 1. Type of returned value: If Type Description: The first part of the if command. Example: txt1 = image "data\isniper. Example: if (a>b) then {a=b} Category: Default image filename Operand types: filename: String Compatibility: Version 2.85 required.com/comref/full.

2] . result is true Category: Default position in location Operand types: position: Array location: Location Compatibility: Version 2. Type of returned value: Number Description: Return importance of given location. http://www. Category: Editor importance location Operand types: location: Location Compatibility: Version 2.html 7/11/2010 . 1.arma2.92 required. Category: Location x in array Operand types: x: Any array: Array Type of returned value: Boolean Description: Checks whether x is equal to any element in the array.90 required.com/comref/full.92 required. Example: 1 in [0. Type of returned value: Nothing Description: Imports all groups into the RTE.BIS Game Engine Scripting Commands Page 173 of 415 importAllGroups map Operand types: map: Control Compatibility: Version 2.

Set to true to inflame the fireplace. Example: player in jeepOne Category: OFP fireplace inflame burn Operand types: fireplace: Object burn: Boolean Type of returned value: Nothing Description: Controls fireplace buring. http://www.BIS Game Engine Scripting Commands Page 174 of 415 Type of returned value: Boolean Description: Check if the position is inside area defined by the location.04 required. Example: fireplaceOne inflame true Category: OFP inflamed fireplace Operand types: fireplace: Object Compatibility: Version 1.com/comref/full.arma2. Type of returned value: Boolean Description: Check if fireplace is inflamed (buring). Category: Location soldier in vehicle Operand types: soldier: Object vehicle: Object Type of returned value: Boolean Description: Checks whether the soldier is mounted in the vehicle.html 7/11/2010 .

function] Operand types: [handler name. Example: _base = inheritsFrom (configFile >> "CfgVehicles" >> "Car") Category: OFP PC initAmbientLife Compatibility: Version 2.90 required.html 7/11/2010 .BIS Game Engine Scripting Commands Page 175 of 415 Example: inflamed fireplaceOne Category: OFP inGameUISetEventHandler [handler name. Category: OFP inputAction name http://www.com/comref/full. Type of returned value: Config Description: Returns base entry of config entry. Type of returned value: Nothing Description: Initialize the ambient life. function]: Array Compatibility: Version 2. Type of returned value: Nothing Description: Sets given event handler of in-game UI. Category: OFP inheritsFrom config Operand types: config: Config Compatibility: Version 2.arma2.92 required.91 required.

com/comref/full.html 7/11/2010 . . [name1.. Type of returned value: String Description: Insert an object to the editor and assign arguments. value. Example: [tank.arma2. 1500. 2]. subtype class] Operand types: map: Control [type. Category: OFP map insertEditorObject [type. 2]] Category: OFP isArray config Operand types: config: Config http://www. Type of returned value: Number Description: Return the state of input devices mapped to given input action (see CfgDefaultKeysMapping for action names). lod name] intersect [begin. end]: Array Compatibility: Version 2.53 required. . [1550. lod name]: Array [begin. Returns the ID of the new EditorObject. value1.. Create script is not called. end] Operand types: [object.92 required.BIS Game Engine Scripting Commands Page 176 of 415 Operand types: name: String Compatibility: Version 5500 required..]. subtype class]: Array Compatibility: Version 2. 1500.]. value1.. [name1. Subtype class is optional. "VIEW" intersect [[1500. Type of returned value: Array Description: Find named selection in object which is in specified lod intersected by given section of a line. value. Category: Editor [object.

Type of returned value: Boolean Description: Return true for dedicated server. Category: OFP isEngineOn vehicle Operand types: vehicle: Object Compatibility: Version 1. Type of returned value: Boolean Description: Check if config entry represents config class. result is true Category: OFP PC isDedicated Compatibility: Version 5501 required.html 7/11/2010 . Type of returned value: Boolean Description: Check if config entry represents array.35 required.35 required.90 required.arma2. Example: _ok = isArray (configFile >> "CfgVehicles") . Example: _ok = isClass (configFile >> "CfgVehicles") . result is false Category: OFP PC isClass config Operand types: config: Config Compatibility: Version 2.com/comref/full.BIS Game Engine Scripting Commands Page 177 of 415 Compatibility: Version 2. Type of returned value: Boolean Description: http://www.

float gradientRadius. false. Type of returned value: Boolean Description: http://www. player) Category: OFP isFormationLeader person Operand types: person: Object Compatibility: Version 2.float gradientRadius.arma2. 5.bool onShore.5.float maxGradient. 0. Type of returned value: Array Description: Chek if given area is flat and emty.float maxGradient. Type of returned value: Boolean Description: Returns true if the specified person is subgroup leader.float onWater. 0.92 required.float precizePos.object skipobj]: Array Compatibility: Version 5501 required.com/comref/full.object skipobj] Operand types: position: Array [float minDistance.html 7/11/2010 .float precizePos.float onWater. Example: on = isEngineOn vehicle player Category: OFP position isFlatEmpty [float minDistance. Example: newposition = position isFlatEmpty(10.bool onShore. Category: OFP isHidden person Operand types: person: Object Compatibility: Version 2.92 required.BIS Game Engine Scripting Commands Page 178 of 415 Checks whether the engine is on. 0.

http://www.com/comref/full. Type of returned value: Boolean Description: Checks whether the type typeName1 is inherited from the type typeName1. Example: vehicle player isKindOf "Tank" Category: OFP typeName1 isKindOf typeName2 Operand types: typeName1: String typeName2: String Compatibility: Version 5160 required.30 required. Type of returned value: Boolean Description: Checks whether the given key is active in the current user profile.06 required.html 7/11/2010 . Category: OFP isKeyActive keyName Operand types: keyName: String Compatibility: Version 2. Type of returned value: Boolean Description: Checks whether the object is of the given type.arma2. Example: ok = isKeyActive "M04" Category: OFP object isKindOf typeName Operand types: object: Object typeName: String Compatibility: Version 2.BIS Game Engine Scripting Commands Page 179 of 415 Return whether the person is hidden (reached the hiding position).

Type of returned value: Boolean Description: Return true if multiPlayer.00 required. The function returns true if the variable is null and false if it's not.com/comref/full.} http://www.BIS Game Engine Scripting Commands Page 180 of 415 Example: "Tank" isKindOf "Land" . Example: marked = isMarkedForCollection truck Category: OFP isMultiplayer Compatibility: Version 5501 required.arma2. result is true Category: OFP isMarkedForCollection object Operand types: object: Object Compatibility: Version 2. Type of returned value: Boolean Description: Tests whether the variable is null.html 7/11/2010 . Category: OFP isNil variable Operand types: variable: Compatibility: Version 2. Example: if (isNil("_pokus")) then {_pokus=0. Type of returned value: Boolean Description: Checks whether the object is marked for weapons collection.13 required.

result is true Category: OFP PC isNull grp Operand types: grp: Group Type of returned value: Boolean Description: Checks whether the value is equal to grpNull. Note: a==controlNull does not work.92 required. Note: a==GrpNull does not work. because grpNull is not equal to anything. Example: isNull controlNull .com/comref/full. because controlNull is not equal to anything. Type of returned value: Boolean Description: Checks whether the value is equal to controlNull.BIS Game Engine Scripting Commands Page 181 of 415 Category: Default isNull location Operand types: location: Location Compatibility: Version 5501 required.arma2. Category: Location isNull control Operand types: control: Control Compatibility: Version 2. Example: isNull group player . even to itself. even to itself. result is false Category: OFP http://www. Type of returned value: Boolean Description: Check whether the value is null.html 7/11/2010 .

because displayNull is not equal to anything.com/comref/full. Type of returned value: Boolean Description: Checks whether the value is equal to taskNull. Note: a==displayNull does not work. Example: isNull taskNull . even to itself. result is true Category: OFP http://www. because objNull is not equal to anything. result is true Category: OFP PC isNull obj Operand types: obj: Object Type of returned value: Boolean Description: Checks whether the value is equal to objNull.arma2. Note: a==ObjNull does not work. even to itself. even to itself. because taskNull is not equal to anything. Example: isNull objNull . Example: isNull displayNull . result is true Category: Identity isNull display Operand types: display: Display Compatibility: Version 2.92 required. Type of returned value: Boolean Description: Checks whether the value is equal to displayNull.html 7/11/2010 . Note: a==TaskNull does not work.BIS Game Engine Scripting Commands Page 182 of 415 isNull task Operand types: task: Task Compatibility: Version 5160 required.

arma2.35 required. Example: _ok = isNumber (configFile >> "CfgVehicles") . Category: OFP isRealTime map Operand types: map: Control Compatibility: Version 2.92 required. Type of returned value: Boolean Description: Check whether given position is on road.html 7/11/2010 .92 required. Type of returned value: Boolean Description: Check if given person is the player.BIS Game Engine Scripting Commands Page 183 of 415 isNumber config Operand types: config: Config Compatibility: Version 2. result is false Category: OFP PC isOnRoad position or object Operand types: position or object: Object or Array Compatibility: Version 5501 required. http://www.com/comref/full. Type of returned value: Boolean Description: Check if config entry represents number. Category: OFP isPlayer person Operand types: person: Object Compatibility: Version 2.

result is false http://www.com/comref/full.html 7/11/2010 . Example: _isRealTime = isRealTime _map Category: Editor isServer Compatibility: Version 2.35 required.92 required.arma2. Example: _ok = isText (configFile >> "CfgVehicles") . Type of returned value: Boolean Description: Returns true if the computer is the server.92 required. Type of returned value: Boolean Description: Check if config entry represents text. Category: Editor isText config Operand types: config: Config Compatibility: Version 2. Category: OFP isShowing3DIcons map Operand types: map: Control Compatibility: Version 2.BIS Game Engine Scripting Commands Page 184 of 415 Type of returned value: Boolean Description: Returns true if the mission editor is operating in real time mode. Type of returned value: Boolean Description: Returns true if the editor is set to draw 3D icons.

BIS Game Engine Scripting Commands Page 185 of 415 Category: OFP PC items unit Operand types: unit: Object Compatibility: Version 5501 required. Example: player joinAs [_group.com/comref/full. Note: This function is unsupported in MP in version 1. if position id is available.33 and before. unitTwo] join player Category: OFP unit joinAs [group.arma2. 4] Category: OFP http://www. Type of returned value: Array Description: Returns an array of names of all special items of the vehicle. id]: Array Type of returned value: Nothing Description: Joins the unit to the given group. this one is used. Example: items player Category: OFP unitArray join group Operand types: unitArray: Array group: Object or Group Type of returned value: Nothing Description: Joins all units in the array to the given group.html 7/11/2010 . Example: [unitOne. Note: the total number of group members cannot exceed 12. id] Operand types: unit: Object [group.

unitTwo] joinSilent player Category: OFP person kbAddDatabase filename Operand types: person: Object filename: String Compatibility: Version 2. Example: _unit kbAddDatabase "chat.html 7/11/2010 . id]: Array Type of returned value: Nothing Description: Joins the unit to the given group. Avoid any radio communication related to joining. this one is used. id] Operand types: unit: Object [group. 4] Category: OFP unitArray joinSilent group Operand types: unitArray: Array group: Object or Group Type of returned value: Nothing Description: Joins all units in the array to the given group. Example: [unitOne.BIS Game Engine Scripting Commands Page 186 of 415 unit joinAsSilent [group.com/comref/full. Example: player joinAsSilent [_group. Avoid any radio communication related to joining. if position id is available.arma2.txt" Category: OFP PC http://www. Type of returned value: Boolean Description: Register knowledge base database to given person.42 required.

txt" Category: OFP PC person kbAddTopic [name. argument value.com/comref/full.BIS Game Engine Scripting Commands Page 187 of 415 person kbAddDatabaseTargets filename Operand types: person: Object filename: String Compatibility: Version 2. Category: OFP PC person kbHasTopic name Operand types: person: Object name: String Compatibility: Version 2. [argument name. task type(. Example: _unit kbAddDatabase "chat. sentence id. Type of returned value: Boolean Description: Check if conversation topic was registered to given person. Category: OFP PC person kbReact [receiver.arma2. . filename(. player event handler))] Operand types: person: Object [name. Type of returned value: Nothing Description: Register conversation topic to given person. player event handler))]: Array Compatibility: Version 2.. argument text.45 required. filename(. Type of returned value: Boolean Description: Register target list knowledge base database to given person..] http://www.92 required.92 required. argument speech]. task type(.html 7/11/2010 . topic.

.92 required. argument value. sentence id. age] Operand types: person: Object [receiver. sentence id. argument text. Type of returned value: Nothing Description: Make the person tell to the receiver the sentence.html 7/11/2010 . argument speech]. [argument name. topic. sentence id.92 required. age]: Array http://www.. topic.. argument text. Type of returned value: Nothing Description: Unregister conversation topic from given person.com/comref/full. Category: OFP PC person kbRemoveTopic name Operand types: person: Object name: String Compatibility: Version 2. argument value.arma2.]: Array Compatibility: Version 5500 required.. topic. topic... Category: OFP PC person kbWasSaid [receiver. argument speech]. max. Category: OFP PC person kbTell [receiver.. max. .] Operand types: person: Object [receiver. argument text. [argument name. argument value. sentence id.]: Array Compatibility: Version 2. [argument name. argument speech]. . sentence id.BIS Game Engine Scripting Commands Page 188 of 415 Operand types: person: Object [receiver. topic. Type of returned value: Nothing Description: Pass a non-verbal communication to the receiver.

mouse or joystick) with the given code. result is "Enter" Category: OFP unit knowsAbout target Operand types: unit: Object or Group target: Object Type of returned value: http://www.arma2.01 required. result is "Enter" Category: OFP keyName dikCode Operand types: dikCode: Number Compatibility: Version 2. Category: OFP PC keyImage dikCode Operand types: dikCode: Number Compatibility: Version 2.com/comref/full. Type of returned value: Boolean Description: Check if given item was said by person to someone.html 7/11/2010 . containing an image or name (if no image is found) of the button (on the keyboard. Type of returned value: String Description: Returns the name of a button (on the keyboard.01 required. Example: name = keyName 28 . mouse or joystick) with the given code. Example: name = keyImage 28 .BIS Game Engine Scripting Commands Page 189 of 415 Compatibility: Version 5500 required. Type of returned value: Structured text Description: Returns a structured text.

Example: east knowsAbout jeepOne Category: OFP helicopter land mode Operand types: helicopter: Object mode: String Type of returned value: Nothing Description: Forces a helicopter landing.com/comref/full.html 7/11/2010 .BIS Game Engine Scripting Commands Page 190 of 415 Number Description: Checks whether the unit knows about the target (and how much). Type of returned value: Number Description: Checks whether the side knows about the target (and how much). The landing mode may be "LAND" (a complete stop). Example: cobraOne land "LAND" Category: OFP airplane landAt airportId Operand types: airplane: Object http://www. "GET OUT" (hovering low for another unit to get out) or "NONE" (cancel landing). "GET IN" (hovering very low for another unit to get in). the vehicle commander is considered instead.arma2. If the unit is a vehicle. Example: soldierOne knowsAbout jeepOne Category: OFP side knowsAbout target Operand types: side: Side target: Object Compatibility: Version 5501 required.

Type of returned value: String Description: Return the result of helicopter landing position searching (performed after land command). Type of returned value: Number Description: Adds an item with the given text to the listbox or combobox with id idc of the topmost user dialog.com/comref/full. It returns the index of the newly added item.html 7/11/2010 .arma2.BIS Game Engine Scripting Commands Page 191 of 415 airportId: Number Compatibility: Version 2. Category: OFP lbAdd [idc. Example: _index = lbAdd [101. The value can be "Found" (position found). text] Operand types: [idc. Type of returned value: Nothing Description: Order AI airplane to land at given airport Example: plane landAt 0 Category: OFP landResult helicopter Operand types: helicopter: Object Compatibility: Version 5501 required.92 required. "NotReady" (position searching is still in progress) or empty string when wrong argument given.50 required. text]: Array Compatibility: Version 1. "First item"] Category: Resistance control lbAdd text Operand types: http://www. "NotFound" (position not found).

Type of returned value: Number Description: Adds an item with the given text to the given listbox or combobox.91 required. Example: _index = _control lbAdd "First item" Category: OFP PC lbClear idc Operand types: idc: Number Compatibility: Version 1. index] http://www.arma2. It returns the index of the newly added item. Example: lbClear _control Category: OFP PC lbColor [idc. Type of returned value: Nothing Description: Clears all items in the listbox or combobox with id idc of the topmost user dialog.50 required. Type of returned value: Nothing Description: Clears all items in the given listbox or combobox.BIS Game Engine Scripting Commands Page 192 of 415 control: Control text: String Compatibility: Version 2.html 7/11/2010 . Example: lbClear 101 Category: Resistance lbClear control Operand types: control: Control Compatibility: Version 2.91 required.com/comref/full.

0] Category: Resistance control lbColor index Operand types: control: Control index: Number Compatibility: Version 2. The color is returned in format Color. Example: _color = _control lbColor 0 Category: OFP PC lbCurSel idc Operand types: idc: Number Compatibility: Version 1. Example: _color = lbColor [101.html 7/11/2010 .91 required.BIS Game Engine Scripting Commands Page 193 of 415 Operand types: [idc. index]: Array Compatibility: Version 1.com/comref/full.50 required.50 required. Type of returned value: Array Description: Returns the text color of the item with the given index of the given listbox or combobox. Type of returned value: Array Description: Returns the text color of the item with the given index of the listbox or combobox with id idc of the topmost user dialog.arma2. Type of returned value: Number Description: Returns the index of the selected item of the listbox or combobox with id idc of the topmost user dialog. Example: _index = lbCurSel 101 Category: Resistance http://www.

0] Category: Resistance control lbData index Operand types: control: Control index: Number Compatibility: Version 2.91 required. Example: _index = lbCurSel _control Category: OFP PC lbData [idc. index] Operand types: [idc. Type of returned value: String Description: Returns the additional text (invisible) in an item with the given index of the given listbox or combobox. Type of returned value: String Description: Returns the additional text (invisible) in an item with the given index of the listbox or combobox with id idc of the topmost user dialog. index]: Array Compatibility: Version 1. Example: _data = lbData [101.BIS Game Engine Scripting Commands Page 194 of 415 lbCurSel control Operand types: control: Control Compatibility: Version 2. Type of returned value: Number Description: Returns the index of the selected item of the given listbox or combobox.91 required. Example: _data = _control lbData 0 Category: OFP PC http://www.html 7/11/2010 .com/comref/full.arma2.50 required.

0] Category: Resistance control lbDelete index Operand types: control: Control index: Number Compatibility: Version 2. Example: lbDelete [101.91 required. Example: _selected = _control lbIsSelected 0 http://www. index]: Array Compatibility: Version 1. index] Operand types: [idc. Type of returned value: Nothing Description: Removes the item with the given index from the listbox or combobox with id idc of the topmost user dialog.92 required. Example: _control lbDelete 0 Category: OFP PC control lbIsSelected index Operand types: control: Control index: Number Compatibility: Version 2.html 7/11/2010 .com/comref/full. Type of returned value: Nothing Description: Removes the item with the given index from the given listbox or combobox.BIS Game Engine Scripting Commands Page 195 of 415 lbDelete [idc.50 required. Type of returned value: Boolean Description: Check whether given row of the given listbox is selected.arma2.

arma2. Example: http://www. index] Operand types: [idc.com/comref/full. index]: Array Compatibility: Version 1.BIS Game Engine Scripting Commands Page 196 of 415 Category: OFP PC lbPicture [idc. 0] Category: Resistance control lbPicture index Operand types: control: Control index: Number Compatibility: Version 2. Type of returned value: String Description: Returns the picture name of the item with the given index of the listbox or combobox with id idc of the topmost user dialog. Type of returned value: String Description: Returns the picture name of the item with the given index of the given listbox or combobox. Example: _picture = lbPicture [101.50 required.92 required. Example: _picture = _control lbPicture 0 Category: OFP PC lbSelection control Operand types: control: Control Compatibility: Version 2. Type of returned value: Array Description: Returns the array of selected rows indices in the given listbox.html 7/11/2010 .91 required.

0.91 required. index.html 7/11/2010 .com/comref/full. Color is in format Color. index. color]: Array Compatibility: Version 1. 1.5]] Category: Resistance control lbSetColor [index. Color is in format Color. [0. Type of returned value: Nothing Description: Sets the color of the item with the given index of the listbox or combobox with id idc of the topmost user dialog to the given color. Type of returned value: Nothing Description: http://www.50 required. [0. 0.5]] Category: OFP PC lbSetCurSel [idc. 1. Type of returned value: Nothing Description: Sets the text color of the item with the given index of the given listbox or combobox.BIS Game Engine Scripting Commands Page 197 of 415 _indices = lbSelection _control Category: OFP PC lbSetColor [idc. 0. color] Operand types: control: Control [index. color]: Array Compatibility: Version 2.50 required. Example: _control lbSetColor [0. index]: Array Compatibility: Version 1. 0. 0. Example: lbSetColor [101.arma2. color] Operand types: [idc. index] Operand types: [idc.

Example: lbSetData [101. data]: Array Compatibility: http://www. data]: Array Compatibility: Version 1.html 7/11/2010 .91 required.com/comref/full. index.50 required. 1.arma2. Example: lbSetCurSel [101. Example: _control lbSetCurSel 0 Category: OFP PC lbSetData [idc. index. Type of returned value: Nothing Description: Sets the additional text (invisible) in the item with the given index of the listbox or combobox with id idc of the topmost user dialog to the given data. "#1"] Category: Resistance control lbSetData [index. data] Operand types: [idc. data] Operand types: control: Control [index. 0] Category: Resistance control lbSetCurSel index Operand types: control: Control index: Number Compatibility: Version 2.BIS Game Engine Scripting Commands Page 198 of 415 Selects the item with the given index of the listbox or combobox with id idc of the topmost user dialog. Type of returned value: Nothing Description: Selects the item with the given index of the given listbox or combobox.

50 required. Name is the picture name. index. The picture is searched in the mission directory. 0. name] Operand types: control: Control [index. name]: Array Compatibility: Version 2. name]: Array Compatibility: Version 1. "iskoda"] Category: Resistance control lbSetPicture [index. Example: lbSetPicture [101. Type of returned value: Nothing Description: Sets the picture in the item with the given index of the given listbox or combobox. Example: _control lbSetPicture [0. The picture is searched in the mission directory.91 required. Example: _control lbSetData [1. "#1"] Category: OFP PC lbSetPicture [idc. the dtaExt subdirectory of the campaign directory and the dtaExt directory and the data bank (or directory). "iskoda"] Category: OFP PC http://www.com/comref/full.arma2. Name is the picture name. the dtaExt subdirectory of the campaign directory and the dtaExt directory and the data bank (or directory).BIS Game Engine Scripting Commands Page 199 of 415 Version 2. Type of returned value: Nothing Description: Sets the additional text (invisible) in the item with the given index of the given listbox or combobox to the given data. name] Operand types: [idc.91 required. Type of returned value: Nothing Description: Sets the picture in the item with the given index of the listbox or combobox with id idc of the topmost user dialog.html 7/11/2010 . index.

Type of returned value: Nothing Description: Sets the additional integer value in the item with the given index of the given listbox or combobox to the given value. value] Operand types: control: Control [index. index. Example: lbSetValue [101. Type of returned value: Nothing Description: Sets the additional integer value in the item with the given index of the listbox or combobox with id idc of the topmost user dialog to the given value. value]: Array Compatibility: Version 1. value]: Array Compatibility: Version 2. 0. index. true] Category: OFP PC lbSetValue [idc. selected] Operand types: control: Control [index. Example: _control lbSetValue [0. 1] Category: Resistance control lbSetValue [index.html 7/11/2010 .91 required. value] Operand types: [idc. 1] http://www. Listbox must support multiple selection Example: _control lbSetSelection [0.com/comref/full. Type of returned value: Nothing Description: Set the selection state of the given row of the given listbox.50 required.arma2. selected]: Array Compatibility: Version 5501 required.BIS Game Engine Scripting Commands Page 200 of 415 control lbSetSelected [index.

BIS Game Engine Scripting Commands Page 201 of 415 Category: OFP PC lbSize control Operand types: control: Control Compatibility: Version 2. Type of returned value: Number Description: Sorts the given listbox or combobox by item text.50 required.html 7/11/2010 . Type of returned value: Number Description: Returns the number of items in the listbox or combobox with id idc of the topmost user dialog. Type of returned value: Number Description: Returns the number of items in the given listbox or combobox. Example: _n = lbSize _control Category: OFP PC lbSize idc Operand types: idc: Number Compatibility: Version 1.com/comref/full.91 required. Example: lbSort _control http://www.arma2. Example: _n = lbSize 101 Category: Resistance lbSort control Operand types: control: Control Compatibility: Version 5148 required.

index]: Array Compatibility: Version 1.arma2.com/comref/full.BIS Game Engine Scripting Commands Page 202 of 415 Category: OFP PC lbSortByValue control Operand types: control: Control Compatibility: Version 5148 required. Type of returned value: Number Description: Sorts the given listbox or combobox by item value. Example: http://www. Example: lbSortByValue _control Category: OFP PC lbText [idc. Example: _text = lbText [101. Type of returned value: String Description: Returns the shown text in the item with the given index of the given listbox or combobox.50 required.91 required. Type of returned value: String Description: Returns the shown text in the item with the given index of the listbox or combobox with id idc of the topmost user dialog. index] Operand types: [idc. 0] Category: Resistance control lbText index Operand types: control: Control index: Number Compatibility: Version 2.html 7/11/2010 .

0] Category: Resistance control lbValue index Operand types: control: Control index: Number Compatibility: Version 2.html 7/11/2010 . index]: Array Compatibility: Version 1.91 required.arma2.50 required. http://www. Type of returned value: Number Description: Returns the additional integer value in the item with the given index of the listbox or combobox with id idc of the topmost user dialog. objNull is returned. Example: _value = lbValue [101. index] Operand types: [idc. Example: _value = _control lbValue 0 Category: OFP PC leader unit Operand types: unit: Object Type of returned value: Object Description: Returns the group leader for the given unit.BIS Game Engine Scripting Commands Page 203 of 415 _text = _control lbText 0 Category: OFP PC lbValue [idc. Type of returned value: Number Description: Returns the additional integer value in the item with the given index of the given listbox or combobox.com/comref/full. For dead units.

Example: soldierOne leaveVehicle jeepOne Category: OFP group leaveVehicle vehicle Operand types: group: Group vehicle: Object Type of returned value: Nothing Description: Ceases the using of the vehicle in the group. grpNull is returned.arma2. Example: leader group player == leader player Category: OFP group leaveVehicle vehicle Operand types: group: Object vehicle: Object Type of returned value: Nothing Description: Ceases the using of the vehicle in the group.com/comref/full. Example: groupOne leaveVehicle jeepOne Category: OFP http://www. For a dead unit.html 7/11/2010 . It unassigns all grouped units from the vehicle.BIS Game Engine Scripting Commands Page 204 of 415 Example: leader player Category: OFP leader grp Operand types: grp: Group Type of returned value: Object Description: Returns the group leader for the given group. It unassigns all grouped units from the vehicle.

BIS Game Engine Scripting Commands Page 205 of 415 lifeState unit Operand types: unit: Object Compatibility: Version 5501 required.04 required. position] Operand types: light: Object [object. Type of returned value: String Description: Returns the life state of the given unit. position]: Array Compatibility: Version 2. Category: OFP light lightAttachObject [object.58 required. Category: OFP lightDetachObject light Operand types: light: Object Compatibility: Version 2. Category: OFP lightIsOn lamppost Operand types: lamppost: Object Compatibility: Version 1. Type of returned value: Nothing Description: Detach light from object. Type of returned value: Nothing Description: Attach light to given object (at given position).58 required.arma2.html 7/11/2010 . http://www.com/comref/full.

http://www.BIS Game Engine Scripting Commands Page 206 of 415 Type of returned value: String Description: Checks whether the lampost is turned on. Possible values are "ON".01 required. Category: OFP lineBreak Compatibility: Version 2. Example: lightIsOn nearestObject [player.html 7/11/2010 . Type of returned value: Nothing Description: Limit speed of given vehicle to given value (in km/h).92 required. Example: txt3 = lineBreak Category: OFP list trigger Operand types: trigger: Object Type of returned value: Array Description: Returns a list of units that would activate the given trigger. "StreetLamp"] != "OFF" Category: OFP object limitSpeed speed Operand types: object: Object speed: Number Compatibility: Version 2. "OFF" and "AUTO" (auto means the lamp will be shining during the night automatically). Type of returned value: Structured text Description: Creates a structured text containing a line break.com/comref/full. For a trigger of type "Not present" the list is the same as the list that would be returned for type "Present".arma2.

]].]].]].. [value... Category: Editor ln x Operand types: x: Number Type of returned value: Number Description: The natural logarithm of x. result is 2.92 required..text].... [[text.text]..[[[text. [data. Returns row index.. Example: ln 10 . Example: _index = lnbAddRow [idc.]. http://www..[[]]]] .. [value. [data..text]. Type of returned value: Number Description: Adds list of rows of strings.BIS Game Engine Scripting Commands Page 207 of 415 Example: list triggerOne Category: OFP map listObjects type Operand types: map: Control type: String Compatibility: Version 2.[[[]].text].[[[text..]]: Array Compatibility: Version 5501 required. [data.]] Operand types: [IDC.com/comref/full.].302 Category: Default lnbAddArray [IDC.].html 7/11/2010 . [value..]. [value. [[text. Type of returned value: Array Description: Return the list of all objects of given type..]]. [data.arma2..

. Type of returned value: Number Description: Adds an row of strings. text. [text... position] Operand types: [idc.. [text. Example: _index = lnbAddColumn [105.8] Category: Resistance control lnbAddColumn position Operand types: control: Control position: Number Compatibility: Version 5501 required.]] Operand types: [idc.BIS Game Engine Scripting Commands Page 208 of 415 Category: Resistance lnbAddColumn [idc. position]: Array Compatibility: Version 1. text. Example: http://www. Example: _index = _control lbAdd "First item" Category: OFP PC lnbAddRow [idc. 0. Type of returned value: Number Description: Adds an column at given position.arma2. It returns the index of the newly added item. Type of returned value: Number Description: Adds an item with the given text to the given listbox or combobox. It returns the index of the newly added column.com/comref/full..]]: Array Compatibility: Version 5501 required..50 required.html 7/11/2010 .

http://www.] Category: OFP PC lnbClear idc Operand types: idc: Number Compatibility: Version 5501 required. .] Operand types: control: Control [text1.t3. "second column".text2.... Type of returned value: Nothing Description: Clears all items in the given listbox or combobox..com/comref/full.BIS Game Engine Scripting Commands Page 209 of 415 _index = lnbAddRow [105..arma2. It returns the index of the newly added row.. Example: _index = _control lnbAdd [t1.text2.]].html 7/11/2010 . Type of returned value: Number Description: Adds an row to the end od 2d listbox .]: Array Compatibility: Version 5501 required. Category: Resistance control lnbAddRow [text1.... Returns row index. ["First column".91 required. Example: lnbClear 101 Category: Resistance lnbClear control Operand types: control: Control Compatibility: Version 2.. Type of returned value: Nothing Description: Clears all items in the 2D listbox.t2..

column] Operand types: [idc.91 required. column] Category: OFP PC lnbCurSelRow control Operand types: control: Control Compatibility: Version 2.arma2. Type of returned value: Array Description: Returns the text color of the item with the given position of the 2D listbox.BIS Game Engine Scripting Commands Page 210 of 415 Example: lbClear _control Category: OFP PC lnbColor [idc. The color is returned in format Color. column]: Array Compatibility: Version 5501 required. Type of returned value: Number Description: http://www. column]: Array Compatibility: Version 5501 required.1]] Category: Resistance control lnbColor [row. Type of returned value: Array Description: Returns the text color of the item with the given position of the given 2D listbox. Example: _color = lnbColor [101.html 7/11/2010 . column] Operand types: control: Control [row. [row.com/comref/full. [0. [row. Example: _color = _control lnbColor [row.

BIS Game Engine Scripting Commands Page 211 of 415 Returns the index of the selected item of the given listbox or combobox. Example: _data = lnbData [101.html 7/11/2010 . Type of returned value: String http://www. Type of returned value: String Description: Returns the additional text (invisible) in an item with the given position of the 2D listbox. [row. column] Operand types: control: Control [row. column]: Array Compatibility: Version 5501 required. Example: _row = lnbCurSel 105 Category: Resistance lnbData [idc.com/comref/full. Example: _index = lbCurSel _control Category: OFP PC lnbCurSelRow idc Operand types: idc: Number Compatibility: Version 5501 required.1]] Category: Resistance control lnbData [row. [0. column]: Array Compatibility: Version 5501 required. [row.arma2. Type of returned value: Number Description: Returns the index of the selected row id 2D listbox. column] Operand types: [idc.

Example: _data = _control lnbData [row.html 7/11/2010 . index]: Array Compatibility: Version 1.com/comref/full.50 required. Type of returned value: http://www. Example: lnbDeleteColumn [101. index]: Array Compatibility: Version 5501 required. index] Operand types: [idc. Example: _control lbDelete 0 Category: OFP PC lnbDeleteRow [idc. Type of returned value: Nothing Description: Removes the item with the given index from the given listbox or combobox.BIS Game Engine Scripting Commands Page 212 of 415 Description: Returns the additional text (invisible) in an item with the given position of the given 2D listbox. index] Operand types: [idc. 0] Category: Resistance control lnbDeleteColumn index Operand types: control: Control index: Number Compatibility: Version 5501 required. Type of returned value: Nothing Description: Removes column with given index.arma2. column] Category: OFP PC lnbDeleteColumn [idc.

arma2.91 required. http://www.html 7/11/2010 . Example: _index = lbCurSel _control Category: OFP PC lnbGetColumnsPosition idc Operand types: idc: Number Compatibility: Version 5501 required.BIS Game Engine Scripting Commands Page 213 of 415 Nothing Description: Removes row with given index from the 2D listbox. Example: _control lnbDelete 0 Category: OFP PC lnbGetColumnsPosition control Operand types: control: Control Compatibility: Version 2. 0] Category: Resistance control lnbDeleteRow row Operand types: control: Control row: Number Compatibility: Version 5501 required. Type of returned value: Nothing Description: Removes row with the given index from the given listbox or combobox. Type of returned value: Array Description: Returns the index of the selected item of the given listbox or combobox.com/comref/full. Example: lnbDeleteRow [105.

1]] Category: Resistance control lnbPicture [row. column]. column] Operand types: control: Control [row. [row.BIS Game Engine Scripting Commands Page 214 of 415 Type of returned value: Array Description: Returns the columns position in 2D listbox.arma2.html 7/11/2010 . Type of returned value: String Description: Returns the picture name of the item with the given position of the 2D listbox. column]: Array Compatibility: Version 5501 required. [row. Example: _n = lnbGetColumnsSize 105 Category: Resistance lnbPicture [idc. Example: _picture = _control lnbPicture [row. Type of returned value: String Description: Returns the picture name of the item with the given position of the given listbox or combobox. column] Category: OFP PC lnbSetColor [idc. [row.com/comref/full. column]. column] Operand types: [idc. color]: Array Compatibility: http://www. column]: Array Compatibility: Version 5501 required. [0. [row. color] Operand types: [idc. Example: _picture = lnbPicture [101.

Color is in format Color. [0. [row.5]] Category: Resistance control lnbSetColor [[row. column]. [0. Type of returned value: Nothing Description: Sets the text color of the item with the given position of the given 2D listbox ..1]. 1. Example: lnbSetColor [101. column]. 0.com/comref/full. Type of returned value: Nothing Description: Sets the color of the item with the given position of the 2D listbox.5]] Category: OFP PC lnbsetColumnsPos [idc.arma2. 0. Example: lnbSetData [101. 0. 1. color]: Array Compatibility: Version 5501 required.1]. 0.] Operand types: http://www. Example: _control lnbSetColor [[row. color] Operand types: control: Control [[row. [row. [0. column].BIS Game Engine Scripting Commands Page 215 of 415 Version 5501 required.html 7/11/2010 . data]: Array Compatibility: Version 5501 required.pos2. data] Operand types: [idc. Type of returned value: Nothing Description: Sets the additional text (invisible) in the item with the given position of the 2D listbox.. Color is in format Color. column]. "#1"] Category: Resistance control lnbSetColumnsPos [pos1.. column]. [0.

0] Category: Resistance control lnbSetCurSelRow row Operand types: control: Control row: Number Compatibility: Version 5501 required.pos2.arma2..html 7/11/2010 .pos2.. Example: _control lbSetColumnsPos [pos1. [row. column]..com/comref/full. Type of returned value: Nothing Description: Set position of 2d listbox columns..BIS Game Engine Scripting Commands Page 216 of 415 control: Control [pos1. data] http://www. Example: lnbSetCurSel [105.]: Array Compatibility: Version 5501 required..] Category: OFP PC lnbSetCurSelRow [idc. index] Operand types: [idc. index]: Array Compatibility: Version 5501 required.. Type of returned value: Nothing Description: Selects the item with the given index of the given listbox or combobox. Example: _control lbSetCurSel row Category: OFP PC lnbSetData [idc. Type of returned value: Nothing Description: Selects the row with the given index of the 2D listbox.

Example: lnbSetPicture [101. Type of returned value: Nothing Description: Sets the picture in the item with the given position of the 2D listbox. [row. column]. Type of returned value: Nothing Description: Sets the additional text (invisible) in the item with the given position of the given 2D listbox to the given data. Name is the picture name. [row. "#1"] Category: OFP PC lnbSetPicture [idc. name] Operand types: [idc. [row.arma2.com/comref/full. [0. name]: Array Compatibility: Version 5501 required. Example: lnbSetData [101. column]. the dtaExt subdirectory of the campaign directory and the dtaExt directory and the data bank (or directory). data]: Array Compatibility: Version 5501 required. "iskoda"] Category: Resistance http://www.html 7/11/2010 . "#1"] Category: Resistance control lnbSetData [[row.BIS Game Engine Scripting Commands Page 217 of 415 Operand types: [idc. column].1]. The picture is searched in the mission directory.1]. [0. column]. data]: Array Compatibility: Version 5501 required. data] Operand types: control: Control [[row. column]. column]. Example: _control lnbSetData [[row. Type of returned value: Nothing Description: Sets the additional text (invisible) in the item with the given position of the 2D listbox.

the dtaExt subdirectory of the campaign directory and the dtaExt directory and the data bank (or directory). The picture is searched in the mission directory. column]. "#1"] http://www. Example: _control lnbSetData [[row. Type of returned value: Nothing Description: Sets the additional text (invisible) in the item with the given index of the given 2D listbox to the given data. Example: lnbSetData [101. Name is the picture name. column].arma2. text]: Array Compatibility: Version 5501 required. Example: _control lnbSetPicture [[row.BIS Game Engine Scripting Commands Page 218 of 415 control lnbSetPicture [[row. column]. "#1"] Category: Resistance control lnbSetText [[row. data] Operand types: [idc. [0.1]. text] Operand types: control: Control [[row.html 7/11/2010 . column]. Type of returned value: Nothing Description: Sets the additional text (invisible) in the item with the given position of the 2D listbox. [row. Type of returned value: Nothing Description: Sets the picture in the item with the given position of the given 2D listbox. column]. "iskoda"] Category: OFP PC lnbSetText [idc. [row. name] Operand types: control: Control [[row. column]. name]: Array Compatibility: Version 5501 required.com/comref/full. column]. column]. data]: Array Compatibility: Version 5501 required.

Example: lnbSetValue [101.BIS Game Engine Scripting Commands Page 219 of 415 Category: OFP PC lnbSetValue [idc. column].html 7/11/2010 . 1] Category: OFP PC lnbSize idc Operand types: idc: Number Compatibility: Version 5501 required. Example: http://www.Y] size of 2D listbox. 1] Category: Resistance control lnbSetValue [[row.com/comref/full. Type of returned value: Array Description: Returns [X. Type of returned value: Nothing Description: Sets the additional integer value in the item with the given position of the given 2D listbox to the given value. [row. column]. column]. Type of returned value: Nothing Description: Sets the additional integer value in the item with the position index of the 2D listbox. Example: _control lnbSetValue [[row. [0. [row. value] Operand types: [idc. value]: Array Compatibility: Version 5501 required. value]: Array Compatibility: Version 5501 required.arma2. column]. column].1]. value] Operand types: control: Control [[row.

column] Operand types: control: Control [row. column]: Array Compatibility: Version 5501 required. column]] Operand types: [idc. [0.com/comref/full. Example: _text = lnbText [101.50 required. Type of returned value: Array Description: Returns the number of items in the given listbox or combobox.arma2. Type of returned value: String Description: Returns the shown text in the item with the given position of the given 2D listbox. [row.1]] Category: Resistance control lnbText [row. Type of returned value: String Description: Returns the shown text in the item with the given position of the 2D listbox. column]]: Array Compatibility: Version 1.91 required.html 7/11/2010 . Example: _n = lbSize _control Category: OFP PC lnbText [idc.BIS Game Engine Scripting Commands Page 220 of 415 _n = lnbSize 105 Category: Resistance lnbSize control Operand types: control: Control Compatibility: Version 2. [row. http://www.

Type of returned value: Number Description: Returns the additional integer value in the item with the given position of the given 2D listbox.BIS Game Engine Scripting Commands Page 221 of 415 Example: _text = _control lnbText [row. Type of returned value: Number Description: Returns the additional integer value in the item with the given position of the 2D listbox. Type of returned value: String Description: Returns the content of the given file. column] Operand types: control: Control [row. column] Category: OFP PC lnbValue [idc.82 required. http://www.1]] Category: Resistance control lnbValue [row. column]: Array Compatibility: Version 5501 required. [row.com/comref/full. column]: Array Compatibility: Version 5501 required. [0. column] Operand types: [idc. Example: _value = _control lnbValue [row. [row. column] Category: OFP PC loadFile filename Operand types: filename: String Compatibility: Version 1.html 7/11/2010 . Example: _value = lnbValue [101.arma2.

if failed.sqf" . Category: Editor http://www. result is "if a>b then {a} else {b}" Category: OFP loadGame Compatibility: Version 5501 required.75 required. Type of returned value: Nothing Description: Creates the load overlay dialog for the specified type of overlay. Example: player loadIdentity "playerIdentity" Category: Resistance map loadOverlay config Operand types: map: Control config: Config Compatibility: Version 2.sav file in campaign directory (from entry name). Type of returned value: Nothing Description: Load a game from the autosave.html 7/11/2010 . restart the mission. Type of returned value: Boolean Description: Loads person's identity from objects.arma2.com/comref/full.BIS Game Engine Scripting Commands Page 222 of 415 Example: loadFile "myFunction.92 required. Category: OFP person loadIdentity name Operand types: person: Object name: String Compatibility: Version 1.

BIS Game Engine Scripting Commands Page 223 of 415 object loadStatus name Operand types: object: Object name: String Compatibility: Version 1. Example: local unitName Category: OFP localize stringName Operand types: stringName: String Type of returned value: String Description: Replaces the string with the given name with the corresponding localized text from the stringtable.csv file. Example: localize "STR_DN_FROG" Category: OFP http://www.html 7/11/2010 . Example: player loadStatus "playerState" Category: Resistance local obj Operand types: obj: Object Type of returned value: Boolean Description: MP: checks whether the given unit is local on the computer. Note: all static objects are local on all computers. This can be used when one or more activation fields or scripts need to be performed only on one computer.com/comref/full.75 required.sav file in campaign directory (from entry name). In SP all objects are local.arma2. Type of returned value: Boolean Description: Loads object's properties from objects.

Type of returned value: Array Description: Return position of given location.com/comref/full.arma2.90 required. This value is not equal to anything. Type of returned value: Nothing http://www. Category: Location vehicle lock lock Operand types: vehicle: Object lock: Boolean Type of returned value: Nothing Description: Locks the vehicle (disables mounting / dismounting) for the player.BIS Game Engine Scripting Commands Page 224 of 415 locationNull Compatibility: Version 5501 required.html 7/11/2010 . Example: jeepOne lock true Category: OFP vehicle lockCargo lock Operand types: vehicle: Object lock: Boolean Compatibility: Version 5501 required. Category: Location locationPosition location Operand types: location: Location Compatibility: Version 2. Type of returned value: Location Description: A non-existing location. including itself.

Type of returned value: Nothing Description: Lock the driver position of the vehicle. Example: locked jeepOne Category: OFP http://www. Type of returned value: Nothing Description: Lock the cargo position of the vehicle. Category: OFP vehicle lockCargo [cargo index.BIS Game Engine Scripting Commands Page 225 of 415 Description: Lock the all cargo positions of the vehicle.com/comref/full. If it's locked.arma2. lock] Operand types: vehicle: Object [cargo index.html 7/11/2010 . Category: OFP locked unit Operand types: unit: Object Type of returned value: Boolean Description: Checks whether the vehicle is locked for the player. lock]: Array Compatibility: Version 5501 required. Category: OFP vehicle lockDriver lock Operand types: vehicle: Object lock: Boolean Compatibility: Version 5501 required. the player cannot mount / dismount without an order.

Category: OFP vehicle lockedTurret turret path Operand types: vehicle: Object turret path: Array Compatibility: Version 5501 required. Category: OFP lockedDriver vehicle Operand types: vehicle: Object Compatibility: Version 5501 required. Type of returned value: Boolean Description: Check whether cargo position of the vehicle is locked.html 7/11/2010 . http://www. Type of returned value: Boolean Description: Check whether driver position of the vehicle turret is locked. Category: OFP vehicle lockTurret [turret path.arma2.BIS Game Engine Scripting Commands Page 226 of 415 vehicle lockedCargo cargo index Operand types: vehicle: Object cargo index: Number Compatibility: Version 5501 required. lock]: Array Compatibility: Version 5501 required. lock] Operand types: vehicle: Object [turret path. Type of returned value: Boolean Description: Check whether gunner position of the vehicle turret is locked.com/comref/full.

Category: OFP group lockWp lockWP Operand types: group: Object or Group lockWP: Boolean Type of returned value: Nothing Description: Disables switching to the next waypoint (the current waypoint will never complete while lockWp is used). result is 1 Category: Default unit(s) lookAt position Operand types: unit(s): Object or Array position: Object or Array Compatibility: Version 2. Example: log 10 . Example: groupOne lockWP true Category: OFP log x Operand types: x: Number Type of returned value: Number Description: The base-10 logarithm of x. Type of returned value: Nothing Description: Control what the unit is looking at (target or position) (format Position) http://www.BIS Game Engine Scripting Commands Page 227 of 415 Type of returned value: Nothing Description: Lock the gunner position of the vehicle turret.arma2.com/comref/full.40 required. This is sometimes used during cut-scenes.html 7/11/2010 .

the position. Example: magazines player Category: Resistance mapAnimAdd frame Operand types: frame: Array Compatibility: Version 1. the format of position is Position2D.27 required. position]. zoom. Type of returned value: Array Description: Returns an array with the type names of all the vehicle's magazines.92 required.75 required.com/comref/full. Category: Editor magazines vehicle Operand types: vehicle: Object Compatibility: Version 1.BIS Game Engine Scripting Commands Page 228 of 415 Example: someSoldier lookAt otherSoldier.arma2. otherSoldier lookAt getMarkerPos "markerOne" Category: OFP map lookAtPos position Operand types: map: Control position: Array Compatibility: Version 2. The format of frame is [time. Type of returned value: Nothing Description: Adds the next frame to the map animation. and point the camera at. Type of returned value: Nothing Description: Center the map on.html 7/11/2010 . http://www.

27 required.html 7/11/2010 .arma2.com/comref/full. Category: OFP mapAnimDone Compatibility: Version 1. Type of returned value: Nothing Description: Plays the map animation. Type of returned value: Nothing Description: Clears the map animation.BIS Game Engine Scripting Commands Page 229 of 415 Example: mapAnimAdd [1.27 required. Type of returned value: Boolean Description: Checks whether the map animation has finished. getMarkerPos "anim1"] Category: OFP mapAnimClear Compatibility: Version 1. Category: OFP markerAlpha markerName Operand types: markerName: String Compatibility: Version 5501 required.1.27 required. 0. Type of returned value: Number http://www. Category: OFP mapAnimCommit Compatibility: Version 1.

Example: markerBrush "MarkerOne" Category: OFP markerColor markerName Operand types: markerName: String Compatibility: Version 1. Example: markerAlpha "MarkerOne" Category: OFP markerBrush name Operand types: name: String Compatibility: Version 5501 required. See setMarkerColor.50 required.html 7/11/2010 .com/comref/full. Example: markerColor "MarkerOne" Category: OFP markerDir markerName Operand types: markerName: String Compatibility: Version 2. Type of returned value: String Description: Gets the marker color.BIS Game Engine Scripting Commands Page 230 of 415 Description: Gets the marker alpha. Note: this function is identical to getMarkerColor. Type of returned value: Array http://www.92 required. See setMarkerAlpha.arma2. See setMarkerBrush. Type of returned value: String Description: Gets the marker brush.

Type of returned value: Array Description: Returns the marker positon in format [x. See setMarkerShape. Type of returned value: String Description: Gets the marker shape. Example: markerShape "MarkerOne" Category: OFP markerSize markerName Operand types: markerName: String Compatibility: Version 1.z.BIS Game Engine Scripting Commands Page 231 of 415 Description: Gets the marker direction.arma2.50 required.com/comref/full.y]. Example: markerPos "markerOne" Category: OFP markerShape name Operand types: name: String Compatibility: Version 5501 required. Note: this function is identical to getMarkerPos. Example: markerDir "MarkerOne" Category: OFP markerPos markerName Operand types: markerName: String Compatibility: Version 1.50 required. Type of returned value: Array http://www. See setMarkerDir.html 7/11/2010 .

Example: markerType "MarkerOne" Category: OFP a max b Operand types: a: Number b: Number Type of returned value: Number Description: http://www. See setMarkerSize. Type of returned value: Array Description: Gets the marker text. Example: markerSize "MarkerOne" Category: OFP markerText markerName Operand types: markerName: String Compatibility: Version 2. Note: this function is identical to getMarkerType.50 required.arma2. See setMarkerText. Note: this function is identical to getMarkerSize. Example: markerText "MarkerOne" Category: OFP markerType markerName Operand types: markerName: String Compatibility: Version 1. See setMarkerType.92 required. Type of returned value: String Description: Gets the type of the marker.BIS Game Engine Scripting Commands Page 232 of 415 Description: Gets the marker size.com/comref/full.html 7/11/2010 .

BIS Game Engine Scripting Commands Page 233 of 415 The greater of a.ext entries hierarchy. Category: OFP missionNamespace http://www. result is 3 Category: Default a min b Operand types: a: Number b: Number Type of returned value: Number Description: The smaller of a. Type of returned value: Config Description: Return root of mission description.com/comref/full. Category: OFP PC missionName Compatibility: Version 1. Type of returned value: String Description: Returns the name of the current mission. result is 2 Category: Default missionConfigFile Compatibility: Version 2.80 required.b Example: 3 min 2 .html 7/11/2010 .arma2.b Example: 3 max 2 .90 required.

hour. Note that the remainer is calculated in the real domain. Type of returned value: Array Description: Converts position from object model space to world space. result is 1 Category: Default object modelToWorld modelPos Operand types: object: Object modelPos: Array Compatibility: Version 2. second].arma2. Example: 3 mod 2 . Type of returned value: Array Description: Returns the time of the mission start in format [year.80 required. minute.html 7/11/2010 . Type of returned value: Namespace Description: Return the global namespace attached to mission.com/comref/full. month.BIS Game Engine Scripting Commands Page 234 of 415 Compatibility: Version 5501 required. Category: OFP missionStart Compatibility: Version 1. Category: OFP a mod b Operand types: a: Number b: Number Type of returned value: Number Description: The remainder of a divided by b.92 required. Category: OFP http://www. day.

Example: morale leader player . without animation).arma2. (Immediately..html 7/11/2010 .+1).5 Category: OFP group move pos Operand types: group: Object or Group pos: Array Type of returned value: Nothing Description: Creates a move waypoint on the given position (format Position) and makes it the currently active group waypoint. Type of returned value: Number Description: Checks a current morale level of the unit (-1. Example: soldierOne moveInCargo jeepOne Category: OFP http://www. Example: groupOne move getPos player Category: OFP soldier moveInCargo vehicle Operand types: soldier: Object vehicle: Object Type of returned value: Nothing Description: Moves the soldier into the vehicle's cargo position.com/comref/full.BIS Game Engine Scripting Commands Page 235 of 415 morale unit Operand types: unit: Object Compatibility: Version 5500 required. result is 0.

CargoIndex] Operand types: soldier: Object [vehicle. (Immediately. CargoIndex]: Array Type of returned value: Nothing Description: Moves the soldier into a vehicle's specified cargo position. (Immediatetely. Example: soldierOne moveInCommander jeepOne Category: OFP soldier moveInDriver vehicle Operand types: soldier: Object vehicle: Object Type of returned value: Nothing Description: Moves the soldier into the vehicle's driver position.arma2. without animation). Example: soldierOne moveInDriver jeepOne Category: OFP soldier moveInGunner vehicle Operand types: http://www. Example: soldierOne moveInCargo jeepOne Category: OFP soldier moveInCommander vehicle Operand types: soldier: Object vehicle: Object Type of returned value: Nothing Description: Moves the soldier into the vehicle's commander position.com/comref/full.html 7/11/2010 . (Immediately. without animation). without animation).BIS Game Engine Scripting Commands Page 236 of 415 soldier moveInCargo [vehicle.

Category: Editor moveOut soldier Operand types: soldier: Object Compatibility: Version 5501 required. turret path] Operand types: soldier: Object [vehicle.BIS Game Engine Scripting Commands Page 237 of 415 soldier: Object vehicle: Object Type of returned value: Nothing Description: Moves the soldier into the vehicle's gunner position. without animation). http://www. turret path]: Array Type of returned value: Nothing Description: Moves the soldier into the vehicle's turret. without animation). Type of returned value: Nothing Description: Shifts an editor object to the end of the objects array.92 required. Example: soldierOne moveInGunner jeepOne Category: OFP soldier moveInTurret [vehicle. (Immediately. 0]] Category: OFP map moveObjectToEnd object Operand types: map: Control object: String Compatibility: Version 2.com/comref/full. This means that the object will be drawn last (after all other objects). (Immediately.arma2. Example: soldierOne moveInTurret [tank.html 7/11/2010 . [0.

http://www. Category: OFP moveToCompleted person Operand types: person: Object Compatibility: Version 2. Category: OFP moveTime soldier Operand types: soldier: Object Compatibility: Version 5500 required.61 required.com/comref/full.BIS Game Engine Scripting Commands Page 238 of 415 Type of returned value: Nothing Description: Moves the soldier out of vehicle.html 7/11/2010 . without animation). Type of returned value: Nothing Description: Low level command to person to move to given position. Type of returned value: Number Description: Returns the current time of the most important RTM animation currently being played on the soldier.62 required. Example: moveTime player Category: OFP PC person moveTo position Operand types: person: Object position: Array Compatibility: Version 2.arma2. (Immediately. Type of returned value: Boolean Description: Check if latest low level moveTo command is finished.

BIS Game Engine Scripting Commands Page 239 of 415 Category: OFP moveToFailed person Operand types: person: Object Compatibility: Version 2. Example: name vehicle player Category: OFP name location Operand types: location: Location Compatibility: Version 2. Category: OFP musicVolume Type of returned value: Number Description: Checks the current music volume (set by fadeMusic).arma2.html 7/11/2010 . Type of returned value: Boolean Description: Check if latest low level moveTo command failed. http://www. Category: OFP name object Operand types: object: Object Type of returned value: String Description: Returns the name of the variable assigned to the object in the mission editor.90 required.92 required. driver. the name of the first crew member is returned (in order: commander. When used on a vehicle.com/comref/full. gunner).

. typeName2.. . If typeName(s) is (are) given. radius] or [[typeName1.. typeName2. Type of returned value: Location http://www.arma2.com/comref/full.html 7/11/2010 . radius]: Compatibility: Version 5501 required.]. Type of returned value: Array Description: Find entities in the circle with given radius. radius] or [[typeName1. Category: Location position nearEntities radius or [typeName.. . radius] Operand types: position: Object or Array radius or [typeName.90 required.BIS Game Engine Scripting Commands Page 240 of 415 Type of returned value: String Description: Return name of global vatiable containing given location. Example: _list = position player nearObjects 50 Category: OFP nearestBuilding obj Operand types: obj: Object Type of returned value: Object Description: Returns the nearest building to the given object. only entities of given type (or its subtype) are listed. type]: Array Compatibility: Version 2. type] Operand types: [position.]. Example: neareastBuilding player Category: OFP nearestLocation [position.

Type of returned value: Location Description: Find the nearest location (to the given position) having it speech non-empty. within the specified distance.92 required. distance. If <position to sort from> is provided. [types]. locations will be ordered by distance from this point. <position to sort from>]: Array Compatibility: Version 2.arma2. Category: Location nearestObject pos Operand types: pos: Array Type of returned value: Object Description: Returns the nearest object of the given type to the given position or object. Example: nearestObject [player. distance. Category: Location nearestLocationWithDubbing position Operand types: position: Array Compatibility: Version 5501 required.BIS Game Engine Scripting Commands Page 241 of 415 Description: Find the nearest location (to the given position) of given type. Type of returned value: Array Description: Find the nearest locations (from the given position) of certain types.z.html 7/11/2010 . "type"] or [object. "StreetLamp"] Category: OFP http://www. "type"].y.com/comref/full. [types]. Pos may be using format [x. <position to sort from>] Operand types: [position. Category: Location nearestLocations [position.

01 required. limit].z. Type of returned value: Array Description: Returns a list of nearest objects of the given types to the given position or object. Type of returned value: Object Description: Find object nearest to given position with given Visitor id.92 required. 200] Category: OFP http://www. Example: obj = position player nearestObject "Building" Category: Resistance position nearestObject id Operand types: position: Array id: Number Compatibility: Version 2.01 required."Tank"]. ["type"..BIS Game Engine Scripting Commands Page 242 of 415 position nearestObject type Operand types: position: Array type: String Compatibility: Version 2. Type of returned value: Object Description: Find object nearest to given position with given type.. Example: nearestObjects [player... ["type". ["Car".. limit] or [object. Pos may be using format [x.].html 7/11/2010 ..arma2.].y. Example: obj = position player nearestObject 1234 Category: Resistance nearestObjects pos Operand types: pos: Array Compatibility: Version 2.com/comref/full. within the specified distance.

Type of returned value: Array Description: Find the road segments within the circle of given radius. radius] Operand types: position: Object or Array radius or [typeName. If typeName is given.arma2.html 7/11/2010 . Example: _ok = position player nearObjectsReady 50 Category: OFP position or object nearRoads radius Operand types: position or object: Object or Array radius: Number Compatibility: Version 5500 required. only objects of given type (or its subtype) are listed.com/comref/full. Example: _list = player nearRoads 50 http://www. Type of returned value: Array Description: Find objects in the circle with given radius.BIS Game Engine Scripting Commands Page 243 of 415 position nearObjects radius or [typeName.92 required. radius]: Compatibility: Version 2. Type of returned value: Boolean Description: Check whether all data are loaded to nearObjects will return in reasonable time. Example: _list = position player nearObjects 50 Category: OFP position nearObjectsReady radius Operand types: position: Object or Array radius: Number Compatibility: Version 5501 required.

Type of returned value: Number Description: Return how much vehicle wants to reload its weapons. object] Category: OFP needReload vehicle Operand types: vehicle: Object Compatibility: Version 2. Category: OFP map newOverlay config Operand types: map: Control config: Config Compatibility: Version 2.BIS Game Engine Scripting Commands Page 244 of 415 Category: OFP unit nearTargets radius Operand types: unit: Object radius: Number Type of returned value: Array Description: Check target database of the unit for all targets in max. Type of returned value: Nothing Description: Creates the new overlay dialog for the specified type of overlay.com/comref/full. Category: Editor nextMenuItemIndex map Operand types: http://www. cost. distance radius around it.html 7/11/2010 .arma2. side.92 required.92 required. subj. type. The output is list of items: [position.

This value can be used to undefine an existing variable.92 required.92 required. Category: Editor http://www.com/comref/full. Type of returned value: Number Description: Returns the total number of user-added menu items belonging to the given menu. Category: OFP nil Type of returned value: Any Description: Nil value.arma2. Category: Editor nextWeatherChange Compatibility: Version 2. Type of returned value: Number Description: Return the time (in seconds) when the next weather change will occur.92 required.BIS Game Engine Scripting Commands Page 245 of 415 map: Control Compatibility: Version 2.html 7/11/2010 . Example: variableToDestroy = nil Category: Default map nMenuItems menu index Operand types: map: Control menu index: Compatibility: Version 2. Type of returned value: Number Description: Returns the next available menu item index.

result is false Category: OFP objective objStatus status Operand types: objective: String status: String Type of returned value: http://www. result is true Category: Default NumberToDate [year.time] Operand types: [year. Type of returned value: Array Description: Convert float number to date.time]: Array Compatibility: Version 5501 required. This value is not equal to anything.0.com/comref/full. Example: date = NumberToDate [2008.arma2. including itself.5324] Category: OFP objNull Type of returned value: Object Description: A non-existing object. Example: player == objNull .BIS Game Engine Scripting Commands Page 246 of 415 not a Operand types: a: Boolean Type of returned value: Boolean Description: not a Example: not false .html 7/11/2010 .

Status may be one of: "ACTIVE".com/comref/full. "FAILED".html 7/11/2010 .75 required. "DONE" or "HIDDEN". Example: onBriefingNotes "NotesVoiceOver" Category: Resistance onBriefingPlan sound Operand types: sound: String http://www.BIS Game Engine Scripting Commands Page 247 of 415 Nothing Description: Sets the briefing objective status. Example: "obj_1" objStatus "FAILED" Category: OFP onBriefingGroup sound Operand types: sound: String Compatibility: Version 1. Type of returned value: Nothing Description: Defines a sound (voice) that is played the first time when the Notes section in the briefing is selected. Type of returned value: Nothing Description: Defines a sound (voice) that is played the first time when the Group section in the briefing is selected.arma2.75 required. Example: onBriefingGroup "GroupVoiceOver" Category: Resistance onBriefingNotes sound Operand types: sound: String Compatibility: Version 1.

html 7/11/2010 . Type of returned value: Nothing Description: Defines an action performed when commnad mode change.com/comref/full.92 required.BIS Game Engine Scripting Commands Page 248 of 415 Compatibility: Version 1. Example: onBriefingTeamSwitch "TeamSwitchVoiceOver" Category: Resistance onCommandModeChanged command Operand types: command: Compatibility: Version 5501 required. Command receives _isHighCommand bool Category: OFP map onDoubleClick command Operand types: map: Control http://www.75 required. Type of returned value: Nothing Description: Defines a sound (voice) that is played the first time when the Team switch section in the briefing is selected.arma2. Type of returned value: Nothing Description: Defines a sound (voice) that is played the first time when the Plan section in the briefing is selected. Example: onBriefingPlan "PlanVoiceOver" Category: Resistance onBriefingTeamSwitch sound Operand types: sound: String Compatibility: Version 2.

BIS Game Engine Scripting Commands Page 249 of 415 command: String Compatibility: Version 2.html 7/11/2010 . Type of returned value: Nothing http://www. Type of returned value: Any Description: Defines an action performed when the user double clicks on the map.arma2.com/comref/full. Type of returned value: Nothing Description: Defines an action performed when palyer clicked on group marker (3D or in a map) Category: OFP onGroupIconOverLeave command Operand types: command: Compatibility: Version 5501 required._alt bool key state Category: Editor onGroupIconClick command Operand types: command: Compatibility: Version 5501 required. Type of returned value: Nothing Description: Defines an action performed when palyer clicked on group marker (3D or in a map) Category: OFP onGroupIconOverEnter command Operand types: command: Compatibility: Version 5501 required.92 required. Command receives: _pos array position _units array selected units _shift.

Type of returned value: Nothing Description: Defines an action performed when the user clicks on the map. Command receives: _pos array position _units array selected units _shift.html 7/11/2010 .com/comref/full. group player]" Category: Resistance parameters onMapSingleClick command Operand types: parameters: Any command: Compatibility: http://www. Example: onMapSingleClick """SoldierEG"" createUnit [_pos.91 required.arma2. Type of returned value: Nothing Description: Defines an action performed when HC group has been selected._alt bool key state If the click is processed. Command receives _group group selected group _isSelected bool new selection state Category: OFP onMapSingleClick command Operand types: command: Compatibility: Version 1.BIS Game Engine Scripting Commands Page 250 of 415 Description: Defines an action performed when palyer clicked on group marker (3D or in a map) Category: OFP onHCGroupSelectionChanged command Operand types: command: Compatibility: Version 5501 required. command should return true.

com/comref/full. Type of returned value: Nothing Description: Defines an action performed when the user clicks on the map. Command receives: _pos array position _units array selected units _shift.BIS Game Engine Scripting Commands Page 251 of 415 Version 5500 required. Variables _id and _name are set.html 7/11/2010 . command should return true.arma2.10 required. Type of returned value: Nothing Description: This statement is launched whenever a player is disconnected from a MP session. Example: "SoldierEG" onMapSingleClick "_this createUnit [_pos. Type of returned value: Nothing Description: This statement is launched whenever a player is connected to a MP session. Variables _id and _name are set.10 required._alt bool key state _this any parameters passed to this function If the click is processed. Category: Resistance onPlayerDisconnected statement Operand types: statement: Compatibility: Version 2. group player]" Category: OFP onPlayerConnected statement Operand types: statement: Compatibility: Version 2. Category: Resistance onPreloadFinished command http://www.

Set to empty for default behavior.com/comref/full.arma2. Command receives: _pos array position Category: Editor onTeamSwitch command Operand types: command: Compatibility: Version 5500 required. Type of returned value: Nothing Description: Defines an action performed after the preload screen finished. Type of returned value: http://www.BIS Game Engine Scripting Commands Page 252 of 415 Operand types: command: Compatibility: Version 5501 required. Category: OFP map onShowNewObject command Operand types: map: Control command: String Compatibility: Version 2.92 required. Category: OFP onPreloadStarted command Operand types: command: Compatibility: Version 5501 required. Type of returned value: Nothing Description: Defines an action performed just before the preload screen started. Type of returned value: Any Description: Defines an action performed when the user right clicks on the map and selects New Object.html 7/11/2010 .

BIS Game Engine Scripting Commands Page 253 of 415 Nothing Description: Defines an action performed when the team switch is finished. Example: [unitOne. Command receives: _from object previous unit _to object current units Category: OFP a or b Operand types: a: Boolean b: Boolean Type of returned value: Boolean Description: a or b Example: not alive player or not alive leader player Category: Default unitArray orderGetIn order Operand types: unitArray: Array order: Boolean Type of returned value: Nothing Description: Forces all units in the list to get in their assigned vehicle. unitTwo] orderGetIn true Category: OFP overcast Compatibility: Version 2.arma2. Type of returned value: Number Description: http://www.html 7/11/2010 .92 required.com/comref/full.

Category: OFP overcastForecast Compatibility: Version 2. Type of returned value: Number Description: Return the overcast forecast.92 required. Type of returned value: Number Description: On server machine. Type of returned value: Number Description: Parse string containing real number.com/comref/full.125" Category: Default parseText text http://www.BIS Game Engine Scripting Commands Page 254 of 415 Return the current overcast.html 7/11/2010 .92 required. Otherwise return 0. Category: OFP parseNumber string Operand types: string: String Compatibility: Version 2. return the ID of the client where the object is local. Example: parseNumber "0. Category: OFP owner object Operand types: object: Object Compatibility: Version 5501 required.arma2.

Type of returned value: Namespace Description: Return the global namespace attached to config parser.arma2.&ltbr/&gt.01 required. result is 3. Type of returned value: Nothing Description: Transfers weapons and magazines from the cargo space of object obj to the weapon pool (used in campaigns to transfer weapons to the next mission). Category: OFP pi Type of returned value: Number Description: pi (180 degrees converted to radians) Example: pi .html 7/11/2010 . http://www. Type of returned value: Structured text Description: Creates a structured text by parsing the given XML description.Second line" Category: OFP parsingNamespace Compatibility: Version 5501 required.img image=data\isniper. Example: txt = parseText "First line&lt.com/comref/full.paa/&gt.BIS Game Engine Scripting Commands Page 255 of 415 Operand types: text: String Compatibility: Version 2.1415 Category: Default pickWeaponPool obj Operand types: obj: Object Compatibility: Version 1.75 required.

Category: OFP soldier playAction action Operand types: soldier: Object action: String Compatibility: Version 5500 required. but all previous playAction are discarded.arma2. Type of returned value: Array Description: Return a list of playable units (occupied by both AI or players).html 7/11/2010 .com/comref/full. a smooth transition to the given action will be initiated. Type of returned value: Nothing Description: When used on a person.BIS Game Engine Scripting Commands Page 256 of 415 Category: Resistance playableUnits Compatibility: Version 5501 required. Type of returned value: Nothing Description: When used on a person. Example: soldierOne playActionNow "SitDown" Category: OFP http://www. Example: soldierOne playAction "SitDown" Category: OFP soldier playActionNow action Operand types: soldier: Object action: String Compatibility: Version 5501 required. a smooth transition to the given action will be initiated.

html 7/11/2010 . Example: alive player Category: OFP playerRespawnTime Compatibility: Version 2.arma2. This is valid even when the player controlled person is dead (a difference from player side).80 required.BIS Game Engine Scripting Commands Page 257 of 415 player Type of returned value: Object Description: This is the person controlled by the player. Type of returned value: Side Description: Returns the player's side. Category: OFP playerSide Compatibility: Version 2.com/comref/full.92 required. Type of returned value: Number Description: Return the player remaining time to respawn. In MP this value is different on each computer.09 required. Category: OFP playersNumber side Operand types: side: Side Compatibility: Version 1. Type of returned value: Number Description: Returns the number of players playing on the given side. http://www.

skipBriefing]: Array Compatibility: Version 2. a smooth transition to the given move will be initiated. Example: soldierOne playGesture "Wave" Category: OFP playMission [campaign. skipBriefing] Operand types: [campaign. If the campaign is empty. the intro and briefing are skipped. Type of returned value: Nothing Description: The mission is launched (from the main menu). Both campaign and mission are given as their directory name.19 required.html 7/11/2010 . mission] or [campaign. mission. mission.com/comref/full.Noe"] Category: OFP soldier playMove moveName Operand types: soldier: Object moveName: String Type of returned value: Nothing Description: When used on a person. a single mission is launched. Example: http://www.BIS Game Engine Scripting Commands Page 258 of 415 Category: OFP soldier playGesture moveName Operand types: soldier: Object moveName: String Compatibility: Version 5500 required."x05Negotiator. Example: playMission["XOutrage". If skipBriefing is true. mission] or [campaign.arma2. a smooth transition to the given move will be initiated. Type of returned value: Nothing Description: When used on a person.

position]. but all previous playAction are discarded. a smooth transition to the given move will be initiated.arma2. Example: playMusic "musicname" http://www.com/comref/full. The format of nameAndPos is [name.html 7/11/2010 .ext file. Example: soldierOne playMoveNow "Stand" Category: OFP playMusic nameAndPos Operand types: nameAndPos: Array Type of returned value: Nothing Description: Plays music defined in the description.BIS Game Engine Scripting Commands Page 259 of 415 soldierOne playMove "Stand" Category: OFP soldier playMoveNow moveName Operand types: soldier: Object moveName: String Compatibility: Version 5501 required. Example: playMusic ["Track13". 30] Category: OFP playMusic name Operand types: name: String Type of returned value: Nothing Description: Plays music defined in the description. Position is in seconds.ext file. Type of returned value: Nothing Description: When used on a person.

Type of returned value: Array Description: Returns the object position in format Position.ext for this mission. Type of returned value: Nothing Description: Load the given world. expression. config] Operand types: [world. Example: position player Category: OFP http://www.arma2. Config (optional) can reference to the config entry replacing description.ext file. Category: OFP playSound name Operand types: name: String Type of returned value: Nothing Description: Plays a sound defined in the description.BIS Game Engine Scripting Commands Page 260 of 415 Category: OFP playScriptedMission [world. config]: Array Compatibility: Version 5500 required.com/comref/full. Example: playSound "soundname" Category: OFP position object Operand types: object: Object Compatibility: Version 1.html 7/11/2010 .50 required. launch an empty mission and execute the given expression. expression.

Example: _worldPos = positionCameraToWorld _cameraPos Category: OFP PC map posScreenToWorld [x.com/comref/full. y]: Array Compatibility: Version 2.52 required.BIS Game Engine Scripting Commands Page 261 of 415 position location Operand types: location: Location Compatibility: Version 2. Type of returned value: Array Description: Convert screen coordinates in map to world coordinates.arma2. y] Operand types: map: Control [x.html 7/11/2010 . Type of returned value: Array Description: Transform position from camera coordinate space to world coordinate space.90 required.54 required. Type of returned value: Array Description: Return (raw) position of given location. Category: OFP PC map posWorldToScreen position Operand types: map: Control position: Array http://www. Category: Location positionCameraToWorld position Operand types: position: Array Compatibility: Version 2.

Category: OFP PC number ppEffectAdjust array Operand types: number: Number array: Array Compatibility: Version 2.com/comref/full. 0.92 required. Type of returned value: Nothing Description: Set post process effect parameters Example: hndl ppEffectAdjust [0. 0. 0. Type of returned value: Array Description: Convert world coordinates to screen coordinates in map.html 7/11/2010 .1.0075.0075.92 required.BIS Game Engine Scripting Commands Page 262 of 415 Compatibility: Version 2.arma2.1] Category: Visual string ppEffectAdjust array Operand types: string: String array: Array Compatibility: Version 2. Type of returned value: Nothing Description: Adjust parameters for specified post process effect Example: "radialBlurr" ppEffectEnable [] Category: Visual array ppEffectCommit scalar Operand types: array: Array scalar: Number http://www.54 required.

com/comref/full. if 0 set immediately Example: hndl ppEffectCommit 0 Category: Visual string ppEffectCommit number Operand types: string: String number: Number Compatibility: Version 2. Type of returned value: Nothing Description: Set time when old pars are replaced by last set. Type of returned value: Nothing Description: Set time when old pars are replaced by last set.92 required.92 required.BIS Game Engine Scripting Commands Page 263 of 415 Compatibility: Version 2.. if 0 set immediately Example: .arma2. if 0 set immediately Example: hndl ppEffectCommit 0 Category: Visual number ppEffectCommit number Operand types: number: Number number: Number Compatibility: Version 2.html 7/11/2010 . Category: Visual ppEffectCommitted effect http://www.92 required. Type of returned value: Nothing Description: Set time when old pars are replaced by last set..

BIS Game Engine Scripting Commands Page 264 of 415 Operand types: effect: Number Compatibility: Version 5501 required. Type of returned value: Boolean Description: Check whether given post process effect is commited Category: Visual ppEffectCommitted effect Operand types: effect: String Compatibility: Version 5501 required.com/comref/full.html 7/11/2010 . Type of returned value: Number Description: Create post process effect specified by name and priority http://www. Type of returned value: Array Description: Create post process effect specified by name and priority Category: Visual ppEffectCreate effect Operand types: effect: Array Compatibility: Version 5501 required. Type of returned value: Boolean Description: Check whether given post process effect is commited Category: Visual ppEffectCreate effect Operand types: effect: Array Compatibility: Version 5501 required.arma2.

com/comref/full.html 7/11/2010 .arma2.BIS Game Engine Scripting Commands Page 265 of 415 Category: Visual ppEffectDestroy effect Operand types: effect: Array Compatibility: Version 5501 required. Type of returned value: Nothing Description: Enable / disable post process effect Example: hndl ppEffectEnable true Category: Visual string ppEffectEnable bool http://www.92 required. Type of returned value: Nothing Description: Destroy post process effect given by handle Category: Visual number ppEffectEnable bool Operand types: number: Number bool: Boolean Compatibility: Version 2. Type of returned value: Nothing Description: Create post process effect specified by name and priority Category: Visual ppEffectDestroy effect Operand types: effect: Number Compatibility: Version 5501 required.

BIS Game Engine Scripting Commands Page 266 of 415 Operand types: string: String bool: Boolean Compatibility: Version 2. Type of returned value: Nothing Description: Enable/disable specified post process effect. ["chromAberration". Example: "radialBlurr" ppEffectEnable true. "radialBlurr"] ppEffectEnable true Category: Visual array ppEffectEnable bool Operand types: array: Array bool: Boolean Compatibility: Version 2.com/comref/full. Category: OFP preloadCamera position Operand types: http://www. "radialBlurr"] ppEffectEnable true Category: Visual precision entity Operand types: entity: Object Compatibility: Version 2.92 required.92 required. Example: "radialBlurr" ppEffectEnable true. Type of returned value: Nothing Description: Enable/disable specified post process effect.html 7/11/2010 .arma2. Type of returned value: Number Description: Return the precision of the given entity. is overloaded form multiple effects.92 required. is overloaded form multiple effects. ["chromAberration".

Category: OFP preloadSound sound Operand types: sound: String Compatibility: Version 2.BIS Game Engine Scripting Commands Page 267 of 415 position: Array Compatibility: Version 2. Type of returned value: Boolean Description: Preload all data for given object.speed] or ["name".argument uses format ["text". Preload data The object can be defined in the description.com/comref/full.arma2.50 required.html 7/11/2010 .50 required. Type of returned value: Boolean Description: Make sure sound can start playing without any delay once we need it."type"].50 required. Example: http://www. Category: OFP preloadTitleObj effect Operand types: effect: Array Type of returned value: Boolean Description: Object title . Type of returned value: Boolean Description: Preload all textures and models around given position Category: OFP distance preloadObject object Operand types: distance: Number object: Object or String Compatibility: Version 2."type". Speed is ignored.ext file.

82 required.arma2.sqf" ."plain"] Category: OFP preloadTitleRsc effect Operand types: effect: Array Type of returned value: Boolean Description: Resource title .html 7/11/2010 .argument uses format ["name". The preprocessor is C-like. Example: titleRsc ["BIS"."type"].58 required. it supports comments using // or /* and */ and macros defined with #define. The preprocessor is C-like."type".com/comref/full. Speed is ignored.BIS Game Engine Scripting Commands Page 268 of 415 titleObj ["BISLogo". Type of returned value: String Description: Returns the preprocessed content of the given file. Example: preprocessFile "myFunction. http://www. result is "if a>b then {a} else {b}" Category: OFP preprocessFileLineNumbers filename Operand types: filename: String Compatibility: Version 2. "PLAIN"] Category: OFP preprocessFile filename Operand types: filename: String Compatibility: Version 1.speed] or ["name". Type of returned value: String Description: Returns the preprocessed content of the given file.ext file. it supports comments using // or /* and */ and macros defined with #define. Preload data The resource can be defined in the description.

Type of returned value: Nothing Description: Introduces one or more local variables in the innermost scope. result is "if a>b then {a} else {b}" Category: OFP primaryWeapon vehicle Operand types: vehicle: Object Compatibility: Version 1.75 required. Category: Identity private variable Operand types: variable: String or Array Compatibility: Version 1. Example: primaryWeapon player Category: Resistance priority task Operand types: task: Task Compatibility: Version 2.91 required. Type of returned value: String Description: Returns the name of the vehicle's primary weapon (an empty string if there is none).sqf" .html 7/11/2010 . Category: Default http://www.com/comref/full.85 required. Type of returned value: Number Description: Return the priority of the task.BIS Game Engine Scripting Commands Page 269 of 415 Example: preprocessFileLineNumbers "myFunction.arma2.

Category: OFP progressLoadingScreen progress Operand types: progress: Number Compatibility: Version 5501 required. Type of returned value: Nothing Description: If loading screen is show.BIS Game Engine Scripting Commands Page 270 of 415 processDiaryLink link Operand types: link: String Compatibility: Version 5500 required.com/comref/full. Type of returned value: Nothing Description: Process commands stored using setVehicleInit. http://www.arma2. Type of returned value: Nothing Description: Open the diary screen on the record specified by link. 1]) Category: OFP progressPosition control Operand types: control: Control Compatibility: Version 5500 required.html 7/11/2010 . Type of returned value: Number Description: Returns the current position in the progress bar. set progress bar to the given value (from interval [0. Category: Identity processInitCommands Compatibility: Version 2.33 required.

http://www.com/comref/full. Example: _control sliderSetPosition 0 Category: OFP PC publicVariable varName Operand types: varName: String Type of returned value: Nothing Description: Broadcasts the variable value to all computers.33 and before. The following types are supported since 1. Type of returned value: Nothing Description: Sets the current position in the progress bar.arma2. Example: publicVariable "CTFscoreOne" Category: OFP putWeaponPool obj Operand types: obj: Object Compatibility: Version 1.34: Number.75 required. Object and Group. Only type Number is supported in versions 1.92 required.BIS Game Engine Scripting Commands Page 271 of 415 Example: _pos = progressPosition _control Category: OFP PC control progressSetPosition pos Operand types: control: Control pos: Number Compatibility: Version 2.html 7/11/2010 . Boolean. Type of returned value: Nothing Description: Transfers weapons and magazines from the weapon pool (used in campaigns to transfer weapons to the next mission) into the cargo space of object obj.

75 required. Category: Resistance queryWeaponPool name Operand types: name: String Compatibility: Version 1.75 required.1415 Category: Default radioVolume http://www. Type of returned value: Number Description: Returns the number of magazines of type name in the weapon pool (used in campaigns to transfer weapons to the next mission).BIS Game Engine Scripting Commands Page 272 of 415 Category: Resistance queryMagazinePool name Operand types: name: String Compatibility: Version 1. Category: Resistance rad x Operand types: x: Number Type of returned value: Number Description: Converts x from degrees to radians.com/comref/full. result is 3.html 7/11/2010 .arma2. Example: rad 180 . Type of returned value: Number Description: Returns the number of weapons of type name in the weapon pool (used in campaigns to transfer weapons to the next mission).

Category: OFP rankId unit http://www.arma2. Category: OFP random x Operand types: x: Number Type of returned value: Number Description: The random real value from 0 to x.com/comref/full. (0<=random<1) Example: random 1 Category: Default rank unit Operand types: unit: Object Compatibility: Version 2. Category: OFP rain Compatibility: Version 2.BIS Game Engine Scripting Commands Page 273 of 415 Type of returned value: Number Description: Checks the current radio volume (set by setRadioVolume).92 required.html 7/11/2010 .92 required. Type of returned value: Number Description: Return the current rain. Type of returned value: String Description: Return the rank of the given unit.

Category: OFP rating unit Operand types: unit: Object Type of returned value: Number Description: Checks the unit rating.91 required. Category: Location registeredTasks teamMember Operand types: teamMember: Compatibility: Version 2.BIS Game Engine Scripting Commands Page 274 of 415 Operand types: unit: Object Compatibility: Version 5500 required.90 required.com/comref/full. Type of returned value: Array Description: http://www.html 7/11/2010 . Type of returned value: Number Description: Return the rank of the given unit for comparison. Type of returned value: Boolean Description: Check if given location has rectangular shape. decreased for killing friendlies and can be changed by a mission designer. Example: rating player Category: OFP rectangular location Operand types: location: Location Compatibility: Version 2. This rating is increased for killing enemies.arma2.

arma2. Parameters are defined in the given config class (subclass of CfgTasks).92 required. Category: Identity reload vehicle Operand types: vehicle: Object Compatibility: Version 2. Type of returned value: Nothing Description: Reload all weapons. Type of returned value: Boolean Description: Check whether magazine is reloaded whenever emptied.com/comref/full. Category: Identity teamMember registerTask entry name Operand types: teamMember: entry name: String Compatibility: Version 2.html 7/11/2010 .BIS Game Engine Scripting Commands Page 275 of 415 List all registered task types. Category: OFP reloadEnabled vehicle Operand types: vehicle: Object Compatibility: Version 2.90 required. Category: OFP who remoteControl whom http://www. Type of returned value: Boolean Description: Register a new task type.92 required.

Type of returned value: Nothing Description: Removes all event handlers of the given type which were added by addEventHandler.BIS Game Engine Scripting Commands Page 276 of 415 Operand types: who: Object whom: Object Compatibility: Version 5501 required. Example: player removeAllEventHandlers "killed" Category: OFP http://www.html 7/11/2010 .arma2.11 required. Example: player removeAction 0 Category: OFP object removeAllEventHandlers handlerType Operand types: object: Object handlerType: String Compatibility: Version 1.85 required. Type of returned value: Nothing Description: Switch on remote control of the unit.com/comref/full. Example: player remoteControl gunner _uav Category: OFP unit removeAction index Operand types: unit: Object index: Number Compatibility: Version 1. Type of returned value: Nothing Description: Removes the action with the given id.

param type] Operand types: map: Control http://www.BIS Game Engine Scripting Commands Page 277 of 415 removeAllItems unit Operand types: unit: Object Compatibility: Version 5501 required. string identifier]: Array Compatibility: Version 2. Example: removeAllItems player Category: OFP removeAllWeapons unit Operand types: unit: Object Type of returned value: Nothing Description: Removes all weapons from the unit. Category: Editor map removeDrawLinks [from. Type of returned value: Nothing Description: Removes an icon for an editor object.arma2. Type of returned value: Nothing Description: Removes all special items from the unit.com/comref/full. string identifier] Operand types: map: Control [object. Example: removeAllWeapons player Category: OFP map removeDrawIcon [object.html 7/11/2010 .92 required.

Index is returned by addEventHandler. Type of returned value: Nothing Description: Removes event handler added by addEventHandler.92 required. param type]: Array Compatibility: Version 2. Type of returned value: Nothing Description: Remove icon with given ID from group. Example: group removeGroupIcon id Category: OFP unit removeMagazine weaponName http://www.85 required. all handler indices higher that the deleted one should be decremented.arma2. Pass an empty string as param type to remove all draw links for an object.html 7/11/2010 . Example: player removeEventHandler ["killed". Category: Editor object removeEventHandler handler Operand types: object: Object handler: Array Compatibility: Version 1.com/comref/full.0] Category: OFP group removeGroupIcon icon ID Operand types: group: Group icon ID: Number Compatibility: Version 5501 required. Format of handler is [type. When any handler is removed.BIS Game Engine Scripting Commands Page 278 of 415 [from. Type of returned value: Nothing Description: Remove all drawn links for the given editor object for the given editor object type.index].

BIS Game Engine Scripting Commands Page 279 of 415 Operand types: unit: Object weaponName: String or Array Type of returned value: Nothing Description: Removes the magazine from the unit. When doing so.92 required.arma2. application behaviour is undefined.html 7/11/2010 . Note: you may create invalid combinations by using this function. When doing so. Example: player removeMagazines "M16" Category: OFP map removeMenuItem index of menu item to delete Operand types: map: Control index of menu item to delete: Number Compatibility: Version 2. Note: you may create invalid combinations by using this function. Type of returned value: Nothing Description: Removes a previously added menu item.com/comref/full. Example: player removeMagazine "M16" Category: OFP unit removeMagazines weaponName Operand types: unit: Object weaponName: String Type of returned value: Nothing Description: Removes all magazines of the given type from the unit. Category: Editor map removeMenuItem text of menu item to delete Operand types: map: Control http://www. application behaviour is undefined.

html 7/11/2010 . application behaviour is undefined. Note: you may create invalid combinations by using this function. Type of returned value: Nothing Description: Remove a unit from the list of units available for team switch.92 required. Type of returned value: Nothing Description: Removes a previously added menu item. Category: Editor person removeSimpleTask task Operand types: person: Object task: Task Compatibility: Version 5501 required.92 required. Category: Identity removeSwitchableUnit person Operand types: person: Object Compatibility: Version 2. Type of returned value: Nothing Description: Remove a simple task from the list of simple tasks.arma2. http://www. When doing so. Category: OFP unit removeWeapon weaponName Operand types: unit: Object weaponName: String Type of returned value: Nothing Description: Removes the weapon from the unit.BIS Game Engine Scripting Commands Page 280 of 415 text of menu item to delete: String Compatibility: Version 2.com/comref/full.

Type of returned value: Boolean Description: Checks whether the appropriate version of the application is available.30".arma2. The version format is "Major. Example: requiredVersion "1. Type of returned value: Nothing Description: Changes the array size.75 required.Minor". This function can be used to add or remove elements from the array. "1. If it's not.BIS Game Engine Scripting Commands Page 281 of 415 Example: player removeWeapon "M16" Category: OFP requiredVersion version Operand types: version: String Compatibility: Version 1. a warning message is shown and false is returned. Example: array resize 2 Category: Default http://www.html 7/11/2010 .com/comref/full.30" Category: OFP resistance Type of returned value: Side Description: The Resistance side. Category: OFP array resize count Operand types: array: Array count: Number Compatibility: Version 1. e.g.21 required.

Count tells how many respawns is processed (default unlimited). Category: Editor group reveal unit Operand types: group: Object or Group unit: Object Type of returned value: Nothing Description: Reveals the unit to the group.html 7/11/2010 .52 required. default respawnDelay from description. Type of returned value: Nothing Description: Set vehicle as respawnable in MP games. Example: car respawnVehicle [5.arma2. count = 0]: Array Compatibility: Version 2.92 required.BIS Game Engine Scripting Commands Page 282 of 415 vehicle respawnVehicle [delay = -1. for example). Delay is respawn delay. count = 0] Operand types: vehicle: Object [delay = -1. Type of returned value: Nothing Description: Restarts the mission editor camera (if it was deleted by a script. It does not matter whether the group can know about the unit or not. 3] Category: OFP restartEditorCamera map Operand types: map: Control Compatibility: Version 2.0.com/comref/full. Example: soldierOne reveal soldierTwo Category: OFP reversedMouseY http://www.ext is used.

html 7/11/2010 . Example: round -5.25 .BIS Game Engine Scripting Commands Page 283 of 415 Compatibility: Version 5501 required.arma2. result is -5 Category: Default runInitScript Compatibility: Version 2. Category: OFP roadsConnectedTo road segment Operand types: road segment: Object Compatibility: Version 5500 required. Category: OFP round x Operand types: x: Number Type of returned value: Number Description: The round value of x.com/comref/full. Type of returned value: Nothing Description: Launch init. Type of returned value: Boolean Description: Return if mouse vertical axe is inverted.sqs script.33 required. Category: OFP http://www. Type of returned value: Array Description: Find the road segments connected to the given road segment.

com/comref/full. Type of returned value: Number Category: OFP SafeZoneX Compatibility: Version 5501 required.arma2. Type of returned value: Number Category: OFP SafeZoneW Compatibility: Version 5501 required. Type of returned value: Number Category: OFP SafeZoneY Compatibility: Version 5501 required.html 7/11/2010 . Type of returned value: Number Category: OFP saveGame Type of returned value: Nothing Description: Creates an autosave game (used for Retry).BIS Game Engine Scripting Commands Page 284 of 415 SafeZoneH Compatibility: Version 5501 required. http://www.

http://www.sav file in campaign directory as entry name.75 required. Type of returned value: Boolean Description: Saves object's properties to objects. Example: player saveIdentity "playerIdentity" Category: Resistance saveOverlay map Operand types: map: Control Compatibility: Version 2.75 required.arma2.html 7/11/2010 .sav file in campaign directory as entry name.92 required.com/comref/full. Type of returned value: Nothing Description: Save the current overlay. Type of returned value: Boolean Description: Saves person's identity to objects.BIS Game Engine Scripting Commands Page 285 of 415 Category: OFP person saveIdentity name Operand types: person: Object name: String Compatibility: Version 1. Example: saveOverlay _map Category: Editor object saveStatus name Operand types: object: Object name: String Compatibility: Version 1.

Type of returned value: Boolean Description: Check if saving the game is enabled. Category: OFP http://www. If target is given. target]: Object or Array speechName: Array Compatibility: Version 1. Type of returned value: Nothing Description: The format of speechName is [sound. titles will be written to the conversation history. Example: saveVar "varOne" Category: OFP savingEnabled Compatibility: Version 5501 required. The unit will play the given sound. maxTitlesDistance] or [sound.com/comref/full. the title is not shown. maxTitlesDistance.BIS Game Engine Scripting Commands Page 286 of 415 Example: player saveStatus "playerState" Category: Resistance saveVar varName Operand types: varName: String Type of returned value: Nothing Description: Saves the variable value into the global campaign space.ext file. Category: OFP unit or [unit. target] say speechName Operand types: unit or [unit.arma2. If the camera is not withing the given range. speed]. it will also pefrorm the corresponding lipsync effect. The variable is then available to all following missions in the campaign. If the unit is a person.html 7/11/2010 .75 required. The sound is defined in the description.

Example: soldierOne say "speechId" Category: OFP unit or [unit. it will also pefrorm the corresponding lipsync effect. target]: Object or Array speechName: String Type of returned value: Nothing Description: The unit will play the given sound. Category: OFP http://www.html 7/11/2010 . The sound is defined in the description.ext file. target]: Object or Array speechName: Array Compatibility: Version 5501 required. Type of returned value: Nothing Description: Functionally same as Say. target]: Object or Array speechName: String Compatibility: Version 5501 required. target] say speechName Operand types: unit or [unit. titles will be written to the conversation history. Type of returned value: Nothing Description: Functionally same as Say.com/comref/full. only difference is sound played as 2D (mono) allways.BIS Game Engine Scripting Commands Page 287 of 415 unit or [unit. Example: soldierOne say "speechId" Category: OFP unit or [unit. only difference is sound played as 2D (mono) allways. If the unit is a person. If target is given. target] say2D speechName Operand types: unit or [unit.arma2. target] say2D speechName Operand types: unit or [unit.

html 7/11/2010 . Type of returned value: Nothing Description: Functionally same as Say.BIS Game Engine Scripting Commands Page 288 of 415 unit or [unit. Type of returned value: Nothing Description: Functionally same as Say. Example: soldierOne say "speechId" Category: OFP scopeName name Operand types: name: String Type of returned value: Nothing Description: defines name of current scope. Scope name can be defined only once per scope. Category: Default score unit Operand types: unit: Object Type of returned value: http://www. target]: Object or Array speechName: String Compatibility: Version 5501 required. target] say3D speechName Operand types: unit or [unit. only difference is sound played as 3D allways. and name is also used as reference in some commands. target] say3D speechName Operand types: unit or [unit. target]: Object or Array speechName: Array Compatibility: Version 5501 required.com/comref/full. Category: OFP unit or [unit. only difference is sound played as 3D allways. Name is visible in debugger.arma2.

Category: OFP scriptDone script Operand types: script: Script Compatibility: Version 2. Example: http://www.BIS Game Engine Scripting Commands Page 289 of 415 Number Description: MP: returns the unit's score. Type of returned value: Nothing Description: Assign a friendly name to the VM script thjis command is executed from. Type of returned value: Array Description: Returns the position on landscape (in world coordinates) corresponding to the given point on screen (in UI coordinates). Type of returned value: Boolean Description: Check if script is already finished Category: OFP scriptName name Operand types: name: String Compatibility: Version 5501 required.50 required.arma2.html 7/11/2010 . Example: score unitOne Category: OFP screenToWorld position Operand types: position: Array Compatibility: Version 5501 required.com/comref/full.

3 . Example: secondaryWeapon player Category: Resistance array select index Operand types: array: Array index: Boolean Type of returned value: Any Description: If the index is false. The following states are recognized: 0 .arma2. this selects the first element of the array.BIS Game Engine Scripting Commands Page 290 of 415 scriptName "Trading" Category: Default scudState scud Operand types: scud: Object Compatibility: Version 1. 2 .Ignition and 4 .html 7/11/2010 . Note: nonintegral values are used to indicate a transition between states.Launch preparation.75 required. Type of returned value: String Description: Returns the name of a vehicle's secondary weapon (an empty string if there is none).Launch prepared. Type of returned value: Number Description: Returns the current state of the given scud launcher.No activity.Launched.com/comref/full. Example: scudState scudOne>=4 Category: OFP secondaryWeapon vehicle Operand types: vehicle: Object Compatibility: Version 1. http://www. it selects the second one. If it is true. 1 .28 required.

_sourcesCount] Operand types: [_position. Example: (configFile >> "CfgVehicles") select 0 Category: OFP PC array select index Operand types: array: Array index: Number Type of returned value: Any Description: Selects index element of the array. _radius. 3] select 1 .html 7/11/2010 .BIS Game Engine Scripting Commands Page 291 of 415 Category: Default config select index Operand types: config: Config index: Number Compatibility: Version 2. _expression.arma2. _radius. Type of returned value: Array Description: Find the places with the max. value of _expression in the given area.com/comref/full. Type of returned value: Config Description: Returns subentry with given index. _expression. Index 0 denotes the first element. _sourcesCount]: Array Compatibility: Version 5500 required. 2. result is 2 Category: Default selectBestPlaces [_position. etc. 1 the second. _precision. Category: OFP http://www.35 required. Example: [1. _precision.

92 required. Category: Editor map selectEditorObject object Operand types: map: Control object: String Compatibility: Version 2. Type of returned value: Nothing Description: Returns a list of currently selected editor objects.com/comref/full. Type of returned value: Any Description: Select an editor object. Category: Editor object selectionPosition selection name Operand types: object: Object selection name: String Compatibility: Version 2.92 required. http://www.92 required. Does not un-select previously selected objects.html 7/11/2010 . Type of returned value: Nothing Description: Select the subject page in a log.arma2.BIS Game Engine Scripting Commands Page 292 of 415 person selectDiarySubject subject Operand types: person: Object subject: String Compatibility: Version 5500 required. Category: Identity selectedEditorObjects map Operand types: map: Control Compatibility: Version 2.

Type of returned value: Nothing Description: Select group leader.33 required.33 required. Type of returned value: Nothing Description: Switch player to no unit. Type of returned value: Nothing Description: Switch player to given unit.html 7/11/2010 .com/comref/full. then in other levels). Returns position in model space. Example: group player selectLeader player Category: OFP selectNoPlayer Compatibility: Version 5501 required. Category: OFP group selectLeader unit Operand types: group: Group unit: Object Compatibility: Version 2.arma2.BIS Game Engine Scripting Commands Page 293 of 415 Type of returned value: Array Description: Search for selection in the object model (first in the memory level. Example: http://www. Category: OFP selectPlayer unit Operand types: unit: Object Compatibility: Version 2.

arma2. parentTask]. name2. Example: soldierOne selectWeapon "LAWLauncher" Category: OFP object sendSimpleCommand command Operand types: object: Object command: String Compatibility: Version 2. value1. priority. name2.com/comref/full.. value2.92 required..26 required. For weapon values see CfgWeapons.27 required. parentTask].. [type] or [type. Type of returned value: Nothing Description: Selects the given weapon.. Type of returned value: Nothing Description: Sends a simple command to the vehicle's driver / gunner.]: Array Compatibility: Version 2. name1. .] Operand types: sender: [receiver. value1. priority. [type] or [type. value2. Type of returned value: Task http://www. name1. .html 7/11/2010 . Example: vehicle player sendSimpleCommand "STOP" Category: OFP sender sendTask [receiver.BIS Game Engine Scripting Commands Page 294 of 415 selectPlayer aP Category: OFP unit selectWeapon weapon Operand types: unit: Object weapon: String Compatibility: Version 1.

Type of returned value: Number Description: Server time synchronized to clients.92 required. Type of returned value: Nothing Description: Send a result of the task to the task sender.arma2. If the element does not exist. Type of returned value: Nothing Description: Format of element is [index. result. index+1 is called to create it.html 7/11/2010 . Category: Identity serverTime Compatibility: Version 5501 required. result.com/comref/full. Changes an element of the given array. Type is name of registered task type. Category: OFP array set element Operand types: array: Array element: Array Compatibility: Version 1. "Hello"] Category: Default http://www.75 required. sentence]: Array Compatibility: Version 2. value]. Example: array set [0. sentence] Operand types: task: Task [state.BIS Game Engine Scripting Commands Page 295 of 415 Description: Create a new AI task (subtask of parentTask). Category: Identity task sendTaskResult [state.

html 7/11/2010 . Ammo resources are used to resupply vehicles.92 required.BIS Game Engine Scripting Commands Page 296 of 415 setAccTime accFactor Operand types: accFactor: Number Type of returned value: Nothing Description: Sets the time acceleration coeficient. Example: setAccTime 0. Example: rearmTruckOne setAmmoCargo 0 Category: OFP http://www.com/comref/full. soldiers use individual magazines instead.arma2.1 Category: OFP airportId setAirportSide side Operand types: airportId: Number side: Side Compatibility: Version 2. An amount of one indicates a full cargo. It can also be used to slow down time in cutscenes. Type of returned value: Nothing Description: Set owner of the airport Example: 0 setAirportSide east Category: OFP vehicle setAmmoCargo ammoCargo Operand types: vehicle: Object ammoCargo: Number Type of returned value: Nothing Description: Sets the amount of ammo resources in the cargo space of a repair vehicle.

"data\iSoldier. Category: OFP text setAttributes [name1..01 required.73 required.com/comref/full.arma2. Example: txt = img setAttributes ["image". .] Operand types: text: Text or String [name1.paa"] Category: OFP group setBehaviour behaviour Operand types: group: Object or Group http://www. value2. name2. Type of returned value: Nothing Description: Store the given amount of armory points. Type of returned value: Nothing Description: Sets custom camera apreture (-1 to do it automatically).. name2.html 7/11/2010 . Type of returned value: Structured text Description: Returns a structured text created by the given structured or plain text by setting attributes to the given values. Category: OFP setArmoryPoints points Operand types: points: Number Compatibility: Version 5500 required. value2. value1... value1.BIS Game Engine Scripting Commands Page 297 of 415 setAperture set Operand types: set: Number Compatibility: Version 2. .]: Array Compatibility: Version 2.

A captive is neutral to everyone.com/comref/full. Example: _soldier setCameraInterest 50 Category: OFP person setCaptive captive Operand types: person: Object captive: Type of returned value: Nothing Description: Marks the unit as captive. Type of returned value: Nothing Description: Set camera interest for given entity.arma2. "SAFE".57 required. If the unit is a vehicle. Example: setCaptive player Category: OFP group setCombatMode mode Operand types: http://www. "AWARE". Note: This function does not remove the unit's weapons.BIS Game Engine Scripting Commands Page 298 of 415 behaviour: String Type of returned value: Nothing Description: Sets the group behaviour mode.html 7/11/2010 . Example: groupOne setBehaviour "SAFE" Category: OFP entity setCameraInterest interest Operand types: entity: Object interest: Number Compatibility: Version 2. Behaviour is one of: "CARELESS". "COMBAT" or "STEALTH". the vehicle commander is marked instead.

Mode can be one of: "BLUE" (Never fire). Category: OFP object setDamage damage Operand types: object: Object damage: Number Compatibility: http://www. Type of returned value: Nothing Description: Set the task as a current task of the person.arma2. Category: Identity group setCurrentWaypoint waypoint Operand types: group: Group waypoint: Array Compatibility: Version 5129 required. "GREEN" (Hold fire . engage at will). Type of returned value: Nothing Description: Switch the group to process the given waypoint. Example: groupOne setCombatMode "BLUE" Category: OFP person setCurrentTask task Operand types: person: Object task: Task Compatibility: Version 5501 required.BIS Game Engine Scripting Commands Page 299 of 415 group: Object or Group mode: String Type of returned value: Nothing Description: Sets the group's combat mode (engagement rules). "YELLOW" (Fire at will) or "RED" (Fire at will. engage at will).com/comref/full.html 7/11/2010 . "WHITE" (Hold fire.defend only).

Type of returned value: Nothing Description: Sets the actual mission date and time. Damage 0 means the object is fully functional. forceReplan] Operand types: object: Object [position. damage 1 means it's completely destroyed / dead. month.arma2. It was introduced to fix a spelling error in the original function name. minute]: Array Compatibility: Version 1. minute] Operand types: [year. Type of returned value: Nothing Description: Damages / repairs the object. hour. Damage 0 means the object is fully functional.BIS Game Engine Scripting Commands Page 300 of 415 Version 1.com/comref/full.86 required. month. planningMode. Example: player setdammage 1 Category: OFP setDate [year. day.50 required. Note: this function is identical to setDammage. hour.html 7/11/2010 . forceReplan]: Array Compatibility: http://www. planningMode. Category: OFP object setDestination [position. damage 1 means it's completely destroyed / dead. day. Example: player setdamage 1 Category: OFP obj setDammage dammage Operand types: obj: Object dammage: Number Type of returned value: Nothing Description: Damages / repairs the object.

Category: Location map setDrawIcon [object. Type of returned value: Nothing Description: Set a new direction (angle) of given location. Type of returned value: Nothing http://www. maintain size?. is3D. Example: player setDir 180 Category: OFP location setDirection direction Operand types: location: Location direction: Number Compatibility: Version 2. texture. width.BIS Game Engine Scripting Commands Page 301 of 415 Version 2. texture. offset. color. string identifier. shadow.arma2. angle. height. width. maintain size?. height.90 required. priority]: Array Compatibility: Version 2. Category: OFP obj setDir heading Operand types: obj: Object heading: Number Type of returned value: Nothing Description: Sets the object heading. angle. Type of returned value: Nothing Description: Set the destination for path planning of the pilot. draw line?.html 7/11/2010 . string identifier. offset. priority] Operand types: map: Control [object. draw line?. color.92 required.com/comref/full. is3D.92 required. The accepted heading range is from 0 to 360. shadow.

If maintain size is false. the icon will maintain size if map scale is below that number. If maintain size is a number.editor type.condition. Type of returned value: Nothing Description: Set interval of emitting particles from particle source.com/comref/full. show line and priority are optional.html 7/11/2010 .scope. Category: Editor map setEditorObjectScope [objects. Type of returned value: Nothing Description: http://www. Category: Editor particleSource setDropInterval interval Operand types: particleSource: Object interval: Number Compatibility: Version 2. is3D.92 required.92 required.arma2. Type of returned value: Nothing Description: Sets map mode to MAP.05 Category: OFP map setEditorMode mode Operand types: map: Control mode: String Compatibility: Version 2.BIS Game Engine Scripting Commands Page 302 of 415 Description: Set the icon to be shown in 2D editor for the specified editor object. Example: _source setDropInterval 0.subordinates also]: Array Compatibility: Version 2.subordinates also] Operand types: map: Control [objects.scope.56 required. 3D or PREVIEW.condition. icon will not scale depending on the scale of the map.editor type.

ALLNOTREE or ALL. editor type is the editor type to effect (eg unit). LINKFROM. the effect was launched if the result is the player or the player vehicle. ALLNODRAG. scope is one of HIDE. Example: trigger setEffectCondition "thisList" Category: OFP person setFace soldier Operand types: person: Object soldier: String Type of returned value: Nothing Description: Sets the person's face.86 required. SELECT. If the result is a boolean and true.arma2. if true then subordinates in the editor will be assigned the same scope as the parent.false]. condition is an executable string that must evaluate to true or false. VIEW. Example: _map setEditorObjectScope [[]. Category: Editor trigger or waypoint setEffectCondition statement Operand types: trigger or waypoint: Object or Array statement: String Compatibility: Version 1.vehicle. the scope of the evaluated editor object will be modified. or for none. objects is an array of either Editor Objects (eg [_unit_0]) or actual Game Objects (eg [player]). If the result is an object.html 7/11/2010 . If the result is an array. the effect was launched.com/comref/full.BIS Game Engine Scripting Commands Page 303 of 415 This command defines the level of access a user has to editor objects. Example: setFace "Face10" Category: OFP person setFaceanimation blink http://www. If the array is empty then the command will automatically parse all editor objects.side effectiveCommander _x != side player. LINKTO. Type of returned value: Nothing Description: The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result. If true. subordinates also is a boolean value. the effect was launched if the result contains the player or the player vehicle.HIDE.

Blink is in the range from 0 to 1. When the owner is set to objNull. Example: setFlagSide east Category: OFP flag setFlagTexture texture Operand types: flag: Object texture: String http://www.5 Category: OFP flag setFlagOwner owner Operand types: flag: Object owner: Object Type of returned value: Nothing Description: Sets the flag owner. Example: setFlagOwner objNull Category: OFP flag setFlagSide side Operand types: flag: Object side: Side Type of returned value: Nothing Description: Sets the flag side.arma2.html 7/11/2010 . the flag is returned to the flagpole. Example: setFaceAnimation 0.BIS Game Engine Scripting Commands Page 304 of 415 Operand types: person: Object blink: Number Type of returned value: Nothing Description: Sets the facial animation phase (eye blinking).com/comref/full.

If the texture is "".com/comref/full. "WEDGE". A time of zero means there will be an immediate change. "ECH RIGHT".5 Category: OFP group setFormation formation Operand types: group: Object or Group formation: String Type of returned value: Nothing Description: Sets the group formation. Example: 1800 setFog 0. "ECH LEFT". Example: groupOne setFormation "LINE" Category: OFP object setFormationTask task Operand types: object: Object task: String http://www. Example: setFlagTexture "usa_vlajka. "VEE" or "LINE". "STAG COLUMN".BIS Game Engine Scripting Commands Page 305 of 415 Type of returned value: Nothing Description: Sets the flag texture. A fog level of zero is minimum fog and a fog level of one is maximum fog.pac" Category: OFP time setFog fog Operand types: time: Number fog: Number Type of returned value: Nothing Description: Changes the fog value smoothly during the given time (in seconds). the flag is not drawn.html 7/11/2010 .arma2. Formation is one of: "COLUMN".

value] Operand types: FSM handle: Number [name. value]: Array Compatibility: Version 1. http://www. Example: player setformdir 180 Category: OFP side1 setFriend [side2. Type of returned value: Nothing Description: Sets how friendly side1 is with side2. value] Operand types: side1: Side [side2.92 required.com/comref/full. Category: OFP group setFormDir heading Operand types: group: Object or Group heading: Number Type of returned value: Nothing Description: Sets the formation heading.arma2. When the group is moving.6 it results in being enemy. Category: OFP FSM handle setFSMVariable [name. The formation is facing this direction unless an enemy is seen. The accepted heading range is from 0 to 360. Type of returned value: Nothing Description: Set the current task of the formation member. otherwise it's friendly. value]: Array Compatibility: Version 5501 required.html 7/11/2010 . For a value smaller than 0. this value is overridden by the movement direction.86 required.BIS Game Engine Scripting Commands Page 306 of 415 Compatibility: Version 2.

A fuel level of one is a full gas tank. A fuel level of one is a full gas tank.html 7/11/2010 . The FSM handle is the number returned by the execFSM command. Type of returned value: Nothing http://www.com/comref/full. Category: OFP vehicle setFuel amount Operand types: vehicle: Object amount: Number Type of returned value: Nothing Description: Sets the fuel amount. Example: refuelTruckOne setFuelCargo 0 Category: OFP group setGroupIcon properties Operand types: group: Group properties: Array Compatibility: Version 5501 required.arma2. Example: jeepOne setFuel 0 Category: OFP vehicle setFuelCargo amount Operand types: vehicle: Object amount: Number Type of returned value: Nothing Description: Sets the fuel amount in the cargo space of a refuelling vehicle.BIS Game Engine Scripting Commands Page 307 of 415 Type of returned value: Nothing Description: Set variable to given value in the variable space of given FSM.

Type of returned value: Nothing Description: Sets if group icons raises onclick and onover events."b_inf".1.html 7/11/2010 .BIS Game Engine Scripting Commands Page 308 of 415 Description: Set group icons properties. [color."text". Example: selectableGroupIcons true Category: OFP setGroupIconsVisible array Operand types: array: Array Compatibility: Version 5501 required.float.1]. Type of returned value: Nothing Description: Set group icons parameters.scale.[offsetX.bool] Example: group setGroupIconParams [[1.com/comref/full. Type of returned value: http://www. Example: setGroupIcon[id.arma2.1.string.show] Category: OFP setGroupIconsSelectable bool Operand types: bool: Boolean Compatibility: Version 5501 required.ofsetY]] Category: OFP group setGroupIconParams properties Operand types: group: Group properties: Array Compatibility: Version 5501 required.

hidePosition]: Array Compatibility: Version 2.30 required. Category: OFP object setHit [part..true] Category: OFP group setGroupid [nameFomat.BIS Game Engine Scripting Commands Page 309 of 415 Nothing Description: Sets if group icons are visible. damage]: Array Compatibility: Version 2. Type of returned value: Nothing Description: http://www. HidePosition can be taken using getHideFrom.92 required. .. . damage] Operand types: object: Object [part.com/comref/full. hidePosition] Operand types: object: Object [objectWhereHide.. nameParam1.arma2. Example: showGroupIcons [true.html 7/11/2010 . nameParam1. ObjectWhereHide can be taken using findCover. Type of returned value: Nothing Description: It sets the data for hiding. parameters are names of subclasses of CLASS_NAME with the description of the name subpart.. nameFormat contains strings "%CLASS_NAME" where CLASS_NAME is name of class in CfgWorlds.]: Array Type of returned value: Nothing Description: Sets the group identity.] Operand types: group: Object or Group [nameFomat. Category: OFP object setHideBehind [objectWhereHide.

g.ext file of the mission or campaign. Type of returned value: Nothing Description: Set a new importance of given location. Example: setIdentity "JohnDoe" Category: OFP location setImportance importance Operand types: location: Location importance: Number Compatibility: Version 2. b] Operand types: light: Object [r. Type of returned value: Nothing Description: http://www. damage 1 means completely destroyed / dead. Identities are defined in the descripion. g. 1] Category: OFP person setIdentity identity Operand types: person: Object identity: String Type of returned value: Nothing Description: Sets the identity of a person.90 required.BIS Game Engine Scripting Commands Page 310 of 415 Damage / repair part of object. Example: vehicle player setHit ["engine".com/comref/full.58 required. b]: Array Compatibility: Version 2.arma2. Category: Location light setLightAmbient [r.html 7/11/2010 . Damage 0 means fully functional.

g. Type of returned value: Nothing Description: Set brightness of light.html 7/11/2010 .5 Category: OFP http://www.arma2. Example: "MarkerOne" setMarkerAlpha 0. g.58 required. Category: OFP marker setMarkerAlpha alpha Operand types: marker: String alpha: Number Compatibility: Version 5501 required. Type of returned value: Nothing Description: Set diffuse color of light. Category: OFP light setLightBrightness brightness Operand types: light: Object brightness: Number Compatibility: Version 2. b]: Array Compatibility: Version 2.58 required. Category: OFP light setLightColor [r.com/comref/full.BIS Game Engine Scripting Commands Page 311 of 415 Set ambient color of light. The marker is modified on all computers in a network session. b] Operand types: light: Object [r. Type of returned value: Nothing Description: Sets the marker alpha.

html 7/11/2010 . Example: "MarkerOne" setMarkerAlpha 0. The marker is only modified on the computer where the command is called.com/comref/full.5 Category: OFP name setMarkerBrush brush Operand types: name: String brush: String Compatibility: Version 1. http://www. The marker is only modified on the computer where the command is called. Type of returned value: Nothing Description: Sets the marker alpha. Brush is the name of the subclass in CfgMarkerBrushes.arma2. Example: "Marker1" setMarkerBrush "DiagGrid" Category: OFP name setMarkerBrushLocal brush Operand types: name: String brush: String Compatibility: Version 2.92 required.86 required. Type of returned value: Nothing Description: Selects the fill texture for the marker ("RECTANGLE" or "ELLIPSE"). Brush is the name of the subclass in CfgMarkerBrushes. Type of returned value: Nothing Description: Selects the fill texture for the marker ("RECTANGLE" or "ELLIPSE"). The marker is modified on all computers in a network session.BIS Game Engine Scripting Commands Page 312 of 415 marker setMarkerAlphaLocal alpha Operand types: marker: String alpha: Number Compatibility: Version 5501 required.

Color is one of: "Default". Type of returned value: Nothing Description: Sets the marker color. Color is one of: "Default".BIS Game Engine Scripting Commands Page 313 of 415 Example: "Marker1" setMarkerBrushLocal "DiagGrid" Category: OFP marker setMarkerColor color Operand types: marker: String color: String Compatibility: Version 1.21 required. "ColorYellow" or "ColorWhite".92 required. The marker is only modified on the computer where the command is called. "ColorRed". "ColorBlack".html 7/11/2010 . "ColorRed".arma2. "ColorRedAlpha". "ColorRedAlpha". Example: "MarkerOne" setMarkerColorLocal "ColorBlack" Category: OFP name setMarkerDir angle Operand types: name: String angle: Number http://www. "ColorBlue". "ColorBlack".com/comref/full. "ColorGreen". "ColorGreenAlpha". "ColorGreenAlpha". Example: "MarkerOne" setMarkerColor "ColorBlack" Category: OFP marker setMarkerColorLocal color Operand types: marker: String color: String Compatibility: Version 2. "ColorGreen". Type of returned value: Nothing Description: Sets the marker color. "ColorYellow" or "ColorWhite". The marker is modified on all computers in a network session. "ColorBlue".

Type of returned value: Nothing Description: Sets the orientation of the marker.html 7/11/2010 . The marker is modified on all computers in a network session.BIS Game Engine Scripting Commands Page 314 of 415 Compatibility: Version 1. Example: "Marker1" setMarkerDirLocal 90 Category: OFP markerName setMarkerPos pos Operand types: markerName: String pos: Array Type of returned value: Nothing Description: Moves the marker.92 required. Angle is in degrees. Type of returned value: Nothing Description: Sets the orientation of the marker. The marker is modified on all computers in a network session. The marker is only modified on the computer where the command is called.com/comref/full.86 required. The format of pos is Position2D. Example: "Marker1" setMarkerDir 90 Category: OFP name setMarkerDirLocal angle Operand types: name: String angle: Number Compatibility: Version 2. Example: "MarkerOne" setMarkerPos getMarkerPos "MarkerTwo" Category: OFP markerName setMarkerPosLocal pos http://www.arma2. Angle is in degrees.

Example: "Marker1" setMarkerShapeLocal "RECTANGLE" Category: OFP http://www.arma2. "RECTANGLE" or "ELLIPSE". The format of pos is Position2D.html 7/11/2010 . Type of returned value: Nothing Description: Moves the marker. Type of returned value: Nothing Description: Selects the shape (type) of the marker. Shape can be "ICON". The marker is only modified on the computer where the command is called.92 required.com/comref/full. Example: "MarkerOne" setMarkerPosLocal getMarkerPos "MarkerTwo" Category: OFP name setMarkerShape shape Operand types: name: String shape: String Compatibility: Version 1. Type of returned value: Nothing Description: Selects the shape (type) of the marker. Example: "Marker1" setMarkerShape "RECTANGLE" Category: OFP name setMarkerShapeLocal shape Operand types: name: String shape: String Compatibility: Version 2.86 required. "RECTANGLE" or "ELLIPSE".92 required.BIS Game Engine Scripting Commands Page 315 of 415 Operand types: markerName: String pos: Array Compatibility: Version 2. Shape can be "ICON". The marker is modified on all computers in a network session. The marker is only modified on the computer where the command is called.

92 required. 200] Category: OFP marker setMarkerSizeLocal size Operand types: marker: String size: Array Compatibility: Version 2. Example: "MarkerOne" setMarkerSize [100.21 required. b-axis]. Type of returned value: Nothing Description: Sets the marker size. Size is in format [a-axis. http://www. 200] Category: OFP name setMarkerText text Operand types: name: String text: String Compatibility: Version 1. Type of returned value: Nothing Description: Sets the marker size. Type of returned value: Nothing Description: Sets the text label of an existing marker.com/comref/full.arma2. The marker is modified on all computers in a network session. b-axis].BIS Game Engine Scripting Commands Page 316 of 415 marker setMarkerSize size Operand types: marker: String size: Array Compatibility: Version 1. The marker is only modified on the computer where the command is called.86 required. The marker is modified on all computers in a network session. Size is in format [a-axis. Example: "MarkerOne" setMarkerSizeLocal [100.html 7/11/2010 .

"Destroy". "Dot".com/comref/full.BIS Game Engine Scripting Commands Page 317 of 415 Example: "Marker1" setMarkerText You are here. "Marker".html 7/11/2010 . "Arrow" or "Empty". "Start". "Pickup". Category: OFP markerName setMarkerType markerType Operand types: markerName: String markerType: String Type of returned value: Nothing Description: Sets the marker type.92 required. "Unknown".arma2. Type of returned value: http://www. "Join". Example: "Marker1" setMarkerTextLocal You are here. The marker is only modified on the computer where the command is called. "Flag1". Category: OFP name setMarkerTextLocal text Operand types: name: String text: String Compatibility: Version 2. Type may be any of: "Flag".92 required. Example: "MarkerOne" setMarkerType "Arrow" Category: OFP markerName setMarkerTypeLocal markerType Operand types: markerName: String markerType: String Compatibility: Version 2. "End". "Warning". The marker is modified on all computers in a network session. Type of returned value: Nothing Description: Sets the text label of an existing marker.

"Flag1". "Warning". "Smile". The marker is only modified on the computer where the command is called. Example: "MarkerOne" setMarkerTypeLocal "Arrow" Category: OFP person setMimic mimic Operand types: person: Object mimic: String Type of returned value: Nothing Description: Sets a unit's mimic. The following values are recognized: "Default". "Normal". Type may be any of: "Flag". "Start". "Destroy". "Dot". "Cynic". 0. "Hurt". "Join".html 7/11/2010 . "Surprised". y] Operand types: [x. "End". Example: setMimic "Angry" Category: OFP setMousePosition [x. "Pickup".5. "Ironic". "Sad". Type of returned value: Nothing Description: Move (UI) mouse pointer to specified position of the screen.BIS Game Engine Scripting Commands Page 318 of 415 Nothing Description: Sets the marker type. "Unknown".91 required. "Agresive" and "Angry".arma2. y]: Array Compatibility: Version 2. "Arrow" or "Empty". Example: setMousePosition [0. "Marker".5] Category: OFP trigger or waypoint setMusicEffect track Operand types: trigger or waypoint: Object or Array track: String http://www.com/comref/full.

value1. proxy object] Operand types: map: Control [object..92 required.. [name1. Type of returned value: Nothing Description: Set which global variable will contain given location. Track is a subclass name of CfgMusic.]] Operand types: map: Control [object. .. . [name1.92 required.BIS Game Engine Scripting Commands Page 319 of 415 Compatibility: Version 1. value1. http://www..]]: Array Compatibility: Version 2. "$NONE$" (no change) or "$STOP$" (stops the current music track). Example: trigger setMusicEffect "Track1" Category: OFP location setName name Operand types: location: Location name: String Compatibility: Version 2.html 7/11/2010 .com/comref/full. Category: Editor map setObjectProxy [object.90 required.86 required. Type of returned value: Nothing Description: Defines the music track played on activation. proxy object]: Array Compatibility: Version 2. Type of returned value: Any Description: Set object arguments in mission editor. Category: Location map setObjectArguments [object.arma2.

com/comref/full. velocity]: Array Compatibility: Version 2.56 required.75 required. Category: Editor object setObjectTexture texture Operand types: object: Object texture: Array Compatibility: Version 1. Example: 1800 setOvercast 0. Velocity is transformed and http://www.BIS Game Engine Scripting Commands Page 320 of 415 Type of returned value: Any Description: Set the proxy object associated with the given editor object. velocity] Operand types: particleSource: Object [radius.5 Category: OFP particleSource setParticleCircle [radius. storms and showers are very likely. A time of zero means an immediate change. Type of returned value: Nothing Category: Resistance time setOvercast overcast Operand types: time: Number overcast: Number Type of returned value: Nothing Description: Changes the overcast level to the given value smoothly during the given time (in seconds).html 7/11/2010 . An overcast level of zero means clear (sunny) weather and with an overcast level of one.arma2. Type of returned value: Nothing Description: Update particle source to create particles on circle with given radius.

{angle}] Operand types: particleSource: Object [lifeTime.com/comref/full. rotationVelocity.arma2. size. Type of returned value: Nothing Description: Set randomization of particle source parameters. size. position.56 required. Category: OFP particleSource setParticleParams array Operand types: particleSource: Object array: Array Compatibility: Version 2. Type of returned value: Nothing Description: Create MP role for the unit. moveVelocity. rotationVelocity. Category: OFP setPlayable unit Operand types: unit: Object Compatibility: Version 2.html 7/11/2010 . moveVelocity. color.92 required. color.BIS Game Engine Scripting Commands Page 321 of 415 added to total velocity. randomDirectionPeriod. Type of returned value: Nothing Description: Set parameters to particle source. Array is in format ParticleArray. randomDirectionIntensity. position. randomDirectionPeriod. Category: OFP particleSource setParticleRandom [lifeTime. randomDirectionIntensity.56 required. {angle}]: Array Compatibility: Version 2. Example: setPlayable aP http://www.

arma2. Example: player setPos [getpos player select 0. getPosASL select 2] Category: OFP obj setPosASL2 pos Operand types: obj: Object pos: Array Compatibility: Version 2.53 required.BIS Game Engine Scripting Commands Page 322 of 415 Category: OFP obj setPos pos Operand types: obj: Object pos: Array Type of returned value: Nothing Description: Sets the object position.html 7/11/2010 . The pos array uses the PositionASL format. Example: player setPosASL [getposASL player select 0.com/comref/full. Type of returned value: Nothing Description: Sets the object position. The pos array uses the PositionASL format. getpos player select 1 + 10] Category: OFP obj setPosASL pos Operand types: obj: Object pos: Array Compatibility: Version 2.53 required. getposASL player select 1 + 10. The pos array uses the Position format. Type of returned value: Nothing Description: Sets the object position. Example: http://www. The version of the command does not offset based on object center.

BIS Game Engine Scripting Commands Page 323 of 415 player setPosASL [getposASL player select 0. Example: 0 setRadioMsg "Alpha Radio" Category: OFP time setRain rainDensity Operand types: time: Number rainDensity: Number Compatibility: Version 1. Use "NULL" to disable the radio slot. map radio) to the given text.com/comref/full.html 7/11/2010 . Type of returned value: Nothing Description: Set a new position of given location. Rain is not possible when overcast is smaller than 0. A time of zero means an immediate change. Category: Location index setRadioMsg text Operand types: index: Number text: String Type of returned value: Nothing Description: Sets the radio message (0.7. A rain level of zero is no rain and a rain level of one is maximum rain. getposASL player select 1 + 10.75 required. 0. Example: http://www.90 required. getPosASL select 2] Category: OFP location setPosition position Operand types: location: Location position: Array Compatibility: Version 2.arma2. Type of returned value: Nothing Description: Changes the rain density smoothly during the given time (in seconds).

html 7/11/2010 . SERGEANT. LIEUTENANT.BIS Game Engine Scripting Commands Page 324 of 415 60 setRain 1 Category: OFP unit setRank rank Operand types: unit: Object rank: String Compatibility: Version 2. Type of returned value: Nothing Description: Sets rank of given unit.90 required. CAPTAIN. An amount of one is a full cargo space.arma2. Example: player setRank "COLONEL" Category: OFP location setRectangular rectangular Operand types: location: Location rectangular: Boolean Compatibility: Version 2. Type of returned value: Nothing Description: Set if given location has rectangular shape. CORPORAL.92 required.com/comref/full. Possible values: PRIVATE. Example: http://www. MAJOR or COLONEL. Category: Location vehicle setRepairCargo amount Operand types: vehicle: Object amount: Number Type of returned value: Nothing Description: Sets the amount or repair resources in the cargo space of a repair vehicle.

Category: Location task setSimpleTaskDescription [description. descriptionShort. descriptionHUD]: Array Compatibility: Version 5500 required. Type of returned value: Nothing Description: Attach a destination to the simple task.arma2.BIS Game Engine Scripting Commands Page 325 of 415 repairTruckOne setRepairCargo 0 Category: OFP location setSide side Operand types: location: Location side: Side Compatibility: Version 2. descriptionHUD] Operand types: task: Task [description. Type of returned value: Nothing Description: Attach descriptions to the simple task. Type of returned value: Nothing Description: Set a new target side of given location. Category: Identity task setSimpleTaskDestination position Operand types: task: Task position: Array Compatibility: Version 5500 required.html 7/11/2010 .90 required. descriptionShort.com/comref/full. Category: Identity http://www.

75 required. 1] Category: OFP PC http://www. Example: hero setSkill 1 Category: Resistance vehicle setSkill [type. sizeZ]: Array Compatibility: Version 2. Example: hero setSkill ["Endurance". Type of returned value: Nothing Description: Set a new size (width. Value of skill may vary from 0 to 1.65 required.html 7/11/2010 .BIS Game Engine Scripting Commands Page 326 of 415 location setSize [sizeX. skill] Operand types: vehicle: Object [type. Type of returned value: Nothing Description: Sets ability levell of person (commander unit). height) of given location. skill]: Array Compatibility: Version 2. sizeZ] Operand types: location: Location [sizeX. Value of skill may vary from 0 to 1.90 required.com/comref/full. Category: Location vehicle setSkill skill Operand types: vehicle: Object skill: Number Compatibility: Version 1.arma2. Type of returned value: Nothing Description: Sets skill of given type of person (commander unit).

BIS Game Engine Scripting Commands Page 327 of 415 trigger or waypoint setSoundEffect [sound. Mode may be one of: "LIMITED" (half speed). Possible age values are: "ACTUAL".arma2. soundDet] Operand types: trigger or waypoint: Object or Array [sound. Sound / voice plays a 2D / 3D sound from CfgSounds.com/comref/full. Example: groupOne setSpeedMode "LIMITED" Category: OFP object setTargetAge age Operand types: object: Object age: String Compatibility: Version 2. "NORMAL" (full speed. Type of returned value: Nothing Description: Defines the different sound effects. "". They behave like the target was seen age seconds ago. Example: player setTargetAge "10 MIN" http://www. "30 MIN".86 required. "10 MIN". soundEnv. "15 MIN".html 7/11/2010 . ""] Category: OFP group setSpeedMode mode Operand types: group: Object or Group mode: String Type of returned value: Nothing Description: Sets the group speed mode. voice. voice. soundDet]: Array Compatibility: Version 1.32 required. Type of returned value: Nothing Description: Sets how the target is known to the other centers. Example: trigger setSoundEffect ["Alarm". "5 MIN". maintain formation) or "FULL" (do not wait for any other units in the formation). "120 MIN" or "UNKNOWN". soundEnv. SoundDet (only for triggers) creates a dynamic sound object attached to a trigger defined in CfgSFX. "60 MIN". SoundEnv plays an enviromental sound from CfgEnvSounds. "".

the nearest supported resolution is used instead.BIS Game Engine Scripting Commands Page 328 of 415 Category: OFP task setTaskResult [state. result]: Array Compatibility: Version 2. If you select an unsupported resolution. For default landscapes the supported resolutions are: 50.5.5 Category: OFP http://www. 6. Example: setTerrainGrid 12. Type of returned value: Nothing Description: Sets the desired terrain resolution (in meters).75 required.125.html 7/11/2010 . Type of returned value: Nothing Description: Set a result of the task.arma2.89 required. 25. Type of returned value: Nothing Description: Set a new state of the task. result] Operand types: task: Task [state.25 and 3. Category: Identity setTerrainGrid grid Operand types: grid: Number Compatibility: Version 1. 12.92 required. Category: Identity task setTaskState state Operand types: task: Task state: String Compatibility: Version 2.com/comref/full.

"GUER".86 required.html 7/11/2010 . "EAST".arma2. The first argument . "LEADER" or "MEMBER". "WHITE OUT" or "WHITE IN". text]: Array Compatibility: Version 1.BIS Game Engine Scripting Commands Page 329 of 415 location setText text Operand types: location: Location text: String Compatibility: Version 2. repeating] Operand types: trigger: Object [by. Category: Location trigger or waypoint setTitleEffect [type.who activates trigger (side. "JULIET". Type of returned value: Nothing Description: Set a new text attached to given location. "BLACK OUT". effect. "LOGIC". vehicle or group member): "NONE". "BLACK". "GROUP". "WEST". Example: trigger setTitleEffect ["TEXT". "GOLF". "CHARLIE". For "RES". "BLACK FADED". "Hello world. For "OBJECT". text defines the shown object. type. "VEHICLE". "BRAVO". "HOTEL".86 required. "ECHO". a subclass of CfgTitles. effect. repeating]: Array Compatibility: Version 1. "ALPHA". "CIV". "INDIA". "PLAIN DOWN". Text is shown as text itself. "ANY".90 required. a subclass of RscTitles. "FOXTROT". Type of returned value: Nothing Description: Defines the title effect. "RES" or "TEXT". For "TEXT". "STATIC". "OBJECT". the effect defines a subtype: "PLAIN". text] Operand types: trigger or waypoint: Object or Array [type. "BLACK IN". "PLAIN DOWN". The second argument - http://www. type.com/comref/full. Type can be "NONE"."] Category: OFP trigger setTriggerActivation [by. "DELTA". radio. text defines a resource class. Type of returned value: Nothing Description: Defines the trigger activation type.

86 required. rectangle]: Array Compatibility: Version 1. Example: trigger setTriggerStatements ["this". "ok = true". "EAST D". the width is 2 * a. Activ and desactiv expressions are launched upon trigger activation / deactivation. desactiv]: Array Compatibility: Version 1. The third argument . The result of the activation defined by trigger activation is in variable this. b. activ. activ. desactiv] Operand types: trigger: Object [cond. "EAST D".BIS Game Engine Scripting Commands Page 330 of 415 when is it activated (presention or detection by the specified side): "PRESENT". "ok = false"] Category: OFP trigger setTriggerText text http://www. angle. true] Category: OFP trigger setTriggerArea [a. The area is rectangular or elliptic. It is rotated angle degrees. Example: trigger setTriggerArea [100. "WEST D".arma2. "GUER D" or "CIV D". 50. the height is 2 * b.com/comref/full.whether the activation is repeating. Type of returned value: Nothing Description: Defines the area controlled by the trigger.html 7/11/2010 . rectangle] Operand types: trigger: Object [a. 45. Variable thisList contains all vehicles which caused the activation. Type of returned value: Nothing Description: The first argument can modify the condition of when the trigger is activated.86 required. Example: trigger setTriggerActivation ["WEST". angle. b. false] Category: OFP trigger setTriggerStatements [cond. "NOT PRESENT".

arma2. mid. "END1". false] Category: OFP trigger setTriggerType action Operand types: trigger: Object action: String Compatibility: Version 1. mid.86 required. with an average value mid). Type of returned value: Nothing Description: Sets the type of action processed by the trigger after activation (no action. max.com/comref/full.86 required. Type of returned value: Nothing Description: Sets the text label attached to the trigger object. "END6". Example: trigger setTriggerText "Call for support" Category: OFP trigger setTriggerTimeout [min.86 required. "END2". Example: trigger setTriggerTimeout [5.html 7/11/2010 .BIS Game Engine Scripting Commands Page 331 of 415 Operand types: trigger: Object text: String Compatibility: Version 1. Example: trigger setTriggerType "END1" http://www. Type of returned value: Nothing Description: Defines the time between condition satisfaction and trigger activation (randomly from min to max. "SWITCH". interruptable] Operand types: trigger: Object [min. If the last argument is true. "END5". max. This is used for example as a radio slot label for radio activated triggers. 7. "END3". the condition must be fullfilled all the time. interruptable]: Array Compatibility: Version 1. a waypoints switch or an end of mission): "NONE". 10. "END4". "LOOSE" or "WIN".

Type of returned value: Nothing Description: Set a new type of given location. Category: OFP unit setUnitAbility skill Operand types: unit: Object skill: Number Compatibility: Version 2. Skill may vary from 0. Example: player setUnitSkill 1.90 required. Category: Location unit setUnconscious set Operand types: unit: Object set: Boolean Compatibility: Version 5501 required.0. Type of returned value: Nothing Description: Set / reset the unconscious life state of the given unit (in MP works only for a local unit).2 to 1. Type of returned value: Nothing Description: Sets skill of given unit.arma2.BIS Game Engine Scripting Commands Page 332 of 415 Category: OFP location setType type Operand types: location: Location type: String Compatibility: Version 2.0 Category: OFP http://www.com/comref/full.html 7/11/2010 .33 required.

html 7/11/2010 . Example: player setUnitRank "COLONEL" Category: OFP http://www. Type of returned value: Nothing Description: Equal to setUnitPos. CORPORAL. Mode may be one of: "DOWN". MAJOR or COLONEL. Type of returned value: Nothing Description: Sets rank of given unit. Example: soldierOne setUnitPosWeak "Down" Category: OFP unit setUnitRank rank Operand types: unit: Object rank: String Compatibility: Version 2.33 required.com/comref/full. for usage in formation FSM (to avoid collision with setUnitPos used by the mission). SERGEANT. Example: soldierOne setUnitPos "Down" Category: OFP unit setUnitPosWeak mode Operand types: unit: Object mode: String Compatibility: Version 5117 required. Possible values: PRIVATE.BIS Game Engine Scripting Commands Page 333 of 415 unit setUnitPos mode Operand types: unit: Object mode: String Type of returned value: Nothing Description: Sets the unit position rules. "UP" or "AUTO". LIEUTENANT. CAPTAIN.arma2.

public] Operand types: object: Object [name.com/comref/full. value]: Array Compatibility: Version 5501 required. If public is true then the value is broadcast to all computers. Type of returned value: Nothing Description: Set variable to given value in the variable space of given group. Type of returned value: Nothing Description: Set variable to given value in the given namespace. value.BIS Game Engine Scripting Commands Page 334 of 415 namespace setVariable [name. If public is true then the value is broadcast to all computers. Category: OFP map setVariable [name. Category: OFP object setVariable [name.html 7/11/2010 .arma2. value]: Array Compatibility: Version 5501 required. Type of returned value: Nothing Description: Set variable to given value in the variable space of given object. value] Operand types: group: Group [name. public]: Array Compatibility: Version 2. value.92 required. Category: Default group setVariable [name. value] http://www. value] Operand types: namespace: Namespace [name.

value]: Array Compatibility: Version 2. y] Operand types: object: Object [x.BIS Game Engine Scripting Commands Page 335 of 415 Operand types: map: Control [name.com/comref/full. Category: Location object setVectorDir [x. value] Operand types: location: Location [name.92 required. Category: Identity location setVariable [name. Type of returned value: Nothing Description: Set variable to given value in the variable space of given location. value] Operand types: task: Task [name.html 7/11/2010 . z.92 required.92 required. value]: Array Compatibility: Version 2.61 required. y]: Array Compatibility: Version 2. Type of returned value: Nothing Description: Set variable to given value in the variable space of given task. Category: Editor task setVariable [name. z. Type of returned value: Nothing Description: Set variable to given value in the variable space of given map. Type of returned value: http://www.arma2. value]: Array Compatibility: Version 2.

Category: OFP object setVectorDirAndUp [[x.html 7/11/2010 .arma2. Up vector will remain unchanged.BIS Game Engine Scripting Commands Page 336 of 415 Nothing Description: Set object's direction vector. Category: OFP object setVehicleAmmo value Operand types: object: Object value: Number Compatibility: Version 2. y]: Array Compatibility: Version 2. z. y. The value ranges from 0 to 1. y] Operand types: object: Object [x. z. z. Type of returned value: Nothing Description: Set object's direction and up vector Category: OFP object setVectorUp [x. Direction vector will remain unchanged. but fully loaded) the vehicle has. y.61 required. z]]: Array Compatibility: Version 5164 required.com/comref/full.32 required. z]] Operand types: object: Object [[x. Type of returned value: Nothing Description: Set object's up vector. y]. Type of returned value: Nothing Description: Sets how much ammunition (compared to the current configuration of magazines.[x.[x. Example: http://www. y]. z.

arma2.BIS Game Engine Scripting Commands Page 337 of 415 player setVehicleAmmo 0 Category: OFP object setVehicleArmor value Operand types: object: Object value: Number Compatibility: Version 2. Type of returned value: Nothing Description: http://www.33 required. Example: player setVehicleArmor 0.33 required. Example: player setVehicleId 1 Category: OFP vehicle setVehicleInit statement Operand types: vehicle: Object statement: String Compatibility: Version 2.html 7/11/2010 .5 Category: OFP object setVehicleId id Operand types: object: Object id: Number Compatibility: Version 2. Type of returned value: Nothing Description: Sets id (integer value) to vehicle. By this id vehicle is referenced by triggers and waypoints. Type of returned value: Nothing Description: Sets the armor (or health for men) state of the vehicle (a value from 0 to 1).com/comref/full.32 required.

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Execute statement attached to vehicle. This statement is also propagated over network in MP games. Example: soldier3 setVehicleInit "this allowfleeing 0" Category: OFP

vehicle setVehicleLock state
Operand types: vehicle: Object state: String Compatibility: Version 2.33 required. Type of returned value: Nothing Description: Set how vehicle is locked for player. Possible values: UNLOCKED, DEFAULT or LOCKED. Example: veh1 setVehicleLock "LOCKED" Category: OFP

object setVehiclePosition [position, markers, placement]
Operand types: object: Object [position, markers, placement]: Array Compatibility: Version 2.32 required. Type of returned value: Nothing Description: Changes the object position. If the markers array contains more than one marker names, the position of a random one is used. Otherwise, the given position is used. The object is placed inside a circle with this position as its center and placement as its radius. Example: player setVehiclePosition [[0, 0, 0], ["Marker1"], 0] Category: OFP

object setVehicleVarName name
Operand types: object: Object

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name: String Compatibility: Version 2.32 required. Type of returned value: Nothing Description: Sets the name of the variable which contains a reference to this object. It is necessary in MP to change the variable content after a respawn. Example: player setVehicleVarName "aP" Category: OFP

vehicle setVelocity [x, z, y]
Operand types: vehicle: Object [x, z, y]: Array Compatibility: Version 1.80 required. Type of returned value: Nothing Description: Sets the velocity (speed vector) of a vehicle. Category: OFP

setViewDistance distance
Operand types: distance: Number Type of returned value: Nothing Description: Sets the rendering distance. Default is 900 meters. The accepted range is from 500 to 5000 meters. Example: setviewdistance 2000 Category: OFP

map setVisibleIfTreeCollapsed [object, visible if tree collapsed]
Operand types: map: Control [object, visible if tree collapsed]: Array Compatibility:

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Version 2.92 required. Type of returned value: Nothing Description: Sets whether or not the object is visible even if the tree is collapsed. Category: Editor

waypoint setWaypointBehaviour mode
Operand types: waypoint: Array mode: String Compatibility: Version 1.86 required. Type of returned value: Nothing Description: Switches the unit behaviour when the waypoint becomes active. Possible values are: "UNCHANGED", "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH". Example: [grp, 2] setWaypointBehaviour "AWARE" Category: OFP

waypoint setWaypointCombatMode mode
Operand types: waypoint: Array mode: String Compatibility: Version 1.86 required. Type of returned value: Nothing Description: The group combat mode is switched when the waypoint becomes active. Possible values are: "NO CHANGE", "BLUE", "GREEN", "WHITE", "YELLOW" and "RED". Example: [grp, 2] setWaypointCombatMode "RED" Category: OFP

waypoint setWaypointCompletionRadius radius
Operand types: waypoint: Array

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radius: Number Compatibility: Version 5500 required. Type of returned value: Nothing Description: Set the radius around the waypoint where is the waypoint completed. Example: [grp, 2] setWaypointCompletionRadius 30 Category: OFP

waypoint setWaypointDescription text
Operand types: waypoint: Array text: String Compatibility: Version 1.86 required. Type of returned value: Nothing Description: Sets the description shown in the HUD while the waypoint is active. Example: [grp, 2] setWaypointDescription "Move here." Category: OFP

waypoint setWaypointFormation formation
Operand types: waypoint: Array formation: String Compatibility: Version 1.86 required. Type of returned value: Nothing Description: Switches the group formation when the waypoint becomes active. Possible values are: "NO CHANGE", "COLUMN", "STAG COLUMN", "WEDGE", "ECH LEFT", "ECH RIGHT", "VEE" and "LINE". Example: [grp, 2] setWaypointFormation "LINE" Category: OFP

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waypoint setWaypointHousePosition pos
Operand types: waypoint: Array pos: Number Compatibility: Version 1.86 required. Type of returned value: Nothing Description: For waypoints attached to a house, this defines the target house position. Example: [grp, 2] setWaypointHousePosition 1 Category: OFP

waypoint setWaypointPosition [center, radius]
Operand types: waypoint: Array [center, radius]: Array Compatibility: Version 1.86 required. Type of returned value: Nothing Description: Moves the waypoint to a random position in a circle with the given center and radius. Example: [grp, 2] setWaypointPosition [position player, 0] Category: OFP

waypoint setWaypointScript command
Operand types: waypoint: Array command: String Compatibility: Version 1.86 required. Type of returned value: Nothing Description: Attaches a script to a scripted waypoint. Command consist of a script name and additional script arguments. Example: [grp, 2] setWaypointScript "find.sqs player" Category: OFP

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waypoint setWaypointSpeed mode
Operand types: waypoint: Array mode: String Compatibility: Version 1.86 required. Type of returned value: Nothing Description: Switches the group speed mode when the waypoint becomes active. Possible values are: "UNCHANGED", "LIMITED", "NORMAL" and "FULL". Example: [grp, 2] setWaypointSpeed "FULL" Category: OFP

waypoint setWaypointStatements [condition, statement]
Operand types: waypoint: Array [condition, statement]: Array Compatibility: Version 1.86 required. Type of returned value: Nothing Description: The waypoint is done only when the condition is fulfilled. When the waypoint is done, the statement expression is executed. Example: [grp, 2] setWaypointStatements ["true", ""] Category: OFP

waypoint setWaypointTimeout [min, mid, max]
Operand types: waypoint: Array [min, mid, max]: Array Compatibility: Version 1.86 required. Type of returned value: Nothing Description: Defines the time between condition satisfaction and waypoint finish (randomly from min to max, with an average value mid).

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Example: [grp, 2] setWaypointTimeout [5, 10, 6] Category: OFP

waypoint setWaypointType type
Operand types: waypoint: Array type: String Compatibility: Version 1.86 required. Type of returned value: Nothing Description: Changes the waypoint type. Type can be: "MOVE", "DESTROY", "GETIN", "SAD", "JOIN", "LEADER", "GETOUT", "CYCLE", "LOAD", "UNLOAD", "TR UNLOAD", "HOLD", "SENTRY", "GUARD", "TALK", "SCRIPTED", "SUPPORT", "GETIN NEAREST", "AND" or "OR". Example: [grp, 2] setWaypointType "HOLD" Category: OFP

setWind [x, z, forced]
Operand types: [x, z, forced]: Array Compatibility: Version 5501 required. Type of returned value: Nothing Description: Set current (forced == false) or permanent (forced == true) wind direction and force. Category: OFP

wapoint setWPPos position
Operand types: wapoint: Array position: Array Compatibility: Version 1.21 required. Type of returned value: Nothing Description: Sets the waypoint position. Waypoint uses format Waypoint. Position uses format Position2D.

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Example: [groupOne, 1] setWPPos getMarkerPos "MarkerOne" Category: OFP

map show3DIcons bool
Operand types: map: Control bool: Boolean Compatibility: Version 2.92 required. Type of returned value: Nothing Description: Toggle the drawing of 3D icons. Category: Editor

showCinemaBorder show
Operand types: show: Boolean Type of returned value: Nothing Description: Forces drawing of the cinema borders. This is normally used in cutscenes to indicate the player has no control. Category: OFP

showCommandingMenu class name
Operand types: class name: String Compatibility: Version 5500 required. Type of returned value: Nothing Description: Create the commanding menu described by the given config class. When class name is empty, current commanding menu is hidden. Category: OFP

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Category: OFP showHUD enable Operand types: enable: Boolean Compatibility: Version 5501 required. Type of returned value: Nothing Description: Show/hide map legend. Type of returned value: Nothing Description: Enable / disable showing of HUD.BIS Game Engine Scripting Commands Page 346 of 415 showCompass show Operand types: show: Boolean Type of returned value: Nothing Description: Enables the compass (the default is true).arma2.html 7/11/2010 . Category: Editor http://www. Category: OFP showGps show Operand types: show: Boolean Type of returned value: Nothing Description: Enables the GPS receiver (the default is false). Category: OFP map showLegend bool Operand types: map: Control bool: Boolean Compatibility: Version 2.com/comref/full.92 required.

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showMap show
Operand types: show: Boolean Type of returned value: Nothing Description: Enables the map (the default is true). Example: showMap true Category: OFP

shownCompass
Type of returned value: Boolean Description: Checks whether the player has the compass enabled. Category: OFP

map showNewEditorObject [type, class, side, position]
Operand types: map: Control [type, class, side, position]: Array Compatibility: Version 2.92 required. Type of returned value: Any Description: Show the add editor object dialog, type is editor object type, class is class definition to automatically select, side filters by a certain side, pos is position to create the object. Category: Editor

shownGps
Type of returned value: Boolean Description: Checks whether the player has the GPS receiver enabled. Category: OFP

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shownMap
Type of returned value: Boolean Description: Checks whether the player has the map enabled. Category: OFP

shownPad
Type of returned value: Boolean Description: Checks whether the player has the notebook enabled. Category: OFP

shownRadio
Type of returned value: Boolean Description: Checks whether the player has the radio transmitter enabled. Category: OFP

shownWarrant
Type of returned value: Boolean Description: Checks whether the player has the ID card enabled. (Obsolete). Category: OFP

shownWatch
Type of returned value: Boolean Description: Checks whether the player has the watch enabled. Category: OFP

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showPad show
Operand types: show: Boolean Type of returned value: Nothing Description: Enables the notepad (the default is true). Category: OFP

showRadio show
Operand types: show: Boolean Type of returned value: Nothing Description: Enables the radio (the default is false). Category: OFP

showSubtitles enable
Operand types: enable: Boolean Compatibility: Version 5501 required. Type of returned value: Boolean Description: Enable / disable showing of subtitles. Return the previous state. Category: OFP

showWarrant show
Operand types: show: Boolean Type of returned value: Nothing Description: Obsolete. Enables the ID card (the default is false). Category: OFP

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showWatch show
Operand types: show: Boolean Type of returned value: Nothing Description: Enables the watch (the default is true). Category: OFP

waypoint showWaypoint show
Operand types: waypoint: Array show: String Compatibility: Version 1.86 required. Type of returned value: Nothing Description: Sets the condition determining when the waypoint is shown. Possible values are: "NEVER", "EASY" and "ALWAYS". Example: [grp, 2] showWaypoint "ALWAYS" Category: OFP

side location
Operand types: location: Location Compatibility: Version 2.90 required. Type of returned value: Side Description: Return target side of given location. Category: Location

side unit
Operand types: unit: Object

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Type of returned value: Side Description: Returns the side of the unit. Example: side player == west Category: OFP

side group
Operand types: group: Group Compatibility: Version 5501 required. Type of returned value: Side Description: Returns the side of the group. Example: side group player == west Category: OFP

unit sideChat chatText
Operand types: unit: Object or Array chatText: String Type of returned value: Nothing Description: Types text to the side radio channel. Note: this function only types text to the list, it does not broadcast the message. If you want the message to show on all computers, you have to execute it on all of them. Example: soldierOne sideChat "Show this text" Category: OFP

sideEnemy
Compatibility: Version 1.78 required. Type of returned value:

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Side Description: The Enemy side (used for renegades). Category: OFP

sideFriendly
Compatibility: Version 1.78 required. Type of returned value: Side Description: The Friendly side (used for captives). Category: OFP

sideLogic
Compatibility: Version 1.86 required. Type of returned value: Side Description: The Logic side. Category: OFP

unit sideRadio radioName
Operand types: unit: Object or Array radioName: String Type of returned value: Nothing Description: Sends the message to the side radio channel. The message is defined in the description.ext file or radio protocol. Example: soldierOne sideRadio "messageOne" Category: OFP

sideUnknown

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Compatibility: Version 5501 required. Type of returned value: Side Description: The unknown side. Category: OFP

simpleTasks person
Operand types: person: Object Compatibility: Version 5501 required. Type of returned value: Array Description: Return all simple tasks assigned to given person. Category: Identity

simulationEnabled entity
Operand types: entity: Object Compatibility: Version 5500 required. Type of returned value: Boolean Description: Check if the entity has enabled simulation. Category: OFP

sin x
Operand types: x: Number Type of returned value: Number Description: The sine of x, the argument is in degrees. Example: sin 30 , result is 0.5 Category: Default

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size location
Operand types: location: Location Compatibility: Version 2.90 required. Type of returned value: Array Description: Return size of given location (width, height). Category: Location

sizeOf typeName
Operand types: typeName: String Compatibility: Version 5160 required. Type of returned value: Number Description: Return the size of the entity of given type. Category: OFP

skill person
Operand types: person: Object Compatibility: Version 1.75 required. Type of returned value: Number Description: Returns the current level of ability of the person. Example: skill player Category: Resistance

vehicle skill type
Operand types: vehicle: Object

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Type of returned value: Nothing Description: Suspend execution of script for given time.5 Category: OFP sleep delay Operand types: delay: Number Compatibility: Version 2. Duration is in hours. Daytime is adjusted.5 Category: OFP sliderPosition idc Operand types: idc: Number http://www. Type of returned value: Number Description: Returns skill of given type of person (commander unit).com/comref/full. Example: sleep 0. a weather change is estimated and no changes to any units are done. Value of skill may vary from 0 to 1.html 7/11/2010 .BIS Game Engine Scripting Commands Page 355 of 415 type: String Compatibility: Version 2. Example: skipTime 2. Example: hero skill "Endurance" Category: OFP PC skipTime duration Operand types: duration: Number Type of returned value: Nothing Description: Skips the specified time.65 required.60 required.arma2.

BIS Game Engine Scripting Commands Page 356 of 415 Compatibility: Version 1. Example: _pos = sliderPosition _control Category: OFP PC sliderRange idc Operand types: idc: Number Compatibility: Version 1.html 7/11/2010 . Example: _limits = sliderRange 100 Category: Resistance sliderRange control Operand types: control: Control http://www. Type of returned value: Number Description: Returns the current thumb position of the slider with id idc of the topmost user dialog.92 required. Type of returned value: Array Description: Returns the limits (as an array [min.com/comref/full.79 required. max]) of the slider with id idc of the topmost user dialog.arma2. Example: _pos = sliderPosition 101 Category: Resistance sliderPosition control Operand types: control: Control Compatibility: Version 2. Type of returned value: Number Description: Returns the current thumb position of the given slider.79 required.

max] Operand types: http://www.79 required. max]) of the given slider. Type of returned value: Array Description: Returns the limits (as an array [min.92 required.arma2. pos]: Array Compatibility: Version 1. Example: _limits = sliderRange _control Category: OFP PC sliderSetPosition [idc. Example: sliderSetPosition [100. 0] Category: Resistance control sliderSetPosition pos Operand types: control: Control pos: Number Compatibility: Version 2.html 7/11/2010 . pos] Operand types: [idc.92 required.com/comref/full. Type of returned value: Nothing Description: Sets the current thumb position of the given slider. min.BIS Game Engine Scripting Commands Page 357 of 415 Compatibility: Version 2. Example: _control sliderSetPosition 0 Category: OFP PC sliderSetRange [idc. Type of returned value: Nothing Description: Sets the current thumb position of the slider with id idc of the topmost user dialog.

Type of returned value: Nothing Description: Sets the speed (a click on the arrow results in a move per line. line. Example: sliderSetSpeed [100.html 7/11/2010 .79 required. 0. Type of returned value: Nothing Description: Sets the limits of the slider with id idc of the topmost user dialog. max] Operand types: control: Control [min.0] Category: Resistance control sliderSetSpeed [line.com/comref/full. line.79 required. page] http://www.arma2. 10] Category: Resistance control sliderSetRange [min.BIS Game Engine Scripting Commands Page 358 of 415 [idc.92 required. A click on the scale outside the thumb results in a move per page) of the slider with id idc of the topmost user dialog. 10] Category: OFP PC sliderSetSpeed [idc. 2. Example: _control sliderSetRange [0. Type of returned value: Nothing Description: Sets the limits of the slider with id idc of the given slider. min. page]: Array Compatibility: Version 1. page] Operand types: [idc. max]: Array Compatibility: Version 1.5. max]: Array Compatibility: Version 2. 0. Example: sliderSetRange [100.

0] Category: OFP PC sliderSpeed idc Operand types: idc: Number Compatibility: Version 1. Type of returned value: Nothing Description: Sets the speed (a click on the arrow results in a move per line.BIS Game Engine Scripting Commands Page 359 of 415 Operand types: control: Control [line.arma2. A click on the scale outside the thumb results in a move per page) of the given slider.92 required. Type of returned value: Array Description: Returns the speed (as an array [line.79 required. Example: _speed = sliderSpeed Category: Resistance sliderSpeed control Operand types: control: Control Compatibility: Version 2. page]: Array Compatibility: Version 2. Example: _control sliderSetSpeed [0.92 required. page]) of the given slider. Type of returned value: Array Description: Returns the speed (as an array [line.html 7/11/2010 .com/comref/full. page]) of the slider with id idc of the topmost user dialog.5. 2. Example: _speed = sliderSpeed _control Category: OFP PC someAmmo unit http://www.

html 7/11/2010 . Example: speed player Category: OFP http://www.50 required. Category: OFP speed obj Operand types: obj: Object Type of returned value: Number Description: Returns the object speed (in km/h).com/comref/full. Example: someAmmo vehicle player Category: OFP soundVolume Type of returned value: Number Description: Checks the current sound volume (set by setSoundVolume). Category: OFP arguments spawn script Operand types: arguments: Any script: Code Compatibility: Version 2.arma2. Argument is passed to the script as local variable _this. Type of returned value: Script Description: Executes a script.BIS Game Engine Scripting Commands Page 360 of 415 Operand types: unit: Object Type of returned value: Boolean Description: Checks whether the unit has some ammo remaining.

result is 3 Category: Default startLoadingScreen [text] or [text.html 7/11/2010 .arma2. resource] Operand types: [text] or [text. When loading screen is shown. Category: OFP for /.BIS Game Engine Scripting Commands Page 361 of 415 speedMode grp Operand types: grp: Object or Group Type of returned value: String Description: Returns the speed mode of the group ("LIMITED"../ step step Operand types: for /./: for type http://www.com/comref/full.. resource]: Array Compatibility: Version 5501 required. using the given resource. scripts run at full speed. "NORMAL" or "FULL"). Type of returned value: Nothing Description: Shows loading screen with the given text.. simulation and scene drawing is disabled. Example: speedMode group player Category: OFP sqrt x Operand types: x: Number Type of returned value: Number Description: The square root of x.. Example: sqrt 9 .

com/comref/full.html 7/11/2010 . Example: stopped jeepOne Category: OFP str any value Operand types: any value: Any Compatibility: Version 2. Example: soldierOne stop true Category: OFP stopped unit Operand types: unit: Object Type of returned value: Boolean Description: Checks whether the unit is stopped using the "stop" command. This function is obsolete.BIS Game Engine Scripting Commands Page 362 of 415 step: Number Type of returned value: for type Description: Optionaly can set step.code. Use disableAI to get better control over stopping a unit. If you want to count down. and set negative. Default value is 1.00 required. Example: for "_x" from 20 to 10 step -2 do {.} Category: Default unit stop stop Operand types: unit: Object stop: Boolean Type of returned value: Nothing Description: Stops an AI unit. step must be specified.. Type of returned value: http://www.arma2..

binary operator.BIS Game Engine Scripting Commands Page 363 of 415 String Description: Converts any variable to a string. t:name* or *:*. if operator is not included in list. Example: supportInfo "b:select*" .arma2.00 required. type of input operands is included). http://www. Type of returned value: Array Description: Creates list of supported operators and type. y]: Array Compatibility: Version 2. In this case. for example: *:name. Category: OFP surfaceType [x. result is "5" Category: Default supportInfo mask Operand types: mask: String Compatibility: Version 2."b:ARRAY select BOOL"] Category: Default surfaceIsWater [x. 'u' .com/comref/full. y]: Array Compatibility: Version 2. t:*. 'b' . y] Operand types: [x. 'n' .58 required. `mask` can contain wildcards. `mask` parameter can be empty string. function returns empty array.58 required. Each field of array has format: "x:name" where x is 't' . Type of returned value: Boolean Description: Returns whether water is on given position.html 7/11/2010 . or one of field.type. 'name' is operator's/type's name (in case operator.unary operator. result is ["b:ARRAY select SCALAR". Example: str(2+3) .nullary operator. y] Operand types: [x.

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Type of returned value: String Description: Returns what surface is on given position. Category: OFP

switch exp
Operand types: exp: Any Type of returned value: Switch Type Description: Begins switch form Example: switch (_a) do { case 1: {block}; case 2 : {block}; default {block};} Category: Default

switchableUnits
Compatibility: Version 2.92 required. Type of returned value: Array Description: Return a list of units accessible through team switch. Category: OFP

soldier switchAction action
Operand types: soldier: Object action: String Compatibility: Version 5500 required. Type of returned value: Nothing Description: When used on a person, the given action is started immediately (there is no transition). Use switchmove "" to switch back to the default movement if there is no transition back, otherwise the person may be stuck. Example: soldierOne switchAction "SitDown"

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Category: OFP

unit switchCamera mode
Operand types: unit: Object mode: String Type of returned value: Nothing Description: Switches the camera to the given vehicle / camera. Mode is one of: "INTERNAL" (1st person), "GUNNER" (optics / sights), "EXTERNAL" (3rd person) or "GROUP" (group). Example: sniperOne switchCamera "gunner" Category: OFP

soldier switchGesture moveName
Operand types: soldier: Object moveName: String Compatibility: Version 5500 required. Type of returned value: Nothing Description: When used on a person, the given move is started immediately (there is no transition). Example: soldierOne switchGesture "Wave" Category: OFP

lamppost switchLight mode
Operand types: lamppost: Object mode: String Type of returned value: Nothing Description: Controls the lamppost mode. Mode may be "ON", "OFF" and "AUTO". "AUTO" is default and means the lampost is only on during nighttime. Example:

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nearestObject [player, "StreetLamp"] switchLight "Off" Category: OFP

soldier switchMove moveName
Operand types: soldier: Object moveName: String Type of returned value: Nothing Description: When used on a person, the given move is started immediately (there is no transition). Use switchmove "" to switch back to the default movement if there is no transition back, otherwise the person may be stuck. Example: soldierOne switchMove "FXStandDip" Category: OFP

synchronizedObjects unit
Operand types: unit: Object Compatibility: Version 5501 required. Type of returned value: Array Description: Return the list of objects synchronized with the given unit. Category: OFP

unit synchronizeObjectsAdd [objects]
Operand types: unit: Object [objects]: Array Compatibility: Version 5501 required. Type of returned value: Nothing Description: Add given objects to the unit's list of synchronized objects. Category: OFP

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unit synchronizeObjectsRemove [objects]
Operand types: unit: Object [objects]: Array Compatibility: Version 5501 required. Type of returned value: Nothing Description: Remove given objects from the unit's list of synchronized objects. Category: OFP

trigger synchronizeTrigger [waypoint1, waypoint2, ...]
Operand types: trigger: Object [waypoint1, waypoint2, ...]: Array Compatibility: Version 1.86 required. Type of returned value: Nothing Description: Synchronizes the trigger with waypoints. Each waypoint is given as an array [group, index]. Example: trigger synchronizeWaypoint [] Category: OFP

waypoint synchronizeWaypoint [waypoint1, waypoint2, ...]
Operand types: waypoint: Array [waypoint1, waypoint2, ...]: Array Compatibility: Version 1.86 required. Type of returned value: Nothing Description: Synchronizes the waypoint with other waypoints. Each waypoint is given as an array [group, index]. Example: [group1, 2] synchronizeWaypoint [[group2, 3]] Category: OFP

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trigger synchronizeWaypoint [waypoint1, waypoint2, ...]
Operand types: trigger: Object [waypoint1, waypoint2, ...]: Array Compatibility: Version 1.86 required. Type of returned value: Nothing Description: Synchronizes the trigger with waypoints. Each waypoint is given as an array [group, index]. Example: trigger synchronizeWaypoint [] Category: OFP

tan x
Operand types: x: Number Type of returned value: Number Description: The tangens of x, the argument is in degrees. Example: tan 45 , result is 1 Category: Default

[speaker, side, unit, place, time] targetsAggregate candidates
Operand types: [speaker, side, unit, place, time]: Array candidates: Array Compatibility: Version 2.92 required. Type of returned value: Array Description: Aggregate candidates. Category: Conversations

speaker targetsQuery [receiver, side, unit, place, time]
Operand types:

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speaker: Object [receiver, side, unit, place, time]: Array Compatibility: Version 2.92 required. Type of returned value: Array Description: Find all targets known to sender matching given query. Category: Conversations

taskChildren task
Operand types: task: Task Compatibility: Version 2.92 required. Type of returned value: Array Description: Return the child tasks of the specified task. Category: Identity

taskCompleted task
Operand types: task: Task Compatibility: Version 2.89 required. Type of returned value: Boolean Description: Return if task is completed. (state Succeeded, Failed or Canceled) Category: Identity

taskDescription task
Operand types: task: Task Compatibility: Version 5501 required. Type of returned value: Array Description: Returns the descripction of the task.

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Category: Identity

taskDestination task
Operand types: task: Task Compatibility: Version 2.92 required. Type of returned value: Array Description: Returns the position of the task (as specified by destination parameter in config). Category: Identity

taskHint text
Operand types: text: Array Type of returned value: Nothing Description: Shows info about new,changed or failed task. The text can contain several lines. \n is used to indicate the end of a line. Example: taskHint "Capture town." Category: OFP

taskNull
Compatibility: Version 5153 required. Type of returned value: Task Description: A non-existing task. This value is not equal to anything, including itself. Example: taskNull == taskNull , result is false Category: Identity

taskParent task

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Operand types: task: Task Compatibility: Version 2.92 required. Type of returned value: Task Description: Return the parent task of the specified task. Category: Identity

taskResult task
Operand types: task: Task Compatibility: Version 2.92 required. Type of returned value: Array Description: Return the result of the given task. Category: Identity

taskState task
Operand types: task: Task Compatibility: Version 2.89 required. Type of returned value: String Description: Return the state of the given task. Category: Identity

teamSwitch
Compatibility: Version 2.92 required. Type of returned value: Nothing Description: Invoke the team switch dialog (force it even when conditions are noy met). Category: OFP

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Type of returned value: Nothing Description: Terminate (abort) the script Category: OFP text location Operand types: location: Location Compatibility: Version 2. Category: Location text text Operand types: text: String Compatibility: Version 2.50 required. http://www.92 required.BIS Game Engine Scripting Commands Page 372 of 415 teamSwitchEnabled Compatibility: Version 2.arma2. Category: OFP terminate script Operand types: script: Script Compatibility: Version 2. Type of returned value: Boolean Description: Check if tam switch is currently enabled.90 required. Type of returned value: String Description: Return text attached to given location.html 7/11/2010 .01 required. Type of returned value: Structured text Description: Creates a structured text containing the given plain text.com/comref/full.

com/comref/full." Category: OFP textLog anything Operand types: anything: Any Type of returned value: Nothing Description: Dumps the argument value into the debugging output. Example: tg 45 .{c=2}] http://www. Type of returned value: Any Description: The first or second element of the array is executed depending on the result of the if condition.arma2.BIS Game Engine Scripting Commands Page 373 of 415 Example: txt2 = text "Hello world.html 7/11/2010 . The result of the executed expression is returned as a result (the result may be nothing).if (a>b) then [{c=1}. Example: textLog player Category: OFP tg x Operand types: x: Number Type of returned value: Number Description: The tangens of x. the argument is in degrees. result is 1 Category: Default if then else Operand types: if: If Type else: Array Compatibility: Version 1.85 required. Example: if (a>b) then {c=1} else {c=2}.

Category: OFP titleCut effect http://www. The exception is processed by first catch block. Type of returned value: Any Description: The code is executed when the if condition is met. nothing is returned. Example: throw "invalid argument" Category: Default time Type of returned value: Number Description: Returns the time that elapsed since the mission started (in seconds). See try.html 7/11/2010 .arma2. If the code is executed. Example: if (a>b) then {c=1} Category: Default throw expression Operand types: expression: Any Type of returned value: Nothing Description: Throws an exception.com/comref/full. If the code is not executed.85 required.BIS Game Engine Scripting Commands Page 374 of 415 Category: Default if then codeToExecute Operand types: if: If Type codeToExecute: Code Compatibility: Version 1. the last value calculated in the code is returned.

If speed is not http://www. Category: OFP titleFadeOut duration Operand types: duration: Number Compatibility: Version 5126 required."type"]. Type of returned value: Nothing Description: Terminate the title effect and set duration of the fade out phase to the given time.the argument uses format ["text".speed] or ["name".ext file. it's assumed to be one. If speed is not given.the argument uses format ["name".com/comref/full. Example: titleFadeIn 1.arma2.BIS Game Engine Scripting Commands Page 375 of 415 Operand types: effect: Array Type of returned value: Nothing Description: Obsolete."type"].speed] or ["name"."plain"] Category: OFP titleRsc effect Operand types: effect: Array Type of returned value: Nothing Description: Resource title . The object can be defined in the description."type"."type".0 Category: OFP titleObj effect Operand types: effect: Array Type of returned value: Nothing Description: Object title .html 7/11/2010 . Example: titleObj ["BISLogo".

"type".arma2. it's assumed to be one."type"].html 7/11/2010 .BIS Game Engine Scripting Commands Page 376 of 415 given. If speed is not given..com/comref/full.code. http://www.ext file. Type of returned value: Array Description: Convert the string to the array of characters.} Category: Default toArray string Operand types: string: String Compatibility: Version 5195 required.the argument uses format ["text". Example: titleRsc ["BIS". Example: for "_x" from 10 to 20 do {. Example: titleText ["Show this text". it's assumed to be one.. "PLAIN"] Category: OFP titleText effect Operand types: effect: Array Type of returned value: Nothing Description: Text title . Resource can be defined in the description.speed] or ["text". "PLAIN"] Category: OFP for "_var" from a to b Operand types: for "_var" from a: for type b: Number Type of returned value: for type Description: Continue sequence of 'for' command.

Example: toString [65. Example: toLower "ArmA" . result is "arma" Category: Default toString characters Operand types: characters: Array Compatibility: Version 5195 required. 114. 109. Type of returned value: String Description: Convert the string to lower case. http://www. result is [65. result is "ArmA" Category: Default toUpper string Operand types: string: String Compatibility: Version 5195 required. Type of returned value: String Description: Convert the array of characters to the string. 114. 109.html 7/11/2010 . 65] Category: Default toLower string Operand types: string: String Compatibility: Version 5195 required. Type of returned value: String Description: Convert the string to upper case.com/comref/full.arma2. 65] .BIS Game Engine Scripting Commands Page 377 of 415 Example: toArray "ArmA" .

Category: OFP triggerActivation trigger Operand types: trigger: Object Compatibility: Version 5501 required.BIS Game Engine Scripting Commands Page 378 of 415 Example: toUpper "ArmA" .arma2. repeating] Category: OFP triggerArea trigger Operand types: trigger: Object Compatibility: Version 5501 required.com/comref/full. Type of returned value: Boolean Description: Returns true if the trigger has been activated.html 7/11/2010 . angle. type. Type of returned value: Array Description: Returns trigger activation in the form [by. result is "ARMA" Category: Default triggerActivated trigger Operand types: trigger: Object Compatibility: Version 5501 required. Type of returned value: Array Description: Returns trigger area in the form [a. b. rectangle] Category: OFP triggerAttachedVehicle trigger http://www.

The activation source is changed to "STATIC". When the source is "GROUP".86 required. If the activation source is "VEHICLE". it's attached to the group.BIS Game Engine Scripting Commands Page 379 of 415 Operand types: trigger: Object Compatibility: Version 5101 required. otherwise it's attached to the vehicle and the source is changed to "VEHICLE". the trigger is detached from the assigned vehicle. If [vehicle] is given. Example: trigger triggerAttachObject 1234 Category: OFP trigger triggerAttachVehicle [] or [vehicle] Operand types: trigger: Object [] or [vehicle]: Array Compatibility: Version 1. Type of returned value: Nothing Description: Assigns a static object to the trigger. "GROUP". "LEADER" or "MEMBER". Type of returned value: Nothing Description: If [] is given.arma2.com/comref/full.86 required. "LEADER" or "MEMBER". Example: trigger triggerAttachVehicle [player] Category: OFP http://www. it's changed to "NONE".html 7/11/2010 . Type of returned value: Object Description: Returns vehicle attached to the trigger (for example using triggerAttachVehicle) Category: OFP trigger triggerAttachObject objectId Operand types: trigger: Object objectId: Number Compatibility: Version 1. the trigger is attached to the vehicle or its group.

desactiv] Category: OFP triggerText trigger Operand types: trigger: Object Compatibility: Version 5501 required.com/comref/full.html 7/11/2010 . interruptable] Category: OFP triggerType trigger Operand types: trigger: Object Compatibility: Version 5501 required. Type of returned value: Array Description: Returns trigger timeout in the form [min. Type of returned value: String Description: Returns trigger text.BIS Game Engine Scripting Commands Page 380 of 415 triggerStatements trigger Operand types: trigger: Object Compatibility: Version 5501 required. max. Type of returned value: String Description: http://www. activ.arma2. Type of returned value: Array Description: Returns trigger statements in the form [cond. mid. Category: OFP triggerTimeout trigger Operand types: trigger: Object Compatibility: Version 5501 required.

Exception is described in _exception variable }.html 7/11/2010 . Category: Default vehicle turretUnit turret path Operand types: vehicle: Object turret path: Array Compatibility: Version 5501 required. The structured exception block has following formtry //begin of try-catch block { //block. Category: OFP type task Operand types: task: Task Compatibility: http://www. Type of returned value: Object Description: Returns the unit in the vehicle turret.arma2.BIS Game Engine Scripting Commands Page 381 of 415 Returns trigger type. that can throw exception } catch{ //block. This is structured exception block. Any thrown exception in try block is caught in catch block.com/comref/full. that process an exception. Category: OFP true Type of returned value: Boolean Description: Always true. Category: Default try code Operand types: code: Code Type of returned value: Exception Type Description: Defines try-catch structure.

http://www.arma2.91 required. Type of returned value: String Description: Return the type of the task. Type of returned value: String Description: Return type of given location. Category: Location typeName any Operand types: any: Any Compatibility: Version 2.91 required.com/comref/full.BIS Game Engine Scripting Commands Page 382 of 415 Version 2.html 7/11/2010 . Type of returned value: String Description: Returns the name of the type of the given object. result is "string" Category: Default typeOf object Operand types: object: Object Compatibility: Version 1.90 required.00 required. Type of returned value: String Description: Returns type-name of expression. Category: Identity type location Operand types: location: Location Compatibility: Version 2. Type is returned as string Example: typeName "hello" .

This is equal to vehicle assignTeam "MAIN". Type of returned value: Nothing Description: Unassigns the vehicle (its commander unit) from his team. Example: unassignTeam soldier2 Category: OFP unassignVehicle unit Operand types: unit: Object Type of returned value: Nothing Description: The person is unassigned from the vehicle.arma2. the group leader will issue an order to disembark. Example: unassignVehicle player Category: OFP http://www.BIS Game Engine Scripting Commands Page 383 of 415 Example: typeOf player .html 7/11/2010 . Type of returned value: Namespace Description: Return the global namespace attached to user interface. Category: OFP unassignTeam vehicle Operand types: vehicle: Object Compatibility: Version 2.com/comref/full. result is "SoldierWB" Category: OFP uiNamespace Compatibility: Version 5501 required.05 required. If he is currently inside.

Category: OFP unitReady unit Operand types: unit: Object or Array Type of returned value: Boolean Description: Checks whether the unit is ready. Example: unitReady player Category: OFP units unit Operand types: unit: Object Type of returned value: Array Description: Returns an array with all the units in the group of the given object.arma2.BIS Game Engine Scripting Commands Page 384 of 415 unitPos person Operand types: person: Object Compatibility: Version 2.com/comref/full. A unit is busy when it's given an order like "move". For a destroyed object an empty array is returned.html 7/11/2010 . until the command is finished.92 required. Example: player in units player Category: OFP units grp Operand types: grp: Group Type of returned value: http://www. Type of returned value: String Description: Return the unit position rules.

string identifier. height. maintain size?. offset. width. shadow]: Array Compatibility: Version 2. angle. shadow] Operand types: map: Control [object.92 required. angle.arma2. color. maintain size?. color. http://www. Category: OFP teamMember unregisterTask name Operand types: teamMember: name: String Compatibility: Version 2. height.com/comref/full. width. Example: player in units group player Category: OFP unlockAchievement name Operand types: name: String Compatibility: Version 5501 required.BIS Game Engine Scripting Commands Page 385 of 415 Array Description: Returns an array with all the units in the group.90 required. Type of returned value: Boolean Description: Unlock the given achievement. If maintain size is false. Type of returned value: Nothing Description: Updates the icon to be shown in 2D editor for the specified editor object. Type of returned value: Boolean Description: Unregister a task type. Category: Identity map updateDrawIcon [object.html 7/11/2010 . offset. string identifier.

BIS Game Engine Scripting Commands Page 386 of 415 icon will not scale depending on the scale of the map. index is index as returned from addMenuItem command.html 7/11/2010 .92 required.text. command is optional.command]: Array Compatibility: Version 2.com/comref/full. If maintain size is a number.92 required.arma2. Category: Editor map updateMenuItem [menu item index.text. Type of returned value: Nothing Description: Update the editor object tree. the icon will maintain size if map scale is below that number. Example: player useAudioTimeForMoves true Category: OFP http://www. Used for audio/animation synchronization.command] Operand types: map: Control [menu item index. Category: Editor soldier useAudioTimeForMoves toggle Operand types: soldier: Object toggle: Boolean Type of returned value: Nothing Description: Switch between elapsed gamet time and audio time being used as animation timer. Category: Editor updateObjectTree map Operand types: map: Control Compatibility: Version 2. Type of returned value: Nothing Description: Sets the text and command for the menu item.

Category: OFP vehicle unit Operand types: unit: Object Type of returned value: Object Description: Returns the vehicle in which the given unit is mounted. y]. the unit is returned.com/comref/full. Example: vehicle player != player Category: OFP unit vehicleChat chatText Operand types: unit: Object chatText: String Type of returned value: http://www.61 required.arma2.61 required. Category: OFP vectorUp obj Operand types: obj: Object Compatibility: Version 2. Type of returned value: Array Description: Return object's up vector in world coordinates as [x.html 7/11/2010 .BIS Game Engine Scripting Commands Page 387 of 415 vectorDir obj Operand types: obj: Object Compatibility: Version 2. Type of returned value: Array Description: Return object's direction vector in world coordinates as [x. z. z. If there is none. y].

ext file or radio protocol. Note: this function only types text to the list.com/comref/full.html 7/11/2010 . Type of returned value: Array Description: Return a list of vehicles in the current mission. If you want the message to show on all computers. Example: soldierOne vehicleChat "Show this text" Category: OFP unit vehicleRadio radioName Operand types: unit: Object radioName: String Type of returned value: Nothing Description: Sends the message to the vehicle radio channel.arma2.BIS Game Engine Scripting Commands Page 388 of 415 Nothing Description: Types text to the vehicle radio channel. Example: soldierOne vehicleRadio "messageOne" Category: OFP vehicles Compatibility: Version 2. it does not broadcast the message.92 required. you have to execute it on all of them. Example: _vehicles = vehicles Category: OFP vehicles Compatibility: Version 2.92 required. Type of returned value: Array Description: http://www. The message is defined in the description.

91 required.80 required. Type of returned value: String Description: Returns the name of the variable which contains a reference to this object.BIS Game Engine Scripting Commands Page 389 of 415 Return a list of vehicles in the current mission. Category: OFP velocity vehicle Operand types: vehicle: Object Compatibility: Version 1.91 required. Type of returned value: Array Description: Returns the velocity (speed vector) of the vehicle as an array with format [x. y]. z. Category: OFP http://www.com/comref/full.arma2.html 7/11/2010 . Example: _vehicles = vehicles Category: OFP vehicleVarName object Operand types: object: Object Compatibility: Version 2. Type of returned value: Boolean Description: Check if file is signed by an accepted key. Category: OFP verifySignature filename Operand types: filename: String Compatibility: Version 2.

BIS Game Engine Scripting Commands Page 390 of 415 viewDistance Compatibility: Version 5501 required. waitUntil {_i = _i + 1. Example: _i = 0.html 7/11/2010 . Type of returned value: Number Description: Returns the rendering distance. Type of returned value: Object Description: Gets the object attached to the waypoint.arma2.com/comref/full. _i >= 100} Category: Default waypointAttachedObject waypoint Operand types: waypoint: Array Compatibility: Version 5500 required. Type of returned value: Boolean Description: Return true if the main map is shown (active). Category: OFP visibleMap Compatibility: Version 5501 required. Category: OFP waitUntil condition Operand types: condition: Code Compatibility: Version 2.60 required. Type of returned value: Nothing Description: Suspend execution of script until condition is satisfied. http://www.

arma2.BIS Game Engine Scripting Commands Page 391 of 415 Example: waypointAttachedObject [groupOne. Type of returned value: Nothing Description: Attaches a static object to the given waypoint. 2] waypointAttachObject 1234 Category: OFP waypoint waypointAttachVehicle vehicle Operand types: waypoint: Array vehicle: Object Compatibility: Version 1.86 required. Example: [grp.com/comref/full. 1] Category: OFP waypoint waypointAttachObject idStatic or object Operand types: waypoint: Array idStatic or object: Compatibility: Version 1.html 7/11/2010 . Type of returned value: Nothing http://www. Example: waypointAttachedVehicle [groupOne.86 required. 1] Category: OFP waypointAttachedVehicle waypoint Operand types: waypoint: Array Compatibility: Version 5500 required. Type of returned value: Object Description: Gets the vehicle attached to the waypoint.

BIS Game Engine Scripting Commands Page 392 of 415 Description: Attaches a vehicle to the given waypoint. 1] Category: OFP waypointCompletionRadius waypoint Operand types: waypoint: Array Compatibility: Version 5500 required. 1] Category: OFP waypointCombatMode waypoint Operand types: waypoint: Array Compatibility: Version 5500 required. Example: waypointBehaviour [groupOne. Type of returned value: String Description: Gets the waypoint behavior. 2] waypointAttachVehicle vehicle player Category: OFP waypointBehaviour waypoint Operand types: waypoint: Array Compatibility: Version 5500 required. Type of returned value: String Description: Gets the waypoint combat mode. Type of returned value: Number http://www. Example: waypointCombatMode [groupOne.html 7/11/2010 .arma2. Example: [grp.com/comref/full.

BIS Game Engine Scripting Commands Page 393 of 415 Description: Gets the radius around the waypoint where is the waypoint completed.arma2. 1] Category: OFP waypointDescription waypoint Operand types: waypoint: Array Compatibility: Version 5500 required. Example: _radius = waypointCompletionRadius [groupOne.html 7/11/2010 . 1] Category: OFP waypointHousePosition waypoint Operand types: waypoint: Array Compatibility: Version 5500 required. Example: waypointFormation [groupOne. Type of returned value: String Description: Gets the waypoint formation. Type of returned value: Number http://www. Type of returned value: String Description: Gets the waypoint description.com/comref/full. 1] Category: OFP waypointFormation waypoint Operand types: waypoint: Array Compatibility: Version 5500 required. Example: waypointDescription [groupOne.

arma2. Category: OFP waypointScript waypoint Operand types: waypoint: Array Compatibility: Version 5500 required.html 7/11/2010 . Type of returned value: Array Description: Return the list of waypoints for given group. Example: waypointHousePosition [groupOne.BIS Game Engine Scripting Commands Page 394 of 415 Description: Gets the house position assigned to the waypoint. Waypoint uses format Waypoint. http://www. Type of returned value: String Description: Gets the waypoint script. Note: this function is identical to getWaypointPosition. Type of returned value: Array Description: Gets the waypoint position. 1] Category: OFP waypointPosition waypoint Operand types: waypoint: Array Compatibility: Version 1. Example: waypointPosition [groupOne.50 required.com/comref/full. 1] Category: OFP waypoints group Operand types: group: Object or Group Compatibility: Version 5129 required.

Example: waypointShow [groupOne. http://www. 1] Category: OFP waypointStatements waypoint Operand types: waypoint: Array Compatibility: Version 5500 required.html 7/11/2010 . 1] Category: OFP waypointSpeed waypoint Operand types: waypoint: Array Compatibility: Version 5500 required. Type of returned value: String Description: Gets the waypoint show/hide status. Example: waypointSpeed [groupOne.com/comref/full. Type of returned value: Array Description: Gets the waypoint statements. Type of returned value: String Description: Gets the waypoint speed.arma2. 1] Category: OFP waypointShow waypoint Operand types: waypoint: Array Compatibility: Version 5500 required.BIS Game Engine Scripting Commands Page 395 of 415 Example: waypointScript [groupOne.

61 required.arma2. Example: waypointType [groupOne. 1] Category: OFP waypointType waypoint Operand types: waypoint: Array Compatibility: Version 5500 required. 1] Category: OFP vehicle weaponDirection weaponName Operand types: vehicle: Object weaponName: String Compatibility: Version 2.html 7/11/2010 . 1] Category: OFP waypointTimeout waypoint Operand types: waypoint: Array Compatibility: Version 5500 required. Type of returned value: Array Description: Gets the waypoint timeout values.BIS Game Engine Scripting Commands Page 396 of 415 Example: waypointStatements [groupOne. Example: waypointTimeout [groupOne.com/comref/full. Type of returned value: Array Description: http://www. Type of returned value: String Description: Gets the waypoint type.

com/comref/full. Example: weapons player Category: Resistance west Type of returned value: Side Description: The West side. Example: _dir = _vehicle weaponDirection "M16" Category: OFP weapons vehicle Operand types: vehicle: Object Compatibility: Version 1. Type of returned value: Array Description: Returns an array of names of all the vehicle's weapons. Category: OFP while condition Operand types: condition: Code Compatibility: Version 1.BIS Game Engine Scripting Commands Page 397 of 415 Returns direction where is given weapon aiming.85 required.html 7/11/2010 . Type of returned value: While Type Description: The first part of the while contruct.75 required.arma2. Example: while "x<10" do {x=x+1} Category: Default http://www.

92 required. Category: OFP with namespace Operand types: namespace: Namespace Compatibility: Version 5501 required. Type of returned value: Array Description: Return the current wind vector. Example: with missionNamespace do {global=global+1} Category: Default worldName Compatibility: Version 2. Type of returned value: Array Description: http://www. Type of returned value: With Type Description: The first part of the with contruct. Type of returned value: String Description: Return the name of the currently loaded world.BIS Game Engine Scripting Commands Page 398 of 415 wind Compatibility: Version 2.html 7/11/2010 . Category: OFP object worldToModel worldPos Operand types: object: Object worldPos: Array Compatibility: Version 2.com/comref/full.92 required.arma2.92 required.

arma2. Boolean Description: Boolean (true or false).BIS Game Engine Scripting Commands Page 399 of 415 Converts position from world space to object model space. http://www. Any Value Description: Any value.html 7/11/2010 . Array Description: An array of items. Category: OFP Any Description: Anyhing . each may be of any type. Category: OFP worldToScreen position Operand types: position: Array Compatibility: Version 5501 required. Anything Description: Anything. Type of returned value: Array Description: Converts position in world space into screen (UI) space.any value. including nothing.com/comref/full.

Group http://www. Control Description: Control UI object.Second usage: for [":initPhase:".com/comref/full.}...code..":updatePhase:"] do {..":condition:". Diary record Description: Diary record.html 7/11/2010 .BIS Game Engine Scripting Commands Page 400 of 415 Code Description: Part of code (compiled). Config Description: Config file entry. Display Description: Display UI object. Usage of this type: for "_var" from :expr: to :expr: [step <expr>] do {.arma2..code.}. for type Description: This type handles for cycles.. Exception Type Description: A helper type used in try-catch constructs.

html 7/11/2010 .arma2.com/comref/full. vehicle or building). Nothing Description: Nothing .. If Type Description: A helper type used in if. Number Description: A real number. Object Description: A game object (like a soldier.set of variables.no value. Location Description: Location.then constructs. Number or Nothing Description: Number or Nothing.BIS Game Engine Scripting Commands Page 401 of 415 Description: A group. http://www. Namespace Description: Namespace .

Object or String Description: Object or String.arma2.html 7/11/2010 .BIS Game Engine Scripting Commands Page 402 of 415 Object or Array Description: Object or Array. civilian and resistance). String or Array Description: String or Array. String Description: An ASCII string. If you pass a group. Orientation Description: Script Description: Side Description: The name of the side (see west.com/comref/full. http://www. its leader is considered. east. Object or Group Description: Object or group.

Transformation Description: Vector http://www.arma2.com/comref/full. Structured text Description: Switch Type Description: A helper type used in switch constructs.html 7/11/2010 . Target Description: Task Description: Task. Text or String Description: Text or String.BIS Game Engine Scripting Commands Page 403 of 415 String or Code Description: String or Code.

Period of changing the velocity vector (s).I. MoveVelocity . b intensity of blue and a alpha (1 . 0 . r is intensity of red. a] Description: Color. Volume. Physical parameters: Position .The period of calling the "OnTimer" event (in sec). TimerPeriod.do constructs. MoveVelocity.Life time of the particle (in sec).2] as a size then at the beginning the size of the particle will be 1 and at the end of the life time of the particle it's size will be 2.Float number which determines number of rotations in one second.Float number without dimension which determines the impact of the density od the enviroment on this particle.Phase of the animation in time. AnimationName. Random parameters: RandomDirectionPeriod . Color. Color .Type of the particle (either "Billboard" or "SpaceObject").Color of the particle in time to render (RGBA). b.html 7/11/2010 . if you set the array [1. Rubbing . Type .Name of the shape associated with the particle. Size. g. OnTimer. With Type Description: A helper type used in while.arma2.. Weight . g intensity of green.transparancy). Position. Type. BeforeDestroy. RandomDirectionPeriod. RotationVelocity. RandomDirectionIntensity. All of them are fon interval [0.BIS Game Engine Scripting Commands Page 404 of 415 Description: While Type Description: A helper type used in while.Volume of the particle (in m^3). AnimationPhase .do constructs.Either 3D coordinate (xzy) or name of the selection . 1]. Object. Render parameters: Note that all these values are set as arrays to show their development in time. LifeTime . Color Format: [r. AnimationName Name of the animation of the shape. LifeTime. Size . RotationVelocity .in this case the Object property must be set. F. Volume .3D vector (xyz) which describes the velocity vector of the particle (direction and speed in m/s).no impact (vacuum). AnimationPhase. RandomDirectionIntensity - http://www. Category: OFP ParticleArray Format: [ShapeName. TimerPeriod . Rubbing. Weight. {angle}] Description: Global parameters: ShapeName .Weight of the particle (in kg).Size of the particle in time to render (m). The rest od the values during the life time will be lineary interpolated..com/comref/full.

Position of the particle is stored in "this" variable.Object to bind this particle to. BeforeDestroy .arma2.Name of the script to run right before destroying the particle. x coordinates are from East to West.BIS Game Engine Scripting Commands Page 405 of 415 Each MoveVelocity component will be changed with random value from interval <0. Category: OFP PositionASL Format: [x. z coordinates are from South to North.z] or [x.z.y] Description: Position. RandomDirectionIntensity>.com/comref/full. z coordinates are from South to North. Position of the particle is stored in "this" variable. x coordinates are from East to West.z.z] Description: x coordinates are from East to West. Object . Category: OFP http://www. y is the height above see level. z coordinates are from South to North.Name of the script to run every period determined by TimerPeriod property. Category: OFP Position2D Format: [x. y is the height above ground and the default y is 0. Category: OFP Waypoint Format: [group. OnTimer . index selects the waypoint (index 0 selects the first waypoint which is always created on the group starting position).html 7/11/2010 . Category: OFP Position Format: [x.y] Description: Position.index] Description: Group is of type Group.

Each handler receives arguments in _this. The event handler types are defined below.85 string constants can be written in two ways: using double quotes (like "Hello") or curled braces (like {a=a+1}). moreover future versions of the scripting language may precompile code enclosed in curled braces. b]. When b is an array. Some of them have a name given by the mission designer (scripted waypoint. since 1. While both ways are currently equivalent and a string constant is created.arma2. if and while) use the concept of "code strings". particle scripts (since 1.sqs .50) . _this select 0 is always the source of the event.sqs .sqs . You can force creating a copy of an array by using the unary operator +Array. g. g. Names of others are given by the program.launched when an illuminating shell is lit(since 1.launched when the intro is started (since 1.no arguments initIntro.number of game endings onFlare. Event based scripts There are some scripts in the game which are launched when a particular event occured.50) .launched when the mission is finished (before the debriefing screen.50) or user action scripts). b is the light color Event handlers Event handlers can be defined in a unit config or by function addEventHandler. When b is changed. One particular situation that can lead to this behaviour is aList = list sensor_name.45) . Code is passed to them as a string and they interpret it as code if they wish.BIS Game Engine Scripting Commands Page 406 of 415 Array assignment Assignments used on arrays assign only a pointer to the same array to the target variable.launched when the mission is started (before the briefing screen) . Code strings Many languague constructs (including forEach.com/comref/full.scalar:howMuch "Engine" bool:engineState "GetIn" string:position (1). "Killed" object:killer "Hit" object:causedBy.sqs . Since 1. init.object:unit http://www. we recommend to use curled braces for code only.r.argument: end # .html 7/11/2010 . gunner] .arguments: [[r. as this makes scripts easier to read. Multiple handlers can be attached at one time. a is changed as well. after executing a = b both a and b represent the same array. Other argument types and meaning are defined below.no arguments exit.

object:whoFired "Dammaged" string:selectionName."_b"}. This can be nothing when a function returns no value. _b = _this select 1.sqf) comment "Return the maximum of the first and second argument". Scripts can wait suspended until a certain condition it met and they can also use goto to change the execution point at any time. "commander".sqf) comment "Switch all infantry units to safe mode". All other event handlers are executed on all computers. if (_a>_b) then {_a} else {_b} Example 2 (infantrySafe. functions (see call..com/comref/full.. Functions .string:mode.object:unit "Fired" string:weapon. Example 1 (max. then. { if (vehicle _x == _x) then { _x setBehaviour "safe" } } forEach _this http://www. private {"_a". Events added by addEventHandler may be different on each computer.then.arma2. Semicolon is therefore required even when ending a line.do Curled braces Multiple commands (including assigment commands) delimited with a semicolon The result of the last expression evaluated is returned as a function result. it is considered to be equivalent to a space. _a = _this select 0..else while.html 7/11/2010 . "gunner".scalar:howMuch "Gear" bool:gearState "Fuel" bool:fuelState "Init" No arguments (1) position can be "driver".SQF While script syntax (see exec) is line based. Main language contructs used in functions are: if.string:ammo "IncomingMissile" string:ammo. Note: scripts can do some things that are not possible in functions.string:muzzle. "cargo" MP notes: "Killed" and "Hit" event handlers are executed where the given unit is local. do) is based on structured expressions and end-of-line has no special meaning.BIS Game Engine Scripting Commands Page 407 of 415 "GetOut" string:position (1).

do. count.'. Script syntax Each script line may be one of the following: Comment: line starting with '.arma2. forEach. Each of the commands then.SQS used for scripts). while. A local variable name starts with an underscore ('_'). Variables starting with two underscores are reserved and should never be used. It is used to keep the time elapsed since the script execution started. If assignment is made into a variable that does not exist in any visible scope. the command is executed only when the condition is satisfied. Example: _unit setBehaviour "safe" Assignment: assignment of any value to variable.com/comref/full.BIS Game Engine Scripting Commands Page 408 of 415 Due to the line-based nature of scripts it is not possible to create multiline string constants in them. All local variables from outer scopes are visible as well. http://www. Example: ~delay is equivalent to __waitUntil = _time+(cas) .SQF (as opposed to . To overcome this limitation you can store multiline in separate files and load them using the loadFile or preprocessFile functions (the second uses a C-like preprocessor with // or /* */ comments and #define macros). Example: . Example: @condition Waiting for a time: line starting with '&'. it is created in the innermost scope. exec and call define a visibility scope for local variables. You can use function private to introduce variables at any given scope. Example: _a = 10 Conditional: ? condition : command or assignmented.html 7/11/2010 . Local variables can be used during script execution to avoid variable conflicts. All other variables are global. The recommended file extension for functions is . Local variables A local variable is any variable which name starts with an underscore. Example: &endTime is equivalent to @_time >= (endTime) Delay: line starting with '~'. Example: ?_condVar>10:_var=_var+2 Note: variable _time is reserved. &__waitUntil Command: any expression returning no value. Example: #LabelName Waiting for a condition: line starting with '@'.This is comment Label: line starting with '#'.

Boolean variable this is set during evaluation of the condition expression to the primary waypoint termination condition. Variables may be unitialized by assigning it the nil value.com/comref/full. it is converted to false. Variables Variables have to be inicialized before being used. Vehicle Config entry: CfgVehicles Value All Logic Land Car Motorcycle Tank APC Man Civilian Civilian2 Civilian3 Description any vehicle game logic invisible unit ground vehicle + + + + http://www.html 7/11/2010 . Condition must return a boolean value. The On Activation expression defines an action that is peformed after the waypoint is terminated. When any uninitialized variable is detected in any expression. Array variable thisList is set to the list of all units in the group that the given waypoint is assigned to.arma2. the whole expression results nil (an undefined value). The On Activation and On Deactivation expressions define actions that are peformed when the trigger condition changes to true or false. Condition must return a boolean value. Array variable thisList is set to the list of all vehicles that would satisfy the primary sensor activation condition. The expression must either be an assignment or return nothing (see type none). Expressions must either be an assignment or return nothing (see type none). Waypoints The Condition expression is used to determine when the waypoint execution is terminated. Variable denoting trigger can be created by filling in the name field. When an undefined value is encountered in a field where a boolean value is expected.BIS Game Engine Scripting Commands Page 409 of 415 Triggers The Condition expression is used to determine when the trigger is activated. This effectively destroys the variable as if it never existed. Boolean variable this is set during evaluation of the condition expression to the primary sensor activation condition.

html 7/11/2010 .com/comref/full.arma2.BIS Game Engine Scripting Commands Page 410 of 415 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - Soldier SoldierLAW Air Helicopter Plane Ship SmallShip BigShip Jeep JeepMG Rapid RapidY Skoda SkodaBlue SkodaRed SkodaGreen Tractor Truck Truck5t Truck5tOpen Truck5tRepair Truck5tReammo Truck5tRefuel SoldierWB SoldierWG SoldierWMedic SoldierWCrew SoldierWPilot SoldierWMG SoldierWLAW SoldierWAT SoldierWAA SoldierWMortar SoldierWSniper SoldierWSaboteurPipe SoldierWSaboteurDay SoldierWMiner OfficerW SoldierWCaptive M1Abrams M60 M113 M113Ambul Cobra Ch47D air vehicle helicopter airplane 5 ton truck basic western soldier western soldier with grenade launcher western soldier with machine gun western soldier with LAW launcher western soldier with guided AT missile western soldier with AA missile western soldier with riffle grenade http://www.

com/comref/full.BIS Game Engine Scripting Commands Page 411 of 415 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ParachuteEast ParachuteWest ParachuteC ParachuteG UH60 UH60MG Su25 A10 Cessna BoatW M2StaticMG UAZ Ural UralRepair UralReammo UralRefuel Scud SoldierEB SoldierWFakeE SoldierEG SoldierEMedic SoldierECrew SoldierEPilot SoldierEMG SoldierELAW SoldierEAT SoldierEAA SoldierEMiner OfficerE OfficerENight GeneralE Angelina SoldierESniper SoldierESaboteurPipe SoldierEFakeW LaserTarget BMP BMPAmbul RussianTank T72 T80 ZSU M2StaticMGE Mi24 Mi17 laser designator dot http://www.html 7/11/2010 .arma2.

html 7/11/2010 .arma2.BIS Game Engine Scripting Commands Page 412 of 415 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + CarrierW BoatE TruckV3SG GJeep TruckV3SCivil TruckV3SGRefuel TruckV3SGRepair TruckV3SGReammo UAZG SGUAZG SoldierGB SoldierGMedic SoldierGCrew SoldierGPilot SoldierGG SoldierGMG SoldierGLAW SoldierGAT SoldierGAA OfficerG OfficerGNight SoldierGFakeE SoldierGFakeC SoldierGFakeC2 T55G Static static object or building ReammoBox ReammoBoxWest ReammoBoxEast ReammoBoxGuer HeavyReammoBox HeavyReammoBoxWest HeavyReammoBoxEast HeavyReammoBoxRes MachineGunBox FlagCarrier Danger Fire Target TargetE Camp Fortress1 Fortress2 CampEmpty CampEast http://www.com/comref/full.

com/comref/full.html 7/11/2010 .arma2.BIS Game Engine Scripting Commands Page 413 of 415 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + CampEastC Grave GraveCross1 GraveCross2 GraveCrossHelmet ACamp MASH Fence FenceWood Wire WireFence Barrels Barrel1 Barrel2 Barrel3 Barrel4 Table Tablemap Chair Phone Camera1 Computer ChairHangar ChairX VideoTable TablePub Radio ChairSmall Crawling ExcerciseTrack ExcerciseTrack2 ExcerciseTrack3 Paleta1 Paleta2 JeepWreck1 JeepWreck2 JeepWreck3 M113Wreck UralWreck Body Shed Office Barracks Hangar Hangar_Hall http://www.

BIS Game Engine Scripting Commands Page 414 of 415 + + + + + + + Hangar_Office ShedSmall HeliH HeliHEmpty TargetTraining TargetGrenade FuelStation fuel station building Weapons and magazines Config entry: CfgWeapons Value Description Shell73 Heat73 Gun73 Shell105 Heat105 Gun105 Shell120 Heat120 Gun120 Shell125 Heat125 Gun125 MGun Riffle StrokeFist M16 M4 AK47 AK47CZ AK74 AK74SU HK SniperRiffle M21 SVDDragunov Binocular NVGoggles MachineGun7_6 MachineGun7_6Manual M60 PK MachineGun12_7 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + http://www.html 7/11/2010 .com/comref/full.arma2.

html 7/11/2010 .BIS Game Engine Scripting Commands Page 415 of 415 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Browning MachineGun30 MachineGun30A10 ZsuCannon GrenadeLauncher RiffleGrenadeLauncher M16GrenadeLauncher AK47GrenadeLauncher AK74GrenadeLauncher Mortar Flare FlareGreen FlareRed HandGrenade SmokeShell SmokeShellRed SmokeShellGreen Put Mine MineE PipeBomb LAWLauncher RPGLauncher CarlGustavLauncher AT4Launcher AALauncher 9K32Launcher AT3Launcher HellfireLauncher ZuniLauncher38 Rocket57x64 Rocket57x192 HellfireLauncherCobra HellfireLauncherHind MaverickLauncher CarHorn TruckHorn SportCarHorn http://www.com/comref/full.arma2.

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