BIS Game Engine Scripting Commands

Page 1 of 415

!a
Operand types: a: Boolean Type of returned value: Boolean Description: not a Example: !true , result is false Category: Default

grp1 != grp2
Operand types: grp1: Group grp2: Group Type of returned value: Boolean Description: Checks whether two groups are different. If either of them is grpNull, true is returned. Example: group player != group soldierOne Category: OFP

a != b
Operand types: a: Number b: Number Type of returned value: Boolean Description: a is not equal to b Example: counter != 4 Category: Default

location1 != location2
Operand types: location1: Location

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 2 of 415

location2: Location Type of returned value: Boolean Description: Checks whether two locations are different. If either of them is null, true is returned. Category: Location

a != b
Operand types: a: String b: String Type of returned value: Boolean Description: a is not equal to b (case insensitive) Example: nameOfPlayer != "John Doe" Category: Default

text1 != text2
Operand types: text1: Structured text text2: Structured text Compatibility: Version 2.01 required. Type of returned value: Boolean Description: Checks whether two structured text values are different. Category: OFP

side1 != side2
Operand types: side1: Side side2: Side Type of returned value: Boolean Description: Checks whether two side values are different. Example:

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 3 of 415

side player != west Category: OFP

control1 != control2
Operand types: control1: Control control2: Control Compatibility: Version 2.50 required. Type of returned value: Boolean Description: Checks whether two controls are different. Category: OFP PC

task1 != task2
Operand types: task1: Task task2: Task Compatibility: Version 2.92 required. Type of returned value: Boolean Description: Checks whether two tasks are different. Category: Identity

obj1 != obj2
Operand types: obj1: Object obj2: Object Type of returned value: Boolean Description: Checks whether two objects are different. If either of them is objNull, true is returned. Example: vehicle player != player Category: OFP

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 4 of 415

display1 != display2
Operand types: display1: Display display2: Display Compatibility: Version 2.50 required. Type of returned value: Boolean Description: Checks whether two displays are different. Category: OFP PC

config1 != config2
Operand types: config1: Config config2: Config Compatibility: Version 2.58 required. Type of returned value: Boolean Description: Checks whether two config entries are different. Category: OFP PC

a%b
Operand types: a: Number b: Number Type of returned value: Number Description: The remainder of a divided by b. Note that the remainder is calculated in the real domain. Example: 4.5 % 3 , result is 1.5 Category: Default

a && b
Operand types: a: Boolean b: Boolean

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 5 of 415

Type of returned value: Boolean Description: a and b Example: alive player && alive leader player Category: Default

a*b
Operand types: a: Number b: Number Type of returned value: Number Description: a multiplied by b Example: iCounter*3 Category: Default

+a
Operand types: a: Number Type of returned value: Number Description: unary plus: returns a Example: +4 , result is 4 Category: Default

+a
Operand types: a: Array Type of returned value: Array Description: unary plus: returns a copy of the array

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 6 of 415

Example: + [0, 1, 2] , result is [0, 1, 2] Category: Default

a+b
Operand types: a: Number b: Number Type of returned value: Number Description: a plus b Example: counter + 1 Category: Default

arrayA + arrayB
Operand types: arrayA: Array arrayB: Array Type of returned value: Array Description: arrayA and arrayB are concatenated. Example: [0, 1, 2] + [1, 2, 3] , result is [0, 1, 2, 1, 2, 3] Category: Default

stringA + stringB
Operand types: stringA: String stringB: String Type of returned value: String Description: stringA and stringB are concatenated. Example: "I" + " am" + " blind" , result is "I am blind"

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 7 of 415

Category: Default

-a
Operand types: a: Number Type of returned value: Number Description: unary minus: zero minus a Example: - - 3 , result is 3 Category: Default

a-b
Operand types: a: Number b: Number Type of returned value: Number Description: a minus b Example: counter - 1 Category: Default

arrayA - arrayB
Operand types: arrayA: Array arrayB: Array Type of returned value: Array Description: All elements in arrayB are removed from arrayA. Example: [0, 1, 2, 4, 0, 1, 2, 3, 4, 5] - [1, 2, 3] , result is [0, 4, 0, 4, 5] Category: Default

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 8 of 415

a/b
Operand types: a: Number b: Number Type of returned value: Number Description: a divided by b Example: enemyStrenght/3 Category: Default

config / name
Operand types: config: Config name: String Compatibility: Version 2.92 required. Type of returned value: Config Description: Returns subentry of config entry with given name (alias for >>). Example: configFile / "CfgVehicles" Category: OFP PC

a:b
Operand types: a: Switch Type b: Code Type of returned value: Nothing Description: see switch Category: Default

a<b
Operand types: a: Number

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands Page 9 of 415 b: Number Type of returned value: Boolean Description: a lesser than b Example: counter < 4 Category: Default a <= b Operand types: a: Number b: Number Type of returned value: Boolean Description: a lesser or equal than b Example: player distance redCar <= 100 Category: Default display1 == display2 Operand types: display1: Display display2: Display Compatibility: Version 2. Type of returned value: Boolean Description: Checks whether two displays are equal.50 required. Type of returned value: http://www. Category: OFP PC control1 == control2 Operand types: control1: Control control2: Control Compatibility: Version 2.50 required.com/comref/full.arma2.html 7/11/2010 .

com/comref/full.html 7/11/2010 . http://www. Category: OFP PC side1 == side2 Operand types: side1: Side side2: Side Type of returned value: Boolean Description: Checks whether two side values are equal.arma2. Type of returned value: Boolean Description: Checks whether two config entries are equal.58 required.BIS Game Engine Scripting Commands Page 10 of 415 Boolean Description: Checks whether two controls are equal. If either of them is objNull. Example: player == leader player Category: OFP config1 == config2 Operand types: config1: Config config2: Config Compatibility: Version 2. false is returned. Example: side player == west Category: OFP obj1 == obj2 Operand types: obj1: Object obj2: Object Type of returned value: Boolean Description: Checks whether two objects are the same.

false is returned. Type of returned value: Boolean Description: Checks whether two structured text values are equal.BIS Game Engine Scripting Commands Page 11 of 415 Category: OFP PC task1 == task2 Operand types: task1: Task task2: Task Compatibility: Version 2.01 required.arma2.com/comref/full. Category: Identity text1 == text2 Operand types: text1: Structured text text2: Structured text Compatibility: Version 2. Category: OFP grp1 == grp2 Operand types: grp1: Group grp2: Group Type of returned value: Boolean Description: Checks whether two groups are the same. Type of returned value: Boolean Description: Checks whether two tasks are equal.html 7/11/2010 . If either of them is grpNull.92 required. Example: group player == group soldierOne Category: OFP a == b http://www.

If either of them is null.com/comref/full. false is returned.arma2.html 7/11/2010 . Category: Location a == b Operand types: a: String b: String Type of returned value: Boolean Description: a equal to b (case insensitive) Example: nameOfPlayer == "John Doe" Category: Default a>b Operand types: a: Number b: Number Type of returned value: Boolean Description: http://www.BIS Game Engine Scripting Commands Page 12 of 415 Operand types: a: Number b: Number Type of returned value: Boolean Description: a equal to b Example: counter == 4 Category: Default location1 == location2 Operand types: location1: Location location2: Location Type of returned value: Boolean Description: Checks whether two locations are the same.

BIS Game Engine Scripting Commands Page 13 of 415 a greater than b Example: counter > 4 Category: Default a >= b Operand types: a: Number b: Number Type of returned value: Boolean Description: a greater or equal than b Example: player distance redCar < 100 Category: Default config >> name Operand types: config: Config name: String Compatibility: Version 2.35 required.arma2. Type of returned value: Config Description: Returns subentry of config entry with given name.html 7/11/2010 .com/comref/full. Example: configFile >> "CfgVehicles" Category: OFP PC a^b Operand types: a: Number b: Number Type of returned value: Number Description: a raised to the power of b http://www.

Example: abs -3 .com/comref/full.arma2.BIS Game Engine Scripting Commands Page 14 of 415 Example: count^4 Category: Default a || b Operand types: a: Boolean b: Boolean Type of returned value: Boolean Description: a or b Example: !alive player || !alive leader player Category: Default abs x Operand types: x: Number Type of returned value: Number Description: The absolute value of x. Category: OFP acos x http://www.html 7/11/2010 . result is 3 Category: Default accTime Type of returned value: Number Description: Returns the current time acceleration factor.

BIS Game Engine Scripting Commands Page 15 of 415 Operand types: x: Number Type of returned value: Number Description: The arccosine of x. target.arma2. Only type is required. param2. param3]. target defaults to unit and param1. vehicle soldierOne] Category: OFP actionKeys action Operand types: action: String Compatibility: Version 2. param3 are type specific. maxKeys]: String or Array http://www.01 required. Type of returned value: Array Description: Returns a list of dikCodes of buttons assigned to the given user action. param1. Example: array = actionKeys "ReloadMagazine" Category: OFP actionKeysImages action or [action. maxKeys] Operand types: action or [action.com/comref/full.html 7/11/2010 . Example: soldierOne action ["eject". result is 60 Category: Default unit action action Operand types: unit: Object action: Array Type of returned value: Nothing Description: Makes the unit peform an action. The format of action can be [type.5 . param2. Example: acos 0. the result is in degrees.

A maximum of maxKeys keys is listed.01 required.]: Array Compatibility: Version 2. Type of returned value: Nothing Description: Activates the listed addons. Type of returned value: Structured text Description: Returns a list of button images or names assigned to the given user action. maxKeys]: String or Array Compatibility: Version 2.01 required. You can find the action names in config class ControllerSchemes.arma2. You can find the action names in config class ControllerSchemes.html 7/11/2010 . Example: list = actionKeysNames "ReloadMagazine" Category: OFP activateAddons [addon1. . A maximum of maxKeys keys is listed. Example: text = actionKeysImages "ReloadMagazine" Category: OFP actionKeysNames action or [action.com/comref/full.BIS Game Engine Scripting Commands Page 16 of 415 Compatibility: Version 2.32 required..... Type of returned value: String Description: Returns a list of button names assigned to the given user action. . Example: activateAddons ["BISOFP"] Category: OFP activateKey keyName http://www. maxKeys] Operand types: action or [action. The list of active addons is initialized during this function.] Operand types: [addon1.

Example: player addAction ["Hello". arguments..]. Example: activateKey "M04" Category: OFP unit addAction [action.92 required. script filename(. Type of returned value: Nothing Description: Activates the given key for the current user profile. keysLimit and doneKeys in the description. value1. Type of returned value: Description: Creates an action.. The action ID should be returned. etc. condition)] Operand types: unit: Object [action. shortcut. subtype class] Operand types: map: Control [type.06 required. it's not.com/comref/full. Category: Editor http://www. showWindow. use following algorithm: the first action added to the given vehicle has ID zero.BIS Game Engine Scripting Commands Page 17 of 415 Operand types: keyName: String Compatibility: Version 2. hideOnUse.sqs"] Category: OFP map addEditorObject [type. subtype class]: Array Compatibility: Version 2. [name1. The keys are used to unlock missions or campaigns.ext file of the missions. Returns the ID of the new EditorObject.]. .html 7/11/2010 . Subtype class is optional. shortcut. value1. .. hideOnUse. the next vehicle has ID one. Type of returned value: String Description: Add an object to the editor and assign arguments. showWindow. [name1.. priority. arguments. "hello. See keys.10 required.arma2. condition)]: Array Compatibility: Version 1. Create script is called with _new equal to true. priority. script filename(. To determine the action ID. but due to a bug.

html 7/11/2010 .com/comref/full. Type of returned value: Nothing Description: Xbox Live MP only: adds score to the Xbox Live Statistics score for the given unit (or the commander unit of the given vehicle).arma2.10 required. Check scripting topic Event handlers for more information.sqs"}] Category: OFP group addGroupIcon properties Operand types: group: Group properties: Array Compatibility: Version 5501 required. Type of returned value: Description: The format of handler is [type.BIS Game Engine Scripting Commands Page 18 of 415 object addEventHandler handler Operand types: object: Object handler: Array Compatibility: Version 1. Returns icon ID Example: id = group addGroupIcon["b_inf". Example: player addEventHandler ["killed".command].85 required. Type of returned value: Number Description: Add icon to a group.ofsetY]] Category: OFP unit addLiveStats score Operand types: unit: Object score: Number Compatibility: Version 2.[offsetX. Example: http://www. The index of the currently added handler is returned.{_this exec "playerKilled.

Example: player addMagazine "M16" Category: OFP unit addMagazineCargo magazines Operand types: unit: Object magazines: Array Type of returned value: Nothing Description: Adds magazines to the weapon cargo space.html 7/11/2010 . The format of magazines is [magazineName.com/comref/full. When doing so.BIS Game Engine Scripting Commands Page 19 of 415 player addLiveStats 10 Category: OFP unit addMagazine weaponName Operand types: unit: Object weaponName: String Type of returned value: Nothing Description: Adds a magazine to the unit. Category: Resistance http://www.75 required. Example: rearmTruckOne addMagazineCargo ["M16".arma2. application behaviour is undefined. for example by adding 20 grenades. Note: you may create invalid combinations by using this function. Type of returned value: Nothing Description: Adds count magazines of type name into the weapon pool (used in the campaign to transfer weapons to the next mission). 10] Category: OFP addMagazinePool Compatibility: Version 1. For magazineName values see CfgWeapons. This is used for infantry weapons. count].

index is index as returned from addMenu command. Category: Editor name addPublicVariableEventHandler code Operand types: name: String code: Code Type of returned value: Nothing Description: Create an event handler for given variable.priority]: Array Compatibility: Version 2.92 required.priority] Operand types: map: Control [menu or index.command. Category: Editor map addMenuItem [menu or index.text.BIS Game Engine Scripting Commands Page 20 of 415 map addMenu [text.sqf"} Category: OFP unit addRating number http://www.arma2.html 7/11/2010 . Type of returned value: Number Description: Creates a new menu item. Menu can be "file" or "view".92 required.priority]: Array Compatibility: Version 2.com/comref/full. Type of returned value: Number Description: Adds a new menu button.text.priority] Operand types: map: Control [text. Priority is optional. The event handler will be executed when some client in MP exports a variable using publicVariable on all clients except the publishing one.command. Example: "alarm" addPublicVariableEventHandler {_this execVM "alarm. priority is optional and determines where in the menu the item will reside (higher priority items first).

a unit is considered "renegade" and is an enemy to everyone. Example: player addScore 10 Category: OFP addSwitchableUnit person Operand types: person: Object Compatibility: Version 2.com/comref/full.html 7/11/2010 . This is shown in the "I" MP screen as the total score. Category: OFP group addVehicle vehicle Operand types: group: Group vehicle: Object http://www.BIS Game Engine Scripting Commands Page 21 of 415 Operand types: unit: Object number: Number Type of returned value: Nothing Description: Adds number to the unit rating. The rating for killed enemies and killed friendlies is adjusted automatically. Type of returned value: Nothing Description: Add a unit into the list of units available for team switch.92 required. This is usually used to reward for completed mission objectives. Example: player addRating 1000 Category: OFP unit addScore score Operand types: unit: Object score: Number Type of returned value: Nothing Description: MP only: adds unit score.arma2. When the rating is lower than zero.

index] Operand types: group: Group [center. Note: you may create invalid combinations by using this function.86 required. Type of returned value: Nothing Description: Tells the group it owns the vehicle now. application behaviour is undefined. radius.com/comref/full.BIS Game Engine Scripting Commands Page 22 of 415 Compatibility: Version 5128 required. Category: OFP group addWaypoint [center. radius] or [center. radius.arma2. index]: Array Compatibility: Version 1. Example: grp addWaypoint [position player. Type of returned value: Array Description: Adds (or inserts when index is given) a new waypoint to a group. Example: player addWeapon "AK74" Category: OFP unit addWeaponCargo weapons Operand types: unit: Object http://www.html 7/11/2010 . index]. The waypoint is placed randomly in a circle with the given center and radius. radius] or [center. 0] Category: OFP unit addWeapon weaponName Operand types: unit: Object weaponName: String Type of returned value: Nothing Description: Adds the weapon to the unit. When doing so. The function returns a waypoint with format [group. for example by adding two rifles.

Type of returned value: Nothing Description: Checks a side of the airport. http://www.com/comref/full.unit. result is west Category: OFP AISFinishHeal [unit.bool] Operand types: [unit.92 required.unit. count] Operand types: [name. Example: rearmTruckOne addWeaponCargo ["M16".BIS Game Engine Scripting Commands Page 23 of 415 weapons: Array Type of returned value: Nothing Description: Adds weapons to the weapon cargo space. Category: Resistance airportSide airportId Operand types: airportId: Number Compatibility: Version 2. The format of weapons is [weaponName. This is used for infantry weapons. count].html 7/11/2010 . count]: Array Compatibility: Version 1. 10] Category: OFP addWeaponPool [name.arma2. For weaponName values see CfgWeapons.bool]: Array Compatibility: Version 5501 required. Type of returned value: Nothing Description: Adds count weapons of type name into the weapon pool (used in campaigns to transfer weapons to the next mission). Example: airportSide 0 .75 required.

true] Category: OFP alive obj Operand types: obj: Object Type of returned value: Boolean Description: Checks whether the given person. Category: OFP map allow3DMode bool Operand types: map: Control bool: Boolean Compatibility: Version 2. vehicle or building is't dead / destroyed. Type of returned value: Array Description: Return a list of all groups. Type of returned value: Nothing Description: Allow/dissallow 3D mode. Example: AISFinishHeal [wounded.BIS Game Engine Scripting Commands Page 24 of 415 Type of returned value: Nothing Description: AIS end state.arma2.medic.92 required.html 7/11/2010 .com/comref/full. Example: alive player Category: OFP allGroups Compatibility: Version 5501 required. Category: Editor http://www.

Type of returned value: Nothing Description: Allow/dissallow file ops (load/save etc).com/comref/full.arma2.html 7/11/2010 . Category: Editor unit allowFleeing courage Operand types: unit: Object or Group courage: Number Type of returned value: Nothing Description: http://www.92 required. Category: OFP map allowFileOperations bool Operand types: map: Control bool: Boolean Compatibility: Version 2. Category: OFP obj allowDammage allow Operand types: obj: Object allow: Boolean Type of returned value: Nothing Description: Obsolete.BIS Game Engine Scripting Commands Page 25 of 415 obj allowDamage allow Operand types: obj: Object allow: Boolean Type of returned value: Nothing Description: Obsolete.

Type of returned value: Array Description: Return a list of all units (all persons except agents). Example: soldierOne allowFleeing 0 Category: OFP unitArray allowGetIn allow Operand types: unitArray: Array allow: Boolean Type of returned value: Nothing Description: Allows the getting in of vehicles of all units in the list. 0 means maximum courage.html 7/11/2010 . while 1 means always fleeing. unitTwo] allowGetIn false Category: OFP allUnits Compatibility: Version 5501 required.BIS Game Engine Scripting Commands Page 26 of 415 Sets the group courage. The less courage. Category: OFP unit ammo magazine Operand types: unit: Object magazine: String Type of returned value: Number Description: Counts how many shots the unit has left for the given magazine type.arma2. Example: [unitOne. the sooner the group will start fleeing.com/comref/full. Example: player ammo "M16" Category: OFP http://www.

Example: house animationPhase "doors1" Category: Resistance http://www.com/comref/full.arma2.html 7/11/2010 .75 required.BIS Game Engine Scripting Commands Page 27 of 415 a and b Operand types: a: Boolean b: Boolean Type of returned value: Boolean Description: a and b Example: alive player and alive leader player Category: Default object animate [animation. Type of returned value: Number Description: Return animation phase of animation on object. Example: house animate ["doors1". 1] Category: Resistance object animationPhase animation Operand types: object: Object animation: String Compatibility: Version 1. phase]: Array Compatibility: Version 1. Animation is defined in config file. Wanted animation phase is set to phase.75 required. Type of returned value: Nothing Description: Process animation on object. phase] Operand types: object: Object [animation.

Type of returned value: Number Description: Return the stored value of armory points. Type of returned value: String Description: Return the name of the current primary animation.92 required. Category: OFP armoryPoints Compatibility: Version 5500 required.00 required.com/comref/full. Category: OFP asin x Operand types: x: Number Type of returned value: Number Description: The arcsine of x. result is 30 Category: Default assert codition Operand types: codition: Boolean Compatibility: Version 2. the result is in degrees. Type of returned value: Boolean http://www.arma2.5 .html 7/11/2010 . Example: asin 0.BIS Game Engine Scripting Commands Page 28 of 415 animationState man Operand types: man: Object Compatibility: Version 2.

com/comref/full.arma2. halts the program. Example: player assignAsCommander tankOne Category: OFP soldier assignAsDriver vehicle Operand types: soldier: Object vehicle: Object Type of returned value: Nothing Description: Assigns the soldier as driver of the given vehicle.BIS Game Engine Scripting Commands Page 29 of 415 Description: Tests a condition and if the condition is false.html 7/11/2010 . Example: player assignAsCargo tankOne Category: OFP soldier assignAsCommander vehicle Operand types: soldier: Object vehicle: Object Type of returned value: Nothing Description: Assigns the soldier as commander of the given vehicle. Example: assert (_x>0) Category: Default soldier assignAsCargo vehicle Operand types: soldier: Object vehicle: Object Type of returned value: Nothing Description: Assigns the soldier to the cargo / passenger space of the given vehicle. http://www.

BIS Game Engine Scripting Commands Page 30 of 415 Example: player assignAsDriver tankOne Category: OFP soldier assignAsGunner vehicle Operand types: soldier: Object vehicle: Object Type of returned value: Nothing Description: Assigns the soldier as gunner of the given vehicle. Category: OFP assignedCommander vehicle Operand types: vehicle: Object Compatibility: Version 5501 required.arma2.html 7/11/2010 .com/comref/full. Category: OFP http://www. Type of returned value: Object Description: Returns the soldier assigned to the given vehicle as a commander. Example: player assignAsGunner tankOne Category: OFP assignedCargo vehicle Operand types: vehicle: Object Compatibility: Version 5501 required. Type of returned value: Array Description: Returns the list of soldiers assigned to the given vehicle as a cargo.

Type of returned value: Object Description: Returns the soldier assigned to the given vehicle as a gunner.arma2. Type of returned value: Object Description: Return the target assigned to the vehicle. Category: OFP assignedGunner vehicle Operand types: vehicle: Object Compatibility: Version 5501 required. Category: OFP assignedTarget vehicle Operand types: vehicle: Object Compatibility: Version 2.com/comref/full.html 7/11/2010 .BIS Game Engine Scripting Commands Page 31 of 415 assignedDriver vehicle Operand types: vehicle: Object Compatibility: Version 5501 required. Category: OFP assignedVehicle person Operand types: person: Object Compatibility: Version 5130 required. Type of returned value: Object Description: Returns the soldier assigned to the given vehicle as a driver. Type of returned value: Object Description: http://www.92 required.

arma2.92 required. Category: OFP assignedVehicleRole person Operand types: person: Object Compatibility: Version 5130 required. Category: OFP vehicle assignTeam team Operand types: vehicle: Object team: String Compatibility: Version 2.html 7/11/2010 .05 required. "GREEN". The possible team values are: "MAIN". Type of returned value: Array Description: Return the position in vehicle person is assigned to. Type of returned value: Nothing Description: Set airport to be used by AI on getout Example: http://www. Example: soldier2 assignTeam "RED" Category: OFP airplane assignToAirport airportId Operand types: airplane: Object airportId: Number Compatibility: Version 2. Type of returned value: Nothing Description: Assigns the vehicle (specifically its commander unit) to the given team.com/comref/full. "BLUE" and "YELLOW".BIS Game Engine Scripting Commands Page 32 of 415 Return the vehicle person is assigned to. "RED".

the result is in degrees. result is 45 Category: Default x atan2 y Operand types: x: Number y: Number Type of returned value: Number Description: Returns the arctangens of x/y. result is 59. the result is in degrees.arma2.html 7/11/2010 . result is 45 Category: Default http://www. using the signs of both parameters to determine the quadrant of the returned value. in the range from -180 to +180. Example: atan 1 . The returned value is in degrees.BIS Game Engine Scripting Commands Page 33 of 415 plane assignToAirport 0 Category: OFP atan x Operand types: x: Number Type of returned value: Number Description: The arctangens of x. Example: atg 1 .0362 Category: Default atg x Operand types: x: Number Type of returned value: Number Description: The arctangens of x. Example: 5 atan2 3 .com/comref/full.

arma2.90 required.BIS Game Engine Scripting Commands Page 34 of 415 attachedObject location Operand types: location: Location Compatibility: Version 2. Type of returned value: Nothing Description: Attach a object to given location. The offset is applied to the object center unless a memory point is provided. offset.com/comref/full. MemPoint]: Array Compatibility: Version 5501 required. Category: Location location attachObject object Operand types: location: Location object: Object Compatibility: Version 2.2. Type of returned value: Object Description: Return object attached to given location. Category: Location obj attachTo [obj.90 required.0]. Type of returned value: Nothing Description: Attaches an object to another object. Example: player attachTo [car.html 7/11/2010 . [0. MemPoint] Operand types: obj: Object [obj.hatch1] Category: OFP attackEnabled group Operand types: http://www. offset.

Example: behaviour player Category: OFP benchmark Type of returned value: Number Description: Returns the value of "3D performance" as it is in OFP preferences.com/comref/full."COMBAT" or "STEALTH"). Category: OFP behaviour unit Operand types: unit: Object Type of returned value: String Description: Returns the behaviour mode of the given unit ("CARELESS"."SAFE".html 7/11/2010 . The function can be used to create missions that are able to adapt to computer peformance. Type of returned value: Array Description: http://www. This can be used to estimate computer performance.92 required."AWARE".92 required.arma2. Type of returned value: Boolean Description: Return whether leader can issue attack commands.BIS Game Engine Scripting Commands Page 35 of 415 group: Object or Group Compatibility: Version 2. Example: ? benchmark>2000 : setviewdistance 2000 Category: OFP boundingBox object Operand types: object: Object Compatibility: Version 2.

Nil is returned. z.arma2. Category: Default breakTo name Operand types: name: String Type of returned value: Nothing Description: Breaks block to scope named 'name'. maxY]]. y] Category: OFP breakOut name Operand types: name: String Type of returned value: Nothing Description: Breaks block out scope named 'name'. Type of returned value: Array Description: Returns the position of original (loaded) center of object in model coordinates. Nil is returned. minZ. The result is in format [[minX. Category: Default building buildingExit index Operand types: building: Object index: Number http://www. [maxX. The result is in format [x.BIS Game Engine Scripting Commands Page 36 of 415 Returns a bounding box of given object in model coordinates space.html 7/11/2010 . Category: OFP boundingCenter object Operand types: object: Object Compatibility: Version 5501 required.com/comref/full. maxZ. minY].

arma2. Example: buildingExit [building. 1] Category: OFP building buildingPos index Operand types: building: Object index: Number Type of returned value: Array Description: Returns the given indexed position in a building.com/comref/full. The returned value is in format Position. The action is any expression in this scripting language.BIS Game Engine Scripting Commands Page 37 of 415 Type of returned value: Array Description: Returns the given indexed exit in a building. http://www. Example: _action = buttonAction _button Category: OFP PC buttonAction idc Operand types: idc: Number Compatibility: Version 1. Example: building buildingPos 1 Category: OFP buttonAction control Operand types: control: Control Compatibility: Version 2.50 required.92 required.html 7/11/2010 . Type of returned value: String Description: Returns the action assigned to the given button or active text. The returned value is in format Position.

com/comref/full. The function can be used for buttons and active texts.sqs""" Category: OFP PC cadetMode http://www.html 7/11/2010 . "player exec ""reply.sqs"""] Category: Resistance control buttonSetAction action Operand types: control: Control action: String Compatibility: Version 2. Type of returned value: Nothing Description: Assigns an action to the given button or active text. Example: _control buttonSetAction "player exec ""reply.91 required. Action is any expression in this scripting language.50 required.BIS Game Engine Scripting Commands Page 38 of 415 Type of returned value: String Description: Returns the action assigned to the control with id idc of the topmost user dialog. Type of returned value: Nothing Description: Assigns an action to the control with id idc of the topmost user dialog. action]: Array Compatibility: Version 1. action] Operand types: [idc. Action is any expression in this scripting language. The action is any expression in this scripting language. The function can be used for buttons and active texts. Example: _action = buttonAction 100 Category: Resistance buttonSetAction [idc.arma2. Example: buttonSetAction [100.

Type of returned value: Any Description: Executes the given code.BIS Game Engine Scripting Commands Page 39 of 415 Type of returned value: Boolean Description: Returns true if the mission is played in cadet mode and false in veteran mode.2] call {(_this select 0)+(_this select 1)} . result is 3 Category: Default camera camCommand command Operand types: camera: Object command: String Type of returned value: Nothing Description: http://www.html 7/11/2010 .85 required. Example: call {"x=2"} Category: Default pars call body Operand types: pars: Any body: Code Compatibility: Version 1.85 required. Category: OFP call code Operand types: code: Code Compatibility: Version 1. Type of returned value: Any Description: Executes the function body. Example: [1. Argument pars is passed as _this.arma2.com/comref/full.

Type of returned value: Nothing Description: Commits the prepared camera changes smoothly over time. the following commands can be used: "inertia on" and "inertia off". Example: _camera camCommit 5 Category: OFP camera camCommitPrepared time Operand types: camera: Object time: Number Compatibility: Version 2. A time of zero results in an immediate change. For the "seagull" type it's one of: "landed" and "airborne". For the "camera" type.arma2. A time of zero results in an immediate change. Example: _camera camCommit 5 Category: OFP camCommitted camera Operand types: camera: Object Type of returned value: Boolean http://www.html 7/11/2010 .com/comref/full. The "manual on" and "manual off" commands are recognized for all types. Example: _camera camCommand "Manual on" Category: OFP camera camCommit time Operand types: camera: Object time: Number Type of returned value: Nothing Description: Commits the camera changes smoothly over time.95 required.BIS Game Engine Scripting Commands Page 40 of 415 Executes a command on the given camera / actor object.

arma2. max above land] Operand types: camera: Object [[x.y.y. Type of returned value: Nothing Description: Sets construction camera parameters.radius.BIS Game Engine Scripting Commands Page 41 of 415 Description: Checks whether the camera has finished committing.20] Category: OFP type camCreate position Operand types: type: String position: Array Type of returned value: Object Description: Creates a camera or an actor of the given type on the given initial position (format Position). Its type is one of "CAMERA" or "SEAGULL".html 7/11/2010 . Example: _camera camConstuctionSetParams [getpos player. Example: _camera = camCreate getPos player Category: OFP camDestroy camera Operand types: camera: Object Type of returned value: Nothing Description: http://www. max above land]: Array Compatibility: Version 5501 required.com/comref/full.50.z].radius.z]. Example: camCommitted _camera Category: OFP camera camConstuctionSetParams [[x.

BIS Game Engine Scripting Commands Page 42 of 415 Destroys the camera. Category: OFP http://www. The format of effect is [name. Type of returned value: Number Description: Return camera interest for given entity.arma2. "Fixed" or "FixedWithZoom". "Back"] Category: OFP cameraEffectEnableHUD enable Operand types: enable: Boolean Compatibility: Version 5501 required. Category: OFP camera cameraEffect effect Operand types: camera: Object effect: Array Type of returned value: Nothing Description: Switches the camera to the given vehicle / camera.com/comref/full. Position is one of: "TOP". Category: OFP cameraInterest entity Operand types: entity: Object Compatibility: Version 2. Name is one of: "Internal".html 7/11/2010 .57 required. position]. "External". "LEFT". "FRONT" or "BACK" ("BACK" is normally used). "RIGHT". Example: cameraEffect ["External". Type of returned value: Nothing Description: Enable / disable showing of in-game UI during currently active camera effect.

Type of returned value: Nothing Description: Preload the scene for he prepared camera. Time gives timeout.90 required. Category: OFP PC camera camPreload time Operand types: camera: Object time: Number Compatibility: Version 2. zero means no (infinite) timeout.95 required.html 7/11/2010 . Type of returned value: Config Description: Return root of campaign description.arma2. Type of returned value: String Description: Return type of camera. Category: OFP cameraView Compatibility: Version 5501 required.BIS Game Engine Scripting Commands Page 43 of 415 cameraOn Compatibility: Version 1.com/comref/full. Example: _camera camCommit 5 http://www. Category: OFP campaignConfigFile Compatibility: Version 2.56 required. Type of returned value: Object Description: Returns the vehicle to which the camera is attached.ext entries hierarchy.

See also camPreload and camCommitPrepared. Example: camPreloaded _camera Category: OFP camera camPrepareBank bank Operand types: camera: Object bank: Number Compatibility: Version 2.com/comref/full.arma2. Example: http://www.BIS Game Engine Scripting Commands Page 44 of 415 Category: OFP camPreloaded camera Operand types: camera: Object Compatibility: Version 2. See also camPreload and camCommitPrepared.95 required. Type of returned value: Nothing Description: Prepares the camera bank angle.1 Category: OFP camera camPrepareDir direction Operand types: camera: Object direction: Number Compatibility: Version 2. Type of returned value: Nothing Description: Prepares the camera heading.95 required. Type of returned value: Boolean Description: Checks whether the camera has finished preloading. Example: _camera camPrepareBank -0.html 7/11/2010 .92 required.

Type of returned value: Nothing http://www.95 required. Example: _camera camPrepareFocus [50. Prepares the camera focus blur.1 Category: OFP camera camPrepareFocus focusRange Operand types: camera: Object focusRange: Array Compatibility: Version 2.arma2.com/comref/full. 1] Category: OFP camera camPrepareFov fieldOfView Operand types: camera: Object fieldOfView: Number Compatibility: Version 2.BIS Game Engine Scripting Commands Page 45 of 415 _camera camPrepareDir 150 Category: OFP camera camPrepareDive dive Operand types: camera: Object dive: Number Compatibility: Version 2.95 required.95 required.blur].html 7/11/2010 . Type of returned value: Nothing Description: focusRange is in format [distance. See also camPreload and camCommitPrepared. Example: _camera camPrepareDive -0. Type of returned value: Nothing Description: Prepares the camera dive angle. See also camPreload and camCommitPrepared.

Type of returned value: Nothing Description: Prepares the camera position (format Position). Example: _camera camPreparePos getPos player Category: OFP camera camPrepareRelPos position Operand types: camera: Object position: Array http://www.1.arma2.com/comref/full. See also camPreload and camCommitPrepared. See also camPreload and camCommitPrepared.95 required.95 required. 0. See also camPreload and camCommitPrepared. Type of returned value: Nothing Description: Prepares the camera field of view range for auto zooming.5] Category: OFP camera camPreparePos position Operand types: camera: Object position: Array Compatibility: Version 2.html 7/11/2010 .1 Category: OFP camera camPrepareFovRange fovRange Operand types: camera: Object fovRange: Array Compatibility: Version 2. Example: _camera camPrepareFovRange [0.BIS Game Engine Scripting Commands Page 46 of 415 Description: Prepares the camera field of view (zoom). Example: _camera camPrepareFov 0.

Example: _camera camPrepareRelPos [10. See also camPreload and camCommitPrepared.95 required. Example: _camera camPrepareTarget player Category: OFP camera camSetBank bank http://www.95 required. Type of returned value: Nothing Description: Prepares the camera target to a position (format Position). See also camPreload and camCommitPrepared.5] Category: OFP camera camPrepareTarget position Operand types: camera: Object position: Array Compatibility: Version 2.BIS Game Engine Scripting Commands Page 47 of 415 Compatibility: Version 2. Type of returned value: Nothing Description: Prepares the camera position relative to the current position of the currect target (see camPrepareTarget).com/comref/full. Type of returned value: Nothing Description: Prepares the camera target. See also camPreload and camCommitPrepared.arma2.html 7/11/2010 .95 required. Example: _camera camPrepareTarget getPos player Category: OFP camera camPrepareTarget target Operand types: camera: Object target: Object Compatibility: Version 2.

Example: _camera camSetBank -0.html 7/11/2010 .BIS Game Engine Scripting Commands Page 48 of 415 Operand types: camera: Object bank: Number Type of returned value: Nothing Description: Sets the camera bank angle. It does not automatically commit changes.1 Category: OFP camera camSetFocus focusRange Operand types: camera: Object focusRange: Array http://www. It does not automatically commit changes.1 Category: OFP camera camSetDir direction Operand types: camera: Object direction: Number Type of returned value: Nothing Description: Sets the camera heading. It does not automatically commit changes. Example: _camera camSetDir 150 Category: OFP camera camSetDive dive Operand types: camera: Object dive: Number Type of returned value: Nothing Description: Sets the camera dive angle.com/comref/full. Example: _camera camSetDive -0.arma2.

Example: _camera camSetFocus [50. Sets the camera focus blur.5] Category: OFP camera camSetPos position Operand types: camera: Object position: Array Type of returned value: Nothing http://www. Example: _camera camSetFov 0. It does not automatically commit changes.html 7/11/2010 .1.arma2. 0. It does not automatically commit changes.blur]. Example: _camera camSetFovRange [0.com/comref/full. It does not automatically commit changes. 1] Category: OFP camera camSetFov fieldOfView Operand types: camera: Object fieldOfView: Number Type of returned value: Nothing Description: Sets the camera field of view (zoom).BIS Game Engine Scripting Commands Page 49 of 415 Type of returned value: Nothing Description: focusRange is in format [distance.1 Category: OFP camera camSetFovRange fovRange Operand types: camera: Object fovRange: Array Type of returned value: Nothing Description: Sets the camera field of view range for auto zooming.

Example: _camera camSetPos getPos player Category: OFP camera camSetRelPos position Operand types: camera: Object position: Array Type of returned value: Nothing Description: Sets the camera position relative to the current position of the currect target (see camSetTarget). Example: _camera camSetRelPos [10.arma2. http://www.BIS Game Engine Scripting Commands Page 50 of 415 Description: Sets the camera position (format Position).com/comref/full. It does not automatically commit changes. It does not automatically commit changes.5] Category: OFP camera camSetTarget target Operand types: camera: Object target: Object Type of returned value: Nothing Description: Sets the camera target.html 7/11/2010 . Example: _camera camSetTarget player Category: OFP camera camSetTarget position Operand types: camera: Object position: Array Type of returned value: Nothing Description: Sets the camera target to a position (format Position). It does not automatically commit changes. It does not automatically commit changes.

Example: canFire vehicle player Category: OFP http://www.BIS Game Engine Scripting Commands Page 51 of 415 Example: _camera camSetTarget getPos player Category: OFP camTarget camera Operand types: camera: Object Compatibility: Version 5501 required.html 7/11/2010 . It does not check for ammo. Example: camTarget _camera Category: OFP camUseNVG set Operand types: set: Boolean Compatibility: Version 2.arma2. Type of returned value: Nothing Description: Set / clear using of night vision during cutscenes.73 required. only for damage. Category: OFP canFire vehicle Operand types: vehicle: Object Type of returned value: Boolean Description: Checks whether the given vehicle is able to fire. Type of returned value: Object Description: Returns camera's target.com/comref/full.

It does not test for fuel. Category: OFP captive unit Operand types: unit: Object http://www.com/comref/full. Example: canStand player Category: OFP canUnloadInCombat vehicle Operand types: vehicle: Object Compatibility: Version 5501 required.BIS Game Engine Scripting Commands Page 52 of 415 canMove vehicle Operand types: vehicle: Object Type of returned value: Boolean Description: Checks whether the given vehicle is able to move. Example: canMove vehicle player Category: OFP canStand soldier Operand types: soldier: Object Type of returned value: Boolean Description: Checks whether the given soldier is able to stand up. Type of returned value: Boolean Description: Check if cargo of this vehicle want to get out when in combat.arma2. only the damage status is checked.html 7/11/2010 .

html 7/11/2010 . Example: captive player Category: OFP case b Operand types: b: Any Type of returned value: Switch Type Description: see switch Category: Default try-Block catch code Operand types: try-Block: Exception Type code: Code Type of returned value: Any Description: processes code. its commander is checked instead.BIS Game Engine Scripting Commands Page 53 of 415 Type of returned value: Boolean Description: Checks whether the unit is a captive. If the unit is a vehicle.com/comref/full. If the unit is a vehicle. its commander is checked instead.arma2. Example: captive player Category: OFP captiveNum unit Operand types: unit: Object Type of returned value: Number Description: Checks whether the unit is a captive. when exception is thrown in try block Category: Default http://www.

Category: OFP clearGroupIcons group Operand types: group: Group Compatibility: Version 5501 required. Type of returned value: Boolean Description: Checks whether cheats are enabled (whether the designers' version is running).arma2. result is 6 Category: Default cheatsEnabled Compatibility: Version 1. Category: Resistance civilian Type of returned value: Side Description: The Civilian side.25 . Example: ceil 5.com/comref/full.56 required.html 7/11/2010 . Example: clearGroupIcons group http://www. Type of returned value: Nothing Description: Removes all icon from group.BIS Game Engine Scripting Commands Page 54 of 415 ceil x Operand types: x: Number Type of returned value: Number Description: The ceil value of x.

Example: clearOverlay _map Category: Editor clearRadio http://www. Type of returned value: Nothing Description: Clear the current overlay.75 required. Example: clearMagazineCargo jeepOne Category: OFP clearMagazinePool Compatibility: Version 1.com/comref/full.arma2.92 required. Category: Resistance clearOverlay map Operand types: map: Control Compatibility: Version 2.html 7/11/2010 . Type of returned value: Nothing Description: Removes all magazines from the weapon pool (this is used in campaigns to transfer weapons to the next mission).BIS Game Engine Scripting Commands Page 55 of 415 Category: OFP clearMagazineCargo unit Operand types: unit: Object Type of returned value: Nothing Description: Removes all magazines from the vehicle cargo space.

Category: OFP clearVehicleInit vehicle Operand types: vehicle: Object Compatibility: Version 5154 required. Example: clearWeaponCargo jeepOne Category: OFP clearWeaponPool Compatibility: Version 1. Type of returned value: Nothing Description: Clean up the content of radio protocol history. Example: clearVehicleInit soldier3 Category: OFP clearWeaponCargo unit Operand types: unit: Object Type of returned value: Nothing Description: Removes all weapons from the vehicle cargo space. http://www.75 required.BIS Game Engine Scripting Commands Page 56 of 415 Compatibility: Version 2. Type of returned value: Nothing Description: Removes all weapons from the weapon pool (this is used in campaigns to transfer weapons to the next mission).html 7/11/2010 . Type of returned value: Nothing Description: Clear vehicle init field.com/comref/full.arma2.73 required.

Type of returned value: Nothing Description: Close given display.arma2. Type of returned value: Nothing Description: Closes the current overlay without committing.92 required. Example: closeDialog 1 Category: Resistance display closeDisplay exitcode Operand types: display: Display exitcode: Number Compatibility: Version 2. Category: Editor http://www.53 required.50 required.com/comref/full. Example: _display closeDisplay IDC_OK Category: OFP PC closeOverlay map Operand types: map: Control Compatibility: Version 2.BIS Game Engine Scripting Commands Page 57 of 415 Category: Resistance closeDialog idc Operand types: idc: Number Compatibility: Version 1.html 7/11/2010 . Type of returned value: Nothing Description: Closes the topmost user dialog as if a button with id idc was pressed.

Type of returned value: Nothing Description: Types text to the command radio channel.92 required.BIS Game Engine Scripting Commands Page 58 of 415 collapseObjectTree map Operand types: map: Control Compatibility: Version 2. Example: combatMode group player Category: OFP unit commandChat chatText Operand types: unit: Object or Array chatText: String Compatibility: Version 5501 required."GREEN". Example: collapseObjectTree _map Category: Editor combatMode grp Operand types: grp: Object or Group Type of returned value: String Description: Returns the combat mode of the given unit ("BLUE". Note: this function only types text to the list. If you want the message to show on all computers."YELLOW" or "RED").html 7/11/2010 . Type of returned value: Nothing Description: Collapse the object tree. you have to execute it on all of them.com/comref/full. Example: soldierOne commandChat "Show this text" Category: OFP http://www. it does not broadcast the message.arma2.

If the vehicle is not a vehicle. Example: commander vehicle player Category: OFP unit commandFire target Operand types: unit: Object or Array target: Object Type of returned value: Nothing Description: Orders a unit to commence firing on the given target (via the radio). If the target is objNull. the unit is ordered to commence firing on its current target (set using doTarget or commandTarget). Example: soldierOne commandFollow player Category: OFP http://www.arma2.html 7/11/2010 .com/comref/full. Example: soldierOne commandFire player Category: OFP unit commandFollow formationLeader Operand types: unit: Object or Array formationLeader: Object Type of returned value: Nothing Description: Orders a unit to follow the given unit (via the radio).BIS Game Engine Scripting Commands Page 59 of 415 commander vehicle Operand types: vehicle: Object Type of returned value: Object Description: Returns the commander of the vehicle. but a person. the person is returned instead.

Example: soldierOne commandFSM ["move. Type of returned value: String Description: Return the name of the topmost commanding menu. position.53 required.fsm".BIS Game Engine Scripting Commands Page 60 of 415 unit(s) commandFSM [fsm name. Type of returned value: Nothing Description: Orders the unit to get out from the vehicle (via the radio).com/comref/full. position. player] Category: OFP PC commandGetOut unit Operand types: unit: Object or Array Compatibility: Version 2. target] Operand types: unit(s): Object or Array [fsm name.28 required. Type of returned value: Nothing Description: Orders a unit to process command defined by FSM file (via the radio). Example: commandGetOut unitOne Category: OFP commandingMenu Compatibility: Version 5501 required.arma2.html 7/11/2010 . position player. Category: OFP unit commandMove position Operand types: unit: Object or Array http://www. target]: Array Compatibility: Version 2.

Example: commandStop unitOne Category: OFP unit commandTarget position Operand types: unit: Object or Array http://www. Example: soldierOne commandMove getMarkerPos "MarkerMoveOne" Category: OFP unit commandRadio radioName Operand types: unit: Object or Array radioName: String Compatibility: Version 5501 required.com/comref/full. the unit will never be ready. Note: the stop command is never finished. The message is defined in the description. Type of returned value: Nothing Description: Sends the message to the command radio channel.ext file or radio protocol.BIS Game Engine Scripting Commands Page 61 of 415 position: Array Type of returned value: Nothing Description: Orders the unit to move to the given position (format Position) (via the radio).arma2. Example: soldierOne commandRadio "messageOne" Category: OFP commandStop unit Operand types: unit: Object or Array Type of returned value: Nothing Description: Orders the unit to stop (via the radio).html 7/11/2010 .

arma2. Example: soldierOne commandWatch getMarkerPos "MarkerMoveOne" Category: OFP unit commandWatch target Operand types: unit: Object or Array target: Object Type of returned value: Nothing Description: Orders the unit to watch the given target (via the radio).html 7/11/2010 . Type of returned value: http://www. Example: soldierOne commandWatch player Category: OFP comment comment Operand types: comment: String Compatibility: Version 1.BIS Game Engine Scripting Commands Page 62 of 415 position: Object Type of returned value: Nothing Description: Orders the unit to target the given target (via the radio).85 required. Example: soldierOne commandTarget player Category: OFP unit commandWatch position Operand types: unit: Object or Array position: Array Type of returned value: Nothing Description: Orders the unit to watch the given position (format Position) (via the radio).com/comref/full.

Type of returned value: Nothing Description: Commit the current overlay. It's used to create comments.html 7/11/2010 .arma2.60 required. Example: _function = "a = a + 1". call _compiled. Example: commitOverlay _map Category: Editor compile expression Operand types: expression: String Compatibility: Version 2. _compiled = compile _function." Category: Default commitOverlay map Operand types: map: Control Compatibility: Version 2. Type of returned value: http://www. Type of returned value: Code Description: Compile expression. Example: comment "This is a comment.BIS Game Engine Scripting Commands Page 63 of 415 Nothing Description: This function does nothing. Category: Default completedFSM FSM handle Operand types: FSM handle: Number Compatibility: Version 5500 required.com/comref/full.92 required.

Type of returned value: Config Description: Return root of config entries hierarchy. Category: OFP PC configName config Operand types: config: Config Compatibility: Version 2. lineBreak.BIS Game Engine Scripting Commands Page 64 of 415 Boolean Description: Check whether the given FSM completes. The FSM handle is the number returned by the execFSM command.html 7/11/2010 . "Second line"] Category: OFP configFile Compatibility: Version 2.. Type of returned value: Structured text Description: Creates a structured text by joining the given structured or plain texts.35 required. Example: _name = configName (configFile >> "CfgVehicles") .. .paa". Type of returned value: String Description: Returns name of config entry.01 required..]: Array Compatibility: Version 2. Category: OFP composeText [text1. text2.35 required.com/comref/full..arma2. Example: txt = composeText ["First line". image "data\isniper.] Operand types: [text1. text2. result is "CfgVehicles" http://www. .

Type of returned value: String Description: Return the content of the (text) clipboard.arma2.html 7/11/2010 . Type of returned value: Nothing http://www. Type of returned value: Nothing Description: Copy the text to the clipboard. This value is not equal to anything. Category: OFP copyToClipboard text Operand types: text: String Compatibility: Version 5500 required. including itself.BIS Game Engine Scripting Commands Page 65 of 415 Category: OFP PC controlNull Compatibility: Version 2.92 required. Category: OFP groupTo copyWaypoints groupFrom Operand types: groupTo: Group groupFrom: Group Compatibility: Version 5500 required. Category: OFP PC copyFromClipboard Compatibility: Version 5500 required.com/comref/full. Type of returned value: Control Description: A non-existing control.

BIS Game Engine Scripting Commands Page 66 of 415 Description: Copy the chain of waypoints from source to target group. Type of returned value: Number Description: Returns count of subentries. The target group will start to process waypoints from the first one. Example: count [0. result is 0. Example: cos 60 .html 7/11/2010 .1.0.5 Category: Default count config Operand types: config: Config Compatibility: Version 2. Example: _count = count (configFile >> "CfgVehicles") Category: OFP PC count array Operand types: array: Array Type of returned value: Number Description: The number of elements in the array.35 required. result is 4 http://www.2] . Category: OFP cos x Operand types: x: Number Type of returned value: Number Description: The cosine of x. the argument is in degrees.arma2.com/comref/full.

html 7/11/2010 . result is 2 Category: Default unit countEnemy array Operand types: unit: Object array: Array Type of returned value: Number Description: Counts how many units in the array are considered enemy by the given unit.BIS Game Engine Scripting Commands Page 67 of 415 Category: Default condition count array Operand types: condition: Code array: Array Type of returned value: Number Description: Counts the elements in the array for which the given condition is true. increase the count.arma2. 2) For each element in the array assign an element as _x and evaluate the condition expression. 1. 2. If it's true.com/comref/full. 3] . 1. It is calculated as follows: 1) Set the count to 0. Example: player countFriendly list triggerOne Category: OFP http://www. Example: player countEnemy list triggerOne Category: OFP unit countFriendly array Operand types: unit: Object array: Array Type of returned value: Number Description: Counts how many units in the array are considered friendly by the given unit. Example: "_x > 2" count [0. 3.

Example: west countSide list triggerOne Category: OFP typeName countType array Operand types: typeName: String array: Array Type of returned value: Number Description: Counts how many vehicles in the array are of the given type. For types see CfgVehicles. markers. Example: "Tank" countType list triggerOne Category: OFP unit countUnknown array Operand types: unit: Object array: Array Type of returned value: Number Description: Counts how many units in the array are considered unknown to the given unit. Example: player countUnknown list triggerOne Category: OFP createAgent [type. special] http://www.com/comref/full.html 7/11/2010 . position. placement.arma2.BIS Game Engine Scripting Commands Page 68 of 415 side countSide array Operand types: side: Side array: Array Type of returned value: Number Description: Checks how many vehicles belong to the given side.

Special properties can be: "NONE" and "FORM".ext file of the mission.89 required. Otherwise. If the markers array contains several marker names. placement. Example: agent = createAgent ["SoldierWB". [].cpp file. the given position is used. The unit is placed inside a circle with this position as its center and placement as its radius. Example: _ok = createDialog "RscDisplayGame" Category: Resistance http://www. The function returns its success. position player. The class name is searched in the description. Type of returned value: Boolean Description: Creates a user dialog from the resource template name. the position of a random one is used.86 required. If a user dialog already exists.html 7/11/2010 .com/comref/full. Type of returned value: Object Description: Creates an (independent) agent (person) of the given type (type is a name of a subclass of CfgVehicles). markers.ext file of the campaign and the globlal resource. "FORM"] Category: OFP createCenter side Operand types: side: Side Compatibility: Version 1. Type of returned value: Side Description: Creates a new AI center for the given side. the description. it creates a child dialog of the topmost user dialog. 0. position.BIS Game Engine Scripting Commands Page 69 of 415 Operand types: [type.arma2.50 required. Example: center = createCenter East Category: OFP createDialog name Operand types: name: String Compatibility: Version 1. special]: Array Compatibility: Version 2.

BIS Game Engine Scripting Commands Page 70 of 415 createDiaryLink [subject. state))]: Array Compatibility: Version 2. Type of returned value: Diary record Description: Create a new record in a log. display name. state))] or [subject. task or unit).53 required.92 required. Type of returned value: Number Description: Create a new subject page in a log. [title. Example: http://www. Example: _record = player createDiaryRecord ["diary". object.arma2. display name. "Kill all enemies. task(. Type of returned value: String Description: Create a link to the section of diary given by subject. text(. Example: _link = createDiarySubject ["Group". [title. text](. object. picture] Operand types: person: Object [subject. text]: Array Compatibility: Version 5500 required. display name] or [subject. display name] or [subject. text] Operand types: [subject. "Player"] Category: Identity person createDiaryRecord [subject. task(.com/comref/full."] Category: Identity person createDiarySubject [subject. task(. state))] Operand types: person: Object [subject. text](. picture]: Array Compatibility: Version 2.html 7/11/2010 . text(. Record is selected based on given object (diary record. task(. state))] or [subject. player.

"My page"] Category: Identity parent createDisplay name Operand types: parent: Display name: String Compatibility: Version 2. Type of returned value: Nothing Description: Opens gear dialog for given unit.arma2. http://www. Type of returned value: Group Description: Creates a new AI group for the given center (side). Example: _display createDisplay "RscObserver" Category: OFP PC CreateGearDialog [unit.BIS Game Engine Scripting Commands Page 71 of 415 _index = player createDiarySubject ["myPage".53 required.com/comref/full."RscDisplayGear"] Category: OFP createGroup side Operand types: side: Side Compatibility: Version 1.86 required. Type of returned value: Nothing Description: Create child display of given display and load from resource "name".resource]: Array Compatibility: Version 5501 required. Example: CreateGearDialog [palyer.resource] Operand types: [unit.html 7/11/2010 .

Type of returned value: String Description: Creates a new marker on the given position. position. position. The marker name has to be unique. [0. vehicle]: Array Compatibility: Version 1. otherwise the given position is guarded.86 required. idStatic. Category: Location createMarker [name. The marker is created on all computers in a network session. 0].html 7/11/2010 . Type of returned value: Location Description: Create location of given type with given size at given position. position]: Array Compatibility: Version 1. position. the position of a static object with the given id is guarded.BIS Game Engine Scripting Commands Page 72 of 415 Example: group = createGroup East Category: OFP createGuardedPoint [side. position] Operand types: [name. sizeX. http://www.com/comref/full.86 required. vehicle] Operand types: [side. Type of returned value: Nothing Description: Adds a point guarded by the given side. sizeZ]: Array Compatibility: Version 2. If idStatic is not negative.arma2. Example: point = createGuardedPoint [East. idStatic. sizeX. sizeZ] Operand types: [type. -1. vehicle player] Category: OFP createLocation [type. position. If the given vehicle is valid. the starting position of the vehicle is guarded.90 required.

32 required. Type of returned value: String Description: Creates a new marker on the given position. If the markers array contains several marker names.arma2. The marker name has to be unique. placement]: Array Compatibility: Version 2.html 7/11/2010 . position] Operand types: [name. Example: marker = createMarkerLocal [Marker1. Type of returned value: Nothing Description: Creates a previously added menu. the position of a random one is used.com/comref/full. markers. The mine is placed inside a circle with this position as its center and placement as its http://www.92 required. position player] Category: OFP createMarkerLocal [name. the given position is used. position. Type of returned value: Object Description: Creates a mine of the given type (type is the name of the subclass of CfgVehicles). markers. position player] Category: OFP map createMenu index Operand types: map: Control index: Number Compatibility: Version 2. position.92 required. Category: Editor createMine [type.BIS Game Engine Scripting Commands Page 73 of 415 Example: marker = createMarker [Marker1. position]: Array Compatibility: Version 2. The marker is only created on the computer where the command is called. Otherwise. placement] Operand types: [type.

0] Category: OFP parent createMissionDisplay root Operand types: parent: Display root: String Compatibility: Version 5140 required. parentTask]: Array Compatibility: Version 5500 required. placement] Operand types: [type.com/comref/full. []. placement]: Array Compatibility: Version 2.BIS Game Engine Scripting Commands Page 74 of 415 radius.html 7/11/2010 . markers. Type of returned value: Task Description: Create a new simple task (subtask of parentTask). parentTask] Operand types: person: Object [name] or [name. markers. position. Category: Identity createSoundSource [type. Type of returned value: Object Description: http://www. position. Example: _display createMissionDisplay "Tutorial" Category: OFP PC person createSimpleTask [name] or [name. Type of returned value: Display Description: Create single missions display as a child of given display.arma2. Example: mine = createMine ["MineMine".32 required. position player. The mission dialog will be set to the directory given as an argument "root".

Category: Identity createTrigger [type. position player] Category: OFP group createUnit [type. placement. Type of returned value: Object Description: Creates a new trigger on the given position. this type must be a class name in CfgNonAIVehicles or CfgVehicles with simulation=detector. Example: trigger = createTrigger["EmptyDetector". If the markers array contains several marker names. Type is name of registered task type. priority. parentTask]. priority.] Operand types: teamMember: [[type] or [type.BIS Game Engine Scripting Commands Page 75 of 415 Creates a sound source of the given type (type is the name of the subclass of CfgVehicles). value1. The sound source is placed inside a circle with this position as its center and placement as its radius. An object of the given type is created. value2. position. position] Operand types: [type. special]: Array Compatibility: http://www.arma2. . Example: soundSource = createSoundSource ["LittleDog". markers. name2. name1. position player. parentTask]. value2.html 7/11/2010 .. position]: Array Compatibility: Version 1.. name1. Otherwise. markers.com/comref/full. . the position of a random one is used.62 required. the given position is used. Type of returned value: Task Description: Create a new AI task (subtask of parentTask). special] Operand types: group: Group [type. name2. 0] Category: OFP teamMember createTask [[type] or [type. value1. position..86 required. placement. [].]: Array Compatibility: Version 2..

Special properties can be: "NONE". If the markers array contains several marker names.5. "FORM"] Category: OFP type createUnit unitInfo Operand types: type: String unitInfo: Array Compatibility: Version 1. 0. Type of returned value: Object Description: Creates a unit (person) of the given type (type is a name of a subclass of CfgVehicles) and makes it a member of the given group. The format of unitInfo is: [pos (Position).32 required. Otherwise. skill and rank are optional. special]: Array Compatibility: Version 2. the given position is used.arma2. Otherwise. the position of a random one is used. If the markers array contains several marker names. Example: "SoldierWB" createUnit [getMarkerPos "barracks". "FLY" and "FORM". special] Operand types: [type. markers. group (Group). placement. 0.34 required. Special properties can be: "NONE" and "FORM". the position of a random one is used. Type of returned value: Nothing Description: Creates a unit of the given type. []. The vehicle is placed inside a circle with this position as center and placement as its radius. groupAlpha] Category: OFP createVehicle [type. init (String).html 7/11/2010 . 0. position player.32 required. []. position player. rank (String)]. Note: init. "FLY"] Category: OFP http://www. skill (Number). Example: unit = group player createUnit ["SoldierWB". Type of returned value: Object Description: Creates a vehicle of the given type (type is the name of the subclass in CfgVehicles). placement. the given position is used. "PRIVATE".com/comref/full. The unit is placed inside a circle with this position as its center and placement as its radius. position.BIS Game Engine Scripting Commands Page 76 of 415 Version 2. position. markers. Their default values are "". Example: veh = createVehicle ["Cobra".

Example: _tank = "M1Abrams" createVehicleLocal getmarkerpos "tankFactory" Category: OFP crew vehicle Operand types: vehicle: Object Type of returned value: Array Description: Returns all units mounted in the given vehicle. Example: _tank = "M1Abrams" createVehicle getmarkerpos "tankFactory" Category: OFP type createVehicleLocal pos Operand types: type: String pos: Array Compatibility: Version 2. a list containing only persons is returned. Pos is in format Position. Vehicle is not transferred through network in MP games. See CfgVehicles for possible type values. Pos is in format Position. Type of returned value: Object Description: Creates an empty vehicle of the given type.com/comref/full. but person. If the vehicle is not a vehicle. See CfgVehicles for possible type values.arma2.56 required.BIS Game Engine Scripting Commands Page 77 of 415 type createVehicle pos Operand types: type: String pos: Array Compatibility: Version 1. Type of returned value: Object Description: Creates an empty vehicle of the given type.html 7/11/2010 . Example: crew vehicle player http://www.34 required.

Example: ctrlActivate _control Category: OFP PC control ctrlAddEventHandler [handler name. Example: _id = _control ctrlAddEventHandler ["KeyDown". Example: _delay = ctrlAutoScrollDelay _control http://www.com/comref/full. -2 if scrollbar not present.92 required. Type of returned value: Number Description: Returns number of seconds until auto-scroll starts. function]: Array Compatibility: Version 5501 required. Returns id of the handler or -1 when failed.arma2. function] Operand types: control: Control [handler name. Type of returned value: Nothing Description: Launch actions attached to given (button based) control.BIS Game Engine Scripting Commands Page 78 of 415 Category: OFP ctrlActivate control Operand types: control: Control Compatibility: Version 2. Type of returned value: Number Description: Add an event handler to the given control. ""] Category: OFP PC ctrlAutoScrollDelay control Operand types: control: Control Compatibility: Version 5501 required.html 7/11/2010 .

http://www.com/comref/full. Example: _rewind = ctrlAutoScrollRewind _control Category: OFP PC ctrlAutoScrollSpeed control Operand types: control: Control Compatibility: Version 5501 required. Type of returned value: Nothing Description: Commit control animation.html 7/11/2010 . Type of returned value: Boolean Description: True if auto-scroll should move back to start after it reach end.arma2. -2 if scrollbar not present. -1 if auto-scroll is disabled. Type of returned value: Number Description: Returns number of seconds to auto-scroll one line. Example: _speed = ctrlAutoScrollSpeed _control Category: OFP PC control ctrlCommit time Operand types: control: Control time: Number Compatibility: Version 2.50 required.BIS Game Engine Scripting Commands Page 79 of 415 Category: OFP PC ctrlAutoScrollRewind control Operand types: control: Control Compatibility: Version 5501 required.

Type of returned value: Boolean Description: Check if the control animation is finished.html 7/11/2010 . Example: ctrlEnable [100.50 required. false] Category: Resistance control ctrlEnable enable Operand types: control: Control enable: Boolean Compatibility: Version 2. Example: _done = ctrlCommitted _control Category: OFP PC ctrlEnable [idc.50 required.com/comref/full. http://www.50 required.BIS Game Engine Scripting Commands Page 80 of 415 Example: _control ctrlCommit 2 Category: OFP PC ctrlCommitted control Operand types: control: Control Compatibility: Version 2. enable] Operand types: [idc.arma2. Type of returned value: Nothing Description: Enable / disable given control. enable]: Array Compatibility: Version 1. Type of returned value: Nothing Description: Enables / disables the control with id idc of the topmost user dialog.

com/comref/full.50 required. http://www. Type of returned value: Boolean Description: Returns whether given control is enabled.50 required.BIS Game Engine Scripting Commands Page 81 of 415 Example: _control ctrlEnable false Category: OFP PC ctrlEnabled control Operand types: control: Control Compatibility: Version 2. Example: _enabled = ctrlEnabled 100 Category: Resistance ctrlFade control Operand types: control: Control Compatibility: Version 2.50 required. Example: _ok = ctrlEnabled _control Category: OFP PC ctrlEnabled idc Operand types: idc: Number Compatibility: Version 1. Type of returned value: Number Description: Returns the current fade factor of control.html 7/11/2010 . Type of returned value: Boolean Description: Returns whether the control with id idc of the topmost user dialog is enabled.arma2.

0. getMarkerPos "anim1"] Category: OFP PC ctrlMapAnimClear control Operand types: control: Control Compatibility: Version 2. Example: _map ctrlMapAnimAdd [1. The format of frame is [time. Type of returned value: Nothing Description: Adds the next frame to the map animation. Type of returned value: Nothing Description: Plays the map animation. http://www.1. Category: OFP PC ctrlMapAnimCommit control Operand types: control: Control Compatibility: Version 2.92 required.html 7/11/2010 .92 required.com/comref/full.arma2. the format of position is Position2D. zoom.92 required. position]. Type of returned value: Nothing Description: Clears the map animation.BIS Game Engine Scripting Commands Page 82 of 415 Example: _scale = ctrlFade _control Category: OFP PC map ctrlMapAnimAdd frame Operand types: map: Control frame: Array Compatibility: Version 1.

Example: <map_control> ctrlMapCursor ["Track". "Move". Type of returned value: Array Description: Returns description of map sign mouse cursor is over. write empty string. If new texture does not exist. "Scroll") to custom one.BIS Game Engine Scripting Commands Page 83 of 415 Category: OFP PC ctrlMapAnimDone control Operand types: control: Control Compatibility: Version 2.92 required."customCursor"] Category: OFP ctrlMapMouseOver control Operand types: control: Control Compatibility: Version 5501 required. Type of returned value: Nothing Description: Changes default cursor texture ("Track". default cursor texture is used."Array".com/comref/full.arma2.html 7/11/2010 . Category: OFP PC control ctrlMapCursor texture names Operand types: control: Control texture names: Array Compatibility: Version 5501 required. Type of returned value: Boolean Description: Checks whether the map animation has finished. To restore default texture. Category: OFP http://www.

Type of returned value: Array Description: Convert position in the map from screen coordinates to world coordinates. y] Operand types: map: Control [x. Type of returned value: Number Description: Return the current scale of the map control. Category: OFP PC map ctrlMapScreenToWorld [x.arma2. Type of returned value: http://www. Category: OFP PC map ctrlMapWorldToScreen position Operand types: map: Control position: Array Compatibility: Version 5127 required.50 required. Category: OFP PC ctrlParent control Operand types: control: Control Compatibility: Version 2.92 required. y]: Array Compatibility: Version 5127 required.com/comref/full. Type of returned value: Array Description: Convert position in the map from world coordinates to screen coordinates.html 7/11/2010 .BIS Game Engine Scripting Commands Page 84 of 415 ctrlMapScale control Operand types: control: Control Compatibility: Version 2.

com/comref/full.50 required.arma2. Example: _control ctrlRemoveAllEventHandlers "KeyDown" Category: OFP PC control ctrlRemoveEventHandler [handler name. Type of returned value: Nothing Description: Remove all even handlers from the given control.BIS Game Engine Scripting Commands Page 85 of 415 Display Description: Returns container of given control. h] array. Type of returned value: Array Description: Returns the current position and size of control as [x. w. id] Operand types: control: Control [handler name. Example: _display = ctrlParent _control Category: OFP PC ctrlPosition control Operand types: control: Control Compatibility: Version 2. Example: _pos = ctrlPosition _control Category: OFP PC control ctrlRemoveAllEventHandlers handler name Operand types: control: Control handler name: String Compatibility: Version 5501 required. id]: Array Compatibility: http://www. y.html 7/11/2010 .

0] Category: OFP PC ctrlScale control Operand types: control: Control Compatibility: Version 5501 required.com/comref/full. Type of returned value: Number Description: Returns the current scale of control. Type of returned value: Nothing Description: Remove a given event handler from the given control. 0. Example: _control ctrlSetActiveColor [1. Color is in format Color. Example: _scale = ctrlScale _control Category: OFP PC display ctrlSetActiveColor color Operand types: display: Control color: Array Compatibility: Version 2. Type of returned value: Nothing Description: Sets text color of given control when control is selected.50 required.html 7/11/2010 . Example: _control ctrlRemoveEventHandler ["KeyDown".BIS Game Engine Scripting Commands Page 86 of 415 Version 5501 required.arma2. 0. 1] Category: OFP PC control ctrlSetAutoScrollDelay delay Operand types: control: Control http://www.

Example: _control ctrlSetAutoScrollDelay 5 Category: OFP PC control ctrlSetAutoScrollRewind delay Operand types: control: Control delay: Boolean Compatibility: Version 5501 required.BIS Game Engine Scripting Commands Page 87 of 415 delay: Number Compatibility: Version 5501 required.html 7/11/2010 . Example: _control ctrlSetAutoScrollSpeed 5 Category: OFP PC display ctrlSetBackgroundColor color http://www. Type of returned value: Nothing Description: Sets number of second before auto-scroll starts. Type of returned value: Nothing Description: Sets number of second required to scroll to next line. If speed smaller than 0. Example: _control ctrlSetAutoScrollDelay 5 Category: OFP PC control ctrlSetAutoScrollSpeed speed Operand types: control: Control speed: Number Compatibility: Version 5501 required.com/comref/full. auto-scroll is disabled. Type of returned value: Nothing Description: Defines if scroll should rewind when auto-scroll reach end.arma2.

50 required. function] Operand types: control: Control [handler name. ""] Category: OFP PC control ctrlSetFade fade Operand types: control: Control fade: Number Compatibility: Version 2.50 required. function]: Array Compatibility: Version 2. 0.54 required. 0. Example: _control ctrlSetFade 1 Category: OFP PC http://www. Color is in format Color.arma2.BIS Game Engine Scripting Commands Page 88 of 415 Operand types: display: Control color: Array Compatibility: Version 2.html 7/11/2010 . Type of returned value: Nothing Description: Sets wanted transparency for control animation. Type of returned value: Nothing Description: Sets given event handler of given control Example: _control ctrlSetEventHandler ["KeyDown".com/comref/full. 1] Category: OFP PC control ctrlSetEventHandler [handler name. Type of returned value: Nothing Description: Sets background color of given control. Example: _control ctrlSetBackgroundColor [1.

html 7/11/2010 . Example: _control ctrlSetFontH1 "TahomaB" Category: OFP PC http://www.arma2.com/comref/full. Type of returned value: Nothing Description: Sets H1 font of given HTML control.BIS Game Engine Scripting Commands Page 89 of 415 ctrlSetFocus control Operand types: control: Control Compatibility: Version 2. Type of returned value: Nothing Description: Sets the main font of given control. Type of returned value: Nothing Description: Set the input focus on given control.50 required.92 required. Example: _control ctrlSetFont "TahomaB" Category: OFP PC control ctrlSetFontH1 name Operand types: control: Control name: String Compatibility: Version 2. Example: ctrlSetFocus _control Category: OFP PC control ctrlSetFont name Operand types: control: Control name: String Compatibility: Version 2.50 required.

Type of returned value: Nothing Description: Sets H2 font of given HTML control. Example: _control ctrlSetFontH2 "TahomaB" Category: OFP PC control ctrlSetFontH2B name Operand types: control: Control name: String Compatibility: Version 2.BIS Game Engine Scripting Commands Page 90 of 415 control ctrlSetFontH1B name Operand types: control: Control name: String Compatibility: Version 2. Example: _control ctrlSetFontH1B "TahomaB" Category: OFP PC control ctrlSetFontH2 name Operand types: control: Control name: String Compatibility: Version 2. Type of returned value: Nothing Description: Sets H1 bold font of given HTML control.arma2. Type of returned value: Nothing Description: Sets H2 bold font of given HTML control.com/comref/full.html 7/11/2010 . Example: _control ctrlSetFontH2B "TahomaB" Category: OFP PC http://www.50 required.50 required.50 required.

Type of returned value: Nothing Description: Sets H3 bold font of given HTML control. Example: _control ctrlSetFontH4 "TahomaB" http://www.BIS Game Engine Scripting Commands Page 91 of 415 control ctrlSetFontH3 name Operand types: control: Control name: String Compatibility: Version 2.50 required. Type of returned value: Nothing Description: Sets H3 font of given HTML control.50 required.html 7/11/2010 . Example: _control ctrlSetFontH3 "TahomaB" Category: OFP PC control ctrlSetFontH3B name Operand types: control: Control name: String Compatibility: Version 2. Type of returned value: Nothing Description: Sets H4 font of given HTML control.arma2.com/comref/full.50 required. Example: _control ctrlSetFontH3B "TahomaB" Category: OFP PC control ctrlSetFontH4 name Operand types: control: Control name: String Compatibility: Version 2.

html 7/11/2010 .50 required. Type of returned value: Nothing Description: Sets H5 font of given HTML control. Example: _control ctrlSetFontH4B "TahomaB" Category: OFP PC control ctrlSetFontH5 name Operand types: control: Control name: String Compatibility: Version 2. Type of returned value: Nothing Description: Sets H4 bold font of given HTML control. http://www.BIS Game Engine Scripting Commands Page 92 of 415 Category: OFP PC control ctrlSetFontH4B name Operand types: control: Control name: String Compatibility: Version 2.50 required.com/comref/full.arma2. Example: _control ctrlSetFontH5 "TahomaB" Category: OFP PC control ctrlSetFontH5B name Operand types: control: Control name: String Compatibility: Version 2.50 required. Type of returned value: Nothing Description: Sets H5 bold font of given HTML control.

Example: _control ctrlSetFontH6B "TahomaB" Category: OFP PC control ctrlSetFontHeight height Operand types: control: Control height: Number Compatibility: Version 2.50 required. Type of returned value: Nothing Description: Sets H5 font of given HTML control. Type of returned value: Nothing http://www.com/comref/full.BIS Game Engine Scripting Commands Page 93 of 415 Example: _control ctrlSetFontH5B "TahomaB" Category: OFP PC control ctrlSetFontH6 name Operand types: control: Control name: String Compatibility: Version 2.50 required. Example: _control ctrlSetFontH6 "TahomaB" Category: OFP PC control ctrlSetFontH6B name Operand types: control: Control name: String Compatibility: Version 2.50 required.html 7/11/2010 .arma2. Type of returned value: Nothing Description: Sets H6 bold font of given HTML control.

Example: _control ctrlSetFontHeight 0.arma2.50 required. Example: _control ctrlSetFontHeightH2 0.05 Category: OFP PC control ctrlSetFontHeightH1 height Operand types: control: Control height: Number Compatibility: Version 2.BIS Game Engine Scripting Commands Page 94 of 415 Description: Sets the main font size of given control. Type of returned value: Nothing Description: Sets H1 font size of given HTML control.50 required.html 7/11/2010 .05 Category: OFP PC control ctrlSetFontHeightH3 height Operand types: control: Control height: Number Compatibility: http://www.com/comref/full.05 Category: OFP PC control ctrlSetFontHeightH2 height Operand types: control: Control height: Number Compatibility: Version 2. Type of returned value: Nothing Description: Sets H2 font size of given HTML control. Example: _control ctrlSetFontHeightH1 0.

05 Category: OFP PC control ctrlSetFontHeightH5 height Operand types: control: Control height: Number Compatibility: Version 2.arma2. Example: _control ctrlSetFontHeightH4 0.com/comref/full.05 Category: OFP PC control ctrlSetFontHeightH4 height Operand types: control: Control height: Number Compatibility: Version 2.BIS Game Engine Scripting Commands Page 95 of 415 Version 2.html 7/11/2010 . Type of returned value: Nothing Description: Sets H4 font size of given HTML control.05 Category: OFP PC control ctrlSetFontHeightH6 height Operand types: http://www. Example: _control ctrlSetFontHeightH3 0.50 required. Example: _control ctrlSetFontHeightH5 0. Type of returned value: Nothing Description: Sets H5 font size of given HTML control. Type of returned value: Nothing Description: Sets H3 font size of given HTML control.50 required.50 required.

50 required.05 Category: OFP PC control ctrlSetFontPB name http://www. Example: _control ctrlSetFontHeightP 0. Type of returned value: Nothing Description: Sets P font size of given HTML control. Example: _control ctrlSetFontP "TahomaB" Category: OFP PC control ctrlSetFontP height Operand types: control: Control height: Number Compatibility: Version 2.arma2.html 7/11/2010 . Example: _control ctrlSetFontHeightH6 0.50 required.05 Category: OFP PC control ctrlSetFontP name Operand types: control: Control name: String Compatibility: Version 2.BIS Game Engine Scripting Commands Page 96 of 415 control: Control height: Number Compatibility: Version 2. Type of returned value: Nothing Description: Sets H6 font size of given HTML control. Type of returned value: Nothing Description: Sets P font of given HTML control.com/comref/full.50 required.

0. 0. y. h] Operand types: control: Control [x. 0. w. Type of returned value: Nothing Description: Sets wanted position and size for control animation.50 required. h]: Array Compatibility: Version 2. y. Example: _control ctrlSetFontPB "TahomaB" Category: OFP PC display ctrlSetForegroundColor color Operand types: display: Control color: Array Compatibility: Version 2.com/comref/full.50 required. w. Type of returned value: Nothing Description: Sets P bold font of given HTML control. Color is in format Color.html 7/11/2010 . 1] Category: OFP PC control ctrlSetPosition [x. Example: _control ctrlSetForegroundColor [1.50 required. Width and height are optional.5] Category: OFP PC http://www. Type of returned value: Nothing Description: Sets background color of given control.BIS Game Engine Scripting Commands Page 97 of 415 Operand types: control: Control name: String Compatibility: Version 2.5.arma2. Example: _control ctrlSetPosition [0.

"Hello. Top left corner remains same.com/comref/full.Second line" Category: OFP PC ctrlSetText [idc.53 required. text]: Array Compatibility: Version 1.50 required.BIS Game Engine Scripting Commands Page 98 of 415 control ctrlSetScale scale Operand types: control: Control scale: Number Compatibility: Version 5501 required. world"] Category: Resistance http://www. Type of returned value: Nothing Description: Set the structured text which will be displayed in structured text control.&ltbr/&gt. Type of returned value: Nothing Description: Sets wanted scale for control animation. text] Operand types: [idc. Example: _control ctrlSetStructuredText parseText "First line&lt.html 7/11/2010 .img image=data\isniper.arma2.5 Category: OFP PC control ctrlSetStructuredText structured text Operand types: control: Control structured text: Structured text Compatibility: Version 2.paa/&gt. This can be used for static texts. Example: ctrlSetText [100. Example: _control ctrlScale 0. buttons. Type of returned value: Nothing Description: Sets the text that will be shown in the control with id idc of the topmost user dialog. edit lines and active texts.

Type of returned value: Nothing Description: Sets text color of given control.com/comref/full.50 required. 1] Category: OFP PC display ctrlSetTooltip text Operand types: display: Control text: String Compatibility: Version 2. 0.arma2. Example: _control ctrlSetTooltip "tooltip" http://www." Category: OFP PC display ctrlSetTextColor color Operand types: display: Control color: Array Compatibility: Version 2.50 required. world. Color is in format Color. Type of returned value: Nothing Description: Sets tooltip text of given control.92 required. Example: _control ctrlSetText "Hello. 0. Type of returned value: Nothing Description: Sets the text that will be shown in given control.html 7/11/2010 .BIS Game Engine Scripting Commands Page 99 of 415 control ctrlSetText text Operand types: control: Control text: String Compatibility: Version 2. Example: _control ctrlSetTextColor [1.

arma2.92 required. Example: _control ctrlSetTooltipColorBox [1. 0. 1] Category: OFP PC display ctrlSetTooltipColorText color Operand types: display: Control color: Array Compatibility: Version 2. Type of returned value: Nothing Description: Sets tooltip text color of given control. Type of returned value: Nothing Description: Sets tooltip background color of given control. 0. 1] Category: OFP PC display ctrlSetTooltipColorShade color Operand types: display: Control color: Array Compatibility: Version 2.92 required.92 required.com/comref/full. Color is in format Color. Type of returned value: Nothing Description: Sets tooltip border color of given control. 0. Color is in format Color.BIS Game Engine Scripting Commands Page 100 of 415 Category: OFP PC display ctrlSetTooltipColorBox color Operand types: display: Control color: Array Compatibility: Version 2.html 7/11/2010 . 0. Example: _control ctrlSetTooltipColorShade [1. http://www. Color is in format Color.

0.50 required.html 7/11/2010 . 1] Category: OFP PC ctrlShow [idc. true] Category: Resistance control ctrlShow show Operand types: control: Control show: Boolean Compatibility: Version 2.com/comref/full.BIS Game Engine Scripting Commands Page 101 of 415 Example: _control ctrlSetTooltipColorText [1. Type of returned value: Boolean Description: Returns whether given control is shown. Example: _control ctrlShow false Category: OFP PC ctrlShown control Operand types: control: Control Compatibility: Version 2. Example: ctrlShow [100.arma2.50 required. Type of returned value: Nothing Description: Show / hide given control. http://www.50 required. show]: Array Compatibility: Version 1. show] Operand types: [idc. 0. Type of returned value: Nothing Description: Shows / hides the control with id idc of the topmost user dialog.

edit lines and active texts. Example: _message = ctrlText 100 Category: Resistance ctrlType control Operand types: control: Control Compatibility: Version 2. This can be used for static texts. Type of returned value: String Description: Returns the text shown in given control.arma2. Example: _text = ctrlText _control Category: OFP PC ctrlText idc Operand types: idc: Number Compatibility: Version 1.com/comref/full.56 required.50 required.50 required. Type of returned value: String Description: Returns the text shown in the control with id idc of the topmost user dialog.html 7/11/2010 . Type of returned value: Number Description: http://www.BIS Game Engine Scripting Commands Page 102 of 415 Example: _ok = ctrlShown _control Category: OFP PC ctrlText control Operand types: control: Control Compatibility: Version 2. buttons.

html 7/11/2010 . Category: OFP currentMagazine vehicle Operand types: vehicle: Object Compatibility: Version 5500 required. Example: _type = ctrlType _control Category: OFP PC ctrlVisible idc Operand types: idc: Number Compatibility: Version 1.arma2.com/comref/full. Type of returned value: String Description: Return the name of the type of the currently using magazine (on the primary turret for vehicles). Category: OFP http://www.92 required.BIS Game Engine Scripting Commands Page 103 of 415 Returns value representing type of control. Type of returned value: String Description: Return the current command type (empty string when no command). Example: _visible = ctrlVisible 100 Category: Resistance currentCommand vehicle Operand types: vehicle: Object Compatibility: Version 2.50 required. Type of returned value: Boolean Description: Returns whether the control with id idc of the topmost user dialog is visible.

com/comref/full. Type of returned value: Task Description: Return current task of given person. Category: Identity currentWaypoint group Operand types: group: Group Compatibility: Version 5500 required. Type of returned value: Number Description: Return the index of the current waypoint.91 required. Type of returned value: http://www.BIS Game Engine Scripting Commands Page 104 of 415 currentTask person Operand types: person: Object Compatibility: Version 5501 required.arma2. Category: Identity currentTasks teamMember Operand types: teamMember: Compatibility: Version 2.html 7/11/2010 . Type of returned value: Array Description: List all uncompleted tasks. Category: OFP currentWeapon vehicle Operand types: vehicle: Object Compatibility: Version 5500 required.

Example: http://www."type"].ext file. If speed is not given.0 Category: OFP cutObj effect Operand types: effect: Array Type of returned value: Nothing Description: Object background . it's assumed to be one.html 7/11/2010 .BIS Game Engine Scripting Commands Page 105 of 415 String Description: Return the name of the currently selected weapon (on the primary turret for vehicles).com/comref/full. Example: alive cursorTarget Category: OFP layer cutFadeOut duration Operand types: layer: Number duration: Number Compatibility: Version 5126 required.arma2. Category: OFP cursorTarget Compatibility: Version 5500 required.the argument uses format ["name". The object can be defined in the description. Type of returned value: Nothing Description: Terminate the effect in the given layer and set duration of the fade out phase to the given time. Example: 0 cutFadeIn 1. Type of returned value: Object Description: This is the entity pointed to by a players cursor.speed] or ["name"."type".

BIS Game Engine Scripting Commands Page 106 of 415 cutObj ["TVSet".arma2.ext file."type"."type". Example: cutRsc ["binocular".com/comref/full. If speed is not given. "plain"] Category: OFP layer cutObj effect Operand types: layer: Number effect: Array Compatibility: Version 5126 required. it's assumed to be one.the right argument uses format ["name".html 7/11/2010 .ext file.speed] or ["name"."type"]. Type of returned value: Nothing Description: http://www. it's assumed to be one. "PLAIN"] Category: OFP layer cutRsc effect Operand types: layer: Number effect: Array Compatibility: Version 5126 required. If speed is not given. The resource can be defined in the description. 0 is the back most. The left argument define layer in which the effect is show. The object can be defined in the description.the argument uses format ["name". Example: 0 cutObj ["TVSet". Type of returned value: Nothing Description: Object background . "plain"] Category: OFP cutRsc effect Operand types: effect: Array Type of returned value: Nothing Description: Resource background .speed] or ["name"."type"].

BIS Game Engine Scripting Commands

Page 107 of 415

Resource background - the right argument uses format ["name","type",speed] or ["name","type"]. If speed is not given, it's assumed to be one. The left argument define layer in which the effect is show, 0 is the back most. The resource can be defined in the description.ext file. Example: 0 cutRsc ["binocular", "PLAIN"] Category: OFP

cutText effect
Operand types: effect: Array Type of returned value: Nothing Description: Text background - the argument uses format ["text","type",speed] or ["text","type"]. If speed is not given, it's assumed to be one. Type may be one of: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" or "WHITE IN". Example: cutText ["", "BLACK OUT"] Category: OFP

layer cutText effect
Operand types: layer: Number effect: Array Compatibility: Version 5126 required. Type of returned value: Nothing Description: Text background - the right argument uses format ["text","type",speed] or ["text","type"]. If speed is not given, it's assumed to be one. Type may be one of: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" or "WHITE IN". The left argument define layer in which the effect is show, 0 is the back most. Example: 0 cutText ["", "BLACK OUT"] Category: OFP

damage object
Operand types:

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 108 of 415

object: Object Compatibility: Version 1.50 required. Type of returned value: Number Description: Returns the object damage in a range of 0 to 1. Note: this function is identical to getDammage. Example: damage player Category: OFP

date
Compatibility: Version 2.92 required. Type of returned value: Array Description: Return the actual mission date and time as an array [year, month, day, hour, minute]. Category: OFP

DateToNumber date
Operand types: date: Array Compatibility: Version 5501 required. Type of returned value: Number Description: Convert date to float number. Example: time = DateToNumber [year,month,day,hour,minute] Category: OFP

dayTime
Type of returned value: Number Description: Returns the time in the world, in hours. Category: OFP

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 109 of 415

debugLog anything
Operand types: anything: Any Type of returned value: Nothing Description: Dumps the argument's type and value to the debugging output. Example: debugLog player Category: OFP

default a
Operand types: a: Code Type of returned value: Nothing Description: see switch Category: Default

deg x
Operand types: x: Number Type of returned value: Number Description: Converts x from radians to degrees. Example: deg 1 , result is 57.295 Category: Default

deleteCenter side
Operand types: side: Side Compatibility: Version 1.86 required. Type of returned value:

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 110 of 415

Nothing Description: Destroys the AI center of the given side. Example: deleteCenter East Category: OFP

deleteCollection object
Operand types: object: Object Compatibility: Version 2.90 required. Type of returned value: Nothing Description: Delete a collection. Category: OFP

map deleteEditorObject object
Operand types: map: Control object: String Compatibility: Version 2.92 required. Type of returned value: Any Description: Delete the editor object. Requires all editor object links to be removed prior. Category: Editor

deleteGroup group
Operand types: group: Group Type of returned value: Nothing Description: Destroys the given AI group. Example: deleteGroup group

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 111 of 415

Category: OFP

deleteIdentity identityName
Operand types: identityName: String Compatibility: Version 1.75 required. Type of returned value: Boolean Description: Deletes an identity created by saveIdentity from the campaign progress file. Example: deleteIdentity "playerIdentity" Category: Resistance

deleteLocation location
Operand types: location: Location Compatibility: Version 2.90 required. Type of returned value: Nothing Description: Delete the given location. Category: Location

deleteMarker name
Operand types: name: String Type of returned value: Nothing Description: Destroys the given marker. The marker is destroyed on all computers in a network session. Example: deleteMarker "Marker1" Category: OFP

deleteMarkerLocal name

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 112 of 415

Operand types: name: String Compatibility: Version 2.92 required. Type of returned value: Nothing Description: Destroys the given marker. The marker is only destroyed on the computer where the command is called. Example: deleteMarkerLocal "Marker1" Category: OFP

deleteStatus statusName
Operand types: statusName: String Compatibility: Version 1.75 required. Type of returned value: Boolean Description: Deletes a status created by saveStatus from the campaign progress file. Example: deleteStatus "playerState" Category: Resistance

deleteVehicle object
Operand types: object: Object Compatibility: Version 1.34 required. Type of returned value: Nothing Description: Deletes any unit or vehicle. Only vehicles inserted in the editor or created during a mission can be deleted. The player unit cannot be deleted. Example: deleteVehicle tank Category: OFP

deleteWaypoint waypoint

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 113 of 415

Operand types: waypoint: Array Compatibility: Version 1.86 required. Type of returned value: Nothing Description: Removes the waypoint. Example: deleteWaypoint [grp, 2] Category: OFP

detach obj
Operand types: obj: Object Compatibility: Version 5501 required. Type of returned value: Nothing Description: Detaches an object. Example: detach player Category: OFP

diag_fps
Compatibility: Version 5500 required. Type of returned value: Number Description: Returns average framerate over last 16 frames. Category: OFP

diag_fpsmin
Compatibility: Version 5500 required. Type of returned value: Number Description:

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 114 of 415

Returns minimal framerate. Calculated from the longest frame over last 16 frames. Category: OFP

diag_frameno
Compatibility: Version 5500 required. Type of returned value: Number Description: Returns number of frame currently displayed . Category: OFP

diag_log anything
Operand types: anything: Any Compatibility: Version 5501 required. Type of returned value: Nothing Description: Dumps the argument's type and value to the report file. Example: diag_log player Category: OFP

diag_tickTime
Compatibility: Version 5501 required. Type of returned value: Number Description: Real time spent from the start of the game. Category: OFP

dialog
Compatibility: Version 1.78 required.

http://www.arma2.com/comref/full.html

7/11/2010

Type of returned value: Boolean Description: Check if given difficulty setting is currently enabled. see config class Flags in CfgDificulties.arma2. Category: Resistance person diarySubjectExists name Operand types: person: Object name: String Compatibility: Version 5501 required. Category: Identity difficultyEnabled flag Operand types: flag: String Compatibility: Version 5127 required.com/comref/full. Type of returned value: Number Description: Returns the object heading in the range of 0 to 360.50 required. Example: direction player http://www. Category: OFP direction object Operand types: object: Object Compatibility: Version 1. For possible values of flag. Type of returned value: Boolean Description: Checks whether given subject is present in the diary of given person.BIS Game Engine Scripting Commands Page 115 of 415 Type of returned value: Boolean Description: Returns whether a user dialog is present.html 7/11/2010 .

Type of returned value: Nothing Description: Sends the message to the direct channel. Example: soldierOne directSay "messageOne" Category: OFP unit disableAI section Operand types: unit: Object section: String Type of returned value: Nothing Description: Disables parts of the AI behaviour to get more control over a unit.ext file or radio protocol. Section is one of "TARGET" (disables watching assigned targets). Type of returned value: Number Description: Return direction (angle) of given location. "AUTOTARGET" (disables independed target assigning and watching of unknown targets) or "MOVE" (disables movement).html 7/11/2010 .arma2. The message is defined in the description. Example: soldierOne disableAI "Move" http://www. Category: Location unit directSay radioName Operand types: unit: Object radioName: String Compatibility: Version 5501 required.90 required.com/comref/full.BIS Game Engine Scripting Commands Page 116 of 415 Category: OFP direction location Operand types: location: Location Compatibility: Version 2.

Category: Default disableUserInput disable Operand types: disable: Boolean Type of returned value: Nothing Description: Disables all user input. Example: player disableConversation true Category: OFP disableSerialization Compatibility: Version 5501 required. so lock . Implemented by the counter. Type of returned value: Nothing Description: Disable saving of script containing this command.html 7/11/2010 .arma2. This is normally used only in cutscenes to disable the player's controls. After this.com/comref/full. Category: OFP display displayAddEventHandler [handler name. script can work with the data types which do not support serialization (UI types).unlock need to be matched. function] Operand types: display: Display http://www.BIS Game Engine Scripting Commands Page 117 of 415 Category: OFP unit disableConversation lock Operand types: unit: Object lock: Boolean Type of returned value: Nothing Description: Lock / unlock the unit to using conversation.

""] Category: OFP PC display displayCtrl idc Operand types: display: Display idc: Number Compatibility: Version 2. Type of returned value: Control Description: Return child control with specified idc. Type of returned value: Number Description: Add an event handler to the given display. Returns id of the handler or -1 when failed.92 required. Example: _control = _display displayCtrl 101 Category: OFP PC displayNull Compatibility: Version 2.arma2. Example: _id = _display displayAddEventHandler ["KeyDown".BIS Game Engine Scripting Commands Page 118 of 415 [handler name. function]: Array Compatibility: Version 5501 required. Type of returned value: Display Description: A non-existing display. http://www. This value is not equal to anything.50 required. Category: OFP PC display displayRemoveAllEventHandlers handler name Operand types: display: Display handler name: String Compatibility: Version 5501 required.html 7/11/2010 . including itself.com/comref/full.

Example: _control displaySetEventHandler ["KeyDown". 0] Category: OFP PC display displaySetEventHandler [handler name.54 required. function]: Array Compatibility: Version 2. id]: Array Compatibility: Version 5501 required. Example: _display displayRemoveAllEventHandlers "KeyDown" Category: OFP PC display displayRemoveEventHandler [handler name. Type of returned value: Nothing Description: Remove a given event handler from the given display.html 7/11/2010 .BIS Game Engine Scripting Commands Page 119 of 415 Type of returned value: Nothing Description: Remove all even handlers from the given display. function] Operand types: display: Display [handler name. Type of returned value: Nothing Description: Sets given event handler of given display. ""] Category: OFP PC dissolveTeam team Operand types: team: String http://www.arma2. id] Operand types: display: Display [handler name. Example: _display displayRemoveEventHandler ["KeyDown".com/comref/full.

BIS Game Engine Scripting Commands Page 120 of 415 Compatibility: Version 2. Type of returned value: Number http://www.05 required. "GREEN". Type of returned value: Nothing Description: Dissolves the given team. Category: Location distributionRegion Compatibility: Version 5129 required. Example: dissolveTeam "RED" Category: OFP obj1 or pos1 distance obj2 or pos2 Operand types: obj1 or pos1: Object or Array obj2 or pos2: Object or Array Type of returned value: Number Description: Computes the distance between two objects or positions. All members become members of the main team.arma2. Possible team values are: "RED".html 7/11/2010 . Type of returned value: Number Description: Computes the distance between two locations or positions. Example: player distance leader player Category: OFP location1 or pos1 distance location2 or pos2 Operand types: location1 or pos1: location2 or pos2: Compatibility: Version 5501 required. "BLUE" or "YELLOW".com/comref/full.

code.BIS Game Engine Scripting Commands Page 121 of 415 Description: Return the region where the game was sold (based on distribution id). Example: with missionNamespace do {global=global+1} Category: Default forCommand do code Operand types: forCommand: for type code: Code Type of returned value: Any Description: End of for command. Type of returned value: Nothing Description: Execute the code inside the given namespace. Note: the maximum repeat count for the loop is http://www. starts cycle Example: for "_x" from 20 to 10 step -2 do {.com/comref/full. Type of returned value: Nothing Description: Repeats the code while the condition is true.arma2.} Category: Default while do code Operand types: while: While Type code: Code Compatibility: Version 1..html 7/11/2010 .85 required.. Category: OFP with do code Operand types: with: With Type code: Code Compatibility: Version 5501 required.

BIS Game Engine Scripting Commands Page 122 of 415 10000. http://www. default {block}.arma2. If the target is objNull.} Category: Default unit doFire target Operand types: unit: Object or Array target: Object Type of returned value: Nothing Description: Orders a unit to commence firing on the given target (silently). the loop will be terminated and an error message is shown.html 7/11/2010 .com/comref/full. Example: soldierOne doFire objNull Category: OFP unit doFollow position Operand types: unit: Object or Array position: Object Type of returned value: Nothing Description: Orders a unit to follow the given unit (silently). the unit is ordered to commence firing on its current target (set using doTarget or commandTarget). Example: while "a>b" do {a=a+1} Category: Default switch do block Operand types: switch: Switch Type block: Code Type of returned value: Any Description: Switch form Example: switch (_a) do { case 1: {block}. If the condition is still true after the loop was repeated 10000 times. case 2 : {block}.

Example: doGetOut unitOne Category: OFP unit doMove position Operand types: unit: Object or Array position: Array Type of returned value: Nothing Description: Orders the unit to move to the given position (format Position) (silently).com/comref/full. Example: soldierOne doFSM ["move.html 7/11/2010 . position player. position. Type of returned value: Nothing Description: Orders a unit to process command defined by FSM file (silently). http://www.53 required. position.BIS Game Engine Scripting Commands Page 123 of 415 Example: soldierOne doFollow player Category: OFP unit(s) doFSM [fsm name.28 required. player] Category: OFP PC doGetOut unit Operand types: unit: Object or Array Compatibility: Version 2. Type of returned value: Nothing Description: Orders a unit to get out from the vehicle (silently). target] Operand types: unit(s): Object or Array [fsm name.arma2. target]: Array Compatibility: Version 2.fsm".

Note: the stop command is never finished. Example: soldierOne doWatch getMarkerPos "MarkerMoveOne" http://www.arma2.BIS Game Engine Scripting Commands Page 124 of 415 Example: soldierOne doMove getMarkerPos "MarkerMoveOne" Category: OFP doStop unit Operand types: unit: Object or Array Type of returned value: Nothing Description: Orders the unit to stop (silently). the unit will never be ready.com/comref/full. Example: soldierOne doTarget player Category: OFP unit doWatch position Operand types: unit: Object or Array position: Array Type of returned value: Nothing Description: Orders the unit to watch the given position (format Position) (silently). Example: doStop unitOne Category: OFP unit doTarget position Operand types: unit: Object or Array position: Object Type of returned value: Nothing Description: Orders the unit to target the given target (silently).html 7/11/2010 .

fill]: Array Compatibility: Version 2. fill] Operand types: map: Control [center. angle. a. b.html 7/11/2010 . Category: OFP PC http://www. color] Operand types: map: Control [position1. position2. color. color.35 required. Type of returned value: Nothing Description: Draw ellipse in map. Category: OFP PC map drawEllipse [center.35 required.BIS Game Engine Scripting Commands Page 125 of 415 Category: OFP unit doWatch target Operand types: unit: Object or Array target: Object Type of returned value: Nothing Description: Orders the unit to watch the given target (silently). position2. b.arma2. a. Example: soldierOne doWatch player Category: OFP map drawArrow [position1.com/comref/full. angle. color]: Array Compatibility: Version 2. Type of returned value: Nothing Description: Draw arrow in map.

width. width. text. to. Type of returned value: Nothing Description: Draw line in map. param type.com/comref/full. text. to.html 7/11/2010 . height. Category: Editor map drawLocation location Operand types: map: Control location: Location http://www. angle. height. shadow]: Array Compatibility: Version 2. position.92 required. angle. color]: Array Compatibility: Version 2. line type. Type of returned value: Nothing Description: Draw icon in map.35 required. Line type can be LINE or ARROW. param type.BIS Game Engine Scripting Commands Page 126 of 415 map drawIcon [texture. shadow] Operand types: map: Control [texture.arma2. position. position2. color. line type. color. Category: OFP PC map drawLink [from. color] Operand types: map: Control [from.35 required. position2. color] Operand types: map: Control [position1. Category: OFP PC map drawLine [position1. Type of returned value: Nothing Description: The editor will draw a line between the two specified editor objects. color]: Array Compatibility: Version 2.

the person is returned instead.90 required. fill]: Array Compatibility: Version 2. Category: Location PC map drawRectangle [center. but a person. Category: OFP PC driver vehicle Operand types: vehicle: Object Type of returned value: Object Description: Returns the driver of the vehicle. Example: driver vehicle player Category: OFP drop array Operand types: array: Array Compatibility: Version 1. angle. Type of returned value: Nothing Description: Drops a particle into the scene.com/comref/full.arma2. b. Type of returned value: Nothing Description: Draw location in the map. fill] Operand types: map: Control [center. a.html 7/11/2010 .35 required. b. a. http://www.BIS Game Engine Scripting Commands Page 127 of 415 Compatibility: Version 2. If the vehicle is not a vehicle. color. Type of returned value: Nothing Description: Draw rectangle in map.50 required. angle. Array is in format ParticleArray. color.

Example: echo "Text in logfile" Category: Default map editObject object Operand types: map: Control object: String Compatibility: Version 2.BIS Game Engine Scripting Commands Page 128 of 415 Category: Resistance east Type of returned value: Side Description: The East side. Type of returned value: Any Description: Show the edit object dialog for the given object.html 7/11/2010 . Category: OFP echo text Operand types: text: String Compatibility: Version 2.92 required.arma2.com/comref/full. Type of returned value: Nothing Description: Sends any text into the debugger console or the logfile. Category: Editor map editorSetEventHandler [handler name.00 required. function] Operand types: map: Control http://www.

92 required. function]: Array Compatibility: Version 2.arma2. Type of returned value: Object Description: Returns the effective commander (who really commands) of the vehicle.92 required. Example: _map editorSetEventHandler ["SelectObject".com/comref/full.BIS Game Engine Scripting Commands Page 129 of 415 [handler name. Category: OFP ifCode else elseCode Operand types: ifCode: Code elseCode: Code Compatibility: Version 1.85 required. Type of returned value: Nothing Description: Sets given event handler of given editor. Example: if (a>b) then {c=0} else {c=1} Category: Default vehicle emptyPositions position Operand types: vehicle: Object position: String http://www.html 7/11/2010 . ""] Category: Editor effectiveCommander vehicle Operand types: vehicle: Object Compatibility: Version 2. Type of returned value: Array Description: Constructs an array that can be processed by then.

Example: _freePositions = (vehicle player) freePositions "cargo" Category: OFP unit enableAI section Operand types: unit: Object section: String Compatibility: Version 2. Category: OFP enableEndDialog Type of returned value: http://www. Section is one of "TARGET" (enables watching assigned targets).92 required. "AUTOTARGET" (enables independed target assigning and watching of unknown targets) or "MOVE" (enables movement). Example: soldierOne enableAI "Move" Category: OFP group enableAttack enable Operand types: group: Object or Group enable: Boolean Compatibility: Version 2. gunner or commander positions in the vehicle.53 required.com/comref/full. Type of returned value: Nothing Description: Set if leader can issue attack commands.arma2.html 7/11/2010 . Type of returned value: Number Description: Returns the number of available cargo.92 required. driver. Type of returned value: Nothing Description: Enables parts of the AI behaviour.BIS Game Engine Scripting Commands Page 130 of 415 Compatibility: Version 2.

92 required. Type of returned value: Nothing Description: Enable/disable environmental effects (ambient life + sound). Type of returned value: Nothing Description: Enable / disable reload right after magazine is empty. Category: OFP object enableReload enable Operand types: object: Object enable: Boolean Compatibility: Version 2. Example: _vehicle enableReload false http://www.html 7/11/2010 .com/comref/full.92 required.BIS Game Engine Scripting Commands Page 131 of 415 Nothing Description: Enables the dialog buttons to be shown during the OnPlayerKilled script. Example: enableEnvironment false Category: OFP enableRadio enable Operand types: enable: Boolean Type of returned value: Nothing Description: Enables radio transmissions to be heard and seen on screen. Category: OFP enableEnvironment enabled Operand types: enabled: Boolean Compatibility: Version 2.arma2.

save]: Compatibility: Version 5501 required.BIS Game Engine Scripting Commands Page 132 of 415 Category: OFP enableSaving enable or [enable.com/comref/full. When disabled. http://www. the autosave is created (if not forbidden by save == false).html 7/11/2010 . Type of returned value: Nothing Description: Enable / disable saving of the game. It does not affect KBTell conversations.arma2. Category: OFP enableSentences enable Operand types: enable: Boolean Type of returned value: Nothing Description: Enables radio transmissions to be heard and seen on screen.92 required. Category: OFP entity enableSimulation enable Operand types: entity: Object enable: Boolean Type of returned value: Nothing Description: Enable / disable simulation for given entity. save] Operand types: enable or [enable. Category: OFP enableTeamSwitch enable Operand types: enable: Boolean Compatibility: Version 2.

The end type can be "CONTINUE". Category: OFP vehicle engineOn on Operand types: vehicle: Object on: Boolean Compatibility: Version 1.html 7/11/2010 . "END3". "END4". "LOSER". Type of returned value: Nothing Description: Finish the mission.BIS Game Engine Scripting Commands Page 133 of 415 Type of returned value: Nothing Description: Enable / disable team switch. Type of returned value: Nothing Description: Finish loading screen displaying (started by startLoadingScreen). "KILLED". Category: OFP endLoadingScreen Compatibility: Version 5501 required.arma2.90 required.com/comref/full. or "END6". Type of returned value: Nothing Description: Switches the vehicle's engine on (true) or off (false). "END2". Category: OFP endMission end type Operand types: end type: String Compatibility: Version 5501 required. "END5". Example: vehicle player engineOn false Category: OFP http://www. "END1".

com/comref/full. the following example can be used in the init.html 7/11/2010 . argument]: Array Compatibility: Version 2. Using this function the designer can provide a "time left" estimate that is shown in the "Game in progress" screen or in the master browser. Category: OFP estimatedTimeLeft timeLeft Operand types: timeLeft: Number Compatibility: Version 1. For missions with a hard set limit adjusted via Param1. Example: estimatedTimeLeft Param1 Category: OFP map evalObjectArgument [object.sqs file.BIS Game Engine Scripting Commands Page 134 of 415 estimatedEndServerTime Compatibility: Version 5501 required. Type of returned value: Number Description: Estimated end of MP game converted to serverTime. Type of returned value: Nothing Description: Returns the estimated time left in the game. argument] Operand types: map: Control [object. Type of returned value: Any Description: Return object argument in mission editor.35 required. Category: Editor argument exec script Operand types: http://www.arma2.34 required.

script] Operand types: map: Control [object.arma2. Type of returned value: Number Description: Execute the scripted FSM. then in the campaign scripts folder and finally in the global scripts folder. Example: [player. Return the FSM handler or 0 when failed.BIS Game Engine Scripting Commands Page 135 of 415 argument: Any script: String Type of returned value: Nothing Description: Executes a script. jeepOne] exec "getIn.92 required. then in the campaign scripts subfolder and finally in the global scripts folder. Example: execFSM "test. Type of returned value: Any Description: Execute an editor script for the specified object. "create"] Category: Editor execFSM filename Operand types: filename: String Compatibility: Version 5500 required.html 7/11/2010 . The FSM file is first searched in the mission folder.sqs" Category: OFP map execEditorScript [object.com/comref/full. Example: _map execEditorScript ["_team_1". Argument is passed to the script as local variable _this.fsm" Category: OFP http://www. script]: Array Compatibility: Version 2. The script is first searched in the mission folder.

BIS Game Engine Scripting Commands Page 136 of 415 argument execFSM filename Operand types: argument: Any filename: String Compatibility: Version 5500 required. then in the campaign scripts folder and finally in the global scripts folder.60 required. then in the campaign scripts folder and finally in the global scripts folder. The FSM file is first searched in the mission folder. The function is first searched in the mission folder. Type of returned value: Number Description: Execute the scripted FSM. Type of returned value: Script Description: Compile and execute function (sqf).com/comref/full.html 7/11/2010 . Type of returned value: Script Description: Compile and execute function (sqf). then in the campaign scripts folder and finally in the global scripts folder.arma2. Example: player execFSM "test. Example: execVM "test. Argument is passed to the FSM as local variable _this. Return the FSM handler or 0 when failed.fsm" Category: OFP execVM filename Operand types: filename: String Compatibility: Version 2. Argument is passed to the script as local variable _this.58 required.sqf" Category: OFP PC argument execVM filename Operand types: argument: Any filename: String Compatibility: Version 2. The function is first searched in the mission folder. Example: http://www.

evaluates code. result is 2.sqf" Category: OFP PC exit Type of returned value: Nothing Description: Exits the script.com/comref/full. outputs message and terminates code in current level with value of _x Category: Default exp x Operand types: x: Number Type of returned value: Number Description: The exponential value of x._x} . result is [when _x is greater then 5. Example: exp 1 . Type of returned value: Any Description: if result of condition is true. Category: OFP if exitWith code Operand types: if: If Type code: Code Compatibility: Version 2 required.BIS Game Engine Scripting Commands Page 137 of 415 player execVM "test. and current block with result of code Example: if (_x>5) exitWith {echo "_x is too big".arma2.7182 Category: Default expectedDestination person http://www.html 7/11/2010 .

BIS Game Engine Scripting Commands Page 138 of 415 Operand types: person: Object Compatibility: Version 2.arma2. The default music volume is 0. forceReplan]. returns empty string. Category: OFP faction unit Operand types: unit: Object Compatibility: Version 5501 required. Category: OFP time fadeMusic volume Operand types: time: Number volume: Number Type of returned value: Nothing Description: Causes a smooth change in the music volume. the target volume by volume.com/comref/full. If faction is not defined. Type of returned value: String Description: Gets unit faction.html 7/11/2010 . Example: 5 fadeMusic 0 Category: OFP time fadeRadio volume Operand types: time: Number volume: Number Type of returned value: Nothing Description: http://www. The change duration is given by time. planningMode. Type of returned value: Array Description: Return expected destination of unit as a [position.92 required.5.

"END1".BIS Game Engine Scripting Commands Page 139 of 415 Causes a smooth change in the radio volume. Type of returned value: Nothing Description: Finish the mission.com/comref/full. the target volume by volume.arma2. "END2". or "END6". "END5". Mission saves will not be deleted. The default radio volume is 1. "KILLED".html 7/11/2010 . "LOSER". Category: Default http://www. The default master volume is 1. Example: 5 fadeRadio 0. The change duration is given by time. "END4".1 Category: OFP time fadeSound volume Operand types: time: Number volume: Number Type of returned value: Nothing Description: Causes a smooth change in the master volume.1 Category: OFP failMission end type Operand types: end type: String Compatibility: Version 5501 required.0. Example: 5 fadeSound 0. The change duration is given by time. the target volume by volume. Category: OFP false Type of returned value: Boolean Description: Always false.0. The end type can be "CONTINUE". "END3".

com/comref/full. visibilityPosition is used to select cover that can see a certain position. Type of returned value: Number Description: Returns the position of the first array element that matches x. minDist.75 required. ignoreObject is an object that is ignored in visibility check. Example: fillWeaponsFromPool victor Category: Resistance array find x Operand types: array: Array x: Any Compatibility: Version 2.92 required. The minDist. Example: [0.92 required.html 7/11/2010 . hidePosition. visibilityPosition. visibilityPosition and ignoreObject parameters are optional. visibilityPosition. 1.arma2. hidePosition. ignoreObject]: Array Compatibility: Version 2. Type of returned value: Nothing Description: Adds magazines from the campaign pool to the person (depending on the weapons the person has). Type of returned value: Object Description: Returns the object where the object should search for cover.BIS Game Engine Scripting Commands Page 140 of 415 fillWeaponsFromPool person Operand types: person: Object Compatibility: Version 1. returns -1 if not found. result is 1 Category: Default object findCover [position. 2] find 1 . Category: OFP http://www. ignoreObject] Operand types: object: Object [position. maxDist. minDist. maxDist.

game value] to search by object reference of a specific editor object type.BIS Game Engine Scripting Commands Page 141 of 415 findDisplay idd Operand types: idd: Number Compatibility: Version 2. maxDistance. Type of returned value: String Description: Return object of given type with given arguments. Use [type.]: Array Compatibility: Version 2. . name1.54 required.. . name1.arma2. value1.] Operand types: map: Control [type.html 7/11/2010 . vehicleType] http://www. Type of returned value: String Description: Return object that matches the provided reference.35 required. Example: _display = findDisplay 1 Category: OFP PC map findEditorObject value Operand types: map: Control value: Any Compatibility: Version 2. value1..92 required. maxDistance] or [radius.. Category: Editor center findEmptyPosition [radius.com/comref/full.. Category: Editor map findEditorObject [type. Type of returned value: Display Description: Find display by its IDD.

Type of returned value: Nothing Description: http://www.92 required. maxDistance]: Array Compatibility: Version 5501 required. empty array is returned.html 7/11/2010 . Type of returned value: Object Description: Find the nearest enemy from the specified position.arma2.BIS Game Engine Scripting Commands Page 142 of 415 Operand types: center: Array [radius. Type of returned value: Array Description: Check if findEmptyPosition can be called without waiting for files.com/comref/full. When not found. Category: OFP object findNearestEnemy position Operand types: object: Object position: Object or Array Compatibility: Version 2. Type of returned value: Array Description: Search for the position nearest (up to maxDistance) to the center. with the free area (vehicle of the given type can be placed anywhere) of the given radius. maxDistance] or [radius.33 required. maxDistance. maxDistance] Operand types: center: Array [radius. vehicleType]: Array Compatibility: Version 5501 required. Category: OFP finishMissionInit Compatibility: Version 2. Category: OFP center findEmptyPositionReady [radius.

html 7/11/2010 ."SmokeShell". mode.com/comref/full."SmokeShell"] Category: OFP http://www.arma2. mode]. magazine] or [muzzle.BIS Game Engine Scripting Commands Page 143 of 415 Finish world initialization before mission is launched. if number is finite (not infinite and valid number) Example: finite 10/0 . Example: soldierOne fire ["throw". Example: soldierOne fire "HandGrenade" Category: OFP unit fire array Operand types: unit: Object array: Array Type of returned value: Nothing Description: The unit will fire from the given weapon. result is false Category: Default unit fire weaponName Operand types: unit: Object weaponName: String Type of returned value: Nothing Description: The unit will fire from the given weapon. The array has format [muzzle. Category: OFP finite x Operand types: x: Number Type of returned value: Boolean Description: True.

html 7/11/2010 . objNull is returned.arma2. the returned value is the person that has this flag. If not.com/comref/full. Example: flag player Category: OFP flagOwner flag Operand types: flag: Object Type of returned value: Object Description: When used on a flag. objNull is returned. Example: flagowner flagOne Category: OFP fleeing unit Operand types: unit: Object Type of returned value: Boolean Description: Checks whether the unit is fleeing. A dead or empty unit returns false. When used on anything else.BIS Game Engine Scripting Commands Page 144 of 415 flag unit Operand types: unit: Object Type of returned value: Object Description: If the unit has a flag. Example: fleeing player Category: OFP floor x Operand types: http://www. this flag is returned.

25 .arma2. Example: floor 5. Category: OFP http://www. Type of returned value: Number Description: Return the fog forecast. Category: OFP fogForecast Compatibility: Version 2.html 7/11/2010 .92 required. Type of returned value: Number Description: Return the current fog.BIS Game Engine Scripting Commands Page 145 of 415 x: Number Type of returned value: Number Description: The floor value of x. Example: cobraOne flyInHeight 150 Category: OFP fog Compatibility: Version 2.com/comref/full.92 required. result is 5 Category: Default helicopter flyInHeight height Operand types: helicopter: Object height: Number Type of returned value: Nothing Description: Sets the height level for the helicopter. The accepted range is from 50 to 1000.

} Category: Default forceEnd Type of returned value: Nothing Description: Forces the mission to terminate.html 7/11/2010 .27 required. Example: for "_x" from 1 to 10 do {debugLog _x.{_x<=10}. Example: for [{_x=1}. Type of returned value: Nothing Description: Forces the map to display. using C like style.} Category: Default for forspec Operand types: forspec: Array Type of returned value: for type Description: creates cycle.com/comref/full.{_x=_x+1}] do {debugLog _x.arma2. http://www. Category: OFP forceMap show Operand types: show: Boolean Compatibility: Version 1. See example. use in complette form(see example).BIS Game Engine Scripting Commands Page 146 of 415 for var Operand types: var: String Type of returned value: for type Description: Starts for sequence.

text . "text"] . etc. This string may contain references to the following arguments using format %1. Each %x is replaced by the corresponding argument.92 required. result is "1 .%1". Example: "_x setdammage 1" forEach units group player Category: Default format format Operand types: format: Array Type of returned value: String Description: The first argument of the array is in format string. %x may appear in the string in any order.BIS Game Engine Scripting Commands Page 147 of 415 Example: forceMap true Category: OFP object forceSpeed speed Operand types: object: Object speed: Number Compatibility: Version 2.%2 .1" http://www. Category: OFP command forEach array Operand types: command: Code array: Array Type of returned value: Nothing Description: Executes the given command for each element in array.com/comref/full.html 7/11/2010 . 1. Example: format ["%1 .arma2. %2. It's executed as follows: for each element of array an element is assigned as _x and the command is executed. Type of returned value: Nothing Description: Force the speed of the given object.

"STAG COLUMN".com/comref/full.html 7/11/2010 . "VEE" or "LINE"). Type of returned value: Number Description: Return the direction unit watching in formation. Example: formation group player Category: OFP formationDirection person Operand types: person: Object Compatibility: Version 2. Category: OFP formationMembers person http://www. "WEDGE". "ECH RIGHT".92 required. Type of returned value: Object Description: Return leader of the formation.92 required.BIS Game Engine Scripting Commands Page 148 of 415 Category: OFP formation grp Operand types: grp: Object or Group Type of returned value: String Description: Returns the formation of the group ("COLUMN".arma2. Category: OFP formationLeader person Operand types: person: Object Compatibility: Version 2. "ECH LEFT".

92 required. Type of returned value: Array Description: Return list of units (drivers) in the formation.BIS Game Engine Scripting Commands Page 149 of 415 Operand types: person: Object Compatibility: Version 2. %2.] Operand types: [format. arg2. http://www. .html 7/11/2010 . arg1. Category: OFP formationTask person Operand types: person: Object Compatibility: Version 2. in format by plain or structured texts given as arguments.92 required.com/comref/full.. Type of returned value: Structured text Description: Creates a structured text by replacing %1. arg2. etc. Category: OFP formationPosition person Operand types: person: Object Compatibility: Version 2.arma2.]: Array Compatibility: Version 2..01 required. .. Type of returned value: Array Description: Return position of unit in the formation. Type of returned value: String Description: Return the current task of the unit in the formation.. Category: OFP formatText [format.92 required. arg1.

} Category: Default fuel vehicle Operand types: vehicle: Object Type of returned value: Number Description: Checks how much fuel is left in the gas tank.arma2. Example: fuel vehicle player http://www.code. image "data\isniper.BIS Game Engine Scripting Commands Page 150 of 415 Example: txt = formatText ["Image: %1". in the range from 0 to 1.html 7/11/2010 .. Example: formLeader player != leader player Category: OFP for "_var" from b Operand types: for "_var": for type b: Number Type of returned value: for type Description: Continue sequence of 'for' command.com/comref/full.paa"] Category: OFP formLeader unit Operand types: unit: Object Type of returned value: Object Description: Returns the formation leader for the given unit.. Example: for "_x" from 10 to 20 do {. For dead units objNull is returned. The result is often the same as groupLeader. but not always.

Example: _array = getArray (configFile >> "CfgVehicles" >> "Thing" >> "threat") Category: OFP PC getDammage obj Operand types: obj: Object Type of returned value: Number Description: Returns the object damage in the range from 0 to 1. Example: getDammage player Category: OFP http://www. Type of returned value: String Description: Returns gear slot item name.html 7/11/2010 .35 required.com/comref/full. Type of returned value: Array Description: Extract array from config entry. Example: weapon = gearSlotData _control Category: OFP PC getArray config Operand types: config: Config Compatibility: Version 2.arma2.BIS Game Engine Scripting Commands Page 151 of 415 Category: OFP gearSlotData control Operand types: control: Control Compatibility: Version 5501 required.

Type of returned value: String Description: Returns the current mode of the editor.arma2.com/comref/full.92 required.html 7/11/2010 . Example: getDir player Category: OFP getEditorCamera map Operand types: map: Control Compatibility: Version 2. Type of returned value: http://www. Category: Editor map getEditorObjectScope object Operand types: map: Control object: String Compatibility: Version 2.92 required.BIS Game Engine Scripting Commands Page 152 of 415 getDir obj Operand types: obj: Object Type of returned value: Number Description: Returns the object heading in the range from 0 to 360. Category: Editor getEditorMode map Operand types: map: Control Compatibility: Version 2.92 required. Type of returned value: Object Description: Fetches a reference to the mission editor camera.

6 it results in being enemy. Example: value = west getFriend east Category: OFP FSM handle getFSMVariable name Operand types: FSM handle: Number name: String Compatibility: Version 5501 required. Type of returned value: Array http://www. Type of returned value: Number Description: Returns if sides are friendly or hostile. Type of returned value: Any Description: Return the value of variable in the variable space of given FSM.arma2.com/comref/full. Category: OFP group getGroupIcon ID Operand types: group: Group ID: Number Compatibility: Version 5501 required. Category: Editor side1 getFriend side2 Operand types: side1: Side side2: Side Compatibility: Version 5501 required.html 7/11/2010 . The FSM handle is the number returned by the execFSM command.BIS Game Engine Scripting Commands Page 153 of 415 String Description: Returns the editor object scope of the specified editor object. For a value smaller than 0. otherwise it's friendly.

com/comref/full.. text.]. [color.offsety]..icon. Type of returned value: http://www. Example: group getGroupIcon id Category: OFP getGroupIconParams group Operand types: group: Group Compatibility: Version 5501 required.92 required.arma2.scale.[[id.html 7/11/2010 . Type of returned value: Array Description: Returns all group icons.[offsetx.] Example: getGroupIcons group Category: OFP object getHideFrom enemy Operand types: object: Object enemy: Object Compatibility: Version 2. Type of returned value: Array Description: Returns group icons params.. visible] Example: getGroupIconParams group Category: OFP getGroupIcons group Operand types: group: Group Compatibility: Version 5501 required.BIS Game Engine Scripting Commands Page 154 of 415 Description: Get group icon properties.[.

If enemy is null it is the some position in front of the object or enemy position otherwise.BIS Game Engine Scripting Commands Page 155 of 415 Array Description: Returns the hiding position in format Position. Type of returned value: Array Description: Gets the marker size.21 required. See setMarkerSize.y].21 required. http://www. Example: getMarkerColor "MarkerOne" Category: OFP getMarkerPos markerName Operand types: markerName: String Type of returned value: Array Description: Returns the marker positon in format [x. Example: getMarkerPos "markerOne" Category: OFP getMarkerSize marker Operand types: marker: String Compatibility: Version 1.z.html 7/11/2010 . Category: OFP getMarkerColor marker Operand types: marker: String Compatibility: Version 1. See setMarkerColor.arma2.com/comref/full. Type of returned value: String Description: Gets the marker color.

See setMarkerType.com/comref/full. Type of returned value: String Description: Gets the type of the marker. Example: _array = getNumber (configFile >> "CfgVehicles" >> "Thing" >> "maxSpeed") Category: OFP PC map getObjectArgument [object.35 required. Type of returned value: Number Description: Extract number from config entry. argument] Operand types: map: Control [object.35 required. Type of returned value: String Description: Return name of object argument in mission editor. argument]: Array Compatibility: Version 2.arma2.BIS Game Engine Scripting Commands Page 156 of 415 Example: getMarkerSize "MarkerOne" Category: OFP getMarkerType marker Operand types: marker: String Compatibility: Version 1. Example: getMarkerType "MarkerOne" Category: OFP getNumber config Operand types: config: Config Compatibility: Version 2. http://www.html 7/11/2010 .21 required.

Category: Editor getPos obj Operand types: obj: Object Type of returned value: Array Description: Returns the object position in format Position.arma2. Category: Editor map getObjectProxy object Operand types: map: Control object: String Compatibility: Version 2. Type of returned value: Array Description: Return a list of all the children of the specified object.BIS Game Engine Scripting Commands Page 157 of 415 Category: Editor map getObjectChildren object Operand types: map: Control object: String Compatibility: Version 2.com/comref/full.html 7/11/2010 .92 required.92 required. Type of returned value: Object Description: Return the proxy object associated with the given editor object. Example: getPos player Category: OFP getPos location http://www.

Example: getPosASL player Category: OFP object getSpeed speedMode Operand types: object: Object speedMode: String Compatibility: Version 2."FAST". Category: OFP getText config Operand types: config: Config Compatibility: Version 2.53 required.html 7/11/2010 ."NORMAL". Type of returned value: Array Description: Returns the object position in format PositionASL.35 required. http://www.arma2.BIS Game Engine Scripting Commands Page 158 of 415 Operand types: location: Location Compatibility: Version 5501 required. Type of returned value: Array Description: Return (raw) position of given location. SpeedMode can be: "AUTO". Type of returned value: Number Description: Get the speed for the given speed mode. Category: Location getPosASL obj Operand types: obj: Object Compatibility: Version 2.com/comref/full.92 required."SLOW".

Category: Default group getVariable name Operand types: group: Group name: String Compatibility: Version 5501 required. Category: OFP location getVariable name Operand types: location: Location name: String Compatibility: Version 2.html 7/11/2010 .arma2. Type of returned value: Any Description: http://www. Example: _array = getText (configFile >> "CfgVehicles" >> "Thing" >> "icon") Category: OFP PC namespace getVariable name Operand types: namespace: Namespace name: String Compatibility: Version 5501 required.BIS Game Engine Scripting Commands Page 159 of 415 Type of returned value: String Description: Extract text from config entry. Type of returned value: Any Description: Return the value of variable in the variable space of given group. Type of returned value: Any Description: Return the value of variable in the given namespace.92 required.com/comref/full.

Category: Editor task getVariable name Operand types: task: Task name: String Compatibility: Version 2.92 required. Category: Identity http://www. Category: OFP map getVariable name Operand types: map: Control name: String Compatibility: Version 2. Type of returned value: Any Description: Return the value of variable in the variable space of given object.com/comref/full.html 7/11/2010 . Type of returned value: Nothing Description: Get variable from the variable space of given map. Type of returned value: Any Description: Return the value of variable in the variable space of given task. Category: Location object getVariable name Operand types: object: Object name: String Compatibility: Version 2.92 required.BIS Game Engine Scripting Commands Page 160 of 415 Return the value of variable in the variable space of given location.92 required.arma2.

Type of returned value: Nothing Description: Control what the unit is glancing at (target or position) (format Position) Example: someSoldier glanceAt otherSoldier. otherSoldier glanceAt getMarkerPos "markerOne" Category: OFP unit globalChat chatText Operand types: unit: Object chatText: String Type of returned value: Nothing Description: Types text to the global radio channel. Type of returned value: Array Description: Gets the waypoint position.BIS Game Engine Scripting Commands Page 161 of 415 getWPPos waypoint Operand types: waypoint: Array Compatibility: Version 1.40 required. 1] Category: OFP unit(s) glanceAt position Operand types: unit(s): Object or Array position: Object or Array Compatibility: Version 2.arma2. Example: soldierOne globalChat "Show this text" Category: OFP http://www.com/comref/full. If you want the message to show on all computers. it does not broadcast the message. The format of waypoint is Waypoint. Note: this function only types text to the list. you have to execute it on all of them.21 required.html 7/11/2010 . Example: getWPPos [groupOne.

The message is defined in the description. Note: the string argument is used here.arma2.html 7/11/2010 . Example: soldierOne globalRadio "messageOne" Category: OFP goto label Operand types: label: String Type of returned value: Nothing Description: Only in scripts: go to given label.com/comref/full. Example: goto "Loop" Category: OFP group obj Operand types: obj: Object Type of returned value: Group Description: Returns the group to which the given unit is assigned.BIS Game Engine Scripting Commands Page 162 of 415 unit globalRadio radioName Operand types: unit: Object radioName: String Type of returned value: Nothing Description: Sends the message to the global radio channel.ext file or radio protocol. For dead units. grpNull is returned. Be sure to use double quotes around the label name in goto. Example: group player == group leader player Category: OFP unit groupChat chatText Operand types: http://www.

BIS Game Engine Scripting Commands Page 163 of 415 unit: Object chatText: String Type of returned value: Nothing Description: Types text to the group radio channel. Type of returned value: Array Description: Return group icons are visible.ext file or radio protocol. Type of returned value: Boolean Description: Return if groups icon raises onClick and onOver events. Example: soldierOne groupChat "Show this text" Category: OFP groupIconSelectable Compatibility: Version 5501 required. Category: OFP groupIconsVisible Compatibility: Version 5501 required.com/comref/full. Example: http://www. it does not broadcast the message. If you want the message to show on all computers. you have to execute it on all of them. Note: this function only types text to the list.arma2. Category: OFP unit groupRadio radioName Operand types: unit: Object radioName: String Type of returned value: Nothing Description: Sends the message to the group radio channel. The message is defined in the description.html 7/11/2010 .

This value is not equal to anything. Example: group player == objNull . Example: player groupSelectUnit [unit.arma2. Type of returned value: Array Description: Returns selected groups in sgroup.html 7/11/2010 . Type of returned value: Nothing Description: Select unit from unit's group. result is false Category: OFP http://www.true] Category: OFP grpNull Type of returned value: Group Description: A non-existing group.BIS Game Engine Scripting Commands Page 164 of 415 soldierOne groupRadio "messageOne" Category: OFP groupSelectedUnits unit Operand types: unit: Object Compatibility: Version 5501 required.com/comref/full.bool]: Array Compatibility: Version 5501 required.bool] Operand types: unit: Object [unit. including itself. Example: array = groupSelectedUnits unit Category: OFP unit groupSelectUnit [unit.

Example: handsHit leader player Category: OFP unit hasWeapon weaponName Operand types: http://www. Example: halt Category: Default handsHit soldier Operand types: soldier: Object Type of returned value: Number Description: Checks whether the soldier's hands are hit (causing inaccurate aiming).arma2. Type of returned value: Nothing Description: Stops the program into a debugger. Example: gunner vehicle player Category: OFP halt Compatibility: Version 2. the person is returned. If the vehicle is not a vehicle.BIS Game Engine Scripting Commands Page 165 of 415 gunner vehicle Operand types: vehicle: Object Type of returned value: Object Description: Returns the gunner of the vehicle. but a person.com/comref/full.html 7/11/2010 .00 required.

Type of returned value: Array Description: Returns selected groups in high command. Example: player hasWeapon "M16" Category: OFP hcAllGroups unit Operand types: unit: Object Compatibility: Version 5501 required. Return value is [string.float[4]] Example: unit hcGroupParams group Category: OFP hcLeader group Operand types: http://www. Example: array = hcAllGroups unit Category: OFP unit hcGroupParams group Operand types: unit: Object group: Group Compatibility: Version 5501 required.arma2.BIS Game Engine Scripting Commands Page 166 of 415 unit: Object weaponName: String Type of returned value: Boolean Description: Checks whether the unit has the given weapon.html 7/11/2010 . Type of returned value: Array Description: Returns parameters describing group in high command bar.com/comref/full.

html 7/11/2010 . Example: hcRemoveAllGroups unit Category: OFP unit hcRemoveGroup group Operand types: unit: Object group: Group Compatibility: Version 5501 required. Type of returned value: Nothing Description: Removes group from unit's high command bar. Type of returned value: Object Description: Returns group's HC commander.arma2. Type of returned value: Nothing Description: Remove all groups from unit's high command bar.BIS Game Engine Scripting Commands Page 167 of 415 group: Group Compatibility: Version 5501 required. Example: unit HCRemoveGroup group Category: OFP hcSelected unit http://www. Example: hcLeader group Category: OFP hcRemoveAllGroups unit Operand types: unit: Object Compatibility: Version 5501 required.com/comref/full.

"teamred"] or player hcSetGroup [group] Category: OFP http://www. teamred."HQ". Example: array = hcSelected unit Category: OFP unit hcSelectGroup array Operand types: unit: Object array: Array Compatibility: Version 5501 required. Group is the only necessary parameter. Array parameters are group. teamyellow) . teamgreen. group name and team (teammain.html 7/11/2010 . teamblue. Example: unit hcSelectGroup [group.arma2. Example: unit hcSetGroup [group.com/comref/full.BIS Game Engine Scripting Commands Page 168 of 415 Operand types: unit: Object Compatibility: Version 5501 required.true] Category: OFP unit hcSetGroup array Operand types: unit: Object array: Array Compatibility: Version 5501 required. Type of returned value: Nothing Description: Add group to unit's high command bar. Type of returned value: Nothing Description: Select given group in HC bar. Type of returned value: Array Description: Returns selected groups in high command.

Type of returned value: Nothing Description: Hides the body of the given person.arma2.BIS Game Engine Scripting Commands Page 169 of 415 hcShowBar bool Operand types: bool: Boolean Compatibility: Version 5501 required.com/comref/full. Type of returned value: Nothing Description: Shows or hides HC bar.10 required. Example: hcShowBar true Category: OFP hcShownBar Compatibility: Version 5501 required. Category: OFP hideBody person Operand types: person: Object Compatibility: Version 2. Type of returned value: Boolean Description: Return a list of all groups.html 7/11/2010 . There must be some groups under hc command to show hc bar. Example: hideBody player Category: OFP hint text Operand types: text: Text or String Type of returned value: http://www.

The text can contain several lines. Example: hintC "Press W to move forward" Category: OFP title hintC text Operand types: title: String text: Structured text Compatibility: Version 2. This hint has to be confirmed.01 required.arma2.BIS Game Engine Scripting Commands Page 170 of 415 Nothing Description: Shows a text hint.html 7/11/2010 .01 required. \n is used to indicate the end of a line. The text can contain several lines. Category: OFP title hintC text Operand types: title: String text: String Compatibility: Version 2. Type of returned value: Nothing Description: Creates a hint dialog with the given title and text. \n is used to indicate the end of a line. Type of returned value: Nothing Description: http://www.com/comref/full. Example: hint "Press W to move forward" Category: OFP hintC text Operand types: text: String Type of returned value: Nothing Description: Shows a text hint.

. Texts can be plain or structured. Type of returned value: Nothing Description: Same as hint. but without a sound. \n is used to indicate the end of a line. text2. Category: OFP title hintC [text1...] Operand types: title: String [text1.BIS Game Engine Scripting Commands Page 171 of 415 Creates a hint dialog with the given title and text. The text can contain several lines. Category: OFP hintCadet text Operand types: text: Text or String Type of returned value: Nothing Description: Shows a text hint only when using cadet mode.arma2.. text2. Type of returned value: Nothing Description: Creates a hint dialog with the given title and text.com/comref/full.]: Array Compatibility: Version 2.. .01 required. Example: hintCadet "Press W to move forward" Category: OFP hintSilent text Operand types: text: Text or String Compatibility: Version 5501 required.html 7/11/2010 . Category: OFP http://www.

Example: txt1 = image "data\isniper.com/comref/full.53 required.arma2.85 required.html 7/11/2010 . Type of returned value: If Type Description: The first part of the if command. Type of returned value: Nothing Description: Load HTML from file to given control.html" Category: OFP PC if condition Operand types: condition: Boolean Compatibility: Version 1.01 required. Type of returned value: Structured text Description: Creates a structured text containing the given image. Example: if (a>b) then {a=b} Category: Default image filename Operand types: filename: String Compatibility: Version 2.BIS Game Engine Scripting Commands Page 172 of 415 control htmlLoad filename Operand types: control: Control filename: String Compatibility: Version 2. Example: _control htmlLoad "briefing.paa" Category: OFP http://www.

Example: 1 in [0.arma2.90 required. http://www.html 7/11/2010 . Category: Editor importance location Operand types: location: Location Compatibility: Version 2.BIS Game Engine Scripting Commands Page 173 of 415 importAllGroups map Operand types: map: Control Compatibility: Version 2.92 required.92 required. 1. Type of returned value: Nothing Description: Imports all groups into the RTE. result is true Category: Default position in location Operand types: position: Array location: Location Compatibility: Version 2. Type of returned value: Number Description: Return importance of given location.com/comref/full. Category: Location x in array Operand types: x: Any array: Array Type of returned value: Boolean Description: Checks whether x is equal to any element in the array. 2] .

Example: player in jeepOne Category: OFP fireplace inflame burn Operand types: fireplace: Object burn: Boolean Type of returned value: Nothing Description: Controls fireplace buring.04 required. http://www. Category: Location soldier in vehicle Operand types: soldier: Object vehicle: Object Type of returned value: Boolean Description: Checks whether the soldier is mounted in the vehicle.html 7/11/2010 .BIS Game Engine Scripting Commands Page 174 of 415 Type of returned value: Boolean Description: Check if the position is inside area defined by the location. Set to true to inflame the fireplace.arma2.com/comref/full. Type of returned value: Boolean Description: Check if fireplace is inflamed (buring). Example: fireplaceOne inflame true Category: OFP inflamed fireplace Operand types: fireplace: Object Compatibility: Version 1.

com/comref/full.92 required. Example: _base = inheritsFrom (configFile >> "CfgVehicles" >> "Car") Category: OFP PC initAmbientLife Compatibility: Version 2. Type of returned value: Nothing Description: Initialize the ambient life.html 7/11/2010 .90 required.arma2. Type of returned value: Nothing Description: Sets given event handler of in-game UI. Type of returned value: Config Description: Returns base entry of config entry. function] Operand types: [handler name. Category: OFP inheritsFrom config Operand types: config: Config Compatibility: Version 2. Category: OFP inputAction name http://www.BIS Game Engine Scripting Commands Page 175 of 415 Example: inflamed fireplaceOne Category: OFP inGameUISetEventHandler [handler name. function]: Array Compatibility: Version 2.91 required.

Returns the ID of the new EditorObject. end]: Array Compatibility: Version 2.. lod name] intersect [begin.92 required. Subtype class is optional.. "VIEW" intersect [[1500. value1. . . Example: [tank. Type of returned value: Array Description: Find named selection in object which is in specified lod intersected by given section of a line. 2]. subtype class]: Array Compatibility: Version 2. value1.. [name1. value.html 7/11/2010 . value. Category: OFP map insertEditorObject [type. 1500.53 required.. lod name]: Array [begin.BIS Game Engine Scripting Commands Page 176 of 415 Operand types: name: String Compatibility: Version 5500 required.com/comref/full.].arma2. Type of returned value: Number Description: Return the state of input devices mapped to given input action (see CfgDefaultKeysMapping for action names). subtype class] Operand types: map: Control [type. Type of returned value: String Description: Insert an object to the editor and assign arguments. 1500. Create script is not called. end] Operand types: [object. [1550. 2]] Category: OFP isArray config Operand types: config: Config http://www. Category: Editor [object. [name1.].

Type of returned value: Boolean Description: http://www. Type of returned value: Boolean Description: Check if config entry represents config class. Example: _ok = isArray (configFile >> "CfgVehicles") .com/comref/full. Type of returned value: Boolean Description: Return true for dedicated server. result is true Category: OFP PC isDedicated Compatibility: Version 5501 required. result is false Category: OFP PC isClass config Operand types: config: Config Compatibility: Version 2. Category: OFP isEngineOn vehicle Operand types: vehicle: Object Compatibility: Version 1.arma2. Example: _ok = isClass (configFile >> "CfgVehicles") .html 7/11/2010 .35 required.35 required. Type of returned value: Boolean Description: Check if config entry represents array.90 required.BIS Game Engine Scripting Commands Page 177 of 415 Compatibility: Version 2.

BIS Game Engine Scripting Commands Page 178 of 415 Checks whether the engine is on. 0.92 required.bool onShore. 0.object skipobj]: Array Compatibility: Version 5501 required.bool onShore.float maxGradient. 5.float maxGradient.float onWater. Type of returned value: Boolean Description: http://www.html 7/11/2010 .float gradientRadius. 0.float precizePos.float precizePos. Type of returned value: Array Description: Chek if given area is flat and emty.float onWater. Category: OFP isHidden person Operand types: person: Object Compatibility: Version 2.com/comref/full.object skipobj] Operand types: position: Array [float minDistance.arma2. Type of returned value: Boolean Description: Returns true if the specified person is subgroup leader. false.5. Example: newposition = position isFlatEmpty(10. player) Category: OFP isFormationLeader person Operand types: person: Object Compatibility: Version 2. Example: on = isEngineOn vehicle player Category: OFP position isFlatEmpty [float minDistance.92 required.float gradientRadius.

06 required. Example: ok = isKeyActive "M04" Category: OFP object isKindOf typeName Operand types: object: Object typeName: String Compatibility: Version 2. Example: vehicle player isKindOf "Tank" Category: OFP typeName1 isKindOf typeName2 Operand types: typeName1: String typeName2: String Compatibility: Version 5160 required. Category: OFP isKeyActive keyName Operand types: keyName: String Compatibility: Version 2.html 7/11/2010 . Type of returned value: Boolean Description: Checks whether the type typeName1 is inherited from the type typeName1. http://www.com/comref/full.BIS Game Engine Scripting Commands Page 179 of 415 Return whether the person is hidden (reached the hiding position).arma2.30 required. Type of returned value: Boolean Description: Checks whether the object is of the given type. Type of returned value: Boolean Description: Checks whether the given key is active in the current user profile.

com/comref/full.13 required.arma2.html 7/11/2010 .00 required. Category: OFP isNil variable Operand types: variable: Compatibility: Version 2. Type of returned value: Boolean Description: Return true if multiPlayer. Example: if (isNil("_pokus")) then {_pokus=0. The function returns true if the variable is null and false if it's not. Type of returned value: Boolean Description: Checks whether the object is marked for weapons collection. Type of returned value: Boolean Description: Tests whether the variable is null. Example: marked = isMarkedForCollection truck Category: OFP isMultiplayer Compatibility: Version 5501 required.BIS Game Engine Scripting Commands Page 180 of 415 Example: "Tank" isKindOf "Land" .} http://www. result is true Category: OFP isMarkedForCollection object Operand types: object: Object Compatibility: Version 2.

result is true Category: OFP PC isNull grp Operand types: grp: Group Type of returned value: Boolean Description: Checks whether the value is equal to grpNull. Example: isNull controlNull . Type of returned value: Boolean Description: Checks whether the value is equal to controlNull. because controlNull is not equal to anything.arma2. Category: Location isNull control Operand types: control: Control Compatibility: Version 2. because grpNull is not equal to anything. Example: isNull group player . Note: a==controlNull does not work. Note: a==GrpNull does not work.BIS Game Engine Scripting Commands Page 181 of 415 Category: Default isNull location Operand types: location: Location Compatibility: Version 5501 required. result is false Category: OFP http://www.92 required. Type of returned value: Boolean Description: Check whether the value is null. even to itself.html 7/11/2010 .com/comref/full. even to itself.

BIS Game Engine Scripting Commands Page 182 of 415 isNull task Operand types: task: Task Compatibility: Version 5160 required. Type of returned value: Boolean Description: Checks whether the value is equal to displayNull. Note: a==TaskNull does not work. result is true Category: OFP PC isNull obj Operand types: obj: Object Type of returned value: Boolean Description: Checks whether the value is equal to objNull. Example: isNull displayNull . Note: a==ObjNull does not work. result is true Category: Identity isNull display Operand types: display: Display Compatibility: Version 2. even to itself.com/comref/full. Example: isNull taskNull . Example: isNull objNull . Type of returned value: Boolean Description: Checks whether the value is equal to taskNull. Note: a==displayNull does not work.arma2. even to itself. because objNull is not equal to anything. because taskNull is not equal to anything. even to itself. result is true Category: OFP http://www. because displayNull is not equal to anything.92 required.html 7/11/2010 .

BIS Game Engine Scripting Commands Page 183 of 415 isNumber config Operand types: config: Config Compatibility: Version 2. http://www. Type of returned value: Boolean Description: Check whether given position is on road. Example: _ok = isNumber (configFile >> "CfgVehicles") .html 7/11/2010 .92 required.35 required. Category: OFP isRealTime map Operand types: map: Control Compatibility: Version 2. Type of returned value: Boolean Description: Check if config entry represents number. Category: OFP isPlayer person Operand types: person: Object Compatibility: Version 2. result is false Category: OFP PC isOnRoad position or object Operand types: position or object: Object or Array Compatibility: Version 5501 required.92 required.com/comref/full. Type of returned value: Boolean Description: Check if given person is the player.arma2.

Category: OFP isShowing3DIcons map Operand types: map: Control Compatibility: Version 2.com/comref/full.92 required. Type of returned value: Boolean Description: Check if config entry represents text.35 required. Type of returned value: Boolean Description: Returns true if the computer is the server. Example: _isRealTime = isRealTime _map Category: Editor isServer Compatibility: Version 2. Type of returned value: Boolean Description: Returns true if the editor is set to draw 3D icons.arma2. Example: _ok = isText (configFile >> "CfgVehicles") . Category: Editor isText config Operand types: config: Config Compatibility: Version 2. result is false http://www.BIS Game Engine Scripting Commands Page 184 of 415 Type of returned value: Boolean Description: Returns true if the mission editor is operating in real time mode.html 7/11/2010 .92 required.

Example: player joinAs [_group.BIS Game Engine Scripting Commands Page 185 of 415 Category: OFP PC items unit Operand types: unit: Object Compatibility: Version 5501 required. Type of returned value: Array Description: Returns an array of names of all special items of the vehicle. Note: the total number of group members cannot exceed 12. if position id is available. Note: This function is unsupported in MP in version 1. id] Operand types: unit: Object [group. unitTwo] join player Category: OFP unit joinAs [group. id]: Array Type of returned value: Nothing Description: Joins the unit to the given group.html 7/11/2010 . 4] Category: OFP http://www. Example: [unitOne.com/comref/full. this one is used.arma2.33 and before. Example: items player Category: OFP unitArray join group Operand types: unitArray: Array group: Object or Group Type of returned value: Nothing Description: Joins all units in the array to the given group.

arma2. Type of returned value: Boolean Description: Register knowledge base database to given person. 4] Category: OFP unitArray joinSilent group Operand types: unitArray: Array group: Object or Group Type of returned value: Nothing Description: Joins all units in the array to the given group. unitTwo] joinSilent player Category: OFP person kbAddDatabase filename Operand types: person: Object filename: String Compatibility: Version 2. id] Operand types: unit: Object [group.42 required. Example: _unit kbAddDatabase "chat. Avoid any radio communication related to joining. this one is used. if position id is available.html 7/11/2010 . id]: Array Type of returned value: Nothing Description: Joins the unit to the given group.BIS Game Engine Scripting Commands Page 186 of 415 unit joinAsSilent [group.com/comref/full. Avoid any radio communication related to joining. Example: player joinAsSilent [_group.txt" Category: OFP PC http://www. Example: [unitOne.

arma2. Category: OFP PC person kbHasTopic name Operand types: person: Object name: String Compatibility: Version 2. topic. Example: _unit kbAddDatabase "chat. task type(.html 7/11/2010 . Type of returned value: Boolean Description: Register target list knowledge base database to given person. sentence id.92 required. Category: OFP PC person kbReact [receiver. ...92 required.45 required. [argument name. filename(.txt" Category: OFP PC person kbAddTopic [name. player event handler))]: Array Compatibility: Version 2.BIS Game Engine Scripting Commands Page 187 of 415 person kbAddDatabaseTargets filename Operand types: person: Object filename: String Compatibility: Version 2. player event handler))] Operand types: person: Object [name. task type(. Type of returned value: Nothing Description: Register conversation topic to given person.] http://www. argument speech]. filename(. argument text.com/comref/full. argument value. Type of returned value: Boolean Description: Check if conversation topic was registered to given person.

. argument value. topic.92 required. sentence id. topic..92 required. max. sentence id. sentence id.. argument text. topic. . argument speech]. Type of returned value: Nothing Description: Pass a non-verbal communication to the receiver. [argument name. argument text. [argument name. Category: OFP PC person kbTell [receiver.] Operand types: person: Object [receiver. argument speech].. sentence id. Type of returned value: Nothing Description: Unregister conversation topic from given person.. topic.. argument value. [argument name.html 7/11/2010 .]: Array Compatibility: Version 2.com/comref/full. argument text. Type of returned value: Nothing Description: Make the person tell to the receiver the sentence. Category: OFP PC person kbWasSaid [receiver. sentence id. max.]: Array Compatibility: Version 5500 required.. Category: OFP PC person kbRemoveTopic name Operand types: person: Object name: String Compatibility: Version 2.arma2.BIS Game Engine Scripting Commands Page 188 of 415 Operand types: person: Object [receiver. age]: Array http://www. argument speech]. age] Operand types: person: Object [receiver. argument value. topic. .

html 7/11/2010 .com/comref/full. Type of returned value: Boolean Description: Check if given item was said by person to someone. Type of returned value: String Description: Returns the name of a button (on the keyboard.BIS Game Engine Scripting Commands Page 189 of 415 Compatibility: Version 5500 required. Example: name = keyImage 28 . mouse or joystick) with the given code. mouse or joystick) with the given code. result is "Enter" Category: OFP unit knowsAbout target Operand types: unit: Object or Group target: Object Type of returned value: http://www. result is "Enter" Category: OFP keyName dikCode Operand types: dikCode: Number Compatibility: Version 2. Category: OFP PC keyImage dikCode Operand types: dikCode: Number Compatibility: Version 2.arma2. Type of returned value: Structured text Description: Returns a structured text.01 required.01 required. containing an image or name (if no image is found) of the button (on the keyboard. Example: name = keyName 28 .

the vehicle commander is considered instead.BIS Game Engine Scripting Commands Page 190 of 415 Number Description: Checks whether the unit knows about the target (and how much). "GET OUT" (hovering low for another unit to get out) or "NONE" (cancel landing).com/comref/full. The landing mode may be "LAND" (a complete stop).html 7/11/2010 . Type of returned value: Number Description: Checks whether the side knows about the target (and how much). Example: cobraOne land "LAND" Category: OFP airplane landAt airportId Operand types: airplane: Object http://www. If the unit is a vehicle. Example: soldierOne knowsAbout jeepOne Category: OFP side knowsAbout target Operand types: side: Side target: Object Compatibility: Version 5501 required. Example: east knowsAbout jeepOne Category: OFP helicopter land mode Operand types: helicopter: Object mode: String Type of returned value: Nothing Description: Forces a helicopter landing. "GET IN" (hovering very low for another unit to get in).arma2.

The value can be "Found" (position found).html 7/11/2010 . "NotReady" (position searching is still in progress) or empty string when wrong argument given. "NotFound" (position not found). "First item"] Category: Resistance control lbAdd text Operand types: http://www. Example: _index = lbAdd [101.BIS Game Engine Scripting Commands Page 191 of 415 airportId: Number Compatibility: Version 2. Type of returned value: Nothing Description: Order AI airplane to land at given airport Example: plane landAt 0 Category: OFP landResult helicopter Operand types: helicopter: Object Compatibility: Version 5501 required. It returns the index of the newly added item. Type of returned value: Number Description: Adds an item with the given text to the listbox or combobox with id idc of the topmost user dialog. Category: OFP lbAdd [idc. Type of returned value: String Description: Return the result of helicopter landing position searching (performed after land command). text] Operand types: [idc. text]: Array Compatibility: Version 1.50 required.com/comref/full.92 required.arma2.

91 required. It returns the index of the newly added item.BIS Game Engine Scripting Commands Page 192 of 415 control: Control text: String Compatibility: Version 2.com/comref/full. Type of returned value: Nothing Description: Clears all items in the given listbox or combobox. index] http://www. Type of returned value: Number Description: Adds an item with the given text to the given listbox or combobox.arma2.html 7/11/2010 . Example: lbClear 101 Category: Resistance lbClear control Operand types: control: Control Compatibility: Version 2.50 required. Type of returned value: Nothing Description: Clears all items in the listbox or combobox with id idc of the topmost user dialog.91 required. Example: _index = _control lbAdd "First item" Category: OFP PC lbClear idc Operand types: idc: Number Compatibility: Version 1. Example: lbClear _control Category: OFP PC lbColor [idc.

Type of returned value: Number Description: Returns the index of the selected item of the listbox or combobox with id idc of the topmost user dialog.com/comref/full.arma2. Type of returned value: Array Description: Returns the text color of the item with the given index of the given listbox or combobox. Example: _index = lbCurSel 101 Category: Resistance http://www.50 required. index]: Array Compatibility: Version 1.91 required. 0] Category: Resistance control lbColor index Operand types: control: Control index: Number Compatibility: Version 2.BIS Game Engine Scripting Commands Page 193 of 415 Operand types: [idc.html 7/11/2010 .50 required. The color is returned in format Color. Example: _color = lbColor [101. Example: _color = _control lbColor 0 Category: OFP PC lbCurSel idc Operand types: idc: Number Compatibility: Version 1. Type of returned value: Array Description: Returns the text color of the item with the given index of the listbox or combobox with id idc of the topmost user dialog.

Type of returned value: String Description: Returns the additional text (invisible) in an item with the given index of the listbox or combobox with id idc of the topmost user dialog. index]: Array Compatibility: Version 1.arma2. 0] Category: Resistance control lbData index Operand types: control: Control index: Number Compatibility: Version 2. Example: _index = lbCurSel _control Category: OFP PC lbData [idc.50 required.html 7/11/2010 .91 required. Example: _data = _control lbData 0 Category: OFP PC http://www.91 required. Example: _data = lbData [101. Type of returned value: Number Description: Returns the index of the selected item of the given listbox or combobox.com/comref/full. index] Operand types: [idc.BIS Game Engine Scripting Commands Page 194 of 415 lbCurSel control Operand types: control: Control Compatibility: Version 2. Type of returned value: String Description: Returns the additional text (invisible) in an item with the given index of the given listbox or combobox.

Type of returned value: Boolean Description: Check whether given row of the given listbox is selected.html 7/11/2010 .arma2.50 required. index]: Array Compatibility: Version 1. Example: lbDelete [101. index] Operand types: [idc.BIS Game Engine Scripting Commands Page 195 of 415 lbDelete [idc. 0] Category: Resistance control lbDelete index Operand types: control: Control index: Number Compatibility: Version 2. Example: _selected = _control lbIsSelected 0 http://www. Type of returned value: Nothing Description: Removes the item with the given index from the listbox or combobox with id idc of the topmost user dialog. Type of returned value: Nothing Description: Removes the item with the given index from the given listbox or combobox. Example: _control lbDelete 0 Category: OFP PC control lbIsSelected index Operand types: control: Control index: Number Compatibility: Version 2.com/comref/full.91 required.92 required.

index]: Array Compatibility: Version 1. Example: _picture = lbPicture [101.92 required.BIS Game Engine Scripting Commands Page 196 of 415 Category: OFP PC lbPicture [idc. Type of returned value: String Description: Returns the picture name of the item with the given index of the given listbox or combobox. Type of returned value: Array Description: Returns the array of selected rows indices in the given listbox.91 required. Type of returned value: String Description: Returns the picture name of the item with the given index of the listbox or combobox with id idc of the topmost user dialog.html 7/11/2010 .com/comref/full. index] Operand types: [idc.arma2. Example: _picture = _control lbPicture 0 Category: OFP PC lbSelection control Operand types: control: Control Compatibility: Version 2.50 required. 0] Category: Resistance control lbPicture index Operand types: control: Control index: Number Compatibility: Version 2. Example: http://www.

com/comref/full. Type of returned value: Nothing Description: http://www. 0. 1. Type of returned value: Nothing Description: Sets the text color of the item with the given index of the given listbox or combobox. [0. Type of returned value: Nothing Description: Sets the color of the item with the given index of the listbox or combobox with id idc of the topmost user dialog to the given color. color] Operand types: [idc. index. Color is in format Color. Example: lbSetColor [101.BIS Game Engine Scripting Commands Page 197 of 415 _indices = lbSelection _control Category: OFP PC lbSetColor [idc. Example: _control lbSetColor [0.5]] Category: Resistance control lbSetColor [index. 0. Color is in format Color. index]: Array Compatibility: Version 1. color]: Array Compatibility: Version 1.91 required.arma2. [0.50 required. color]: Array Compatibility: Version 2. index] Operand types: [idc. 0. 0. index. color] Operand types: control: Control [index. 0.50 required. 1.5]] Category: OFP PC lbSetCurSel [idc.html 7/11/2010 .

BIS Game Engine Scripting Commands Page 198 of 415 Selects the item with the given index of the listbox or combobox with id idc of the topmost user dialog. Example: lbSetCurSel [101. data] Operand types: control: Control [index. "#1"] Category: Resistance control lbSetData [index. Example: lbSetData [101. index. 0] Category: Resistance control lbSetCurSel index Operand types: control: Control index: Number Compatibility: Version 2.html 7/11/2010 .arma2.91 required. data]: Array Compatibility: Version 1. 1.com/comref/full. data] Operand types: [idc.50 required. Example: _control lbSetCurSel 0 Category: OFP PC lbSetData [idc. Type of returned value: Nothing Description: Sets the additional text (invisible) in the item with the given index of the listbox or combobox with id idc of the topmost user dialog to the given data. data]: Array Compatibility: http://www. Type of returned value: Nothing Description: Selects the item with the given index of the given listbox or combobox. index.

Name is the picture name. name] Operand types: [idc. the dtaExt subdirectory of the campaign directory and the dtaExt directory and the data bank (or directory). index. Example: _control lbSetPicture [0. "iskoda"] Category: Resistance control lbSetPicture [index. Type of returned value: Nothing Description: Sets the additional text (invisible) in the item with the given index of the given listbox or combobox to the given data.50 required.arma2. 0. name]: Array Compatibility: Version 2. Name is the picture name. "#1"] Category: OFP PC lbSetPicture [idc. Type of returned value: Nothing Description: Sets the picture in the item with the given index of the listbox or combobox with id idc of the topmost user dialog.BIS Game Engine Scripting Commands Page 199 of 415 Version 2.html 7/11/2010 . index.91 required. name] Operand types: control: Control [index.91 required. Example: lbSetPicture [101. Type of returned value: Nothing Description: Sets the picture in the item with the given index of the given listbox or combobox. name]: Array Compatibility: Version 1. "iskoda"] Category: OFP PC http://www. The picture is searched in the mission directory. Example: _control lbSetData [1. The picture is searched in the mission directory.com/comref/full. the dtaExt subdirectory of the campaign directory and the dtaExt directory and the data bank (or directory).

Type of returned value: Nothing Description: Set the selection state of the given row of the given listbox. selected] Operand types: control: Control [index. index. Example: lbSetValue [101. value]: Array Compatibility: Version 1.html 7/11/2010 . Listbox must support multiple selection Example: _control lbSetSelection [0. value]: Array Compatibility: Version 2.50 required. selected]: Array Compatibility: Version 5501 required.91 required. 0. Example: _control lbSetValue [0.BIS Game Engine Scripting Commands Page 200 of 415 control lbSetSelected [index. 1] Category: Resistance control lbSetValue [index. Type of returned value: Nothing Description: Sets the additional integer value in the item with the given index of the given listbox or combobox to the given value. index. value] Operand types: control: Control [index.com/comref/full. value] Operand types: [idc. Type of returned value: Nothing Description: Sets the additional integer value in the item with the given index of the listbox or combobox with id idc of the topmost user dialog to the given value. true] Category: OFP PC lbSetValue [idc.arma2. 1] http://www.

Example: _n = lbSize _control Category: OFP PC lbSize idc Operand types: idc: Number Compatibility: Version 1. Type of returned value: Number Description: Returns the number of items in the listbox or combobox with id idc of the topmost user dialog.91 required.50 required. Example: lbSort _control http://www.arma2. Example: _n = lbSize 101 Category: Resistance lbSort control Operand types: control: Control Compatibility: Version 5148 required.com/comref/full. Type of returned value: Number Description: Sorts the given listbox or combobox by item text.html 7/11/2010 . Type of returned value: Number Description: Returns the number of items in the given listbox or combobox.BIS Game Engine Scripting Commands Page 201 of 415 Category: OFP PC lbSize control Operand types: control: Control Compatibility: Version 2.

index] Operand types: [idc.arma2. Example: lbSortByValue _control Category: OFP PC lbText [idc.50 required. Example: _text = lbText [101.BIS Game Engine Scripting Commands Page 202 of 415 Category: OFP PC lbSortByValue control Operand types: control: Control Compatibility: Version 5148 required. 0] Category: Resistance control lbText index Operand types: control: Control index: Number Compatibility: Version 2. Type of returned value: String Description: Returns the shown text in the item with the given index of the given listbox or combobox.91 required.com/comref/full. Example: http://www. index]: Array Compatibility: Version 1. Type of returned value: Number Description: Sorts the given listbox or combobox by item value. Type of returned value: String Description: Returns the shown text in the item with the given index of the listbox or combobox with id idc of the topmost user dialog.html 7/11/2010 .

50 required. index] Operand types: [idc. Example: _value = lbValue [101. objNull is returned.html 7/11/2010 . Type of returned value: Number Description: Returns the additional integer value in the item with the given index of the listbox or combobox with id idc of the topmost user dialog. 0] Category: Resistance control lbValue index Operand types: control: Control index: Number Compatibility: Version 2.BIS Game Engine Scripting Commands Page 203 of 415 _text = _control lbText 0 Category: OFP PC lbValue [idc.arma2. Type of returned value: Number Description: Returns the additional integer value in the item with the given index of the given listbox or combobox. http://www. Example: _value = _control lbValue 0 Category: OFP PC leader unit Operand types: unit: Object Type of returned value: Object Description: Returns the group leader for the given unit.com/comref/full. For dead units.91 required. index]: Array Compatibility: Version 1.

It unassigns all grouped units from the vehicle.html 7/11/2010 . For a dead unit.arma2.BIS Game Engine Scripting Commands Page 204 of 415 Example: leader player Category: OFP leader grp Operand types: grp: Group Type of returned value: Object Description: Returns the group leader for the given group. grpNull is returned. Example: groupOne leaveVehicle jeepOne Category: OFP http://www. Example: soldierOne leaveVehicle jeepOne Category: OFP group leaveVehicle vehicle Operand types: group: Group vehicle: Object Type of returned value: Nothing Description: Ceases the using of the vehicle in the group.com/comref/full. It unassigns all grouped units from the vehicle. Example: leader group player == leader player Category: OFP group leaveVehicle vehicle Operand types: group: Object vehicle: Object Type of returned value: Nothing Description: Ceases the using of the vehicle in the group.

html 7/11/2010 .58 required. Type of returned value: Nothing Description: Attach light to given object (at given position). Category: OFP lightIsOn lamppost Operand types: lamppost: Object Compatibility: Version 1.04 required. Category: OFP light lightAttachObject [object. http://www. position] Operand types: light: Object [object. Type of returned value: Nothing Description: Detach light from object. position]: Array Compatibility: Version 2. Type of returned value: String Description: Returns the life state of the given unit.BIS Game Engine Scripting Commands Page 205 of 415 lifeState unit Operand types: unit: Object Compatibility: Version 5501 required.com/comref/full. Category: OFP lightDetachObject light Operand types: light: Object Compatibility: Version 2.arma2.58 required.

Type of returned value: Structured text Description: Creates a structured text containing a line break.com/comref/full. http://www.92 required. Category: OFP lineBreak Compatibility: Version 2.arma2. Example: txt3 = lineBreak Category: OFP list trigger Operand types: trigger: Object Type of returned value: Array Description: Returns a list of units that would activate the given trigger. Example: lightIsOn nearestObject [player.01 required.BIS Game Engine Scripting Commands Page 206 of 415 Type of returned value: String Description: Checks whether the lampost is turned on.html 7/11/2010 . Type of returned value: Nothing Description: Limit speed of given vehicle to given value (in km/h). "OFF" and "AUTO" (auto means the lamp will be shining during the night automatically). "StreetLamp"] != "OFF" Category: OFP object limitSpeed speed Operand types: object: Object speed: Number Compatibility: Version 2. Possible values are "ON". For a trigger of type "Not present" the list is the same as the list that would be returned for type "Present".

.com/comref/full.]]. Category: Editor ln x Operand types: x: Number Type of returned value: Number Description: The natural logarithm of x. [[text.. Example: ln 10 .]] Operand types: [IDC.BIS Game Engine Scripting Commands Page 207 of 415 Example: list triggerOne Category: OFP map listObjects type Operand types: map: Control type: String Compatibility: Version 2. [value..]...[[[text.]]..text]. [value. http://www.]]. Type of returned value: Array Description: Return the list of all objects of given type.text].. Returns row index.text].]].]. Type of returned value: Number Description: Adds list of rows of strings. [data. [[text..html 7/11/2010 . result is 2.. [value. Example: _index = lnbAddRow [idc.[[[]]... [data.text]..]]: Array Compatibility: Version 5501 required.. [value. [data..arma2.. [data.[[[text.92 required.302 Category: Default lnbAddArray [IDC.[[]]]] .]..].

html 7/11/2010 .]]: Array Compatibility: Version 5501 required. Example: http://www. position] Operand types: [idc. Example: _index = lnbAddColumn [105. text. 0. It returns the index of the newly added item. position]: Array Compatibility: Version 1.arma2. Example: _index = _control lbAdd "First item" Category: OFP PC lnbAddRow [idc...]] Operand types: [idc..BIS Game Engine Scripting Commands Page 208 of 415 Category: Resistance lnbAddColumn [idc. It returns the index of the newly added column. Type of returned value: Number Description: Adds an item with the given text to the given listbox or combobox.com/comref/full.50 required.. [text. [text. Type of returned value: Number Description: Adds an row of strings. Type of returned value: Number Description: Adds an column at given position... text.8] Category: Resistance control lnbAddColumn position Operand types: control: Control position: Number Compatibility: Version 5501 required.

. Type of returned value: Nothing Description: Clears all items in the given listbox or combobox. Returns row index... Category: Resistance control lnbAddRow [text1.]: Array Compatibility: Version 5501 required.t2. http://www...]]. Type of returned value: Number Description: Adds an row to the end od 2d listbox .arma2. "second column". ["First column"..91 required.BIS Game Engine Scripting Commands Page 209 of 415 _index = lnbAddRow [105. Example: lnbClear 101 Category: Resistance lnbClear control Operand types: control: Control Compatibility: Version 2.. Example: _index = _control lnbAdd [t1..] Operand types: control: Control [text1..html 7/11/2010 .com/comref/full.text2. Type of returned value: Nothing Description: Clears all items in the 2D listbox. It returns the index of the newly added row.text2.t3.] Category: OFP PC lnbClear idc Operand types: idc: Number Compatibility: Version 5501 required....

column] Category: OFP PC lnbCurSelRow control Operand types: control: Control Compatibility: Version 2.arma2. column]: Array Compatibility: Version 5501 required. Type of returned value: Array Description: Returns the text color of the item with the given position of the 2D listbox. The color is returned in format Color. [row.com/comref/full. Example: _color = lnbColor [101. column] Operand types: [idc. [row. Type of returned value: Number Description: http://www.BIS Game Engine Scripting Commands Page 210 of 415 Example: lbClear _control Category: OFP PC lnbColor [idc.html 7/11/2010 .91 required.1]] Category: Resistance control lnbColor [row. [0. Type of returned value: Array Description: Returns the text color of the item with the given position of the given 2D listbox. column] Operand types: control: Control [row. Example: _color = _control lnbColor [row. column]: Array Compatibility: Version 5501 required.

[0. [row. Type of returned value: Number Description: Returns the index of the selected row id 2D listbox. Type of returned value: String Description: Returns the additional text (invisible) in an item with the given position of the 2D listbox. [row. Example: _data = lnbData [101. column] Operand types: [idc. Example: _index = lbCurSel _control Category: OFP PC lnbCurSelRow idc Operand types: idc: Number Compatibility: Version 5501 required.1]] Category: Resistance control lnbData [row. column]: Array Compatibility: Version 5501 required. Example: _row = lnbCurSel 105 Category: Resistance lnbData [idc.com/comref/full.arma2. Type of returned value: String http://www. column]: Array Compatibility: Version 5501 required.html 7/11/2010 . column] Operand types: control: Control [row.BIS Game Engine Scripting Commands Page 211 of 415 Returns the index of the selected item of the given listbox or combobox.

Type of returned value: Nothing Description: Removes the item with the given index from the given listbox or combobox.50 required.BIS Game Engine Scripting Commands Page 212 of 415 Description: Returns the additional text (invisible) in an item with the given position of the given 2D listbox. index] Operand types: [idc. Type of returned value: Nothing Description: Removes column with given index. Example: lnbDeleteColumn [101. 0] Category: Resistance control lnbDeleteColumn index Operand types: control: Control index: Number Compatibility: Version 5501 required.arma2. Type of returned value: http://www. index]: Array Compatibility: Version 1.html 7/11/2010 . column] Category: OFP PC lnbDeleteColumn [idc. index] Operand types: [idc. Example: _control lbDelete 0 Category: OFP PC lnbDeleteRow [idc.com/comref/full. index]: Array Compatibility: Version 5501 required. Example: _data = _control lnbData [row.

91 required. Type of returned value: Nothing Description: Removes row with the given index from the given listbox or combobox.arma2.com/comref/full.BIS Game Engine Scripting Commands Page 213 of 415 Nothing Description: Removes row with given index from the 2D listbox. Example: _index = lbCurSel _control Category: OFP PC lnbGetColumnsPosition idc Operand types: idc: Number Compatibility: Version 5501 required. http://www. 0] Category: Resistance control lnbDeleteRow row Operand types: control: Control row: Number Compatibility: Version 5501 required. Type of returned value: Array Description: Returns the index of the selected item of the given listbox or combobox.html 7/11/2010 . Example: lnbDeleteRow [105. Example: _control lnbDelete 0 Category: OFP PC lnbGetColumnsPosition control Operand types: control: Control Compatibility: Version 2.

color]: Array Compatibility: http://www. column]: Array Compatibility: Version 5501 required. [row. column]: Array Compatibility: Version 5501 required. Example: _picture = lnbPicture [101. color] Operand types: [idc. column]. [row. Type of returned value: String Description: Returns the picture name of the item with the given position of the 2D listbox.arma2. Example: _picture = _control lnbPicture [row.BIS Game Engine Scripting Commands Page 214 of 415 Type of returned value: Array Description: Returns the columns position in 2D listbox. column] Operand types: [idc.com/comref/full. column]. Example: _n = lnbGetColumnsSize 105 Category: Resistance lnbPicture [idc. Type of returned value: String Description: Returns the picture name of the item with the given position of the given listbox or combobox.1]] Category: Resistance control lnbPicture [row. [0. column] Operand types: control: Control [row. [row. [row.html 7/11/2010 . column] Category: OFP PC lnbSetColor [idc.

Color is in format Color. column].. 0.arma2.5]] Category: OFP PC lnbsetColumnsPos [idc. Type of returned value: Nothing Description: Sets the color of the item with the given position of the 2D listbox. [0. [0.1]. Type of returned value: Nothing Description: Sets the additional text (invisible) in the item with the given position of the 2D listbox.5]] Category: Resistance control lnbSetColor [[row. color]: Array Compatibility: Version 5501 required. data]: Array Compatibility: Version 5501 required. [row. column]. Color is in format Color. [0. data] Operand types: [idc.html 7/11/2010 . 0.. "#1"] Category: Resistance control lnbSetColumnsPos [pos1.BIS Game Engine Scripting Commands Page 215 of 415 Version 5501 required. 1. Example: lnbSetData [101.pos2. 0. [row. 1. column].. column].1].com/comref/full. 0. color] Operand types: control: Control [[row. column]. Example: lnbSetColor [101. Example: _control lnbSetColor [[row. Type of returned value: Nothing Description: Sets the text color of the item with the given position of the given 2D listbox .] Operand types: http://www. [0.

[row. Type of returned value: Nothing Description: Set position of 2d listbox columns.BIS Game Engine Scripting Commands Page 216 of 415 control: Control [pos1.pos2.]: Array Compatibility: Version 5501 required. 0] Category: Resistance control lnbSetCurSelRow row Operand types: control: Control row: Number Compatibility: Version 5501 required. index] Operand types: [idc. column].html 7/11/2010 ..pos2. Example: _control lbSetCurSel row Category: OFP PC lnbSetData [idc.com/comref/full. data] http://www.] Category: OFP PC lnbSetCurSelRow [idc. Example: _control lbSetColumnsPos [pos1.arma2... Type of returned value: Nothing Description: Selects the row with the given index of the 2D listbox. Type of returned value: Nothing Description: Selects the item with the given index of the given listbox or combobox. index]: Array Compatibility: Version 5501 required... Example: lnbSetCurSel [105..

"#1"] Category: OFP PC lnbSetPicture [idc. Type of returned value: Nothing Description: Sets the additional text (invisible) in the item with the given position of the given 2D listbox to the given data. column].com/comref/full. Example: _control lnbSetData [[row. [0. data]: Array Compatibility: Version 5501 required. column].1]. The picture is searched in the mission directory. name]: Array Compatibility: Version 5501 required.arma2. data] Operand types: control: Control [[row. [row. Example: lnbSetPicture [101. Type of returned value: Nothing Description: Sets the additional text (invisible) in the item with the given position of the 2D listbox. Example: lnbSetData [101. column]. [row.1]. the dtaExt subdirectory of the campaign directory and the dtaExt directory and the data bank (or directory).BIS Game Engine Scripting Commands Page 217 of 415 Operand types: [idc. name] Operand types: [idc. Name is the picture name. column]. [0. Type of returned value: Nothing Description: Sets the picture in the item with the given position of the 2D listbox. "iskoda"] Category: Resistance http://www. column].html 7/11/2010 . [row. column]. data]: Array Compatibility: Version 5501 required. "#1"] Category: Resistance control lnbSetData [[row.

column]. "iskoda"] Category: OFP PC lnbSetText [idc. name]: Array Compatibility: Version 5501 required. text]: Array Compatibility: Version 5501 required. Type of returned value: Nothing Description: Sets the additional text (invisible) in the item with the given position of the 2D listbox.com/comref/full. Type of returned value: Nothing Description: Sets the picture in the item with the given position of the given 2D listbox. Type of returned value: Nothing Description: Sets the additional text (invisible) in the item with the given index of the given 2D listbox to the given data. "#1"] http://www. Example: lnbSetData [101. column]. Name is the picture name. column]. column]. data] Operand types: [idc. column]. [row.BIS Game Engine Scripting Commands Page 218 of 415 control lnbSetPicture [[row. [0. column]. "#1"] Category: Resistance control lnbSetText [[row.arma2. Example: _control lnbSetData [[row.1]. The picture is searched in the mission directory. column]. name] Operand types: control: Control [[row.html 7/11/2010 . text] Operand types: control: Control [[row. [row. Example: _control lnbSetPicture [[row. data]: Array Compatibility: Version 5501 required. column]. the dtaExt subdirectory of the campaign directory and the dtaExt directory and the data bank (or directory).

com/comref/full.Y] size of 2D listbox. column].arma2. value] Operand types: control: Control [[row. Example: lnbSetValue [101. [0. [row. column]. Type of returned value: Nothing Description: Sets the additional integer value in the item with the given position of the given 2D listbox to the given value. value]: Array Compatibility: Version 5501 required. Example: _control lnbSetValue [[row. value] Operand types: [idc. Type of returned value: Array Description: Returns [X. value]: Array Compatibility: Version 5501 required. column].html 7/11/2010 . 1] Category: Resistance control lnbSetValue [[row. Example: http://www.BIS Game Engine Scripting Commands Page 219 of 415 Category: OFP PC lnbSetValue [idc. 1] Category: OFP PC lnbSize idc Operand types: idc: Number Compatibility: Version 5501 required. column]. Type of returned value: Nothing Description: Sets the additional integer value in the item with the position index of the 2D listbox. [row.1]. column].

column]]: Array Compatibility: Version 1. column]: Array Compatibility: Version 5501 required. Example: _text = lnbText [101. Type of returned value: String Description: Returns the shown text in the item with the given position of the given 2D listbox. Type of returned value: String Description: Returns the shown text in the item with the given position of the 2D listbox. [row. [row.50 required.91 required. Type of returned value: Array Description: Returns the number of items in the given listbox or combobox. Example: _n = lbSize _control Category: OFP PC lnbText [idc. column] Operand types: control: Control [row.arma2. column]] Operand types: [idc. [0.html 7/11/2010 .com/comref/full. http://www.BIS Game Engine Scripting Commands Page 220 of 415 _n = lnbSize 105 Category: Resistance lnbSize control Operand types: control: Control Compatibility: Version 2.1]] Category: Resistance control lnbText [row.

[row. column] Category: OFP PC lnbValue [idc.82 required. column]: Array Compatibility: Version 5501 required. Type of returned value: Number Description: Returns the additional integer value in the item with the given position of the 2D listbox. http://www. [0. Example: _value = lnbValue [101.com/comref/full. column] Operand types: [idc.arma2.BIS Game Engine Scripting Commands Page 221 of 415 Example: _text = _control lnbText [row. Type of returned value: Number Description: Returns the additional integer value in the item with the given position of the given 2D listbox. column] Operand types: control: Control [row. column] Category: OFP PC loadFile filename Operand types: filename: String Compatibility: Version 1. Example: _value = _control lnbValue [row.1]] Category: Resistance control lnbValue [row. [row. Type of returned value: String Description: Returns the content of the given file. column]: Array Compatibility: Version 5501 required.html 7/11/2010 .

restart the mission. Category: OFP person loadIdentity name Operand types: person: Object name: String Compatibility: Version 1. Category: Editor http://www. Type of returned value: Nothing Description: Load a game from the autosave.75 required.sav file in campaign directory (from entry name). if failed. Example: player loadIdentity "playerIdentity" Category: Resistance map loadOverlay config Operand types: map: Control config: Config Compatibility: Version 2.92 required. result is "if a>b then {a} else {b}" Category: OFP loadGame Compatibility: Version 5501 required. Type of returned value: Nothing Description: Creates the load overlay dialog for the specified type of overlay.arma2.BIS Game Engine Scripting Commands Page 222 of 415 Example: loadFile "myFunction.html 7/11/2010 .sqf" . Type of returned value: Boolean Description: Loads person's identity from objects.com/comref/full.

Type of returned value: Boolean Description: Loads object's properties from objects.arma2. This can be used when one or more activation fields or scripts need to be performed only on one computer. Example: player loadStatus "playerState" Category: Resistance local obj Operand types: obj: Object Type of returned value: Boolean Description: MP: checks whether the given unit is local on the computer.com/comref/full. Note: all static objects are local on all computers.csv file. Example: localize "STR_DN_FROG" Category: OFP http://www. Example: local unitName Category: OFP localize stringName Operand types: stringName: String Type of returned value: String Description: Replaces the string with the given name with the corresponding localized text from the stringtable.html 7/11/2010 .sav file in campaign directory (from entry name). In SP all objects are local.BIS Game Engine Scripting Commands Page 223 of 415 object loadStatus name Operand types: object: Object name: String Compatibility: Version 1.75 required.

Type of returned value: Location Description: A non-existing location.com/comref/full. Type of returned value: Nothing http://www.BIS Game Engine Scripting Commands Page 224 of 415 locationNull Compatibility: Version 5501 required. Type of returned value: Array Description: Return position of given location. Category: Location vehicle lock lock Operand types: vehicle: Object lock: Boolean Type of returned value: Nothing Description: Locks the vehicle (disables mounting / dismounting) for the player.90 required.arma2. Example: jeepOne lock true Category: OFP vehicle lockCargo lock Operand types: vehicle: Object lock: Boolean Compatibility: Version 5501 required.html 7/11/2010 . This value is not equal to anything. including itself. Category: Location locationPosition location Operand types: location: Location Compatibility: Version 2.

arma2. lock]: Array Compatibility: Version 5501 required. Type of returned value: Nothing Description: Lock the driver position of the vehicle. the player cannot mount / dismount without an order. If it's locked. Category: OFP vehicle lockDriver lock Operand types: vehicle: Object lock: Boolean Compatibility: Version 5501 required.com/comref/full. Category: OFP locked unit Operand types: unit: Object Type of returned value: Boolean Description: Checks whether the vehicle is locked for the player. Type of returned value: Nothing Description: Lock the cargo position of the vehicle.html 7/11/2010 . lock] Operand types: vehicle: Object [cargo index. Example: locked jeepOne Category: OFP http://www.BIS Game Engine Scripting Commands Page 225 of 415 Description: Lock the all cargo positions of the vehicle. Category: OFP vehicle lockCargo [cargo index.

Type of returned value: Boolean Description: Check whether cargo position of the vehicle is locked. lock] Operand types: vehicle: Object [turret path. Type of returned value: Boolean Description: Check whether gunner position of the vehicle turret is locked. http://www. Category: OFP lockedDriver vehicle Operand types: vehicle: Object Compatibility: Version 5501 required.com/comref/full.arma2.html 7/11/2010 . Category: OFP vehicle lockedTurret turret path Operand types: vehicle: Object turret path: Array Compatibility: Version 5501 required. Category: OFP vehicle lockTurret [turret path. lock]: Array Compatibility: Version 5501 required. Type of returned value: Boolean Description: Check whether driver position of the vehicle turret is locked.BIS Game Engine Scripting Commands Page 226 of 415 vehicle lockedCargo cargo index Operand types: vehicle: Object cargo index: Number Compatibility: Version 5501 required.

com/comref/full. Category: OFP group lockWp lockWP Operand types: group: Object or Group lockWP: Boolean Type of returned value: Nothing Description: Disables switching to the next waypoint (the current waypoint will never complete while lockWp is used). Type of returned value: Nothing Description: Control what the unit is looking at (target or position) (format Position) http://www.40 required. Example: log 10 .BIS Game Engine Scripting Commands Page 227 of 415 Type of returned value: Nothing Description: Lock the gunner position of the vehicle turret. result is 1 Category: Default unit(s) lookAt position Operand types: unit(s): Object or Array position: Object or Array Compatibility: Version 2.html 7/11/2010 . Example: groupOne lockWP true Category: OFP log x Operand types: x: Number Type of returned value: Number Description: The base-10 logarithm of x.arma2. This is sometimes used during cut-scenes.

the format of position is Position2D. otherSoldier lookAt getMarkerPos "markerOne" Category: OFP map lookAtPos position Operand types: map: Control position: Array Compatibility: Version 2. Example: magazines player Category: Resistance mapAnimAdd frame Operand types: frame: Array Compatibility: Version 1. position]. zoom.com/comref/full.arma2. the position.92 required. and point the camera at. Category: Editor magazines vehicle Operand types: vehicle: Object Compatibility: Version 1.75 required.27 required.html 7/11/2010 . http://www. The format of frame is [time. Type of returned value: Nothing Description: Center the map on. Type of returned value: Array Description: Returns an array with the type names of all the vehicle's magazines. Type of returned value: Nothing Description: Adds the next frame to the map animation.BIS Game Engine Scripting Commands Page 228 of 415 Example: someSoldier lookAt otherSoldier.

Type of returned value: Number http://www.1. Category: OFP mapAnimDone Compatibility: Version 1.BIS Game Engine Scripting Commands Page 229 of 415 Example: mapAnimAdd [1.27 required.27 required. Type of returned value: Nothing Description: Plays the map animation. Type of returned value: Boolean Description: Checks whether the map animation has finished. getMarkerPos "anim1"] Category: OFP mapAnimClear Compatibility: Version 1.27 required.com/comref/full.html 7/11/2010 . Type of returned value: Nothing Description: Clears the map animation. Category: OFP markerAlpha markerName Operand types: markerName: String Compatibility: Version 5501 required. 0.arma2. Category: OFP mapAnimCommit Compatibility: Version 1.

50 required. See setMarkerBrush. See setMarkerColor. See setMarkerAlpha.92 required. Type of returned value: String Description: Gets the marker brush.html 7/11/2010 .com/comref/full. Example: markerBrush "MarkerOne" Category: OFP markerColor markerName Operand types: markerName: String Compatibility: Version 1. Type of returned value: Array http://www.BIS Game Engine Scripting Commands Page 230 of 415 Description: Gets the marker alpha.arma2. Example: markerAlpha "MarkerOne" Category: OFP markerBrush name Operand types: name: String Compatibility: Version 5501 required. Type of returned value: String Description: Gets the marker color. Example: markerColor "MarkerOne" Category: OFP markerDir markerName Operand types: markerName: String Compatibility: Version 2. Note: this function is identical to getMarkerColor.

Type of returned value: String Description: Gets the marker shape.y].html 7/11/2010 . Example: markerPos "markerOne" Category: OFP markerShape name Operand types: name: String Compatibility: Version 5501 required.50 required. Example: markerShape "MarkerOne" Category: OFP markerSize markerName Operand types: markerName: String Compatibility: Version 1.com/comref/full.arma2. Type of returned value: Array Description: Returns the marker positon in format [x. Example: markerDir "MarkerOne" Category: OFP markerPos markerName Operand types: markerName: String Compatibility: Version 1.z.BIS Game Engine Scripting Commands Page 231 of 415 Description: Gets the marker direction. See setMarkerShape.50 required. Note: this function is identical to getMarkerPos. Type of returned value: Array http://www. See setMarkerDir.

Example: markerType "MarkerOne" Category: OFP a max b Operand types: a: Number b: Number Type of returned value: Number Description: http://www. Type of returned value: Array Description: Gets the marker text.html 7/11/2010 . Example: markerSize "MarkerOne" Category: OFP markerText markerName Operand types: markerName: String Compatibility: Version 2.com/comref/full.92 required. Type of returned value: String Description: Gets the type of the marker. Example: markerText "MarkerOne" Category: OFP markerType markerName Operand types: markerName: String Compatibility: Version 1.BIS Game Engine Scripting Commands Page 232 of 415 Description: Gets the marker size. See setMarkerType.50 required. See setMarkerSize. Note: this function is identical to getMarkerSize. Note: this function is identical to getMarkerType.arma2. See setMarkerText.

result is 3 Category: Default a min b Operand types: a: Number b: Number Type of returned value: Number Description: The smaller of a.b Example: 3 max 2 .arma2.b Example: 3 min 2 .90 required. Category: OFP missionNamespace http://www.BIS Game Engine Scripting Commands Page 233 of 415 The greater of a.com/comref/full.80 required. Category: OFP PC missionName Compatibility: Version 1. Type of returned value: Config Description: Return root of mission description. Type of returned value: String Description: Returns the name of the current mission.html 7/11/2010 .ext entries hierarchy. result is 2 Category: Default missionConfigFile Compatibility: Version 2.

day.92 required. Type of returned value: Namespace Description: Return the global namespace attached to mission. Category: OFP missionStart Compatibility: Version 1. Example: 3 mod 2 . minute. second]. hour. Category: OFP a mod b Operand types: a: Number b: Number Type of returned value: Number Description: The remainder of a divided by b.com/comref/full.BIS Game Engine Scripting Commands Page 234 of 415 Compatibility: Version 5501 required. Note that the remainer is calculated in the real domain. Type of returned value: Array Description: Converts position from object model space to world space. month.html 7/11/2010 .80 required. Type of returned value: Array Description: Returns the time of the mission start in format [year.arma2. result is 1 Category: Default object modelToWorld modelPos Operand types: object: Object modelPos: Array Compatibility: Version 2. Category: OFP http://www.

Example: groupOne move getPos player Category: OFP soldier moveInCargo vehicle Operand types: soldier: Object vehicle: Object Type of returned value: Nothing Description: Moves the soldier into the vehicle's cargo position. Type of returned value: Number Description: Checks a current morale level of the unit (-1.+1).html 7/11/2010 . Example: soldierOne moveInCargo jeepOne Category: OFP http://www. result is 0.arma2.5 Category: OFP group move pos Operand types: group: Object or Group pos: Array Type of returned value: Nothing Description: Creates a move waypoint on the given position (format Position) and makes it the currently active group waypoint.com/comref/full.. without animation). (Immediately. Example: morale leader player .BIS Game Engine Scripting Commands Page 235 of 415 morale unit Operand types: unit: Object Compatibility: Version 5500 required.

(Immediatetely. Example: soldierOne moveInCommander jeepOne Category: OFP soldier moveInDriver vehicle Operand types: soldier: Object vehicle: Object Type of returned value: Nothing Description: Moves the soldier into the vehicle's driver position. CargoIndex] Operand types: soldier: Object [vehicle. without animation). without animation). Example: soldierOne moveInDriver jeepOne Category: OFP soldier moveInGunner vehicle Operand types: http://www. Example: soldierOne moveInCargo jeepOne Category: OFP soldier moveInCommander vehicle Operand types: soldier: Object vehicle: Object Type of returned value: Nothing Description: Moves the soldier into the vehicle's commander position.arma2. (Immediately.com/comref/full. without animation).BIS Game Engine Scripting Commands Page 236 of 415 soldier moveInCargo [vehicle. CargoIndex]: Array Type of returned value: Nothing Description: Moves the soldier into a vehicle's specified cargo position. (Immediately.html 7/11/2010 .

Type of returned value: Nothing Description: Shifts an editor object to the end of the objects array. (Immediately. (Immediately.html 7/11/2010 . Category: Editor moveOut soldier Operand types: soldier: Object Compatibility: Version 5501 required. 0]] Category: OFP map moveObjectToEnd object Operand types: map: Control object: String Compatibility: Version 2. turret path] Operand types: soldier: Object [vehicle. http://www.BIS Game Engine Scripting Commands Page 237 of 415 soldier: Object vehicle: Object Type of returned value: Nothing Description: Moves the soldier into the vehicle's gunner position. Example: soldierOne moveInGunner jeepOne Category: OFP soldier moveInTurret [vehicle.com/comref/full. without animation). without animation).arma2. turret path]: Array Type of returned value: Nothing Description: Moves the soldier into the vehicle's turret. [0. Example: soldierOne moveInTurret [tank.92 required. This means that the object will be drawn last (after all other objects).

without animation).61 required.BIS Game Engine Scripting Commands Page 238 of 415 Type of returned value: Nothing Description: Moves the soldier out of vehicle.arma2. Type of returned value: Nothing Description: Low level command to person to move to given position. Example: moveTime player Category: OFP PC person moveTo position Operand types: person: Object position: Array Compatibility: Version 2. http://www. Category: OFP moveToCompleted person Operand types: person: Object Compatibility: Version 2.com/comref/full. Type of returned value: Number Description: Returns the current time of the most important RTM animation currently being played on the soldier. Type of returned value: Boolean Description: Check if latest low level moveTo command is finished. (Immediately.62 required.html 7/11/2010 . Category: OFP moveTime soldier Operand types: soldier: Object Compatibility: Version 5500 required.

When used on a vehicle.92 required. Category: OFP musicVolume Type of returned value: Number Description: Checks the current music volume (set by fadeMusic).com/comref/full.90 required.BIS Game Engine Scripting Commands Page 239 of 415 Category: OFP moveToFailed person Operand types: person: Object Compatibility: Version 2.html 7/11/2010 . the name of the first crew member is returned (in order: commander. Example: name vehicle player Category: OFP name location Operand types: location: Location Compatibility: Version 2.arma2. gunner). Category: OFP name object Operand types: object: Object Type of returned value: String Description: Returns the name of the variable assigned to the object in the mission editor. driver. Type of returned value: Boolean Description: Check if latest low level moveTo command failed. http://www.

If typeName(s) is (are) given.arma2. only entities of given type (or its subtype) are listed.]. .. Category: Location position nearEntities radius or [typeName. Example: neareastBuilding player Category: OFP nearestLocation [position.com/comref/full. Type of returned value: Array Description: Find entities in the circle with given radius.90 required.BIS Game Engine Scripting Commands Page 240 of 415 Type of returned value: String Description: Return name of global vatiable containing given location. radius] or [[typeName1.html 7/11/2010 . .. type] Operand types: [position. radius]: Compatibility: Version 5501 required.. radius] or [[typeName1..]. Example: _list = position player nearObjects 50 Category: OFP nearestBuilding obj Operand types: obj: Object Type of returned value: Object Description: Returns the nearest building to the given object. radius] Operand types: position: Object or Array radius or [typeName. typeName2. type]: Array Compatibility: Version 2. Type of returned value: Location http://www. typeName2.

com/comref/full. If <position to sort from> is provided. [types]. Pos may be using format [x.BIS Game Engine Scripting Commands Page 241 of 415 Description: Find the nearest location (to the given position) of given type. Example: nearestObject [player. <position to sort from>] Operand types: [position. Category: Location nearestLocationWithDubbing position Operand types: position: Array Compatibility: Version 5501 required.html 7/11/2010 . Type of returned value: Location Description: Find the nearest location (to the given position) having it speech non-empty. within the specified distance. "StreetLamp"] Category: OFP http://www.arma2. distance. locations will be ordered by distance from this point. "type"] or [object. "type"].y.z. Category: Location nearestObject pos Operand types: pos: Array Type of returned value: Object Description: Returns the nearest object of the given type to the given position or object. Category: Location nearestLocations [position. distance. <position to sort from>]: Array Compatibility: Version 2. [types]. Type of returned value: Array Description: Find the nearest locations (from the given position) of certain types.92 required.

y.BIS Game Engine Scripting Commands Page 242 of 415 position nearestObject type Operand types: position: Array type: String Compatibility: Version 2.92 required. Type of returned value: Array Description: Returns a list of nearest objects of the given types to the given position or object. ["Car"...arma2.]..com/comref/full.html 7/11/2010 . Pos may be using format [x.]."Tank"]..01 required. ["type". Example: obj = position player nearestObject 1234 Category: Resistance nearestObjects pos Operand types: pos: Array Compatibility: Version 2.01 required.. within the specified distance. Type of returned value: Object Description: Find object nearest to given position with given Visitor id. Type of returned value: Object Description: Find object nearest to given position with given type.. Example: nearestObjects [player. 200] Category: OFP http://www. ["type".z. limit]. Example: obj = position player nearestObject "Building" Category: Resistance position nearestObject id Operand types: position: Array id: Number Compatibility: Version 2. limit] or [object.

92 required. radius]: Compatibility: Version 2. Example: _ok = position player nearObjectsReady 50 Category: OFP position or object nearRoads radius Operand types: position or object: Object or Array radius: Number Compatibility: Version 5500 required. Example: _list = player nearRoads 50 http://www. If typeName is given. Type of returned value: Array Description: Find the road segments within the circle of given radius.html 7/11/2010 . only objects of given type (or its subtype) are listed.com/comref/full. Example: _list = position player nearObjects 50 Category: OFP position nearObjectsReady radius Operand types: position: Object or Array radius: Number Compatibility: Version 5501 required. Type of returned value: Array Description: Find objects in the circle with given radius. radius] Operand types: position: Object or Array radius or [typeName.BIS Game Engine Scripting Commands Page 243 of 415 position nearObjects radius or [typeName.arma2. Type of returned value: Boolean Description: Check whether all data are loaded to nearObjects will return in reasonable time.

BIS Game Engine Scripting Commands Page 244 of 415 Category: OFP unit nearTargets radius Operand types: unit: Object radius: Number Type of returned value: Array Description: Check target database of the unit for all targets in max. Type of returned value: Number Description: Return how much vehicle wants to reload its weapons.arma2. cost.92 required. The output is list of items: [position.html 7/11/2010 . Category: OFP map newOverlay config Operand types: map: Control config: Config Compatibility: Version 2. subj. Category: Editor nextMenuItemIndex map Operand types: http://www. type.92 required. distance radius around it.com/comref/full. side. object] Category: OFP needReload vehicle Operand types: vehicle: Object Compatibility: Version 2. Type of returned value: Nothing Description: Creates the new overlay dialog for the specified type of overlay.

arma2. Type of returned value: Number Description: Returns the total number of user-added menu items belonging to the given menu.92 required. Category: Editor nextWeatherChange Compatibility: Version 2.com/comref/full.92 required. Category: OFP nil Type of returned value: Any Description: Nil value. Category: Editor http://www.html 7/11/2010 . This value can be used to undefine an existing variable. Example: variableToDestroy = nil Category: Default map nMenuItems menu index Operand types: map: Control menu index: Compatibility: Version 2.92 required.BIS Game Engine Scripting Commands Page 245 of 415 map: Control Compatibility: Version 2. Type of returned value: Number Description: Returns the next available menu item index. Type of returned value: Number Description: Return the time (in seconds) when the next weather change will occur.

time]: Array Compatibility: Version 5501 required. result is true Category: Default NumberToDate [year. Example: date = NumberToDate [2008.5324] Category: OFP objNull Type of returned value: Object Description: A non-existing object.0. Type of returned value: Array Description: Convert float number to date. result is false Category: OFP objective objStatus status Operand types: objective: String status: String Type of returned value: http://www.BIS Game Engine Scripting Commands Page 246 of 415 not a Operand types: a: Boolean Type of returned value: Boolean Description: not a Example: not false .com/comref/full.arma2. including itself. This value is not equal to anything.time] Operand types: [year. Example: player == objNull .html 7/11/2010 .

Example: "obj_1" objStatus "FAILED" Category: OFP onBriefingGroup sound Operand types: sound: String Compatibility: Version 1. "FAILED". Status may be one of: "ACTIVE".html 7/11/2010 .75 required.BIS Game Engine Scripting Commands Page 247 of 415 Nothing Description: Sets the briefing objective status.com/comref/full. Example: onBriefingGroup "GroupVoiceOver" Category: Resistance onBriefingNotes sound Operand types: sound: String Compatibility: Version 1.arma2. Type of returned value: Nothing Description: Defines a sound (voice) that is played the first time when the Group section in the briefing is selected. Type of returned value: Nothing Description: Defines a sound (voice) that is played the first time when the Notes section in the briefing is selected. Example: onBriefingNotes "NotesVoiceOver" Category: Resistance onBriefingPlan sound Operand types: sound: String http://www. "DONE" or "HIDDEN".75 required.

html 7/11/2010 . Example: onBriefingTeamSwitch "TeamSwitchVoiceOver" Category: Resistance onCommandModeChanged command Operand types: command: Compatibility: Version 5501 required.BIS Game Engine Scripting Commands Page 248 of 415 Compatibility: Version 1. Type of returned value: Nothing Description: Defines a sound (voice) that is played the first time when the Team switch section in the briefing is selected. Type of returned value: Nothing Description: Defines an action performed when commnad mode change. Type of returned value: Nothing Description: Defines a sound (voice) that is played the first time when the Plan section in the briefing is selected. Example: onBriefingPlan "PlanVoiceOver" Category: Resistance onBriefingTeamSwitch sound Operand types: sound: String Compatibility: Version 2.arma2.92 required.com/comref/full. Command receives _isHighCommand bool Category: OFP map onDoubleClick command Operand types: map: Control http://www.75 required.

Type of returned value: Nothing Description: Defines an action performed when palyer clicked on group marker (3D or in a map) Category: OFP onGroupIconOverEnter command Operand types: command: Compatibility: Version 5501 required.arma2. Command receives: _pos array position _units array selected units _shift. Type of returned value: Any Description: Defines an action performed when the user double clicks on the map.92 required._alt bool key state Category: Editor onGroupIconClick command Operand types: command: Compatibility: Version 5501 required. Type of returned value: Nothing Description: Defines an action performed when palyer clicked on group marker (3D or in a map) Category: OFP onGroupIconOverLeave command Operand types: command: Compatibility: Version 5501 required.html 7/11/2010 .com/comref/full. Type of returned value: Nothing http://www.BIS Game Engine Scripting Commands Page 249 of 415 command: String Compatibility: Version 2.

Command receives _group group selected group _isSelected bool new selection state Category: OFP onMapSingleClick command Operand types: command: Compatibility: Version 1.arma2.com/comref/full. Example: onMapSingleClick """SoldierEG"" createUnit [_pos._alt bool key state If the click is processed. command should return true. Type of returned value: Nothing Description: Defines an action performed when HC group has been selected. group player]" Category: Resistance parameters onMapSingleClick command Operand types: parameters: Any command: Compatibility: http://www.html 7/11/2010 .BIS Game Engine Scripting Commands Page 250 of 415 Description: Defines an action performed when palyer clicked on group marker (3D or in a map) Category: OFP onHCGroupSelectionChanged command Operand types: command: Compatibility: Version 5501 required. Command receives: _pos array position _units array selected units _shift. Type of returned value: Nothing Description: Defines an action performed when the user clicks on the map.91 required.

group player]" Category: OFP onPlayerConnected statement Operand types: statement: Compatibility: Version 2.10 required. command should return true.10 required.arma2. Category: Resistance onPreloadFinished command http://www. Variables _id and _name are set. Command receives: _pos array position _units array selected units _shift.html 7/11/2010 . Category: Resistance onPlayerDisconnected statement Operand types: statement: Compatibility: Version 2.BIS Game Engine Scripting Commands Page 251 of 415 Version 5500 required. Variables _id and _name are set.com/comref/full. Type of returned value: Nothing Description: This statement is launched whenever a player is connected to a MP session._alt bool key state _this any parameters passed to this function If the click is processed. Type of returned value: Nothing Description: Defines an action performed when the user clicks on the map. Example: "SoldierEG" onMapSingleClick "_this createUnit [_pos. Type of returned value: Nothing Description: This statement is launched whenever a player is disconnected from a MP session.

Type of returned value: Nothing Description: Defines an action performed just before the preload screen started.arma2.92 required.html 7/11/2010 . Command receives: _pos array position Category: Editor onTeamSwitch command Operand types: command: Compatibility: Version 5500 required. Category: OFP onPreloadStarted command Operand types: command: Compatibility: Version 5501 required. Category: OFP map onShowNewObject command Operand types: map: Control command: String Compatibility: Version 2. Type of returned value: Nothing Description: Defines an action performed after the preload screen finished.BIS Game Engine Scripting Commands Page 252 of 415 Operand types: command: Compatibility: Version 5501 required.com/comref/full. Set to empty for default behavior. Type of returned value: Any Description: Defines an action performed when the user right clicks on the map and selects New Object. Type of returned value: http://www.

arma2. Example: [unitOne.BIS Game Engine Scripting Commands Page 253 of 415 Nothing Description: Defines an action performed when the team switch is finished. unitTwo] orderGetIn true Category: OFP overcast Compatibility: Version 2. Type of returned value: Number Description: http://www.92 required.com/comref/full.html 7/11/2010 . Command receives: _from object previous unit _to object current units Category: OFP a or b Operand types: a: Boolean b: Boolean Type of returned value: Boolean Description: a or b Example: not alive player or not alive leader player Category: Default unitArray orderGetIn order Operand types: unitArray: Array order: Boolean Type of returned value: Nothing Description: Forces all units in the list to get in their assigned vehicle.

arma2. Otherwise return 0.com/comref/full.125" Category: Default parseText text http://www.BIS Game Engine Scripting Commands Page 254 of 415 Return the current overcast. Category: OFP owner object Operand types: object: Object Compatibility: Version 5501 required. Category: OFP overcastForecast Compatibility: Version 2. Type of returned value: Number Description: Parse string containing real number.92 required. return the ID of the client where the object is local. Type of returned value: Number Description: On server machine. Category: OFP parseNumber string Operand types: string: String Compatibility: Version 2.92 required.html 7/11/2010 . Type of returned value: Number Description: Return the overcast forecast. Example: parseNumber "0.

Second line" Category: OFP parsingNamespace Compatibility: Version 5501 required.01 required.1415 Category: Default pickWeaponPool obj Operand types: obj: Object Compatibility: Version 1. Type of returned value: Namespace Description: Return the global namespace attached to config parser.html 7/11/2010 . result is 3. Type of returned value: Nothing Description: Transfers weapons and magazines from the cargo space of object obj to the weapon pool (used in campaigns to transfer weapons to the next mission).com/comref/full. Type of returned value: Structured text Description: Creates a structured text by parsing the given XML description. http://www.paa/&gt.arma2. Example: txt = parseText "First line&lt.BIS Game Engine Scripting Commands Page 255 of 415 Operand types: text: String Compatibility: Version 2. Category: OFP pi Type of returned value: Number Description: pi (180 degrees converted to radians) Example: pi .&ltbr/&gt.75 required.img image=data\isniper.

Example: soldierOne playAction "SitDown" Category: OFP soldier playActionNow action Operand types: soldier: Object action: String Compatibility: Version 5501 required.BIS Game Engine Scripting Commands Page 256 of 415 Category: Resistance playableUnits Compatibility: Version 5501 required. Type of returned value: Nothing Description: When used on a person. a smooth transition to the given action will be initiated. a smooth transition to the given action will be initiated. Type of returned value: Array Description: Return a list of playable units (occupied by both AI or players).html 7/11/2010 . Category: OFP soldier playAction action Operand types: soldier: Object action: String Compatibility: Version 5500 required. but all previous playAction are discarded. Example: soldierOne playActionNow "SitDown" Category: OFP http://www.arma2. Type of returned value: Nothing Description: When used on a person.com/comref/full.

Type of returned value: Side Description: Returns the player's side.html 7/11/2010 .09 required. Type of returned value: Number Description: Return the player remaining time to respawn. In MP this value is different on each computer. Category: OFP playersNumber side Operand types: side: Side Compatibility: Version 1.BIS Game Engine Scripting Commands Page 257 of 415 player Type of returned value: Object Description: This is the person controlled by the player. Category: OFP playerSide Compatibility: Version 2.92 required. This is valid even when the player controlled person is dead (a difference from player side).80 required. http://www. Type of returned value: Number Description: Returns the number of players playing on the given side. Example: alive player Category: OFP playerRespawnTime Compatibility: Version 2.arma2.com/comref/full.

"x05Negotiator.19 required. Type of returned value: Nothing Description: The mission is launched (from the main menu). mission] or [campaign.Noe"] Category: OFP soldier playMove moveName Operand types: soldier: Object moveName: String Type of returned value: Nothing Description: When used on a person. Example: http://www. Type of returned value: Nothing Description: When used on a person. If skipBriefing is true. skipBriefing] Operand types: [campaign. a smooth transition to the given move will be initiated. mission] or [campaign.com/comref/full. Example: playMission["XOutrage". mission.html 7/11/2010 . mission. a single mission is launched. the intro and briefing are skipped.arma2. Example: soldierOne playGesture "Wave" Category: OFP playMission [campaign. If the campaign is empty. a smooth transition to the given move will be initiated.BIS Game Engine Scripting Commands Page 258 of 415 Category: OFP soldier playGesture moveName Operand types: soldier: Object moveName: String Compatibility: Version 5500 required. Both campaign and mission are given as their directory name. skipBriefing]: Array Compatibility: Version 2.

com/comref/full.arma2.position]. Example: playMusic "musicname" http://www.html 7/11/2010 . 30] Category: OFP playMusic name Operand types: name: String Type of returned value: Nothing Description: Plays music defined in the description.BIS Game Engine Scripting Commands Page 259 of 415 soldierOne playMove "Stand" Category: OFP soldier playMoveNow moveName Operand types: soldier: Object moveName: String Compatibility: Version 5501 required. but all previous playAction are discarded. Example: playMusic ["Track13".ext file.ext file. The format of nameAndPos is [name. a smooth transition to the given move will be initiated. Type of returned value: Nothing Description: When used on a person. Example: soldierOne playMoveNow "Stand" Category: OFP playMusic nameAndPos Operand types: nameAndPos: Array Type of returned value: Nothing Description: Plays music defined in the description. Position is in seconds.

expression.BIS Game Engine Scripting Commands Page 260 of 415 Category: OFP playScriptedMission [world.html 7/11/2010 .ext for this mission. config] Operand types: [world. Type of returned value: Nothing Description: Load the given world. Config (optional) can reference to the config entry replacing description.arma2. launch an empty mission and execute the given expression. Example: playSound "soundname" Category: OFP position object Operand types: object: Object Compatibility: Version 1. config]: Array Compatibility: Version 5500 required.ext file. Type of returned value: Array Description: Returns the object position in format Position.50 required.com/comref/full. Example: position player Category: OFP http://www. Category: OFP playSound name Operand types: name: String Type of returned value: Nothing Description: Plays a sound defined in the description. expression.

Type of returned value: Array Description: Convert screen coordinates in map to world coordinates.BIS Game Engine Scripting Commands Page 261 of 415 position location Operand types: location: Location Compatibility: Version 2.90 required.html 7/11/2010 .52 required.54 required.arma2. Example: _worldPos = positionCameraToWorld _cameraPos Category: OFP PC map posScreenToWorld [x. Category: OFP PC map posWorldToScreen position Operand types: map: Control position: Array http://www. y]: Array Compatibility: Version 2. Type of returned value: Array Description: Transform position from camera coordinate space to world coordinate space. Category: Location positionCameraToWorld position Operand types: position: Array Compatibility: Version 2. Type of returned value: Array Description: Return (raw) position of given location.com/comref/full. y] Operand types: map: Control [x.

92 required.html 7/11/2010 . 0. Type of returned value: Nothing Description: Set post process effect parameters Example: hndl ppEffectAdjust [0.54 required. Category: OFP PC number ppEffectAdjust array Operand types: number: Number array: Array Compatibility: Version 2. Type of returned value: Array Description: Convert world coordinates to screen coordinates in map. Type of returned value: Nothing Description: Adjust parameters for specified post process effect Example: "radialBlurr" ppEffectEnable [] Category: Visual array ppEffectCommit scalar Operand types: array: Array scalar: Number http://www.92 required. 0.0075.com/comref/full.BIS Game Engine Scripting Commands Page 262 of 415 Compatibility: Version 2. 0.1.1] Category: Visual string ppEffectAdjust array Operand types: string: String array: Array Compatibility: Version 2.arma2.0075.

.92 required. Type of returned value: Nothing Description: Set time when old pars are replaced by last set. Category: Visual ppEffectCommitted effect http://www. if 0 set immediately Example: hndl ppEffectCommit 0 Category: Visual number ppEffectCommit number Operand types: number: Number number: Number Compatibility: Version 2.arma2..92 required. Type of returned value: Nothing Description: Set time when old pars are replaced by last set. if 0 set immediately Example: hndl ppEffectCommit 0 Category: Visual string ppEffectCommit number Operand types: string: String number: Number Compatibility: Version 2.BIS Game Engine Scripting Commands Page 263 of 415 Compatibility: Version 2.92 required.html 7/11/2010 .com/comref/full. if 0 set immediately Example: . Type of returned value: Nothing Description: Set time when old pars are replaced by last set.

com/comref/full.BIS Game Engine Scripting Commands Page 264 of 415 Operand types: effect: Number Compatibility: Version 5501 required.html 7/11/2010 . Type of returned value: Array Description: Create post process effect specified by name and priority Category: Visual ppEffectCreate effect Operand types: effect: Array Compatibility: Version 5501 required. Type of returned value: Boolean Description: Check whether given post process effect is commited Category: Visual ppEffectCommitted effect Operand types: effect: String Compatibility: Version 5501 required. Type of returned value: Number Description: Create post process effect specified by name and priority http://www. Type of returned value: Boolean Description: Check whether given post process effect is commited Category: Visual ppEffectCreate effect Operand types: effect: Array Compatibility: Version 5501 required.arma2.

arma2.92 required.com/comref/full.html 7/11/2010 . Type of returned value: Nothing Description: Destroy post process effect given by handle Category: Visual number ppEffectEnable bool Operand types: number: Number bool: Boolean Compatibility: Version 2. Type of returned value: Nothing Description: Enable / disable post process effect Example: hndl ppEffectEnable true Category: Visual string ppEffectEnable bool http://www. Type of returned value: Nothing Description: Create post process effect specified by name and priority Category: Visual ppEffectDestroy effect Operand types: effect: Number Compatibility: Version 5501 required.BIS Game Engine Scripting Commands Page 265 of 415 Category: Visual ppEffectDestroy effect Operand types: effect: Array Compatibility: Version 5501 required.

"radialBlurr"] ppEffectEnable true Category: Visual precision entity Operand types: entity: Object Compatibility: Version 2.arma2. is overloaded form multiple effects. Type of returned value: Nothing Description: Enable/disable specified post process effect.92 required. Example: "radialBlurr" ppEffectEnable true. ["chromAberration".com/comref/full. Type of returned value: Number Description: Return the precision of the given entity.BIS Game Engine Scripting Commands Page 266 of 415 Operand types: string: String bool: Boolean Compatibility: Version 2. Example: "radialBlurr" ppEffectEnable true. is overloaded form multiple effects. Type of returned value: Nothing Description: Enable/disable specified post process effect.html 7/11/2010 . "radialBlurr"] ppEffectEnable true Category: Visual array ppEffectEnable bool Operand types: array: Array bool: Boolean Compatibility: Version 2.92 required.92 required. ["chromAberration". Category: OFP preloadCamera position Operand types: http://www.

speed] or ["name"."type"]. Category: OFP preloadSound sound Operand types: sound: String Compatibility: Version 2. Example: http://www.html 7/11/2010 .arma2.50 required. Category: OFP preloadTitleObj effect Operand types: effect: Array Type of returned value: Boolean Description: Object title .BIS Game Engine Scripting Commands Page 267 of 415 position: Array Compatibility: Version 2.50 required. Type of returned value: Boolean Description: Preload all textures and models around given position Category: OFP distance preloadObject object Operand types: distance: Number object: Object or String Compatibility: Version 2.com/comref/full. Preload data The object can be defined in the description.ext file. Type of returned value: Boolean Description: Preload all data for given object."type".50 required. Type of returned value: Boolean Description: Make sure sound can start playing without any delay once we need it.argument uses format ["text". Speed is ignored.

it supports comments using // or /* and */ and macros defined with #define.speed] or ["name". Speed is ignored. The preprocessor is C-like. Preload data The resource can be defined in the description. Example: preprocessFile "myFunction. The preprocessor is C-like. Type of returned value: String Description: Returns the preprocessed content of the given file. Type of returned value: String Description: Returns the preprocessed content of the given file.com/comref/full.BIS Game Engine Scripting Commands Page 268 of 415 titleObj ["BISLogo". it supports comments using // or /* and */ and macros defined with #define. Example: titleRsc ["BIS".arma2.58 required.html 7/11/2010 . http://www.argument uses format ["name". "PLAIN"] Category: OFP preprocessFile filename Operand types: filename: String Compatibility: Version 1. result is "if a>b then {a} else {b}" Category: OFP preprocessFileLineNumbers filename Operand types: filename: String Compatibility: Version 2.82 required.sqf" ."type"]."type"."plain"] Category: OFP preloadTitleRsc effect Operand types: effect: Array Type of returned value: Boolean Description: Resource title .ext file.

result is "if a>b then {a} else {b}" Category: OFP primaryWeapon vehicle Operand types: vehicle: Object Compatibility: Version 1.BIS Game Engine Scripting Commands Page 269 of 415 Example: preprocessFileLineNumbers "myFunction.sqf" . Type of returned value: Number Description: Return the priority of the task. Category: Identity private variable Operand types: variable: String or Array Compatibility: Version 1.91 required.arma2.com/comref/full.html 7/11/2010 .85 required. Example: primaryWeapon player Category: Resistance priority task Operand types: task: Task Compatibility: Version 2. Type of returned value: Nothing Description: Introduces one or more local variables in the innermost scope. Type of returned value: String Description: Returns the name of the vehicle's primary weapon (an empty string if there is none).75 required. Category: Default http://www.

com/comref/full.BIS Game Engine Scripting Commands Page 270 of 415 processDiaryLink link Operand types: link: String Compatibility: Version 5500 required. Type of returned value: Number Description: Returns the current position in the progress bar. Type of returned value: Nothing Description: Process commands stored using setVehicleInit.33 required. Type of returned value: Nothing Description: If loading screen is show. Type of returned value: Nothing Description: Open the diary screen on the record specified by link. Category: OFP progressLoadingScreen progress Operand types: progress: Number Compatibility: Version 5501 required. set progress bar to the given value (from interval [0. 1]) Category: OFP progressPosition control Operand types: control: Control Compatibility: Version 5500 required. http://www.arma2.html 7/11/2010 . Category: Identity processInitCommands Compatibility: Version 2.

92 required. Example: _control sliderSetPosition 0 Category: OFP PC publicVariable varName Operand types: varName: String Type of returned value: Nothing Description: Broadcasts the variable value to all computers. Object and Group. Type of returned value: Nothing Description: Transfers weapons and magazines from the weapon pool (used in campaigns to transfer weapons to the next mission) into the cargo space of object obj.arma2.75 required. Type of returned value: Nothing Description: Sets the current position in the progress bar.html 7/11/2010 .com/comref/full.34: Number. http://www.33 and before.BIS Game Engine Scripting Commands Page 271 of 415 Example: _pos = progressPosition _control Category: OFP PC control progressSetPosition pos Operand types: control: Control pos: Number Compatibility: Version 2. Only type Number is supported in versions 1. Boolean. Example: publicVariable "CTFscoreOne" Category: OFP putWeaponPool obj Operand types: obj: Object Compatibility: Version 1. The following types are supported since 1.

Category: Resistance queryWeaponPool name Operand types: name: String Compatibility: Version 1.75 required.html 7/11/2010 .75 required.arma2. Type of returned value: Number Description: Returns the number of weapons of type name in the weapon pool (used in campaigns to transfer weapons to the next mission).com/comref/full. Category: Resistance rad x Operand types: x: Number Type of returned value: Number Description: Converts x from degrees to radians. result is 3. Type of returned value: Number Description: Returns the number of magazines of type name in the weapon pool (used in campaigns to transfer weapons to the next mission). Example: rad 180 .1415 Category: Default radioVolume http://www.BIS Game Engine Scripting Commands Page 272 of 415 Category: Resistance queryMagazinePool name Operand types: name: String Compatibility: Version 1.

Category: OFP rankId unit http://www.arma2.92 required.com/comref/full.92 required. Type of returned value: String Description: Return the rank of the given unit. Category: OFP random x Operand types: x: Number Type of returned value: Number Description: The random real value from 0 to x. Type of returned value: Number Description: Return the current rain.BIS Game Engine Scripting Commands Page 273 of 415 Type of returned value: Number Description: Checks the current radio volume (set by setRadioVolume). Category: OFP rain Compatibility: Version 2. (0<=random<1) Example: random 1 Category: Default rank unit Operand types: unit: Object Compatibility: Version 2.html 7/11/2010 .

html 7/11/2010 .com/comref/full.90 required. decreased for killing friendlies and can be changed by a mission designer.91 required. Category: Location registeredTasks teamMember Operand types: teamMember: Compatibility: Version 2. This rating is increased for killing enemies. Example: rating player Category: OFP rectangular location Operand types: location: Location Compatibility: Version 2. Type of returned value: Number Description: Return the rank of the given unit for comparison.arma2. Category: OFP rating unit Operand types: unit: Object Type of returned value: Number Description: Checks the unit rating.BIS Game Engine Scripting Commands Page 274 of 415 Operand types: unit: Object Compatibility: Version 5500 required. Type of returned value: Boolean Description: Check if given location has rectangular shape. Type of returned value: Array Description: http://www.

Type of returned value: Boolean Description: Register a new task type. Category: OFP who remoteControl whom http://www.arma2. Category: OFP reloadEnabled vehicle Operand types: vehicle: Object Compatibility: Version 2. Type of returned value: Nothing Description: Reload all weapons.90 required. Type of returned value: Boolean Description: Check whether magazine is reloaded whenever emptied.html 7/11/2010 .BIS Game Engine Scripting Commands Page 275 of 415 List all registered task types. Category: Identity teamMember registerTask entry name Operand types: teamMember: entry name: String Compatibility: Version 2.92 required.92 required. Category: Identity reload vehicle Operand types: vehicle: Object Compatibility: Version 2.com/comref/full. Parameters are defined in the given config class (subclass of CfgTasks).

Type of returned value: Nothing Description: Removes the action with the given id. Type of returned value: Nothing Description: Switch on remote control of the unit. Example: player removeAllEventHandlers "killed" Category: OFP http://www.com/comref/full.11 required. Type of returned value: Nothing Description: Removes all event handlers of the given type which were added by addEventHandler. Example: player remoteControl gunner _uav Category: OFP unit removeAction index Operand types: unit: Object index: Number Compatibility: Version 1.85 required.BIS Game Engine Scripting Commands Page 276 of 415 Operand types: who: Object whom: Object Compatibility: Version 5501 required.html 7/11/2010 . Example: player removeAction 0 Category: OFP object removeAllEventHandlers handlerType Operand types: object: Object handlerType: String Compatibility: Version 1.arma2.

param type] Operand types: map: Control http://www.92 required.com/comref/full. string identifier]: Array Compatibility: Version 2.arma2. Example: removeAllWeapons player Category: OFP map removeDrawIcon [object. Category: Editor map removeDrawLinks [from.BIS Game Engine Scripting Commands Page 277 of 415 removeAllItems unit Operand types: unit: Object Compatibility: Version 5501 required. Example: removeAllItems player Category: OFP removeAllWeapons unit Operand types: unit: Object Type of returned value: Nothing Description: Removes all weapons from the unit. string identifier] Operand types: map: Control [object. Type of returned value: Nothing Description: Removes an icon for an editor object.html 7/11/2010 . Type of returned value: Nothing Description: Removes all special items from the unit.

Example: player removeEventHandler ["killed". Type of returned value: Nothing Description: Remove all drawn links for the given editor object for the given editor object type. param type]: Array Compatibility: Version 2.com/comref/full. Type of returned value: Nothing Description: Remove icon with given ID from group. Category: Editor object removeEventHandler handler Operand types: object: Object handler: Array Compatibility: Version 1.index]. Pass an empty string as param type to remove all draw links for an object. When any handler is removed. all handler indices higher that the deleted one should be decremented.arma2.92 required.BIS Game Engine Scripting Commands Page 278 of 415 [from.html 7/11/2010 . Format of handler is [type.0] Category: OFP group removeGroupIcon icon ID Operand types: group: Group icon ID: Number Compatibility: Version 5501 required. Example: group removeGroupIcon id Category: OFP unit removeMagazine weaponName http://www. Type of returned value: Nothing Description: Removes event handler added by addEventHandler.85 required. Index is returned by addEventHandler.

arma2. Example: player removeMagazines "M16" Category: OFP map removeMenuItem index of menu item to delete Operand types: map: Control index of menu item to delete: Number Compatibility: Version 2. application behaviour is undefined. Example: player removeMagazine "M16" Category: OFP unit removeMagazines weaponName Operand types: unit: Object weaponName: String Type of returned value: Nothing Description: Removes all magazines of the given type from the unit.92 required. Note: you may create invalid combinations by using this function. When doing so. application behaviour is undefined. When doing so.html 7/11/2010 .com/comref/full. Note: you may create invalid combinations by using this function. Type of returned value: Nothing Description: Removes a previously added menu item.BIS Game Engine Scripting Commands Page 279 of 415 Operand types: unit: Object weaponName: String or Array Type of returned value: Nothing Description: Removes the magazine from the unit. Category: Editor map removeMenuItem text of menu item to delete Operand types: map: Control http://www.

92 required. application behaviour is undefined.92 required. Type of returned value: Nothing Description: Remove a unit from the list of units available for team switch.html 7/11/2010 . Type of returned value: Nothing Description: Remove a simple task from the list of simple tasks. Type of returned value: Nothing Description: Removes a previously added menu item. Note: you may create invalid combinations by using this function. When doing so.BIS Game Engine Scripting Commands Page 280 of 415 text of menu item to delete: String Compatibility: Version 2.com/comref/full. Category: OFP unit removeWeapon weaponName Operand types: unit: Object weaponName: String Type of returned value: Nothing Description: Removes the weapon from the unit. Category: Identity removeSwitchableUnit person Operand types: person: Object Compatibility: Version 2. http://www.arma2. Category: Editor person removeSimpleTask task Operand types: person: Object task: Task Compatibility: Version 5501 required.

html 7/11/2010 .30". Category: OFP array resize count Operand types: array: Array count: Number Compatibility: Version 1.g.21 required. "1.30" Category: OFP resistance Type of returned value: Side Description: The Resistance side. a warning message is shown and false is returned. Type of returned value: Boolean Description: Checks whether the appropriate version of the application is available. Type of returned value: Nothing Description: Changes the array size. The version format is "Major. If it's not. e.BIS Game Engine Scripting Commands Page 281 of 415 Example: player removeWeapon "M16" Category: OFP requiredVersion version Operand types: version: String Compatibility: Version 1.75 required.Minor". This function can be used to add or remove elements from the array. Example: array resize 2 Category: Default http://www.com/comref/full.arma2. Example: requiredVersion "1.

Example: car respawnVehicle [5.92 required. count = 0] Operand types: vehicle: Object [delay = -1. It does not matter whether the group can know about the unit or not. for example).arma2.com/comref/full. Type of returned value: Nothing Description: Set vehicle as respawnable in MP games. Category: Editor group reveal unit Operand types: group: Object or Group unit: Object Type of returned value: Nothing Description: Reveals the unit to the group.0. default respawnDelay from description.BIS Game Engine Scripting Commands Page 282 of 415 vehicle respawnVehicle [delay = -1. 3] Category: OFP restartEditorCamera map Operand types: map: Control Compatibility: Version 2. Example: soldierOne reveal soldierTwo Category: OFP reversedMouseY http://www.52 required. Type of returned value: Nothing Description: Restarts the mission editor camera (if it was deleted by a script. count = 0]: Array Compatibility: Version 2.ext is used.html 7/11/2010 . Delay is respawn delay. Count tells how many respawns is processed (default unlimited).

Type of returned value: Array Description: Find the road segments connected to the given road segment. Type of returned value: Boolean Description: Return if mouse vertical axe is inverted.html 7/11/2010 . Type of returned value: Nothing Description: Launch init. Category: OFP roadsConnectedTo road segment Operand types: road segment: Object Compatibility: Version 5500 required.25 .arma2. Category: OFP round x Operand types: x: Number Type of returned value: Number Description: The round value of x.33 required.BIS Game Engine Scripting Commands Page 283 of 415 Compatibility: Version 5501 required. Category: OFP http://www.sqs script. result is -5 Category: Default runInitScript Compatibility: Version 2. Example: round -5.com/comref/full.

Type of returned value: Number Category: OFP SafeZoneX Compatibility: Version 5501 required.arma2.BIS Game Engine Scripting Commands Page 284 of 415 SafeZoneH Compatibility: Version 5501 required. Type of returned value: Number Category: OFP SafeZoneW Compatibility: Version 5501 required. http://www.html 7/11/2010 . Type of returned value: Number Category: OFP saveGame Type of returned value: Nothing Description: Creates an autosave game (used for Retry). Type of returned value: Number Category: OFP SafeZoneY Compatibility: Version 5501 required.com/comref/full.

Type of returned value: Boolean Description: Saves person's identity to objects.BIS Game Engine Scripting Commands Page 285 of 415 Category: OFP person saveIdentity name Operand types: person: Object name: String Compatibility: Version 1.75 required.com/comref/full.75 required. Type of returned value: Nothing Description: Save the current overlay. Example: saveOverlay _map Category: Editor object saveStatus name Operand types: object: Object name: String Compatibility: Version 1. http://www.sav file in campaign directory as entry name.arma2.html 7/11/2010 .92 required.sav file in campaign directory as entry name. Example: player saveIdentity "playerIdentity" Category: Resistance saveOverlay map Operand types: map: Control Compatibility: Version 2. Type of returned value: Boolean Description: Saves object's properties to objects.

it will also pefrorm the corresponding lipsync effect.com/comref/full. If the unit is a person.ext file. Type of returned value: Nothing Description: The format of speechName is [sound. maxTitlesDistance. target]: Object or Array speechName: Array Compatibility: Version 1. Type of returned value: Boolean Description: Check if saving the game is enabled. Example: saveVar "varOne" Category: OFP savingEnabled Compatibility: Version 5501 required. maxTitlesDistance] or [sound. the title is not shown.html 7/11/2010 . The sound is defined in the description. If target is given. If the camera is not withing the given range. Category: OFP unit or [unit. Category: OFP http://www. The variable is then available to all following missions in the campaign. The unit will play the given sound.BIS Game Engine Scripting Commands Page 286 of 415 Example: player saveStatus "playerState" Category: Resistance saveVar varName Operand types: varName: String Type of returned value: Nothing Description: Saves the variable value into the global campaign space. speed]. target] say speechName Operand types: unit or [unit. titles will be written to the conversation history.arma2.75 required.

target] say speechName Operand types: unit or [unit. If target is given. target] say2D speechName Operand types: unit or [unit. target] say2D speechName Operand types: unit or [unit.html 7/11/2010 . only difference is sound played as 2D (mono) allways. target]: Object or Array speechName: String Type of returned value: Nothing Description: The unit will play the given sound. it will also pefrorm the corresponding lipsync effect. If the unit is a person. The sound is defined in the description. Example: soldierOne say "speechId" Category: OFP unit or [unit.com/comref/full.BIS Game Engine Scripting Commands Page 287 of 415 unit or [unit. target]: Object or Array speechName: Array Compatibility: Version 5501 required. target]: Object or Array speechName: String Compatibility: Version 5501 required. titles will be written to the conversation history.arma2. only difference is sound played as 2D (mono) allways. Category: OFP http://www. Type of returned value: Nothing Description: Functionally same as Say.ext file. Example: soldierOne say "speechId" Category: OFP unit or [unit. Type of returned value: Nothing Description: Functionally same as Say.

only difference is sound played as 3D allways.com/comref/full. only difference is sound played as 3D allways. Scope name can be defined only once per scope. target] say3D speechName Operand types: unit or [unit. Category: Default score unit Operand types: unit: Object Type of returned value: http://www. Example: soldierOne say "speechId" Category: OFP scopeName name Operand types: name: String Type of returned value: Nothing Description: defines name of current scope.BIS Game Engine Scripting Commands Page 288 of 415 unit or [unit.html 7/11/2010 . Category: OFP unit or [unit. target]: Object or Array speechName: Array Compatibility: Version 5501 required. target]: Object or Array speechName: String Compatibility: Version 5501 required. and name is also used as reference in some commands. Name is visible in debugger. target] say3D speechName Operand types: unit or [unit. Type of returned value: Nothing Description: Functionally same as Say. Type of returned value: Nothing Description: Functionally same as Say.arma2.

Type of returned value: Nothing Description: Assign a friendly name to the VM script thjis command is executed from. Example: score unitOne Category: OFP screenToWorld position Operand types: position: Array Compatibility: Version 5501 required. Example: http://www. Type of returned value: Array Description: Returns the position on landscape (in world coordinates) corresponding to the given point on screen (in UI coordinates).arma2.html 7/11/2010 .BIS Game Engine Scripting Commands Page 289 of 415 Number Description: MP: returns the unit's score.50 required. Type of returned value: Boolean Description: Check if script is already finished Category: OFP scriptName name Operand types: name: String Compatibility: Version 5501 required. Category: OFP scriptDone script Operand types: script: Script Compatibility: Version 2.com/comref/full.

Type of returned value: Number Description: Returns the current state of the given scud launcher. Example: scudState scudOne>=4 Category: OFP secondaryWeapon vehicle Operand types: vehicle: Object Compatibility: Version 1. 2 . this selects the first element of the array.Launch prepared. If it is true. The following states are recognized: 0 . 3 . Type of returned value: String Description: Returns the name of a vehicle's secondary weapon (an empty string if there is none). http://www.Launch preparation.com/comref/full. 1 .BIS Game Engine Scripting Commands Page 290 of 415 scriptName "Trading" Category: Default scudState scud Operand types: scud: Object Compatibility: Version 1.Launched. Note: nonintegral values are used to indicate a transition between states.28 required.html 7/11/2010 .No activity.75 required.Ignition and 4 . Example: secondaryWeapon player Category: Resistance array select index Operand types: array: Array index: Boolean Type of returned value: Any Description: If the index is false.arma2. it selects the second one.

com/comref/full. _radius. result is 2 Category: Default selectBestPlaces [_position. Index 0 denotes the first element. _radius. _precision. Category: OFP http://www. 2. _expression.35 required. _sourcesCount] Operand types: [_position. value of _expression in the given area. Type of returned value: Config Description: Returns subentry with given index.BIS Game Engine Scripting Commands Page 291 of 415 Category: Default config select index Operand types: config: Config index: Number Compatibility: Version 2. 3] select 1 . 1 the second. _sourcesCount]: Array Compatibility: Version 5500 required. _expression. etc. Type of returned value: Array Description: Find the places with the max. Example: [1.arma2. _precision.html 7/11/2010 . Example: (configFile >> "CfgVehicles") select 0 Category: OFP PC array select index Operand types: array: Array index: Number Type of returned value: Any Description: Selects index element of the array.

Type of returned value: Nothing Description: Returns a list of currently selected editor objects. Category: Editor map selectEditorObject object Operand types: map: Control object: String Compatibility: Version 2. Does not un-select previously selected objects.BIS Game Engine Scripting Commands Page 292 of 415 person selectDiarySubject subject Operand types: person: Object subject: String Compatibility: Version 5500 required. Type of returned value: Any Description: Select an editor object.html 7/11/2010 .92 required. Type of returned value: Nothing Description: Select the subject page in a log.com/comref/full.92 required. Category: Identity selectedEditorObjects map Operand types: map: Control Compatibility: Version 2.92 required. http://www.arma2. Category: Editor object selectionPosition selection name Operand types: object: Object selection name: String Compatibility: Version 2.

Type of returned value: Nothing Description: Switch player to given unit. Example: group player selectLeader player Category: OFP selectNoPlayer Compatibility: Version 5501 required. Type of returned value: Nothing Description: Switch player to no unit. then in other levels).html 7/11/2010 . Category: OFP group selectLeader unit Operand types: group: Group unit: Object Compatibility: Version 2.arma2. Example: http://www.33 required. Category: OFP selectPlayer unit Operand types: unit: Object Compatibility: Version 2. Returns position in model space.33 required.BIS Game Engine Scripting Commands Page 293 of 415 Type of returned value: Array Description: Search for selection in the object model (first in the memory level. Type of returned value: Nothing Description: Select group leader.com/comref/full.

parentTask].92 required. Type of returned value: Nothing Description: Selects the given weapon...26 required. value2. value2. name1.27 required. Example: vehicle player sendSimpleCommand "STOP" Category: OFP sender sendTask [receiver. . [type] or [type.] Operand types: sender: [receiver. parentTask].]: Array Compatibility: Version 2. value1.html 7/11/2010 . [type] or [type.. name1. priority.arma2. Example: soldierOne selectWeapon "LAWLauncher" Category: OFP object sendSimpleCommand command Operand types: object: Object command: String Compatibility: Version 2.BIS Game Engine Scripting Commands Page 294 of 415 selectPlayer aP Category: OFP unit selectWeapon weapon Operand types: unit: Object weapon: String Compatibility: Version 1. name2.com/comref/full. name2. priority. Type of returned value: Nothing Description: Sends a simple command to the vehicle's driver / gunner.. . value1. Type of returned value: Task http://www. For weapon values see CfgWeapons.

Type of returned value: Nothing Description: Format of element is [index. Category: OFP array set element Operand types: array: Array element: Array Compatibility: Version 1. Type of returned value: Number Description: Server time synchronized to clients. "Hello"] Category: Default http://www.com/comref/full. index+1 is called to create it. result.html 7/11/2010 . value]. sentence]: Array Compatibility: Version 2. result.75 required.arma2. If the element does not exist. Category: Identity task sendTaskResult [state. Category: Identity serverTime Compatibility: Version 5501 required. Type is name of registered task type. Example: array set [0. Type of returned value: Nothing Description: Send a result of the task to the task sender.BIS Game Engine Scripting Commands Page 295 of 415 Description: Create a new AI task (subtask of parentTask).92 required. sentence] Operand types: task: Task [state. Changes an element of the given array.

An amount of one indicates a full cargo.arma2.1 Category: OFP airportId setAirportSide side Operand types: airportId: Number side: Side Compatibility: Version 2.BIS Game Engine Scripting Commands Page 296 of 415 setAccTime accFactor Operand types: accFactor: Number Type of returned value: Nothing Description: Sets the time acceleration coeficient.com/comref/full.html 7/11/2010 . It can also be used to slow down time in cutscenes. Example: setAccTime 0. Example: rearmTruckOne setAmmoCargo 0 Category: OFP http://www. Type of returned value: Nothing Description: Set owner of the airport Example: 0 setAirportSide east Category: OFP vehicle setAmmoCargo ammoCargo Operand types: vehicle: Object ammoCargo: Number Type of returned value: Nothing Description: Sets the amount of ammo resources in the cargo space of a repair vehicle. soldiers use individual magazines instead. Ammo resources are used to resupply vehicles.92 required.

]: Array Compatibility: Version 2. ... value1.. value2. Category: OFP setArmoryPoints points Operand types: points: Number Compatibility: Version 5500 required. "data\iSoldier. value2.arma2. Category: OFP text setAttributes [name1.] Operand types: text: Text or String [name1. Example: txt = img setAttributes ["image"..BIS Game Engine Scripting Commands Page 297 of 415 setAperture set Operand types: set: Number Compatibility: Version 2. Type of returned value: Nothing Description: Store the given amount of armory points.html 7/11/2010 . . name2.com/comref/full. name2. Type of returned value: Structured text Description: Returns a structured text created by the given structured or plain text by setting attributes to the given values. Type of returned value: Nothing Description: Sets custom camera apreture (-1 to do it automatically).paa"] Category: OFP group setBehaviour behaviour Operand types: group: Object or Group http://www. value1.73 required.01 required.

Note: This function does not remove the unit's weapons.html 7/11/2010 .com/comref/full. "AWARE". the vehicle commander is marked instead. "SAFE".57 required. Behaviour is one of: "CARELESS".BIS Game Engine Scripting Commands Page 298 of 415 behaviour: String Type of returned value: Nothing Description: Sets the group behaviour mode. If the unit is a vehicle. Example: groupOne setBehaviour "SAFE" Category: OFP entity setCameraInterest interest Operand types: entity: Object interest: Number Compatibility: Version 2. A captive is neutral to everyone. "COMBAT" or "STEALTH". Example: _soldier setCameraInterest 50 Category: OFP person setCaptive captive Operand types: person: Object captive: Type of returned value: Nothing Description: Marks the unit as captive. Type of returned value: Nothing Description: Set camera interest for given entity.arma2. Example: setCaptive player Category: OFP group setCombatMode mode Operand types: http://www.

"WHITE" (Hold fire.html 7/11/2010 .com/comref/full. "GREEN" (Hold fire . Type of returned value: Nothing Description: Switch the group to process the given waypoint. engage at will). "YELLOW" (Fire at will) or "RED" (Fire at will. Category: Identity group setCurrentWaypoint waypoint Operand types: group: Group waypoint: Array Compatibility: Version 5129 required. Example: groupOne setCombatMode "BLUE" Category: OFP person setCurrentTask task Operand types: person: Object task: Task Compatibility: Version 5501 required. Category: OFP object setDamage damage Operand types: object: Object damage: Number Compatibility: http://www. engage at will).arma2. Mode can be one of: "BLUE" (Never fire).defend only). Type of returned value: Nothing Description: Set the task as a current task of the person.BIS Game Engine Scripting Commands Page 299 of 415 group: Object or Group mode: String Type of returned value: Nothing Description: Sets the group's combat mode (engagement rules).

Type of returned value: Nothing Description: Damages / repairs the object. hour. month. hour.com/comref/full. It was introduced to fix a spelling error in the original function name.BIS Game Engine Scripting Commands Page 300 of 415 Version 1. planningMode. Example: player setdamage 1 Category: OFP obj setDammage dammage Operand types: obj: Object dammage: Number Type of returned value: Nothing Description: Damages / repairs the object. month. day.86 required. Damage 0 means the object is fully functional. Note: this function is identical to setDammage. Type of returned value: Nothing Description: Sets the actual mission date and time. damage 1 means it's completely destroyed / dead. day. Category: OFP object setDestination [position. damage 1 means it's completely destroyed / dead. minute]: Array Compatibility: Version 1.html 7/11/2010 . forceReplan] Operand types: object: Object [position. forceReplan]: Array Compatibility: http://www. planningMode.arma2. Example: player setdammage 1 Category: OFP setDate [year. minute] Operand types: [year.50 required. Damage 0 means the object is fully functional.

priority]: Array Compatibility: Version 2. angle. height.92 required. angle. shadow. Category: OFP obj setDir heading Operand types: obj: Object heading: Number Type of returned value: Nothing Description: Sets the object heading. Type of returned value: Nothing http://www.arma2. width. Category: Location map setDrawIcon [object. texture. priority] Operand types: map: Control [object. width. is3D.90 required. texture.BIS Game Engine Scripting Commands Page 301 of 415 Version 2. The accepted heading range is from 0 to 360. shadow. color. offset.92 required. Example: player setDir 180 Category: OFP location setDirection direction Operand types: location: Location direction: Number Compatibility: Version 2. string identifier. maintain size?.com/comref/full. offset. draw line?.html 7/11/2010 . height. draw line?. Type of returned value: Nothing Description: Set a new direction (angle) of given location. Type of returned value: Nothing Description: Set the destination for path planning of the pilot. string identifier. is3D. color. maintain size?.

icon will not scale depending on the scale of the map. Category: Editor map setEditorObjectScope [objects.com/comref/full. Category: Editor particleSource setDropInterval interval Operand types: particleSource: Object interval: Number Compatibility: Version 2. If maintain size is a number.condition.subordinates also]: Array Compatibility: Version 2.56 required.editor type.05 Category: OFP map setEditorMode mode Operand types: map: Control mode: String Compatibility: Version 2. Example: _source setDropInterval 0.92 required. Type of returned value: Nothing Description: Set interval of emitting particles from particle source.BIS Game Engine Scripting Commands Page 302 of 415 Description: Set the icon to be shown in 2D editor for the specified editor object.92 required.editor type.scope. show line and priority are optional. is3D.scope. Type of returned value: Nothing Description: Sets map mode to MAP.html 7/11/2010 . Type of returned value: Nothing Description: http://www.condition. 3D or PREVIEW.subordinates also] Operand types: map: Control [objects. the icon will maintain size if map scale is below that number.arma2. If maintain size is false.

If the result is an array. If the result is an object. ALLNODRAG. SELECT.86 required.vehicle. If the array is empty then the command will automatically parse all editor objects. If the result is a boolean and true. LINKTO. Type of returned value: Nothing Description: The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result.HIDE.false]. subordinates also is a boolean value.BIS Game Engine Scripting Commands Page 303 of 415 This command defines the level of access a user has to editor objects. the scope of the evaluated editor object will be modified. editor type is the editor type to effect (eg unit). ALLNOTREE or ALL. VIEW. if true then subordinates in the editor will be assigned the same scope as the parent. Example: setFace "Face10" Category: OFP person setFaceanimation blink http://www. Category: Editor trigger or waypoint setEffectCondition statement Operand types: trigger or waypoint: Object or Array statement: String Compatibility: Version 1. Example: trigger setEffectCondition "thisList" Category: OFP person setFace soldier Operand types: person: Object soldier: String Type of returned value: Nothing Description: Sets the person's face.html 7/11/2010 . the effect was launched if the result is the player or the player vehicle. the effect was launched if the result contains the player or the player vehicle. the effect was launched. Example: _map setEditorObjectScope [[].arma2.side effectiveCommander _x != side player.com/comref/full. condition is an executable string that must evaluate to true or false. or for none. LINKFROM. scope is one of HIDE. If true. objects is an array of either Editor Objects (eg [_unit_0]) or actual Game Objects (eg [player]).

Example: setFlagOwner objNull Category: OFP flag setFlagSide side Operand types: flag: Object side: Side Type of returned value: Nothing Description: Sets the flag side.com/comref/full. Example: setFaceAnimation 0.arma2. Blink is in the range from 0 to 1.BIS Game Engine Scripting Commands Page 304 of 415 Operand types: person: Object blink: Number Type of returned value: Nothing Description: Sets the facial animation phase (eye blinking). Example: setFlagSide east Category: OFP flag setFlagTexture texture Operand types: flag: Object texture: String http://www. When the owner is set to objNull.html 7/11/2010 .5 Category: OFP flag setFlagOwner owner Operand types: flag: Object owner: Object Type of returned value: Nothing Description: Sets the flag owner. the flag is returned to the flagpole.

BIS Game Engine Scripting Commands Page 305 of 415 Type of returned value: Nothing Description: Sets the flag texture.arma2. Example: 1800 setFog 0. Formation is one of: "COLUMN". the flag is not drawn. Example: setFlagTexture "usa_vlajka. "ECH RIGHT".pac" Category: OFP time setFog fog Operand types: time: Number fog: Number Type of returned value: Nothing Description: Changes the fog value smoothly during the given time (in seconds). "STAG COLUMN".5 Category: OFP group setFormation formation Operand types: group: Object or Group formation: String Type of returned value: Nothing Description: Sets the group formation. "VEE" or "LINE". A fog level of zero is minimum fog and a fog level of one is maximum fog. A time of zero means there will be an immediate change. Example: groupOne setFormation "LINE" Category: OFP object setFormationTask task Operand types: object: Object task: String http://www. If the texture is "".html 7/11/2010 . "WEDGE".com/comref/full. "ECH LEFT".

BIS Game Engine Scripting Commands Page 306 of 415 Compatibility: Version 2. Category: OFP FSM handle setFSMVariable [name.92 required.86 required.arma2. The formation is facing this direction unless an enemy is seen. value] Operand types: side1: Side [side2. The accepted heading range is from 0 to 360.6 it results in being enemy. Example: player setformdir 180 Category: OFP side1 setFriend [side2. For a value smaller than 0. Type of returned value: Nothing Description: Sets how friendly side1 is with side2. value] Operand types: FSM handle: Number [name. otherwise it's friendly. Type of returned value: Nothing Description: Set the current task of the formation member. http://www. When the group is moving. value]: Array Compatibility: Version 5501 required.html 7/11/2010 . value]: Array Compatibility: Version 1. this value is overridden by the movement direction. Category: OFP group setFormDir heading Operand types: group: Object or Group heading: Number Type of returned value: Nothing Description: Sets the formation heading.com/comref/full.

html 7/11/2010 .arma2.BIS Game Engine Scripting Commands Page 307 of 415 Type of returned value: Nothing Description: Set variable to given value in the variable space of given FSM. A fuel level of one is a full gas tank. Type of returned value: Nothing http://www. Category: OFP vehicle setFuel amount Operand types: vehicle: Object amount: Number Type of returned value: Nothing Description: Sets the fuel amount.com/comref/full. A fuel level of one is a full gas tank. The FSM handle is the number returned by the execFSM command. Example: jeepOne setFuel 0 Category: OFP vehicle setFuelCargo amount Operand types: vehicle: Object amount: Number Type of returned value: Nothing Description: Sets the fuel amount in the cargo space of a refuelling vehicle. Example: refuelTruckOne setFuelCargo 0 Category: OFP group setGroupIcon properties Operand types: group: Group properties: Array Compatibility: Version 5501 required.

[offsetX. Type of returned value: Nothing Description: Set group icons parameters.com/comref/full."text". Example: selectableGroupIcons true Category: OFP setGroupIconsVisible array Operand types: array: Array Compatibility: Version 5501 required.bool] Example: group setGroupIconParams [[1. Type of returned value: Nothing Description: Sets if group icons raises onclick and onover events.arma2."b_inf".float.1.html 7/11/2010 .BIS Game Engine Scripting Commands Page 308 of 415 Description: Set group icons properties.scale.1]. Type of returned value: http://www.1. [color.string. Example: setGroupIcon[id.ofsetY]] Category: OFP group setGroupIconParams properties Operand types: group: Group properties: Array Compatibility: Version 5501 required.show] Category: OFP setGroupIconsSelectable bool Operand types: bool: Boolean Compatibility: Version 5501 required.

html 7/11/2010 . . hidePosition]: Array Compatibility: Version 2. damage]: Array Compatibility: Version 2. HidePosition can be taken using getHideFrom.] Operand types: group: Object or Group [nameFomat.92 required..30 required. Type of returned value: Nothing Description: http://www...true] Category: OFP group setGroupid [nameFomat. .com/comref/full.arma2. Category: OFP object setHit [part. Example: showGroupIcons [true. nameFormat contains strings "%CLASS_NAME" where CLASS_NAME is name of class in CfgWorlds.]: Array Type of returned value: Nothing Description: Sets the group identity. damage] Operand types: object: Object [part. Type of returned value: Nothing Description: It sets the data for hiding. nameParam1. Category: OFP object setHideBehind [objectWhereHide.BIS Game Engine Scripting Commands Page 309 of 415 Nothing Description: Sets if group icons are visible. parameters are names of subclasses of CLASS_NAME with the description of the name subpart. ObjectWhereHide can be taken using findCover. hidePosition] Operand types: object: Object [objectWhereHide.. nameParam1.

Example: setIdentity "JohnDoe" Category: OFP location setImportance importance Operand types: location: Location importance: Number Compatibility: Version 2. Example: vehicle player setHit ["engine".BIS Game Engine Scripting Commands Page 310 of 415 Damage / repair part of object. Damage 0 means fully functional. Type of returned value: Nothing Description: Set a new importance of given location.arma2. Type of returned value: Nothing Description: http://www.html 7/11/2010 .ext file of the mission or campaign.com/comref/full. g.58 required. Identities are defined in the descripion. b]: Array Compatibility: Version 2. b] Operand types: light: Object [r. 1] Category: OFP person setIdentity identity Operand types: person: Object identity: String Type of returned value: Nothing Description: Sets the identity of a person. damage 1 means completely destroyed / dead. Category: Location light setLightAmbient [r. g.90 required.

com/comref/full. g.58 required. The marker is modified on all computers in a network session. Example: "MarkerOne" setMarkerAlpha 0. Type of returned value: Nothing Description: Set diffuse color of light. b]: Array Compatibility: Version 2. Category: OFP light setLightColor [r. Type of returned value: Nothing Description: Sets the marker alpha.5 Category: OFP http://www. b] Operand types: light: Object [r. g.BIS Game Engine Scripting Commands Page 311 of 415 Set ambient color of light. Category: OFP marker setMarkerAlpha alpha Operand types: marker: String alpha: Number Compatibility: Version 5501 required.html 7/11/2010 . Type of returned value: Nothing Description: Set brightness of light.arma2. Category: OFP light setLightBrightness brightness Operand types: light: Object brightness: Number Compatibility: Version 2.58 required.

http://www. Example: "Marker1" setMarkerBrush "DiagGrid" Category: OFP name setMarkerBrushLocal brush Operand types: name: String brush: String Compatibility: Version 2. Example: "MarkerOne" setMarkerAlpha 0.92 required. The marker is only modified on the computer where the command is called. Type of returned value: Nothing Description: Selects the fill texture for the marker ("RECTANGLE" or "ELLIPSE").BIS Game Engine Scripting Commands Page 312 of 415 marker setMarkerAlphaLocal alpha Operand types: marker: String alpha: Number Compatibility: Version 5501 required.arma2. The marker is only modified on the computer where the command is called.5 Category: OFP name setMarkerBrush brush Operand types: name: String brush: String Compatibility: Version 1. Brush is the name of the subclass in CfgMarkerBrushes.html 7/11/2010 .86 required. Type of returned value: Nothing Description: Sets the marker alpha. The marker is modified on all computers in a network session. Brush is the name of the subclass in CfgMarkerBrushes.com/comref/full. Type of returned value: Nothing Description: Selects the fill texture for the marker ("RECTANGLE" or "ELLIPSE").

"ColorGreen".BIS Game Engine Scripting Commands Page 313 of 415 Example: "Marker1" setMarkerBrushLocal "DiagGrid" Category: OFP marker setMarkerColor color Operand types: marker: String color: String Compatibility: Version 1. "ColorGreenAlpha". "ColorBlue". "ColorBlack". "ColorRed". "ColorGreen". Example: "MarkerOne" setMarkerColorLocal "ColorBlack" Category: OFP name setMarkerDir angle Operand types: name: String angle: Number http://www.html 7/11/2010 . Type of returned value: Nothing Description: Sets the marker color. The marker is only modified on the computer where the command is called. "ColorRedAlpha".com/comref/full. The marker is modified on all computers in a network session. "ColorYellow" or "ColorWhite". "ColorBlack". Color is one of: "Default". Example: "MarkerOne" setMarkerColor "ColorBlack" Category: OFP marker setMarkerColorLocal color Operand types: marker: String color: String Compatibility: Version 2. Color is one of: "Default". Type of returned value: Nothing Description: Sets the marker color.21 required. "ColorYellow" or "ColorWhite". "ColorBlue".arma2.92 required. "ColorRedAlpha". "ColorGreenAlpha". "ColorRed".

86 required.html 7/11/2010 . The marker is modified on all computers in a network session. Type of returned value: Nothing Description: Sets the orientation of the marker. Example: "Marker1" setMarkerDir 90 Category: OFP name setMarkerDirLocal angle Operand types: name: String angle: Number Compatibility: Version 2.92 required. Angle is in degrees. Type of returned value: Nothing Description: Sets the orientation of the marker. Example: "MarkerOne" setMarkerPos getMarkerPos "MarkerTwo" Category: OFP markerName setMarkerPosLocal pos http://www. Example: "Marker1" setMarkerDirLocal 90 Category: OFP markerName setMarkerPos pos Operand types: markerName: String pos: Array Type of returned value: Nothing Description: Moves the marker.com/comref/full.arma2. The marker is only modified on the computer where the command is called.BIS Game Engine Scripting Commands Page 314 of 415 Compatibility: Version 1. Angle is in degrees. The marker is modified on all computers in a network session. The format of pos is Position2D.

Type of returned value: Nothing Description: Selects the shape (type) of the marker. The marker is only modified on the computer where the command is called. "RECTANGLE" or "ELLIPSE".arma2.86 required. Type of returned value: Nothing Description: Selects the shape (type) of the marker. Example: "MarkerOne" setMarkerPosLocal getMarkerPos "MarkerTwo" Category: OFP name setMarkerShape shape Operand types: name: String shape: String Compatibility: Version 1.com/comref/full. Type of returned value: Nothing Description: Moves the marker.BIS Game Engine Scripting Commands Page 315 of 415 Operand types: markerName: String pos: Array Compatibility: Version 2.92 required. The marker is modified on all computers in a network session. Example: "Marker1" setMarkerShape "RECTANGLE" Category: OFP name setMarkerShapeLocal shape Operand types: name: String shape: String Compatibility: Version 2. The marker is only modified on the computer where the command is called. Shape can be "ICON".92 required. Example: "Marker1" setMarkerShapeLocal "RECTANGLE" Category: OFP http://www. The format of pos is Position2D.html 7/11/2010 . "RECTANGLE" or "ELLIPSE". Shape can be "ICON".

86 required. The marker is modified on all computers in a network session. 200] Category: OFP marker setMarkerSizeLocal size Operand types: marker: String size: Array Compatibility: Version 2.21 required.BIS Game Engine Scripting Commands Page 316 of 415 marker setMarkerSize size Operand types: marker: String size: Array Compatibility: Version 1.html 7/11/2010 . b-axis]. Type of returned value: Nothing Description: Sets the marker size. 200] Category: OFP name setMarkerText text Operand types: name: String text: String Compatibility: Version 1. Type of returned value: Nothing Description: Sets the marker size.com/comref/full. Size is in format [a-axis. Example: "MarkerOne" setMarkerSize [100. Type of returned value: Nothing Description: Sets the text label of an existing marker. Example: "MarkerOne" setMarkerSizeLocal [100. Size is in format [a-axis. The marker is modified on all computers in a network session.92 required. The marker is only modified on the computer where the command is called.arma2. b-axis]. http://www.

Example: "Marker1" setMarkerTextLocal You are here. "Unknown". "Dot". Type of returned value: http://www. The marker is modified on all computers in a network session.92 required. "Flag1". "Pickup". "Join". "Start". Category: OFP markerName setMarkerType markerType Operand types: markerName: String markerType: String Type of returned value: Nothing Description: Sets the marker type. The marker is only modified on the computer where the command is called. "End". "Marker". Type may be any of: "Flag".html 7/11/2010 . Category: OFP name setMarkerTextLocal text Operand types: name: String text: String Compatibility: Version 2.BIS Game Engine Scripting Commands Page 317 of 415 Example: "Marker1" setMarkerText You are here. "Destroy".92 required. Example: "MarkerOne" setMarkerType "Arrow" Category: OFP markerName setMarkerTypeLocal markerType Operand types: markerName: String markerType: String Compatibility: Version 2.com/comref/full. "Warning".arma2. "Arrow" or "Empty". Type of returned value: Nothing Description: Sets the text label of an existing marker.

Type may be any of: "Flag". "Cynic". "Flag1". "Pickup".5. "Hurt". The following values are recognized: "Default".arma2. "Ironic". "Agresive" and "Angry". y] Operand types: [x. "Smile". "Start". Type of returned value: Nothing Description: Move (UI) mouse pointer to specified position of the screen. "Sad".5] Category: OFP trigger or waypoint setMusicEffect track Operand types: trigger or waypoint: Object or Array track: String http://www. "End".BIS Game Engine Scripting Commands Page 318 of 415 Nothing Description: Sets the marker type. y]: Array Compatibility: Version 2.91 required. "Normal". "Warning". Example: setMimic "Angry" Category: OFP setMousePosition [x. "Marker". Example: "MarkerOne" setMarkerTypeLocal "Arrow" Category: OFP person setMimic mimic Operand types: person: Object mimic: String Type of returned value: Nothing Description: Sets a unit's mimic. Example: setMousePosition [0. "Surprised".com/comref/full.html 7/11/2010 . "Dot". "Unknown". The marker is only modified on the computer where the command is called. 0. "Arrow" or "Empty". "Join". "Destroy".

Type of returned value: Nothing Description: Set which global variable will contain given location.. http://www. Category: Location map setObjectArguments [object.arma2. Type of returned value: Nothing Description: Defines the music track played on activation.]] Operand types: map: Control [object. . [name1.. [name1. . proxy object] Operand types: map: Control [object. proxy object]: Array Compatibility: Version 2..BIS Game Engine Scripting Commands Page 319 of 415 Compatibility: Version 1. Track is a subclass name of CfgMusic. Type of returned value: Any Description: Set object arguments in mission editor.92 required.92 required. value1.html 7/11/2010 . Category: Editor map setObjectProxy [object.com/comref/full.]]: Array Compatibility: Version 2. value1.86 required.90 required. Example: trigger setMusicEffect "Track1" Category: OFP location setName name Operand types: location: Location name: String Compatibility: Version 2.. "$NONE$" (no change) or "$STOP$" (stops the current music track).

56 required.75 required. A time of zero means an immediate change. velocity]: Array Compatibility: Version 2.BIS Game Engine Scripting Commands Page 320 of 415 Type of returned value: Any Description: Set the proxy object associated with the given editor object. Type of returned value: Nothing Description: Update particle source to create particles on circle with given radius. storms and showers are very likely. Type of returned value: Nothing Category: Resistance time setOvercast overcast Operand types: time: Number overcast: Number Type of returned value: Nothing Description: Changes the overcast level to the given value smoothly during the given time (in seconds).arma2.html 7/11/2010 . Category: Editor object setObjectTexture texture Operand types: object: Object texture: Array Compatibility: Version 1.com/comref/full. Velocity is transformed and http://www. Example: 1800 setOvercast 0. velocity] Operand types: particleSource: Object [radius. An overcast level of zero means clear (sunny) weather and with an overcast level of one.5 Category: OFP particleSource setParticleCircle [radius.

56 required. {angle}]: Array Compatibility: Version 2. moveVelocity.BIS Game Engine Scripting Commands Page 321 of 415 added to total velocity. color. Type of returned value: Nothing Description: Set randomization of particle source parameters. Example: setPlayable aP http://www. randomDirectionPeriod. randomDirectionIntensity. rotationVelocity. size. moveVelocity.com/comref/full. randomDirectionIntensity. Category: OFP particleSource setParticleRandom [lifeTime. Type of returned value: Nothing Description: Create MP role for the unit. {angle}] Operand types: particleSource: Object [lifeTime.56 required. position. position. size. color. Category: OFP particleSource setParticleParams array Operand types: particleSource: Object array: Array Compatibility: Version 2. Type of returned value: Nothing Description: Set parameters to particle source. randomDirectionPeriod.92 required. Array is in format ParticleArray.arma2.html 7/11/2010 . rotationVelocity. Category: OFP setPlayable unit Operand types: unit: Object Compatibility: Version 2.

com/comref/full. The pos array uses the PositionASL format.53 required. The pos array uses the PositionASL format. Type of returned value: Nothing Description: Sets the object position. getPosASL select 2] Category: OFP obj setPosASL2 pos Operand types: obj: Object pos: Array Compatibility: Version 2. getposASL player select 1 + 10. The pos array uses the Position format. Type of returned value: Nothing Description: Sets the object position. getpos player select 1 + 10] Category: OFP obj setPosASL pos Operand types: obj: Object pos: Array Compatibility: Version 2. Example: player setPosASL [getposASL player select 0. Example: http://www.html 7/11/2010 .BIS Game Engine Scripting Commands Page 322 of 415 Category: OFP obj setPos pos Operand types: obj: Object pos: Array Type of returned value: Nothing Description: Sets the object position.arma2. Example: player setPos [getpos player select 0.53 required. The version of the command does not offset based on object center.

map radio) to the given text.90 required. Rain is not possible when overcast is smaller than 0. Category: Location index setRadioMsg text Operand types: index: Number text: String Type of returned value: Nothing Description: Sets the radio message (0.BIS Game Engine Scripting Commands Page 323 of 415 player setPosASL [getposASL player select 0.html 7/11/2010 .7. getPosASL select 2] Category: OFP location setPosition position Operand types: location: Location position: Array Compatibility: Version 2. Example: 0 setRadioMsg "Alpha Radio" Category: OFP time setRain rainDensity Operand types: time: Number rainDensity: Number Compatibility: Version 1. getposASL player select 1 + 10. Use "NULL" to disable the radio slot. Type of returned value: Nothing Description: Changes the rain density smoothly during the given time (in seconds).75 required. Type of returned value: Nothing Description: Set a new position of given location.com/comref/full. A time of zero means an immediate change. 0.arma2. A rain level of zero is no rain and a rain level of one is maximum rain. Example: http://www.

Example: player setRank "COLONEL" Category: OFP location setRectangular rectangular Operand types: location: Location rectangular: Boolean Compatibility: Version 2. CORPORAL. Type of returned value: Nothing Description: Sets rank of given unit. MAJOR or COLONEL. Category: Location vehicle setRepairCargo amount Operand types: vehicle: Object amount: Number Type of returned value: Nothing Description: Sets the amount or repair resources in the cargo space of a repair vehicle. Type of returned value: Nothing Description: Set if given location has rectangular shape.html 7/11/2010 . LIEUTENANT.com/comref/full. CAPTAIN. An amount of one is a full cargo space. SERGEANT.BIS Game Engine Scripting Commands Page 324 of 415 60 setRain 1 Category: OFP unit setRank rank Operand types: unit: Object rank: String Compatibility: Version 2.92 required.arma2.90 required. Possible values: PRIVATE. Example: http://www.

descriptionHUD]: Array Compatibility: Version 5500 required. Type of returned value: Nothing Description: Attach a destination to the simple task. Category: Location task setSimpleTaskDescription [description. Type of returned value: Nothing Description: Attach descriptions to the simple task. Type of returned value: Nothing Description: Set a new target side of given location.90 required. descriptionShort.arma2. Category: Identity task setSimpleTaskDestination position Operand types: task: Task position: Array Compatibility: Version 5500 required. descriptionShort. Category: Identity http://www.html 7/11/2010 .BIS Game Engine Scripting Commands Page 325 of 415 repairTruckOne setRepairCargo 0 Category: OFP location setSide side Operand types: location: Location side: Side Compatibility: Version 2.com/comref/full. descriptionHUD] Operand types: task: Task [description.

BIS Game Engine Scripting Commands Page 326 of 415 location setSize [sizeX. Value of skill may vary from 0 to 1. Example: hero setSkill 1 Category: Resistance vehicle setSkill [type. height) of given location.html 7/11/2010 . Value of skill may vary from 0 to 1. skill] Operand types: vehicle: Object [type. Type of returned value: Nothing Description: Set a new size (width. skill]: Array Compatibility: Version 2. Example: hero setSkill ["Endurance". 1] Category: OFP PC http://www.arma2. sizeZ] Operand types: location: Location [sizeX.75 required. sizeZ]: Array Compatibility: Version 2.65 required.90 required. Category: Location vehicle setSkill skill Operand types: vehicle: Object skill: Number Compatibility: Version 1. Type of returned value: Nothing Description: Sets skill of given type of person (commander unit).com/comref/full. Type of returned value: Nothing Description: Sets ability levell of person (commander unit).

Example: player setTargetAge "10 MIN" http://www.arma2. They behave like the target was seen age seconds ago. "60 MIN".com/comref/full. "5 MIN". voice. "120 MIN" or "UNKNOWN". soundDet]: Array Compatibility: Version 1. Type of returned value: Nothing Description: Defines the different sound effects. "". soundDet] Operand types: trigger or waypoint: Object or Array [sound. voice. Sound / voice plays a 2D / 3D sound from CfgSounds. "30 MIN". Type of returned value: Nothing Description: Sets how the target is known to the other centers. Example: trigger setSoundEffect ["Alarm".86 required. "".BIS Game Engine Scripting Commands Page 327 of 415 trigger or waypoint setSoundEffect [sound. maintain formation) or "FULL" (do not wait for any other units in the formation). ""] Category: OFP group setSpeedMode mode Operand types: group: Object or Group mode: String Type of returned value: Nothing Description: Sets the group speed mode. "10 MIN". Possible age values are: "ACTUAL".html 7/11/2010 . Mode may be one of: "LIMITED" (half speed). SoundDet (only for triggers) creates a dynamic sound object attached to a trigger defined in CfgSFX.32 required. Example: groupOne setSpeedMode "LIMITED" Category: OFP object setTargetAge age Operand types: object: Object age: String Compatibility: Version 2. soundEnv. "NORMAL" (full speed. SoundEnv plays an enviromental sound from CfgEnvSounds. soundEnv. "15 MIN".

5.5 Category: OFP http://www.75 required.92 required. the nearest supported resolution is used instead. If you select an unsupported resolution. Example: setTerrainGrid 12. result]: Array Compatibility: Version 2.89 required.125. Type of returned value: Nothing Description: Set a result of the task. 25.com/comref/full.25 and 3. Type of returned value: Nothing Description: Sets the desired terrain resolution (in meters).html 7/11/2010 .BIS Game Engine Scripting Commands Page 328 of 415 Category: OFP task setTaskResult [state. 12. 6. Category: Identity task setTaskState state Operand types: task: Task state: String Compatibility: Version 2. result] Operand types: task: Task [state. Type of returned value: Nothing Description: Set a new state of the task. Category: Identity setTerrainGrid grid Operand types: grid: Number Compatibility: Version 1.arma2. For default landscapes the supported resolutions are: 50.

Type of returned value: Nothing Description: Defines the title effect.90 required. "BLACK IN". text]: Array Compatibility: Version 1. text defines the shown object. "GROUP". "PLAIN DOWN". "DELTA". repeating]: Array Compatibility: Version 1. Type of returned value: Nothing Description: Defines the trigger activation type. Text is shown as text itself.86 required. "INDIA". "PLAIN DOWN". "VEHICLE". For "OBJECT". a subclass of CfgTitles. "ALPHA". Type can be "NONE". "RES" or "TEXT". "BRAVO". "Hello world.BIS Game Engine Scripting Commands Page 329 of 415 location setText text Operand types: location: Location text: String Compatibility: Version 2. a subclass of RscTitles. The second argument - http://www.who activates trigger (side. "HOTEL". type."] Category: OFP trigger setTriggerActivation [by. repeating] Operand types: trigger: Object [by. "LEADER" or "MEMBER". "OBJECT". "ANY". type. "STATIC". "BLACK OUT". "BLACK".com/comref/full. "GUER". "FOXTROT". The first argument . the effect defines a subtype: "PLAIN". "WHITE OUT" or "WHITE IN". "JULIET". Category: Location trigger or waypoint setTitleEffect [type.html 7/11/2010 . text defines a resource class. radio. Type of returned value: Nothing Description: Set a new text attached to given location. "BLACK FADED". For "TEXT". "LOGIC". "ECHO".86 required. "EAST". effect. "GOLF". vehicle or group member): "NONE". "CHARLIE".arma2. Example: trigger setTitleEffect ["TEXT". text] Operand types: trigger or waypoint: Object or Array [type. effect. "CIV". For "RES". "WEST".

"EAST D". 45. The result of the activation defined by trigger activation is in variable this. The area is rectangular or elliptic. Example: trigger setTriggerStatements ["this". Type of returned value: Nothing Description: Defines the area controlled by the trigger. "EAST D". rectangle]: Array Compatibility: Version 1. the height is 2 * b. The third argument . b. "ok = false"] Category: OFP trigger setTriggerText text http://www. angle.BIS Game Engine Scripting Commands Page 330 of 415 when is it activated (presention or detection by the specified side): "PRESENT".whether the activation is repeating. Example: trigger setTriggerActivation ["WEST". desactiv]: Array Compatibility: Version 1. true] Category: OFP trigger setTriggerArea [a. the width is 2 * a.com/comref/full. It is rotated angle degrees. activ. Example: trigger setTriggerArea [100.html 7/11/2010 . "GUER D" or "CIV D". 50.86 required.86 required. b.arma2. "ok = true". "NOT PRESENT". angle. desactiv] Operand types: trigger: Object [cond. rectangle] Operand types: trigger: Object [a. false] Category: OFP trigger setTriggerStatements [cond. Variable thisList contains all vehicles which caused the activation. activ. Activ and desactiv expressions are launched upon trigger activation / deactivation. "WEST D". Type of returned value: Nothing Description: The first argument can modify the condition of when the trigger is activated.

arma2.86 required. 7. Example: trigger setTriggerType "END1" http://www. "END3". the condition must be fullfilled all the time. This is used for example as a radio slot label for radio activated triggers.com/comref/full. "END1". mid. max. 10. "LOOSE" or "WIN". mid. max. Type of returned value: Nothing Description: Sets the type of action processed by the trigger after activation (no action. false] Category: OFP trigger setTriggerType action Operand types: trigger: Object action: String Compatibility: Version 1. with an average value mid). "END6". "END2". Example: trigger setTriggerTimeout [5. interruptable]: Array Compatibility: Version 1. a waypoints switch or an end of mission): "NONE".BIS Game Engine Scripting Commands Page 331 of 415 Operand types: trigger: Object text: String Compatibility: Version 1. Type of returned value: Nothing Description: Defines the time between condition satisfaction and trigger activation (randomly from min to max. "END4". Type of returned value: Nothing Description: Sets the text label attached to the trigger object. Example: trigger setTriggerText "Call for support" Category: OFP trigger setTriggerTimeout [min.86 required. interruptable] Operand types: trigger: Object [min.86 required. "SWITCH". "END5".html 7/11/2010 . If the last argument is true.

33 required. Skill may vary from 0. Type of returned value: Nothing Description: Set / reset the unconscious life state of the given unit (in MP works only for a local unit). Category: Location unit setUnconscious set Operand types: unit: Object set: Boolean Compatibility: Version 5501 required. Type of returned value: Nothing Description: Set a new type of given location. Type of returned value: Nothing Description: Sets skill of given unit. Category: OFP unit setUnitAbility skill Operand types: unit: Object skill: Number Compatibility: Version 2.com/comref/full.BIS Game Engine Scripting Commands Page 332 of 415 Category: OFP location setType type Operand types: location: Location type: String Compatibility: Version 2.0. Example: player setUnitSkill 1.2 to 1.arma2.0 Category: OFP http://www.html 7/11/2010 .90 required.

Type of returned value: Nothing Description: Equal to setUnitPos. Example: soldierOne setUnitPosWeak "Down" Category: OFP unit setUnitRank rank Operand types: unit: Object rank: String Compatibility: Version 2. LIEUTENANT. Type of returned value: Nothing Description: Sets rank of given unit. Possible values: PRIVATE.com/comref/full. CORPORAL.arma2. "UP" or "AUTO". Example: player setUnitRank "COLONEL" Category: OFP http://www.33 required. MAJOR or COLONEL. SERGEANT. CAPTAIN. for usage in formation FSM (to avoid collision with setUnitPos used by the mission).html 7/11/2010 . Example: soldierOne setUnitPos "Down" Category: OFP unit setUnitPosWeak mode Operand types: unit: Object mode: String Compatibility: Version 5117 required.BIS Game Engine Scripting Commands Page 333 of 415 unit setUnitPos mode Operand types: unit: Object mode: String Type of returned value: Nothing Description: Sets the unit position rules. Mode may be one of: "DOWN".

value]: Array Compatibility: Version 5501 required.BIS Game Engine Scripting Commands Page 334 of 415 namespace setVariable [name. public]: Array Compatibility: Version 2. value. public] Operand types: object: Object [name.arma2. value] Operand types: namespace: Namespace [name. Type of returned value: Nothing Description: Set variable to given value in the given namespace. If public is true then the value is broadcast to all computers.92 required.html 7/11/2010 . If public is true then the value is broadcast to all computers. Category: Default group setVariable [name. value]: Array Compatibility: Version 5501 required. Category: OFP map setVariable [name. value] Operand types: group: Group [name. value] http://www.com/comref/full. value. Type of returned value: Nothing Description: Set variable to given value in the variable space of given group. Category: OFP object setVariable [name. Type of returned value: Nothing Description: Set variable to given value in the variable space of given object.

value]: Array Compatibility: Version 2. value]: Array Compatibility: Version 2.html 7/11/2010 .92 required. z. Category: Identity location setVariable [name.BIS Game Engine Scripting Commands Page 335 of 415 Operand types: map: Control [name.arma2. Type of returned value: Nothing Description: Set variable to given value in the variable space of given task. Category: Editor task setVariable [name. y] Operand types: object: Object [x. value] Operand types: task: Task [name. value] Operand types: location: Location [name. z.92 required.com/comref/full. Type of returned value: http://www. Type of returned value: Nothing Description: Set variable to given value in the variable space of given location. y]: Array Compatibility: Version 2.92 required. Category: Location object setVectorDir [x.61 required. Type of returned value: Nothing Description: Set variable to given value in the variable space of given map. value]: Array Compatibility: Version 2.

Type of returned value: Nothing Description: Set object's direction and up vector Category: OFP object setVectorUp [x. z. z.61 required. y]. but fully loaded) the vehicle has. Category: OFP object setVectorDirAndUp [[x.[x. y] Operand types: object: Object [x. y]: Array Compatibility: Version 2. Direction vector will remain unchanged. y]. z. Type of returned value: Nothing Description: Sets how much ammunition (compared to the current configuration of magazines. z]] Operand types: object: Object [[x.com/comref/full. Type of returned value: Nothing Description: Set object's up vector.html 7/11/2010 . y. z]]: Array Compatibility: Version 5164 required. y.32 required. z. Example: http://www. The value ranges from 0 to 1.BIS Game Engine Scripting Commands Page 336 of 415 Nothing Description: Set object's direction vector. Up vector will remain unchanged. Category: OFP object setVehicleAmmo value Operand types: object: Object value: Number Compatibility: Version 2.arma2.[x.

Example: player setVehicleArmor 0.com/comref/full.32 required.arma2.5 Category: OFP object setVehicleId id Operand types: object: Object id: Number Compatibility: Version 2. By this id vehicle is referenced by triggers and waypoints. Example: player setVehicleId 1 Category: OFP vehicle setVehicleInit statement Operand types: vehicle: Object statement: String Compatibility: Version 2.html 7/11/2010 . Type of returned value: Nothing Description: Sets id (integer value) to vehicle.BIS Game Engine Scripting Commands Page 337 of 415 player setVehicleAmmo 0 Category: OFP object setVehicleArmor value Operand types: object: Object value: Number Compatibility: Version 2.33 required.33 required. Type of returned value: Nothing Description: http://www. Type of returned value: Nothing Description: Sets the armor (or health for men) state of the vehicle (a value from 0 to 1).

BIS Game Engine Scripting Commands

Page 338 of 415

Execute statement attached to vehicle. This statement is also propagated over network in MP games. Example: soldier3 setVehicleInit "this allowfleeing 0" Category: OFP

vehicle setVehicleLock state
Operand types: vehicle: Object state: String Compatibility: Version 2.33 required. Type of returned value: Nothing Description: Set how vehicle is locked for player. Possible values: UNLOCKED, DEFAULT or LOCKED. Example: veh1 setVehicleLock "LOCKED" Category: OFP

object setVehiclePosition [position, markers, placement]
Operand types: object: Object [position, markers, placement]: Array Compatibility: Version 2.32 required. Type of returned value: Nothing Description: Changes the object position. If the markers array contains more than one marker names, the position of a random one is used. Otherwise, the given position is used. The object is placed inside a circle with this position as its center and placement as its radius. Example: player setVehiclePosition [[0, 0, 0], ["Marker1"], 0] Category: OFP

object setVehicleVarName name
Operand types: object: Object

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 339 of 415

name: String Compatibility: Version 2.32 required. Type of returned value: Nothing Description: Sets the name of the variable which contains a reference to this object. It is necessary in MP to change the variable content after a respawn. Example: player setVehicleVarName "aP" Category: OFP

vehicle setVelocity [x, z, y]
Operand types: vehicle: Object [x, z, y]: Array Compatibility: Version 1.80 required. Type of returned value: Nothing Description: Sets the velocity (speed vector) of a vehicle. Category: OFP

setViewDistance distance
Operand types: distance: Number Type of returned value: Nothing Description: Sets the rendering distance. Default is 900 meters. The accepted range is from 500 to 5000 meters. Example: setviewdistance 2000 Category: OFP

map setVisibleIfTreeCollapsed [object, visible if tree collapsed]
Operand types: map: Control [object, visible if tree collapsed]: Array Compatibility:

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 340 of 415

Version 2.92 required. Type of returned value: Nothing Description: Sets whether or not the object is visible even if the tree is collapsed. Category: Editor

waypoint setWaypointBehaviour mode
Operand types: waypoint: Array mode: String Compatibility: Version 1.86 required. Type of returned value: Nothing Description: Switches the unit behaviour when the waypoint becomes active. Possible values are: "UNCHANGED", "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH". Example: [grp, 2] setWaypointBehaviour "AWARE" Category: OFP

waypoint setWaypointCombatMode mode
Operand types: waypoint: Array mode: String Compatibility: Version 1.86 required. Type of returned value: Nothing Description: The group combat mode is switched when the waypoint becomes active. Possible values are: "NO CHANGE", "BLUE", "GREEN", "WHITE", "YELLOW" and "RED". Example: [grp, 2] setWaypointCombatMode "RED" Category: OFP

waypoint setWaypointCompletionRadius radius
Operand types: waypoint: Array

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 341 of 415

radius: Number Compatibility: Version 5500 required. Type of returned value: Nothing Description: Set the radius around the waypoint where is the waypoint completed. Example: [grp, 2] setWaypointCompletionRadius 30 Category: OFP

waypoint setWaypointDescription text
Operand types: waypoint: Array text: String Compatibility: Version 1.86 required. Type of returned value: Nothing Description: Sets the description shown in the HUD while the waypoint is active. Example: [grp, 2] setWaypointDescription "Move here." Category: OFP

waypoint setWaypointFormation formation
Operand types: waypoint: Array formation: String Compatibility: Version 1.86 required. Type of returned value: Nothing Description: Switches the group formation when the waypoint becomes active. Possible values are: "NO CHANGE", "COLUMN", "STAG COLUMN", "WEDGE", "ECH LEFT", "ECH RIGHT", "VEE" and "LINE". Example: [grp, 2] setWaypointFormation "LINE" Category: OFP

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 342 of 415

waypoint setWaypointHousePosition pos
Operand types: waypoint: Array pos: Number Compatibility: Version 1.86 required. Type of returned value: Nothing Description: For waypoints attached to a house, this defines the target house position. Example: [grp, 2] setWaypointHousePosition 1 Category: OFP

waypoint setWaypointPosition [center, radius]
Operand types: waypoint: Array [center, radius]: Array Compatibility: Version 1.86 required. Type of returned value: Nothing Description: Moves the waypoint to a random position in a circle with the given center and radius. Example: [grp, 2] setWaypointPosition [position player, 0] Category: OFP

waypoint setWaypointScript command
Operand types: waypoint: Array command: String Compatibility: Version 1.86 required. Type of returned value: Nothing Description: Attaches a script to a scripted waypoint. Command consist of a script name and additional script arguments. Example: [grp, 2] setWaypointScript "find.sqs player" Category: OFP

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 343 of 415

waypoint setWaypointSpeed mode
Operand types: waypoint: Array mode: String Compatibility: Version 1.86 required. Type of returned value: Nothing Description: Switches the group speed mode when the waypoint becomes active. Possible values are: "UNCHANGED", "LIMITED", "NORMAL" and "FULL". Example: [grp, 2] setWaypointSpeed "FULL" Category: OFP

waypoint setWaypointStatements [condition, statement]
Operand types: waypoint: Array [condition, statement]: Array Compatibility: Version 1.86 required. Type of returned value: Nothing Description: The waypoint is done only when the condition is fulfilled. When the waypoint is done, the statement expression is executed. Example: [grp, 2] setWaypointStatements ["true", ""] Category: OFP

waypoint setWaypointTimeout [min, mid, max]
Operand types: waypoint: Array [min, mid, max]: Array Compatibility: Version 1.86 required. Type of returned value: Nothing Description: Defines the time between condition satisfaction and waypoint finish (randomly from min to max, with an average value mid).

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 344 of 415

Example: [grp, 2] setWaypointTimeout [5, 10, 6] Category: OFP

waypoint setWaypointType type
Operand types: waypoint: Array type: String Compatibility: Version 1.86 required. Type of returned value: Nothing Description: Changes the waypoint type. Type can be: "MOVE", "DESTROY", "GETIN", "SAD", "JOIN", "LEADER", "GETOUT", "CYCLE", "LOAD", "UNLOAD", "TR UNLOAD", "HOLD", "SENTRY", "GUARD", "TALK", "SCRIPTED", "SUPPORT", "GETIN NEAREST", "AND" or "OR". Example: [grp, 2] setWaypointType "HOLD" Category: OFP

setWind [x, z, forced]
Operand types: [x, z, forced]: Array Compatibility: Version 5501 required. Type of returned value: Nothing Description: Set current (forced == false) or permanent (forced == true) wind direction and force. Category: OFP

wapoint setWPPos position
Operand types: wapoint: Array position: Array Compatibility: Version 1.21 required. Type of returned value: Nothing Description: Sets the waypoint position. Waypoint uses format Waypoint. Position uses format Position2D.

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 345 of 415

Example: [groupOne, 1] setWPPos getMarkerPos "MarkerOne" Category: OFP

map show3DIcons bool
Operand types: map: Control bool: Boolean Compatibility: Version 2.92 required. Type of returned value: Nothing Description: Toggle the drawing of 3D icons. Category: Editor

showCinemaBorder show
Operand types: show: Boolean Type of returned value: Nothing Description: Forces drawing of the cinema borders. This is normally used in cutscenes to indicate the player has no control. Category: OFP

showCommandingMenu class name
Operand types: class name: String Compatibility: Version 5500 required. Type of returned value: Nothing Description: Create the commanding menu described by the given config class. When class name is empty, current commanding menu is hidden. Category: OFP

http://www.arma2.com/comref/full.html

7/11/2010

92 required.BIS Game Engine Scripting Commands Page 346 of 415 showCompass show Operand types: show: Boolean Type of returned value: Nothing Description: Enables the compass (the default is true).html 7/11/2010 .com/comref/full. Type of returned value: Nothing Description: Enable / disable showing of HUD. Category: OFP showHUD enable Operand types: enable: Boolean Compatibility: Version 5501 required. Category: OFP map showLegend bool Operand types: map: Control bool: Boolean Compatibility: Version 2. Type of returned value: Nothing Description: Show/hide map legend. Category: Editor http://www. Category: OFP showGps show Operand types: show: Boolean Type of returned value: Nothing Description: Enables the GPS receiver (the default is false).arma2.

BIS Game Engine Scripting Commands

Page 347 of 415

showMap show
Operand types: show: Boolean Type of returned value: Nothing Description: Enables the map (the default is true). Example: showMap true Category: OFP

shownCompass
Type of returned value: Boolean Description: Checks whether the player has the compass enabled. Category: OFP

map showNewEditorObject [type, class, side, position]
Operand types: map: Control [type, class, side, position]: Array Compatibility: Version 2.92 required. Type of returned value: Any Description: Show the add editor object dialog, type is editor object type, class is class definition to automatically select, side filters by a certain side, pos is position to create the object. Category: Editor

shownGps
Type of returned value: Boolean Description: Checks whether the player has the GPS receiver enabled. Category: OFP

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 348 of 415

shownMap
Type of returned value: Boolean Description: Checks whether the player has the map enabled. Category: OFP

shownPad
Type of returned value: Boolean Description: Checks whether the player has the notebook enabled. Category: OFP

shownRadio
Type of returned value: Boolean Description: Checks whether the player has the radio transmitter enabled. Category: OFP

shownWarrant
Type of returned value: Boolean Description: Checks whether the player has the ID card enabled. (Obsolete). Category: OFP

shownWatch
Type of returned value: Boolean Description: Checks whether the player has the watch enabled. Category: OFP

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 349 of 415

showPad show
Operand types: show: Boolean Type of returned value: Nothing Description: Enables the notepad (the default is true). Category: OFP

showRadio show
Operand types: show: Boolean Type of returned value: Nothing Description: Enables the radio (the default is false). Category: OFP

showSubtitles enable
Operand types: enable: Boolean Compatibility: Version 5501 required. Type of returned value: Boolean Description: Enable / disable showing of subtitles. Return the previous state. Category: OFP

showWarrant show
Operand types: show: Boolean Type of returned value: Nothing Description: Obsolete. Enables the ID card (the default is false). Category: OFP

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 350 of 415

showWatch show
Operand types: show: Boolean Type of returned value: Nothing Description: Enables the watch (the default is true). Category: OFP

waypoint showWaypoint show
Operand types: waypoint: Array show: String Compatibility: Version 1.86 required. Type of returned value: Nothing Description: Sets the condition determining when the waypoint is shown. Possible values are: "NEVER", "EASY" and "ALWAYS". Example: [grp, 2] showWaypoint "ALWAYS" Category: OFP

side location
Operand types: location: Location Compatibility: Version 2.90 required. Type of returned value: Side Description: Return target side of given location. Category: Location

side unit
Operand types: unit: Object

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 351 of 415

Type of returned value: Side Description: Returns the side of the unit. Example: side player == west Category: OFP

side group
Operand types: group: Group Compatibility: Version 5501 required. Type of returned value: Side Description: Returns the side of the group. Example: side group player == west Category: OFP

unit sideChat chatText
Operand types: unit: Object or Array chatText: String Type of returned value: Nothing Description: Types text to the side radio channel. Note: this function only types text to the list, it does not broadcast the message. If you want the message to show on all computers, you have to execute it on all of them. Example: soldierOne sideChat "Show this text" Category: OFP

sideEnemy
Compatibility: Version 1.78 required. Type of returned value:

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 352 of 415

Side Description: The Enemy side (used for renegades). Category: OFP

sideFriendly
Compatibility: Version 1.78 required. Type of returned value: Side Description: The Friendly side (used for captives). Category: OFP

sideLogic
Compatibility: Version 1.86 required. Type of returned value: Side Description: The Logic side. Category: OFP

unit sideRadio radioName
Operand types: unit: Object or Array radioName: String Type of returned value: Nothing Description: Sends the message to the side radio channel. The message is defined in the description.ext file or radio protocol. Example: soldierOne sideRadio "messageOne" Category: OFP

sideUnknown

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 353 of 415

Compatibility: Version 5501 required. Type of returned value: Side Description: The unknown side. Category: OFP

simpleTasks person
Operand types: person: Object Compatibility: Version 5501 required. Type of returned value: Array Description: Return all simple tasks assigned to given person. Category: Identity

simulationEnabled entity
Operand types: entity: Object Compatibility: Version 5500 required. Type of returned value: Boolean Description: Check if the entity has enabled simulation. Category: OFP

sin x
Operand types: x: Number Type of returned value: Number Description: The sine of x, the argument is in degrees. Example: sin 30 , result is 0.5 Category: Default

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 354 of 415

size location
Operand types: location: Location Compatibility: Version 2.90 required. Type of returned value: Array Description: Return size of given location (width, height). Category: Location

sizeOf typeName
Operand types: typeName: String Compatibility: Version 5160 required. Type of returned value: Number Description: Return the size of the entity of given type. Category: OFP

skill person
Operand types: person: Object Compatibility: Version 1.75 required. Type of returned value: Number Description: Returns the current level of ability of the person. Example: skill player Category: Resistance

vehicle skill type
Operand types: vehicle: Object

http://www.arma2.com/comref/full.html

7/11/2010

Value of skill may vary from 0 to 1.60 required. a weather change is estimated and no changes to any units are done. Type of returned value: Nothing Description: Suspend execution of script for given time.com/comref/full.BIS Game Engine Scripting Commands Page 355 of 415 type: String Compatibility: Version 2. Daytime is adjusted.5 Category: OFP sliderPosition idc Operand types: idc: Number http://www.5 Category: OFP sleep delay Operand types: delay: Number Compatibility: Version 2. Type of returned value: Number Description: Returns skill of given type of person (commander unit). Example: hero skill "Endurance" Category: OFP PC skipTime duration Operand types: duration: Number Type of returned value: Nothing Description: Skips the specified time.arma2.65 required.html 7/11/2010 . Duration is in hours. Example: skipTime 2. Example: sleep 0.

Example: _limits = sliderRange 100 Category: Resistance sliderRange control Operand types: control: Control http://www.arma2.92 required.com/comref/full. Type of returned value: Number Description: Returns the current thumb position of the slider with id idc of the topmost user dialog.BIS Game Engine Scripting Commands Page 356 of 415 Compatibility: Version 1. Type of returned value: Array Description: Returns the limits (as an array [min.79 required. max]) of the slider with id idc of the topmost user dialog. Example: _pos = sliderPosition 101 Category: Resistance sliderPosition control Operand types: control: Control Compatibility: Version 2. Type of returned value: Number Description: Returns the current thumb position of the given slider. Example: _pos = sliderPosition _control Category: OFP PC sliderRange idc Operand types: idc: Number Compatibility: Version 1.html 7/11/2010 .79 required.

min. pos]: Array Compatibility: Version 1.79 required. 0] Category: Resistance control sliderSetPosition pos Operand types: control: Control pos: Number Compatibility: Version 2.com/comref/full. Type of returned value: Array Description: Returns the limits (as an array [min.arma2. Example: _limits = sliderRange _control Category: OFP PC sliderSetPosition [idc. Type of returned value: Nothing Description: Sets the current thumb position of the given slider. max] Operand types: http://www. Type of returned value: Nothing Description: Sets the current thumb position of the slider with id idc of the topmost user dialog.html 7/11/2010 . Example: _control sliderSetPosition 0 Category: OFP PC sliderSetRange [idc.92 required.BIS Game Engine Scripting Commands Page 357 of 415 Compatibility: Version 2.92 required. max]) of the given slider. pos] Operand types: [idc. Example: sliderSetPosition [100.

92 required. page] Operand types: [idc.0] Category: Resistance control sliderSetSpeed [line.com/comref/full.BIS Game Engine Scripting Commands Page 358 of 415 [idc.arma2. page] http://www. max]: Array Compatibility: Version 2. 10] Category: OFP PC sliderSetSpeed [idc. Example: sliderSetRange [100. max] Operand types: control: Control [min.79 required.html 7/11/2010 . Type of returned value: Nothing Description: Sets the limits of the slider with id idc of the given slider.79 required. 0. Type of returned value: Nothing Description: Sets the limits of the slider with id idc of the topmost user dialog. max]: Array Compatibility: Version 1.5. A click on the scale outside the thumb results in a move per page) of the slider with id idc of the topmost user dialog. Example: sliderSetSpeed [100. page]: Array Compatibility: Version 1. line. 0. min. Example: _control sliderSetRange [0. line. 2. Type of returned value: Nothing Description: Sets the speed (a click on the arrow results in a move per line. 10] Category: Resistance control sliderSetRange [min.

A click on the scale outside the thumb results in a move per page) of the given slider. 2. Example: _speed = sliderSpeed Category: Resistance sliderSpeed control Operand types: control: Control Compatibility: Version 2. Type of returned value: Array Description: Returns the speed (as an array [line.92 required.0] Category: OFP PC sliderSpeed idc Operand types: idc: Number Compatibility: Version 1. Example: _control sliderSetSpeed [0. page]) of the slider with id idc of the topmost user dialog.5.79 required. Example: _speed = sliderSpeed _control Category: OFP PC someAmmo unit http://www.arma2.92 required.html 7/11/2010 .com/comref/full. page]) of the given slider. Type of returned value: Nothing Description: Sets the speed (a click on the arrow results in a move per line. page]: Array Compatibility: Version 2. Type of returned value: Array Description: Returns the speed (as an array [line.BIS Game Engine Scripting Commands Page 359 of 415 Operand types: control: Control [line.

com/comref/full. Type of returned value: Script Description: Executes a script. Example: speed player Category: OFP http://www.50 required.html 7/11/2010 .BIS Game Engine Scripting Commands Page 360 of 415 Operand types: unit: Object Type of returned value: Boolean Description: Checks whether the unit has some ammo remaining.arma2. Argument is passed to the script as local variable _this. Category: OFP speed obj Operand types: obj: Object Type of returned value: Number Description: Returns the object speed (in km/h). Example: someAmmo vehicle player Category: OFP soundVolume Type of returned value: Number Description: Checks the current sound volume (set by setSoundVolume). Category: OFP arguments spawn script Operand types: arguments: Any script: Code Compatibility: Version 2.

Category: OFP for /.BIS Game Engine Scripting Commands Page 361 of 415 speedMode grp Operand types: grp: Object or Group Type of returned value: String Description: Returns the speed mode of the group ("LIMITED".arma2. "NORMAL" or "FULL")../: for type http://www. scripts run at full speed./ step step Operand types: for /. Type of returned value: Nothing Description: Shows loading screen with the given text.com/comref/full. result is 3 Category: Default startLoadingScreen [text] or [text.html 7/11/2010 .... When loading screen is shown. resource] Operand types: [text] or [text. Example: speedMode group player Category: OFP sqrt x Operand types: x: Number Type of returned value: Number Description: The square root of x. Example: sqrt 9 . using the given resource. resource]: Array Compatibility: Version 5501 required. simulation and scene drawing is disabled.

step must be specified.html 7/11/2010 . Default value is 1.} Category: Default unit stop stop Operand types: unit: Object stop: Boolean Type of returned value: Nothing Description: Stops an AI unit. Example: soldierOne stop true Category: OFP stopped unit Operand types: unit: Object Type of returned value: Boolean Description: Checks whether the unit is stopped using the "stop" command.BIS Game Engine Scripting Commands Page 362 of 415 step: Number Type of returned value: for type Description: Optionaly can set step. Use disableAI to get better control over stopping a unit. Type of returned value: http://www. If you want to count down.com/comref/full.00 required..code.arma2. Example: stopped jeepOne Category: OFP str any value Operand types: any value: Any Compatibility: Version 2.. and set negative. Example: for "_x" from 20 to 10 step -2 do {. This function is obsolete.

y]: Array Compatibility: Version 2.arma2.BIS Game Engine Scripting Commands Page 363 of 415 String Description: Converts any variable to a string. Example: supportInfo "b:select*" . 'b' . Type of returned value: Boolean Description: Returns whether water is on given position. 'u' .nullary operator. result is "5" Category: Default supportInfo mask Operand types: mask: String Compatibility: Version 2. Each field of array has format: "x:name" where x is 't' . `mask` can contain wildcards. 'n' .binary operator. In this case.58 required. t:*.00 required. y]: Array Compatibility: Version 2. y] Operand types: [x.com/comref/full.type. result is ["b:ARRAY select SCALAR". or one of field. Type of returned value: Array Description: Creates list of supported operators and type. t:name* or *:*."b:ARRAY select BOOL"] Category: Default surfaceIsWater [x. http://www.unary operator. if operator is not included in list. 'name' is operator's/type's name (in case operator. Category: OFP surfaceType [x. function returns empty array. y] Operand types: [x. Example: str(2+3) .58 required.html 7/11/2010 . type of input operands is included). `mask` parameter can be empty string. for example: *:name.

BIS Game Engine Scripting Commands

Page 364 of 415

Type of returned value: String Description: Returns what surface is on given position. Category: OFP

switch exp
Operand types: exp: Any Type of returned value: Switch Type Description: Begins switch form Example: switch (_a) do { case 1: {block}; case 2 : {block}; default {block};} Category: Default

switchableUnits
Compatibility: Version 2.92 required. Type of returned value: Array Description: Return a list of units accessible through team switch. Category: OFP

soldier switchAction action
Operand types: soldier: Object action: String Compatibility: Version 5500 required. Type of returned value: Nothing Description: When used on a person, the given action is started immediately (there is no transition). Use switchmove "" to switch back to the default movement if there is no transition back, otherwise the person may be stuck. Example: soldierOne switchAction "SitDown"

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 365 of 415

Category: OFP

unit switchCamera mode
Operand types: unit: Object mode: String Type of returned value: Nothing Description: Switches the camera to the given vehicle / camera. Mode is one of: "INTERNAL" (1st person), "GUNNER" (optics / sights), "EXTERNAL" (3rd person) or "GROUP" (group). Example: sniperOne switchCamera "gunner" Category: OFP

soldier switchGesture moveName
Operand types: soldier: Object moveName: String Compatibility: Version 5500 required. Type of returned value: Nothing Description: When used on a person, the given move is started immediately (there is no transition). Example: soldierOne switchGesture "Wave" Category: OFP

lamppost switchLight mode
Operand types: lamppost: Object mode: String Type of returned value: Nothing Description: Controls the lamppost mode. Mode may be "ON", "OFF" and "AUTO". "AUTO" is default and means the lampost is only on during nighttime. Example:

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 366 of 415

nearestObject [player, "StreetLamp"] switchLight "Off" Category: OFP

soldier switchMove moveName
Operand types: soldier: Object moveName: String Type of returned value: Nothing Description: When used on a person, the given move is started immediately (there is no transition). Use switchmove "" to switch back to the default movement if there is no transition back, otherwise the person may be stuck. Example: soldierOne switchMove "FXStandDip" Category: OFP

synchronizedObjects unit
Operand types: unit: Object Compatibility: Version 5501 required. Type of returned value: Array Description: Return the list of objects synchronized with the given unit. Category: OFP

unit synchronizeObjectsAdd [objects]
Operand types: unit: Object [objects]: Array Compatibility: Version 5501 required. Type of returned value: Nothing Description: Add given objects to the unit's list of synchronized objects. Category: OFP

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 367 of 415

unit synchronizeObjectsRemove [objects]
Operand types: unit: Object [objects]: Array Compatibility: Version 5501 required. Type of returned value: Nothing Description: Remove given objects from the unit's list of synchronized objects. Category: OFP

trigger synchronizeTrigger [waypoint1, waypoint2, ...]
Operand types: trigger: Object [waypoint1, waypoint2, ...]: Array Compatibility: Version 1.86 required. Type of returned value: Nothing Description: Synchronizes the trigger with waypoints. Each waypoint is given as an array [group, index]. Example: trigger synchronizeWaypoint [] Category: OFP

waypoint synchronizeWaypoint [waypoint1, waypoint2, ...]
Operand types: waypoint: Array [waypoint1, waypoint2, ...]: Array Compatibility: Version 1.86 required. Type of returned value: Nothing Description: Synchronizes the waypoint with other waypoints. Each waypoint is given as an array [group, index]. Example: [group1, 2] synchronizeWaypoint [[group2, 3]] Category: OFP

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 368 of 415

trigger synchronizeWaypoint [waypoint1, waypoint2, ...]
Operand types: trigger: Object [waypoint1, waypoint2, ...]: Array Compatibility: Version 1.86 required. Type of returned value: Nothing Description: Synchronizes the trigger with waypoints. Each waypoint is given as an array [group, index]. Example: trigger synchronizeWaypoint [] Category: OFP

tan x
Operand types: x: Number Type of returned value: Number Description: The tangens of x, the argument is in degrees. Example: tan 45 , result is 1 Category: Default

[speaker, side, unit, place, time] targetsAggregate candidates
Operand types: [speaker, side, unit, place, time]: Array candidates: Array Compatibility: Version 2.92 required. Type of returned value: Array Description: Aggregate candidates. Category: Conversations

speaker targetsQuery [receiver, side, unit, place, time]
Operand types:

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 369 of 415

speaker: Object [receiver, side, unit, place, time]: Array Compatibility: Version 2.92 required. Type of returned value: Array Description: Find all targets known to sender matching given query. Category: Conversations

taskChildren task
Operand types: task: Task Compatibility: Version 2.92 required. Type of returned value: Array Description: Return the child tasks of the specified task. Category: Identity

taskCompleted task
Operand types: task: Task Compatibility: Version 2.89 required. Type of returned value: Boolean Description: Return if task is completed. (state Succeeded, Failed or Canceled) Category: Identity

taskDescription task
Operand types: task: Task Compatibility: Version 5501 required. Type of returned value: Array Description: Returns the descripction of the task.

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 370 of 415

Category: Identity

taskDestination task
Operand types: task: Task Compatibility: Version 2.92 required. Type of returned value: Array Description: Returns the position of the task (as specified by destination parameter in config). Category: Identity

taskHint text
Operand types: text: Array Type of returned value: Nothing Description: Shows info about new,changed or failed task. The text can contain several lines. \n is used to indicate the end of a line. Example: taskHint "Capture town." Category: OFP

taskNull
Compatibility: Version 5153 required. Type of returned value: Task Description: A non-existing task. This value is not equal to anything, including itself. Example: taskNull == taskNull , result is false Category: Identity

taskParent task

http://www.arma2.com/comref/full.html

7/11/2010

BIS Game Engine Scripting Commands

Page 371 of 415

Operand types: task: Task Compatibility: Version 2.92 required. Type of returned value: Task Description: Return the parent task of the specified task. Category: Identity

taskResult task
Operand types: task: Task Compatibility: Version 2.92 required. Type of returned value: Array Description: Return the result of the given task. Category: Identity

taskState task
Operand types: task: Task Compatibility: Version 2.89 required. Type of returned value: String Description: Return the state of the given task. Category: Identity

teamSwitch
Compatibility: Version 2.92 required. Type of returned value: Nothing Description: Invoke the team switch dialog (force it even when conditions are noy met). Category: OFP

http://www.arma2.com/comref/full.html

7/11/2010

92 required.html 7/11/2010 .50 required. Type of returned value: Structured text Description: Creates a structured text containing the given plain text.BIS Game Engine Scripting Commands Page 372 of 415 teamSwitchEnabled Compatibility: Version 2. Category: OFP terminate script Operand types: script: Script Compatibility: Version 2. Category: Location text text Operand types: text: String Compatibility: Version 2. Type of returned value: Nothing Description: Terminate (abort) the script Category: OFP text location Operand types: location: Location Compatibility: Version 2.com/comref/full.01 required.90 required. http://www. Type of returned value: Boolean Description: Check if tam switch is currently enabled.arma2. Type of returned value: String Description: Return text attached to given location.

com/comref/full.html 7/11/2010 .arma2. Type of returned value: Any Description: The first or second element of the array is executed depending on the result of the if condition. Example: textLog player Category: OFP tg x Operand types: x: Number Type of returned value: Number Description: The tangens of x.85 required. the argument is in degrees. result is 1 Category: Default if then else Operand types: if: If Type else: Array Compatibility: Version 1. Example: if (a>b) then {c=1} else {c=2}.{c=2}] http://www." Category: OFP textLog anything Operand types: anything: Any Type of returned value: Nothing Description: Dumps the argument value into the debugging output. The result of the executed expression is returned as a result (the result may be nothing).if (a>b) then [{c=1}.BIS Game Engine Scripting Commands Page 373 of 415 Example: txt2 = text "Hello world. Example: tg 45 .

The exception is processed by first catch block. Type of returned value: Any Description: The code is executed when the if condition is met. Category: OFP titleCut effect http://www.BIS Game Engine Scripting Commands Page 374 of 415 Category: Default if then codeToExecute Operand types: if: If Type codeToExecute: Code Compatibility: Version 1. If the code is not executed. See try.85 required. nothing is returned. If the code is executed.arma2.html 7/11/2010 .com/comref/full. Example: if (a>b) then {c=1} Category: Default throw expression Operand types: expression: Any Type of returned value: Nothing Description: Throws an exception. Example: throw "invalid argument" Category: Default time Type of returned value: Number Description: Returns the time that elapsed since the mission started (in seconds). the last value calculated in the code is returned.

ext file."plain"] Category: OFP titleRsc effect Operand types: effect: Array Type of returned value: Nothing Description: Resource title .arma2."type". If speed is not http://www.the argument uses format ["name".the argument uses format ["text". it's assumed to be one."type"]. Type of returned value: Nothing Description: Terminate the title effect and set duration of the fade out phase to the given time.speed] or ["name".html 7/11/2010 . If speed is not given."type".speed] or ["name". Example: titleObj ["BISLogo"."type"]. The object can be defined in the description.BIS Game Engine Scripting Commands Page 375 of 415 Operand types: effect: Array Type of returned value: Nothing Description: Obsolete.0 Category: OFP titleObj effect Operand types: effect: Array Type of returned value: Nothing Description: Object title . Example: titleFadeIn 1.com/comref/full. Category: OFP titleFadeOut duration Operand types: duration: Number Compatibility: Version 5126 required.

the argument uses format ["text". it's assumed to be one.speed] or ["text". "PLAIN"] Category: OFP for "_var" from a to b Operand types: for "_var" from a: for type b: Number Type of returned value: for type Description: Continue sequence of 'for' command. Example: titleRsc ["BIS". http://www.} Category: Default toArray string Operand types: string: String Compatibility: Version 5195 required.arma2.."type"].html 7/11/2010 .ext file.BIS Game Engine Scripting Commands Page 376 of 415 given. If speed is not given. Example: for "_x" from 10 to 20 do {.. Type of returned value: Array Description: Convert the string to the array of characters.code.com/comref/full. Resource can be defined in the description. it's assumed to be one."type". "PLAIN"] Category: OFP titleText effect Operand types: effect: Array Type of returned value: Nothing Description: Text title . Example: titleText ["Show this text".

html 7/11/2010 .com/comref/full. result is "arma" Category: Default toString characters Operand types: characters: Array Compatibility: Version 5195 required. 114. 65] . Example: toString [65. http://www. result is [65. Type of returned value: String Description: Convert the string to lower case. Type of returned value: String Description: Convert the string to upper case.BIS Game Engine Scripting Commands Page 377 of 415 Example: toArray "ArmA" . result is "ArmA" Category: Default toUpper string Operand types: string: String Compatibility: Version 5195 required. 109. 65] Category: Default toLower string Operand types: string: String Compatibility: Version 5195 required. 114. Example: toLower "ArmA" .arma2. 109. Type of returned value: String Description: Convert the array of characters to the string.

repeating] Category: OFP triggerArea trigger Operand types: trigger: Object Compatibility: Version 5501 required. rectangle] Category: OFP triggerAttachedVehicle trigger http://www. angle.html 7/11/2010 .arma2. b. Category: OFP triggerActivation trigger Operand types: trigger: Object Compatibility: Version 5501 required. result is "ARMA" Category: Default triggerActivated trigger Operand types: trigger: Object Compatibility: Version 5501 required. type.com/comref/full. Type of returned value: Boolean Description: Returns true if the trigger has been activated.BIS Game Engine Scripting Commands Page 378 of 415 Example: toUpper "ArmA" . Type of returned value: Array Description: Returns trigger area in the form [a. Type of returned value: Array Description: Returns trigger activation in the form [by.

"LEADER" or "MEMBER". Example: trigger triggerAttachVehicle [player] Category: OFP http://www. If [vehicle] is given. Type of returned value: Object Description: Returns vehicle attached to the trigger (for example using triggerAttachVehicle) Category: OFP trigger triggerAttachObject objectId Operand types: trigger: Object objectId: Number Compatibility: Version 1. "LEADER" or "MEMBER".86 required. it's changed to "NONE". Type of returned value: Nothing Description: Assigns a static object to the trigger. When the source is "GROUP".BIS Game Engine Scripting Commands Page 379 of 415 Operand types: trigger: Object Compatibility: Version 5101 required.86 required.com/comref/full. The activation source is changed to "STATIC". If the activation source is "VEHICLE".html 7/11/2010 . it's attached to the group. Type of returned value: Nothing Description: If [] is given. "GROUP". the trigger is attached to the vehicle or its group. otherwise it's attached to the vehicle and the source is changed to "VEHICLE". Example: trigger triggerAttachObject 1234 Category: OFP trigger triggerAttachVehicle [] or [vehicle] Operand types: trigger: Object [] or [vehicle]: Array Compatibility: Version 1. the trigger is detached from the assigned vehicle.arma2.

arma2. Type of returned value: String Description: http://www. Category: OFP triggerTimeout trigger Operand types: trigger: Object Compatibility: Version 5501 required.com/comref/full. Type of returned value: String Description: Returns trigger text. max. Type of returned value: Array Description: Returns trigger timeout in the form [min. desactiv] Category: OFP triggerText trigger Operand types: trigger: Object Compatibility: Version 5501 required.BIS Game Engine Scripting Commands Page 380 of 415 triggerStatements trigger Operand types: trigger: Object Compatibility: Version 5501 required. interruptable] Category: OFP triggerType trigger Operand types: trigger: Object Compatibility: Version 5501 required.html 7/11/2010 . Type of returned value: Array Description: Returns trigger statements in the form [cond. activ. mid.

that can throw exception } catch{ //block. Category: OFP type task Operand types: task: Task Compatibility: http://www. This is structured exception block.com/comref/full. Any thrown exception in try block is caught in catch block. that process an exception. The structured exception block has following formtry //begin of try-catch block { //block. Category: Default vehicle turretUnit turret path Operand types: vehicle: Object turret path: Array Compatibility: Version 5501 required. Exception is described in _exception variable }.html 7/11/2010 .arma2.BIS Game Engine Scripting Commands Page 381 of 415 Returns trigger type. Category: OFP true Type of returned value: Boolean Description: Always true. Type of returned value: Object Description: Returns the unit in the vehicle turret. Category: Default try code Operand types: code: Code Type of returned value: Exception Type Description: Defines try-catch structure.

html 7/11/2010 . Type of returned value: String Description: Return the type of the task.91 required. Type of returned value: String Description: Returns the name of the type of the given object.00 required. Category: Location typeName any Operand types: any: Any Compatibility: Version 2.arma2. Category: Identity type location Operand types: location: Location Compatibility: Version 2.com/comref/full. Type is returned as string Example: typeName "hello" .90 required. result is "string" Category: Default typeOf object Operand types: object: Object Compatibility: Version 1. http://www.91 required.BIS Game Engine Scripting Commands Page 382 of 415 Version 2. Type of returned value: String Description: Returns type-name of expression. Type of returned value: String Description: Return type of given location.

result is "SoldierWB" Category: OFP uiNamespace Compatibility: Version 5501 required. This is equal to vehicle assignTeam "MAIN". If he is currently inside.com/comref/full. Category: OFP unassignTeam vehicle Operand types: vehicle: Object Compatibility: Version 2.05 required. Example: unassignVehicle player Category: OFP http://www. Type of returned value: Namespace Description: Return the global namespace attached to user interface. the group leader will issue an order to disembark.BIS Game Engine Scripting Commands Page 383 of 415 Example: typeOf player .arma2. Type of returned value: Nothing Description: Unassigns the vehicle (its commander unit) from his team. Example: unassignTeam soldier2 Category: OFP unassignVehicle unit Operand types: unit: Object Type of returned value: Nothing Description: The person is unassigned from the vehicle.html 7/11/2010 .

Category: OFP unitReady unit Operand types: unit: Object or Array Type of returned value: Boolean Description: Checks whether the unit is ready. A unit is busy when it's given an order like "move".arma2.BIS Game Engine Scripting Commands Page 384 of 415 unitPos person Operand types: person: Object Compatibility: Version 2. For a destroyed object an empty array is returned. Type of returned value: String Description: Return the unit position rules. Example: unitReady player Category: OFP units unit Operand types: unit: Object Type of returned value: Array Description: Returns an array with all the units in the group of the given object. Example: player in units player Category: OFP units grp Operand types: grp: Group Type of returned value: http://www. until the command is finished.com/comref/full.html 7/11/2010 .92 required.

color. maintain size?. Type of returned value: Boolean Description: Unlock the given achievement. Type of returned value: Nothing Description: Updates the icon to be shown in 2D editor for the specified editor object.arma2. offset. width.html 7/11/2010 . Example: player in units group player Category: OFP unlockAchievement name Operand types: name: String Compatibility: Version 5501 required.BIS Game Engine Scripting Commands Page 385 of 415 Array Description: Returns an array with all the units in the group. height. string identifier. Category: OFP teamMember unregisterTask name Operand types: teamMember: name: String Compatibility: Version 2. Category: Identity map updateDrawIcon [object. angle.com/comref/full. angle.92 required. If maintain size is false. maintain size?. string identifier. color. height. width. shadow] Operand types: map: Control [object. http://www. Type of returned value: Boolean Description: Unregister a task type. offset. shadow]: Array Compatibility: Version 2.90 required.

html 7/11/2010 . command is optional. Category: Editor soldier useAudioTimeForMoves toggle Operand types: soldier: Object toggle: Boolean Type of returned value: Nothing Description: Switch between elapsed gamet time and audio time being used as animation timer. Example: player useAudioTimeForMoves true Category: OFP http://www.92 required. Type of returned value: Nothing Description: Update the editor object tree.command] Operand types: map: Control [menu item index. Category: Editor updateObjectTree map Operand types: map: Control Compatibility: Version 2. the icon will maintain size if map scale is below that number.arma2.text. Category: Editor map updateMenuItem [menu item index.92 required. If maintain size is a number. Used for audio/animation synchronization.com/comref/full.text.command]: Array Compatibility: Version 2.BIS Game Engine Scripting Commands Page 386 of 415 icon will not scale depending on the scale of the map. index is index as returned from addMenuItem command. Type of returned value: Nothing Description: Sets the text and command for the menu item.

61 required.com/comref/full. y].arma2. Type of returned value: Array Description: Return object's up vector in world coordinates as [x. z.61 required.html 7/11/2010 . Example: vehicle player != player Category: OFP unit vehicleChat chatText Operand types: unit: Object chatText: String Type of returned value: http://www. y]. Category: OFP vehicle unit Operand types: unit: Object Type of returned value: Object Description: Returns the vehicle in which the given unit is mounted. If there is none. Category: OFP vectorUp obj Operand types: obj: Object Compatibility: Version 2. the unit is returned. Type of returned value: Array Description: Return object's direction vector in world coordinates as [x.BIS Game Engine Scripting Commands Page 387 of 415 vectorDir obj Operand types: obj: Object Compatibility: Version 2. z.

If you want the message to show on all computers. Type of returned value: Array Description: http://www. Note: this function only types text to the list.arma2.BIS Game Engine Scripting Commands Page 388 of 415 Nothing Description: Types text to the vehicle radio channel. Type of returned value: Array Description: Return a list of vehicles in the current mission. Example: soldierOne vehicleChat "Show this text" Category: OFP unit vehicleRadio radioName Operand types: unit: Object radioName: String Type of returned value: Nothing Description: Sends the message to the vehicle radio channel. you have to execute it on all of them.html 7/11/2010 .92 required. it does not broadcast the message. Example: soldierOne vehicleRadio "messageOne" Category: OFP vehicles Compatibility: Version 2. Example: _vehicles = vehicles Category: OFP vehicles Compatibility: Version 2.com/comref/full. The message is defined in the description.92 required.ext file or radio protocol.

Category: OFP http://www. Example: _vehicles = vehicles Category: OFP vehicleVarName object Operand types: object: Object Compatibility: Version 2.91 required. Type of returned value: Array Description: Returns the velocity (speed vector) of the vehicle as an array with format [x.arma2. Category: OFP velocity vehicle Operand types: vehicle: Object Compatibility: Version 1.com/comref/full.html 7/11/2010 . z. Type of returned value: String Description: Returns the name of the variable which contains a reference to this object. Category: OFP verifySignature filename Operand types: filename: String Compatibility: Version 2. Type of returned value: Boolean Description: Check if file is signed by an accepted key.91 required. y].BIS Game Engine Scripting Commands Page 389 of 415 Return a list of vehicles in the current mission.80 required.

arma2. Category: OFP visibleMap Compatibility: Version 5501 required. Category: OFP waitUntil condition Operand types: condition: Code Compatibility: Version 2. Example: _i = 0. Type of returned value: Nothing Description: Suspend execution of script until condition is satisfied. http://www. Type of returned value: Object Description: Gets the object attached to the waypoint. waitUntil {_i = _i + 1.com/comref/full.html 7/11/2010 . _i >= 100} Category: Default waypointAttachedObject waypoint Operand types: waypoint: Array Compatibility: Version 5500 required.60 required.BIS Game Engine Scripting Commands Page 390 of 415 viewDistance Compatibility: Version 5501 required. Type of returned value: Boolean Description: Return true if the main map is shown (active). Type of returned value: Number Description: Returns the rendering distance.

Type of returned value: Object Description: Gets the vehicle attached to the waypoint. Type of returned value: Nothing Description: Attaches a static object to the given waypoint. Example: waypointAttachedVehicle [groupOne.86 required. Example: [grp. 1] Category: OFP waypoint waypointAttachObject idStatic or object Operand types: waypoint: Array idStatic or object: Compatibility: Version 1.86 required. 1] Category: OFP waypointAttachedVehicle waypoint Operand types: waypoint: Array Compatibility: Version 5500 required.com/comref/full.html 7/11/2010 .BIS Game Engine Scripting Commands Page 391 of 415 Example: waypointAttachedObject [groupOne. 2] waypointAttachObject 1234 Category: OFP waypoint waypointAttachVehicle vehicle Operand types: waypoint: Array vehicle: Object Compatibility: Version 1. Type of returned value: Nothing http://www.arma2.

Type of returned value: String Description: Gets the waypoint behavior. Type of returned value: Number http://www. 2] waypointAttachVehicle vehicle player Category: OFP waypointBehaviour waypoint Operand types: waypoint: Array Compatibility: Version 5500 required.arma2.html 7/11/2010 . 1] Category: OFP waypointCompletionRadius waypoint Operand types: waypoint: Array Compatibility: Version 5500 required. Example: waypointCombatMode [groupOne.BIS Game Engine Scripting Commands Page 392 of 415 Description: Attaches a vehicle to the given waypoint. Example: [grp. 1] Category: OFP waypointCombatMode waypoint Operand types: waypoint: Array Compatibility: Version 5500 required. Example: waypointBehaviour [groupOne. Type of returned value: String Description: Gets the waypoint combat mode.com/comref/full.

Example: waypointDescription [groupOne. Example: _radius = waypointCompletionRadius [groupOne.BIS Game Engine Scripting Commands Page 393 of 415 Description: Gets the radius around the waypoint where is the waypoint completed.com/comref/full. 1] Category: OFP waypointFormation waypoint Operand types: waypoint: Array Compatibility: Version 5500 required. Example: waypointFormation [groupOne. 1] Category: OFP waypointDescription waypoint Operand types: waypoint: Array Compatibility: Version 5500 required. Type of returned value: String Description: Gets the waypoint description. Type of returned value: String Description: Gets the waypoint formation. Type of returned value: Number http://www. 1] Category: OFP waypointHousePosition waypoint Operand types: waypoint: Array Compatibility: Version 5500 required.arma2.html 7/11/2010 .

Example: waypointHousePosition [groupOne. Type of returned value: String Description: Gets the waypoint script.BIS Game Engine Scripting Commands Page 394 of 415 Description: Gets the house position assigned to the waypoint. Note: this function is identical to getWaypointPosition. Example: waypointPosition [groupOne. Type of returned value: Array Description: Gets the waypoint position.com/comref/full.arma2. 1] Category: OFP waypoints group Operand types: group: Object or Group Compatibility: Version 5129 required. Waypoint uses format Waypoint.50 required. 1] Category: OFP waypointPosition waypoint Operand types: waypoint: Array Compatibility: Version 1. Type of returned value: Array Description: Return the list of waypoints for given group.html 7/11/2010 . http://www. Category: OFP waypointScript waypoint Operand types: waypoint: Array Compatibility: Version 5500 required.

Type of returned value: String Description: Gets the waypoint show/hide status. Type of returned value: String Description: Gets the waypoint speed. 1] Category: OFP waypointSpeed waypoint Operand types: waypoint: Array Compatibility: Version 5500 required. Example: waypointShow [groupOne.html 7/11/2010 . Example: waypointSpeed [groupOne.arma2. 1] Category: OFP waypointStatements waypoint Operand types: waypoint: Array Compatibility: Version 5500 required. Type of returned value: Array Description: Gets the waypoint statements.com/comref/full. 1] Category: OFP waypointShow waypoint Operand types: waypoint: Array Compatibility: Version 5500 required.BIS Game Engine Scripting Commands Page 395 of 415 Example: waypointScript [groupOne. http://www.

1] Category: OFP vehicle weaponDirection weaponName Operand types: vehicle: Object weaponName: String Compatibility: Version 2.arma2.61 required. 1] Category: OFP waypointTimeout waypoint Operand types: waypoint: Array Compatibility: Version 5500 required. Type of returned value: Array Description: Gets the waypoint timeout values.com/comref/full.BIS Game Engine Scripting Commands Page 396 of 415 Example: waypointStatements [groupOne. 1] Category: OFP waypointType waypoint Operand types: waypoint: Array Compatibility: Version 5500 required. Example: waypointType [groupOne.html 7/11/2010 . Type of returned value: String Description: Gets the waypoint type. Example: waypointTimeout [groupOne. Type of returned value: Array Description: http://www.

75 required. Example: while "x<10" do {x=x+1} Category: Default http://www.85 required.com/comref/full.html 7/11/2010 . Type of returned value: While Type Description: The first part of the while contruct. Example: _dir = _vehicle weaponDirection "M16" Category: OFP weapons vehicle Operand types: vehicle: Object Compatibility: Version 1. Category: OFP while condition Operand types: condition: Code Compatibility: Version 1. Example: weapons player Category: Resistance west Type of returned value: Side Description: The West side.arma2. Type of returned value: Array Description: Returns an array of names of all the vehicle's weapons.BIS Game Engine Scripting Commands Page 397 of 415 Returns direction where is given weapon aiming.

92 required.BIS Game Engine Scripting Commands Page 398 of 415 wind Compatibility: Version 2. Category: OFP with namespace Operand types: namespace: Namespace Compatibility: Version 5501 required. Type of returned value: Array Description: Return the current wind vector.92 required.com/comref/full. Category: OFP object worldToModel worldPos Operand types: object: Object worldPos: Array Compatibility: Version 2. Type of returned value: String Description: Return the name of the currently loaded world. Type of returned value: Array Description: http://www.92 required.arma2. Example: with missionNamespace do {global=global+1} Category: Default worldName Compatibility: Version 2.html 7/11/2010 . Type of returned value: With Type Description: The first part of the with contruct.

Category: OFP Any Description: Anyhing . including nothing. Type of returned value: Array Description: Converts position in world space into screen (UI) space. Any Value Description: Any value.com/comref/full. Category: OFP worldToScreen position Operand types: position: Array Compatibility: Version 5501 required. http://www. each may be of any type.any value.arma2. Anything Description: Anything. Array Description: An array of items.BIS Game Engine Scripting Commands Page 399 of 415 Converts position from world space to object model space. Boolean Description: Boolean (true or false).html 7/11/2010 .

Usage of this type: for "_var" from :expr: to :expr: [step <expr>] do {. Config Description: Config file entry. Display Description: Display UI object..code.com/comref/full.":condition:".}..arma2..html 7/11/2010 . Group http://www..":updatePhase:"] do {.BIS Game Engine Scripting Commands Page 400 of 415 Code Description: Part of code (compiled).code.}.Second usage: for [":initPhase:".. Exception Type Description: A helper type used in try-catch constructs.. for type Description: This type handles for cycles. Diary record Description: Diary record. Control Description: Control UI object.

Location Description: Location.BIS Game Engine Scripting Commands Page 401 of 415 Description: A group. http://www.set of variables.arma2. Number or Nothing Description: Number or Nothing. Namespace Description: Namespace .then constructs. Number Description: A real number.com/comref/full.no value.. vehicle or building). Object Description: A game object (like a soldier. If Type Description: A helper type used in if. Nothing Description: Nothing .html 7/11/2010 .

If you pass a group. Object or String Description: Object or String.BIS Game Engine Scripting Commands Page 402 of 415 Object or Array Description: Object or Array. its leader is considered. String Description: An ASCII string.com/comref/full. civilian and resistance).arma2. Orientation Description: Script Description: Side Description: The name of the side (see west. east. Object or Group Description: Object or group.html 7/11/2010 . String or Array Description: String or Array. http://www.

BIS Game Engine Scripting Commands Page 403 of 415 String or Code Description: String or Code. Structured text Description: Switch Type Description: A helper type used in switch constructs.html 7/11/2010 . Transformation Description: Vector http://www. Target Description: Task Description: Task.com/comref/full. Text or String Description: Text or String.arma2.

RandomDirectionIntensity - http://www.Float number which determines number of rotations in one second. if you set the array [1. Rubbing . Category: OFP ParticleArray Format: [ShapeName.Weight of the particle (in kg).arma2. TimerPeriod . g.do constructs. RandomDirectionPeriod.Type of the particle (either "Billboard" or "SpaceObject").. b intensity of blue and a alpha (1 .I. Physical parameters: Position . MoveVelocity. Color .in this case the Object property must be set. TimerPeriod. All of them are fon interval [0. RandomDirectionIntensity.Volume of the particle (in m^3). LifeTime. Type.no impact (vacuum).Period of changing the velocity vector (s).Color of the particle in time to render (RGBA). Color Format: [r. Render parameters: Note that all these values are set as arrays to show their development in time. Size .Phase of the animation in time.Life time of the particle (in sec). r is intensity of red. Volume. a] Description: Color. AnimationName Name of the animation of the shape. RotationVelocity . F. Weight . BeforeDestroy.BIS Game Engine Scripting Commands Page 404 of 415 Description: While Type Description: A helper type used in while.html 7/11/2010 . b. Object. {angle}] Description: Global parameters: ShapeName .do constructs. 1]. OnTimer. Position. Type .2] as a size then at the beginning the size of the particle will be 1 and at the end of the life time of the particle it's size will be 2. RotationVelocity. 0 .3D vector (xyz) which describes the velocity vector of the particle (direction and speed in m/s). Volume . AnimationPhase . The rest od the values during the life time will be lineary interpolated.Size of the particle in time to render (m). Size..Name of the shape associated with the particle. LifeTime . Color. AnimationName.transparancy).Float number without dimension which determines the impact of the density od the enviroment on this particle. Rubbing.com/comref/full. Random parameters: RandomDirectionPeriod . Weight. g intensity of green.Either 3D coordinate (xzy) or name of the selection . AnimationPhase. With Type Description: A helper type used in while.The period of calling the "OnTimer" event (in sec). MoveVelocity .

Category: OFP PositionASL Format: [x. y is the height above ground and the default y is 0. OnTimer . Position of the particle is stored in "this" variable. Object .html 7/11/2010 .z] or [x. y is the height above see level.com/comref/full. Category: OFP Position Format: [x.BIS Game Engine Scripting Commands Page 405 of 415 Each MoveVelocity component will be changed with random value from interval <0. z coordinates are from South to North. Position of the particle is stored in "this" variable. index selects the waypoint (index 0 selects the first waypoint which is always created on the group starting position). BeforeDestroy . z coordinates are from South to North. RandomDirectionIntensity>.arma2. Category: OFP Position2D Format: [x.Object to bind this particle to.z. z coordinates are from South to North. x coordinates are from East to West.Name of the script to run every period determined by TimerPeriod property. x coordinates are from East to West.index] Description: Group is of type Group.y] Description: Position.Name of the script to run right before destroying the particle. Category: OFP Waypoint Format: [group.z] Description: x coordinates are from East to West.z.y] Description: Position. Category: OFP http://www.

sqs . since 1. Each handler receives arguments in _this. g. as this makes scripts easier to read. Code strings Many languague constructs (including forEach. Other argument types and meaning are defined below. after executing a = b both a and b represent the same array. The event handler types are defined below. b]. "Killed" object:killer "Hit" object:causedBy. Code is passed to them as a string and they interpret it as code if they wish. a is changed as well.50) or user action scripts).launched when an illuminating shell is lit(since 1. _this select 0 is always the source of the event.85 string constants can be written in two ways: using double quotes (like "Hello") or curled braces (like {a=a+1}).number of game endings onFlare.arma2.scalar:howMuch "Engine" bool:engineState "GetIn" string:position (1). init.com/comref/full. You can force creating a copy of an array by using the unary operator +Array. One particular situation that can lead to this behaviour is aList = list sensor_name.r.launched when the intro is started (since 1. Multiple handlers can be attached at one time.sqs .object:unit http://www. if and while) use the concept of "code strings".argument: end # . we recommend to use curled braces for code only.no arguments initIntro.launched when the mission is finished (before the debriefing screen.sqs . gunner] . Some of them have a name given by the mission designer (scripted waypoint.no arguments exit. When b is changed. b is the light color Event handlers Event handlers can be defined in a unit config or by function addEventHandler.50) . When b is an array.html 7/11/2010 . Since 1.BIS Game Engine Scripting Commands Page 406 of 415 Array assignment Assignments used on arrays assign only a pointer to the same array to the target variable.arguments: [[r.launched when the mission is started (before the briefing screen) . While both ways are currently equivalent and a string constant is created.45) .sqs . moreover future versions of the scripting language may precompile code enclosed in curled braces. g. particle scripts (since 1. Names of others are given by the program.50) . Event based scripts There are some scripts in the game which are launched when a particular event occured.

sqf) comment "Return the maximum of the first and second argument".com/comref/full. Example 1 (max. _b = _this select 1. Scripts can wait suspended until a certain condition it met and they can also use goto to change the execution point at any time. Main language contructs used in functions are: if. it is considered to be equivalent to a space. Events added by addEventHandler may be different on each computer.scalar:howMuch "Gear" bool:gearState "Fuel" bool:fuelState "Init" No arguments (1) position can be "driver".BIS Game Engine Scripting Commands Page 407 of 415 "GetOut" string:position (1). if (_a>_b) then {_a} else {_b} Example 2 (infantrySafe. Note: scripts can do some things that are not possible in functions."_b"}.object:unit "Fired" string:weapon.do Curled braces Multiple commands (including assigment commands) delimited with a semicolon The result of the last expression evaluated is returned as a function result.SQF While script syntax (see exec) is line based. _a = _this select 0. Semicolon is therefore required even when ending a line. functions (see call.html 7/11/2010 . "gunner". "cargo" MP notes: "Killed" and "Hit" event handlers are executed where the given unit is local. do) is based on structured expressions and end-of-line has no special meaning. This can be nothing when a function returns no value.then.object:whoFired "Dammaged" string:selectionName.. "commander". then..string:mode. { if (vehicle _x == _x) then { _x setBehaviour "safe" } } forEach _this http://www. All other event handlers are executed on all computers. Functions .string:ammo "IncomingMissile" string:ammo. private {"_a".arma2.sqf) comment "Switch all infantry units to safe mode".else while..string:muzzle.

Example: ~delay is equivalent to __waitUntil = _time+(cas) . Example: . Each of the commands then. Example: &endTime is equivalent to @_time >= (endTime) Delay: line starting with '~'.'. &__waitUntil Command: any expression returning no value. All other variables are global. Example: _a = 10 Conditional: ? condition : command or assignmented. A local variable name starts with an underscore ('_').SQF (as opposed to . http://www. You can use function private to introduce variables at any given scope.html 7/11/2010 . count.This is comment Label: line starting with '#'. while.SQS used for scripts). Script syntax Each script line may be one of the following: Comment: line starting with '.arma2. it is created in the innermost scope. do.BIS Game Engine Scripting Commands Page 408 of 415 Due to the line-based nature of scripts it is not possible to create multiline string constants in them. forEach. The recommended file extension for functions is . If assignment is made into a variable that does not exist in any visible scope. Example: #LabelName Waiting for a condition: line starting with '@'. Example: @condition Waiting for a time: line starting with '&'. Local variables can be used during script execution to avoid variable conflicts. Example: ?_condVar>10:_var=_var+2 Note: variable _time is reserved. exec and call define a visibility scope for local variables. Variables starting with two underscores are reserved and should never be used. It is used to keep the time elapsed since the script execution started.com/comref/full. All local variables from outer scopes are visible as well. To overcome this limitation you can store multiline in separate files and load them using the loadFile or preprocessFile functions (the second uses a C-like preprocessor with // or /* */ comments and #define macros). Local variables A local variable is any variable which name starts with an underscore. Example: _unit setBehaviour "safe" Assignment: assignment of any value to variable. the command is executed only when the condition is satisfied.

When any uninitialized variable is detected in any expression. Condition must return a boolean value.arma2. the whole expression results nil (an undefined value). Expressions must either be an assignment or return nothing (see type none). The On Activation expression defines an action that is peformed after the waypoint is terminated. When an undefined value is encountered in a field where a boolean value is expected. Variables may be unitialized by assigning it the nil value.html 7/11/2010 . Array variable thisList is set to the list of all vehicles that would satisfy the primary sensor activation condition. The On Activation and On Deactivation expressions define actions that are peformed when the trigger condition changes to true or false. it is converted to false. This effectively destroys the variable as if it never existed.com/comref/full. Boolean variable this is set during evaluation of the condition expression to the primary sensor activation condition. Condition must return a boolean value. Boolean variable this is set during evaluation of the condition expression to the primary waypoint termination condition. Array variable thisList is set to the list of all units in the group that the given waypoint is assigned to. The expression must either be an assignment or return nothing (see type none). Waypoints The Condition expression is used to determine when the waypoint execution is terminated. Vehicle Config entry: CfgVehicles Value All Logic Land Car Motorcycle Tank APC Man Civilian Civilian2 Civilian3 Description any vehicle game logic invisible unit ground vehicle + + + + http://www. Variables Variables have to be inicialized before being used.BIS Game Engine Scripting Commands Page 409 of 415 Triggers The Condition expression is used to determine when the trigger is activated. Variable denoting trigger can be created by filling in the name field.

arma2.com/comref/full.html 7/11/2010 .BIS Game Engine Scripting Commands Page 410 of 415 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - Soldier SoldierLAW Air Helicopter Plane Ship SmallShip BigShip Jeep JeepMG Rapid RapidY Skoda SkodaBlue SkodaRed SkodaGreen Tractor Truck Truck5t Truck5tOpen Truck5tRepair Truck5tReammo Truck5tRefuel SoldierWB SoldierWG SoldierWMedic SoldierWCrew SoldierWPilot SoldierWMG SoldierWLAW SoldierWAT SoldierWAA SoldierWMortar SoldierWSniper SoldierWSaboteurPipe SoldierWSaboteurDay SoldierWMiner OfficerW SoldierWCaptive M1Abrams M60 M113 M113Ambul Cobra Ch47D air vehicle helicopter airplane 5 ton truck basic western soldier western soldier with grenade launcher western soldier with machine gun western soldier with LAW launcher western soldier with guided AT missile western soldier with AA missile western soldier with riffle grenade http://www.

com/comref/full.html 7/11/2010 .arma2.BIS Game Engine Scripting Commands Page 411 of 415 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ParachuteEast ParachuteWest ParachuteC ParachuteG UH60 UH60MG Su25 A10 Cessna BoatW M2StaticMG UAZ Ural UralRepair UralReammo UralRefuel Scud SoldierEB SoldierWFakeE SoldierEG SoldierEMedic SoldierECrew SoldierEPilot SoldierEMG SoldierELAW SoldierEAT SoldierEAA SoldierEMiner OfficerE OfficerENight GeneralE Angelina SoldierESniper SoldierESaboteurPipe SoldierEFakeW LaserTarget BMP BMPAmbul RussianTank T72 T80 ZSU M2StaticMGE Mi24 Mi17 laser designator dot http://www.

com/comref/full.BIS Game Engine Scripting Commands Page 412 of 415 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + CarrierW BoatE TruckV3SG GJeep TruckV3SCivil TruckV3SGRefuel TruckV3SGRepair TruckV3SGReammo UAZG SGUAZG SoldierGB SoldierGMedic SoldierGCrew SoldierGPilot SoldierGG SoldierGMG SoldierGLAW SoldierGAT SoldierGAA OfficerG OfficerGNight SoldierGFakeE SoldierGFakeC SoldierGFakeC2 T55G Static static object or building ReammoBox ReammoBoxWest ReammoBoxEast ReammoBoxGuer HeavyReammoBox HeavyReammoBoxWest HeavyReammoBoxEast HeavyReammoBoxRes MachineGunBox FlagCarrier Danger Fire Target TargetE Camp Fortress1 Fortress2 CampEmpty CampEast http://www.html 7/11/2010 .arma2.

html 7/11/2010 .arma2.com/comref/full.BIS Game Engine Scripting Commands Page 413 of 415 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + CampEastC Grave GraveCross1 GraveCross2 GraveCrossHelmet ACamp MASH Fence FenceWood Wire WireFence Barrels Barrel1 Barrel2 Barrel3 Barrel4 Table Tablemap Chair Phone Camera1 Computer ChairHangar ChairX VideoTable TablePub Radio ChairSmall Crawling ExcerciseTrack ExcerciseTrack2 ExcerciseTrack3 Paleta1 Paleta2 JeepWreck1 JeepWreck2 JeepWreck3 M113Wreck UralWreck Body Shed Office Barracks Hangar Hangar_Hall http://www.

html 7/11/2010 .com/comref/full.arma2.BIS Game Engine Scripting Commands Page 414 of 415 + + + + + + + Hangar_Office ShedSmall HeliH HeliHEmpty TargetTraining TargetGrenade FuelStation fuel station building Weapons and magazines Config entry: CfgWeapons Value Description Shell73 Heat73 Gun73 Shell105 Heat105 Gun105 Shell120 Heat120 Gun120 Shell125 Heat125 Gun125 MGun Riffle StrokeFist M16 M4 AK47 AK47CZ AK74 AK74SU HK SniperRiffle M21 SVDDragunov Binocular NVGoggles MachineGun7_6 MachineGun7_6Manual M60 PK MachineGun12_7 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + http://www.

html 7/11/2010 .com/comref/full.BIS Game Engine Scripting Commands Page 415 of 415 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Browning MachineGun30 MachineGun30A10 ZsuCannon GrenadeLauncher RiffleGrenadeLauncher M16GrenadeLauncher AK47GrenadeLauncher AK74GrenadeLauncher Mortar Flare FlareGreen FlareRed HandGrenade SmokeShell SmokeShellRed SmokeShellGreen Put Mine MineE PipeBomb LAWLauncher RPGLauncher CarlGustavLauncher AT4Launcher AALauncher 9K32Launcher AT3Launcher HellfireLauncher ZuniLauncher38 Rocket57x64 Rocket57x192 HellfireLauncherCobra HellfireLauncherHind MaverickLauncher CarHorn TruckHorn SportCarHorn http://www.arma2.

Sign up to vote on this title
UsefulNot useful