D20: World at War

By Tim Stevenson © 2003 Empty Spaces Studios

Playtesters: Jon Dakon, Ramine “The Machine” Daneshman, Andrew Grady, Pat Mackinnon, Steve Meehan, Tony “Toast” Stevenson

1

Table of Contents:
1: The World at War 2: New Skills 3: New Feats 4: Equipment
Who to Play? Where to Play? The WWII Era

Appendix A: What If? Appendix B: Documents

5: In the Army

Weapons Ranged Weapons Explosives and Splash Weapons Melee Weapons Armor Gear Vehicles Organizing the Military Military Units The US Armed Forces The German Wehrmacht The British Royal Military The Soviet Red Army The Japanese Imperial Army Infantry Tactics The Squad on the Battlefield Offensive Squad Level Tactics Defensive Squad Level Tactics Mortar Tactics Ordinaries Civilian Combat Engineer Combat Medic Machine Gunner Partisan/Resistance Fighter Pilot Police Officer/MP Rifleman Scout Sniper Spy Squad Leader Vehicle Mecanic Europe in Brief Major Players Major Campaigns Missions in the European Theater German 2nd Fallschirmjäger Battalion at the Moerdijk Rail Bridge, Holland: May, 1940 Soviet Guardsmen at the Central Railroad Station, Stalingrad, Russia: October, 1942 US 2nd Ranger Battalion at Pointe Du Hoc, Normandy: June, 1944 The Pacific in Brief Major Players Major Campaigns Missions in the Pacific Theater

6: European Theater

7: Pacific Theater

2

The World at War
In 1939, Germany, under the Nazi regime of Adolf Hitler invaded Poland to spark what would become the greatest war in the history of the world. World War II would last nearly six years and cost the lives of millions of men, women, and children from many nations around the globe. This supplement to the D20 Modern Roleplaying System allows players to take part in the largest conflict the world has ever seen. This book is more than just a roleplaying supplement. It is also in some respects a history text and a memorial to the brave men and women who gave their lives for their countries and fought for what they believed was right.

• • •

British Commandos Canadian Paratroopers German Fallschirmjäger (Paratroopers) German Snipers

All of these groups acted as relatively small, independent units on the battlefield, which makes them excellent for a normal sized roleplaying group of five or six people. Some specific actions involving some of these groups are provided on page 00 of this book.

Where to Play?
Another important aspect of the game is choosing a theater of operation for your game to take place. This book will describe both the Pacific and European (including North Africa) Theaters of operation. Both places provide plenty of material for roleplaying exciting battles and missions in WWII.

Who to Play?
World War II offers nearly endless opportunities for roleplaying, however some are much more suited to the D20 system. Large battles involving scores of tanks and hundreds of infantrymen may be interesting, but in a system like D20, combat can quickly bog down the action. For this reason, the players should probably belong to some sort of special forces group, some of which include: • • • • US Army Rangers US Marine Raiders Spies French Resistance Forces

The WWII Era
When using this supplement, it is important to remember that many of the amenities we take for granted such as computers, cell phones, and fast food didn’t exist in the 1940s. Despite the amazing technical breakthroughs developed through the course of the war, it was still a bloody and difficult challenge completely unlike the faceless, computerized conflicts fought today. Both the players and the GM should keep this in mind while playing and try to avoid anachronisms.

3

It is carried by officers in an M1936 or M1916 Pistol/Revolver Belt as a backup weapon. as computers as we know them today had yet to be invented. It has a relatively high capacity magazine. moreover. British and Canadian troops such as paratroopers are known to use the Colt . Flamethrowers require no feats to use.45 (FP45) “Liberator” The Liberator pistol is a single shot. heavy weapons.2 Mk. as well as being the official sidearm of the Belgian military. The Computer Use skill should not be available to players. Colt M1911 This is the standard US Army service pistol. The following new skills may be used in addition to those listed in the D20 Modern Rulebook: Electronics Use Parachuting Skiing weapons like the M1A1 Flamethrower.30 rifle bullet.38 caliber revolver and is the official service pistol of British officers and paratroopers. and Canadian troops. longarms. This is also true in this war. while heavy weapons require specific Exotic Firearms Proficiency feats. Handguns The following handguns are available to soldiers in the war. Browning 1935 High Power The Browning High Power has the distinction of being the only sidearm used by both sides during the war. some additional skills are required to accurately roleplay that period. Enfield Revolver No. to Japs as well as to Nazis. Handguns and longarms require the Personal Firearms Proficiency feat in order to be used without penalty. and other ranged 4 . Flare Projector. Their statistics are given in table 0-0: Ranged Weapons. Caliber . it is in use by British. German. For that reason. making it preferable to some users. Produced in both Canada and Belgium.How to Shoot the US Army Rifle Ranged Weapons The ranged weapons in this book cover handguns. smoothbore weapon designed to be mass-produced and given to New Feats Equipment Weapons “The last war proved that if you hit a German in the right place with a caliber . depending on the weapon.1 The Enfield Revolver is a .38 Revolver for the Colt’s stopping power and autoloading action. It applies. he falls over dead.” . while other skills should not yet be available.New Skills The world of WWII is an entirely different place from that of today.45 instead of the official issue Enfield .

Tula-Tokarev Model 1933 (TT-33) The Tokarev pistol is the standard Soviet sidearm.30 caliber rifle used by the United States. M1 The M1 Carbine is a light infantry weapon designed by the US Army to replace the M1911 pistol. this weapon is still considered to be one of the best ever used by the US Army. The BAR is a heavy infantry rifle used extensively in WWII by the US Army. this pistol replaced the Luger as the Wehrmacht’s official service pistol. however many are still produced for use by the Red Army. . Browning Automatic Rifle (BAR) 5 . All of these weapons require the Personal Firearms Proficiency to use without a penalty. however it has not completely replaced the Nagant Model 1895 revolver. submachine guns. Luger P08 The infamous German Luger pistol was produced from prior to WWI until 1938. The P38 is a solid pistol produced in great quantities by the Germans. and shotguns used in WWII. It is a common sidearm for both officers and machine gun crews. so an additional squad member usually carries extra magazines. The Liberator is in use in France and China. but many are still in action in the war. The BAR requires large amounts of ammo to be effective. it is so easy to produce that a single Liberator can be made in just over 6 seconds in the factory. Garand. Gewehr 43 (G43) Called “Hitler’s Garand” by the Allies. which is less time than it takes to load. the G43 is a semiautomatic rifle with a ten round box magazine. the Carbine sees action as a point weapon due to its compact size and greater power. Though the pistol still has its place. When using the FG42 in full automatic mode. Fallschirmjägergewehr 42 (FG42) Production began on the FG42 to answer the German paratroopers’ call for an automatic weapon which could easily be carried into battle instead of the heavy MGs. It uses the same ammunition as the M1 Garand. Walther P38 In 1938. This weapon is very dangerous but is only truly accurate in single fire mode. The weapon is plagued by complexity and Longarms The following list of longarms contains rifles. This pistol borrows features from other pistols such as the Mauser cartridge and the Browning recoil design. This rifle is know to work well in the field and has a vastly superior rate of fire to the German K98 and Japanese Arisaka.special service agents. guerilla fighters and partisans. Carbine. the user receives a -1 to hit penalty. In fact. M1 The M1 Garand is a semiautomatic. Despite its relatively small clip. This is the standard rifle for US servicemen in WWII. as well as other occupied nations around the world. Nagant Model 1895 This rather antiquated Soviet revolver design was officially replaced by the TT-33 in 1930. but is capable of firing on full automatic.

Karabiner K98k This is the standard issue rifle for the Nazi forces in WWII. The PPSh-41 is a devastating close range weapon with a 71 round drum magazine. This has not come pass. easy to use. and with the addition of a scope. made with a Sten automatically jams the weapon. this weapon is used by an experienced soldier or NCO in a rifle squad. The Sten is prone to jamming if not kept clean. They are so plentiful that sometimes entire units are armed only with the PPSh-41. An attack roll of 1. When fitted with a scope. the M1891/30 is cheap to produce. becomes a dangerous sniping tool. which are easy to produce during the war. the US Army began to issue the M3A1 Grease Gun as an alternative submachine gun to the Thompson. This bolt-action rifle has a ten round box magazine and can take a “spike” style bayonet. Sten Mk. 6 . Springfield. the weapon also makes a deadly sniping platform. Ithica Model 37 Trench/Riot Gun The Ithica Model 37 shotgun is produced as a trench-clearing gun which can easily be used in close combat to cover a large area.2 The British answer to the German MP40. dating back to the 1800s. The K98k is an accurate. Grease Gun. however it can only be fired on full automatic.1 The Lee-Enfield is the British service rifle. Despite being a grossly outdated design. Often. German machine pistols were the motivating factor behind Britain’s development of the Sten. Mosin-Nagant Model 1891/30 (M1891/30) The M1891/30 is an improvement on the original M1891 design. The Grease Gun has the advantages of being extremely cheap and easy to produce. This effective weapon has been produced in great quantities throughout WWII. This weapon has a reputation for reliability and is extremely accurate in the hands of a trained marksman.hence isn’t as readily available as the reliable K98. Machinepistole 40 (MP40) This 9mm submachine gun is constructed mostly of stamped parts. Pistolet Pulemet Shpagin Model 1941 (PPSh-41) After encountering the effectiveness of the submachine guns used by both the Finnish and German armies. the Sten is a cheap submachine gun which can be produced in great numbers. Samozariadnyia Vintovka Tokareva Model 1940 (SVT-40) The SVT-40 was developed for the Soviet army to hopefully replace the aging M1891/30. Lee-Enfield No. and so is not very popular with the troops. and reliable on the battlefield. as the SVT is simply too complex and unforgiving to be produced and used in large quantities. M1903A4 The Springfield ’03 is the standard sniper rifle for United States troops during the war. Some later models are capable of only full automatic fire. the Soviets called for their own design. This gun has performed admirably in countless operations. M3A1 At the end of 1944.4 Mk. and reliable bolt-action rifle.

and Hitler cancelled research on the weapon. This gun uses a 49 round circular magazine. which carries a heavier slug than both the British Sten and German MP40. Granatenwerfer 34. M1A1 The Thompson . The French. It has received mixed reactions from troops. The Bazooka rocket launcher is a tube-shaped anti-tank weapon.92 mm short round is in particularly short supply.Sturmgewehr 44 (StG44) The StG44 is the world’s first assault rifle. This gun can be used as a light machine gun or a rifle. It is used by the American Army mainly for defense and vehicle mounting due to its weight. Degtyaryev Pakhotnyi (DP) The Red Army’s standard light machinegun is the DP. This gun is quite ineffective and by 1942 most troops abandoned them altogether. Bazooka. Thompson. some of whom enjoy the weapon’s versatility. that it is believed to be the inspiration for the German Panzershreck. Schwerer The heavy 81mm Granatenwerfer 34 is a large German mortar. Canadians. and Australians have all used the “Tommy Gun” throughout the war as well. it is lighter and more accurate. Although it doesn’t have quite the amazing rate of fire of the MG34 or MG42. Commonly it is used as a team with one man firing and one reloading. It uses a very small projectile which is not particularly effective in many situations. Browning. This American design is so successful. this version is more often used Heavy Weapons All heavy weapons require an Exotic Firearms Proficiency to use without penalty. 82mm Mortar (82-PM 41) The heavier 81mm Mortar of the Soviet army has a greater range and damage dealing capability than the smaller 50mm. Bren Mk. the 1919 is significantly lighter and more maneuverable. M1917A1 This heavy machine gun is very accurate and has a respectable rate of fire.30 caliber 1919 Browning is the standard light machine gun used by US ground forces in WWII. of which the specially designed 7. Boys Anti Tank Rifle Britain’s final attempt at using anti tank rifles is the Boys. British. it was not a popular design with the Fürer. First called the MP43. but has poor accuracy at long ranges. M1A1 7 . It has performed well under most conditions.45 caliber submachine gun is a devastating close range weapon. 50mm Mortar (50-PM 40) The 50-PM 40 is the standard light mortar used by the Soviet forces. allowing it to carry out a more tactical role. The name was later changed in order to continue design and testing under Hitler’s nose. Although less accurate and with a lower fate of fire than its big brother the 1917 model. however it should not be loaded with more than 47 rounds to prevent malfunctions. Much heavier than the 36 model. Browning.1 The Bren gun is the standard British light machine gun. and the StG44 was sent to the Eastern Front. Others find that the gun wastes ammo. M1919A4 The .

Mortar. and so it can only be used at very short ranges. but difficult to produce in the numbers required by the Soviets. The Soviets are the only nation not to dispense with this antiquated design of weapon for dealing with tanks. it is almost completely ineffective. Machinegewehr 42 (MG42) The MG42 is perhaps the best weapon in service in the war. M1 The US M1 81mm Mortar is a heavy infantry mortar. It uses a spring mechanism to propel the round. it is a respected weapon. AntiTank is the standard British anti-tank launcher. It is extremely heavy and needs to actually be wheeled into position rather than carried. It stands very little chance of doing any damage to a Panther or Tiger. it requires two full round actions to reload. it must be discarded. Granatenwerfer 36.1 The Projector. It is most often used in tandem with a loader. Panzerbuchse 39 (PzB 39) Before the invention of the Panzerfaust and Panzershreck. Capable of causing significant destruction. Raketenpanzerbuchse 43 “Panzershreck” The German Raketenpanzerbuchse 43. commonly known as the “Panzershreck” which translates to “tank terror” is a 8 .by heavy weapons platoons rather than by regular rifle platoons. Mortar. it can only be fired once. Machinegewehr 34 (MG34) The MG34 was first used in the Spanish Civil War and many remain in service despite the introduction of the MG42. Infantry. M2 The 60mm M2 Mortar is a lighter alternative to the much heavier 81mm M1. which can be carried into battle and used to devastating effect. It is very reliable. it is more often used by assault troops like Rangers and paratroopers. For this reason. PTRD 1941 This is the latest development in anti-tank rifle technology. Like other rifles of this type. Pulemet Maksima Model 1910 (M1910) The Russian M1910 heavy machinegun is a water-cooled design based on the Maxim gun of WWI. It is a light tactical machine gun with a very high rate of fire. the PzB 39 anti tank rifle had been the German’s main anti tank weapon for infantry. It is a frightening weapon to face due to the distinctive sound created by its rate of fire which is so high that individual rounds cannot be heard when the trigger is squeezed. Leichter This 50mm mortar is the German Heer’s main light mortar. Because of the PIAT’s design. The MG42 cannot make a Burst Fire attack because of its extremely high rate of fire. PIAT Mk. Panzerfaust 30 This one-shot German anti-tank rocket launcher was in heavy use until the production of the reloadable Panzershreck. After being fired. Panzerfaust 60 This version of the Panzerfaust anti-tank rocket launcher has greater range and penetrating power than the model 30. Like the 30.

Protective Equipment "Casualties many. and the Japanese find themselves more and more on the defensive.personal anti-tank rocket launcher based on the American M1A1 Bazooka. It is air cooled. These weapons are particularly effective against enclosed areas. Combat efficiency. water-cooled veteran of the First World War that continues to see service. Commander-in-Chief of the Luftwaffe (1936) 9 . one man fires the weapon while another loads the ammunition. Vickers Mk. On the defensive. Flamethrower. it becomes much less effective. Stankovii Pulemet Goryunova Model 1943 (SG43) The SG43 is the Soviet army’s replacement for the aging M1910 machine gun. Shoup (1943) Armor Helmet Following the devastating losses due to artillery bombardments during the early stages of WWI.Reich Marshal Hermann Göring. The only alternatives are victory or destruction.” . Equipment "The battle we are now approaching demands a colossal measure of production capacity. A character with a helmet on may add +1 to his reflex save against the effects of explosives such as mortars." . however it is just as difficult to produce and so has not truly replaced the M1910. Like the bazooka. Type 100 Flamethrower The Japanese Type 100 Flamethrower is of good use in the cramped quarters of the Pacific Theater. M1A1 The trusty flamethrower has seen some use in Europe for defeating bunkers. Flammerwerfer 35 The German army has used flamethrowers to good use against armored fortresses in Belgium and France during the initial Blitzkrieg. the flamethrower is of much less use. as the war drags on. and significantly less heavy. heavy machine gun is the heart of the British infantryman’s fire support.1 The Vickers Mk1. No limit on rearmament can be visualized. artillery. Other Ranged Weapons The weapons below do not require any specific proficiency to use. ROKS-2 This Soviet flamethrower has seen use in the intense city fighting of the Eastern Front. and grenades. Percentage of dead not known. Although not designed to protect against bullets. It is a heavy. we are winning. but can be dangerous to the user. should a stray bullet hit the volatile gas tank. However. they will help in the event of an overhead explosion. almost every major nation developed head protection for their troops in the form of metal helmets. but has been put to extensive work in the Pacific. however.Colonel David M. Misc.

Military Units In the armies of the nations of WWII. DC 15 or the character in question takes 1d4 damage. The US Armed Forces The United States in World War Two was instrumental in victory over both Germany and Japan. but became Staff Sergeant and Sergeant by 1944) five riflemen. Understanding these things will help greatly in properly roleplaying any part of this conflict. Three of these platoons along with a command unit make up the rifle company. Cutting out a 5’ gap in a barbed wire emplacement requires wire cutters and is a full round action. two scouts. military organization. Except for the automatic rifleman who was issued a BAR. A typical rifle squad consists of nine to twelve men. Here you will find information on ranks and insignia. and equipment issues. On the ground. an automatic rifleman. The basic unit of any force is the rifle squad or section. the Marines fought in the Pacific while the Army battled across Europe. his assistant. and an ammo carrier. the rifle platoon. General General General of the Army Organizing the Military Each of the major powers involved in WWII had its own military structure. for a total of twelve men. Finally. various amounts of men and equipment were organized into units which could act cohesively on the battlefield. and examples of typical soldiers. The US Army Rifle Squad: A typical US Army rifle squad battling in Europe or North Africa in WWII consisted of a squad leader and his assistant (these started out as a Sergeant and Corporal. all of the other men 10 . uniforms. US Army Ranks: The ranking system of the US Army is as follows: Enlisted: Private Private 1st Class Technician 5th Class Corporal Technician 4th Class Sergeant Technician 3rd Class Staff Sergeant Technical Sergeant Master Sergeant First Sergeant In the Army This section will describe certain aspects of the major military powers during World War Two.Obstacles Barbed Wire Barbed wire can be a huge obstacle to an advancing force. insignia. three rifle companies plus support and headquarters elements make up the infantry battalion. ranks. Jumping over or shimmying under barbed wire requires a reflex check. and must be dealt with quickly. Colonel Colonel Brigadier General Major General Lt. Two to four rifle squads along with a headquarters element make up the next type of unit. Officers: 2nd Lieutenant 1st Lieutenant Captain Major Lt. depending on the country.

In addition to this. but many paratroopers kept them or bought their own sidearm incase they were separated from their main weapon during the jump. and special airborne M1 Carbines with folding stocks available for distribution at the platoon level.in the squad were issued M1 Garand rifles. The standard issue for grenades was three fragmentation grenades and one smoke grenade per man. expected to be much more self-sufficient than the average infantry squad. adopted the assault squad layout in which the squad was divided into two smaller elements called fire teams. These tended to gravitate toward the squad leaders. The Rangers made up the special forces element of the Army. The US Army fielded both light and medium tank platoons. The Airborne squads. A sergeant served as the squad leader in charge of these two five man teams. The US Army Tank Platoon: Tanks. companies. and he and his assistant may have acquired additional handguns. machine gunner. An additional Thompson or Carbine for the scouts or assistant squad leader in place of their M1s would have also been fairly common. assistants.45 Caliber pistol. but made up for this by having the driver of the halftrack provide support fire from the mounted M1917A1 Browning heavy machine gun while the squad advanced. and two ammunition bearers. and trench knives. Grease Guns. Table 0-0 shows the typical makeup of many common US squads in WWII. but with only two such squads per platoon. Originally. assistant machine gunner. and scouts. there were several Thompsons. To do this. Airborne troops were also issued a wide variety of switchblade knives. also had to pack a much bigger punch. one white phosphorus grenade. platoon. Thompson submachine gun. Armored infantry squads had the luxury of riding into combat in an armored halftrack. or M3 Grease Gun. just like infantry soldiers are organized into squads. The glider infantry element of the Army had squads identical to those of the regular infantry. Each rifle platoon also had one M1903A4 Springfield rifle equipped with a sniper scope to be assigned as the platoon leader saw fit. and battalions. each man also had a Hawkins anti tank mine. two smoke grenades. Each company had three bazookas (this increased to five bazookas and six additional BARs after D-Day) which the company commander could assign as necessary. Airborne troops were also issued more grenades than the average soldier and each carried three to six fragmentation grenades. knuckle knives. Issue of these pistols was stopped. Some squads. particularly later on. each of five tanks (M3 Grants for the light platoons and M4 Shermans for the medium platoons. They did not contain the BAR team of the regular infantry squad. these squads were issued the M1919A4 Browning light machine gun in place of the BAR. The assault fire team consisted of five riflemen while the machine gun fire team included the assistant squad leader. the squad leader would replace his M1 with an M1 Carbine.) Each platoon was then divided into a light squad of two tanks and a heavy squad of three tanks. A platoon commander (1st Lieutenant) led one 11 . each man was also issued a Colt M1911 . Although all of the soldiers in the squad besides the machine gunner and his assistant were issued M1 Garand Rifles. Often. and one Gammon Bomb. The typical Ranger squad had an identical layout to the standard Army squad.

Marine Raiders. Table 0-0 below shows some typical US Marine squads fielded during the war. The US Marine Tank Platoon: The US Marines in WWII fielded much lower numbers of tanks than their Army counterparts. Those fielded in the Pacific jungles tended to be more of the light tanks as opposed to the M4s. General General leader. a BAR man. the Marines decided on the thirteen man Series F squad by splitting the squad into three smaller units called fire teams. and an assistant BAR man. Another configuration breaks the squad into three fire teams. assistant squad leader. men. For the Third 12 . while the third team would have the squad leader with submachine gun. Their organization would have been similar to that used by the Army. This team had immense close range fighting ability. As the war progressed. they decided to move to the twelve man Series E squad. US Marine Ranks: The ranks for the US Marines were slightly different than those used by the Army: Enlisted: Private Private 1st Class Lance Corporal Corporal Sergeant Staff Sergeant Technical Sergeant Gunnery Sergeant First Sergeant Sergeant Major Sergeant First Class Master Sergeant Officers: 2nd Lieutenant 1st Lieutenant Captain Major Lt. each consisting of a team leader. Grenade issue would have been similar to the US Army with three fragmentation grenades and one smoke grenade per man. a rifleman. a rifleman with M1. three automatic riflemen.squad while the platoon sergeant commanded the other. doubling the number of BARs the team used. They began with the nine man squad called Series D. A typical squad might consist of a squad The German Wehrmacht Between 1919 and 1945. Germany managed to produce one of the most powerful and technologically advanced military forces in the world. Two of the teams would have a leader and two riflemen with an M1 Garand and two submachine guns. making it perfectly suited to the jungle fighting of the Pacific islands. and a sniper. These three teams of four were all lead by a squad sergeant. known in German as the Wehrmacht. three riflemen. The US Marine Rifle Squad: The US Marine Corps fighting in the jungles of the Pacific in WWII organized their rifle squads in a slightly different manner than the Army. This military branch of the infamous Schutzstaffel was at the forefront of many of Germany’s great military actions. had several different squad configurations depending on the mission at hand. But. and a BAR man. Colonel Colonel Brigadier General Major General Lt. Some of the most talented and able fighters in the German Military were the Waffen-SS. the US Marine Corps special forces of their time. This type of configuration had a great deal of firepower and versatility on the battlefield. By 1944. and manufacturing became scarce. as the war dragged on supplies. and this would have its greatest impact on the nation’s military.

There was also an attempt to replace some of the bolt action K98k rifles with the new G43 semiautomatic rifle. Initially. All other men received Karabiner 98k rifles. assistant. seven riflemen. armored Panzer Grenadier gruppen rode into combat in a halftrack. By the desperate years of 1943 to the close of the war. Fallschirmjägers. and a pistol for the assistant machine gunner. The weapons of choice for these soldiers were a machine pistol for the squad leader. German soldiers could expect to call upon large numbers of PzB39 anti tank rifles for dealing with tanks. each infantry gruppe consisted of 13 men. the squad lost its final ammo carrier. These types of squads were given the important role of guarding the vital German Panzers (tanks) from infantry assault. The traditional Fallschirmjäger gruppe is a twelve man unit consisting of a gruppe leader. Each man would also have been issued two to four Steilhandgranates as well as one smoke grenade.Reich. and two machine gun ammo carriers. assistant machine gunner. this squad puts much more of the importance of the squad’s firepower on the machine gun as compared to the US versions which display a more evenly distributed structure. These were the gruppe leader. German Heer Ranks: The rank system used by the German Army (“Heer” in German) is similar to that used by most other armies of the time: Enlisted: Schutze (changed to Grenadier in 1942) Oberschutze Gefreiter Obergefreiter Stabsgefreiter Unteroffizier Unterfeldwebel Feldwebel Oberfeldwebel Stabsfeldwebel Stabswachtsmeist er Officers: Leutnant Oberleutnant Hauptmann Major Oberstleutnant Oberst Generalmajor Generalleutnant General Generaloberst Generalfeldmarsc hall The German Heer Gruppe: The German Army organized their infantrymen into rifle squads called gruppen. ten of which were fitted with telescopic sights. this squad had dropped to ten men by losing two riflemen and an ammo carrier. By 1940. it seemed that war on two fronts was simply impossible to win. assistant. Later. eighteen Panzerschrecks would have been available. meaning that about one in every two gruppen could have been equipped with one. Like their US counterparts. putting it down to just nine men. two machine gunners and two assistant machine gunners. These were to be distributed to the men as the kompanie commander saw fit. nineteen G43s were issued at the kompanie (company) level. As one can see. these squads could bring to bear the staggering firepower of three MG34 or MG42 machine guns. In both the twelve man version used prior to 1943 and the ten man version used to the end of the war. This configuration allows the gruppe to be divided into 13 . however these were largely abandoned by 1943. MG34 and Luger or Walther pistol for the machine gunner. six riflemen. or paratroopers. The one shot Panzerfaust launchers were much more common and each gruppe would have access to several if the need arose. at the bataillon (battalion) level. At the outset of war in 1939. were part of the German Luftwaffe (Airforce) and played a major part in Germany’s initial success of the Blitzkrieg. a machine gunner. To accomplish this.

Table 0-0 shows several typical types of German gruppen fielded in Europe in WWII. The Waffen-SS fielded a variety of different units including their own Fallschirmjägers and Panzers. should they get caught in a tree on the jump. this gruppe lost one of its riflemen. the FG42 was developed with the intention of arming the squad entirely with this fully automatic rifle. on average. or Cossacks who were ardent anti-communists. Although the SS did not have priority in being assigned new weapons and equipment. Later on in the war. a new weapon. however this rarely happened due to small production numbers. three riflemen. Fallschirmjägers would have been equipped with more grenades than their regular infantry brothers.two fire teams each consisting of a leader. In a sturm zug (assault platoon) two such armed gruppen would be accompanied by a third gruppe armed with the normal assortment of rifles and machine guns. supported by a heavy weapons gruppe. The first was the Volks Grenadier gruppe. albeit with. the Waffen-SS used its own system of rank: Enlisted: SS-Schütze SS-Oberschütze SS-Sturmmann SS-Rottenführer SSUnterscharführer SS-Scharführer SSOberscharführer SSHauptscharführer SSStabsscharführer SSSturmscharführe r Officers: SS-Untersturmführer SS-Obersturmführer SSHauptsturmführer SS-Sturmbannführer SSObersturmbannführ er SS-Standartenführer SS-Oberführer SS-Brigadeführer SS-Gruppenführer SSObergruppenführer SSOberstgruppenführe r Reichsführer-SS The Waffen-SS Gruppe: The gruppen of the Waffen-SS were structured in the same manner as their Heer counterparts. These soldiers were also issued a gravity knife in addition to their bayonet. for the purpose of cutting themselves down. they often received better equipment than that issued to the normal Wehrmacht. and each would have also been issued a light anti tank grenade or mine. and the Fallschirmjäger zug (platoon) went from three gruppen to two. Waffen-SS Ranks: Because it was not technically part of the Wehrmacht. Many foreign volunteers entered the service of the Waffen-SS. Very few of these weapons were actually produced. better trained and more well equipped troops. These gruppen were simply poorly trained boys and old men organized into hastily constructed battalions. Volks Grenadier gruppen were organized in the same way as the ordinary rifle gruppen. the Germans invented two last ditch efforts which they hoped would hold off defeat. The second idea was the sturm or assault gruppe. The Wehrmacht hoped to outfit these squads with the new Sturmgewehr 44 assault rifle. even units of Kosaken. Near the end of the war. A sturm gruppe was made up of a normal nine man infantry squad or ten man Panzer Grenadier squad all armed with MP40s. and a machine gun team. with the jaws of the allied war machine closing in around them. 14 . The German Heer even attempted to field several Volks Grenadier bataillone riding bikes. and those that were suffered from the inability to aim when firing on full automatic. Later.

A variation on the standard rifle section was the much more mobile carrier rifle section. India. a two-inch mortar gunner. was quickly routed. The following is the rank structure used by the British Army in WWII: Enlisted: Private Lance-Corporal Corporal Sergeant Sergeant-Major Warrant Officer 1st Class Officers: 2nd Lieutenant Lieutenant Captain Major LieutenantColonel Colonel Brigadier Major-General LieutenantGeneral General Field Marshal The British Royal Military The British army of the late 1930s was largely unprepared for the Nazi blitzkrieg into Poland and France. her commonwealth nations mobilized as well. which are identical to those used by the Waffen-SS. two Bren gunners. the Universal 15 . Australia. Each zug would have been commanded by a Leutnant (Heer) or SSUntersturmführer (Waffen-SS) with an additional NCO. This tenman squad would ride into battle on board a Universal Carrier. These lightly armored vehicles were initially developed as a mobile trench from which machine gunners could fire their Bren guns. and a driver. assistant mortar gunner. one rifleman. Sten submachine gun. However. each German panzer zug (tank platoon) consisted of either four medium tanks or five light tanks. and many other smaller nations added their resources to the war effort. The German Panzer Zug: At the beginning of the war. they will be included briefly in this section. South Africa. Canada provided to the Allies as many men and materials as Italy did for the Axis. section lance corporal. Because the commonwealth nations used similar tactics and equipment to Britain proper. Under their command were six riflemen armed with Lee-Enfields. British Army Ranks: The British Army Rifle Section: The typical rifle squad (known in the British Army as a “rifle section”) for British and Commonwealth forces was commanded by a section corporal and his assistant (a lance-corporal) equipped with either a Lee-Enfield rifle. or an American Thompson submachine gun. a light machine gunner with a Bren gun. Later. As the war progressed however. Britain’s Army evolved into a lethal foe for the beleaguered German Reich. Moreover. this was changed to five medium tanks and all of the light tanks were moved to the bataillon (battalion) level to be used as reconnaissance vehicles. The heavy Tigers and King Tigers were organized into four tank züge and were not mixed with other panzer bataillone. This section consisted of section corporal. two assistant Bren gunners. and an assistant machine gunner with a Lee-Enfield who toted the Bren ammunition. and as a consequence. like many other pieces of equipment.Table 0-0 shows the typical Heer gruppen. it was not just England that joined the fight in September 1939. an action which ended in the famous departure from Dunquerke.

The paratrooper sections carried one Bren gun and a two-inch mortar. Although the tank squadrons used by the British initially consisted entirely of vehicles made by the British themselves. The British airborne troops also used the ten man squad and presented an available amount of firepower somewhere between that of the rifle section and carrier section. Stalin and Hitler agreed to sign a non-aggression pact and secretly divided Europe between Germany and Russia. The British Army Tank Squadron: British tank platoons (call squadrons) in WWII consisted initially of five groups of three tanks each. in the midst of the greatest conflict the world had seen up to that point. in 1929. and in 1944 added a Lee-Enfield equipped with a telescopic sight. This tank was a typical American Sherman tank. By 1944. Somehow. the people of Russia revolted against their Czar and became the Union of Soviet Socialist Republics. Stalin gave the order that any man retreating was to be shot as a traitor to the Soviet Union. Joseph Stalin solidified his strangle hold over the Soviet Union. In 1939. The British commandos used an 11 man section made up of a five man rifle group lead by a corporal. These were either infantry tanks or cruisers. Soviet Army Ranks: The following is the system of military ranks used by the Soviet Army in World War Two: Enlisted: Krasnoarmeyet s Yefreitor Mladshii Serzhant Serzhant Starshy Serzhant Starshina Mladshii Lyetenant Officers: Lyetenant Starshy Lyetnant Kapitan Major Podpolkovnik Polkovnik General Major General Leytenant General 16 . but replaced its relatively ineffective 75mm main gun with the British 17 pdr main gun which was much more suited to taking out the heavily armored Panzers. Later. and a sergeant to organize the section as a whole. The forces of the Soviet Union poured over the Polish border and unsuccessfully attacked Finland in a conflict known as the Winter War. moving one rifleman specifically into a sniper role. through sheer determination and an uneasy partnership with the Allied Powers. cruel dictatorship upon the world. by 1943 these had been almost completely replaced by American models. Perhaps the best example of the two nations showing cooperation was the use of the Sherman Firefly. a three man Bren gun group commanded by another corporal. Pushed back to the gates of Moscow. The Soviet Red Army In 1917.Carriers were adapted to carry an entire squad into battle with relative speed and protection. as often happens in pacts made between thieves. one of the four tanks in British Sherman cruiser groups was a Firefly. When. the cruiser squadrons were bolstered with an additional tank and redeployed into four groups of four. and the two were not mixed. But. he brought a new. Table 0-0 below shows the layout of several typical British infantry sections used throughout WWII. the Soviet Army managed to bring itself out of the path of annihilation and fought its way to Berlin. Hitler backstabbed Stalin and attacked Russia in 1941.

Eventually. the official solution was to reduce the operating size of each rifle squad. These men were fanatically loyal to the cause of Communism and the protection of Russia. These squads would have had similar numbers of men to the standard infantry squads but were mainly armed entirely with the PPSh-41 submachine gun like the assault squads. The US did send the Soviets some M3A1 Halftracks which these squads could use. but the total number of squads in each battalion suffered as a result. Motorized squads of other nations were each allocated a halftrack or similar vehicle inside of which they could ride into battle. These squads would see some of the most bitter fighting of the war and take huge losses in the process. these units would have been better trained and equipped than typical infantry squads. the Soviets pushed the Germans out of Russia. A squad leader and assistant armed with rifles led two scouts with submachine guns. The USSR never developed its own armored personnel carrier throughout the entirety of the war and so the eight-man motorized squads often had to rely on other means. At the start of the war. allowing him to perform a sniper role. Soviet motorized squads often had no such luck. In 1942. In addition to this. the Soviets also made use of large numbers of cavalry throughout the entire war. Each squad was once again raised to eleven men in strength. the typical Russian squad consisted of eleven men. The Russians even went so far as to create motorized assault squads with no intention of giving them transportation. five riflemen. requiring them to ride on top of the tanks they were assigned to protect. These were split into ten man squads and a command section. the Soviet army allocated each regiment a company of one hundred men armed entirely with submachine guns. As the casualties mounted and replacements never came. To supplement their motorized squads. The new battalion would be less than half the size of that used at the beginning of the war. Of particular note within the structure of the Soviet army are its motorized infantry squads. however many had to find captured German halftracks to use or had to ride on top of tanks. a light machine gunner. Table 0-0 below shows the configurations of several infantry squads used by the Soviet Army in WWII.Polkovnik General Armiyi Marshal Sovetskogo Soyuza The Soviet Army Rifle Squad: The evolution of the Soviet infantry squad is clearly a case of desperation in the face of terrific losses. The new nine-man squad lost a rifleman and a scout and gave the squad leader a PPSh-41. but not after taking even more terrible losses. The intent of these assault squads was to put immense close range firepower into the hands of the regiment. and assistant machine gunner. In many squads. 17 . a single rifleman may have been armed with an SVT-40 or M1891/30 fixed with a telescopic scope. the PPSh41 submachine guns given to these troops were far easier to produce than the M1891/30 rifles used by the rest of the army. The Russians also had elite groups of highly trained soldiers called the Soviet Guardsmen. On average. but would have used the same organization.

instructing the soldiers about the “barbaric Slavs” who would show them no mercy if captured.The Soviet Army Tank Platoon: Like the rifle squad. The Soviets also made good use of captured German Panzers. they often made up for this with bravery and fanaticism. and Tigers as the Nazi losses began to pile up. the ideas of national pride. At its height. Japanese Imperial Army Ranks: The following table shows the ranks used by the Japanese Army during the war: Enlisted: Officers: 18 . Most Soviet soldiers were more afraid of the NKVD than of the Germans. The philosophies of both the Communists and Fascists of the time allowed for no room when it came to political dissent. The SS used the same tactic on the German army. Often. Although the ordinary Japanese soldier was forced to use terribly out of date weapons and equipment. and as such ignored the rules of war pertaining to the treatment of prisoners and combat medics. As the war progressed. Each light and medium platoon consisted of three such tanks while heavy platoons had only two tanks. it remained largely unchanged. although these things did occur. Retreat was considered cowardice. the Soviet Army tank battalion saw many makeshift changes as the Germans pushed farther into the motherland. These “political soldiers” were given free reign to dole out a death sentence to anyone believed of showing even the smallest lack of belief in the cause. Soldiers who had been taken prisoner by the Germans were to be considered traitors to the Motherland. Light and medium companies had three platoons plus a command tank for a total of ten vehicles with the heavy company having only two platoons with a commander making only five tanks total. the Soviet equivalent of the German SS would certainly have been the NKVD. for both sides. a crime punishable by death. they were used to great advantage of the political machines of both the Communists and Nazis. All three types of tank regiments contained twenty tanks in total. the NKVD was used on the Russian soldiers themselves. tactics changed from instilling a sense of bravery and trust to one of sheer terror. Japan was a nation devoted to a strict code of honor. At the platoon level however. No other nation involved in the war actively pursued this as a viable battle tactic. As the war raged. belief in the cause. The NKVD: In the 1930s and 1940s. the “Great Patriotic War” turned into a virtual war of racial supremacy. Both sides blew stories of rape and pillaging out of proportion and. another capitol offense. Where the SS performed its atrocities on the “partisans” and Jews of conquered territories. Panthers. Many Japanese soldiers also considered their nation as not being part of the Geneva Convention. and faith in the nation leadership became even more important for two nations caught in a death grip. In some cases. suicidal attacks were launched at enemy positions with no hope of success. The Japanese Imperial Army During WWII. remnants of battalions were formed into ragtag mixed battalions of all makes. however. The NKVD also helped Stalin rekindle a deep-seated racial hatred of the Germanic people.

The new squad would use the Type 99 rifle and Type 99 light machine gun to replace their grossly outdated weapons. The second configuration divided the team into two or more equally sized fire teams. which would have been issued at company level. The Type 97 Chi-Ha medium tank and Type 95 Ha-Go light tank were the most common and were deployed in platoons of three tanks each. Losses had to be compensated for with unofficial. Both of these parts had a very specific job to do on the battlefield to ensure the survival of the squad. reality was slightly different. one Gocho. The Japanese also made use of many captured US M3 and M4 tanks taken from the capture of the Philippines and Burma. the infantry tactics used by the different countries involved in WWII were very similar. By 1941. Other configurations such as the split base of fire configuration and the assault configuration were used as well. the squad would split itself into a ten-man rifle team and a five-man machine gun team. The Squad on the Battlefield Typically. The standard configuration split the squad into two parts: the base of fire team and the maneuver team. on the field assignments of men and equipment. or corporal as assistant squad leader. reinforcements were often limited or simply nonexistent. Prior to 1941. All men in the squad were armed with Type 38 rifles except the machine gunner who carried the squad’s single Type 96 light machine gun. and one Gunso. but even so the Japanese did have some battalions of light and medium infantry tanks. or sergeant as squad leader. the squad was reduced to thirteen men. As casualties mounted. the typical squad consisted of thirteen Nitto Hei. The only anti-tank weaponry the ordinary soldier had at his disposal was the Type 97 anti-tank rifle. 19 . In combat. and later the escalating losses at the hands of US Marines. The Japanese Imperial Army Tank Platoon: The Japanese army deployed vastly fewer numbers of tanks than any other army in the war. Tanks were not mixed within companies in order to simplify maintenance. Although this remained the official squad configuration until the end of the war. This section will discuss how these tactics were used at the squad level in both offensive and defensive actions. or privates. The jungle fighting on the islands of the Pacific rendered these vehicles useless in many situations. infantry squads in the Second World War used one of several configurations.Nitto Hei Itto Hei Heicho Gocho Gunso Socho Jun-I Sho-I Chu-I Tai-I Shosa Chusa Taisa Shosho Chujo Taisho Gensui The Japanese Imperial Army Rifle Squad: The Japanese army saw a few variations in its forces made to reflect first the vast amounts of captured territory which needed to be occupied. Infantry Tactics At their core.

and had to avoid the temptation to simply open fire from rifle range. In the standard squad configuration. the squad leader would always accompany either the base of fire team to direct the machine gun or the maneuver team to get in close with the enemy. this part of the squad had a proportionally larger number of men than the base of fire team. the squad would be split into three groups: two base of fire teams and one maneuver element. The leader also had to keep track of ammunition usage and availability within the squad. Most of the time. it was vital for the squad leader to keep the squad organized for their efforts to be most effective. The squad leader had to direct his men as a fighting force. The maneuver team was essentially all of the ordinary riflemen in the squad and was lead by either the squad leader or his assistant. The assistant would then typically head up the other team. without thinking in terms of strategy. He was responsible for the lives of his men and had to lead them through their ordeal. Compared to the boltaction rifle carried by most men. the base of fire team consisted of the machine gunner and any assistants or ammo carriers he had and was almost always controlled directly by the squad leader or assistant squad leader. This layout made the squad very balanced. The Fire Team Configuration: The fire team configuration could only be used in squads which were given access to additional light machine guns. It was vital to the survival of the squad that the machine gun be properly positioned and protected. He was their tactician. the squad would split up into equal sized teams. their equipment manager. each with a light machine gun. and to distribute ammunition stores among them. and each fire team was capable of giving the others an equal amount of supporting fire. The maneuver team’s main objectives in combat were to protect the machine gun and eventually make a close assault on enemy forces. In the fire team approach. some riflemen. and the keystone holding the unit together. In combat. He had to prevent his men from firing off all of their ammo at once.The Squad Leader: The squad leader had perhaps the greatest amount of responsibility in the infantry squad. his submachine gun came in handy again. The Standard Configuration: The focus of virtually every infantry squad in WWII was the light machine gun. An assistant always helped the squad leader in his duties. giving him devastating close range firepower. The Split Base of Fire Configuration: Split base of fire is another layout requiring multiple light machine guns. As a tactician. squad leaders often adopted short-range submachine guns in the place of a rifle. The squad leader’s final job was to act with bravery and to lead his men into the final and inevitable close assault of the infantry attack. Using this configuration. The Assault Configuration: 20 . this weapon could throw out a veritable wall of steel. For this. and a leader. For this reason. Combat can often devolve into a free-for-all in which scared men act hastily. The maneuver team would have been lead by the leader or assistant while the other man would be positioned between the two base of fire teams to direct both of their efforts.

These could only penetrate the armor of very light tanks and armored cars. allowing the teams to support each other equally. the base of fire team is responsible for providing the initial supporting fire while the maneuver team moves in toward the enemy. The German attempt to provide their sturm squads with the Sturmgewehr 44 assault rifle could have made this type of unit much more viable on the battlefield. When used with the standard configuration. Russian. however the new weapons arrived too late to make much of a difference. The key with this tactic is overwhelming manpower and firepower provided by automatic weapons. Germans. artillery fire. stranding the team in no man’s land with little or no covering fire. the squad can quickly lose momentum. Initially. This tactic is a favorite of the German. heavy machine guns. should the assault become bogged down. infantry squads during WWII had few options. both fire teams have an equal amount of firepower. the meat and bones of an army were its rifle squads. They acted as single units and had to be supported by other rifle squads to be truly effective. The base of fire team must then move quickly to a new position while the maneuver team covers this movement. position to return fire. but it also has the negative effect of exposing the machine gun team’s 21 . however the tactics of the attack they used varied from one country to the next. so a new solution was needed. Marching fire has the advantage of being a much faster attack than the fire and movement approach. The fire provided by the machine gun helps the maneuver team to close distance. Marching fire requires the squad to rely on supporting fire provided by mortars. this meant either using mines or an infantry assault. if artillery or air support could not be called in. This type of movement is most often used with the standard and fire team squad configurations. or aerial bombardment from outside of the structure of the squad in question. However. Of all types of squads available. The squad can advance in a lightning quick assault and overrun their enemy. This system of attack is favored by the British and US forces. and Soviets. anti tank rifles were used. The British developed the Hawkins mine for dealing with Offensive Squad Level Tactics The infantry squad is a carefully constructed instrument of warfare designed for specific tactical purposes. Assaulting Tanks: Against tanks. the entire squad closes in on the enemy en masse. For the British. These squads had devastating close range potential but were very limited at longer ranges. In the fire team configuration. Both the Soviet Union and the German Reich fielded assault squads. The squad can use this alternating pattern of fire and movement to get the maneuver team into close combat range to engage the enemy at their most deadly. The Marching Fire Tactic: Using this method of attack.One of the most desperate and outright untraditional tactics of the war was to arm entire squads only with submachine guns. and Japanese armies. These units were capable of performing many different actions. The Fire and Movement Tactic: The concept of fire and movement involves different parts of the infantry squad providing supporting fire for each other during the advance.

Painted boards and colored netting were often used to hide machine gun nests. Most often. most countries used very similar tactics. artillery positions. Defensive Squad Level Tactics Digging In: On the defensive. Tree branches. leaves. each foxhole was suitable for two or three men. and continued to use the dangerous methods described above. Makeshift explosives such as Molotov Cocktails and ignited gasoline canisters were also used. Camouflage: The German army used the art of camouflage perhaps to a greater extent than any other in the war. opening up only when the enemy had reached optimum range. Each two or three man trench would ideally be situated to provide supporting fire to its neighboring trenches. Mortar Tactics Forward Observers: 22 . giving him a much better chance of taking out a tank at a significantly longer range. The best way to defend against this initial attack is by hiding in the defensive cover of a trench. For the infantryman. every attack in WWII began with an artillery or aerial bombardment. straw and all types of other natural material could be used to provide camouflage for the infantryman’s trench. The Germans also developed a method to attach several of their steilhandgranates together for use against tanks. the initial assault would be screened by the use of smoke grenades. and often times these were mined. The Germans and Russians had their own anti tank mines. Even when a squad was only expected to stop for a few hours. but also devoted energy and resources into the development of anti tank grenades which had to be used at much closer ranges. grasses. Most of the time. German doctrine even went so far as to stress the importance of camouflaging a position before digging in. the first and most important step to preparing a defense was digging his foxhole. Advance trenches in front of the main line were prepared to confuse the enemy. and even tanks. never developed these types of weapons during the war. By relying on a heavier explosive charge rather than fragmentation.tanks. Later in the war. rockets and other types of bombs were placed in the hands of the ordinary infantryman. The guns would be placed to cross their fire on the most probable lane of enemy advance. German squads would keep one machine gun carefully hidden. The Second Machine Gun: Squads using the split base of fire or fire team configurations had the advantage of an additional machine gun making them even more deadly in defensive roles. Often. The Soviets however. these weapons needed to be carried to within only a few meters of the tank to be effective. the men learned to begin digging their positions immediately. The squad’s light machine gun would be positioned in such a way as to catch attacking troops in the flank to create confusion and deadly crossfire. Almost inevitably. To do this. creating havoc and surprise. Fallback trenches were also dug to help in the case of a retreat. these grenades could actually do some damage to the underside of a tank.

Dex 13. SV Fort -1. Fast Civilian Cab Driver (Fast Ordinary 1): CR 1/2. Wis 14. and hills with ease.. The following list contains templates for ordinaries which are particularly useful when playing D20: World at War. by 5 ft. AP 0. Each type of civilian could perform any of several different roles. Rep +0. Grap +3. Ride.. 23 . Dex 15. Atk +3 melee (1d3+2 nonlethal. unarmed strike). Init +1. so basic statistics are given here for first level civilians. HD 1d81. Grap +1. Mas 14... Spd 30 ft. +3 Class). flat-footed 11 (+1 Dex. Ref +1. Full Atk +3 melee (1d3+2 nonlethal.. Athletic. friendly troops. Ref +3. Init +2. unarmed strike). and trades people. FS 5 ft. Defense 15. bonus feat: Brawl) Skills: Climb +3. farmers. Ride +3. FS 5 ft. Atk +1 melee (1d3+1 nonlethal. Ordinaries In a typical game of World at War.Unlike any other weapon in the hands of the typical infantry platoon. Wis 10. Cha 12. Spd 30 ft. and any number of other minor players. Strong Civilian Farmer (Strong Ordinary 1): CR 1/2. Reach 5 ft. touch 12. the mortar has the distinct advantage of being able to be used without seeing the enemy. but they make a good starting point and are excellent for quickly putting together an enemy squad or coming up with the combat statistics for a resistance fighter. Handle Animal +5. Will +2. They are organized by both profession and challenge rating. AL any. Simple Weapons Proficiency Possessions: various items. Mortars can fire over buildings. the PCs will run into countless enemy soldiers. Read/Write Native Language. unarmed strike). Con 8. cooks. flat-footed 13 (+2 Dex. A mortar platoon will usually establish an Observation Post (OP) somewhere in front of their position from which they can spot the enemy and direct the mortars using radio communication. supply officers. AL any. Even farther forward is a Mobile Fire Controller (MFC) who can move from one position to the next to help the mortars engage targets of opportunity. Swim +4 Feats: Animal Affinity. Reach 5 ft. HD 1d8. Starting Occupation: Rural (bonus class skills: Handle Animal. Str 15. This is where forward observers come into play. BAB +1. Will +0. Mas 8. AP 0. Civilian Civilians are noncombatant workers. Rep +0. SV Fort +3. Medium-size human. Every person the PCs run into will not conform exactly to these templates. BAB +0. to have any real effect on the battlefield. touch 15. Full Atk +1 melee (1d3+1 nonlethal. although those detailed below have specific strong points. Int 10. hp 3. Con 14. trees. +1 Class). unarmed strike). hp 4. Medium-size human. or +2 ranged. Int 8. However. Defense 12. someone must be able to see where the mortar’s shots are hitting and be able to relay that information back to the gunner. Speak Native Language. or +2 ranged. Profession (farmer) +2. These NPCs are just ordinary people with ordinary skills and abilities and without that special something that makes either a hero or villain. Str 13. There are countless ordinary civilians who were drawn into World War Two. Cha 12. helpless farmers and tradesmen. by 5 ft..

Tough Civilian Mechanic (Tough Ordinary 1): CR 1/2. unarmed strike). Str 13. Init +1. Repair +5. by 5 ft. Rep +1. Starting Occupation: White Collar (bonus class skills: Diplomacy. or +0 ranged. Spd 30 ft. Sense Motive +2. Int 15. Ref +1. Ref +1. Con 10. Simple Weapons Proficiency. Listen +2. Mas 10. Atk -1 melee (1d3-1 nonlethal. Init +1. Full Atk -1 melee (1d3-1 nonlethal. Int 14. Cha 14. hp 3. Repair) Skills: Concentration +4. Full Atk -1 melee (1d3-1 nonlethal. Wis 12. Speak Native Language + 1 other Feats: Educated (Knowledge [business] and Knowledge [current events]). AL any. by 5 ft. Con 10. Init +0.Starting Occupation: Blue Collar (bonus class skills: Craft (mechanical). AP 0. Str 8. Grap -1. flat-footed 11 (+1 Dex. unarmed strike). or +1 ranged. HD 1d10+2. FS 5 ft. touch 11... by 5 ft. Vehicle Expert Possessions: various items. Spot +2 Feats: Alertness. Read/Write Native Language. Research +6. Surgery Possessions: various items. Repair) Skills: Bluff +2. Read/Write Native Language. Spd 30 ft. Knowledge (current events) +4. Possessions: various items. Knowledge (business) +7. Reach 5 ft. touch 12.. HD 1d8. Medium-size human. Gearhead. Speak Native Language. Defense 11. Str 8. +1 Class). AP 0. Investigate +4. flat-footed 11 (+0 Dex. Language. AL any. FS 5 ft. Dedicated Civilian Nurse (Dedicated Ordinary 1): CR 1/2. Mas 10. Read/Write Native Language. Spd 30 ft. Knowledge (current events) +6. Mas 15. Knowledge (business)) Skills: Decipher Script +6. Simple Weapons Proficiency. Listen +2. Smart Civilian Businessman (Smart Ordinary 1): CR 1/2. Drive +7.. Intimidate +2. unarmed strike). flat-footed 10 (+1 Dex. Wis 14. FS 5 ft. Int 13.. Knowledge (current events) +2. Starting Occupation: Blue Collar (bonus class skills: Craft (electronic). Simple Weapons Proficiency. Treat Injury +7 Feats: Medical Expert. Medium-size human.. Gather Information +2. unarmed strike). Read/Write Native Language + 1 other. or +1 ranged. touch 11. Will +1. Cha 13. Sense Motive +2. Diplomacy +4. Defense 11. Dex 10. Reach 5 ft. Knowledge (popular culture) +2. Knowledge (earth and life sciences) +5. Full Atk +1 melee (1d3+1 nonlethal.. Treat Injury) Skills: Concentration +2. SV Fort +3. BAB +0. Atk +1 melee (1d3+1 nonlethal. SV Fort +0. Knowledge (popular culture) +2. Rep +0. Medium-size human. Defense 12. Drive. Craft (electronic) +7. Repair +7. Starting Occupation: Doctor (bonus class skills: Knowledge (earth and life sciences). Ref +0. AL any. Craft (mechanical). Speak Native Language Feats: Builder (Craft [electronic] and Craft [mechanical]). +0 Class). hp 4. Dex 12. Atk -1 melee (1d3-1 nonlethal. Craft (mechanical) +5. Speak Native Language.. Reach 5 ft. HD 1d6. Cha 8. Rep +0. BAB +0. Will +3. Simple Weapons Proficiency. unarmed strike). unarmed strike). AP 0. Con 15. Knowledge (technology) +2. Profession (nurse) +4. Craft (mechanical) +7. BAB +0.. Knowledge (current events) +2. 24 . SV Fort +1. Wis 15. Studious Possessions: various items. Will +3. Grap -1. Dex 12. Grap +1. hp 7. +1 Class). Profession (businessman) +4.

or -1 melee (1d4-1. unarmed strike). Drive +2. Read/Write Native Language. Gather Information +6.. Enfield. Cha 15. or Type 14 [Japanese]). Trustworthy Possessions: various items. Rep +2. Atk -1 melee (1d3-1 nonlethal. flatfooted 13 (+1 Dex. Treat Injury +8 Feats: Medical Expert. or High Power [British. Rep +2. Medium-size human. and it is the job of the combat medic to put the pieces back together. unarmed strike). or +1 ranged. P08. Con 10. Knowledge (current events) +4. AL any. 50 rounds pistol ammunition. doing their best to keep men alive. M1911. Defense 14. Starting Occupation: Doctor (bonus class skills: Knowledge (earth and life sciences). Diplomacy +2. Knowledge (business)) Skills: Bluff +6.. or +2 melee (1d4-1. Grap +0. hp 7. Dex 12. SV Fort +0. Wis 13. Medium-size human. medical kit. Medium-size human. Before the war. by 5 ft. unarmed strike). Dex 13.. Speak Native Language + 1 other. Full Atk +2 melee (1d3-1 nonlethal. Atk +0 melee (1d3 nonlethal. Profession (merchant) +4. Treat Injury) Skills: Concentration +2. Str 10. Wis 15. combat knife. hp 21. HD 3d6 plus 3d6.. touch 12. Mas 10. AP 0. Ref +1. touch 11. flat-footed 11 (+1 Dex. Knowledge (business) +4. Listen +4. Commonwealth]. Combat Engineer Tough/Smart Combat Medic War is a bloody business. Defense 12. SV Fort +1. Int 14. Full Atk +0 melee (1d3 nonlethal. Speak Native Language Feats: Deceptive. Full Atk -1 melee (1d3-1 nonlethal.. or High Power [German]. hp 3. or +2 melee (1d4-1. BAB +0. however many medics carry pistols just in case. Investigate +2. Spot +4. HD 1d81. Grap -1.Charismatic Civilian Merchant (Charismatic Ordinary 1): CR 1/2. Will +4. Reach 5 ft.. Str 8. AL any. Init +1. Spd 30 ft. knife). Read/Write Native Language + 1 other. Con 8. knife). Mas 8. BAB +3. Mas 10. or +1 ranged (2d6. or -1 melee (1d4-1. Spd 30 ft.. Cha 12. pistol). P38. Atk +2 melee (1d3-1 nonlethal. Nagant or TT-33 [Soviet Union]. various other items. HD 1d6 plus 1d6. Spd 30 ft. unarmed strike). flat-footed 10 (+1 Dex. Simple Weapons Proficiency. The combat medics are often on the very frontlines of combat. Int 14. Simple Weapons Proficiency Possessions: Pistol (M1911 [US]. AP 0. knife). by 5 ft. FS 5 ft. Sense Motive +4. Grap +2. unarmed strike). Mid-Level Combat Medic (Smart Ordinary 3 / Dedicated Ordinary 3): CR 5. +3 Class). Ref +2. Starting Occupation: Entrepreneur (bonus class skills: Diplomacy. Init +1. Knowledge (earth and life sciences) +6. Reach 5 ft. +0 Class). unarmed strike). Knowledge (popular culture) +4. or 25 . Search +5. Personal Firearms Proficiency. Defense 11. BAB +0. Intimidate +4. touch 14. knife). Init +1. Low-Level Combat Medic (Smart Ordinary 1 / Dedicated Ordinary 1): CR 1. Diplomacy +7. +1 Class). uniform. FS 5 ft. Most combatants in the war respected the rules of the Geneva Convention making medics noncombatants. many medics had been medical students or doctors. Will +1.

or High Power [German]. while the higher level versions have already seen some time on the field. knife).. Diplomacy +3. Listen +9. Knowledge (earth and life sciences) +12.. Treat Injury) Skills: Concentration +4. Con 10. Will +7. combat knife. Cha 12. Reach 5 ft. 26 . The low-level rifleman below is a typical eighteen to twenty-five year old recruit of good physical condition. unarmed strike). Enfield. Ref +3. Will +9. SV Fort +4. Treat Injury +12 Feats: Educated (Knowledge [earth and life sciences] and Knowledge [physical sciences]). probably just out of basic training. combat knife. Personal Firearms Proficiency. Starting Occupation: Doctor (bonus class skills: Knowledge (earth and life sciences). Rep +2. hp 35. AP 0. Con 10. Medical Expert. uniform. 50 rounds pistol ammunition. or +4 melee (1d4-1. Machine Gunner Strong/Tough Partisan/Resistance Fighter Tough/Dedicated Pilot Fast/Dedicated Police Officer/MP Strong/Dedicated Rifleman At the core of every fighting force is the rifleman. Str 8. touch 17. Spot +13. P38. High-Level Combat Medic (Smart Ordinary 5 / Dedicated Ordinary 5): CR 9. or Type 14 [Japanese]). Treat Injury +16 Feats: Educated (Knowledge [earth and life sciences] and Knowledge [physical sciences]). by 5 ft. or High Power [British. Str 8. +5 Class). various other items. Drive +2. Investigate +9. FS 5 ft. Without him. BAB +5. or High Power [German]. flatfooted 15 (+2 Dex. Surgery Possessions: Pistol (M1911 [US]. pistol). AP 0. Starting Occupation: Doctor (bonus class skills: Knowledge (earth and life sciences). Spot +9. Init +2. Wis 16. Investigate +13. Mas 10. Search +13. Wis 16. M1911. Medium-size human. AL any. Dex 14. pistol). or Type 14 [Japanese]). Enfield. Knowledge (physical sciences) +5. Treat Injury) Skills: Concentration +7. Commonwealth]. Surgery Possessions: Pistol (M1911 [US]. P08. Int 14. Knowledge (earth and life sciences) +16. P38. Speak Native Language + 1 other. Personal Firearms Proficiency. Drive +2. Defense 17. 50 rounds pistol ammunition. Read/Write Native Language + 1 other. Search +9. unarmed strike). Reach 5 ft. medical kit. Medical Expert. P08. Atk +4 melee (1d3-1 nonlethal. Nagant or TT-33 [Soviet Union]. Full Atk +4 melee (1d3-1 nonlethal. or +4 melee (1d4-1. or High Power [British. M1911. Knowledge (physical sciences) +9. HD 5d6 plus 5d6. Commonwealth]. knife). Speak Native Language + 1 other. Cha 12.. Int 14. FS 5 ft. Read/Write Native Language + 1 other. or +7 ranged (2d6. Dex 13. Spd 30 ft. Listen +13. Nagant or TT-33 [Soviet Union]. land cannot be captured and occupied. Rep +2. Grap +4. Simple Weapons Proficiency.+4 ranged (2d6. medical kit. AL any. Diplomacy +2. SV Fort +3. various other items. Ref +6... Simple Weapons Proficiency. uniform. Lightning Reflexes. by 5 ft.

flat-footed 18 (+2 Dex. AP 0. FS 5 ft. uniform. Grap +5. or +2 melee (1d4+1. or Type 38 or Type 99 [Japanese]).4 [British. +8 Class).4 [British. Mas 15. Personal Firearms Proficiency. AP 0.. Reach 5 ft. or +8 melee (1d4+1. BAB +0. Ref +5. hp 42. Read/Write Native Language. Con 15. Hide +2. Starting Occupation: Military (bonus class skills: Climb. Swim +4 Feats: Advanced Firearms Proficiency. Brawl. bayonet or combat knife. various other items. Brawl. Hide +4. bonus feat: Personal Firearms Proficiency) Skills: Climb +7. unarmed strike). by 5 ft.. Init +2. SV Fort +5. or +2 melee (1d4+1. bonus feat: Personal Firearms Proficiency) Skills: Climb +3.. 100 rounds rifle ammunition. BAB +6. 100 rounds rifle ammunition. Atk +2 melee (1d3+1 nonlethal. rifle). Rep +2. Str 13. touch 18. Cha 10. unarmed strike). unarmed strike). Str 13. Swim. Mas 15. Init +2. Atk +6 melee (1d3+1 nonlethal. HD 3d10+6 plus 3d8+6. Swim. Spd 30 ft.. Spot +2. flatfooted 14 (+2 Dex. Personal Firearms Proficiency.Low-Level Rifleman (Tough Ordinary 1 / Fast Ordinary 1): CR 1. Reach 5 ft. AP 0. Mas 15. Simple Weapons Proficiency Possessions: Rifle (M1 [US]. unarmed strike). Point Blank Shot. or +8/+3 ranged (2d8. High-Level Rifleman (Tough Ordinary 5 / Fast Ordinary 5): CR 9. Cha 10. Dex 15. various other items. Will +3. Rep +0. knife). Defense 20. Precise Shot (or Double Tap). Wis 12. touch 16. or +8/+3 melee (1d4+1. SV Fort +3. Brawl. uniform. Search +1. Cha 10. Ref +5. M1891/30 or SVT-40 [Soviet Union]. rifle). Rep +2. Simple Weapons Proficiency Possessions: Rifle (M1 [US]. Dex 14.. Full Atk +6 melee (1d3+1 nonlethal. Will +1. Con 15. Int 8. M1891/30 or SVT-40 [Soviet Union]. Str 14. knife). BAB +4. by 5 ft. Move Silently +6. Full Atk +8/+3 melee (1d3+1 nonlethal. Lee-Enfield No. Commonwealth]. Search +2. Spd 30 ft. Move Silently +4. touch 20. or +6 melee (1d4+1. flatfooted 16 (+2 Dex. Con 15. AL any. AL any. Point Blank Shot. FS 5 ft. Commonwealth]. Int 8. knife). Int 8.. knife). Precise 27 . Full Atk +2 melee (1d3+1 nonlethal. knife). Speak Native Language. Ref +3. Medium-size human. unarmed strike). Starting Occupation: Military (bonus class skills: Climb. Wis 12. Personal Firearms Proficiency. Grap +7. SV Fort +5. K98k or G43 [German].. Swim. Hide +6. Medium-size human. Speak Native Language. Defense 18. hp 15. Will +3. knife). Swim +6 Feats: Advanced Firearms Proficiency. Swim +2 Feats: Advanced Firearms Proficiency. +6 Class). Spd 30 ft.. +4 Class). HD 5d10+10 plus 5d8+10. HD 1d10+2 plus 1d8+2. Spot +6. Search +3.. by 5 ft. FS 5 ft. or Type 38 or Type 99 [Japanese]). K98k or G43 [German]. Medium-size human. Read/Write Native Language. or +6 melee (1d4+1. Wis 12. Move Silently +2. AL any. Point Blank Shot. Starting Occupation: Military (bonus class skills: Climb. Dex 15. Grap +1. Reach 5 ft. Init +2. bayonet or combat knife. Spot +4. Mid-Level Rifleman (Tough Ordinary 3 / Fast Ordinary 3): CR 5. Defense 16. Read/Write Native Language. hp 60. bonus feat: Personal Firearms Proficiency) Skills: Climb +5. or +2 ranged (2d8. Atk +8 melee (1d3+1 nonlethal. or +7 ranged (2d8. Speak Native Language. Lee-Enfield No. unarmed strike). rifle).

K98k or G43 [German]. M1A1. Escape Artist +8. Full Atk +1 melee (1d3+1 nonlethal. or Type 99 Rifle [Japanese]). MP40 [German]. Hide +8. Mas 10. Str 12.Shot (or Double Tap). or M3 [US]. HD 3d8 plus 3d6. MP40 [German]. +3 Class). HD 1d8 plus 1d6. Type 38 Rifle. Cha 8. Speak Native Language. Weapon Focus (rifle) Possessions: Rifle (M1 [US]. Hide +4. M1A1. Read/Write Native Language. Int 14. Personal Firearms Proficiency. Reach 5 ft. PPSh41 [Soviet Union]. Mid-Level Scout (Fast Ordinary 3 / Smart Ordinary 3): CR 5. or Carbine (M1.. Spot +4. These men had to train their sight and hearing to detect any enemy presence and keep their squad out of an ambush. or M3 [US]. Reach 5 ft. Commonwealth]. or +1 melee (1d4+1. Listen +10. unarmed strike). flatfooted 16 (+3 Dex. Int 14. or Type 38 or Type 99 [Japanese]). or Type 44 Carbine. knife). Commonwealth]. Move Silently. or Type 44 Carbine. AP 0. AP 0. carbine or submachine gun or 2d8 rifle). Move Silently +8.. Search +4. Simple Weapons Proficiency. Full Atk +4 melee (1d3+1 nonlethal. Dex 15. unarmed strike). Spd 30 ft. +5 Class). knife). Burst Fire (or Double Tap). Spot +10. Search +8. BAB +0. Ref +6. uniform. a scout armed with either a carbine or submachine gun advances in front of the marching order. or Carbine (M1. by 5 ft. combat knife. Dex 16. Defense 15. Starting Occupation: Military (bonus class skills: Hide. Sten [British. or +4 melee (1d4+1. various other items. Ref +3. touch 15. or +3 ranged (2d6. bonus feat: Personal Firearms Proficiency) Skills: Balance +8. Wis 13. FS 5 ft. Swim +8 Feats: Alertness. Track Possessions: Rifle. Wis 13. or Type 99 Rifle [Japanese]). hp 24. hp 8. Medium-size human. uniform. 100 rounds ammunition. M1891/30 or SVT-40 [Soviet Union]. or +1 melee (1d4+1. by 5 ft. Sten [British. Commonwealth]. Low-Level Scout (Fast Ordinary 1 / Smart Ordinary 1): CR 1.. Defense 18. Simple Weapons Proficiency. Str 12. Simple Weapons Proficiency.. bonus feat: Personal Firearms Proficiency) Skills: Balance +4. Atk +1 melee (1d3+1 nonlethal. flat-footed 13 (+2 Dex. Scout In the typical infantry squad. Read/Write Native Language. Personal Firearms Proficiency. Move Silently +4. SV Fort +2. Survival +8. 28 . knife). Listen +4. Mas 10. BAB +3. Move Silently. AL any. Medium-size human. Will +5. Atk +4 melee (1d3+1 nonlethal.. Cha 8.. unarmed strike). Type 38 Rifle. Rep +2. Lee-Enfield No. Advanced Firearms Proficiency (or Point Blank Shot). various other items.4 [British. Grap +4. or +4 melee (1d4+1. Survival +4. Init +2. Grap +1. 100 rounds rifle ammunition. Starting Occupation: Military (bonus class skills: Hide. touch 18. bayonet or combat knife. Escape Artist +4. knife). Con 10. Track Possessions: Rifle. Rep +1. Con 10. Will +3. SV Fort +0. AL any. Init +3. Submachine Gun. FS 5 ft. unarmed strike). PPSh41 [Soviet Union]. carbine or submachine gun). 100 rounds ammunition. Swim +4 Feats: Advanced Firearms Proficiency (or Point Blank Shot). Submachine Gun. Spd 30 ft. or +7 ranged (2d6. Speak Native Language.

Hide +12. Many snipers. knife). K98k or G43 [German]. Swim. AP 0. SV Fort +2. Move Silently. Personal Firearms Proficiency. Improved Initiative. or +6 melee (1d4+1. Spd 30 ft. Spd 30 ft. Commonwealth]. Submachine Gun. carbine or submachine gun). Spot +4. uniform. flatfooted 18 (+3 Dex. sniper rifle).. or guide. Cha 8. Str 12. combat knife. bayonet or knife). touch 20. AL any. or M3 [US]. or +9 ranged (2d6. Grap +3. 100 rounds sniper rifle ammunition. Defense 16. Escape Artist +12. bonus feat: Personal Firearms Proficiency) Skills: Climb +2. unarmed strike). SV Fort +2. Swim +12 Feats: Alertness. AP 0. Dex 14. various other items. MP40 [German]. and their talent earned them the position of sniper. unarmed strike). unarmed strike). Speak Native Language. Survival +12. snipers were under the control of either company or battalion headquarters to be dispatched as necessary. uniform. Search +4. bayonet or combat knife. BAB +1. uniform. +4 Class). FS 5 ft. Far Shot. or +3 ranged (2d8. or +3 melee (1d4+2. Init +2. Full Atk +6 melee (1d3+1 nonlethal. Commonwealth]. Swim +2 Feats: Dead Aim. bayonet or knife).. Medium-size human. Advanced Firearms Proficiency (or Point Blank Shot). Lee-Enfield No. Atk +6 melee (1d3+1 nonlethal. Speak Native Language. or Carbine (M1.4 [British. bonus feat: Personal Firearms Proficiency) Skills: Balance +12. Read/Write Native Language. hp 11. Type 38 Rifle. Full Atk +3 melee (1d6+2 nonlethal. touch 16. Defense 20. Simple Weapons Proficiency. Move Silently +4. Wis 13. These people have grown up with a rifle in their hands. Mas 10. Will +6. HD 1d8+1 plus 1d8+1. Mas 12. the sniper looks into the very face of his enemy through his 29 . Ref +3. or Type 99 Rifle [Japanese]). come from a life as a hunter. Cha 10. Rep +0. Sten [British. FS 5 ft. M1891/30 or SVT-40 [Soviet Union]. by 5 ft. Rep +3. or Type 38 or Type 99 [Japanese]) with telescopic rifle scope. BAB +5. Starting Occupation: Rural (bonus class skills: Climb. Read/Write Native Language. Track Possessions: Rifle. Int 15. Simple Weapons Proficiency Possessions: Sniper Rifle (M1903A4 [US]. PPSh41 [Soviet Union].combat knife. hp 40. Reach 5 ft. Unlike most other soldiers who fire at some dark shape on the horizon. Int 8. knife). HD 6d8 plus 6d6. flatfooted 14 (+2 Dex.. Hide +4. rifle scope. Will +1. Spot +14. Con 12. +7 Class). or +3 melee (1d4+2. Move Silently +12. Mid-Level Sniper (Strong Ordinary 3 / Fast Ordinary 3): Sniper The sniper is the quiet assassin of the battlefield. by 5 ft. Grap +6. Personal Firearms Proficiency. Atk +3 melee (1d6+2 nonlethal. or Type 44 . woodsman. High-Level Scout (Fast Ordinary 5 / Smart Ordinary 5): CR 9. Dex 16. Reach 5 ft. or +6 melee (1d4+1. Low-Level Sniper (Strong Ordinary 1 / Fast Ordinary 1): CR 1. Starting Occupation: Military (bonus class skills: Hide.. Str 15.. like the example below. Ref +7. Con 10. M1A1. various other items. various other items. 100 rounds ammunition. Search +12. Most of the time. Listen +14.. AL any. Init +7. unarmed strike). Wis 13. Burst Fire (or Double Tap). Medium-size human.

Dex 15. Point Blank Shot.. bonus feat: Personal Firearms Proficiency) Skills: Climb +2.CR 5. unarmed strike). bayonet or combat knife. Swim. FS 5 ft. Cha 10. M1891/30 or SVT-40 [Soviet Union]. Speak Native Language. Init +3. Spd 30 ft. by 5 ft.. Lee-Enfield No. Reach 5 ft. Spd 30 ft. Will +1. M1891/30 or SVT-40 [Soviet Union]. Init +2. Far Shot. Defense 21. Will +1. Personal Firearms Proficiency. Personal Firearms Proficiency. Move Silently +7. Read/Write Native Language.4 [British. bonus feat: Personal Firearms Proficiency) Skills: Climb +2. High-Level Sniper (Strong Ordinary 5 / Fast Ordinary 5): CR 9. or +7 melee (1d4+2. Hide +7. or Type 38 or Type 99 [Japanese]) with telescopic rifle scope. Lee-Enfield No. Atk +7 melee (1d6+2 nonlethal. AP 0. Rep +1. or +12/+7 ranged (2d8. bayonet or knife). Dex 16. Reach 5 ft. Full Atk +10/+5 melee (1d6+3 nonlethal. Point Blank Shot. Mas 12. AL any. Cha 10.. or +7 melee (1d4+2. Spot +10. Full Atk +7 melee (1d6+2 nonlethal. Commonwealth]. Move Silently +12. Hide +12. unarmed strike). Swim +2 Feats: Dead Aim. The fighting here is focused in Europe and North Africa. Int 8. Medium-size human. bayonet or knife). Simple Weapons Proficiency Possessions: Sniper Rifle (M1903A4 [US]. uniform. or +7 ranged (2d8. Con 12. Read/Write Native Language. Simple Weapons Proficiency. AL any. Spot +7. flatfooted 16 (+2 Dex. Swim. bayonet or knife). or +10 melee (1d4+3. Ref +5. unarmed strike). Grap +10. Later. various other items. Wis 13. +6 Class).. Rep +2. K98k or G43 [German]. Str 15. Medium-size human. Precise Shot. AP 0. by 5 ft. BAB +8. Mas 12. Int 8. unarmed strike). Atk +10 melee (1d6+3 nonlethal. SV Fort +5.. rifle). bayonet or knife). flatfooted 18 (+3 Dex. FS 5 ft. touch 21. BAB +5. 100 rounds sniper rifle ammunition. various other items. K98k or G43 [German]. Swim +2 Feats: Dead Aim. Con 12. hp 55. Starting Occupation: Rural (bonus class skills: Climb. Wis 13. Grap +7. Ref +7. Stealthy Possessions: Sniper Rifle (M1903A4 [US]. Commonwealth]. Str 15. Defense 18. Starting Occupation: Rural (bonus class skills: Climb. Precise Shot. +8 Class). Speak Native Language. prompting France and Great Britain to declare war on Germany. HD 3d8+3 plus 3d8+3. or +10/+5 melee (1d4+3. Far Shot. bayonet or combat knife. touch 18. uniform. hp 33. Search +10. SV Fort +4. 100 rounds sniper rifle ammunition.. or Type 38 or Type 99 [Japanese]) with telescopic rifle scope.4 [British. Spy Fast/Charismatic Squad Leader Tough/Charismatic Vehicle Mechanic Strong/Smart European Theater Europe in Brief The war in the European Theater in WWII begins with Hitler’s 1939 invasion of Poland. HD 5d8+5 plus 5d8+5. Germany attempts to invade 30 . rifle). Search +7.

Luxembourg. 1940 Nazis invade France. 1940 Battle of Britain Begins – July. Major Players Allies: Canada France – Occupied by Germany June. with disastrous results. 1941 Britain invades Greece – March. 1936 Spanish Civil War begins – July. 1941 Germany attacks the Soviet Union – June. 1945 Italy – Occupied by Allies June. 1945 Missions in the European Theater 31 . 1944 Other: Soviet Union Major Campaigns The following is a timeline showing the major military actions of leading up to the war and ending with the final surrender of Germany in May of 1945: Italian forces take Ethiopia – May. France (DDay) – June. 1939 Spanish Civil War ends – March. 1936 Nazis invade Czechoslovakia – Oct. 1940 Great Britain Poland – Occupied by Germany September. 1941 Britain invades Egypt – May. Italy – Oct. 1940 Italy invades British Somaliland – Aug. and The Netherlands – May. 1943 Germans invade Sicily – Aug. 1939 Soviets invade Poland – Sept. and close in for the kill. 1944 Allies invade Holland – Sept. 1940 Britain takes Italian Somaliland – Feb. 1943 Soviet Union invades Poland – Jan. 1939 Nazis invade Denmark and Norway – April. 1943 Allies invade Naples. 1939 Soviets attack Finland – Nov. 1938 Nazis take Czechoslovakia – March. Finally. 1941 Britain occupies Syria – July. and the Allies invade occupied France at Normandy. 1939 Nazis invade Poland – Sept. 1942 Allies take Tunisia – May. 1940 Italy invades Greece – Oct. 1941 Nazis invade Greece and Yugoslavia – April. 1945 Germany surrenders – May. 1940 Italy invades Egypt – Sept. 1944 Soviet Union invades Romania – Aug. 1941 Allies invade Syria and Lebanon – June. 1944 Allies invade southern France – Aug.Russia. 1939 US Axis: Germany – Occupied by Allies May. 1944 Allies invade Anzio. Italy – Jan. 1940 Soviets invade the Balkans – June. 1941 US invades North Africa – Nov. 1944 Paris liberated – Aug. 1944 Allies invade Normandy. Belgium. 1943 Allies invade Sicily – July. 1940 Germany invades Romania – Oct. 1944 Allies invade Germany – March. the United States enters the war.

Russia: October.German 2nd Fallschirmjäger Battalion at the Moerdijk Rail Bridge. Stalingrad. Holland: May. 1944 Pacific Theater Appendix A: What If? Appendix B: Documents 32 . 1940 Soviet Guardsmen at the Central Railroad Station. Normandy: June. 1942 US 2nd Ranger Battalion at Pointe Du Hoc.

Sign up to vote on this title
UsefulNot useful