T h e Fate O f D i o n y s i s

A Kettil’s Keep Warhammer 40K Campaign

Members of the Death Korps of Krieg 67th Siege Regiment hold the line against advancing renegade forces

Chaos Space Marines fight in the streets to defend their world

The Fate of Dionysis
By Shane Will & Nate Markel

CONTENTS
Introduction The Planet Dionysis The First War for Dionysis Prelude to Carnage The Second War Begins The Chaos Forces on Planet The Word Bearers The Night Lords The Pyre The Purge The Relictors 3 5 6 8 10 Imperial Forces on Planet The Crimson Fists The Death Korps of Krieg Vorsehung Grenadiers The White Scars The Raven Guard The Grey Knights The Marines Optimi 20 21 22 23 27 28 29 30 34 The Red Corsairs Dionysis Outbreak 18 19

12 13 14 The Campaign Rules 15 16 17

Rules and story for the campaign written by Shane Will and Nate Markel With added story and army background content provided by Josh Check, Paul Anderson, Anthony Hanner, Seth Finkbiner, Russ Baker, Joe Burttram, Greg Shafer, Jason Stoneroad, Colton Anderson, Andy Able, Clayton Headly, and Sam Cromwell

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The Fate of Dionysis

I love the history and the models.000 is what Introduction 3 . The games were played and a victor emerged. and tell a great story that will bring glory and story to everyone. That was 6 years ago. What you hold in your hands is the story of that first war. The players involved used different armies than were in the article (which was the studio teams recreation of the Badab War). It is the grim darkness of the far future. and there is only war. has always brought me back for more.Introduction A few years back I ran a campaign with the battle tree from an issue of White Dwarf. Let’s all have a good time. Also you March. To me the universe of Warhammer 40. what’s been going on in the century since it Shane Will fell. Because of this I wanted to create a planet of my own for our campaign. to help the story progress. and everyone that has already contributed to it as well. Thank you to everyone that is involved in this campaign. thus Dionysis was born. and the beginning of the second war. 2011 will find the rules that Nate Markel and myself came up with to run the games in an organized manner. and how everything goes together to create a rich tapestry that is a joy to add my own stories to. the forces of chaos had crushed the poor defenders of the Imperium.

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In fact. an Astartes did answer. Agriworld. Colonized shortly after the Age of Strife. The Planetary Governor and Administra. and any invitation by the Governor for audience or meeting were ignored. Only they now know what secrets are held tum agreed. The planet has stayed out of the attention of the Administratum for this fact. fortress on the surface. The Planet Dionysis 5 . fortress. and had to explain they were not a Dark Angel.Dionysis-Prime Planetary Survey Dionysis System: 9 Planets (I-IX). 674-812-934-XX-VII-4332) This was not a problem for the peoples of Dionysis-Prime in the least. Dithyrambos) Size: .Fists. They produce food to feed Imperial Guard regiments who are on battle fields across The Dark Angels never interacted with the people.It is unclear why the Dark Angels left Dionysistect the fortress. and was to arid for the livestock raised Summery: The planet of Dionysis-Prime is an there. as long as the people living on Prime. the people of Dionysis-Prime have never missed a tithe.83T Gravity: 1. They had been on planet from the 30th milplanet would stay a certain distance away. the entire Segmentum. They sent out a call to food stuffs would be produced within this distance nearby Astartes and was answered by the Crimson as well. and no lenium until the 39th. it was 250 years after the Dark Angels left and requested the Crimson Fists guard the fortress before any human on planet knew they were even gone. 2 Inhabitable (Dionysis 4.01G Satellites: 1 Moon (Gambrious) Population: . They offered to provide protection to its people with the Astartes left to pro. and the Dark Angels built their within. members of the Adeptus Astartes of the Crimson Fists who had been charged to profrom the Dark Angels chapter requested to build a tect the fortress and the people of Dionysis. As after one said invitation. The location of the fortress Dionysis-Prime was in a region that would produce no grown food anyway. but a member When colonized.5 Billion (As of last Imperial Census) Climate Classification: Temperate Principal Exports: Grown Foodstuffs Known History: See First War of Dionysis (ref.

A call was made to the Governor’s palace was hailed with the good news. and the planet of Dionwas not alone.The First War For Dionysis Waiting in the cold darkenss of space. With them was a force with one thing on their mind. the chaos forces not able to breach the walls. and sent out a distress call. They were waiting for the imperial ships that were picking up the food stuff tithes to leave system. The answer said “Excellent. nor was it entirely human. They were poorly trained. Along with the reenforcing Ultramarines. The Crimson Fists held out defending the fortress. but it was not the Governor’s voice that answered. and their souls by the Word Bearers. The Ultramarines Battle Barge “His Divine Grace” was only three days away at full warp travel. these were no meteors. and members of the World Eaters legion descended to the planet as well. an evil watched Dionysis-Prime. But. Quickly reenforceing the Crimson Fists who went on the offensive at the sight. The farmlands lighting up with lasgun flashes from cultists that dedicated to the Dark Apostle Ealaak. regiments of the Imperial Guard from Cadia landed When night fell one week after the imperial ships left on the surface. the heads taken by World Eaters. meeting in firefights with Word Bearers. their Dreadclaws pock marking the land around the Crimson Fist defended fortress. and the city gates. where they poured through the streets. The Crimson Fists were relieved when after only two days they received an answer to their call. to the quiet planet’s surface. Their corpses piled up quickly. These lights were the atmosphere burning around the Ultramarines Drop Pods. They were members of the Word Bearers legion of Chaos Space Marines. He Full war had broken out. and on that third day the sky lit up with flashes of what would appear to the untrained eye as meteors. they descended and brought carnage and fire the treads of their tanks. The ground rumbling beneath system. Led by Zhyrehk The Hammer. the Word Bearers struck the Capital city. more corpses for the grinder. Invasion.” The three days seemed like months to the beleaguered Crimson Fists. The Ultramarines struck like a hammer on an anvil. and had no actual combat experience. Local PDF did not do as well. but they held. Also they hit the mountain regions to engage in close combat with World Eaters. 6 The First War For Dionysis .

and most of the Thousand Sons awaiting them. and return to Rhynns World and report on what would happen. This made the Ultramarines go on the offensive again and meet the small force. The Chaos Space Marines striking to quickly for the Cadians to react. The Ultramarines who had taken it back and were holding it fell for a ruse by the Word Bearers. he fought hard for over twenty minutes. Pushing back the chaos forces. The Ultramarines and the remaining few Crimson Fists vowed to hold the line till the chosen three could escape. It looked like the heroes of the Imperium were going to win this one. With their artillery gone the Astartes knew that they could not hold out long. Meeting Zhyrehk in single combat. just before a boot crushed his skull. and as he laid on his back he saw a small glint of light leave the atmosphere as his chest was punctured by the villain’s dark blade. and they took no more part in the war. Zhyrehk had sent only enough of his men to accomplish this task. The stage was now set for the final battle and the last push of the chaos forces. They began to set up a staging post on the moon. It was quickly decided that three Crimson Fists would leave planet. The waters of Dionysis ran red with the blood of the fallen that day.point had not been a part of the battle). ysis would not be an easy prize for the Heretical Space Marines of the Word Bearers Legion. Ultramarines and Cadian Regiments gained ground in the beginning. believing they were just cleansing a pocket of resistance. The combined forces of Crimson Fists. The first was at the courtyard of the Governor’s Palace. but on it’s satellite moon of Gambrious. The Ultramarines sent a large force there to stop this from happening. and did not retake the Palace. then two tragic battles took place. The last Imperial to fall that day was an Ultramarine Techmarine named Hephaestus. happy to have cleared it out and set the stage for his final assault. He made a deal with members of the Thousand Sons Legion (who up until this The First War For Dionysis 7 . The Word Bearers then hit with reserves that overtook and annihilated the sons of Guilliman. Zhyrehk massed his forces at the end of Carthage Bridge. The battle saw the death of the members of the 2nd Company that went up there. Alas he was no match for the Word Bearers general. Zhyrehk paid them their prize. The other side was the Crimson Fists and thier allies. Zhyrehk had made it clear to the Ultramarines that his forces were in disarray and fiented a last ditch effort attack on the Palace. and even retaking the Governor’s Palace. The second battle took place not on the surface of Dionysis-Prime.

six Vorsehung regiments including the to aid in the defense of Dionysis when the inventible elite 18th. The beleaguered citizens of Dionysis bereft of their imperial protectors were given no choice but to convert or die. Eventually the attack did come. soon his will would be contested again as various other Chaos warbands flocked to Dionysis as the one safe harbor to renegade forces within the Gerbersian Subsector. Among the first of these was a small warband of Night Lords. though it took the Crimson Fists nearly a century to lobby the sector lords to grant them the crusade and gather their forces. Though Zhyrehk had won the war for the planet. as the most devout were sacrificed to consecrate the fertile ground of Dionysis to the blighted earth suitable to the construction of great cathedrals and basilicas dedicated to the dark gods of Chaos. and a new world was taking shape. With a free hand to shape a virgin imperial world the Word Bearer Corypheus began a century long pogrom of religious conversion. a world on a path to becoming a daemon realm. Their “volunteer’ guard Within a few decades millions had died. Though they swore nominal allegiance to Dionysis system to retake the planet and the Asthe Word Bearers it was clear to both parties it was tartes fortress on the surface. and three Brevian Centinial regi- 8 Prelude To Carnage . aboard their Strike Cruiser Midnight transports in tow. More specifically to Zhyrehk. Staying mostly out from underfoot the Night Fists were three Regiments of the Death Korps Lords began raising a modest renegade militia force of Krieg.Prelude To Carnage Dionysis-Prime now belonged to Chaos. Though even capitulation was no sure guarantee of survival. Amongst the imonly an accord of convenience and would not last if perial guard regiments seconded to the Crimson tested. the crimson fists arrived in Interloper. imperial counter attack came.

As the dropships massed and the 2nd Attack Flotilla began preliminary bombardment a Relictor Capments. As the imperial Fleet approached Dionysis it was clear to both factions that the war would favor the Imperials.lies to support him in holding Dionysis. Unable to attack a planet under the sway of traitor marines on their own they had lurked in system planning a daring lightning raid until they had picked up the incoming crusade fleet. Zhyrehk of the Word Bearers gathered his forces and sent fast warp runner ships to his al- Prelude To Carnage 9 . Meeting the Crusade fleet in system was a battle barge of the marines Optimi. come to Zhyrehk’s aid for some undisclosed prize. While the Chaos forces had impressive ground armies their few battle barges and strike cruisers. then launch his own “Black Crusade”. Knowing they would be lost in a direct confrontation Zhyrehk ordered his fleet to the perimeter of the system and to wait for an opportunity to strike. armor. First to answer was two understrength companies of Renegade Relictors Space marines and their Battle Barge the Septimus. this Crusade. He would deny the imperials. Next were the exuberant Pyre. A fleet of that size cannot approach in secret. port. They had come to Dionysis on some esoteric mission to ring a bell that Zhyrehk had installed in one of his cathedrals. and artillery regiments. who had apparently been in chase of renegades marines known as the Purge which had fled to Dionysis. To transchurch. this grand army. Amongst these fine formations include tain walked through the doors of Zhyrehk’s mightiest infantry. holding a strange hammer. while individually powerful could not contend with the might and resources of the 2nd Gerbersian Navy Attack Flotilla. was the 2nd Gerbersian Navy Attack flotilla. On planet the various chaos warlords and their armies prepared for the inevitable planet strike. the Tocsin of Discord.

Meeting the attacking imperial forces was a host of rebel militia. They would fight now instead on Dionysis under the rule of the frustratingly ambivalent demon prince known only as Blood Hunter. 10 The Second War Begins . and with the ships that had been lurking at the edge of the system drove the crusade fleet of the Crimson fists away. Triumphant from their victories at the landing fields the Imperials strike out from their beachheads into Chaos controlled zones as the defending armies redeploy and stream towards the combat areas. and the Raven Guard third company and a contingent of Grey Knights there to purge Blood Hunter’s Demon army. two entire regiments of the Brevian Centenials never even made it to the planet. Calamity struck the landing imperial army. A chaos strike force had arrived in system. a time buying manoeuver. This rabble was merely Zhyrehk’s diversion. rag clad and poorly equipped they were massacred by the Crimson Fists and their Imperial Guard allies. Landing ships veered out of formation and struck one another. A demonic incursion coalesced with their own drop ships and begun to slaughter the occupants. No less than three Space Marine chapters answered the call and immediately landed their own forces on the planet: the White Scars third company. This demonic incursion had actually been destined for a battlefield in the neighboring Gothimos sector but had been waylaid and hijacked by the ringing of the old bell. As the Chaos strike fleet fell into chase of the imperial fleet a drop force of Red Corsairs bearing the blessings of Tyrant of Badab landed on planet to aid Zhyrehk and increase Huron’s prestige in the sector. the Relictors Captain Geta struck the hammer against the old and filthy bell.The Second War Begins As the drop ships broke the atmosphere and the drop pods of the Crimson Fists and Marines Optimi fell. and damnation to the defeated. Glory to the victors. Cut off from their support fleet the crusade sent out an astropathic call for all available imperial forces to divert to Dionysis. Though wasteful of his vassal’s lives it did succeed. murdered within their own ships. Though the fleet action is still undecided the war on Dionysis has begun. belted in and toothless.

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and involved with the on planet campaign.Forces Of Chaos The following pages list the seven armies aligned with Chaos on the surface of Dionysis-Prime. It breaks down who they are. and their moral. How many warriors they have. as well as other key officers. Also. The official commanders. you will find the force disposition of each army on planet. Their reasons for being involved. 12 Forces Of Chaos .

possibly whispering in Zhyrehk’s ear. in their way. is the Dark Apostle Ealaak.population of Dionysus secundus. Word Bearers 13 . Overall Goals: Create a nexus of chaos Moral At Beginning Of Conflict: High. Also. Reason For Being Involved: Zhyrehk’s Word Bearers are the rulers of Dionysis. and it is his plans that the other Chaos and has not been seen in the last century forces on planet follow. and use it as a by chaos irrevocably.The Word Bearers Legion Official Name: The Host Ealaak Word Bearers 17th Legion Torkal the Gluttonous fiend. and none shall stand staging point for a black crusade. a word bearer entombed in a dreadnought who killed the Armies Commander: Zhyrehk The Ham. the mer. energy on the planet. Force Disposition: 14 Companies. to fully consume it in they own the planet and it shall be touched chaos as a demon world. along with demonic armour and equipment. Lord Subjugator of Dionysis southern continent when they would not listen to orders.

and make the imperials pay dearly for their hypocritical sophistry. and one heavy infantry). one support. Night Lords Moral At Beginning Of Conflict: The Hoplite is hungry to a chance to fight and Stratukar Tarrare the Famished. each division having three regiments. The Hoplite Stygian is a militia army consisting of three cores of six divisions each. Each Regiment has five companies (three light infantry. Heretic prove their metal to their Night Lord masters human leading the renegades. Force Disposition: Brother Sergeant Crusev has forty three marines remaining of the 16th company. Crusev 16th Company 8th Legion.Reason For Being Involved: Drawn to Dionysus to embezzle manpower from the Official Name: Hoplite Stygian civilian population of the Word Bearers domain while nominally supporting the Dark Armies Commander: Brother Sgt Moez Apostle. 14 Night Lords . The Night Lords Legion The Night Lord demigods look to increase their standing amongst the traitor legion forces within the Gerbersian Sector and loot power armor and Gene Seed from the loyalists attacking the planet.

Roughly 80% of a company. Moral At Beginning Of Conflict: Highly Extravagant. along with the 7th Assault Brethren and the Ascendent. Seconded by Lord mander Sidonius Com- The Pyre 15 . and Exuberant Force Disposition: A combination of remanent armour and infantry forces from the original chapter with demon allies.The Pyre Official Name: The Pyre Armies Commander: Prince Dionysius Reason For Being Involved: Promised some undisclosed prize for their assistance by the Word Bearers.

a squad of Chaos champions in terminator armour. they have become possesses with his demonic energies.The Purge Official Name: The Pestilent Host of Captain Tor Mograhn Armies Commander: grahn The Decayed to survive the vicious ground battle with the Marines Optimi. a squad of Chaos Marines so devoted to Nurgle. The Bubonic Reborn. They were given refuge by Zhyrehk in exchange for service in the coming war. and nothing more larger or powerful than a rhino Along with former Codicier Librarian Galthor Reason For Being Involved: Regrouping after disasterous encounter with the Marines Optimi. and have Captain Tor Movery little going into Dionysis. and break out. After their battle with the Marines Optimi they lost most of their motor pool. Known units include The Defiled. Moral At Beginning Of Conflict: Low going into the conflict. Force Disposition: About 100 of the 350 remaining Purge are on planet. to become Plague Marines. Who have been gifted by their God Nurgle. landing near the south pole. This squad is the only one of The Purge 16 The Purge .

Force Disposition: The remanders of 5th battle company. Arriving on one battle barge (The Septimus) The Relictors 17 . This will bring about the demonic army. and becoming more proactive. and they come to ring the Tocsin of Discord. and begin to change the planet to a demon world. because of newly joining up the 5th and 8th companies. and the 8th assault company.The Relictors Official Name: The Covenant of Discord Armies Commander: Lord Carcalla 5th Company Captain Geta 8th Company Reason For Being Involved: The Relictors have the Hammer of Resounding. They look at this as an opportunity to gain allies within the forces of chaos. Moral At Beginning Of Conflict: High.

Reason For Being Involved: He’s down on Dionysis leading troops for Huron. to Official Name: The Bones of the Bloody gain favor with the forces on the planet for Court when he arrives to lead. The Red Corsairs Armies Commander: Gorothrim the UnMoral At Beginning Of Conflict: High entombed 18 Red Corsairs .

Dionysis Outbreak 19 . summoned to Gothimos but a word bearer intervention ritual brought them to Dionysis instead. Force Disposition: Unstable. and their Reason For Being Involved: Was to be link to the warp is weak. because proper rituals were not observed.Daemons of Chaos Official Name: Dionysis Outbreak Armies Commander: The Daemon Prince known Blood Hunter Moral At Beginning Of Conflict: Angry for not being on the field of battle they were destined to be on.

The official commanders. and their moral. as well as other key officers. 20 Imperial Forces . How many warriors they have. you will find the force disposition of each army on planet. Also. and involved with the on planet campaign.Imperial Forces The following pages list the seven armies that are part of the Imperial Crusade on the surface of Dionysis-Prime. It breaks down who they are. Their reasons for being involved.

Moral At Beginning Of Conflict: Grim and resolute. As well as saving the planet they were charged to protect when they took over as watchers of the Fortress from the Dark Angels. Also attached is Librarian Horatio. Crimson Fists 21 . Armour from the motor pool. Force Disposition: The entire 4th battle company. and make up for their failure the first time.The Crimson Fists Official Name: Crimson Fists 4th Company Armies Commander: Alrik Captain Reason For Being Involved: To retake the Fortress they lost in the first war for Dionysis. Ready to do their duty.

They have also been attached with members of the Krieg 435th Armour Battalion. weapons Colonel 458-12 (Stuart Halifax. Moral At Beginning Of Conflict: They are the Death Korps of Krieg. fight in toxic air conditions.000 Death Korps of Krieg soldiers (Not inexpertise at siege warfare. the Krieg 67th and the 92nd. Force Disposition: The Krieg Siege Brigade stationed on Dionysis is divided into 2 Regiments. of the 67th teams. Official Name: Krieg Siege Brigade “The and Cavalry groups composing of Death Anvil of Death” Riders and Grenadiers mounted in Centaurs. The Death Korps of Krieg Reason For Being Involved: Assigned to In total. they live to die.Each siege regiment is made up of 2 battalions of soldiers with 6 companies each. Attached Lord Commissar MaxiThese companies are then divided into 7 milian Von Ludendorff. Armies Commander: Field Marshall Khyron Haig. Field Commander. at the beginning of the conflict over the mission by the Administratum for their 6. 22 Death Korps of Krieg . Platoons with 6 infantry squads. Each Krieg Siege Regiment) squad containing 10 Krieg soldiers. and armoured transport. and ability to cluding support) make planetfall. Their primary objective is to bring the walls down and create holes the Astartes can exploit.

they were sent by the Administra- Vorsehung Grenadiers 23 . Reason For Being Involved: Due to their Force Disposition: The entire Royal 18th reputation for lasting heroic long without Company of the Vorsehung Grenadiers supplies. Vorsehung Grenadiers The Vorsehung Grenadiers Moral At Beginning Of Conflict: Proud Armies Commander: Colonel Commissar and Irwin Rammelmeir excited.tum. and the guard on Official Name: The Royal 18th Company planet would be without for some time. who knew that supply lines in the beginning would be sparse.

were the sickly orange banners with heathenous sigils adorning the Friedengelt armour. most of Vorsehung's industrial production took place in the south. Here they agreed to adopt a common currency between them with which they could maintain their nations individuality. and theologies which over time granted Brythanica cultural dominance in the north. Realizing they lacked the mobility or firepower to seize the initiative versus the Bloc. To make matters worse. His tongue and thumbs had been removed and the word “PROSELYTE” carved into his chest.” Trade Bloc products began shipping off world via an exclusive contract with Khaldeansburg – a seafaring hive in a nearby subsector that would fall to traitor incursion only a few decades later. the templars explained it would be at least two decades before they would be able to make planetfall. 24 Vorsehung Grenadiers . A war of attrition began to take shape among the rolling plains of Brythanic pastureland. the imperial world of Vorsehung lacked a central governing agency. A distress call was made to any imperial forces in the sector able to lend aid. Border patrols and check- points became the only real contact between the two coalitions. the individual nations within the Friedengelt Bloc had already prepared for this eventuality. Much ground had to be abandoned due to the Friedengelt artillery batteries. to put it simply. essentially isolating the northern coalition. and the pace of the war set within the first year. the industrialized nations agreed to form a new coalition at the historic Friedengelt Conference. tourist visas to Brythanica were no longer obtainable in the Bloc. The six or so centuries leading up to the civil war however saw these once largely autonomous nation states galvanize into two primary allegiances. Satellites of the commonwealth quickly swore allegiance and lent their aid as well. Brythanica considered this an act of war and quickly amassed troops at the border. Eventually. and the relationship between the two hemispheres became solely economic. The lesser kingdoms would frequently send their brightest pupils to the Schola for training as imperial Ecclesiarchs and bureaucrats. Ideological conflict between the two superpowers drew a stark line that grew over time. these products took the form of sturdily constructed Vorsehunginate whaling anchors and sailing instruments. and the abundance of iron deposits to be found there. Even more startling than the dubious speed of the Bloc's attack. Burke was returned to the commonwealth along with the corpses of his brethren. However. The Friedengelt Bloc prohibited the sending of youth to the Schola in order to prevent further “ideological infection. barring the occasional trade or territorial conflict. But given the natural resources in the available territory. The southern nation states however struggled to hold on to their individual cultural identities. they would be bled dry long before the templars could arrive. (Friedengelt scrimshaw totems remain popular feast day gifts) and elaborate transcontinental rail systems used to facilitate trade between the various factions on the planet – which for the most part coexisted peaceably. The closest imperial battalion able to assist was none other than the Black Templars Space Marine chapter. The Commonwealth was desperate to stop the Bloc's advance and built vast trench systems alongside the newly formed border between the two powers. the northern agrarian nation states came under the influence of the commonwealth of Brythanica. was characterized by a largely agrarian economy. The Bloc had rejected the Imperial Creed as a symbol of Commonwealth oppression and yolked themselves to foul foreign idols of waste and fever dreams. bearing a more moderate climate than their southern neighbors. The commonwealth were not expecting such a lighting quick display of force. The nation states of the northern hemisphere. who would then return to their homelands with Brythanic sympathies. and only long enough to finish their business. the Brythanic Commonwealth prepared for a war of attrition of the grandest scale. While the commonwealth had a sizable military.History of The Vorsehung Grenadiers The Glorious History of the Royal 18th Company Vorsehung Grenadiers – Founding and notable activity For the majority of it's history prior to the planetary civil war. After centuries of cultural and territorial gains. Due to the harsher weather typical of the southern hemisphere. the bloc quickly mobilized colossal artillery divisions that they had been amassing in secret. which had pulverized dozens of commonwealth villages and towns. Brythanic emissaries and tradesmen were forced to endure heavy tariffs and were only admitted beyond Friedengelt borders under heavy escort. Under the traitor blockade. Commonwealth Quartermasters and Munitorium Officers calculated that the Imperial forces only had enough supplies and munitions to last six or seven years under the Friedengelt siege. Brythanica was regarded as the cultural and intellectual center of the planet due to a millenia old Schola Theologica complex of interplanetary renown located in the capital city. Yet after three months. the only working star ports on the planet were under Bloc control. This new allegiance became known as the Friedengelt Trade Bloc. while at the same time compete with each other industrially. Afraid of the Commonwealth's influence. However that would change after an incident involving a young Brythanic seminarian named Theophilus Burke. due to fickle warp travel and other military engagements. Burke and two fellow students entered the Bloc in secret on a missionary journey to visit the faithful among the Friedengelt. while at the same time compete against Brythanica's overwhelming agribusiness. Under a web of protectorates and military allegiances. and several of the smaller border states were captured within the first months of the conflict. In large part. Concerned about the spiritual health of his southern brothers. It was instead inhabited by a multitude of semi-cooperative nation states. their arms were primitive and their industry simply could not compete in a wartime economy with the numerous Friedengelt foundries. However. culture.

Led by the traitor warden. and rationed. As the decades passed the lines shifted back and forth. graciously donating their pleasure barges and mirrored courting aprons to the cause of the faithful. The Trade Bloc however. and the twentieth. grenades primed. Labyrinthine tunnel sections mirrored their above ground counterparts. Together they would march into the supreme Friedengelt Headquarters. crawling through the treacherous mud. punctuated by pockets of artillery batteries. watched as the Templars drop pods plummeted from the heavens like the prophesied meteors of Erastus. And after a grueling thirty two years of attrition. adorned their armour and vehicles with ornate bronze filament and gilded draperies – decadent in their resplendence. Baron Ananias Khanbiata IV. in grotesque mockeries of the commonwealth scarcity. The six year mark passed. and had actually only bothered to pass by the world for the possibility of recapturing the Friedengelt foundries for the sake of bolstering the supply lines of nearby theatres. and sapper tunnel entrances. the Commonwealth staunchly refuting any quarter. and the tenth. Truly. the deliverance of the Emperor had arrived. The great Commonwealth cities were gutted for anything that could be used at the front. Even the great royal houses were not exempt. salvaged. but not gaining any ground. The once verdant pastureland became a blasted Emperor forsaken wasteland. a trench-fortress located deep within Friedengelt lines. Worst of all. and force the submission of The Blaspheme Kaiser and his retinue. hearing of the miraculous survival of the commonwealth. the Friedengelt troopers quickly became a hated symbol of treachery. Khanbiata and Helbrecht together planned an attack on the Malaise pocket. High Marshall Helbrecht. A number of legends still circulate of soldiers in the midst of battle removing empty clips only to find them full to the brim again. The grenadiers were left flat footed and began the advance much too late. park benches. the Black Templars announced their imminent arrival. to organize an orbital drop to break the Friedengelt lines. The Royal 18th led by the Veteran ColonelCommissar Irwin Rammelmeir began a three day crawl across the wastes into the Malaise Pocket. Their officers. the Commonwealth Infantry believed it was the deliverance of the Emperor that brought them through. However. the Templars were astounded to find any remaining faithful alive on Vorsehung.” Some believing that the Commonwealth quartermasters had gotten their original calculations wrong. and other traps – devoid of any life. prepared to make planetfall himself. the poison night sky red with thirty years of afterglow and anti-flak explosions. neither force gaining ground for too long before being pushed back again. In the dread blackness the Colonel Commissar rallied his men for the final charge. Statues of previous regents and heroes. several kilometers wide in some places. dental fillings. the Friedengelt unable to gain the initiative. Everything was counted. often the fattest and most satiated among them. The grenadiers. Rammelmeir pointed to the sky and said “As the stars of judgment fall Vorsehung Grenadiers 25 . due to a mix of Friedengelt spies and a fierce atmospheric tempest. and razor wire. Kaiser Fleischbach. or vast portraits of the Great Saint spelled out in fresh ammunition discovered in no mans land. the High Marshall and his retinue were stranded amidst the trench-complex of the Malaise complex. reused.Trench lines sprawled for hundreds of kilometers across the borders. The no mans land which developed between the lines was equally massive. veteran companies of the Commonwealth forces. They arrived on the third night at a ridge just behind the crashed drop pod of the High Marshall in a long abandoned trench section. and they were to be the instruments through which he would bring it forth. Companies of scavengers were conscripted to scour no mans land for spent shell casings. Mechanicus Statiticians argue to this day over what became known as the “Vorsehung Providence Anomaly. silverware. would exploit the hole made by the Astartes. rail lines. and the entire coalition developed a spartan lifestyle. pinned down by enemy artillery. and the assault times were miscommunicated to the infantry. The anomaly is currently under investigation by the Sisters Sororitas. minefields. others that the Brythanics were simply immaculate stewards of their resources. fervently petitioning the Emperors saints for deliverance and stewardship. with new sections being dug. while at the same time the Brythanic Grenadiers. He contacted the Arch-Tactician of the Commonwealth forces. the Templars were scattered and isolated across the traitor lines. The ecclesiarchy raised hundreds of front line tabernacles which hosted twenty four hour prayer abbots. rife with poison gas. and then the seventh. anything that could be smelt and re-smelt into ammunition was cannibalized. discovered. and detonated frequently. The years wore on. would rest atop iron palanquins carried on the backs of the captured faithful or those unwilling to submit to the ruinous powers that had provided for them. When they arrived. The templars would make planetfall among the complex. Whispered orders to affix bayonets. barracks and field hospitals.

The Templars were impressed by the nigh emaciated supply structure of the Commonwealth forces. Helbrecht personally oversaw the founding of the Royal Grenadiers as a legitimate Imperial Guard Regiment. For the Commonwealth. the 18th participated in dozens of theatres across the sector and beyond. Fighting against horrendous traitor and xeno alike. For the Emperor. and soon the supreme headquarters was in imperial hands. 26 Vorsehung Grenadiers . Their most recent involvement in the battle for Dionysus will see the deployment of the 18th. and 41st. an experimental unit composed of refugees from the 18th's last campaign on Golgotha has been trained at the Schola Psykana for use as Sanctioned Psykers. Dubbed the Royal Vorsehung Grenadiers. In addition. 40th. and soon a hail of bayonets accompanied by the advancing swords of the Knights Templar along with them. and will be seeing action in the upcoming theatre.upon them. as well as their as- tounding faithfulness. and the long road of purging the remaining populace began. The 18th and Helbrecht swept through the enemy trench complex with a fury of sword and flame. surrenders came easily – pardons did not. Helbrecht and the 18th continued on toward the Friedengelt reserve capitol. and bestowed upon the 18th a number of Holy Bolters as a gift for their daring advance. The time is now. Royal Vorsehung Grenadiers. Vorsehung once again was under uncontested imperial rule. the traitors were unnerved. alongside the 72nd and 9th Artillery Batteries and the 55th Royal Army Ordnance Corps. with the rest of the grenadiers exploiting the long awaited hole in the Trade Bloc lines. gaining for themselves a reputation for their small supply requisitions and stubborn denial of territory – specializing in resisting siege warfare and battles of attrition. Their supply lines cut. so our fists fall upon the traitor legions. OVER THE TOP!” A withering array of grenades fell upon the startled traitors. For Helbrecht.

and used to decorate the bikes of their slayers. White Scars 27 . bronzed. Reason For Being Involved: ReinforceKhan has granted the right of trophy to his ments for the initial crusade wave landed troops. Force Disposition: Third Company White Commander of the Third Company Scars plus supporting elements.Moral At Beginning Of Conflict: Leery of being committed to a poorly planned impeOfficial Name: White Scars Third Comrial offensive of which they had no part in pany. scattered. silver plated. Fifth Legion planning The White Scars Armies Commander: Korsoro Khan. Champions of the opposing forces on Dionysus after the crusade fleet was defeated will have their skulls cleaned.

Force Disposition: The entire third comArmies Commander: Shadow Captain pany.The Raven Guard Official Name: Raven guard 3rd Company Moral At Beginning Of Conflict: Battle wary but determined. and supto help the Crimson Fists ported by Captain Jacob Peregrinus 28 Raven Guard . along with armour from the motor Shrike pool. Reason For Being Involved: On Crusade in a nearby system and answered the call Led by Shadow Captain Shrike. and Techmarines Librarians and Chaplains.

and they must purge it.Grey Knights Commander: Grand Master Co’llun Reason For Being Involved: A grand surge of demonic energy alerted him to the planet. Moral At Beginning Of Conflict: High at the beginning Force Disposition: Third Task Force Grey Knights 29 .

vious campaign who have taken refuge on 30 Marines Optimi . Armies Commander: Grand Chaplain Maximus Force Disposition: Members of the first Dreadnought Company (Brother Librarian Reason For Being Involved: They are Zachrous).ninth scout company.Marines Optimi Dionysus. The entire 3rd company. Official Name: Marines Optimi Task Force Moral At Beginning Of Conflict: Very Maximus high. coming off a campaign of victory against The Purge. The chasing remnants of The Purge from a pre.

M41) Golden Protector – Nova Class Frigate (finished 497. The main idea to found a forge world chapter home that could be an outpost for far reaching ships and a foot hold for explorers and Rogue Traders. the chapter was forced to slowly begin the process of selecting new recruits from the forge ship’s crew to replace the few dark souls who succumbed to the rage in their hearts. and began to send the fleet out seeking to crush the enemies of the Emperor of Mankind.M42) Optimi Armory: Led by – Tech Brother Ukobach 40 Techmarines 250 Servitors 40 Predators 25 Baal Predators 20 Vindicators 40 Whirlwinds 17 Land Raiders 43 Stormraven Gunships Optimi Forces of Battle: Chapter Commander: Zachele Kiegle – “High Commander of the Host” Grand High Chaplain: Jobe – “Keeper of the Faith” Chief Librarian: Ayperos Botis – “The Master of Time” High Blood Pact Priest: Malacai – “Saint of the Blood” 13 Blood Pact Priests 7 Unassigned Librarians Marines Optimi 31 .Strike Cruiser (finished 553. unlivable and destroyed in the 10.M41).Gladius Class Frigate Traitor’s Demise . After a long period of trials and questioning the chapter was approved loyal by Inquisitor Cail Markos (250.Battle Barge Fist of the Heavens – Strike Cruiser Angry Spirit . Her destination the new supposed home in the Dominion of Storms area of Segmentum Ultima.Battle Barge (finished 755.Gladius Class Frigate Blessed Rampage . 2 days into their first warp jump the fleet was dumped out of the warp by a major shockwave.000 years since they had set out.M34. Smooth sailing to the warp jump point set the crews at ease for a quiet and clean journey into the unknown.Marines Optimi – Blood Angels Lost Second Founding Created as part of an exploratory and expansion force in 021.Nova Class Frigate 3rd Fleet: (commissioned 755.M41) Heaven Bound – Gladius Class Frigate (Under construction 002. Optimi Battle Fleet: Home Fleet: Forge Ship Glorious Hammer (Fortress Hammer of the Emperor) Population 230 Million Glories’ Shield – Strike Cruiser Hammer’s Blow – Strike Cruiser Fist of Blood – Hunter Class Destroyer Ancients Fury . During the 10. being that the chapter had been declared lost and destroyed in 401. A short and uneventful trip later found them looking at a set of dead worlds stripped bare of the life that had once thrived there. The fleet commander. which killed all the astropaths aboard the fleet.Gladius Class Frigate Glorious Battle – Nova Class Frigate 2nd Fleet: Blade of Blood . Undaunted by thousands of years aboard ship.M31 between the Adeptus Astartes and Adeptus Mechanicus. and set about doing what his chapter had been tasked with nearly 10 thousand years earlier. with no other real option began to run at full cruising speed toward the nearest inhabited sector. The first (and only) ship in its class.000-year transit time between the point they dropped out of warp space and the time they finally found a loyal planet to report changed the chapter’s marines. The first warp jump would prove to be their undoing. each Optimi Angel constantly fighting the rage that built inside of them for thousands of years. the Imperial Forge Ship Glorious Hammer set sail from dock at Titan with her battle barge escorts tailing behind.M41) Traitor’s Punishment . This only deepened the wound when finding a loyal planet.M41) Hand of Redemption . Originally tasked with the defense of the expansion fleet and the settling of an outlying system planet the chapter was pulled mostly from existing scout and assault squads from the Blood Angels Legion assuming training and requirement would happen in route. as the forces of the Emperor didn’t recognize them.Hunter Class Destroyer Rights of Blood .Gladius Class Frigate Reason’s Fire . Chapter Master Zachele Kiegle declared the Forge ship Glorious Hammer to be the chapters new home. Tasked with completing the mission they first were tasked they set off once more to find their home.Strike Cruiser Loyalty’s Seal .M41) Titan’s Soil – Gladius Class Frigate (finished 955.M41) Loyal Wrath – Strike Cruiser (finished 625.Hunter Class Destroyer 1st Fleet: Wings of Blood . The only hints of what may have happened lay in large biomass sections found floating in the area closest to the lifeless star.Battle Barge Moment’s Excellence .

First Company – Dreadnought Company– “Glorious Dead” Captain – Koi High Chaplain – Sirgento Librarian – Zarcharis 50 Dreadnoughts 10 Veteran Tech Marines Second Company – Veteran Company – “Defenders of Reason” Captain – Obi Vious “the Bold” High Chaplain – Maximus “the Strong” Librarian – Thomas “the Stout” 6 Tactical Squads 3 Assault Squads 1 Devastator Squad Third Company – Battle Company – “Knights of Blood” Captain – Obadiah Cain High Chaplain – Peter Santhem (MIA 001.M42 at Medusa V) Librarian – Mathew Desantos 5 Tactical Squads 5 Assault Squads 2 Dreadnoughts 4th Company – Battle Company – “Iron Wall” Captain – Jonah High Chaplain – Rath Librarian – Underlene 5 Tactical Squads 5 Assault Squads 2 Dreadnoughts 5th Company – Tactical Company – “The Armored Fist” Captain – High Chaplain – Librarian – 10 Tactical Squads 6th Company – Assault Company – “Thrusting Spear” Captain – High Chaplain – Librarian – 10 Assault Squads 7th Company – Assault Company – “Rending Teeth” Captain – High Chaplain – Librarian – 10 Assault Squads 8th Company – Devastator Company – “Death’s Reach” Captain – High Chaplain – Librarian – 10 Devastator Squads 9th Company – “The Learned” Captain = Roy Davies Chaplain – Cory Steves Librarian – None Assigned 10 Scout Squads 10th Company – “The Unwashed Masses” (Captain) Brother Sergeant – Valafar Chaplain – None Assigned Librarian – None Assigned 10 Veteran Sergeants 500 Training Neophytes 32 Marines Optimi .

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Victory on Dionysus!: The winning faction of the campaign will be whichever faction has the highest total Campaign Victory Points (CVPs). Sector Battles will be recorded on a "Sector Battle Results Card" provided by the Keep. There will be basically four types of battles taking place during "The Fate of Dionysus" campaign: 1. Battles here represent the stability of the Gerbersian sector as a whole.Dionysis Campaign Rules Format: The campaign will last a total of ten weeks.000 points. the give and take of territory and so forth. Set Piece Battles: This last type of battle will be specially organized home brew scenarios that may award minor boons and small advantages to the winner(s). The scenario used for a Sector Battle can be chosen by the players in any manner that they wish. There will be up to 100 CVPs available during the course of the campaign. Their break down is as follows: 7 Battles Zones each worth up to 10 CVPs each Sector War worth up to 20 CVPs Total Final Apocalypse game worth up to 10 CVPs The outcome of the war on Dionysus will not only determine fate of the planet itself but also the campaign footing (and factions involved!) for the next Kettil's Keep 40k campaign. Games played for Zone battles will use armies of 1500 points. there will be a final apocalypse battle involving the armies committed to the ground battle on Dionysus. At this time these battles are TBA. In other words as long as you keep winning your list remains the same. Additionally top performing armies may even gain some special benefits if their army participates in the next campaign as well! 34 Campaign Rules . The campaign will last five two week turns. 3. The results of this battle will be recorded by Shane and Nate and added to the campaign total. If any on planet force cannot make the apocalypse game and/or a faction cannot come up with sufficient points appropriate armies from the sector war may be used. 4. These battles will be fought on a scheduled time line for specific territories and involve only those armies committed to the ground conflict. Results of Zone Battle games will be reported to Shane or Nate. Zone Battle : These battles take place on the planet Dionysus herself and represent the tactical ground war. culminating in a final apocalypse battle. and lists cannot be changed unless the player wishing to change his army list has lost his last game. Battle Zone games will use the victory track described later in this book to determine scenarios played. The points limit per faction will be 14. The armies involved can be any selected from any legal army list and up to any agreed upon points limit. Sector Battle: These battles take place in the same sector of Dionysus but not necessarily on Dionysus herself. and its effect on the imperial war effort. 2. Final Apocalypse Battle: As the name suggests.

If the "attacker" wins then he the roll of the tau. the defending player's retreating army fights for its life against the "attacker". so if a winning army is transferred away from the zone where they won three games their track stays with that zone and they will pick up the track position at the new zone they've been deployed to. on capturing it. The game is a "capture and control" scenario using a randomly chosen deployment type as detailed in the warhammer 40k rulebook. Additionally.ing army is amongst the defender's reinforcements tacker" pushes into enemy controlled ground intent and has perhaps operated too long without respite. The winner of this game has cracked the front lines of their opponent and moves to Position "I" as the attacker. This battle is a "Annihilation" battle fought with a deployment type chosen by the defender as his army fights a rear guard. they have longer supply lines. This battle is a "seize ground" takes the form of the "fighting withdrawal" from the mission where the attacker chooses the deploy. The defenders on the other hand are closer to their supplies and can reorganize to defeat the attackers army.Victory Track Victory Track: This campaign uses a victory track that is progressed as more and more games are won by a single faction in a single zone. The "attacker" picks an adjacent tile to a tile they control in their zone and fights a battle to gain control of it. Position "IV" Holy throne this "attacker" is an absolute crusher! Position "I" This "attacker" though may be too bold. The defending army brings up re.to finally halt the blitz. These victory tracks are attached to each zone. Position "II" Their line shattered. The "attacker" picks an adjacent tile to a jacent tile to a tile they control in their zone and tile they control in their zone and fights a battle to fights a battle to gain control of it. This mission gain control of it. Progress along each track will be recorded in the campaign folder by Shane or Nate. The "attacker" picks an adtacker. instead of all mem Campaign Rules 35 . and the army being deployed to the vacated zone would play the next game there at position "III". the "attacker" gains the tile for his faction in that zone and continues to position "III" Position "III" The "Attacker's" army has reached a hastily constructed rear line of the defending player's army. the attackTrying to capitalizing on previous success the "at. gains the tile for his faction in that zone and continues to position "II" as the attacker. As soon as a victory streak is broken then the track resets to position "0".Bowed but unbroken the defender rallies and fights inforcements to try and halt the advance of the at. This battle is another "Capture and control" mission with once again the deployment type chosen by the defender. and in order to maintain momentum they cannot reorganize. the "attacker" gains the tile for his faction in that zone and continues to position "IV" Position "0" No side has the advantage and neither one is deemed the "attacker". Note that kill points are not used at all. instead of going to victory points the draw counts as a win for the defender. If the "attacker" wins the retreating army is badly mauled and scattered. If the "attacker" wins the defenders rear line is broken just as the first was.battle missions book with the defender taking on ment type used. There can be no draws so use victory points as detailed in the back of the rulebook to break ties. The "attacker" picks an adjacent tile to a tile they control in their zone and fights a battle to gain control of it. Additionally if the game is a draw. As one side wins more and more battles it becomes more difficult for them to keep winning as their forces are stretched out over more territory. instead use the rules for victory points exclusively. their territory captured.

Each faction will note down secretly that though they move on to the next position on where each army will be deployed for this camthe victory track they still must win the game to paign turn. on this night. This turn follows the normal rules for the victory track (this Week 1(March 31st): Thursday nights will be means that all zones will either be at position "0" campaign nights. Once per game at the start of one of his shoot.of April the 7th will count as winning the unplayed sal special rule. Chaos victories will merely deployments they will be deployed on the campaign map result in no change of territory. is attached to the zone. Two games and no arrangements have been made to commust be played per zone per each two week turn. Six of these zones will consist of seven planetary empire tiles and one of the zones will have six. Note deployed. game(s). Starting number of tiles controlled games per zone remain to be played at this time by each faction is set from the start. If any of the two zone battle games allowing options: per zone remain to be played at this time and no arrangements have been made to complete the 1. begin as the "attacker" and begin at position "I" on the victory track. Due to the imperials successful planet fall the imperials will Any number of Sector Battle games can be played. Any number of Sector Battle games can be played. All defending units have the "Hit and run" uni. plete the game(s) then any appropriate fill in army can be used. ing phases the defending player can execute a devastating counter attack. but this is when deployments will be decided.game(s) then any appropriate fill in army can be versal special rule.Any number of Sector Battle games can be played. If no fill in army can be found or arranged then the faction whose player is present the night 2. on the campaign map as marked. After both factions have turned in their in that zone and continues to play this mission in deployments they will be deployed on the camsubsequent games until the defender can win or paign map as marked. If any of the two zone battle as detailed later. If no fill in army can be found or During the first week each faction will in secret note arranged then the faction whose player is present down their deployment. used. There will be seven zones to be deployed Any number of Sector Battle games can be played.bers of the defenders army having "hit and run" Week 2(April 7th): The second week of the first universal special rule they may choose one of the campaign turn. After both factions have turned in their capture any territory. Games do not need to be played or position "III" with the imperials as attackers). For the rest of the turn Week 3(April 14th): This week forces may be reall defending units have "furious charge" and "fleet" deployed. Week 4(April 21st): The second week of the secEach tile will be worth a certain amount of CVPs ond campaign turn. 3. After both factions have the night of April the 21st will count as winning the turned in their deployments they will be deployed unplayed game(s). Regardless if they win or loose Week 5(April 28th): This week forces may be rethat first game they will move to position "II". Note that the victory track the campaign ends. he gains the tile for his faction paign turn. All defending units have the "Stubborn" univer. Each faction will note down secretly where each army will be deployed for this camIf the "attacker" wins. 36 Campaign Rules . in. not the army.

Each faction will note down secretly where each army will be deployed for this campaign turn. Week 9(May 26th): Forces may be redeployed. If any of the two zone battle games per zone remain to be played at this time and no arrangements have been made to complete the game(s) then any appropriate fill in army can be used. If no fill in army can be found or arranged then the faction whose player is present the night of May the 5th will count as winning the unplayed game(s). This turn follows the normal rules for the victory track. If any of the two zone battle games per zone remain to be played at this time and no arrangements have been made to complete the game(s) then any appropriate fill in army can be used. Note that the victory track is attached to the zone. Each faction will note down secretly where each army will be deployed for this campaign turn. not the army. Note that the victory track is attached to the zone. After both factions have turned in their deployments they will be deployed on the campaign map as marked. Week 7(May 12th): This week forces may be redeployed.as marked. This turn follows the normal Campaign Rules 37 . This turn follows the normal rules for the victory track. If no fill in army can be found or arranged then the faction whose player is present the night of May the 19th will count as winning the unplayed game(s). Any number of Sector Battle games can be played. Week 8(May 19th): The second week of the forth campaign turn. Any number of Sector Battle games can be played. Note that the victory track is attached to the zone. not the army. Any number of Sector Battle games can be played. After both factions have turned in their deployments they will be deployed on the campaign map as marked. Any number of Sector Battle games can be played. not the army. Week 6(May 5th): The second week of the third campaign turn.

If it wins a position "I" game as plete the game(s) then any appropriate fill in army the "attacker" it will retake the last territory it lost can be used.Final Battle: The final Apocalypse battle will be scheduled as soon as possible to allow the maxiAny number of Sector Battle games can be played. rules for the victory track. If no fill in army can be found or previously. unplayed game(s). If any of the two zone bat. Any number of Sector Battle games can be played. 38 Campaign Rules .ing any territory. Week 10(June 2nd): The second week of the fifth and final campaign turn.Last bits: If a faction gets completely ousted from tle games per zone remain to be played at this time a zone it will fight on in that zone but without holdand no arrangements have been made to com. mum number of committed ground war armies to attend. For each zone that is controlled entirely arranged then the faction whose player is present by one faction at the end of week 10 that controlthe night of June the 2nd will count as winning the ling faction will receive an extra CVP. This CVP is included in the ten available CVPs in each zone.

. Land Speeders of the Raven Guard perform hit and run attacks against Chaos Marine outposts.Death Korps of Krieg Engineers meet resistance underground from Bedlam Hoplites as they attempt to get thier Hades Breeching Drill into position.

the Word Bearers legion of Chaos Space Marines have held dominion over the beleaguered world of Dionysis-Prime. Purge. Grey Knights. Red Corsairs. Hobbies. have since regrouped and prepared a crusade to retake the planet. Raven Guard. Movies. and two Imperial Guard armies. standing with them are members of the White Scars. Pyre. The Crimson Fists are not alone. The Crimson Fists. having built an army of Daemons and recruited Night Lords. Marines Optimi. who lost a fortress during the first war for Dionysis. Miniatures. & More . K ettil’s Keep Games.For over a century. the Death Korps of Krieg and Vorsehung Grenadiers. War has begun. The Word Bearers have not spent their time idle. The fate of a system and perhaps even a sector hangs in the balance. and heretic Relictors.

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