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Android Development Tutorial - Gingerbread
Version 7.8 Copyright © 2009 - 2011 Lars Vogel 11.07.2011
Revision 0.1 Created Revision 0.2 - 7.8 bug fixing and enhancements 07.07.2009 - 11.07.2011 Lars Vogel 04.07.2009 Lars Vogel
Development with Android Gingerbread and Eclipse This tutorial describes how to create Android applications with Eclipse. It is based on Eclipse 3.7 (Indigo), Java 1.6 and Android 2.3.3 (Gingerbread). Table of Contents 1. Android Development 1.1. Android Operation System 1.2. Important Android components 1.3. Security and permissions 1.4. AndroidManifest.xml 1.5. R.java, Resources and Assets 1.6. Activities and Layouts 1.7. Activities and Lifecyle 1.8. Context 2. Installation 2.1. Android SDK 2.2. Eclipse 2.3. Configuration 2.4. Android Source Code 3. Create an Android Emulator Device 4. Error handling 5. Your first Android project 5.1. Create Project 5.2. Two faces of things
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Android Development Tutorial - Gingerbread
5.3. Create attributes 5.4. Add UI Elements 5.5. Edit UI properties 5.6. Code your application 5.7. Start Project 5.8. Using the home menu 6. Menus 6.1. Menus 6.2. Project 6.3. Add a menu XML resource 7. Preferences and Intents 7.1. Overview 7.2. Using preferences 7.3. Run 8. Dialogs via the AlertDialog 9. TableLayout 9.1. Overview 9.2. Example 10. ContentProvider 10.1. Overview 10.2. Create contacts on your emulator 10.3. Using the Contact Content Provider 11. ScrollView 12. DDMS perspective and important views 12.1. DDMS - Dalvik Debug Monitor Server 12.2. LogCat View 12.3. File explorer 13. Shell 13.1. Android Debugging Bridge - Shell 13.2. Uninstall an application via adb 13.3. Emulator Console via telnet 14. Deploy your application on a real device 15. Thank you 16. Questions and Discussion 17. Links and Literature 17.1. Source Code 17.2. Android Resources 17.3. vogella Resources
1. Android Development
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Android Development Tutorial - Gingerbread
1.1. Android Operation System
Android is an operating system based on Linux with a Java programming interface. It provides tools, e.g. a compiler, debugger and a device emulator as well as its own Java Virtual machine (Dalvik Virtual Machine - DVM). Android is created by the Open Handset Alliance which is lead by Google. Android uses a special virtual machine, e.g. the Dalvik Virtual Machine. Dalvik uses special bytecode. Therefore you cannot run standard Java bytecode on Android. Android provides a tool "dx" which allows to convert Java Class files into "dex" (Dalvik Executable) files. Android applications are packed into an .apk (Android Package) file by the program "aapt" (Android Asset Packaging Tool) To simplify development Google provides the Android Development Tools (ADT) for Eclipse . The ADT performs automatically the conversion from class to dex files and creates the apk during deployment. Android supports 2-D and 3-D graphics using the OpenGL libraries and supports data storage in a SQLite database. Every Android applications runs in its own process and under its own userid which is generated automatically by the Android system during deployment. Therefore the application is isolated from other running applications and a misbehaving application cannot easily harm other Android applications.
1.2. Important Android components
An Android application consists out of the following parts: Activity - Represents the presentation layer of an Android application, e.g. a screen which the user sees. An Android application can have several activities and it can be switched between them during runtime of the application. Views - The User interface of an Activities is build with widgets classes which inherent from "android.view.View". The layout of the views is managed by "android.view.ViewGroups". Services - perform background tasks without providing an UI. They can notify the user via the notification framework in Android. Content Provider - provides data to applications, via a content provider your application can share data with other applications. Android contains a SQLite DB which can serve as data provider Intents are asynchronous messages which allow the application to request functionality from other services or activities. An application can call directly a service or activity (explicit intent) or ask the Android system for registered services and applications for an intent (implicit intents). For example the application could ask via an intent for a contact application. Application register themself to an intent via an IntentFilter. Intents are a powerful concept as they allow to create loosely coupled applications. Broadcast Receiver - receives system messages and implicit intents, can be used to react to changed conditions in the system. An application can register as a broadcast receiver for certain events and can be started if such an event occurs. Other Android parts are Android widgets or Live Folders and Live Wallpapers . Live Folders display any source of data on the homescreen without launching the corresponding application.
1.3. Security and permissions
Android defines certain permissions for certain tasks. For example if the application want to access the Internet it must define in its configuration file that it would like to use the related permission. During the installation of an Android application the user get a screen in which he needs to confirm the required permissions of the application.
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An Android application is described the file "AndroidManifest.xml". This file must declare all activities, services, broadcast receivers and content provider of the application. It must also contain the required permissions for the application. For example if the application requires network access it must be specified here. "AndroidManifest.xml" can be thought as the deployment descriptor for an Android application.
The "package" attribute defines the base package for the following Java elements. It also must be unique as the Android Marketplace only allows application for a specfic package once. Therefore a good habit is to use your reverse domain name as a package to avoid collisions with other developers. "android:versionName" and "android:versionCode" specify the version of your application. "versionName" is what the user sees and can be any string. "versionCode" must be an integer and the Android Market uses this to determine if you provided a newer version to trigger the update on devices which have your application installed. You typically start with "1" and increase this value by one if you roll-out a new version of your application. "activity" defines an activity in this example pointing to the class "de.vogella.android.temperature.Convert". For this class an intent filter is registered which defines that this activity is started once the application starts (action android:name="android.intent.action.MAIN"). The category definition (category android:name="android.intent.category.LAUNCHER" ) defines that this application is added to the application directory on the Android device. The @ values refer to resource files which contain the actual values. This makes it easy to provide different resources, e.g. strings, colors, icons, for different devices and makes it easy to translate applications. The "uses-sdk" part of the "AndroidManifest.xml" defines the minimal SDK version your application is valid for. This will prevent your application being installed on devices with older SDK versions.
1.5. R.java, Resources and Assets
The directory "gen" in an Android project contains generated values. "R.java" is a generated class which contains references to resources of the "res" folder in the project. These resources are defined in the "res" directory and can be values, menus, layouts, icons or pictures or animations. For example a resource can be an image or an XML files which defines strings. If you create a new resources, the corresponding reference is automatically created in "R.java". The references are static int values, the Android system provides methods to
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access the corresponding resource. For example to access a String with the reference id "R.string.yourString" use the method getString(R.string.yourString)); Please do not try to modify "R.java" manually. While the directory"res" contains structured values which are known to the Android platform the directory "assets" can be used to store any kind of data. In Java you can access this data via the AssetsManager and the method getAssets().
1.6. Activities and Layouts
The user interface for Activities is defined via layouts. Layouts are at runtime instances of "android.view.ViewGroups". The layout defines the UI elements, their properties and their arragement. UI elements are based on the class "android.view.View". ViewGroup is a subclass of View A and a layout can contain UI components (Views) or other layouts (ViewGroups). You should not nestle ViewGroups to deeply as this has a negativ impact on performance. A layout can be defined via Java code or via XML. You typically uses Java code to generate the layout if you don't know the content until runtime; for example if your layout depends on content which you read from the internet. XML based layouts are defined via a resource file in the folder "/res/layout". This file specifies the view groups, views, their relationship and their attributes for a specific layout. If a UI element needs to be accessed via Java code you have to give the UI element an unique id via the "android:id" attribute. To assign a new id to an UI element use "@+id/yourvalue". By conversion this will create and assign a new id "yourvalue" to the corresponding UI element. In your Java code you can later access these UI elements via the method findViewById(R.id.yourvalue). Defining layouts via XML is usually the preferred way as this separates the programming logic from the layout definition. It also allows to define different layouts for different devices. You can also mix both approaches.
1.7. Activities and Lifecyle
The operating system controls the life cycle of your application. At any time the Android system may stop or destroy your application, e.g. because of an incoming call. The Android system defines a life cycle for an activities via pre-defined methods. The most important methods are: onSaveInstanceState() - called if the activity is stopped. Used to save data so that the activity can restore its states if re-started onPause() - always called if the Activity ends, can be used to release ressource or save data onResume() - called if the Activity is re-started, can be used to initiaze fields The activity will also be restarted if a so called "configuration change" happens. A configuration change for examples happens if the user changes the orientation of the device (vertical or horizontal). The activity is in this case restarted to enable the Android platform to load different resources for these configuration, e.g. layouts for vertical or horizontal mode. In the emulator you can simulate the change of the orientation via CNTR+F11. You can avoid a restart of your application for certain configuration changes via the configChanges attribute on your activity definition in your AndroidManifest.xml. The following activity will not be restarted in case of orientation changes or position of the physical keyboard (hidden / visible).
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e. 2. 2. Select Android and enter the installation path of the Android SDK.de/articles/Android/article.Context provides the connections to the Android system.content.2. Eclipse Use the Eclipse update manager to install all available plugins for the Android Development Tools (ADT) from the URL https://dl-ssl.Android Development Tutorial . Configuration In Eclipse open the Preferences dialog via Windows -> Preferences.g. For details please see Eclipse Tutorial . Select Window -> Android SDK and AVD Manager from the menu. Context also provides the method getSystemService() which allows to receive Android services.html#emulator_console 1. Android SDK Download the Android SDK from the Android homepage under Android SDK download . It is the interface to global information about the application environment. 2. As Activities and Services extend the class "Context" you can directly access the context via "this". Context The class android.1. I placed it under "c:\android-sdk-windows" . the Location Service . 6 de 56 04/08/2011 12:58 .google. e.Gingerbread http://www.g.3.com/android/eclipse/ . 2.8. The download contains a zip file which you can extract to any place in your file system. Installation The following assume that you have already Eclipse installed.vogella.
vogella.de/articles/Android/article.3.Android Development Tutorial .html#emulator_console Select available packages and select the Android 2.Gingerbread http://www. 7 de 56 04/08/2011 12:58 .3 (API10) version of the SDK.
html#emulator_console Press "Install selected" and confirm the license for all package.Android Development Tutorial .4. 2.de/articles/Android/article. After the installation restart Eclipse. Android Source Code The following step is optional.Gingerbread http://www. 8 de 56 04/08/2011 12:58 .vogella.
vogella.eclipse.source. To define an AVD press the device manager button.eclipse.binedit. More details can be found on the project website . 3.de/articles/Android/article. Use the Eclipse update manager to install two of his plugins.Gingerbread http://www.ide.com/svn/trunk/source/com.ide.android. 9 de 56 04/08/2011 12:58 . press "New" and enter the following.html#emulator_console During Android development it is very useful to have the Android source code available as Android uses a lot of defaults. Each configuration is defined via an "Android Virtual Device" (AVD). Haris Peco maintains plugins which provides access to the Android Source code code.update". This emulator behaves like a real Android device in most cases and allow you to test your application without having a real device. You can emulate one or several devices with different configurations.android.com/svn/trunk/binedit /com.googlecode.googlecode.Android Development Tutorial .update" and "http://adt-addons. Update site: "http://adtaddons. Create an Android Emulator Device The Android tools include an emulator.
10 de 56 04/08/2011 12:58 .Gingerbread http://www.Android Development Tutorial .de/articles/Android/article. This will make the second start of the virtual device much faster.html#emulator_console We will select the box "Enabled" for Snapshots.vogella.
This will create the device and display it under the "Virtual devices".vogella. Error handling 11 de 56 04/08/2011 12:58 .Android Development Tutorial .html#emulator_console At the end press the button "Create AVD". 4. select your device and press "Start".Gingerbread http://www. After (a long time) your device should be started.de/articles/Android/article. To test if your setup is correct.
12 de 56 04/08/2011 12:58 .vogella. is missing required source folder: 'gen' 2.de/articles/Android/article. Create Project This app is also available on the Android Marketplace..1. Enter the following.vogella. The project could not be built until build path errors are resolved.html#emulator_console Things are not always working as they should be. 5.java. Search for "vogella" for find this example. To solve this error select from the menu Project -> Clean.android. Select File -> New -> Other -> Android -> Android Project and create the Android project "de. If you having problems with your own code you can use the LogCat viewer as described in LogCat Viewer . Project .temperature". Several users report that get the following errors: 1. 3.. Unable to open class file R.Gingerbread http://www. Your first Android project 5.Android Development Tutorial .
Android Development Tutorial .vogella.html#emulator_console 13 de 56 04/08/2011 12:58 .Gingerbread http://www.de/articles/Android/article.
In Java you can access this data via the AssetsManager and the method getAssets().vogella. Two faces of things 14 de 56 04/08/2011 12:58 . 5.Android Development Tutorial .de/articles/Android/article.html#emulator_console Press "Finish". This should create the following directory structure.2.Gingerbread http://www. While "res" contains structured values which are known to the Android platform the directory "assets" can be used to store any kind of data.
vogella. These attributes can be used in your UI definition via XML or in your Java source code. in two ways. You can switch between both things by clicking on the tab on the lower part of the screen. The following description tries to use the rich UI but for validation lists also the XML.html#emulator_console The Android SDK allows to define certain artifacts.de/articles/Android/article. strings and UI's. e.xml". Create attributes Android allows you to create attributes for resources. 15 de 56 04/08/2011 12:58 .Gingerbread http://www.g. 5. For example in the Package Explorer select "res/layout/main.g. e. Select "Color" and enter "myColor" as the name and "#3399CC" as the value. for strings and / or colors. via a rich editor and directly via XML.3.xml" and press "Add".Android Development Tutorial . Select the file "res/values/string.
Table 1.html#emulator_console Add also the following "String" attributes. String Attributes Name celsius fahrenheit calc Value to Celsius to Fahrenheit Calculate myClickHandler myClickHandler 16 de 56 04/08/2011 12:58 . String attributes allow to translate the application at a later point.vogella.Android Development Tutorial .Gingerbread http://www.de/articles/Android/article.
de/articles/Android/article.xml" and open the Android editor via a double-click. For changing the postion and grouping elements you can use the outline view. The following shows a screenshot of the Palette view from which you can drag and drop new UI elements into your layout. Add UI Elements Select "res/layout/main. 5. You can switch between both representations via the tabs at the bottom of the editor.html#emulator_console Switch to the XML representation and validate the values. 17 de 56 04/08/2011 12:58 . This editor allows you to create the UI via drag and drop or via the XML source code. Please note that the "Palette" view changes frequently so your view might be a bit different.vogella.Gingerbread http://www.Android Development Tutorial .4.
Make sure that your code is the same as listed below. 18 de 56 04/08/2011 12:58 . Hello!” in the layout. Select Delete on the popup menu to remove the text object. select Text Fields and locate “Plain Text”. they just specify via an additional attribute which text type can be used.Android Development Tutorial .vogella.Gingerbread http://www. Now select the Palette section “Form Widgets” and drag a “RadioGroup” object onto the layout. Then. All object types in the section "Text Fields” derive from the class "EditText". The result should look like the following and the corresponding XML is listed below. Make sure there are two radio buttons by deleting or adding radio buttons to the group. From the Palette section Form Widgets. The number of radio buttons added to the radio button group depends on your version of Eclipse. Drag this onto the layout to create a text input field. from the “Palette” view.html#emulator_console Right-click on the text object “Hello World. drag a Button object onto the layout.de/articles/Android/article.
Gingerbread http://www. Select the EditText field.html#emulator_console Switch to "main. This means no text will be initially shown in the text field. right mouse click on it. Most of the properties can also be changed via the right mouse menu.vogella. select Properties-> Text and delete the content.xml" and verify that your XML looks like the following. 5. 19 de 56 04/08/2011 12:58 .de/articles/Android/article.5. Edit UI properties If you select a UI element you can change its properties via the properties view.Android Development Tutorial .
de/articles/Android/article.Android Development Tutorial .Gingerbread http://www.vogella.html#emulator_console 20 de 56 04/08/2011 12:58 .
vogella.de/articles/Android/article. 21 de 56 04/08/2011 12:58 .Gingerbread http://www.Android Development Tutorial .html#emulator_console Assign the "celsius" string attribute to your "text" property of the first radio button and "fahrenheit" to the second.
.” from the popup menu. then select “Properties”/”Background.Gingerbread http://www. Set the "Input type" property to "numberSigned" and "numberDecimal" on your EditText.de/articles/Android/article.. Right-click on the view in Graphical Layout mode.vogella.html#emulator_console From now on I assume you are able to use the properties menu on the UI elements. Select “Color” and then “myColor” in the list. Assign "calc" to the text property of your button and assign "myClickHandler" to the "onClick" property. 22 de 56 04/08/2011 12:58 . Set the property "Checked" to true for the first RadioButton.Android Development Tutorial .
Gingerbread http://www.java" to the following.Android Development Tutorial .html#emulator_console Switch to the "main.de/articles/Android/article.xml" tab and verify that the XML is correctly maintained. Code your application Change your code in "Convert. Note that the "myClickHandler" will be called based on the "On Click" property of your button.6. 5.vogella. 23 de 56 04/08/2011 12:58 .
html#emulator_console 24 de 56 04/08/2011 12:58 .de/articles/Android/article.Android Development Tutorial .vogella.Gingerbread http://www.
7. right click on it. the emulator starts up very slow. The result should be displayed and the other option should get selected.Gingerbread http://www.html#emulator_console 5. Type in a number. select your conversion and press the button.Android Development Tutorial . You should get the following result. Run-As-> Android Application Be patient. 25 de 56 04/08/2011 12:58 . select your project.vogella.de/articles/Android/article. Start Project To start the Android Application.
8.html#emulator_console 5.Android Development Tutorial .Gingerbread http://www. Using the home menu If you press the Home button you can also select your application.de/articles/Android/article.vogella. 26 de 56 04/08/2011 12:58 .
impacta.br PeixeUrbano.com.dextra.Gingerbread http://www.com. Menus 27 de 56 04/08/2011 12:58 . Nova turma em setembro! Promoção: Cadastre-se Cadastre-se em 5 Seg e Receba Todo Dia Ofertas de no Mínimo 50% OFF! Curso de Android Descubra como desenvolver aplicativos móveis na Impacta! www.de/articles/Android/article.Android Development Tutorial .html#emulator_console Treinamento Android em SP Aprenda a criar aplicativos Android na Dextra.vogella.br/Cadastre-se 6.com.br www.
1.3. A context menu is activated if the user "long presses" the view. enter as File "menu. Project This chapter will demonstrate how to create and evaluate a option menu. 28 de 56 04/08/2011 12:58 . Create a project "de.vogella.de/articles/Android/article. The second option to display a menu is to use the context menu for a UI widget (view). "EditText" provides context options to select text. If you want to influence the menu later you have to use the method onPrepareOptionsMenu().Gingerbread http://www.2.xml" to the following: 6. Change the UI in the file "/res/layout/main. how to define preferences and how to navigate between activities via an intent .html#emulator_console 6.xml" and press the button "Finish". Select your project.android. First is the option menu which can be opened via the menu button.vogella. The option menu of your activity is filled in the method onCreateOptionsMenu() of your activity. e. You get a MenuInflator via your activity with the method getMenuInflator(). A context menu for a view is registered via the method registerForContextMenu(view).Android Development Tutorial . etc. You can register here a menu via your code or use a XML menu resources which you inflate via a "MenuInflator".g. right click on it and select New -> Other -> Android -> "Android XML File".preferences" with the activity "HelloPreferences". The Android platform may also add options to your view. onCreateContextMenu() is only called once. Add a menu XML resource Menus can be defined via XML files. 6. The method onCreateContextMenu() is called every time a context menu is activated as the context menu is discarded after its usage. Select the option "Menu". Menus To use menus Android provides two ways.
html#emulator_console 29 de 56 04/08/2011 12:58 .vogella.de/articles/Android/article.Android Development Tutorial .Gingerbread http://www.
30 de 56 04/08/2011 12:58 .Gingerbread http://www.Android Development Tutorial . Maintain the following value. The behavior in "onOptionsItemSelected" is currently hard-coded to show a Toast and will soon call the preference settings.vogella.html#emulator_console Press Add and select "Item". The OnCreateOptionsMenu method is used to create the menu. Change your class "HelloPreferences" to the following. We will have only one entry. In case you want to disable or hide menu items you can use the method "onPrepareOptionsMenu" which is called every time the menu is called.de/articles/Android/article. This defines the entries in your menu.
Gingerbread http://www. 31 de 56 04/08/2011 12:58 .Android Development Tutorial .vogella.html#emulator_console Run your application and press "Menu" on the emulator. If you select the menu entry you should see a small info message.de/articles/Android/article. Your menu should be displayed.
32 de 56 04/08/2011 12:58 . We will use them in the next chapter.Gingerbread http://www. Intents allow you to start Activities from other Activities.2.vogella.android.vogella. Preferences are stored as key values. Overview Preferences allow you to save data for your application.de/articles/Android/article.html#emulator_console The two "Preference" buttons are not yet active. 7. Preferences and Intents 7.preferences" from the last chapter.1. 7. Using preferences We will continue using the example project "de.Android Development Tutorial .
33 de 56 04/08/2011 12:58 .de/articles/Android/article.xml" this time of type "Preference". Create another Android XML File "preferences.Gingerbread http://www.html#emulator_console Preference values can also be stored as a XML resource.vogella.Android Development Tutorial .
de/articles/Android/article.vogella.Gingerbread http://www.html#emulator_console 34 de 56 04/08/2011 12:58 .Android Development Tutorial .
Gingerbread http://www.de/articles/Android/article.Android Development Tutorial .vogella.html#emulator_console Press Add. add a category and add two preferences "EditTextPreferences" to this category : "User" and "Password". 35 de 56 04/08/2011 12:58 .
xml" and the tab "Application".Android Development Tutorial . Create the class "Preferences" which will load the "preference.vogella. This activity can load a preference definition resources via the method addPreferencesFromResource(). 36 de 56 04/08/2011 12:58 . Select "AndroidManifest. To make this class available as an activity for Android you need to register it in your "AndroidManifest.html#emulator_console To allow the user to enter the preference value you can define a Activity with extends PreferenceActivity.Gingerbread http://www.xml" file.xml". Add the activity "Preferences".de/articles/Android/article.
de/articles/Android/article.html#emulator_console The first button will show the current values of the preferences via a Toast and the second button will revert the maintained user name to demonstrate how you could change 37 de 56 04/08/2011 12:58 .Gingerbread http://www.Android Development Tutorial .vogella.
vogella.html#emulator_console the preferences via code. 38 de 56 04/08/2011 12:58 .de/articles/Android/article.Gingerbread http://www.Android Development Tutorial .
39 de 56 04/08/2011 12:58 . 7. The saved values should be displayed in a small message windows (Toast) if you press your first button.vogella.html#emulator_console We will update the method onOptionsItemSelected() to open the activity "Preferences" once you select the option menu.3.Gingerbread http://www. Press the "menu" hardware button and then select your menu item "Preferences". If you press the second button the username should be reversed. To see the current values of the preferences we define a button and use the class "PreferenceManager" to get the sharedPreferences.Android Development Tutorial .de/articles/Android/article. You should be able to enter your user settings then press the back hardware button to return to your main activity. Even though we currently have only one option in our menu we use a switch to be ready for several new menu entries. Run Run your application.
g. e.xml". An instance of this class can be created by the builder pattern. This method is automatically called by Android if you call showDialog(int). Dialogs via the AlertDialog We have already used a "Toast" which is a small message window which does not take the focus. Create a new Android project "de. In this chapter we will use the class "AlertDialog". you can chain your method calls.vogella.alertdialog" with the activity "ShowMyDialog". You should always open a dialog from the class onCreateDialog(int) as the Android system manages the dialog in this case for you. This modal dialog gets the focus until the user closes it.vogella. Maintain the following layout for "main. 40 de 56 04/08/2011 12:58 .Android Development Tutorial . AlertDialog is used to open a dialog from our activity.html#emulator_console 8.de/articles/Android/article.Gingerbread http://www.android.
vogella.Android Development Tutorial . 41 de 56 04/08/2011 12:58 .html#emulator_console Change the code of your activity to the following.Gingerbread http://www.de/articles/Android/article.
html#emulator_console If you run your application and click your button you should see your dialog.de/articles/Android/article. 9.Android Development Tutorial .vogella.Gingerbread http://www. More on dialogs can be found on Android Dialogs standard documentation. TableLayout 42 de 56 04/08/2011 12:58 .
LinearLayout can be nested to achieve nice effects.1.android. Similar you can use the attribute "android:shrinkColumn".table" with the activity "DemoTableLayout". Afterwards you put widgets into the individual rows. If several columns should take the available space you can specify them as a comma-separated list. This way you can for example add dividers between your columns.vogella.de/articles/Android/article. 43 de 56 04/08/2011 12:58 .Gingerbread http://www. You can also put non TableRows in a table. Per default each widgets creates a new column in the row. 9.layout. This layout allows you to organize a view into a table format. You can specific via "android:layout_column" the column a widget should go and via "android:layout_span" how many columns a widget should take. Columns will be automatically created based on the maximum number of widgets in one row. Overview In earlier chapter we have used the LinearLayout which allows you to stack widgets vertical or horizontal.2.Android Development Tutorial . Via Java you can display / hide these columns via the method setColumnVisible().xml" to the following.vogella. which will try to word-wrap the content of the specified widgets and the attribute "android:collapseColums" to define initially hidden columns. This chapter will demonstrate the usage of "TableLayout". Change "main. You specify via the view group "TableRow" rows for your table. Example Create the project "de. On the "TableLayout" you can define which column should take additional space via the "android:stretchColumns" attribute.html#emulator_console 9.
10.1. ContentProvider do not store the data but provide the interface for other applications to access the data. The following example will use an existing context provider from "Contacts". 44 de 56 04/08/2011 12:58 . Select the home menu and then the menu entry "Contacts" to create contacts. Create contacts on your emulator For this example we need a few maintained contacts.de/articles/Android/article.Android Development Tutorial . ContentProvider 10.2. 10.html#emulator_console Change the activity "DemoTableLayout" to the following to use the button to hide the second column in the table.vogella. Overview ContentProvider are used to provide data from an application to another.Gingerbread http://www.
45 de 56 04/08/2011 12:58 .Android Development Tutorial .de/articles/Android/article.vogella.html#emulator_console Press Menu and select "New Contact".Gingerbread http://www.
vogella.de/articles/Android/article.Gingerbread http://www.Android Development Tutorial .html#emulator_console As a result you should have a few new contacts. 46 de 56 04/08/2011 12:58 .
Rename the id of the existing TextView from the example wizard to "contactview". 47 de 56 04/08/2011 12:58 .Android Development Tutorial . Using the Contact Content Provider Create a new Android project "de.contentprovider" with the activity "ContactsView".html#emulator_console 10.android.vogella.de/articles/Android/article.3. The resulting main.vogella. Also change the layout_height to "fill_parent".Gingerbread http://www. Delete the default text.xml should look like the following.
and select the Permissions tab.permission.Android Development Tutorial . From the drop-down list select the entry "android. Open the AndroidManifest.vogella. 48 de 56 04/08/2011 12:58 . Change the coding of the activity.Gingerbread http://www.xml.de/articles/Android/article.READ_CONTACTS". and select "Uses Permission". On that tab click the "Add" button.html#emulator_console Access to the contact content provider require a certain permission as not all applications should have access to the contact information.
Android Development Tutorial . The attribute "android:fillViewport="true"" ensures that the the scrollview is set to the full screen even if the elements are smaller then one screen and the "layout_weight" tell the android system that these elements should be extended. Of course this view can be a layout which can then contain other elements.scrollview" with the activity "ScrollView".html#emulator_console Typically you would display such data in a ListView . If the view is to big the ScrollView will display a scroll bar to scroll the context.de/articles/Android/article. Create an android project "de. 11. Create the following layout and class. ScrollView ScrollViews can be used to contain one view that might be to big to fit on one screen. Please see the ListView Tutorial for details. 49 de 56 04/08/2011 12:58 .vogella.vogella.Gingerbread http://www.android.
It also allow to set the current geo position and to perform a performance trace of your application. Open it to see the possible options. This perspective includes the following views which can also be used independently and allows to place calls and send SMS to the device.print() statements) via the LogCat view.vogella. 12.Gingerbread http://www.out.1.html#emulator_console 12.Android Development Tutorial .de/articles/Android/article. DDMS .2. 50 de 56 04/08/2011 12:58 .Dalvik Debug Monitor Server Eclipse provides a perspective for interacting with your device and program. LogCat View You can see the log (including System. DDMS perspective and important views 12.
51 de 56 04/08/2011 12:58 .Gingerbread http://www.Android Development Tutorial .vogella. File explorer The file explorer allows to see the files on the android simulator.de/articles/Android/article.3.html#emulator_console 12.
You can also copy file from and to your device via the following commands. Open a shell.1.vogella. Start the shell via the following command "adb shell". switch to your "android-sdk" installation directory into the folder "tools". Android Debugging Bridge . Shell 13.html#emulator_console 13.Gingerbread http://www.Android Development Tutorial .Shell You can access your Android emulator also via the console.de/articles/Android/article. 52 de 56 04/08/2011 12:58 .
etc. mkdir. Use "telnet localhost 5554" to conntect to your simulated device. To exit the console session. incoming call. etc. Uninstall an application via adb You can uninstall an android application via the shell. You also need to install the driver for 53 de 56 04/08/2011 12:58 . If you have several devices running you can issue commands to one individuel device. 13. Select in the settings Applications > Development.2.g. change the network "stability". Deploy your application on a real device Turn on "USB Debugging" on your device in the settings. set your current geocodes. For more information on the emulator console please see Emulator Console manual 14.vogella. Switch the the data/app directory (cd /data/app) and simply delete your android application.g. 13. use the command "quit" or "exit". to receive an sms and to get an incoming call make the following.html#emulator_console This will connect you to your device and give you Linux command line access to the underlying file system. Emulator Console via telnet Alternatively to adb you can also use telnet to connect to the device. ls. For example to change the power settings of your phone. rm.Gingerbread http://www. This allows you to simulate certain things.de/articles/Android/article. The application data is stored in the directory "/data/data/package_of_your_app".Android Development Tutorial .3. e. then enable USB debugging. e.
15. Questions and Discussion 54 de 56 04/08/2011 12:58 . select "Manual" selection and select your device. Please note that the Android version you are developing for must be the installed version on your phone.html#emulator_console your mobile phone.vogella. select the "Run Configurations". To select your phone. For details please see Developing on a Device .Gingerbread http://www.de/articles/Android/article.Android Development Tutorial . Thank you Please help me to support this article: 2 16.
de/articles/Android/article.Gingerbread http://www.vogella.html#emulator_console Eclipse RCP Tutorial Create native applications in Java JUnit Tutorial Test your application Git Tutorial Put everything you have under distributed version control system 56 de 56 04/08/2011 12:58 .Android Development Tutorial .
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