Devastate crowding defenses and invert secondary with Bunch Routes Off Jet and R ocket

Bunch Routes in the Jet/Rocket

The Bunch routes are usually run as part of our 80 series keep pass package We h ave recently added the routes to our Rocket package (20 Series) We put these in with DeWayne Alexander at Cumberland University. We can run these routes to a va riety of formations and they are easily adaptable to many kinds of motion. These routes seem to be particularly effective when using extended (Jet) or Deep (Roc ket) motion. We snap the ball when the halfback is directly behind the quarterba ck (Jet). By the time the ball is in the QB¶s hands the halfback is aligned in a b unch set with the Tight end and wingback. Rocket we snap the ball when the QB lo ses site of the RB, then a 1001 count. This give us great width. This puts great pressure on the defense, as they don¶t know if the offense is running the Jet/Roc ket or throwing the bunch route.

Red 82 down The down is the belly play to the TE side. This is our most used and productive play. This G scheme is also the best play for play action passing.

82 down 482 Down vs 4-3 FS C B T Jet Rocket C M R E N W S

87XB 487 XB 4-4/4FS C C M R E N B T S W .

Rocket Bunch FS C C M R X H QB W B N T S E W FB .

.Advantages of Bunching Formations Breaks man coverage¶s Creates quick throws which help protection The routes are al l purpose.) Breaks invert coverage and 2 deep d efenses. effective against all coverage¶s. Flex bone ect. Great compliment to offenses with slots (wing ±t. Tremendous RAC yardage (Run after Cat ch) Defense is placed in positions they are unfamiliar with.

To get 3 defenders the inside LB must get in volved .Put the FSLB in conflict Bunch routes dramatically improve the running game Flood 3 receivers into a zon e with only 2 perimeter defenders.

Choice 4482 Choi C FS s/s W R E N M T B C S B If the MLB s rapes. Ct at 5 If the LB drops for overage Belly diffi ult to Stop .

Traffic rules The player in motion always runs the arrow/flair. This eliminates any confusion because we like to run a number of routes and this eliminates any thinking by th e man in motion. #3 is the inside receiver. #2 is the middleman. The other two players will run combination routes. #1 is the ou tside receiver. This is the coun t system for route responsibilities and traffic rules. .

.Choice Route The choice route is the signature route for the bunch routes. Most coaches have labeled this route the whip route. This whip route is a flood route that the r eceiver chooses his path by the drop and technique of the inside linebacker.

The whip player will now drive at the inside linebacker trying to turn h is hips. Linebacker locks on and plays the whip man to man. . Coaching Point ± Keep arms in tight on the push or you will be penalized. The whip player will push. Keep the arm driving or the receivers may be called for a pick. pin and accelerate away.Red 82 Choice Linebacker drops deep the whip sits.

Choice 4482 Choi e C FS W R E N M T B S C .

His route ep en s on the rop of the lineb cker .Whip Route 6 r s #1 re s the insi e Lineb cker th t is ligne insi e the #3 receiver.

Whip Rules The Player running the Whip route will release inside and find the hole between the inside and outside linebacker Run to depth of the inside LB Punch and Pivot If ILB jumps you man. pin and get him on your back while running away .

He will plant off his inside foot and bend his route as he reads the defense. The #2 receiver will adjust his pattern depending on the coverage. The smash route is the clearing player. First the receiver must get off the LOS and drive vertical for about eight yards.Smash Route The #2 receiver runs the smash route. Qu arterback must always sneak a peek deep and throw to #2 for the big play. .

If someone is running with #2 t he receiver will take a hard jab to the post then run flat to the sideline. CV2 ± VS a two deep zone the receiver will run vertical for 8 to 10 yards leaning into the safety. The receiver must make sure he is never closer than ± 6 yards from the sideline. If the cornerback comes up thinking its Jet sweep or jumping the arrow the quarterback will throw to the smash for a big play.Smash vs Coverage CV3 ± VS a three deep zone the receiver will bend his route toward the pylon about 28 yards deep. The receiver will make eye contact and roll of his inside foot into the fade are a at a depth of 22 yards. CV1 ± man-to-man defense. .

Arrow(Jet)/Flair(Rocket) Jet . If y ou reach the sideline B.P with heels 1 yard from the boundary and sit .Get width not depth The receiver must look over his inside shoulder so he can catch the ball at full speed and bend up field and down the sideline.

counts 1001 and snaps the ball.Rocket/ Flair The QB on the Rocket will snap the ball when he loses sight of the motion back. On the Bunch route he loses sight. . This will pla ce the flare wide enough to place tremendous stress on the Defense Flair needs t o be outside the hash and coming down hill.

Arrow. Arrow or Flair. Arrow. Flair Snea k a peek deep. Flair. (Smash) Look at the in and out choice route .Quarterbacks Read Progression Always throw to the flat first.

QB Drills ± Hash to Hash Q Q .

Forward and Back Q Q .

Protection and Secondary Umbrella All secondary perimeter alignment are virtually the same regardless of the defen se Even/ Odd defenses are irrelevant to the recievers and QB. QB has a Pre-sna p read then follows a progression .

throw flair now! FS OG Eyes front side LB C M R E C W S T A N B PSOT.BST has A. C B If W blitzes.BSG.PSOG ± Power step outside Block man Fullback ±Inside shoulder on EMLOS Eye fron t side FB C.Protection vs.C gap .B.

-3 C FS QB runs away from backside pressure Hot C Hot B E X H M N B FB W T S Y W R .Protection vs.

3C FS B R X H B FB C E N S Y .Protection Vs.

FB/OT on T/S. 3-3 C B R X H B FB FS M N S T Y W C E W Hot. Protection is easy.Protection Vs. W blitzes throw arrow/Flair 3-5-3 has major issues vs. the Wing-t. OG/C on N/M and OG BST on E/B Love playing against 3-5-3 .

He aims for a point wider than the defenders alignment so if he widens the fullback will maintain his leve rage. He will run full speed on a direct line to a point 1 ½ feet outside this defender. The #1 defender is usu ally the last down lineman on the line of scrimmage. The fullback will make contact using his inside shoulder on the outside th igh of the defender. .Fullbacks Blocking Technique The fullback is responsible for blocking the #1 defender.

Blue 88 Choice € 82 Choice .

Red 82 Fade 482 Fade 22 ards 6 ards 4C FS W R E N M T B S C .

Blue 82 Fade 22 6 .

Red 82 Fade Corner 8-42 tick 22 FS C C M R X H QB W B N T S E W idt not e t FB .

2 22 FS C C M R X H QB W B N T S E W FB .Rocket Red 82 Fade/ Corner 38.

Red 88 Fade/Corner FS C M R X H QB W C B N T S E W FB .

Rocket Red 88 Fade/Corner 8-4 FS C B N QB FB C M R X H W E W S T idt C eat F / ard ood s. dee .

Red 88 Fade/Pac When free rotates Flat to take the Stem or Corner route FS C M R X H QB W C B N T S E W Pac the backside in runs corner with post FB .

.Loose Lt up 88 Fade/Hitch Regular Fade Heels X Hitch Y H QB W FB Hitch replaces the arrow.

4 QB Bunch Route 4 QB DRILL 482 CHOICE SE LH Q Q Q Q TE RH FB .

Scat QB # 4 ± Arrow.Progression Read Drill/ 4 Ball Drill 4 QB DRILL 482 CHOICE 4 Ball Drill QB motions HB across formation Launch PT. read progression QB #1 ± Arrow QB #2 ± Arrow . is behind last QB QB rule s: balls don¶t cross. Smash. Smash QB #3 ± Ar . Heels SE LH Q Q Q Q TE RH FB . Scat . Smash .

4 Ball Drill Value QB understands the progression read Ask progression: He should recite Arrow. Sm ash. #1 simple #4 complex Ball should all come out at different times as they make there reads . Heels QB¶s Rotate and have opportunity to read all route progressions. Scat.

formations (empty) .Conclusion Stop people crowding the L.O.S Enhance the Run game by forcing LB to play Pass Stretch the field Make opponents practice difficult There are many more route s.