- COMPUTER LOG EXPANSION 3.1 - ZOMBIE TYPES: All zombies have a type.
You must NEON ZOMBS of the WASTES choose a Zombie Type you become. The type offers a A NEON ROAD CHARACTER EXPANSION boost to one stat and special rules.
RULES HOOK: Not everyone survived the nuclear
fallout at the end of the cold war, and many who ZOMBIE TYPES didn’t survive . . . also didn’t die. These are +1 CRIMSON RAGE ZOMBIE: You might be slow the zombies of the wasteland, rotting walking ST moving, maybe even a shambler, but the corpses struggling to hang onto whatever humanity radiation in your brain makes you easily that is left within them. angry. All of your melee attacks deal +2 damage. All melee rolls of 1 deal +4 damage. BECOMING A ZOMBIE: There are two ways you can play +1 PINK RUNNER ZOMBIE: The radiation seems to as a zombie in Neon Roads. If you are wanting to DX pump through your arms and legs, making you play as a zombie from the beginning, you can nimble, able to run, able to climb walls. simply create a character as normal while All incoming H-DMG is halved, rounded down. following the few changes listed here for Any tests involving climbing or jumping are “Creating a Zombie From Scratch.” Your character -1. was most likely too close to a bombing or fallout +1 PURPLE BLOAT BRAIN ZOMBIE: The radiation has radiation during the war and turned into a zombie WI pumped into your brain, causing it to expand early on. The second way to play as a zombie is to against your skull. As a result, all turn into one according to the rules per page 18 incoming W-DMG is halved, rounded down. You of the core rules. can make a ranged psychic attack with Wi that deals 2D6. CREATING A ZOMBIE FROM SCRATCH: If you are making a +1 YELLOW DANCER ZOMBIE: The radiation is brand new zombie character from scratch, you’ll CH constantly buzzing in you, making it follow the same rules for character creation impossible to stay still. Your macabre EXCEPT when setting for Stats, you only get 6 movements mesmerize enemies. -2 on all points to spend instead of 7. Your health begins Bravery Checks and -1 to all incoming DMGs. at +30 instead of +20. You also automatically must pick the FALLOUT CHILD as your Origin. ZOMBIE ROT: Unfortunately, all zombies have horrible side effects from the over-abundance of CREATING A ZOMBIE FROM AN EXISTING CHARACTER: If RAD in their system. It makes their bodies rot. you’re creating a zombie from a character who had Therefore, after every completed area, you lose 1 a Stat drop to 0, then after the character “dies” health as rot continues to set in. You may make rolls D2 per stat, adding that much to each stat either a Wi test to medically treat yourself or a at random. Also add +10 to your max health. This St test to stave it off. If you pass, you hold off is the radiation kicking in and bringing you back the rot and don’t lose the 1 health. to life with extra power and strength. ZOMBIFIED APPEARANCE: Additionally, the rot eats at your body . . . your face. Your horrific appearance means you aren’t welcome in cities. You must make a Dx check PER AREA in a city. If you fail, a member of the RAD POLICE (Enforcers of the Department of Disease Control) appear. You must then make a Ch test. If you pass, they let you off with a warning. If you fail, they kick you out of the city, driving you to any area on the outskirts. No matter where you are, you must always make Ch tests to purchase anything or use services. If you fail, you are thrown out of the business.
LOSS OF HUMANITY: The rot and the death-like state
you are in also means your brain is wearing away . . . at least the part that houses your humanity. ANY time your Willpower hits 0, you must make a Wi or Ch Test. If you fail, reduce the tested stat by 1 to a minimum of 1. If both Wi and Ch are at 1 and you fail this test, you become a mindless, flesh eating zombie who only craves to kill and eat. You can negate the effects of losing a point from a stat by consuming Radiation Pills right away.
RAD and BECOMING A MUTANT: Continue to keep track
of your RAD as a zombie character in the same manner as you would with a normal character. If you would lose enough Stat Points to become a Zombie (per page 18 of the core rules), follow the rules for Loss of Humanity above (you become a mindless zombie unless you have Radiation Pills). If your MINIMUM RAD hits 20, you will become a mutant as per the core rules.
Henry Stevens - Hitler's Flying Saucers - A Guide To German Flying Discs of The Second World War New Edition (2013, Adventures Unlimited Press) - Libgen - lc-106-110