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Class: 1 Lv in a Specialist Wizard Feats: 1 or more Reserve Feat, Spell Focus (Specialist school), Greater Spell Focus (Specialist School), 1 or more Metamagic or item creation Feat, and Minor School Esoterica class ability. Skills: Knowledge Arcane 12+ Ranks, and Spellcraft 12+ Ranks. Saves: +6 Base will save Spells: able to cast 7th Lv Arcane spell
HD: D4 Skill Points: 2+int mod Class Skills: Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int). LV BAB 1 +0 2 3 4 5 +1 +1 +2 +2 Fort +0 +0 +1 +1 +2 Relf +0 +0 +1 +1 +2 Will +2 +3 +3 +3 +4 Special Reduced Forbidden Schools, 1st true spell mastery, Bonus feat. Bonus Specialty, Bonus Feat, 1 st Spell-like ability. Improved Reserve Feats, Bonus feat, The flow of magic. Improved Caster level, 2 nd true spell mastery, Bonus feat Bonus Specialty, 2nd Spell-like ability, Bonus feat, Devine Arcana. Spells +2 of existing Arcane class +1 of existing Arcane class +1 of existing Arcane class +1 of existing Arcane class +2 of existing Arcane class
Weapon and Armor proficiency: The Character gains no new proficiencies with weapons or armor. Spells: At 1st and again at 5th you gain spells and caster level has though you gained two levels in your primary arcane caster class and at every other level you gain new spells and caster level has if you gained one level. You gain no other benefits from that class. Reduced Forbidden Schools: You regain access to one of your forbidden schools of magic, however, this ability cannot lower you to below 1 forbidden school. True spell mastery: at 1st and again at 4th you can choose one spell at any spell level to become a true spell mastery spell. The spell gains the following effects; y You may cast the spell with any Metamagic feat you have without increasing its spell level or casting time . y Any spell slot used to prepare the spell prepares a number of bonus uses equal to 10 the spells level. y You add your casting stat modifier to your caster level when using the spell. y You become immune to any other wizard using that spell on you unless you will it .
Your cast level with these abilities is equal to your Grand wizard Level x3 and cannot benefit from any feats or class abilities.y Unless you are against another character who has true spell mastery with that spell any counter spells attempts instantly succeed and you have no need to sacrif ice a prepared spell. Devine Arcana: You may choose 1 spell of each Level form the cleric spell list that doesn t appear on the wizard spell list and add it to the list of your known spells. every time you cast a spell you add d4 to your caster level. Improved Reserve feats: So long has the spell you keep in reserve to use any reserve feat is at the highest level of spell you can cast. 1. You may then add more spells to your list from the cleric list equal to your wisdom mod but may add no more than 1 spell of levels 7. . Bonus Feats: Every level you gain a bonus feat from the wizard bonus feat list. Bonus Specialty: At 2 nd and again at 5th you gain a bonus magic school specialization and gain all benefits associated with it. 8. to permanently have effecting your spells without an increase in either caster level or casting time: Silent Spell. this spell cannot have any Metamagic feats applied to it. Any class related bonuses that apply and/or require a specialism school apply to these specialism has well. The Flow of magic: You can now add your wisdom and charisma modifiers (if positive) to your save DC s has well has your intelligence you also add your Grand Wizard Level has well. Also if a spell is the same schools has your chosen spell you need not sacrifice a prepa red spell to counter and you get a bonus to counter equal to your Grand Wizard level x3. You may also chose ONE of the following Metamagic feats. Improved Caster Level: From 3rd level. you also must have at least 4 spells of levels 0. 1st 5/day. Still Spell. Quicken spell. so long has you have it (this ability is not retroactive if you have none of these feats when you first gain this ability and later gain one you MAY NOT apply it then). 2. The spells cannot be taken from the domain lists. Your bonus specialty can never be the school you gained back from this ability or from any other ability. Spell-like ability: at 2nd and again at 5th you can choose one spell you know between 0 th and 3rd level to be used has a spell-like ability. 2nd = 3/day. 3. 3rd = 1/day. 0 th = at will. 4. you use your caster level instead of the spell level. this ability is retroactive. before you can take any spells from 5. Delay Spell. and 9 to your list and you must have at least 5 spells from other levels before you can. and 6. or Sculpt Spell. The number of times per day the ability can be used depends on the spell level.