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Army Special Rules

Mark of Slaanesh
This works differently than in Codex: Chaos Space Marines. It has replaced standard “icons” on particularly units and every model counts as
having the mark, simply as Noise Marines squad. This confers +1I (included in all profiles) and Fearless Universal Special Rule, if the unit may
have any of these.

Summoning
Keeper of Secrets follows the summoning rule for Greater Daemon and Daemonettes of Slaanesh follows summoning rules for Lesser
Daemons, listed in Codex: Chaos Space Marines.

DOOM RIDER
Special rules:
Mark of Slaanesh
Daemon
As he was resurrected by the Dark Prince do Daemonhood the Doom Rider follows this rule as in Codex: Chaos Daemons, except th e Daemonic
Assault. Instead of, he must be summoned following rules for Lesser Daemons from Codex: Chaos Space Marines.
Wheels of Fire
Doom Rider’s bike is treated as Jetbike and follows rules for it, described in Warhammer 40.000 rulebook.
He Comes, He Goes
Doom Rider has a reputation for suddenly appearing from nowhere and so vanishing like a fog. To represent this he cannot join any unit and
in addition after each turn the Doom Rider is on the table roll a D6, on a roll of 1 he immediately goes back to Reserves and must be
summoned once more. If the Doom Rider looses all his wounds he disappears, returning to the Warp for good, and cannot be summoned
again.

Wargear:
Chaos Space Marines Bike fitted with twin-linked melta gun, plasma gun, bolt pistol, power weapon, aura of acquiescence.

Armoury of Slaanesh
Blissgiver*
Takes a form of a scimitar filled with essence of a daemonic being. This twisted blade dances in the wielders hand swiftly running from one foe
to another, lightly cutting through hardest armours and striking down the strongest creatures with only one hit. To represent this the Blissgiver
is a power weapon adding D6 to all the wielders Attacks and for each unsaved wound causing Instant Death regardless of the targets
toughness.
Special Rule:
Daemon weapon: If a 1 is rolled on a D6 when rolling for additional attacks, the daemon bounded inside the weapon rebels and causes an
automatic wound on the wielder with no armour save allowed.

Combat Drugs
Slaanesh champions have access to a wide variety of combat drugs, each produced of renderings of sentient creatures. They may be taken at the
beginning of any assault phase. If so, the Slaaneshi player can chose up to three abilities from the list below. Take a D6 for each power chosen and
make a roll. If one drug was taken, then on a roll of 1 the model suffers a wound that cannot be saved in any way, but the power still works. If two
are chosen, then in addition on a roll of a double the model suffers a wound. If there are three drugs and a triple is rolled, the model is
automatically removed as casualty. The wounds are not cumulative if a 1 and a double are rolled at the same time. Drugs have effects only on
their user, not squad he has joined.
Daemonic reflex (the model can reroll one failed test that turn including saves of any kind but not Feel no Pain and Leadership tests)
Feel no Pain
Furious Charge
Hit and Run
Counter Attack
Rending

Daemonic Gifts
Great warriors of the Dark Prince are often blessed by their patron with strange and horrible gifts brought to them from the depths of the Warp
and Daemonhood. These give unnatural powers and among other cultists are symbols of might . Here is the list of gifts that Slaanesh offers to his
most favored.
Additional arm (confers +1A)
Daemonic Visage (The creature is so beautiful (or horrible) that the enemy is confused even by its appearance, enemy models in combat with
blessed with this gift gets -1Ld for duration of combat)
Tentacles (Mutated arms or additional limbs that writhes and shackles nearby foes, enemy models in base contact gest -1A for duration
of the combat).
Needle of Desire*
Most known as a slender blade, almost a needle, attached to the wielders arm, the Needle of Desire strikes enemies with the same drug specifics
that are used by all Noise Marines and only they can stand its effects. Weapons venom will bring a senses shock, driving the wounded enemy
from delirium to despair from which his mind may even never recover. To represent this, Needle of Desire is a poison weapon, always wounding
on 2+, armour saves allowed, furthermore the wounded enemy must immediately take a leadership test. If the test is failed, D3 more wounds are
caused with no armour saves allowed (they are caused by the poison coursing in veins!).

Rapturous Standard
The banner jingles with distant sounds of chimes and carries a scent of forbidden pleasure, deep from the warp. As well as it focuses daemonic
energy, helping it enter the material realm, once per game (either in the enemy’s or Chaos player’s turn) a special power can be invoked. The
standard starts to emitting a cacophonic siren melody that drives all Noise Marines nearby in an ecstatic coma, turning all sensations deeply
pleasing. All models then in 6” from the banner gains the Feel no Pain special rule for duration of that turn.

Steed of Slaanesh
Most favored champions of Slaanesh are riding swift as the wind daemoinc steeds which carries them in to heart of the battle to let their enemies
know the pleasure giving by the Prince of Chaos. Steed of Slaanesh confers the riders +1 Attacks and changes unit type into Cavalry.

Warp Scream
Unit with this ability count as equipped with frag grenades.

*Only one of these can be take for wholel of the army.

Vehicles upgrades
Warp Amp
The vehicle is equipped with a device designed to amplify emotions and sensations by projecting resonant warp energies from rune-encrusted
horns and pipes that sprout from the vehicle. Enemy within 12” are at -1 Ld, within 6” at -2 Ld. Count the nearest equipped vehicle only.

Psychic Powers
All Psychic powers allowed to take by a Sorcerer with the Mark of Slaanesh, are listed in Codex: Chaos Space Marines. In addition, powers
listed below can be taken:
Siren
This power is used at the beginning of enemy shooting phase. Any enemy unit wishing to target the psyker and/or unit he has joined, this
turn, must roll 2D6 and doubles the result. That is its spotting range. If the models are not in the spotting range, they may not fire this turn.
In addition any unit that wishes to assault the psyker and/or his unit, is treated as assaulting through difficult terrain.
Cacophonia
This power is a psychic shooting attack that hits automatically an enemy unit within 24". That unit must immediately take a Morale test with
a -2 penalty to their Leadership. All normal modifiers and/or exceptions apply (e.g. units that never fall back are immune to this power).
Fuelled by Pain
This power is used at the beginning of the turn and lasts until the beginning of the next Slaanesh player turn. For every successful Armour save
made by the psyker this turn he makes one extra Attack after all other Attacks are made (including Power fists). This Attacks count for purpose of
Combat Resolution.
HQ
DOOM RIDER COST: 130pts

WS BS S T W I A Ld Sv
Doom Rider 6 5 5 5 3 5 4 10 4+

Unit Type: Wargear: Special Rules:


Bike Chaos Marines Bike fitted with twin- Daemon
linked melta gun Wheels of Fire
Number/Squad:
Plasma gun He Comes, He Goes
Unique Power weapon Mark of Slaanesh
Bolt pistol
Aura of Acquiescence

LUCIUS THE ETERNAL


See Codex: Chaos Space Marines for details.

KEEPER OF SECRETS
See Codex: Chaos Daemons for details.

If your army includes at least one HQ choice taken from this army list, you may take up to one Keeper of Secrets, taken from Codex: Chaos Demons.

DAEMON PRINCE COST: 115pts

WS BS S T W I A Ld Sv
Daemon Prince 7 5 6 5 4 6 4 10 3+

Unit Type: Special Rules: May be a Psyker by taking one of following


Monstrous Creature 5+ Invulnerable save psychic powers:
Daemon - Doombolt for 10pts
Number/Squad:
Mark of Slaanesh - Lash of Submission for 20pts
1 - Siren for 20pts
Options: - Fuelled by Pain for 15pts
Wargear:
May have Wings for 20pts. - Cacophonia for 15pts
Daemon Prince always counts as armed with - Warptime for 25pts
May take any of the following:
a single close combat weapon. - Wind of Chaos for 30pts
- Additional arm for 15pts
- Daemonic visage for 20pts - Gift of Chaos for 30pts.
- Tentacles for 15pts.
HQ
NOISE LORD COST: 95pts

WS BS S T W I A Ld Sv
Noise Lord 6 5 4 4 3 6 3 10 3+

Unit Type: Options: May take a sonic blaster for 5pts May replace twin-linked
Infantry May take a doom siren for bolter with a sonic blaster for
15pts May take any of the following: 5pts
Number/Squad: May take combat drugs for - Melta Bombs for 5pts
1 25pts - Personal Icon for 5pts May have a Personal Icon for
5pts
May take any of the following:
Wargear: May replace close combat
- Additional arm for 15pts
Power Armour weapon with one of the May replace power weapon
- Daemonic visage for 20pts
Bolt pistol following: with one of the following:
- Tentacles for 15pts.
Close combat weapon - Power weapon for 15pts - Power fist for 10pts
Frag grenades - Power fist for 25pts - Chainfist for 15pts
Krak grenades - Single lightning claw for May take one of the following: - Needle of desire for 15pts
25pts - Jump Pack/Wings for 20pts - Single lightning claw for
Special Rules: - Needle of desire for 30pts - Bike for 30pts 10pts
Independent Character - Pair of lightning claws for - Steed of Slaanesh for 30pts - Blissgiver for 25pts
5+ Invulnerable save 30pts
Mark of Slaanesh (replaces also the bolt pistol) May instead replace all wargear May replace twin-linked
- Blissgiver for 40pts with terminator armour, twin- bolter and power weapon
linked bolter and power weapon with a pair of lightning claws
for 30pts. In this case may only for 10pts.
chose options from the
following list: May take any of the following:
- Additional arm for 15pts
- Daemonic visage for 20pts
- Tentacles for 15pts.

SORCERER OF SLAANESH COST: 105pts

WS BS S T W I A Ld Sv
Sorcerer 5 5 4 4 3 6 3 10 3+

Unit Type: Options: May take any of the following:


Infantry A Sorcerer is a Psyker and must take - Additional arm for 15pts
one of the following: - Daemonic visage for 20pts
Number/Squad: - Doombolt for 10pts - Tentacles for 15pts.
1 - Siren for 20pts
- Lash of Submission for 20pts May take any of the following:
Wargear: - Cacophonia for 15pts - Melta Bombs for 5pts
Power Armour - Fuelled by Pain for 15pts - Personal Icon for 5pts
Bolt pistol - Warptime for 25pts - Familiar for 5pts
Force weapon - Wind of Chaos for 30pts
Frag grenades - Gift of Chaos for 30pts May instead replace all wargear with
Krak grenades terminator armour, twin-linked bolter and
May take one of the following: power weapon for 15pts. While wearing
Special Rules: - Jump Pack/Wings for 20pts terminator armour, he can be given all of the
Independent Character - Bike for 30pts options listed in this entry except melta bombs,
5+ Invulnerable save - Steed of Slaanesh for 30pts plasma pistol, jump pack/wings, bike and steed
Mark of Slaanesh of Slaanesh. In addition, he may replace hit
May have a doom siren for 15pts twin-linked bolter with Sonic Blaster for 5pts.
ELITES
CHOSEN OF SLAANESH COST: 23pts each

Pts/Model WS BS S T W I A Ld Sv
Chosen 23 4 4 4 4 1 5 1 10 3+

Noise Champion +10 4 4 4 4 1 5 2 10 3+

Unit Type: Character: Options: Up to four models may chose


Infantry One model may be upgraded Any models may have melta one of the following options:
to a Noise Champion for bombs for 5pts per model.
Number/Squad: 10pts. Either have a doom siren for
5-10 If the unit is 6 man strong then Any models may replace their 15pts per model.
one model may be upgraded bolter with sonic blaster for
Wargear: to a Noise Champion for free. 5pts per model. Or replace close combat
Power Armour weapon with one of the
Bolt pistol He may be given one of the One model may replace his following:
Frag grenades following: bolter with one of the - Power weapon for 15pts
Krak grenades - Additional arm following: - Lightning claw for 25pts
Close combat weapon for 15pts - Heavy Bolter for - Power fist for 25pts
Bolter - Daemonic visage 15pts
for 20pts - Missile launcher for 20pts Or replace bolt pistol and
Special Rules: - Tentacles for - Lascannon for 35pts close combat weapon with
Scout 15pts - Blastmaster for 40pts and bolter with a pair of
Mark of Slaanesh - Flamer for 5pts lightning claws for 20pts per
Icon: - Melta for 10pts model.
One model may be given a - Plasma gun for 15pts
Rapturous Standard for 25pts. Or replace bolter with one of
the following:
- Flamer for 5pts
- Melta for 10pts
- Plasma gun for 15pts

Transport:
The squad may have a Noise
Marines Rhino dedicated
transport vehicle.

NOISE MARINES TERMINATORS COST: 35pts each

Pts/Model WS BS S T W I A Ld Sv
Terminator 35 4 4 4 4 1 5 2 10 2+
Noise Champion +10 4 4 4 4 1 5 3 10 2+

Unit Type: Character: Transport: Any model may replace their twin-
Infantry Any model may be upgraded to a The squad may have a Chaos Land linked bolter with sonic blaster for
Noise Champion for 10pts. Rider dedicated transport. 5pts per model.
Number/Squad: If the unit is 6 man strong then one
3-10 model may be upgraded to a Noise Options: One model may have a doom siren
Champion for free. Any model may replace their for 25pts.
Wargear: power weapon with one of the
Terminator Armour He may be given one of the following: If the unit is in full strength (10
Power weapon following: - Lightning claw for 10pts man strong) then a second model
Twin-linked Bolter - Additional arm for
- Power fist for 10pts may have a Doom Siren for 25pts.
15pts - Chainfist for 15pts
Special Rules: - Daemonic visage for
Mark of Slaanesh 20pts
- Tentacles for 15pts
ELITES
POSSESSED NOISE MARINES COST: 28pts each

Pts/Model WS BS S T W I A Ld Sv
Possessed 28 4 4 5 4 1 5 2 10 3+
Possessed Champion +10 4 4 5 4 1 5 3 10 3+

Unit Type: Special Rules: He may be given one of the Icon:


Infantry Mark of Slaanesh following: One model may be given a
5+ Invulnerable save - Additional arm for personal icon for 5pts.
Number/Squad: Rending 15pts
5-20 - Daemonic visage for Options:
Character: 20pts The squad may be given the Warp
Wargear: - Tentacles for 15pts Scream ability for 1pts per model.
One model may be upgraded to a
Power Armour Noise Champion for 10pts.
Possessed count as If the unit is 6 or 12 man Transport:
equipped with a single close strong then one model may The squad may have a Noise
combat weapon. be upgraded to a Noise Marines Rhino dedicated transport
Champion for free. vehicle.

NOISE MARINES DREADNOUGHT COST: 120pts

Armour
WS BS S F S R I A
Dreadnought 4 4 6 12 12 10 5 3

Unit Type: Options: The twin-linked bolter may be upgrade to a


Vehicle (Walker) The other arm must be armed with one sonic blaster for 5pts each.
of the following:
Wargear: - Multi-melta for 10pts May have Doom siren for 25pts.
Smoke launchers - Twin-linked heavy bolter for 15pts
Searchlights - Plasma cannon for 15pts May have extra armour for 15pts.
Dreadnought close combat weapon - Twin-linked lascannon for 35pts
May have warp amp for 15pts
incorporating a twin-linked bolter in one - Blastmaster for 50pts
arm. - Additional dreadnought close combat
Base close combat arm (along with its twin-
weapon incorporating a twin-linked
linked bolter) may be replaced with a missile
Special Rules: bolter for 10pts. This will increase
launcher for no additional cost. This will
Crazed dreadnoughts Attacks by 1.
reduce dreadnoughts Attacks by 1 and if the
Mark of Slaanesh other arm is a range weapon, it is no longer
armed with dreadnought close combat
weapon.
TROOPS
NOISE MARINES COST: 20pts each

Pts/Model WS BS S T W I A Ld Sv
Noise Marine 20 4 4 4 4 1 5 1 9 3+

Noise Champion +15 4 4 4 4 1 5 2 10 3+

Unit Type: Character: He may take any of the Options:


Infantry One model may be following: Any models may replace
upgraded to a Noise - Doom siren for 15pts their bolter with sonic
Number/Squad: Champion for 15pts. - Melta bombs for 5pts blaster for 5pts per model.
5-20 If the unit is 6 or 12 man
strong then one model Icon: One model may replace his
Wargear:
may be upgraded to a One model may be given a bolter with Blastmaster at
Power Armour Noise Champion for free. personal icon for 5pts. 40pts.
Bolt pistol
Frag grenades He may replaces his close Transport:
Krak grenades combat weapon with one The squad may have a
Close combat of the following: Noise Marines Rhino
weapon - Power weapon for dedicated transport
Bolter 15pts vehicle.
- Power fist for 25pts
Special Rules:
Mark of Slaanesh

DAEMONETTES OF SLAANESH
See Codex: Chaos Daemons for details.

If your army includes at least two Noise Marines squads, then you may add up to three Daemonettes of Slaanesh units, taken from Codex: Chaos
Demons, for each Noise Marines squad included in the army.
If the unit is 6 or 12 man strong, the squad gets +1 to rolling for arriving from reserves.

CHAOS RHINO COST: 35pts

Armour
BS F S R
Noise Marines Rhino 4 11 11 10

Unit Type: Fire Points: Options: Transport:


Vehicle (Tank) 1 May upgrade its twin-linked Chaos Rhino can carry up to 10
bolter to a Sonic Blaster for 5pts models.
Wargear: Access Points: Dozer Blades for 5pts Models in terminator armour
Twin-linked bolter 3 – side and rear hatches Warp Amp for 15pts and summoned daemons can
Smoke launchers Extra armour for 15pts not be transported, even if they
Searchlights Special Rules:
Daemonic Possession for 20pts are infantry.
Repair
One of the following pintle
mounted weapons:
- Sonic blaster for 10pts
- Havoc launcher for 15pts
FAST ATTACK
NOISE MARINE BIKERS COST: 35pts each

Pts/Model WS BS S T W I A Ld Sv
Biker 35 4 4 4 4(5) 1 5 1 9 3+

Noise Champion +15 4 4 4 4(5) 1 5 2 10 3+

Unit Type: Character: Icon:


Bikes One model may be upgraded to a Noise One model may be given a personal icon for
Champion for 15pts. 5pts.
Number/Squad: If the unit is 6 man strong then one model
3-10 may be upgraded to a Noise Champion for Options:
free. Any twin-linked bloters may by replaced with
Wargear:
sonic blaster for 5pts per model.
Power Armour
He may replaces his close combat
Bolt pistol weapon with one of the following: Up to two Noise Marine Bikers may replace their
Frag grenades - Power weapon for 15pts close combat weapons with one of the following:
Krak grenades - Power fist for 25pts - Flamer for 5pts
Close combat weapon - Melta for 10pts
Chaos bike with twin-linked bolter He may take any of the following: - Plasma gun for 15pts
- Doom siren for 15pts
Special Rules: - Melta bombs for 5pts
Mark of Slaanesh

SPAWN OF SLAANESH COST: 45pts each

WS BS S T W I A Ld Sv
Spawn 3 0 5 5 3 4 D6 10 -

Unit Type: Number/Squad: Special Rules:


Beast 1-3 Slow and purposeful
Mindless
Mark of Slaanesh
Rending.

You can include any number of Spawns of Slaanesh units in your army. They do not use any FOC selections but are otherwise treated as
Fast Attack choice. Spawns must be divided into as few units as possible.
HEAVY SUPPORT
DOOM CHOIR COST: 20pts each

Pts/Model WS BS S T W I A Ld Sv
Noise Marine 20 4 4 4 4 1 5 1 9 3+

Noise Champion +15 4 4 4 4 1 5 2 10 3+

Unit Type: Special Rules: He may take any of the following: Up to four models may replace
Infantry Mark of Slaanesh - Doom siren for 15pts their bolters with one of the
- Melta bombs for 5pts following options:
Number/Squad: Character: - Heavy Bolter for
5-20 One model may be upgraded to a Icon: 15pts
Noise Champion for 15pts. One model may be given a - Missile launcher for 20pts
Wargear: If the unit is 6 or 12 man - Lascannon for 35pts
personal icon for 5pts.
Power Armour strong then one model may - Blastmaster for 40pts
Bolt pistol be upgraded to a Noise Options: - Flamer for 5pts
Frag grenades Champion for free. Any models may replace their - Melta for 10pts
Krak grenades bolter with sonic blaster for 5pts - Plasma gun for 15pts
Close combat weapon He may replaces his close per model.
Bolter combat weapon with one of the Transport:
following: The squad may have a Noise
- Power weapon for 15pts Marines Rhino dedicated transport
- Power fist for 25pts vehicle.

CHAOS PREDATOR COST: 70pts

Armour
BS F S R
Noise Marines Predator 4 13 11 10

Unit Type: Options: Dozer Blades for 5pts


Vehicle (Tank) Upgrade the turret’s Warp Amp for 15pts
autocannon to one of the Extra armour for 15pts
Wargear: following: Daemonic Possession for 20pts
Turret-mounted autocannon - Twin-linked lascannon for 35pts One of the following pintle mounted
Smoke launchers - Blastmaster for 40pts weapons:
Searchlights - Sonic blaster for 10pts
Take side sponsons with sonic blasters
- Havoc launcher for 15pts
for 20pts, or heavy bolters for 30pts, or
lascannons for 60pts

CHAOS VINDICATOR COST: 125pts

Armour
BS F S R
Chaos Vindicator 4 13 11 10

Unit Type: Wargear: Options:


Vehicle (Tank) Hull-mounted demolisher cannon Warp Amp for 15pts
Smoke launchers Extra armour for 15pts
Searchlights Daemonic Possession for 20pts
Dozer blades One of the following pintle mounted weapons:
- Sonic blaster for 10pts
- Havoc launcher for 15pts
HEAVY SUPPORT
CHAOS DEFILER COST: 150pts

Armour
WS BS S F S R I A
Defiler 3 3 6 12 12 12 3 3

Unit Type: Battle cannon Options: Reaper autocannon may be replaced by


Vehicle (Walker) Reaper autocannon The heavy flamer may be ode of the following:
Twin-linked heavy flamer replaced with on of the - Twin-linked heavy bolter for free
Wargear: following: - Close combat arm (+1 Attack) for free
Daemonic Possession
Two dreadnought close - Close combat arm (+1 - Twin-linked lascannon for 20pts
Smoke launchers
combat weapons (extra Attack) for free - Blastmaster for 40pts
Searchlights
attacks included in profile) - Havoc launcher for 5pts
Special Rules: - Doom siren for 15pts
Fleet

CHAOS LAND RAIDER COST: 220pts

Armour
BS F S R
Land Raider 4 14 14 14

Unit Type: Options: Transport:


Vehicle (Tank) Dozer Blades for 5pts Ten models.
Warp Amp for 15pts Models in terminator armour counts as
Wargear: Extra armour for 15pts two models.
Two sponson-mounted twin-linked lascannons Daemonic Possession for 20pts Summoned daemons can not be
One hull-mounted twin-linked heavy bolter One of the following pintle mounted transported, even if they are
Smoke launchers weapons: infantry.
Searchlights - Sonic blaster for 10pts
- Havoc launcher for 15pts