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Dalam petunjuk ini akan saya jelaskan bagaimana cara untuk mengkonfigurasi PCSX2 dengan benar dan saya

juga akan memberika beberapa saran dalam menjalankan game-game nya. Berikut langkahlangkah: 1) Unduh PCSX2 v0.9.7 yang terbaru [url=http://pcsx2.net/downloads.php?p=publicbeta]DISINI[/url] 2) PCSX2 hadir dengan 3 jenis, installer penuh, installer web dan aplikasi langsung. Installer penuh juga berupa installer DirectX, dan aplikasi langsung hanyalah program dengan plugin-pluginnya. Unduh mana saja yang anda mau atau bila anda tidak tahu mau pilih yang mana, cukup pilih installer penuh. 3) Jalankan installernya (bila anda telah mengunduh installer) atau bila anda telah mengunduh aplikasi langsung cukup membuka isinya dan meng-ekstrak konten didalamnya ke sebuah folder. (misal. C:\PCSX2) 4) Jalankan file pcsx2.exe dari folder dimana anda telah menginstall atau meng-ekstrak file-file tersebut.

[b]For Linux Users[/b] Get the binary from [url=http://pcsx2.net/files/25611]here[/url] or the source from [url=http://code.google.com/p/pcsx2/]Google Code[/url]. To compile from source, follow the instructions in the [url=http://code.google.com/p/pcsx2/wiki/CompilationGuideForLinux] Compilation Guide for Linux[/url]. You need the following installed: libasound2-dev, libbz2-dev, libgl1-mesa-dev, libglew1.5-dev, libglu1-mesa-dev, libgtk2.0-dev, libjpeg-dev, libsdl1.2-dev, libsoundtouch1-dev, libsparsehash-dev, libwxbase2.8-dev, libwxgtk2.8-dev, libx11-dev, nvidia-cg-toolkit, portaudio19-dev, zlib1g-dev. Plugins generally used Linux include: ZZOgl-pg (or ZZOgl), SPU2-X, ZeroSPU2, OnePad, Linuz Iso, EFP Iso, and EFP Polling. [b]Index[/b][list=1] [*]Plugin Configuration [list][*]<a href="#Gfx">Graphics plugin configuration</a> [*]<a href="#Sound">Sound plugin configuration</a> [*]<a href="#Pad">Pad plugin configuration</a> [*]<a href="#Cdvd">CDVD plugin configuration</a> [*]<a href="#Dev9">Dev9 plugin configuration</a> [*]<a href="#USB">USB plugin configuration</a> [*]<a href="#Firewire">Firewire plugin configuration</a> [/list] [*]<a href="#Bios">BIOS configuration</a> [*]<a href="#Core">Core configuration</a> [list] [*]<a href="#EEIOP">EE/IOP</a> [*]<a href="#VU">VUs</a> [*]<a href="#GS">GS</a>

[*]<a href="#GSWindow">GS Window</a> [*]<a href="#SHack">Speed Hacks</a> [*]<a href="#Gfix">Game fixes</a> [/list] [*]<a href="#Misc">Misc. Settings configuration</a>[/list] <h2>Configuring PCSX2</h2> The new version of PCSX2 has a first time configuration wizard to help you configure it easier so we'll first go through that. In the first screen, you will be prompted to select the language, then choose where the program will save its files and configuration settings. In the first dropdown, simply select the language you want the program to be in (unimplemented yet). For the program's files, you can either select them to be saved in your Documents folder of your Windows account (User Documents), or in a custom folder of your choice. For the program's configuration settings, you can either leave it on default, or uncheck the 'use default setting' checkbox and select a folder of your choice by clicking Browse. 'Open In Explorer' simply opens a file explorer window in the folder you have specified. If the folder you selected does not exist, you will be asked if you want it to be created. In the second screen you will be able to choose which plugins you want to use. To decide which plugin you want to use from the ones listed, we recommend you first go through the rest of this guide that explains each plugin in detail. For the time being, you can leave the default plugins selected. Here you can also specify a different folder for your plugins if you want, by unchecking the use default setting checkbox and selecting a folder of your choice by clicking Browse. Open In Explorer simply opens a file explorer window in the folder you have specified. In the third screen, you will be prompted to select your BIOS image from the list. If you can't see anything on this list, you need to either copy your BIOS files in the folder seen below, or change that folder to point to where you have your BIOS image saved. For more information about the BIOS, check the <a href="#Bios">BIOS configuration</a> section of this guide. If you can't make a selection, [b]you will not be able to use PCSX2[/b]. Click Finish to end the First Time Configuration Wizard. This is the main GUI(Graphical User Interface) of PCSX2. From here, you can change the settings or plugins used by PCSX2 as you see fit. We will start with configuring our plugins then we will move onto Core settings configuration.

and at the right there is the Configure button which will open the configuration dialog for the respective plugin you have selected. You can do that [url=http://www. GSdx v0.16 is a DirectX 9 and DirectX 10/11 plugin by Gabest which recently got greatly improved in both speed and image quality. This is the folder from which PCSX2 loads its plugins. a null graphics plugin which will not output any kind of video. Plugins.1.pcsx2. which uses OpenGL. ZZOgl. ZeroGS v0. as the name suggests.php]here[/url].</h3> [list] . GSnull is.16 and press the Configure button. You'll see a screen like this (click to enlarge): [align=center][url=http://forums. as it fixes many of the issues you will find if using ZeroGS. and GSnull driver v0. Keep in mind that whenever you change the selected plugin.97. At the left you see which component each plugin emulates (GS. BIOS and Folders. For the time being you will be able to use 3 GS plugins: GSdx v0. It requires pixel shaders 2 and SSE2 to work and Vista/Windows 7 with a DirectX 10 compliant graphics card for the DirectX10/11 mode.php? aid=26070][img]http://forums. Now onto the actual plugin configuring: <h2 id="Gfx">Graphics:</h2> First. It is not recommended to use except if you are having problems with GSdx.php? aid=26071[/img][/url][/align] There are 3 tabs. you will want to check what version of pixel shaders and DirectX (on Windows) your graphic card supports.1 is a relatively outdated DirectX 9 graphics plugin that requires a graphics card that supports pixel shaders 2 to work. Use of ZeroGS is mostly superseded by a fork.gpureview. PAD.1.97. <h3>Select GSdx v0.1. you will have to press the "Apply" button for the emulator to load the new plugin and make the Configure button available for it. you can uncheck the use default setting checkbox at the bottom and select a folder of your choice by clicking Browse. in the middle you have the plugin selection drop down.1. It is used for debugging purposes. <h3>Plugins tab of the Plugins/BIOS Selector:</h3> First off.0.Go to Config =>Plugin/BIOS selector to select and configure the plugins PCSX2 will use. ZeroGS v0. This is the preferred plugin to use on Linux.16. SPU2 etc).1.com/videocards.pcsx2.net/attachment.net/attachment.

By selecting "Direct3D9 (null)". like the half FPS note in blend) each one of these modes have. SSE2 supporting CPUs: [url=http://en. This way the emulation speed is greatly reduced but you get maximum compatibility. In parentheses.1 supporting CPUs: Intel Core 2 Duo Penryn series (E7xxx. Intel Corei7 <br />[*]To use the DirectX10/11 mode.wikipedia. GSdx will use the Direct3D capabilities of your graphics card.org/wiki/SSSE3#CPUs_with_SSSE3]Check here[/url] SSE4.1. you can see what kind of effect and maybe disadvantage (e. Do keep in mind that changing the native resolution of games can cause various glitches (from the usual very minor glitches to more . <br />[*]Interlacing: Here you are able to choose between None and 6 other interlacing techniques. Here you can tweak various settings to improve the visual quality of your games by increasing the resolution the textures are rendered at or applying filtering.E8xxx and Q9xxx models) Intel Corei5.[*]First of all GSdx comes in 3 versions.wikipedia. Use it only if you want to e. By selecting "Direct3D9 (software)". Direct3D10/11 (null)". "Null (software)" or "Null (null)" the plugin will simply not render anything. By selecting "Direct3D10/11 (Hardware)" ([b]only selectable in Vista/Windows 7 with DX10/11 graphics card[/b]). By selecting "Direct3D9 (Hardware)".SSSE3 and SSE4. Hear some music since with this mode you get a dramatic speed increase.g. thus not giving any output on screen. which will not use your graphics card at all. Recommended if you encounter graphics bugs with the Direct3D renderer. Highly recommended if your system supports it. GSdx will use its' Direct3D10/11 mode which is usually the fastest mode and sometimes even more compatible as well.org/wiki/SSE2#CPUs_supporting_SSE2]Check here[/url] SSSE3 supporting CPUs: [url=http://en. which are used to remove the "shaking" of the display.SSE2.g. GSdx will use its' built-in software renderer. <h3>Scaling Subsection:</h3> Only available if a Hardware Renderer has been selected above. boosting the emulation speed significantly. Otherwise you will get constant crashes when using it. [b]Only IF[/b] your processor supports these instruction sets use the respective version since it will be faster for you. You can cycle through them when running a game by pressing the F5 key. you will have to be running [b]Windows Vista or Windows 7[/b] with a [b]DirectX10 compliant graphics card[/b] (check previous link) <br />[*]Renderer: Here you can choose how the graphics will be rendered. but your processor instead.

serious ones in rare cases). Note that the higher the resolution. <br />[*]Edge anti-aliasing (AA1): This box is only usable when . if your PC is powerful enough (mainly your graphics card). Recommended to try both and see which works better. On the other hand it increases the processing load and can cause visual bugs. This is the preferred setting. bilinear filtering is disabled completely. Checked. you can play your favorite ps2 games in much higher resolutions making the graphics crisp and more detailed. When off. Lowers video quality but may help some slower graphic cards. <br />[*]Rendering threads: This box is only usable when having selected a software rendering method. the more resources the plugin will have to use. So if a game's native resolution is 640x320. the plugin will render in the native resolution of the ps2 (that is why D3D internal res and Scaling get grayed out) <h3>Hardware mode Subsection:</h3> Only available if a Hardware Renderer has been selected above. grayed and unchecked. <h3>Software mode Subsection:</h3> Only available if a Software Renderer has been selected above. <br />[*]Scaling: Set it to 1x to use whatever you set in the above setting (internal resolution). thus making emulation much slower. When checked. <br />[*]D3D internal res: Here you can specify the exact resolution you want resources to be rendered at! This way. Boosts speed significantly in multi-core systems for software rendering with more than 2 cores. <br />[*]Alpha Correction (FBA): (DX9 mode only) Keep this enabled as it fixes some blending problems that the DX9 mode has. set it to 3 for quad core processors. Setting it to 2x-6x will multiply the game's internal resolution by that value and render it. <br />[*]Logarithmic Z: (DX9 mode only) This setting may help when some of the games graphics are "see through". At this time most games and graphic cards can do x2 or x3 scaling fine but get a sharp speed drop at higher settings. everything on screen both 2D and 3D will be bilinearly filtered. e. Here you can change some settings for extra performance or video quality. Here you will find options to tweak how many threads the render will use and turn on/off the software AA. filtering will be done as on a PS2.g. to take advantage of all cores your processor might have. When grayed. Recommended on. <br />[*]Allow 8-bit textures: Uses more efficient "palletized textures" for all rendering which reduces the graphic card RAM requirements. setting this to 3x will render it at 1920x960 (triple of the native resolution). <br />[*]Texture filtering: This tickbox has 3 states. This way some upscaling bugs are prevented which would be present if you set a custom resolution in the D3D internal res boxes. <br />[*]Native: If you check this box. Here you can specify how many threads GSdx will use while software rendering.

<br />[*]HW Anti Aliasing: Adds Anti-Aliasing of the selected level to every surface rendered. As noted before if your card does not meet that requirement you will . <br />[*]Skipdraw Hack: Skips drawing some surfaces altogether. In the first field you must show the plugin where the captured video will be stored.1 and press the Configure button. Specify how many surfaces should get skipped after the first problematic one is found.</h3> [list] [*]ZeroGS is a DirectX 9 plugin developed by ZeroFrog and is aimed for graphics cards which support pixel shaders 2. and type the file name too. Try lower values first like 1-3 then use higher ones (the highest the number the higher the chance of broken/missing graphics and effects). <br />[*]Offset Hack: This hack adds an offset to all surfaces so that some common upscaling issues get reduced. Use this when blur or halo effects seem to appear shifted up-left of where they should be. This hack may cause random speedups as well! <br />[*]Movie Capture: This is a hidden(:P) feature. based on how likely they are to cause issues. The video produced will be automatically sped up to 100% for your viewing pleasure :) <br />[*]Hit Ok to save your changes or cancel to go back to the main Configuration window [/list] (Since you should be using ZZOgl rather then ZeroGS in most cases. *Most* of the settings are the same. <h3>Hacks Subsection:</h3> Only available if you manually edit the GSdx.97. this section needs revision.ini file and change the line from AllowHacks=0 to AllowHacks=1. you will be able to change its settings by pressing the "Config" button. the plugin will try to apply a form of anti-aliasing on the game improving the visuals. <br />[*]Alpha Hack: Try this if your game has issues with fog like effects. When checked.) <h3>Select ZeroGS v0. Note that only codecs already installed in your PC will show up. though. If you choose a compression codec. By pressing F12 while running PCSX2 with GSdx a message box will appear. pretty much experimental at this time. Press F12 again at any time to stop the capturing.having selected a software rendering method. In the second field you can choose a compression codec like DivX or "Uncompressed" which will not compress the video at all. [b][color=red]These settings are ONLY for advanced users that know what they are doing. This is highly video card memory demanding and might crash PCSX2 if there's not enough RAM. These settings can and WILL cause serious glitches if used in games that need them! [/color][/b] (only affect hardware modes).0 or higher. Use with caution.

<br />[*]Save snapshots as BMPs(default is JPG): What it says. Forced bf can introduce unwanted artifacts at the edges of textures in some games.avi". it will render all textures with bilinear filtering. Options are various screen resolutions that your window will be resized to. ZeroGS will automatically scale the window to 16:9. In normal bf mode. if you have this checked the plugin will show the output full screen instead of windowed. There are 2 types of bilinear filtering modes: [b]normal bf[/b] and [b]forced bf[/b]. smoothing out edges. However. The snapshots you take with "F8" are located in the /snaps folder of your pcsx2 directory. not linear sampling. forced bf produces smoother looking scenes. You can toggle this while running a game by using the "F6" key. so be careful. to make edges smoother. You can toggle it while running a game by pressing and holding "shift" then press "F5". <br />[*]Anti-aliasing: Here you can choose the level of antialiasing you want the plugin to use. it most cases. <br />[*]Bilinear Filtering: When this is checked the plugin will filter the display. <br />[*]Widescreen: Some games support wide screen mode. Press OK and the recording process will start. Choose what you . so you'll just see some polygon lines here and there . You can toggle it while running a game by using the "F5" key.get an "Error opening gs plugin" message and pcsx2 will terminate. with this enabled snapshots you take with "F8" will be saved as BMP files and not as JPGs files which is the default. you can configure the codec by pressing the configure button.) You can toggle it while running a game by pressing "F7". <br />[*]Capture avi: You can capture a video of your gameplay just like the GSdx plugin. Sometimes games will tell the GS to render textures with point sampling. Press "F12" again to stop it. If you have it disabled and already running a game you can press and hold "alt" then press "enter" to go full screen. <br />[*]Fullscreen: Pretty simple. For the time being you will only be able to use XviD encoding since the rest of the codecs will crash the plugin. <br />[*]Interlace Enable: When this is checked some interlacing issues will be resolved(screen "shaking") although some games look better with this disabled. The video will be saved in the PCSX2 root directory as "zerogs. ZeroGS will listen to the games. By checking this. This will generally drop your FPS dramatically except if you own a very powerful graphics card. In forced bf mode. None: Will not use any level of anti-aliasing 2x: Will use 2X anti-aliasing 4x: Will use 4X anti-aliasing 8x: Will use 8X anti-aliasing 16x: Will use 16X anti-aliasing <br />[*]Wireframe rendering: When checked the plugin will only render in wireframe. After you select it. Note that this might reduce speed. <br />[*]Default Window Size: You can check the window size ZeroGS will have when you run it by default. Press "F12" and a window will appear for codec selection.

go into the ZeroGS configuration dialog box. <br />[*] If a particular set of options works very well for a particular. <br />[*]You can press and hold the "shift" key and then press the "F7" key to toggle on and off the Frames Per Second display in ZeroGS's window. set the particular options. Press Configure to get a menu with a checkbox where you can check/uncheck "Enable Logging" which will enable/disable GS logging. It was first based on Gigaherz's SPU2 and later modified by Jake Stine (Air) of the PCSX2 team. <br />[*] Each set of options in ZeroGS has a unique id. and sometimes it is impossible for ZeroGS to predict how exactly it should emulate the GS. This is useful when you want these options to be enabled only for that particular game and not to affect other games. [/list] <h2 id="Sound">Sound:</h2> <h3>SPU2-X</h3> The latest and best sound plugin at the time of writing this. Sometimes games use the Graphics Synthesizer in many unexpected ways. [/list] <h3>ZeroGS Advanced Options</h3> [list] [*] ZeroGS exposes a couple of extra options to tweak its various settings. Take the number generated and open the game's corresponding pnach file (usually the game's CRC.1. It's also the most advanced in emulating the chip correctly. It should be used for debugging and developers.pnach). This is the only SPU2 plugin that supports effects processing (like reverb) and Dolby Pro Logic (II) (if your sound card is able to decode it). and click on the [b]Compute OR of IDS[/b] button. Then add in a new line [b]zerogs=xxxxxxxx[/b] where the x's are the id.0 plugin</h3> [list] [*]As explained at the start of this section this is a Null plugin thus it will not render anything on screen. then these options can saved in the game's patch file so that they are always applied every time the game is loaded. To query this id. Some options can convert a game from a garbage screen going at 2 frames per second to exactly what the game would look like on the ps2 going at 60 frames a second. [/list] <h3>GSnull v0. Many games only work with SPU2-X! [list] [*]Interpolation: Here you can select 1 out of 5 options: 1)Nearest: As the description says. no interpolation is done in .like best and note it will not affect speed.

Can cause sound bugs. <br />[*]Disable effects processing: Checking this will disable any emulation of effects like reverb. better highs. higher quality.use it if it works better for you.this mode and is the fastest one. When clicked it will present you with various logging options which can be enabled for debugging purposes. 4)Wave out: Not recommended. Note that if your speed is low. [b]Can cause games to hang or crash so use with caution! [/b] [*]None: Audio will skip if you set this mode and you don't get max speed with the game you're running. 5)Catmull-Rom: This is another type of interpolation. and does linear interpolation on sound. Even slower. Small FPS boost. boosts by the selected factor the intensity of reverb effects. 3)Cubic: This is another type of interpolation. Slow. 4)Hermite: This is another type of interpolation. so change the values until you find the lowest one that works with your game without causing cracks. option 2 or 3 should always work better. [/list] <br />[*]Advanced: Here you can fine tune how your selected time stretcher will work. and also helps eliminate cracks and other sound problems. This keeps audio and video in sync. <br />[*]Latency: The lower the latency value the smaller audio delay you will have. <br />[*]Reverb boost factor: As described. so you will get normal sound speed even if your frame rate is not optimal. lowering sound quality but increasing speed. 5)Portaudio: Uses a crossplatform library called Portaudio. Should only be used by developers. <br />[*]Synchronizing mode: [list] [*]TimeStretch: The default and recommended setting. As described in the GUI. your sound will also be as slow as your video with this setting. which are different ways of outputting sound in your system: 1)No sound: Will not produce any sound (mute) resulting in best speed. larger values are better if you are not getting good speeds while the opposite is true if you're running your game above full speed. 2)Linear: This is the recommended option. works better under Vista so XP users might want to try the third option. 2)X Audio 2: This is the recommended method. <br />[*]Module: Here you can select 1 out of 5 settings. with good highs. Pressing Reset to Defaults will set all values here back in their initial . [b]Note[/b] that setting latency too low WILL cause cracks and pops in sound. Slower. This is the only option aside from no sound in Linux. <br />[*]Enable debug options: Checking this will make the Configure Debug Options button available. [*]Async Mix: Makes the audio out of sync with the video. 3)DirectSound: Should be slightly worse than X Audio 2.

setting. [list] [*]Stereo: Default setting.1 surround speakers [*]Surround 7. [*]Quadrafonic: Will expand audio to 4 speakers [*]Surround 5. ZeroSPU2 has the following features: [list] [*] ZeroSPU2 has a time-scaling feature just like SPU2-X.1: Will expand audio to 5. no audio expansion when this is selected.0 and SSSPSX Pad v1.pcsx2.7.10. If you want to clear a key from being assigned somewhere you can click on the respective button and wait until the "Timeout: " timer reaches 0. Then the selected key will be assigned to NONE again.) [/list] <h3>ZeroSPU2</h3> This is an SPU2 plugin developed by zerofrog.1.net/attachment. . Lilypad v0. leave it be.php? aid=26076][img]http://forums. <h3>Select SSSPSX Pad v1.net/attachment. you simply press on each button's name and input the key you want to assign to it.</h3> You'll see a window like this (click to enlarge): [align=center][url=http://forums. The time-scaling feature works best under Windows. <br />[*]Real time mode is a tighter time stretching mode for games that need additional accuracy and lower latency. giving a bit of extra speed. [b]Only usable with the XAudio2 module[/b].1 surround speakers [/list] <br />[*]Use a Winamp DSP plugin: If you don't know what this is. go into the ZeroSPU2 configuration dialog and check the correct box. <br />[*] Audio/video recording: Check the Recording box to record sound during each of your gameplays in a file called zerospu2. To enable this option.php? aid=26077[/img][/url][/align] Now hit Configure to start configuring SSSPSX Pad: [list] [*]Here. (Not available in Linux at the moment. <br />[*]Mute: Will mute sound. but is also implemented in Linux.1 and press the Configure button.wav. [/list] <h2 id="Pad">PAD:</h2> Here you will be able to use 2 plugins. <br />[*]Audio Expansion mode: Here you can choose if you want the audio produced from the plugin to be expanded to your whole speaker configuration and not just in 2 channels (stereo).pcsx2.1: Will expand audio to 7.7.

under ISO Selector.<br />[*]Click on the PAD1/PAD2 tabs on the upper left corner to switch from configuring controller 1 to controller 2. However.LY. <br />[*]SSSPSX Pad supports analog controllers. By default.pcsx2.net/Thread-LilyPad-0-100]HERE[/url].</h3> [list] [*]Pretty simple really. It will then directly run your PS2 game from the CD/DVD you have inserted in your drive <br />[*]This is the only plugin that at least partially supports disc changing. <br />[*]For a very detailed description about what each setting does and how to properly configure it.6. PCSX2 includes Gigaherz's CDVD v0.</h3> You'll see a window like this (click to enlarge): [align=center][url=http://forums.0. game pads and XBOX 360 pads. Also it includes some very handy hacks for use with PCSX2 like the ESC hack or the Disable Screensaver option.9. just select the drive letter from which the plugin will read the disc from.net/attachment.php? aid=26075[/img][/url][/align] [list] [*]Lilypad is a very advanced input plugin supporting keyboards.php? aid=26074][img]http://forums.RY" buttons.10. choose "Plugin" in the CDVD menu. You can assign your analog axis in the "LX.9.RX is for Right analog X-Axis.0. <h3>Select Gigaherz's CDVD v0. [/list] <h3>Select Lilypad v0. and then.8. either choosing an image from the list or choosing browse to add one. mouse.pcsx2.0 and hit configure. Linuz Iso CDVD v0. you will be able to use the built in ISO loader in PCSX2 by choosing ISO in the CDVD menu.LY is for Left analog Y-Axis. LX is for Left analog X-Axis.8.</h3> [list] .pcsx2.0 and press the Configure button.net/attachment. if you want to use a plugin to do things such as playing a game from the actual DVD disc or creating a dump of an ISO file.RX.0 and CDVDnull v0.0 and press configure. R for right and L for left as usual. visit the official thread of the plugin [url=http://forums.RY is for Right analog Y-Axis <br />[*]The R3 and L3 buttons are the buttons on the analog stick of the ps2 controller. You can also download the latest version from there or from our plugins download section :) [/list] <h2 id="Cdvd">Cdvdrom:</h2> In most circumstances. and then select a CDVD plugin. If you have troubles changing a disc that is required by a game try this plugin! [/list] <h3>Select Linuz Iso CDVD v0.

There is only Dev9null v0. [/list] <h2 id="Dev9">Dev9:</h2> Here are the plugins that handle the HDD(hard disk drive) and ethernet emulation. You can get it [url=http://forums.ngemu. Note that if the game will try to read any other sectors from the ones not included in the dump file. . which is mainly used for debugging. Once you've selected an image you can either close the config window so you can run it or press "Compress Iso" to compress it. If you selected an already compressed image you can also select "Decompress Iso" to decompress it. which will compress your image slowly but make it smaller. It doesn't have a configuration screen for obvious reasons.BZ . <br />[*]Click Select Iso to select the game image you want to run/compress. so after you will be able to load the file(using "select iso" of Linuz Iso CDVD) and run it without any image/cd/dvd.5. This file is like a small iso. <br />[*]Press ok to save your changes. meaning it simply does nothing.0</h3> [list] [*]This is a Null plugin just like GSnull.7. It will store the sectors read during the execution of the game you ran. it partially emulates the ps2 HDD.exe is located) from the game you ran. this option will create a block.dump file in the PCSX2 root folder(where pcsx2.[*]This plugin has the extra ability of compressing your images to save you disk space apart from running your images for the emulator. <h2 id="USB">Usb:</h2> Here are the plugins that handle USB(Universal Serial Bus) emulation.0 which is yet another Null plugin. the MegaDev9 plugin which is still in early stages but very promising.Z compress faster". <br />[*]Under "Compression Method" you can select either ". yet another Null plugin which is exactly like all the other ones. Nothing to configure for the above reason.html]here[/url]. When checked. which will compress your image faster but make it larger or ".6. [/list] <h3>CDVDnull v0.com/ps2-plugin-questionstroubleshooting/109713-megadev9-plugin.9. <br />[*]Under Options you can check/uncheck "Enable Block Dump=>'block. The release package includes the USB Null v0.7 package. For the time. it will obviously stop responding. Also there is a newer Dev9 plugin in development by Luigi__.0 included in the 0.dump'".compress better".

language etc) but it's better if you have this file directly ripped from your Playstation 2. That's because the ps2 BIOS is a copyrighted material of Sony and that makes its' distribution illegal.<h2 id="Firewire">Firewire:</h2> Here are the plugins that handle the Firewire port of the PS2.bin. ROM2 is the same really but I think only available in Chinese PS2's. You will probably be able to run the bios or games without having them but there may be a chance that these affect compatibility somehow.0 is included in the release package. Nothing to configure for the above reason.rom2. because it's against the rules. That's because with this BIOS there are problems in memory card emulation and in other sections. Here's a quick explanation about what these files do by auMatt: [quote=auMatt] Basically the first jap ps2 had a single bios and the dvd player etc were installed on the memcard.This last file can be also created from PCSX2 after you configure your bios(set time zone. [b]Attention:[/b] It is recommended that you have all files for BIOS newer than the SCPH-10000. This includes rom1.[b]DO NOT[/b] ask where to get the bios in the PCSX2 forum.bin. it is an invalid image. The ROM1 is an additional part of the BIOS that contains some extra stuff like ID's for DVD Player version etc.nvm file where XXXXX is the version of your bios(eg SCPH-34004.nvm).php?p=tool]HERE[/url] Note: For maximum compatibility it is recommended that you use a BIOS image different than SCPH10000. Get it [url=http://pcsx2.erom. [/quote] A new Bios dumper is already available that can dump your PS2 Bios. Note that the only LEGAL way of obtaining a bios is dumping it from your OWN Playstation 2 console. Hope this helps. Once more [b]DO NOT ASK[/b] where to get these files.BIN which is the oldest one. if you have one and have put it in the selected bios folder.net/downloads. since they are part of the BIOS too. [b]How to extract the bios files from your PS2:[/b] Visit .6.EROM and NVM. The Ps2's after that first model had the Dvd Player software installed in a separate ROM (EROM) which is encrypted.bin.Only the FWnull v0. If your BIOS image does not even appear on list even after you have selected your right bios directory. <h2 id="Bios">BIOS(Basic Input Output System)</h2> In this list you will find your bios image.ROM2. There are no other Firewire plugins available or in development.bin and a SCPH-XXXXX. meaning we could get in trouble if it was found out that we were supplying people illegally with bios files.ROM1.

Speedhacks and Gamefixes.php? aid=26073[/img][/url][/align] There are 6 tabs. By unchecking "Use default setting" you can click the "Browse" button to find a folder of your choice where PCSX2 will store: Save states. try changing the value here. By selecting "Interpreter" you will be using the really slow Interpreter mode. Below we'll describe the settings available to us: [list] [*]Emotion Engine: Select "Recompiler" to enable the recompiler for the Emotion Engine. Default and most compatible value here is Chop/Zero. We'll start with EE/IOP.pcsx2. <h3 id="EEIOP">EE/IOP tab of the Emulation Settings:</h3> EE/IOP stands for Emotion Engine / Input Output Processor which are the core components of the Playstation 2. GS. If your game is freezing somewhere. which in some cases is more compatible. Automatically changed when 'Enable Patches' is checked under System for some games known to need a different value than . so you should always use it. It's extremely compatible. The Interpreter here is not such a huge slowdown as the EE but still a big speed hit. So now we are done Configuring all plugins for PCSX2. <h3>BIOS tab of the Plugin/BIOS selector window:</h3> Here you'll see an identical screen to the last one of the First Time Configuration wizard.[url=http://ps2dev. You'll see a window like this(click to enlarge): [align=center][url=http://forums. meaning to select a BIOS file from the list and change the folder where PCSX2 tries to find your BIOS images. granting a really big speedup.php? aid=26072][img]http://forums.net/Thread-Guide-to-Dumping-Your-PS2Bios-over-LAN]HERE[/url]. VUs.net/attachment.pcsx2.net/attachment.org]PS2Dev[/url] and a thread [url=http://forums. <br />[*]IOP: Same settings as above for the Input Output Processor. EE/IOP. snapshots and logs/dumps respectively.pcsx2.</h3> Here you can change the folders where some of the files that PCSX2 creates will be stored at. <br />[*]Round mode: Changes how rounding of float numbers is calculated. with the same usability. <h3>Folders tab of the Plugin/BIOS selector window. <h2 id="Core">Core settings</h2> Next are the Core PCSX2 settings which can be found under Config =>Emulation settings. but is mainly there for debugging purposes. GS Window.

Should only be used for debugging and testing. This option has very high compatibility with games. more unstable and usually a bit faster. <br />[*]Flush to Zero: Can give a small speed boost but will lower compatibility. Recommended. is more stable and has fair speed. has quite worse compatibility compared to microVU. Should only be used to identify bugs with the new recompiler or for the rare cases it works better than microVU. So 'None' is the fastest but least compatible and 'Extra+Preserve Sign' is the slowest but most compatible. <br />[*]superVU Recompiler [legacy]: The old recompiler for the Vector Units made by zerofrog. <br />[*]Restore Defaults: Click this to restore all settings to their default values (which are seen as Bold in Vista/Windows 7 or colored green in Windows XP). Default value here is 'Normal' which works fine for most games without compromising speed much. <br />[*]Flush to Zero: Can give a small speed boost but will lower compatibility. This is not actively developed any more (thus the legacy tag). <br />[*]Denormals are Zero: Gives a good speed boost and should not cause any problem. Recommended. So 'None' is the fastest but least compatible and 'Full' is the slowest but most compatible. Automatically changed when 'Enable Patches' is checked under System for some games known to need a different value than default. <br />[*]Clamping mode: These settings go from faster to slower from top to bottom. [/list] <br />[*]VU1: As above but for Vector Unit 1.default. <br />[*]Round mode: Same as EE/IOP <br />[*]Clamp mode: These settings go from faster to slower from top to bottom. try setting this to 'Extra+Preserve Sign'. <br />[*]Denormals are Zero: Gives a huge speed boost and should . Recommended. [list] <br />[*]Interpreter: By selecting this PCSX2 will use the Interpreter for the VU0 unit. <br />[*]microVU Recompiler: The latest recompiler for the Vector Units made by cottonvibes. Below we'll describe the settings available to us: [list] [*]VU0: In this radio box you can choose one of 3 choices: Interpreter. [/list] <h3 id="VU">VUs tab of the Emulation Settings:</h3> VUs stands for Vector Units which are the co-processors of the Playstation 2 working in parallel with the EE and IOP. microVU Recompiler and superVU Recompiler [legacy]. Default value here is 'Normal' which works fine for most games without compromising speed much. If you experience spikey polygons or bad geometry. The Playstation 2 has 2 of these co-processors called VU0 and VU1. which is extremely slow and not very compatible either. Automatically changed when 'Enable Patches' is checked under System for some games known to need a different value than default.

[/list] <h3 id="GS">GS tab of the Emulation Settings:</h3> GS stands for Graphics Synthesizer which is responsible for rendering the graphics of the Playstation 2 (among other things). but you can set this lower or higher to combine it with the above options. Toggle it ingame by pressing Shift and F4 . this feature can and will cause stuttering. which you can see above how it is calculated in FPS. so 50% means half of the Base Framerate speed. Setting this to higher than 100% is [b]NOT[/b] a speed up in any form. The frame limiter will limit the FPS of your game to these values. [list] <br />[*]Disable Framelimiter: By checking this your games will run as fast as your PC can make them to. a technique which skips drawing some frames of a game to make it feel like it's running smoother when full speed cannot be achieved. If you leave the base NTSC and PAL frame rates intact (60 and 50 fps respectively). Toggle it ingame by pressing Tab <br />[*]NTSC Framerate: Sets the speed NTSC games will run at. Toggle it ingame by pressing Shift and Tab (not working at this time) <br />[*]Turbo Adjust: Identical to Slow Motion adjust but is activated when you enable turbo mode. The percentages are referring to the above Base Framerate. <br />[*]Base Framerate Adjust: Here you can control the base framerate for your games in a percentage. recommended to keep it at the default value of 100%. flashing or other abnormal behavior depending on the game. <br />[*]PAL Framerate: Sets the speed PAL games will run at. <br />[*]Slow Motion Adjust: Here you can control in a percentage the speed your game will be limited at when you activate slow motion. As noted in the GUI. Default (and normal) speed for these games is 59. [/list] <br />[*]Frame Skipping: The options in this group can be used to control how frame skipping works. ignoring all below settings and limits. Hint: Setting this to lower values than normal can speed up a few games but doing so can break some games. but you can set this lower or higher to combine it with the above options.not cause any problem. Hint: Setting this to lower values than normal can speed up a few games but doing so can break some games. Below we'll describe the settings available to us: [list] <br />[*]Framelimiter: The options in this group can be used to control the frame rate of your games in various ways. Default (and normal) speed for these games is 50 FPS. 100% here would mean 60FPS for NTSC and 50 FPS for PAL. 110% would be 66 FPS and 55 FPS respectively etc. Toggle it ingame by pressing F4.94 FPS. <br />[*]Restore Defaults: Click this to restore all settings to their default values (which are seen as Bold in Vista/Windows 7 or colored green in Windows XP).

Below we'll describe the settings available to us: [list] <br />[*]Apect Ratio: Here you can select Fit to Window/Screen which will stretch the video to fit in your window. For proper wide screen. Keep in mind that the game's display will be stretched this way. VERY slow. recommended if you are getting adequate speed. <br />[*]Skip when on Turbo only: When selected. PCSX2 will start on full screen. <br />[*]Always hide mouse cursor: When checked. PCSX2 will use vsync which can reduce tearing but also greatly reduces actual FPS.[list] <br />[*]Disabled: When selected disables Frame Skipping. <br />[*]Constant Skipping: When selected. you should set it in the specific game's menu (if it supports it). will disable all graphics output. Switch back to Windowed by pressing Alt and Enter. <br />[*]Wait for vsync on refresh: When checked. [/list] <h3 id="GSWindow">GS Window tab of the Emulation Settings:</h3> Here you will be able to control various aspecs of the video output of PCSX2. deforming the normal display. a different display method will be used which could be better for old CRT monitors and older video cards. Used for benchmarking core PCSX2 speed and debugging. enables Frame Skipping only when Turbo mode is on. the mouse cursor will not be visible when it enters the video window. Applies to full screen mode and may not work with all GS . <br />[*]Disable window resize border: When checked. only for debugging purposes. <br />[*]Frames to Draw: Specify how many frames will be drawn before skipping. the video window will be hidden whenever emulation is suspended. This is [b]NOT[/b] recommended since it can and will cause memory leaks and/or random crashes when switching from window to full screen and vice versa. enables Frame Skipping constantly. <br />[*]Frames to Skip: Specify how many frames will be skipped when the above frames have been drawn. <br />[*]Disable all GS output: As the name suggests. <br />[*]Use exclusive fullscreen mode (if available): When checked. removes the border used for resizing from the video window. [/list] <br />[*]Use Synchronized MTGS: Check this option to use a different mode of MTGS. <br />[*]Custom window size: Set your preferred size for the video window in pixels. <br />[*]Hide window on suspend: When checked. standard (4:3) which will set the aspect ratio of your video to 4:3 or Widescreen (16:9) which does the same with a 16:9 ratio. <br />[*]Default to fullscreen mode on open: When checked.

this will emulate the EE on its' actual speed. [/list] <br />[*]VU Cycle Stealing: This hack increases the number of cycles the Vector Unit (VU) steals from the Emotion Engine (EE). small compatibility hit. Anything other than default can break your games. Also [b]can cause stuttering audio in game videos[/b]. [*]Slider Level 1: Small speed increase. moderate compatibility hit. make them appear sluggish or make them start skipping frames. This level will not work properly for the majority of games causing flickering. Below we'll describe the settings available to us: [list] [*]Enable speedhacks: Check/uncheck this for a quick toggle to turn on/off all selected hacks below. <br />[*]Emotion Engine (EE) Cyclerate: This hack increase the time an emulated operation takes. moderate compatibility hit. [*]Slider Level 3: Small speed increase compared to level 2.Slider Level 1: This is not a hack. this will disable VU Cycle Stealing. This hack [b]can and will cause false FPS readings (especially in higher values). [*]Slider Level 2: Big speed increase. screen flashing. [/list] <h3 id="SHack">Speed Hacks tab of the Emulation Settings:</h3> Speed hacks are various techniques used to speed up emulation at the cost of emulating accuracy. small compatibility hit. Not recommended except for very few specific games that work well with it. crashes and other abnormal behavior[/color][/b] so use them with caution! Also note that these affect certain games only. [*]Slider Level 2: Reduces the EE cycle rate by 33%.plugins. so you might not get any speed up depending on the game. slowdowns and graphical bugs while offering a marginal speed increase over level 2 when it works. huge compatibility hit. . slowdowns and other serious bugs with certain games![/b] [list] <br />[*]Slider Level 0: This is not a hack. [/list] <br />[*]Other Hacks: Various hacks with different usability. Moderate speed increase. [list] <br />[*]Default Cycle Rate . [*]Slider Level 3: Reduces the EE cycle rate by 50%. thus the task is easier to do for your CPU. Big speed increase. All of these options [b] [color=red]can and will cause severe bugs.

Check the HDLoader compatibility list for games that will NOT work with this (usually marked as needing mode 1 or slow DVD). Enable it [b]only[/b] for 'Star Ocean 3'. these hacks do nothing. recommended. <br />[*]mVU Min/Max hack: Check the tooltip for a detailed description about how this works. Can give big speed boosts but only in a few games.'Valkyrie Profile 2' and 'Radiata Stories'. recommended. these are special game fixes for some games which for some reason emulating them requires something special. these are there temporarily until a proper fix is found so they can be removed. [/list] <h3 id="Gfix">Game fixes tab of the Emulation Settings:</h3> As the name implies. Not recommended since it can break many games. Moderate speed increase with very high compatibility. Moderate speed up with no known compatibility hit. [list] <br />[*]VU Add hack: This hack is also needed because the PS2 doesn't follow the IEEE standard on floats. <br />[*]mVU block hack: Check the tooltip for a detailed description about how this works. Instead of doing the idle loop it just jumps to its' end and continues from there. [list] <br />[*]mVU flag hack: Check the tooltip for a detailed description about how this works. [/list] <br />[*]microVU Hacks: These hacks are only applied when microVU is selected as the recompiler in the VU tab of Emulation settings. Very safe hack with almost no compatibility hit.[list] <br />[*]Enable INTC Spin detection: This hack takes a shortcut in a known situation PS2 games do when they idle. Many of these are automatically applied when 'Enable Patches' is checked under System. <br />[*]FPU Compare Hack: This hack is needed because of the . <br />[*]Enable Wait Loop detection: Similar method to the above. Note that the team has no intention of keeping hacks for specific games. recommended. check the tooltip for a detailed explanation. Moderate speed increase with high compatibility. Small speed increase. If superVU is selected. moderate compatibility. [/list] <br />[*]Restore defaults: Click this to restore all settings to their default values (which actually disables all hacks in this tab). Needed for Persona games. check the tooltip for a detailed explanation. <br />[*]Enable fast CDVD: Reduces loading times by setting a faster disc access mode. <br />[*]VU Clip Flag Hack: This hack is only needed when superVU is selected as recompiler under VU in Emulation Settings.

'SSX'. fixes the camera view. Enable it [b]only[/b] for 'Digimon Rumble Arena 2'. Fixes gray overlay garbage in the videos of 'Final Fantasy X'.. <br />[*]System =>Check/Uncheck Enable Patches: This will enable/disable game patches. Cheats work with the same system as patches but are loaded from the Cheats folder of PCSX2. If you are using the Gigaherz CDVD plugin this will instantly run the CD/DVD of the selected drive. <br />[*]System =>Run ELF. <br />[*]FPU Negative Div Hack: Needed for Gundam games. <br />[*]FPU Multiply Hack: Needed for 'Tales of Destiny'. from skipping game videos which are not properly emulated yet and can stop the emulator from progressing to more advanced ones. <br />[*]EE timing Hack: Multi purpose hack. 'Growlancer' II and III and 'Wizardry' [/list] <h2 id="Misc">Miscellaneous options</h2> Now to describe what the rest of the options do: [list] <br />[*]System =>Boot CD/DVD (full): If you press this the emulator will run the image you have selected in your CDVD plugin (or internal ISO selector) or will ask you to find an image if you haven't selected one in the CDVD plugins' configuration. Check [url=http://forums. Checking this will also enable some special configurations and game fixes for some games known to need them.limited range of floating point numbers defined by the IEEE standard that the PS2 doesn't follow. <br />[*]Skip MPEG Hack: Use this to skip freezing intro videos to avoid hanging <br />[*]OPH flag Hack: Needed for 'Bleach Blade Battler'. 'Resident Evil: Dead Aim'. <br />[*]VU GXkick Hack: Adds more delay to VU XGkick instructions. <br />[*]System =>Load State/Save State: Here you can load/save states while running a game.net/Thread-Post-your-PCSX2-patcheshere]various guides[/url] on our forum on how to create cheat files for PCSX2 <br />[*]System =>Check/Uncheck Enable Host Filesystem: This will . <br />[*]System =>Boot CD/DVD (fast): As above but this option [b]skips the BIOS intro[/b] and runs the game instantly. <br />[*]System =>Check/Uncheck Enable Cheats: This will enable/disable game cheats. <br />[*]FFX videos fix: Makes GIF flush before doing IOU work. Patches can have various uses. Known to help: 'Digital Devil Saga'.pcsx2..elf format. With "Other" you can specify yourself a different filename from the defaults PCSX2 uses. <br />[*]System =>Suspend/Resume: You can use this to Suspend or Resume emulation at any time.: You can use this to run demos which are almost always in . Needed for 'Erementar Gerad'. Use it for games that have different language translations or games with copy protection. The 'full' mode first goes through the BIOS intro just like on a real PS2 console.

If you select No Disc. recommended to be checked. the internal ISO loader will be used to load your selected games (described above). which by clicking them will Delete or Disable the selected memory card.enable/disable the Host Filesystem of PCSX2. You can choose any disc image PCSX2 supports by clicking Browse and run it. If you select ISO. [*]By clicking browse you can specify a custom folder from which PCSX2 will try loading its' memory cards. which does not use a CDVD plugin. Used mainly by demos and homebrew. [*]Select any one memcard from the list to have the Delete and Disable buttons available. [*]Memory cards: Will open the memcard manager. For your convenience. [*]ISO-Plugin-No Disc: This radial menu controls the source from which PCSX2 will load games from. [b]This will only work if Iso is selected in the radial menu below![/b] [*]Plugin Menu-Plugin Settings: This will show you which CDVD plugin you have chosen and let you configure it from here (instead of manually going in Plugin/BIOS Selector and doing it from there). <br />[*]System =>Shutdown: This will shut down the current game you are playing and reset PCSX2. <br />[*]System =>Exit: Closes the emulator <br />[*]CDVD => [list] [*]Iso Selector: This is the internal ISO loader of PCSX2. no game will be loaded and PCSX2 will simply boot in the BIOS. Still work in progress (will not work properly yet). [/list] <br />[*]Config => [list] [*]Emulation Settings: Will open the Emulation Settings screen which we described at the start of this guide. [*]Enable Multitap on Port 2: As above for Port 2 of the Playstation 2 for Multitap. [*]Auto-Eject Memcards when loading save states: Description is in the GUI. [/list] [*]Video (GS)/Audio (SPU2)/Controllers (PAD)/Dev9/USB/Firewire =>Plugin Settings: Will open the configuration screen for the selected plugin (listed here) respectively (Video/Audio/Pad/Dev9/USB/Firewire) . If you select Plugin. the configured plugin will be used to load your games. this menu entry also keeps a list of your recently used game images. [*]Enable Multitap on Port 1: Will enable Multitap for up to 4 memory cards.

[*]Multitap 2: Will enable Multitap 2. Thanks to [b]rama[/b] for helping me with some explanations.[*]Patches: Will open the patches browser. the CD/DVD reads the emulator makes will be printed in the console. Red messages are errors and yellow messages are warnings.9. Thanks to [b]Falcon4ever[/b] for bugging me with XHTML validation. [/list] <br />[*]About: The about window. Unimplemented in 0.9. <br />[*]Misc => [list] [*]Check/Uncheck Show Console: This will enable/disable a second window that will appear behind the PCSX2 display and is mainly used for debugging. Thanks to [b]Gigaherz[/b] for pointing out how to make the index work with Firefox. There you will be able to see various messages that can help you identify a problem or when running a game what is being done each moment by the emulator. :) Many thanks to my buddy [b]Regulus[/b] for the background. <br />[*]Print cdvd info: If checked. Thanks to [b]Nachbrenner[/b] for his suggestions and additions.7 beta. [*]Multitap 1: Will enable Multitap 1.7 beta. the smilies script and for his help. Here you can see who the emulators' authors are and some thanks.pcsx2. :) Thanks to [b]Razor Blade[/b] for fixing the image borders. Made by [b]Bositman[/b].7 beta. . Thanks to [b]crushtest[/b] for pointing out some problems with Firefox and for his suggestions. post your problem in the PCSX2 forums [url=http://forums. [*]Clear all Settings: Will clear all saved settings restoring them to defaults and opens the First Time Configuration Wizard. Used mainly for debugging. [/list] If you still have problems using the emulator.9. Unimplemented in 0. Unimplemented in 0.net/]HERE[/url] after [b]reading the rules carefully[/b] <a href="#">Back to Top</a> That's it! Hope this will be helpful to all the people who are new in PCSX2 and for some members who like to fiddle with options to get more games working.