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Paintball drills: Walky-Talky This drill is run as a normal game, except one of your players doesn t get

a gun. It can be any player, but the drill works best if the center doesn t have a gun. Without the ability to shoot or defend himself, your center can only communicate to help the team win. This drill emphasizes the need for teams to communicate to win. You can modify the drill to a 2-on-1 (the two sharing only one gun), 3-on-2, 5-on-3, etc. Without a gun, your players are forced to communicate if they want to remain effective on the field. Players: 3+ Time limit: Until all players are eliminated (Add a time limit to simulate real game scenarios.)

Proper Gun Positioning:
1. To hold your gun correctly, simply touch the back of your gun to your nose, effectively centering the gun between your eyes. 2. If you fail to do this, you will lean out with your marker first, therefore, your opponent will see you before you can see him, and give him the edge.

Accuracy Drill:
This drill will help you with your accuracy during any possible game situation.

or move it from the proper gun holding position. Set up an obstacle course around the field with objects of varying size. fast. or you could end up with a paintball to the face. therefore. This is the proper stance. 5. 6. C. 4. 2. Too many players choose to kneel down. and if you have to take one extra second to get to your feet because you were on your knees. the point of this drill is accuracy. Shoot the target object using the one-ball check-in rule. your legs are much stronger than your arms. took up a lot of paint. 1. and knees bent. With this drill technique. speedball is in fact. 2. even when there is a choice where they can effectively play on their feet. but it will allow you to quickly take advantage of any possible window of oppurtunity that can happen to make a move and gain a better position on the field. as well as minimal paint consumption. The standing position gives you a better center of gravity for balance and movement. your chance could be gone. 2. Snap Shooting Teamate Drill . One of the points of our previous snap shooting drills that has been frowned upon was the fact that it A. and not skill. 5. Set up first object about twenty yards away from you. Some of the objects can be placed in locatiosn that require you to bunker them out. so let them do all the work. Not only is this more effective in actual snap shooting. and place it beside a bunker. precision accuracy is nurtured. Use your legs to make all the adjustments. You can procede through the course at whatever pace you deem necessary. You should be behind a bunker 10-15 feet away from target object. as well as timing. This means you must check yourself into the bunker every time you make a shot. Assign field positions that need to be taken to make the shots on the targets. Notice how his marker aim stays straight. do not lower your gun. including his marker. so paint consumption is minimal. 6. Shoulders are square with your opponent. 3. like a paint box or a cone. Snap Shooting Snap shooting is a key fundamental in tournament paintball. upper body is one solid piece. 3. Remember. 1. 4. Snap Shooting Individual Drill This is to improve snap-shooting. many of the hits were based on luck. not volume. 3.1. You should never have to reposition your marker. You must hit the object with one shot before moving on. Take a target object. and B. you could shoot as much as you want.

When you eliminate your opponent. Running and Shooting Running and gunning has become one of the most important skills a tournament paintballer can possess in modern day speedball.1. You want to keep the smallest profile possible. 5. try to keep your gun angled with the angle of the bunker. When playing behind an angled bunker. 4. 3. One thing to keep in mind is the shape of your bunker. 3. end the drill. and back players. but once you take that one shot. However. One of the easiest ways to eliminate an opposing front player. Each player must run to a designated 40 yard line bunker. One on One drill. the same one for each jouster. to take over. You can ONLY use the one-ball check in rule. you must check back into the bunker. Each player will run with their marker up. Four Corners Drill . is to have your front player shooting at the other. 2. so work with the edge of the bunker as a guideline. like a doritio or home plate. and your loader. you decide when to take the shot. You and your opponent take standing positions at similar bunkers about 10-15 feet away from each other. and that you will need to rely on the conditioning these drills to provide. 6. you can remain outside of your bunker for as long as you want. It is an effective technique to know for front. winner stays on. posting up on your opponent. You can cycle in your entire team. This is known as jousting. An element that can help this drill seem more like a real game situation is to run to your bunkers first. and attempting to elimate the other player before they can reach the designated bunker. This means that your hear will be pounding. Jousting Drill 1. and start again. Stay in control of your elbows. 2. mid.

Wrapping will often allow you to create new angles on your opponents positions across the field. Repeat with the rest of the team. You can either continue to blast away at your opponent. Wrapping is typically done on the tape line positions. Continually being able to control your opponent by posting will give you another key oppurtunity known as wrapping. This will also be effective in allowing you or another teamate in moving up safetly. and it doesnt matter how many times you get hit. or you can wait and try to bait him out. Do not slow down.1. Posting usually starts off with some form of snapping gun battle. you create an opening from which you can wrap. take a player to run down the full length of the field. where you only need to worry about one opponent to control while you look to wrap. 3. One at a time. By posting up on one opponent. 4. Split your team into 2 groups and take opposing corners across the field. . and blast him in the face (a technique I personally enjoy using). containing him. shooting at the opposing player. Posting Up & Wrapping Posting up gives you the ability to control your opponents position. Keep a steady pace. just keep running till you get the end. where you gain the edge and are out and in control of your opponent. 2.

So be patient and wait for the shot to present itself. Field Positioning: Once you have drawn up the field. but you have to worry about how they are going to get there. You are essentially tricking your opponent into thinking you are looking elsewhere. These players have the ability to control your opponents from using the tape line against you. They have the ability to effectively wrap. There are many factors into deciding how an effective team strategy can be developed. not moving unless they have to. 1. or just behind it. so they have sectioned off everything into three main categories.Pointer : Posting requires a degree of accuracy and patience. which will be covered later. These players are in the best possible defensive position to zone up should anything go wrong. you now need to place your back line. The center player also needs to be quick on his feet. You never want to give up a tape position for three reasons. keeping your opponents off balance. Usually these spots offer the best zones to prevent your opponent from making secondary moves. The front players are positioned in key locations that are often directly on the 50 yard line. because he is the player that fills in behind the front players as they move up the field or are elminated. 3. Team Skills: Walking the field How well a team can walk a field can often times determine who will be the victor in a paintball match. 2. and the two corners). . When your opponent realizes you have stopped shooting at him. The two tape players act more like anchors. These are usually obvious positions (the back center. Not only do you have to place your front players. he will eventually expose himself to attempt to take back the advantage and posting back up on you. Dynasty starts out with the "infamous" white board to draw up the field.

you can effectively pick out a good laning position for your back players to hone into.It is also important to know where you will be placing your sweet-spotters (or laners) to counter your opponents from placing their own front players. Identifying Zones: . More than likely. your opponent is going to place their players in similar positions that you are trying to achieve. By picking out where a good front position is on the field.

To step your team's play up to the next level. When determining what zones to key in on. by shooting a different zone. This will allow you to delegate who is responsible for watching each side. so you can play off them. remember. Start out by drawing up a layout of the field. 3. you can always move to achieve a better shooting lane to lock down a specific part of the field. Map out individual shooting lanes. you are going to have to put some serious hours into walking and becoming familiar with the fields. Use your own field positioning to help you determine this. you should be able to predict what your opponents are going to try to do. This means you will have to often times change up your zones as the game progresses. Based on your own game-plan. 2. Pointer: Remember. To see the zones that Dynasty is talking about. You must pay attention to the way your teamates are shooting. it is a network of shooting lanes designed to contain your opponents. The game is always changes and you must allow your plan to be flexible incase anything goes wrong. as well as allow your teamates to move down the field. Spend a lot of time looking at the bunkers you are going to go to. You will need to identify which of your opponents positions are most important. 1. you have to be able to identify the zones. marking where your primary starting positions are. .

All the moves from the breakout to the midline bump should only take from about 30-45 seconds. Players must always know that they are being watched over and taken care by their teamates Plan of Action Now that you have set player positions and identified key zones. The side that usually has the most key 50 yard line bunker is the side that is an effort is put into securing first. The best line for the front player to get there is determined next. followed by where the mid players will be positioned. as well as be able to fill easily as the front player moves up or is eliminated. Holding Zones . their field walk determines which side of the field is most important. Next. Where Dynasty goes off the break is an important factor to the sucess of their team. and we try to stop our opponents from getting there. it is time to make up a plan of action to take home the win. Trust is one of the most important elements to success using this technique. they look at what they feel are the most important spots on the field. They usually start with 2-3 back players laning the predetermined positions that opposing front players are most likely to get to. the more it confuses your opponent.The entire team must have an unselfish attitude. Mid players should be positioned in areas that will allow them to protect the front positions. The more you move around. On a standard airball field.

Communication . If he overpowers you. watch your zone and do your job. A team can determine the most important zones by thinking of the most likely secondary positions that an opposing team might try to achieve. and you feel your opponent is going to move. Continure to keep up the pressure and force your opponents to change their game plan or make a mistake. This technique can also be used into baiting your opponent into moving through your zone. This is where your posting and wrapping skills will come into play.The ability to hold predetermined zones can often times be the deciding factor to winning a match. You need to keep a constant stream going in front of the bunker. he will make his move. When this is happening. At some point you will need to reload. Do not let your opponent gain the angle on you. You can either slow your rate of fire and one ball your lane. Asking your teamate for help is your best option. You have two options. and post up on the position that you feel he will move to. Another issue when trying to hold your zones is paint consumption. giving your opponent the chance to move. Pointers: Often times you will engage an opponent in a snap-shooting contest. whilst reloading Or you can ask a teamate to watch your zone as you reload. you should readjust your position.

Every team should have a system of codes to relay information across the field. where you use your own gun to lay supressing fire. You can ask your teamate to firefight with your opponent until the zone that you want to move through is dropped. Movement Movement opens up new angles in which you can eliminate your opponents. Front players need to be able to make split second decisions based on both what they see and hear. You can make a coordinated move. you need to contain the opponents that you can see. You can make a self-forced move. However. on their feet. Front players generally have their noses in the dirt. stand-up bunkers. back players are usually in nice. Back players are responsible for answering all the questions that the front or mid players might pose on them. There are numerous ways to make moves. If you are going to move on your own. tighter spots with a limited field of view. 3. 2. and contain opponents in your immediate field of view. it is the opponents you can't see that represent the real threat. It is typical to think that back players are responsible for all communication on the field. You can make a spur of the moment move off instinct. 1. Every player has a unique perspective of the game. This is not correct. . The job of the back player in communication is to not only relay what he sees. Codes are not necessarily used to be secretive.Individual skills can win games and points. but good overall communication can win tournaments. Accuracy and awareness play a big part in these types of movements. the more productive your decision making process will be. but to ask the front player what he needs to do to get his job done effectively. where 2 or more members of your team are involved. It is easy enough to keep track of. or what you need them to do in order to help you get your job done. it is important to tell the back players specifically what you need to know. In turn. to be an effective front of mid player. On the contrary. so the more information you and your teamates recieve. but to convey as much information in a shorter amount of time. and are stuck in smaller. The idea is to have one or more of your teamates suppress and contain the opponents that represent an immediate threat to you and your move. with a clear view of everything that is happening on the field. and pull your gun across the field to contain your new opponent before making your move. This should be a standard coding system. that everyone on the team is familiar with. rather.

This is a fast drill. The point of this drill is for the team of two to obtain a key 50 yard position. 2. Start at your 20 yard line. that can be made more complex by adding more bunkers and players. and self forced moves. 5. The team of two must coordinate a move that both suppresses and contains the defensive player just long enough for one of the players to reach the bunker.2 on 2 Movement Drill 1. The teamate playing cover not only has the job to create the opening. and not allow his opponents to get into it. such as a snake or dorito. but most fields allow two back guys the ability to cross it up and hold down their zones. Using one side of the field. 3. All fields are different. 3. . but to communicate when it is safe to move to his teamate. Closing the Game Closing a game really comes down to field awareness. to get to the flag before the other team. The object of this drill is to get to that flag and simply touch it to win the game. Set up in your bunkers across the field. 4. and move foward using coordinated support. The one defensive player must zone up on this 50 yard line bunker. place a flag on a 50 yard line bunker. 2 on 1 Movement Drill 1. 2.

2 defensive players must hold their zones off from the attacking 3 players. Time limit of 2 minutes. In other words. It is important for the third attacking player to preoccupy the other defensive player. or die trying. . 3. 5. do not allow him to wrap or distrupt the other two attacking players. On the attacking side. your back guys will be the ones finishing the game off and breaking down the zones. since it will usually take a pretty ballsy move to close up the game. 3 on 2 drill. 7.2. since more often than not. 4. Rule is. two of your teamates need to work together on one of the opposing teams back players. or its a draw. 2. 6. Closing the game Drill 1. win. You will be tempted to put your back players in the defensive positions for this drill. Switch it up with an equal rotation. you had better not be alive on the attacking side when the 2 minutes are up. the more you will understand your teamates and your own abilities. The more you run these types of drills.

watching where your opponents are going. anyone can get shot out." -Oliver Lang Front Player Breakout For a front player. and sometimes your gun up. then get their as quick as possible. You do not want to be caught up at your primary for long. as well as open you up to potential flaws in your gameplan. You know. it is always important to run with your head up. and trying not to get hit. It is important to pick out the key front bunkers on the field. This will help you take advantage of the situation. are usually the ones that help their team secure victory. either by going their immediately. The first is to designate field position. The mindset you need to be in is to think of what your opponent would do to counter your own plan. all at the same time). watching the streams of paint coming at you and even shooting back. bounce off a squirrel. then bumping your secondary. . The fourth is vision (the ability to concentrate on laning. and hit you in the goggles. and should look for the first oppurtunity to bump the snake or 50 dorito. When running towards your front bunker. The third is to decide when and if it is possible to delay to the back player's primary bunker. The second is to identify sweet spotting lanes. Quote of the day: "Anything can happen in paintball.Player Specific: Back Player Breakout There are several things to do when coordinating a back player breakout. the first 15-30 seconds of the game are possibly the most important. The players that do the most damage in the beginning of the game. or by delaying shortly at a primary. a ball can bounce off the net.