Astrael Daniele CharaCter Name _____________________________________ Player Name _________________________________ Scouring of Ultramar (p. 29) Blood Angels (p.

41) ChaPter _____________________________________________ Past eveNt ____________________________________ Gregarious (p. 32) Red Thirst (p. 43) ChaPter DemeaNour ______________________________________ PersoNal DemeaNour ______________________________ Thy strenght be legend (p. 162) 2 Deathwatch Tactical Marine (p. 84) sPeCiality __________________________ raNk ____ Power armour history _____________________________________________ DesCriPtioN ____________________________________________________________________________________________________________

CHARACTERISTICS
weaPoN skill (ws) BallistiC skill (Bs) streNgth (s)
11

toughNess (t)

agility (ag)

iNtelligeNCe (iNt)

PerCePtioN (Per)

will Power (wP)

FellowshiP (Fel)

50

46
Basic

4 2
Trained +10% +20%

8

4 3

5 8
Basic

4 1
Trained +10% +20%

4 2

4 5
Basic

4 7
n o o o n o o o
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o

Trained

+10%

Acrobatics (Ag) Awareness (Per) Barter (Fel) Blather (Fel) Carouse (T) Charm (Fel) Chem-Use (Int) Ciphers (Int)† Chapter Runes Xenos Markings _______________________ Climb (S) Command (Fel) Common Lore (Int)† Adeptus Astartes Deathwatch Imperium War _______________________ Concealment (Ag) Contortionist (Ag) Deceive (Fel) Demolition (Int) Disguise (Fel) Dodge (Ag) Drive (Ag)† Ground Vehicles _______________________

s o o o n n o n o o o o o n o o n o o o o o o o o o n o o o o s n n o s n o o o o o o n o o n o o n o o n o o o o n n o n o o n o o o o o n o o s n o o o o o o n o o o o

o o o o o o o o o o o o o o o o o o o o o o o o o o o

Evaluate Forbidden Lore (Int)† Xenos _______________________ _______________________ Gamble (Int) Inquiry (Fel) Interrogation (WP) Intimidate (S) Invocation (WP) Lip Reading (Per) Literacy (Int) Logic (Int) Medicae (Int) Navigation (Int)† Surface _______________________ Performer (Fel)† _______________________ Pilot (Ag)† Personal (+10 *[Talented]) _______________________ _______________________ Psyniscience (Per) Scholasic Lore (Int)† Codex Astartes _______________________ _______________________

n o o o
o o o o o o n o o o o o o o o o o o s o o o o o o n o o o o o o o n o o o o o o o o o s o o o o o o o o n o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o

n n
o

n
o o o

n
o o o o o o o o o o o o o o

Scrutiny (Per) Search (Per) Secret Tongue (Int)† _______________________ _______________________ Security (Ag) Shadowing (Ag) Silent Move (Ag) Sleight of Hand (Ag) Speak Language (Int)† High Gothic Low Gothic _______________________ Survival (Int) Swim (S) Tactics (Int)† _______________________ Tech-Use (Int) Tracking (Int) Trade (Int)† _______________________ Wrangling (Int) _________________________
†denotes Skill Group

n n

n n

o o n o o o o n o o o n o o o o o o o o

total 〔 22 〕 CurreNt 〔 〕 Fatigue 〔 〕 CritiCal Damage ________________________ ______________________________________

WOUNDS:

〔 SPACE MARINE ABILITIES 〕
Secondary Heart/Ossmodula/Biscopea/ Haemastamen: You gain the Unnatural Strength and Toughness Traits. Larraman’s Organ: You do not suffer from Blood Loss. Catalepsean Node: You suffer no penalties to Perceptionbased Tests when awake for long periods of time. Preomnor: You gain +20 to Toughness Tests against ingested poisons. Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy. Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results. Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests. Sus-an Membrane: You may enter suspended animation. Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality. Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted. Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes. Betcher’s Gland: You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds. Progenoids: These may be retrieved with a successful Medicae Test. Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.

INSANITY:

CurreNt PoiNts 〔

Battle Fatigue _________________________ ______________________________________ PrimarCh’s Curse _______________________ ______________________________________ halF MOVEMENT: Full 〔 〔
6 12

〕 Charge 〔 〕 ruN 〔
2

+20%
18 36

SKILLS

〕 〕

FATE POINTS: CORRUPTION:

total 〔 CurreNt 〔 CurreNt 〔

〕 〕 〕

4

TM

397 Permission granted to photocopy for personal use. © Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com

Index

CHARACTERISTICS
weaPoN skill (ws) BallistiC skill (Bs) streNgth (s)
11

toughNess (t)

agility (ag)

iNtelligeNCe (iNt)

PerCePtioN (Per)

will Power (wP)

FellowshiP (Fel)

50
NAME CLASS RANGE

46

4 2

8

4 3

5 8
NAME

4 1

4 2

4 5

4 7

WEAPON
Bolt Pistol

WEAPON
Astartes Combat Knife

Pistol
30

DAMAGE ROF

1d10+9
S/3

TYPE CLIP

X

PEN RLD

4
Full

CLASS RANGE

Melee

DAMAGE ROF

1d10+2 —

TYPE CLIP

R —

PEN RLD

2

Index

14

SPECIAL RULES

Tearing

SPECIAL RULES


HEAD
(1-10)
8

WEAPON
NAME CLASS RANGE

ARMOUR

ARMOUR ADDITIONS
✔✓?

Astartes Bolter (+ Fire Selector)

Basic
100

DAMAGE ROF

1d10+9

TYPE CLIP

X 28

PEN RLD

4
Full

Type: RIGHT ARM (11-20)
8

Mark VII


BODY (31-70)
10

S/2/4

LEFT ARM (21-30)
8

SPECIAL RULES

Tearing

Type:

Mark VII

Type:

Mark VII

WEAPON
NAME CLASS RANGE SPECIAL RULES DAMAGE ROF TYPE CLIP PEN RLD

Type:

Mark VII

✔✓?

RIGHT LEG (71-85)
8

LEFT LEG (86-00)
8

✔✓?

Type:

Mark VII

Type:

Mark VII

SPACE MARINE TALENTS & TRAITS
Ambidextrous Astartes Weapon Training Bulging Biceps Heightened Senses (Hearing, Sight) Killing Strike Nerves of Steel Quick Draw Resistance (Psychic Powers) True Grit Unarmed Master Unnatural Strength (x2) Unnatural Toughness (x2) ____________________________
Tactical Expertise (p. 85) ____________________________ Air of Authority (p. 113) ____________________________ Hatred (Orks) (p. 119) ____________________________ Assassin Strike (p. 113) ____________________________ Double Team (p. 116) ____________________________ Mighty Shot (p. 123) ____________________________ Hatred (Tyranids) (p.119) ____________________________ Rapid Reload (p. 125) ____________________________ Hip Shooting (p. 120) ____________________________ Hunter of Aliens (p. 120) ____________________________ Talented (Pilot [Personal]) (p. 127) ____________________________ Furious Assault (p. 119) ____________________________ ____________________________

〔 POWER ARMOUR ABILITIES 〕 Servo-Augmented Musculature: +20 Strength Auto-senses: Dark Sight, immune to Photon Flash and Stun Grenades; Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests (total of +20 bonus with Heightened Senses) Built-in Vox Link Built-in Magboots Nutrient Recycling: Can operate for two weeks without re-supply Recoil Suppression: May fire Basic weapons 1-handed without penalty Size: Hulking (Black Carapace means no bonus for enemies to attack) Poor Manual Dexterity: Delicate tasks suffer a –10 penalty, unless using equipment designed for Space Marines Osmotic Gill Life Sustainer: With the helmet on, the armour is environmentally sealed RENOWN: EXPERIENCE:
CurreNt XP to sPeND total XP sPeNt
18 〔 _________________________ 〕

PSYCHIC POWERS
Psy Rating: 〔 _____ 〕 ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________

50 〔 _________________________ 〕 20.400 〔 _________________________ 〕

GEAR
Frag Grenades ( 3 ) Krak Grenades ( 3 ) _____________________________ ___________________________ Hellfire Rounds ( 30 ) Repair Cement _____________________________ ___________________________ Golden Icon (Inspiration, p. 170) _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________

TM

398 Permission granted to photocopy for personal use. © Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com

SOLO MODE
Character Name: Astrael Chapter: Blood Angels (p. 41) Chapter Ability Name: Required Rank: Effects: Rank: 2 Player Name: Daniele

Blood Frenzy (p. 217)

Solo Ability Name: Burst of Speed (p. 216) Required Rank: 1 Effects: Once per game session, a Battle-Brother
can increase his Agility Bonus by 2 with all the usual benefits for a number of Rounds equal to his rank.

1

Solo Ability Name: Feat of Strength (p. 216) Required Rank: 1 Effects: Once per day of game time, a Battle-Brother may increase his
Unnatural Strength Trait by one level, so for instance Unnatural Strength x2 becomes x3. This effect will last for a number of Rounds equal to his rank.

Solo Ability Name: Required Rank: Effects:

Solo Ability Name: Required Rank: Effects:

Solo Ability Name: Required Rank: Effects:

OATH:
SQUAD DESIGNATION:

Permission granted to photocopy for personal use. © Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com

399

Index
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Once per combat, the Battle-Brother may re-roll Damage dice with melee weapons. All dice or none must be re-rolled. In addition, he scores Righteous Fury (p. 245) on a dice result of 9 or 10. This lasts a number of rounds equal to the Rank, divided by 2 (rounding up).

COHESION:

Squad Mode Abilities (pg 219)

Character Name:

Defensive Stances Tactical Spacing Go to Ground Regroup Soak Fire Dig In Strongpoint Fire Support Tactical Advance Tank Buster Fire for Effect Bolter Assault Furious Charge

Attack Patterns

Action

Action Full Reaction Full Reaction Full Full Half / Free Half / Free Free Half Free Free

Cost

1 1 1 1 3 3

Cost 1 1 2 2 3 3

Player Name:

SQUAD MODE

Sustained

Yes Yes No Yes No No

Sustained Yes No No No Yes Yes

The Kill-team spaces itself to react to danger. A Space Marine calls for movement into cover. A Space Marine calls to move the Kill-team together. A Space Marine takes automatic fire with his Kill-team. The Kill-team makes expert use of cover. A Space Marine coordinates fire to defend a position. The Kill-team concentrates suppressing fire. The Kill-team crosses dangerous ground in concert. A Space Marine distracts a target to create an opportunity. The Kill-team fires at targets as they appear. The Kill-team rushes forward firing their bolters. The Kill-team charges an enemy in unison.

Effect Chapter: