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__ __) (, ) / /( ) / \_ +-- (_/ OKIRI FOREST -----------------------------------------01.

01 --+ When the game begins, you are a young Link, lying in bed and greeted by a Fairy. The instant Link wakes up you are able to move around and control him. Acquaint yourself with the controls and leave Link's house. As you leave, the young elf girl Saria comes running and greets you. Approach her and press the A button to speak, listen to what she has to say. Note that all directions I will use, such as east, west, north, south etc will pertain to those directions on the map in the corner of your screen. Head west of where you start and you will come across a ramp leading up to a higher level. Go up the ramp to reach a kind of fenced in area. What you want to do is navigate between the fences, on the other side there is a little crawlspace in the wall for Link to crawl into. Simply approach the crawlspace and press the A button to enter it. Hold up on the analog stick and Link will crawl along to the other side. You can read the sign directly ahead of you, it will give you all sorts of helpful tips on how to control young Link. What you need to be careful of here is a large boulder, it is rolling around this area and there's not much you can do to stop it, hiding in the little alcoves is about your only chance to avoid it. Start running east and then make a right, then a left and then a right. This will lead you to a large chest which contains the KOKIRI SWORD. Open up the menu and select the sword from the equipment section, if it appears in Link's hand that that means you have equipped it correctly. Now you can press the B button whenever you wish to swing the sword and attack your foes. Press the A button after standing stationary for a moment and you can put the sword away. Also if you hold the B button for a couple of seconds and release you can perform a spinning sword slash. Return to the Kokiri Forest back through the crawlspace that you came in from now. With the sword in your possession you can begin to gather Rupees, enough to purchase the shield. You won't be let out of the village unless you have a sword and shield so you might as well start collecting. Here are the best

ways to accumulate the 40 Rupees that you will need. First of all, in the area where you got the sword you should have found a couple of blue Rupees, these are worth five Rupees apiece. Slashing plants will often new you maybe one Rupee or so, but there are better ways. Head back past the fenced area and run down the sloping path again, into the house at the bottom, the one beside that circle of rocks. There are four treasure chests in this room, open them all to acquire a BLUE RUPEE, a RECOVERY HEART, a BLUE RUPEE, and a pathetic GREEN RUPEE. Now you'll be at approximately 25 Rupees, we're getting there. Directly east of this house you will notice a few square shaped platforms sticking up out of the water. Run toward these platforms, as you come to the edge Link will automatically jump in the direction you are moving assuming you are running. Jump across all three of these platforms on the water to get a Blue Rupee. Head back to Link's house, east of it is a building with a ramp that you can go up to reach the top of the house. It leads to a bridge, cross this bridge and the other bridge to reach a raised platform with a girl and a Blue Rupee on it. At this point you had might as well just run around the village slashing all the shrubs and gradually collecting Rupees until you have acquired 40 of them. Once you do have 40 Rupees, then your destination will be the shop. It has kind of an orange roof and is located on the northeast side where all of the water is. Inside the shop, speak with the shopkeeper. Use the analog stick to move left and right and make your selections. You'll find the Deku Shield located on the lower shelf on the right side, select it and purchase it if you have 40 Rupees. You just bought yourself a DEKU SHIELD! Be sure to equip it in the menu, after that you can use it with the R button. If you press and hold the L/Z button while defending with the shield, then you can move around while using it. Now make sure that both your sword and shield are equipped and make your way east. Speak with the little elf guy blocking the path and he will allow you to pass if you are properly equipped. Pass by Mido and begin your trek down the path. As you do suddenly something happens, some evil plants

pop out of the ground. If you hold the L/Z button you can approach the enemy carefully while you target it and swing your sword, it should go down with a single strike. You will most likely acquire a Deku Stick after defeating this enemy. A Deku Stick has many uses, it can be used as a weapon instead of your sword, but that's really not what it's for, it's likely to beak that way. Just keep it in your inventory and you'll use it later. Proceed to defeat the other plant enemies before you go any further. Approach the great Deku Tree and listen to what it has to say. The great Deku Tree opens its mouth wide to reveal and entrance. It's now time to go inside the tree and break the curse. _________________________________________________________________________ _____ ______ (, / ) / / _/___ /_ +-- (_/___ / EKU TREE -------------------------------------------01.02 --+ The plants inside this dungeon are a little nastier than the ones you have already fought. Instead of sitting there and taking the punishment, these ones are going to lunge at you. Fortunately they cannot go any further than their stems will let them. Keep your distance and attack with your sword. These enemies will drop Deku Nuts, another new item which you can use to stun your enemies. Note that at any point when you hear Navi call "Hey!" to you, you can listen to her by pressing C-up. Sometimes if she has something really important to say, she'll just say it anyway without having you press a button. Note there is a ladder on the wall here to the left of you when you come in from the main entrance. Across at the far end there is also a vine growing on the wall. Both can be climbed to bring you up to the ledge above, take either one it doesn't matter. If you went up the ladder then you will have to run around and jump across to the top of the vines. From there proceed along the path as it gradually slopes up. At the top of the path you will come across a

large chest. Open this chest to acquire the DUNGEON MAP. Most if not all dungeons have a Dungeon Map which fills up the map in your menu to show the entire dungeon and hopefully give you a better idea of where to go. Since you cannot get up the vine wall beside the chest yet, that means you had might as well continue along the path you are currently on. Soon enough you will come to a door, Navi gives you a little tutorial on how to open doors, it's really about as easy as it sounds. Opening a door isn't particularly difficult. Walk up to the door and press A to go through it. When you do you will see something in the middle of the room. It keeps popping out of the ground over and over again, firing Deku Nuts at you. When you try to go close to it and attack with your sword it just pops back down into the ground again. The solution? Stand a little ways back, far enough so that it isn't afraid to pop up, and hold the R button to bring up your shield. Deflect the nut back at the enemy, that is how you defeat him. The easiest way to aim it of course is to hold the L/Z button to target him, and then defend with your shield. After doing this then chase the little guy down, when you corner him he will speak to you. Grab the Recovery Heart that the Deku Scrub drops and proceed through the door that just opened, not the one you came through. There is a floating platform in this room, you can try to jump to it and jump across. Once you land on it the platform will break, it doesn't matter if you fall though, simply climb up the vines on the other side. They lead up to a large treasure chest, open it to find out what's inside. The item inside turns out to be the FAIRY SLINGSHOT. The Fairy Slingshot fires Deku Seeds, you are given 30 of them automatically to start with and you can find many more just by slashing grass and stuff. Equip the Fairy Slingshot to one of the C buttons. To pull back, hold that C button and then let go of it when you're ready to fire. You can aim while holding the button. Now you may be wondering how to get back across to the door since there aren't any vines to climb, The solution is simple, now that you have the Fairy Slingshot, use it

and take aim at the ladder above the door you came in from. When you hit the ladder it falls down. Before going back to the door note the vine beside this chest that you can climb up, it leads to a small hidden room with a treasure chest containing RECOVERY HEART. After getting it then you can leave. Return to the main room, the large inner trunk area and go back to the chest where you got the Dungeon Map, the chest beside those vines on the wall. Before you couldn't climb up the vines because those damn Skulltula things would knock you off. Now you can safely stand below them on the ground and fire upward using your Fairy Slingshot. You can aim manually if you want, but it's even easier to aim by targeting the enemy using the L/Z button and then simply tapping the C button to fire directly at it. It should only take a single hit to drop these enemies, though you may have to aim manually to hit the third one higher up. Once they have been dispatched then you can safely begin to climb this wall. When you reach the top of the vines make a right and drop down onto the walkway. Directly in front of you is a larger Skulltula. These ones are a bit more difficult to defeat. What you have to do is wait for them to drop down. After a moment they will spin around and reveal their back, this is your chance to strike. After striking the Skulltula will go up in the air again, wait for it to descend and do the same thing. The second hit will kill the enemy. Continue along this path past where you fought the enemy and go through the first door you come to. When you enter the room take a look to your right, there is a large button on the floor. When you step on this button three platforms rise up out of the ground in the middle of the room. They won't stay up forever it is only temporary so you have to move quickly. Jump to the first platform, then the one on your left, then the one on your right and finally from that one to the ledge. There is a large treasure chest here and inside it you will find the COMPASS for the dungeon. The Compass takes your map and places an indicator on it which shows your exact position and the direction you are facing, very helpful and will make it a lot easier for me to refer to directions like east and west. Return to the entrance of the room and press the button again.

This time jump from the first platform, to the second platform and then jump south to the other ledge. Open the small chest here to get a RECOVERY HEART from it. Notice the Skulltula on the wall, it is different from any other you have faced so far, it's more... golden than the rest. This is a special Skulltula called a Gold Skulltula. To defeat it all you have to do is swing your sword, it doesn't have a protective faceplate like the other. When the enemy has been defeated it will drop an item. This is GOLD SKULLTULA [001] token that proves you killed it. The reason I list the number beside it is so you can use the checklist at the bottom of this guide and note that you have number 001 already, it will really help out later to know which ones you have and which ones you don't. There are exactly 100 Gold Skulltula throughout the game and something good will happen if you kill them all, so we'll work toward that as we progress along with the walkthrough. Now head back to the door. You will notice the door is still locked and you cannot leave. What you are going to need here is a Deku Stick, if you don¶t have one then drop down and kill the plant enemy, it is sure to drop one. Set the Deku Stick to one of your C buttons and whip it out so that you are holding it. Walk up to the torch which is on fire and it will light the Deku Stick. Now run quickly over to the other torch and light it using the stick, you don't have to swing the stick, just approach the torch. After it is lit, you can pick the stick away before it burns out entirely by pressing the B button. Now that the door is no longer locked, leave this room. On your left there is another large Skulltula to kill. Approach it and eliminate it. Now what you have to do is jump down all the way to the very bottom, remember that spider web in the middle of the room when you came in? Well it's time to break that web, and you break it by falling from such a huge distance down on top of it right in the middle. If you land on the side of the web you'll be fine but it won't break. I find that if you run to the edge, jump and let go of the analog stick immediately after jumping, then usually that's just about perfect. There should be a low ledge there beside you when you land, grab hold of the

edge and climb up. Defeat the plant monster here that is in your way. The first thing you are going to want to do is take out your Fairy Slingshot and aim up at the Gold Skulltula on the vine beside you. Fire two shots at it to kill the monster and then climb up the vine to grab the GOLD SKULLTULA [002]. Now get in the water and find an area, right next to the large button on the higher ledge, that you can stand on while in the water, the platform is only slightly submerged underwater. While standing on it look over toward the water gate and note the Gold Skulltula crawling around on it. Take out your handy dandy Fairy Slingshot and fire two shots at the enemy to kill it. Now jump from the ledge with the big button toward the water gate and grab the GOLD SKULLTULA [003] in mid air. Climb back up onto the platform with the big button and step on the big button. This will ignite the torch behind you. Open the chest beside the torch to get a RECOVERY HEART and then whip out one of your many Deku Sticks. Set the stick on fire and jump into the water, but not the deep water, jump onto the raised area which is only slightly submerged. From there you can jump to the lower ledge without ever having to actually swim. When you start swimming the Deku Stick obviously gets extinguished. Once you reach this lower platform with the burning Deku Stick, run up to the web and the fire will burn it away, now go through the door. Once again there is a damn little Deku Scrub in this room. What you have to do of course is target the enemy with the L/Z button and then hold the R button to use your shield and deflect the Deku Nut back at him. The scrub tells you that you cannot defeat the brothers unless you punish them in the right order. The correct order is 2, 3, 1. Keep that in mind or just look back at this sentence I guess. The scrub will drop a Recovery Heart for you to pick up but you still can't get out of this room. Here's the trick, equip your Fairy Slingshot and aim up at the eyeball above the door. Fire away at the eyeball and the bars will disappear, the door will be unlocked. In this next room there is a rolling spike log thing that you are going to have to avoid somehow. Navi gives you a tip right at the beginning, you can

dive underwater while swimming if you press the A button. Jump into the water and dive under, take a look along the south wall to find an underwater button and when you swim up to it, the button is automatically pressed. Now with the button pressed the water level in this room drops and the moving platform is lower than the rolling spike log. Return to the entrance and jump down onto the platform, you will be able to move safely underneath it and jump to the ledge on the other side. There is a Skulltula here, not a gold one, I'm sure you remember how to kill it, simply strike when the enemy's back is turned. Notice the kind of depression in the ground and a block on the side. If you run up to this block and press the A button you can grab hold of it from any side if you are standing stationary. If you are moving toward the block when you press A beside it, then you will climb up on top, like Navi says just keep an eye on the green action button at the top of the screen, it tells you what it will do. Push the block along this depression until it can't move any further and then climb on top. Climb from there up to the door and proceed through it. The doors in this room are locked and there are some dangerous plants growing about. Don't bother killing them all, they just respawn. Your goal is to equip a Deku Stick and light it on fire, then use it to light all of the torches in this room. This will unlock both doors, head north now. Immediately as you enter this room a Skulltula drops down in front of you, be ready to strike and defend yourself. Upon reaching the centre of this room, three new enemies drop down. These will be the first enemies you have fought which can actually move freely. Their weak point is the eyes on the front, I find it is easiest to simply fight these enemies without using the targeting system, it will allow you to move about easier. Once the three of them have been defeated then equip another Deku Stick and light it on fire. Use the fiery Deku Stick to burn the spider web on the east side. It will reveal a path to a crawlspace, approach the crawlspace and enter it using the A button.

When you pop out you'll notice that you have actually been here before, it's the large room with all the water but you're up on top of a platform that you could not reach before. The first thing you are going to want to do is locate the box that you can push along the depression in the ground. Push it over the edge down into the water, this way you can always get back up here quickly instead of going the long way around like you just did. Jump down from here to the area with the large button. Light another Deku Stick and then jump from this platform directly onto the box you just pushed and then from that box up onto the platform. With your Deku Stick on fire, stand on top of the spider web and press the C button that corresponds to the Deku Stick to swing it and set the web on fire. Get ready for a big free fall down a level. There are a number of hearts here in the water so you should be okay in terms of health. This is exactly what the Deku Scrub was talking about, there are three of them here and you have to catch them in the correct order. That order was 2, 3, 1, from left to right. So basically start by deflecting the Deku Nut back at the scrub in the middle, then the one on the far right and then the one on the far left. Catch him and he'll speak with you. The scrub now reveals the secret of Queen Gohma, which as you probably guessed, is the boss. You have to strike while she is stunned, doesn't sound too complicated. Grab the Recovery Heart that the scrub leaves behind and enter the next room. Prepare yourself for the first boss battle, the battle against Queen Gohma, the enemy that the Deku Scrub was talking about. When the door slams shut, equip your Fairy Slingshot and aim it up at the ceiling, once you make eye contact the battle against Parasitic Armored Arachnid, Gohma will begin. At the very beginning of the battle, Gohma will pretty much be wandering around doing her own this, this is your chance to attack. Hold the L/Z button to target her eye and tap the Fairy Slingshot button to fire a Deku Seed right into it, stunning the boss. While the boss is stunned, run up to her and begin to slash her with your sword as many times as you possibly can. After

She will give Link the FAIRY OCARINA. It should take no more than three or four sessions of stunning the boss and attacking with your sword. Quickly run into the Kokiri Forest .(_/ (__ YRULE FIELD -----------------------------------------01. and the pattern begins anew. After a few seconds she will drop three eggs down directly below where she is on the ceiling. Notice the light level is changing. Listen to what the owl says to get a basic handle on what's to come. Your hearts have now been increased to four. You now have a small amount of time to go and strike those eggs. When the battle is over there is a full HEART CONTAINER [001]. it's time to depart for Hyrule Field. a scene will take place between Link and Saria. Listen to everything the Deku Tree has to say because it's all very important. while she is up on her back legs and the eye is red that is the best time to fire.this the boss will begin climbing up the wall and shimmy onto the roof. Target Gohma's eye and let her get close. that's pretty nice. / / /---/ ) / / +-. one single hit will kill them however if you are not fast enough they will hatch into those little one eyed enemies you fought before. Step onto the blue portal and it will automatically warp you outside of the Deku Tree. You will know when this happens when you hear a howling sounds and suddenly zombies appear out of the ground. _________________________________________________________________________ ____ ____ ___) (. Simply run all the way west to the exit of the forest.03 --+ When you go to leave you will be interrupted by a nosy owl. Stand outside the entrance and do absolutely nothing. Wait another few seconds and Gohma will drop down again. After the tree speaks it gives you the KOKIRI'S EMERALD. wait until it gets completely dark and turns to night. After listening to the owl do the following: turn around 180 degrees and head back toward the entrance to the Kokiri Forest. Return to Kokiri Forest but there really isn't much to do there at all. He seems to know a lot about what you're going to do.

at this point. and for free. To use the jump attack hold down the L/Z button and press the A button. head through that door to reach a room with all sorts of pots in it. At some point during the day. just use the jump attack. _________________________________________________________________________ _____ __ __) (. Let's take a look at the shops first.(_/ |/ |_ ARKET ---------------------------------------------01. you're going to get the same shield soon enough. this is a great place to gather many Rupees and you can leave the room and re-enter as many times as you like. but this time ignore the fences and go around behind the house up here to find a Gold Skulltula. this is the Potion Shop. go up the slope that lead you before to the fenced are and the crawlspace. this is the Bazaar. Link will jump into the air a little and it should give him just enough height to grab hold of that GOLD SKULLTULA [004]. Many of the places here are closed up anyway so that eliminates a lot of the possibilities. It's easier than you think though. note the different enemies and be careful at night of course when the zombies attack. Your destination is the southwest corner.04 --+ Right as you enter you will see a door beside you. Now that you have the token it's time to leave here once again. find the building with the scary man face above it. /| /| / | / | +-. Hyrule Field is absolutely enormous so you might just want to run around and explore for awhile. your primary destination. another shop which sells . When you're satisfied with everything you have acquired then it's time to leave this room and proceed into the actual market. This enemy only appears in the village at night which is why you could not come here and get it before. It shouldn't be too difficult to defeat at all. There is all sorts of activity going on through here it's hard to decide what to do first. Leave the shop and head next door. The only noteworthy thing they sell here is the new shield however don't bother purchasing it at all. the difficulty you may find comes in actually acquiring the token. make your way northeast to reach the Hyrule Market.

8 . if you manage to hit ten out of the ten targets then you will be rewarded with a BULLET BAG for your Deku Seeds. Leave this place and speak with the disgustingly ugly lady in front of the Potion Shop wearing the blue dress. If you manage to hit eight out of the ten targets then you will be rewarded with a free game. 3 . Each Rupee appears in the exact same position every single time: 1 . you have to hit both of them before they both exit the screen. a green one.This is another red one which this time moves from the left side of the screen to the right side of the screen. Be sure to win this item as it will likely help out. You are given fifteen shots and you have to shoot down ten Rupees.This is a red Rupee which moves at a moderate speed from the right side of the screen to the left side of the screen.This is another red one which this time moves from the left side of the screen to the right side of the screen. Locate the Shooting Gallery. quite quickly so aim fast. It is not moving so simply fire at it head on when you see it. this place should not be too difficult to find. it is the house in the Hyrule Market with the large target symbol and arrow through it. this allows you to carry 40 Deku Seeds for use with your Fairy Slingshot instead of 30. hit it at the highest point of the jump. 9 .The first one appears directly in the middle of the screen. 2 . 4 .The third one comes in from the right side of the screen toward the middle and stays just a bit right of the middle.The fourth is a green one which pops out of the middle. What you have to do in the Shooting Gallery is pay 20 Rupees in order to begin the game.The second one is a blue one that moves in from the left side of the screen toward the middle and stays just a bit to the left. If you shoot down all ten you will get a special prize. 5 . Head down the alley on the opposite side as the . up into the air and then drops down. a blue one. it will not stop.Comes in at the same time as number five but from the right side. 7 .The next one is a blue Rupees similar to the second one however it comes from the left near the middle at the same time as number six 6 . and is quite a helpful item. 10 .This is a red Rupee which moves at a moderate speed from the right side of the screen to the left side of the screen. it will not stop.absolutely nothing you should be spending your money on at this point. if she won't shut up about her dog then you have the right person. quite quickly so aim fast.

Enter the Market again to find that most people are gone and there are a bunch of dogs running around. her dog was the white dog just left of the main entrance to town. Your goal is to find the fat lady's dog. The Back Alley is located just to the right when you're facing the main entrance. left when you are looking directly at the entrance. our goal is going to be to get into the castle without alerting the guards. Once you find the dog you have to head down into the Back Alley.05 --+ Now we are going to actually head for the castle itself. Start by moving forward and listening to what the owl has to say. Note the large tree directly in front of you. Be sure to note that you have acquired this one on the checklist and all other ones you find in the future. / / /---/ ) / / +-. She should give you the WEIRD EGG. it really isn't. It was running around just below that person in the window. What you have to do now is head back to the Hyrule Castle area once again. Stand . This item's purpose will become clear soon enough. sometimes it's important but most of the time. Begin climbing the vine beside Malon. Twice if need be. _________________________________________________________________________ _____ ____ ___) (. next to the vine. Assuming you brought her the correct dog she will reward you with your first PIECE OF HEART [001]. for now just hang onto it. Enter the first door with the dog following you (to get the dog to follow you simply walk up to it) and inside this house is the lady. what you want to do is run up to this tree and hit the A button to roll right into it. Speak to the young girl beside you. four Pieces of Heart will make up one Heart Container and increase your maximum number of hearts by one. Defeat the enemy and pick up the GOLD SKULLTULA [005]. Just like in the other Zelda games. It may be randomized but for me. Time proceeds normally here so your only goal is to wait until it is night time.(_/ (__ YRULE CASTLE ----------------------------------------01.entrance you came in from to reach the Hyrule Castle area. You'll here the secret noise and a Gold Skulltula will drop out of the tree.

you can in fact climb up this wall. After Talon runs off like a madman. stand beside him and equip the Chicken.at the top of the vines and just let the game sit through the night (game night I mean. From here you can pretty safely head toward the stairs leading up to the castle. Since you can't wake him up by speaking to him. not all night. If you jump into the water near the top you will just keep getting Rupees as you swim along down the moat. At the end of the path you will find Malon's father there. don't worry about where because there's only on possible place you can push them. at a reasonable distance start running up the slope in front of them to avoid detection. Grab both blocks and push them off this ledge and that will allow you to get up close to the waterfall. Get out at the corner where the ground kind of slopes upward. note that you must go during the day. be sure to stay behind him. and you're going to do it . but don't actually approach them since they are heavily guarded. where the edge is open beside the small waterfall. At the top make your way past the Gossip Stone and jump down toward the moat. Begin trekking up the path until you see two guards. Instead note the odd rock wall to the left of the entrance. note the ladder coming up that you can climb down. the egg you have will hatch into a CHICKEN. You goal is to grab hold of these boxes and push them off the ledge. night will not work here. Press the C button which corresponds to the Chicken and he'll be up and about in no time.) In the morning when you hear the rooster. Our goal is going to be to sneak past all the guards in this courtyard area and reach the end without being thrown out of here. notice like usual that these boxes are in a little area of depressed ground. Press the A button to crawl in through the crawlspace. When you reach the bridge leading over toward the castle. After you've pushed one block over the edge and the other block on top of the other one you can climb up on top of it and jump toward the waterfall. Head through the door at the very bottom. the miracle of life. but be careful of the lone guard at the top. Indeed. sleeping on the job. Since there is a patrol at the end of the bridge you are going to want to climb down this ladder.

when he is moving away from you with his back turned follow him. Go up the little steps and then grab onto the ledge above. Wait for the seconds guard to pass and move along right behind them as you normally would for a single guard. ZELDA'S LETTER. Leave Zelda and speak with the person at the exit. well not that many. Walk carefully toward the middle and then cross over on the beam that goes to the other side. You can pick up that many Rupees in a single session of pot smashing. and then when he goes up the side you proceed to the next area. Impa. your bonus isn't going to be quite as beneficial here. The fourth area is a statue with two guards patrolling around it. Wait until they have both gone past on your left and then run up the left side. There is a Red Rupee among them yes but still not worth it. hidden behind a hedge and have to make your way up past two fast moving guards that are circling the centre hedge. The solution to this is simple. Follow the first guard across and then since the second guard moves so fast. The camera may be a bit awkward so move very slowly across and if you drop. After a long speech she gives you a letter. and they are not worth getting. Here you will note that there are many Rupees in the centre. Equip the Fairy Slingshot and aim right at the window. and then go left and around to reach the third area. When you're ready then approach Princess Zelda and speak with her. The final area is of course the most difficult. Head for the top when the coast is clear and then go down the path toward the castle to reach the inner garden. She will teach you our first song for the Fairy Ocarina. In the first area there is a square hedge and a guard who circles around it. when you fire it a Red Rupee will pop out. you'll most likely grab onto the ledge. the second one likes to move very quickly. you start at the bottom. The second area has two guards patrolling the fountains.correctly because I'm going to help you. Take aim and fire at the window on the left. . that's worth twenty! You should also note the pictures behind the window. you might have to follow the first guard up in between the fountains as well. They don't move at the exact same speed which could be a problem but as long as they are reasonably close together then you should be able to get to the other side just fine.

Note the large circle in the middle of the Hyrule Field map. turn to your left and look for a tree. Basically it's just a matter of lifting chickens and throwing them out of the way until you pick up the correct ones. Empty bottles are rare and special items that you can keep virtually any kind of liquid or other items in so the more you have the better. Defeat this enemy to acquire yet another GOLD SKULLTULA [006]. it's the only tree you'll see so it can't be very hard to locate. Talon will reward your with some LON LON MILK. After you have located all three of the Super Cuccos. home of the Gorons so that will soon be your destination. You should be in an area where the horses are running around.It's time to go after the next two Spiritual Stones. Now leave this house and head up toward the fence. Speak with Talon and for ten Rupees you can challenge yourself to try to find all three Super Cuccos in thirty seconds. Make your way to the . Before that there are a few other places which we are going to visit so prepare yourself accordingly.(_____ ON LON RANCH -------------------------------------------01. It's not actually the milk that is worth it but rather the EMPTY BOTTLE that you have after the milk is gone. There are all sorts of chickens running around in this room and it is going to be the focus of a minigame. home of Talon and Malon. / / +-. run up to the tree and roll into it to hear the secret sound and reveal a Gold Skulltula.06 --+ Upon arriving in Lon Lon Ranch what you want to do is go through the door with the sign over top of it. Head there now and find the sloping path that leads you up into the ranch. _________________________________________________________________________ _____ _ ___/__) (. Just like you did at the Hyrule Castle. Try to keep your eye on one of the Super Cuccos at the beginning and then just lifting chickens randomly to find the other two. this is Lon Lon Ranch. Impa tells you that the Spiritual Stone of Fire is located on Death Mountain. Our next destination will be the Lon Lon Ranch.

Play Epona's Song. There's one more thing to do here. but whenever the hell you want. Speak with her again and she'll say something about the song. Now leave the tower. as will other cows. Head back to the entrance of Lon Lon Ranch but instead of going into the house with Talon. be sure to defeat it and add another token to the collection. up. go into the one on the other side. the one beside the cow should be pulled down toward the door. up left. right and the cow will give you free Lon Lon Milk. Press the A button to get into the crawlspace and at the end you will find a PIECE OF HEART [002]. Notice all the boxes that you can move however. That's a pretty nice gesture. After one pull go to the other side and push it down.far southwest side to find a large stone tower of sorts. Re-enter Lon Lon Ranch at night. Take an Empty Bottle and head over to a cow. leave Lon Lon Ranch and stand around until you hear the howling of night time. What you want to do is go around behind this little area and there you will find another GOLD SKULLTULA [007]. The upper right most box. the inner fence. Now grab hold of the box in the upper left corner. Notice there are many cows in this room. when you first enter . not just now. Make your way all the way around to the south side of the ranch. not the outer wall of the ranch. note on your map that there is kind of a little feeding area just along the edge of the horse fence. Now that you have Epona's Song there is something special you can do. You should now be able to get to the crawlspace. the corner you want to access and pull it to the right. Next what you have to do is return to the Kokiri Forest. right. Enter into this tower and you will come across some cows and not much else. Stand beside it and whip out the Fairy Ocarina. What you want to do is reveal the corner which is blocked by a box. Enter into the middle of the Ranch. play along with it and you will learn EPONA'S SONG. Use your Ocarina and she should teach you the notes to the song. Let's take it from the perspective of just entering the room facing away from the door. there is an entrance on the north side. Speak with Malon and equip your Fairy Ocarina. left.

the forest make a left and climb up onto the ledge. a Deku Scrub will come out and give you another BULLET BAG.07 --+ When you get into The Lost Woods there are three paths to take not counting the one you just came from. head through this one. a 4-way split here.(_/ HE LOST WOODS ----------------------------------------------1. Note the wall here which is covered in vines. some kind of circle. Make a left in this next area and it will take you to another fork. Finally make a right here at this last one and soon you will reach the Sacred Forest Meadow. _________________________________________________________________________ _____ ______) (. Note the object here hanging out of the tree. Listen to what he has to say. The music will get louder as you approach it so you'll know you are going in the right direction. the one to the right of the centre path that looks all fancy. Whip out your trust Fairy Slingshot and fire a seed at the exact centre of the circle. Move toward the right one and notice the music gets louder. facing the tree the next path you want to take is the one leading to the left. Position yourself as if you had just entered this area. At this point you will be interrupted by that damn owl once again. / / ) / +-. The path you want to take is the path on the right. There something in here you need to get. Hit it exactly three times in a row and something good will happen. Continue straight in the same direction you have been going and then make a left when you get to the next fork after this one. _________________________________________________________________________ _____ __ (__/ ) / ) / . you need to climb up this wall and follow the path which leads you to The Lost Woods. this time upgrading the amount of seeds you can carry from 40 to 50. you'll know you hit the centre if the number 100 pops up.

Return to the Lost Woods. Defeating him shouldn't be too difficult though. Whenever you have a Fairy in a bottle. Now when you think you have a clear shot. Turn around and notice the ladder on the wall here. they can also be captured and placed in bottles. the wolf pops up out of the ground and this wolf means business.09 --+ . it will automatically revive you when you die. I recommend busting out that old shield of yours which if you're like me. In the middle there is another ladder and an area where you can jump down. Leave the Fair Fountain and climb up the ladder outside. Enter the next section and keep an eye on your map because it can be a little confusing. She will teach you SARIA'S SONG which will be quite important to you in your quest. / / ) / +-. These aren't the chatty type. for example right after he attacks. Target the wolf with the L/Z button and then while targeting hold your shield with the R button to deflect attacks. climb up this ladder.+-. you don't use very often.08 --+ As you approach the gate here there is kind of a miniboss. Faeries have the ability to heal you. There is a hole down at the bottom of this area. _________________________________________________________________________ _____ ______) (. Return to that large staircase and ascend it to reach the top where you will find Saria. Make a right at the very beginning and follow the path to a couple of Deku Scrubs. Make your way up to the top until you reach some stairs.(_/ ACRED FOREST MEADOW ---------------------------------------01. you can go ahead and kill them after you've used your sword to deflect the Deku Nuts back in their direction. Land a few of these babies and the wolf will go crying back to its wolf mother.(_/ HE LOST WOODS ---------------------------------------------01. when you drop down the hole you'll find a Fairy Fountain. press the A button to do the jumping slash which is quite powerful.

Agree to play again and this time you will have to follow along up to six notes instead of five. There is a path to take in this area. This should complete a full Heart Container if you have been following the guide up to this point. Take that one and it will lead you to an area with all sorts of pillars scattered about. . not the one you came from. Descend down the ladder then stand on the tree stump. at the next fork take the path dead ahead once again. The prize for winning this is a GREEN RUPEE. Jump onto the tree stump and press the C button associated with your Fairy Ocarina. After doing so approach the Deku Scrub and speak to him. It shouldn't be too difficult and your reward for this far exceeds the previous two. They will gradually move up to a song with five notes to it. Make a right and you'll find yourself in the area with the target hanging down from the tree. a message should be displayed telling you to follow along. Get back to Kokiri Forest. Listen to the owl and then bid him goodbye. There is a long ladder back on the opposite side. There is really only one thing to do here. Use your shield and deflect a Deku Nut back at him. Your reward for completing this challenge will be a BLUE RUPEE. You can purchase the DEKU STICK UPGRADE from this little scrub. then turn around and enter the Lost Woods once again. jump down to the very bottom and run to the far end. Ascend up the ladder once again and take the path directly in front of you. There you will find a Deku Scrub hidden behind one of the pillars. you get a PIECE OF HEART [003] for completing it successfully. On one more piece to go. take it and leave The Lost Woods. there is another one. Equip your Fairy Ocarina to one of the C buttons and then use it. simply listen and look at what they play and then play it yourself. Play Saria's Song while standing on this stump and the kid will give you yet another PIECE OF HEART [004]. for the low low price of 40 Rupees he will enable you to be able to carry around 20 Deku Sticks. it's well worth the price.Just as you get here once again the owl swoops down to have a chat with you. Finally there is one more that involves you playing and memorizing eight notes.

this time keep moving in the same direction as when you come in from the entrance of town. Return to that tree in the centre of town.(_/ AKARIKO VILLAGE --------------------------------------01. _________________________________________________________________________ _____ __ __) (. Crawling around on the ladder is yet another Skulltula. Come in from the entrance to the village once again and make a left this time. When you get up there move to the north side of that tall tower. then pull out your Fairy Slingshot and aim up at it. ) / /( ) / \_ +-. up to that kind of brick area. Ascend these stairs and follow the path into Kakariko Village. East of the bridge there is a river with a bridge going over it. climb the stairs straight ahead of you and turn around to find another set of stairs going even higher. eliminate it and pick up the GOLD SKULLTULA [009]. preferably just after the howling so that it hasn't been night for too long.Your destination finally is now Kakariko Village as Impa was talking about. there is a large set of stairs leading up to the area above. do so and climb up the stairs. Here you will find another Skulltula crawling around on the brick wall. eliminate this enemy and pick up the GOLD SKULLTULA [008]. Make a right at the top of the stairs and you will come across a Skulltula crawling on the side of the house. When you have the first opportunity to make a right. Leave Kokiri Forest and head for the Hyrule Field.10 --+ For a change from the usual what you are going to want to do is enter Kakariko Village at night. Enter the village and go past the tree in the centre. cross this bridge and it will lead you in the general direction of a set of stairs leading up into the mountains. There are quite a few Gold Skulltulas in this town to acquire so let's go hunting for a few of those first. You will find Kakariko Village located near the drawbridge to the Hyrule Market. fire two Deku Seeds at this enemy and then climb up the ladder to acquire the .

not the stone path itself. you will be completely frozen and unable to move. up. perhaps you should play it. revealing a path down into the ground. Next it's time to visit the local cemetery. It's not a common occurrence and it can get pretty annoying. just stick to one side of the room and stay close to the wall as you make your way toward the door. Zombies! These things are so hideous that if they even look at you. If he jumps you then simply jam buttons on the controller until you can move again and start running. The fourth tombstone from the right (south) is going to . Head to the entrance of the graveyard and follow the path up past the first row of tombstones to reach the second row on the east side. What you will want to do is equip the Fairy Slingshot and use it to eliminate the four bats you see perched on the walls here. At the southeast corner of town you will find the path to the Kakariko Village Graveyard. The old man Dampe should be wandering around the graveyard here. right.GOLD SKULLTULA [010]. The only purpose of doing this is to hope you acquire the PIECE OF HEART [005]. left. Return to the entrance of the tomb and step on the glowing platform to get outside. Jump down into the whole which leads down and you'll find yourself in the Royal Tomb. After doing so you learn the SUN'S SONG. right. Use your Fairy Ocarina and play Zelda's Lullaby. when you speak to him he offers to dig up a portion of the ground for the low low price of 10 Rupees. When you reach the end of the tomb take a look at the inscription on the wall. Follow that path to get to the graveyard. After doing this there is a large explosion and the tombstone is destroyed. if you look you'll see them. After doing that the door will be unlocked and you can climb up the ledge and continue through it. up. Ignore the zombies. Now what you want to do is head over to the east side of the graveyard beside the large tombstone and stand on the Triforce emblem on the ground. as most of the stuff there is to do in the graveyard must be done at night. What you're trying to do is speak to him and have him dig while he's on the patches of dirt on the stone path. You will notice that below it there is some kind of melody already written on there. Return to the graveyard and play the Sun's Song which you just learned to change the time to night once again. which is left.

Speak to her and she will ask you to bring back her Cuccos to the pen. Pick it up over your head with the A button and then run all the way east up the stairs. Return to where you enter the graveyard and head up toward the first tombstones. Leave the grave and leave the village entirely. instead speak with the woman standing just opposite the entrance with her hands on her face beside the chicken coop. The first one is easy. From the middle of town take the large north set of stairs up toward the path that leads to Death Mountain. Go back to the main middle area of town with the tree and notice the crate against the house when you face northeast. Throw your Cucco back down into the middle of town and take this one over to the chicken coop. Play the Sun's Song to change to daytime. Jump off the edge of this incomplete house with the Cucco still in hand and glide directly west to reach the little raised ledge with the Cucco. up. you should come across a Cucco there which is just minding its own business. down. down. Go back to the entrance of the village and you will find a second Cucco wandering around minding its own business. the one I told you not to purchase before because you get it here for free. Pick up this Cucco and bring it . right.have a hidden path below it. What you want to do is grab hold of this tombstone with the A button and then pull it backward to reveal a secret hole. behind that fence that you could not access otherwise. There is a special neat trick about Cuccos. Open this treasure chest to get the PIECE OF HEART [006]. Open the small chest here to acquire a HYLIAN SHIELD. right. then go back. Head back to the graveyard entrance but don't actually go into the graveyard. then stand on those little steps and equip your Fairy Ocarina. grab it with the A button and throw it into the fenced area beside the girl. note that one of the ones right in front of you has three small plants growing in front of it. Break this crate by rolling into it and grab the Cucco. when you jump off a cliff the violent flapping of their wings will allow you to glide. bring it back to the chicken coop. up and a treasure chest should appear right in front of you. drop down and defeat the zombie. Play the Sun's Song. and turn around to find another set of stairs going up to that incomplete brick house. it should be walking around right beside you near the entrance to the graveyard.

which is the one you threw off the edge when you landed and got the Cucco behind the fence. but head toward the graveyard entrance. When you enter the village from Hyrule Field. Lift it up and throw it over the fence like you did the other one.back to the girl. the guy on the right side of the house will be free and he will reward you with the ADULT'S WALLET. you can't quite make it over the large fence. you'll need it here in order to glide. Your next destination is going to be the House of Skulltula. The people in here have been imprisoned by Skulltula and only you can free them by collecting Gold Skulltula tokens. Now I have a quick trip for you to make. it will be there waiting for you after. Jump down behind you and you'll land beside a hole. climb the stairs leading north. Speak to the girl and she will reward you nicely with another EMPTY BOTTLE. don't worry. you'll land beside a door. Don't throw it back. Leave the village and . Notice that if you run straight north and jump off the edge. You should still have the Cucco in hand like I said. Now climb that fence up to where the windmill is and grab the final Cucco. this fence you CAN barely glide over so do that now. Grab hold of the fourth one. drop down into the hole and open the small treasure chest to acquire a RED RUPEE. and at the top turn right and immediately right again as a 180 degree turn. Use this one to glide back across and throw it into the chicken coop. Assuming you have collected at least ten. In front of you should be the door into the House of Skulltula. Climb out of this hole and then go north to find a Cucco beside the ladder. stick to the right until you come across some stairs on your right. Head up them. Notice that beside the large fence is a smaller fence that actually extends out further toward you. you can get it easily afterward. so please indulge since it's close by. Face the main area where you just came from and throw the Cucco back. Now all you have to do is find those two which you threw over the fence for later and that takes care of all seven.

Now it's finally time to proceed with the game. during the day or night. I guess that day is preferable most of the time. _________________________________________________________________________ _____ _____) / / / / ) +-. While you're here there is a Skulltula you can collect which was not mentioned before. _________________________________________________________________________ _____ ______ (. They should not be too difficult to defeat.(____ / ORON CITY ------------------------------------------01. Equip Zelda's Letter on one of your C buttons and use it while standing directly in front of the guard. it doesn't really matter. Defeat this enemy in order to acquire GOLD SKULLTULA [011]. it's time to begin your arduous trek up the Death Mountain toward Goron City. You don't actually have to enter the Market. Continue up the linear path toward the end where you will find the large entrance to the Goron City. / ) / / _/___ /_ +-. note the two crates at the back of the room? Run into them and roll with the A button to break them open. go through the door right beside the drawbridge entrance and begin filling this new wallet of yours with plenty of Rupees. one will reveal a Skulltula inside. Approach the guard beside the gate at the north side of town.12 --+ .11 --+ The first creatures you will encounter on this trail are the jumping spider enemies you may recognize from previous games. Head back to Kakariko Village once again.head across the bridge and into Hyrule Castle Town.(_/___ / EATH MOUNTAIN TRAIL --------------------------------01. Make your way up the path past the Goron and past the door blocked by the enormous boulder. After seeing the letter the guard has no choice but to open the gate for you and allow you to pass. just hold the R button to defend with your Hylian Shield when they jump into the air.

and then leave. When all four of the torches are lit.Goron City is a relatively open and active place. Speak to the Goron to learn about Bomb Flowers as if you haven't already been using them. perhaps not so much at the moment. What you have just done is blast open a secret tunnel which takes you to the Lost Woods. stand in front of the large Goron and play Saria's Song. Light the Deku Stick using one of the four torches you just lit. He also gives you the GORON'S BRACELET which will allow you to pick up bombs from Bomb Flowers and use them. but soon. The time has come to leave Goron City. There's nothing really important to buy here. but not through the shortcut. Darunia. something you likely haven't used in awhile and use one of the torches in Darunia's Room to set it on fire. the large pot in the middle begins to spin around and around. the first of which is to launch yourself off the edge at the top here and land way down at the bottom of the city. Grab a bomb from the Bomb . if you do not have any then you should note they can be found by breaking the various pots in Darunia's Room. run around lighting the various torches as well as the Bomb Flowers on the wall. When at least one of the Bomb Flowers is lit. After doing that go down the hall past the torches and light the Bomb Flowers here. Exit this room and just outside. When you get outside make a right turn and follow the path to a Goron laying down beside a Bomb Flower. it blasts open that door beside it and reveals the entrance to the shop. After speaking with him. and offers the Spiritual Stone of Fire if you head for the Dodongo's Cave and rid it of all the monsters. preferably one of the ones at the bottom of the stairs then climb the stairs and light the two torches on the next level up. The Goron will be so happy that you played the song. rather back through the way you came in that takes you up to the Death Mountain Trail. a great shortcut from Goron City. stand on this rug and use your Fairy Ocarina. There are a few things to do while you are here. Note that there is kind of a rug thing in front of the door to the north. Play Zelda's Lullaby to open this large door. You'll need another Deku Stick at this point. Head inside the room and speak with the leader of the Gorons. so just note that this shop does in fact exist. Equip a Deku Stick.

They are small slugs which squirm up to you and only take a single strike to defeat. From facing the same direction. Notice that there are two doors to be blown up on this platform. Do not underestimate the enemies in this next room. The camera should change to give you a view of Dodongo's Cavern. just grab one of the bombs out of the Bomb Flowers and throw it at the door. take a look on your left for a small platform and jump from there down to the cave entrance. When you manage to do this successfully. so keep your .(_/___ / ODONGO'S CAVERN ------------------------------------01. When it's at he top. blast the one on the right. The solution to this is simple. jump from the pillar to the middle platform. simply run away from it and once you get a certain distance away. however seconds after you defeat them the slugs will curl up and explode. just make sure you never get into the line of sight of this eyeball and you'll be fine. listen to what she says because some of these lava pits can be quite dangerous. There is an enemy in the middle of this platform. Jump from this bridge straight across to the pillar which is moving up and down. hold up on the analog stick and press A to throw it over the edge. Proceed through the door you blasted open. Note the eyeball which spins around slowly. and from there to the ledge on the other side. While still facing the same direction. turn right and jump across to the pillar. _________________________________________________________________________ _____ ______ (. / ) / / _/___ /_ +-.Flower.13 --+ Right away you are greeted by a strong sturdy door which will not allow you to pass. the laser will stop firing. If you happen to get seen by the laser statue here. The one on the left only reveals a simple Gossip Stone. the explosion should make short work of it. if you threw the bomb correctly then it will completely blast the boulder blocking the entrance to bits. As you enter the cave Navi takes a moment to speak with you. one on each side and a Bomb Flower on the middle. a laser-beam shooting eyeball statue.

defending and them using the jump attack by locking on and pressing the A button is an effective tactic. Take this secret path into a room with a single torch. What you have to do is grab hold of one of those statues on the side using the A button. continue on to the correct path. but that doesn't mean they are difficult. Return to the previous room. The problem is that whenever you step off the button. no problem. and drag it on top of the button so it holds the button down. Kill at least one of these enemies near the door and allow it to explode. A safe way to win is to simply block an attack then go in with one of your own. then you are free to climb up to the doorway and go through it without any problem. These things make the absolute most annoying noises ever.distance. Notice that one the wall behind the torch there are three bats. Enter the room through the door at the end of the hall and it locks behind you. This room is the battlefield for a duel between you and two sword wielding lizard monsters. the gate drops down again. revealing a secret path. then it's the wrong door. Once both lizards have been defeated. There's no way to escape so whip out your sword. obviously all you have to do is run after them. but that's usually the way it works out anyway. When you step on this button the gate blocking the door disappears. make a right turn and climb up onto the higher platform where you will find a large blue button. proceed through the door and continue on. defeat it and use the jumping attack to acquire another GOLD SKULLTULA [012]. If you've lost track which door is which. note the wall on the left which can be blown up. . as you head down the hall. If you go through and you're back in that hallway again. you can also go offensive and just keep attacking without giving them a chance to attack themselves. There is a Skulltula here on the wall. Eliminate the two bats in this next hallway and grab the treasures hidden within the pots. eliminate them using your Fairy Slingshot from a distance and then get close. Defeat the first three and then when the second three pop up. After they have taken a lot of damage the lizards may retreat. Take on one at a time if possible.

These are similar to the ones you fought before. They weakness is their tail on the back end. you won't be getting back easily. use that Deku Stick to light all of the other three torches and that will open the door at the end of the hall. Open the chest to acquire the DUNGEON MAP. your goal is clear as the light of day. you'll need a few but I'm sure you likely already have some. It leads to a small room with a single Deku Scrub. It is . when you strike the tail the enemies do a 180 degree turn and blast fire in your face. The door and a gate close behind you. the one in the middle is no ordinary statue. This scrub will sell you Deku Sticks at 15 Rupees apiece. Grab hold of a bomb and use it to blast open the wall beside the entrance to this room. Back outside this room again. as it turns out. Grab a bomb from out of the Bomb Flower and use it on the cracked wall beside you. Grab hold of a bomb and use it to blast open the wall. Jump out of this little area back into the main room once again. kill all of the Dodongos. Since the Hylian Shield totally disintegrates Deku Nuts that hit it. revealing the path to the next room. Be sure to stay away from them after they have been defeated. While they are turning you should have enough time to move and get behind for another strike if the first one did not finish them off. just use your Fairy Slingshot and fire Deku Seed at the scrub when he appears. that works just as well.This room is populated by a couple of Dodongo enemies. Head through this door and step on the button. and then from here onto the pillar which is moving up and down. however much bigger and fully developed. There is something fishy about those statues. There are nearly two dozen Bomb Flowers growing in this room. this wall will crumble and reveal a large treasure chest inside. Now take the door just beside this one. just like the mini Dodongos they will explode just before death. You need to get across to the middle platform and keep going straight to the opposite side of the room from where you came in. Whip out a Deku Stick and then light it on fire using the torch in this room.

and then they will ignite the next two etc.alive. This wall is climb-able. Head back to the previous room. Three of the four statues in this room are actually enemies. not normal bats. Make either a left or a right when you reach the top. done. After the three of them have been eliminated. and there is no Bomb Flower growing in the exact middle of all the other ones. slash the enemy with your sword and run like hell. so climb up and grab your GOLD SKULLTULA [013] then head through the door. Note the two following things. so the solution is to throw a bomb at it. . You can only kill it with a bomb and it only comes alive once you touch it. Be careful here once again of the flaming bats flying around this room. the one with the dozens of Bomb Flowers growing along the wall. Take the east door to get out of this room. move the one normal statue out of the way and climb up the ladder. and blown up. When you arrive you'll notice that there is a Skulltula crawling around on the wall which you can kill with a Jump Attack. keep an eye on your minimap. but you should not have any problem jumping the gap and continuing east on the other side. flaming bats! Kill them using your Fairy Slingshot before they can swoop down and set you ablaze. The solution of course is to take the bomb from out of the flower beside the door and set it down in that empty space. those explosions weakened the concrete structure in the middle and now you can climb up the stairs. When the bomb explodes it will also ignite the two bombs on its left and right. There are a couple of bats flying around in this room. There is a gap in the bridge which obviously means you should take caution. Open the enormous chest and you will receive the COMPASS for this dungeon. then when the bomb glows red. use the same tactic as before where you place the bomb down before you actually bring them to life. and has very bad intentions. Once again the door closes behind you as does the gate. they both lead to the door. Eventually when all is said. and above it is a Gold Skulltula which you can kill using your Fairy Slingshot. Keep going and enter the next room. now we can start using more accurate directions. That should take care of him no problem. there is a single Bomb Flower growing near the door you just came through. that will come in handy.

Climb up on top of the block and then ascend the ladder. It should blast it down. Extinguish the flame by using your Fairy Slingshot to fire up at the eyeball above the door. Equip your Fairy Slingshot and aim it up at the eyeball above the door at the end here. so don't fall. Ignore the smaller Dodongos here and you make your way through the door at the end. Your timing for this next thing has to be perfect. Drop down and take the ladder to the next area. On the east side of this room you will find a large block under a ladder. When the two lizards have been defeated. jump across to the door on the other side and proceed through the hall. this particular bag comes equipped with a maximum carrying capacity of 20 bombs. Go through the door and jump across the gap. After the flame has been extinguished. here inside the large treasure chest you will find the BOMB BAG. When it starts flashing extremely fast. the same exact tactic as last time still applies.It's dangerous down at the bottom of this room here but you don't have a choice about jumping down. jump to the platform and aim left. wait approximately one second or so and then throw the bomb at the wall at the top of the ladder. it's time for yet another battle against these lizard enemies. but at that point you aren't fighting over top of hot magma. If you're low on health note that there are two recovery hearts down at the end of the long path. At the top of the ladder make a right. Listen to what Navi says about L/Z targeting. Grab hold of this block and pull it away from the wall. Take the west . then do a 180 degree turn and drop down onto the pillar with the Bomb Flower and the small chest containing a RED RUPEE. lift a bomb above your head and wait. Defend against their attacks and then use a few attacks of your own. Now that the flames have been extinguished. Watch out for the spike traps which react to your movement and try to hit you. The Bomb Bag allows you to place bombs yourself rather than relying on Bomb Flowers. proceed through the west door. Let it start flashing red and keep holding it. you're fighting over top of the room below. Behind it you will find a single recovery heart. There is another eyeball in here which will extinguish the second flame.

head through the west door and open the small treasure chest here to acquire BOMBS. perhaps I will explain it by basically just telling you how to defeat him. the mouth opens. Stand right at the edge of the first gap and use a bomb. where there is a wall you can blast open using a bomb. Place a bomb in the centre of this room to blast a hole and then drop down the hole in the middle to trigger the boss fight. First of all you should acquaint yourself with the little 45 degree slope between the path you are on . kill it if you wish but all that matters is that it gets out of the way because behind it is another GOLD SKULLTULA [014]. Grab the token and leave the room. Use your newly acquired Bomb Bag to blast open this wall and reveal a small chest containing a BLUE RUPEE. What you're trying to do primarily is just climb around on the blocks and gradually make your way to the north side of this room. Now do the same thing. This hall leads to a block you can push down into the room below. it's really not worth it at all. drop another bomb down the other bridge gap and when both eyes are illuminated. Drop a bomb beside the statue in this room. It should land in the eye cavity and make the little secret noise. Grab this block after you have pushed it over the edge and drop it down into that hole in the middle. Once again be sure to kill the flaming bats before they cause you any real trouble. Now on your way back. Drop it down the gap and wait for it to explode. Jump down to the main room and enter through the mouth door you just revealed. note that there are two gaps in the bridge. When you're ready. I cannot begin to explain the simplicity of this boss. there are two Deku Scrubs in there will to sell you Deku Nuts and Deku Seeds. If you want you can return to the previous room and bomb the north wall. Climb around in this room once again and make your way across to the west door. Use your Fairy Slingshot to eliminate the bats and then jump up into the tunnel leading east.exit beside this chest and step on the button to raise the pillar up into the air. Head right and cross over the large bridge to the other side.

you could go eat dinner and come back the boss would sill be running around like an idiot. and then throw it into his mouth. At the end the boss uncurls itself and the process begins all over again. while standing on this slope you are immune to all his attacks. holding a bomb for too long. After the boss gets up he will roll down and around the corner. As for actually fighting the boss here's how it works. dodge this attack easily by standing on that little sloping area like I told you. What you have to do is lift a bomb above your head while the boss is breathing in. When the bomb explodes the boss drops down and that is your chance to hit him exactly once. Grab the HEART CONTAINER from the middle of the room and take the warp back outside. When the boss is defeated he will roll himself into the lava in the middle of the map and then just die. solidifying it in the process. He stops and begins to suck in air for his fire breath attack which launches a blast of fire down the path and around the corner. If you manage to get one in successfully then the urn will spin around . What you have to do is stand at the side here and throw bombs from your Bomb Bag into the urn.14 --+ Enter the Goron City and drop down to the second lowest level. From here all you have to do is run up the path to Goron City again. _________________________________________________________________________ _____ _____) / / / / ) +-. He will never be able to use his fire breath as long as you always throw a bomb into his mouth. None of them can hit you there.(____ / ORON CITY ------------------------------------------01. Use the Jump Attack when he falls. It should take only four hits to kill the boss with normal attacks. and as little as three with the Jump Attack. you should be at just about the same height as the top of that spinning urn. In fact the only real danger of damage in this fight is from you.and the lava in the middle. Darunia appears and makes good of his word. you receive the GORON'S RUBY.

it's just a matter of having enough bombs. one happy. For doing this successfully the Goron rewards you with the BIG BOMB BAG which allows you to carry 30 bombs instead of a mere 20. If you're having trouble with it. When you defeat the enemy you can pick up the GOLD SKULLTULA [015]. take the trail up to get there. Behind these two treasure chests is a crate. a PIECE OF HEART [007] will pop out. Your goal is to spin it so it lands on the happy face and when it does. and another PURPLE RUPEE. On the west side of the path there are three medium sized rocks sitting in your way. Drop a bomb from your Bomb Bag in the middle of this tunnel and time it so that the bomb explodes just as the Goron is rolling over top of it. At the end of this tunnel you will find a kind of rock maze. This path now leads you through a little tunnel. Take a bomb out of your new. As long as you have a full supply you'll be able to blast your way through and inevitably make your way to the end no matter how poorly you navigate the maze. larger Bomb Bag and place it in front of these three rocks to blast them out of the way. the one in the middle. Make your way up now to the next level.in circles even faster and more wildly. note that most people tend to overestimate the Goron's speed. but fortunately it's not a matter of actually being difficult. _________________________________________________________________________ _____ . he really isn't going very fast at all. This one is easy to discern from the rest of them because it has a crazy Goron rolling around. damaging you if you get anywhere close to him. Now head back up to the top. You can also get a number of Rupees from doing this as well. That's pretty much all there is to do in Goron City. There is no way I can dictate to you through words how to get through this. one neutral and one angry. Notice that on the north side there is kind of an underpass. smash the crate by rolling into it with the A button to reveal a Skulltula. Note the three different expressions on the side of it. a closed in tunnel that the Goron passes through. At the end you will find two chests containing a PURPLE RUPEE. your destination is the Death Mountain.

left. the one that leads up to a whole bunch of rocks and a sign. equip your bombs and place a bomb in front of that section of wall. out of nowhere everything begins to . Epona¶s Song is up. Next return to the entrance of the Death Mountain Trail. rocks that will not allow you to climb up any further.(_/___ / EATH MOUNTAIN TRAIL --------------------------------01. don't jump down the shortcut where the Bomb Flower is. If you find this sign then you're in the right place. The sign should say Mountain Summit. Continue along the path until suddenly. There are indeed rocks in your way here. Climb back up toward Goron City but stop at that steep hill. Rupees.15 --+ Leave Goron City but follow the normal path. left. You will come across a large rock in your path and when you destroy this rock it reveals a hole underneath.Keep Out. / ) / / _/___ /_ +-. when you reach a section that looks a little bit awkward. right. Make your way up the trail while keeping an eye on the right wall. Defeat the enemy with your Fairy Slingshot and then you can climb the wall it was clinging to get the GOLD SKULLTULA [016]. When the fence on your left ends. up. Danger Ahead . Jump over the gap and climb up further. Fortunately you have that Bomb Bag that you got from the cavern so take out a bomb and use it to blast these rocks which are in your way. you can fill those two Empty Bottles with Lon Lon Milk by standing in front of the cow and playing Epona's Song on your Fairy Ocarina. The wall breaks open and reveals a very small path that leads only to a Skulltula. As you leave the city stick to the wall on your left which will eventually turn into a fence. right if you don't remember. where you entered it from Kakariko Village.______ (. Now leave this little hole. health and a cow. At the top of the first sloping path you will have to lift a bomb above your head and time the throw in order to explode the rock across from you. Drop down this hole to find three things. take a look at the wall on your right to find a weak area of wall. If you like since you probably aren't using them for anything else. Blow it up using one of your bombs and inside you will find a chest containing a PURPLE RUPEE.

The first thing you are going to want to do here is roll into the crate directly on your left when you enter.shake and rocks fall down from the skies above onto your head. There is a wall here to climb. be sure to equip your Fairy Slingshot and fire up at the Skulltulas before actually beginning to climb. you can hold the R button to shield yourself until it stops and then run for a couple of seconds before it starts again. or you can realize that the rocks really don't do much damage at all and just keep running until you reach the end of the path where the eruption stops. up. _________________________________________________________________________ _____ ______ (. Death Mountain is erupting and taking all its rage out on young Link. . right.(_/___ / EATH MOUNTAIN CRATER -------------------------------01. beside the Great Fairy Fountain. After doing this you have wasted precious valuable seconds so leave the crater and then enter it a second time.16 --+ A timer appears on the screen. / ) / / _/___ /_ +-. The combination is of course left. left. basically this timer keeps track of your ability to withstand the searing hear from the volcano. Leave and take the pass this time on the right. stand on the Triforce emblem and play Zelda's Lullaby. You only have as much time in the crater as the timer shows. A Skulltula pops out of the crate when it smashes and you can kill it and then pick up the GOLD SKULLTULA [017]. At the top equip your bombs and then use one of them on the wall to your left. You have two choices. You can still perform the normal Spin Attack that doesn't consume magic energy by rotating the analog stick and pressing the B button. Similar to what you did in the graveyard. Take the path into the Great Fairy's Fountain. The Fairy of Power comes out of the water and grants you a sword technique. something good is going to happen. You finally have a magic meter now and can use the magic Spin Attack. This is a critical moment for Link. up. There are a total of three of them on this wall and you should not attempt to climb to the top until you know that all three have been taken care of. right.

hold up on the analog stick very slightly so that you are only walking. what you want to do is walk very slowly and hang off the edge. then drop onto this roof cover. Here's what to do. As you walk off the edge you should grab onto it. this wall is climb-able which means you can climb down as well. Here you will find another PIECE OF HEART [008]. walk slowly to the southeast most corner of the roof. Head straight ahead and soon enough you will come to an edge where there is a thin board going across. get below it and climb up to reach the inner section. Anyway now that you have access to the bombs there are a number of things you can do that you couldn't do before without them.This time you are going to be going in a little bit further. it should start at the maximum time. not just any roof. Look at your map to judge this. Head back into the Great Fairy Fountain and have her heal you. We need to take advantage of this opportunity. I'm fairly sure it's based on how many hearts you have. Directly below you should be kind of a little roof cover thing for the chicken coop. a roof which you would have difficulty accessing any other way. If you are having trouble with this. take it. Beside you is a secret entrance into the house. after you are dropped off on the room. Ignore the board and instead. Leave the Death Mountain Crater and speak to the owl perched upon the sign. He offers to lend you a ride back down the mountain. If you have been following the guide then that is your eighth Piece of Heart and you have now just netted yourself an additional Heart Container. accept his offer and he will drop you onto a roof in Kakariko Village. _________________________________________________________________________ _____ . you should be beside a wall and just above the chicken coop where you threw all the chickens. Grab the PIECE OF HEART [009] here and then leave the house. Descend down this wall and as you go you should notice an opening in the middle. like for example finding that your timer gets lower and lower even when you leave. I guess you could use that cow to get some Lon Lon Milk if you really wanted.

Wait for the Cucco to move or when it's about to move and throw your Bombchu straight ahead. there are a number of prizes which are randomized. PIECE OF HEART [010] and BIGGEST BOMB BAG. Here's how it works.As I mentioned there are three possible targets for this one and they are randomized. You can lift one Bombchu into the air with the B button. the first and final targets are always identical while the middle one is randomized. Purple Rupee. / / /---/ ) / / +-.____ ___) (. each game costs 30 Rupees and you'll likely be playing a lot so be sure to bring a lot of money with you. but it will not explode when it hits a wall. The third and final possibility is that it will appear on the far right. Before you only had to deal with the spike trap obstacle but now you have to get it past that and the Cucco as well. Bombchus. rather it will climb that wall. once lifted the bomb is activated and it's on a timer so do not lift until you are fully ready to throw. The next possibility is for it to appear on the far left.05 --+ Your first destination in this optional adventure is going to be the Hyrule Town Market. the final two are obviously the ones you'll really be working toward. You have to use your geometric knowledge and angles and such to win this game: 1 . 2 . It should go into the hole in the middle and explode. taking down the wall. the Bombchu Bowling Alley is now open for business. A Bombchu will go in a straight line ahead of where you throw it. For this one stand a couple black notches left of the middle and look straight ahead. The easiest is when the target appears in the middle. This is similar to the one on the far left however I find you have to . the easiest one all you have to do is stand in the middle in front of the blue arrow and throw a Bombchu straight ahead.(_/ (__ YRULE ADVENTURE! ------------------------------------01.For this one. Tap the analog stick extremely lightly to the left and throw to get it in. Next door to the Shooting Gallery. Head there now. Each game gives you a total of ten Bombchus and three targets. The prizes are Bombs.

She teaches you the DIN'S FIRE technique. Drop down the hole that you find below the rock and open the small chest to acquire a BLUE RUPEE. Play Zelda's Lullaby. Below it you will find a normal Fairy . Now that you have bombs.stand closer to the right wall for this one than stood close to the left wall for the other one. stand a few notches left or the right wall and tap the analog stick weakly to the right. Now tap the analog stick on a 45 degree angle to the upper right. 3 . pull one out of your bag and use it to destroy this rock standing in your way. At the very northwest corner of Hyrule Field. If you're lucky it will curve around the wall and into the hole eventually. a large Cucco appears in the middle and while it is very possible to get it down the middle past both of them. Head into it and approach the water. Anyway there is only really one other thing of note on this field. or northeast then let loose.This final one is the most difficult. take out one of your bombs and use it to blast that rock to bits. Rather than standing a few notches off the centre. left. it's time to head for the Hyrule Castle again. With those two important items now in your possession. Directly west of the drawbridge leading into Hyrule Castle Town there is a rock just sitting out there in the field. or you can just approach the guard and give him ten Rupees. then enter the crawlspace behind it. If you want to save ten Rupees you can climb up the vine and drop down behind the gate. up. up. How very not worth it. right and a Fairy will appear in front of you. The easiest way to get out of here is to just get caught. west of where you just were there is another rock across the stream. Just past the gate there is a fork in the road and the path leading right leads to a large rock. After that she heals you up and sends you on your way. it's extremely difficult and not worth doing. he'll let you through. This turns out to be one of the Great Fairy's Fountains. left. right. just like before you have to take out your Fairy Ocarina and play it while standing on the Triforce emblem. Instead stand exactly where you would stand if it was on the far left. It should go down and then into the hole. about two or three black notches left of the middle arrow. Return to Hyrule Field.

_________________________________________________________________________ _____ ___ (. Make your way down to Kakariko Village. At the northeast side of Hyrule Field you will find a large enclosed area where the river flows from. There are two Deku Scrubs here. Here you will find another GOLD SKULLTULA [018] crawling around on the back wall. When you enter the village. it should be right near you. ) / _/_ ) / +-. That's about it for optional stuff (although Din's Fire isn't optional. fire your Fairy Slingshot at both of them.) What you want to do now is head out to Hyrule Field and then make your way east from the entrance to Kakariko Village. Locate the river flowing along and the source of the river is your destination. Leave this place and then take the door to the right of the hole in the ground then left at the spring.18 --+ . Down below it you will find a chest containing BLUE RUPEE. make sure it's night time. Here you will come across a boulder which you can blow up using one of your bombs. Leave the fountain and head all the way back to Kokiri Forest where you began the game. Make a right at the first fork and a left at the second. Enter The Lost Woods here. Leave Goron City through the top exit to get back to the Death Mountain Trail. Head straight at this next junction and then left at the one after that. blow up the rock and drop down the hole.(__ / ORA'S RIVER ---------------------------------------------01. but before you actually go into the village. Head back and take that secret shortcut that brings you to Goron City. follow this to reach Zora's River. you'll have to get it at some point eventually. Be sure to take advantage of this offer.Fountain with a number of faeries flying around just waiting to heal you up or be caught in Empty Bottles for use at a later time. take a look on the back of the large house on the north side. The one on the right is useless however the one on the left sells you the DEKU NUT UPGRADE for only 40 Rupees.

Equip bombs onto one of your C buttons and then blow up all the rocks which are blocking your path. With the Cucco in hand jump across the river. a person must have some connection to the royal family. Every Magic Bean that you buy is more expensive than the last by ten Rupees. Make your way east until you reach that little waterfall and then jump across to the north. Before you came across the fat guy eating the beans you probably noticed a Cucco walking around among all those rocks. note the tree on your left. For now it will remain a little shrub but eventually it will grow tall into a mighty beanstalk. you'll come across some guy just sitting there. He offers to sell you a MAGIC BEAN for ten Rupees. For example the first one costs ten however the second one costs twenty. He says the Zora do not let just anyone in. this will come in handy very soon. Make your way along the path and around the corner. Right now as you probably already know. Now turn and keep going . that's the one we're going for. Before you proceed. the third costs thirty and the tenth costs one hundred (you can only purchase ten. and that's a pretty good deal.) If you wish to buy all of them now it's going to cost you a total of 550 Rupees so you would be making a few trips back and forth to fill your adult wallet.Just after you enter the owl speaks to your again. While you are going up this hill you should be able to see the Piece of Heart up on the platform from here. Plant this Magic Bean in the little hole beside where the guy is sitting. Remember that while holding a Cucco you can jump further than you normally can. Walk up to him and speak with him. Don't worry too much about it right now. Keep speaking to him and he will continue to sell you Magic Beans. Go back and pick up the Cucco above your head. so take him up on his offer and buy one. Zelda's Lullaby is your connection to the royal family so keep that in mind. Run up and roll into it to make a Skulltula fall out of the tree. I'll be sure to cover it soon enough. Defeat this enemy and you will receive GOLD SKULLTULA [019]. At the top of the hill keep going straight and jump across the river to reach the north side.

there is a hole in this platform which you can drop down. You should see a small platform of land way down there. Leave the fountain when you're done. Hop down into the water beside you. it will reveal the way to a Fairy Fountain in case you need to restore your health or anything like that. Leave this little cave and jump back across again. Stay on these land bridges with Cucco in hand and make your way to the waterfall. face north and press the L button to centre your camera. Grab hold of the Cucco which just happens to be wandering around here and go over to the east side. You . Continue along the path. If you place a bomb beside this boulder and blow it up. At the bottom open the chest to receive a RED RUPEE. Don't do that this time. grab the Cucco again when you get up there. Here you will find a large boulder surrounded by small rocks. When you reach the ledge. head back to the beginning of the river and grab the original one. then throw your Cucco up to the next ledge and climb up yourself. instead turn around and throw your Cucco across the water onto the hill then go across and get it. Since the Cucco you had likely just dropped off and committed suicide. Now from here you can jump and glide down to get the PIECE OF HEART [011]. From here go as far south as you can without jumping. Here there is a very thin bridge leading north to the other platform. and a long ladder coming up from it. Take this Cucco along the same way you did with the other one. or just in front of it. now it is indeed time to get that heart piece. you should pass by a log of some sort on your right. this means you're going in the correct direction.east. Throw your Cucco in the river and ignore the consequences while you begin to ascend. Everything is the same until that point where you face southwest and jump way down to the platform with the ladder on it. throw your Cucco up to the higher part and climb up yourself. When you reach the top turn around and jump across to the platform to the south. glide down to that stretch of land. it's only knee deep. across the bridge and you will reach an area with all sorts of criss crossing land bridges. With Cucco above your head. then turn and face southwest. walk across this extremely slowly with the Cucco above your head.

right at the entrance and go . Let's start heading back. Defeat this enemy and pick up the GOLD SKULLTULA [020]. Return to Hyrule Castle Town. then the Sun's Song to get a PURPLE RUPEE and finally Epona's Song to get a PURPLE RUPEE. ignore that and keep going up on that path to the highest part you can possibly reach. a special item which makes your controller rumble when a special secret is nearby. Now that you have twenty tokens there is something to do. remember that part where I mentioned a log on your right that you passed. directly below where you collected the Piece of Heart there is a ladder and on that ladder is an enemy. If it's not night time right now then play the Sun's Song so that it becomes night time. jump down with the Cucco so that you can glide and grab hold of the PIECE OF HEART [012]. There is no longer any reason to keep that Cucco with you. then drop down in front of the waterfall.should find a kind of grey platform in front of it. The next thing is just a recommendation. On your way back through Zora's River. there is a small space where you can stand and you get the message saying the frogs are looking at you. When you turn around and face west you will see another heart piece. There should be another guy here with a broken curse since you have collected twenty Skulltulas. When you get into the village make a right and go up the stairs to the House of Skulltula. Play Sari's Song and the frogs will reward you with a PURPLE RUPEE. and a couple other non related things to do as well. Now head back to the very beginning of Zora's River and speak to the fat guy. Now leave Zora's River and return to Hyrule Field. Basically he just gave you a Spider-sense. These frogs really like their music and you're the one benefiting from it. Play Zelda's Lullaby to get a PURPLE RUPEE. around the middle of the area? Head back there and climb up onto the log. the water isn't very deep here so you can run around. He gives you the STONE OF AGONY. use all the money you just got from those frogs to purchase Magic Beans. On the kind of northwest part of this little land bridge area. Anyway that's about all there is to do in this village. Make your way west through the river and back to the stairs leading up to Kakariko Village. Stand on this place and pull out your Fairy Ocarina.

up. your goal is to jump down into the water and collect all five of the Blue Rupees. in the event you are not directly over top of it. don't worry if you can't afford all ten. hold the analog stick in whatever the direction the Rupee is in. up. . you're going to have to buy them all eventually anyway and you might as well get most of it out of the way. Now that you have the charge up spin attack. The Diving Game is one of the easiest minigames ever. follow the path along until you reach a large set of stairs. Fill up your Adult Wallet to the full 200 Rupee capacity and return to Zora's River.) Jump across the gap and take the door which leads right into Zora's Domain. You should be able to collect them all for sure. When you stand in front of the waterfall you will find a special grey square. Now it's time to head for Zora's Domain. ) / _/_ ) / +-. whip out your Fairy Ocarina on this particular spot and play the song which connects you to the royal family. Spend the rest of it on any more Magic Beans you can afford. gross. Ignore it for now and make a left turn. _________________________________________________________________________ _____ ___ (. You've been there before once already but it's time to go back again. At the bottom. Dive into the water from the waterfall above and then hold down the L/Z trigger button. Zelda's Lullaby (left. follow the path through the tunnel leading west and speak to the Zora at the end. Return to the large waterfall in the area with all those natural criss-crossing bridges.through the door to that room with all the pots.(__ / ORA'S DOMAIN --------------------------------------------01. right.19 --+ When you first enter this area. Position yourself close to one of the five Blue Rupees and hold the A button to dive down. right. you can destroy all the pots in this room easily and collect over a hundred Rupees in barely a minute. This should give you a nice view from above which will allow you to see your shadow. You will have the option of playing the Diving Game for 20 Rupees. At the top there is a big. thing. just buy as many as possible. left.

Remember that big ugly thing at the top of the stairs? Well that's the King of the Zora. it will burn out. Run across the shallow water and light the torch beside that circle of rocks. Light another Deku Stick on fire using the torch at the bottom of the stairs and then run down the path. Now put it away and bring it out again. there is a torch here. You can speak to him by pressing the A button at the top of that little staircase.After successfully collecting all five Blue Rupees. we still don't want to speak to it. Make a left at the first chance you get and another left. Here's what we want to do. Make your way back up to the king of the Zora and speak with him. how very unfortunate. this means of course that you can go deeper as well. This torch is not a permanent one. Behind the waterfall are two final torches and when these are lit. so it doesn't burn out. head back up to where you started the game and speak to the Zora there once again. It seems that someone has gone missing. Some green ones two. make a left and go through the tunnel that leads you to the Diving . The Zora will reward you with a SILVER SCALE which allows you to dive for six seconds rather than a mere three seconds. More money in fact. Bring it down the stairs and use it to light the torch at the bottom. Quickly de-equip and then re-equip a Deku Stick and light it again right here. Open the chest to get PIECE OF HEART [013]. equip one of your many Deku Sticks and set it on fire. but you'll still make a lot. then make a left and stay very close to the wall as you make your way toward the waterfall so you don't have to go underwater. After this you can still play the game as much as you like and make money off of it. a large treasure chest will appear. now the Zora will throw Red Rupees in the water along with the blue ones. Notice that on your right there is a lit torch. If it doesn't then it means one of the previous ones probably already burnt out. Before we proceed with the game there is still one more thing to do. You know what to do. and one that is not lit at the bottom of the stairs. but we do want to go up to that room.

Jump off the edge of the waterfall and dive down into the water. Swim over to where the underwater door can be seen and dive down. Head through to Lake Hylia. Press A and down to set the hook when you feel a hit. really he's the only one you're going to be interested in. Swim down and pick it up to acquire the LETTER. _________________________________________________________________________ _____ _ ___/__) (. he's bigger than everything else so he should stand out. Walk up to the water and press the L/Z button to look at a fish. Look around the pond and even swim around the pond trying to find the biggest fish you can. then you can cast your line with the B button and press the A button to break the line. there you will find two scarecrows.20 --+ When you reach Lake Hylia you should notice something on the bottom of the lake directly in front of you at the start. Launch your line from a distance and try to catch this particular fish. Remember by now you should have acquired the Silver Scale. Stand in . Wiggle the lure in with the analog stick and reel it in using the A and R buttons. Before you bring it back to the King in Zora's Domain there is some stuff to do here first.Game. This is the Fishing Pond. as a reward for the ten pound fish you get PIECE OF HEART [014]. Speak to the guy at the counter and tell him you wish to go fishing. Here's how to play. It's time to learn the Scarecrow Song. sort of. it only costs 20 Rupees. / / +-. Leave the Fishing Pond and swim across to the north shore. The one you are looking for is almost always situated around the middle. in a tiny little area around one of those logs. Once you eventually catch this fish go back and talk to the guy at the counter. That's about all there is to it. The pond is filled to the brim with fish so if you want to catch anything big you're going to have to prepare yourself in advance.(_____ AKE HYLIA ----------------------------------------------01. Make your way to the east side of the lake and you should come across a door.

When you reach the tree. equip your bottle and use it to capture one of these bugs. Remember the tune you play for the scarecrow as you will need it later. this is a bridge and you are now going to want to take that bridge. it will overwrite the first one. Swim over to this island and play the Sun's Song if it isn't nighttime already right now. look east to see a small island with two pillars on it. Just follow what I say and you'll be able to get away with the best payload. When you look across the gap to the southwest just down a little bit you should see a tiny ledge with a single box. take it up and then jump down on the other side in the field. Right at the very beginning take a look on your right to see some rocks on the ground. Head over to the building where it starts and begin to cross the bridge. Now head to the north end of Lake Hylia and take the exit to Hyrule Field. Now head across the bridge just past this area and notice the Cucco here. Ignore the owl in the middle as you continue to cross the other bridge to the southeast. There is a ladder here on your left. this is your . Any tune consisting of eight notes that you play. simply stand in front of the scarecrow and play it again. During the night a Skulltula appears on one of these pillars. Grab hold of the Cucco and run over to the southwest cliff.(____ / ERUDO VALLEY ---------------------------------------01. under one of the rocks are some little bugs. however you won't be able to find out much about it's charm since you are not welcome here at all. If you ever want to change the tune. After lifting the rock. eliminate it and then grab the GOLD SKULLTULA [021]. the scarecrow will memorize and you have to memorize it as well.front of the lower scarecrow and play your Ocarina. Take a look at your map and notice that big thing which goes out way over the water. _________________________________________________________________________ _____ _____) / / / / ) +-.21 --+ This is a very interesting place. You can't progress any further normally so don't even try. Period. Make your way to the far west side and enter Gerudo Valley.

Finally what you want to do while still on this ledge is run all the way to the north end and jump into the water. _________________________________________________________________________ _____ ___ (. then roll into the box and grab the PIECE OF HEART [015]. revealing the path to the next dungeon and you will also receive the EMPTY BOTTLE which had the Letter inside. the king will move. After doing this you had may as well plant one of those Magic Bean seeds you have into the hole here. now equip your bottle and stand in front of the hole. When you arrive in Lake Hylia swim east until you reach that underwater door that takes you back to Zora's Domain. Basically all this does is lead up to a PIECE OF HEART [035] in a small area. after that a Skulltula will jump out. The next thing you are going to want to do is jump off the ledge and glide down toward the platform below. When you land. jump off the cliff and glide down toward that ledge. Stand on the platform in front of him and use the Letter in the bottle. On the right side of the room take the sloping path up and enter ate area beyond the domain. Way. Release the little bugs on top of the hole and they will crawl into it. way down at the very bottom there is a long ledge and on this ledge you will find a person. After this is said and done. here's how to get where you want to go. Break the crate and get the Rupee or whatever falls out of it. Now that you have all this stuff out of the way it's time to proceed with the main game once again. With Cucco in hand. Now pick up your Cucco again assuming it is still here.destination. Defeat this enemy and pick up the GOLD SKULLTULA [022]. ) / _/_ . Make your way up to where the king is sitting. Swim behind the waterfall to the north and in the middle you will come across a ladder leading up. a cow and a hole. From here jump back into the river at the bottom of the Gerudo Valley and follow the current until it eventually takes you to Lake Hylia. throw the Cucco against the wall in an effort to try and keep it here.

Head inside and stand on the Triforce emblem. Don't fret. At the very southeast corner you will come across an area of land. approach the giant fish head and use the Fish you caught.) / +-. Locate a bunch of fish and run up to them. I think we all know what to do in the event of finding a conspicuous tree. Now it's time to head back up to the king's room and return to Zora's Fountain.22 --+ Here of course is the large fish monster which will be the location of our next adventure. This technique can be sued to create and warp to warp points in the game's many dungeons. when you place a bomb beside this rock the entire wall will explode next to it! It turns out this is the entrance to another Great Fairy's Fountain.(__ / ORA'S FOUNTAIN ------------------------------------------01. Also make note of the large blue-ish coloured rock here. Now leave the fountain. this should knock down yet another Skulltula which you can kill and grab the GOLD SKULLTULA [023]. head back to Zora's River for a moment. nothing really happens of any interest.(__ / NSIDE JABU-JABU'S BELLY ------------------------------01. Notice there is a conspicuous tree on this bit of land. Run up to the tree and roll into it. Make your way around to the area of water that is swallow enough to run in and equip one of your bottles. _________________________________________________________________________ _____ _____ (. / / ___/__ +-. So back at Zora's Fountain again. You may notice that when you approach the mouth of the giant beast here. Remember on your way back that just beside this shallow water is the Zora Shop if you're interested.23 --+ . As you enter the fountain make a sharp right and get into the water south of the enormous monster. Jump off the great waterfall beside the king's room and when you land in the water. you need to whip out your Fairy Ocarina and play Zelda's Lullaby. then use the Empty Bottle to catch one of the fish. I believe I may have neglected to mention it earlier but there isn't much of interest there anyway. but not quite yet. What you learn here for the Great Fairy is a technique called FARORE'S WIND.

Now jump onto the yellow button in the middle and this will raise the water level up. Second of all the enemies here aren't exactly what most would call normal. equip that now and use it to deflect the attacks of the Octoroks back at them and kill them. The bubbles that are floating around.Let's take a moment to see what we have here. What you have to do is walk back and equip your Fairy Slingshot. Don't worry too much about it. Now that the enemies are out of the way we can focus on the room itself. The Octoroks on the other hand (funnel mouthed things that pop out of the water) cannot be killed with your sword. Use it to fire up at that little thing dangling down from the roof of his mouth and the path will open. If for some reason you really want it dead. You irritated his throat I guess. unfortunately it seems your quest into the best is not quite over yet. Make your way across and head through the door at the end. After the scene you will automatically be placed directly beside some kind of hole in the ground. You may notice that you can't actually get through the door leading into the next area. make sure this is the one you drop down. just throw her and then take a look up on the wall with the vine. An ineffective one. Equip your Fairy Slingshot and fire at it until the enemy is dead. Speak to the princess twice and she curls up into a ball to be carried. similar to the Deku Scrubs. . you can throw the princess up to the other side but you can't actually get up there yourself. The first thing to note in this particular room is that you cannot kill the weird jellyfish things. There is a Skulltula on this wall. and the great thing is that stupid princess can be used as a weapon. When you drop down. Remember that you should still have your Deku Shield. then bombs will get the job done. Head through the hall until you come to the edge of the ledge. those can be killed using your sword. thing. but a weapon nonetheless. higher up. Just leave them be for the moment. Press the A button to lift her up and head through the door just behind you. in fact you will be hurt yourself in the process if you try. There are many bubbles in this room. First of all we are in the belly of a giant. Enter this room and watch the scene.

Instead make your way across through the door into the next room. Jump on the button again and the water level will rise up high enough for you to reach the ledge that you threw the princess up to. Head through the door leading into the room with all the holes but don't drop down any of them. this will kill them in a single hit. throw Ruto at . Doing this requires you to hit them two times. Equip it on one of your C buttons. Proceed to the next room. With her still over your head. a large chest appears at the centre of the room. and climb up to acquire GOLD SKULLTULA [024]. There are two methods of dealing with them that work that I know of: first of all. it will kill them in one hit. and then leave the room with Ruto. Grab the princess and make a right turn at the fork. jump onto the switch at the end and the door will open in front of you. Now lift the princess again and just stand here until the lift comes down from above. Get on it when it stops in front of you. Once all four of the enemies have been dispatched. In the middle of the hallway just past here. there is a button on the ceiling. just hurl the princess up there to hit it and open the door at the end of the hall. Set the princess down on the ground and use your Deku Shield to deflect the Octorok's attacks back at him and kill him. This room can be pretty dangerous. Open this chest to acquire the BOOMERANG. You'll probably notice the familiar setting when you get off.Use this to get high enough to reach the vine. At the very entrance here there are some extremely dangerous enemies. if they are floating in the air then stand back and fire at them with your Fairy Slingshot. to the point where it goes orange. it's going to be an effective weapon in this dungeon. No need to equip your Fairy Slingshot. The normal sword is ineffective but I find that if you use the charge up Spin Attack. Make your way across to the exact opposite side of this area. If they are swimming underground then stand back and throw bombs at them. and maybe more than one of them at a time. Long creatures which pop out of the ground and chase after you. you have to fight four of those aquatic monsters simultaneously and your sword really isn't effective against them at all. Take it to the next area.

you can throw the princess at them. Now I think you have to get close before it will drop down again. After four hits the enemy is defeated and another large chest appears in this room. I would recommend making your way around the edge of the room. you can even just run into them like an idiot but I find the most effective method of dealing with them is to just use the good old fashioned sword. Open the treasure chest to acquire the DUNGEON MAP for this dungeon. but make a left at the fork this time when you reach the yellow button. If you jump off this button then the door will close again. No reward unfortunately this time. There is another dangling body part here that you need to deal with using your Boomerang. Leave the room and head back to the very middle of this hall where most of the worms are situated. Now proceed into the next room. Back outside once again. and if you move back it will hide. you can throw your Boomerang at them. a large chest will appear in the middle of the room containing the COMPASS for the dungeon. This enemy isn't too difficult. and then you are free to enter the room at the end of this hall. pick up Princess Ruto and be on your way. You can finally go north now in the centre. You have forty seconds to defeat all of the bubbles in this room. On the opposite side there is a blue button which opens the door into the next room. it will stay down. Make a left at the fork where you had her set down on the button. The solution is to get close and use L/Z targeting immediately right when it is coming down to hit it. up into the next room. Before getting off of it. start off by hold the L/Z button to target it and throw the Boomerang for a hit.the enemies here to defeat them easily or perhaps try out your new Boomerang. The solution is as follows: hold Ruto over your head and jump onto the button. There is another one of those dangling things but this time you will also find a number of jellyfish enemies. put her down and then get off. . Now return yet again to the previous area you came from. Once they have all been defeated within the time limit. or both. Head back in the direction of the room where you got the Boomerang. Navi will stop you to tell you something blatantly obvious. before it hits you.

That's your cue to leave and head south to the hole room. you're going to lose a quarter heart piece. Listen to what Ruto says and throw her up onto the platform where the Spiritual Stone is. For this reason you have to stun him from a fairly decent distance in order to have time to get around and stun him again while he is facing the other direction. The weapon of choice for this battle is of course going to be the Boomerang so make sure it is equipped. You may notice things are a little bit different here and they are. shoot it with the Boomerang and use it to collect the GOLD SKULLTULA [026]. What happens here is the Giant Octorok circles around the middle and chases after you. you're going to lose half a heart piece and if the spikes along the middle thing hit you. If you don't land there. When you hit the miniboss with your Boomerang.defeating the smaller enemies first and that way you won't risk accidentally targeting them while fighting the larger enemy. Aim right and there is another Skulltula further away. After it has been defeated you can throw the Boomerang and it will retrieve the GOLD SKULLTULA [025] for you. After a scene. No this is not the boss of the dungeon but in fact just a miniboss. You'll find her again at the top and you can just try again. If he hits you. Equip your Boomerang and aim it at the enemy closest to you on the wall. The hole on the far west side of this room beside the wall is no longer blocked. right beside two Skulltulas. Pick up the princess and head through the west door. so that's the one you want to drop down. Despite the use of the word "mini" this boss really isn't so mini at all. he is stunned for a moment but his only weakspot it on the back so you have to run around the circle and try to get his back before he starts up again. and then when you try to move something happens. After they are defeated you will hear a noise. just leave the princess behind and climb up the vine. in fact it might just be me but I actually found him to be quite difficult. You should land on a higher ledge above the room below. I find this doesn't work too well so here are two other ways . You can see why this weapon is going to be handy.

now enter the next room. jump on it while carrying a box and then put the box down on the button to hold it down. Defeat the Octorok using either your Boomerang or by deflecting its attacks with the Deku Shield. but I find it works better than anything else. The problem is that there is a glass panel in your way that means you can hit it straight on with the Fairy Slingshot. If you happen to get hit by the boss. The one tip I can give you to help out the most is to spend almost the entire battle locked onto the boss. If you're far enough back he may choose to change directions and then you have just enough time to run up and hit him with the Boomerang before he takes off. The green spot will open up and you can slash it with your sword. The problem is that even . The first thing you want to do is jump down into the water. Also this may not sound too appealing.of hitting him that I used. Grab one of the two boxes on the side here and them come back over. After defeating the "miniboss. throwing the Boomerang without a lock on isn't nearly accurate enough and you don't always have time to lock on when he's coming at you so stay locked on all the time. Keep climbing toward the top and you will see one of those things on the roof that opens the doors. Proceed into the next room." ride up to the next floor and defeat the jellyfish. When he comes at you throw the Boomerang to stun and then walk backward. He takes about three hits. Climb the wall to get GOLD SKULLTULA [027]. don't let him out of your site. but not around the circle. Get up quickly and throw the Boomerang while he is facing the other direction. Eliminate all the jellyfish enemies here and then find the Skulltula crawling around on the wall here and kill it with your Boomerang. Climb back up and throw your Boomerang at the two platforms to calm them down and jump across. but stay away from those crazy seizure platforms. You are once again in a familiar room. You'll notice a button on the floor here. that is your very best chance to strike back. you have to use the Boomerang. He will knock you down and then always turn around. Jump across to the second platform in the next room and it will descend down a floor.

While it is spinning rapidly it is very difficult to hit the boss with the Boomerang (though it can be done. Aim for the main body part and throw your Boomerang to stun it. This is important because you're going to have to throw the Boomerang. The first thing to note is that if you're low on health. Use the L/Z button to lock onto the three things that attach the boss to the ceiling and hit all three of them individually with the Boomerang.) It's easier if you wait. but you're also going to have to be dodging as well. They spin around and around. head through the north door to the boss. if it turns blue then you know it's stunned. all of the pots around the room each contain a Recovery Heart which should be enough to get you back to full from being almost dead. instead it gives you the opportunity to target the enemies individually and throw you Boomerang at them. When the button is hit and the door is open. At this point he creates a bunch of enemies and attaches to them via electricity. but fortunately they don't do too much damage when they hit you. Now what it does is take all the enemies close to it and begin spinning around rapidly. Secondly make sure you keep running during all this because the boss is going to be firing blasts of electricity in your direction the whole time. the large thing in the middle of the room going crazy with electricity.when you're using the Boomerang correctly. Eventually the boss will disconnect its electricity link to the enemies and then you can hit the boss core itself with the Boomerang easier. If you're really having trouble try walking right up to the glass and to the left side without falling off the edge. It should go around the glass but there's no guarantee it will hit the button. When you do hit the boss you still can't strike with your sword. being closer will help your accuracy. Slash it as much as possible with your sword until you can't hurt it anymore. It is very important to note the following: you can move while throwing the Boomerang. There's all sorts of crazy stuff going on here. Stand all the way back and target with L/Z and throw. it still misses a lot of the time. it will kill them in . You are battling Barinade.

Here's what to do. There are two wolf enemies which you have to kill here and after they have been defeated a small treasure chest appears containing a PURPLE RUPEE. drop down and fill all three of your Empty Bottles with bugs. however at this point as you may know there will soon be a very significant event taking place and with the Boomerang in hand there are many things to do before going on with the game. / / /---/ ) / / +-. There should be a hole in the ground here. go left and then go right to reach the Sacred Meadow. Head back to the very entrance of the Lost Woods. save your game and reset. Leave your house and head for The Lost Woods. When you first enter the meadow you will feel the controller shake assuming you have the Stone of Agony equipped. When you enter. It will take your back to Zora's Domain. say that you wish to acquire the Spiritual Stone and you will be given ZORA'S SAPPHIRE. make a right and then a left. head straight. you can find bugs if you slash the grass down here beside the chest. in fact go back to Kokiri . Grab the HEART CONTAINER on the ground here and then step into the warp portal. and you most certainly should.one hit. your next destination is going to be Zelda's Castle. then be sure to read the next section. then make a left. After all those little enemies are defeated then you can stun the boss and keep attacking with your sword.05 --+ There are just so many Gold Skulltulas you can collect at this point it's crazy. Should you choose to partake in these events. Leave this little cave. in Kokiri Forest. The enemies never respawn so you are free to keep stunning and attacking until the boss eventually dies. We're going to start right from the beginning. Place a bomb in the centre of this first area to reveal a hole in the ground and drop down. let's get started on this shall we. _________________________________________________________________________ _____ ____ ___) (.(_/ (__ YRULE ADVENTURE! ------------------------------------01. Leave the hole and go east. According to the game's main plot arc.

After doing this plant another one of your Magic Beans and then make your way east and enter the Deku Tree area. In front of you should be a hole in the ground to plant something in. Make your way through the area and out Kokiri Forest to Hyrule Field. There are a number of things to find on Hyrule Field so let's begin by heading southwest toward Lake Hylia. That's the only thing you're looking to find here. You have to use your Boomerang to defeat it and acquire the GOLD SKULLTULA [031]. On your way there you will likely pass through a . Beside one of them you will find another hole in the ground. Make a left and then make another left to reach an area with two Deku Scrubs. Make your way to the upper left room on B1 here. Make a left at the very beginning and then in this next large area make a left again and head south. After doing this plant one of your Magic Beans in the hole and be on your way. There's one more thing to do in here. Head inside the Deku Tree and drop down the hold right at the very beginning. In Kokiri Forest again make your way over to the orange roofed shop. Make a right here and you should be at that small little pond. That is the last thing there is to do in The Lost Woods so head back toward Kokiri Forest. defeat this enemy to acquire GOLD SKULLTULA [028]. drop some bugs into it and GOLD SKULLTULA [029] will pop out of the ground. Before planting anything what you want to do is stand in front of it and use the Empty Bottle with a bug in it. Equip one of your Magic Beans and use it on the hole to place a bean sprout into the hole and have it ready to grow.Forest entirely and just enter the woods. head back to the main room on B1 and climb up the vine to reach the exit. From the entrance of the Lost Woods make a right and then make a left. Defeat the normal Skulltula here and then look around on the walls to find the golden one. beside the shop you will find a hole in the ground. the bugs will dig down into the hole and a Gold Skulltula will pop out. you will find a special wall which must be bombed here that leads northwest. Use one of your Empty Bottles with a bug in it to make a GOLD SKULLTULA [030] pop out of the hole.

Now leave the cave and head next for the Hyrule Castle. this is a good sign of course. Defeat the Deku Scrub using your Boomerang and then speak to it. head east. or under the grass or something some more bugs appear. Blow it up and go down to find a RED RUPEE in the small chest. On the west side of this wall kind of hidden from view is a ladder. Aim up at the web in the corner and use your Boomerang to acquire the GOLD SKULLTULA [032]. With this little plot side done. Under one of these pots beside the cow.. She will also teach you the SONG OF TIME as well. since you might be in need of a bug refill for your Empty Bottles. Equip Din's Fire on one of your C Buttons and use it while standing beside the spider web. Your controller should be rumbling at this point. and in the middle of these trees is a rock. three of them. When you stand in the middle of this circle your controller will begin to rumble. The scrub will sell you the PIECE OF HEART [016] for the astounding price of only ten Rupees. you'd be a fool to pass this up. You won't actually be going into the castle. just approach it. this is the one you want. You should come across an area which is fence in and a large concrete wall beside it.. Take out a bomb and place it in the middle of this circle to blow a hole in the ground. that's no fun. Watch the scene and then jump into the water under the drawbridge. Leave this hole and continue your trek southwest toward Lake Hylia. Leave this hole and hop the white fence. You don't actually want to enter the Gerudo Valley itself. Dive under the pick up the OCARINA OF TIME. . Your next destination is going to be the area near Gerudo Valley. but rather take a look for an area with a circle of stones just northeast of the entrance to Gerudo Valley on the Hyrule Field. When you do there should be some kind of cutscene which occurs when you get near the drawbridge. ascend up the ladder and jump down into the middle of that fenced area.number of trees with many of those spinning flower enemies. Behind one of them you will see a Gold Skulltula and some pots and grass and stuff. be sure to catch them. Place a bomb here in the middle and drop down the hole that appears. Drop down the hole and note three spider webs. that's a good sign. Technically I guess you could have done that before but.

then drop down through that hole. like I said it's going to be easier to fill that wallet than you thought. At the bottom there is a normal Skulltula for you to defeat and then you can use your Boomerang to take out the GOLD SKULLTULA [033] on the wall here. place a bomb here to blast open a hole and then drop down through it. now what you want to do is make your way to the southeast corner where the entrance to the graveyard is. you should know where it is by now. Now that we're close to it. Leave this house and head for the middle of town. There are two zombies down here in this area that you are going to have to defeat. The first thing you should do is make your way to the House of Skulltula. There is a door at the top of the stairs for you to go through. don't really worry about that for now. Back outside in the main part of town again. Open the small chest to get a HUGE RUPEE which is worth a whopping two hundred Rupees. Enter the house and speak with the person here who has been recently freed assuming you have more than thirty Gold Skulltulas. across the bridge leading toward Kakariko village. There is some form of spinning platform here. What you need to do is climb onto one of those four grey coloured posts that surround the spinning thing in the middle and throw your Boomerang to acquire this PIECE OF HEART . climb the stairs beside it. but instead of going into the graveyard. Now we are going to have to fill the wallet. Place a bomb beside the tree to blast a hole in the ground. Now head a bit east from the three until you seem to be in the exactly middle of everything and the controller should be rumbling. but directly beside the east wall to the castle on your left. Look up a little and you should see a heart piece in this room.What you have really been looking for this whole time is the tree. and it's easier than you think. The person will give you a GIANT'S WALLET which is a special new wallet that allows you to hold a maximum of up to five hundred Rupees! That's quite a lot. why don't you head into Kakariko Village for a few more things to do. then once you do a small chest will appear. where the tree stands tall on its own.

Head over to the southeast side of the graveyard and look up on the wall. Next you will want to make your way down to the southwest corner of the ranch. there you should see a GOLD SKULLTULA [035] for you to kill with your Boomerang. At the top is a small alcove where the GOLD SKULLTULA [037] is crawling around on the wall. When you do. use your Boomerang to get it. Head down beside the staircase on the left side and there should be a vine you can climb up. Well now it's still raised and you want to keep it that way which is why you started on the second floor. in front of the Dodongo's Cavern you will come across a hole in the ground. Take a look up on your left at the window on the second floor. around the southwest corner . Empty one of your bug jars onto the hole and then a GOLD SKULLTULA [034] will pop out for you to defeat. you should see a Skulltula crawling around on there. Head into the Dodongo's Cavern itself and jump onto that pillar on the right side that goes really high. After getting the token be sure to plant one of your Magic Beans in this hole. You must enter the Lon Lon Ranch during the night in order to do this. Inside the graveyard head for the northwest corner and there you will find a hole in the ground. Just up the trial a little bit. Eventually you should come to that room with the enormous staircase. now it's time to head back to Hyrule Field and then make your way up Death Mountain Trail. That about does it for the village here. same deal for grabbing the token. leave here and head for the Graveyard.[017]. Aim your Boomerang up at the window and throw it to defeat the enemy and acquire GOLD SKULLTULA [038]. so play the Sun's Song if need be. all the way up to the second floor. take a few steps forward and make sure you have the Boomerang equipped. Use one of your bottles that have bugs in them and put them in the hole to make GOLD SKULLTULA [036] appear. There's nothing else to do here so leave the dungeon and head for Lon Lon Ranch. Head into the room to the east and drop down so you can eventually make your way to the southwest. the one where you lowered it down by exploding all the bombs. You must go to the graveyard at night for this. Run along the outer wall and keep your eye on it. When this is out of the way.

That's not all either. almost. except this time actually enter it. After doing that be sure to plant one of your Magic Beans in the hole there. Swim down under the water and head through the hole that leads to Zora's Domain. Defeat the GOLD SKULLTULA [042]. turn around immediately and take a look on the back of the house. Take one of your bug jars and empty it onto the hole to make a Skulltula pop out. you head back to Zora's River and buy all the rest of the Magic Beans the guy will sell you if you haven't done that already. Be sure that you enter the valley during the night. if it's night time then you should see a GOLD SKULLTULA [041] on there. For acquiring forty Skulltulas you are rewarded with the BOMBCHU. Follow the path to Zora's Fountain. When you arrive there you are going to want to make sure it is night time when you enter Lake Hylia.like I said you will come across the GOLD SKULLTULA [039]. That is in fact. Make a right when you reach Zora's Fountain and climb up onto the huge log. take a minor detour and head west back to the Gerudo Valley. During the night you will see a GOLD SKULLTULA [043] on the wall. at least for now. Your next destination is Lake Hylia. Head over to the building and begin to cross the bridge but when you step onto the bridge. Leave the Lon Lon Ranch and head to Hyrule Field. Well you're done here. If it's not night time then use the Sun's Song to make it night. If you want to you can head over to Kakariko Village and then to the House of Skulltula. Eliminate it and grab the token using your Boomerang. on the other side of the house you will find another one of those beanstalk holes. That just about covers everything there is to do. The last two things are basically just recommendations. You must defeat this enemy using your Boomerang and then use it again to retrieve the GOLD SKULLTULA [040]. . the crappiest reward ever given that you probably already won some from the Bombchu Bowling Alley. While you're in the area. First of all I would recommend now that you have a decent about of money. As you cross the bridge at the entrance take a look on your right and crawling above the waterfall here is indeed yet another Skulltula.

not quite in the corner but in that general area. now you can borrow the SPOOKY MASK from him. then a left. a sidequest! Yes the mask sidequest is available to do at this point and if you're following along with the guide. Enter the Happy Mask Shop and speak to the owner. Skull Kid will give you ten Rupees for it. then a left and then a left. As you probably know the mask shop is located in Hyrule Market so head there now. we have. At the back left corner. Speak with the Deku Scrub on your right in order to get the next DEKU STICK UPGRADE. Set the mask to one of your C Buttons and then equip it. choose to borrow the KEATON MASK. Just leave Hyrule Castle Town and make your way back to Kakariko Village. Now head back to the entrance of The Lost Woods and make a left turn. Make sure you enter the village during the way. pay back the shop owner the 20 Rupees for a loss of 10 Rupees. and it's not going to be too difficult. we're going to do it. after doing that speak with the soldier guarding the north exit and he will pay you 15 Rupees for the mask. Oh well. Kakariko Village once again. Your destination with this mask is going to be the same as the first one. then a right. This is the area with the dead tree. that's a pathetic five Rupee profit! Head back to the Happy Mask Shop in the Market once again and this time borrow the SKULL MASK. be sure to do that. They will quickly pop out of the ground and start running around. Head for the Graveyard and you will . and two Deku Scrubs. Run around until you drop down it. there is a hole in the ground hidden underneath the grass. Jump onto the small stump here and press the A button while wearing the mask. Your destination now is going to be Kokiri Forest. Return to Hyrule Market and the Happy Mask Shop again. no money this time.And finally before we proceed with the game. Head from there up into The Lost Woods. assuming you're coming from Kakariko Village it won't really be much of a trip. No matter. Make a right at the beginning. At the bottom take a few steps forward so that you are overlooking all the Deku Scrubs under the ground and equip the Skull Mask. Here you will find the Skull Kid up on the pillar. It is now your job to find a customer who will buy this mask from you.

You can also now borrow the GORON MASK. hang onto the Mask of Truth as it is the only one which really does anything. Return to Hyrule Market and give the owner of the shop the 50 Rupees. / / ) / +-. There is also a special bonus. basically when you approach the front drawbridge of Hyrule Town there is a scene where you acquire the Ocarina of Time. before they really didn't do anything.find some kind walking around here. who cares what. head toward that temple now. head into the Market. Head southwest from Hyrule Town to Lon Lon Ranch. there is a man running laps around the ranch. GERUDO MASK and ZORA MASK but they don't really serve any purpose besides changing conversations between random people. Take the BUNNY HOOD from the shop and leave town. Return to the shop and pay it back. Once you find this man speak to him while wearing the Bunny Hood and he will pay you for it.25 --+ If you didn't follow the previous section then it shouldn't be that big of a deal. The point is to just use up all of your money buying stuff. but not by much. your destination is Hyrule Town now. you are now free to borrow the MASK OF TRUTH whenever you want to. In between the Happy Mask Shop and the normal shop off in the background a large temple can be seen. Head to the shops and spend all of your money. If you have the Mask of . Now there is one final mask now to sell and it's the most difficult. it doesn't matter. that's why I said to waste all the money you had since he just fills it to the limit again. equip the Spooky Mask and speak to him. Basically what he does is just give you money until your wallet is full. _________________________________________________________________________ _____ ______) (. It's finally time to proceed with the main game. on anything. he'll buy the mask for full price. Since you can only have one mask in your inventory at a time. Once you have it and have learned the Song of Time from Princess Zelda. the other 450 are yours to keep. The Mask of Truth allows you to listen to all those Gossip Stones placed conveniently around the world.(_/ EMPLE OF TIME ---------------------------------------------01.

/| /| / | / | +-. when you select to use your Ocarina of Time. You may want to take a moment to visit the Hyrule Castle just to see what has happened to it.Truth you can speak to all of these Gossip Stones and hear what they have to say. down. Go now to Lon Lon Ranch. After doing this a scene will trigger. / / +-. When everything is said and done you acquire the LIGHT MEDALLION and the MASTER SWORD. Enter that small room that had all the pots back when you were Young Link. Adult Link cannot use many of the items and pieces of equipment that Young Link could. A.(_____ ON LON RANCH -------------------------------------------01. When you're ready. You have now officially transformed into Adult Link. Play the Song of Time which you just learned (right.26 --+ Begin by familiarizing yourself with your new character. Leave the Temple of Time and head for the Hyrule Market. A. _________________________________________________________________________ _____ _ ___/__) (. Now enter the temple when you are prepared. down). Speak to the guy in here who runs the ghost shop. Head forward and stand on that little bit of red carpet. it too has changed significantly in the years passed.27 --+ . After this leave the little room and return to Hyrule Field. Other than that it won't take too much getting used to. _________________________________________________________________________ _____ __ __) (.(_/ |/ |_ ARKET ---------------------------------------------01. Boomerang. head for the entrance of Hyrule Town. a world awaits. Approach the Master Sword and pull it out of the stone to trigger another scene. His moves and abilities are basically the same with one fundamental difference. Deku Sticks and the Fairy Slingshot for example. we can't take part in his little adventure yet but it's good to know that he is here. the little note thing at the bottom should appear. right. Climb the stairs and enter the next room.

left. Speak to Ingo and he will offer to let you ride one of his horses for a mere ten Rupees. Get on this horse and begin to ride. A one minute timer will appear.First of all note that it has to be daytime when you come here. use one . you should agree to this. right. approach Ingo while riding Epona and press the L/Z trigger to target him. Never use more than five carrots at a time and other than that. It's going to be a fair bit more difficult but I think you can manage it. When the race begins you will have to do one lap around the fenced area against Ingo. For the higher ones you must use a carrot before you reach them otherwise the horse isn't going fast enough and won't jump. Ingo challenges you to a second race and bets the horse Epona on this one. right) and when you do this Epona the horse will automatically run toward you. Speak to Ingo and he will ask if you want to bet 50 Rupees on a race. Bring up your Ocarina and play Epona's Song (up. it will slow you down immensely. During your next ride on the horse. but this is not the horse you want. You have a total of six carrots which you can give to the horse at any time by pressing the A button while riding. simply run at the fences head on the jump over them. After giving all six carrots the horse gets exhausted which basically means you shouldn't ever give more than five. When you're ready to get off the horse just slow it down to a stop and press the A button. simply hold up on the analog stick. The most important thing in the entire race is simply not to get caught on one of the corners. you certainly do. When you do win however. you will automatically dismount. they will replenish automatically. up. Right at the beginning of the race don't really bother with any carrots right away. Here's the trick I use to win this. Note that there are two fences to jump over in here. Make your way to the front of the fenced in area with the horses and you will find Ingo there. Riding is easy. Stay closer to the wall but not so close that you are touching it and everything will be good. The horse is directly in front of you. left. just race until you eventually win. and wait until the carrots replenish before giving more.

A. _________________________________________________________________________ _____ __ __) (. down. he won't be able to pass you. You may think that these are too high however use a couple of carrots and run toward either outer wall and Epona will jump the fence and jump out of Lon Lon Ranch entirely. move away from the wall a but and use all the rest of your carrots quickly until you are down to one. take out your Ocarina. While you are ahead simply ride at normal speed and move around so that you are always in front of Ingo. down. He will teach you a very special song. this isn't exactly a problem. When you have a powerful and fast jumping horse though. the SONG OF STORMS which is played with the following combination: A. up. it should be enough to pass him early. up. ) / /( ) / \_ +-. The purpose of this is to be ahead of him on the straightaway on the opposite side. By the time you reach the next corner all six of your carrots will have replenished and you will still be ahead of him. as you . With Epona on the field you can now get from place to place much easier than you could before.10 --+ When you get into Kakariko Village the first thing you are going to want to do is head for the Graveyard and go up the stairs beside the Graveyard and into the windmill. Speak to the crazy guy with the music box in here and then while standing in front of him. The Song of Storms will.just after you start to keep up as you go around the first corner. your next destination is going to be Kakariko Village. Winning the race does indeed net you the horse however Ingo closes the gate and will not let you leave the ranch. you won't have any carrots. After the first or second corner. but you'll be ahead. remember that Epona's Song can always be used to summon the horse to you. so ride over there now. use five of them quickly to get around and you'll be far ahead when you cross the line. then another one maybe just to keep up. Ignore the gate and note the fence that runs on both sides along the east and west walls.(_/ AKARIKO VILLAGE --------------------------------------01. With the horse in your possession now.

but you can start it. At the bottom you will find the ghost of Dampe who. head to the very middle of town and go into the house just to the northeast. You have now accomplished your goal. return and speak with the girl standing beside the chicken coop once again. The next thing to do is also quite important because it is the first step in acquiring the best sword in the game. raises you up to the ledge. but you do need it. Once you have the Pocket Cucco. the Biggoron Sword. As a reward for what you have done she gives you COJIRO. After acquiring it. the race begins! . it will be happy like she asked. there is not a platform here which when stepped on. he should mention something about going back to the ranch. the same woman who wanted you to help her find all the Cuccos seven years ago. and then again to make the egg hatch into a POCKET CUCCO. Make your way to the southeast corner of town where that woman is beside the chicken coop. Now drop down again and notice the tombstone beside the bean plant that has three small flowers in front of it. The practical uses for this song are few in number. After speaking with her. make it start raining and storming. Roll into the crate to destroy it and you will get a PIECE OF HEART [018]. use the Pocket Cucco and assuming it woke up Talon.probably have figured. Make your way to the northwest area where you planted the sprout as Young Link. You cannot complete the sidequest fully at this point in the game of course. Talon should wake up and then when you talk to him. With that out of the way and little to nothing you can do to continue the sidequest at this point. a special Blue Cucco which has stopped crowing entirely. Grab hold of this tombstone from behind and pull it backward to reveal a hole in the ground. and was not there back when you were Young Link. She gives you the POCKET EGG which will hatch overnight just like the other egg. play the Sun's Song once. so make your way to the Graveyard. Stand beside him with your new Pocket Cucco equipped on one of the C Buttons and use it. seems eager to race you. Drop down this hole. so now you have it. of all things. In here you will find Talon sleeping on a bed. She tells you about a new type of Cucco she has been breeding called a Pocket Cucco.

That's it for racing. Head up to those ledges you have to climb. down. Jump down at the start and begin chasing after him. If your time was in fact less than one minute then you are rewarded with the PIECE OF HEART [019]. right. assuming you manage to avoid the fire. There are two blocks in this room piled on top of one another. make a right. Go left at the fork and follow him down the hall then make another left and left again at the next two forks. that is the goal. move toward the right wall diagonally while still rolling. Dampe. If you manage to follow him all the way through to the end without being left behind that he places a large treasure chest in front of you which contains the HOOKSHOT. Through the door turn right a couple of times to reach the stone room. In this room don't follow him. Agree to his race once again. then a left and follow him straight between the purple flames. you only real goal is to keep up enough so that you aren't left behind. First of all you have to keep rolling in order to win this. this will take you to the door. we aren't quite done with Mr. return to the main town area. Now that you have the Hookshot in your possession which is one of the best items ever. A. instead move diagonally to the right and you will cut across and save some time. it's not actually a "race" in the sense that you can never win. and climb up the left one. Always be sure to note which direction he turns because many will eventually lead you to dead ends. (right. A. proceed through the open door. . Make a left at the next fork then a right at the purple flames to reach the second door. Go left when you reach a fork and this takes you to that walkway that goes around to the final door. rolling is indeed faster than running for the most part. What you need to do to get past this is play the Song of Time on your Ocarina. down. Dampe drops fire traps which are easy enough to avoid assuming you see them in advance. this time we are going to do everything we can to finish in under one minute. Follow these directions carefully and you cannot lose.) Now you need to return to the Graveyard once again.Your goal is to follow Dampe through the winding halls without losing him.

it's the Potion Shop and has a picture of a cauldron on the outside. she will offer to let you race and obstacle course. near the wall between the stairs and the gate. From there turn around and face south. When you enter this shop it's called the Potion Shop so you know it's the right one. fire your Hookshot at the little bit of red roof you can see from here and you should be able to pull yourself up onto the Potion Shop. At the beginning . on Epona of course. Go up the stairs so you are between the gate and the stairs and walk toward the east wall. The time to beat is 50 Seconds and she says that if you beat it you will get a present. there are a couple of very small things to do before we continue with anything else. be sure to bring Epona into the ranch with you. hook onto the house with the chicken coop attached to it. Now run to the other side of the roof and hook across to the purple roof with the guy sitting on it. Make your way to the far north where the gate leading up to Death Mountain Trail is located. Notice the house just a few steps southeast of you. First of all remember how Talon said he was going back to Lon Lon Ranch? Head to Lon Lon Ranch now. Leave the village and get on your horse. From where I told you to stand. Speak to him and he will give you PIECE OF HEART [020]. During the night you will find a GOLD SKULLTULA [044] crawling around on the wall up here. Climb the stairs and hook onto the roof of the House of Skulltula. Next you will want to make your way to the southwest corner of town. you can also grab the token with the Hookshot. Even if you seem to do everything perfectly you often won't beat the time so here are a couple of tips. The obstacle course isn't going to be too easy. That about covers everything to do here now. Defeat it using your Hookshot. then turn around and face south.Back in the village. Use your newly acquired Hookshot to hook yourself onto one of the roofs in the village. you have to make two laps around in the fifty seconds allotted and there are fences that you have to jump. When you speak to Malon while riding the horse two times. play the Sun's Song so that it becomes night time. You need to get on top of this house.

use a fair number of carrots but don't use any as you go around toward the long straight on the other side, it's just small gates and your carrots will replenish. Use as many as you need to get over the medium and high gates on the long side and then when you land let one or two replenish and use all of them down until you only have one left going over the last medium gate toward the finish line. Let them replenish as you cross the line and start over with the exact same strategy again, except this time when you get near the finish line just waste all of them to get across as fast as possible. Assuming you get a time of 0:49 or better then Malon will give you a present, she says it is too big to give you so she'll have it delivered to your home. The present is in fact a whole cow that now lives in your house in Kokiri Forest. I guess you can get all the Lon Lon Milk you want quite easily now. As I said one more final little task before proceeding, this one is far easier than that last one, just a simple fetch. Return to Hyrule Castle town and make your way through the Market up toward Ganon's Castle. Follow the path around and under the arch. When you get through the arch turn around and there you will see the GOLD SKULLTULA [045] crawling around on the wall, get it using your Hookshot. With that out of the way it's time to head back to the Kokiri Forest where it all started and more specifically, the Lost Woods. _________________________________________________________________________ _____ ______) (, / / ) / +-- (_/ HE LOST WOODS ----------------------------------------------1.29 --+ Immediately as you enter Kokiri Forest you are attacked by a plant on your right, defeat the enormous thing before proceeding any further. There are all sorts of enemies around the town but nothing too dangerous. Don't worry about doing anything here in the village itself, simply head up to the Lost Woods.

Just as you enter the Lost Woods, make a left and head down that path. There is a man sitting beside the stump here in this area, but unfortunately he is sleeping. That however can be remedied quite easily, equip the blue Cucco Cojiro on one of your C-Buttons and then use it while standing in front of the man. He offers to give you an item which will go bad if you don't deliver it quickly, I think we have time to make a quick detour. Accept his offer and he gives you the ODD MUSHROOM. You now have three minutes to get to the Potion Shop in Kakariko Village. If you do not have Epona then you can pretty much forget being able to do this. Since you should have the horse though it won't be too difficult. What you need to do is quickly get out of the Lost Woods and jump onto your horse. Ride the horse all the way back to Kakariko Village. At the north end of Kakariko Village there is the Potion Shop, go inside and take the back door to get around behind, the other option would be to Hookshot onto the roof and drop down to reach that fenced area at the back. Climb the stairs and enter the other door back there, it will take you to a witch. Use the Odd Mushroom while standing in front of her and she will give you the ODD MEDICINE. With that in hand you now need to head back to the Lost Woods once again. Go to where the man was sitting previously and there you will find a small girl. Stand in front of her and use the Odd Medicine to acquire the POACHER'S SAW. Your quest for the large sword is proceeding well. From the entrance of the Lost Woods again, make a right, then a left, then a right, then a left. When you try to make that last left, you'll find there is a small elf boy blocking the path similar to back at the very beginning of the game. Getting by him is simple, simply stand beside the boy and pull out your Ocarina. Play Saria's Song for him and he will move. In the area after this make a left again and you will come across that small part of the forest where you planted a Magic Bean when you were a kid. Step on the Magic Bean platform and it will take you up to a GOLD SKULLTULA [046]. Be sure to kill it and

grab the token. Leave this little area of the forest and make a left, then another left, then a right to reach the Sacred Meadow. Walk forward and Navi will stop to talk to you. There is a new type of enemy which walks the paths here, one which is vulnerable from behind. If you are in front of this enemy it will charge and attack you, however if you are behind it, the enemy cannot detect you and you can kill it in a single hit by firing you Hookshot right at the centre of its back. Make your way through this area to the end where you will find kind of the boss of these enemies, he wields a large club. This enemy slams it down on the left, then the right, then left and that's his pattern. It takes three sword slashes to kill him. Once you get past this enemy there is a scene at the top of the stairs. You will learn the MINUET OF FOREST here. After learning it equip your Hookshot and aim up at the tree branch above, you need to fire it there to get up and reach the entrance. _________________________________________________________________________ _____ ________) (, / /___, ) / +-- (_/ OREST TEMPLE --------------------------------------------01.30 --+ Welcome to the first of many Adult Link dungeons, these can be quite difficult but I'm sure you will manage to get through just fine. The first thing you are going to want to do is step forward and defeat the two wolves which appear out of the ground. Once they are defeated, turn right from the entrance and you will see some vines on the wall. Climb these vines up and go left a little bit, you can drop down on top of the tree. Take aim to your right where there is a GOLD SKULLTULA [047] crawling around on the wall and defeat it using the Hookshot, then grab the token. Walk out onto the branch and jump to the other tree branch, there you will find a small chest with a SMALL KEY inside of it. After acquiring this key, jump down and head through the door. Watch out for the Skulltula which drops down right in front of you in this

hallway. When it drops down just wait for it to spin around and then you can kill it quite easily. Make your way down the hall and enter the next room. The elevator is up here but then four Poes appear and make it descend, you aren't going to be able to take that elevator until you find all four of the Poes. Run across to the opposite side of the room and climb up, while standing beside the door look to your right and use the Hookshot to get the GOLD SKULLTULA [048]. After eliminating the Gold Skulltula, head through the door you are standing beside. There is a skull enemy floating around in here covered in blue fire. While this enemy is covered in fire he cannot be harmed, target him with the L/Z button and fire your Hookshot to remove the fire and then feel free to dispatch him normally with the sword. Through this next door there are two extremely difficult enemies. Not only do these (the Stalfos) fight very well, their attacks deal two entire hearts of damage, you have to have a good defense while fighting these enemies as well as a good offense. Here's what to do. Target one at a time, while targeting one of the other will never attack you. Now keep a distance from the enemy, if you get to close they can hit you even with your shield up. Wait for the enemy to attack, block it and hit the A button to do a jump attack, this should work quite well and allow you to defeat them with minimal damage. Once the two enemies are dead open the small chest to get a SMALL KEY. Return to the main hall and head to the northwest corner (as if the way you came in was the south side.) In other words, turn right when you come out of the room you were just in, you should find a short hallway with a black at the end. Stand in front of this block and play the Song of Time (right, A, down, right, A, down.) The block will disappear and you can go through the door. Defeat the plant enemy which is directly in front of you and then make a right. You should see vines covering the wall, equip the Hookshot and aim it up at the Skulltulas. There are three of them on the vines but it's not possible for you to aim high enough to hit the third, so kill the lower two and climb up on the far right side. I really mean the far right, as far over as you can get. When you get close to the Skulltula try to pass it when it's

face is pointing in another direction, you should be able to get into that little door area before it attacks. In the next room whip out the Hookshot and fire it at the skull to remove its blue fire, then kill it. This will unlock the doors and reveal a large chest containing the DUNGEON MAP. Head through the door that you didn't come in from, Eliminate the plant on the balcony and then you have two options. You can climb up onto the railing on the left and jump from there to the vines on the wall. Shimmy right and up until you are above the arch and that weird emblem, then drop to the balcony below you. The easier way is to simply equip the Hookshot and fire it at the weird emblem, that will take you right over there. Upon landing step on the red button to lower the water level and then jump off the balcony. At the bottom on one side you will find that well which just drained. Jump down into it, get the Recovery Hearts and run to the end of the tunnel to find a small chest containing a SMALL KEY. Leave this well and get ready for a difficult move. Notice that in the middle of the water here there is a raised area of land, well on top of this land you will probably notice a small treasure chest. What you need to do is stand at the side and aim your Hookshot for this treasure chest. The problem is though that when you hit it from the side, it will pull you up but not far enough to actually stay on land. The trick is to aim your Hookshot for a part of the chest which is actually closer to the wall than the edge or the water, this way it will pull you all the way up and you'll stay there. Open the chest to get a RECOVERY HEART and then take a few steps in front of it to find GOLD SKULLTULA [049] crawling around on the wall. Use your Hookshot to get the token and then jump down and go through the door which takes you back to the main hall again. On the west side of the main hall there is a locked door, given that you should have a total of three Small Keys at the moment I think it's safe to assume that you can sacrifice one of them. Head west through this door and use your Hookshot to eliminate the Skulltula in front of you. In the next room you will be attacked immediately by one of the blue flame skulls, since you probably don't have time to use your Hookshot note that blocking it with

your shield will also knock away the blue flame. Ascend up the ladders and go through the arch, Navi will stop for a moment to tell you a few things. After Navi is finished talking to you, turn left and there you will see a block in your way. Grab it with the A button and pull backward until it is aligned with the path in the direction you were moving previously before Navi interrupted you. Now push the block up in that direction until you eventually hit the wall. At that point turn around and go down the hall which the block was obstructing previously, make your way around to the same block again but from a different side. Push it along until the end where it drops down a little, this means you have done it correctly, listen for the confirmation sound. Now you can climb up the block and up to the higher area. At the first fork look left to find another block, just a different colour this time. This part is slightly annoying, what you have to do is pull it out, but you can't pull it out all the way since you hit the wall. After you've got it out as far as you can drop down to the lower area and head to the hall which had the original block. Climb up the ladder here and make a right, then a right again. Push the second block as far as it will go, then turn around and go back up again. Now that the second block is aligned in the hall, push it along to the end where it will drop down and you'll hear a sound. Climb up this block and up to the next ledge, make a right at the top and follow the path around to a ladder. This takes you up to a room with two flaming skulls and a locked door, since locked doors do not require you to defeat the enemies first, simply ignore the skulls and go through it. Be careful here, the hallway is a little messed up. When you reach the room at the end you need to heed Navi's words carefully, if you stand too long in one spot an unseen force will descend from above and take you back to the very first room of the dungeon, it isn't pleasant. Simply jump across and use your final key to unlock this door. There is a staircase in this room for you to start climbing down, ignore all the weird stuff that happens as you descend and enter the room at the bottom, prepare for a challenging fight. This fight

has two phases, the first is a battle against a single Stalfos with a large hole in the middle of the room. Your opponent has the ability to walk on the invisible ground but you do not so when doing battle be sure to stay to the side. After this enemy is defeated the hole fills in but two new Stalfos appear. What happens here is that they have the ability to revive themselves as long as the other is still alive. The trick to winning here is to hit the first Stalfos with two jump attacks, then hit the second Stalfos with two jump attacks. Now both of them only have one more jump attack before they die, quickly kill one and then move onto the other, with only one hit you can kill it before the second has a chance to revive. Doing this makes a large chest appear containing the FAIRY BOW, a very important item you will need. Return to the previous room (the door with the red carpet in front of it, not the blue.) In this area there are three paintings which randomly have the Poe in them. When you aim at these paintings the Poe disappears, in order to be able to hit it you have to get to a far away distance, aim with your Fairy Bow and fire. Do this to all three paintings when they have the Poes in them and the Poe will come out. Go down to the bottom of the stairs and battle it, it takes three jump attacks with your Master Sword to kill them. When the Poe dies it lights the torch and a chest appears containing a SMALL KEY. Head through the door leading to the room where you battle the Stalfos and continue across to the next set of stairs. Shoot your Fairy Bow at all three paintings in this room as well, then kill the Poe when it appears. Once again a torch is lit and a large chest appears. This large chest contains the COMPASS for the dungeon. Climb the stairs and use your Small Key on the door at the top. Turn around immediately and go back into the stairwell. Head back down the stairs, through the room at the bottom and up the other stairs. Jump across this room and go through the twisted hallway. Just outside the twisted hallway turn around and look above the door to see an eyeball there. Shoot it with your Fairy Bow to untwist the twisted hallway. Now this next this is

totally not worth your time but I'm letting you know. If you go back to where that first large green block was, and climb the ladder you will find an eyeball on the wall. Shoot it to make a small chest appear containing a BUNDLE OF ARROWS, that's right, just arrows. Anyway head through the hallway which is no longer twisted and jump down. Here you will find a fancy chest which contains the BOSS KEY. This is a special key which not surprisingly allows you to gain access to the boss. There is a hole in the middle of this room, drop down it and defeat the flaming skulls at the bottom to unlock the door. When you go through it you should be in a familiar looking area. Ahead of you is a raised stone object with two Recovery Hearts on it. Jump to this thing and walk slowly to the end. Equip your Hookshot and aim it up at the wall, there is a GOLD SKULLTULA [050] crawling around on the wall. If you have been following the guide up to this point then congratulations, you now officially have exactly half of the game's total Gold Skulltulas. Turn around carefully and jump back to the ledge. As you can see from your minimap there are three paths leading west, take the bottom one. In this room there is one of those hand enemies that charges at you with some kind of super punch. When this happens defend yourself with the Hylian Shield and then attack the hand with your sword. After it is defeated it splits into little hands. At that point just kill them off with the Hookshot or use the Spin Attack or whatever. A small chest appears now containing a SMALL KEY. Once you have this leave the room and make a right, the door leads you to a familiar area. Head all the way up to the room with the eyeball before the untwisted hallway. Fire an arrow at the eyeball and the hallway will twist itself once again. Make your way through this area, down the stairs and up the stairs again. Take the door here at the top which you should have already unlocked, if not, then unlock it now. In this room once again you will be targeted by an unseen enemy, but this time it is in your best interests to kill the enemy. Jump down and take a look under yourself. When a shadow begins to appear start running. At a certain size it will stop following you and the hand will drop,

take aim and kill it using your sword. There is only one and you will not be bothered anymore, at least until you leave the room. Climb the ladder on the south side and head south. Defeat the two green flame skulls when the flames subside and then use your one remaining key to open the door at the end. This room is actually quite interesting, on the west wall there is an eyeball switch however it is covered in ice. What you have to do is jump onto one of the moving pillars in the middle and aim your Fairy Bow at it. Wait until the pillar moves you around to the east side, there the torch will be in between the eyeball and your arrow so that when you shoot the arrow, the fire will heat it up and allow it to melt the ice. The shot is rather difficult but here's how I do it. Aim at the eyeball and don't even think about the torch, all that matters is keeping yourself aimed at the eye. When you happen to pass by the torch, then fire at the eye, the shot doesn't have to come too close to the fire to be successful. This will twist the previous hallway, now go back through it to the room before and drop down the hole at the end. There is some kind of crazy checkered pattern in this room and a ceiling which id dropping down over and over again. What you want to do is wait for it to drop and then head up, staying close to the right wall. When the Skulltula drops down kill it with the Hookshot and stand on the square where it came down from. After the next drop make your way up and stand on the button, wait here for the ceiling to drop then go up a couple, kill the Skulltula and take its square. From here you cane see the small chest and see that the square beside it is safe. Go up and open the chest to get a BUNDLE OF ARROWS and then take the north door into the next room. Here you will find a picture of a Poe on the wall. Take aim with the Fairy Bow and fire at the picture, some blocks will fall down. You have one minute to push together a picture of the Poe, the block in the middle is not used, you only need four. The solution is far too obvious to go through the pain of describing, the picture is clear as

twice clockwise and hit the third and final button. and that is the real one. but early identification like this means you cannot lose.day. Now proceed through the west door. When you jump down a battle against a miniboss will begin. it's not until you turn around and try to leave that the boss appears. Kill the Skulltula and open the small chest to get a BUNDLE OF ARROWS. Notice that on both sides of the room there are things sticking out of the wall. Once the fourth and final Poe is defeated then all four torches are lit and the elevator once back up. A split second after all four of them appear. That's how to win. This opens up the north hall which takes you to the Big Key door and to the boss. you don't want that. there is still something odd going on. Leave the room and rotate clockwise once more. a second button will be available to push. one of them will do a quick turn. Ride it down from here. When will appear and begin to circle around you. this is . it takes a decent number of hits. There are four copies of this boss but only one real one. One of these two enemies will get to the edge of the painting and suddenly turn around. After putting them together you have to defeat the Poe which unlocks the western door and lights the torch. you can grab these things from the sides and push or pull. the Evil Spirit from Beyond. simply kill it using the Hookshot and continue back to the main hall once again. It's not quite time for the boss yet. Phantom Ganon! He begins the battle by jumping into one of the six paintings. go press it. this boss can be a real pain in the ass if you don't know what you're doing so listen well. Push the room clockwise three times and an opening will appear which leads to a button. Now after this he will come out of a different painting. he actually comes back out of two paintings. but it isn't going to be that simple. There is a Skulltula waiting for you in this hallway. Upon arriving at the top nothing really happens. After pressing the button rotate it clockwise another two times and enter the room with the Skulltula. Auto target that one with the L/Z button and fire your Hookshot at it. Now rotate the room for the last time. If you hit the wrong one then the remaining three start spinning faster. There is a also a GOLD SKULLTULA [051] crawling around on the wall in this room.

you have to be extremely quick with this one and it's difficult. grab the HEART CONTAINER and take the warp portal out of the dungeon. Phantom Ganon doesn't deflect it back nearly as often. What you have to do is randomly guess which one is right. don't give him a stationary target and he will probably be less likely to hit it back. and then you back at him and then him back at you. You will also acquire the FOREST MEDALLION. If you guess wrong. If you timing sucks you'll be in trouble but fortunately there seems to be a way of getting around it. but you can hit the real Phantom Ganon before he attacks if you're lucky. when he reaches the edge if a portal appears it's the right one. After the battle there is a scene. when the portal appears fire into the middle of the portal and Phantom Ganon will be hit. After three hits the second phase starts. After Phantom Ganon is hit by the blast run up to him and begin slashing with your sword as much as possible. Unfortunately the boss can deflect it back at you. Aiming is probably a luxury you won't be afforded. If you guessed wrong then be ready to move out of the way and avoid the attack which deals two hearts worth of damage each hit. but it's more frequent. maybe it's just me but it seems then when you are moving around. being at the edge of the field is still the safest place for this. he kind of just lets it hit him. Repeat this pattern until dead. You should have been aiming your Fairy Bow the whole time. turning around and not attacking. .the fake. after deflecting it back. What he does is float around and fire this energy blast at you. This boss only has one attack and it's only half as strong as the previous one. The energy blast can be deflected with the Master Sword back at him for damage. The other will jump out of the painting through a purple portal and shoot a huge electricity blast at the ground which goes in all directions. First of all here's what I find most important. This isn't true all the time but the point is. Phantom Ganon's horse has been destroyed it seems and now it's time to fight him as he simply floats around on his own. Try to be moving as well when you strike it in the first place. the instant you see him turn around the is time to spin around 180 degrees and fire an arrow.

it's time for some good old fashioned Poe catching. Now if you didn't teach the Scarecrow at Hyrule Lake a song when you were young. get on your horse and get ready to make chase. That is going to come in handy._________________________________________________________________________ _____ ____ ___) (. As an Adult. get on Epona and head down to Lake Hylia where you will find the Scarecrow. if Pierre is near then he will help you. If you still remember the Scarecrow's Song then don't worry about it. When it dies it will drop something. You will need a new bottle for each one that you catch. Head for the southeast house with the two pillars coming out of the top and up there you will see GOLD SKULLTULA [052]. The very first Big Poe is found simply by getting on Epona right at the gate to Hyrule Castle Town and riding down the path directly to the south. then go back and do that now. there you will meet Shiek again and you will learn PRELUDE OF LIGHT. get back on Epona and return to Hyrule Field. With that out of the way. First of all. Assuming you have met these conditions. / / /---/ ) / / +-. Get it from up there using your Hookshot. assuming you have Empty Bottles use an Empty Bottle to catch the BIG POE.31 --+ Return to Kokiri Forest and play the Sun's Song to make it change to night time here. Since you still have two Empty Bottles on you let's keep going. Play the Scarecrow's Song while standing beside him and he'll say that anytime you play that song from now on.(_/ (__ YRULE ADVENTURE -------------------------------------01. at this point jam the A button to give your horse about four carrots to keep up and then hold B. A ghost should appear. quickly fire one arrow at the Big Poe and then another arrow. one The next . First of all you are going to want to return to the Temple of Time. Return to Hyrule Field as there are a few optional things we can accomplish at this point. in order to catch the Big Poes you must be riding Epona and you must have the Fairy Bow.

Next you will want to take a look at your map. Make your way down to Lon Lon Ranch on your horse and head for the north side. He says that you'll get a special prize once you reach 1000 points. there you will find a rock and when you approach the rock. just away from it a bit and you should find the next BIG POE. Turn around and ride back toward the tree in front of the Kakariko Village entrance.we're going to get is over west of the entrance to Hyrule Castle Town. if not it will likely appear over the river out of reach. Make your way toward Kakariko Village and when you cross the bridge go east toward the river under that cliff ledge thing. that small room with all the pots inside and speak to the guy there. and since each Poe nets you 100 points. this will be your fourth. that means you must collect a total of ten. we've got lots more Big Poes to catch here. Leave this place and return to Hyrule Field. three if you count the one you are coming from. Now that all three are filled. but if you stay close to the wall it will not. the sixth BIG POE will appear. beyond the wall head for the northwest corner of the field and follow the stream down. That's the fifth. The Big Poe might appear here. when you approach this tree another BIG POE is going to appear. Eliminate it and collect it with your third Empty Bottle. return to the entrance of Hyrule Castle Town. Notice that just outside the entrance to the ranch there is a tree. Southeast from there a little bit is a fork in the path kind of which splits into two. After this we are going to want to head for the entrance to Gerudo Valley. if you're lucky the BIG POE will appear there. Notice a big ugly "y" shape made by the paths in between Lon Lon Ranch and Kokiri Forest? Your destination is the fork in the path where all three of them meet. to For the seventh one you are going . Catch it in your bottle and then make your way back to Hyrule Castle Town to sell all three. We're definitely getting closer now. He'll give you rewards if you equip the Big Poes and use them while standing in front of him. The fifth is an extremely difficult one to get. One more before we go back and redeem our spirits again. At this point if you go north you should manage to find the third BIG POE.

Now this may sound weird. the ninth BIG POE will appear and you will be able to capture it. I would likely recommend you go there anyway. the fork in the path between Lon Lon Ranch and Kokiri Forest. Enter the small room and present the final Poe to the ghost man. As you make your way south from here you will notice a green tree and beside this tree are a bunch of little grass shrubs. he will give you the fourth and final EMPTY BOTTLE in return for you work. To find this one head back west toward the Gerudo Valley. That covers all ten of the Big Poes you need. Notice that east of Lon Lon Ranch there is a stone wall which curves in the shape of a boomerang. southeast of Gerudo Valley? Well north of that fork there is a lone tree and when you ride past this tree. Ride through the forest. the tenth BIG POE will appear and allow you to capture it. the reward is reasonably nice all things considered. then come back. Remember the earlier one you got around the fork in the path. but as it turns out that where you're going to have to go to proceed with the main game. the lower side and ride your horse directly along the edge of it. Coupled with the 500 Rupees you have already made from it. At this point head back to Hyrule Castle town and redeem the three Poes you have. Run through these shrubs and the next BIG POE should appear. yes you can still do it while you are an . return to Hyrule Castle Town one final time now. through the area a bit east of here and you should be able to find yet another BIG POE. there is only one more remaining. Ride off for a bit and turn around. so this will certainly save time. Enter the House of Skulltula here. but the next one after this is almost in the exact same place.have to return to the area where you got the previous one. Lastly there is only one more Big Poe remaining. At the bend in the middle. you should have collected at least 50 Gold Skulltulas. Get on the east side of this wall. Our next destination is going to be Kakariko Village for a couple of reasons. The reason I suggest you head for Kakariko Village is because at this point. For the ninth you are going to want to head north of the "y" fork. that covers eight of them.

it wouldn't make much difference anyway. If you can manage to hit all ten then you will be rewarded with the BIG QUIVER. Make your way back to the Temple of Time and change to Adult Link again.adult. See the tree in the centre of town right near the entrance? Run up to it and roll into the tree. Keep in mind that if you manage to hit at least eight out of ten. If you are trying to collect all 100 then I recommend you do the following: head back to the Temple of Time in Hyrule Castle Town and insert the Master Sword to become young again then head to Kakariko Village. if it's not night time then play the Sun's Song. If you do it again after this your reward will only be 50 Rupees. There is a Gold Skulltula to acquire here in Kakariko Village which was not covered earlier in the walkthrough when you were Young Link. a building which was in Hyrule Market before is now in Kakariko Village. such as the fast moving Red Rupees. It shouldn't take very long at all. When you enter. simply play the Minuet of Forest which will teleport you to the area right in front of the Forest Temple. At this point I would like to take the opportunity to admit a slight omission which really doesn't matter since I'm covering it now. The Shooting Gallery is going to be exactly as you remember it with one seemingly minor yet important difference. Speak to the guy in the upper right corner and he will give you a PIECE OF HEART [021]. While we're on the subject we might as well get up to speed. a special item which allows you to carry a total of 40 Arrows instead of 30. GOLD SKULLTULA [053] will drop down and then you can grab the token. Once you have that one you will be totally up to speed with how many you should have at this point. but the order in which they appear changes. All the positions for them are the same. The Shooting Gallery is the building in the centre of town which did not even exist when you were Young Link. Your goal is to anticipate and hit all ten of the Rupees once again. the order in which the Rupees appear is entirely randomized. the jumping Green Rupee. Also if you've just been using the checklist. you are still given a free game after that to try out your luck once more. Head down from here past that enormous enemy and . Your next destination is the Shooting Gallery. except this time using your Fairy Bow. but worry not. there is one other Skulltula I neglected to mention before.

Enter Dodongo's Cavern and jump to the middle then across to the right. Jump off to the north almost immediately above the cave and grab the PIECE OF HEART [022] which was sitting up there.32 --+ Begin making your way up the Death Mountain Trail. Take the southern exit leading east. Somewhere around the middle of this hall you will hear the sound of a Skulltula. _________________________________________________________________________ _____ ______ (. get onto the Magic Bean plant and ride it up.(_/___ / EATH MOUNTAIN --------------------------------------01. let's go and get that one right now. it's a little bit more difficult now given that there are boulders rushing past you every couple of seconds. Play the Scarecrow Song while standing beside it and a .go up the ladder straight ahead. but you've got those rocks for cover at least. This is the first area you entered before the one with all the baby Dodongos. Up top here turn left and you will see the GOLD SKULLTULA [054] crawling around on the wall. / ) / / _/___ /_ +-. With all of this out of the way. make your way up to the Death Mountain. Go up and kill all of them since they will distract you at this part. but for now head back to the entrance of Dodongo's Cavern. There is still one more Skulltula in Dodongo's Cavern which you have not yet acquired. You can also tell when you are close when Navi flies away from you and turns green right beside the Skulltula. When you get up to Dodongo's Cavern. If you stay close to the left wall and move along (left from the perspective when you come into the room) you should see it. The fastest way I imagine would be to play the Prelude of Light and warp back to the Temple of Time. as an adult. use your Hookshot to get it. At this point make your way back to Kokiri Village once again. but you can't get up there. and then make your way over to Kakariko from there. You can ride this platform all over the mountain.

up. note the ropes which suspend the platform in the middle. then he'll begin to talk to you. . Cross one of these ropes and while standing on that middle platform you'll hear a Skulltula sound. You may think this is great.scarecrow will appear up there. Leave this cave and make your way down to the entrance of the Goron City. however the knife will break quite easily after very little use. Leave Dodongo's Cavern and make your way up to the entrance of Goron City whether it be by the Magic Bean platform or just walking up there it doesn't make a difference. then start crying. After getting this. so what you want to do is just let it sit in your inventory for now. Instead of setting down a bomb here. we'll utilize its power later when it will be more useful. At that point you have to ask him about both options which appear. it seems he has recently finished his weapon and he is willing to sell you the GIANT'S KNIFE. Once you do that the Goron gives you the GORON TUNIC which is heatresistant and will allow you to pass through really hot areas like the Death Mountain Crater without worrying about burning to death. Equip your bombs and drop one so that it explodes as he rolls over it. down. you can get it using your Hookshot. Take the southwest path on this same floor and it will lead you to a giant Goron. what you want to do is take out your Ocarina and play the Song of Storms (A. one after the other. When you get inside. Speak to him again and he'll go on about the Fire Temple. In front of the entrance there is a circle of stones and when you stand in the middle of this circle you should be able to feel the controller rumble. inside this chest is a HUGE RUPEE. down. Stand back and shoot your Hookshot to grab onto the scarecrow and get up there. now you can snag GOLD SKULLTULA [055]. All of the doors open at this point so feel free to explore the city. Cross one of the ropes which will give you a view of the back of that panel and there is a GOLD SKULLTULA [056] on the back. A. Suddenly a hole will appear underneath you and you'll drop down to an area with a small treasure chest. drop down one level and note the small Goron rolling around here. a new weapon for Link. up).

) This will take you right back to the Temple of Time where you can simply place your Master Sword into the slot and become young again. A. down) to get right back to the Fire Temple where you just were. From here go east. After doing this plant one of your remaining Magic Beans in the hole . go to your menu and do that now. If you see the timer appear then it means you didn't equip the Goron Tunic. up. right. the one to the north at the very bottom of the city and grab hold of the statue at the top of the room. A.) When you arrive in the Sacred Forest Meadow. you'll need them for the Fire Temple. right. Slash the grass here and bugs will crawl out. down. Equip your Hookshot and shoot it at the pole just ahead of you. right. right. Drag it backward and this will reveal the secret path leading into the Death Mountain Crater. Approach the small hole just beside you and drop the bugs into it. Enter Darunia's room. a GOLD SKULLTULA [057] will pop out of the hole for you to defeat. up. west and drop down the hole. down. south. Now there is a special trick you can do to net some neat stuff. right. left. up. right. capture some in one of your Empty Bottles and then play the Bolero of Fire to get back to the Death Mountain Crater again. Leave the fountain and head all the way south back to The Lost Woods. to do this simply use your Ocarina and play the Prelude of Light (up. As you start walking forward a scene occurs where you learn the BOLERO OF FIRE. left. this will pull you across to the complete section of the bridge. Right after doing this. play the Bolero of Fire (down.Drop down to the very bottom of town and take the west exit to find the Goron Shop again. left. make your way all the way south to the Lost Woods. When you enter this area make a left and stop where the bridge has collapsed. If you don't have any bottled bugs then play the Minuet of Forest (A. For this you will have to switch to Young Link however. Heal yourself up and put a Fairy in three out of your four Empty Bottles. not much has changed here in the past seven years. south. These songs really come in handy. drop down in the middle where the hole leading to the Fairy Fountain is. Head south and climb that ladder.

) / +-. after a couple of seconds you'll pass by the PIECE OF HEART [023] which you can get simply by hopping off and picking up. Keep jumping across until you reach a button which opens the gate beside you. Speak to the Goron in the cage and then open the small treasure chest behind him to acquire a SMALL KEY.(_/ IRE TEMPLE ----------------------------------------------01. Listen to what Darunia has to say and then from the door look left and jump across to the pillar in that direction. Remove the Master Sword to switch to Adult Link once again. take this opportunity now to catch a fourth one. head left and go through the door there. When you can go no further take out your Hookshot and fire it at the object to get across. On your right is a locked door so we won't be going that way. two of which contain Faeries. Up here are four pots. If you followed my advice and put three of them in your Empty Bottles. Return to the entrance of this room and jump across to the pillar on the other side. / /___. Step onto the Magic Bean plant which is now fully grown and it will lift you up. head north and drop down the area with the ladder. then play the Bolero of Fire one final time to get back to the Fire Temple. so if you missed it before you can get it quite easily now. When you're ready to proceed. At the bottom the path leads into the Fire Temple. Head back once again to the door at the entrance of this room and go back out. _________________________________________________________________________ _____ ________) (. Just jump into the lava afterward and you'll reappear back on the warp panel in front of the Fire Temple. If you stay on the platform it also takes you past Piece of Heart [008] which was somewhat difficult to get.33 --+ Begin by making your way up the stairs at the very beginning.and then play the Prelude of Light to get back to the Temple of Time. Use the Small Key which you just got to unlock the door in the other direction .

that monster in the corner may look familiar as something which wants to suck up your equipment. Anyone familiar with past games may very well recognize the flying floor tiles. if you wish you can simply run around like an idiot trying to dodge them. take out one of your bombs and place it in front of the door. use one of your two Small Keys to open it up. play the Song of Time (right. Open the small chest behind him to get yet another SMALL KEY. Speaking of familiarities. down. Stay the hell away from it at all times. Return to the enormous room with the bridge once again and head for the door on the left side. There is a locked door at the end of the bridge.which takes you to an enormous room. Stand near it and take out your Ocarina. kill it using attacks which work from a distance for example the Fairy Bow. That's all for here. there is a normal door there which leads to a hall and a cage with another Goron inside. Return to the previous room and head across to the opposite side. Speak to the Goron inside and then open the small treasure chest behind him to get a SMALL KEY. that way is much easier. Slide down the ramp leading through the fenced section and make a left. When you get to the door on the right side. down) and the block appears right in front of you. or you can position yourself in a corner and just use your shield. A. Climb up on top of the block and proceed through the door up top here. open the cage and speak to him. feel free to walk on the lava for short periods of time. When the monster has been defeated then you can kill the GOLD SKULLTULA [058]. Stand in the corner and aim your Fairy Bow directly up. there are two bats perched on the cage that you are going to want to kill before they knock you off while you're climbing around. Make your way over to the right side of this room. Head through the door and step on the buttons which opens up the cage. above the door that you just went through is one of those blue blocks. leave the room. Start . A. you won't take any damage doing that. Notice that outside of this hall. left being from the perspective of entering it from the previous room. right. bombs of the charge up Spin Attack you have.

Make a left when you enter this room and stay as close to the wall as you can. jump across to the other side where you see some kind of crystal thing. this should take you back . Push the large block down to the ground and drop down with it. head through the door and step on the button to open up the cage for the Goron. If you stay along the wall eventually you will come to a little enclosed area with a door. but be careful. Keep this perspective. There are two of them to eliminate here and once that is done. From here you can begin to climb up the chain links. away from the door you just came through. what you need to do is take out a bomb. Wait until the block is safely on the ground and then jump down onto it. use your Small Key and continue. Cross the little area where the bats were hiding to find three Recovery Hearts and then carefully make your way across the thin fence to the other side. Climb it quickly before the crystal returns to its original state and the fire returns. just keep your distance. There will be a blast of fire which launches it up into another room. Drop down onto the pillar and push the block over the edge. now pull the block until it cannot be moved any further in the little depression. Press the A button to climb up onto the block and jump across to the platform in the direction of the door you came through. drop it on the crystal and then quickly climb up to the fence which is on fire.climbing up the chain link wall here and up onto the very thin edge. When you get outside press the L/Z button so that you are facing forward. Go up either path and then make a left. You're going to have to be very careful because there are large boulders rolling around this area randomly. it's not a torch but rather some kind of slug monster. Fortunately it only moves slowly so you should be able to kill it quite easily. that's important. get ready to do the Spin Attack and defeat even more bats here. Make a left in this room and climb up. Leave the room and listen carefully. As you can see one of the torches is moving. then get the SMALL KEY from the chest behind the Goron. Follow it up to a door at the top. we'll use it for directions. Stop at the first platform and move over so that you are above that crystal thing.

At the top you'll be in a room with a wall you can climb. you should reach a locked door. The room below you here is that enormous room you went through previously. Fortunately the wall doesn't move very fast at all so you have plenty of time to get across to the other side and jump up to the door. at the top there you will come across GOLD SKULLTULA [60] on the wall. Strike the wall here with your sword until it makes a different noise. note the metal gate on the other side of this ledge. then pull out your bombs and blast the wall. Return to the entrance of this room and go in the opposite direction this time. Turn right and pull out your Ocarina. use the Hookshot to get up there with him. meaning that if you fall you'll have to go back through a bunch of areas you've already traversed. Head across to the opposite side and use your last remaining Small Key on the door here. you can climb over it and drop down to a large treasure chest which contains the DUNGEON MAP for this dungeon. Open the small treasure chest behind him to get another SMALL KEY. In this next room you will notice when you jump down onto the metal area that a wall of fire is going to spike up behind you and begin moving. Eventually you should come across a cage with a button in front of it. From here fire the Hookshot to get across to the other side onto the platform which rises up. If you eventually make it around to the other door. step on the button to open the cage and then speak to the Goron. don't fall. Play the Scarecrow Song and a scarecrow will appear on the platform above you.in the direction you came from. Use one of your keys to get through this door. Make your way across to the door and go through this time. Turn around and try again. it should be easier this time because the door is kind of hidden from view when you come from the other direction. In here you will find a GOLD SKULLTULA [059]. . The point is simple. Instead of going through the door however. staying close to the wall. the one that brought you to the hallway then you've gone too far. Leave here and follow the left wall all the way around. Take the only exit you can here and return to the previous room. When you hit a wall go down and this should take you into kind of a dead end area.

Place a bomb on the crack and drop down to the hall below which leads you to another Goron cage. Open the small chest to get a SMALL KEY and then climb up the chain link wall where you dropped down a moment ago. you just can't see the walls from a distance. you have to run toward the wall and go around that way but it takes longer. Drop down and make your way back to the room with the moving wall of fire. After this go all the way back to the boulder room upper area. I think if you keep rolling you can make it but I imagine the intent was as follows. it doesn't get much more obvious than this. From there just make your way across from one to the next until you reach the cage of the Goron. Beside you there is a button on the ground. You can run up the slope but soon it becomes too steep. whip out the Hookshot and fire it at the pillar at the top of the slope. Jump across to the first platform and eliminate the fire slug. in other words in the same direction you were moving when you first entered the room. so basically it's actually a maze. What you want to do is drop down and go to the right. Immediately take a look on your left here and you will find another GOLD SKULLTULA [061] just relaxing on the wall there. step on the button to open it and then speak to the Goron. Stay along the right wall unless there is fire in your way. On this platform note the enormous crack on the ground. Notice of course all the pillars here. then turn right and jump onto the pillar with the button on top of it. Step on the button and then run to the bottom of the slope. Now climb up that wall and into the next room. there's all sorts of stuff going on. speak with him and then open the small chest to acquire another SMALL KEY. well between some of the pillars a wall of fire will pop up when you get close.get it with the Hookshot. go left to the edge then turn around and jump up to the platform with the locked door on it. Now note that after stepping the button the flames around the chest dissipate. . Cross this room until you reach those two pillars which have or had Recovery Hearts on top of them. this will pull you up and give you time to reach the small chest which happens to contain a HUGE RUPEE. Jump across to the corner ledge above you. Try not to be too overwhelmed here.

Next head across to the southwest area of this huge room. hit-able section of the boss out. Now it is entirely harmless and you are free to begin slashing away. the instant it freaks out to turn around. Use your Fairy Bow to eliminate all the flaming bats in this room first as they will definitely get in your . often before you even have a chance to strike so do this. Instead blast it with a bomb and head through. Hit the Hookshot button and you should be able to pull the actual. When it sees you it will turn around and run again. The Flare Dancer pops out of the middle on fire and begins to shoot little bits of flame at you. but it's only temporary so you need to move quick. and here after going through the maze you will find a door leading north with a lock on it. Climb up the metal linked wall here and then look over the edge on your right. Jump onto the platform in the middle and it will rise up to the next room above. if you know what you're doing then the battle becomes significantly easier. Instead go around to reach it. then climb up the other wall and go through the door. then it's going to run around in a circle and come back to you.on this wall you will reach a door. the Flare Dancer can be a challenging foe but like most. The wall of fire drops but you cannot run directly toward it. Navigate between the flames and step on this button. it's actually fake. Make sure you have the Hookshot equipped and target the Flare Dancing using the L/Z button. let loose for good damage. When the Flare Dancer actually jumps out of the middle that is your chance. Time for a miniboss battle. As it runs around charge up the maximum power Spin Attack and move toward the boss. use one of your two keys to go through this door. In this room make your way over to the button but don't step on it. dodging these should not be too difficult. Don't try to open the door here. When you come out the other side you'll see a button. go through it and open the large chest to acquire the COMPASS for the dungeon. Drop a bomb down onto the crystal and wait for it to explode. you'll be blocked. What I like to do is hit the boss as much as possible before it gets away. Do this about three or four times and the miniboss will quickly fall victim to your blade.

four to be exact. Climb up on the box and up to the door beside the switch. This special item allows you to smash stuff. Jump across and grab the edge. Stand on the edge here and equip your Ocarina. Step on the button and then set down the box on top of it. open it up to get the MEGATON HAMMER. Climb up onto the large blue block and then head through the door that you entered this room from. right. Through the door there is another panel to smash with the hammer. When you reach this large chest. Jump across to the pillar thing and pound the panel down using your Megaton Hammer. and as you know. take a look to the right of the stairs to see . you have more than enough time. Leave this room and head back toward the very first room of the temple. you're back right at the beginning again. the Megaton Hammer fixes everything so use it here to unlock the door with the power of violence. then pound the rusted button down with the hammer to open the cage below you. Head through it now. Pick up one of the two small boxes and jump down to the bottom. From the entrance. this one drops you down. After doing that simply drop down from here into the room below. A. it's just a matter of being careful not to fall that makes it difficult. Ride it all the way down to the bottom and surprise surprise. equip your Megaton Hammer and pound the block in the centre of that lowered area.way. Use the Megaton Hammer to smash the statue thing away from the door which it is blocking and then proceed through that door. Step on the button and run along the thin path that leads around to the large treasure chest at the top. the one right between the torches. A. There are quite a few flaming bats in this room. down. The switch is rusted. After doing that. you need to play the Song of Time (right. When this is done. Drop back down to the entrance of this room and use it to smash the large tile there in front of you. down) to move the block across from you. a very useful item indeed. the whole ground should transform into a staircase. eliminate all four of them without destroying the two boxes near the wall. Speak with the Goron and then get the SMALL KEY from the tiny treasure chest behind him.

keep your distance a bit. After defeating the enemy a small chest appears containing BOMBS. after that just head through the door here to encounter yet another Flare Dancer. being careful never . After that you have a window to run up and slam him with the Megaton Hammer. Knowledge is power. "defeat all the enemies" room.a statue. Forget absolutely every weapon and item for this battle with the one exception being the Megaton Hammer. simply refer to the strategy above or to the boss section or something. When the boss pops out. because in the end knowing how to fight is what makes it so easy. Speak to the Goron and then open the chest behind him to acquire the BOSS KEY. The super charge up Spin Attack actually works quite well here. The fire one can be dodged simply by running and not stopping. In the room past this one. Take the south door back to the entrance once again and climb the stairs. then through the left door. through. There is a GOLD SKULLTULA [062] crawling around on the wall in here for you to kill. I sincerely doubt you will have too much trouble with this boss at all. I'm not going to put it all here again. but of course it's still important to know how to fight him. it's your only weapon. Jump across in this room and use the Boss Key on the door on the opposite side. Break this statue using your Megaton Hammer and proceed This is just a good old fashioned. You can tell which one he is going to pop out of by seeing where the flames after gathering. hold the R button to bring up your shield again and protect yourself from the floor tiles. allowing you to go in with the hammer for a second hit. Doing so will make him swing his flaming hair one more time and then drop. he will sweep around the proximity with some kind of flaming dragon hair. either he will fly around the field breathing fire at you or he will drop rocks from above. then eliminate the huge blob from a distance. If for some reason you forget how to fight this thing. After doing this he will pop out of the next hole. Head through the door and pound the button down using the Megaton Hammer. There are nine holes in the field here and the boss will randomly pop out of one of them. but you cannot attack. He will use one of two attacks. what a nice treat.

When you get into Zora's River. there are a couple of places you have to pass through first of course before you are able to get there. The dragon may pretend to pop up in one place and then appear somewhere else.to stay in his line of vision.(_/ (__ YRULE -----------------------------------------------01. high above the others with the hole in the ground and where there was a Cucco wandering around previously. Make your way along toward the end of the river. You cannot reach it with . stand on the normal bridge and look to the north. Grab the HEART CONTAINER which appears where the skull disappears and then step into the warp portal for a scene where you acquire the FIRE MEDALLION. east of Kakariko Village to reach Zora's River again. Step on this platform and allow it to take you up to that area. After this jump across again and jump down to the east. Make your way on the Hyrule Field. and when you reach the bridge which takes you across. The Magic Bean platform doesn't actually stop there so you are going to have to jump off as you pass by. / / /---/ ) / / +-. Once you land. but it really never makes much difference. just before those funny land bridges. at the top of that long ladder. if you don't see anything crawling on the wall then play the Sun's Song so that it changes to night. Look up at the top of the wall during the night and there you should see the Skulltula. the GOLD SKULLTULA [063] will only appear on the wall during the night. make your way up the path until your come to the Magic Bean platform. keep this in mind. _________________________________________________________________________ _____ ____ ___) (. About five or six successful runs for the win.34 --+ Your destination now is the Ice Cavern. The rock one is even easier. they make large shadows before they fall so stay away from the shadows. take a look to the southwest. After this the pattern repeats with one subtle difference.

_________________________________________________________________________ _____ _____ (. second of all they are also slippery. the only platform you can climb back up onto is the very first one that you jump down onto from the ice slab at the beginning. what you have to do is hop up onto the fence below it.(__ / CE CAVERN --------------------------------------------01. however it isn't meant to be easy. no special medallion to collect. Run along this ice and jump down to the ice platforms floating in the water. Be careful of the ones on the ceiling which will drop and try to hit you. and use you Hookshot from there. however it is very important that you make it through this place. Lastly the ones going east are spinning around in circles. From here make your way up across the land bridges and stand in front of the waterfall. / / ___/__ +-. unlike the temples there is no song to warp here. so it's going to make moving around here quite a bit different than when you first arrived. There really isn't much to do here at the moment so head up to the king's room and take the path around behind which leads to Zora's Fountain.35 --+ Welcome to the Ice Cavern. This way you will be able to reach the GOLD SKULLTULA [064]. Note that if you fall off. In the room that you . Zora's Domain it seems is completely covered in ice. The ones which lead east take you in the direction of a Piece of Heart. The icicles that you come across right at the beginning can be destroyed using your sword. play Zelda's Lullaby to open it up and go through. jump west across the rotating platforms and then up to the cave. Instead of seeing Jabu Jabu here you will find a slab of ice which runs up and out over the water. and then jump to get the PIECE OF HEART [024]. so let's get moving. What you want to do basically is jump to one of the spinning platforms and just stay on it until it goes around. First of all the platforms are tilting all over the place. After you've got the heart piece.your Hookshot normally.

I would recommend. what you want to do is climb up the first ledge and whip out your Fairy Bow. but you are also required to collect all of them in order to proceed to the next area. These enemies have an ice breath attack which freezes you and does quite a bit of damage. bats covered in blue fire which freezes you. head back over to where you broke the icicles and look up on the wall. there you will see a GOLD SKULLTULA [065]. the BLUE FIRE can be captured in bottles. maybe two of them. We'll begin by picking up the three in the path of the spinning fan. The room after this is quite large. From the entrance where you came in. you can jump off from here to acquire the fifth and final Silver Rupee which will open the gate. Do you see those Rupees in the centre of the room? Well not only will they give you five Rupees when collected. What you need to do is keep running around and until they use they breath attack and then run up to one of them and start attacking. Follow that path to the next area. Before you leave the room. Wait for the ice monster to use the frozen breath and then run up to it and slash while avoiding the spike traps which also happen to be moving around in this area. go left and break the three icicles to find the fourth Silver Rupee. proceed down the hall. One of them moves around and is partially invisible. do that now. Lastly from the entrance go right and climb up to the gate. Here you will find some kind of spinning ice fan. Jump back across and then up to the pillar and from there to the blue torch. This special flame. The difference between them and the normal flaming bats is that once they hit you. just don't get hit by the breath. simply kill all four and the door will open. that you . they remain on fire.come to there is a spinning spikey thing that you have to watch out for and then three difficult enemies in the middle of the room. There is a new type of enemy in this room. There are about four of them total in this room to get rid of. Run across to the other side and climb up to the gate which is now open. Take all three of them out with your Fairy Bow and then cross the path to kill the statue and find three Recovery Hearts there. assuming you don't have any big important healing items in there.

if not more. . From the entrance go left and then look left to find yet another GOLD SKULLTULA [067] crawling around on this wall here. Refill your bottles using the Blue Fire in this room. use one of your Blue Flames to melt it and then head down that path. When you reach the end. and make sure that you have the Fairy Bow equipped. After this push the block north and then climb up it. From the start of this room once again. and then backtrack to the room with the giant spinning ice fan. Use the Blue Flame to melt the ice and open the chest to get the DUNGEON MAP for this semi-dungeon. run around to try and make all the ceiling ice fall. Turn around and jump to that pillar with the red ice hunk on it. Next melt the red ice on the left side and pick up the PIECE OF HEART [025]. Melt the red ice on your right and then open the large chest to acquire the dungeon's COMPASS. then return to the room with the spinning ice fan. Push it west in the direction you are moving when you enter the room and hen climb on top of it and get the second Silver Rupee from the pillar. Use the Blue Fire to melt it and then beak the pot. Return to the torch and refill those two bottle with Blue Fire. be careful though because the ground doesn't entirely cover the area and it's very possible to fall down and wind up at the beginning of the dungeon again. if not all then at least three.capture some Blue Fire in all your bottles. approach the ice block and grab hold of it with the A button. Make sure you have the Fairy Bow equipped because there are at least three bats in this room. Jump down and look to your left for a large wall of red ice. Equip your Hookshot and then look up above where you got the Piece of Heart to find GOLD SKULLTULA [066]. It'll lead you to a very large room again. Break all the ice around this area and be ready to eliminate the many bats which are hiding around here. From the start of this room go to the back right corner and pick up the first Silver Rupee. Head to the opposite side and use your Blue Fire on the red ice wall there. Cross the walkway and you'll come to a large hunk of red ice with a large treasure chest frozen inside it. you should find a PURPLE RUPEE inside. use the Blue Fire to melt the red ice and get the third Silver Rupee.

more of a normal enemy.Drop down and push the block west. Jump from the block up to the blue torch and some bottles with Blue Fire. When the wolf is defeated a large chest appears in the middle of the room. both pots just contain a single Recovery Heart. From here you should be able to jump from the block up to the hall where the gate opened. unequip the Iron Boots. Jump back down and push it south.36 --+ . it contains IRON BOOTS. Follow the path to the end and melt the red ice. This time push the block south and climb up onto it to get the next Silver Rupee. There's kind of a miniboss here but not really. no big deal because it will automatically respawn at the entrance to this room. use your shield constantly and attack the wolf only after he attacks you. meaning it will slide off the cliff. just hit A after defending against one of his attacks when the wolf's guard is down. Now equip the Iron Boots and walk into the little water pool behind the large chest.(_/ (__ YRULE -----------------------------------------------01. push it west. After this there is another scene where you learn the SERENADE OF WATER. When it respawns at the entrance to the room. then west. then south. you should be able to pick up the fifth Silver Rupee easily which opens the gate. The jumping A button attack works great because you don't have to manually lower you shield to use it. you'll float down to the bottom and be able to walk through the door. _________________________________________________________________________ _____ ____ ___) (. Proceed through the door. These are obviously going to be useful for water. make sure you have at least one Blue Fire in you inventory and then leave the Ice Cavern for Zora's Domain. Push it west following this and climb up onto it. then east. then south. You've fought similar ones before. Now push the block south off the cliff. since you can now float right down to the bottom. / / /---/ ) / / +-. This brings you back near the entrance of the dungeon.

With this in hand it's time to leave and return to the Hyrule Field. jump off immediately onto the roof of the house and climb the ladder. this time stay on it and it will bring you over to the Fishing Pond. Before climbing the ladder be sure to equip the Fairy Bow and aim up. When you arrive there. Now that you have this. When it rises up. the enormous one swimming around the broken logs and stuff. As a way of saying thank you. This fish takes forever to actually bite your hook. Place a bomb there at the base and it will blast a hole in the ground. Your goal is to catch the fish in the very middle of the pond. This fish should be at least fifteen pounds or more. it's pretty much always in the same place. Jump down and get on the Magic Bean platform once again. Play Epona's Song to summon the horse and then make your way to Lon Lon Ranch but don't go inside. what you need to do is swim into it and equip the Iron Boots. You will sink down to the bottom and acquire a PIECE OF HEART [026]. Instead ride the horse northwest of the ranch and step beside the lone yellow tree. but this time actually go inside.Assuming you're coming back from the direction of the Ice Cavern. which will net you the reward GOLDEN SCALE and allow you to dive underwater for nine seconds as opposed to six. make your way over to the laboratory thing beside the bridge and step on the Magic Bean plant. Fishing as Adult Link is quite similar to fishing as Young Link. Use the Blue Fire to free him and then speak to the king. eliminate all birds which might potentially knock you off the ladder. leave the Fishing Pond and head for the laboratory again. the one main difference is that the fish are bigger. When you get off you should feel your controller rumbling when you stand beside the tree. At the top here you will find PIECE OF HEART [027]. It eventually did bite. I must have cast at least two dozen times or more. the Zora king will be right here in front of you encased in red ice. Leave this area and head for Lake Hylia. he will give you the ZORA TUNIC which allows you to breathe underwater. Down here is a small body of water. There is a creepy old man in here . sometime during the daylight hours.

_________________________________________________________________________ _____ __ __) (. roll into the crate down here and a GOLD SKULLTULA [068] will pop out./ | ATER TEMPLE ----------------------------------------------01. and drop down slowly. not you Iron Boots and speak to the man to acquire PIECE OF HEART [028]. You need to equip the Iron Boots and the Hookshot and then jump down to the gate. have your Hookshot equipped as well. Follow this hallway all the way down to the end and use your Hookshot to eliminate the enemies here.37 --+ Remove your Iron Boots and enter the first room of the Water Temple. grab hold of it and pull it out as far as you possibly can. ) | / | /| / |/ |/ +-. climb out of the water and equip the Iron Boots again. After doing this Hookshot up to the panel above you past the spikes. What you need to do (well actually there are tons of solutions) is stand beside the water . allow you to enter the Water Temple. and then from there aim it up toward the ceiling where you will see more panels you can hook on to. Now swim to the very bottom of this pond using your new Gold Scale. Make a right as you jump into the water and swim over to the right side.beside the small pond. feel free to collect them as well. you should be able to land on the ledge below where you will find two pots. Jump in and equip the Iron Boots to sink down to the bottom. Walk to the edge before the water. The Water Temple is located in the middle of Lake Hylia. Fire the Hookshot up at the blue diamond above the gate and it will open. At the very bottom. Climb out of the water into the hall and it will quickly lead to a small square of water. After doing this go back the way you came and unequip the boots so that you float back up. At the top. you can kill it using the Hookshot. Here you will find a large block in the wall. on the north side of the centre island but underwater. Up here there is a crystal and a large chest which cannot be opened due to a water spray. Equip the Iron Boots and jump into the water. Note the three Red Rupees down here.

Run along the path beside you when you land and at the end you will come across Princess Ruto once again. Once the torches are lit the door opens up and you can go through. Equip your Iron Boots and drop off the edge a second time. In this room on one of the walls there is a Triforce symbol plaque that you can see. this is their alternate form. What you have to do is run up to them and be ready to swing your sword right away before they charge. They rill around the room after you trying to chase you down. After all three of them are dead then a . Break the pots here to refill your arrow stock and note the two torches on the wall which you have to light. it only takes a single hit to kill them.spray and chest. the Zora girl whom you first met in Jabu-Jabu's Belly. What you need to do is simply run away from them until they transform into small rocks. When you get close to one of them they open up but then after a split second. Leave this area and return to the main room once again. While in this form you can simply perform a spinning sword attack to destroy them all and spawn a large treasure chest. Stand at the entrance of this room so that the torch in the middle is aligned in your view with one of the torches in the corner and then equip your Fairy Bow. then fire an arrow from your Fairy Bow at the crystal. This will lower the water level. this is how you light the torches in the corners. they charge at you. What you want to do is stand beside this symbol and play Zelda's Lullaby on your Ocarina. You're done this before. Equip the Kokiri Boots and swim all the way up to the top until your surface out of the water again. Open the large chest while it is momentarily available to get the COMPASS. Now jump all the way back down to the bottom again. clam-type enemies which cannot be hurt while their shells are closed. when you fire an arrow through a flame the arrow becomes engulfed in flames itself. This room contains three new enemies. Proceed through the door and you'll find yourself face to face with a bunch of spike traps. this time you will fall all the way down to the bottom. Inside the chest you will find the DUNGEON MAP for this dungeon. Return to the previous room.

Afterward hit the crystal switch and then jump back into the water with your Iron Boots equipped. Back in the main room once again run over to the south side and run down the south hall to the end where you will see a crack in the ground. jump into the water after it and equip your iron Boots so that you fall to the bottom. Leave this room and return to the main room once again. Notice while standing at the bottom if you look up a to the west. Here in this room you will find a crystal on your right that you can hit. What you have to do is find somewhere where you can hook the panel beside the gate and then stand there. but aim your Hookshot up at the crystal first and then go up to the gate. Here you will find a small chest containing a SMALL KEY. hitting the crystal opens the gate. On your way back you may find at the end.small chest appears in the centre of the room containing a SMALL KEY. In this room you need to equip the Iron Boots and then drop down into the water. Equip your Iron Boots and jump down into the water. You need to position yourself somewhere where you can hit this. and another larger block which you can grab hold of and push down the hallway. Head over to the west side where you will find a block that you can climb up on top of. Note that up and to the left of that there is a dragon's head statue with a crystal in its mouth. Run to the end of the path and equip the Kokiri Boots to float up to the top. which makes the water jet in the middle of the room rise up very high. but don't grab it right yet. Defeat the shell enemy in front of you using the Hookshot and then float up to the top on the other side. If you happen to fall then note there is a panel on the side you entered from that you can latch with the Hookshot. you need to have the Iron Boots equipped and Hookshot out of there. Equip your bombs and place a bomb on this crack in the ground. There . Quickly approach the shell enemies and unequip the Iron Boots to float up above them. At the end of the hall this block drops down into the water. that the water isn't high enough to climb out of. Your goal is to jump into this water jet and them from the top of it across to the other side. back to the entrance. there is a Hookshot panel on the wall there beside the gate. On the other side of the room head through the door.

open it using one of your two Small Keys. but an unlit torch beside it. Back in the room where you raised the water level once again. Notice there is a closed gate with a crystal behind it here and you cannot open the gate. Head back to the main room again and float up to the very top on the north side to reach the door where you came out of most recently. There is a Triforce symbol here. Leave through the door beside you here to return to the main room. step on this button to make the water rise up further and then use your Hookshot to snag that panel off ahead of you. all that remains is the power of magic! Stand by the gate. When you reach the main room. the first panel is located on the north side of one of the platforms above. Eliminate the GOLD SKULLTULA [069] here. if this doesn't work then simply hold down the attack button until your sword turns orange. You need to Hookshot your way up this area. Blast a hole in the wall here where the large crack is and open the chest for a SMALL KEY. You need to kill all of them using only your Hookshot but don't worry. Fire an arrow through this torch to unlock the door. straight ahead of you is a locked door. Turn right and run over to the east side with your Iron Boots equipped. etc don't work to hit the switch. so run up to the north wall and turn around. note that beside the door where you came in there is now a path leading down much deeper. Since arrows. Equip your Iron Boots again and as always. Hitting the spikes once will make them revert to . twirl your analog stick 360 degrees and press the attack button to hit the crystal. equip the Kokiri Boots and float up to the level above you. When you reach the room where you first met Ruto. Drop down to the bottom and continue east down the hall. At the bottom make your way along the hall to the end where you will find a crystal. Hit the crystal with your Hookshot to make quite a few enemies drop down from above. now you need to make your way back to the main room again. it's easier than it sounds. Hookshot. equip the Iron Boots and float all the way down to the bottom. stand beside it and play Zelda's Lullaby in order to raise the water level up even higher.should be a button in front of you. then look up to see it. There are bars across it.

and then maybe the one above that. there is a door there back to the main room. Equip your Fairy Bow and fire an arrow at the crystal in the middle. Stand beside the Triforce symbol on the wall here and play Zelda's Lullaby. Be careful of the two bats at the entrance of this room. Drop down onto the first platform and then drop down once again onto the one below it. quickly hook onto the one above. if you hook onto . let's start by facing west and firing the Hookshot so you grab the panel on the statue and reach the next platform. Stand on the jet of water on the side of this room and fire an arrow at the crystal on the other side. After defeating all of them a hole in the ceiling opens up on the other side. you can kill them relatively easily with the Hookshot or the Fairy Bow. all the way until you are able to hook onto the panel at the top that connects to the other side of the room. It will shoot up and bring you up into the air with it. At the top jump off and proceed through the door. Use your last remaining Small Key on this door and go through it. Unlock this west door and head through. You cannot stand on them once they are covered by the waterfall it will knock you off. You cannot hook over to the platform to the north for two reason. so your goal is to hook onto one while it's moving down and then when you get onto it.) All right. after doing this the water will rise up along with the enemies (kill them to get them out of your way. Here's how this works. the shell enemies are no different than they were before. Return to the previous room and float all the way up to the top. on the other side there are platforms which move downward along with the waterfall and then go around behind it underwater before popping out at the top again.their stone form after which you can kill them easily. proceed through it. there door is locked again. Run over to the west side and jump across the water to reach the locked door there. but it's not actually the same door since the water level is higher. swim up there and acquire another SMALL KEY. Now that the water level is at its highest point once again jump down into the main room and look at the west wall once again.

This room is extremely odd. First of all Shadow Link will mimic every attack that you do. that way he won't be able to line up his deflection swings as easily. for the fourth time. The solution is to hit the crystal in the middle again so the water level drops and then hook onto the panel on the wall to the north. Head through the door when you're ready. Jump onto the statue head and while standing on it. Hook onto the statue to the east and then hit the crystal yet again. but that shouldn't stop you from doing the same. not only is it surrounded by invisible walls. If you don't like the Kamikaze method there are always other ways. you'll probably find you get hit a fair number of times doing this but you should hit him as well just as often if not more than you get hit yourself. Use your Fairy Bow in order to eliminate the disgusting creature on the north side and then use your Hookshot to hook onto the panel on the ceiling which will carry you over the spikes. it's Shadow Link! This miniboss is extremely difficult but very beatable. Running up to Shadow Link and pounding the B button actually works surprisingly well. shoot the crystal for a fifth and final time. You can try blocking his attacks and quickly countering with one of your own. you'll clash swords until the end of time. If you need magic refill (which you are going to) then simply break the two pots here beside the door.the statue panel you'll fall in the water and if you hook on the wall panel you'll be stick. What you really want to do is avoid using L/Z targeting. He might end up hitting you a fair amount. but you can also walk on water here. Climb over the statue and hit the crystal in the middle again. so if you target him with L/Z and then keep using the overhead swing. the battle requires patience and good dodging/blocking ability. I find the easiest time to hit him without actually . there you will see a shadow. You can try to come up from the side with a horizontal slash or a vertical slash on an angle which he cannot deflect from. Make your way across to the north side where you will find a barred door and nothing you can do about it. it will rise up with you on it. Turn around and move back toward the tree.

an upgrade for your Hookshot which allows you to hook onto thing which are twice as far away. Jump into the river and make your way down the path. When you get close to the whirlpool. We getting there. down). begin by equipping the Iron Boots as you are definitely going to need them. gradually. I'm sure you had probably noticed by now that the Hookshot's range wasn't exactly the greatest thing in the world.being hit yourself. then quickly equip them again. it's one of those blue blocks you've seen before which can be displaced simply by standing beside it and playing the Song of Time (right. After that put down the Longshot and run past the whirlpool as close to the wall as you can. is What you are going to want to do this time . Open the large treasure chest in this room and Link will acquire the LONGSHOT. After doing that then drop down the new hole to the room below. One thing to note is to avoid using the stab. walk along the bottom where the path isn't sloping and climb up the other ledge in front of you. is if you can land an overhead swing just a split second after he does one. When you enter this room. For the next one you do. A. A. you shouldn't have to take off the Iron Boots for this one. After Shadow Link is defeated the room returns to normal and you can go north. he'll jump on your sword and hit you every time. After doing this then jump down into the room you've visited before and make your way back to the main room. After climbing up there equip the Iron Boots and drop down. down. this is difficult but you won't be hit. Notice that one of the floor panels behind the chest here is different from the rest. right. stay close to the wall and unequip the Iron Boots to get past them. unequip them but stay as close as you can to the right wall and swim to the ledge with the two pots. You don't have to use the Longshot for anything this time as the water level is high enough. Take a look at the wall and fire an arrow from the Fairy Bow at the eyeball switch. then jump across to grab the ledge where the gate opened and open the small chest to get a SMALL KEY. Walk up to the next whirlpool and use your Longshot to get the GOLD SKULLTULA [070] off of the wall.

Ride the jet of water up to the top again and play the song beside the Triforce panel so that the water is at the very top. On one of the walls here you will find GOLD SKULLTULA [072]. Make your way along the path here and float up to the top where the Triforce symbol is that you first used to lower the water level to the bottom. Jump down and enter the centre structure door at the bottom. now jump down into the water. Return to the main room and enter the door on the south side of the centre structure. Turn around 180 degrees and run to the end. Equip your Fairy Bow and fire an arrow at the switch to open the gate and reveal a Longshot panel. the one which was locked before. Follow the path to the end and push the block forward until it drops into place. use your Longshot to hook up to the top and get back to the front hall. Use your Longshot to get up to the Triforce symbol on the wall but don't raise the water level. After doing this leave and jump across to the mid-level west door.equip the Iron Boots and head over to the east side of the room. . Return to the main room and equip the Iron Boots. On the very bottom head down the north path and unequip your boots. This will bring you back to the room with the waterfall and the moving platforms. After doing this shoot over to the door and head through it. use one of your Small Keys to open it up. In this next room use whatever arrows you have left in your Fairy Bow to eliminate the enemies standing on the water here and then just jump in the water and swim straight across as quickly as possible to be safe. Make a right and open the small chest to acquire a SMALL KEY. Climb out of the water and use your Longshot to get across over top of the spikes to the door. you can get it from here. Use your Longshot to hit this and swing across. Jump down and take the western door at the top. jump down and be ready to defeat little aquatic monsters which jump out at you. off in the distance is a GOLD SKULLTULA [071] but since the reach of this thing is so good. Instead use the Longshot and aim it up toward the ceiling. Make your way around to the south side and note the eyeball switch on the wall here. In this next room. Longshot up to the Triforce panel and plate the song beside it in order to raise the water level to medium. make sure to get that one.

Go down through the broken wall on the left side and push the block until it goes no further. On the north side the statue has risen up and has a target on it. bomb the walls here on both the east and west sides. only after dropping into the water and climbing one of the ladders to one of the four central pillars does . Step on the button to raise the water jets up and jump across them. Equip two Empty Bottles and then break the pots beside the door. Stand on the far left side and let the spike trap pass you.When they are taken care of. go through the east side and pull it out. When you enter this room nothing really happens. get the GOLD SKULLTULA [073] from the wall and drop down under the water below it. This enormous coloured chest of course contains the BOSS KEY for the dungeon. In this room you're going to want to eliminate the enemies on the far side of the room before doing anything. then open the locked door here. This room is deceptively difficult. so Longshot over there. Swim up the very top here. The ground is sloped so once you start moving up you can't stop or you'll slide back down. that's when to start moving up. It will go over to the far right side. but you can get through it no problem. Follow the water stream where the boulders drop to land in a familiar room. capture the two faeries in the bottles before heading through. Just when you see it coming back in your direction out of the corner of your eye. you'll make it easily to the door leading to the boss. then change direction and come back. Go through the door quickly before the timer runs out and the gate drops down again. At the end of this hall. Re-equip the Iron Boots and make your way back. and then from there make your way back to the main room. then go back to the west side and push it until it falls in the water and lands on the switch. When the water rises up then swim over and take the west exit. Equip your Iron Boots and jump into the water after a rock rolls by. you only need to jump across two: the first one and then the left one. as they will almost surely get in your way. take off the boots and float up.

Take aim near the end of the tentacle with your Longshot and fire at Morpha to suck it out of the water and leave it open to attack. After the battle is over. actually reveal itself. The boss is just some weird little red amoeba but it has some serious power. the one where you press B after spinning the analog stick. but if one of them grabs hold of you. this attack is very powerful! Fortunately like I said this is the only attack and it's extremely easy to dodge. Not only is it powerful but you have a good chance of hitting Morpha more than once if you keep doing it. The reason I say to fire at the end of the tentacle is because it's easier to aim and hit Morpha when it is changing direction. .38 --+ After you have completed the temple and find yourself in Lake Hylia again. After you have hit the boss enough. Morpha will begin to move back and forth through the tentacle. much easier. perhaps even three times. Morpha. play the Sun's Song after the scene is over so that it becomes night time. _________________________________________________________________________ _____ ____ ___) (. jump to the outside and move around. more water tentacles pop up that the boss doesn't appear in.the boss. After getting it out of the water you can attack with your sword. all you have to do is stay in motion. so just dodge them and keep an eye out for the real ones that Morpha actually uses for your chance to attack. get the HEART CONTAINER from between two pillars down at the bottom and then step on the warp portal to receive the WATER MEDALLION. it can deal upwards of three hearts. If one of them lands on you. / / /---/ ) / / +-. Basically the boss only has one attack. it creates weird tentacle like water things that come up and try to hit you. it's much. Don't attempt to fight this boss on the central pillars. you take about one heart worth of damage. After one of the tentacles drops down. I recommend using the Spin Attack.(_/ (__ YRULE -----------------------------------------------01.

Behind one of them you will find a GOLD SKULLTULA [075]. cross the branch to the end and turn around. leave the Temple of Time and head up through the Market toward Hyrule Castle. Equipping the Fire Arrow is the same as equipping anything else. Drop down this hole and bomb all three weak walls here. A. When you do. What you want to do now is head over to Zora's River. Now drop down again and wait until the morning. take aim with your Fairy Bow and fire up at the sun. stand on the northeast side of this little island you are on and aim the Longshot up at the top of the tree. There is a Gold Skulltula here beside you but you cannot get it from here. up. Use your Longshot to aim at it and claim the GOLD SKULLTULA [074]. Swim over and pick up the FIRE ARROW. First of all. Stand on this log and play the Song of Storms (A. Take a look at the little stone plate beside you. with a tip of flames. A. up) to have them . up. aim for the morning sun. South of this place there is a large tree which stands by itself. Time to put that Song of Storms to another good use. Now that you are young again there are a couple of things for you to do. east of Kakariko Village. up) to reveal a secret hole. just after you hear the cock-a-doodle-doo of morning. it will just automatically equip the Fairy Bow on the same slot. Do as it says. Remember where you stood on the log and had the frogs looking at you from in the water. left. Use it to hook onto the top and pull yourself up so that you land on the long branch. This is a special type of arrow you can shoot whenever you want. right. When you arrive place your Master Sword in the stone to head back. a special item will descend down from above. Once you have that then it's time to make a return trip to being Young Link once again. up.Now after doing this. right. down. stand beside it and play the Song of Storms (A. You can get it using your Boomerang since Young Link is unable to use the Longshot. down. up) to warp back to the Temple of Time. Equip the Ocarina and play the Prelude of Light (up. down. down. Sneak past all the guards here and make your way all the way around to the garden entrance where Talon was sleeping near the beginning of the game. It says that when the water in the Lake Rises.

_________________________________________________________________________ _____ ______ (. A. In this next room. Drop down over the edge and kill the Skulltula which stands in front of you. left. down.(_/ ( OTTOM OF THE WELL ----------------------------------01.39 --+ There is a small crawlspace in front of you. After this every single frog should have grown in size. get on your hands and knees and crawl through here. down. Bottom of the Well. / ) /---( ) / ____) +-. right. down. up. This minigame. down. With that out of the way now we're going to go and get the item we actually came back in time to acquire in the first place. the PIECE OF HEART [030]. down. Play the Song of Storms in there (A. up. draining the water out of the well. down. left. The solution is as follows: (A. down. A. left. Once that happens you can leave the room and jump down to reach the sub-dungeon. meaning all you really have to do is read off of this screen and press the buttons quickly. up) and it will cause the windmill to speed up. the frog buttons are A. whip out the Ocarina and they will let you play a game. A butterfly will appear over the frogs' heads and you have to press the button for that frog extremely quickly or the game ends. right). which can only be played after you have made all the frogs grow in size. What you need to do now is head back to Kakariko Village and enter the windmill shack. . down. right. Doing this will net you a reward. right. It's actually quite difficult even when you know the mapping (from left to right. A. The wall past the Skulltula doesn't even have a physical property. down) and they will pop up again to give you a PURPLE RUPEE. A). Fortunately the solution is always the same. After doing this stay where you are an play the Song of Time (right.give you a PIECE OF HEART [029] as a reward. A. consists of you playing notes that correspond to each specific frog. you don't even have to look at the frogs. A. you can just walk right through it. left. right.

Defeat the Skulltula and climb up the vines on the wall. There are four hand things coming up in the corners or this room. ahead of you will be a large open wall. Repeat this process a few times and the boss will be defeated. At the other end you will find a Triforce symbol on the ground. because you have the item you came for. open the small chest to acquire some BOMBS and then crawl into the crawlspace. then go through the door. Follow the hall around the corner and through the hidden door on the right to find a large chest containing the COMPASS. it makes the boss appear. To defeat him here's all you have to do. Target him with the L/Z button and get close. but that's not the one you want. The one down the right hall is actually found only if you go around the corner a bit. Return to the entrance of this room and drop down the hole. When he lowers his head down press the A button to do a Jump Attack for a good damage. Play Zelda's Lullaby while standing on this thing to lower the water level. Be careful as a floating green skull might come up from behind. so feel free to leave at this point. Face in the same direction as if you just came through it and equip the Lens of Truth. It also has another side effect. Check both left and right of this just a couple steps down the halls in both directions to find other hidden doors leading to two chests which both contain SMALL KEY. After the miniboss is defeated. stand on it and pull out your Ocarina. when you get close to the hands they grab at you and hold you in place. Head back to the room where you first went through the fake wall. Return to the hall again . At that point he'll go underground again and you have to let yourself be grabbed by one of the hands in order to lure him out.make a right at the fork and begin down the path with water in it. open the large chest to acquire the LENS OF TRUTH. You'll need this for the upcoming dungeons. The rest of this particular dungeon is entirely optional. Once you have both keys return to the entrance of this room once again and go left. When this happens you can wiggle the analog and tab the A button to get out of the grip. The boss is a big weird blob man.

Enter the middle area of the main room. In this room quickly defeat the disgusting blob monster and then use your Boomerang to get the GOLD SKULLTULA [078] from the wall. Head through here and use your final key to open the door. When you get in here. After doing that whip out the Deku Sticks (remember those) and light the torches beside the coffins. check the one jail cell in the corner for a small chest containing DEKU NUT. Equip the Lens of Truth to see the path going around the edge. Next enter the northeast room and defeat all the bats around here. the door at the top will open. Walk along this path and use your Boomerang to get GOLD SKULLTULA [077]. they are all hidden. then jump down in front of it. but easy to find. there are four entrances to this thing. Open the locked door on the northwest side. You'll get a lot of bats flying at you but one of them will contain another SMALL KEY. head back out into the hallway.and make your way down to the end. Finally there is one more thing to do. there is also another BLUE RUPEE in the treasure chest. Open the small chest here to get a BLUE RUPEE and then go through the door. Once you have that return to the main room again. make a . In this next room there is a mummy you have to defeat.Back in the previous room once again. Turn left and you'll drop down a hole. left In the main room again. Once again return to the first fake wall in the main room and go left. At the northeast corner there is a crawlspace. Climb the long ladder and get the remaining Silver Rupees. defeat the flower and the possessed urns and then use your Boomerang to get GOLD SKULLTULA [076]. The second you enter this room equip the Lens of Truth so that you don't fall down the hole. Open the small chest here to get a RECOVERY HEART and then climb the vines behind the chest. When you reach the middle here. Half way down this hallway make another left and move toward the gate. collect as many Silver Rupees as you possibly can and then go down the hall past the two orange flame torches and through the rocks to find a large chest with the DUNGEON MAP in it.

play the Sun's Song so that it becomes night time. read the next section. You may think that now it's time to head to the next adult temple. Right now the trading item you should have in your inventory is the Poacher's Saw. Approach the bridge . _________________________________________________________________________ _____ ______ (. With that out of the way it's time to go to back. Head back to the Temple of Time and pull the Master Sword out of the stone. Enter this building. and four more times after this.125% chance of winning honestly. not Link's) there is a door to a treasure chest minigame only open at night. Your reward for cheating is the PIECE OF HEART [031]. which is where you would have had to go anyway so no matter. You can pass the hole on the left and then bomb that weird lump wit ha crack in it to reveal a small chest with a DEKU NUT inside.down the hall to the north end and make a left again where the hole is. This is easy. Make your way now to the Gerudo Valley. If not you can check out the sidequests section for the whole thing up to this point. There are two chests here and you have to guess the correct one.(_/ ( IGGORON'S SWORD ------------------------------------01. The next small task will take you to Hyrule Market. simply equip the Lens of Truth and open the chest with the key now. When you get into the Market. but for those who are interested in the best sword in the game. To the right of where you enter the main Market (right means from the human perspective. and perhaps you're right. That's it for this dungeon. / ) /---( ) / ____) +-. Speak to the man and give him the 10 Rupees he wants in order to play the game then use the DOOR KEY you get to enter the next room.40 --+ It's finally time to finish the sidequest you should have already begun. it's done but it's not quite time to get back to your old age yet. your reward for actually trying your luck at a 3. is the same.

then before you enter the river play Epona's Song so that the horse is close by for when you leave. use the frog beside the old man here (approximate time remaining: plenty). Head for the lab and go inside. Here is where you will learn the NOCTURNE OF SHADOW. He'll offer you the BROKEN GORON'S SWORD in return for the Poacher's Saw. When you do this. west of Kakariko Village. During the night you should hear something crawling around here. now get on Epona and ride down to the south end and into Lake Hylia (approximate time remaining 1:00). When you reach the Magic Bean plant. Quickly run down and get out of Zora's Domain toward the river (approximate time remaining 2:45) then jump into the river and run down all the way to Hyrule Field (approximate time remaining 2:00). Use the Longshot to hook onto the target on the other side and get across. Leave Kakariko Village through the north exit and begin the trek up the Death Mountain Trail. get it to the Lake Hylia Laboratory as soon as possible. Equip the Poacher's Saw onto one of your C buttons and use it while standing in front of him. He will give you the EYEBALL FROG which is needed in order to fill the prescription. step on it and jump off as it goes up past the bomb flower. Use the Broken Goron's Sword in front of him and he'll recognize it. These don't have a very long shelf life either so you need to get back to the . go and speak to the fat guy here. Make your way to Zora's River. Navigate through the river and into Zora's Domain. the song which will warp you to the Shadow Temple. our next destination but only after we complete the Biggoron Sword sidequest. he's going to need some Eyedrops from King Zora. Make your way up the climbing wall and on your right at the top is the Biggoron. Next head to Kakariko Village. He says that before he can repair anything. When you arrive here there is a scene. In return he gives you the PRESCRIPTION you need. equip the Megaton Hammer and break the rock beside the bomb flower to find GOLD SKULLTULA [079].which is totally broken and equip the Longshot. After doing this jump back down and ride the Magic Bean plant again up to its highest point and jump off. stand on the platform before the king and use the Prescription. If you don't take Epona. He'll give you WORLD'S FINEST EYE DROPS.

He says to wait a few days. From here ride the Magic Bean Plant up to the top and get to the bottom of the climbable wall (approximate time remaining: 1:30). down) on your Ocarina and it will take you to the graveyard. Climb the wall after they are dead and use the Eyedrops in front of the Biggoron to get the CLAIM CHECK for the sword. Leave the house and get on Epona. Pass through the fake wall and turn left. Make your way up to the Death Mountain Trail (approximate time remaining: 2:15). you'll need your Longshot equipped to get across this large gap here. Jump onto the centre platform and equip the Din's Fire spell.Biggoron as quickly as possible. Use your Longshot and eliminate all the enemies on the wall. who cares! You now have the ultimate weapon. and that's just what you're going to do. Now the door to the Shadow Temple is open. Now your main goal is to reach the Shadow Temple. but with something like this. and it's yours! It will make boss battles and more significantly easier. right. right. The power of the sword is equivalent to that of the Giant's Knife except that unlike the knife. left.41 --+ Head down the hall and around the corner. Play the Sun's Song about five times or so and speak to him again to get the BIGGORON'S SWORD. to get there simply play the Nocturne of Shadow (left.(_/ HADOW TEMPLE ----------------------------------------------01. then return to the Hyrule Map (approximate time remaining: 3:45). Now ride Epona all the way north to Kakariko Village and go inside (approximate time remaining: 2:40). _________________________________________________________________________ _____ __ (__/ ) / ) / +-. here's what to do. Descend down the stairs and you will come across quite a few torches here which need to be lit. A. Unfortunately you can't use it along with your shield. This is the most powerful sword in the game. it cannot break. right. use it here and every last one of the torches will be lit. this is very important and you will save a ton of time killing them instead of being knocked off. equip the Lens of Truth at this point and go through the hidden door on your .

In there. Open the large chest in this room to acquire the DUNGEON MAP for this dungeon. continue across without changing direction and go through the door on the opposite side. Turn right. Push the object coming out the side of the statue to point in the direction of the real skull and the door will open. all of the others will. with the Lens of Truth equipped you should be able to see another hidden door on the wall here. Inside this chest is the dungeon's COMPASS. make a right and proceed through the fake wall to reach a door. You can get there only if you have the Hover Boots equipped. there is another hidden door there. a large treasure chest appears in this room which contains the HOVER BOOTS. Avoid them while you make your way around the room collecting all of the Silver Rupees you can. In the next room go through the fake wall directly ahead of you and then equip the Lens of Truth and look to your right. Leave the room and then turn right. When you kill him. and totally waste the two mummies in order to make a large treasure chest appear. equip the Lens of Truth and take a look at the pillars surrounding the statue in the middle. then left and directly ahead of you should be another fake wall this time with a door behind it. At the bottom of the ramp be careful of that laser-shooting enemy here. special shoes which allow you to hover above the ground but give absolutely no traction. Turn around and return to the laser statue. Two of them are in little enclosed areas while another can only be obtained by Longshotting up on top of . Make your way down the hall and you'll reach another very similar room. If you have the Biggoron's Sword then two jump attacks alone will be enough to take this enemy down.left when you come to it. there is traction. Back here near the entrance once again. simply roll across the pit in the ground and head through the door. it's just significantly reduced. Actually the game lies. Proceed now through that door. there is a death statue in the centre equipped with two spinning sickles. When you enter this room make sure the Biggoron's Sword is equipped. Another miniboss exactly the same as the one you fought as Young Link down at the bottom of the well. Leave this room and return to the one with the skull pillars. One of them will not disappear when you look at it.

go through the now-open gate and check inside the little treasure chest to get a SMALL KEY from it. Be careful while running down the hall here. Jump across through all of the falling guillotine blades until you reach the south wall. Also a single slash from the Biggoron's Sword should be enough to take out that disgusting blob thing. What you want to do is equip the Longshot and make your way around while avoiding the blades. defeat the Stalfos skeleton enemy again and then jump to the platform across from him which is moving up and down. Jump across again and begin collecting the Silver Rupees here in this area. Use your Small Key to unlock the door and head through it. and kill the bats that occupy this room. You'll see that there are platforms connecting this path to a door at the end. Do not go into the little enclosed area with the creepy face panel. The path leads you to a large room with dropping spike platforms.the crate. There is one more path you haven't take it. When all enemies are eliminated the gate will open and you can go inside to find a BLUE RUPEE in the chest and a GOLD SKULLTULA [080] crawling on the wall. You know what sucks about this room? Spinning death blade sickle statue which cannot be seen! That's what sucks about this room. you must destroy it using a bomb. or perhaps not. you . When Navi interrupts you to say to be careful of the shadows. This is of course the east path by the way. At the end of the path you'll have to fight a Stalfos for the first time in quite awhile. Turn around and head all the way back to the big large room. there is a hole in the ground. a Skulltula is going to drop down from above on at least four occasions. Return to the room with the laser statue in it. Once you have all of the Silver Rupees. but instead of simply walking through the wall. Either way defeat it and then equip the Lens of Truth and look to your left. Equip the Lens of Truth and look to your right. the fifth one can be found by blowing up the laser turret in the centre here. then don't stay in one place too long or you'll be grabbed and brought all the way back to the beginning again. even while you're trying to pass underneath the falling guillotines. you may find that you have an easier time switching back to the Master Sword so you can use the shield.

Behind the flaming skull you will find a GOLD SKULLTULA [082]. here you will find GOLD SKULLTULA [081]. The first tool you should use is the Lens of Truth which will allow you to see the invisible spikes on the floor here. From here turn around and head back to the main room again. many of the Silver Rupees can only be acquired by hooking onto the panels on the wall. push it only a little bit so it blocks the second one. Lastly there is a high up invisible panel in one corner. Pull it out from the wall and place it on the track. Jump on top of it and up to the ledge on the left. The next tool you will need is the Longshot. When you get past the first one. be sure to get that. Grab hold of the large block from the other side and pull it all the way to the end. once you hook onto it and drop you'll need to use the Hover Boots in order to get the fifth and final Silver Rupee which unlocks the door. you'll have to use a number of tools to get through it. bit is still partially under the first one. This here is a very interesting room. You'll need the Fairy Bow equipped here so you can take out the flaming bats near the entrance of this room. Make a right into the jail cell and open the small chest to get ARROWS. notice there are some Bomb Flowers in this room. it makes a small chest appear on the opposite side.will see a block in the wall. lift up one of the bombs and throw it on top of the flaming skull in order to blow it . This way neither one of them can drop down. Before you reach the platform which is moving up and down. Open the small treasure chest to acquire a BLUE RUPEE and then proceed through the western door. Be sure to eliminate the zombie things and a small treasure chest will appear. Same goes for the two normal bats at the back of the room. Begin pushing it along below the spike platforms. Turn around and enter the opposite cell. After that turn around and step on the button. Go back across to it and open the chest to get a SMALL KEY. There are moving platforms to jump across to reach a locked door on the other side. make a left and equip the Lens of Truth. Hop over the spike thing to the opposite side and open the small chest containing BLUE RUPEE.

There is a ladder here to climb up as well. shoot for it and then head through it. For one of them you will need to use the Longshot to get over the gap. there are enormous fans in these halls which are trying to blow you back. Get back across to the other side and climb the ladder once again. One will appear on the platform across from you. you need to quickly jump to the right (or simply use the Hover Boots) in order to get over there. Use the key to unlock the door and enter the next room. you can dispatch them quite easily using the Biggoron's Sword. A SMALL KEY will fall out of the broken wreckage for you to pick up. Zelda's Song in particular. You might also want to equip the Ocarina and play the Sun's Song. Once you make it proceed through the door.up. When you do so. This time jump left and on top of the boat. After doing this equip your bombs and blow up that weird lump near the door. doing so will make a fairy appear. This can get quite difficult. Eliminate the two zombies in this room and then equip the Lens of Truth to see a hidden small chest containing ARROWS. Return to the room with the invisible spikes. there you will find a Triforce symbol. Return to the previous room and take a look on your right. When you reach the top take out your Ocarina and play the Scarecrow's Song. then climb on top of it. but with the boots you can make it past just fine. you'll see (if you have the Lens of Truth equipped) that there is a hidden door in the wall. jump off the left side before it sinks and then go through the . two Stalfos enemies will drop down. Stand on top of it and play the Ocarina. equip the Lens of Truth and you'll see a small chest containing a SMALL KEY. Be sure you've got the Iron Boots equipped. Open the small chest here and collect the BLUE RUPEE from inside after you kill both of the mummies. The boat will begin to move and as it does. On your left is a large block. When the boat stops. Make your way to the end and go through the door. use the Longshot to grab hold of him and swing over to another GOLD SKULLTULA [083]. pull this block and place it in the little depression. There is an invisible Longshot panel on the ceiling above the door.

Run across the first gap and turn left a little bit. If ever there was a boss where a super offensive approach . Defeat the two Floormaster enemies which appear in here and the small ones that it splits into. simply equip the Hover Boots and the Lens of Truth. and one of the easiest bosses at the same time. then proceed through the door to the west. depending entirely on how familiar you are with the fight. Step over the hole and then drop down. Throw three of them into the three spinning skulls and they will explode into quite a few Rupees. This room is quite easy.door on the right when you land. The large statue will fall down and then you can cross it safely to the other side. go to the menu and equip the Din's Fire ability on one of your C Buttons. take the east door and return to the large boat room. Return to the previous room and this time take the south door. I've had times when I went through two full complements of hearts thinking I couldn't possibly win. Use your Boss Key to open it up and head through. Right when you enter this room. In here instead of having a bunch of fake walls. After collecting them check the wall for another GOLD SKULLTULA [084]. that's the door leading north. notice that on the other side there are a number of Bomb Flowers. You'll need to equip the Lens of Truth once again because there is an invisible Floormaster enemy in this room. there are a bunch of actual walls you can't see. Now leave here. The amazing thing about this boss is that its one of the hardest. Take aim and fire at the Bomb Flowers to ignite them and blow them up. roll to reach the second small platform and then from there just roll to the boss door. then open up the large coloured chest to get the BOSS KEY. and other times defeating the boss without being hit. Use it and it will destroy the spiked walls which are coming toward you. use a Small Key to unlock the door there. Open up the small chest to acquire a BLUE RUPEE. Return to the previous room and take the only door you haven't taken before. Climb the stairs to the top and grab a bomb from a Bomb Flower. Once defeated a small chest will appear containing SMALL KEY. You'll need the Fire Arrows equipped here.

_________________________________________________________________________ _____ _____) / / / / ) . between them and facing them. When it comes to actually attacking the boss it's a whole different story. Dodging the attacks basically means standing back. you only have to do this twice. and equip the Lens of Truth. We'll begin with his attack. Each one of this attacks deals at least two hearts worth of damage. and always keeping both hands in your sight. The attacks are extremely hard to dodge and powerful. or they can hover overhead and stomp on you. Choose whichever is better for you. When you do this the boss drops and you are free to go in with the Biggoron's Sword swinging like crazy. or grab you. The thing about this boss is that using the Biggoron's Sword. this is certainly it.is best. L/Z targeting or aiming manually. you can kill him very quickly. Only using this will you actually be able to see the boss. Once both hands are hit then position yourself in the middle of the map. the boss will die on the second set of sword swings. then the other hand quickly before the first one can shake itself back to normal. Equip the Fairy Bow with the normal arrows. both of which you will be needing for this battle. This will take you to the sages and net you the SHADOW MEDALLION. not the Fire Arrows because it will be very important to conserve magic power. either an arrow or a magic bottle. the less chance you have. When you hit one hand it will turn blue and drop an item. Collect the HEART CONTAINER from the ground and step into the warp portal. but if you're fast. Your goal is to hit one hand. They can become a fist and punch you. Take aim with your Fairy Bow and fire at his eye. The longer it takes you to fight this boss. your goal is to take aim and fire at the hands. there are two hands which bounce around and shake the ground so it is difficult for you to stand still without being bounced around. They can knock you out of the arena onto the slime which damages you. so this is why I say offensive is so good. possibly more.

+-- (____ / 01.42 --+

ERUDO'S FORTRESS ------------------------------------

With this temple complete it's time to head for the Gerudo Valley as an adult. When you get there and reach the broken bridge, use the Longshot to get across it or jump your horse, Epona over the large gap. Play the Sun's Song so that it becomes night time and then look behind the big stone arch opposite the carpenter to find GOLD SKULLTULA [085]. After doing that break all the nearby rocks using the Megaton Hammer and you'll find a PURPLE RUPEE. Check behind the tent at night and there you will find GOLD SKULLTULA [086]. Speak to the carpenter and then make your way to the west and enter the Gerudo's Fortress. When you arrive here, climb the stairs on your right and you'll be seen by a number of the Gerudo. They will grab you and throw you into some kind of prison cell. Use the Longshot to snag the piece of wood above you head and get out of the cell. Jump left so that you land on the roof of the building and then go inside. Since the Longshot, like the Hookshot, has the ability to stun enemies, use that ability now to stun the Gerudo standing guard here and the other one which walks by. Run up the hall to the left and use the Longshot to get hold of the beams going across the top and then from there, head up the ramp and get outside again. Break the wooden crate here and inside you'll find a PURPLE RUPEE. Stand at the edge beside the railing here and look left to see a large treasure chest. Equip the Longshot and fire it at the treasure chest, it will pull you over the gate and right to it. Inside the large chest is a PIECE OF HEART [032]. Drop down over the edge south of the chest, and then down once more. Turn around and go through the door leading north. Follow the hallway down and speak to the carpenter in the jail cell. After doing this a Gerudo drops down behind you. They are quite difficult but using the Biggoron's Sword you should be able to defeat them without any problem. You'll find that the Spin Attack is especially effective. She drops a SMALL KEY when defeated, use it to open the jail cell beside you and free the prisoner. Leave the cell after talking to him and go left then outside. Head north a little bit and you'll see a door leading

north just a few steps up. Enter this room and speak to the carpenter behind the jail cell. Defeat the Gerudo who drops down to get another SMALL KEY and then open the carpenter's cell and speak with him to set him free. Leave here again and then get caught on purpose to be thrown in jail. Get yourself out of there and then equip the Hover Boots. Hover to the left ledge and go through the door again. Stun the two guards here again and make your way out the top, Longshot to the treasure chest just as you did before. This time go as far south as you can on the platform before you fall from there, drop down one level right in front of you, you should land on a single square with nowhere to go. Play the Sun's Song on your Ocarina to make it night time and when you do, a GOLD SKULLTULA [087] will appear on the wall right beside you. This is on the east wall by the way. From here, with the hover boots equipped take a couple steps west then a couple of steps south in mid-air (or just a couple of steps southwest) and you'll reach a platform with a door leading to the north. Enter this door and follow the path down to a big room. Notice that directly across from you there is a ledge over the room, use this ledge to get across to the other side, as long as you stay high enough you won't be seen. When you get outside turn south and go through the door. Down the ramp there third jail cell is found, defeat the Gerudo woman to get a SMALL KEY and then use it to save the third carpenter. Leave this area and get caught again to return to jail. Get out of the jail cell and drop down to the ground. As you walk along past those crates, stand in that little enclosed area on the left and play the Song of Storms (A, down, up, A, down, up). A hole will appear in the ground leading to a Fairy Fountain. After filling your bottles, leave the fountain and continue along the ground to the south. Before you reach the Gerudo standing still there will be a door leading east, go through it. When you come out the other side you'll be on a higher level. Climb the vines to the south and go through the door directly beside you at the top. Use the Hover Boots to go across the top of this room, using the ledge in the middle and out the other side. Now drop down to the

north, one small level and there is a door leading north here. When you get inside the hall there is a crate in front of you. Wait for the Gerudo to walk past and stun her, then follow the hall to the right where you'll find the fourth and final carpenter. Get the SMALL KEY from the Gerudo and save him. After this there is a scene and you get the GERUDO'S MEMBERSHIP CARD. Now you can freely move about the fortress without being thrown in jail. Leave this place and get on your horse, wherever it is. Bring it back to the fortress and ride over to the south side and head east to the shooting range. The game can only be played during the day, the Gerudo to speak to will not appear at night. Make sure you are on your horse when you speak to her and the game will begin. The cost to play one round is twenty Rupees. Here's how it works, there are a number of targets and pots along the path. You don't control the horse, it moves automatically and you simply fire. You are given twenty arrows each time you try. Prizes are awarded for 1000 and 1500 points. To maximize your score, follow this strategy: on your first run, aim your bow and fire arrows at every single pot you pass, each one of them is worth 100 points. After passing the last pot turn yourself forward and aim up at the target ahead of you. Hitting the centre is worth 100 points, the outer circle is 60 points and the edge is 30 points. Try to aim approximately two shots for the centre and the horse runs around it. On the way back aim for the targets behind the pots this time. Aim for about two shots per target and when you pass them all, fire all your remaining arrows at the south target. Depending on how well you are able to hit the centre, you will eventually reach 1500 points. Here are a couple of random tips. When shooting the pots, position your bow on the same level and don't move it, let the movement of the horse guide you. Simply tap the B button not quite as fast as you possibly can, but still at a fairly quick and steady pace and you should be able to get all the pots easily. The second tip is to always be aware that wherever you

point the tip of the arrow when aiming, the actual shot will go diagonally up and to the right of that point, the further the target, the further upright. Your prize for successfully accumulating 1000 points is a PIECE OF HEART [033]. Your prize for managing to get 1500 points, which is actually quite difficult, is the BIGGEST QUIVER which increases your maximum arrow carrying capacity to 50 arrows. That's everything you can win from this game. After you have finished playing the game, don't leave this area. Play the Sun's Song to make it night time. Ride the horse to the north end and you will see that there is a GOLD SKULLTULA [088] on the northern target. Ride your horse back to the previous area, the actually fortress section itself. On the south side just before the east path leading to the Shooting Range, there is a Gerudo woman standing beside a gate. Speak to her and she'll let you into the Gerudo Training Ground for a mere 10 Rupees, it's totally optional. If you choose not to do it, scroll down to the next section, Haunted Wasteland. Enter the dungeon and climb the stairs. Equip the Fairy Bow and do a 180 degree turn, above the door where you entered there is an eyeball switch, fire an arrow at it to spawn a small chest containing BLUE RUPEE. At the top of the stairs make a left and proceed through the door. There are two Stalfos enemies in this room and you need to defeat them before the time limit of one minute runs out, obviously make sure you're using the Biggoron's Sword for this. After killing them both a chest appears containing SMALL KEY, pick it up and go through the door beside the chest to enter the next hall. In here you have one minute and thirty seconds to collect all the Silver Rupees. Ignore the first right turn and take the second right, go right at the top of the ramp and get the Silver Rupee before the end, be careful because boulders are rolling down here. Turn around and go back up the hill, go left not at the path where you came from but the one after it. At the top of the ramp look left and you'll see two Silver Rupees. Stand beside the first one and equip the Longshot. Fire the Longshot at the panel on the ceiling you can see past the Rupees, it should take you through the first one

and drop you on the second one, now you're up to three. When you fall you'll be back near the entrance door again. Face away from the door as if you had just come into the room and take the path on the left. Go left again and grab the fourth Silver Rupee just before the edge. Boulders are rolling down here as well. The fifth Silver Rupee is located at the top of this hill. Afterward you'll notice that you cannot get to the door because of the flame barriers. Equip the Longshot and shoot for the ceiling panel to get over them. After that, there's nothing else here so enter into the next room. Defeat the four wolf enemies in this room and then open the small chest appears to get a bunch of ARROWS. Equip the Lens of Truth and look at the door on the right, there is a hidden passage above it for you to Longshot into. When you get up there step on the button and proceed into the next room. Jump down onto the platform in the centre and equip the Fairy Bow. Shoot the eyeball of the statue and make your way around from left to right in a circle, shooting the eyeballs as you go along. When all four of them are lit up a chest appears containing a SMALL KEY. Longshot to the panel on the wall and then you'll drop down in front of the door. Head through it. There are a number of enemies in this room, all you really have to do is defeat them all and a chest will appear containing ARROWS. After doing this equip the megaton Hammer and smash all the statues at the sides of the room. Shoot the eyeball switch to unlock the door and step on the button to lower the fire in the middle and allow you to open the chest for a SMALL KEY. After getting the key, go through the door directly on the wall, not in a hallway. Here you will have to collect a whole bunch of Silver Rupees again. Walk to the edge and turn around, use the Longshot on the panel right above you to get the Silver Rupee above your head. It might make it easier if you use the Hover Boots although they are not required. Jump down to the first pillar and across, collecting the three Silver Rupees on the way to the button at the end, step on it and the fire will drop. Head back to the flaming platform and get the fifth Silver Rupee. The door you want to go through is the door on the left from the perspective of when you are just entering the room. Stand away from the blocks in the floor and equip the Ocarina. Song Play the

of Time (right, A, down, right, A, down) and they will disappear. Equip the Iron Boots and drop down the hole to the bottom. Your goal is to collect all the Silver Rupees and it will make it a lot easier if you defeat the enemies first. After doing that you'll have to use a combination of the Longshot, and unequipping the Iron Boots in order to swing around and swim around to collect them all. When this is over, swim back up to the top and open the small chest to acquire the fourth SMALL KEY. Leave this room and make a left, jump across the pillars over the fire and head through the door on this side. Here you will have to fight a couple upgraded lizard enemies, with the Biggoron's Sword they shouldn't be too hard to defeat. Stay away from the centre to avoid the laser, but stay away from the edge also as the fire walls will damage you. When the two lizards are defeated, bomb the laser pillar and a chest appears with a SMALL KEY in it. Return to the previous room. Jump across to the platform with the button on it and take out the Ocarina. Play the Song of Time (right, A, down, right, A, down) and some blocks will appear here. use the Hover Boots to reach them and climb up. Grab the sixth SMALL KEY and go through the door. Make a right here and it leads to a chest containing ARROWS. Directly across from the door where you entered is a chest with a BOMBCHU in it. Leave this room and jump back down onto the pillars. Enter the room again where you fought the lizard things and keep going, through the next door you will find yourself back in the first room. Take the centre door this time to reach the ultimate locked room of treasure. use two Small Keys to go through the locked door on your left and then the one after it as well, now you're down to four. Open the chest to get a PURPLE RUPEE here. Continue through the next locked door and the one after it, open the small chest containing a RED RUPEE. Continue through the next door and open the chest to get ARROWS. Unlock the other door here and you'll find yourself at a dead end. That's okay, return to the entrance of this room and equip the Lens of Truth. Proceed through the door on the left which you unlocked and take a look at the ceiling with the Lens of Truth equipped, there is a hole up there. Climb the fence wall and here you will find a chest

containing a SMALL KEY. Take this Small Key back to the door you couldn't unlock and unlock it. Inside the giant chest is the ICE ARROW, like the Fire Arrow it is a special elemental type of arrow you can shoot using the Fairy Bow. That's about all there is of any worth here, time to leave this place. Return to the Gerudo's Fortress and make your way to the northwestern side. Climb the ladder and speak to the woman there, she will open up the gate for you. Afterward drop down and get off your horse, enter the Haunted Wasteland. _________________________________________________________________________ _____ ____ ___) (, / / /---/ ) / / +-- (_/ (__ AUNTED WASTELAND ------------------------------------01.43 --+ Enter the wasteland with your Longshot equipped. Stand on the crate and fire it up at one of the three crates above. Your goal is to navigate through the desert, following the marker flags. After just a couple you will see a sign pointing you in another direction. Follow it and equip the Hover Boots, they will allow you to run onto the magic carpet and speak to the guy. He sells Bombchus for 200 Rupees, not worth it, but whatever. Head back to the flags and keep going. When you reach a small stone structure, drop down. Defeat the GOLD SKULLTULA [089] there and then equip the Fire Arrows. Use them to light both torches in this room and spawn a small chest with a PURPLE RUPEE inside. Leave this thing and climb up on top of it. Equip the Lens of Truth to find a Big Poe who will lead you in the right direction. You need to follow him until he leads you to the next area with the temple. Begin by heading north and taking a look between two trees for with a crack in it. Bomb this wall to reveal a Great Fairy Fountain, you haven't been in a long time. This is where you will learn the spell, Naryu's Love. Prove your royal connections by standing on the emblem a wall somewhere third Triforce

and playing Zelda's Lullaby. Notice on your map that southwest of the entrance is a round object, when you go there you'll find it¶s just some dry thing surrounded by trees. Stand on the nearby flat rock and play the Song of Storms (A, down, up, A, down, up) on your Ocarina to turn it into a Fairy Fountain. Take a look on the back of the palm tree across from you at night, there is a GOLD SKULLTULA [090] on the back of it. With this out of the way head west and enter the temple. You'll quickly realize there is nothing you can actually accomplish in here. Leave the temple for a scene. Sheik will teach you the REQUIEM OF SPIRIT. After learning this, you must become a child once again. Play the Prelude of Light to warp back to the Temple of Time and place your Master Sword into the stone to become Young Link again. The first thing you are going to want to do is make absolutely sure that you have a bottle with bugs in it. If not then leave Hyrule Castle Town as a child and go east, there should be a hole in the ground that you revealed earlier. Drop down and chop one of the plants, bugs should pop out from underneath, use an Empty Bottle and nab them. Now play the Requiem of Spirit (A, down, A, right, down, A) to warp to the Spirit Temple. In front of the door to the temple there is a hole there. Drop your bugs into the hole to find GOLD SKULLTULA [091]. Now plant the Magic Bean. Since it really won't take very long and you don't want to forget later, play the Prelude of Light (up, right, up, right, left, up) to warp back to the Temple of Time and become Adult Link again. Play the Requiem of Spirit to warp back to the temple and step on the Magic Bean plant. Make sure it's night time, about half way through its flight you'll come across GOLD SKULLTULA [092] on top of a large rock mound. Near the end of the flight, on top of the arch in front of the entrance is PIECE OF HEART [034]. After this warp back to the Temple of Time, change to Young Link and warp back to the Spirit Temple. Finally, enter it. _________________________________________________________________________ _____ __ (__/ ) / ) /

+-- (_/ PIRIT TEMPLE [YOUNG LINK] ---------------------------------01.44 --+ Start this temple by climbing up the stairs in front of you. The statues at the top are like the other ones you've encountered before, when you touch them, they come alive, so just don't touch them. Make a left at the top and speak to the Gerudo. When she asks you what you are doing, tell her that you aren't doing anything. After that tell her you hate Ganondorf as well and listen to what she says. When everything is said and done climb through the crawlspace. In order to open the gate in this next room you are going to kill all the enemies. This includes the statue in the middle of the room. Place a bomb beside it and touch the statue. The bomb should explode and destroy the statue. At the upper part of this room you have two doors and a crawlspace. Take the door on the left. When you enter this room you are going to have to fight a Stalfos enemy. He's extremely difficult as Young Link so I would recommend you simply try to knock him off the cliff. After this you can take out the flaming skull if you want to. Stand at the edge and equip the Boomerang. Aim for the left side of the room and throw, it should come back around and hit the crystal on the other side. This will cause the bridge to fall down. Open the chest for a BLUE RUPPE and go through the door. This room is interesting, you'll have to take on a new enemy called Anubis. This enemy moves exactly as you do so you're going to have to find a way to defeat him knowing that. There is of course a special trick to it. The enemy is weak to fire. Notice that on the right side there is a crystal that when hit, creates fire in front of the door. What you have to do is run to the middle of the room and jump to the left so the other enemy is standing in front of the door. Shoot the crystal from here with your Slingshot and it will engulf Anubis in flames. When the door opens, go through it. As Navi tells you, you need to be careful in this next room. Wait for the hand to drop down and then kill it to net yourself quite a few Rupees. This is one of those Silver Rupee rooms, you need to collect five of them. Four of them can be found beside, and up on the climbable wall, the fifth is hidden

Throw a Bombchu to blow this up and head through the door. There are a number of laser statues in this room. hit it and a chest appears containing a BOMBCHU. open it up and collect the DUNGEON MAP for this dungeon. possibly right where you are standing. Since you can't use the Fire Arrows as Young Link. you're going to need that. The wall beside the statue that you pushed is a climbable wall. open the chest to get a SMALL KEY and then head onward. Equip the Deku Stick and light it one fire. so head back over there and begin making your way up the wall. Run around this room until two of those lizard enemies drop down. Climb around the room and collect all five of the Silver Rupees. Climb the stairs in this room and approach the door. When you light them all. Turn around and look . Ascend the stairs up to the very top and head through the door on your left. Equip the Bombchu and head over to the side of the room. Eliminate the bats as well. Turn around and open the chest to get a SMALL KEY and then proceed through the door on the same side as the torches you ignited. Stand on this platform and use Din's Fire to light both the torches beside you. there should also be another chest here with a BLUE RUPEE in it. turn around and look down to see a GOLD SKULLTULA [094] on the wall. Head through the small crawlspace and there you will find a locked door. When you have all five the bridge drops down. there are three torches in this room to light using the Deku Stick as well. Go to the other side of the room and use your Boomerang to get GOLD SKULLTULA [093].behind the torch in the corner. Make an immediate left in this room and grab hold of the statue. Look up at the side of the room to see a crystal. you'll have to ignite both of the torches here using the Din¶s Fire spell. A large chest appears here. Jump down to the centre of the room and note the square shaped platform in the middle. if you still have the Bombchus equipped I recommend you use those to defeat the statues. defeat both of them. facing the rock in the wall where the light is shining through the crack. get it with the Boomerang. When you do this a torch sets on fire. This room should look familiar. use the Small Key to open it up. At the very top. Equip the Slingshot and aim up the Skulltulas on the wall. they seem to work quite well.

The basic tactic for both of them is the same. even using the jump attack it's at least seven or eight. down. This will unlock the doors here. since you don't have time to move backward. It leads you outside where you will have to listen to that stupid owl. It takes a hell of a lot of hits to defeat this guy. Keep pushing until it drops into position and then walk over top of it. aim it up above the laser statue and shoot it at the crystal above it. out of the way. a double horizontal slash and a powerful over head slash. avoid it and use the jump attack.above the door. The Iron Knuckle is an extremely difficult enemy. After he is defeated. A) and go inside.45 --+ Enter the Spirit Temple and use the Silver Gauntlets (they are equipped automatically) to push the block on the right at the top of the stairs. After the jump attack Iron Knuckle has a habit of quickly using the overhead slash. try dodging it by moving either left or right. Pull the Master Sword out to become Adult Link once again. Make your way to the stairs and equip the Longshot. equip the Boomerang and get the GOLD SKULLTULA [095]. proceed through the door on the left.(_/ PIRIT TEMPLE [ADULT LINK] ---------------------------------01. play the Prelude of Light. Defeat the wolf monster and then . After the scene occurs. Now it's time to warp to the Spirit Temple (A. proceed through the door using your Small Key. He has two types of attacks. _________________________________________________________________________ _____ __ (__/ ) / ) / +-. That does it for what you have to do in this temple as a child. right. A. head through the door behind the throne. while he is slow he is very very powerful. After doing so be very careful to avoid falling off the ledge and open the large treasure chest to acquire the SILVER GAUNTLETS. His attacks can deal up to four hearts worth of damage. down. These are special gauntlets you will need in order to move very large objects. When you're ready for a fight.

down). all you need to do is equip the Hover Boots to get it. Longshot to the ceiling panel above the door and then climb that set of stairs. right. it drops down from above. After the enemy is defeated. Be careful of that blob monster. Ascend the stairs to the top like you did before. After acquiring it. Equip the Hover Boots and run along the air to land in the hand of the statue. A. run back down to the boulder area and go through the door. This time take the door on the right. A. The most difficult one is the first one. it's not going to be very hard. Now head through the west door. In this room you need to collect all of the Silver Rupees if you can. there is a Triforce symbol here. There is only a small treasure chest in this room containing a SMALL KEY. There is a GOLD SKULLTULA [097] right beside him and you can take it out using the Longshot from this ledge. Drop down over the edge and run to the other side and climb up. stand on it and play Zelda's . Longshot to him if you want but to be honest it's not even necessary. Use the Longshot to hook onto the treasure chest and open it up to acquire the COMPASS. Drop down to the lower floor and go back and forth into the little enclosed areas to get the next four Silver Rupees. Behind it you will find the next GOLD SKULLTULA [096].stand on the Triforce emblem and play Zelda's Lullaby to spawn a treasure chest. Climb up the wall up ahead and at the top. After getting the key backtrack a couple of rooms to the room with the laser statue. Play the Song of Time beside the blue block in the middle on the left (right. Turn around and return to the previous room. Defeat the blob enemy in this room and watch out for the pots that fly at you. Drop down to the bottom and run back over to the door where you entered the room. One of those invisible hands is scurrying around in this room and you'll need to be able to see it to defeat it easier. down. ignore the treasure chests that come out of the other ones. grab hold of the thing in the middle and rotate it so that the light shines on the third sun. they are trapped chests. equip the Lens of Truth. Use the Small Key on the door in the middle. except this time at the top stand beside the torch and play the Scarecrow's Song. A scarecrow will appear on the platform across from you.

The Bombchu will go down the pit for quite awhile and eventually come back up. Now take aim with your Fire Arrows and kill all three of the Anubis enemies in this room easily. Take aim and fire at the statue on the other side of the button. Open the chest to acquire a SMALL KEY. Head through this hall into the next room where the gate drops behind you. Longshot to it and open it for a BLUE RUPEE. Now take the southeast door. drop down and go through. All it does is activate an elevator allowing for quick access from the first room to the main large statue room. Getting through this door is actually quite difficult. but the instant you step off it the door closes. so that the button is between you and the statue. Speaking of that room. and open the door allowing you to go through. there is now another chest.Lullaby to spawn a treasure chest. it's time to head back there right now. At the end here you will find a rusted button that can only be pushed using the Megaton Hammer. There is a button in the middle of this room and when you step on it. one contains a RECOVERY HEART and . Use the Longshot to grab hold of the chest in the other hand and launch to it. but when you know what you're doing it shouldn't be too bad. Go up the staircase on the southeastern side for a third time. There is an enormous block ahead of you. the door on the right opens. Climb back up the staircase that you were just on once again. Use a Bombchu while facing it despite the fact that there is a pit in between them. then equip the Megaton Hammer and pound the rusted button down to open the door below. and notice that across from where you used the Hover Boots. The statue will jump toward you. and this time unlock the door at the top using the one Small Key that you still have. stepping on the button along the way. What you need to do is equip the Fairy Bow and stand beside the door on the right. In this next hallway equip the Lens of Truth and you'll see two treasure chests. Take a couple of steps to the left and face the laser statue. Equip the Bombchus on one button and the Fire Arrows on another. destroying the statue. push it until it falls into the hole and then turn right. Another block is here. You can't move the statues onto it because they are living enemy statues. push this one until it falls into a hole as well.

Note however. Use your bombs or Bombchus to blow up the laser statues in this room and look up. aim it up to the very top one and forget the whole challenge entirely. Defeat the next lizard monster and turn this mirror as well to face the large one in the other room. you should land on a platform. Turn the mirror so that it's facing 90 degrees in the other direction toward the weird lump in the wall. Leave this room and make a right. now head . the climbable sections are moving. When it explodes equip the Fairy Bow and the Longshot. There is a beam of light coming into the room. so overall this enemy is much much easier. head through the door at the top of the stairs into the next room. Defeat all of the fire slugs in this room. that climbable walls can be latched onto with the Longshot. here you will find a large treasure chest containing the MIRROR SHIELD. then you need to find a way to get that chest. Once you defeat it go the other side of the room and defeat the floating skulls. but with the Biggoron's Sword it takes only a mere four jump attacks to kill him. Approach the gate on the left and strike the crystal with your sword through the gate. This will unlock the door beside you and allow you to go through and get SMALL KEY.the other contains a RECOVERY HEART as well. door. fire an arrow at the eyeball behind the door and then Longshot to the panel on the ceiling. then drop down and open the chest to get the BOSS KEY. Remember the room with the puzzle where you had to make the statue come alive and step on the button for you? Head back to that room now. Take out your bombs and place one beside the door to the left of the chest. In the next room stand on the Triforce symbol and play Zelda's Lullaby to open the door. stand in the beam with the Mirror Shield equipped and reflect the light up to the sun on the wall. Proceed through the next Another battle against an Iron Knuckle occurs in this room. Head through the door across from you and in the next room. Leave the room and go outside. and the range is much longer. Your challenge is to climb up this wall without falling down. you'll be attacked by a lizard monster. Blow up the rock lump with a bomb and head through. Jump from this platform to the other platform and step on the button.

If she fires ice. The difference is that this time they aren't reflected. For example if she fires ice. and once again you have to block them with your shield. you won't notice too door it's not quite time to fight the true boss yet. ice. This one isn't too much more difficult than the last one. To begin the fight simply climb up onto the centre platform and walk to the middle. They fly around on their broomsticks. You'll find yourself back in the main room again with light shining down on your head. another Iron Knuckle. Both bosses meld together and form on single boss now. You can also absorb three fire attacks in a row. In order to defeat the bosses what you have to do is deflect the beam of one boss and aim it at another boss. How it works is the boss fires either fire or ice projectiles at you. then ice. just that it takes more hits to kill. one of ice element.back there. The true bosses are the Sorceress Sisters Twinrova. Longshot to the gate across from you. it's harder to deflect on an angle. Not just any Iron Knuckle. Stand in the shining light and aim your Mirror Shield up toward the west wall where the sun emblem is to lower the platform in the middle. a Basically mostly the same version of the Iron Knuckle. much difference. fire. block all three of them and you'll fire an ice blast. Fortunately both attacks can be deflected using your Mirror Shield. but dodge the fire attack and block the next two ice attacks. Through the boss first you must take on larger. in fact you will be counting on that. faster stronger. a powerful ice beam or a powerful fire beam. one of fire element. Each of them must take two or three hits before the second phase begins. Use L/Z targeting to make sure you are looking straight at the boss firing the attack. block the first ice. then ice. You need to absorb three of the same elements in a row and then that will fire off a blast at the boss and knock her down. the point is that they must be the same. Each of them only have one attack. Use the Mirror Shield to reflect it toward the face of the large statue and when it breaks off. After knocking her out of the sky. The beam is constant so you'll be able to swing it around for a couple seconds in hope of hitting the other boss. but rather absorbed. ice. jump to the platform and begin swinging your .

All you have to do is make your way back to the Zora's Fountain. While still in the fountain area. Only one more to go now.(_/ ( EFORE THE END --------------------------------------01. lift it up using the Silver Gauntlets and drop down. head for the southeast side and play the Sun's Song so it becomes night time. In the exact centre at the very bottom you will find PIECE OF HEART [036]. With the Biggoron's Sword you should only have to knock her out two times before she dies. From the king's room that the path leading to the top of the waterfall and look to your left. Now for the final three Gold Skulltulas. Climb the ladder at the end and look at the wall on your left to find GOLD SKULLTULA [098]. the one with the entrance to the Ice Cavern.46 --+ Time to do a little clean up and finish off those heart pieces and Gold Skulltulas.sword and using jump attacks. After getting it. Stand on the ice and equip the Iron Boots. Defeating the boss nets you a HEART CONTAINER after the scene. the final piece of heart which will bring your total heart containers up to twenty. there you should see another GOLD SKULLTULA [099]. and there's nothing special about it at all. Here you will trigger a scene. / ) /---( ) / ____) +-. First before you do anything. Here's a tip for the best way to win the fight. if not don't let go of the buttons. When she launches an attack. Equip the Lens of Truth so you can see the Skulltulas here. I simply neglected to mention it when the time came up originally. At this point there should only be one more Piece of Heart that you do not have. just hold left or right and tap A to jump to the side. In front of the cave there is a large rock. hold down the L/Z targeting button and the R button. jump down into the deep water. when it is all over Link will be . then as usual you will be brought to see the sages and be given the SPIRIT MEDALLION. play the Prelude of Light and warp to the Temple of Time. head back into Zora's Domain from here. _________________________________________________________________________ _____ ______ (. if it's the one you want then block it.

Enter the House of Skulltula and speak to the guy in the middle. Equip Din's Fire and the Fire Arrows. be sure to do so only when the fan is blowing. break the rocks using your Megaton Hammer. the final GOLD SKULLTULA [100] will appear on the wall behind one of these rocks. but the real reward is the accomplishment. Defeat the wolf enemy in this room and open the small chest to acquire a BLUE RUPEE. Leave the temple and head for Kakariko Village.(____ / ANON'S CASTLE --------------------------------------01. in the path were all the rocks are before the climbable wall. it's time to head back to Kakariko Village. As you approach the top. but you must face trials in each before you can proceed. Shoot a Fire Arrow at the torch above the door and then use Din's Fire to light the other four torches around you. You'll get the first Silver Rupee . Stand in front of the entrance at the edge of the cliff and a scene occurs. Head through the door that opens up. but there are many other doors around. That completes the sidequest for you. Equip the boots and then walk to the left. No you do not have to complete them again. You'll notice that you cannot go inside the middle thing. _________________________________________________________________________ _____ _____) / / / / ) +-. The only redeeming fact is that you can leave the house and come back to get an infinite number of them. your reward for all this work is a pathetic HUGE RUPEE.47 --+ Head down the stairs and through the door. During the night. In this room you need to equip the Hover Boots in order to get through. Each door corresponds to a temple you have already completed.granted the LIGHT ARROW which allows you to fire arrows of light from your Fairy Bow. Make your way back to Hyrule Castle Town and head up to Ganon's Castle. Head right and go through the door with the green emblem overhead. Begin climbing up the Death Mountain Trail. Afterward cross the rainbow bridge and then enter into Ganon's Castle.

There is a weird gel-like object in this room. Roll back to it and turn right toward the exit door to get the fourth. After this you will appear back in the main room again. climb up and get the fifth off the small platform when the fan is not going. Stand on the button to spawn a treasure chest then turn around and Longshot to it. equip the Light Arrows and fire one at the core in the middle. keep going along to the next platform and from there roll off of it angled slightly to the right so you drop to an ice platform with a button on it. you can Longshot to get over there if you wish. Run along them to get to the other platform wit the blob monster on it. Use the Megaton Hammer to smash it down and then follow the path back. At the beginning of this room you will see a chest on your left containing a BLUE RUPEE. Once again equip the Light Arrows and fire one at the core thing. After landing. then proceed through the door. From here run across the air to the platform in the middle with the laser statue and from there to the platform on the opposite side to get the third. an upgrade to the Silver Gauntlets which allow you to lift very heavy objects with your bare hands. She will outline all of your hearts in white which doubles you health total. From here equip the Hover Boots and shoot a Fire Arrows at the torch on the opposite side to spawn a number of platforms. follow this path to the end and lift up that enormous rock to reveal another Great Fairy Fountain. then climb up and grab the second Silver Rupee. there you will find an invisible path which you can walk across to the rusted button. Leave the castle and make a left at the bottom of the rainbow bridge. Go right but ignore the blue door. Now that you have the Golden Gauntlets it's time to leave Ganon's Castle for a moment. roll over to the pillar with the button on top of it and press the button. Now what you want to do is equip the Lens of Truth and look to your left. it will now take twice as many hits to kill you than . Turn around and Longshot to the target. The chest contains GOLDEN GAUNTLETS. Find the other invisible path which takes you to the door and head through it.and it will blow you to a platform. Ignore this monster because you have to move quick. continue up the stairs to the top where you will find the door with purple above it.

and fire a Light Arrow at the core. grab hold of the block further away from you and push it to the right. On your right is the first one. Climb on top of it and melt the red ice up here. Feel free to move the statues so that the spike traps move out of your way. Use your Blue Fire on the red ice slab to melt it get some more Blue Fire and then proceed through the door. one of the most helpful upgrades in the game. On your left you'll find the second one on a platform with some spinning flames. Next.before. Fire a Light Arrow at the core of this weird thing here to return to the main room. use the Golden Gauntlets to lift the giant block. use the Megaton Hammer to pound down the rusted button and then go through the door at the top. get there using the Longshot. go over to it and there you will find Silver Rupees four and five. up and then left. Your goal here is to go around collecting all the Silver Rupees. The pot on the side here has a fairy hidden under it if you're interested. open the chest on the right to get a RECOVERY HEART but not the one on the left as it will just freeze you. Head through the door with the orange circle above it this time. Break the icicles in front of you and collect some Blue Fire in one of your Empty Bottles. the one with the blue circle above it. You've got two minutes to do the following. The third one is on the left as well. Open . After that push the other block right. be careful because the platform will drop. Longshot to the panel on the ceiling. Enter the door with the red circle above it and equip the Goron Tunic so that the timer disappears. Leave the fairy fountain and then cross the rainbow bridge and enter Ganon's Castle again. In the next room defeat the fiery slugs and then hit the crystal through the gate with your sword. Equip the Bombchus and destroy the laser statue to start and then begin moving about the room collecting all of the Silver Rupees. and then down so it falls into the hole. Also equip the Hover Boots as well. To get the final one in the middle. After throwing this block it lands on the other side. Back in the main room choose to enter the door you passed before. Proceed through the door at the top side. You'll need at least one Empty Bottle for this.

and if you've got the Biggoron's Sword it's not going to be much of a challenge at all. then Longshotting to panel in the ceiling and getting the fifth before the one minute timer runs out. throw a Bombchu through there and it will hit the crystal on the other side. Now that all six are taken care of. Follow the long staircase up and prepare for the final battle. Leave the pots alone and proceed through the door on the right. open the chest in the middle of the room to get a SMALL KEY. Now look up at the top of the gate to see a hole. that's five out of six now completed. unlocking the gate. it's finally time to enter the centre structure. Here it's just a matter of collecting the four Silver Rupees around you while avoiding the boulders. Use the Small Key to get into the next room where you will find a Triforce symbol. shoot the web and then stand in the beam and reflect the light with your Mirror Shield to reflect light at the correct sun emblem. equip a Fire Arrow and aim it up at the ceiling. Basically the point of this final area is to challenge your fighting ability. The battle has begun. Proceed through the door and fire a Light Arrow at the core here. Defeat them and then continue up to take on two Stalfos. it's the yellow room. Go through the door at the top of the stairs using the Boss Key and enter the room here.the chest which contains Bombchus and equip them. The last door is hidden behind a huge rock in the large room you can only move with the Golden Gauntlets. Defeat them and open the coloured chest to acquire the BOSS KEY. equip the normal Fairy Bow as well as the Lens of Truth. At the top of the stairs. Next up in the area above there are two simultaneous Iron Knuckles to eliminate. If you hit one of the wrong ones. ignoring the flaming bats. You can take them on at once or one at a time if you wish. In the next room watch out for the hand which drops from the ceiling and equip the lens of Truth to see the exit door. In the final room. Once you've done so. Head through it and use the Light Arrows to shoot the core here as well. a chest drops with another SMALL KEY and the door opens. Stand on it and play Zelda's Lullaby on your Ocarina. it's quite similar to one you've already fought before . the first battle is against two lizards. be ready to move and avoid the hand that comes down to grab you. Don't move at all when you get here. there is a Skulltula as well as three bats to eliminate in this room.

If you have the defensive upgrade to your health then it shouldn't be too much to worry about though. Ganon takes quite a few hits to go down. let loose a Jump Attack and then swing like mad. obviously the Biggoron's Sword takes top place but given that you won't necessarily have it. you have to escape from it. The first thing of course that you will notice when this battle begins is that you do not have your Master Sword for the fight. but still you're in for an impressive fight against an enormous enemy. This continues for a but until she is trapped by a flame barrier. Begin by following the princess down the outer walkway and through the gate which she will open for you. The tactic to use here is relatively simple. or Longshot to Ganondorf himself and slash with the Biggoron's Sword. The alternative to this is targeting his face with the L/Z button and firing a .with Phantom Ganon. Roll out of the way to avoid his sword swings and repeat this pattern over and over again. roll under Ganon's legs and slash like crazy at his tail. Now that you have the idea. deflect it with your sword and he'll deflect it back. At this point you need to quickly defeat the two Stalfos enemies to rescue her and keep going. The castle is being destroyed. What you need to do is jump from the middle platform to one of the corners and turn around. the Megaton Hammer comes second. What I like to do is hit him with the arrow then quickly roll to the centre platform. At this point you have a very short window of time to bring up a Light Arrow and fire it at him. with whatever weapon you are using. When he goes down either roll across to the middle platform with the Hover Boots equipped. Doing this it will only take a mere three knock downs to actually take him out. Ganondorf will fire an energy blast at you. There's another scene and then the true final battle begins. Keep doing this over and over again until eventually it hits him. but the battle isn't over yet. Keep following her in the next room and go through the gate. If you were hoping for a big and challenging boss battle you likely won't find it here. Equip the Biggoron¶s Sword and whip it out. which still works out quite well. there are two weapons of choice here. Be careful of the flaming rocks the rest of the way down. it's just a matter of repeating this pattern.

this place should not be too difficult to find.00 || __||_______||____________________________________________________||______ _||__ __ (__/ ) / ) / +-.01 --+ Locate the Shooting Gallery. All that remains now is to watch the ending sequence of the game.. no other weapon will suffice. Each Rupee appears in the exact same position every single time: 1 . The first way is faster and consumes less magic. a blue one. . The battle can only be won with a swing of the Master Sword. Strike the final blow and.The third one comes in from the right side of the screen toward the middle and stays just a bit right of the middle. Congratulations of finishing Ocarina of Time. Keep attacking like crazy with the Biggoron's Sword. If you shoot down all ten you will get a special prize. it is the house in the Hyrule Market with the large target symbol and arrow through it. That's it. What you have to do in the Shooting Gallery is pay 20 Rupees in order to begin the game. At about the half way point Ganon will fall and Zelda will allow you to grab the Master Sword again. The second half of the battle is exactly the same. 2 .(_/ HOOTING GALLERY -------------------------------------------02.The first one appears directly in the middle of the screen. It is not moving so simply fire at it head on when you see it.. but near the end of the battle you're going to have to switch to the Master Sword. 3 .00 || Sidequests & Minigames || 02. _________________________________________________________________________ _____ _________________________________________________________________________ _____ ~~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~ ~\/~~ || 02. Ganon might move a little faster but it's nothing much different.Light Arrow to stun him. You are given fifteen shots and you have to shoot down ten Rupees. although the second way will allow you to have time to use a Jump Attack.The second one is a blue one that moves in from the left side of the screen toward the middle and stays just a bit to the left. a green one. you have saved Hyrule. then simply running around behind and doing the same thing.

9 . 7 . Quite awhile later when you have become adult Link. it will not stop.This is a red Rupee which moves at a moderate speed from the right side of the screen to the left side of the screen.This is another red one which this time moves from the left side of the screen to the right side of the screen. 10 . The Shooting Gallery is the building in the centre of town which did not even exist when you were Young Link. such as the fast moving Red Rupees. 5 . except this time using your Fairy Bow.4 .This is another red one which this time moves from the left side of the screen to the right side of the screen. and is quite a helpful item. a special item which allows you to carry a total of 40 Arrows instead of 30. Instead of using the Fairy Slingshot now. up into the air and then drops down. the Shooting Gallery is located in Kakariko Village. if you manage to hit ten out of the ten targets then you will be rewarded with a BULLET BAG for your Deku Seeds. you will be using the Fairy Bow. The Shooting Gallery is going to be exactly as you remember it with one seemingly minor yet important difference. you are still given a free game after that. Your goal is to anticipate and hit all ten of the Rupees once again. If you can manage to hit all ten then you will be rewarded with the BIG QUIVER. the jumping Green Rupee. If you manage to hit eight out of the ten targets then you will be rewarded with a free game. but the order in which they appear changes. 8 . Keep in mind that if you manage to hit at least eight out of ten. Be sure to win this item as it will likely help out. quite quickly so aim fast. . All the positions for them are the same. If you do it again after this your reward will only be 50 Rupees. hit it at the highest point of the jump.The next one is a blue Rupees similar to the second one however it comes from the left near the middle at the same time as number six 6 .This is a red Rupee which moves at a moderate speed from the right side of the screen to the left side of the screen. you have to hit both of them before they both exit the screen. this allows you to carry 40 Deku Seeds for use with your Fairy Slingshot instead of 30.Comes in at the same time as number five but from the right side. the order in which the Rupees appear is entirely randomized. quite quickly so aim fast.The fourth is a green one which pops out of the middle. it will not stop.

Pick it up over your head with the A button . The first one is easy. Basically it's just a matter of lifting chickens and throwing them out of the way until you pick up the correct ones. Try to keep your eye on one of the Super Cuccos at the beginning and then just lifting chickens randomly to find the other two. Speak with Talon and for ten Rupees you can challenge yourself to try to find all three Super Cuccos in thirty seconds. _________________________________________________________________________ _____ ) ___ (__/_____) / / +-. Go back to the entrance of the village and you will find a second Cucco wandering around minding its own business. It's not actually the milk that is worth it but rather the EMPTY BOTTLE that you have after the milk is gone. Head back to the graveyard entrance but don't actually go into the graveyard. instead speak with the woman standing just opposite the entrance with her hands on her face beside the chicken coop.(______) UCCO CATCHING ----------------------------------------02. it should be walking around right beside you near the entrance to the graveyard. Upon arriving in Lon Lon Ranch what you want to do is go through the door with the sign over top of it.02 --+ You'll find this game at the Lon Lon Ranch. There are all sorts of chickens running around in this room and it is going to be the focus of a minigame.03 --+ This "minigame" can be found in Kakariko Village during the day only. Speak to her and she will ask you to bring back her Cuccos to the pen. Talon will reward your with some LON LON MILK._________________________________________________________________________ _____ __ (__/ ) / ) / +-. grab it with the A button and throw it into the fenced area beside the girl.(_/ UPER CUCCO CATCHING ---------------------------------------02. After you have located all three of the Super Cuccos.

Grab hold of the fourth one. You should still have the Cucco in hand like I said. There is a special neat trick about Cuccos. Lift it up and throw it over the fence like you did the other one. Notice that beside the large fence is a smaller fence that actually extends out further toward you. behind that fence that you could not access otherwise. Break this crate by rolling into it and grab the Cucco. but head toward the graveyard entrance. it will be there waiting for you after. this fence you CAN barely glide over so do that now. Now climb that fence up to where the windmill is and grab the final Cucco. drop down into the hole and open the small treasure chest to acquire a RED RUPEE. you'll need it here in order to glide. which is the one you threw off the edge when you landed and got the Cucco behind the fence.and then run all the way east up the stairs. From the middle of town take the large north set of stairs up toward the path that leads to Death Mountain. Face the main area where you just came from and throw the Cucco back. Climb out of this hole and then go north to find a Cucco beside the ladder. when you jump off a cliff the violent flapping of their wings will allow you to glide. Pick up this Cucco and bring it back to the girl. Now all you have to do is find those two . Jump down behind you and you'll land beside a hole. Go back to the main middle area of town with the tree and notice the crate against the house when you face northeast. Don't throw it back. you'll land beside a door. Use this one to glide back across and throw it into the chicken coop. don't worry. climb the stairs leading north. you can get it easily afterward. Jump off the edge of this incomplete house with the Cucco still in hand and glide directly west to reach the little raised ledge with the Cucco. you should come across a Cucco there which is just minding its own business. Throw your Cucco back down into the middle of town and take this one over to the chicken coop. and turn around to find another set of stairs going up to that incomplete brick house. bring it back to the chicken coop. you can't quite make it over the large fence. Notice that if you run straight north and jump off the edge.

It should go into the hole in the middle and explode. The next possibility is for it to appear on the far left. taking down the wall. 2 . . Speak to the girl and she will reward you nicely with another EMPTY BOTTLE. the first and final targets are always identical while the middle one is randomized. _________________________________________________________________________ _____ ______ (.As I mentioned there are three possible targets for this one and they are randomized. You can lift one Bombchu into the air with the B button. Each game costs 30 Rupees and you'll likely be playing a lot so be sure to bring a lot of money with you.For this one. Purple Rupee. the easiest one all you have to do is stand in the middle in front of the blue arrow and throw a Bombchu straight ahead. A Bombchu will go in a straight line ahead of where you throw it. once lifted the bomb is activated and it's on a timer so do not lift until you are fully ready to throw. but it will not explode when it hits a wall. Wait for the Cucco to move or when it's about to move and throw your Bombchu straight ahead. You have to use your geometric knowledge and angles and such to win this game: 1 . there are a number of prizes which are randomized. The easiest is when the target appears in the middle. Before you only had to deal with the spike trap obstacle but now you have to get it past that and the Cucco as well. Each game gives you a total of ten Bombchus and three targets. rather it will climb that wall. For this one stand a couple black notches left of the middle and look straight ahead. PIECE OF HEART [010] and BIGGEST BOMB BAG.04 --+ After you have completed the Dodongo's Cavern the Bombchu Bowling Alley in Hyrule Market is open for business. Bombchus. the final two are obviously the ones you'll really be working toward. Here's how it works.(_/ ( OMBCHU BOWLING ALLEY -------------------------------02.which you threw over the fence for later and that takes care of all seven. The prizes are Bombs. / ) /---( ) / ____) +-.

At the bottom. The third and final possibility is that it will appear on the far right. . gross.(_/___ / IVING GAME -----------------------------------------02.This final one is the most difficult. If you're lucky it will curve around the wall and into the hole eventually. Dive into the water from the waterfall above and then hold down the L/Z trigger button. in the event you are not directly over top of it. stand a few notches left or the right wall and tap the analog stick weakly to the right. This is similar to the one on the far left however I find you have to stand closer to the right wall for this one than stood close to the left wall for the other one. It should go down and then into the hole. a large Cucco appears in the middle and while it is very possible to get it down the middle past both of them. about two or three black notches left of the middle arrow. You will have the option of playing the Diving Game for 20 Rupees. Instead stand exactly where you would stand if it was on the far left.05 --+ You'll find this one in Zora's Domain. hold the analog stick in whatever the direction the Rupee is in. 3 . _________________________________________________________________________ _____ ______ (. You should be able to collect them all for sure. Position yourself close to one of the five Blue Rupees and hold the A button to dive down.Tap the analog stick extremely lightly to the left and throw to get it in. Ignore it for now and make a left turn. Now tap the analog stick on a 45 degree angle to the upper right. follow the path through the tunnel leading west and speak to the Zora at the end. it's extremely difficult and not worth doing. Rather than standing a few notches off the centre. The Diving Game is one of the easiest minigames ever. or northeast then let loose. thing. your goal is to jump down into the water and collect all five of the Blue Rupees. / ) / / _/___ /_ +-. At the top there is a big. This should give you a nice view from above which will allow you to see your shadow. take the path along until you reach a large set of stairs.

as a reward for the ten pound fish you get PIECE OF HEART [014]. After this you can still play the game as much as you like and make money off of it. then you can cast your line with the B button and press the A button to break the line. Your goal is to catch the fish in the .06 --+ The Fishing Pond is located in Lake Hylia. Once you eventually catch this fish go back and talk to the guy at the counter. ) / +-. More money in fact.(_/ ISHING POND ---------------------------------------------02. The pond is filled to the brim with fish so if you want to catch anything big you're going to have to prepare yourself in advance. really he's the only one you're going to be interested in. it only costs 20 Rupees. Press A and down to set the hook. he's bigger than everything else so he should stand out. Look around the pond and even swim around the pond trying to find the biggest fish you can. The one you are looking for is almost always situated around the middle. now the Zora will throw Red Rupees in the water along with the blue ones. head back up to where you started the game and speak to the Zora there once again. this means of course that you can go deeper as well. on the far eastern side.After successfully collecting all five Blue Rupees. Fishing as Adult Link is quite similar to fishing as Young Link. but you'll still make a lot. the one main difference is that the fish are bigger. Launch your line from a distance and try to catch this particular fish. The Zora will reward you with a SILVER SCALE which allows you to dive for six seconds rather than a mere three seconds. Speak to the guy at the counter and tell him you wish to go fishing. Here's how to play. in a tiny little area around one of those logs. Walk up to the water and press the L/Z button to look at a fish. Wiggle the lure in with the analog stick and reel it in using the A and R buttons. / /___. Some green ones two. _________________________________________________________________________ _____ ________) (.

Speak with the Deku Scrub on your right in order to get the . This fish takes forever to actually bite your hook. This fish should be at least fifteen pounds or more.very middle of the pond. This is the area with the dead tree. Just leave Hyrule Castle Town and make your way back to Kakariko Village. They will quickly pop out of the ground and start running around. Set the mask to one of your C Buttons and then equip it.(_/ (__ APPY MASK SALESMAN ----------------------------------02. then a left. there is a hole in the ground hidden underneath the grass. _________________________________________________________________________ _____ ____ ___) (. the enormous one swimming around the broken logs and stuff. however you must have acquired all three of the Spiritual Stones. sometime during the daylight hours. and it's not going to be too difficult. this sidequest can be done while playing as Young Link. Run around until you drop down it. after doing that speak with the soldier guarding the north exit and he will pay you 15 Rupees for the mask. Your destination now is going to be Kokiri Forest. I must have cast at least two dozen times or more. / / /---/ ) / / +-. Enter the Happy Mask Shop and speak to the owner. It is now your job to find a customer who will buy this mask from you. choose to borrow the KEATON MASK. It eventually did bite.07 --+ The Happy Mask shop is located in Hyrule Market. and two Deku Scrubs. which will net you the reward GOLDEN SCALE and allow you to dive underwater for nine seconds as opposed to six. At the back left corner. Head back to the Happy Mask Shop in the Market once again and this time borrow the SKULL MASK. it's pretty much always in the same place. Head from there up into The Lost Woods. then a left and then a left. Make a right at the beginning. not quite in the corner but in that general area. At the bottom take a few steps forward so that you are overlooking all the Deku Scrubs under the ground and equip the Skull Mask. then a right.

Since you can only have one mask in your inventory at a time. Once you find this man speak to him while wearing the Bunny Hood and he will pay you for it.next DEKU STICK UPGRADE. Head for the Graveyard and you will find some kind walking around here. GERUDO MASK and ZORA MASK but they don't really serve any purpose besides changing conversations between random people. No matter. be sure to do that. before they really didn't do anything. Skull Kid will give you ten Rupees for it. who cares what. Return to Hyrule Market and give the owner of the shop the 50 Rupees. it doesn't matter. Jump onto the small stump here and press the A button while wearing the mask. on anything. The Mask of Truth allows you to listen to all those Gossip Stones placed conveniently around the world. There is also a special bonus. hang onto the Mask of Truth as it is the only one which really does anything. Return to Hyrule Market and the Happy Mask Shop again. Head southwest from Hyrule Town to Lon Lon Ranch. pay back the shop owner the 20 Rupees for a loss of 10 Rupees. no money this time. he'll buy the mask for full price. Head to the shops and spend all of your money. the other 450 are yours to keep. you are now free to borrow the MASK OF TRUTH whenever you want to. The point is to just use up all of your money buying stuff. Kakariko Village once again. Now head back to the entrance of The Lost Woods and make a left turn. You can also now borrow the GORON MASK. Here you will find the Skull Kid up on the pillar. Return to the shop and pay it back. Take the BUNNY HOOD from the shop and leave town. Your destination with this mask is going to be the same as the first one. Oh well. Basically what he does is just give you money until your wallet is full. there is a man running laps around the ranch. now you can borrow the SPOOKY MASK from him. _________________________________________________________________________ _____ ____ ___) . Now there is one final mask now to sell and it's the most difficult. that's why I said to waste all the money you had since he just fills it to the limit again. but not by much. equip the Spooky Mask and speak to him. Make sure you enter the village during the way.

head to Lon Lon (or Ingo's) ranch and he will offer to let you ride one of his horses. approach Ingo while riding Epona and press the L/Z trigger to target him. it will slow you down immensely. Never use more than five carrots at a time and other than that. he won't be able to pass you. then another one maybe just to keep up. By the time you reach the next corner all six of your carrots will have replenished and you will still be ahead of him. Speak to Ingo and he will ask if you want to bet 50 Rupees on a race. The most important thing in the entire race is simply not to get caught on one of the corners. When the race begins you will have to do one lap around the fenced area against Ingo. but you'll be ahead. use five of them quickly to get around and you'll be far ahead when you cross the line. you certainly do. Right at the beginning of the race don't really bother with any carrots right away. move away from the wall a but and use all the rest of your carrots quickly until you are down to one. The purpose of this is to be ahead of him on the straightaway on the opposite side. you won't have any carrots. use one just after you start to keep up as you go around the first corner. After the first or second corner. Epona is the best horse of course. While you are ahead simply ride at normal speed and move around so that you are always in front of Ingo. When you do win however.(_/ (__ ORSE RACING -----------------------------------------02. Ingo challenges you to a second race and bets the horse Epona on this one. While you are riding the horse.(.08 --+ You have to be adult Link for this one. just race until you eventually win. . / / /---/ ) / / +-. It's going to be a fair bit more difficult but I think you can manage it. Stay closer to the wall but not so close that you are touching it and everything will be good. it should be enough to pass him early. Play Epona's Song and Epona the horse will ride right up to you. Here's the trick I use to win this.

she says it is too big to give you so she'll have it delivered to your home. Even if you seem to do everything perfectly you often won't beat the time so here are a couple of tips. There is one more aspect to this. Assuming you get a time of 0:49 or better then Malon will give you a present. Before you can do it you must wake up Talon which is the first part of the Biggoron sidequest explained below. After he has been woken up and heads back to the ranch. an obstacle course. You may think that these are too high however use a couple of carrots and run toward either outer wall and Epona will jump the fence and jump out of Lon Lon Ranch. When you have a powerful and fast jumping horse though. except this time when you get near the finish line just waste all of them to get across as fast as possible. _________________________________________________________________________ _____ ______ (. / ) / / . this isn't exactly a problem. Let them replenish as you cross the line and start over with the exact same strategy again. Ignore the gate and note the fence that runs on both sides along the east and west walls. The obstacle course isn't going to be too easy. The present is in fact a whole cow that now lives in your house in Kokiri Forest.Winning the race does indeed net you the horse however Ingo closes the gate and will not let you leave the ranch. The time to beat is 50 Seconds and she says that if you beat it you will get a present. follow him there and speak to Malon two times. At the beginning use a fair number of carrots but don't use any as you go around toward the long straight on the other side. it's just small gates and your carrots will replenish. I guess you can get all the Lon Lon Milk you want quite easily now. Use as many as you need to get over the medium and high gates on the long side and then when you land let one or two replenish and use all of them down until you only have one left going over the last medium gate toward the finish line. she will offer to let you race and obstacle course. you have to make two laps around in the fifty seconds allotted and there are fences that you have to jump.

09 --+ Head to the Kakariko Village Graveyard as Adult Link and move the tombstone next to the magic bean sprout. then a left and follow him straight between the purple flames. and climb up the left one.(_/ ( IG POE CATCHING ------------------------------------02.10 --+ First of all. First of all you have to keep rolling in order to win this. finish the race to get the HOOKSHOT and finish the race in under one minute to get the PIECE OF HEART [019]. make a right. Through the door turn right a couple of times to reach the stone room._/___ /_ +-. Jump down at the start and begin chasing after him. With rolling a time of sub one minute is possible. / ) /---( ) / ____) +-. In this room don't follow him. in order to catch the Big Poes you must be riding Epona and you must have the Fairy Bow. Follow these directions carefully and you cannot lose. Assuming you have met these conditions. Make a left at the next fork then a right at the purple flames to reach the second door. Agree to race him and you have two goals. assuming you manage to avoid the fire. You will reveal a hole that you can drop down and find Dampe's ghost there. rolling is indeed faster than running for the most part. move toward the right wall diagonally while still rolling. The very first Big Poe is found simply by getting on Epona right at the gate to Hyrule Castle Town and riding down the . Go left when you reach a fork and this takes you to that walkway that goes around to the final door. _________________________________________________________________________ _____ ______ (. Head up to those ledges you have to climb. this will take you to the door. Go left at the fork and follow him down the hall then make another left and left again at the next two forks. instead move diagonally to the right and you will cut across and save some time.(_/___ / AMPE RACING ----------------------------------------02. get on your horse and get ready to make chase.

At this point if you go north you should manage to find the third BIG POE. Eliminate it and collect it with your third Empty Bottle. A ghost should appear. beyond the wall head for the northwest corner of the field and follow the stream down. Notice that just outside the entrance to the ranch there is a tree. Turn around and ride back toward the tree in front of the Kakariko Village entrance.path directly to the south. That's the fifth. He'll give you rewards if you equip the Big Poes and use them while standing in front of him. that means you must collect a total of ten. three if you count the one you are coming from. The Big Poe might appear here. when you approach this tree another BIG POE is going to appear. Next you will want to take a look at your map. if not it will likely appear over the river out of reach. Notice a big ugly "y" shape made by the . One more before we go back and redeem our spirits again. Make your way toward Kakariko Village and when you cross the bridge go east toward the river under that cliff ledge thing. just away from it a bit and you should find the next BIG POE. quickly fire one arrow at the Big Poe and then another arrow. Now that all three are filled. Since you still have two Empty Bottles on you let's keep going. Southeast from there a little bit is a fork in the path kind of which splits into two. but if you stay close to the wall it will not. The fifth is an extremely difficult one to get. assuming you have Empty Bottles use an Empty Bottle to catch the BIG POE. this will be your fourth. at this point jam the A button to give your horse about four carrots to keep up and then hold B. When it dies it will drop something. He says that you'll get a special prize once you reach 1000 points. You will need a new bottle for each one that you catch. if you're lucky the BIG POE will appear there. we've got lots more Big Poes to catch here. After this we are going to want to head for the entrance to Gerudo Valley. that small room with all the pots inside and speak to the guy there. and since each Poe nets you 100 points. The next one we're going to get is over west of the entrance to Hyrule Castle Town. Make your way down to Lon Lon Ranch on your horse and head for the north side. Leave this place and return to Hyrule Field. return to the entrance of Hyrule Castle Town.

As you make your way south from here you will notice a green tree and beside this tree are a bunch of little grass shrubs. At this point head back to Hyrule Castle town and redeem the three Poes you have. Coupled with the 500 Rupees you have already made from it. Get on the east side of this wall. return to Hyrule Castle Town one final time now. the fork in the path between Lon Lon Ranch and Kokiri Forest. the reward is reasonably nice all things considered.paths in between Lon Lon Ranch and Kokiri Forest? Your destination is the fork in the path where all three of them meet. We're definitely getting closer now. there is only one more remaining. Notice that east of Lon Lon Ranch there is a stone wall which curves in the shape of a boomerang. the ninth BIG POE will appear and you will be able to capture it. Remember the earlier one you got around the fork in the path. then come back. the lower side and ride your horse directly along the edge of it. southeast of Gerudo Valley? Well north of that fork there is a lone tree and when you ride past this tree. For the seventh one you are going to have to return to the area where you got the previous one. Ride through the forest. To find this one head back west toward the Gerudo Valley. but the next one after this is almost in the exact same place. through the area a bit east of here and you should be able to find yet another BIG POE. that covers eight of them. At the bend in the middle. Lastly there is only one more Big Poe remaining. . Run through these shrubs and the next BIG POE should appear. the sixth BIG POE will appear. Now this may sound weird. For the ninth you are going to want to head north of the "y" fork. Enter the small room and present the final Poe to the ghost man. there you will find a rock and when you approach the rock. he will give you the fourth and final EMPTY BOTTLE in return for you work. Ride off for a bit and turn around. That covers all ten of the Big Poes you need. Catch it in your bottle and then make your way back to Hyrule Castle Town to sell all three. the tenth BIG POE will appear and allow you to capture it.

(_/ ( IGGORON'S SWORD ------------------------------------02. left. you don't even have to look at the frogs. head to the very middle of town and go into the house just . is obviously going to be worth it. the frog buttons are A. A). down. and then again to make the egg hatch into a POCKET CUCCO. left. consists of you playing notes that correspond to each specific frog. right.(_/ ROGGY MINIGAME ------------------------------------------02. right._________________________________________________________________________ _____ ________) (. right). Once you have the Pocket Cucco.11 --+ This minigame. down. A. Fortunately the solution is always the same. left. the best sword. ) / +-. play the Sun's Song once. the PIECE OF HEART [030]. the same woman who wanted you to help her find all the Cuccos seven years ago. down. It's actually quite difficult even when you know the mapping (from left to right. The solution is as follows: (A. A butterfly will appear over the frogs' heads and you have to press the button for that frog extremely quickly or the game ends. / ) /---( ) / ____) +-. / /___. After acquiring it. She tells you about a new type of Cucco she has been breeding called a Pocket Cucco. She gives you the POCKET EGG which will hatch overnight just like the other egg. Doing this will net you a reward. left. A.12 --+ This is one of the longest and most time consuming sidequests in the game however the eventual reward. meaning all you really have to do is read off of this screen and press the buttons quickly. The sidequest begins in Kakariko Village when you are Adult Link. right. found in Zora's River by standing on one of those logs in the water. Make your way to the southeast corner of town where that woman is beside the chicken coop. down. _________________________________________________________________________ _____ ______ (. can only be played after you have made all the frogs grow in size. up. down.

make a left and head down that path. Accept his offer and he gives you the ODD MUSHROOM. You have now accomplished your goal. but unfortunately he is sleeping. Ride the horse all the way back to Kakariko Village. he should mention something about going back to the ranch. In here you will find Talon sleeping on a bed. the other option would be to Hookshot onto the roof and drop down to reach that fenced area at the back. As a reward for what you have done she gives you COJIRO. Use the Odd Mushroom while standing in front of her and she will give you the ODD MEDICINE. Since you should have the horse though it won't be too difficult. it will take you to a witch. go inside and take the back door to get around behind. Talon should wake up and then when you talk to him. At the north end of Kakariko Village there is the Potion Shop. That however can be remedied quite easily. Just as you enter the Lost Woods. return and speak with the girl standing beside the chicken coop once again. Your quest for the large sword is proceeding well. Climb the stairs and enter the other door back there. Your next destination after this is going to be the Lost Woods in Kokiri. it will be happy like she asked. . Stand in front of her and use the Odd Medicine to acquire the POACHER'S SAW. a special Blue Cucco which has stopped crowing entirely. use the Pocket Cucco and assuming it woke up Talon. equip the blue Cucco Cojiro on one of your C-Buttons and then use it while standing in front of the man. If you do not have Epona then you can pretty much forget being able to do this. After speaking with her. I think we have time to make a quick detour. There is a man sitting beside the stump here in this area. What you need to do is quickly get out of the Lost Woods and jump onto your horse. Stand beside him with your new Pocket Cucco equipped on one of the C Buttons and use it. You now have three minutes to get to the Potion Shop in Kakariko Village. With that in hand you now need to head back to the Lost Woods once again.to the northeast. He offers to give you an item which will go bad if you don't deliver it quickly. Go to where the man was sitting previously and there you will find a small girl.

Make your way now to the Gerudo Valley. stand on the platform before the king and use the Prescription. He will give you the EYEBALL FROG which is needed in order to fill the prescription. he's going to need some Eyedrops from King Zora. here's what to do. He'll offer you the BROKEN GORON'S SWORD in return for the Poacher's Saw. After doing this jump back down and ride the Magic Bean plant again up to its highest point and jump off. In return he gives you the PRESCRIPTION you need. Next head to Kakariko Village. During the night you should hear something crawling around here. now get on Epona and ride down to the south end and into Lake Hylia (approximate time remaining 1:00). get it to the Lake Hylia Laboratory as soon as possible. He'll give you WORLD'S FINEST EYE DROPS. Navigate through the river and into Zora's Domain. If you don't take Epona. Head for the lab and go inside. then before you enter the river play Epona's Song so that the horse is close by for when you leave. step on it and jump off as it goes up past the bomb flower. He says that before he can repair anything. equip the Megaton Hammer and break the rock beside the bomb flower to find GOLD SKULLTULA [079]. Make your way to Zora's River. Make your way up the climbing wall and on your right at the top is the Biggoron. Equip the Poacher's Saw onto one of your C buttons and use it while standing in front of him. Use the Broken Goron's Sword in front of him and he'll recognize it. Quickly run down and get out of Zora's Domain toward the river (approximate time remaining 2:45) then jump into the river and run down all the way to Hyrule Field (approximate time remaining 2:00). use the frog beside the old man here (approximate time remaining: plenty). When you reach the Magic Bean plant. Approach the bridge which is totally broken and equip the Longshot.Right now the trading item you should have in your inventory is the Poacher's Saw. Leave Kakariko Village through the north exit and begin the trek up the Death Mountain Trail. These don't have a very long shelf life either so you need to get back to the Biggoron as quickly as possible. When you do this. Use the Longshot to hook onto the target on the other side and get across. Leave the house and get . go and speak to the fat guy here. west of Kakariko Village.

_________________________________________________________________________ _____ __ (__/ ) / ) / +-. He says to wait a few days. The game can only be played during the day. You are given twenty arrows each time you try. follow this strategy: on your first run. and that's just what you're going to do. Unfortunately you can't use it along with your shield. Play the Sun's Song about five times or so and speak to him again to get the BIGGORON'S SWORD. You don't control the horse. it cannot break. this is very important and you will save a ton of time killing them instead of being knocked off. there are a number of targets and pots along the path. you must have Epona and head to the eastern area where all of the targets are located to begin. Here's how it works. and it's yours! It will make boss battles and more significantly easier. Make sure you are on your horse when you speak to her and the game will begin. it moves automatically and you simply fire. each one of them is . The power of the sword is equivalent to that of the Giant's Knife except that unlike the knife. who cares! You now have the ultimate weapon. Prizes are awarded for 1000 and 1500 points.13 --+ The shooting range is located in the Gerudo Fortress. then return to the Hyrule Map (approximate time remaining: 3:45). Now ride Epona all the way north to Kakariko Village and go inside (approximate time remaining: 2:40). the Gerudo to speak to will not appear at night. From here ride the Magic Bean Plant up to the top and get to the bottom of the climbable wall (approximate time remaining: 1:30). Climb the wall after they are dead and use the Eyedrops in front of the Biggoron to get the CLAIM CHECK for the sword. Use your Longshot and eliminate all the enemies on the wall. aim your bow and fire arrows at every single pot you pass. This is the most powerful sword in the game. The cost to play one round is twenty Rupees.on Epona.(_/ HOOTING RANGE ---------------------------------------------02. Make your way up to the Death Mountain Trail (approximate time remaining: 2:15). To maximize your score. but with something like this.

Hitting the centre is worth 100 points. the actual shot will go diagonally up and to the right of that point. fire an arrow at it to spawn a small chest containing BLUE RUPEE. Depending on how well you are able to hit the centre.(____ / ERUDO TRAINING GROUND ------------------------------02. Equip the Fairy Bow and do a 180 degree turn. fire all your remaining arrows at the south target. _________________________________________________________________________ _____ _____) / / / / ) +-. Enter the dungeon and climb the stairs.worth 100 points. Try to aim approximately two shots for the centre and the horse runs around it. but still at a fairly quick and steady pace and you should be able to get all the pots easily. Your prize for managing to get 1500 points. After passing the last pot turn yourself forward and aim up at the target ahead of you. Aim for about two shots per target and when you pass them all. There are two Stalfos . let the movement of the horse guide you. That's everything you can win from this game. She'll let you enter the training ground for just a mere ten Rupees. At the top of the stairs make a left and proceed through the door. the outer circle is 60 points and the edge is 30 points. is the BIGGEST QUIVER which increases your maximum arrow carrying capacity to 50 arrows. you will eventually reach 1500 points. Here are a couple of random tips. position your bow on the same level and don't move it. the further the target. the further upright. Your prize for successfully accumulating 1000 points is a PIECE OF HEART [033]. which is actually quite difficult. On the way back aim for the targets behind the pots this time. When shooting the pots. above the door where you entered there is an eyeball switch. The second tip is to always be aware that wherever you point the tip of the arrow when aiming. after you can walk around there freely. speak to the person on the southeastern side. Simply tap the B button not quite as fast as you possibly can.14 --+ The Gerudo Training Ground is located in the Gerudo Fortress.

At the top of the ramp look left and you'll see two Silver Rupees. After killing them both a chest appears containing SMALL KEY.enemies in this room and you need to defeat them before the time limit of one minute runs out. Defeat the four wolf enemies in this room and then open the small chest appears to get a bunch of ARROWS. pick it up and go through the door beside the chest to enter the next hall. Jump down onto the platform in the centre and equip the Fairy Bow. Shoot the eyeball of the statue and make your way around from left to right in a circle. Afterward you'll notice that you cannot get to the door because of the flame barriers. When you get up there step on the button and proceed into the next room. there is a hidden passage above it for you to Longshot into. Fire the Longshot at the panel on the ceiling you can see past the Rupees. it should take you through the first one and drop you on the second one. When you fall you'll be back near the entrance door again. The fifth Silver Rupee is located at the top of this hill. In here you have one minute and thirty seconds to collect all the Silver Rupees. Face away from the door as if you had just come into the room and take the path on the left. Ignore the first right turn and take the second right. Equip the Longshot and shoot for the ceiling panel to get over them. Shoot the eyeball switch to unlock the door and step on the button to lower the fire in the middle and allow you to open the chest for a SMALL KEY. Equip the Lens of Truth and look at the door on the right. obviously make sure you're using the Biggoron's Sword for this. be careful because boulders are rolling down here. Boulders are rolling down here as well. After doing this equip the megaton Hammer and smash all the statues at the sides of the room. Head through it. go left not at the path where you came from but the one after it. go right at the top of the ramp and get the Silver Rupee before the end. After that. now you're up to three. Longshot to the panel on the wall and then you'll drop down in front of the door. Go left again and grab the fourth Silver Rupee just before the edge. all you really have to do is defeat them all and a chest will appear containing ARROWS. there's nothing else here so enter into the next room. shooting the eyeballs as you go along. Turn around and go back up the hill. There are a number of enemies in this room. Stand beside the first one and equip the Longshot. After . When all four of them are lit up a chest appears containing a SMALL KEY.

Walk to the edge and turn around. not in a hallway. Return to the previous room. Equip the Iron Boots and drop down the hole to the bottom. jump across the pillars over the fire and head through the door on this side. Stay away from the centre to avoid the laser. with the Biggoron's Sword they shouldn't be too hard to defeat. Stand away from the blocks in the floor and equip the Ocarina.getting the key. bomb the laser pillar and a chest appears with a SMALL KEY in it. Play the Song of Time (right. Jump down to the first pillar and across. Leave this room and make a left. A. Leave this room and jump back down onto the pillars. collecting the three Silver Rupees on the way to the button at the end. step on it and the fire will drop. Head back to the flaming platform and get the fifth Silver Rupee. It might make it easier if you use the Hover Boots although they are not required. . When the two lizards are defeated. A. Make a right here and it leads to a chest containing ARROWS. Play the Song of Time (right. Grab the sixth SMALL KEY and go through the door. go through the door directly on the wall. swim back up to the top and open the small chest to acquire the fourth SMALL KEY. use the Hover Boots to reach them and climb up. down. Here you will have to collect a whole bunch of Silver Rupees again. right. Jump across to the platform with the button on it and take out the Ocarina. A. down) and they will disappear. but stay away from the edge also as the fire walls will damage you. down. Here you will have to fight a couple upgraded lizard enemies. After doing that you'll have to use a combination of the Longshot. and unequipping the Iron Boots in order to swing around and swim around to collect them all. right. The door you want to go through is the door on the left from the perspective of when you are just entering the room. Your goal is to collect all the Silver Rupees and it will make it a lot easier if you defeat the enemies first. When this is over. A. use the Longshot on the panel right above you to get the Silver Rupee above your head. down) and some blocks will appear here. Directly across from the door where you entered is a chest with a BOMBCHU in it.

00 || Heart Containers || 07. there is a hole up there. Continue through the next door and open the chest to get ARROWS.Enter the room again where you fought the lizard things and keep going. Continue through the next locked door and the one after it. Inside the giant chest is the ICE ARROW. That's about all there is of any worth here. That's okay. open the small chest containing a RED RUPEE. like the Fire Arrow it is a special elemental type of arrow you can shoot using the Fairy Bow. Climb the fence wall and here you will find a chest containing a SMALL KEY. now you're down to four. Take this Small Key back to the door you couldn't unlock and unlock it. time to leave this place. Take the centre door this time to reach the ultimate locked room of treasure. use two Small Keys to go through the locked door on your left and then the one after it as well. _________________________________________________________________________ _____ _________________________________________________________________________ _____ ~~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~ ~\/~~ || 07. return to the entrance of this room and equip the Lens of Truth. Open the chest to get a PURPLE RUPEE here. Proceed through the door on the left which you unlocked and take a look at the ceiling with the Lens of Truth equipped. | | (------------------------)-(-------------------------------------------+----+ ) Heart Container [002] |o| This is acquired after you complete | _ | ) |o| the Dodongo Cavern on Death Mountain.00 || __||_______||____________________________________________________||______ _||__ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~ (------------------------)-(-------------------------------------------+----+ ) Heart Container [001] |o| You will find this after finishing the | _ | ) |o| Deku Tree and defeating the evil queen | |_| | ) |o| Gohma at the end of the dungeon. through the next door you will find yourself back in the first room. Unlock the other door here and you'll find yourself at a dead end. | |_| | .

| | (------------------------)-(-------------------------------------------+----+ ) Heart Container [008] |o| Defeat the boss inside of the Spirit | _ | ) |o| Temple and this will be sitting there | |_| | ) |o| on the ground just waiting for you. | | (------------------------)-(-------------------------------------------+----+ _________________________________________________________________________ _____ . | | (------------------------)-(-------------------------------------------+----+ ) Heart Container [005] |o| Defeat the boss inside of the Fire | _ | ) |o| Temple and this will be sitting there | |_| | ) |o| on the ground just waiting for you. | | (------------------------)-(-------------------------------------------+----+ ) Heart Container [006] |o| Defeat the boss inside of the Water | _ | ) |o| Temple and this will be sitting there | |_| | ) |o| on the ground just waiting for you.) |o| just beat the boss and there it is. | | (------------------------)-(-------------------------------------------+----+ ) Heart Container [004] |o| Defeat the boss inside of the Forest | _ | ) |o| Temple and this will be sitting there | |_| | ) |o| on the ground just waiting for you. | | (------------------------)-(-------------------------------------------+----+ ) Heart Container [007] |o| Defeat the boss inside of the Shadow | _ | ) |o| Temple and this will be sitting there | |_| | ) |o| on the ground just waiting for you. | | (------------------------)-(-------------------------------------------+----+ ) Heart Container [003] |o| Defeat the boss Inside Jabu-Jabu's | _ | ) |o| belly and the Heart Container will | |_| | ) |o| appear on the ground once it is dead.

stand on | |_| | ) |o| the stump and play Saria's Song here. move boxes and | |_| | ) |o| climb into the crawlspace to find this.00 || Pieces of Heart || 08.~~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~ ~\/~~ || 08.00 || __||_______||____________________________________________________||______ _||__ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~ (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [001] |o| Head to the Hyrule Market at night and | _ | ) |o| locate the fat lady's dog. Speak to Dampe | |_| | ) |o| and have him dig to maybe find this. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [006] |o| Pull back one of the tombstones in the | _ | ) |o| Kakariko Village graveyard at night and | |_| | ) |o| you'll find this after killing a zombie. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [005] |o| Enter Kakariko Village at night and | _ | ) |o| head for the graveyard. bring it to | |_| | ) |o| her in the Back Alley to acquire this. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [002] |o| Head for the southwest corner of Lon Lon | _ | ) |o| Ranch and in the tower. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [004] |o| After you have learned Saria's Song | _ | ) |o| enter the woods and go left. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [003] |o| In The Lost Woods stand on the tree | _ | ) |o| stump and play your Ocarina along | |_| | ) |o| with the two little things that appear. | | .

(------------------------)-(-------------------------------------------+----+ ) Piece of Heart [007] |o| Throw a bomb into the large spinning | _ | ) |o| urn in the Goron City and it will | |_| | ) |o| spin around, maybe giving a heart piece. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [008] |o| In the Death Mountain Crater, climb | _ | ) |o| down the wall and in the middle of this | |_| | ) |o| wall you will find the heart piece. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [009] |o| After the owl drops you off from Death | _ | ) |o| Mountain, drop from the roof and enter | |_| | ) |o| the secret entrance to find this. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [010] |o| After Dodongo's Cavern head back to the | _ | ) |o| Hyrule Market and play the Bombchu | |_| | ) |o| Bowling Alley minigame to win this. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [011] |o| In Zora's River, you need a Cucco to | _ | ) |o| get this, after climbing the long ladder | |_| | ) |o| glide down to the small platform. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [012] |o| In Zora's River at the large waterfall | _ | ) |o| area at the end, glide down with a | |_| | ) |o| Cucco to get this heart piece. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [013] |o| Found in Zora's Domain, you have to | _ | ) |o| light all the torches using a Deku | |_| | ) |o| Stick and a large chest will appear. | |

(------------------------)-(-------------------------------------------+----+ ) Piece of Heart [014] |o| As young Link play the fishing game at | _ | ) |o| Lake Hylia and when you catch a ten | |_| | ) |o| pound fish this is your reward. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [015] |o| In Gerudo Valley if you grab the Cucco | _ | ) |o| and jump across the gap you'll find a | |_| | ) |o| box with this Piece of Heart inside. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [016] |o| On Hyrule Field down near Lake Hylia, | _ | ) |o| there is a fenced area with a secret hole | |_| | ) |o| and a Deku Scrub at the bottom who sells. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [017] |o| Head to Kakariko Village when you have | _ | ) |o| the Boomerang and enter the room under | |_| | ) |o| windmill. Throw the rang at the piece. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [018] |o| As Adult Link, head back to the Kakariko | _ | ) |o| Village Graveyard and ride the platform | |_| | ) |o| created from the Magic Bean you planted. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [019] |o| You have to race Dampe in the Graveyad as | _ | ) |o| Adult Link and end up finishing the race | |_| | ) |o| with a time of less than one minute. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [020] |o| When you have the Hookshot, hook onto the | _ | ) |o| purple roof in Kakariko Village with the | |_| | ) |o| guy sitting on it and he gives you this. | |

(------------------------)-(-------------------------------------------+----+ ) Piece of Heart [021] |o| After you have collected at least 50 | _ | ) |o| Gold Skulltulas, make your way to the | |_| | ) |o| house of Skulltula and you get this. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [022] |o| Make your way to the Death Mountain | _ | ) |o| Trail as adult Link and ride the Magic | |_| | ) |o| Bean plant up above the cave for this. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [023] |o| As Adult Link if you planted the Magic | _ | ) |o| Bean in Death Mountain Crater as young | |_| | ) |o| Link, it will take you up to this one. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [024] |o| As Adult Link, head for Zora's Fountain | _ | ) |o| and jump across the ice platforms | |_| | ) |o| there to reach the heart piece on one. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [025] |o| In the Ice Cavern after you get the | _ | ) |o| Blue Fire there is a path to take | |_| | ) |o| which leads to this encased in red ice. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [026] |o| There is a tree northwest of Lon Lon | _ | ) |o| Ranch which you can blast open using a | |_| | ) |o| a bomb. Need the Iron Boots to get. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [027] |o| Head back to Lake Hylia as an Adult and | _ | ) |o| Ride the Magic Bean plant there, jump | |_| | ) |o| onto the roof of the house and go up. | |

(------------------------)-(-------------------------------------------+----+ ) Piece of Heart [028] |o| Get the Gold Scale from the Fishing Game | _ | ) |o| as adult Link and then swim down to the | |_| | ) |o| bottom of the pond in Lake Hylia lab. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [029] |o| Play the Song of Storms for the froggies | _ | ) |o| in Zora's River when you have learned it, | |_| | ) |o| must be done while playing as Young Link. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [030] |o| After playing all the songs for the | _ | ) |o| froggies in Zora's RIver as young Link, | |_| | ) |o| play their minigame and win for this one. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [031] |o| After getting the Lens of Truth as Young | _ | ) |o| Link, head back to the treasure chest | |_| | ) |o| game in Hyrule Market and cheat to win. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [032] |o| Head to the Gerudo Valley as Adult Link | _ | ) |o| and get captured, then Longshot your | |_| | ) |o| way to the roof with the chest on top. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [033] |o| To get this one you need to head for the | _ | ) |o| Gerudo Fortress and play the shooting | |_| | ) |o| game, you get this for 1000 points. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [034] |o| After planting the Magic Bean in front | _ | ) |o| of the Spirit Temple, ride it along | |_| | ) |o| and this is on the arch at the end. | |

(------------------------)-(-------------------------------------------+----+ ) Piece of Heart [035] |o| In Gerudo Valley drop down the cliff | _ | ) |o| where the broken bridge is located and | |_| | ) |o| climb the ladder behind the waterfall. | | (------------------------)-(-------------------------------------------+----+ ) Piece of Heart [036] |o| In Zora's Fountain you need to equip the | _ | ) |o| Iron Boots and drop to the bottom of | |_| | ) |o| the pond, the piece is in the middle. | | (------------------------)-(-------------------------------------------+----+ _________________________________________________________________________ _____ ~~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~ ~\/~~ || 09.00 || Gold Skulltulas || 09.00 || __||_______||____________________________________________________||______ _||__ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~ (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [001] |o| This one is located inside the Deku | _ | ) |o| Tree at the beginning of the game, in the | |_| | ) |o| same room where you get the Compass. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [002] |o| Inside the Deku Tree after dropping down | _ | ) |o| through the web you will find another | |_| | ) |o| Gold Skulltula on the vine at the bottom. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [003] |o| After dropping down through the spider | _ | ) |o| web in the Deku Tree, note the Gold | |_| | ) |o| Skulltula crawling on the water gate. | | (------------------------)-(-------------------------------------------+----+

) Gold Skulltula [004] |o| After finishing the Deku Tree go to the | _ | ) |o| map and wait for night, you 'll find in | |_| | ) |o| the Kokiri Forest during the nighttime. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [005] |o| When you arrive in the Hyrule Castle | _ | ) |o| area after the Market, roll into the | |_| | ) |o| tree and the Gold Skulltula will drop. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [006] |o| Enter Lon Lon Ranch and find the lone | _ | ) |o| tree here in this area, roll into it and | |_| | ) |o| knock the Gold Skulltula out of the tree. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [007] |o| Enter Lon Lon Ranch, it has to be at | _ | ) |o| night. Along the south side of the inner | |_| | ) |o| horse fence you will find this thing. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [008] |o| Enter Kakariko Village at night and | _ | ) |o| climb the stairs on the right then go | |_| | ) |o| right at the top to find this token. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [009] |o| Enter Kakariko Village during the night | _ | ) |o| and head straight and up the stairs. | |_| | ) |o| In the brick area there is this token. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [010] |o| Inside Kakariko Village during the night | _ | ) |o| you will find this one on the ladder | |_| | ) |o| of that really tall tower, use Slingshot. | | (------------------------)-(-------------------------------------------+----+

) Gold Skulltula [011] |o| Just at the entrance of Hyrule Castle | _ | ) |o| Town, break the crate in that small room | |_| | ) |o| with all the pots to find this enemy. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [012] |o| Inside the Dodongo's Cavern there is a | _ | ) |o| fake wall to blast using the small | |_| | ) |o| Dodongos, you'll find this past the wall. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [013] |o| In the Dodongos Cavern, after blowing | _ | ) |o| the Bomb chain reaction, you will find | |_| | ) |o| a Gold Skulltula on the wall at the top. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [014] |o| Inside the Dodongo's Cavern there is a | _ | ) |o| wall that can be blown up leading to | |_| | ) |o| this token hidden behind a statue. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [015] |o| Found in Goron City, blast the rocks | _ | ) |o| on the top level and go through maze, | |_| | ) |o| you will find this enemy in a crate. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [016] |o| At the bottom of the Death Mountain | _ | ) |o| Trail there is a section of wall which | |_| | ) |o| you can blow up to find this token. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [017] |o| Break the crate open in the Death | _ | ) |o| Mountain Crater right near the entrance | |_| | ) |o| to find this particular token. | | (------------------------)-(-------------------------------------------+----+

) Gold Skulltula [018] |o| In Kakariko Town during the night you | _ | ) |o| will find this one crawling around | |_| | ) |o| on the back of a northern house. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [019] |o| After just entering Zora's River, | _ | ) |o| roll into the tree on the left and this | |_| | ) |o| falls out of the tree in front of you. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [020] |o| In Zora's River near the end, where the | _ | ) |o| large waterfall is, there is a ladder | |_| | ) |o| and this enemy is on it at night. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [021] |o| In Lake Hylia there is a small island to | _ | ) |o| the southeast where a Gold Skulltula | |_| | ) |o| appears on the pillar only at night. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [022] |o| In Gerudo Valley, drop down to the very | _ | ) |o| bottom and release some bugs into the | |_| | ) |o| little hole there, this pops out. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [023] |o| In Zora's Fountain on the bit of land | _ | ) |o| southeast of the giant fish monster, | |_| | ) |o| roll into the tree to knock this down. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [024] |o| This one is found inside Jabu-Jabu's | _ | ) |o| belly, after finding the princess it's | |_| | ) |o| on the wall. Raise water level to get. | | (------------------------)-(-------------------------------------------+----+

) Gold Skulltula [025] |o| After you have acquired the Boomerang, | _ | ) |o| in Jabu-Jabu's belly, if you drop down | |_| | ) |o| the hole, this one and the next one. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [026] |o| After you have acquired the Boomerang, | _ | ) |o| in Jabu-Jabu's belly, if you drop down | |_| | ) |o| the hole, this one and the last one. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [027] |o| In the final room in Jabu-Jabu's belly | _ | ) |o| before the boss there is a Gold | |_| | ) |o| Skulltula crawling around on the wall. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [028] |o| Enter The Lost Woods from Kokiri Village | _ | ) |o| and make a left then go south. Drop some | |_| | ) |o| bugs into the small hole in the ground. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [029] |o| In The Lost Woods go right, left, right, | _ | ) |o| left, left and here you will find a hole | |_| | ) |o| in the ground. Drop bugs in it. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [030] |o| In Kokiri Forest beside the shop with | _ | ) |o| the orange roof you will find a hole | |_| | ) |o| in the ground for you to drop bugs in. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [031] |o| Return to the Deku Tree B1 when you have | _ | ) |o| the Bomb Bag and the Boomerang, blast | |_| | ) |o| the northwest door and find this one. | | (------------------------)-(-------------------------------------------+----+

| | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [035] |o| This one is crawling around on the | _ | ) |o| southeast side of the Kakariko | |_| | ) |o| Graveyard. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [033] |o| Directly beside the castle's east wall on | _ | ) |o| Hyrule Field is a tree for you to bomb | |_| | ) |o| that reveals a hole to drop down. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [037] |o| Head into Dodongo's Cavern when you | _ | ) |o| have the Boomerang and on the second | |_| | ) |o| floor southwest area you'll find this. Need Boomerang to get it.) Gold Skulltula [032] |o| Bomb the middle of a circle of rocks just | _ | ) |o| outside of the Gerudo Valley and then | |_| | ) |o| burn the web with Din's Fire to find. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [034] |o| Head for the graveyard in Kakariko | _ | ) |o| Village and dump some bugs in the bean | |_| | ) |o| hole to make the Skulltula appear. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [038] |o| Head to Lon Lon Ranch at night with | _ | ) |o| the Boomerang equipped and look up | |_| | ) |o| at the second floor window to see this. | | (------------------------)-(-------------------------------------------+----+ . | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [036] |o| At the entrance of the Dodongo Cavern | _ | ) |o| you will find a hole in the ground to | |_| | ) |o| drop some bugs into and get the token.

| | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [040] |o| When you have the Boomerang. enter | _ | ) |o| Gerudo Valley at night and this one | |_| | ) |o| is crawling around above the waterfall. | | (------------------------)-(-------------------------------------------+----+ . drop | |_| | ) |o| some bugs into it and this pops out. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [043] |o| Head back to Zora's Fountain when you | _ | ) |o| have the Boomerang at night and you | |_| | ) |o| will find this guy crawling on the wall. you | |_| | ) |o| must use the Boomerang from the bridge. need to use the Hookshot. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [041] |o| Head to lake Hylia at night and take | _ | ) |o| a look on the back of the house.) Gold Skulltula [039] |o| During the night at Lon Lon Ranch head | _ | ) |o| for the southwest corner and take a look | |_| | ) |o| up on the wall to find this token. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [044] |o| When you have the Hookshot head to | _ | ) |o| Kakariko Village at night and hook onto | |_| | ) |o| the southern house to find it on the roof | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [045] |o| Make your way to Ganon's Castle and on | _ | ) |o| the back of the stone arch thing is | |_| | ) |o| this enemy. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [042] |o| On one side of the house in Lake Hylia | _ | ) |o| is one of those beanstalk holes.

| | (------------------------)-(-------------------------------------------+----+ .) Gold Skulltula [046] |o| In the Lost Woods as an adult. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [047] |o| Right when you enter the Forest Temple | _ | ) |o| climb up the vines on the right and | |_| | ) |o| you will find the token at the top. | _ | ) |o| use your Hookshot to get the one on | |_| | ) |o| top of the southwastern house. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [049] |o| In the Forest Temple there is a part | _ | ) |o| where you have to hook onto a chest. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [051] |o| In the Forest Temple right before the | _ | ) |o| boss one of the small rooms you can | |_| | ) |o| rotate to has this Gold Skulltula. | |_| | ) |o| this token is on the wall near the chest. find the | _ | ) |o| area where you planted the Magic Bean | |_| | ) |o| in the middle of the woods not beginning. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [050] |o| In the Forest Temple after getting the | _ | ) |o| Boss Key. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [048] |o| In the main room of the Forest Temple on | _ | ) |o| the opposite side of the entrance there | |_| | ) |o| is another Gold Skulltula on the wall. drop down and go out the door | |_| | ) |o| onto the thin ledge where this token is. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [052] |o| In Kokiri Forest as an adult at night.

there is a | |_| | ) |o| fake wall to blast there and find this. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [057] |o| Drops bugs into the Magic Bean hole | _ | ) |o| which is directly in front of the Fire | |_| | ) |o| Temple up in the Death Mountain Crater. the | |_| | ) |o| one in the centre of town for this. you'll find it in here. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [059] |o| The room in the Fire Temple with all | _ | ) |o| the boulders rolling around. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [054] |o| Play the Minuet of Forest to warp to | _ | ) |o| the Forest Temple and head south to the | |_| | ) |o| ladder. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [056] |o| Enter Goron City as an Adult and find | _ | ) |o| this on the back of the panel in the | |_| | ) |o| middle. platform suspended by ropes. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [055] |o| Must have learned Scarecrow's Song and | _ | ) |o| be adult. play song in room in Dodongo's | |_| | ) |o| Cavern then Hookshot up to get this. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [058] |o| In the Fire Temple use the Song of Time | _ | ) |o| to get up to a room with crazy floor | |_| | ) |o| tiles.) Gold Skulltula [053] |o| Enter Kakariko Village as Young Link | _ | ) |o| and roll into the very first tree. climb it and look to your left. | | (------------------------)-(-------------------------------------------+----+ .

| _ | ) |o| take a look on your left and you'll | |_| | ) |o| see this one crawling on the wall too. just | _ | ) |o| before the end stand on the bridge and | |_| | ) |o| look north at night to see this one. | |_| | ) |o| and this Gold Skulltula crawling around. | |_| | ) |o| you'll find this one crawling on the wall | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [064] |o| While in Zora's River as an adult. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [066] |o| In the Cavern of Ice you will find a | _ | ) |o| room with a blue torch. the room | |_| | ) |o| with the gigantic spinning ice fan. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [062] |o| In the Fire Temple. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [063] |o| Head to Zora's River as Adult Link and | _ | ) |o| ride the Bean Plant up to the high area.) Gold Skulltula [060] |o| In the Fire Temple. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [065] |o| You'll find this one crawling around | _ | ) |o| on the wall in the Ice Cavern. | | (------------------------)-(-------------------------------------------+----+ . play the Scarecrow | _ | ) |o| Song to get up to a platform which soon | |_| | ) |o| leads you to this Skulltula on the wall. heart piece. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [061] |o| Just one room up from the previous one. this one is on the | _ | ) |o| wall in the room just before you fight | |_| | ) |o| the second Flare Dancer before the boss.

you can fire it up at the | |_| | ) |o| Gold Skulltula in the centre structure. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [072] |o| Once you have the Longshot in the Water | _ | ) |o| Temple. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [070] |o| In the Water Temple you will find this | _ | ) |o| one on that long river with all the | |_| | ) |o| whirlpools. use the Longshot to get it. | | (------------------------)-(-------------------------------------------+----+ . | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [068] |o| In Lake Hylia enter the lab and equip the | _ | ) |o| Iron Boots and then sink to the bottom. where the boulders are dropping | |_| | ) |o| down this one is crawling on the wall. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [073] |o| One of the final rooms in the Water | _ | ) |o| Temple.) Gold Skulltula [067] |o| In the Ice Cavern in one of the last | _ | ) |o| rooms simply look on the wall to the | |_| | ) |o| left when you enter it and you'll see it. it's behind the gate. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [069] |o| When you are in the Water Temple you will | _ | ) |o| find a gate you can only open with the | |_| | ) |o| magic Spin Attack. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [071] |o| In the Water Temple when you have the | _ | ) |o| Longshot. | |_| | ) |o| roll into the crate down there to find. go to the waterfall room with | |_| | ) |o| the moving platforms to get this one.

| | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [075] |o| When you have the Song of Storms and | _ | ) |o| the Boomerang as Young Link. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [076] |o| As Young Link at the Bottom of the Well | _ | ) |o| once you get the Lens of Truth then | |_| | ) |o| you can easily collect this Skulltula. | | (------------------------)-(-------------------------------------------+----+ . Longshot up to | _ | ) |o| the top of the big tree in Lake Hylia | |_| | ) |o| during the night to find this one. return to | |_| | ) |o| Hyrule Castle and play it by the tree. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [078] |o| As Young Link at the Bottom of the Well | _ | ) |o| once you get the Lens of Truth then | |_| | ) |o| you can easily collect this Skulltula. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [077] |o| As Young Link at the Bottom of the Well | _ | ) |o| once you get the Lens of Truth then | |_| | ) |o| you can easily collect this Skulltula. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [080] |o| You will find this Skulltula in the | _ | ) |o| Shadow Temple as Adult Link. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [079] |o| On the Death Mountain Trail there | _ | ) |o| is a rock you can beak with the Megaton | |_| | ) |o| Hammer and find this during the night.) Gold Skulltula [074] |o| After the Water Temple. check | |_| | ) |o| walkthrough for more specific location.

behind them | |_| | ) |o| you will find this Skulltula on the wall.) Gold Skulltula [081] |o| You will find this Skulltula in the | _ | ) |o| Shadow Temple as Adult Link. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [083] |o| In one of the large rooms with the boat | _ | ) |o| in the Shadow Temple. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [087] |o| In the Gerudo's Fortress. check | |_| | ) |o| walkthrough for more specific location. check | |_| | ) |o| walkthrough for more specific location. | | (------------------------)-(-------------------------------------------+----+ . | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [082] |o| You will find this Skulltula in the | _ | ) |o| Shadow Temple as Adult Link. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [085] |o| When you enter the Gerudo Valley at night | _ | ) |o| and cross over the bridge gap. under one | |_| | ) |o| of the stone arches is the Skulltula. play the | |_| | ) |o| Scarecrow's Song and Longshot to it. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [086] |o| In the Gerudo Valley check behind the | _ | ) |o| tent where the carpenter is standing | |_| | ) |o| during the night to find this Skulltula. there is a | _ | ) |o| Gold Skulltula crawling around on the | |_| | ) |o| eastern wall during the night. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [084] |o| In the Shadow Temple there is a room | _ | ) |o| with three spinning skulls.

| | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [093] |o| In the Spirit Temple as Young Link this | _ | ) |o| one is crawling around on the back of a | |_| | ) |o| climbable wall. | |_| | ) |o| drop a bunch of bugs into it first. turn around and throw | |_| | ) |o| your Boomerang at this Skulltula. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [089] |o| In the Haunted Wasteland there is a | _ | ) |o| small stone structure and when you | |_| | ) |o| drop down it. it's | |_| | ) |o| crawling around on the north target. get it with Boomerang.) Gold Skulltula [088] |o| You will find this one at the Shooting | _ | ) |o| Range of the Gerudo's Fortress. check at night. ride it along at night | |_| | ) |o| and you'll find this along the way. | | (------------------------)-(-------------------------------------------+----+ . | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [090] |o| Just before you reach the Spirit Temple. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [092] |o| After planting the Magic Bean at the | _ | ) |o| Spirit Temple. on the back | |_| | ) |o| of one of the trees. | _ | ) |o| beside the dry fountain. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [091] |o| Before planting the Magic Bean in the | _ | ) |o| hole in front of the Spirit Temple. you'll find this Skulltula. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [094] |o| At the top of a climbable wall in the | _ | ) |o| Spirit Temple.

play scarecrow's | |_| | ) |o| song and Longshot to this Skulltula. look on your left to see this one. | | (------------------------)-(-------------------------------------------+----+ ~~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~ ~\/~~ || 10. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [096] |o| You will find this one behind a blue | _ | ) |o| block in the Spirit Temple as an adult.00 || __||_______||____________________________________________________||______ _||__ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~ . | |_| | ) |o| move the block by playing Song of Time.) Gold Skulltula [095] |o| There is a staircase to go up as Young | _ | ) |o| Link and when you turn around you will | |_| | ) |o| see a Gold Skulltula above the door. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [100] |o| On the Death Mountain Trail this one | _ | ) |o| is found at night in the rocky area | |_| | ) |o| just before the climable wall at the top.00 || House of Skulltula || 10. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [098] |o| After the Spirit Temple head for Zora's | _ | ) |o| Fountain and use the Silver Gauntlets | |_| | ) |o| to lift the rock near the cave. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [097] |o| At the top of the large room in the | _ | ) |o| Spirit Temple as adult. | | (------------------------)-(-------------------------------------------+----+ ) Gold Skulltula [099] |o| Enter Zora's Domain as Adult Link and | _ | ) |o| at the end of the top of the waterfall | |_| | ) |o| path.

| | (------------------------)-(-------------------------------------------+----+ _________________________________________________________________________ _____ ~~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~ ~\/~~ . head to Kakariko Village to be | |_| | ) |o| rewarded with a GIANT'S WALLET. | | (------------------------)-(-------------------------------------------+----+ ) 30 Gold Skulltulas |o| After acquiring 30 or more Gold Skulltula | _ | ) |o| tokens.(------------------------)-(-------------------------------------------+----+ ) 10 Gold Skulltulas |o| After acquiring 10 or more Gold Skulltula | _ | ) |o| tokens. | | (------------------------)-(-------------------------------------------+----+ ) 20 Gold Skulltulas |o| After acquiring 20 or more Gold Skulltula | _ | ) |o| tokens. head to Kakariko Village to be | |_| | ) |o| rewarded with a BOMBCHU. | | (------------------------)-(-------------------------------------------+----+ ) 40 Gold Skulltulas |o| After acquiring 40 or more Gold Skulltula | _ | ) |o| tokens. | | (------------------------)-(-------------------------------------------+----+ ) 100 Gold Skulltulas |o| After acquiring 100 or more Skulltula | _ | ) |o| tokens. head to Kakariko Village to be | |_| | ) |o| rewarded with a PIECE OF HEART [021]. head to Kakariko Village to be | |_| | ) |o| rewarded with a respawning HUGE RUPEE. head to Kakariko Village to be | |_| | ) |o| rewarded with an ADULT'S WALLET. | | (------------------------)-(-------------------------------------------+----+ ) 50 Gold Skulltulas |o| After acquiring 50 or more Gold Skulltula | _ | ) |o| tokens. head to Kakariko Village to be | |_| | ) |o| rewarded with a STONE OF AGONY.

| | (------------------------)-(-------------------------------------------+----+ ) Magic Bean Hole |o| Enter The Lost Woods from Kokiri Forest | _ | ) |o| and make an immediate left.|| 11. | | (------------------------)-(-------------------------------------------+----+ ) Magic Bean Hole |o| In Gerudo Valley. left and here you will find a hole | |_| | ) |o| in the ground. glide down off the edge | _ | ) |o| with a Cucco above you head and find | |_| | ) |o| this hole down at the very bottom. right. you will find this one | _ | ) |o| right beside the fat guy who sells you | |_| | ) |o| the magic beans. this path | |_| | ) |o| will soon lead you to a bean hole. | | (------------------------)-(-------------------------------------------+----+ ) Magic Bean Hole |o| In The Lost Woods go right.00 || Bean Plant Locations || 11. Plant a Magic Bean there. left. the graveyard to | _ | ) |o| be more specific you will find this | |_| | ) |o| hole up at the northwest corner. | | (------------------------)-(-------------------------------------------+----+ ) Magic Bean Hole |o| The hole is located in Kokiri Forest. | | (------------------------)-(-------------------------------------------+----+ .00 || __||_______||____________________________________________________||______ _||__ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~ (------------------------)-(-------------------------------------------+----+ ) Magic Bean Hole |o| In Zora's River. | _ | ) |o| make your way over to the shop and you | |_| | ) |o| will find it just to the side. just near the start. | | (------------------------)-(-------------------------------------------+----+ ) Magic Bean Hole |o| In Kakariko Village. | _ | ) |o| left.

00 || Big Poe Locations || 12. | | (------------------------)-(-------------------------------------------+----+ ) Magic Bean Hole |o| Once you have learned the Bolero of | _ | ) |o| Fire you can use it to warp to this | |_| | ) |o| Magic Bean hole on the Death Mountain. on the ground beside the Goron. | |_| | ) |o| come back as Young Link. it's in front. | | (------------------------)-(-------------------------------------------+----+ ) Magic Bean Hole |o| The final hole is not found until you | _ | ) |o| reach the Spirit Temple as an adult.00 || __||_______||____________________________________________________||______ _||__ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~ (------------------------)-(-------------------------------------------+----+ ) Big Poe |o| The first of located just outside of | _ | ) |o| Hyrule Castle Town. | | (------------------------)-(-------------------------------------------+----+ _________________________________________________________________________ _____ ~~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~ ~\/~~ || 12.) Magic Bean Hole |o| This one is located on the Death Mountain | _ | ) |o| Trail right in front of the Dodongo's | |_| | ) |o| Cavern. at the bridge. head south from | |_| | ) |o| the gate and go down past the sign. | | (------------------------)-(-------------------------------------------+----+ ) Magic Bean Hole |o| There is one located in Lake Hylia on | _ | ) |o| the ground beside the house on the | |_| | ) |o| west side of the shore. | | (------------------------)-(-------------------------------------------+----+ ) Big Poe |o| The second is located west of Hyrule | _ | .

| | (------------------------)-(-------------------------------------------+----+ ) Big Poe |o| Just beside the previous one. | | (------------------------)-(-------------------------------------------+----+ ) Big Poe |o| Near Gerudo Valley again. | | (------------------------)-(-------------------------------------------+----+ ) Big Poe |o| Head to the north side of Lon Lon Ranch | _ | ) |o| and there you will find a tree standing | |_| | ) |o| alone. ride past the tree to find this. southeast there | _ | ) |o| is a fork in the path. in among | _ | ) |o| the yellow trees or perhaps further | |_| | ) |o| west. follow | |_| | ) |o| along it. it's at the rock.) |o| Castle Town. | | (------------------------)-(-------------------------------------------+----+ ) Big Poe |o| Between Lon Lon Ranch and Kokiri Forest | _ | ) |o| there is a "y" shaped path fork and a | |_| | ) |o| boulder there as well. | | (------------------------)-(-------------------------------------------+----+ ) Big Poe |o| South of the previous one you will find | _ | ) |o| a small patch of grass beside a lone | |_| | ) |o| green tree. you'll find this Big Poe. it appears in the grass. | | (------------------------)-(-------------------------------------------+----+ ) Big Poe |o| Down at Gerudo Valley head southeast | _ | ) |o| a little to find a fork in the path | |_| | ) |o| and the Poe will appear right there. between the | _ | . go north from | |_| | ) |o| here to find it beside the lone tree. | | (------------------------)-(-------------------------------------------+----+ ) Big Poe |o| Up near Kakariko Village. a bit away from it to find. there is a stream.

Walk up to the closed door and open it. Bomber's Notebook. Continue to the next area and use the flowers to fly to the left. Scarecrow's Song Getting Started After the starting cinema. a little fairy (like Navi from Ocarina of Time). Continue to the cave and enter a room with a lot of machinery. dropping them on enemies when you fly. chop up the bushes to gain rupees (at least 5). Dive into the flower and launch to the next platform. All-Night Mask. Bremen Mask.) |o| tree in front of the stairs and the cliff | |_| | ) |o| above the next Poe will appear for you. Enter the cave. Link is now a Deku Scrub (for the time being)! You also have Tatl. where the | |_| | ) |o| wall angles. Mask of Kafei. Ocarina of Time. Inverted Song of Time. Kamaro Mask Heart Pieces: 6 // 6/52 Empty Bottles: 0 // 0/6 Owl Statues: 2 // 2/10 Songs: Song of Double Time. then hop across the platforms to the next area. Romani Ranch map Masks: 8 // 8/28. . Bubble Shooting. Song of Time. Magic Meter. | | (------------------------)-(-------------------------------------------+----+ ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Clock Town* Items/Weapons: Clock Town Map. that is where the Poe is. Song of Healing. Tatl will explain how to use the Deku Flowers to launch up and fly. Bunny Hood. | | (------------------------)-(-------------------------------------------+----+ ) Big Poe |o| East of Lon Lon ranch there is a | _ | ) |o| boomerang shaped stone wall. Blast Mask. the As you approach them. Great Fairy's Mask. You can use them as human Link or as Deku Link. Watch another cinema. Go up the left ramp and turn to see two big doors.Deku Mask. These are used to stun enemies. Adult Wallet. On one platform is a chest with 10 Deku Nuts inside.

She grants you a magic power. You can only use this ability as a Deku Scrub. right? Enter the two big doors to Clock Town. You must find all five Bombers' gang members in one day. Go up them to reach the Laundry Pool. When you . Press and hold B to blow a bubble at enemies. You can hear a little bubble quietly popping when a Bomber is nearby. Talk to him and buy the *Clock Town Map* for 5 rupees. *Bubble Shooting* and a *Magic Meter*. The longer you hold it.Happy Mask Salesman (also from Ocarina of Time) will appear and explain your quest. From the bridge. Near the guard blocking the south exit is a mailbox and a set of stairs. if you can master their challenge. One is hiding behind a tree. we need to be able to get around better. then quickly get on land (Deku Scrubs can hop on water for a limited time). See that green guy near the guard? His name is Tingle. There are also North. The compass on the map will help you learn how to navigate the four areas of Clock Town. Floating around on the river is a small fairy. What they give you is useful. Continue up another short set of stairs. Enter it to find the Fairy Fountain. so be quick and find them! Two of the Bombers are in this very area. This ability uses magic. Head left and go up the stairs to East Clock Town. Tatl will mention about finding the Great Fairy. the main area that you will spend a lot of time in. so watch your magic meter when it starts to get low. First. Walk to the edge of the small pool to re-assemble the Great Fairy of Magic. then go left to the North area. jump to reach it. East and West parts of Clock Town. Backtrack to South Clock Town. Next to a Deku Flower and a small fence is a cave. You are currently in South Clock Town. then talk to the kid (who is quite annoyed!) He will give you access to his gang's hideout. Pop the balloon with a bubble. but holding it too long will pop the bubble. then test your new ability on that big balloon that the little boy is trying to hit. Sounds easy. the bigger the bubble gets. The Bombers Exit the fountain. Return to the town and get back to North Clock Town.

He's easy. they'll bring you back to North Clock Town and reveal a five-digit password. There's the Skull Kid! The moon releases an object that drops down outside. will A Deku Scrub . Another Bomber is behind the slide. so chase him around until you catch him. Dance until Night of the Final Day and then ask him about the two songs. Catch him and now there's one more guy to find. The Bomber hiding there will be holding a cucco and will fly down to the ground. The old man will explain that the object the moon dropped is called a Moon's Tear. Climb the stairs on the right to a roof. Hurry to South Clock Town and find the gold Deku Flower. eh?) Go outside through the door at the top here. Talk to him and give him the password (if you do happen to forget it. This is their hideout. exit this area and go to East Clock Town. so I can't tell you what it is!) Astral Observatory & Moon's Tear Now. When you find those two. Return to the observatory and go to the bottom of the stairs.) Talk to him and say yes when asked to look through the telescope. Climb the ladder to the Astral Observatory. Go through the water and stay on the shallow part to avoid the Skulltula at the end. he'll run.get close to him. Go right and pop the balloon with a bubble. then the Skull Kids wiggles his behind at you! Exit the telescope mode by pressing B. who'll dance to pass the time. Go to West Clock Town and he's just walking around! When you find all five Bombers. Find the Deku Flower near the jugglers. Move the telescope up with the Control Stick. You will learn the Song of Double Time and Inverted Song of Time. then walk over to the Moon's Tear to pick it up. you can go to East Clock Town and find a Bomber blocking a cave. the leader who's shooting at the balloon. talk to any other Bomber besides him and Jim. because it falls from its eye and looks like a tear (good name. Go up the colourful stairs to an old man (he was also in Ocarina of Time. then exit to the sewer and again to East Clock Town. Write this down so you'll remember (the password changes for each game. go up the stairs to the area with the Mayor's Residence. Launch into it and fly to the roof on your left.) He'll let you enter. Talk to the Scarecrow. then press A to zoom in at the top of the Clock Tower. Catch that Bomber! Then.

across from a set of stairs. you don't have the mask he wanted! Oh. Go pick it up and you'll re-learn the Song of Time (taught by Princess Zelda in Ocarina of Time. This notebook is a key side quest to the game. leaving you with a flower. Whoops. so you can return to being a Deku Scrub when you need to. so return through the two big doors to the machinery room. well. he obviously doesn't remember you. Talk to the Happy Mask Salesman to learn the Song of Healing and also to free you of your current state. It's around the two big doors. Now that you're human Link. it's not much of a battle. You also need to replay it for the Scarecrow after every new day to refresh it. The Bombers are added to the notebook and their profile in the notebook is filled! See the Bomber's Notebook section to fill it all in. Collect the *Heart Piece*. Dive into it and fly to the left onto the Clock Tower. take out the Moon's Tear. Since it's a new day. return to East Clock Town and talk to the kid blocking the hideout again. Write it down as it doesn't appear on your subscreen. He drops your Ocarina. He'll give you the Land Title Deed. Head back to the observatory and show the Scarecrow your Ocarina. You also gain the *Deku Mask*.) You cannot possibly beat the Skull Kid at this point. we can learn about the different people of Clock Town. Play any 8-note combination to "learn" (more like create) the Scarecrow's Song. then shoot a bubble at the Skull Kid. Bombers' Notebook Smart Tatl remembers the Happy Mask Salesman. Now exit back to Clock Town. You'll get it eventually. then fly away. Talk to him again and when asked to. then wait until 12:00 a. Tell him the password again and enter the hideout. Jim. Now. blocks you and is quite annoyed (again).. Hit it with your sword and it will remember this spot (see the Owl Statue Locations). so play the Song of Time to return to Dawn of the First Day. Enter to fight a quick battle with the Skull Kid! Well. He gives you the *Bomber's Notebook* and you are now a member of their gang. the leader of the Bombers. You will meet 20 people who'll be added to the notebook and help them do certain things to be rewarded. Re-enter South Clock Town and look for an *Owl Statue*. their habits and what they need to accomplish before the moon falls. leading to the West side of town. Remember: You can only fill it in if you have certain items or do certain . that's okay.m.fly in and protect his property. Watch the cinema. when the tower door opens.

used to mature young animals. then jump across to get the *Heart Piece*. Errands Now. she'll give you a human quality. go back to the Laundry Pool to find a musician sitting on the bench. then exit the area. an old woman will walk in from the exit the guard is blocking. used to attract Stray Fairies later in the four dungeons. Quickly. used to find her missing son. He'll drop the bag. A thief comes by and steals the old woman's bag. She's also added to your Bomber's Notebook. Stand near the red mailbox and wait until a cinema is shown. Interesting. Come back to the North area and return the Great Fairy to normal. then go through the right door. used to bomb cracks if you don't have any bombs yet. then play the Song of Double Time to advance to 6 p. Go to North Clock Town and. the mayor's wife) and say yes to her request to gain the *Mask of Kafei*. The old woman will reward you with the *Blast Mask*. Talk to him to gain the *Bremen Mask*.m.. chase the thief and slash him with your sword. (make sure it's the First Day. plus certain things can only be done at a certain day or time (too many certains in that sentence?!?!?!)... you can gain some more masks and a heart piece. Climb up and jump onto the seat of the slide. Turn to face the tree. go to the boxes near the slide.) At 12:00. .m. Another mask is in the Mayor's Residence (open between 10 a. go back to the Laundry Pool (located off of South Clock Town) and get that fairy again..m. He is Toto. then wait until 12:00 a.things.m. She gives you the *Great Fairy's Mask*. She is added to your notebook. Quickly. as human Link. While you're here. He'll also be added to the notebook.. Talk to the woman (she is Madame Aroma.) Enter the main hall. on Days 1 and 2. I will mention things in the walkthrough that are part of the notebook side quest. Now that you're human Link. and 8 p. You can also talk to the fish. Exit the Fountain. a Zora music manager.

go to West Clock Town. exit Clock Town via the south exit (the guard will move if you talk to him). Mask of Kafei (which you should already have if you've followed my walkthrough). A cinema is shown. Go to the Curiosity Shop in front of the banker in West Clock Town at 10:00 p. so move your buns! You'll notice an *Owl Statue* on one of the paths. there is a path leading to the Gorman Track. they practice dancing in West Clock Town. ***Now.)*** Refer back here when you have the Giant's Wallet. you'll get the Giant Wallet from the 2nd Skulltula House.) Talk to the girl at the desk (or on the bench). who is in a room on the lower floor and to the Rosa sisters on the upper floor. Buy the *All Night Mask* from the man at the desk. .If you go to East Clock Town. If you deposit 200 rupees to the banker. slapping his hands down or gesturing at you. 500 rupees in your wallet AND stopped the robber on Day 1.m. look for the Stock Pot Inn (make sure it's the First Day. up to you. You can deposit and withdraw rupees in your own account if you talk to him. You can also get a *Heart Piece* from the banker when you deposit 5000 rupees (it seems like a lot. You've probably seen the guy in the little booth.) The following starred section can be done later or now. For now. Her name is Anju and she is engaged to the missing boy named Kafei. Go right towards an exit with a big bird flying over it. you can hold 99 rupees. On the Final Day. You can also talk to Anju's grandmother. If you talk to the Gorman Brothers. on the Final Day. they'll be added to your notebook (they also appeared in Ocarina of Time as another character). That bird will steal your items if you're too slow. Keep moving forward towards a tree with a drawing on it. he'll give you the *Adult Wallet*. 1:30 p. She'll be added to the notebook. between 8 a. He's a banker.m. Also.m. it'll be easier. Later. which can hold 200 rupees. Hit it with your sword to remember the spot. Quickly go through that exit to Milk Road. and 8 p. but when you gain the Giant's Wallet. You are now in Termina Field.m. if it's during the day (at night.) or the Laundry Pool (Day 2. then you can continue.

Talk to the man sitting against a tree. he'll mention the Romani milk being watered down and more expensive in town. then right when you reach a fork in the road. who's finally gotten rid of the big boulder that was blocking that path (you'll see it later in the game. Find all 10 chicks and they'll mature into full-grown cuccos. then go forward to a man. I highly suggest you wear the Bunny Hood when you talk to him. Pay 10 rupees for the Expert Course and score 30 points for a *Heart Piece*. your horse that the Skull Kid stole from you. Grog will reward you with the *Bunny Hood*.) Exit to the ranch (if you have a lot of rupees. but if you want to really win. You can also enter the barn on the right side and talk to Romani's older sister. and accept the postman's challenge. His name is Grog and he'll be added to your notebook (he appeared in Ocarina of Time. Buy the *Romani Ranch Map* for 20 rupees. Return to Day 1 with the Song of Time. Cremia. In West Clock Town. Go to the back to the ranch to see a big drawing of cuccos on a building. You must use the lunge attack (Z+A) on all 10 logs to win. Enter the Cucco Shack. You can talk to the little girl. you can have some fun with the Doggy Racetrack next door to the Cucco Shack. The first try is free. Bring some rupees with you. but then he'll charge you 2 rupees per try. at any time.) Put on the Bremen Mask and hold B to march around the shack. This will allow you to run faster and jump farther (quite useful in some areas.) Enter Romani Ranch. Go forward.m. Enter the Post Office in West Clock Town at 3 p.They're lying about the milk by the way (if you talk to one of the brothers. You can't get her just yet. Tatl will notice Epona. She's Romani and she'll be added to your notebook. but you will later. Change to Deku Link and shoot it down with a bubble to talk to Tingle. I'll show you how to get it later). The game will be easier to play if you do. to add her to the notebook. you need the Mask of Truth. visit the Swordsman's School. Watch the . NOT TRUE!) Exit to Milk Road and you'll see a red balloon.

Pictograph Box Masks: 0 // 8/28 Heart Pieces: 4 // 10/52 Empty Bottles: 1 // 1/6 Owl Statues: 2 // 4/10 Songs: Sonata of Awakening. you are rewarded with a *Heart Piece*. then wait until 12:00 a. Buy the *Woodfall Map* for 20 rupees (if you're out of money. Play the Song of Double Time to advance to night.m. The twins give you a *Heart Piece*. Onward to Southern Swamp Now. Go back to Clock Town and go to the West side at night to see the dancing Rosa sisters. the nose. Talk to him to add him to your notebook. play the Inverted Song of Time to slow it down). Go straight forward to a tree with the picture on it and then past it to Southern Swamp. then play the Song of Healing to heal him. Shoot a bubble at it to bring him down. When you hit it on To gain another mask and Heart Piece. Exit through Clock Town's South gate to Termina Field (preferably on Day 1 in the morning.clock and press A when the time reads 10'00 EXACTLY. .) Go past Tingle to enter another area. you can advance to the first dungeon. if nighttime. Go right to see Tingle in a red balloon. exit Clock Town on the 1st Day through the North gate. He will give you the *Kamaro Mask* to pass on his dance. Song of Soaring Southern Swamp Get rid of the bats and. Climb the tree on the vine ladder to get a *Heart Piece*. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6. Look on the mushroom-shaped platforms to see a dancing man on top.2] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Southern Swamp & Deku Palace* Items/Weapons: Woodfall Map. Put on the mask and press B while in front of them to do Kamaro's dance. the Wolfos. find a red rupee in the chest inside the nearby hole.

Follow the monkey again and give her the potion when she asks for it (don't press on before talking to her or Link will drink the potion!) to accidentally drink it. Otherwise. Talk to the old hag at the desk (the other half of Twinrova). If you have the Land Owner's Paper from Clock Town (the exchange you had with the Deku Scrub. Then. Exit and re-enter the woods. you will see a cinema of a witch leaving the shop. Then. follow them . giving him the Moon's Tear). but be sure to land on the green lily pads or he'll drown. After talking to them. Talk to her and she'll ask for something (notice that she is one half of Twinrova from Ocarina of Time). Go behind the shop to an entrance leading to a forest (like the Lost Woods in Ocarina of Time!) Put on your Bunny Hood and talk to the monkey. You don't have it. so be quick and careful. exit the woods and enter the Potion Shop. go back to the Potion Shop and you another potion for free. to the old woman the C-Button it's If you do happen the lady will give the old lady in Exit the woods and you'll be confronted by some monkeys. If you saw the cinema of a witch leaving the shop. When you give the potion to trouble. find her in the forest and talk to her. go left of the hut through the swamp (I suggest you go across as Deku Link. but knowing that she's in trouble will help you. climb up the ladder to the hut.Go right and hit the *Owl Statue* with your sword.) When you reach a couple of other monkeys and an old woman. One of them will mention that his brother is in trouble. exchange the paper for the Swamp Title Deed and the flower. She will give you an *Empty Bottle* with Red Potion inside to take to her sister. stop.) Go through the green area to the Potion Shop. she is revived and will leave. If it's Day 2. launch up to the roof of the hut and collect the *Heart Piece*. Follow him through the woods (he moves quickly and can fool you into following the wrong path.) Keep going until you see some pots with steam rising (a nearby sign will say the potion shop is ahead. As Deku Link.

Backtrack or get caught and go in front of the two Deku guards blocking the hall's entrance. Talk to the king and the monkey to learn more about the kidnapping of the Deku princess. Deku Palace As Deku Link. That monkey re-appears to explain about the secret entrance to the Woodfall Temple. Enter the left entrance. hop back to the first hut (called the Photo Hut) where the Deku was sitting and enter the building. avoiding the Deku guards. . say yes to disembarking. talk to the old lady through the hole in the little cove and she'll give you a *Pictograph Box*. then carefully go through the maze. If you get caught. It won't grow without water.back to the last area before the potion shop. Use the Pictograph Box to take a good picture of the king (you'll need it later). or get caught and re-enter the hall. then either backtrack to the main hall of the Deku Palace. As human Link. so use your empty bottle to get some spring water from the little pond there. At the end is a *Heart Piece*. Pour the water on the soil and voila! Ride the bean plant to the treasure chest and open it to gain a red rupee (worth 20 rupees. Drop through and go into the cove to meet the Magic Bean Salesman (also from Ocarina of Time.) Talk to him to get a free Magic Bean sample. walk forward to the Deku guards and talk to them. Just talk to the Deku Guards. At the end of the lovely cruise. Exit the hole. Go around the maze until you come to a hole at the end. Follow the monkey inside to the Deku Palace. just in case and re-fill your bottle with spring water. They will let you enter to see the monkey being punished. then change to Deku Link. you can re-enter the same maze again. Before we enter the temple. You may want to buy a couple more. you need some Magic Beans.) Talk to the Magic Bean Salesman again to buy another bean for 10 rupees. Go straight forward to the royal chamber. As Deku Link. then exit. plus a free boat cruise. Go to the patch of soft soil nearby and plant the bean. go through the other entrance and avoid the guards. Either way.

Make your way around until you reach a walkway with a gold and brown treasure chest (there is another treasure chest nearby that has just . Hop over to the last flower. This song will take you to the owl statue locations that you hit your sword with. Continue along until you land on a platform with a hole in it.Go right. using the lily pads to hop across as Deku Link. You'll be thrown out when the guards hear you play. use the Deku Flower to launch up and get rid of those annoying mosquitoes (if you happen to fall down. Read the notes carved in the rock to learn the Song of Soaring. whenever you're stuck somewhere. then fly onto another platform. Onward to Woodfall Temple Go right. go right and hop on the platform. Use the Deku Flower to launch to the entrance. then use bubbles to get rid of the Deku Scrub shooting nuts at you. Ride the plant to the top. hopping across the lily pads. you'll need to reroute or play the Song of Time and return here through Deku Palace. across the water to the walkway. Fly to the Deku Flower on the moving platform. then change to normal Link and plant one of your Magic Beans in the soft soil patch. then fly onto a big log. then launch into the Deku flower. it's raining. Watch out for those charging enemies. You're on the top level of the palace grounds. If it's the 2nd Day. so the plant will automatically grow. then enter Woodfall. Fly to the next walkway. use spring water from your bottle. continue flying in front of the waterfall. but now you can enter the Woodfall Temple! After you're thrown out. get rid of the Deku Scrub and use the flower it leaves behind. but instead of going straight through. then fly off. go right. Anyway. Enter the hole and you're in the cage with the monkey that was captured. Go through and you're above the main hall that you walked through before! Continue launching into flowers and flying until you reach another platform. Song of Soaring Once outside in the next area. The owl (also from Ocarina of Time) will talk to you about the owl statues. You must stay on the top level. lost or whatever. Talk to him and he'll basically tell you off! Take out your ocarina (pipes as Deku Link) and he'll quietly teach you the Sonata of Awakening. Use your shield and sword as normal Link (it's easier than using the bubble shooting as Deku Link. once the enemy is gone. If it's not the 2nd day.) Then.) Fly from flower to flower.

Stand on the Deku symbol in the middle. Use the Deku Flower to launch and fly to the right. Break them and receive Fairy # 4. Use the Deku Flower to fly over to the entrance (you'll just make it across!) Enter the first temple of the game. As Deku Link. you must find 15 Stray Fairies. Go left. then fly to the centre platform. Play the Sonata of Awakening as Deku Link to reveal the Woodfall Temple. Hit the *Owl Statue* with your sword to remember the spot. play the Song of Time and then warp back to Woodfall. Spin Attack.rupees inside. If it's not Day 1. You'll need as much time as you can get. It's very helpful. Large Quiver. avoiding the Skulltulas. You'll then be rewarded with something. In each of the four dungeons in the game.) Open the chest for a *Heart Piece*. Okay.3] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Woodfall Temple* Items/Weapons: Hero's Bow. down the ramp. play the Inverted Song of Time to slow down time (if you haven't already). then after the temple is back to normal. Open the treasure chest on the platform to get Fairy # 2 (it must touch you to gain it. Largest Quiver. Mask of Scents Heart Pieces: 9 // 19/52 Empty Bottles: 0 // 1/6 Owl Statues: 0 // 4/10 Songs: Oath to Order Getting the Dungeon Map & Compass Once inside the Woodfall Temple. you need to find the Fairy Fountain and return the Great Fairy to her normal self. Bomb Bag. use the red Venus Flytrap plants and go around to the other side of the centre platform.Odolwa's Remains.) Fly across to the next platform. Enter the door to the main room of the dungeon. go to the platform with all the pots on it. . Big Bomb Bag Masks: 2 // 10/28. Before entering the door there. Beat the Deku Baba at the bottom to gain Fairy # 3. got all that? *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6. Wear the Great Fairy Mask to attract Fairy # 1. then fly towards the back of the upcoming platform.

avoiding the mosquitos. Go up the stairs (he walks automatically once you get close to them). then use the Deku Flowers again to get rid of the 2 mosquitos.) When all 3 are gone. Continue back around to where the Skulltula was. Once they're all lit. to the left. using the Deku flowers. then beat the Deku Babas to gain more Deku Sticks or Deku Nuts. then push the block forward again. then fly left to the treasure chest. Go right and pop the bubble to free the fairy. Exit this room and the last one to return to the main room. go right across the platforms (the Bunny Hood also makes you jump farther). then light a Deku Stick. Go through to the top level of the main room. Light a Deku Stick using the lit torch in the centre and wear the Bunny Hood to quickly light all three torches around the room. Quickly. Getting the Hero's Bow & Boss Key Put on your Bunny Hood again and light another Deku Stick.) Go back to . Make your way through the room. open the treasure chest that appears for the Compass. Go around to the locked door and open it. the door opens. Exit back to the last room. using the lit torch.Continue through the open door. As normal Link. then go around the path at right to a Skulltula. put the stick away. Open it for Fairy # 6. open the chest that appears for the Dungeon Map. Use the Deku Launchers to launch up on the Snappers when they cross over your flower (make sure they see you or they won't move. When they're gone. Enter the door. then use the flower again to fly straight forward. Continue forward along the path. put away the stick to save it or the gnats will bite you (they're attracted to the fire). Use the Deku Flower in the middle of the room. Open it for a Small Key. Put on your Bunny Hood. Run up the stairs on your left and then. Race right to the unlit torch to open the door. Quickly. then either walk into it or wear the Great Fairy Mask to attract it (that's Fairy # 7. Defeat all the Black Boes in the dark room to make a treasure chest appear. to make a couple of ladders appear. step on the switch to your left. using the key. Push the grey block forward. burning the cobweb at the end. Enter the door. Defeat it to get Fairy # 5.

already equipped with 30 arrows. he turns into a frog (you'll use the frog later to get a Heart Piece. The platform will rise and start spinning (it looks like a flower. but you can't get it now). launch up and he will fling off the turtle and climb on the walls. Wear the Great Fairy Mask to attract Fairy # 8. open the treasure chest that appears to gain the *Hero's Bow*. Shoot an arrow through the lit torch in the centre to light the unlit torch across the room (it's next to the platform where the Stray Fairy in a bubble was). When Gekko runs over the flower. He will ride it and attempt to flatten you. When Gekko is defeated. fire arrows until you hit him. He's very easy. Slash the Dinalfos with your sword and backflip to avoid his fire blast. Then. but still pretty easy. Change to normal Link and try to Z-target him. He also has a weak sword attack which you can shield. then through the open door to engage in a battle with a mini-boss. Change to Deku Link and burrow into a flower. When the . Use your bow and shoot an arrow through the lit torch to light the torch on the centre platform. He's a bit tougher than the Metal Dinalfos. You have to time this one well. Metal Dinalfos. Enter the door that has a fence around it and open the colourful chest for the Boss Key.) Jump onto the spinning flower and take out your bow. As Deku Link. Slash Gekko until he summons his turtle friend. shoot the beehive left of the eyeball switch to free a Stray Fairy.where the switch was and enter the door behind it. This makes the Deku Flower in the middle of the room move up and down. Finding the Boss Door Backtrack to the top level of the main room. When he bites the dust. Test out the new bow on your left by hitting the eyeball switch. Once targeted. Fly again to the door across from you and enter to meet another mini-boss. Exit to the last room. launch into the Deku Flower in front of the door that led to the mini-boss and fly onto the Deku Flower in the middle of the room. Go right. Continue this process a few more times. Gekko.

Jump over where the door is. using an arrow. Then.) Then. Odolwa is a tall warrior and has a powerful sword.torch is lit. then across to the Boss Door. then launch into the Deku Flower. Now.) Get the fairy there (Fairy # 12. then climb up the ladder to the top floor. which is left down the ramp & through the door. Turn into normal Link and enter the door to battle Odolwa. Find the door with the Deku Flower in front and enter (it's the door that you opened by shooting an arrow through the flame to the un-lit torch across the room. go back to the room with the stone block. Just keep slashing his legs whenever possible. Fly to the torch that you lit (don't land right on it or you'll lose a life. Quickly. Shoot an arrow at the beehive on the bottom of the high platform. which you cannot get through. from the rightmost cove. Drop down into the water (it's no longer poisonous) and make your way up the ramp to the chest. Then.) This can be tough. collect the Heart Container. Open it for Fairy # 9. the barred door opens. you have all the Stray Fairies. Finally. use an arrow to pop the bubble over the flaming statue. Now. He may also make a ring of fire. They are a good source of hearts.) Step on the switch next to the torch as normal Link to make a treasure chest appear. Exit back to the main room. but make it easier for yourself. then wear the Great Fairy's Mask to attract and gain Fairy # 11. Now that the water isn't poisonous and you have your Hero's Bow. Slash his legs and use your shield to protect you from the sword. one of four Guardian Masks. Fly up again to the left and get Fairy # 14 from yet another cove. fly over to the third right cove and get Fairy # 13. He may call upon spiders to attack you. turn into Deku Link and fly over to the statue near the switch. then wear the Great Fairy's Mask to attract Fairy # 15. We'll get them back in the Fairy Fountain later. then step into the blue light to get *Odolwa's Remains*. . You only require the sword to do this battle. Use arrows to get rid of the Skulltulas waiting for you on the ceiling and the dragonflies. hit the crystal switch across from you. go down the ladder and use the Deku Flower to launch to the right platform (a cove in the wall. You can use arrows as well if it's easier for you (thanks Gary for the tip). Once he's gone. then wear the Great Fairy's Mask to get Fairy # 10. shoot an arrow at the bubble below the walkway.

talk to the butler. then enter and talk to the Deku Princess. you can get a Silver Rupee. before moving on to the next dungeon. As normal Link. Exit the palace. Kudos is given and you are also given a gift that must be picked up. At the end. Using your bow. More Errands After defeating Odolwa. cross the path to the next area. Very interesting. Tight squeeze! Exit this area. This is the Deku Shrine. Launch and fly up into the cave. beating Odolwa and taking the picture of the Deku King. Tingle. Now. If you lose. Depending on the day. See the hole? As Deku Link. outside where the two guards are. she'll charge you rupees to play again. Go right. Go straight to the Royal Chamber and the Princess will ask to be dropped off in front of the king (her father). the *Spin Attack*. Step into the blue light to be transported outside. She will grant you a new sword technique. dive into the flower and land on a pillar with another flower. At one point. you may need to redo tasks. All the other obstacles are fairly selfexplanatory.) Turn and face the wall. for a *Heart Piece* or. you must hit 20 targets by the time the cruise is over. Slash the vines on that tree with your sword. such as saving Koume in the forest.Now you will learn the Oath to Order from the weird-sounding guardian. then hop into the water below. Continue through the entrance to the Deku Palace. you'll need to shoot a crystal switch with an arrow to put out the flames (or you can change into Deku Link & spin at the switch. so be careful and precise! When you finally win. you get a *Heart Piece*. Use your empty bottle to hold her inside. In front of the king. then change back to normal Link). Make sure you don't hit the witch 10 times or you automatically lose. across the swamp and enter the cave. . he will reward you with the *Mask of Scents*. As normal Link. If it's Day 1.. talk to the old hag inside and she'll offer you a free boat cruise with a twist. return to Woodfall (fly to the owl statue. She will ask you to carry her back to the Deku Palace. He will give you a special gift if you follow him. As Deku Link. Exit this area of Southern Swamp and backtrack to the main entrance where Tingle is. talk to the guards who'll let you through. later when you've already gotten it. You can also show him a picture of his son. If not. Now. walk to the fountain and all 15 stray fairies will combine to form the Great Fairy. drop her out of the bottle and the monkey will be freed. Go through the other entrance to the Swamp Shooting Gallery.. the poison water is restored to normal and you are transported to another area. you'll need to do it again. Put on the Bunny Hood and quickly follow the butler through the maze. you can go to the boat cruise centre and give the pictograph to the man there for a Heart Piece.

make sure it's daytime & you have end. Be sure to get the hidden scrubs (one is on the left on top of a stone wall and the other is on a tree to the right. you can get your horse back the Bomb Shop rupees. Return to Day 1 and play the Inverted Song of Time to slow down time. Now. a hand will pop out and ask for paper. play at the Deku Playground in North Clock Town (use the Deku flower to reach the hole inside the fenced-in area). Win all three days to get a *Heart Piece*.) Buy the *Bomb Bag* for 50 1. scrubs and Wolfoses) to win. but costs 20 rupees a try. In the Astral Observatory where you get the Moon's Tear. drop through the hole hidden entrance to Milk Road. Give him the deed and you'll get a *Heart Piece*. peer in the telescope and look for a Deku Merchant flying around the Clock Tower. they will re-appear again later. Go to the West side and enter (it's across from the banker. Drop through the hole and talk to the Deku. On Day the Bomb Shop (later)! In East Clock Town. you receive the *Large Quiver* that holds 40 arrows. Collect the Land Title Deed in South Clock Town (by trading the Moon's Tear) and enter the Stock Pot Inn via the roof (use the Deku flower nearby and enter the door) between midnight and 6 a. Refuse his first offer of 150 rupees. return to Clock Town. If it doesn't fly up on a full stock of arrows. Play a different game each of the three days and win all three for a *Heart Piece*. On the bottom floor in a cove that acts as a bathroom. Exit out the east gate to Termina Field and search by the trees surrounding the back of the observatory. Follow him with the telescope until he lands in a hole. Now. When you win. Win a second time with a perfect score for a *Heart Piece*. Lastly. Stock . then pay 100 rupees for the *Heart Piece*.m. stop the burglar in North Clock Town again. play the Shooting Gallery.) If you happen to miss some enemies at one point. Shoot all the enemies (birds. at the south by the Deku Baba in the tall grass by the Peahat inside with arrows for a *Heart its own. of any day. On all three days. Play again and win to get a *Heart Piece*. There's a similar activity at Honey & Darling's in East Clock Town. Defeat the Piece*. beat the high score and win the *Largest Quiver*.This game is fun. Head back to and buy the *Big Bomb Bag*. Play the Song of Time and go back to Day 1. in Termina Field.

then up another one. You'll save him later. Back outside. Follow him over the big gap by jumping on the feathers he drops. Bomb the big snowballs blocking your path and continue to the Mountain Village.4] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Mountain Village* Items/Weapons: Snowhead Map. pop his balloon. Go behind the log cabin and enter another area. Go straight.) Continue across and into the next area. climb up the ramp ahead. You can use it in this cave and bomb the boulders (the left one has some rupees in a chest. you can talk to the hungry Goron nearby.Goron Mask. He'll lead you to a cave. go over the bridges and stop to buy the *Snowhead Map* from Tingle for 20 rupees (if he's not on the ground. Hit it to remember your spot. Walk around and you'll find Kaepora Gaebora.) . Lens of Truth Masks: 2 // 12/28. You should see an *Owl Statue* near the small bridge. Defeat both for a *Heart Piece*.up on arrows and bombs. Enter and open the big chest for the *Lens of Truth*. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.Target it) with two arrows. then enter the new area. Head back to North Clock Town and exit through the North Gate to Termina Field. Go around the snowcovered houses and drop to the lowest level. then follow the map left. Drop through and fight two Dodongos by shooting arrows at their tails. Watching for Wolfoses that pop up. Shoot the icicle at the top (Tatl will let you Z. Don Gero Mask Heart Pieces: 1 // 20/52 Empty Bottles: 0 // 1/6 Owl Statues: 2 // 6/10 Songs: Goron Lullaby The Lens of Truth Go down the ramp to the snow area and search for a hole by the mushroomshaped platforms. the wise owl who also appeared in the Ocarina of Time game. If you want to.

you need to hop across ice platforms to a wall. Don't keep the Lens on too much or you'll lose a lot of magic power. left and right at the ladder "forks". Play the Song of Healing to heal him. At one point. When he stops. Follow it to the end and. head out and back to the area where you got the map before the water cools down. unfortunately. You'll eventually make it to the Goron Graveyard. after that long trip to save him.) Still as Goron Link. Go to the lower ground and find the snowball that seems bigger to Tatl (he'll fly to it and turn green.) Do a Goron Stomp to open the door. With . Turn back to normal Link and dump the hot water on the frozen Goron (the one in ice.) As Goron Link. He won't do much for you. you can see a ghost! Talk to him. punch the snowball to reveal an old frozen Goron (he's called the Goron Elder. Go right. hard door with a sign next to it. Enter! You'll hear an annoying crying baby. Talk to him 2 or 3 times. dump the hot water on him to revive him. if you still have the Lens on. Fill up a bottle with hot water and exit the area quickly. On the lower grounds. a deceased Goron King. Quickly. wearing your Bunny Hood. You'll now receive the *Goron Mask*! Put the mask on to become the reincarnation of Darmani. but it will help for later.) Pull the back of the tombstone to fill the area with hot water. search for the Goron Shrine (it's a big. Head back to the Goron Graveyard and fill another bottle with hot water. Talk to the crying baby. You can see his shadow on the ground and use it as a guide when the Lens is turned off. Talk to him again to learn he is Darmani. Head up to the top and go through the opening.The Goron Mask & Goron Lullaby Exit and use the Lens of Truth to see the winding path. then exit.) Go back to the last area with the hot water and refill another bottle. then follow him when he asks you to. Read the tombstone to learn basic moves (or see my Basic Controls and Actions page for info. He'll stop and wait for you at different points. Use the Lens of Truth to see a ladder. Head back to the last area where you got the Lens of Truth. turn on the Lens of Truth and he'll continue.

enter Snowhead Temple. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6. roll over the small ramp into the chandelier. That's okay. carry the meat out of the shrine and go back to the area where the hungry Goron was. Snowhead Temple. As normal Link. wearing the Bunny Hood.5] ~~ ~~~~ ~~~~~~ . He doesn't remember the rest of it.) Punch the snowball as Goron Link and revive him with the hot water as Goron Link. While in this area. As Goron Link. avoiding snowballs and Wolfos. When you're finished that. Talk to him twice and you'll mention the crying baby and the old Goron will teach you part of the Goron Lullaby. Throw the meat up there and the Goron will reward you with the *Don Gero Mask* (a frog). The baby will sing the rest and the song will be complete. light a Deku Stick. then run around and light all the torches in the shrine. When you do. he is old after all! Head back to the Goron Shrine and play the Goron Lullaby (the part that you know) in front of the baby Goron. the chandelier on the ceiling will start spinning. As Goron Link. The Goron will fall asleep and fall off the edge of the cliff! Go up the path. roll towards the chandelier and build up speed. When you're fully loaded. in front of the baby's room. go over the small bridge to a new area. Almost every Goron in the shrine will fall asleep! The torches will be lit in the baby's room. quickly head back to the map area. roll over the gaps and watch out for the snowballs! Make your way through and hit the *Owl Statue* at the end so you don't have to go through that last area again! A big Goron is blocking the entrance to the temple. Take out your Ocarina (drums as Goron Link) and play the newly learned Goron Lullaby. you are ready to start the next dungeon. after freeing the hungry Goron. One of them will drop a big piece of meat. Try to break the spinning pots. As Goron Link. where you'll find the Goron Elder frozen solid again (that same snowball.the Bunny Hood on. At the top.

as Goron Link. That's a Stray Fairy. As Goron Link. then wear the Great the opening (not the collect Fairy # 3 in enter the other door Looking left. In the first room. Go back up the stairs nearby and through the blue door. Exit back to the last area. Burst the bubble under the platform in front of you. Open the locked door with your key. Then. When you're at the end. get rid of those annoying white Boes. Open the small chest inside to get a Small Key. avoiding the Freezards' cold breath. Razor Sword. Head over the bridge or take the ladder at the bottom. Go back to the last area and to your right. then wear the Great Fairy Mask to attract her to you for Fairy # 1. then go through the open door. Big Magic Meter.~~~~~~~~ *Snowhead Temple* Items/Weapons: Fire Arrows. Get rid of the Wolfos. push the block forward to create a path. find a switch on a small lava pit. Open the chest to receive the Dungeon Map and the corner of the room. Go through the gold-bordered door. Fairy's Mask to get Fairy # 2. Then go right through door). Step on it to make a small chest appear. you'll see a stack of 2 grey blocks against the wall. Pull them out to reveal a secret cove. If you fall. just climb that ladder to the top and start again. but you'll get it later.Goht's Remains Heart Pieces: 3 // 23/52 Empty Bottles: 1 // 2/6 Owl Statues: 0 // 6/10 Songs: None Getting the Dungeon Map & Compass I suggest slowing down time with the Inverted Song of Time. change to normal Link and try to nab that Stray Fairy under the middle pillar under the bridge (she's in a bubble) with an arrow. Biggest Bomb Bag Masks: 1 // 13/28. Gilded Sword. Take the stairs next to the bluebordered door to the lower level. Open the chest for the . Go back to the room before this one with the Wolfos. Push and pull the stack of blocks to the end of the small snow-covered floor and a chest will appear out of your reach. Open it to get Fairy # 4. Line yourself up with the bridge and time it so you'll roll over the bumps.

then bomb the wall up ahead. Quickly. Goron Stomp the 2nd yellow one. Shoot the real one. but only one Wizrobe is real. Hop over to the raised green one nearby and Goron Stomp that one. Watch where you step.Compass. go to the green switch on the snowy ground and jump to the open door. Jump back out and climb onto a platform. . Punch the giant snowball as Goron Link and open the chest for a Small Key. Enter the locked door below using your key. Using the Bunny Hood. Roll across the bridge and over the gap to the other side. he will clone and appear in all the pads. He appears and disappears using the teleport pads. Then. see the Stray Fairy on the ceiling. Here's a little puzzle that involves switching between human and Goron Link and doing some Goron Stomping (and running!). Using the Lens of Truth. Take the stairs up to a room with many icicles on the ceiling. Shoot the centre icicle twice with arrows and it will break the ice block in the middle. melt the ice barrier at left for a shortcut to the door). Getting the Fire Arrows Using the Lens of Truth. Carefully. First. Wizrobe is a wizard that has one attack mode: shooting a ball of ice at you. roll over the snow against the wall. When he's space dust. nab all the white Boes to make things easier (when you get the Fire Arrows. turn around and roll across another gap. enter the door before it gets blocked off again. which will cause a smaller platform to rise up. collect the *Fire Arrows* in the chest. As normal Link. The first part of the battle is easy as he appears in one spot. After a while. Instead of entering that door. Climb up and onto the platform ahead. you can see an opening in the right wall. then wear the Great Fairy Mask to attract it (Fairy #6). Then. Wizrobe (Phase 1). Goron Stomp the first circular platform near the entrance. but get up on the platforms. Pop the bubble. Enter the door at the end to battle a mini-boss. jump through it and open the chest for Fairy #5. The easiest way to beat him is to stand in one spot at all times and use your arrows to fire at him.

push the block forward. then enter the locked door using the key you have. Using the Lens of Truth. Punch yet another ice layer. hop over to the room where you got the Dungeon Map. you can see a line of blocks in the air. then melt the ice block to open the chest with a Small Key inside. Punch the ice layers on the platform. Stand on the platform and shoot a fire arrow at the Freezard to get him out of the way. Defeat the Eenos (snowball throwing enemies). Go through the blue-bordered door and back a room. Drop to the very bottom of the main room and then climb the stairs. Open the chest that you couldn't reach to get Stray Fairy # 8. Open the chest for Fairy #11. then shoot the ice-covered eyeball switch to raise the platform you're standing on. Link!) and shoot Fire Arrows at the icecovered openings. Use the Lens of Truth to see a Stray Fairy. Now you are in the main room in its new position.Getting the Boss Key & Finding the Boss Door Drop to the lower level with the platform and doors with the colourful borders (sorry about the pain. right and then up to reach the chest with Fairy # 10. Climb each one and hop across to a cove. Punch another ice layer on the platform. Exit to the last room and then again. then through the door across that was locked before. Using the Fire Arrows. Go back and toss a bomb at the wooden crate nearby to release the fairy. Pop the bubble. Go through the green-bordered door that's next to the gold one.) When they're gone. Hop across to the other side. Roll over the snowcovered wall (carefully). Open it for Fairy #7. Shoot Fire Arrows at the torches to light them (there are 3 in total). Get back up on the high floor of the room and enter the door. Roll against the snow piles on the wall or use the small ladder. attract it with the Great . then step on the switch. As normal Link. Climb to the top and enter the door. a chest appears. then enter it. Melt the Freezards. Enter it and Goron Stomp the platform to rise the main platform. Shoot the ice-covered opening with a Fire Arrow. Use a Fire Arrow to melt the giant ice block. Attract Fairy # 9. melt all three Freezards (ice-blowing enemies. Go back 2x and across the bridge. Push the block forward against the wall. This opens another door.

This is a wickedly fun battle!! Shoot a fire arrow at the frozen boss to start the fight. as Deku Link. Avoid it and repeat this process. To get the last Stray Fairy. Mountain Village is returned to normal. Bang into Goht with your spiked shell and he will send a blue shockwave at you. Enter the open door to fight Wizrobe again in Phase 2. burrow into the flower as Deku Link and using the Lens of Truth. dive into the flower and fly below to the door with two icicles next to it (to your left when your back is to the Boss Door). more clones in the second half of the battle. that's Fairy #13 and Fairy #14). This is the best roller coaster ever. Go through the door to the next area. fly down and right to the opening with the chest and a Deku Flower in front and SLOWLY drop into it (#15). Roll over the gap to the Boss Door. Go to . If you bang him enough times in a row. Change to Goron Link and roll around the circular area. Avoid all of this and continue banging into him. then step into the blue light to get the 2nd Guardian Mask. but if you continue playing the game over and over again. Follow the path to the next room. Beat the two Dinalfos to collect two Stray Fairies (one for each enemy. Drop to the platform below. go through the open door and collect the Boss Key from the colourful chest. When he disappears. except there are more teleporting pads and. in the middle. he will fall and all you need to do is roll into his body continuously. so. He will then start throwing bombs and rocks and pillars will grow out of the ground. *Goht's Remains*. Even More Errands Once you finish that temple. then enter the next door (shoot a fire arrow at the ice). Wizrobe is back. Punch the big snowballs blocking a path (as Goron Link).Fairy Mask (Fairy #12). It will be hard the first time you battle him. Use the same strategies as before. therefore. Make your way back up to the 4th floor bridge. We don't have the Boss Key yet. you'll love it!! Collect the Heart Container. Backtrack up the stairs and roll across the gap and open the door with the Boss Key for the battle with Goht. Same deal as the last fight.

Advance to Dawn of Day 2. Exit and play the Song of Double Time. This is kind of fun. Enter and he'll give you the *Gilded Sword* along with your empty bottle back. He'll fix your sword again. on Day 1. Go over the bridges and stop at the end of the last one. slow down time by playing the Inverted Song of Time. then head back to the area before the main village with the log cabin. Get one free powder keg. He'll train you in order to use them.the Great Fairy Fountain on the first level of Snowhead Temple for the *Big Magic Meter*. warp to Snowhead. first go back to the Goron with the powder kegs to be approved. enter the cabin on Day 1. you can enter the Goron Races. you can play the Treasure Chest Game in East Clock Town. Talk to the guy and the weird metal one. Now what do we do with that? If you have the Adult Wallet (earned after depositing a total of 200 rupees in the bank) and 100 rupees in your wallet. Enter and get the Razor Sword. When it blows up. bombs and bumps in the track) and hit the green pots for magic refills. He'll fix your Kokiri sword to a *Razor Sword*. warp to the boss by using the platform in the very first room and beat Goht again. Now. play the Song of Time. then the Inverted Song of Time. you can get a few things. Talk to the baby Goron and he'll explain what is behind the boulder. . Talk to him again and give him the bottle of Gold Dust when prompted to. Go inside and talk to the baby again. Before moving on to the next dungeon. If you beat Goht after Day 1. Finish in first place to win a new *Empty Bottle* with Gold Dust inside! Cool. Go through the opening into the area with Tingle. Exit and advance to Dawn of the Final Day. As normal Link. Otherwise. Go forward on the ramps and turn right. Go to the area where the Goron Shrine is and find the cave with the big Goron inside that sells powder kegs (look for the sign). Roll through the obstacles (trees. Take the keg and throw it over the steps one by one until you're outside. Turn right. Throw the keg up each step and place it in front of the boulder. Play as Goron Link to win the *Heart Piece*.

As Goron Link.Romani Mask Heart Pieces: 1 // 24/52 Empty Bottles: 1 // 3/6 Owl Statues: 0 // 6/10 Songs: Epona's Song Reigning in Epona I figured I'd make a separate page in the walkthrough for this part. give him the Swamp Title Deed and use the flower to reach a *Heart Piece*. On the fourth one. back! First. Get 50 rupees in your wallet and head to West Clock Town's Bomb Shop. Take the right path at the fork and Tatl will again recognize your horse. Play the Inverted Song of Time to slow down time. Enter the ranch as normal Link. near the Milk Road entrance by the tall grass. ability to hold Powder Kegs and the Hero's Bow. In the Deku Merchant side quest.6] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Romani Ranch* Items/Weapons: Epona Masks: 1 // 14/28. When you find the merchant. on the left side of the back of the observatory. Since you have the Goron Mask. you can get your horse. you'll get a *Heart Piece*. and in the north end on the right side where snow meets grass). Talk to Romani (the little girl outside) and she will name you Grasshopper! She will also let you practice for when "they" come. talk to the goron inside. As a Deku. As Goron Link. You will be on Epona. get the Swamp Title Deed and head to the area of Snowhead off the Goron Shrine. play the Goron Lullaby to each red Gossip Stone. Epona. you should return to Dawn of the First Day and continue on. Buy a Powder Keg for 50 rupees. . *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6. start over at Day 1. Warp to Milk Road and place the keg next to the big boulder that the guy is hacking at. Now.In Termina Field. find four holes (under a rock between the north and west ends. first talk to him as a Goron and pay 100 rupees to exchange for the *Biggest Bomb Bag*.

Play the Song of Double Time to advance to 6:00 p. Practice jumping and running with Epona. Say Yes to her offer for a ride. Play the Song of Double Time to advance to 6 p.Shoot all 10 orange dummies in under 2 minutes.m. Talk to Cremia.. on Day 2. and stop attacking at 5:30 a.m. The idea is to keep picking confident dogs and you'll eventually get it (a tidbit: I won the Heart Piece in my first file without the Mask of Truth!) Anyway. I find that easier.m. who is making a delivery to the Milk Bar. You can head over to Mamamu Yan's Doggy Racetrack. I'll remind you about that when you get it.m. You win *Epona* back along with the song to call her from anywhere in Termina Field. It's easier to win when you get the Mask of Truth later on. When she warns you about the attackers. You can enter the house and talk to Romani and her sister. Epona's Song. Talk to the lady and then select a dog. You can wear the Bunny Hood and run around shooting them as long as you stay near the barn. you need to wait until 2:00 a.play the Inverted Song of Time again and restore the time speed to normal. You are finished Romani's entry in the Bombers' Notebook. Romani will come out of her house and enter the barn to protect the cows. Now.. which is used to enter the Milk Bar at night (it opens at 10 p. Once you learn that. The aliens appear at 2:30 a. Romani rewards you with a new *Empty Bottle* filled with milk. Cremia rewards you with the *Romani Mask*. you are also "recruited" to stop the real aliens tonight at 2 a. Show the dog to the lady and bet 50 rupees on the dog to win. take out your bow and shoot the two guys continually until you make it out.m.. If your dog comes in 1st place on that bet. If it comes in at least 5th place.) You are finished here! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.m. you win a *Heart Piece*. Cremia for a while. Just remember to peek behind the barn every once in a while and watch your map for the little white dots (those are the aliens). You do not need to use Epona when hunting the aliens.m. That's a long time from now. At 2:00 a.7] ~~ ~~~~ ~~~~~~ .. you win some rupees back.m.

You can't do too much here. Swim behind him and push him to shore. Enter the shark's mouth to get to Zora Hall. check the 4 Swords and 6 Bottles page and see if you can get one you missed. Hit the *Owl Statue* as normal Link to save that spot and buy the *Great Bay Map* from Tingle for 20 rupees. Call Epona and ride down the sandy path. Now that you have Epona back. See the fin on that area across the water? Swim over there. head through the West Gate in West Clock Town. Jump over the fences until you reach Great Bay... the Indigo-Gos (remember Toto. a member of the Zora band. Go right to the Zora Shop's door. then dive down to the bottom.. Stone Mask Heart Pieces: 1 // 25/52 Empty Bottles: 0 // 3/6 Owl Statues: 2 // 8/10 Songs: None Meeting Mikau Make sure you're at Dawn of Day 1 and play the Inverted Song of Time to slow down time. When he's gone. you get the *Zora Mask* so you become the reincarnation of Mikau. He takes a few steps and then collapses. Watch out for the bony fish and Like. explaining what is happening in Great Bay. There is Lulu. but you can learn about the IndigoGos band members (Lulu. If not. See all those seagulls? They're surrounding a Zora who is drowning. You should have 3 or 4 empty bottles by now. their manager from the Mayor's Residence?) You can read his memorial to learn how to use Zora abilities. Anyway. but you'll need to do some backtracking when your bottles are full with eggs. but she won't talk to you. If you climb the ladder and enter the Marine Research Lab. Swim up to the building in the water ahead.~~~~~~~~ *Great Bay Coast. Zora Hall & Cape* Items/Weapons: Great Bay Map Masks: 2 // 16/28.Likes. Dismount at the watery area. Hit the *Owl Statue* as normal Link to remember your spot. Play the Song of Healing to heal him. It's okay if you only have a couple.go back to the beach and go right to another area. you'll notice a big empty aquarium. then go left to Zora Cape.Zora Mask. Evan and the drummer). You need to find 7 Zora eggs and put them in there when you find them. . Talk to him and he'll sing his last song. Japas.

Change to Zora Link . Jump into the water. you've gone too far. Buy a Red Potion from the Trading Post in West Clock Town and it will go into one of your bottles. Take a Pictograph of the guard (you'll need it later). See that circle of rocks? Take out the Lens of Truth and use it to see a solider stuck in there. jump off and onto it. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6. Head through the East Gate and call Epona. give him the bottle with potion.8] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Gerudo Lagoon* Items/Weapons: Hookshot Masks: 2 // 18/28. with the Stone Mask on. When prompted to. Talk to him with the Lens on and he'll ask for your help. go back to Clock Town (warp). This is the Gerudo's Hideout. hop into the water. Dive in the water as Zora Link and collect the *Heart Piece* from the chest. Switch to Goron Link and pound the switch to open an underwater area.Mask of Truth. Go through the opening to Ikana Valley.Before we continue... then hop on a boat when a guard comes by. He will reward you with the *Stone Mask*. defeat Goht again (unless you already have in this day's agenda) and visit the area with Tingle. Circus Leader's Mask Heart Pieces: 10 // 35/52 Empty Bottles: 1 // 4/6 Owl Statues: 0 // 8/10 Songs: New Wave Bossa Nova Change back to normal Link and put on the Stone Mask. Look for a waterfall with a couple of Like-Likes around and a bunch of tall spiny things in the water.. When you come towards a platform. If you find a Zora. Jump the fences. You can also head back to Snowhead Temple. As normal Link. Bang into them as Zora Link and one of them will reveal an entrance. You can also see 4 boards underwater with skull and crossbones on them. then stop. Warp back to Great Bay Coast and swim around in the first area. This will prevent some enemies from seeing you. Enter the cave and continue on.

then climb the ladder. Now you're in the area that you may have seen through the telescope in the last room. Almost the same room as the last one. Go right. Climb the ladder and you'll see a telescope. Go left and bang into the board to break it. Okay. then through the opening. pounding the board and you are in a maze. surface and go through the door. After you collect it. dive into the water nearby and swim through the opening to a new room before it closes. When you're at the end. here's how to get out of it. If you get into the orange swirls. step on the switch to open the door to the *Heart Piece*. Turn and shoot an arrow at the switch across from you. it's a big tunnel with a gold border). Cross the bridge to the other side and enter the . Wearing the Stone Mask. go to the centre of the area and climb the ladder. Quickly. The door below will open. but not as hard (even though the last one wasn't all that hard!) Avoid the orange swirls and the spiked bombs. so enter it. Go right. You can see a Heart Piece in a caged-in room. put on the Bunny Hood and run to it. Swim over the orange swirl. Once inside. step on the switch behind you to open the door again. Pull the stone block towards you as far as it will go. You can look through it to see the Gerudos walking around their hideout. breaking another board. as Zora Link. Climb up the left ramp and bang into the barrels on the left. Scoot over to the grate and shoot the switch with an arrow before it closes up again. A water spout will act as an elevator pushing you up. Nearby is the opening (look for orange swirls in the water. Swim into the opening. you'll be pulled back into the main area of the Pirate's Fortress and have to re-do the stuff before. Stand on the floor switch to open the gate blocking the other switch. Avoid the spikes and climb up on the ramp. and push the stone block as far as possible. a switch on the floor and a grate. Walk on the bottom. then left twice and you're free! Step onto the orange swirls and you're pushed up to another type of maze. Wear the Stone Mask and go around the bend. Go back up that ramp and shoot the diamond switch with an arrow then. This next room has a switch on the wall blocked by a gate. then go just a bit forward from it. dive down.and dive down.

Open the big chest for the *Hookshot*! This is useful for hooking onto targets and other things. Dive down as Zora Link and scoop it up in another bottle. Warp to Great Bay and drop off all the Zora Eggs you have (4 total). Walk forward and a cinema will start. In this room. enter the door with the torches on either side of it and you'll find the Second Zora Egg in another aquarium. Go to the right side of the area and find another door. The bees will scare away the guards. Enter another door and a Gerudo Guard will come out to fight. Go through the room and fight the Gerudo Guard.door. Go to the northwest part of this big area and hookshot on the black and white targets. In the first area of Great Bay on the beach. hookshot to the black & white target. then drop the eggs off in the big aquarium in the Marine Research Lab any time. When she's gone. shoot an arrow through the barred window at the beehive. Use the sword to attack and the shield to defend. Exit to the bridge outside and turn right. Hookshot up to the last door. but you can play the Song of Soaring and warp to Great Bay. After it's done. find the Fisherman's Hut. Enter the door and walk past the guard. You'll hear a couple of Gerudos talking. Climb out and exit back to the outside area with all those guards around. hitch a ride on a pirate boat (wearing the Stone Mask). Walk past the guard outside and into the room. hookshot to the wooden board above the aquarium. Keep the Stone Mask on all the time while around these guards or they'll see you. enter the other door and collect the Third Zora Egg in another bottle. When you return to the Lagoon. Collect the Fourth Zora Egg. You might be out of bottles by now. Backtrack to the big outdoor area. As Zora Link. After she's defeated. Enter and go past the guard. Pass the guards in this small room. Just fight her like you do the Wolfos. get off on the platform at left. go up the ramp and into the big guard infested area. then go through the next door. Same strategy as before. Enter it and you're in the room where those guards were just now. Go through another door to fight another Gerudo Guard. Open the chest for a Silver Rupee. Drop down a level to another door. . Head to the back of the settlement in the northeast corner of the map. dive down and scoop up the Zora Egg into a bottle.

After you beat all the sea snakes. then to the seahorse and give the guy the picture when prompted to. but the others are a bit trickier. He'll give you the seahorse in one of your bottles. You need to drop the seahorse off at Pinnacle Rock. Drop the seahorse off and talk to him. just go back to the first area of the fortress and take a picture of a guard. You need to stand in the hole just next to them. The ones at the bottom of the lake are easy. Just go forward and swim) and put the remaining Zora Eggs into the big aquarium. not in front of them. Hit them with your boomerang twice to defeat them. Now that you have the Hookshot. This song will get you to Great Bay Temple. He'll lead you to the area where you can help him. The scientist will summon you to the front of the tank. You need to defeat all the sea snakes in the underwater area ahead to free the seahorse's friend. you can collect a few things before actually entering the temple ahead. Swim out in the water in the first area of Great Bay and look for two big pillars sticking out of the water. because he pokes his head out and might attack you. but three of them do. go out and collect 4 fish in each of your bottles. Head back to the Marine Research Lab (just float up to the top and walk forward. because you can stand on land. Come back to the lab and drop each fish into that other tank with the two weird-looking fish in it already.Remember that Pictograph you took of a Gerudo Pirate? If you don't have it. Take out your guitar and play the song after it shows up. Be careful and stand next to them. One fish will eat all the small fish. then grow big and eat his pal! He'll blow you a *Heart Piece* kiss! Play the Song of Time and save your game. Now. He'll reappear at Great Bay. They reward you with a *Heart Piece*. Sink down near there and walk forward. Collect each Zora Egg found. Talk to the guy. The new song is called the New Wave Bossa Nova. Not every hole has a Zora Egg in it. After . the seahorses will appear and be reunited. Follow him (he'll stop at each sign). Look in all of those holes to find them. You are transported to Pinnacle Rock.

Get through 20 rings in the course in 2 minutes. Plant the bean. then Village. then race the big brother beaver through 25 rings to win an *Empty Bottle*. and Zora Link and play the notes as instructed to. find the . Get the Scarecrow's Song from the observatory. As Zora Link. and Gorman will give you the *Circus Leader's Mask*. In Great Bay. then water it and use the plant to reach a distant platform. then dive down as Zora Link to collect a *Heart Piece*. Head towards Snowhead and get over the first gap as towards the second gap. Walk series of ice Scarecrow's Song to Piece*. Shoot the beehives on the roof of the cave. a classic Zelda tune. With the Scarecrow's Song still activated. enter the Milk Bar in East Clock Town by wearing your Romani Mask. Play the summon him. then 25 rings in 1 1/2 minutes to win a *Heart Piece*. Play the Scarecrow's Song. Find a boulder in the sand and bomb or Goron punch it to enter. Look for a hookshot target and pull yourself up there. then hookshot to him and get the *Heart Piece*. Continue hookshotting to a soft soil spot. Hookshot to the closest tree above. Race through 20 rings in 1 1/2 minutes. Talk to Toto as human. Hop across them till you reach a big gap.10 p. Deku. Warp to Great Bay Coast and head into the eastern area on the beach off Zora Hall. You will eventually play Ballad of the Wind Fish. dive into the water and meet up with the beaver jet-skiing on the water. Head past the Zoras on the beach to a stretch of sand with some broken branches.m. Now warp to Zora Cape and head back into Zora Hall. dive into the waterfall pond and defeat the Like-Like with your shock attack (R+B) for a *Heart Piece*. then use the Lens of Truth to see a platforms.. buy a Magic Bean from the salesman in the Deku Palace maze and fill a bottle with spring water. then re-enter and talk to them on the platform. Goron. Exit the area. then hookshot to him and get the *Heart warp to Mountain a Goron. As a Zora. then across more trees to Waterfall Rapids. Sink down and talk to him to race. Exit through the west gate and head towards Great Bay. head towards the Pirate's Fortress to a stretch of lands with platforms higher up. Outside the beavers' home.

A. C-down. as Zora Link. Now. She will sing and a huge turtle will appear to take you to Great Bay Temple. in the Deku Merchant side quest. Hookshot to the tree and read the diary. play the entire song standing by Evan to win a *Heart Piece*. bring the Mountain Title Deed into Lulu's room and. Write down or memorize both parts of the song (should be A. Exit and find Japas (the guitarist)'s room. C-right. Cright.9] ~~ ~~~~ ~~~~~~ ~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~~~ *Great Bay Temple* Items/Weapons: Ice Arrows. C-left.drummer inside his dressing room. C-down). C-left. C-down. While here. C-down. find Evan (the pianist)'s room and as human Link. you have the ability to complete the 1st Skulltula House if you want to now. show it to the merchant. C-down. Cleft. C-right. With the entire song's tune. play the New Wave Bossa Nova to Lulu. You'll win the *Mask of Truth*. slow down time. The song should be C-right. C-right. Double Defense Masks: 1 // 19/28. on Day 1 preferably. then warp to Zora Cape and. Use the Deku flower to reach the *Heart Piece* above. A and C-down. A. Remember that the mask is useful to get the Heart Piece at the doggy racetrack at Romani Ranch. C-right. C-left. See my section on that. Hookshot to the palm tree on his back and away you go! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6. C-down. as Goron Link. Whew! Now. C-down). C-right.Gyorg's Remains Heart Pieces: 2 // 37/52 Empty Bottles: 0 // 4/6 Owl Statues: 0 // 8/10 Songs: None . Write down both of Japas' parts and play your own after each of his. A.

not really blades. go down to the perimeter below and look down into the water. Getting the Ice Arrows . dive down and hit the hands blocking the opening with your boomerang. See the Skulltula? Shoot it with an arrow. Look for barrels on top of a high platform.Getting the Dungeon Map & Compass When you first enter. As Zora Link. From here. Pop the bubble and collect Fairy #3. jump on the water spout when it's low enough. Do you see the pot in the middle of the floor below? Shoot it with an arrow. Look below the platform you were just standing on. not the ones on the floor. You'll also hear a confirmation sound. then wear the Great Fairy's Mask to gain Fairy #2. Get rid of all the Deku Babas on the lily pads. Wear the Great Fairy's Mask and collect Fairy #6. Now. This room has a rotating blade in the middle. then bang into it for Fairy #5. then wear the Great Fairy's Mask to gain Fairy #4. as Zora Link. you should see a chest. You are in the a machinery room that controls the flow of water throughout the temple. You've turned on a water spout and activated the other elevator next to the entrance. Shoot the bomb dog with an arrow. Hop over to the door and enter. Open it for Fairy #1. Get up onto a platform and hookshot to the chest. Push or pull it and it will disappear. A Stray Fairy comes out of one of them. Get rid of him and a chest appears. Open it for Fairy #7. As Zora Link. Hookshot to the gold chest and open it for the Compass. Swim back to the entrance and take the other elevator. but you need to be on the level of openings just above the floor. Turn left and look up. The water is being turned around. Get rid of the Skulltulas then. jump into the water in the centre and dive down. Enter the door ahead. Look across from the chest and hookshot the pots to break them. then hop up onto one. but they act as platforms. Look for a switch underwater (it looks like a key). Hookshot to them (hook onto the barrels). Open it for the Dungeon Map. Hop to the platform. Another fairy is in this room. When you enter. then through the opening to the next room. shoot a fire arrow at each of the torches in the room to make a chest appear. The current will push you into a room. too. Go through that opening. dive down to the bottom of the water. You should see another Deku Baba across from a door.

Take the vent next to the door (sink down) to return to the main room. from the pots and the Chuchus. When he blows up. then look right. a mini-boss. Get as close to the wall as you can. banging into walls and maybe you! Shoot at the eye when you can. Getting the Boss Key Backtrack to the last room. open the chest that appears for the *Ice Arrows*. Enter the next door to engage in a fight with Wart. then slash them as they bounce around. After a few more hits. etc. Enter the locked door using your key. Sink down in the water again and return to the room where you got the . Fill up on arrows. Turn the key to activate the pipe. then exit back to the last room. Now. Shoot Ice Arrows into the water towards the wall. Push it and it will disappear. Look around for a chest and open it for Fairy #9. Shoot the pot among the two hands and wear the Great Fairy Mask to attract Fairy #8. It's a big eyeball with many bubbles surrounding it. exit through the vent in the wall to the main room.Dive into the water as Zora Link and get rid of the Deku Babas and the hand. magic. then climb to the connecting platform. look up and "stare" into its eye to get the battle started. Hop across it and over to the switch. First. This boss is pretty tough. Shoot a fire arrow at the bubbles to separate them. Hookshot to the barrel to the left. See the water flowing over the ladder? Shoot the water at the grate above with an Ice Arrow to freeze the water. to activate all the pipes. That is actually your goal in this temple. Wart explodes. Hookshot back to the barrel. Float up and climb the red pipe. Shoot a standard arrow into Wart's big eye. hearts. he moves very quickly around the room. Use Ice Arrows to create platforms to the switch by shooting them into the water. After a few hits to the eye. Climb the ladder and enter the door. Float up and hop onto a platform. Open that chest for a Small Key. Get rid of all or almost all the bubbles. Find another opening on the bottom level with a red pipe going into it (current should push you in). so watch out. Go down the red pipe and shoot the Octorok in front of you with an Ice Arrow to freeze him into an ice block. Hop onto one of the rotating blade platforms. You may need the Bunny Hood to make the last jump. then quickly look up and hookshot to the target on the ceiling. causing the red pipe to start pumping.

because the current should push you towards it. next to the gold window. He'll then take all the bubbles and fly to the ceiling. Finding the Boss Door Exit this room (use the gold window to get over). Shoot the ice with a Fire Arrow. then drop down and turn the yellow switch above water. Go through the door at the end. Exit to the last room. go through the open door and get the Boss Key from the beautiful chest. then wait for the elevator to drop. Climb on. Head through the underwater path with red and green pipes leading into it. He turns into a frog. restoring the bubbles for him to throw at you. Climb onto the platform on the right side. The current will push you back into the main room. where you are defenseless against his attacks. Head to the last room with the blade in the middle. which I'll bring up again to get a Heart Piece. Continue slashing to finish him off. Instead. When Gekko goes byebye. Dodge the bubbles and slash him. Push the block towards the centre platform. Hop to the nearby platform with the keylike switch. Hop into the water on the left side of the room. This time.Dungeon Map. See the hookshot target on the ceiling? Hookshot to it and you'll land on a fountain spouting water. Once you hit the bubble with an ice arrow it freezes (of course) and crashes to the ground. Get into a corner and shoot an ice arrow at the big bubble with Gekko inside before he lands on you and traps you in the bubble. Hookshot to the chest again. Go back to the room where you got the Compass. It shouldn't be too hard to get in. Try to keep your . then enter the door to fight Gekko again (remember him from Woodfall Temple?) He's back and he's a bit harder than he was in Woodfall Temple. look towards the door and use the Ice Arrows to make platforms in the water (yet again). he throws hard bubbles at you like Frisbees. slash the icicles. Avoid the hands trying to grab you on the left and enter the next room. Turn it once. Climb up to the switch and turn it to activate the pipe. Head back to the first room with the machinery that powers the water flow in the temple. No turtle this time. Shoot Ice Arrows in the water to create platforms and hop over to that room across the water with icicles. then jump to the spinning axle. Shoot an ice arrow at the clear Chuchu to make a big ice block.

then wear the Great Fairy Mask for #14) and the other is on the right side of the room. sort of. hop to the door on the left. when you're back on the big blade. You'll have to swim through the vent and catch it (#15) while the current pushes you out. Climb the one part. The axles turning will freeze and allow you to cross over them. Return to the main blade room. Hookshot to the chest and open it for Fairy #10. then onto the middle of the machine. Climb to the down end and shoot a fire arrow at the ice. Enter it to a "play room". Enter it. there are 2 Stray Fairies in this room. Hop onto the big blade. then backtrack to this . While standing on it.balance and hop to the platform moving towards you. look at the right wall. Look up the ceiling and shoot an Ice Arrow at the sewer dripping water. Shoot a Fire Arrow at the ice above the other side of the seesaw to lift your side up. Turn the key-like switch. Hookshot to the chest and open it for Fairy #12. then walk along the pipe as Zora Link. Anyway. See the hole on the wall high up? Hookshot the chest and open it for Fairy #11. There's a few big see-saws in here. Get back onto that last platform and let it take you to the other side. Climb up the pipe sticking out of the water and up to the switch. Find the opening with the green pipe and go through it (it's on the bottom level underwater). Drop to the right. Pop the bubble with the Zora boomerang. Jump to the door. Stand on the one furthest from you on the left. you need to shoot a Fire Arrow at the ice you just froze and repeat the last steps you took. then turn right to the end. Before you enter. At the first see-saw. Bang into a barrel for Fairy #13. Hop to the other see-saw nearby and again fire an arrow at the ice above this see-saw. Reset the see-saw by shooting an ice arrow at the flowing water. One is under the switch (stand on the pipe and fire an arrow to pop the bubble. Dive down the hole as Zora Link. If you can't get back onto the big blade. Well. Turn it to raise the water from the fountain leading to the Boss. There is another fairy in this room. shoot a fire arrow at the ice. You can just see a torch and a chest inside a little cove. then up the right small blade.

He is stunned and now is your chance to attack. one sits in the Laundry Pool. you can cross over to the big door and enter the next room to the Great Bay Temple boss Gyorg. Collect the Heart Container and step into the blue light when he's defeated. very difficult boss (sorry!) Make sure you have a lot of hearts and maybe even a couple of bottled fairies to revive you if you extinguish all your hearts. In Clock Town. When you've done that. There is a hole next to the fountain. Talk to the pirate there to play his Jumping Game (must be any time but late night or early morning). you can complete the Frog side quest for a Heart Piece. Use your shock attack to cause damage. hop the platforms. Continue the arrow and shock attacks until he releases a school of attack fish. He will ask you to find four of his friends to complete the group. return to Mountain Village and with the Don Gero Mask on. and the last one is for defeating Gekko in Great Bay Temple. warp to Snowhead and re-defeat Goht to restore spring to the mountains. while underwater. shoot an arrow at him. then across more trees to a blocked cave. Now for a few Heart Pieces. While Gyorg is underwater. You win a *Heart Piece* for that game. Also. you get free Bombchu from the chest inside. Ignore them and continue attacking Gyorg until he is defeated. At the pond off the log cabin. another in Southern Swamp (must finish boat cruise to retreat through the area) atop a log. then hookshot to the tree. right out of the movie Jaws. First. talk to the frogs to perform a song and win a *Heart . One more dungeon to go! First. Change to Zora Link and dive down to the bottom. wear Don Gero's Mask and talk to the frog. then hookshot to the tree. before spitting you out. On the beach across from Zora Hall. This is the hardest part. then enter to receive *Double Defense*. because Gyorg usually grabs you before you get up and.room. Once they are all found. chews you up a bit. With Gyorg defeated. find the sign near a boat by way of Pirate's Fortress. return the Stray Fairies to the Great Fairy Fountain in Great Bay. Bomb the boulder. Quickly swim back to the platform. Gyorg is a big fish that jumps out of the water to attack you on a platform and then. This is one annoying and very. bangs into the platform if you don't attack him fast enough. You receive the *Gyorg's Remains* guardian mask. Ride the boat. re-defeat Gekko in Woodfall Temple for a frog. If you bomb the boulder over it and enter.

.Captain's Hat. Now. Stone Tower Map Masks: 3 // 22/28. Defeat all the bats and receive a purple rupee from the chest. but it's not a long battle nor a hard one :o) Just slash him or shoot arrows at him whenever possible. Ruins & Valley* Items/Weapons: Giant Wallet. from Clock Town. Hookshot to the chest and open it for a new mask: *Captain's Hat*. Call Epona and ride her through the opening to the road to Ikana. Head past the graves to a skeleton head at the fence. defeat the Stalchildren to move on. Climb up and go forward to Ikana Graveyard. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6. Shoot fire arrows at all the unlit torches to unlock the door ahead of you.10] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Ikana Graveyard. he goes back to sleep and you have to try again. he gives you a treasure then salutes you. put on the new Captain's Hat and talk to the Stalchildren guarding a grave. Now you must battle him. then go left. At the graveyard. Hop the fences. Tell them to open it. Warp to Night of the 1st Day.Piece*. Gibdo Mask Heart Pieces: 6 // 43/52 Empty Bottles: 0 // 4/6 Owl Statues: 1 // 9/10 Songs: Song of Storms Spookfest Save and go back to Day 1. Enter it to find an Iron Kunckle. Stock up on arrows. When he is soundly defeated. When you talk to them. they think of you as their leader. through the opening to the next area. . then hop down inside. This is useful for talking to Stalchildren in the 2nd Skulltula House and the graveyard at night. Play the Sonata of Awakening to awaken him. continuing on. If you are stopped by a line of fire. take the East Gate. bombs and such then.. If he makes it to the end of the path safely. They ask whether they should continue guarding or open the grave. Garo Mask. Hop across the platforms.

shoot them in that order and get the prize. With the All-Night Mask. Warp to Milk Road. Answer with the first choice for a *Heart Piece*. After a few slashes. get the Stalchildren to open the grave again and use the Lens of Truth inside. Head to the Gorman Ranch and speak to the two Gorman Bros. Race them once around their track and win to get the *Garo Mask*. Wear the mask when you talk to her and listen to the first story. a person wearing a Garo mask will stop you. Make sure it's Day 1 and at the earliest time. He will make a tree appear so you can head to Ikana Valley. A ghost songwriter will appear. Bomb the wall at left. On Day 2 at night. Talk to her again and listen to the second story. Make sure you have Epona and at least 10 rupees. remember to buy the All-Night Mask and get that 5000 rupee deposit to the bank for a Heart Piece (I mentioned it before in the Clock Town section). When you have it. Hookshot to the tree and make your way forward to the Valley. Now that you have the Giant Wallet. then fight the Iron Knuckle through the door for a *Heart Piece*. then continue slashing. Read the gravestone that appears to learn the Song of Storms (also from Ocarina of Time).He's pretty strong. slow it down. but not too hard to beat. he will lose armour and charge at you faster. Now you can complete the 2nd Skulltula House in its entirety. but backflip when he goes to strike you with his weapon. Head through the door and defeat all enemies while crossing the path. See my Skulltula Houses page for details. When you stop at the wall. visit Anju's grandmother in the inn any time before night on Day 1 or 2. then head through the small building next to the Fisherman's Hut in Great Bay. then pick the second choice for another *Heart Piece*. Watch out for boulders and gun-powder enemies during the day or Blue Bubbles at night. Head back to the road to Ikana and go right after the fences. They challenge you to a race (pay them 10 rupees). They're easy to beat but it gets . Slash him with your sword to start the battle. Don't wear your Garo Mask while walking around the Valley or you'll be randomly attacked by Garo enemies. Dismount Epona and put on the Garo Mask. Continue slashing and ducking attacks until he is defeated. Complete it on Day 1 (day or night) for the *Giant Wallet* and be sure to get the *Heart Piece* inside by talking to all the Stalchildren in the house using the Captain's Hat to learn the order in which to shoot arrows at the coloured masks.

Use the Deku Flower to fly to the *Heart Piece* across the chasm. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6. quickly play the Song of Storms (or you'll lose health). Water fills the lake outside and the evil ghost is defeated.. in the Deku Merchant side quest. Hookshot to the trees and make your way up to the higher part of the Valley. Stand at the pool inside and another ghost songwriter appears. You reunite the girl. Walk forward. Hit the nearby *Owl Statue* with your sword. quickly enter it.11] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Underworld* Items/Weapons: Mirror Shield Masks: 0 // 22/28 Heart Pieces: 1 // 44/52 Empty Bottles: 0 // 4/6 Owl Statues: 0 // 9/10 Songs: Elegy of Emptiness Getting the Mirror Shield .. Walk up the ramp. Pamela. The Music Room outside is playing now that water has filled the area. take the Ocean Title Deed to the merchant off Sakon's Hideout for a gold rupee. but it looks rather weird. Head into the Ghost Hut and pay 30 rupees to fight the four poes. shoot an arrow at the one that spins to differentiate between the clones. and her father. but he is evil. Buy the *Stone Tower Map* for 20 rupees. Use arrows or sword & shield on the first three (two of them you'll fight at once). look up and shoot Tingle down. The girl doesn't let you in. go down the stairs and walk towards the closet. A monster comes out. Hop to the platform. Also in Ikana. Go back outside and try to enter the Music Room. then go right to the end. Let's continue on. plus you get the *Gibdo Mask* which allows you to sneak past Gibdos and Redeads easily because they see you as one of them. You'll win a *Heart Piece*. Play the Song of Healing to cure the man from the curse placed on him. When you're inside. Go forward to a couple of Octoroks popping out of the water. so place a bomb at the door and run away to the ramp and wait for her to come outside. Shoot Ice Arrows at them to freeze them into ice blocks. When she's a good distance away from the shop.annoying when they keep showing up. When he's finished talking. then turn left. See the dried out lake? Walk inside the opening in the wall. For the last Poe (Meg).

Shoot arrows at him and when he's defeated. Go through to the last room. timing it carefully. Hang onto it. This shield will replace your Hylian Shield and has the same capabilities as the old one. Eventually. then play the Song of Time. When you have those. Learning the Elegy of Emptiness Buy a Giant Bomb from the Goron in the Bomb Shop (costs 50 rupees). . Enter the crack to Ikana Ruins. Climb down to the Underworld. Give him the 5 Magic Beans to go through the door.Before continuing. Exit this room and go back to the second room (where you gave a Gibdo Deku Nuts). Go forward and enter the door on your left. collect the ghost in your empty bottle. Wear your Gibdo Mask at all times. Change to Deku Link. but instead continue left to a big hole with a ladder leading down. Pass through his door and give the next Gibdo the Big Poe ghost. 10 Deku Nuts. you need a bottle of milk. Collect the *Mirror Shield* from the chest that appears. Give the next Gibdo on the right the 10 Deku Nuts and continue through the door. because you'll need it later. Deposit any rupees you have in your bank account (so you don't lose them). Walk up the ramps on the left side. find one in Stock Pot Inn's kitchen). Talk to the Gibdo blocking the door to your right. First. 5 Magic Beans. A Big Poe appears. Put on your Gibdo Mask and the Redeads will dance! Shoot the frozen eyeball switch to your left with a Fire Arrow. but it also reflects light. Talk to the other Gibdo and give him the fish. Reflect the light on your Mirror Shield and aim it at the sun block across from you. come back to Ikana Valley. Open the last door and shoot Fire Arrows at the four unlit torches. Warp to Ikana Valley's owl statue and go to the right side where a big wall is. the block will disappear. a fish (catch it in your bottle. Give the next Gibdo the 10 bombs to pass through his door. Go through the newly unlocked door. Next to it is a crack in the wall. hit the diamond switch on your left to get light pouring in. Go back to Dawn of the 1st Day in Clock Town. 10 bombs and 1 empty bottle. Walk past the moving blades to the centre of the room. Give the last Gibdo the milk and you are finished.

go through the next door past the Redeads (get hearts from the pots). This is the hard part (sometimes). It blows up to reveal a hole. Hop to the pillar with the Deku Flower on it. get that Bomb Keg you got before we came here. he's the last boss in . then forward to the roof. step on it. Run to the very end of the room and let the ceiling fall again. Wear the Gibdo Mask to pass the Redeads and go into the next room. Launch and fly to the pillar with a switch on it. Aim the shield at the sun block to make it disappear. This boss seems like a mini-boss. As normal Link. as usual. Scoot over to the Deku Flower (it's easier to take the 2nd flower from the barred door) and fly to the platform on the left. As Goron Link. hit the switch in front of you and the tall floor will rise to the ceiling. opening the door. he shoots fire and the attack is a bit more widespread than the ice from Snowhead Temple. Head up the stairs and through the door to reach the roof. Change back to normal Link to step on the switch. Shoot arrows at the Skulltulas on the ceiling to clear them out. shoot a Fire Arrow at the other frozen eyeball switch to open the right door. Hit the real Wizrobe. This time. Use the Lens of Truth to see a hidden platform. but technically. This time. Wear the Gibdo Mask again to make the Redeads dance. Enter it (duh!). When he's gone. Turn the corner and place the keg on the cracked circle. Quickly. Drop down and re-enter the Ruins. Change back to normal and step on the switch. Keep hopping to the door (you might need to wear the Bunny Hood to make the last two jumps safely). Hop down it. then quickly run past the Blue Bubbles so you don't lose your sword ability (if you do. Gotta give him credit for that. Hit the diamond switch nearby to raise the floor again. Say hello once again to Wizrobe. it's only for a short time). Pass the Redeads and continue through the door to a boss. he clones himself. Use the Mirror Shield and the light to burn the Floormaster enemy. Again. If you shoot a bubble at the crystal switch and use the Deku Flowers to fly. Head through it. King Igos and Company. Change back to normal Link and reflect the light with your Mirror Shield on the sun block. This guy doesn't give up.This can be tricky. Use the arrow attack. Change back to Deku Link and fly to the left platform in the corner of the room. you can reach a *Heart Piece* at the end.

Slash with your sword. the switch resets. then finish off the other one. He can leap at you with his sword. Jump across the blocks as normal Link and step on the switch.. play the Elegy of Emptiness to . Work on one guard until he's gone. the Elegy of Emptiness. While on the switch. He is tougher than the guards and has 3 attacks. If you get off. then reflect the light on him. releasing his two guards to fight you. The king sits through the first part of the fight. This will help you in the next section. then stand under a light patch and reflect the light off your shield onto each of the guards to incinerate them. the king fights you. decapitate himself and throw his head at you or blow his poisonous breath. watch the funny cinema and you will learn the Elegy of Emptiness. Shoot fire arrows at the two windows to burn the curtains. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.12] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Rockville* Items/Weapons: None Masks: 0 // 22/28 Heart Pieces: 0 // 44/52 Empty Bottles: 0 // 4/6 Owl Statues: 1 // 10/10 Songs: None Rock the Casbah Return to Ikana Valley (if it's late in time. It's a really tall mountain that you must climb to reach the last temple. On the upper land of Ikana (where the owl statue is). These guys have a weakness for bright light. return to Day 1 and warp to Ikana's owl statue). When they're both gone.Ikana Ruins.. Proceed then. go to the right of the dried out lake and enter Rockville. When he and his two guards are just bobbing heads. Just attack with your sword until he's weak. using the new song you learned. so he's really the boss.

Jump across the blocks and enter the owl's mouth to Stone Tower Temple. this time as Zora Link (in case you wondered. then clone Goron Link on the switch. play the song again while standing on the switch. as normal Link. left. but in the order of right. clone each of your 3 forms on each of the 3 switches. Hookshot to the next platform (watch out for the falling rocks). Hookshot up two times. Clone normal Link on the switch and then hookshot to the next one. so you will only be cloned in 3 different forms). then. then hookshot to the next platform. Clone each of your 3 forms on each of the 3 switches."clone" yourself (though I have to say that the clones are much uglier than the real Link!) Hookshot to the next platform. bomb the Beamos enemy and. Change back to normal Link and hookshot to the next platform. cloning yourself in the 3 forms. Deku Link is too light to hold down the switch. centre (as the owl statue faces them) to align the blocks in the right order. Step on each one. Bomb the Beamos to get him out of the way. Clone Zora Link on the switch. get rid of the two dragonflies and bomb dog. jump across the blocks to the other side. Hit the *Owl Statue* so that you don't have to go through all that again. Shoot an arrow at the eyeball switch to make a chest appear. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6.13] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *Stone Tower Temple (Reality)* Items/Weapons: Light Arrows Masks: 0 // 22/28 Heart Pieces: 0 // 44/52 Empty Bottles: 0 // 4/6 Owl Statues: 0 // 10/10 Songs: None Getting the Dungeon Map & Compass Once inside the temple. Hookshot to the next one. Jump across the blocks and you will see three switches. after changing to Goron Link. Goron Link is cloned. Do the same thing. Again. Hookshot to it and open .

As normal Link. Find a switch underwater and step on it to activate a chest you'll find again later. go back to the beginning of this room and bomb the cracked wall. then carry a small crate to the last switch near the closed gate. Open the chest for another small key. Change into Goron Link so you can walk on the lava and defeat the four small statues to make another chest appear. Getting the Light Arrows Shoot a Fire Arrow at the frozen eyeball switch above the door near the compass to reveal a chest you'll find again later. Change to Zora Link and swim in the water to a hand enemy. Hookshot to the target up high and open the chest for Fairy #2. Go through the left door. Bomb the patched ground without bushes and drop through the hole. Back in the water. Climb up to a strip platform in the middle of the room. Shine your Mirror Shield on the sun block. stand under the light and reflect the light off your shield onto the mirror ahead of you.it (Fairy #1). Slash the bushes for goodies. hold it for a while. they're a nuisance. then clone Goron Link on the big switch. Go back up the stairs and use the key on the locked door. Drop the crate there to open it. As normal Link. Go through it to the next room. Get rid of all the Black Boe enemies and then quickly change to normal Link and reflect the light off your shield onto a mirror. Destroy the bomb dog and then open the chest for the Compass. Clone normal and Zora Link on the first two small switches. More cloning switches. Change to Goron Link and punch out the three sections of the pillar at the front of the room. chest across the lava and open it for the map. Let him grab you and through you up onto the platform above him. Go back to the strip and through the locked door at the end. then run to the mirror and reflect its light onto the sun block. Ram the big wooden crates to break them. swim under the hand enemy to the next room. Hold it for about 10 seconds. Take the ladder back up. then . Get rid of the bomb dogs in this room. Open it for a small key. Just like last time.

Pound the switch there around to the chest before it goes Fairy # 6. Jump right to a grate. using left immediately and open the chest for drop to the bottom. Clone yourself in your 3 forms on the switches. Hop to the platform and quickly defeat the Hiploop enemy with a bomb and sword slash. Save (if it's late) and start over at Day 1. which takes you to the beginning of the temple. while outside. Now enter the temple. Go through the door up ahead. especially when he stands there for a bit. Now. again in the order right. then quickly block with your shield as he rebounds right away. reflect light on the first sun on the left wall for Fairy #4. slash with your sword. Go through the open door. Ghost of Garo. hookshot to the target. shoot a Light Arrow at the red switch on the temple and it flips upside down. place a bomb near a crystal switch seen through the grate below. so heads up! After he's gone. Fly Fairy #5. left. But this time. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6. Return to Rockville via the owl statue.head to the next closest mirror and reflect the light on the sun block. Awakening the Illusion Go through the open door. Change to Deku Link and fly. Open the chest for As Deku Link. If you fall. the air circulation as a guide. The switch activates a chest. open the chest for the *Light Arrows*. Also. He will disappear and reappear near you. then after he lands. centre (facing the temple). This enemy's main attack is with fiery swords. go through the next door. Defeat the Eyegore by firing an arrow at it when its eye turns yellow.14] ~~ ~~~~ ~~~~~~ . Let him bounce into the air. propel yourself on the air vents around to the door and enter to fight a mini-boss. Open the chest for Fairy #3. Open it for Fairy # 7. Change to Goron Link and and roll between the pillars left and back into flames. this time in Illusion.

Go through the door. Shoot the red switch again with a light arrow and the temple is flipped again. Flip the temple and push it into the hole. and shoot the next red switch to turn the temple back again. Change to Goron Link and walk across the lava (you will be unharmed). Postman's Hat. If you stand under that structure with the iron gate blocking the one . Open it for a small key. Shoot a Light Arrow at the sun block (now that you have these arrows. Shoot the switch again to flip the temple and push the block down to the lower plane (level) and forward as far as possible. Shoot a light arrow at the red switch to turn the temple right side up temporarily.Giant Mask. Take the window cove. Change to Deku Link and fly using the air circulators to the right and open the chest found there for Fairy # 9. Climb up to the ledge and go through the next door to fight a mini-boss. Open the locked door there with your key.~~~~~~~~ *Stone Tower Temple (Illusion)* Items/Weapons: Great Fairy Sword Masks: 5 // 27/28. you can shoot the sun blocks instead of the annoying light reflection with the shield). Keaton Mask. This guy is back (was there any doubt?) There is a VERY easy way to beat this guy. but very twisted from the first time you entered it :o) Go through the right door. aligned with the doors. Twinmold's Remains. Wizrobe. Fly again to the very top left of the room (see the map diagram for help). Fly left and up to a platform and defeat the Hiploop enemy as normal Link with a bomb and sword slash. Push the block so it's in the middle of the room. step on the switch and a chest appears on the strip. Couple's Mask Heart Pieces: 4 // 48/52 Empty Bottles: 0 // 3/6 Owl Statues: 0 // 5/10 Songs: None Getting the Boss Key You will notice the temple is similar. push the block at right as far as possible.

Wizrobe can only attack you from one pad and that is when you can fire an arrow at him. Be quick.side. Hookshot to the chest above the door at left & enter. He clones himself again. Yadda yadda yadda. Repeat this process until his demise. this time a bigger version of Eyegore. This battle doesn't even have its own room! It's like a big enemy that you need to beat to get by him.. This guy reminds me of Dracula with the bats all over him. Launch and fly to the other side of the room and enter the next door. Step on the switch. Shoot a light arrow at him to scatter the bats. clone yourself on it. avoiding the moving pots. then . Hookshot or shoot arrows (takes two. fire an arrow at it. Use your shield to block his scythe attack. but if you find that boring. Wear the Stone Mask and hop to the left platform. Hookshot to the new chest behind you. When he's defeated. As normal Link. he fires a laser attack. I always use this method. Open the chest that appears for the *Giant Mask*. shoot a Light Arrow at the sun to reveal a chest you'll find later. Go through the open door. then slash him with your sword. avoid the left one) at the spiked balls to make them explode. Gomess. Go through the next door to fight yet another miniboss. just do the usual. Fly to the small platform. Enter the locked door. Go back three rooms to the one with the Poes flying around. Exit the cove and go back to the last room. wear the Stone Mask so the enemies don't see you. Fly to the hole in the left wall. Hookshot to it and open it for Fairy #10. When he's gone.. go through the new door and open the fancy chest for the boss key. then hookshot to the chest that appeared and open it for a small key. a chest appears. Step on the switch and a chest appears on the ceiling. Go through the door there and change to Deku Link. Another mini-boss. which you will need to use when fighting the temple boss. When his eye turns yellow. If you get close to him. Turn right immediately and enter the door along the narrow path. Hookshot to the chest above (from the point-of-view of the right corner). because his attacks are almost constant.

Now you can exit and take the fairies to the Great Fairy Fountain in Ikana Valley (off the ravine to the extreme right). the mask is automatically removed. Open the chest for # 12. You can now complete Anju and Kafei's side quest. Fly directly across as Deku Link. but this battle is not as hard as it seems. Drop down to the boss door. Exit the temple and flip it to Reality mode. If you run out of magic. During the quest. That's it. Go under the hand enemy to the second water-filled room and sink to the underwater platform with the chest. Warp back to Stone Tower and enter the tower in Illusion mode. Re-enter and go forward and down across from the sun is a chest with # 13. . These "molds" are flying dragons. You need to wear the Giant Mask through the battle. The Giant Mask uses magic. Open the chest near the boss warp for Fairy #11. Last of the Almighty Errands Now to fill in some blanks.hookshot to the target. otherwise stock up with the pots near the boss door. You get the *Great Fairy Sword*. Go right through to the first water-filled room. Shoot a Light Arrow at the sun to reveal a chest. You should have a good stock of magic. there are five remaining Stray Fairies in Stone Tower Temple that are easier to get now. Go through the door and then jump through the hole to fight TwinMold. Hope you have a lot of magic. but there are pots with magic jars to replenish and you can smash the small pillars as Giant Link for magic as well. shoot the sun block at left with a Light Arrow and bomb the Beamos enemy. It's easiest to visit my Side Quests page for info on that. Open it for # 15. a C-button sword that is a nice item. collect the heart container and the *Twin-Mold's Remains* guardian mask when you step into the blue light. Go right and through the door there. Before moving on. Use the air vents if necessary. Slash the head and tail of both molds. When you defeat them. First. Open the chest for Fairy # 14.

Have him dig until you find three blue flames. head left in the river. visit Ikana Graveyard at night on the Final Day. shoot the sun with a Light Arrow and enter to face four previous mini-bosses. check a mailbox and the first one you check has a *Heart Piece* inside. Once finished on the bottom floor. *Postman's Hat*. For the final bottle. Answer the trivia questions to win a *Heart Piece* (see my Keaton's Questions page for a cheat sheet). With the Postman's Hat on. Fight all four for 100 rupees each and a *Heart Piece*. Talk to him and keep Ztargeting him to have Tatl act as his "light" to find digging spots. visit the Mayor's Residence and head through the left door. With the Couple's Mask on. Head inside to find Dampe the gravekeeper (from Ocarina of Time).Fierce Deity Mask . Now it's time to fly to the moon! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ [Z6. fight the Big Poe with arrows. Once all flames are exposed. use Keaton's Mask and pick up the centre bush in a cluster in North Clock Town or on Milk Road.15] ~~ ~~~~ ~~~~~~ ~~~~~~~~ *The Moon & 4 Guardian Masks* Items/Weapons: None Masks: 1 // 28/28. then open the chest for the sixth and final *Empty Bottle*. Back in Ikana Valley. Use the Captain's Hat and get the Stalchildren to open the grave. guide him up to two digging spots on the upper floor. battling the current and get up on the left. With the new masks from Anju and Kafei's quest. Inside the cave. an *Empty Bottle* and the *Couple's Mask*.you will receive the *Keaton Mask*. Talk to the mayor to break up the meeting and win a *Heart Piece*.

40). As Deku Link. Arrows (Fire. Lens of Truth. Ice. completed Bombers' Notebook. making 20 total heart containers in your health meter.m.m.). on to the final part of the game. A short cinema will play.quite Earth-like :o) And no more time limit! But the only way you can leave is to finish the game here or play the Song of Time and start the Moon walkthrough over again. Mirror Shield.. They are wearing the Guardian Masks and the one sitting is wearing . Bubble Shooting. Light and 50 max. Bombs (max. Double Defense. fly to the left after shooting out of the flower onto a ledge on the Clock Tower. as per my tradition. Make sure you have the following in your subscreens: 20 Normal Masks. Big Magic Meter. 500 rupees). The tower opens and you can climb the stairs inside. Hookshot. Bombchu.Heart Pieces: 4 // 52/52 Empty Bottles: 0 // 6/6 Owl Statues: 0 // 10/10 Songs: None To the Moon I must say you have done a great job to get this far. coming your way soon. Play the Inverted Song of Time again and speed up time to normal. There are 4 children running around a tree up ahead and one sitting against it. play the Oath to Order. Pictograph Box. 7 Great Fairy upgrades (Magic Meter. 3 Character Masks. Play the Inverted Song of Time and slow down time (I suggest doing especially if this is your first time playing the game all the way through). Ready? First. Powder Kegs. 6 Empty Bottles. Wait until 12:00 a. Give yourself a pat on the back *pat pat pat* Okay. If you don't have the Land Title Deed for the gold Deku flower. Great Fairy Mask. 4 Guardian Masks. Move ahead to Day 3 at 6:00 p. go to the Bombers' Hideout and get the Moon's Tear (you should know how to do this by now!) Give the Moon's Tear to the Deku and get the Land Title Deed for the flower. Great Fairy Sword). Spin Attack. the Master Checklist. and 52 Heart Pieces. Gilded Sword. in South Clock Town. Ocarina of Time. Now that you have all 4 Guardian Masks from the dungeon bosses. There should be one empty spot for a mask in the bottom right. Another cinema plays and you are on the Moon! Hmmm.. Giant Wallet (max.

hop to the ledge from here or return to the start. When you go through 2 green pots. roll forward & let go of the Control Stick when he's fully charged & let him go all the way forward to the *Heart Piece*. he will hide in the Odolwa Guardian Dungeon. Carefully move him right & over the gap. Once here. Find the child wearing the Twinmold mask and give him four normal masks to go to the last dungeon. To find the hiding kid. Find the child wearing the Goht mask and give him two normal Masks to go to the Goht Guardian Dungeon. Head to the door on the left and enter. right. Give him two normal masks to return to the field. left to get to the piece. If you go through the whole thing again (sorry!). To get the Heart Piece. go through to the Ghost of . then left & over another gap. When your spiked roll is intact. Inside is the kid. He will ask you for a mask. Burrow into the flower and launch to the side platform (either one). right to find the child. There is a *Heart Piece* to be found. left. you can let go of the Control Stick. Anyway. roll on the strip & let go of A once over the first gap. stop at the 3 green pots. I suggest you keep the Bunny Hood until you're finished all the guardian dungeons. Dive in again and time it so you land on the yellow flower on the spinning platform & quickly dive into that one to avoid the rod. Roll over the bridge & over another gap to a door. final dungeon. Give him three normal masks to go to the third dungeon. Change to Zora Link and sink to the bottom of the watery floor. left. Use the warp cave behind it to return to the beginning safely. Go forward from there & line yourself up with another long strip. Burrow into another flower and time it so you can land safely on the spinning platform. your magic is re-filled. I suggest doing that when you're flying over the gap. From the beginning. Go through the door and fight the Metal Dinalfos. but now you need to manually control Link without the help of the treasure chests to make the next two gaps. Once here. You found the hider! Give him (her?) a normal mask to exit back to the field. Okay. If you miss the Heart Piece and really want to get it. The current will push you along. Talk to the child wearing Odolwa's mask. Give him one of your 20 normal masks (for example: the All-Night Mask or the Garo Mask). go through the caves left. Give him three normal masks to return to the field. Launch & go right to the *Heart Piece*. He will ask you to play hide-and-seek (kind of like the Bombers' game). You'll have to fight some mini-bosses here. then STOP! Go forward & refill your magic from the 3 green pots. You can start over again (*thanks to Sara for the tip*). This time.Majora's Mask. Hold A & he will bounce off the chests. Find the child wearing the Gyorg mask. change to Goron Link and charge your magic power (hit the pots) until it's full. Go left over the narrow bridge & turn around. Follow the caves left. When you finish him off. right. because you do need to run and catch the kids running around the tree and it makes things easier. change to Goron Link and sink in the water. change to Deku Link. Launch to the next platform. then the final battle. Centre yourself with the strip in front of you & roll forward.

Then he enters the third and final phase: Majora's Wrath. shoot the eyeball switch with a Fire Arrow. *CONGRATULATIONS* Watch the happy cinema. which is . Take the ladder up and go to the next room. Slash his legs whenever possible. Majora's Mask This time. brave warrior. collect the bombchus from the chest. If you decide to fight as normal Link or you didn't get the Oni Mask. This battle is pretty fun and if you have the Fierce Deity Mask. then hookshot to the chest. Give him your last four normal masks to return to the field. wait a couple of seconds. then you'll enter the final battle with Majora's Mask. he transforms into the second phase: Majora's Reincarnation. Get a bombchu over the crack in the ceiling. You have now completed the game. here's a guide. Then you'll find the kid. which can reach across the entire room. Say Yes and receive the *Fierce Deity Mask* which changes you to the adult Oni Link.Garo. When all four masks are gone. he has several tentacles that he snaps at you occasionally. the four guardian masks fly around as well. but I do like happy endings *Heart Pieces* Heart Pieces are found or rewarded when you do something. reflect the laser at Majora's Mask. He is even bigger and uses two whips to attack you. Open it for some arrows. talk to the kid sitting against the tree. Ignore them and shoot or slash the mask until it is defeated. I won't give away any details. After a while. Use your shield to defend yourself and shoot an arrow at his back whenever possible. the mask releases spinning spiked tops at you. sometimes stopping and bouncing these energy balls around. then release and blow up the crack. 4 Heart Pieces make up 1 container. After that. In the first phase. After a few hits. There are three phases of the battle. He grows arms and legs and dances around the arena (notice his pirouettes and Michael Jackson's moonwalk). Then. When he's gone. which can blow up. Congratulations! Now enjoy the brilliant final cinema. Some require a great deal of time and rupees. Use your shield to defend and use arrows or your sword on its legs. you can transform into Oni Link and the battle is extremely easy with Oni Link's laser attack and sword. Collect the *Heart Piece*. Take out a Bombchu. Go through the next two doors to fight an Iron Kunckle. Use your shield to reflect the mask's laser attack at the masks. then shoot the eyeball switch. Beat him.

then into the tree for the piece. go out the door and collect the Moon's Tear. Added to the 3 heart containers you start with and 4 heart containers from the bosses in the dungeons. which is actually a mini-game. where to find them. Keep depositing until you have 200 rupees in your account. When you finish practicing.added to your Health Meter. After you're finished there. Keep depositing until you reach 5000 rupees (!!!) You receive a Heart Piece. Here are the pieces. what to do and what you need to get it: Clock Town: 1) In North Clock Town. Suggestion: Master the 2nd Skulltula House at Great Bay on Day 1 to get the Giant's Wallet. pay 10 rupees for the Novice Course. then over to the top of the slide. You'll receive the Adult Wallet. you're left with 20 hearts in your health meter. 4) In West Clock Town.Targeting. then I wonder why he rolls towards the log! Anyway. Backtrack to South Clock Town and give the Moon's Tear to the Deku Merchant at the gold flower. when you master the Novice Course (get 30 points). then A (the lunging slash. dive into the flower and fly left to the platform on the Clock Tower. which holds a maximum of 200 rupees. Carefully jump to another box. Pay 1 Rupee and try the Beginners' Course. Go to the Astral Observatory and say yes to look in the telescope. you receive the piece as a prize. plus the flower. Cut all the logs by using Z. 3) Make sure you have some Rupees in your wallet. when you're back to being human Link. which holds a maximum of 500 . Turn and jump onto one last platform. In this game there are 52 heart pieces to make 13 heart containers. deposit Rupees to the banker.) Remember to draw your sword first before the logs come up. I always forget to do that. As Deku Link. 2) In East Clock Town. Go to West Clock Town and enter the Swordsman School. You get the Land's Title Deed in exchange. give the Bomber the password to enter the hideout. climb the box near the slide that you can reach. Move it up and zoom in to the top of the Clock Tower to see Skull Kid. Collect the heart piece.

A yellow fox named Keaton will appear.m. 7) In North Clock Town or Milk Road any day. In case you don't know how to get the Moon's Tear and Land Title Deed. any time. until 6 a. play the Postman's training mini-game (first try is free. The Curiosity Shop will buy bottled items: Gold Dust/Chateau Romani/Big Poe for 200 rupees. you can stand near him and he won't see you. then exchange it for the Land Title Deed.m. then hop across the targets above Honey and Darling's Gaming Center door) to get a rupee from the chest. Fish/Fairy for 20 rupees. and get it a chest in the room or. Go in from East Clock Town (you might need to give the Bomber the password). give the deed to the hand in the Stock Pot Inn's bathroom on the bottom floor. go in the Employees' Room to get 100 rupees from the chest. Talk to him and answer all his questions about characters.) You can also find some treasure chests that hold a Silver Rupee in them. So many choices!!! 5) In West Clock Town on Day 1 or 2 from 6 p. 6) In West Clock Town on Day 1 or 2 from 6 p. Another suggestion: Shoot the big bird at the entrance to Milk Road from southern Termina Field.m. On any of the three days from midnight until 6 a.. wear Kamaro's Mask and dance in front of the Rosa sisters to gain the piece.) You can also get the Room Key from the Stock Pot Inn at 2:00 p. One is in the Bombers' Hideout.) When you stop the clock on EXACTLY 10'00 you get the Heart Piece.) You gain an instant 200 rupees (a Gold Rupee. to avoid loss of health. Stay a good distance away or he'll steal your items! If you have the Stone Mask. until midnight. Ice or Light arrows if possible (it won't take as long to shoot him down. go left right away and hug the left wall to avoid the Skulltula..rupees. etc.) 8) Get the Moon's Tear. locations. He'll give you a Heart Piece. on the Final Day. to win the Heart Piece (see Keaton's Questions for the answers. wear Keaton's Mask and pick up the centre bush among the bushes. see . Climb up on the left cove and bomb the wall (using bombs or the Blast Mask with your shield.m. Use Fire. Or. you can hop across the roofs using the Bunny Hood in South Clock Town (start on the roof of the Milk Bar. afterwards he charges 2 rupees per game.m. A great tip: Wear the Bunny Hood when you talk to him to make the clock shorter.

wear it and check a mailbox. When she asks you a question.Side Quests. Go to Honey and Darling's Gaming Center in East Clock Town on Day 1. Open it for a piece of heart. 10) After getting the Postman's Hat (see Bombers' Notebook page under Postman). He'll give you a Heart Piece. 13) In East Clock Town's Shooting Gallery. go to the Mayor's Residence and talk to him while wearing the mask. You will get another Heart Piece. from 6 a. Pay 10 rupees to play their game. She'll give you a Heart Piece. Come back on Day 2 .) Talk to Anju's grandmother while wearing the mask and listen to the first story.-6 p. Blow up all the targets with bombchus to win a Purple Rupee.) Shoot all the red Octoroks and beat the high score to get a new Arrow Carrier. pay 20 rupees per game (you must have the Hero's Bow. 9) When you get the Couple's Mask (see Side Quests. 12) Same as # 11. Break the time record to win a Purple Rupee. go to the Stock Pot Inn on the bottom floor. Anju and Kafei). Afterwards. Come back again on Day 3 and win the Target Shooting game to get the Heart Piece. go to the Treasure Chest Game in East Clock Town. Go down the hole and pay 10 rupees to play in the Deku Playground. The first one you check has a Heart Piece inside. 15) As Goron Link. first door (Day 1 or 2. only listen to the second story and pick the second choice. all have a Green Rupee. 11) After getting the All-Night Mask (see Bombers' Notebook page under Man from Curiosity Shop). Play again and get a perfect score of 50 to get the Heart Piece. 14) Make sure you have the Hero's Bow and Bomb Bag before doing this one. Come back on Day 2 and win the Bomb Basket game for a Purple Rupee. 16) In North Clock Town on Day 1. use the Deku Flower to fly over the small fence next to the Fairy Fountain. Fly around and collect all the rupees on the moving platforms.m. pick the first choice.m. Pay 30 rupees and find the treasure chest. Deku Merchants.

Decline his first offer of 150 rupees. Jump in and talk to the Deku Scrub. there is a hidden hole near a Deku Baba. Shoot the beehives on the ceiling and one of them has a Heart Piece inside that falls in the water. When they're both gone. then accept the 100 rupee offer for the Heart Piece. then sink down as Zora Link to collect the piece. You can only beat it when it comes alive and flies. in the tall grass before Milk entrance. 19) There are four holes in Termina Field with a few Gossip Stones inside. Go down the ramp to the snowcovered ground.) Come back once again on Day 3 and win the hardest set-up yet to get the Heart Piece. Road's battle the stays still. If it come back later on in the game when you have more items. a big one. then collect the Heart Piece. Shoot until it's gone. Termina Field: 17) Go through the Bombers' Hideout in East Clock Town to the Astral Observatory. 20) In South Termina Field. you get the Heart Piece. then 3 smaller ones. Look in the telescope to see a Deku Scrub fly in a hole in the ground (wait a little while and you'll see him fly near the Clock Tower.) You get 50 rupees for each. When all 4 stones are red. Look for the hole near the back of the Observatory. Jump down the hole. Southern Swamp: . Go down and battle two big Dodongos (use bombs or arrows. Get rid of the enemies. Punch it as Goron Link or bomb it to break the rock. next to tall grass c) On the left side of the back of the Observatory d) In North Termina Field where snow and grass meet on the right side. a rock is stuck in the ground. Here is where each hole is: a) Under a rock between North and West Termina Field b) Near the entrance to Milk Road. you get the Heart Piece.and win again (different set-up than Day 1. arrows at it 21) On the way to Great Bay. As Goron Link.) Exit back to Clock Town and go through the South or East gate. enter each hole and play the Goron Lullaby to each big one to make it red. 18) Go through the North Gate at Clock Town. Fall down it and peahat. Look for a hole under a mushroom-shaped platform.

take a will win you a Heart Piece at the Photo Hut at the desk when prompted to. 24) After you defeat Odolwa and save the Deku Princess. get rid of the Keese. BUT. 26) In the Swamp Shooting Gallery. when you see Pictograph Box to take a good picture picture of him instead. Kotake will offer you a boat cruise with a twist. if you're near Tingle.) Tingle is his a picture of Tingle. so that's how you win with the Deku King in the palace. Give the deed to the Swamp's Deku Merchant when prompted to. Collect the Heart Piece in the gold and brown chest (there is a brown chest with a rupee inside. Or. Shoot the target on her broomstick 20 times throughout the cruise to win the Heart Piece. don't shoot her! If you do up to 10 times. then climb the vines on the tree to get the Heart Piece at the top. 23) If you have the Land Title Deed from Clock Town's Deku Merchant. pay 20 rupees per game and shoot ALL of the enemies (look for two scrubs hiding. 25) On Day 1. Play again and win to get the Heart Piece. but continue on to find the other treasure chest. As Deku Link. Woodfall: 28) When you go around the walkways. Deku Palace: 27) Go through the Inner Palace Garden (the left entrance when you pass the two guards at the door) and avoid the guards. climb the ladder leading to the Photo Hut and turn left. He'll give you the Swamp Title Deed and the flower.) .22) In the first area of Southern Swamp.) Get a perfect score and win a new Arrow Carrier. Either one (give the picture to the big guy son. Collect the Heart Piece up there. Collect the Heart Piece at the very end. defeat the enemies and use the Deku Flowers to fly all the way around. use your of him. one is on the tree branch to the right and the other is on the stone wall to the left. return to the Photo Hut. dive into the flower and fly onto the roof of the hut. you automatically lose and must pay rupees to play again.

Use the Lens of Truth to see a hidden path. 31) After you defeat Goht and restore the Mountain Village to normal. Go to Mountain Village. go to the Astral Observatory in the Bombers' Hideout back in Clock Town.) Take out your Ocarina when he's finished talking and play any 8 notes in a row (remember these because they won't appear on your subscreens. Collect the Heart Piece. you. They sing a cute song and give you a Heart Piece. Here is where to find them: a) In Clock Town's Laundry Pool near the tree b) When you defeat Gekko in Woodfall Temple. sink to the bottom of the water below and look for a treasure chest with a Heart Piece inside (it's near the exit of this area.) He'll appear when you play that song in the proper spot. use the Don Gero Mask (see Walkthrough) to talk to the frog near where the hungry Goron was. Before you defeat Goht (the boss of Snowhead Temple). Take the path until it ends. then collect the Heart Piece. go over the small bridge) that you have to go across to get to the temple (later on you don't if you hit the owl statue at Snowhead).) Use your Hookshot on the scarecrow. go to the area where Tingle and the Wolfos are. where the Octoroks are. You've probably seen those frogs around. return to the Mountain Village and talk to them. on a log d) When you defeat Gekko again in Great Bay Temple. wearing the mask. As when prompted to and he'll give you Dive in and fly to the ledge behind where the Goron Shrine is) on the bottom Deku Link. His 4 friends are missing and will come here if you talk to them.) 32) After defeating Odolwa (to get frog c) and Goht. go to the area with the ramps (from the area with the log cabin. Talk to the Scarecrow and say no to dancing and no to learning the songs (those two songs are listed on my Songs page. 30) In Goron Village (the area level. then play the Scarecrow's Song (the 8 notes you made up. Great Bay: . look for the Deku Merchant. give him the Swamp Title Deed the Mountain Title Deed. As Goron Link. plus the flower. he turns into a frog c) In Southern Swamp. go over the first gap and forward in front of the next. he turns into another frog When you find all of the frogs. As Zora Link.Mountain Village: 29) First.

He'll let you race him through 20 rings as a test. find the two Stalchildren in the library. his older brother will race you through 25 rings in a quicker time.) His friend is in trouble with some sea sharks (eels. 34) Near the Beavers' Home (see # 33 above). Take the seahorse in one of your empty bottles and release it at the entrance to Pinnacle Rock. You don't actually beat him by getting ahead of him. Return to Great Bay and find the Fisherman's Hut next to the Skulltula House. Sink to the bottom as normal Link and defeat the Like-Like and skeleton fish for the Heart Piece. Stand on them and use the Hookshot on a palm tree above you. Climb up on a platform and talk to them again.) Sink down to the bottom of that huge hole and defeat each eel using your boomerang. go to the Pirates' Fortress and wear the Stone Mask so no one will see you. Give the picture to the sailor when prompted to. You need to stand in the hole with them and use the boomerang. These are masks in that first room with the Stalchildren at the table.) Go past them to some broken branches on the ground. The grate will open and you can collect the Heart Piece. Then. the seahorses will be re-united and . When you win. but by going through all 20 rings. where Zora Hall is. The bottom ones are easy. Return there and shoot the masks in the proper order with arrows. Stand on a boat with a pirate and use the Pictograph Box to take a picture. When you win. Enter it to the Beavers' Home. swim to the beach surface and you'll see pots on top of some logs and a couple of Zoras standing around (if it's the right time of day. Keep moving up until you reach a tunnel.33) In eastern Great Bay.enter the area. As Zora Link. Talk to him and he'll guide you to the right area (sink down as Zora Link to follow him. in the room with the four laughing Stalchildren sitting at the table. but the top ones are a bit harder. you should see a waterfall. hop in the water and he'll sink down to the bottom. you get an empty bottle. then the older brother to win the Heart Piece. When they're all gone. 36) Before defeating Gryorg in Great Bay Temple. Talk to all of them to learn an order of colours. You'll see a beaver motoring around on the water. 35) In the 2nd Skulltula House. Exit. wear the Captain's Hat and talk to them. then re. Race the younger brother.

Pay 20 rupees per game and jump to the platform with the lit torch. The boat will move you towards a small platform with a palm tree on it. in Zora Hall. 37) Catch 4 fish in empty bottles. Make sure it's not early morning or night. Hookshot to the tree on the ledge above him and read the journal as Zora Link to learn two parts of a song. One fish will eat them and eventually turn big. Remember the whole song (his parts and your parts together. then remove your mask. Enter as Zora Link. He'll take the song but you get a Heart Piece. Talk to the guy. 39) After you defeat Gryorg and things are back to normal in Great Bay. Remember those notes. Pretty easy. then go near the Pirate's Fortress and look up to see a Hookshot target. When you get 20 jumps correct. Plant a Magic Bean inside. go towards the Pirate's Fortress and look for a sign near a boat. eh? Zora Hall: 40) Before you defeat Gyorg. stop and let time pass. You have plenty of time. popping a Heart Piece out for you! 38) First. Play the first part that you learned after he plays. Remember these. then play the second part after he plays again. then take out your ocarina and play the all the parts together. go to the Astral Observatory in Clock Town and play an 8-note song to the scarecrow. Hookshot it on the fly and talk to the sailor.you'll be rewarded with the Heart Piece. you automatically lose. Hookshot over to him and collect the Heart Piece. then exit. Use the plant to ride over to a platform. but if you fall off into the water. . You win the Heart Piece. Hookshot up and look for more targets to hook onto. then play the Scarecrow's Song to summon him.) Exit and find the pianist's room. then bring them to the Marine Research Lab (where the Owl Statue is. Find the room with the guitarist (Japas) and take out your guitar. Hop on the boat and get your hookshot ready. Keep moving up until you reach a soft soil spot. then water it with a bottle of Spring Water. He'll let you play the Jumping minigame.) Stand on the smaller tank and release the fish. find the room with the drummer inside.

battling the current. The guy sitting on top of the wall will let you up. as Goron Link. Step on the switch on this side of the gate to open it so you can exit. Make sure you have a good stock of arrows. dive into the flower and fly to the ledge nearby. Talk to the ghostlike guy and he'll let you face 4 enemies that you've fought before in the game. Go right (past Sakon the Thief running around) and. talk to the Deku Merchant. As Deku Link. stand near the wall and wear the Garo's Mask. change to normal Link and wear the Bunny Hood. Collect the piece.41) Go into Lulu's room and. come back to the first room and the ghost-like guy will re-appear and give you a Heart Piece. Wizrobe and Ghost of Garo. Quickly. Hookshot to the tree and make your way to Ikana Valley. Pirate's Fortress: 42) While going into different rooms. As Goron Link. As Deku Link. When you beat all four mini-bosses. dive into the flower and fly to the platform ahead of you with the Heart Piece and Gossip Stone on it. Give him the Ocean Title Deed as prompted. Go through each door and fight each of the mini-bosses (Metal Dinalfos. Ikana Canyon: 43) While on the road. You get 100 rupees for each fight completed. plus the flower. go up the ramp across from the piece and bash the barrels.) You might not be able to enter some of the doors if you're low on hearts. you should eventually see a Heart Piece on the other side of a gate. Collect the Heart Piece. He'll give you a Gold Rupee and the flower. talk to the Deku Merchant. Get up on the left side and enter the cave. as Zora Link. hop in the water with the Octoroks and go left. Wart. 45) In Ikana Valley. when you're up on the top level. enter the Ghost Hut and . Shoot the sun with a Light Arrow and enter the door. Make your way to the piece and collect it. Give him the Mountain Title Deed and he'll give you the Ocean Title Deed. 44) When you first enter Ikana Valley. Step on the switch to lift the gate for a limited time.

climb the short wall and enter the area. The Moon: 49) In the Odolwa Dungeon. then quickly dive into it to avoid the blade. Fly out and go to the right platform for the Heart Piece. The last one (Meg) is harder as she duplicates. Enter the door. Bring lots of rupees and make sure you have the Mask of Truth (see the 1st Skulltula House. Just look for the one that spins around once at the beginning. Fight one poe. tell the Stalchildren to open the grave. Wear the Mask of Truth to hear how good the dog is. Use arrows and your sword/shield. is the Doggy Racetrack. then choose your dog to bet on. . The winner of the race is random. but if you pick the better sounding dog. Pick one that sounds very confident. Hit the switch with a bubble as Deku Link. Defeat the bats and Skulltulas. fly to the left platform.take the Ghost Collector's Challenge.) Wear the Captain's Hat and when asked. Ikana Ruins: 47) When you're outside the castle on the roof. then two at once. Bomb the left wall and enter the door to fight Iron Kunckle. Beth. Meg and Joelle) for the Heart Piece. Defeat him for the Heart Piece. Win the race on the large bet and you get a Heart Piece. enter the graveyard (instead of hookshoting to the tree. you at least have a chance to get in the top 5 and win more rupees. then use your arrows on her. Defeat all 4 Poe sisters (Amy. look for a few tall platforms and a crystal switch on top of the leftmost one. then go back to the lady and bet at least 50 rupees on the race. then hop over and use the Deku Flowers to make your way to the Heart Piece. Jump down and use the Lens of Truth.) Talk to the lady there. you'll have to backtrack and start again. Pay 30 rupees per try. next to the Cucco Shack. Ikana Graveyard: 46) On Day 2 at night. By the way: If you get the Heart Piece and have not yet completed the Ikana Ruins. making your way across the path. Romani Ranch: 48) At the back of the ranch. Time your next landing to land on the gold flower. then another one appears. as Deku Link.

Try to stay straight. use the warp behind the Gossip Stone. Watch Goron Link bounce off the chests. try sinking as Goron Link to restart (*Thanks Sara for the tip*). Way to go! 51) In the Gyorg dungeon. defeat all the bosses. let go of the A button to stop. To get back to the entrance. The Stray Fairies are listed in the order in which you will find them in the walkthrough. 52) In the Twinmold Dungeon. You'll come to a room with a crack in the wall. Set a Bombchu down. then wear the Great Fairy's Mask. then let go of the Control Stick. 4) In the right corner of the main room. but keep the A button pressed. Turn right on the sharp curve. 6) In the stone block room. See the Heart Piece (or at least a straight track)? Line yourself up. break the pots. then enter the door. be ready to move the Control Stick. 3) In the main room with the centre platform and red Venus Flytraps. then build up speed and roll over the short ramp all the way to the piece of heart.50) In the Goht Dungeon. then left. Woodfall Temple: 1) In front of you when you first enter the temple. nice and centred. Go left. then shoot it with an arrow when it goes over the crack to blow it up. Shoot the switch with an arrow. sink down as Zora Link and the current will push you. shoot the beehive on the bottom of the high platform. defeat the Deku Baba below the left ramp. shoot the bubble below the walkway. Ta-Da! The last Heart Piece! *Stray Fairies & Great Fairy Fountains* Below are where to find all 15 Stray Fairies in each of the 4 temples and where to find all the Great Fairy Fountains. When you go through two green pots. . line yourself up on the track and push the Control Stick forward. right. left and finally. left to the Heart Piece. If you miss the Heart Piece. 2) On the right platform in the first room in a treasure chest. be prepared for a hard one! As Goron Link. When you reach three green pots. then wear the Great Fairy's Mask. 5) In the room with the stone block. Build up speed until he's spiky. Wear the Great Fairy's Mask to attract it.

push the two-block tower to the end of the room. 13) On the first right platform (same room as # 12). Shoot it from the other side of the bridges where the openings are and wear the Great Fairy's Mask. then jump across to get the fairy. 14) On the first left platform. 6) In the same room as the Compass. A chest appears on top of a high platform. What you Receive: Magic-charged sword spin attack. you can climb up and enter a door. Step on the switch as normal Link to make a treasure chest appear. 3) In the room with the Dungeon Map on the bottom level. 2) Under the entrance to the room with the Dungeon Map. 5) In the room where you get the first key. 15) On the third left platform.7) In the stone block room. push the block to another platform. pop the bubble next to the barred door (that door leads to the room before the boss. 4) In the main pillar room at the very bottom in the lava pit. defeat the Skulltula in the left corner along the walkway. then wear the Great Fairy's Mask. 10) In the main room on the highest floor.) 11) Use the Deku Flower near Fairy # 10 to fly over to the torch nearby. shoot the beehive next to the eyeball switch. . Open the chest for the fairy. Odolwa. step on the switch as Goron Link and open the chest that appears. Wear the Great Fairy's Mask to get it. 12) In the room before the boss (Odolwa). you'll see a big hole in the wall near the centre platform. Pop the bubble and wear the Great Fairy's Mask. Fly over to it using a Deku Flower to enter the Fountain. Snowhead Temple: 1) Under the bridge in a bubble. on your right when you enter. Go down to the bottom floor and up the ladder. Great Fairy Fountain: In Woodfall. 9) In the room before the mini-bosses. Throw a bomb at the wooden crate nearby to release the fairy. then wear the Great Fairy's Mask. When you get to the room with the Compass. 8) Get rid of all the Black Boes in the dark room and get the fairy from the treasure chest that appears. over the flame is a bubble. Pop it with an arrow.

melt the Freezards and open the chest that appears (the torches need to be lit to open a door to a switch that is pounded to move the central pillar). 9) In the room where you pound a few switches as Goron Link (there are also a few white Boes). 15) Stand on the bridge on the 4th floor and use Deku Link to burrow into the flower. 3) In the same room as # 2. use the Lens of Truth to see the small platforms. sink to the bottom of the second room and pop the bubble under the platform you first stand on to release the fairy. 13) At the last room before you get up to the Boss. use the Lens of Truth to see a hole in the wall. Hop across them to the fairy in a chest. Great Fairy Fountain: At Snowhead Mountain.7) In the room with the Compass. beat the Dinalfos and he releases a fairy. Move the block to a platform. then wear the Great Fairy's Mask. 12) In the room with all the Eenos (snow enemies that throw snowballs). 10) In the room with three Freezards and three unlit torches with a lot of platforms. Jump to the chest to get the fairy. light all 4 torches and open the chest that appears. Climb up and open the chest. Great Bay Temple: 1) In the very first room. . play the Goron Lullaby and go across to the front of the mountain. 14) Beat the other Dinalfos (see # 14) and he also releases a fairy. then wear the Great Fairy's Mask to get the fairy. use the Lens of Truth and look up at the ceiling. turn left and defeat the Skulltula for a fairy. melt the ice block in the far left corner. 2) As Zora Link. 11) On the top level of the room with the Dungeon Map. Step on the switch. Enter it and there's the Fountain! What You Receive: Biggest magic meter. You should see a big hole in the mountain on the bottom level of it. use the Lens of Truth to see a fairy trapped in a bubble in the secret cove in the wall. 8) In the room with the icicles on the ceiling and the snow platforms. Shoot the bubble to free the fairy. Pop the bubble. Use the Lens of Truth and SLOWLY drop with the flower propeller to the opening.

Run up the pipe and jump into the small fenced-in area. Great Fairy Fountain: In the Great Bay near Zora Hall. as Zora Link. stand next to the chest with the map and use the hookshot to break the pots opposite you. 5) From a platform in the same room as # 4. You need to hop in and catch it while being pushed back to the underwater area in the blade room. 15) Shoot the bubble in the little cage and wear the Great Fairy's Mask to get the last fairy. Jump to the centre of the machine. Hookshot to each tree. stand on the moving platform and hookshot the torch across the room in a little cove. 6) In the room with the Dungeon Map. Open the chest for the fairy. 12) In the room with all the see-saws. then attract the fairy with the Great Fairy Mask. 10) In the room with the big spinning axle. then jump onto the big blade. dive down into a hole under a see-saw end and bash the barrel for a fairy. Open the chest for the fairy. then bomb the boulder to open the Fairy Fountain. look in the vent on the right side of the room. Shoot the pot with an arrow and use the Great Fairy Mask to get the fairy. defeat all the enemies and then hookshot to the chest that appears to get the fairy. 7) In the room with the Deku Babas on lily pads. 13) In the same see-saw room. look down and you'll see a pot in the centre of the underwater rooms below. change to Zora Link. after you push/pull the switch.4) In the room with the rotating blade. turn right from the entrance. 8) In the room with the Compass. 9) In the room where you shoot ice arrows into the water to reach the switch to push/pull. Collect the fairy. then shoot ice into the water going towards the wall. 11) In the same room as # 11. Use the Great Fairy Mask to attract it. . 14) In the room before Gyorg (the Boss). look for a few platforms with a palm tree on each one. stand on the platform with the barrels. Use the hookshot on the pot guarded by the Dexihands. hookshot to a barrel and bang into it for a fairy. Aim your hookshot at the target in the hole on the grated ceiling. freeze it. then hookshot to the chest high up.

reflect light on a sun on the left wall to make a chest appear. Fly over to the platform as Deku Link and open the chest. fly to the left from the first vent and open the chest. shoot the eyeball switch and get the fairy from the chest. Come back to that room which is now filled with vents for Deku Link. then jump to the right onto a grate. hookshot to the target on a high platform. Place a bomb near a crystal switch you can see below through the grating. You can't get it now. so turn the temple upside-down. 9) When the temple is right side up. Step on the switch. then open the chest. Pound the switch. you get a fairy from a chest. drop down that little space in the middle. Open the chest. stand on the lava bottom as Goron Link. Sink to the bottom as Zora Link and destroy the spikes. Come back to the main room and open the chest next to the boss warp. when you have them) on the sun block. go to the second water room (quite spacious). 11) In the main room (right side up). then carefully make your way to the chest before it's engulfed in flames again. hookshot to the chest and open it for a fairy. Shoot a Light Arrow at the sun crest to reveal a chest. then flip the temple upside-down. Fly up to a switch and use the Elegy of Emptiness as normal Link to hold it down. Voila! 5) In the room with the vents that propel Deku Link. 12) While in Illusion mode (the temple is upside-down). 10) When you beat Wizrobe. use the Mirror Shield (or Light Arrows. beat him. 7) In the room with the masked Hiploop. 3) In the room with the mirrors and the annoying Black Boes. 6) In the same rom as # 5. Use the air vents if necessary. 13) Shoot the sun with a Light Arrow in the first room after hookshotting to .What You Get: Double Defense (you receive half the amount of the damage you normally would) Stone Tower Temple: 1) In the first room of the temple. 2) In the room with the Dungeon Map (and the Armos statues). go to the east room and fly directly across as Deku Link. Open the chest. The bomb makes activates the switch which makes a chest appear. 4) In the same room as # 3. 8) After beating the Eyegore.

2) Going up and down a pillar on the same side of the room as #1. *Skulltula Houses* Skulltula House #1 Location: Woodfall Temple. 12) As Deku Link. 15) In the air vent room in Illusion mode. in the water. In Reality mode. 13) Fly to the other side of the room. 6) Break crate in west room for 2 spiders. same room as #6. What You Need: Deku Mask. 8) Climb the ladder. go forward and down to the chest across from the sun. Drop down to collect both. . 3) Break pots on left side of the room. Great Fairy Fountain: In Ikana Canyon on the bottom level.the chest on the ceiling (just before the Eyegore mini-boss) in Illusion mode. What You Receive: Great Fairy Sword. Look up and shoot the beehives for 2 spiders. Wear Bunny Hood and jump to the middle wedge or use the hookshot on it. shoot a light arrow at the sun to reveal a chest. Bunny Hood. To the left on the pillar. 3 bugs in bottles. 5) Use bugs on soft sand on right wall of room. Bomb the crystal switch to reveal a chest. 9) On the high walkway. Zora Mask. go into the water below and swim to the very right to a cave with the fountain. 1) Go down the ramp and to the right. Reward: Mask of Truth. between the middle wedge and the wall. 14) Go through the door. hookshot. swim as Zora Link to the underwater platform with a chest. 14) In the water room with the Beamos around. behind the torch. magic beans. Land there and hookshot the spider high up on the left wall. 7) Break another crate. Shoot a light arrow at the sun block on the other side of the room and get the fairy. 10) Under the walkway. 11) Go through the door. peeking out while moving across. Sonata of Awakening song. To the far right. 15) See #11. 4) Use bugs on soft sand on left wall of room. let the Dixihand throw you up onto the platform. Use bugs on the soft soil on the right wall. In the first area where the boat cruise drops you off. In Reality mode. 1 bottle of water. launch and fly to the gold statue with a flower. Use a lit Deku Stick or Fire Arrow to burn the web covering the entrance.

Hookshot it and behind it is a spider. 27) Bang into the tree for 3. Captain's Hat (for a Heart Piece). 24) Get spider on pillar across the room. or use the Bunny Hood and ride/hop to the opening on the left side. 30) Shoot the beehives for the last one. 6) On the west wall. There is a spider in the grass. Hero's Bow. rupees. At the end of a tunnel is the spider. 2 spiders. 17) Break small pots. Use a fire arrow on it first. In the first area of Great Bay. Spider is on high wall over the opening. 25) Plant magic bean in the soft sand and water it to grow a plant. the Giant Wallet. Hookshot. 28) See #26. at least 1 bomb. bang into or Goron punch the barrels for 2. Slash the grassy part of the wall. What You Need: Hookshot. 4) Hookshot the target and enter the door to the actual house. Fire Arrows. Use a Fire Arrow to burn the web. Use hookshot. 9) On top of a bookshelf near the entrance. 5) See #4. 23) Hit the crystal switch. Climb the ladder that appears. In this room.16) Play Sonata of Awakening to sleeping Deku. but this barrel has a web over it. Enter the door. Skulltula House # 2 Location: Great Bay Coast. 22) Shoot a beehive on the ceiling. On the right wall is a painting across from the door you entered. 21) Go through the door. Behind it is a hole in the wall with a spider. 1) In the first tunnel. Climb the bookshelf to get it. Reward: If completed on Day 1 within 24 hours. 19) See # 15 20) Fly in gold Deku Flower to the top ledge. 2) See #1. 29) See #26. Hookshot spider across the room on the gold wall. 8) Shoot a fire arrow at the web over the west door. Goron Mask. Once inside. 3) Behind the first cobweb in the first room after the tunnel. bomb the wall. If not. 7) On a ceiling beam. 10) Pull out a small bookshelf from against the wall. . then hookshot to get the token. Go in to the library. crawling in and out of a mask. Hookshot spider. 18) Bang into big pots for 2. 26) Another one in the grass. Next to the Fisherman's Hut.

roll up the steep ramp. Hookshot the target up ahead and. Climb a bookshelf to see it. See Heart Piece list (#35). 19) Bang the large barrel next to the first door. 25) Exit the room and go back to the basement. Hookshot. 21) On the wooden beam above the canoes. then hookshot token. Shoot a Fire Arrow at it first. It will peek out and that's when you hookshot it. 16) Inside a pot on top of a crate before the stairs. Enter the tunnel and go straight through. They won't harm you. 13) Behind another painting in the south area with a diamond-shaped hole behind it. 26) Goron stomp while on the table and 3 spiders fall from the chandelier. 22) Behind the canoes on the wall. as Goron Link. Walk through the hole and hookshot the spider above it inside. 27) See #26 28) See #26 29) Behind a painting near the barrel from #25. 12) See #11. Bang large crate. *Side Quests* Deku Merchants: Here is the step-by-step trading sequence to get a Gold Rupee at the very end and Heart Pieces along the way: 1) In East Clock Town.11) Pull a large bookshelf in the southwest area to find two behind it. One is on a beam at the foot of the stairs above the big pots. 18) Inside a large mask. To exit the house. Burn the web first. 24) Stand on the crate next to #23 and hookshot the target slightly right to reach the rafter. Bang the barrel in the top left corner. 23) Southern area of room. Climb the ladder and then the colourful stairs to the man with the . You can only see its legs. 30) Behind some cobwebs on the ceiling on the west side. 14) On a ceiling beam near # 13. Stay on the shallow water to avoid the Skulltula. 15) Exit the library and head towards the basement of the house. Pop the balloon with arrows or with bubbles as Deku Link. 20) Enter the northwest room (burn the web to enter it) which looks a storage room with canoes. It's in a pot. Bang the large crate to the right of the door. 17) North wall of room. go back to the first area. give the Bomber blocking the tunnel the password that you learned. Enter the east room with a bunch of laughing skeletons around a table.

give him the Mountain Title Deed. If you have the Bigger Bomb Bag from Clock Town's Bomb Shop. you get the Ocean Title Deed and the flower. dive into the flower and get the Heart Piece on the roof of the hut. 3) In Mountain Village. go to the Photo Hut. you get the Mountain Title Deed and the flower. Talk to him again and. Look up and press A to zoom in on the top of the Clock Tower. as Deku Link talk to him and. Talk to him as normal Link and. you can trade that bag and 200 rupees with this merchant for the Biggest Bomb Bag (as Goron Link). talk to the Deku hiding in the flower. In exchange. As Deku Link. After you're finished looking. As Deku Link. talk to him and give him the Ocean Title Deed. under the overhang to the Deku. Backtrack to Clock Town and go to the South area. As Deku Link. you get a Gold Rupee and the flower.telescope. dive into the flower and collect the Heart Piece on the nearby ledge. He'll give you the Swamp Title Deed and the flower. On your left is a Deku hiding in a flower. go right. He'll give you the Land Title Deed and the flower. When prompted to. you can dive into this flower and go left to get the Heart Piece on the ledge on Clock Tower. In exchange. give him the Moon's Tear. go into Lulu's dressing room (the far left room) as Zora Link. As Zora Link. In exchange. Find the gold Deku Flower and a flying Deku will appear. when prompted to. give him the Land Title Deed. when prompted to. when prompted to. dive into the flower and collect the Heart Piece on the ledge across from you. As Deku Link. You're done! Anju and Kafei's Quest: . 5) In Ikana Valley during the daytime. Dive in and collect the Heart Piece on the ledge behind you. Talk to him and say yes to looking into the telescope. The Moon drops an object. 2) In Southern Swamp. give him the Swamp Title Deed. 4) In Zora Hall. go through the door here and pick up the Moon's Tear. past Sakon the Thief. look for the gold flower on the bottom floor in the area near the Goron Shrine. As Goron Link. when prompted to. Anyway.

You need to have the following to complete this side quest: Garo's Mask. Talk to the lady and say yes to looking for her missing son. Anju is a bit late getting there (she's there around 12:00 a. With the Kafei Mask on. . talk to Anju. so you're not breaking her promise!) Play the Song of Double Time to advance to Day 2. go to the Stock Pot Inn and give the Pendent of Memories to Anju. 3) Immediately following Step 2. 7) Return to the Laundry Pool at 1:00 p. 4) Get to the kitchen on the bottom floor of the inn by 11:30 p. You'll receive the Mask of Kafei. go back to the front desk and listen to the conversation between Anju and the Postman. Go to the second floor and open the second door on your right. the missing person. 5) Exit the inn and put the letter into a red mailbox right away (technically.m. the postman will deliver the letter to the boy in the Laundry Pool. At 3:30 p. She'll ask you to meet her in the inn kitchen at 11:30 p. 2) On Day 1. go to the Mayor's Residence. then talk to the boy and he'll reveal his true identity. Open the treasure chest for a Silver Rupee. Here is the step-by-step sequence to re-unite Anju and Kafei1) On Day 1. owl statue at Ikana Valley hit. at 10:00 a.m. it's morning already. then through the right door. Climb the stairs. but the Man from the Curiosity Shop is. and will wait for you until 6:00 a. hookshot. Watch him deliver the letter. Say yes when asked if you have a reservation (liar. He'll give you Keaton's Mask (the first time you get this far in the side quest) and Express Mail to Mama. who is actually her fiancee.m.. Kafei is no longer there.. changing him to a child. liar. He gives you the Pendent of Memories to give to Anju. 6) Immediately following Step 5.m..m. then enter the door there right after the boy does. tonight. go to the Stock Pot Inn and talk to Anju as normal Link (without the Kafei Mask). on Day 3. She'll ask you to deliver her reply to him in the morning. She will wait for Kafei.m.) Talk to her as normal Link and she'll explain that the letter she got today was from Kafei.m.m. pants on fire :o) ) and she'll give you a Room Key. at 2:00 p. He is Kafei and has been put under a spell by the Skull Kid.

As Link. Follow him to the Milk Bar and wait until he comes back out.m. go past the Deku in the flower. do everything up to this step. If you've already completed the entire quest. slash the Deku Baba. As Kafei. Press the yellow switch (after the switch comes back up. He has been given orders by Madame to flee. Talk to him and he'll tell you about the thief (Sakon) that stole his wedding ceremony mask. Push the middle block down on the blue switch. you can get this letter to Madame Aroma two ways. then quickly press the yellow switch again. slash the two Deku Babas. step on the switch and Kafei will enter the door. push the far right block down away from the door and go through. both I suggest you do in order to fill that section of the Bombers' Notebook. Get to him before 7 p.) Push the middle block on the red switch. on the lower level. and give it to the Postman. 9) Immediately after delivering the express mail. you'll have to play the Song of Time and re-start the whole quest over again from Step 1! 10) After Kafei gets the Sun Mask back. step on yellow switches (avoiding red ones) to slow down the conveyor belt. 8) On Day 3.m. If the mask does fall. As Kafei. Kafei finds his mask but sets off a device that runs a conveyer belt. push one of the blocks on the switch.You need to mail that letter yourself in person to Madame Aroma or give it directly to the Postman for him to deliver to her. get rid of the Wolfos. Kafei can't enter the door and step on that switch at the same time. If you haven't done this quest in full before. as Link. hurry back to Clock Town (you can . Slow down time before doing step #9. Now you control both characters! As Kafei. but take the letter to the Post Office at 6 p. Behind the rocks nearby is Kafei. Press the switch. As Link. Wear Romani's Mask and enter the Milk Bar at 6 p. moving the mask away. Then. Wait until Sakon enters his lair (make sure that he doesn't see you by wearing the Stone Mask). As Kafei. then step on the blue switch.m. quickly press the final switch to stop the mask from falling through the hole. She'll give you a new bottle filled with Chateau Romani. and give the letter to Madame Aroma. Kafei will follow him. Quickly. keep running back to press it again. You go in as well. warp to Ikana Valley and quickly. so he gives you the Postman's Hat. deliver the mail yourself. push the far left block down. As Link.

the girl at the ranch. the map salesman? A: 35 Q: How many members are there in the Zora band. The Indigo-Go's? A: Five Q: What weapon does Romani. the girl at the ranch? A: Grasshopper . exit the area. Here are the trivia questions and answers. Kafei appears and the happy couple are re-united.Behind the swordsmith. If not. use to practice? A: Bow Q: What is the name of the mayor of Clock Town? A: Dotour Q: What is the name of the festival that is to be held in Clock Town? A: Carnival of Time Q: What instrument does the Skull Kid play? A: Flute Q: What time does Romani. in no particular order: Q: How old is Tingle. you can open the chest for a Silver Rupee.. events and places in the game. after you finish Snowhead Temple and spring comes Keaton can be summoned when you wear the Keaton Mask and pick up the middle bush in the plant arrangement. Meanwhile. summon him again and you can try it again. Keaton will then ask you trivia questions about characters.m. Go to the Employees' Room on the top floor. 1st door. go to bed? A: Eight Q: How many tiny cow figurines are there in Clock Town? A: Ten Q: What is the name given to you by Romani. You are given the Couple's Mask as a token of their gratitude. If you answer all the questions correctly. Anju is waiting for Kafei. the girl at the ranch. reenter. Around 5:30 a.To the left of the slide 2) Milk Road.warp there) and go to the Stock Pot Inn by 5:00 a.To the right of the owl statue. 3) Mountain Village. Whew! A long but worthwhile quest :o) *Keaton Questions* Keaton is located at three places: 1) North Clock Town. you win a Heart Piece.m.

the girl at the ranch. wake up? A: Six Q: Darmani is of which race? A: Goron Q: How many balloons does Romani. bad at doing? A: Cooking Q: How many cows are there at Romani Ranch? A: Three Q: What is the name of the vintage milk sold at the Milk Bar? A: Chateau Romani Q: What color of trunks does Tingle the mapmaker wear? A: Red Q: What is the name of Anju's father? A: Tortus Q: What bad habit does Anju. have? A: She's quick to apologize Q: What is the name of Clock Town's inn? A: Stock Pot Inn Q: Mikau is of which Race? A: Zora Q: How many cuccos are there in the barn at Romani Ranch? A: One Q: At what time does Romani. the girl at the ranch.Q: Who is the leader of the Bombers gang? A: Jim Q: What does the owner of the Bomb Shop call his mother? A: Mommy Q: What is the name of the singer in the Zora band. the innkeeper. The Indigo-Go's? A: Lulu Q: How many mailboxes are there in Clock Town? A: Five Q: Is Tingle the mapmaker left-handed or right-handed? A: Right-handed Q: What is the name of the song that Romani. the innkeeper. use during practice? A: One . teaches you? A: Epona's Song Q: What is Anju. the ranch girl.

speak . Outset Island Code: [OSIS] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= Your sister. then skip the next two paragraphs. The final pig is a bit near Zill. how tall will the festival tower at the carnival be? A: Four Stories Q: What are the magic words that Tingle created? Tingle. You'll get a yellow rupee in that spot. You'll see a blue rupee at the closest rock. He'll be facing the pig. Then go up the path and you'll see the pan. When you have put all of the pigs in the pen. The spotted pig is here. One pig is by the only house on the first half of the island. As for the second place to get some money. Look for Zill.Q: Where does Cremia.. Aryll. you will see Joel jumping in place. The black pig is near the tall grass on the second part of the island. The first way to get some coins is to hop from rock to rock at the center of the wooden bridge connected the two parts of the island. which is the one at the bottom in the map below. If you just want to continue through the game. try to deliver her milk? A: Milk Bar Q: Once it's completed.. manager of Romani Ranch. Tingle. It seems like she has been waiting because it is your birthday! Climb down the ladder and walk over to the house. the kid with the snot hanging from his nose. Just read the next two paragraphs. which is on a dirt patch near the rock. what? A: Kooloo-Limpah! /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ A. you can make some quick cash pretty easily. seems to be looking for you. The first half of the island is the half you started on. the kid with the snot hanging from is nose. Just stand by him and you'll see the pig somewhere near. she will tell you to go meet grandma at her house. If you wish. After waking you up. Jump your way to the rock at the top of the map to the left. You put the three pigs in a small pen with the large woman in it. At the center. Simple enough. you'll need to find and catch the three pigs. Look for a man low to the ground near some grass.

which is the high wooden platform on the first part of the island where you started. After speaking a bit. Head to "Aryll's Lookout". When it changes. Do it again and you will get the Hero's Sword. press A to do a parry. which is on the way to Grandma's house. L-target Orca and press B to do a vertical slash. looks like the pirates got it taken care of. then hold down the B button. After a few more words of grandma. She will speak to you and then give you the Hero's Clothes. Head into grandma's house and climb the ladder. . Now it's time to learn how to use a sword. Now to do a vertical slash. Go into the first floor. That's the left path. look for your sister. Remember its location! After grandma speaks a bit more. Head to Orca's house. Next is the thrust! Ltarget Orca again and press B along with FORWARD on the joystick. Move in range of Orca and spin away. Oh jeez! What's that in the sky?! Look directly up into the sky! What a huge bird. Use the B button to perform a horizontal slash at Orca. Now it's time for the spin attack. Aryll will let you borrow her telescope for the day. Once again. Make sure you're Ltargeted! Now for the last thing: the jump attack. To it once more to continue onto the parry. the camera will focus on the shield on the wall. she fell into the woods! Go and help her now. he is. Do it a few times until he says to stop. keep on doing it and he'll make you stop to move on. It's the house in front of the house with the pig pen next to it. Treasure it dearly! Look at the red postbox near grandma's house and you'll see the postman. But you'll need to go back and get something to cut those trees down. And it's holding a small girl! Oh. Kind of weird-looking. Look at the green circle in the upper right corner of the screen with the A in it. You'll need to climb down the ladder and follow the other dirt path that leads higher into the first part of the island. Use the B button to slash away at Orca. Oh dear. L-target Orca and press A to jump at him.to the woman in the pan and she'll give you sixty rupees. sword at hand.

do not climb up to the stop. Her name is Tetra and she seems to be the captain of some pirates. Tetra is quick enough to catch him before his fall.Now head to the trees you couldn't cut before up in the first part of the island. Follow the path until you come to a bridge. Luckily. another one will appear and will follow Tetra out of the woods. Walk forward and climb onto the long tree trunk and jump off it when you come to the end. go across the bridge and enter the dark entrance. But the large bird comes from nowhere and takes Aryll! Link will unsheathe his sword and try to save her. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= Link will want to ride in Tetra's ship and save his sister. Aryll will be at the other side of the bridge. Fight them and then the girl will fall onto the ground. but will almost fall off the ledge. After defeating it. Walk directly forward and you'll see a small path that curves around the corner. Now you can climb onto the trunk and then hop onto the grass ledge. Keep in mind that you can go a little higher in the island. Instead. Aryll and Link will exchange waves and smile. Anyway. SPOILER WARNING =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= Link will follow the two pirates out of the woods. Go up and the jump off the ledge. Head to the ledge to fight a blue bokoblin. but will tell Link to find something to use as a shield. . crawl into the long tree trunk on the ground in the area to get a red rupee. but Tetra doesn't want to. Quill will come into the conversation and point out that it really is Tetra's fault that Aryll was taken. Speaking of pirates. Tetra will agree. Two bokoblins will come falling in.

Let go of R to swing and such. You use the joystick to swing. Niko will automatically speak to you. You can press the button where is to start the platforms. To the left is a basic layout of the room. While holding R. then just keep on walking toward it until you hop onto it. To press a button. She'll make fun of you and then ask if you are ready or not. it's also pretty simple. It'll pop down and presto! As for swinging. you walk up to it. now is a good time to get the bait bag. Open the door and then go down the stairs. the further you can go. If you haven't already gotten it. If you press this button. you will have to go below deck and speak to Niko. She will give you the Hero's Shield. the rope will stop swinging. Head to the dock near grandma's house and enter the boat floating on the water.Head to grandma's house and climb the ladder. The shield will be gone. Answer yes and the pirate ship will set sail. That fish will give you a sea chart piece. so go back down the ladder and speak to grandma. One use involves getting the fish jumping out of the water to come close to you. The numbers on the map to the left are the lamps in which you must swing to get . If you missed it. Niko will explain how to press buttons and swing on ropes. the platforms will reset. which plays a larger role later in the game. There is obviously one in every square on the sea chart. The hyoi pear will let you take control of a seagull. You can purchase the bait bag as well as all-purpose bait and hyoi pears. Head back to Tetra and speak to her. just press A and you will land. Pirate Ship Code: [PRSP] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= As the ship sails. The spot marked A is the reset button. You just run off the ledge toward to rope and you will automatically grab onto it. then listen up. If you hold down R. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ B. If you want to let go of the rope while you swing or not. you can climb up or down the rope and you can also change your direction if you want to. The more you swing. The bait has a few uses.

Inside is a treasure chest with a heart piece inside of it. You have a little less than one minute. To the right of the cell door is a group of barrels. spots marked with a * are where ropes are. As you make your way through the game. Walk forward and Tetra will call you again. Press the switch and the jail cell will open. In that case. The more you collect. Successfully making it to Niko's location will gain you the Spoils Bag. Tetra will call you up. Climb that ladder and then a scene will begin. then 2 to 3 if you want to. Look for the same letter to see where each of them lead. Climb onto the table and look for an empty book shelf with a pot on top. swabbie. Open the chest to get the map. Jump on top of the bookshelf and throw the pot somewhere. However. some monsters drop various items that have assorted purposes. those are spots in which you must sidle to get across them. fall down. try to get them and then go under a spotlight. There are eight different items you can put inside the spoils bag. You will be captured and put into a jail cell.from platform to platform. Walk around the wooden pole in front of you to see a ladder right next to it.. Forsaken Fortress Code: [FSFT] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= On the maps below. You can use the ropes to swing across large gaps. Crawl into the hole until you come to an opening and fall down. As soon as you land. Although you are not supposed to. you can get a piece of heart. You will see three spot lights moving their way across the opening. If you want. That is. the better. Anyway. .simple. After getting the spoils bag. then skip this paragraph now. you can swing from rope 1 to 2. You will see another jail cell. I do not recommend you swinging from rope 3 to 4 as you will most likely miss or not make it. Make your way up the stairs and out the door. walk up the stairs until you come across a large opening. As for spots marked with an S. so immediately walk under one of the spotlights. instead of using the rope to swing across the gap. If you don't want to get it. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ C.. Behind them is a switch. unless you want to get the two red rupees before you do. It'll take less time. You can keep these items in your spoils bag. Walk down the path until it turns to wood and a treasure chest becomes visible. You can always come back later in the game to get the heart piece. You should get the map first. Spots marked with a letter lead to a same letter. Then you'll have to start over. How to get out.

When you make it across. Climb the ladder and defeat the bokoblin guarding the searchlight. walk through the path and past a line of small holes in the ground. go through the door and head to D on the map. Whether you got the heart piece or not. When you go through the door. When you get to the top of the area. Go through the opening to the left and climb the ladder. Then spikes will emerge from the holes to block Link's exit and alert the sleeping guide. When you are on the section with the two doors. You need to make your way past the guard. go through the door at the end of the hallway. Now you will need to go back to the outdoor hallway.Now. You will get the compass. . climb the ladder and take out the bokoblin near the search light. When you see an opening. Instead of going back into the door you came from. There is another ladder in sight. and then take the left path that goes uphill a bit. you will need to use some of you stealthy skills and hide in a barrel as you make your way past the guard. and celebrate. Anyway. Now climb the stairs and get into the barrel. open the large door and proceed inside. Run up the ramp and then sidle across the narrow ledge. but you can't climb that one now. Begin to walk as far as you can until you come to a ladder that you can climb. head to the door on the left. You can ditch the barrel once you get to a safe distance from the guard. head to the room where you got the map and use the rope to get across the gap. Use your shield to him to hit until he drops his stick. Where you want to go is to the left. Use the rope to swing across the gap. While approaching D. walk to the path to the left. Go through the right door and walk down the outdoor hallway until there is an opening to the left Go to the left. You will need to swing across another gap to get further. This is marked as C on the map above. After you make it across that ledge. It has three jars a bit to the right of it. Now you need to go back down the ladder and down the ramp in which you came. walk around the corner and sidle across another narrow ledge. Now swing across the gap and enter the door. It leads to the C on the map below. Go to the outdoor hallway and enter the door at the opposite end of the hallway from the door you went through a while back. you will be at an outdoor hallway. Then use the stick against him. go to the left and go up the ramp. Depending on how quick you were in climbing up the stairs to this point. Look for a chest behind two barrels and open it. Moving along. fight the bokoblin guarding the searchlight. Walk up the stairs and into the large door. you may have to wait a bit for the guard to walk past you. When he does. Link will see his sword lying on the ground. Grab your sword and fight! When the fight is over. Or you can take a pot filled with sticks and throw it to get a stick of your own. head back to the treasure chest you got the map in.

he will be introduced to the King of Red Lions. He will also explain who the man you saw was. The two girls behind her will turn around and look at Link. After the cutscene. Before you can get too far. Windfall Island Code: [WFIS] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= After meeting the King of Red Lions. The bird will grab Link and carry him to a man. Before you enter the town. Yes. The bird does so. the very same Ganon sealed away by the gods. walk around the shore to the left and climb the hill. You wont get anything for it now. speak to the poor old man standing in front of the tree. Aryll. Head into town and walk past the stairway with the man sitting on it and a . Link must find a sail so he can make use of his new boat. This man is obviously the leader of Forsaken Fortress.SPOILER WARNING =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= Link will walk into the room and notice his sister. The man orders the bird to throw Link into the sea. but will soon be confronted by the large bird that kidnapped Aryll. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ D. she will notice him. a cutscene will introduce you to the island you are on: Windfall. He is none other than the red boat depicted on the case for The Wind Waker. To get to town. but perhaps later you will. When Link comes to. Likewise. make your way to town. He will mention how he has been watching you during your Forsaken Fortress trip. Link is happy to see his sister. He is none other than Ganon.

First. You can get three blue rupees all together. You will fall through the wooden floor below you and land outside in the water. look ahead for a man in blue with a large poofy white hood. then you definitely know who Tingle is. You need to get behind it. so walk through the opening to the left of the house. Open it up to get the picto box. Now that you have the sail. If you crawl up to a mouse. He will also give you his chart. get the blue rupee under the table inside the cell. Anyway. you will come across a treasure chest. Note the two R's labeled on the map. Well you're going to need him later in the game. there are a couple things you may want to do. There is another item you can get while you are in the jail cell. so it's best to find him now. To free him. Also.. they mean there is a blue rupee there. This is Zunari and he will play a larger role in some side quests later in the game. If you have played The Legend of Zelda . They mean there is a mouse there. press the button behind the tree jars in the corner of the room. speak to him.. you won´t have to do this later in the game when you need Tingle. This is Lenzo's house. . Just make sure you speak to him in front of his counter."Tingle Tingle Kooloo Limpah! Become an item!" Presto! You got the Tingle Tuner! Now you can call Tingle using your GameBoy Advanced and the proper cable. You'll have to walk back to the jail cell and start all over again. Once you are past it. they will laugh at you and pull a string. move the block out of the way and crawl into the small hole. When you free him. Anyway. continue higher in town until you come across a bricked house with a camera above its door. be sure you watch out for areas marked with an X. If you have eighty rupees.fancy red door next to it. then you most definitely want to get Tingle's Tingle Tuner. but it's better than nothing. but the third one is on the way to the picto box. Follow the map below to get to the Picto Box item. When you enter the tunnel. You can't skip that one. Enter the door and you will see Tingle in the jail cell. And if you have a Game Boy Advanced you want to take advantage of. When you reach the end. Walk around the building until you see a wooden door. you can buy his sail from him. To get to Tingle. Five rupees isn't a lot.Majora's Mask.

heading to Dragon Roost Island. To remove the sail. Use it like any other item equipped on those buttons. You can look at the Sea Chart by pressing up on the d-pad. Then to use the sail. then head to the place where you met the King of Red Lions. At the top is Valoo. If you aren't moving while you are in the boat. you can press the R button to jump. If you didn't get the picto box. The mouse will laugh at you and drop you right in front of the King of Red Lions. the King of Red Lions will tell you a little bit about the island. head back into the hole and crawl into the of the spots marked with an X. Y or Z buttons. He is a large red dragon god. press the A button. To get onto the boat while you are in the water. you can press and hold down the R button to cruise. the spirit of the skies. then I will explain it for you. How To Sail --------------------------------------------------------------------------He will teach you how to sail. Sail to the east. The arrow that appears behind the King of Red Lions indicates the direction of the wind. you can use this to make sharp turns. you must press the A button while you float next to the boat. If you use it correctly. you must equip it to either the X. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ E. while you are in motion. The boat will move very slowly whether or not there is wind. If you weren't paying attention. Also. ---------------------------------------------------------------------------After an explanation on how to sail. There are some things he doesn't tell you. You use the joystick to change the direction you are sailing. You must climb to the top and speak to him .If you got the picto box. Dragon Roost Island Code: [DRIS] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= When you draw close to Dragon Roost Island. climb onto the King of Red Lions Equip and use the sail.

down. Before you go. Walk through it and you should see a small shrine. How To Use The Wind Waker ---------------------------------------------------------------------------You will be asked to play two different songs. Now to play the Wind Waker: note the line if dots at the top of the screen when the Wind Waker is in use. The larger one that is in the path is the one you must destroy. They are as follows: up. There are two rocks in front of the cavern as well as some boards of wood on the ground. First. And for 6-time. You must use the C-stick to choose a note. Now get back to where the King of Red Lions is and face the island. left. Also note that when it hits the center of the line. There are notes carved upon it. the King of Red Lions will give you magical baton called the Wind Waker. move the joystick to the right. ---------------------------------------------------------------------------After the explanation on how to use the Wind Waker. an item you will need to continue through the game. a note is played. Use your Wind Waker and you will be taught how to play the Wind's Requiem! Now you can change the direction of the wind. leave the joystick as it is. There are five different notes: up. do not move the C-stick in any direction. there are three different rhythms for you two choose from: 3-time. You should see a dot going left and right and repeating as such. why not learn a song to play? From where the King of Red Lions is docked. To do a center note. To play a song. 4-time and 6-time. left. right and center. right. Use the bomb flowers on the ground nearby to blast the . Swim up to it and examine the stone on the left that isn't broken. Head to the left and you will see two rocks. To play in 3-time. for 4-time.in order to receive Din's Pearl. move the joystick to the left. down. right. The first song the King of Red Lions asks you to play is up. make sure the C-stick is in the direction of the note you want to play before the moving dot reaches the center of the line at the top of the screen. walk forward into a cavern that leads directly to the other side of the island.

What you need to do is take the bomb flower by the sign and use it to bomb the rock at the top of the path. Now sidle across the narrow ledge and grab the blue rupee. After a conversation with the chieftain.rock away. So you don't have to do this every time you want to get into the island. He will tell you to speak to the chieftain of the Rito tribe. it will save you a bit of frustration if you happen to do poorly at these type of things. If you continue up the path. Prince Komali. Pleased to see you. head up the path until you come across a rock. just pick up the bomb and stand next to the rock. he will be amazed that you got this far without wings. But the one you must destroy is the one on the dirt path. but you can destroy the one by the bomb flower if you wish. Pull one of the blocks out. Then drop down to the next level with bomb flower on it. Although this will cause you minimal damage. Head to the first door you see. After that. Now run up the path until you see a bomb flower next to a sign. Now you must go meet with Medli the chieftain's son. After speaking to . You don't have to. Now you may encounter the wrong rock. you will notice a large rock. Do just that and head inside the village area of the island. It will have a guard standing inside. When you are the room. Medli will give you Father's Letter. There is one on the path while there is another right next to the bomb flower. speak to the girl standing in the center of her. Now you can easily climb your way to the main section of the island. Pick up the bomb flower and chuck it at the rock with the two blocks on top of it. If you don't really mind losing a quarter of a heart. Run up the path and you will meet up with Quill. you will receive the Delivery to attain a letter to give to second floor and enter the next to it. You'll have to be quick or the bomb will explode in your hands. Bag from Quill. jump down to the level where the blocks fell.

If you didn't get the Wind's Requiem. . but don't go inside. leave the room and head to the guarded entrance on the same floor. Go into the menu and equip Father's Letter to either the X. Stand in front of Komali and show him the letter by pressing the button in which you have equipped with the letter. If you got the wind to blow north. play it and change the direction of the wind to north. Now pick up Medli and walk to the small rock in the ground near the side of the broken bridge you jumped off of. speak to him again. Walk to the broken bridge and jump down. Walk up to one of them and pour the water from the bottle onto it. After helping Medli. Stand on the rock and throw Medli toward the opposite side of the bridge. When the rock is gone. head back down to the first floor and enter the door with no guard standing next to it. After the second conversation. Now pick up a bomb and throw it onto the rock covering the spring. Swim across to the side you threw Medli at. read the paragraph right under the "How To Use The Wind Waker" paragraph above. However. You don't have to water them all. These are actually dried up bomb flowers. Now you need to change the direction of the wind. say yes to her question. head to the unguarded door and make your way down the hallway. the area will flood with water. Scoop up some water and climb on the side of the bridge where you jumped off. Y or Z button. After the conversation with him. You don't get anything special for doing that. When you have it. Speak to Medli who is standing there. Now what? Step into the water with the rock at the center and equip the bottle.To get the Prince Komali. You can climb on the part of the bridge that is hanging off of the ledge. Anyway. Enter the door. Walk to the entrance of this place. do not enter the door with the light shining in. because that one will lead you outside. she will give you a bottle. she will fly to the right spot with no problem. At the end of the conversation. You should notice some flower buds on the ground.

If you look at the leftmost place. walk across and enter the dark entrance. Then proceed to the next room. Inside is a small key. you must grab one of the large pots to the left. Walk along the wooded path to the left until there is a large gap that you cannot jump over. the lava will cool and form a small path. When you arrive at some bomb flowers. Enter the door to get further. Dragon Roost Cavern Code: [DRCV] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= When you enter the cavern. there will be three blocks at the end of the room. Walk off the path onto the ledge with the block on it and pull the block out of the wall. This is the entrance to the dungeon known as Dragon Roost Cavern.Walk up the path a bit and you will come across three bomb flowers and a lava pit. It wont work and you will burn Link's bottom. use them to blow up the large rock. Each of them is armed with a burning boko stick. If the fire goes out on the boko stick. head to the lit torch and light the stick. When you enter the next room. Inside that treasure chest is the map. Then you'll have to walk all the way back here. In the next room. When it is pulled out. you will see a lava pit and two places you can go. pick up the large jars and throw them into the lava. Pull the leftmost one forward and pull the middle one to the left where the first one was. You may have to use two jars if you didn't throw the first jar far enough. throw it at the boarded entrance. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ F. In the next room. When both of the unlit torches are lit. Run to the long wood bridge and walk across it. Use the small key to open the locked door. See the two statues in the lava pit? Each of them is holding a green pot. climb onto the block and hop onto the next part of the wooded path. Defeat them and take a burning boko stick to the two unlit torches and light them. To get to it. When you have one. two bokoblins wait for you. Don't try only bombing one and trying to jump across the second. They are filled with water so when the jar breaks and touches the lava. you will notice a treasure chest. What you need to do is throw a bomb flower into each of the pots so you can make your way across the pit. . When both statues have fallen. You can then proceed further. a treasure chest will appear.

When the rock has been destroyed. If your aim is off. Open the chest to receive a small key. Use its weapon to break through the other boarded exit walk through. A bokoblin will break through it and attack you. To the left is a ledge and a boarded opening. there are two boarded exits. then head to the other path in the room. walk across the boards and onto the wooded path. Throw the bokoblin's weapon at the boarded opening to break through the boards. Make your way . When you go through the door. You will then notice two paths. but if you are close enough it will come towards you. Move to the right and grab one of the rocks on the ground. Throw the rock at the bomb flowers to cause them to explode. destroying the rock. stand a distance from the ladder. This is the same room with the long bridge. proceed up the ladder and through the door. Then go to the left to see a large rock. pick up a large jar and throw it towards the other ledge you can go to. Keep on walking until you pass some skulls on the ground and see a locked door ahead. After walking through the door. Go through the door.When you have gotten the map. Of course. Use the small key you received earlier to open the door. If you run out of rocks. there is always the possibility you may get a rupee or nothing at all. Don't throw it toward the area you came from! When the water cools the lava. you will be at a long passage. you can always go through the door and then return here for the rocks to reappear. jump on the hardened lava to make it across. Head to the leftmost one. you may have to throw another jar to secure a safe path. Defeat it and grab its weapon. You can kill the red chuchu if you'd like to receive a red chu jelly. In this room. but be aware. Either way. When you arrive safely on the ledge. A red chuchu waits for you above. A safe distance will stop the chuchu from landing on top of you. Next to the rock are two bomb flowers on the wall. you will be on a ledge within the large room you were in earlier in the dungeon.

Avoid the flames or you will be sent falling to your doom. Climb onto the small ledge and then climb onto another ledge with a bomb flower upon it. When they are disposed of. Approach the leftmost one for a bokoblin to break through the boards and attack. The rightmost part isn't too narrow so climb onto it. hang on to the end and move to the left. take a good look at what's behind it. it will shoot out flames every so often. This will make fighting it a bit easier and you wont have to worry about falling off the bridge. run around the rock to come to another narrow ledge. Defeat it and grab its boko stick. It's best to defeat it so it doesn't annoy you as you proceed. then use the burning boko stick to light the other boarded opening on fire. head to the end of the passage to come across two boarded openings. Head to the torch in the room to light the boko stick. Before you climb up the ladder. Instead. When the wooden ledge becomes less narrow. When it has been destroyed. Pick up the bomb flower and run across the wooded platform. Enter the door. a new door will become accessible. When you are safely across. . Throw the bomb at the large rock. make sure you do not get hit by the flames or they will send you flying off the ladder. climb back onto it and proceed to the left. but don't let go. Jump off the wooden platform to land in front of the door. Outside.to the end. watch out for the kargorok. Then sidle across the narrow ledge that is in front of the flaming opening in the mountain wall. Then walk across the bridge. Enter the door. grab one of the pots near the door you just came through. As you climb the ladder. Flames shoot out of it and into the ladder every twelve seconds. Then walk off. When you reach the top. Watch out for red chuchus that will fall from the ceiling. A bokoblin awaits your arrival at the end. On the mountain wall is an opening. Like the one by the ladder. Step on the switch and the bars in front of the door will disappear. so throw the pot at it to push it back.

a large stack of blocks stand tall before you. Walk out for the keese in the room. At the top of the stairs. If you bought the bait bag and purchased some allpurpose bait to put in it. Now head back to the ledge with the pots on it and break the one with the boko sticks in it. you can buy a red or blue potion from the mouse that eats the bait. Pick up the pot next to the locked door and walk up to the kargorok.Inside. They will attack you as soon as you approach them. Pull the bottom block of the middle and right stacks forward until they fall down. Walk up it and open it to receive the compass. Then throw the burning boko stick across the room toward the boarded opening. Light the torch and open the chest in the room to get a joy pendant. equip some and put it in front of the small hole in the wall where the mice seem to be coming throw. Anyway. Throw the jar at the kargorok to kill it. Then look to the right to see a treasure chest. Grab a stick and light it on fire with the torch near the treasure chest. walk to the right and up the stairs. look to the left to see a nest with a kargorok in it. Use the small key you just got to open the door and walk in. It will light the board on fire and reveal treasure chest. break a pot containing a pair of boko sticks. If you want. Feeding the mouse will cause the mice to stop stealing your rupees. Watch out for the mice! Like in Forsaken Fortress. Of course. Return to the ledge where you broke the pot to get the boko stick. the joy pendant is completely optional. In this dark room. Then climb onto the top and throw the entrance. the mice will steal your hard-earned rupees from you. When you are outside. Inside that chest is a small key. Climb upon it and then onto the ledge with a couple of pots on it. Take the small key that is in its nest and use the key to unlock the locked door. Whether you fed the mouse or not. walk up to the boarded entrance and light the . Run down the dark hallway to the next room on the map. Then grab the boko stick and light it on fire. head to the left and pull out the block in the wall. with a burning boko stick in hand.

In the next large room. Now look to the right to see a bomb flower.boards on fire. One is in plain site so defeat that one first. If you want a joy pendant. walk through it and proceed down the dark hallway. When you enter the room. light the two torches to make the barred door accessible. When you're ready to continue. Roll into the wall for the jars on the shelf above to fall down and reveal the last bokoblin's hiding place. Whether you got the treasure chart or not. climb the ladder in the lower left-hand corner of the room. Defeat it for the doors to open. In the map. you must defeat the three bokoblins in the room. Open the chest to receive Treasure Chart 39. run across the long bridge and enter the door with the two torches on either side of it. Then use the burning boko stick to light the unlit torch on fire to reveal a treasure chest. To continue. Grab the joy pendant and then walk through the door. head to the right side of the room and destroy the pots on the wooden shelf to unveil another bokoblin. a joy pendant will appear. Pick up the bomb flower and drop it next to the warp out. The next two are hiding in pots. Defeat it and head to the upper right-hand corner of the room. you are once again in that large room with the long bridge you crossed earlier in the dungeon. In this next room. then walk past the door and run into the wall below the jar on the shelf. You can turn your game off if you want because you can easily warp back to this room through the warp pot in the second room of the dungeon. When it stops burning. look to the left. Look for a lit torch next to an unlit torch. You will see a warp pot with a rock upon it. the warp put will be accessible. When it falls down. There is a treasure chart hidden in this room. . Now is a good time to save your game. When the bomb explodes. the door will bar shut behind you. Before you proceed across the long bridge of this level. Grab the boko stick one of the bokoblins dropped and light it on fire with the lit torch.

you will see Medli and the gate behind you will close. it will send you to the next level. When the rock has been destroyed. the camera will show you the very angry Valoo. Then grab another jar and jump onto the platform. Pick up the bomb flower and chuck it at the closest rock. Chuck a pot at the moblin to make it fall over and drop its weapon.In this next room. What you must do is take a jar and throw it at the magtail. The moblin's weapon has a long range and will deal some significant damage if you get it. you will teleport to the second one. You don't . You finally get to take on a moblin. you will fall yourself. look for three skulls near the door you just came through. They are those pig-like creatures that guarded the Forsaken Fortress. Jump onto the wooded path and walk through the door. Be careful because as you run up the stairway. First you must fight two bokoblins. That's the easy part. Now head to the right and climb the stairway. there is a small platform with a magtail on it. It wont kill it. You must fight a set of enemies to proceed in the dungeon. Next comes the tougher but more fun part. Jump back into the second warp pot to be teleported to the third one. Walk through the newly accessible door. If you aren't quick enough. Upon arriving outside. a third warp put will appear. Now is another good time to save and take a break if you wish because you can easily return to this room from the beginning of the dungeon. but it'll get it out of the way for a few seconds. In this next room. Past that is a lava spout. Do not worry about it at the moment. Throw the jar at the spot of the lava spout before it erupts. At the other side is the boss door. Now you get to show them who's boss! It's a good idea to take advantage of the pots in the area. slash at it some more until it falls over again. but you lack the proper key to open its lock. pick up another bomb flower and throw it at the furthest rock to clear an entrance. the stairs will fall behind you. Just make sure that if you do start from the first warp put. The skulls surround a bomb flower. When you get to the top. Anyway. Jump on it and when it erupts. Instead. there is a lava pit at the center. When it gets up.

---------------------------------------------------------------------------Using the grappling hook. The grappling hook has two other purposes. When you land. Y or Z button. Medli will then give you the grappling hook.want it to get its weapon back. You can use it on enemies to steal items from them. That is only there in case you fall. jump off the ledge to land below. It will automatically latch onto the bar and you will be able to swing on it like you did on those ropes in the pirate ship or in Forsaken Fortress. When you see a bar similar to the one Medli is standing on. When you can control Link again. Look above and you'll see Medli standing on a bar. Just equip it to the X. an item the Rito used before they got wings. but disregard it. A small yellow starburst will appear. walk up the small set of stairs and climb onto the ledge. You will encounter a boarded opening. If you hold R. You will see a ladder going down. This is where you should aim. you can press up on the joystick and climb onto the bar the grappling hook is latched onto. latch onto the bar Medli is standing on. When the moblin has been defeated. Now use the grappling hook again to swing across the gap. walk down the path a bit. the gate in front of Medli will open. Also. Then press the button it is equipped to and you will see a small red dot appear at the center of the screen. while you are at sea you can use the grappling hook to fish out treasure from the sea floor. Swing across and press A to swing to the other side. Now press the button again to throw the grappling hook. How To Use The Grappling Hook ---------------------------------------------------------------------------Using the grappling hook is very simple. aim the red dot at the bar. When you break through. but this time you can use your sword to break through it. . Speak to her to find out that some creature is doing horrible things to the great Valoo's tail.

You will have to perform a spin attack to cut down all the ropes at the same time. You will see a couple of bars you can use to latch on using the grappling hook. Where is the bar? Head to the opening in the ledge where you can look down into the huge lava pit. If you killed the two bokoblins. To open the door. Tingle Statue Spot +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ =+=+ . hop onto each of the wooden platforms and then onto the ledge. Enter the door. a treasure chest appear. Swing across each of the three gaps. You will fall onto a rock path. the bar will move down a bit and the bars in front of the door will disappear. Now head across the path and into the door. the platform will tilt and you will fall off and into the lava below. Look to the right. If you don't cut them all down at the same time. Use the grappling hook to latch onto it. walk down the path a bit and enter the door to the left. When you land after the third swing. You will see a small compartment. After one complete sing. head to an opening in the wall in the upper right-hand corner of the map. you must use the grappling hook to latch onto the bar. When they are disposed of. Climb the ladder and you will find a barred door. walk a bit and the bridge will break. walk onto the bridge and cut off the ropes holding the bridge. Hold down the R button to stop swinging and turn around. look to the left. In this room. Do not worry. When the platform falls into the lava. Enter it and stand in the middle of all the ropes. aiming at the ledge with the door. After entering this new room. Swing a couple times before you let go. Look up and you will see a red bar.When you land. When you cut a one rope on each edge of the bridge. Go to it and open it to attain a joy pendant. you should take down the two bokoblins so they don't push you off the bridge and into the lava.

When you step off the switch. Pick it up and drop it on the switch using the R button. you can get 500 rupees from Tingle. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ =+=+ Anyway. move the cursor on the GameBoy Advance to the ledge across the lava. it is not that simple. So walk up to it and it will open its claws. When you step on the switch. Make sure you aren't facing any lava pits when you attack it. But the chest is surrounded by flames. as well as the Tingle Tuner. . But alas. You will see a small red icon with a question mark on it. When you get to the third one. because it will roll into the pit when you stun it.If you have a GameBoy Advance and a cable to connect your GameBoy Advance to your GameCube. walk to the next room and hop onto each of the three wooden platforms. If you're standing where the Tingle Statue was. In the next room. You need to get to the ledge at the right from the door you came through. causing it to roll into a ball. A couple slashes in the face will stun in. You need something to put on the switch. When the flames are gone. Either way. Use a Tingle Bomb to bomb the spot and a treasure chest will appear. the flames will go away. look onto the ceiling to see a bar in which you can latch onto using the grappling hook. hook it up now. the flames return. There is a magtail in the room. When you have the Tingle Tuner operational. Enter the door. You may have to hold down the R button and change your direction if you didn't latch on at the right angle. hook onto the bar on the ceiling with the grappling hook and swing across to the ledge. Use the bar on the ceiling to swing across the lava pit and open the chest. you must get the Big Key from the treasure chest. When you have gotten to the ledge. quickly open the chest to receive the Big Key. Inside is the Dragon Tingle Statue! If you collect all the statues. then the ledge is to your left. swing over there with the grappling hook.

The fairy will automatically heal you if you run out of hearts. The first way is so save. On the other side. and break open the right pot closest to the boss door. Jump onto the ledge and go through the door. Throw the jar where the lava spout shoots up. there are two treasure chests. pick up one of the water-filled jars next to the door you just came through. When you have the fairy in your bottle. he will teach you a handy spin attack. . They're really mess you up if you don't. When you are in that room. rid the platform back up and enter the room where you had to cut the bridge's support ropes to get to the path below. Simply use the grappling hook to latch onto the bar on the ceiling and swing across. When they're taken care of. Run across the path to the other side of the room and look to the right for a lava spout to shoot up every few seconds. take out the two fire keese flying around. pay attention. if you want to save a fairy for the upcoming boss battle. When you get there. Then swing across the three gaps again using the grappling hook and enter the door to the right when you swing over the third gap. You need to go back to the large platform you had to cut the three ropes on at the same time. then restart your game and use the warp pots to teleport to the room with the boss door in it. In this room. Now proceed to the boss door and use the Big Key to open the door. The one on the left holds a yellow rupee while the one on the right holds a Hero's Crest. equip your bottle. If you collect ten hero's crests and bring them to Orca back on Outset Island. Now is definitely a good time to save.Now it's time to get to the boss. If you're not going to backtrack. then stand on the solidified lava to be elevated to the floor above. If you are. Moving on. The other way is to backtrack. Make sure it's empty. Orca is the man you got your sword from. Enter it to begin the boss battle. skip this paragraph. remove the bottle to make sure you don't accidentally use it. There are two ways you can get to the boss. you need to cross the lava pit.

| | | | | | | | Once he is vulnerable. the| | | |claws will begin to follow you and pop up around you. L-target his eye with the grappling hook and | | | |pull it in. you can't read what he says. Keep on doing this between his attacks until he is defeated. making him vulnerable. which hangs from| | | |the top of the area. | | | |------------------------------------------------------------------------| | (@) (@) When the battle is over. You will have a short conversation with Medli and Prince Komali. this guy has two of them. 1: Gohma (@) | |------------------------------------------------------------------------| | | | As far as attacks go. Do this two additional times for the | | | |armor on Gohma to crack. He will either attack | | | |you with his fire breath or grab at you with his claws.(@) Boss No. Then Komali will give you the Din's Pearl. Here is a translation: "O Hero! Thank you! . which can get annoying. Then hack and slash at it with your sword until it returns to| | | |his body. Swing across and try to land somewhere safe. | | | | | | | | Keep in mind that there are pots around the area which hold hearts. | | | | | | | | The first thing you want to do for this battle is to do for this fight| | | |is to equip the grappling hook and aim for Valoo's tail. grab the heart container and head into the small spiral in the center of the room. After a short cutscene. Valoo | | | |will drop the ceiling onto Gohma. you will be warped to the shore of Dragon Roost Island. Then the Great Valoo himself will speak a few words of wisdom. | | | |should be enough here to defeat this fairly easy boss. Then they will | | | |begin waving around. Occasionally. Of course.

head to the King of Red Lions. a few things will be different. they'll be stunned and you can slash at their branch. and then say you must sail to the south. If you get too close. Just make sure the wind is blowing to the south. Then run up the path. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ G. You must head to the place marked on your sea chart. When the path ends. beat the game once and after the credits. climb up the ledges. After the third slash. you'll get pulled down with the current and will have to start all over. He will speak a bit about the monsters in Dragon Roost Cavern. and jump to the next . Forest Haven Code: [FRHV] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= When you get close to the Forest Haven. If you fall into any of the water.O Hero! Use the wind god's wind!" It's fairly simple to understand his language. Watch out for a deku baba. Swing across and jump onto the grassy platform covered with bushes. Defeat it if you like. Watch out for the deku babas. So slash at them four times. Climb onto your boat and set sail. Anyway. they'll eat you. the King of Red Lions will stop and speak. Do just that. after the conversation with Medli and Komali. Use the Wind Waker to play the Wind's Requiem and set the wind to the south. One thing is understanding words spoken in other languages. as it will attack once you land on the ground. Equip your grappling hook and latch onto the bar. When you arrive at shore. choose to save your game. You'll probably have to change your direction so hold down the R button and move to the direction to the closest land. look up to see a bar. or you wont be able to board the King of Red Lions. killing them. Three times will just make them bounce around. First. When you start a new game.

Then climb onto the ledge and latch onto the hook. When you Once inside. He will make the Deku Leaf appear. Close to the bud is a tall. You need to use the deku baba on the ground to fly into the . That tree is the Great Deku Tree. Linder is one of the Koroks. thin tree-like object with a deku baba on top of it. but you'll have to somehow get all the way to the branch it is on. When you approach it. Could you be the legendary hero?" "Has the king at long last found the Hero of Time?" "What is the matter? Do you not understand the ancient Hylian tongue?" After that. It seems Makar has fallen in the Forbidden Forest. you will be introduced to the Koroks. Deku baba buds are the things that usually have the deku babas in them. but some don't. Here is what he says: "That garb you wear. When they are gone. Watch out for the octorok. but getting to it is pretty easy. The Great Deku Tree will present the task of saving Makar. Don't worry. Defeat them all. Face?! Yes. Linder will appear with terrible news. If you aren't quick enough.part. There is one on the ground to the Deku Tree's right. After a small words from the Great Deku Tree. the spirits of the forest. the face of the tree. Look for a deku baba bud on the ground. After a conversation. he'll begin to speak in a basic language you can understand. rock with your shield to next bar using the grappling the water is shallow so you to start all over. It is pretty high up. the Deku Tree will speak some words in another language. a bunch of chuchus will appear on the tree's face. follow the water current upstream until you come across a lilly pad floating on the water. Swing into the circle of water. Deflect its kill it. wont be pulled back by the water current and have land.. Now roll into the tree and the chuchus will fall down.. enter the hole in the side of the wall. Makar is also another Korok. the remaining ones will go back onto the tree's face.

However. Continue on up bud after bud until none remain and you must jump onto the tree branch with the glowing object upon it. How To Use The Deku Leaf ---------------------------------------------------------------------------The deku leaf has two uses. Y or Z buttons. You don't need to speak to him if you don't want to. This can be used to blow certain switches that required a draft to move them. ---------------------------------------------------------------------------Anyway. you will need to make sure the wind is blowing in the correct direction or you may end up too low to reach your target. if you are outside. You can also use it to blow certain round objects (no pun intended.. Keep in mind that while you use the deku leaf in this manner. After the third jump. after getting the deku leaf a Korok will call you over to meet with .. On top of the tree. you will see a long narrow green tree-like thing identical to all the other ones. magic is reduced. To the right. Just look up to see a bar in which you may latch onto using the grappling hook. Instead. You must jump on top of it. You don't want to aim for that. When press the button it is equipped to to cause a small wind current.) throughout the world.air and into the next deku baba bud. When you run out of magic. Grab the item which is none other than the deku leaf. If you are indoors like in a dungeon or cave. you cannot use either functions of the deku leaf. You may have to hold down the R button and adjust your direction while you hang on the rope. The first is while you are standing on the ground. you don't need to worry about which direction the wind is blowing. there is a Korok standing there. Use it to swing to the next deku baba bud. get ready for the forth one that is NOT to a deku baba bud. aim for the tree directly in front of you when you landed in the last bud. Equip the deku leaf to one of the X. The second use is to float across large gaps you normally could not cross. Keep on jumping from bud to bud.

you will fall and will have to start from the small island again. it will send you high into the air and may make it difficult to find the spot you must land at. Use the deku leaf to float across to that small island. After a very short cutscene showing you the surroundings. then proceed into the large exit. Look downward for a large ledge with an arrow shaped out of bushes. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ H. Use the deku leaf to float over to that ledge. look for a ledge. Now you need to make sure you use the cyclone to your advantage. Either way. When you find a capital letter. Look southwest for a small island with a few bushes upon it. Forbidden Forest Code: [FBFR] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= On the map below. If it is at night. When you land. enter the entrance to the Forbidden Forest. . going up a but until you come to a chest. If you are caught in it. Watch out for the green chuchus. If they hit you. Watch out for the cyclone circling the island. capital letters show entrances to different floors (with exception to "F"). head up to the tip of the cliff. Start off by following the path to the right. You need to float into it so it will shoot you high into the air. Cut down some of the bushes to refill some of your lost magic. That is the only way to successfully make it to the ledge. you will see a bunch of torches lighting up the spot you must land at. Now look northwest of where you are standing to see a large island. So do just that with the deku leaf and fly over to the ledge. look elsewhere on the map for the same letter to find the connection between floors. That is the one and only Forbidden Forest. Inside is the dungeon map. Use the Wind Waker to make the wind blow southwest. When you land. If it is daytime. There are a few of them around the that treasure chest. Speak to the Korok if you feel like you must. set the wind to blow northwest.him. cut down a few bushes to refill your magic meter. Luckily you wont have to start all over again. Watch out for the peahats hovering around the area.

Make sure you avoid the large spiked vines sticking out of the wall. However. Pick up the nut and throw it at the plant on the plant. Use the deku leaf to blow a draft of air at it and cause it to spin. you will most likely be too low to land and will have to return to the closest bud. if you wish to move on and skip the twenty rupees. look in the bushes for a bomb flower. Walk into the doorway. hop onto the ledge and break the boards blocking the hole. This will destroy it and allow you to continue. Of course. use it to get to the ledge with the door on it. Pick up the nut and quickly return to the platform. When the platform stops. If your aim is good. The best way to take them down now is to use the deku leaf to send a draft of air their way. hop onto the ledge and enter the door. Hop onto the platform and face the door with the plant. hop into the deku baba bud a few times for your magic meter to be restored. If you can manage to land in the right bud. Jump onto the ledge and chuck the nut at the plant. If you want to get an easy twenty rupees. When it disappears. The next bud you must aim at is at the center of the room but a bit up and to the left. Then use the deku leaf to float to a bud a bit to the right from the one you were at. Look in the upper left-hand corner of the room to see one of those propellers. head back to the point where the path split into two. They will be stunned and this is a good chance to strike them with your sword. If your magic is low. defeat a the rightmost deku baba. After landing. then enter the door and skip the following paragraph. if you look up you will see a few ledges on the opposite side of the room. Wait for the platform to come to a complete stop or you will most likely fall. This time. it is higher than the last one. . don't enter the door and read the next paragraph. Use the deku leaf to turn it and a platform will slide over to you. Use it to hop onto a small ledge with another bud on it. Moving on. Past the bushes is a small circular opening with a large nut at the center. If you want. you can use the grappling hook to steal a golden feather from them. When you arrive in the next room. In this room. you will notice the door is blocked by one of those plants with the vines. When you arrive at the top. If you take too much time getting to it. Anyway. Pick it up and quickly drop it in front of the door to destroy the plant and its vines. Walk through the door. Then face the spot you got the nut from and use the deku leaf to get the platform moving across the room again. Use the deku leaf to blast a gust of air at the door and the platform will move across the room. This will cause the platform in the room to slide over to you. Use that bud to get to the next ledge. You need to use the deku baba buds to get there. Drop the nut on the platform on the side closest to the door with the plant on it. take the left path instead of the right path. To the left of the ledge you are on is bunch of bushes. watch out for peahats. When the platform comes to a stop. a deku baba bud will appear. immediately look to the left for a propeller. Make sure you do not take your time because that nut will disappear after a set amount of time. the plant will die and the vines will disappear as well. Hop onto it and use the deku leaf to spin the propeller in the upper right hand corner of the room.After getting the map. Hop into the one in front of you to get high into the air. Make sure you aim directly at it and fly towards it. You'll come to a door that has vines growing over it. You need to be quick now.

you will be introduced to the morths. On this ledge there is a locked door and a nut. Move to the right and climb up the ledge. and you must take the nut over to that ledge and throw it at the plant. use the deku leaf to blow the nut out of the danger zone. Not press L to get the camera behind Link if it isn't already and right after you let go. So pick up the nut and hop onto the large hanging object. you will move slower. Instead. as their numbers stuck onto you increase. If you look in the center of the room. Then pick it up. Look a bit to the right to see a ledge with two torches and a door on it. To get them off you. Use your grappling hook to swing across and land on the next ledge. you will see a large hanging object with a bunch of rupees inside of it. Wait for the first one to move toward you and jump onto it. Then when you can walk no further. look up to see a bar. and enter the door. Make sure Link hangs on to the end of the ledge. As you walk across the room. jump onto the second one. In this room. Then wait for that one to move to the next ledge and jump off. Enter the door. But alas! It's not that easy. large spiked vines appear from the ground and block your path. Then after it moves closer to the second one.If you choose to get twenty rupees. push up on the joystick. Open the treasure chest to receive twenty rupees. When you get too close to the nut. go down the into the crevice at the middle of the room and open the chest containing a yellow rupee. Instead. Run around the ledge and hop onto the ledge with the two torches. then jump off and use the deku baba buds again to return to the top. They are small creatures that will stick onto you. You can run around all you want searching for a way through. Do not worry for they do not deal any amount of damage. walk off the ledge as if you were trying to jump to the platform. but you will never find one. Now climb back up and make . throw it at the plant. That door has a plant on it. Quickly throw the nut at the plant and enter the door. This next room is very simple. Look ahead and you will see two moving platforms. You need to throw the nut at the plant on the door to continue. You will grab onto the ledge of a small cavern. either roll around or perform a spin attack.

but when you defeat them you can use the bud afterward. On this floor there are two doors: one with two flowers on it and one with nothing on it. First. Use the deku leaf to cause a gust that moves the platform in the opposite direction. Now pick up the bomb flower and drop it in front of the boards labeled "a" and "b". When it shoots you into the air. jump off and enter the door. Either one of the buds is fine. Enter it. Once you have returned to the big room with the large hanging object in the middle. Use the deku leaf to make it spin causing the platform to slide over to you. Then return to the entrance and take the northern path. look for a deku baba bud. If you want a joy pendant. Look at the map shown below. Then return to the entrance and exit the room. open the chest to receive a small key. Now hop into the deku baba bud to return to the entrance. Break the jar to get a joy pendant. make your way back to the ledge with the locked door and unlock it with the small key you just received. Look to the right and you will see a propeller. The place labeled "e" is the entrance you just came from. When the platform stops at the ledge on the other side of the room. you want to take the southern path. Before returning to the entrance. When you get to "b". move to the next level on top of the tree branches. Then head to the deku baba bud in the lower left-hand corner of the map and hop into it. You will have to throw the bomb over some spiked vines in order to blow up "b". You want to get to the bomb flower which is marked "f". Then use it to get to the top of the highest pillar with a jar on top of it. This entire room is one big maze where the spiked vines play the roll of the walls. I have marked the paths in which you can take using asterisks (*). land on the deku baba bud that is on top of the rock pillar. Do not rush across the room because you will most likely run into spiked vines before you can stop and lose a quarter of a heart. Run down the long room with the morths and enter the door at the opposite end of the room. Upon entering the room.your way to the door at the opposite end of the room. On the map below. get the compass from the chest behind. When you enter the next . Use one to shoot into the air and land on top of the trees. Enter the one with nothing inside of it. Jump on it and face the door you just came throw. Two of them still have deku babas in them. Watch out for a couple of peahats hovering in the area. Enter the door.

You can focus your aim on a maximum of five things. it will begin to walk on the ground. Go through the door. You will have to fight a large butterfly-like creature. Enter the door. the wooden bars in front of the door will disappear and you can continue through the dungeon. you can take down a peahat. Throw it and the plants will be dead. When a yellow starburst appears around the object or enemy you targeted. Head to the door with the two plants on it and target both of the flowers with the boomerang. Watch out for it's morth-shooting ability. It'll occasionally shoot morths at you which can become annoying when you need to get to the creature quickly.room. ---------------------------------------------------------------------------Now that you have the boomerang. For example. To use it. Use the same strategy to defeat it. you can now take down deku babas in one strike with the boomerang. Y or Z button. go into the menu and equip the boomerang to either the X. When the creature has been disposed of. then they are locked on. Anyway. Just keep using the deku leaf to stun it. You will notice two white switches. wooden bars will block the door you just came through. Now you don't have to stun them with the deku leaf and run up to them to kill them. taking down some enemies will be much easier. Use the boomerang to target and strike both of them in one throw. The yellow starburst is identical to that of the one when you use the grappling hook and target a bar to latch on. If you do it correctly. And with two strikes. and aim at something. How To Use The Boomerang ---------------------------------------------------------------------------First. look above the exit to this room. . When its wings all fall off of it. Use the deku leaf to shoot gusts of wind at the creature to stun it and get a chance to hack at it a few times. It'll basically do the same thing as before. head to the upper left-hand corner of the room and open the chest to receive the boomerang. hold down the button you have the boomerang equipped to.

Watch of you. when you land you'll roll and avoid taking any damage. if you wish to continue through the dungeon without getting the treasure chart. the ones that you cut off will re-attach to the ceiling. You can crawl in there if you like. When you have a path cleared. then enter the door. If you miss one or more of them. use the boomerang to cut down all the vines. In this room. . When the boards are gone. Then look for a boarded entrance. look for a bomb flower. This way. then fall onto the bottom floor and stand on top of the flower. Open the treasure chest to receive a joy pendant. you will gain access to the basement floor. If they grab a hold away your magic. not the nuts hanging from them. then proceed to the next paragraph.In this room. Aim the boomerang at all five of the cords and then let go. Enter the door on the left side of the map. If you want to get a treasure chart. At the center of the room is a hollow tree stump with a treasure chest inside. You can cut them to get them off you. Now you must cut the blue cords that hold the large object. Cut all four of them down. Now jump down into the basement floor. Be careful and press up on the joystick as you fall. In the room with the flower you cut down. And since the stump is small. make your way to the door in the upper left-hand out for the two blue claw creatures. using the boomerang. use the deku leaf to fly to the ledge across the room. When the object falls. Open the chest to get a yellow rupee. enter the door. Although if you land on the flower you may not have to roll. but in seconds. they will suck they will grow back room. then jump onto the flower and throw the bomb onto the ledge with the boarded entrance. Then aim at the four green cords holding up the flower. then skip the following paragraph. but the flower on the treasure chest prevents you from opening it. However. You have to aim at the stems. Pick up the bomb flower. you should hop on the flower and onto the ledge on the other side of the room. In the next corner on the map.

Throw the bomb into the stump. If it doesn't appear. look at the ledge with Link. stand on the flower and use the deku leaf to cause gusts of air to push you down stream. look for a red dot with a question mark on it on your GameBoy Advance.you can't get far enough for the flower to open up and become vulnerable to your boomerang. Do not try getting here without the flower. Whether you had to cut it down again or not. You will need to use the deku leaf to float there. Swimming will do you no . look for a propeller close by and use the deku leaf to spin it. then use a Tingle Bomb to make the treasure chest appear on the ledge. aim for the ledge that is on the top of the map. Go into the stump and get the treasure chart from the chest. When you are shot into the air. When the platform reaches you. Examine it with the A button on the GameBoy Advance. When you get to the corner of the water. watch out for two more octoroks. If you killed the plant. Pick up the bomb flower and quickly jump onto the platform. Use the deku leaf to blow you across the room where the bomb flower lies. then bomb the spot again. Once there. When the treasure chest appears. hop on land and enter the door. A simple deflection of its rock with your shield will do the trick. open it to receive the Forbidden Tingle Statue. jump onto it and face the ledge that you were just standing on. When you make it to the end. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-++-+-+-+ If you left the room to get the treasure chest. Head to the deku baba bud in the upper left-hand corner on the map. the flower will be back at the top of the room. There is one fairly close to the ledge in which you are standing. You will need to climb the ladder in the water to get to the top and cut it back down. the camera will focus right above the stump for a moment. Make sure you don't aim for the further one. Watch out for the octorok. Tingle Statue Spot +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-++-+-+-+ In the lower right-hand corner of the room.

once you enter this new room. Open the chest to receive the big key. Jump into the bud and when you shoot out. Near the right side of the room is a large hollow tree stump. the gate in front of the chest will be opened. When all of them have been activated. Use the grappling hook to swing up there. Then use the deku leaf to spin the propeller to form a updraft where the blue flower is. Open the treasure chest to receive a joy pendant. To do this. hover over the updraft using the deku leaf. In this last room. After receiving the big key. Use the boomerang to take both of them down. This will send you flying up to the second floor. taking down the two mothulas that lack wings. The picture to the left shows the order in which you should hit each of the switches. Just make sure you are at the top of the tree trunk. Return to the big room with the large object you had to cut down in order to get down here. When both of them are dead. Now look for a door on the right side of the room. . you must strike all five of the switches in one throw of the boomerang. On the map. Then head through the door on the right side of the map.good because even if you make it to the end. spiked vines will block your escape. you will have to fight two moblins. Successfully defeat both of them to open the gate in the top door. then enter the door. You must do this in a particular order. stand next to the deku baba bud. break the jar open that has the two boko sticks inside. Run down the path. or you won´t be able to target all five of the switches. It has two plants on it that stop you from entering the door. Inside is a treasure chest. the spiked vines will disappear from both of the doors in the room. you must return to the second floor. Not only that. When you are there. but a treasure chest will appear. To open the gate in front of the chest. the land is too high for you to climb on! Anyway. then enter the door. Jump over the ledge and you will be back at the room where the two paths split. it is the circular room on the right of the B1 floor. Climb back to the top of the hollow tree trunk and look on the ceiling for a bar to latch onto with the grappling hook. The door is on the upper right hand corner of the map.

Grab one of them and light it on fire. Walk to the warp righthand corner of the room. Burn the board on top of it so warp pot if you need to turn off your GameCube. This way you return to this room. Now open the boss door using the big key and fight the boss.

pot in the upper you may use this can quickly proceed inside to

(@) Boss No. 2: Kalle Demos (@) | |------------------------------------------------------------------------| | | | This boss is remarkably easy. It has large blue cords that connect it | | | |to the ceiling. Your goal is to use the boomerang to cut all of the blue | | | |cords. After doing so, it will fall to the ground and the large pedals | | | |will open, exposing its core. Slash at the core over and over. Two things| | | |exist that you can do. After slashing it a few times, it decides to close| | | |its pedals on you, damaging you a bit. You can either move back to avoid | | | |this attack, or continue to hack and slash at it. Because this battle is | | | |so easy, it may be best to just keep at it even if it does swallow you up| | | |especially if you want to rush through this. Though it's not required to | | | |do so if you don't want to do this, then start running after about the | | | |third or forth slash at it. | | | | | | | | Like I said, this boss battle isn't very hard unless you rush at | | | |cutting the blue cords. It is in the process of doing that when it will | | | |usually attack you. With all this in mind, it shouldn't be a tough | | | |battle. | | | |------------------------------------------------------------------------| | (@) (@) When the battle is over, grab the heart container and head into the small spiral in the center of the room. You will return to the Forest Haven and the Great Deku Tree will thank you by giving you Farore's Pearl!

After the ceremony, head back to the King of Red Lions. But before you speak to him, walk up to the wiggling post box. You will get a letter as well as a piece of heart. Now speak to the King of Red Lions and he will tell you to head northwest. Do just that. Make the wind blow northwest and set sail. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ I. Quest for Nayru's Pearl Code: [QFNP] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= When you are close to Greatfish Isle, the King of Red Lions will stop and speak. Then you will be brought to the isle automatically. The King of Red Lions is surprised at the isle's current condition. Then Quill come flying in and tell you that the great spirit Jabun was able to flee the isle. Where could Jabun have fled to? The island you were born on. That's right, Outset Island. The pirates tried to get to Jabun, but he is protected by a barrier. Thus the pirates failed. They were last spotted on Windfall Island. You may explore what's left of the isle, but there really isn't much you can access yet. So walk to the King of Red Lions and he will have a few words to say. Then use the Wind Waker to set the wind northeast and sail to Windfall Island. The sea will be a rainy place for a while due to the curse set by the shadow at Forsaken Fortress. When you arrive at Windfall Island, make your way to the bomb shop, which is the isolated building on the lower left-hand corner of the island. When you get to the shop, walk to the left side and sidle across the narrow ledge. However, if you have a running start you can jump across. When you are at the back of the building, climb the vines and call into the small hole on the roof. When you are inside, crawl a bit more and you will witness a conversation between the pirates. When they leave, exit the bomb shop. Don't worry about the

shopkeeper. There's nothing you can do to help that greedy little punk. Instead, head to the grave at the end of the cliff. On the map, the cliff is the point in the island on the upper left-hand corner. When you arrive there, jump onto the pirate ship. Walk up to the door and insert the password. The question is random. If you last saved before you arrived on the island, don't bother going back and imputing the password. The question and password will change. When you are inside the ship, go downstairs to meet up with Niko. He will be happy to see you. Like earlier in the game, you need to make it across the room onto the ledge where Niko will wait for you. _______ ________ spot | | | | button, | |_____| | where | | map to | 6 | get | 4 | have |#### 5 | gate |#### 3 #| time |#### | ###| |#### | 2 | | 3 1 | doing this | _ | This way |___________|_|__| you | | you're | A B | rope, |_______ ________| To the left is a basic layout of the room. The marked A is the reset button. If you press this the platforms will reset. You can press the button B is to start the platforms. The numbers on the the right are the lamps in which you must swing to from stack to stack of boxes. This time around you about a minute and thirty-five seconds before the will close. Obviously, if you don't get to Niko in you will have to start all over. There are really two ways you can go about task. The first is to swing from rope to rope. is a bit risky because if you aren't quick enough may just miss the door before the gate falls. If good with swinging and changing direction on the however, then this may be the way you should use.

The second way is to swing on rope one and land on the set of boxes on the right labeled as a bunch of #'s. Stand on the leftmost one of this stack of boxes and jump onto rope number 2. Just make sure you are standing on the

corner of the highest box before you make the jump. When you are on rope 2, swing to rope 3. Keep in mind that rope 3 moves places so you will have to aim at one spot before it is actually there. When you safely get on 3, swing onto 4, then 5, and finally 6. Then swing onto the ledge and walk through the entrance. Niko will be surprised you made it so quickly. Open the treasure chest to get bombs. How To Use Bombs ---------------------------------------------------------------------------Bombs have two functions. The first function is identical to how you use bomb flowers: A button to throw and R button to drop. The second function of the bombs is basically to use them as cannonballs while you are on the King of Red Lions. Only when you are on the boat is this function available and you cannot use the bomb's first function while you are on the boat. ---------------------------------------------------------------------------After getting the bombs, return to the King of Red Lions. He will say a few words and then you can climb onto him. Now sail to Outset Island. While sailing to Outset Island, watch out for a large cyclone directly south of Windfall Island on the sea chart. Try to avoid it because you can't yet take on Cyclos with your current items. If you do get caught in his cyclone, you will be warped to one of eight spots on the sea chart. Once you arrive at Outset Island, the King of Red Lions will mention how the it has been night for a while because of the curse. Because of this, you wont have to worry about the pirates coming. Take this time to go to your house. Your grandma is sick, but a fairy will hear her up. If you have a fairy in a bottle, it would be wise to use it on her. If you don't have a fairy, then move on to the next paragraph. If you do a fairy, you may still want to read the next paragraph. In the process of getting a fairy to heal grandma, you will also get a rupee wallet upgrade. Head to the forest where you saved Tetra early in the game. However, the

bridge to get to the forest has been broken. You must use the Wind Waker to set the wind to the west. Then climb onto one of the wooden posts that held up the bridge. Use the deku leaf to float across to the other cliff and enter the forest. Inside, look for a large rock. Use a bomb to blow it up. Then go down the hole. Walk forward near the fountain and a Great Fairy will appear. She will give you a rupee wallet that allows you to carry 1000 rupees. That's more than you could ever carry in any other Zelda game! Start saving up some rupees. You're going to need a lot later in the game. Anyway. when the Great Fairy disappears, use an empty bottle to capture a fairy. Then return to your grandma. Stand right in front of her and use the fairy. Do not be alarmed as the fairy swirls around you. It will make its way to grandma. However, if you want to be sure, L-target grandma when you use the fairy. After healing your grandma, she will give you some elixir soup, which restores both health and magic. In addition, it will double your attack until you take damage. If you didn't think that was enough, you can drink it twice before the bottle is empty. And it doesn't stop there. If you ever run out, just go back to grandma and she'll give you some more for free. Zelda veterans will probably find this cheap, and it is. But I guess that's life. After receiving the soup, head outside. There may want to do before you go meet with Jabun. First, should be wiggling. If so, get the letter. For the next GameBoy Advance. If you have one, read the "Hand-Me-Down section below. Of course, if you do not have the GameBoy Advance, skip past the below section to continue Hand-Me-Down Tingle Tuner Side Quest +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ =+=+ Getting the Hand-Me-Down Tingle Tuner is pretty easy. First, make sure you have the Tingle Tuner on and working. Now head to Outset Island and walk around on the beach near your house. Start walking toward the dock close to the three boats on the shore. As you walk up to them, Knuckle, Tingle's are a couple things you head to the postbox. It thing, you will need a Tingle Tuner Side Quest" Tingle Tuner or even a through the game.

brother, will begin to speak to Tingle on your GameBoy Advance. He will ask you to find four places. If you can find them all, he will reward you. He will give you clues as to the location of each one. For the "outdoor bath", head to the water in a wooden bath near your home. If you don't know what I mean, stand on the wooden ramp in front of the door to your house. Face the door and look a bit to the left. You will see the wooden bath with a small dirt path heading to it. When you get there, step in the water and Knuckle should say, "Hmph! Now let's test you further." If he doesn't say that, then keep scrolling through whatever messages he has sent you and you will eventually come across it. As for the "ladder that no one uses", head to the dock connecting the island to the watch tower. This is on the opposite side of the island that the first place Knuckle had you look for was. Walk across the dock but do not go up the ladder. He is talking about the small ladder that goes into the water. Climb onto it and Knuckle will speak. Make sure you don't fall into the water. When he mentions the "biggest rock at the the hill as if you were heading to the forest at Instead of walking to the spot where the bridge once upward a bit. Step on the largest rock here, which is woods. top of the hill", climb up the top of the island. was, keep on heading the one furthest from the

For the final location, walk up to where the bridge was earlier in the game. Then walk off the ledge to fall to the rocks below. The correct place directly below the ledge in which you walked off. If you noticed, there are large rocks sticking out of the water where rupees are. Of course, the rupees wont be there if you already got them. Anyway, you do not want to be on any of these rocks that are separated from the part of the island you walked off. It's a rock that is between a the island and a rock sticking up high, but are all connected. Hopefully that made some sense. Look at the picture below.

_ __ |#| |## rocks. |##\ /### was |##| /#### |##|__/##### |########### Knuckle

You want to stand on the flat surface in-between the Hopefully this picture clarified any confusion of what I explaining above. Anyway, when you have found all four locations,

will give you the Hand-Me-Down Tuner. What it does is allows you to purchase items in dungeons or while you are at sea. It's kind of helpful if you're not very good at this game. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ =+=+ Now it is time to meet with Jabun. Go to the King of Red Lions and he'll ask you if you're ready. Get in the boat and sail to the back of Outset Island. When you see a whirlpool in the water, sail up to it. Get your bombs ready and blast away at the large stone door. If you run out of bombs, then you will just have to sit there until you reach the center of the whirlpool. When you do reach the center of the whirlpool, you will be sucked below. The screen will turn black for a moment and you will be back near the whirlpool. Go get bombs if you need them. You can buy them from the Beedle Shop sailing in front of the island. When you break the stone barrier, you will automatically be sent into the cavern. You will then meet with Jabun, a giant fish. The fish only speaks in Hylian so you wont be able to understand him. You will only be able to understand the King of Red Lions. Below, I provide the translation to Jabun's speech. However, it contains a major spoiler, so I will also put the conversation inside a Spoiler Box.

SPOILER WARNING =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= Jabun: "Well met, Hyrule King!" King of Red Lions: "Well met indeed, Jabun. I am pleased to see that you are safe..."

Jabun: "The events which we have long feared seem to have been set into motion." King of Red Lions: "Yes. It seems Ganon has returned. There can be no other explanation." Jabun: "If you have sought me out...it must mean you have found the Hero of Time, does it not?" King of Red Lions: "Unfortunately, that is not so." Jabun: "Then for what purpose have you come to see me?" King of Red Lions: "The one I have brought with me has no connection to the legendary one. And yet I sense great promise in the courage that this one possesses." Jabun: "Promise? You suggest that I leave the fate of Hyrule up to mere chance?" King of Red Lions: "I do. It is the only way." Jabun: "I see. Then I suppose it is up to the gods to deem whether his courage is true. I give to you the guidepost to the gods." Jabun gives Nayru's Pearl to Link. Jabun: "This jewel should dispel the curse that Ganon has cast upon this land." King of Red Lions: "So...that foul rain and endless night were indeed elements of a curse brought on us by Ganon! He must intend to cast this land into pure darkness for all time..." Jabun: "Tell me, Hyrule King... Have you learned the whereabouts of the one who carries on the bloodline of the princess, Zelda?" King of Red Lions: "...I believe I have." Jabun: "That is well. You must protect Zelda. She cannot be permitted to fall into the hands of Ganon. I am counting on you!" =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=

After receiving Nayru's Pearl, Jabun and the King of Red Lions will speak a little more and then the King of Red Lions will take you outside. Now you must place all three pearls upon three statues in the sea. The King of Red Lions will mark the statues' locations on your sea chart. The places are also marked on the small map to the left. 1 2 3 4 5 6 7 . . . . . . . . When you sail to one of the three islands, keep an eye A . . . . . . . . out for a small tan statue on a small island. When you B . . . . . . . . approach one of these statues, its eyes will begin to glow C . . . .@. . . . and Link will place a pearl onto it. D . . . . . .@. . E . . . .@. . . . It does not matter in which order you place the pearls, F . . . . . . . . as long as you place them all onto the statues. G . . . . . . . . After placing all the pearls onto the statues, watch the interesting cutscene. After the King of Red Lions cruises on over to you and says a few words, head into the Tower of the Gods. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ J. Tower of the Gods Code: [TOTG] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= On the map below, the letters label various exits throughout the temple. When you find a letter, search for an identical letter to find where that particular exit leads to. ___ | A | | | | | | | ~1F~ .` `. | | | | `. .` ______ | | / \ ___ ______________ |_ _| ____________ ___ ____________________ __| || |_ || | | | | | | | | | |__ c _| || | | | | ________|_____|_____|

____ ___| |___ _____| 3* | | || || || | | 1* 2* | | ||____||___ ___||_____ * | `.` | | | * *_ | | | |_*_|__|_*_| | | |____ ____| _.` `._ / \ .big key / \ m .' '. ______ ___________ ..| || _| || | | | | |___|____________________ \______/ | | | || |__| |__| | | | | || _______________ | ____ ____ | | || | | | | `` |_| | || ___| _ __ || || | | | _ || ' '' '' '' \|_ _| |____.__ __ __ _______ _| || : : || || |______| |_| |_ . ` ` .` `. | || : : | __.compass ___ | k | * ._____.map | | c .____| |___|___||__________ _____________|___|'_''__'' ''__/| | | | |m | \_ _/ | | |__| / \ | | | | | | | | k .` `.moving platform | | \____/ ___| |___ | | | | | | | | ~2F~ |___ ___| _.small key START \ / b .` `._ | | _________ _____ | | | * |k_| * | .

drop it onto the glowing pink circle to the right of the door.` _| |_ |_ _| `. repeating this pattern / / _. Also on this floor.` | | destination. the water will / . the water will rise and go down like | |_______ B the first room. |__C__| ._____. . When you pick up the one right of the |__| door. .| place. the King of . . | | . Use the R button to slowly cruise to your / . . Don't pick up the one to the left of `-. When the water has risen.|_ g : g g : B _ _ _ _| | || : : ||__ __||__| | | |__| |_______| |______||__: :__| ` . / C / ~4F~ | | In the next room. . |___ ___| .` `.` | Red Lions will aid you in getting from place to .` `.` . .` statue.` | | `. .` |_ _| _| |_ \ / . climb onto the | | ledge. | | Move to the upper right-hand corner of the | B | room.` |_ _| rise and then go down.` | A | | | / \ | | \ / | | |___| ~3F~ ____________ ._ infinitely.b .-` the door.` `. watching | | O out for the yellow chuchu. . enter the door.-----. Jump down to the center of the room.| |.____. Use the boomerang to stun it |_____. When the bars in front of the ______ door disappear.` `. | | | | | | `. Head to the right and pick up the armos `.` `.` `. Walk to the center of the room. ` | | |---| `.-------' S and then attack it. ` | In this first floor of the tower.

Instead. However. Drop the statue into that small hole and a gate will open. The bridge will disappear. Open the chest at the end of the opening to receive the temple map. Back in the large room with the King of Red Lions. At the center is a small hole in the ground. but do not fear. Don't go through the gate. Before you can make it up.S pick up and wait for the water to go down. the box will land upon the glowing pink circle again. When the water goes down. causing the magic bridge to appear once again. Walk across it and pick up the statue at the end of the room. The move the block in the lower right-hand corner of the room over to the upper righthand corner of the room. I am referring to that corner of the room you are in. you should see a large opening that stretches to the bottom of the map. then wait for the water to go down. get the temple map by heading for the lower right-hand corner of the room. go into the platform and enter the door. When it does. When I say lower right-hand corner. do not enter that gate. When the bomb explodes. Not on the map. On the map of the room. the water will rise taking the box up with it. Continue to the top of the ladder. Climb onto the water. Wait for the water to rise and then climb onto the narrow ledge and place a bomb on one side of the ledge. When the water has risen. a box and drop it onto the glowing pink circle. though. because you will fall no matter how much fast you run. Then walk over to the other side to avoid getting blown away. A magic bridge will appear that will allow you to walk across the open gap. cross the magic bridge and exit through the door that you came. If you want a joy pendant. Make sure the water has lowered or you cannot enter the door behind the pillars. Don't attempt to cross the bridge before it disappears. climb onto the box and throw a . allowing you to pass through. the cracked wall will break. When the water has gone down. walk to the left and look for light blue tiles upon the floor with yellow tiles forming a cross in a square. When it is safe.

When you reach the end. Inside this room you will find a red bubble floating around. give it a slash or two to end its life. This can be a bit frustrating and time consuming just trying to get the boxes into a path. return to the main area of the first floor. When you make it across. test it out first! If you fall. light the two torches for a treasure chest to appear. climb onto the ledge when the water has risen. Enter the room in the upper lefthand corner of the room. you will have to move all the boxes all over again. enter the door. Head to the left of the map to find large cracked walls. since you don't have the correct item to make use of the eye. Watch out for yellow chuchus that will fall from the ceiling.bomb at the cracked wall. When they do. Zelda veterans will most likely recognize the eye on the back wall. you don't have to. Ignore it for now. This eye is optional. When you make a path. Return to the large room where the King of Red Lions is. . You will have to time it correctly. Then pick up and drop each of the two armos statues onto a glowing pink circle in order for the bars to disappear. When the cracked wall breaks. Then jump across the narrow ledge and climb the stairs. Wait for about five seconds before you throw the bomb. When you go through the door. so if you do not want to get what is past the wall. jump into the opening and break the left jar to get a joy pendant. When it is on the floor. You have only four boko sticks in the room. you can fix it. While on the King of Red Lions. Open the chest to receive the compass. If you waste them all. When you get the key. you must move the boxes on the bottom to form a safe path so you may run across them with a burning boko stick and light the torches at the other end of the room. use your bombs as cannonballs to break the large walls. Inside is a small key. Hop onto the boat and cruise down the path of water that extends to the right side of the map. In this room. Use the deku leaf to send a draft of air at it. make your way back to the door.

you need to keep in mind that you must carry the two armos statues across. you will be shot and will drop the statue. there is a way to avoid the beams. Open it to attain a joy pendant. Place the two statues on two glowing pink circles on the floor. When inside. climb inside the exit and continue forward and enter the door. If you step in within the circle of the room. After coming through the door. Before you try going across the room. Return to the King of Red Lions and cruise over to this exit. Watch out for the beamos at the center of the room. Jump from platform to platform. The platforms will begin to move. When the water has risen. The flow of water near the center of the first floor will come to a stop to reveal an exit. climb the stairs and place the statue onto another yellow cross on the floor almost identical to the last one. Tingle Statue Spot . it will blast you with a powerful and annoying laser beam. When it is. When all four of them have been defeated. If the water is up. given that the water is down. however. trying not to fall. Now head back to that locked door and open it with the small key you got before. then do not go down until it is. If you fall into the pit at the bottom. you will start from the door in which you came. Enter the door at the top. climb up the magic stairs that will appear. defeat all four of the yellow chuchus by using the boomerang to stun them and then slashing them with your sword to kill them. Light it on fire and run down the stairs. If you are too close. Grab one and then walk right next to the wall as you make your way around the beamos. Grab the statue and exit through the door in which you came. then step onto the remaining one yourself. However. then go down and light the two torches next to the door.Exit the room and break the jar next to the wall and pick up a boko stick. A treasure chest will appear.

Now you need to guide it across the room to the door. Chances are Link will get hit. Inside the next room. use the deku leaf to blow the two red bubbles down the pit. but the treasure chest will appear. so have it follow you down the path. The platform will lower and a statue will animate and begin to follow you.+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ =+=+ If you have a GameBoy Advance and a cable to connect your GameBoy Advance to your GameCube. Don't worry about it falling over the edge. you will reappear near the door you came through. Now you need to make it across the gap with the statue in your hands. The statue will automatically walk to its proper platform and a large slab will appear at the center of the room. hook it up now. When the path is no longer under the magic platform. Enter the next door. Enter the door with the statue in your hands. Luckily. If the statue falls down the pit. pick up the statue and go through the door. as well as the Tingle Tuner. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ =+=+ In the next room. Read the words written upon the blue slab. ride the platform across the room. When you have the Tingle Tuner operational. The door has a glowing symbol upon it. head to the door to the right on the map. Enter the door at the left of the room with the glowing purple symbol on it. Then go onto the platform with Link and use another Tingle Bomb. Anyway. Walk across the magic stairs and platform and hop over toward the right end of the room. You may be . then press the R button. Inside is the Goddess Tingle Statue. The god will say a few words and the slab will disappear. Look for a motionless platform and use a Tingle Bomb to blast the question mark in the red circle. climb up the moving platforms until you get to the top. Enter it and then cross the gab in the next room by hopping onto the moving platform and riding it across. You can't carry it across. the statue will be next to you. It wont happen. Walk up to it to learn the Command Melody.

go through the door. You will have to fight a darknut now. You may gain a few rupees.the shape). Just make sure you have your sword out or this wont happen! When its armor is gone. Walk up to the statue on top of the platform and press R to call it. not the candy -. Open it up to receive the Hero's Bow. Then use the grappling hook point on the ceiling to swing across the pit. Then hold down the button to aim. You need to get to the door that is on the left side of the map. Then use the grappling hooks to swing to that ledge. If you have something L-targeted. a treasure chest will appear. the arrow controls are the same but the aiming will not be in first-person. When the magic bridge has appeared. When you are on the ledge. hop across the bridge. ---------------------------------------------------------------------------- . You can also use the deku leaf to float across if you time it correctly. Now drop the statue on the glowing pink circle on the floor to remove the bars from the door at the bottom of the map. L-target it and wait for the A button on the upper right-hand corner of the screen to change into a green starburst (no. quickly get behind it and slash at its back until its armor falls off. When it is dead. Press the R button to return to Link and have him use the grappling hook to swing across the pit. Use the darknut's sword to break the pillars in the room. How To Use The Hero's Bow ---------------------------------------------------------------------------Equip this weapon to either the X. In this next room. As the statue. press the button to counter-attack the darknut. When it does that. use the Command Melody to take control of the statue. use the grappling hook to swing across the large pit. Let go to shoot. If you cut its helmet off. The other door is barred shut. enter the door. Now have Link step onto the glowing pink circle on the floor. Pick up the statue and proceed to the next room. Anyway. slash away at it.too far but eventually they will come in range. Y or Z button. The platform will go down and the statue will begin to follow you.

use an arrow to shoot the eye. then use the other to hop across. . On platform three. Open the door with the small key you just got. like the other two. The last door's bars will disappear. Then carry the statue through the door. Enter through the door. Watch out for the keese in the next room. Throw three armos statues onto one scale. hop onto the scale with no armos statues on it and jump onto the high ledge with the locked door on it. Then shoot the eye on the wall with an arrow for two moving platforms to come out of the wall and begin moving back and forth.Exit the room and shoot down the two bubbles floating around. Pick up the god statue and hop on the scale again. Pick up and throw two armos statues onto one of the scales. Hop onto one moving platform and then onto the next. jump onto the ledge to receive a small key. Press the R button to call down the statue and play the Command Melody to control it. you must get from one platform to another. you can hop through them. Make your way back to the statue and pick it up. hop to its platform on its own. I have numbered the platforms you must use. Press the R button again to take control of Link and move to the statue. Drop the statue and head across the water to the ledge with the four armos statues on it. On the dungeon map at the top of this section of the guide. In this room. The statue will. Don't worry about the beams. When the statue is on the glowing pink circle. Head down to the door on the right side of the map. Hop into the water and climb the ladder. Enter the door and the statue will automatically move to its platform. The platform will begin to move up and down. Carry it out of the room. When it goes as high as it can. Move it onto the glowing pink circle on the floor. the beams will disappear. After that. Climb onto the block at the center of the room and use the deku leaf to float over the yellow beams. Exit the room.

pick up and drop two armos statues onto two of the glowing pink circles on the floor near the yellow beams. the bars in front of the only door will disappear. Enter the door. Open the chest to receive the Big Key. When you get the big key. | | | |When its red eyes open. | | . Now the boss battle begins. Then give it another slash to cause the armos to rapidly bounce around and then explode. What you want to | | | |do first is hit each hand with two arrows so the head opens its eyes. 3: Gohdan (@) | |------------------------------------------------------------------------| | | | The boss has three targets: two hands and its head.. (@) Boss No. When two of them are on. Do this to each one until you get to the boss door. these beamos only aim right in front of them. Unlock the door with the big key to fight the boss. When both of the armos have been defeated. You will now be outside. chosen one..After a pink beam of light appears at the center of the room.. step on the third one for the beams to disappear. the two armos statues will come to life. You must defeat both of them. On this floor." The boss will break out of the walls. Walk up to the center of the room and the boss will say a few words in Hylian. but watch out for the blue beamos! Unlike the pink ones." "Accept this final challenge. When the head falls to| | | |the ground. throw a bomb into its mouth.. Try to get behind them and slash the magenta jewel on its back." "Oh. So get close to them and shoot it in the eye with an arrow. Translated. Climb the stairs. shoot them each eye twice. they mean the following: "You have done well to find your way to this place. walk into it to be teleported to the third floor of the temple. Do this three times and the boss| | | |will be defeated.

. The following is a translation: "The path can now be opened. If they hit you. When you hit a hand with two arrows. the boss will begin to glow and say a few more words in Hylian. It will then shoot| | | |a line of energy balls at you. you will be sent flying.. just run around the boss. Be | | | |careful and move away from the hand as soon as the second arrow hits it. Hurrah! | | | |------------------------------------------------------------------------| | (@) (@) After the fight. the chosen one." Now the boss will return to its place in the wall and a heart container will appear along with a portal." "Oh. | | | |While the red eyes of the head are exposed. The bell will sound and a short cutscene will begin. it will try to attack you. If you can avoid this. | | | |To avoid this." "What will now come to pass is tied to your fate--to the path that you have chosen. SPOILER WARNING =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= The King of Red Lions will say a few words before heading down into the . Climb the ladder before you and use the grappling hook to latch on the bar connected to the bell. the boss does have a few attacks of its | | | |own. the head will occasionally | | | |close them for a moment while it charges up an attack.| | | | | | Though that is basically it. You will be teleported to the top of the tower. Grab the heart container and then enter the portal." "Go forward with caution. then you | | | |have avoided the most powerful attack for this battle.

He will tell you about an entrance that has been blocked away. the King of Red Lions will speak through the gossip stone you got from Tetra early in the game. The picture below shows how the floor looks like. \/ Head to block one. run past the large statue of the Hero of Time. Head to the right part of the . Pull on the left side twice. and /\ /\ /\ you on the left side of it. When you regain control of Link. or the block will be moved the wrong \/ way. Now you must solve the puzzle in order to continue. and not a thing moves. When you get close to a clearing. Where could you be? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ K. ____ Make sure you are pulling on the upper portion of \ / that side. /\ /__\ Now the triangle should be upside down now. Hyrule Castle Code: [HRCL] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= Run into the castle. Triangles marked with numbers ____ are the blocks you must move onto the Triforce on \1 / the ground. Walk to the upper part ____/__\/__\/__\ of the new right side and pull it three times. When Link reaches the bottom of the sea. he will be at a castle frozen in time. You will be shown various areas of the inside. /\ / /3_\/ The triangle shouldn't be upside down now and \ 2/ should be pointing up now. opposite of the location \/ it was pointing.ring of light that has just appeared. Everything here is in black and white.

If you have played Ocarina of Time.bottom of the triangle and pull it twice for it to stop on the triangle. Hyrule takes a more lively look. . Now head to the lower part of the right side of block number two. Now walk to the left part of the bottom of triangle three and pull it four times. the names of the six sages are also of towns found within Zelda II. It is none other than the Master Sword. When you walk up to it. Pull it four times and it should be touching the bottom left point of triangle two. The statues above you will lower their swords and a bright light will be conjured up. you should notice that the pictures stained upon them are none other than portraits of the six sages. The statue of the Hero of Time will move. If you can get a good look at them. Only one triangle remains. Link will pick it up. If you have played Zelda II: The Adventure of Link. The creatures outside the secret area you are in will come to life as well. all three blocks will go into the floor and begin to glow. Having the color restored to it. The top triangle of the Triforce is now complete. run up to the pillar of light. Head to the left part of bottom of triangle three. In this new room. Walk to the bottom part of the right side and push it twice. revealing a secret passage. Pull it three times and triangles three and two should be pointing in the same direction now. But not only Hyrule is alive once again. When the block lands on the last triangle of the Triforce. Walk to the bottom part of the right side and pull it twice for it to land on the lower left triangle on the Triforce. Run to the light and the King of Red Lions will begin to speak through the gossip stone again. then I suggest you take the time to check out the stained glass windows in this room before you leave. you should see a pillar of light further into the room. When he stops speaking. Head up to it and make your way down the stairs. Now it is touching the bottom right point of triangle two.

sail in and the King of Red Lions will say a few words. which is F3 on the sea chart. But if the cyclone is at Northern Triangle Island. left and up. In order to leave. This will most likely work. so you may want to consider just shooting them at him as fast as you can. Watch out for the cannons nearby that will shoot at you. you must defeat each and every enemy in the room. the two laser fields in front of each exit will disappear. then it is at Shark Island. The order of which are down. Play them to learn the song. On your way to Forsaken Fortress. shoot it down with bombs. When you are there. Return to Forsaken Fortress Code: [RTFF] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= As you approach the fortress. You will be transferred back to the surface of the Great Sea. Outside.Now backtrack to the large room with the Triforce puzzle. you may want to consider attempting to get the Ballad of Gales. With the power to repel evil within your new sword. head to Forsaken Fortress. sail up to it. a song that lets you teleport to various spots on the sea. Head through the exit that is on top of the stairs. It may be tough to hit him because of the cyclone around him. Now that you have attained the Master Sword. Cyclos will rise and you must shoot him three times with your arrows. you can now save your sister. These are the notes for the Ballad of Gales. Then he will make a few motions. right. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ L. To get it. If it isn't there. When all of the enemies are dead. hop onto the King of Red Lions and cruise over to the ring of light in the water. he will come up to you and say a few words. head to Northern Triangle Island which is C4 on the sea chart. . After breaking the door down. When in range. Now is a good time to stock up on Hero's Crests if you want to have Link learn a powerful spin attack. look for a very large cyclone. After the third strike. sail to the left side of it and look for a large wooden door.

Head up the stairs and into the large clearing where the spot lights are focusing. Look for the large door that opened when you defeated Phantom Ganon. People who have played Ocarina of Time should recognize this battle tactic. Climb up the stairs and then walk up the ramp. You can smash enemies and various other things. look around for three spiked stubs in front of a stairway. Open the chest to receive the Skull Hammer. After he is defeated. Smash one of them with the skull hammer to walk across. swing your sword before it hits you to deflect it back. Just equip it to X. two doors will be unlocked and a treasure chest will appear. Repeat these tactics to defeat him. ---------------------------------------------------------------------------Completely ignore the door that opened near. Watch out for the miniblins that will follow you. just slash at him and you can avoid the whole ball of energy attack and just move right into slashing him. . Use the deku leaf to get over there and then enter the door. Just run to the large wooden door and Phantom Ganon will appear. Y or Z. This door has a small ledge in front of it and two torches on either side of it. He will deflect it back at you a few times. When he falls to the ground. using the skull hammer is identical to using the megaton hammer. It is a pretty easy mini-boss. If he reappears behind you. Don't worry about walking into the spotlights because nothing will happen. Just make sure the wind is blowing west or northwest. slash it him. Then press the button you equipped the hammer to in order to use it. but eventually it will hit him. using this item is very simple. He will disappear after a few slashes. Even if you haven't played Ocarina of Time. or it'll be tougher to get onto the ledge. Instead. How To Use The Skull Hammer ---------------------------------------------------------------------------If you have played Ocarina of Time. When it charges up a ball of energy and throws it at you.

try to get across the wooden sections as fast as possible. Just run up the ramp. the circle in the roof will close . or you'll be sorry. Use the deku leaf to fly across and defeat the bokoblin. When you're outside. but that one will have a green bokoblin onto it as well as a five spiked stubs. In fact. But isn't there something Link still must take care of? Tetra will leave. When you do.When you land on the ledge. do not fall over. so quickly run to the left ladder by the beds. you wont have to sneak past the moblin here. You should recognize this area from the first time you were here. But when Link tries to open the cell door. roll your way up. run up the stairs. run to your right and run up the spiral ramp. Sidle across the first narrow ledge. enter the door. When you're across. Walk inside. Smash the switch in front of the large door using the skull hammer to unlock the door. and Link will return the favor. Then you will have to rely on your grappling hook and the rising water to get back on track. walk across the hall and enter the door. The bird will break them and you will fall. Give it a good whack in the face with the skull hammer. Climb it. Link and Aryll will see each other again. the bird will jump right in front of you. When you get to the top. climb the stairs to the top. Inside. he is surprised by Tetra. and the bird will appear. it seems the kidnapped girls are safe. In this room. The statue on the wall above you will try to bake you with its laser when you move in its range. smash a spiked stub with the skull hammer and proceed through the door. Make your way to the top. Outside.always acting before he thinks! I swear! Anyway. then use the grappling hook to swing across the second one. When it's gone. Luckily. Aryll will give Link a nice warm smile. and the bird will fall into the water. Look across the room to see another wooden ledge. Crazy Link -. As you run up the ramp. then climb onto the next ladder. Just run over to the stairs and enter the door at the top of them. As soon as you regain control of Link.

you will see the "shadow of Forsaken Fortress" standing near a window.and the bird will reappear. wait for it | | | |to move its head back a tad. then use the Skull Hammer | | | |to damage its metal casing over its head. A good thing to keep| | | |in mind is that when the Helmarok King begins to flap its wings. SPOILER WARNING =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= When you enter the room. (@) Boss No.| | | |then it will get its beak stuck in the ground. It turns out that this shadow is none other than Ganondorf. 4: Helmarok King (@) | |------------------------------------------------------------------------| | | | The bird likes to try to peck at you. Now it is time for some storyline. only instead of striking the bird's| | | |head with the Skull Hammer. causing | | | |the air to push you back. As in all Zelda | | | |games. After a few more pounds at it. open it to proceed. Now it's time to fight the Helmarok King. To dodge it. Just make sure that its head casing has been destroyed before | | | |this can work. which will be followed immediately by the | | | |bird smashing its beak into you. decorated door. So dodge it. | | | |------------------------------------------------------------------------| | (@) (@) When the Helmarok King has been defeated. | | | | | | | | Simply continue above information. When you arrive through a large. but if you are able to dodge it. repeat this until the boss has been defeated. it is a good time to shoot an arrow or two at | | | |its face. | | | |the casing breaks and its face becomes visible. the same Ganondorf you attempted to unleash supreme darkness . hack at it with your sword. grab the heart container and run up the ramp. Yes.

. out of nowhere Tetra will appear and attack Ganondorf! But he quickly gains the upper hand. It seems you are safe for a while..it is too soon for us to relax.Princess Zelda? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= A couple Ritos will come and save Tetra and Link." King of Red Lions: "I am aware of this.. the King of Red Lions will move toward the ring of light in the water. the Triforce of Power begins to resonate. Then Valoo will set fire to Ganondorf's domain. It seems the Master Sword's power to repel evil is gone. But how could he have returned? Link will try to attack Ganondorf." Valoo: "I see. but to no avail. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ M. then! We are counting on you!" Then.. You will land into the King of Red Lions in front of the Tower of the Gods. making it nothing more than a normal sword against Ganondorf. Ganon cannot be destroyed by such a simple means as wrath and fire.. We are deeply grateful.. The King of Red Lions and Valoo will have a short conversation. Very well. But right as he is about to seal Tetra's fate. Then.and I agree.. Could it be? .upon Hyrule in The Legend of Zelda: Ocarina of Time. The conversation long with a translation of Valoo's words are as follows: King of Red Lions: "Lord Valoo! You arrived not a moment too soon.." Yet I thought our first priority should be to separate these two from Ganon's grasp. Return to Hyrule Castle Code: [RTHC] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= Tetra will wake up and ask if Link is alright." Valoo: "Still. Then she'll wonder about the . which will transfer you to Hyrule.

where the Triforce comes together.place she is in. Then he will point out that the necklace Tetra wears is a fragment of the Triforce of Wisdom. The King of Red Lions will begin to speak through the gossip stone. What? But aren't you ON the King of Red Lions? Now it is time to go inside Hyrule Castle and head back under the statue of the Hero of Time to get to the room where you got the Master Sword. Then. The last time they showed the actual Triforce of Wisdom (not the symbol on Zelda's hand. Exit the castle and walk up to the King of Red Lions. Tetra's clothes will change and she will officially be Zelda. but he is also the King of Red Lions. Then he will say how where you are is Hyrule. you will meet a man dressed in red. In addition. He is not only the King of Hyrule. He will reply by stating that the one she has is an enhanced version of the ones used by the Hylian Royal Family. SPOILER WARNING =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= When you get to the room where the Master Sword once was. He is. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= Now it is time to return the power to repel evil to the Master Sword. it was the original The Legend of Zelda. in fact. the king of Hyrule: Daphnes Nohansen Hyrule. He will mention how you must venture to the Wind Temple to the north and the Earth Temple to the south. When . But it doesn't end there. mind you). the King of Hyrule will take out the second piece of the Triforce of Wisdom. he is the one who made it. Tetra will ask the man if he is the one using the gossip stones. Anyway. it is almost identical to then opening of The Legend of Zelda: A Link to the Past. As the two pieces become one.

before you can get the fire & ice arrows. Anyway. you must first attain the Ballad of Gales song. If you don't have it. Before you can go to either of the temples. This will most likely work. so you may want to consider just shooting them at him as fast as you can. then read the paragraph below. However. She likes you. These are the notes for the Ballad of Gales. The order of which are down. How To Use Fire & Ice Arrows ---------------------------------------------------------------------------Using Fire & Ice Arrows is identical to using normal arrows. After the third strike. Play them to learn the song. which is B2 on the sea chart. Keep in mind that you can never use this area to teleport unless you want to go inside the large island.he's done speaking. head to Northern Triangle Island which is C4 on the sea chart. you will already be inside the large island. when you land. Look for a giant cyclone in one of these areas. Too bad you're too busy for a girlfriend. There is a handful of things you can do now. To get them. It may be tough to hit him because of the cyclone around him. Then he will make a few motions. When you land. Cyclos will rise and you must shoot him three times with your arrows. But you may . simply skip the following paragraph and move on. so she shall grant you new power to the bow you wield. play it and warp to Mother & Child Isles. he will come down to you and say a few words. If it isn't at one place. If you already have it. With the Ballad of Gales. you must find the item to get you inside each temple as well as each temple's sage. Now you can use Fire & Ice Arrows! The fairy is glad to help you and hints that she has a crush on you. right. or Shark Island. which is F3. hop onto the boat and cruise to the ring of light to return to the surface of the Great Sea. the Queen of Fairies will appear before you. you have to find the Fire & Ice Arrows. There is no way to teleport outside of it. But before you can do any of that. the go to the other. left and up.

If time runs out. Sail toward the island and shoot the flame at the top of the mountain using an ice arrow. you use the R button while you have your bow out to shuffle through the different types of arrows. look for a small island with a large flame shooting out of its top. If you wish to go to Ice Ring Isle. Once you are at the top. It may be wise to shoot them down with the arrows or the boomerang. You can either go to Fire Mountain to get the Power Bracelets and the Earth God's Lyric. you can now choose your path. Then run to the left side of the cave and hop onto the solidified lava fragments. then skip the following two sections (Fire Mountain and The Earth Temple) and go directly to the section following them. Watch out for fire keese inside. whether you got the item or not. then continue reading. you will automatically be brought outside. Fire Mountain & the Earth God's Lyric Code: [FMEL] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= To get to Fire Mountain. You have five minutes to get inside the mountain.not know how to switch between the different types of arrows. ---------------------------------------------------------------------------Now that you have the Fire & Ice Arrows. get the item. . Wind Waker's Fire & Ice Arrows are not separate items in the menu. Unlike Ocarina of Time and Majora's Mask. or you can go to Ice Ring Isle and get the Iron Boots as well as the Wind God's Aria. head to C6 on the sea chart. Instead. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ N. Now get onto the island and climb to the top. Keep in mind that you have to be in the first-person aiming screen or L-targeting an enemy while your bow is out in order to shuffle through the different types of arrows. jump into the hole. If you decide to go with Fire Mountain. When you are there. and exit before it becomes too hot inside for you to survive in. Hop onto each one until you make it back to land. This will cause the flame to stop and make the island safe for travel.

When you get close to her. Hop into the pillar of light to make it safely out of the mountain. There is only one person with a harp. you will be able to lift large rocks. just walk up to a large rock and try to pick it up. she will notice you and say a few words.. With the power bracelets. When you reach the shore. She will show you her instrument. Open it to receive the Power Bracelets. Now lift the large rock shaped like a head and run through the hole. but has yet to be awaken. then wait for them to open their claws. Run to the second floor and enter the second door (the one with no guard next to it). When she is done speaking. With the power bracelets upon your wrists. Head to the south part of the island. the harp. Now you can slash them until they die.. If you haven't figured out how. You must find the person somewhere in the Great Sea that also uses a harp. walk to the right until you come to a part of the boardwalk with no railing. To use them. When you have landed. walk to the left and climb a ledge. That person is a sage. Lurato. then sail east to Headstone Island. Then climb a ladder and run over to the end of the cliff where Medli is playing her harp. Using them is very simple. Do just that to get across. Pick it up and throw it. Look above for a bar in which you can use your grappling hook to swing across. warp to Outset Island. Proceed inside and walk up to the large stone slab with the Wind Waker notes on it. a treasure chest will appear. take out the Wind Waker. Now warp to Dragon Roost Island and make your way inside. Take out the Wind Waker to learn the Earth God's Lyric. the Zora sage.Now kill the two magtails. Play the Earth God's Lyric in front of . Once both magtails have been disposed of. Then slash at their eye once for them to roll into a ball. When you are outside. You do not have to equip and remove them. hop off the King of Red Lions and run over to the large rock shaped like a head. will appear and explain how Ganondorf took her life to preserve his plans.

compass | | | | |_ _| `---. search for an identical letter to find where that particular exit leads to. Medli is the sage of the Earth Temple.` / '---' |__ _____|'__B `. which is east of Outset Island. . | w| __| |_____ k . SPOILER WARNING =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= After playing the Earth God's Lyric.map | | __ __ JAIL C| c . Medli will meet Lurato and they will play the Earth God's Lyric together. When you find a letter.` | | `. The Earth Temple Code: [TETM] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= On the map below. As you sail closer to the southern shore.---' | m .mirror | `. '_ i .small key | ___/ / | | m | | |_ b .` `.big key | | | |__| |__. ` _| |_ . ________________ ~1F~ _' |_ __. . /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ O. Now run toward the stone slab and play the Earth God's Lyric. The stone slab will disappear and Link and Medli will walk inside. the letters label various exits throughout the temple. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= After the cutscene. Medli will begin to play it and then she will faint. _ . _-----_ |__ ______| | | | `.`\__ ` . | ` .___ | _A _. the King of Red Lions will say a few words and then Link and Medli will walk into the cave.her. you must return to Headstone Island.` `. | ______| .__.

| | Now look for the other | | switch on top of the other pillar.` `.----. Holding __.` In the first room. __ ___ . large pillar.` then play the Command _____| |_____ `. The door will open. Medli will basically act as a _______| |______ deku leaf that doesn't require magic.` `. Medli. drop Medli somewhere safe.` . pick up Medli and jump START _ over to the door. You should ______| | |___|| | ______ see a switch on top of a B_________| `.______ . Soar over to the other switch and . have | |_| || |__ Medli over your head and run up the stairs | _ __| on the left side of the room._. Before .______. have Medli .` `._ .| | _' '_ | | |_ _| _. `.-' '-. you switch back to Link. . jump over the | |___| | side toward the | ___ | closest switch.' Medli onto two switches at the same time to open /w\ | | the door. _| | c | A_ | In this next room. | | `.` . . .` . / | | \ |_ _|_ | `. Whether you killed the moblins or not.' '. If you're going to defeat the three \_/ __| |__ moblins in the room. Now | | constantly press the A button for Medli | | to fly.__| |__| \ / `._ _.` | | `.` `. Have |___ _______| | | Link hop onto it. k . you must get Link and '------.' '.______. step on it. `.` Melody to control Medli.` | _|`-' '-` |_ ` ` | | ` ` |_ _ _ _| ` ___ ` |__' |k | '__| | .

_/ \_.-. .`. Pick up Medli and to the next room. | | |_ D ___.__. . | | bars in front of the doors will go away. | . Try to get .| | `. they turn into stone. Run into the light | | __| |__ beaming from the ceiling. | o o | | || | look for a transparent treasure chest in | o o | `. |. When ` . ____. Run into it and wait for the C__________ `. ` In the next room. . . .` jump off the pillar. -------------------------------------------------------| __ | | . `` `` `` ` . |___ __ __ _____E ` . ~B1~ B O S S all You can't defeat them by simply swinging your sword at them. Notice the purple ones? . .` ' '-``--``-' '-`. the ___| |___ . you are not yet done with this | o o | | || ______| room.` w`. If you haven't noticed it already. / . Notice how the light \_ _/ _| |_ reflects from her harp? Face the transparent | |______| |_____ chest and press the A button. ` ` . You can't open it so play the Command |_ _| | | Melody to take control of Medli.-. | the light touches them. _ | | |k| _| |_ __ Then all of the chuchus are dead. | | | || |___| | However. the purple chuchus make their way over to you.` |__| | | _| .--.----' '-``--``-.` \ / `.` | | | | |____ . .` .. you will have to defeat of the chuchus in the room.` / . . Pick | | them up and throw them in order to defeat them. Now press button to take control of Link and `` '-' off the pillar he is on. Look for some light _____________ coming from the ceiling.` the R ` jump walk |. .--.` the room.

Go through it. too!). place a bomb by _| |_ | | the warp pot to activate it. Take out your skull | | hammer before you enter the mist. | |____| | -' _____i| Don't walk into the blue mist within E_ | this room. press the R button to go |__ __| back to Link. then leave _| |_ | | the room. The blue mist is \_ _/ a curse that will prevent Link from using any |||| weapons (that's the X. Y and Z buttons. Open it up to get the | | | | temple map. If you wish.' '. it will turn into a normal |____ ____| | | treasure chest. ignoring the . The | | door at the bottom of the map will _| |_ open. | i i | | | When it does. Press the A | | button to reflect the light into |_ _| the mist until you see a button ~B2~ _| |_ that requires the skull hammer. Now run under the -------------------------------------------------------| pillar of light that that is closer to ____ the bottom of the map (if you're facing | b | the large face on the wall. it is the ____| |____ light to the right). If you do. | | While aiming the light at the |_ _| switch.|________ ___ | the light to touch the treasure chest. . walk into one of the |_ _| pillars of light to remove it. So play the Command Melody to take control of Medli. Then run in and mash the switch.

' next to it. Drop Medli and `. i `._____/ | `.| | Now pick up . _| |_ less complicated. ` ` .`-----' right side of | | the map. . locked door and the mirrors . .` falls into the small gap '. . ` the two red bubbles _ room to make _____ | `. you'll have to return to the entrance of the cave to get her. Now .` i | defeat | in the | things `.` \ | `. climb it and `.`| || | for a ladder `.` `. `. a small key. ` because two floor masters have appeared. . . When the chest turns . onto the transparent treasure | D | chest.` |____. Medli and drop her near the chest ` . || i | Medli and look | _____. But for .` . control of Medli.` `. | | |`. her harp to reflect the light . open it up to gain `. if you don't want to fight them. the face on the wall._________ _________. . inside . . play the Command Melody to take . When you | i i | find it. | somewhere on the `. If they grab Medli and pull her into the floor. Of course.` to normal. |___. . . Quickly pick up ` .`i`.` w`.` pull the block until it `.. Have her use . just pick up Medli and quickly run to the door you came from. This will reveal | | some light coming from the wall.

Remember those yellow symbols on the wall? Reflect some light onto them for a couple of seconds and they will . o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-oo-o-o-o Anyway. Quickly run up the stairs and push the block to the lower floor. pick two of them up and drop them on each of the two switches to make a set of stairs appear. Climb onto the block using the ledge next to it and pick up Medli again. then you must return to the room with "JAIL" marked on it on the map above. you can always use your sword. No big deal. a hole in the ceiling will opening to bring in some light. Shoot it with a fire arrow to burn the flag away and reveal some light coming through a hole in the wall. Now use the Command Melody to take control of Medli and run into the light. take out all the chuchus except the purple ones. In the next room. then have her fly out of the cell. Also note the four yellow symbols on the wall. Once again. Just make sure you don't swing too quickly. Now push the first block towards the wall. Run to the locked door and unlock it to proceed. The best way to defeat them is from a distance. there are a couple of blocks visible. Toss her over the top and then climb up yourself. When the purple chuchus get into the light and turn into stone. In the next room. Keep them in mind for a minute. Medli will call for you. pick up Medli and walk through the door. Play the Command Melody to take control of Medli. Have about a second in-between each slash. The bars in front of the door will go away and you can not proceed through the door. Now examine the walls to find a red flag with a couple of beams of light going through it. run through the door to return to the room with the blue mist. you should know the best way to kill the floor masters. If you're out. so use arrows. What To Do If Medli Gets Pulled Under By The Floor Master o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-oo-o-o-o If you're unfortunate enough to have Medli pulled down by a floor master. When it touches the wall. When you get to the room.future reference. Go get Medli and toss her onto the block you recently pushed down.

Then return to Link using the R button and open the chest to receive a joy pendant. reflect some light onto the statue that is on top of a block for it to fall apart. which will allow you to climb upon the ledge. If you want a joy pendant. So unless you're feeling bold enough to let Medli in on the action. play the Command Melody and move Medli under the light in the room. Before you switch to Link. Before you go further into this room. While one holds a yellow rupee and another holds a small key. To defeat a redead. Reflect the light across the room to disintegrate a statue. The door in front of you is locked. so head to the one in the left. Prepare for some button-mashing. but only Medli can do that. you must reflect light onto it and then slash at it. drop Medli so she will be safe. Climb onto the ledge with the door and open the chest to receive the compass. you must press the B button as many . A warp pot is behind the symbols located at the bottom of the map while another block is hidden behind the symbols at the top of the map. Leave Medli behind and climb up the stairs. There are five coffins in this room. To defeat the poe. Now proceed forward and defeat the two moblins and two poes in the room. I suggest you kill the moblins first and then focus on the poes. but deal no damage.disintegrate. It will also remove the bars in front of the door. Push the new found block into its gap in the floor. This will invert your controls for a bit. Because you have to defeat the three redeads to leave the room. Get Medli and exit through the new door. Let the other poe do this for a set of stairs to appear. I highly suggest opening up one at a time. Walk to the first one to the left or right and make your way one-byone to the opposite side. Now push the last block into its gap on the floor and a treasure chest will appear. the other three have redeads inside. Have them go into you.

After you get about two or three slashes at its head.times as possible while the redead stuns you. To defeat them. Try aiming at the second step the leads to the spot where the . you will have to take care of the moblins and poes that have returned. Use the boomerang to hit the bouncing head to stop it. Four slashes should do the trick. When you have gotten the small key and all five of the coffins have been opened. Now you must fight a stalfos. you can reflect light just like Medli can with her harp. Then smash it with the skull hammer. Then head to the locked door and open it. instead of pressing the A button. Slash again and stun. a set of stairs will appear. When it turns into a sun. When the room is safe from enemies. slash at their head one to three times. Four bombs will also work. How To Use The Mirror Shield ---------------------------------------------------------------------------You use the mirror shield just like you used your original shield. play the Command Melody to take control of Medli and have her fly onto the ledge with the light. Open the treasure chest on top to gain the Mirror Shield. Repeat until the stalfos breaks into many different pieces. the bars will disappear and you may proceed through the door. throw the boomerang to stun it for a quick moment. you use the R button just as you would to defend. This way. the ladder will drop down. slash at it as many times as you can. But with this new shield. if you're the cautious type. the door behind you will bar shut. Climb it and exit the room. However. ---------------------------------------------------------------------------After receiving the mirror shield. you can direct your aim where you please. Upon entering the room. After fighting two more stalfos. stand under the light at the center of the room and reflect the light onto the object above the barred door for a few seconds. In this room. When you can move. Have her aim across the room. Do just that.

Play the Command Melody and move Medli under one of the lights. drop Medli and then quickly avoid the two redeads and run into the light. Have her reflect the light into one of the eyes of the face on the wall. play the Earth God's Lyric with Medli to open the large stone slab. When the entire sun glows. You will now be back at the room with the blue mist. then use a tingle bomb to make the treasure chest appear. then attack them.statues are/were. When have of the sun glows. Press the A button when the cursor is above it. look for some wooden platforms having from chains. return to Link. Tingle Statue Spot +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ =+=+ Before entering the entrance you opened with the Earth God's Lyric. When the wall disintegrates. On the map of this room. If you want a blue rupee. Now have Link reflect the light of the other light onto the other eye of the sun to cause the entire thing to glow. there is a hook in the path on the right. run down the stairs and quickly cross the bridge before the blue bubbles touch and curse you. you'll see a statue. In this new room. Reflect the light onto them to stun them. When you make it across the bridge. switch to Link and have him reflect the light from Medli onto the yellow symbol on the wall below her. Then walk into the door at the end of the small hall. the blue mist will disappear and a set of stairs will appear. Pick up Medli and proceed down the stairs and into the door. When . reflect the light onto the statue to disintegrate it. get Medli and walk into the new opening. Without moving her aim. Jump down and head to the area with the two pillars of light. Inside. You will get the Earth Tingle Statue. +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ =+=+ In this room. a light and a door. look for a red dot with a question mark in it. On your GameBoy Advance.

stand under the light again and reflect light onto each of the three statues. Then move the mirror as you would move a block until it is under the light and falls a bit into its gap. Destroy that one first. avoiding the floor master at all costs.they are dead. prepare to roll across. which is why you should roll instead of simply running through. There are floor masters scattered across the room. If you want a treasure chart. use the skull hammer to hit the switch for a pillar of light to appear. which is on a movable block. You'll know when a statue has been destroyed when the camera moves in front of the statue. push the block that originally had a statue on it. Of course. Either way you make it across. Once you get the key. but there is a pretty good chance Medli will get grabbed by the monster and pulled down. Open it up to get a small key. Whether you got it or not. Drop Medli and use arrows to defeat the floor master within the blue mist. throw Medli at the door and climb up. Climb onto the ledge and defeat the floor master. head across the room and enter the door labeled on the left side of the map. When you are there. You wont need Medli. When it is in a position that allows you to get to the locked door. then reflect the light onto each of the two mirrors in the room for a moment. Inside is a treasure chart. if you don't want to do this you can just fly over the mist with Medli. When you see the blue mist. So run across the mist. Pick up Medli and unlock the door with the small key. so just drop her here and run down the stairs. pick up Medli and once again return to the room with the two mirrors. Make your way directly forward until you come across a treasure chest. defeat all of the floor masters to make a treasure chest to appear. Now you are on the other side of the screen wall where the mirror reflects . When you are there. From where you are standing. Now head through the door that is on the right side of the map. but you can't reach it. you can only see one of them. Now pick up Medli and return to the room with the two mirrors. There is a second floor master further into the mist. the blue mist will disappear.

pick up Medli and go through the door. When you walk in front of them. If you want.the light into the room. there are three statues. head down the other hallway that leads upward on the map. Switch back to Link. a door will appear. . but is inside of `. Watch out for a stalfos in the coffin near the corner. there are a bunch of coffins on the walls. from the screen the light is coming through. to can take care of the other two statues. Reflect the light onto the lone statue. Drop Medli and play the Command Melody and move Medli . Now return to Link. . So step on that tile. Whether you got the rupee or not. but there is only one you want to worry about right now. Go through the door. on the ground that is shaped like a square. the casket opens to reveal either an item. If you want a red rupee.` a diamond (of course.|___|. When it is gone. or absolutely nothing. In this next room. depending on your camera angle it may `. run down the long hallway on the bottom of the map and open the treasure chest at the end. an enemy. The two that are next to each other are the ones you don't have to worry about -.it's the one on the left side of the map that you must disintegrate. which is furthest from the light source.`___`. So have Link reflect the light coming from Medli's harp.` look like a diamond in a square instead). Play the Earth God's Lyric with Medli in front of the large stone slab to open it. In the room. The light reflection should be right on the part where the screen touches the wall. There is a redead in the second coffin on the left side of the hall directly in front of you.` | | `. Look for a tile . Anyway. The one on the left has a yellow rupee behind it while the one on the right has a large magic container. into the light pillar. Now aim at the end of the screen. Now have her move as far back as possible . There are a few of these scattered across the room. to the right.

| PLATFORM PLATFORM `.`11 `. Now run down the stairs until it comes to a halt. jump down. ____ | `. __| SUN |__ . `. `. Now it is time for the very large mirror puzzle. _______ . run down the new set of stairs until you come across a door.Run down the long stairway until you come to an opening. `.` MIRROR MIRROR `. |________. you'll be brought back to the room with the large sun. If you want. To return to Medli. . Look down to find another. | `. . watch out for the floor masters. | `. MIRROR ` . Use the map below to make it easier to find each spot mentioned in the instructions below it. . If you happen to fall into the blue mist.` `. longer set of stairs. | | | | | | | | __|_6__|__ | ___ | | | | 8 / \ | | MIRROR | | / \ | | | | / \ | | | | 10 | | | | | | | | 3 | | | | | | |___| | . | `. If they grab you. you can head to the right and place a bomb next to the warp pot to blow up the rock and activate the pot.` `.` `.` `. Walk through that door. use the nearest warp pot to teleport from pot to pot until you're back to Medli. With Medli in your hands.` `. Keep in mind that Medli will be back at the entrance of the large room instead of where you last dropped her. Anyway. | `.

This short platform has a few harps colored upon it.| | | | | 5 | | | | `. a mirror will become accessible.` |__ START __| | | Use the Command Melody to take control of Medli.` 2 | | MIRROR | | 7 | | | `. This will cause some light to appear. You may have to move around in order to be able to get the light onto the statue.``. . . Pull it out until it is within the light and can be pulled no further.____________ _______________.` `.4 `. .` `. Open it to receive a purple rupee. Play the Command Melody to control Medli. Reflect the light onto the chest to make it visible. Push the mirror into the light that Medli just unveiled. and have her step on a platform labeled as "3" on the map above. Return to Link and have him push the mirror by the "2" above. Then have her fly over to the switch marked as "SWITCH" on the map above. Then have her aim the light reflection to the short platform labeled "5". Reflect the light onto the statue to disintegrate it. .` 9| | `.`| | SWITCH | | _____. look for a transparent treasure chest near a mirror a bit. Step into the light by climbing onto a platform labeled as "3" on the map above._______. `.___________| ___. . | . Now get back on the platform marked "3" and look for a statue where "4" is.` 12 | | `. While you're in the light.` | | 1 | MIRROR | | `. When it is gone.

Before jumping off the platform. Then both of them must reflect the light onto the "SUN". an entrance will appear below it and the entire room will no longer be dimly lit. look for a nearby transparent treasure chest. What you must do now is have Link stand on one while Medli stands on the other. Then pull out the mirror until it reaches the end of its path and reflects light. Use the mirror shield to reflect it onto the wall marked with a "6". Then climb onto platform "8" and reflect the light onto statue "9". If you want. so I highly suggest doing one at a time (although doing all three is . you can go there. another entrance will appear wear "12" is on the map above. This platform has a few harps colored onto it just like "5". However. In that room. Now all the mirrors are in place.Return to Link and stand on platform "5" in which Medli is reflecting the light onto. Return to Link and reflect Medli's light onto the four parts of wall "11". Note how there are two spots on the map above labeled as "PLATFORM". When all four parts of the wall have been destroyed. these platforms now have light passing above them. then open it to receive a joy pendant. pull out the mirror until it can't be pulled down its path no further. it wont reflect any light yet. you must reflect the light onto them. and have her stand upon platform "8". It must be reflecting the light coming from mirror by platform "3". Because of the light. Have her reflect the light onto the short platform labeled as "10". There is a stalfos in each one. Play the Command Melody to control Medli. Pull out the mirror that was behind statue "9" until it is at the end of its path. there are three coffins that do not open when you walk in front of them. Reflect light onto it to make it accessible. Instead. When both sides of the sun glow. With all the mirrors in place. Head to mirror "7" on the map above and push it until it can't be pushed anymore and it is reflecting light. identical to the sun earlier in the temple.

When all three stalfos are dead. When it is no longer a threat. I highly recommend taking out the bubbles first since they can prevent you from using any weapons with just one touch. Use this to climb back up to the ledge with the light. pick it up and throw it into one of | | | |the spiked corners of the room. So use the deku leaf to make them vulnerable and slash away at them. (@) Boss No. First off. Now you are back in the large room with the two sets of stairs. break the pots for some rupees and small magic containers. Climb them until you reach the next set of stairs.incredibly fun and one of the few "real" challenges of this game). proceed through the boss door. stand under a | | | |pillar of light and use the mirror shield to reflect the light onto the | | | |boss. Climb those stairs and then look for the boss door across the room. You'll have to find the ladder to climb onto the ledge. head back to the door located at the bottom of the map. In this next room. there are two blue bubbles and a darknut. take care of the darknut. Climb up the stairs to the right until you come across the vines on the wall. There is a block you can pull out located on the lower part of the map. In the room with all the mirrors. Use the deku leaf to get across. which is located on the left side of the map. 5: Jalhalla (@) | |------------------------------------------------------------------------| | | | The strategy for this boss is fairly simple. As fast as you can. a treasure chest will appear. Whether you got the treasure chart or not. so feel free to leave her where you wish. enter the door. When you are on the ledge. hack and slash at the boss until | | . the two sets of bars will open. Prepare for a fight for the Big Key. It will explode into a ton of smaller | | | |versions of itself. Inside is a treasure chart. If you want. When it falls on the ground. head into the entrance that is located directly below the sun. You no longer need Medli. Open the treasure chest for the big key and exit the room. When you're ready. When they are gone.

Ice Ring Isle & the Wind God's Aria Code: [IIWA] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= To get to Ice Ring Isle. shoot inside the stone at the center of the isle that is blowing out the cold air. If your aim is true. | | | | | | | | With all this in mind. Although it is easy. For one. It will change to it's true physical shape. The power has been restored to the Master Sword. but it is still not the true Master Sword. As it sucks in air.| |the remainders reform the main boss. grab the heart container and then head into the center of the Triforce upon the floor. However. . Link and Medli will play the Earth God's Lyric one last time together. this will thaw out the island enough for you to make it inside. it will put that status change on you where all the controls | | | |become inverted. left is right. too. as he does not suck you in. Repeat this until all the small Poes| | | |have been destroyed. this should be an easy battle. When you are there. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ P. head to F5 on the sea chart. along with Lurato. Do not be alarmed. you have five minutes to get inside and get the item you need. so forward is back. like most of the| | | |boss battles in this game. etc. | | | |------------------------------------------------------------------------| | (@) (@) After the boss battle. it will shake its lantern and shoot fireballs at | | | |you. the boss doesn't have anything really that | | | |threatening. As another type | | | |of attack. but it still lacks the power to repel evil. Its second attack is to suck in air and then blow it own to push you| | | |into the spiked walls. you will be moved closer to | | | |the boss. | | | | | | | | As far as attacks. it's pretty fun.

try them on if you want. you will need to jump from platform to platform. equip the iron boots to easily make it across the wind. Luckily you wont be going too fast. There will be a lot of sliding as your make your way around the icy isle. trying not to fall. climb onto the ledge and open the chest to receive the Iron Boots. although this one is lighter in color and larger. then you'll know how much of a pain in the rear it can be equipping and removing the iron boots in the Water Temple. Slide down the icy ramp. Inside. jump onto the rocky surface and climb up until you see a hole. ---------------------------------------------------------------------------After receiving the iron boots. When you get to the last one. Go down that hole. Nintendo made it much easier to slip these boots on and off. you will be able to stand in place even if the strongest of winds are blowing. head to the spot where a small draft of wind blows furiously toward the center of the area.When the isle is thawed. jump into the water and swim to the isle. If you safely reach the end. If you are in need of a fairy. Near the end. Since all the platforms are made of ice. head to the right and climb upon the icy blue object connecting this area to the next. Before stepping into the draft. you will need to get a good running start to be able to jump to each platform. Now the iron boots can be equipped to either the X. Slide across it and climb onto the next area. melt the ice around the jar and break the jar open to receive a fairy. you can get an orange rupee if you head into the spot where the wind is coming from. go down the hole and defeat . Then make your way counter-clockwise around the isle. When you're ready to proceed. With them on. Y or Z buttons. Then look to the left and climb onto the icy blue object. However. Just press the button they are equipped to in order to put the boots on or off. How To Use The Iron Boots ---------------------------------------------------------------------------If you've played Ocarina of Time. However.

which is A4 on the sea chart. if you didn't get the rupee then you'll have to walk to the exit yourself. Makar is none other than the sage of the Wind Temple. then you'll automatically be transferred outside once you leave the secret underground cavern. Walk up to the large stone slab in the back and take out the Wind Waker to learn how to play the Wind God's Aria. Go a bit deeper into the cave until you find Makar. Set the wind to the south and use the deku leaf to float into the right waterfall. When you land on shore. Smash it with the skull hammer and proceed inside. After taking a bow.. Makar will reappear from Fado and say he has awakened. Fado will appear and Link will begin conducting Fado. However. He will tell you to look for someone who has the same instrument as he. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= . If you got the orange rupee. turn left and head to the two waterfalls.all of the frozen enemies. the violin. Fado of the Kokiri tribe will appear and ask if you are the new hero. Once you arrive at Gale Isle. He will introduce himself and explain how he was attacked by Ganondorf. Exit the cavern and warp to the Forest Haven. Then play the Wind God's Aria.. get to the first deku baba. There is only one little guy that uses the violin. Instead of turning right. Speak to him and then take out the Wind Waker. SPOILER WARNING =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= After playing the Wind God's Aria. equip the Iron Boots and walk over to the green object producing the strong draft of wind. Return to the King of Red Lions and sail to Gale Isle.

Now run toward the stone slab and play the Wind God's Aria. search for an identical letter to find where that particular exit leads to. Look . As Makar. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ Q. When you find a letter. Both of them | | have small holes in the middle. Now drop Makar and play the Command Melody. which is a metal object with a .to fly. A stalfos will appear. run past the two air drafts and immediately begin |__ __. Return to Link. you need to fly under them and get to the | ___| upper ledge. The stone slab will disappear and Link and Makar will walk inside. So jump down to the lower level of the |__ __|` . He will now tag along. it. | | | | Look for a spring plate. you can walk up to | | these and press the A button to cause a small tree to appear. | | | '-A Anyway. I just couldn't make a small enough map to map the entire floor.Makar will say how he must help you restore the power to repel evil to the Master Sword.` | ahead to see two air drafts blowing downward.----` `. Fly to the ledge above and step on the switch to | | stop the two air drafts. The Wind Temple Code: [TWTM] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= On the map below. however. the King of Red Lions will say a few words. A couple of them do not lead to other floors. When you approach the isle. ` room. Take note __| |__ of the two tan circular things in this area._. which is why you must make haste __| |__ in your action. Then Link and Makar will enter the cave. a treasure chest with | | an orange rupee inside will appear. Enter _______. As | C| Makar. the letters label various exits throughout the temple. so head back to Gale Isle. If | | you do this to both of them in this room. so be careful. A wizzrobe will appear. ~1F~ ____ Pick up Makar and then run toward the door.

_____________| |_____________ __ / `. | p | |__ __| Tingle Statue Spot | | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-++-+-+-+ | | On your GameBoy Advance. Plant seeds into each | p | of the dirt patches in front of the door to unlock it.` \ | | p | | . They are labeled as "p"s on the map | | the left.. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-++-+-+-+ ____ | | | | | | _ . This will cause the large gate to move out of your |w_ __| way.``.``.. Open the chest to `. | | | | Pick up Makar and proceed to the door of the room. Enter the |-------| door. Climb onto the highest one | | and equip the iron boots. Pick up | | Makar and walk through the door.` `.' '.__ A` `---` | | `-`` b| . | | | |__ Drop Makar and use the deku leaf to blow the propeller in __| | front of you. look for a red dot with white . There are two in this room. take out the |__ __| deku leaf and fly across the room. watching out for the moving blade.___.` `. Tingle Bomb the \ / spot again to make a treasure chest appear. and onto the ledge where Makar is waiting for you. through where the air drafts | | where. question mark on it.| to | spring attached to it.` `. When you are as high as you can go. Bomb it with a Tingle Bomb to show that it / \ is a treasure chest. Then remove the iron boots to shoot up | | into the air.` receive the Wind Tingle Statue. Play the | | Command Melody to take control of Makar. Ignore the two switches in the room. . but not too close to the spot. . Then jump down to the spot with Link on | START | the GameCube. They are used to open __| |__ the gate from the other side.

|.` opposite side from the door you came through |.` `. / / | `. ` .` .` `.updraft | m | p .` . . Unfortunately. ` `.` | ` .compass / \ u . four floor masters `.` so head through the door on the `. ` .` u | `. ----C out to you._________ . .. Makar will call |_ B |-. / | k .` ___| __| |__. ___| |_ |_______| / u / `. _` `. . | p | . You can't go into the highest | | door where Makar was at yet._____.---.` will surround Makar and pull him under.big key `. .` | | .``. Melody to take control of Makar. He will be put into `. . When you go further into the |c |-` `---center of this room..` _____________ .__.spring plate `.-| `----` before.` b . ` . . .small key ` .` `. Plant a seed on each one and the two doors | | in the room will unlock.` . . / |________|________|_______ | `.___ _| m . There is a armos knight on each side __| |__ of the door that will attack you when you get In this next room.``.. Instead.map / \ c ..` a jail cell in the next room. .-| | | / ` /` .` `.` ------------------------------------------------------------------| _____ three . . You can't help him yet. | | | | <---/` . `. Use the Command ` `. ~B2~ higher ledges in the room.`.-| ____ right side of the map. `. . | | . B .`<--. / . ` . ./ ` . . <---u | ` . . __| \ . look around to see .-.` `. and fly to each | | of the ledges.` `.` | | u ` .` w`. go through the one on the |.` `.

._____. float into the draft to large gate to move again.` __| |__ a little notch on the upper ----------------------------------.` `. Then take out the deku | | | | | leaf. Run between them and the door.``.. but you can avoid them.` | | new propeller. run forward and over the ledge.C _ / \ _ _ | If you want a joy pendant. | | part of the room. When it . _ _ . Then use the deku leaf again to spin the propeller again. ~2F~ | | | | | | | | | | Run through the door in . master. . causing the large `. causing the . There is ` ---. moving. onto the ledge opposite of the large |------. Use the deku leaf spin the propeller and move the large gate out of your Move across the room where there is another floor It may be a good idea to just get rid of it. | __| |__ small ledge to the left of the / `. . _____ . Watch for the floor master at the bottom.``. Open the __ | | | chest there to receive a joy |C | | | | pendant.' '.. close.` `-------` | | gate to act as a floor. ---. Look for a .''.| use the deku leaf to spin the `. . . .` `.` \ | | | draft.` `. jump onto the spring plate and hop .-------. | | | lower right-hand part of the | | | | | map. . you | | | | | will see a large air draft | | | |____ ____| shooting upwards. |------` ` ` `-----/ |. In this room.| | enter | | | | | | out | k | to |_________| way. ` \ / | . In the next room.-----\_____ gate. stops .

` gate. ` small `. .| B | then land \ . out for the wizzrobe also appeared after you on the switch.. Jump to the bottom of the area. When you land. . The one the leads to the bottom of the map is the one you need to aim for. which is level B1. Step on switch to open the small Jump into the draft and then through the gate you just opened. the large circular gate at the center of the room will open. enter the door.` `. then continue toward the ledge at the end of the room.__. / the `. When you land on the ledge.` `. You will see five brown squares on the floor. .` again ` . step on the brown switch near the end of the ledge and equip the iron boots. Look around |___ ___| __| |__ | | | | w| | | that ----------------------------------` stood for |___ ___| |_| BOSS two similar small gates. `. Fly over the air draft and then through the screen wall. When the bottom goes down. and upon the ledge. The green one is back in the second room of the temple where you had to use Makar to fly under the two updrafts and land on the switch for you to continue. open the treasure chest to gain the temple map. . . `.``. which also happens to be the only door that you can enter at this time.` Watch | | | | | | | | | | | move you higher.` w`. Break open a few skulls to restore your magic meter. but this time turn left and go through that screen wall. . Walk onto one of them and equip the iron boots to break .` .. but without the part that opens (you're just looking for the large screen walls that have large rectangular holes in them that you can fly through). Fly over to the next one and land onto the small screen gate that is opened.. To the right is a warp pot. Anyway. Fly through the screen wall again and into the air draft.``. so bomb it if you need to. Enter the door that is on the lower part of the map.

climb onto the block and then onto the spring plate. a blue wizzrobe. and it located on the upper part of . When you're in the next room. you will have to fight a red wizzrobe. If you leave the room. Shoot up through the hole and land somewhere. a treasure chest will appear. When a yellow starburst appears. Take out the blue wizzrobe first. Just take out at least one of the wizzrobes before focusing on the darknut. you can latch onto that object and be pulled toward it. Open it to receive the hookshot. Head to the treasure chest and open it to receive a small key. Whether you get the treasure chart or not. If you want a treasure chart. You need to push the spring plate under it. and a darknut. To shoot the hookshot. press the button you have it equipped to again. so you can't reach it unless you push the other block next to it. Watch out for the floor masters that appear after breaking through one of the squares (unless you already broke through that one). When all three enemies are dead. you will have to start all over. Then press the button that the hookshot it equipped to in order to take out and aim the hookshot. and then take out the other if you want. Head to the bottom of the map and look up onto the ceiling to see a hole. identical to the one that appears when using the grappling hook or boomerang. Otherwise. break through the other four brown squares on the floor and open the chest that appears. take out any enemies that appear. then look for a switch that you'd use the skull hammer on. take out the darknut. When the spring plate is under the hole and the other block is next to it. if you want to just leave the room without getting the treasure chart. How To Use The Hookshot ---------------------------------------------------------------------------Equip the hookshot to either the X.through. ---------------------------------------------------------------------------Of course. It is on one of the small ledges scattered on the walls. When you land. exit the room. Y or Z button. The spring plate is on a block. Now head directly across the room and unlock the door.

Have him fly towards Link. and you used this platform to get to the ledge with Makar on it. Now that you are back in the large room. then hookshot onto the tree that Makar grew with his seeds. equip the iron boots and then latch onto the target on the statue standing in front of Makar's jail cell. This will pull the statue down and breaking it. You are now back in the room where Makar was taken way by the floor masters. Play the Command Melody to control Makar and have him fly towards you. Return to controlling Link and pick up Makar. which is longer than the other ones. Don't pick up Makar. Pick up Makar and enter the door. then control Link again. Now hop onto the spring plate and fling over to the next platform. . Hookshot from platform to platform until you reach another spring plate. Hookshot from ledge to ledge until you reach the fourth one. you will need to free Makar.the map. or you will get hurt. then enter the door. To free Makar. then hookshot onto the larger ledge that has the Makar on it. so enter that door. Enter the cell and open the treasure chest to receive a joy pendant. Hookshot from tree to tree until you are at the top. then play the Command Melody to take control of Makar. Take out the wizzrobe using arrows. Hookshot onto the large by latching onto the target on the wall. Now walk to the other end of the platform and hookshot onto the ledge with two statues on it. which is on the left side of the map. Then look across the room for a larger ledge inside the wall and a treasure chest sitting on it. Now jump back down onto the last ledge you were on. Use it to get onto the next ledge. The bars in front of the door will open. Don't stand in front of it as you pull it down. Look around for small ledges similar to those in the room you were just in. then use the skull hammer to smash the switch down. It was the long curved one you got on using the spring plate. Float over there using the deku leaf and open the chest to receive the compass. Walk across it until you reach the end.

Proceed to the ledge where the two armos knights are. I highly suggest taking out the first two before doing anything else. Also take note of the two switches in the room. I highly suggest you destroy the two armos knights by throwing bombs in their mouths when they open them. but on the floor below. There is a floor master at the top ledge. just waiting for you to come in their range. When Makar has planted the last seed. Hop onto the spring . Return to Link and get back to the top. The floor master is near the left so don't go anywhere near it. then drop Makar and use the deku leaf and spin the propeller again. Run back to where you defeated the floor master. Then spin the propeller with the deku leaf to move the large gate. They'll jump around for a big and then explode. and then enter the door. Then play the Command Melody to take control of Makar. The small gate in front of you will open as well. Keep in mind that if they touch you. so be careful. exposing the fan. then return to Link. When you are there. You'll find a few rupees in the bushes as you enter this room. Have him plant seeds in the first two dirt patches. Drop Makar onto one of them and then step on the other one yourself.Four blue bubbles roam across the room. Have him fly over to you. Pick up Makar and enter the door. Use the hookshot to bring them toward you. Drop Makar and quickly kill the floor master. Hookshot to the dirt patches and take out the last two bubbles. Defeat the floor master across the room. keep him somewhere safe from the floor master. walk forward and jump off of the ledge. With Makar in your hands. Use the Command Melody to take control of Makar. play the Command Melody again and have Makar plant seeds in the last two dirt patches. A slash will do the trick. you wont be able to use any of your weapons for a few moments. then run back and pick up Makar. When there are no bubbles left. This will cause the huge grate at the bottom of the area to open. That is on the right side of the room. completely helpless.

jump into the large draft of air when it is on and use the deku leaf to soar all the way up to the second floor. Inside. hop on the switch and equip the iron boots to remove the bars in front of the eastern door. you'll have to defeat all the enemies in the room for a treasure chest to appear. Play the Command Melody to take control of Makar and have him join up with Link. Then switch back to Link. quickly run onto it and ride back up. find a switch and step on it. When you're ready. When you get the small key. With the fan going on and off. you can get the joy pendant from the treasure chest up in the second floor. If you want. defeat the two stalfos and wizzrobe to be safe. When both trees have grown. then hookshot your way to the platform on the wall located in the upper left-hand corner of the room. If you fall below the fan. but not past the fan. Inside. In this next room. When you are there. Play the Command Melody to take control of Makar. pick up Makar. When all three of them have been defeated. going below the fan. However. You should notice a few statues shaped like heads with hookshot . defeat all of the armos and then open the treasure chest that lies behind the gate that opens. the fan will become operational. you will have to take on three darknuts at once. Enter the door located on the bottom part of the map of the second floor. When it opens. there is a bit of a trick to the room. and unlock the door.plate to get to the upper part of the room. and have him fly to Link. pick up Makar. the gate in front of a treasure chest will open. and play the Wind God's Aria in front of the large stone slab. Now look for two patches of dirt and have Makar plant a couple seeds in them. enter it. exit the room and backtrack to the large room with the fan. Switch back to Link. If you want to get a treasure chart. When the platform lowers. Head to the treasure chest and open it to receive the Big Key. exit the room and jump to the bottom of the area. You'll have to hookshot to a few platforms before getting to this one. Drop down to the bottom.

Then a giant worm-like creature will emerge from the depths. Defeat the floor master. however. Once all the enemies are gone. unlock the boss door and proceed in. Take out the four green bokoblins. and use it to block the third blade in the room. Enter it. Try to make it so that it blocks both of them and that they are both on the same side of the block. Then equip the iron boots and continue pushing the block until it falls into a small gap. Once you are past the doorway. Equip the iron boots and use the hookshot to pull the statues off the walls and destroy the enemies behind them. then play the Command Melody to take control of Makar. Now's a good time to blow the top off of the warp pot and save. Don't go too far. When it is safe to cross. run forward and the area will begin to flood with sand. There is a floor master nearby. Behind some of them lie bokoblins you will need to defeat.targets on them. When you're inside. Fly over the air drafts further in the room and land near the small path of dirt. Push the block over the second block that is in the gap. Remove the iron boots and run over to the final block. and the last thing you want is to have to go all way back to the large room with the fan and save Makar. a treasure chest containing the treasure chart will appear. Push one of them in front of the two blades that are close to each other. When you're ready. Drop Makar and run forward. So plant a seed into the dirt patch for a tree to appear and the drafts to disappear. Switch back to Link and hookshot onto the tree. the pick up Makar and run to the door. Then equip the iron boots and slowly make it across the room and into the door. Then go through the opening. Break open all the jars to get a nice bunch of rupees and restorative items. There are three blocks in this room. run back and get Makar. Pick up Makar and exit the room through the door labeled on the right side of the map. run down the stairs and play the Wind God's Aria with Makar in front of the stone slab. . Now run back to one of the other blocks and push it past the two blades and into the air draft until you can't do so anymore.

Then Makar and Fado will begin to play to Link's conducting. And don't get too close to the boss' mouth. Outside. Then Link of Red Lions will then explain collect the eight pieces of the Red Lions and Fishman will be having a small will walk up to the King of Red Lions. this one is actually | | | |difficult. When in brings its tongue back.(@) Boss No. and the power to repel evil will be restored to the Master Sword. | | | | | | | | If you start to get too close. | | | | | | | | That's the simple part. the King of conversation. L-target and hookshot them to you to slash| | | |at them. Just keep their amounts at a small level. . You want to get out of there | | | |as soon as possible. roll outta the hole. I found that a | | | |more effective escape is to backflip away. you the hookshot to bring the boss'| | | |tongue toward you and slash at it as much as possible. For the strategy. They are pretty easy. Then run into the center of the Triforce. Although the strategy is incredibly simple. or they will barrage | | | |you. as it will eat you to | | | |cause some significant damage. grab the heart container. it sends out | | | |smaller enemies to attack you. Keeping all of this in mind should prove to be quite| | | |handy. The King about the current situation and how you must Triforce of Courage so you may return to Hyrule. doing so can be a | | | |pain in the behind. but it can be very annoying when you're | | | |trying to L-target the bosses tongue but get one of the smaller enemies | | | |instead. | | | |------------------------------------------------------------------------| | (@) (@) When the boss has been defeated. 6: Molgera (@) | |------------------------------------------------------------------------| | | | Unlike all the other boss battles in this game.

. now do they? Now it's time for a game of Hide and Seek. At the top. Go to the teacher with the pink hair and speak to her. He charges 398 rupees per chart.Items Required: 21 Joy Pendants. That's 3184 rupees for all eight charts.Shard Location: Gale Isle . you have to chase them down! Just make sure you don't re-enter the teacher's house. She will tell you about the kids skipping class. They don't seem too tough. There are a few levels of the labyrinth where you can make a ton of money. . Exit the building and look for the four young boys grouped together. Inside is the Triforce Chart. then cruise into it. A great way to make money is to go through the Savage Labyrinth over and over. Play the Winds Requiem for a chest to appear./\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ R.Items Required: Bombs Destroy the cannon ship blocking the entrance.Shard Location: Greatfish Isle . When you find each kid.Chart Location: Private Oasis . Now to find the four kids: . I highly advise you not to spend any rupees you have. You'll have to roll into the tree for the kid to fall out. step on the blue symbol with the swirls on it. Although you wont need it right away.The first kid can be found hiding in the large tree across from the docks. Quest for the Eight Triforce Shards Code: [QETS] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= This portion of the game can take a while. Skull Hammer Head to Windfall Island before going to Private Oasis. When you are inside. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2. That is where Triforce Chart 6 is located. You're going to need all the rupees you can get to pay Tingle for deciphering all the Triforce Charts. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1.Chart Location: Islet of Steel . even if this isn't the first time you've played through this game. cruise to the stairs and exit the boat. . Grappling Hook.

Now you can go down it to begin a mini dungeon. When you're inside.. get to the top area of town where the four boys were hanging around. You will need to have twenty move of them for her to hand over her Cabana Deed. When you can.The second kid is hiding behind the bomb shop. Don't worry. You will see two exits. Yes. When you get the Cabana Deed. Yup. The kid is hiding there. Keep on walking until you see the grave. Instead. When you latch on. . run back inside and show the teacher a joy pendant and she will be happy. There is a tree to the right of it and a ladder a bit to the left. that's a bar to use your trusty grappling hook. When you go up to the door. speak to it. Go to the furthest one from the stairs. it is the isolated building on the opposite side of the island from the town. . look to the left and walk around the bush. Private Oasis becomes Link's Oasis on the Sea Chart (or whatever name you put in instead of Link). Once you have found all four of the boys. stop before you walk onto the gray bricked part. ________________________ ____________________ | | | | | D | F | __| |______ |_____ | ____ | B |__ | | | _____________ | | | A | | | | | | . speak to the door.The final boy is hiding on a ledge. return to the teachers house and speak to her. If you're walking off the docks. To get to him. then look for a path to the left and walk up. there's no one around to laugh at you. Now sail on over to the Private Oasis. If you don't know where that is. The kid is hiding behind the grave.Just go to the postbox at the entrance of the town. When you go through the exit. look up. Then exit the house and the boys will speak again. Link's weight should cause the bar to move down causing the fire in the fireplace to go out. Just talk to it and then show it the deed. the shop is to the left.

___|____|________: | |________ | X X : | | | : | |____| | B | ___ | | | | | | _____________________ |________| ___|___| | | | | | A | | ___| |___|________| | | | | | | | | START | | | | ___| |__________| . Make your way to E. the bars closest to that button will go up.. Obviously. or : = barred doors X = hammer buttons | |______________| |_____________| | |__________ _____________ _____| | | | | | | | | | | | | _________| | | | ______| |_____ |____| __________ | ___ D | |_F_________________ | | | | ______| | E | | | | | | | | |____| | |________ |________ | | | _____________| | | ____________C| | | | |___________ |___________ | |_| |____| Use the map above to guide your way. but before you go down the hole. allowing you to walk past it now. Head to C on the map and go down that hole.. When you hit each button. then climb up the ladder. Avoiding the mice.. and go down the hole. make your way to A on the map. Crawl your way to the opening labeled B. which are labeled as X's on the map. When you are standing. you start at the START labeled on the map. so your trip back to the exit of this sewer is easier.| : X | ______| :______| | | E | | C |____ ___| | | | X : | |. The exit to the right is really their for convenience. use the Skull Hammer to mash to buttons. use the Skull Hammer to press the switch labeled as X on the map. Crawl your way to D and climb up the ladder. This will make your trip to .

look at it during the night. break the two pots sitting on the floor. Step on it and use the Wind Waker to play the Wind's Requiem.Items Required: Arrows. You will now see a blue symbol on the floor with some swirls on it.Items Required: Ghost Ship Chart Refer to section 9C this guide to learn how to attain the Ghost Ship Chart. walk forward to some stairs. There are six in all. Watch out for the two redeads.the exit much shorter. When you are down the hole.Shard Location: Outset Island . Step on it and play the Wind's Requiem for a treasure chest to appear. Once you have the Ghost Ship Chart. Crawl your way to F and climb the ladder. but you wont be able to see one of them too well depending on which angle you are looking at them. again. Climb them to see a blue symbol on the floor with swirls on it. use a hyoi pear to take control of a seagull. Use the seagull to activate all six of the switches for an entrance to appear on the small island. A treasure chest will appear. If it is . =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3. Once the two ReDeads are dead. When you are done. It's a fairly easy process.Chart Location: Varies Depending on Moon Phase . Hyoi Pear It's best to stand on the small island.. . Go down the hole. Bait Bag. Inside is the Triforce Chart. Your path will become visible to you. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4. one of the birds are moving so don't waste your time and arrows trying to shoot it down unless you are really confident.Chart Location: Bird's Peak Rock . To exit. .Shard Location: Stone Watcher Island . Your path to the exit of this sewer will be simple. Use the arrows to shoot down the birds sitting on each nest on each tall rock point. Also. This will make aiming a heck of a lot easier. go down E. Once you have done that. and inside will be the Triforce Chart. use the Skull Hammer to mash the button marked as an X on the map..

. use the Song of Passing to make it night. refer to section 10D to learn how to get the Song of Passing. Island with a big circle and a small strip of land sticking out of its northeastern side.. Get on top of the rock and make the wind blow to the west...Chart Location: Needle Rock Isle ... It consists of several very small circles. As you sail close to it.. Shoot it down. Island with a big circle and a small circle on the left.not night. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 6.. Spectacle Island .. Inside the chest is the Triforce Chart.... Star Belt Archipelago . There is a rock.. Just head to Needle Rock Isle and look for a golden cannon ship. Grappling Hook This Triforce Chart is pretty easy to get. Island shaped like the Orion star constellation. Five Star Island .. Diamond Steppe Island . Anyway.. Island shaped like a diamond. look at the chart during the night and a ship icon will appear on one of the seven islands on the chart: Crescent Moon Island .. Inside the chest is the Triforce Chart.. .. Sail to the island corresponding to the ghost ship's location on the chart. Defeat all of the enemies inside for a treasure chest to appear.. then use the grappling hook to fish out a treasure chest where the ship sank. look for a ship surrounded by blue fog..Chart Location: Outset Island .Shard Location: Cliff Plateau Isles ... . =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 5. Use your telescope to look across the bridge to the entrance to the .. but go to the top of this area.. You don't need to cross the bridge..Shard Location: Southern Triangle Island ....Items Required: Bombs. Island with five dark circles on it... A bunch of small islands with a small diamondshaped island at the center. you will be automatically teleported into it........ Island shaped like a crescent moon. If you do not have the song of passing.Items Required: Deku Leaf...... Power Bracelets Head to the top of Outset Island near the bridge wear Link's little sister Aryll got kidnapped. Bomb Island . Greatfish Isle . When you get to the correct island..

It's the next ledge above. Pick up the large rock with the face on it and throw it.Items Required: Hookshot Use the hookshot to latch from tree to tree until you have made it to the second topmost part of the island. Go down the hole.Shard Location: Two-Eye Reef . Stand on it and play the Wind's Requiem for a treasure chest to appear. Inside the chest is the Triforce Chart. until you come across a blue symbol on the floor with some swirls on it. You should eventually see a small ledge. You're going to need 3184 rupees all together in order to decipher all eight of the Triforce Charts. ----------------------------------With the Triforce Charts at hand.Chart Location: Stone Watcher Island . Open the treasure chest that appears to receive the Triforce Chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7. Climb onto the tower and speak to Tingle. Use the deku leaf to fly over there. Step on it and use the Wind Waker to play the Wind's Requiem. Then look to the right of that part of the island. If you see a ledge with a pot on it. Go down the hole and defeat all the enemies in each room until all four lights have been lit. Throw it to reveal a hole.Shard Location: Seven-Star Island . Keep on going down each and every hole. Doing this will cause a treasure chest to appear. head to Tingle Island. use .Chart Location: Overlook Island . . Then enter the door with the Triforce over it and play the Wind's Requiem on the blue circle on the floor. . you have looked to low.Items Required: Power Bracelets Climb onto the island and lift the large rock with the face on it. Go down the hole and defeat all the enemies in each room until all the lights have been lit. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 8. Inside is the Triforce Chart. you will see a blue symbol on the floor with swirls. He will offer to decipher a Triforce Chart for 398 rupees. Then proceed to the room across from the door leading to the exit. defeating each and every enemy. Once you have gotten all of them deciphered.woods. When you enter.

It seems there is no safe place to hide. the Triforce of Courage will enter Link's left hand. taking out any enemies that stand in your way. Now head back to the King of Red Lions. Once you have gathered all eight of the Triforce shards. The force field blocking the other outside that exit instead of the one leading Outside. Run into the castle and down the stairs leading to the room where you first got the Master Sword. . proving that you are a true hero. run to the door and open it to proceed into the final area. they will all fuse to form the Triforce of Courage. the ring of fire will disappear. When you're across. Exit the area the castle.them to find the locations of the Triforce Shards scattered across the sea. You will see Princess Zelda. run to the other force field that blocks you from cross the bridge. Link will give it a slash and the force field will change color and then shatter. but what's this? She will disappear and Ganondorf will speak. now that Ganondorf's powers have been restored. Now the Triforce dwells within you. Now teleport to the Tower of the Gods. you are the Hero of Winds! The King of Red Lions will automatically go into the ring of light and you will land before Hyrule Castle once again. use the hookshot to latch onto the targets above each broken section of the bridge. enter the cave. When you come across the broken bridge. appear and you will have to fight two darknuts. A ring of flames will When both have been defeated. Link will take out the Triforce of Courage and the ring of light will appear over the water. Now proceed across the bridge and run down the path. and into the main section of exit will disappear. Inside. Sail to where the ring of light would be and a cutscene will begin. take out the Master Sword and swing at the force field. Then. And now. All of the Triforce Shard locations are stated above where the directions to get the Triforce Charts are. When you come up to it.

including the one you just came from. Hop onto it and spin the same propeller again. When you have slashed Gohma for the last time. minus the Tower of the Gods. Defeat the bokoblin standing in your way. In the next room. The symbol of Gohma on the main door will begin to glow. Enter the door and fight Gohma. once again. but it is completely in black and white and the song has been changed a bit. you must complete the four small mini-dungeons. you need to swing a little bit and land on the platform. you need to swing from the grappling hook bars to the platforms floating on top of the lava. climb onto it and use the deku leaf to float over to the ledge. A moving platform will move towards you. Watch out for the two red bubbles. Mini-Dungeon I: Dragon Roost Cavern <><><><><><><><><><><><><><><><><><><> Head to the bridge located at the lower left-hand part of the circle you are standing on. Before you can enter the door directly ahead. Grapple onto the first bar and swing onto the first platform. the boss of Dragon Roost Cavern. and enter the door behind him. Ganon's Tower Code: [GNTW] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= Walk forward until you come to a circle in the path surrounded by skulls and six paths. The battle is exactly the same as the original. When the . then enter the door. as well./\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ S. For the second one. Each are smaller versions of the five dungeons in the game. Mini-Dungeon II: Forbidden Forest <><><><><><><><><><><><><><><><><><> Head to the upper left-hand part of the circle you are standing in and defeat the bokoblin at the end of the bridge. I suggest swinging a bit and then taking out the deku leaf to float onto the platform safely. As for the third bar. you will instantly be transferred to the circle that connects the four mini-dungeons. but do not go too far or you'll fall into the lava. Use the deku leaf to spin the propeller to the left with an air draft.

When it is in the upper position. Jump onto it using the deku leaf when the green platform you are standing on moves into the upper position. Believe me. When it is in the down position. Mini-Dungeon II: The Earth Temple <><><><><><><><><><><><><><><><><><> Head to the bridge located at the upper right-hand part of the circle you are standing on. avoiding getting crushed by the coffin covers. you want to take care of the stalfos now. . so try to avoid them. Inside. Quickly run through the hallway and up the stairs. Enter the door and prepare to fight Kalle Demos a second time in black and white with the music changed. At the end. otherwise it'll pop up when you're trying to get to the stairs and the stairs will go rise before you can get to them. Quickly drop it onto the switch. jump onto the right green platform. and enter the door behind him. When it stops. jump onto the green platform that moves up and down. See the switch and the light? Ignore it for now and run through the second hallway until you see some purple chuchus. When a purple chuchu comes in range. When he has been defeated. climb the stairs. spin the propeller that is a bit to the left for the second moving platform to move toward you. Run down the final hallway and take out the stalfos at the end. there are three hallways lined with coffins. jump to the left green platform. Defeat the bokoblin standing in your way. When that one is in the upper position. jump off and use the deku leaf to float across to the ledge. which will cause the stairs at the end of the hallway to raise. Run back to the light and stand under it. reflect light onto it to turn it into stone. Watch out for the two peahats hovering around. Defeat this easy boss using the same tactics you used when you first fought him.platform comes to a stop. you will be transferred back to the main room connecting the mini-dungeons and the Kalle Demos symbol on the locked door will begin to glow. You'll also see a few poes. Face the door you came from and use the deku leaf to cause an air draft that causes the platform you are on to move. Simply run through the first one.

Do not touch them. You can't open the door directly across from you. boss of the Wind Temple. defeating the bokoblin and entering the door afterward. then step under the light. Instead. Equip the iron boots and then remove them to be shot into the air. After the black and white battle is over. Use the deku leaf to fly past the two large air drafts. There are hookshot targets on the left and right sides of the ledge above. Run up the stairs. When you enter. When you reach the top of the steps. run to the new entrance and enter it. When you turn a chuchu into stone with your light reflection. run to the door to the right. Kill the wizzrobe using arrows and then climb onto the spring plate. When he has been defeated.After the stalfos is dead. so ignore it for now.their contents have been restored. Then bring them to the switch and run back. wait for a purple chuchu to come in range. Quickly pick it up and run it across the hall and onto the switch. Latch onto them and walk through the door. then I have little tip. for a second time. Mini-Dungeon IV: The Wind Temple <><><><><><><><><><><><><><><><><> Now head to the lower right-hand part of the circle and run down the bridge. watching out for the moving blade near the drafts and the two bokoblins hiding in pots. Then roll back as far as you can toward the stairs and climb them. Either way. Land anywhere past the two air drafts. you will be teleported to the room with the locked door. pick them up and bring them under the light for a second. If you're having trouble making it up the stairs in time. the camera will focus on the lamps in a specific order. defeating any miniblins that you encounter. Reflect the light onto the chuchu. you will once again be transferred back to the main room and his symbol on the locked door will begin to glow. enter the door and prepare to fight Jalhalla for a second time. or you will be blown into a pit. Restore some health and magic by breaking the skulls surrounding you. Don't worry if you already broke them before -. Prepare to fight Molgera. enter the door. The symbol of Molgera will begin to glow and the door will unlock. . When you're ready.

You will appear in the room labeled "START" in the map below. .` `.` `. / 6 \ / 3 \ / \ When he disappears. . he will | Moblins | | Darknuts| | ITEMS | drop his sword.` `._____. the door you / \ / \ / \ / \ must enter.` `. find a large assortment of items to help / 12 \ / Moblins \ replenish any lots arrows. it isn't suicide.` _____ _____ In the room labeled "ITEMS".` `.` `. You will also find a \ / \Miniblins/ nice amount of rupees worth getting. You can use the portal to return to the great sea (make sure you hop into the King of Red Lions before going into the portal.` `.` `. The \ / \ / \ / direction in which the hilt `.` `.` `._____.` `. Just use the map to the left to \ / \ / \ / find your way. .` `.` (aka the handle) of the _____ _____ _____ _____ sword is facing is . or health. .` `. |Bokoblins| | & | magic.` 2 `.` `._____._____.` the same for all _____ _____ _____ of the rooms on the . or you wont get anywhere).` `._____.Remember this order and return to the previous room. you will . completely ignoring the Phantom | | | | | | Ganon._____. `. .` `. map. | START | | | | | | FINISH | \ / \ / \ / \ / This will be `. No._____. . Now return to the room with the four lamps and jump down into the hole.` `._____. Take out the boomerang and strike the four crystals in the given order for a portal to appear and the King of Red Lions to float over to you. bombs. fight with Phantom Ganon. A . .` `. Head into the door directly forward and the camera will focus on the crystals in the same order._____. However. _____ _____ _____ You will then have a quick . . you can simply run to each / \ / \ / \ door._____.

the final obstacle. you will have to fight Phantom Ganon for the last time._____. but it seems Phantom Ganon hasn't been defeated after all! Quickly take out your arrows and shoot a single light arrow at the foul creature to finally bring this being's life to an end. When you reach the end of a set of stairs. Without any hesitation.` bokoblin hides in the center pot. pick it up and slash at the bricked entrance. although he poses no serious When you reach the room labeled "FINISH". run or release your spin attack to deflect them at the phantom. A few quick slashes will make the beast disappear. A door will open and a treasure chest will appear. Link will walk into the water covering the floor of this room. You must defeat all of them to be able to pass through the final door. you can break open the pots to your left and right to receive some replenishing. When his sword drops to the floor. It will break. aware. Oh. Open the treasure chest to receive the Light Arrows. Ganondorf lurks next to the bed.`. Like in each of the previous rooms.` so be threat. (@) Final Boss: Ganondorf (@) | |------------------------------------------------------------------------| | . When the group of beams draw near. he will transform. allowing you to pass through. When you see this attack. you two aren't alone. the final door will become unlocked. Save your game and enter. get ready to either run or perform a spin attack. Then exit through the door to be quickly transported to the main room of this area of the tower. walk through the entrance._____. However. grinning. `. The first is the simple energy attack you can deflect with a simple swing of your sword. He will then notice Zelda sleeping in the bed at the center of the room. Only three moblins and three darknuts block your path. After a few words from Ganondorf. The second is a larger attack colored in red and black. When all the enemies have been defeated. he has two attacks he can choose from. Before you stands the final sets of stairs you must climb -.

Then focus on its tail. Cut all the strings using | | | |the boomerang. | | | | | | | | Part III | | | | | | | | Ganon's third form is a large snake that moves fairly quickly. it will be stunned for a quick moment. | | | | | | | |------------------------------------------------------------------------| | (@) (@) It looks like Ganondorf isn't quite dead yet. When he disappears. | | | | | | | | Part II | | | | | | | | Ganondorf's second form is a large spider. Although you cannot L-target it. or somewhere you wont get crushed. Hit the blue | | | |ball three times with light arrows for Ganondorf to transform again. After a cutscene. grab onto the red rope and climb it. The | | | |blue ball as at the end of the snake's body this time. The blue ball is. your target. grab onto the bar and climb . Fire a light | | | |arrow at this boss' tail three times to defeat it. | | | |shoot the blue ball at the end of his tail. Now comes the final | | | |and true part of this battle. The spider | | | |will climb very high.| | Part I | | | | | | | | Ganondorf's first form is a large puppet. it is on the spider's behind. If you can slash | | | |at the boss' face. Do this three times and Ganon| | | |changes to his next form. After the long climb. This time. You should look up and watch to make sure you are | | | |where its tail will be. once | | | |again. make| | | |your way to the top of the room and out the window.

There is a fairy in one of the jars. Wait for the green A | | | |button at the upper right-hand corner of the screen to flash. so get an empty bottle ready if you feel like you will need it. After the events. It's a good idea to keep Ganondorf between you and| | | |Zelda during this part to assure that Zelda can shoot Ganondorf. When he is stunned. make | | | |sure you have him L-targeted and your sword is out. perform a counter attack on Ganondorf. The first | | | |is pretty simple. Ganondorf will perform a speech and a few event will occur. Latch onto and climb onto that one. When he focuses back onto you. Ganondorf will be ready for a battle. you want to make sure that you have | | . | | | | | | | | After Zelda gets back up. | | | | | | | | You will know when the second part begins because Ganondorf will jump | | | |to Zelda and knock her unconscious. Repeat this method until | | | |Zelda regains consciousness. then run toward the warp pot. When it | | | |does. Now look for a large leading outside. Look for a grappling hook bar and latch onto it with the grappling hook. stunning him. he will glow with light | | | |and small electrical bolts will surround him. However. I will not spoil it for you. Climb onto it and look for another. You need to wait for Zelda to shoot Ganondorf with a | | | |light arrow.on. This is your chance to hack| | | |and slash at the boss. Bomb the warp jar to activate it and save your game. Hook onto the hookshot target to get onto the ledge and walk through the exit. The final fight begins now! (@) (@) | |------------------------------------------------------------------------| | | | Part IV | | | | | | | | There are three parts to this final duel with Ganondorf.

adding onto your maximum health. Collecting four pieces of heart will create a full heart container. If you can successfully reflect the light | | | |arrow to Ganondorf and stun him. Also. heart pieces number 22 and 43 refer to the same thing.Location: Forsaken Fortress (A1) . So keep an eye on Zelda for a bright flash| | | |indicating that she is about to release the light arrow. Heart Pieces Code: [HTPC] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= In almost every Zelda game. . Now enjoy the ending as well as the credits. Make sure you | | | |have Ganondorf L-targeted. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ A. Somewhere among the barrels is a switch. there is another jail cell on the floor below when you reach the first room with a lamp you can swing on. | | | |------------------------------------------------------------------------| | (@)------------------------------------------------------------------------(@) Congratulations! You have now completed The Legend of Zelda: The Wind Waker. What you need to do is have Zelda reflect a light arrow | | | |from your shield to Ganondorf.Items Required: None Outside the jail cell where Link gets locked away when he is captured. piece of heart have been scattered across the land. Jump to the floor below and look for a bunch of barrels. NOTE: If you own the BradyGames Official Strategy Guide for this game. This section will list each and every one of the 44 heart pieces in The Legend of Zelda: The Wind Waker. --------------------------------------------1. hold down the R button to keep | | | |your shield out. The heart piece they didn't mention is number 21 in this FAQ. run up to him and press the A button to | | | |deliver the final blow and end Ganondorf's reign of terror. Step on it and the jail cell door will .| |Ganondorf between you and Zelda.

Use a bomb to blast it away and enter the hole that is there. Go inside and open the treasure chest to receive a piece of heart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2.open. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3. . Grappling Hook Look for a flock of seagulls flying around somewhere over the waters of Seven-Star Isles. Grappling Hook You will need to get Treasure Chart 11 from Dragon Roost Cavern. Use the grappling hook to fish a chest out of the sea and receive a piece of chart. .Location: Spectacle Island (B3) .Location: Seven-Star Isles (A6) . Defeat all of the enemies for a treasure chest to appear.Items Required: Bombs On the outer edge of the island. there is a large stone that you must blow up. sail to Crescent Moon Island and use the grappling hook to fish out the treasure that is below the bright ring on the water. but the boomerang is more accurate) and a light ring will appear where the big octo was. You will get a piece of heart. Use the boomerang to defeat it (you can use arrows. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4.Items Required: None .Items Required: Treasure Chart.Location: Star Island (A2) . NOTE: If you missed getting this heart piece.Items Required: 50 Rupees Look for a man on the island and agree to play his cannon minigame. Refer to the treasure chart section of this guide to learn how to gain that treasure chart. . You must shoot down five ships with at least ten shots to win the piece of heart. you can always go back later in the game. When you have it.Items Required: Boomerang. Sail there and a big octo will appear. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 5. .Location: Crescent Moon Island (A5) . =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 6. Open the chest to gain the heart piece.Location: Windfall Island (B4) . .

which is very similar to "Battleship". . refer to section 11J to learn how . stop before you walk onto the gray bricked part. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7. The kid is hiding there. Instead.Items Required: Deluxe Picto Box If you need to get the deluxe picto box. get to the top area of town where the four boys were hanging around. Make the "children" happy by winning and the man will give you a heart piece as a reward. Speak to her. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 8. look to the left and walk around the bush. You'll have to roll into the tree for the kid to fall out. then go outside and search for the Killer Bees. . Agree to play his mini game. it is the isolated building on the opposite side of the island from the town. She is inside the building with the green sign to the left of the door and a ladder to the right a bit.Just go to the postbox at the entrance of the town. then look for a path to the left and walk up.The first kid can be found hiding in the large tree across from the docks. . Speak with them and agree to play hide and seek with them.Location: Windfall Island (B4) .The final boy is hiding on a ledge. head inside and speak to the teacher again to receive a piece of heart. .Speak to the pink-haired teacher on Windfall Island. You will see two exits. If you're walking off the docks. . When you go through the exit. To get to him. Keep on walking until you see the grave. a group of four young boys roaming the area.Items Required: None Head into the windmill and speak to the man behind the small counter. Below is their four hiding spots. There is a tree to the right of it and a ladder a bit to the left.Location: Windfall Island (B4) . Once you have found them all. The kid is hiding behind the grave. If you don't know where that is. Go to the furthest one from the stairs. . the shop is to the left.The second kid is hiding behind the bomb shop.

Head back to the woman in orange and take a picture of her. You Speak to him. you'll be warned when there are ten seconds left. If you don't have it. as well as finding a firefly. will a man dressed in white. Now look for a man that is walking around the island. then show him your Wind Waker. You will also be warned when there are five seconds remaining. Don't worry. With the picture. When you find him. You will have to participate in the auction. It's fairly simple. the group of four young boys. return to the man walking around the island and show him the picture. He wears a green vest over a striped shirt. head to the building with the fancy red door (the lower floor). Sometime after the ten second warning is a good time to make a bid. . First of all. are roaming about. you will have to win some auctions first. A good way to pass Passing. it's obviously as good idea to bid very small amounts until the last ten seconds of the auction take place. He'll Passing! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 9.Location: Windfall Island (B4) . and a brown hat over his blond hair. The small mini quest will involve taking some pictures for Lenzo. speak to him. Keep in mind that in order for the Heart Piece to appear as the prize. Talk to the woman and she will state that she wishes someone would notice her dress. Head inside and speak to the man or woman. Look for a woman wearing an orange dress in the area where the Killer Bees. You may want some auctioning tips. then teach you the Song of through the two days is to conduct the Song of then head to the cliff with the grave on it. If you bid at around 20% of the current . which is why you need the deluxe picto box. the pictograph man on Windfall. Note how I said win. not just participate in. Wait four two days to pass and then run to the bar which is near Zunari's (the "eskimo" guy) shop. who are now happily married.Items Required: None At night. It must be a color photo.to get it. They will give you a piece of heart for your kindness.

Anyway. then all the other people will be stunned and wont place any bids for a while. First.bid. Speak with them. Then speak to the merchant again and trade the Hero's Flag for the Postman Statue. now you have the Sea Flower. He will trade you his sea flower for it. then show him the town flower. Show the merchant the Fountain Idol to get the Big Sale Flag. Speak to the Goron again and give him the Sea Flower. and he will give you a town flower. . about 570 Rupees Speak to Zunari (the "eskimo" guy) in Windfall. Show the Sickle Moon Flag to the merchant to receive the Fountain Idol. this piece of heart will be available. First. which is the larger one that doesn't have any items on a shelf behind it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 10. Head to Bomb Island to trade your new flower for the Sickle Moon Flag. . Bomb Island. They are at Greatfish Isle.Location: Windfall Island (B4) . and Mother & Child Isles. Make sure you speak to him at the leftmost counter.Items Required: Delivery Bag. Return to Greatfish Isle and trade the Big Sale Flag for Hero's Flag. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 11. head to Greatfish Isle and search for the merchant. Once you are at Mother & Child Isle. You don't want to go . You will receive the Exotic Flower. Head to Mother & Child Isle again. Now you must begin a trading sequence among three merchants scattered across the sea.Location: Windfall Island (B4) . Agree to help him with his shop.Items Required: Delivery Bag After all the girls have been rescued during the second time you were at Forsaken Fortress. head to the house with the fancy red door. Head to Mother & Child Isle. This is the auction house.. trade your Postman Statue for the Shop Guru Statue. He will be very happy and will give you a piece of heart for it. Now return to Greatfish Isle and give the merchant the Shop Guru Statue.

Climb it and press the switch. Open the chest to receive the heart piece. You will see a fancy red door at the end. but on the top floor instead. change the wind direction to blow to the south or southwest. He will give you a piece of heart.on the bottom floor. She will give you a love letter to deliver. He is at the bar. Then head inside the windmill and climb the stairs inside. make sure you do so at . which is next to the shop owned by the eskimo guy. Then go outside and go on the small compartments on the windmill and go up. Then look for a ladder on the side of the windmill. If for some reason you choose to open the chest later. . Use the deku leaf to float to a small patch of land off the southern coast of Windfall Island (where the main docks are).Location: Windfall Island (B4) .Items Required: Fire Arrow Use the Wind's Requiem to make the wind blow to the north. he will give you a piece of heart. identical to the one on the bottom floor. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 13. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 12. Head to the red postbox near the entrance of the town and put the letter into the postbox. Climb them and the path will eventually become in white stone. Go inside and talk to the young girl near the window. Just make your way to the higher part of town until you see some wooden stairs. Now you must search for him. Walk in and speak to the postman. Return to Maggie on the upper floor of the auction house to witness a fight between Maggie's father and a postman.Items Required: Deku Leaf After lighting the light on top of the windmill as mentioned in Heart Piece Number 12. Then shoot a fire arrow into the spinning black part and it will light up.Location: Windfall Island (B4) . For all that you have done. Speak to the man with a yellow hat and an orange shirt outside on the second floor of the windmill. agree to deliver the letter yourself. After the fight. After the conversation. . Bring it to the girl and she will be very happy. the postman will head out.

go to the right once you have your walked to the next major area from the entrance. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 15.Location: Pawprint Isle (B5) . . When you have placed objects into all of the pedestals. .Location: Windfall Island (B4) . Buy some town flowers from him for ten rupees each. He will give you a piece of heart for your volunteering work.Items Required: None Head inside the small dome on the island. and they're the available even if you haven't participated in the trading sequence. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 14. Simple enough. There are fourteen pedestals in all. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 17. fall into the small hole and look for a treasure chest. . When you are inside. you will receive a heart piece opening it. Inside will be a piece of heart inside. You can put the items at Zunari's Shop into them for decoration.Location: Dragon Roost Island (B6) . . so you will have to make multiple trips to Zunari's Shop.Items Required: Delivery Bag Head onto the second floor inside Dragon Roost Island and speak to the Rito sorting mail behind the counter. When you grab a hold of the chest and pull it up. You must . If you can't find the heart piece.Location: Pawprint Isle (B5) . Speak to him and agree to help him. head to Pawprint Island and fish out a chest from the sea floor with the grappling hook. Once you have it.night. The treasure chest is invisible during the day. Grappling Hook See Treasure Chart 30 in the treasure chart section of this guide. 140+ Rupees There are small brown pedestals scattered across the island. It's best to use town flowers because their the cheapest item at Zunari's shop. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 16. Buy as many as you can and place one into each of the pedestals. but you will need bombs. speak to the man sitting on the bench near the bar's steps (the bar is next to Zunari's shop). aye? Well there are some other things inside the dome if you want them.Items Required: Delivery Bag. You will have to crawl in.Items Required: Treasure Chart.

Deliver it and in a couple of days.Items Required: Deku Leaf. When you give them to the guard.Location: Rock Spire Island (C2) .Location: Flight Control Platform (B7) . =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 19. When you are ready. . Along with the response you will get a heart piece. he will give you a hundred rupees. 950 Rupees . If you succeed. Agree to help him out and once again. There is no penalty for putting a piece of mail into the wrong slot. and you're going to need a GameBoy Advance and a cord to connect the GameBoy Advance to your GameCube. . You can get gold feathers from kargoroks and peahats. . he will hire an assistant. you can not make it by just doing that. Use the Deku Leaf to make your way to the colorful banner at the end. This can be very difficult if you don't have someone helping you with the Tingle Tuner. Don't be alarmed because he is giving his girlfriend the golden feathers and she will mail you a piece of heart to show her thanks. Use the updrafts of air to get higher and help you get to the end. Return to this place later and speak to the assistant. you will get a response. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 20. You must correctly sort 25 letters in their correct mail spot in twenty seconds. Obviously. Magic Upgrade This is impossible without the Magic Upgrade. To upgrade your magic. An alternate way to do this is to use the Tingle Tuner to restore your magic with the Green Ting as you fly across.play a small timed mini game. go to G4 on the Sea Chart and fight the squid there.Location: Dragon Roost Island (B6) . go to the Flight Control Platform and make the wind blow northwest. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 18.Items Required: Rupee Upgrade. If you can successfully do this. he will give you a letter to deliver. Successfully passing through the banner will gain you a new heart piece. get 25 letters in their correct boxes.Items Required: 20 Golden Feathers Bring twenty golden feathers to the Rito guarding an entrance on the second floor inside Dragon Roost Island.

Location: Rock Spire Island (C2) . =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 23. 20 Skull Necklaces Bring twenty skull necklaces to the old man on the second floor of the auction house on Windfall Island to receive a treasure chart (Treasure Chart Number 2). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 21. When the big octo has been defeated. you will receive a mail from Beedle saying how there is a sale at one of his shops. you can purchase the treasure chart because it will lead you to a heart piece (on this guide. and a treasure chart for 900 rupees. Purchase the piece of heart. a piece of heart for 950 rupees. . sail to Rock Spire Island and fish out the heart piece-containing chest from the sea. The shop he speaks of is at Rock Spire Island and you definitely don't want to miss this big deal! So head to Rock Spire Island and hop into the Beedle Shop. Grappling Hook Somewhere in the surrounding waters of Tingle Island is a flock of seagulls flying in the air at a particular spot. He is selling a bottle for 500 rupees. While you are here. . .Location: Three-Eye Reef (D1) . You will get a piece of heart after it is opened. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 22.Items Required: Bombs. Grappling Hook. but it's less accurate that way). though it may be a good idea to get the other one since it will gain you 100 rupees. it is Heart Piece Number 33). Sail to this spot and defeat the big octo that appears using the boomerang (you can use arrows. One of them has the piece of heart.Items Required: Boomerang. Once you have it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 24. .Sometime after you get the first rupee upgrade.Items Required: Treasure Chart.Location: Tingle Island (C3) . Grappling Hook Destroy the two warships and use the grappling hook to get the treasure from the sea floor below where they were destroyed.Location: Rock Spire Island (C2) . use the grappling hook to fish out a chest under the ring of light that appears.

Items Required: Treasure Chart. go to a small part of land that has a path that spirals around it. Don't worry. look at the two large pieces of land in-between the sand. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 27. look for a small notch of grass sticking out of the ledge. you will have to win the current prize until the treasure chart appears. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 25. If the treasure chart isn't the prize. Once you have the treasure chart. . A treasure chest will be visible and inside lies the heart piece you are looking for.Location: Thorned Fairy Island (D7) . First of all.Items Required: Deku Leaf When you get to Greatfish Isle. On the rightmost one.Items Required: Treasure Chart Head to the auction house at Windfall Island (the building with the fancy red door) at night and participate in the auction. At the top lies a withered tree and a Korok standing next to it. then all the other people will be stunned and wont place any bids for a while. Grappling Hook Get one of the treasure charts inside the Wind Temple (Treasure Chart Number 5) and head to Thorned Fairy Island. .Items Required: None Search the outside of the reef for a submarine floating about. Get the wind to go northwest and use the deku leaf to get there. If you bid at around 20% of the current bid. head to Three-Eye Reef and recover the sunken chest to receive a heart piece. Open the treasure chest that appears to receive a heart piece. It's about halfway to the top of the land.Location: Greatfish Isle (D2) . Sometime after the ten second warning is a good time to make a bid. Fish out the sunken chest to receive a piece of heart. . Head into the submarine and defeat all the enemies inside. it's obviously as good idea to bid very small amounts until the last ten seconds of the auction take place. . When you are there. You may want some auctioning tips. You will also be warned when there are five seconds remaining.Location: Six-Eye Reef (D4) .. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 26. you'll be warned when there are ten seconds left.

The Beedle Shop at Outset island sells it. although it is not completely to the left. Two flame circles will disappear. . When you're at the bottom.Location: Stone Watcher Island (E3) . Hyoi Pear You'll need to get a Hyoi Pear at one of the Beedle Shops. When they are all gone. a treasure chest will appear. There happens to be switches in each so when both are pressed. Climb up the ladder on the platform to reach the top and open the treasure chest to receive a heart piece. . Now go to that area and walk across them. Open the chest to receive a piece of heart.Items Required: Bombs There is a large rock at the top of the island.Location: Bomb Island (E6) . Sail to it and use bombs to destroy the cannons on the platform (you should be in your boat). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 29. attack it and it will roll into a ball. the flames around a treasure chest will disappear. . Get close to the Magtail and when it opens its claws. Note the two magtails in this new portion. You should also note the two flame circles. Get each magtail into a ball and throw one into each of the two flame circles. Enter the door. Fly up to the top of the large tower-like rock and hit the switch.Location: Needle Rock Isle (E1) . Look for a narrow path on the left side of the cavern.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 28.Items Required: Bombs There is a platform east of the main island. use it to take control of a seagull. but not all of them. Once you have a hyoi pear handy. Pick it up and put it onto the switch.Items Required: Bait Bag. however. You can only buy them. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 30. along with a few other Beedle Shops. if you got the bait bag first. When the switch has been activated (it'll turn yellow). there will be a switch and a Magtail. Most of them carry them. Bomb it and go down the hole. Walk past it and press the switch. .

and the treasure chart you are looking for 900. . The first place you can get this mail is in Forest Haven right after beating the Forbidden Woods dungeon. Buy the treasure chart (as well as the heart piece of you want them all and have the money). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 32. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 33. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 34. if you forget to get it then. you can buy a Bottle for 500 rupees. Inside. . sail to Bomb Island and fish out the sunken chest to gain a piece of heart. Grappling Hook You will need to locate the Beedle shop floating around the Rock Spire Island. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 35. Open the chest to gain a piece of heart.Location: Forest Haven (F6) . .Items Required: 900 Rupees. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 31.Items Required: Treasure Chart.Location: Southern Fairly Island (F4) . . Refer to Treasure Chart Number 20 in the treasure chart section of the guide. then it will be inside any other postbox you approach.Location: Forest Haven (F6) . a piece of heart for 950.the flames around the treasure chest will disappear.Items Required: Bottle . You must Piece Number 7 in order for the treasure chart to be the treasure chart.Items Required: Treasure Chart. Grappling Hook The Earth Temple has the treasure chart you will need. sail to Diamond Steppe Island to receive a piece of heart. Treasure Chart.Location: Diamond Steppe Island (F1) . Then the treasure will become visible at Southern Fairly Island. . Once you have and fish out the sunken chest inside the windmill on Windfall Island. you will receive a letter with a heart piece in the mail.Items Required: None After beating the Forbidden Woods dungeon. Once you have the treasure chest. However.Location: Bomb Island (E6) . Grappling Hook Play the minigame have already gotten Heart the prize.

#. . .Items Required: Deku Leaf. B . . When you have completed this side quest. sea chart. D . . . to the right shows all of their locations. . . . . . . Two words: Bring Fairies. . . . . . Why? Because you are going to be doing a ton of battling. . . . .Items Required: Treasure Chart.#. after twenty minutes. . . head to the top of Outset Island near the bridge wear Link's little sister Aryll got kidnapped. . Refer to the treasure chart section of this guide for more information. . . Grappling Hook You will need to get Treasure Chart 31 from Windfall Island. You don't need to cross the .#. you will E . . . . . . That will make it easier for you.#. . .#. F . .#. Refer to section 11I for a more detailed description on how to get to each of the withered trees. . Mirror Shield It is a pretty good idea to come well prepared for this. .You will need to speak to a Korok standing next to a 7 withered tree in to start this small side quest. 1 2 3 4 5 6 . . Once you have . The map .Location: Outset Island (G2) . A . . . . .#. Do not become side-tracked. . When you are all prepared. as have to start all over again. Bombs. Keep in mind that the forest water looses its freshness G . the Forest Haven for him to mark all the places on your .#. . . spoken to one of them. . so you have twenty minutes to put the forest water on all the trees. C . =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 37. go speak to the Great Deku Tree at . You will most likely need about two of them.Location: Forest Haven (F6) . head to the Forest Haven and fish out the sunken chest from the sea floor to receive a piece of heart. you will win a piece of heart as the reward. Once you have the treasure chart. Use an empty bottle to get some of the forest water. . =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 36. .

Use the deku leaf to fly over to the hole. yet. Go down it and this begins your long path to the bottom. Including the fifteen to get to the Triforce Chart. speak to Orca again and he will let you play a game with him. . Once you have the Hero's Sword. there are fifty levels in all. Yes. it may just be the first one you will get. Drop the pig somewhere close to the right patch of dirt. so you'll have to carry the pig all the way over there.Location: Outset Island (G2) . Use the mirror shield to reflect the light onto a statue.bridge. If something else is dug up or nothing at all. If you are able to hit him 500 times or more. It's the house across the bridge. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 38. . Now continue dropping down holes. but go to the top of this area. He will dig you up a piece of heart. Bait Pick up the fat black pig and carry it over to the dark patches of dirt near the large patch of grass.Items Required: Sword This is one of the first pieces of heart you can get in the game. Use your telescope to make sure you see a hole on a ledge. There is a rock. Make your way down the fifteen holes to where you got the Triforce Chart. Is a heart piece worth it? That's up for you to decide. Not too bad. but not too close. he will give you a piece of heart as a reward. fifty. You don't want him to run away.Location: Outset Island (G2) .Items Required: Power Bracelets. You were here earlier to get a Triforce Chart. then try at a different spot. Get on top of the rock and make the wind blow to the west. The grass patch is across the bridge at the center of the island. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 39. Lie some bait onto the dirt patch and the pig should begin to dig there. . Bait Bag. You will have to hit him as many times as you can without getting hit yourself more than three times. In fact.

.Items Required: None You will need to move blocks around to make your way to the top of the island where the heart piece is. use a Hyoi Pear to take control of a seagull. Defeat all of the enemies inside to receive a piece of heart. . you can grab some of the rupees that are lying around the higher parts of the island. . Simple enough. Some blocks will require you to move them only half way. If there is a symbol on a block.Location: Angular Isles (G5) . . Treasure Chart. Grappling Hook There is a women a standing a bit past the entrance to the town on Windfall . then you can move that block.Items Required: None There is a submarine floating in the waters around the main isles.Location: Five-Star Isles (G7) .Items Required: Deluxe Picto Box. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 44.Location: Five-Stare Isles (G7) . =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 41. Refer to Treasure Chart 15 in the treasure chart section of this guide for more detailed instructions on how to get the treasure chart. Once you have it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 42. Grappling Hook You will need to get treasure chart found in the Forbidden Woods dungeon. Fly up to the top and grab the piece of heart. . head to Angular Island and fish out the sunken chest to receive a heart piece. Sail to the submarine and enter it.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 40. While you are at it. To get it. Once you reach the top. There is a yellow rupee at the second highest part of the island. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 43. You can still climb on those. Hyoi Pear On the highest part of the island lies a piece of heart.Items Required: Bait Bag.Items Required: Treasure Chart.Location: Angular Island (G5) . the piece of heart is yours.Location: Headstone Island (G3) .

When you find the right area. what treasures you can find for each one. Opening the treasure chart will reveal a portion of the island where you can find the bright light ring. This section will explain how to attain all 41 of the treasure charts. Speak to him and go upstairs. If you do not have the deluxe picto box. Go to the camera house with the guy with the big brown beard in it. Boomerang Treasure: 200 Rupees Treasure Location: Link's Oasis Go to the second room in the dungeon. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ B. 1. Inside is the piece of heart. At the end of the side quest. Treasure Charts Code: [TCHT] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= Treasure charts are a new addition to the Zelda series. and where the treasures can be found. he will give you the deluxe picto box. use the grappling hook to fish out the treasure chest. --------------------------------------------Location: Forest Haven: Forbidden Forest (F6) Items Required: Deku Leaf. She is standing alone near the Chu Jelly Juice Shop and wears an orange dress.Island. Use the deku leaf to float over to the treasure chest. When you find a treasure chart. Then come back down to begin the side quest. go inside his jail cell for the camera. After you free Tingle. Use the deku baba buds to make your way to the third floor. Use the boomerang to destroy the . Then go to Fire-Star Isle and look for the area depicted on the treasure chart. Take a picture of her to receive a treasure chart. a bright light ring will become visible somewhere on the sea. It is the large one with multiple floors. you will need to get the first one from Tingle's cell at Windfall Island.

Set the wind in the correct direction and use the deku leaf float to the island. exit and look for a small island. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Forest Haven (F6) Items Required: Grappling Hook. To know which one is the correct one. 4. 2. Giving him another twenty skull necklaces will gain you sixty rupees. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Windfall Island (B4) Items Required: 20 Skull Necklaces Treasure: Piece of Heart Treasure Location: Rock Spire Island Return to Windfall Island after escaping Forsaken Fortress for the second time. look around for another deku baba bud. Make your way further upward. Show him a skull necklace using the X. swing on over to the deku baba bud. you are on the wrong ledge. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Rock Spire Island (C2) Items Required: 900 rupees Treasure: Piece of Heart Treasure Location: Southern Fairy Island Look around for a Beedle Shop sailing around the island. there are two ledges. When you get to the right ledge. Exit and look around for a higher ledge. The treasure chest contains the treasure chart. exit past the ledges to go outside and look for a small island. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= . You will come across a ledge with an exit. Enter the second floor of the auction house and speak to the small old man dressed in red. In fact. 3. or Z buttons. and a treasure chart for 900 rupees. He will give you the treasure chart if you have twenty skull necklaces. Y. using the deku leaf to get from bud to bud. Also look upward for a branch to use the grappling hook on. Once you get to the part where you received the deku leaf. If the island has a large golden object on it that looks like a vault door. Using the grappling hook. a piece of heart for 950 rupees.flower on top of the chest. Deku Leaf Treasure: 200 Rupees Treasure Location: Eastern Fairy Island Enter the haven and use the deku baba buds to make your way higher and higher in the haven. Inside. three useful items are for sail: a bottle for 500 rupees.

Use the deku . Enter the room east on the map. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Windfall Island (B4) Items Required: 10+ rupees Treasure: 200 Rupees Treasure Location: Star Island Enter the windmill and play the mini game hosted by Salvatore. The first time you win you will receive a piece of heart. a treasure chest containing the treasure chart will appear. an eye will be on the wall. Shoot the eye with an arrow to reveal a hidden part of the room. - Location: Gale Isle: Wind Temple (A4) Items Required: Iron Boots. 6. Inside is a treasure chest containing the treasure chart. 7.5. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Tower of the Gods (D5) Items Required: Arrows Treasure: 200 Rupees Treasure Location: Six-Eye Reef Once you are inside the tower. make your way to the room in the northwest corner of the first room in the dungeon. Behind some of them lie bokoblins you will need to defeat. Once all the enemies are gone. Hookshot Treasure: 200 Rupees Treasure Location: Thorned Fairy Island Make your way to the large room with the fan and fall to the bottom. Make the children happy a second time to win the treasure chart. 8. Equip the iron boots and use the hookshot to pull the statues off the walls and destroy the enemies behind them. When inside the room. You will have to defeat all the enemies in the room for a treasure chest to appear. You should notice a few statues shaped like heads with hookshot targets on them. there is a bit of a trick to the room. You will have to win twice in order to receive the treasure chart. However. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Horseshoe Island (G1) Items Required: Deku Leaf Treasure: 200 Rupees Treasure Location: Western Fairy Island Large spiky plants stand between you and the treasure chart.

look for Old Man Ho Ho on the island. The treasure chest containing the treasure chart will then appear. defeat all of the enemies and a treasure chest will appear. make your way to the large room with all the magma. At the end lies a hole. the door you need to enter through within the main area of the . you have gone too far.leaf to push the nuts into the holes to make each set of spiky plants to disappear. It really couldn't be any easier. 11. If you come across a block you must move to make it across the boardwalk. Use the sticks on fire to light the four torches. You will gain the treasure chart. It's completely unguarded and the only work required to getting it is walking toward it and opening it. Enter the door and walk to the north where there is some magma. You should be able to spot the submarine. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Crescent Moon Island (A5) Items Required: None Treasure: 200 Rupees Treasure Location: Horseshoe Island Search for a submarine in the water. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Dragon Roost Island: Dragon Roost Cavern (B6) Items Required: Grappling Hook Treasure: Piece of Heart Treasure Location: Crescent Moon Island (A5) On the first floor of the dungeon. However. Through a burning stick across the magma to burn away the boards. The treasure chart is inside. 9. If you can't find it. When you arrive in the cavern underground. The treasure chart is inside. Use Aryll's telescope to look in the direction the old man is looking at. Enter it and defeat all the enemies inside. but don't use it yet. 10. Look up to see a bar to use the grappling hook on. Make your way to the left of the area where a door is. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Crescent Moon Island (A5) Items Required: None Treasure: 200 Rupees Treasure Location: Tingle Island (C3) Look for the treasure chest on the island. Now use the grappling hook to swing across and open the treasure chest.

It will disappear to reveal a hidden passage. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Two-Eye Reef (G4) Items Required: Bombs Treasure: Secret Chart Treasure Location: Overlook Island (A7) Sail to this area of the sea and blast away all of the cannon ships and cannons to make a treasure chest containing the treasure chart appear. If so. In the room lies three coffins. then defeat the stalfos that appears. It's best to take one at a time since there is a stalfos in each one to which you must defeat. 14. The treasure chart is waiting for you inside the treasure chest. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Forest Haven: Forbidden Forest (F6) Items Required: Deku Leaf Treasure: Piece of Heart Treasure Location: Angular Isles (G5) . Defeat all of the enemies inside to reveal a treasure chest. use the mirror shield to reflect light onto a wall with the yellow symbol on it. 15. Repeat for each of the other two coffins for a treasure chest to appear. Step under the light and use the mirror shield to reflect the light onto a coffin. then you will have to continue through the dungeon until you get a key to open that area. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Headstone Island: Earth Temple (G3) Items Required: Mirror Shield Treasure: 200 Rupees Treasure Location: Five-Eye Reef (F2) Inside the large room with all the mirrors near the end of the temple. Keep in mind that this has to be after you escaped from the Forsaken Fortress for the second time. Inside the treasure chest lies the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Headstone Island (G3) Items Required: None Treasure: 200 Rupees Treasure Location: Tower of the Gods (D5) Search for the submarine in this area and enter it.dungeon may be locked. 13. 12. Enter the door at the end of the passage.

This one will only gain you one rupee.Enter the large room in B1 of the dungeon. There are two treasure charts you can win. On top of the chest is a flower that prevents you from opening the chest. When you make it across. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Spectacle Island (B3) Items Required: 50+ Rupees Treasure: 200 Rupees Treasure Location: Ice Ring Isle (F5) Impress Salvatore -. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Seven-Star Isles (A6) Items Required: Bombs Treasure: 200 Rupees Treasure Location: Shark Island (F3) Sail to the three platforms in the area and climb onto the center one. If your aim was accurate. it's obviously as good idea to bid very small amounts until the last ten seconds of the auction take place. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Windfall Island (B4) Items Required: Around 200 Rupees Treasure: 1 Rupee Treasure Location: Windfall Island (B4) Go to the auction house at night. What you will need to do is use the moving platform to get to the other side of the room with the bomb flower. you will destroy the flower on top of the chest. the third treasure chest contains the 17. A few treasure chest will appear. some containing red rupees. Participate in the auction to win the treasure chart. You will also be . you'll be warned when there are ten seconds left. Don't worry. Crawl into the chamber to open the chest and receive the treasure chart. 18. Defeat all of the wizzrobes for a treasure chest to appear. The other won will gain you a heart piece if you use the chart. 16.I mean "Tetra" twice in the cannon minigame to win the treasure chart. At the center of the room lies a small chamber with a treasure chest inside. pick up and throw the bomb flower into the small chamber. You may want some auctioning tips. The auction house has the fancy red door. First of all. However.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Four-Eye Reef (B1) Items Required: Bombs Treasure: Island Hearts Chart Treasure Location: Flight Control Platform (B7) Anytime after the second escape from Forsaken Fortress is a valid time to go at this treasure chart. then all the other people will be stunned and wont place any bids for a while. Defeat each and every floor master for the treasure chest containing the treasure chart to appear. Destroy all the cannon ships and cannons in the reef in order to make the treasure chest appear. Inside is the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Cyclops Reef (D3) Items Required: Bombs Treasure: Light Ring Chart Treasure Location: Cyclops Reef (D3) Anytime after the second escape from Forsaken Fortress. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Northern Fairy Island (A3) Items Required: None Treasure: 200 Rupees Treasure Location: Spectacle Island (B3) Look for the submarine floating in this area and enter it. Inside is the treasure chart. Sometime after the ten second warning is a good time to make a bid. go to Cyclops Reef to get this treasure chart. Make your way to that room. If you bid at around 20% of the current bid. look for the room with six small squares in it. Defeat all of the enemies inside. You will need to swing on the ropes to get to the chest containing the treasure chart. Destroy all the cannon ships and cannons in the reef in order to make the treasure chest appear. 19.warned when there are five seconds remaining. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Headstone Island (G3) Items Required: None Treasure: Piece of Heart Treasure Location: Bomb Island (E6) Head to the B1 floor of the temple. 21. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= . On the map. 22. 20.

you will see a button. You must score at least nineteen or better in order to win the treasure chart. look for a cave to enter. You can also use fire arrows if you wish. Then run into the pillar of light to be brought outside.Location: Six-Eye Reef (D4) . Bring the picture to the two women talking to each other.Treasure: Octo Chart .Items Required: Bombs . climb to the top of the piece of land you're on and open the treasure chest to receive the treasure chart.23. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 26. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Windfall Island (B4) Items Required: Deluxe Picto Box Treasure: 200 Rupees Treasure Location: Northern Fairy Island (A3) You need to make sure you have the Deluxe Picto Box and that the wheel on the windmill is working. Show it to them for the treasure chart. Throw a flaming stick at the boards to burn them away. If it isn't on. use the deku leaf to fly to the other side. When the boards are gone. Once you're outside. Once the windmill is moving. Take a picture of Lenzo together with the woman from near the Chu Jelly Juice Shop. 24. then use the Wind's Requiem to make the wind blow to the north. . jump onto one of the platforms and then jump onto the second floor of Lenzo's photo house. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Cliff Plateau Isles (F7) Items Required: Deku Leaf Treasure: 200 Rupees Treasure Location: Forsaken Fortress (A1) When you get to the isles. - Location: Windfall Island (B4) Items Required: 140+ Rupees Treasure: Piece of Heart Treasure Location: Diamond Steppe Island (F1) Go inside the windmill and partake in Salvatore's minigame. Then look for and climb the latter on the side of the windmill. Enter it and jump into the deku baba bud to shoot you into the air and get to the highest point of the cave. When you are at the top. Press it to make the windmill move. 25.

27. You need to make sure that the wheel isn't on. Climb onto the wooden railing of the house's patio closest to the hill. then use the Wind's Requiem to make look for and climb the latter on the side of top.Treasure Location: Northern Triangle Isle (C4) Anytime after the second escape from Forsaken Fortress. Press it to make Once the windmill is moving. Inside is the treasure chart. When you are at the the windmill move. When you are finished. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Windfall Island (B4) Items Required: None Treasure: 200 Rupees Treasure Location: Mother & Child Isles (B2) on the windmill is working. at the top of the hill lies a treasure chest containing the treasure chart. go to Six-Eye Reef to get this treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Private Oasis (E5) Items Required: Deku Leaf or Hookshot Treasure: 200 Rupees Treasure Location: Star Belt Archipelago (C7) Look for the hill next to the house. .. jump onto one of the platforms and then jump onto the second floor of Lenzo's photo house. 28. Then the windmill. Destroy all the cannon ships and cannons in the reef in order to make the treasure chest appear. open the treasure chest at the end of the hallway. Use the Wind Waker to change the direction of the wind and then use the deku leaf to float over to the hill. Or you can use the hookshot and hook onto the tree. 29. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Horseshoe Island (G1) Items Required: Deku Leaf Treasure: 200 Rupees Treasure Location: Needle Rock Island (E1) Use the deku leaf to blow the nuts into the three holes. Either way you do it. You will attain the treasure chart. Before you crawl into the small hole. Inside is the treasure chart. you will see a button. If it the wind blow to the north. use the deku leaf again to fly over to the small island and open the treasure chest that appear.

there is a part of the wall that can be destroyed by a bomb. It must be a full moon since it's the only form of the moon that is actually round. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Windfall Island (B4) Items Required: Deluxe Picto Box Treasure: Piece of Heart Treasure Location: Forest Haven (F6) Look for a man sitting on some steps during the day.30. Take a picture of a full moon. If the waterfall is still there. Use a bomb to blow it up and make your way past door. so chuck a bomb into each of their mouths to bring their attack to a final halt. He will say how you will need to show him something round and pale to understand him. Show him the picture and he will give you the treasure chart. Destroy all the cannon ships and cannons in the . When you enter the room with a door in each cardinal direction. yellow left will the When you enter the new room. Open the treasure chest to receive the treasure chart. You will come across two platforms hanging from the ceiling by chains. You have to look down a bit. The two armos knights will attack you. To the left of the platform. enter the door to the north. 32. go to ThreeEye Reef to get this treasure chart. then you will have to complete the correct parts of the dungeon in order to continue further into the dungeon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Three-Eye Reef (D1) Items Required: Bombs Treasure: Sea Hearts Chart Treasure Location: Boating Course (G6) Anytime after the second escape from Forsaken Fortress. head directly forward into the entrance that was once blocked by the small waterfall. stand on the spiral patter on the floor and play the Wind's Requiem. 31. - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Tower of the Gods (D5) Items Required: Bombs Treasure: Piece of Heart Treasure Location: Pawprint Isle (B5) When you enter the tower.

24. then show her the picture. a treasure chest will appear. speak to the man standing and he will give you the treasure chart. 35. 33. Take a picture of her. Location: Great Sea (A1 . Inside is the treasure chart. When you break them all. On the boat are four people wearing diving helmets and black swimsuits.G7) Items Required: None Treasure: 200 Rupees Treasure Location: Eastern Triangle Isle (D6) You need to keep your eye open for a brown boat with a crane on it. This is the same woman from Treasure Chart No. 36. What you need to do is use the iron boots to break through each of the five squares. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Windfall Island (B4) Items Required: Deluxe Picto Box Treasure: Piece of Heart Treasure Location: Five-Star Isles (G7) Look for the woman standing near the Chu Jelly Juice Shop. When you do manage to find them. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Gale Isle: Wind Temple (A4) Items Required: Iron Boots Treasure: 200 Rupees Treasure Location: Islet of Steel (E2) On the B1 floor of the temple. They will appear all over the Great Sea so finding them can be a pain in the rear if you're unlucky. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 34. look for a room with five small squares in a row. because four of the squares will cause enemies to appear when you break them. Be careful. She will be surprised that she looks so good and will give you the treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Ice Ring Isle (F5) Items Required: Fire Arrows Treasure: 200 Rupees Treasure Location: Bird's Peak Rock (E7) .reef in order to make the treasure chest appear. It is the room directly south of the bottom area of the fan room. Inside is the treasure chart.

Anyway. Open the treasure chest to gain the treasure chart. refer to Treasure Chart Number 18.There is a treasure chest covered in ice. A huge swarm of keese will attack. . =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Rock Spire Isle (C2) Items Required: Bombs Treasure: 200 Rupees Treasure Location: Fire Mountain (C6) You will see a bunch of large rocks on the isle. The main room is the large one at the center of the dungeon where most of the magma is. It is the room where you must defeat all of the enemies in the room in order to continue. Roll into the walls or slash at some of the pots in order to expose the hiding bokoblins. You will know you are at the right bridge if there is a teleportation pot near the northern exit of the floor. light all the torches with a burning stick for a treasure chest containing the treasure chart to appear. 39. You need to get to the room that is directly south from the upper bridge. Shoot a fire arrow at it to melt the ice. The other treasure chart will lead you to one rupee. go down the hole and light the torches. 38. Bomb each rock so you can make your way past them all. For auctioning tips. 37. so this one is really the one you are getting your rupees worth. When you get to the end. make your way across the bridge on the upper floor of the main room. Defeat them all for a treasure chest containing the treasure chart to appear. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Dragon Roost Island: Dragon Roost Cavern (B6) Items Required: None Treasure: 200 Rupees Treasure Location: Dragon Roost Island (B6) In the dungeon. One is in plain sight while the others are hiding in some of the pots on shelves. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Windfall Island (B4) Items Required: Around 200 Rupees Treasure: Piece of Heart Treasure Location: Three-Eye Reef (D1) There are two treasure charts you can win during the auctions.

. a variety of unique charts can be found throughout the world. Deku Leaf Treasure: 200 Rupees Treasure Location: Headstone Island (G3) Shoot down all the cannons on the platforms as well as sink the cannon ships in the area. Special Charts Code: [SPCH] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= Other than treasure charts. To get to the platform. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Five-Eye Reef (G7) Items Required: Bombs Treasure: Great Fairy Chart Treasure Location: Four-Eye Reef (B1) 41. keep a look out for a postbox wiggling around. Open the chest to receive the treasure chart. the treasure chest will appear on the platform that has no ladder. --------------------------------------------Beedle's Chart .Location: Any Postbox . This section will explain how to find each of the special charts and what they will do. go to Five-Eye Reef to get this treasure chart. Beedle will send you the chart through the mail. use the Wind Waker to change the wind's direction. When they are all gone.40. - Anytime after the second escape from Forsaken Fortress. Make sure that once you get the bombs. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ C. Inside is the treasure chart.Usage: Shows all Beedle Shop locations After getting the bombs from Niko. Then use the deku leaf to fly towards the platform. Destroy all the cannon ships and cannons in the reef in order to make the treasure chest appear.Items Required: None . - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Southern Fairy Island (F4) Items Required: Bombs.

Sail to Diamond Steppe Island. Then jump across the stream of water.=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ghost Ship Chart . Treasure Chart 41. look to the right and you should see two pots. You can just kill it normally. Bombs . Grappling Hook . A blue chuchu will appear so use the grappling hook to steal a blue chu jelly drop from it. Anytime after the second escape from Forsaken Fortress. make your way past the two floor masters and bomb the rightmost pot and enter it. Once you have the treasure chart. When you arrive in the mini dungeon. open it up and it will show you part of .Items Required: Bombs.Usage: Shows all Great Fairy locations. Open it to get the Ghost Ship Chart. Moving on. but there is a small chance you wont get the jelly. you must use your hookshot to latch onto the lowest tree and got on the island. climb into the pot directly in front of you. When you land.Location: Diamond Steppe Island (F1) . As you are approaching the island. go to Five-Eye Reef to get this treasure chart. Inside is the treasure chart you will need. Enter the hole to begin a small dungeon.Usage: Shows the Ghost Ship's location depending on the moon phase. bomb and then enter the pot that should be almost in front of you. You cannot walk onto the island. The treasure chest is behind some wooden railing. but you should be able to see it fairly easily. Head to the leftmost one. Instead. note the trees on the island. then bomb it and enter it.Items Required: Hookshot. Destroy all the cannon ships and cannons in the reef in order to make the treasure chest appear. Use the hookshot to latch onto the next tree. Then look for tree stump and stand on it. latch onto the last tree to make it to the top.Location: Five-Eye Reef (F2) . When you have landed. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Great Fairy Chart . After landing.

Location: Any Postbox . to keep the chart. Tingle will mail it You will have to pay 201 rupees this chart is that when you cross it out with an X. Anytime after the second escape from Forsaken Fortress. Treasure Chart 21. Anytime after the second escape from Forsaken Fortress.Location: Four-Eye Reef (B1) . to you once you have received the Master Sword. Treasure Chart 19. This get. however. Grappling Hook .Location: Cyclops Reef (D3) . he will way you know which Triforce Charts you need to =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Island Hearts Chart . Head there and look for the spot. You do not need any treasure charts for these treasures to appear on the Light Ring Chart.Four-Eye Reef.Items Required: 201 Rupees . What is helpful about get a Triforce Chart deciphered by Tingle. Once you have the treasure chart.Usage: Shows you night-only treasure locations.Usage: Shows Triforce Chart locations. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= IN-Credible Chart .Items Required: Bombs. Inside is the treasure chart you will need. Head there and look for the spot. go to Cyclops Reef . go to Four-Eye Reef to get this treasure chart.Items Required: Bombs. Use the grappling hook to fish it out. Grappling Hook . open it up and it will show you part of the Flight Control Platform. Use the grappling hook to fish it out. Keep in mind that the heart piece received from the Withered Tree mini quest as well as any heart pieces received via mail will not appear on this chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Light Ring Chart . Destroy all the cannon ships and cannons in the reef in order to make the treasure chest appear.Usage: Shows you majority of heart piece locations.

Anytime after the second escape from Forsaken Fortress. Inside is the treasure chart you will need. Destroy all the cannon ships and cannons in the reef in order to make the treasure chest appear. It only shows the platforms with the skulls on them. Inside is the treasure chart you will need.Location: Flight Control Platform (B7) . go to Six-Eye Reef to get this treasure chart. So stay in the area and look for the spot indicated on the treasure chart. Sail to the Flight Control Platform and look for a submarine. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sea Hearts Chart . Treasure Chart 32. Once you have the treasure chart. Inside the chest is the Platform Chart. Grappling Hook . use the grappling hook to fish it out.Usage: Shows all platform locations. . Once you have the treasure chart. Grappling Hook .Location: Three-Eye Reef (D1) . When you get to the spot.Usage: Shows locations of the treasure charts needed to get all the underwater heart pieces. open it up and it will show you part of the Northern Triangle Isle. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Platform Chart .to get this treasure chart.Items Required: None . =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Octo Chart .Items Required: Bombs. Head there and look for the spot on the treasure chart. open it up and it will show you part of Cyclops Reef. Enter it and defeat all enemies inside for a treasure chest to appear. Use the grappling hook to get the Octo Chart from the sea floor. Destroy all the cannon ships and cannons in the reef in order to make the treasure chest appear.Items Required: Bombs. Treasure Chart 26.Usage: Shows all Big Octo locations.Location: Six-Eye Reef (D4) .

Inside is the treasure chart you will need. go to Six-Eye Reef to get this treasure chart. sail to the Boarding Course and use the treasure chart. Caves are considered area in a small hole to enter. . Grappling Hook of caves. Destroy all the cannon ships and cannons in the reef in order to make the treasure chest appear. Open the treasure chest to gain the Submarine Chart. Once all of them are yellow. use the grappling hook to fish out the Sea Hearts Chart. When you have the treasure chart.Location: Boating Course (G6) . Go down the hole to enter a cave.Location: Two-Eye Reef . Inside is the treasure chart you will need. Step on the rock in front of the barrels and look to the north. Use the Wind Waker to make the wind blow to the north. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Secret Chart . go to Two-Eye Reef to get this treasure chart. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Submarine Chart . a treasure chest will appear.Items Required: Bombs. When you are at the spot indicated by the treasure chart. use the grappling hook to fish out the Sea Hearts Chart. Destroy all the cannon ships and cannons in the reef in order to make the treasure chest appear. Boomerang or Arrows . Anytime after the second escape from Forsaken Fortress. There are three switch crystals you need to activate. Deku Leaf. Head to Boating Course and use the hookshot to latch on the tree and get on the island.Anytime after the second escape from Forsaken Fortress. You will see a small island behind the man. When you are at the spot indicated by the treasure chart. then use the deku leaf to fly across.Usage: Shows locations which you fall down (G4) Treasure Chart 13.Usage: Shows all submarine locations. . sail to the Overlook Island and use the treasure chart. so use the boomerang or arrows to trigger all three.Items Required: Hookshot. When you have the treasure chart.

. . ............. .. .. look to the right and the door will be there.. ....... When it ends. ... 6 .. ..... 1 ............... ... ... Also shows the two RupeeUpgrading Great Fairy locations.. . However. ... you will receive a mail from Tingle. .... .. 3 ..... . ... Great Fairies Code: [GTFA] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= Eight Great Fairies live about the great sea. @ . this section will help you find each and every one of the eight Great Fairies. .... .. Later in the game......=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tingle's Chart ......Usage: Shows location of Tingle's Island. All-in-all.... .. then look for a path to the left and walk up....... 1 2 3 4 5 6 7 . . The jail is located being the camera shop. . With it will be the Tingle's Chart.. ....... . .. . ...... .. I will not tell. Each will help you in their own special way.. You will need to free Tingle from jail first... An easy way to get their is to take the path to the small cliff with the grave on it..... ... you are going to need to find at least two of the eight Great Fairies in order to complete the main quest. . /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ D. _____________________ | # Upgrade Type | |---------------------| | 1 Rupee Wallet | | 2 Rupee Wallet | | 3 Bombs | | 4 Bombs | | 5 Arrows | | 6 Arrows | | 7 Double Magic | A B C D E . .. pay attention to the white fence on the left side.. .... .. .. 5 ..Location: Any Postbox ...... Enter the door and move the barrels to get to a switch. 8 ... ........ Step on it and the jail cell door will open. .. .. ...Items Required: None . .. As you are walking up. Don't know where that is? Just go to the postbox at the entrance of the town..... .. Which of them you will need..

.Location: Two-Eye Reef . . The bridge to the forest is gone so use the Wind to set the wind to the west. Go down the hole. .Items Required: Skull Hammer .Upgrade: Arrows . Bombs Upgrade: Rupee Upgrade Action: Go to the forest where you rescued Tetra earlier in the game..Upgrade: Arrows .Items Required: Bombs ... ... A Big Octo should appear.Upgrade: Bombs . =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7.. Though you can use the arrows if you wish. ........... 2 ... When inside..Action: Use the skull hammer to mash the three buttons on the island... 1. Then climb onto one of the two wooden originally used to hold the bridge.. ... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 6. .. - . . .Location: Southern Fairy Island ..... When the large spiked plants disappear.. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 5. F .... you can head down the hole.. Use the deku leaf to go across.....Items Required: Skull Hammer .Action: Use the skull hammer to mash the switch to make the flames disappear.. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Eastern Fairly Island Items Required: Bombs Upgrade: Bombs Action: Bomb the entrance to get to the great fairy.....Items Required: Boomerang or Arrows ....Action: Bomb the entrance to get to the great fairy.. ....Upgrade: Double Magic ..... look for a large rock and use the bombs to blow it up... it 3. ..Large cyclones =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Northern Fairy Island Items Required: Bombs Upgrade: Rupee Wallet Action: Bomb the entrance to get to the Great Fairy.. . . . =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4. G .......... ... ... .. 4 . @ . 7 ...... Waker posts | 8 Fire/Ice Arrows | |_____________________| @ .Action: Look for a flock of seagulls and sail over to them.. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Location: Outset Island Items Required: Deku Leaf. 2......Location: Thorned Fairy Island .Location: Western Fairy Island ..

. ... If you are the kind of person who must complete everything in this game. ...... aim to the side of him... however. there have been bottles to collect........ . .. 1 2 3 4 5 6 7 . ... . ...... ... 2 ..... . It's a bit tricky because of the cyclone around him........ . .... I added it anyway... strike all of the eyes on the Big Octo until it is defeated. Bottles Code: [BTLS] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= There are four bottles you can receive in this game. 4 . look for a large cyclone at either C4 or F3 on the Sea Chart... . =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 8.......... . ....... Although this fairy is required to find in order to progress in the game........ . .. ... . ____________________ | # Info | |--------------------| | 1 From Medli | | 2 Beedle Shop | | 3 Submarine | | 4 Stop the Thief | |____________________| A B C D .. Instead..... . A Great Fairy will appear automatically...Items Required: Arrows ...Action: You'll need to learn the Ballad of Gales to get to the right part of the isles... .. ...... In every Zelda game since Link to the Past. . warp to B2 on the Sea Chart. But getting the other three are completely up to you... ... .. . ... If you do not have the Ballad of Gales.. However. ...Location: Mother & Child Isles . Either way you choose... . then this section is a given. .... /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ E.is preferred to use the boomerang.... . these are much easier to get than some of those in Ocarina of Time and Majora's Mask.... 1 ...... ......Upgrade: Fire/Ice Arrows . Whether you already had or just got the Ballad of Gales.. One of them you can't skip......... ... ... ..... so aiming directly at him will do no good... Shoot Cyclos with arrows....

He may say that his shop will be closing in seven days.Items Required: None . show him who's boss! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.... F . You get it from Medli automatically when you successfully aid her in getting into Dragon Roost Cavern. if you are planning on collecting all the heart pieces... .. . however. If you ...Action: Look for a submarine and enter it. just go through the cove and you will see a small shrine... .......Location: Rock Spire Isle .. ... You will need the Wind's Requiem in order to get her on the ledge. . ... . Although this is pointless.Location: Dragon Roost Island .. 3 .... Inside is the bottle......... set a few bombs outside on his boat... .. .Action: You will receive the Beedle Chart in the mail sometime after you have attained the bombs.. ..... but the boat will begin to smoke. If you have enough rupees. From where the King of Red Lions is docked. ...E .. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1. .. you should consider buying the heart piece for 950 rupees or the treasure chart for 900 rupees... ...Location: Bomb Island .. G .. . . you will...Action: It is impossible to progress through the game without this bottle. Disregard that because it will never close.. so don't worry about missing it.. Unfortunately it wont sink. .. you will want to buy the chart because it leads to a another piece of heart.. If you're feeling angry because he lied like this...Items Required: 500 rupees ....... Defeat all the enemies inside for a treasure chest to appear.. ... which can easily be found on the island. . . ... .. However.......Items Required: Wind Waker . =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2.. .. . Enter it and purchase the bottle for 500 rupees.. . . .... Sail to Rock Spire Isle and search for the Beedle Shop sailing around the isle..

.... She will scan the area for onlookers. If you don't know who Zunari is... ..Action: At night. There are three different big octos in which you may encounter.Items Required: None . .can't find the submarine. .. . Now comes the tricky part. . C ... 1 2 3 4 5 6 7 ..... Big Octos Code: [BGOT] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= Scattered across the sea lie Big Octos which will suck you in given the chance.. hide.. .. When you do.. ...Location: Windfall Island .. so walk a bit into town until the camera focuses on Mila running away. that has four eyes. ....12 . /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ F...... She has blonde hair and wears rags for clothing.. You should be able to locate the submarine with ease. Walk up to her and speak to her. Continue following her until she walks behind the counter of Zunari's shop.. Moving on. look for Mila. ...... ................ ..... . Simply choose the first answer given and she will give you a the bottle.. Be careful when approaching her.12 ............... . however... Some may have eight eyes while others may have twelve.. .. . When she stops.. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4. .. Do not attempt to rush or you will have to start all over.. follow her at a distance..... ..... He is a man looking through a telescope. he can best be described as the "eskimo guy". . Anyway. .. ..... a poor girl...... She will tell you to go away.... B .. Use Aryll's telescope and look into the sea where the old man is looking. A . sail to the island and look for Old Man Ho Ho. 8 . she will walk up to the safe in attempt to steal. .. ____________________ | Eyes Prize | |--------------------| | 4 Double Magic | | 8 100 Rupees | | 12 Heart Piece | |____________________| ....... she will ask you a few questions... .... There is one..

.... . . Simply use the boomerang to target and strike the eyes of the big octos until they have been defeated............ and that if you do not get them at those times you wont be able to get them.. F ..... If you are playing the second quest...... Nintendo Gallery Code: [NTGL] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= The Nintendo Gallery is a place where you can take certain pictures to the man in charge of the gallery and have him turn them into figurines... .. .. . ... Once it is activated...... Sail over to it and look for a ladder and climb up to the ladder..... Defeating the big octos is pretty easy......... make your way to the part of the Forest Haven with the post box and look for a tall island with trees on its top to the northwest. . 8 . 4 . .. . . .. .. . ...... 8 . ... ... =--==--==--==--==--==--==--= Outset Island Room (x14) =--==--==--==--==--==--==--= Abe house .. the Nintendo Gallery will already be opened..... the entrance to the gallery will be unlocked..... ... . . Below is a list of all 143 figurines you can collect. .. E ..D . Use a hyoi pear to take control of a seagull and fly to a switch high on the Forest Haven (not the Forbidden Forest)... There are 143 figurines in all and it is possible to collect all of them during the first quest. ...... /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ G..He can be found in the pig pen during the day and inside the .. .... .. Figurines with a "+" next to its description instead of a "-" mean that you can get these figurines only at certain times.. ... . .. . ..... To get to the Nintendo Gallery....... G .... ..........

He sleeps at home during the night. .She walks around the island with a pot on top of her head during the day.Mesa is the man who is always cutting grass during the day on eastern side of the island. .Anton is always walking around the island. Zill to the pig pen during the day. Mesa the next to Orca Pig Rose pen. Grandma island.Jabun is the large fish god. .Seagulls can be found almost anywhere out at sea.You will automatically receive Aryll with Grandma's figurine. or he is inside his house next to the pig pen.During the day. However.As Abe's wife. . However. Joel . . he sleeps next to Joel.She is inside her house near the northwest side of the Jabun . Aryll Crab one.next to the pig pen at night. she is on the second floor of Orca's house at night.Zill is the little boy with the large snot hanging from his nose. Either outside on the island or inside the house next . he is inside his house Sue-Belle . =--==--==--==--==--==--==--= Windfall Island Room (x27) =--==--==--==--==--==--==--= Anton you section. he is either outside near the bridge connecting the two sections of the island. Seagull over Sturgeon the large grass patch during the night.He lives in the first floor of the two-floor house. At night.He is on the second floor of Orca's house. . if got Heart Piece Number 8 listed in the Heart Piece . .Crabs usually roam out on the beaches of any island that has . she is always inside the house next to the pig . . However. or flying most island.Pigs can be found on both Outset Island and Windfall Island. You must get the legendary pictograph from Lenzo on Windfall Island.

Candy day. He has a blue shirt .During the day.She is the bartender inside the bar. To .He is inside the Bomb Shop during night and day. You must complete an auction to get the chance to take his picture. He wears brown suspenders holding his white pants. head to the ladder to the left of the leading to the teacher's house. .The doc waits inside the Chu Jelly Juice Shop. .During the day. He wears a brown hat over his blond hair and a green shirt over his striped shirt. He also has a dark . She wears a blue and a white apron. he is sitting on the first set of come across after walking through the entrance to the . At night.He stands on the main docks of the island during the he hangs around inside the bar at night. He wears a green with a dark green vest over it.he will be standing outside with Linda next to the tree to the left of the teacher's house. Once you climb it. this man only appears during an auction. Garrickson you Gillian dress Gossack shirt Gummy door to the left and you will see him. Cannon Dampa the and a red hat. . walk . . but brown vest on. but he's in the bar at night.He is the man in red that stops and stares at you when approach him.He stands a little bit away from the Bomb Shop during day. Doc Bandum the entrance of the town. Kamo stairs you town. However. he is out looking at the stars during the night. which is first shop on the right once you walk through the . He wears a yellow shirt and a small black hat.He is the wussy man inside the bar.

She is there only after the second escape from Forsaken Fortress.Linda is the young woman wearing an orange dress near the wooden stairs in the upper section of the . he will be standing outside with Linda next to the tree to the left of the teacher's house. He wears a yellow hat and an orange shirt. They are a group of four young . Linda standing island. He wears a light green shirt . However. Lenzo's shop has a picto box sign above the door. Kane entrance of with some blue near his neck. if you got Heart Piece Number 8 listed in the Heart Piece section. She is . Once you climb the ladder. Lenzo portion of boys known as the Killer Bees also roam this area. He wears a purple shirt with a dark green vest.find him.Maggie a poor young girl when you first see her. Maggie the the red-head on the second floor of the auction house and wears bunny ears. You only need to take a picture of one of the boys to get the figurine. Go inside the windmill and exit .This bearded man's humble abode lies near the upper of the island where the teacher's house is. The group . climb the ladder to the left of the door leading to the teachers house. Kreeb floor through the door near the back of the room to the left. walk to the left and he will be there.Roaming the higher part of the island where Lenzo's the teacher's house is. Killer Bees shop and boys.He stands a little bit from the post box near the the town during the day. she and her father become rich. but as game progresses.During the day. he is on an outside ledge on the second of the windmill. .

but not the main docks entrance of the town. you can only take a picture of her after second escape from Forsaken Fortress. Mila's Father When auction house wearing a red robe. Mrs. When he is poor.Maggie's Father .This woman is on some docks. Head to Zunari's (the "eskimo" . Minenco Jelly Missy near the man) shop and walk through the exit to the right. When he and his daughter are rich.During the day. . this lonely woman stands near the Chu Juice Shop near the entrance of the town. he wears a brown top hat on the second floor of the auction house. he stands next to the tree near the entrance of the town. She is poor now Potova & Joanna . he stands in front of the tree near the entrance of the town when he is poor. Be sure the break the jars behind her for some rupees.These two young girls are either inside the school on the upper section of the island.Mila's father is a husky man with a small blond beard.Like Maggie. Pompie & Vera . or outside by the flowers close to the cove you first met the King of Red Lions. Marie upper Killer Bees. he stands on the second floor of the . Missy is standing there during the day. Mila the and can be found standing in front of Zunari's (the "eskimo" guy) shop. However. .This is the pink-haired teacher who's house is on the section of the island. he is rich. Run down the dirt path a bit and look for the wooded boardwalk.Maggie's father is a small old man. . This area of the island also has Lenzo's shop on it and the group of boys known as the .These two women are gossiping away across Zunari's (the "eskimo" man) shop.

this man sits on a bench near the bar's stairs. . Hoskit will be standing next to the doorway you just came through.Sam Tott small Zunari shop. run past the chieftain. When you are outside.Zunari is best known as the "eskimo" man who runs a =--==--==--==--==--==--==--==--= Dragon Roost Island Room (x18) =--==--==--==--==--==--==--==--= Baito beach to help you get into the village inside the island.Baito is the man standing near the blocks close to the of Dragon Roost Island. run to the right . . Baito carries a small briefcase. . When you're outside. The bar is next to Zunari's shop. Head second floor and through the doorway the leads outside . .He is outside on the second floor of the island.These two guys guard the two exits leading to the Roost Cavern. Koboli inside the Kogoli island. .During the day. enter the door leading outside guarded by two Ritos. The two green blocks are used . + Run up to the second floor of the village are of the Enter the door leading outside that doesn't have any .This is the Rito sorting mail on the second floor island.The chieftain is past the guarded doorway on the second of the village area.Head to the second floor of the village area of the Enter the guarded door. You'll see him to the ahead a bit to the left. Basht & Bisht Dragon Chieftain floor Hoskit island.Tott is the disco-dancer in front of the grave on the cliff on the northwestern portion of the island. Ilari to the but is not guarded. and . guards standing next to it.

Prince Komali either be first floor. Namali other Rito walking around is Pashli. . He has a flat haircut and he carries a dark brown clip board. Keep in mind that once you have played the Earth God's Lyric with Medli. Pashli pointed Rito walking around is Namali.Depending on how far you are in the game. However. Pashli has pointy hair. Quill a Skett & Akoot is. . you can no longer get her figurine.You can only get Medli's picture a few times in the Before you take her along with you to the Earth Temple. .This Rito walks around inside the island. Look to the left and you'll see a Rito. The .This Rito isn't actually on Dragon Roost Island. You can tell the difference between the two by their hair. he will inside his room at the end of the long hallway on the . Kogoli will no longer be here and you wont find him anywhere else. she is at Dragon Roost Island.You will need one of the Legendary Pictographs from Windfall Island. or he will be outside on the boardwalk leading to the village area of the island. but on Flight Control Platform located at B7 on the sea chart.until you come to a ledge with a grappling hook bar above it. The other . Kogoli has a ponytail while the other Rito in the area doesn't. Laruto Lenzo on Medli game. Obli the He is the Rito standing in front of the ladder.You will only get a few chances during the game to snap photo of this guy. . . . He has hair and is holding a dark brown clip board.This Rito walks around inside the island. so be aware. once you have beaten the Earth Temple.These two guys are inside the room where the chieftain which is past the second floor guarded doorway.

You will need one of the Legendary Pictographs from Lenzo on Windfall Island.He is in the Forest Haven. .Hollo is inside the potion shop inside the Forest Haven. The large cyclones can be found at either Northern Triangle Island (C4) or Shark Island (F3). and you will have to pay ten rupees to participate in the minigame in order to gain access to this Rito. Elma will . However. However. Zephos & Cyclos + You will need to take a picture of Cyclos while he is at the top of his cyclone.The Deku Tree is the large tree with the face at the Forest Haven. However. . Carlov of . Fado Hollo .He is in the Forest Haven.The large red dragon lies at the top of the island.Valoo you Willi the He is . once you have beaten the Forbidden Woods dungeon and witnessed the ceremony. once you have beaten the Forbidden Woods dungeon and witnessed the ceremony. . but only need a picture of his head to get the figurine. Deku Tree . If you already got the Ballad of Gales song.This is the man inside the Nintendo Gallery who is making all the figurines. you wont be able to get this figurine. Drona will be next to the withered tree at the Private Oasis (E5). the Rito standing in the area where the ladder leads. Drona . This Rito has a mustache. Aldo will .She is in the Forest Haven.This Rito isn't actually on Dragon Roost Island. Elma be next to the withered tree at Needle Rock Isle (E1). once you have beaten the Forbidden Woods dungeon and witnessed the ceremony. but on Flight Control Platform located at B7 on the sea chart. =--==--==--==--==--==--==--= Forest Haven Room (x14) =--==--==--==--==--==--==--= Aldo be next to the withered tree at Cliff Plateau Isles (F7).

Manny is the nerdy-looking guy who stands next to the entrance to the Nintendo Gallery. The place is inside the Forest Haven where the Deku Tree is. once you have beaten the Wind Temple.He is in the Forest Haven.He is in the Forest Haven. once you have beaten the Forbidden Woods dungeon and witnessed the ceremony. Makar first can . and will attack in the same manner. Oakin . However. You can find them in various dungeons and . They also have a magenta crystal on their backs. Olivio . Rown will . Linder will be .He can be found in a few places throughout the game. once you have beaten the Forbidden Woods dungeon and witnessed the ceremony. However. However. Makar's figurine will no longer be possible to get.He is in the Forest Haven. However. Manny is inside the Nintendo Gallery. You can also snap a photo of him when he aids you in the Wind Temple.Armos are the small statues that come to life when you them.Irch be . once you have beaten the Forbidden Woods dungeon and witnessed the ceremony. once you have beaten the Forbidden Woods dungeon and witnessed the ceremony. Oakin will be next to the withered tree at Star Island (A2). Manny . Irch will next to the withered tree at Shark Island (F3).He is in the Forest Haven.These beings are larger forms of the armos. You also find Makar under the right waterfall when heading into the Forest Haven. You . Linder next to the withered tree at Greatfish Isle (D2). However. Rown be next to the withered tree at Mother & Child Isles (B2). However.He is in the Forest Haven. once you have beaten the Forbidden Woods dungeon and witnessed the ceremony. Olivio will be next to the withered tree at Eastern Fairy Island (C5). =--==--==--==--==--= Dungeon Room (x19) =--==--==--==--==--= Armos approach can find them in various dungeons and caves. Armos Knight . If you've already opened the entrance.

green.caves. Dark places usually house the normal . Gyrogs are the purple shark-like fish.ChuChus are the jelly creatures that can be found all over world like on Outset Island after getting the second . . Bubble by few places like the Earth Temple. and among four different colors including blue. They are also found on platforms scattered across the sea. . and purple. grabbing you as you get close to you. ChuChu the pearl. . Although there are five different colors that chuchus can be found in.Bokoblins are the most common enemies in the game. you only need to take a picture of one of them to get the figure.Kargoroks are the vulcher-like birds found in many places the outside portion of Dragon Roost Cavern. They can be found in a bunch of places like the Earth Temple. or Dragon Roost Cavern.These fish enjoy bumping you out of your boat as you sail the blue sea. You can find them inside a . . and roll up when you strike them in the eye. Boko Baba all Bokoblin vary magenta.These bats can be found in many places that are dark or molten lava in them.Bubbles are the large floating skulls that are surrounded either red fire or blue mist. Gyorg upon Kargorok like Keese have keese while hot places with lava tend to have the fire keese. You can find them in just about any dungeons and in a lot of caves.Boko babas are large man-eating plants that can be found over the world like the Forest Haven. . Magtail . You only need to take a picture of one of the keese to get the figure. Floor Master .Floor masters are the black arms that come out of dark holes in the floor.Magtails are the centipede-like monsters found in very hot places.

Poe inverted few moments. on Private Oasis (E5).Octoroks are the octopus-like monsters that shoot rocks at You can find them in a few places like in front of the . You can find them inside dark places like the Earth Temple. =--==--==--==--==--==--==--==--==--= . Seahat in many if you approach them. They make a noise that sound's like "daYou can find them in a bunch of places.Morths are the small spiked ball-like creatures that like stick to you when you touch them. including the path to the bridge on Outset Island where Aryll was kidnapped. Peahat heads.Seahats are the large forms of peahats that can be found places in the sea. Rat wall. They enjoy freezing you in terror when you . They like to bump you out of your boat .ReDeads are the tall blue monsters that aren't hurt by but your sword. entrance to the Forest Haven where the Deku Tree is.Poes are the ghostly creatures that can give you the controls status effect that messes up your controls for a . You can find these creatures in dark places like the Earth Temple.Miniblin usually da!" . Octorok you. Morth to many places like the forest at the top of Outset Island or the Forbidden Forest.Rats can be found in places that have rat holes in the like Forsaken Fortress or the secret sewers in the cabana .Miniblins are the small gremlin-like creatures that attack in groups.These creatures fly around using the propellers on their You can find them in many places including the entrance to . ReDead anything get close to them. the Forbidden Woods or inside the Forbidden Woods. You can find them in .

you wont be able to get the figurine.Forsaken Fortress Room (x18) =--==--==--==--==--==--==--==--==--= Big Octo (refer to big octos before taking the picture.This is the boss of the Forbidden Forest dungeon. Gohma you later in the game inside Ganon's Tower. .This darknut figurine is of the darknuts that are golden armor.This is the boss of the Earth Temple dungeon. Ganondorf Lenzo on Gohdan only get bosses where you get two chances. you can get it . and repeat until you kill + You can find big octos at various areas in the sea section 11F for more details). . Helmaroc King you Jalhalla happen in the game inside Ganon's Tower. If happen to miss getting the picture then. You can find these guys inside various places in the world including the Wind Temple. Blue Wizzrobe them. Darknut shield various dungeons and caves. They can be found in .This is the boss of the Dragon Roost Cavern dungeon. Kalle Demos .You will need one of the Legendary Pictographs from Windfall Island. They can be found in various dungeons and . you can get it later .This darknut figurine is of the darknuts that have no and wear the greenish armor. If you + Your only chance to take a picture of this boss is when fight it during your second trip to Forsaken Fortress. If you to miss getting the picture then.He is the boss of the Temple of the Gods. so you will once chance at getting this picture unlike the other .Wizzrobes are the floating creatures that shoot three fireballs at you. If you kill all of the . disappear. Darknut covered in caves.

and repeat until you kill .happen to miss getting the picture then. + You only get one chance at snapping a photo of this that one chance is near the end of Ganon's Tower.This is the boss of the Wind Temple dungeon. you can get it later . They are usually found in places late in the game or secret caves scattered across the sea. various dungeons.Wizzrobes are the floating creatures that shoot three fireballs at you. You can find these guys inside various places in the world including the Wind Temple. Mighty Darknut . .These darknuts are the heavily-armored darknuts who's armor is of a dark red color. If you to miss getting the picture then. shoot out morths to slow you down. You can find them inside various places in the world including the Forbidden Forest or the forest at the top of Outset Island. disappear. Mothula forms. and Red Wizzrobe them.Mothulas are the bug-like creatures that take on two one of which is a butterfly. Stalfos spiked world including the Earth and Wind Temples. Phantom Ganon Fortress Puppet Ganon boss.Moblins are the blue pig-like guards who wield long These monsters are scattered across the sea inside . =--==--==--==--==--==--==--= . and islands including the forest at the top of Outset Island. These monsters tend to . Molgera happen in the game inside Ganon's Tower. Moblin lances. You can find them inside various places in the + You can get a picture of this guy in either Forsaken or Ganon's Tower.Stalfos are the skeleton creatures that wield a large club. you can get it later in the game inside Ganon's Tower. caves.

Loot is either at the Boating Course (G6) or inside bar at Windfall Island.Fishman can be found at each and every square on the chart. + You receive this one automatically after getting figurine.Beedle can be found inside all Beetle Shops across the sea.You will need one of the Legendary Pictographs from on Windfall Island.You will get this figurine once you have collected all of Red Lions the figurines except the optional Knuckle one. Knuckle will appear on Tingle Island. Just look for a fish jumping out of the . . .He's working hard at the top of the tower on Tingle Island. . Fairy jars Fairy Queen Lenzo Fishman sea water.The Great Sea Room (x24) =--==--==--==--==--==--==--= Ankle Beedle scattered David Jr.You will need one of the Legendary Pictographs from on Windfall Island.You will need one of the Legendary Pictographs from on Windfall Island. . + After completing the Hand-Me-Down Tingle Tuner side involving the Tingle Tuner (you will need a GameBoy Advance).He's working hard at the top of the tower on Tingle Island. . He's dressed in pink. . . Make sure you get this figurine before getting all of the others. Loot the .Fairies can be found inside fairy fountains and in inside most dungeons. He's dressed in white. Gonzo Tetra's Great Fairy Lenzo King of Hyrule Lenzo Knuckle quest is dressed in light blue clothing. or you wont be able to get this one. Link & the King of . He .

The Salvage Corp are a bunch of guys on a brown boat a grappling hook-like object hanging from it.Salvatore is inside the windmill on Windfall Island. you can use the deluxe picto box you start off with in the second quest. They found on random spots on the sea. Wandering Merchant . Salvatore or at Senza Tetra's Tetra that if you .There are three places you can find wandering merchants: Greatfish Isle (D2).You receive this one automatically after getting the of Hyrule figurine. the top of Spectacle Island (B3). + You receive this one automatically after getting figurine. .Mako Tetra's Niko Tetra's Nudge Tetra's Old Man Ho Ho telescope. and is after defeating the helmarok king boss. + You receive this one automatically after getting figurine. Tingle . are playing the second quest and got the picto box in the first quest. and Mother & Child Isles (B2). . + You receive this one automatically after getting figurine. Princess Zelda King Salvage Corp with are . you can take Tetra's picture when she is waiting for you on the beach on Outset Island.He's at the top of the tower on Tingle Island. He Outset + You receive this one automatically after getting figurine. However. With it so early in the game. Bomb Island (E6). + You only get one chance to take Tetra's picture.This short man is always looking through his can be found on various islands like at the top of Island on the eastern section of the island. .

things will be made easier if you have The Ballad Of The Gales.a Big Catch Flag. ------------------------------------------The most direct route to get every single item for Zunari's Stall. STEP 11: Getting back to idols now by a trade at Great Fish Isle for a Postman Idol. STEP 3: Present your Sea Flower to Great Fish Isles' Wandering Merchant for an Exotic Flower. STEP 7: BACK to Bomb Island for a trade-in resulting in a Fountain Idol. STEP 5: Getting explosive now at Bomb Island where you hand your Pin Wheel over for a Sickle Moon Flag. a Big Sale Flag at Mother & Child Isles.Zuko Tetra's . for warping near to the islands. STEP 12: Mother & Child Isles is the place to be for a new Shop Guru Idol. STEP 4: Sail to Mother & Child Isles to consult the Wandering Merchant there about getting a Pin Wheel. and give the man what he wants! You will now earn yourself a Piece of Heart! STEP 14: Return to Zunari's Stall to get the Magic Armor if you haven't already.You receive this one automatically after getting figurine. STEP 1: Grab the Town Flower from Zunari. STEP 10: More flag action at Bomb Island for a Hero's Flag. STEP 6: Back to Mother & Child Isles giving away your flag for a new one . /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= . STEP 13: Back to Great Fish Isle. (Only possible from STEP 3+). STEP 2: Give the Town Flower to Bomb Island's or Mother & Child Isles' Wandering Merchant for a Sea Flower. and come out tops with the Magic Armor and a Piece of Heart! Also note. STEP 8: To Great Fish Isle for a Skull Tower Idol! STEP 9: Give you Skull Tower Idol in for a new flag. ------------------------------------------ii) Quickest Way Of Finishing Trade Quest.

.... 3 ./\ /\ I..... You will come few small islands...... you only have twenty minutes before the forest water turns into regular water.. @ .. .... Now there are a few things to keep in mind..... ...... ......... you ask? Head to the Forest Haven and get a bottle ready. .. one out .. The numbers are in the order in which I found to be the most positive way to get them. ......... ........ . That means you have twenty minutes to make your way across the sea and water each and every one of the eight withered trees... . . In the chart below.. 2 .. .. When you have landed below. the ...... change the wind to blow Then head into the Forest Haven and up some Forest Water... .. 1 2 3 4 5 6 7 eastward... The paragraphs below this one explain how to get them in my order.. .. @ .4@ . 1 . .. . Then keep on jumping to each island until you reach the one with hole. ... ..... scoop A .. It's best to get this of the way first because if you screw you can just get more Forest Water to over and not have to begin a larger again.... to the ...... Climb onto the by foot. G ............ .. ... @ . . .. small one ...... 8 . look .. to your First..... Go down the hole and you will mini dungeon... Quickly return boat and sail east..... . start .. 7 . @ ....... begin a D .. . E . @ .. @ .. process F .. ..... ... First off........ 5 .............. . Squares marked with numbers are withered tree locations... small C . squares marked with a @ mean you can warp to them by performing the Ballad of Gales song.... up. . . .. ... . Where can you get the forest water........... @ .... . .. . across a B .......6@ ....... Withered Trees Code: [WTTR] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= Scattered across the sea are eight withered trees that need some of the Forest Water to survive.... . ....... .

Hop onto the island and water the tree. Tingle Island... Then jump to the next wooden platform and climb to the top. Although the next tree is on Mother & Child Isles. Again. Finally. Now water the tree.. Sail around the tower and make your way north to Eastern Fairy Island.. do not warp there since you will only warp inside the island... jump to the platform topped with a blue rupee and jump off to the land. Sail northeast until you get to the Private Oasis. Warp to D5. or Tower of the Gods.. You will need to find the tree in the wall with the wooden boards on it.. Anyway. of the left and you will see. Now set the wind to the northeast and teleport to Southern Fairy Island... hop onto the small one and water the tree. You should see a treasure chest atop a ledge. since they will knock you out of your boat if you aren't careful.. which is F4 on the sea chart.. When you defeat it. you can attack it with your sword... Set the wind to the north.... Walk up to the one on the right.. when you arrive at the islands. .. Don't worry. then climb onto the island and head to the part of the island opposite to the house.. Then use the deku leaf to glide to the light. Use it to climb on top of that platform.. At the top is a green rupee.. walk to the withered tree and water it. Easy enough. You will also see some deku babas around the chest. Not very difficult at all. Then jump to the next platform with a green rupee... Watch out for the gyorgs in the water.. Star Island is your new destination. Use a fire arrow or a burning stick to burn the boards away.. Instead. Just be careful of the spiked plants squirming around. warp to C3. Set the wind to blow north and hop on your boat.. sticking out platform. pretty simple.. on the sea chart. jump into the bud to fly into the air. Set the wind to northwest and sail to Mother & Child Isles. When you emerge on the top. a small plank. Use the deku leaf to guide yourself to the wooden platform next to you. Sail to it and water the tree on it..

Savage Labyrinth Code: [SVLB] /__\/__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= Before entering the savage labyrinth. which is F4 on the sea chart.Now teleport to Greatfish Isle. You should also see some ledges leading upward. Water the final tree and you will receive a piece of heart for all your hard work. This is the part of Greatfish Isle that you want to get to. blue potions or whatever just in case. You never know when you might be clumsy. which is D2 on the sea chart. The first ledge from the bottom has one small bush on it while the second from the bottom has about four of them. all you need is the hookshot. . The highest ledge should have a large tree which you can use your hookshot to latch onto. When you land. Set the wind to blow to the southwest and quickly jump down to get to your boat. When you get to the island. You should see a dirt patch on the ground. Head to Outset Island and make your way to the west of grandma's house. it is still a good idea to carry at least two fairies. To get to the Savage Labyrinth. When you land. /\ /__\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ K. look out for a small island with a path of grass spiraling around it. Now warp to Southern Fairy Island. Water the tree. since the withered tree is at the top. it would be a wise choice to make sure you are prepared. Set the wind to southeast and sail eastward to Shark Island. walk up the spiral path and water the tree. head to the part of the island that does not have the ring of fire on it. It should be on the right. As you sail toward it. Sail southwest to Needle Rock Isle. head to the part of the island furthest from the incredibly tall rock. Although it depends on how good you are at this game. than quickly return to your boat.

because they can hold over fifty rupees each. No enemies can be found here. Miniblin (x4) Fire Keese (x4). Below is a list mentioning the enemies on each floor of the labyrinth. Just jump into the hole to begin the labyrinth. B2: B3: B4: B5: B6: B7: B8: B9: Keese (x10) Miniblin (x6) Bokoblin (x4) Red ChuChu (x6) Magtail (x4) Keese (x4). Fire Keese (x2) B10: Moblin (x2) B11: This room is a type of break room to let you recover any lost health. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= B1: This is the entrance to the savage labyrinth. There are no enemies in this room. Once the rock is out of your way. Do not forget to break them. you do not remember. if you must leave you can do so now. Magtail (x2) Bokoblin (x4). B12: Peahat (x6) B13: Green ChuChu (x4) B14: Boko Baba (X5) B15: Bokoblin (x4) B16: Mothula (x5) . You will find a few pots filled with rupees. Just run under the pillar of light. refer to the Enemies section of this guide. go down the hole.When you're on the ledge. for some reason. You'll need the Power Bracelets to be able to move it. If. By now you should know how to defeat all of the enemies. look for a large rock that's more like a face than just a regular rock. Also.

However. if you wish to continue down the labyrinth. Obviously. revealing a hole in the floor. Just run under the pillar of light. Red Bubble (x2) B30: Darknut (x2) B31: When you reach this room. head toward the small beam of light and use the mirror shield to reflect the light onto a large statue in the room. if you do not have the mirror shield. If you wish to leave. Open the chest to gain a Triforce Chart. You will find a few pots filled with rupees. Darknut (x1) N28: Armos (x3). B32: ReDead (x6) .B17: Boko Baba (x3). It will disintegrate. stand on the blue symbol on the floor and play the Wind's Requiem to make a treasure chest appear. you will not be able to continue down the labyrinth. Peahat (x3) B18: Bokoblin (x4). head to the pillar of light to be transferred back to the surface. Green ChuChu (x4) B19: Mothula (x3). B22: Wizzrobe (x3) B23: Armos (x4) B24: Armos Knight (x2) N25: Yellow ChuChu (x6) N26: Red Bubble (x4) N27: Bokoblin (x2). Wizzrobe (x1) N29: Armos Knight (x2). if you must leave you can do so now. Do not forget to break them. Go down the hole to continue. Bokoblin (x2) B20: Winged Mothula (x2) B21: This room is a type of break room to let you recover any lost health. There are no enemies in this room. because they can hold over fifty rupees each. Also.

B33: Blue Bubble (x5) B34: Dark ChuChu (x6) B35: Poe (x5) B36: Winged Mothula (x3) B37: ReDead (x3). Moblin (x2) B38: Dark ChuChu (x5). Yellow ChuChu (x10) B44: Wizzrobe (x5) B45: Bokoblin (x16) B46: ReDead (x4). because they can hold over fifty rupees each. You will find a few pots filled with rupees. then run into the pillar of light to exit the labyrinth. Winged Mothula (x1) B39: Poe (x5). Stalfos (x2) B47: Moblin (x3). B42: Miniblin (x24) B43: Red ChuChu (x10). Darknut (x2) B48: Wizzrobe (x3). Open up the treasure chest in the room to receive a piece of heart. Also. Do not forget to break them. Green ChuChu (x10). Fishman's Advice Code: [FMAV] ** . Darknut (x2) B49: Stalfos (x3) B50: Darknut (x4) B51: This is the lowest floor in the Savage Labyrinth. Stalfos (x2) B41: This room is a type of break room to let you recover any lost health. Just run under the pillar of light. if you must leave you can do so now. * ************************************************************************* *** ****** XIII. Moblin (x2) B40: Blue Bubble (x4). There are no enemies in this room.

you could even freeze that nasty while. fry! Ahhhh ha ha ha ha ha ha ha ha!" Gale Isle (A4): Iron Boots ---------------"Are you thinking you want to get into that cave." Star Island (A2): Ice Arrows -----------------"I hear that somewhere out in freeze anything. what do you do question. try staring deep into his eyes and winning him over with flattery.************************************************************************* *** * Forsaken Fortress (A1): Skull Necklaces -----------------------"I hear there's a fellow on Windfall Island who's collecting Skull Necklaces! You know who it is. then. With something like monster in the Forsaken Fortress. small fry? The one that's protected by the crazy winds on that island? Heh heh heh! OK. you won't have to worry about getting blown over by winds!" . I'd say you'd give that a whack and watch it shatter into teen-tiny pieces!" Northern Fairy Island (A3): Magic Armor ---------------------------"The little shop master on Windfall Island apparently got his hands on a truly amazing treasure. fry. from what I've heard.. What I CAN tell you is that those piggish monsters you see in the Forsaken Fortress seem to carry those necklaces around all the time. If you go five squares south and one square east from here. But then. anyway.. Why.. where you'll find an item that will make you as heavy as stone! If you get that item. fry? I don't. He calls it Magic Armor or something like that. If you want him to give it to you. you say? Good thing the wide world is a handy arrow that can that. Not that I think it's easy work stealing anything from the likes of those guys.. Sorry. It's a pretty cool magical relic.for a with a frozen monster. Let me tell you a little secret. you'll reach Ice Ring Isle.

small fry. Doesn't sound easy. So? What are you going to do.. Because the seagulls flock to wherever Big Octos appear. But the cliff there rises sharply. fry.." Seven-Star Isles (A6): Big Octos ----------------------"If you see seagulls flying all around some sea water.. nobody's ever met her. do you know about the golden Triumph Forks? They're there. haven't you." Spectacle Island (B3): Ghost Ship ----------------------"Beware the night when the crescent moon faces up! That's all I can tell you. fry. small fry? Did you know that some of those rings only appear at night? Didn't think so. Well.. then maybe you can handle it. On that island. is what I mean to say. BIG OCTOS. I tell you! These things don't mess around!" Overlook Island (A7): Triforce Chart ---------------------"Hey. the only way you'll ever meet her is to take a ride on a whirlwind and drop inside that rock perimeter from the sky above. small fry. there aren't any ledges or footings to grab onto. if you like pure. small fry?" Four-Eye Reef (B1): Light Rings -------------------"You've seen those weird rings of light that appear on the surface of the sea.. that's a sign that you need to be wary.. soul-freezing horror. and even if you wanted to climb it. I tell you. Supposedly.." Mother & Child Isles (B2): Fairy Queen --------------------------"They say that inside the ring of rock that makes up the perimeter of that island." Windfall Island (B4): Song of Passing ---------------------"Out on the cape of this island is this crazy dancing fool who can't tell you .Crescent Moon Island (A5): Ghost Ship -------------------------"You'd best be careful sailing these waters on nights when the moon is full. there lives an incredibly beautiful fairy! But the thing is.. fry. The chart's there.

.you get the picture. But I just can't his.. Now that I think about it. That guy's incredible!" nuts. over on Dragon Roost Island. little ones...... small fry. No lie. Big ones. 'Cause you won't be getting there otherwise!" Flight Control Platform (B7): Hidden Treasure -----------------------------"To the west of here. you'll see all kinds of rocks..unless you manage to sprout wings and fly. fry?" Dragon Roost Island (B6): Secret Cave -------------------------"There's a real peculiar cave toward the backside of this here Dragon Roost Island.but you've got to respect someone who's hang out like that. Yeah. every once and a while I see the potion brewer who lives on Windfall Island come here.. so you should open your eyes and take a good look around. small fry? No. there used to be treasure hidden inside these things.. Anyway. there's lots of them on that island over there.. But I'll doubt you'll ever get there to see it. Well. thinking I'd try to learn in the ocean... that is.. they say that long ago. real peculiar.. I'd avoid them.. in any case.. you know? I've been that dance and compete with him from out here seem to swing with that crazy. stand up. I'm not talking about the sound you make when you kiss someone! I'm talking about chuchus! They're those slimy. so if you see any.nasty. Now why would he do that. Who knows? There may still be some left. fry! I hear you can throw that thing at monsters and use it to grab treasure they've hidden in their pockets. and have you . They can get. and start jumping at you like crazy when you came near them.day from night! The guy's not afraid to just let it all watching him. Talk about cool. Oh. funky rhythm of Pawprint Isle (B5): Chuchus -------------------"Do you know what a ChuChu is. monster-like puddles of goo that turn into blobs of jelly.from as high-up as the sun to as low-down as your toes!" Western Fairy island (C1): Grappling Hook --------------------------"I hear the bird-people who live on Dragon Roost Island east of here have invented an incredibly useful device that they call a Grappling Hook.

.seen those imp-like creatures called Bokoblins that hang out on the lookout platforms at sea and stare through their telescopes? I hear those guys keep Joy Pendants hidden in the pockets. Somebody's got to scold these scoundrels and set them straight for the sake of that poor teacher! You hear me... Those little delinquents like to cause all sorts of trouble.. this gang of four little hoodlums is always causing trouble for her. something. He still dresses like a little kid. I tell you. fry! Of course..is not normal. you should never doubt a fish's intuition. Anyway. small fry. the way that ray of light shone out like a shaft of gold through the cold darkness. you can use it to swipe their pendants!" Rock Spire Isle (C2): Windfall Island Lighthouse ---------------------"I wonder how long it's been since the light in Windfall's lighthouse went dark. you'd better be ready to fork over some serious dough. fry?" . That. They go climbing trees and hiding behind buildings instead of going to school... that's for sure. What a bunch of savages." Northern Triangle Isle (C4): The Killer Bees ----------------------------"Let me tell you. from what I hear. Then again. so if you get one of those Grappling Hooks. small fry. The guy who lives there is named Tingle. I used to gaze at it with dear Gillian. I bet if someone could shoot a powerful spark into the top of that lighthouse..... small fry!" Tingle Island (C3): Tingle -------------------"Let me tell you a little something about that island over there. It was quite a grand sight.. Anyone who doesn't have a deep wallet won't be reading any maps... he can decipher maps like nobody's business! It just goes to show that you can't judge a person on appearance alone. that's just my intuition talking. but he won't grow up and act his age. The school on that Windfall Island has one gorgeous teacher! But the thing is. Still. the thing about this Tingle guy is that when it comes to pay his deciphering fee. it would light up again! Of course.

He had a pack on his back huger than any pack I've ever seen. they hold an auction every night over there on Windfall Island.. The thing is. but I'll let you in on a little secret: the key to winning an auction is to be both patient and bold.I wouldn't sail through these seas on nights when the left half of the moon is missing. fry! From what I hear.. everyone who's ever tried to get inside has just been blasted away by the great balls of fire that come shooting off the top. If you want to get inside. they say there's a great treasure hidden inside that thing. fry! He said he was looking for treasure. you ought to find the island that's one square north and four squares west of here. fry! I'm warning you! It's not my fault if you get so scared that you can't go to the bathroom at night anymore!" Three-Eye Reef (D1): Wandering Merchant --------------------"I met a really weird guy on the island due east of here.. You might just like it!" Fire Mountain (C6): Fire Mountain Treasure -------------------"You see that there volcano that's spewing out lava like there's no tomorrow? Yeah.. fry!" Cyclops Reef (D3): Light Rings . That's where the power to freeze anything is hidden..the guy is completely obsessed!" Greatfish Isle (D2): Ghost Ship --------------------"You should come around these parts on nights when just a wee bit of the left half of the moon is missing. That's when IT appears. You should try it out.. too. Every night the people gather in the Hall of Wealth to amuse themselves by spending a little money. Like heart-shaped stuff..Eastern Fairy Island (C5): Windfall Island Auction --------------------------"Word is. I mean.. small fry. You'll regret it if you do. Maybe that's just a rumor. they get some great things up on that auction block. . the rich! Auctions may be a race to see who can bid the highest. but what does he expect to find in a place like that? I tell you. among other things. it was B-I-G. well." Star Belt Archipelago (C7): Ghost Ship ---------------------------"Star Belt Archipelago . I'm serious. Ah.

the owner of that shop would thank me.and they just leave it sitting outside -. And the keys that control that fate are none other than the lucky items known as the Triumph Forks! Yeah.. Have you ever caught a fairy before? 'Cause from what I've been told. There are those special ones that shine like crazy. . small fry.day and night! I tell you. those are a sure sign that there's treasure in the deeps.That would be the honest thing to do!" Tower of the Gods (D5): Tower of the Gods -----------------------"I've done a fish-fortune on you. haven't you? Yeah.a nice outdoor shop! Did you know that. and you think you've finally met your match.------------------"You've seen those weird rinds of light that appear on the seas at night. Yeah. I know I may only be a fish. he'd be happy. talk to that guy. Don't you wish you had something handy for . but only when you open a Treasure Chart! They say that those mark the spots where the greatest treasures are hidden!" Six-Eye Reef (D4): Zunari's Safe ------------------"They've got a shop over there on Windfall Island -. Tingle! That's what the fish-fortune told me! Now. small fry. small fry!" Eastern Triangle Island (D6): Bottle -----------------------------"Tell me.... one of these days that thing is going to get hauled off by a thief! Mark my words.. I'd stop the perpetrator right there and catch the rat red-handed! I'm sure if I did. there are some lights that don't always shine.. if I were to find a thief in the act of thieving. fry! But let me tell you. small fry? And in that shop they've got this really fine safe that looks to be brimming full with riches. If you've got a fairy with you then you've got nothing to worry about. fry! Of course. well. and from what I can tell. Yeah. it looks like you're fated to come to this place many times. but my fortune telling is uncannily accurate! You'd better believe it.. they're some sort of magical utensils! If you want to learn more about the Triumph Forks. when you've been beaten to a pulp by monsters and such..

Look there!" Thorned Fairy Island (D7): Golden Feather --------------------------"Tell me.. the only way to get a Golden Feather is to defeat one of those bird-monsters.. You know. try asking that huge. showing you where to find them. small fry. And there's a chart that'll show you where to find them on that island there.. or so they say.. have you heard about the golden Triumph Forks? There are such things. fry? If you want one. fry. He keeps them hidden away in a secret safe. They just go ga-ga over them! But the thing is. Yup! Rito men who have girlfriends sure have tough lots in life.carrying fairies around with you. By the way... right. if you don't have a cannon yourself there's no way you'll ever sink one of them. it's right there. do you have any of them Golden Feathers? I hear those things are the rage with Rito ladies on Dragon Roost Island these days. or so they say. small fry. have you ever heard of the fabled set of Triumph Forks? Well. . getting it's the hard part. He's apparently real wise and talented in the ways of pictography.. go south from here until you see a miserable-looking submarine floating on the sea.. my young fry. You've got skinny arms." Islet of Steel (E2): Triforce Chart --------------------"Tell me... Of course... I tell you!" Needle Rock Isle (E1): Treasure Ships ----------------------"You've seen the boats sailing around here with the real huge cannons. grouchy-looking stone watcher! I doubt you could even budge the thing.. fry? I bet you those things have their hulls packed with treasure! Of course.. He's even said to have legendary pictographs that he treasures above all other things.. If you want it.." Stone Watcher Island (E3): Triforce Chart --------------------------"So tell me. A chart. small fry. though..." Southern Triangle Island (E4): Lenzo's Legendary Pictographs ------------------------------"A famed pictographer lives far to the north of here in Windfall Island. small fry. On that island.

. Or.. at least. small fry! Lucky you! If you use the treasure that's hidden on that island there....IT! I'm talking about IT! That thing that appears on nights when a wee bit of the right half of the moon is missing! Don't you know what I'm talking about?! IT!" Five-Eye Reef (F2): Great Fairy on Outset Island -------------------"Long Ago. But to tell you the truth. in the forest on Outset Island. you ask? Well. small fry. if you had that power. anyway?!" Private Oasis (E5): Triforce Chart -------------------"So... I tell you! A chart that shows you where they are! In that house! If you want it. tell me. you . It's sort of sad. uses those cyclones to fly across the sea instantaneously. small fry. small fry. Have you heard of the golden set of Triumph Forks? It's right there. there was this huge fairy who lived to the south of here. Could be just a rumor... Yup! She's still alive and kicking down there... Where's it hidden. I've got some great information..... a chart leading to them is there. have you ever been caught in one of those cyclones? The wind deity. But now.. Boy. or so I've heard. the thing that vanishes as soon as you get near it. on that island. Cyclos. have you ever heard of the golden Triumph Forks? They're there.What exactly is a pictograph. all that's left is the ruins of the fairy fountain where she lived." Diamond Steppe Island (F1): Ghost Ship Chart ---------------------------"Oh. fry!" Shark Island (F3): Ballad of Gales ------------------"Tell me. fry!" Bird's Peak Rock (E7): Triforce Chart ----------------------"Tell me. It won't vanish anymore! You know. It'll give you shivers. for that answer you'll have to ask a gull. you'd better go in there and scour the place from floor to ceiling!" Bomb Island (E6): Ghost Ship -----------------"You ought to come sail these seas on nights when the right half of the moon is missing. I hear there still IS a fairy there.

fry?" Southern Fairy Island (F4): Black Ground on Outset Island ---------------------------"Listen up. Now.. there are some strange folk in the world.if you go four squares north and three squares west. too: he has a Knight's Crest. I know it sounds like I'm trying to pull your leg. but I'm serious. you'll find the power to melt any ice--no matter how cold! Search for it. buried beneath the black soil. But even if you wanted it and tried to get inside you'd just be frozen solid as soon as you approached the shore. what could he be doing on that lonely little isle? I tell you.. Try digging there!" Ice Ring Isle (F5): Treasure Inside Ice Ring Isle -------------------"There's this amazing treasure inside that freezing ring of ice over there.there's some serious treasure... small fry. I've sometimes seen a merchant of incredible girth with a monstrous pack on his back.." Cliff Plateau Isles (F7): Nintendo Gallery -------------------------"Hey. too bad. fry? Well. small fry!" Forest Haven (F6): Wandering Merchant ------------------"Just a wee bit north of this island. But . But. On Outset Island. fry.wouldn't have to spend so much time sailing back and forth across the sea all the time. do you know about the Nintendo Gallery? The only way in there is to hit a switch that's way up high on the Forest Haven. Want to know what that thing is.. Wouldn't that be nice. the golden Triumph Forks are buried. small fry-this is just between you and me. But the only way to do THAT would be to bribe one of the gulls by putting a little bait on your head!" Horseshoe Island (G1): Knight's Crests ----------------------"On the island due east of here lives an old man who was once a master swordsman.... He's got proof of it. I can't go giving away every secret!" Outset Island (G2): Triforce Chart -------------------"I heard that beneath the big-head boulder on top of the hill here on Outset is where the greatest treasures of all..

" Two-Eye Reef (G4): Magic Upgrade ------------------"I tell you.. Have you been using R to make your boat jump? Well? Have you? .. no matter how heavy it is. Oh no! I sure hope." Headstone Island (G3): Power Bracelets ----------------------"Small fry. That's how you make a sharp turn... fry. you'd best have a bottle to keep it in.. Whoever heard of that? That's crazy! There's a big difference between "Triumph Forks" and "Triforce"! I mean. if you ask me.actually.. With that thing.Of course. fry. Don't you wonder what's behind it? Don't you want to get in there? Heh heh! Let me tell you a secret! If you go north four squares and east three squares to Fire Mountain. You heard of it. there's a real heavy stone head blocking a cave on that island. small fry? It emits bursts of light in seven colors! Supposedly it's as beautiful as the rainbow! If you want to capture one though. She used to live here. I must have misheard or something.they didn't eat her!" Angular Isles (G5): Fireflies -------------------"Northeast of here is the Forest Haven. 'Cause this one guy told me that what was actually buried beneath that weird rock was a chart to this shard of something called Triforce.. lately no one around these waters has seen the beautiful fairy who bestows magic power... I think someone intentionally buried something misleading there. fry.. you'll find an item that gives you the strength to easily lift anything. Anyway.... what don't you try it out?" Five-Star Isles (G7): Ghost Ship ---------------------- ." Boating Course (G6): Quick Turns --------------------"Lemme ask you something. They say a truly unique kind of firefly is indigenous to that place.. All anyone sees anymore are the Bog Octos that have been appearing lately. what you can do is tilt the control stick to move your tiller just as you land. If you didn't know that. you could lift that stone and toss it out of your way as if it were light as a feather. going out to sea just to jump around would be real dumb. Maybe they scared her off.

That's the room with the rope you swing from to make your way east. but if you go to Tingle Island and speak to Tingle's brother. Inside is the Dragon Tingle Statue. Head to the entrance that is directly forward from the dungeon's entrance. then use another bomb for the actual treasure chest to appear. When you get to the room with the rope." /\ /__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ E. For getting The first statue is hidden on the first floor in Dragon Roost Cavern. You will get the Forbidden Tingle Statue. Just make sure Link is near the spot. the use a Tingle Bomb for a treasure chest icon to appear on your GameBoy Advance. On the southeastern section. This . make your destination the Tower of the Gods. head to the largest room in basement floor one... In the Forbidden Forest. For the third statue. but not too close. Use a Tingle Bomb to make the treasure chest icon to appear on your GameBoy Advance. small fry? . And if you find all five of them.. you can speak to Tingle and receive 500 rupees! That's not too shabby. It's even been seen here.. Tingle Statues Code: [TGST] /__\/__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= Hidden within the five main dungeons of the game are Tingle Statues.. The statues themselves aren't worth anything."Have you seen it. he'll give you fifty rupees for each statue you find. there is a ledge.. in these very waters. Examine it using the A button. it is in the northernmost spot on the first floor..The Ghost Ship? 'Cause it's real. You will see a question mark in a red circle here on your GameBoy Advance. Have Link walk close to the area and use another Tingle Bomb for a treasure chest to appear. On nights when the crescent moon faces down. If you have already gotten the map. look for a red circle with a question mark on it on your GameBoy Advance. That's when horror rises..

Open the chest to receive the Wind Tingle Statue. climb up the moving platforms until you get to the top. use a Tingle Bomb to make the treasure chest __| |__ _ icon appear on your GameBoy Advance. They will shoot you with a powerful beam if they spot you. Then go onto the platform with Link and use another Tingle Bomb. go through that entrance and walk into the next room. he'll give you another 500 rupees for getting them all. After getting all the statues. This room has a beamos at the center. which is the man in pink on Tingle Island. . it still is blocked by a small waterfall if this is the first time in this dungeon.entrance you need to get to was once blocked by a small waterfall. look for a notch in the map in the northeastern corner. Inside the chest is the Earth | _____| Tingle Statue. | | \__ __/ For the final one. After giving you fifty rupees for each statue. head to the Wind Temple and make | | your way to the third room from the starting point. Chances are Link will get hit. Ankle. Look for the question mark in a red circle. Of course. When it is possible to get there. It is labeled as a * on the map below. so be careful. speak to Tingle's brother. Inside is the Goddess Tingle Statue. When you get to that area. When the treasure / \ |*| chest icon appears. Anyway. use another Tingle Bomb to make the | |___| | treasure chest appear. but the treasure chest will appear. This is the room that connects to the large circular room with the fan at the bottom. Bomb it with a Tingle Bomb to reveal its location. then bomb it again when the treasure chest icon is visible on your GameBoy Advance. Look for a motionless platform and use a Tingle Bomb to blast the question mark in the red circle. ---------------------Dragon Roost Cavern Treasure Hunt ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Throughout Dragon Roost Cavern are hidden messages that Tingle can pick up. As for the one in the Earth Temple.

In the room west of the big room. Place a Tingle Bomb there and a Purple Rupee will pop out! (There's a hidden treasure chest on the south side of the big room in the second floor. this one's written near the warp pot that you get to. Thanks to Crono2418 for letting me know that there's actually a treasure that these hints point to. Thanks again to Crono2418 for pointing this one out.There's no real purpose to them. The message is by all the water pots in the corner. 4. Enter the main chamber from the entrance to the dungeon. and giving me the location to the fifth message. On the outside ledge of the second floor. Stand near the steam jet to get this message. I will list where you can get the messages to spawn anyway. Not far from the second message. this doesn't save. The first message is in the third floor of the main chamber. Place a Tingle Bomb where Tingle spots something to make it appear. but it does actually point to a treasure. where the Kargaroc nest is. 1. The southern room of the second floor. claiming that you've struck it rich. which basically refunds exactly the amount of Rupees you used on that Tingle Bomb. and apparently Tetra is looking for treasure in the Forbidden Woods. The hints lead back to the first room with the first magic pot that you find. with the first encountered Magtail. Thanks to Crono2418 for pointing this out. Regardless. 3. The funny thing about this is that Tingle makes such a big deal of this. 5. and approach the lone skull by the group of skulls. 1.) ---------------------Forbidden Woods Treasure ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Throughout Forbidden Woods are certain spots in the dungeon that spawn messages from Tetra. 2. the one with . Look around for three rocks grouped very close together. there's a hidden message behind the switch behind those boards that you have to burn down. When you open it. They form a bit of a triangle shape. it's just a Yellow Rupee. Like the last one. There's nothing really special to these.

The first page is in the western room on the second floor. the icon showing where the page is at will disappear. this message plays before you jump off. In order to read them. falling into the abyss in the process. See the pile of leaves by the start of the ramp? Place a Tingle Bomb on that pile and a Purple Rupee will appear! ---------------------The Pages of Legend ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Throughout the Tower of the Gods are sacred pages that tell of the legend of Tingle and how he helped the Hero of Time. stop swinging. If you use the Tingle Balloon. actually. stay on moving platforms until Tingle spots something out in the middle of nowhere. They're quite interesting to read. The second page is in the northeastern room on the second floor. In the very next room. This message is from Gonzo. attach to it. I will list the locations of the sacred pages. so you can't . The ledge to the north with the Boko Nut has this message. See the thing near the ceiling where you can swing across with the Grappling Hook? Well. you'll have to be in the main hall (which I guess is the room where you learn the Command Melody?). 3. 2. Now here. In the room with the supposed "fork" in the road. take the east door from the balance scales. 5. In the room where you get the Forbidden Tingle Statue. and climb up to acquire this. 4. go to the south end and kill the Boko Baba to turn it into a Baba Bud. and press A on the GBA when Tingle has an exclamation mark above his head. you'll have to sacrifice some health and jump to the icon to gain the mid air page. The hints lead to the square room in the 2nd floor. To get there. 2. Hop there and this message may go off. kill the Boko Baba next to you and step near its remains to activate this message. the top of the ledge that you reach after getting the Big Key. 1. The second message is the room north of the first one! Just take the gondola to the north end and this message will appear.the giant flower and gives you access to all floors. To reach it.

Although there are six. Take it to the door and enter it. The second thing involves going to Forsaken Fortress to lower the prices of the three types of tings. shoot the eye on the south of the room north of the room you need to be in to make a moving platform appear. Get on top of the little pedestal thing and use the Deku Leaf to attempt to float over the fence of beams. /\ /__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ F. but float onto the left generator of the beams to collect this page. To get there. green ting. 3. Tingle Shield. Look for the joy school. and Kooloo-Limpah. Bomb it to make it fall over (a regular bomb will do) and walk to the Tingle icon to pick up this page. From where the entrance is. Tingle shield. Kooloo-Limpah. Walk toward the back pillar and Tingle will spot something inside the pillar. Tingle Balloon. and blue ting. 4. Walk over there to collect this page. you only need to do two things to lower the prices of them all. The first thing involves going to Windfall Island to lower the prices of the Tingle balloon. which . Approach it and Tingle will home in on it and tell you to go there. a statue is on your left. The third page is in the northern-most room on the second floor. red ting. and Kooloo-Limpah -------------------------------------------------Head to Windfall Island and run up to the highest part of town where the group of boys known as the Killer Bees roam. The fifth page is in the eastern room on the second floor. The fourth page is in the southeastern room on the second floor. Special Move Discounts Code: [SMDC] /__\/__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= There are six special moves that Tingle performs that you can lower the price of. Tingle shield. 5. It's the right one if it has two Armos Knights.get it while using that. They are the Tingle balloon.

Red Ting. When you reach the top. then jump onto the awning. past the torch and into the room with the table at the center. Now jump into the cauldron and Tingle will begin to speak about the rare magic pot and how easy it is to make ting with the left-over broth. Once you are there. Although he doesn't say it. If you haven't already. In this room. Mini Quests Code :[MNQT] . activate the Tingle Tuner. so look for a ladder and the cauldron is to the right of the ladder. the price for the Kooloo-Limpah has been decreased as well. Tingle will become excited and say that the prices for the Tingle balloon and Tingle shield have been lowered. You need to get onto that awning.will have a sign next to it with a picture of a lady with pink hair on it. activate the Tingle Tuner. and Blue Ting ------------------------------------Sail over to Forsaken Fortress and run to the large opening where the three spotlights once guarded (you also fought the phantom boss there if you're that far into the game). Climb onto the second platform. Green Ting. After entering through the correct door. There are two entrances like these. there is a large cauldron made of stone. hop onto the stone railing to the left of the ladder. The large entrance consists of two tall wooden doors. the prices of the three types of ting will be decreased. enter the large entrance to the north. head into the door to the right. /\ /__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= /\ /\ G. If you haven't already. Because of this. It blends well with the stone walls. Climb the ladder and onto the wooden platform. Now see the awning above the door (look up and you will see the striped awning). Run down the long hallway. Now climb the ladder that is to the left of the joy school. but you want to enter the northernmost one.

For the first bench. Tingle will start talking about if you are the right fairy for Tingle. you and Tingle will become better friends. If you are successful. Red Rupee at Windfall Island -----------------------------Head to Windfall Island with your Tingle Tuner on. however. move the cursor over it and press the A button on the GameBoy Advance. head to the first floor of the auction house. Walk up to the bench to continue. A bit to the left of the door is the first bench. When you can see the dot. so you'll have to move toward the postbox with Link on the GameCube. You should be able to see the man sitting on the bench you are looking for. The auction house is the building with the fancy red door. Tingle will now say that there are three benches on Windfall Island. you should find an opening in the wall to the left. Near those stairs. When you find it. . but don't go inside./__\/__\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-= There are a couple small side quests you can choose to complete if you have the Tingle Tuner. Just make sure you do not go into any builders (that means don't open any doors!). It's up the stairs a bit. it may be worth your while to complete them just for the sake of completing them. Then he'll say to look in front of the post box. It's all up to you. move the cursor on the GameBoy Advance screen to the red dot with the question mark on it. What you must do it listen to Tingle's clues and find the three benches in the order he hints at. While they are nothing completely special. The second bench is the one with the man sitting on it. This red dot is right in front of the postbox. With the Tingle Tuner. walk up to it to continue. Head to Zunari's Shop (he's the "eskimo" guy) and run past the stairs leading to the bar.

The first one is near one of the pillars holding the awning above the Joy School. head to the water in a wooden bath near your home. First. or you. Knuckle. To make up for it. So run around the buildings to get to the jail cell behind Lenzo's Shop and use a Tingle bomb in front of the wooden door. "Hmph! Now let's test you further. Getting the Hand-Me-Down Tingle Tuner --------------------------------------Getting the Hand-Me-Down Tingle Tuner is pretty easy. stand on the wooden ramp in front of the door to your house. When you get there. which is has a picto box sign above its door. . He seems mad at Tingle for the sign he put up on Tingle Island. One will have one rupee and the other will let you continue through the quest. then keep scrolling through whatever messages he has sent you and you will eventually come across it. So on the GameBoy Advance. right?). Tingle will want you to bomb the spot in front of the door leading to his jail cell. Knuckle wants the fairy. Now head to Outset Island and walk around on the beach near your house. Face the door and look a bit to the left.The third bench is to the left of Lenzo's Shop. search this plaza area for two spots. A jar will appear and Tingle will say a bunch of words of little importance (you know not to keep your GameBoy Advance off when you're not using it. He will give you clues as to the location of each one. You will see the wooden bath with a small dirt path heading to it. Tingle's brother. make sure you have the Tingle Tuner on and working. step in the water and Knuckle should say. Break the jar and pick up the red rupee that was inside. Start walking toward the dock close to the three boats on the shore. Tingle will want you to find two spots in the nearby area. When you have found both spots. As you walk up to them." If he doesn't say that. will begin to speak to Tingle on your GameBoy Advance. If you don't know what I mean. For the "outdoor bath". to find four certain locations. Once you have found it. The second is in-between that spot and Lenzo's Shop.

Knuckle will give you the Hand-Me-Down Tuner. Walk across the dock but do not go up the ladder. He is talking about the small ladder that goes into the water. keep on heading upward a the largest rock here. when you have found all four locations. but are all connected. This is on the opposite side of the island that the first place Knuckle had you look for was. It's a rock that is between a the island and a rock sticking up high. |##\ /### Hopefully this picture clarified any confusion of what I was |##| /#### explain to say above. It's kind of helpful if you're low on some items. of to the spot where the bridge once was. which is the one furthest from the woods. Of course. +---------------------------------------------------------------------------+ Blue ChuChu Locations [chloc] +---------------------------------------------------------------------------+ Blue Chuchu Number 1 Location: Star Island (B1) .As for the "ladder that no one uses". walk up to where the bridge was earlier in the game. _ __ |#| |## You want to stand on the flat surface in-between the rocks. climb up if you were heading to the forest at the top of the island. |##|__/##### |########### Anyway. What it does is allows you to purchase items in dungeons or while you are at sea. Make sure you don't fall into the water. Look at the picture below. Climb onto it and Knuckle will speak. you do not want to be on any of these rocks that are separated from the part of the island you walked off. Hopefully that made some sense. When the hill as Instead walking bit. there are large rocks sticking out of the water where rupees are. Step on he mentions the "biggest rock at the top of the hill". Anyway. head to the dock connecting the island to the watch tower. the rupees wont be there if you already got them. Then walk off the ledge to fall to the rocks below. If you noticed. The correct place directly below the ledge in which you walked off. For the final location.

Defeat it for its Jelly. Blue Chuchu Number 7 Location: Spectacle Isle (C2) Description: Under the short wooden bridge on the sand is where this Blue Chuchu is. Either bomb the huge rock or lift it after you¶ve obtained the Power Bracelets to remove it. Blue Chuchu Number 8 Location: Pawprint Isle (E2) Description: Jump onto the north-east rock of a Chuchu to make this Blue Chuchu appear. On the last rock spire is the Blue Chuchu. Blue Chuchu Number 10 Location: Rock Spire Isle (B3) Description: Climb the slope on one side of this island and remove the boulders as you make your way across the spires. Defeat it for the Blue Chu Jelly. the smaller of the two islands at this quadrant. Blue Chuchu Number 3 and 4 Location: Crescent Moon Island (E1) Description: Near the Treasure Chest on this island are two Blue Chuchu.Description: This Blue ChuChu is hiding under a boulder. Lucky! Blue Chuchu Number 5 Location: Overlook Island (G1) Description: Use your Hookshot on the palm trees on top of the island to get yourself across and make your way to the other side. Here you will find a Blue Chuchu. Blue Chuchu Number 11 Location: Tingle Island (C3) Description: Near the small wooden sign on Tingle Island is where this Blue Chuchu is. The Blue Chuchu will be revealed. Blue Chuchu Number 12 . Blue Chuchu Number 6 Location: Mother and Child Isles (B2) Description: On Child Isle. a Blue Chuchu is waiting. Blue Chuchu Number 2 Location: Northern Fairy Island (C1) Description: The Blue Chuchu on this island is near the eastern palm tree. Blue Chuchu Number 9 Location: Western Fairy Island (A3) Description: Near the southern palm tree is the Blue Chuchu.

Climb up to the next level using the Hookshot as you did before. From in your boat get as close to the island as you can. Then get out your Hookshot and aim at the tree nearest to you. Blue Chuchu Number 13 Location: Thorned Fairy Island (G4) Description: The Blue Chuchu on this island is near the eastern palm tree. You must glide to the updraft in your site but you must fight the wind to get to it. head for the highest point of the island. On the third level is where the Blue Chuchu lies. . Blue Chuchu Number 18 Location: Shark Island (C6) Description: After activating all four of the switches on this island quickly.Location: Eastern Fairy Island (E3) Description: Near the northern palm tree is this Blue Chuchu. Blue Chuchu Number 14 Location: Needle Rock Isle (A5) Description: Simply search the ring isle at this quadrant to find this Blue Chuchu. A Blue Chuchu is on top of here for you to nab its Jelly. Play the Wind¶s Requiem and change the wind to blow south-east. Blue Chuchu Number 16 Location: Bird¶s Peak Rock (G5) Description: Look for a wooden peg sticking out of the wall above the steel door on this island. and after catching it. an updraft will appear in the sea around you. Head to the "tail" of the Shark Island where the Iron Boots switch is. Blue Chuchu Number 20 Location: Cliff Plateau Isles (G6) Description: This Chuchu is on the top of the largest isle. The wind will help you to glide there now. Use the Grappling Hook to latch onto the peg and then pull yourself up to the tiny area above the steel door. After you come out of the cave you¶ll be at the top of the largest isle where the Blue Chuchu is. Blue Chuchu Number 15 Location: Stone Watcher Island (C5) Description: This Blue Chuchu is behind the giant stone face. Do your best to get into the updraft. Have Link hook onto the tree and it will pull him onto the island. Once you land safely on the top of the island you can fight the Blue Chuchu who is waiting there. Blue Chuchu Number 19 Location: Southern Fairy Island (D6) Description: Near the eastern palm tree is where you will find this Blue Chuchu. Jump and get out your Deku Leaf to float in the air. Blue Chuchu Number 17 Location: Diamond Steppe Island (A6) Description: To get onto this island you will need the Hookshot. The only way to get there though is to travel through the cave down the hole on one of the smaller isles.

The "/" represents the open square at the starting point. Ok. Every empty space is a square we haven't worked on. Blue Chuchu Number 22 Location: Angular Isles (E7) Description: You¶ll find this ChuChu on the top of the largest isle next to the treasure chest. Blue Chuchu Number 23 Location: Boating Course (F7) Description: Jump from the highest point of the Boating Course¶s main island and use the Deku Leaf to glide to the other island where the Blue Chuchu lies. Keep in mind that you can always quit and refer to the hint picture to find the next square. ___ ___ ___ ___ | | | | | | | | | / | |___|___|___|___| | | | | | | | | | | |___|___|___|___| | | | | | | | | | | |___|___|___|___| | | | | | | | | | | |___|___|___|___| What you want to do is optimize every square and have the finish the puzzle with the "/" in the same square as that map. And that is it! The locations of all of the Blue Chuchu in The Wind Waker. It is located to the right of the second hole which you knock the nuts into. look at the picture on the other side of the room and find the square that goes here: ___ ___ ___ ___ | | | | | | | | | / | . To start.Blue Chuchu Number 21 Location: Horseshoe Island (A7) Description: The Blue Chuchu on this island can only be found at night. Hopefully this will help you out! Solving the puzzle Here's a quick map.

After you "lock" this square. . don't move these two square either. Never move this square from this point on. Just move the square around until that square is in that spot.|___|___|___|___| | | | | | | | | | | |___|___|___|___| | | | | | | | | | | |___|___|___|___| | | | | | | X | | | | |___|___|___|___| This isn't hard to do. work from the bottom. find the squares that are adjacent to it. ___ ___ ___ ___ | | | | | | | | | / | |___|___|___|___| | | | | | | | | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| Now that this is done. ___ ___ ___ ___ | | | | | | | | | / | |___|___|___|___| | | | | | | | | | | |___|___|___|___| | | | | | | X | | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| Just as with the last step. This is what the "X" represents. you have a choice. complete the 2x2 square. ___ ___ ___ ___ | | | | | | 1 | | | / | You can work from the top of Now.

Align them like this: ___ ___ ___ ___ | | | | | | | | 1 | / | |___|___|___|___| | | | | | | 2 | | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| Now. concentrate on just those six squares: ___ ___ ___ ___ | | | | | | * | * | 1 | / | |___|___|___|___| | | | | | | 2 | * | * | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| The O will now represent empty hole of which your squares will move. top-to-bottom. Move square 2 up: ___ ___ ___ ___ | | | | | | 2 | O | 1 | / | |___|___|___|___| | | | | | | * | * | * | | |___|___|___|___| | | | | | .|___|___|___|___| | | | | | | 2 | | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| | | | | | | X | X | 3 | 4 | |___|___|___|___| Since Americans read left-to-right. we'll start with squares 1 and 2.

| X | X | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| Move square 1 left: ___ ___ ___ ___ | | | | | | 2 | 1 | O | / | |___|___|___|___| | | | | | | * | * | * | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| Move square 2 down: ___ ___ ___ ___ | | | | | | 2 | 1 | * | / | |___|___|___|___| | | | | | | * | * | O | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| ___ ___ ___ ___ | | | | | | 2 | 1 | * | / | |___|___|___|___| | | | | | | O | * | * | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| ___ ___ ___ ___ | | | | | | O | 1 | * | / | |___|___|___|___| | | | | | | 2 | * | * | | |___|___|___|___| .

make sure you never move those squares again.| | | | | | X | X | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| Move square 1 left: ___ ___ ___ ___ | | | | | | 1 | O | * | / | |___|___|___|___| | | | | | | 2 | * | * | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| And now. the ones right next to them. ___ ___ ___ ___ | | | | | | X | 1 | * | * | |___|___|___|___| | | | | | | X | 2 | * | * | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| Do the same thing as before: ___ ___ ___ ___ | | | | | | X | * | * | 1 | |___|___|___|___| | | | | | | X | 2 | * | * | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| ___ ___ ___ ___ Let's work with .

| | | | | | X | 2 | O | 1 | |___|___|___|___| | | | | | | X | * | * | * | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| ___ ___ ___ ___ | | | | | | X | 2 | 1 | * | |___|___|___|___| | | | | | | X | O | * | * | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| ___ ___ ___ ___ | | | | | | X | 1 | O | * | |___|___|___|___| | | | | | | X | 2 | * | * | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| | | | | | | X | X | | | |___|___|___|___| Now. the left half of the board is done! half. ___ ___ ___ ___ | | | | | | X | X | | / | |___|___|___|___| | | | | | | X | X | * | * | |___|___|___|___| | | | | | | X | X | * | * | |___|___|___|___| | | | | | | X | X | 1 | 2 | |___|___|___|___| Let's start with the right .

Do the same thing as before: ___ ___ ___ ___ | | | | | | X | X | | / | |___|___|___|___| | | | | | | X | X | * | 2 | |___|___|___|___| | | | | | | X | X | * | * | |___|___|___|___| | | | | | | X | X | 1 | * | |___|___|___|___| ___ ___ ___ ___ | | | | | | X | X | | / | |___|___|___|___| | | | | | | X | X | * | 2 | |___|___|___|___| | | | | | | X | X | * | O | |___|___|___|___| | | | | | | X | X | * | 1 | |___|___|___|___| ___ ___ ___ ___ | | | | | | X | X | | / | |___|___|___|___| | | | | | | X | X | * | * | |___|___|___|___| | | | | | | X | X | * | 2 | |___|___|___|___| | | | | | | X | X | O | 1 | |___|___|___|___| ___ ___ ___ ___ | | | | | | X | X | | / | |___|___|___|___| | | | | | | X | X | * | * | |___|___|___|___| | | | | | | X | X | * | O | |___|___|___|___| | | | | | | X | X | 1 | 2 | .

you'll want this: ___ ___ ___ ___ | | | | | | X | X | * | * | |___|___|___|___| | | | | | | X | X | * | * | |___|___|___|___| | | | | | | X | X | 1 | 2 | |___|___|___|___| | | | | | | X | X | X | X | |___|___|___|___| Repeat: ___ ___ ___ ___ | | | | | | X | X | * | 2 | |___|___|___|___| | | | | | | X | X | * | * | |___|___|___|___| | | | | | | X | X | 1 | * | |___|___|___|___| | | | | | | X | X | X | X | |___|___|___|___| ___ ___ ___ ___ | | | | | | X | X | * | 2 | |___|___|___|___| | | | | | | X | X | * | O | |___|___|___|___| | | | | | | X | X | * | 1 | |___|___|___|___| | | | | | | X | X | X | X | |___|___|___|___| ___ ___ ___ ___ | | | | | | X | X | * | * | |___|___|___|___| | | | | | | X | X | * | 2 | |___|___|___|___| | | | | | | X | X | O | 1 | |___|___|___|___| .|___|___|___|___| Next.

so the total comes to 950 rupees! This is the best way to get money once you know what you are doing. the puzzle will finish. There are 16 puzzles. For one. ___ ___ ___ ___ | | | | | | X | X | 1 | O | |___|___|___|___| | | | | | | X | X | 2 | 3 | |___|___|___|___| | | | | | | X | X | X | X | |___|___|___|___| | | | | | | X | X | X | X | |___|___|___|___| Rewards After every puzzle. Just move the last 4 squares around in a circle until the puzzle is complete. If you've done everything right until this point. the game is free (compared to the battlesquid game and the cannonball launching game) and it will only take about 1-2 minutes to finish when you get really good. you win 200 rupees.| | | | | | X | X | X | X | |___|___|___|___| ___ ___ ___ ___ | | | | | | X | X | * | * | |___|___|___|___| | | | | | | X | X | * | O | |___|___|___|___| | | | | | | X | X | 1 | 2 | |___|___|___|___| | | | | | | X | X | X | X | |___|___|___|___| The last step is easy. you win 50 rupees. After the very last puzzle. . You may have to rotate the last 3 pieces a few times.