Professional Documents
Culture Documents
Fu’gha’i 155 1 6 6 3 3 3 7 4 10 3+
(Yriel)
Wargear: Spear of Twilight, the Eye of Wrath, Fleet of Foot, Master Strategist
Plasma Grenade, Force Shield (4+ Invulnerable Individual: An army can only include one Yriel
Save) Unit Type: Infantry
Special rules: Independent Character, Doomed ,
Fu’gha’o 145 1 5 5 3 3 3 5 1 10 -
(Farseer)
Wargear: Rune armour (4+ Invulnerable Save), Foot, Psychic Powers
Shuriken Pistol, GhostHelm, Witchblade, Runes Psychic Powers: Doom(25pt), Fortune(30pt)
Of Warding(15pt),Spirit Stones(20pt) Unit Type: Infantry
Special rules: Independent Character, Fleet of
Elite: 685
Fu’gha 160 10 4 4 3 3 1 5 1 9 4+
(Fire Dragons)
Wargear: Fusion Gun, melta Bombs Unit Type: Infantry
Special rules: Fleet of Foot
Waveserpent 145 1 Bs 3 FA: 12 SA: 12 RA:10
Wargear: Twin-linked Shuriken Canon (10pt), Options: Spirit Stones(10pt), Vectored
Twinlinked Shuriken Catapult Engines(20pt), Star Engines(15pt)
Special rules: Energy Field Transport: 12 Infantry Models, Dedicated
Unit Type: Vehicle (Fast, Skimmer, Tank) Transport
Fu’gho 80 5 4 4 3 3 1 5 1 9 4+
(Fire Dragons)
Wargear: Fusion Gun, melta Bombs Unit Type: Infantry
Special rules: Fleet of Foot
Waveserpent 110 1 Bs 3 FA: 12 SA: 12 RA:10
Wargear: Twin-linked Shuriken cannon(10pt) Options: Spirit Stones(10pt)
Special rules: Energy Field Transport: 12 Infantry Models, Dedicated
Unit Type: Vehicle (Fast, Skimmer, Tank) Transport
Fu’ghu 80 5 4 4 3 3 1 5 1 9 4+
(Fire Dragons)
Wargear: Fusion Gun, melta Bombs Unit Type: Infantry
Special rules: Fleet of Foot
Waveserpent 110 1 Bs 3 FA: 12 SA: 12 RA:10
Wargear: Twin-linked Shuriken cannon(10pt) Options: Spirit Stones(10pt)
Special rules: Energy Field Transport: 12 Infantry Models, Dedicated
Unit Type: Vehicle (Fast, Skimmer, Tank) Transport
Troops: 765
Fu’do 60 5 4 4 3 3 1 5 1 9 4+
(Dire Avengers)
Wargear: Avenger Shuriken Catapult Unit Type: Infantry
Special rules: Fleet of Foot
Waveserpent 125 1 Bs: 3 FA: 12 SA: 12 RA:10
Wargear: Twin-linked Scatter Laser(25pt) Options: Spirit Stones(10pt)
Special rules: Energy Field Transport: 12 Infantry Models, Dedicated
Unit Type: Vehicle (Fast, Skimmer, Tank) Transport
Fu’da 60 5 4 4 3 3 1 5 1 9 4+
(Dire Avengers)
Wargear: Avenger Shuriken Catapult Unit Type: Infantry
Special rules: Fleet of Foot
Waveserpent 125 1 Bs: 3 FA: 12 SA: 12 RA:10
Wargear: Twin-linked Scatter Laser(25pt) Options: Spirit Stones(10pt)
Special rules: Energy Field Transport: 12 Infantry Models, Dedicated
Unit Type: Vehicle (Fast, Skimmer, Tank) Transport
Fu’du 60 5 4 4 3 3 1 5 1 9 4+
(Dire Avengers)
Wargear: Avenger Shuriken Catapult Unit Type: Infantry
Special rules: Fleet of Foot
Waveserpent 125 1 Bs: 3 FA: 12 SA: 12 RA:10
Wargear: Twin-linked Scatter Laser(25pt) Options: Spirit Stones(10pt)
Special rules: Energy Field Transport: 12 Infantry Models, Dedicated
Unit Type: Vehicle (Fast, Skimmer, Tank) Transport
Guardian 210 6 3 3 3 3(4) 1 4 1 8 3+
Jetbike
Wargear: 4 Twin linked shuriken catapults, 2 schuriken cannons(20pt)
Charcter: Warlock(58pt)
Special rules: Eldar Jetbikes
Unit Type: jetbike
Warlock 1 4 4 3 3(4) 1 4 1 8 3+
Jetbike
Wargear: twinlinked shurikan catapults, Shurikan Pistol, Singingspear(3pt), Rune armour (4+
Invulnerable Save)
Warlock Psychic Powers: Destructor(10pt)
Special rules: Fleet of foot,Warlock Powers Unit, Eldar
Unit Type: jetbike
Total: 1750
Doomed: At the end of every game, Yriel suffers one automatic wound from his own weapon. Yriel
may take his Forceshield save as normal. (blz. 53 Codex Eldar)
The Eye of Wrath: Once per game, Yriel can activate the Eye of Wrath in lieu of making his normal
attacks in assault. Place the large blast template with the hole centred of Yriel; all models under the
template take a Strenght 6 his at AP3. Yriel is not affected. (blz. 53 Codex Eldar)
Spear of Twilight: a Singing Spear that Ignores armour saves (blz. 53 Codex Eldar)
Singing Spear: Inflicts wounds on 2+ regardless of the toughness. Armours saves are taken as normal.
Counts as S9 against vehicles. Requires 2 hands to wield, so no bonus attack for extra handweapon.
It can also be thrown with the following profile: (blz. 27 Codex Eldar)
Singing Spear Range: 12" S (see above) Ap: 6 TYPE :Assault 1
Plasma Grenade: Fight on normal initiative even if assaulting in cover (blz. 36 Rulebook 40K)
Runes of Warding: All enemy psychic tests must be taken on 3d6, suffering a perils of the warp
attack on any roll of 12 or above.(blz. 26 Codex Eldar)
Spirit Stones: a farseer with spirit stones can use two psychic powers per turn. A farseer cannot use
the same psychic pwer twice in the same turn. (blz. 26 Codex Eldar)
Psychic powers: a farseer is a psyche and must choose between 1 and 4 Farseer Psychicpowers a
Farseer can use a single psychic power per turn. (blz. 26 Codex Eldar)
Farseer Psychic Powers: Unless otherwise noted work as described in the psychic power section of
the warhammer 40K rulebook, are used at the start of the Eldar turn and do not require the Eldar
Psyker to have line of sight to target. (blz. 28 Codex Eldar)
Fortune: Nominate one Eldar unit with a model within 6” of the Farseer. This unit rerolls any failed
saves it makes until the start of the next Eldar turn. (blz. 28 Codex Eldar)
Doom: The farseer can target a non vehicle unit within 24”. All hits caused upon that unit gain a
reroll to wound until the start of the next Eldar turn. (blz. 28 Codex Eldar)
GhostHelm: If a farseer suffers a perils of the warp attack his ghosthelm will prevent it on a d6 roll of
3+ (blz. 26 Codex Eldar)
Witchblad: Inflicts wounds on 2+ regardless of the toughness. Armours saves are taken as normal.
Counts as S9 against vehicles. ((blz. 42 Rulebook 40K)
Warlock Psychic powers: a warlock’s power is available permanently, so he does not need to take a
psychic test to use it. (blz. 28 Codex Eldar)
Destructor: Destructor is used in the shooting phase instead of firing a weapon . it is worked out like