This action might not be possible to undo. Are you sure you want to continue?
Step One: Archetypes
Step Three: Primary Attributes
Noble AFO-9 Occultist AFO-9 Outcast EC-2 Patron EC-2 Soldier AFO-10 Spy AFO-10 Survivor AFO-10 Swordsman AFO-10
Spend 15 Points, on a one-to-one basis, minimum of 1, maximum of 5
Academic AFO-8 Adventurer AFO-9 Criminal AFO-9 Doctor AFO-9 Guardian EC-2 Hunter AFO-9 Luminary AFO-9 Natural Philosopher AFO-9
Body AFO-13 Dexterity AFO-13 Strength AFO-14
Charisma AFO-14 Intelligence AFO-15 Willpower AFO-15
Step Four: Secondary Attributes
Calculate; may be affected by Talents
Size AFO-15 Move AFO-15 Perception AFO-16 Initiative AFO-16 Defense AFO-16 Stun AFO-17 Health AFO-17
Step Two: Motivations
Duty AFO-10 Escape AFO-10 Faith AFO-11 Fame AFO-11 Glory EC-3 Greed AFO-11 Honor AFO-11 Hope AFO-11 Justice AFO-11
Love AFO-11 Mystery AFO-11 Power AFO-11 Preservation EC-3 Redemption AFO-12 Revenge AFO-12 Survival AFO-12 Truth AFO-12 Wisdom EC-3
0 Strength + Dexterity (or Athletics) Intelligence + Willpower Dexterity + Intelligence Body + Dexterity – Size
(Passive = Body, Active = Dexterity)
Body Body + Willpower + Size
Legend: AFO – All For One, EC – Expanded Characters, WD – Wondrous Devices, NB – Nobles & Courtiers All content ©2010 Triple Ace Games. All rights reserved. Document produced by Nestor D. Rodriguez, edited by Steve Ovenell.
Step Five: Skills
Spend 15 Points, on a one-to-one basis, minimum of 1, maximum of 5 Skill Specializations cost ½ Points and add +1 to Skill; no more than one Specialization per Skill at character creation Musketeer characters have the following skills as Zero-Level Skills: Fencing or Melee, Firearms, Ride, plus an additional Zero-Level Skill fitting their background
Skill Academics ● Acrobatics Animal Handling Archery Art ● Athletics Brawl Bureaucracy Con Craft ● Diplomacy Empathy Fencing ● Firearms Gambling Gunnery Intimidation Investigation Larceny Linguistics Magick ● Attribute Intelligence Dexterity Charisma Dexterity Intelligence Strength Strength Intelligence Charisma Intelligence Charisma Intelligence Strength Dexterity Intelligence Intelligence Charisma Intelligence Dexterity Intelligence Willpower Specializations History, Law, Literature, Philosophy, Religion AFO-19 Balance, Breakfall, Contortion, Juggling, Tumbling AFO-19 Cats, Dogs, Horses, Birds, Rodents AFO-19 Bows, Crossbows, Nets, Slings AFO-19 Music, Painting, Sculpture, Writing AFO-19 Climbing, Jumping, Running, Swimming, Throwing AFO-20 Dirty Tricks, Grappling, Kicking, Punching, Throws AFO-20 Academia, Church, Government, Legal, Military AFO-20 Bluff, Fast Talk, Lying, Tricks, Seduction AFO-20 Blacksmithing, Carpentry, Masonry, Medicines, Weaponsmithing AFO-20 Etiquette, Leadership, Negotiation, Persuasion, Politics AFO-21 Body Language, Emotions, Intuition, Lies, Motives AFO-21 Anatomie, Cavalerie, Danse, Dardi, Del Rio, Position de Fer, Renoir, Scarlotti, Spanish
Medicine Melee Natural Philosophy ● Performance Ride Spying Stealth Streetwise Survival Warfare ● Specialized Skill
Intelligence Strength Intelligence Charisma Dexterity Intelligence Dexterity Charisma Intelligence Intelligence
Arquebus, Blunderbuss, Musket, Pistol AFO-21 Active Games, Board Games, Card Games, Cheating, Dice Games AFO-22 Falconet, Falcon, Legitimate Culverin, Bastard Culverin, Great Culverin, Cannon AFO-22 Interrogation, Orders, Staredown, Threats, Torture AFO-23 Crimes, Enigmas, Interview, Research, Search AFO-23 Alarms, Lockpicking, Pickpocketing, Sleight of Hand, Strong Boxes AFO-23 Codes, Deciphering, Gestures, Lip Reading, Translation AFO-23 (Requires Magickal Aptitude Talent) Aeromancy, Alchemy, Benignus, Cryomancy, Divination, Enchantment, Faunamancy, Floramancy, Geomancy, Homomancy, Hydromancy, Necromancy, Pyromancy, Transmutation, Transportation AFO-24 Diagnosis, Diseases, First Aid, Surgery, Veterinary AFO-24 Axes, Clubs, Knives, Spears, Swords AFO-25 Biology, Chymistry, Engineering, Geology, Physics AFO-25 Acting, Dancing, Musical Instrument, Oratory, Singing AFO-25 Dismount/Mount, Galloping, Jumping, Remaining Seated, Vehicles AFO-25 Alias, Bribery, Forgery, Speed Read, Unobtrusive WD-2 Camouflage, Disguise, Hiding, Shadowing, Sneaking AFO-25 Black Market, Carousing, Haggling, Rumors, Scrounging AFO-26 Foraging, Hunting, Navigation, Shelter, Tracking AFO-26 Logistics, Organization, Strategy, Tactics, Terrain AFO-27
Step Five-A: Fencing Styles
Style Anatomie Cavalerie Danse Dardi Del Rio Position de Fer Renoir Scarlotti Disarm –1 –1 +1 –1 +1 +1 +1 –1 –1 Feint Parry Thrust +1 +1 +1 when fighting from horseback +1 –1 +1 –1 –1 +1 +1 +1 +1 –1 Slash –1 +1 –1 –1 –1 +1 –1
2 Legend:AFO – All For One, EC – Expanded Characters, WD – Wondrous Devices, NB – Nobles & Courtiers All content ©2010 Triple Ace Games. All rights reserved. Document produced by Nestor D. Rodriguez, edited by Steve Ovenell.
Step Six: Talents
Pick one Talent or Resource Musketeer characters begin with the Followers and Rank Resources at Level 0.
Talent Accuracy Agile● Alertness Animal Affinity Attractive Barbed Tongue Blind Fight Block Blunt Strike Bold Attack Bold Defense Calculated Attack Calculated Defense Callous Rider Captivate Charismatic ● Climb Combat Aptitude Combat Skill Counterstrike Danger Sense Diehard Direction Sense Dodge Evasive Riding Fearsome Fearsome Attack Finesse Attack Florentine Flurry Focused Attack Focused Defense Giant ● Guardian Headstrong Herb Lore High Pain Tolerance Inspire Intelligent ● Iron Jaw Iron Will ● Jack of All Trades Jump Keen Sense ● Knockout Blow Lethal Blow Lifesaver Prerequisite — — — — — Charimsa 3 — Brawl 4 Melee 4 Charisma 3 Charisma 3 Intelligence 3 Intelligence 3 Ride 4 Performance 4 — — Intelligence 3 Skill 4 Brawl 4 — — — Athletics 4 Ride 4 Intimidation 4 Intimidation 4 Dexterity 3 Dexterity 3 Dexterity 3 Willpower 3 Willpower 3 — Intelligence 3 Willpower 3 Medicine 4 — Diplomacy 4 — — — Intelligence 3 — — Brawl 4 Brawl 4 Medicine 4 Benefit Reduced called shot penalties AFO-27 +1 Dexterity rating AFO-27 +2 Perception rating AFO-27 +1 Charisma bonus dealing with animals AFO-28 +1 Charisma bonus dealing with people AFO-28 +2 bonus in social duels AFO-28 Reduced penalty for poor visibility AFO-28 Perform block as a reflexive action AFO-28 Do nonlethal damage with lethal weapons AFO-28 Use Charisma with a specific combat Skill AFO-28 Use Charisma for Active Defense rating AFO-29 Use Intelligence with a specific combat Skill AFO-29 Use Intelligence for Active Defense rating AFO-29 Exert your mount to gain Ride bonus AFO-29 Temporarily entrance targets AFO-29 +1 Charisma rating AFO-30 Improved climbing speed AFO-30 Exchange attack and Defense dice AFO-30 +2 Defense with specific non-combat Skill AFO-30 Damage attacker with a successful Block AFO-30 Reduced surprise penalty AFO-30 Improved death threshold AFO-30 Always know direction AFO-31 Perform dodge as a reflexive action AFO-31 Use Ride Skill for Defense roll AFO-31 Temporarily frighten opponents AFO-31 Use Intimidation skill for unarmed or melee attack roll NB-2 Use Dexterity with a specific combat Skill AFO-32 Reduced penalty for two-weapon attacks AFO-32 Reduced penalty for multiple strikes AFO-32 Use Willpower with a specific combat Skill AFO-32 Use Willpower for Passive Defense rating AFO-33 +1 Size rating AFO-33 Provide Defense bonus to allies AFO-33 Use Willpower for Stun rating AFO-33 Use natural supplies for medicine AFO-33 Reduced penalty for wounds AFO-33 Provide Skill bonus to allies AFO-33 +1 Intelligence rating AFO-34 +1 Stun rating AFO-34 +1 Willpower rating AFO-34 Improved untrained Skill rolls AFO-34 Improved jumping distance AFO-34 +4 Perception rating with a specific sense AFO-34 Improved knockout ability AFO-35 Do lethal damage with Brawl attacks AFO-35 Improved healing ability AFO-35
3 Legend:AFO – All For One, EC – Expanded Characters, WD – Wondrous Devices, NB – Nobles & Courtiers All content ©2010 Triple Ace Games. All rights reserved. Document produced by Nestor D. Rodriguez, edited by Steve Ovenell.
Talent Long Shot Lucky Magickal Aptitude Magic Sensitivity ● Mobile Attack Moneywise Mounted Attack Mounted Charge Musketeer Natural Leader Pack Mule Parry Provoke Quick Draw Quick Healer ● Quick Reflexes Ricochet Shot Ride by Attack Riposte Rising Handspring Robust Run Savvy Fighter Skill Aptitude Skilled Assistant Staggering Blow Strong ● Strong Attack Strong Defense Subtle Strike Sweep Swift Swift Mount Swim Time Sense Tinker Total Recall ● Tough ● Tough Attack Tricky Fighter Unarmed Parry Vigorous Defense Well-Connected Well-Educated <italics> Unique Talent
Prerequisite Benefit — Double weapon ranges AFO-35 — +2 bonus to any one roll per game session AFO-35 — Ability to channel magical energy AFO-35 — Sensitive to magickal phenomena AFO-35 Dexterity 3 Move and attack simultaneously AFO-36 Intelligence 3 Improved Wealth Resource AFO-36 Ride 4 Use Ride skill for attack roll AFO-36 Ride 4 May charge without losing Active Defense AFO-36 — Reload weapon in half the time AFO-36 Charisma 3 Recruit temporary allies AFO-36 — Treat encumbrance level as one level less AFO-36 Fencing School/Melee 8 Perform parry as a reflexive action AFO-36 Con 4 Temporarily provoke opponents AFO-37 — Draw weapon as a reflexive action AFO-37 Body 3 Double the normal healing rate AFO-37 — +2 Initiative rating AFO-37 Firearms 4 Reduced called shot penalty for cover AFO-37 Ride 4 Mount may move and attack simultaneously AFO-37 Fencing School/Melee 8 Damage attacker with a successful Parry AFO-38 — Stand up as reflexive action AFO-38 — +2 Health rating AFO-38 — Improved running speed AFO-38 Dexterity 3 Improved Defense ability AFO-38 — +2 Skill rating with a specific Skill AFO-38 — Improved teamwork bonus AFO-38 Brawl 4 Improved knockback ability AFO-38 — +1 Strength rating AFO-39 Strength 3 Use Strength with a specific combat Skill Strength 3 Use Strength for Passive Defense rating AFO-39 Stealth 4 Can use Stealth for attack roll AFO-40 Brawl 4/Fencing 4/Melee 4 Reduced sweep attack penalty EC-4 — +2 Move rating AFO-40 Ride 4 Mount gains +2 Move rating AFO-40 — Improved swimming speed AFO-40 — Always know time AFO-40 Craft 4 Improved tool bonus AFO-40 — Never forget anything AFO-40 — +1 Body rating AFO-40 Body 3 Use Body with a specific combat Skill AFO-40 Intelligence 3 +2 bonus when performing tricks AFO-41 Brawl 4 Can block melee weapons AFO-41 Dexterity 3 Reduced penalty for multiple attackers AFO-41 Charisma 3 Improved Contacts Resource AFO-41 Intelligence 3 General expertise with one Specialized Skill AFO-41 ● only available during character creation
4 Legend:AFO – All For One, EC – Expanded Characters, WD – Wondrous Devices, NB – Nobles & Courtiers All content ©2010 Triple Ace Games. All rights reserved. Document produced by Nestor D. Rodriguez, edited by Steve Ovenell.
Resource Ally Contacts Fame Fencing School Followers Patron Rank Refuge Status Talisman Wealth
Description Close friend or relative who can be counted on for help AFO-42 Network of associates who may be called on for items and/or information AFO-43 Reputation, notoriety, and influence due to your character's popularity AFO-43 Member of a specific school AFO-44 Faithful friends and retainers who accompany your character AFO-46 A powerful patron, teacher, or protector who looks out for your character AFO-47 Rank and membership in a secret or exclusive organization AFO-48 A safe and comfortable home. Private retreat, or secret laboratory AFO-48 Social status and income due to your character's profession or birthright AFO-49 Unique and powerful item designed to make magick easier to invoke AFO-49 Income and assets, plus amount of money available to invest AFO-50
Step Six-A: Fencing Schools
School Accademia degli Sporchi Trucchi Dardi School L’Académie de Cavalerie L’Académie de l’Anatomie L’Académie de Pugilism L’École de Danse L’École de Position de Fer Renoir’s Academy Scarlotti’s Academy Spanish Style Style Del Rio Dardi Cavalerie Anatomie Pugilism Danse Position de Fer Renoir Scarlotti Spanish Prerequisites Con 4 Willpower 3 Ride 4 Medicine 4 Brawl 4 Performance 4 Body 3 Dexterity 3 Intelligence 3 Strength 3
Step Seven: Flaws
Pick one (Optional)
Flaw Physical Flaws Blind ● Clumsy Crippled ● Deaf ● Dwarf Dying Elderly Glass Jaw Hard of Hearing Illness Lame ● Lice-infested Low Pain Tolerance Mute ● Obese One Arm One Eye Poor Vision Sickly Skinny Young ● Description Automatically fail sight rolls AFO-51 Has poor coordination AFO-51 Cannot walk AFO-51 Automatically fail hearing rolls AFO-51 Not as big or as strong as others AFO-51 Has an incurable disease and may soon die AFO-51 Advanced in age AFO-51 Easily stunned or knocked out AFO-51 Poor hearing and may misunderstand speech AFO-51 May be incapacitated by illness AFO-52 Has a bad leg or foot and moves slower than others AFO-52 Cannot rid his body of lice NB-4 Has extreme sensitivity to pain AFO-52 Can't speak and must write or gesture instead AFO-52 Larger and slower then normal AFO-52 Missing an arm and has trouble doing work AFO-52 Missing an eye and has poor depth perception AFO-52 Bad eyesight and has trouble identifying things AFO-52 Illness causes major discomfort AFO-52 Has a weak physique AFO-52 Child or youth AFO-52
5 Legend:AFO – All For One, EC – Expanded Characters, WD – Wondrous Devices, NB – Nobles & Courtiers All content ©2010 Triple Ace Games. All rights reserved. Document produced by Nestor D. Rodriguez, edited by Steve Ovenell.
Flaw Mental Flaws Absent-Minded Addiction Amnesia Blasé Code of Conduct Coward ● Curious Delusion Depressed Envious Gluttonous Hesitant Illiterate Impulsive Lustful Megalomania Obsession Obvious Overconfident Paranoia Phobia Short Temper Skeptic Thrill-seeker Timid Vow Social Flaws Alley Child Aloof Bad Reputation Callous Condescending Criminal Disfigured Fanatical Forceful Gossip Gullible Honest Inscrutable Intolerant Liar Lovelorn Merciful Pacifist ● Sadist ● Secret Shy Speech Impediment Stingy Stubborn
Description Often forgets or overlooks important details AFO-52 Hooked on a specific substance or activity AFO-52 Has lost his memory and may have flashbacks AFO-52 Easily jaded and bored AFO-52 Lives by a set of inflexible rules that limit his actions NB-4 Afraid of conflict and may run from a flight AFO-53 Fascinated by the unknown AFO-53 Suffers from hallucinations AFO-53 Sad and pessimistic AFO-53 Wants what other people have AFO-53 Continually eating AFO-53 Cannot make split-second decisions NB-4 Dyslexic or uneducated and cannot read or write AFO-53 Impatient and reckless and often gets in trouble AFO-53 Has an eye for the ladies and a strong libido AFO-53 Delusions of grandeur AFO-53 A compulsion to perform a particular activity AFO-53 Too loud or careless to stay hidden or hide his intentions NB-4 Foolhardy and sometimes gets in over his head AFO-53 Anxious and distrusts everyone around him AFO-53 Scared of a particular thing and will avoid it AFO-53 Has trouble controlling anger AFO-53 Never takes anything at face value AFO-53 Addicted to danger AFO-53 Nervous and anxious AFO-53 Sworn to an action or organization AFO-54 Utterly unschooled and ignorant of social conventions NB-4 Distant and remote AFO-54 Character has a bad name AFO-54 Selfish, uncaring, and insensitive of others AFO-54 He is better than everyone else AFO-54 Believed to have committed a serious crime AFO-54 Ugly, unattractive, and repulsive to others AFO-54 Zealous and dedicated AFO-54 Driven to be the one in charge NB-4 Cannot stop himself from sharing juicy gossip NB-5 Believes almost anything AFO-54 Never lies AFO-54 Mysterious and hard to read AFO-54 Biased and prejudiced against a certain thing AFO-54 Constantly embellishes the truth AFO-54 Lovesick and forlorn AFO-54 Compassionate and forgiving AFO-54 Opposed to violence and war for any reason AFO-54 Derives pleasure from inflicting pain NB-5 Has an embarrassing or shameful secret AFO-54 Dislikes social situations and tries to avoid them AFO-54 Has trouble speaking and may be misunderstood AFO-54 Reluctant to spend money NB-5 Obstinate and hard-headed AFO-55
6 Legend:AFO – All For One, EC – Expanded Characters, WD – Wondrous Devices, NB – Nobles & Courtiers All content ©2010 Triple Ace Games. All rights reserved. Document produced by Nestor D. Rodriguez, edited by Steve Ovenell.
Flaw Submissive Superstitious Vain Miscellaneous Flaws Danger Magnet Hunted Poor Primitive ● Unlucky Weirdness Magnet <italics> Severe Flaw
Description Wants other to make all the decisions NB-5 Goes out of her way to follow her unusual beliefs AFO-55 Egotistical and narcissistic AFO-55 Attracts trouble through no fault of her own AFO-55 Pursued by an individual or organization AFO-55 Destitute and bad with money AFO-55 Unfamiliar with modern technology AFO-55 Cursed, jinxed, or otherwise unlucky AFO-55 Attracts supernatural occurrences ● Cannot be taken by Musketeers
Step Eight: Experience
Spend up to 15 Points (Unspent Points can be carried into play)
Trait Primary Attribute Skill Skill Specialization Talent Resource Experience Point Cost New Attribute Level x 5 New Skill Level x 2 3 15 15
Step Ten: Starting Style Points
Start play with up to 5 Style Points • Taking a Flaw at character generation: 1 pt. • Writing a character background: 1-3 pts. • Creating a plot hook (e.g. a rival or dependent) for your character: 1 pt. each • Using props or costumes for your character: 1 pt. • Miscellaneous (e.g., hosting the game): 1 pt
Step Nine: Finishing Touches
(AFO: 55) Fill in the rest of the details • What is your character’s name? • Where did your character come from? • What does your character look like? • What gear is your character carrying?
7 Legend:AFO – All For One, EC – Expanded Characters, WD – Wondrous Devices, NB – Nobles & Courtiers All content ©2010 Triple Ace Games. All rights reserved. Document produced by Nestor D. Rodriguez, edited by Steve Ovenell.
This action might not be possible to undo. Are you sure you want to continue?
We've moved you to where you read on your other device.
Get the full title to continue reading from where you left off, or restart the preview.