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© 2009 M. C. Planck www.worldofprime.com
Patric Mitchell (order #2310125)
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Patric Mitchell (order #2310125)
So many monsters… only one engineer.
Christopher Sinclair goes out for a walk and never comes back. A successful engineer transported to a world of swords and sorcery, he’s not interested in having adventures. He just wants to go home to his wife. But before he can find a way home, he has to survive in a world where the basis of power is the consumption of other people’s souls. Magic is real and wonderful—or terrifying, depending on who is using it and what they’re using it for. The feudal hierarchy is endowed with supernatural powers that defy belief. And it needs those powers. Because just over the border of civilized lands is the Wild, where unthinkable monsters lurk, ready to pounce on any sign of weakness. Not that there aren’t enough monsters inside the Kingdom of the Rock, where Good and Evil live side by side in the King’s Court, and thugs with the distinction of rank swagger and take what they want. Christopher finds himself dependent on the Church of the Bright Lady for shelter and protection from a dangerous world he does not understand. Until a sword shows up. An ordinary sword, of common metal, but it arrives as either an astounding coincidence or the will of the gods—no one is really quite sure—in the nick of time. Christopher is surprised to find himself a swordsman in the defense of pacifists, a warrior fighting for healers. He turns magic and skill to the task of making firearms, raises an army of teenage peasants, and sets off to change the world. But, of course, it’s never that simple…
Read the novel that inspired the World of Prime!
Sword of the Bright Lady
by M. C. Planck www.worldofprime.com
Patric Mitchell (order #2310125)
Patric Mitchell (order #2310125) 1 .
..... 56 Bulk Goods............................................................. 32 Locksmith............................................ 52 Craftsmen .................................................................................. 44 Spells ...............................Contents Introduction ................... 47 Lifestyles............................. 12 Stables ................... 22 Land ................................................... 17 Tack and Services ......................... 25 Shipyard.................................................................................................................................. 22 Siege Engines............................................................................................................ 40 Meals.............................................................. 2 Weapon-smithy ........................................................................................................................................ 59 Gems ...................................................... 38 Trimmings........................... 37 Common items .......................................................... 40 Temples............... 55 Hotels......... 44 Items.................. 7 Civilized Weapons ...................... 19 Mason’s Guild ... 58 Metals................................................................................... 49 Wages ................................................................................................ 15 Horses ........ 41 Magic Shop................................. 31 Scriptorium ........... 15 Draft and Riding animals................................................................................................................. 37 Custom Items. 36 Luxuries....................................................... 55 Shops....................................... 26 General Store ............................................................................................. 58 Livestock ............................................................................................................................................................................................................. 9 Armorer’s Shop........................... 52 Soldiers .............................. 41 Ceremonies ................. 29 Class Kits ..................................................... 11 Armor ........................................................................................... 15 Exotic mounts ............................................ 23 Cartwright’s Yard ....................... 55 Farms ....................... 56 Merchants................ 19 Buildings ........ 29 Luggage ..................................................... 33 Furniture Mart ........................ 40 Entertainment ..... 36 Tailor’s Shop ........................................ 16 Flying mounts........... 59 Precious materials ............................ 18 Mason’s Guild .................... 30 Illuminatiorium .......... 3 Primitive Weapons.................................................................................... 56 Mines................... 46 Poisons ......................................................................... 32 Hardware Store ......... 1 Crafting Rules ........................................................................ 40 Drinks .................................................................................................................................................................... 38 Materials......................... 35 Music Shop....................................... 59 Stones .................................................................. 39 Inns and Dens............................................................................................................... 59 Cloth..................................................................................... 5 Wild Weapons .................................................................................................................... 10 Armorer’s Shop...................................................................................................................................................................................................................................................................... 39 Sewing Shop ............................................................................................................................................................................... 12 Shields............. 29 Camping Gear................................... 58 Food ............................. 54 Businesses....................................... 34 Pottery Kiln .................... 40 Lodgings................................................................................................................................................. 59 Patric Mitchell (order #2310125) 1 ................................... 19 Roads .............................................................................................................................................................................................................. 44 Alchemy .......... 41 Spell-casting .............................................................................................................
Patric Mitchell (order #2310125) 1 .
worldofprime. whichever is greater -1 to Armor check Penalty. When customizing these lists of goods for your adventures. This chiefly means weapons and armor. They may be different in construction. by its marketplaces. for cultural or legal reasons. such as a smith making fine steel out of iron or a woodworker divining for knots or flaws in the wood. and fudge the price a bit. or +4 to relevant DCs World of Prime © 2009 M C Planck 1 Ye Olde Shoppe www. double or half the weight and cost. This is a labor intensive process. Armor Weapon Other +150 gp +300 gp +50 gp or x5. Athenian Greece. Most goods can be purchased regardless of technology. Civilized societies produce so much metal that it is common and thus used for everything. but they will serve the same purposes. Technology For our purposes. Technology Primitive Wild Civilized Examples Israelites.Introduction A society is measured. which are presented in separate sections for each technology. after clockwork but before gunpowder. What you can and can’t buy says more than a dozen dusty tomes on culture. China’s Warring States. in part. at best they use bits scavenged from meteorites or lucky finds. Saladin’s Arabia Medieval technology stops before the Renaissance. Wild societies can produce iron and steel in limited quantities. In general assume that a higher-level technology can and will produce any item from a lower level. Iroquois. Tutankhamun’s Egypt Imperial Rome. Mayans Vikings. politics and sociology. These items are made using the secret techniques (or magical abilities) of the craftsman. +2 to Bluff/Diplomacy +1 to hit +2 Circumstance bonus to appropriate skill use. If you need something not on the list. technology basically means “metal-working. just pick the closest item. Size and Weight Most objects are designed for Medium-sized creatures (except where noted). using wood or bone instead of metal.com Patric Mitchell (order #2310125) 1 . Size Small Medium Large Huge Weight x½ x1 x2 x4 Cost x½ x1 x2 x4 Masterwork Quality Superior quality (Masterwork) requires a Craft Grade of Master to produce.” Primitive societies have no metal production. thus accounting for long production times and hence high costs of these items. feel free to declare any item unavailable at any price. change the name. Aztecs. Charlemagne’s France. To move up or down the scale. Items that require a certain level of technology will be noted.
and use that to calculate the time and effort. acids. 2 at Expert. Time is a precious resource that even the rich cannot buy. Note that not all laborers can produce all products. Thus. These numbers are designed to produce reasonable approximations of the wages for craftsmen. Assume a work-group is possible for every 10. Masterwork items are as much art as they are science. Most craftsmen can oversee apprentices or associates equal to their rank (1 at Journeyman. temporary supports or molds. Although the assistants cost less. World of Prime © 2009 M C Planck 2 Ye Olde Shoppe www. The final produce will have the same quality as the overseer’s skill. In general try to imagine how much the item would cost if made of dross. a Master smith earns 5 silver a day. if each gang was composed of a Master mason and 30 Journeymen workers.000 days to build the castle. Large objects (like castles) can have multiple groups working on them. Construction crafts (Masons and Architects) can oversee 10 times as many workers. For precious metals or other unusual raw materials. and wear and tear on tools. so it requires 410 days for a Master smith to create it. and 3 at Master). Masterwork quality items require Master level craftsmen.worldofprime. not until Wizards with Fabricate spells are available. At least. they also produce less. but once you watch pig iron being hammered into a steel katana by hand. making a Masterwork longsword costs 315 gp because it costs a Master smith 105 gps in materials and just over a year of labor. If multiple workers cooperate on a single object. Siege Engineers follow special rules (see Siege Weapons). Ordinary items such as Martial weapons can be made by Journeymen. Labor Labor = Price – Raw Materials The other 2/3 of the price is for labor. This may seem like a long time. A masterwork longsword costs 315 gold. Rome was not built in a day.com Patric Mitchell (order #2310125) 1 .Crafting Rules To estimate how long it will take to manufacture an item. Time Days = Labor / Daily Wage To find out how long it takes to make something. So it takes him 20 days to make the weapon. Raw Materials Raw Materials = Price / 3 Assume 1/3 of the final price of the product is in raw materials. then it would take the 775 man workforce over 1. divide the labor cost of the item by the daily wage of the laborer. So building a castle could have 25 work-gangs. Complex or unusual products such as Exotic weapons require Experts. its labor component is 10 gold. A longsword costs 15 gold. nor were its legions armed in an afternoon. use the formulas below. you’ll realize it’s not unreasonable at all. such as fluxes. Only the simplest items can be made by Apprentices. you should modify this appropriately. so the final price won’t change but the item will get done quicker.000 gp value of the object. This cost includes more than just the materials delivered to the customer: there are also additional materials used in the production process. washes. add their labor together.
Weapons made for different size characters move up or down this scale. These weapons are usually used in Phalanx World of Prime © 2009 M C Planck 3 Ye Olde Shoppe www. one step for each size change: Smaller 1d2 1d3 1d4 1d6 1d8 or 2d4 1d10 1d12 or 2d6 3d6 4d6 Larger 6d6 8d6 Type The type of damage: Bludgeoning.com Patric Mitchell (order #2310125) 1 . Melee weapons use STR as a modifier to hit and for bonus damage.5 STR bonus to damage. The best defense is a good offense. the weapon-smith is always a prestigious figure. or a clever craftsman applying the secrets of metal-craft to make steel. Slashing weapons provide the normal 10% per round chance to stabilize. poison. However. Some melee weapons have a range increment. they suffer a -4 to attack foes that are close to them. Slashing weapons can be used to cut ropes. Thrown weapons use DEX as a modifier to hit and STR for bonus damage. after all. only allow a 5% chance per round. they only receive x1 STR bonus. Range The range increment for a weapon. usually for a missile weapon. Slashing. Piercing weapons mostly make small holes in things. thus allowing a STR Bonus to damage.worldofprime. Hands ½ 1 2 A light weapon that can be used while grappling or as an offhand weapon. a powerfully built smith hammering deadly form out of a lump iron. Close (-): Most melee weapons are Close range (shown as a -). Bludgeoning weapons cannot be poisoned (except with Contact poisons). Can be used normally in one hand. However. Bludgeoning weapons can be used to smash stone walls. Slashing weapons grant a +2 circumstance bonus to any save vs. Damage The base amount of damage the weapon does. Composite bows can be built that require extra STR to use. grants x1. If used two-handed. even though they require two hands to use. for a Medium sized wielder. This means they can only attack adjacent targets (5 ft away for a medium-sized creature using a medium-sized weapon: much larger creatures may treat 10 or even 15 ft as Close range). Stabilizing: The type of damage also affects a victim’s chance to stabilize. Reach (R): Reach weapons can attack a foe 10 ft away instead of merely adjacent (5 ft away). and allow a 25% chance to stabilize every round. Gains no damage bonus from two-handed use. Ranged weapons use DEX as a modifier to hit and do not allow a STR bonus to damage. although some melee weapons are also designed to be thrown.5. Requires two hands to use. Bludgeoning weapons are much less likely to cause bleeding. Each range increment beyond the first imposes a -2 to hit.5 STR as bonus damage. due to their shallower application. Whether it’s a wise old shaman carefully selecting stones.Weapon-smithy Every adventurer’s first stop is the weapon-smithy. which tend to cause deep internal injuries. Poisoning: Piercing weapons are best for delivering poisons. not x1. meaning they can be thrown. apply x1. or Piercing. Piercing weapons.
Owning one is often a sign of status as much as it is a combat strategy. superior materials. The cost is 25 gp per pound. where careful training allows the second row of warriors to attack over the shoulders of the first row. simple magic. Against charging foes it does double damage. but bypass the DR of some kinds of creatures (such as Demons and Fey). nets. Silvered weapons are coated with silver to bypass some forms of DR (like lycanthropes). World of Prime © 2009 M C Planck 4 Ye Olde Shoppe www. Proficiency The skill required to use the weapon. lassos and whips). With the Reach feat. At 10 ft or 5 ft they have a -4 to attack.formations. and in a Phalanx formation. They grant a +1 to hit (that does not stack with magic enhancements) and cost an additional 300 gp. Against melee attacks. The Exotic Weapon Proficiency that allows the Longspear to be used in one hand also includes the Reach feat for that weapon. This polearm can be Set with a ready action. and plenty of old-fashioned hard work. Mithril weapons have hardness of 15 and 20% more hit points than regular weapons. Any kind of weapon can be made from adamantium except flexible weapons (bows. These weapons are normally only used in Phalanx formation. Exotic weapons require a specific feat to use. and have all the benefits of Masterwork quality. Cold Iron weapons cost twice as much as ordinary metal weapons. Notes @ E AC T D S -4 See description for details. They have hardness of 20 and 33% more hit points. and bypass any DR that is bypassed with silver. cost 500 gp per lb. Slashing and Piercing weapons suffer a -1 to damage rolls. applies a -4 to hit penalty when used in melee combat. except their optimal attack range is 15 ft instead of 10 ft. but Bludgeoning weapons do not. Only intended to be thrown. Double Reach (RR): Double reach weapons are the same as reach weapons. slings. where three rows of soldiers can attack. only trained characters are familiar with Martial weapons. Virtually everyone is familiar with Simple weapons. Special Qualities Masterwork weapons are made by master smiths with secret techniques. this weapon provides a +1 AC This weapon can be used to make trip attacks This weapon gains a +2 on disarm attacks and checks. The cost is 500 gp per lb. a character can learn to use a reach weapon at 5 ft or 10 ft with no penalty. Special Materials Adamantium weapons bypass up to 20 points of hardness (Damage Reduction) and are equivalent to Masterwork quality. With the Phalanx feat. the penalty for using a reach weapon at close range is only -2. They weigh half as much as normal. Exotic Proficiency allows this weapon to be used with one hand instead of two.worldofprime.com Patric Mitchell (order #2310125) 1 .
com Patric Mitchell (order #2310125) 1 . or steel. but also suitable for delivering poison. they are cheap. Knife More of a tool than a fighting weapon. low cost.Primitive Weapons Primitive weapons are generally not as good as more technologically advanced weapons. bronze.worldofprime. Rock. If you have to use one as a melee weapon. of varying sizes. Baton. Slash Bludg. Intended to be thrown as an opening shock just before melee combat. Bludg. Bludg. bronze. Bludg. Its only attraction is its low. copper.5 STR bonus damage. made of iron. it imposes a -4 to hit due to its poor design for that purpose. or scalping fallen foes. @ Fist A standard medium-sized person does this much damage when punching someone. World of Prime © 2009 M C Planck 5 Ye Olde Shoppe www. iron. they are simple enough that almost anyone can employ them effectively. Club. Bludg. chopping wood. or iron. Tomahawk A small hatchet. Boulder These are normally thrown. Clobbering with a boulder is much more difficult unless the victim is prone or otherwise defenseless (Boulders used in melee impose a -4 to hit). Melee Fist Rock Boulder Baton Knife Tomahawk Javelin Stone Mace Club Spear Maul Macuahuitl Grain Flail Cost 0 0 0 1 gp 2 gp 1 gp 3 gp 0 3 gp 3 gp 15 gp 1 gp Weight 1 lb 10 lb 1 lb 1 lb 2 lb 2 lb 6 lb 3 lb 3 lb 20 lb 15 lb 3 lb Hands ½ ½ 2 ½ ½ ½ ½ 1 1 1 2 2 ½ Damage 1d2 1d2 1d4 1d3 1d3 1d4 1d4 1d6 1d4 1d6 1d8 1d8 1d6 Critical x2 x2 x2 x2 x2 x2 x2 x2 x2 x2 x2 x2 x2 Type Bludg. obsidian. Also. Slash Slash Pierce Bludg. stone. @ E D Ranged Dart Blowgun Sling Atlatl Bolas Net Cost 1 sp 5 gp 1 gp 2 gp 1 gp 10 gp Weight 1 lb 2 lb 1 lb 2 lb 2 lb 6 lb Hands ½ 1 1 1 1 2 Damage 1d2 1d2 1d4 +1 1d2 - Critical x2 x3 x2 - Type Pierce Pierce Bludg - Range 20 ft 30 ft 30 ft +10 ft 20 ft 10 ft Proficiency Simple Simple Simple Martial Exotic Exotic Note @ T T. May be made of flint. Javelin May be tipped with lead. Maul The humble wooden stick. Note that the Boulder receives x1. and all of them can be made without metal. or stone. although you could beat someone with a rock if you really felt like it. Range 15 ft 10 ft 20 ft 30 ft 20 ft Proficiency Simple Simple Simple Simple Simple Simple Simple Simple Simple Simple Simple Martial Exotic Note -4 -4 S. Suitable for throwing. However. Pierce Bludg.
this is two lengths of wood joined by a piece of rope. Commonly used in each hand as a two- weapon fighting style.com Patric Mitchell (order #2310125) 1 . it is so light it does not receive a STR bonus to damage. javelin. hard to learn. Net A net is used to entangle enemies. Although it is fragile. Bolas Three or four weights joined by cords. Spellcasting requires a DC 15 Concentration check. Escape Artist 25 and Strength 30. make a ranged touch attack. Spear The spear was the standard weapon of the soldier for thousands of years because of its incredible versatility. but cost 1 cp each.worldofprime. it only has Close range but you can use a shield in the other hand. For a full round action. After it is thrown. Used one-handed. The DCs increase to Concentration 20. a DC 20 Escape Artist check can escape the net. although such a primitive weapon should do only 1d4 damage. Atlatl Used to throw a spear. With an Exotic Weapon Proficiency feat it can be used in one hand. it takes two rounds to fold the net and make it ready to throw again. this is the weapon favored by stylish cave-men. bound with leather thongs. Is primary purpose is to kill small game or deliver poison. it does allow ranged trip attacks. you can throw it. expensive and difficult to maintain. The net can also be destroyed with 10 points of slashing damage. bulkier 10 lb net imposes a -2 to hit and costs 20 gp. Although it is thrown. or dart. a DC 25 Strength check can burst it. but the heavier. and cannot charge or run. In a pinch. When you throw a net. World of Prime © 2009 M C Planck 6 Ye Olde Shoppe www. Macuahuitl A broad wooden paddle studded with bits of obsidian as a cutting edge. Grain Flail Also called the nunchaka. it can inflict surprising amounts of damage in the right hands. Although this weapon does little damage. A net made of better material (such as silk or metal-reinforced wire) requires Civilized technology. the sling is not particularly easy to use. it is so cheap and ubiquitous that anyone who wants to use one can easily obtain and practice with it. Used two-handed. it can strike at Reach (10 ft) or Close (5 ft) for no penalty. but provides a very powerful attack. Simple to make. This weapon could also represent a firehardened spear. powered by the user’s breath. Entangled creatures take a -2 penalty on attack rolls and a -4 penalty to Dexterity. Adds +1 damage and +10 ft to the range increment. Dart A bit of feathered wood tipped with stone or metal.Stone Mace A rock on the end of a stick. it can’t be used by Undead or constructs. Stones are free: lead bullets grant a +1 to damage. can move at only half speed. Thus. However. Sling A simple leather cord that launches rocks or stones. Blowgun A hollow tube that shoots darts. Crude but effective.
Silver maces are particularly popular in areas infested with Undead or lycanthropes. this long. Battleaxe A wider cutting edge with less mass and a haft designed for one handed-use make this weapon very different from its humble cousin the wood axe. Range 10 ft R RR R RR R/RR Proficiency Simple Simple Simple Simple Martial Martial Martial Martial Martial Martial Martial Exotic Note AC S.worldofprime. but stone. @ Ranged Shortbow Composite Shortbow Longbow Composite Longbow Arrows (20) Lasso Cost 10 gp 35 gp 15 gp 50 gp 1 gp 1 gp Weight 2 lb 3 lb 3 lb 4 lb 1 lb 6 lb Hands 2 2 2 2 1 Damage 1d6 1d6 1d6 1d8 - Critical x3 x3 x3 x3 - Type Pierce Pierce Pierce Pierce - Range 60 ft 70 ft 100 ft 110 ft 30 ft Proficiency Martial Exotic Martial Exotic Exotic Note @ @ T. Quarterstaff A favorite weapon of priests.com World of Prime © 2009 M C Planck Patric Mitchell (order #2310125) 1 . or adamantium are all equally suitable. thin bladed weapon receives a +2 Sleight of Hand check when trying to hide it. they are not necessarily less effective. 7 Ye Olde Shoppe www. wizards and pacifists. Anyone with a STR less than 12 should not even try to wield this weapon. Melee Dagger Shortsword Light Mace Quarterstaff Battleaxe Scimitar Greataxe Longspear Lance Glaive Pike Whip Cost 2 gp 10 gp 5 gp 2 gp 10 gp 15 gp 20 gp 5 gp 10 gp 8 gp 8 gp 1 gp Weight 1 lb 3 lb 6 lb 4 lb 6 lb 4 lb 15 lb 9 lb 10 lb 10 lb 15 lb 1 lb Hands ½ ½ ½ 2 1 1 2 2 2 2 2 1 Damage 1d4 1d6 1d6 1d6 1d8 1d6 1d12 1d8 1d8 1d10 1d6 1d3 Critical 19-20/x2 19-20/x2 x2 x2 x3 18-20/x2 x3 x3 x4 x3 x2 19-20/x2 Type Pierce Slash Bludg. D. Plenty of societies with the technology to produce Civilized weapons will still employ these cheaper alternatives. the length and versatility of this weapon grants a +1 to AC when used in melee combat. The most interesting aspect of the light mace is that it can be made out of almost any kind of material. silver. cold iron. Shortsword This category covers everything from extremely large knives to the wakazashi and the famous gladius. copper. Bludg. Bronze. iron and steel are most common. Light Mace A heavy weight on the end of a wooden handle. Anyone that knows how to use a knife can use a shortsword. Greataxe The massive double-bladed axe of legend. E @ S S T. Scimitar A wickedly curved sword. @ Dagger A favorite of back-stabbers and poisoners. However. mithril. but can occasionally dish out tremendous damage. the scimitar is hard to use correctly.Wild Weapons These weapons require less metal and less metal-working skill to produce. Slash Slash Slash Pierce Pierce Slash Pierce Bludg.
although the Macedonians called it a sarissa. Heavier versions can be made that require more STR and do more damage (but the to-hit bonus still comes from DEX). Whip Whips are difficult to use. Typically matched with a large shield and used in Phalanx formation. just like throwing any other unsuitable weapon). Normally it is used in Phalanx format. Shortbow. Lance Lances are only intended to be used from the back of a mount.com Patric Mitchell (order #2310125) 1 .5 STR bonus to damage). Often the blade is curved for better cutting power. it can be Set against a charge. Unlike other reach weapons. Longbow The ancient recurve bow and the more modern longbow. meaning it strikes 15 ft away.Longspear The weapon of the Greeks: the spear taken to its greatest perfection. Composite Longbow Made of bone and sinew to improve its strength. They cannot damage any target with +2 AC or better armor (although they can still Trip or Disarm). and can be Set against charging foes. it is not intended to be thrown (apply a -4 penalty. Composite Shortbow. Glaive A shortsword on the end of long stick. Pike Both the Swiss and the Macedonians used this weapon to deadly effect. or follow them. Under any other condition they impose a -4 to hit. this weapon can be used 1-handed and at 5 ft or 10 ft with no minus. If the mount is charging. but do not threaten those areas. It can be Set against charging foes. let go of the rope. However. you can use a shield in the other hand with no penalty. it cannot be used against targets that are closer. the lance inflicts double damage. If you fail the check. They can be used at both ranges with no minus. you can either pay out more rope (up to the maximum of 30 ft). allowing three ranks of men to attack at once. Improved Composite Shortbow Damage Cost Weight Min STR 1d6+1 75 gp 4 lb 12 1d6+2 150 gp 5 lb 14 1d6+3 225 gp 6 lb 16 1d6+4 300 gp 7 lb 18 Improved Composite Longbow Damage Cost Weight Min STR 1d8+1 100 gp 5 lb 12 1d8+2 200 gp 6 lb 14 1d8+3 300 gp 7 lb 16 1d8+4 400 gp 8 lb 18 Lasso Make a ranged touch attack to lasso a target. With an opposed Strength check you can block the target’s movement away from you. 10. Like other polearms. World of Prime © 2009 M C Planck 8 Ye Olde Shoppe www. The glaive is a Reach weapon. meaning it strikes 15 ft away. or 15 ft. At closer range it imposes a -4 to hit (the Reach feat can remove this). With an Exotic Proficiency feat. but allow both Trip and Disarm attacks at 5. The lance has double-reach. The rope can be escaped the same way a net can. The weapon has double reach. These weapons are cheap enough to equip whole armies with. Although the lance is listed as requiring two hands (and receives x1.worldofprime.
Most versions are pointed and can be used to cause 1d6 piercing damage instead of slashing if desired. Morningstar A spiked. This weapon gains a +1 to hit whenever it is used against a shield-bearing foe.000 gp. D S. designed to pass all possible forms of Damage Reduction: one of steel. Properly employed. Melee Flanged Mace Warhammer Morningstar Longsword Rapier Bastard sword Dire Flail Greatsword Halberd Sai (Fork) Cost 12 gp 12 gp 8 gp 15 gp 20 gp 35 gp 15 gp 50 gp 10 gp 5 gp Weight 8 lb 8 lb 6 lb 4 lb 2 lb 10 lb 15 lb 15 lb 15 lb 1 lb Hands 1 1 1 1 1 2 2 2 2 ½ Damage 1d8 1d8 1d8 1d8 1d6 1d10 1d10 2d6 1d10 1d4 Critical x2 x2 x2 19-20/x2 18-20/x3 19-20/x2 x2 19-20/x2 x3 19-20/x2 Type Bludg. With heroic training (and an Exotic Weapon Proficiency feat) this weapon can be used one-handed.com Patric Mitchell (order #2310125) 1 . It costs 10. Rapier A very thin blade primarily used for stabbing. Slash Any Bludg. The Shrewsbury Mace is a +1 Ghost Touch weapon with four flanges. intended to kill horses or break open shield walls. Greatsword A massive sword used in both hands. Bludg. Bastard sword An extra-large longsword. this weapon has several heavy flanges of iron or steel at the end of a short metal handle. AC Ranged Crossbow Arbalest Quarrels (10) Cost 35 gp 50 gp 1 gp Weight 6 lb 9 lb 1 lb Hands 2 2 - Damage 1d8 1d10 - Critical 19-20/x2 19-20/x2 - Type Pierce Pierce - Range 80 ft 130 ft - Proficiency Simple Martial - Note @ @ Flanged Mace An improvement over the Stone mace. Range Proficiency Simple Martial Martial Martial Martial Martial Martial Martial Martial Exotic Note @ @ AC E T. World of Prime © 2009 M C Planck 9 Ye Olde Shoppe www. and gains a +1 to hit whenever it is used against a target wearing metal armor. but knowing you can hurt anything is sometimes worth the price.worldofprime. the longsword is both effective and stylish. Warhammer A heavy hammer with a spike on the back. Making this weapon requires even more technical skill than making longswords. one of Alchemical Silver and one of Adamantium. these weapons can be expensive.Civilized Weapons Like much else of the civilized world. one of Cold Iron. they can also be extremely effective. It packs the greatest wallop of any Simple weapon. Longsword The staple of heroic weaponry. T D. Slash Pierce Slash Bludg. overly complex and difficult to use. steel ball on an iron chain. Bludg. The Dire Flail gains a +2 bonus to Disarm checks and can be used to make Trip attacks. This weapon is specially designed to defeat heavily armored foes. Dire Flail One to three spiked balls attached by chains to a metal haft.
Using two Sai will grant a +2 to AC (but still only a +2 to Disarm checks). as it can be used to Set against a charge and then used to pull the rider from his horse (a Trip attack). Improved Crossbow Damage Cost Weight 1d8+1 70 gp 7 lb 1d8+2 105 gp 8 lb 1d8+3 140 gp 9 lb 1d8+4 175 gp 10 lb Reload Time 1 round 2 rounds 3 rounds 4 rounds Arbalest A steel crossbow that requires a winch (and an entire round) to reload.Halberd A hammer. blade.com Patric Mitchell (order #2310125) 1 . doing 1d6 Bludgeoning damage. Sai This over-sized fork is designed to disarm and defend. It can also use prodds as ammunition. The simple point-and-click interface makes it suitable for anyone to use. You can load any crossbow with prodds (metal balls) to do 1d4 Bludgeoning damage instead of 1d8 Piercing. It provides a +1 AC when used in melee combat.worldofprime. Crossbow A wooden crossbow that can be reloaded by hand in ½ a round (a Move action). Improved versions can be made that cause additional damage (effectively the same as a STR bonus). spike and hook all on the end of a pole. Heaver versions can be reloaded with a winch. or Piercing. Improved Arbalest Damage Cost 1d10+1 100 gp 1d10+2 150 gp 1d10+3 200 gp 1d10+4 250 gp Weight 10 lb 11 lb 12 lb 13 lb Reload Time 2 rounds 3 rounds 4 rounds 5 rounds World of Prime © 2009 M C Planck 10 Ye Olde Shoppe www. It is so heavy and dangerous to use that it requires military training. The halberd is particularly effective against cavalry. The halberd has a multifaceted head and can do any kind of damage: Bludgeoning. Slashing.
when you run you only triple your normal speed instead of quadrupling it. Max DEX Bonus This is the maximum DEX bonus to AC that the wearer can take advantage of. a leatherworker. Masterwork shields cost an additional 50 gp. you lose the shield’s benefit to AC for the round you attacked with it. Make a touch attack and deal 1d3 Bludgeoning damage. Skill Penalty This penalty is applied to certain skills checks: Balance. plus 5% per point of Skill Penalty. DR. and -5 ft for creatures that normally move 20 ft per round. Sleight of Hand and Tumble. Sundering the enemy’s shield is a valid tactic. use the worst modifier for shield or armor. Arcane Spell Failure Casting arcane spells with somatic components in armor is likely to fail. Proficiency The ability needed to be able to effectively wear the armor. Climb. HPs (Shields) Damage Reduction and Hit Points. especially against highly armored targets. The Tower shield imposes a limit of +2. CHA-based casters cannot avoid the shield penalty (hiding behind a shield is not very charismatic).com Patric Mitchell (order #2310125) 1 . Also. However. Move Silently. The skill penalty for shields and armor stacks together. If you hit. and adds a +2 Circumstance bonus to skill checks where looking rich and important would matter (usually Bluff and Diplomacy). and stacks with the failure chance of the armor you are wearing. reduces the Skill Penalty by 1 and the Arcane Spell failure by 5%. World of Prime © 2009 M C Planck 11 Ye Olde Shoppe www. because they are cheaper. Tech The technology level needed to make this kind of armor. that the spell will fail and be wasted. but the proprietor will have only slightly less prestige than the weaponsmith.Armorer’s Shop The next visit is always to the armorer’s shop. make an opposed STR check to knock your foe back 5 ft. but their only benefit is to reduce the Skill Penalty by 1. Escape Artist. There is a base 5% chance. Higher technology societies will still use the lower level armors. Special Qualities Masterwork armor costs an extra 150 gp. but increases the Max DEX Bonus by 1.worldofprime. Shields inflict a failure chance of 5% times the AC bonus. A character who wears armor and/or uses a shield with which he or she is not proficient takes the armor’s (and/or shield’s) armor check penalty on attack rolls and on all Strength-based and Dexterity-based ability and skill checks. Bash (Shields) You can bash your foes with some shields. CHA-based casters (Bards and Sorcerers) can ignore this for armors they have the Proficiency feat for. -10 ft for creatures that move normally move 30-40 ft per round. or both. Move Penalty Heavy or medium armor (and/or a Tower shield) imposes a movement penalty of -20 ft for creatures that move more than 40 ft per round. This may be a blacksmith. Jump. Hide.
hide. Dragon hide armor is always Masterwork quality. Silk armor costs 150 gp plus 25 gp per point of AC protection.worldofprime. The cost is twice as much as a Masterwork suit of ordinary material.000 gp per point of AC protection (or 1.com Patric Mitchell (order #2310125) 1 .000 gp per AC for a shield). The cost is 2. fire. Armor Armor Cloth Leather Hide Studded Leather Scale mail Banded mail Chainmail Breastplate Half-plate Full plate Cost 5 gp 10 gp 15 gp 25 gp 50 gp 250 gp 100 gp 200 gp 600 gp 1. It has hardness 15 and 20% more hit points than normal armor. Dragon hide: if you were crazy enough to wear it.000 gp per point of AC protection (or 500 gp per AC for a shield). and Max DEX Bonus is increased by 2 and the Skill Penalty is lessened by up to 3. It is always Masterwork quality. you could make any kind of armor out of dragon hide. and the Max DEX Bonus is increased by 2 and the Skill Penalty is lessened by up to 3. The cost is 1. It is always Masterwork quality. leather.Special Materials Silk is half the weight of normal cloth. but that’s just for the labor – you have to supply the dragon hide yourself (such a rare commodity can’t be bought). Only metal armor and shields can be made from adamantium. and is always Masterwork quality (with all associated benefits). or studded armor. Only metal armor and shields can be made from mithril. It has hardness 4 and 20% more hit points than ordinary. Adamantium armor grants DR 1/2/3 for Light/Medium/Heavy armors. and subtracts 1 from each die of damage done by the appropriate kind of attack (acid. electricity. has DR 20 and 33% more hit points against sundering attacks. or cold).500 gp Weight 10 lb 15 lb 30 lb 20 lb 30 lb 35 lb 25 lb 30 lb 50 lb 50 lb AC +1 +2 +3 +3 +4 +6 +4 +5 +7 +8 Move Penalty Y Y Y Y Y Y Max DEX Bonus 8 6 4 5 3 1 4 3 0 1 Skill Penalty 0 0 -3 -1 -4 -6 -2 -4 -7 -6 Proficiency Light Light Medium Light Medium Heavy Light Medium Heavy Heavy Tech Primitive Primitive Primitive Wild Wild Wild Civilized Civilized Civilized Civilized Shields Shields Rattan Round Target Tower Buckler Heater Kite Cost 1 gp 3 gp 7 gp 30 gp 7 gp 9 gp 20 gp Weight 3 lb 5 lb 10 lb 30 lb 5 lb 8 lb 15 lb AC +1 +2 +3 +4 +1 +2 +3 DR 3 5 5 5 10 10 10 HPs 2 3 5 10 0 2 5 Skill Penalty -1 -1 -2 -10 0 -1 -2 Tech Primitive Primitive Wild Wild Civilized Civilized Civilized Note Bash @ @ Bash Bash World of Prime © 2009 M C Planck 12 Ye Olde Shoppe www. Mithril armor is half the weight of normal metal armor.
This kind of armor is often Masterwork simply for the style factor. Includes a full Bascinet helmet. The extra 150 gp for Masterwork grade armor is applied 13 Ye Olde Shoppe www. A separate coif covers the head and neck. The Bucket helmet is a Norman cap with cheek plates for more protection. but excellent protection. Heavy shoes and light leather (or silk) gloves complete the outfit. Small vambraces and greaves help protect the arms and legs. A Norman metal cap with a short nosebar comes with it. Half-plate Plate armor. the more flamboyant the better. with greaves and vambraces for the legs and arms.”) Breastplate A cuirass or chest-plate made from a single piece of metal.worldofprime. Heavy. individual articulated fingered gauntlets and sabatons (metal boots). Scale mail Overlapping scales of metal mounted on a leather backing. This armor is weighty but extremely flexible. often by boiling it in wax to make it hard. Leather Armor made from cured leather. suitable for executioners or fancy-dress parties. which is good enough for most warriors. Masterwork Half-plate only costs 750 gp. This armor is extremely heavy but can be manufactured by low skilled workers. This armor does not allow a DEX bonus. it is the best armor primitive societies can make. It includes a Bucket helmet. but better than nothing. with the joints and gaps covered by chainmail. Chainmail Small loops of metal wire intermeshed together. clumsy and hot. Comes with a stylish leather hood. The leather gloves might have studs sewn into the back of the hand for decoration. Includes thick boots and heavy leather gloves (as does all armor until HalfPlate and Plate). Bulky. like Scottish kilts or the Greek linothorax. Not very good armor. and still allows a +1 DEX bonus. Full plate Armor plate so finely made it doesn’t require chainmail to seal the gaps. Not normally found in non-primitive societies. A tunic covers the arms to the wrists and the legs down to the knees. metal-plated leather boots. The helmet is often a skinned and cured animal head. like a Bucket helmet but extending further down the back of the neck and with a longer nosebar. Studded Leather Disks or studs of metal sewn to a leather backing. which makes it inferior to many other forms of armor. However. and the best nonmetal armor available.com Patric Mitchell (order #2310125) 1 . this armor consists of strips and plates of metal. This also represents soft leather armor like jackets or coats. World of Prime © 2009 M C Planck Banded mail The premiere armor for this level of technology. sewn and stitched into armor. It corresponds to the Roman lorica segmentata.Cloth Cloth folded. The head is protected by a good hat. complete with fangs and glass eyes. like scale mail. Includes a Barbute helmet. (Note: in some realms this armor is referred to as a “Chain Shirt. Hide Armor made from cured animal hides. a plated mitten gauntlet and a heavy Sallet helmet with full face protection.
Sturdy and strong. originally designed for horsemen. and does not allow more than a +2 DEX bonus to AC. Advanced versions will have a metal boss and rim to make them last longer. oblong. but only if you give up your attacks and cower behind it. +4 for no DEX bonus). Vikings were allowed up to three shields in a duel. Target shield A larger. A warrior will need a new one for every battle. Even so. round. This wood has been hand-sawn and carefully warped to maximize strength and durability. Round shield Made of split-planks (wood that has been split off the beam instead of sawn). heavier kite-shaped version of the Heater. Heater shield A normal sized shield made of metal. Buckler shield A small metal plate originally worn as an elaborate belt-buckle.worldofprime.com Patric Mitchell (order #2310125) 1 . The shield can be used as Cover. Tower shield A moveable wooden wall.after the armor is created. this is a warrior’s best friend. Rattan shield Made of wicker-weave. imposes a move penalty if you don’t already have one (just like Heavy armor). although your attacks will be at a -1 if you do so. extending down the left side to cover the leg (since the other leg is protected by the horse). it may be worth something to force your foes to demolish your shield before they demolish you. The shield is sometimes asymmetrical. such as square. often diamond shaped. Comes in many shapes. Strong and light. At that point striking the shield is as easy as hitting a wall (AC 10. rectangular. it doesn’t hold up to abuse very long. sturdier wooden shield. Kite shield A larger. cannot be used from a mount. The advantage to the buckler is that you can gain its protection and still use a two-handed weapon. or diamond. because they came apart so quickly under the weight of battleaxe blows. the tower shield imposes a -2 to all attacks. World of Prime © 2009 M C Planck 14 Ye Olde Shoppe www. by resizing the armor to custom-fit the wearer. Still.
but you can put pack saddles on them too (the pack costs and weighs ½ as much. Cheap. Small characters average about 50 lb. effective labor.Stables Every upscale adventurer needs a fancy horse – or better. and since larger warriors will pick the larger mounts. Many of these creatures are dangerous combatants in their own right. tack. due to being for a Medium creature instead of for a Large one). Remember to add the weight of saddles. Ox Immensely strong. *Flying mounts cannot carry a Heavy load. One ox can feast 500 men. and you can eat them if you have to. Carry This is the Light load for the creature. Feed The cost per day to feed the animal. Strong but not so fast. Donkey Includes llamas. Load Carry Weight x1 x2 x3 Max DEX Bonus 3 1 Skill Penalty -3 -6 Movement Penalty -10 ft -20 ft Light Medium Heavy* Medium characters usually weigh between 100 and 200 lb.com World of Prime © 2009 M C Planck 15 Patric Mitchell (order #2310125) 1 . Draft and Riding animals Animal Sled dog Donkey Mule Ox Cost 5 gp 25 gp 50 gp 50 gp Feed 1 cp 2 cp 3 cp 4 cp Size Medium Medium Large Large HPs 1d8+2 2d8+2 3d8+9 6d8+6 Move 40 ft 40 ft 40 ft 20 ft Carry 35 lb 50 lb 250 lb 500 lb Sled dog Normally used for pulling dog sleds. Horses Pony Palfrey Draft horse Warpony Courser Destrier Cost 50 gp 75 gp 100 gp 100 gp 150 gp 400 gp Feed 2 cp 3 cp 4 cp 3 cp 5 cp 8 cp Size Medium Large Large Medium Large Large HPs 2d8+2 3d8+6 4d8+6 2d8+4 3d8+9 4d8+12 Move 40 ft 60 ft 50 ft 40 ft 60 ft 50 ft Carry 75 lb 150 lb 200 lb 100 lb 225 lb 300 lb Ye Olde Shoppe www. Horses Mule A cross between a donkey and a horse. but very slow. any barding and the rider. Horses are valuable tools and status symbols. Refer to the Monster section in the SRD for their abilities. Also good eating. and not noted for its loyalty or obedience. Some creatures have to be fed meat. including all of his armor and gear. The last three in the table are trained for war. Since individual mounts will differ slightly in size and strength. you can just assume an average of 150 lb.worldofprime. not including stabling fees.
All of these creatures are trained for battle. Wolf Includes large war-trained dogs like German Shepards. suitable for pulling plows or wagons full of ale. heavy Clydesdale. trained for war.000 gp 4. however. Huge. as they tend to be uncontrollably violent. medieval warhorses were valued at the lives of three grooms – because that’s how many they would kill during their training. or a good working horse like the American Quarter-horse. World of Prime © 2009 M C Planck 16 Ye Olde Shoppe www.000 lb 1. Convincing one not to eat you. Warpony Tougher and sturdier than an ordinary pony. it makes an excellent mount.000 gp 4. Dire Wolf. Exotics Boar Wolf Dire Wolf Dire Boar Deinonychus Rhinoceros Elephant Triceratops Cost 200 gp 150 gp 3. but they can survive off bread and scraps. At least they are cheap to feed – they’ll eat anything. Courser The Arabian hot-blooded racing horse. these animals are suitable for hobliars: men who ride to battle but dismount to fight.worldofprime. One solution is the Animal Friendship spell. Dire Boar Like their smaller cousins. They don’t make good eating.000 gp 7. Destrier The legendary warhorse. Unfortunately no one has figured out how to train a herd of boar to just be attack animals: they need to be ridden and guided by Small riders. usually ridden by halflings or children. the meat is as tough as old shoe-leather. These creatures can be trained to fight as a pack. Ridgebacks and Newfoundlands.000 gp Feed 1 cp 2 cp 10 cp 10 cp 100 cp 100 cp 200 cp 500 cp Size Medium Medium Large Large Large Large Huge Huge HPs 3d8+9 2d8+4 6d8+18 7d8+21 4D10+12 8d8+40 11d8+55 16d10+112 Move 40 ft 50 ft 50 ft 40 ft 60 ft 30 ft 40 ft 30 ft Carry 100 lb 75 lb 250 lb 400 lb 200 lb 700 lb 1. Some of these mounts can only be found in certain geographical climates. The extra Exotic mounts mobility on the march and the battlefield can be worth the price. and thus their ownership might require legal permission or social status.000 gp 9. Deinonychus The only really suitable riding dinosaur.com Patric Mitchell (order #2310125) 1 . Draft horse A huge. or can be ridden by Small characters. strong and willing to fight. It is unlikely that any civilized society would employ these creatures.500 lb Boar These animals make good war mounts because they like attacking things. Palfrey Traditionally a woman’s riding horse. only larger and meaner. Dogs will eat meat if they can get it.Pony A small horse.000 gp 3. Fast and vicious. however. could be problematic.
dragging and lifting logs with their powerful trunks. Shorttempered. Even if they are. they cannot undo these avian bridles. and lots of it. they are effectively chained. no matter how much money you have to spend.000 gp 4. their ownership is likely to be restricted to certain social groups by law or tradition. Pegasus The legendary winged horses are the most prized of all aerial cavalry. There are societies that control the birds with special blindfolds that snap shut when not operated by a rider. with bad sight and terrible hygiene. World of Prime © 2009 M C Planck 17 Ye Olde Shoppe www.500 gp Feed 10 cp 25 cp 50 cp 25 cp 200 cp Size Medium Large Large Large Large HPs 2d8+2 4d10+4 3d10+9 4d10+12 7d10+21 Move 60 ft 80 ft 100 ft 120 ft 80 ft Carry 75 lb 200 lb 250 lb 300 lb 200 lb Giant Hawk Suitable for Small characters. and its talons do 1d4 damage. Some evil societies may use constant mindcontrol effects to maintain their own enslaved herd of Pegasi. because they are the fastest and strongest flying mount possible. Griffon A cross between a lion and a bird of prey. its AC is one lower (16). These even more exotic war mounts are not necessarily available in any given area. studies show that griffons that leave the battlefield with unconscious riders tend to become bored and eat them. these aggressive creatures make excellent war mounts. Flying Giant Hawk Giant Eagle Hippogriff Pegasus Griffon Cost 2. They are also intelligent. while the driver directs it to trample anything in the way. they tend to charge at the drop of a hat. Because the birds lack hands. partly due to their Chaotic nature. The cost associated with them is not so much a purchase price (Good societies don’t buy and sell sentient beings) as an expression of how much effort it requires to raise one to maturity. Elephant Bowmen in the howdah will defend the creature from spearmen. and since they cannot fly blind. Although they only eat as much as a horse. or an act of enslavement. Hippogriff A bizarre cross between horse and bird.worldofprime. This creature fights like a Hawk. Also suitable for large giants to ride. Triceratops You can practically build a castle on the back of these (or a double-sized howdah). and able to detect Evil at will.Rhinoceros Large enough to carry ogres or hill giants. Can also be used Flying mounts to perform considerable manual labor.000 gp 4. This is due to careful training.000 gp 8. if you can get them to stop eating your grooms. the griffon will likely continue to attack on its own.com Patric Mitchell (order #2310125) 1 . so they will only be found in Good societies. Griffons will only eat meat. rather than fly to some place of safety where its rider might be healed. but its HPs are higher.000 gp 5. they demand much finer fare – no Pegasus will settle for one apple when he could easily fly up to the orchard and eat a bushel. griffons are powerful combatants in their own right. These animals are exceptionally intelligent and will remember and resent ill treatment. If their riders are incapacitated in combat. Giant Eagle These creatures are intelligent. so using them as mounts is either voluntary on their part.
sleigh.worldofprime. and Flying mounts can’t wear Medium or Heavy barding. Riding checks are -4 without a saddle of some kind. so for Medium ones. causing almost any creature to stop moving. You can be tied into the saddle so you can’t fall off. but still leave room for a rider. Necessary once a year for horses or other hoofed animals being ridden on packed. exotic animal like an elephant or triceratops. This is the price per year to lease or maintain a stable for a horse. the blindfolds snap shut. these are blindfolds over the eyes.com Patric Mitchell (order #2310125) 1 . Provides cover for 4 Medium or 8 Small characters (Huge mount only). No mount can use a shield. Allows the mount to carry its full Heavy load in cargo.Tack and Services Tack Bit and bridle Riding Saddle Military Saddle Yoke Blinding bridle Cost 2 gp 10 gp 20 gp 3 gp 2 gp Weight 1 lb 25 lb 30 lb 50 lb 1 lb Description Riding checks are -4 unless the mount is intelligent. reduce the cost/weight by ½. Necessary to allow the animal to pull a wagon. World of Prime © 2009 M C Planck 18 Ye Olde Shoppe www. Barding comes in all the same forms as armor. Allows the mount to carry up to ½ its Light load in equipment and gear. Exception: the howdah is already weighted and priced for a Huge. There is no place for a rider to sit. paved. or plough. Rather than a bit in the mouth. Grants a +2 Circumstance bonus to Ride checks. On the other hand. you can’t dismount without spending 2 rounds untying yourself. Flying Saddle Saddle bags Pack Saddle Stabling Shoeing Howdah Barding 50 gp 4 gp 5 gp 4 gp 4 gp 200 gp varies 20 lb 8 lb 15 lb 500 lb varies The weight and cost is given for a Large animal. If the rider is not actively manipulating the reins. Be sure to protect that valuable addition to your stables. or otherwise civilized roads.
3 stories 500 x 500 ft.000 ft 30 ft tall x 20.com Patric Mitchell (order #2310125) 1 .000 (Village) (Town) (City) (Empire) (Castle) Dimensions 150 x 200 ft. 2 stories 50 x 80 ft. 1 story 50 x 50 ft.000 gp 1.000 gp 1.000 gp 15.000 gp 400.Mason’s Guild Buildings Eventually you’ll want to settle down and buy a place of your own.000 ft AC Bonus +6 +8 +2 +4 +6 +6 +5 +6 +7 +8 +3 +4 +5 +6 +1 Tech Primitive Primitive Primitive Primitive Wild Wild Wild Civilized Civilized Civilized Primitive Wild Civilized Civilized Wild Material Stone Stone Wood Wood Stone Stone Stone Stone Stone Stone Wood Stone Stone Stone - World of Prime © 2009 M C Planck 19 Ye Olde Shoppe www. 1 story 50 x 80 ft. Occupancy This is the number of people who can live comfortably in the building. 1 story 20 x 20 ft. 2 stories 200 x 200 ft. AC Bonus This is the amount of military defense the structure adds. fortifications and other improvements.000 gp 5. 1 story 30 x 40 ft. 3 stories 500 x 500 ft.000 ft 20 ft tall x 10. 4 stories 150 x 150 ft. 2 stories 20 x 20 ft.000 gp 200.000 gp 100.000 gp 500. 1 story 20 x 20 ft. Lodgings Barn Cottage House Apartment Manor Mansion Palace Cost 50 gp 100 gp 400 gp 10 gp/year 1.worldofprime. entire military units can gain this AC bonus when fighting other armies.000 gp Occupancy 100 500 50 50 10 15 100 250 500 1.000.000 ft 10 ft deep x 1.000 gp 4. as well.000 gp 10. All Religious buildings grant a +2 Morale to defenders of the appropriate faith or creed.000 gp 250.000 gp Occupancy 40 5 10 5 20 50 500 Dimensions 40 x 60 ft. 3 stories 15 ft tall x 4.000 gp 5. In times of war or emergency. Rent is typically 5%. roads. 1 story 250 x 500 ft. The mason’s guild is the place to go for buildings.000 gp 50.000 gp 1.000 ft 40 ft tall x 20. While individuals can use any wall as cover or concealment. 1 room 50 x 50 ft. Cost Maintenance on a building is approximately 1% per year. up to x4 as many soldiers or refugees can occupy the building for weeks at a time. 3 stories AC Bonus +1 +1 +1 +0 +2 +3 +3 Tech Primitive Primitive Wild Civilized Civilized Civilized Civilized Material Wood Wood Wood Wood Wood Wood Wood Fortifications Cave Cavern Barracks Bailey Gatehouse Tower Keep Castle Citadel Fortress Wooden wall Stone wall Great wall Legendary wall Moat Cost 100. 3 stories 350 x 350 ft. 1 story 100 x 100 ft.000 gp 500.000 gp 100.
10 Large. 2 stories 200 x 250 ft. Inn Simple rooms for 10 guests and the tavern keeper’s family. Tavern. size. wine cellars. with extravagances such as ballrooms. Cave A natural cave complex. beams. and location Manor A two-story building with three to five rooms per floor. Unless you can employ dwarves or magic. possibly with a loft. 1 story 50 x 80 ft. trees 50 x 80 ft. 2 stories 50 x 80 ft. The gate is thick wood strengthened by iron bands. 3 stories AC Bonus +1 +2 +1 +1 +1 +1 +2 Tech Wild Civilized Wild Wild Wild Civilized Civilized Material Wood Wood Wood Wood Wood Wood Wood Barn A barn houses 40 Medium.Religious Shrine Sacred Grove Sept Chapel Temple Church Cathedral Cost 1.000 gp Occupancy 5 30 15 15 50 50 125 Dimensions 20 x 40 ft. House construction varies according to the technology and civilization.000 gp 200 gp 500 gp 300 gp 5. Another 20 people can sleep in the common room in front of the fire.000 gp 5. or brick.000 gp 50. Bailey A wooden fort surrounded by a 10 ft tall log wall. roofs vary from thatch. Inns have larger rooms of higher quality.000 gp 50. The price reflects its value.000 gp 2. Walls are made from everything to logs. 3 stories AC Bonus +0 +1 +2 +4 +5 +3 +6 Tech Primitive Primitive Primitive Wild Wild Civilized Civilized Material Wood Wood Wood Stone Stone Wood Stone Businesses Tavern Inn Shop Large Shop Warehouse Academy University Cost 1.com World of Prime © 2009 M C Planck Patric Mitchell (order #2310125) 1 . 1 story 250 x 250 ft. Murder-holes allow the 20 Ye Olde Shoppe www. Mansion Three stories.worldofprime. adobe. Apartment Renting a room in a Manor house. 2 stories 350 x 350 ft. sawed planks. slate.000 gp 200. Obviously houses vary considerably in value. you can’t actually build a cave. House A basic house. Gatehouse The gatehouse is built around and over a large wooden double-wide gate as a fortified entrance. 1 story 100 x 100 ft. or 2 Huge animals. with three to five rooms. Cavern Huge caverns with many artificial tunnels and additions.000 gp 500. usually on a large estate. 1 story 80 x 100 ft. 1 story 150 x 200 ft. wattle and daub. sod. separate kitchens. depending on quality.000 gp Occupancy 15 30 5 10 50 500 Dimensions 50 x 70 ft. Palace Luxurious accommodations for nobles and their servants. Barracks Quarters and furnishings fit only for soldiers.000 gp 50. 2 stories 200 x 200 ft. Cottage A two-room hovel. dirt. 2 stories 40 x 50 ft. shingles and tiles. 1 story 50 x 70 ft.
Shop. with a 20 ft outer wall linking six to eight towers and two gatehouses.000 gp. Cathedral A massive structure built to impress and awe. Castle A larger. World of Prime © 2009 M C Planck Legendary wall Imperial cities are defended by miles of these 40 ft tall. There are apartments for the priests in the back. Sacred Grove A natural cove of trees. professor's housing. and battlements on the top. 15 ft thick stone walls. Temple A large stone hall. surrounded by a 15 ft wall with battlements.worldofprime. Sept A main hall for worship and several apartments suitable for acolytes to live in. with four towers and a gatehouse. libraries and a kitchen. 10 ft thick stone walls. It includes a simple wooden gate. University Lecture halls. Wooden wall A wall of upright logs. For an extra 1. including storage space and a private well whenever possible.000 gp. The gatehouse is usually staffed by up to 40 soldiers during a battle. however.com Patric Mitchell (order #2310125) 1 . for 2. each 30 ft tall. A large shop serves as a general store or factory. gigantic spires and often a bell tower or two.000 it is covered by a layer of iron. but can also be a free-standing structure. Fortress Two layers of walls. classrooms. they can be built in narrow passes or on bridges. Academy Apartments. Men in armor and siege engines will find it difficult to pass.defenders to attack from above. with apartments for the staff.000 gp you get an iron portcullis. Gatehouses are normally incorporated into larger fortifications. Large Shop A small shop such as a tailor’s or bakery. 21 Ye Olde Shoppe www. A city of a square mile will fit in this amount of wall. For 5. Moat A 10 ft wide and deep moat around your castle. Keep A strong stone keep with 15 to 25 rooms. the thick wooden gate is faced with stone. Citadel A massive castle. student dorms and perhaps a few shady groves for holding debates. and the stone overhang helps protect the gate from siege weapons. usually adorned with statues. Stone wall A stone wall 20 ft tall and 5 ft thick. Church A larger chapel with separate apartments and extra rooms like libraries and scriptoriums. A moat increases the effect defense of any structure by +1. Tower A four-room stone tower with an interior winding staircase. A drawbridge over your moat is only 1. Chapel A stone hall. stronger keep. Great wall The capitals of nations are defended behind these 30 ft tall. stained glass. It includes a simple wooden gate. 15 ft tall and 3 ft thick. made sacred by years of ceremony. The finest touches the society can afford will be used: marble floors. with multiple towers and gatehouses. Often attached to a castle or wall.
The first three rules of real estate are location. In many societies land will not be for sale to non-nobles. A square mile of fully developed prime farmland would cost 3. but no one will buy it until it has been shown to be safe to live in. its productive value in either crops or lumber is small. traveling is difficult. so even civilized realms will still contain many forests.Roads Track Trail Road Cost 1 gp/mile 10 gp/mile Description Single-file foot or horse traffic. bad weather has little impact on its effectiveness. Strong and wide enough for 2 heavy wagons sideby-side. especially in cities.” World of Prime © 2009 M C Planck 22 Ye Olde Shoppe www. either because the soil is poor or there is little irrigation or rainfall. Forests contain lots of trees which must be cleared before the land can be effectively farmed. clear land not really suitable for farming. or one in each direction. Two wagons side-by-side. Allows a barge to be pulled or poled along. in bad weather it can become impassable. This is a 100 ft wide dam. Highways and bridges may charge a toll of a cp per person. no wagons. A sturdy arched bridge. or wagon wheel. Compare this to the price of a magic sword.com Patric Mitchell (order #2310125) 1 . Larger dams may be beyond the skill of ordinary craftsmen. fenced and properly watered. or a wagon in each direction at the same time. Traditionally a 9th level individual must build and inhabit a castle before people will consider the area “safe. as it is possible to eke a living out of it. location. paved with stones and mortar.000 gp 10. Farmland is developed land. Because it is so primitive. It is also within an hour’s walk of a fortified place that can protect the farmers. uncivilized land is free to claim. not counting any buildings or improvements. otherwise. Nobody is going to labor in the fields unless they feel safe. locks are where traffic in different directions can pass each other. animal. and the weather is generally wretched.000 gp 1 cp Land Land Mountain Forest Pasturage Farmland Swamp Village Town City Desert Coastline Price per acre ½ gp 1 gp 2 gp 5 gp ½ gp 10 gp 100 gp 1. but unsurfaced. However. Pasturage is flat. The surface is “metaled. Land in prime locations may cost much more than the listed price.worldofprime. with enough space to pull over and let oncoming traffic pass.000 gp Free x2 Mountains are rocky. Swampland is worth something. A simple beam design. location. A double-wide column of troops. Plateaus or mesas will be valued as flat land of the appropriate type. The road is clear and level. Bad weather has little effect on highways. Also. tilled.000 gp 100 gp/mile 1. hilly land that is usually only suitable for mining. strong and wide enough for only one wagon at a time.” that is. Every city needs a forest close at hand to supply firewood and building materials.200 gp. plowed. Wild. Highway 100 gp/mile Wooden Bridge Stone Bridge Canal Canal Lock Dam Tolls 100 gp 1. it’s just pasturage. This is how canals deal with hills. or a single wagon.
Poisoned or spelltrapped javelins are also a possibility. Siege Tower A Gargantuan mobile fortification. DR 5 Ram Rams can be operated by ordinary solders. or anything that moves.Siege Engines Siege engines are often constructed as needed. it does not receive any bonuses from the operator’s BAB or DEX. costs 5 gp). Well-equipped engineers can use a special bundle of arrows to deliver an area attack (no roll to hit. meaning a Ram can be built in day by an entire army. but they can be dragged 5 ft per round if necessary. They can only shoot 45° to either side of where they are pointing. and the target still gets a Reflex save unless it’s inanimate. DC 15 Reflex save for half damage. but the target can negate all damage by making a Reflex saving throw at DC 5. It requires an engineer and a crew of 20 men five minutes (50 rounds) to reload. 30 hps. More commonly they are mounted on a swivel that allows a 45° arc of fire. however. and allows 23 Ye Olde Shoppe www.. the ship’s captain should make a Sailing skill check opposed by the Siege Engineer’s skill check instead of the DC 5 Reflex save to avoid damage. so only one or two can be mounted on large ships. etc. DR 5 Huge. (Optional rule: the operator can add his or her Siege Engineering skill). it grants Cover (+4 AC) to the 20 attackers inside it. Siege Engine Ram Ballista Catapult Trebuchet Siege Tower Tunnel Sapping Cost 200 gp 500 gp 300 gp 500 gp 1.000 gp Damage 6d6 3d6 8d6 10d6 – – 100 Range Touch 100 ft 150 ft 200 ft 50 ft Touch Technology Primitive Civilized Wild Civilized Wild Primitive Primitive Crew 20 2 (E) 20 (E) 20 (E) 100+ 100 (E) 100 (E) Reload ½ 3 50 50 – – – Notes Large. Ballistas can be mounted on a wheeled carriage and moved by hand up to 20 ft a round (as a full-round action). Ballista A ballista makes Ranged Touch attacks against targets. 10x10 ft area. A Siege Engineer can employ 1. These siege engines are Huge and require a lot of space. If used against a ship. 40 hps. To attack a mobile target requires a Ranged Touch attack (the same as with a Ballista). 20 hps. These weapons are popular on ships and castle World of Prime © 2009 M C Planck walls. The crew is protected with Full Cover (+8 AC) by the roof and walls of the ram. 30 hps. to turn the weapon to a new heading requires 10 rounds. nails. Only an immobile target can be attacked by a ram. 1d6 arrows strike each target for 1d6 damage. but it will still cost you 66 gp of materials (tools. Trebuchet Catapults and trebuchets are all but useless against anything smaller than Huge. With a full crew they can fire every 4th round. They can attack once per round. For attacking fortifications.) in addition to the soldier’s wages for the day. the target can negate all damage with a DC 5 Reflex save. rope. DR 5 Large. 100 hps. which do not require crews and do damage based on the size of the ship. Normally catapults do not move. It also grants a height advantage. Hitting smaller than Huge targets requires a natural 20.000 unskilled men at this task.worldofprime. Catapult.com Patric Mitchell (order #2310125) 1 . heavy stones are used. Warships come equipped with rams. at the place of the siege. DR 5 Huge. DR 5 Garg. however.
Tunnels and Sapping attacks require an engineer to oversee their execution. Once you reach the enemy walls. but they can dig other tunnels (or protect the diggers from attacks). Fortification Forest Wooden building Fortified camp Bailey Stone building Siege tower Tower Keep Castle Citadel Fortress Wooden gate Stone-faced gate Iron-bound gate Iron portcullis Wooden wall Stone wall Great wall Legendary wall DR – 5 5 5 8 5 8 8 8 8 8 5 8 10 10 5 8 8 8 HP – 60 120 500 90 100 500 750 1. A Sapping attack requires 1 day of work by the digging crew and does 100 pts of damage to a wall. it gives a height advantage and its AC to the soldiers inside when attacking other ships (or defending their own). Pushing one 10 ft per round requires at least 80 medium-sized creatures. but the enemy may detect your efforts and take counter-measures. you can either tunnel up into their courtyard. Siege towers are 40 ft tall. More men can’t dig faster. Pushing it faster makes it fall over. Sapping Digging a tunnel is free.000 80 120 160 180 300 450 720 1. it inflicts a -2 to all Sailing checks. Masterwork buildings have DR +2 and 25% more hit points. Tunnels. However. The extra deck space also allows more soldiers to fight on your ship.000 1. or you can try to undermine their walls.soldiers to climb the ladders inside to the edge of the enemy walls. Fortification values Inflicting the listed hit point damage to structure creates a breach. If built into a ship.com Patric Mitchell (order #2310125) 1 . so destroying a large structure requires immense amounts of damage.worldofprime. These hit points are normally per 10 x 10 ft section. allowing entry with no more difficulty than crossing rough ground.500 2. if you have men and shovels. A hundred men can dig 50 ft of tunnel a day. Wooden building’s DR is normally bypassed by fire.200 Walls None None None None None 40 ft 40 ft 10 ft 15 ft 20 ft 30 ft 10 ft 15 ft 20 ft 20 ft 15 ft 20 ft 30 ft 40 ft World of Prime © 2009 M C Planck 24 Ye Olde Shoppe www. You can build up multiple sapping attacks before triggering them all at once.
that equals the weight of the chariot plus two warriors in full battle gear.000 lb of cargo. designed to be pulled by two to eight dogs. with a harness for one creature. traveling at top speed. with a superior suspension designed for comfort and speed. Carry This is the multiplier for the creature in the harness. Large Wagon The most efficient pulling mechanism possible. However. Only works over snow. One or two horses are normal. up to four horses can be attached for maximum speed. a Pack Saddle allows a Draft horse to carry 200 lb as a Light load and 600 lb as a Heavy load. trying to Run with a wagon imposes a -4 penalty to any Riding checks. Wagon.000 lb wagon can carry an additional 3. so a 1. but only on snowy days. A Wagon would allow the same horse to pull 1. Sled A dog sled.000 lb as a Light load and 3. You can push it at 20 ft per round. all other vehicles assume Large animals. Vehicles Wheelbarrow Travios Dog sled Sleigh Pack Saddle Cart Chariot Wagon Large Wagon Carriage Cost 10 gp 1 gp 10 gp 20 gp 5 gp 15 gp 50 gp 35 gp 50 gp 100 gp Weight 20 lb 20 lb 50 lb 400 lb 15 lb 200 lb 400 lb 1. Or a surrey with a fringe on top. Cart A small two-wheeled cart. In general vehicles can carry a maximum of three times their own weight. you know it’s time to visit the cartwright’s yard and buy a wagon. This is the only vehicle priced for Medium-sized animals. Carriage An enclosed cab. a Large wagon can have up to eight horses. but you can’t run with it. Four Coursers would allow up to 900 lb as a light load.000 lb 2. with anywhere from one to eight horses in front.Cartwright’s Yard When you have so much loot you can’t carry it all. Thus. Travios Two poles that drag on the ground from the animal’s back. From one to four horses can be attached to a wagon.000 lb as a Heavy load (but the wagon itself already weighs 1.000 lb). With two draft horses this would only be a Medium load. Wheel-barrow A one-wheeled cart with handles.com Patric Mitchell (order #2310125) 1 . World of Prime © 2009 M C Planck 25 Ye Olde Shoppe www.worldofprime. Trying to Run with a cart imposes a -4 skill check penalty.000 lb 2. The animal cannot Run or double move without destroying the travois. Chariot Either a fancy surrey with a fringe on top. Suitable for going to Grandmother’s house.000 lb Carry 200 lb x1 x2 x2 x1 x2 x2 x5 x5 x5 Tech Wild Primitive Primitive Primitive Wild Wild Wild Civilized Civilized Civilized Sleigh The popular one-horse open sleigh. or an open-faced spiked-wheel war machine.
A ram attack does 1 pt of damage for every hit point of the attacking ship. Siege Weapons The usual mode of combat with ships is ramming or closing for boarding with marines. inflicting x3 this much damage results in effectively complete destruction. Max The minimum number of crew necessary to avoid a -4 penalty to Sailing checks.Shipyard Watercraft are divided into two categories: boats and ships. Failing by 5 or less inflicts 10–80% damage to the ship. which is already calculated in). this means a Trireme will cut a Galley in half with a single deadly lunge. Length The length of the vessel. Ships can be equipped with siege engines at the expense of useable deck space. Run. The number of siege weapons that can be mounted based on ship length.worldofprime. Almost all vessels have a DR of 5 due to their wooden construction. Note this is not the complete destruction of the ship but merely compromising its ability to float. Sailing checks are used to control watercraft. Some ship designs impose additional penalties. as they are built to do this. Carry How much weight the vessel can carry. Normally the ship doing the ramming does not suffer any damage. Longships. Move This is the maximum movement per turn or per hour. plus an hour per point of CON bonus of the crew. at two per 5 ft. ships cannot usually go up rivers. HPs The number of hit points of damage the vessel can take before sinking. Watercraft cannot Double-Move. failing by more causes the ship to sink. although he can gain a +2 from an exceptional crew or a -4 from an inept/inadequate crew. Crew. The vessel could conceivably be repaired by magic or crew action before it actually goes under water. Weathering a storm is a DC 10 to 30 check. due to their narrow construction. often being completely square). Archers can occupy the deck. or Charge. However. Only the late medieval period is listed: the magnificent creations of the Age of Sail (Galleons and Man-O’-Wars) represent a significant advance in technology. Make an opposed Sailing check to ram a foe (although you must be approaching them from the side).com Patric Mitchell (order #2310125) 1 . Boats are anything small enough to be carried on a shi. inflicting an World of Prime © 2009 M C Planck 26 Ye Olde Shoppe www. Each medium-sized passenger is the equivalent of 200 tons of cargo. Oar-powered vessels can only travel at top speed for an hour. Remember to count the weight of any passengers (but not the crew. Passengers This is the maximum number of passengers possible. beyond any chance of repair. The captain’s skill is the most important. Most ships are ¼ as wide as they are long (rafts and barges are exceptions. Masterwork ships would grant a +2 if you could afford them. can only have half as many siege weapons installed. Rams do vastly more damage when powered by a ship. given deck space and carrying capacity. depending on the severity of the storm. Boarding planks and grappling hooks are included with the price of warships.
fast sailboat.000 gp 25. this is how much its defenses are worth to you.worldofprime. -2 to all Sailing checks. since it reflects the vessel’s ability to absorb damage). Sometimes used as a shiptender (a shuttle servicing a larger ship). it only has DR 1 but it weighs so little one man can pick it up and walk with it. Fishing boat Big enough to spend all day at sea.com Patric Mitchell (order #2310125) 1 .000 gp 5. World of Prime © 2009 M C Planck 27 Ye Olde Shoppe www. Inflicts a -8 to any Sailing checks. If it’s made out of wood.additional 10 pts of damage per point you beat the enemy captain’s roll by.000 gp 15. and a DC 15 Sailing check to not inflict half as much damage to your own ship in the process. a simple sail. Powered by a sail. Includes a large fishing net. or both. Pinnace A light.000 gp 3. Canoe If it’s made out of leather. Siege Weapon Ram Ballista Catapult Trebuchet Siege Tower Length of ship occupied 20 ft 10 ft 20 ft 30 ft 40 ft AC If you wind up using this vessel as a fighting platform.000 gp Length 40 ft 50 ft 75 ft 60 ft 90 ft 120 ft 60 ft 80 ft 100 ft Crew 10 15 50 100 150 200 10 20 80 Passengers 200 100 120 100 150 250 50 200 160 Move 10 ft / 1 mph 10 ft / 1 mph 30 ft / 3 mph 20 ft / 2 mph 30 ft / 3 mph 40 ft / 4 mph 30 ft / 3 mph 20 ft / 2 mph 25 ft / 2½ mph Carry 50 tons 40 tons 50 tons 50 tons 100 tons 150 tons 50 tons 150 tons 100 tons HPs 150 50 75 100 200 300 75 100 250 Tech Primitive Wild Wild Wild Civilized Civilized Civilized Civilized Civilized AC +0 +0 +1 +2 +3 +4 +1 +0 +3 Raft (-8 Sailing checks) As simple as a bunch of logs tied together. It also applies to any siege weapon attacks against the vessel (even those that use Ranged Touch attacks.000 gp 10. it has DR 5 but weighs at least 500 lb. Powered by oars. Cost Maintenance is typically 10% of the purchase price per year. powered by oars. oars.000 gp 30. Boats Raft Canoe Rowboat Fishing boat Launch Pinnace Cost 5 gp 10 gp 50 gp 100 gp 100 gp 500 gp Length 20 ft 10 ft 8 ft 15 ft 12 ft 20 ft Crew 1 1 1 1 2 2 Passengers 10 3 4 5 8 10 Move 10 ft / 1 mph 20 ft / 2 mph 15 ft / 1½ mph 20 ft / 2 mph 15 ft / 1½ mph 30 ft / 3 mph Carry 2 tons ½ ton 1 ton 1½ tons 2 tons 3 tons HPs 50 5 10 15 20 30 Tech Primitive Primitive Wild Wild Civilized Civilized AC +0 +0 +0 +0 +0 +0 Ships Barge Keelboat Longship Galley Bireme Trireme Sloop Carrack Warship Cost 1. or long poles used to push against the river bottom. Rams ignore DR of 5 or less.000 gp 10.000 gp 20. Rowboat (-2 Sailing checks) A rowboat or skiff.
but it can go up rivers as well as out to sea. May be powered by poles. with two decks of oars instead of one. Mostly used for shipping cargo. oars. Powered only by sails. it is sturdy enough to cross oceans in. Galleys might be able to navigate particularly deep rivers.com Patric Mitchell (order #2310125) 1 . Powered by a sail for travel and oars for combat. Sloop A fine. or sails. When being sailed instead of rowed. small seas. World of Prime © 2009 M C Planck 28 Ye Olde Shoppe www. or lakes. Keelboat (-2 Sailing checks) A small. Powered by sails and oars. Bireme A larger galley. with an advanced designed for deep ocean travel rather coast hugging. designed for speed and combat durability rather than cargo capacity. Carrack (-4 Sailing checks) The classic cargo craft of the late medieval age. but sturdy and carries plenty of soldiers. it only moves at 20 ft. Trireme The pinnacle of the ship-building craft. Barges have shallow drafts and can travel up wide rivers. Galley (-2 Sailing checks) An open-decked warship. Its rapid 40 ft movement only applies during combat. Longship The famous Viking raiding craft. so it doesn’t need a loading dock.Barge (-4 Sailing checks) Heavy and durable. Under sail power it moves at 20 ft. Not particularly fast or maneuverable (-2 to Sailing checks). but also slow and unmanageable. fat. Still. Powered only by sails. but not particularly sea-worthy (-4 to Sailing checks). or be dragged onto the beach by its crew. Can travel up rivers. this monster galley has three decks of oars. light sailing ship..worldofprime. The Keelboat inflicts a -2 penalty to sailing checks. ungainly and slow (-4 to all Sailing checks). flat-bottomed ship powered by sails. Powered only by sails. Warship A sturdier version of the carrack.
Can also be lock-picked open at a DC 15. 50 ft twine. fish hooks. makeup. various spell components Pup tent. 10 ft pole. Houses up to 6 Medium characters. Lockpicks. several bottles of ink. Move Silently. loaded dice. Item Pup Tent Tent Pavilion Tent Teepee Bear trap Cost 2 gp 10 gp 100 gp 20 gp 10 gp Weight 5 lb 20 lb 200 lb 100 lb 20 lb Description Protects 1 Medium person. beakers. lotions. Effect Spell usage Ranger 10 gp 15 lb +2 to Wilderness Lore Cleric 50 gp 10 lb +2 to Healing Rogue 30 gp 5 lb +2 to Hide. suffer a -2 to your Wilderness Lore checks. mortar and pestle. elbow and knee pads. backpack. an hour glass and a small metal stove. If you don’t have shelter and the weather turns bad. herbal medicines. 50 ft of silk rope and soft cloths to wrap your boots in. Reflex DC 20. healing kit: bandages. false teeth. small steel mirror. twine. hatchet. sledgehammer. concentration. (Ordinary snares and pits can be made with rope. suitable for eating and cooking on. reagents. retorts.General Store Class Kits Class kits contain everything a character needs to perform that class’s function. It also requires tinder. Bottles.worldofprime. a shovel and a Wilderness Lore check. 1d6 bludgeoning. waterskin Holy symbol. flint and steel. Imposes a -4 to Hide checks due to its large size. Flint and Steel Mess Kit 1 sp 5 sp ¼ lb 1 lb World of Prime © 2009 M C Planck 29 Ye Olde Shoppe www. knife. Holds up to 12 Medium characters in tight quarters. Class Wizard Cost 30 gp Weight 10 lb Contents Spellbook. Wigs. magnifying glass. marked cards. mountebank’s purse. A collection of tools a tradesman needs to perform his job. a fine scale. Crowbar. hair and skin dye. 5 torches. Pick Locks. and a STR 30 check to break free. low wind. and can last a lifetime when properly cared for. quill pens. 5 large sacks.) Lighting a fire with flint and steel takes 1d6 full rounds. Adventurers planning to spend a lot of time outdoors may wish to invest in a Ranger’s kit. Holy book. houses up to 20 ordinary people or 1 rich noble. A huge tent. 25% chance of having any given antidote. wedge. Appraise and Gambling +2 to Smashing and Looting +2 to Alchemy Fighter Alchemy lab Cosmetics bag Artisan’s tools 5 gp 100 gp 30 lb 40 lb 50 gp 5 gp 8 lb 10 lb +2 to Disguise Employment Camping Gear Everything an adventurer needs to live in the wild. bed-roll.com Patric Mitchell (order #2310125) 1 . A Teepee is much more durable than a tent. and provokes AoOs. mess kit. A tin bowl and plate.
Crates Basket Box Trunk Chest Stone Box Stone Trunk Stone Chest Steel Box Steel Trunk Steel Chest Cost 4 cp 2 sp 1 gp 2 gp 5 gp 10 gp 20 gp 10 gp 20 gp 40 gp Weight ½ lb 5 lb 10 lb 25 lb 50 lb 100 lb 250 lb 15 lb 30 lb 60 lb Carry 10 lb / 2 cu ft 20 lb / 2 cu ft 50 lb / 3 cu ft 100 lb / 4 cu ft 50 lb / 2 cu ft 150 lb / 3 cu ft 250 lb / 4 cu ft 100 lb / 2 cu ft 300 lb / 3 cu ft 500 lb / 4 cu ft DR 5 5 5 8 8 8 10 10 10 HP 5 10 15 10 15 20 5 15 30 Sacks Burlap bag Burlap sack Leather sack Leather sack Backpack Saddle bags Mountebank’s purse (many pockets. gaining the appropriate DR (15 or 20) and extra HPs (20% or 33%). Crates (boxes. and costing an extra 250 gp per lb (but remember. suffer a -2 to Wilderness Lore checks.com Patric Mitchell (order #2310125) 1 . trunks and chests) often have locks attached to them. but it can also result in boxes that are worth more than anything they could possibly contain. ideal for storing spell components) Linen pouch with brass clasp Woolen pocket purse. silver clasp Silk purse with gold clasp Cost 3 cp 5 cp 5 sp 2 gp 2 gp 4 gp 5 gp 1. They may also be chained in place. This can result in boxes very hard to break into. Luggage Every adventurer needs something to carry or store his loot in. Steel crates can be made out of sturdier materials such as mithril or adamantium. Masterwork crates cost an extra 50 gp. Holds 1 gallon If the weather turns cold and you are sleeping outside without a bedroll. Grants a +2 to Wilderness Lore checks near streams or water.worldofprime./ 10 cu ft 2 lb 5 lb 5 lb 5 lb World of Prime © 2009 M C Planck 30 Ye Olde Shoppe www. See the Locksmith section for details./ 4 cu ft . and have DR+2. mithril objects weigh half as much).Trail rations (1 day) Waterskin Bed-roll Fish hook 5 sp 1 gp 1 sp 1 sp 1 lb 4 lb 5 lb - So you don’t have to move at half speed while traveling through the wild.5 sp 10 sp 15 gp Weight ½ lb 1 lb 2 lb 5 lb 2 lb 8 lb - Carry 20 lb / 2 cu ft 50 lb / 3 cu ft 100 lb / 3 cu ft 150 lb / 3 cu ft . or built into the walls/floors of a building or ship.
Holds fifty candles. Grants a +2 to Appraise checks. Too delicate to carry on an adventure. reinforced with iron bands. Can cover 5x5 ft and burns for 2 rounds. 1 gal. 1 sp 1 sp 1 gp 10 gp 100 gp 1 gp per 1 ft pane 5 gp 1 lb ¼ lb ½ lb ½ lb 10 lb 5 lb 1 lb World of Prime © 2009 M C Planck 31 Ye Olde Shoppe www. Holds five candles. pint Flint and Steel Mirror. Illuminates a 20 ft radius for 1 hour. burns a pint of oil in 3 hours. Not quite as durable or well-made. silvered Mirror. Shadowy illumination generally imposes a 20% miss chance and allows people to hide without needing cover. but also much more fragile. Will not go out in strong winds. Illuminates a 20 ft radius forever. or will fuel a lamp for 6 hours. A huge clay jug designed for shipping liquids. in fact. unbroken plates. or any other activities – such as fighting . and provokes AoOs. Reasonably fragile. steel Mirror.Liquids Vial Flask Bottle Jug Bucket Amphora Keg Barrel Wineskin Cost 1 gp 3 sp 2 gp 3 cp 5 sp 1 gp 3 gp 12 gp 1 gp Weight 1/10 lb 1½ lb ½ lb 9 lb 2 lb 30 lb 20 lb 100 lb 4 lb Carry 1 oz. 5 gal. burns a pint of oil in 6 hours.com Patric Mitchell (order #2310125) 1 . Description Made of metal and extremely durable. as making small pieces of glass is easier than making single. Illuminates a 15 ft radius. This is perhaps the most common magical item in the entire world. Silver backing on a clear glass plate. Illumination allows fine work. low wind. Illuminatiorium Light is a preoccupation of workers and adventurers. but holds more. 50 gal. illuminates a 30 ft radius for 1 hour. A wooden keg. Lighting a fire with flint and steel takes 1d6 full rounds. but makes an impressive statement in your main hall. 1 gal. Illuminates a 30 ft radius. it’s clear glass that’s hardest to make. A wooden barrel. Stained glass windows are also the same price. It also requires tinder. holds one dose of a potion. depending on the magic abilities of the local populace. Light sources create shadowy illumination in twice the radius they create full illumination. 7 gal. with a stopper. Price varies from 50 to 100 gp. large Glass windows Magnifying glass Cost 1 cp 5 sp 5 gp 2 cp 1 sp 1 gp 5 gp 80 gp Weight 1/10 lb 5 lb 50 lb 1 lb 1 lb 2 lb 3 lb ½ lb Effect A candle illuminates a 5 ft radius and burns for 1 hour. reading. A masterwork glass grants a +4. Glass.worldofprime. Useful for peering around corners or shaving (but imposes a -2 to spot checks). Much cleaner image than a steel mirror. illuminates a 15 ft radius for 1 hour. Open-faced wooden bucket. Clay. 10 gal. burns a pint of oil in 3 hours. Illuminates 30 ft cone.without a penalty. with a stopper. Colored glass is the same price. Comfortable to wear and not likely to break. Item Candle Candelabra Chandelier Torch Lamp Lantern Storm Lantern Everburning Torch Oil. concentration. 1 pint ½ gal.
Made from wood and treated leather. library or holy Cost 1 gp 1 cp 4 sp 2 sp 1 sp 1 sp 1 cp 15 gp Weight ½ lb 1 lb 3 lb Description Black ink. This is enough ink for 100 pages. A book like this can be tied or buckled shut to the point of being waterresistant. This price is per page. The bindings are rarely as sturdy as spell-books. Doors are the most obvious place to put locks. A single sheet of paper.worldofprime. 100 blank parchment pages (50 sheets).Scriptorium The book-seller’s. A sheet of scraped lambs-hide. and each spell requires 1 page per level. Nobles will often use their signet rings. A Masterwork library is x5 as large and grants a +4. bound in leather. Price varies depending on number of pages. A goose quill. often being merely stiff leather. Per page. For twice the price you can get colors other than dull yellow. but heavier and more difficult to write on. If you are lucky enough to find a masterwork tome (for 50-250 gp). The price depends on rarity and quality. so that forcing the lock triggers the trap.com Patric Mitchell (order #2310125) 1 . 25 gp 1 lb 10 . More robust than paper. breaking into a locked chest is a good way to ruin the contents. so that correctly opening the lock does not trigger the trap. or one really long sheet rolled up tightly. tear and water. World of Prime © 2009 M C Planck 32 Ye Olde Shoppe www. Holds up to 7 single loose sheets. A map is a double or quarto-sized piece of parchment. Let everyone know who sealed this letter. Grants a +2 on all Knowledge checks. A collection of at least 500 books. You can double the number of pages for +10 gp and +1 lb. A treasure map sells for whatever price the market will bear. bound in leather.000 gp 2. cut to the right length. quality and color of illustrations. but chests and trunks are good choices too. not including the price of the materials. 100 blank paper pages (50 sheets).5 gp ½ lb Scribing Scribing a spell Scroll case 1 cp 5 gp 1 gp ½ lb Library 5. Item Ink Quill Paper Parchment Sealing wax Stamp Chalk Spell book. Magical traps and symbols can also be keyed to a lock mechanism. A steel trunk with a good lock can foil amateur thieves. For the fashion (and weight) conscious wizard. and popularity of the manuscript. Also. Protect your valuable scrolls from wear.50 gp 1-5 lb Map 1 . Writing the magic formula for a spell requires using magical inks. or triple it for +20 gp and +2 lb. prepared by a secret process known only to mages. it will provide a +2 to a specific Knowledge skill check. which in many places is also the local magic shop or monastery. colored inks are twice the price. Plain white chalk. Colored chalks are twice as expensive. Useful for making magic circles on stone floors. parchment Spell book.000 lb Locksmith Traps or Alarms can be keyed to locks. who may not be able to pick it or break into it without making a huge ruckus. paper Book.
but halve the DR of stone. Cutting soft metal. Catch trap Needle trap Key Manacles 5 gp 20 gp 1 sp 5 gp 10 lb 1 lb 2 lb Lockpicks 5 gp - Hardware Store All tools grant a +2 circumstance bonus when used as part of an appropriate ability check (for instance. Tool Crowbar Shovel Spade Pick Awl or Wedge File Axe Hammer Tongs Sledgehammer Saw Hack saw Hand drill Nail Cost 2 gp 2 gp 2 gp 3 gp 1 gp 1 gp 5 gp 5 sp 1 gp 2 gp 5 gp 10 gp 15 gp 1 cp Weight 5 lb 8 lb 8 lb 10 lb 1 lb 1 lb 6 lb 2 lb 3 lb 10 lb 5 lb 2 lb 3 lb Function Prying treasure chests and doors open. Inflicts 1d4 Slashing damage. 1d4 bludgeoning and a STR 20 check to break free. DC 26 STR to break. If a 4 is rolled for damage. a sledge can do 2d6 damage. makes a loud noise Reflex DC is the same as the lock. are effectively impossible without a suitable tool. Hammering nails or pitons. two-handed tools will do 1d6 damage. Masterwork tools cost +50 gp and grant an additional +2. The function listed below is from the adventurer’s perspective: ordinary tradesmen will use the tool as part of their craft. DC 20 DC 25 DC 30 DC 40 (This is a Masterwork item) Reflex DC is the same as the lock. Nailing shut coffins. picks do 2d4 damage. Chopping down doors. Most tools can be used as an improvised weapon. Smashing anything. DC 30 Escape artist to slip out of. Cutting through hard metal… slowly. Large. Digging for treasure. Masterwork tools grant a +2 Circumstance bonus and cost 55 gp. Masterwork manacles cost 55 gp and are +2/+5/+15 to the DCs. Keys are custom-made for a given lock. Can also be lock-picked open at a DC 15. Prying open small boxes. Cutting wood to build a siege engine. using a crowbar to force open a door or chest).Lock Basic mechanism Simple lock Average lock Good lock Superior lock Bell alarm Silent alarm Blade trap Cost 5 sp 1 gp 2 gp 5 gp 25 gp 1 gp 10 gp 7 gp Weight 1 lb 1 lb 2 lb 3 lb 4 lb 5 lb 5 lb 7 lb Description DC 15. and DC 25 to pick. makes a noise up to 50 ft away Reflex DC is 5 lower than the lock. Digging for treasure in hard soil. Tunneling. reflects any mechanism that requires a special key or tool to operate. doors and windows. Suitable for medium creatures. such as digging a ditch or making firewood. doing 1d4 of an appropriate type of damage and inflicting a -4 to-hit penalty.worldofprime. the victim must make another Reflex save at DC 15 or suffer a permanent loss of 1 DEX (due to losing fingers). Used against an immobile object. Bits of metal suitable for picking locks. Reflex DC is 5 lower than the lock. Handling things too dangerous to touch. use mithril(+9 DC to break) or adamantium (+14 DC to break). Most of the cost is in finding a blacksmith who will make them without asking too many questions. World of Prime © 2009 M C Planck 33 Ye Olde Shoppe www. Inflicts no damage. Also for making air holes. Reflex DC 20. Drilling out locks that are too hard to pick. enough to eventually crack even steel chests.com Patric Mitchell (order #2310125) 1 . Many tasks. If you’re really worried about people breaking them. if roll is failed. but may inject a poison.
much more. hemp. Wild technology. Held together by ropes. Can only support 20 lb. it can be burst with a DC 23 Strength check. wardrobes. Exquisite works of art or antiques can cost much. Item Hourglass Cost 25 gp Weight 1 lb Description Primitive technology. hit points 1. silk. hamming pitons takes 1d6 rounds and makes noise. It can be burst with a Strength check DC 26 (Masterwork chain is DC 30). 50 ft Rope. or enslaving pixies. 1 hit point. Turn a roaring fire into an inferno. hit points 30. has to be turned once an hour. Remember to attach a rope before throwing. 2 hit points. polished wood Furniture. or catching fish. carved stone Chamberpot Glass windows 100 gp 500 gp 5 gp 10 gp 50 gp 15 gp 1 gp 1 gp per 1 ft pane 200 lb 25 lb 150 lb 200 lb 150 lb 500 lb 2 lb 5 lb World of Prime © 2009 M C Planck 34 Patric Mitchell (order #2310125) 1 . DC 50 to break (Masterwork is DC 54). dragging ships. 50 ft Rope. or enslaving giants. hat-. 10 ft Chain. but useful for tying up parcels. unbroken plates. Effectively Masterwork. A huge lump of cheap pig iron. even in wealthy houses. DC 16 to break (Masterwork is DC 20). wine closets. 50 ft Piton Cost 5 gp 15 gp 150 gp 1 sp 1 gp 10 gp 1 sp Weight ¼ lb 2 lb 200 lb 1 lb 10 lb 5 lb ½ lb Grappling hook 1 gp 4 lb Description Useful for setting trip wires. 10 ft Twine. For people who can’t climb ropes. Ye Olde Shoppe www. Useful for cracking open small boxes under controlled conditions. or mine of water. shoes.com Water clock Mechanical clock Furniture. Hardness 10. 10 ft Giant chain. needs to be filled twice a day. Needs to be wound once a day. stools. this rope grants a +2 on all rope-related skill checks. couches. nails and glue. wrought iron Furniture. Furniture Mart Furniture prices are for a typical piece. adventurers will mostly drop them on people. it can be burst with a DC 24 Strength check. chairs. Inexpensive and durable but nigh-immobile. in fact. puts on a performance of ringing bells each hour. stringing lutes. Colored glass is the same price. A piton every 5 ft grants a +2 to Climbing checks and allows climbing surfaces (like walls) that can’t normally be climbed. Societies that can’t make glass use conch shells. Folds up to only 10 ft long. Chain has a hardness of 10 and 5 hit points. rough wood Furniture. Useful for blocking rivers. as making small pieces of glass is easier than making single. tables. Some examples are: beds. However. Civilized technology. chests of drawers. ship. benches.worldofprime. DC 11 to break. 4 hit points. Hardness 8.Vise 5 gp 10 lb Anvil 20 gp 100 lb Bellows Pump 20 ft ladder 10 ft pole 10 gp 50 gp 3 gp 1 sp 10 lb 50 lb 30 lb 2 lb Crushing small objects or holding them in place while you saw at them. gourds. Stained glass windows are also the same price. With satin or leather coverings. Rarely made out of exotic materials. Empty your boat. Smiths use them as a platform for hammering and shaping metal. bookshelves. it’s clear glass that’s hardest to make. or carved stone. Made with pins. Do you need to ask? Ropes and Chains Wire. Requires 2 men to operate. or weapon-racks. coat-. cupboards. Lets you climb any wall you can throw something over.
Cookery Mixing bowl Fireplace spit Stewpot Griddle Fire pit Cost 1 sp 1 sp 5 gp 2 gp 1 gp Weight 2 lb 2 lb 10 lb 10 lb - Fireplace Brick oven 25 gp 100 gp 1. While this meant the house was always smoky. Spoons are not normally used. square plate made of wood. A thick.000 lb Description A large wooden bowl. Poor people either dig a hole in the ground and fill it with coals.000 lb 1. Tableware None Knife Table-knife Trencher Mazer Mug Platter Basin Tankard Plate Bowl Wine glass Salt cellar Serving tray Serving ladle or fork Cost 10 sp 10 gp 1 cp 2 cp 2 cp 1 sp 2 sp 2 sp 1 gp 1 gp 3 gp 100 gp 50 gp 10 gp Weight 1 lb ½ lb 1 lb 1 lb 1 lb 1 lb 1 lb 1 lb 1 lb 1 lb ¼ lb 2 lb 5 lb 1 lb Description Poor or primitive people eat with their hands.worldofprime. which almost always meant a good knife. A porcelain plate. which serves as kitchen. pepper. A crystal champagne flute. heater and gathering place. one drinks soup straight from the bowl. horn. The smoke went up and through the thatched roof. made out of pottery. Made out of pottery. World of Prime © 2009 M C Planck 35 Ye Olde Shoppe www. Used for roasting over an open fire or in a fireplace. A large mug. Vikings had a hole in the middle of their dirt floor to hold their fire. Salt cellars were items of status. A large silver tray with a domed cover. Usually made out of silver. or wine glass. or live without baking. so occasionally it’s useful to know how much it costs. A flat frying iron to put over a stove or fire. Made of silver. Rich people will have a fancy knife that is useless for anything but eating. with a handle and possibly a lid. A large iron pot. A large bowl.Pottery Kiln Adventurers are always smashing crockery. pewter (silver mixed with lead). or other spices. it also helped protect the thatching from insect damage. A porcelain bowl. brandy snifter. A wooden cup. or glass. Well-to-do peasants have a stone fireplace in their house. Medieval diners brought their own silverware. A wide-lipped wooden bowl. instead. without a handle. Gold ones cost 10x as much. Suitable for baking bread. A pottery plate.com Patric Mitchell (order #2310125) 1 . so they were elaborately carved and often gilded. Stores salt.
Price is per page. marked Throne Cost 5 sp 1 gp 20 gp 10 gp 2 gp 7 sp 1 sp 1 gp 5 gp 5 gp Weight 1 lb ¼ lb ¼ lb ¼ lb Description A pound of soft soap. gong. Who doesn’t need a fistful of these? +2 to Gambling checks. A small metal disk. Instrument Whistle Fife Drum Cymbal Lyre Harp Horn Gong Mandolin Flute Bell Harpsichord Sheet music Cost 1 cp 1 sp 5 sp 1 gp 5 gp 25 gp 2 gp 100 gp 5 gp 3 gp 300 gp 500 gp 5 sp Weight ¼ lb 1 lb 5 lb 1 lb 3 lb 50 lb 4 lb 100 lb 3 lb 1 lb 300 lb 1. World of Prime © 2009 M C Planck 36 Ye Olde Shoppe www. A brass horn. A simple wooden flute with finger-holes. A folding knife with a delicate but extremely sharp blade. A huge. Harder soaps. A fancy stringed instrument. a concert requires 100 pages. strummed or plucked.000 lb Tech Primitive Primitive Primitive Primitive Wild Wild Wild Wild Civilized Civilized Civilized Civilized Civilized Description The simplest of wooden flutes.worldofprime. A stringed instrument that is strummed. haven’t been invented yet. lotion. stringed instrument that is plucked. Often gold-plated or otherwise ostentatiously decorated. A small pot of powder. Luxuries Everything an adventurer needs to live in style. or bell that rings when struck. loaded Deck of cards Deck of cards. The use of soap is restricted to semi-annual occasions. Luxury Soap Make-up Wig Perfume Razor Pipe Dice Dice. 1. +2 to Gambling checks. it only produces one note. Useful for losing or telling fortunes. A flute with mechanical keys.com Patric Mitchell (order #2310125) 1 . Already done up in an elaborate arrangement.000 lb +2 to Diplomacy/Bluff/Intimidate checks. A large. A huge brass gong that can be heard a mile away. carved into amusing shapes. Leather stretched over a wooden barrel or box. A church bell. in a variety of shapes. in a variety of shapes and musical keys.Music Shop Mostly of interest to bards. mostly because they don’t use soap regularly. or rouge. A vial of an exotic scent. delicate mechanism that plucks strings (rather than hammering them like a modern piano). dye. audible several miles away. Clay with a wood stem. Women and men use perfume regularly. Can also represent violins.000 gp 1. too. but ordinary folk can enjoy a bit of music.
as is the crown. lace trim Evening gown. gold and pearl inlay Footwear Burlap sandals Leather shoes Soft leather boots lined with rabbit fur Suede boots. clay buttons Burlap peasant dress Fancy demin dress Linen dress. with gilded lace Wool mittens Cost 1 cp 2 sp 15 sp 3 gp Cold-weather gear Heavy doubled burlap poncho Sheep-skin coat with brass buttons Rabbit-fur cloak lined with linen Wool coat w/silver buttons and fox fur Lion-fur cloak with gold buttons and a gold brooch clasp Heavy leather coat. canvas trousers. linen pouch. Sturdy leather coat with many pockets and brass buttons. heavy leather belt with a brass buckle. a woolen cloak trimmed in fox fur. belt with a brass buckle. silk. lace trim and pearls Ceremonial Robes.worldofprime. woolen trousers. rabbit fur trim Accessories Canvas belt with wooden buckle Leather belt with a brass buckle Fancy suede belt with a silver buckle Silk sash with a gold and pearl clasp Cost 2½ sp 12 sp 6 gp 16 gp 60 gp 20 gp Cost 1 cp 2 sp 10 sp 5 gp 15 gp 2½ gp Cost 1 cp 5 cp 2 sp 2 gp 15 gp 1 gp 4 gp Cost 5 cp 1 sp 1 gp 10 gp World of Prime © 2009 M C Planck 37 Ye Olde Shoppe www. Canvas tunic and leggings with fired-clay buttons. light leather boots. lace gloves. Gems and jewelry are extra. gold buttons Silk doublet. silk gloves trimmed in lace. silk sash and long silk slippers with gold studs. brocade and studded with valuable stones Cost 6 cp 3 cp 3 sp 6 sp 25 sp 25 sp 2 gp 25 gp 50 gp 10 gp 7 sp 1 sp 10 sp 40 sp 50 gp 100 gp Headgear Straw hat Leather widebrimmed hat Woolen cap. suede purse with silver clasps. gloves and a floppy hat. Burlap tunic and leggings with wood buttons. You’ll also need jewelry.com Patric Mitchell (order #2310125) 1 . Peer 200 gp Adventurer 10 gp Common items Clothing Serf’s burlap tunic Burlap leggings Canvas blouse with leather laces Denim trousers with brass buttons Fine linen tunic with brass buttons Cheap woolen leggings Fancy linen blouse Wool jacket and trousers. silvered and feathered Brocade head-piece. light leather shoes. gold buttons. lace collar Silk tights Blouse and skirt. Linen tunic and leggings with brass buttons. a huge brocade hat. with rabbit-fur ear flaps Velvet chapeau. Wool doublet and jacket with silver buttons.Tailor’s Shop Outfit Slave Serf Freeman Artisan Noble Cost 1 cp 1 sp 1 gp 5 gp 75 gp Description Rags tied up with rope. linen tunic with fired-clay buttons. stout boots trimmed in rabbit fur Gloves Burlap work gloves Canvas work gloves Leather gloves Long lace gloves Silk opera gloves. brass buttons. demin. a velvet hat trimmed in fox fur. silk trousers. with silver studs and a peacock feather. silk purse with gold clasps. heavy leather belt and suede boots with silver buckles. burlap-strip sandals. wide-brimmed leather hat. at least a signet ring. stout leather boots trimmed in squirrel fur. a lion or bear fur cloak. fox-fur Silk slippers w/ mink High. Magic rings not included. Silk doublet and jacket with gold buttons.
May be soft-soled (like moccasins). or gems. Leg-warmers and wrappings. Robe Jacket Coat Cloak Belt Sash Pouch Purse Sandals Shoes Boots Slippers Hat Gloves 4 2 3 4 1/5 ½ 1/10 1 ¼ ½ 2 1 ½ ¼ Materials This is the price per yard for bulk materials. feathers.5 gp 5 gp 1½ 1 1 1 World of Prime © 2009 M C Planck 38 Ye Olde Shoppe www. A long shirt that hangs beneath the waist. impractical footwear. Sheep’s hair. Often called denim when made soft enough for clothing. A winter garment A more primitive and exotic winter garment. A heavy duty cloth. like pants.Custom Items Item Blouse Tunic Doublet Vest Leggings Trousers Smock Skirt Dress Gown Fabric/yards 1 2 4 1 1 2 2 1 3 5-15 Description An ordinary shirt.com Patric Mitchell (order #2310125) 1 . May also be a poncho (a blanket with a hole cut in it). Hats range from the practical to the absurd. A fancy. Linen is made from the flax plant. A handbag or pouch worn on its own strap. Generally leather. protection. Kingly head-pieces can consume two to five times as much fabric. rough cloth made from jute or vegetable fibers. pouches and scabbards. High leather boots. possibly with buttons. Pants. and have jewels sewn into the fabric. although the styles are different. worn with a blouse or tunic. Often made of fur to show its value. soft. Extremely fancy gowns use two or three times as much cloth.worldofprime. A short skirt. Linen 1 gp ½ 1 Velvet Wool 2. or other academics. or fancy dress parties depending on the material. Elegant. the best quality. Anything from leather work gloves to silk opera gloves. Small enough to hide under your other clothes. May be trimmed with furs. lined tunic. Worn by men and women. An ordinary dress. Leather shoes with wooden soles. Long robes suitable for priests. worn in the front to protect your clothes while working. Leather or cloth straps wrapped around the foot (and sometimes a wooden sole). usually made from cotton or wool. A difficult and expensive weave. Good for holding things. and be studded with rare furs. Depending on the locale. it may also be made from the poorest quality of wool (that cannot even be dyed to a different color) or other fibers. Materials Burlap Canvas Cost 1 cp 2. and is soft enough to make bedsheets out of. which can be used as materials for tailoring or treasure. hard-soled with wood. usually made from cotton. or velvet. possibly with a pocket or two. An ell of silk (25 yards) is worth more than a master craftsman makes in a year. for cold weather. A gown suitable for fancy dress parties. ½ 1 Yard 1 1 Description Cheap. This might also represent a high-grade cotton or medium-grade wool. Used for decoration or as a baldric to hold a scabbard. silks. finely woven for fancy clothes.5 sp Lbs. or even steel-toed for greater protection. Waist-length coat. wizards.
Sewing Shop Adventurers will probably resort to magic to repair their clothes. The fur of one small domestic creature such as a rabbit or squirrel. Soft.com Patric Mitchell (order #2310125) 1 . light leather such as calfskin or sheepskin. or ceramic. A rare and exotic fur. Trimmings Do not include Trimmings as part of the price for calculating creation times. Buttons and clasps made from brass. Enough trim for a lace collar or neckline. Buttons and clasps made from silver. Thicker. Buttons and clasps made from wood. Used for turning thread into cloth. Buttons and clasps made from gold or silver and set with jewels. strong and comfortable in heat or cold. in primitive societies. you can always add more. here are some prices for objects they’ll never use. The fur of one small domestic creature such as a rabbit or squirrel. But in case they don’t. A rare and exotic fur. double or more the ordinary labor cost for the item. Item Scissors Thimble Needle Spool of thread Skein of yarn Spinning wheel Loom Cost 4 sp 1 sp 5 sp 1 sp 2 cp 10 gp 20 gp Weight ¼ lb 1/10 lb 1/10 lb 20 lb 50 lb Description Small metal scissors. However. A cow will produce 2 sq. fine leather. A wild fur. Prices will vary wildly depending on local availability.Lace Silk Brocade Light leather Heavy leather Suede Rabbit fur Fox fur Mink fur Bear or Lion hide 7. wood. a bull will produce 3. Feathers from rare and exotic birds. A wild fur. A thin. Silk intricately woven with patterns of silver and gold threads. A thimble of metal. Silver or gold thread is 1 gp to 10 gp a spool. goat. yard on a sheep. Buttons and clasps made from gold. Used for turning fibers into thread. Fine wool yarn will cost 1 sp per skein. specially grown and treated. Normally a steel needle. Smooth. harder to obtain. World of Prime © 2009 M C Planck 39 Ye Olde Shoppe www. Trimmings Decorative stitching Lace Swan feathers Peacock feathers Rabbit fur Fox fur Mink fur Wood Clay Brass Silver Gold Jewels Cost x2-x5 labor 1 gp 1 sp 1 gp 5 cp 5 sp 5 gp 1 cp 5 cp 5 sp 5 gp As much as you care to spend Sufficient for one item or for 1 yard Patterns and designs stitched into the cloth. the tailor normally buys these items from other suppliers and merely adds them to the outfit.5 gp 10 gp 30 gp 3 sp 12 sp 2 gp 5 cp 5 sp 5 gp 50 gp ½ ¼ 1 1 3 1 ¼ ½ ½ 12 1 1 1 1 1 1 1/10 1/10 1/10 4 The finest possible use of linen or cotton. yards. Handmade with complex patterns and exacting detail. The most prized of all cloths. There is about ½ a sq. or calf. it will be made of bone. harder to obtain. Buttons and clasps made from fired clay or carved stone. The complete fur from a large animal such as bear or lion. Feathers from ordinary birds.worldofprime. stronger leather such as bull-hide.
with a side of vegetables A slab of steak or roast. goblet Champagne.worldofprime. depending on local rules. World of Prime © 2009 M C Planck 40 Ye Olde Shoppe www. Dining in stray inns and odd taverns is often an adventure in itself. warhorse Stable and Feed. Illegal entertainments are twice as expensive. 1 seat Tavern bard. with pastries Roast capon. private performance Musical troupe. Poor travelers can expect to spend 1 sp a day. Normal adventurers will spend about 1 gp per day. Lodgings Description A spot in the common room Small private room Large private room with bath Hotel suite with fireplace Stable and Feed Stable and Feed. glass Brandy. 1 song of your choice Bard. mug Wine. if you like it Mummer’s farce. Rich vagabonds can live in high style for 5 gp a day.Inns and Dens Most adventurers will spend most of their time on the road. 1 evening Tavern wench. goose liver pate. 1 evening Private circus.com Patric Mitchell (order #2310125) 1 . 1 evening Penny-pitching game Dice game Card game Cockroach races Dog races Horse races Fist-fighting Cost 1 sp 2 sp 5 sp 1 gp 1 cp 2 cp 1 sp 1 gp 2 gp 10 gp 1 sp 1 gp 1d10-4 cp 1d10-4 sp 1d10-4 gp 1d20-8 cp 1d20-8 sp 1d20-8 gp Free Meals Description A bowl of porridge flavored with peas A bowl of stew with a slice of bread Bread. and carry the risk of being arrested during a police raid. 1 night Courtesan. chicken or mutton and cheese Pork platter. flute Cost 1 cp 3 cp 5 cp 1 sp 1 gp 2 gp Note: any of these entertainments may be unavailable or illegal. all you can drink Beer. prime rib 12-course gourmand’s feast Cost 2 cp 4 cp 7 cp 1 sp 2 sp 1 gp 10 gp Drinks Description Water Tea. Exotic mount Cost 1 cp 2 sp 5 sp 2 gp 1 sp 2 sp 1 gp Entertainment Entertainment Chewing tobacco Smoking tobacco Narrowleaf Flower of the Poppy Puppet show. stein Ale.
com Patric Mitchell (order #2310125) 1 . World of Prime © 2009 M C Planck 41 Ye Olde Shoppe www. Priests will charge lower prices for spells that advance their religious cause – such as Detect Alignment and Atonement. raise the dead. Invariably he will take the opportunity to preach his faith to a captive audience. Conversely. plus any material components). and will generally put them ahead of you in line for his spells. at government established rates. tidal waves. Few faiths practice baptism. then the price will be adjusted according to your need and your ability to pay. they can heal. Another standard ceremony is the weekly casting of a divination. If you are of the same faith. with at least one first-level priest in attendance. and in any case they usually wait until the child reaches adulthood to claim them for the faith. Launching a ship. Cities or Royal courts will strive to have a Cathedral. they charge more for spells that don’t obviously advance their cause. Towns will almost always have a Church and a caster who can Remove Disease. casters over 9th level are exceedingly rare. with the incredible benefits a 9th level priest brings (like Raise Dead). or building a house are also frequent requests for a blessing. The priest will perform the ceremony for free. Ceremonies Priests often officiate at ceremonies.worldofprime. attempting to foresee and prepare for any catastrophes in the next week. However. Rulers everywhere will seek the support of the local clergy. and a sick one might make others sick. Double the price for house calls or quick service. Most villages will have a Shrine. The prices below assume you are a stranger. and of the same basic alignment (Good or Evil). Not only are they wise. starting a new business. The prices also assume the priest can cast the spell any time in the next 24 hours. predict the future. and doesn’t have to leave his temple to do so. tornadoes. while others will let the temples freely compete for the public’s approval. Even Evil priests will only fleece their flocks for what they can afford. On the other hand. A dead peasant can’t work. Imperial cities or metropolises might have several Cathedrals of different faiths. Spell-casting Pricing spells at a temple is problematic. obtaining their services is always a personal favor. and the price will be high enough to make sure you don’t waste the priest’s time with frivolities (10 gp times the spell’s level. except in those places where the rulers are the local clergy. if you are a member of an opposed religion. and tell when you’re lying. Having a Bless cast over your wedding is considered as de rigeur as a white dress and a fancy cake. acting as a witness for the community. then even Good churches might refuse to help you at any price. Keep in mind that the priest already has a full-time job healing and curing his flock. Obtaining other spells will require a Diplomacy or Bluff check. never a transaction in gold. It is exceedingly difficult to invade a city by surprise when the High Priest is regularly casting Divination with the question.Temples Priests play a huge role in society. the local rulers are stretched to the limit maintaining peace between competing faiths. “Are we going to be invaded this week?” This is equally valuable for earthquakes. the rulers and the gods. Life-saving spells will be subsidized (except for the material component) even to peasants. blizzards and plagues. without a good or bad reputation. as long as he’s invited to the banquet (and paid for his spell). Equally often. Some communities of mixed faiths will legally compel priests to treat all comers. Weddings and funerals are the most common ceremonies. cure.
Be careful what you talk about.Shrine (1st level) Hospital care 1 sp per day Cure Minor Wounds 2 sp Bless Mending Detect Magic 1 gp 1 gp 1 gp Detect Poison 1 gp Cure Light Wounds Comprehend Languages Endure Elements Detect Alignment Holy/Unholy Water 1 gp 5 gp 1 gp 1 sp 25 gp per pint Holy Symbol 1 sp Plain food. Usually cast at ceremonies like weddings or baptisms. artistic quality of workmanship will vary considerably. Usually priests will have a little of this on hand. Includes an hour of analysis and counseling.com Patric Mitchell (order #2310125) 1 . However. be prepared for an Evil priest to try and cheat you out of rare magic items. Evil priests still want Holy water: they have Undead problems. Usually hand-made by the local priest. If you really want to put your mother’s favorite vase back together. If you have a good reason. It will require a Diplomacy/Bluff check at -10 to get a priest to cast this spell without asking a lot of very uncomfortable questions. Restoring ability damage that will probably go away on its own. they’re willing to make an exception. water and bed rest. but it stops all bleeding. Why bother translating texts when the priest can do it easily and perfectly? Keep in mind. It’s hard to imagine what you need mended for this price that can’t be fixed cheaper by a tradesman or craftsman. The local priest may also refuse to heal trouble-makers or violent folk. Only 1 point of healing. meaning they can’t cast any other spells. Simple folk believe the effect lasts longer than a few rounds. or arctic ice shelves. too. A handful of Novices means that women no longer die in childbirth. Holy water does 2d4 damage to undead and outsiders (Unholy water heals undead and outsiders) Made of wood. For those who can’t wait for natural healing. Generally only available in extreme climates like deserts. Priests don’t usually like to make potions. just in case. for those too cheap to pay for magical healing. they consider it a waste of magic. To settle private disputes or seal contracts. Be prepared for a Good priest to report the presence of any really powerful and scary auras to his superiors. Useful for people who feel they may be straying from the path. Usually cast on an object such as a bottle of wine. Having a trained nurse on call and the advice of a physician allows you to heal x2 your level per day. Also. if you wait long enough. cheap metal. It may require a Diplomacy/Bluff check to get the priest to stop asking why you think you might be the target of a poisoner. or the priest may have to file a report with his superiors or the local ruler. that a priest is going to be reading your secret treasure map/ancient historical prophecy/vampire porn. volcanic islands. Particularly invaluable for ordinary accidents or work-related injuries. Repeat castings of this spell are the cheapest way to heal. the ability to ignore the effects of weather for an entire day could be important during blizzard season. Hiring a priest to oversee your duels and make sure no one bleeds out is the responsible thing to do. for adventurers they like. Not so obviously. it takes all day. However. Chapel (3rd level) Gentle Repose 2 gp per day Lesser 5 gp Restoration Make Whole 10 gp Undetectable 20 gp Alignment Zone of Truth 5 gp Potion of Cure Light Wounds 25 gp +25 gp Particularly valuable when you’re waiting for the High Priest to get around to raising your friend. Obviously you can only get this at the appropriate temple. World of Prime © 2009 M C Planck 42 Ye Olde Shoppe www. hoping that having to heal naturally will force them to rethink their life choices. however.worldofprime. Often prescribed for chronic conditions such as over-eating or partying too hard. or local materials. they’ll sell it to you for the cost to make it.
Good luck explaining why you need to hide an object from Scrying for 8 hours. Shopkeepers have a legitimate right to protect their premises. You can probably get a hefty discount on this spell if you can convince the priest that you’re a) poor. Not as useful as you’d think. The priest will not spy on people who scare him. This is the level at which priests can begin making magic weapons and armor. And if you let a child set it off. or himself. This is the same price as an Everburning torch. expect Good priests to put non-lethal spells into their glyphs. In some places. Don’t even bother with the Bluff check. The priest is not going to bother his patron for anything less than the safety of the community. so you need to make your own arrangements for the return trip. see a Wizard. or wizards. Diplomacy/Bluff check at -20 to convince the priest your petty questions are worth his god’s time. Fix almost any ability damage and negative level drains. However. expect to pay a lot more. You still have to come up with the material component. However. Most priests have several copies of this on a scroll. his church. being convicted of a crime will require you to pay for your own Mark of Justice to ensure you don’t commit the crime again. Expect to pay for the scroll if you are in a hurry. the priest will probably take that as an omen that he shouldn’t be trying to foresee that particular future. In some places this spell is standard practice at funerals. However. but if you buy the spell from the priest. The priest is going to know what you did.Church (5th level) Remove Blind/Deaf Remove Disease Obscure Object Speak with Dead Dispel Magic Glyph of Warding Locate Object 5 gp 5 gp 25 gp 25 gp 10 gp 25 gp +200 gp 25 gp Continual Flame Magic weapons and armor 30 gp +50 gp Varies It’s all fun and games until someone loses an eye. the spectacle of the priest parading around town tends to give thieves a chance to smuggle the goods out of range. superiors. Certainly not for you. It may take several attempts to free you from that cursed item (chances of finding a priest over 9th level are slim). you can have it cast on whatever object you want. Priests often waive their part of the fee for those who have died in the service of the faith. Diplomacy/Bluff check to explain why you need to spy on someone. The advantage to this spell is that it can be cast on you. The color of the light will be tinted towards the priest’s alignment. Usually only used by law enforcement to search for stolen goods. In many cities. state. Why would they want to arm the competition? Cathedral (9th level) Divination 50 gp +25 gp Restoration Sending Neutralize Poison Tongues Atonement Break Enchantment Commune 25 gp +100 gp 25 gp 25 gp 25 gp 0 gp +500 gp 50 gp 1. for emergencies. Chances are the priest isn’t familiar with anyone you want to talk to. If you need the attention of a higher-ranked priest. or defense of the community. Just remember – he’s not coming with you. expect to pay a stiff fine. don’t expect them to sell items to members of different faiths. There is a high price on this spell to stop you from asking the priest to find trivialities like your keys. and b) contagious. Remember that the priest is going to hear your questions and answers. too. For custom colors.worldofprime. Then it’s an expensive trip to the local priest. World of Prime © 2009 M C Planck 43 Ye Olde Shoppe www. it is illegal to buy private divinations. like his rulers. though. so you can read your ancient documents without letting the priest read them too. Expect a lecture on the foolishness of playing with Undead. He may choose to impose an additional penance as a condition of the atonement. You’ll have to pay for all of them.000 gp +500 gp 500 gp +500 gp 100 gp 50 gp 500 gp Raise Dead Scrying Mark of Justice Plane Shift Works for events up to a week distance. cause.com Patric Mitchell (order #2310125) 1 . If the spell fails.
Wizards rarely affect the lives of ordinary people. They cater to the wealthy and the powerful: merchants, artisans, nobles and adventurers. Only low-rank wizards will sell to commoners, and they will mostly deal in alchemy: charms, herbal potions and other scams. Higher rank wizards (5th and up) will tend to earn their keep making magic items. The market for such items is small, being restricted to really rich people, so the wizard will probably only make a few a year. However, the profit margin is such that he can spend the rest of his time studying, investigating and practicing his arcane arts. Alchemy The craft of alchemy is a favorite pastime of wizards. Many of them are convinced that there is a formula to transform lead or other base metals into gold. Who knows – they might be right!
Formulation Lucky charm Cost 1 cp – 1 gp Description A rare and exotic feather, a bit of colored stone, a rabbit’s foot, or some other object imbued by magic with supernatural influence. Superstitious folk believe these objects are like Luckstones, only not as reliable. Wizards encourage this kind of nonsense, and will often be found selling specialty charms claimed to ward off specific diseases or misfortunes. Like lucky charms, these potions have as much effect as the user expects them to have. The most common potion is a “love” potion, intended to arouse desire in the target. Other popular formulations are against minor but chronic complaints such as arthritis (the sorts of things priests – who are healing actual injuries – can’t be bothered with). Some of these potions may have a noticeable effect, but only because they tend to be heavily alcoholic. Useful for opening locks, if you have a drill bit and plenty of time. You can also throw it as a weapon, making a ranged touch attack with at 10 ft range increment for 1d6 acid damage (and everyone within 5 ft takes 1 point of splash damage). A thick, sticky liquid that burns hot, Greek fire is extremely hard to put out, so this substance is the choice of discriminating arsonists everywhere. It can also be used as a ranged touch attack (10 ft increment) for 1d4 fire damage (and everyone within 5 ft takes 1 point of splash damage). The target must then spend a fullround action to extinguish the flames (either by rolling on the ground or tearing off the affected clothing) or suffer an additional 1d4 damage. Grants a +5 bonus on Fortitude saving throws against a specific poison. The effect lasts for up to an hour, so if you know in advance what poison you are likely to suffer, you can take it beforehand. Low-rank wizards will often manufacture and sell supplies to higher rank wizards who can’t be bothered. Collecting and preparing these components is an apprentice’s job. Buying spell components costs 1 gp per spell, but you can cast the spell dozens of times before needing new components.
1 cp – 1 gp
1 gp per flask 1 gp per flask
1 gp per dose 1 gp per spell
Mundane Material components
Spells The most common spell sold by wizards is Prestidigitation. The many uses of this spell allow beginning wizards to make a living off of their magic. The only difficulty is the short duration of the color/flavor effect, but some wizards will double this by the use of the Extend Spell metamagic feat.
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Assuming you need other spells, the base rate is 10 gp times the wizard’s level. Wizards don’t get to sell spells very often (unlike priests), so they have to sell them for a lot to make ends meet. Also, they don’t like surprises, unusual requests, or unpredictable adventurers, so they charge a stiff fee to keep these things at bay.
Cantrip Drycleaning Teeth polishing Brewing Flavoring Cost 1 cp per item 5 cp 1 sp 1 sp Description (Prestidigitation) Up to 30 items (or 15 pieces of armor) per spell. Guaranteed not to damage delicate fabrics. (Prestidigitation) The wizard can treat up to six patients per spell. Few wizards can stomach staring into people’s mouths, however. (Prestidigitation) Turn 2 gallons of wine into 1 gallon of brandy by removing unwanted water. (Prestidigitation) Add any imaginable flavor to 1 lb of flour and sprinkle it over a meal. Must be used within the hour, so just before mealtime the house-boys will be running from the wizard’s shop to their master’s kitchens. Sometimes the very rich will have a private wizard cook. (Prestidigitation) Completely change the color of an outfit of clothes – while you are wearing them. Add color to your cheeks, dye your hair and darken and thicken eyelashes. Court ladies will hire a wizard to decorate them for the formal ball; they will retire every hour or two for a few minutes, and return in a completely different color scheme. The Dowager Empress was once said to have worn 30 outfits in a single night, each with its own (fake) set of gemstones. Wizards are more willing than priests to fix objects, since they can’t use their magic to fix people. The wizard will check a whole sack of items for you – but he’ll charge you for each one. He’s not charging you for the spell; he’s charging you because he has to waste his time talking to you. A wizard will ask a lot less questions than a priest, because he just doesn’t care.
1 gp per engagement
Mending Detect Magic Detect Poison Spell Comprehend Languages (1st) Hypnotism (1st)
1 sp 1 sp per item
1 sp per item
Cost 1 gp
100 gp + 100 gp
Phantom Trap (2nd)
50 gp + 50 gp
Dispel Magic (3rd)
Description Wizards are happy to translate ancient texts or incomprehensible messages. They’ll memorize the contents and add the knowledge to their own library after you leave. Having trouble stopping smoking? Wizards will implant an auto-hypnotic suggestion for a small fee. Effectiveness will vary depending on how much you actually want to quit smoking, drinking, gambling, whoring, snoring, or whatever vice drove you the desperate straights of asking a wizard for help. Wizards will charge a hefty fee for this spell. They have a monopoly on the service, the value of information it returns is phenomenal, and handling unknown magic items can be fatal. Not only cursed items are dangerous – accidentally discharging a Wand of Fireballs in your work-room is likely to ruin your day. At least the wizard will do his very best to answer your questions, and for this much money, you can usually count on his discretion – he won’t be tattle-telling to others what your nifty new toy can do. It is very common for wizards to have this cast on their spell-books. Merchants will also find it cheaper and almost as effective as real traps. Again, you’re paying for discretion – a fake trap is no use if the wizard goes around blabbing about it. A high-rank wizard might be able to disable that cursed item for a few rounds, so you can take it off. Unfortunately, finding a wizard over 9th level who will even talk to you is unlikely – and probably just as well.
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Nondetection (3rd) Break Enchantment (5th) Contact Other Planes (5th)
30 gp + 50 gp 90 gp
This is a lot of money to pay for a few hours of protection – unless you’re a thief hiding from a Locate Object spell. At least the wizard won’t give you a lecture while he’s trying to extricate you from that cursed item (or more likely, reverse a Curse/Flesh to Stone/Geas spell). The hard part is convincing the wizard to take the risk of being reduced to a drooling idiot for a few weeks. Since this would expose him to his enemies, you first have to convince him you’re not one of them. However, the friendship only goes one way: the wizard doesn’t really care if the information you receive is true or false. It’s strictly caveat emptor; you pays your money and you takes your chances. One of the few socially useful things a wizard can do is make walls, roads and bridges. Simply turn good solid rock to mud, pour it into wooden molds, and then turn it back into rock. Wizards like showing off, and this spell is not dangerous, so they’ll be happy to make a living off of fortifying your city.
500 gp (Astral) 5,000 gp (Deity)
Transmute Mud to Rock (5th)
Item Scrolls (1st) Cost Unlikely Description Why would a wizard sell you a scroll? You could just copy it into your own spell book and then what would you need him for? Scrolls are made for the wizard’s own personal use, or manufactured at the command of their master. Buying them on the open market is unlikely except in the most magic-rich societies. This is the price for having the spell cast on an item of your selection, in your choice of color. Some cities will hire junior wizards on a long-term contract to make street lighting, typically paying them a flat fee (1,200 gp a year) for 300 castings (the city still has to provide the material component). In those places Everburning Torches will sell for as little as 55 gp. Many wizards will make potions to order. It’s a safe and profitable business. The only problem is that there are few customers: usually only adventurers want to turn pounds of gold into momentary combat advantages. This is the bread and butter of the wizard trade. Making wondrous items is safe, fun, and unlikely to lead to any recriminations, so wizards will make them whenever they can. Wizards are not really that keen on making weapons for their perhaps least favorite group of people - fighters. However, huge sacks of cash can occasionally convince them to set aside their prejudices. Wizards are even less keen on sharing their unique abilities with non-wizards. Usually they only make wands for their own defense. However, some advanced magocratic societies will manufacture wands for military use. It is an oft-forgotten fact that the ability to make rings does not come until the 12th level. This means there are extremely few wizards who can make rings, and none of them is going to waste their time begging gold pieces from adventurers. Rings are occasionally found, looted, or won; but almost never bought.
Continual Flame (2nd)
30 gp +50 gp
Potions (3rd) Wondrous Items (3rd) Magic weapons and armor (5th) Wands (5th) Rings (12th)
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to make up for their lack of metal weaponry. Only a single dose can be applied to a weapon at a time.com Patric Mitchell (order #2310125) 1 . technology and skills available. Wyvern Antitoxin Cost 10 gp 50 gp 30 gp 3 cp 12 gp 100 gp 10 gp 9 gp 5 sp 1 gp 20 gp 150 gp 1 gp 2 gp 5 gp 20 gp 21 gp 70 gp 300 gp 1 gp Type Contact Contact Contact Ingested Ingested Ingested Ingested Ingested Inhaled Inhaled Inhaled Inhaled Injected Injected Injected Injected Injected Injected Injected Ingested Fort DC 14 20 16 11 13 15 14 20 11 11 16 18 11 12 14 18 18 24 17 +5 Primary 1d4 DEX 1 CON 1d6 CON 1 WIS 1d4 CON 1d10 HPs 1d8 INT 1d2 STR 1 INT 2 WIS 1d4 CHA 1d4 WIS 1d2 DEX 1d2 STR 1d4 STR 1d6 STR 1d6 DEX 1d6 STR 2d6 CON Secondary 1d4 DEX Daily 2d12 HPs 2d4 CON Death 1d10 CON Sleep +2 CON 2d4 CHA 2d4 WIS 1d4 HPs 1d4 CON 1d6 STR 1d6 DEX 1d6 STR 2d6 CON - World of Prime © 2009 M C Planck 47 Ye Olde Shoppe www.worldofprime. unless the saving throw was critically fumbled (a natural 1). or other environmental effects will also ruin the poison. extended sunlight. Piercing attacks are best for delivering Injected poisons. Exposure to multiple doses of a poison inflicts multiple saves and damage rolls. and is relatively safe. for private use). Using Injected or Contact poisons on weapons or items is purely a matter of dexterity and caution. Ability damage is temporary (it returns at the rate of 1 per day). Poisons inflict their primary damage immediately and their secondary damage 10 rounds (1 minute) later. Spider Venom. Ingesting the appropriate antidote before making the save grants a +5 (or +7 for a Masterwork antidote). Any alchemist who can make a poison can also make the antidote (at the same difficulty level) – unless for some reason the materials simply aren’t available. Scorpion Venom. depending on the materials. Wasp Venom. Exposure to water. Worm Venom. Centipede Venom. After the first successful hit. Sneaking Ingested poisons into someone’s food or drink requires the Sleight of Hand skill. and Bludgeoning weapons cannot use Injected poisons. Poison Ivy paste Mercury's Curse Mage-slayer oil Alcohol Arsenic Crumbs of a Lich Ergot Night-watch Narrowleaf Flower of the Poppy Dreamer's smoke Ragedust Venom. Manufacturing poisons is part of the Alchemy skill (the skill check to make a poison is the same as its Save DC). the poison is expended. but even in those tribes it is probably illegal to use poison on a fellow tribesman. A natural fumble on an attack roll requires a DC 15 Reflex save to avoid poisoning oneself (or a nearby ally). Masterwork poisons cost x5 as much and have a save DC that is 2 higher. Primitive tribes will equip their soldiers with poison. The one constant is that they are almost always illegal (at least. in which case it is permanent. Slashing attacks grant a +2 on the save.Poisons Poisons vary wildly from area to area. Snake Venom. These poisons are selected because they have no strong flavor or smell.
Antitoxin Grants a +5 bonus on Fortitude saving throws against a specific poison. This poison can occur on its own. stimulates appetite. Ironically. An addict must smoke Poppy at least once a day or suffer 1d10 CON damage. so if you know in advance what poison you are likely to suffer. the victim probably won't realize he's been affected until too late. the substance is highly addictive. Has a distinctive. Venom. However. Wyvern One of the most fatal poisons known. World of Prime © 2009 M C Planck Narrowleaf A narrow green leaf smoked like tobacco. Venom. mildly addictive. Venom. the effects of the stupid things you did while you were drunk may have permanent consequences. Ergot Made from improperly stored grain. not ordinary earthworms. in the sense that it makes one almost immune to pain. Night-watch Used as a sleep-inducing medicine. it was probably invented by a mage. you can be across town establishing your alibi when they collapse. hard to detect doses over a period of time. If the damage doesn’t kill him. With a little planning. Ragedust A 5 ft sq cloud of powder that madly enrages its victims. 48 Ye Olde Shoppe www. this poison requires a save once a day. make a DC 15 Will save to avoid becoming addicted. all temporary damage from this substance is recovered 24 hours later. brings on hallucinations and sometimes death. although you can take several different ones. While under the effect of this poison. each time you use it. Spider It probably won't kill you. Dreamer's smoke A 10 ft radius of stupefying smoke that reduces victims to torpidity and placidness. Worm poison is made from brightly colored giant maneating worms. This also means you do not recover temporary ability damage without magical help. acrid smell.Ivy paste Concentrated past of everyone's least favorite ivy. Flower of the Poppy Smoking this substance increases CON.com Patric Mitchell (order #2310125) 1 . The first successful save ends the curse. Scorpion/Wasp/Worm Harvested from giant-sized insects. The potion has a very subtle onset. Multiple doses of the same antitoxin do not stack. At least they’re tasteless.worldofprime. you do not heal through non-magical means. so it can't be turned into an Ingested poison. Leaves tell-tale painful red blotches for days. you can take it beforehand. he’s free – until he starts smoking again. Once a concentration has built up the victim must suddenly make his saving throw. unconsciousness lasts for 8 hours. Centipede Cheap but not terribly effective. Alcohol Unlike other poisons. Venom. However. Does not inflict secondary damage. It is pleasantly narcotic. but it will make you easier to kill. Mercury's Curse Made from the liquid metal. Venom. The effect lasts for up to an hour. Mage-slayer oil So-named because mages have few HPs. Snake You don't even have to kill the snake to make this poison. Arsenic Can be administered in small. Crumbs of a Lich Crumbling liches is probably more fatal than eating them. and makes the user extremely boring. Good lucking finding a Wyvern to milk.
Freemen are merely poor. The Noble class is the 1st rank of nobility. Jewelry is usually a step up: even Freemen can often afford a tiny bit of gold for a ring or pendant. Lifespan The effect this lifestyle has on the average lifespan of an individual. Style Slave Serf Freeman Artisan Noble Peer Adventurer Expense 10 gp 20 gp 30 gp 60 gp 200 gp 2. This is useful for putting the wildly extravagant life-style of the typical adventurer into context. while peasants eat porridge for breakfast and lunch.Lifestyles An approximation of the various qualities of life that people can expect. Fittings For furniture. Only Peers can normally afford to decorate their clothes with gold buttons and buckles. Cloth The kind of cloth normally associated with this station in life.worldofprime. The Artisan class represents upper-level craftsmen such as Experts or above. clothes. Nobles are ranked individuals. The figures for the Peer class represents the minimum amount a head of state would spend. dishes and general house-wares. Slaves are so poor they eat porridge twice a day and nothing else. Adventurers.000 gp 400 gp Food Porridge Bread Chicken Mutton Pork Beef Beef Cloth Rags Burlap Canvas Linen Wool Silk Leather Fittings None Wood Clay Brass Silver Gold Brass Lodgings Barracks Cottage House Manor Mansion Castle Inns Lifespan ½ ¾ 1 1 1 1¼ 1 Slaves are wretches whose lives are misery and degradation. In some areas this may be a legal restriction. there is. They eat well and wear first-rate equipment. World of Prime © 2009 M C Planck 49 Ye Olde Shoppe www. but their life span is often cut short by the nature of the work they do. they can usually afford something else for dinner.com Patric Mitchell (order #2310125) 1 . use bits of wood as buttons. of course. higher ranks will be expected to live and entertain more lavishly. Food A representative example of what you could find on their dinner table. Double this expense if you are maintaining an ordinary-sized family. Expense How much it costs per year to maintain this lifestyle. no maximum. Peers are major nobles and heads of state. with salaries or land holdings. and various academics or businessmen like bankers and importers. Artisans are successful craftsmen or businessmen who enjoy the best life a working man can hope for. are footloose wanderers living in inns when they’re not sleeping in the woods or camping in dungeons. and Serfs may well have family heirlooms of silver. Slaves. of course. Serfs are poor and oppressed. on the other hand.
Ale in the tavern once a week or so for the more well-to-do. cast-offs and scraps. Footwear is limited to sandals made of burlap straps. Tightly packed. Children may have pets such as ponies or cute little dogs. Ale is served with dinner. ruined hovels. Soft shoes made of leather. filthy Barracks for the lucky ones. porridge twice a day. Wood is too valuable to waste. Artisan Food Clothing Quarters Family Fun Effects 60 gp Porridge is served only for breakfast. This is a hard life of constant labor. Dinner is often bread and chicken. or musical instruments to practice on. Dances and dinner parties on regular occasions. they will be sent to institutions of higher learning. with a well-thatched roof. but with cheese or bread for dinner. Beer is served with dinner once a week or so. Ale in the tavern on weekends for the men. Chicken or fowl once a week. Serf Food Clothing Quarters Family Fun Effects 20 gp Porridge three times a day. but flavored with vegetables. Freeman Food Clothing Quarters Family Fun Effects 30 gp Porridge is still served for breakfast and lunch. Life-expectancy is 64 years. Children may have well-made toys of wood. A Cottage for the family. Life-expectancy is only 32 years. Buttons and clasps are made of wood.com Patric Mitchell (order #2310125) 1 . Shoes are just more rags wrapped around the feet. Winter wear may be a blanket with a hole in it. damp caves. or leaky huts for the rest. pork and beef on holidays and special occasions. Canvas tunics with fired-clay buttons. An ordinary House. An occasional trip to town to see the mummers or bards.Slave Food Clothing Quarters Family Fun Effects 10 gp Bare survival. Linen with shiny brass buttons. Story-telling around the fire.worldofprime. Children are often put to work in the family business. sewing and knitting circles for the women. Life-expectancy is 48 years. but normal family relationships are possible. a piece of meat is worth killing for. Children are a burden on families this poor. usually shared with chickens or other farm animals. Soft boots with gloves. People living in these conditions suffer a penalty of -2 to all attributes. Dinner and sometimes lunch is bread and mutton. Children are prized and generally given some kind of education until early adolescence. either of clapboard. leaving little time for self-improvement (characters cannot learn new skills while working as a serf). Guildmasters and such are expected to feast their lesser workers several times a year. World of Prime © 2009 M C Planck 50 Ye Olde Shoppe www. Animals are normally kept in the barn. Life-expectancy is 64 years. A Manor house with rooms for servants as well as family. hats and purses. stone. Hobbies such as philosophy and art can be a part of enjoying life. at least for the adults. if not well-clothed. bone dice for the grownups. Tunics of burlap or other coarse fibers. but only for their education. Crude wooden toys for the children. If possible. Odds and ends of rope or string serves for belts and ties. in cold weather. the feet are wrapped in rags before putting the sandals on. or clay. and parents may be harsh. Tea is served at meals. A scrap of bread or cheese is worth fighting for. Rags. Chores abound for everyone. not for any expectation of profit. due to work and war. After age six or so they will be expected to work for a living. Children are well-fed. There is time and energy left over to think about improving one’s lot in life though education or investment. and you’re lucky to get it. but only once a week. possibly with beer. Only the fact that the slave-owner stands to profit from them keeps them alive.
like a formal academic robe or a fantastic hat. Imported wines are served at special occasions. in taverns and inns. Bread is often white. Dinner parties at other noble’s houses almost every week. The only advantage of this lifestyle is that it leaves all of your time free for adventuring. sturdy clothes of durable materials. Adventurers don’t have families. who are fiercely loyal to each other. Hunting. and baked or sweet desserts are common. but XP is thicker than blood. usually pork. High boots made for walking. or monster attacks. musicians.worldofprime. not just brown. Gold buttons. Children are valued assets of the State. Silk and fur.000 gp Every meal is a gourmet event. buckles and threads are used liberally. or pork wrapped in bacon and served on ham. and a slab of steak for dinner. servants and entertainment such as ballrooms or music rooms. This means meat at every meal: bacon for breakfast. Living on the road. Nobles eat like Americans. dancing and partying every night. Wool with silver accoutrements. A Castle. Bards and other entertainers will be brought in for special occasions. alcohol is a good source of calories too. They will be educated in their chosen profession. Slippers made of impractical materials. hawking. “Blood may be thicker than water. Lifeexpectancy is nominally 64 years. but it does not include the army that should be living in your castle if you intend to remain a Peer for very long. The study of literature or politics is often a required activity. In other words. Adventurer Food Clothing Quarters Family Fun Effects 400 gp Adventurers eat 5. Bread and meat are served at every meal. and in many places. Life-expectancy is 64 years. Good luck with that. Each outfit consists of many items. Life-expectancy is 80 years. Also. such as fine roasts. Wine is served with every meal. they have parties. Only the pressures of war interrupt the peerage’s pursuit of pleasure. Well-made.com Patric Mitchell (order #2310125) 1 . Meat is always available. war. Adventurers are notoriously restless and easily bored.” To share experience from a battle is a sacred ritual far more binding than sharing bread with a stranger or wine with a guest. Stray odds and ends may be found in their heavy-duty packs. and only frightens the locals. you can’t trust the water. half a chicken for lunch. Adventurers generally buy private rooms or suites for their party. every night. such as dress jackets and gloves. World of Prime © 2009 M C Planck 51 Ye Olde Shoppe www. Peer Food Clothing Quarters Family Fun Effects 2. as every adventurer knows. exotic fish. The expense includes the minimum necessary servants to maintain this kind of lifestyle (usually two or three per family member).Nobility Food Clothing Quarters Family Fun Effects 200 gp Nobles don’t eat porridge. jewels may be incorporated into clothing as well as jewelry. gambling and drinking. diminishes your mystique. Mixing with the commoners exposes you to infiltration. ignoring events such as assassination. Wine is served with dinner. A popular saying is. A Mansion with rooms for family. Courtesans. capons cooked inside turkeys. Peers hire other people to study literature and politics for them. Children are expected to carry on the family legacy.000 calories a day.
Finally. Light Armor and Shields. the employer can deduct ¼ of the worker’s pay by providing his tools. Spot. meaning they can spend their skill points on useful skills like Wilderness Lore. This is the basis of the feudal system: everyone owes their position to their patron. if they fight well enough. a Guard could use a simple weapon. however. who are expected to occupy fortifications as part of their duties.worldofprime. additional proficiency feats costs 1 skill point. the employer may deduct ¼ of the wage if he provides for their advancement. The yearly wages include the expected bonuses for long-term employment. such as holidays and gifts. Warrior. non-humans receive 2/4/6/8 skill points and a maximum of 1 feat. This usually does not apply to craftsmen. hired to stand around more than to fight. they may have racial proficiencies or skill bonuses. including arms. expensive equipment. In addition. as they do not trust their employers to place the same value on their personal advancement as they do. Again. However. The employer may also deduct ¼ of the worker’s pay for room and board. no matter how hard they try. This means that although the capital outlay of maintaining a body of men.Wages The average wage of a worker is equal to the cost maintaining a family and his taxes. Skill Points These are the number of skill points the soldier can be expected to apply to the fighting profession. Workers who work for a daily wage will tend to be poorer than those with regular jobs. which keeps the workers in line and the patrons in charge. This explains why soldiers rarely support families. Guards are little more amateurs. Soldiers The quality of soldier you receive depends on the amount of money you are willing to pay. Hide. Lancers are good enough to equip with horses or other exotic. and the fact that they tend to die a lot. but it quite often applies to soldiers. Most workers cannot get ahead on their own. craftsmen usually prefer to spend that money on luxuries like clothing and food. Privates form the backbone of most armies. Squires are warriors almost equal to Knights. Corporals and Sergeants provide basic leadership. quarters and supplies. Everyone starts with one Simple weapon proficiency. The table shows skills and feats for humans. they do trust their lord to advance them. If you are not using Apprentice grades. expecting that a share of the booty after a battle will greatly exceed any salary they could hope to draw. Traditionally. because they know their lord depends on them. can be quite high. who prefer to own and maintain their own tools. Well. World of Prime © 2009 M C Planck 52 Ye Olde Shoppe www. will freely accept this deal. Also. this usually only applies to military men. or Move Silently. the actual amount of gold distributed to the soldiers can be quite low. Craftsmen almost never accept this arrangement. Apprentice grade soldiers get their class proficiencies for free (usually Fighter. Thus. or Barbarian). Soldiers. especially if the lord wants them better armed than their own meager resources can provide.com Patric Mitchell (order #2310125) 1 . Gaining an advancement in grade is usually a gift from a rich patron such as a noble or guild-master. you can still use these tables to reflect common soldiers of different quality.
Employing nobility over the third rank is unlikely. one gives them land to manage and accepts their fealty in return. The one advantage soldiers have is that they do not pay taxes. and entertain high-rank nobility for a year. but do not think this means you can stint on the cost. Giving soldiers a booty bonus after a battle and then trying to tax it is asking for an insurrection. house. and this requires treating them well. Men and women of Peerage rank (6th or higher) are not usually employed. However. 2xFeats Attributes Daily Pay 1 sp 1. much higher. equipment and advancement will be extra. DEX. Pay The daily and yearly pay for each soldier does not include reductions for providing equipment. WIS. you could potentially pay a soldier as little as 10 gp a year. The rates below represent how much it costs just to feed. 14 16. 2x Feats 12. instead. 2x Feats 6.Attributes Normal attributes are 10 each. after all.200 gp 3. These are almost always STR. Title Knight Banner Baronet Viscount Marquis Baron Count Duke Earl Prince Rank 1 2 3 4 5 6 7 8 9 10 Yearly pay 400 gp 800 gp 1. They receive their money directly from the tax collector. 14. You can reduce their pay by providing the necessities for them. Viscounts and Marquis expect to be second in command and possibly heir to the land. these stats can also be INT.5 sp 2 sp 3 sp 4 sp 5 sp Yearly Pay 40 gp 60 gp 80 gp 120 gp 160 gp 200 gp Guard Private Corporal Sergeant Lancer Squire All 10’s 12.12 The cost for employing ranked warriors is much. Maintaining their loyalty is always necessary. so they have the proficiencies of their class and the attributes suitable for a hero. Title Apprentice Grade (Bonus HPs) 0 0 1 2 3 4 Skill Points 2 3. 12 14. 12 14.600 gp 4. or even CHA.worldofprime.400 gp 2.200 gp 1.com Patric Mitchell (order #2310125) 1 . or advancement. as will the costs for their personal retinues. if you are hiring spell-casters or spies.800 gp 3. 2x Feats 9. All of these individuals have a full class rank. Soldiers who have invested in training and practice are sturdier fighters. or CON.000 gp World of Prime © 2009 M C Planck 53 Ye Olde Shoppe www. 14 16.600 gp 2. and can have a few attributes that are higher. although it will still cost you close to 40 gp a year to maintain him.000 gp 2. room and board. Feat 3. Thus.
Farmers tend to pay 1/3 of their income in taxes. Master craftsmen have such a wide-ranging grasp of their subject that they enjoy a Synergy bonus to their skill checks.com World of Prime © 2009 M C Planck 54 Patric Mitchell (order #2310125) 1 . Synergy. Serfs and Freemen will make 1/3 more gp a year. then your farmers will benefit greatly. as you aren’t raising your next generation yourself. The type of workers that make up the bulk of the workforce is determined by the government and economic model. Feat. while townsmen manage to sneak by with 1/4.Craftsmen Workers and Craftsmen come in different grades. counting all of his bonuses. then you can spend half as much and reap twice as much profit. Feat 4. craft techniques don’t lend themselves to as straight-forward improvement as making a soldier faster. rather.5 sp 3 sp 1 sp 1. Title Slave Serf Freeman Laborer Novice Apprentice Journeyman Expert Master Skill Level 0 2 4 0 1 2 4 8 13 Craft Grade 0 0 0 0 0 1 2 3 4 Skill Points 0 2 2 0 0 1 2 3. stronger. depending on their station in life. if your period of employment stretches over any holy days or traditional celebrations. you’ll have to pay him for those days as well. this number represents how much it costs to keep a slave and his family alive. WIS. Pay The daily pay is provided in case you want to hire a worker by the day. MW tools Attribute Bonus 0 0 +2 0 +1 +1 +2 +3 +3 Daily Pay . Also. Only Expert level workers and above are expected to have mastered the Skill Focus feat for their craft. Attribute Bonus This is the bonus to skill the worker receives for having either a 12. Skill Points These are the number of skill points the worker has spent on his chosen profession. and move up one step on the lifestyle table. advanced civilizations will have greater and greater percentages of higher-grade craftsmen. Workers are not as motivated to master their professions as soldiers are (since failure is not so obviously linked to dying). resulting in a larger tax base and superior equipment for their armies. 14.5 sp 2 sp 3 sp 4 sp 5 sp Yearly Pay 30 gp 60 gp 120 gp 40 gp 60 gp 80 gp 120 gp 160 gp 200 gp Taxes 10 gp 20 gp 40 gp 10 gp 15 gp 20 gp 30 gp 40 gp 50 gp Ye Olde Shoppe www. If your society has regular access to the Plant Growth spell. However. Taxes The profit a lord can collect from the workers that live under his protection. Slaves don’t receive pay. or tougher.worldofprime. The yearly cost already assumes all of those days. If your slaves don’t have families. or STR. CHA. or 16 in the appropriate attribute. pay 1/3 more gp in taxes. However. Poor societies will have mostly Apprentice level workers. but it may be INT. Skill Level This is the final skill level of the worker. and other traditional gifts and bonuses. usually levied as fees on services like grain milling or imports.75 sp 1. that means you need to find new slaves when these wear out. Usually this is DEX.
plow (5 gp) seed (10 gp) 420 gp Cottage (100 gp) 40 acres of good farmland (200 gp) draft horse (100 gp) bit and bridle (2 gp). The listed revenue is only the taxable income. they will expect the guild standard rate of pay. or both. A farm with the Plant Growth spell will produce 33% more crops. Shops Individual crafts such as smiths. meaning a typical wheat farm will make 4 tons of wheat instead of 3.com Patric Mitchell (order #2310125) 1 . Selling or leasing a license to provide a good or service is a common practice (such as the exclusive right to mill grain. chickens and other raw materials for their own consumption. yoke (3 gp).500 lb of fish 60 gp / year 3 tons of wheat Farm Farm (Plant Growth) 40 gp / year Serf family (40 gp) 80 gp / year 4 tons of wheat Sheep Ranch 40 gp / year Serf family (40 gp) 60 gp / year 800 lb of mutton 400 lb of fleece World of Prime © 2009 M C Planck 55 Ye Olde Shoppe www.Businesses Owning or investing in a business may require the permission of the local nobles. Expect to pay special fees and taxes when the local rulers notice you are making a profit. Usually they sell the goods they produce directly from their work-rooms: buying a sword from a smith while standing in his smithy gives you a sense of the quality of his work. farms will also produce vegetables. or buy wool). Typically 75% of a medieval population is engaged in agriculture. Since most workers provide their own tools. carpenters. potters. Farms The heart of any medieval economy is food production. there is little reason for them to give you a cut of their paycheck. Profiting from the labor of others is a modern concept: medieval barons made their money from owning things or having rights. plow (5 gp) seed (10 gp) 420 gp Cottage (100 gp) 80 acres of pasture (160 gp) Herd of 80 sheep (160 gp) Operations 40 gp / year Serf family (40 gp) 40 gp / year Serf family (40 gp) Revenue 60 gp / year 1. which doubles its profitability (from 1 ton to 2 tons per year of wheat above the 2 tons the farmer and his family eat to survive). yoke (3 gp).worldofprime. then you can run a shop for a profit because you can sell goods for more than it costs to make them. If you can purchase an exclusive right. This will increase both tax revenues and quality of life for the peasantry. and so on make wages or profits according to their skill and station. Farmers are assumed to have free access to at least 1 acre of forest for fuel and building materials. Even if these men or women work in another’s shop. Business Fishing boat Capital 200 gp Cottage (100 gp) Fishing boat (100 gp) 420 gp Cottage (100 gp) 40 acres of good farmland (200 gp) draft horse (100 gp) bit and bridle (2 gp). city fathers. sell wine.
000 gp) Operations 120 gp / year Journeyman merchant (120 gp) 160 gp / year Expert merchant (200 gp) 400 gp / year Master merchant (200 gp) 5 Guards (200 gp) 1.000 gp / year Money-lender 5. Bog ore will still produce 6–12 lb of iron per World of Prime © 2009 M C Planck 56 Ye Olde Shoppe www.200 gallons of milk 900 gp / year 45 tons of flour (30 farms’ worth) 400 gp / year Master miller (200 gp) 5 Apprentices (200 gp) Hotels The revenue listed is only an average value.worldofprime.000 gp) License (?) Operations 200 gp / year Freeman family (200 gp) 400 gp / year Freeman family (200 gp) 5 servants (200 gp) Revenue 400 gp / year Inn 800 gp / year Merchants The buying and selling of goods – as opposed to producing and selling goods – is an unusual business. An inn at a crossroads will do very well. and occasionally be robbed. Although this quality of ore is rare.000 gp / year Master merchant (200 gp) 15 Guards (600 gp) Squire (200 gp) Revenue 50 . the same inn on a dank moor will barely survive. Establishment Tavern Capital 1. Using medieval technology. be subject to special taxes or forfeitures.000 lb of beef 4 sq.000 gp Gatehouse (10. a good miner can produce up to 600 lb of ore a day. Establishment Market Stall Capital 200 gp Market Stall (100 gp) Inventory (100 gp) 400 gp Shop (200 gp) Inventory (200 gp) 1. The value of this ore depends on its quality. A vein of high-quality iron ore such as hematite can produce as much as 400 lb of iron from 600 lb of ore.100 gp House (400 gp) Barn (50 gp) 200 acres of pasture (400 gp) Herd of 10 cattle (250 gp) 1. iron as a whole is not.com Patric Mitchell (order #2310125) 1 . at varying expense.000 gp) License (?) 2. yds of leather 1. and how much it costs to refine it.000 gp Large Shop (500 gp) Inventory (500 gp) Access to rare goods 110. It will probably require a license.200 gp / year General Store 300 gp / year Importer 1.Cattle Ranch Mill 1. what kind of ore it is.000 gp Inn (2.000 gp Tavern (1. cause undue suspicion.000 gp Large shop (500 gp) Mill (500 gp) 80 gp / year Freeman family (80 gp) 120 gp / year 1. Liquor or gaming licenses may be required.000 gp / year Mines Mines are unique in that the profit they generate depends less on the labor expended than on the quality of the mining site.000 gp) Capital (100.
000 gp / year 10 tons of iron Iron. Viking farmers often mined and smelted their own ore. The Romans mined ore in English bogs.000 gp / year 900 lb of gold World of Prime © 2009 M C Planck 57 Ye Olde Shoppe www. because it was still cheaper and easier than shipping metal all the way from Rome. shovels and wheelbarrows (75 gp) 15 axes (75 gp) 750 gp 1 acre of mining rights (?) 600 acres of forest (600 gp) 50 picks.120 gp / year 50 serfs (3. In all cases.000 gp) 15 Guards (600 gp) Squire (200 gp) Engineer (200 gp) 4. tough and brave.000 gp / year 20 tons of iron Iron. A rich vein of silver produces 1/3 lb of silver out of those 600 lb of raw ore (after extensive refining).500 gp / year 900 lb of silver Gold 45. despite the poor quality of ore. Gold and platinum can be mined at similar rates. mining the ore is the easy part.000 gp / year 50 freemen (6.000 gp) 5 Guards (200 gp) Engineer (200 gp) 7. shovels and wheelbarrows (75 gp) 10 axes (50 gp) 50 slaves (?) 50 manacles (250 gp) 500 ft of chain (750 gp) A supply of whips (20 gp) Barracks (1.worldofprime. Good miners are hard to come by: they have to be strong. average 3.000 gp / year 60 tons of iron Silver 3. shovels and wheelbarrows (75 gp) 15 axes (75 gp) Operations 1.250 gp 10 acres of bog (5 gp) 100 acres of forest (100 gp) 50 picks. poor Capital 2.600 lb of ore.000 gp) 5 guards (200 gp) Overseer (200 gp) 10 replacement slaves (?) Tool maintenance (100 gp) Revenue 2.com Patric Mitchell (order #2310125) 1 .400 gp / year 50 serfs (3. but veins of these precious metals are much rarer.000 gp) Engineer (200 gp) 12. Refining the ore requires at least four times as much labor and consumes whole forests. shovels and wheelbarrows (75 gp) 15 axes (75 gp) 350 gp 1 acre of mining rights (?) 200 acres of forest (200 gp) 50 picks. rich 6. shovels and wheelbarrows (75 gp) 15 axes (75 gp) 350 gp 1 acre of mining rights (?) 200 acres of forest (200 gp) 50 picks.500 gp / year 50 slaves (1.000 gp) Engineer (120 gp) 4.000 gp) 350 gp 1 acre of mining rights (?) 200 acres of forest (200 gp) 50 picks. Mine Iron. Slave mines are only profitable if the slaves are cheap (such as criminals from the state or prisoners of war).200 gp / year 50 freemen (6.
or wheat per day. 1 8 8 8 2 2 1 oz 1 oz 1 oz 1 oz Prepared Food Sausage Honey Butter Cheese Bread Pastry Trail rations (1 day) Cost 4 cp 1 sp 2 cp 4 cp 4 cp 1 sp 5 sp Lbs. but animals require 2% of their weight per day.) Eggs (12) Chicken Goose Goat Mutton Pork Beef Venison Fish Cost 1 cp 1 cp 1 cp 1 cp 1 cp 2 cp 2 cp 5 cp 1 sp 1 gp 1. Raw Food Hay Barley Oats Wheat Rice Flour Vegetables Fruits Nuts Sugar Salt Cinnamon Cloves Pepper Milk (1 gal. Humans and other medium-sized humanoids require at least 2 lb of oats. 1 1 1 1 1 0. rice. 10 4 1 1 1 1 1 1 1 1 1 1 1 1 8 2 1 1 1 1 1 1 1 1 Intoxicants Tea (10 gal) Beer (1 gal) Ale (1 gal) Wine (1 gal) Brandy (1 bottle) Champagne (1 bottle) Chewing tobacco Smoking tobacco Narrowleaf Flower of the Poppy Livestock Livestock Chicken Rabbit Goose Goat Sheep Pig Cow Ox Cost 5 cp 1 sp 1 gp 2 gp 2 gp 5 gp 25 gp 50 gp Weight 3 lb 2 lb 15 lb 50 lb 150 lb 250 lb 1.com Patric Mitchell (order #2310125) 1 . This is a miserable subsistence diet.5 gp 5 gp 10 gp 15 gp 2 cp 2 cp 2 cp 8 cp 3 cp 4 cp 6 cp 10 cp 12 cp 4 cp Lbs. Barley is more expensive.000 lb Meat 2 lb 1 lb 10 lb 30 lb 50 lb 150 lb 500 lb 1. Note that you must provide your own containers for these goods (except for bottled drinks). Warhorses and such are often fed barley because it is easier to carry and more nutritious.worldofprime.000 lb Cost 2 sp 1 sp 2 sp 4 sp 1 gp 10 gp 1 sp 2 sp 5 sp 1 gp Lbs.1 1 World of Prime © 2009 M C Planck 58 Ye Olde Shoppe www.000 lb 2. but animals only require 1% of their weight per day.Bulk Goods Food Hay is cheap. and people will do almost anything to augment it.
5 sp 1 gp 2.004 gp 0.008 gp 0.3 gp 0. ½ 1 ½ 1½ 5 1 ½ ¼ 1 1 3 1 2¼ 4½ 4½ 12 Precious materials Material Marble Coral Ivory Cost per lb 1 gp 10 gp 100 gp World of Prime © 2009 M C Planck 59 Ye Olde Shoppe www.5 gp 5 gp 50 gp 100 gp 250 gp 250 gp Coin 0.worldofprime.2 gp 0.000 gp Stones Stone Carnelian Obsidian Sardonyx Amber Jade Turquoise Moonstone Garnet Quartz Color Orange Black Red Yellow Green Blue White Purple Clear Cost per lb 10 gp 1 gp 5 gp 20 gp 10 gp 25 gp 2 gp 50 gp 1 sp Cloth Materials Burlap Canvas Linen Velvet Fleece (raw wool) Wool Lace Silk Brocade Light leather Heavy leather Suede Rabbit fur Fox fur Mink fur Bear or Lion hide Cost per yard 1 cp 2.01 gp 0.5 gp 10 gp 30 gp 3 sp 12 sp 2 gp 50 cp 50 sp 50 gp 12.Metals Metal Iron Lead Tin Brass or bronze Copper Silver Gold Platinum Mithril Adamantium Cost per lb 0.002 gp 0.5 gp 5 sp 5 gp 7.4 gp 0.1 gp 0.1 gp 1 gp 2 gp 5 gp 5 gp Gems Gem Jacinth Onyx Ruby Topaz Emerald Sapphire Pearl Amethyst Diamond Color Orange Black Red Yellow Green Blue White Purple Clear Cost per carat 10 gp 25 gp 500 gp 50 gp 750 gp 250 gp 1 gp 100 gp 1.com Patric Mitchell (order #2310125) 1 .006 gp 0.5 gp Lbs.