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4 4/1
1 2
8 9
3+ 3+
210 [65]
4 4
4 4/8
4/5 4/5
1 1
4 4/1
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8 9
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210 [65]
Elite: Terminator Assault Squad (5 , 200 pts) Terminator Assault Squad 4 4 4 Thunder Hammer & Storm Sergeant 1 4 4 Thunder Hammer & Storm
1 1
4/1 4/1
2 2
9 9
2+/3(i) 2+/3(i)
200 [40]
Elite: Ironclad Dreadnought (1 , 145 pts) Ironclad Dreadnought 1 Grp: WS: 4 BS: 4 St: 6/10 In: 4 At: 2/3 FA: 13 SA: 13 RA: 10 Heavy Flamer Elite: Ironclad Dreadnought (1 , 145 pts) Ironclad Dreadnought 1 Grp: WS: 4 BS: 4 St: 6/10 In: 4 At: 2/3 FA: 13 SA: 13 RA: 10 Heavy Flamer Heavy Support: Vindicator (1 , 130 pts) Vindicator 1 Grp: BS: 4 FA: 13 SA: 11 RA: 10 Extra Armor Heavy Support: Vindicator (1 , 130 pts) Vindicator 1 Grp: BS: 4 FA: 13 SA: 11 RA: 10 Extra Armor
145
145
130
130
Total Cost: 1500
Option Footnotes Null Zone The Avenger Artificer Armour Digital Weapons Extra Armor Iron Halo Melta Bombs Power Armour Space Marine Bike Psychic Powers Used at the start of the Librarian's Shooting Phase. All enemy units within 24" of the Librarian must re-roll successful invulnerabl saves for the remainder of the player turn. Range: Template; S5; AP3; Assault 1 Wargear Confers a 2+ Armour save. May re-roll a single failed roll to wound in each Assault Phase. Vehicles equipped with extra armour count Crew Stunned results on the Vehicle Damage tables as a Crew Shaken result instead. Confers a 4+ Invulnerable save. One attack with 8+2D6 AP (exceptions apply p72 WH40K) Confers a 3+ Armour Save. See Bike as described in the WH40K rulebook. Fitted with TL Bolters.
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Terminator Armour
Bolt Pistol Dreadnought CCW Force Weapon Heavy Flamer Meltagun Power Fist Relic Blade Seismic Hammer Thunder Hammer & Storm Shield
Relentless; Cannot perform a Sweeping Advance; 2+ Armour Save and a 5+ Invulnerable Save; May always start the game in reserve and arrive using the Deep Strike rules even if it is not part of the mission being played; count as two models for transport capacity and may not embark on Rhinos or Razorbacks. Weapons 12" Range; S4; AP5; Pistol Strength 10; Ignores armour saves in close combat. Ignores armour saves in close combat. If a model takes a wound but is not killed, make a psychic test; if you pass, it dies. Use against one model per combat round. (p50 WH40K 5E) Template; S5; AP4; Assault 1 12" Range; S8; AP1; Assault 1; Melta. Ignores armour saves, increases strength in close combat. Counts as a Power Weapon whose hits are resolved at a Strength of 6. No extra attack for an additional close combat weapon. Dreadnought CCW which adds +1 on the Vehicle Damage chart. Doubles Strength, ignores Armour Saves; Always strikes at Initiative 1. Any model wounded may not attack again until Initiative 1 blows are struck in the next Assault phase. Vehicles hit are considered Crew Shaken as well as whatever else happens. 3+ Invulnerable Save.
Validation Report d-1. Formatting: Competition Output; c-1. File Version: 1.15 For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission; 1. Chapter: Codex Chapter Roster satisfies all enforced validation rules Roster Statistics % Elite: 32.7 % Fast: 0 % Heavy: 17.3 % HQ: 22 Model Count: 23 % Troops: 28 % Wargear: 0 Files version: 1.15 Faith Points: 0 Group Min 1 0 2 0 0 Max 2 3 6 3 3 Used 2 3 2 0 2
Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved.