Saved Game Editing for Dummies (MechCommander 2) This is a simple guide to text editing your saved game.

I do not want this to be copy by anyone. You did not work long hours figuring this out so, please don't copy this. First you have to go into the mechcommander 2 file, go to data, and then savegame. Make a back-up copy. Next right click the file you want and click Open with. You want to use WordPad. Also be careful, this could destroy your file or crash your computer, you have been warned. Now you have your file open and you don't understand a thing it's saying. Lets start with the easy stuff: [General] l VariantCount = 29 l PilotCount = 52 l InventoryCount = 24 b FirstTimeResults = FALSE st CampaignFile = "data\campaign\campaign.fit" st CampaignName = "Carver V Campaign" st PlayerName = "Crusader" l CBills = 100171000 l Group = 4 b BigMoviePlayed = TRUE st MissionName = "Night Ops: Liao Raid" st MissionFileName = "mc2_05" l CompletedMissions = 0 Variant Count - This is the number of variant mech types you have. Remember, 0 counts. So, if you have checked the last variant and its number 61, you have 62 variants. Pilot Count - Same as above but with pilots Inventory Count - Same as above but with the mech itself. CBills - amount of cash. Editing Varients This is the hardest part; it takes time and skill. This below is an example and as you can see it was hard. This you can copy and use if you want. Just remember, start with your last variant number (15), make this [Variant16] and make you count 17. Also, a variant is not the mech, it's a mech design. [Variant1] st Chassis = "data\objects\bloodasp.csv" st VariantName = "Black Knight" l ComponentCount = 49 l Component0 = 10 l Component0x = -2 l Component0y = -2 l Component0Location = 2 l Component1 = 25 l Component1x = 0 l Component1y = 0 l Component1Location = 1 l Component2 = 25

l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l Component2x = 1 Component2y = 0 Component2Location = 1 Component3 = 25 Component3x = 2 Component3y = 0 Component3Location = 1 Component4 = 25 Component4x = 3 Component4y = 0 Component4Location = 1 Component5 = 25 Component5x = 4 Component5y = 0 Component5Location = 1 Component6 = 25 Component6x = 5 Component6y = 0 Component6Location = 1 Component7 = 25 Component7x = 6 Component7y = 0 Component7Location = 1 Component8 = 25 Component8x = 7 Component8y = 0 Component8Location = 1 Component9 = 25 Component9x = 8 Component9y = 0 Component9Location = 1 Component10 = 25 Component10x = 9 Component10y = 0 Component10Location = 1 Component11 = 25 Component11x = 10 Component11y = 0 Component11Location = 1 Component12 = 25 Component12x = 11 Component12y = 0 Component12Location = 1 Component13 = 139 Component13x = 0 Component13y = 1 Component13Location = 1 Component14 = 139 Component14x = 1 Component14y = 1 Component14Location = 1 Component15 = 139 Component15x = 2 Component15y = 1 Component15Location = 1 Component16 = 139 Component16x = 3 Component16y = 1 Component16Location = 1 Component17 = 139 .

l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l Component17x = 4 Component17y = 1 Component17Location Component18 = 139 Component18x = 5 Component18y = 1 Component18Location Component19 = 139 Component19x = 6 Component19y = 1 Component19Location Component20 = 139 Component20x = 7 Component20y = 1 Component20Location Component21 = 139 Component21x = 8 Component21y = 1 Component21Location Component22 = 139 Component22x = 9 Component22y = 1 Component22Location Component23 = 139 Component23x = 10 Component23y = 1 Component23Location Component24 = 139 Component24x = 11 Component24y = 1 Component24Location Component25 = 147 Component25x = 0 Component25y = 2 Component25Location Component26 = 147 Component26x = 1 Component26y = 2 Component26Location Component27 = 147 Component27x = 2 Component27y = 2 Component27Location Component28 = 147 Component28x = 3 Component28y = 2 Component28Location Component29 = 147 Component29x = 4 Component29y = 2 Component29Location Component30 = 147 Component30x = 5 Component30y = 2 Component30Location Component31 = 147 Component31x = 6 Component31y = 2 Component31Location Component32 = 147 = 1 = 1 = 1 = 1 = 1 = 1 = 1 = 1 = 1 = 1 = 1 = 1 = 1 = 1 = 1 .

l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l Component32x = 7 Component32y = 2 Component32Location Component33 = 147 Component33x = 8 Component33y = 2 Component33Location Component34 = 147 Component34x = 9 Component34y = 2 Component34Location Component35 = 147 Component35x = 10 Component35y = 2 Component35Location Component36 = 147 Component36x = 11 Component36y = 2 Component36Location Component37 = 154 Component37x = 0 Component37y = 4 Component37Location Component38 = 154 Component38x = 1 Component38y = 4 Component38Location Component39 = 154 Component39x = 2 Component39y = 4 Component39Location Component40 = 154 Component40x = 3 Component40y = 4 Component40Location Component41 = 154 Component41x = 4 Component41y = 4 Component41Location Component42 = 154 Component42x = 5 Component42y = 4 Component42Location Component43 = 154 Component43x = 6 Component43y = 4 Component43Location Component44 = 154 Component44x = 7 Component44y = 4 Component44Location Component45 = 154 Component45x = 8 Component45y = 4 Component45Location Component46 = 154 Component46x = 9 Component46y = 4 Component46Location Component47 = 154 = 1 = 1 = 1 = 1 = 1 = 1 = 1 = 1 = 1 = 1 = 1 = 1 = 1 = 1 = 1 .

l l l l l l l Component47x = 10 Component47y = 4 Component47Location = 1 Component48 = 154 Component48x = 11 Component48y = 4 Component48Location = 1 That's a lot.) l Component1x = 0 (the box across. so if you place a 2x2 weapon at 0x and 0y. is named Black Knight.000000 . so lasers are good). etc.For some reason ammo using weapons has problems. 12 amour.k. If you do it won't work and causes the game to crash Too many components . weapon.a.000000 f Piloting = 80. starts at 0) l Component1y = 0 (the box down. must be like that.) l Component0x = -2 (for jump jet only) l Component0y = -2 (for jump jet only) l Component0Location = 2 (for jump jet only) l Component1 = 25 (the item a.Jump Jets (look at the first component in the variant above. it counts as a component. amour.the cost is too high and the game can't compute. Now inputting the data.Clan Heavy Laser .k. Now this is the best I could do with-out going overboard.getting over 50 (You can go over. l Component0 = 10 (the item a. 12 Clan Heavy Large Laser. armour. That 0x and 0y means the first box. remember 0 counts and every component has a new number.(best medium-range laser) 139 . This says it belongs to a Blood Asp. etc. Here below is an example. then open the file and it should be there. Too high cost . [Pilot2] st FileName = "pmwclaymore" l Rank = 4 f Gunnery = 80. starts at 0) l Component1Location = 1 (for weapons. 12 Clan ER PPC. so use lasers.a. and heat sinks) So. weapon. in that varient. 12 Clan Heavy Laser.Amour 10 .Clan ER PPC . but watch it) Too many weapons or ammo . a weapon below it is at 0x and 2y. amour. (I play with limited ammo anyway. 154 . but you get a lot. Also the size of the weapons counts. That 49 is 50 components. Also variant count 49 is 50 variants. Pilot Editing This is simple and straight forward.(best long-range laser) 147 .Clan Heavy Large Laser . only 1) If you want to find out other weapon numbers. do it yourself by placing the one weapon in a variant.(best short-range laser) 25 . has jump jets.

0. 0. 0. 0.weapon targeting skill (80.l Kills = 999 l VehicleKills = 999 l InfantryKills = 999 l MissionsCompleted = 1 uc[50] MissionsPlayed = 1. 0. 0. 0. 0. 0. 0. 0. 4 is ace) Gunnery . 0. 0.is he dead Medals . 0.missions completed Dead . 0. 0. 0. 0.pilot rank (1 is regular. 0. 0.000000 is max) Piloting .000000 is max) Kills . 0.infantry kills Missions Completed .pilot's medals Specialty Skill .pilot's skills . 0. 0. 0. 0. 0. 0. 0. b Dead = FALSE b Medal0 = TRUE b Medal1 = TRUE b Medal2 = TRUE b Medal3 = TRUE b Medal4 = TRUE b Medal5 = TRUE b Medal6 = TRUE b Medal7 = TRUE b Medal8 = TRUE b Medal9 = TRUE b Medal10 = TRUE b Medal11 = TRUE b Medal12 = TRUE b Medal13 = TRUE b Medal14 = TRUE b Medal15 = TRUE b SpecialtySkill0 = TRUE b SpecialtySkill1 = TRUE b SpecialtySkill2 = TRUE b SpecialtySkill3 = TRUE b SpecialtySkill4 = TRUE b SpecialtySkill5 = TRUE b SpecialtySkill6 = TRUE b SpecialtySkill7 = TRUE b SpecialtySkill8 = TRUE b SpecialtySkill9 = TRUE b SpecialtySkill10 = TRUE b SpecialtySkill11 = TRUE b SpecialtySkill12 = TRUE b SpecialtySkill13 = TRUE b SpecialtySkill14 = TRUE b SpecialtySkill15 = TRUE b SpecialtySkill16 = TRUE b SpecialtySkill17 = TRUE b SpecialtySkill18 = TRUE b SpecialtySkill19 = TRUE b SpecialtySkill20 = TRUE b SpecialtySkill21 = TRUE b SpecialtySkill22 = TRUE Rank . 0. 0. 0. 0. 0. 0. 0. 0.vehicle kills Infantry Kills . 0. 0. 3 is elite. 0. 0. 0. 0. 2 is veteran. 0. 0.mech skill (80. 0. 0. 0. 0.mechs kills Vehicle Kills . 0.

" . I'm not copying them -watch what you are doing -Thanks For Looking This document Copyright 2002 Blood Asp. and navigate to PC. cheaters. go to www.com. Below is an example. etc.the mech it is (atlas. you have 50) Final Notes: -Save a back-up game before editing -0 counts. just make sure not to edit anyone you haven't got or play a level where you get him and use him (example claymore) Mech Editing This is the last thing and easy. share your findings with others. Jason Shelton pshelton@ciaccess. bloodasp.only works for real designed mechs (claymore's atlas) Simple create the mech you want and make sure to add it to the inventory count (if the last is 49. [Inventory0] st Chassis = "data\objects\bloodasp.Simple and easy. if 12 the last number the count is 13 -Don't use a hex editor -If you want to download the trainers and saved games.) Variant . saved games and trainers. it not my fault -If someone has already done this. because you know what it feels like to not find a useful code. hackers.cheatplanet. -Please don't copy this file -If you lose a file or your computer crashes. madcat.csv" st Variant = "Black Knight" b Designer = FALSE Chassis . and you may be preventing someone form getting one.com = E-mail "Too other editors.the variant on the mech Designer .

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