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3D

3D

D Glossary
3D . 3 Dimensional Algorithm ( Textures ) . ( Render) Alpha Channel 8 Byte Composite Ambient Light . Frames . . ( Key Frames ) . ( Pracedural ) . Animated Storyboard . . . . 4:3 Wide Screen ) . Cartesian ( X:0 , Y:0 , Z:0 . 3D -1) 3D . XYZ( ( Render ) :( Mask ( Materials )

3D ( Passes ) , ( Diffuse) . ( Rendering )

3D

. . . .

. ( Rigging ) . .

CG

. . Bump Map ( 3D) . . CAD Computer Aided Design : CAD . Camera . , 3D , . . 3D ,

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3D Camera Mapping . Camera Move 3D Panning Tracking . Camera Path . Camera Tracking Match Moving 3D Composite Caustics . CGI : Dollying

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Computer Generated Imagery : . Channel CMYK ( Materials ) ... Character Animation Rigging Color Bleeding . ( , : RBG ( CMYK ( . . Color Space Caustics , ). RBG Grayscale

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3D Compositing : Multipass . Compression JPEG . Constrain ( , . Constructive Solid Geometry ( Boolean ) . . Co-ordinate System Cartesian ( Origin ) . . ( NURBS. ( Modifier Or Deformer , Displacement Map 3D . Depth Of Field . Environment Map . Expression . 3D Keyframes -4bump ) CV Control Vertex X-Y-Z .( Rendering

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3D Extrusion . Face ( Object Extruded ) Fall-Off D . Function Curve Or F-Curve D, Graph Editor . ( D max max ( lws 3D . FBX OBJ NURBS D CAD IGES DXF File Format Ds Lightwave Scene Format LWO ) Inverse Square

3D

Object Format

Fly Through . Frame FPS - Frame Per Second . NTSC Forward Kenimatics FK . Global Illumiation ( Radiosity ) PAL

( Ray-Tracing ) . Color Bleeding

Graph Editor 3D .

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3D Grime Map Or Dirt Map (

3D

) material , .

Group ( Ungroup ) ,

GUI D . Hard Body Dynamics Rigid body dynamics Hardware Rendering ( Display Render ) . HDRI High Dynamic Range Image Environment Map . Hierarchy Children . ( . ( . CVs Image Based Lighting . In-Betweening ( Keyframes ) . 3D -63D Hull ) History D Parents Independent . Graphical User Interface

3D Interpolation . Inverse Kinematics IK FK . Isoparm U .( )V Joints . Keyframe 3D . Lathing Or Revolving , . Layer 3D : . Lense 3D . Lense Flare . Light : . 3D . Spot Light : ) . Area Light : . Lip Synching Or Lip Sync . Loafting . 3D -73D NURBS

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Point Light : Directional Light :

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3D Look Development . ( Passes ) Low-Poly Modelling . Material . ) Mask . Mesh . Metaballs Modelling . . ( Patches , . Sub-division ) Morph . Motion Blur D . Motion Capture Mo-cap . Multi-pass Rendering . Negative Light D . Normal 3D -8Model

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3D . Null . NURBS CVs ( , . Object D. Patch U) Isoparm . V) Particle System . ) . Photogrammetry ( Image-Based Modelling ) . . Plane . ( , . Point . Polygon . ( Null ) ) Plugin ( UV ) Non-Unified Rational B-Spline D

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3D Post Processing D, . . Preview . Primitive D ... Procedural Textures . . . Quad View D . Radiosity . Raytracing 3D . Reflection Map . Rendering : : ( display ) Hardware render . Software Render Final) . 2(Quality Projection D

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3D Resolution . Rigging . Scene . Script . ( Shading : Blinn Lambert Phong . Skinning Skeleton . Snapping . Soft-Body Dynamics . Specularity .

3D

Subdivision Surface Sub-Ds Sub-Ds . .

Sweep ( Profile ) . 3D - 11 3D Extrusion

3D Symmetry .( ( . Viewport . Volumetric Light ( Volumetric Textures Walk Cycle . . Weighting ( . Wireframe . Z-Depth . D World : Weight Map ) D Texture

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