You are on page 1of 5

Foot -6 @ Reduces

400 box

Hz +4 quality.

@ 5 Increases

kHz attack

Snare +4 @7 kHz Increases snap. Adds

+2 fullness

@ 100 to high-tuned

kHz snare

All Drums -4 @ 400 Hz +4 @ 15 kHz Decreases ambiance & increases bass clarity. Increases cymbal sizzle. Bass -2 @ 50 Hz +4 @ 400 Hz +2 @ 1.5 kHz Increase clarity of bass Adds clarity to bass line and recognition at low volume. Increases pluck and recognition. Guitar -4 @ 100 Hz +2 @ 3 kHz Increases guitar vs. bass distinction. Increases attack ( 3 kHz needs much less boost once 100 Hz is reduced). keyboards +4 Increases

@ clarity

5 &

kHz brightness.

Lead Vocal +4 @ 10 kHz +2 @ 5 kHz ? @ 200 Hz Brightens and adds presence. At 200 Hz, reduce 2 or 4 to add clarity to low vocals increase 2 or 4 to fill out high vocals. Bkg. Vocal -6 @ 5 kHz Sets background back and increases lead vs. background distinction Foot -6 @ Reduces

400 box

Hz +4 quality.

@ 5 Increases

kHz attack

Snare +4 @7 kHz Increases snap. Adds

+2 fullness

@ 100 to high-tuned

kHz snare

All Drums -4 @ 400 Hz +4 @ 15 kHz Decreases ambiance & increases bass clarity. Increases cymbal sizzle. Bass -2 @ 50 Hz +4 @ 400 Hz +2 @ 1.5 kHz Increase clarity of bass Adds clarity to bass line and recognition at low volume. Increases pluck and recognition. Guitar -4 @ 100 Hz +2 @ 3 kHz Increases guitar vs. bass distinction. Increases attack ( 3 kHz needs much less boost once 100 Hz is reduced). keyboards +4 Increases

@ clarity

5 &

kHz brightness.

Lead Vocal +4 @ 10 kHz +2 @ 5 kHz ? @ 200 Hz Brightens and adds presence. At 200 Hz, reduce 2 or 4 to add clarity to low vocals increase 2 or 4 to fill out high vocals. Bkg. Vocal -6 @ 5 kHz Sets background back and increases lead vs. background distinction

800Hz 1. Increase Equalization for clarity with and a "punch" Q of bass. of Peak 1.4.

2. Reduce to remove "cheap" sound of guitars. Peak Equalization with a Q of 1.0. 1.5KHz 1. Increase Equalization for "clarity" with and a "pluck" Q of bass. of Peak 1.4..

2. Reduce to remove dullness of guitars. Peak Equalization with a Q of 1.0. 3KHz 1. Increase for more "pluck" of bass. Peak Equalization with a Q of 1.4. 2. Increase for more attack of electric / acoustic guitar. Peak Equalization with a Q of 1.4. 3. Increase for more attack on low piano parts. Peak Equalization with a Q of 1.0. 4. Increase for more clarity / hardness on voice. Peak Equalization with a Q of 1.0. 5. Reduce to increase breathy, soft sound on background vocals. Peak Equalization with a Q of 1.0. 6. Reduce to disguise out-of-tune vocals / guitars. Peak Equalization with a Q of 1.0. 7. Increase for more attack on the snare or other drums. Peak Equalization with a Q of 1.4 to 2.8. 5KHz 1. Increase for vocal presence. Peak Equalization with a Q of 1.0. 2. Increase low frequency drum attack ( foot / toms). Peak Equalization with a Q of 1.4 to 2.8.

3. Increase Equalization

for

more with

"finger a

sound" Q

on

bass. of

Peak 1.4.

4. Increase attack of piano, acoustic guitar and brightness on guitars (especially rock guitars). Peak Equalization with a Q of 1.4. 5. Reduce to make background parts more distant. Peak Equalization with a Q of 1.0. 6. Reduce to soften "thin" guitar. Peak Equalization with a Q of 1.0. 7KHz 1. Increase to add attack on low frequency drums ( more metallic sound ). Peak Equalization with a Q of 1.4 to 2.8. 2. Increase to add attack to percussion instruments. Peak Equalization with a Q of 1.4 to 2.8. 3. Increase on dull singer. Peak Equalization with a Q of 1.0. 4. Increase for more "finger sound" on acoustic bass. Peak Equalization with a Q of 1.4. 5. Reduce to decrease "s" sound on singers. Peak Equalization with a Q of 2.8. Sweep frequency slightly (between 7 kHz and 8 kHz) to find the "exact" frequency of the S 6. Increase to add sharpness to synthesizers, rock guitars, acoustic guitar and piano. Peak Equalization with a Q of 1.0 to 1.4. 10KHz 1. Increase to brighten vocals. Peak Equalization with a Q of 1.0.

2. Increase for "light brightness" in acoustic guitar and piano. Peak Equalization with a Q of 1.0. 3. Increase for hardness on cymbals. Peak Equalization with a Q of 1.4. 4. Reduce to Equalization 15KHz 1. Increase Equalization to brighten vocals with a (breath sound). Q of Peak 1.0. decrease with "s" sound on a Q singers. of Peak 1.4.

2. Increase to brighten cymbals, string instruments and flutes. Peak Equalization with a Q of 1.0. 3. Increase to make sampled synthesizer sound more real. Peak Equalization with a Q of 1.4 to 2.8.