Kerberos Alessandra CharaCter Name _____________________________________ Player Name _________________________________ Encountered the Fallen (p. 29) Dark Angels (p.

44) ChaPter _____________________________________________ Past eveNt ____________________________________ Stoic (p. 32) Sons of the Lion (p. 46) ChaPter DemeaNour ______________________________________ PersoNal DemeaNour ______________________________ Bring Death from Afar (p. 162) 1 Devastator (p. 76) sPeCiality __________________________ raNk ____ Power armour history _____________________________________________ DesCriPtioN ____________________________________________________________________________________________________________

CHARACTERISTICS
weaPoN skill (ws) BallistiC skill (Bs) streNgth (s) toughNess (t) agility (ag) iNtelligeNCe (iNt) PerCePtioN (Per) will Power (wP) FellowshiP (Fel)

41

56
Basic

8

4 3
Trained +10% +20%

8

4 4

4 9
Basic

5 1
Trained +10% +20%

3 3

4 0
Basic

3 8
n o o o n o o o
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o

Trained

+10%

Acrobatics (Ag) Awareness (Per) Barter (Fel) Blather (Fel) Carouse (T) Charm (Fel) Chem-Use (Int) Ciphers (Int)† Chapter Runes _______________________ Climb (S) Command (Fel) Common Lore (Int)† Adeptus Astartes Deathwatch Imperium War _______________________ Concealment (Ag) Contortionist (Ag) Deceive (Fel) Demolition (Int) Disguise (Fel) Dodge (Ag) Drive (Ag)† Ground Vehicles _______________________

o o o n n o n o o o o o n o o n o o o o o o o o o n o o o o n n o n o o o o o o n o o n o o n o o n o o o o n n o n o o n o o o o o n o o s n o o o o o o n o o o o

o o o o o o o o o o o o o o o o o o o o o o o o o o o

Evaluate Forbidden Lore (Int)† Xenos _______________________ _______________________ Gamble (Int) Inquiry (Fel) Interrogation (WP) Intimidate (S) Invocation (WP) Lip Reading (Per) Literacy (Int) Logic (Int) Medicae (Int) Navigation (Int)† Surface _______________________ Performer (Fel)† _______________________ Pilot (Ag)† _______________________ _______________________ Psyniscience (Per) Scholasic Lore (Int)† Codex Astartes _______________________ _______________________

n o o o
o o o o o o n o o o o o o o o o o o s o o o o o o n o o o o o o o n o o o o o o o o o o o o o o o o o n o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o

n n
o

n
o o o

n
o o o o o o o o o o o o o o

Scrutiny (Per) Search (Per) Secret Tongue (Int)† _______________________ _______________________ Security (Ag) Shadowing (Ag) Silent Move (Ag) Sleight of Hand (Ag) Speak Language (Int)† High Gothic Low Gothic _______________________ Survival (Int) Swim (S) Tactics (Int)† _______________________ Tech-Use (Int) Tracking (Int) Trade (Int)† _______________________ Wrangling (Int) _________________________
†denotes Skill Group

n n

n n

o o n o o o o n o o o n o o o o o o o o

total 〔 22 〕 CurreNt 〔 〕 Fatigue 〔 〕 CritiCal Damage ________________________ ______________________________________

WOUNDS:

〔 SPACE MARINE ABILITIES 〕
Secondary Heart/Ossmodula/Biscopea/ Haemastamen: You gain the Unnatural Strength and Toughness Traits. Larraman’s Organ: You do not suffer from Blood Loss. Catalepsean Node: You suffer no penalties to Perceptionbased Tests when awake for long periods of time. Preomnor: You gain +20 to Toughness Tests against ingested poisons. Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy. Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results. Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests. Sus-an Membrane: You may enter suspended animation. Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality. Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted. Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes. Betcher’s Gland: You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds. Progenoids: These may be retrieved with a successful Medicae Test. Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.

INSANITY:

CurreNt PoiNts 〔

Battle Fatigue _________________________ ______________________________________ PrimarCh’s Curse _______________________ ______________________________________ halF MOVEMENT: Full 〔 〔
5 10

〕 Charge 〔 〕 ruN 〔
3

+20%
15 30

SKILLS

〕 〕

FATE POINTS: CORRUPTION:

total 〔 CurreNt 〔 CurreNt 〔

〕 〕 〕

TM

397 Permission granted to photocopy for personal use. © Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com

Index

CHARACTERISTICS
weaPoN skill (ws) BallistiC skill (Bs) streNgth (s) toughNess (t) agility (ag) iNtelligeNCe (iNt) PerCePtioN (Per) will Power (wP) FellowshiP (Fel)

41
NAME CLASS RANGE

56

8

4 3

8

4 4

4 9
NAME

5 1

3 3

4 0

3 8

WEAPON
Ceremonial Sword (pp. 154, 170)

WEAPON
Astartes Krak Grenades (p. 150)

Melee

DAMAGE ROF

1d10+3

TYPE CLIP

R

PEN RLD

2

CLASS

Thrown DAMAGE 3d10 + 4
SB x 3
ROF

TYPE CLIP

X —

PEN RLD

6

Index

RANGE

S/–/–

SPECIAL RULES

Balanced (p. 142)

SPECIAL RULES


HEAD
(1-10)
8

WEAPON
NAME CLASS RANGE

ARMOUR

ARMOUR ADDITIONS
✔✓?

Astartes Heavy Bolter (pp. 145, 147)

Heavy
150 m

DAMAGE 2d10 ROF

+ 10 TYPE
CLIP

X 250* (60)

PEN RLD

6
Full

Type:


RIGHT ARM (11-20)
8

– / – / 10

SPECIAL RULES

Tearing (p. 144), *Astartes Backpack Amno Supply

Type:

BODY (31-70)
10

LEFT ARM (21-30)
8

Type:
✔✓?

WEAPON
NAME CLASS

Type:

Astartes Frag Grenades (p. 150)

Thrown DAMAGE
SB x 3
ROF

2d10

TYPE CLIP

X

PEN RLD

0

RANGE

S/–/–

RIGHT LEG (71-85)
8

LEFT LEG (86-00)
8

✔✓?

SPECIAL RULES

Blast (5) (p. 142)

Type:

Type:

SPACE MARINE TALENTS & TRAITS
Ambidextrous Astartes Weapon Training Bulging Biceps Heightened Senses (Hearing, Sight) Killing Strike Nerves of Steel Quick Draw Resistance (Psychic Powers) True Grit Unarmed Master Unnatural Strength (x2) Unnatural Toughness (x2) ____________________________
Special Ability: Unrelenting Devastation (p. 77) ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________

〔 POWER ARMOUR ABILITIES 〕 Servo-Augmented Musculature: +20 Strength Auto-senses: Dark Sight, immune to Photon Flash and Stun Grenades; Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests (total of +20 bonus with Heightened Senses) Built-in Vox Link Built-in Magboots Nutrient Recycling: Can operate for two weeks without re-supply Recoil Suppression: May fire Basic weapons 1-handed without penalty Size: Hulking (Black Carapace means no bonus for enemies to attack) Poor Manual Dexterity: Delicate tasks suffer a –10 penalty, unless using equipment designed for Space Marines Osmotic Gill Life Sustainer: With the helmet on, the armour is environmentally sealed RENOWN: EXPERIENCE:
CurreNt XP to sPeND total XP sPeNt
6 〔 _________________________ 〕

PSYCHIC POWERS
Psy Rating: 〔 _____ 〕 ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________

1800 〔 _________________________ 〕 12700 〔 _________________________ 〕

GEAR
Astartes Combat Knife (pp. 154, 156) Astartes Frag Grenades x 3 _____________________________ ___________________________ Repair Cement Astartes Krak Grenades x 3 _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________

TM

398 Permission granted to photocopy for personal use. © Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com

Character Name: Squad Mode Abilities (pg 219) Attack Patterns
Fire Support Tactical Advance Tank Buster Fire for Effect Bolter Assault Furious Charge

Defensive Stances Tactical Spacing Go to Ground Regroup Soak Fire Dig In Strongpoint

COHESION:

Effects:

Required Rank:

Solo Ability Name:

Effects:

Effects:

Required Rank:

Chapter Ability Name:

Chapter: Dark Angels (p. 44)

Character Name: Kerberos

Once per combat the Space Marine gains 6 Temporary Wounds and his maximum Movement Rate is reduced to 1/2 his Agility Bonus, rounding up. These Bonus Wounds will be lost if the Battle-Brother leaves his chosen location.

1

Stoic Defence (p. 217)

Rank: 1

SOLO MODE

Player Name: Alessandra

Effects:

Required Rank:

Solo Ability Name:

Index

Required Rank:

Solo Ability Name:

Permission granted to photocopy for personal use. © Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com

OATH:

Effects:

Required Rank:

Solo Ability Name:

Effects:

Required Rank:

Solo Ability Name:

399

SQUAD MODE
Player Name: Chapter:

Action
Half / Free Half / Free Free Half Free Free

Cost
1 1 1 1 3 3

Sustained
Yes Yes No Yes No No

Effect
The Kill-team concentrates suppressing fire. The Kill-team crosses dangerous ground in concert. A Space Marine distracts a target to create an opportunity. The Kill-team fires at targets as they appear. The Kill-team rushes forward firing their bolters. The Kill-team charges an enemy in unison.

Action Full Reaction Full Reaction Full Full

Cost 1 1 2 2 3 3

Sustained Yes No No No Yes Yes

The Kill-team spaces itself to react to danger. A Space Marine calls for movement into cover. A Space Marine calls to move the Kill-team together. A Space Marine takes automatic fire with his Kill-team. The Kill-team makes expert use of cover. A Space Marine coordinates fire to defend a position.

SQUAD DESIGNATION:

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16