Table Of Content

• • • • • • • • • Introduction System analysis Framework of E-Commerce Anatomy of E-Commerce Applications of E-Commerce Features of E-Commerce Website Design Issue Project Profile Description

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Coding Implementation

E-catalogs.  Information can be available for 24 hours.  It allows companies to reduce costs in the face of global competition.  It provides better customer services. buying. Ecommerce is the use of computer and electronic communication in business transactions. selling of an item or a service of a system. 4. etc. E-Commerce is any form of business transaction in which parties interact electronically rather than by direct physical contacts. 2. It is distribution. Security issues concerning E-Commerce include:1. E-publishing. Auditability 6. for exchange of business transaction.Introduction Commerce is basically exchange of goods and services. E-Commerce refers to paperless mechanism. Non-Reusability . 3. Advantages of E-Commerce: It allows companies to streamline business process.  Design and manufacturing cost. These costs includes: Advertising cost.  Delivery cost specially of goods that can be delivered electronically. Ecommerce is usually defined as the conducted of commerce in goods and services with the assistance of telecommunication and telecommunication based tools.  It improves the company’s effectiveness in terms of widening market potential.  Simple websites can be developed using existing technology easily and quickly at low cost.  The online catalog can manage large product variety.  Labor expenses.  It allows companies to build profitable links to suppliers and customers around the world. E-mail. It makes use of EDI. Confidentiality Integrity Availability Authorization 5.

. 3. These building blocks are:1. None of these applications would be possible without the building blocks in the framework. which is essential for creating a product and a means to communicate about it. Messaging and information distribution as a means of sending and retrieving information. Multimedia content and network publishing.System Analysis FRAMEWORK OF E-COMMERCE As a business activity is already taking place E-com application will be build on the existing technology infrastructure that is a big number of computers. The information superhighway. communication networks. which is the basic foundation for providing the highway system along which all E-Commerce must travel. 2. The figure shows a variety of possible e-commerce applications including both interorganisation and consumer electronic examples. communication soft wares are just forming the latest information super highway.

Any successful E-Commerce application will re quire the I-way information in the same way as a regular commerce needs the interstate highway network to any goods from point to point. In this market of competition the main effort is to convince the traffic to use their highway because revenues in E-Commerce are based on the vehicular traffic i. purchasing supplier or a consumer ordering for a movie-on-demand. Information Superhighway: . 2.Building various highways is not enough for the movement of information. Public policy to govern issues such as universal access .e. These can be accessed using transporting network. Transportation cost must be paid and it must e with in the pocket. The vehicles that travel on information super highway are:i) Movies -> video + audio ii) Digital games which consist of music. Technical standards are for dictating the nature of information publishing. multimedia content. The ultimate winner is the person who will select the technology for the I-way that the best matches’ future business needs by using today’s tools. heavy vehicles must be restricted to narrow or small highway system. After the creation of these vehicles i.e. User must travel across this highway weather user is an organization. . Routing information must be solved. The vehicles are also needed. privacy and information pricing. Vehicles vary widely in complexity i. rather the I-way is a mesh of interconnected data highways of many forms like telephone wires. video software.e. Iway is not a one big organization data. I-way designed according to long standing well defined rules and regulations based on the requirements.The two major pillars that support all E-Commerce applications are:1.V. In this market of competition the main effort is to convince the traffic to use their highway is quickly acquiring new competitions ever having small highway system. Multimedia content and network publishing: . radio based wireless cellular and satellite. cable T. schools and offices. that is best and easy routes must be defined. 2. An information super highway is a high speed digital transmission system capable of providing connectivity to homes. vehicles transporting information or the multimedia content. On the highways. Building Blocks 1. The highway is quickly acquiring new competitions ever having small highway system. nature of traffic is usually dependent on information in multimedia content. it must be housed or stored somewhere usually this content is stored in the form of Edocument and they are stored in servers. iii) E-books-> which consists of the text graphics images and video.

There is so many payment system or schemes that are developed to handle complexed transaction with full reliability.The multimedia after creation and storage must be distributed among networks and network computers using the messaging software. B)Technical standards: .The final pillars n which the whole of the E-commerce rests is technical such standards are important in the world of E-commerce as there is an endless integration of computers in the network. Messaging & information distribution: .3. for examples without the option of video standards.These issues deal with the cost of accessing information rules for protection of consumer from the fraud and to protect their right of privacy.e. 4. i) How can business assure customers of same delivery? ii) What will be the mode of payment using I-way? iii) Encryption and Authentication methods. But access of information can be any type of device that the consumer chooses like PC’s and handheld devices. . TV’s etc. These act as fuel for multimedia contented vehicles. video conferencing will never become widespread. The rules for detection of information piracy must be there as there is more and more number of people entering in the E-market places with different intensions so these rules are necessary to be regulated. Common Business Services:. Encryption and authentication methods to ensure security of the contents that the person is using on the I-way.While performing common business services some key points needs to be examine i. Pillars A)Public Policy: .

As most of the E-Commerce applications rest on the entire infrastructure and reach out to the customers. there are 4 basic parts. Multimedia content for E-Commerce application. . which are:1. Comput er PDA TV ISP Video Network Internet Information Delivery Game Infrastructu re Corpora te Servers Library Chattin g Softwar EPublishi ng Telepho ne Printer Govt. it is very difficult to forecast which application of ECommerce will be successful in the long run.Element of E-Commerce Application Multimedia content is not only a part of infrastructure but the creation of this content is an ECommerce applications.ANATONY OF E-COMMERCE APPLICATIONS In today’s technology infrastructure. Servers Consumer Access Device Information servers with verity of contents Fig :. In the anatomy of E-Commerce application. It is important to understand that ECommerce application can be found at all levels of the infrastructure.

The advantage goes to the providers of multimedia content. 3. Main purpose of multimedia is to build user-friendly with multiple forms of content that is the information delivered should be like that as a human being is delivered it to other person.V productions. Multimedia covers so many things that it becomes difficult to encapsulate. Multimedia storage servers are large information warehouses capable of handling .E-Commerce requires large servers to store the contents & distribute a large amount of digital contents to consumers. Information delivery\transport and E-Commerce application. Plenty of opportunities remains for new persons or providers who can provide innovative contents that meet consumer demands not fulfill by existing providers. audio. to entertainment broadcast. Consumer access devices. 1) Multimedia content for E-Commerce application: . 4. Multimedia mimics the natural way people communicate. The technical definition of multimedia is the use of digital data in more than one format such as combination of text. video and graphics in computer file. Every information used in E-Computer is usually in the form of multimedia content. The success of for E-Commerce application also depends on the variety an innovativeness of multimedia. Text Imag es Audi Video Multim Multimedia Graphic Numeric al edia Hologra Animation Fig :-Components of Multimedia 2) Multimedia storage server & E-Commerce application: . The goal of multimedia is to increase the utility of the information through the processing and distribution of new forms such as images audio and video. T.2. trading print publications and software information services.Multimedia can be considered both fuel and traffic for E-Commerce application. Multimedia storage servers and E-Commerce application.

jump a head etc. video conferencing. on one side there are telephone & cable companies & on the other side there are computer.:. Client server architecture links PCs to a storage server where most of the computing is done on client side. Video servers are extensively designed to deliver information to 100’s of consumer simultaneously via a public telecommunication & cable networks.The internal processes involves in storage. Internal processes of multimedia server: . Multimedia server is a hardware &software combination that converts raw data into useable information &then distribute this information where &when required. Multimedia contents can be stored & distributed from various servers. III. Computer based networks: . the distribution of information had become a competitive market with the combination of two major areas of information providing i. Multimedia servers perform following functions:(1) Handle thousands of simultaneous users. Companies that offer new hardware capabilities & software programs for the access of information providing areas:I. cable & wireless etc.e.All Ecommerce applications follow the client server model. Client server architecture in Ecommerce: . information request. Needs of large scale video storage has led to a unique business partnership between technology.g. (2) Manage the transactions of the users for e. Cable based: .purchase. (3) Deliver information to consumers at affordable cost. retrieval & management data objects that are integral to ecommerce applications. II. Information delivery or transport and E-Commerce applications:. II. . fast forward. III.These providers are usually develop linkage of lower bandwidth as compare to telecom & cable based providers. GIS (Geographical Information System) that requires storage & navigation over maps. customer billing etc. transport & media companies.The suitable example of transport provider are telecommunication. Video servers & E-Commerce:-E-Commerce applications related to digital video will include telecommunicating. 3.These providers include long distance & local telephone service provider. The goal of video servers is to provide power functionality & scalability to give users split second access to 100’s of media files & also allow functions such as pause. I.various types of contents.These providers depend on coaxial cables as transport reads & will help in determining which broadband application & services the viewing public prefers. The clients server model replaces the traditional model that worked well for a long time. Clients are devices plus software that request information from servers. Telecom based: . reverse.

These operators are typically radio based i.e. the main stress is on choosing the software best suitable to the hardware. .It includes choosing the best hardware device for accessing the information & then the compatible software. 4) Consumer access devices: . cellular technology. after deciding the hardware. A large number of devices can provide access to information like video extremely depends on the type of information to be accessed using the device. Wireless based: .IV.

Based shopping: . Home Shopping 2. These are also called SoftAds or InterAds. with expiration date using an encrypted message. There are 4 types of applications involved in E-Commerce and these are:1.V. ECommerce is a simple and fastest way for consumer to accomplish his task. buy the product and make payment through any of the e-payment methods. based shopping consumer gets produce information from a T.To serve the information needs of consumers. 2) Catalog based shopping:-The online catalog. financial services. program. Gaming is expected to be a winning application as more and more sophisticated games are developed online. The consumer will engage with E-market very soon when there will be almost no comparison between cost and security issues. Home shopping allow a customer to enter online stores to look at product. Any form of digital .V. The mode of payment was usually a money order or draft. Home Entertainment 3. songs etc. TV based shopping gained so much popularity.APPLICATION OF E-COMMERCE For consumer-oriented market place.based shopping consists of CD-ROM catalog and online interactive catalogs. The distributor then validates the Credit Card and transfer the movie to customer with necessary safeguards that prevent any reproduction allowing viewers to complete against friends or relatives on network. These days most of the companies provide online catalogs which are a form of e-brochures (magazines). Micro Transaction of Information 4. user can request for the movie for some amount of money. The home shopping is divided into 2 categories:1) T. after selection.V. orders a product by post or telephone call. The popularity of this medium increasing among adults and children.If a customer wishes to watch a movie then the consumer can browse through an online movie guide containing thousands of movies. Personal Finance Management Home Shopping: .In T. The customers then send Credit Card No. Micro Transaction of information: .This application is already id wide use and has generated substantial income for many companies. The retailer in this business provides facilities. Home Entertainment:. information services providers are creating an entirely new industry. a wide range of application can be defined and can be classified into various categories like entertainment. education etc.

2) Intermediate Services include basically home finance service. c) Stopping the payment request. Information of any topic can be there on internet to help the consumer. e) Credit or Debit card Management. b) Online allotment of loans. Home Insurance. d) Home Finance. pictures. b) Balancing Cheque Book Checking the status of payment. 4) Some introductory information must be provided free of cost. It provides a wide range of finance management services while customer is at home. These services include:a) Life Insurance. While accessing information from the search engines. Vehicle Insurance. Personal Finance & Home banking Services:-These services are related to management of personal finance. These services includes:a) Funds transfer using telephone. 3) Cost should be affordable. These services can be categorized into 3 parts:1) Best services are relates to management of finance using basic technology provided in early stages of e-commerce. some properties regarding the information must be there like:1) Quality of information should be good. These services can be related to management of personal finance. c) Pension plan services. 2) It should be accurate. sounds computer programs etc. 5) Browsing should be easy. . f) Trading Services.information that can be sent on network will be of one form of the available forms like data. The various information providing sites are usually called Search Engine.

It requires less time for entire processing and shipment. so cost involved is mire. It is highly accurate. It is based on electronic exchange of data. the same data gets entered into the seller’s computer without the need of re-entry. . 8. 6. 3. Once data is entered into buyer’s computer and transmitted electronically. 5. It doesn’t require re-entry of identical information so doesn’t involve high labor charges. 7. 2. It is signed by the originator and can be verified easily. 4. Very fewer documents in EDI-based e-commerce are processed than that of paper-based. It is unable to provide quick customer services as the orders are not fulfilled within appropriate time.FEATURES OF E-COMMERCE 1.

there are various guidelines that are offers as a starting point for developing good web-design skills:- 1) Page Loading Efficiency: . b) Daily or weekly updates to the site such as current events. 4) Create a reason to return: . the websites should be designed with text-only option which displays text instead of graphics and contains same hypertext links. Website designers should review the load time periodically from an off-site connection with the connection speed that is comparably to a reasonably low connection speed. d) Frequent buyer programs such as discounts etc. approx.Just because space is reactively cheap doesn’t mean that visitors want to go through stock of words and undesired items.The temptation to overload a page with graphics should be resisted. . User will lower speed modems than this will browse the internet will their graphics option turned off. printed advertisements. For these users.e. of pages is typically not a cost factor. give him a reason to return again. 33. i.WEBSITE DESIGN ISSUES Sited with different objectives wll obviously have different needs. The reasons can be following:a) Daily or weekly special. projects etc. Unlike. uniqueness of website is also a valid feature. If possible than place little information on each page and link all the pages with each other so that user must click to advance to the next page after reading only a few sentences.Once a visitor comes to a site. 2) Simplicity: .3 bps. c) Competitions or contents. 3) Use the space wisely: . Long pages that require scrolling must be avoided. Keeping these things in mind. If the business has a lot of information to convey then information must be organized and spread out over multiple pages. A few well-chosen graphics are fine (or acceptable) but too many become frustrated with required time.The web pages must e as simple as possible. website hosting costs are so low that the no. Frames also increase the loading time and if the site sell or exchange advertising space in which banners will appear.these items will also slow down the load time. Moreover.

9) Purchasing information: . The total bill includes all taxes. Avoid using uppercase letters. no. of different visitors.A frame is a section of the viewer’s computer screen. allow the user to click on thumbnail’s links to see an enlarged view of the image. A screen can be split into multiple sections that can load different web pages.Graphics can enhance a website when used properly.Most websites designers agree that dark text on light background works best but there must be enough contrast between the text and the background color. 7) Graphics: . 6) Table & fonts: . and frequency of repeat visitors and purchase made by visitors.Sites that sell their product or services online should clearly post policies such as tax rates. . shipping rates. If picture clarity is important . certain data needs to be tracked like no.Tables are useful for providing structure to text that will not be lost due to size of visitor’s screen and size of the viewing window which is affected by the viewer’s web browser.In order to analyze the success of a site. 8) Color & contrast: . 10) Tracking data:.5) Framing:.

Project Profile DESCRIPTION:- .

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