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*******************************

****** AUM-SHO 2.2 Index ******


*******************************
1. AUM-SHO Installation instructions
2. AUM-SHO Multiplayer
3. AUM-SHO Changelog
4. Credits
AUM-SHO main thread on TotalWarCenter.net:
http://www.twcenter.net/forums/showthread.php?t=429938
UPC-SHO main thread on TotalWarCenter.net:
http://www.twcenter.net/forums/showthread.php?t=428999

***********************************************
****** AUM-SHO Installation instructions ******
***********************************************
AUM-SHO is fully compatible with the latest patch from 13.5.11
AUM-SHO is fully playable with DARTH VADER's "DarthMod: Shogun (DMS)" and ToonTo
talWar's "Shogun 2: All In One Mod".
AUM-SHO can be used with quite all other mods too.
AUM-SHO can be used with all save-games and it isn't needed to start a new campa
ign.

Here is the explanation of the four versions:


All four versions contain the same core DB tables and you can switch without pro
blems between all versions.
I called the ".pack" files in both versions (VAN/DMS) the same that you can easi
ly switch between the "normal" and "re-textures" version whithout editing the sc
ript file.
>>> AUM-SHO vanilla
This is the same version as you know from earlier releases.
mod aum_sho_mod.pack;

>>> AUM-SHO vanilla re-textures


This special version must be used with FTMCH's re-textures.
mod aum_sho_mod.pack;

>>> AUM-SHO-DMS
This is the same version as you know from earlier releases.
mod aum_sho_mod_dms.pack;
mod darthmod_shogun.pack;
>>> AUM-SHO-DMS re-textures
This special version must be used with FTMCH's re-textures.
mod aum_sho_mod_dms.pack;
mod darthmod_shogun.pack;

1. download aum_sho_mod*.7z and one UPC language file


2. unzip the file using 7zip.
3. copy the aum_sho_mod*.pack and the UPC language file to this folder:
C:\Program Files (x86)\Steam\SteamApps\common\total war shogun 2\data

4. The "encyclopedia" folder contains the custom AUM-SHO encyclopedia pages and
images.
No vanilla files will be overwritten and no conflicts with other mods appear.
> Copy the AUM-SHO.html from "encyclopedia" to this folder:
C:\Program Files (x86)\Steam\SteamApps\common\total war shogun 2\data\encycloped
ia
> Copy all aum_*.html files from "encyclopedia\units" to this folder:
C:\Program Files (x86)\Steam\SteamApps\common\total war shogun 2\data\encycloped
ia\units
> Copy all aum_*.png files from "encyclopedia\content_images\units\large" to thi
s folder:
C:\Program Files (x86)\Steam\SteamApps\common\total war shogun 2\data\encycloped
ia\content_images\units\large

5. copy the user.script.txt to this folder:


XP > C:\Documents and Settings\Username\Application Data\The Creative Assembly\S
hogun2\scripts
VISTA / WIN 7 > C:\Users\Username\AppData\Roaming\The Creative Assembly\Shogun2\
scripts
If you have a custom "user.script.txt" file already, then put the AUM-SHO entry
on top of the list.
Whenever updating/saving the user.script.txt make sure that the file is not bein
g saved in ANSI format. It should be saved in Unicode format or else S2 will not
read the script.
There is an example script file in the mod included which you can use. Below is
a detailed explanation of the script file.
6. please create a backup of your save game folder: (optional but recommended)
C:\Users\Username\AppData\Roaming\The Creative Assembly\Shogun2\save_games
All mods which add custom units to Empire, Napoleon and Shogun 2 cause loading p
roblems if you play a campaign and then later remove the mod again.
AUM-SHO is fully save-game compatible and you don't need to start a new campaign
. You can continue your campaign.
But if you remove AUM-SHO, then your campaign save-game can't be loaded properly
. This problem have all mods which add custom content and it is not only related
to AUM-SHO.

>>> I recommend to place AUM-SHO on top in the script file.


It is important if you use the "aum_sho_mod_dms.pack" that you put this in your
script file:
mod aum_sho_mod_dms.pack;

It is important if you use the "aum_sho_mod.pack" that you put this in your scri
pt file:
mod aum_sho_mod.pack;
These two names must be the same otherwise S2 crashes because it doesn't find th
e AUM-SHO mod file.

> VANILLA script


mod aum_sho_mod.pack;

> DARTHMOD-SHOGUN script


mod aum_sho_mod_dms.pack;
mod darthmod_shogun.pack;
Please edit all script files in the special DMS script folder:
XP > C:\Documents and Settings\Username\Application Data\The Creative Assembly\S
hogun2\scripts\DMS
VISTA / WIN 7 > C:\Users\Username\AppData\Roaming\The Creative Assembly\Shogun2\
scripts\DMS
The normal "user.script.txt" in the normal script folder "The Creative Assembly\
Shogun2\scripts" gets overwritten if you activate/deactivate other configuration
s in the DMS launcher.
Please check the normal script file too, if AUM-SHO-DMS and DMS don't launch.

> All-in-One and DARTHMOD-SHOGUN script


mod aum_sho_mod_dms.pack;
mod Toons_Shogun2.pack;
mod darthmod_shogun.pack;

> All-in-One and Shogun Realism 2 script


mod aum_sho_mod.pack;
mod Toons_Shogun2_Realism.pack;

>>> Important UPC-SHO language file information (unit names and descriptions)
I updated the UPC-SHO with all custom entries. All UPC-SHO files are below the A
UM-SHO mod files on the first page.
If you use an English installation, then you don't need the UPC-SHO and it's opt
ional. The unit names are directly included into the mod file and load properly.
But you can profit from several minor text fixes if you use the UPC-SHO too.
If you use a non-English language version, then you must use the UPC-SHO because
these languages can't load the included custom entries in the mod pack. I've di
scovered this issue recently.
English > UPC-SHO is optional
German, French, Spanish, Italian, Russian, Polish, Czech > UPC-SHO is required t
o see the unit names

*********************************
****** AUM-SHO Multiplayer ******
*********************************
AUM-SHO is fully playable in multiplayer.
Both players must have the same AUM-SHO version installed for multiplayer.
Just place the mod file into your SHO data directory and add the script file lik
e described above.
C:\Program Files\Steam\steamapps\common\total war shogun 2\data
AUM-SHO Steam Group
http://steamcommunity.com/groups/aum-sho

*******************************
****** AUM-SHO Changelog ******
*******************************
>>> AUM-SHO 2.2 - 21.5.11
I released four versions of AUM-SHO 2.2 which contain several re-balancing tweak
s.
- re-balanced the costs/upkeeps of the "Ronin" vanilla and custom units in both
versions. The "Ronin" units can be recruited in 1 turn, but they have higher cos
ts and upkeeps.
- included all gameplay and balancing changes of DMS 2.2 in AUM-SHO-DMS
- introduced two new special AUM-SHO versions which can be used with FTMCH's ama
zing re-textures

Here is the explanation of the four versions:


All four versions contain the same core DB tables and you can switch without pro
blems between all versions.
I called the ".pack" files in both versions (VAN/DMS) the same that you can easi
ly switch between the "normal" and "re-textures" version whithout editing the sc
ript file.
>>> AUM-SHO vanilla
This is the same version as you know from earlier releases.
mod aum_sho_mod.pack;

>>> AUM-SHO vanilla re-textures


This special version must be used with FTMCH's re-textures.
mod aum_sho_mod.pack;

>>> AUM-SHO-DMS
This is the same version as you know from earlier releases.
mod aum_sho_mod_dms.pack;
mod darthmod_shogun.pack;

>>> AUM-SHO-DMS re-textures


This special version must be used with FTMCH's re-textures.
mod aum_sho_mod_dms.pack;
mod darthmod_shogun.pack;

Huge thanks to ToonTotalWar for his initial idea, valuable help and intensive te
sting work! +rep
Thanks a lot to FTMCH for his amazing textures which my AUM-SHO units can use no
w! +rep

>>> AUM-SHO 2.1 - 13.5.11


- AUM-SHO is fully compatible with the new patch from 13.5.2011
- because of the name changes in the patch you need the UPC-SHO that these units
don't appear with the "Ikko-Ikki" name (Loan Sword Ashigaru / Matchlock Warrior
Monks). If you or the CAI have recruited these units already, then the names of
these recruited units will stay "Ikko-Ikki". All new recruited units will have
fixed names.
- the "Naginata Warrior Monk Heroes" and the "Warrior Monk Nuns" are not properl
y recruitable in the campaign and custom battle screen. I don't touch these unit
s as they are somehow locked for the upcoming DLC.
- re-balanced several costs and stats in the AUM-SHO-VAN and AUM-SHO-DMS version
s. I will optimize this again after extended playing and testing of course.
- re-arranged all unlocked and custom units in the custom battle screen to their
appropriate rows
- re-activated the custom unit "Onna Bushi" in the custom battle screen as CA in
cluded scalable rows
- re-activated the vanilla ship "Red Seal Trade Ship" in the custom battle scree
n as CA included scalable rows
- increased the recruitment time of the "Great Guard Bow Cavalry" to 3 like the
normal "Great Guard"
- decreased the recruitment time of the "Shimazu Tachi Samurai" to 1
- optimized the "aum_cdir_unit_qualities" table which is related to the campaign
AI recruitment
- updated all custom HTML encyclopedia files with the updates of the patch (link
s and added info texts). I included a new credits section too.
- the new vanilla "Ronin" building assignments of the patch have been removed as
they conflict with the AUM-SHO assignments. CA assigned the Katana/Yari/Bow Ron
in units to buildings, as I did already earlier in AUM-SHO.
- the "castle level 2" building requirement has been removed from all Ronin unit
s:
aum_Inf_Heavy_Naginata_Ronin
aum_Inf_Missile_Bow_Ronin
Inf_Spear_Yari_Ronin (vanilla unit)
Inf_Sword_Katana_Ronin (vanilla unit)
- these unlocked vanilla ships require now the religion "rel_catholic" because i
t was changed in the patch. They already require the "Nanban Quarter" in AUM-SHO
which needs Christianity too.
Galleon_The_Black_Ship
Galleon_Caravel
Galleon_Caravel_Mori
- the unlocked vanilla "Loan Sword Ashigaru" has been removed from AUM-SHO
I created a custom version of the "Loan Sword Ashigaru". Therefore I can fully c
ontrol their behavior and this unit doesn't conflict with the "vanilla" equivale
nt which is only activated for the "Ikko-Ikki". This unit uses the same textures
and icons as the previously unlocked vanilla equivalent.
- these custom "Warrior Monks" are now available for the "Ikko-Ikki" too:
aum_Cav_Missile_Bow_Warrior_Monks_Cavalry
aum_Inf_Spear_Yari_Warrior_Monks
aum_Inf_Sword_Nodachi_Warrior_Monks
- removed the "flaming_arrows_ability" from these custom units as they were too
powerful with this ability:
aum_Cav_Missile_Bow_Cavalry_Great_Guard
aum_Cav_Missile_Bow_Cavalry_Great_Guard_Takeda
aum_Cav_Missile_Bow_Warrior_Monks_Cavalry
aum_Cav_Missile_Bow_Warrior_Monks_Cavalry_Uesugi
If you want this ability back you can add it in this table: aum_unit_to_unit_abi
lities_junctions
Just clone a row and add "flaming_arrows_ability".

> Nanban Matchlock Mercenaries (120 men)


unit_variant model by SWISS HALBERDIER and icons by JFC
unit limit: 3
art:
shogun_military_musket_teppo_mastery
buildings:
SHO_Port_4_Nanban_Quarter
required special building:
SHO_Christian_2_Mission
abilities:
rank_fire
rapid_volley
bamboo_wall
religion:
rel_catholic
equipment:
aum_shogun_matchlock_european_mercenaries
shogun_teppo / shogun_katana_2 (unfortunately there is no European sword assigna
ble)

> Loan Sword Ashigaru (180 men)


unit_variant model and icons from VANILLA
unit limit: 8
art:
none
buildings:
SHO_Castle_1_Fort
SHO_Castle_2_Stronghold
SHO_Castle_3_Fortress
SHO_Castle_4_Castle
SHO_Castle_5_Citadel
required special building:
none
abilities:
none

>>> AUM-SHO 2.0 - 3.5.11


- re-balanced several costs and stats in the AUM-SHO-VAN version
- re-balanced several costs and stats of the custom and unlocked vanilla units i
n the AUM-SHO-DMS version to the latest changes of DMS 2.0. All technical/gamepl
ay changes of the units are adapted too.
The costs/upkeeps of the special clan versions of the custom units are balanced
like in vanilla or either DMS. The costs in the custom battle screen are higher
than the normal equivalents. But the costs/upkeeps are decreased in the campaign
.
- all custom HTML files are updated to the internal values of the DB tables (AUM
-SHO-DMS version). Probably I will release later the updated HTML files for the
AUM-SHO-VANILLA version too, but it's very time consuming and I did want to rele
ase AUM-SHO 2.0 as soon as possible.
- optimized several abilities of all custom units in the "aum_unit_stats_land" t
able
- optimized the "aum_cdir_unit_qualities" table which is related to the campaign
AI recruitment
- decreased the experience that the custom and unlocked vanilla units receive fr
om the buildings. I don't like the idea that it is possible to "train" experienc
e from start. The units should earn the experience on the battlefield.
- these custom AUM-SHO units are now assigned to more groups according to the va
nilla "Ronin" assignments: (japan, buddhist_rebels, ikko_ikki)
aum_Inf_Heavy_Naginata_Ronin
aum_Inf_Missile_Bow_Ronin
- the technology requirements of these units have been changed to reflect their
needed skills and to spread them more over the tech tree:
>>> shogun_military_spear_sojutsu_mastery
Cav_Spear_Great_Guard (vanilla unit)
Cav_Spear_Great_Guard_Takeda (vanilla unit)
>>> shogun_military_bow_kyujutsu_mastery
aum_Cav_Missile_Bow_Cavalry_Great_Guard
aum_Cav_Missile_Bow_Cavalry_Great_Guard_Takeda
>>> shogun_military_bow_bow_expertise
aum_Cav_Missile_Bow_Warrior_Monks_Cavalry
aum_Cav_Missile_Bow_Warrior_Monks_Cavalry_Uesugi
>>> shogun_military_sword_sword_expertise
aum_Inf_Sword_Samurai_Retainers
>>> shogun_military_spear_spear_expertise
aum_Inf_Heavy_Onna_Bushi
>>> shogun_military_core_strategy_of_attack
Inf_Sword_Katana_Ronin (vanilla unit)
aum_Inf_Missile_Bow_Ronin
>>> shogun_military_core_strategy_of_defence
Inf_Spear_Yari_Ronin (vanilla unit)
aum_Inf_Heavy_Naginata_Ronin
- the "Bow Warrior Monks Cavalry" and "Great Guard Bow Cavalry" use now the norm
al projectiles abilities:
flaming_arrows_ability
whistling_arrows_ability
- fixed the recruitment of the "No-Dachi Warrior Monks"
buildings:
SHO_Buddhist_2_Monastery
SHO_Buddhist_3_Temple_Complex
SHO_Buddhist_4_Legendary_Temple
required special building:
SHO_Sword_2_Nodachi
- the costs and stats of the unlocked vanilla unit "Loan Sword Ashigaru" have be
en optimized. This unit was too strong in vanilla.
- the custom AUM-SHO unit "Samurai Retainers" uses now a different unused Katana
sword
- re-arranged these units in the custom battle rows to make space for the new cu
stom units
Samurai Retainers = artillery category
Naginata Ronin = bow category
Onna Bushi = removed from custom battle because there is no space left
- added new icons for the "Bow Warrior Monks Cavalry" by JFC
- added new encyclopedia images for the "Bow Warrior Monks Cavalry", "Naginata R
onin" and "Great Guard Bow Cavalry" by JFC
- included fixed icons of the "Onna Bushi" by JFC

- four new custom units


> Naginata Ashigaru (200 men) (+ Oda version)
unit_variant model by SWISS HALBERDIER and icons by JFC
unit limit: 8
art:
none
buildings:
SHO_Castle_1_Fort
SHO_Castle_2_Stronghold
SHO_Castle_3_Fortress
SHO_Castle_4_Castle
SHO_Castle_5_Citadel
required special building:
none
abilities:
pike_wall_formation

> Arquebusiers Samurai (100 men)


unit_variant model by SWISS HALBERDIER and icons by JFC
unit limit: 6
art:
shogun_military_musket_teppo_mastery
buildings:
SHO_Siege_3_Gunsmith
SHO_Siege_4_Arsenal
required special building:
none
abilities:
rank_fire
rapid_volley
bamboo_wall
projectile:
aum_shogun_arquebusier
longer range and higher damage than normal matchlocks but decreased accuracy and
increased re-loading times
equipment:
aum_shogun_arquebusier
oversized_teppo / shogun_katana_2

> Christian Matchlock Samurai (120 men)


unit_variant model by SAENGSAWANG and icons by JFC
unit limit: 4
art:
shogun_military_musket_teppo_mastery
buildings:
SHO_Port_3_Nanban_Trade_Port
SHO_Port_4_Nanban_Quarter
required special building:
SHO_Christian_1_Chapel
abilities:
rank_fire
rapid_volley
bamboo_wall
religion:
rel_catholic
equipment:
aum_shogun_matchlock_christian_samurai
shogun_teppo / shogun_katana_2

> Tachi Samurai (160 men) (+ Shimazu version)


unit_variant model by SWISS HALBERDIER and icons from the unused "Tachi" vanilla
unit
unit limit: 6
art:
shogun_military_sword_way_of_the_sword
buildings:
SHO_Sword_1_Sword_School
SHO_Sword_2_Nodachi
SHO_Sword_3_Master_Dojo
SHO_Sword_4_Legendary_Dojo
required special building:
none
abilities:
banzai
rapid_advance
equipment:
aum_shogun_tachi_samurai
shogun_katana_3

>>> AUM-SHO 1.9 - 18.4.11


- optimized the costs/stats balance of several custom AUM-SHO units
- optimized the "aum_cdir_unit_qualities" table which is related to the campaign
AI recruitment
- added the suffix "_aum" to all custom "unit_variant" files and icons to increa
se the compatibility to future unit mods which probably use the same unit_ID nam
e
- checked again the disappearing problem of the "Samurai Retainers" and "Onna Bu
shi" at siege battles
- checked again the disbanding problem in the campaign of the "Samurai Retainers
" and "Onna Bushi"
- removed the unused standard bearer unit_variant from the "Bow Warrior Monks Ca
valry"
- the unlocked vanilla unit "Naginata Warrior Monks Cavalry" requires the religi
on "rel_buddhist"
- all custom "Warrior Monks" require the religion "rel_buddhist"
- these units below are now selectable in a different row in the custom battle t
o make space for the custom units in other rows. The "unit_type" and "unit_class
" aren't changed and the AI can fully control them as normal. This change only a
ffects the used row in the custom battle screen.
Katana Ronin, Yari Ronin (vanilla) > bow
Naginata Warrior Monks Cavalry (vanilla) > artillery
Onna Bushi (AUM-SHO) > artillery
- included the "aum_van_unit_special_abilities" table which controls several opt
ions of the extra unit abilities. These changes work for vanilla and custom unit
s (thanks to Drake178 for his various column explanations).
These arrow abilities can be used at the start of the battle immediately and the
"cooldown" time has been reduced (20%).
flaming_arrows_ability
flaming_arrows_extreme_range_ability
flaming_arrows_long_range_ability
flaming_arrows_naval
whistling_arrows_ability
whistling_arrows_extreme_range_ability
whistling_arrows_long_range_ability
These "war cry" abilities can be used at the start of the battle immediately.
warcry
warcry_naval
These "bow/matchlock" abilities can be used at the start of the battle immediate
ly and the "cooldown" time has been reduced (20%).
range_effect
rapid_volley

These "inspire" abilities can be used at the start of the battle immediately. Th
e "cooldown" time is not changed.
inspire_unit
inspire_unit_naval
If you don't want these changes you can delete the complete "aum_van_unit_specia
l_abilities" table with the PFM.
- all custom "Warrior Monks" have an improved special "Uesugi" version now
Uesugi Bow Warrior Monks Cavalry
Uesugi Yari Warrior Monks
Uesugi No-Dachi Warrior Monks
- three new custom units
> Great Guard Bow Cavalry (80 horses) (+ Takeda version)
unit limit: 2
art:
shogun_military_bow_bow_expertise
buildings:
SHO_Cavalry_3_Bajutsu_Master
SHO_Cavalry_4_Legendary_Bajutsu_Dojo

required special building:


SHO_Archery_3_Bow_Master_Dojo
resource:
horses
abilities:
cantabrian_circle
second_wind
rapid_advance
flaming_arrows_long_range_ability
whistling_arrows_long_range_ability

> No-Dachi Warrior Monks (160 men) (+ Uesugi version)


unit limit: 3
art:
shogun_military_sword_way_of_the_sword
buildings:
SHO_Buddhist_2_Monastery
SHO_Buddhist_3_Temple_Complex
SHO_Buddhist_4_Legendary_Temple
required special building:
SHO_Sword_2_Nodachi
religion:
rel_buddhist
abilities:
banzai
warcry

> Bow Ronin (120 men)


unit limit: 4
art:
shogun_military_bow_way_of_the_bow
buildings:
SHO_Crafts_2_Rice_Exchange
SHO_Crafts_3_Merchant_Guild
SHO_Crafts_4_Kanabukama
required special building:
SHO_Castle_2_Stronghold
abilities:
flaming_arrows_ability
pavisse_deployable

If you use any other language than English you need the UPC-SHO to see the unit
names.

Thanks a lot to TINROD, JFC and LUCKYLEWIS for their awesome custom icons!
Bow Warrior Monks Cavalry by LEWIS
Yari Warrior Monks by TINROD
No-Dachi Warrior Monks by TINROD
Naginata Ronin by JFC
Bow Ronin by TINROD
Great Guard Bow Cavalry by JFC

>>> AUM-SHO 1.8 - 10.4.11


Two versions of AUM-SHO 1.8 have been released:
1. Normal vanilla version = aum_sho_mod.pack
This version can be used with vanilla, minor mods and compilation mods. If you u
se a compilation mod like SR2 or TROM3, then simply load this compilation above
AUM-SHO in your script file. In this case the compilation mod overwrites the van
illa unit changes of AUM-SHO.

2. Darthmod: Shogun (DMS) / Shogun 2: All In One Mod version = aum_sho_mod_dms.p


ack
This version is adapted to DARTH VADER's Darthmod: Shogun (DMS) and ToonTotalWar
's All-in-One mod.
> Important UPC-SHO language file information (unit names and descriptions)
I updated the UPC-SHO with all custom entries. All UPC-SHO files are below the A
UM-SHO mod files on the first page.
If you use an English installation, then you don't need the UPC-SHO and it's opt
ional. The unit names are directly included into the mod file and load properly.
But you can profit from several minor text fixes if you use the UPC-SHO too.
If you use a German, French or Spanish version, then you must use the UPC-SHO be
cause these languages can't load the included custom entries in the mod pack. I'
ve discovered this issue recently.
English > UPC-SHO is optional
German, French, Spanish > UPC-SHO is required
All other languages > needs testing if the unit names appear. If they don't, ple
ase try the English, German, French or Spanish UPC version.
> Please create a backup of your save game folder: (optional but recommended)
C:\Users\Username\AppData\Roaming\The Creative Assembly\Shogun2\save_games
All mods which add custom units to Empire, Napoleon and Shogun 2 cause loading p
roblems if you play a campaign and then later remove the mod again.
AUM-SHO is fully save-game compatible and you don't need to start a new campaign
. You can continue your campaign.
But if you remove AUM-SHO, then your campaign save-game can't be loaded properly
. This problem have all mods which add custom content and it is not only related
to AUM-SHO.
> Technical changes:
- all db tables which change the vanilla units use this prefix "aum_van_*". All
db tables with custom units use this prefix "aum_*". It's now easy to see which
table is for vanilla units and which is for AUM-SHO units
- all custom unit names and descriptions are directly included in the "aum_units
.loc" table in the mod file. The UPC-SHO can be used additionally to fix some mi
nor vanilla text errors (detailed information about the languages is above)
- customized encyclopedia "AUM-SHO" index page, "HTML" files and images for all
custom units have been made (only English)
These encyclopedia "HTML" files and pictures must be placed manually in this fol
der below, because they can't load internally from the mod (detailed information
is above). No vanilla files will be overwritten and no conflicts with other mod
s appear.
C:\Program Files\Steam\steamapps\common\total war shogun 2\data\encyclopedia
Just right click on the unit icon and the custom in-game AUM-SHO encyclopedia in
fo shows up. In the right bottom corner is a link to the "AUM-SHO" index site.
> Known Issues of the "HTML" files and unit names:
- all encyclopedia "HTML" files are only in English
- the AUM-SHO encyclopedia files display the costs and stats of the AUM-DMS-All-
in-One version. But there are little differences regarding the vanilla version.
If you move your mouse over the unit card, then the "real" in game costs and sta
ts of the vanilla version show up (the only difference at the moment is the diff
erent melee value which the custom unit "Bow Warrior Monks Cavalry" shows).
The shown costs and stats in the encyclopedia are not directly assigned or linke
d to the "real" in game db tables. These infos must be manually updated in each
version of AUM-SHO if an unit value changes.
> Unit related changes:
- the costs, upkeeps and unit limits have been optimized for the unlocked vanill
a units
- the vanilla unit "Naginata Warrior Monk Cavalry" can use "war cry"
- "Katana Ronin" and "Yari Ronin" are recruitable at market level 2,3,4 and they
require at least a castle level 2 (unit limit 4 / turns to build 2)
- "Katana Wako" and "Bow Wako" are only recruitable at the pirate buildings
- "Mori Nanban trade ship" is unlocked in custom battle
- "Red Seal trade ship" has been removed from custom battle to make space for th
e missing "Cannon Bune" ("unit limit in the custom battle" problem)
- "Yari Ronin" has been removed from custom battle to make space for the custom
units ("unit limit in the custom battle" problem)
- the unlocked vanilla "garrison" units "Samurai Retainers" and "Onna Bushi" hav
e been removed from AUM-SHO
I created own custom versions of these vanilla "garrison" units in AUM-SHO. Ther
efore I can fully control their behavior and they don't conflict with the "vanil
la" equivalents. They use the same textures as their vanilla equivalents at the
moment (detailed information is below).
- The new custom "Onna Bushi" unit is not available in custom battle because of
the missing "Katana Hero" ("unit limit in the custom battle" problem)
> AUM-SHO custom units
Bow Warrior Monks Cavalry (80 horses)
unit_variant model by SWISS HALBERDIER and icons by LUCKYLEWIS (unit_variant mod
el inspired by HEDGE KNIGHT)
unit limit: 4
art:
shogun_military_bow_way_of_the_bow
buildings:
SHO_Buddhist_2_Monastery
SHO_Buddhist_3_Temple_Complex
SHO_Buddhist_4_Legendary_Temple
required special building:
SHO_Archery_1_Archery_Dojo
resources:
horses
abilities:
cantabrian_circle
warcry
flaming_arrows_long_range_ability
whistling_arrows_long_range_ability

Yari Warrior Monks (160 men)


unit_variant model by SWISS HALBERDIER and icons by LUCKYLEWIS (icon in the camp
aign recruitment queue will be fixed soon)
unit limit: 4
art:
shogun_military_spear_way_of_the_spear
buildings:
SHO_Buddhist_2_Monastery
SHO_Buddhist_3_Temple_Complex
SHO_Buddhist_4_Legendary_Temple
required special building:
SHO_Yari_1_Drill_Yard
abilities:
pike_wall_formation
pike_square_formation
rapid_advance
warcry

Naginata Ronin (120 men)


unit_variant model by SWISS HALBERDIER and icons by LUCKYLEWIS (icon in the camp
aign recruitment queue will be fixed soon)
unit limit: 4
art:
shogun_military_spear_way_of_the_spear
buildings:
SHO_Crafts_2_Rice_Exchange
SHO_Crafts_3_Merchant_Guild
SHO_Crafts_4_Kanabukama
required special building:
SHO_Castle_2_Stronghold
abilities:
pike_wall_formation
rapid_advance

Samurai Retainers (100 men)


unit limit: 3
art:
shogun_military_sword_way_of_the_sword
buildings:
SHO_Castle_3_Fortress
SHO_Castle_4_Castle
SHO_Castle_5_Citadel
required special building:
SHO_Sword_1_Sword_School
abilities:
rapid_advance
garrison_police_bonus

Onna Bushi (100 women)


unit limit: 2
art:
shogun_military_spear_way_of_the_spear
buildings:
SHO_Castle_3_Fortress
SHO_Castle_4_Castle
SHO_Castle_5_Citadel
required special building:
SHO_Yari_2_Naginata_Dojo
abilities:
rapid_advance
second_wind
garrison_police_bonus

>>> AUM-SHO 1.7 - 4.4.11


- changed all table names from "aum_*" to "aum_van*" to make it clear that these
tables change "vanilla" units
- decreased the experience that the unlocked vanilla units get from the building
s
- "Katana Samurai" can now use "rapid_advance"
- "Loan Sword Ashigaru" can be recruited at all castle buildings
- "Naginata Warrior Monks Cavalry" are assigned to the correct "SHO_Yari_2_Nagin
ata_Dojo" (in vanilla they are assigned to "SHO_Yari_1_Drill_Yard")
- "Katana Ronin" and "Yari Ronin" are recruitable at all market buildings but th
ere has to be at least the castle building level 2 in the region
- unlocked these three vanilla units in the custom battle and campaign
"Inf_Sword_Samurai_Retainers" are recruitable at all castle buildings
"Inf_Heavy_Onna_Bushi" are recruitable at these castle building levels (2,3,4,5)
"Cav_Spear_Great_Guard_Takeda" are recruitable at the "SHO_Cavalry_3_Bajutsu_Mas
ter" and "SHO_Cavalry_4_Legendary_Bajutsu_Dojo"
- unlocked these six vanilla ships in the custom battle and campaign
"Galleon_The_Black_Ship"
> "SHO_Port_4_Nanban_Quarter"
"Galleon_Caravel"
> "SHO_Port_4_Nanban_Quarter"
"Trade_Ship_Red_Seal_Ship"
> same recruitment like in vanilla "SHO_Port_4_Drydock"
"Trade_Ship_Trade_Ship"
> same recruitment like in vanilla
"Trade_Ship_Wako_Trade_Ship"
> "SHO_Port_2_Trading_Port" "SHO_Port_3_Military_Port" "SHO_Port_4_Drydock" "SHO
_Port_3_Nanban_Trade_Port"
"SHO_Port_4_Nanban_Quarter"
Additionally there has to be the building "SHO_Region_Specialty_Naval_2_Pirate_L
air" in the region.
"Medium_Ship_Wako_Medium_Bune"
> "SHO_Port_3_Military_Port" "SHO_Port_4_Drydock" "SHO_Port_3_Nanban_Trade_Port"
"SHO_Port_4_Nanban_Quarter"
Additionally there has to be the building "SHO_Region_Specialty_Naval_2_Pirate_L
air" in the region.
- included the "aum_van_units" table which optimizes the costs, upkeeps and recr
uitment limits of these units below. This will prevent the CAI to spam these uni
ts.
Unit_ID Unit_Limit SP/MP
Inf_Spear_Yari_Ronin 6
Inf_Sword_Katana_Ronin 6
Inf_Sword_Katana_Wako 4
Inf_Missile_Bow_Wako 4
Inf_Sword_Samurai_Retainers 4
Inf_Heavy_Onna_Bushi 3
Cav_Spear_Naginata_Warrior_Monk_Cavalry 6
Galleon_The_Black_Ship 2
Galleon_Caravel 6 (Nanban Trade Ship)
Trade_Ship_Red_Seal_Ship 0
Trade_Ship_Trade_Ship 0
Trade_Ship_Wako_Trade_Ship 6
Medium_Ship_Wako_Medium_Bune 4
- The in-game encyclopedia is fully independent and doesn't recognize the change
d DB table costs automatically.
Shogun 2 "Language/Encyclopedia"

>>> AUM-SHO 1.6 - 30.3.11


- unlocked the "Loan Sword Ashigaru" unit in the campaign (thanks to Agostinos f
or his valuable informations)
requires a sword school building:
"SHO_Sword_1_Sword_School"
"SHO_Sword_2_Nodachi"
"SHO_Sword_3_Master_Dojo"
"SHO_Sword_4_Legendary_Dojo"
- fixed the "Ronin" unit recruitment (thanks to Agostinos for his information ab
out the related db table and thanks to Radious for his valuable feedback)
"SHO_Crafts_1_Market"
"SHO_Crafts_2_Rice_Exchange"
"SHO_Crafts_3_Merchant_Guild"
"SHO_Crafts_4_Kanabukama"
- both "Wako" units can be recruited at the "Pirate" and "Sake" buildings:
"SHO_Region_Specialty_Naval_2_Pirate_Lair"
"SHO_Region_Specialty_Naval_3_Pirate_Fortress"
"SHO_Stealth_1_Sake_Den"
"SHO_Stealth_2_Gambling_Hall"
"SHO_Stealth_3_Criminal_Syndicate"
"SHO_Stealth_4_Mizu_Shobai"

>>> AUM-SHO 1.5 - 28.3.11


- unlocked these vanilla units in the campaign
These units below can be recruited in the single player custom battle and the ca
mpaign.
I tried to unlock several other vanilla units like the "Loan Sword Ashigaru" and
"Onna Bushi" too. But it didn't work and I know from my ETW/NTW experience that
there is a column in the inaccessible "units_table" which controls the availabi
lity. The "Samurai Retainers" can be unlocked in the campaign but they have no c
osts, upkeep and unit limit. Therefore they would really mess up the recruitment
of the CAI.
These units are locked in the "MP Avatar battle mode" at the moment and I have t
o search how I can make them available there too.
Katana Ronin
Yari Ronin
Both Ronin units are recruitable at the market-building-chain:
"SHO_Crafts_1_Market"
"SHO_Crafts_2_Rice_Exchange"
"SHO_Crafts_3_Merchant_Guild"
"SHO_Crafts_4_Kanabukama"
Katana Wako
Bow Wako
Both Wako units are recruitable at the pirate-building-chain:
"SHO_Region_Specialty_Naval_2_Pirate_Lair"
"SHO_Region_Specialty_Naval_3_Pirate_Fortress"
Naginata Warrior Monk Cavalry
requires the "Yari drill building" and a temple:
"SHO_Buddhist_2_Monastery"
"SHO_Buddhist_3_Temple_Complex"
"SHO_Buddhist_4_Legendary_Temple"
Matchlock Warrior Monks
requires the special "Matchlock maker building" and a temple:
"SHO_Buddhist_2_Monastery"
"SHO_Buddhist_3_Temple_Complex"
"SHO_Buddhist_4_Legendary_Temple"
Medium Bune Wako (only available in the single player custom battle)

>>> AUM-SHO 1.4 - 25.3.11


- changed the pack type format to the normal "mod" type. Please activate AUM-SHO
with the user.script.txt.
- increased the "aura radius" of the Generals (thanks and credits to DARTH VADER
for his idea in DarthMod: Shogun / AUM-SHO fully works with DMS)
- unlocked these vanilla units in the single player custom battle
These units below can be recruited in the single player custom battle. They are
not available in the campaign yet (besides the Nag.W.M.Cav for the Uesegi). The
related table which is needed to recruit these units in the campaign is not acce
ssible yet.
I tried to unlock several other vanilla units like the "Onna Bushi" or "Samurai
Retainers" too. But it didn't work and I know from my ETW/NTW experience that th
ere is a column in the inaccessible "units_table" which controls the availabilit
y in custom battle.
These units are locked in the "MP Avatar battle mode" at the moment and I have t
o search how I can make them available there too.
Katana Ronin
Yari Ronin
Naginata Warrior Monk Cavalry
Katana Wako
Bow Wako
Medium Bune Wako
All these abilities can be used in the single player custom battle and the campa
ign. In the campaign you have to research for example the "pike square formation
". The ability "wedge formation" must be researched within the General's skill t
ree.
All abilities below are added to the units. No ability has been removed and all
keep their original skills.

>>> AUM-SHO 1.3 - 18.3.11


- updated the "aum_unit_to_unit_abilities_junctions" table to the release versio
n of Shogun 2 and the recent patch
- all Fire Rocket units use "rank_fire"
- Onna Bushi use "rapid_advance"

>>> AUM-SHO 1.2 - 9.3.11


> Normal version (patch_aum_sho_mod.7z)
- added the abilities of two missing Generals
- "Naginata Warrior Monk Hero" unit uses "rapid_advance"
- "Naginata Samurai" uses "rapid_advance"
- "Sword Katana Ronin" uses "rapid_advance"
- all "Yari" units use "pike_wall_formation"
> pike_square_formation test version = (patch_aum_sho_mod_pike_square.7z)
- contains all changes of the normal version above
- all "Yari" units except the "normal Yari Ashigaru" can use "pike_wall_formatio
n" and "pike_square_formation". The "normal Yari Ashigaru" can only use "pike_wa
ll_formation".
I played several full battles created with Mitch's amazing Battle Creator to tes
t the "pike_wall_formation" and "pike_square_formation" deeply.
It looks like the Battle AI (BAI) can't really handle it well. I saw the BAI usi
ng the "pike_wall_formation" sometimes. But I never saw the BAI using the "pike_
square_formation".
Please give me some feedback if the BAI uses these formations in your battles.
>>> AUM-SHO 1.1 - 5.3.11
- optimized the abilities of several vanilla units:
- enhanced the "General" units with "rapid_advance" and "second_wind"
- enhanced the "Great Guard" unit with "stand_firm" and "rapid_advance"
- "Samurai Retainers" use "rapid_advance"
- all "Naginata" units use "pikewall_formation"
- all "Ninja" units use "rapid_advance"

>>> AUM-SHO 1.0 - 3.3.11


The first version of AUM-SHO has been released.
- optimized the abilities of several vanilla units in this table
aum_unit_to_unit_abilities_junctions

*********************
****** Credits ******
*********************
>>> AUM-SHO Team
Swiss Halberdier - Creator of AUM-SHO
Under the Patronage of l33tl4m3r
Thanks a lot to my helpers!
LuckyLewis
- all screenshots on this site
- beta testing
JFC
- custom AUM-SHO unit icons
- beta testing
Tinrod
- custom AUM-SHO unit icons
SaengsaWang
- custom unit_variant model of the "Christian Matchlock Samurai"
- beta testing
ToonTotalWar
- initial idea of the special re-textures versions
- valuable help and intensive beta testing of the special versions
Takeda Shingen, Ecka65, Mr Kami, Radious, ToonTotalWar and Syntax for beta testi
ng.

>>> Others
Thanks a lot to Darth Vader, The Hedge Knight, ToonTotalWar, Radious and Agostin
os for the valuable and informative discussions we have.
Thanks a lot to these TWC members!
taw for his several tools "DB<->TSV converter" and "unit_variant<->txt converter
" and very useful feedback on the forum
Lord Maximus, Porphyr and husserlTW for their new Pack File Manager for Shogun
The Hedge Knight for his tutorial "Using Taws Tools On Windows" and very useful
feedback on the forum. And of course for his awesome "Uniform Variant Pack" whic
h inspired me to create the unit_variant models.
Agostinos for his tutorial "Unit editing with Hexeditor" and his valuable inform
ation about several DB tables
"
Darth Vader for his permission to use the "Generals aura enhancement" and for hi
s "DarthMod: Shogun"
ToonTotalWar for his "Shogun 2: All In One Mod"
Thanks a lot to FTMCH for his amazing textures which my AUM-SHO units can use no
w
.Mitch. for his "Battle Creator" and very useful feedback on the forum
husserlTW for his resources "Startpos.esf and Regions.esf" and very useful feedb
ack on the forum
just for his tool "ESF Editor" and very useful feedback on the forum
The whole "Total War Center Team" for hosting the best site about Total War Game
s and allowing us to share our passion with others
The fantastic "Total War Community" for all the infos, discussions, resources an
d mods
Creative Assembly for creating the awesome Total War Series

AUM-SHO main thread on TotalWarCenter.net:


http://www.twcenter.net/forums/showthread.php?t=429938
UPC-SHO main thread on TotalWarCenter.net:
http://www.twcenter.net/forums/showthread.php?t=428999
Cheers and enjoy AUM-SHO!
Swiss Halberdier