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© 2009 M. C. Planck www.worldofprime.com
Patric Mitchell (order #2310125)
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Patric Mitchell (order #2310125)
So many monsters… only one engineer.
Christopher Sinclair goes out for a walk and never comes back. A successful engineer transported to a world of swords and sorcery, he’s not interested in having adventures. He just wants to go home to his wife. But before he can find a way home, he has to survive in a world where the basis of power is the consumption of other people’s souls. Magic is real and wonderful—or terrifying, depending on who is using it and what they’re using it for. The feudal hierarchy is endowed with supernatural powers that defy belief. And it needs those powers. Because just over the border of civilized lands is the Wild, where unthinkable monsters lurk, ready to pounce on any sign of weakness. Not that there aren’t enough monsters inside the Kingdom of the Rock, where Good and Evil live side by side in the King’s Court, and thugs with the distinction of rank swagger and take what they want. Christopher finds himself dependent on the Church of the Bright Lady for shelter and protection from a dangerous world he does not understand. Until a sword shows up. An ordinary sword, of common metal, but it arrives as either an astounding coincidence or the will of the gods—no one is really quite sure—in the nick of time. Christopher is surprised to find himself a swordsman in the defense of pacifists, a warrior fighting for healers. He turns magic and skill to the task of making firearms, raises an army of teenage peasants, and sets off to change the world. But, of course, it’s never that simple…
Read the novel that inspired the World of Prime!
Sword of the Bright Lady
by M. C. Planck www.worldofprime.com
Patric Mitchell (order #2310125)
Patric Mitchell (order #2310125) 1 .
............................................................................ 49 Wages ............................................................................. 22 Land .................. 29 Class Kits ............... 16 Flying mounts.... 52 Craftsmen .......................................................... 40 Drinks ................................................................................................... 29 Camping Gear............................................................................................ 41 Magic Shop................................................................................................................. 9 Armorer’s Shop................. 59 Patric Mitchell (order #2310125) 1 .................... 23 Cartwright’s Yard ..................................................... 47 Lifestyles................ 10 Armorer’s Shop................................................................................................................................................... 36 Tailor’s Shop ........................... 58 Food ....... 32 Hardware Store ...................................................................... 40 Temples..................... 19 Mason’s Guild .. 34 Pottery Kiln ........................................ 29 Luggage ........ 38 Trimmings............................. 15 Horses .................................. 56 Merchants........................................................................ 35 Music Shop........................................................... 22 Siege Engines.................... 19 Buildings ............................................................ 54 Businesses.............................................................................................................................................................. 26 General Store ..................................................................................................................................................................................................... 2 Weapon-smithy .................................................. 39 Inns and Dens........................................... 41 Ceremonies ....................................... 39 Sewing Shop . 59 Cloth..................... 55 Farms ................ 40 Meals.................. 44 Spells .............. 11 Armor ............................................... 15 Exotic mounts .....Contents Introduction .......................................................................... 59 Precious materials ....................... 3 Primitive Weapons.................................................. 58 Metals....... 38 Materials... 17 Tack and Services ........................ 36 Luxuries...................................................... 30 Illuminatiorium ............................................................................................................................................................................................................... 44 Items................................................................................................................................................................................................................................................................................................. 18 Mason’s Guild ................................. 15 Draft and Riding animals........................................................................ 37 Common items .... 12 Stables ........... 59 Gems ......... 7 Civilized Weapons ............................................................. 58 Livestock ......... 40 Entertainment ... 32 Locksmith.............. 59 Stones .................................................................................... 33 Furniture Mart ..................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................... 55 Hotels...................................................................................................... 25 Shipyard....................................................................... 31 Scriptorium .............................. 12 Shields.......................... 52 Soldiers ... 46 Poisons ............ 37 Custom Items.............................................. 5 Wild Weapons .................................. 1 Crafting Rules ..................................................................................................... 56 Mines................... 40 Lodgings..... 41 Spell-casting ............................................ 56 Bulk Goods............................................................................................................................................................................................................. 44 Alchemy . 19 Roads ................ 55 Shops...................................................................................................
Patric Mitchell (order #2310125) 1 .
worldofprime. This is a labor intensive process. Size Small Medium Large Huge Weight x½ x1 x2 x4 Cost x½ x1 x2 x4 Masterwork Quality Superior quality (Masterwork) requires a Craft Grade of Master to produce. If you need something not on the list. Size and Weight Most objects are designed for Medium-sized creatures (except where noted). technology basically means “metal-working. In general assume that a higher-level technology can and will produce any item from a lower level. What you can and can’t buy says more than a dozen dusty tomes on culture. Wild societies can produce iron and steel in limited quantities. +2 to Bluff/Diplomacy +1 to hit +2 Circumstance bonus to appropriate skill use. Athenian Greece. Items that require a certain level of technology will be noted. This chiefly means weapons and armor. Saladin’s Arabia Medieval technology stops before the Renaissance. Aztecs.” Primitive societies have no metal production. or +4 to relevant DCs World of Prime © 2009 M C Planck 1 Ye Olde Shoppe www.Introduction A society is measured. thus accounting for long production times and hence high costs of these items. but they will serve the same purposes. change the name. Technology For our purposes. When customizing these lists of goods for your adventures. Mayans Vikings. Iroquois. at best they use bits scavenged from meteorites or lucky finds. These items are made using the secret techniques (or magical abilities) of the craftsman. whichever is greater -1 to Armor check Penalty.com Patric Mitchell (order #2310125) 1 . Armor Weapon Other +150 gp +300 gp +50 gp or x5. for cultural or legal reasons. which are presented in separate sections for each technology. Charlemagne’s France. feel free to declare any item unavailable at any price. Technology Primitive Wild Civilized Examples Israelites. Tutankhamun’s Egypt Imperial Rome. Civilized societies produce so much metal that it is common and thus used for everything. To move up or down the scale. They may be different in construction. just pick the closest item. in part. using wood or bone instead of metal. politics and sociology. China’s Warring States. by its marketplaces. double or half the weight and cost. and fudge the price a bit. such as a smith making fine steel out of iron or a woodworker divining for knots or flaws in the wood. Most goods can be purchased regardless of technology. after clockwork but before gunpowder.
Although the assistants cost less. So it takes him 20 days to make the weapon. Assume a work-group is possible for every 10. Most craftsmen can oversee apprentices or associates equal to their rank (1 at Journeyman. A longsword costs 15 gold. nor were its legions armed in an afternoon.000 days to build the castle. not until Wizards with Fabricate spells are available. then it would take the 775 man workforce over 1. its labor component is 10 gold. if each gang was composed of a Master mason and 30 Journeymen workers. so the final price won’t change but the item will get done quicker. and use that to calculate the time and effort. Only the simplest items can be made by Apprentices. divide the labor cost of the item by the daily wage of the laborer. For precious metals or other unusual raw materials.000 gp value of the object. If multiple workers cooperate on a single object. you’ll realize it’s not unreasonable at all. acids. Complex or unusual products such as Exotic weapons require Experts. Ordinary items such as Martial weapons can be made by Journeymen. A masterwork longsword costs 315 gold. In general try to imagine how much the item would cost if made of dross. Siege Engineers follow special rules (see Siege Weapons). add their labor together. making a Masterwork longsword costs 315 gp because it costs a Master smith 105 gps in materials and just over a year of labor. 2 at Expert.worldofprime. So building a castle could have 25 work-gangs. temporary supports or molds. Raw Materials Raw Materials = Price / 3 Assume 1/3 of the final price of the product is in raw materials. and 3 at Master). Masterwork items are as much art as they are science. At least. and wear and tear on tools. World of Prime © 2009 M C Planck 2 Ye Olde Shoppe www. washes. but once you watch pig iron being hammered into a steel katana by hand. such as fluxes. Thus.com Patric Mitchell (order #2310125) 1 . Time is a precious resource that even the rich cannot buy. you should modify this appropriately. These numbers are designed to produce reasonable approximations of the wages for craftsmen. Rome was not built in a day.Crafting Rules To estimate how long it will take to manufacture an item. Note that not all laborers can produce all products. a Master smith earns 5 silver a day. Construction crafts (Masons and Architects) can oversee 10 times as many workers. Large objects (like castles) can have multiple groups working on them. so it requires 410 days for a Master smith to create it. This cost includes more than just the materials delivered to the customer: there are also additional materials used in the production process. Masterwork quality items require Master level craftsmen. use the formulas below. Time Days = Labor / Daily Wage To find out how long it takes to make something. This may seem like a long time. they also produce less. Labor Labor = Price – Raw Materials The other 2/3 of the price is for labor. The final produce will have the same quality as the overseer’s skill.
Gains no damage bonus from two-handed use. or Piercing. Composite bows can be built that require extra STR to use. Damage The base amount of damage the weapon does. they only receive x1 STR bonus. and allow a 25% chance to stabilize every round. usually for a missile weapon. Bludgeoning weapons can be used to smash stone walls. or a clever craftsman applying the secrets of metal-craft to make steel. If used two-handed. Close (-): Most melee weapons are Close range (shown as a -). Bludgeoning weapons are much less likely to cause bleeding. Poisoning: Piercing weapons are best for delivering poisons. meaning they can be thrown. even though they require two hands to use. for a Medium sized wielder. not x1. after all. Thrown weapons use DEX as a modifier to hit and STR for bonus damage. they suffer a -4 to attack foes that are close to them. poison. Requires two hands to use. Piercing weapons mostly make small holes in things. Can be used normally in one hand. Bludgeoning weapons cannot be poisoned (except with Contact poisons). Each range increment beyond the first imposes a -2 to hit. which tend to cause deep internal injuries. Reach (R): Reach weapons can attack a foe 10 ft away instead of merely adjacent (5 ft away). apply x1. Some melee weapons have a range increment.Weapon-smithy Every adventurer’s first stop is the weapon-smithy. although some melee weapons are also designed to be thrown. These weapons are usually used in Phalanx World of Prime © 2009 M C Planck 3 Ye Olde Shoppe www. Stabilizing: The type of damage also affects a victim’s chance to stabilize. the weapon-smith is always a prestigious figure.5. The best defense is a good offense. Ranged weapons use DEX as a modifier to hit and do not allow a STR bonus to damage.5 STR as bonus damage. only allow a 5% chance per round. Range The range increment for a weapon.5 STR bonus to damage. Weapons made for different size characters move up or down this scale. thus allowing a STR Bonus to damage. Melee weapons use STR as a modifier to hit and for bonus damage. This means they can only attack adjacent targets (5 ft away for a medium-sized creature using a medium-sized weapon: much larger creatures may treat 10 or even 15 ft as Close range). Slashing weapons grant a +2 circumstance bonus to any save vs. However. Hands ½ 1 2 A light weapon that can be used while grappling or as an offhand weapon. grants x1. Slashing. However. due to their shallower application. a powerfully built smith hammering deadly form out of a lump iron.worldofprime. Slashing weapons provide the normal 10% per round chance to stabilize. one step for each size change: Smaller 1d2 1d3 1d4 1d6 1d8 or 2d4 1d10 1d12 or 2d6 3d6 4d6 Larger 6d6 8d6 Type The type of damage: Bludgeoning. Piercing weapons. Slashing weapons can be used to cut ropes.com Patric Mitchell (order #2310125) 1 . Whether it’s a wise old shaman carefully selecting stones.
With the Phalanx feat. Double Reach (RR): Double reach weapons are the same as reach weapons. This polearm can be Set with a ready action. The cost is 25 gp per pound. Slashing and Piercing weapons suffer a -1 to damage rolls. only trained characters are familiar with Martial weapons. simple magic. and have all the benefits of Masterwork quality. the penalty for using a reach weapon at close range is only -2. nets. Silvered weapons are coated with silver to bypass some forms of DR (like lycanthropes). lassos and whips). but bypass the DR of some kinds of creatures (such as Demons and Fey). Any kind of weapon can be made from adamantium except flexible weapons (bows. a character can learn to use a reach weapon at 5 ft or 10 ft with no penalty. superior materials. and in a Phalanx formation. Special Materials Adamantium weapons bypass up to 20 points of hardness (Damage Reduction) and are equivalent to Masterwork quality. Against charging foes it does double damage. Notes @ E AC T D S -4 See description for details.com Patric Mitchell (order #2310125) 1 . Against melee attacks. They weigh half as much as normal.formations. Special Qualities Masterwork weapons are made by master smiths with secret techniques. With the Reach feat. At 10 ft or 5 ft they have a -4 to attack. Virtually everyone is familiar with Simple weapons. Owning one is often a sign of status as much as it is a combat strategy. They grant a +1 to hit (that does not stack with magic enhancements) and cost an additional 300 gp. World of Prime © 2009 M C Planck 4 Ye Olde Shoppe www. Exotic Proficiency allows this weapon to be used with one hand instead of two. The cost is 500 gp per lb. and bypass any DR that is bypassed with silver. and plenty of old-fashioned hard work. but Bludgeoning weapons do not. Only intended to be thrown. where careful training allows the second row of warriors to attack over the shoulders of the first row. Proficiency The skill required to use the weapon. Exotic weapons require a specific feat to use. cost 500 gp per lb. except their optimal attack range is 15 ft instead of 10 ft. this weapon provides a +1 AC This weapon can be used to make trip attacks This weapon gains a +2 on disarm attacks and checks. The Exotic Weapon Proficiency that allows the Longspear to be used in one hand also includes the Reach feat for that weapon. where three rows of soldiers can attack. applies a -4 to hit penalty when used in melee combat.worldofprime. slings. Cold Iron weapons cost twice as much as ordinary metal weapons. These weapons are normally only used in Phalanx formation. They have hardness of 20 and 33% more hit points. Mithril weapons have hardness of 15 and 20% more hit points than regular weapons.
Bludg. chopping wood. they are simple enough that almost anyone can employ them effectively. However. Knife More of a tool than a fighting weapon. Suitable for throwing. or steel. Slash Slash Pierce Bludg. Pierce Bludg. Baton.5 STR bonus damage. Note that the Boulder receives x1. of varying sizes. @ Fist A standard medium-sized person does this much damage when punching someone. bronze. Maul The humble wooden stick. although you could beat someone with a rock if you really felt like it. copper. Bludg.worldofprime. or scalping fallen foes. iron. or iron. Intended to be thrown as an opening shock just before melee combat. Also. Bludg. Tomahawk A small hatchet. May be made of flint. Javelin May be tipped with lead.Primitive Weapons Primitive weapons are generally not as good as more technologically advanced weapons. or stone. they are cheap. bronze. Slash Bludg. Boulder These are normally thrown. If you have to use one as a melee weapon. Rock.com Patric Mitchell (order #2310125) 1 . low cost. World of Prime © 2009 M C Planck 5 Ye Olde Shoppe www. Bludg. it imposes a -4 to hit due to its poor design for that purpose. Melee Fist Rock Boulder Baton Knife Tomahawk Javelin Stone Mace Club Spear Maul Macuahuitl Grain Flail Cost 0 0 0 1 gp 2 gp 1 gp 3 gp 0 3 gp 3 gp 15 gp 1 gp Weight 1 lb 10 lb 1 lb 1 lb 2 lb 2 lb 6 lb 3 lb 3 lb 20 lb 15 lb 3 lb Hands ½ ½ 2 ½ ½ ½ ½ 1 1 1 2 2 ½ Damage 1d2 1d2 1d4 1d3 1d3 1d4 1d4 1d6 1d4 1d6 1d8 1d8 1d6 Critical x2 x2 x2 x2 x2 x2 x2 x2 x2 x2 x2 x2 x2 Type Bludg. Its only attraction is its low. Range 15 ft 10 ft 20 ft 30 ft 20 ft Proficiency Simple Simple Simple Simple Simple Simple Simple Simple Simple Simple Simple Martial Exotic Note -4 -4 S. obsidian. Club. and all of them can be made without metal. made of iron. stone. but also suitable for delivering poison. @ E D Ranged Dart Blowgun Sling Atlatl Bolas Net Cost 1 sp 5 gp 1 gp 2 gp 1 gp 10 gp Weight 1 lb 2 lb 1 lb 2 lb 2 lb 6 lb Hands ½ 1 1 1 1 2 Damage 1d2 1d2 1d4 +1 1d2 - Critical x2 x3 x2 - Type Pierce Pierce Bludg - Range 20 ft 30 ft 30 ft +10 ft 20 ft 10 ft Proficiency Simple Simple Simple Martial Exotic Exotic Note @ T T. Clobbering with a boulder is much more difficult unless the victim is prone or otherwise defenseless (Boulders used in melee impose a -4 to hit).
a DC 20 Escape Artist check can escape the net. Entangled creatures take a -2 penalty on attack rolls and a -4 penalty to Dexterity. it can’t be used by Undead or constructs. Is primary purpose is to kill small game or deliver poison. Grain Flail Also called the nunchaka. In a pinch. javelin. Commonly used in each hand as a two- weapon fighting style. After it is thrown. With an Exotic Weapon Proficiency feat it can be used in one hand. powered by the user’s breath. this is the weapon favored by stylish cave-men. Adds +1 damage and +10 ft to the range increment. Bolas Three or four weights joined by cords. it can inflict surprising amounts of damage in the right hands. a DC 25 Strength check can burst it. Although it is fragile. Blowgun A hollow tube that shoots darts. This weapon could also represent a firehardened spear. Macuahuitl A broad wooden paddle studded with bits of obsidian as a cutting edge. it is so cheap and ubiquitous that anyone who wants to use one can easily obtain and practice with it. it takes two rounds to fold the net and make it ready to throw again. Atlatl Used to throw a spear. However. bulkier 10 lb net imposes a -2 to hit and costs 20 gp. this is two lengths of wood joined by a piece of rope. Net A net is used to entangle enemies. can move at only half speed. it only has Close range but you can use a shield in the other hand. When you throw a net. Crude but effective. Simple to make. The net can also be destroyed with 10 points of slashing damage. bound with leather thongs. but the heavier. or dart. although such a primitive weapon should do only 1d4 damage. Used two-handed. For a full round action. and cannot charge or run. Sling A simple leather cord that launches rocks or stones. the sling is not particularly easy to use. World of Prime © 2009 M C Planck 6 Ye Olde Shoppe www. but cost 1 cp each. Dart A bit of feathered wood tipped with stone or metal. expensive and difficult to maintain. make a ranged touch attack. Used one-handed. Stones are free: lead bullets grant a +1 to damage. Although this weapon does little damage. it does allow ranged trip attacks. Thus. but provides a very powerful attack. hard to learn. A net made of better material (such as silk or metal-reinforced wire) requires Civilized technology. it can strike at Reach (10 ft) or Close (5 ft) for no penalty. The DCs increase to Concentration 20. Spellcasting requires a DC 15 Concentration check.com Patric Mitchell (order #2310125) 1 . Although it is thrown.worldofprime. Spear The spear was the standard weapon of the soldier for thousands of years because of its incredible versatility. you can throw it.Stone Mace A rock on the end of a stick. it is so light it does not receive a STR bonus to damage. Escape Artist 25 and Strength 30.
com World of Prime © 2009 M C Planck Patric Mitchell (order #2310125) 1 . The most interesting aspect of the light mace is that it can be made out of almost any kind of material. Bronze.worldofprime. @ Ranged Shortbow Composite Shortbow Longbow Composite Longbow Arrows (20) Lasso Cost 10 gp 35 gp 15 gp 50 gp 1 gp 1 gp Weight 2 lb 3 lb 3 lb 4 lb 1 lb 6 lb Hands 2 2 2 2 1 Damage 1d6 1d6 1d6 1d8 - Critical x3 x3 x3 x3 - Type Pierce Pierce Pierce Pierce - Range 60 ft 70 ft 100 ft 110 ft 30 ft Proficiency Martial Exotic Martial Exotic Exotic Note @ @ T. silver. Scimitar A wickedly curved sword. mithril. However. Range 10 ft R RR R RR R/RR Proficiency Simple Simple Simple Simple Martial Martial Martial Martial Martial Martial Martial Exotic Note AC S. Plenty of societies with the technology to produce Civilized weapons will still employ these cheaper alternatives. wizards and pacifists. the scimitar is hard to use correctly. Silver maces are particularly popular in areas infested with Undead or lycanthropes. Light Mace A heavy weight on the end of a wooden handle. @ Dagger A favorite of back-stabbers and poisoners. 7 Ye Olde Shoppe www. thin bladed weapon receives a +2 Sleight of Hand check when trying to hide it. Anyone that knows how to use a knife can use a shortsword. Slash Slash Slash Pierce Pierce Slash Pierce Bludg. Shortsword This category covers everything from extremely large knives to the wakazashi and the famous gladius. but can occasionally dish out tremendous damage. D. Melee Dagger Shortsword Light Mace Quarterstaff Battleaxe Scimitar Greataxe Longspear Lance Glaive Pike Whip Cost 2 gp 10 gp 5 gp 2 gp 10 gp 15 gp 20 gp 5 gp 10 gp 8 gp 8 gp 1 gp Weight 1 lb 3 lb 6 lb 4 lb 6 lb 4 lb 15 lb 9 lb 10 lb 10 lb 15 lb 1 lb Hands ½ ½ ½ 2 1 1 2 2 2 2 2 1 Damage 1d4 1d6 1d6 1d6 1d8 1d6 1d12 1d8 1d8 1d10 1d6 1d3 Critical 19-20/x2 19-20/x2 x2 x2 x3 18-20/x2 x3 x3 x4 x3 x2 19-20/x2 Type Pierce Slash Bludg. but stone. Quarterstaff A favorite weapon of priests. they are not necessarily less effective. E @ S S T. Greataxe The massive double-bladed axe of legend. Battleaxe A wider cutting edge with less mass and a haft designed for one handed-use make this weapon very different from its humble cousin the wood axe. cold iron. iron and steel are most common. this long.Wild Weapons These weapons require less metal and less metal-working skill to produce. Anyone with a STR less than 12 should not even try to wield this weapon. Bludg. copper. or adamantium are all equally suitable. the length and versatility of this weapon grants a +1 to AC when used in melee combat.
and can be Set against charging foes. Unlike other reach weapons. although the Macedonians called it a sarissa. However. If the mount is charging. With an Exotic Proficiency feat. but do not threaten those areas. Although the lance is listed as requiring two hands (and receives x1. but allow both Trip and Disarm attacks at 5. They can be used at both ranges with no minus. let go of the rope. it cannot be used against targets that are closer. Shortbow. the lance inflicts double damage. just like throwing any other unsuitable weapon). or follow them. Composite Longbow Made of bone and sinew to improve its strength. or 15 ft. The weapon has double reach. Normally it is used in Phalanx format. Lance Lances are only intended to be used from the back of a mount. meaning it strikes 15 ft away. Improved Composite Shortbow Damage Cost Weight Min STR 1d6+1 75 gp 4 lb 12 1d6+2 150 gp 5 lb 14 1d6+3 225 gp 6 lb 16 1d6+4 300 gp 7 lb 18 Improved Composite Longbow Damage Cost Weight Min STR 1d8+1 100 gp 5 lb 12 1d8+2 200 gp 6 lb 14 1d8+3 300 gp 7 lb 16 1d8+4 400 gp 8 lb 18 Lasso Make a ranged touch attack to lasso a target. Longbow The ancient recurve bow and the more modern longbow. 10. allowing three ranks of men to attack at once. Like other polearms. it can be Set against a charge.worldofprime. you can either pay out more rope (up to the maximum of 30 ft). At closer range it imposes a -4 to hit (the Reach feat can remove this). this weapon can be used 1-handed and at 5 ft or 10 ft with no minus. World of Prime © 2009 M C Planck 8 Ye Olde Shoppe www. The glaive is a Reach weapon. Glaive A shortsword on the end of long stick. Heavier versions can be made that require more STR and do more damage (but the to-hit bonus still comes from DEX). With an opposed Strength check you can block the target’s movement away from you. The lance has double-reach. Typically matched with a large shield and used in Phalanx formation. Pike Both the Swiss and the Macedonians used this weapon to deadly effect. If you fail the check. Under any other condition they impose a -4 to hit. Often the blade is curved for better cutting power. Whip Whips are difficult to use. They cannot damage any target with +2 AC or better armor (although they can still Trip or Disarm). It can be Set against charging foes. it is not intended to be thrown (apply a -4 penalty.5 STR bonus to damage). The rope can be escaped the same way a net can.com Patric Mitchell (order #2310125) 1 . you can use a shield in the other hand with no penalty. Composite Shortbow.Longspear The weapon of the Greeks: the spear taken to its greatest perfection. These weapons are cheap enough to equip whole armies with. meaning it strikes 15 ft away.
Dire Flail One to three spiked balls attached by chains to a metal haft. Rapier A very thin blade primarily used for stabbing. T D. Properly employed. With heroic training (and an Exotic Weapon Proficiency feat) this weapon can be used one-handed.com Patric Mitchell (order #2310125) 1 . Morningstar A spiked. Range Proficiency Simple Martial Martial Martial Martial Martial Martial Martial Martial Exotic Note @ @ AC E T. this weapon has several heavy flanges of iron or steel at the end of a short metal handle. the longsword is both effective and stylish. designed to pass all possible forms of Damage Reduction: one of steel. these weapons can be expensive.Civilized Weapons Like much else of the civilized world. and gains a +1 to hit whenever it is used against a target wearing metal armor. Bludg. Slash Any Bludg. intended to kill horses or break open shield walls. Bludg. Warhammer A heavy hammer with a spike on the back. steel ball on an iron chain. Melee Flanged Mace Warhammer Morningstar Longsword Rapier Bastard sword Dire Flail Greatsword Halberd Sai (Fork) Cost 12 gp 12 gp 8 gp 15 gp 20 gp 35 gp 15 gp 50 gp 10 gp 5 gp Weight 8 lb 8 lb 6 lb 4 lb 2 lb 10 lb 15 lb 15 lb 15 lb 1 lb Hands 1 1 1 1 1 2 2 2 2 ½ Damage 1d8 1d8 1d8 1d8 1d6 1d10 1d10 2d6 1d10 1d4 Critical x2 x2 x2 19-20/x2 18-20/x3 19-20/x2 x2 19-20/x2 x3 19-20/x2 Type Bludg. The Shrewsbury Mace is a +1 Ghost Touch weapon with four flanges. D S. Longsword The staple of heroic weaponry. World of Prime © 2009 M C Planck 9 Ye Olde Shoppe www. Most versions are pointed and can be used to cause 1d6 piercing damage instead of slashing if desired. Bastard sword An extra-large longsword. It packs the greatest wallop of any Simple weapon. The Dire Flail gains a +2 bonus to Disarm checks and can be used to make Trip attacks. one of Alchemical Silver and one of Adamantium. one of Cold Iron. Greatsword A massive sword used in both hands. This weapon gains a +1 to hit whenever it is used against a shield-bearing foe. overly complex and difficult to use. It costs 10. This weapon is specially designed to defeat heavily armored foes. Slash Pierce Slash Bludg. Making this weapon requires even more technical skill than making longswords. AC Ranged Crossbow Arbalest Quarrels (10) Cost 35 gp 50 gp 1 gp Weight 6 lb 9 lb 1 lb Hands 2 2 - Damage 1d8 1d10 - Critical 19-20/x2 19-20/x2 - Type Pierce Pierce - Range 80 ft 130 ft - Proficiency Simple Martial - Note @ @ Flanged Mace An improvement over the Stone mace. they can also be extremely effective.worldofprime.000 gp. but knowing you can hurt anything is sometimes worth the price.
blade. Using two Sai will grant a +2 to AC (but still only a +2 to Disarm checks).Halberd A hammer. Sai This over-sized fork is designed to disarm and defend. Crossbow A wooden crossbow that can be reloaded by hand in ½ a round (a Move action). Improved Crossbow Damage Cost Weight 1d8+1 70 gp 7 lb 1d8+2 105 gp 8 lb 1d8+3 140 gp 9 lb 1d8+4 175 gp 10 lb Reload Time 1 round 2 rounds 3 rounds 4 rounds Arbalest A steel crossbow that requires a winch (and an entire round) to reload. Improved Arbalest Damage Cost 1d10+1 100 gp 1d10+2 150 gp 1d10+3 200 gp 1d10+4 250 gp Weight 10 lb 11 lb 12 lb 13 lb Reload Time 2 rounds 3 rounds 4 rounds 5 rounds World of Prime © 2009 M C Planck 10 Ye Olde Shoppe www. You can load any crossbow with prodds (metal balls) to do 1d4 Bludgeoning damage instead of 1d8 Piercing. doing 1d6 Bludgeoning damage. It is so heavy and dangerous to use that it requires military training. The halberd has a multifaceted head and can do any kind of damage: Bludgeoning. or Piercing.com Patric Mitchell (order #2310125) 1 . as it can be used to Set against a charge and then used to pull the rider from his horse (a Trip attack). The simple point-and-click interface makes it suitable for anyone to use.worldofprime. It provides a +1 AC when used in melee combat. Improved versions can be made that cause additional damage (effectively the same as a STR bonus). spike and hook all on the end of a pole. Heaver versions can be reloaded with a winch. It can also use prodds as ammunition. Slashing. The halberd is particularly effective against cavalry.
Arcane Spell Failure Casting arcane spells with somatic components in armor is likely to fail. Proficiency The ability needed to be able to effectively wear the armor. when you run you only triple your normal speed instead of quadrupling it. and -5 ft for creatures that normally move 20 ft per round. Sundering the enemy’s shield is a valid tactic. -10 ft for creatures that move normally move 30-40 ft per round. Bash (Shields) You can bash your foes with some shields. make an opposed STR check to knock your foe back 5 ft. DR. Tech The technology level needed to make this kind of armor. Shields inflict a failure chance of 5% times the AC bonus. Move Silently. especially against highly armored targets. Move Penalty Heavy or medium armor (and/or a Tower shield) imposes a movement penalty of -20 ft for creatures that move more than 40 ft per round. that the spell will fail and be wasted. Jump. CHA-based casters (Bards and Sorcerers) can ignore this for armors they have the Proficiency feat for.worldofprime. Sleight of Hand and Tumble. because they are cheaper. and adds a +2 Circumstance bonus to skill checks where looking rich and important would matter (usually Bluff and Diplomacy). Also. use the worst modifier for shield or armor. This may be a blacksmith. Hide. Special Qualities Masterwork armor costs an extra 150 gp. but increases the Max DEX Bonus by 1. HPs (Shields) Damage Reduction and Hit Points. but the proprietor will have only slightly less prestige than the weaponsmith. If you hit. Climb.com Patric Mitchell (order #2310125) 1 . There is a base 5% chance. Masterwork shields cost an additional 50 gp. A character who wears armor and/or uses a shield with which he or she is not proficient takes the armor’s (and/or shield’s) armor check penalty on attack rolls and on all Strength-based and Dexterity-based ability and skill checks. plus 5% per point of Skill Penalty. World of Prime © 2009 M C Planck 11 Ye Olde Shoppe www. Max DEX Bonus This is the maximum DEX bonus to AC that the wearer can take advantage of. a leatherworker. However. you lose the shield’s benefit to AC for the round you attacked with it.Armorer’s Shop The next visit is always to the armorer’s shop. The skill penalty for shields and armor stacks together. and stacks with the failure chance of the armor you are wearing. CHA-based casters cannot avoid the shield penalty (hiding behind a shield is not very charismatic). Make a touch attack and deal 1d3 Bludgeoning damage. Higher technology societies will still use the lower level armors. but their only benefit is to reduce the Skill Penalty by 1. The Tower shield imposes a limit of +2. or both. Escape Artist. Skill Penalty This penalty is applied to certain skills checks: Balance. reduces the Skill Penalty by 1 and the Arcane Spell failure by 5%.
or studded armor. It has hardness 15 and 20% more hit points than normal armor.500 gp Weight 10 lb 15 lb 30 lb 20 lb 30 lb 35 lb 25 lb 30 lb 50 lb 50 lb AC +1 +2 +3 +3 +4 +6 +4 +5 +7 +8 Move Penalty Y Y Y Y Y Y Max DEX Bonus 8 6 4 5 3 1 4 3 0 1 Skill Penalty 0 0 -3 -1 -4 -6 -2 -4 -7 -6 Proficiency Light Light Medium Light Medium Heavy Light Medium Heavy Heavy Tech Primitive Primitive Primitive Wild Wild Wild Civilized Civilized Civilized Civilized Shields Shields Rattan Round Target Tower Buckler Heater Kite Cost 1 gp 3 gp 7 gp 30 gp 7 gp 9 gp 20 gp Weight 3 lb 5 lb 10 lb 30 lb 5 lb 8 lb 15 lb AC +1 +2 +3 +4 +1 +2 +3 DR 3 5 5 5 10 10 10 HPs 2 3 5 10 0 2 5 Skill Penalty -1 -1 -2 -10 0 -1 -2 Tech Primitive Primitive Wild Wild Civilized Civilized Civilized Note Bash @ @ Bash Bash World of Prime © 2009 M C Planck 12 Ye Olde Shoppe www. fire. It is always Masterwork quality. The cost is 2. leather. and is always Masterwork quality (with all associated benefits). It is always Masterwork quality. Only metal armor and shields can be made from mithril. and subtracts 1 from each die of damage done by the appropriate kind of attack (acid. Dragon hide armor is always Masterwork quality. and Max DEX Bonus is increased by 2 and the Skill Penalty is lessened by up to 3.worldofprime.000 gp per point of AC protection (or 1.Special Materials Silk is half the weight of normal cloth. or cold). The cost is 1. but that’s just for the labor – you have to supply the dragon hide yourself (such a rare commodity can’t be bought). you could make any kind of armor out of dragon hide. It has hardness 4 and 20% more hit points than ordinary. hide.000 gp per AC for a shield). electricity.000 gp per point of AC protection (or 500 gp per AC for a shield). Only metal armor and shields can be made from adamantium. and the Max DEX Bonus is increased by 2 and the Skill Penalty is lessened by up to 3. The cost is twice as much as a Masterwork suit of ordinary material. Dragon hide: if you were crazy enough to wear it.com Patric Mitchell (order #2310125) 1 . Silk armor costs 150 gp plus 25 gp per point of AC protection. Armor Armor Cloth Leather Hide Studded Leather Scale mail Banded mail Chainmail Breastplate Half-plate Full plate Cost 5 gp 10 gp 15 gp 25 gp 50 gp 250 gp 100 gp 200 gp 600 gp 1. Adamantium armor grants DR 1/2/3 for Light/Medium/Heavy armors. Mithril armor is half the weight of normal metal armor. has DR 20 and 33% more hit points against sundering attacks.
complete with fangs and glass eyes. Includes a full Bascinet helmet. with the joints and gaps covered by chainmail. A Norman metal cap with a short nosebar comes with it. The leather gloves might have studs sewn into the back of the hand for decoration. Heavy shoes and light leather (or silk) gloves complete the outfit. Leather Armor made from cured leather. and still allows a +1 DEX bonus. This armor is extremely heavy but can be manufactured by low skilled workers. A tunic covers the arms to the wrists and the legs down to the knees. Includes a Barbute helmet. This also represents soft leather armor like jackets or coats. World of Prime © 2009 M C Planck Banded mail The premiere armor for this level of technology. sewn and stitched into armor. which makes it inferior to many other forms of armor. Not normally found in non-primitive societies. Studded Leather Disks or studs of metal sewn to a leather backing. like scale mail. Hide Armor made from cured animal hides. Bulky.worldofprime. with greaves and vambraces for the legs and arms. The extra 150 gp for Masterwork grade armor is applied 13 Ye Olde Shoppe www. The Bucket helmet is a Norman cap with cheek plates for more protection. the more flamboyant the better. Small vambraces and greaves help protect the arms and legs. This armor does not allow a DEX bonus. It includes a Bucket helmet.”) Breastplate A cuirass or chest-plate made from a single piece of metal. this armor consists of strips and plates of metal. A separate coif covers the head and neck. suitable for executioners or fancy-dress parties. It corresponds to the Roman lorica segmentata.Cloth Cloth folded. Half-plate Plate armor. Heavy. Chainmail Small loops of metal wire intermeshed together. it is the best armor primitive societies can make. The helmet is often a skinned and cured animal head. like a Bucket helmet but extending further down the back of the neck and with a longer nosebar. This kind of armor is often Masterwork simply for the style factor. metal-plated leather boots. a plated mitten gauntlet and a heavy Sallet helmet with full face protection. However. This armor is weighty but extremely flexible. Scale mail Overlapping scales of metal mounted on a leather backing. Not very good armor. Full plate Armor plate so finely made it doesn’t require chainmail to seal the gaps. but excellent protection. individual articulated fingered gauntlets and sabatons (metal boots). and the best nonmetal armor available. which is good enough for most warriors. The head is protected by a good hat. like Scottish kilts or the Greek linothorax. clumsy and hot. but better than nothing.com Patric Mitchell (order #2310125) 1 . (Note: in some realms this armor is referred to as a “Chain Shirt. often by boiling it in wax to make it hard. Masterwork Half-plate only costs 750 gp. Comes with a stylish leather hood. Includes thick boots and heavy leather gloves (as does all armor until HalfPlate and Plate).
after the armor is created. +4 for no DEX bonus). A warrior will need a new one for every battle. or diamond. The shield is sometimes asymmetrical. sturdier wooden shield. but only if you give up your attacks and cower behind it. originally designed for horsemen. by resizing the armor to custom-fit the wearer. Round shield Made of split-planks (wood that has been split off the beam instead of sawn). often diamond shaped. The shield can be used as Cover. the tower shield imposes a -2 to all attacks. This wood has been hand-sawn and carefully warped to maximize strength and durability. because they came apart so quickly under the weight of battleaxe blows. Vikings were allowed up to three shields in a duel. such as square. The advantage to the buckler is that you can gain its protection and still use a two-handed weapon. heavier kite-shaped version of the Heater. Still.com Patric Mitchell (order #2310125) 1 . Rattan shield Made of wicker-weave. imposes a move penalty if you don’t already have one (just like Heavy armor). Comes in many shapes. Target shield A larger. Sturdy and strong. Kite shield A larger. Even so. World of Prime © 2009 M C Planck 14 Ye Olde Shoppe www. Strong and light. Tower shield A moveable wooden wall. Advanced versions will have a metal boss and rim to make them last longer. this is a warrior’s best friend. oblong. although your attacks will be at a -1 if you do so. rectangular. round. it may be worth something to force your foes to demolish your shield before they demolish you. it doesn’t hold up to abuse very long. Buckler shield A small metal plate originally worn as an elaborate belt-buckle. and does not allow more than a +2 DEX bonus to AC. At that point striking the shield is as easy as hitting a wall (AC 10.worldofprime. extending down the left side to cover the leg (since the other leg is protected by the horse). cannot be used from a mount. Heater shield A normal sized shield made of metal.
due to being for a Medium creature instead of for a Large one). Horses are valuable tools and status symbols. Many of these creatures are dangerous combatants in their own right. and you can eat them if you have to. Strong but not so fast. Load Carry Weight x1 x2 x3 Max DEX Bonus 3 1 Skill Penalty -3 -6 Movement Penalty -10 ft -20 ft Light Medium Heavy* Medium characters usually weigh between 100 and 200 lb.worldofprime. Horses Mule A cross between a donkey and a horse. Some creatures have to be fed meat. Draft and Riding animals Animal Sled dog Donkey Mule Ox Cost 5 gp 25 gp 50 gp 50 gp Feed 1 cp 2 cp 3 cp 4 cp Size Medium Medium Large Large HPs 1d8+2 2d8+2 3d8+9 6d8+6 Move 40 ft 40 ft 40 ft 20 ft Carry 35 lb 50 lb 250 lb 500 lb Sled dog Normally used for pulling dog sleds. but you can put pack saddles on them too (the pack costs and weighs ½ as much. but very slow. including all of his armor and gear. Also good eating. Small characters average about 50 lb. Feed The cost per day to feed the animal. and not noted for its loyalty or obedience. One ox can feast 500 men. Donkey Includes llamas. Ox Immensely strong. tack. not including stabling fees.Stables Every upscale adventurer needs a fancy horse – or better. *Flying mounts cannot carry a Heavy load. you can just assume an average of 150 lb.com World of Prime © 2009 M C Planck 15 Patric Mitchell (order #2310125) 1 . The last three in the table are trained for war. Since individual mounts will differ slightly in size and strength. Remember to add the weight of saddles. any barding and the rider. Horses Pony Palfrey Draft horse Warpony Courser Destrier Cost 50 gp 75 gp 100 gp 100 gp 150 gp 400 gp Feed 2 cp 3 cp 4 cp 3 cp 5 cp 8 cp Size Medium Large Large Medium Large Large HPs 2d8+2 3d8+6 4d8+6 2d8+4 3d8+9 4d8+12 Move 40 ft 60 ft 50 ft 40 ft 60 ft 50 ft Carry 75 lb 150 lb 200 lb 100 lb 225 lb 300 lb Ye Olde Shoppe www. Cheap. Refer to the Monster section in the SRD for their abilities. effective labor. Carry This is the Light load for the creature. and since larger warriors will pick the larger mounts.
It is unlikely that any civilized society would employ these creatures. or can be ridden by Small characters. the meat is as tough as old shoe-leather.com Patric Mitchell (order #2310125) 1 .000 gp 4. medieval warhorses were valued at the lives of three grooms – because that’s how many they would kill during their training. World of Prime © 2009 M C Planck 16 Ye Olde Shoppe www.Pony A small horse. They don’t make good eating.000 lb 1. heavy Clydesdale. Destrier The legendary warhorse. only larger and meaner. All of these creatures are trained for battle. usually ridden by halflings or children.000 gp 3.000 gp Feed 1 cp 2 cp 10 cp 10 cp 100 cp 100 cp 200 cp 500 cp Size Medium Medium Large Large Large Large Huge Huge HPs 3d8+9 2d8+4 6d8+18 7d8+21 4D10+12 8d8+40 11d8+55 16d10+112 Move 40 ft 50 ft 50 ft 40 ft 60 ft 30 ft 40 ft 30 ft Carry 100 lb 75 lb 250 lb 400 lb 200 lb 700 lb 1. it makes an excellent mount. At least they are cheap to feed – they’ll eat anything. Dogs will eat meat if they can get it. Convincing one not to eat you. Draft horse A huge. but they can survive off bread and scraps. as they tend to be uncontrollably violent. Wolf Includes large war-trained dogs like German Shepards. Some of these mounts can only be found in certain geographical climates. Deinonychus The only really suitable riding dinosaur. Dire Boar Like their smaller cousins.000 gp 4. Courser The Arabian hot-blooded racing horse. could be problematic.000 gp 7. Palfrey Traditionally a woman’s riding horse. Warpony Tougher and sturdier than an ordinary pony. or a good working horse like the American Quarter-horse. trained for war.worldofprime. strong and willing to fight. Exotics Boar Wolf Dire Wolf Dire Boar Deinonychus Rhinoceros Elephant Triceratops Cost 200 gp 150 gp 3. suitable for pulling plows or wagons full of ale.000 gp 9. The extra Exotic mounts mobility on the march and the battlefield can be worth the price.500 lb Boar These animals make good war mounts because they like attacking things. These creatures can be trained to fight as a pack. however. One solution is the Animal Friendship spell. Unfortunately no one has figured out how to train a herd of boar to just be attack animals: they need to be ridden and guided by Small riders. Huge. however. Fast and vicious. Dire Wolf. Ridgebacks and Newfoundlands. these animals are suitable for hobliars: men who ride to battle but dismount to fight. and thus their ownership might require legal permission or social status.
These animals are exceptionally intelligent and will remember and resent ill treatment. There are societies that control the birds with special blindfolds that snap shut when not operated by a rider. and its talons do 1d4 damage. they are effectively chained. so they will only be found in Good societies. these aggressive creatures make excellent war mounts. and lots of it.000 gp 4. Flying Giant Hawk Giant Eagle Hippogriff Pegasus Griffon Cost 2. Griffon A cross between a lion and a bird of prey. and able to detect Evil at will.worldofprime. partly due to their Chaotic nature. World of Prime © 2009 M C Planck 17 Ye Olde Shoppe www. They are also intelligent. The cost associated with them is not so much a purchase price (Good societies don’t buy and sell sentient beings) as an expression of how much effort it requires to raise one to maturity. no matter how much money you have to spend.com Patric Mitchell (order #2310125) 1 . because they are the fastest and strongest flying mount possible. rather than fly to some place of safety where its rider might be healed. they demand much finer fare – no Pegasus will settle for one apple when he could easily fly up to the orchard and eat a bushel. Shorttempered.000 gp 8. Also suitable for large giants to ride. they cannot undo these avian bridles. Elephant Bowmen in the howdah will defend the creature from spearmen. while the driver directs it to trample anything in the way. Giant Eagle These creatures are intelligent. Although they only eat as much as a horse. if you can get them to stop eating your grooms. but its HPs are higher. Some evil societies may use constant mindcontrol effects to maintain their own enslaved herd of Pegasi.000 gp 4. its AC is one lower (16). Hippogriff A bizarre cross between horse and bird. If their riders are incapacitated in combat. Because the birds lack hands. These even more exotic war mounts are not necessarily available in any given area. so using them as mounts is either voluntary on their part.000 gp 5. This creature fights like a Hawk. with bad sight and terrible hygiene. the griffon will likely continue to attack on its own.Rhinoceros Large enough to carry ogres or hill giants. griffons are powerful combatants in their own right. studies show that griffons that leave the battlefield with unconscious riders tend to become bored and eat them. Triceratops You can practically build a castle on the back of these (or a double-sized howdah). Pegasus The legendary winged horses are the most prized of all aerial cavalry. their ownership is likely to be restricted to certain social groups by law or tradition. dragging and lifting logs with their powerful trunks. This is due to careful training. Even if they are. they tend to charge at the drop of a hat.500 gp Feed 10 cp 25 cp 50 cp 25 cp 200 cp Size Medium Large Large Large Large HPs 2d8+2 4d10+4 3d10+9 4d10+12 7d10+21 Move 60 ft 80 ft 100 ft 120 ft 80 ft Carry 75 lb 200 lb 250 lb 300 lb 200 lb Giant Hawk Suitable for Small characters. Can also be used Flying mounts to perform considerable manual labor. or an act of enslavement. Griffons will only eat meat. and since they cannot fly blind.
worldofprime. There is no place for a rider to sit. causing almost any creature to stop moving. Be sure to protect that valuable addition to your stables. or plough. reduce the cost/weight by ½. No mount can use a shield. but still leave room for a rider.Tack and Services Tack Bit and bridle Riding Saddle Military Saddle Yoke Blinding bridle Cost 2 gp 10 gp 20 gp 3 gp 2 gp Weight 1 lb 25 lb 30 lb 50 lb 1 lb Description Riding checks are -4 unless the mount is intelligent. the blindfolds snap shut. so for Medium ones. exotic animal like an elephant or triceratops. or otherwise civilized roads. and Flying mounts can’t wear Medium or Heavy barding. Necessary once a year for horses or other hoofed animals being ridden on packed. you can’t dismount without spending 2 rounds untying yourself. Provides cover for 4 Medium or 8 Small characters (Huge mount only). Rather than a bit in the mouth. Grants a +2 Circumstance bonus to Ride checks. Allows the mount to carry up to ½ its Light load in equipment and gear. If the rider is not actively manipulating the reins. World of Prime © 2009 M C Planck 18 Ye Olde Shoppe www.com Patric Mitchell (order #2310125) 1 . This is the price per year to lease or maintain a stable for a horse. Allows the mount to carry its full Heavy load in cargo. sleigh. On the other hand. Barding comes in all the same forms as armor. Necessary to allow the animal to pull a wagon. Flying Saddle Saddle bags Pack Saddle Stabling Shoeing Howdah Barding 50 gp 4 gp 5 gp 4 gp 4 gp 200 gp varies 20 lb 8 lb 15 lb 500 lb varies The weight and cost is given for a Large animal. these are blindfolds over the eyes. paved. You can be tied into the saddle so you can’t fall off. Exception: the howdah is already weighted and priced for a Huge. Riding checks are -4 without a saddle of some kind.
000 ft 10 ft deep x 1. as well. 3 stories AC Bonus +1 +1 +1 +0 +2 +3 +3 Tech Primitive Primitive Wild Civilized Civilized Civilized Civilized Material Wood Wood Wood Wood Wood Wood Wood Fortifications Cave Cavern Barracks Bailey Gatehouse Tower Keep Castle Citadel Fortress Wooden wall Stone wall Great wall Legendary wall Moat Cost 100.000 gp 1.000 gp 5.Mason’s Guild Buildings Eventually you’ll want to settle down and buy a place of your own.000 gp 200. 1 story 20 x 20 ft. 1 story 50 x 50 ft. Rent is typically 5%.000 gp 10. 1 story 20 x 20 ft.000 ft 30 ft tall x 20.000 gp 1.000 gp Occupancy 40 5 10 5 20 50 500 Dimensions 40 x 60 ft. In times of war or emergency. 4 stories 150 x 150 ft.000 gp 250. While individuals can use any wall as cover or concealment.000 gp Occupancy 100 500 50 50 10 15 100 250 500 1.000 gp 5. roads.000 gp 500. 1 story 100 x 100 ft. 1 room 50 x 50 ft. Lodgings Barn Cottage House Apartment Manor Mansion Palace Cost 50 gp 100 gp 400 gp 10 gp/year 1. fortifications and other improvements.000 gp 100. 3 stories 500 x 500 ft.000 gp 15.000 ft AC Bonus +6 +8 +2 +4 +6 +6 +5 +6 +7 +8 +3 +4 +5 +6 +1 Tech Primitive Primitive Primitive Primitive Wild Wild Wild Civilized Civilized Civilized Primitive Wild Civilized Civilized Wild Material Stone Stone Wood Wood Stone Stone Stone Stone Stone Stone Wood Stone Stone Stone - World of Prime © 2009 M C Planck 19 Ye Olde Shoppe www. All Religious buildings grant a +2 Morale to defenders of the appropriate faith or creed. Cost Maintenance on a building is approximately 1% per year. 3 stories 350 x 350 ft.000 gp 4.com Patric Mitchell (order #2310125) 1 . 1 story 30 x 40 ft. 3 stories 500 x 500 ft. 1 story 50 x 80 ft.000 gp 100. 2 stories 20 x 20 ft.000 (Village) (Town) (City) (Empire) (Castle) Dimensions 150 x 200 ft.000 ft 40 ft tall x 20.000 gp 1. entire military units can gain this AC bonus when fighting other armies.000 gp 50.worldofprime. 2 stories 200 x 200 ft. 2 stories 50 x 80 ft.000 ft 20 ft tall x 10. Occupancy This is the number of people who can live comfortably in the building.000.000 gp 400.000 gp 500. up to x4 as many soldiers or refugees can occupy the building for weeks at a time. The mason’s guild is the place to go for buildings. AC Bonus This is the amount of military defense the structure adds. 3 stories 15 ft tall x 4. 1 story 250 x 500 ft.
2 stories 200 x 200 ft. roofs vary from thatch.000 gp 50. Barracks Quarters and furnishings fit only for soldiers. dirt. 1 story 50 x 80 ft. 10 Large. beams. Tavern. or brick. and location Manor A two-story building with three to five rooms per floor. 1 story 50 x 70 ft.000 gp 200. adobe. sod.Religious Shrine Sacred Grove Sept Chapel Temple Church Cathedral Cost 1.000 gp 500.000 gp 50. The gate is thick wood strengthened by iron bands. you can’t actually build a cave. possibly with a loft.000 gp Occupancy 5 30 15 15 50 50 125 Dimensions 20 x 40 ft. Another 20 people can sleep in the common room in front of the fire. with extravagances such as ballrooms. separate kitchens. 1 story 150 x 200 ft. Cottage A two-room hovel. or 2 Huge animals. 3 stories AC Bonus +0 +1 +2 +4 +5 +3 +6 Tech Primitive Primitive Primitive Wild Wild Civilized Civilized Material Wood Wood Wood Stone Stone Wood Stone Businesses Tavern Inn Shop Large Shop Warehouse Academy University Cost 1. wattle and daub. wine cellars. Inn Simple rooms for 10 guests and the tavern keeper’s family. Bailey A wooden fort surrounded by a 10 ft tall log wall. 1 story 100 x 100 ft. trees 50 x 80 ft. 1 story 80 x 100 ft. Cavern Huge caverns with many artificial tunnels and additions. shingles and tiles. Cave A natural cave complex. usually on a large estate. 1 story 250 x 250 ft. with three to five rooms. sawed planks. House construction varies according to the technology and civilization. slate. Mansion Three stories. Apartment Renting a room in a Manor house. 2 stories 50 x 80 ft. 2 stories 40 x 50 ft. The price reflects its value. depending on quality. Gatehouse The gatehouse is built around and over a large wooden double-wide gate as a fortified entrance.worldofprime. 2 stories 350 x 350 ft. size. Unless you can employ dwarves or magic. Murder-holes allow the 20 Ye Olde Shoppe www. Inns have larger rooms of higher quality. Walls are made from everything to logs.000 gp 200 gp 500 gp 300 gp 5.000 gp 2. 2 stories 200 x 250 ft.com World of Prime © 2009 M C Planck Patric Mitchell (order #2310125) 1 . Obviously houses vary considerably in value. Palace Luxurious accommodations for nobles and their servants.000 gp 50.000 gp 5. House A basic house. 3 stories AC Bonus +1 +2 +1 +1 +1 +1 +2 Tech Wild Civilized Wild Wild Wild Civilized Civilized Material Wood Wood Wood Wood Wood Wood Wood Barn A barn houses 40 Medium.000 gp Occupancy 15 30 5 10 50 500 Dimensions 50 x 70 ft.
com Patric Mitchell (order #2310125) 1 . Tower A four-room stone tower with an interior winding staircase. including storage space and a private well whenever possible.worldofprime. Church A larger chapel with separate apartments and extra rooms like libraries and scriptoriums. The gatehouse is usually staffed by up to 40 soldiers during a battle. Wooden wall A wall of upright logs. World of Prime © 2009 M C Planck Legendary wall Imperial cities are defended by miles of these 40 ft tall.000 gp. they can be built in narrow passes or on bridges.000 gp you get an iron portcullis. Moat A 10 ft wide and deep moat around your castle. A large shop serves as a general store or factory. the thick wooden gate is faced with stone. Keep A strong stone keep with 15 to 25 rooms. and the stone overhang helps protect the gate from siege weapons. Often attached to a castle or wall.000 it is covered by a layer of iron. For an extra 1. Great wall The capitals of nations are defended behind these 30 ft tall. The finest touches the society can afford will be used: marble floors. It includes a simple wooden gate. University Lecture halls. stained glass. There are apartments for the priests in the back. made sacred by years of ceremony. libraries and a kitchen. classrooms. 10 ft thick stone walls. student dorms and perhaps a few shady groves for holding debates. Cathedral A massive structure built to impress and awe. Sept A main hall for worship and several apartments suitable for acolytes to live in. Castle A larger. however. A city of a square mile will fit in this amount of wall. A moat increases the effect defense of any structure by +1. Academy Apartments. Shop. Men in armor and siege engines will find it difficult to pass.defenders to attack from above. Large Shop A small shop such as a tailor’s or bakery. Stone wall A stone wall 20 ft tall and 5 ft thick. professor's housing. and battlements on the top. usually adorned with statues. For 5. Fortress Two layers of walls. Temple A large stone hall. with a 20 ft outer wall linking six to eight towers and two gatehouses. each 30 ft tall. A drawbridge over your moat is only 1. 15 ft thick stone walls. 21 Ye Olde Shoppe www. stronger keep. Sacred Grove A natural cove of trees. Chapel A stone hall. surrounded by a 15 ft wall with battlements. 15 ft tall and 3 ft thick. but can also be a free-standing structure. for 2. It includes a simple wooden gate. gigantic spires and often a bell tower or two.000 gp. Gatehouses are normally incorporated into larger fortifications. Citadel A massive castle. with apartments for the staff. with four towers and a gatehouse. with multiple towers and gatehouses.
The road is clear and level. This is a 100 ft wide dam. In many societies land will not be for sale to non-nobles. Nobody is going to labor in the fields unless they feel safe.” that is. either because the soil is poor or there is little irrigation or rainfall. It is also within an hour’s walk of a fortified place that can protect the farmers. strong and wide enough for only one wagon at a time. especially in cities. not counting any buildings or improvements. animal. Also. plowed. in bad weather it can become impassable. otherwise. Swampland is worth something. or wagon wheel. with enough space to pull over and let oncoming traffic pass. locks are where traffic in different directions can pass each other. or one in each direction. Plateaus or mesas will be valued as flat land of the appropriate type. and the weather is generally wretched. Bad weather has little effect on highways. However.Roads Track Trail Road Cost 1 gp/mile 10 gp/mile Description Single-file foot or horse traffic. or a single wagon. or a wagon in each direction at the same time. A double-wide column of troops. A sturdy arched bridge. uncivilized land is free to claim. Wild. no wagons. Because it is so primitive.worldofprime. hilly land that is usually only suitable for mining. Traditionally a 9th level individual must build and inhabit a castle before people will consider the area “safe. A simple beam design. as it is possible to eke a living out of it. fenced and properly watered.000 gp Free x2 Mountains are rocky.000 gp 10. Larger dams may be beyond the skill of ordinary craftsmen. tilled. This is how canals deal with hills.000 gp 1 cp Land Land Mountain Forest Pasturage Farmland Swamp Village Town City Desert Coastline Price per acre ½ gp 1 gp 2 gp 5 gp ½ gp 10 gp 100 gp 1.” World of Prime © 2009 M C Planck 22 Ye Olde Shoppe www. but unsurfaced. traveling is difficult. Strong and wide enough for 2 heavy wagons sideby-side. clear land not really suitable for farming. The first three rules of real estate are location. Every city needs a forest close at hand to supply firewood and building materials. Highways and bridges may charge a toll of a cp per person.com Patric Mitchell (order #2310125) 1 . Two wagons side-by-side.000 gp 100 gp/mile 1. Forests contain lots of trees which must be cleared before the land can be effectively farmed. but no one will buy it until it has been shown to be safe to live in. Highway 100 gp/mile Wooden Bridge Stone Bridge Canal Canal Lock Dam Tolls 100 gp 1.200 gp. A square mile of fully developed prime farmland would cost 3. location. Farmland is developed land. paved with stones and mortar. so even civilized realms will still contain many forests. bad weather has little impact on its effectiveness. Land in prime locations may cost much more than the listed price. Allows a barge to be pulled or poled along. location. Compare this to the price of a magic sword. Pasturage is flat. it’s just pasturage. The surface is “metaled. its productive value in either crops or lumber is small.
DC 15 Reflex save for half damage. but they can be dragged 5 ft per round if necessary. Well-equipped engineers can use a special bundle of arrows to deliver an area attack (no roll to hit. the ship’s captain should make a Sailing skill check opposed by the Siege Engineer’s skill check instead of the DC 5 Reflex save to avoid damage. It also grants a height advantage. 30 hps. 40 hps. the target can negate all damage with a DC 5 Reflex save. heavy stones are used. If used against a ship. These siege engines are Huge and require a lot of space. but the target can negate all damage by making a Reflex saving throw at DC 5. Warships come equipped with rams. Siege Tower A Gargantuan mobile fortification. To attack a mobile target requires a Ranged Touch attack (the same as with a Ballista). rope.Siege Engines Siege engines are often constructed as needed. Trebuchet Catapults and trebuchets are all but useless against anything smaller than Huge. so only one or two can be mounted on large ships. meaning a Ram can be built in day by an entire army. It requires an engineer and a crew of 20 men five minutes (50 rounds) to reload.) in addition to the soldier’s wages for the day. They can attack once per round. 1d6 arrows strike each target for 1d6 damage.000 gp Damage 6d6 3d6 8d6 10d6 – – 100 Range Touch 100 ft 150 ft 200 ft 50 ft Touch Technology Primitive Civilized Wild Civilized Wild Primitive Primitive Crew 20 2 (E) 20 (E) 20 (E) 100+ 100 (E) 100 (E) Reload ½ 3 50 50 – – – Notes Large. Normally catapults do not move. DR 5 Ram Rams can be operated by ordinary solders. it does not receive any bonuses from the operator’s BAB or DEX.worldofprime. etc. nails.com Patric Mitchell (order #2310125) 1 . DR 5 Huge. to turn the weapon to a new heading requires 10 rounds. A Siege Engineer can employ 1. at the place of the siege. Hitting smaller than Huge targets requires a natural 20.000 unskilled men at this task. Ballistas can be mounted on a wheeled carriage and moved by hand up to 20 ft a round (as a full-round action). costs 5 gp).. but it will still cost you 66 gp of materials (tools. Only an immobile target can be attacked by a ram. 10x10 ft area. DR 5 Huge. DR 5 Large. 20 hps. and allows 23 Ye Olde Shoppe www. Siege Engine Ram Ballista Catapult Trebuchet Siege Tower Tunnel Sapping Cost 200 gp 500 gp 300 gp 500 gp 1. 30 hps. 100 hps. (Optional rule: the operator can add his or her Siege Engineering skill). For attacking fortifications. however. These weapons are popular on ships and castle World of Prime © 2009 M C Planck walls. The crew is protected with Full Cover (+8 AC) by the roof and walls of the ram. They can only shoot 45° to either side of where they are pointing. Poisoned or spelltrapped javelins are also a possibility. or anything that moves. More commonly they are mounted on a swivel that allows a 45° arc of fire. DR 5 Garg. With a full crew they can fire every 4th round. however. Catapult. Ballista A ballista makes Ranged Touch attacks against targets. it grants Cover (+4 AC) to the 20 attackers inside it. and the target still gets a Reflex save unless it’s inanimate. which do not require crews and do damage based on the size of the ship.
or you can try to undermine their walls. Pushing one 10 ft per round requires at least 80 medium-sized creatures. Once you reach the enemy walls. Masterwork buildings have DR +2 and 25% more hit points. but the enemy may detect your efforts and take counter-measures. if you have men and shovels. Pushing it faster makes it fall over. More men can’t dig faster. Sapping Digging a tunnel is free. Tunnels and Sapping attacks require an engineer to oversee their execution.com Patric Mitchell (order #2310125) 1 .000 1.500 2. so destroying a large structure requires immense amounts of damage. it gives a height advantage and its AC to the soldiers inside when attacking other ships (or defending their own). However. it inflicts a -2 to all Sailing checks. Fortification values Inflicting the listed hit point damage to structure creates a breach. but they can dig other tunnels (or protect the diggers from attacks). A hundred men can dig 50 ft of tunnel a day.soldiers to climb the ladders inside to the edge of the enemy walls.000 80 120 160 180 300 450 720 1. allowing entry with no more difficulty than crossing rough ground. These hit points are normally per 10 x 10 ft section. Siege towers are 40 ft tall.worldofprime. Wooden building’s DR is normally bypassed by fire. Fortification Forest Wooden building Fortified camp Bailey Stone building Siege tower Tower Keep Castle Citadel Fortress Wooden gate Stone-faced gate Iron-bound gate Iron portcullis Wooden wall Stone wall Great wall Legendary wall DR – 5 5 5 8 5 8 8 8 8 8 5 8 10 10 5 8 8 8 HP – 60 120 500 90 100 500 750 1. If built into a ship. You can build up multiple sapping attacks before triggering them all at once. A Sapping attack requires 1 day of work by the digging crew and does 100 pts of damage to a wall. Tunnels. you can either tunnel up into their courtyard. The extra deck space also allows more soldiers to fight on your ship.200 Walls None None None None None 40 ft 40 ft 10 ft 15 ft 20 ft 30 ft 10 ft 15 ft 20 ft 20 ft 15 ft 20 ft 30 ft 40 ft World of Prime © 2009 M C Planck 24 Ye Olde Shoppe www.
Wheel-barrow A one-wheeled cart with handles.worldofprime. all other vehicles assume Large animals. From one to four horses can be attached to a wagon. a Pack Saddle allows a Draft horse to carry 200 lb as a Light load and 600 lb as a Heavy load. with a superior suspension designed for comfort and speed. Cart A small two-wheeled cart. You can push it at 20 ft per round.000 lb). Vehicles Wheelbarrow Travios Dog sled Sleigh Pack Saddle Cart Chariot Wagon Large Wagon Carriage Cost 10 gp 1 gp 10 gp 20 gp 5 gp 15 gp 50 gp 35 gp 50 gp 100 gp Weight 20 lb 20 lb 50 lb 400 lb 15 lb 200 lb 400 lb 1. Thus. In general vehicles can carry a maximum of three times their own weight. Only works over snow. Chariot Either a fancy surrey with a fringe on top.Cartwright’s Yard When you have so much loot you can’t carry it all. One or two horses are normal. that equals the weight of the chariot plus two warriors in full battle gear. Travios Two poles that drag on the ground from the animal’s back. Or a surrey with a fringe on top. Sled A dog sled.000 lb 2. so a 1. Carry This is the multiplier for the creature in the harness.000 lb wagon can carry an additional 3. Wagon.000 lb of cargo. designed to be pulled by two to eight dogs. The animal cannot Run or double move without destroying the travois. up to four horses can be attached for maximum speed.000 lb 2. Suitable for going to Grandmother’s house. With two draft horses this would only be a Medium load. Four Coursers would allow up to 900 lb as a light load. Trying to Run with a cart imposes a -4 skill check penalty. Carriage An enclosed cab. with anywhere from one to eight horses in front. A Wagon would allow the same horse to pull 1.000 lb as a Light load and 3. Large Wagon The most efficient pulling mechanism possible. but only on snowy days. or an open-faced spiked-wheel war machine. World of Prime © 2009 M C Planck 25 Ye Olde Shoppe www. you know it’s time to visit the cartwright’s yard and buy a wagon.000 lb as a Heavy load (but the wagon itself already weighs 1.com Patric Mitchell (order #2310125) 1 . with a harness for one creature. but you can’t run with it. a Large wagon can have up to eight horses.000 lb Carry 200 lb x1 x2 x2 x1 x2 x2 x5 x5 x5 Tech Wild Primitive Primitive Primitive Wild Wild Wild Civilized Civilized Civilized Sleigh The popular one-horse open sleigh. traveling at top speed. However. This is the only vehicle priced for Medium-sized animals. trying to Run with a wagon imposes a -4 penalty to any Riding checks.
Boarding planks and grappling hooks are included with the price of warships. Boats are anything small enough to be carried on a shi. Run. Rams do vastly more damage when powered by a ship. Carry How much weight the vessel can carry. Crew. Archers can occupy the deck. often being completely square). Longships. Oar-powered vessels can only travel at top speed for an hour.Shipyard Watercraft are divided into two categories: boats and ships. However. depending on the severity of the storm. inflicting an World of Prime © 2009 M C Planck 26 Ye Olde Shoppe www. which is already calculated in). Each medium-sized passenger is the equivalent of 200 tons of cargo. Weathering a storm is a DC 10 to 30 check. The vessel could conceivably be repaired by magic or crew action before it actually goes under water. Make an opposed Sailing check to ram a foe (although you must be approaching them from the side). Length The length of the vessel. Watercraft cannot Double-Move. at two per 5 ft. plus an hour per point of CON bonus of the crew. Max The minimum number of crew necessary to avoid a -4 penalty to Sailing checks. ships cannot usually go up rivers. Sailing checks are used to control watercraft. Passengers This is the maximum number of passengers possible. Normally the ship doing the ramming does not suffer any damage. Move This is the maximum movement per turn or per hour. failing by more causes the ship to sink.worldofprime. Most ships are ¼ as wide as they are long (rafts and barges are exceptions. or Charge. Ships can be equipped with siege engines at the expense of useable deck space. due to their narrow construction. HPs The number of hit points of damage the vessel can take before sinking. given deck space and carrying capacity. The captain’s skill is the most important. inflicting x3 this much damage results in effectively complete destruction. Almost all vessels have a DR of 5 due to their wooden construction. Masterwork ships would grant a +2 if you could afford them. The number of siege weapons that can be mounted based on ship length.com Patric Mitchell (order #2310125) 1 . although he can gain a +2 from an exceptional crew or a -4 from an inept/inadequate crew. Failing by 5 or less inflicts 10–80% damage to the ship. beyond any chance of repair. can only have half as many siege weapons installed. Note this is not the complete destruction of the ship but merely compromising its ability to float. Siege Weapons The usual mode of combat with ships is ramming or closing for boarding with marines. Remember to count the weight of any passengers (but not the crew. as they are built to do this. Only the late medieval period is listed: the magnificent creations of the Age of Sail (Galleons and Man-O’-Wars) represent a significant advance in technology. A ram attack does 1 pt of damage for every hit point of the attacking ship. Some ship designs impose additional penalties. this means a Trireme will cut a Galley in half with a single deadly lunge.
additional 10 pts of damage per point you beat the enemy captain’s roll by. this is how much its defenses are worth to you. It also applies to any siege weapon attacks against the vessel (even those that use Ranged Touch attacks. Siege Weapon Ram Ballista Catapult Trebuchet Siege Tower Length of ship occupied 20 ft 10 ft 20 ft 30 ft 40 ft AC If you wind up using this vessel as a fighting platform. Sometimes used as a shiptender (a shuttle servicing a larger ship). it has DR 5 but weighs at least 500 lb. Rams ignore DR of 5 or less. Cost Maintenance is typically 10% of the purchase price per year. Includes a large fishing net. Inflicts a -8 to any Sailing checks.000 gp 25.worldofprime. it only has DR 1 but it weighs so little one man can pick it up and walk with it. or both. Canoe If it’s made out of leather.000 gp 5. Powered by a sail.000 gp 15. Powered by oars. -2 to all Sailing checks. and a DC 15 Sailing check to not inflict half as much damage to your own ship in the process.000 gp 30. Boats Raft Canoe Rowboat Fishing boat Launch Pinnace Cost 5 gp 10 gp 50 gp 100 gp 100 gp 500 gp Length 20 ft 10 ft 8 ft 15 ft 12 ft 20 ft Crew 1 1 1 1 2 2 Passengers 10 3 4 5 8 10 Move 10 ft / 1 mph 20 ft / 2 mph 15 ft / 1½ mph 20 ft / 2 mph 15 ft / 1½ mph 30 ft / 3 mph Carry 2 tons ½ ton 1 ton 1½ tons 2 tons 3 tons HPs 50 5 10 15 20 30 Tech Primitive Primitive Wild Wild Civilized Civilized AC +0 +0 +0 +0 +0 +0 Ships Barge Keelboat Longship Galley Bireme Trireme Sloop Carrack Warship Cost 1.000 gp 20.000 gp 10. or long poles used to push against the river bottom.com Patric Mitchell (order #2310125) 1 . If it’s made out of wood. a simple sail. oars. Fishing boat Big enough to spend all day at sea. powered by oars.000 gp Length 40 ft 50 ft 75 ft 60 ft 90 ft 120 ft 60 ft 80 ft 100 ft Crew 10 15 50 100 150 200 10 20 80 Passengers 200 100 120 100 150 250 50 200 160 Move 10 ft / 1 mph 10 ft / 1 mph 30 ft / 3 mph 20 ft / 2 mph 30 ft / 3 mph 40 ft / 4 mph 30 ft / 3 mph 20 ft / 2 mph 25 ft / 2½ mph Carry 50 tons 40 tons 50 tons 50 tons 100 tons 150 tons 50 tons 150 tons 100 tons HPs 150 50 75 100 200 300 75 100 250 Tech Primitive Wild Wild Wild Civilized Civilized Civilized Civilized Civilized AC +0 +0 +1 +2 +3 +4 +1 +0 +3 Raft (-8 Sailing checks) As simple as a bunch of logs tied together. fast sailboat. since it reflects the vessel’s ability to absorb damage). World of Prime © 2009 M C Planck 27 Ye Olde Shoppe www.000 gp 3. Pinnace A light.000 gp 10. Rowboat (-2 Sailing checks) A rowboat or skiff.
fat. Powered by a sail for travel and oars for combat. Trireme The pinnacle of the ship-building craft. Keelboat (-2 Sailing checks) A small. Powered only by sails. When being sailed instead of rowed. it is sturdy enough to cross oceans in. Galley (-2 Sailing checks) An open-decked warship. but sturdy and carries plenty of soldiers. Still. or be dragged onto the beach by its crew.. Mostly used for shipping cargo. small seas. Sloop A fine. Bireme A larger galley. May be powered by poles.com Patric Mitchell (order #2310125) 1 . Carrack (-4 Sailing checks) The classic cargo craft of the late medieval age. it only moves at 20 ft. Under sail power it moves at 20 ft. Powered only by sails. Warship A sturdier version of the carrack. designed for speed and combat durability rather than cargo capacity. with an advanced designed for deep ocean travel rather coast hugging. oars. Galleys might be able to navigate particularly deep rivers. ungainly and slow (-4 to all Sailing checks). but not particularly sea-worthy (-4 to Sailing checks). but it can go up rivers as well as out to sea. so it doesn’t need a loading dock. this monster galley has three decks of oars. Can travel up rivers. flat-bottomed ship powered by sails. Barges have shallow drafts and can travel up wide rivers. or sails. or lakes. The Keelboat inflicts a -2 penalty to sailing checks. World of Prime © 2009 M C Planck 28 Ye Olde Shoppe www. light sailing ship. with two decks of oars instead of one. Its rapid 40 ft movement only applies during combat.worldofprime.Barge (-4 Sailing checks) Heavy and durable. Powered by sails and oars. but also slow and unmanageable. Longship The famous Viking raiding craft. Not particularly fast or maneuverable (-2 to Sailing checks). Powered only by sails.
mortar and pestle. 5 large sacks. small steel mirror. It also requires tinder. If you don’t have shelter and the weather turns bad. houses up to 20 ordinary people or 1 rich noble. 50 ft twine. A huge tent. Crowbar. various spell components Pup tent. retorts. healing kit: bandages.worldofprime. Item Pup Tent Tent Pavilion Tent Teepee Bear trap Cost 2 gp 10 gp 100 gp 20 gp 10 gp Weight 5 lb 20 lb 200 lb 100 lb 20 lb Description Protects 1 Medium person. A collection of tools a tradesman needs to perform his job. Holy book. (Ordinary snares and pits can be made with rope. A Teepee is much more durable than a tent. a fine scale. Can also be lock-picked open at a DC 15. waterskin Holy symbol. reagents. and provokes AoOs. Flint and Steel Mess Kit 1 sp 5 sp ¼ lb 1 lb World of Prime © 2009 M C Planck 29 Ye Olde Shoppe www. Appraise and Gambling +2 to Smashing and Looting +2 to Alchemy Fighter Alchemy lab Cosmetics bag Artisan’s tools 5 gp 100 gp 30 lb 40 lb 50 gp 5 gp 8 lb 10 lb +2 to Disguise Employment Camping Gear Everything an adventurer needs to live in the wild. bed-roll. makeup. low wind. 5 torches. a shovel and a Wilderness Lore check.General Store Class Kits Class kits contain everything a character needs to perform that class’s function. Wigs.com Patric Mitchell (order #2310125) 1 . Houses up to 6 Medium characters. backpack. A tin bowl and plate. elbow and knee pads. marked cards. twine. Reflex DC 20. quill pens. Imposes a -4 to Hide checks due to its large size. hair and skin dye. fish hooks. Bottles. Pick Locks. false teeth. wedge. sledgehammer.) Lighting a fire with flint and steel takes 1d6 full rounds. flint and steel. 1d6 bludgeoning. Move Silently. hatchet. beakers. herbal medicines. 25% chance of having any given antidote. and can last a lifetime when properly cared for. Class Wizard Cost 30 gp Weight 10 lb Contents Spellbook. Adventurers planning to spend a lot of time outdoors may wish to invest in a Ranger’s kit. an hour glass and a small metal stove. several bottles of ink. 50 ft of silk rope and soft cloths to wrap your boots in. Effect Spell usage Ranger 10 gp 15 lb +2 to Wilderness Lore Cleric 50 gp 10 lb +2 to Healing Rogue 30 gp 5 lb +2 to Hide. and a STR 30 check to break free. magnifying glass. concentration. Holds up to 12 Medium characters in tight quarters. mess kit. loaded dice. mountebank’s purse. suffer a -2 to your Wilderness Lore checks. Lockpicks. lotions. suitable for eating and cooking on. knife. 10 ft pole.
ideal for storing spell components) Linen pouch with brass clasp Woolen pocket purse. This can result in boxes very hard to break into. They may also be chained in place. Holds 1 gallon If the weather turns cold and you are sleeping outside without a bedroll. See the Locksmith section for details. Steel crates can be made out of sturdier materials such as mithril or adamantium. silver clasp Silk purse with gold clasp Cost 3 cp 5 cp 5 sp 2 gp 2 gp 4 gp 5 gp 1. Masterwork crates cost an extra 50 gp.5 sp 10 sp 15 gp Weight ½ lb 1 lb 2 lb 5 lb 2 lb 8 lb - Carry 20 lb / 2 cu ft 50 lb / 3 cu ft 100 lb / 3 cu ft 150 lb / 3 cu ft . and costing an extra 250 gp per lb (but remember. Luggage Every adventurer needs something to carry or store his loot in.worldofprime. gaining the appropriate DR (15 or 20) and extra HPs (20% or 33%). but it can also result in boxes that are worth more than anything they could possibly contain. and have DR+2. Crates Basket Box Trunk Chest Stone Box Stone Trunk Stone Chest Steel Box Steel Trunk Steel Chest Cost 4 cp 2 sp 1 gp 2 gp 5 gp 10 gp 20 gp 10 gp 20 gp 40 gp Weight ½ lb 5 lb 10 lb 25 lb 50 lb 100 lb 250 lb 15 lb 30 lb 60 lb Carry 10 lb / 2 cu ft 20 lb / 2 cu ft 50 lb / 3 cu ft 100 lb / 4 cu ft 50 lb / 2 cu ft 150 lb / 3 cu ft 250 lb / 4 cu ft 100 lb / 2 cu ft 300 lb / 3 cu ft 500 lb / 4 cu ft DR 5 5 5 8 8 8 10 10 10 HP 5 10 15 10 15 20 5 15 30 Sacks Burlap bag Burlap sack Leather sack Leather sack Backpack Saddle bags Mountebank’s purse (many pockets. mithril objects weigh half as much).com Patric Mitchell (order #2310125) 1 ./ 4 cu ft .Trail rations (1 day) Waterskin Bed-roll Fish hook 5 sp 1 gp 1 sp 1 sp 1 lb 4 lb 5 lb - So you don’t have to move at half speed while traveling through the wild. trunks and chests) often have locks attached to them. suffer a -2 to Wilderness Lore checks. Grants a +2 to Wilderness Lore checks near streams or water./ 10 cu ft 2 lb 5 lb 5 lb 5 lb World of Prime © 2009 M C Planck 30 Ye Olde Shoppe www. Crates (boxes. or built into the walls/floors of a building or ship.
reinforced with iron bands. unbroken plates. Shadowy illumination generally imposes a 20% miss chance and allows people to hide without needing cover.Liquids Vial Flask Bottle Jug Bucket Amphora Keg Barrel Wineskin Cost 1 gp 3 sp 2 gp 3 cp 5 sp 1 gp 3 gp 12 gp 1 gp Weight 1/10 lb 1½ lb ½ lb 9 lb 2 lb 30 lb 20 lb 100 lb 4 lb Carry 1 oz. 1 pint ½ gal. or will fuel a lamp for 6 hours. A wooden keg. with a stopper. silvered Mirror. with a stopper. large Glass windows Magnifying glass Cost 1 cp 5 sp 5 gp 2 cp 1 sp 1 gp 5 gp 80 gp Weight 1/10 lb 5 lb 50 lb 1 lb 1 lb 2 lb 3 lb ½ lb Effect A candle illuminates a 5 ft radius and burns for 1 hour. in fact. A wooden barrel. depending on the magic abilities of the local populace. Lighting a fire with flint and steel takes 1d6 full rounds. illuminates a 30 ft radius for 1 hour. Glass. reading. Open-faced wooden bucket. or any other activities – such as fighting .worldofprime. Much cleaner image than a steel mirror. 50 gal.without a penalty. Stained glass windows are also the same price. 1 gal. Will not go out in strong winds. This is perhaps the most common magical item in the entire world. Illuminates a 20 ft radius for 1 hour. Reasonably fragile. burns a pint of oil in 3 hours. Grants a +2 to Appraise checks. 5 gal. Can cover 5x5 ft and burns for 2 rounds. 7 gal. Description Made of metal and extremely durable. pint Flint and Steel Mirror. low wind.com Patric Mitchell (order #2310125) 1 . Colored glass is the same price. but makes an impressive statement in your main hall. Holds five candles. burns a pint of oil in 6 hours. 1 gal. it’s clear glass that’s hardest to make. as making small pieces of glass is easier than making single. but holds more. burns a pint of oil in 3 hours. Illumination allows fine work. A masterwork glass grants a +4. 1 sp 1 sp 1 gp 10 gp 100 gp 1 gp per 1 ft pane 5 gp 1 lb ¼ lb ½ lb ½ lb 10 lb 5 lb 1 lb World of Prime © 2009 M C Planck 31 Ye Olde Shoppe www. Illuminates a 30 ft radius. Illuminates a 15 ft radius. illuminates a 15 ft radius for 1 hour. concentration. Clay. A huge clay jug designed for shipping liquids. 10 gal. and provokes AoOs. Too delicate to carry on an adventure. It also requires tinder. holds one dose of a potion. Item Candle Candelabra Chandelier Torch Lamp Lantern Storm Lantern Everburning Torch Oil. Light sources create shadowy illumination in twice the radius they create full illumination. Price varies from 50 to 100 gp. Holds fifty candles. Comfortable to wear and not likely to break. Illuminates a 20 ft radius forever. Illuminates 30 ft cone. Illuminatiorium Light is a preoccupation of workers and adventurers. but also much more fragile. Silver backing on a clear glass plate. steel Mirror. Useful for peering around corners or shaving (but imposes a -2 to spot checks). Not quite as durable or well-made.
Price varies depending on number of pages. This is enough ink for 100 pages. or one really long sheet rolled up tightly. bound in leather. A collection of at least 500 books. often being merely stiff leather. colored inks are twice the price. For the fashion (and weight) conscious wizard. bound in leather. 100 blank parchment pages (50 sheets). The bindings are rarely as sturdy as spell-books. quality and color of illustrations. World of Prime © 2009 M C Planck 32 Ye Olde Shoppe www. More robust than paper. Let everyone know who sealed this letter. or triple it for +20 gp and +2 lb. Item Ink Quill Paper Parchment Sealing wax Stamp Chalk Spell book. breaking into a locked chest is a good way to ruin the contents.50 gp 1-5 lb Map 1 . but chests and trunks are good choices too. Per page.000 gp 2. not including the price of the materials. A treasure map sells for whatever price the market will bear. Also. A single sheet of paper. and popularity of the manuscript. but heavier and more difficult to write on. The price depends on rarity and quality. Useful for making magic circles on stone floors. which in many places is also the local magic shop or monastery.000 lb Locksmith Traps or Alarms can be keyed to locks. Protect your valuable scrolls from wear. so that forcing the lock triggers the trap. so that correctly opening the lock does not trigger the trap.com Patric Mitchell (order #2310125) 1 . A map is a double or quarto-sized piece of parchment. A steel trunk with a good lock can foil amateur thieves. This price is per page. You can double the number of pages for +10 gp and +1 lb. library or holy Cost 1 gp 1 cp 4 sp 2 sp 1 sp 1 sp 1 cp 15 gp Weight ½ lb 1 lb 3 lb Description Black ink. Colored chalks are twice as expensive. paper Book. 25 gp 1 lb 10 . cut to the right length. Nobles will often use their signet rings. A sheet of scraped lambs-hide. For twice the price you can get colors other than dull yellow. parchment Spell book. and each spell requires 1 page per level. it will provide a +2 to a specific Knowledge skill check. A Masterwork library is x5 as large and grants a +4. Writing the magic formula for a spell requires using magical inks.Scriptorium The book-seller’s. prepared by a secret process known only to mages. Holds up to 7 single loose sheets. A book like this can be tied or buckled shut to the point of being waterresistant. Magical traps and symbols can also be keyed to a lock mechanism. Grants a +2 on all Knowledge checks.worldofprime. A goose quill. 100 blank paper pages (50 sheets). If you are lucky enough to find a masterwork tome (for 50-250 gp). who may not be able to pick it or break into it without making a huge ruckus. Made from wood and treated leather.5 gp ½ lb Scribing Scribing a spell Scroll case 1 cp 5 gp 1 gp ½ lb Library 5. tear and water. Doors are the most obvious place to put locks. Plain white chalk.
but may inject a poison. DC 30 Escape artist to slip out of. are effectively impossible without a suitable tool. DC 20 DC 25 DC 30 DC 40 (This is a Masterwork item) Reflex DC is the same as the lock. doors and windows. Many tasks. If you’re really worried about people breaking them. if roll is failed. use mithril(+9 DC to break) or adamantium (+14 DC to break). Bits of metal suitable for picking locks. 1d4 bludgeoning and a STR 20 check to break free. Digging for treasure.worldofprime. and DC 25 to pick. but halve the DR of stone. Smashing anything. DC 26 STR to break. Drilling out locks that are too hard to pick. Nailing shut coffins. Suitable for medium creatures.com Patric Mitchell (order #2310125) 1 . Cutting soft metal. Used against an immobile object. Keys are custom-made for a given lock. Cutting through hard metal… slowly. Handling things too dangerous to touch. World of Prime © 2009 M C Planck 33 Ye Olde Shoppe www. Most tools can be used as an improvised weapon. Hammering nails or pitons. makes a noise up to 50 ft away Reflex DC is 5 lower than the lock. two-handed tools will do 1d6 damage. Masterwork tools grant a +2 Circumstance bonus and cost 55 gp. Inflicts 1d4 Slashing damage. Prying open small boxes. picks do 2d4 damage. Inflicts no damage. Large. If a 4 is rolled for damage. Most of the cost is in finding a blacksmith who will make them without asking too many questions. Cutting wood to build a siege engine. Masterwork manacles cost 55 gp and are +2/+5/+15 to the DCs. makes a loud noise Reflex DC is the same as the lock. reflects any mechanism that requires a special key or tool to operate. Also for making air holes. such as digging a ditch or making firewood.Lock Basic mechanism Simple lock Average lock Good lock Superior lock Bell alarm Silent alarm Blade trap Cost 5 sp 1 gp 2 gp 5 gp 25 gp 1 gp 10 gp 7 gp Weight 1 lb 1 lb 2 lb 3 lb 4 lb 5 lb 5 lb 7 lb Description DC 15. Reflex DC 20. The function listed below is from the adventurer’s perspective: ordinary tradesmen will use the tool as part of their craft. using a crowbar to force open a door or chest). doing 1d4 of an appropriate type of damage and inflicting a -4 to-hit penalty. Reflex DC is 5 lower than the lock. Masterwork tools cost +50 gp and grant an additional +2. Catch trap Needle trap Key Manacles 5 gp 20 gp 1 sp 5 gp 10 lb 1 lb 2 lb Lockpicks 5 gp - Hardware Store All tools grant a +2 circumstance bonus when used as part of an appropriate ability check (for instance. Tunneling. enough to eventually crack even steel chests. Tool Crowbar Shovel Spade Pick Awl or Wedge File Axe Hammer Tongs Sledgehammer Saw Hack saw Hand drill Nail Cost 2 gp 2 gp 2 gp 3 gp 1 gp 1 gp 5 gp 5 sp 1 gp 2 gp 5 gp 10 gp 15 gp 1 cp Weight 5 lb 8 lb 8 lb 10 lb 1 lb 1 lb 6 lb 2 lb 3 lb 10 lb 5 lb 2 lb 3 lb Function Prying treasure chests and doors open. Chopping down doors. Digging for treasure in hard soil. the victim must make another Reflex save at DC 15 or suffer a permanent loss of 1 DEX (due to losing fingers). Can also be lock-picked open at a DC 15. a sledge can do 2d6 damage.
Hardness 8. chairs. 10 ft Giant chain. hemp. even in wealthy houses. Useful for blocking rivers. tables. Item Hourglass Cost 25 gp Weight 1 lb Description Primitive technology. wine closets. bookshelves. For people who can’t climb ropes. this rope grants a +2 on all rope-related skill checks. Societies that can’t make glass use conch shells. in fact. gourds. benches. or mine of water. Chain has a hardness of 10 and 5 hit points. 50 ft Rope. or enslaving giants. Held together by ropes. wrought iron Furniture. or weapon-racks. it can be burst with a DC 24 Strength check. polished wood Furniture. DC 50 to break (Masterwork is DC 54). Civilized technology. has to be turned once an hour. Ye Olde Shoppe www. adventurers will mostly drop them on people. coat-. Do you need to ask? Ropes and Chains Wire. couches. shoes. Some examples are: beds. Effectively Masterwork. DC 16 to break (Masterwork is DC 20). hit points 30. dragging ships. hit points 1. or catching fish. Remember to attach a rope before throwing. Smiths use them as a platform for hammering and shaping metal. Needs to be wound once a day. Empty your boat.com Water clock Mechanical clock Furniture. puts on a performance of ringing bells each hour. silk. wardrobes. Wild technology. 2 hit points. 1 hit point. With satin or leather coverings.worldofprime. Requires 2 men to operate. cupboards. 10 ft Chain. It can be burst with a Strength check DC 26 (Masterwork chain is DC 30). Rarely made out of exotic materials. hamming pitons takes 1d6 rounds and makes noise. chests of drawers. A piton every 5 ft grants a +2 to Climbing checks and allows climbing surfaces (like walls) that can’t normally be climbed. Folds up to only 10 ft long. Furniture Mart Furniture prices are for a typical piece. as making small pieces of glass is easier than making single. needs to be filled twice a day. Hardness 10. unbroken plates. Can only support 20 lb. carved stone Chamberpot Glass windows 100 gp 500 gp 5 gp 10 gp 50 gp 15 gp 1 gp 1 gp per 1 ft pane 200 lb 25 lb 150 lb 200 lb 150 lb 500 lb 2 lb 5 lb World of Prime © 2009 M C Planck 34 Patric Mitchell (order #2310125) 1 . much more. A huge lump of cheap pig iron. or carved stone. nails and glue.Vise 5 gp 10 lb Anvil 20 gp 100 lb Bellows Pump 20 ft ladder 10 ft pole 10 gp 50 gp 3 gp 1 sp 10 lb 50 lb 30 lb 2 lb Crushing small objects or holding them in place while you saw at them. 50 ft Rope. 10 ft Twine. Made with pins. Useful for cracking open small boxes under controlled conditions. 4 hit points. hat-. Stained glass windows are also the same price. DC 11 to break. rough wood Furniture. However. Exquisite works of art or antiques can cost much. Colored glass is the same price. 50 ft Piton Cost 5 gp 15 gp 150 gp 1 sp 1 gp 10 gp 1 sp Weight ¼ lb 2 lb 200 lb 1 lb 10 lb 5 lb ½ lb Grappling hook 1 gp 4 lb Description Useful for setting trip wires. stools. it can be burst with a DC 23 Strength check. it’s clear glass that’s hardest to make. but useful for tying up parcels. Turn a roaring fire into an inferno. or enslaving pixies. Inexpensive and durable but nigh-immobile. Lets you climb any wall you can throw something over. stringing lutes. ship.
A large iron pot. square plate made of wood. Medieval diners brought their own silverware. it also helped protect the thatching from insect damage. which almost always meant a good knife. A crystal champagne flute. Poor people either dig a hole in the ground and fill it with coals. The smoke went up and through the thatched roof. one drinks soup straight from the bowl. Usually made out of silver. World of Prime © 2009 M C Planck 35 Ye Olde Shoppe www. A porcelain bowl. A large silver tray with a domed cover. so occasionally it’s useful to know how much it costs. A pottery plate.com Patric Mitchell (order #2310125) 1 . A large bowl. brandy snifter. pewter (silver mixed with lead).Pottery Kiln Adventurers are always smashing crockery. which serves as kitchen. made out of pottery. heater and gathering place. A porcelain plate. Cookery Mixing bowl Fireplace spit Stewpot Griddle Fire pit Cost 1 sp 1 sp 5 gp 2 gp 1 gp Weight 2 lb 2 lb 10 lb 10 lb - Fireplace Brick oven 25 gp 100 gp 1. or wine glass. horn. Made out of pottery. or live without baking. so they were elaborately carved and often gilded. While this meant the house was always smoky. Rich people will have a fancy knife that is useless for anything but eating. A flat frying iron to put over a stove or fire. or glass. with a handle and possibly a lid. Gold ones cost 10x as much.worldofprime. A wooden cup. A wide-lipped wooden bowl. pepper. or other spices. Salt cellars were items of status. instead.000 lb 1. Spoons are not normally used. Suitable for baking bread. Tableware None Knife Table-knife Trencher Mazer Mug Platter Basin Tankard Plate Bowl Wine glass Salt cellar Serving tray Serving ladle or fork Cost 10 sp 10 gp 1 cp 2 cp 2 cp 1 sp 2 sp 2 sp 1 gp 1 gp 3 gp 100 gp 50 gp 10 gp Weight 1 lb ½ lb 1 lb 1 lb 1 lb 1 lb 1 lb 1 lb 1 lb 1 lb ¼ lb 2 lb 5 lb 1 lb Description Poor or primitive people eat with their hands. Made of silver.000 lb Description A large wooden bowl. A large mug. A thick. Used for roasting over an open fire or in a fireplace. without a handle. Stores salt. Vikings had a hole in the middle of their dirt floor to hold their fire. Well-to-do peasants have a stone fireplace in their house.
carved into amusing shapes. Already done up in an elaborate arrangement.000 lb Tech Primitive Primitive Primitive Primitive Wild Wild Wild Wild Civilized Civilized Civilized Civilized Civilized Description The simplest of wooden flutes. The use of soap is restricted to semi-annual occasions. loaded Deck of cards Deck of cards. marked Throne Cost 5 sp 1 gp 20 gp 10 gp 2 gp 7 sp 1 sp 1 gp 5 gp 5 gp Weight 1 lb ¼ lb ¼ lb ¼ lb Description A pound of soft soap. A small pot of powder. Women and men use perfume regularly. A flute with mechanical keys. A huge brass gong that can be heard a mile away. or bell that rings when struck. Useful for losing or telling fortunes. +2 to Gambling checks.worldofprime. too. A simple wooden flute with finger-holes.com Patric Mitchell (order #2310125) 1 . haven’t been invented yet. Luxuries Everything an adventurer needs to live in style. A church bell. Luxury Soap Make-up Wig Perfume Razor Pipe Dice Dice. dye. 1. in a variety of shapes and musical keys. A large.Music Shop Mostly of interest to bards. Price is per page. Harder soaps. stringed instrument that is plucked. a concert requires 100 pages. audible several miles away. Instrument Whistle Fife Drum Cymbal Lyre Harp Horn Gong Mandolin Flute Bell Harpsichord Sheet music Cost 1 cp 1 sp 5 sp 1 gp 5 gp 25 gp 2 gp 100 gp 5 gp 3 gp 300 gp 500 gp 5 sp Weight ¼ lb 1 lb 5 lb 1 lb 3 lb 50 lb 4 lb 100 lb 3 lb 1 lb 300 lb 1. A fancy stringed instrument. Leather stretched over a wooden barrel or box. but ordinary folk can enjoy a bit of music. A vial of an exotic scent. A stringed instrument that is strummed. mostly because they don’t use soap regularly. delicate mechanism that plucks strings (rather than hammering them like a modern piano). World of Prime © 2009 M C Planck 36 Ye Olde Shoppe www. in a variety of shapes. A huge. gong. or rouge. A folding knife with a delicate but extremely sharp blade. A small metal disk. Can also represent violins. lotion. it only produces one note. strummed or plucked. A brass horn. Who doesn’t need a fistful of these? +2 to Gambling checks. Clay with a wood stem.000 lb +2 to Diplomacy/Bluff/Intimidate checks. Often gold-plated or otherwise ostentatiously decorated.000 gp 1.
Burlap tunic and leggings with wood buttons. light leather shoes. gold and pearl inlay Footwear Burlap sandals Leather shoes Soft leather boots lined with rabbit fur Suede boots.Tailor’s Shop Outfit Slave Serf Freeman Artisan Noble Cost 1 cp 1 sp 1 gp 5 gp 75 gp Description Rags tied up with rope. brass buttons. with gilded lace Wool mittens Cost 1 cp 2 sp 15 sp 3 gp Cold-weather gear Heavy doubled burlap poncho Sheep-skin coat with brass buttons Rabbit-fur cloak lined with linen Wool coat w/silver buttons and fox fur Lion-fur cloak with gold buttons and a gold brooch clasp Heavy leather coat. with silver studs and a peacock feather. silk sash and long silk slippers with gold studs. linen pouch. Silk doublet and jacket with gold buttons. a huge brocade hat. silk trousers. heavy leather belt and suede boots with silver buckles. canvas trousers. lace gloves. gold buttons Silk doublet. suede purse with silver clasps. a velvet hat trimmed in fox fur. lace trim and pearls Ceremonial Robes. Wool doublet and jacket with silver buttons. silvered and feathered Brocade head-piece. gold buttons. You’ll also need jewelry. Magic rings not included. stout boots trimmed in rabbit fur Gloves Burlap work gloves Canvas work gloves Leather gloves Long lace gloves Silk opera gloves. as is the crown.com Patric Mitchell (order #2310125) 1 . light leather boots. at least a signet ring. a lion or bear fur cloak. Linen tunic and leggings with brass buttons. fox-fur Silk slippers w/ mink High. clay buttons Burlap peasant dress Fancy demin dress Linen dress. silk purse with gold clasps. lace collar Silk tights Blouse and skirt. a woolen cloak trimmed in fox fur. silk gloves trimmed in lace. rabbit fur trim Accessories Canvas belt with wooden buckle Leather belt with a brass buckle Fancy suede belt with a silver buckle Silk sash with a gold and pearl clasp Cost 2½ sp 12 sp 6 gp 16 gp 60 gp 20 gp Cost 1 cp 2 sp 10 sp 5 gp 15 gp 2½ gp Cost 1 cp 5 cp 2 sp 2 gp 15 gp 1 gp 4 gp Cost 5 cp 1 sp 1 gp 10 gp World of Prime © 2009 M C Planck 37 Ye Olde Shoppe www. burlap-strip sandals. Gems and jewelry are extra. with rabbit-fur ear flaps Velvet chapeau. lace trim Evening gown. Peer 200 gp Adventurer 10 gp Common items Clothing Serf’s burlap tunic Burlap leggings Canvas blouse with leather laces Denim trousers with brass buttons Fine linen tunic with brass buttons Cheap woolen leggings Fancy linen blouse Wool jacket and trousers. demin. Sturdy leather coat with many pockets and brass buttons. silk. linen tunic with fired-clay buttons. heavy leather belt with a brass buckle. belt with a brass buckle. stout leather boots trimmed in squirrel fur. wide-brimmed leather hat. woolen trousers.worldofprime. brocade and studded with valuable stones Cost 6 cp 3 cp 3 sp 6 sp 25 sp 25 sp 2 gp 25 gp 50 gp 10 gp 7 sp 1 sp 10 sp 40 sp 50 gp 100 gp Headgear Straw hat Leather widebrimmed hat Woolen cap. Canvas tunic and leggings with fired-clay buttons. gloves and a floppy hat.
Linen is made from the flax plant. although the styles are different. Leg-warmers and wrappings. it may also be made from the poorest quality of wool (that cannot even be dyed to a different color) or other fibers. High leather boots. soft. May also be a poncho (a blanket with a hole cut in it).5 gp 5 gp 1½ 1 1 1 World of Prime © 2009 M C Planck 38 Ye Olde Shoppe www. feathers. Leather shoes with wooden soles. possibly with buttons. pouches and scabbards. which can be used as materials for tailoring or treasure. protection. Kingly head-pieces can consume two to five times as much fabric. or velvet. Extremely fancy gowns use two or three times as much cloth. A heavy duty cloth.com Patric Mitchell (order #2310125) 1 . Pants. Leather or cloth straps wrapped around the foot (and sometimes a wooden sole). May be trimmed with furs. Waist-length coat. A gown suitable for fancy dress parties. or even steel-toed for greater protection.5 sp Lbs. A short skirt. hard-soled with wood. Often called denim when made soft enough for clothing. A difficult and expensive weave. the best quality. A winter garment A more primitive and exotic winter garment. Robe Jacket Coat Cloak Belt Sash Pouch Purse Sandals Shoes Boots Slippers Hat Gloves 4 2 3 4 1/5 ½ 1/10 1 ¼ ½ 2 1 ½ ¼ Materials This is the price per yard for bulk materials. Long robes suitable for priests. possibly with a pocket or two. usually made from cotton. A long shirt that hangs beneath the waist. Generally leather. Depending on the locale. for cold weather. impractical footwear. A handbag or pouch worn on its own strap. lined tunic. Used for decoration or as a baldric to hold a scabbard. and is soft enough to make bedsheets out of. Hats range from the practical to the absurd.Custom Items Item Blouse Tunic Doublet Vest Leggings Trousers Smock Skirt Dress Gown Fabric/yards 1 2 4 1 1 2 2 1 3 5-15 Description An ordinary shirt. finely woven for fancy clothes. and be studded with rare furs. Sheep’s hair. Often made of fur to show its value. or fancy dress parties depending on the material. worn with a blouse or tunic. Linen 1 gp ½ 1 Velvet Wool 2. Good for holding things. worn in the front to protect your clothes while working. Anything from leather work gloves to silk opera gloves. May be soft-soled (like moccasins). Elegant. usually made from cotton or wool. wizards. or gems. A fancy. Small enough to hide under your other clothes. An ell of silk (25 yards) is worth more than a master craftsman makes in a year. ½ 1 Yard 1 1 Description Cheap. Materials Burlap Canvas Cost 1 cp 2. silks.worldofprime. Worn by men and women. and have jewels sewn into the fabric. or other academics. This might also represent a high-grade cotton or medium-grade wool. An ordinary dress. like pants. rough cloth made from jute or vegetable fibers.
Handmade with complex patterns and exacting detail. yard on a sheep. But in case they don’t.Lace Silk Brocade Light leather Heavy leather Suede Rabbit fur Fox fur Mink fur Bear or Lion hide 7. strong and comfortable in heat or cold. The fur of one small domestic creature such as a rabbit or squirrel. Buttons and clasps made from silver. the tailor normally buys these items from other suppliers and merely adds them to the outfit. here are some prices for objects they’ll never use. harder to obtain. Enough trim for a lace collar or neckline. Trimmings Decorative stitching Lace Swan feathers Peacock feathers Rabbit fur Fox fur Mink fur Wood Clay Brass Silver Gold Jewels Cost x2-x5 labor 1 gp 1 sp 1 gp 5 cp 5 sp 5 gp 1 cp 5 cp 5 sp 5 gp As much as you care to spend Sufficient for one item or for 1 yard Patterns and designs stitched into the cloth. or calf. A wild fur. yards. it will be made of bone. specially grown and treated. Prices will vary wildly depending on local availability.worldofprime. Feathers from ordinary birds. The fur of one small domestic creature such as a rabbit or squirrel. Thicker. Silver or gold thread is 1 gp to 10 gp a spool. A wild fur. wood.5 gp 10 gp 30 gp 3 sp 12 sp 2 gp 5 cp 5 sp 5 gp 50 gp ½ ¼ 1 1 3 1 ¼ ½ ½ 12 1 1 1 1 1 1 1/10 1/10 1/10 4 The finest possible use of linen or cotton. A cow will produce 2 sq. World of Prime © 2009 M C Planck 39 Ye Olde Shoppe www. stronger leather such as bull-hide. Soft. Buttons and clasps made from gold. Silk intricately woven with patterns of silver and gold threads. a bull will produce 3. Buttons and clasps made from fired clay or carved stone. Used for turning thread into cloth. However. Trimmings Do not include Trimmings as part of the price for calculating creation times. There is about ½ a sq. The complete fur from a large animal such as bear or lion. A rare and exotic fur. goat. you can always add more. A rare and exotic fur. Normally a steel needle. Item Scissors Thimble Needle Spool of thread Skein of yarn Spinning wheel Loom Cost 4 sp 1 sp 5 sp 1 sp 2 cp 10 gp 20 gp Weight ¼ lb 1/10 lb 1/10 lb 20 lb 50 lb Description Small metal scissors. fine leather. Sewing Shop Adventurers will probably resort to magic to repair their clothes. Feathers from rare and exotic birds. The most prized of all cloths.com Patric Mitchell (order #2310125) 1 . A thimble of metal. Smooth. Fine wool yarn will cost 1 sp per skein. Used for turning fibers into thread. Buttons and clasps made from wood. or ceramic. Buttons and clasps made from brass. Buttons and clasps made from gold or silver and set with jewels. A thin. double or more the ordinary labor cost for the item. light leather such as calfskin or sheepskin. in primitive societies. harder to obtain.
Exotic mount Cost 1 cp 2 sp 5 sp 2 gp 1 sp 2 sp 1 gp Entertainment Entertainment Chewing tobacco Smoking tobacco Narrowleaf Flower of the Poppy Puppet show. flute Cost 1 cp 3 cp 5 cp 1 sp 1 gp 2 gp Note: any of these entertainments may be unavailable or illegal.Inns and Dens Most adventurers will spend most of their time on the road. all you can drink Beer.worldofprime. Illegal entertainments are twice as expensive. if you like it Mummer’s farce. 1 song of your choice Bard. Normal adventurers will spend about 1 gp per day. Rich vagabonds can live in high style for 5 gp a day. and carry the risk of being arrested during a police raid. stein Ale. Dining in stray inns and odd taverns is often an adventure in itself. warhorse Stable and Feed. goblet Champagne. 1 evening Private circus. mug Wine. 1 evening Penny-pitching game Dice game Card game Cockroach races Dog races Horse races Fist-fighting Cost 1 sp 2 sp 5 sp 1 gp 1 cp 2 cp 1 sp 1 gp 2 gp 10 gp 1 sp 1 gp 1d10-4 cp 1d10-4 sp 1d10-4 gp 1d20-8 cp 1d20-8 sp 1d20-8 gp Free Meals Description A bowl of porridge flavored with peas A bowl of stew with a slice of bread Bread. goose liver pate. chicken or mutton and cheese Pork platter. Lodgings Description A spot in the common room Small private room Large private room with bath Hotel suite with fireplace Stable and Feed Stable and Feed. depending on local rules. private performance Musical troupe. prime rib 12-course gourmand’s feast Cost 2 cp 4 cp 7 cp 1 sp 2 sp 1 gp 10 gp Drinks Description Water Tea. with pastries Roast capon. 1 seat Tavern bard. with a side of vegetables A slab of steak or roast. Poor travelers can expect to spend 1 sp a day. 1 evening Tavern wench. World of Prime © 2009 M C Planck 40 Ye Olde Shoppe www. glass Brandy. 1 night Courtesan.com Patric Mitchell (order #2310125) 1 .
“Are we going to be invaded this week?” This is equally valuable for earthquakes. Keep in mind that the priest already has a full-time job healing and curing his flock. Rulers everywhere will seek the support of the local clergy. obtaining their services is always a personal favor. and a sick one might make others sick. Having a Bless cast over your wedding is considered as de rigeur as a white dress and a fancy cake. Cities or Royal courts will strive to have a Cathedral. Not only are they wise. and doesn’t have to leave his temple to do so. The prices below assume you are a stranger. tidal waves. Obtaining other spells will require a Diplomacy or Bluff check. Towns will almost always have a Church and a caster who can Remove Disease. starting a new business. World of Prime © 2009 M C Planck 41 Ye Olde Shoppe www. Spell-casting Pricing spells at a temple is problematic. Equally often. Weddings and funerals are the most common ceremonies. then even Good churches might refuse to help you at any price. plus any material components). and of the same basic alignment (Good or Evil). while others will let the temples freely compete for the public’s approval. Ceremonies Priests often officiate at ceremonies. and the price will be high enough to make sure you don’t waste the priest’s time with frivolities (10 gp times the spell’s level. The prices also assume the priest can cast the spell any time in the next 24 hours.Temples Priests play a huge role in society. except in those places where the rulers are the local clergy. On the other hand. with at least one first-level priest in attendance. Imperial cities or metropolises might have several Cathedrals of different faiths. and will generally put them ahead of you in line for his spells. if you are a member of an opposed religion. casters over 9th level are exceedingly rare. Some communities of mixed faiths will legally compel priests to treat all comers. and tell when you’re lying. at government established rates. A dead peasant can’t work. and in any case they usually wait until the child reaches adulthood to claim them for the faith. they can heal. Few faiths practice baptism. raise the dead. predict the future. Conversely. However. Priests will charge lower prices for spells that advance their religious cause – such as Detect Alignment and Atonement. Most villages will have a Shrine. cure. If you are of the same faith. Life-saving spells will be subsidized (except for the material component) even to peasants. as long as he’s invited to the banquet (and paid for his spell). attempting to foresee and prepare for any catastrophes in the next week. then the price will be adjusted according to your need and your ability to pay. never a transaction in gold. It is exceedingly difficult to invade a city by surprise when the High Priest is regularly casting Divination with the question.com Patric Mitchell (order #2310125) 1 . The priest will perform the ceremony for free. acting as a witness for the community. Another standard ceremony is the weekly casting of a divination. tornadoes. Double the price for house calls or quick service. Even Evil priests will only fleece their flocks for what they can afford.worldofprime. Invariably he will take the opportunity to preach his faith to a captive audience. or building a house are also frequent requests for a blessing. without a good or bad reputation. the local rulers are stretched to the limit maintaining peace between competing faiths. the rulers and the gods. Launching a ship. they charge more for spells that don’t obviously advance their cause. blizzards and plagues. with the incredible benefits a 9th level priest brings (like Raise Dead).
Evil priests still want Holy water: they have Undead problems. volcanic islands. artistic quality of workmanship will vary considerably. just in case.worldofprime. they’re willing to make an exception. Having a trained nurse on call and the advice of a physician allows you to heal x2 your level per day. meaning they can’t cast any other spells. It may require a Diplomacy/Bluff check to get the priest to stop asking why you think you might be the target of a poisoner. It will require a Diplomacy/Bluff check at -10 to get a priest to cast this spell without asking a lot of very uncomfortable questions. For those who can’t wait for natural healing. Chapel (3rd level) Gentle Repose 2 gp per day Lesser 5 gp Restoration Make Whole 10 gp Undetectable 20 gp Alignment Zone of Truth 5 gp Potion of Cure Light Wounds 25 gp +25 gp Particularly valuable when you’re waiting for the High Priest to get around to raising your friend. Also. World of Prime © 2009 M C Planck 42 Ye Olde Shoppe www. however. they consider it a waste of magic. Particularly invaluable for ordinary accidents or work-related injuries. Repeat castings of this spell are the cheapest way to heal. that a priest is going to be reading your secret treasure map/ancient historical prophecy/vampire porn.Shrine (1st level) Hospital care 1 sp per day Cure Minor Wounds 2 sp Bless Mending Detect Magic 1 gp 1 gp 1 gp Detect Poison 1 gp Cure Light Wounds Comprehend Languages Endure Elements Detect Alignment Holy/Unholy Water 1 gp 5 gp 1 gp 1 sp 25 gp per pint Holy Symbol 1 sp Plain food. If you have a good reason. they’ll sell it to you for the cost to make it. If you really want to put your mother’s favorite vase back together. Restoring ability damage that will probably go away on its own. Includes an hour of analysis and counseling. Simple folk believe the effect lasts longer than a few rounds. or the priest may have to file a report with his superiors or the local ruler. To settle private disputes or seal contracts. too. It’s hard to imagine what you need mended for this price that can’t be fixed cheaper by a tradesman or craftsman. or local materials. Obviously you can only get this at the appropriate temple. it takes all day. if you wait long enough. Usually cast at ceremonies like weddings or baptisms. be prepared for an Evil priest to try and cheat you out of rare magic items. Holy water does 2d4 damage to undead and outsiders (Unholy water heals undead and outsiders) Made of wood. Usually hand-made by the local priest. Useful for people who feel they may be straying from the path. Be careful what you talk about. Usually cast on an object such as a bottle of wine. Priests don’t usually like to make potions. However. hoping that having to heal naturally will force them to rethink their life choices. Hiring a priest to oversee your duels and make sure no one bleeds out is the responsible thing to do. Often prescribed for chronic conditions such as over-eating or partying too hard. Be prepared for a Good priest to report the presence of any really powerful and scary auras to his superiors. Only 1 point of healing. for those too cheap to pay for magical healing. Generally only available in extreme climates like deserts. Usually priests will have a little of this on hand. Why bother translating texts when the priest can do it easily and perfectly? Keep in mind. The local priest may also refuse to heal trouble-makers or violent folk. Not so obviously. cheap metal. or arctic ice shelves. but it stops all bleeding. water and bed rest. for adventurers they like. A handful of Novices means that women no longer die in childbirth. However.com Patric Mitchell (order #2310125) 1 . the ability to ignore the effects of weather for an entire day could be important during blizzard season.
Usually only used by law enforcement to search for stolen goods. cause. like his rulers. Most priests have several copies of this on a scroll. It may take several attempts to free you from that cursed item (chances of finding a priest over 9th level are slim). expect to pay a lot more. In some places this spell is standard practice at funerals. expect Good priests to put non-lethal spells into their glyphs. for emergencies. so you can read your ancient documents without letting the priest read them too. Why would they want to arm the competition? Cathedral (9th level) Divination 50 gp +25 gp Restoration Sending Neutralize Poison Tongues Atonement Break Enchantment Commune 25 gp +100 gp 25 gp 25 gp 25 gp 0 gp +500 gp 50 gp 1. Fix almost any ability damage and negative level drains.000 gp +500 gp 500 gp +500 gp 100 gp 50 gp 500 gp Raise Dead Scrying Mark of Justice Plane Shift Works for events up to a week distance. However. but if you buy the spell from the priest. If the spell fails. so you need to make your own arrangements for the return trip. you can have it cast on whatever object you want. being convicted of a crime will require you to pay for your own Mark of Justice to ensure you don’t commit the crime again. Then it’s an expensive trip to the local priest. In some places. If you need the attention of a higher-ranked priest. This is the level at which priests can begin making magic weapons and armor. the spectacle of the priest parading around town tends to give thieves a chance to smuggle the goods out of range. Not as useful as you’d think. The priest is going to know what you did. The priest is not going to bother his patron for anything less than the safety of the community. And if you let a child set it off. However. World of Prime © 2009 M C Planck 43 Ye Olde Shoppe www.worldofprime. You can probably get a hefty discount on this spell if you can convince the priest that you’re a) poor. Diplomacy/Bluff check at -20 to convince the priest your petty questions are worth his god’s time. Certainly not for you. The priest will not spy on people who scare him. too. see a Wizard. or wizards. There is a high price on this spell to stop you from asking the priest to find trivialities like your keys. Just remember – he’s not coming with you. don’t expect them to sell items to members of different faiths. Shopkeepers have a legitimate right to protect their premises. expect to pay a stiff fine. Good luck explaining why you need to hide an object from Scrying for 8 hours. You still have to come up with the material component. and b) contagious. the priest will probably take that as an omen that he shouldn’t be trying to foresee that particular future. The advantage to this spell is that it can be cast on you. Expect a lecture on the foolishness of playing with Undead. He may choose to impose an additional penance as a condition of the atonement.Church (5th level) Remove Blind/Deaf Remove Disease Obscure Object Speak with Dead Dispel Magic Glyph of Warding Locate Object 5 gp 5 gp 25 gp 25 gp 10 gp 25 gp +200 gp 25 gp Continual Flame Magic weapons and armor 30 gp +50 gp Varies It’s all fun and games until someone loses an eye. though. Expect to pay for the scroll if you are in a hurry. it is illegal to buy private divinations. For custom colors. Remember that the priest is going to hear your questions and answers. Chances are the priest isn’t familiar with anyone you want to talk to. his church. The color of the light will be tinted towards the priest’s alignment. In many cities. Don’t even bother with the Bluff check. or himself. Diplomacy/Bluff check to explain why you need to spy on someone.com Patric Mitchell (order #2310125) 1 . or defense of the community. This is the same price as an Everburning torch. superiors. However. Priests often waive their part of the fee for those who have died in the service of the faith. state. You’ll have to pay for all of them.
Wizards rarely affect the lives of ordinary people. They cater to the wealthy and the powerful: merchants, artisans, nobles and adventurers. Only low-rank wizards will sell to commoners, and they will mostly deal in alchemy: charms, herbal potions and other scams. Higher rank wizards (5th and up) will tend to earn their keep making magic items. The market for such items is small, being restricted to really rich people, so the wizard will probably only make a few a year. However, the profit margin is such that he can spend the rest of his time studying, investigating and practicing his arcane arts. Alchemy The craft of alchemy is a favorite pastime of wizards. Many of them are convinced that there is a formula to transform lead or other base metals into gold. Who knows – they might be right!
Formulation Lucky charm Cost 1 cp – 1 gp Description A rare and exotic feather, a bit of colored stone, a rabbit’s foot, or some other object imbued by magic with supernatural influence. Superstitious folk believe these objects are like Luckstones, only not as reliable. Wizards encourage this kind of nonsense, and will often be found selling specialty charms claimed to ward off specific diseases or misfortunes. Like lucky charms, these potions have as much effect as the user expects them to have. The most common potion is a “love” potion, intended to arouse desire in the target. Other popular formulations are against minor but chronic complaints such as arthritis (the sorts of things priests – who are healing actual injuries – can’t be bothered with). Some of these potions may have a noticeable effect, but only because they tend to be heavily alcoholic. Useful for opening locks, if you have a drill bit and plenty of time. You can also throw it as a weapon, making a ranged touch attack with at 10 ft range increment for 1d6 acid damage (and everyone within 5 ft takes 1 point of splash damage). A thick, sticky liquid that burns hot, Greek fire is extremely hard to put out, so this substance is the choice of discriminating arsonists everywhere. It can also be used as a ranged touch attack (10 ft increment) for 1d4 fire damage (and everyone within 5 ft takes 1 point of splash damage). The target must then spend a fullround action to extinguish the flames (either by rolling on the ground or tearing off the affected clothing) or suffer an additional 1d4 damage. Grants a +5 bonus on Fortitude saving throws against a specific poison. The effect lasts for up to an hour, so if you know in advance what poison you are likely to suffer, you can take it beforehand. Low-rank wizards will often manufacture and sell supplies to higher rank wizards who can’t be bothered. Collecting and preparing these components is an apprentice’s job. Buying spell components costs 1 gp per spell, but you can cast the spell dozens of times before needing new components.
1 cp – 1 gp
1 gp per flask 1 gp per flask
1 gp per dose 1 gp per spell
Mundane Material components
Spells The most common spell sold by wizards is Prestidigitation. The many uses of this spell allow beginning wizards to make a living off of their magic. The only difficulty is the short duration of the color/flavor effect, but some wizards will double this by the use of the Extend Spell metamagic feat.
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Assuming you need other spells, the base rate is 10 gp times the wizard’s level. Wizards don’t get to sell spells very often (unlike priests), so they have to sell them for a lot to make ends meet. Also, they don’t like surprises, unusual requests, or unpredictable adventurers, so they charge a stiff fee to keep these things at bay.
Cantrip Drycleaning Teeth polishing Brewing Flavoring Cost 1 cp per item 5 cp 1 sp 1 sp Description (Prestidigitation) Up to 30 items (or 15 pieces of armor) per spell. Guaranteed not to damage delicate fabrics. (Prestidigitation) The wizard can treat up to six patients per spell. Few wizards can stomach staring into people’s mouths, however. (Prestidigitation) Turn 2 gallons of wine into 1 gallon of brandy by removing unwanted water. (Prestidigitation) Add any imaginable flavor to 1 lb of flour and sprinkle it over a meal. Must be used within the hour, so just before mealtime the house-boys will be running from the wizard’s shop to their master’s kitchens. Sometimes the very rich will have a private wizard cook. (Prestidigitation) Completely change the color of an outfit of clothes – while you are wearing them. Add color to your cheeks, dye your hair and darken and thicken eyelashes. Court ladies will hire a wizard to decorate them for the formal ball; they will retire every hour or two for a few minutes, and return in a completely different color scheme. The Dowager Empress was once said to have worn 30 outfits in a single night, each with its own (fake) set of gemstones. Wizards are more willing than priests to fix objects, since they can’t use their magic to fix people. The wizard will check a whole sack of items for you – but he’ll charge you for each one. He’s not charging you for the spell; he’s charging you because he has to waste his time talking to you. A wizard will ask a lot less questions than a priest, because he just doesn’t care.
1 gp per engagement
Mending Detect Magic Detect Poison Spell Comprehend Languages (1st) Hypnotism (1st)
1 sp 1 sp per item
1 sp per item
Cost 1 gp
100 gp + 100 gp
Phantom Trap (2nd)
50 gp + 50 gp
Dispel Magic (3rd)
Description Wizards are happy to translate ancient texts or incomprehensible messages. They’ll memorize the contents and add the knowledge to their own library after you leave. Having trouble stopping smoking? Wizards will implant an auto-hypnotic suggestion for a small fee. Effectiveness will vary depending on how much you actually want to quit smoking, drinking, gambling, whoring, snoring, or whatever vice drove you the desperate straights of asking a wizard for help. Wizards will charge a hefty fee for this spell. They have a monopoly on the service, the value of information it returns is phenomenal, and handling unknown magic items can be fatal. Not only cursed items are dangerous – accidentally discharging a Wand of Fireballs in your work-room is likely to ruin your day. At least the wizard will do his very best to answer your questions, and for this much money, you can usually count on his discretion – he won’t be tattle-telling to others what your nifty new toy can do. It is very common for wizards to have this cast on their spell-books. Merchants will also find it cheaper and almost as effective as real traps. Again, you’re paying for discretion – a fake trap is no use if the wizard goes around blabbing about it. A high-rank wizard might be able to disable that cursed item for a few rounds, so you can take it off. Unfortunately, finding a wizard over 9th level who will even talk to you is unlikely – and probably just as well.
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Nondetection (3rd) Break Enchantment (5th) Contact Other Planes (5th)
30 gp + 50 gp 90 gp
This is a lot of money to pay for a few hours of protection – unless you’re a thief hiding from a Locate Object spell. At least the wizard won’t give you a lecture while he’s trying to extricate you from that cursed item (or more likely, reverse a Curse/Flesh to Stone/Geas spell). The hard part is convincing the wizard to take the risk of being reduced to a drooling idiot for a few weeks. Since this would expose him to his enemies, you first have to convince him you’re not one of them. However, the friendship only goes one way: the wizard doesn’t really care if the information you receive is true or false. It’s strictly caveat emptor; you pays your money and you takes your chances. One of the few socially useful things a wizard can do is make walls, roads and bridges. Simply turn good solid rock to mud, pour it into wooden molds, and then turn it back into rock. Wizards like showing off, and this spell is not dangerous, so they’ll be happy to make a living off of fortifying your city.
500 gp (Astral) 5,000 gp (Deity)
Transmute Mud to Rock (5th)
Item Scrolls (1st) Cost Unlikely Description Why would a wizard sell you a scroll? You could just copy it into your own spell book and then what would you need him for? Scrolls are made for the wizard’s own personal use, or manufactured at the command of their master. Buying them on the open market is unlikely except in the most magic-rich societies. This is the price for having the spell cast on an item of your selection, in your choice of color. Some cities will hire junior wizards on a long-term contract to make street lighting, typically paying them a flat fee (1,200 gp a year) for 300 castings (the city still has to provide the material component). In those places Everburning Torches will sell for as little as 55 gp. Many wizards will make potions to order. It’s a safe and profitable business. The only problem is that there are few customers: usually only adventurers want to turn pounds of gold into momentary combat advantages. This is the bread and butter of the wizard trade. Making wondrous items is safe, fun, and unlikely to lead to any recriminations, so wizards will make them whenever they can. Wizards are not really that keen on making weapons for their perhaps least favorite group of people - fighters. However, huge sacks of cash can occasionally convince them to set aside their prejudices. Wizards are even less keen on sharing their unique abilities with non-wizards. Usually they only make wands for their own defense. However, some advanced magocratic societies will manufacture wands for military use. It is an oft-forgotten fact that the ability to make rings does not come until the 12th level. This means there are extremely few wizards who can make rings, and none of them is going to waste their time begging gold pieces from adventurers. Rings are occasionally found, looted, or won; but almost never bought.
Continual Flame (2nd)
30 gp +50 gp
Potions (3rd) Wondrous Items (3rd) Magic weapons and armor (5th) Wands (5th) Rings (12th)
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Spider Venom. After the first successful hit. Snake Venom. extended sunlight. Slashing attacks grant a +2 on the save. Exposure to multiple doses of a poison inflicts multiple saves and damage rolls. Masterwork poisons cost x5 as much and have a save DC that is 2 higher. Poison Ivy paste Mercury's Curse Mage-slayer oil Alcohol Arsenic Crumbs of a Lich Ergot Night-watch Narrowleaf Flower of the Poppy Dreamer's smoke Ragedust Venom. for private use). Poisons inflict their primary damage immediately and their secondary damage 10 rounds (1 minute) later. unless the saving throw was critically fumbled (a natural 1). Wasp Venom. depending on the materials. Wyvern Antitoxin Cost 10 gp 50 gp 30 gp 3 cp 12 gp 100 gp 10 gp 9 gp 5 sp 1 gp 20 gp 150 gp 1 gp 2 gp 5 gp 20 gp 21 gp 70 gp 300 gp 1 gp Type Contact Contact Contact Ingested Ingested Ingested Ingested Ingested Inhaled Inhaled Inhaled Inhaled Injected Injected Injected Injected Injected Injected Injected Ingested Fort DC 14 20 16 11 13 15 14 20 11 11 16 18 11 12 14 18 18 24 17 +5 Primary 1d4 DEX 1 CON 1d6 CON 1 WIS 1d4 CON 1d10 HPs 1d8 INT 1d2 STR 1 INT 2 WIS 1d4 CHA 1d4 WIS 1d2 DEX 1d2 STR 1d4 STR 1d6 STR 1d6 DEX 1d6 STR 2d6 CON Secondary 1d4 DEX Daily 2d12 HPs 2d4 CON Death 1d10 CON Sleep +2 CON 2d4 CHA 2d4 WIS 1d4 HPs 1d4 CON 1d6 STR 1d6 DEX 1d6 STR 2d6 CON - World of Prime © 2009 M C Planck 47 Ye Olde Shoppe www. in which case it is permanent. technology and skills available. Worm Venom. Only a single dose can be applied to a weapon at a time. Exposure to water. Piercing attacks are best for delivering Injected poisons. to make up for their lack of metal weaponry. Using Injected or Contact poisons on weapons or items is purely a matter of dexterity and caution. Any alchemist who can make a poison can also make the antidote (at the same difficulty level) – unless for some reason the materials simply aren’t available. Ability damage is temporary (it returns at the rate of 1 per day). or other environmental effects will also ruin the poison. These poisons are selected because they have no strong flavor or smell. the poison is expended. and is relatively safe. Ingesting the appropriate antidote before making the save grants a +5 (or +7 for a Masterwork antidote). Scorpion Venom.com Patric Mitchell (order #2310125) 1 . The one constant is that they are almost always illegal (at least.Poisons Poisons vary wildly from area to area. but even in those tribes it is probably illegal to use poison on a fellow tribesman. Manufacturing poisons is part of the Alchemy skill (the skill check to make a poison is the same as its Save DC). Primitive tribes will equip their soldiers with poison. and Bludgeoning weapons cannot use Injected poisons. A natural fumble on an attack roll requires a DC 15 Reflex save to avoid poisoning oneself (or a nearby ally). Sneaking Ingested poisons into someone’s food or drink requires the Sleight of Hand skill. Centipede Venom.worldofprime.
Worm poison is made from brightly colored giant maneating worms. this poison requires a save once a day. Dreamer's smoke A 10 ft radius of stupefying smoke that reduces victims to torpidity and placidness. Ergot Made from improperly stored grain. Venom. so if you know in advance what poison you are likely to suffer. Mage-slayer oil So-named because mages have few HPs.com Patric Mitchell (order #2310125) 1 . the victim probably won't realize he's been affected until too late. Alcohol Unlike other poisons. hard to detect doses over a period of time. Wyvern One of the most fatal poisons known. Centipede Cheap but not terribly effective. Scorpion/Wasp/Worm Harvested from giant-sized insects. not ordinary earthworms. in the sense that it makes one almost immune to pain. The effect lasts for up to an hour. Mercury's Curse Made from the liquid metal. unconsciousness lasts for 8 hours. Snake You don't even have to kill the snake to make this poison. all temporary damage from this substance is recovered 24 hours later. Night-watch Used as a sleep-inducing medicine. Does not inflict secondary damage. mildly addictive. Once a concentration has built up the victim must suddenly make his saving throw. although you can take several different ones. Flower of the Poppy Smoking this substance increases CON. make a DC 15 Will save to avoid becoming addicted. you do not heal through non-magical means. Ironically. the substance is highly addictive. Spider It probably won't kill you. Venom. Crumbs of a Lich Crumbling liches is probably more fatal than eating them. This poison can occur on its own. Multiple doses of the same antitoxin do not stack. brings on hallucinations and sometimes death. However. each time you use it. Has a distinctive. World of Prime © 2009 M C Planck Narrowleaf A narrow green leaf smoked like tobacco.Ivy paste Concentrated past of everyone's least favorite ivy. While under the effect of this poison.worldofprime. you can be across town establishing your alibi when they collapse. Venom. he’s free – until he starts smoking again. Antitoxin Grants a +5 bonus on Fortitude saving throws against a specific poison. This also means you do not recover temporary ability damage without magical help. the effects of the stupid things you did while you were drunk may have permanent consequences. Good lucking finding a Wyvern to milk. you can take it beforehand. it was probably invented by a mage. It is pleasantly narcotic. stimulates appetite. Ragedust A 5 ft sq cloud of powder that madly enrages its victims. Venom. 48 Ye Olde Shoppe www. However. Venom. At least they’re tasteless. The first successful save ends the curse. and makes the user extremely boring. so it can't be turned into an Ingested poison. Leaves tell-tale painful red blotches for days. If the damage doesn’t kill him. but it will make you easier to kill. Arsenic Can be administered in small. The potion has a very subtle onset. acrid smell. An addict must smoke Poppy at least once a day or suffer 1d10 CON damage. With a little planning.
Only Peers can normally afford to decorate their clothes with gold buttons and buckles. there is. The Artisan class represents upper-level craftsmen such as Experts or above. Adventurers. Food A representative example of what you could find on their dinner table. and Serfs may well have family heirlooms of silver. clothes. The Noble class is the 1st rank of nobility. on the other hand. Serfs are poor and oppressed. Nobles are ranked individuals. Peers are major nobles and heads of state. Double this expense if you are maintaining an ordinary-sized family. use bits of wood as buttons. Jewelry is usually a step up: even Freemen can often afford a tiny bit of gold for a ring or pendant. but their life span is often cut short by the nature of the work they do.Lifestyles An approximation of the various qualities of life that people can expect. dishes and general house-wares. Lifespan The effect this lifestyle has on the average lifespan of an individual. This is useful for putting the wildly extravagant life-style of the typical adventurer into context. they can usually afford something else for dinner. In some areas this may be a legal restriction. Freemen are merely poor.com Patric Mitchell (order #2310125) 1 . Cloth The kind of cloth normally associated with this station in life. Fittings For furniture. of course. Style Slave Serf Freeman Artisan Noble Peer Adventurer Expense 10 gp 20 gp 30 gp 60 gp 200 gp 2. with salaries or land holdings. The figures for the Peer class represents the minimum amount a head of state would spend. Slaves.000 gp 400 gp Food Porridge Bread Chicken Mutton Pork Beef Beef Cloth Rags Burlap Canvas Linen Wool Silk Leather Fittings None Wood Clay Brass Silver Gold Brass Lodgings Barracks Cottage House Manor Mansion Castle Inns Lifespan ½ ¾ 1 1 1 1¼ 1 Slaves are wretches whose lives are misery and degradation. no maximum. of course. Artisans are successful craftsmen or businessmen who enjoy the best life a working man can hope for. World of Prime © 2009 M C Planck 49 Ye Olde Shoppe www. while peasants eat porridge for breakfast and lunch.worldofprime. higher ranks will be expected to live and entertain more lavishly. Slaves are so poor they eat porridge twice a day and nothing else. Expense How much it costs per year to maintain this lifestyle. are footloose wanderers living in inns when they’re not sleeping in the woods or camping in dungeons. and various academics or businessmen like bankers and importers. They eat well and wear first-rate equipment.
Hobbies such as philosophy and art can be a part of enjoying life.com Patric Mitchell (order #2310125) 1 . Ale is served with dinner. Linen with shiny brass buttons. Buttons and clasps are made of wood. with a well-thatched roof. An ordinary House.worldofprime. After age six or so they will be expected to work for a living. or musical instruments to practice on. Serf Food Clothing Quarters Family Fun Effects 20 gp Porridge three times a day. or clay. Odds and ends of rope or string serves for belts and ties. or leaky huts for the rest. Ale in the tavern on weekends for the men. This is a hard life of constant labor. at least for the adults. but only for their education. Tunics of burlap or other coarse fibers. Rags. Freeman Food Clothing Quarters Family Fun Effects 30 gp Porridge is still served for breakfast and lunch. not for any expectation of profit. Beer is served with dinner once a week or so. Artisan Food Clothing Quarters Family Fun Effects 60 gp Porridge is served only for breakfast. Shoes are just more rags wrapped around the feet. possibly with beer. Children are well-fed. Canvas tunics with fired-clay buttons. Dances and dinner parties on regular occasions. Crude wooden toys for the children. Life-expectancy is 64 years.Slave Food Clothing Quarters Family Fun Effects 10 gp Bare survival. Chicken or fowl once a week. but only once a week. Children are often put to work in the family business. Dinner is often bread and chicken. Wood is too valuable to waste. An occasional trip to town to see the mummers or bards. the feet are wrapped in rags before putting the sandals on. Animals are normally kept in the barn. A Cottage for the family. Soft shoes made of leather. they will be sent to institutions of higher learning. bone dice for the grownups. Soft boots with gloves. Tea is served at meals. Winter wear may be a blanket with a hole in it. either of clapboard. Guildmasters and such are expected to feast their lesser workers several times a year. World of Prime © 2009 M C Planck 50 Ye Olde Shoppe www. due to work and war. but normal family relationships are possible. People living in these conditions suffer a penalty of -2 to all attributes. Life-expectancy is 64 years. Dinner and sometimes lunch is bread and mutton. usually shared with chickens or other farm animals. Life-expectancy is only 32 years. stone. Children may have well-made toys of wood. There is time and energy left over to think about improving one’s lot in life though education or investment. Children are prized and generally given some kind of education until early adolescence. Story-telling around the fire. sewing and knitting circles for the women. but with cheese or bread for dinner. Chores abound for everyone. Ale in the tavern once a week or so for the more well-to-do. A scrap of bread or cheese is worth fighting for. porridge twice a day. If possible. Only the fact that the slave-owner stands to profit from them keeps them alive. Tightly packed. filthy Barracks for the lucky ones. if not well-clothed. Children are a burden on families this poor. Children may have pets such as ponies or cute little dogs. pork and beef on holidays and special occasions. damp caves. Footwear is limited to sandals made of burlap straps. a piece of meat is worth killing for. leaving little time for self-improvement (characters cannot learn new skills while working as a serf). and you’re lucky to get it. A Manor house with rooms for servants as well as family. and parents may be harsh. cast-offs and scraps. hats and purses. ruined hovels. Life-expectancy is 48 years. in cold weather. but flavored with vegetables.
Only the pressures of war interrupt the peerage’s pursuit of pleasure. exotic fish. Living on the road. Good luck with that. such as dress jackets and gloves. Gold buttons. A Mansion with rooms for family. Also. musicians. Nobles eat like Americans. The study of literature or politics is often a required activity.” To share experience from a battle is a sacred ritual far more binding than sharing bread with a stranger or wine with a guest. Adventurers don’t have families. Hunting. They will be educated in their chosen profession. like a formal academic robe or a fantastic hat. Adventurers generally buy private rooms or suites for their party. sturdy clothes of durable materials. World of Prime © 2009 M C Planck 51 Ye Olde Shoppe www. Meat is always available. A popular saying is. Wool with silver accoutrements. A Castle. Mixing with the commoners exposes you to infiltration. Peers hire other people to study literature and politics for them. every night. and a slab of steak for dinner. but it does not include the army that should be living in your castle if you intend to remain a Peer for very long. Each outfit consists of many items. and baked or sweet desserts are common. not just brown. and in many places. diminishes your mystique. usually pork. Slippers made of impractical materials. who are fiercely loyal to each other. Wine is served with every meal. such as fine roasts. or pork wrapped in bacon and served on ham. Bread and meat are served at every meal.000 calories a day. Adventurer Food Clothing Quarters Family Fun Effects 400 gp Adventurers eat 5. gambling and drinking. Adventurers are notoriously restless and easily bored. you can’t trust the water. This means meat at every meal: bacon for breakfast. half a chicken for lunch. Stray odds and ends may be found in their heavy-duty packs.Nobility Food Clothing Quarters Family Fun Effects 200 gp Nobles don’t eat porridge. The expense includes the minimum necessary servants to maintain this kind of lifestyle (usually two or three per family member). but XP is thicker than blood. Peer Food Clothing Quarters Family Fun Effects 2.com Patric Mitchell (order #2310125) 1 . in taverns and inns. Children are expected to carry on the family legacy. In other words. Well-made. as every adventurer knows. Bread is often white. Dinner parties at other noble’s houses almost every week. capons cooked inside turkeys.worldofprime. “Blood may be thicker than water. hawking. or monster attacks. Imported wines are served at special occasions.000 gp Every meal is a gourmet event. alcohol is a good source of calories too. Bards and other entertainers will be brought in for special occasions. Courtesans. jewels may be incorporated into clothing as well as jewelry. servants and entertainment such as ballrooms or music rooms. war. Children are valued assets of the State. and only frightens the locals. Silk and fur. Life-expectancy is 80 years. they have parties. High boots made for walking. Lifeexpectancy is nominally 64 years. ignoring events such as assassination. Life-expectancy is 64 years. buckles and threads are used liberally. dancing and partying every night. Wine is served with dinner. The only advantage of this lifestyle is that it leaves all of your time free for adventuring.
com Patric Mitchell (order #2310125) 1 . Soldiers. especially if the lord wants them better armed than their own meager resources can provide. Finally. Squires are warriors almost equal to Knights. Well. as they do not trust their employers to place the same value on their personal advancement as they do. Workers who work for a daily wage will tend to be poorer than those with regular jobs. they may have racial proficiencies or skill bonuses. quarters and supplies. a Guard could use a simple weapon. Gaining an advancement in grade is usually a gift from a rich patron such as a noble or guild-master. the employer can deduct ¼ of the worker’s pay by providing his tools. However. but it quite often applies to soldiers. Thus. expensive equipment. This is the basis of the feudal system: everyone owes their position to their patron. which keeps the workers in line and the patrons in charge. Warrior. Again. if they fight well enough. Light Armor and Shields. the actual amount of gold distributed to the soldiers can be quite low. The yearly wages include the expected bonuses for long-term employment. Apprentice grade soldiers get their class proficiencies for free (usually Fighter. craftsmen usually prefer to spend that money on luxuries like clothing and food. who prefer to own and maintain their own tools. The table shows skills and feats for humans. Also. expecting that a share of the booty after a battle will greatly exceed any salary they could hope to draw. and the fact that they tend to die a lot. who are expected to occupy fortifications as part of their duties. or Move Silently. such as holidays and gifts. hired to stand around more than to fight. Skill Points These are the number of skill points the soldier can be expected to apply to the fighting profession. no matter how hard they try. Most workers cannot get ahead on their own. Spot. because they know their lord depends on them. This usually does not apply to craftsmen. or Barbarian). you can still use these tables to reflect common soldiers of different quality. however. The employer may also deduct ¼ of the worker’s pay for room and board. World of Prime © 2009 M C Planck 52 Ye Olde Shoppe www. Craftsmen almost never accept this arrangement. Traditionally. can be quite high. they do trust their lord to advance them. including arms. meaning they can spend their skill points on useful skills like Wilderness Lore.worldofprime.Wages The average wage of a worker is equal to the cost maintaining a family and his taxes. this usually only applies to military men. Hide. In addition. If you are not using Apprentice grades. the employer may deduct ¼ of the wage if he provides for their advancement. Lancers are good enough to equip with horses or other exotic. This explains why soldiers rarely support families. Corporals and Sergeants provide basic leadership. This means that although the capital outlay of maintaining a body of men. Soldiers The quality of soldier you receive depends on the amount of money you are willing to pay. additional proficiency feats costs 1 skill point. Guards are little more amateurs. Everyone starts with one Simple weapon proficiency. non-humans receive 2/4/6/8 skill points and a maximum of 1 feat. Privates form the backbone of most armies. will freely accept this deal.
com Patric Mitchell (order #2310125) 1 . 12 14. house. The one advantage soldiers have is that they do not pay taxes. although it will still cost you close to 40 gp a year to maintain him. but do not think this means you can stint on the cost. or advancement. 2xFeats Attributes Daily Pay 1 sp 1. one gives them land to manage and accepts their fealty in return.800 gp 3. 2x Feats 6. You can reduce their pay by providing the necessities for them. Pay The daily and yearly pay for each soldier does not include reductions for providing equipment. so they have the proficiencies of their class and the attributes suitable for a hero. 2x Feats 9. Title Apprentice Grade (Bonus HPs) 0 0 1 2 3 4 Skill Points 2 3. Thus. these stats can also be INT. or even CHA.200 gp 1. or CON.600 gp 2.5 sp 2 sp 3 sp 4 sp 5 sp Yearly Pay 40 gp 60 gp 80 gp 120 gp 160 gp 200 gp Guard Private Corporal Sergeant Lancer Squire All 10’s 12. Title Knight Banner Baronet Viscount Marquis Baron Count Duke Earl Prince Rank 1 2 3 4 5 6 7 8 9 10 Yearly pay 400 gp 800 gp 1. and can have a few attributes that are higher.000 gp World of Prime © 2009 M C Planck 53 Ye Olde Shoppe www. Viscounts and Marquis expect to be second in command and possibly heir to the land. DEX. All of these individuals have a full class rank. 14. Employing nobility over the third rank is unlikely.Attributes Normal attributes are 10 each. They receive their money directly from the tax collector. Soldiers who have invested in training and practice are sturdier fighters. 12 14.200 gp 3. room and board. instead. Maintaining their loyalty is always necessary. if you are hiring spell-casters or spies. equipment and advancement will be extra.600 gp 4.12 The cost for employing ranked warriors is much. as will the costs for their personal retinues. 14 16. These are almost always STR. However. The rates below represent how much it costs just to feed.000 gp 2. Feat 3. and this requires treating them well. much higher. and entertain high-rank nobility for a year. 14 16. Men and women of Peerage rank (6th or higher) are not usually employed. Giving soldiers a booty bonus after a battle and then trying to tax it is asking for an insurrection.400 gp 2. WIS. 2x Feats 12.worldofprime. after all. you could potentially pay a soldier as little as 10 gp a year.
Slaves don’t receive pay. that means you need to find new slaves when these wear out. you’ll have to pay him for those days as well. However. If your slaves don’t have families. Feat 4.Craftsmen Workers and Craftsmen come in different grades. MW tools Attribute Bonus 0 0 +2 0 +1 +1 +2 +3 +3 Daily Pay . counting all of his bonuses. Synergy. Only Expert level workers and above are expected to have mastered the Skill Focus feat for their craft. 14. pay 1/3 more gp in taxes. Serfs and Freemen will make 1/3 more gp a year. Skill Points These are the number of skill points the worker has spent on his chosen profession. Master craftsmen have such a wide-ranging grasp of their subject that they enjoy a Synergy bonus to their skill checks. or 16 in the appropriate attribute. Title Slave Serf Freeman Laborer Novice Apprentice Journeyman Expert Master Skill Level 0 2 4 0 1 2 4 8 13 Craft Grade 0 0 0 0 0 1 2 3 4 Skill Points 0 2 2 0 0 1 2 3. Farmers tend to pay 1/3 of their income in taxes. The type of workers that make up the bulk of the workforce is determined by the government and economic model. Taxes The profit a lord can collect from the workers that live under his protection. while townsmen manage to sneak by with 1/4. However.5 sp 3 sp 1 sp 1. stronger. rather. and other traditional gifts and bonuses.com World of Prime © 2009 M C Planck 54 Patric Mitchell (order #2310125) 1 . Feat. Usually this is DEX. but it may be INT. craft techniques don’t lend themselves to as straight-forward improvement as making a soldier faster. The yearly cost already assumes all of those days. usually levied as fees on services like grain milling or imports. this number represents how much it costs to keep a slave and his family alive. Poor societies will have mostly Apprentice level workers. or tougher. Skill Level This is the final skill level of the worker. If your society has regular access to the Plant Growth spell. CHA.5 sp 2 sp 3 sp 4 sp 5 sp Yearly Pay 30 gp 60 gp 120 gp 40 gp 60 gp 80 gp 120 gp 160 gp 200 gp Taxes 10 gp 20 gp 40 gp 10 gp 15 gp 20 gp 30 gp 40 gp 50 gp Ye Olde Shoppe www. if your period of employment stretches over any holy days or traditional celebrations. and move up one step on the lifestyle table. advanced civilizations will have greater and greater percentages of higher-grade craftsmen. Workers are not as motivated to master their professions as soldiers are (since failure is not so obviously linked to dying). then you can spend half as much and reap twice as much profit. Also.worldofprime. Pay The daily pay is provided in case you want to hire a worker by the day. as you aren’t raising your next generation yourself. Attribute Bonus This is the bonus to skill the worker receives for having either a 12. WIS.75 sp 1. resulting in a larger tax base and superior equipment for their armies. depending on their station in life. or STR. then your farmers will benefit greatly.
Profiting from the labor of others is a modern concept: medieval barons made their money from owning things or having rights. Farmers are assumed to have free access to at least 1 acre of forest for fuel and building materials. there is little reason for them to give you a cut of their paycheck. Usually they sell the goods they produce directly from their work-rooms: buying a sword from a smith while standing in his smithy gives you a sense of the quality of his work. Since most workers provide their own tools. sell wine. and so on make wages or profits according to their skill and station. This will increase both tax revenues and quality of life for the peasantry. plow (5 gp) seed (10 gp) 420 gp Cottage (100 gp) 80 acres of pasture (160 gp) Herd of 80 sheep (160 gp) Operations 40 gp / year Serf family (40 gp) 40 gp / year Serf family (40 gp) Revenue 60 gp / year 1. or both.Businesses Owning or investing in a business may require the permission of the local nobles. Farms The heart of any medieval economy is food production.worldofprime. then you can run a shop for a profit because you can sell goods for more than it costs to make them. Even if these men or women work in another’s shop. meaning a typical wheat farm will make 4 tons of wheat instead of 3. city fathers. which doubles its profitability (from 1 ton to 2 tons per year of wheat above the 2 tons the farmer and his family eat to survive). chickens and other raw materials for their own consumption. Business Fishing boat Capital 200 gp Cottage (100 gp) Fishing boat (100 gp) 420 gp Cottage (100 gp) 40 acres of good farmland (200 gp) draft horse (100 gp) bit and bridle (2 gp). Expect to pay special fees and taxes when the local rulers notice you are making a profit. yoke (3 gp). Shops Individual crafts such as smiths. carpenters. potters.500 lb of fish 60 gp / year 3 tons of wheat Farm Farm (Plant Growth) 40 gp / year Serf family (40 gp) 80 gp / year 4 tons of wheat Sheep Ranch 40 gp / year Serf family (40 gp) 60 gp / year 800 lb of mutton 400 lb of fleece World of Prime © 2009 M C Planck 55 Ye Olde Shoppe www. A farm with the Plant Growth spell will produce 33% more crops. or buy wool). The listed revenue is only the taxable income. farms will also produce vegetables.com Patric Mitchell (order #2310125) 1 . If you can purchase an exclusive right. Selling or leasing a license to provide a good or service is a common practice (such as the exclusive right to mill grain. they will expect the guild standard rate of pay. Typically 75% of a medieval population is engaged in agriculture. plow (5 gp) seed (10 gp) 420 gp Cottage (100 gp) 40 acres of good farmland (200 gp) draft horse (100 gp) bit and bridle (2 gp). yoke (3 gp).
be subject to special taxes or forfeitures.000 gp / year Mines Mines are unique in that the profit they generate depends less on the labor expended than on the quality of the mining site. Establishment Tavern Capital 1. Although this quality of ore is rare.Cattle Ranch Mill 1. A vein of high-quality iron ore such as hematite can produce as much as 400 lb of iron from 600 lb of ore. Bog ore will still produce 6–12 lb of iron per World of Prime © 2009 M C Planck 56 Ye Olde Shoppe www.000 gp Tavern (1.com Patric Mitchell (order #2310125) 1 .200 gallons of milk 900 gp / year 45 tons of flour (30 farms’ worth) 400 gp / year Master miller (200 gp) 5 Apprentices (200 gp) Hotels The revenue listed is only an average value.000 gp) Capital (100. cause undue suspicion.000 gp) License (?) Operations 200 gp / year Freeman family (200 gp) 400 gp / year Freeman family (200 gp) 5 servants (200 gp) Revenue 400 gp / year Inn 800 gp / year Merchants The buying and selling of goods – as opposed to producing and selling goods – is an unusual business.000 gp Inn (2.000 lb of beef 4 sq. a good miner can produce up to 600 lb of ore a day. Liquor or gaming licenses may be required. iron as a whole is not. what kind of ore it is. The value of this ore depends on its quality.100 gp House (400 gp) Barn (50 gp) 200 acres of pasture (400 gp) Herd of 10 cattle (250 gp) 1. Using medieval technology. at varying expense.000 gp) Operations 120 gp / year Journeyman merchant (120 gp) 160 gp / year Expert merchant (200 gp) 400 gp / year Master merchant (200 gp) 5 Guards (200 gp) 1. Establishment Market Stall Capital 200 gp Market Stall (100 gp) Inventory (100 gp) 400 gp Shop (200 gp) Inventory (200 gp) 1.200 gp / year General Store 300 gp / year Importer 1.000 gp) License (?) 2. An inn at a crossroads will do very well. and occasionally be robbed.000 gp Large Shop (500 gp) Inventory (500 gp) Access to rare goods 110.worldofprime. yds of leather 1. and how much it costs to refine it. the same inn on a dank moor will barely survive.000 gp Large shop (500 gp) Mill (500 gp) 80 gp / year Freeman family (80 gp) 120 gp / year 1. It will probably require a license.000 gp / year Money-lender 5.000 gp / year Master merchant (200 gp) 15 Guards (600 gp) Squire (200 gp) Revenue 50 .000 gp Gatehouse (10.
tough and brave.500 gp / year 900 lb of silver Gold 45. poor Capital 2. average 3. shovels and wheelbarrows (75 gp) 15 axes (75 gp) 350 gp 1 acre of mining rights (?) 200 acres of forest (200 gp) 50 picks.250 gp 10 acres of bog (5 gp) 100 acres of forest (100 gp) 50 picks. because it was still cheaper and easier than shipping metal all the way from Rome. shovels and wheelbarrows (75 gp) 15 axes (75 gp) 750 gp 1 acre of mining rights (?) 600 acres of forest (600 gp) 50 picks. A rich vein of silver produces 1/3 lb of silver out of those 600 lb of raw ore (after extensive refining). but veins of these precious metals are much rarer. Good miners are hard to come by: they have to be strong.500 gp / year 50 slaves (1.000 gp / year 50 freemen (6.worldofprime.000 gp / year 10 tons of iron Iron. despite the poor quality of ore.400 gp / year 50 serfs (3. mining the ore is the easy part. Mine Iron.000 gp / year 60 tons of iron Silver 3.000 gp / year 900 lb of gold World of Prime © 2009 M C Planck 57 Ye Olde Shoppe www.000 gp) 5 guards (200 gp) Overseer (200 gp) 10 replacement slaves (?) Tool maintenance (100 gp) Revenue 2.200 gp / year 50 freemen (6.600 lb of ore. shovels and wheelbarrows (75 gp) 15 axes (75 gp) 350 gp 1 acre of mining rights (?) 200 acres of forest (200 gp) 50 picks.000 gp) 15 Guards (600 gp) Squire (200 gp) Engineer (200 gp) 4.120 gp / year 50 serfs (3. Viking farmers often mined and smelted their own ore.000 gp / year 20 tons of iron Iron.com Patric Mitchell (order #2310125) 1 . shovels and wheelbarrows (75 gp) 15 axes (75 gp) Operations 1. rich 6. Gold and platinum can be mined at similar rates.000 gp) 5 Guards (200 gp) Engineer (200 gp) 7.000 gp) 350 gp 1 acre of mining rights (?) 200 acres of forest (200 gp) 50 picks. shovels and wheelbarrows (75 gp) 10 axes (50 gp) 50 slaves (?) 50 manacles (250 gp) 500 ft of chain (750 gp) A supply of whips (20 gp) Barracks (1.000 gp) Engineer (200 gp) 12.000 gp) Engineer (120 gp) 4. Slave mines are only profitable if the slaves are cheap (such as criminals from the state or prisoners of war). In all cases. Refining the ore requires at least four times as much labor and consumes whole forests. The Romans mined ore in English bogs.
worldofprime. Note that you must provide your own containers for these goods (except for bottled drinks).000 lb Cost 2 sp 1 sp 2 sp 4 sp 1 gp 10 gp 1 sp 2 sp 5 sp 1 gp Lbs.000 lb 2. 1 1 1 1 1 0. Humans and other medium-sized humanoids require at least 2 lb of oats. but animals only require 1% of their weight per day. or wheat per day.000 lb Meat 2 lb 1 lb 10 lb 30 lb 50 lb 150 lb 500 lb 1. and people will do almost anything to augment it. Raw Food Hay Barley Oats Wheat Rice Flour Vegetables Fruits Nuts Sugar Salt Cinnamon Cloves Pepper Milk (1 gal.1 1 World of Prime © 2009 M C Planck 58 Ye Olde Shoppe www. This is a miserable subsistence diet. Warhorses and such are often fed barley because it is easier to carry and more nutritious. rice.5 gp 5 gp 10 gp 15 gp 2 cp 2 cp 2 cp 8 cp 3 cp 4 cp 6 cp 10 cp 12 cp 4 cp Lbs. but animals require 2% of their weight per day.) Eggs (12) Chicken Goose Goat Mutton Pork Beef Venison Fish Cost 1 cp 1 cp 1 cp 1 cp 1 cp 2 cp 2 cp 5 cp 1 sp 1 gp 1.com Patric Mitchell (order #2310125) 1 . 1 8 8 8 2 2 1 oz 1 oz 1 oz 1 oz Prepared Food Sausage Honey Butter Cheese Bread Pastry Trail rations (1 day) Cost 4 cp 1 sp 2 cp 4 cp 4 cp 1 sp 5 sp Lbs. Barley is more expensive. 10 4 1 1 1 1 1 1 1 1 1 1 1 1 8 2 1 1 1 1 1 1 1 1 Intoxicants Tea (10 gal) Beer (1 gal) Ale (1 gal) Wine (1 gal) Brandy (1 bottle) Champagne (1 bottle) Chewing tobacco Smoking tobacco Narrowleaf Flower of the Poppy Livestock Livestock Chicken Rabbit Goose Goat Sheep Pig Cow Ox Cost 5 cp 1 sp 1 gp 2 gp 2 gp 5 gp 25 gp 50 gp Weight 3 lb 2 lb 15 lb 50 lb 150 lb 250 lb 1.Bulk Goods Food Hay is cheap.
5 sp 1 gp 2.000 gp Stones Stone Carnelian Obsidian Sardonyx Amber Jade Turquoise Moonstone Garnet Quartz Color Orange Black Red Yellow Green Blue White Purple Clear Cost per lb 10 gp 1 gp 5 gp 20 gp 10 gp 25 gp 2 gp 50 gp 1 sp Cloth Materials Burlap Canvas Linen Velvet Fleece (raw wool) Wool Lace Silk Brocade Light leather Heavy leather Suede Rabbit fur Fox fur Mink fur Bear or Lion hide Cost per yard 1 cp 2.5 gp 10 gp 30 gp 3 sp 12 sp 2 gp 50 cp 50 sp 50 gp 12.2 gp 0.4 gp 0.5 gp 5 gp 50 gp 100 gp 250 gp 250 gp Coin 0.1 gp 0.Metals Metal Iron Lead Tin Brass or bronze Copper Silver Gold Platinum Mithril Adamantium Cost per lb 0.008 gp 0. ½ 1 ½ 1½ 5 1 ½ ¼ 1 1 3 1 2¼ 4½ 4½ 12 Precious materials Material Marble Coral Ivory Cost per lb 1 gp 10 gp 100 gp World of Prime © 2009 M C Planck 59 Ye Olde Shoppe www.5 gp 5 sp 5 gp 7.1 gp 1 gp 2 gp 5 gp 5 gp Gems Gem Jacinth Onyx Ruby Topaz Emerald Sapphire Pearl Amethyst Diamond Color Orange Black Red Yellow Green Blue White Purple Clear Cost per carat 10 gp 25 gp 500 gp 50 gp 750 gp 250 gp 1 gp 100 gp 1.3 gp 0.5 gp Lbs.002 gp 0.01 gp 0.com Patric Mitchell (order #2310125) 1 .006 gp 0.004 gp 0.worldofprime.