Leadership Workshop [Games suggestions] Blindfold rope square Overview: The team have 10-15 minutes to create a perfect square

shape on the floor using a length of rope whilst blindfolded. Aim: The goal of the exercise is to promote communication between members of the group. Beforehand, we can select a team leader for the task, which will allow them to practise their leadership skills as well. We can create a scenario, such as: you are in the arctic during winter and it is night time (hence there being no light). One of your team is injured and you have to create a square for a helicopter to land in and evacuate him. You have 15 minutes before the weather becomes too severe and the helicopter can t make it. Or something along those lines. Materials needed: y y y y 1 x length of rope per group (ideally around 10 metres) Blindfolds for each member of the group An open area, free from obstacles (eg, a gym hall or a field) stopwatch

Activity: 1. Blindfold each member of the group 2. Get the group to stand randomly spread out in the area, and make them spin around on the spot for 10 seconds to disorientate them. 3. Coil the rope and lay it next to one of the group members. 4. The group then have to find the rope, and arrange it on the floor to make a perfect square whilst blindfolded. 5. The group are timed and have 15 minutes to do this. 6. Once they have done it and are satisfied the clock stops. If they are within time and have completed the task they get a clue/ hint for where to find the next task. Rules: Team members are not allowed to remove their blindfolds.

Comment: Great idea

Codeword Overview: Each team member is blindfolded and is given 2 card cut-out words. The team cannot see the words (as they are blindfolded) and so have to work out by touch what each one says. They then have to arrange the words they are given to make a sentence/riddle, which is the clue for the next task. Aim: The aim is to encourage communication, problem solving and team work skills. A leader can be chosen before the task to give a member of the group a chance to gain some leadership skills as well. We can create a scenario, such as: you are explorers trapped in a cave. There is a bomb in the cave which is deactivated by a specific code phrase. You have 10 minutes to arrange the words you have each been given to form that specific code phrase, or else the bomb will detonate. Or something like that.

Materials: y y y cardboard cut out words (enough for around 2 words per team member, and enough for however many teams there are at the same time). blindfolds for each member of the group. stopwatch

Activity: 1. 2. 3. 4. 5. Blindfold each member of the group and get them to sit in a circle Place 2 cardboard cut out words in front of each member of the group Get each person to pick up their 2 words and try to work out what they say by feeling them. The group then have to construct a sentence using the words provided. The group are timed and have 10 minutes to do this. Once they are satisfied, the clock stops. Reveal to them that the code phrase is actually the hint for the next activity.

Rules: Team members are not allowed to remove their blindfolds, but are allowed to trade words if one person can t work out what their word says.

Comment: Great idea

Helium stick Materials needed: 2 or 3 bamboo sticks (long enough to accommodate the number of group members) Ideal group size: 8-12 people Venue: anywhere that is big enough to accommodate the number of participants. Aim: 1. To encourage the selected leader to give good instructions so that the stick would not tumble/ tilted unevenly on both sides. Also to encourage the other participants to trust, listen and obey the instructions by the leader. To win the game, a strong teamwork is necessary. 2. We can also have the ³Intersection round´ so that groups will have to team up with another (if the number of participants in a group is less than 8). Also it may be harder, since 2 groups have to work together. Rules: 1. Members are required to line up in two rows which are facing each other alternately. 2. They are required to point their index fingers and hold their arms out for the helium stick (bamboo stick) to lay on. The initial start off height for the helium stick to be held is to be regulated so that 2 or more groups will all begin at the same height. 3. The challenge is to lower the helium stick to the ground with the fastest group that lay the stick on the ground wins. But, each person's fingers must be in contact with the helium stick all the time. Pinching or grabbing the pole is not allowed with the helium stick to be laid on top of fingers only. 4. Anyone that is caught to have finger that is not in contact with the stick have to restart the game all over again. The catch: 1. Helium stick will be floating up rather than coming down as the pressure created by the participants tend to be greater than the weight of the stick. [the more people, the harder to control] 2. Participants may also be confused about the paradoxical behaviour of the Helium stick. 3. The last part, to have the stick on the ground may be catchy.[Currently, I'm not quite sure how many members are to be arranged in a group. so if the number of group members in each group is less than 8, I'm suggesting to have "intersection round" as what we've seen in The Amazing Race. Intersection requires each team to pair up with another team to perform certain tasks until further notice. To make the game more challenging and to introduce more of the amazing race styles] Comment: Good idea with the intersection round, but does it really work with a bamboo stick? Because as you mentioned in the catch, Helium stick adds the difficulty to the entire task as it tends to float up, and bamboo stick does not, so

lowering it down doesn¶t seem that challenging as it sounds. Unless we can really get a Helium stick, but does anyone know where to get one? Amoeba race Materials needed: strings tied up-high which is good enough not to let any of the participants to pass through. Ideal group size: 10-12 Venue: Field Aim: To encourage communication, problem solving and team work skills. Participants need to select a person that is out of the Amoeba shape so that; the person can aid the process of transferring the people all over to the other side; across the line. Rules: 1. Members are required to be always in the same shape of the amoeba which consists of nucleus, cytoplasm and cell wall with another person to act as a facilitator (this person will not be part of the Amoeba and is free-moving). The arrangements of people which assemble the structure of Amoeba have to be correct before moving. (eg nucleus is always bigger than the cytoplasm so maybe 2 or 3 people can stand together and act as the nucleus with maybe 1 people to be the cytoplasm. Others can be the cell wall which should be linked together). They will eventually be enclosed together due to the cell wall. 2. Once the amoeba is formed, the group is required to walk towards a certain location where the string is. 3. The facilitator helps to move each participant over to the other side of the string while maintaining the shape of the Amoeba. [so the front cell wall have to move first in order to transfer others to the opposite side]. All the participants except one must be transferred to the opposite side while maintaining the shape of the Amoeba. The group that completes the task the fastest win/ Since we¶re doing the Amazing Race style, perhaps groups that manage to complete within a certain period of time can proceed to the next clue while group that is slow, have to do all over again. The catch: 1. Coordinating on how to pass through the string to the opposite side may need a good strategy. 2. The group will soon realise that it is impossible to get everyone across. Comment: Good idea, but it seems to me that this will require quite a bit of explaining and we need someone to coordinate this well and have a clear picture of how an amoeba structure looks like. Also I believe this would require other groups to join as well, like the intersection round that you¶ve mentioned earlier?

Game 3- Mine game Materials needed: all the obstacles (Can be anything at all), blindfolds Ideal group size: Any number Venue: Outside if possible (field, halls) Aim: To encourage trust and communication skills. Every participant will be given an opportunity to be the leader and follower. The leader will direct the follower (which is blindfolded) towards the opposite side without hitting/stepping any of the obstacles. Rules: 1. All the participants are required to queue up. The second person will be blindfolded while; the first person will be the leader (to give instructions). Other participants will not be blindfolded and they must not say anything. Failure to do so may require them to start everything all over again. 2. If any participants hit any of the obstacles, he/she has to start all over again from the starting point. 3. When the follower has completed the task, he/ she will now be the leader for the next person which will be blindfolded. 4. Groups that manage to get everyone to be the leader and follower in a given duration wins. [we can also have a little variation to this game. By asking the participants to collect something(with their clues in) while, avoiding other obstacles / by adding noises to distract the follower; he/she will have to recognise his/her leader why ignoring other sounds] The catch: 1. Some people may finish the task faster by taking risks while, some may want to be more secure by listening attentively to the leader. 2. Not everyone gives good instruction and not everyone obeys them. Confusion may arise.

Comment: Great idea

Game 4- Human Knot Material Needed: None Ideal group size: 10-12 Venue: indoor Aim: To encourage team building, problem solving skills and communication. Their objective is basically to get untangle forming a circle without breaking the chain of hands. Rules: 1. If the group is really big, split them up into smaller groups. If there are too many people in a human knot it becomes extremely difficult. 2. Arrange group members in a circle, standing shoulder to shoulder. 3. Tell everyone to put their right hand up in the air, and then grab the hand of someone across the circle from them. 4. Everyone then puts their left hand up in the air and grabs the hand of a different person. 5. Groups have to get untangled forming a circle without breaking the chain of hands. If any members are seen to be breaking the chain, they need to restart all over again. The catch: 1. We can give teams a time limit on this activity to make it more challenging. 2. We can also mute/ blindfold participants throughout the activity. 3. Instead of making groups start over when the chain is broken we can create penalties like blinding or muting a group member.

Comment: Great idea

Game 5- Follow-the-leader game (which shares a little similarities with the Game 3- Mine Game) *this game is far more challenging and energy consuming though* Materials needed: chairs, flour, other obstacles Ideal group size: Depends (if too many, may be difficult for the leader to control with) Aim: To encourage good leadership skills and the ability for the participants to recognise, listen to the selected leader. Rules: 1. All the participants have to be blindfolded except for one chosen member who will act as their leader to direct them through all the obstacles; go underneath/ above all the chairs with stuffs tied together to confuse them and etc. 2. And in the middle, many things may happen, eg members may be mis-directed by other people to other location. [It is a tiring game for the leader to ensure the members always stay in the team without getting lost and so, the members have to recognise the instructions properly while the leader leads them all]. 3. To obtain the next clue, team have to ensure that all the members always stay in the team and to pass through all the obstacles. No time limit. The catch: 1. Perhaps not all of the participants will get through all the obstacles as some will be kidnapped in the process.

Comment: I think this might be a bit tiring as you said, bare in mind that they have a lot of other games to complete, so I ll KIV this.

Tag Team Game Objective: For each person to share with the group their individual strengths and positive traits that contribute to the overall success of the group. Group Size: 4 to 8 people per group Materials:
y Large sheet of paper y Writing paper y Pens or pencils y Marking pens

Description: Break the group into smaller groups of four to eight. Give each team one large sheet of paper, some writing paper, marking pens and a pen or pencil. Instruct the groups to make the "ultimate team member" by combining all of their best traits into one imaginary person. They need to give this "person" a name and draw a picture of him/her on the large sheet of paper with different attributes labeled. Then the group needs to write a story about this person. The story should highlight all of the amazing things their imaginary person can do with all of the awesome charactersitics he/she has been given. Allow time at the end of the group time for each team to share their person and to read their story. Discussion Prompts: 1. If one person had all of your best traits would he/she be much better than any one person in your group? 2. How can you as a group member contribute to the team? 3. How does working as a team make things easier for each person? 4. What can you do as a team than you can't do by yourself? 5. What other attributes do you think you have to contribute to the team that were not mentioned in your story? 6. What other attributes do others in your group have that were not mentioned in your story?
Comment: This would fit the appreciation and reflection more, think this is an excellent idea for that ;)

Sneek a Peek Game Objective: For each person to do his/her part when solving a problem as a group. Group Size: 4 or more. Materials: Building blocks or something similar (i.e. Lego's®, Popsicle® sticks, etc.) Description: Build a small sculpture or design with some of the building material and hide it from the group. Divide the group into small teams of two to eight members each. Give each team enough building material so that they could duplicate what you have already created. Place the original sculpture in a place that is hidden but at an equal distance from all the groups. Ask one member form each team to come at the same time to look at the sculpture for five seconds in order to try to memorize it as much as possible before returning to his/her team. After they run back to their teams, they have twenty-five seconds to instruct their teams how to build the structure so that it looks like the one that has been hidden. After the twenty-five seconds, ask each team to send up another member of their group who gets a chance to "sneak a peek" before returning to their team. Continue in this pattern until one of the teams successfully duplicates the original sculpture. Build different sculptures for any additional rounds of this game. Discussion Prompts: 1. What part of this activity involved teamwork? 2. What did each person in your group do to help? 3. Why is teamwork important when working with a group? 4. What are some important elements of teamwork? 5. How can being good at teamwork help you in your daily life? Variation: Give each team a pad of paper and a pen or pencil to take notes on for their five-second observation. Have one person form each team look at the structure and then tell another team member what he or she saw. The second person may take notes and then go back to the team to relay

what he or she was told. The person taking notes may return often for further instructions, but each person remains in the same role throughout the activity.
Comment: Great idea I propose to use maybe straws and toothpicks and then build a structure that resembles like that.

Question Cookies Game Objectives: To help the group open up in a fun and productive way. Group Size: Four or more. Materials: Fortune Cookies (homemade or store bought) Tweezers Small slips of paper Pen or pencil Description: Use fortune cookies as a way of asking group members different questions or as a way of getting them to share more openly. Do this by replacing the existing fortunes with your own questions or directions. To take an existing fortune out of a cookie, pull it out with tweezers very carefully. Write down a question, phrase or direction on a small slip of paper with it. If you are feeling really ambitious you may make your own cookies! Once you have all of your "question cookies" done, have the group sit in a circle and give each person a cookie. Go around the circle and allow group members to take turns opening their cookie and then following the directions or answering the question inside. Ideas for Your Cookies: State three strengths of the group. Give each of the five people to your right a compliment. What is your best quality when you are working in a group? Pick four people in the group to give you a compliment. What is the best thing that happened to you when you were with this group? Who is the first person you remember meeting in this group and why? What thing about this group makes you laugh?

Name someone in the group who is the "glue" and state why. Give the four people in the group who have a birthday closest to yours a compliment.(You may create your own slips for your cookies or use more than one of each of these ideas for a larger groups.) Variation: Use this activity as a mixer with get to know you type questions inside.
Comment: This could a bit troublesome as replacing the questions in the fortune cookies might be too much a hassle. I ll KIV this as well.

ZOOM (wilderdom.com) A group tries to create a unified story from a set of sequential pictures. The pictures are randomly ordered and handed out. Each person has a picture but cannot show it to others. Requires patience, communication, and trying to understand from another's point of view in order to recreate the story's sequence Materials: Set of pictures
Comment: Could be used in other talks. I ll KIV this.

Cheerleader Tic-Tac-ToeYou need nine chairs set up in three rows. Divide the squad into X's and O's. Just like in regular tic-tactoe, the X's and O's alternate, except they sit in the chairs instead of drawing it out on paper. Ask questions about the rules of football, basketball or any sport. The cheerleaders must raise her hand to answer. If she is right, then she sits in one of the chairs. The first team to get three in a row, diagonally, vertically or horizontally, wins.

Comment: Number of people might be a problem, KIV.

Turning Letters into Words Game Objective: For group members to work together to accomplish a goal. Group Size: 8 or more Materials: 3x5 index cards

Marking pens Description: Divide the group into teams of four to ten and give each team the same number of 3x5 index cards. Ask them to divide the cards evenly among their group members. Give each person a marking pen and instruct them to write down any five letters of the alphabet on the cards (one per card) and to not show these letters to the other members of their team. After everyone has done this, have each team put all their cards into a pile. Set a time limit (five to ten minutes) and challenge the teams to use their cards to make as many words as possible, using each card only once. You may give points according to how many words they come up with, extra points for longer words, etc. The team with the most points at the end wins. Discussion Prompts: Did the letters you chose hurt or help the group? How did this make you feel? Did the helpfulness of the letters you chose depend on the letters that others chose? Do you sometimes do a lot of work for a group and then find out later it wasn't needed? How do you feel when this happens? Variations: After each team has made as many words as they can with their letters, have them write the words down on a list. Send the list and cards to another group, who can get bonus points for any additional words they make. Tell the participants why they are writing down letters before starting and then surprise them by telling them they have to give their pile to a different group. Let people collectively choose which letters to use and then either allow them to keep the cards or make them trade with another group. Simply challange the entire group to make as many words as they can, with the letters they've chosen. Once they have done this, challenge them to make more words than before, still using the same letters.

Comment: Great idea

The following is what I propose to have apart from just having team building games to make the entire race more interesting. I propose to add some brain teasers/puzzles/anagrams/riddles as many of you came out with lots of team building games already, these are the following questions;

Anagrams: Debit card: Bad Credit Action man = cannot aim vegetarian = ate in grave Spice Girls = Pig Slices A telescope = To see place Justin Timberlake = im a jerk but listen No admittance = contaminated A Gentleman = Elegant Man Mother-in-law = Woman Hitler http://www.anagramsite.com/ http://www.myuniversalfacts.com/2006/06/anagram-short-list-of-popular-anagrams.html

Brain Teasers 1) Suppose you have a 3 liter jug and a 5 liter jug (this could also be in gallons). The jugs have no measurement lines on them either. How could you measure exactly 4 liter using only those jugs and as much extra water as you need? Step 1 : First, fill the 5 liter jug and then pour it into the 3 liter jug. The 5 liter jug now has only 2 liters left.

Step 2 : Next, empty out the 3 liter jug. Then, pour the 2 liters from the 5 liter jug to the 3 liter jug. So, now the 3 liter jug has 2 liters.

Step 3 : Fill the 5 liter jug again, and pour 1 liter into the 3 liter jug. Now, what s left in the 5 liter jug? Well, exactly 4 liters! There s your answer.

2) Make 24 out of 5,5,5 and 1, you cannot repeat the numbers. Answer: (5-1/5) 5 3) Four men are on one side of a river and they want to cross by a rope bridge. The bridge is only strong enough so that 2 men can cross at a time. It is night so the men need to carry a flashlight every time they cross, but they have only one flashlight. Each of the men cross at a different speed. If 2 men cross at the same time the pair must cross together at the slower man's pace. They take the following time to cross the bridge: #1: 1 minute #2: 2 minutes #3: 5 minutes #4: 10 minutes What is the shortest time it would take for all four men to cross the bridge? Answer: Quickest way - 17 minutes instead of 19 minutes. 19 mins: #4 and #1 crosses, #1 returns (11 minutes) + #1 and #3 crosses, #1 returns (6 minutes) + #1 and #2 crosses, (2 minutes) total 19 minutes. 17 mins: #1 and #2 crosses, #2 returns (4 minutes) + #3 and #4 crosses, #1 returns (11 minutes) + #1 and #2 crosses (2 minutes) total 17 minutes. 4) How many numbers between 0 and 1,000 contain at least one 5? Answer: Rephrase it to : how many numbers have no 5 at all. How many 3 digit numbers can we make that have no 5s in them? We can have 9 digits in the first place (including 0), 9 in the second place and 9 in the third (so we are regarding 001 and 042 as three digit numbers). 9*9*9 = 729 numbers without a 5. How many have at least one 5? 1,000 729 = 271.

5) Four men are lined up on some steps. They are all facing in the same direction. A wall seperates the fourth man from the other three. So to summarise :Man 1 can see men 2 and 3. Man 2 can see man 3. Man 3 can see none of the others. Man 4 can see none of the others. The men are wearing hats. They are told that there are two white hats and two black hats. The men initally don't know what colour hat they are wearing. They are told to shout out the colour of the hat that they are wearing as soon as they know for certain what colour it is. They are not allowed to turn round. They are not allowed to talk to each other. So the question is Who is the first person to shout out and why?

The man who calls out is Number 2. After a short time, Number 1 has not shouted out what colour hat he is wearing. Because of this number 2 knows that he cannot be wearing the same colour hat as the person in front of him. If he was then number 1 would see two black hats and would therefore know that his hat must be white. Armed with the knowledge that :He isn't wearing the same colour hat as the man in front. The man in front is wearing a black hat. number two can confidently shout out that the hat he is wearing is white.

General idea of the workshop Since the day begins at 8am, we would gather the students and split them up into groups along with some brief introduction on how this works. The race will start at approximately 8.45am after the introductory session. How does this works then? Amazing race concept If you are unfamiliar with amazing race, it s a race whereby participants compete by travelling to places, solving tasks at each destination, and upon the successful completion of a task they get their clues and move on to the next round. Now we just have to plan which activity to carry out first, where and how should we plan it in such a way that it flows well and it s fun to play at the same time. There are some game-modes which could make the game more interesting like; Intersection round whereby one group will have to combine with another group to complete a certain task (task that requires a larger number of people) Detour a choice to choose 1 task out of 2 to complete, each of the task leading to the same clue after that. Fast forward a more challenging that will enable group to have an opportunity to skip a few tasks and allow them to fast forward to a further pit stop. Saves time but of course, it will be more difficult as well. As for break time, we can have a pit stop where upon the arrival of participants, we will record the time, and after maybe (30 mins or one hour later), we will then give them the clue for the next stop. All games will cease when the first 3 teams reaches the final pit stop. Aim to gather all participants at the hall by 3pm whereby there would be prizes awarded to the winners and a closing up/summing up session. Any ideas are welcomed.

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