All-In-One Basics Tutorial
by Colin Barnette
Welcome! This Tutorial is for 3ds Max Users with little or no experience at all. Yet, I assume that you have a general knowledge of computers and common sense=). I am using 3ds Max R4. In this tutorial we will cover: Creating & Placing Polygons, Edit Meshes, Various Basic modifiers, Texturing, Lighting, and Rendering. If there are any questions or problems, please direct them to Colin Barnette. to make a shelf or dresser that should look somewhat like this in the end.
I. Manipulating the Perspective View
You need to know how to do this!
This is in the lower-right hand corner of the 3ds max window. 1. This is the zoom in button. Also can be achieved by using your mouse wheel. 2. This is the zoom extents button. It zoom all the way to the extent of how your scene. 3. This button pans about on the plane you are on. 4. This rotates your perspective view.
1. Modeling - The Main Unit First, load up 3ds max ad reset the view. (File -> Reset) Press 2 to bring up this tabbar.
(The first button on the row) Now go to your perspective view and make your box any size and shape because we are changing that soon. Change the values to meet these. Right click it and this comes up. then using your mouse wheel orthe magnifying glass in the lower right hand corner zoom in our out.Now go to the Objects tab and click the box. (It is normally on the right hand side. Here is what mine looks like. Now you should be able to see this. Change your values to meet these.
Now make sure you box is still selected and go press the select and move key.
If you cannot see your box in the perspective view. If you cannot find it then press ). Once you get here click on this tab: This is the modifier or properties tab. Note: Colors might be different! It has no effect on anything!
. Select your box and do the following. With your box made you are going to want to find this properties bar.
If you have this then congrats! If not. Note: Colors might be different! It has no effect on anything!
. Now we move on. then read back and see if you have done anything wrong.The Top Create another box and give it the properties and move it as shown below. 2.
With that a success you should now have this. If you are still stumped then email me at the link above. Modeling .
Modifiers -> Mesh Editing -> Edit Mesh On your Properties Box ( ) open up the Edit Mesh Subtree and select vertex. go to your menu . (Img Below)
Now go to your tool bar and select this button. I have placed an animated gif below to show you what we want to do with the vertices. This is the Scale Button.
.With the small box on top selected.
If you have made it here. It does not have to be exact. Modeling .The Drawers Make another box and place as so and give it these properties.And your final should look somewhat like this.
. congrats! If not. double check and then e-mail me if you still have problems.
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or the Min.Now we have to model the drawer pull. You should come up with somthing like this. Now you can see that your line is a 3d Object.
Clone it and place it until you come up with something like this. Center.
. There is no easy way to tell you how to do this so I am just going to get you started and give you more graphics! On the tab bar. Now goto your top view and find a little empty space off to the side. or Max settings. go to the shapes tab and select line. if you have successfully done that goto Modifiers -> Patch/Spline Editing -> Lathe. You might have to change some of the setting like the axis you are lathing on. Fool around wil making lines and try to make an object looking similar to this.
The material browser is at first a complicated matter.Congratulations! You have finished with the modeling part of this tutorial!. I'll get you on your feet in no time.
Part 2 . Navigating the Material Browser
. Pressing 'M' on your keyboard will bring the material browser up. but with my graphic and some explination.
1. I've labeled all the important buttons for now and will explain them below.
By clicking the button labeled 1. Now on to business. The 5 button switches the type of material you are using. Shellac or Composite. you bring up the window on the right. It is probably the one you will use the most in the beginning days. We won't get in to this much in this tuotrial but. The 6 button adds a backround to the texture preview spheres for when you use tranparency.
2. Customizing Textures and Applying them to the Scene
Our Wood Texture
. Such as: Standard. 'Put to library' The 3 button saves the material you have into the material library. Raytrace. 'Show map in viewport' The 4 button makes your material visible in your perspective view. 'Assign Material to Selection' The 2 button is that once you have a nice texture picked out and an object selected. I encourage you to fool with them on your own. then you can apply that material to the object you have selected.
You should see this material Double-Click it. the top. click the '5' button and switch to Raytrace.
Find this button and dbl-click Goto mtl library and select Your texture should look something like this:
Now go back to the scene and select: the main body. Now click on this button
Where it says 'Browse From:' select Mtl Library and scroll all the way down to the bottom.Note! If you did not install correctly then then below images and procedures will not work! First. If it does not. then we still might be ok! Just e-mail me once you finish this part of the tutorial if it is still not working right!
. and the 3 dressers by holding down Cntrl and clikcing them. Click this up-arrow button to return to the main properties of the material. In the material editor click the 'Assign Material to Selection' button (#2). It should come out something like this. and the 'Show map in Viewport' button (#4).
In your modifier list scroll down to UVW Map and click it. Change your values to meet these:
Dresser Box UVW Map Settings
. UVW Map is just a fancy way of saying how your texture fits around your object. Fitting Textures: UVW Map
Basically. This comes up.3. Select the main box of the dresser and go to your modifier tab. It is pretty self-eplanatory and below are just the UVW Map properties of the objects in the scene.
Our Drawer Pull Texture Open up the material editor ('M') and click on a blank material slot.Dresser Top UVW Map Settings
The drawers don't need any UVW settings so well just leave them be.
You can change the color to anything you want. Open the maps rollout. I am not going to be talking about the sunlight system. (You just turned off a 'layer' of the texture by taking away its reflective map.) With that done. (They determine the shiny-ness [theres a technical term for ya] of the material.
Uncheck the Reflection box. there are 6 different types of lights. if you are feeling crazy . Familiarization with the Lights
First off I am not going to give you too many definite instructions on this part. Also. Dbl-Click and go back the Material Editor. select all of the drawer pulls and apply your material to them. I chose a nice white. I want you to learn from experimentation.Open the material browser up and goto the material library. Find Metal_Dark_Gold.
1. Click on the color next to the word 'Diffuse:'. Now.-) then you can fool around with the glossiness and specular levels.) Now go back up to the main rollout.
. That will come at a different time.
All of them are pretty self-explanatory! So lets get cracking on our scene!
2. above and slightly left of the dresser. above. Omni 2 is in front. and left of the dresser. Lights in our Scene
On the tabbar up top..
. We are using Omni because they provide a nice all-around light that is perfect for our scene. goto the Lights & Cameras Tab and click on 'Omni'. Place 2 lights somewhat like this.Omni
We will be using 2 Omni Lights in our scene. Omni 1 is behind.
. Its light production is at 200% (or multiplied by 2). Our light is an Omni light. I circled the things we changed. It gives off white light.The reason we placed Omni 1 as we did is to get a nice sheen off the dresser top.
Basically. going from top to bottom. Yet. the properties say this. Now lets take a look at the properties of Omni 1. if we had not placed Omni 2 the front of the dresser would be all shadows. Simple enough isn't it? =) We changed the multiplier to get a better reflective sheen off of the dresser top. It casts shadows.
Familiarization with the Render Scene Window
. Many thanks!
Oohh! Ahh! Look at that sheen! Wanna know how to do that? It's all in. so PLEASE check out our products and amazon affiliate schemes via the above banners. It should be 0.We need your support!
As well as you tutorial hungry people eating through a terabit of bandwidth each month we also have many additional staff and running costs involved in creating these free pages. If you have something different then thats fine! As long as it is somewhat near this than you're fine.We chaned the casts shadows to true because we want the light to cast shadows! =P Now Omni 2.
Part 4 .5.. We want to continue bringing you many free tutorials and resources everyday.Rendering
1.. The only property we change on omni 2 is the multiplier. Here is what I have ended up with. 3DTotal Advertisement .
All you need to do is click on the [Files.) You can also find it under the 'Rendering' tab on the tab bar. Single would be used for anything not an animation.] button and specify a name and file extension.
. Not too much explaining to do there. All you need to do is position your dresser how you want in the perspective view. The last thing we will deal with today is saving your file.On the main toolbar.. Active Time Segment (ATS). Range is when you want just a small part of your animation to be rendered. Let's start with the Time Output Frame. (You may have to scroll over. ATS would be used for the full animation you have made. The 3 options you will most likely be using are Single.
Really there is not too much left for you to do in this section. and Range.. Output Size is the next frame and it simply asks you what size you want your animation or picture to be. Find this button.
It will vary depending on your perspective positioning. do not hesitate to e-mail me!
Final Tip! Try venturing on your own and adding a mesh smooth modifier to the drawers and the dresser top.
I really hope you have enjoyed and learned a lot from this tutorial. If all goes well you should get something like this.Make sure the perspective view is highlighted. Now scroll to the bottom and click render. It will make a big difference in the final render! If you have come up with something cool please send me the pic. Then click the render scene and specify a file to save to and a size. I would love to see it!
. If you have any questions.