INTRODUCTION

THIS BOOK IS A COLLECTION of 175 chess traps, most of which evolve from variations of modern openings. Included also are a number of older traps which are required knowledge for every aspiring ehessplayer, Many of the selections were discovered by examining thousands of games from tournaments throughout the world; others were submitted by researchers. The field has by no means been exhausted. We have tried only to cull the best of the available harvest. Many traps in the middle and endgame, in fact, are beyond the scope of this work. To begin with, let us define a trap by what it is not. Every combination, unexpected turn or deviation from standard practice in the opening is not necessarily a trap. These may be merely optional continuations, of which there are so many in chess. A trap is a sly stratagem with a baited offer, tangible or intangible, the acceptance of which triggers a punitive combination. The offer may take the form of material, time, space, or anything which creates the impression that it is either an outright blunder or a forced play in response to some "mighty fine" moves of the adversary. It must be plausible and deceptive, leaving the victim unaware of its true Significance until he is stung beyond repair. Here is a two-move (!) game which is not a trap; 1 P-KB4, P-K3; 2 P-KN4, Q-R5 mate. There is nothing baited in Black's first move to induce White's foolish second move. Hence, White has stepped into a pitfall of his own design, and from Black's point of view, it is a windfall. The idea embodied in this example, on the other hand, is pertinent to many a trap abounding in this work. Here is an elementary trap; 1 P-K4, P-K4; 2 N-KB3, N-QB3; 3 B-B4, N-Q5. The bait is Black's last move; it leaves the King Pawn unguarded. It holds out to White prospects of even greater gain. For after he captures the King Pawn, he is doubly threatening Black's vulnerable King Bishop Pawn. Perhaps White should inquire as to the meaning of Black's generosity. Then, perhaps, he might discern the diabolical idea. But greed is an overpowering emotion and leaves little
v

An ARC Book Published by ARCO Publishing Company, Inc. 219 Park Avenue South, New York, N.Y. 10003 Th.ird Printing, 1973 Copyright

© 1964

by Arco Publishing Company, Inc. All rights reserved ISBN 0-666-02191-8
64-1n15

library

of

Congress Catalog Card Number

Printed in ttle United States of America

Introduction
time for questions. So White plays 4 NxP. Blaek replies 4 ... Q-N4, the stinger, and White is lost. The continuation might be 5 NxBP, QxP; 6 R-Bl, QxKPt; 7 B-K2, N-B6 checkmate. Here is a more sophisticated trap based on tactics, one that includes bait which accelerates the win: 1 P-Q4, P-Q4; 2 P-QB4, P-K4 (this is Albin's Counter Gambit. A gambit, per se, is not a trap). 3 PxKP, P-Q5; 4 P-K3?, B-N5t; 5 B-Q2, PxP. Now White can play 6 PxP. Then Black will recover his Pawn eventually and actually enjoy the better position. But White can capture a whole piece, apparently for nothing. Why not? Quickly he attributes this absurdity to a fingerfehler ("finger-sJip") on the part of Black. And so he plays 6 BxB. There follows 6 ... PxPt; 7 K-K2, PxN/Nt and White is lost. White failed to foresee this last underpromotion, and could not control his
greed.

Introduction
casual or "friendly game" player wide edge' over opponents who are unfamiliar with these stratagems. Finally, it must be remembered that the loser in each of these traps violates one or more of the basic chess principles, and in each case the punishment for this violation is clear and succinct. By studying traps, one becomes a better all-around chessplayer in two ways: by learning how to avoid violations of strategic and tactical principles, and by acquiring the ability to take advantage of mistakes when they are made by one's opponents. There is a type of trap which has its infinite variations and countless disciples. For good and sufficient reason, it is not included in this collection. This is the "sour face" or "agitated agony" snare, known as the "coffee house." This ploy may be employed in a Variety of positional situations, and works like this: You want to bait your opponent by offering him a Pawn or a piece. If he accepts, you have a winning game. Your adversary, however, is cautious. If you make your baited move in the usual deadpan manner, he will analyze it carefully. So you go into your act. Immediately after your hand has left the bait, your features contort, your cheeks flush and a half-suppressed exclamation of despair escapes from your mouth. Your opponent is sure you've blundered, or had a finger-sJip. He grabs the piece, and you mate him in four. Whether to employ this ruse must be left up to each chessplayer's sense of ethics; we include the "coffee house" here onJy because it is strategy which must be included in any treatise which attempts to treat traps comprehensively! THE FOLLOWING SYMBOLS ARE USED THROUGHOUT THIS BOOK: ! = Strong move !! ;;:;Exceptionally brilliant move ? = Weak move, or superior alternative has been over~ looked !? ;;:;Spectacular move with a flaw ?! = Questionable move, but creates problema and complications t = Check, discovered check, double check
vii

-e

Even more sophisticated is the purely positional trap conceived by the former World Champion, Jose Raoul Capablanca, as Black against the eccentric modernist, Savielly Tartakover. It is from the famous tournament held in New York, 1924: 1 P-K4, P-K4; 2 P-KB4, PxP; 3 B-K2. This, the Little Bishop's Gambit, was Tartakover's pet opening, which he played with success against Alekhine and Bogolubov. There followed 3 ... P-Q4; 4 PxP, N-KB3 ; 5 P-B4, P-B3; 6 P-Q4, B-N5t; 7 K-Bl, PxP; 8 BxP, PxP. With a gesture of surprise and joy, thinking that the mighty Capablanca had blundered, Tartakover continued with 9 BxN. He now expected ... RxB, after which he would play 10 Q...R4t, winning a piece. Lo and behold, Capablanca played instead 9 ... N-Q4. And Tartakover's position burst at the seams. The threat was 10 ••. N-K6t, which assured the recovery of the piece in a position where White had forfeited castling and shattered his Pawn structure. Thus we see that traps may have varying degrees of complexity; they range from the blatant to the subtle. Although this book will not provide a magic key to the mastery of traps, it contains a wide range of "trappy" ideas, themes and motifs, familiarity with which is essential for the serious chessplayer. A knowledge of these traps will also give the vi

Confenfs
Introduction Games Index of Opening Gambits Index of First Moves
v

1 to 175 176 178

A/elc.hine's Defense
WHITE

1

BLACK

1 P-K4 2 P·K5 3 N-KB3

4 p.Q4

N·KB3 N-Q4 p.Q3 B·NS BxB

5 B-K2 6 NxP

PXP

7 QxB N·N3 80·0 QxPr' see diagram 9 R-Ql Q-KRS' 10 B·NSI QxB' 11 R-QSt· Black loses his Queen WHITE TO PLAY "Take first and look later" is Black's way. But retributwn is 8tiff.

, A grave error in judgment. Blaclt should play 8 ••• QN-Q2 with • satisfactory game. • Other Queen moves are worse, e.g. 9 ••. Q-B4; 10 P-QN4, QxNP; 11 Q-B3, QN-Q2 (if 11 ... P-KB3; 12 Q-R5t, P-N3; 13 NxP. PxN; 14 QxP mate) 12 QxPt. K-Ql; 13 Q-K6 threatening 14 RxNt and 14 NxN as well as 14 N-B7t. If 9 .•• Q-QR6 or 9 •.• Q-QN6; 10 Q-B3 wins. 'Again forced, for if 10 ••• Q-QRS or 10 •.• Q-QN5, 11 Q-B3 is still lethal. • After 11 ..• KxR; 12 Nxpt and 13 NxQ. White has won the Queen for Rook and Bishop. White should win easily since Black's King and White squares are still vulnerable.

2

Alelc.hine's Defense
WHITE BLACK

Benoni Defense
WHITE BLACK

3

1 P-K4 2 P·K5 3 P-QB4 4 P-B5 5 B·B4 6 N-QB3 7 QPxN 8 Q-N4

N-KB3

N-Q4
N·N3

I P-Q4
2 P-QB4 3 P-Q5 4 N-QB3

N-KB3 p.B4

N-Q4
P-K3 NxN BxP

5 PxP
6 P·K4 7 P-84' 8 P-K5

8-Bl'
B-K2' QxB Q.BI

see diagram
9 10 11 12 13 B-KN5 BxB QxNP Q-B6 Bo03 14 N-B3

P·KN3 B-N2 KN-Q2?'

~

see diagram
9 N-K4! 10 N-Q6t 11 N-B3'

PIP
K·BI

wmTE TO PLAY inu it or moving his King. Either way would create a small weakness. Now kis Pawn structure seems sound.
Black $hoold halle defended his Kmght Pawn by advam-

R·Nl Q-N2
P-Q3'

15 0-0-0 16 PxQ 17 KR-Nl
18 R·N8t 19 N-K5t 20 B·N5

White has great positional superiority

~
K-Q2

WHITE TO PLAY W kite Iaa8 overerdended his Pawn phala:n.x. Does he have Ilompenaation? That is the question.

18 it?

PxN

Black has been

checkmated

, Better is 8 K-Bl. 'Andnot9 P-KB3!; 10PxP, PxP; llQ-RSt. K-K2; 12 BxP't, KltB; 18 Q-R4t winning the Queen. , 14 ... QxP? loses to 15 R-KNI • • A mistake, Black's first concern should be for the.Pawn at KB6, and therefore 16 ... N-Q2 should he played,. or possl~ly 16 . : . ,P-KR8 followed by 17 QN-Q2. The open KIng Kmght tile gIves WhIte s Rook too much activity. • This ailows a pretty mate, but Black was already quite lost, e.g. i7 . _ . RxR. 18 RxR, K-Bl; 19 BxP, or 17 RxR; 18 RltR, N-Q2: 19 R-N8t, N-Bl; 20 N -N5, or here 17 RxR; 18 RltR, K-Q2: 19 R-N7 wins easily.

I The introduction to a novel but speeulative attacking liDe. • Black would do better to exchange the center Pawns before retre.ting the Knight. After 8 ... PxP: 9 PXP, KN-Q2, the situation would be decidedly unclear. After the next move, Black's chances to defend seecessru Ill' au negligible. • Black will have a very ditncult time developing hi. game. 11 ... P-K5 IS met by 12 N-KN5 and 11 .•• PxP, eventually giving White the KB file to work on, is not attractive.

4

Bishop's Gambi'
WHITE BLACK

B'a~lc.mar Gambi'
WHITE BLACK

5

1 2 3 4

P·K4 B-B4 N-QB3 BxPt' 5 NxN 6 Q-B3t

P-K4 N·KB3 NxP KxB N-B3?' K-N1?'

1 P-Q4
2 P-K4 3 N-QB3 4 P·B3

P-Q4 PxP
N·KB3'

5 QxP!

PxP
QxP'

see diagram
7 N·N5!' Black will be checkmated or lose his Queen

6 B·K3 Q-QN5 7 0-0-0 B-N5?' see diagram 8 N·N5! P-K4' 9 Nxpt K·K2 10 QxP!' White has a winning attack

WHITE TO PLAY
Black's last move is 1lO1'tIUll in J1I.(ISt instances. But not

here!

Why?

WHITE TO PLAY Behind in development, Black ought to consolidate. But he is greedy.

, Tricky, but not White's best, which , 5 .•. P--Q4 gives Black much the and broad center. e.g, 5 ••. P--Q4; and now Black can develop very

is" Q-R5_ .. . better game ~s B~~~ 6 Q-B3t, K-N, rl-II .:' f' quickly and powe u y In a ew

'7~ ~5~'

moves. .. ith 6 K Kl 'A blunder. Black still has an adequate posltion WI • •. • • There is no defense. as all Queen m,;,ves !,re met by 8 Q--Q5t, and White otherwise will mate at KB7 With b.s Qneen. _

, a ... P-K4 i8 a simple and effective method of equali;ing. • Black is courting danger. Development shonld be the order of the day. I And this finally loses. Black should play 'I ... P-QB3 with fair chances of defending and eventually utiii;ing his material advantage. • White's twin thnats of 9 NxP mate and 9 QxNP cannot satisfactorily be met.
, For if 10 •.. QxQ; 11 B-B5 mate. Black's cause is hopeless, since White threatens 11 QxQ mate, or if 10 ••• P-QR4; 11 QxQt. P:xQ; 12 B-B5 mate.

6

Budapest Defense
WHITE BLACK

Budapest Defense
WHITE

7

BLACK

1 P-Q4 2 p.QB4 3 PxP
4 P·K4

5 p.B4
6 B·K3 7 N·KB3

8 QN·Q2 9 B·Q3 10 O·O?' see diagram BLACK TO PLAY A clever sorlie exploits White's correcWooking but faulty last move. BlMk nets a big PGwn.

N-KB3 P-K4 N·N5 NxKP N·N3 N·B3 B-N5t Q·K2

0-0

B·B4!'

N·KB3 P·QB4 P·K4 PxP N·K5 P'QR3 P'Q3 N·KB3 N·QB3 PxP' BxP 7 P·KN3?' see diagram 7 NxBP 8 KxN' BxPt' 2 3 4 5 6
1 P-Q4

White will lose his Queen Black wins material BLACK TO PLAY A Pawn plus is not an automatic win. Circumspection will nurse it along. But White here was oblivious 0 f the veiled but imminent threat.

, 6 Q-B2 is better. , This is careless and loses a Pawn, White should play 10 Q-K2 with the option of castling on ei ther wi ng, , Now if 11 BxB, QxBt and 12 , , , NxP. and if 11 Q-K1 Or 11 Q-K2, the answer ;s still 11 , , . NxP, Black has won a Pawn with a good position. fOJ: exchanges was indies ted, though Black's attacking chances are still good, • 8 ,Q-B2, NxR; 9 B-N2, NxP; 10 PxN, BxPt and Black has an easy
Win,

'7 QI;'-Q2 striving

, Black wins the QUeen for two pieces,

8

Budapesf Defense
WHITE

Caro-Kann Defense
WHITE

9

BLACK N-KB3

BLACK

I P-Q4 2 P-QB4
3 PxP 4 N·KB3

P-K4
N-K5 N.QB3 P-Q3

5 P-QR3 6 p.K3' 7 PXP
8 B·K2 9 N-041' 9 10 11 12 13 .... KIN' N·B3 RxB N.Q2 14 K-NI

B·B4 BxP
Q-B3

1 P-K4 2 p.04 3 N-QB3 4 NxP 5 NxNf 6 B-QB4 7 Q.R5

P.QB3
p.04 PxP

N·B3 KPxN'
B·K2

8 N-K2
9 Q.B3 10 B·KR6

0-0 P·KN3' N-Q21
R-Kl'

see diagram
NxP! B-B7f

see diagram 11 BxPf'
White wins decisive

BLACK TO PLAY Beware the discovered cluck, and observe the 'UUlnerable King Bishop Pawn. White is remiss.

BxQ
N·K4 N-N5f

material

BxPf

WHITE TO PLAY Again, the guarded King Bishop Pawn is vulnerable. Here, the King is the butt.

Black wins decisive material

, Too passive. White should play 6 Q-B2 and if 6 •.• B-B4; 7 N-QB3, N-N6; 8 P-K4! OT 7 .•• NxBP; 8 QxB with the better chances. Now Bisek gets a tiM attack. • A blunder, losing imm~diately. However, after 9 0-0, 0-0-0 (threatening 10 .•• BxPt winning the Queen) Black is ready for ••• Q-R3 and a King-side storm' . _. P-KN4-N5. etc. 'If the Queen moves, 10 ••• NxR is equally bad fol!' White. He tan offer no furlhe r resista nee.

Al~ough thi,B recapture affords Black free play for hm minor pieces, he Is left, w!th a lastinz di~adv!,ntage in the endgame. The White Pa",!n ,maJorlt~ on the Queen S wing could easily prove decisive. Also, WhIte s attacking chances are not to be underestimated as this game demonstrates. ' ; 9 •.• ,N-Q2 followed by 10 , .• N-N3 is preferable to this weakening. Black. a.last chance was 10 _ , . Q-R4t, though White should maintain a positional advantage, • IIp' _ . KxB is met by 12 Q-N3 mate, so White wins the excbanee and II awn. ..~
I

10

Coro-Konn Defense
WHITE

Coro-Konn Defense
WHITE

11

BLACK P-QB3

BLACK P-QB3

1 P-K4
2 P-Q4 3 N-QB3

P-Q4 PxP P-KR4 ' P-RS PxN RxP
N-B3

1 P-K4 2 P-Q4
3 N-QB3 4 NxP

P-Q4 PXP
N-B3

4 NxP
S N-N3' 6 B-KNS'

S Q-Q3' 6 PXP
7 B-Q2

Q-R4t

P-K4?'
QxKP NxN?,

7 BxN'
8 B-KS' 9 RxR

see diagram
8 O-O-O!

see diagram
9 10 P-B3

9 Q-QSt Q-R4t
10 B-NSt

KxQ
4

BLACK TO PLAY A clever combination profMtes a mite of a Pawn,

11 PxQ material

QxBt PxR'

While mates next move

Black wins de<:isi'te

WHITE TO PLAY White' 8 Knight is in perit, and White eoniure« up a fabulous metlwd of winning.

, 5 NxNt Is pref~rable and maintains the initiative and the preferable Pawn structure for White. , And this is very weak. Better would be 6 Q-Q8 Or 6 P-KR4. 'The unpleasant 7 QN-K2 ill forced to avoid material loss. • In order to gullrd the KR2 square, Black threatened 8 •.• RxP 9 RxR, PxR and the Pawn must Queen. • White cannot stop the Pawn from Queening, and Black will emerge a piece ahead.

, 5 NxNt is the usual move here and gives White some advantage. , This opening up of the game is very risky. Preferable was 6 ... NxN 6 QxN, N-Q2 followed by 7 .•• N-B3 with an easy game for Black. , If 8 ... QxR; 9 R-Kl wins the Queen, although that is preferable to the move actually played. Black's best chance is 8 ... B-K2, and he has some hope of defending successfully . • !'fow if 10 •.. K-Kl; 11 R-Q8 is mate. or if 10 ••• K-B2; 11 B-Q8 18 also mate.

12

Caro-Kann Defense
WHITE BLACK

Caro-Kann Defense
WHITE BLACK

13

1 P·K4

2 P-Q4
3 4 5 6 7 8 9 10 N-QB3 NxP N-N3 N-B3 P-KR4 P·R5 B-Q3 QxB

P-QB3 P-Q4 PxP B·84 B-N3 N·Q2 P·KR3 B·R2

1 P·K4 2 P.Q4 3 N.QB3 4 NxP 5 N-N3 6 N·R3 7 N-84
8 8·84

P-Q83

p.Q4

BxB
KN·B3 Q-B2 p.J{3

9 0-0
10 R·Kl 11 Q.K2 12 N/3-RS 13 BxN

WIflTE TO PLAY The vulnerability of the Ki'lt(] Bislwp Pawn permits a powerful and decisive incursion.

11 0-0 12 R-Kl 13 N·K5 B-K2?' see diagram 14 NxKBP KxN 15 Q-N6t K·Nl' 16 N·B5 PxN'
17 RxB 18 BxP 19 Q-B7t R·R2

PxP B-B4 B-N3 P·KR3' B·R2 P-K3 N·B3 B·K2

N-Q4' 0-0
SPxB

see diagram
14 NxNP 15 Q-K5t 16 N-RS 17 Qxpt 18 8xP

KxN
K-Nl' P·S3 R-S2 Q-Q2'

WHITE TO PLAY Black's 6 •• , P-KR3 has cost kim time later on, just enough for White to pierce the Black monarch's shelter.

NxP'

19 NxPt 20 Q-KSt

BxN

White mates in three 81ack cannot avoid checkmate

, 18 NxN followed by 14 ... N--Q2 and 15 ... 0-0-0 was indicated. '15 K-Bl; 16 RxP, R-Kl; 17 N-B5, R-R2 (17 ... R-KNl; 18 NxRP) 18 NxNP!, RxN: 19 BxP is no better for Black. 'If 16 ••. B-Bl, simply 17 RxP and White has a ferocious attack. The Black KRP is indefensible and 18 R-K7 is also threatened. • The KNP must be defended. '19 ... K-Rl; 20 R-K8t, etc,

, An unlH!eellsary and time-eonsU:ming weakening. 'If 11 ••• QxP; 12 NxP! leads to a winning attack for White. 'If 15 ... P-B8: 16 NxPt, K-Rt (or 16 K-NI 17 Q-NSf); 17 Q-N8, R-Nll18 NxQ, R)(Q; 19 RPxR, BxN; 20 R-K8t, and if 15 ... B-B3: 16 N-tt5t. K-N3; 17 NxB, QxN (or 17 ... N-B3; 18 Q-R5t. KxN; 19 QxPt. K-K2; .20 QxB, or 19 , .. B-N3; 20 B-N5t) 18 Q-N3t, K-R': 19 Q-R3t. Q-R5 (or 19 ..• K-N3; 20 Qx.pt. K-B4; 21 R-K6t) 20 P-N4t win, the Qu~n. 'The threat was 19 Q-N4t winninar.

14

Center Counter Game
WHITE BLACK

Center Counter Game
WHITE BLACK

15

1 P-K4
2 PXP

p.Q4

1 P·K4

3 N-QB3
4 P-Q4

5 6 7 8

N·B3 P-KR3 P·KN4 N-KS

9 N·B4

10 Q-B3 see diagram 11 B·B4 WHITE TO PLAY A Pawn is a Paum, and only an expert can teU when it'8 tainted, HM'e the Pawnsnatcher is punished quickly.
12 Q-K2! 13 N-Q6t

QxP Q-QR4 N-KB3 B·N5 B-R4' B-N3 P-QB3' Q-B2 BxP?'
Q-Ql

2 3 4 5

PxP N.QB3 P'Q4 PxP'

P-Q4
QxP

8 PxB?' see diagram 8
9

6 B-Q2' 7 P-QR3'

Q-QR4 P-K4 B·QN5 N-QB3 N-QS' QxR NxPt' BLACK TO PLAY The Bishop capture is Cras8, and Black shotoe its fallacy,

QxQ

B·N3'
K-Q2

Bla<:kwins material

14 NxNP'
White has a winning attack

'6 ... Bl(Ni 7 Ql(B, P-B3, yielding the advantage of the two Bishops but maintaming a sound p<)sition, was more circumspect, , Necessary to create a flight square for th e Queen. 1 Too greedy. Black should play 10 ... P-K3, though White has a dear advantage after 11 B-B4. , Forced, for if 12 ... QxP; 13 B-K3 (or 13 B-K5 or 13 BxN) and White's extra piece assures an easy win. • Black's position is in tatters. A typical variation might he 14 ... Q-N3' 15 N-R4, Q-N5t (Hi ... QxN; 16 N-B5t wins the Queen) 16 B-Q2, Ql(QP; 17 0-0-0 and Black is defenseless against the multiple threats against the King and the QUeen.

, 5 N-B3 is better calculated to maintain the White advantage. , Here again 6 N-B3 is preferable. 'Hoping to force Black to a decision. , Blll;ck prefers to speculate rather than to acquiesce to the easy draw which Would result after 7 ... Ql(Ft; 8 Q-K2. He also sets a trap. • The decisive mistake. 8 P-KB4 and if 8 ... B-KB4; 9 R-QBl should have been played, and Black's compensation for the Pawn is some. what nebulous. • Black is the ~l(change ahead and should win, as his Kuight will have no ddlicu!ty m escaping,

16

Center Counter Game
WHITE BLACK

Center Counter Game
WHITE BLACK

17

1 2 3 4 5 6

P-K4 PxP N-QB3 N·B3 P-KR3 QxB 7 B-N5
see diagram

P-Q4 QxP
Q-QR4

1 P·K4

B·N5 BxN N-QB3?' Q-N3'
Q-R4'

2 3 4 5 6

PIP N.QB3 P'Q4 N-B3 P-Q5

P-Q4
QxP
Q-Ql'

N-QB3' B·N5
N-K4'

8 N-Q5 9 P-QN4' WHITE TO PLAY Undoubtedly, Black plaY8 tIu defense just to be different. He loses just the same.

see diagram 7 NxN

Black's Queen is lost

8 B-NSf 9 PxP 10 P-B7f
11 PxQ/Qf 12 NxB'

BxQ P-B3 P'QR3' PxB

RxQ

WHITE TO PLAY
The iUU3Qrll pin plays havoc

White has won decisive
material

with Black's plan. Bent on devewpment, Black fails t()

see the denouement.

, Blaek should play 6 ... P-QB3 here with only a minimal pusitional disadvantage, • Otherwise 8 BxNt .".in8. 'If 8 ... QxB; 9 NxPt wins the Queen, and if 8 .•• Q-B4; 9 P-Q4.! and if 9 ... QxQP; 10 BxNt, PxB; 11 Nxpt, or \) QxBP, NxPt, or finally 9 .•• Q-Q3; 10 B-KB4, P-K4; 11 BxP and IE Mxpt. o Black's Queen is lost, for if 9 ... QxB; 10 NxPt.

'3 ... Q-QR4 followed by an early ... P-QB3 is more usual for Black. 'And this is dubious, as the White Queen Pawn may advance with gain of tempo. a Black overlooks the Queen sacrifice. The Knight had to retreat to N1. • Black is helpless. If here 9 ... Q-B2; 10 PxPt, K-Q1; 11 NxP mate. 'And White, a piece ahead, can look forward to}an easy victory.

18

Center Counter Game
WHITE 1 2 3 4 5 6 7 P-K4 PXP N-QB3 B·B4 B·N3 N·B3 P-Ql P·KRl see diagram NxP BxPf B·NSf N.K4t
BLACK

Catalan Opening
WHITE

19

p.Q4

BLACK

N·KB3
NxP

1 p.Q4
2 P-QS4 3 N·KS3 4 P·KN3 5 QN·Q2 6 PXP 7 B·N2? see diagram

N·KB3
p.K3 p.Q4 PxP

N·Nl N·Bl
P·K4

B·KNS
B·R4?'

p.B4 8xP
SxPf

8
9 10 11

WHITE TO PLAY
When i3 tt pin not
it

pin? Here

is another case in point. White wins a Pawn or cheekmates.

12 13 p·B4t 14 RxB 15 0·01 16 QR.K1t 17 RxNt 18 B.RSf 19 R·Blt
20 B-B7

K·K2 K-Q3 KxN K-QS'
K·K6'

BxQ

7 ....
8 KxS

9 K·Kl

N.NSf
N·K6'

White will lose his Queen

N-Q5
N·K7t KxR<

BLACK TO PLAY Again, tJu 1lUlnera.ble King Bishop Pawn is the target, and it leads to the King or Queen.

K·K6
K-QS
1

Black cannot avoid checkmate

'Missing a surprising combination- 8 ... , If 13 ... K-B4; 14 N-N3 Mate. I Black is helpless. Am(lng (lther things K-K2 and 16 P-B3 mate. •If 17 ... K-Q5; 18 R-Ql and 19 P-B3f , Again 21 P-B3f is curtains. A pleasing

B1tN waa nece_ry. Wllite was threatening follows. King.hunt! 15

'~acJr:

wlna the Queen. If 10 Q-R4t. Black nplica 10 ••• if 11 Q-N4 (or R3), N-B7t.

B-Q2. and

20

Danish Gambit
WHITE BLACK

Dufch Defense
WHITE BLACK

21

1 2 3 4

P·K4 p.Q4 P-QB3 B.QB4 5 SxP 6 SxQP

P-K4 PXP PxP PxP P-Q4 N·KB3

7 N-QB3' 8 NxN
see diagram 9 N.B6t'

NxB
P·QB3?'

1 P'Q4 2 P-K4 3 N-QB3 4 P·B3 5 PxP 6 B·QB4 7 KN·K2

P·KB4

PxP
N·KB3 P-Q4

PxP
B-B4 Q-Q2

80·0

WHITE TO PLAY With a Pawn to the' good, Black intends to swap Queens. He does. However, things do not work out as intended.

White wins decisive material

9 B-KN5 0·0-01' 10 P-Q5 N-K4' 11 Q.Q4!' see diagram 11 NxB 12 QxRP! N-N3 13 P-QR41' ReSigns White has an overwhelming attack'

N·B3

BLACK TO PLAY With a dmlble attack on Black's Knight and Rook Pawn, Black's choice is limited. And Black is in tOT a
ltUrprise.

'The usual move, leading to approximate equality, is 7 BxPt. KxB; 8 QxQ B-NSt; 9 Q-Q2, BxQt. 'A blu~der. First 8 ... N-Q2 at;d then 9 ... P-QB3 would allow Black to retain his extra Pawn WIth safety. 'And White wins. If 9 ... PxN; 10 QxQt, KxQ; 11 BxPt and 12 Bx~ 9 K-K2' 10 B-R3t K-K3' II QxQ, B-NSt; 12 BxB, RxQ, N':lis'Olr 13 N-N4 and White ha; won a full piece. Or even strOlnger in this line after l() • , , K-K3: 11 Q-N4t, KxN; 12 P-K5t, and Black is soon mated.

11

, 9 , . , P-K3 i. eo!'l'el:t.. '10 , .. N-QNl is a little better. but Black can banfly cope with the White attack. • Very pretty. Black Dlust capture the Bishop, (or 11 ... N-B3 is met by 12 Q-BS! • By virtue Olfthe threat of 14 P-R5 and mate at R8, White wIll regain his piece and remain with an overwhelming attack. NOltethat Black', Queen at Q2 is burdened by having to defend the Bishop at KB4, e.g. 13, ., KNxP; 14 P-R5, NxN; 16 NxN and Black is helpless.

22

Dutch Defense
WHITE

Fallcher Counter Gam6it
WHITE BLACK

23

1 P'Q4

2 P·QB4 3 N.QB3
4 5 6 7 8 9 10 11 12 13 P·B3 PxP P·K4 PxN

BLACK P·KB4 N-KB3 P-KN3
P'Q4

1 2 3 4

P-K4 P·K84 KPxP P-Q3

p.K4

P-Q4
P-K5

NxP NxN

5 PIP 6 N·KB3
7

N-KB3
HxKP B-qB4 P-84' 0-0

B·N2

Q-K2

B·QB4
N·K2

B·K3
BPxP PXP

P-B4 N·B3
PxQP PxP R·Bl

8 KN-Q2'
9 NxN 10 B-K3 see diagram

PxN

QxP>
WHITE TO PLAY Black seems to have solved all his opening problems; he has recovered his Gambit Pawn. _d his development loob f~. AU, however, is '/lOt what it semtUr.

11 Q-B44

WHITE TO PLAY Thinking he has won a. Pawn as a result of his fine play, Black takes the bait. He will soon be disillu.sioned.

Q·N3'
see diagram

BxP?' NxB QxN

White wins deeisiYe
material

14 BxB 15 NxN 16 Q.R4t'

Black will lose his Queen

I

'I' • ~ • B-IU

, Both sides have treated the opening very originally. White perhaps enjoys a minimal advantage because of his central Pswn duo. Now White baits a clever trap. , Black bites. He should play 13 ... N-QR4: 14 Q-R4t, B-Q2: 16 B-N5, N-B3! With an interesting game in prospect. 'White wins the QUeen, for if 16 . , . K-Ql; 17 R-Ql, while 16 ••. B-Q2; 17 B-B7t does the job.

saer,fieed Pawn.

is best, and Black bas euelIent eompenaation

1m' the

, Here a simple way for White to obtain the better J,lOSitionis 8 B-K8 e.g. 8 •.. QxP; 91lIB, QxB; 10 N-B3. • 'A blunder. After 10. _ . B-KN6; 11 QxB; BIB, Black is still in the game. • vt:hite wins a Bishop, for af't-'!r 11 • _ . QxQ. White recaptures 12 BIQ WIth cheek, and then 13 BxB.

24

Fa/kher Counter Gambit
WHITE

Four Knight's Game
WHITE

25

BLACK P·K4 p.Q4 1 2 3 4

BLACK P·K4

1 P·K4

2 P·KB4
3 KPxP 4 N·KB3 S p.Q4' 6 P·B4 7 QN·Q2 8 Q-R4t' 9 Q-N3' 10 K·B2

PXP
N·KB3

P·K4 N-KBl N·B3 8-B4

N-QB3
N·B3

NxP
B·NSt N·K6 B·Q2 Q-K2 N-Qat

S P--Q3 60-0 7 8-KNS
8 N-Q5

B-B4' P--Q3 0-0'
B·KNS' N-Q5 BxN

9 Q.q2
10 IxN

Q-Qr
K-RI KxB K·RI

BLACK TO PLAY After taU maneuvering. Black 1uu It strong initiative. Hut he has eCI8JIvictory in his grasp. Do you see it?

11 K·Nl' see diagram II 12 P·KR3'

see diagram 11 N·K7t
12 Ixpt 13 Q-NSt 14 Q-86'

N·86
B-RS

WHITE TO PLAY Imitation may be flattery, but
here

White's Queen is lost

Black has been
checkmated -

chet:kmated.

it is

the path

to

being

, Either I> P-QB4. Or I> N-B3 should be play<!d. Now it will not be <!asy for White to reeover his Gambit Pawn. • 8 Q-N3 is a slight improvement. , Of course 9 QxB iOS<!$ to 9 ... N-B7t. •If 11 QxN, Q-K6 mate. I Th<! threat was 12 ... Q-K6 mate, and if 11! N-Nl. B-U traps the Que<!ft all in the game.

'4 •.. HlI'P and if I) NIH, P-Q4 is a good line for Black. , 6 .•. B-KN5 is more promising for Black. 'The poliey of imitation is extremely hazaTdous as the sequel demonstrates. • Black hall better chances of defending: with 9 ..• P-QB3 and if 10 NINt, PIN; 11 B-R4, BxN; 12 Q-R6 N-K7t· 13 K-Rl BlI:Pt· 14 IUB. N-B5t; 15 K-Rl, N-N3. ' • ., • And m.cl< is mated.

26

Four

Knight's Game
WHITE 1 P·K4
BLACK

French Defense
WHITE BLACK

27

2 N.QB3
3 N·B3 4 8·N5

N·KB3 P·K4 N-B3 B-N5

1 P-Q4
2 N·QB3 3 B·N5 4 P·K4 5 BxN 6 P·K5 7 Q.N4 8 B-Q3 9 N-B3

P'Q4
N·KB3

p. 1<3,
B-K2 BxB

50·0 6 P-Q3

0·0
P·Q3 B-N5 B-QB4 B·N3 B-Q2 N·K2'

WHITE TO PLAY Bhwk appears to haoe put up a reasonably good defense. It

is not

good e1UJttgh, for White

has a crushing combination.

7 N·K2 8 P-B3 9 N·N3 10 P-KR3 11 B·N5 12 BxN BxB' see diagram PxB 13 N·R5! K·Rl 14 Q-Q2 15 Q-R6 N-84' 16 PxN R-KNI 17 NxP R-N2 18 N-N5 White wins deelsiM material

B·K2 0·0
N-B3 N·N5 NxBt p.QB4 BxP' B-K2 P·KRl

10 0·0·0
11 RxN

12 PxP

13 N·K4 14 N/3·N5 15 P·KR4 Q-B2?' see diagram Bx", 16 N·B6t 17 PxB P·KN3' 18 P·R5 Q-K4' 19 N·R7! KxN' 20 Pxpt'
White has a winning

WHITE TO PLAY Black has played the opening to gain the minute advantage of the Bishop-pair. But he has neglected his King, and
now White through. comes cTfUlhing

attadc:

, A serious mistake whkh ~ost8 the game. Black could defend with 11 ... P-KR3; 12 B-KR4, K-R2 (not 12 ... P-KN4; 13 NxNP!) and 13 ... R--KNI. '12 ..• hB; 13 N-RIi, K-Rl is aomewhat better, for if 14 Q-Q2, N-KNI holds ' SO White must play 14 BxB, QxB; 15 NxBP, Q-K3; 16 NxNP, R-k Nl or 16 N-N4 or 16 N-R5, P-KB4 and Black has eeu nter-e ha nees for his material dellcit. , Naturally if 15 ... R-KNl; 16 QxBPt and 17 QxR mate. • There is no defense to 19 N (5)xRP followed by 20 N-N5, mating or winning the Queen.

'S ... B-B4 here gives Black an easier game than he generally ebtains in the French. '~2 ... P-QN3 to recapture with the Pawn is a worthwhile idea. Tlwn If 13 PxP, QxP and Black has some Queen·side Illes on which to work for attack, and he ill threatening the White KBP. 'Whiw has built up a strong attack and Black should try 15 . P-B4' if 16 PxP e.p., BxP: 17 NxP!, Q-K2 and Black would appe&r hav~ adequate defensive resources. • Certainly not 16 ... PxN; 17 N][Pt and 18 Q-N7 maw. However, 16 K-Rl may he a little better tun 16 .. , BxN. • If 17 PxN; 18 QxP, P-KN3; 19 Q-R6. • Again 18 ... PxN; 19 QxP wins easily. , If the Rook moves, 20 PxP is decisive. • Whiw wins. If 20 ... X-Nl; 21 PxPt1 KxP; 22 Q-N7t K-Kl' 23 Q-K7 mate. If 20 .•. K-Rl; 21 RxPr, X-Nt; 22 Pxpt KxP: 23 Q-N6 mate, and if 20 ... PxP; 21 RxPt, KxR (or 21 : . , K:Nl 22 QxP mate); 22 R-R3t, Q-R4; 23 RxQt, PxR; 24 Q-N7 mate.

to

28

'reneh Defense
WHlTE

'rench Defense
WHITE

29

1 P-K4 2 P-Q4 3 N·QB3 4 P·K5 5 Q-N4' 6 B-KN5?' 70-0-0 8 RxP

BLACK p.K3
P-Q4 N-KB3

2 p.Q4

1 P·K4

BLACK P-K3 p.QB4
BxNt
N·K2

KN-Q2 P-QB4
Q-N3

3 N·Q83 4 P·K5

P-Q4 a.N5

5 P·QR3
6 PxB 7 N·B3

Q.B2 0·01'

PxP NzP?' Q-R44

see diagram
9 NxP!

8 B·Q3 90·0
see diagram

QN-83

10 Q-Q1
11 B-N5

QN-83"
PxN' Q-B2'

10 BxP'W
White has a winning aHack

WHITE TO PLAY Black tJwxgkt he ~ the King Pawn as a reward for his sound play. The impetuous M.pW,re, 1&owetler, will tlmItlert reward to punish-ment.

12 RxP 13 R-Q8t

WHITE TO PLAY This stock sacrifice victims.

in this

White mates on the next move

and similar positions number8 many neophytes among its

, The Gledhill Attack, which freqnently features the speculatiy", saerifiee of a Pa'WD. ? 6 N-B3 or 6 B-K3 offers somewhat better ehanoos than this dubious ",",rilice. > Black is too impatient. First S .•• QN-B31 would enable him to win tbe KP. • Now 8 ••• NxQ: 9 NxQ and White is threatening 10 R-Q8 mate. 'Nllt 10 .. ' QxP?; 11 N-B7 mate or 10 ... PxN; 11 RxP and White threatens mate at Q8 as we1l lUI the Queen. 'If 11 ... B-Q2; 12 R-R4 and the Queen is trapped (12 ..• QxB 13 N-B7t). , White threatened 13 BxNt winning the Queen. as well as his aetual 13th move (Jl..Q8t).

, II •• : B;-Q2 or II • , , P-BS yield approximate eql1Slity. The text allows a 'W1nntng lISe ri lI.ee, 'This wins, e.g. 10 .. , bB; 11 N-N5tJ,. K-Nl- 12 Q-RS R-Ql' 13 QxPt. K-RI; 14_ P-KB-I!, Q-Q2; Hi a-ss N-Ik 16 R-R3t N-Ri17 Q-N6, K-Nl; 18 RxN followed by 19 R.:-R8t ~nd 20 Q-R7 maW: or 11 ... K-N3; 12 Q-N-I, P-B3 (if 12 .. , P-B-I' 13 Q-R-I P-BS, l4_ Q-R7t, KxN· 15 P-R4t, K-N6; 16 P-B3t. K-N6' 17 B':Q2 fol: lowed by 18 B-ib mate); 13 NxPt. K-B2; 14 QxPt KxN' 15 QxR etc. A very attractive version of a familiar sacrifice.' , ,

30

French Defense
WHITE

French Defense
WHITE

31

1 p.K4
2 3 4 5 6 7 P-Q4 N-Q83 B-Q2 Q-N4
().C).()

BLACK p.K3
P-Q4 B-N5

BLACK
p.K3 p.Q4 B-N5 N·KB3 R·N!

! P·K4 2 p.Q4
3 N·QB3 4 Q-N4'

B-KN5!'

P·KB4 Q-K4
K·B2

QxP

PxP

8 R-Q8t 9 N·b!
see diagram

Q-R4?'
N·K834

5 QxP 6 Q-R6 7 QxP?' 8 B-Q2'
see diagram

NxP
R·B!

10 B-N5!!' 11 Q-RSt!!' WHITE TO PLAY
A classic example of tlu: ~ ble-edged nature of Pawngrabhlng. White's gain ill
Black cannot

8 9 BxB

BxN

o.B3'

aYOid

chec:kmate

Black wins decisive material

BLACK TO PLAY White's Pawn·grabbing ex. pedition here uoe« a1vry.

gain in development.

time converts

W

Cl

pqwerful

'White plays the whole game in a va baJlqDe manll!"r and neeeeds beautifully. Now if '1 ••• PxQ; S RxQ and White WlII reeapture the gambited PaWlls. 'The lmIing move ."mieh allOW!! a beautiful refutatiOIL Correet was 9 ... Pli:N: 10 ~B. Q-KSt!: 11 R-Ql. N--QB3: 12 Q-KR4 with fair attaeking pogsibilities. . , Very elegant. White euts off the Queen from tbe defense of the K4 lII.)uare and threatens 11 N-K5 mate. '10 .•. N-QB3 losea to 11 N-K5t, NxN: 12 B-KSt, K-81: 13 B-N6 01' R5 mate. • A problem.like conelusion whicb forces checkmate. No... if 11 ••• NltQ; 12 N-K5 mates. If 11 ••. K-K2: 12 R-KSt, K-Q3 (or 12 ••• RltR: 13 QxRt 13 ... K-Q3: 14 Q-BS mate); 13 R--Qlt~N--Q4 (if 13 ••. K-B4; 14 B-K3 mates): 14 B-K7 mate. If 11 ••• r-N3· 12 N-Klit, K-K2 (if 12 •.• K-N2 White mates at KR6): 13 QxPt!, ib:Q (13••• KltR; 14 HxNt and 15 QxB or 15 QxR mates): 14 R-KSt. K-Q3: 15 N-B4t. K-B4.: 16 B-K3 mate.

, 4 P-K5 followed by Ii P-QR3 is the line of play recommended by the theoreticians. The text is not good as it loses time and results in the exchange of a valuable central Pawn for a less important wing Pawn, , This is a serious error. 7 KN-K2 or 7 P-QR3 are preferable alternatives. 'If 8 Q-R3, P-K4! is very st:rong. • Bisek will win QUeen for Rook. The threat is 10 ... QxPt: 11 K-Q1, QxBt as well as 10 ... R-Rl winning the Queen.

32

French Defense
WHITE 1 2 3 4 5 6 7 8 9 10 12 13 14 15 16 17 18 19 P·K4 p.Q4 N.Q83 , N·K2 P-QR3 NxB P-B3 QxP Q·N3 QxNP Q.R6 Q-R4 8·N5 BLACK p.K3 p.Q4 8·N5 PXP IhNt P·KB4' PxP QxP N·KB3' Q·K4t R·N! R-N3 B·Q2 B·B3' BxP' B-K5 NxB K·B2

French Defense
WHITE BLACK

33

11 B·K2 WHITE TO PLAY A,wther sermon on the eilils of Pawn--grabbing and neglected development is recorded here.

1 2 3 4 5 6 7 8 9 10

P-K4 p.Q4 N-QB3 N·K2 P-QR3 NxB p.B3

QxP
P·N3 B·K3

11 0·0-0
12 8-QN5 13 P·KR4 see diagram 14 RxB 15 B-N5 16 R-Q1t 17 BxN 18 QxQBP'

P-K3 P-Q4 8-N5 PxP BxNt' P-KB4' PxP Q-R5t QxQP Q-B3 N·B3 8·Q2 P'QRl' KxR Q-K4 K·Br PxB

0-0·0
seediacram

KR·Kl
B·R5 R-Q8t QxN'

WHITE TO PLAY As is usual in traps, the is8ue is material lIer8U8 develop. mento Superior development must act before material consolidates.

White has a winning attack

Black cannot avoid mate

'Or 6 ..• B-K2; 6 NxP, N-QB3; 7 B-X3, N-B3; 8 KN-B3, 0--0 with equa t ehanc es, , This policy of keeping the extra PaWJI at all costs is not recommended. Black can equalize here by 6 ... N-QB3; 7 B--QN5, N-K2; 8 0-0, , Not :r_IMftded. '9 ... N-K2 gives much better fighting chanees for successful def~nse. , Here 14 ... N-B3 with a vi~w towards 16 .•. 0-0-0 was absolutely essential. • Or 15 .•• QN-Q2; 16 KR-Kl, threatening 17 8-R5. • Blaek'" g"me is without resource. W!'Iite threatens the ..equen~ 20 NxB, 21 QxPt, and 22 R-Bl t; Blaek la powerless to puvent thIS. Black should continue with his development by 13 ••• KN-K2, and though White has compensation for the sacrificed Pawns, Black is by no means lost. • 16 ... K-KI; 17 BxNt, PxB; 18 QxPt and 19 QxR is likewise hopeless for Black . 'White threatens not only 19 QxRt, but also 19 R-Q8 mate. Black is lost.
a

0-0.

34

'rench Defense
WHITE BLACK

'rench Defense
WHITE BLACK

35

1 P-K4

p.1(3

2 3 4 5 6
7

8 9 10

11 12 K·K2

P-Q4 N-QB3 B-Q3 B-KN5 BxP N·B3 NxP BxN PxB Q-Q2!

P-Q4 B·N5 N-KB3 PxP P·B4 PXP' Q-R4 BxNf

1 P·K4

p.1(3

2 P-Q4 3 N-Q2 4 P'QB3' 5 BPxP 6 NxP 7 N-KB3
8 B-Q3

than he can digest. Now, with one fell move, it is over.

WHITE TO PLAY Bl«ck has swaltowed

more

see diagram 13 NxP!!'

QxRf?' QxR

QxPt

9 NxNt

P-Q4 P-QB4 BPxP PxP B-Q2' B·B3 N-B3 QxN' BxN WHITE TO PLAY On the sur/au, White cannot

see diagram

10 B·KN5

11 Q·Bl·
White wins decisive material

White has a winning attack

win the Queen on account 0/ the reply ... BxN. WlOt is the flaw in thU reasoning?

, Immediately 8 _ .. Q-R4 is better I<)r Black, '11 ... QxQt; 12 KxQ. PxB; 13 QR-Nl! and if 13 •.. P-~4: 14hPI is good for White. hut at least Black has Il<>m~drawing chances. Accepting the double Rook sacrifice leaves him WIthout resource. 'There is no defense. e,g. 13 ... PxN; 14 Q-Q8t. K-B2; 15 Q--K7t. K-Nl' 1~ QxP or Q-K8 mate. or 13 ... l'xB; 14 Q--Q8 mate, or 13 .. : N-B3; 14 BxNt, PxB 10; Q--Q8 mate. And 13 ... B-Q2; .14 Nxpt. K-Bl; IS Q-Q6t. K-Nl; 1~ N-K~!, PxN [foreed ; WhLte threatened both 17 Q--B8 mate and 17 Q-N3 mate); 17 Q-N3t. K-B2 or Bl' 18 Q-N7t K-Kl' 19 Q-K7 mate. Finally, if 13 ... N--Q2; 14 NxPt. K-BI; is Q-Q6t, K-Nt; 1~ N-B5 (threatenins17 N-R6 mate). P-KR4 (if 16 ... NxB; 17 Q-Q8 mate); 17 Q--N3t, K-Bl; 18 Q-N7t, K-Kl; 19 N-Q6 mate.

, " PxQP or " IN-DS is con&idenld better for White. • Weak. 6 •.. KN-B8 gives Black a good game f()r after the exehange ()f Knights, Black will gain further time by the threat of ... B-N5t. and then he can conCf!ntrate on the isolated White QP. > 9 ... PxN was neCf!saary. The Queen is now lost. •If 11 ... QxP; 12 Q-BSt with mate next.

36

Frenm Defense
WHITE

French Defense
WHITE BLACK

37

BLACK P·K3 p.Q4 P-QB4 KPxP 8xP 1 2 3 4 5 6 7 8 9

1 P·K4 2 p.Q4 3 N-Q2 4 KPxP

5 PXP'
6 N-K2?' see diagram 6 .. ,-

Q-N3'

Black wins overwhelming material

P·K4 P·K3 p.Q4 P-Q4 N-QB3 PxP NxP N-Q2 N·KB3 KN-B3 NxNt NxN B-Q3 B-K2 Q·K2 0-0 B-KN5 P·QN3?' see diagram 10 BxN BxB 11 Q-K4'

BLACK TO PLAY White's last offbeat mot'c to confuse his opponent boomerangs,

White wins decisive
material

WHITE TO PLAY
Here is a standard winning opening MlItbination whick occurs frequenUll.

'5 B-N5t or 5 KN-B3 gives White a good game. , 6 B-Q3 still yields approximate equality . • Black wins at least a piece, for if the King Knight moves to a,,":y square but Q4. 7 . _ . BxPt is followed by 8 _ .. Q-K6 mate, and If the Queen Knight moves anywhere except K4 Or QB4, the same 7 ... BxPt and 8 ... Q-K6 mate occur.

'A caroelee move ",hkh TOIle!!quickly. 9 ... P-B4, and if 10 Pxp, Q-R4t and 11 ... QxBP ;s a reasonable line of play. 'BIsek must defend apinst 12 QxP mate, 50 White will win the Queen Rook.

38

'rench Defense
WHITE BLACK

'rench Defense
WHITE BLACK

39

1 P·K4

p.K3
P-Q4 PxP N·Q2 KN·83 B·K2

2 P·Q4

1 P-K4 2 P-Q4
3 P·K5 4 P-Q83 5 N·B3 6 B-Q3' 7 PxP

p.K3 P-Q4
P-QB4 N.QB3 Q-N3

3 N.QB3 4 NxP 5 N·KB3 6 KN·N5' 7 NxBP KxN K·Nl 8 N.N5f 9 NxKP Q-Kl 10 NxBP?' see diagram 10 8·N5f'

PXP

8 ().()!?'
9 10 11 12 13 14 15 16 17 NxN N-B3 R-Kl N-N5 BxBt B·K3 R·QBl B·85 P-KN3 see diagram

B.Q2' NxQP QxN

Q-Q3

QxP

BLACK TO PLAY Up to the diagrommed position, Black has been on the receiving end. Now Black gives once - and it is over.

White has been checkmated

BxN K-Ql N-K2 N·B4 Q.BSr Q-N4 PxQ

WHITE TO PLAY Black has accepted two Gambit Pawns and forfeited casUing. Now his King is an easy targct.

18 Qxpt 19 B-N6t

White mates on the next move

, Careless play; either 6 ••• NxN or 6 ••• P-KR3 Is satistactory tor Black. , With 10 B-QB4 White has a winning position; the threatened discovered check is devastating and if 10 .•. B-N5t; 11 K-Bl! and the situation is no better for Black. , Never have the tables been turned more rapidly. Now it is White who is mated.

, With this move, White virtually eommlta himself to saeriftdng a Pawn. , But not immediately 7 ••. NxQP; 8 NxN, QxN; 9 B-N5t winning the Queen. 'After 8 B-K2 (if 8 B-B2, N-N5; 9 B-N3!, B-N4!); 8 ••. KN-K2 and 9 .•• N-B4 Black has a wonderful game, 80 White embarks on a spec ul ative sac rifiee. • Black should reconcile himself to sacrifieing the Queen. After 16 ... QxB; 17 RxQ, BxR he would have a good !\,ame with Rook, Knight and two Pawns and a safe position for the Queen. 'And White will mate with 20 R-K8t.

40

From Gambit
WHITE
BLACK

6iuo(0 Piano
WHITE 1 P·K4 2 N-K83 38-B4 4 P·B3 5 P-Q4 6 PxP 7 N-B3
BLACK

41

1 P·KB4
2 3 4 5 6 7 PxP PxP N-KB3 P-Q4 N-N5 P-K4 see diagram 8 N-KR3 9 Q-R5t

P-K4

P-Q3 BxP
P·KN4 P·N5 P·K84 8·K2'

P-K4 N.QB3 8-84 N·B3 B·N5t

PXP

80·0
9 PxN see diagram

NxKP NxN

PxN?
K-81

BxP

WHITE TO PLAY White has entrapped his own Knight as he picked off a Pawn. Is there a way out for him in this dilemma?

10 B-QB4 11 Q-R6f 12 BxN

Q-Kl' NxQ

10 Q·N3!' 11 BxPt
12 B·N5 13 N·K5 14 B-N6

Black has been che<:kmated

15 Q.B3t
16 17 18 19 20 21 BxB B.K6f BxB B-N5t

BxP P-Q4' 8-84 BxN 8-83 Q·Nl'

N·K2

BxRt' K·Bl'

Q.B7f
BxN Black has been checkmated

K-Kl
K-Ql

WHITE TO PLAY Black has won two Pasons (at ihe cost of development) and threatens a Rook. If White delays his initiative by conserving material, Black gets the better 01 it. But White has a crushing rejoinder.

''1 ••• P-KR3 is better, with a very difficult pme in prospect for both sides. • The only chance to eontlnue play is by 10 .•. B--N6t; 11 P-B3, Q--K2; 12 P-K5!, B-K3; 13 DxB, QxB; 14 l'xB, N-QB3; 15 O--Q! and White should win, but there are still possibilities to err.

, 10 B-R3, and if ~o ... P-Q4, (not 10 BxR1; 11 R-Klt) . 11 B-N5 is al~(I v~ry prormsmg for White, since Black will have tro~ble with his Kmg In the center of the board. 'Black can equalize here by returning' his extra Pawns as follows' 10 ... P-Q4; U BxP, 0-0; 12 BxPi, K-R1; 13 QxB, RxB; 14 N-K5, NxN; 16 PxN, B-K3. The text loses. 'Or 11 ... K-K2; 12 B-N5t winning the Queen . • 15 Q-B7 mate had to be prevented. • Or 18 ... PxB; 19 QxPt, K-Kl; 20 Q-B7 mate.

42

Giuo(o Piano
WHITE BLACK

Giuo(o Piano
WHITE 1 2 3 4 S 6 7 P·K4 N·KB3 B-B4 p.B3 P-Q4 PxP N·B3
BLACK

43

1 P-K4 2 N-KB3 3 B-B4

P-K4 N-QB3 B-B4

4 S 6 7 8

P-B3 P-Q4 PIP
N-B3

N·B3 PIP
B-N5f NxKP BxN N-K4' NxB N/B-Q3' Q-B3 NxQ K-Ql' N-Kl K-Bl K-Nl

P·K4 N-QB3 B·B4 N·B3 B·N5t NxKP BxN N·K4 NxB N/B5-Q3?' Q.B3

PXP

0-0

80-0
9 P-Q5 10 PxB 11 Q.Q4 12 QxNP 13 15 16 17 18

WHITE TO PLAY Bkuk 1uts P14l1ed 11 ••• NIB-Q8, ,eemingl1l retaining his extra piece; but White has a surpriBe continuation which leads to a forced, win.

9 P-Q5 10 PxB 11 Q-Q4 see diagram 12 QxNP 13 QxQ 14 R-Klf 15 B-N5 16 RxNt 17 R-Klt 18 B-R6t 19 -R-K5'

14 R-K1t
B·R6t R·K5 R·Kl R-K7 19 N·R4!'

QxQ

see diagram

NxQ

KxR'

K·BI K·NI N/83-KS' P·KB4' P-N3

WHITE TO PLAY Though Black's King is badly confined, his Knights appear to be staunch defenders until reinforcements can arrive. White demolishes Black's hop« by simple de1!eloping mo1!e8.

White mates shortly

WhHe has a winning attack

, Another recommended line for Black here iH 9 ... B-B3; 10 R-Kl, N-K2; 11 RxN, P-Q3; 12 B-N~, BxB; 13 NxB, 0--0. 'This loses. The right move i.8 11 ... P-KBt; 12 QJ<;N, P-Q3; 13 N-Qt, 0-0 when Black has an extra Pawn to compensate him for the White initiative. , For U K-Bl refer to trap t3. • Or 16 RxR; 17 BxNt, R-K2; 18 R-Kl winning. • There ia no defense to mate. The threat is 20 R--N6 mate, and if the Black Knight moves, 20 R-K8 is mate.

, For other comments about the opening, see the preceding galll<!. • Or 16 ... N (Q3)-K5; 17 N-Q2, P-Q3; 18 NxN and wins, e.g. 18 ... NxN; 19 R-K8 mate Or 18 ... PxR; 19 NxN mate. , Necessary since White threatened 18 QRxN, NxR' 19 R-KS mate • Black is lost, e.g. 19 ... B-N2; 20 P-B3, N-B2; 2i NxP N (Kl) -Q3' 22 R--K8t, RxR; 23 RxRt, NxR; 24 N-K7 mate. ' ,

44

Giuoco Piano
WHITE

Giuoco Piano
WHITE

("OilS Gombif

45

BLACK P·K4 N-QB3 B·B4

1 P-K4
2 N·KB3 3 B-B4 4 P-B3 5 p.Q4

B-N3
Q·K2

60-0
7 N·N5 8 B·K3

P-Q3 0-0

N-R3 PxQP N·KN5 NxB?'

9 p.B4

WHITE TO PLAY Black's Knight has captu1'ed a Bislwp and th1'eatens three nwre White pieces. But Black is destined to die in a strange mannlJ1' choking on too ma'uy pi1l.8.

10 PXP 11 P·B5 see diagram 12 Q-RS P-KR3 13 P-86'

1 P·K4 2 N·KB3 38·B4 4 P-QN4 5 P·83 6 p.Q4 7 1).0 8 Q-N3 9 P·K5! 10 B-R3 11 PXP 12 P·Q5! 13 PxN 14 R·Ql see diagram

BLACK p.K4 N.QB3 B·B4 BxP B·R4

PXP

P'Q3' Q-K2?, PxKP Q.B3 P·K5

PxN BPxP
B-N3?'

Black will be checkmated
or lose his Queen

15

16 R-Q8t

IhPf

Qxl

Bfact's Queen is lost

WHITE TO PLAY Black threatens mate on the move or the win of a Rook. But White's 1'eply prove8 that chRss is based on justice. Black is tataUy punished for neglecting development.

1

C?neet ~~Q::g'!'be

order of moves is 7 ... 1I-N3; 8 PxP, P-Q3. This takee: out of Q-N3 for White by allmring Black to reply with ...

BxQP; 12 BxB (rwt 12 QxN, BxBt; 18 K-Rl, QxN); 12 , . ' QxN and Black is a Pawn ahead with a de. fensible game. 'If 13 ... PxP; 14 Q-N6t, ete,

'maek should play 11 .••

'Or 8 ... Q-B3; 9 P-K5, Q-N3; 10 R-Kl, KN-K2' 11 B-RlI with a strong White attack. • 'If 14 ... N-K2; 15 BxPt wins as in the text, and 14 N-R3; 15 PxP, BxP; 16 QxB and 17 B-N5t will be deadly. If 14 B-K3; 16 PxP, R-Qt; 16 B-NH, B-Q2; 17 BxBt, Rx8; 18 P-N3=Qt. • White wins a Queen in an overwhelming position.

46
5 6 7 8 9 10 10

Giuoco Piano
WHITE

Giuoco I';ano "..
WHITE

lange AIhxII

BLACK P·K4 N-QB3 ~B4 N·B3 P·Q3 B·KN5 P·KR4

4 O.()

1 p.K4 2 N·KB3 3 B·B4 P·Q3 B·KN5 P·KR3 PxB?' N·R2?' N·KB3

1 p.1(4
2 N·KB3 3 8-84

BLACK p.1{4

47

N-QB3
~84 N·B3

40-0
5 P-Q4 6 P·KS 7PxN 8 R.K1f 9 N·N5 10 N-QB3 11 N/3·1(4

PIP'

p~

PXP

PIB

P·N6

8-K3 Q-Q4'

see diagram BLACK TO PLAY r II BxQ 12 RxB White hopes to weather the 13 K·B1 storm by giving up the Ex~ 14 K·K2 ehange, remaining wah su15 KN-Q2' perior material, Blaek 8lwws 16 KxR how the right Knight at the 17 K·B1 right 8quare at the right time is worth more than a Queen.
N·KN5!' Bxpt PxRt R·R8t

Q-B4'
B·KBI?"

see diagram
12 NxBP 13 NoN5f 14 P·KN4!

ibN'
K·Nl"

RxQ
N·Q5t N·K6t N·K7 mate

QIP/3'
Q-QI

15 RxB 16 Q-B3
17 R·K7!

Q-Q2

WHITE TO PLAY It seems that Blaek has OfJercome the worst with a Pawn plus, but the power of White's Pawn on the si:eiA rank tWcrwhelms him.

White has been checkmated

Black cannot avoid checkmate

, This capture, which opens the Rook file, is too dangerous, 'Better possibilities of defense are o«ered by 9 KN-Q2 or 9 N-R4. , The Queen offer justifies the preceding sacrifice. 4 Naturally White m\l.8t try to prevent 15 •.. P-B8=Qt, but tbe text leads to a beautiful semi-smothered mate.

, In thill opening 8I!q1leIl(:t! 5 ••• Brl> ill g<)O<I. for mack, .. White doem't get enough play for the sacrifleed Pawn. 'Not 9 ••• QIP; 10 NxB, PIN; 11 Q-R5t followed by 12 QxB winning a piece. 'And certainly not 10 ... PIN as after II QxQ, Black's Bisbop is pinned and he can't l"eC8pture. , Black should play 11 • • • 0-0-0 with chances for both sides. The text is a milJtake but he wants to guar.! ~nat 12 PIP KR-Nl; 13 P-KN~ tf4 (or 13 ••• QxNpt; 14 QI\l, BxQ; 16 N-B6 wins); 14 P-B4. ; 16 N-B6t and wins the Queen. •If 12 ••• BIN; 13 N-Q6f wins the Queen. • Or 13 ••• KIP; 14 RzBt wins. 'Or 14 ••• QxNpt; 11i QIQ, BxQ; 16 P-B7 ~te, or 14 ••• Q-QC; 16 RIB winning.

48

Gruenfe/d Delense
WHITE BLACK

Gruenle/dDefense
WHITE
BLACK

49

1 P-Q4
2 P-QB4 3 N-QB3 4 Q-N3 5 QxBP 6 Q-N5t' 7 N-B3

N-KB3

P-KN3 P-Q4 PxP B-K3 N-B3 N-Q4
N/4-N5 8-R3!

1 P-Q4 2 P-QB4 3 N-QB3
4 N-B3 5~

N-KB3

P-KN3 P-Q4 8oN2 PxP
0-0

6 QxBP
7 P-K4 8 P-KS

8 QxPl'
98-84

N-R3 8oK3?'

TO PLAY Does the old adage prove !alae here: "He who grabs the Queen Knight's Pawn sleeps in the streets" '! Apparently, White's greed has been rewarded by the capture of anBLACK

10 exP' see diagram 10 . _.. NxQP N/Q5-B7t 11 8xQ' 12 K-Ql RxBt BxN 13 N-Q5 BxNt 14 Q-B7 KxQ 15 QxRt
16 KPxB K-B2'

see diagram
9 PxN!' 10 PJ;B

BxQ

KxP WHITE TO PLAY on gaining a sllaf'p tempo, Black forgets that It Pawn captures diagonally forward aM tkvaurs e-uerythi,no in its skuiting path.

11 BxS' White has superiorHy In
material and position

Intent

other Pawn. But the Pawnsnatcher has a grim surprise awaiting him.

White has a winning attack

, Better I. tI Q--Q3 followed by an early P~K4. 'Thi.loses. White should play 8 NxN, BxN: 9 P-X3. ,If 10 BxB, QR-Nl traps the Queen. • 11 NxN, QxN and Black threatens mates at both QB7 and Q'f. • Black win. at le.. t another piece, for 17 QR-Nl is met by 17 ..• R-Ql t and now 18 K-K2, R-Q'I mate.

'This ;15 a JIliI!take which spoils the maek posltio ..._which is actually quite promising after 8 ... KN-Q2: 9 Q--N3, N-N3lIO BxN, PxB; 11 B-K3, B-K3: 12 Q--B2. N----Q4:130-0, NxB: 14 rxN, P-QB4: 16 P--Q5. B-N5; 16 Q--K4, BxN; 1'1 PxB, R-NI and Blaek threatens both RxP and R-~'r5. 'A surprise . 'And White has gained th.-ee pieeea for Queen and Pawn in a po8ition highly favonble for the pieces.

50

Gruenfeld Defense
WHITE
BLACK

Gruenfeld Defense
WHITE
BLACK

51

1 p.Q4 2 P.QB4 3 N·QB3
4 PxP

N-KB3 P·KN3
p.Q4

S P·K4
6 PxN

NxP NxN
p.QB4

7 B.QB4 8 N-K2
9 PXP 11 B-Q2 12 R-QNl'

B·N2
PxP

1 P-Q4 2 N·KB3 3 p.B4 4 N·B3 5 p.K3 6 B·Q3 7 P·QR3 10 BPxP 11 PxN
12 PxNP 13 8·84?' 8 P·R3 9 QxB

N·KB3 P-KN3 B·N2 P-Q4 N-B3!' B·N5 BxN P·K4! PxN R-Nl N.Q2 N-K4 NxB P·B7
B-B6t

0·0

10 B·K3'

N·B3 Q-R4t Q·R6 N·K4

PXP

BLACK TO PLAY Bl4ck's salvation 1.6 to jump from the frying pan into the fire. If he StiN tluJ {ire, White wiU burn down his own house.

13 P-QS' 14 8-N4?'
see diagram

0·0'

14 15 PxQ?' 16 K·Bl
checkmated

Q.B6!!· NxPt B·R6

14 P-QH3' 15 Q-K2 15 ., .. 16 PxN" 17 R-QR2'
see diacram

BLACK TO PLAY W kite has apparently dodged BlMk's bag of tricks. A fi1Wl conjuring act on Black's part, however, illustrates the force
of a 'fKUsed Pawn on the sev-

White has been

enthrank.

White loses overwhelmina:

materi""

, The position is typical of the exchange variation of the Grllenfeld; White has a broad Pawn eenter, but it IS under constant pressure. , A resour.,.,ful method of defending the Queen Pawn. for if 12 ... NxP; 13 B-N4 wins the Queen. 'Blsck also baits the hook. 'And he has a tug on the line. 13 0-0 was better. 'White traps the Queen. • And the fish gets away. 'A blunder, but other moves allow Black to play either 1~ ... Qx.KP or 15 ... QxNP, with an edra Pawn and the far superior POSition.

, An interesting innovation whereby Black aims for an e,"ntual ..• P-K4 rather than the eustomary ... P-QB4. • Preierable is 18 Q-K2. 'Or 14 R-QNl. P-B7; 16 R-QRl, N-K4; 16 Q-K2, NxB; 1'1 Q:>:N, Q-Q8 mate. • Or 16 QxN, P-B7; 1'1 R-QR2, Q-Q8 mate. , If 18 B-Q2, P-B8=Qt, and if 18 K-Bl, Q-Qat and mate next.

52

Gruenfe'd Defense
WHITE

Hungarian Defense
WHITE

I 2 3 4 5 6 7 8

P-Q4 P-QB4 N-QB3 B-B4 P-K3 R·BI hBP PxP ~diagram

BLACK N·KBl
P·I(N3 P-Q4 B-N2 0-0

53

I P·K4
2 N·KB3 3 B-B4

BUCK P-K4
N-Q83 8-K2 PxP

4 P'Q4

P-M Q-R4
R-QI

9 Q-Q2?'
9 NxP RxN!'

BLACK TO PLAY White IuuJ been lured into a line advooated btI« former world champion, where Black's loss uf the Exchange is more than outweighed btl
his fUCelemted development.

10 B-B7' 11 NxN
12 QJ:R

Qx8
B-K3
N·83"

13 Q-Q2

5 P-83 PxP?' 6 Q·Q5! N·R3 7 BxN 0-0 8 B.QBI?' see diagram 8 .... N·N5! p.Q4! 9 Q.KRS 10 PxQP N·87t 11 K-Ql NxR 12 NxP P'QB3' Black has a positional advantage

BLACK TO PLAY

White strives to prevent sharp retort. P-B7, etc.
PxP, but

8 .•• Q-Ql,

oVeTlooka Bl4ck's

Black has a decisive positional advantage

If

9

, 9 8--B41 or 9 Q-R4 is preferable to the text. , A brilliant mistake. , This exchange saeritiee completely reflrt.ell White's opening strategy. Now White's backward development will not allow of a successful defense. • Black will continue to gain time for attaek with ••. R--Q1 and .•. Q--R4t. The likely continuation would be 14 R--Ql, R-Q!i 15 Q-Bl, Q-R4t; 16 R-Q2, R-Q4; 17 N-K2, Ib:P; 18 N-B3. Bx"; 19 hB, RxP; 20 Q-N2, R-R6; 21 Q-N5, Q-B6; 22 Q-N2. Q-B4; 23 Q-Nl, BxP; 24 Ib:B, Q-lUt .. in a game between TolWlb and Botvinnik, Moscow, 1989.

, This mistake should lose. Black should play 5 .• , N-Ba, and if 6 P-K5, N-K5 with a satisfactory game. > This abject rdreat gives Black fine attacking chances. White should play 8 BxP, K:xB; 9 NxP with an excellent game. 'Black has excellent chances of rescuing his Kn4rht at R8 and White's King is none too safe. Black has the better chances.

54

Irregular Defense
WHITE
BLACK

Irregular Defense
WHITE BLACK

55

1 P-K4
2 N-KB3 3 B·B4

P-K4

4 tbP1'
see diagram 4

N-QB3 N-Q5 Q-N4

1 2 3 4

P·K4 P-Q3 8·84 N·Q2' N·KB3 P·KN3 N·NS' N·R3' see diagram

5 NxBP1' 6 R·BI 7 B-K2

N-B6 mate

QxP QxKPt

5 Bxpt
6 N·K6

NxB

Black's Queen is trapped

While has been checkmated

BLACK TO PLAY White is Iwoked 1WtD. This is a trap 1IOU can only plaJI once agGimt the same 0pponent. Though bflB'ilJaUy naive, it! 8 worth a niche in every playet" 8 repertoire.

WHITE TO PLAY Black has neglected to provide /01' the protection 0/ kis KB2. From 1WW on in, in order to staR off the mate, White must lose his Queen.

, .. NxN or .. 0--0 gives White the adn.ntage. • White should try 5 Bxpt and 6 0--0 with two PaWllll snd some sttaek for the pi"",,-

, 2 ... N-KB3 or 2 ... P-KN3 is preferable. '4 BxPt. as in the next example, is even stronger. l This costs the Queen. White already has the better game. If 4 ... N-K4; 5 B-N3, P-KR3; (\ P-Q4, PxN; 7 PxN and now 7 .•• PxP is met by 8 BxPt winning the game.

56

Irregular Defense
WHITE BLACK

I,regular Defense
WHITE BLACK

57

1 P·K4 2 N-KB3 3 B-B4

P-Q3 N-Q2 P-KN3

1 P-Q4
2 PxP 3 N-KB3

see diagram 4 BxPf
S N-NSt 6 Q-B3f

4 B-84'
S B-Q2 6 B-B31' 7 Q-Q2

KxB
K-B3' KxN K-RS

P-K4' N-QB3 Q-K2 Q-NSf QxP B-NS!'

7 P-Q4t 8 Q-R3
Black has been checkmated

see diagram
7 .... 8 QxB White has been checkmated BxB

Q-B8 BLACK TO PLAY White will soon be punished [or trying to hold on to an early Pawn capture at au costs. White has only one solace - his last move was as good as any.

WHITE TO PLAY Black has protected his 1JUl.. nerable K B2 with the wrong Knight. But has he not followed the book advice: "Don't move the same piece twice in the opening?" Remember, every rule has its exception.

'Otherwise

White wins the Queen immediately by 6' N-K6.

I An unusual variation. the chief virtue of whkh is that of novelty. 'The simplest method of maintaining White's advantage is by 4 N-B3, NxP; 5 P-K4:...w~"n White has a tine game with 6 N-Q5 in the offing, Or If 5 •.. N-tl3. 6 B-KN5. 'This is a blunder which loses outright. White still has good chances with 6 N-B3, e.g. 6 •.. B-N5; 7 N-Q5, BxBt: 8 NxB, and besides 9 NxPt. White is ready to play 9 N-QB4 with the better game. • Winning immediately. Now if 7 BxB, NxB (even stronger than 7 .•. QxR) with threats on QB7 as wen as QRS.

58

King's Gambit
WHITE

King's Gambit
WHITE

59

BLACK P-K4 PXP P·KN4 1 2 3 4 S 6 7 8 9 10 11

BLACK

WHITE TO PLAY The insecure position of Black's Queen Bishop is the central cog in White' 8 comblnation. A potent example of a long-range payoff ba.sed on positional maneuvering.

1 P·K4 2 P-KB4 3 N-KB3 4 P-KR4 S N-KS 6 p.Q4 7 N·Q3 8 BxP 9 Q-K2 10 P-B3 11 N-Q2 12 KxN 13 BxQ 14 KR-KBI 15 N·N4

P·N5

N·KB3 P·Q3 Q-K2 B-N2 P-KR4

NxP

NxN
QxQt

B·84' N·Q2'
N·B3 B-Q2'

P·K4 P·K4 PxP P·KB4 N-KB3 B·K2 N·KB3 B·B4 NxP N·B! B.RSt' N·KS PXP P·N3 K·Bl Bxpt ().O! PxPt B.N6t KxP NxN' K·N2 see diagram 12 Q-RS! Q·K2' • 13 N.N6t White mates on his next move

see diagram 16 B-Nst 17 QR-Klt
18 B-NS 19 RxN!'

K-Ql BxB

WHITE TO PLAY The culmination of White's plan is a "family" check with a Knight which wins the King, the Queen, and the King's Rook in one feU blou;

White wins decisive
material

, Best is IS ... N-BS; 14 QR-KI, B-K3! and now, though White haa some pressure, Black is still an important Pawn ahead. , Even here 14 ... N-B3 was better to prevent White's move of U N-N4. 'On 16 .•. P-B3; 17 NxP, PxN; 18 BxPt. K-K2; UI BxR, RxB; 20 B-No, White wins. • White wins, =s. if 19 ... BxR; 20 BxBt, K-Q2; 21 R-K7t, K-QI; 22 R-K5t, K-Q2; 23 RxB.

, The right way is 6 ••• N-N4! followed by 7 ••• P-Q3, and Black should De able to stay a safe Pawn ahead. As the play now develops, White evolves a tremendous attack. 'If 11 .,. BxN; 12 NxN and White's attack should win. 'If 12 BxN; 13 B-Q5, B4, or N3t. K-K2; 14 QxB mate. • 13 PxN; 14 QxR mate.

60

I(ing's Gam"it
WHITE BLACK

King's Gam"it
WHITE BLACK

61

1 P-K4 2 P·KB4
3 N·KB3 4 B·B4

P·K4 PxP
B-K2

1 P·K4

2 P·K84
3 B-K2 4 PxP

P·K4

B-RSt

S P-N3!?' 6 0-0 7 K·Rl
see diagram

PXP

PxPt B-K2?'

8 BxPt
9 N-KSt 10 Q.N4t 11 Q.BSt

KxB
K·K3'

S P-B4 6 p.Q4 7 K·Bl 8 BxP 9 BxN?'
see diagram 9

P'Q4 N·KB3
P·B3 B-Nst

PXP

PxP PxP!! N-Q4!!' Q-B3W BLACK TO PLAY Here the obvious, but hasty move, is 9 _ •• RxB. Black avoids this losing move. His deep conception regains the piece with a lasting initiative.

KxN K·Q3

10 B·84'

WHITE TO PLAY Black's premature attack has won three Pawns, but White's counterattack nets him the game.

12 Q-QS
Black has been checkmated

Black mainlains a posi· lional advantage

, 6 K~Bl gives White the better game. , Here Black should play 7 P~Q4! and if 8 BxP, N~KB3 or 8 PxP, B~B:l, and in both eases Black has good chances of nursing his extra Pawn to eventual victory, 'Or I} ..• K~K!; 10 Q~R6t, P-N3; II NxP, KN-B3; 12 RxN, BxR: 13 N-K5t"K-tl.2k· 14 Q-B7t, K--Q3J. 16 N-B4t, K-B4: 16 Q--Q5t, K-N5; 17 Y-R3f, -R5: 18 P-N:l, or \;l-R5 mate.

, This is a positional blunder. White antieipates only 9 _ •. RxB, when 10 Q-R4t would win a piece. , Black now threatens to win the Queen with 10 .. _N-K6t. '10 K-B2 ;s slightly better, though Blaek has a marked positional sdvantage. • Black is still threatening 11 __ . N-K6t as well as II _ .. Q or NxB. After II N-B3, QxB White is lost, as he is a Pawn down and his King is exposed: in addition, his Blaek squares are very weak.

62

King's Indian Defense
WHITE BLACK

King's Indian Defense
WHITE BLACK

63

1 P'Q4 2 P.QB4 3 N.QB3 4 P·K4 5 P-B4 6 P-Q5 7 N-B3 8 B·K2 9 KPxP 10 0-0

N·KB3 P·KN3 B·N2 P'Q3 p.B4

1 P-Q4
2 P-QB4 3 P·KN3 4 B·N2 5 N·KB3

N-KB3 P·KN3 B·N2 P'Q3 P-B4 N-B3 Q.R4

0·0
P·K3

6 0-0
N-B3 PxP B·K3 Q·R4?' 11 NxQ 12 N·K5?' see diagram 7 8 9 10

0-0

PxP R·Kl
N·N5 B·Q5t' PxN Q·R5'

PXP

WHITE TO PLAY When under fire, a player may often solve the problem of defense by simple development. Such is the case here. Black has shot his bolt; the Queen swap leaves him helpless.

11 R-Kl! 12 NxB' 13 QxP
see diagram 14 B-Q2! 15 K-Sl'

QxQ
P-N3

Qxpt

12 13 BxR

NxN B-Q2!'

White has a winning attack

Black wins material

BLACK TO PLAY White, greedy to win the exchange, overlooks the iuse. cunty of his Queen Knight. The trap was particularly de. eeptioe, based on the quiet and innocent.woking 11 . • •
P-N3.

, White has allowed the combination because he sees the flaw in it, Black was better advised to continue with 11 •.• B-B4, and the game would be about equal. , But not 12 K-Bl?, Q-R5 winning, since 13 NxQ is met by 13 .•• NxP mate and 13 P-KN3 is followed by 13 ••. Q-R6 mate, And after 13 QxB, NxPt wins the Queen. , Black has relied on this sortie, but it is witbout sting. He recaptul es his Pawn only to find himself in a resignable position. 'Now Black finds bimself in great danger on the King file, as White threatens BxN. And after 15 ..• Q-Rst; 16 Q-NI, QxQt; 17 KxQ White also has 18 N-N5 as a winning threat. The Black position is hopeless.

Better was 10 B-Q2 when White has chances of maintaining the initiative of the first move. 'This blunder costs two pieces for the Rook. Black was already som.... what better off as a result of the White Knight's unfortunate position. • And Black must win either the Knight Or the Bishop.
I

64

King's Indian Defense
WHITE

King's Indian Defense
WHITE

65

BLACK

BLACK N·KB3 P·B4 P·KN3 B·N2

N·KB3 1 P-Q4 P·KN3 Z P-QB4 B·NZ 3 N·QB3 4 P·K4 P·Q3 5 p.B4 0·0' p.B4' 6 B-Q3 PXP 7 PxP B·N5?' 8 P·K5 see diagram 9 B·KZ< White wins material

1 P-QB4 2 N-QB3 3 N·B3 4 p.Q4 5 P·K4 6 B·K2

0·0
P-Q3 N·R3' PXP B-Q2 N·B4 P-QR3 Q·NI R·BI' N·KI'

7 0·0
8 P·KR3 9 NxP 10 B·K3 II Q·B2 12 QR·QI 13 p.B4 see diagram 14 P·K5! 15 N·Q5'

WHITE TO PLAY With his last move, Black seem<!to have won a valuable tempo. White'8 Teply S1ww8 how badly Black has eatculated,

White wins decisive material

WHITE TO PLAY Black's heavy guns, the two Rooks and the Queen. a-re badly inactivated. Soon, the weakness of Black's Queenside squares will lead to 108S of material.

, Immediately 5 ... P-B4 and if (; PxP, (; ... Q-R4 gives Black a good game. I A good mOVe for Black here is (; ... N-II:'l, attacking the Black SQuares in the White center. Then if 7 P-Q5, N-Q5 followed by 8 ..• P-B4; and if 7 N-B8, B-N5, or if 7 KN-K2, P-K4! , Black wants to gain a tempo before retreating his Knight, but this proves to be a mistake. • Now Black must lose a piece, e.g, 9 ... QxQt; 10 BxQ, BxB; 11 PxN or 9 ... BxB; 10 QxQ, R>:Q; 11 PxN. The last .line is Black's best ~t this point as he will get two Pawns for the piece, altkough he still must lose with proper play on White's part.

'Or 7 •.. PxP; 8 NxP, N-B3; 9 N-B2! and White has some positional advantage. 'Blaek is apparently oblivious of White's threat, and this move only adds impetus to White's advance. J The point is that after 14 , . , PxP; 15 PxP Black cannot play 15 . , . QxP because of 16 B-B4, and the Black Queen is caught in the center of the board! 'White will win material since he threatens both 16 NxPt and 16 N-N6. If 15 .. , PxP; 16 NxPt, K-Bl; 17 NxR, PxN; 18 N-N6 wins,

66

King's Indian Defense
WHITE BLACK

Nimzovich Defense
WHITE 1 P·K4 2 P-Q4 BLACK

67

1 P-Q4
2 P.QB4

N·KB3
P-KN3 8-N2

N-QB3
P-Q4 B·N5 BxN

3 N-QB3 4 P-K4 5 p.B3
6 B·K3 7 Q·Q2

P'Q3
0-0

3 PxP' 4 N·KB3
5 N-B3' 6 NxQ' 7 NxPf 8 NxR 9 B·K84' 9

QxP

80·0·0
9 B-R6

N·QB3 P-QR3 B-Q2
Q·Nl' P-QN4 R-Ql

BxQ K-Q2

axP

10 P·KR4
11 P·R5

see diagram
P-K4 B-NSf KN-K2 N-QSf N/2-84'

WHITE TO PLAY White will soon show the power of a Rook on a partly open file. But tke Rook wiU not move until the final, knockout.

12 RPxP 13 BxB 14 Q-R6f

BPxP KxB K-B2

10 Px:P
11 K-K2' 12 p.K6f 13 N-B7

PxP

see diagram PxKP NxP' K-Kl'

15 P·K5! 16 N-K4
17 N.N5f 18 QxPf'

14 K·K3

White has been checkmated

BLACK TO PLAY White's attempt to salvage his Knight will lead to a bad end. At first sight it seems that White is better developed, but appearances are deceptive here,

Black cannot avoid checkmate

'Black's Queen-side attack, apparently initiated with this move, a woefully slow oompared with White's play on the opposite wmg. Mille plausible is 9 ... P-K4, fighting for his Q5 square witb a view towards exchanges. 'This loses immediately. A better try was 16 . _ • R-Rl and if 17 N-N5t, K-Nl! (Not 17 ... K-Kl; 18 QxPt!) 'If 17 ••. K-Nl; 18 NxP wiru< easily. , After 18 ••• PxQ; 19 R-RSt, N-Nl; 20 RxN mates,

'Either 3 P-Kfi or 3 N-QB3, PxP; , P-Q5 gives White fine ehaneea and is preferable to the text. 'And here White shoujd first play 5 B-K2 (now Black cannot win a Pawn with 5 ... BxN; 6 BxB, ~p because of 7 BxNt winning the Queen) and then later N-B3. As the play proceeds he wins the exchange, but bis Knight at R8 is in great danger. , Now this is necessary or White loses at least a Pawn with no compensation. • An attempt to rescue his Knight, but 9 P-Q5 offers better chances. 'And here 11 B-Q2 was absolutely necessary, though White is probably already lost. 'Black's minor pieces combine to produce a lively "pure" mate.

68

Nimzo-Indion
WHITE

Defense
BLACK

Nimzo-'nclion Defense
WHITE BLACK

69

1 2 3 4 S

P-Q4 P.QB4 N·QB3 P·K3 B·Q3 6 N·B3

N·KB3 P·K3 B·NS P·B4 p.Q4

1 P'Q4
2 P-QB4 3 N-QB3 4 P-K3 S B·Q3 6 N·B3

H-KB3 P·K3 B-NS P-B4

0·0
QN·Q2 PxQP?' PxN PxBP N-N3 PxP

7 0·0 8 P-QR3
see diagram 9 NxP/S' 10 PxB 11 BxP 12 B-N3 13 BxKP'

7 0-0
8 9 10 11 P-QR3 PxB BxP B·NS 12 R-Kl?' see diagram

P'Q4 0-0
H-B3 BxN PxBP Q.B2 B.Q2

WHITE TO PLAY Positional traps are more subtle than combinational ones; the variations are not obI'ious, Imt elegant, based on theoretical niceties. Here, White's eventual two-Bislwp edge will dominate the end-game.

12
13 NxN 14 BxB IS B·R4'

White has a posHional1y won game

NxPI PxN PxKP! PxPt

16 KxP

QxRP'

BLACK TO PLAY A most innocent·looking position. Black, lwwever, by his 'next nwve shows that White's B-N5 was a mistake.

Black bas a winning attack

, Either 8 ... BxN or 8 . _ . B-R4 would be preferable. , This pretty move assures White of the two Bishops plus a positional advantage. 'Black will be hard put to hold his position, e.g, 13 _ .. KN-Q4; 14 B-B5, R-Kl; 15 R-Kl, B-K3; 16 N-Q4, or 13 ... B-K3; 14 BxB. PxB· 15 QxQ KRxQ· 16 Rl(P! 16 ... RxR; 17 BxN, KR-Rl! 18 BxR: RxB; 19 N-K5, ·or 13 ... QN-Q4; 14 B-B5, R-~l; 15 R-Kl, RxRt; 16 QxR, P-QN3; 17 B-Q4, B-N2; 18 .R-:'lI, Q-Kl; 19 B-K&. White's advantage is dear in all of these va nations.

'Either 12 P-QR4! or 12 Q-K2 was indicated. 'Neeessary, or White will be minus a Pawn without compensation. 'Black must win as the White King is too exposed and there an threats of 17 . _'. Q-RSt and 18 .. _ N-N5 and/or KR-Ql. A likely continuation now would be 17 B-KN5 (to prevent 17 ... Q-R5t), KR-Ql; 18 Q-B3, R-Q4 and Black must win.

70

Himzo-Indion Defense
WHITE

Nimzo-Indion Defense
WHITE

71

BLACK N·KB3 P·K3 B·N5 p.B4 p.Q4

BLACK N-KB3 P·K3 B·NS p.B4 p.Q4

1 2 3 4 5 6

P·Q4 P·QB4 N·QB3 P·K3 B-Q3 N·B3

1 P'Q4

2 P-QB4

7 0·0
8 P'QR3 9 PxB 10 BxP 11 B·Q3 12 Q·B2 13 PxKP 14 NxN 15 P·KB4! 16 P·B4 17 R·Kl 18 B·N2 see diagram 19 B·K5!'

0·0
N·B3 BxN PxBP Q.B2 P·K4 Q·K2 NxP

WHITE TO PLAY Now White has an elegant nwve in hand that winB at
Ieoet: a Pawn in all variaUo1l:J. profound.

QxN
Q·K2' R·Kl N·K5 P·B3'

The move is quiet, sharp, and

3 N·QB3 4 P-K3 5 B-Q3 6 N·B3 0·0 7 0-0 N·B3 BxN 8 P-QR3 PxBP 9 PxB Q.B2 10 BxP P-K4 11 B·Q3 B-NS 12 Q-B2 NxN 13 NxP 14 PxN QxP 15 P·B3 B·Q2 16 R·Kl?' see diagram 16 B-R5! 17 Q.N2' QR-Ql' Black has a sharp positional edge

BLACK TO PLAY Here Black has a chance to
decoy a White piece from de-

fending a Pawn. Without looking at the text continuation, can you spot Black' 8 next move, which will give him a p08itional win?

White has a winning advantage
) 15 •.. Q-R4 leads to more active cotlnterplay, e.g, 16 P-B4 (if 16 P-K4, P-B5!; 17 B-K2, B-N5· 18 BxB, NxB; 19 P-R3, Q-B4t: 20 K-Rl N-B3 with fine 'play for Black), 16 ••. R-QI; 17 P-K4, B-N5; 18 R-N2, RxB; 191,]xR, B-K7; 20 Q-N3, BxR; 21 RxB, Q-N3 and Black should be able to hold the ending. > It is absolutely essential for Black to prev~nt P-K~-5, which (as so often in the Nimzoindian Defense) would YIeld White an overwhelm. ing position. , This neat move results in clear positional advantage ror White. Black is advised to capture the Bishop and after 19 ... PxB; 20 BxN, P-KN3 (the Rook Pawn must be protected, for after 20 .•. PxP; 21 PxP! and the threats of 22 BxPt, 22 B-Q5t, and 22 BxN Pare more than poor Black can manage, ann if 20 •.• P-KR3, White retains great advantage after either 21 B-Q5t followed by 22 Q-K4, or even <:1 B-N6 and 22 Q-K4) ; 21 BxP is very promising, e.g. 21 .•. PxB; 22 QxPt, K-Rl (not 22 •.• K-Bl; 23 PxP and 2.4 R-KB~t); 23 QR-Q1 and Black is hard put to find a move. The piece sacrfflce with 21 BxP is not necessary to insure White's advantage as 21 B-Ql'it and 22 Q-K4 leave White with a definite pull.

, White overlooks Black's clever reply. Here he should play 16 P-K4 with a good game. '17 QxB, QxP r~gains the piece and Black remains at least a Pawn ahead. , Now Black remains with a clear advantage, as White is unable to contest the Queen file, owing to the strong placement ot tile Black Bishop at RI'i. A likely variation now is 18 B-B1, P-QN3; 19 P-QB4, KR-K1; 20 QxQ, RxQ; 21 P-K4, N-Q2; 22 B-N2, R-K3; 23 P-KI'i, N-Nl; 24 B-K2, N-B3 with excellent winning cha nces,

72

Nimzo-'ndian Defense
WHITE

Nimzo-Indian Defense
WHITE

73

BLACK

BLACK

1 P-Q4

N·KB3
p-){3 p.B4

2 P-QB4 3 N-QB3
4 P-1{3

~N5

BLACK TO PLAY Black feels that fast development and dangerous attacking chances against White's unde~ velQped jorees are worth the piece.

5 B-Q3 6 N·B3 70-0 8 P.QR3 9 PxB 10 BxP 11 B-Q3 12 Q.B2 13 NxP 14 PxN 15 P·R3?'
see diagram

P-Q4
0-0

N·B3 BxN PxBP Q-B2 P·K4 B·N5 NxN QxP QR.Ql
NxP K·Hl

1 P.Q4 2 P-QB4 3 N-QB3 4 Q-B2 5 PxP 6 B·N5 7 P'QR3 8 QxB 9 P·B3?'
10 BxQ 11 B·K7' see diagram 11

N·KB3 P-K3 S-N5 P·B4
BxNt

N·R3

0·0

NxP KN-K5'
NxQ

N·N6'

12 BxR'

KxB!'

15 16 PxB' 17 BxPch' 18 P·N3 19 P-QB4' 20 B·N2 21 P-B3 22 Q.B3

Black has all the winning chances

P·KN3 KxB Q-R4 NxP Q-R3!'

BLACK TO PLAY Black has foreseen White's sortie with the Bishop. His surprise rejoinder 11 . • . N-N6 gives him a positional win against White's best reo source.

Black has positional superiority

, Hen 15 P-B3, striving 1," P-K4 and 8-)[3, is cuiJWman- and eertainly preferable to 15 P-R3. , 11:; B-N2 is much saler. ,If 17 P-KB4, Q-R4; 18 P-N3, RxB Or 17 P-N3, RxB; 18 QxR, Q-R4. Both variations naturally win for Black. 'If 19 BxP. PxB; 20 QxP, R-KNl; 21 Q sny, Q-R4 and Black wins. 'And not 22 ... N-B4; 23 K-N2! However, after 22 ... Q-R3 Black should win easily, e.g; 23 R-B2, N-Q8 or 23 KR-Kl, N-B4 and Black has various threats such as 24 ... R-Q7 or 24 ... N-Q5 or 24 ... NxP and he is a Pawn ahead to boot.

, A weak move which saddles White with the inferior game. He fears 9 ... QN-K5 with possibilities of 10 .•• NxB Or 10 ... Q-R4t, and so he attem.,ts to prevent an incursion on his K4. He should have played 9 BxN with approximate equality, , Surprising but quite good. Black remains with the better chances in the endgame. , If 11 Px~, ~xB and .White's weak Pawns should cost him the game. tf0w.Whlte IS attackmg a Rook and both Knights, yet Black's positton IS preferable. • The pretty point which White overlooked. 'Again if 12 PxN. NxR; 13 BxR. KxB and the Black Knight escapes via N6. In this situation, the doubled QB Pawns must lose. • Now in order to avoi~ the organic Pawn weaknesses, White must play 13 R-Q1, NxR; 14 KxN. After 14 ... P··Q4 White has serious problems developing his remnininil: pieces, and Black will threaten W penetrate with his Rook on the QUeen Bishop or QUei'n file. A bad and probably lost game for Black.

74

Nimzo ..lndiQn Defense
WHITE

Norris Gambit
WHITE

BLACK N-KS3 P-K3 8-N5

75

1 P'Q4
2 P-QB4

BLACK

3 N-QB3 4 P'QR3
5 6 7 8 9 10 PxB P-B3 PXP P-K3 N-K2 N-B4 11 B-Q3

1 P-Q4 2 S-B4
3 4 5 6 7 P·K4 N.QB3 PxP PxN P'QN4

P'Q4
P'QB4 N-QB3 PxQP PxN Q·R4 QxNP B·K3

BxNt 0-0 P'Q4
PxP B·B4

QN·Q2
P·B4 BxB R·Kl R.QBl Q.R4 N·N3' P·KR31' PXP PxKP'

see diagram
8 Q·Q5!' 9 Q.B3 10 PxPt'

0-0·0 WHITE TO PLAY White's diabolical reply to Black's last move offers a Bishop, permits his Queen to be assailed by an e1U!my Knioht or Bishop, Despite these drawbacks, tJw mOlle wins in ail variations.

12 QxB WHITE TO PLAY White is convinced that it isprofitable to give immediately and w/Wle-heartedly. The Queen, "cast upon the waters", is returned with more than double profit.
13 0·0 14 R·Nl 15 RxP

White has an overwhelming attack

16 P·N4
17 P-KR4 18 P·N5 19 PxN

RxP

see diagram
20 Q-N6

Black cannot avoid
checkmate

, This attempt at rounterplay i~ ill-advieed, since White not only ~.in$ a Pawn by capturing on N7, but his Rook develops great activity. , This merely weakens the Black King position and does no good. 16 ••• PxP immediately was preferable. 'This attempt at counterplay fails because of the weakness of his own King position, • Bisek can't defend against 21 QxP mate except by 20 ... PxQ, when 21 RxP, followed by 22 N-N6 is mate.

'The soekdolager. White threatens 9 PxP followed by B-Nlit, and if 9 ... P-K3; 10 PxP! anyway. 'And White wins, e.g. 10 ... QxP; 11 B-QR6!, Qx.B; 12 Q-R8t, K-Q2; 13 R-Q1t.

76

PetroH Defense
WHITE BLACK

Philidor's Defense
WHITE BLACK

77

1 P·K4

P·K4

1 P·K4

2 3 4 S

N·KB3 NxP N·KB3 P-Q4 6 B·Q3
7 8 9 10 11

N·KB3 P.Q3 NxP
P.Q4

a-a

B·Q3
B-KNS

2 3 4 5 6
7

p.B4 PxP

0·0'
P·KB4 N·Q2

9
10

8

N·B3'
R·K11 see diagram

N·KB3 p.Q4 N·B3 B.QB4 BxPt?' N·NSf N·K6 NxBP NxR'

P-K4

P'Q3
N·KS3

QN·Q2 B-K2 KxB
K-Nl' Q·Kl Q·N3

BLACK TO PLAY Here is the setti1!g for a dou· ble fi-reworks display, leaving Black with tw" Pawns for the
Exchange and a slight end-

11 12 KxB 13 B·KNS

game edge.

14 BxQ 15 B·K7 16 BxR
17 N·KS'

BxPt!?' NxP NxQ" NxN' NxQP RxB N/2-B3

see diagram 10 11 R·Bl

12 QxP 13 P-B4'

QxP PxP N·K4! N/3-NS'

BLACK TO PLAY White will pay dearly [or this
Rook capture, This ancient opening must be handled with the utmost finesse by both sides in order to avoid the abundant traps, some of which boomerang,

White must lose his Queen

Black has a positional advantage

Another of Marshall's trieky variations, whereby Black gambits material for attack. 1 And not 10 R-KI1, BxPt!; 11 KxB, NxP; 12 Q-K2, NxB; 13 QxN, BxN; 14 QxB, Q-R5t; 15 Q-R3, QxR when Blaek has won the exchange, , But now this brilliant conception is somewhat dubious, • Or 13 .. , QxB; 14 NxQ, BxQ; 15 QRxB, NxR; 16 NxN and White has two pieces for the Rook, , 14 . , . QRxB; 15 QRxN leaves White a piece ahead. • Black's Pawns are sufficient compensation for the exchange though the win, if it exists, is very difficult,
r

, A te",!pting but unsound sacriftc«, White calculates that he ean force the WIn of the Black Queen's Rook but fails to appreciate the vigor of Black's counterplay, , The only move, 7 .. , K-Kl or 7 , .. K-Bl costs the Queen after 8 N-K6 and 7 , , , K-N3; 8 P-KR4, P-KR4' 9 P-KB4 PxP' 10 N-K2 {onowed by 11 NxBP is lethal. • " 'White might put up some sort of fight ,with 10 0-0, though after 10 , , . R:'NI hIS two Pawns do not constitute adequate compensation for the PIee<J . • H~ping f?f 13 , . , N-B6t; 14 RxN, QxR; 15 Q-B4t winning the BIshop WIth check, 'The crusher, White has no satisfactory rejoinder to the threat of 14 , , • B-R5t, If 14 B-K3, B-R5t, 15 B-B2, N-B6t wins the Queen,

78

Philidor's Defense
WHITE

Ph ilidor' s Defense
WHITE

BLACK P·K4 P·Q3 N-Q2 P·QB3 B-K2 I 2 3 4 S 6 7 8 9 10 1l 12

BLACK P·K4 P'Q3 S·K2 PxP' N-Q2?'
KxB

79

1 P·K4

2 N·KB3
3 p.Q4 4 B·QB4 S N·B3 6 PxP 7 N·KNS
see diagram

PXP'
N-R3' PxN N·N3' K·SI PxB' Q-Kl K-S2
B-B3

P-K4 N-KS3 8-84 P'Q4 NxP
see diagram

WHITE TO PLAY The potency of White's con-. tinuaiionis based on the awkward position of the Blaek. Knight at KR3 and the vulnerability of Black's KBf.

8 9 10 11 12 13 14 15 16 17

N·K6! BxN Q-RSf B·N3 R.Ql QxPt R·Q3 R·B3 P·N4 P·NS'

BxPt N·K6 NxBP Q-RSf' Q-Qst B·NSf N-K6t

Q-Kl' Q-Ql P-N3 K-83 K-N2

N·Q2' K·NI

White wins both Queen and King

WHITE TO PLAY After four moves Black is lost; in 1W other opening does punishment follow 8& quickly after a careless move as in Philidor's Defense.

White wins decisive material

, Perhaps Black should try the recapture with the Knight. slnee Wllite obtains a positional advantage after the text. , After 7 _ •• BxN; 8 Q-R5, P-KN3; 9 QxB or 8 ... Q-B3; 9 BxB. Q-N3; 10 Q-R4, White has the two Bishops and a minimal positional edge. but the text is more dangerous. 'Not 9 ..• PxB; 10 Q-R5t, K-Bl; 11 BxP. Q-Kl; 12 QxP mate. '11 ••• B-B3, although in White·s favor, offers better fighting chanc es, '15 ... Q-K2 is also met by 6 P-N4 winning the pinned Bishop. • All Black's Bishop or Queen moves are met incisively by 18 BxPt. Now White recaptures the sacr-ificed Bishop and remains with an overwhelming attack.

, This ceding of the center gives Black's game too passive a character. , And this is a blunder. 5 ... N-KB3 and 6 ... 0-0 Was indicated. , Or 7 ... KxN; 8 Q-QQt, K-B3; 9 Q-B5 mate. • A subtle check, the purpose of which is to deny the Black Ki ng access to KN3. , And White wins the Queeu.

80

Ph ilidor'

5

Defense
BLACK P-K4 P-Q3 N-Q2 P-QB3 B-K2 KN-B3 Q-B2 PxP?'

Philidor's Defense
WHITE

81

WHITE

BLACK P·K4 P'Q3 N·KB3 NxP B·K3'

1 P·K4 2 N·KB3

1 P·K4

3 P-Q4
4 B·B4

50·0
6 7 8 9 Q·K2 R-Ql PxP N-NS

2 H·KB3 3 p.Q4 4 PxP
S B-QB4'

6 BxB
7 8 9 10 Q·K2' Q.NSt· N·Q4 QxNP?' see diagram

PxB

0·0
AxB'

see diagram

P.Q4 N·B3 Q·Q2

10 BxPt 11 Q-B4'

WHITE TO PLAY Black has "developed" five pieces, while White has "def!eloped" only four. The word "development", Iwwever, is a badly abused word. In tki8 position it's evident that Black has erred badly-he has not placed the right pieces on tn« right squares.

White wins detisive

material

10 11 P·B3' 12 QxRt' 13 QxR

B·NSt! NxN!! K·B2 Q·N4!!'

Black cannot avoid checkmate

BLACK TO PLAY White threatens QxR and NxN. Black's strong retort ill a demonstration 0/ spirit oveT matter.

, 8 ••. QNxP is playable and gives fail' chances, e.g. 9 B--N3, B-N5. •If 10 ... K-R1; 11 N-K6 wins the exchange. , White will capture the King Rook with an ea$Y win in prospect.

, I) QN-Q2 or I) Q-Q5 offers a better chance for an advantage. , 5 ••. P-QB3 is a simpler means of equalizing, but Black is not interested in simplicity. '70-0 or 7 QN-Q2 gives White a good lI:ame. • This time-wasting expedition is suspect. , White continues his faulty plan. , 11 ••. NxN!! is a good answer to any White 11th move. , White's game is beyondredemption. 12 QxB, N-B7t or 12 0-0. 0-0 and Black, with an extra piece and the threat of , .. N-B7, wins easily. , And White is powerless to prevent mate On his K2.

82

Philidor's Defense
WHITE

Pire Defense
WHITE

83

BLACK P·K4

BLACK N·KB3 P'Q3 B-B4 B-N3 RPxN QN·Q2 P·K4

1 P-K4 2 N·KS3

I P'Q4
N·KB3 N-83 N-KR4 NxB P·K4 B-QB4 8 0-0 9 P'QR4 2 3 4 S 6 7

P-Q3
P-KB4?' p.Q4

3 4 S 6

P'Q4 QPxP N·NS

BPxP

N-QS3' 7 P·K6 see diagram

B·QNS
BxNt?' N-KR3' K·BI'

8 PxB
9 Q.RSt 10 B·R3t 11 Q.B7t 12 PxN

p.B3

PXP

K·Hl
NxQ

WHITE TO PLAY To cheekmate your oppo1!ent with a Pawn is a rare privilege. Here, White has the chance to do so in five 1IWVCS.

NI2-K4!?' see diagram 12 PxN?' N·B6t 13 PxN Q-RS'

10 QxP 11 P·R3

N·NS

BLACK TO PLAY
foll01.lJing double Knight sacrifice is based on the blockade of aU escape exits for the White King. Black's

Black has been checkmated

White cannot avoid
checkmate

'A premature attacking move which results in a weakening of the King side. 'Immediately 6 P-K6 is stronger than the text move and should win for White. 'This loses. Black had chances with 7 ... P-Q5; 8 N-B7, Q--B3; 9 P-QR3, BxKP; 10 NxR, PxN. , Otherwise 9 N-B7 wins the exchange, but 8 ••. Q-B3; 9 N-B7, BxP would have been the lesser evil. '9 ... K-K2 is a little better, though White has his choice of several winning continuations, e.g. 10 N-B7 Or 10 NxKP (threat 11 B-N5f) Or 10 B-Rat, K-B3; 11 N-B7.

'~th aides. have treated the opening in an original fashion. Objee. tlvely, White probably has a theoretical advantage· he has the two Bishops arid a better bold on the center, but he must be very careful as the Rook's file and Black's Knight can be extremely dangerous. ' , This loses, as does 12 B-N3, RxP; 13 P-KB4 (if 13 PxR N-B6t wins !he Queen), R-R8t; 14 KxR, Q-R5t; 15 K-N1, Q-R7 m'ate. 12 B-K2 IS good here. • White is helpless to prevent mate at R8 and R7.

84

Polish Opening
WHITE BLACK

Queen's Fianchetto
WHITE BLACK

85

1 P·QN4 2 B·N2 3 P·K4 4 B·B4

5 p.B4

P·K4 P·KB3 BxP N·QB3'

WHITE TO PLAY A n eccentric opening leads to an eccentric position. In attempting to destroy IVhite's dangerous King Bishop, Black overlooks the dangerous stroke which this Bishop may deliver.

KN-K2 6 N·KR3! N·R4' 7 NxP see diagram R·Bl' 8 BxP! NxB' 9 N·R5 K·B2 10 NxPt K·NI 11 0·0 RxB' 12 Q·R51 N-KN3 13 RxR PxR 14 RxN K·Rl' 15 QxP Q·K2 16 N·K8! 17 N·B6 Black cannot avoid checkmate

PXP

1 P-K4 2 P·Q4 3 N.QB3 4 N·B3 5 B-Q3

P·QN3'

B·N2
P·K3 N·KB3 p.B4 P·B5' NxP

60·0
7 BxP 8 NxN 9 N·N5 10 P·Q5 see diagram 11 PxP! 12 PxBPt 13 BxB 14 Q·Q6t 15 KR·Kl

BxN B·N3
B·K2 BxN' K·Bl QxB Q-K2

Black must lose his Queen 01" be checkmated

WHITE TO PLAY White, ahead in space and development, can now penetrate Black's King-side defenses by a weU-timed sacrificial continuati&R.

, Black would do better to play ~ ... KN-K2 .followed by 5 ... P-Q4. As play progresses White obtaIns nne attacking chan~el!.. . , Black wishes to drive the White Bishop off the QR2-KN8 diagonal In order to be able to castle, but he is in for a rude shock. 'And not 8 ... NxB (8 ... PxB; 9 Q-R5t is even worse); 9 Q-R5t, K-Bl (9 ..• P-N3; 10 NxP!): 10 N-Nilt, K-Nl: 11 BxN, BxB (11 ••• PxN; 12 Q-Q5t); 12 Q-Q5 mate. 'Not 12 ... PxB; 13 N-N7 mate. , Forced' the Bishop is too strong . • White threatened discovered cheek winning the Queen and 15 ••. N-K4; 16 Q-N8 wins tbe Knight. , Black resigns for if 17 ••• Q-N2; 18 Q-RSt mates.

, Not reeommended, as it gives White too free a hand in the center. , Now 6 ••• PxP transposes into a form of the Sicilian, somewhat in White's favor. With 6 .•. P-B5 Black exchanges his Queen Bishop Pawn tor White's King Pawn, but he loses valuable time in the prceess. 'If 11 ••• BPxP; 12 Q-B3, N-B3 (or 12 ... P-Q4: 13 NxKP!) or 12 ... N-R3; 13 NxKPl and 11 •.. QPxP; 12 Q-B3, N-Q2; 13 R-Q1, 0-0; 14 NxKP, PxN; 15 BxPt, K-R1; 16 Q-N3 regaining the piece, and with two extra Pawns, White should win, though this is Black's best eh a nee,

86

Queen's Gam"it Accepted
WHITE

Queen's Gambit Accepted
WHITE

BLACK
p.Q4

87

1 P'Q4
2 P·QB4 3 N·KB3 4 P.Q5 5 N·B3 6 P-K4! 7 P·K5

BLACK
P-Q4 PxP N-KB3 QN.Q2 P-K3 P-B4 PxP P-Q5?' PxN QxP Q-B3

P.QB4' N·KB3?'

PXP

1 P-Q4 2 P-QB4 3 N-KB3

p.K3

4 Q·R4f
5 N-B3 6 P-K4 7 P-Q5 8 P-K5 9 BxP 10 PxN 11 B-KN5

P.Q5?'

PXP

see diagram 8 BxPJ'
9 PxN

WHITE TO PLAY Black expects a routine swap of Knights, Qverlooking the strength 0/ White's next mO've which threatens to win the Queen.

10 11 12 13

Q·K2f
B·B41

N·B3? PxN K·Q2'

Q-R4
N-Q5

R.Qlt
B.QN5f'

see diagram 12 0·0-0' White gains decisive material

White has an overwhelming attack

WHITE TO PLAY Black is sure that in White's hurry to develop all his pieces, he has overlooked his Queen. Has he?

I

A seldom seen move which generall~ transposes Into better "known variations if White replies with 4 P-K3. . , Here Black should play 4 ..• P-,K3 with an easy game after 5 P-K4, PxP; 6 Pxp. N-KB3; 7 BxP. B-Q3. ) Black is better advised to try 7 ..• N-K5 and If 8 NxP, Q-R4t. although White has the better ending if he plays simply 8 NxN. P)tN; o QxQt, KxQ; 10 N-N5, B-KS; 11 NxBt, PxN; 12 BxP. , Very strong. The intention is to meet 8 ... PxN with 9 BxPt. K-K2 (or he loses the Queen); 10 Px Nj, PxP; 11 Q-N3, Q-NS! (if 11 .•. PxP; 12 0-0 with a winning attack) ; 12 0-0, QxQ; 13 BxQ and Black's hackward development and exposed King should make Successful defense impossible, However, this variation offered better ehances than 8 ••. N-B3? Whieh leads to a rapid debacle. , All interpositions eost a piece. • Now if 13 ... K-Ql; 14 Q-K8 mates, so White wins the Queen and should mate quickly as well.

'A serious mistake. Black should play 8 ••• P-QN4!; 9 QxNP, R-QNl; 10 Q-R4, P-Q5; 11 PxN, PxN; 12 BxP, R-N!i! (not 12 •.. PXP; 13 BxPt, KxB; 14 N-N5t with a winning attack)' 13 Q-Ql! and .though White has a dangerous initiative, Black has '~han~es 01 holding the balance. 'Blaek is help!ess against the threat of 13 KR-Klt. He must try 12 .•. QxQ (If 12 ••• N-B3; 13 B-N5) • 13 KR-Klt B-K2 (13 N-K4; 14 R-Q8 mate); 14 RxBt, K-EI1 (if 14.' •• K-Ql;'i5 Rl7xNt, K-Kl; 16 R-Q8 mate); 15 RxPt K-Nl (if 15 K-Kl' 16 n-xi+, N-K4; 17 RxNt, B-K3' 18 BxB pxPt· 19 KX"P 'Q-N5t: 20 ~-N3 mate); 16 RxNt, QxB; '17 R-Q8t, K-B'2; 18 N":K5t and Wlllte recovers the Queen, remains a piece ahead, and wins very easily.

88

Queen's Gambit Accepted
WHITE

Queen's Gambit Accepted
WHITE

89

BLACK P'Q4

BLACK

1 p.Q4 2 p.QB4
3 N·QB3' 4 P·K3 5 NxP?' 6 Q.B3' 7 QxR

P·QB3

PXP

1 P-Q4 2 P-QB4
3 N·KB3 4 P·K3 5 BxP

p.Q4 PxP
N·KB3 P-K3 P-B4

P·QN4 PxN Q.B2
B-N2

6 0·0
7 PxP 8 N·B3 9 Q-K2

PxP
N·B3 P.QR3 NxP?'

8 QxP

see diagram 8 9 P.Q5'

P-K4!
B·B4

10 NxN

10 P-Q6' BLACK TO PLAY White's Queen has reached a dead end. Does this presage the death of the Pale Lady'!

BxQP'

11 R-Ql Q-N5?' see diagram 12 N-Q5'
White wins decism material

QxN

Black wins decisive material

WHITE TO PLAY Black, a Pawn plus, hopes to swap Queens, if White "I1WVes his Queen; then simple development gi"vcs Black the edge. White's sharp coup turns the tables.

, The right move is 3 N-KB3. , White combines to win the axehange only to find his Queen trapped in the finale. 5 P-QR4 would lead to the recapture of the gambit Pawn with about an equal game. 'White's point-s-or S(I he thinks. • Now White becomes aware (If the danger, but it is too late. The threat was 9 ... N-QB3 and the Queen has no retreat. 9 P-Q5 is designed to prevent this. 'Again the Queen has no move. • And White has no defense against the twin threats (If 10 .•. B-84 and 10 ... N-QB3.

'9: .•• B-K2 or 9: ••• P-QN4 should be played. The Pawn capture is too risky. 'Bbu:k should retire his Queen to R2, although his baekwar<.l development makes his game very difficult to defend. 'This surprising move forces the win of material. White threatens 13 NxNt followed by 14 QxQ. as well as 13 N-B7t. Black therefore must play 12 ... QxQ; 13 N-B7t (the winning zw;schenzuu), ... K-K2; 14 BxQ. R-·Nl (if 14 ... R-R2; IS B-K3, P-QN3; 16 BxP, R-N2; 1'7 B-B5 mate); 15 B-B4 and Black cannot meet White's diverse threats of 16 N-Q5t. 16 NxKP, 16 NxRP. 16 B-Q6t followed by 17 BxBt and 18 BxNP or 18 B-Q6t without yielding at least the exchange.

90

Queen's Gambit Accepted
WHITE BLACK

Queen's Gambit Declined
WHITE BLACK

91

1 N-KB3

p.Q4
p.QB4 N·QB3

2 P·B4
3 P·K3 4 BliP

PXP

5 P-Q4 60·0
7 Q-K2 8 N·B3 9 B·N3 10 R·Ql 11 P·Q5! 12 P·K4 13 NxKP 14 QxNt

p.1(3

N·B3

P.QR3 P.QN4
B·N2 Q-B2

PxP PxP?'
NIIN N·K2'

11 PxN

P·QB4 N·KB3 B·NS N·B3 6 P·K4 7 P·K5 8 Q·R4t 9 0-0-0 10 N·K4

1 2 3 4 5

p.Q4

P-Q4
P·K3 N·KB3 a·N5t

PIP p.B4 PIP

N·B3 B·Q2 B·K2

12 B·R4

PIP QR·Bl
P-N4' P·B6

WHITE TO PLAY White now has an opportunity to finish Black off by a cute combination.

see diagram

13 K·Nl' 14 QxNP 15 NxQP

15 811Pt

16 Q-N3
17 Q.B2 18 QxP

P-QR3'
N·R4

PIP

White mates shortly

see diagram 19 B·QNS"

B·B3

WHITE TO PLAY It appears that Black has the more potent threats because of White's undefended Queen's R()(}k. Rut White is advantageously prepared to sacrifice a piece.

In the myriad variations ensuing, White will always maintain superiority

, Black should try 12 ... 0-0-0 with an exciting game in prospect. 'Or 14 B-K2: 1& B-B4 and if 1&... N-Q5; 16 QxN wins a piece, and 15 Q-Bl; 16 B-Q6, N-QI 17 B-Q6 is decisive. If 14 ... Q-K2: 16 Q-lCB4, N-Ql: 16 R-Kl. N-K3: 17 Q-KN4. P-B5; 18 B-N5! Q-B2; 19 RxNt, PxR: 20 QxPt, B-K2: 21 R-Kl, winning easily. 'After 1& ... KxB: 16 N-N5t, K-KI (if 16 .' . K-Nl; or HI ••• K-B3: 17 Q-K6 mates): 17 Q-K7, Black cannot prevent the mate at KB7.

'An interesting and well.known posmon where the chances have always been assessed as roughly equal; Black's strong Pawns are about an equivalent for the extra piece. '13 ... N-R4; 14 Q-B2, P-K4! also gives about equal ehances, 'And not 15 ... NxN; 16 RxN, BxQ; 17 BxBt, K-Bl; 18 RxQt and White should win. Also 15 ... N-N5; 16 QxN!, BXQ' 17 NxPt, K-Bl; 18 N-B2! is in White's favor. ' • This fine move finally sets off White's advantage. Now 19 ... BxB' 20 NxB and 21 N (5)-Q6t wi\] be murderous. Or 19 .. '. PxB; 20 NxB, foilowed by 21 NxB and 22 BxP(t), is equally lethal.

92

Queen's Gambit Declined
WHITE

Queen's Gambit Declined
WHITE

BLACK p.K3 N·KB3

93

1 P'Q4

2 3 4 5

P·QB4 N·QB3 B-N5 PxP

P·Q4

BLACK P-Q4 P-QB3 N-B3

1 P-Q4
2 P'QB4 3 N·KB3 4 N-B3

QN.Q2 B·K2 P·B3
0·0 R·K1

6 P·K3 7 Q·B2

PXP

S P-QR4
6 7 8 9 N-KS P·K4! Q-B3

PxP

B·B4 P-B4?'

8 B·Q3 9 N·B3
10 0·0 11 QR.N1

BLACK TO PLAY White's last move Wa,<I a notobvious blunder. Black has a winning refutation ready.

12 BxB 13 P·QN4

N·B1 N·KS
QxB P·QR3

QxB

NxP' PxP?' N·Q3
P-t(3

see diagram 10 BxP!!' 11 B-NSf'

14 P-QR4 N·N3 15 P·NS RPxP 16 PxP B·NS' 17 N·Q2?' see diagram 17 NxN/7

12 N-QSf 13 N-N6f

K-K2 PxN

White mates next move

WHITE TO PLAY Seemingly, Black regai'M the piece with. a good game, but White brilliantly refutes th.is idea.

18 QxN

N·RS'

Black must gain material

, The posltion is a typical one arising from the Exchange Variation of the Queen's Gambit Declined. While White pursues his operations on the Queen·side, Black strives for counterplay by means of a King-side attack. • This plausible move loses at least a Pawn. Either 17 B-K2 or 17 BxN were preferable alternatives. , White must now Xield at least a Pawn in order to avert immediate disaster, e.g. 19 B-K2, B-R6!; 20 PxB, R-N4t; 21 B-N4, N-B6t. or 19 KR-Kl, B-R6; 20 B-Bl, Q-N4; 21 P-B4. N-B6t; 22 K-B2. NxQ; 23 PxQ, NxR or 19 K-Rl, N-B6; 20 Q-B2, Q-R5; 21 P-R3 (or 21 PxN, BxPt; 22 K-Nl, Q-N5 mate); 21 BxP; 22 PxN, B-N5t; 23 K-N2 (or 23 K-RI, BxP followed by 24 Q-R8 mate), 23 •.. Q-R6t; 24 K-Nl, BxP and mate is unavoidable. Comparatively best is 19 P-B3, QxPt; 20 QxQ (if 20 R-B2, Bx P! wins another Pawn) ... RxQ; 21 KR-Ql and Black is a Pawn ahead and should win.

'6 ... P-K3 and if 7 P-B3, B-QN5; 8 P-K4, BxP; 9 PxB, NxP should be played. 'Other moves are no better, e.g. 7 ... PxP; 8 PxB, PxN; 9 QxQt, KxQ; 10 NxPt or 7 ••• DIP' 8 NxB. NxN; 9 Q-B3, N-Q3' 10 DxP (now the threat is 11 Qxpt, NxQ; 12 BxN mate!). P-K3; Ii B-N&t K-K2 (if s Knight interpMel!, White wins a piece); 12 PxP, NxB; 13 NxP mate. ' 'Black is already lost as the following shows: 8 .• _ NxN; 9 QxB, P-B3; 10 BxP! \10 ... PxN allows 11 B-B7 mste) or 8 .. N-Q3' 9 PxP wins a piece, • , • Now if Black captures White'S Queen or Bishop, White will mste at KB7. 'This is decisive, for if 11 ... N-Q2; 12 BxNt, QxB' 13 Q-B4 or 13 Q-N4 or 13 Q-Q3 leaves White a full piece ahead. '

94

Queen's Gambit Declined
WHITE BLACK

Queen's Gambit Declined
WHITE BLACK

95

1 p.Q4 2 N·KB3
3 P·B4

N-KB3
P·B3

P-Q4

WHITE TO PLAY It seeJU8that Black has solved the problem of how to develop his problem piece, the Queen Bishop. White proves, lwwthat Black has mishandled the opening.

5 N-B3 N·B3 P-QR3' 6 B·B4 B·B4 7 P·K3 R-BI' 8 N·K5 N.QR4' 9 Q-N3 N-B3' 10 Q.R4t RxN II NxN see diagram 12 BxP!' White wins at least a Pawn with positional initiative

4 PxP

PxP

1 2 3 4 5

P-Q4 P-QB4

N-KB3
P-R3 p.Q4

N-KB3

B-N5 BxN 6 N-B3

P-KR3
QxB

8 9 10 11

7 Q-N3 P-QR3
P·K3

B·NS N-83'
B-R4

0-0
P-K4!' PxP R·Klt

B·Q3'
BPxP

12 PxP' 13 K-Bl'
see diagram

13 14 15 16 17

QxN!! PxQ
K·NI

Q-Ql QxR'

B·R6t NxP R.K8t

BLACK TO PLAY Black can easily regain his Pawn, but he's out for bigger game and cannot be stopped.

NxP

White has been checkmated

, This is a little roo elaborate. Safest is 6 ••• P-K3 and another equalIzing line is 6 ••• B-B4; '1 P-K3. P-K3; S Q-N3. B-N5! 'Better is g. . P-K3 and if 9 Q-N3, B-K2! Then 10 QxNP1, N-R4 and the Que~n has no retreat. However, after g ••. P-K3 White could try 9 P-KN4 and 10 P-KR4 with great eomplications. 'It is difficult to defend the NP and if 9 •.. P-QN4; 10 P-QR4 and the Black Rook Pawn is also vulnerable. 'If Black interposes at his Q2, White wins the Queen's Pawn. 'White has won a Pawn with an overwhelming position, as he threatens both 13 BxP and 13 B-QN5.

7 ••. P-B4 is more usual. As the play progresses, Black repeatedly offers his Queen Pawn for attack and development, but White will have none or it. '10 PxP, PxP; 11 B-K2 leaves White with pressure on the Queen and Queen Knight Pawn and he would stand better. a Now the game is opened up to Black's advantage. • 12 PxN, PxN (threatening 13 ... PxPtl is in Blaek's favor. '13 B-K2, RxBt; 14 KxR, QxNt; 15 KxQ, NxPt and 16 ... NxQ. • or 17 B-Bl, RxBt; IS QlCR,NxP mate.
r

96

Queen's Gambit Declined
WHITE

Queen's Gambit Dec/ined
WHITE

BLACK

BLACK

97

1 P-Q4 2 p.QB4
3 N·KB3 4 N·B3 5 QxP

P-Q4 P-QB4 QPxP PxP'

1

2 P-Q84 a BPxP 4 PXP
5 QxQ 6 P·K4 1 N·QRl 8 B-K3 9 N·B3

P-Q4

p.Q4 P-Q84
N·KB3 QxP

6 NxQ 1 N-Q5 8 B-Q2
see diagram 9 B·R5t 10 N·B6t 11 N-B7

P·QR3' K-Ql N·Q2· P-Nl K-Kl

QxQ'

NxQ N-N5 P.QR3?L
P-B3 P·K4

WHITE TO PLAY Black hae won a Pawn and swapped Queens. Usually, this is more than enough for eqootity in tlte opening. White's next move turns a tnw light on the picture.

Black has been
c~kmated

16 QR.Bl'

BxB 12 N/2xB BxP' 13 BxB N-Q6t 14 K-K2 NxB see diagram 15 N·N6 R-R2

10 N·Q2 11 B·QB4

B-K3

White wins decisive material

WHITE TO PLAY The longest way around is the shortest way home here. White wiU begin an attack on Black's King Rook by first attacking Black's Queen Rook.

, 4 ... P-K3 is safer. 'And the exchange of Queens leaves Black dangerously behind in development. Better was Ii ... B-Q2 and 6 ... N-QB3. • White threatened 7 N/4--NIi with awkward consequences, but tnis cure is worse than the disease. • White threatened 9 B-RSt and 10 N-B7t or 10 N-N6t, and 8 ... N-B3 is met by 9 NlCNt, PxN; 10 B-Rlit.

This mistake creates great difficulties for Black. Correct was 8 ... QN-R3; 9 BxN, NlCB; 10 N-NIi, B-Q2; 11 N-Q6t. BxN; 12 PxB, Ii-BS; 13 P-B3, K-Q2; 14 R-Ql. KR-Ql and Black should be able to recapture the Pawn with ... K-K3 and ... RlCP with e<Juality. 'So Black recaptures the Pawn, hut his backward development leaves him prey to White's counterattack. , White wins a piece, e.g. 16 ... N/I-Q2; 17 NlCN. NlCN; 18 R-B8t or 16 ... N-K3; 17 R-B8t, or 16 ... N/4-Q2; 17 R-B8t.
t

98

Queen's Indian Defense
WHITE

Queen's Indian Defense
WHITE

BLACK N·KB3 P.QN3' P·K3 B·N5 N·K5 NxN Bxpt K·Bl' N·B3 K·Nl' BxP

1 p.Q4

BLACK N·KB3 P.QN3 B·N2 P·N3' B·N2

99

2 p.QB4
N-QB3 P·K4 P·K5 Q-N4' PxN 8 K·Ql 9 R·N! 3 4 5 6 7

1 P-Q4
2 N·KB3 3 P-KN3 4 B·N2

50·0
6 P·B4 7 N-B3 8 Q-B2 9 R·Ql 10 P·K4 11 PXP 12 B-N5

0-0
P-Q3 QN-Q2 R·Kl P·K4 PXP P·B3' BxB R·K2' Q-B2 R·Ql B·Bl

WHITE TO PLAY WiUy-nilly, the Black King wiU undergo a long journey, but in any case he will survive longer than the White Queen.

see diagram 10 B·R3t 11 R·N3 12 QxPt'
13 R·N3t 14 e-ar+ 15 B·K2t 16 R-R3

KxQ

K·R3 K·R4' K·R5

see diagram
13 BxN 14 B·R3 15 R-Q6 16 QR.Q!

WHITE TO PLAY NQ'WBlack's attempt to retain the "strong point" center will be repulsed because 0/ the
fatal

Black has been checkmated

17 Q-Q2 18 RxB! material

position

of hi8 Knights.

White wins de<;isive

, The imme.tlate fianch<!tto a inferior as it anOWll White to build a strong Pawn center. , A very promising Pawn sacrifiee which Black is compelled to accept. ,8 BxR loses to 9 QxP R-BI' 10 B-No, P-KB3; 11 B-K2, Q-K2 (th~ 'threat was 12 B-R5t, and '11 .•. R-B2; 12 B-R5, Q-K2; I 3 Q-Nst, Q-BI; 14 BxRt, K-K2 or K-Ql 15 BxP mate); 12 B-~o t, K-QI (here 12 ... R-B2 transposes to the previous parenthetical note); 13 PxP and now 13 ... QxQ; 14 PxQt, R-B3; 15 BxR mate or 13 Q-B2; 14 QxRt, QxQ; 15 P-B7t, Q-K2; 16 P-BS-Q mate Or 13 Q anywhere else; 14 P-B7t, Q-K2; 15 QxR mate. •If 10 ••• P-Q3 or 10 ••. N-K2, 11 Q-B3 wins a piece. 'This forees mate. '14 •.• Q-N4; Hi BxQt, K-R4 (if 15 ••• K-N2; 16 B-K7 mate an~ 10 .. , K-N::I; 16 B-Bst K-R3; 17 B-N7t. K-R4; 18 B-K2t. K-R5. 19 B-B6 mate); 16 B-K2t. K-N3; 17 B-B6t. K-B4 (17 .. ' K-R3; 18 B-N7 mate) ; 18 B-Q3t. K-Bo; 19 Knight mates at K2 or R3.

, The double fianchetto seldom works well tor BlaCK, who Is unable to get his fair share of the central squares Or files. Better is simply 4- ••• P-K3. > Otherwise White will occupy Q~ with his Knight, but now the Bishop at QN2 makes a sad lmpresslon ; moreover, White has a strong series of moves. Comparatively beat was 12 ... Q-K2. , No better was 14 ••• B-Bl; 15 R-Q6. Q-B2; 16 QR-Ql! (but not 16 BxN. BxB; 17 RxB/6, K-N2!); 16 ... R-K2 or 16 ... R-QI; 17 QR-Ql winning a piece. 'White win$ a piece and the game.

100

Queen's I nclian Defense
WHITE

Queen's' Indian Defense
WHITE

101

BLACK

BLACK

N·KB3 P.QB4 P.QN3 P·KB3? P·K3 P'Q5' B.NSf N·Q2 0·0 6 P·K4?' PxP 7 BPxP see diagram 7 NxKP 8 PxN Q-R5t B.R3t 9 K·K2' P·K84· 10 K-B3 2 3 4 5
1 P'Q4

1 P-Q4 2 P-QB4 3 N·KB3 4 P·KN3 5 B-N2 6 P·Q5
7 N·R4

N·KB3
p.K3

8 N·QB3 9 NxP 10 8xN 11 N·B5! 12 BxB 13 Q·Q5!'
see diagram

P·QN3 B·N2 P·B4 PxP p.Q3 Q.Q2 NxN B·K2'

0·0

BLACK TO PLAY White's Pawn [roni. hag an imposing air, but Black shows up its ballie weakness.

QxB

White will be checkmated in a few moves or lose his Queen

White gains de<:isive

material

WHITE TO PLAY Black will lose because of the insecure position of his Queen Rook. Can you see why?

, .. P-K4 is quite good for White here, as ..... NxP is unsound. White should plan on playing P-Q5 in answer to a Black ... P-QB4. 'Now this allows a sound sacrifice. 6 Q-N3 was preferable. '9 P-N3, QxKPt wins the King Rook, • Black threatens 11 ... Pxpt as well as 11 ... Q-Nfit winning the Queen. White is helpless.

A serious mistake. 10 ... has some advantage, there , If 13 ... QxQ; 14 ~xBt. NxBt (or 14 QxN) wms a
I

N-B3 should be played and though White is no forced win. ' K-R1: 15 NxQ, and if 13 ... N-B3: a piece.

102

Queen Pawn Game
WHITE BLACK

Queen Pawn Game
WHITE BLACK

103

1 P-Q4 2 p.QB4
3 PXP

4 N·KB3 5 N·B3 6 P.Q5 7 B.Q2 8 KPxB
see diagram

P·Q4 N·QB3 QxP B·N5' Q·QR4' 0·0·0 BxN N·N5?' NxP"

2 3 4 5

1 P-Q4

B-N5 N-Q2
p.K3

KN-B3

6 B-Q3 7 P-B3

N-KB3 P'Q4 P·K3 B·K2 QN-Q2
p.B4 P-QN3

9 P-QR3 10 N·R4!!'

8 Q·R4 9 N·K5 10 PxN
see diagram

0-0 NxN?' N-Q2' WHITE TO PLAY White's dark--square Bishop is attacked by Bkuk's darksquare Bishop, Instead of deferuling his Bishop, White atrocks the attacking BisTwp!

WHITE TO PLAY Black threatens to win a Pawn. How does White prevent this? Or does he?

White wins decisive material

11 Q-R4
White wins material

'Black should play 4 .•• P-K4 and then I> PxP, QxQt: 6 KxQ, B-KNI>: 7 B-B4, O-O-Ot, followed by 8 ... KN-K2 and 9 ... N-N3 with splendid possibilities. , I> Q-Q1 is safer. '8 N-K4 or 8 •• , N-Nl offers better possibj1ities of ~efe,!se, although White retains fine attackIng chances against Black s Kmg and Queen with 9 R-Bl. • This loses at least a piece. 9 .•. N-QR3 was certainly bette,:! though White with 10 P-QN4 and 11 B-K3 or 10 N-N5 and 11 B-II..3 has a winning attack. 'Now Black's Queen is trapped and he must play 10 ••. N-N5 Or 10 ..• N-B6, sacrificing the Knight in order to rescue her. Moreover, White still maintains a virulent attack.

After 9 . , • B-N2, White can get the two Bishops by 10 N-B6, but Black's position would be satisfactory. The text, surprisingly enough, loses by force. , There is only one variation to save the piece, e.g. not 10 , .. N-K 1; 11 Q-R4 nor 10 .•• N-R4; 11 BxB. Q>:B; 12 P-KN4, nor again 10 •.. N-K5; 11 B>:B, QxB; 12 N>:N, P>:N L 13 QxP winninjl." the Queen Rook, nor 10 , .. P-B5; 11 PxN, Px.t'; 12 B-R6, PxB; 13 Q-N4t, K-Rl; 14 Q-N7 mate. Only 10 ... N-K5; 11 BxB, QxB; 12 N>:N, P-B5! allows Black to save the piece, and even here White will be one Or two Pawns ahead with a theoretical win.
I

104

Queen Pawn Game
WHITE

Ruy Lopez
WHITE 1 P·K4 2 N·KB3 3 B·NS BLACK P·K4 N·QB3 P-Q3

BLACK

105
PxP
B-Q2 BxB N·KB3 B-K2

1 P-Q4 2 N-KB3 3 P·K3
4 P-B3 S B·Q3

P-Q4
N-KB3 P·B4 P·K3 B.Q3

6 QN-Q2 70-0 8 R·Kl
9 P-K4· 10 NxP 11 BxN

QN·Q2 0·0
R·Kl

4 P-Q4 S QxP
6 BxN 7 N-QB3 8 B-NS

see

QPxP NxN PxP
diagram KxB K·N3 R-Rl

90·0-0

0·0

WHITE TO PLAY If White tokes the Queen Pawn he has no more than an even game, But by capturing some other Pawn (which one?) he wins the game,

12 BxPt'
13 N-NSt 14 P-KR4

10 P·KR4 P-KR3 see diagram 11 N-QS! hB' 12 NxBt QxN

13 PxP
14 IS 16 17

IS 16 17 18 19

Rxpt'
P·RSt

N·B3
K·R3 Q.R4 K·R2 K·Hl

RxB

R·RS QR.Rl N-KS!'

Q·K3 p.B4

NxP

PxN'

NxPt N·NSt

P·N6'
White forces mate

WHITE TO PLAY White's Queen Bishop is attacked. Should he retreat it, or capture Black's Knight? Or is there stiU arwther continuation?

20 Q-N3t'

Black can't avoid mate

, This sacrifice is standard in positions of tbill type. • This second sacrifice, which cannot be accepted, is the key to ~he Black King position. If 15 •.• PxR; 16 P-R5t, Rx P; 17 Q-Q3t, K- 3; IS Q-B3t, K-N3; (IS ... K-K4; 19 Q-K4t, K-B3; 20 QxKP mate.) Ht Q-B7t, K-R3; 20 NxPt, K-R2; 21 QxP mate. 'And mates shortly.

, The acceptance of the sacrifice meets with a subtle refutation. Black should play 11 ... BxN and 12 ... R-Kl with fair chances for equality . 'Wins, for 16 •.• QxN: 17 QxQ, PxQ: IS P-N6 and mate at RS cannot be averted. 'Or 16 .•. P-KN3; 17 R-RSt, K-N2: 18 R(l)-R7 mate. , Now 17 ... QxP; 18 Q-B4t and when Black interposes on B2, White plays R-RS mate.

106

Ruy Lopez
WHITE BLACK

Ruy Lopez
WHITE BLACK

107
P-K4 N-QB3 P-QR3
N-B3

1 P-K4
2 N-KB3 3 B-N5 4 B-R4

5 P-Q4
6 B-N3

P-K4 N-QB3 P-QR3 P-Q3 P-QN4 NxP P-Q6?'

1 P·K4

2 N-KB3
3 B·N5 4 B-R4

7 NxN 8 P-QB3

PxN

5 N-B3 6 P-Q4'
7 B-N3'

P-Q3 P-QN4
PxP

see diagram 9 P-QR4! B-Q2?' PxP?' 10 PxP Resigns 11 Q-R5"

8 NxQP' 9 QxN
see diagram 9 10 Q-any

NxN P-B4
P-B5

WHITE TO PLAY Black's last move avoided the accelerated reply by White, 9 NxP, but White ha« an in1Wcent-looking maneuver in reserve.

Black will be checkmated or lose decisive material

Black has won a piece

BLACK TO PLAY White dominates the center, but Black's Queen-side Pawns spring to life.

Either 8 _ .. B-N2 or 8 ... pxp ;3 preferabl<!. Aft<!r ~ ••. PxP White can either continue 9 NxP with some compensatton for the Pawn minus, Or he can force a draw with 9 Q-Q5, B-K3; 10 Q-B6t, B-Q2; 11 Q-Q5 and draws by repetition of moves. , 9 ••• B-N2 should be played. '11) •.• BxP is the last chanee to defend. • Black is without defense against the mate at KB7 beeause of the vulnerability of his Queen Rook, e.g. 11 •.• P-N8; 12 Q-Q5, etc.
I

If White intends to play P--Q4, he should preface it with 6 BxNt, PxB; 7 P--Q4. 'And if White suspected the danger, he could still play 7 PXP with about an even game. l White's last chance to avoid toslng a pioc<!was with 8 B-Q5, NxB; 9 NxN, and the Pawn will soon be regained,
I

108
1 2 3 4

Ruy Lopez
WHITE BLACK

Ruy Lopez
WHITE BLACK

109
P·K4 N-QB3 P-QR3 N·B3 P-Q3 B-K2 ().O P-QN4 N·KR4

P-K4 N·KB] B·N5 B·R4

5 0·0
6 R-Kl 7 B-N3 8 p.Q4 see diagram 9 P·K5 10 NxKP 11 NxP 12 BxBt'

P-K4 N-QB3 P-QR3 N-B3 P·Q3 P-QN4 N-QR4 PXP' PXP B·K3' KxN

1 2 3 4 5 6 7 8 9 10

P-K4 N-KB3 B-N5 B·R4 P·Q3 P·B3 QN-Q2 N-Bt B·B2 NxP?' see diagram

WHITE TO PLAY White wiU lose if he captures the Queen's Pawn, so he offers another Pawn instead; its capture, which can hardly be avoided, loses for Bfuck.

10 11 QxN

NxN 8·N5'

White gains overwhelming material

White's Queen is lost

BLACK TO PLAY Now follows a drama in three acts. 1. White wins a Pawn. 2. Greed cometh betore a. faU. 3. The trapper is trapped.

This loses. Black should try 8 ... NxB; 9 PxN, B-N2 or 9: .. N-Q2, and though White has somewhat better play, there are still chances for both sides. 'There is no better defense to the threat of 11 N-B6t and 11 NxP. , Black must play 12 ... K-Kl when 13 B-~5t leaves White the exchange and a Pawn ahead with an easy won. If Black attempts to avoid this by 12 K-N3 he will be mated as follows: 13 Q-Q3t, N-K5 (or 13 K-R4; 14 Q-R3t and 15 Q-B5 mate); 14 QxNt, K-Ba; 15 Q-R4t, K-N3; 16 Q-N4t, K-B3; 17 Q-N5 mate.
1

1

Until now Whit" has adopted a mode of play favored by Wilhelm Steinitz. This move is a blunder. Instead, he should play 10 N-N3 with a good position. 'And the White Queen is trapped. Black has looked ahead One move further than White.

110
2 3 4 5 6

Ruy Lopez
WHITE

Ruy Lopez
WHITE

111
P-K4 B.Q2
N-B3

BLACK

BLACK N-QB3 P.Q3

1 P·K4
N·KB3 B·N5 BxN N·P3 P·Q3

P·K4
N-QB3 P.QR3

1 P·K4
2 N-KB3 3 B·N5

QPxB
P·B3 B·KN5 B·R4

4 p.Q4

5 N·B3 60-0

WHITE TO PLAY Black's last move was a. mistake which permits White to win a Pawn. Black, anxious to regain the Pawn, loses to a zwischenzug (intermediary move) 10 BxP.

Q.Q2?' 8 B·K3 see diagram 9 NxP BxQ' 10 NxQ BxP?' 11 NxB KxN 12 K-Q2
White remains a piece to the good

7 P·KR3

7 R·Kl
8 BxN

B-K2 O-O?' BxB

PxP QRxQ' 10 QXQ 11 NxP BxP' 12 NxB NxN see diagram 13 N·Q3' P-KB4 14 P·KB3 B·B4t 15 NxB NxN 16 B·N5 R-Q4' 17 B·K7 R-Kl 18 P-QB4 RxB' 19 RxR White wins at least the Exchange

9 PxP

WHITE TO PLAY At first sight it seems that Black has weathered the opening storm. But White has a fitud winning coup.

, Careless play which loses a Pawn. 8 ... B-Q3 gives Black a satisfactory position. '9 ... PxN; 10 QxBt is even WOrsefor Blaek. , And here Black should play HI , .. KxN Or 10 ... B-R4, fec<!nciling himself to the loss of a Pawn. • The Bishop is trapped.

, This loses at least a Pawn; Black outcombines himself. '10 ... KRxQ is no better, e.g, II NxP, BxP; 12 NxB, NxN; 13 N-Q3, P-KB4; 14 P-KB3, B-B4t; 15 K-Bl, R-KBI (to meet 16 PxN with 16 ... PxPt regaining the Knight): 16 K-K2, B-N3; 17 PxN, PxP: 18 N-B4, P-N4; 19 N-R3, P-N5: 20 N-B4 and White is a piece ahead. J Not 11 ... NxP?; 12 NxB, NxN; 13 NxBt, K-Rl; 14 PltN, • Black hoped for 13 RxN?, R-Q8t and mate. 'Or 16 ... QR-Kl; 17 B-K7 wins the exchange. 'If the other Rook moves, White has 19 BxN. Now White is the exchange ahead with a simple win in prospect,

112

Ruy Lopez
WHITE BLACK

Ruy Lopez
WHITE BLACK

113
P·K4 N.QB3 P'QR3 N·B3
B-K2

1 P·K4 2 N·KB3 3 B·N5

P·K4

4 B·R4 5 Q.K2 6 B-N3 7 P·B3 80·0
9 PxP

N·QB3 P·QR3 N·B3 P.QN4
B·K2

1 P·K4 2 N·KB3 3 B·N5
4 B·R4 5 0.0 6 Q·K2 7 BxN 8 NxP 9 N·KB3

0·0
P.Q4!l'

NxP
N·B5 NxN

10 NxP 11 Q-K4 12 QxR1' BLACK TO PLAY
White has won the Exchange, but his backward development and the absence of his Queen from the battleground wiU destroy him. see diagram

10 QxQ
see diagram 11 R·Kl'

O-O?' QPxB Q·Q5' QxKP1' NxQ

12 13 B-Ql' 14 QxP 15 R·Kl 16 BxQ'

Q-Q6
B·KR6

BxP
Q.B6

White wins decisive material

WHITE TO PLAY
Black has the fWQ-Bishop edge and seemingly the better chances, but White has ready a winning one-step.

NxB

White has been checkmated

This sacrifice oIfen Black excellent attacking chances at the expense of a Pawn. • It is more important for White to free his game at this time than to play for material gain. Correct is 12 P-Q4! , Necessary, as Black was threatening 13 ... N-K7t: 14 K-RI, N-N6t: 15 RPxN, QJ<Rt: 16 K-R2, N-N5t: 17 K-R3. Q-R8 mate. , The threat was 16 .•. N-R6 mate. 16 P-KR4 is likewise unavailing as 16 ... N-R6t: 17 K-R2, N-N5 is mate.
I

T~is lo~~ at least a Pawn. 6 ... P-QN4 or 6 .•. P-Q3 are usual in this POSItIon. 'Black has counted heavily on this move to recover the Pawn. Simply 8 ..• R-Kl otfen better flghting- chances. 'And 80 he recaptures the Pawn. • To .find he must lose 8 piece after 11 •.. P-KB4; 12 P-Q3 and if the Knight moves, 13 fuB.
I

114

Ruy Lopez
WHITE 1 P·K4 2 N·KB3 3 B-NS BLACK P·K4 N-QB3 P·QR3 N·B3 P·Q3

Ruy Lopez
WHITE BLACK P·K4

115

1 P·K4 2 N-KB3
3 B-NS

N-QB3
P·QR3 N·B3 B-K2 P-QN4

4 B-R4 S 0-0
6 Q-K2 7 B-N3

8 P-Q4
9 PxP 10 RPxN see diagram 11 RxP' WHITE TO PLAY

P·QN4 N.QR4 B-NS' NxB'

4 B·R4 S 0-0
6 R·Kl 7 B·N3 8 P·B3 9 PxP 10 NxP 11 RxN 12 P-Q4

0-0
P-Q4'

PXP

NxP NxN
N·B3'

Blaek's two Bishops a:remore

compen.wted White's command

than

for by of the

White wins material and maintains a winning attack

13 R-Kl'
14 P·KR3

B.Q3 N-NS
Q-RS NxP

BLACK

TO PLAY

IS Q.B3 16 QxNr
see diagram

Queen Rook file. Besides, Blaek has developed the wrong Bishop.

16 17 K·Sl

B·R7t'
B-N6'

Black sees the flaw in the obvious continuation, 16 , .• BN6, but he has something dynamic in view.

Black has a winning attack

'Better is 8 •.. NxB; 9 RpxN, N-Q2; 10 R-Ql, P-KB~; 11 N-1!J3, B-NZ and Black is somewhat cramped, but his posltion remaInS def ens ibl e. 'This loses, as does 9 ... PxP; 10 BxPt, KxB; 11 Nxpt and 12 NJI'B. Black had to try 9 ..• BxN; 10 QJ<B, PxP and though Black has the worse of it, he should survive. , If 11 ... hR; 12 QJ<pt and 13 QxR will cost Black a second Pawn.

r Introducing the famoua Marshall Attaclt. '11 ... P-QB3 also offers good attacking chances. '13 R-K2, anticipating a future sttack on the King BishOp Pawn, is a good move here. • The acceptance of the saerffiee loses. 16 R-K2 is quite playable. 'But not immediately 16 ... B-N6 because of 17 QxPt!, RxQ; 18 R-K8 mate. • Now if 18 QxPt! Black captures ... RxQ with check and wins. Black's attack win now win by force, e.g. 18 Q-K2, BxP; 19 PxB, QR-Kl; 20 QxR, QxPt; 21 K-K2 (or 21 K-Nl, Q-R7t; 22 X-Bt, Q-B7 mate), 21 ... RxQt and Black wins.

116

Ruy Lopez
WHITE

Ruy Lopez
WHITE

117
P-K4 N-QB3 P.QR3
N-B3 NxP

BLACK

BLACK

1 P·K4
2 N·KB3 3 B·N5 4 P·B3 5 P-Q4 6 P-K5

P·K4 N-QB3
B-84 Q-BS'

7 PXP
8 NxN

see diagram 9 Q-N4! N-K2' 10 P-K6! P-QB3' 11 QxP N-NS' WHITE TO PLAY
sight, it appears Black will regain tke piece and remain a Pawn plus. But White is poised for a C'fU$h-ing attack. At first 12 PxPt 13 N-K6t 14 B-N5t K-Ql PxN

PXP Q-NS' NxQP' Q-N3

1 P·K4 2 N-KB3 3 B·N5 4 B-R4 50-0 6 P-Q4
7 8 9 10 11 B·N3 PxP P-B3 R-Kl

P-QN4 B-K3 B·K2 0-0 Q-Q2?'

P-Q4

N-Q4 see diagram

12 NxB 13 RxN'

QxN'

White has won a Knight White wins overwhelming

material

WHITE TO PLAY Black's last nwve has co-mpleted the devekrpment of all his pieces, while White's Queen Knight is still in the stable. Nevertheless, Black's Queen move was a fatal mistake,

, Not neommended a~ the Queen i~ ~ too early. Preferable alternatives are {; ... KN-K2, {;... N-B3, {;... B-N3, or even the speculative (\ ... P-B4. 'If {; ... NxP; 7 Q-K2, B-Q8; 8 PxP, White wins a piece. , A faulty combination. Better ebanees are afforded by 7 ... B-N5t; 8 N-B3, P-Q4, though the White game is still preferable. •If 9 ... BxN; 10 QxP and White will emerge the exchange ahead. 'If 10 •.. BxN; 11 PxQPt, K-Ql; 12 PxB=Qt, RxQ; 13 Q-Q7 mate, or 10 ... PxP: 11 NxP!, QxB: 12 NxBPt or 10 ... PxP: 11 NxP! BxPt; 12 K-Ql remaining a piece ahead with an easy win. • Or 11 .•• R-KBl: 12 B-KR6 or 11 .•. BxN; 12 PxPt, K-Ql: 18 P-B8=Qt. 'If 14 ... K-B2 or 14 ... K-Q2: 15 P-B8=Qt and if 14 ... B-K2; 15 QxRt!, NxQ: 16 P-B8=Qt, etc.

Black should play 11 .. , NxI{P; 12 P-B3, B-Q3: 13 PxN, B-KN5 with a strong attack well worth the sacrificed piece. The text looks natural, but loses a piece for no compensation. a Or 12 • , . PxN: 13 RxN and Black's Queen's Pawn is pinned on the file. 'Now the Queen Pawn is pinned on the diagonal and White has won a piece. This trap has claimed for its victims several well-known masters.
I

118
5 0·0
6 7 8 9 10

luy Lopez
WHITE BLACK

Ruy Lopez
WHITE BLACK

119
P·K4 N-QB3 P-QR3 N·B3 NxP P-QN4 p.Q4 8·K3 8·K2

1 P·K4 2 N·KB3 3 B·N5 4 B·R4 p.Q4 B·N3 PxP P·B3 Q·Q3 PxP BxP?' BxBt Q·K2' B·K3'

11 BLACK TO PLAY White has played the opening oorelessly, and he wiU pay dearly for the Pawn ahead, because all Black's forces are prepared to annihilate the enemy.
12 13 14 15

P·K4 N·QB3 P·QR3 N·B3 NxP P.QN4 p.Q4 B·K3 B-QB4 P-B3 QxP

1 P·K4 2 N·KB3 3 B-N5 4 B-R4 5 ()..O

6 P-Q4
7 8·M3

8 PxP
9 p.B3 10 B·K3 11 QN·Q2

0-0
p.B4' NxP 13 B·KB4'

0·0·0
QxB KR·Kl

12 PxP e.p_
13 N·N5 see diagram 14 QN·K4 15 QxPt 16 Q-N8t 17 N·B7

NxN
K·Rl'

see diagram
15 16 RxN 17 QxQ NxKBP

RxQ

QxB

R·Q8t'

WHITE TO PLAY Black has oompleted his development, and there seem to be no weak spots in his position, but White is ready to unleash a winning attack.

While will be checkmated in three moves

Black has been checkmated

'This eapture involves White in great difficulties. More discreet Is 12 QN-Q2 with a good game for White. , 14 Q-B2 is better, as White could then continue with 15 B-K3 which would give him some defensiv .. chances. 'White is lost, for if 15 QN-Q2. NxKBP; 16 QxQt, RxQ; and if 17 RxN, R-K7; 18 N-Q4, NxN! • After 18 N-Kl, RxNt; 19 R-Bl, BxQt; 20 K-Rl, RxR is mate.

'A better line is 11 •.. B-KNII' 12 NxN PIN· 13 Q-Q5 QxQ' 14 BxQ, PxN; 15 BxN" PxP; 16 KxP, QR-Ql: 17 P-QR4, P-N5 'and Blaek should drsw Wlthout much difficulty. '0.. 13: •• B-KN5; 14 P-B3 followed by 16 QN-K4! Howenr 13 ••• B-B2 LS lI(Imewhat better than the text. ' 'T.his all~ a forced mate but 15 .•• QxQ; 16 BxQt, K-RI; 17 NxN • gIVes WhIte an extra Pawn in a superior position. The smothered mate seeres again •

120
1 2 3 4 6 7 8 9 10

Ruy Lopez
WHITE BLACK

Ruy Lopez
WHITE BLACK

121
P·K4 N·QB3 P'QR3 N·B3
NxP

P·K4 N·KB3 B·N5 B·R4 p.Q4 B·N3 P'QR4 P·R5 PxP

50·0

P·K4 N·QB3 P·QR3 N·B3 NxP P·QN4 p.Q4 P·N5'

1 P·K4 2 N·KB3 3 B·N5 4 B-R4

50·0
6 7 8 9 10 P-Q4 B-N3 NxP' PxN B·K3

B·K2'
B·K3

P-QN4 P-Q4 NxN B-N2

see diagram WHITE TO PLAY Black has develQPed too routi'IWly. His last move wag an irretrievable mistake. His Queen Bishop is needed on the
QlUen--side.

11 B-R4' 12 QxP'

B-Q2'

11 Q-N4'
12 QxP 12 ....

B·B4
BxB!

see diagram
Q-N4! K·K2
Bxpt R·KNI P-Q5

White wins decisive material

13 QxRt'
14 OxP 15 K·Rl' 16 Q-R3'

17 N·R3' 18 QxQ

Qxpt

BLACK TO PLAY White threatens to win the Eulwfll.ge. Black, hoWever, has a winning continuation, based on the masked power of his Queen Bislwp.

19 PIN

N.N6f R·Rl'

White has been

checkmated

, Black should play 8 .•. NxQP with an excellent game. t And now 9 ... NxQP was absolutely necessary. The text 10_. • This pin wins a piece. • Or 11 •.. Q-Q2; 12 N-Q4. , White will win one of the two Knlghte:.

'8 PxP is the better move. '11 BxB ill better . .white overlooks Black's eomblnation. I If 13 QxQ. BxQ and Black is a piece ahead. • If 15 RxB, Q-B8t; 16 R-Bl, Q-K6t; 17 K-Rt, N-B'l't: 18 X-NI, N-R6t; 19K-Rl, Q-N8t; 20 RxQ. N-87 mate. 'Or 16 P-N3, Nxpt; 17 PxN. P-Q5t; 18 K-R2. QxP mate. o Nothing else will do, either. 'A most attraetive mate.

122

Ruy
WHITE

lopez
BLACK

Ruy Lopez
WHITE BLACK

123
p.K4
N·QB3

1 P-K4 2 N-KB3 3 B-N5

P·K4
N-QB3

P-QR3
N-B3

WHITE TO PLAY The Black King is in a 8traitjacket, and only one convulsive gugp is permitted him.

N-K2?' 7 P-Q5 N-B4 8 R-Kl PxB 9 NxP see diagram 10 Q-B3 P-KB3 11 Q-R5t P-N3 12 NxNP'
Black will be checkmated or Jose overwhelming material

4 B-R4 5 0-0 6 P-Q4

NxP

1 P-K4 2 N·KB3 3 B-NS 4 NxN

N-Q5 PxN
N-B3

P-QN4

5 B-84'
6 P·KS 7 B-N3 8 P-KB3'

90·0' 10 PxB
10 11 12 13

P-Q4 B-KN5 N·K5!
P'Q6

see diagram
B-B4t N·N6t Q-N4 P-KR4

.... K·Rl PxN R·BS'

14 PxRP' 15 P·N4'
16 17 18 19 20 21 PxR Q.B3' Q-R3 K-R2 K-RI K-R2

QxR RxPt
Q·K5 Q-R5t Q-K8t B·NSt B-B7t Q-NS

BLACK TO PLAY W!tite IuL8 nothing better tham. to capture the Bishop, which appears to have slowed down Black's attack. But Black's elegant offer of another pielle forces chukmate.

White has been checkmated

, B1a<:k should play"
• NaturaUy maw. if 12 ...

.•. PxB; 8 PxN, P-Q3 with a good game. PxN; 13 QxP mate. Black is unable to stavt: oft

, Preft:rablt: at thi8 point 1$ Ii 0-0. 'It looks as though White is winning a piece. 'Not 9 PxB, Q-Blit; 10 K-K2 (10 P-N3, NxNP also wina tor Blaek) 10 ... Q-B7t; 11 K-Q3, N-B4 mate. • Blaek threatened 13 ... Q-R3 mate. • N<:Iw 14 RxQ, PxPt; 15 B-R5, R:xR mate . if o Black again threatened 15 Qxpt or Iii ... Rxpt with mate. 'The <:Inlydefense against 17 Q-R5 mate.

124

Ruy Lopez
WHITE BLACK

Scotch Gambi'
WHITE BLACK

125

1 P·K4

P·K4

2 N-KB3
3 B·NS

N-QB3
N-QS

1 P·K4

4 B-B4'
S NxP?' see diagram

B·B4

2 N·KB3 3 p.Q4

P-K4

S
6 NxBP'

7 R·Bl'
8 B-K2

QxKpt

Q-N4' QxP N·B6

4 NxP KN·K2' 5 N·QB3 P·KN3?' 6 B·KN5f B·N2' see diagram 7 N-QS' White wins decisive material, or Black is checkmated

N-QB3 PxP

forces.

BLACK TO PLAy.... . .. White has grabbed a Pa.wn and threatens BlMk's vulnerable King Bishop. BlMk disregards the threat with fatal consequences to the White

White has been checkmated

WHITE TO PLAY In this innocent looking position, White wins by foree.The continuation includes a variation Wherein White sacrifices his Queen.

> Either

'Weak. White should play 4.NxN, hN; s 0-0. Ii NIN or Ii 0-0 would give White a good pme. The ten , Thi$ i$ inferior, Either .... le$ding to easy equality. , N-B3 or .. , .. B-B .. aYe _ended,

, ~:. elever move, which attacks the Knight and King Knight Pawn, wins. • Or 6 P-KB4., QxNP: '1 R-Bl, QxKPt; ~ K-B2, N-B~t or 6 N-Nol, P-Q4.1 attacking the Bishop and uncovermg on the Knlg~ ~robabl~ White's best chance was 6 Dxpt, K-K2; '1 0-0, althou"" e wou have to play with a piece down. •If '1 NIR, QxRt; 8 B-Bl, Qxpt; 9 B-K2, NxPt; 10 K-Dl, Q-RB mate,

• And this move, severely weakening the Black squares on the Kin!!:. side, is definitely bad. Preferable was Ii.,. NxN; 6 QxN, N-B3 with a playable game. There i8 no effective answer to the threat of '1 N-Q5, e.g. 6 . , . P-KR3; '1 N-Q5, PxB; 8 N-B6 mate. • Winning. The main point is that 7 • , • BxN Can be met by 8 QlI:B, and if 8 ... NxQ; 9 N-B6t. K-Dl; 10 B-R6 mate.
I

126

Scotch Gambi'
WHITE BLACK

Sicilian Defense
WHITE BLACK

127

WHITE TO PLAY Here, the olroious 1! QxP fai!8 became of 12 ••• BxBt. So White gets rid of the Bishop by giving up a Rook for it. This leaves Black without resource.

P·K4 1 P·K4 2 N·KB3 N·QB3 PxP 3 P-Q4 NxN?' 4 NxP P-Q3 5 QxN 6 N·B3 N·B3 7 B·KB4 B·K3 B-K2 8 PXP 9 P·K5 B.Q3 10 QxKP N.Q2' 11 B·Nst see diagram PxR 12 RxB 13 QxNP R-KB1'

1 P·K4 2 N-KB3 3 p.Q4 4 NxP 5 N-QB3

p.QB4 N.QB3

PxP

P·KN3 B-N2

o-oo

6 B·K3 7 8-QB4
8

9 K·Rl
10 B·N3 11 P'QR3 see diagram 12 N-Q5! 13 NxNPf 14 BxN 15 NxPf'

o.o

N·B3 P-QR3
P.Q3 B-Q2 P-QN4 R-QBl NxP?' N·B4'

14 BxP
White wins overwhelming material

PxB

White will gain dedsive material

WHITE TO PLAY By abandoning material, W kite conceives an elegant maneuver which wins in all variations.

'This exchange mel'(!ly facilitates White's development. Either" N-B.~ Or 4. ••• B-84 is good. , This loses by fone. Black had to play 11 ... K-Bl. 'If 13 ... K-K2; 14 B--N5t wins. • Blaek bas no effective defense against 15 QIR mate.

•..

, Blaek nibbles at the hook. 12 •.. 0-0 or 12. __ KNxN was playable. 'If 13 ... PxN; 14 B-N6, R-B2; 15 NIRt, K-Bl; 16 N-K6t wins the Queen. ) Very Pl'(!tty. The Knight at K7 cannot be eaptured without material loss for Black, e.g. 16 ... QxN: 16 R-KI. B-1I:3 (if Black interposes at K4, then 17 N-Q6t, 18 NIR and 19 P-KB4 and White has won the exchauge in a highly favorable position): 17 N-Q6t and wins: if 17 ... K-Bl; 18 NxR and if 17 _ .. K-Ql; 18 NxBPf, K-B2; 19 RxB!, QxN (other Queen moves can be met by 20 NxR); 20 RxNt wins the Queen. If 15 _ .. NxN: 16 N-Q6t, K-Bl; 17 NIP, Q-B2; 18 NxR, BxN; 19 Q-B3t, N-84 (not 19 , . , B-B4; 20 P-N4. Now if 20 P-N4!, B-QB3 breaks the pin); 20 Q-Q5 with Rook and two Pawns and a strong attack against the vulnerable King for the two pieces, e.g. 20 , . , P-B5; 21 BxP or 20 .. , N-R3; 21 QR-Ql. Finally, if 15. _. KxN; 16 Q-QGt, K-Kl: 17 KR-Klt, B--K3 (if Black interposes at K4 with Knight or Bishop, White _plays RxNt [or Bishop] and wins the King Rook with check) ; 18 RxBt and wins, for if 18. _ , PxR; 19 QxPt, N-K2; 20 N-QGf Or 18 .•• N-K2; 19 QR-Kl. Probably beat is 15 ... hN: 16 NxR, BIN, but then White has 17 Q-K2f followed by 18 QxNP and White has somewhat the better chances,

128

Sicilian Defense
WHITE

Sicilian Defense
WHITE

129

BLACK
p.QB4

BLACK
p.QB4 N.Q83

1 P-K4

1 P·K4
2 N·KB3

2 N·KB3
3 p.Q4 4 NxP 6 p.B4

P-Q3
PxP N·KB3 P·KN3

5 N-QB3 see diagram
7 P·K5 8 PxP 9 B·N5t

3 P-Q4 4 NxP 5 N-QB3
6 B·K3 7 B·QB4 8 8·N3 9 P·K5

PIP P·KN3
8·N2

B·N2?'

N·B3
0-0

PXP
N·Q4'

10 0·0
11 B.R6t

K·Bt BxP?'
K·NI'

N-QR4?' N·K1?' see diagram 10 Bxpt'
White wins the Queen for two pieces, or Bla<:k is <:heekmated

WHITE TO PLAY Black has developed "normally" and seems prepared to castle sa/ely. Black's last move, }wwever, was a miBtoke.

12 NxN 13 N·85'
14 8·K3 15 N·R6t

QxN
Q.B4t

Q-B2' K·B1'

16 RxP mate
Black has been checkmated

WHITE TO PLAY Tlwugh the Black Knights Me awkwardly placed, Black has apparently castled into safety. What has he to fear? White quickly answers the questUm.

, This ncrmal-looking- move I! a mistake. Bisek should play 6 ••. N-B3; 7 NxN, PxN; 8 P-K5, N-Q2 with equal chances. , If 8 .•. KN-Q2; 9 P-K6 is strong and 8 ... N -N5 loses II; piece to 9 B-N5t, e.g. if 9 ..• B-Q2 or 9 •.• N-Q2; 10 QxN, whIle 9 •.. K-Bl; 10 N-K6t wins Bisek's Queen. 'This is an error, but good moves are at a premium. 10 ..• NxN !ose$ immediately to 11 N-K6t. Perhaps 10 ••• K-Nl Is eomparatively best. • Forced, for if 11 ••. B-N2; 12 BxBt, KxB; 13 NxN wins a piece r<:>r 13 ... QxN; 14 N-B5t eosts the Queen. , And White threatens 14 NxP mate, as well as 14 QxQ. • The threat was 15 Q-Q8 mate. T 15 ... K-N2 meets with the same mate.

'Black should play either 8 ••• N-KN5! or 8 ••. P-Q3. The ten loses at least two active minor pieces for a Rook and Pawns. 'This costa the Queen. Comparatively best was 9 •.. NxB; 10 KPxN!. NxR; 11 PxB. NxPt; 12 QxN, KxP, though White haa a winning advantage. If 9 ••• N-KR4, simply 10 P-KN4 wins a piece for White. 'And White wins the Queen o~ mates, e.g, 10 ..• KxB (if 10 ... RxB; 11 N-K6! and the Queen is trapped) 11 N-K6, KxN (again the Queen haa no safe move); 12 Q-Q5t, K-:B4 and with the .Bla:ek King so vulnerable White has geV(!ral attractive methods of winning, perhaps the aimplest being 13 P-K6t, B-K4 (if 13 ..• K-B3; 14 B-N5 mate, and 13 ••. K-N5; 14 Q-N5 mates); 14 P-KB4, followed in moot variations by 1I'i PxN and 16 R-Blt with a quick mate.

130

Sicilian Defense
WHITE BLACK

Sicilian Defense
WHITE BLACK

131

1 P·K4 2 N·KB3 3 p.Q4 4 NxP

P-QB4 N·QB3 N·B3
P-Q3 P·KN3 B·N2

1 P·K4

p.QB4

2 N-KB3
3 P-Q4 4 NxP

N-QB3
PxP

PXP

5 N-QB3 6 B·K2 70·0
8 9 10 11 B·K3 N·Nl P·QR4 N·Q4 12 BxN

0·0 P.QR3 B·K3
NxN

5 N-QS3 6 B·KN5 7 Q-Q2 80·0-0
9 N/4-N5' 10 BxN 11 QxP?'

N·B3 P-Q3
P·Kl

B·K2
0-0

Q-R4 BxB

BLACK TO PLAY White is unaware that his last move has enormously increased the power of Black's
Queen. Black starts his com-

bination by sacrificing Exchange,

the

13 p.B4 R·B5 14 B·B3 N·N5 15 R·Kl' 16 N·K2?' see diagram RxB 16 QxRt 17 NxR
18 QxQ

Q-R4 QR.Bl

see diagram P·QR3 11 12 N·R3' B·N4t R-Ql 13 K-Hl' 14 Q--H3 RxRt

15 NxR

Q·Q7!'

BLACK TO PLAY White has capliUred the White Queen Pawn, but as a result Black captures the Queen File with deadly effect.

19 K-Rl'

BxNt H-B7t'

White cannot avoid che<:kmate

Black wins overwhelming material

, 15 K-Rl holds th<! balanu, for 15 ... NxP1: 16 BxB win .., and 15 Q-N5 can be met by 16 N-R2, Q-R4 (16 ... ~P; 17 P-N3 or 16 RxB: 17 NxQ); 17 N-B3. 'This allows a beautiful combination, but White's position WR$ already quite bad (16 BxB, Q-B4t). Relativ<!ly best was 16 P-K5. 'If 19 K-Bl, B-Bst: 20 B-K2. NxP mate, 'Blael< will be a piece ahead after 20 K-Nt, N-Q6t.

'9 P-B4 was better. White is oft'in seareh of a tainted Pawn 'ConSli~tentlY wrong. Actually, 11 NxQP oA'ered better eh._ for equalty. , Forced: if 12 N-B7, B-K4. wins the Knight : If 13 ~-B4, R-Ql traps the Queen. . There 1$ no elfeetive defense to the threats of 16 Q 88 te and 16 ... QxN maw, fO.r if 16 N-K3. Q-K8t and m~i.; e~t. n ,

132

Sicil;an Defense
WHITE BLACK

$i(;lion Defense
WHITE BLACK

133

1 P·K4 2 N·KBl 3 P'Q4 4 NxP 5 N·QBl 6 P·K5 7 Q-N4

P-QB4 p.K3
N·KBl B·N5' N·Q4 P·KN3 Q-R4?'

PXP

8P-QR3 see diagram
9 PxB

10 N·N3' WHITE TO PLAY Black sees no reason why he slwtdd not develop anotJu::r piete while retaining all threats. But M has overlooked the main theme.

QxR

Black's Queen i$ trapped.

P-QB4 2 N·KB3 N.QB3 PxP 3 P-Q4 4 NxP N·B3 5 N-QS3 P-Q3 6 B·KN5 P·K3 7 NxN PxN S P·K5 Q-R4' see diagram 9 B·N5!' PIS 10 PxN P·N5 11 Q.B3!? PIN' 12 Q.B6t' Black is hopelessly lost

1 P·K4

WHITE TO PLAY Black's last tMVe seems

to

hold his central Pawn fQrma-

tion, but he overlooks White's startling maneuver, a combination 0/ interposition and sacrifice.

, Not a good DlOfll, as it ceded the initiatiVll to White. 'Thi.nking to win material by the threefold attack on the White pinned Knight, and the Rook Pawn is pinned by the Queen. Better was 8 ... BxNt. • Once again the trapper is trapped. Blaek'a Queen is emharrassed for a move.

'A 8im~ler line for Black is 8 ..• PxP; 9 Q-B3, B-K2; 10 BxN (or 1~ QlC t, B-Q2; 11 Q-B3, P-K5: 12 NxP, NxN!; 13 BxB, Q-R4t! with adv~ntae'l! to Black). 10 ... BKB: 11 Qxpt. B-Q2; 12 Q-B3, 0-0; 13 B-Q3, R-Nl lind Bisek stands well. • 9 ~xN, PxB; 10 PxP, Q-K4t leads to equality. The text is speculative, I 11 •.. Q-K4t giVllS Black the IIdvantllge • The check must be respected. .

134

Sicilian Defense
WHITE

Sicilian Defense
WHITE

135

BLACK

BLACK

1 P-K4 2 N-KB3

p.Q84
N-QB3 N-B3

1 P-K4
2 N·K83 3 P-Q4

P-QB4
P-Q3 N-KB3

3 P-Q4
4 NxP

PXP

4 NxP
5 6 7 8

PXP

5 N-QB3
6 7 B 9 B-KN5' NxN' P-K5 BxN

P-Q3
P·K3

N·QB3

PxN Q-R4
PxB

B-QB4 B-N3
P-B4

P-QR3
P·K3

P-QN4
B·N2 P-N5

10 PxQP
11 8-1(2'

Q-K4t
BxP

90·0
10 P-K5 11 PxN

12 Q-Q3
BLACK TO PLAY White is poised to swap Queem, in which case he wiU have a better endgame because of his superior Pawn formation, Black, however, instead of giving Queen for Queen, offers Queen II»' Knight!

QR.Nl R.Ql
K·K2

see diagram
12 P-B5! 13 Bxpt!' 14 Q-R5t

PxN N-Q2?'
P·K4

13 0-0-0 14 P-KN3 15 Q-K4'

KxB
K·Hl'

see diagram
QxN'

15 P-B7

15

Black wins decisive material

Black has been checkmated

WHITE TO PLAY Black 1WW threatens to cap.tUre White's forward King Bishop Pawn; it is that very Pawn, however, tIuU wiU destroy the Black King.

, This is the famous Riehtel' Attack, designed to prevent White from oontinuing with 6 , , . P-KN3 (Dragon Variation). 'This an" White's next move are t~ieky, but ennfer no advantage to White. Better is 7 Q-Q2, with P-KB4 soon to follow. '11 Q-K2 is safer and better. With Queens On the board, Black obtains a dangerous initiative. • This IQSes immediately. although the White game was already very diffieuit. • After 16 PxQ. B-RG is mate. White Is lost.

, 11 ... Qxp was better, though White will still enjoy a fine dtaek after 12 P-B5! 'The knockout blow. 'The quick way out. Black could resist loneer with 14 ... P-N3: 15 PxPi". PxP; 16 Q",R, PxN; 17 Q-R7t, K-K3; 18 Q-N8t, K-K4; 19 B-B4t, KxP; 20 QR-Kl he wilt be mated in a few more moves,

136

Sicilian Defense
WHITE

S;~;I;an Defense
WHITE

BLACK

137

1 P·K4 2 N·KS] ] p.Q4

P-QB4 P-Q3 PxP
N·KB3

BLACK

1 P·K4 2 N·KB3

P-QB4
P-Q3 N-KB3

4 NxP S N.Q83
6 B·KNS 7 B.QB4

P-QR3 QN·Q2
P-K3?' Q-B2?'

3 P-Q4 4 NxP S N-Q83
6 P-KR3

PXP

P-QRl
P-QN4?' B·N2'

80-0

see diagram PxB Q.BS

7 N·QSJ 8 NxNt
9 P'QB4 10 BxP

9 BxKP 10 NxP 11 N.QS!' WHITE TO PLAY Black, attacking a Bislwp, is unaware of the weaknesses in his central Pawn front. The attacked Bishop strikes first!

NPxN PxP?'
BxP?" P-Q4 P-K4?'

see diagram
11 ().O 12 R-Kl! 13 Q.R4t

White has a winning attack

14 RxBJ IS N-BS'

N-Q2' PxR

White will mount a forceful attack

WHITE TO PLAY Black's Bishop at K5 8eems dominantly placed in view of ..• P-Q4. But White is ready to 8Mw up the weaknes8es in Black'8 game,

''1. :'. Q-B2 is the proper move, and if B B-N3, P-K3; 90-0, N-B4 and Black has fair chances. , Now this move is a blunder, as It allows a winning sserifiee. 'With his two Pawns and tremendous attack for the g!lmbited p~. White must win. Neither the Black King nor Queen is safe. 'Y~Ite is now threatening (after 11 .•. NxN; 12 PxN), 13 P-QN3, drIVmg the Queen away from Blaek's QB2.

, 6 ••• N-Ba 19 preferable. '7 ... P-K3, avoiding doubled Pawns. ia betterl_but not '1 ..• N:zP: 8 Q-B3l. N-B4; 9 N-B6t, KPxN: 10 QxR, B-N2; 11 Q-R7, P-K4: 12 P-QN4 and White wins. '9 ... BxP; 10 PXP, B-KN2; 11 Q-N4. B-N3; 12 N-Bli Is bad, but Black could trY 9 •.. P-N5; 10 B-Q3. Q-Q2 . • Black is definitely too avaricious. 10 ••. Q-R4t; 11 B-Q2, Q-K4 poses thornier problems to White. 'White'a attack is promising no matter how Black plays, but 12 ..• P-K3, so as not to relinquish eentrol of his KB4 square, is a sterner defense. '13 ... Q-Q2loses to 14 B-QNIi. 'Surprisingly, Black is quite helpless. e.g. t!i •.. R-KN1; 16 Bxpt, KxB; 17 Q-N3t, K-N3 (17 ... K-Kl; 18 Q-K6t. B-K2; 19 N-Q6t, K-B1; 20 Q-B'1 -mate); 18 QxRt, KxN; 19 P-N4 mate, Or 11>... B-B4: 16 N-N7t, K-K2; 17 N-Bl>t, K-K1; 18 B-K3, BxB; 19 PxB, Q-N3 (the threat Wag 20 Q-N4) ; 20 BxPt. iG;B; 21 QxNt. K-N3; 22 Q-N7t, KxN; 23 Q-N4 mate. Or here 20 ... K-Ql; 21 R-Ql, Q-N4: 22 Q-R3 and White wina quickly as he threatens 23 Q-K7t followed by either 24 R-Blt or 24 N-Q6t depending on Black's moves.

138

Sicilian Defense
WHITE BLACK

Sicilian Defense
WHITE
BLACK

139

1 P·K4 2 N·KB3 3 p.Q4 4 NxP
5 N-QB3 6 B·KN5 7 B·QB4
8().()

P-QB4

P·Q3 N·KB3

hP

P-QR3

1 P-K4 2 N-KB3 3 P-Q4 4 QxP
5 8-QN5 6 8xN 7 N·B3

P.QB4 PxP N·QB3 B.Q2 BxB'
p.K3 P-Q3

QN-Q2
p.K3 Q·R4

P·N4?' 9 Q-Q2 see diagram hB 10 B'Q5!'

8 B-N5 90-0-0
10 P·K5

N·B3
B·K2

11 PXP

WHITE TO PLAY White's attMked Bishop will initiate a maneuver undermining the Black position. The coup is based on the in.security of the Black Queen Rook and the Black King.

12 QR.Klf 13 N.B6t

14 hB 15 Q-Q4'

B-N2 K-Ql BxN N·84'

11 QxKP
12 Q-K2 13 N-K5

PxP
Q-Nl

White has a winning attack.

14 15 16 17

R-Q3 B-Q2 R·R3 BxN

0-0 Q-82'

N-Q4

QR-Bl NxN' 8xP??' BxR

see diagram 18 R·N3

WHITE TO PLAY White knows that the best defeme agaimt attack (his Bishop is menaced) is counterattack. White wiU open lines agaimt an imecure King.

19 RxPf!'
White has an overwhelming

attau

, Premature. It , •• B-K2 la preferable. • This wins as III the previous example. The Black King in the center of the board ia a sitti ng duek. 'Other Knight moves are no better, e.g. 14 ... N-K4; 15 RJ:N, or 14 ... N-til3; 16 Q-Q4, K-B2; 16 BxN, PxB; 17 QxP, or here 15 ... B-K2: 16 P-QN4, Q-R6; 17 QxNt. and if 14 ... N-Nl: lS.BxNt, PxB: 16 Q-K3, K-B2; 17 P-QN4. followed by 18 N-Q5t wins the Queen. • Now Black can 0!lc1J: trY 15 ... N-K3; 16 DxNt, K-Bt; 17 RxN, hR; 18 BxP, R-KNl; 19 BxB, RxB; 20 Q-N7 winning easily.

, This is not bad, but the recapture with the Pawn atrords more oppertunity for active connterplay in the center. '13 ... BxP1; 14 Kft-Nl gives White too strong an attack on the open file. 'White has built up a dangerous attack, and Black needs a construe. tive plan for the defense. 16 ... P-KN3, hoping to get in 17 ... B-B3 was indicated. • And this loses by force. 17 ... P-B3; 18 Q-RS l, B-K5! (not 18 ... PxN; 19 BxP, followed by 20 QxPt and wins) and Black still has chances of holding. though White has the edge with 19 P-B3. ,If 19 ... KxR; 20 Q-N 4t, K-B3 (20 ... K-Rl: 21 NxP mates and 20 .•. K-R3; 21 B-Q2t, B-N4: 22 QxB mate)· 21 N-Q7 mate, snd if 19 ... K-Rl; 20 ft-N8tl; RxR (20 ... K:xR: 21 Q-N4t, K-Rl; 22 NxP mate); 21 NxP Or 21 N-N6 mate.

140

Sicilian Defense
WHITE BLACK

Sicilian Defense
WHITE BLACK

141

1 2 3 4

P-K4 N-KB3 P-Q4 NxP 5 N-QB3 6 B-N5 7 B-QB4

8 0-0
9 B-R4 10 Q-Q2

see diagram 11 B-Q5!' WHITE TO PLAY Black has advanced
tWW

P-QB4 P-Q3 PxP N-KB3 P-QR3 QN-Q2 P-K3 P-R3 Q-R4 P-QN4?'

1 2 3 4

P·K4 N-KB3 P-Q4 NxP 5 N.QB3 6 8·N5 7 B·K2

8 0-0
9 B-R5

P.QB4 P'Q3 PxP N·KB3 P'QR3 QN-Q2 P·K3 Q-B2 Q.B5?

see diagram
10 NxP!' 11 N·Q5 12 B-N4'

PxB
P·N4 N·K4 N.Q2

Que~e
of

Pawns, and White

his

takes dazzling advantage this weakening of the

12 13 14 15 16

PXP QR.Klf p.B4 PxN 8-N3

K-QI

QxN
WHITE TO PLAY Black's last move is meant to stop White's NxP. But White makes the move, anvway.

P.P·
P-B3

White wins overwhelming material

KR1--QR8 diagonal.

17 K·Rl' White has regained his material and maintains
a strong attack

, Premature. 10 ••• B-K2 or 10 ••• N-K4 is preferable. , Blaek's King in the center of the board is the tared. The Bishop must be captured, Or 12 N-B6 wins the exchange. 'Naturally not 16 ... PxB; 16 PxPt, K-Ql; 17 N-B6 mate. • Black's many weaknesses and his exposed King will make a lui "eiense impossible.

B_

, The correct method of defending against the threat of 10 NlIP was 9 .•. NxB; 10 QxN, N-B3 with fair prospects. , An attractive combination which succeeds because of the con.mcted nature of Black's development and the awkward development of the Blaek King and Queen. 'White should recapture the sacrificed piece and remain with an extra Pawn Or a winning attack. e.g, 12 ... Q-Kl: 18 Q-Q2! (other possibilities here such as 13 BxN, BxB' 14 Q-Q4, K-Bl or 14 NxN, PxN; 15 BxPt, B-K2: 16 QxP or 16 BlIR are promising but not completely convincing), 18 ... l'-QR4 (Blaek must guard against the threat of 14 BxN and 15 Q-R5t): 14 BxN, BxB; 15 Q-B8, Q-K4; 16 QxQ, PxQ: 17 NxN and White hM extra material which should win. In this variation, too, White has other tempting tries, but Black seems to have adequate defensive resources at his disposal.

142

Sicilian Defense
WHITE BLACK

Sicilian Defense
WHITE BLACK

143

1 P·K4
2 3 4 5 6 7

p.QB4

1 P·K4

p.QB4
P·Q3 PxP N·KB3 P'QR3 P'QN4' B·N2

N·KB3 P-Q3 P.Q4 PXP NxP M·KB3 N·QB3 P-QR3 B·KN5 QN·Q2 Q-B3 P·QN4?' see diagl"am PxP 8 P·K5! PxN 9 QxR N·K5?' 10 N·Q5 11 Q.B6'

2 N-K83 3 P-Q4
4 NxP 5 N-QB3 6 P·KN3 7 8·N2

80·0

QN·Q2

WHITE TO PLAY
Black over~rated his cQU1tter~ chances after the obvWuti loss

White wins overwhelming material

9 R·Kl P·K3?' see diagram 10 P·K5! BxB 11 PxN B·N2 12 PxP Bxp 13 N·B5!' White has many winning continuations

of the Exchange.

WHITE TO PLAY Black's development seemingly has followed theoretical routine. But White shows the inadequacy of routine "r0utine".

, 6 ... '7 ... P-K8 is better. The tel<t move sacrifices the exchange unsoundly. 'Precipitates the end. Though he should certainly lose, Black could fight on with 10 ••• NxN; 11 QxN, P-B3 and 12 '" P-K4. 'The finisher; White wins at least another piece, e.g, 11 ..• P-KB3 (otherwise Black loses his Queenafter 12 N-B7t); 12 N-B7t. K-B2; 13 Q-K6t, K-N3; 14 QxNt and if 14 ... KxB: 16 N-K6t.

eounterplay,

P-K4 leads to a better setup, o~erin:g good opportunities

tor

'Overlooking White's reply. It was important to defend his Queen Bishop with 1) ••• Q-B2. White stit] has the advantage with 10 P-QIW, and if 10 .•. P-N6: 11 N-Q6-but it's still a game. 'Winning at least a Pawn. Blaek's best is probably 13 ... 0--0 yielding the Queeu Pawn, but not 13 ... B-KBt: 14 RxPt!. PxR; 16 Q-Ri mate.

144

S;c;1;an Defense
WHITE BLACK

$;c;1;an Defense
WHITE BLACK

145

WHITE TO PLAY BlMk threatens 18 •• _ B-KS, Iwping to simplif,l with a playable game, N evertheless, White doe8 permit Blook's Bishqp 80rtie, which, however, cannot avert disaster,

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17

P·K4 N-KB3 P-Q4 NxP N.QB3 B·K2 N-N3 B-K3 P-N4' P-KR4 P-QR4 N-Q5 QxN B-QB4 P-N5 PxP BxN see diagram 18 P-N6 19 QxB'

p.QB4 P-Q3 PxP N·KB3 P-QR3 P-K4 B·1(2 QN-Q2' P-R3 P·QN4 P-N5 NxN R-QNl

0-0'
PxP N-N3' QxB B-K3

White mates in a few moves

1 P-K4 2 N-KB3 3 P-Q4 4 NxP 5 N-QB3 6 P-B4 7 B-Q3 80-0 9 K-Rl 10 Q-K2 11 NxN 12 P-K5 13 PxP 14 B-Q2 15 N·K4 see diagram 16 RxN 17 N·B6f 18 Q-N4f 19 BxB 20 QxPf 21 Q-R6 White mates

P-QB4 P-Q3 PxP N·KB3 P-K3 B·K2 0-0 P-QR3 Q-B2 N·B3 PxN N-Q4 BxP P-QR4'

WHITE TO PLAY

NxP'
PxN' B-N4' PxB K·R1

BxR

better way to capture it than the most obvious,

0/ oourse, White must get rid 0/ the Knight, but there 1.8 a

next

move

'8 , _ , B-K3 is better here: then 9 P-N4 could he met strongly by 9, .. P-Q4, , An interesting idea wbereby White strives for P-N5 in order to achieve a King-side attack and obtain control of the vital Q5 square. 'This is too risky: the King is mueh safer in the center and so 14 ..• R-KBI is to be preferred. • White bas a tremendous attack no matter how Blaek plays, e.g. 16 ... B-N2; 17 Q-Ql, P-N3; 18 Q-N4. N-N3; 19 BxN. QxB; 200-0-0. K-N2: 21 It-R7t. KxR; 22 Q-R4t, K-Nl (Of 22 ... K-N2; 23 Q-R6t. K-Nl; 24 R-Rl) ; 23 R-RI, BxPt; 24 QxB, P-Q4; 25 Q-R6 and wins. '19 ... PxQ: 20 BxPt, R--B2; 21 BxRt (Of 21 ... PxRt), K-Bl; 22 R--R8 mate.

, The Pawn is tainted, e,g. 14 •.. BxP: 15 NxN, and 14 .•. NxP: 15 BxN, BxB; 16 Q-K4. , Black should play 16 ... B-K2. The capture is still too rl$ky. , If 17 K-Rl; 18 Q-K4, P-N3; 19 BxB wins easily, • Or 18 K-Rl; 19 BxB, Q-Ql (not 19 ... P-K4; 20 Q-R4 P-B4' 21 Q-B6t, K-Nl; 22 B-R6). • ,

146

Sici/ion Defense
WHITE BLACK

Sici/ion Defense
WHITE BLACK

147

1 P·K4 2 P.QB3 3 P'Q4 4 PxP 5 N·QB3 6 P-Q5 7 Q·R4t! 8 QxKP 9 N-N5!

P-QB4 N-QB3'
PxP P-Q4

1 P-K4 2 P'QB3 3 P·K5'
4 P'Q4 5 PxP

P-QB4 P-Q4
B·B4

PxP?' N·K4 B·Q2' N-N3
N·831"

6 RxB 7 B·Q2
see diagram 8 B-B3'

Q·R4t
QxP??

PXP' BxN?'

see diagram

10 N·Q6 WHITE TO PLAY White has already nwved his Queen twice in the opening flurry, and now Black is prepared W attack the Queen with gain of another tempo. White h4s an astounding re· buttal.
Black is checkmated

Black's Queen will be trapped

WHITE TO PLAY Black has exercised his mvst important piece to pick off White's isolated weakling Pawn. Too much force has been exhausted for a puny reward. White is prepared to punish Black's folly.

'An immediate 2 ..• P-Q4 is simpler. •Ii _ P-K3 Or Ii ... N-B3 are safer and preferable. .. ''I' •.• Q-Q2 Illses til 8 B-QN5, and 'I' •• , N-Q2 i$ met by 8 B-KB4 with 9 N-N5 in the ofling. • Black's game is very bad since he cannot play 9 , , . BxN (10 BxBt wins the Queen) and 9 ... Q-N3 is met by 10 B-K3 and White still has the annop_ng threats l}11 Q6 and QB'l. Probably best is 9 ... B-Bl wben 10 P-Q6 should win. The text.is a radieal method of dealing with his problems.

'More in the spirit of the opening is 3 hP, QxP; 4 P-Q4. Black h.. a n easy game after the text. , 4 ... P-K3 gives Black a verY comfortable game. I The "":rinn;nJ of an unfortunate plan to win a Pawn.&: .•• P-K3 was stili good. • 9 R-Rl will trap the Black Queen.

148

Sicilian Defense
WHITE 1 P·K4 2 N·KB3 3 P·KS
BLACK

Sicilian Defense
WHITE BLACK

149

P-QB4
N-K83

I P·K4
2 N·K2 3 p.Q4

N.QB3

P'QB4 PXP
P·K4 P'Q3

4 P.QN3 5 B-N2
6 p.B4 7 N-B3

N-Q4 P-KN3
B·N2 N·B2 p.Q3?'

4 NxP
5 N·NS 6 N/I·B3 7 N·R3

8 PxP
9 P-Q4 10 NxP 11 8-K2

PxP PxP
0·0 P'Q4

8 N·B4 9 NxP/4 see diagram
10 B·NS' 11 N/K·Q6t

P'QR3 P-84' PxP?
P.Q4

WHITE TO PLAY Black threatens to win White's Queen. White is agreeable to the deal, because in exchange for the lady he'U capture the Black King.

12 PXP 13 NxN
14 0-0

IS B-B4! 16 R·KI 17 R-K7 see diagram
18 RxBP! 19 K·RI 20 RxR'

R-QI'
Q-K5

QxN

NxP

12 N·B7 13 N/4·Q6·

KN·K2 K·Q2 Q·Kl'

Q-B5'
BxN'

Black loses his Queen

RxQt

Bxpt

WHITE TO PLAY A seemingly disastrous Pawn fork against White's two Knights will be refuted by an irrefutable attack aga11tst the Black Queen.

Black cannot avoid mate

, This stratea is ineonaistent. Black has a flne game with 7 ... N-B3, and if 8 N":X4, N-K3, laying siege to the White King Pawn. • Somewhat better was 14 .•• N-B3, but Black's backward development still makes his game awkward. 'Not 16 •.• RxN; 17 BxR, QxB; 18 R-KSt, winning the Queen. • On 1~ ... B-K3; 18 NxB!, R><Qt; 19 R><Rand Bisek is defenseless against the various threats such as 20 R-Q8t and 20 NxQ, fQr if 19 PxN; 20 RxBt and 21 R-Q8t mates. 'If 20 QxR; 21 R-Q8 mates, and 20 ... QxB; 21 R-N7t and 22 R-Q8t mates.

, This p,,":matuI"e.opening of the game .men Black is behind in devel. 0RPmentIS too .r,gky. Better is 7 ... P-QN4 to prevent the Knight at 3 from entenng the game for awhile. , Black hag overlooked or underestimated the effectiveness of this move. If now 10 ... B-K2; 11 N(KJ-Q6t, K--Q2 (or II ..• K-Bl; 12 QxP! and the threat Qf Q-B7 mate is decisive); 12 N-B7 and White who ey"'!' the Queen Pawn and 13 N-N6t as well as NxR wins 'qUite easily. 'If lZ • '1' Q-~; 13 NxR, winning a Rook is simplest, though other moves a.so Win.
I

150

S;~;I;anDefense
WHITE

S;~;I;anDefense
WHITE

151

BLACK P-Q84 N-QB3 PIP N-B3

BLACK

4 NxP

1 P·K4 2 N·KB3 3 P'Q4 5 N-QB3 6 N/4-N5 7 P.QR4 8 N-R3
9 B-84

1 P·K4
2 N-KB3 3 N·B3

P.QB4
N·KB3

P-K411 P.QR3 B·K3
NxP?' P·Q3

4 PIP 6 NxN 7 B·K3
5 P-Q4

P-Q4

P-Kl'

NxP

QxN

PxP

WHITE TO PLAY Though Black is a Piece dourn, his Pawns are attacking three White pieces. But, paralio:ricalty, Black's Queen Pawn is vulnerable.

10 NxB 11 NxN 12 B·N5 see diagram 13 BxP 14 QxP! 15 N/B-Q6t 16 NxBt 17 o-o-o 18 RxN!'
White has a winning

BxB

p.Q4 p.B3'
PxB

8 NxP 9 B-K2 10 B·B3 11 Q.Q2
see diagram

P'QR3

QxNP Q-N3 P-K4?'
PIN N-B3'

12 O·O-O!
13

B·K2'
BxN

K-K2 N·Q5
attack

14 B-B6 15 KR-Klt 16 BxNt 17 Q-Q8t
18 R·K8
Black has been checkmated

BxQP

B·K2'
K-Bl'

QxB' BxQ

WHITE TO PLAY Blaek has won a Pawn and has gained a tempo by attaeking a Knight. White's nvnchalant development is the basis of a deep mating oombination,

r

A serious miscalculation which loses. 'Other moves are no better e.g. 12 ... Q-Q2; 13 N-N6 or 12 .•. B--K2 or 12 ... N-K2: 13 N (K4)-Q6t!, K-Bl: 14 QxP! Or 13 ... K-Q2: 14 NxBP. , Naturally, if 14 .•• QxQ: 15 NxPt and 16 NxQ wins easily. '18 ... PxR: 19 R-Klt, K-Q2: 20 Nxpt and 21 NxQ, and Black has nothing left.

'An easier game for Black is obtainable by 5 ... NxN: 6 PxN, P-K3; 7 B--Q3. PxP; 8 PxP, B--N5t. , Black is behind in development and must be careful about opening up the game. First II ... B-K2 and if 12 0-0-0, then 12 .. , P-K4 (13 KR-Nl, Q-Q3) gives White more problems, though Black's position is still very diffie u It. , Other moves are no better, e.g, 13 . , . B--K2; 14 KR-Kl, B--K3; 16 BxQNP wins the Rook, 'The threat was 15 Q-Q8t. NxQ: 16 RxN mate. • And if 15 . , • B--K3: 16 Q-Q7 is mate. • If 16 ... QxB or 16 ... PxB; 17 Q-Q8 mate,

152

Sicilian Defense
WHITE BLACK

Sicilian Defense
WHITE BLACK

153

1 2 3 4

P·K4 N·KB3 N·B3 PxP

P-QB4 N·KB3 p.Q4'

1 P·K4 2 N-KB3
3 P-Q4 4 P·B3 5 NxP 6 B·QB4 7 Q.K2

P-QB4 N-QB3

NxP
B-Q2 NxN'

S B·NSf see diagram
6 7 8 9 10 N-K5 Q.B3 Q.R5f NxP N-K5t'

PxP PxP

P-B3'
P·N3 K·B2

80·0
9 R·Ql 10 B-B4 11 BxN!

P.Q3 P·K3 P-QR3 B-K2 Q.B2 N·K41'

PxB

WHITE TO PLAY This position seems placid, enough. And now White violates theory on his next move by moving the same piece twice in the opening, with
disastrt)U8 BlMk! results • • • for

Black's Queen will be lost

see diagram
12 13 14 IS 16 17 B·N5f NxNP QR·Bl R·B7! PxB' Q.R4 p.B3' Q.RS'

Q-Q3
P'QN3!'

P.QN3

WHITE TO PLAY This is a guod example of the danger in store fur an exposed Queen, subject to harassment bll minor pieces.

White has a winning attack

, This prell13ture ..,pening np ..,f the game ereates immense diflkulties. Prefereble is either 3 ... P-Q3 or 3 ... N-B3. , And this loses. Better is 6 •.• BxB; 7 Q-B3!, P-B3; g NxB, PxN; 9 QxN, QxQ; 10 N-B7t, K-Q2; 11 NxQ and though Black's King Pawns constitute a considerable liability in the endgame, he can put up some resistance. 'After 7 ... Q-B2; 8 BxBt, NltB: 9 QxPt, K-QI; 10 NxN, QxN; 11 QPxN, White should win fairly easily. '10 ... K-Nl; 11 Q-B7 mate; 10 ... K-N2: 11 Q-B7t, K-R3; 12 PxN mate, and 10 ... K-K3; II B-B4t, N-Q4 (or 11 ... K-Q3; 12 N-B7t Wills the Queen); 12 N-B7 and White wins either the Queen with 13 NxQt or mates with 13 QxN.

, This plausible move Is a mistake. Simply 10 ••. N-B8 is preferable. , 12 ... K-Bl, though unappetizing, offers better chances of holding. 'Black is peculiarly helpless. If 14 ... N-B3; 15 N-B7t, K-Bl; 16 NltR, QxN; 17 Q-B4, B-Q2; 18 RxB, NxR; 19 Q-B8t and wins. • To stop 16 Q-B4. , A subtle move to enable the White Queen to administer a murderoWl eheek at K8. . •If 17 .. , QxRP; 18 Q-Q8t, K-B2: 19 N-Qflt, K-N3; 20 Q-K8t, K-R3; 21 N-B7t, etc.

154

Staunton Gambit
WHITE BLACK

Three Knight's Game
WHITE BLACK

155

1 p.Q4 2 P·K4 3 N-QB3 4 B·KNS S P·B3 6 PxP 7 NxN 8 N·B3 9 B-Q3

10 QxB WHITE TO PLAY Black has too ma-ny wea.kneItSes throughout his lighf...colored squares. White's exploitation of the situation is drastically instructive.
11 Q-K4 12 P-QS 13 N-KS

P·KB4 PxP N-KB3 P-QN3 B·N2' NxP BxN Q.Bl BxB Q-ft3

1 P·K4

2 N·KB3
3 N·B3 4 NxP S P-Q4

6 QxB
see diagram 7 N·NS! 8 Q.BS·

P.K4 N·QB3 8-84?' NxN' BxPr' Q·B3?"' K·Ql'

N-B3
N·R4 P.Q3'

Black will lose overwhelming material

see diagram 14 N-B7'
IS R·Blf 16 RxBf

KxN
K-Kl'

White mates by force

WHITE TO PLAY Black threatens to 'Win White's Queen, White's next move wiU protect his Queen and p()se threats which can. not be met.

text gives White exeellent attaeking possibilities, , After this Whitt! wins brilliantly. Black's c~nQc~ :-vas 13 bk. . l N-N2 aiming for Q3. If 14. Q-B5, 0-0-0; 16N- 7, IS P aya 'Winning, for 14 ... R-KNl; 15 QxP, KxN; 16 R-Blt is lethal. • If 15 ... K-Nl: 16 Q-K6 mate. • For if 16 ... RxR: 17 QxP mate, and If 16 .•. KxR; 17 K-NI' 18 Q-K6t K-BI; 19 B-K7t, K-Kl; 20 BxPt, K-Ql, Q-K7t, K-Bl' 22'QxP matt! (or even 20 B-BSt. K-Bl; 21 Q-K7t. K-Nl: 22 QxP mate).

'i ... P-KS is safer an.d.~i!es equal ehances, The

besi

~'ii

'Very weak. 8 ... N-B3 or 8 ... B-N5 is better. ,4 8xPt; 5 KxB, NxN; 6 P-Q4 also gives White the advantage. '5 B-Q3 is a little better, • Black hopes to get in 7 ... N-B6t winning White's Queen, but Wbite strikes Grst. 'If 7 ... P-B3: 8 N-Qst, and now 8 .•. K-Ql is met by 9 QxN, QxQ: 10 Nxpt snd 11 NxQ. • The threats at KBg and QB7 are too much for Blaek to handle.

156

Two Knight's Defense
WHITE BLACK

Two Knight's Defense
WHITE BLACK

157

P·K4 1 P·K4 N·QB3 2 N·KB3 N·B3 3 B·B4 NxP' 4 N·B3' P-Q4 5 NxN PxN 6 B·Q3 N·K2' 7 BxP see diagram 8 P.QB3' P·KB4 9 B·B2 N·N3' Black has wrested the initiative away from White

1 P-K4 2 N-KB3 3 B-B4 4 N-N5 5 PxP

P·K4 N-QB3 N-B3

P-Q4
NxP

6 P-Q4 7 0-0 8 R·Kl see diagram
9 10 11 12 NxBP!' Q.B3t RxBf B·Q3f

PxP
B·K3 Q.Q2 KxN' K·N3" QxR

BLACK TO PLAY carelessly. Black is ready for a paradoxical move that assures him a strong central
front. White has played the opening

WHITE TO PLAY
So far, Black has hUng on tenaciously •• but White has a

White males next move

killer.

This weak move allows Black to Immediately seize the initiative. 4 N-N5. 4 P-Q4, or 4 P-Q3 are superior alternatives. . • A common pseudo-sacrifice. which gives Black a free hand In the center. The sacrificed piece Is reca ptured dIrectly . • This move represents an improvement over 7 •.. B-KN5; 8 P-KR3, BxN' 9 QxB Q-Q2' 10 BxN, PxB; 11 0-0, B-B4: 12 Q-KN3, P-B3: 18 P-43 0-0 and the game is about even. However, 7 ... B-Q3 also gives Bl~ck some chance to retain a minimal advantage. • Certainly not 8 NxP, Q-Q5 winning a piece. 'Black has a fine position and an indpient attack with his strong Pawn center.
I

, The standard Ii ... N-QR4 is to be preferred. , Demolishing Black's King position. 'Ir 9 .. _ QxN: 10 BxN recovers the piece and Black's position ia In shambles. • Or 10 ... K-Kl; 11 BxN. On 10 ... K-NI; 11 RxB, QxR; 12 BxN is deeisi ve.

158

Two KnighT's Defense
WHITE BLACK

Two Knight's Defense
WHITE BLACK

159

1 P·K4 2 N·KB3 3 B·B4 4 N-N5 5 PxP 6 P'Q6' 7 NxBP?' see diagram 7 8 NxR' 9 R·Bl' 10 B-K2

P·K4 N-QB3 N·B3 p.Q4 N-Q5 QxP

1 P·K4
2 N-KB3 3 B-B4 4 N-N5 5 PxP 6 P.QB3 7 B-Bl 8 PxN' 9 Bxpt 10 Q·B3

Q.B3

QxP
Q-K5t N-B6

11 0·0
12 13 14 15

BLACK TO PLAY An old theme in new elothing. White wins a Rook but 108es his King.

White has been checkmated

P·Q3 Q-N3' N-R3?' PxB 16 QxQ' 17 B-QB4 18 K·Rl

P·K4 N·QB3 N·B3 p.Q4 N·Q5 P·N4 NxP QxN K·Ql B·N2 R·QNl Q·N3 PXP BxN! N·B6 RPxQ N.K7t diagram K·K2!'

see

18

BLACK TO PLAY In this PQsition, Black will win in the quickest way by deliberately moving his King 80 that his Knight may be trapped after 19 R-Kl. But White' 8 potential will be too late by far!

Black wins by force

, BeUer ;s 6 P-B3. , And this ;s a blunder which IO&'!! by force. White should play 7 BxPt, K-K2; 8 B-N3, NxB; 9 RPxN, P-KR~; 10 N-KB:J. P-~5; 11 N-Nl. Though Black has good eompensatton for the gamhited Pawn White has fair chances of defending. 'Or 8 'P-Q3, QxP; 9 R-BI, N-B6t; 10 K-K2, B-KN5 winninl the QUeen. Comparatively best is 8 0-0, QxB; 9 NxR. NxP and lack should win easily, 'If 9 P-Q3, B-N5 is even stronger than 9 ••• QxRt.

'8 N-K4, N-Ka (or 8, •. Q-R5; 9 N-N3, B-KN5: 10 P-BS. N-B4; 11 Q-K2 wins easily) ; 9 Bxpt, B-Q2; 10 BxBt, QxB; II 0-0, B-K2; 12 P-Q4 is a clearer way of setting off White's advantage. , Black was threatening 13 •.• N-B5 Or 13 .•. N-K6 winning. 'This blunder, which allows the Black Knight to cooperate in the King.side attack, loses by force. Better was 14 B-QB4, removing the Bishop from the Queen Knight file. • Forced, 8S White was threatened with the loss of his Queen by 16 ••• N-K7t as well a" the loss of his King Bishop. But now the King Rook file will cost White the game. 'Black threatens 19 •.. Rxpt and 20 R-Rlt and mate. Since White is unable to play 19 P-N3, and 19 P-R3 is met by 19 ••. RxP mate. the best WhIte can do is offer a propitiatory piece sacrifice with 19 B-B4. But after 19 ••• NxB the attack continues with unabated fury.

160

Two Knight's Defense
WHITE BLACK

Two Knight's Defense
WHITE BLACK

161

1 P·K4 2 N·KB3
3 B-B4

40·0 5 N·B3
6 P·KR3 7 p.Q3 8 P·KN4 9 PxN

P·K4 N·QB3 N·B3 P·Q3 D·N5 B·R4 N·Q5

1 P·K4 2 N·KB3 3 B·B4 4 N·N5

5 PXP 6 B·B1 7 P·QB3
8 NxBP

P·K4 N·QB3 N·B3 P-Q4 P·N4

N.Q5
NxP KxN

NxNP?'
BxP

see diagram 10 NxP!' WHITE TO PLAY A n old favorite in ga.rb, Black thinks cover the piece with to boot, but is in for shock,
White retains superior

9 PxN 10 BxP 11 Q·Blt

PXP
B·QB4 N·B3 R·Klt

12 QxR

see diagram

modern he'll rematerial a dismal

material

13 14 15 16

PxB 17 R·Kl

BxRt K·Ql P·B3

B·N5f QxQ P-Q6 Q·B6t N·K5!'

QxBf

QxP

BLACK TO PLAY White will be punished for grabbing the Rook, and htiJ King will be strait-lacketed by his own men.

18 N·B3' 19 N·K2

Black mates on the next move

, Th<Jugh frequently good in analogous positions, 'here the sacrifice is unsound as White has a countersacrlfiee which carries the day. S •.. B-N3 or g ••. NxNt followed by 9 ... B-N3 gives fair chances. 'White releases the pin and obtains a great advantage. Now if 10 ... BxQ; 11 BxPt, K-K2 and White must choose between 12 N-Q5 mate or 12 B-N5 mate.

I What else against 18 ... Q-B6t and mBte! 'Black mates next. If 20 R-KBt, QxR mate, and 20 R-KNt Or 20 R-KR1, QxN mate. After all other moves, 20 ... N-B7 Is mate.

162

Two Knight's Defense
WHITE 1 2 3 4 5 6 P·K4 N·K83 8·84 P-Q4 P·K5 8-QN5 BLACK P·K4 N·Q83 N·B3

Two Knight's Defense
WHITE 1 P·K4 2 N·KS3 B·B4 4 N·N5 5 NxBP' 6 KxB' 7 K-Kl' 8 KxN4 9 P·KN4' BLACK P·K4

163

s

N-QB3

PxP

7 NxP
88·K3

P-Q4 N·K5 B-QB4
().O PxB

Q-K2 Q·R5t

BxPt Nxpt

N·B3 B·B4

9 BxN 10 NxP'
see diagram

BxB Q-Q2 QxQ K·Rl B·Q5

10 KxQP'
11 Q.Bl
see diagram

P-Q4t

BxP BLACK TO PLAY Black is two pieces minus and threatened with the loss of a Rook. He wins, however, by means of a coup initiated by the sacrifice of still more ma-. terial,

BLACK TO PLAY Wkite has won a Pawn, threatens to capture the Black: Queen, and also threatens BxB. How can Black prevent diSlUlter? Simply by atklwing White to capture the Queen or not, as he chooses.

11 12 13 14 15

().O' QxP

11

N·K7t
NxQ P·B3'

12 QxS' 13 K·K6
White has been checkmated

B.B6t Q.Q5f

Q·Q2

Black retains his piece with a winning game

'Mo~ eireumspeet at this point is 10 0-0. 'Virtually loreet1.sinee 11 NxQ, BxPt; 19 K~K2 (or 12 K~Bl. B--R3t f), B-N6t leaves white a piece behind, and 11 PxB, Q-R6t; 12 P-N3, NxP also wins for Blaek. • After 15 ... B-N3 Black should win, as White's two extra Pawns are not sufficient eompensa tion for tb e extra piece,

If White intend$ to captliN at KB7 with the Knight, he should play I) P-Q4 first. And If I) ••• P-Q4; 6 BxP, NxB; 7 PxB, he stands better. • Bisek gets a tremendous attack after 6 K~Bl, Q~K2; 7 NxR, P-Q4; 8 PXP, N-Q6; 9 P-B3, B-N6; 10 Q-R4t, N-Q2; 11 K:o;B,Q~R5t, or here 8 B-K2, B--N3 and Black has II. strong' II.ttaek for the sacr'ifieed exchange. , White has better ehan<:es of defending with 7 K~Nl, Q~R6; 8 P~KN3. NxNP. though Black has a fine attack. •It 8 NxR, P~Q4! and Blaek threatens 9 ••• Q-N4t with a foreed win. '1f 9 K~K3 or 9 K~B3, Q~B5t followed by 10 ... QxBt and 11 ..• QxN and Black is now a Pawn ahead with a winning edge. •If 10 BxP, BxP; 11 Q-Kl. B--B4t with a mating attack. , Or 12 K~B5, Q-Q5t; 13 K~N5, Q-N3t; 14 K-R4, Q-N5 mate.
1

164

Two Knight's Defense
WHITE BLACK

Two Knight's Defense
WHITE BLACK

165

1 2 3 4

P·K4 N·KB3 8·84 N·N5

5 PxP 7 PxP
8 9 -10 11 12 13 6 B·N5f Q.S3' QxR Q.B3' Q-K2 P·QB3?" N·B3

P·K4 N.QB3 N·B3 P'Q4 N-QR4 P·B3

PIS?!'

PXP

BLACK TO PLAY White's win of the E:1;coonge has allowed Black a winning initiative. White decides to attack Black's raking Bishop«; Black has a deadly counter.

B-QB4 S·N2 0-0 P·KR3 N-S5

14 P-QN4'

p.K5!

BxN 15 N.Q4 QxP 16 PxB N-K4 17 N·B3 N.B6t 180·0 19 K·Rl' N·N5! 20 QxNP' see diagram

P-K4 1 P·K4 N-Q83 2 N·KB3 3 B·B4 N·B3 40-0' NxP p.Q4 5 R·Kl?' B·QB4 6 8·N3 NxQP 7 P-Q4 Q-B3 8 NxP 9 SxP' see diagram 9 QxPt 10 K·Rl Q-N8t 11 KxQ' N-K7t 12 K·BI' N/7·N6t NxP 13 PxN White has been checkmated

BLACK TO PLAY The threats tor both sides seem to bala.nce out, but Black: strikes first with a sixmove mating combination.

20 . _. .

QxBP!!
Q-R5 PxP

21 Q·K2' 22 PxN'

White cannot avoid checkmate
, An unusual move best answered by 8 ... Q-B2. 'A speculative exchange sacrifiee offering fair ehanees, • A better line for White is 10 0-0, 0-0; 11 P-QN4, BxP; 12 N-B3 with good winning chances. , 12 P-Q3 offers better defensive chances. • Also if 14 P-Q3, P-K5! •If 19 PxN, PxP and Black th:reatens 20 ••• Q-N5t and 21 ... Q-N7 mate. 'Now if 20 PxN, PxP; 21 QxNP, Q-KB5 and mates at KR7. , The threat was 21 ... Q-N8t; 22 RxQ, N-B7 mate. • Or 22 P-R3, Q-N6 forces 23 PxN as in the text. "The threat of 23 ... PxQt is too much for White to handle.

'Weak. <I P-Q4, <I N-N5, <I P-Q3, and N-B3 are superior alternatives. , Here White should play 5 B-Q5 and 6 BxN and 7 NxP with approximate equality. '9 N-Q3 is not much better, e.g. 9 N-Q3, NxB; 10 RPxN Bxpt· 11 NxB, QxNt; 12 K-Rl, B-KN5! ' , • Of course if 11 RxQ. N-B7 mates. 1 Again, if 12 K-Rl. N-B7 is mate.

166

Two Knight's Defense
WHITE BLACK

Two Knight's Defense
WHITE

167

1 2 3 4

P·K4 N·KB3 B·B4 P'Q4

P·K4
N.QB3 N·B3

1 P-K4

PxP

50·0
6 P·K5 7 P-KR3' 8 NxN 9 R·Kl

B·B4 N-KN5' KNxKP NxN

2 N·KB3 3 B·B4 40-0 5 P-Q3
6 B-KN5' 7 B-N3 8 BxN' 9 N·R4

BLACK P·K4
N-QB3 N-B3 B·B4'

10 P·B4
11 K·R2'

P·Q3 P-Q6t
Q.R5

P-Q3 B-K3 Q-Q2 PxB
B-KN5

12 PxN' BLACK TO PLAY White is a Piece ahead and has a pas8ed Pawn on the seventh rank, but the weakness fit the dark-colored squares on the King-side destroys htim.
13 Pxpt 14 RxBt'

15 P-Q7t
16 QxP

PxBP B·K3 PxR K-K2 B-Q3t

10 Q-Q2 11 K-Rl 12 P-KB4
13 P-N3

0·0-0
B·R4

Q-N5
KR-Hl

14 Q-N2"
see diagram

14
15 PxQ 16 KxR'

see diagram

QxN RxQ R-Nlt

BLACK TO PLAY White's last move was made to prevent 14 ... QxN 15 PxQ, B-B6t 16 RxB, R-N8. But Black will not be swerved.

Black has a winning attack Wh;te cannot avoid checkmate

, Customary in thill position is 6 .. _ P-Q4, but the text is not bad and it is tricky. , This is inferior. White should play either 7 R-Kl or 7 B-B4. 'Or 11 B-K3, NxB: 12 BxBt, B-K3: 13 P-B~, 0-0 and Black has the better chances. 'If 12 BxP, B-B7!: 13 R-K2 or R-Bl, BxP!; 14 PxB, Q-N6t: 15 K-Rl, QxP mate. • Otherwise tbe Rook at Kl will be lost.

, 4 . , . NxP is tbe most effective means of exploiting Wbite's eareless sequenee of moves. If White merely wishes to play P-Q3 he ahould do so at his fourth move rather than his fifth, avoiding this possibility. 'Since Black has not castled on the King side this is weak, as after an eventual BxN the open Knight file can be used for tbe attack. 6 B-K3 is preferable. , Bad: White should not open the Knigbt file. • This loses by force. Black was threatening 14 .•. QxN; 16 PxQ, B-B6t; 16 RxB, R-N8 mate, but White sbould try 14 N-B3, wben bis Queen Rook aids in the defense. '16 ... R-Nlt: 17 K-R3 (17 K-Rl, B-B6t: 18 RxB. R-N8 mate). B-NSt; 18 K-N2 (or 18 K-N3, B-K7t: 19 K-R3, BxR mate), B-K7t; 19 K-Rl (19 K-R3, BxR mate) 19 ... B-B6t; 2(1 RxB, R-N8 mate.

Vienna Game
WHITE BLACK

Vienna Game
WHITE BLACK

169

1 P·K4 2 N.QB3 3 P·84 4 PxKP 5 Q.B3 6 NxN' 7 Q·B4 8 8-84' 9 P·B3' 10 BxPt' 11 Q.B2' see diagram

P·K4 N·KB3 p.Q4 NxP N-QB3 N-Q5 PxN 8·K84 P·KN4 KxB

4 BPxP
5 N·B3 6 Q.K2

1 P·K4 2 N-QB3 3 P·B4

P·K4 N·KB3

P'Q4
NxP B·KNS

N·84'
BxN?' Q.R5t

7 P'Q4

BLACK TO PLAY White is confident that if Black proceeds 11 ••• N-B7t
12 K-Ql, NxR, then 13 QxB

11 12 Q.Bl 13 K·Ql' 14 KxQ
15 P·N4' 16 K.Ql

P·K6!

Pxpt

PxB/Qt P·N5

wins. So far White's reason. ing is correct; but Black has a devastating answer.

Q-N4t
R-Ql

9 P·N3 QxQP QxP 10 8·K3! 11 0·0·0 P·QB3 see diagram 12 NxP! PxN Q.K3?, 13 RxP Q.K5' 14 B·QB4 15 BxN White has a winning attack

8 QxB

Black has a winning attack

WHITE TO PLAY Black's Queen has consumed a lot of time on a Pawn,..hunting safari. Her neglected OOns<n"t wiU soon be without resource. 15 ... QxQ is irrelevant.

, Better is 6 B-N5. The text move loses valuable time. 'If 8 Ql!:P, B-KB4 and 9 ... Nxpt wins. • Better 9 B-N3, but White has a terrible position. • The Queen has no good moves to attaek the Bishop. If 10 Q-BIl, P-K6!; 11 PxP, N-B7t: 12 K-K2, B-N5t; 13 K-Bl (13 N-B3, NxH), Q-Q8t; or 10 Q-Bl, N-B7t; 11 K-KII (11 K-Ql, N-K6t), B-N5t· 'Again if 11 Q-Bl, N-B7t; III K-K2 (12 K-Ql, N-K6t or 12 K-B2, NxR), Q-Q6t wins. 'On 13 BxP. N-B7t or 13 KltP, N-B7t, the rest is mayhem. 'If 15 PxN, B-R3t; 16 K-Ql, QxPf; 17 K-Kt, Q-Q7 mate.

'6 ••. N-N4; 7 P-KR4, NxNt: 8 PxN. B-KS; 9 P-Q4 N-BS: 10 B-K3, B-K2; II Q-B2, Q-Q2 followed by 12 ... O-~ is a lOOftI reasonable way of playing for Black, 'And this capture in order to gain Pawns is decidedly riaky. 7 •.• N-K8 was greatly to be preferred. 'Immediately 13 ... Q-K5, allowing White to regain the pieee by 14 QltQ, NxQ; 15 R-K5t offered slim chances of holding, but was much better than the text. • For White threatened 15 RxN or 15 R-QRt. , If 15 ... QltQ; 16 R-Kl t. B-K2; 17 RxBt. K-Bl: 18 R-Q8 mate.

170

VienDa Game
WHITE BLACK P·K4 1 P·K4

vieDDa Game
WHITE

171

BLACK P·K4 N·K83

2 N.QB3
3 4 5 6 p.B4 PxKP N·B3 Q-K2

N·KB3 p.Q4 NxP B·KN5 N-Q83?'
N-Q5 BxN

1 P·K4

2 N-QB3
3 P·84 4 BPxP

5 P-Q3
6 PxN 7 N·83 88-K2

P'Q4 NxP P-QB4 B-K2 0-0
P-83 8PxP NxN P-Q5

7 NxN 8 Q-Q3! see diagram
9 N·B2'

90-0 10 Q-Kl
11 Q·N3 12 8·R6 13 NxKP!' see diagram

White wins material

WHITE TO PLAY Btack expects 9 PxB, PxN 10 QxP, Q-R5t 11 QxQ,NxKBPt ete., with the edge for Black. White's simple Knight mvve is overlooked.

B·B3
PxP?'

14 P-Q4! 15 Rx8!'

B·K3' Q·B7t RxQ PxP

16 B-KN5 17 QxQ 18 KxR 19 8-83'

QxR

WHITE TO PLAY White has a winning continuation based on simultaneous aUacks on the Black royal consort:

White wins decisive material

'II .•. N-N4 is the right roo"". Tbfl tflxt Is the Introduet1on unsound saeri lice. • Or 9 N-NS. Black must lose a piece.

to an

, A tinfl sacritice whieh cannot be accepted beeanse ii 13 ... BxN; 14 QxB, PxB; 16 RxRt, QxR; 16 R-KBI, Q-Ql; 17 B-R6 wins. , Black should not allow White's King Bishop possible activity on the QR2-KN8 diagonal. Better was 13 ... K-Rl. • Not 14 ... QxPt: 15 B-KS, QxN; 16 QxQ, BxQ: 17 B-B4t, etc. • This exehan~ sacrifice wins, since 16 ... Q-B4! loses to 17 B-KN4! ! Black has no compensation for his piece minus.

172

Vienna Game
WHITE

Vienna Game
WHITE

173

BLACK P·K4

BLACK P·K4

2 N-QB3 3 P·B4
4 PxKP

1 P·K4

N·KB3 p.Q4
NxP B·QN5!'

1 P·K4 2 N.QB3

N·QB3 Q.B3?' Qxpt
K·B1 B·B4

5 P.Q3 6 PxN' see diagram Q.R5t 6 PxP 7 K·K2' B·N5t 8 Q-Q4' PINt 9 N·B3 BLACK TO PLAY White's King and Queen, so dangerously exposed, wiU go down together, Simple deve~ opment by Black ma.kes for a speedy finish.
10 K·K3 11 B·N5 12 R·KNI 13 BxNt 14 Q-K4 15 K-Q3 N·B3

3 B·B4 4 Q·N41
5 N·Q5 6 K·Ql 7 N·R3

Q·Q5
B·N3'

8 P-Q3
9 R·Bl 10 RxN

N·B3' P-Q3<
K·Nl

PXP

B-QR4

see diagram 11 Qxpt' 12 B·R6t
13 R.N6t 14 N·B6 Black has been che<:kmated

KxQ
WHITE TO PLAY Black's Iwpe to stem White's attack by counter..attack on the Queen is elegantly refuted.

PxB B.N3t

RPxR'

o.O-Ot'

White will be checkmated or lose his Queen

, Ii ... NxN fQIl<)wed by 6 ..• P-Q5 also gives Black a good game, but not 5 ... Q--R5t: 6 P-N8, NxP; 7 :N-B3, Q-R4; ~ NxP,,1!-N5; 9 B-N2, NxR: 10 Nxpt, K-Q2: 11 NxR with the snpel'lor position, , Now, hOlwever, this capture is very risky, 'If 7 K-Q2, P-Q5 and if 7 P-N3, QxKPt; 8 Q, B, or N-K2 (8 K-B2, B-B4t), QxR . • It is very awkward fOlr White to meet ,the threat ,of 8 ... B-N5t an.d develop ejf~tively, e.g, 8 P-KR3 (hopang to sacl'lfice th!, exchange If 8 •• , B-N5t: 9 PxB), N-B3: 9 B-K3, B-K3 threatening- the devastating check at QBIi. 'Now the fastest and most merciful finish after 16 K-B4 is achieved by 16 • , , R-Qlit; 17 QxR, B-K3t; 18 K-N4, QxQt; 19 K-R3, B-B4t: 20 P-N4, QxP mate.

, This expedition 108f!l! too much time. Necessary was 4. .•• K-Bl or 4., .. P-KN3. 'White was threatening to trap the Queen with 9 P-B8. 'Hnping to block the Bishop file and gain time fnr defen!l<l. White was threatening 10 NxB, RPxN; II RxPt. < Black had counted nn this move to gain time by the attack on the White Queen, Naturally if 10 •.• PxR: 11 B-R6t and 12 Q-N7 wins directly. , Fnrces mate bril!iantly. 'Or 13 ... BPxR: 14 N-B6 or 14 N-K7 mate.

174

Vienna Game
WHITE

Vienna Game
WHITE

175

BLACK P·K4

BLACK P·K4

1 P·K4

2 N·QB3 S B·U
4 Q·N4

N·QB3 B·U Q.B3

5 N.Q5
6 K-Ql

Qxpt
K·Bl

3 p.B4 4 N·BS

1 P·K4 2 N·QB3 5 P·B5

N·QB3
B·84

7 N·R3

WHITE TO PLAY How can White shatter Black's K-side Pawn barrier?

8 P·Q3 BxN 9 Q.R4 N·R4 10 QxB NxB 11 R·KBI P·KBS' 12 Q.Q7 see diagram Q-87' 13 NxKBP

Q.Q5 P.Q3

7

6 P·KR3 NxKP 8 N·BS' see diagram

P·Q3 N·B3 P-Q4 NxP
Q-R5t'

8 ... , 9 NxQ 10 K·K2 11 K-QS

B.B7t
N·Q5t N·B4

14 RxQ 15 N·R5

BxR

White has been checkmated

White checkmates or wins material

BLACK TO PLAY Apparently everything in White's position holds, but Black disillusions him with a bolt from the blue!

, Now if 12 P-B3, NxPt; 13 BxN, Q-R5t. etc. • Tbe alternati ..... 13 ... PxN is also unsatisfactorY. as ean be Seen from tbe following: 14 Rxpt, NxR; 15 B-R6t, K-Nl; 16 Q-N7 mate.

, White tries to stop ... Q-R5t . 'Black plsys it, anyhow!

Index

0' Opening

Gambits
1·2 3 4 5 6-8 9-13 14-18 19 20 21-22 45 23-24 25-26 27-39 40 41-47 48-52 53 54-57 58-61 62-66 47 67 68-74 75 76

Index of Opening Gambits
(cont.)
Philidor's Defense Pirc Defense Polish Opening Queen's Fiall(:hetto Queen's Gambit Accepted Queen's Gambit Declined Queen's Indian Defense Queen Pawn Game Ruy Lopez Scotch Gambit Sicilian Defense Staunton Gambit Three Knight's Game Two Knight's Defense V"lennaGame

Alekhine's Defense Benoni Defense Bishop's Gambit Blackmar Gambit Budapest Defense Caro-Kann Defense Center Counter Game Catalan Opening Danish Gambit Dutch Defense Evans Gambit Falkbeer Counter Gambit Four Knight's Game French Defense From Gambit Giuoco Piano Gruenfeld Defense Hungarian Defense Irregular Defense tong's Gambit King's Indian Defense Max Lange Attack Nimzovich Defense Nimzo.lndian Defense Norris Gambit Petroff Defense

77-82 83 84 85 86-90 91-97 98-101 102-104 105-124 125-126 127·153 154 155 156-167 168-175

176

In

Index
1 P-K4, P-K4

0'

Firsl Moves

Index of First Moves
(cent.)

KING'S PAWN 2 N-KB3, N-QB3; 25,41, 42, 43,44,45,46,47,53,54,107, 108, 109, 110, 111, 112, 113, 114,115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167 2 N-KB3, P-Q3; 77,78,79,80,81,82 2 N-QB3, N-KB3; 168, 169, 170, 171,172 2 P-KB4, PxP; 58, 59, 50, 61 2 N-QB3, N-QB3; 173, 174,175 2 P-KB4, P-Q4; 23, 24 2 P-Q4, PxP; 20 2 B-B4, N-KB3; 4 2 N-KB3, N-KB3; 76 1 P-K4, P-QB4 2 N-KB3, P-Q3; 128, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145 2 N-KB3, N-QB3; 127, 129, 130, 131, 133, 134, 150, 153 2 N-KB3, N-KB3; 148, 151, 152 2 N-K2. N-QB3; 149 2 P-QB3, N-QB3; 146 2 N-KB3, P-K3; 132 2 P-QB3, P-Q4; 147

Other King's Pawn Openings

, 1 P-K4, P-K3; 2 P-Q4, P-Q4; 29, 30,31,32,33,34,35,36, 37,38,39 1 P-K4, P-QB3; 2 P-Q4, P-Q4; 9, 10, II, 12, 13 1 P-K4, P-Q4; 2 PXP, QxP; 14, 15, 16, 17 1 P-K4, 1 P-K4, 1 P-K4, 1 P-K4, P-Q4; 2 PxP, N-KB3; 18 N-KB3; 2 P-K5, N-Q4; 1,2 N-KB3; 2 N-QB3, P-K4; 26 P-Q3; 2 N-KB3, N-Q2; 56

1 P-K4, P-Q3; 2 B-B4, N-Q2; 55 1 P-K4, N-QB3; 2 P-Q4, P-Q4; 67 1 P-K4, P-QN3 ; 2 P-Q4, B-N2; 85 QUEEN'S PAWN 1 P-Q4, P-Q4 2 P-QB4, PXP; 86, 87, 88, 89 2 N-KB3, N-KB3; 94, 104 2 P-QB4, P-K3; 91, 92 2 P--QB4,P-QB4; 96, 97 2 P-QB4, P-QB3; 93 2 P-QB4, N-QB3; 102 2 8-B4, P-QB4; 75 2 N-QB3, N-KB8; 27 2,P-K4, PxP; 5

178

.-179

Index of First Moves
(coni.)

1 P-Q4, N-KB3 2 P-QB4, P-KN3: 48,49, SO,52, 62, 63,64, 66 2 P-QB4, P-K3; 19,68,69,70,71,72,73,74,95, 2 P-QB4, P-K4; 6, 7,8 2 P-QB4, P-QN3; 98, 100 2 P-QB4, P-B4; 3 2 N-KB3, P-Q3; 83 2 N-KB3, P-QN3; 99 2 N-KB3, P-KN3; 51 2 B-N5, P-Q4; 103
Other Queen's Pawn Openings

101

1 P-Q4, P-KB4; 2 P-K4, hP, 21, 154 1 P-Q4, P-KB4; 2 P-QB4, N-KB3; 22 1 P-Q4, P-K4; 2 PxP, N-QB3; 57
MISCELLANEOUS OPENINGS

I P-KB4, P-K4; 40 1 N-KB3. P-Q4 ; 90 I P-QB4. N-KB3 ; 65 1 P-QN4, P-K4; 84

180