This action might not be possible to undo. Are you sure you want to continue?
Version 1.0 - Download Here: www.beastsofwar.com/infinity/quick-start-rules
WHAT I NEED TO PLAY GAME SETUP P4 P4
STATISTICS LINE OF FIRE ACTIVATING MODELS: ORDERS MOVEMENT THE ENEMY REPLY: AUTOMATIC REACTION ORDER (ARO) GAME SEQUENCE DICE MECHANICS P5 P5 P6 P7 P7 P8 P9
RANGED COMBAT (SHOOT) RANGE COVER TERRAIN CLOSE COMBAT DODGE ARMOUR ROLL UNCONSCIOUS AND DEATH P10 P11 P11 P12 P12 P12 P13 P13
CAMOUFLAGE COMBAT JUMP DISPERSION ROLL DOCTOR INFILTRATION LIEUTENANT MARTIAL ARTS LEVEL 3 MULTISPECTRAL VISOR LEVEL 2 P14 P15 P15 P16 P16 P16 P16 P16
QUICK START SQUADS WEAPONS CHART QUICK START INFINITY MARKERS
Copyright © 20011 Corvus Belli S.L.L. / Copyright © 2011 Beasts of War Ltd. Version 1.0 - Download Here: www.beastsofwar.com/infinity/quick-start-rules
with the complete Infinity rulebook..L. The world of Infinity depicts an exciting and actionpacked.infinitythegame.Download Here: www. but what is Infinity? Infinity is a 28mm miniatures skirmish game. You can download the complete rulebook.Corvus Belli in association with Beasts of War (www. / Copyright © 2011 Beasts of War Ltd. you can enjoy a greater variety of tactical options and gaming possibilities. Version 1.L. where secret missions and black ops. where players control squads of hi-tech warriors engaged in pitched battles and covert operations. at www.beastsofwar.com AND BEST OF ALL IT’S FREE! 3 Copyright © 20011 Corvus Belli S. set in a captivating sci-fi universe.. will determine the destiny of humankind.0 .com) are proud to bring you The Infinity Quick Start Rules. near future. which will help you understand the basics of the game. However.com/infinity/quick-start-rules .beastsofwar. INFINITY QUICK START RULES These rules are the streamlined and simplified version of the Infinity game system.
com/infinity/quick-start-rules .0 . • • A game table. Version 1.beastsofwar. / Copyright © 2011 Beasts of War Ltd. This is their Deployment Zone • Each player makes a Face to Face Roll (see below) using the Willpower (WIP) Attribute of their Lieutenant • The winner may choose to act first or second 4 Copyright © 20011 Corvus Belli S.L.WHAT I NEED TO PLAY • • • • • Measure tape Twenty–sided dice (D20) Infinity miniatures Infinity Quick Start Rules Scenery GAME SETUP The following steps are used to set up your game of Infinity. with plenty of scenery. is prepared Each Player selects a table edge (generally this is the oppositeedge of the table) • Players can deploy their models up to 12 inches from their selected table edge.Download Here: www.L.
com/infinity/quick-start-rules . Miniatures have a 180-degree field of vision. If there are any obstacles in the way that completely block an enemy miniature from sight. 5 Copyright © 20011 Corvus Belli S. then there is no Line of Fire.beastsofwar. A target may only be selected by a model if the model can “see” it. at least partially.0 . / Copyright © 2011 Beasts of War Ltd.L. as follows: MOV CC BS PH WIP ARM BTS W = Movement Attribute = Close Combat Attribute = Ballistic Skill Attribute = Physical Attribute = Willpower Attribute = Armour Attribute = Biotechnological Shield Attribute (not used in the Quick Start Rules) = Wounds Attribute LINE OF FIRE The Line of Fire (LoF) is an imaginary straight line that runs from the centre of a miniature’s base to an enemy model.RULES STATISTICS The physical and mental ability of each model is represented as a statistic.L.Download Here: www. Version 1.
Each Order can be used to allow a chosen model to take one of the following actions: • • • Short Movement Skill + Short Movement Skill Short Movement Skill + Short Skill Long Skill Short Movement Skill Move Discover Short Skill Shoot Close Combat Attack Dodge Doctor Long Skill Camouflage Combat Jump 6 Copyright © 20011 Corvus Belli S.com/infinity/quick-start-rules . TACTICAL TIP You can spend more than one Order on a particular model. at which point the active turn is passed to the next player. Therefore it is possible to activate a chosen model several times in the same turn. / Copyright © 2011 Beasts of War Ltd.0 .beastsofwar.L. the Active Player (who has the active turn) gains 1 Order per model in his army that is present on the table. An Order allows the activation of a model that can then use the order to engage in combat or perform another action. The Active Player can spend one or more Orders on each model until all of the Orders in the Orders Reserve have been used up. The collective number of Orders provided to the player is called the Orders Reserve.L.ACTIVATING MODELS: ORDERS Each turn.Download Here: www. Version 1.
/ Copyright © 2011 Beasts of War Ltd. When declaring a Move.com/infinity/quick-start-rules . However. This is called an Automatic Reaction Order (or ARO).L. TYPES OF AUTOMATIC REACTION ORDER When reacting to an enemy model.L. the player must show the exact route taken by the model. a model can take one of the following actions: • • • Change Facing Discover a hidden model Dodge to avoid an enemy attack (if the reacting model is the target of an attack) or just to Move • • Make a Close Combat attack (if the reacting model is engaged on that attack) Shoot at the enemy (if the model has Line of Fire) 7 Copyright © 20011 Corvus Belli S.MOVEMENT Move is a short skill that allows a model to advance a number of inches equal to the first value of its Move (MOV) Attribute. the Active Player’s opponent is permitted to react to the activated model using each of their models that is within 8” or that has Line of Fire to the model that triggered their reaction. The Automatic Reaction Order (ARO) allows the reacting model to act during the Active Player’s turn.beastsofwar. THE ENEMY REPLY: AUTOMATIC REACTION ORDER (ARO) When the first Short Skill (or Long Skill) is declared for each Order. it advances a number of inches equal to the second value of its Move (MOV) Attribute.0 . so that their opponent has a chance to announce their Automatic Reaction Order (ARO). Version 1. If a model repeats the Move skill during the same order. they may only attack or react to the model that has declared an Order.Download Here: www.
Version 1. The active player declares their first Short or Long Skill The opposing player declares their Automatic Reaction Order The active player declares their second Short Skill (if appropriate) Players measure movement and weapon range Dice rolls are made to resolve any combat or skill tests IMPORTANT Despite the opponent declaring his reaction after the first Short Skill declaration. 5.L.GAME SEQUENCE Each time a model is activated by an Order.com/infinity/quick-start-rules . 3.Download Here: www. 2. 8 Copyright © 20011 Corvus Belli S.0 . play is determined as follows: 1.L. / Copyright © 2011 Beasts of War Ltd.beastsofwar. all of the actions are considered to occur simultaneously. 4.
If the dice rolls 12 or less.e.com/infinity/quick-start-rules .beastsofwar. If the result is equal to or less than the relevant Attribute for that action. the model with the highest Attribute is declared the winner. CRITICAL SUCCESS If a player rolls the exactly to number they need (i. using her Doctor Special Skill. if both models have the same Attribute value. / Copyright © 2011 Beasts of War Ltd. The player that rolls closest to their [modified] Attribute is the winner.DICE MECHANICS NORMAL ROLLS In Infinity. The Trauma Doc has Willpower (WIP) 12. it can only be equalled by an opposing player rolling another Critical Success. to find out if an action performed by a model has been successful.L.L.Download Here: www. a D20 is rolled. The player rolls 2. However. then a Face to Face Roll must be made. the action is successful. A Critical Success cannot be beaten.0 . To make a Face to Face Roll. Doctor requires that the Trauma Doc pass a Normal Roll using her Willpower (WIP) Attribute. which is a success! MAKING FACE TO FACE ROLLS When two or more models attempt actions that are opposed to each other. unless the target rolls a Critical Success on a Dodge check. both players involved in the contest need to roll D20. In the case of a draw. 9 Copyright © 20011 Corvus Belli S. IMPORTANT A Critical Success on a combat roll is called a Critical Hit and automatically causes the loss of 1 Wound to the target. Example of a Normal Roll: A PanOceanian Trauma Doc moves into base contact with a trooper she wants to heal. Version 1. they have scored a Critical Success. Before the dice are rolled. all necessary modifiers must be added or subtracted from the Attribute. the roll will be successful and the trooper will be healed. their [modified] Attribute number). then both are considered to have failed.
The 2 and the 9 are lower than the Ballistic Skill (BS) Attribute of the model.COMBAT RANGED COMBAT (SHOOT) Shoot is a short skill used to make a ranged attack against an enemy model. However. The target can either return fire. scores a hit.those which exceed that value are misses.L. Active Model: Line Kazak.L. the closest to the Ballistic Skill (BS) Attribute of the model and higher than the enemy’s roll. So it is the Line Kazak who wins the Face to Face Roll.Download Here: www.beastsofwar. as a model needs an ARO in order to make the attack a Face to Face Roll. the 18 exceeds the Ballistic Skill (BS) value. Of all the successful dice rolls. the Burst stat of all weapons is reduced to 1. The reactive model. / Copyright © 2011 Beasts of War Ltd. it cannot react (because it lacks Line of Fire) and the ranged attack becomes a Normal Roll. which has also declared Shoot as its Automatic Reaction Order (ARO). Version 1. All these dice rolls need to be the closest possible to the Ballistic Skill (BS) Attribute of the model . so they are successful rolls. In this case Burst 3. using the active model’s Ballistic Skill (BS) as the target number. Reactive Model: Moderator from Bakunin. 9 and 18. 10 Copyright © 20011 Corvus Belli S.g. only rolls 1D20. TACTICAL TIP If you shoot at a model’s rear facing. An active model rolls 1D20 to attack for each point of Burst that its weapon possesses (e. or they can Dodge. This is resolved by a Face to Face Roll. by using an Automatic Reaction Order (ARO) to shoot at the model that shot at them. EXAMPLE OF RANGED COMBAT: The active model shoots using the Burst of its weapon. so it is a miss. IMPORTANT When performing a shooting Automatic Reaction Order (ARO).com/infinity/quick-start-rules . Its dice roll is 5. so it gets a successful roll too. has Ballistic Skill (BS) 11.0 . is the Line Kazak’s roll of 9. meaning 3D20. using its Physical (PH) Attribute. Burst 3 rolls 3D20) and each dice that beats its opponent’s roll and rolls equal to or less than their Ballistic Skill (BS) Attribute. Ballistic Skill (BS) 10. Its dice rolls are: 2.
his attacker.0 .L. 11 Copyright © 20011 Corvus Belli S. to maximise your effectiveness. While. TACTICAL TIP When you use an Order to make a model move and shoot at an enemy. These modifiers are particular to the type of weapon used and are noted on the Weapons Chart (page25). Make sure you choose to shoot when your opponent doesn’t have any Cover. / Copyright © 2011 Beasts of War Ltd. Version 1. suffers a penalty of –3 to its Ballistic Skill (BS) Attribute. the Moderator receives a +3 modifier to its Armour (ARM) Attribute.RANGE The distance the target is from the shooter modifies the target number they need to roll.L. EXAMPLE OF COVER: When the Moderator has Cover. COVER When a model shooting at a target.beastsofwar. the attacker suffers a -3 modifier to its Ballistic Skill (BS) Attribute when shooting at that model. Example of Range: The Line Kazak’s rifle provides a positive modifier of +3 to his Ballistic Skill (BS) Attribute when he shoots at a target from 8 to 16 inches away. A model claiming Cover also gains a +3 modifier to its Armour (ARM) Attribute.com/infinity/quick-start-rules . making it easier to resist damage.Download Here: www. You can declare your ranged attack at any point during a model’s movement. has its Line of Fire obscured by a section of terrain that is in base contact with the target and which covers at least a third of the targeted model.
These can be opposed using a Dodge roll. This does not require an Order to change weapon.beastsofwar. Version 1. the Infinity Rulebook contains more rules that cover various types of terrain. IMPORTANT Some weapons use a template to attack and do not require an attack roll.com/infinity/quick-start-rules . You have been warned! 12 Copyright © 20011 Corvus Belli S.L. they automatically engage in a melee fight called Close Combat. Fighting in Close Combat is a Face to Face Roll using the model’s Close Combat (CC) Attribute against an opponent’s Close Combat (CC) Attribute. we are only concerned with terrain that provides cover. Other types of terrain can be ignored. / Copyright © 2011 Beasts of War Ltd. CLOSE COMBAT When a model is in base contact with an enemy model. If the model is using an Automatic Reaction Order (ARO). in inches. The target number for a Dodge roll is the model’s Physical (PH) Attribute.0 . However. DODGE A Dodge is a reaction that allows the model to use its Physical (PH) Attribute to oppose attack rolls and thereby avoid the triggering attack.TERRAIN For the purposes of the Quick Start Rules.L. it can also move up to the first value of its Move (MOV) Attribute. it is unaffected by the attack. The models are considered to be using one of their Close Combat Weapons. If the Dodging model wins the Face to Face Roll. but applying a -6 Modifier to the model’s Physical (PH) Attribute.Download Here: www.
If the result of the modified Roll (D20 + ARM) is higher than the Damage value of the weapon. / Copyright © 2011 Beasts of War Ltd. they have deflected the hit successfully and the model is unhurt. If an Unconscious model suffers an additional wound. A model that falls Unconscious is unable to take any actions and does not add an Order to the Orders Reserve of the controlling player.L. If the model fails the Armour (ARM) Roll. Models in the Unconscious state must be identified with an Unconscious Marker. In this kind of roll. UNCONSCIOUS AND DEATH Once a model has received a number of wounds equal to its Wounds (W) Attribute it falls Unconscious.Download Here: www. 13 Copyright © 20011 Corvus Belli S. it is dead and is removed from the table.ARMOUR ROLL When a model is hit by an attack.L.com/infinity/quick-start-rules .0 . Version 1. it suffers 1 wound. it must pass an Armour (ARM) roll. then. the Armour (ARM) Attribute is a positive (+) modifier to a model’s dice roll.beastsofwar.
Camouflaged models have the ability to attack from surprise.com/infinity/quick-start-rules . However.SPECIAL SKILLS Some troops have special training or equipment that allows them to perform actions others cannot. so they can shoot before at a target. 14 Copyright © 20011 Corvus Belli S. which can only react (i. which requires success at a Discover roll.L.L. then the modifier is -6. CAMOUFLAGE A model with the Camouflage special skill can begin the game hidden and can be represented by a Camouflage Marker on the game table to show that the model cannot be seen.e. but if the troop has Thermo-Optical Camouflage (TO). TACTICAL TIP A Reactive Player can wait to declare any Automatic Reaction Orders (ARO) of all of their models with Line of Fire to a Camouflage Marker.Download Here: www. which wants to attack a Camouflage Marker must Discover it first. Any roll to Discover a model possessing the Camouflage special skill suffers a –3 modifier. a more advanced level of the Camouflage Special Skill.0 . which requires a normal Willpower (WIP) Attribute Roll. until the Camouflage Marker declares the second Short Skill of its Order.beastsofwar. / Copyright © 2011 Beasts of War Ltd. Version 1. Here is a sample of these abilities. becoming visible to enemy units. A Camouflage Marker can move across the battlefield without suffering direct attacks. use an Automatic Reaction Order [ARO]) if it survives the attack. but check out the full rulebook to find out more about the special actions your forces can take. Any hostile model. when a camouflaged model performs an attack it reveals itself. At which point the player replaces the Camouflage Marker with the appropriate model.
Next. it will have to spend an Order to renter at the edge of the game table.L. this is the number of inches the model has travelled (D20-PH x 2½ inches). However. if there is terrain underneath it). the model suffers a Dispersion roll (see below). Version 1. TACTICAL TIP While deploying a model with Combat Jump take note of the facing of enemy models and try to land your paratrooper out of their Line of Fire for some easy kills.Download Here: www. somewhere inside the template. This deployment is considered to use the deploying model’s Order. at the point where it would have left.beastsofwar. then a model with Combat Jump cannot use that area to deploy. After placing the model on the table. so it does not add an additional Order to the Order Reserve.e. IMPORTANT If you cannot fit the Circular Template flat on the table in an area (i.0 . it also risks triggering reactions from enemies with Line of Fire when it deploys as though it had expended an Order. they must first place the Circular Template on the table (with the number 1 facing the centre of the table) and then the player places the model with Combat Jump. in order to deploy successfully. the model deploys without ill effect and can be activated normally. the model must make a Normal Roll using the Physical (PH) Attribute. Finally. In order to deploy the model. record the second digit of the player’s D20 roll and compare it to the numbers around the edge of the Circular Template. A model with Combat Jump is not placed on the table at the start of the game and is not considered to be an active model until it is placed on the table (i. place the model on the table at the location indicated. If the roll fails. 15 Copyright © 20011 Corvus Belli S. If the roll succeeds. it does not grant a Order to the Order Reserve). DISPERSION ROLL If a model with Combat Jump fails its Physical (PH) roll to deploy. This will give you the direction the model will travel. A player can deploy a model with Combat Jump at any time during their turn. it does not land in the intended area. on the turn it appears on the table.com/infinity/quick-start-rules .e. / Copyright © 2011 Beasts of War Ltd.COMBAT JUMP Paratroopers have the Combat Jump special skill. If deviation prompts the model to fall outside the battlefield.L. In order to find out where the model lands. subtract the model’s Physical (PH) Attribute from the player’s roll and multiply this by 2½.
MARTIAL ARTS LEVEL 3 A model with the Martial Arts (level 3) special skill is allowed to attack first in Close Combat. Only those models with the Lieutenant option in their army list profile can be designated as a Lieutenant. To recover an Unconscious model.Download Here: www. A model with the Lieutenant special skill grants an extra Order to the Order Reserve.L. it can then perform an attack in reply.DOCTOR A model possessing this special skill can revive models that have fallen Unconscious. or Lieutenant of the squad. this does not increase the player’s initial deployment area for other troops. However. the target recovers 1 Wound (W) and in the next active turn (if it the model still alive) it will again provide 1 Order to the player’s Orders Reserve. If the roll succeeds.0 . without suffering negative modifiers for Camouflage. If both models have this same special skill. called a Lieutenant Special Order. then they must perform a Face to Face Roll. then spend one Short Skill of an Order and to succeed at a Willpower (WIP) Roll. If the defender survives. If the roll fails.com/infinity/quick-start-rules . 16 Copyright © 20011 Corvus Belli S. making their initial attack a Normal Roll using its CC Attribute. which only the model with the Lieutenant ability can use. MULTISPECTRAL VISOR LEVEL 2 A model with the Multispectral Visor (Level 2) special skill may make Discover. the target is unaffected and remains Unconscious. / Copyright © 2011 Beasts of War Ltd. LIEUTENANT One model in a player’s army list must be designated as the leader.L. the model with the Doctor skill is required to be in base contact with the target. INFILTRATION A model with the Infiltration special skill can deploy anywhere in its controlling player’s half of the table.beastsofwar. Version 1.
to enjoy the full gaming potential of Infinity and its numerous tactical possibilities.L.com Not only that..com where you can find other Infinity players from all over the world and interact with a vibrant gaming community who are interested in all forms of tabletop entertainment. you’ll need the complete rulebook.infinitythegame. complete army lists.L. the Human Sphere expansion. Remember.0 .com/infinity/quick-start-rules .DO YOU WANT TO KNOW MORE? Well. downloads and battle reports at www. This was only the beginning.Download Here: www. all the weapons charts. connect and discover more about this exciting universe at www.. 17 Copyright © 20011 Corvus Belli S.beastsofwar. the complete rules.. / Copyright © 2011 Beasts of War Ltd. that’s the end of the Quick Start Rules. templates and markers totally free to download from the Infinity official website. but you can access instructional videos.. Version 1.beastsofwar.
beastsofwar.L.infinitythegame.ALEPH IMPORTANT The squads and models represented in these Quick Start Rules are not meant to be identical to those in the full Infinity game rules.com/infinity/quick-start-rules . The corresponding models in the complete rulebook have additional special skills and many more tactical options.L..QUICK START SQUADS .. Version 1.com 18 Copyright © 20011 Corvus Belli S. / Copyright © 2011 Beasts of War Ltd.0 . what are you waiting for? Download the rules now at www.Download Here: www.
The corresponding models in the complete rulebook have additional special skills and many more tactical options.L.beastsofwar.. what are you waiting for? Download the rules now at www.com/infinity/quick-start-rules .L. Version 1.Download Here: www. / Copyright © 2011 Beasts of War Ltd.QUICK START SQUADS .infinitythegame..0 .com 19 Copyright © 20011 Corvus Belli S.ARIADNA IMPORTANT The squads and models represented in these Quick Start Rules are not meant to be identical to those in the full Infinity game rules.
The corresponding models in the complete rulebook have additional special skills and many more tactical options.QUICK START SQUADS . / Copyright © 2011 Beasts of War Ltd.com/infinity/quick-start-rules .0 .L.infinitythegame.L. what are you waiting for? Download the rules now at www. Version 1.Download Here: www.beastsofwar.com 20 Copyright © 20011 Corvus Belli S..COMBINED ARMY IMPORTANT The squads and models represented in these Quick Start Rules are not meant to be identical to those in the full Infinity game rules..
QUICK START SQUADS .. what are you waiting for? Download the rules now at www..L.infinitythegame. The corresponding models in the complete rulebook have additional special skills and many more tactical options. Version 1.Download Here: www.com/infinity/quick-start-rules .beastsofwar.HAQQISLAM IMPORTANT The squads and models represented in these Quick Start Rules are not meant to be identical to those in the full Infinity game rules.0 . / Copyright © 2011 Beasts of War Ltd.com 21 Copyright © 20011 Corvus Belli S.L.
0 .L.NOMADS IMPORTANT The squads and models represented in these Quick Start Rules are not meant to be identical to those in the full Infinity game rules.com 22 Copyright © 20011 Corvus Belli S. / Copyright © 2011 Beasts of War Ltd. Version 1.Download Here: www. what are you waiting for? Download the rules now at www..infinitythegame..com/infinity/quick-start-rules . The corresponding models in the complete rulebook have additional special skills and many more tactical options.L.beastsofwar.QUICK START SQUADS .
/ Copyright © 2011 Beasts of War Ltd.com 23 Copyright © 20011 Corvus Belli S.com/infinity/quick-start-rules .0 . Version 1.infinitythegame.L.L.Download Here: www.beastsofwar.. what are you waiting for? Download the rules now at www. The corresponding models in the complete rulebook have additional special skills and many more tactical options.QUICK START SQUADS .PANOCEANA IMPORTANT The squads and models represented in these Quick Start Rules are not meant to be identical to those in the full Infinity game rules..
0 .QUICK START SQUADS . what are you waiting for? Download the rules now at www. Version 1.com 24 Copyright © 20011 Corvus Belli S. The corresponding models in the complete rulebook have additional special skills and many more tactical options.beastsofwar.. / Copyright © 2011 Beasts of War Ltd.YU JING IMPORTANT The squads and models represented in these Quick Start Rules are not meant to be identical to those in the full Infinity game rules.L.Download Here: www.L..com/infinity/quick-start-rules .infinitythegame.
0 .WEAPONS CHART DISTANCE (INCHES/MODIFIER) Name Light Shotgun Rifle Combi Rifle Sniper Rifle Fusil MULTI MULTI Rifle HMG Close Combat Weapon (CCW) Electric Pulse Knife Pistol Short 0-8/+3 0-8/0 0-8/+3 0-12/0 0-8/+3 0-8/+3 0-8/0 ---0-4/+3 Medium 8-16/0 8-16/+3 8-16/+3 12-36/+3 8-16/+3 8-16/+3 8-32/+3 ---4-8/0 Long 16-24/-3 16-24/-3 16-24/-3 36-52/-3 16-24/-3 16-24/-3 32-48/-3 ---8-12/-3 Maximum -24-48/-6 24-48/-6 52-104/-6 24-48/-6 24-48/-6 48-96/-6 ---12-24/-6 Damage 13 13 13 15 13 13 14 PH PH PH-2 11 Burst 2 3 3 2 3 3 4 NO NO NO 2 Template NO NO NO NO NO NO NO NO NO NO NO 25 Copyright © 20011 Corvus Belli S. Version 1.Download Here: www.com/infinity/quick-start-rules . / Copyright © 2011 Beasts of War Ltd.L.L.beastsofwar.
com/infinity/quick-start-rules . / Copyright © 2011 Beasts of War Ltd. Version 1.L.Download Here: www.QUICK START INFINITY MARKERS 26 Copyright © 20011 Corvus Belli S.L.beastsofwar.0 .