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Table of contents

How to Use This eGuide


The Basics
Entering Wasteland
Dark Beauty Castle This Disney Epic Mickey eGuide has a custom navigation system to allow you to easily find content within the eGuide and move
Gremlin Village between sections as you choose.
Mean Street and OsTown
The main menu puts all of the
Mickeyjunk Mountain eGuide sections for Disney Epic Of course, you can also use the
Tomorrow City
Mickey at your fingertips. You can “page forward” and “return to
select the Menu button from any beginning” icons to navigate For any other questions about your
Pirates of the Wasteland eGuide page to return to the main through the eGuide. eGuide, check out the help button.
menu at any time.
Lonesome Manor
Beating the Blot
Appendix

taBle of Contents
the BasiCs
Enter keywords to find
PRIMA aGame
Official specific
Guide
entering WastelanD
word or phrase.
Dark Beauty Castle
The Mad Doctor’s Lab Dark Beauty Castle
Utilidor III
Castle Entrance
Mickey and the Beanstalk The Mad Doctor’s Lab
gremlin Village and gives you hints on how to defeat
mean street anD ostoWn Within each eGuide section, all the contraption, so heed his advice.

miCkeyjunk mountain sub-sections are displayed6 for


tomorroW City easy navigation. Things to Do
Pirates of the WastelanD 3
• Disable the first control panel
• Disable the second control panel
lonesome manor
• Search the area for power-ups
Beating the Blot 5
• Visit the secret treasure room
2
aPPenDix • Rendezvous with Gus at the exit

1 Dark Beauty Castle Quests


4
• Escape Dark Beauty Castle
Find a way out of Dark Beauty Castle. Gus
guides you and shares his knowledge along
Legend the way.
• Return Home
# Waypoint Projector (in) Projector (Out) Extra
Direction Find out how to escape Wasteland. Oswald
Content
Point of the Lucky Rabbit was involved in your arrival
Use Paint Use Thinner Collectible Gremlin
Interest Pin here. Perhaps he knows how you can get
home.
of your bonds and survive for now, • Rescue All Gremlins
Level Overview but can you disable the Mad Doctor’s Rescue all of the trapped gremlins in
menacing machine? Wasteland. Forces loyal to the Mad Doctor
have been caging troublesome gremlins
1 wherever they find them.

After being sucked into the Wasteland


by a strange ink monster, you awake You stand nose to corkscrew with the
shackled to a circular operation table. Mad Doctor’s Machine when you
A Mad Doctor pulls various levers begin the game. Move right away;
on a nearby control panel and arms the Machine has a long reach and Head right and stop behind the fire
a giant robotic contraption hovering will either knock you off the upper receptacle at the foot of the stairs.
over you with weapons like scissors, balconies, which causes one health The Machine’s red eye scans for you,
chain saw, and a plunger to pluck pip loss when you hit the ground but can’t locate you behind this cover
out your heart. With the help of a below, or damage you directly for one spot. When the Machine looks away,
mischievous rabbit and teleporting health pip with its sharp blades. The sprint up the stairs to the first control
gremlin, you manage to break free gremlin Gus shouts encouragement panel.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village Contents
Mean Street and OsTown The Basics................................ 3 Mickey’s Steamroller.........................74 Manor House.................................188
Mickeyjunk Mountain Your Screen.......................................3 Mickeyjunk Mountain......... 76 The Mad Doctor: Part 1...................191
Your Moves........................................4 The Heaps.......................................76 Foyer.............................................193
Tomorrow City
Paint..................................................5 Alpine Climbers: Part I......................79 Haunted House: Part 1....................196
Pirates of the Wasteland
Thinner..............................................5 The Piles..........................................81 Stretching Room.............................198
Lonesome Manor Combat.............................................5 Alpine Climbers: Part 2.....................86 The Mad Doctor: Part 2...................200
Beating the Blot Sketches............................................6 Mt. Osmore Slopes...........................88 Library..........................................202
Guardians.........................................7 Mt. Osmore Caverns.........................92 Haunted House: Part 2....................208
Appendix
Gremlins and Pals..............................8 Trolley Trouble..................................95 Ballroom........................................210
Questing............................................8 Great Guns......................................97 Haunted House: Part 3....................213
Pins, Extra Content, and Film Reels......9 Oh, What a Knight...........................99 Mad Doctor’s Attic..........................215
Shops................................................9 Return to OsTown...........................101 Beating the Blot................. 219
Enemies.............................................9 Return to Mean Street.....................101 Return to Bog Easy.........................219
Auto-Save........................................11 Plutopia: Part I................................103 Return to Mean Street.....................221
Entering Wasteland............ 12 Tomorrow City................... 105 Return to OsTown...........................222
Wasteland and Its Worlds.................12 Notilus...........................................105 Return to Mt. Osmore Caverns.........222
Critical Path and Side Quests............12 Mickey’s Mechanical Man: Part 1....109 Ye Olden Days...............................223
Junction Points..................................13 Tomorrow City Lagoon....................110 The Shadow Blot............................225
Maximizing Your Resources...............13 Great Big Tomorrow.......................114 Battle in OsTown.............................228
Collecting Extras...............................13 Plutopia: Part 2..............................117 Battle in Mean Street.......................229
Playthroughs....................................13 Tomorrow Square...........................118 Battle in Ventureland.......................230
How to Use the Walkthroughs...........14 Mickey’s Mechanical Man: Part 2....122 Battle in Bog Easy...........................231
Dark Beauty Castle.............. 16 Space Voyage................................124 Battle in Tomorrow City...................233
The Mad Doctor’s Lab.......................16 Petetronic.......................................129 Battle in Space Voyage...................234
Utilidor III.........................................19 Mean Street...................................132 Mad Doctor’s Lab...........................236
Castle Entrance................................20 Jungle Rhythm: Part 1.....................135 Sleeping Beauty.............................239
Mickey and the Beanstalk..................24 Pirates of Throne Room.................................240
Gremlin Village.................... 26 the Wasteland................... 137 Fantasia: Part 1..............................243
Slalom.............................................26 Ventureland...................................137 Fantasia: Part 2..............................245
Ticket Booth.....................................29 The Castaway: Part 1......................142 Fireworks Control Tower..................246
Jungle Boat Ride...............................32 Tortooga........................................143 Utilidor IV......................................247
Asian Boat Ride................................38 Jungle Rhythm: Part 2.....................148 Sorrow Tower.................................250
Steamboat Willie: Part 1...................43 Jungle............................................150 Fantasia: Part 3..............................252
World of Gremlins............................44 The Whalers..................................156 Grief Tower....................................254
Clock Cleaners: Part 1......................48 Back to Tortooga............................158 Fantasia: Part 4..............................257
World of Gremlins (Village Tower).....50 The Castaway: Part 2......................159 Loss Tower.....................................258
Steamboat Willie: Part 2...................51 Pirate Voyage................................161 Utilidor VII.....................................262
Clock Cleaners: Part 2......................53 Shanghaied...................................164 Inside the Blot.................................266
European Boat Ride..........................55 Skull Island....................................166 Appendix.............................. 274
Steamboat Willie: Part 3...................59 The Jolly Roger...............................171 Extra Content.................................274
The Clock Tower...............................61 Back to Ventureland........................178 Film Reels......................................275
Mean Street Back to Mean Street........................179 Junction Points................................275
and OsTown........................ 64 Lonesome Ghosts: Part 1.................181 Pins...............................................276
Mean Street.....................................64 Lonesome Manor............... 183 Quests...........................................282
Thru the Mirror.................................69 Bog Easy.......................................183
OsTown...........................................71 Lonesome Ghosts: Part 2.................186

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TABLE OF CONTENTS
The Basics
PRIMA Official Game Guide
Your Screen
Your Moves
Paint
Thinner
The Basics
Combat You may have seen wizardry with water buckets before, but now it’s time for the magic power of the paintbrush. After he’s
Sketches sucked into Wasteland by the ominous Shadow Blot monster, you guide Mickey Mouse and his special Paint and Thinner
Guardians abilities on an epic journey from chains in Dark Beauty Castle to the heights of Mickeyjunk Mountain. Do you have what it
takes to save a world?
Gremlins and Pals
Questing
Pins, Extra Content, and Film Reels
Shops Before you dissolve in a Thinner bath or get flattened by a Slobber, read
Enemies through the following chapter and learn basic strategies in Disney Epic
Auto-Save Mickey, along with a few advanced tips for the experts-in-training. Before
you know it, you’ll be wielding Mickey’s paintbrush like a magical Picasso.
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Mean Street and OsTown
Mickeyjunk Mountain Your Screen
Tomorrow City You have a lot to absorb the first time you start playing Disney Epic Mickey. Luckily, the interface is very streamlined, and
Pirates of the Wasteland clicking around will soon become second nature. Here’s a breakdown of the user interface to help you get started:

Lonesome Manor 1

Beating the Blot


3
Appendix 2

4 5 6

1. Health Status: The top left corner shows Mickey’s 4. Thinner Capacity: The bottom left corner indicates
health status. If he’s smiling and you have five red how much Thinner you have to use. Once you dip into
health pips, you’re in great shape. As you lose health a lower segment, you can’t refill it without a power-up.
pips, Mickey becomes less happy. Reach zero and you However, the lowest segment will always refill over time
have to restart in your area. You can add more health so you have some Thinner available.
pips later in game. 5. Mickey: Guide Mickey around in Wasteland. When
2. Guardian Bar: The more Paint or Thinner you use, you want to use the paintbrush, guide the reticle to a
the faster these guardian bars fill up. When you fill target on the screen and fire away.
up one bar segment, you receive a corresponding 6. Paint Capacity: The bottom right corner indicates
guardian (tint for Paint and turp for Thinner). Fill a how much Paint you have to use. Once you dip into a
second bar and you get two guardians, followed by a lower segment, you can’t refill it without a power-up.
third guardian if you fill the last bar. However, the lowest segment will always refill over time
3. Sketches: The top right corner keeps track of your so you have some Paint available.
three sketch types: TV, Anvil, and Watch. You can cycle
through them or deploy them from here, and the current
number available is displayed below the sketch.

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TABLE OF CONTENTS
The Basics
PRIMA Official Game Guide
Your Screen
Your Moves
Paint
Thinner Your Moves
Combat
Sketches
Guardians
Walk Double-Jump
Gremlins and Pals
Usually, you’ll Most of the time
Questing want to run you jump, you’ll
Pins, Extra Content, and Film Reels everywhere, want to perform
Shops but there are the double-jump.
Enemies times when The double-
Auto-Save walking comes jump gives you
in handy. If the most hang
Entering Wasteland you’re crossing time, and when
Dark Beauty Castle along a combined with
dangerous, narrow path, slow down and take each step a running start, allows you to cross the greatest distances. A
Gremlin Village carefully. Against a Spladoosh, it’s best to walk gently double-jump is also useful in combat to avoid enemy attacks,
Mean Street and OsTown and leave it sleeping, unless you want to cause a big goo and, while you’re in the air, you can plan where to touch down
explosion. and set up your next combat maneuver.
Mickeyjunk Mountain
Tomorrow City
Run Spin Move
Pirates of the Wasteland
Lonesome Manor Your standard This is your
mode of most useful
Beating the Blot traveling, action. Perform
Appendix running gets a spin move
you from point to smash open
A to point B resources
most efficiently, and gain
unless you have power-ups.
dangerous Swat enemies
obstacles to avoid. In most fights, you want to keep on the aside. Activate gears and levers. Extend a jump with a spin
move, so running around and dodging is the best option. move on the end. Experiment often and you’ll be rewarded
with new maneuvers.

Jump
Resources
A small hop
jumps you over Resources
short obstacles are all over
and lifts you Wasteland
up to short in everyday
platforms. A objects:
single jump barrels, statues,
limits your hang boxes, bottles,
time, which can and even more
be useful in certain circumstances, such as jumping over a fanciful objects
pit trap without hitting a low spiked ceiling. like suits of armor and decorative banners. These objects
shimmer to signify that the resource can be shattered with
your spin move. You may even spot translucent resources
that can be painted to spill their contents.
Generally, resources will give you power-ups in the following
order: health (pink Mickey ears to fill up health pips if you’re
low), Paint or Thinner (to fill up your containers if you’re low),
and finally, if your primary needs are all met, e-tickets.

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TABLE OF CONTENTS
The Basics
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PRIMA Official Game Guide
Your Screen
Your Moves
Paint
Thinner Paint
Combat
Sketches
Guardians
Gremlins and Pals Blue Paint fills in translucent objects and befriends Blotling enemies if you
douse them with enough of it. Paint slows down Beetleworx enemies. You
Questing
can spray a burst of Paint up close, or deliver a continuous stream for as
Pins, Extra Content, and Film Reels long as your capacity holds out. If you use Paint to defeat a boss, you
Shops permanently gain an extra segment in your Paint capacity.
Enemies
Auto-Save
Entering Wasteland
Dark Beauty Castle
Gremlin Village Thinner
Mean Street and OsTown
Mickeyjunk Mountain
Green Thinner erases toon objects and dissolves Blotling enemies if you
Tomorrow City douse them with enough of it. Against Beetleworx enemies, Thinner removes
Pirates of the Wasteland their armor and leaves them vulnerable to your spin move. You can spray a
burst of Thinner up close, or deliver a continuous stream for as long as your
Lonesome Manor
capacity holds out. If you use Thinner to defeat a boss, you permanently
Beating the Blot gain an extra segment in your Thinner capacity.
Appendix

TIP
While jumping, you can spray Paint or Thinner straight down
underneath you.

Combat
As much as
you may yearn Painting
for the peace
and comfort Paint befriends
of your bed Blotlings, so
back home, against Seers,
it’s inevitable Spatters,
that you’ll run Sweepers,
into enemies Spladooshes,
in Wasteland and have to defend yourself. These various and Slobbers
attacks will get you through enemy encounters: use your blue

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TABLE OF CONTENTS
The Basics
PRIMA Official Game Guide
Your Screen
Your Moves
Paint mixture to create allies. Once you transform an enemy to
Thinner an ally with Paint, they fight for you against other hostile Spin Move
enemies. Just don’t douse allies with Thinner or they become
Combat
hostile again. Against Beetleworx enemies, Paint gums up You can use
Sketches their machinery and slows them down. Practice streaming the spin move
Guardians Paint at long range to get a feel for how far it travels, and offensively and
Gremlins and Pals wash enemies from far away to avoid close combat (where defensively.
Questing most of your damage occurs). Swat enemies
Pins, Extra Content, and Film Reels around with
the spin move
Shops Thinning and knock
Enemies
them back.
Auto-Save Thinner erases When you’re near Thinner pools or cliff edges, it’s generally
Blotlings, so more efficiently to swat foes into the Thinner or over the edge
Entering Wasteland
against Seers, to remove the threat. When enemies get too close, or try
Dark Beauty Castle Spatters, to swarm you like Bunny Children, a spin move repels the
Gremlin Village
Sweepers, aggressors and gives you valuable space to reposition yourself.
Spladooshes,
Mean Street and OsTown and Slobbers
Mickeyjunk Mountain use your green Jumping
mixture to
Tomorrow City eliminate them. Against Beetleworx enemies, Thinner erodes Avoid enemy
Pirates of the Wasteland their outer shell so you can attack their vulnerable insides. attacks with
Practice streaming Thinner at long range to get a feel for frequent
Lonesome Manor how far it travels, and wash enemies from far away to avoid double-jumps.
Beating the Blot close combat. While you’re
Appendix in the air, you
can quickly
glance at open
space and steer
toward it on the landing. You can also jump on the head of
many enemies to temporarily stun them.

Sketches
You can drop
your sketches TV
anywhere to
affect enemies This sketch
or alter the produces a
environment TV that sits on
to your the ground
advantage. and affects
Experiment with any character
your sketches and see what kind of tricks you can pull off. within a small
At various points in the game, allies and resources give you radius, until
more sketches. the TV fades
away. Blotlings and NPCs watch the TV and ignore you.
Beetleworx attack the TV and get shocked. The TV can also
power up platforms that activate larger machines (such as
in Tomorrow City), or a TV can be dropped to serve as a
platform to increase your jumping distance.

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TABLE OF CONTENTS
The Basics
PRIMA Official Game Guide
Your Screen
Your Moves
Paint
Thinner Anvil Watch
Combat
When you use This sketch
Sketches this sketch, causes
Guardians an anvil everything in
Gremlins and Pals appears some the world to
Questing distance over slow down,
Pins, Extra Content, and Film Reels the target and except for
immediately you and your
Shops
falls to the abilities, for a
Enemies
ground, certain time. A
Auto-Save damaging anything underneath it. Don’t forget to use the large pocket watch appears in the air above the targeting
Entering Wasteland anvil to activate pressure plates and serve as a platform to cursor. The hands on the watch start at 12 and move
increase your jumping distance. clockwise. Once the hands reach 12 again, time returns to
Dark Beauty Castle normal. It’s great for battling large group of foes, slowing
Gremlin Village environmental hazards, and beating timing-based puzzles.

Mean Street and OsTown


Mickeyjunk Mountain
Guardians
Tomorrow City
The guardians
Pirates of the Wasteland
represent the Inert
Lonesome Manor primal forces
of Wasteland: The original fabric of Wasteland is all made of “toon.” You can
Beating the Blot
Paint and see toon that has been “thinned out,” which you can restore.
Appendix Thinner. However, there is a third form of matter called “inert.” Things
Guardians from the “real world” that enter Wasteland are almost always
born of Thinner made of inert, a substance that is usually muted in color
are known as
and resistant to any effects from Paint and Thinner. It is not
“turps.” They wield the power of Thinner on your behalf.
invulnerable, however, and you can shatter many weaker inert
Thin your environment to draw turps to you. Copious use of
Paint summons “tints,” the guardians representing the power objects using your spin move.
of Paint in Wasteland. In either case, the more you use Paint The highest concentration of inert objects can be found at
or Thinner, the more guardians you attract. Mickeyjunk Mountain. In fact, the mountain is mostly composed
All guardians serve as guides and protectors. On command of the stuff. Old and lost items representing Mickey Mouse end
they fly forth and show the way to the next destination or up here. Toys, lunch boxes, comics, and even more exotic items
goal. They can also influence your opponents, but in very have entered Wasteland from the real world, and Mickey can see
different ways: Turps will melt opposing Blotlings, while
a library of relics spanning more than 80 years, all bearing his
tints will make them friendly. Shake the Nunchuck to send a
likeness.
single guardian on the attack; shake the Nunchuck and the
Remote together to send all your guardians on the attack.
When guardians are used in this way they are dispelled,
but new ones can always be summoned according to how
you use your Paint or Thinner in the world around you.

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TABLE OF CONTENTS
The Basics
PRIMA Official Game Guide
Your Screen
Your Moves
Paint
Thinner Gremlins and Pals
Combat
Sketches Gremlins restore your animatronic friends require you to find each pal’s
Guardians and pals like missing parts to reassemble him or her. Not only do you gain
Animatronic a pin for your faithfulness, but you change the game’s ending
Gremlins and Pals
Goofy, Daisy, with each pal that you restore.
Questing
and Donald
Pins, Extra Content, and Film Reels are among
Shops your best allies
Junction Points
Enemies in the game. Junction Points are quests or events that influence your game’s
Auto-Save Thirty gremlins future and can be decisions such as whether you decide to defeat
are trapped in Wasteland, each caged and hidden in remote
Entering Wasteland a boss with Paint or Thinner, the animatronic pal quests, whether
locations. Some gremlins might be behind a toon wall, or
you choose to help an NPC with a task or not, and other game-
Dark Beauty Castle atop a high ledge, or even inside a rotating painting. Save
as many as you can, because they always offer you a pin or changing moments. Pay close attention to Junction Points so that
Gremlin Village you can guide the game toward a conclusion that will be the
other resource as a reward, and if you save all 30 gremlins,
Mean Street and OsTown you receive a special pin for your efforts. The pal quests to most satisfying for your play style.
Mickeyjunk Mountain
Tomorrow City
Pirates of the Wasteland
Questing
Lonesome Manor Go out and Travel between
Beating the Blot explore the worlds in
many worlds Wasteland
Appendix
in Wasteland. via screen
There are tons projectors.
of challenges, Quests
but even more frequently
moments of involve solving
exhilaration as puzzles or
you inspire the citizens around you and save the day from aiding NPCs to open the door to an exit projector. Most
the Shadow Blot’s minions. projectors send you to a 2D transition level before you reach
your final 3D destination.
As you travel
around, consult Speak with as
your map many NPCs as
frequently. you can. Many
Each new level will be allies,
holds a unique supplying you
map; study with helpful
that map to pieces of
figure out your advice, or
positioning and the optimal paths through the zone. For giving out
detailed maps and step-by-step progressions through each quests. As you adventure in Wasteland, you discover the
level, see the walkthrough chapters later in this guide. main storyline: Mickey must track down Oswald for answers
so that he can eventually escape Wasteland and return
home. Along the journey, you encounter many characters,
some of whose quests can alter future events and the game’s
ending, and some whose side quests simply entertain and
bolster your treasure hoard.

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TABLE OF CONTENTS
The Basics
PRIMA Official Game Guide
Your Screen
Your Moves
Paint
Thinner Pins, Extra Content, and Film Reels
Combat
Sketches Every 3D level
Guardians
has hidden E-tickets and Power Sparks
pins and
Gremlins and Pals Think of e-tickets and power sparks as “currency.” Use e-tickets
extra content,
Questing whether it be to buy various objects in the shops, and services from certain
Pins, Extra Content, and Film Reels in a red chest NPCs. You collect e-tickets from resources and as rewards on
Shops out in the open certain quests. Gremlins will ask for power sparks to start up
Enemies or a floating many of the projector screens in Wasteland. You can find some
concept art
Auto-Save power sparks in the world, usually in secluded locations or in
sketch behind a toon wall. Each 2D level has a film reel that
Entering Wasteland may require some serious jumping skills to capture. Turn the
shops, though most of your power sparks will be earned by
film reels in to the Usher at Mean Street’s Cinema for special completing optional quests.
Dark Beauty Castle
rewards, ranging from e-tickets to power sparks to cartoons
Gremlin Village that you can watch on the entry menu. Collect as many pins
Mean Street and OsTown and extra content as you can for bragging rights.

Mickeyjunk Mountain
Tomorrow City Shops
Pirates of the Wasteland
Lonesome Manor
Each major town has a shop, such as Mean Street’s Emporium. Visit shops to
Beating the Blot spend e-tickets on power-ups, pins, extra content, power sparks, and permanent
Appendix upgrades. If you leave an area and then return later in the game, always check
the local shop; a shop’s inventory can change as the game progresses, and you
will find some very interesting items if you’re paying close attention.

Enemies
Wasteland enemies come in two major types: Blotling and Beetleworx. Blotlings come from the Shadow Blot and are fluid
creatures. Beetleworx come from the Mad Doctor’s handiwork and are robotic. Paint and Thinner affect Blotlings and
Beetleworx differently.

Blotlings
Paint can befriend a Blotling, while Thinner makes it disappear. The following Blotlings are listed in the order that you
encounter them in the game:
Seer Spatter
The weakest of Spatters are
the Blotlings, the most
Seers are common
generally Blotling.
scouts that spot They usually
your presence congregate in
and alert fellow groups, and
Blotlings. On rush forward
the attack, when they
Seers roll up into a ball and try to bowl you over. Spray catch sight of you. They cause damage with a head butt,
them at range, and when they roll toward you, jump up in so keep your distance and hose them down with Paint or
the air or dodge to the side and avoid them. Thinner if you want to walk away clean.
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TABLE OF CONTENTS
The Basics
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PRIMA Official Game Guide
Your Screen
Your Moves
Paint Sweeper Slobber
Thinner The dangerous The hardest
Combat Sweeper has Blotling is the
two primary Slobber with its
Sketches
attacks: a massive claws,
Guardians ranged bucket suction breath,
Gremlins and Pals of Thinner and and Thinner
Questing its namesake spit. The claws
Pins, Extra Content, and Film Reels body sweep that rake you for
Shops can knock you damage, the
around. Prioritize Sweepers because they can attack you both suction breath pulls you in closer, and its Thinner spit can
Enemies
at range and up close, and the Sweeper’s Thinner frequently hit you at range, much like the Sweeper’s Thinner buckets.
Auto-Save
removes toon objects, which can cause further hazards in However, when the Slobber uses its suction breath, its mouth
Entering Wasteland combat. opens wide, and you can spray Paint or Thinner in the
mouth to damage it.
Dark Beauty Castle Spladoosh
The Spladoosh
Gremlin Village
is the easiest
Mean Street and OsTown Blotling to deal Hard Enemies
Mickeyjunk Mountain with, as long as Seers, Spatters, Sweepers, and Slobbers have hard versions.
you treat them Later in the game, you can face tougher versions of these
Tomorrow City with a healthy
Blotlings, and you should be aware of the differences.
Pirates of the Wasteland dose of respect.
A Spladoosh • Seer: Increased toughness and faster rolling speed in ball form
Lonesome Manor begins in • Spatter: Increased toughness and damage to player
Beating the Blot a sleeping state, and only awakes if you make noise or
• Sweeper: Increased toughness and faster and more accurate
motion next to it. If you walk carefully past it, or stay far
Appendix ranged attack
away, the Spladoosh won’t react. If you do get close, let
the Spladoosh expand and then race out of its blast radius • Slobber: Increased toughness
to eliminate it without taking damage yourself. Anvils also
blow them up.

Beetleworx
Paint only slows a Beetleworx down, while Thinner strips its armor and exposes the inner workings to your spin move. The
following Beetleworx are listed in the order that you encounter them in the game:

Hopper Spinner
The weakest of Spinners have
the Beetleworx, a wide arc of
the birdlike cutting buzz
Hoppers saws, so it’s
bounce around best to give
and peck at them wide
you. They have berth. When
good mobility, you have to
so maintain get in close,
better position first and foremost while defending. Coat the double-jump to the flank and try to position yourself at its
outer shell with Thinner to expose its vulnerable insides and rear. As with the Hopper, spill Thinner on the Spinner’s
spin move to defeat it. armor to expose a weakness. When the Spinner flips over,
avoid any sharp protrusions and spin move to short-circuit it.

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TABLE OF CONTENTS
The Basics
PRIMA Official Game Guide
Your Screen
Your Moves
Paint Tanker Basher
Thinner The toughest of Avoid the long
Combat the Beetleworx reach of the
to defend Basher, which
Sketches
against, the is more likely
Guardians Tanker attacks to cut you to
Gremlins and Pals with a potent pieces if you
Questing punch and aren’t careful.
Pins, Extra Content, and Film Reels both a Paint Bashers move
Shops and Thinner about quickly,
cannon. Its cannon can have unforeseen consequences on so you won’t have as much time to position yourself against
Enemies
the environment, because it vanishes toon objects it hits with other enemies. Rely on Thinner at range to strip its armor
Auto-Save
Thinner and restores objects it strikes with Paint. Take these down, then dodge or double-jump to avoid its attack and
Entering Wasteland enemies out first on the battlefield with the standard Thinner counterstrike.
and spin move combination.
Dark Beauty Castle
Gremlin Village
Mean Street and OsTown Bunny Children
Mickeyjunk Mountain
Tomorrow City
Pirates of the Wasteland Neither Blotling or Beetleworx, the Bunny Children are annoying creatures
unto themselves. They move around in packs, but don’t damage you
Lonesome Manor directly. Rather, they swarm around you, which slows you down. If enough
Beating the Blot of them gather, they pick you up and carry you toward the nearest hazard
(usually a Thinner pool). Swat them away with a spin move. A well-
Appendix positioned TV draws their attention and gives you time to escape.

Auto-Save

Remember that Disney Epic Mickey auto-saves at certain key moments


during the level. If you quit or have to restart, double check your quest status
to make sure you have everything you had before the restart. You don’t
want to accidentally move on without completing something you thought
you completed earlier. The good news is that no matter the circumstances,
you always remain on your current level, so you can always finish the task.

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TABLE OF CONTENTS
The Basics
PRIMA Official Game Guide
Entering Wasteland
Wasteland and Its Worlds
Critical Path and Side Quests
Junction Points
Entering Wasteland
Maximizing Your Resources Dragged into Wasteland by the mysterious Shadow Blot creature, Mickey enters a world filled with forgotten cartoons and
dangerous creations that were formed due to his earlier mistake in the magical workshop. Playing as Mickey, you must guide
Collecting Extras
him from sinister worlds like Dark Beauty Castle to twisted worlds like Mickeyjunk Mountain and finally to a confrontation
Playthroughs
with the Shadow Blot itself.
How to Use the Walkthroughs

Wasteland and Its Worlds


Dark Beauty Castle
Gremlin Village
Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City The main worlds in Disney Epic Mickey, such as Gremlin Village and
Pirates of the Wasteland Tomorrow City, are primarily filled with 3D levels, where you can talk to
NPCs, complete quests, and rely on Mickey’s Paint and Thinner abilities to
Lonesome Manor navigate the many surprises and obstacles.
Beating the Blot
Appendix

When you jump through a projector screen to reach another world, you first
arrive in a 2D transition level. These 2D levels are side-scrolling adventures
(either horizontally or vertically) and rely on Mickey’s jumping and acrobatic
skills (plus some puzzling out) to scoop up lots of e-tickets and gain each
level’s film reel on the way to the exit screen into another 3D level.

NOTE
For a list of all worlds and levels, see the “World Progression”
sidebar at the end of the chapter.

Critical Path and Side Quests


As you adventure in Wasteland, you’ll slowly discover the main storyline:
Mickey must track down Oswald for answers so that he can eventually
escape Wasteland and return home. Along the journey, you will encounter
many characters, some of whose quests can alter future events and the
game’s ending, and some whose side quests simply entertain and bolster
your treasure hoard.

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TABLE OF CONTENTS
The Basics
PRIMA Official Game Guide
Entering Wasteland
Wasteland and Its Worlds

Junction Points
Critical Path and Side Quests
Junction Points
Maximizing Your Resources
Collecting Extras
Each time you meet a quest or event that influences your game future, we’ll
Playthroughs
call these out in the walkthrough chapters as “Junction Points.” Junction
How to Use the Walkthroughs
Points can be decisions such as whether you defeat a boss with Paint or
Dark Beauty Castle Thinner, whether you help an NPC with a task or not, and other game-
changing moments. Pay close attention to Junction Points so that you can
Gremlin Village
guide the game toward a conclusion that will be the most satisfying for your
Mean Street and OsTown play style.
Mickeyjunk Mountain
Tomorrow City
Pirates of the Wasteland Maximizing Your Resources
Lonesome Manor
Beating the Blot You can use your spin move on many objects around Wasteland to uncover
power-ups. Everything from barrels, plants, banners, statues, and more can
Appendix be a resource, so smack things on a regular basis to see what you find.
You may even spot translucent resources that can be painted to spill their
contents. Generally, resources will give you power-ups in the following
order: health (pink Mickey ears to fill up health pips if you’re low), Paint or
Thinner (to fill up your containers if you’re low), and finally, if your primary
needs are all met, e-tickets.

Collecting Extras
Besides completing quests to eventually bring Mickey home, you should also
collect as many pins, film reels, concept art, and cartoons as you can find.
Not only are they fun to look at, but some have effects on the game. By
saving the 30 gremlins in the game, for example, you earn a special pin,
but you also uncover a lot more of the hidden places in Disney Epic Mickey.
Once you reach Mean Street, you gain a direct benefit by turning in film
reels to Usher at the Cinema, so pick up as many as you can.

Playthroughs
Disney Epic Mickey is so, um, epic that you can’t complete everything in
a single playthrough. It will probably take you three playthroughs to gain
all the pins, film reels, concept art pieces, and cartoons. Play through
the game once using primarily Paint, then play through using primarily
Thinner and you’ll experience a whole different set of events, including a
different ending. After you complete your first playthrough, make notes on
the important Junction Points and, in your second playthrough, make sure
you do the opposite the second time around. For example, if in the first
playthrough, you chose to retrieve Small Pete’s ship log and gained a free
pass through the Colosseum (and a trip into the treasure room!), skip the
ship log in your second playthrough and you’ll fight dozens of enemies in the Colosseum arena. After two playthroughs you
should have nearly every reward, and your third playthrough should pick up the few missing stragglers.

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TABLE OF CONTENTS
The Basics
PRIMA Official Game Guide
Entering Wasteland
Wasteland and Its Worlds
Critical Path and Side Quests
Junction Points How to Use the Walkthroughs
Maximizing Your Resources
Collecting Extras Each 3D level comes with a map
Playthroughs PRIMA Official Game Guide
labeling important points of interest,
How to Use the Walkthroughs DARK BEAUTY CASTLE Gremlin Gus where to use Paint and Thinner, hidden even your fleet feet. When you reach
the wooden section, jump over the last
gap (where the Machine smashed at

The Mad Doctor’s Lab pins and extra content, projector screen
Gus earlier) and land near Gus and
the second control panel.

Dark Beauty Castle TIP locations, and more. The map also
and gives you hints on how to defeat
the contraption, so heed his advice.
6
If you fall off the upper level, it’s

numbers the most logical route through


Confused and scared in Dark Beauty Castle,

Gremlin Village
Things to Do not a big deal. You’ll likely take a
point of damage from the fall, but you’re lucky you have a friend in Gus the
• Disable the first control panel
3 you can run back to the starting Gremlin when you first arrive in Wasteland.
• Disable the second control panel
area and follow the steps back up Gus serves as your companion and guide,

the level; follow the numbers and read


• Search the area for power-ups to the first control panel and then
5
always ready with helpful knowledge about
• Visit the secret treasure room across the platforms to the second
friends and foes, places and things, and even

Mean Street and OsTown

Dark Beauty Castle – The Mad Doctor’s Lab


2 control panel.
• Rendezvous with Gus at the exit
Gus explains how to defeat the Mad
gameplay tutorials. Even if you can’t see

the corresponding text and screens for Doctor’s Machine. Stand next to the Gus, he’s always nearby and will speak up
first control panel and perform two whenever he has something constructive to
spin moves. Part of the Machine offer.
Dark Beauty Castle Quests
Mickeyjunk Mountain strategies on how to overcome each
1
explodes, but it’s not finished yet. Gus
teleports to the next control panel on
4
• Escape Dark Beauty Castle the far side of the chamber and draws 4
Find a way out of Dark Beauty Castle. Gus the Machine’s attention while showing

obstacle. A “Things to Do” scroll at


guides you and shares his knowledge along you the next target.

Tomorrow City
Legend the way.
• Return Home 3

the beginning of each walkthrough


# Waypoint Projector (in) Projector (Out) Extra
Direction Find out how to escape Wasteland. Oswald
Content
Point of the Lucky Rabbit was involved in your arrival
Use Paint Use Thinner Collectible Gremlin
Interest here. Perhaps he knows how you can get

Pirates of the Wasteland quickly outlines your main tasks on


Pin
home.
of your bonds and survive for now, • Rescue All Gremlins
Level Overview but can you disable the Mad Doctor’s Rescue all of the trapped gremlins in
Spin twice in front of the second

the level. We also begin each section


menacing machine? control panel to disable the Mad
Wasteland. Forces loyal to the Mad Doctor

Lonesome Manor
Doctor’s Machine. It sparks, quivers,
have been caging troublesome gremlins
and then hangs dead. You now can
1 wherever they find them.
explore the chamber without being

with a list of available quests in that


2
attacked. Retrace your steps and smash apart
any resources with your spin move.
Chests, barrels, banners, suits of

Beating the Blot After being sucked into the Wasteland


area. Because many quests can be
armor, and miscellaneous machinery
parts all contain power-ups. If you’re
low on health pips, a resource will
likely hold a health power-up (pink

performed in any order you choose,


by a strange ink monster, you awake You stand nose to corkscrew with the
shackled to a circular operation table. Mickey ears). If you need Paint or

Appendix
Mad Doctor’s Machine when you
A Mad Doctor pulls various levers Thinner, the resource will probably
begin the game. Move right away;
on a nearby control panel and arms contain some of that as well. If you’re
the Machine has a long reach and Head right and stop behind the fire

we always list them alphabetically.


a giant robotic contraption hovering When the Mad Doctor’s Machine full on everything, the resource will spit
will either knock you off the upper receptacle at the foot of the stairs.
over you with weapons like scissors, grinds to a halt, a secret door opens out a red e-ticket, or, if you’re lucky,
balconies, which causes one health The Machine’s red eye scans for you,
chain saw, and a plunger to pluck on the lower area. Check out the several e-tickets. Special white e-tickets
pip loss when you hit the ground but can’t locate you behind this cover Take a running leap and vault over to secret room (map location 5) before reward you with 10 e-tickets.
out your heart. With the help of a

Sidebars draw your attention to key


below, or damage you directly for one spot. When the Machine looks away, the next stone platform as you circle speaking with Gus again at the exit
mischievous rabbit and teleporting health pip with its sharp blades. The sprint up the stairs to the first control the upper level. Keep at a dead run doors (map location 6).
gremlin, you manage to break free gremlin Gus shouts encouragement panel. or else the Machine will catch up with

16
elements of the level, such as Junction primagames.com 17

Epic_Mickey_CH03.indd 16-17 Points, enemies, bosses, gremlins, pins, 11/5/10 12:58 PM

extra content, and optional quests. If you read an entire walkthrough section, you should have no trouble finding everything
in the level, from the fastest path to the exit projector screen to the craziest hidden item.

PRIMA Official Game Guide

For 2D levels, it’s much easier. The There are two cannons ahead. Wait until the Wait for the second cannon to fire, then leap Skip over the broken wall, and jump over the
first one fires, hop up on the ledge, and jump over the barrel to avoid a cannonball to the barbed wire to the downed tank on the far
The exit projector is hidden inside the Leap off the cannon barrel and pull the
building. The lowered cannon blasts through skyward e-tickets toward you as you drop into
You’ve made it to the end and completed the
Ace of Spade’s second challenge.

2D levels look like film reel–themed


atop the first cannon’s barrel. gut. You can pick up a health power-up above side. If you hit barbed wire, it bounces you the wall and opens the area. the building.
the broken wall behind the twin cannons. back and removes one health pip.

Oh, What a Knight


pages and show you the step-by-step

Mickeyjunk Mountain – Oh, What a Night


progression through the level. Each
screenshot captures an important Stand on the downed tank and wait for the
overhead plane to drop its bomb into the
crater just past the tank. Double-jump up to
Hop up on the tread of the next friendly tank.
Wait a few seconds and it drives forward.
From the friendly tank, leap over the next
barbed wire fence, then double-jump up
on the broken wall. Jump to reach a health You appear on a road leading to a medieval Move to the right and double-jump over the The moat is filled with crocodiles that dive

action on the level, and the caption


snatch the next e-ticket and carry on. power-up or slide down to grab an e-ticket as castle. Crocodiles protect the moat outside donkey. Grab the e-ticket, and land near the under the water at regular intervals. Wait
you land behind the next cannon. the walls, while mechanical guards patrol the edge of the moat. for the first crocodile to burst through the
castle. It’s up to you to face the castle’s mighty water’s surface, and stay away from its
knight and rescue the damsel in distress. snapping jaws.

below explains what to do. Follow the


screenshots and captions to collect
every e-ticket and the important film Vault over the cannon after it fires and drop
down into the lower trench.
Double-jump out of the trench and land in
front of the next cannon.
After the cannon fires, double-jump over the
barrel and land behind it.
When the first crocodile settles on the water, jump Enter the castle and double-jump over the Stop moving when the door begins to shake.

reel on your way toward the projector


across and land on its head. Hop across the three guard to the right. Be sure to avoid the tip of Wait for the lion to pop out from behind the
crocodiles before they dive back down, and grab the guard’s sword. When you land, slowly door, and jump on its head. Double-jump up
the e-tickets on the way to the castle. approach the door to the right. to the left and land by the lever.

screen exit.
You’ve now reached the dead tree with the Approach the final cannon. Perform a spin
film reel floating above the left branch. The move to lower the barrel and point it at the
tree’s right branch holds a machine gunner. nearby building.
Wait for the bullets to rain down and then run
behind them as they spray to the right. Spin move near the lever to lower the Face the guard to the right. Wait for the Hop over the guard and continue through the
drawbridge. Grab the health power-up if you’ve guard to march away, then jump across the hole in the wall.
suffered any damage. Collect the e-tickets on gap.
the drawbridge and return to the lever.

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TABLE OF CONTENTS
The Basics
Pobrano z www.ebookgigs.pl
PRIMA Official Game Guide
Entering Wasteland
Wasteland and Its Worlds
Critical Path and Side Quests
Junction Points
World Progression
Maximizing Your Resources Once you get the projector screens working in Wasteland, jumping back and forth between worlds is a snap. With so many quests and so many talkative
Collecting Extras NPCs, the whirlwind of activity may quickly have you seeing those little birdies spinning around your head. To help set you on the best path through
Playthroughs Wasteland, here’s a list of the levels in the order you’ll most likely encounter them:
How to Use the Walkthroughs Dark Beauty Castle Tomorrow City • Library
Dark Beauty Castle • The Mad Doctor’s Lab • Notilus • Haunted House 2 (2D level)
Gremlin Village • Utilidor III • Mickey’s Mechanical Man 1 (2D level) • Ballroom
Mean Street and OsTown • Castle Entrance • Tomorrow City Lagoon • Haunted House 3 (2D level)
• Mickey and the Beanstalk (2D level) • Great Big Tomorrow • Mad Doctor’s Attic
Mickeyjunk Mountain
Gremlin Village • Plutopia 2 (2D level) Beating the Blot
Tomorrow City
• Slalom • Tomorrow City Square • Bog Easy
Pirates of the Wasteland • Ticket Booth • Mickey’s Mechanical Man 2 (2D level) • Mean Street
Lonesome Manor • Jungle Boat Ride • Space Voyage • OsTown
Beating the Blot • Asian Boat Ride • Petetronic • Mt. Osmore Caverns
Appendix • Steamboat Willie 1 (2D level) • Mean Street • Ye Olden Days (2D level)
• World of Gremlins • Jungle Rhythm 1 (2D level) • The Shadow Blot
• Clock Cleaners 1 (2D level) Pirates of the Wasteland • OsTown
• World of Gremlins (outside of tower) • Ventureland • Mean Street
• Steamboat Willie 2 (2D level) • Castaway 1 (2D level) • Ventureland
• Clock Cleaners 2 (2D level) • Tortooga • Bog Easy
• European Boat Ride • Jungle Rhythm 2 (2D level) • Tomorrow City
• Steamboat Willie 3 (2D level) • Jungle • Space Voyage
• The Clock Tower • The Whalers (2D level) • The Mad Doctor’s Lab
Mean Street and OsTown • Tortooga • Sleeping Beauty (2D level)
• Mean Street • Castaway 2 (2D level) • Throne Room
• Thru the Mirror (2D level) • Pirate Voyage • Fantasia 1 or Fantasia 2 (2D levels)
• OsTown • Shanghaied (2D level) • Fireworks Control Tower
• Mickey’s Steamroller (2D level) • Skull Island • Utilidor IV
Mickeyjunk Mountain • The Jolly Roger • Sorrow Tower
• The Heaps • Ventureland • Fantasia 3 (2D level)
• Alpine Climbers 1 (2D level) • Mean Street • Grief Tower
• The Piles • Lonesome Ghosts 1 (2D level) • Fantasia 4 (2D level)
• Alpine Climbers 2 (2D level) Lonesome Manor • Loss Tower
• Mt. Osmore: Slopes • Bog Easy • Utilidor VII
• Mt. Osmore: Caverns • Lonesome Ghosts 2 (2D level) • Inside the Blot
• Trolley Trouble (2D level) • Manor House
• Great Guns (2D level) • Mad Doctor 1 (2D level)
• Oh, What a Knight (2D level) • Foyer
• OsTown • Haunted House 1 (2D level)
• Mean Street • Stretching Room
• Plutopia 1 (2D level) • Mad Doctor 2 (2D level)

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TAble of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
The Mad Doctor’s Lab Dark Beauty Castle
Utilidor III
Castle Entrance
Mickey and the Beanstalk The Mad Doctor’s Lab
Gremlin Village and gives you hints on how to defeat
Mean Street and OsTown the contraption, so heed his advice.
6
Mickeyjunk Mountain
Tomorrow City Things to Do
Pirates of the Wasteland 3
• Disable the first control panel
• Disable the second control panel
Lonesome Manor
• Search the area for power-ups
Beating the Blot 5
• Visit the secret treasure room
2
Appendix • Rendezvous with Gus at the exit

1 Dark Beauty Castle Quests


4
• Escape Dark Beauty Castle
Find a way out of Dark Beauty Castle. Gus
guides you and shares his knowledge along
Legend the way.
• Return Home
# Waypoint Projector (in) Projector (Out) Extra
Direction Find out how to escape Wasteland. Oswald
Content
Point of the Lucky Rabbit was involved in your arrival
Use Paint Use Thinner Collectible Gremlin
Interest Pin here. Perhaps he knows how you can get
home.
of your bonds and survive for now, • Rescue All Gremlins
Level Overview but can you disable the Mad Doctor’s Rescue all of the trapped gremlins in
menacing machine? Wasteland. Forces loyal to the Mad Doctor
have been caging troublesome gremlins
1 wherever they find them.

After being sucked into the Wasteland


by a strange ink monster, you awake You stand nose to corkscrew with the
shackled to a circular operation table. Mad Doctor’s Machine when you
A Mad Doctor pulls various levers begin the game. Move right away;
on a nearby control panel and arms the Machine has a long reach and Head right and stop behind the fire
a giant robotic contraption hovering will either knock you off the upper receptacle at the foot of the stairs.
over you with weapons like scissors, balconies, which causes one health The Machine’s red eye scans for you,
chain saw, and a plunger to pluck pip loss when you hit the ground but can’t locate you behind this cover
out your heart. With the help of a below, or damage you directly for one spot. When the Machine looks away,
mischievous rabbit and teleporting health pip with its sharp blades. The sprint up the stairs to the first control
gremlin, you manage to break free gremlin Gus shouts encouragement panel.

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TAble of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
even your fleet feet. When you reach
The Mad Doctor’s Lab the wooden section, jump over the last Gremlin Gus
Utilidor III gap (where the Machine smashed at
Castle Entrance Gus earlier) and land near Gus and
Mickey and the Beanstalk the second control panel.

Gremlin Village
Mean Street and OsTown TIP
Mickeyjunk Mountain
If you fall off the upper level, it’s
Tomorrow City not a big deal. You’ll likely take a Confused and scared in Dark Beauty Castle,
point of damage from the fall, but you’re lucky you have a friend in Gus the
Pirates of the Wasteland you can run back to the starting Gremlin when you first arrive in Wasteland.
Lonesome Manor area and follow the steps back up Gus serves as your companion and guide,
to the first control panel and then always ready with helpful knowledge about
Beating the Blot across the platforms to the second
friends and foes, places and things, and even
control panel.
Appendix gameplay tutorials. Even if you can’t see
Gus explains how to defeat the Mad
Doctor’s Machine. Stand next to the Gus, he’s always nearby and will speak up
first control panel and perform two whenever he has something constructive to
spin moves. Part of the Machine offer.
explodes, but it’s not finished yet. Gus
teleports to the next control panel on
the far side of the chamber and draws 4
the Machine’s attention while showing
you the next target.

Spin twice in front of the second


control panel to disable the Mad
Doctor’s Machine. It sparks, quivers,
and then hangs dead. You now can
explore the chamber without being
attacked. Retrace your steps and smash apart
any resources with your spin move.
Chests, barrels, banners, suits of
armor, and miscellaneous machinery
parts all contain power-ups. If you’re
low on health pips, a resource will
likely hold a health power-up (pink
Mickey ears). If you need Paint or
Thinner, the resource will probably
contain some of that as well. If you’re
When the Mad Doctor’s Machine full on everything, the resource will spit
grinds to a halt, a secret door opens out a red e-ticket, or, if you’re lucky,
on the lower area. Check out the several e-tickets. Special white e-tickets
Take a running leap and vault over to secret room (map location 5) before reward you with 10 e-tickets.
the next stone platform as you circle speaking with Gus again at the exit
the upper level. Keep at a dead run doors (map location 6).
or else the Machine will catch up with

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TAble of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
The red chest in the back corner holds
The Mad Doctor’s Lab
5
a Bronze Pin, your first of 105 pins if
Utilidor III you want to collect them all. Most pins
Castle Entrance are unique and commemorate specific
Mickey and the Beanstalk events or places.

Gremlin Village
Mean Street and OsTown
Use spin moves on all the machinery
Mickeyjunk Mountain
on the Mad Doctor’s stage and fill up
Tomorrow City on power-ups and e-tickets.
Pirates of the Wasteland
Lonesome Manor
On your way out of the secret room,
Beating the Blot
grab the Extra Content doodle from
Appendix between the two large statues. This
Enter the secret room unlocked from
unlocks “The Mad Doctor’s Lab II”
the Mad Doctor’s Machine’s demise.
content.
Pick up more e-tickets from the suits of
armor and chest on the right side.
6

Continue around the chamber looking Scour the chamber one last time for
for any resources that will give you anything you missed. When you’re
more e-tickets, which you’ll save up to happy that you’ve exhausted all
spend on valuable items later. On the resources, return to the Gus and the
lower level, watch that you don’t step exit doors. He trains you to properly
in the Thinner stream that clogs up a use Paint and Thinner.
quarter of the area.

Bronze Pin and Mad Doctor’s Lab II Extra Content

After you defeat the Mad Doctor’s


Machine, search the secret treasure room
for your first Bronze Pin and your first
extra content (Mad Doctor’s Lab II). You
have 19 more Bronze Pins to go, and 49
pieces of extra content, if you want to
collect them all.

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TAble of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
The Mad Doctor’s Lab
Utilidor III
Utilidor III
Castle Entrance
Mickey and the Beanstalk
Gremlin Village
Mean Street and OsTown 2

Mickeyjunk Mountain
1
Tomorrow City
Pirates of the Wasteland
4
Lonesome Manor
3
Beating the Blot
Appendix
5

Legend
# Waypoint Projector (in) Projector (Out) Extra
Direction
Content
Point of Use Paint Collectible
Interest Use Thinner Gremlin
Pin

Level Overview 1
Things to Do
• Learn how to use Paint
• Learn how to use Thinner
• Bypass the three obstacles

Gus explains how to work with Paint


and Thinner in the corridor outside Paint the middle gear above
the Mad Doctor’s chamber. Practice the closed door to open the
Outside the first chamber, Gus spurting and spraying your blue and lock.
teaches you the basic ins and outs green mixtures on the wall targets
of working with Paint and Thinner. and the three obstacles that block
You learn to paint in gears, remove your path. Don’t worry about using 2
Paint to collapse floors and doors, too much Paint or Thinner; the suits
and navigate Wasteland with a flick of armor and barrels scattered down
of your brush. After the tutorial, you the corridor provide plenty of extra
should be ready to face the foes in the resources.
next area.

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TAble of contents
The Basics
Pobrano z www.ebookgigs.pl
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
The Mad Doctor’s Lab
Utilidor III
Castle Entrance
Mickey and the Beanstalk
Gremlin Village
Mean Street and OsTown
At the first door, you learn to use Paint. areas, stop machinery, vanish enemies,
Mickeyjunk Mountain
In Wasteland, painting is a powerful and more. The frame holding the second
Tomorrow City tool; it can create objects, start up door in place is made with cartoon
Pirates of the Wasteland machinery, befriend enemies, and Paint. Use Thinner to remove that Paint
more. Look above the door and you’ll and the door falls, bridging the pool of
Lonesome Manor see a translucent gear slightly below Thinner blocking your way. Hop over
Beating the Blot and between the two visible gears. the door and into the final area.
Use Paint to fill in the translucent gear
Appendix and the door will open. the rock and wall behind it collapse
Erase the floor in front of the
third obstacle and it collapses into the magically vanished spot.
out of sight. Next, restore the floor again with Paint
Remove the painted door and the corridor is back to normal,
frame to drop the second
minus the dead-end wall.
door.
4
5
3

Your path appears to be a dead end.


Fortunately, you control a magical March over the newly fashioned
brush that can produce quite a few floor and into the final area. With
At the second door, Gus gives you a the knowledge of Paint and Thinner,
tricks. Here we’ll use both Thinner and
lesson on Thinner. Use Thinner to erase you can now face off against some of
Paint. First, thin out the floor so that
certain painted objects, reveal secret Wasteland’s enemies.

Castle Entrance

4
Legend

3 # Waypoint Projector (in)

5 9 Projector (Out) Direction

1 Collectible
Point of
Interest Pin
2 8
Use Thinner Use Paint
6

Extra
7 Content Gremlin

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TAble of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Paint to befriend the Seers, Thinner to
The Mad Doctor’s Lab Level Overview erase them, or a combination of both
Utilidor III TIP to use one Seer to eliminate the other.
Castle Entrance Paint or Thinner? Enemies can be
Mickey and the Beanstalk defeated by either mixture. With 2
enough Paint, you can turn an
Gremlin Village enemy into an ally who will fight
Mean Street and OsTown other enemies for you. Thinner, on
the other hand, erases the enemy
Mickeyjunk Mountain completely. It’s really a matter of
your play-style preference, and,
Tomorrow City
remember, the more Paint or
Pirates of the Wasteland You run into your first Blotlings in the Thinner you use, the quicker the
Castle Entrance. A pair of Seers tries matching guardian bar will fill up.
After you defeat the Seers, approach
Lonesome Manor to roll you flat as a cartoon pancake the columned structure in front of
Beating the Blot while you dance around the courtyard. the portcullis and hop on the short,
Deal with the Seers while you befriend bejeweled platform alongside it.
Appendix Gremlin Calvin and figure out a way
to open the large portcullis that seals
the Dark Beauty Castle exit.

When you enter the Castle Entrance,


you spot the Dark Beauty Castle exit
on the far side; unfortunately, the way
First, though, you have to deal with a
out is barricaded by a huge portcullis.
new enemy: the Seer. As soon as you
You must free Gremlin Calvin and spin
set foot in the main courtyard, a Seer
two gears on the upper balconies to Stepping on this platform activates the
spots you and calls forth a partner
open the portcullis. machinery holding Gremlin Calvin’s
from a large pipe to your right. See
cage. Spin three times to lower the
the “Enemy: Seer” sidebar for more
cage to the ground.
details on your first Blotling foe. Use
Things to Do
• Beat the two Seers
• Free Gremlin Calvin Enemy: Seer
• Gain the Gold Pin
A Seer looks like a giant eyeball with
• Learn about blue guardians (tints) two legs that fold in when the Seer
• Spin the first portcullis gear lowers to the ground and rolls. It tries
• Learn about green guardians (turps) to damage you by rolling over you.
• Spin the second portcullis gear Once a Seer begins a roll, it heads in
• Search the area for power-ups a straight line, which you can dodge
• Retrieve the Dark Beauty Castle Pin easily or jump over if you’re not caught
• Retrieve the Dark Beauty Castle I extra by surprise. Alone, a Seer isn’t that
content dangerous; however, a Seer’s true
• Complete the “Escape Dark Beauty Castle” strength lies in its ability to spot you at a distance and alert reinforcements to your presence.
quest by exiting through the projector screen

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Entering Wasteland
Dark Beauty Castle
3
The Mad Doctor’s Lab Gremlin Calvin
Utilidor III
Castle Entrance
Mickey and the Beanstalk
Gremlin Village
Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City Calvin is trapped in his cage high up inside a
mechanized claw. Jump on the pink glowing
Pirates of the Wasteland platform and spin three times to drop the
Lonesome Manor claw to the ground. Perform a spin move to
shatter the cage and release Calvin. Don’t go
Beating the Blot
for the chest inside the columned structure or
Appendix you won’t be able to release Calvin.
If you’re facing the portcullis, head In this section, the balcony has large
to the ramp on your left. At the first holes that are challenging to cross.
turn, several chunks of collapsed stone If you paint as you move along,
block the path. Pull out your brush and it’s much easier to cross without a
spray green Thinner to clear the way. damaging fall to the floor below.
Search the chest and barrels behind
the stone for more power-ups.

Avoid the chest on the pressure plate


inside the columned structure. If you
go for the reward, you won’t be able
to rescue Gremlin Calvin.
Continue painting a safe path until you
reach the first portcullis gear.
On the next ramp Gus explains
guardians to you. You summon 5
guardians by using Paint or Thinner
in the world around you. One blue
guardian (tint) appears if you fill one
of the bars beneath your health pips.
Use more Paint to fill two bars, and
Head over to Calvin’s cage and spin two blue guardians circle around you.
to shatter it to pieces. Calvin rewards Fill all three bars for three guardians.
you with a Gold Pin, and you can The guardians stay until you activate A spin move activates the first
now seek out the two gears on the them or until you use enough of portcullis gear. Now seek out the
balconies above you to open the exit the opposite mixture to reduce the second gear to completely open the
gate. guardian bars. gate.

Remove the collapsed stone Fill in the upper balcony


on the balcony turn to reach holes to safely traverse to the
the upper level. first portcullis gear.

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TAble of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
The Mad Doctor’s Lab Dark Beauty Castle Pin
Utilidor III
Castle Entrance
Mickey and the Beanstalk
Gremlin Village
Mean Street and OsTown
guardian spirits, solidify the balcony
Mickeyjunk Mountain
with more Paint and continue.
Tomorrow City You can retrieve the Dark Beauty Castle Pin
in the Castle Entrance area at any time. Look
Pirates of the Wasteland for the lit door on the left wall as you first
Lonesome Manor enter the courtyard. Wash down the door with
Thinner and open the chest hidden behind the
Beating the Blot
door for the pin.
Appendix
At the corner, you face another rock
obstruction that can’t be removed
6 with Thinner. Again, use Thinner on
the floor beneath the rocks or hop up
on the railing and jump to the other
side. Don’t jump too far or you’ll fall
through the unpainted floor.

Near the end of the long straightaway,


jump over the small gap and land
near the blocked stone. This stone
cannot be removed with Thinner,
but you can use Thinner on the floor
beneath it to make the stone fall away. Fill in the floor with Paint and cross to
the second portcullis gear. Spin once
Take a running leap off the balcony to activate the gear and raise the exit
near the first gear and double-jump gate.
down to the next balcony. Raid the
resources nearby to fill up on health
pips, Paint, Thinner, and e-tickets.
9

With the portcullis out of the way, you


now have a clear path to your first
projector screen. Gus explains that
Continue along the balcony and projector screens operate like portals
Gus tells you about green guardians to other worlds. Jump through one
Instead, hop up on the balcony and you exit the current location and
(turps). After you learn about those
railing and carefully inch to the rock enter a new one, which can be either
outcropping. Double-jump over the a 2D level or a 3D level. The Castle
rock and land on the far side of the
balcony.

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TAble of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
The Mad Doctor’s Lab
Extra Content: Dark Beauty Castle I
Utilidor III
Castle Entrance
Mickey and the Beanstalk If you’re facing the portcullis, the Dark Beauty Castle
I extra content is hidden under the left ramp. Walk to
Gremlin Village the foot of the ramp and coat the area in Thinner to
Mean Street and OsTown find the special item floating underneath the ramp.
Entrance projector screen sends you to
Mickeyjunk Mountain
“Mickey and the Beanstalk,” your first
Tomorrow City 2D level.
Pirates of the Wasteland

Mickey and the Beanstalk


Lonesome Manor
Beating the Blot
Appendix

You have escaped Dark Beauty Castle, but Run forward and jump to snatch the first Leap over to the beanstalk and hop up the
now you start the epic “Return Home” quest e-ticket. Vault up on both branches of the diagonal stem to gain the string of e-tickets.
and climb to the top of a giant beanstalk. dead tree to gain the next two e-tickets.

Wait for the first bed to lower and jump As the bed springs up, collect the hanging Race up the next beanstalk stem and hop up
onboard. e-ticket above and then flip over to the on the far leaf.
beanstalk again.

Double-jump to reach the e-ticket above you. Run and double-jump to reach the roof
spread out on the next set of stems.

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The Basics
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PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
The Mad Doctor’s Lab
Utilidor III
Castle Entrance
Mickey and the Beanstalk
Gremlin Village
Mean Street and OsTown
Mickeyjunk Mountain Drop down through the roof’s chimney hole. Walk out on the stem ledge and collect your Return to the chimney and jump back up.
first film reel. Naturally, it’s “Mickey and the Collect another e-ticket as you climb higher.
Tomorrow City
Beanstalk.” All future 2D levels contain a
Pirates of the Wasteland self-titled film reel. Collect them all to help you
later in the game.
Lonesome Manor
Beating the Blot
Appendix

Double-jump up on the next leaf and gather Run and double-jump on top of the twin coil Wait for the second bed to swing toward you
e-tickets as you spring back to the left to land in the middle of your current stem. and jump onto the mattress.
on the main stem cluster.

As the bed swings close to the highest leaf, If you want more e-tickets, jump off the leaf’s Land on the small leaf below and wait for the
double-jump to reach safety. left side and suck up a string of e-tickets on bed again to circle back up to the top.
your way down.

Return to the highest leaf and execute a If you have a healthy dose of e-tickets in
well-timed double-jump to reach the clouds. pocket and your film reel, jump through the
Hit your second jump while at the height of projector screen to enter Gremlin Village.
your first jump to land on clouds and not on
stems below.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village Gremlin Village
Slalom
Ticket Booth Slalom
Jungle Boat Ride
Asian Boat Ride
Steamboat Willie: Part 1
World of Gremlins 9

Clock Cleaners: Part 1


World of Gremlins (Village Tower) 2
1
Steamboat Willie: Part 2
Clock Cleaners: Part 2
4
European Boat Ride
3 5
Steamboat Willie: Part 3 8
6
The Clock Tower 7
Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City
Pirates of the Wasteland
Lonesome Manor Legend
Beating the Blot
# Waypoint Projector (in) Projector (Out) Extra
Direction
Appendix Content
Point of Use Paint Collectible
Interest Use Thinner Gremlin
Pin

Level Overview 1

You don’t have to rescue the next


gremlin you meet; Gremlin Tiestow
is already free and looking for some
The first level in Gremlin Village is help repairing the machinery in the
a maze of gears, valves, and steam next set of corridors.
vents. You meet Gremlin Tiestow and
offer to assist him on repairing the
various steam valves to pass through Paint the two gears near
to the far side. A careful examination Gremlin Tiestow to unlock the
first door. Pull out your paintbrush and aim it at
will get you through the passages the two gears on the wall left of the
safely, until a trap springs on you locked door. Painting in the gears
at the end and you must battle your activates the door, which unlocks and
second Blotling enemies, the Spatters. gives you access to the rest of the
level. Or, you can knock down the
door; spray the gears with Thinner
or use the Spin Attack to take out the

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Entering Wasteland
Dark Beauty Castle
gear in the middle. With the door out
Gremlin Village of your way, you can pass through Gremlin Village Quests (cont’d)
Slalom to the rest of the level—but Gremlin
Tiestow won’t be happy with you. • Patch Steam Pipes
Ticket Booth
Jungle Boat Ride Paint in all of the leaking steam pipes in
the tunnels. Patch leaking steam pipes by
Asian Boat Ride
Things to Do painting in the area around the leak, from a
Steamboat Willie: Part 1
• Meet up with Gremlin Tiestow safe distance.
World of Gremlins • Repair the door you see translucent sections of pipe
• Raise the Fire Bridge
Clock Cleaners: Part 1 • Patch the steam pipes spewing out hot steam, paint the
World of Gremlins (Village Tower) Use the machinery to escape. The machinery section and seal up the pipe to get
• Paint multiple floor sections to pass safely
in the back corner of the Asia Boat Ride credit for a fix. If you fix them all,
Steamboat Willie: Part 2 • Defeat the Spatters
controls something called the fire bridge. you complete the quest and earn the
Clock Cleaners: Part 2 • Search the area for power-ups
• Reach the Clock Tower Tunnels extra content at the end of the
European Boat Ride • Exit to the Ticket Booth area
level. The first steam pipe lies in the
Steamboat Willie: Part 3 Proceed through the European Boat Ride to
top corner of the first turn beyond the
The Clock Tower reach the Clock Tower. front doors.
• Save Gus’s House
Mean Street and OsTown
Gremlin Village Quests Stop the Thinner from continuously spraying Paint all four steam pipes to
Mickeyjunk Mountain
on Gus’s house by repairing some of the complete the “Patch Steam
Tomorrow City
• Ambush Down Below
damage in World of Gremlins. Pipes” quest.
Either defeat the Spatters with Thinner or turn • Ticket Booth
Pirates of the Wasteland
them friendly with Paint.
Lonesome Manor Gremlin Tim needs help! Blotlings have
• Clock Tower
trapped Gremlin Tim in the ticket booth. Extra Content: Tunnels
Beating the Blot Defeat or befriend the Clock Tower. Use Remove the threat and stop new Blotlings
Appendix Thinner to defeat the Clock Tower or Paint to from entering the area.
make it an ally. • Tiestow’s Door
• Find Small Pete’s Ship’s Log
Gremlin Tiestow wants to get the door open.
Recover the ship’s log from Small Pete’s Repair the door by painting the gears. Or
crashed boat. take the direct approach and use your spin
• Get Inside the Colosseum move to break it.
You can weave through the Slalom area by
To reach the Colosseum, either topple the • Tiestow’s Treasure dodging steam vents, and, in some instances,
Parisian Tower or take the cloud path. Gremlin Tiestow asked you to paint in all using Thinner to foul up the works. However,
• The Leaning Tower of the pipes as you go through the tunnels. if you do this, you miss out on the Tunnels
Patch leaking steam pipes by painting in the extra content. To receive the extra content,
Cause the Leaning Tower to fall over and
area around the leak, from a safe distance. you must seal every steam pipe. Proceed
form a bridge or fix the whirlpool problem.
slowly and use Paint on any translucent pipes
• Navigate the Asia Boat Ride near where you see steam. If you reach the
Find the path to the door leading out of the 2 end and have closed all steam pipes, Gremlin
Asia Boat Ride. Talk to the trapped gremlins, Tiestow will raise the gate in the alcove that
repair the machines, and explore to find holds the Tunnels extra content. Retrieve it
hidden clues to navigate the Asia Boat Ride. after you defeat the Spatters.
• Open the Gate
The exit from World of Gremlins is controlled Coat the floor in Paint for
in the village tower. Reach the top of the any of the larger gaps on the
village tower, and then operate the pump at Assuming you cooperate with Gremlin level. You need additional
the top. Tiestow, he offers to help you later flooring to make the jumps.
on and disappears. Gus points out
the blasts of steam that block your
way ahead and gives you the “Patch
Steam Pipes” quest to fix them. When

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Entering Wasteland
Dark Beauty Castle
or squirt Paint on a second platform
Gremlin Village 3
if you miss the first one. You can also
Slalom drop to ground level, stock up on
some of the power-ups in barrels and
Ticket Booth
chests, and then jump on the wooden
Jungle Boat Ride
platform as it reaches its low point.
Asian Boat Ride
Steamboat Willie: Part 1
World of Gremlins about the steam pipe halfway across
Clock Cleaners: Part 1 on the left side.
World of Gremlins (Village Tower)
Steamboat Willie: Part 2
Clock Cleaners: Part 2
European Boat Ride
Steamboat Willie: Part 3 Ride the wooden platform around the
The Clock Tower crank. Don’t slip off or you’ll drop into
Continue down the corridor and slow the Thinner pool below and slowly
Mean Street and OsTown up when you reach the next turn. dissolve.
The floor here is gone, and you’ll fall
Mickeyjunk Mountain
through if you advance. Spray a nice
coat of Paint down on the floor to seal
7
Tomorrow City
things up and continue.
Pirates of the Wasteland
Lonesome Manor 4
Beating the Blot
Appendix
Paint in the next two steam pipes.
Once you do that, you complete
the “Patch Steam Pipes” quest when
you see Gremlin Tiestow in the final
corridor, and Tiestow will unlock the
In the Gears Room, move near the
outer door for you, plus reward you
second gear and stand back from
with the Tunnels extra content.
the steam. Shoot a long stream of
Paint across the room and seal up
the second steam pipe to continue. 6
Wait for the platform to approach the
It’s also possible to continue by using
ledge on the far side of the chamber.
Thinner on the second gear, but if you
Take a running leap off the platform
leave the steam pipe active you can’t
and double-jump to safety on the
finish the “Patch Steam Pipes” quest.
ledge.

5
8

Fill in the next section of floor with


Paint. After you spill out some Paint, As soon as you enter the final
you can cross easily, but don’t forget A huge crank turns in the next room. corridor, the door seals behind you.
You can jump on the wooden platform It’s a trap, and a Spatter immediately
jutting out of the crank and follow the drops out of the nearby pipe and
machine as it rotates counterclockwise, attacks. A few seconds later, a second

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The Basics
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Entering Wasteland
Dark Beauty Castle
Gremlin Village
9

Slalom
Ticket Booth
Jungle Boat Ride
Asian Boat Ride
Steamboat Willie: Part 1
World of Gremlins Spatter forms in the middle of the
Clock Cleaners: Part 1 corridor and joins the attack.
World of Gremlins (Village Tower)
Steamboat Willie: Part 2 Enemy: Spatter
Clock Cleaners: Part 2
European Boat Ride
Steamboat Willie: Part 3
The Clock Tower Dodge around long enough to put Once the Spatters are puddles,
Mean Street and OsTown some space between you and your Gremlin Tiestow unlocks the exit door
Spatter target and let the Blotling for you, and, if you completed the
Mickeyjunk Mountain
have it with a healthy dose of Paint “Patch Steam Pipes” quest, opens the
Tomorrow City These small purple Blotlings can liquefy and or Thinner. If a Spatter gets too close, gate in the first side pipe to reach the
drop out of pipes or fit through grilles. In its perform a spin move to knock it back. Tunnel extra content. Exit through the
Pirates of the Wasteland
solid form, a Spatter rushes in close to you and door and into the Ticket Booth area.
Lonesome Manor tries to strike you with a head butt. If successful,
Beating the Blot
you lose one health pip and get knocked back
several feet. A spin move will brush the Spatter
Appendix back, and a little bit of Paint or Thinner either
teams it up with you or wipes it clean.

Ticket Booth

6
Legend
7 8
# Waypoint Projector (in)
5
Projector (Out) Direction
4
Point of Collectible
3 2 Interest Pin

Use Thinner Use Paint


1

Extra
Content Gremlin

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PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
2
Gremlin Village Level Overview Erase the red-striped tea
Slalom cup to uncover the missing
wrench.
Ticket Booth
Jungle Boat Ride
Asian Boat Ride
3
Steamboat Willie: Part 1
World of Gremlins
Clock Cleaners: Part 1
World of Gremlins (Village Tower)
Steamboat Willie: Part 2 In a broken theme park, you must
rescue Gremlin Tim, who’s stuck in a
Clock Cleaners: Part 2
ticket booth surrounded by Blotling
European Boat Ride enemies. After you spring Tim, he asks
Steamboat Willie: Part 3 you to fix the theme park rides, which
The Clock Tower requires savvy paintbrush skills and Combat the Blotlings with your favorite
acrobatic prowess. fighting technique. You can paint one
Mean Street and OsTown
or two to battle on your side, or break
Mickeyjunk Mountain 1 out the Thinner to liquidate them all.
Tomorrow City You have plenty of room to move
around in front of Gremlin Tim, so
Pirates of the Wasteland Head over to the Tea Cup Ride and
avoid the tumbling Seer while using
Lonesome Manor your paintbrush on the Spatters. If any look for a red-striped cup. Spray
enemies get close, use a spin move to Thinner on the cup until it dissolves
Beating the Blot
knock them back. completely.
Appendix
Blotlings will spot you a few steps into
the Ticket Booth area, so prepare for
a battle. You must defeat the three
Spatters and a Seer to reach Gremlin
Tim in the booth.

Things to Do
• Free Gremlin Tim from the Blotlings Once all enemies are defeated, If you’ve picked the correct cup, you’ll
• Find Tim’s wrench approach Gremlin Tim in the booth. see the wrench floating inside the now
• Fix the Tea Cup Ride He thanks you for helping him escape, translucent cup. Grab the wrench and
• Search the area for power-ups but he can’t help you with the rides return it to Gremlin Tim.
• Exit to the Jungle Boat Ride until you find his missing wrench. He
remembers using it last near the Tea 4
Cup Ride.

Gremlin Tim

Gremlin Tim is trapped inside the ticket


booth, surrounded by Spatters and a Seer.
Gremlin Tim is back over by the
Even after you defeat the Blotlings and
Elephant Ride. When you return
free Gremlin Tim, he realizes that he’s
his wrench to him, Tim activates the
forgotten his wrench somewhere and can’t
Elephant Ride, which now rises high
help you until you find it for him.
enough that you can use it to reach
the striped tent.

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The Basics
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Entering Wasteland
Dark Beauty Castle
Gremlin Village Extra Content:
Slalom Spatter Springs Up
Ticket Booth
Jungle Boat Ride
Asian Boat Ride
Steamboat Willie: Part 1
World of Gremlins gear, it will stop; spray Paint on that
Clock Cleaners: Part 1 same gear, and it will rotate again.
World of Gremlins (Village Tower)
Steamboat Willie: Part 2 Thinner has spread into the maintenance
Clock Cleaners: Part 2 area, and several boats float in the goo
European Boat Ride
beneath the gears you need to cross to reach
the pump. Hovering above one of these
Steamboat Willie: Part 3
boats is the Spatter Springs Up extra content.
The Clock Tower Double-jump up on the lowest elephant Instead of making the final jump to the
Mean Street and OsTown and jump from back to back. On outside ledge by the pump room, drop to the
the fourth elephant, turn toward the stone near the Thinner and hop safely over to
Mickeyjunk Mountain
striped tent and make the long leap the boat to get the extra content.
Tomorrow City over to the roof.
Pirates of the Wasteland
Paint in the bridge to cross
7
Lonesome Manor
the Thinner river and reach
Beating the Blot the maintenance area.

Appendix
Use your Thinner and Paint to stop
5 the gears so that they form three flat
platforms. Double-jump carefully from
one platform to the next.

Follow the striped tent roof until


you reach the half-finished wooden
bridge. Paint the bridge in so you
can walk across the Thinner river and Traverse the bridge and enter the
enter the maintenance area. pump room through the hole in the
wall to your right.
6

Walk to the edge of the last platform


and double-jump across the final
Inside the maintenance area, three stretch to land on the machinery in the Fill the pump with either Paint or
gears turn above a Thinner pool corner. Walk out on the machinery Thinner to start the Tea Cup Ride
below. If you spray Thinner on the pipes and double-jump out through the machinery running again.
building opening and onto the half-
formed bridge.

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Entering Wasteland
Dark Beauty Castle
8
Gremlin Village Bronze Pin
Slalom
TIP
Ticket Booth If you fill a pump with Paint,
machinery will run smoothly
Jungle Boat Ride
again. If you fill a pump with
Asian Boat Ride Thinner, expect the machinery to
Steamboat Willie: Part 1 operate erratically.
World of Gremlins To reward you for helping him,
Clock Cleaners: Part 1 Gremlin Tim opens the treasure
If you go the extra mile and fix the Tea Cup
World of Gremlins (Village Tower) room below the pump room. Collect
Ride for Gremlin Tim, he opens the secret your pin and hop a ride on one of
Steamboat Willie: Part 2 treasure room that holds a Bronze Pin. Look the jungle boats cruising down the
Clock Cleaners: Part 2 for the open doors below the pump room and Thinner river.
European Boat Ride in front of the Tea Cup Ride.
Steamboat Willie: Part 3
The Clock Tower Patch the two pipes near the pump to
Mean Street and OsTown finally activate the Tea Cup Ride. You
can drop near the pipes for a shortcut
Mickeyjunk Mountain
back out to the Tea Cup Ride and
Tomorrow City Gremlin Tim.
Pirates of the Wasteland
Lonesome Manor Jungle Boat Ride
Beating the Blot
Appendix Level Overview
9

5
6

The long Jungle Boat Ride weaves you


4
through a boat bottleneck, a battle
with a Sweeper, ups and downs on
moving cylinders, a heavily guarded
set of bridges, whirlpools, multiple
caged gremlins, and a race to release
1 2
3 steam valves before time expires.
There are certainly lots of challenges
along the way, but more than a few
rewards too.

Legend
# Waypoint Projector (in) Projector (Out) Extra
Direction
Content
Point of Use Paint Collectible
Interest Use Thinner Gremlin
Pin

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Entering Wasteland
Dark Beauty Castle
Gremlin Village
1 2

Slalom
Ticket Booth
Jungle Boat Ride
Asian Boat Ride
Steamboat Willie: Part 1
World of Gremlins The river bumps you along until you
Clock Cleaners: Part 1 bounce into a room full of boats in a
World of Gremlins (Village Tower) bottleneck before a jammed door. You
Steamboat Willie: Part 2 can either paint the three hippos that
spray Thinner in the room, or thin out
Clock Cleaners: Part 2
three pipes on the side walls to open
European Boat Ride
the door.
Steamboat Willie: Part 3
The Clock Tower The boats make a path to the jammed Continue following the boat path.
Mean Street and OsTown Things to Do door. Jump from boat to boat to get At the tip of the boat in front of the
• Open the jammed river door closer. Look to your left as you jump second hippo, spray blue Paint and
Mickeyjunk Mountain
• Beat the Sweeper to the first boat. The first pipe springs reform two out of the three hippos you
Tomorrow City • Free Gremlin Tringo
up out of the Thinner near the yellow need to open the door.
flower. Use Thinner to put a hole in the
Pirates of the Wasteland • Free Gremlin Habel
white section of piping.
• Free Gremlin Hyperion
Lonesome Manor
• Free Gremlin Pinza
Beating the Blot • Defeat the four Sweepers
Appendix • Exit to the Asian Boat Ride Caution
Overturned boats will sink when
you land on them. When you
jump to an overturned boat, plan
to jump off as soon as possible to
Four Gremlins avoid the encroaching Thinner.

Turn left and jump onto the nearby


The Blotlings have caged four gremlins inside overturned boat. Run quickly along the
the Jungle Boat Ride. Release Gremlin Tringo boat’s underside and leap off to the
rocky shore before the Thinner touches
in the room past the first Sweeper. Gremlins
you. Thin the pipe on the wall in front
Habel and Hyperion are in the alcoves by the
of you if you plan on opening the door
river bridges. Finally, Gremlin Pinza has been
with Thinner.
locked up underneath the giraffe statue near
the end of the ride.

Jump over to the boat adjacent to the


first hippo. The broken hippo sprays
Thinner in your path. Rather than risk
damage, paint in the hippo.

Jump back out onto the boats and


paint the third hippo for the easiest

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Enemy: Sweeper
Slalom
As the name implies, a Sweeper likes to
Ticket Booth
sweep you off an edge and into Thinner any
Jungle Boat Ride chance it can get. If you keep your distance,
Asian Boat Ride a Sweeper will throw buckets of Thinner at
Steamboat Willie: Part 1 you, so be cautious that Sweeper Thinner
World of Gremlins way to release the door. You can doesn’t strike you directly or remove Paint at
Clock Cleaners: Part 1 also jump across more boats to the your feet and drop you into something more
World of Gremlins (Village Tower) far shore and thin out the third pipe if dangerous. If you’re quick on your feet, you
Steamboat Willie: Part 2 you like. Once you’ve interacted with can dodge Sweeper Thinner while gushing back Thinner of your own, or you can get in close and
the third hippo or third pipe, the door use a spin move to stun the Sweeper and push it over a ledge or into deadly Thinner.
Clock Cleaners: Part 2
opens and boats begin pouring out.
European Boat Ride
Steamboat Willie: Part 3 3
The Clock Tower
Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City
Pirates of the Wasteland
Thinner river. Just don’t let the Sweeper
Lonesome Manor
hit you with too many buckets of
Beating the Blot Thinner; it’s good at pegging you with
Thinner if you don’t move often.
Appendix

Use the shore again as a stepping There’s an e-ticket to collect if you


stone to reach the final set of boats repaired the pipes. Hop up on the
near the open door. Hop from boat to hippo platform and collect the white
boat to exit the area. e-ticket inside the hippo’s mouth for
10 extra e-tickets. Circle around the
With the Sweeper vanquished, you
front of the hippo, careful not to fall
can thin out the wall next to the yellow
in the Thinner, and drop on the lower
platform and enter the cylinder area.
platform beyond.

Bronze Pin

Jump on the last two boats before


springing off onto the side by the frog
and hippo statues.

On the next yellow platform you face


off against a new Blotling enemy, the In the cylinder room, paint all gears and
Sweeper. You can turn a Sweeper into lower the tallest cylinder. Retrace your steps
your ally with Paint, or you can either and avoid the Thinner pool to return to the
douse it with a lot of Thinner, or jump first platform. Jump over to the lowered
in close and use your spin move to cylinder and retrieve the Bronze Pin from
knock it off the platform and into the the chest.

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Entering Wasteland
Dark Beauty Castle
Get the first gear working with some
Gremlin Village Paint in the gears in the room Paint, then double-jump over the
Slalom past the Sweeper to operate Thinner pool and paint in the dormant
the cylinders. gear on the room’s far side.
Ticket Booth
Jungle Boat Ride
Asian Boat Ride 4
Steamboat Willie: Part 1
World of Gremlins to the upper platform. Smash open the
Clock Cleaners: Part 1 chest for some power-ups.
World of Gremlins (Village Tower)
Steamboat Willie: Part 2 Disintegrate the river bridges
Clock Cleaners: Part 2 Once all gears are in motion, the tall to drop the Blotling guards
into the Thinner below and
European Boat Ride Gremlin Tringo stands locked in a cylinder drops and new cylinders
avoid close combat.
Steamboat Willie: Part 3 cage just inside the cylinder room. spring up on the wall near the
Spin move to shatter the cage and entrance. You can pick up a Bronze
The Clock Tower
release him. He pledges to help Pin on the chest atop the tall cylinder. 5
Mean Street and OsTown you out later on (against the four
Mickeyjunk Mountain Sweepers at the end of the level).

Tomorrow City
Pirates of the Wasteland
Lonesome Manor
Beating the Blot
Appendix

Paint in the bridge to cross the cylinder


room.

Use Thinner on the orange wall and


open a path back to the Thinner river.
Time your jump for when the first Follow the wooden ledge to the three
cylinder sinks to its lowest position. bridges ahead.
Clear the Thinner and stay to the
left near the wall so that you don’t
overshoot into the whirlpool.

Look left to see the second gremlin,


Habel, in the alcove across the river.

Wait for the first cylinder to rise and


the second to lower. Jump to the
second cylinder, then take a running
leap off the cylinder and double-jump

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Slalom
Ticket Booth
Jungle Boat Ride
Asian Boat Ride
Steamboat Willie: Part 1
World of Gremlins On the third bridge, either jump down
Clock Cleaners: Part 1 onto one of the floating boats, or jump
World of Gremlins (Village Tower) down to the shore and then hop over
Steamboat Willie: Part 2 onto one of the boats.
Clock Cleaners: Part 2
European Boat Ride
Steamboat Willie: Part 3
The Clock Tower To reach Habel, you first have to deal Attack the second bridge enemy in
Mean Street and OsTown with the Spatter on the first bridge. the same fashion: Thin out the center,
When the Spatter patrols in the center let the enemy drop, then repaint the
Mickeyjunk Mountain
of the bridge, coat the center with center so it’s not a liability to you.
Tomorrow City Thinner. The Spatter will drop into the
Thinner below. Repaint the bridge so
Pirates of the Wasteland
it’s safe to walk on.
Lonesome Manor
Beating the Blot
Appendix

Ride the boat as it bounces off the


hippo head and circles the whirlpool.
Don’t panic. As the boat speeds up
and it looks like you’re going to be
sucked down the whirlpool, you have
a chance to jump off to your right and
land safely on the stone ledge.

Run along the bridge until you


enter paintbrush range of Gremlin
Hyperion’s ledge. Paint the tip of
Double-jump over to the ledge in the ledge so that it’s safer to reach.
front of Habel. Spin move to smash Jump over to the first ledge, then to
the cage and release the gremlin. the second ledge in front of Gremlin
He’ll aid you later against the four Hyperion. Like his brethren, Hyperion
Sweepers near the end of the level. vows to aid you at the first opportunity.

Turn around and double-jump back to


the platform beneath the giraffe statue.

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The Basics
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Entering Wasteland
Dark Beauty Castle
Free Gremlin Pinza from his cage and
Gremlin Village gain his assistance in the next area
Slalom against the four Sweepers.
Ticket Booth
Jungle Boat Ride Extra Content: Pirate Gate
Asian Boat Ride
Steamboat Willie: Part 1
World of Gremlins When you land on the cylinder, it smasher and wait for it to retract. Run
Clock Cleaners: Part 1 sinks into the Thinner. Jump off before across the gap and stop between the
World of Gremlins (Village Tower) you touch the Thinner and land on the smashers. Wait again and run across
Steamboat Willie: Part 2 stones to either side. after the second smasher retracts.
Clock Cleaners: Part 2
Atop the giraffe statue where Gremlin Pinza
European Boat Ride
stands caged, the Pirate Gate extra content
Steamboat Willie: Part 3
floats out of sight. Climb the yellow trees to
The Clock Tower get in range of a double-jump to the reach
Mean Street and OsTown the giraffe head.
Mickeyjunk Mountain
Tomorrow City 7
Pirates of the Wasteland
Lonesome Manor
Beating the Blot
Appendix

Four Sweepers on retractable Double-jump up on the elevator and


platforms guard the star room. Four ride it to the top. Jump off it at an
corresponding valves around the room angle and land on the corner of the
retract the platforms. Each gremlin that retractable platform closest to the
you saved releases one of the valves exit door. Don’t forget to grab the
and retracts a platform, sending a Silver Pin the alcove at the end of the
Sweeper into the Thinner. If you saved retractable platform.
On the stone shelf next to the all four gremlins, your friends will
whirlpool, you can either bypass an eliminate all of the Sweepers for you.
optional Sweeper or battle it to pick If you left any gremlin behind, then
up some extra power-ups on its ledge. you’ll have to manually turn the valves
After you deal with the Sweeper yourself.
(or ignore it), jump down on the tall
cylinder in the star area.

8
Jump down to the stone platform in
front of the exit door. Twist the valve
to open the door and exit into the final
chamber.

After you’ve removed the Sweeper


threat, spray the yellow wall with
Thinner. It reveals a hidden passage
on the right wall. Creep up on the first

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The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Run to the left wall and use a spin
Gremlin Village
9
move on the valve. Double-jump up to
Slalom the first platform and spin the second
valve. Double-jump again to the next
Ticket Booth
platform and spin the third valve
Jungle Boat Ride
before the 10 seconds are up.
Asian Boat Ride
Steamboat Willie: Part 1
World of Gremlins
Clock Cleaners: Part 1
World of Gremlins (Village Tower)
Steamboat Willie: Part 2
Clock Cleaners: Part 2
European Boat Ride
Steamboat Willie: Part 3 When you release all three steam
valves, the door opens and Small Pete
The Clock Tower To escape the Jungle Boat Ride, you storms out to bark at you. He asks
Mean Street and OsTown must turn three steam valves in 10 you to find his ship’s log to prove he
seconds. To start your timer, step on hasn’t done the gremlins wrong. Keep
Mickeyjunk Mountain
the jeweled disk on the floor. this quest in the back of your mind
Tomorrow City because it’ll play a big part in the
Pirates of the Wasteland World of Gremlins level.

Lonesome Manor
Beating the Blot
Appendix Asian Boat Ride
Level Overview

8
7
6

3 4

2
5
You’ll need your wits about you to
puzzle through the Asian Boat Ride. Two
1 of the three gremlins on the level call for
help out in the open, but one is hidden,
along with the flying carpets he can
loan to you. You’ll also have to survive a
difficult fan blade challenge, and figure
out what exactly is a “fire bridge.”

Legend NOTE
# Waypoint There are two ways to get through
Projector (in) Projector (Out) Direction Extra
Content this level. If you want more
combat, take the left path through
Point of Use Paint Collectible
Interest Use Thinner Gremlin the Magic Carpet Ride. If you want
Pin
more exploration, take the right
path. We cover both so you can
collect everything in this area.
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The Basics
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Entering Wasteland
Dark Beauty Castle
1 2 Wind around the second story until
Gremlin Village you reach machinery on the back end
Slalom and hop up those as steps.
Ticket Booth
Jungle Boat Ride
Asian Boat Ride
Steamboat Willie: Part 1
World of Gremlins
Clock Cleaners: Part 1
World of Gremlins (Village Tower)
Steamboat Willie: Part 2 Smash Gremlin Braun’s cage at the
Clock Cleaners: Part 2 top of the pagoda and release him. As
European Boat Ride a thank you, Braun activates the boats
Steamboat Willie: Part 3 in the area, which you can use to
The Clock Tower better navigate from island to island.
You’re safe on the platform you first Two Spatters guard the pagoda
Mean Street and OsTown enter in the Asian Boat Ride. In front courtyard. Take them out with your
of you lies a half-finished bridge. Paint favorite combat maneuvers. With the 3
Mickeyjunk Mountain the bridge to cross safely, or double- surrounding Thinner pool, you can
Tomorrow City jump to the other side and over the easily swat them over the edge if
Thinner pool. you don’t feel like using up Paint or
Pirates of the Wasteland
Thinner.
Lonesome Manor
Beating the Blot
TIP
Appendix Keep the bridge unfinished. Lure
the Spatters back to the bridge
and jump over to the entrance
side. They might just follow you
and drop through the hole to their
demise.

Things to Do
Jump on the circling boat between the
• Free Gremlin Braun
pagoda and the Magic Carpet Ride
• Find Gremlin Sam and the magic carpets and reach the second island in two
• Free Gremlin Herman leaps. As soon as you arrive, several
• Overcome the fan blade challenge more Spatters attack. Knock them off
• Activate the fire bridge into the Thinner or let them have it with
• Unlock the exit door Use your spin move on the gear your paintbrush.
• Search for power-ups on the level alongside the pagoda. Two blocks
• Exit to Steamboat Willie: Part 1 slide out of the base, giving you a
platform to jump up the building.

Three Gremlins
You have three gremlins to rescue in the Asian Boat
Ride. Gremlin Braun pounds on his cage atop the
pagoda. Gremlin Sam is hidden inside the central shaft
of the Magic Carpet Ride; release him by spinning the
gear on the side of the shaft and then smashing his
cage. The last gremlin, Herman, is an easy one: He’s
atop the circular island with the rotating purple statues.

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PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
activate them. They circle out to the
Gremlin Village exit platform and back to the Magic
Slalom Carpet Ride. If you don’t want to
go for any of the pins on this level,
Ticket Booth
you can use the magic carpets as a
Jungle Boat Ride
shortcut to reach the exit.
Asian Boat Ride
Steamboat Willie: Part 1
World of Gremlins Look for the central shaft on the ride TIP When you release Herman, he offers
Clock Cleaners: Part 1 and spin the gear on the far side. A If you want to skip through the to shut off the whirlpools for 100
World of Gremlins (Village Tower) wooden panel drops to the floor and level quickly, jump on a magic e-tickets. It’s a good bargain if you
Steamboat Willie: Part 2 reveals Gremlin Sam inside. Free him carpet to bypass the other areas want to proceed quickly through the
by shattering the cage. Sam starts up and directly access the exit level; however, if you accept, you will
Clock Cleaners: Part 2
the ride, which you can use if you can platform. miss out on the pin.
European Boat Ride
activate the magic carpets.
Steamboat Willie: Part 3
4 In the maintenance corridor,
The Clock Tower remove all the fan blades that
you can before attempting to
Mean Street and OsTown turn the valves.
Mickeyjunk Mountain
Tomorrow City 5
Pirates of the Wasteland
Lonesome Manor
Beating the Blot
Appendix

If you want to get things working


properly yourself, exit the circular
island via the multicolored bridge that
Assuming you want to pick up the you can easily fill in with a little Paint.
Jump up the gears to reach the
level’s two pins, double back to the Cross to the wooden platform on the
second floor’s broken wooden floor.
pagoda island and jump off onto one other side.
A Sweeper guards the area. You’re in
of the boats heading out to the circular
tight quarters up here, so rather than
island that holds Gremlin Herman.
take any chances, repeatedly swat the
Jump onto the purple statue island and
Sweeper with a spin move and knock
shatter each statue for an e-ticket as
it over the edge and into the Thinner
you head to the top to free Gremlin
pool.
Herman.

Caution
If you accept Gremlin Herman’s
offer to turn off the whirlpool for
100 e-tickets, you won’t get the
Bronze Pin in the area.

Move out to the edge facing the


pagoda. The magic carpets float
translucent and inactive a few feet off
Run along the wooden platform and
the edge. Paint the magic carpets to
leap through the red wall to a second
wooden platform in the corner. Turn

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The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
left and jump up to a small platform
Gremlin Village jutting out of the wall. If you want Activate the fire bridge by
Slalom some security, spray Paint on the painting in all the gears on
platform to extend it. the nearby wall.
Ticket Booth
Jungle Boat Ride
Asian Boat Ride 6
Steamboat Willie: Part 1
World of Gremlins Thin out as many of the blades as you
Clock Cleaners: Part 1 can. On the first fan, you can thin out
World of Gremlins (Village Tower) all four blades; the second fan, three;
Steamboat Willie: Part 2 the third fan, two; and only a single
blade on the exit fan.
Clock Cleaners: Part 2
European Boat Ride
Steamboat Willie: Part 3
The Clock Tower
Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City Double-jump up to the next platform.
Pirates of the Wasteland Double-jump again to reach the roof Once you’ve reduced the number of With the whirlpools gone, the boats
of the maintenance corridor. The path blades, return to the first room and use travel around the Thinner pool. Jump
Lonesome Manor
straight across the roof is blocked by your spin move on the valve. Race to on a boat and ride it to the next area
Beating the Blot a wall (which raises and grants access the next valve within 10 seconds, then with the giant gears. Paint in each of
to the Bronze Pin after you turn all the the third, and fourth. With the blades the gears on the wall, and a secret
Appendix
valves in the maintenance corridor). reduced, it should be easy enough to passage opens on the wall to your
Instead, drop into the hole and land trigger all four valves, but if you have right.
inside the maintenance corridor. trouble, restart at the first valve after
the time expires and try again.

Bronze Pin

To deactivate the whirlpools, you must


turn all four valves in the maintenance
corridor. You only have 10 seconds
After you turn the valves in the maintenance
to turn each valve, so deal with the
corridor protected by spinning fans, circle
spinning fan blades first.
back around to the start again and climb back
up to the roof where you originally entered
the maintenance corridor. The valves have
removed the wall that had been blocking Double-jump up into the secret
access to the other side of the roof. Instead passage area. Open the chest for
of dropping into the corridor, jump over the the Gold Pin, and turn around to
opening and head across the roof to pick up face back out at the gears. Take a
running jump and land on the closest
the Bronze Pin at the far edge.
gear platform as it rotates flat, then
jump again to land on the fire bridge
activation pad a little higher up on the
wall after the painted gear.

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The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Gold Pin
Slalom
Ticket Booth To reach the platform that activates the fire
bridge, you’ll probably use the Gold Pin
Jungle Boat Ride
platform as a jumping point, so collecting this
Asian Boat Ride
pin should be a piece of cake. Activating the
Steamboat Willie: Part 1
fire bridge gears opens the door to the hidden
World of Gremlins Gold Pin, which you simply grab before leaping Ride the orange canopy up to its apex
Clock Cleaners: Part 1 over to the fire bridge activation pad. and then double-jump across to the
World of Gremlins (Village Tower) floating cloud.
Steamboat Willie: Part 2
7 slowly. Patiently cross along its back
Clock Cleaners: Part 2
until you can double-jump safely over
European Boat Ride
to the exit platform.
Steamboat Willie: Part 3
The Clock Tower
Extra Content: World of
Mean Street and OsTown Gremlins II
Mickeyjunk Mountain
Turn toward the exit door. There’s
Tomorrow City
one stable platform directly above the
Pirates of the Wasteland door, and two activation platforms
(dark gray) flanking the door. Leap
Lonesome Manor
off the cloud and land on the closest
Beating the Blot activation platform.
Appendix
Look for the World of Gremlins II extra
content behind the veil under the sun on the
The “fire bridge” turns out to be a long
red dragon that connects the gear wall near the exit door. You can hop on a
platform with the exit platform. Hop up cloud to get in close enough to jump over to
on the overturned boat and double- the blue platform in front of the veil. Thin
jump onto the back of the red dragon. a section of the veil and pick up another
valuable piece of extra content.

Repeat the process and land back up


Now you just have to open the exit on the cloud. Jump over to the stable
door to reach the screen projector platform above the door and then hop
behind it. An orange canopy bobs up onto the second activation platform.
and down to your right. Double-jump The exit door opens and you can enter
off the exit platform and atop the another 2D adventure, Steamboat
orange canopy. Willie: Part 1.

The dragon wiggles around and it’s


easy to fall off into the Thinner unless
you stay to the middle and walk

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village Steamboat Willie: Part 1
Slalom
Ticket Booth
Jungle Boat Ride
Asian Boat Ride
Steamboat Willie: Part 1
World of Gremlins
Clock Cleaners: Part 1
World of Gremlins (Village Tower)
Steamboat Willie: Part 2 You appear on the bustling docks of a classic Jump to grab the e-ticket to the right, and hop Land on the stack of boxes, and continue to
Clock Cleaners: Part 2 cartoon. Chickens spring from their crates, on the first chicken crate to spring high into the right to collect another e-ticket from the
European Boat Ride heavy cargo swings from cranes, and a the air. floating barrels.
Steamboat Willie: Part 3 steamboat’s stacks erupt at the slightest touch.

The Clock Tower


Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City
Pirates of the Wasteland
Lonesome Manor
Beating the Blot Jump onto the steamboat. There is a chicken Jump onto the boxes, and hop onto the chicken Land on the cow, and notice the two paths
crate on a group of boxes, and a cow hangs crate. Spring up to grab the e-ticket above marked by e-tickets. You can ride the cow to
Appendix from the crane to the right. you. Continue to bounce on the chicken crate the upper path to collect the film reel, or drop
until the cow is lowered toward the deck of the to the lower path to head straight to the exit
steamboat, then jump across to the right. projector.

To take the lower path, drop to the boxes on Continue to the right, and drop to the steam- Jump onto the boxes near the end of the
the cow’s right side. Continue to the right to boat’s deck. steamboat, and double-jump to grab the
collect the e-tickets inside the steamboat. e-ticket above you. Grab the health power-up
if you’ve taken any damage, and continue
across the floating barrels.

Continue to the right to reach the exit To take the upper path (before or after taking
projector. The film reel is on the tall platform the lower path), jump onto the cow on the left
just past the projector. You can complete the side of the steamboat.
level right away, or you can head back to the
steamboat to follow the upper path.
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Table of contents
The Basics
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Entering Wasteland
Dark Beauty Castle
Gremlin Village
Slalom
Ticket Booth
Jungle Boat Ride
Asian Boat Ride
Steamboat Willie: Part 1
World of Gremlins
Ride to the top of the crane, and jump to the Drop down to grab the e-ticket in the steam- Move to the second stack to spring up and
Clock Cleaners: Part 1
right before the cow drops back down. Grab boat’s first stack, and spring into the air with double-jump from the top of the steam to
World of Gremlins (Village Tower) the e-ticket and land near the whistles on the a burst of steam. collect the e-tickets above you. Wait for the
Steamboat Willie: Part 2 steamboat’s cabin. cow on the right to swing within range, and
Clock Cleaners: Part 2 hop across to it before it moves away.

European Boat Ride


Steamboat Willie: Part 3
The Clock Tower
Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City
Pirates of the Wasteland Ride the cow over to the right, and jump up to When you land, stand on the box to force Jump over to the next box. When you land,
collect any e-tickets above you. When the cow it down toward the deck. As the first box double-jump straight into the air to grab the
Lonesome Manor
pauses, double-jump onto the box hanging lowers, the box on the other side of the crane e-tickets above you.
Beating the Blot from the next crane. is pulled higher into the air.

Appendix

Double-jump from the box’s right side to After you collect the film reel, drop to the exit
collect the film reel above the exit projector. projector. If you followed the upper path from
the start, you can continue to the left to grab the
e-tickets along the lower path. When you’re ready,
activate the exit projector to complete the level.

World of Gremlins See map on the following page

Level Overview You’ve made it to Gus’s home, except


it’s been attacked. Gus asks you to Paint all broken steam pipes
help repair the village, including the to repair the first part of the
gremlin village.
main steam pipes, the theme park
rides, the windmill, the village tower,
and even Gus’s house, which has
been doused in Thinner. The most
important section of the village might
be Small Pete’s boat, which holds the
ship log that can exonerate him.

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The Basics
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PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Slalom Legend
Ticket Booth
Jungle Boat Ride 9 # Waypoint Projector (in)
Asian Boat Ride 7

Steamboat Willie: Part 1 6 Projector (Out)


3 Direction
World of Gremlins
Clock Cleaners: Part 1 5
Point of Collectible
8 Interest Pin
World of Gremlins (Village Tower) 4
2
Steamboat Willie: Part 2 Use Thinner Use Paint
Clock Cleaners: Part 2 1

European Boat Ride Extra


Content Gremlin
Steamboat Willie: Part 3
The Clock Tower
Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City
1
Pirates of the Wasteland Things to Do
Lonesome Manor • Repair the village steam pipes
• Paint Gus’s House
Beating the Blot
• Retrieve Small Pete’s ship log (or not)
Appendix • Free Gremlin Ditto inside the windmill
• Search for power-ups on the level
To start repairs, enter the circle of With the steam pipes filled in, head • Exit to Clock Cleaners: Part 1
steam pipes near the entrance. to the center and spin the valve. This
Completing this area activates other finishes the repair, and activates the
areas around the village. rides around the village. It also shuts
off the Thinner washing out Gus’s
house.

Extra Content: World of Gremlins I


After you restore the village pipe
system, the smashers in the side alcove
next to the entrance spring to life.
Jump down into the hole to the right of
the entrance and watch the pattern for
a few seconds. Get as close as you can
to the first smasher, and run as soon
as it rises. Either stop in front of the
second smasher (if you can judge your
space correctly between the two), or time it so you can dash down the corridor while both smashers
are raised. Collect the extra content and exit carefully in the same fashion.
Run around the perimeter and paint
four hissing steam pipes.

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The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Return Gus’s house to him by 4
Gremlin Village
painting the building after
Slalom you’ve shut off the Thinner
Ticket Booth spray drenching it.
Jungle Boat Ride
Asian Boat Ride 2
Steamboat Willie: Part 1
World of Gremlins
Clock Cleaners: Part 1
World of Gremlins (Village Tower)
Steamboat Willie: Part 2
Clock Cleaners: Part 2
European Boat Ride Jump up to Gus’s house and paint it
Steamboat Willie: Part 3 like brand new. You can also enter the
The Clock Tower
house and discover a Bronze Pin as a
reward. Jump on one of the airplanes and Walk to the back of the ship and spin
Mean Street and OsTown adjust your position to stay on it as the the wheel. This opens the locked door
ride spins in a fast circle. When you at the front of the ship.
Mickeyjunk Mountain Bronze Pin spin close to Small Pete’s ship, double-
Tomorrow City jump off the airplane and land on the
ship’s deck.
Pirates of the Wasteland
Lonesome Manor
Junction Point:
Beating the Blot Small Pete
Appendix

After you save Gremlin Gus’s house, you can Use Thinner on the compartment at the
enter it. Once inside, open the red chest for back of the ship to recover a hidden
another Bronze Pin as a reward for helping chest.
out your friend.

At the end of the Jungle Boat Ride, Small


3 Pete asks you to find his ship log and
prove his innocence to the gremlins. Small
Pete’s ship smashed into the gremlin
village by accident (see map location 4),
and you can choose to either retrieve
the log and show it to Gremlin Bennet to Open the red chest at the front of the
befriend Small Pete or leave him as an ship to recover Small Pete’s ship log.
outcast and annoy him. If you retrieve the To complete the quest, you must give
ship log and prove Small Pete’s innocence, the log to Gremlin Bennet back in the
he will not attack you in the European village center.
Boat Ride Colosseum and will instead
reward you with a pin and extra content
(plus you gain another pin in Mean Street Gremlin Pin
later). If you choose to skip the ship log
You could also give the ship log to Gremlin
quest, Small Pete will attack you in the
Shaky, who is near the Clock Tower. Trade the
Colosseum and won’t open the treasure
If you plan on retrieving Small Pete’s log for the Gremlin Pin if you like, but Pete
room. As with many important characters,
ship log, jump across the giant gears will not be happy if you do.
and hilly terrain to get near the Small Pete will have a bigger role in the
Airplane Ride. ending if you complete his quest.

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Entering Wasteland
Dark Beauty Castle
Next, seek out the windmill. Jump up
Gremlin Village to the central area above the Thinner
Slalom Caution pool and time a leap safely onto one
If you lose all your health at any of the magic carpets.
Ticket Booth
point during the level and restart,
Jungle Boat Ride
check your quest log to see where
Asian Boat Ride you last auto-saved. You don’t
Steamboat Willie: Part 1 want to miss anything crucial.
World of Gremlins For example, if you restart after
turning in the ship log to Gremlin
Clock Cleaners: Part 1
Bennet but before you exit the
World of Gremlins (Village Tower) World of Gremlins, you might
Steamboat Willie: Part 2 have to give the ship log to
Clock Cleaners: Part 2 Gremlin Bennet again.

European Boat Ride


5
Steamboat Willie: Part 3
The Clock Tower Take a running start and double-jump
Mean Street and OsTown to the next platform overlooking the
exit landing. Jump down to the exit
Mickeyjunk Mountain
landing and then back up on the
Tomorrow City second multicolored house.
Follow the Magic Carpet Ride around
Pirates of the Wasteland until you can safely jump off on the
grass beneath the village tower.
Lonesome Manor
Anytime you want to reach the far side
Beating the Blot of the gremlin village, it’s easiest to
take the Magic Carpet Ride and jump
Appendix
off at the village tower.

7
Return to the village center and see
Gremlin Bennet. Turn Small Pete’s ship
log into him, and Bennet makes sure
that all the gremlins know that it wasn’t
Small Pete’s fault that his ship crashed
into their village. You’ve befriended
Small Pete, which affects later game
events in your favor.
Double-jump up to the platform above
the multicolored house, then drop to
6
the next platform beneath it. Back up
against the wall and get as much of a
running start as you can. Leap off the
platform and double-jump to reach the
windmill landing on the far side.
Head left and stick to the village
perimeter to reach the windmill. First,
double-jump up on the multicolored
8
house, then double-jump across to the
first wooden platform against the exit
wall.

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The Basics
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Entering Wasteland
Dark Beauty Castle
Ditto’s prison and the secret screen
Gremlin Village
9
projector (see the “Gremlin Ditto”
Slalom sidebar for details). The left side holds
a yellow e-ticket worth 100 e-tickets,
Ticket Booth
so it’s well worth timing a successful
Jungle Boat Ride
double-jump to reach that platform.
Asian Boat Ride
Steamboat Willie: Part 1
World of Gremlins
Gremlin Ditto
Look for the broken wall in front of the
Clock Cleaners: Part 1 windmill. Hop on the section closest
World of Gremlins (Village Tower) to the exit landing and wait for the
Steamboat Willie: Part 2 windmill’s outer platform to rotate
near you. It doesn’t matter which one
Clock Cleaners: Part 2
you jump on; just don’t leap out too
European Boat Ride
far and fall off the windmill landing
Steamboat Willie: Part 3 entirely.
The Clock Tower A Spatter has trapped Gremlin Ditto in the When you’re ready to enter the village
Mean Street and OsTown windmill. After restoring the village pipes and tower, return to the tower landing
painting Gus’s house, head off to the windmill either by retracing your steps to the
Mickeyjunk Mountain in search of Ditto. Ride the windmill platform windmill or starting all over at the
Tomorrow City to the top and jump off to the small platform Magic Carpet Ride. Entering the
on the right side. Eliminate the Spatter guard screen projector at the tower base
Pirates of the Wasteland
and smash Gremlin Ditto out of his cage. He sends you into the Clock Cleaners:
Lonesome Manor rewards you by activating a secret screen Part 1 2D level and then out atop the
Ride the windmill platform high projector that takes you midway through the village tower.
Beating the Blot
overhead. You can jump off the European Boat Ride. You must pass through
Appendix platform to land on the right side or Clock Cleaners: Part 2 to enter the European
the left side of the windmill. The right Boat Ride.
side holds the entrance to Gremlin

Clock Cleaners: Part 1

You arrive among the inner workings of Wait for the metal platform to move into Jump onto the first wooden platform and
a giant clock. Spinning gears, swinging range as the large gear rotates. Jump up to collect the e-ticket. When you land, double-
pendulums, and flipping platforms all move in grab the e-ticket, then land on the platform. jump up to the next wooden platform, and
time with the clock. Wait for the gear to bring the metal face back to the left.
platform back up, and ride up to the
wooden platforms to the right.

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The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Slalom
Ticket Booth
Jungle Boat Ride
Asian Boat Ride
Steamboat Willie: Part 1
World of Gremlins
The metal platform to the left flips over at When the gear to the left spins down to the When you’re ready, ride the gear to the top
Clock Cleaners: Part 1 bottom of the dowel screw, jump across and of the dowel screw. To the right, you can see
regular intervals, so time your jump to avoid
World of Gremlins (Village Tower) a fall. When the platform begins to flip over, land on the gear. If the metal platform begins a metal platform attached to a series of gears.
Steamboat Willie: Part 2 jump across to grab the e-ticket and land on another flip before the gear is in place, Wait for the platform to flip over, and hop
Clock Cleaners: Part 2 the metal platform as it pauses between flips. double-jump across to the wooden platform onto it before the gear spins back down the
and grab the e-ticket to the left. dowel screw.
European Boat Ride
Steamboat Willie: Part 3
The Clock Tower
Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City
Pirates of the Wasteland
Lonesome Manor Notice the film reel on the wooden platform Jump over to the lever before the metal The gear springs to the top of the dowel
below the nesting bird. The film reel is platform begins another flip. Use your spin screw, launching the bird right out of the clock
Beating the Blot blocked by a metal door and a second metal move on the lever to activate the gear under in the process. Wait for both metal doors to
Appendix door blocks the path in front of you. the nesting bird. retract into the wooden barrier.

Drop to collect the film reel before the Be careful around the metal platform to the Move across the metal platform to the left,
gear spins back down the dowel screw, or left of the film reel; make sure you’re not and jump onto the gear spinning around the
hop down to the wooden platforms below standing on it when it flips down. Collect the dowel screw.
the lever. film reel, and grab the two e-tickets nearby.

Ride back up to the top of the dowel screw. When the gear reaches the bottom of the next
Wait for the metal platform to flip over, then dowel screw, jump onto it. Grab the e-ticket to
jump across to return to the lever. the right, and wait for the gear to spin up to
the platforms above you.

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PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Slalom
Ticket Booth
Jungle Boat Ride
Asian Boat Ride
Steamboat Willie: Part 1
World of Gremlins
Collect the e-tickets from the wooden An automaton is moving along the track that Jump onto the platform above the door to
Clock Cleaners: Part 1
platforms, and jump across to the door on runs through the two doors. Wait for the the left. Grab the health power-up if you’re
World of Gremlins (Village Tower) the left. automaton to move out of the way, or double- running a little low, and face the metal
Steamboat Willie: Part 2 jump over it as it slides along the track. platforms to the right.
Clock Cleaners: Part 2
European Boat Ride
Steamboat Willie: Part 3
The Clock Tower
Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City
Wait for the first platform to flip over, then When the metal platform rotates to the bottom Ride up along the gear, and jump over to
Pirates of the Wasteland
jump across and grab the e-ticket. Run across of the large gear, double-jump onto it and the metal platform attached to the pendulum.
Lonesome Manor the second metal platform before it flips grab the e-ticket above you. Begin your jump as the pendulum approaches
down, or jump across the gap to reach the to make sure you land before the pendulum
Beating the Blot wooden platforms to the right. swings away.
Appendix

Ride on the platform as the pendulum swings Once you’ve collected the film reel and any
back to the left. Jump up to collect the e-tickets desired e-tickets, return to the swinging
above you, or drop to grab the e-ticket below pendulum. Ride across the pendulum as it
the exit projector. swings to the left. Jump over to the exit projector
to continue to the top of the village tower.

World of Gremlins (Village Tower)

To fix the village tower, walk around if you want some crazy results) and If you continue along the ledge, it
the ledge to the front of the clock face. you’ve accomplished your task. looks like a dead-end, but it’s not. A
Fill the pump with Paint (or Thinner, platform on the side takes you directly
down to the ground.

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Entering Wasteland
Dark Beauty Castle
Gremlin Village
Slalom
NOTE
Ticket Booth Steamboat Willie: Part 2 can be
Jungle Boat Ride accessed through the normal
exit projector in the World of
Asian Boat Ride
Gremlins. If you freed Gremlin
Steamboat Willie: Part 1 Ditto in the windmill, he activates
World of Gremlins the secret screen projector. This
Clock Cleaners: Part 1 projector takes you into Clock
Cleaners: Part 2, and then to the
World of Gremlins (Village Tower) projector midway through the
Steamboat Willie: Part 2 European Boat Ride level.
Clock Cleaners: Part 2
European Boat Ride
Steamboat Willie: Part 3
The Clock Tower When you jump on the exit platform, From the tower’s platform, you can
Mean Street and OsTown immediately jump again to the small take the same path that you took to the
ledge with the yellow e-ticket. The windmill to reach the now opened exit
Mickeyjunk Mountain
platform drops quickly; if you don’t door (see map location 7). When you
Tomorrow City get off immediately, you’ll miss your reach the exit landing halfway toward
chance at the yellow e-ticket—it’s not the windmill, enter the alcove and use
Pirates of the Wasteland
possible to come back for this one the screen projector to access your next
Lonesome Manor later. 2D level, Steamboat Willie: Part 2.
Beating the Blot
Appendix Steamboat Willie: Part 2

Return to the steamboat to find yourself in Before you move onto the docks, head left Return to the deck, and jump onto the pile
a new port. Crates and cranes are still the and grab the e-tickets inside the steamboat. of boxes near the edge of the steamboat.
business of the day, but a helpful goat is Hop onto the chicken crate to spring into the
hanging around the docks. air. Grab the e-ticket to the left, then use the
chicken crate to launch yourself onto the boxes.

Jump across to the box hanging on the To take the lower path, drop to the dock and Continue to the next group of floating barrels.
crane’s left side. You can jump to the next box continue to the right. Collect the e-ticket near Jump up to grab the health power-up if you
to take the upper path, or drop to the dock the base of the crane, and jump across the need to recover from any damage.
to take the lower path. The upper and lower floating barrels to collect a few more.
paths both lead to the goat standing on the
docks, and both paths offer e-tickets.

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The Basics
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Entering Wasteland
Dark Beauty Castle
Gremlin Village
Slalom
Ticket Booth
Jungle Boat Ride
Asian Boat Ride
Steamboat Willie: Part 1
World of Gremlins
Grab the e-tickets above the floating Hop onto the chicken crate to spring up to the To take the upper path, jump across to the pile
Clock Cleaners: Part 1 goat. of boxes just past the crane.
barrels, and jump up to the chicken crate
World of Gremlins (Village Tower) ahead of you.
Steamboat Willie: Part 2
Clock Cleaners: Part 2
European Boat Ride
Steamboat Willie: Part 3
The Clock Tower
Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City Double-jump to the top of the boxes, and Ride the cow over to the right, and double- Approach the goat, and jump onto its back.
drop on the chicken crate to spring into the jump to grab the e-tickets. When you land, When you land, the goat bleats out a few
Pirates of the Wasteland air. Grab the e-ticket above you, and bounce you’ve reached the goat standing on the musical notes.
Lonesome Manor onto the cow as it swings into range. docks.

Beating the Blot


Appendix

Hop onto the musical notes, and ride up to Move to the box’s right edge, and watch for Ride on the box as it swings back to the right.
the box hanging from the next crane. The movement from the next crane. When the next The film reel is just above the next box.
notes disappear quickly, so jump across to the box starts to swing toward you, double-jump
box when you’re within range. to the right. Grab the e-tickets ahead of you,
and land on the box as it comes to a stop.

When the swinging box stops, jump across to Drop from the box’s right side to reach the When you’re satisfied with your haul of
the next crane and grab the film reel. exit projector, or drop from the left side to e-tickets, activate the exit projector at the end
collect a few more e-tickets. If you need it, of the docks to complete the level.
grab the health power-up across the
floating barrels.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Slalom
Clock Cleaners: Part 2
Ticket Booth
Jungle Boat Ride
Asian Boat Ride
Steamboat Willie: Part 1
World of Gremlins
Clock Cleaners: Part 1
World of Gremlins (Village Tower)
Steamboat Willie: Part 2
You return to the spinning gears of the giant At the start of the level, you can take the To get the most out of your time in the clock,
Clock Cleaners: Part 2 clock. This time, however, there are several upper path directly to the film reel, or the drop to the wooden platform to the right. Jump
European Boat Ride holes along the wooden platforms; take extra lower path to collect some extra e-tickets. over the hole below the large gear, and collect
Steamboat Willie: Part 3 care to avoid costly falls. the e-tickets on the way to the metal platform.
The Clock Tower
Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City
Pirates of the Wasteland
Lonesome Manor
Beating the Blot Hop onto the metal platform just after it flips Collect the two e-tickets between the doors Drop to the wooden platforms past the second
over, then hop across to the doors on the and continue to the right. Grab the health door. Run under the large platform sliding
Appendix
right. Double-jump to avoid the automaton power-up if you’ve taken any damage. across the gears above you. Jump over the
running along the track. hole to the right to grab two more e-tickets,
then jump back up to the two doors on the left.

Continue to the left, and avoid the automaton After you return to your starting point, wait Jump up to grab the e-ticket above the gear, and
as it slides along the track. Wait for the metal for the large gear to rotate the metal platform hop across to the wooden platform. Wait for the
platform to flip over, and jump across to head into range. Double-jump to land on the metal metal platform to flip into place, and continue to
back to the start of the level. platform, and ride up to the wooden platform the right. Double-jump to grab the e-ticket above
near the top of the gear. you, and move to the next wooden platform.

Three metal platforms are attached to the gear Jump onto the first platform, and use your weight
above the two doors. The platform at the center to rotate the large gear. As the first platform
of the gear flips over at regular intervals. drops, the third platform moves upward.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Slalom
Ticket Booth
Jungle Boat Ride
Asian Boat Ride
Steamboat Willie: Part 1
World of Gremlins
Wait for the platform at the center of the gear Move quickly to reach the third platform Wait for the metal platform to flip into place,
Clock Cleaners: Part 1 before it drops too low. Double-jump to reach or double-jump across the gap to collect the
to flip over, and jump across to collect the
World of Gremlins (Village Tower) e-tickets near the top of the gear. Without the wooden platform next to the gear. When film reel to the right.
Steamboat Willie: Part 2 your weight, the platforms slowly return you land, jump up to grab the e-ticket
Clock Cleaners: Part 2 to their starting positions. Grab the health above you.
power-up near the top of the gear, if needed.
European Boat Ride
Steamboat Willie: Part 3
The Clock Tower
Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City
Pirates of the Wasteland
Lonesome Manor Stand on the metal platform and wait for it If you fall from the sliding platform, simply Ride the sliding platform as it moves to the
to flip back down. Drop to grab the e-ticket, jump up to the platforms on the left, and right. Jump up to grab another e-ticket, and
Beating the Blot and land on the sliding platform as it pauses double-jump onto the sliding platform when it hop across to the wooden platforms.
below you. comes within range.
Appendix

Grab the health power-up above the wooden Jump onto the metal platform near the top of Jump up along the wooden platforms to grab
platform if you need to recover from any the dowel screw. Continue to the left before the e-ticket at the top.
damage. When the gear reaches the bottom the metal platform flips over and drops you
of the dowel screw, jump on and wait for it to back to the platforms below.
head back up.

Double-jump across the gap to reach the door Double-jump to reach the exit projector above
to the right. When you land, continue to the the bell. If you wait for the automaton to ring
bell at the end of the platform. the bell, you can collect two more e-tickets.
When you’re ready, activate the exit projector
to complete the level and take your shortcut
into the European Boat Ride.

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Table of contents
The Basics
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PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Slalom
European Boat Ride
Ticket Booth
Jungle Boat Ride
Asian Boat Ride
Steamboat Willie: Part 1 4

World of Gremlins
Clock Cleaners: Part 1 1 8
2
World of Gremlins (Village Tower) 3
Steamboat Willie: Part 2
Clock Cleaners: Part 2
9
European Boat Ride 5

Steamboat Willie: Part 3


The Clock Tower 6
7
Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City
Pirates of the Wasteland
Lonesome Manor Legend
Beating the Blot # Waypoint Projector (in) Projector (Out) Direction Extra
Appendix Content
Point of Use Paint Collectible
Interest Use Thinner Gremlin
Pin

Level Overview 1
Things to Do
• Defeat the Blotlings in front of the Leaning
Tower
• Turn the valve on the Leaning Tower
• Use the cloud path to reach the Colosseum
(optional)
• Use the Parisian Tower to reach the
You start in a long tunnel leading to Colosseum (optional)
the Leaning Tower island. Blotlings • Search for power-ups on the level
Whether you helped Small Pete with attack once you exit the tunnel, so • Speak with Small Pete in the Colosseum
his ship log or not has a major impact prepare yourself before stepping out
• Battle the Colosseum enemies (if you didn’t
on how this level plays out. You still into the light. befriend Small Pete)
have to cross the various obstacles in • Exit to Steamboat Willie: Part 3
the European Boat Ride. However, if
you supported Pete, you won’t have to
fight in the Colosseum. If you skipped
Small Pete’s quest, you’ll have several
rounds of enemies to battle in the
Colosseum arena.

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The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
2

Slalom
Ticket Booth
Jungle Boat Ride
Asian Boat Ride
Steamboat Willie: Part 1
World of Gremlins The Blotlings converge on you. Use your spin move to whack the
Clock Cleaners: Part 1 Dodge the rolling Seers and charging Blotlings off the landing and into the
World of Gremlins (Village Tower) Spatters as you angle toward the Thinner pool. Thin out the orange
Steamboat Willie: Part 2 small pillars. spots on the landing to open the
platform up to the Thinner beneath,
Clock Cleaners: Part 2
and you can easily drop enemies into
European Boat Ride
the dissolving goop.
Steamboat Willie: Part 3
The Clock Tower Jump across the line of pillars, and 4
Mean Street and OsTown then double-jump up to the Leaning
Tower’s first tier. Spin the valve to stop
Mickeyjunk Mountain
the whirlpool and activate the boats.
Tomorrow City
Pirates of the Wasteland
3

Lonesome Manor
Beating the Blot
Appendix

Jump up on the shortest of the pillars


and attack the Blotlings from your
secure location. The enemies can’t
reach you up here, so it’s only a Two paths lead to the Colosseum at
matter of time before your paintbrush the end of the level: the cloud path
does them in. and the Parisian Tower path. The
Parisian Tower is shorter, but the cloud
path offers more rewards. Start out on
Drop off the Leaning Tower and hop the cloud path by stopping the giant
on one of the crossing boats. Double- gears on the back wall.
jump off the boat and land at the
corner of the Parisian Tower area,
where you can hide from the nearby
Blotlings while you get your bearings.
Wait until you’ve disabled all enemies
before continuing. It’s easy to fall off
the pillars, and you don’t want to land
in the midst of angry enemies.

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Entering Wasteland
Dark Beauty Castle
side to make the leap across; just be
Gremlin Village
6
careful you don’t bounce off the cut-out
Slalom tulips that line the ledge. You can also
jump over to the fourth cloud and then
Ticket Booth
make an easier jump to the far side.
Jungle Boat Ride
Asian Boat Ride
5
Steamboat Willie: Part 1
World of Gremlins Once you have the gear platforms
Clock Cleaners: Part 1 level enough to traverse, climb across
World of Gremlins (Village Tower) them to the first cloud.
Steamboat Willie: Part 2
Clock Cleaners: Part 2
European Boat Ride You land near a screen projector. This
Steamboat Willie: Part 3 projector connects with the windmill in
The Clock Tower the World of Gremlins and can be a
To reach the upper entrance to the
shortcut for you if you freed Gremlin
Mean Street and OsTown Colosseum, use your Paint and Thinner
Ditto.
to flatten out the big gears on the back
Mickeyjunk Mountain
wall. When you have the first gear
Tomorrow City where you want it, jump off the platform
near the screen projector and begin
Pirates of the Wasteland
your long journey across the gears.
Lonesome Manor
Beating the Blot
Appendix

Ride the first cloud to the upper tier of


the Parisian Tower. When the second
clouds softly bumps into the first cloud,
hop over to the second cloud.

Watch out for a Sweeper that patrols


the area. You can try to swat it back
several times to launch it off the edge
near the Silver Pin chest, but it’s a long
distance. It’s more efficient to drown
Slowly work on each gear until you
the Sweeper in Thinner.
have it flat and can jump safely to it.

Silver Pin

If you take the long road to the


Colosseum, this pin is along your path
after you beat the Sweeper near the
Ride the second cloud until it hovers
secret projector screen from the World
near the third cloud. Double-jump
of Gremlins. Pick up the Silver Pin
across to the third cloud. The third
cloud passes close enough to the far
before you cross the gears to the Colos-
seum’s upper entrance.

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Entering Wasteland
Dark Beauty Castle
If you fall off the first few, you’ll land
Gremlin Village
8
on the platform below; after that, you
Slalom drop into the Thinner pool and it’s a
difficult path back.
Ticket Booth
Jungle Boat Ride
Asian Boat Ride
Steamboat Willie: Part 1
World of Gremlins Depending on what you did with
Clock Cleaners: Part 1 Small Pete’s ship log quest, you either
World of Gremlins (Village Tower) have an easy or difficult time in the
Steamboat Willie: Part 2 Colosseum arena.
Clock Cleaners: Part 2
European Boat Ride
Steamboat Willie: Part 3
The Clock Tower To access the Colosseum’s lower
Mean Street and OsTown entrance (and get there quicker), jump
on the first cloud as if you’re taking
Mickeyjunk Mountain
the longer cloud path, but double-jump
Tomorrow City The last gear is on a slant. You can off onto the Parisian Tower’s upper
If you completed the ship log quest,
either try to straighten it out, or you tier. Walk over to the corner and look
Pirates of the Wasteland Small Pete opens the exit door for you
can jump onto it and then immediately for cartoon support on the opposite
without a fight.
Lonesome Manor corner.
double-jump to the Colosseum before
Beating the Blot you stumble off it and into the Thinner.
Appendix
7

Small Pete also rewards you by


opening the treasure room near the
Jump up to the next tier and you’re in upper entrance. Visit the treasure room
the Colosseum. Step forward to speak for lots of e-tickets, a Bronze Pin, and
with Small Pete. If you helped him out the Inky Mickey extra content.
with his missing ship log, he’ll open
the exit and the treasure room off to Bronze Pin and Inky
your right. Mickey Extra Content
Thin out that cartoon support and the
To drop the Parisian Tower, whole tower topples over. Run down
thin out its upper support the tower to reach the Colosseum’s
structure at the corner facing lower entrance.
the Colosseum. Jump down
the fallen tower as a shortcut to the
Colosseum. 9

The treasure room in the Colosseum holds


both of these items. If you completed Small
Pete’s ship log quest, he opens the treasure
room by the upper entrance so you can
retrieve the items. If you skipped Small Pete’s
ship log quest, he won’t open it for you.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Slalom
Ticket Booth
Jungle Boat Ride
Asian Boat Ride
Steamboat Willie: Part 1
World of Gremlins If you didn’t complete Small Pete’s ship Once you eliminate all the Blotling
Clock Cleaners: Part 1 log quest, he sends wave after wave enemies, you can finally escape the
World of Gremlins (Village Tower) of Blotlings after you to teach you a arena. If your health drops low, seek
Steamboat Willie: Part 2 lesson. out the resources in the side alcoves
around the perimeter.
Clock Cleaners: Part 2
European Boat Ride
Steamboat Willie: Part 3
The Clock Tower Continue battling the Blotlings as you
Mean Street and OsTown race around the Colosseum perimeter.
You don’t have a lot of time to stand
Mickeyjunk Mountain
still, so it’s probably best to spin move
Tomorrow City enemies away from you and try to
angle them into the central Thinner
Pirates of the Wasteland Whether you defeat all the enemies
pool that you’ve uncovered.
and cause Small Pete to retreat, or you
Lonesome Manor
get the free pass from a friendly Small
Beating the Blot Pete, proceed to the exit portal and
Appendix take the screen projector to Steamboat
Willie: Part 3.

The Blotlings drop out of pipes all


around you. The arena floor is actually
thinnable, so dissolve it as enemies
converge and you can liquefy a bunch
of them in one nasty maneuver.

Steamboat Willie: Part 3

You arrive at yet another port, with still more Hop onto the chicken crate and spring into Ride the box to the top of the crane, and jump
cranes and cargo. This time you get a peek the air. Grab the e-ticket above you, and across to the wooden platform.
inside the steamboat, so watch out for the double-jump to land on the box to the right.
stray coals tumbling from the steamboat’s
furnace.

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The Basics
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PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Slalom
Ticket Booth
Jungle Boat Ride
Asian Boat Ride
Steamboat Willie: Part 1
World of Gremlins
Collect the e-tickets above the platform, and Wait for the cow to approach, and jump onto To collect the film reel, land on the cow to take
Clock Cleaners: Part 1
continue to the right. Drop down and collect the chicken crate to spring into the air. the upper path. Ride across to the right, and
World of Gremlins (Village Tower) the e-ticket under the platform, then jump up double-jump to reach the box ahead of you.
Steamboat Willie: Part 2 to the crane on the right.
Clock Cleaners: Part 2
European Boat Ride
Steamboat Willie: Part 3
The Clock Tower
Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City
Pirates of the Wasteland Stand on the first box, and use your weight to When you land, move quickly and double- From this area, you can see the projector to
pull the second box up a bit. jump to the right. Collect the film reel next to the right, but the steamboat’s stacks are too
Lonesome Manor the steamboat’s stacks. tall to jump over.
Beating the Blot
Appendix

Move to the platform’s left edge, and drop to To collect some extra e-tickets, move back to Continue to the left, and jump onto the
the boxes below. Jump up to grab the health the left. Jump over the boxes to collect the floating barrels to grab another e-ticket.
power-up if you’ve suffered damage from e-ticket near the crane.
any falls.

Hop back onto the steamboat, and follow the To grab the e-ticket near the top of the room, Drop to the floor, and approach the stairs.
deck to the right. Jump onto the chicken crate stand on the coal pile and double-jump onto Whenever the screen shakes, a piece of
to spring into the air, and land on the boxes the wooden platform. coal is thrown from the furnace. Wait for the
to the right. coal to tumble down the stairs, and position
yourself so that it bounces right over you.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Slalom
Ticket Booth
Jungle Boat Ride
Asian Boat Ride
Steamboat Willie: Part 1
World of Gremlins
When you get near the top of the stairs, take When you land, face to the left, and double- Move to the steamboat’s stacks, and activate
Clock Cleaners: Part 1
a moment to wait for another piece of coal to jump up to the platform. the exit projector to complete the level and
World of Gremlins (Village Tower) pop out of the furnace. Dodge the coal as it head to your boss encounter against the
Steamboat Willie: Part 2 bounces down the stairs, and jump onto the Clock Tower.
Clock Cleaners: Part 2 furnace when the coast is clear.

European Boat Ride


Steamboat Willie: Part 3
The Clock Tower
The Clock Tower
Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City
Legend
Pirates of the Wasteland
# Waypoint Projector (in)
Lonesome Manor
Beating the Blot
Projector (Out) Direction
Appendix
Point of Collectible
4 Interest Pin

Use Thinner Use Paint

1
Extra
Content Gremlin
2 3

paintbrush, you can defeat the final


Level Overview foe before you move on to Mean
Street.

But don’t run under one of the fists as it


slams down, either. Watch the position
of the fists and don’t run underneath
The Clock Tower boss stands in
one unless you’re sure it’s not ready to
your way at the end of the Gremlin You begin the fight in the center of strike.
Village world. Its mechanical fists are the street, between the Clock Tower’s
imposing, and when those same fists menacing, mechanical fists. Don’t
smash the street under your feet, you stand there for too long.
feel the shockwaves. If you’re quick
on your toes and quick with your

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
2
Gremlin Village
Slalom
Ticket Booth
Jungle Boat Ride
Asian Boat Ride
Steamboat Willie: Part 1
World of Gremlins
Clock Cleaners: Part 1
World of Gremlins (Village Tower)
Steamboat Willie: Part 2
Clock Cleaners: Part 2
European Boat Ride
Steamboat Willie: Part 3
The Clock Tower If you’re running low on health, use Fight each arm by itself so you don’t With the fist out of the picture,
Mean Street and OsTown your spin move on any of the statues get caught dodging two different concentrate on the forearm section.
on the near edge of the street and massive attacks. Head to the left first Continue your pattern of dodging
Mickeyjunk Mountain and focus on the right arm. Always
grab a health power-up. Snatch the first to avoid damage, then spray the
Tomorrow City Paint/Thinner power-ups when they dodge the fist first, and only use Paint/ forearm to weaken it.
appear on the street too. Thinner on the fist when you’re to
Pirates of the Wasteland
the side and not directly under it. If
Lonesome Manor you’re using Paint, keep it up until the
Things to Do arm turns completely blue and stops
Beating the Blot
• Defeat the Clock Tower’s left arm working.
Appendix • Defeat the Clock Tower’s right arm
• Cross safely across the Thinner pool
• Increase your Paint or Thinner capacity
• Exit to Mean Street

Junction Point:
The Clock Tower

Stay near the left wall and hit the


Clock Tower’s right forearm with
enough Paint/Thinner to finish it off.À

3
Pour on the Paint/Thinner until you
Whether you battle the Clock Tower with
weaken the fist enough that it shatters
Paint or Thinner affects your reward after
on the street when it next attacks.
the battle. If you wield Thinner against
the Clock Tower, when you defeat the
machine you’ll gain one permanent extra
Thinner slot; wield Paint, and you gain a
permanent Paint slot. Your decision also
affects the game’s ending.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Slalom
Ticket Booth
Jungle Boat Ride
Asian Boat Ride
Steamboat Willie: Part 1
World of Gremlins Now you only have to worry about Double-jump off the street and onto
Clock Cleaners: Part 1 attacks from one direction. Switch over the right arm. Run carefully along the
World of Gremlins (Village Tower) to the right side and douse the left fist metal shaft and double-jump again
Steamboat Willie: Part 2 with Paint/Thinner. onto the second arm section.
Clock Cleaners: Part 2
European Boat Ride
Steamboat Willie: Part 3
The Clock Tower In defeat, the Clock Tower drops down
Mean Street and OsTown into the Thinner and forms a path to
reach the exit projector.
Mickeyjunk Mountain
Tomorrow City 4
Pirates of the Wasteland
Lonesome Manor
Beating the Blot
Appendix

Your choice of using Paint or Thinner


With more room to maneuver now, it is an important one. If you chose Finally, double-jump onto the Clock
should be easier to dodge the Clock Paint, your Paint capacity increases Tower face and up into the tower
Tower attacks and hit the left fist by one at the end of the fight. If you base. The exit projector takes you to
with your attacks. Wait for the fist to chose Thinner, your Thinner capacity Mean Street, the next major desti-
break apart, then concentrate on the increases by one. nation on your adventure to find
forearm. Oswald and answers.

Stop the Music Pin

To escape the arena, you must cross


the Thinner pool and reach the exit
projector at the base of the defeated If you defeat the Clock Tower solely with
Clock Tower. Paint, you gain the Stop the Music Pin as a
reward. Defeat the Clock Tower with Thinner,
and you earn the Unwind the Clock Pin. To
get both of these pins, you’ll have to play
through the game twice, alternating your
You might go through all your health paintbrush mixtures to take down the Clock
power-ups, but eventually the Clock Tower.
Tower’s right arm will weaken and it’ll
concede.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village Mean Street and OsTown
Mean Street and OsTown
Mean Street Mean Street
Thru the Mirror
OsTown
Mickey’s Steamroller
11 Things to Do
Mickeyjunk Mountain • Speak with Big Bad Pete

Tomorrow City • Finish Gilda’s race and get the first gear
• Retrieve Horace’s book and get the second
Pirates of the Wasteland Ice Cream 7 gear
Shop
Lonesome Manor Cinema
• Deliver the gears to Gremlin Markus
9
6 Detective • Gain a power spark
Beating the Blot Emporium Agency • Deliver the power spark to Gremlin Markus
Appendix 10 so he can fix the projector to OsTown
• Search the area for power-ups
5 4
• Complete any optional quests

City Hall Museum • Exit to OsTown


3

8
2 1

Mean Street Quests (Visit 1)


• Collect Film Reels
The Usher rewards you for collecting film
reels from the cartoons around Wasteland.
• Find Casey’s Key
Legend Casey dropped his storeroom key somewhere
# Waypoint
near the Ice Cream Parlor. Recover it.
Projector (in) Projector (Out) Direction Extra
Content • Gilda’s Lost Axe
Point of
Interest
Use Paint Use Thinner Collectible Gremlin Gilda lost her climbing axe on Mickeyjunk
Pin
Mountain. If you find it for her, she’ll reward
you.
Hall, Museum, Cinema, Emporium, Ice
Level Overview Cream Shop, and Detective Agency.
• Museum Power Spark
Find something to trade for the power spark
1 in the Museum. Ask the Usher at the Cinema
about getting an item to trade for the power
spark.
• OsTown Projector Screen
Gremlin Markus needs you to collect the
gears from Pete and Horace to get the
projector screen to OsTown working again.
You enter a bustling community with When you first arrive, Gremlin Markus • Recover Horace’s Book
toons going about their daily business, greets you at the projector. He gives Horace needs his book back. Horace will give
and you notice new variations of you the lowdown on Mean Street and you a machine gear if you recover his book
the same characters (sketches left on explains that the projectors have broken.
from Casey, the Emporium owner.
the drawing table or new identities He can fix them up, but you’ll have to
from different cartoons). Speak to track down two gears and a power
everyone you can, and visit all the spark before he can work his magic.
points of interest, including the City

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Table of contents
The Basics
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PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
2 3
Gremlin Village
Mean Street and OsTown
Mean Street
Thru the Mirror
OsTown
Mickey’s Steamroller
Mickeyjunk Mountain
Tomorrow City
Pirates of the Wasteland
Lonesome Manor
Beating the Blot
Appendix
After Gremlin Markus leaves, walk down Head down to the fire station (right You begin in front of Gilda and race
into the upper courtyard and speak with next to the City Hall) to find Gilda. across the courtyard toward the
Big Bad Pete. If you helped his cousin, She offers to hand over the gear if you museum.
Small Pete, Big Bad Pete hands you can beat her race time. You have one
some e-tickets and the Small Pete Pin as minute to follow the white guardian
a reward. If you didn’t aid Small Pete on around Mean Street and cross the
his ship log’s quest, Big Bad Pete gives finish line.
you nothing but a jaw full of how you’d
better not mess with him. Despite the
rumor that Big Bad Pete had one of the
Optional Quest:
gears, he doesn’t; Pete gave it to Gilda Gilda’s Lost Axe
when he lost a race to her.

Extra Content: Mean Street

Gilda is certainly the adventurous type.


She’s just returned from a trip to Mickeyjunk The guardian then circles around and
Mountain; unfortunately, she lost her favorite heads back up the ramp toward the
axe in a dangerous section of the mountain. entrance projector.
This piece of concept art sits atop the train
Accept the quest before you begin the foot
station behind the entrance projector. Paint
race, and you can complete it later when you
in the lower roof, double-jump up to the new
brave Mickeyjunk Mountain yourself.
roof, and then double-jump up to the higher
roof and nab the extra content.

Silver Pin

Circle around the back of the train station


building to find a small alley that holds the Silver
Pin right out in the open. You won’t have trouble
finding it if you take a stroll.

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Table of contents
The Basics
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Entering Wasteland
Dark Beauty Castle
Return to Gilda and she gives you the
Gremlin Village first gear. Now you need the second
Mean Street and OsTown one from Horace.

Mean Street 4
Thru the Mirror
OsTown
Mickey’s Steamroller
When you chase the guardian up the
Mickeyjunk Mountain
ramp, it dances along the ledge and
Tomorrow City then darts over to the City Hall roof.
Pirates of the Wasteland Cross the street to the Detective
Lonesome Manor Agency (the one with the magnifying
glass sign). Enter and speak to
Beating the Blot Horace. He says he’ll gladly trade
Appendix you the second gear if you return the
The guardian rushes down the center
book he lent to Casey.
of Mean Street. Follow it. At the end
of the block it ducks to the left at the
corner. Bronze Pin

Double-jump over to the City Hall roof This pin is hidden inside a rooftop wall of
and follow the guardian to the other the New Sounds for a New Century building,
side. which is adjacent to the Detective Agency.
Vault up to the roof and spray Thinner back
toward the Detective Agency. This reveals a
secret room with two e-tickets and the Bronze
Pin.

Follow the guardian as it weaves 5


back to the other side of the street in
front of the Cinema. Once you reach
the Cinema, the guardian zips to the
lower courtyard in front of the four
projector screens. Touch the finish line
flag in under a minute and you win.

Casey is in the Emporium (the shop


with the gift sign). He tells you that he
finished reading Horace’s book and
Leap off the City Hall roof and land at lent it to Paulie, so off you go to the
the courtyard near where you started. Ice Cream Shop.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
6 Ice Cream Store Inventory
Item Price Available Notes
Mean Street and OsTown
Health Pip Upgrade 1 250 Visit 3 Can only buy once
Mean Street
Health Refill 50 Visit 1 None
Thru the Mirror
Ice Cream Quest Item 100 Visit 1 and Visit 3 None
OsTown
Mickey’s Steamroller
Enter the Ice Cream Shop (the one 8 9
Mickeyjunk Mountain
with the ice cream cone sign), and
Tomorrow City speak with Paulie. He isn’t quite done
Pirates of the Wasteland with the book yet, but he’s a nice guy
and hands it over to you anyway.
Lonesome Manor
Beating the Blot
Appendix The first way to gain a power spark Fortunately, it’s easy to find something
is to run back up to the Museum valuable for Laralee. Return to the
and speak with Laralee. Her prime Cinema and speak with the Usher. If
exhibit is a power spark, and she’ll you have a film reel, he trades you
only trade it for something equally Hook’s Cutlass and rewards you with
valuable. the Swashbuckler Pin. If you don’t
Return to Horace in the Detective have a film reel, he’ll still give you the
Agency and hand him the missing Cutlass, but it will cost you 30 e-tickets.
book. Horace rewards you with the
Gold Pin
second gear.

Look for the Gold Pin high up on the Museum Return to Laralee in the Museum. She
rooftop. Use the overhanging canopies to loves Hook’s Cutlass and swaps it for
bounce from the street up to the roof and the power spark.
Travel farther down the street and
grab this coveted collectible.
speak with Gremlin Markus in front of
the machinery opposite the Cinema.
He’s happy to put those two gears
to good use; however, he needs
a power spark to get the OsTown
projector working.

Power Sparks
There are plenty of opportunities to gain
power sparks In Mean Street (and later
in OsTown as well). Several citizens have
optional quests that reward you with a power
spark, or you can buy power sparks from the
Emporium after you return from Mickeyjunk
Mountain. To get your first power spark and
aid Gremlin Markus, complete either Laralee’s Double back to Gremlin Markus and
optional quest in the Museum or Casey’s optional quest in the Emporium. give him the power spark. He pounds
on the machinery and eventually fixes
the exit projector to OsTown.
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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Emporium Store Inventory
Gremlin Village Cinema Rewards
Item Price Available Notes
Mean Street and OsTown
Blot Scare 200 Visit 2 and on Can only buy once
Mean Street After player returns from
Thru the Mirror Bog Easy Bell
300 Lonesome Manor and the Can only buy once
Piece
OsTown ghosts have gone back
Mickey’s Steamroller Dual Ammo Refill 100 Visit 1 None
Mickeyjunk Mountain Gear and Wrench
200 Visit 1 Can only buy once
Pin
Tomorrow City You’ll love the Usher soon enough, because he
rewards you more than any other toon in Mean After player returns from Only available if the player
Goofy Part 1 1,000
Pirates of the Wasteland Tomorrow City did not find this part
Street. When you first visit him, he hands you
Lonesome Manor the Swashbuckler Pin on your Museum quest for After player returns from Only available if the player
Goofy Part 2 1,000
Laralee. If you have another film reel, the Usher Tomorrow City did not find this part
Beating the Blot After player returns from Only available if the player
rewards you with a Bronze Pin. Keep handing Goofy Part 3 1,000
Appendix in film reels and you’ll earn your first cartoon, Tomorrow City did not find this part
“Oh, What a Knight,” and more! After player returns from Only available if the player
Goofy Part 4 1,000
Tomorrow City did not find this part
Mickey Faces I 200 Visit 1 Can only buy once
The Usher’s Film Reel Rewards
Mickey Faces II 200 Visit 2 and on Can only buy once
Turned
Reward Mickey Faces III 200 Visit 3 and on Can only buy once
In
2 E-tickets Mickey Faces IV 200 Visit 4 and on Can only buy once
4 Bronze Pin Moonliner Rocket After player returns from
200 Can only buy once
Pin Tomorrow City
6 “Oh, What a Knight” cartoon
Paint Refill 50 Visit 1 None
8 Power Spark
10 Wallet upgrade Power Spark 1 50 Visit 2 and on Can only buy once

12 Silver Pin Power Spark 2 100 Visit 2 and on Can only buy once

14 “Mad Doctor” cartoon Power Spark 3 150 Visit 2 and on Can only buy once
16 TV capacity upgrade Power Spark 4 200 Visit 2 and on Can only buy once
18 Gold Pin Thinner Falls 200 Visit 2 and on Can only buy once
22 Watch capacity upgrade Thinner Refill 50 Visit 1 None
26 Anvil capacity upgrade Visit 5—After the
Train Station Pin 200 player comes back from Can only buy once
28 Health upgrade
Lonesome Manor
Concept art (Mickey
30 TV Sketch After player returns from
Grabbed) 500 Can only buy once
Capacity Increase Tomorrow City
Max wallet capacity upgrade
32 After player returns from
(9,999) and 1,000 e-tickets TV Sketch 100 None
Tomorrow City
All 3 sketch types +50
36 Wallet Increase 1 350 Visit 1 Can only buy once
capacity, Cartoon Buff Pin

accomplish in Mean Street. Visit Casey


10 Spray the manhole cover
again in the Emporium and accept the
“Find Casey’s Key” optional quest. in the alley next to the Ice
Cream Shop to discover
This quest gives you a power spark,
Casey’s lost key.
which you may need to fix the OsTown
projector, and completing the quest
opens the Emporium for business.

Before you leave for OsTown,


finish up anything else you’d like to

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
the manhole cover. Coat the manhole (costs 350 e-tickets), the Welcome to
Gremlin Village cover with Thinner, jump in, and grab Wasteland Pin (costs 200 e-tickets),
Mean Street and OsTown the key. Return to Casey for the power and the Mickey Faces I extra content
spark reward. (costs 200 e-tickets).
Mean Street
Thru the Mirror
OsTown TIP
Mickey’s Steamroller
Check back at the Emporium
Mickeyjunk Mountain each time you visit Mean Street.
Casey’s merchandise will change,
Tomorrow City and you can find some great
Pirates of the Wasteland items for your collection.

Lonesome Manor
Once you complete the “Find Casey’s
Key” quest, you can shop in the
Beating the Blot Emporium. Spend e-tickets to buy Paint
Appendix and Thinner refills, the Gremlin Village
To find Casey’s lost key, head back Pin (costs 200 e-tickets), the Large
to the Ice Cream Shop, but don’t go Wallet to carry many more e-tickets
in. The key is in the alley, underneath

Thru the Mirror

Explore Mickey’s home to find a wonderland Move to the right, and jump onto the mantle. When you pass through the mirror, you shrink
of household objects. Playing cards, sewing Approach the mirror to cross into a new to a fraction of your normal size. Land on the
needles, and spinning globes can be huge world of familiar objects. mantle, and continue to the right.
obstacles to a tiny adventurer.

Grab the e-ticket from the end table, and Stand near the health power-up, and wait Jump up along the cards to reach the deck
approach the globe. Double-jump up to the for fresh cards to float down from the upper above you. The film reel is to the left of the
e-tickets near the top of the globe, and hop path. The King of Hearts is patrolling the upper path. Double-jump from the floating
across to the deck of playing cards. area to the right; avoid the lower path for the cards to collect the film reel. If you’re not in
moment, and jump onto the playing cards as position to make this jump, hop over to the
they approach. shelf and wait for a new line of playing
cards to appear.

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Table of contents
The Basics
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PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Mean Street and OsTown
Mean Street
Thru the Mirror
OsTown
Mickey’s Steamroller
Mickeyjunk Mountain When you land, return to the deck of cards Jump back up along the falling cards to return Hop onto the bowl of thread, and double-
on the lower path. Grab the health power-up to the upper path. jump to grab the e-ticket. Be sure to avoid the
Tomorrow City
if you took damage from the fall. sewing needle as you land. Grab the health
Pirates of the Wasteland power-up if you need it, or jump down from
the right side of the bowl.
Lonesome Manor
Beating the Blot
Appendix

Stand on the deck of cards at the end of the When you land, grab the e-ticket to the right, Drop down to the top hat below you. From
shelf. Hop onto the playing cards as they float and continue to the end of the shelf. this point, you can continue to the right or
over to the right. Grab the e-ticket in front of follow the lower path to the left for some
the clock, then jump across to the next shelf. extra e-tickets.

To collect more e-tickets, jump over to the Run up along the wood, and double-jump to Jump up along the books to find the Queen of
piece of wood, and push it down to the grab the e-ticket above you. Hearts dancing near the edge of the desk.
ground.

Hop onto the queen to gain some extra height, Jump back over to the piece of wood, and Continue to the right, and wait for the
then double-jump up to the e-tickets above you. leap across to the top hat. shuffling cards to approach. Jump over the
Try to stay clear of the king’s blades, and grab cards, and grab the e-tickets above
the health power-up if he lands a successful the dresser.
attack. Before you move on, use your spin move
with the queen for two extra e-tickets.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Mean Street and OsTown
Mean Street
Thru the Mirror
OsTown
Mickey’s Steamroller
Mickeyjunk Mountain Jump across the walnuts to reach the mantle, Pass through the mirror to return to normal
and approach the mirror to the right. size, and activate the exit projector to
Tomorrow City
complete the level and travel to OsTown.
Pirates of the Wasteland
Lonesome Manor
OsTown
Beating the Blot
Appendix

Legend

# Waypoint Projector (in)


4

Projector (Out) Direction


2
5
Point of Collectible
1 3 Interest Pin
6
Use Thinner Use Paint

Extra
Content Gremlin

Level Overview 1
Things to Do
• Speak with Clarabelle
• Talk to Moody and paint his house
• Free Gremlin Prescott from the safe
• Speak with your house Telephone
• Side with Telephone or Gremlin Prescott to
repair the bridge
You stroll into the scenic OsTown
on the trail of Oswald, and after • Search the area for power-ups
speaking with the citizens, it’s clear • Complete any optional quests
A broken bridge in harmonious • Exit to the Mickey’s Steamroller level
that you have to follow Oswald to
OsTown needs fixing before you
Mickeyjunk Mountain. Unfortunately,
can climb Mickeyjunk Mountain. But
the bridge to that exit projector is
where’s OsTown’s resident gremlin,
broken and the resident gremlin,
and what’s that strange noise coming
Prescott, is nowhere to be found.
from the Old Gag Factory? The
colorful characters around town will
help you find your way, and don’t
forget to pick up the special pal quest
from Animatronic Goofy.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
2 3
Gremlin Village
Mean Street and OsTown
Mean Street
Thru the Mirror
OsTown
Mickey’s Steamroller
As you approach the buildings, Moody has been hearing strange Use the hopping mailbox behind
Mickeyjunk Mountain
Clarabelle stops you near her front noises from the safe dangling out in Moody to jump up to the Old Gag
Tomorrow City lawn. She’s heard weird noises front of the Old Gag Factory. He offers Factory rooftop. Approach the safe to
coming from the Old Gag Factory to give you the combination to the safe free Gremlin Prescott who is trapped
Pirates of the Wasteland
and directs you to Moody for if you give his house a paint job. inside. Thin the safe support to let
Lonesome Manor answers. Prescott out.
Beating the Blot
Optional Quest:
Appendix
Ice Cream Cake

Gremlin Prescott offers to fix the


bridge, but first he wants you to deal
with the rogue Telephone who locked
Instead of pies, Clarabelle is thinking of
him in the safe. He sends you to your
making a special ice cream cake for Horace
yellow house across the street.
from Mean Street. If you accept this optional
quest, return to Mean Street and visit the
Ice Cream Parlor. For 100 e-tickets, you can Optional Quest:
buy an ice cream cone and bring it back to Cross town to the stick-frame house Thin the Gag Factory
on the end, between Mickey’s yellow
Clarabelle so she has the secret ingredient for
house on the left and the Thinner pool
her new treat. After your visit to Mickeyjunk
on the right. Walk around the house
Mountain, Clarabelle will have the ice cream
and coat it in Paint, from the doorstep
cake ready and you can deliver it to Horace,
to the rooftop. When you’ve completed
which sets up a quest chain to earn both the
the job, return to Moody and he gives
Mean Street Romance Pin and the Happy you the safe combination.
Birthday Pin. If you fail to bring Clarabelle
ice cream, she will still make a pie for Horace
Abner strolls around near the Gag Factory,
and you can earn the Pie Pin instead.
and you can actually gain two power sparks
from this quest if you’re paying attention.
Abner doesn’t want strangers to think the
Gag Factory is still in business, so he wants
you to thin out the building as much as you
can. Wash the walls in thick Thinner coats,
then climb to the roof and do the same. Once
you completely erase the tallest tower, you’ll
discover a power spark hidden at the base.
Collect it before gaining a second power spark
when you complete the quest.

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Table of contents
The Basics
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Entering Wasteland
Dark Beauty Castle
4
Gremlin Village Junction Point:
Mean Street and OsTown Animatronic Goofy
Mean Street
Thru the Mirror
OsTown
Mickey’s Steamroller
You can also side with Prescott and
Mickeyjunk Mountain
let him in your house. It’s the quick
Tomorrow City way of fixing the bridge; however, Before you head off to Mickeyjunk
Pirates of the Wasteland Prescott will dismantle Telephone and Mountain, speak with Animatronic Goofy
you won’t earn the Bronze Pin that and pick up his “Find Goofy’s Parts” quest.
Lonesome Manor Telephone has for you. The parts are located far from OsTown,
Beating the Blot in Tomorrow City, but you need the
Appendix
Extra Content: quest to recover them. If you do restore
Run over to your house and talk Ortensia’s House Animatronic Goofy, he becomes your pal,
to Telephone inside. Apparently, gives you a special pin, and plays a more
Telephone claims that Gremlin Prescott friendly role in the game’s ending.
was going to dismantle him, so he
locked the gremlin inside the safe out
of self-preservation. 6

Walk down the thin alley between the orange


and pink houses and face the back wall
behind the houses. Spray Thinner around the
area to open a secret alcove with Ortensia’s
House extra content and two e-tickets.
If you help Telephone with his
“OsTown Phone Network” optional
quest, he’ll get out of town, leave 5
Prescott in peace, and give you a
Bronze Pin. You must find three circuit
breaker boxes hidden around town
and paint them to switch them on.
The first breaker box is up on the Old When you’re ready to exit OsTown,
Gag Factory rooftop, directly behind speak with Gremlin Prescott at the
where you freed Prescott in the safe. edge of the Thinner pool. He puts
Before you depart for Mickeyjunk
The second breaker box is on the the finishing touches on the bridge
Mountain, check around town to
small strip of land past the Old Gag mechanism, and the whole thing lowers
make sure you’ve covered all the
Factory and directly below Donald’s for you to cross to the exit projector.
quests you wanted to pick up and
tugboat and the Thinner pool. Thin out
collected all the power-ups and
the pink wall and look for the breaker
e-tickets you can hold. Remember
box inside a hidden alcove. The third
to check on the rooftops too; you’ll
breaker box is underneath Clarabelle’s
find some interesting things up
garden.
there, including a power spark atop
Mickey’s house! Definitely speak with
Animatronic Goofy to pick up the
“Find Goofy’s Parts” pal quest, which
affects the game’s ending.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Mickey’s Steamroller
Mean Street and OsTown
Mean Street
Thru the Mirror
OsTown
Mickey’s Steamroller
Mickeyjunk Mountain
Tomorrow City
Pirates of the Wasteland
You enter a sleepy little town full of stone Move to the left, and jump onto the building Turn around, and drop back to the ground.
Lonesome Manor buildings and softly glowing streetlights. to collect two e-tickets. Hop onto the shed, and double-jump up to
This quiet town is in for a rude awakening, the window to collect more e-tickets.
Beating the Blot however, with a little help from an
Appendix unattended steamroller.

Jump up to grab the e-ticket past the window, Collect the e-tickets in front of the next house, Run to the right to find two youngsters
then drop straight down to the small roof and continue to the end of the buildings. standing on a steamroller. What could
below you. go wrong?

Jump onto the steamroller, and continue up to When you land, run along the planks to the Collect the film reel to the right, and continue
the planks running along the wooden beams. right. Grab the e-ticket, and keep moving to to the end of the planks.
stay ahead of the runaway steamroller.

When you reach the end of the planks, jump Just before the steamroller crashes into the To grab some extra e-tickets, move back to
across to the building in front of you. Stand building, double-jump to avoid getting caught the left. Jump over the exposed nails along
on the low roof and wait for the steamroller to in the wreckage. Land on the steamroller, and the row of planks, and collect any e-tickets
approach. drop to the ground as it continues up the hill. and health power-ups you might need.

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The Basics
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PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Mean Street and OsTown
Mean Street
Thru the Mirror
OsTown
Mickey’s Steamroller
Mickeyjunk Mountain When you reach the end of the planks, Run through the holes left by the steamroller, Jump up along the row of bathtubs. From this
turn around and move back to the right. and move to the top of the hill. point you can reach the exit screen on the
Tomorrow City
Remember to avoid the nails on your way building to the right, or collect the e-tickets on
Pirates of the Wasteland back to the damaged buildings. the buildings to the left.

Lonesome Manor
Beating the Blot
Appendix

If you wish, stand on the second tub and Double-jump from the top of the bathtubs to When you’re ready, jump up along the
double-jump to the left. Grab the e-tickets reach the last e-ticket. bathtubs to reach the exit projector to the
above the buildings, and drop down to collect right. Activate the projector to complete the
the health power-up if you need a little boost. level and travel to Mickeyjunk Mountain.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village Mickeyjunk Mountain
Mean Street and OsTown
Mickeyjunk Mountain The Heaps
The Heaps
Alpine Climbers: Part I
The Piles
Alpine Climbers: Part 2 Legend
8 9
Mt. Osmore Slopes
Mt. Osmore Caverns # Waypoint Projector (in)
Trolley Trouble
4
Great Guns Projector (Out) Direction
Oh, What a Knight 3
6 Point of Collectible
Return to OsTown
Interest Pin
Return to Mean Street 2
Plutopia: Part I Use Thinner Use Paint
5
Tomorrow City 7
Extra
Gremlin
Pirates of the Wasteland Content

Lonesome Manor 1

Beating the Blot


Appendix
Level Overview 1
Mickeyjunk Mountain Quests
• Ascend the Mountain
Proceed to the top of Mickeyjunk Mountain.
Oswald is somewhere atop this mountain
that’s crawling with Beetleworx, Blotlings,
and other hazards.
Look around the junkyard and plan
• Knock Knock
your paths carefully. Unlike normal
terrain, the footing in the Heaps can Subdue the Blotlings so Jack Trade can repair
Oswald’s sanctuary lies at the top of
be treacherous. If you slip off a pile the door, or repair it yourself by restoring TVs
Mickeyjunk Mountain, and it will be
of garbage or stand too long on in the area.
a long, dangerous climb to the top,
a bobbing block, you’ll fall in the • Power the Crane
especially in your miniaturized form.
surrounding Thinner sea.
The Heaps spread out at the bottom of Paint in the TVs to power the crane. Decker
the mountain, a junkyard of forgotten has informed you that the crane runs on TV
Mickey-related merchandise. Your power. The nearby TVs require Paint to be
task is to get the crane working and Things to Do recharged.
open the lunch box lid to expose the • Speak with Decker at the crane
• Three Challenges
exit area. Of course, the new Bunny • Battle through Bunny Children and Spatters
Children and the old Spatters won’t to paint the three TVs Complete three challenges, based on Oswald’s
want you do anything productive, • Activate the crane and open the exit area adventures, to gain audience with Oswald.
unless you can entertain them in some • Free Gremlin Kip
way. • Search the area for power-ups and
collectibles To make crossing the
• Exit to the Piles junkyard terrain easier, spray
Paint in areas that close gaps
over the Thinner, such as the
guitar neck near the crane island.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Mean Street and OsTown
Mickeyjunk Mountain
The Heaps
Alpine Climbers: Part I
The Piles
Paint in the first TV behind the crane. If
Alpine Climbers: Part 2
you have Bunny Children on your tail,
Mt. Osmore Slopes
the TV will absorb their attention and
Mt. Osmore Caverns they won’t bother you anymore. The
Trolley Trouble TV even placates nearby Spatters.
Great Guns
Oh, What a Knight 4
Return to OsTown
Return to Mean Street Jump down on the base of the guitar As soon as you leave Decker, Bunny
below you. Paint the neck and walk Children arrive. These small bunnies
Plutopia: Part I
carefully out over the Thinner and onto only slow you down at first, but the
Tomorrow City the island with the crane. more that gather, the worse for you. If
Pirates of the Wasteland enough swarm you, they pick you up
2 and run you over to the Thinner sea. To
Lonesome Manor avoid getting tossed into the Thinner,
Beating the Blot spin move when the bunnies arrive and
knock them out of your way.
Appendix

The first TV rests behind the


crane.
Speak with Decker, the playing
card operating the crane. He’s Search for the second TV on the right
happy to help you pull down the side of the Heaps. While you’re
3
lunch box lid and open the exit to traveling over there, you’ll pass one of
the Piles; however, the crane needs the Thinner falls with an old telephone
powering up. Either Paint in the three to the right. If you jump on the buttons
TVs around the area for power, or and punch out the secret code (349),
free Gremlin Kip out to sea on the the falls dries up, revealing a hidden
scattered debris and he’ll start up the cave behind it. Paint in the platform
crane. below the hidden cave, then jump up
and retrieve the Silver Pin.

Enemy: Bunny Children


The second TV stands on
These small blue bunnies might look cute
the right side, past the old
bouncing around and acting like rambunctious telephone.
toddlers, but they can get out of hand quickly.
One or two tugging at your legs will only slow
you down; once a large group clusters around
you, the Bunny Children will hoist you up in
the air and carry you to the nearest Thinner
spot to toss you in. Fortunately, a single spin
move can bat all of them away, and if you knock them into Thinner, Bunny Children dissolve just
like other enemies. The most effective method of corralling them is to set up a TV to entertain their
young minds.

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The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
5

Mean Street and OsTown


Mickeyjunk Mountain
The Heaps
Alpine Climbers: Part I
The Piles
can try to battle with Paint or Thinner; From the third TV area, scan out to
Alpine Climbers: Part 2
however, the fight is in close quarters sea. You’ll spot some merchandise
Mt. Osmore Slopes
and it may prove difficult to douse floating in the Thinner, and way out in
Mt. Osmore Caverns them before they smack you. the distance, you should see Gremlin
Trolley Trouble Kip trapped out on a drum. Begin
Great Guns double-jumping from toy to toy.
Oh, What a Knight
Return to OsTown
Return to Mean Street Two Spatters guard the second TV on TIP
the Mickey Mouse Club island. Swat
Plutopia: Part I You may want to use a Watch
the Spatters into the nearby Thinner
sketch to free Gremlin Kip. It
Tomorrow City sea, or spray Paint on the second TV gives you more time to hop
Pirates of the Wasteland to occupy their attention. With the across the toys out in the Thinner
second TV painted, you only have one sea before the goo creeps in.
Lonesome Manor more to go.
Beating the Blot
Appendix The third TV hides behind the
“Fantasia” poster.

Look for the third TV behind the blue


6 “Fantasia” poster. Follow the power
cables on the ground to locate the TV.

Return to the starting area and hop


over the floating debris to reach the
left side of the Heaps. The toys sink into the Thinner as soon
As soon as you spray Paint on the as you land, so immediately jump off
third TV, Decker operates the crane a toy after landing. The buttons sink
and pulls open the lunch box lid that faster than the blocks, so use your time
hides the exit screen. on the block to adjust direction. When
you reach the drum, smash Gremlin
Kip’s cage. If you haven’t found all
7
three TVs yet, Kip will start the crank
for you. Don’t forget to open the chest
on the drum; it contains valuable
Climb to the top of the stacked junk
power-ups, including health power-ups
and look down. Two Spatters guard
if you’ve taken damage on the journey
the third TV area. Surprise them from
out.
above and spin move them off the
platform and into the Thinner. You

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Entering Wasteland
Dark Beauty Castle
Gremlin Village
8 9

Mean Street and OsTown


Mickeyjunk Mountain
The Heaps
Alpine Climbers: Part I
The Piles
Before you depart the Heaps, you Climb up to the top plateau with the Bounce up the debris to reach the
Alpine Climbers: Part 2
may want to visit the Mickey gumball gumball machine and spin the lever on lunch box lid. The exit screen hides
Mt. Osmore Slopes
machine next to the second Thinner falls. the side. This shuts off the Thinner falls. in the lunch box. When you’re ready,
Mt. Osmore Caverns Inch out to the edge and shoot Paint jump into the screen and head toward
Trolley Trouble straight down to fill in the platform the Piles, after you run through the
Great Guns beneath the hidden cave. Jump down “Alpine Climbers: Part 1” 2D level.
Oh, What a Knight on the new platform, then jump back
Return to OsTown into the cave and recover the Bunny
Children extra content. Do all this
Return to Mean Street
quickly because the Thinner falls will
Plutopia: Part I start back up soon.
Tomorrow City
Pirates of the Wasteland
Lonesome Manor Alpine Climbers: Part I
Beating the Blot
Appendix

You appear high in the Alps, and you need to Run to the left, and double-jump up to the Jump to grab the e-tickets along the first two
climb even higher. Watch out for falling rocks, ledge. Move quickly to avoid falling rocks ledges, then double-jump to the right.
flimsy branches, and hostile wildlife as you during tremors.
scale these massive mountains.

When you land, stand near the ledge’s Jump up to the next set of ledges, and grab Hop onto the baby mountain goat, and jump
left side. Wait for the next tremor to shake the health power-up if you need it. Double- up to collect the e-tickets above you. Double-
another group of rocks loose, and stay clear jump over to the baby mountain goat running jump onto the branch sticking out from the
to avoid damage. When it’s safe to move on, across the ledge to the left. ledge and continue to the right.
jump up to grab the e-ticket and continue to
the right.

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The Basics
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PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Mean Street and OsTown
Mickeyjunk Mountain
The Heaps
Alpine Climbers: Part I
The Piles
Alpine Climbers: Part 2 Wait for the hatching egg to float within Ride up to the next ledge. Jump to grab the Jump onto the egg, and wait for it to fly back
Mt. Osmore Slopes range, and hop onto it. e-ticket above you, then hop to the ledge. up. When the egg pauses below the health
Continue to the next hatching egg. power-up, collect the e-tickets above you and
Mt. Osmore Caverns
double-jump to the nearby branch.
Trolley Trouble
Great Guns
Oh, What a Knight
Return to OsTown
Return to Mean Street
Plutopia: Part I
Tomorrow City
Pirates of the Wasteland
Move all the way to the ledge, and wait for After you grab the e-ticket, jump over to the When you land on the nest, the branch
Lonesome Manor the next egg to fly within range. Jump up and baby goat on the ledge. Hop onto the goat, begins to sag. Hop over to the ledge on the
ride the egg to the e-ticket above you. and double-jump up to the nest in the next right, and let the branch return to its starting
Beating the Blot
branch. position. Run across the branch and leap
Appendix up to grab the two e-tickets. Use the baby
mountain goat to return to the nest and
continue up the mountain.

A large bird is tied to the next branch. When When the bird flies back up, run to the right Run back across the branch, and jump along
the bird flies down, the branch moves into and jump up to the ledge. Collect the e-ticket, the ledges to the left. Hop onto the bird, and
range. Jump up and run across the branch. and grab the health power-up if you’ve ride up to the top of its path. Hop over to the
suffered any damage. right, and watch out for the angry mountain
goat when you land.

Wait for the mountain goat to finish its Jump over to the branch sticking out of the Ride over to the right, and jump to the next
charge, then run over and hop on its back. mountain, and wait for the hatching egg to hatching egg. Face the ledges to the right. The
Grab the e-tickets in the area, and double- fly over from the right. Jump across to the egg film reel is on the upper ledge and the exit
jump from the goat to reach the branches of and collect the e-tickets above you. screen is on the ledge below.
the dead tree.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Mean Street and OsTown
Mickeyjunk Mountain
The Heaps
Alpine Climbers: Part I
The Piles
Alpine Climbers: Part 2 Ride the hatching egg to the upper ledge to Hop down to the exit screen, and use a spin
Mt. Osmore Slopes collect the film reel. Hop back to the egg, and move to break your fall. If you’ve collected all
ride down toward the lower ledge. of the desired e-tickets, activate the exit screen
Mt. Osmore Caverns
to complete the level.
Trolley Trouble

The Piles
Great Guns
Oh, What a Knight
Return to OsTown
Return to Mean Street
Plutopia: Part I
2
Tomorrow City
6
Pirates of the Wasteland 3 5
8
Lonesome Manor 7

Beating the Blot


1 4
Appendix

one more level to climb to the top—but


Legend Level Overview fewer machines try to crunch your
bones.
# Waypoint Projector (in)
1
Projector (Out) Direction

Point of Collectible
Interest Pin

Use Thinner Use Paint


The path gets more difficult, because
Extra
Gremlin you now have new enemies to battle, At the start of the Piles, you confront
Content
a dangerous climb on the outside your first Beetleworx creature. Where
of the mountain to survive, and the Blotlings were created with liquid,
even more dangerous route inside Beetleworx are more machine. To
the factory once you reach the next defeat a Beetleworx such as the
summit. This is the most dangerous Hopper, you must first dissolve its
part of the mountain. It’s not exactly armor with Thinner, exposing its weak
downhill after the Piles—you still have spots, and then use your spin move to
damage the creature.

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PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Enemy: Hopper
Mean Street and OsTown
The robotic, bird-like Hoppers will peck
Mickeyjunk Mountain your health away if given a chance. Unlike
The Heaps Blotlings, which you can befriend with Paint,
Beetleworx creatures such as the Hopper only
Alpine Climbers: Part I
slow down when you gum up their machinery
The Piles
with Paint. Thinner, however, dissolves the
Alpine Climbers: Part 2
Hopper’s armor and exposes its inner parts.
Mt. Osmore Slopes Use a spin move while the parts are exposed
Mt. Osmore Caverns to deliver the disabling stroke.
Trolley Trouble
Great Guns
Oh, What a Knight Paint in the guitar on your
climb up the mountain to
Return to OsTown
traverse the more difficult
Return to Mean Street Continue up the cartons until you
stretches on the cliff face,
reach the top one. Spray Paint directly
Plutopia: Part I and slow the Mickey Thinner sprayers
with a squirt of Paint. above you to fill in the second guitar.
Tomorrow City Jump straight up, grab onto the guitar
Pirates of the Wasteland neck, and pull yourself up.
2
Lonesome Manor
Beating the Blot
Appendix

Enter the tunnel from which the


After you defeat the first Hopper, Hoppers emerged and climb up the
two more join the fray. Repeat your mountain.
Thinner and spin move attacks on
the new Hopper pair, or swat them
off the mountainside to save on your
paintbrush mixtures.

Things to Do Fire Paint at the Mickey head to stop


• Defeat the Hoppers the green toxic gas from spraying out.
• Climb farther up the mountainside Cross the guitar and jump onto the
• Avoid the Spladoosh creatures steel mesh grate. You’re about to enter
• Fill the pump with either Paint or Thinner
the factory.
• Navigate the dangerous path through the
factory
Fill the pump with Paint to
• Free Gremlin Ronald take the easier, lower path
• Cross the Thinner pool via the claws through the conveyor belt.
• Search the area for power-ups and
collectibles Paint in the guitar neck and travel
• Exit to Mt. Osmore Slopes across the long gap. When you reach Fill the pump with Thinner
the guitar base, turn right and double- to take the harder, upper
jump up to the first carton sticking out path through the gears and
of the mountainside. pistons.

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Entering Wasteland
Dark Beauty Castle
through when the claw rises and land
Gremlin Village
3 4
on the next ledge. Repeat for the
Mean Street and OsTown second and third claws.

Mickeyjunk Mountain
The Heaps
Alpine Climbers: Part I
The Piles
Alpine Climbers: Part 2
Mt. Osmore Slopes
Mt. Osmore Caverns
Walk past the Spladoosh out on the
Trolley Trouble
snowy corner ledge. You have no
Great Guns
other threat around, so there’s no
Oh, What a Knight reason to stir him up unless you want
Return to OsTown to see a goo explosion.
Return to Mean Street The large pump room holds multiple The Thinner path is more dangerous,
Spladoosh Blotlings. These sleeping but offers more potential rewards. If
Plutopia: Part I
giants won’t stir (and explode!) if you you decide on the Thinner path, walk
Tomorrow City tread quietly. Walk slowly across the slowly past the remaining Spladoosh
Pirates of the Wasteland room to the front of the pump. If you Blotlings and exit through the open
fill the pump with Thinner, it opens doorway to your right.
Lonesome Manor the door to your right and gives you
Beating the Blot access to the upper path through the

Appendix
factory. If you fill the pump with Paint, NOTE
it opens the door straight ahead and
gives you access to the lower path If you take the upper (Thinner)
through the factory. path and fall off inside the
factory, you may survive and
land on the lower (Paint) path.
Enemy: Spladoosh Follow the tips on the lower path
(map location 5) to still reach
Gremlin Ronald.

Four giant pistons churn up and down


in the next section. Double-jump onto
the first piston as it drops to its lowest
point. Ride it up until it’s flush with
the next piston at their highest point
The good news: a Spladoosh doesn’t move. and jump across. Continue in the
The immense blobs stay in one position and same fashion until you land on the last
sleep most of the time. If you walk quietly by piston.
the sleeping giants, they’ll stay asleep. The
bad news: If you wake them up, they expand
and eventually explode with the force of a
goo bomb. You don’t want to get caught in
that mess, so don’t rush into hectic combat
around them.

Exit outside and stand on the ledge in


front of the first mechanized claw. The
giant claw raises and lowers; stand
in front of it for several seconds to
understand the pattern. Double-jump

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Entering Wasteland
Dark Beauty Castle
before it has a chance to explode.
Gremlin Village Jump through one more wheel and
Mean Street and OsTown you’re past this section.

Mickeyjunk Mountain
The Heaps
Alpine Climbers: Part I
The Piles
Ride the last piston down to its low Take a deep breath and wait for the
Alpine Climbers: Part 2
point and jump off to pick up the Silver next garbage square to grind down.
Mt. Osmore Slopes
Pin out on the snow ledge. If you don’t Run and double-jump over the grinder
Mt. Osmore Caverns want the Silver Pin, jump off at the to reach the final area with Gremlin
Trolley Trouble high point and land on the steel grate. Ronald.
Great Guns
Oh, What a Knight 5
Return to OsTown
Return to Mean Street
Plutopia: Part I
Tomorrow City
The final section holds a series of
Pirates of the Wasteland grinders that chew up and compact
Lonesome Manor garbage chunks falling out of the slots
in the wall.
Beating the Blot
Appendix

Wait at the edge of the steel grate and The Paint path is the easier of the
watch the giant spinning wheels. Each two factory paths. If you decide on
wheel has a section missing, and it’s the Paint path, walk slowly past the
possible to double-jump through this remaining Spladoosh Blotlings and
open section to bypass the wheel. Get exit through the open doorway straight
a running start and time your jump to ahead.
pass through the wheel and land on
the next grate. Unfortunately, this next
grate holds a Spladoosh in the corner.
Back up slowly when you land and
prepare for the next jump.
There’s also a Spladoosh sitting on the
platform beyond the first grinder. You
can’t get away from this Spladoosh,
so you have to time your jump to clear
the first two grinders one after the
other. Wait for the grinders to gobble
up the garbage chunks, and as soon
as you can clear the garbage, run
and double-jump over the first grinder.
Continue running and double-jump
Time your run and jump to pass
over the second grinder.
through the wheel. You’ll wake up the
Spladoosh, but you’ll be long gone
When you reach the doorway, run
toward the opening and double-jump

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Entering Wasteland
Dark Beauty Castle
over the gap and onto the moving
Gremlin Village conveyor belt. If you stand on the
Mean Street and OsTown conveyor belt, it will carry you toward TIP
the rollers, which is sometimes the Instead of freeing Ronald, you
Mickeyjunk Mountain direction you want to go and sometimes have the option to go straight
The Heaps the opposite direction. Jumping up in to the old phone and enter one
Alpine Climbers: Part I the air stops you from moving, and you of the codes from the Address
can hop if you need to move against Book in Heaps. This will align the
The Piles
the conveyor belt direction. Corner machinery and let you cross the
Alpine Climbers: Part 2 platforms can also help you get your Thinner pool.
Mt. Osmore Slopes bearings while you pause and refuel
Mt. Osmore Caverns with any resources stuck in the corner. Gremlin Ronald
Trolley Trouble
Great Guns
Oh, What a Knight
Return to OsTown
Return to Mean Street In the final passage, watch for
garbage chunks dropping out of the
Plutopia: Part I
right wall. Stay to the left and avoid
Tomorrow City the garbage chunks as you exit the Gremlin Ronald waits imprisoned on the
Pirates of the Wasteland conveyor belt area. middle platform near the old phone in the
final factory chamber. Releasing him gets
Lonesome Manor you another gremlin closer to the Gremlin
6
Beating the Blot Guardian Pin, and he directly rewards you
by setting up the claws so that you can jump
Appendix
safely across the Thinner pool.

Continue along the conveyor belt and


avoid the garbage chunks that shuffle
down the middle of the belt. In the
second passage, toxic gas shoots out
of nozzles on the sides. Run along
the conveyor belt until you get near
a nozzle and wait for the gas to
spray out. As soon as the gas pauses,
double-jump forward to give yourself
some momentum and clear the danger
area. Patiently wait in front of each If you enter the final chamber from the
nozzle and jump when it’s clear to upper (Thinner) path, drop over the
avoid toxic gas damage. edge and land on the next floor next
to Gremlin Ronald. If you enter the
final chamber from the lower (Paint)
path, you’ll have to double-jump up
On the lower level next to the old
to him. Use your spin move to free
phone, several Spatters and a
Gremlin Ronald, and he fixes the
Spladoosh guard the area. You’re safe
machinery so that the three cranes line
on the higher platforms, but as soon
up and form a makeshift bridge across
as you step on the lower platform,
the Thinner pool.
they attack. Swat the Spatters over
As you navigate the passages, watch the side and into the Thinner pool for
for new nozzles. They may be closer some quick eliminations, then run up
or farther down the wall, and can and tag the Spladoosh. Run back past
catch you in a poison blast if you rush the middle platform wall and you’ll be
through. safe from the Spladoosh’s explosion.

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Entering Wasteland
Dark Beauty Castle
Gremlin Village
Extra Content: Mickeyjunk Mountain
Mean Street and OsTown
Bobbing atop the floating block in the corner
Mickeyjunk Mountain of the Thinner pool, the Mickeyjunk Mountain
The Heaps extra content is one of the more dangerous
ones to try to collect. You can easily drop down
Alpine Climbers: Part I
on the concept sketch from atop the third claw;
The Piles
unfortunately, the block begins to sink as soon pick your favorite strategy for elimi-
Alpine Climbers: Part 2
as you land on it. It’s recommended that you nating the enemies, though if you lure
Mt. Osmore Slopes only attempt it with full health. them close to the Thinner pool and swat
Mt. Osmore Caverns them into the goop, you’ll stay wide of
Trolley Trouble the Spladoosh in front of the tunnel.
7
Great Guns Gold Pin
Oh, What a Knight
Return to OsTown
Return to Mean Street
Plutopia: Part I
Tomorrow City
Pirates of the Wasteland
Lonesome Manor After you cross the claws and reach the far
Beating the Blot side of the Thinner pool, look for the Gold
Pin on the top platform. Follow the platform
Appendix around the corner and the Gold Pin chest
rests in a small alcove.

After Gremlin Ronald lines up the 8


claws, walk over to the old phone You can run by the Spladoosh and
and turn toward the Thinner pool. should clear the blast radius before the
Double-jump out and up onto the first explosion hits the front of the tunnel.
claw. Continue along to the second If you want to finish off the Spladoosh
and third claws. Look down and in the first, release an Anvil sketch over
corner of the Thinner pool to spot the its head and stand back. Anvils are
Mickeyjunk Mountain extra content an excellent tactic for removing a
hovering above the green “B” block. Spatters and Hoppers guard the large Spladoosh threat. The exit screen
courtyard in front of the exit tunnel. You waits for you in the back of the tunnel.
have a lot of room to maneuver here;

Alpine Climbers: Part 2

You return to the steep drops and falling rocks Hop up and collect the e-tickets to the right, Wait for the hatching egg to fly within range,
of the mountains. The wildlife offers some help and land on the baby mountain goat. Double- and jump on to take a ride.
during your climb, but a misguided rescue jump to reach the next ledge.
dog isn’t quite up to the task.

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The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Mean Street and OsTown
Mickeyjunk Mountain
The Heaps
Alpine Climbers: Part I
The Piles
Alpine Climbers: Part 2 When the egg reaches the top of its path, Leap back to the egg, and hop across to the Hop onto the next egg when it flies into
Mt. Osmore Slopes jump over to the right and grab another next ledge. range, and wait for it to head back up.
e-ticket.
Mt. Osmore Caverns
Trolley Trouble
Great Guns
Oh, What a Knight
Return to OsTown
Return to Mean Street
Plutopia: Part I
Tomorrow City
Pirates of the Wasteland
Ride the egg up to the top of its path. Grab Wait for the keg to crash down on the Follow the e-tickets up to the rescue dog. Each
Lonesome Manor the e-ticket above you, then jump across to ledge. Jump over the wreckage and continue time the dog pops out of its house, it rolls a
the right. Try to land on the end of the ledge to the right. new keg down the mountain.
Beating the Blot
to avoid the kegs rolling down the mountain.
Appendix

Hop over any rolling kegs and jump onto the If you’ve taken any damage, grab the health Wait for the large bird to fly down, and jump
doghouse. Continue up along the ledges to power-up near the dead tree. Face back to across to the nest.
the right. the left, and jump up to the next ledge.

Run across the branch to reach the ledge. Run Move back to the right, and hop down to Hop back down to the rescue dog, and avoid
all the way to the ledge’s left side to avoid collect two more e-tickets. When you land, the rolling kegs. Jump back up the ledges and
the falling rocks. Drop through the e-ticket to grab the film reel from the ledge below you. return to the bird’s nest.
reach the ledge below you.

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The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Mean Street and OsTown
Mickeyjunk Mountain
The Heaps
Alpine Climbers: Part I
The Piles
Alpine Climbers: Part 2 When the large bird flies down, hop onto the Wait for the bird to fly back up, then run to When you land, continue to the right and
Mt. Osmore Slopes branch and run to the left. the right and jump to the next ledge. jump onto the small ledge in front of you.
Move quickly to avoid the falling rocks.
Mt. Osmore Caverns
Trolley Trouble
Great Guns
Oh, What a Knight
Return to OsTown
Return to Mean Street
Plutopia: Part I
Tomorrow City
Pirates of the Wasteland Jump to the next ledge, and run back to the Jump up to the health power-up near the Double-jump to the right, and grab the last
left. Hop onto the large bird, then double- dead tree. The exit screen is on the ledge to e-ticket. When you’re ready, activate the exit
Lonesome Manor jump to the ledge in front of you. the right. screen to complete the level.
Beating the Blot
Appendix
Mt. Osmore Slopes
Level Overview
6

3
5

Massive closed doors seal off


4 2 Oswald’s headquarters. You can open
it after a big battle, or use your brain
to figure out a way to power up the
1 mechanism. Side tasks can prove
valuable here: you can pick up Gilda’s
lost axe and discover a secret treasure
room with a basketball hoop!

Legend
# Waypoint Projector (in) Projector (Out) Extra
Direction
Content
Point of Use Paint Collectible
Interest Use Thinner Gremlin
Pin

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The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Spatters and Spladoosh Blotlings
Gremlin Village
1
when you do. Spin move to knock
Mean Street and OsTown the enemies away, and use Paint or
Thinner to gradually reduce the threat.
Mickeyjunk Mountain
The Heaps
Alpine Climbers: Part I
The Piles
Speak with Jack Trade at the entrance A translucent clock hangs on the back
Alpine Climbers: Part 2
screen. The playing card tells you wall. Paint that clock and time slows
Mt. Osmore Slopes
that the passage to Oswald is closed, down in the courtyard. Eventually, you
Mt. Osmore Caverns unless you can open the big gate can use a Watch sketch for the same
Trolley Trouble doors. One method involves defeating effect, which greatly aids your combat
The puzzles on the courtyard ground
Great Guns all of the enemies swarming around prowess.
can be thinned to reveal pools
Oh, What a Knight the place; the other method involves a
underneath. If you plan to defeat the
Return to OsTown difficult puzzle to power the machines 3
enemies, thin out the puzzles with
operating the gate.
Return to Mean Street Spatters over them to quickly eliminate
Plutopia: Part I some, and then spin move others into
them.
Tomorrow City Things to Do
Pirates of the Wasteland • Battle through the enemies in the front
courtyard
Lonesome Manor
• Defeat all enemies or use Paint on the two
Beating the Blot TVs to open the main gate
• Enter the secret room and claim your rewards
Appendix
• Find Gilda’s axe
• Search the area for power-ups and
collectibles
• Climb the spiraling ramp in Oswald’s room
• Exit to Mt. Osmore Caverns
If you dash through the yellow Mickey
Mouse Birthday Show poster in the
back corner you discover a secret
treasure room. Inside, a red chest
2
contains another Gold Pin.
You can play tag with each Spladoosh
when you want to eliminate it. Run
up to the Spladoosh, touch it quickly,
then run in a safe direction. If you
practice stopping just out of range,
you’ll explode the Spladoosh before
it shrinks back down and falls asleep
again. The Spladoosh blast will also
stun any Spatters caught in the blast.

Whether you decide to fight it out with


the Slopes’ enemies or not, you have
to pass through the main courtyard
many times and will encounter multiple

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PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Mean Street and OsTown
Mickeyjunk Mountain
The Heaps
Alpine Climbers: Part I
The Piles
Play the basketball game to capture
Alpine Climbers: Part 2
the Disney Epic Mickey extra content.
Mt. Osmore Slopes
Jump into the steam and let it carry
Mt. Osmore Caverns you up toward the hoop. Grab the rim
Trolley Trouble and pull yourself up to win the Disney
Great Guns Epic Mickey concept art.
Oh, What a Knight
Return to OsTown Erase the giant hand to start
Return to Mean Street the platforms that lead to Jump on the first platform when it Paint the Mickey canisters to stop the
Gilda’s lost axe. nears the ground and ride it up. Wait poison gas. Double-jump over to the
Plutopia: Part I
for the second platform to slide close block and then again to the higher
Tomorrow City to the first platform and double-jump ledge.
Pirates of the Wasteland 4 across to it. Wait for the third platform
to slide up and out of the way, then
Lonesome Manor double-jump across to the rooftop in
Beating the Blot the corner by the Thinner falls.

Appendix
Rely on Paint to finish off the
quest for Gilda’s lost axe.
Painting in the TV, Mickey
canisters, and the anvil will
put the axe in your hands.

Exit the secret treasure room and


Paint in the hanging, translucent anvil
approach the far wall in the courtyard.
ahead of you. The weight of the newly
You’ll see a giant hand high up in
formed anvil lowers the pulley’s cable
the right corner. Spray Thinner on
and lifts the wall to your left.
this hand to release an anvil. The
anvil lands on a pressure plate and
activates the moving platforms to your
left.

Coat the TV in the junk pile to your


right with Paint. This lowers the
Thinner falls and reveals a path of
Enter the shack and recover Gilda’s
debris. Double-jump across this new
lost axe. You can either return the axe
path to the concrete beyond.
to Gilda for a reward, or use the axe
in the secret chamber beneath Mt.
Osmore Caverns.

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Entering Wasteland
Dark Beauty Castle
Paint in the missing Tic Tac Toe blocks
Gremlin Village
5
so that it’s easier to cross the next
Mean Street and OsTown section. Wait until the blocks are flat to
jump onto them. When they’re angled,
Mickeyjunk Mountain it’s easy to slip through the cracks and
The Heaps go splat. Double-jump from one flat
Alpine Climbers: Part I block to the next to gain the other side.
The Piles
Climb the rotating gear platforms.
Alpine Climbers: Part 2
Time your jumps to land on a platform
Mt. Osmore Slopes
just after it has flipped. If you need
Mt. Osmore Caverns some help, slow down time by
Trolley Trouble painting in the clock above the gears.
Great Guns
Oh, What a Knight
Return to OsTown
Return to Mean Street If you want to activate the machines to
open the main gate, jump up on the
Plutopia: Part I
anvil on the right side of the courtyard
Tomorrow City and jump again to reach the snowy
Pirates of the Wasteland ledge. You’re safe from enemies up on
this ledge. Paint the Mickey canister
Lonesome Manor to stop the toxic gas, jump up on the
Beating the Blot crate, then double-jump up to the next
A Sweeper guards the area. Spin
snowy ledge.
Appendix move repeatedly to keep the Sweeper
off balance and move it slowly toward
Use Paint to bypass the the ledge. Swat the Sweeper over the
Mickey canister and activate side to get rid of it without firing a
the first TV near the Tic Tac
Paint or Thinner gush.
Toe board.
Double-jump off the last rotating gear
platform and onto the ledge in front of
the smashers. Watch the pattern and
jump (not double-jump!) across the
spike pit and onto the second platform
when the smasher is fully raised. The
second smasher pushes upward,
but it’s the same principle: wait until
the smasher is fully lowered before
The machine that operates the gate crossing with a single jump. One more
is on your left. You can see the first safe jump gets you across without a
TV you need to activate in the small nick.
compartment above the ledge you’re
on. Shoot Paint through the broken
fencing and activate the first TV.

Jump on the wooden platform inside


the machine and over the small
Thinner pool. Paint the hanging
translucent anvil. The anvil’s weight
pulls the wooden platform up. Double- Walk on the elevator at the end and
jump to your left and onto the platform shoot Paint straight up to deactivate the
before the anvil hits the Thinner and Mickey canister. Before the toxic gas
the elevator drops again.

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Entering Wasteland
Dark Beauty Castle
With a coat of Paint, the second TV
Gremlin Village activates and the main gates open.
Mean Street and OsTown You’ve successfully entered Oswald’s
domain with minimal casualties.
Mickeyjunk Mountain
The Heaps 6
Alpine Climbers: Part I
The Piles
turns back on, double-jump to the higher
Alpine Climbers: Part 2
platform and rush to the left out of range.
Mt. Osmore Slopes
Mt. Osmore Caverns
Paint in the second TV at the
Trolley Trouble
top of the machine to open
Great Guns the main gate.
Oh, What a Knight
Return to OsTown
Return to Mean Street After hearing Oswald’s tale, ascend
the spiraling stairs. Fill in any big
Plutopia: Part I
holes with Paint to provide a safer
Tomorrow City surface. At the top, enter the room into
Pirates of the Wasteland Mt. Osmore Caverns.
Enter the long passage and stop
Lonesome Manor in Oswald’s room. Gus explains
Oswald’s history to you, and you
Beating the Blot
finally understand that Oswald was
Appendix the first cartoon to be forgotten and
that he built this place in remembrance
of lost toons like himself.

Mt. Osmore Caverns

Legend

# Waypoint Projector (in)

4 Projector (Out) Direction

Point of Collectible
Interest Pin

3
Use Thinner Use Paint

2
Extra
Content Gremlin

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Entering Wasteland
Dark Beauty Castle
Gremlin Village Level Overview If you spray the floor with You’ll need both your Thinner
Thinner, it opens a secret and Paint skill in the secret
Mean Street and OsTown passage to a whole hidden, level. First, thin out the
underground level. Oswald faces to prevent
Mickeyjunk Mountain
toxic gas from blocking your path.
The Heaps
Alpine Climbers: Part I
2
The Piles
Alpine Climbers: Part 2
Mt. Osmore Slopes
Mt. Osmore Caverns You’ve finally made it to Oswald’s
Trolley Trouble throne room and can almost speak
Great Guns with the toon in charge. First, however,
you must pass the Ace of Spades and
Oh, What a Knight
his three challenges. Each 2D level
Return to OsTown
is based on one of Oswald’s original
Return to Mean Street cartoons, and you have to master
Plutopia: Part I them to pass the guards and get an
Tomorrow City audience with him. Don’t forget about
the secret passage in the throne room
Pirates of the Wasteland floor; there’s a whole hidden level
Lonesome Manor under the throne room! If you can hold off on rushing to
Oswald right away, explore the secret
Beating the Blot level under the throne room first. Spray
1
Appendix Thinner on the floor to reveal a ramp
down to the underground chambers.

Assuming you remove Gilda’s axe, the


You’ve arrived in Oswald’s throne gate opens and you’ll see a series of
room. Except, there’s no Oswald; only toxic gas nozzles. Thin out the ears on
his playing card guards. You have to the first two faces to stop the gas, and
defeat three 2D challenges to pass the erase the face on the third one to halt
guards and speak with Oswald in the the green toxins.
next room.
After the toxic gas, Paint all
the miniature representations
of Wasteland around the
Things to Do castle.
• Explore the hidden underground level (if you
use Gilda’s lost axe)
• Speak with the Ace of Spades
To enter the secret level, you need to
• Beat the “Trolley Trouble” challenge
remove Gilda’s lost axe. If you don’t
• Beat the “Great Guns” challenge want to remove the axe, you can’t
• Beat the “Oh, What a Knight” challenge enter, but you get a reward from
• Search the area for power-ups and Gilda.
collectibles
• Speak with Oswald
• Exit back to OsTown Double-jump over to the next platform
and paint both sides of the translucent
objects. Miniature representations

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Entering Wasteland
Dark Beauty Castle
Double-jump off the rooftop and land
Gremlin Village on the Mickey statue ear. From the
Mean Street and OsTown ear, double-jump again to reach the
upper platform with the Gold Pin.
Mickeyjunk Mountain
The Heaps
Alpine Climbers: Part I
The Piles
of Wasteland appear and activate Blast the castle turrets with Thinner.
Alpine Climbers: Part 2
the machinery in the area. The more You now have a gap to jump through
Mt. Osmore Slopes
things you paint in around the castle and access the castle’s upper level.
Mt. Osmore Caverns high above you, the closer you get to
Trolley Trouble the castle as the islands rise.
Great Guns
Oh, What a Knight
Return to OsTown
Return to Mean Street
Plutopia: Part I
Tomorrow City
Pirates of the Wasteland Drop below the Gold Pin platform and
Lonesome Manor slide down to the bottom platform.
While riding the Thinner stream, thin
Beating the Blot out any objects you can to make
Appendix passage safer.

Remove the castle rooftop and jump


up on the flattened area.
Continue to double-jump from island to
island and spray Paint on the various
Wasteland places. When you get to
the Tomorrow City platform, jump up
on top and turn to face the castle.

Thin out the gate on the right side of


Leap off the Tomorrow City platform the Thinner stream. Jump on the next
and double-jump to the castle piece of floating garbage and follow
platform. the stream out of the room.

Thin out all castle parts so


you can climb to the top and
jump off for the first pin.

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The Basics
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PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village Extra Content:
Mean Street and OsTown Oswald’s Throne
Mickeyjunk Mountain
The Heaps
Alpine Climbers: Part I
The Piles
Double-jump up on the first overhang Open the chest for the Mickeyjunk
Alpine Climbers: Part 2
and land atop it. If you don’t jump, Mountain Pin. The nearby gate rises
Mt. Osmore Slopes
the overhang will knock you into the and you’re back in the original
Mt. Osmore Caverns Thinner. Wait for the next garbage passage that leads back up to This is an easy one to find, but easily missed
Trolley Trouble barge and drop down onto it. Oswald’s throne room. if you rush in to speak with Oswald. Before
Great Guns you enter, or before you embark on any of
Oh, What a Knight 3 the three challenges, climb up on the upper
Return to OsTown balcony with Oswald’s throne. The concept art
Return to Mean Street floats behind the throne.
Plutopia: Part I
Tomorrow City 4
Pirates of the Wasteland
Lonesome Manor Speak with the Ace of Spades.
He only lets you talk to Oswald
Beating the Blot
after you’ve completed the three
Appendix challenges. After he gives you
one, look for the green traffic light
and head through that projector Complete all three challenges and the
screen. Ace of Spades opens the door into
Oswald’s inner sanctum. After you
Repeat the process until you land grab the Oswald’s Throne concept
successfully on the steel grate with the art, enter and finally get some
final treasure chest. answers from Oswald.

NOTE
The following three 2D levels represent the challenges the Ace of Spades gives
you in Oswald’s throne room. Complete them to advance and speak with Oswald.

Trolley Trouble

You arrive near the tracks of a trolley car. Hop onto the trolley car’s roof to set As the trolley rolls along the tracks, it stretches
Watch out for elevated platforms, lingering it in motion. and shrinks at predetermined locations. Wait
cattle, and damaged sections of track as you for the trolley to stretch up, and collect the
cross over the mountaintops. e-ticket on your way to the first obstacle.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Mean Street and OsTown
Mickeyjunk Mountain
The Heaps
Alpine Climbers: Part I
The Piles
Alpine Climbers: Part 2 When the trolley shrinks back down, jump Wait for the trolley to stretch back up, and A stray cow blocks the tracks near the signal.
Mt. Osmore Slopes over the wooden beams to the right. Grab hop onto the platform ahead of you. Stay Drop onto the trolley car, and move to the
the e-ticket above the beams, and land on the put, and allow the trolley to stop at the edge of the roof.
Mt. Osmore Caverns
trolley as it follows the tracks below you. nearby signal.
Trolley Trouble
Great Guns
Oh, What a Knight
Return to OsTown
Return to Mean Street
Plutopia: Part I
Tomorrow City
Pirates of the Wasteland
Jump over to the lever on the next platform. Hop onto the trolley as it stretches back up, Jump onto the trolley as it continues up the
Lonesome Manor
Use the spin move to activate the lever and and leap across to the next platform before hill. Collect the e-tickets above the tracks, and
Beating the Blot clear the cow from the tracks. If you’ve taken the trolley shrinks again. hop onto the next platform.
any damage, grab the health power-up
Appendix above the lever. Wait for the trolley to pass
under the platform.

Jump over to the lever ahead of you, and Use the spin move on the lever to open the When the trolley passes through the gate, it
grab the health power-up to recover from any gate below you. Hop back to the trolley quickly picks up speed. To collect the film reel,
injuries. before it continues down the tracks. stay on the trolley until you reach the end of
the tracks.

If you choose to collect the e-tickets above Watch for the damaged section of track near When the trolley begins to fall, double-jump
the tracks, make sure you land safely on the the end of the slope. As the trolley car rolls over to the platform ahead of you. Collect the
trolley between each jump. toward the drop, prepare to leap over film reel when you land.
to the right.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Mean Street and OsTown
Mickeyjunk Mountain
The Heaps
Alpine Climbers: Part I
The Piles
Alpine Climbers: Part 2 Drop from the platform’s right side to grab an Jump over to grab the e-ticket and land on the Run along the tracks to find the exit screen
Mt. Osmore Slopes e-ticket, You can activate the exit screen right roof of the trolley. With the extra weight, the to the right. When you’re ready, activate the
away, but consider collecting one final e-ticket trolley quickly sinks. Turn around and jump projector to complete the Ace of Spade’s
Mt. Osmore Caverns
first. Move left, and follow the tracks to the back to the right before the trolley disappears. first challenge.
Trolley Trouble edge of the water.
Great Guns
Oh, What a Knight
Return to OsTown
Great Guns
Return to Mean Street
Plutopia: Part I
Tomorrow City
Pirates of the Wasteland
Lonesome Manor
Beating the Blot
Appendix
You enter a battlefield cartoon, full of tanks, Jump up on the first tank’s tread. Use the first tank to spring up and land on the
barbed wire, enemy machine guns, and the dead tree branch overhead. Either use the second
occasional bomb to shake you up. branch to jump on the flying plane (the upper
path) or jump down to the trench (the lower path).

If you take the upper path, leap over to the When enemy bullets shoot toward you, jump to A second plane appears as the first plane starts
circling plane and stand in the middle near avoid them. Double-jump to reach the e-tickets to circle back. Jump from the first plane to the
the cockpit. in the clouds. Time your jumps to avoid falling second. Grab a health power-up in the sky near
off the plane and landing on the lower path. where the planes intersect if you need it.

Ride the second plane as it dives, then make If you stick to the ground (the main lower
the final leap to the dead tree with the film path), leave the first tank behind and jump
reel. This is the only way to reach the film down to the first trench. Pick up all red
reel, and it’s a great shortcut to the exit e-tickets as you dodge the various obstacles
projector. along the battlefield.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Mean Street and OsTown
Mickeyjunk Mountain
The Heaps
Alpine Climbers: Part I
The Piles
Alpine Climbers: Part 2 There are two cannons ahead. Wait until the Wait for the second cannon to fire, then leap Skip over the broken wall, and jump over the
Mt. Osmore Slopes first one fires, hop up on the ledge, and jump over the barrel to avoid a cannonball to the barbed wire to the downed tank on the far
atop the first cannon’s barrel. gut. You can pick up a health power-up above side. If you hit barbed wire, it bounces you
Mt. Osmore Caverns
the broken wall behind the twin cannons. back and removes one health pip.
Trolley Trouble
Great Guns
Oh, What a Knight
Return to OsTown
Return to Mean Street
Plutopia: Part I
Tomorrow City
Pirates of the Wasteland
Lonesome Manor Stand on the downed tank and wait for the Hop up on the tread of the next friendly tank. From the friendly tank, leap over the next
overhead plane to drop its bomb into the Wait a few seconds and it drives forward. barbed wire fence, then double-jump up
Beating the Blot crater just past the tank. Double-jump up to on the broken wall. Jump to reach a health
Appendix snatch the next e-ticket and carry on. power-up or slide down to grab an e-ticket as
you land behind the next cannon.

Vault over the cannon after it fires and drop Double-jump out of the trench and land in After the cannon fires, double-jump over the
down into the lower trench. front of the next cannon. barrel and land behind it.

You’ve now reached the dead tree with the Approach the final cannon. Perform a spin
film reel floating above the left branch. The move to lower the barrel and point it at the
tree’s right branch holds a machine gunner. nearby building.
Wait for the bullets to rain down and then run
behind them as they spray to the right.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Mean Street and OsTown
Mickeyjunk Mountain
The Heaps
Alpine Climbers: Part I
The Piles
Alpine Climbers: Part 2 The exit projector is hidden inside the Leap off the cannon barrel and pull the You’ve made it to the end and completed the
Mt. Osmore Slopes building. The lowered cannon blasts through skyward e-tickets toward you as you drop into Ace of Spade’s second challenge.
the wall and opens the area. the building.
Mt. Osmore Caverns
Trolley Trouble
Great Guns Oh, What a Knight
Oh, What a Knight
Return to OsTown
Return to Mean Street
Plutopia: Part I
Tomorrow City
Pirates of the Wasteland
Lonesome Manor
Beating the Blot You appear on a road leading to a medieval Move to the right and double-jump over the The moat is filled with crocodiles that dive
Appendix castle. Crocodiles protect the moat outside donkey. Grab the e-ticket, and land near the under the water at regular intervals. Wait
the walls, while mechanical guards patrol the edge of the moat. for the first crocodile to burst through the
castle. It’s up to you to face the castle’s mighty water’s surface, and stay away from its
knight and rescue the damsel in distress. snapping jaws.

When the first crocodile settles on the water, jump Enter the castle and double-jump over the Stop moving when the door begins to shake.
across and land on its head. Hop across the three guard to the right. Be sure to avoid the tip of Wait for the lion to pop out from behind the
crocodiles before they dive back down, and grab the guard’s sword. When you land, slowly door, and jump on its head. Double-jump up
the e-tickets on the way to the castle. approach the door to the right. to the left and land by the lever.

Spin move near the lever to lower the Face the guard to the right. Wait for the Hop over the guard and continue through the
drawbridge. Grab the health power-up if you’ve guard to march away, then jump across the hole in the wall.
suffered any damage. Collect the e-tickets on gap.
the drawbridge and return to the lever.

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The Basics
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PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Mean Street and OsTown
Mickeyjunk Mountain
The Heaps
Alpine Climbers: Part I
The Piles
Alpine Climbers: Part 2 When you land, use your spin move to When you reach the ledge, the knight Face back to the left. Wait for the guard to
Mt. Osmore Slopes activate the lever. Jump across the platforms charges in with his lance. Stand on the turn its back, and double-jump up to the
as they move out from the wall. Grab the elevated section of the ledge to avoid the next ledge.
Mt. Osmore Caverns
e-ticket and health power-up above the first knight’s attack.
Trolley Trouble platform, but continue up before the platforms
Great Guns retract into the wall.
Oh, What a Knight
Return to OsTown
Return to Mean Street
Plutopia: Part I
Tomorrow City
Pirates of the Wasteland
Lonesome Manor
Beating the Blot
Wait for the guard to march toward you, and When the guard turns around, double-jump Jump across the moving platforms to collect
Appendix jump over to the lever. Use the spin move on over to the elevated section at the end of the some e-tickets and proceed to the balcony
the lever to activate another group of moving ledge. Wait for the first platform to move out ahead of you.
platforms. from the wall, and jump up to the right.

The damsel on the opposite balcony is Hop onto the heart and grab the e-ticket, then Continue to the right and pass through the
expressing her affection with floating hearts. double-jump over to the damsel’s balcony. door. Jump across the gap to collect the film
Wait for a heart to float under the e-ticket to reel, then drop down to reach the exit screen.
the right.

You can activate the projector right away, When you’re ready, activate the exit projector
or pass through the door to the left for two to complete the Ace of Spade’s third and final
more e-tickets. Jump over the patrolling challenge. Return to Oswald’s throne room to
guards, and use the health power-up if you’ve finally speak with the toon in charge.
suffered any damage.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Mean Street and OsTown
Return to OsTown
Mickeyjunk Mountain
The Heaps
Alpine Climbers: Part I
The Piles
Alpine Climbers: Part 2
Mt. Osmore Slopes
Mt. Osmore Caverns
After your trying adventures on Gilda is a new face in OsTown. She’s Don’t forget to continue any quests you
Trolley Trouble
Mickeyjunk Mountain, you return to migrated from Mean Street and offers may be on, such as seeing Clarabelle
Great Guns scenic OsTown. You’ll see all your you a power spark if you returned for the pie and/or cake optional
Oh, What a Knight favorite toons here, plus a few new her lost axe. She also has a new race quests. When you’re finished visiting
Return to OsTown ones. Note that Moody won’t be for you, which takes you in a circle OsTown again, jump through the
Return to Mean Street around if you accidentally dropped around OsTown before ending on the projector screen and return to Mean
Plutopia: Part I the safe on him earlier, and Telephone thin strip of land behind the Old Gag Street.
won’t be around if you had him disas- Factory and alongside the Thinner
Tomorrow City sembled by a certain vengeful gremlin. pool. You earn a power spark for
Pirates of the Wasteland completing the race. NOTE
Lonesome Manor Going back and forth to Mean
OsTown Continuing Quests Street and OsTown takes you
Beating the Blot through the same 2D level: “Thru
• Back to Mean Street you provided, Clarabelle created a wonderful
Appendix the Mirror.” See the walkthrough
Go back to Mean Street to see what’s happened confection for Horace. in the “Mean Street and OsTown”
while you were away. • Deliver the Pie to Horace chapter for complete details on
heading from Mean Street to
• Deliver the Cake to Horace Take the pie Clarabelle baked and deliver it to
OsTown. When you return to
Take the cake to Horace at the Detective Horace Horsecollar in Mean Street. Mean Street, simply reverse the
Agency in Mean Street. With the ice cream instructions.

Return to Mean Street


Optional Mean Street Quests
• Bunny Roundup I leave behind clues. Sometimes toon footprints
Round up the Bunny Children by luring them to can be revealed with Paint.
the pipe sitting next to the City Hall. • Find Dog Tags
• Confront Petetronic Help Horace solve the case of the missing dog.
Big Bad Pete wants Petetronic to get with the Horace wants you to find dog tags in Tomorrow
You meet Oswald back in Mean City, where the missing dog was seen last.
Street. He reminds you to go to program.
Tomorrow City to rendezvous with him • Detective Mickey I • Tomorrow City Projector Screen
at the rocket. First, though you must fix Look for clues as to the whereabouts of Talk to Gremlin Markus about fixing the
the projector screen to Tomorrow City. Horace’s lost book. Shifty characters always Tomorrow City projector screen.

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Entering Wasteland
Dark Beauty Castle
Horace also gives you the “Detective
Gremlin Village Mickey I” quest. When you exit
Mean Street and OsTown the Agency, you see blue footprints
leaving the doorway and traveling
Mickeyjunk Mountain down to the Cinema. The footprints go
The Heaps up the Cinema wall and lead to the
Alpine Climbers: Part I roof.
The Piles
Speak with Gremlin Markus in front
Alpine Climbers: Part 2
of the Penny Arcade. He can fix the
Mt. Osmore Slopes
Tomorrow City screen if you can
Mt. Osmore Caverns gather five power sparks for him.
Trolley Trouble Once you do, you’re free to head to
Great Guns Tomorrow City whenever you like.
Oh, What a Knight
Return to OsTown
Return to Mean Street To have some fun in Mean Street or
pocket some more power sparks,
Plutopia: Part I
complete more optional quests. First,
Tomorrow City speak with Big Bad Pete in the City
Pirates of the Wasteland
Hall to pick up the “Bunny Roundup I”
quest. Head outside to the courtyard,
Lonesome Manor and you’ll have Bunny Children on
Beating the Blot you in no time. Slowly wade over to Jump up the Cinema facade to gain
the pipe between the City Hall and the rooftop. Speak with Shifty and
Appendix the Fire Station. Get close enough and offer him 50 e-tickets to buy Horace’s
the pipe sucks up the Bunny Children. book back. Return to Horace for your
Return to Big Bad Pete for the power reward. Horace also gives you the
spark and the “Confront Petetronic” “Find Dog Tags” quest for later use.
quest (which you can’t do until
Tomorrow City).
Depending on how many optional
quests you’ve completed, you may
already have the five power sparks. If
not, you can buy power sparks in the
Emporium, beginning at 50 e-tickets.
The Usher gives you one as a reward
if you turn in enough film reels.
When you’ve had your fill on this visit
on Mean Street, return to the projector
area. You see the new screen
flickering for a trip to Tomorrow City.
Journey through the Plutopia: Part 1
2D level to reach Tomorrow City.

Go talk to Horace in the Detective


Agency. Give him the cake or pie if
you’re working on Clarabelle’s quests,
and graciously accept the rewards.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle

Plutopia: Part I
Gremlin Village
Mean Street and OsTown
Mickeyjunk Mountain
The Heaps
Alpine Climbers: Part I
The Piles
Alpine Climbers: Part 2
Mt. Osmore Slopes
Mt. Osmore Caverns
Trolley Trouble
You arrive at the gates of a doggie paradise. Move to the right, and approach the floating Hop onto the doormat, and ride up along the
Great Guns Bones and fire hydrants stretch as far as the doormat past the gates. front of the house. When you’re within range,
Oh, What a Knight eye can see, and cleavers stand at the ready jump onto the rooftop.
Return to OsTown to chop fresh meat.

Return to Mean Street


Plutopia: Part I
Tomorrow City
Pirates of the Wasteland
Lonesome Manor
Beating the Blot
Appendix Drop down the chimney to collect the e-tickets Exit to the left and hop onto the doormat. Use When the hydrant erupts, jump over the
inside the house. the doormat to return to the rooftop. chimney and land on the stream of water. If
you’ve taken any damage, jump straight up to
grab the health power-up.

Jump along the bones and grab the e-tickets When you reach the third bone, jump onto the If you like, head back to the left. Grab the
above the stairs. If you fall to the ground, hydrant at the top of the stairs. Grab the e-ticket e-ticket in the doorway, and return to the fire
simply use the hydrant to return to the bones. and health power-up above you, and wait for hydrant at the top of the stairs.
the water to die down. You can continue to the
right, or drop to the left for an extra e-ticket.

Hop onto the hydrant, and wait for the Move to the cat just past the cleaver. You can Use the spin move on the cat to free the
cleaver to chop down. Double-jump over the see the film reel above the tree to the right, sausage link, and jump back over to the fire
cleaver to collect the e-tickets, and land safely and the cat is holding a sausage link. Grab hydrant.
on the other side of the stump. the nearby health power-up if needed.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Mean Street and OsTown
Mickeyjunk Mountain
The Heaps
Alpine Climbers: Part I
The Piles
Alpine Climbers: Part 2 Wait for the hydrant to erupt, and ride to Jump to the right, and collect the film reel Drop to the ground, and jump over the
Mt. Osmore Slopes the top of the stream. Hop to the bone on above the tree. cleaver to the right. Continue onto the row
the right, and double-jump over to the of hydrants.
Mt. Osmore Caverns
sausage link.
Trolley Trouble
Great Guns
Oh, What a Knight
Return to OsTown
Return to Mean Street
Plutopia: Part I
Tomorrow City
Pirates of the Wasteland
Jump across the hydrants to collect the Continue to the right to find the exit screen. When you’re ready, activate the exit projector
Lonesome Manor e-tickets above you. If you’re running low on to complete the level.
health, drop down to collect the two health
Beating the Blot
power-ups between the hydrants.
Appendix

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PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village Tomorrow City
Mean Street and OsTown
Mickeyjunk Mountain Notilus
Tomorrow City
Notilus
Mickey’s Mechanical Man: Part 1 Things to Do
Tomorrow City Lagoon • Paint the gears hidden around the temple
6
Great Big Tomorrow • Repair the first crane
5
Plutopia: Part 2 • Collect Goofy’s Right Leg
Tomorrow Square • Repair the second crane
Mickey’s Mechanical Man: Part 2 • Free Gremlin Starr

Space Voyage • Take the Notilus to Tomorrow City Lagoon


4
Petetronic 7
Mean Street
Jungle Rhythm: Part 1 3

2
Tomorrow City Quests
Pirates of the Wasteland 1
• Collect All Rocket Parts
Lonesome Manor
Collect all of the rocket parts scattered all
Beating the Blot over Wasteland by the Mad Doctor.
Appendix • Defeat the Slobber
Defeat the Slobber and move through the
Legend
Carousel of Progress and onward to Tomorrow
# Waypoint Projector (in) Projector (Out) Extra Square!
Direction
Content • Enter Space Voyage
Point of Use Paint Collectible
Interest Use Thinner
Pin
Gremlin Enter Space Voyage. Repairing the rocket
ride is one step in clearing a path to Space
Voyage.
Level Overview 1 • Find the Elevator
Confront Petetronic. Find the elevator that
leads to Petetronic’s arena.
• Open the path to the Great Big Tomorrow
Disable the Thinnerfall to enter the Great Big
Tomorrow. Fix the valve system to shut down
the Thinnerfall. Once it’s stopped, the door to
Gremlin Gus explains that before you
Great Big Tomorrow can open.
can reach Tomorrow City, you’ll have
to raise the Notilus above the Thinner. • Raise the Notilus
The Notilus, a submarine needed to
Two cranes have been erected for Figure out how to raise the Notilus. Get the
reach Tomorrow City, is submerged
just this purpose. Unfortunately, the two cranes operational again by using your
in the center of an ancient temple.
Thinner Disaster struck before the Paint and Thinner abilities.
Two cranes were erected to pull the
cranes were completed, and it’s up to
Notilus above what used to be water,
you to get them running.
but the project was abandoned after
the Thinner Disaster. Repair the cranes
and pull the Notilus to the surface to
continue your travels. Search the area
for the temple’s hidden treasures.

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PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
of the hallway and hop to the column
Gremlin Village Tomorrow City Quests (cont’d) segment on your right. Two Spatters Thin the base of the column
Mean Street and OsTown patrol the area ahead. Spatters may near the first crane to create
• Redeem or Defeat Petetronic not be the toughest enemies, but the a path to a hidden gear.
Mickeyjunk Mountain pool of Thinner makes the encounter
Use your spin move to deflect Petetronic’s
Tomorrow City discs. Deflect Petetronic’s discs back at him. a bit more dangerous; a single head
Then, when the moment is right, fill him with butt can send you flying for double the
Notilus damage.
Paint or Thinner!
Mickey’s Mechanical Man: Part 1
Tomorrow City Lagoon
• Repair the Rocket Ride
Great Big Tomorrow Find the mechanisms that prevent the rocket
Plutopia: Part 2 ride from functioning and repair them.
Tomorrow Square • Restore the Pipes
Mickey’s Mechanical Man: Part 2 Restore the pipe system. Restoring the pipes
Space Voyage will repair the pistons, giving you access to
Petetronic the launchpad.
Mean Street • Shut Down the Valves The column segment provides a safe
path across the Thinner, and also
Jungle Rhythm: Part 1 Turn the valves here to shut off the serves as a great perch when dealing
Pirates of the Wasteland Thinnerfall. Find the valves that control the with the Spatters. Use Paint or Thinner
steam pressure and turn them off. Follow the to take out both Spatters, then hop
Lonesome Manor pipes to locate them. down to the floor. Jump across the columns to reach the
Beating the Blot • Talk to Mister Rover gear hidden up high on the temple
wall. Stand on the platform below
Appendix Move to Tomorrow Square! Mister Rover 3
the gear, and use Paint to get things
opens the way for you to move to Tomorrow
moving. As the gears rotate, Gus
Square.
notices a welcome addition to the
• UFO Challenge environment. Two pillars emerge from
Investigate the UFO. Go check out that the Thinner, opening a path to the
downed UFO in the sea of Thinner. second crane.

Paint the hidden gear near


2 the temple entrance to open
new paths across the Thinner.

You’ve managed to reach the base of


the first crane, but don’t be so quick to
head up. Examine the columns along
the temple wall; one of them sits atop
a painted base. Spray Thinner at the
Before you drop from the platform,
base to topple the column. After the
look for the golden ticket above the
crash, jump onto the column and run
temple entrance. The ticket is on the
to the top.
far side of the entrance, atop a narrow
column. Double-jump toward the ticket,
Thinner has flooded much of the
then use your spin move to land on the
temple floor, so first you must find a
first column. Double-jump over to the
way across to the cranes. Move out
golden ticket and drop back to the first
crane.

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The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
4 5

Mean Street and OsTown


Mickeyjunk Mountain
Tomorrow City
Notilus
Mickey’s Mechanical Man: Part 1
Drop onto the plant below the
Tomorrow City Lagoon alcove, then jump to your right and
Great Big Tomorrow deal with the last remaining Spatter.
Plutopia: Part 2 The nearby column sits atop a
Tomorrow Square painted base, and a stray blast of
Mickey’s Mechanical Man: Part 2 Thinner can be a real hazard. Use
Paint for this encounter, or lead the
Space Voyage
Spatter away from the column and
Petetronic unleash your Thinner.
Move to the base of the first crane and You’ve got the first crane running, and
Mean Street
examine the attached platforms. Each you’re well on your way to raising the
Jungle Rhythm: Part 1 platform is connected to a gear, but Notilus. Before you climb back to the Paint the wall left of the
Pirates of the Wasteland most of the gears are missing. The first ground, hop back to the two platforms column to reveal a path to
few platforms are already in place, so near the top of the crane. Jump across the second hidden gear.
Lonesome Manor jump on and continue up the side of the to the second platform to find the
Beating the Blot crane. The fourth platform blocks your crumbling spot on the wall. Spray
path, so use your Paint and Thinner Thinner on the wall to reveal a hidden
Appendix
to continue. Paint the gear to get the chest, then jump down and land in the
platform moving; when the platform is alcove.
nearly level, splash the gear with some
Thinner to lock the platform in place.
Spray the blue spot on the
Repeat the process on the next platform. wall to recover Goofy’s Right
Leg from the hidden chest.

Goofy’s Right Leg

Paint the wall near the column to


reveal a ledge. If the column is still
standing, spray it with some Thinner
Before his abduction, Animatronic Goofy
to create a convenient ramp. If the
had been trying to repair the cranes in the
column has fallen, double-jump to
temple. Now you can help Goofy pull himself grab onto the ledge’s right side and
together. Goofy’s Right Leg is hidden in a continue up.
Near the top of the crane, two chest behind the removable section of the
platforms are attached to a single temple wall. Why not make a quick detour to
gear. Wait for both platforms to circle help a friend in need?
around, then use some Thinner to lock
them flat. With the final platforms in
position, Gus instructs you to spray
Paint on the gear on the end of the
crane. Jump to the top of the crane,
and paint the gear.

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Entering Wasteland
Dark Beauty Castle
When you reach the small rooftop, platform and move to the edge of the
Gremlin Village paint the hidden gear on the temple tram wreckage. Walk over the edge Gremlin Starr
Mean Street and OsTown wall. When the gears begin to turn, and double-jump to grab the golden
two platforms emerge from the giant ticket inside the tram, then drop to the
Mickeyjunk Mountain stone head in the corner. ground below.
Tomorrow City
6 7
Notilus
Mickey’s Mechanical Man: Part 1
Tomorrow City Lagoon
Great Big Tomorrow Gremlin Starr is locked in the small structure in the
corner of the temple. Activate the three hidden
Plutopia: Part 2
gears in the temple walls to reveal the two pillars,
Tomorrow Square
or climb to the top of the nearby crane. Once
Mickey’s Mechanical Man: Part 2 You’ve landed near the base of you’ve chosen a path to the structure’s rooftop, a
Space Voyage the second crane, compete with a little Thinner is all it takes to gain entry. As a show
Petetronic familiar set of platforms. If you’d of gratitude, Gremlin Starr completes any repairs
Mean Street like to make the repairs yourself, on the Notilus raising machine.
Jungle Rhythm: Part 1 use Paint and Thinner just as you
did on the first crane. Reposition
Pirates of the Wasteland troublesome platforms, jump up to
Lonesome Manor the top of the crane, and spray the
A tram has somehow crashed into missing gear with a bit of Paint.
Beating the Blot However, the gremlin trapped in the
the stone head, and a large piece
Appendix of the wreckage runs right under the nearby structure will handle the job in
first platform. Hop down to the tram exchange for a timely rescue.
near the wall, then jump up along the
platforms. Use Thinner to remove the
platform past the next tram section.
When a chunk of the sculpture falls to
the ground, use some Paint to replace
the platform.

If you’d rather leave the task for faster


hands, leap to the stairs in front of the Once the second crane has been
structure. Jump over the Thinner and repaired, the Notilus is pulled to the
across to the pillars ahead. Climb surface of the Thinner. You can climb
up and spray the rooftop with some aboard for the journey ahead, but
Thinner, then jump down into the you might want to take care of one
structure to free Gremlin Starr. more piece of business. Paint the
Jump over to the platform and squirt
fourth hidden gear, located inside
Paint on the temple’s third hidden gear
the structure with Gremlin Starr to
to reveal two new pillars. When the
Reach the top of the small unlock the chamber across the temple.
gear starts moving, Gus points out the structure, and spray Thinner Head to the steps along the temple’s
two new pillars near the small structure to remove the rooftop. north wall to collect another golden
in the corner. Hop down from the
ticket, then climb onto the Notilus and
activate the onboard projector screen.
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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Mickey’s Mechanical Man: Part 1
Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City
Notilus
Mickey’s Mechanical Man: Part 1
Tomorrow City Lagoon
Great Big Tomorrow
Plutopia: Part 2
You arrive in a makeshift gym. The town has Jump to the right, and collect the e-ticket Double-jump through the hole in the wall,
Tomorrow Square gathered for a boxing match, but one of the above the safe. and drop to the car parked outside. The
Mickey’s Mechanical Man: Part 2 fighters can’t seem to pull himself together. mechanical man is banging its head against
Space Voyage Dodge surging electricity as you follow the a nearby utility pole.
Petetronic mechanical boxer to the big event.

Mean Street
Jungle Rhythm: Part 1
Pirates of the Wasteland
Lonesome Manor
Beating the Blot
Appendix

When you land, the car’s horn sends the Hop over to the downed pole, and continue to Make sure you clear the electricity as it
mechanical man on a rampage through the the right. Watch for electricity moving along travels along the wires. Grab the e-ticket and
yard. the loose wires. Wait for the surge to die health power-up while the electricity surges
down, and double-jump through the e-tickets. harmlessly behind you.

Stand on the next downed pole and wait for a Wait for the electricity to reach the top of the Continue to the right and jump up to grab the
break in the electricity. When it’s safe, double- wires, then jump up to grab the e-ticket. e-tickets behind the poster, then jump onto the
jump over the exposed wires. windowsill.

Hop up and collect the e-tickets to the left. If Continue into the building, and double-jump Hop onto the mechanical man’s head, and
you need to grab the health power-up above onto the gorilla. wait for the gorilla to throw an uppercut.
the utility pole, wait for the electricity to die Collect the e-ticket above you, and ride up to
down first. the rafters.

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The Basics
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PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City
Notilus
Mickey’s Mechanical Man: Part 1
When the mechanical man’s head pauses at Move to the right, and jump across the gap in Hop onto the bricks at the end of the rafters.
Tomorrow City Lagoon the top of its path, double-jump to reach the the rafters. Grab the health power-up if you’ve taken any
Great Big Tomorrow rafters on the right. damage, and face the lamp to the left. Jump
Plutopia: Part 2 onto the lamp when it swings toward you.
Tomorrow Square
Mickey’s Mechanical Man: Part 2
Space Voyage
Petetronic
Mean Street
Jungle Rhythm: Part 1
Pirates of the Wasteland
Lonesome Manor When the lamp swings back to the left, jump Hop onto the next lamp and swing over to the Hop down to the rafters below you, and drop
toward the gap in the rafters. When you get left. Leap from the lamp to collect the film reel back down to the ring.
Beating the Blot close to the gap, double-jump to land on the near the wall.
Appendix ledge ahead of you.

Jump over the fighters, and follow the ring to Jump onto the bleachers next to the ring, and
the right. activate the projector screen to arrive at the
Tomorrow City Lagoon.

Tomorrow City Lagoon See map on the following page

Thinner cascades down to the Lagoon. 1


Level Overview While Blotlings patrol the walls above,
two Beetleworx Spinners keep watch
on the docks. Find and activate at
least four valves to relieve the pressure
on the gate and open the path to
Tomorrow Square.

When you arrive at the Lagoon, Gremlin


Gus instructs you to find the valves
spread across the city walls. Each valve
High-pressure steam holds the main is attached to a steam pipe, and venting
gate closed, and the overflowing excess steam is the only way to open
the gate. Follow the pipes to track down
every valve and clear the path ahead.

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The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village 4

Mean Street and OsTown 3


Mickeyjunk Mountain
2
5
Tomorrow City
1
Notilus
6
Mickey’s Mechanical Man: Part 1
Tomorrow City Lagoon
Great Big Tomorrow
8
Plutopia: Part 2
Tomorrow Square
Mickey’s Mechanical Man: Part 2
7
Space Voyage
Petetronic
When the Spinner moves in to attack,
Mean Street
spray its armor with Thinner until it
Jungle Rhythm: Part 1 melts away. With the armor gone,
Pirates of the Wasteland
Legend the Spinner flips onto its back. Run in
and use a spin move to damage your
Lonesome Manor # Waypoint Projector (in) Projector (Out) Extra
Direction
Content
vulnerable enemy. If your attack hits,
Beating the Blot the Spinner surges with electricity and
Point of Use Paint Collectible
Interest Use Thinner Gremlin knocks you back while it recovers. If
Appendix Pin
you don’t land a spin move within a
few seconds, the Spinner regenerates
its armor and resumes the chase.
Things to Do Enemy: Spinner
• Defeat a Spinner
• Release the steam valves
• Free Gremlin Wilco
• Stop the flow of Thinner
• Free Gremlin Roger
• Defeat the Blotlings on the UFO
• Enter Great Big Tomorrow
Spinners are nasty contraptions. These If you find yourself cornered by the
heavily armored and ill-tempered foes use a Spinner, use a blast of Paint to gum
flurry of whirling blades for a nonstop slicing up its works. Paint also replenishes
2 attack. If a Spinner hits you, it costs you one any armor you’ve managed to melt
health pip and knocks you back several feet. away, so use this technique only when
Spinners cannot be converted to allies, but escape is otherwise impossible. Use
you can use a quick burst of Paint to slow Thinner to flip a Spinner, and connect
one down in an emergency. Use Thinner to with two spin moves to finish it off.
melt a Spinner’s armor, then move in close
for a damaging spin move on the target
that’s revealed. Vulnerable Spinners recover
The valves are spread around the
area, and you can see two of them
quickly, so retreat after a successful spin
as you step off the submarine. When move, then repeat the process to defeat this
you approach the first valve, Gremlin resilient enemy.
Gus warns you about the Beetleworx
Spinner guarding the docks.

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The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City
Notilus
Mickey’s Mechanical Man: Part 1
After you deal with the Spinner, return Once the Spatters have been either Fill in the next painted section, then
Tomorrow City Lagoon to the valve near the pipe outlet. Spin recruited or liquefied, spray some double-jump across the second set of
Great Big Tomorrow move near the valve to vent some Paint to replace the bottom section of trap doors.
Plutopia: Part 2 steam, and slow the flow of Thinner the pillar. Use the pillar to reach the
Tomorrow Square into the Lagoon. Follow the wall past walkway above the wall’s first level. 4
Mickey’s Mechanical Man: Part 2 the outlet to search for the next two Follow the wall to find the Sweeper
valves. patrolling the walkway. Move up to
Space Voyage
the partially painted section in the
Petetronic 3 walkway, and attack the Sweeper
Mean Street from a distance. The Sweeper’s
Jungle Rhythm: Part 1 Thinner attacks make short work of this
removable platform, so stay back until
Pirates of the Wasteland
you’ve won the exchange. When you reach the end of the
Lonesome Manor walkway, hop onto the platform
attached to the wall. Jump along the
Beating the Blot
wall to find Gremlin Wilco on the
Appendix third platform.

Gremlin Wilco

After you’ve dealt with the Sweeper,


spray some Paint to replace any bits of
The second valve is on the exposed the walkway lost during the encounter.
pipe in the wall. Spray the light blue Run to the far end of the painted
strip running across the ground to section, and make a running leap
reveal the third valve. When you along the walkway. When the trap Gremlin Wilco is trapped on a platform high
activate the valve on the ground, a doors below you fall away, double- above the Lagoon. When you set him free,
large block falls from the wall and jump to land safely on the other side.
he shuts down all the remaining valves,
floats on the venting steam. Activate completely stops the flowing Thinner, and
the valve on the wall to vent some Use Paint to restore the opens the gate to Great Big Tomorrow. Freeing
steam on the wall’s first level. The entire walkway section. The Gremlin Wilco is an optional route, but by
steam melts the bottom half of a large trap doors ahead leave little
room for error, but a smooth
opening the gate, he gives you a speedy way
pillar, and the top half comes crashing
approach makes a successful double- out of the level, so it is well worth going out
down next to you. Climb the pillar and
jump that much easier to land. of your way to find him. If you eliminate the
jump up to deal with the two Spatters
platform below him, though, you won’t be able
on the wall above you.
to reach him, so take care!

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Entering Wasteland
Dark Beauty Castle
Gremlin Village You can spray Thinner at the Gremlin Roger
brackets to break the giant
Mean Street and OsTown hammer loose from the wall.
Mickeyjunk Mountain This reveals one of the steam
valves, but it also eliminates the path to
Tomorrow City Gremlin Wilco. Consider your options
and plan accordingly.
Notilus
Mickey’s Mechanical Man: Part 1
Tomorrow City Lagoon
5
Great Big Tomorrow Gremlin Roger is just above the water, behind
the sheet of flowing Thinner. Shut down
Plutopia: Part 2
the steam valves to clear a path to Roger
Tomorrow Square
and free this grateful gremlin. As a reward,
Mickey’s Mechanical Man: Part 2 Gremlin Roger offers the “UFO Challenge”
Space Voyage optional quest.
Petetronic
When you set Gremlin Wilco free,
Mean Street
he uses the control panel to open the
Jungle Rhythm: Part 1 6
path out. Head back across and drop
Pirates of the Wasteland to the wall’s first level. Take care of
the patrolling Spatter, and look down
Lonesome Manor to find another Spinner guarding the
Beating the Blot docks. With the gate open, you can
leave the Lagoon at any time, but
Appendix
there are few loose ends to wrap up. After you defeat the second spinner,
If you’d like to stay, drop down to find the alcove below the gate. Spray
the block below you and take out the Paint on the platforms near the alcove,
second Spinner. then jump over to free Gremlin Roger.

Hidden Valves

When you free Gremlin Roger, he


gives you to the “UFO Challenge”
optional quest. Hop back up to the
dock and paint the platforms leading
to the UFO. Spray fresh Paint as
needed, and jump to each platform
to move across the water. To clear
the larger gaps, add a spin move to
the end of a double-jump. Cross the
platforms all the way to the UFO.

Spray Paint on the platforms


above the water, and jump
across to the UFO.
If you’re not interested in freeing Gremlin Wilco, take care of the four remaining valves yourself.
Remove the light blue patches on both sides of the gate to find two more valves.
The last two valves are near the second Spinner. One valve is in the pipe on the ground, the other
valve is behind the giant hammer. Coat the brackets with Thinner and jump up to the last valve
when the hammer falls away. Activate any four valves to open the gate. Activate all seven valves to
completely stop the flowing Thinner.

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Entering Wasteland
Dark Beauty Castle
When the battle is over, a chest
Gremlin Village
7
appears in the middle of the UFO.
Mean Street and OsTown Open the chest and collect the Bronze
Pin.
Mickeyjunk Mountain
Tomorrow City Bronze Pin
Notilus
Mickey’s Mechanical Man: Part 1
Tomorrow City Lagoon
Great Big Tomorrow
Plutopia: Part 2
Tomorrow Square
Mickey’s Mechanical Man: Part 2
Free Gremlin Roger and complete the “UFO
Space Voyage
Challenge” optional quest. When you defeat
Petetronic
Before you jump over to the UFO, the six Blotlings on the UFO, you’re rewarded Head up the ramp to return to the
Mean Street with this Bronze Pin.
consider a plan of attack. The UFO dock. Climb up to the wall’s first level,
Jungle Rhythm: Part 1 spawns three Spatters and three and follow it around to the gate.
Pirates of the Wasteland Sweepers; this is a lot to handle in such
a small area. Because you used a good 8
Lonesome Manor deal of Paint to reach the UFO, you likely
Beating the Blot have at least one blue guardian circling
you. Jump onto the UFO to begin the
Appendix
challenge. Unleash any guardians you’ve
collected, and defeat all six Blotlings to
complete the challenge.
Jump to the rocks near the UFO. When you’re ready to leave, pass
Spray Paint on any missing platforms, through the gate and enter Great Big
and follow the path to the edge of the Tomorrow.
Lagoon.

Great Big Tomorrow


Legend
2

# Waypoint Projector (in)


5
3 1
4
Projector (Out) Direction

Point of Collectible
Interest Pin

Use Thinner Use Paint

Extra
Content Gremlin

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PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village Level Overview Things to Do Enemy: Slobber
Mean Street and OsTown • Defeat the Slobber
Mickeyjunk Mountain • Learn about the TV sketch
• Power the carousel
Tomorrow City
• Talk to Mister Rover
Notilus • Take the carousel to Tomorrow Square
Mickey’s Mechanical Man: Part 1
Tomorrow City Lagoon
Great Big Tomorrow This extremely tough Blotling has a variety of
Great Big Tomorrow was designed to NOTE powerful attacks. The Slobber’s fist pound can
Plutopia: Part 2
show glimpses of the future, but the send you flying, and even cost you a health pip
Tomorrow Square
exhibit has been broken for some time. If you choose to defeat the Slobber if you’re too close to the impact. Its Thinner claws
Mickey’s Mechanical Man: Part 2 with Thinner, you can purchase deal double the damage, costing you two health
Mister Rover had nearly repaired the
Space Voyage carousel when a Slobber appeared. Goofy’s Torso from the Emporium pips and knocking you back with every swipe that
Petetronic for the hefty fee of 1,000 e-tickets. If
Use Paint or Thinner to take care of connects. When the Slobber attempts to inhale
you use Paint, you won’t be able to
Mean Street this massive Blotling, and help Mister you, spray Paint or Thinner into its mouth.
collect the Gold Pin.
Jungle Rhythm: Part 1 Rover restore power to the Great Big
Tomorrow exhibit. 2
Pirates of the Wasteland
Lonesome Manor 1
Beating the Blot
Appendix

The Slobber doesn’t notice you right


away, so take a moment to search
Gus is excited to see the Great Big the auditorium for Paint, Thinner, and
Tomorrow exhibit back in action, health power-ups.
but the curtains reveal a great big
Blotling. This dripping mass is a 3
monstrous foe, and Mister Rover has
fled to safety.
The Slobber has several attacks
and is extremely dangerous in close
combat. Keep moving to stay clear
of the Slobber’s fist pound and claw
swipe. The Slobber isn’t as slow as
When you’re ready, jump onto the it looks; jump over its short-range
stage to engage the Slobber. attacks whenever it catches up to
you. Remember to use your lock-on to
Junction Point: Great Big Slobber always keep this nasty enemy in sight.
When you battle the Slobber, your choice
of Paint or Thinner affects your reward. If
you choose Paint, the Great Big Tomorrow
carousel rotates to show a pleasant future
and presents you with Goofy’s Torso. If
you use Thinner to defeat the Slobber,
the carousel rotates to show a chaotic
landscape, and presents you with a Gold
Pin for your collection. Dodge the Slobber’s attacks and keep
moving. When the Slobber spits out
puddles of Thinner, it’s almost time to

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PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village Goofy’s Torso
Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City
Notilus
Mickey’s Mechanical Man: Part 1
fight back. Find a clear path through victory, Mister Rover presents you with
Tomorrow City Lagoon the Thinner puddles, and wait for the a TV sketch, and Gus instructs you
Great Big Tomorrow If you use Paint to defeat the Slobber, you’re
Slobber inhale. Let the Slobber pull about its uses.
you between the Thinner puddles,
rewarded with Goofy’s Torso. Animatronic
Plutopia: Part 2
and aim a stream of Paint or Thinner 4 Goofy is sure to appreciate its return.
Tomorrow Square
Mickey’s Mechanical Man: Part 2 straight into its mouth.
Space Voyage Gold Pin
Petetronic
Mean Street
Jungle Rhythm: Part 1
Pirates of the Wasteland After the tutorial, you appear on a
Lonesome Manor small pad away from the stage. Mister
Rover used the last of his energy to
Beating the Blot When the Slobber inhales enough reactivate the carousel, and there’s not
of your Paint/Thinner, it starts to gag Use Thinner to defeat the Slobber and you’re
Appendix enough power to get it moving again.
and takes a moment to recover. If Use Mister Rover’s sketch to drop a TV
rewarded with another Gold Pin for your
you reach the Slobber before it gags, on the pad. The carousel roars to life, collection.
jump away to avoid its fist pound. and you’re free to continue.
Keep moving and dodge the Slobbers
attacks, then continue to blast it with
Paint/Thinner any time it inhales. TV Pin

Defeat the Slobber and learn the proper uses


When the Slobber has consumed of a TV sketch to automatically receive the
enough of your Paint/Thinner, the battle TV Pin.
ends and the carousel comes online.

5
The Slobber has been defeated and
the carousel is almost back online. Use
a TV sketch to power up the pad and
start the carousel, then you’re ready
to continue your journey. Speak to
Mister Rover to rotate the carousel,
and follow the corridor to the projector
When the carousel rotates, Mister Head back to the stage and open the screen.
Rover appears and offers you a chest on the carousel. Depending on
glimpse of Wasteland’s future based your tactics during the Slobber battle,
on your playstyle. To reward your you receive either Goofy’s Torso, or a
Gold Pin.

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The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Mean Street and OsTown
Plutopia: Part 2
Mickeyjunk Mountain
Tomorrow City
Notilus
Mickey’s Mechanical Man: Part 1
Tomorrow City Lagoon
Great Big Tomorrow
Plutopia: Part 2
Tomorrow Square You return to a crazy land of sausage links Move to the right, and wait for the blue Stand on the cracked patch in the ground and
and fire hydrants. Swinging doors reveal door to swing open. Grab the e-tickets and wait for the water to shoot up from below.
Mickey’s Mechanical Man: Part 2
precious items, but falling bones make this continue up the hill.
Space Voyage visit a little more hazardous.
Petetronic
Mean Street
Jungle Rhythm: Part 1
Pirates of the Wasteland
Lonesome Manor
Beating the Blot
Appendix
Jump up to collect the e-tickets above you, then The cat is bouncing on a shovel near another Stand on the patch and wait for the water to
drop to the right. When the green door swings cracked patch in the ground. Use the spin shoot up from the ground. Jump up to the red
open, grab the e-tickets and move to the top move on the cat to knock the patch loose. door on the right.
of the hill. Use the health power-up to recover
from any damage you might have suffered.

Wait for the red door to swing open, and When you reach the orange strip on the Collect the e-tickets around the bone pile, and
collect the film reel. Drop to the ground and ground, look for puffs of smoke above you. grab the health power-up if you’ve suffered
continue to the right. Each puff of smoke drops two dog bones down any damage.
the hill. Stay clear of the cracked spots on the
ground and let the bones bounce right over you.

Continue right and dodge the bones bouncing Wait for the water to drop, and jump over the
down along the next hill. health power-up under the tree. The cat stands
nearby, with a handy sausage link on display.

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The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City
Notilus
Mickey’s Mechanical Man: Part 1
Tomorrow City Lagoon Use a spin move to knock the cat into the tree. Use another spin move on the cat. The Jump over to the left, and collect the e-tickets
Hop onto the stream of water, and jump up to sausage link gets knocked loose, creating a along the sausage links.
Great Big Tomorrow
meet the cat in the tree. series of platforms.
Plutopia: Part 2
Tomorrow Square
Mickey’s Mechanical Man: Part 2
Space Voyage
Petetronic
Mean Street
Jungle Rhythm: Part 1
Pirates of the Wasteland
When you reach the end of the sausage links, When you land, you bounce off a giant bed. Jump down and grab the e-ticket, then hop
Lonesome Manor
drop down through the e-tickets. The exit projector is just to the right, and an onto the cracked patch in the ground.
Beating the Blot e-ticket is on the small bone pile to the left.

Appendix

When the water shoots up, jump over and When you’re ready, move back to the right
collect the e-ticket and health power-up to and return to the bed. Activate the exit screen
the left. to complete the level.

Tomorrow Square See map on the following page

Spinners, and Spatters, and enlist the you look around for some help. A
Level Overview help of a few gremlins to open the gremlin’s trapped on the ramp just
path to Space Voyage. ahead of you.

Reactivate the broken attractions of


As you head to the ramp, look out for
Tomorrow Square. The rocket ride, sky Gremlin Gus tells you to repair the
the Hoppers and Spinners patrolling
tram, and people mover are all shut people mover, which opens the path
the area. Any Spinners you defeat are
down, and it’s up to you to get them to Space Voyage. He also asks you to
quickly replaced, but consider taking
running. Fight through the Hoppers, try to fix the rocket ride, and suggests

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The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City
4
Notilus
Mickey’s Mechanical Man: Part 1 6
8 been powered up, the path to Space
Tomorrow City Lagoon 5 Voyage will open. Smash the chest
7
Great Big Tomorrow near the first pad to collect a sketch,
Plutopia: Part 2 2 then place a TV on the pad. After
Tomorrow Square you place the first TV, electricity starts
3
Mickey’s Mechanical Man: Part 2 moving around the track.
1
Space Voyage
Petetronic
Mean Street
Jungle Rhythm: Part 1
Pirates of the Wasteland
Legend
Lonesome Manor
Beating the Blot # Waypoint Projector (in) Projector (Out) Extra
Direction
Content
Appendix Point of Use Paint Use Thinner Collectible Gremlin
Interest Pin

Gremlin Apollo

You can see the next pad just across


the track. Wait for the electricity to
pass by, then hop onto the track and
run toward the second pad. Double-
jump up to the platform, and smash
out the Hoppers when they attack. the chest for a fresh TV sketch. Place a
When you’re ready, head up the ramp TV on the pad, and jump back down
Gremlin Apollo is at the top of the ramp
and free Gremlin Apollo. to the ramp.
near the Tomorrow Square entrance. When
you free Gremlin Apollo, he tells you how to
repair the people mover.
Things to Do TIP
• Free Gremlin Apollo
You can reach the third pad by
• Power the people mover 2 dodging the electricity on the
• Repair the sky tram track (or take a shortcut across
• Repair the rocket ride the rocket ride’s base), but it’s
• Free Gremlin Sparks best to leave the last TV for later.
Head down the ramp, and look
• Collect Goofy’s Left Leg
for the golden ticket near the
• Free Gremlin Nova Tomorrow Square entrance.
• Follow the tracks to Space Voyage
Gremlin Apollo tells you to place a TV
on each of the pads along the people
mover. When all three pads have

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PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
3 Double-jump over the gap to reach the
Gremlin Village first platform, then use some Paint to
Mean Street and OsTown lay down a walkway.

Mickeyjunk Mountain
Extra Content: Tomorrow City
Tomorrow City
Notilus
Mickey’s Mechanical Man: Part 1
Head under the people mover tracks,
Tomorrow City Lagoon and circle around the rocket ride’s
Great Big Tomorrow base. Avoid the Spinners, or use one
Plutopia: Part 2 of your extra TV sketches to distract
Tomorrow Square them when you run past. Look for the
Mickey’s Mechanical Man: Part 2 pink patch of painted tiles, and spray Follow the hidden walkway until you reach
some Thinner to clear them away. the large grate on the wall. Use a spin move
Space Voyage
to take out the grate, and collect the extra
Petetronic
The golden ticket sits atop a small content in the alcove.
Mean Street platform near the entrance. Stand on
Jungle Rhythm: Part 1 the painted purple tiles and face the
Pirates of the Wasteland structure. Hit the support beams on
the left with some Thinner to bring the
Lonesome Manor platform crashing down.
Beating the Blot
Appendix Run down to the bottom of the ramp,
and use some Paint to fill in the
missing gears. Hop on the main gear
in the center of the device, and use a
spin move to bring the sky tram back
online. Head up the next ramp, and
clear the tiles above you to return to
Carefully spray some Thinner to the surface.
remove the purple tiles, then jump
down to the platforms below you. 5
Smash open the treasure chests to
collect two more TV sketches, and
grab the gold ticket as a bonus.
Follow the platforms back up to the
surface.

Use Thinner to topple the


Run over to the drop-off near the sky
structure under the golden
tram. Before you head up the path
ticket and expose the
platforms under the tiles. in front of the building, look for the After you’ve explored the hidden path,
hidden platform around the corner. return to the platforms in front of the
building. Use Thinner to remove any
4
barriers blocking your path. When
you reach the top of the platforms,
lay down some Paint to repair the
walkway.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City
Notilus
Mickey’s Mechanical Man: Part 1
Deal with the Spatter on the walkway, the rocket ride unfolds and begins Hop down and take care of the two
Tomorrow City Lagoon then clear away the wall to continue spinning around. Before you leave, Hoppers, then open the chest at the
Great Big Tomorrow along the path. follow the ledge to the left to discover edge of the tiles.
Plutopia: Part 2 another gremlin.
Tomorrow Square 6 Goofy’s Left Leg
Mickey’s Mechanical Man: Part 2 Gremlin Sparks
Space Voyage
Petetronic
Mean Street
Jungle Rhythm: Part 1
Pirates of the Wasteland
Two more barriers along the walkway
Lonesome Manor are guarded by Spatters. Use your You’ve repaired the sky tram, scaled a
preferred method to deal with each When you free Gremlin Sparks, he suggests building, and made quite a few risky jumps
Beating the Blot
Spatter you find. When you reach you do the same for his friend, who’s trapped to find Goofy’s Left Leg. It may have been a
Appendix the gap in the walkway, spray some on a tall platform near the rocket ride. little out of the way, but Animatronic Goofy is
Thinner near the top of the barrier to Sparks says Gremlin Nova is an expert with sure to appreciate the effort.
drop it out of the way, then patch up people movers and could easily fix the ride
the gap with some Paint.
for you.

Blast the next barrier with Thinner,


then use a spin move to break through
the exposed framework. Jump over to
the door ahead, and hit it with another
blast of Thinner.

7
After you’ve collected Goofy’s Left Leg,
hop down to the Tomorrow Square
Return to the walkway, and retrace entrance. Run up the ramp and head
your steps. When the walkway curves back onto the second power pad.
around the building, stay put and wait
for a sky tram car to pull up. Jump
over and ride the car down the cable.
Move to the control box near the Jump from car to car to reach the end
ledge, and spin move the stuck of the sky tram.
gear near the top. After a moment,

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Entering Wasteland
Dark Beauty Castle
presents a much better option. Skip the
Gremlin Village
8
third power pad, and ride up to the
Mean Street and OsTown next platform.

Mickeyjunk Mountain
Gremlin Nova
Tomorrow City
Notilus
Mickey’s Mechanical Man: Part 1
The path to Space Voyage is just
Tomorrow City Lagoon
below you. Drop to the track and
Great Big Tomorrow follow it through the door. Follow the
Plutopia: Part 2 corridor to the exit projector to leave
Tomorrow Square Tomorrow Square.
Mickey’s Mechanical Man: Part 2 When you free Gremlin Nova, he restores
Space Voyage power to the people mover whether or not Gold Pin
you’ve placed any TVs. Additionally, this
Petetronic
handy little fellow clears the cars from the
Mean Street
tracks, giving you a safe and easy path to
Jungle Rhythm: Part 1 Space Voyage.
Pirates of the Wasteland
Lonesome Manor
Beating the Blot
When you enter the corridor to Space Voyage,
Appendix
Wait for a rocket to approach, and turn left at the intersection. Open the chest in
jump on. If you want to repair the the short hallway, and add a new Gold Pin to
people mover yourself, you can jump your collection.
from the rocket and place a TV on the
third pad. Gremlin Nova, however,

Mickey’s Mechanical Man: Part 2

You arrive to find the mechanical man Run across the piano and jump over to grab Jump over the stacked safes, and hop onto
preparing for a rematch. The gorilla has the e-tickets above the shelf. the safe hanging to the right.
already proved to be a tough opponent, but
another horn-induced rampage might be just
what the mechanical man needs.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City
Notilus
Mickey’s Mechanical Man: Part 1
Tomorrow City Lagoon Stand on the safe to pull the stack off the When the safe touches the ground, double- Jump to the small shelf on the left before the
ground. Drop to collect the exposed e-tickets, jump onto the stacked safes. stacked safes drop too low, and grab the
Great Big Tomorrow
then jump back on the safe to the right. e-ticket.
Plutopia: Part 2
Tomorrow Square
Mickey’s Mechanical Man: Part 2
Space Voyage
Petetronic
Mean Street
Jungle Rhythm: Part 1
Pirates of the Wasteland
Lonesome Manor Double-jump back to the right, and collect the Drop from the shelf’s right side and land Jump onto the safe in front of the window.
e-tickets on the shelf above the safes. on the counter near the window. While the When the car horn honks, the mechanical
Beating the Blot mechanical man is training for the fight, a car man begins another rampage to the
pulls up outside. boxing ring.
Appendix

Double-jump up to the shelf on the right. Drop down and exit through the hole in Wait for the top of the utility pole to touch
Grab the e-ticket, then jump across the gap to the wall. The top of a broken utility pole is down, and jump onto it. When the wires
collect a few more. suspended by connected wires. spring you up, jump to the left and grab the
film reel on the ledge.

Hop back to the broken utility pole, and jump Continue across to the next utility pole, or Jump to the next car, and hop on its hood to
over to the bent pole on the right. jump down to collect the e-tickets from the car spring into the air.
below you. If you’ve taken any damage, drop
and grab the health power-up on the ground.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City
Notilus
Mickey’s Mechanical Man: Part 1
Tomorrow City Lagoon Drop straight down to receive an even bigger Grab the e-tickets behind the fight poster, and Jump across the cheering fans and collect the
boost from the car’s hood. Collect the e-tickets continue to the boxing ring. e-tickets near the ring. When you reach the
Great Big Tomorrow
on the platform to the right. If you’ve skipped third fan, drop and grab the health power-up
Plutopia: Part 2 any e-tickets on the utility poles, use the car’s and e-ticket below the dazed gorilla.
Tomorrow Square hood to bounce back up to the left.
Mickey’s Mechanical Man: Part 2
Space Voyage
Petetronic
Mean Street
Jungle Rhythm: Part 1
Pirates of the Wasteland
Lonesome Manor
Beating the Blot The mechanical man is jumping on and off Jump up along the cheering fans to the right.
the gorilla’s back. Wait for the mechanical Collect the e-tickets above you and hop over
Appendix
man to hop off, then jump across the gorilla. to the exit projector. When you’re ready to
Drop to the right before the mechanical man leave, activate the projector screen to arrive
resumes its attack. in Space Voyage.

Space Voyage
3

4 Legend

# Waypoint Projector (in)

Projector (Out) Direction


5
7 Point of Collectible
6 Interest Pin

1
Use Thinner Use Paint

Extra
Content Gremlin
2

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The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
2
Gremlin Village Level Overview
Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City
Notilus
Mickey’s Mechanical Man: Part 1
Use a spin move to break through the
Tomorrow City Lagoon wall and expose the panel behind it.
Great Big Tomorrow Spray the panel with a bit of Thinner
Plutopia: Part 2 The Moonliner Rocket sits atop its to find a TV sketch and Gremlin
Tomorrow Square launchpad, but you’re not quite ready Epsilon.
to blast off. Dodge the trams circling
Mickey’s Mechanical Man: Part 2
the launchpad and stay clear of the
Space Voyage surging electricity. A Beetleworx Things to Do
Petetronic Tanker guards the launchpad, and two
• Free Gremlin Epsilon After Gremlin Epsilon fixes the pistons,
Mean Street Beetleworx spawners provide a steady find the large cables attached to the
• Use a TV sketch to power the crane
Jungle Rhythm: Part 1 flow of reinforcements. Find a way to ledge, just right of the control box.
• Collect the dog tags
reach the rocket, and meet Oswald at Hop on, and run to the pod at the end
Pirates of the Wasteland • Free Gremlin Delta
the boarding elevator. of the cables.
Lonesome Manor • Free Gremlin Omega
1 • Defeat the Tanker
Beating the Blot
• Collect Goofy’s Arm
Appendix • Find the elevator and meet with Oswald

Gremlin Epsilon

When you free Gremlin Epsilon, he fixes


When you arrive, the launchpad the pistons needed to reach the launchpad.
rotates and rises out of the ground. As a bonus, Epsilon offers to stop either the
Gus doesn’t know what to make of trams or electricity circling the launchpad.
it, but he suggests you find a way to If you choose to stop the trams, use Paint
fix the pistons near the tram track. the missing sections of track to absorb some
Follow the track to the left. Dodge the of the electricity. If you choose to stop the
moving trams and surging electricity electricity, use Thinner on the existing track to
to reach the next alcove. Take out the slow the moving trams.
Spladoosh, and move to the broken Spray the hatch with some Thinner,
wall. then jump inside to activate the pod.
When the pod stops, hop out and
jump up along the cables. Follow the
ramp up to the top of the Beetleworx
generator. Grab the golden ticket,
and use the TV sketch you found near
Gremlin Epsilon to power up the pad.

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The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
3

Mean Street and OsTown


Mickeyjunk Mountain
Tomorrow City
Notilus
Mickey’s Mechanical Man: Part 1
Follow the tracks around the After you free Gremlin Delta, jump through
Tomorrow City Lagoon launchpad and take care of the the window at the top of the platforms.
Great Big Tomorrow Spladoosh near the pistons. When you land, spin move through the
Plutopia: Part 2 broken wall panel ahead of you.
Tomorrow Square
Mickey’s Mechanical Man: Part 2 Extra Content: Petetronic
Space Voyage
Petetronic
With the TV in place, the crane comes
Mean Street
online. Head back down the ramp
Jungle Rhythm: Part 1 and locate the small glass room past
Pirates of the Wasteland the floating pod.

Lonesome Manor
Beating the Blot Grab the extra content hidden near the long
glass room along the tram tracks. Look for
Appendix
the cracked panel in the wall, and use a spin
move to smash through it.

Move past the pistons and look for the


When you activated the pod, it platform near the ledge. Hop onto the
triggered some new platforms. When platform and head into the long glass
you reach the end of the cables, room. Jump along the platforms to find
jump down to the black platform near Gremlin Delta.
the glass room. Hop in through the
window and grab the dog tags for
Horace, then jump back out and return Gremlin Delta
to the tram tracks. After you grab the extra content, return
to the pistons on the other side of the
glass room. Time your jumps to cross
Dog Tags the moving pistons, and hop onto the
walkway above you.

4
When you free Gremlin Delta, he offers you
a choice of rewards. Gremlin Delta can shut
down one of the two Beetleworx generators
near the launchpad, or he can give you three
Collect the dog tags in the glass room for
TV sketches.
Horace’s “Find Dog Tags” optional quest. If
you haven’t accepted the quest, you can grab Toss some Paint down on the platform
the tags and speak to Horace next time you above the pistons, and cross over
visit Mean Street. If you leave Space Voyage to the next section of the walkway.
without collecting the dog tags, you can’t When the crane swings the platform
complete Horace’s quest. down to the walkway, jump on and
ride up to the rocket.

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Entering Wasteland
Dark Beauty Castle
Gremlin Village Enemy: Tanker
Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City
Notilus
Mickey’s Mechanical Man: Part 1
As the crane swings up, move to the
Tomorrow City Lagoon edge of the platform. When you reach
Great Big Tomorrow The Tanker has powerful short-range attacks,
the rocket, spray some Paint to reveal
a hidden platform, and jump across
but its true strength lies in its mounted blasters.
Plutopia: Part 2
before the crane swings back down. With each shot, a Tanker fires rounds of Paint
Tomorrow Square
Walk to the edge of the blue platform and Thinner. If a Paint round hits you, it knocks
Mickey’s Mechanical Man: Part 2 you to the ground. Thinner rounds deal direct
to find Gremlin Omega trapped at the
Space Voyage damage for one health pip. Use your own
side of the rocket.
Petetronic Thinner to melt a Tanker’s armor, then spin When the Tanker gets close, jump
Mean Street move into its green weak spot. Damage a
Jungle Rhythm: Part 1
Gremlin Omega Tanker three times to decommission this mobile
away to dodge its swing attack,
then hit it with another blast of
turret. The Tanker counters any attempts to Thinner. Lead the Tanker around the
Pirates of the Wasteland
repair the elevator. If you want to leave Space launchpad; spray Thinner from a
Lonesome Manor Voyage without defeating the Tanker, you’ll short distance, then jump away from
Beating the Blot need to move quickly. Paint in the missing its swing attack. When its armor is
power box and run into the elevator before gone, the Tanker squats low, spreads
Appendix the Tanker can fire off another shot of Thinner. its blasters, and unleashes a storm of
Just be sure to collect any desired objects Paint and Thinner. When the Tanker
When you free Gremlin Omega, he offers you before you leave the area. begins the devastating attack, double-
a choice of rewards. Gremlin Omega can shut jump to avoid the first blast.
down the second Beetleworx generator, or he
can give you three TV sketches.

The Tanker rotates its torso and


continues to fire. When you land, spin
move into the green weak spot on the
After you free Gremlin Omega, use
Tanker’s back.
the crane to return to the walkway
below.

5
As far as ranged attacks, the Tanker
definitely has the advantage. Run in
to close the distance, dodging any
incoming fire. When you’re close
enough, the Tanker moves in to
engage in close combat. Back off, and
blast the Tanker’s armor with Thinner
Head over to the launchpad to take as it chases you.
on the Beetleworx Tanker.

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Entering Wasteland
Dark Beauty Castle
Gremlin Village Silver Pin
Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City
Notilus
Mickey’s Mechanical Man: Part 1
Back away as the Tanker regenerates its
Tomorrow City Lagoon armor, and repeat the process to deliver
Great Big Tomorrow Open the chest near the Beetleworx
a second spin move to the green weak
generator to add this pin to your collection.
Plutopia: Part 2 spot. The next time you melt the armor,
Tomorrow Square the Tanker extends its torso for a slightly
Mickey’s Mechanical Man: Part 2 higher zone of fire. Dodge around this
7
modified attack, and move in to finish
Space Voyage
your foe. Run in and jump up to deliver
Petetronic
a third spin move to the Tanker’s back, Spray some Thinner on the hatch, and
Mean Street and hop away from the impending jump inside to activate the pod. When
Jungle Rhythm: Part 1 explosion. Don’t forget that you can also the pod stops moving, hop out and
Pirates of the Wasteland
use three TV sketches to disable these follow the ramp to reach the top of the
enemies. Drop them near the Tanker to Beetleworx generator. Find the blue
Lonesome Manor deliver a jolt to their system! chest at the edge of the generator to There’s one more piece of business to
Beating the Blot collect Goofy’s Arm. take care of before you meet Oswald.
Jump back to the elevator and
Appendix
continue to the Beetleworx generator
Goofy’s Arm across the launchpad.

Animatronic Goofy’s last missing piece is


in the chest atop one of the Beetleworx
generators. Use the floating pod to reach the
ramp at the back of the generator, then head
up to collect Goofy’s Arm.
If you’ve chosen to shut down the
Beetleworx generators, the Tanker is
the last enemy you have to face. Use
some Paint to replace the fuse box and
reactivate the elevator. You can leave
Enter the corridor in the Beetleworx
right away, but a few items are hidden
generator to find another chest. Three
nearby. Look for the floating pod near
Hoppers guard the corridor. Consider
the Beetleworx generator, and head
using a TV sketch to distract your
over to the walkway.
enemies while you open the chest.
After you grab Goofy’s Arm, move
6 left and approach the edge of the
building. Look down to find the chest
on the walkway. Jump down and
collect the Silver Pin from the chest.

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Entering Wasteland
Dark Beauty Castle
Mad Doctor has taken some crucial
Gremlin Village Bronze Pin pieces of the rocket and used them
Mean Street and OsTown in his twisted experiments. Until
you recover all of the missing parts,
Mickeyjunk Mountain the Moonliner Rocket isn’t going
Tomorrow City anywhere. Petetronic is holding one
of the rocket parts, and Oswald sends
Notilus you up to reclaim it.
Mickey’s Mechanical Man: Part 1
When you’re ready to leave Space
Tomorrow City Lagoon Voyage, head back to the launchpad
Great Big Tomorrow Before you meet Oswald on the elevator,
and enter the elevator. Oswald is
pop into the Beetleworx generator and add waiting with some bad news. The
Plutopia: Part 2
another Bronze Pin to your collection.
Tomorrow Square
Mickey’s Mechanical Man: Part 2
Space Voyage
Petetronic
Petetronic
Mean Street
Jungle Rhythm: Part 1
Pirates of the Wasteland Legend
Lonesome Manor 4
# Waypoint Projector (in)
Beating the Blot
Appendix Projector (Out) Direction
2 3
Point of Collectible
1 Interest Pin

Use Thinner Use Paint

Extra
Content Gremlin

1 When you reach the ring at the end of


Level Overview the walkway, Petetronic appears and
snatches the disc from the platform.
Get ready for some action; Petetronic
won’t give up the rocket part without
a fight.

Things to Do
• Avoid Petetronic’s Thinner and stomp attacks
• Turn Petetronic’s disc against him
Petetronic has been making trouble • Fill Petetronic’s tanks with Paint or Thinner
throughout Tomorrow City, and he
• Claim the first rocket part
doesn’t intend to let up anytime soon.
• Return to Mean Street
Pete has asked you to talk some
sense into his futuristic alter ego,
but Petetronic has upgraded himself
The first rocket part, a large disc, sits
with some powerful augmentations.
on the glowing platform in the center
Navigate the vanishing platforms and
of Petetronic’s lair. Run toward the disc
survive Petetronic’s attacks to take
as the walkway vanishes behind you.
back his ill-gotten rocket part.

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Entering Wasteland
Dark Beauty Castle
Gremlin Village
Junction Point: Petetronic
Mean Street and OsTown If you use Paint to befriend Petetronic, you
Mickeyjunk Mountain
receive an extra Paint slot, and Wasteland
gains a powerful protector. If you fill Petet-
Tomorrow City ronic’s tank with Thinner, you receive an extra
Notilus Thinner slot, and rid Wasteland of a blustering
Mickey’s Mechanical Man: Part 1 bully. Your choice also affects the reward Pete
offers when you return to Mean Street, and The first time the disc hits him,
Tomorrow City Lagoon Petetronic spins around and faces
the movie you see at the end of the game.
Great Big Tomorrow away from you. Aim a stream of Paint
Plutopia: Part 2 or Thinner at the disc on Petetronic’s
Tomorrow Square
Mickey’s Mechanical Man: Part 2
Space Voyage
Petetronic
Mean Street
Jungle Rhythm: Part 1
Pirates of the Wasteland
Petetronic throws a small temper
Lonesome Manor back. As his tanks fill, Petetronic’s
tantrum, and leaps into the air for
armor begins to vanish. Undeterred,
Beating the Blot a massive stomp attack. If you’re
Petetronic shakes off your small victory
touching any platforms when the
Appendix and readies himself for another round.
tremor hits, it knocks you back
several feet. Jump into the air before
2
Petetronic slams down, and wait for
his next attack.
When the battle begins, Petetronic
opens fire with his first Thinner attack.
Move around the ring to dodge the
two spurts of Thinner. Any glowing
platforms struck in the attack vanish,
exposing the ring of Thinner below
you. Stand in a safe spot, and
use your Paint to replace any lost
platforms.

Move to one of the solid platforms


around the ring, and wait for
Petetronic to unleash an upgraded
Petetronic winds up and sends his disc Thinner attack. Each wave of
flying along a curved path. When the the Thinner attack includes three
disc approaches, use a spin move to projectiles, and the glowing platforms
smack it back toward Petetronic. don’t last long. Dodge the falling
Thinner, and return to the relative
safety of the solid platform whenever
possible. Look for health power-ups
when the platforms rise out of the ring.

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Entering Wasteland
Dark Beauty Castle
Gremlin Village
3

Mean Street and OsTown


Mickeyjunk Mountain
Tomorrow City
Notilus
Mickey’s Mechanical Man: Part 1
Look for health power-ups on the Use the disc to chip away at Petetronic
Tomorrow City Lagoon raised platforms, and repair the ring until he succumbs to your attacks.
Great Big Tomorrow while Petetronic throws his tantrum. Top off his tanks with one last blast of
Plutopia: Part 2 Jump up to avoid his stomp attack, Paint/Thinner to end the battle.
Tomorrow Square and wait for Petetronic to throw his
Mickey’s Mechanical Man: Part 2 4
Space Voyage
Petetronic
Look for fresh health power-ups each
Mean Street time the platforms rise up, and use
Jungle Rhythm: Part 1 Paint to lay down a path any time you
Pirates of the Wasteland change positions. Petetronic’s Thinner
attacks are fully upgraded, and he
Lonesome Manor resists more of your disc deflections, When Petetronic falls, you’ll gain
disc. Petetronic isn’t caught off guard
but the same tactics still apply. a Paint capacity upgrade if you
Beating the Blot this time, and the impact doesn’t faze
defeated him with Paint, or a Thinner
Appendix him. Dodge another round of Thinner
capacity upgrade if you beat him
and stomp attacks, and replace the
with Thinner. After you deal with
glowing platforms whenever possible.
Petetronic, run over to his platform
to collect the first rocket part, and
activate the projector screen to head
back to Mean Street.

Extra Content: Space Voyage

Try to stick to the solid platforms, and Win the battle against Petetronic to unlock
repair a bit of the ring after each the Space Voyage extra content.
Thinner attack. Jump up to avoid the
The next time he throws his disc, impact of his stomps, and spin move
Petetronic raises a shield around his whenever the disc is in range.
platform. Fire off a spin move every
time the disc bounces back at you,
and pick away at the shield until you
break through to your overconfident
opponent. When Petetronic spins
around, blast another shot of Paint or
Thinner into his back. The tank on his
back is nearly full, but Petetronic still
has some fight in him.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Mean Street and OsTown
Mean Street
Mickeyjunk Mountain
Level Overview
Tomorrow City
Notilus
Mickey’s Mechanical Man: Part 1
Tomorrow City Lagoon
Great Big Tomorrow
Plutopia: Part 2
you want to put Oswald in his place, When you free Gremlin Markus,
Tomorrow Square use Paint to befriend all three Spatters, he asks you to collect 10 power
Mickey’s Mechanical Man: Part 2 and set Gremlin Markus free. sparks to start the projector screen
Space Voyage Gremlin Markus has been trapped by to Ventureland. If you’re in a hurry,
Petetronic a gang of Spatters. Rescue Markus buy power sparks at the Emporium.
Mean Street from his captors, and help him fix the Things to Do Otherwise, head to City Hall and
projector screen to Ventureland. Look • Free Gremlin Markus from the Spatters check in with Pete. Speak to Pete to
Jungle Rhythm: Part 1
for new quests, swing by OsTown, and • Look for new quests complete the “Confront Petetronic”
Pirates of the Wasteland collect 10 power sparks to jump start • Turn in completed quests quest, and pick up the “Restore Pete
the projector screen. Pan” and “Bunny Roundup II” quests.
Lonesome Manor • Check the Emporium for new items
• Collect 10 power sparks
Beating the Blot
• Enter the projector screen to Ventureland Redeem Petetronic Pin
Appendix

Available Quests
• Ventureland Projector Screen
When you return to Mean Street, • Detective Mickey II
Oswald tells you that three Spatters • Bunny Roundup II If you used Paint to befriend Petetronic,
have somehow captured Gremlin • Restore Pete Pan return to Pete to receive this special pin. In a
Markus and are holding him outside • Find the Missing Pirate show of appreciation, Pete also gives you a
City Hall. The projector screen to • Ortensia’s Locket power spark.
Ventureland is broken, and Markus is
the only one who can fix it. Oswald
wants you to deal with the Spatters Befriending the Spatters Defeat Petetronic Pin
personally.

If you used Paint to befriend the Spatters in If you used Thinner to defeat Petetronic,
Mean Street, speak to Oswald to receive a return to Pete to receive this special pin. He
You can clear out the Spatters however
power spark. Oswald expected you to blasts may not approve of your methods, but Pete
you like, but remember that Oswald
the pests with Thinner, and he grudgingly throws in a few e-tickets for your trouble.
always expects the worst from you. If
admits you’ve set a good example for the
local toons.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village Quest: Restore Pete Pan
Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City
Notilus
Mickey’s Mechanical Man: Part 1
When you’ve captured five Bunny
Tomorrow City Lagoon Children, head back into City Hall.
Great Big Tomorrow Pete Pan has lost his courage and is hiding
Speak to Pete to receive a power
somewhere in Ventureland. Pete doesn’t spark, then go back outside to look for
Plutopia: Part 2
like the way this makes him look and wants more quests.
Tomorrow Square
you to do something about it. Head into
Mickey’s Mechanical Man: Part 2 Ventureland, track down Pete Pan, and
Space Voyage convince the coward to toughen up.
Petetronic
Mean Street
Jungle Rhythm: Part 1
Pirates of the Wasteland
Lonesome Manor
Stop by the Detective Agency
Beating the Blot and speak to Horace. Pick up the
Appendix “Detective Mickey II” and “Find the
Lost Pirate” optional quests, and turn Horace asks you to find out who took
in the “Find Dog Tags” quest. Clarabelle’s flower, and he suggests
you search for clues near her window.
Enter the “Thru the Mirror” projector
Mystery Solved Pin screen and return to OsTown.

OsTown
Locate the footprints below Clara-
The Bunny Children are back on the belle’s window, and lay down some
streets, and Pete isn’t happy about it. Paint to uncover the trail of footprints.
Lead five Bunny Children to the pipe Follow the footprints out to the
next to City Hall so Pete can trap them sidewalk, over the fence, and around
in his jail. Look for the Bunny Children Give Horace Horsecollar the dog tags from
the back of your house.
scattered throughout Mean Street. Space Voyage to collect the Mystery Solved
Pin. To thank you for this valuable clue,
Horace also presents you with a power spark.

Optional Quest: Find the Missing Pirate

Horace has a missing persons case, and


needs your help to solve it. When you
Round up five Bunny Children and get to Pirates of the Wasteland, Horace
lead them to the pipe near City Hall. would like you to track down his client’s
cousin and find out why he didn’t return
with the other pirates.

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Entering Wasteland
Dark Beauty Castle
flower. Take care of any business you
Gremlin Village have in OsTown, and return to Horace Symphony Sunflower Pin
Mean Street and OsTown at the Detective Agency.

Mickeyjunk Mountain
Tomorrow City
Notilus
Mickey’s Mechanical Man: Part 1
Tomorrow City Lagoon
Great Big Tomorrow Complete the “Detective Mickey II” optional
quest to earn the Symphony Sunflower Pin.
Plutopia: Part 2
Speak to Horace and give him Clara-
Tomorrow Square belle’s missing flower. Horace thanks
Mickey’s Mechanical Man: Part 2 for the good work and rewards you
Space Voyage with a special pin and a power
Petetronic spark.
When you reach the end of the trail,
Mean Street
speak to Ezra. Once faced with the
Jungle Rhythm: Part 1 evidence you’ve uncovered, Ezra
Pirates of the Wasteland pleads ignorance and gives you the

Lonesome Manor If you’re short a power spark or two,


Beating the Blot
Animatronic Goofy Pin head over to the Emporium and see if
Casey has any for sale. While you’re
Appendix there, you can also purchase new
While you’re back in OsTown, speak to Anima-
pins and extra content, and pick up
tronic Goofy and complete the “Find Goofy’s any Goofy parts you missed back in
Parts” quest to earn this special pin. Once he’s Tomorrow City.
been reassembled, Animatronic Goofy unlocks
Ortensia’s house in OsTown.

Optional Quest: Ortensia’s Locket

Complete the “Find Goofy’s Parts” quest to unlock Ortensia’s house. Enter the house to collect
Ortensia’s Locket, then head back to Mean Street. When you have at least 10 power
sparks, return to Gremlin Markus and
reactivate the Ventureland projector
Sell the locket to the museum for a lot of screen. Take care of any business you
e-tickets, or give the locket to Oswald. If you let have left in Mean Street, then head to
Oswald keep the locket, he rewards you with a the projector screen and continue to
permanent health upgrade. Ventureland.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Jungle Rhythm: Part 1
Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City
Notilus
Mickey’s Mechanical Man: Part 1
Tomorrow City Lagoon
Great Big Tomorrow
Plutopia: Part 2
You arrive in a lush jungle where the plants Move to the right and run into the hollow log. Exit through the log’s right side and jump
Tomorrow Square bob in time with the music. Navigate across While you collect the e-tickets inside the log, back to the left. Each time the tree shakes, a
Mickey’s Mechanical Man: Part 2 the treetops and chimpanzees, and watch out coconuts fall from the tree above you. fresh coconut drops onto the log. Dodge the
Space Voyage for falling coconuts. falling coconuts and collect the e-tickets
Petetronic above the log.

Mean Street
Jungle Rhythm: Part 1
Pirates of the Wasteland
Lonesome Manor
Beating the Blot
Appendix

You can take the lower path along the Hop onto the next branch, and watch the Swing over to the right and jump across to the
ground, or you can head into the trees to trees to the right. Wait for the tree to swing next tree. Grab the health power-up between
follow the upper path. If you’ve taken any away from you. After the tree drops a the trees to recover from any damage.
damage, jump over and grab the health coconut, double-jump to the right. Land on the
power-up above the branch. treetop as it swings back to the left.

Continue to the right and jump across to the Drop to the lower branch and jump over to When you land, you can see the film reel
tree branch. the e-ticket ahead of you. under the log. Continue to the right, or head
back to the left and collect the e-tickets along
the lower path.

If you decide to explore the lower path, jump The trees are dropping coconuts onto the
onto the tree stump to the left. chimpanzees below them. Wait for the
trees to swing away, and jump onto the first
chimpanzee.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City
Notilus
Mickey’s Mechanical Man: Part 1
Tomorrow City Lagoon Dodge the falling coconuts, and jump across Grab the e-ticket above each chimpanzee, When you reach the end of the chimpanzees,
the chimpanzees. If you suffer any injuries, then turn around and jump back to the right. jump onto the tree stump and continue
Great Big Tomorrow
grab the health power-ups along the way. to the right.
Plutopia: Part 2
Tomorrow Square
Mickey’s Mechanical Man: Part 2
Space Voyage
Petetronic
Mean Street
Jungle Rhythm: Part 1
Pirates of the Wasteland
Lonesome Manor Hop back onto the log, and dodge the falling Drop down into the hollow stump at the end When you land, jump onto the small branch
coconuts as you run to the right. of the log. on the stump’s left side. Hop down and grab
Beating the Blot the film reel under the log, then jump back
Appendix onto the small branch.

Double-jump through the hollow tree stump When you’re ready, drop down and activate
to reach the next branch. You can see the exit the exit projector to complete the level.
projector to the right.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village Pirates of the Wasteland
Mean Street and OsTown
Mickeyjunk Mountain Ventureland
Tomorrow City
Pirates of the Wasteland
Ventureland Things to Do
• Find Tiki Sam’s masks to get the Wheel
The Castaway: Part 1 Emporium
• Find Scurvy Pat’s treasure to get the
Tortooga Compass
Jungle Rhythm: Part 2 5 • Help Damien Salt to get the Figurehead
Jungle • Bring the three items to Smee
The Whalers 3 • Speak to Animatronic Daisy
4 • Enter Tortooga
Back to Tortooga
The Castaway: Part 2
Pirate Voyage Emporium
1
Shanghaied 2 Current Ventureland Quests
Skull Island
The Jolly Roger • A Pirate’s Love
Back to Ventureland Find a gift for Damien Salt to receive the
Back to Mean Street third piece of the broken contraption.
Lonesome Ghosts: Part 1 • Find Daisy’s Parts
Lonesome Manor Help Animatronic Daisy recover her missing
Legend parts.
Beating the Blot
• Find Hook
Appendix # Waypoint Projector (in) Projector (Out) Direction Extra
Content Hook is hiding the second rocket part on his
Point of ship. Before you can recover the part, you
Use Paint Use Thinner Collectible Gremlin
Interest Pin have to find a way to reach the pirate ship.
• Gather the Flowers
Collect three flowers in OsTown, and have
Level Overview 1
Clarabelle arrange a bouquet for Henrietta.
• Scurvy Pat’s Compass
Recover Scurvy Pat’s treasure to receive the
second piece of the broken contraption.
• Talk to Smee
Smee is sitting on the ground, sobbing.
Find Smee near the village center, Find out what’s bothering Hook’s former
and listen to his sad tale. With Hook’s right-hand man.
mechanical monsters on the loose,
You arrive in a small village overrun • The Door in Ventureland
the pirates have blocked the only
by pirates. When Hook started
path into Tortooga. Tiki Sam, Scurvy The door to Ventureland locked. Find a way to
transforming his crew into mechanical
Pat, and Damien Salt are holding bits repair the contraption that controls the door.
monsters, several of his men fled
of the door-locking contraption, but • Tiki Sam’s Masks
to Ventureland. The pirates broke
Smee thinks he can repair it if you
the door-locking contraption when Recover Sam’s Tiki Masks to receive the first
bring him the missing pieces.
they arrived, and a few of the men piece of the broken contraption.
have wandered off with the pieces.
Convince the pirates to hand over
the pieces, and open the door to
Tortooga.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Mean Street and OsTown Caution
If you wish, Thin out the rear wall
Mickeyjunk Mountain
of the Tiki Shop to access Sam’s
Tomorrow City storeroom. Each mask you deliver
can be reclaimed and turned in a
Pirates of the Wasteland second time. This deception can
Ventureland become rather costly, however.
Head back outside, and find the large
Using this tactic forfeits the Tiki
The Castaway: Part 1 tree behind Smee. Jump up along
Shop discount, and Sam actually
Tortooga raises his prices if you turn in more the side of the tree, and use Paint to
Jungle Rhythm: Part 2 than the expected three masks. fill in any missing platforms. When
you reach the platform just below the
Jungle
2 treehouse, jump across to the purple
The Whalers
torch on the ledge.
Back to Tortooga
The Castaway: Part 2 Run across the village, and continue
Pirate Voyage past Sam’s Hut Shop. Follow the path
Shanghaied behind the shop to find two large,
Skull Island moss-covered stones.
The Jolly Roger
Back to Ventureland
Back to Mean Street
Jump up to the deck, and run around
Lonesome Ghosts: Part 1
the back of the treehouse to grab the
Lonesome Manor Tiki Mask.
Beating the Blot
Appendix
Head into the Hut Shop near the
Ventureland entrance, and ask Tiki
Sam about the missing wheel. When
the pirates stole his collection of Tiki
Masks, Sam returned the favor by
swiping the wheel. Tiki Sam agrees to
give you the Ship’s Wheel if you bring
him the three masks scattered around
Climb onto the building just past the
the village.
stones, and run across the rooftop. As
you approach the end of the building,
you can see the last Tiki Mask floating
above the contraption’s waterwheel.
Jump along the purple torches to reach
the top of the wheel, then hop over
Head back around the treehouse, and
to grab the mask. Hop down to the
drop to the ledge. Follow the purple
ground and return to Tiki Sam’s shop.
torches to the nearby hut, and spray
some Paint to patch the hole in the
roof. Jump onto the hut, and follow
the roof to the Tiki Mask on the next
building. Jump over to grab the mask,
and drop to the ground.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Tiki Sam is thrilled that you’ve managed Enter the house and grab the stuffed
Gremlin Village to retrieve all of his masks, and happily bear, then head back outside and
Mean Street and OsTown gives you the Ship’s Wheel. return to Scurvy Pat.

Mickeyjunk Mountain
The Hut Shop
Tomorrow City
Pirates of the Wasteland
Ventureland Head back through the projector
The Castaway: Part 1 screen and return to Mean Street. If
Tortooga you want to bring Damien Salt some
Jungle Rhythm: Part 2 With the safe return of his most ice cream for Henrietta, stop by Ice
precious possession, Scurvy Pat hands Cream Parlor and buy some from
Jungle
When you return the stolen masks to Sam, he over the Compass. Paulie.
The Whalers reopens the Hut Shop. The Hut Shop offers
Back to Tortooga a selection of basic power-ups, and a unique 4
The Castaway: Part 2 piece of extra content.
Pirate Voyage
Shanghaied
3
Skull Island
The Jolly Roger
Back to Ventureland
Back to Mean Street To track down some flowers, take
Damien Salt holds the last piece of
the projector screen to OsTown, and
Lonesome Ghosts: Part 1 the broken contraption. He thinks the
speak to Clarabelle in her house.
Lonesome Manor
Figurehead looks like his beloved
Henrietta and isn’t willing to part
Beating the Blot Head over to Scurvy Pat near the center
with it. If you could help him win
of the village. Buy the compass from
Henrietta’s heart, however, Damien
NOTE
Appendix him, or convince him to give it to you.
Salt would no longer need this pale If you choose to purchase some
In exchange for his compass, Scurvy
imitation. The love-struck pirate thinks ice cream, you can still accept
Pat demands that you recover his stolen
the proper gift would do the trick, but Clarabelle’s “Gather the Flowers”
treasure. One of the other pirates has
the wrong gift would surely earn her quest in OsTown. Complete the
hidden the treasure up in the treehouse, quest to earn three special pins,
scorn. He doesn’t know if she’d prefer
and Scurvy Pat wants you to fetch it then choose which gift to deliver
ice cream or flowers, and wants you
for him. He gives you the key to the when you return to Damien Salt.
to find out.
treehouse, and sends you on your way. The gift you choose affects which
quests are available on return
visits to Ventureland.

Gus suggests you simply ask Henrietta,


who’s sitting nearby. Henrietta is
happy to chat; she mentions how
Clarabelle won’t give you any flowers,
much she likes flowers, and that she
but if you find a few on your own,
doesn’t care for ice cream. When you
she’ll arrange them for you. Head
return to Damien Salt, he asks you to
outside to search for three flowers
pick out the gift yourself. He tells you
hidden in OsTown.
to either buy some ice cream in Mean
Street, or head into OsTown and ask
Return to the treehouse, and use Clarabelle about flowers.
Scurvy Pat’s key to unlock the door.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village Swamp Iris Pin
Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City
Pirates of the Wasteland
Ventureland
The Castaway: Part 1
After you complete the “Gather the Flowers”
Tortooga
quest, you can collect this pin in Clarabelle’s
Jungle Rhythm: Part 2 House.
Jungle
The Whalers
Back to Tortooga Mickey Mum Pin
The Castaway: Part 2 Spray some Thinner in Clarabelle’s Run past the Gag Factory, and look
Pirate Voyage garden to reveal a large pit. Drop for the ring of ivy growing on the town
Shanghaied down and collect the first flower, then wall. Follow the path to the ivy, and
Skull Island collect the e-tickets along the ramp out stand near the dark green patch of
The Jolly Roger of the pit. grass. Spray some Thinner to reveal a
hidden alcove. Grab the third flower
Back to Ventureland
and return to Clarabelle.
Back to Mean Street After you complete the “Gather the Flowers”
Lonesome Ghosts: Part 1 quest, you can collect this pin in Clarabelle’s
Lonesome Manor TIP House.
Beating the Blot There are flowers to find in Mean
Street, too. Thin the trees in the
Appendix roundabout area in front of the
Sparkle Daisy Pin
train station.

After you complete the “Gather the Flowers”


Use some Paint to cover the pit, and quest, you can collect this pin in Clarabelle’s
run across to the wall behind Clara- House.
belle’s house. When you reach the
end of the house, blast the wall with
some Thinner to find the second flower
in a hidden alcove.

After you give the flowers to


Clarabelle, she arranges them into
a bouquet, and three special pins Return to Ventureland, and give either
appear in the room. the ice cream or the flowers to Damien
Salt.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
If you give Damien the ice cream, the contraption. Be sure to talk to
Gremlin Village Junction Point: Henrietta rejects his gift. Damien Salt Animatronic Daisy before you leave
Mean Street and OsTown A Pirate’s Love returns to his post, and offers to sell Ventureland. Her parts are located in
you the Figurehead for 50 e-tickets. the areas past the door, and you need
Mickeyjunk Mountain He can’t bear to keep the painful to accept her “Find Daisy’s Parts”
Tomorrow City reminder of Henrietta, but he’s not optional quest before you can collect
looking to do you any favors. them.
Pirates of the Wasteland
Ventureland Ventureland Romance Pin Junction Point:
The Castaway: Part 1
Animatronic Daisy
Tortooga The item you deliver to Damien Salt
Jungle Rhythm: Part 2 affects more than his chances of wooing
Jungle
Henrietta. Your choice of gifts determines
your reward, the cost of the Figurehead,
The Whalers
and which quests are available to you later
Back to Tortooga
in the game.
The Castaway: Part 2
Pirate Voyage If you give the flowers to Damien Salt, you
Hook’s crew of Beetleworx pirates have
Shanghaied receive this special pin.
run off with Animatronic Daisy’s parts.
Skull Island NOTE Before you can rebuild Daisy, you have
The Jolly Roger If you miss any of the parts, you to find her missing parts across the pirate
Back to Ventureland can buy them from Tiki Sam once
Gold Pin waters beyond Ventureland. If you recover
Back to Mean Street you return to Ventureland. all of Daisy’s parts, you unlock new
Lonesome Ghosts: Part 1
quests and rewards, and affect the game’s
ending.
Lonesome Manor
Beating the Blot
Appendix

This pin is in Damien Salt’s chest. If you bring


him some flowers for Henrietta, Damien
If you choose to give Damien Salt the moves away to be near his new girlfriend.
flowers, Henrietta is delighted with Open the unguarded chest to collect the pin.
the gift. Damien abandons his post at
the chest to spend a little time with his When you’re ready to leave
new sweetheart, and gives you the 5 Ventureland, activate the projector
Figurehead without a second thought. screen past the door and set out for
Tortooga.

Bring Smee the three missing pieces,


then head over to the doors near

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Mean Street and OsTown
The Castaway: Part 1
Mickeyjunk Mountain
Tomorrow City
Pirates of the Wasteland
Ventureland
The Castaway: Part 1
Tortooga
Jungle Rhythm: Part 2
You arrive on a small raft bobbing off the Move to the right and jump across to the first Jump across the pieces of driftwood and
Jungle coast of an untamed island. Move through the piece of driftwood. Watch out for the swelling collect the e-tickets above the water. Grab
The Whalers seagulls and swordfish to reach dry land, and waves; you lose one health pip any time you the health power-up to recover from any
Back to Tortooga overcome the attacks of an angry gorilla. touch the water. mistimed jumps.
The Castaway: Part 2
Pirate Voyage
Shanghaied
Skull Island
The Jolly Roger
Back to Ventureland
Back to Mean Street
Lonesome Ghosts: Part 1
Continue across the driftwood until you reach Jump onto the small island and grab the To reach the upper path, jump onto the
Lonesome Manor the small island. health power-up. Move to the right until driftwood on the island’s left side. Wait for the
the swordfish jumps out of the water. When seagull to drift into range, then double-jump
Beating the Blot the coast is clear, either continue along the to the right.
Appendix surface of the water or take the upper path
across the seagulls.

Ride across to the right, and jump over to the Ride along with the seagull, and jump over When you reach the third tree, jump across to
next seagull. Collect the e-tickets along the to the first tree. Jump between the seagulls grab the film reel from the treetop. Watch the
way, and continue to the main island. and trees to collect the e-tickets along the ground for bouncing rocks, and drop down
upper path. through the e-tickets.

You land on a large stone near a health If you’d like to grab a few extra e-tickets, head Grab the health power-up and e-tickets on the
power-up. An angry gorilla throws rocks from back and explore the lower path to the left. next stone, and hop down to the left. Wait for a
the right. Dodge any rocks coming in from the right. rock to come rolling down the hill. When the rock
bounces over the stone, climb back up the hill.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City
Pirates of the Wasteland
Ventureland
Stand between the two stones, and wait for Take cover behind the next stone, and wait for When the path is clear, hop onto the stone
The Castaway: Part 1 the gorilla to throw another rock. Jump over the next rock to bounce over you. and wait for the next rock. Jump over the rock
Tortooga the rock as it falls back to the ground. and land in front of the gorilla.
Jungle Rhythm: Part 2
Jungle
The Whalers
Back to Tortooga
The Castaway: Part 2
Pirate Voyage
Shanghaied
Skull Island
The Jolly Roger Double-jump onto the gorilla’s head and run Hop down to the large stone past the gorilla. When you’re ready to leave, hop down
across its back. The exit projector is just to the right. and activate the projector screen to enter
Back to Ventureland
Tortooga.
Back to Mean Street
Lonesome Ghosts: Part 1
Lonesome Manor Tortooga
Beating the Blot
Appendix Level Overview

When Hook’s men fled Tortooga,


a few of the pirates were left
1 behind. Blotlings have taken over
the abandoned harbor, and tides of
2
Thinner surge over the docks. Free
the pirates in the jail to uncover some
of Tortooga’s hidden treasures, and
convince Beluga Billy to open the path
out.

Legend
# Waypoint Projector (in) Projector (Out) Extra
Direction
Content
Point of Use Paint Collectible
Interest Use Thinner Gremlin
Pin

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
1 2
Gremlin Village
Mean Street and OsTown
Mickeyjunk Mountain
Tomorrow City
Pirates of the Wasteland
Ventureland Beluga Billy refuses to leave Tortooga
The Castaway: Part 1 until he recovers his stolen bag. The
Tortooga bag is across the docks, but the tide has
kept him from reaching it. Beluga Billy
Jungle Rhythm: Part 2
agrees to activate one of Tortooga’s
Jungle
projector screens in exchange for the
The Whalers safe return of his property.
Back to Tortooga
The Castaway: Part 2 Beluga Billy’s bag is on the small Jump along the boats to reach the
Pirate Voyage Things to Do building across the harbor. Jump building across the harbor. There are
Shanghaied • Recover Beluga Billy’s bag across the rowboats to reach the bag. plenty of barrels around the building,
Skull Island • Learn about the Watch sketch Capsized boats sink when you stand so look for a power-up or two if you’ve
• Speak to the pirates in the jail on them; be sure to jump off before taken any damage. Use some Paint to
The Jolly Roger
• Find the three hidden keys they dip too low. The rising tide covers patch the dock, and spin move into a
Back to Ventureland
• Free Gremlin Marc the platform in the middle of the boats. few of the barrels. Each time the tide
Back to Mean Street If the tide is too high, stand on the an rises, it washes over the dock. Keep
• Recover Billy’s belongings
Lonesome Ghosts: Part 1 upright boat and wait for the platform an eye on the water, and jump up to
• Complete any optional quests
Lonesome Manor to appear. collect the bag on the roof.
• Exit to the Jungle
Beating the Blot
Appendix
Pirates of the Wasteland Quests
• Billy’s Lost Bag • Hook’s Machine • Mysterious Mystery Gems
Find and return Billy’s bag. Beluga Billy lost Disable or reverse the machine inside Skull Find a use for the gems.
his bag while fleeing Tortooga. It is somewhere Island. Use either Paint or Thinner to disable or • Open the Skull Gate
around the harbor. reverse the machine inside Skull Island. Look for
Activate the projector screen. Both Beluga Billy
• Billy’s Lost Belongings the four Paint and Thinner Pumps.
and Starkey can activate the projector screen out
Find the contents of Billy’s bag. The pirates locked • Hostiles in the Jungle of Tortooga.
up in the jail must have looted the contents of Clear the jungle for Starkey. Eliminate all threats • Paint the Lanterns
Billy’s bag. Maybe you can talk some sense into to Gentleman Starkey’s well-being. This includes
Paint in the lanterns to raise the ride from
them. all Beetleworx and Spladooshes in the area.
beneath the Thinner. The lanterns are part of an
• Find Starkey • Into the Well ancient ride system that could be activated by
Find Starkey somewhere within the Jungle. A gear inside the well is linked to an old ride. painting them all.
Gentleman Starkey can help you reach Captain Go down the well, find the gear, and use it. Be • Save the Sprite
Hook. Locate him to find the answers you seek. careful: the Thinner tide can flood the well.
Find a way to save the Sprite! Either defeat
• Find the Jungle Symbols • Jungle Lanterns Captain Hook or avoid him and save the Sprite
Find three symbols hidden in the Jungle. Three Find all the lanterns in the Jungle and paint from his grasp!
stones, engraved with ancient symbols, are them. Hidden in the Jungle are an unknown • Smee’s Boat
hidden in the Jungle. Find them and return to number of lanterns. It might be rewarding to find
Find and raise Smee’s boat to reach the Jolly
Starkey. and restore them all.
Roger. Locate the anchors and cut them loose.
• Fix the Pumps
Use Paint or Thinner on the pumps.

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Exit the jail, and run to the waterwheel
Gremlin Village past the well. Hop onto the ledge near
Mean Street and OsTown the ramp, and look down to find the
first key sitting on a platform below
Mickeyjunk Mountain you. Drop to grab the key, then spray
Tomorrow City Paint on one of the paddles on the
waterwheel. Ride the paddle up to the
Pirates of the Wasteland ledge, then hop across and head up
Ventureland patrolling the area. Spray Thinner on the ramp.
The Castaway: Part 1 the frame around the door; when the
Tortooga door drops out of the wall, head into
Jungle Rhythm: Part 2 the jail to speak with the prisoners.
Jungle
The Whalers
Back to Tortooga
The Castaway: Part 2 When the tide drops below the dock,
Pirate Voyage hop down and follow the boats back
Shanghaied to Beluga Billy. When Billy opens his
Skull Island bag, he finds that his belongings have
The Jolly Roger been removed. Billy refuses to activate Speak to the three pirates locked in
the projector screen until you recover his the jail. Ruffian Branderson (in the
Back to Ventureland
belongings, but he gives you a handy cell near the stairs) admits that he
Back to Mean Street Watch sketch for trying to help him. took Billy’s things, and he’ll tell you
Lonesome Ghosts: Part 1
where he’s stashed them if you unlock
Lonesome Manor his cell. Three keys are hidden in
TIP Tortooga, and each pirate offers a
Beating the Blot
Speak to Beluga Billy if you want clue to where you might find them.
Appendix to buy additional Watch sketches;
each replacement sketch costs 10
e-tickets.

3
When you reach the top of the ramp,
jump up to the ledge at the side of the
large building. Double-jump and pull
yourself onto the building, then use
some Paint to fill in the gaps in the
roof. Climb the tower at the center of
the building, and use some Thinner to
reveal the second key, hidden inside
the tallest point of the tower.

Billy sends you to interrogate the


pirates up at the jail. When the tide
drops low, use some Paint to replace
missing planks in the dock. Run up to
the jail, and deal with the two Seers

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Table of contents
The Basics
PRIMA Official Game Guide
Entering Wasteland
Dark Beauty Castle
Gremlin Village
Optional Quest: Into the Well
Mean Street and OsTown
Mickeyjunk Mountain Cutpurse Tycho tells you about a gear hidden
in the well outside. He’s never had the nerve
Tomorrow City
to head down there himself, but knows the
Pirates of the Wasteland gear has something to do with an old ride. He
Ventureland unlocks the well and invites you to go check
The Castaway: Part 1 it out.
Tortooga
Jungle Rhythm: Part 2
Jungle
The Whalers
Back to Tortooga
The Castaway: Part 2 Climb down from the building and
Pirate Voyage deal with the Spatters patrolling
Shanghaied the walkway. If you used Paint to
Skull Island befr