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© 2009 M. C. Planck www.worldofprime.com
Patric Mitchell (order #2310125)
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Patric Mitchell (order #2310125)
So many monsters… only one engineer.
Christopher Sinclair goes out for a walk and never comes back. A successful engineer transported to a world of swords and sorcery, he’s not interested in having adventures. He just wants to go home to his wife. But before he can find a way home, he has to survive in a world where the basis of power is the consumption of other people’s souls. Magic is real and wonderful—or terrifying, depending on who is using it and what they’re using it for. The feudal hierarchy is endowed with supernatural powers that defy belief. And it needs those powers. Because just over the border of civilized lands is the Wild, where unthinkable monsters lurk, ready to pounce on any sign of weakness. Not that there aren’t enough monsters inside the Kingdom of the Rock, where Good and Evil live side by side in the King’s Court, and thugs with the distinction of rank swagger and take what they want. Christopher finds himself dependent on the Church of the Bright Lady for shelter and protection from a dangerous world he does not understand. Until a sword shows up. An ordinary sword, of common metal, but it arrives as either an astounding coincidence or the will of the gods—no one is really quite sure—in the nick of time. Christopher is surprised to find himself a swordsman in the defense of pacifists, a warrior fighting for healers. He turns magic and skill to the task of making firearms, raises an army of teenage peasants, and sets off to change the world. But, of course, it’s never that simple…
Read the novel that inspired the World of Prime!
Sword of the Bright Lady
by M. C. Planck www.worldofprime.com
Patric Mitchell (order #2310125)
Patric Mitchell (order #2310125) 1 .
........................... 5 Wild Weapons ............................................................................................. 59 Precious materials ............ 59 Patric Mitchell (order #2310125) 1 .......................................................................... 22 Land ........................................ 35 Music Shop................................................................................... 59 Stones ......................................................................................................................................... 12 Shields................... 40 Meals.................. 40 Lodgings..................................................... 15 Horses ..................... 29 Luggage ............................................................................................................................................. 19 Mason’s Guild . 29 Class Kits ................ 19 Roads ........................ 36 Tailor’s Shop ........................ 58 Food ........... 40 Entertainment .... 19 Buildings .................... 30 Illuminatiorium .........Contents Introduction ..................................................................... 41 Magic Shop................. 56 Mines......................................................... 52 Craftsmen .............................................................................................................. 32 Locksmith...................................................... 36 Luxuries................................................................................................................................................................................................................................................................. 56 Merchants........ 39 Sewing Shop ..................................................... 26 General Store ................................................. 40 Temples.................................. 55 Farms ................. 58 Livestock .................. 59 Cloth........................................................................... 22 Siege Engines........................................................................................................................................................... 3 Primitive Weapons......... 32 Hardware Store ....................................................... 56 Bulk Goods......................... 18 Mason’s Guild ........... 15 Draft and Riding animals......................................................................... 16 Flying mounts......................................................................................................................................................................... 23 Cartwright’s Yard .. 44 Spells ................................................................................................... 1 Crafting Rules ........................... 15 Exotic mounts ................................. 33 Furniture Mart ..................... 12 Stables ..................................................... 55 Shops.................................................................................................................... 31 Scriptorium .............. 47 Lifestyles....................................................................................................................................... 10 Armorer’s Shop.... 59 Gems ... 44 Alchemy .................................................................... 29 Camping Gear............................... 2 Weapon-smithy ..................................... 41 Ceremonies .. 55 Hotels.... 52 Soldiers ...................................................................................... 54 Businesses..................................................................................................................................................................... 46 Poisons ................................................ 25 Shipyard.............. 58 Metals............................................... 39 Inns and Dens.................................................................... 40 Drinks ............................... 9 Armorer’s Shop................................................................................................................................................................................................... 17 Tack and Services ............................................. 7 Civilized Weapons ............................................................................................................................................ 49 Wages ................... 11 Armor .............................................................................. 44 Items....................... 34 Pottery Kiln ................................................................ 37 Custom Items. 41 Spell-casting ......................................................... 38 Trimmings...... 37 Common items ........................................................................................................................................................................................................................................................................................................ 38 Materials...................................
Patric Mitchell (order #2310125) 1 .
Technology For our purposes. Items that require a certain level of technology will be noted. To move up or down the scale. at best they use bits scavenged from meteorites or lucky finds.Introduction A society is measured.worldofprime. Athenian Greece. Tutankhamun’s Egypt Imperial Rome.” Primitive societies have no metal production. thus accounting for long production times and hence high costs of these items. using wood or bone instead of metal. When customizing these lists of goods for your adventures. They may be different in construction. Armor Weapon Other +150 gp +300 gp +50 gp or x5. in part. or +4 to relevant DCs World of Prime © 2009 M C Planck 1 Ye Olde Shoppe www. Most goods can be purchased regardless of technology. Technology Primitive Wild Civilized Examples Israelites. +2 to Bluff/Diplomacy +1 to hit +2 Circumstance bonus to appropriate skill use. which are presented in separate sections for each technology. by its marketplaces. Civilized societies produce so much metal that it is common and thus used for everything. China’s Warring States. Size and Weight Most objects are designed for Medium-sized creatures (except where noted). for cultural or legal reasons. technology basically means “metal-working. double or half the weight and cost. change the name. What you can and can’t buy says more than a dozen dusty tomes on culture. In general assume that a higher-level technology can and will produce any item from a lower level. but they will serve the same purposes. If you need something not on the list.com Patric Mitchell (order #2310125) 1 . These items are made using the secret techniques (or magical abilities) of the craftsman. Size Small Medium Large Huge Weight x½ x1 x2 x4 Cost x½ x1 x2 x4 Masterwork Quality Superior quality (Masterwork) requires a Craft Grade of Master to produce. politics and sociology. Charlemagne’s France. Iroquois. after clockwork but before gunpowder. Mayans Vikings. Wild societies can produce iron and steel in limited quantities. and fudge the price a bit. Aztecs. whichever is greater -1 to Armor check Penalty. just pick the closest item. such as a smith making fine steel out of iron or a woodworker divining for knots or flaws in the wood. Saladin’s Arabia Medieval technology stops before the Renaissance. feel free to declare any item unavailable at any price. This chiefly means weapons and armor. This is a labor intensive process.
Assume a work-group is possible for every 10.com Patric Mitchell (order #2310125) 1 . For precious metals or other unusual raw materials. they also produce less.worldofprime. and 3 at Master). If multiple workers cooperate on a single object. making a Masterwork longsword costs 315 gp because it costs a Master smith 105 gps in materials and just over a year of labor. Construction crafts (Masons and Architects) can oversee 10 times as many workers. At least.000 days to build the castle. World of Prime © 2009 M C Planck 2 Ye Olde Shoppe www. Complex or unusual products such as Exotic weapons require Experts. and use that to calculate the time and effort. then it would take the 775 man workforce over 1. So building a castle could have 25 work-gangs. washes. Although the assistants cost less. Only the simplest items can be made by Apprentices. The final produce will have the same quality as the overseer’s skill.Crafting Rules To estimate how long it will take to manufacture an item. Most craftsmen can oversee apprentices or associates equal to their rank (1 at Journeyman. A masterwork longsword costs 315 gold. and wear and tear on tools. Raw Materials Raw Materials = Price / 3 Assume 1/3 of the final price of the product is in raw materials. so the final price won’t change but the item will get done quicker. such as fluxes. temporary supports or molds. Large objects (like castles) can have multiple groups working on them. These numbers are designed to produce reasonable approximations of the wages for craftsmen. A longsword costs 15 gold. nor were its legions armed in an afternoon. Labor Labor = Price – Raw Materials The other 2/3 of the price is for labor.000 gp value of the object. Time is a precious resource that even the rich cannot buy. its labor component is 10 gold. 2 at Expert. In general try to imagine how much the item would cost if made of dross. you’ll realize it’s not unreasonable at all. Rome was not built in a day. Ordinary items such as Martial weapons can be made by Journeymen. not until Wizards with Fabricate spells are available. This may seem like a long time. Time Days = Labor / Daily Wage To find out how long it takes to make something. This cost includes more than just the materials delivered to the customer: there are also additional materials used in the production process. Siege Engineers follow special rules (see Siege Weapons). Note that not all laborers can produce all products. you should modify this appropriately. if each gang was composed of a Master mason and 30 Journeymen workers. but once you watch pig iron being hammered into a steel katana by hand. use the formulas below. Masterwork items are as much art as they are science. so it requires 410 days for a Master smith to create it. So it takes him 20 days to make the weapon. add their labor together. Masterwork quality items require Master level craftsmen. acids. a Master smith earns 5 silver a day. divide the labor cost of the item by the daily wage of the laborer. Thus.
Close (-): Most melee weapons are Close range (shown as a -). Each range increment beyond the first imposes a -2 to hit.com Patric Mitchell (order #2310125) 1 . Slashing weapons grant a +2 circumstance bonus to any save vs. Bludgeoning weapons cannot be poisoned (except with Contact poisons). Whether it’s a wise old shaman carefully selecting stones. These weapons are usually used in Phalanx World of Prime © 2009 M C Planck 3 Ye Olde Shoppe www. usually for a missile weapon. Thrown weapons use DEX as a modifier to hit and STR for bonus damage. they suffer a -4 to attack foes that are close to them. Poisoning: Piercing weapons are best for delivering poisons. Stabilizing: The type of damage also affects a victim’s chance to stabilize. they only receive x1 STR bonus. Piercing weapons mostly make small holes in things. Range The range increment for a weapon. The best defense is a good offense. Composite bows can be built that require extra STR to use. the weapon-smith is always a prestigious figure. meaning they can be thrown. Slashing weapons can be used to cut ropes. If used two-handed. or Piercing.5. even though they require two hands to use. Piercing weapons.5 STR as bonus damage. due to their shallower application. poison.worldofprime. apply x1. Slashing weapons provide the normal 10% per round chance to stabilize. Gains no damage bonus from two-handed use. Can be used normally in one hand. a powerfully built smith hammering deadly form out of a lump iron. This means they can only attack adjacent targets (5 ft away for a medium-sized creature using a medium-sized weapon: much larger creatures may treat 10 or even 15 ft as Close range). after all. Bludgeoning weapons can be used to smash stone walls. not x1. However. Ranged weapons use DEX as a modifier to hit and do not allow a STR bonus to damage.Weapon-smithy Every adventurer’s first stop is the weapon-smithy.5 STR bonus to damage. However. Weapons made for different size characters move up or down this scale. grants x1. thus allowing a STR Bonus to damage. one step for each size change: Smaller 1d2 1d3 1d4 1d6 1d8 or 2d4 1d10 1d12 or 2d6 3d6 4d6 Larger 6d6 8d6 Type The type of damage: Bludgeoning. only allow a 5% chance per round. Slashing. although some melee weapons are also designed to be thrown. and allow a 25% chance to stabilize every round. Damage The base amount of damage the weapon does. which tend to cause deep internal injuries. Some melee weapons have a range increment. or a clever craftsman applying the secrets of metal-craft to make steel. Bludgeoning weapons are much less likely to cause bleeding. Hands ½ 1 2 A light weapon that can be used while grappling or as an offhand weapon. Melee weapons use STR as a modifier to hit and for bonus damage. for a Medium sized wielder. Requires two hands to use. Reach (R): Reach weapons can attack a foe 10 ft away instead of merely adjacent (5 ft away).
this weapon provides a +1 AC This weapon can be used to make trip attacks This weapon gains a +2 on disarm attacks and checks. They have hardness of 20 and 33% more hit points. Only intended to be thrown. Mithril weapons have hardness of 15 and 20% more hit points than regular weapons. Exotic Proficiency allows this weapon to be used with one hand instead of two. Double Reach (RR): Double reach weapons are the same as reach weapons.com Patric Mitchell (order #2310125) 1 . World of Prime © 2009 M C Planck 4 Ye Olde Shoppe www. Exotic weapons require a specific feat to use. The cost is 500 gp per lb. and plenty of old-fashioned hard work. These weapons are normally only used in Phalanx formation. but bypass the DR of some kinds of creatures (such as Demons and Fey). superior materials. cost 500 gp per lb. This polearm can be Set with a ready action. the penalty for using a reach weapon at close range is only -2. except their optimal attack range is 15 ft instead of 10 ft. Owning one is often a sign of status as much as it is a combat strategy. Notes @ E AC T D S -4 See description for details. Cold Iron weapons cost twice as much as ordinary metal weapons. Slashing and Piercing weapons suffer a -1 to damage rolls. The Exotic Weapon Proficiency that allows the Longspear to be used in one hand also includes the Reach feat for that weapon. where three rows of soldiers can attack. Silvered weapons are coated with silver to bypass some forms of DR (like lycanthropes). a character can learn to use a reach weapon at 5 ft or 10 ft with no penalty. They grant a +1 to hit (that does not stack with magic enhancements) and cost an additional 300 gp. Special Qualities Masterwork weapons are made by master smiths with secret techniques. but Bludgeoning weapons do not. At 10 ft or 5 ft they have a -4 to attack. Any kind of weapon can be made from adamantium except flexible weapons (bows. slings. Virtually everyone is familiar with Simple weapons. and have all the benefits of Masterwork quality. nets. simple magic.worldofprime. and bypass any DR that is bypassed with silver. With the Reach feat. lassos and whips). Special Materials Adamantium weapons bypass up to 20 points of hardness (Damage Reduction) and are equivalent to Masterwork quality. where careful training allows the second row of warriors to attack over the shoulders of the first row. With the Phalanx feat. They weigh half as much as normal. The cost is 25 gp per pound. Proficiency The skill required to use the weapon. Against melee attacks. only trained characters are familiar with Martial weapons. and in a Phalanx formation. Against charging foes it does double damage. applies a -4 to hit penalty when used in melee combat.formations.
Slash Bludg. Its only attraction is its low. or steel. but also suitable for delivering poison. Note that the Boulder receives x1. it imposes a -4 to hit due to its poor design for that purpose. Tomahawk A small hatchet. Also.Primitive Weapons Primitive weapons are generally not as good as more technologically advanced weapons. Javelin May be tipped with lead. made of iron. @ Fist A standard medium-sized person does this much damage when punching someone. Rock. If you have to use one as a melee weapon. copper. Baton. Suitable for throwing. low cost. Melee Fist Rock Boulder Baton Knife Tomahawk Javelin Stone Mace Club Spear Maul Macuahuitl Grain Flail Cost 0 0 0 1 gp 2 gp 1 gp 3 gp 0 3 gp 3 gp 15 gp 1 gp Weight 1 lb 10 lb 1 lb 1 lb 2 lb 2 lb 6 lb 3 lb 3 lb 20 lb 15 lb 3 lb Hands ½ ½ 2 ½ ½ ½ ½ 1 1 1 2 2 ½ Damage 1d2 1d2 1d4 1d3 1d3 1d4 1d4 1d6 1d4 1d6 1d8 1d8 1d6 Critical x2 x2 x2 x2 x2 x2 x2 x2 x2 x2 x2 x2 x2 Type Bludg. However.5 STR bonus damage. of varying sizes. World of Prime © 2009 M C Planck 5 Ye Olde Shoppe www. Pierce Bludg. Range 15 ft 10 ft 20 ft 30 ft 20 ft Proficiency Simple Simple Simple Simple Simple Simple Simple Simple Simple Simple Simple Martial Exotic Note -4 -4 S.com Patric Mitchell (order #2310125) 1 . bronze. Bludg. bronze. Bludg. Bludg. iron. Slash Slash Pierce Bludg. chopping wood. May be made of flint.worldofprime. Clobbering with a boulder is much more difficult unless the victim is prone or otherwise defenseless (Boulders used in melee impose a -4 to hit). stone. Intended to be thrown as an opening shock just before melee combat. Bludg. Boulder These are normally thrown. Club. although you could beat someone with a rock if you really felt like it. @ E D Ranged Dart Blowgun Sling Atlatl Bolas Net Cost 1 sp 5 gp 1 gp 2 gp 1 gp 10 gp Weight 1 lb 2 lb 1 lb 2 lb 2 lb 6 lb Hands ½ 1 1 1 1 2 Damage 1d2 1d2 1d4 +1 1d2 - Critical x2 x3 x2 - Type Pierce Pierce Bludg - Range 20 ft 30 ft 30 ft +10 ft 20 ft 10 ft Proficiency Simple Simple Simple Martial Exotic Exotic Note @ T T. and all of them can be made without metal. Maul The humble wooden stick. they are cheap. or iron. or stone. Knife More of a tool than a fighting weapon. or scalping fallen foes. obsidian. they are simple enough that almost anyone can employ them effectively.
Simple to make. a DC 25 Strength check can burst it. it only has Close range but you can use a shield in the other hand. it is so light it does not receive a STR bonus to damage. This weapon could also represent a firehardened spear. make a ranged touch attack. Net A net is used to entangle enemies. Sling A simple leather cord that launches rocks or stones. Crude but effective. Macuahuitl A broad wooden paddle studded with bits of obsidian as a cutting edge. but cost 1 cp each. When you throw a net.worldofprime. this is the weapon favored by stylish cave-men.com Patric Mitchell (order #2310125) 1 . it takes two rounds to fold the net and make it ready to throw again. although such a primitive weapon should do only 1d4 damage. javelin. The DCs increase to Concentration 20. a DC 20 Escape Artist check can escape the net. In a pinch. Blowgun A hollow tube that shoots darts. it can’t be used by Undead or constructs. Entangled creatures take a -2 penalty on attack rolls and a -4 penalty to Dexterity. Is primary purpose is to kill small game or deliver poison. and cannot charge or run. bound with leather thongs. bulkier 10 lb net imposes a -2 to hit and costs 20 gp. the sling is not particularly easy to use. it can inflict surprising amounts of damage in the right hands. powered by the user’s breath. it does allow ranged trip attacks. but provides a very powerful attack. it can strike at Reach (10 ft) or Close (5 ft) for no penalty. or dart. Although it is fragile. you can throw it. Spellcasting requires a DC 15 Concentration check. With an Exotic Weapon Proficiency feat it can be used in one hand. Used two-handed. Dart A bit of feathered wood tipped with stone or metal. it is so cheap and ubiquitous that anyone who wants to use one can easily obtain and practice with it. Commonly used in each hand as a two- weapon fighting style. Grain Flail Also called the nunchaka. However. but the heavier. Used one-handed. World of Prime © 2009 M C Planck 6 Ye Olde Shoppe www. The net can also be destroyed with 10 points of slashing damage. For a full round action. expensive and difficult to maintain. After it is thrown. can move at only half speed. A net made of better material (such as silk or metal-reinforced wire) requires Civilized technology. Bolas Three or four weights joined by cords. Stones are free: lead bullets grant a +1 to damage. Although it is thrown. Although this weapon does little damage. Atlatl Used to throw a spear. Escape Artist 25 and Strength 30. Thus.Stone Mace A rock on the end of a stick. hard to learn. Adds +1 damage and +10 ft to the range increment. this is two lengths of wood joined by a piece of rope. Spear The spear was the standard weapon of the soldier for thousands of years because of its incredible versatility.
thin bladed weapon receives a +2 Sleight of Hand check when trying to hide it. Anyone with a STR less than 12 should not even try to wield this weapon. Slash Slash Slash Pierce Pierce Slash Pierce Bludg. Plenty of societies with the technology to produce Civilized weapons will still employ these cheaper alternatives. they are not necessarily less effective. but can occasionally dish out tremendous damage. Scimitar A wickedly curved sword. the scimitar is hard to use correctly. Range 10 ft R RR R RR R/RR Proficiency Simple Simple Simple Simple Martial Martial Martial Martial Martial Martial Martial Exotic Note AC S. but stone. D. Battleaxe A wider cutting edge with less mass and a haft designed for one handed-use make this weapon very different from its humble cousin the wood axe. wizards and pacifists. Bludg. or adamantium are all equally suitable. Light Mace A heavy weight on the end of a wooden handle. Anyone that knows how to use a knife can use a shortsword. Silver maces are particularly popular in areas infested with Undead or lycanthropes. iron and steel are most common. the length and versatility of this weapon grants a +1 to AC when used in melee combat. Bronze. However. this long. @ Dagger A favorite of back-stabbers and poisoners.Wild Weapons These weapons require less metal and less metal-working skill to produce. 7 Ye Olde Shoppe www. The most interesting aspect of the light mace is that it can be made out of almost any kind of material. E @ S S T. @ Ranged Shortbow Composite Shortbow Longbow Composite Longbow Arrows (20) Lasso Cost 10 gp 35 gp 15 gp 50 gp 1 gp 1 gp Weight 2 lb 3 lb 3 lb 4 lb 1 lb 6 lb Hands 2 2 2 2 1 Damage 1d6 1d6 1d6 1d8 - Critical x3 x3 x3 x3 - Type Pierce Pierce Pierce Pierce - Range 60 ft 70 ft 100 ft 110 ft 30 ft Proficiency Martial Exotic Martial Exotic Exotic Note @ @ T.com World of Prime © 2009 M C Planck Patric Mitchell (order #2310125) 1 . mithril. silver. Quarterstaff A favorite weapon of priests.worldofprime. Shortsword This category covers everything from extremely large knives to the wakazashi and the famous gladius. cold iron. copper. Melee Dagger Shortsword Light Mace Quarterstaff Battleaxe Scimitar Greataxe Longspear Lance Glaive Pike Whip Cost 2 gp 10 gp 5 gp 2 gp 10 gp 15 gp 20 gp 5 gp 10 gp 8 gp 8 gp 1 gp Weight 1 lb 3 lb 6 lb 4 lb 6 lb 4 lb 15 lb 9 lb 10 lb 10 lb 15 lb 1 lb Hands ½ ½ ½ 2 1 1 2 2 2 2 2 1 Damage 1d4 1d6 1d6 1d6 1d8 1d6 1d12 1d8 1d8 1d10 1d6 1d3 Critical 19-20/x2 19-20/x2 x2 x2 x3 18-20/x2 x3 x3 x4 x3 x2 19-20/x2 Type Pierce Slash Bludg. Greataxe The massive double-bladed axe of legend.
Glaive A shortsword on the end of long stick. but do not threaten those areas. Heavier versions can be made that require more STR and do more damage (but the to-hit bonus still comes from DEX). although the Macedonians called it a sarissa. you can use a shield in the other hand with no penalty.Longspear The weapon of the Greeks: the spear taken to its greatest perfection. it cannot be used against targets that are closer. It can be Set against charging foes. The glaive is a Reach weapon. Lance Lances are only intended to be used from the back of a mount.worldofprime. or 15 ft. They can be used at both ranges with no minus. just like throwing any other unsuitable weapon). Pike Both the Swiss and the Macedonians used this weapon to deadly effect. They cannot damage any target with +2 AC or better armor (although they can still Trip or Disarm). 10. you can either pay out more rope (up to the maximum of 30 ft). and can be Set against charging foes. Shortbow. Typically matched with a large shield and used in Phalanx formation. Longbow The ancient recurve bow and the more modern longbow. it is not intended to be thrown (apply a -4 penalty.5 STR bonus to damage). Although the lance is listed as requiring two hands (and receives x1. With an Exotic Proficiency feat. At closer range it imposes a -4 to hit (the Reach feat can remove this). it can be Set against a charge. With an opposed Strength check you can block the target’s movement away from you. meaning it strikes 15 ft away. Improved Composite Shortbow Damage Cost Weight Min STR 1d6+1 75 gp 4 lb 12 1d6+2 150 gp 5 lb 14 1d6+3 225 gp 6 lb 16 1d6+4 300 gp 7 lb 18 Improved Composite Longbow Damage Cost Weight Min STR 1d8+1 100 gp 5 lb 12 1d8+2 200 gp 6 lb 14 1d8+3 300 gp 7 lb 16 1d8+4 400 gp 8 lb 18 Lasso Make a ranged touch attack to lasso a target. Normally it is used in Phalanx format. Composite Shortbow. or follow them. Often the blade is curved for better cutting power. Like other polearms. The rope can be escaped the same way a net can. allowing three ranks of men to attack at once. meaning it strikes 15 ft away. The weapon has double reach. Under any other condition they impose a -4 to hit. If the mount is charging. Unlike other reach weapons. the lance inflicts double damage. Composite Longbow Made of bone and sinew to improve its strength. Whip Whips are difficult to use. but allow both Trip and Disarm attacks at 5. this weapon can be used 1-handed and at 5 ft or 10 ft with no minus. If you fail the check.com Patric Mitchell (order #2310125) 1 . However. These weapons are cheap enough to equip whole armies with. World of Prime © 2009 M C Planck 8 Ye Olde Shoppe www. The lance has double-reach. let go of the rope.
one of Cold Iron.000 gp. T D.com Patric Mitchell (order #2310125) 1 . World of Prime © 2009 M C Planck 9 Ye Olde Shoppe www. It packs the greatest wallop of any Simple weapon. Morningstar A spiked. these weapons can be expensive. they can also be extremely effective. Bludg. steel ball on an iron chain. Bludg. Most versions are pointed and can be used to cause 1d6 piercing damage instead of slashing if desired. Slash Pierce Slash Bludg.worldofprime. This weapon is specially designed to defeat heavily armored foes. Range Proficiency Simple Martial Martial Martial Martial Martial Martial Martial Martial Exotic Note @ @ AC E T. With heroic training (and an Exotic Weapon Proficiency feat) this weapon can be used one-handed. Making this weapon requires even more technical skill than making longswords. The Shrewsbury Mace is a +1 Ghost Touch weapon with four flanges. and gains a +1 to hit whenever it is used against a target wearing metal armor. Melee Flanged Mace Warhammer Morningstar Longsword Rapier Bastard sword Dire Flail Greatsword Halberd Sai (Fork) Cost 12 gp 12 gp 8 gp 15 gp 20 gp 35 gp 15 gp 50 gp 10 gp 5 gp Weight 8 lb 8 lb 6 lb 4 lb 2 lb 10 lb 15 lb 15 lb 15 lb 1 lb Hands 1 1 1 1 1 2 2 2 2 ½ Damage 1d8 1d8 1d8 1d8 1d6 1d10 1d10 2d6 1d10 1d4 Critical x2 x2 x2 19-20/x2 18-20/x3 19-20/x2 x2 19-20/x2 x3 19-20/x2 Type Bludg. intended to kill horses or break open shield walls. D S. This weapon gains a +1 to hit whenever it is used against a shield-bearing foe. Warhammer A heavy hammer with a spike on the back.Civilized Weapons Like much else of the civilized world. overly complex and difficult to use. one of Alchemical Silver and one of Adamantium. the longsword is both effective and stylish. but knowing you can hurt anything is sometimes worth the price. Slash Any Bludg. Rapier A very thin blade primarily used for stabbing. Dire Flail One to three spiked balls attached by chains to a metal haft. Longsword The staple of heroic weaponry. Properly employed. AC Ranged Crossbow Arbalest Quarrels (10) Cost 35 gp 50 gp 1 gp Weight 6 lb 9 lb 1 lb Hands 2 2 - Damage 1d8 1d10 - Critical 19-20/x2 19-20/x2 - Type Pierce Pierce - Range 80 ft 130 ft - Proficiency Simple Martial - Note @ @ Flanged Mace An improvement over the Stone mace. Bastard sword An extra-large longsword. Greatsword A massive sword used in both hands. this weapon has several heavy flanges of iron or steel at the end of a short metal handle. designed to pass all possible forms of Damage Reduction: one of steel. The Dire Flail gains a +2 bonus to Disarm checks and can be used to make Trip attacks. It costs 10.
com Patric Mitchell (order #2310125) 1 . Improved versions can be made that cause additional damage (effectively the same as a STR bonus). Improved Crossbow Damage Cost Weight 1d8+1 70 gp 7 lb 1d8+2 105 gp 8 lb 1d8+3 140 gp 9 lb 1d8+4 175 gp 10 lb Reload Time 1 round 2 rounds 3 rounds 4 rounds Arbalest A steel crossbow that requires a winch (and an entire round) to reload. Crossbow A wooden crossbow that can be reloaded by hand in ½ a round (a Move action). The simple point-and-click interface makes it suitable for anyone to use. as it can be used to Set against a charge and then used to pull the rider from his horse (a Trip attack). Heaver versions can be reloaded with a winch. It can also use prodds as ammunition. It is so heavy and dangerous to use that it requires military training. Improved Arbalest Damage Cost 1d10+1 100 gp 1d10+2 150 gp 1d10+3 200 gp 1d10+4 250 gp Weight 10 lb 11 lb 12 lb 13 lb Reload Time 2 rounds 3 rounds 4 rounds 5 rounds World of Prime © 2009 M C Planck 10 Ye Olde Shoppe www. It provides a +1 AC when used in melee combat. Using two Sai will grant a +2 to AC (but still only a +2 to Disarm checks). The halberd is particularly effective against cavalry.Halberd A hammer. You can load any crossbow with prodds (metal balls) to do 1d4 Bludgeoning damage instead of 1d8 Piercing. or Piercing. spike and hook all on the end of a pole. blade. Slashing. doing 1d6 Bludgeoning damage. The halberd has a multifaceted head and can do any kind of damage: Bludgeoning. Sai This over-sized fork is designed to disarm and defend.worldofprime.
Jump. CHA-based casters (Bards and Sorcerers) can ignore this for armors they have the Proficiency feat for. because they are cheaper. Shields inflict a failure chance of 5% times the AC bonus. Higher technology societies will still use the lower level armors. and adds a +2 Circumstance bonus to skill checks where looking rich and important would matter (usually Bluff and Diplomacy). Move Penalty Heavy or medium armor (and/or a Tower shield) imposes a movement penalty of -20 ft for creatures that move more than 40 ft per round. Bash (Shields) You can bash your foes with some shields. and stacks with the failure chance of the armor you are wearing. but the proprietor will have only slightly less prestige than the weaponsmith. a leatherworker.Armorer’s Shop The next visit is always to the armorer’s shop. use the worst modifier for shield or armor. Skill Penalty This penalty is applied to certain skills checks: Balance. If you hit. but their only benefit is to reduce the Skill Penalty by 1. when you run you only triple your normal speed instead of quadrupling it. Max DEX Bonus This is the maximum DEX bonus to AC that the wearer can take advantage of. Masterwork shields cost an additional 50 gp. There is a base 5% chance. Make a touch attack and deal 1d3 Bludgeoning damage. you lose the shield’s benefit to AC for the round you attacked with it. Arcane Spell Failure Casting arcane spells with somatic components in armor is likely to fail. The skill penalty for shields and armor stacks together. make an opposed STR check to knock your foe back 5 ft. plus 5% per point of Skill Penalty. The Tower shield imposes a limit of +2. A character who wears armor and/or uses a shield with which he or she is not proficient takes the armor’s (and/or shield’s) armor check penalty on attack rolls and on all Strength-based and Dexterity-based ability and skill checks. HPs (Shields) Damage Reduction and Hit Points. Escape Artist. However. Tech The technology level needed to make this kind of armor. Move Silently. Climb. Hide. Special Qualities Masterwork armor costs an extra 150 gp. Also. World of Prime © 2009 M C Planck 11 Ye Olde Shoppe www. or both. This may be a blacksmith.com Patric Mitchell (order #2310125) 1 .worldofprime. that the spell will fail and be wasted. especially against highly armored targets. CHA-based casters cannot avoid the shield penalty (hiding behind a shield is not very charismatic). DR. -10 ft for creatures that move normally move 30-40 ft per round. Sundering the enemy’s shield is a valid tactic. and -5 ft for creatures that normally move 20 ft per round. reduces the Skill Penalty by 1 and the Arcane Spell failure by 5%. but increases the Max DEX Bonus by 1. Sleight of Hand and Tumble. Proficiency The ability needed to be able to effectively wear the armor.
and is always Masterwork quality (with all associated benefits).Special Materials Silk is half the weight of normal cloth.worldofprime. It is always Masterwork quality. Dragon hide armor is always Masterwork quality.000 gp per point of AC protection (or 1. or cold). Armor Armor Cloth Leather Hide Studded Leather Scale mail Banded mail Chainmail Breastplate Half-plate Full plate Cost 5 gp 10 gp 15 gp 25 gp 50 gp 250 gp 100 gp 200 gp 600 gp 1. electricity. Mithril armor is half the weight of normal metal armor. or studded armor.500 gp Weight 10 lb 15 lb 30 lb 20 lb 30 lb 35 lb 25 lb 30 lb 50 lb 50 lb AC +1 +2 +3 +3 +4 +6 +4 +5 +7 +8 Move Penalty Y Y Y Y Y Y Max DEX Bonus 8 6 4 5 3 1 4 3 0 1 Skill Penalty 0 0 -3 -1 -4 -6 -2 -4 -7 -6 Proficiency Light Light Medium Light Medium Heavy Light Medium Heavy Heavy Tech Primitive Primitive Primitive Wild Wild Wild Civilized Civilized Civilized Civilized Shields Shields Rattan Round Target Tower Buckler Heater Kite Cost 1 gp 3 gp 7 gp 30 gp 7 gp 9 gp 20 gp Weight 3 lb 5 lb 10 lb 30 lb 5 lb 8 lb 15 lb AC +1 +2 +3 +4 +1 +2 +3 DR 3 5 5 5 10 10 10 HPs 2 3 5 10 0 2 5 Skill Penalty -1 -1 -2 -10 0 -1 -2 Tech Primitive Primitive Wild Wild Civilized Civilized Civilized Note Bash @ @ Bash Bash World of Prime © 2009 M C Planck 12 Ye Olde Shoppe www. and the Max DEX Bonus is increased by 2 and the Skill Penalty is lessened by up to 3. hide. Adamantium armor grants DR 1/2/3 for Light/Medium/Heavy armors. and Max DEX Bonus is increased by 2 and the Skill Penalty is lessened by up to 3. The cost is 1. has DR 20 and 33% more hit points against sundering attacks. fire. It has hardness 15 and 20% more hit points than normal armor. It has hardness 4 and 20% more hit points than ordinary. Only metal armor and shields can be made from adamantium. but that’s just for the labor – you have to supply the dragon hide yourself (such a rare commodity can’t be bought). The cost is 2.000 gp per AC for a shield). and subtracts 1 from each die of damage done by the appropriate kind of attack (acid. It is always Masterwork quality. Only metal armor and shields can be made from mithril. Dragon hide: if you were crazy enough to wear it. leather. The cost is twice as much as a Masterwork suit of ordinary material. you could make any kind of armor out of dragon hide.com Patric Mitchell (order #2310125) 1 . Silk armor costs 150 gp plus 25 gp per point of AC protection.000 gp per point of AC protection (or 500 gp per AC for a shield).
This armor is weighty but extremely flexible. (Note: in some realms this armor is referred to as a “Chain Shirt. Not very good armor. Bulky. the more flamboyant the better. with greaves and vambraces for the legs and arms.com Patric Mitchell (order #2310125) 1 . which makes it inferior to many other forms of armor. complete with fangs and glass eyes. Small vambraces and greaves help protect the arms and legs. The helmet is often a skinned and cured animal head. but excellent protection. like scale mail. and still allows a +1 DEX bonus. this armor consists of strips and plates of metal. A Norman metal cap with a short nosebar comes with it. The Bucket helmet is a Norman cap with cheek plates for more protection. and the best nonmetal armor available. Includes a full Bascinet helmet. Leather Armor made from cured leather. but better than nothing. individual articulated fingered gauntlets and sabatons (metal boots). This armor is extremely heavy but can be manufactured by low skilled workers. clumsy and hot. It includes a Bucket helmet. It corresponds to the Roman lorica segmentata. suitable for executioners or fancy-dress parties. The leather gloves might have studs sewn into the back of the hand for decoration. However. A tunic covers the arms to the wrists and the legs down to the knees. The extra 150 gp for Masterwork grade armor is applied 13 Ye Olde Shoppe www. Studded Leather Disks or studs of metal sewn to a leather backing. Masterwork Half-plate only costs 750 gp. sewn and stitched into armor. often by boiling it in wax to make it hard. Comes with a stylish leather hood.”) Breastplate A cuirass or chest-plate made from a single piece of metal. like a Bucket helmet but extending further down the back of the neck and with a longer nosebar. with the joints and gaps covered by chainmail. This kind of armor is often Masterwork simply for the style factor. Chainmail Small loops of metal wire intermeshed together. Full plate Armor plate so finely made it doesn’t require chainmail to seal the gaps. Includes thick boots and heavy leather gloves (as does all armor until HalfPlate and Plate). like Scottish kilts or the Greek linothorax. The head is protected by a good hat. Includes a Barbute helmet. Heavy. This also represents soft leather armor like jackets or coats. it is the best armor primitive societies can make. World of Prime © 2009 M C Planck Banded mail The premiere armor for this level of technology.Cloth Cloth folded. Scale mail Overlapping scales of metal mounted on a leather backing. Half-plate Plate armor. metal-plated leather boots. a plated mitten gauntlet and a heavy Sallet helmet with full face protection. A separate coif covers the head and neck. which is good enough for most warriors. Heavy shoes and light leather (or silk) gloves complete the outfit. Not normally found in non-primitive societies.worldofprime. This armor does not allow a DEX bonus. Hide Armor made from cured animal hides.
heavier kite-shaped version of the Heater. this is a warrior’s best friend. Advanced versions will have a metal boss and rim to make them last longer. although your attacks will be at a -1 if you do so. extending down the left side to cover the leg (since the other leg is protected by the horse). such as square. Strong and light. Still. the tower shield imposes a -2 to all attacks. Kite shield A larger. World of Prime © 2009 M C Planck 14 Ye Olde Shoppe www. Comes in many shapes. imposes a move penalty if you don’t already have one (just like Heavy armor). +4 for no DEX bonus). round. Tower shield A moveable wooden wall.after the armor is created. This wood has been hand-sawn and carefully warped to maximize strength and durability. or diamond. it doesn’t hold up to abuse very long. often diamond shaped. The shield is sometimes asymmetrical. and does not allow more than a +2 DEX bonus to AC.worldofprime. At that point striking the shield is as easy as hitting a wall (AC 10. Buckler shield A small metal plate originally worn as an elaborate belt-buckle. The advantage to the buckler is that you can gain its protection and still use a two-handed weapon. Vikings were allowed up to three shields in a duel. rectangular. originally designed for horsemen.com Patric Mitchell (order #2310125) 1 . Round shield Made of split-planks (wood that has been split off the beam instead of sawn). but only if you give up your attacks and cower behind it. A warrior will need a new one for every battle. oblong. by resizing the armor to custom-fit the wearer. Target shield A larger. it may be worth something to force your foes to demolish your shield before they demolish you. Heater shield A normal sized shield made of metal. Sturdy and strong. Rattan shield Made of wicker-weave. because they came apart so quickly under the weight of battleaxe blows. cannot be used from a mount. The shield can be used as Cover. sturdier wooden shield. Even so.
com World of Prime © 2009 M C Planck 15 Patric Mitchell (order #2310125) 1 . Refer to the Monster section in the SRD for their abilities. Load Carry Weight x1 x2 x3 Max DEX Bonus 3 1 Skill Penalty -3 -6 Movement Penalty -10 ft -20 ft Light Medium Heavy* Medium characters usually weigh between 100 and 200 lb. and since larger warriors will pick the larger mounts. and not noted for its loyalty or obedience. Some creatures have to be fed meat. Small characters average about 50 lb. any barding and the rider. Donkey Includes llamas. Remember to add the weight of saddles. The last three in the table are trained for war. you can just assume an average of 150 lb. Ox Immensely strong. Since individual mounts will differ slightly in size and strength. Horses Mule A cross between a donkey and a horse. but very slow. Many of these creatures are dangerous combatants in their own right. Horses are valuable tools and status symbols.worldofprime. *Flying mounts cannot carry a Heavy load. One ox can feast 500 men. including all of his armor and gear. tack. due to being for a Medium creature instead of for a Large one). but you can put pack saddles on them too (the pack costs and weighs ½ as much. Carry This is the Light load for the creature. Also good eating. and you can eat them if you have to. effective labor. not including stabling fees. Draft and Riding animals Animal Sled dog Donkey Mule Ox Cost 5 gp 25 gp 50 gp 50 gp Feed 1 cp 2 cp 3 cp 4 cp Size Medium Medium Large Large HPs 1d8+2 2d8+2 3d8+9 6d8+6 Move 40 ft 40 ft 40 ft 20 ft Carry 35 lb 50 lb 250 lb 500 lb Sled dog Normally used for pulling dog sleds. Feed The cost per day to feed the animal. Strong but not so fast.Stables Every upscale adventurer needs a fancy horse – or better. Cheap. Horses Pony Palfrey Draft horse Warpony Courser Destrier Cost 50 gp 75 gp 100 gp 100 gp 150 gp 400 gp Feed 2 cp 3 cp 4 cp 3 cp 5 cp 8 cp Size Medium Large Large Medium Large Large HPs 2d8+2 3d8+6 4d8+6 2d8+4 3d8+9 4d8+12 Move 40 ft 60 ft 50 ft 40 ft 60 ft 50 ft Carry 75 lb 150 lb 200 lb 100 lb 225 lb 300 lb Ye Olde Shoppe www.
These creatures can be trained to fight as a pack. Unfortunately no one has figured out how to train a herd of boar to just be attack animals: they need to be ridden and guided by Small riders. Deinonychus The only really suitable riding dinosaur.com Patric Mitchell (order #2310125) 1 . World of Prime © 2009 M C Planck 16 Ye Olde Shoppe www. Wolf Includes large war-trained dogs like German Shepards. but they can survive off bread and scraps.worldofprime. Dire Wolf.000 gp Feed 1 cp 2 cp 10 cp 10 cp 100 cp 100 cp 200 cp 500 cp Size Medium Medium Large Large Large Large Huge Huge HPs 3d8+9 2d8+4 6d8+18 7d8+21 4D10+12 8d8+40 11d8+55 16d10+112 Move 40 ft 50 ft 50 ft 40 ft 60 ft 30 ft 40 ft 30 ft Carry 100 lb 75 lb 250 lb 400 lb 200 lb 700 lb 1. Courser The Arabian hot-blooded racing horse. however. or can be ridden by Small characters. medieval warhorses were valued at the lives of three grooms – because that’s how many they would kill during their training. Dire Boar Like their smaller cousins.000 gp 4. heavy Clydesdale.Pony A small horse. suitable for pulling plows or wagons full of ale. or a good working horse like the American Quarter-horse. Draft horse A huge. Some of these mounts can only be found in certain geographical climates. could be problematic. Convincing one not to eat you. Destrier The legendary warhorse. these animals are suitable for hobliars: men who ride to battle but dismount to fight. Dogs will eat meat if they can get it. strong and willing to fight. Ridgebacks and Newfoundlands.000 gp 7.000 gp 4. Warpony Tougher and sturdier than an ordinary pony. the meat is as tough as old shoe-leather.000 lb 1.000 gp 3. One solution is the Animal Friendship spell. All of these creatures are trained for battle. At least they are cheap to feed – they’ll eat anything. it makes an excellent mount.000 gp 9. however. Palfrey Traditionally a woman’s riding horse. They don’t make good eating. usually ridden by halflings or children. It is unlikely that any civilized society would employ these creatures. as they tend to be uncontrollably violent. only larger and meaner.500 lb Boar These animals make good war mounts because they like attacking things. The extra Exotic mounts mobility on the march and the battlefield can be worth the price. trained for war. Huge. Exotics Boar Wolf Dire Wolf Dire Boar Deinonychus Rhinoceros Elephant Triceratops Cost 200 gp 150 gp 3. Fast and vicious. and thus their ownership might require legal permission or social status.
with bad sight and terrible hygiene. they demand much finer fare – no Pegasus will settle for one apple when he could easily fly up to the orchard and eat a bushel. so using them as mounts is either voluntary on their part. if you can get them to stop eating your grooms. Giant Eagle These creatures are intelligent.worldofprime. partly due to their Chaotic nature.000 gp 8.000 gp 4. so they will only be found in Good societies. and its talons do 1d4 damage.500 gp Feed 10 cp 25 cp 50 cp 25 cp 200 cp Size Medium Large Large Large Large HPs 2d8+2 4d10+4 3d10+9 4d10+12 7d10+21 Move 60 ft 80 ft 100 ft 120 ft 80 ft Carry 75 lb 200 lb 250 lb 300 lb 200 lb Giant Hawk Suitable for Small characters. their ownership is likely to be restricted to certain social groups by law or tradition.000 gp 4. This is due to careful training. Because the birds lack hands. Pegasus The legendary winged horses are the most prized of all aerial cavalry. These even more exotic war mounts are not necessarily available in any given area. griffons are powerful combatants in their own right. World of Prime © 2009 M C Planck 17 Ye Olde Shoppe www. but its HPs are higher. The cost associated with them is not so much a purchase price (Good societies don’t buy and sell sentient beings) as an expression of how much effort it requires to raise one to maturity. Shorttempered. they cannot undo these avian bridles. They are also intelligent. Griffon A cross between a lion and a bird of prey. because they are the fastest and strongest flying mount possible. the griffon will likely continue to attack on its own. studies show that griffons that leave the battlefield with unconscious riders tend to become bored and eat them. Elephant Bowmen in the howdah will defend the creature from spearmen. and able to detect Evil at will. they tend to charge at the drop of a hat. Although they only eat as much as a horse.Rhinoceros Large enough to carry ogres or hill giants.000 gp 5. rather than fly to some place of safety where its rider might be healed. and since they cannot fly blind. or an act of enslavement. Can also be used Flying mounts to perform considerable manual labor. Triceratops You can practically build a castle on the back of these (or a double-sized howdah). This creature fights like a Hawk. Some evil societies may use constant mindcontrol effects to maintain their own enslaved herd of Pegasi. no matter how much money you have to spend. these aggressive creatures make excellent war mounts. These animals are exceptionally intelligent and will remember and resent ill treatment. Flying Giant Hawk Giant Eagle Hippogriff Pegasus Griffon Cost 2. while the driver directs it to trample anything in the way. they are effectively chained. If their riders are incapacitated in combat. Even if they are. and lots of it. Also suitable for large giants to ride. Griffons will only eat meat. dragging and lifting logs with their powerful trunks. its AC is one lower (16).com Patric Mitchell (order #2310125) 1 . Hippogriff A bizarre cross between horse and bird. There are societies that control the birds with special blindfolds that snap shut when not operated by a rider.
Allows the mount to carry up to ½ its Light load in equipment and gear. these are blindfolds over the eyes. There is no place for a rider to sit. Necessary once a year for horses or other hoofed animals being ridden on packed. causing almost any creature to stop moving. Necessary to allow the animal to pull a wagon. reduce the cost/weight by ½. If the rider is not actively manipulating the reins. or plough. Grants a +2 Circumstance bonus to Ride checks. Flying Saddle Saddle bags Pack Saddle Stabling Shoeing Howdah Barding 50 gp 4 gp 5 gp 4 gp 4 gp 200 gp varies 20 lb 8 lb 15 lb 500 lb varies The weight and cost is given for a Large animal. Allows the mount to carry its full Heavy load in cargo. exotic animal like an elephant or triceratops. paved. sleigh. Riding checks are -4 without a saddle of some kind. On the other hand. This is the price per year to lease or maintain a stable for a horse. Barding comes in all the same forms as armor. Rather than a bit in the mouth.com Patric Mitchell (order #2310125) 1 . World of Prime © 2009 M C Planck 18 Ye Olde Shoppe www. but still leave room for a rider. Provides cover for 4 Medium or 8 Small characters (Huge mount only). and Flying mounts can’t wear Medium or Heavy barding. Exception: the howdah is already weighted and priced for a Huge.worldofprime.Tack and Services Tack Bit and bridle Riding Saddle Military Saddle Yoke Blinding bridle Cost 2 gp 10 gp 20 gp 3 gp 2 gp Weight 1 lb 25 lb 30 lb 50 lb 1 lb Description Riding checks are -4 unless the mount is intelligent. you can’t dismount without spending 2 rounds untying yourself. You can be tied into the saddle so you can’t fall off. the blindfolds snap shut. or otherwise civilized roads. Be sure to protect that valuable addition to your stables. so for Medium ones. No mount can use a shield.
fortifications and other improvements. 1 story 30 x 40 ft.000 gp 5.000 gp 15. 1 story 50 x 50 ft.000 gp 50. 1 story 20 x 20 ft.000 gp 4.000 gp 100.000 ft 30 ft tall x 20. AC Bonus This is the amount of military defense the structure adds.000 ft AC Bonus +6 +8 +2 +4 +6 +6 +5 +6 +7 +8 +3 +4 +5 +6 +1 Tech Primitive Primitive Primitive Primitive Wild Wild Wild Civilized Civilized Civilized Primitive Wild Civilized Civilized Wild Material Stone Stone Wood Wood Stone Stone Stone Stone Stone Stone Wood Stone Stone Stone - World of Prime © 2009 M C Planck 19 Ye Olde Shoppe www. Lodgings Barn Cottage House Apartment Manor Mansion Palace Cost 50 gp 100 gp 400 gp 10 gp/year 1.000 gp 5. 1 story 20 x 20 ft. Cost Maintenance on a building is approximately 1% per year.000 gp Occupancy 100 500 50 50 10 15 100 250 500 1.com Patric Mitchell (order #2310125) 1 . 1 room 50 x 50 ft.000 (Village) (Town) (City) (Empire) (Castle) Dimensions 150 x 200 ft.000 ft 10 ft deep x 1. 1 story 100 x 100 ft. 2 stories 200 x 200 ft.000 gp 250. entire military units can gain this AC bonus when fighting other armies.000 ft 40 ft tall x 20.000 gp 500. Rent is typically 5%.000 ft 20 ft tall x 10. Occupancy This is the number of people who can live comfortably in the building.000 gp 10. In times of war or emergency. 3 stories 500 x 500 ft. 4 stories 150 x 150 ft. The mason’s guild is the place to go for buildings.000 gp 200. 2 stories 50 x 80 ft. 3 stories 15 ft tall x 4. up to x4 as many soldiers or refugees can occupy the building for weeks at a time. as well. While individuals can use any wall as cover or concealment.worldofprime.000 gp 1.Mason’s Guild Buildings Eventually you’ll want to settle down and buy a place of your own.000 gp Occupancy 40 5 10 5 20 50 500 Dimensions 40 x 60 ft. All Religious buildings grant a +2 Morale to defenders of the appropriate faith or creed. roads.000. 1 story 50 x 80 ft. 3 stories 350 x 350 ft. 2 stories 20 x 20 ft. 1 story 250 x 500 ft.000 gp 500. 3 stories 500 x 500 ft.000 gp 100.000 gp 400. 3 stories AC Bonus +1 +1 +1 +0 +2 +3 +3 Tech Primitive Primitive Wild Civilized Civilized Civilized Civilized Material Wood Wood Wood Wood Wood Wood Wood Fortifications Cave Cavern Barracks Bailey Gatehouse Tower Keep Castle Citadel Fortress Wooden wall Stone wall Great wall Legendary wall Moat Cost 100.000 gp 1.000 gp 1.
2 stories 200 x 250 ft.worldofprime. 3 stories AC Bonus +1 +2 +1 +1 +1 +1 +2 Tech Wild Civilized Wild Wild Wild Civilized Civilized Material Wood Wood Wood Wood Wood Wood Wood Barn A barn houses 40 Medium. Cave A natural cave complex.000 gp Occupancy 15 30 5 10 50 500 Dimensions 50 x 70 ft. you can’t actually build a cave. with three to five rooms. shingles and tiles. Apartment Renting a room in a Manor house.000 gp 200 gp 500 gp 300 gp 5. sod. or 2 Huge animals. and location Manor A two-story building with three to five rooms per floor. House A basic house. Gatehouse The gatehouse is built around and over a large wooden double-wide gate as a fortified entrance. Obviously houses vary considerably in value. 2 stories 40 x 50 ft. Murder-holes allow the 20 Ye Olde Shoppe www. or brick. 1 story 50 x 70 ft. 1 story 80 x 100 ft. with extravagances such as ballrooms. 3 stories AC Bonus +0 +1 +2 +4 +5 +3 +6 Tech Primitive Primitive Primitive Wild Wild Civilized Civilized Material Wood Wood Wood Stone Stone Wood Stone Businesses Tavern Inn Shop Large Shop Warehouse Academy University Cost 1. usually on a large estate. Inn Simple rooms for 10 guests and the tavern keeper’s family. The price reflects its value. 1 story 50 x 80 ft. size. Another 20 people can sleep in the common room in front of the fire.000 gp 2. 1 story 100 x 100 ft. depending on quality. slate.000 gp 5. dirt.com World of Prime © 2009 M C Planck Patric Mitchell (order #2310125) 1 .000 gp 500. Bailey A wooden fort surrounded by a 10 ft tall log wall. 1 story 150 x 200 ft.000 gp 50.000 gp 200. wattle and daub. Cottage A two-room hovel. separate kitchens. beams.Religious Shrine Sacred Grove Sept Chapel Temple Church Cathedral Cost 1. 2 stories 50 x 80 ft. 2 stories 200 x 200 ft. Cavern Huge caverns with many artificial tunnels and additions.000 gp 50.000 gp Occupancy 5 30 15 15 50 50 125 Dimensions 20 x 40 ft. Palace Luxurious accommodations for nobles and their servants. 10 Large. The gate is thick wood strengthened by iron bands. Walls are made from everything to logs. adobe. Barracks Quarters and furnishings fit only for soldiers. House construction varies according to the technology and civilization. Unless you can employ dwarves or magic. possibly with a loft. trees 50 x 80 ft. Mansion Three stories.000 gp 50. Tavern. wine cellars. sawed planks. Inns have larger rooms of higher quality. roofs vary from thatch. 1 story 250 x 250 ft. 2 stories 350 x 350 ft.
Castle A larger.000 gp you get an iron portcullis.000 it is covered by a layer of iron. Men in armor and siege engines will find it difficult to pass. with multiple towers and gatehouses. but can also be a free-standing structure.worldofprime. Shop. A large shop serves as a general store or factory. Gatehouses are normally incorporated into larger fortifications. Church A larger chapel with separate apartments and extra rooms like libraries and scriptoriums. for 2. gigantic spires and often a bell tower or two. with apartments for the staff.com Patric Mitchell (order #2310125) 1 . World of Prime © 2009 M C Planck Legendary wall Imperial cities are defended by miles of these 40 ft tall. Often attached to a castle or wall.000 gp. It includes a simple wooden gate. each 30 ft tall. For 5. classrooms. Sacred Grove A natural cove of trees. Temple A large stone hall. stained glass. 21 Ye Olde Shoppe www. A moat increases the effect defense of any structure by +1. 15 ft tall and 3 ft thick. surrounded by a 15 ft wall with battlements. Stone wall A stone wall 20 ft tall and 5 ft thick. It includes a simple wooden gate. 10 ft thick stone walls.000 gp. The gatehouse is usually staffed by up to 40 soldiers during a battle. Large Shop A small shop such as a tailor’s or bakery. made sacred by years of ceremony. Academy Apartments. Great wall The capitals of nations are defended behind these 30 ft tall. A city of a square mile will fit in this amount of wall. Sept A main hall for worship and several apartments suitable for acolytes to live in. 15 ft thick stone walls. Tower A four-room stone tower with an interior winding staircase. they can be built in narrow passes or on bridges. with a 20 ft outer wall linking six to eight towers and two gatehouses. professor's housing. Wooden wall A wall of upright logs. Fortress Two layers of walls. libraries and a kitchen. The finest touches the society can afford will be used: marble floors. For an extra 1. University Lecture halls. stronger keep. with four towers and a gatehouse. A drawbridge over your moat is only 1. and battlements on the top. Cathedral A massive structure built to impress and awe. including storage space and a private well whenever possible. Moat A 10 ft wide and deep moat around your castle. the thick wooden gate is faced with stone. Chapel A stone hall. however.defenders to attack from above. Keep A strong stone keep with 15 to 25 rooms. usually adorned with statues. There are apartments for the priests in the back. student dorms and perhaps a few shady groves for holding debates. and the stone overhang helps protect the gate from siege weapons. Citadel A massive castle.
Nobody is going to labor in the fields unless they feel safe. or wagon wheel. This is how canals deal with hills. with enough space to pull over and let oncoming traffic pass.” that is. or a single wagon. as it is possible to eke a living out of it. However. animal. Forests contain lots of trees which must be cleared before the land can be effectively farmed. Strong and wide enough for 2 heavy wagons sideby-side.Roads Track Trail Road Cost 1 gp/mile 10 gp/mile Description Single-file foot or horse traffic. Plateaus or mesas will be valued as flat land of the appropriate type. Every city needs a forest close at hand to supply firewood and building materials. location.worldofprime. Compare this to the price of a magic sword. or a wagon in each direction at the same time. Allows a barge to be pulled or poled along. no wagons. A sturdy arched bridge.000 gp 1 cp Land Land Mountain Forest Pasturage Farmland Swamp Village Town City Desert Coastline Price per acre ½ gp 1 gp 2 gp 5 gp ½ gp 10 gp 100 gp 1. A double-wide column of troops. Also. fenced and properly watered. Larger dams may be beyond the skill of ordinary craftsmen. but no one will buy it until it has been shown to be safe to live in. It is also within an hour’s walk of a fortified place that can protect the farmers. especially in cities. or one in each direction. Two wagons side-by-side. paved with stones and mortar. uncivilized land is free to claim. either because the soil is poor or there is little irrigation or rainfall. A simple beam design. tilled. Highway 100 gp/mile Wooden Bridge Stone Bridge Canal Canal Lock Dam Tolls 100 gp 1. Land in prime locations may cost much more than the listed price. strong and wide enough for only one wagon at a time. A square mile of fully developed prime farmland would cost 3.200 gp. Wild. hilly land that is usually only suitable for mining. Farmland is developed land. clear land not really suitable for farming. in bad weather it can become impassable. it’s just pasturage. Pasturage is flat. Swampland is worth something. The road is clear and level. bad weather has little impact on its effectiveness.com Patric Mitchell (order #2310125) 1 . otherwise. but unsurfaced. and the weather is generally wretched. plowed. its productive value in either crops or lumber is small. Bad weather has little effect on highways. This is a 100 ft wide dam. locks are where traffic in different directions can pass each other. In many societies land will not be for sale to non-nobles. Highways and bridges may charge a toll of a cp per person. Traditionally a 9th level individual must build and inhabit a castle before people will consider the area “safe. so even civilized realms will still contain many forests. The first three rules of real estate are location. not counting any buildings or improvements. The surface is “metaled.000 gp 100 gp/mile 1.000 gp Free x2 Mountains are rocky.000 gp 10. location. Because it is so primitive. traveling is difficult.” World of Prime © 2009 M C Planck 22 Ye Olde Shoppe www.
It also grants a height advantage. Trebuchet Catapults and trebuchets are all but useless against anything smaller than Huge. however. DR 5 Large. They can attack once per round. More commonly they are mounted on a swivel that allows a 45° arc of fire. and allows 23 Ye Olde Shoppe www. 20 hps. to turn the weapon to a new heading requires 10 rounds. 40 hps. The crew is protected with Full Cover (+8 AC) by the roof and walls of the ram. 30 hps. These siege engines are Huge and require a lot of space..) in addition to the soldier’s wages for the day.000 unskilled men at this task. Warships come equipped with rams. it grants Cover (+4 AC) to the 20 attackers inside it. at the place of the siege. Normally catapults do not move. Siege Tower A Gargantuan mobile fortification. however. DR 5 Ram Rams can be operated by ordinary solders. Catapult.000 gp Damage 6d6 3d6 8d6 10d6 – – 100 Range Touch 100 ft 150 ft 200 ft 50 ft Touch Technology Primitive Civilized Wild Civilized Wild Primitive Primitive Crew 20 2 (E) 20 (E) 20 (E) 100+ 100 (E) 100 (E) Reload ½ 3 50 50 – – – Notes Large. If used against a ship. A Siege Engineer can employ 1. 1d6 arrows strike each target for 1d6 damage. which do not require crews and do damage based on the size of the ship. Ballista A ballista makes Ranged Touch attacks against targets. DR 5 Garg. it does not receive any bonuses from the operator’s BAB or DEX. They can only shoot 45° to either side of where they are pointing. or anything that moves. With a full crew they can fire every 4th round. Only an immobile target can be attacked by a ram. costs 5 gp). but the target can negate all damage by making a Reflex saving throw at DC 5. Hitting smaller than Huge targets requires a natural 20. Well-equipped engineers can use a special bundle of arrows to deliver an area attack (no roll to hit. 10x10 ft area.worldofprime. Poisoned or spelltrapped javelins are also a possibility. etc. It requires an engineer and a crew of 20 men five minutes (50 rounds) to reload. To attack a mobile target requires a Ranged Touch attack (the same as with a Ballista). DC 15 Reflex save for half damage. rope. but it will still cost you 66 gp of materials (tools.Siege Engines Siege engines are often constructed as needed. meaning a Ram can be built in day by an entire army. nails. Ballistas can be mounted on a wheeled carriage and moved by hand up to 20 ft a round (as a full-round action). the target can negate all damage with a DC 5 Reflex save. but they can be dragged 5 ft per round if necessary. 30 hps. For attacking fortifications.com Patric Mitchell (order #2310125) 1 . DR 5 Huge. These weapons are popular on ships and castle World of Prime © 2009 M C Planck walls. the ship’s captain should make a Sailing skill check opposed by the Siege Engineer’s skill check instead of the DC 5 Reflex save to avoid damage. so only one or two can be mounted on large ships. and the target still gets a Reflex save unless it’s inanimate. DR 5 Huge. heavy stones are used. Siege Engine Ram Ballista Catapult Trebuchet Siege Tower Tunnel Sapping Cost 200 gp 500 gp 300 gp 500 gp 1. (Optional rule: the operator can add his or her Siege Engineering skill). 100 hps.
but the enemy may detect your efforts and take counter-measures. However. Fortification Forest Wooden building Fortified camp Bailey Stone building Siege tower Tower Keep Castle Citadel Fortress Wooden gate Stone-faced gate Iron-bound gate Iron portcullis Wooden wall Stone wall Great wall Legendary wall DR – 5 5 5 8 5 8 8 8 8 8 5 8 10 10 5 8 8 8 HP – 60 120 500 90 100 500 750 1. but they can dig other tunnels (or protect the diggers from attacks). The extra deck space also allows more soldiers to fight on your ship. Pushing it faster makes it fall over. Once you reach the enemy walls. you can either tunnel up into their courtyard. or you can try to undermine their walls.com Patric Mitchell (order #2310125) 1 . it gives a height advantage and its AC to the soldiers inside when attacking other ships (or defending their own). it inflicts a -2 to all Sailing checks. Tunnels and Sapping attacks require an engineer to oversee their execution. You can build up multiple sapping attacks before triggering them all at once. More men can’t dig faster. Tunnels.500 2.000 1. Sapping Digging a tunnel is free. These hit points are normally per 10 x 10 ft section. A hundred men can dig 50 ft of tunnel a day. if you have men and shovels. A Sapping attack requires 1 day of work by the digging crew and does 100 pts of damage to a wall. Fortification values Inflicting the listed hit point damage to structure creates a breach. Wooden building’s DR is normally bypassed by fire.000 80 120 160 180 300 450 720 1. so destroying a large structure requires immense amounts of damage.soldiers to climb the ladders inside to the edge of the enemy walls.worldofprime. Siege towers are 40 ft tall. allowing entry with no more difficulty than crossing rough ground. Pushing one 10 ft per round requires at least 80 medium-sized creatures. Masterwork buildings have DR +2 and 25% more hit points.200 Walls None None None None None 40 ft 40 ft 10 ft 15 ft 20 ft 30 ft 10 ft 15 ft 20 ft 20 ft 15 ft 20 ft 30 ft 40 ft World of Prime © 2009 M C Planck 24 Ye Olde Shoppe www. If built into a ship.
so a 1.Cartwright’s Yard When you have so much loot you can’t carry it all. Carriage An enclosed cab. Cart A small two-wheeled cart. Trying to Run with a cart imposes a -4 skill check penalty. The animal cannot Run or double move without destroying the travois.000 lb of cargo. Travios Two poles that drag on the ground from the animal’s back. that equals the weight of the chariot plus two warriors in full battle gear. but only on snowy days.000 lb 2.com Patric Mitchell (order #2310125) 1 .000 lb wagon can carry an additional 3. Sled A dog sled. designed to be pulled by two to eight dogs. all other vehicles assume Large animals. trying to Run with a wagon imposes a -4 penalty to any Riding checks. From one to four horses can be attached to a wagon.000 lb as a Light load and 3.000 lb 2. Large Wagon The most efficient pulling mechanism possible. A Wagon would allow the same horse to pull 1. This is the only vehicle priced for Medium-sized animals. World of Prime © 2009 M C Planck 25 Ye Olde Shoppe www. a Pack Saddle allows a Draft horse to carry 200 lb as a Light load and 600 lb as a Heavy load. a Large wagon can have up to eight horses. traveling at top speed.000 lb Carry 200 lb x1 x2 x2 x1 x2 x2 x5 x5 x5 Tech Wild Primitive Primitive Primitive Wild Wild Wild Civilized Civilized Civilized Sleigh The popular one-horse open sleigh. or an open-faced spiked-wheel war machine. Thus. Only works over snow.000 lb as a Heavy load (but the wagon itself already weighs 1. Chariot Either a fancy surrey with a fringe on top. One or two horses are normal.000 lb). Wheel-barrow A one-wheeled cart with handles. In general vehicles can carry a maximum of three times their own weight. with a superior suspension designed for comfort and speed. with a harness for one creature. up to four horses can be attached for maximum speed.worldofprime. However. Four Coursers would allow up to 900 lb as a light load. you know it’s time to visit the cartwright’s yard and buy a wagon. with anywhere from one to eight horses in front. Suitable for going to Grandmother’s house. With two draft horses this would only be a Medium load. Carry This is the multiplier for the creature in the harness. Or a surrey with a fringe on top. Vehicles Wheelbarrow Travios Dog sled Sleigh Pack Saddle Cart Chariot Wagon Large Wagon Carriage Cost 10 gp 1 gp 10 gp 20 gp 5 gp 15 gp 50 gp 35 gp 50 gp 100 gp Weight 20 lb 20 lb 50 lb 400 lb 15 lb 200 lb 400 lb 1. Wagon. but you can’t run with it. You can push it at 20 ft per round.
Boarding planks and grappling hooks are included with the price of warships. Only the late medieval period is listed: the magnificent creations of the Age of Sail (Galleons and Man-O’-Wars) represent a significant advance in technology. Boats are anything small enough to be carried on a shi. failing by more causes the ship to sink. A ram attack does 1 pt of damage for every hit point of the attacking ship. Max The minimum number of crew necessary to avoid a -4 penalty to Sailing checks. Carry How much weight the vessel can carry. Longships. depending on the severity of the storm. Weathering a storm is a DC 10 to 30 check. which is already calculated in). often being completely square). Note this is not the complete destruction of the ship but merely compromising its ability to float. Length The length of the vessel. Almost all vessels have a DR of 5 due to their wooden construction. Crew. Some ship designs impose additional penalties. as they are built to do this. this means a Trireme will cut a Galley in half with a single deadly lunge. inflicting x3 this much damage results in effectively complete destruction. Make an opposed Sailing check to ram a foe (although you must be approaching them from the side). can only have half as many siege weapons installed.Shipyard Watercraft are divided into two categories: boats and ships. Archers can occupy the deck. Sailing checks are used to control watercraft. inflicting an World of Prime © 2009 M C Planck 26 Ye Olde Shoppe www. Remember to count the weight of any passengers (but not the crew. Watercraft cannot Double-Move. The vessel could conceivably be repaired by magic or crew action before it actually goes under water. Masterwork ships would grant a +2 if you could afford them. given deck space and carrying capacity. HPs The number of hit points of damage the vessel can take before sinking. Normally the ship doing the ramming does not suffer any damage. plus an hour per point of CON bonus of the crew. due to their narrow construction. or Charge. Rams do vastly more damage when powered by a ship. The number of siege weapons that can be mounted based on ship length. Most ships are ¼ as wide as they are long (rafts and barges are exceptions. However. The captain’s skill is the most important. ships cannot usually go up rivers. Each medium-sized passenger is the equivalent of 200 tons of cargo. Ships can be equipped with siege engines at the expense of useable deck space. Passengers This is the maximum number of passengers possible. beyond any chance of repair. at two per 5 ft. Siege Weapons The usual mode of combat with ships is ramming or closing for boarding with marines.com Patric Mitchell (order #2310125) 1 . Run. although he can gain a +2 from an exceptional crew or a -4 from an inept/inadequate crew. Move This is the maximum movement per turn or per hour. Oar-powered vessels can only travel at top speed for an hour. Failing by 5 or less inflicts 10–80% damage to the ship.worldofprime.
Boats Raft Canoe Rowboat Fishing boat Launch Pinnace Cost 5 gp 10 gp 50 gp 100 gp 100 gp 500 gp Length 20 ft 10 ft 8 ft 15 ft 12 ft 20 ft Crew 1 1 1 1 2 2 Passengers 10 3 4 5 8 10 Move 10 ft / 1 mph 20 ft / 2 mph 15 ft / 1½ mph 20 ft / 2 mph 15 ft / 1½ mph 30 ft / 3 mph Carry 2 tons ½ ton 1 ton 1½ tons 2 tons 3 tons HPs 50 5 10 15 20 30 Tech Primitive Primitive Wild Wild Civilized Civilized AC +0 +0 +0 +0 +0 +0 Ships Barge Keelboat Longship Galley Bireme Trireme Sloop Carrack Warship Cost 1.000 gp 10. it has DR 5 but weighs at least 500 lb.000 gp Length 40 ft 50 ft 75 ft 60 ft 90 ft 120 ft 60 ft 80 ft 100 ft Crew 10 15 50 100 150 200 10 20 80 Passengers 200 100 120 100 150 250 50 200 160 Move 10 ft / 1 mph 10 ft / 1 mph 30 ft / 3 mph 20 ft / 2 mph 30 ft / 3 mph 40 ft / 4 mph 30 ft / 3 mph 20 ft / 2 mph 25 ft / 2½ mph Carry 50 tons 40 tons 50 tons 50 tons 100 tons 150 tons 50 tons 150 tons 100 tons HPs 150 50 75 100 200 300 75 100 250 Tech Primitive Wild Wild Wild Civilized Civilized Civilized Civilized Civilized AC +0 +0 +1 +2 +3 +4 +1 +0 +3 Raft (-8 Sailing checks) As simple as a bunch of logs tied together. oars. it only has DR 1 but it weighs so little one man can pick it up and walk with it. Fishing boat Big enough to spend all day at sea. Canoe If it’s made out of leather. Cost Maintenance is typically 10% of the purchase price per year. a simple sail. -2 to all Sailing checks. Includes a large fishing net. Powered by a sail. powered by oars.000 gp 3.000 gp 10. and a DC 15 Sailing check to not inflict half as much damage to your own ship in the process. It also applies to any siege weapon attacks against the vessel (even those that use Ranged Touch attacks. Rams ignore DR of 5 or less. World of Prime © 2009 M C Planck 27 Ye Olde Shoppe www.worldofprime. this is how much its defenses are worth to you. Powered by oars. If it’s made out of wood. or both.000 gp 30.000 gp 5. since it reflects the vessel’s ability to absorb damage).additional 10 pts of damage per point you beat the enemy captain’s roll by.000 gp 15.com Patric Mitchell (order #2310125) 1 . Inflicts a -8 to any Sailing checks. Sometimes used as a shiptender (a shuttle servicing a larger ship). or long poles used to push against the river bottom.000 gp 20. Siege Weapon Ram Ballista Catapult Trebuchet Siege Tower Length of ship occupied 20 ft 10 ft 20 ft 30 ft 40 ft AC If you wind up using this vessel as a fighting platform. Rowboat (-2 Sailing checks) A rowboat or skiff.000 gp 25. fast sailboat. Pinnace A light.
Powered by sails and oars. ungainly and slow (-4 to all Sailing checks). Barges have shallow drafts and can travel up wide rivers. or lakes. but sturdy and carries plenty of soldiers. light sailing ship. fat. May be powered by poles. but also slow and unmanageable. Longship The famous Viking raiding craft. Carrack (-4 Sailing checks) The classic cargo craft of the late medieval age. or be dragged onto the beach by its crew. Powered only by sails. Powered only by sails. Not particularly fast or maneuverable (-2 to Sailing checks). but it can go up rivers as well as out to sea. with two decks of oars instead of one. Mostly used for shipping cargo. Can travel up rivers. it is sturdy enough to cross oceans in. oars. The Keelboat inflicts a -2 penalty to sailing checks. Powered by a sail for travel and oars for combat. this monster galley has three decks of oars. Keelboat (-2 Sailing checks) A small. or sails. it only moves at 20 ft. Warship A sturdier version of the carrack. Bireme A larger galley. Galley (-2 Sailing checks) An open-decked warship.worldofprime. flat-bottomed ship powered by sails. Still.. Its rapid 40 ft movement only applies during combat. World of Prime © 2009 M C Planck 28 Ye Olde Shoppe www. Under sail power it moves at 20 ft. small seas. Trireme The pinnacle of the ship-building craft. Galleys might be able to navigate particularly deep rivers. When being sailed instead of rowed. Powered only by sails. so it doesn’t need a loading dock.Barge (-4 Sailing checks) Heavy and durable. Sloop A fine.com Patric Mitchell (order #2310125) 1 . with an advanced designed for deep ocean travel rather coast hugging. designed for speed and combat durability rather than cargo capacity. but not particularly sea-worthy (-4 to Sailing checks).
several bottles of ink. sledgehammer. makeup. 5 large sacks. Wigs. flint and steel. reagents. an hour glass and a small metal stove. Can also be lock-picked open at a DC 15. Item Pup Tent Tent Pavilion Tent Teepee Bear trap Cost 2 gp 10 gp 100 gp 20 gp 10 gp Weight 5 lb 20 lb 200 lb 100 lb 20 lb Description Protects 1 Medium person. 5 torches. retorts.) Lighting a fire with flint and steel takes 1d6 full rounds. (Ordinary snares and pits can be made with rope. suitable for eating and cooking on. concentration. Holy book. loaded dice. herbal medicines. mess kit. Imposes a -4 to Hide checks due to its large size. wedge. quill pens. low wind.General Store Class Kits Class kits contain everything a character needs to perform that class’s function. and a STR 30 check to break free. Houses up to 6 Medium characters. mountebank’s purse. Effect Spell usage Ranger 10 gp 15 lb +2 to Wilderness Lore Cleric 50 gp 10 lb +2 to Healing Rogue 30 gp 5 lb +2 to Hide. mortar and pestle. magnifying glass. 25% chance of having any given antidote. If you don’t have shelter and the weather turns bad. Reflex DC 20. 50 ft of silk rope and soft cloths to wrap your boots in. 10 ft pole. a shovel and a Wilderness Lore check. various spell components Pup tent. Holds up to 12 Medium characters in tight quarters.com Patric Mitchell (order #2310125) 1 . A tin bowl and plate. Appraise and Gambling +2 to Smashing and Looting +2 to Alchemy Fighter Alchemy lab Cosmetics bag Artisan’s tools 5 gp 100 gp 30 lb 40 lb 50 gp 5 gp 8 lb 10 lb +2 to Disguise Employment Camping Gear Everything an adventurer needs to live in the wild. a fine scale. twine. Flint and Steel Mess Kit 1 sp 5 sp ¼ lb 1 lb World of Prime © 2009 M C Planck 29 Ye Olde Shoppe www. knife. healing kit: bandages. Pick Locks. It also requires tinder. Bottles. 50 ft twine. A collection of tools a tradesman needs to perform his job. suffer a -2 to your Wilderness Lore checks. bed-roll. houses up to 20 ordinary people or 1 rich noble. A Teepee is much more durable than a tent. waterskin Holy symbol. marked cards. Crowbar. small steel mirror. Lockpicks. elbow and knee pads. hair and skin dye. 1d6 bludgeoning. and provokes AoOs. backpack. hatchet.worldofprime. Move Silently. Class Wizard Cost 30 gp Weight 10 lb Contents Spellbook. Adventurers planning to spend a lot of time outdoors may wish to invest in a Ranger’s kit. beakers. and can last a lifetime when properly cared for. fish hooks. lotions. A huge tent. false teeth.
Crates (boxes. Holds 1 gallon If the weather turns cold and you are sleeping outside without a bedroll. and have DR+2. Crates Basket Box Trunk Chest Stone Box Stone Trunk Stone Chest Steel Box Steel Trunk Steel Chest Cost 4 cp 2 sp 1 gp 2 gp 5 gp 10 gp 20 gp 10 gp 20 gp 40 gp Weight ½ lb 5 lb 10 lb 25 lb 50 lb 100 lb 250 lb 15 lb 30 lb 60 lb Carry 10 lb / 2 cu ft 20 lb / 2 cu ft 50 lb / 3 cu ft 100 lb / 4 cu ft 50 lb / 2 cu ft 150 lb / 3 cu ft 250 lb / 4 cu ft 100 lb / 2 cu ft 300 lb / 3 cu ft 500 lb / 4 cu ft DR 5 5 5 8 8 8 10 10 10 HP 5 10 15 10 15 20 5 15 30 Sacks Burlap bag Burlap sack Leather sack Leather sack Backpack Saddle bags Mountebank’s purse (many pockets. They may also be chained in place. Luggage Every adventurer needs something to carry or store his loot in. Grants a +2 to Wilderness Lore checks near streams or water. or built into the walls/floors of a building or ship. and costing an extra 250 gp per lb (but remember. silver clasp Silk purse with gold clasp Cost 3 cp 5 cp 5 sp 2 gp 2 gp 4 gp 5 gp 1.worldofprime. Steel crates can be made out of sturdier materials such as mithril or adamantium. trunks and chests) often have locks attached to them. suffer a -2 to Wilderness Lore checks. ideal for storing spell components) Linen pouch with brass clasp Woolen pocket purse. See the Locksmith section for details. gaining the appropriate DR (15 or 20) and extra HPs (20% or 33%).com Patric Mitchell (order #2310125) 1 .5 sp 10 sp 15 gp Weight ½ lb 1 lb 2 lb 5 lb 2 lb 8 lb - Carry 20 lb / 2 cu ft 50 lb / 3 cu ft 100 lb / 3 cu ft 150 lb / 3 cu ft . mithril objects weigh half as much). This can result in boxes very hard to break into. Masterwork crates cost an extra 50 gp./ 4 cu ft ./ 10 cu ft 2 lb 5 lb 5 lb 5 lb World of Prime © 2009 M C Planck 30 Ye Olde Shoppe www. but it can also result in boxes that are worth more than anything they could possibly contain.Trail rations (1 day) Waterskin Bed-roll Fish hook 5 sp 1 gp 1 sp 1 sp 1 lb 4 lb 5 lb - So you don’t have to move at half speed while traveling through the wild.
Clay.Liquids Vial Flask Bottle Jug Bucket Amphora Keg Barrel Wineskin Cost 1 gp 3 sp 2 gp 3 cp 5 sp 1 gp 3 gp 12 gp 1 gp Weight 1/10 lb 1½ lb ½ lb 9 lb 2 lb 30 lb 20 lb 100 lb 4 lb Carry 1 oz. It also requires tinder. Shadowy illumination generally imposes a 20% miss chance and allows people to hide without needing cover. Will not go out in strong winds. unbroken plates. Grants a +2 to Appraise checks. Holds five candles. Illuminates a 30 ft radius. silvered Mirror. steel Mirror. 1 gal. 5 gal. 1 gal. Illuminates a 20 ft radius forever. burns a pint of oil in 6 hours. Stained glass windows are also the same price. and provokes AoOs. but also much more fragile. Useful for peering around corners or shaving (but imposes a -2 to spot checks). large Glass windows Magnifying glass Cost 1 cp 5 sp 5 gp 2 cp 1 sp 1 gp 5 gp 80 gp Weight 1/10 lb 5 lb 50 lb 1 lb 1 lb 2 lb 3 lb ½ lb Effect A candle illuminates a 5 ft radius and burns for 1 hour. Illuminates 30 ft cone. Description Made of metal and extremely durable. burns a pint of oil in 3 hours. holds one dose of a potion. Holds fifty candles. A masterwork glass grants a +4. Too delicate to carry on an adventure. Lighting a fire with flint and steel takes 1d6 full rounds. A huge clay jug designed for shipping liquids. 50 gal. reading. 7 gal. but makes an impressive statement in your main hall. with a stopper. Colored glass is the same price. Silver backing on a clear glass plate. illuminates a 15 ft radius for 1 hour. Comfortable to wear and not likely to break. Light sources create shadowy illumination in twice the radius they create full illumination. Illumination allows fine work.without a penalty. low wind. Reasonably fragile. Not quite as durable or well-made. Can cover 5x5 ft and burns for 2 rounds.worldofprime. Open-faced wooden bucket. A wooden keg. in fact. A wooden barrel. but holds more. Glass. burns a pint of oil in 3 hours. Much cleaner image than a steel mirror. pint Flint and Steel Mirror. 10 gal. 1 sp 1 sp 1 gp 10 gp 100 gp 1 gp per 1 ft pane 5 gp 1 lb ¼ lb ½ lb ½ lb 10 lb 5 lb 1 lb World of Prime © 2009 M C Planck 31 Ye Olde Shoppe www. reinforced with iron bands. illuminates a 30 ft radius for 1 hour. Price varies from 50 to 100 gp. or will fuel a lamp for 6 hours. This is perhaps the most common magical item in the entire world. or any other activities – such as fighting . Item Candle Candelabra Chandelier Torch Lamp Lantern Storm Lantern Everburning Torch Oil.com Patric Mitchell (order #2310125) 1 . Illuminates a 20 ft radius for 1 hour. with a stopper. it’s clear glass that’s hardest to make. 1 pint ½ gal. Illuminates a 15 ft radius. concentration. depending on the magic abilities of the local populace. as making small pieces of glass is easier than making single. Illuminatiorium Light is a preoccupation of workers and adventurers.
quality and color of illustrations. A book like this can be tied or buckled shut to the point of being waterresistant. Per page. cut to the right length. not including the price of the materials.worldofprime. parchment Spell book. colored inks are twice the price.5 gp ½ lb Scribing Scribing a spell Scroll case 1 cp 5 gp 1 gp ½ lb Library 5. A sheet of scraped lambs-hide.Scriptorium The book-seller’s. and each spell requires 1 page per level. A steel trunk with a good lock can foil amateur thieves. A Masterwork library is x5 as large and grants a +4. Writing the magic formula for a spell requires using magical inks. 100 blank parchment pages (50 sheets). A map is a double or quarto-sized piece of parchment. Price varies depending on number of pages. For the fashion (and weight) conscious wizard. Grants a +2 on all Knowledge checks. 100 blank paper pages (50 sheets). bound in leather. A single sheet of paper. A goose quill. Also. or triple it for +20 gp and +2 lb. often being merely stiff leather. This price is per page. A collection of at least 500 books. A treasure map sells for whatever price the market will bear.com Patric Mitchell (order #2310125) 1 . Nobles will often use their signet rings. bound in leather. The price depends on rarity and quality. it will provide a +2 to a specific Knowledge skill check. and popularity of the manuscript. but heavier and more difficult to write on. Item Ink Quill Paper Parchment Sealing wax Stamp Chalk Spell book. Let everyone know who sealed this letter. For twice the price you can get colors other than dull yellow. Doors are the most obvious place to put locks. but chests and trunks are good choices too. tear and water. paper Book. so that correctly opening the lock does not trigger the trap. You can double the number of pages for +10 gp and +1 lb. Protect your valuable scrolls from wear. library or holy Cost 1 gp 1 cp 4 sp 2 sp 1 sp 1 sp 1 cp 15 gp Weight ½ lb 1 lb 3 lb Description Black ink.000 lb Locksmith Traps or Alarms can be keyed to locks.000 gp 2. World of Prime © 2009 M C Planck 32 Ye Olde Shoppe www. Colored chalks are twice as expensive. Made from wood and treated leather. Plain white chalk. prepared by a secret process known only to mages. If you are lucky enough to find a masterwork tome (for 50-250 gp). More robust than paper.50 gp 1-5 lb Map 1 . or one really long sheet rolled up tightly. Holds up to 7 single loose sheets. 25 gp 1 lb 10 . This is enough ink for 100 pages. Magical traps and symbols can also be keyed to a lock mechanism. which in many places is also the local magic shop or monastery. who may not be able to pick it or break into it without making a huge ruckus. breaking into a locked chest is a good way to ruin the contents. The bindings are rarely as sturdy as spell-books. Useful for making magic circles on stone floors. so that forcing the lock triggers the trap.
Tunneling. Inflicts no damage. doing 1d4 of an appropriate type of damage and inflicting a -4 to-hit penalty. DC 20 DC 25 DC 30 DC 40 (This is a Masterwork item) Reflex DC is the same as the lock. Handling things too dangerous to touch. Bits of metal suitable for picking locks. Suitable for medium creatures. Catch trap Needle trap Key Manacles 5 gp 20 gp 1 sp 5 gp 10 lb 1 lb 2 lb Lockpicks 5 gp - Hardware Store All tools grant a +2 circumstance bonus when used as part of an appropriate ability check (for instance. enough to eventually crack even steel chests. Masterwork manacles cost 55 gp and are +2/+5/+15 to the DCs. Keys are custom-made for a given lock. but may inject a poison. Used against an immobile object. Inflicts 1d4 Slashing damage.worldofprime. two-handed tools will do 1d6 damage. DC 26 STR to break. DC 30 Escape artist to slip out of. Smashing anything. Masterwork tools cost +50 gp and grant an additional +2. using a crowbar to force open a door or chest). Many tasks. and DC 25 to pick. use mithril(+9 DC to break) or adamantium (+14 DC to break). Nailing shut coffins. if roll is failed.Lock Basic mechanism Simple lock Average lock Good lock Superior lock Bell alarm Silent alarm Blade trap Cost 5 sp 1 gp 2 gp 5 gp 25 gp 1 gp 10 gp 7 gp Weight 1 lb 1 lb 2 lb 3 lb 4 lb 5 lb 5 lb 7 lb Description DC 15. Cutting wood to build a siege engine. Cutting through hard metal… slowly. Reflex DC is 5 lower than the lock. Also for making air holes. World of Prime © 2009 M C Planck 33 Ye Olde Shoppe www. Digging for treasure in hard soil. Reflex DC 20. Can also be lock-picked open at a DC 15. If you’re really worried about people breaking them. Most tools can be used as an improvised weapon. Digging for treasure. picks do 2d4 damage. such as digging a ditch or making firewood. makes a noise up to 50 ft away Reflex DC is 5 lower than the lock. Tool Crowbar Shovel Spade Pick Awl or Wedge File Axe Hammer Tongs Sledgehammer Saw Hack saw Hand drill Nail Cost 2 gp 2 gp 2 gp 3 gp 1 gp 1 gp 5 gp 5 sp 1 gp 2 gp 5 gp 10 gp 15 gp 1 cp Weight 5 lb 8 lb 8 lb 10 lb 1 lb 1 lb 6 lb 2 lb 3 lb 10 lb 5 lb 2 lb 3 lb Function Prying treasure chests and doors open. Masterwork tools grant a +2 Circumstance bonus and cost 55 gp. Prying open small boxes. Large. Cutting soft metal. Drilling out locks that are too hard to pick. 1d4 bludgeoning and a STR 20 check to break free. a sledge can do 2d6 damage. Hammering nails or pitons. Most of the cost is in finding a blacksmith who will make them without asking too many questions. If a 4 is rolled for damage. reflects any mechanism that requires a special key or tool to operate. but halve the DR of stone. makes a loud noise Reflex DC is the same as the lock. are effectively impossible without a suitable tool. Chopping down doors.com Patric Mitchell (order #2310125) 1 . doors and windows. the victim must make another Reflex save at DC 15 or suffer a permanent loss of 1 DEX (due to losing fingers). The function listed below is from the adventurer’s perspective: ordinary tradesmen will use the tool as part of their craft.
or enslaving giants. chests of drawers. Folds up to only 10 ft long. Item Hourglass Cost 25 gp Weight 1 lb Description Primitive technology. hamming pitons takes 1d6 rounds and makes noise. 50 ft Piton Cost 5 gp 15 gp 150 gp 1 sp 1 gp 10 gp 1 sp Weight ¼ lb 2 lb 200 lb 1 lb 10 lb 5 lb ½ lb Grappling hook 1 gp 4 lb Description Useful for setting trip wires. gourds. Smiths use them as a platform for hammering and shaping metal. adventurers will mostly drop them on people. Hardness 8. needs to be filled twice a day. Exquisite works of art or antiques can cost much. Effectively Masterwork. benches. 2 hit points. rough wood Furniture. hemp. or enslaving pixies. hit points 1. 10 ft Giant chain. 10 ft Twine. Hardness 10. Useful for cracking open small boxes under controlled conditions. With satin or leather coverings. as making small pieces of glass is easier than making single. it can be burst with a DC 23 Strength check. Civilized technology. 4 hit points. silk. bookshelves. in fact. Turn a roaring fire into an inferno. 10 ft Chain. Lets you climb any wall you can throw something over. 1 hit point. it’s clear glass that’s hardest to make. Some examples are: beds. unbroken plates. nails and glue. Wild technology. Can only support 20 lb. wine closets. polished wood Furniture. much more. Inexpensive and durable but nigh-immobile. stringing lutes. wrought iron Furniture. 50 ft Rope. chairs. Chain has a hardness of 10 and 5 hit points. or mine of water. Do you need to ask? Ropes and Chains Wire. or catching fish. or carved stone. puts on a performance of ringing bells each hour. coat-. stools. A huge lump of cheap pig iron. wardrobes. cupboards. Rarely made out of exotic materials. It can be burst with a Strength check DC 26 (Masterwork chain is DC 30). However. Stained glass windows are also the same price. DC 16 to break (Masterwork is DC 20). Colored glass is the same price. carved stone Chamberpot Glass windows 100 gp 500 gp 5 gp 10 gp 50 gp 15 gp 1 gp 1 gp per 1 ft pane 200 lb 25 lb 150 lb 200 lb 150 lb 500 lb 2 lb 5 lb World of Prime © 2009 M C Planck 34 Patric Mitchell (order #2310125) 1 . this rope grants a +2 on all rope-related skill checks. tables. ship. Needs to be wound once a day. Remember to attach a rope before throwing. shoes. Societies that can’t make glass use conch shells. or weapon-racks. it can be burst with a DC 24 Strength check. 50 ft Rope. A piton every 5 ft grants a +2 to Climbing checks and allows climbing surfaces (like walls) that can’t normally be climbed. Made with pins. dragging ships.worldofprime. Furniture Mart Furniture prices are for a typical piece. hat-. DC 11 to break.com Water clock Mechanical clock Furniture. DC 50 to break (Masterwork is DC 54). hit points 30. has to be turned once an hour. couches. Useful for blocking rivers. Ye Olde Shoppe www. but useful for tying up parcels.Vise 5 gp 10 lb Anvil 20 gp 100 lb Bellows Pump 20 ft ladder 10 ft pole 10 gp 50 gp 3 gp 1 sp 10 lb 50 lb 30 lb 2 lb Crushing small objects or holding them in place while you saw at them. Held together by ropes. For people who can’t climb ropes. Requires 2 men to operate. Empty your boat. even in wealthy houses.
000 lb Description A large wooden bowl. which serves as kitchen. one drinks soup straight from the bowl. A flat frying iron to put over a stove or fire. Cookery Mixing bowl Fireplace spit Stewpot Griddle Fire pit Cost 1 sp 1 sp 5 gp 2 gp 1 gp Weight 2 lb 2 lb 10 lb 10 lb - Fireplace Brick oven 25 gp 100 gp 1.Pottery Kiln Adventurers are always smashing crockery. A porcelain plate. A large mug. A crystal champagne flute. Tableware None Knife Table-knife Trencher Mazer Mug Platter Basin Tankard Plate Bowl Wine glass Salt cellar Serving tray Serving ladle or fork Cost 10 sp 10 gp 1 cp 2 cp 2 cp 1 sp 2 sp 2 sp 1 gp 1 gp 3 gp 100 gp 50 gp 10 gp Weight 1 lb ½ lb 1 lb 1 lb 1 lb 1 lb 1 lb 1 lb 1 lb 1 lb ¼ lb 2 lb 5 lb 1 lb Description Poor or primitive people eat with their hands. A wooden cup. Gold ones cost 10x as much. A wide-lipped wooden bowl. it also helped protect the thatching from insect damage. or wine glass. pepper. so they were elaborately carved and often gilded. World of Prime © 2009 M C Planck 35 Ye Olde Shoppe www. A thick. Used for roasting over an open fire or in a fireplace. with a handle and possibly a lid. Rich people will have a fancy knife that is useless for anything but eating. Vikings had a hole in the middle of their dirt floor to hold their fire. or live without baking. pewter (silver mixed with lead). A porcelain bowl. without a handle. Well-to-do peasants have a stone fireplace in their house. or other spices. Made out of pottery. While this meant the house was always smoky.com Patric Mitchell (order #2310125) 1 . A large bowl. Stores salt. instead. Salt cellars were items of status. Medieval diners brought their own silverware. The smoke went up and through the thatched roof. A large silver tray with a domed cover. Suitable for baking bread. heater and gathering place.000 lb 1. brandy snifter. A pottery plate. Poor people either dig a hole in the ground and fill it with coals. horn. A large iron pot. Usually made out of silver. which almost always meant a good knife.worldofprime. made out of pottery. so occasionally it’s useful to know how much it costs. Made of silver. or glass. square plate made of wood. Spoons are not normally used.
A church bell. too. haven’t been invented yet. it only produces one note. a concert requires 100 pages. A fancy stringed instrument. dye. +2 to Gambling checks. Leather stretched over a wooden barrel or box.Music Shop Mostly of interest to bards. Harder soaps. Price is per page. A brass horn. loaded Deck of cards Deck of cards.000 lb +2 to Diplomacy/Bluff/Intimidate checks. but ordinary folk can enjoy a bit of music. A simple wooden flute with finger-holes. strummed or plucked. A vial of an exotic scent.com Patric Mitchell (order #2310125) 1 . Clay with a wood stem. lotion.000 gp 1. gong.000 lb Tech Primitive Primitive Primitive Primitive Wild Wild Wild Wild Civilized Civilized Civilized Civilized Civilized Description The simplest of wooden flutes. A small pot of powder. Can also represent violins. 1. Luxuries Everything an adventurer needs to live in style. Luxury Soap Make-up Wig Perfume Razor Pipe Dice Dice. carved into amusing shapes. audible several miles away. The use of soap is restricted to semi-annual occasions. A stringed instrument that is strummed. A huge. World of Prime © 2009 M C Planck 36 Ye Olde Shoppe www. mostly because they don’t use soap regularly. stringed instrument that is plucked. Who doesn’t need a fistful of these? +2 to Gambling checks. Women and men use perfume regularly. A small metal disk. in a variety of shapes and musical keys. Useful for losing or telling fortunes. A folding knife with a delicate but extremely sharp blade. Instrument Whistle Fife Drum Cymbal Lyre Harp Horn Gong Mandolin Flute Bell Harpsichord Sheet music Cost 1 cp 1 sp 5 sp 1 gp 5 gp 25 gp 2 gp 100 gp 5 gp 3 gp 300 gp 500 gp 5 sp Weight ¼ lb 1 lb 5 lb 1 lb 3 lb 50 lb 4 lb 100 lb 3 lb 1 lb 300 lb 1. A huge brass gong that can be heard a mile away. delicate mechanism that plucks strings (rather than hammering them like a modern piano). A flute with mechanical keys. or bell that rings when struck. Already done up in an elaborate arrangement. or rouge. Often gold-plated or otherwise ostentatiously decorated.worldofprime. A large. marked Throne Cost 5 sp 1 gp 20 gp 10 gp 2 gp 7 sp 1 sp 1 gp 5 gp 5 gp Weight 1 lb ¼ lb ¼ lb ¼ lb Description A pound of soft soap. in a variety of shapes.
gold buttons Silk doublet. at least a signet ring. brocade and studded with valuable stones Cost 6 cp 3 cp 3 sp 6 sp 25 sp 25 sp 2 gp 25 gp 50 gp 10 gp 7 sp 1 sp 10 sp 40 sp 50 gp 100 gp Headgear Straw hat Leather widebrimmed hat Woolen cap. lace collar Silk tights Blouse and skirt. silk. wide-brimmed leather hat. with rabbit-fur ear flaps Velvet chapeau. belt with a brass buckle. silk sash and long silk slippers with gold studs. lace gloves. silk gloves trimmed in lace. brass buttons. with gilded lace Wool mittens Cost 1 cp 2 sp 15 sp 3 gp Cold-weather gear Heavy doubled burlap poncho Sheep-skin coat with brass buttons Rabbit-fur cloak lined with linen Wool coat w/silver buttons and fox fur Lion-fur cloak with gold buttons and a gold brooch clasp Heavy leather coat. silk trousers. You’ll also need jewelry. heavy leather belt and suede boots with silver buckles. Sturdy leather coat with many pockets and brass buttons. a velvet hat trimmed in fox fur. Canvas tunic and leggings with fired-clay buttons. clay buttons Burlap peasant dress Fancy demin dress Linen dress. a lion or bear fur cloak. light leather shoes. Peer 200 gp Adventurer 10 gp Common items Clothing Serf’s burlap tunic Burlap leggings Canvas blouse with leather laces Denim trousers with brass buttons Fine linen tunic with brass buttons Cheap woolen leggings Fancy linen blouse Wool jacket and trousers. lace trim Evening gown. Magic rings not included. heavy leather belt with a brass buckle. gold and pearl inlay Footwear Burlap sandals Leather shoes Soft leather boots lined with rabbit fur Suede boots. a woolen cloak trimmed in fox fur.Tailor’s Shop Outfit Slave Serf Freeman Artisan Noble Cost 1 cp 1 sp 1 gp 5 gp 75 gp Description Rags tied up with rope. gloves and a floppy hat. lace trim and pearls Ceremonial Robes. Gems and jewelry are extra. a huge brocade hat. as is the crown. rabbit fur trim Accessories Canvas belt with wooden buckle Leather belt with a brass buckle Fancy suede belt with a silver buckle Silk sash with a gold and pearl clasp Cost 2½ sp 12 sp 6 gp 16 gp 60 gp 20 gp Cost 1 cp 2 sp 10 sp 5 gp 15 gp 2½ gp Cost 1 cp 5 cp 2 sp 2 gp 15 gp 1 gp 4 gp Cost 5 cp 1 sp 1 gp 10 gp World of Prime © 2009 M C Planck 37 Ye Olde Shoppe www. silvered and feathered Brocade head-piece.worldofprime. Wool doublet and jacket with silver buttons. burlap-strip sandals. linen tunic with fired-clay buttons. suede purse with silver clasps. stout boots trimmed in rabbit fur Gloves Burlap work gloves Canvas work gloves Leather gloves Long lace gloves Silk opera gloves. woolen trousers. stout leather boots trimmed in squirrel fur. silk purse with gold clasps. linen pouch. Silk doublet and jacket with gold buttons.com Patric Mitchell (order #2310125) 1 . light leather boots. canvas trousers. demin. Linen tunic and leggings with brass buttons. gold buttons. with silver studs and a peacock feather. Burlap tunic and leggings with wood buttons. fox-fur Silk slippers w/ mink High.
or gems. An ell of silk (25 yards) is worth more than a master craftsman makes in a year. and is soft enough to make bedsheets out of. Anything from leather work gloves to silk opera gloves. it may also be made from the poorest quality of wool (that cannot even be dyed to a different color) or other fibers. Depending on the locale. Good for holding things. wizards. or other academics. Sheep’s hair. usually made from cotton or wool. A fancy. which can be used as materials for tailoring or treasure. worn in the front to protect your clothes while working.com Patric Mitchell (order #2310125) 1 . A winter garment A more primitive and exotic winter garment. for cold weather.worldofprime. Long robes suitable for priests. A difficult and expensive weave. A heavy duty cloth. A gown suitable for fancy dress parties. possibly with buttons.5 gp 5 gp 1½ 1 1 1 World of Prime © 2009 M C Planck 38 Ye Olde Shoppe www. Linen 1 gp ½ 1 Velvet Wool 2.5 sp Lbs. silks. Materials Burlap Canvas Cost 1 cp 2. Worn by men and women. Extremely fancy gowns use two or three times as much cloth. Often called denim when made soft enough for clothing. An ordinary dress. feathers. Used for decoration or as a baldric to hold a scabbard. Leather or cloth straps wrapped around the foot (and sometimes a wooden sole). although the styles are different. or velvet. rough cloth made from jute or vegetable fibers. protection. and have jewels sewn into the fabric. Linen is made from the flax plant. or fancy dress parties depending on the material. Leg-warmers and wrappings. and be studded with rare furs. Pants. impractical footwear. May also be a poncho (a blanket with a hole cut in it). pouches and scabbards. A handbag or pouch worn on its own strap. Hats range from the practical to the absurd. or even steel-toed for greater protection. the best quality.Custom Items Item Blouse Tunic Doublet Vest Leggings Trousers Smock Skirt Dress Gown Fabric/yards 1 2 4 1 1 2 2 1 3 5-15 Description An ordinary shirt. May be trimmed with furs. possibly with a pocket or two. ½ 1 Yard 1 1 Description Cheap. May be soft-soled (like moccasins). Often made of fur to show its value. High leather boots. Robe Jacket Coat Cloak Belt Sash Pouch Purse Sandals Shoes Boots Slippers Hat Gloves 4 2 3 4 1/5 ½ 1/10 1 ¼ ½ 2 1 ½ ¼ Materials This is the price per yard for bulk materials. like pants. Kingly head-pieces can consume two to five times as much fabric. Small enough to hide under your other clothes. Waist-length coat. soft. Generally leather. This might also represent a high-grade cotton or medium-grade wool. lined tunic. A long shirt that hangs beneath the waist. hard-soled with wood. usually made from cotton. A short skirt. finely woven for fancy clothes. worn with a blouse or tunic. Leather shoes with wooden soles. Elegant.
A rare and exotic fur. The complete fur from a large animal such as bear or lion. Buttons and clasps made from brass. Silver or gold thread is 1 gp to 10 gp a spool. wood. light leather such as calfskin or sheepskin. Sewing Shop Adventurers will probably resort to magic to repair their clothes. Trimmings Decorative stitching Lace Swan feathers Peacock feathers Rabbit fur Fox fur Mink fur Wood Clay Brass Silver Gold Jewels Cost x2-x5 labor 1 gp 1 sp 1 gp 5 cp 5 sp 5 gp 1 cp 5 cp 5 sp 5 gp As much as you care to spend Sufficient for one item or for 1 yard Patterns and designs stitched into the cloth. here are some prices for objects they’ll never use. A thimble of metal. or ceramic. World of Prime © 2009 M C Planck 39 Ye Olde Shoppe www. Buttons and clasps made from silver. Enough trim for a lace collar or neckline. yard on a sheep. Used for turning fibers into thread. Handmade with complex patterns and exacting detail. stronger leather such as bull-hide.Lace Silk Brocade Light leather Heavy leather Suede Rabbit fur Fox fur Mink fur Bear or Lion hide 7. A cow will produce 2 sq. Normally a steel needle. The most prized of all cloths. The fur of one small domestic creature such as a rabbit or squirrel. fine leather. Smooth. The fur of one small domestic creature such as a rabbit or squirrel. There is about ½ a sq. double or more the ordinary labor cost for the item. harder to obtain. Buttons and clasps made from fired clay or carved stone. a bull will produce 3. Item Scissors Thimble Needle Spool of thread Skein of yarn Spinning wheel Loom Cost 4 sp 1 sp 5 sp 1 sp 2 cp 10 gp 20 gp Weight ¼ lb 1/10 lb 1/10 lb 20 lb 50 lb Description Small metal scissors. in primitive societies. However. Buttons and clasps made from wood. Thicker. Fine wool yarn will cost 1 sp per skein. Prices will vary wildly depending on local availability. it will be made of bone. A wild fur. A wild fur. Feathers from rare and exotic birds. Silk intricately woven with patterns of silver and gold threads. Used for turning thread into cloth. strong and comfortable in heat or cold. or calf. specially grown and treated. Buttons and clasps made from gold.worldofprime. yards. Trimmings Do not include Trimmings as part of the price for calculating creation times. the tailor normally buys these items from other suppliers and merely adds them to the outfit. But in case they don’t. Soft. harder to obtain. Feathers from ordinary birds.com Patric Mitchell (order #2310125) 1 . A rare and exotic fur. you can always add more.5 gp 10 gp 30 gp 3 sp 12 sp 2 gp 5 cp 5 sp 5 gp 50 gp ½ ¼ 1 1 3 1 ¼ ½ ½ 12 1 1 1 1 1 1 1/10 1/10 1/10 4 The finest possible use of linen or cotton. goat. Buttons and clasps made from gold or silver and set with jewels. A thin.
with pastries Roast capon. Illegal entertainments are twice as expensive. Exotic mount Cost 1 cp 2 sp 5 sp 2 gp 1 sp 2 sp 1 gp Entertainment Entertainment Chewing tobacco Smoking tobacco Narrowleaf Flower of the Poppy Puppet show. warhorse Stable and Feed. World of Prime © 2009 M C Planck 40 Ye Olde Shoppe www. glass Brandy. Lodgings Description A spot in the common room Small private room Large private room with bath Hotel suite with fireplace Stable and Feed Stable and Feed. 1 evening Tavern wench. 1 seat Tavern bard.Inns and Dens Most adventurers will spend most of their time on the road.com Patric Mitchell (order #2310125) 1 . Poor travelers can expect to spend 1 sp a day. Dining in stray inns and odd taverns is often an adventure in itself. chicken or mutton and cheese Pork platter. Normal adventurers will spend about 1 gp per day. 1 evening Private circus.worldofprime. depending on local rules. mug Wine. with a side of vegetables A slab of steak or roast. 1 song of your choice Bard. goblet Champagne. goose liver pate. stein Ale. 1 night Courtesan. private performance Musical troupe. and carry the risk of being arrested during a police raid. all you can drink Beer. 1 evening Penny-pitching game Dice game Card game Cockroach races Dog races Horse races Fist-fighting Cost 1 sp 2 sp 5 sp 1 gp 1 cp 2 cp 1 sp 1 gp 2 gp 10 gp 1 sp 1 gp 1d10-4 cp 1d10-4 sp 1d10-4 gp 1d20-8 cp 1d20-8 sp 1d20-8 gp Free Meals Description A bowl of porridge flavored with peas A bowl of stew with a slice of bread Bread. flute Cost 1 cp 3 cp 5 cp 1 sp 1 gp 2 gp Note: any of these entertainments may be unavailable or illegal. prime rib 12-course gourmand’s feast Cost 2 cp 4 cp 7 cp 1 sp 2 sp 1 gp 10 gp Drinks Description Water Tea. if you like it Mummer’s farce. Rich vagabonds can live in high style for 5 gp a day.
and the price will be high enough to make sure you don’t waste the priest’s time with frivolities (10 gp times the spell’s level. Spell-casting Pricing spells at a temple is problematic. while others will let the temples freely compete for the public’s approval. Priests will charge lower prices for spells that advance their religious cause – such as Detect Alignment and Atonement. the local rulers are stretched to the limit maintaining peace between competing faiths. Few faiths practice baptism. tidal waves. with at least one first-level priest in attendance. Ceremonies Priests often officiate at ceremonies. never a transaction in gold.Temples Priests play a huge role in society. plus any material components). If you are of the same faith. obtaining their services is always a personal favor. Weddings and funerals are the most common ceremonies. On the other hand. Imperial cities or metropolises might have several Cathedrals of different faiths. as long as he’s invited to the banquet (and paid for his spell). and in any case they usually wait until the child reaches adulthood to claim them for the faith. “Are we going to be invaded this week?” This is equally valuable for earthquakes. or building a house are also frequent requests for a blessing. and doesn’t have to leave his temple to do so. Keep in mind that the priest already has a full-time job healing and curing his flock. Having a Bless cast over your wedding is considered as de rigeur as a white dress and a fancy cake. acting as a witness for the community. It is exceedingly difficult to invade a city by surprise when the High Priest is regularly casting Divination with the question.worldofprime. the rulers and the gods. The prices below assume you are a stranger.com Patric Mitchell (order #2310125) 1 . Not only are they wise. Cities or Royal courts will strive to have a Cathedral. and will generally put them ahead of you in line for his spells. Even Evil priests will only fleece their flocks for what they can afford. Invariably he will take the opportunity to preach his faith to a captive audience. Life-saving spells will be subsidized (except for the material component) even to peasants. Equally often. tornadoes. Another standard ceremony is the weekly casting of a divination. they charge more for spells that don’t obviously advance their cause. Rulers everywhere will seek the support of the local clergy. raise the dead. and of the same basic alignment (Good or Evil). World of Prime © 2009 M C Planck 41 Ye Olde Shoppe www. Most villages will have a Shrine. Double the price for house calls or quick service. Towns will almost always have a Church and a caster who can Remove Disease. at government established rates. then even Good churches might refuse to help you at any price. attempting to foresee and prepare for any catastrophes in the next week. casters over 9th level are exceedingly rare. if you are a member of an opposed religion. cure. The priest will perform the ceremony for free. and tell when you’re lying. A dead peasant can’t work. with the incredible benefits a 9th level priest brings (like Raise Dead). then the price will be adjusted according to your need and your ability to pay. Some communities of mixed faiths will legally compel priests to treat all comers. The prices also assume the priest can cast the spell any time in the next 24 hours. and a sick one might make others sick. Conversely. starting a new business. they can heal. without a good or bad reputation. Obtaining other spells will require a Diplomacy or Bluff check. except in those places where the rulers are the local clergy. predict the future. However. blizzards and plagues. Launching a ship.
Generally only available in extreme climates like deserts. however. Obviously you can only get this at the appropriate temple. Usually priests will have a little of this on hand. Simple folk believe the effect lasts longer than a few rounds. Only 1 point of healing. Not so obviously. artistic quality of workmanship will vary considerably. they’re willing to make an exception. The local priest may also refuse to heal trouble-makers or violent folk. Usually cast on an object such as a bottle of wine. hoping that having to heal naturally will force them to rethink their life choices. It will require a Diplomacy/Bluff check at -10 to get a priest to cast this spell without asking a lot of very uncomfortable questions. World of Prime © 2009 M C Planck 42 Ye Olde Shoppe www. However. It’s hard to imagine what you need mended for this price that can’t be fixed cheaper by a tradesman or craftsman. but it stops all bleeding. or local materials. volcanic islands. water and bed rest. If you have a good reason.worldofprime. that a priest is going to be reading your secret treasure map/ancient historical prophecy/vampire porn. if you wait long enough. for adventurers they like. they consider it a waste of magic. or arctic ice shelves. just in case. Evil priests still want Holy water: they have Undead problems. be prepared for an Evil priest to try and cheat you out of rare magic items. for those too cheap to pay for magical healing. Also. they’ll sell it to you for the cost to make it. meaning they can’t cast any other spells. or the priest may have to file a report with his superiors or the local ruler. Hiring a priest to oversee your duels and make sure no one bleeds out is the responsible thing to do. Having a trained nurse on call and the advice of a physician allows you to heal x2 your level per day. too. Priests don’t usually like to make potions. Restoring ability damage that will probably go away on its own.com Patric Mitchell (order #2310125) 1 . it takes all day. To settle private disputes or seal contracts. cheap metal. However. If you really want to put your mother’s favorite vase back together. Usually hand-made by the local priest. A handful of Novices means that women no longer die in childbirth. Usually cast at ceremonies like weddings or baptisms.Shrine (1st level) Hospital care 1 sp per day Cure Minor Wounds 2 sp Bless Mending Detect Magic 1 gp 1 gp 1 gp Detect Poison 1 gp Cure Light Wounds Comprehend Languages Endure Elements Detect Alignment Holy/Unholy Water 1 gp 5 gp 1 gp 1 sp 25 gp per pint Holy Symbol 1 sp Plain food. Useful for people who feel they may be straying from the path. Particularly invaluable for ordinary accidents or work-related injuries. Why bother translating texts when the priest can do it easily and perfectly? Keep in mind. Chapel (3rd level) Gentle Repose 2 gp per day Lesser 5 gp Restoration Make Whole 10 gp Undetectable 20 gp Alignment Zone of Truth 5 gp Potion of Cure Light Wounds 25 gp +25 gp Particularly valuable when you’re waiting for the High Priest to get around to raising your friend. the ability to ignore the effects of weather for an entire day could be important during blizzard season. Repeat castings of this spell are the cheapest way to heal. Often prescribed for chronic conditions such as over-eating or partying too hard. Holy water does 2d4 damage to undead and outsiders (Unholy water heals undead and outsiders) Made of wood. Be prepared for a Good priest to report the presence of any really powerful and scary auras to his superiors. Be careful what you talk about. For those who can’t wait for natural healing. Includes an hour of analysis and counseling. It may require a Diplomacy/Bluff check to get the priest to stop asking why you think you might be the target of a poisoner.
Good luck explaining why you need to hide an object from Scrying for 8 hours. state. see a Wizard. Just remember – he’s not coming with you. too. expect to pay a stiff fine. Diplomacy/Bluff check to explain why you need to spy on someone. The priest will not spy on people who scare him. Fix almost any ability damage and negative level drains. so you can read your ancient documents without letting the priest read them too. For custom colors. However. Diplomacy/Bluff check at -20 to convince the priest your petty questions are worth his god’s time. The advantage to this spell is that it can be cast on you. expect Good priests to put non-lethal spells into their glyphs.com Patric Mitchell (order #2310125) 1 . In some places. his church. If you need the attention of a higher-ranked priest. However. Certainly not for you. the spectacle of the priest parading around town tends to give thieves a chance to smuggle the goods out of range. superiors. Priests often waive their part of the fee for those who have died in the service of the faith. Why would they want to arm the competition? Cathedral (9th level) Divination 50 gp +25 gp Restoration Sending Neutralize Poison Tongues Atonement Break Enchantment Commune 25 gp +100 gp 25 gp 25 gp 25 gp 0 gp +500 gp 50 gp 1. the priest will probably take that as an omen that he shouldn’t be trying to foresee that particular future. Then it’s an expensive trip to the local priest. The color of the light will be tinted towards the priest’s alignment. World of Prime © 2009 M C Planck 43 Ye Olde Shoppe www. In many cities. Expect to pay for the scroll if you are in a hurry. There is a high price on this spell to stop you from asking the priest to find trivialities like your keys. In some places this spell is standard practice at funerals. for emergencies. but if you buy the spell from the priest. and b) contagious. you can have it cast on whatever object you want. it is illegal to buy private divinations. or defense of the community. don’t expect them to sell items to members of different faiths. It may take several attempts to free you from that cursed item (chances of finding a priest over 9th level are slim). Usually only used by law enforcement to search for stolen goods. though. Most priests have several copies of this on a scroll. Shopkeepers have a legitimate right to protect their premises. Don’t even bother with the Bluff check. being convicted of a crime will require you to pay for your own Mark of Justice to ensure you don’t commit the crime again. or himself. This is the level at which priests can begin making magic weapons and armor. Chances are the priest isn’t familiar with anyone you want to talk to. You’ll have to pay for all of them. like his rulers. This is the same price as an Everburning torch. He may choose to impose an additional penance as a condition of the atonement. so you need to make your own arrangements for the return trip. Expect a lecture on the foolishness of playing with Undead. You still have to come up with the material component. However. expect to pay a lot more. Remember that the priest is going to hear your questions and answers.000 gp +500 gp 500 gp +500 gp 100 gp 50 gp 500 gp Raise Dead Scrying Mark of Justice Plane Shift Works for events up to a week distance. If the spell fails. Not as useful as you’d think. cause. or wizards. The priest is going to know what you did.Church (5th level) Remove Blind/Deaf Remove Disease Obscure Object Speak with Dead Dispel Magic Glyph of Warding Locate Object 5 gp 5 gp 25 gp 25 gp 10 gp 25 gp +200 gp 25 gp Continual Flame Magic weapons and armor 30 gp +50 gp Varies It’s all fun and games until someone loses an eye. The priest is not going to bother his patron for anything less than the safety of the community. You can probably get a hefty discount on this spell if you can convince the priest that you’re a) poor.worldofprime. And if you let a child set it off.
Wizards rarely affect the lives of ordinary people. They cater to the wealthy and the powerful: merchants, artisans, nobles and adventurers. Only low-rank wizards will sell to commoners, and they will mostly deal in alchemy: charms, herbal potions and other scams. Higher rank wizards (5th and up) will tend to earn their keep making magic items. The market for such items is small, being restricted to really rich people, so the wizard will probably only make a few a year. However, the profit margin is such that he can spend the rest of his time studying, investigating and practicing his arcane arts. Alchemy The craft of alchemy is a favorite pastime of wizards. Many of them are convinced that there is a formula to transform lead or other base metals into gold. Who knows – they might be right!
Formulation Lucky charm Cost 1 cp – 1 gp Description A rare and exotic feather, a bit of colored stone, a rabbit’s foot, or some other object imbued by magic with supernatural influence. Superstitious folk believe these objects are like Luckstones, only not as reliable. Wizards encourage this kind of nonsense, and will often be found selling specialty charms claimed to ward off specific diseases or misfortunes. Like lucky charms, these potions have as much effect as the user expects them to have. The most common potion is a “love” potion, intended to arouse desire in the target. Other popular formulations are against minor but chronic complaints such as arthritis (the sorts of things priests – who are healing actual injuries – can’t be bothered with). Some of these potions may have a noticeable effect, but only because they tend to be heavily alcoholic. Useful for opening locks, if you have a drill bit and plenty of time. You can also throw it as a weapon, making a ranged touch attack with at 10 ft range increment for 1d6 acid damage (and everyone within 5 ft takes 1 point of splash damage). A thick, sticky liquid that burns hot, Greek fire is extremely hard to put out, so this substance is the choice of discriminating arsonists everywhere. It can also be used as a ranged touch attack (10 ft increment) for 1d4 fire damage (and everyone within 5 ft takes 1 point of splash damage). The target must then spend a fullround action to extinguish the flames (either by rolling on the ground or tearing off the affected clothing) or suffer an additional 1d4 damage. Grants a +5 bonus on Fortitude saving throws against a specific poison. The effect lasts for up to an hour, so if you know in advance what poison you are likely to suffer, you can take it beforehand. Low-rank wizards will often manufacture and sell supplies to higher rank wizards who can’t be bothered. Collecting and preparing these components is an apprentice’s job. Buying spell components costs 1 gp per spell, but you can cast the spell dozens of times before needing new components.
1 cp – 1 gp
1 gp per flask 1 gp per flask
1 gp per dose 1 gp per spell
Mundane Material components
Spells The most common spell sold by wizards is Prestidigitation. The many uses of this spell allow beginning wizards to make a living off of their magic. The only difficulty is the short duration of the color/flavor effect, but some wizards will double this by the use of the Extend Spell metamagic feat.
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Assuming you need other spells, the base rate is 10 gp times the wizard’s level. Wizards don’t get to sell spells very often (unlike priests), so they have to sell them for a lot to make ends meet. Also, they don’t like surprises, unusual requests, or unpredictable adventurers, so they charge a stiff fee to keep these things at bay.
Cantrip Drycleaning Teeth polishing Brewing Flavoring Cost 1 cp per item 5 cp 1 sp 1 sp Description (Prestidigitation) Up to 30 items (or 15 pieces of armor) per spell. Guaranteed not to damage delicate fabrics. (Prestidigitation) The wizard can treat up to six patients per spell. Few wizards can stomach staring into people’s mouths, however. (Prestidigitation) Turn 2 gallons of wine into 1 gallon of brandy by removing unwanted water. (Prestidigitation) Add any imaginable flavor to 1 lb of flour and sprinkle it over a meal. Must be used within the hour, so just before mealtime the house-boys will be running from the wizard’s shop to their master’s kitchens. Sometimes the very rich will have a private wizard cook. (Prestidigitation) Completely change the color of an outfit of clothes – while you are wearing them. Add color to your cheeks, dye your hair and darken and thicken eyelashes. Court ladies will hire a wizard to decorate them for the formal ball; they will retire every hour or two for a few minutes, and return in a completely different color scheme. The Dowager Empress was once said to have worn 30 outfits in a single night, each with its own (fake) set of gemstones. Wizards are more willing than priests to fix objects, since they can’t use their magic to fix people. The wizard will check a whole sack of items for you – but he’ll charge you for each one. He’s not charging you for the spell; he’s charging you because he has to waste his time talking to you. A wizard will ask a lot less questions than a priest, because he just doesn’t care.
1 gp per engagement
Mending Detect Magic Detect Poison Spell Comprehend Languages (1st) Hypnotism (1st)
1 sp 1 sp per item
1 sp per item
Cost 1 gp
100 gp + 100 gp
Phantom Trap (2nd)
50 gp + 50 gp
Dispel Magic (3rd)
Description Wizards are happy to translate ancient texts or incomprehensible messages. They’ll memorize the contents and add the knowledge to their own library after you leave. Having trouble stopping smoking? Wizards will implant an auto-hypnotic suggestion for a small fee. Effectiveness will vary depending on how much you actually want to quit smoking, drinking, gambling, whoring, snoring, or whatever vice drove you the desperate straights of asking a wizard for help. Wizards will charge a hefty fee for this spell. They have a monopoly on the service, the value of information it returns is phenomenal, and handling unknown magic items can be fatal. Not only cursed items are dangerous – accidentally discharging a Wand of Fireballs in your work-room is likely to ruin your day. At least the wizard will do his very best to answer your questions, and for this much money, you can usually count on his discretion – he won’t be tattle-telling to others what your nifty new toy can do. It is very common for wizards to have this cast on their spell-books. Merchants will also find it cheaper and almost as effective as real traps. Again, you’re paying for discretion – a fake trap is no use if the wizard goes around blabbing about it. A high-rank wizard might be able to disable that cursed item for a few rounds, so you can take it off. Unfortunately, finding a wizard over 9th level who will even talk to you is unlikely – and probably just as well.
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Nondetection (3rd) Break Enchantment (5th) Contact Other Planes (5th)
30 gp + 50 gp 90 gp
This is a lot of money to pay for a few hours of protection – unless you’re a thief hiding from a Locate Object spell. At least the wizard won’t give you a lecture while he’s trying to extricate you from that cursed item (or more likely, reverse a Curse/Flesh to Stone/Geas spell). The hard part is convincing the wizard to take the risk of being reduced to a drooling idiot for a few weeks. Since this would expose him to his enemies, you first have to convince him you’re not one of them. However, the friendship only goes one way: the wizard doesn’t really care if the information you receive is true or false. It’s strictly caveat emptor; you pays your money and you takes your chances. One of the few socially useful things a wizard can do is make walls, roads and bridges. Simply turn good solid rock to mud, pour it into wooden molds, and then turn it back into rock. Wizards like showing off, and this spell is not dangerous, so they’ll be happy to make a living off of fortifying your city.
500 gp (Astral) 5,000 gp (Deity)
Transmute Mud to Rock (5th)
Item Scrolls (1st) Cost Unlikely Description Why would a wizard sell you a scroll? You could just copy it into your own spell book and then what would you need him for? Scrolls are made for the wizard’s own personal use, or manufactured at the command of their master. Buying them on the open market is unlikely except in the most magic-rich societies. This is the price for having the spell cast on an item of your selection, in your choice of color. Some cities will hire junior wizards on a long-term contract to make street lighting, typically paying them a flat fee (1,200 gp a year) for 300 castings (the city still has to provide the material component). In those places Everburning Torches will sell for as little as 55 gp. Many wizards will make potions to order. It’s a safe and profitable business. The only problem is that there are few customers: usually only adventurers want to turn pounds of gold into momentary combat advantages. This is the bread and butter of the wizard trade. Making wondrous items is safe, fun, and unlikely to lead to any recriminations, so wizards will make them whenever they can. Wizards are not really that keen on making weapons for their perhaps least favorite group of people - fighters. However, huge sacks of cash can occasionally convince them to set aside their prejudices. Wizards are even less keen on sharing their unique abilities with non-wizards. Usually they only make wands for their own defense. However, some advanced magocratic societies will manufacture wands for military use. It is an oft-forgotten fact that the ability to make rings does not come until the 12th level. This means there are extremely few wizards who can make rings, and none of them is going to waste their time begging gold pieces from adventurers. Rings are occasionally found, looted, or won; but almost never bought.
Continual Flame (2nd)
30 gp +50 gp
Potions (3rd) Wondrous Items (3rd) Magic weapons and armor (5th) Wands (5th) Rings (12th)
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or other environmental effects will also ruin the poison. unless the saving throw was critically fumbled (a natural 1). After the first successful hit. A natural fumble on an attack roll requires a DC 15 Reflex save to avoid poisoning oneself (or a nearby ally). Wyvern Antitoxin Cost 10 gp 50 gp 30 gp 3 cp 12 gp 100 gp 10 gp 9 gp 5 sp 1 gp 20 gp 150 gp 1 gp 2 gp 5 gp 20 gp 21 gp 70 gp 300 gp 1 gp Type Contact Contact Contact Ingested Ingested Ingested Ingested Ingested Inhaled Inhaled Inhaled Inhaled Injected Injected Injected Injected Injected Injected Injected Ingested Fort DC 14 20 16 11 13 15 14 20 11 11 16 18 11 12 14 18 18 24 17 +5 Primary 1d4 DEX 1 CON 1d6 CON 1 WIS 1d4 CON 1d10 HPs 1d8 INT 1d2 STR 1 INT 2 WIS 1d4 CHA 1d4 WIS 1d2 DEX 1d2 STR 1d4 STR 1d6 STR 1d6 DEX 1d6 STR 2d6 CON Secondary 1d4 DEX Daily 2d12 HPs 2d4 CON Death 1d10 CON Sleep +2 CON 2d4 CHA 2d4 WIS 1d4 HPs 1d4 CON 1d6 STR 1d6 DEX 1d6 STR 2d6 CON - World of Prime © 2009 M C Planck 47 Ye Olde Shoppe www. and is relatively safe. for private use). Exposure to water.worldofprime. Piercing attacks are best for delivering Injected poisons. Wasp Venom. Any alchemist who can make a poison can also make the antidote (at the same difficulty level) – unless for some reason the materials simply aren’t available. Spider Venom. Exposure to multiple doses of a poison inflicts multiple saves and damage rolls. Ingesting the appropriate antidote before making the save grants a +5 (or +7 for a Masterwork antidote). technology and skills available. Sneaking Ingested poisons into someone’s food or drink requires the Sleight of Hand skill. but even in those tribes it is probably illegal to use poison on a fellow tribesman. Primitive tribes will equip their soldiers with poison. These poisons are selected because they have no strong flavor or smell. Poison Ivy paste Mercury's Curse Mage-slayer oil Alcohol Arsenic Crumbs of a Lich Ergot Night-watch Narrowleaf Flower of the Poppy Dreamer's smoke Ragedust Venom. Snake Venom. Masterwork poisons cost x5 as much and have a save DC that is 2 higher. Scorpion Venom. Using Injected or Contact poisons on weapons or items is purely a matter of dexterity and caution. Centipede Venom. depending on the materials. Manufacturing poisons is part of the Alchemy skill (the skill check to make a poison is the same as its Save DC). and Bludgeoning weapons cannot use Injected poisons. Only a single dose can be applied to a weapon at a time.com Patric Mitchell (order #2310125) 1 . Slashing attacks grant a +2 on the save. The one constant is that they are almost always illegal (at least. to make up for their lack of metal weaponry. Worm Venom. Ability damage is temporary (it returns at the rate of 1 per day).Poisons Poisons vary wildly from area to area. the poison is expended. Poisons inflict their primary damage immediately and their secondary damage 10 rounds (1 minute) later. extended sunlight. in which case it is permanent.
Wyvern One of the most fatal poisons known. Spider It probably won't kill you. Has a distinctive. and makes the user extremely boring. This poison can occur on its own. The first successful save ends the curse. this poison requires a save once a day.Ivy paste Concentrated past of everyone's least favorite ivy. Worm poison is made from brightly colored giant maneating worms. Venom. The effect lasts for up to an hour. the effects of the stupid things you did while you were drunk may have permanent consequences.worldofprime. An addict must smoke Poppy at least once a day or suffer 1d10 CON damage. 48 Ye Olde Shoppe www. Leaves tell-tale painful red blotches for days. Ragedust A 5 ft sq cloud of powder that madly enrages its victims. acrid smell. not ordinary earthworms. the victim probably won't realize he's been affected until too late. you can be across town establishing your alibi when they collapse. Mercury's Curse Made from the liquid metal. Venom. Ironically. Once a concentration has built up the victim must suddenly make his saving throw. Antitoxin Grants a +5 bonus on Fortitude saving throws against a specific poison. Night-watch Used as a sleep-inducing medicine. Venom. unconsciousness lasts for 8 hours. Dreamer's smoke A 10 ft radius of stupefying smoke that reduces victims to torpidity and placidness. Flower of the Poppy Smoking this substance increases CON. he’s free – until he starts smoking again. Multiple doses of the same antitoxin do not stack. make a DC 15 Will save to avoid becoming addicted. However. you do not heal through non-magical means.com Patric Mitchell (order #2310125) 1 . Scorpion/Wasp/Worm Harvested from giant-sized insects. Venom. World of Prime © 2009 M C Planck Narrowleaf A narrow green leaf smoked like tobacco. mildly addictive. This also means you do not recover temporary ability damage without magical help. so if you know in advance what poison you are likely to suffer. the substance is highly addictive. brings on hallucinations and sometimes death. With a little planning. in the sense that it makes one almost immune to pain. It is pleasantly narcotic. Snake You don't even have to kill the snake to make this poison. you can take it beforehand. Centipede Cheap but not terribly effective. Does not inflict secondary damage. The potion has a very subtle onset. each time you use it. Arsenic Can be administered in small. hard to detect doses over a period of time. so it can't be turned into an Ingested poison. Ergot Made from improperly stored grain. While under the effect of this poison. Good lucking finding a Wyvern to milk. However. it was probably invented by a mage. Crumbs of a Lich Crumbling liches is probably more fatal than eating them. all temporary damage from this substance is recovered 24 hours later. At least they’re tasteless. stimulates appetite. although you can take several different ones. but it will make you easier to kill. Venom. Mage-slayer oil So-named because mages have few HPs. If the damage doesn’t kill him. Alcohol Unlike other poisons.
with salaries or land holdings. Nobles are ranked individuals.000 gp 400 gp Food Porridge Bread Chicken Mutton Pork Beef Beef Cloth Rags Burlap Canvas Linen Wool Silk Leather Fittings None Wood Clay Brass Silver Gold Brass Lodgings Barracks Cottage House Manor Mansion Castle Inns Lifespan ½ ¾ 1 1 1 1¼ 1 Slaves are wretches whose lives are misery and degradation. dishes and general house-wares.worldofprime. on the other hand. Freemen are merely poor. there is. Fittings For furniture. are footloose wanderers living in inns when they’re not sleeping in the woods or camping in dungeons. higher ranks will be expected to live and entertain more lavishly. Peers are major nobles and heads of state.Lifestyles An approximation of the various qualities of life that people can expect. Cloth The kind of cloth normally associated with this station in life. Only Peers can normally afford to decorate their clothes with gold buttons and buckles. The figures for the Peer class represents the minimum amount a head of state would spend. and Serfs may well have family heirlooms of silver. of course. In some areas this may be a legal restriction. Jewelry is usually a step up: even Freemen can often afford a tiny bit of gold for a ring or pendant. Artisans are successful craftsmen or businessmen who enjoy the best life a working man can hope for. Slaves are so poor they eat porridge twice a day and nothing else. of course. while peasants eat porridge for breakfast and lunch. Double this expense if you are maintaining an ordinary-sized family. they can usually afford something else for dinner. use bits of wood as buttons. Adventurers. clothes. They eat well and wear first-rate equipment. Slaves. no maximum. Food A representative example of what you could find on their dinner table. This is useful for putting the wildly extravagant life-style of the typical adventurer into context. World of Prime © 2009 M C Planck 49 Ye Olde Shoppe www.com Patric Mitchell (order #2310125) 1 . Expense How much it costs per year to maintain this lifestyle. Lifespan The effect this lifestyle has on the average lifespan of an individual. The Noble class is the 1st rank of nobility. and various academics or businessmen like bankers and importers. The Artisan class represents upper-level craftsmen such as Experts or above. Style Slave Serf Freeman Artisan Noble Peer Adventurer Expense 10 gp 20 gp 30 gp 60 gp 200 gp 2. Serfs are poor and oppressed. but their life span is often cut short by the nature of the work they do.
Guildmasters and such are expected to feast their lesser workers several times a year. After age six or so they will be expected to work for a living. This is a hard life of constant labor. damp caves. possibly with beer. Chores abound for everyone. Children are a burden on families this poor. Children are often put to work in the family business. the feet are wrapped in rags before putting the sandals on. Ale in the tavern on weekends for the men. porridge twice a day. Chicken or fowl once a week. Dances and dinner parties on regular occasions. or clay. Shoes are just more rags wrapped around the feet. People living in these conditions suffer a penalty of -2 to all attributes. Freeman Food Clothing Quarters Family Fun Effects 30 gp Porridge is still served for breakfast and lunch. Life-expectancy is 64 years. Canvas tunics with fired-clay buttons. Beer is served with dinner once a week or so. Life-expectancy is 48 years. A Manor house with rooms for servants as well as family. ruined hovels. Ale is served with dinner. bone dice for the grownups. Dinner is often bread and chicken. at least for the adults. or musical instruments to practice on. filthy Barracks for the lucky ones. hats and purses. An occasional trip to town to see the mummers or bards.Slave Food Clothing Quarters Family Fun Effects 10 gp Bare survival. Life-expectancy is only 32 years. usually shared with chickens or other farm animals. Children are well-fed. Life-expectancy is 64 years. they will be sent to institutions of higher learning. A Cottage for the family. if not well-clothed. or leaky huts for the rest. but only for their education. Tunics of burlap or other coarse fibers. Tightly packed. Winter wear may be a blanket with a hole in it. Tea is served at meals. Only the fact that the slave-owner stands to profit from them keeps them alive. Footwear is limited to sandals made of burlap straps. An ordinary House. Rags. Ale in the tavern once a week or so for the more well-to-do. Dinner and sometimes lunch is bread and mutton. Crude wooden toys for the children. Soft shoes made of leather. Artisan Food Clothing Quarters Family Fun Effects 60 gp Porridge is served only for breakfast. Animals are normally kept in the barn. If possible. Odds and ends of rope or string serves for belts and ties.worldofprime. cast-offs and scraps. a piece of meat is worth killing for. World of Prime © 2009 M C Planck 50 Ye Olde Shoppe www. Soft boots with gloves. Buttons and clasps are made of wood. but flavored with vegetables. Children may have well-made toys of wood. Story-telling around the fire. Wood is too valuable to waste. and you’re lucky to get it. Children are prized and generally given some kind of education until early adolescence. not for any expectation of profit.com Patric Mitchell (order #2310125) 1 . Linen with shiny brass buttons. Children may have pets such as ponies or cute little dogs. stone. and parents may be harsh. sewing and knitting circles for the women. A scrap of bread or cheese is worth fighting for. but with cheese or bread for dinner. There is time and energy left over to think about improving one’s lot in life though education or investment. Serf Food Clothing Quarters Family Fun Effects 20 gp Porridge three times a day. due to work and war. Hobbies such as philosophy and art can be a part of enjoying life. but only once a week. leaving little time for self-improvement (characters cannot learn new skills while working as a serf). pork and beef on holidays and special occasions. either of clapboard. but normal family relationships are possible. with a well-thatched roof. in cold weather.
in taverns and inns. Living on the road. hawking. who are fiercely loyal to each other. ignoring events such as assassination. High boots made for walking. musicians. Peers hire other people to study literature and politics for them. and a slab of steak for dinner.” To share experience from a battle is a sacred ritual far more binding than sharing bread with a stranger or wine with a guest. The expense includes the minimum necessary servants to maintain this kind of lifestyle (usually two or three per family member). servants and entertainment such as ballrooms or music rooms. Wine is served with every meal. Peer Food Clothing Quarters Family Fun Effects 2. Wool with silver accoutrements. Children are valued assets of the State. Silk and fur. or pork wrapped in bacon and served on ham. such as fine roasts. Life-expectancy is 80 years. Only the pressures of war interrupt the peerage’s pursuit of pleasure. Well-made. jewels may be incorporated into clothing as well as jewelry. half a chicken for lunch. Hunting. A Castle. The study of literature or politics is often a required activity. Bread is often white. like a formal academic robe or a fantastic hat. and in many places. The only advantage of this lifestyle is that it leaves all of your time free for adventuring. Meat is always available. Courtesans. Wine is served with dinner. Nobles eat like Americans. war.com Patric Mitchell (order #2310125) 1 . This means meat at every meal: bacon for breakfast. diminishes your mystique. They will be educated in their chosen profession. Each outfit consists of many items. Mixing with the commoners exposes you to infiltration. “Blood may be thicker than water. Adventurer Food Clothing Quarters Family Fun Effects 400 gp Adventurers eat 5. Dinner parties at other noble’s houses almost every week.Nobility Food Clothing Quarters Family Fun Effects 200 gp Nobles don’t eat porridge. Bread and meat are served at every meal.000 gp Every meal is a gourmet event. Bards and other entertainers will be brought in for special occasions. exotic fish.worldofprime. as every adventurer knows. Stray odds and ends may be found in their heavy-duty packs. usually pork. Slippers made of impractical materials. Adventurers don’t have families. and baked or sweet desserts are common. such as dress jackets and gloves. Adventurers generally buy private rooms or suites for their party. or monster attacks. sturdy clothes of durable materials. but XP is thicker than blood. Also. Life-expectancy is 64 years. you can’t trust the water. Adventurers are notoriously restless and easily bored. Good luck with that. capons cooked inside turkeys. Lifeexpectancy is nominally 64 years. dancing and partying every night. A Mansion with rooms for family. and only frightens the locals. alcohol is a good source of calories too. gambling and drinking. every night. not just brown. they have parties. Gold buttons. World of Prime © 2009 M C Planck 51 Ye Olde Shoppe www. buckles and threads are used liberally. but it does not include the army that should be living in your castle if you intend to remain a Peer for very long. Imported wines are served at special occasions. Children are expected to carry on the family legacy.000 calories a day. In other words. A popular saying is.
Finally. Again. but it quite often applies to soldiers. or Barbarian). meaning they can spend their skill points on useful skills like Wilderness Lore. Spot. Gaining an advancement in grade is usually a gift from a rich patron such as a noble or guild-master. non-humans receive 2/4/6/8 skill points and a maximum of 1 feat. Squires are warriors almost equal to Knights. World of Prime © 2009 M C Planck 52 Ye Olde Shoppe www. a Guard could use a simple weapon. including arms. Everyone starts with one Simple weapon proficiency. who are expected to occupy fortifications as part of their duties. The employer may also deduct ¼ of the worker’s pay for room and board. The table shows skills and feats for humans. the employer may deduct ¼ of the wage if he provides for their advancement. If you are not using Apprentice grades. expensive equipment. Lancers are good enough to equip with horses or other exotic. if they fight well enough. quarters and supplies. especially if the lord wants them better armed than their own meager resources can provide. Soldiers. you can still use these tables to reflect common soldiers of different quality. Corporals and Sergeants provide basic leadership.Wages The average wage of a worker is equal to the cost maintaining a family and his taxes. Light Armor and Shields. hired to stand around more than to fight. Well. Also. Most workers cannot get ahead on their own. this usually only applies to military men. the employer can deduct ¼ of the worker’s pay by providing his tools. expecting that a share of the booty after a battle will greatly exceed any salary they could hope to draw. The yearly wages include the expected bonuses for long-term employment.worldofprime. Privates form the backbone of most armies. In addition. Warrior. craftsmen usually prefer to spend that money on luxuries like clothing and food. Thus. or Move Silently. This explains why soldiers rarely support families. who prefer to own and maintain their own tools. Guards are little more amateurs. This usually does not apply to craftsmen. as they do not trust their employers to place the same value on their personal advancement as they do. the actual amount of gold distributed to the soldiers can be quite low. However. they do trust their lord to advance them. Skill Points These are the number of skill points the soldier can be expected to apply to the fighting profession. This is the basis of the feudal system: everyone owes their position to their patron.com Patric Mitchell (order #2310125) 1 . Soldiers The quality of soldier you receive depends on the amount of money you are willing to pay. Hide. such as holidays and gifts. Workers who work for a daily wage will tend to be poorer than those with regular jobs. Traditionally. no matter how hard they try. however. will freely accept this deal. This means that although the capital outlay of maintaining a body of men. and the fact that they tend to die a lot. because they know their lord depends on them. Apprentice grade soldiers get their class proficiencies for free (usually Fighter. Craftsmen almost never accept this arrangement. can be quite high. additional proficiency feats costs 1 skill point. they may have racial proficiencies or skill bonuses. which keeps the workers in line and the patrons in charge.
Title Knight Banner Baronet Viscount Marquis Baron Count Duke Earl Prince Rank 1 2 3 4 5 6 7 8 9 10 Yearly pay 400 gp 800 gp 1. Viscounts and Marquis expect to be second in command and possibly heir to the land. so they have the proficiencies of their class and the attributes suitable for a hero.000 gp World of Prime © 2009 M C Planck 53 Ye Olde Shoppe www. 2x Feats 9. 14 16. DEX.200 gp 1.000 gp 2.600 gp 2.600 gp 4. instead. You can reduce their pay by providing the necessities for them.worldofprime.12 The cost for employing ranked warriors is much. Feat 3. They receive their money directly from the tax collector. equipment and advancement will be extra.400 gp 2.5 sp 2 sp 3 sp 4 sp 5 sp Yearly Pay 40 gp 60 gp 80 gp 120 gp 160 gp 200 gp Guard Private Corporal Sergeant Lancer Squire All 10’s 12. 2x Feats 6. 12 14. much higher. Giving soldiers a booty bonus after a battle and then trying to tax it is asking for an insurrection. These are almost always STR.200 gp 3. or advancement. you could potentially pay a soldier as little as 10 gp a year. All of these individuals have a full class rank. 14. but do not think this means you can stint on the cost. The rates below represent how much it costs just to feed. Employing nobility over the third rank is unlikely. and can have a few attributes that are higher.Attributes Normal attributes are 10 each. room and board. 14 16. Men and women of Peerage rank (6th or higher) are not usually employed. although it will still cost you close to 40 gp a year to maintain him. The one advantage soldiers have is that they do not pay taxes. one gives them land to manage and accepts their fealty in return. or CON. Thus. Maintaining their loyalty is always necessary. However. WIS. after all. these stats can also be INT. 2xFeats Attributes Daily Pay 1 sp 1. Soldiers who have invested in training and practice are sturdier fighters. 12 14. and entertain high-rank nobility for a year. or even CHA. as will the costs for their personal retinues. 2x Feats 12.800 gp 3. Pay The daily and yearly pay for each soldier does not include reductions for providing equipment. and this requires treating them well. Title Apprentice Grade (Bonus HPs) 0 0 1 2 3 4 Skill Points 2 3. house. if you are hiring spell-casters or spies.com Patric Mitchell (order #2310125) 1 .
this number represents how much it costs to keep a slave and his family alive. Serfs and Freemen will make 1/3 more gp a year. 14. resulting in a larger tax base and superior equipment for their armies. MW tools Attribute Bonus 0 0 +2 0 +1 +1 +2 +3 +3 Daily Pay . Pay The daily pay is provided in case you want to hire a worker by the day.com World of Prime © 2009 M C Planck 54 Patric Mitchell (order #2310125) 1 . However. Taxes The profit a lord can collect from the workers that live under his protection. CHA.Craftsmen Workers and Craftsmen come in different grades. The yearly cost already assumes all of those days. counting all of his bonuses. Synergy. Title Slave Serf Freeman Laborer Novice Apprentice Journeyman Expert Master Skill Level 0 2 4 0 1 2 4 8 13 Craft Grade 0 0 0 0 0 1 2 3 4 Skill Points 0 2 2 0 0 1 2 3. Workers are not as motivated to master their professions as soldiers are (since failure is not so obviously linked to dying). but it may be INT. craft techniques don’t lend themselves to as straight-forward improvement as making a soldier faster. Slaves don’t receive pay. However.5 sp 3 sp 1 sp 1. or STR. that means you need to find new slaves when these wear out. if your period of employment stretches over any holy days or traditional celebrations. pay 1/3 more gp in taxes. Farmers tend to pay 1/3 of their income in taxes. while townsmen manage to sneak by with 1/4. Skill Level This is the final skill level of the worker. depending on their station in life.5 sp 2 sp 3 sp 4 sp 5 sp Yearly Pay 30 gp 60 gp 120 gp 40 gp 60 gp 80 gp 120 gp 160 gp 200 gp Taxes 10 gp 20 gp 40 gp 10 gp 15 gp 20 gp 30 gp 40 gp 50 gp Ye Olde Shoppe www. If your society has regular access to the Plant Growth spell. then your farmers will benefit greatly. you’ll have to pay him for those days as well. and move up one step on the lifestyle table. The type of workers that make up the bulk of the workforce is determined by the government and economic model. Feat. stronger. Also.75 sp 1. Poor societies will have mostly Apprentice level workers. or 16 in the appropriate attribute. rather. then you can spend half as much and reap twice as much profit. Skill Points These are the number of skill points the worker has spent on his chosen profession. Master craftsmen have such a wide-ranging grasp of their subject that they enjoy a Synergy bonus to their skill checks. Feat 4. Only Expert level workers and above are expected to have mastered the Skill Focus feat for their craft. usually levied as fees on services like grain milling or imports. advanced civilizations will have greater and greater percentages of higher-grade craftsmen.worldofprime. WIS. Attribute Bonus This is the bonus to skill the worker receives for having either a 12. and other traditional gifts and bonuses. If your slaves don’t have families. as you aren’t raising your next generation yourself. Usually this is DEX. or tougher.
farms will also produce vegetables. which doubles its profitability (from 1 ton to 2 tons per year of wheat above the 2 tons the farmer and his family eat to survive). The listed revenue is only the taxable income. plow (5 gp) seed (10 gp) 420 gp Cottage (100 gp) 40 acres of good farmland (200 gp) draft horse (100 gp) bit and bridle (2 gp). city fathers. sell wine. or both. This will increase both tax revenues and quality of life for the peasantry. yoke (3 gp). then you can run a shop for a profit because you can sell goods for more than it costs to make them. they will expect the guild standard rate of pay.Businesses Owning or investing in a business may require the permission of the local nobles. A farm with the Plant Growth spell will produce 33% more crops. Expect to pay special fees and taxes when the local rulers notice you are making a profit. potters. Business Fishing boat Capital 200 gp Cottage (100 gp) Fishing boat (100 gp) 420 gp Cottage (100 gp) 40 acres of good farmland (200 gp) draft horse (100 gp) bit and bridle (2 gp). Typically 75% of a medieval population is engaged in agriculture. Shops Individual crafts such as smiths. yoke (3 gp). Farms The heart of any medieval economy is food production. meaning a typical wheat farm will make 4 tons of wheat instead of 3. there is little reason for them to give you a cut of their paycheck. or buy wool). Farmers are assumed to have free access to at least 1 acre of forest for fuel and building materials. and so on make wages or profits according to their skill and station.worldofprime. chickens and other raw materials for their own consumption.com Patric Mitchell (order #2310125) 1 . Since most workers provide their own tools. Selling or leasing a license to provide a good or service is a common practice (such as the exclusive right to mill grain. carpenters. plow (5 gp) seed (10 gp) 420 gp Cottage (100 gp) 80 acres of pasture (160 gp) Herd of 80 sheep (160 gp) Operations 40 gp / year Serf family (40 gp) 40 gp / year Serf family (40 gp) Revenue 60 gp / year 1.500 lb of fish 60 gp / year 3 tons of wheat Farm Farm (Plant Growth) 40 gp / year Serf family (40 gp) 80 gp / year 4 tons of wheat Sheep Ranch 40 gp / year Serf family (40 gp) 60 gp / year 800 lb of mutton 400 lb of fleece World of Prime © 2009 M C Planck 55 Ye Olde Shoppe www. If you can purchase an exclusive right. Even if these men or women work in another’s shop. Usually they sell the goods they produce directly from their work-rooms: buying a sword from a smith while standing in his smithy gives you a sense of the quality of his work. Profiting from the labor of others is a modern concept: medieval barons made their money from owning things or having rights.
iron as a whole is not. the same inn on a dank moor will barely survive. Establishment Tavern Capital 1. at varying expense. Although this quality of ore is rare. It will probably require a license.100 gp House (400 gp) Barn (50 gp) 200 acres of pasture (400 gp) Herd of 10 cattle (250 gp) 1. Liquor or gaming licenses may be required. Establishment Market Stall Capital 200 gp Market Stall (100 gp) Inventory (100 gp) 400 gp Shop (200 gp) Inventory (200 gp) 1.000 gp Large shop (500 gp) Mill (500 gp) 80 gp / year Freeman family (80 gp) 120 gp / year 1.000 gp) Capital (100. Using medieval technology.000 gp Inn (2.000 gp Gatehouse (10.worldofprime. A vein of high-quality iron ore such as hematite can produce as much as 400 lb of iron from 600 lb of ore.com Patric Mitchell (order #2310125) 1 . Bog ore will still produce 6–12 lb of iron per World of Prime © 2009 M C Planck 56 Ye Olde Shoppe www. An inn at a crossroads will do very well.000 gp) Operations 120 gp / year Journeyman merchant (120 gp) 160 gp / year Expert merchant (200 gp) 400 gp / year Master merchant (200 gp) 5 Guards (200 gp) 1.000 gp) License (?) Operations 200 gp / year Freeman family (200 gp) 400 gp / year Freeman family (200 gp) 5 servants (200 gp) Revenue 400 gp / year Inn 800 gp / year Merchants The buying and selling of goods – as opposed to producing and selling goods – is an unusual business.000 gp / year Mines Mines are unique in that the profit they generate depends less on the labor expended than on the quality of the mining site.200 gallons of milk 900 gp / year 45 tons of flour (30 farms’ worth) 400 gp / year Master miller (200 gp) 5 Apprentices (200 gp) Hotels The revenue listed is only an average value.000 lb of beef 4 sq. and how much it costs to refine it. The value of this ore depends on its quality.000 gp / year Money-lender 5.000 gp) License (?) 2.Cattle Ranch Mill 1. a good miner can produce up to 600 lb of ore a day. yds of leather 1. cause undue suspicion. what kind of ore it is. and occasionally be robbed.000 gp Large Shop (500 gp) Inventory (500 gp) Access to rare goods 110.000 gp Tavern (1.000 gp / year Master merchant (200 gp) 15 Guards (600 gp) Squire (200 gp) Revenue 50 .200 gp / year General Store 300 gp / year Importer 1. be subject to special taxes or forfeitures.
Refining the ore requires at least four times as much labor and consumes whole forests. average 3. poor Capital 2. shovels and wheelbarrows (75 gp) 10 axes (50 gp) 50 slaves (?) 50 manacles (250 gp) 500 ft of chain (750 gp) A supply of whips (20 gp) Barracks (1.200 gp / year 50 freemen (6. Good miners are hard to come by: they have to be strong.500 gp / year 50 slaves (1.com Patric Mitchell (order #2310125) 1 .000 gp) Engineer (120 gp) 4. tough and brave.000 gp / year 900 lb of gold World of Prime © 2009 M C Planck 57 Ye Olde Shoppe www. shovels and wheelbarrows (75 gp) 15 axes (75 gp) 750 gp 1 acre of mining rights (?) 600 acres of forest (600 gp) 50 picks.worldofprime. because it was still cheaper and easier than shipping metal all the way from Rome.000 gp / year 60 tons of iron Silver 3. rich 6. Slave mines are only profitable if the slaves are cheap (such as criminals from the state or prisoners of war).000 gp) 5 guards (200 gp) Overseer (200 gp) 10 replacement slaves (?) Tool maintenance (100 gp) Revenue 2. Gold and platinum can be mined at similar rates. In all cases.250 gp 10 acres of bog (5 gp) 100 acres of forest (100 gp) 50 picks. shovels and wheelbarrows (75 gp) 15 axes (75 gp) Operations 1.000 gp) 350 gp 1 acre of mining rights (?) 200 acres of forest (200 gp) 50 picks.400 gp / year 50 serfs (3. but veins of these precious metals are much rarer. The Romans mined ore in English bogs. shovels and wheelbarrows (75 gp) 15 axes (75 gp) 350 gp 1 acre of mining rights (?) 200 acres of forest (200 gp) 50 picks. Mine Iron.000 gp / year 50 freemen (6. Viking farmers often mined and smelted their own ore.000 gp) 15 Guards (600 gp) Squire (200 gp) Engineer (200 gp) 4.000 gp) Engineer (200 gp) 12. shovels and wheelbarrows (75 gp) 15 axes (75 gp) 350 gp 1 acre of mining rights (?) 200 acres of forest (200 gp) 50 picks.120 gp / year 50 serfs (3.500 gp / year 900 lb of silver Gold 45. A rich vein of silver produces 1/3 lb of silver out of those 600 lb of raw ore (after extensive refining).600 lb of ore.000 gp) 5 Guards (200 gp) Engineer (200 gp) 7.000 gp / year 20 tons of iron Iron. mining the ore is the easy part. despite the poor quality of ore.000 gp / year 10 tons of iron Iron.
and people will do almost anything to augment it.worldofprime. but animals only require 1% of their weight per day. or wheat per day. 10 4 1 1 1 1 1 1 1 1 1 1 1 1 8 2 1 1 1 1 1 1 1 1 Intoxicants Tea (10 gal) Beer (1 gal) Ale (1 gal) Wine (1 gal) Brandy (1 bottle) Champagne (1 bottle) Chewing tobacco Smoking tobacco Narrowleaf Flower of the Poppy Livestock Livestock Chicken Rabbit Goose Goat Sheep Pig Cow Ox Cost 5 cp 1 sp 1 gp 2 gp 2 gp 5 gp 25 gp 50 gp Weight 3 lb 2 lb 15 lb 50 lb 150 lb 250 lb 1.com Patric Mitchell (order #2310125) 1 . Barley is more expensive. Raw Food Hay Barley Oats Wheat Rice Flour Vegetables Fruits Nuts Sugar Salt Cinnamon Cloves Pepper Milk (1 gal.) Eggs (12) Chicken Goose Goat Mutton Pork Beef Venison Fish Cost 1 cp 1 cp 1 cp 1 cp 1 cp 2 cp 2 cp 5 cp 1 sp 1 gp 1. rice. 1 8 8 8 2 2 1 oz 1 oz 1 oz 1 oz Prepared Food Sausage Honey Butter Cheese Bread Pastry Trail rations (1 day) Cost 4 cp 1 sp 2 cp 4 cp 4 cp 1 sp 5 sp Lbs.000 lb 2.1 1 World of Prime © 2009 M C Planck 58 Ye Olde Shoppe www.Bulk Goods Food Hay is cheap.000 lb Meat 2 lb 1 lb 10 lb 30 lb 50 lb 150 lb 500 lb 1. 1 1 1 1 1 0. Note that you must provide your own containers for these goods (except for bottled drinks). This is a miserable subsistence diet. but animals require 2% of their weight per day. Humans and other medium-sized humanoids require at least 2 lb of oats.000 lb Cost 2 sp 1 sp 2 sp 4 sp 1 gp 10 gp 1 sp 2 sp 5 sp 1 gp Lbs. Warhorses and such are often fed barley because it is easier to carry and more nutritious.5 gp 5 gp 10 gp 15 gp 2 cp 2 cp 2 cp 8 cp 3 cp 4 cp 6 cp 10 cp 12 cp 4 cp Lbs.
002 gp 0.1 gp 1 gp 2 gp 5 gp 5 gp Gems Gem Jacinth Onyx Ruby Topaz Emerald Sapphire Pearl Amethyst Diamond Color Orange Black Red Yellow Green Blue White Purple Clear Cost per carat 10 gp 25 gp 500 gp 50 gp 750 gp 250 gp 1 gp 100 gp 1.com Patric Mitchell (order #2310125) 1 .000 gp Stones Stone Carnelian Obsidian Sardonyx Amber Jade Turquoise Moonstone Garnet Quartz Color Orange Black Red Yellow Green Blue White Purple Clear Cost per lb 10 gp 1 gp 5 gp 20 gp 10 gp 25 gp 2 gp 50 gp 1 sp Cloth Materials Burlap Canvas Linen Velvet Fleece (raw wool) Wool Lace Silk Brocade Light leather Heavy leather Suede Rabbit fur Fox fur Mink fur Bear or Lion hide Cost per yard 1 cp 2.5 gp Lbs.Metals Metal Iron Lead Tin Brass or bronze Copper Silver Gold Platinum Mithril Adamantium Cost per lb 0.006 gp 0.3 gp 0.worldofprime.008 gp 0.5 gp 5 sp 5 gp 7.004 gp 0. ½ 1 ½ 1½ 5 1 ½ ¼ 1 1 3 1 2¼ 4½ 4½ 12 Precious materials Material Marble Coral Ivory Cost per lb 1 gp 10 gp 100 gp World of Prime © 2009 M C Planck 59 Ye Olde Shoppe www.4 gp 0.2 gp 0.5 gp 5 gp 50 gp 100 gp 250 gp 250 gp Coin 0.01 gp 0.5 gp 10 gp 30 gp 3 sp 12 sp 2 gp 50 cp 50 sp 50 gp 12.1 gp 0.5 sp 1 gp 2.
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