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tidemedia.co.za/nag/showthread.php? t=13014 QCF Design (I do work here): http://www.qcfdesign.com/ Dev.Mag (I do more work here): http://www.devmag.org.za/ Personal blog (I write here): http://nandrew-chronicles.blogspot.com/ Twitter (I talk crap here): http://twitter.com/RodainJoubert E-mail (I receive compliments/suggestions here): firstname.lastname@example.org Aaaand Game.Dev (I make games here!): http://forums.tidemedia.co.za/nag/forumdis play.php?f=9 ---------QUESTION: What is this game about? Desktop Dungeons is an investigation into something that may (or may well not!) be a completely new idea: condensing the difficulty, depth and decision-making o f a Roguelike into a more casual, quick-fire dungeon exploit. Complete play sess ions ideally take as little as ten minutes, with score bonuses for quick boss ki lls. ---------QUESTION: What are these "tilesets" all about? Desktop Dungeons supports custom dungeon tilesets for those who are artistically inclined. If you want to give the game a unique makeover (or use somebody else' s custom set), shove a subfolder into the game's "tilesets" directory with some appropriately-named, transparency-enabled PNG files! You can use the default til eset's naming scheme as a reference. I'll try to streamline this whole process i n later versions. ---------QUESTION: Why is (insert feature here) only half-done? Desktop Dungeons is still in early-ish development and although a lot of core fe atures are in place (including a global high score list!) it's still very much a fledgling game experience. It's quite playable, but feedback and suggestions ar e still pretty much sought after. See above contact details. ---------QUESTION: How do I play? Roguelikes are never simple affairs, and while this game strives to be as basic as possible, there's still quite a lot to explain. Players essentially navigate
I'd probabl y have to have created them myself.. (4) Fight monsters A HIGHER LEVEL THAN YOU whenever you think you can actually p ull it off. (6) Try finding a use for all of your glyphs. Check the expression on that goat's face! Ahh.. this game is difficult. It's going to provide you with 90% of t he game's information.Dev community for all of their feedback and suggestions. If you're used to Roguelikes. I know everything there is to know about this thing (or at least I should) and I still don't win on every game run. Even a monster just one level ahead of you can give you a world of gri ef. for a really rad piece of fan art that can be seen during the Desktop Dungeo ns loading screen. grid-based dungeon while fighting monsters..through a randomly generated. (3) Fight the low-level monsters first (level indicated by the number on the gri d block). Additiona l thanks in particular go to: == RICHARD RAMSBOTTOM (richard@zeliangames. for some pretty wicked tiles to relieve the world of my horrible programmer art. == HERMAN TULLEKEN == . then welcome! Let me know if I've done the job properly. ---------QUESTION: Where is credit due on this project? Although I've made a lot of the game myself thus far.. (5) Pay careful attention to who strikes first in combat . good times. convert them into much needed character bonuses instead! (R-CLICK) (7) Exploring new dungeon areas gives you precious regeneration points: when low on health and mana. Better yet. If you can't find a use for them. Ambition yields great rewards. The rest should make itself clear once you've played a few times.without those. That's half of t he appeal. explore a few tiles instead of quaffing potions. back off. levell ing up and managing their resources well enough to fight and take down a level 1 0 "dungeon boss". the enemy will strike first unless it's a lower level than y ou. He's a handy graphics guy currently looking for freelance work. If you're used to winning things all the time. They provide steadily heavier experience bonuses as the level gap wi dens. for creating the sounds and background jingles -. The interface is entirely mouse-driven and most of the objects in the game can be interacted with simply by clicking on them. ---------QUESTION: What are the most important things to know? (1) This game is DIFFICULT.. And that sort of thing can get REALLY ugly..com) == . yo.the order matters! Wi th most characters. (2) Pay attention to the mouseover text. (8) I'm not joking. . there's no experience penalty for fighting a monster that's a lower level than you. == MIKTAR DRACON == . I need to thank the member s of the Game.
== ROBBIE FRASER == ..qcfdesign.org: http://www.. :D .. for colouring in the aforementioned fan art.org/samplesViewSingle. for loads of gameplay concepts and providing me with a way to earn some brea d and butter while I busy myself with this mad contraption. Button clicks and sword strikes were lifted from Freesound.org/samplesViewSingle.gmhighscores.freesound.freesound.com/ REAAAAALLY handy and convenient service.com/) == .. == QCF DESIGN (http://www.php?id=37596 Online leaderboard service provided by http://www.php?id=28826 http://www.