Dedaf’s Industrial tool

Beta v1,7

1) General info. 2) DATA sheet 3) Ore Mining sheet 4) Ore Calculator 5) Ice Mining Sheet 6) Ice Calculator 7) Ore/Ice Corp Mining 8) POS Production 9) T1 Production 10) T2 Ship Production 11) T2 Items 12) T3 Production 13) T1 Rig production 14) T2 Rig production 15) Jump Freighter 16) Capital Ship

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1) General
Before starting to use this tool there are some thing you need to know and do before you get the full use of it. This tool is build for Microsoft Office 2003 and newer, that means that the automatic Skill update and price update might not be working in ex: OpenOffice or older versions of MS Office, in that case you will need to enter the skill manually in the sheet called DATA. Dedaf’s Industrial tool contains 13 Tools to help you Mine the best Ore/Ice and see what is profitable to build T1/T2/T3 or Capital ships as well as a POS manager tool.

The First thing you need to do is to Import you Character’s skills to this tool, you do that in the DATA sheet. To see how, go to page 3 in the section DATA sheet.

Trough out the Sheets in this tool, you will find fields with the colure blue, those are the fields you can modify



Or sometimes green text:

The fields with a purple back ground are locked, it is fields which is auto updated via the DATA sheet, mostly skill.



Backup and Restore
In each of the production sheets in this tool you will find 2 buttons. One called Backup and one called Restore. Clicking the backup will generate a Backup file at the hard drive location you specified in the DATA sheet

Backup files are named like this t1_production_backup.xml t2_production_backup.xml t3_production_backup.xml capital_production_backup.xml rig_production_backup.xml t2_rig_production_backup.xml jump_freighter_backup.xml

NB: This backup file also contains your API and UserID information

Backup function
Before going from an old version of Dedaf’s Industrial tool to a new, then go trough the production sheets you used and click backup.

Click YES to generate the backup file. NB: Vista and Windows 7 wont let you save files to C:\ So either enter a folder or another drive ex. D:\ 3

then go to the T1 Production sheet and restore the T1backup file first. so to avoid having to enter them manually in each new version of the tool. Only way to do it is to go to each production sheet and press the Restore buttons. after this you will be able to select the API.Restore function When opening a new version of Dedaf’s Industrial tool for the first time. UserID and character name via the dropdown menu in each cell. NB: Remember that the T1 backup file not only contain T1 BluePrint information but also contain your API. Before restoring your files. UserID and Character name. Go to any of the production sheets and click restore. make sure you have specified the right location of your backup files in the DATA sheet. When the location of the backup files has been set you can now go to each of the production sheet and restore the data. then you want to import all your backup files. Clicking YES will restore the date to the production sheet NB: You need to do this for each of your production sheets 4 .

2) Data Sheet 1) Import of Skill data 2) Import of Price information 5 .

that I have pre-entered all the skills needed too use this Tool. 1)Automatic or 2)Manual 1) Automatic (only MS office 2003 and Newer) (OpenOffice not supported) Enter your APIKey in cell D3 and UserID in Cell D4. If you enter the Character name at the same time as you enter the API and UserID.Import of Character data In the Top of the DATA sheet you will find the 3 fields shown in the picture below. All you need to do here is enter your character’s skill lvl in the column called LEVEL NB: do not change the TYPEID number. then you will be able to select a characters related to the User ID you entered in CELL D4. The reason to do it this way is to make sure you enter the name correctly. if you do the Tool will be broken. you will find. you can find your APIKey and UserID by clicking on this link HTU U U UTH You can enter your Character name in Cell D5 or wait till after you click on the button Update Skill Data . to import skill information.. U U U U 2) Manual (Used for OpenOffice and older versions of MS office) When downloading this Tool for the first time. then all skills and information about that character will be updated immediately upon clicking Update Skill Data . From here you can also enter you character name and your isk. though they are not mandatory for the sheet to work. You will now have to click Update skill Data again. 6 . U U If you don’t enter a Character name in D5 before clicking Update Skill Data. You have 2 ways of getting you skill information in to Dedaf’s Industrial tool.

Not a bug Clicking the update buttons in this tool will only update the price information that are related to the sheet where the button is located. Sell.Import of Price information For importing mineral and material prices you again have 2 options. if you do. It is calculated from the SELL order transactions done in Empire regions. It is calculated from the average between completed Buy and sell order transactions done in the Empire regions. You can select which region to import price information from. then avg. Ones a day should be enough. Buy and Avg. (Completed SELL orders) Buy: is updated during an automatic price update with imported price information from EVE-Central. It is calculated from the BUYorder transactions done in Empire regions. to update everything “price and Skills” then click the button “Update everything” in the DATA sheet. or for those who don’t think the imported prices are correct enough for their region. NB: since the amount of completed sell and buy orders. NB: Do NOT update price information every 5min. Sell: is updated during an automatic price update with imported price information from EVE-Central. Automatic and Manually For Mineral/Material you have 4 fields: Own. Own: Is used for those who can’t do automatic price update or for those who are building items for corporations using fixed internal corp mineral prices. price sometimes can be very close to either sell or buy price. 7 . then you will be blocked in EVE-centrals firewall and thereby not be able to do price updates again. (Completed BUY orders) Avg.: is updated during an automatic price update with imported price information from EVE-Central. are not the same.

3) Ore Mining sheet 8 .

So you don’t need to go to DATA sheet to Update your skill anymore. Clicking this button will update Minerals price and any other material price in every sheets throughout this tool. shown here is the cycle time of you lasers Updating Price information from internet Here you can select which mineral price to use when calculating the Ore/mining profit. The sec. you don’t get the Exhumer bonus of 3% pr exhumer lvl NO= any non Exhumer ship. then set this field “Using Exhumer” to NO When exhumer is set to NO and you have selected Strip miners then the sheet will give you bonus as if you are flying a Mining Barge. That is to say. It will also update you skill lvl via the APIkey.Setting up your mining ship If you are using any other ship than a Exhumer. 9 . Just click update This is the character name and time. Buy. Sell and Avg. of the last skill and market price update. Options: Own.

Station refining and Tax at the place you are refining at. This is the amount of ore you need to do 1 refine Ore table Enter the ore you have mined and/or compressed Select the type of ore This field shows you what and how much of each mineral you get when refining with your skill’s Refining yield of each Ore type Show’s your individual Ore skill lvl (Auto updated) To get the right refining results.Mining and Refining With your skills this is what you can earn pr hour using today’s mineral price Price of one rock calculated from the amount of minerals you get when refining it. This is the Scrapmetal Processing yield To see you individual Ore processing yield refer to the % column in the Ore table Hauler tool Enter the cargo capacity of your hauler This is the amount of hauls you need to do to move the ore This is the total m3 of the ore you have entered in the ore table to be refined NB: Only uncompressed Ore is calculated en this tool 10 . don’t forget to set the right.

4) Ore Calculator 11 .

Option: All Regions.5 = High Security space only Next you need to enter the amount of each mineral you need Here you select if you want to Mine or Buy the mineral Mine:The calculator finds the best Available ore to min for this type of mineral Buy: The calculator won’t directly mine for this mineral. Caldari.0.0 . depend on the information you have entered in the Ore Mining Sheet HTU U TH HTU UTH In the table Available Ore.3 = High and Low security space 1.0 . This is the missing minerals and price you need to invest to get all needed minerals This show you the amount of spare minerals and the profit of the spare mined minerals 12 .0. with the correct lasers and station refine. Gallente or Minmatar Option: 1.NB: Before starting. then it will still be subtracted from the amount you need to buy in the end. but if other ore that are mined contains this type of mineral.0 = All security levels 1. Not Available: The ore is Not present in the region you are in. Amarr. make sure that you have setup your mining ship.0 . in the Ore Mining sheet (as described here ) since the mining time and amount of ore to-be-mined. you have 3 options for each type of ore Options: “Available” “Don’t mine” “Not Available” Available: The ore is present in your region Don’t Mine: The ore is too low in profit to waist your time on.0.

This is the isk pr minute you earn mining this specific Ore.Time spend on mining According to which minerals you have entered in the blue fields “Enter Needed Minerals” the calculator will find the best suited Ore and tell you how much you will need to mine of it. This is the total value of all needed Ore Total time you will spend on getting all needed Ore 13 . Type and amount of Ore to be mined Here you can see the time you need to spend on mining each Ore type.

5) Ice Mining 14 .

with your skills and ship setup. 15 . NB: Exhumers has priority over Barge’s so if selecting both a Barge and an Exhumer. skill’s. you cycle time will change This show the m3 or Ice unite pr cycle This is you laser cycle time This is the amount of ice you can mine pr hour. implants and if mining in a gang. then it is the exhumer which is calculated Select type of Ice mining laser (T1 or T2) If using Laser upgrades then specify type and number Depending on you ship.Setup you Ice mining ship Select what type of ship to use.

Unrefined and Refined This is the total amount Price for one Ice cube of each individual fuel. that you calculated form the amount of will get when refining. NB: Race specific fuel are calculated in the same pail. this is what you earn pr hour This is the value of the Ore that you have mined This tells you the difference in m3. 16 . this is the fuel you will get from each Ice type when refining. fuel “you” get when refining it. this is because you can never mine more than one racial fuel at a time. of the Ore that you have mined. Enter the Ice that you have mined With your skill and ship setup.Mining and Refining With your skills and the station yield where you refine at.

6) Ice Calculator 17 .

in the Ice Mining sheet (as described here ) since the mining time and amount of Ice to-be-mined. Not Available: The Ice is Not present in the region you are in. its in imported from “POS Production” missing fuel column. with the correct lasers and station refine. then select BUY This show the fuel need of your POS.NB: Before starting. depend on the information you have entered in the Ice Mining Sheet HTU U TH HTU UTH In the table Available Ice. NB: POS missing fuel is only calculated if you set this parameter to YES Ex: Select which region to mine the ice in Specify which racial ice to mine for 18 . Next you need to enter the amount of each fuel you want or select to use the fuel needed of your POS If you don’t want to Mine for a specific fuel. make sure that you have setup your mining ship. you have 3 options for each type of ore Options: “Available” “Don’t mine” “Not Available” Available: Don’t Mine: The Ice is present in your region The Ice is too low in profit to waist your time on.

Time Spend on mining To get the fuel needed the you need to mine this type and and amount of ice. This is the total time you need to mina all needed Ice 19 . This is the time you need to mine in order to get the needed Ice.

7) Corp Mining 20 .

Ship type and start time If Ship type is set to “Hauler” remember to set the cargo hold capacity NB: Payout for Hauler pilots are calculated from a percentage of the m3 you entered here. Set the OP start time. will get less than 57% payout. with 8 T2 mining lasers only Covetor mines 13% less than a hulk. Using ships with 87% is the max payout you get using a Covetor. 1.625% Payout U U 21 . When a player joins the mining OP then enter his name. (Can be modified) Hulk is EVE’s best mining ship so using a hulk will grand you a 100% payout. then set this timer. Do not modify this time during the mining op! When the Corp mining ends or when a player quit the mining OP to have a break. 5-lasers: 57%*(5/8)= 35. Ex. Time. therefore Yield 57% of a hulk. Less than 8 lasers. being in the mining OP If using a Hauler. Ex. 100%*(25000m3/35000m3)= 71% payout U Payout for each player is Calculated from 2 factors.Starting the Corp mining. Ship type 2. this is the m3 you need to get a 100% payout. NB: using ships with less than 3 lasers will get a lower Payout Apoc. NB: Only to be modified on OP start.

17)= 42.17min Hulk1 payout of the total “mineral mined” is (60min/142. Mostly used in 0.61% “Other” means any none exhumer or barges.2075% 36.00625% 33. Ship Type payout Defense Hulk Covetor Mackinaw Retriever Other 8 Other 7 Other 6 Other 5 Skiff Procurer Other 4 Other 3 Other 2 Other 1 Hauler Orca / Rorqual 100% Defending ship will get a 100% payout. 80.0 for tanking belt rats.Payout calculation The Sheet calculates the payout based on 2 factors.17min/142.17min Final payout is calculated like this.66666667% 57. 100% Hulk is best mining ship in EVE and players will therefore get 100% 86.60375% 14.4025% 7.20125% xxx Hauler’s payout depend on the haulers capacity and the value you selected as being max capacity 70.98333333% 28. 50.7% 22 .805% 21. 90 or 100% The payout for Rorqual depend on the amount of people in fleet.95 Covetor dose not have the same bonus as the exhumers. They will only get 100% if there are more than 4 mining ships. 2) the time the pilot spend mining.95%= 52. Ex: 1miner=70% 2miners=80% 4or more=100% Mining time payout Hulk1 mines 60min*Hulk bonus 100%= 60min Hulk2 mines 30min*Hulk bonus 100%= 30min Covetor mines 60min*covetor bonus 86.2% Hulk2 payout of the total “mineral mined” is (30min/142.17=142. Total time all miners spend mining is Hulk1 + Hulk2 + Coevtor = 60+30+52.33333333% 28.17)= 36. 1) Type of ship used during the mining op.17)= 21. and therefore mine 13% less than a Hulk 66.1-8 means amount of lasers.40875% 43.96666667% 57.1% Covetor payout of the total “mineral mined” is (52.

Player taking a break from the Corp mining. since the Break time is auto-calculated from the players Start time and the “Mining/Player end time” P P P P If the same player joins again. then do step 1 and 2 again 1. 2. “Auto-calculated” NB: Important thing here is to have the right Start time of each player. 2 nd select from the dropdown menu the time he have been helping. Player on break: If a player stop helping the Corp mining OP then you need to set his end time. 1 st set the End time. set the time the auto-calculated time 23 . Set end time. if he then goes on a new break. then enter his new start time.

1. select from dropdown menu the auto-calculated time. On each player. Enter the Corp Tax NB: No player should have a time longer than the total corp mining time 24 . Total time each player has spend in the mining op Hours : Minutes To end the Corp mining do as followed.Ending the Corp mining. Set end time 2.

25 .Splitting the minerals According to the Ship type and the time each player spend in the Corp mining Op the minerals will be split amongst them. Each player will then have his share of mineral or Isk depending on which Ship he use and how much time he spend in the corp mining OP. then enter the amount of minerals here. If tax is set then This is the amount the corp gets When all ore is refined.

8) POS Production 26 .

27 .

9) T1 Production 28 .

Ex. Minerals+(BPcPrice/runs)=Build Price Items in stock Empty slot Items you want to build 29 . this will show you how many you can build of this type of Item Setting this to a number of Runs will Indicate that it is a BPcopy. the buy price of the BPc will then be included in the building price of that item.Inter the minerals you have in stock at the building station Values of your minerals in stock Your ISK imported Via the APIkey Name of your BluePrint Material Level Slot number You have 20 slots in total Price of Original or Copy Blurprints. Original BP’s will be added up and shown in your Total wealth Depending on the Minerals in stock.

that the BPc had when you bought it. 30 . Total m3 of mineral for the whole Production mineral need Total m3 of the missing minerals.Start with selecting Category Then select Type And last select the item Material level Auto-calculated 1 unit build price. Total number of items that will be build NB: Will only show if Units pr batch is more than 1 Mineral needs calculated Profit calculated in % from the ME level of between Build and the BluePrint Sell price When setting “WantToBuild” to 1 or more. then the calculator will show you which and how much of each mineral is missing. This is the ISK you need to invest to get the last minerals. If Copy.of runs. Number of unit’s pr Batch If original BluePrint. NB: BPcopy build-price will include the BPcopy buy-price divided with nb. then enter the number of runs. then the sheet will calculate the amount of minerals needed for the production and show it here If you do not have the required minerals in stock. then select Original. Enter your sell price.

10) T2 Ship Production 31 .

Start with selection the Category Then select the T2 ship T2 ME lvl. NB: The sheet will automatic find the needed T1 ship When set to copy the price of the BPc Like with the T2 print you need to set ME lvl will be included in the build price Build at POS means that Blueprint copy or original and last the price you are doing the reactions When Build at POS for that material at your own POS is set to YES the material price change to Build price Minerals in Stock Are imported from T1 sheet When Build at POS is set to YES then the missing material will be listed under To Be Build in the POS sheet 32 . Select Copy or Original If copy: set the Price & Number of runs the BPc had when you bought it.

Set the ME lvl of the component BPo/c to make the ship build price more precise. 33 . The gray slots are autolinked to the ship production. which allow you to build additional T2 components. Build price of each T2 component and its profit The blue slots contains a dropdown menu.The type of Components needed for the production will change automatically depending on which ship you have selected to be build.