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This personality test (or smash-o-meter) has been and therefore pointing towards what kind of
designed by our (cracked) team of psycho- Warboss you are. Will you be identified as a sneaky
engineers. It is configured, through probing gobbo type, a hard-fighting Black Orc, or a wily
questions, confounding magical intuitions, and commander who can switch between ‘em both.
serious mojo-ridden juju incantations to identify It will also tell you which legendary Orc or Goblin
your favoured methods of conquering, character you most resemble.*
PART ONE
WRITE THE ANSWER THAT MOST APPEALS TO YOU IN THE SPACE PROVIDED
Question One: 3) Fink ’bout da next fight – yer gotta ‘ave a plan…
How do you best like to attack a foe? Its no good just charging straight onto the next fight, you need to
figure out which ‘next fight’ will do you the most good and then
1) Yellin’ Waaagh! and then smashin’ ’em ’ead on! charge in…
After all, you want them to see you coming so they can put up their
best fight! 4) Pile up a heap o’ loot, watch da ladz go crazy and order a
monument of Gork (or maybe Mork) to be built!
2) Hit ’em, then hit ’em again. Send some uvvers around da Enjoying the spoils of war and commemorating your latest victory
side to hit ’em from that way too. Then, when they are all is what it is all about, isn’t it? It will certainly ensure the hordes
dead…hit ’em a few more times. are on your side next time!
It’s really all about hitting with you, isn’t it?
5) Victory celebrations – watching your minions joyously
3) Whichevva way they is least expectin’ ’cos there is more fight over loot!
than one way to stomp a stunty, krump a ’umie or skin a Keep an eye on any who aren’t praising your name. Have them
skinny! slain, as they’ll only be more trouble later.
So long as the foe is crushed, it doesn’t matter which method you
employ to do so. 6) Set up a good, defensible camp and reconnoitre the area.
Establishing a good base camp and gathering information is the only
4) Shoot ‘em from a distance and then finish ’em off way to go.
The best enemy is one that dies before he ever gets close to you!
5) Ambush ’em, stun ’em and then hit ’em from behind! Answer: ___________
When the foe is confused and doesn’t know which way to turn is
when you’ll deliver the knockout blow.
1) Look fer da next victim… 3) Look for da foe to stretch out his neck too far – if yer
It’s all about the fighting… if you’re not fighting, then you should ready, yer can pounce on ‘em as they advance…
be busy looking elsewhere for something else to fight. Sometimes the easiest foes to ambush are the most self-confident ones
– you can even spin it later like you ran away on purpose in order
2) Git a few survivors, skin ’em or chop off their beards an’ to lure the foe more deeply into your carefully laid trap.
send ’em back to where dey came from.
If you get your foes angry enough, they’ll charge right back into you 4) Send in more of yer gits!
– meaning you don’t have to march so much. ... and even if they A single loss here or there won’t stop your momentum – especially if
don’t, the torment is good fun! you send in another army (this time, maybe from the side or rear)
to teach your foes a lesson.
*Naturally, greenskins are erratic, so this test isn’t infallible, but it has been proven to be 100% accurate when it is, and not so much when it isn’t.
5) Exploit everything ya can! 3) Givin’ da ladz a piece of yer mind…
Keep an eye out for any openings that might open up – after all, Sure, it might include a few kicks and boots, but givin’ da Ladz a
now might be a good time for a counter-attack OR a time to blame good talkin’ too keeps their fightin’ spirit up.
the loss on any underlings you don’t like. This was probably all a
test, after all, you’d never be so foolish as to lose an army you 4) Enjoyin’ da spoil heaps!
couldn’t afford to lose! There is much to do after a thumping good victory. There are skulls
to stack, riches to heap in piles, architectural feats to topple over (to
6) Pull back and establish a fighting perimeter. hear the sound they make!), hoarded liquors to chug, and plenty of
Finding good defensive ground is imperative. meat to eat.
1) It doesn’t matter – just keep ’em coming! The more Answer: ___________
da better!
So long as it’s a fight, what does it matter? Sure, a change of pace is
nice, but really, so long as you can fight all day it’s a good thing. Of
course, the harder the foe, the better the battle will be, but quantity PART T WO
has a quality all its own. READ THE STATEMENT AND WRITE THE NUMBER
2) Stunties! Or maybe Elves, ’cos dem skinny pointy-eared
THAT BEST MATCHES YOUR FEELINGS ON THE
The bearded ones are tough but predictable, and you know just how Question Six:
to bring ‘em down. But Elves are good to ’krump too. It doesn’t There is great artistry in a cleverly laid ambush.
really matter, does it?
1) I’d rather fight!
3) Da foe that we have the most to gain from.
Whether it is loot, prestige or tactical advantage – beating the right 2) Who cares?
foe at the right time just sets you up for more victories (and gets
more greenskins recruited to your cause). 3) Agree
6) No foe at all.
Being at peace is the best reward. Question Seven:
The weaker and weedier an enemy, the better.
2) Disagree
1) Strongly Agree
2) Agree
3) Victory is best
6) Disagree
Answer: ___________
Question Nine:
I want to slay my own army
when I see them run from
a fight.
1) Never happens
2) Strongly Agree
3) Agree
4) Disagree
6) I never fight
Answer: ___________
Question Ten:
It isn’t worth your time to cut
off stunty beards and make a
standard out of them.
3) It’d be OK
4) It’d be good
Answer: ___________
SCORING
ADD UP THE TOTALS OF ALL YOUR ANSWERS AND CONSULT THE CHART BELOW
TO SEE WHAT KIND OF GREENSKIN COMMANDER YOU ARE!