&.p(\.

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1999

FO·(),TBALL WINNING PHILOSOPHY

1. Strive to be tougher, smarter and in better condition than anyone we play against.

A. TOUGHER: We must out physical our opponent with strength and intensity. The most fundamental aspect of the game is how we block and tackle. Mental toughness will be measured in our ability to sustain our physical toughness. Every play - Every day.

B. SMARTER: We must understand rules and have the discipline to play within these rules. We can not give games away due to lack of concentration that results in costly penalties. "Gift List" of foolish penalties.

C. 8 ETTER CO N 0 ITI 0 N: First, our off season conditioning will provide a base for us to develop our toughness and skill once the season begins. Second, this base will lead us into our in-season conditioning that will allow us to have a big edge in the 4th quarter. Third] you can prolong your career by staying in good condition.

2. Sound design of Special teams] Defense and Offense. All three must be strong to be champions.

A. We have a system that allows us to put our players in position to utilize their talents - flexible enough to take advantage of our opponents.

B. WHAT and HOW: Within the system we place a totof emphasis on assignment and technique - What to do and How to do it. If everyone is right assignment wise and then technique wise, only a physical mismatch can beat us - we can accept that.

. C. TEAM MORALE is achieved when our players truly feel they are

. prepared.

r I

l

3.

Be careful when pre-judging an opponent. While we never want to under estimate an opponent, it can be equally wrong to over estimate him. By so doing, we concede certain things to him that he has not earned.

4. Only a few statistics have any importance:

A. TURN OVER MARGIN - Give away - Take away ratio. Both are important, but take aways are even more important.

B. POSSESION DOWN CONVERSIONS: Much of our success will depend upon how we handle a critical situation, whether it be third down or fourth down.

C. Average yards per rushing attempt. (Off & Oef)

D. Sack ratio and yards per pass attempt. (Off& Oef)

5. BEST PUNTER IN MOUNTAIN WEST CONFERENCE will not have to lead league in punting because:

A. He will kick for height rather than distance.

B. He will master the "pooch" and out of bounds kick in opponents territory.

C. He will be a two-step punter.

O. He will sacrifice distance - but not height - in order to get punt away quickly.

6. FIELD POSITION and OPPORTUNISM: We want to give our opponent the long field and then be opportunistic by taking advantage of every good field position that we get.

7. COMPOSURE: Play the hand we're dealt - Our rnaturtty, poise and flexibility to adjust to "sudden change" will often be a deciding factor.

8. COMMUNICATION: Much of the detail and precision can only be fine tuned by good communication by all of us.

9. SECOND EFFORT: We must have the "want to" to sustain just a little longer.

Finish every play. It will be the deciding factor in this game of inches! Every Play - Every Day

2

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10. PERSONNEL: Ability is important but we will win wrth players that have afootball temperament.

A. Work Habits

8. Toughness

C. Durability

D. Love and enjoy the game.

E. Unselfishness

F. Discipline

G. Ability to learn.

11. FAMILY: We are aTeam - There is enough for everybody if we don't worry about who gets credrt. Unselfish - Will to prepare - concentrate in meetings, extra film study are all part of prices to pay in order to win.

3

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1999

AZTEC FOOTBALL TEAM POLICY

Note: Bring Playbooks to Team and Position Meetings

A. CAMP RORM INFORMATION

1. Keep noise level down. Stereo and radio.

2. No guests are allowed in room. Meet with visitors in lobby.

3. As you check into your room, report any present damage. Each player is responsible for any "new" damage.

4. Lost keys: $30.00 Charge.

5. No alcohol allowed in room.

6. Rrearms are prohibited.

7. Smoking of any kind is prohibited.

8. Wednesday, August 26th, is the day all players will check out. On campus players w4'li move into campus housing. Players living off campus must make sure housing arrangementS are available ON THIS DAY.

B. LOCKER ROOM POLICY - (Show Courtesy and Expect it.)

1 . No visitors.

2. No food or drink.

3. No football shoes.

4. Players are responsible for all equipment checked out to them.

5. Do not alter equipment.

6. Towel for Towel.

7. Lock your valuables.

8. Wear issued equipment only. Game uniform will be discussed later.

C. PLAYER LOUNGE IS A PRIVILEGE - KEEP IT CLEAN!

4

D.

TRAINING ROOM POLICY

/

l

The following rules are established to insure efficient operation of our Athletic Medicine facilities and provide for comprehensive health care for all student athletes.

1. It is your responsibiHty to report all injuries as soon as you can, especially if there is a question about practice.

2. It is also your responsibility to make all treatment and rehabilitation session's.

3. This Is a co-educationaJ facility. Appropriate dress is required at all times (shirts must be worn). Control your tongue and language.

4. No treatments, with the exception of ice, are to be self administered.

5. Treatments and taping will cease 15 minutes prior to the start of practice.

6. Shower before all post-practice treatments.

7. Athletic equipment, including cleats, are to be kept out of the training room. No dressing or undressing in the training room.

8. No smoking, eating, or chewing tobacco allowed.

9. Medical supplies or equipment should not be removed from this facility without permission from a full-time athletic trainer.

10. Athletic Medicine Staff decisions regarding treatments, taping, or administration of this facility are final.

11. No shoes are to be on the treatment tables.

12. No sitting on counter tops.

13. No sleeping or lounging on tables.

14. If you can not make a scheduled doctor's appointment. please inform the training room (594-5551) to cancel the appointment.

15. If you are seeing a doctor for an athletically related injury or illness at Health Services or off campus, please get a referral form from the training room prior to your appointment.

5

E. GENERAL RULES

1. 2.

We cannot lie to one another. Be responsible.

3. Be on time.

4. We will have a weekJy weigh in.

5. Parking a car on campus requires the proper parking sticker. You are responsible for all citations.

6. Travel policy will ~e discussed prior to the first away game.

7. Cooperation with the news media is important to our program.

FIGHTING

Fighting is any attempt by a player, coach or squad member in uniform to strike an opponent in a combative manner unrelated to football. Such acts include, but are not limited to:

1. An attempt to strike an opponent with the arm(s) , hand(s), leg(s), or foot (feet), whether or not th ere is contact.

2. An unsportsmanlike act toward an opponent that causes the opponent to retaliate by fighting.

During the first half, players shall not participate in a fight.

PENALTY: 15 yards from the succeeding spot. Disqualiiication for the remainder of the game.

During the half-time intermission, squad members in uniform and ccaches shall not participate in a fight.

During the second half, players shall not participate in a fight.

PENALTY: 15 yards from the succeeding spot. Disqualification for the remainder of the game and the next game.

During either haJf, coaches and substitutes shall not ieave their team area to participate in a fight nor shall they participate in a fight in their team area.

PENALTY: 15 yards from the succeeding spot. Disqualification for remainder of the game and for the next game.

If the squad member, coach or player is disquaJiiied for fighting a second time' during that season, he shall be disqualified for that game and suspended for the remainder of the season.

6

SUBSTANCE ABUSE TESTING" EDUCATION

Student-athletes live in an environment which often encourages the use of substances to enhance performance or deal with problems. The Department of Athletics at San Diego State University is concerned that the use of illegal drugs and the abuse of substances such as anabolic steroids are harmful to students and the reputation of the athletics program.

The Department of Athletics prohibits the use of illegal and/or performance enhancing substances by student-athletes. In addition to other legal prohibitions, including criminal statutes, student-athletes should be aware that the regulations of the California State University system provide that students may be expelled, suspended, or placed on probation for the sale or knowing possession of dangerous drugs or narcotics as those terms are used in California statutes, except when lawfully prescribed pursuant to medical or dental care, or when lawfully permitted for the purpose of research, instruction or analysis, or for possession of dangerous chemicals on campus or at a campus function. [Title 5, California Administrative Code, Section 41301 (h), 0)].

1) To educate all department personnel and student-atllietes regarding the policy on substance abuse.

2) To provide student-athletes with a testing program, educational opportunities, and follow-up rehabilitation when necessary.

3) To provide medical exams for student-atllietes to identify potential medical problems prior to, during or after seasonal athletics programs.

COMPLIANCE

If the student-athlete fails to provide consent or otherwise refuses to comply with the requirements of the substance abuse testing and education program, fails to meet with the Athletics Director after being notified of a positive test result, or refuses to comply with the recommendations of the Ath!etic Director, physician and/or counselor, the following actions may result:

1) Referral to an on - or off-campus substance abuse counselor for evaluation, assessment, counseling, and/or treatment.

2) Suspension of student-athlete from practice or competition pending future compliance.

3) Permanent suspension from athletics.

7

SUBSTANCE ABUSE TESTING PROCEDURES

(_

Urine samples are routinely obtained on a random basis to be tested for evidence of illegal and performance enhancing substances. Each student-athlete shall sign a consent form prior to undergoing the substance abuse testing.

A similar consent form shall be required by the NCAA for championship events, certified post season football contests, and year-round testing in the sport of football.

All student-athletes shall normally be tested for substances via random selection. However, testing can be required of student-athletes when reasonable cause exists.

POSITIVE TEST PROCEDURES

Upon receipt of a positive test result, the laboratory performing the substance screen will notify the Associate Director of Athletics for Student-Athlete Services. The AAD/SAS will notify the student-athlete of the positive result and a meeting will be arranged between the student-athlete and the Department of Athletics representative (to be determined by the Director at Athletics).

After this meeting, the Director of Athletics may recommend one of several courses of action:

1) Satisfactory resolution at the meeting;

2) Assessment and counseling (treatment) at an on - or off-campus facility. Any expenses for this treatment are the responsibility of tile student-athlete and/or his or her parents. Any athlete who tests positive immediately upon arriving at San Diego State University from another school will be subject to timely mandatory counseling and may be suspended.

3) Adoption of other appropriate responses, which will include suspension from competition for a designated period of time and continued testing after first positive test. Failure of an athlete to attend mandatory counseling or to submit to a subsequent drug test at the specified location and time shall count as a second positive test.

4) A second positive test during the career of a student-athlete at SOSU will resuit in an automatic one year suspension, will result in automatic dismissal from the team immediately, and the withholding of financial aid at the end of the semester involved. The student-athlete must wait at least a year before re-applying for reinstatement, both for participation and for his/her financial aid.

Any student-athlete who wishes to dispute the results of the original test may order the sample be re-tested to confirm or reverse the original test results.

The appropriate action will be determined by the Director of Athletics appraisal of the situation, including any information supplied by tile student-athlete.

8

STUDENT ATHLETE CONDUCT POLICY

l Membership on an intercollegiate athletic team at San Diego State University is considered a privilege.

Athletic team members must abide by all University policies, team rules, the rules and policies of the NCAA and the Western Athletic Conference, and all federal and state laws. Because of public exposure in the competitive arena and the fact that the media places athletic team members in the most visible groups in the University community, the City of San Diego, the County of San Diego and-the State of California, what student members do and the way in which they do it are often highlighted. Therefore, athletic team members must demonstrate exemplary behavior. They must conduct themselves with integrity, sportsmanship, honesty, pride, humanity, and good citizenship. Discipline may be imposed for conduct deemed embarrassing to the department.

The Head Coach, subject to the review and approval of the Director of Athletics, may bar a studentathlete from participating in team activity for a prescribed period of time for violation of this StudentAthlete Conduct Policy. A sanction may be imposed as soon as the Head Coach notifies the studentathlete of the violation, gives the student-athlete a chance to explain what happened, and determines that a sanction is justified after consideration of the student-athlete's statement. The level of progressive discipline is up to the discretion of the head coach. Disciplinary actions may include, but are not limited to: probation, mandated counseling sessions, ineligibility to practice, ineligibility to start in contests, sttting out games, suspension in/or continued suspension from the team, permanent dismissal from the team, and discontinuation or non-renewal of athletic grants and aid.

The sanction for any violation shall be subject to review and approval of the Director of Athletics. Discipline imposed by the Director of Athletics does not preclude any disciplinary action, which may be imposed by San Diego State Unrversity under section 41301 et seq. Title VI California Code of Regulations.

A student-athlete who is charged with a misdemeanor or felony sha1l be immediately suspended from competition by the head coach, pending an investigation by the Director of Athletics. Appropriate disciplinary action will be taken which may include such progressive discipline as mandated counseling sessions, ineligibility to practice, ineligibility to compete, and suspension or continued suspension from the team.

A student-athlete who is convicted of a misdemeanor, whether based on a trial, plea of guilty or plea of no-contest shall be immediately suspended from competiticn by the head coach, pending an investigation by the Athletic Director. Appropriate disciplinary action will be taken which may include such progressive discipline as mandated counseling sessions, ineligibility to practice, ineligibility to compete, suspension or continued suspension from the team, dismissal from the team, and loss of any athletic related financial aid.

A student-athlete who is convicted of a felony, whether based on a trial, plea of guilty or plea of no contest, shall be subject to dismissal from the team and loss of any athletic related financial aid.

9

SAN DIEGO STATE UNIVERSITY STUDENT ATHLETE ACADEMIC SUPPORT SERVICES ACADEMIC IMPROVEMENT PROGRAM POLICIES

I

(

\_

Proactive behaviors and personal responsibility are the main goals of Student Athlete Academic Support Services. Therefore, it shall be the policy of the Department to require all new student athietes to attend scheduled academic improvement sessions for their first year of residence at San Diego Sune

University. The sessions will consist of Moring, mentoring, quiet study hours and computer lab work.

All returning student athletes will be assigned academic improvement sessions at the discretion of their advisor and coach. Tutoring hours will be assigned in conjunction with course difficulty. The number of hours required for each student athlete will be determined by the advisor and coach.

Student-athletes may be excused from a given scheduled academic improvement session for proper and adequate reasons if a wrttten excuse is obtained In advance from the Professor, Position Coach, or Coordinators of Academic Improvement Illnesses and injuries that contribute to missed sessions must be verified by the Head Athletic Trainer. The student-athlete is responsible for arranging to make up missed time during the same week. otherwise it shall be considered un-excused. Tardiness in excess of 10 minutes will constiMe an unexcused absence. Disruptive behavior and abuse of the academic improvement sessions will result in dismissal from the session and will be reported to your position coach.

Student-athletes with unexcused absences to all scheduled sessions will be subject to disciplinary action including, but not limited to, the following:

" Eiru Unexcused Absence

Student-athlete will be asked to attend an 6:00am study session to make up the time missed. These sessions last two hours. The unexcused absence will be reported to your position coach.

Second Unexcused Absence

Student-athlete will be asked to attend two 6:00am study sessions. The unexcused absence will be reported to your position coach.

I.b.iL.si. Unexcused Absence

Student-athlete will meet with position coach and advisor. You do not want a m e etin q with the Head Coach.

Attendance documentation will be the responsibility of the tutors, mentors, and monitors in Academic Improvement sessions. This will be coordinated by the Academic Advisors. The head coach and position coach will be notified on a daily basis regarding their perspective student-athletes' attendar.cr and behaviors in all academic improvement sessions.

1 0

AZTEC DEFENSE

IIA TEAM PROPOSITION"

WHILE DEFENSE REQUIRES AN ALL-OUT EFFORT BY EACH INDIVIDUAL ON EVERY PLAY, THIS EFFORT MUST BE COORDINATED INTO A TEAM ACTIVITY. AN AZTEC DEFENSIVE PLAYER LIVES, FIGHTS, THINKS, PURSUES, AND GOES ALL OUT FOR THE TEAIv\.

A GOOD SOUND DEFENSE IS ONE THAT HAS EVERY PLAYER ON DEFENSE CARRYING OUT HIS ASSIGNMENT ON EVERY PLAY. IF YOU PLAY INDIVIDUAL DEFENSE, YOU Iv\A Y BE SUCCESSFUL ON

_ ONE PLAY, BUT THE DEFENSE WILL FAIL IN THE LONG RUN.

YOUR JOB AS A DEFENSIVE ,PLAYER IS TO CARRY OUT THE TEAM DEFENSE AND TO GO ALL/OUT ON EVERY PLAY. YOU MUST STRIVE FOR SUCCESS AS AN INDIVID'UAL, BUT ALWAYS WITHIN THE FRAfv\EWORK OF THE TEAM DEFENSE.

GIVE YOURSELF TO THE TEAM!

HITTING

The essence of winning football is largely possessing the ability and the desire to OUT-HIT your opponent. Usually the most highly motivated and toughest ·team wins.

The elements of the game that will most readily determine the outcome of the contest more than any others are; 1) striking, 2) blocking and 3) tackling. This statement is not meant to minimize the importance of excellence in such skilled areas as running, throwing and catching on offense and covering, pass rushing and intercepting on defense, but if a team does not OUT HIT its opponent, usually it will lose.

An offense can sometimes out-finesse the defense and win, but a defense can . NEVER out-finesse the offense and be successful. The defense must physically defeat the offense. Therefore, it is of paramount importance that our Aztec defense be an aggressive, swarming, hard hitting, gang tackling team.

We must consistently "knock" blockers and ball carriers backwards.

"Iv\AKE THE PILES GO BACKWARDS1JJ

To do this we must adhere to these pure and basic principles of championship defensive football play.

1 . BE QUICK - Beat your opponent to the punch by being strong and explosive.

2 . PLAY LOW - Strike underneath your opponent by using a bent knee hitting position.

3. STRIKE - Defeat the blocker. Use his body to your advantage. Knock him into the ball carrier. Get off the block and make the play.

4. GET TO THE STRIKE POINT (TACKLE) - Before we can hit, we must get to the collision point as fast as possible. Relentless pursuit will get us there.

5. SEE WHAT YOU HIT - As you get to the collision point, eyes open, tail down, knees bent, wide base, hit upward.

( HITTING

PAGE 2

6. HIT THROUGH YOUR OPPONENT - Not to him. Drive through yo.ur man, take him backward.

7. SWARM - Play your responsibility and then everyone to the ball. If your first or second man misses, our pursuit will make the play.

The game will be won or lost on which team "knocks" the other one backward.

MAKE THE PILES GO BACKWARDS!

GO AZTECS

l.

BOUNCE

BUMP

CHARLIE

CHASE

CHECK

CHINA

CLOUD

COLLAPSE

CONTAIN

CRACK

CROSSFIRE

CURL

CUTBACK

DOG

FADE

AZTEC DEFENSE TERMINOLOGY

Path a ball carrier takes when he takes the ball outside of the designated point of attack.

A cell used to move the front to adjust to an offensive formation or motion.

Designate in and out pass coverage on two receivers by two defenders.

Trail responsibility - where an assigned player is responsible for all boots and reverses.

A call to change the defense or coverage.

A call by the corner telling the cur! droppers that # 1 receiver IS running a shallow cross or delay route underneath.

Field call indicating Corner force.

Pass defenders technique to keep position on receiver running inside of your zone.

Keeping the ball inside.

A call to alert the inside support that the outside receiver is blocking back on him.

An alert call to the defense when the offensive back cross on a pass play (JAB, LAG DRAW, etc.).

Coverage zone consisting of an area inside wide receiver to a depth of 12- 14 yards.

Path of a ball carrier cutting back from the designated point of attack.

A single LB rush, man to man, free safety coverage.

Coverage zone consisting of an area behind the flat and in front of the deep outside zone ..

DEFENSE TERMINOLOGY PAGE 2

(

FAR BACK

F BACK

FILL

FLOP

FORCE

GAMES

GAP

GREEN DOG

HOOK ZONE

HUG UP

The back that lines up away from you.

Fullback or strong back.

Defender responsible for area inside force man.

TE changes from one side of formation to the other.

Defender responsible for turning sweep inside.

Twisting maneuvers by Linemen used as change-ups in their pass rushing efforts.

Space between offensive linemen.

An outside pass rusher or blitzer peel cover on back releasing his side.

Coverage zone consisting of an area of normal TE position to center 12 yards deep.

Technique of coming up on man to man coverage.

I NTERMED lATE Coverage zone behind LBers and in front of secondary.

JAM

KEY

LEO

LIZ

LOCK

NEAR BACK

A method used by a Linebacker or Defensive Back in obstructing a receivers down field movement (release).

The concentration of a defensive player on an offensive player or players to determine the defensive players action.

Field call indicating left coverage rotation.

Directional call left.

A call indicating that all M/M coverage people stay with their receiver. There are no combination calls.

The back that lines up on your side.

DEFENSE TERMINOLOGY PAGE 3

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OFF Alignment depth on a receiver as determined by coverage.

OFFSIDE The side away from the point of attack of the footbcllon a

running play. : .

ONSIDE The side to the point of attack of the footbcll on a running play.

OPENSIDE The side of X in regular formation.

PLAY IT A call from the Strong Safety telling the defense to play the huddle coverage called (call can also be made in the huddle).

PEEL Weak backfield motion.

- QUICK GAME The three step passing geme (Hitches, 1,2, and Zero Routes).

RAI L Outside movement by a front defender.

I \

ROGER

Field call indicating right coverage rotation.

RIP

Directional call right.

RUN/RUN/RUN Call indicates to M/M cover people that it's a run.

SEAM

Deep coverage zone deeper than 12 yards between middle third and outside third zones.

SKY

Field call indicating Safety force.

SLANT

Slant to call.

SLOT BACK

#2 receiver weak or strong. #3 receiver on deuce or double slot formations.

STACK

LBer aligned behind defensive lineman.

STEM

A diversionary technique of moving from one alignment to another just prior to the snap of the ball.

STRONG BACK The beck on the strong side.

DEFENSE TERMINOLOGY PAGE 4

STRONGSIDE Side of regular formation that includes Y and Z.

(passing)

STUNTS

SUGAR

T BACK

TIGHT

TRAIL

TWO GAP

UP

WALKED

WALL

WEAK BACK

WEAKSIDE (passing)

NX"

Ill"

Change-up maneuvers to a base defense basically be~een the

Linemen and Linebackers. "~,.

Fake 'blitz, play base.

Tailback or weak back.

A Linebacker call to a Defensive End alerting him to return to base from a loose position.

Technique where a defender jams, clamps and then trials the receiver on his inside or outside hip.

Defensive Lineman lining up and charging to a head up position and responsible for the gap to either side.

Press alignment on a receiver by a Defensive Back or Linebacker.

Alignment of OLB putting him 1/2 distance between OT an d.., WR, 3-5 yards deep.

Pass defenders technique to keep 9 receiver from running inside of your zone.

The back away from the strong side.

Side of the regular formation away from Y and Z.

The #1 receiver weak.

The #2 receiver strong.

The #1 receiver strong.

HUDDLE PROCEDURE

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z

R

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T

N

w

S

FS

M

ill- Set huddle 3 yards from ball.

.E.S,- Monitor huddle - call down and distance.

FRONT LINE - Hands on knees; Back line - up-right. No talking in huddle! Concentration on call.

MI KE - LB is call LB. The call will be made once. You are responsible for hearing and absorbing co". liP LB knows calls and support MI KE with calls and checks.

ROVER/FS - Responsible for coverage checks and formation recognition.

CALL SEQUENCE - [1] FRONT (ex. "OVER") [2] STUNT (ex. "SLANT')

[3] COVERAGE (ex. "lEBRAII)

SUBSTITUTIONS MUST BE MADE ON THE RUN AND MAN ENTERING THE GAME MUST CALL OUT THE TENA OR NAME OF PERSON HE IS REPLACING.

NUMBERS

SIDELINES

AREAS OF THE FIELD FOR PASS DEFENSE

, , ,

I I • I

9 YDS : 11 YDS : 13 1/3 YDS : 11 YDS : 9 YDS

----- - ------.'.--- -- -- -- - - - - -~,. -- - - - - - - - -- -. - -.'. - - - - - - - --- - - - -.,.'. - - - - - _. - - - --

I I

I

SIDE'lES

NUMBERS

(CENTER) HASH

(CENTER) HASH

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• ,

WIDE
FLAT @
5 FAR
10 OUT
STR. STR.
COMEBACK CURL HOOK
15 TO 18 CORNER

WIDE

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WEAK HOOK

MIDDLE

UIREE DEEP TERRITORY

DEEP OurSIDE DEEP MIDDLE

FAR 5

OUT 10

WEAK CURL

COMEBACK 15 TO 18

CORNER

DEEP OUTSIDE

."'_ _. - - - - - - - . - - - - . - - - - - - - - - - - - - . - - - - - - - - - - - - - - - - - - - - - - - - ~ ..... - - - - - - - - - - - - - - - - - - - - - - - - - - - -

18 YARDS 18 YARDS

RY

~---------------------~---------------------

YARDS

18 YARDS

ZJ YARDS

NUMBER DESIGNATION FOR ALIGNMENT

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@ sa 8 8 S @
0
0
I I I I I I I I I I I I
9 7 5 41 3 1 3 41 5 7 9
8 6 4 2 0 2 4 6 8 GAP DESIGNATION

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B

A

A

B

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IDENTIFYING OFFENSIVE PERSONNEL

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The offensive back personnel is determined by their alignment in relationship to the running strength. The names used are: Strong Back, Weak Back, Fullback, Tailback, and Quarterback.

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- II The offensive line personnel is determined by their alignment in relationship to the running strength. The names used are: Center, Weak Guard, Strong Guard, Strong Tackle, and Weak Tackle.

III The receivers are referred to as X (Split End), Y (Tight End) and Z (Flanker).

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HOLE NUMBERING & BACK DESIGNATION

Hole numbers are designated even to the defensive left, odd to the defensive right.

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864 Z 3579

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II The back designation is determined by the use .of numbers 1 through 4: QB = 1, LH = 2, FB = 3, RH = 4, I BACK = 2, SINGLE BACK = 2.

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PERSONNEL COMBINATIONS

Standard offensive personnel, besides the 5 linemen and QB, there are two wide receivers, two running backs, and one tight end. Since offenses are now using varied personnel combinations, we will use the following color codes in r~ferring to the different combinations on the field:

1. WHITE = 2 tight ends, 2 wide receivers, 1 running back

2. YELLOW = 2 tight ends, 1 wide receiver, 2 running backs

3. RED = 3 tight ends, 1 wide receiver, 1 running back

4. HEAVY = 3 tight ends, 2 running backs

- 5. BLUE = Any formation with 3 running backs

6. PURPLE = 3 wide receivers, 2 running backs

7. PURPLE Y = 1 tight end, 3 wide receivers, 1 running back

8. GOLD Y - 1 tight end, 4 wide receivers

9. GOLD = 4 wide receivers, 1 running back

BACKFIELD SETS

o

o o o

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SPLIT

o

o

o

o . 000000

o

WEAK

STRONG

o

,

"

o 0 o 000000

o

o

o 0

o 000000

o

BONE

ONE BACK

o

o

o 0

000000 0

o 0

o

o 000000

o

FULL

SHOT GUN

o 0 0 o 000000

o

o

o Q 0 000000

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OFFENSIVE FORMATIONS

Page 1

(. ~T) PRO

o

o 000000

o

(LFT) SLOT

o 000000

o

o

(LFT) DOUBLE/DEUCE SLOT

o 0 0

000000 0

(LFT) TIGHT

o 0

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OFFENSIVE FORMATIONS (Cent)

Page 2

"_FT) DOUBLEIDEUCE

o

o 000000

o

-0

(LFT) TRIPSrrREY

000 000000

o

TWINS

o

o 0000000

o

(LFT) TWIN TRIPSITREY

o 0 0

0000000

OFFENSIVE FORf.M TIONS (Cant)

Poge 3

'lFT) OPEN TRIPS

o 0

o 00000

o

o

(LFT) SPREAD

000 000000

o

o

(LFT) END-OVER

o

o 000000

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(LFT) TACKLE-OVER

o

o y 000000

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OFFENSIVE FORMATIONS (Cont)

Page 4

'\FT) UNBALANCED

o y 0 0000000

(LFT) WING-TIGHT

o 0 0000000

(LFT) POWER I STRONG 0

o 0

o 000000

o

(LFT) POWER I WEAK

o

o 0 o

000000

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OFFENSIVE FORMATIONS (Cent)

Page 5

"toFT) WING

o 0 000000

o

(LFT) WING SLOT

o 0 000000

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