Provisionary Dwarfs of Chaos Errata and FAQ for 8th ed WFB

This is an updated version II Provisionary Dwarfs of Chaos Errata/update for Warhammer 8th edition. NEW CHANGES AS OF FEB 25, 2011.In the coming few months, we shall post a final Errata/Update followed shortly thereafter by a 2.0 Dwarfs of Chaos PDF that takes into account the corrections and updated needed for the 8th edition of Warhammer. Please feel free to comment here, add suggestions or ask to clarify something I may have missed. The main purpose of this provisionary errata/update is to allow Chaos Dwarf players to use the Dwarfs of Chaos army list right away in their 8th edition games and also to get feedback on how Dwarfs of Chaos perform in 8th edition. Lastly, my intent is not to make any major changes to the list, unless it really needs to be changed as a result of 8th edition (either because something does not make sense or has become too powerful under the new rules, etc). Regarding Blunderbusses, I am extremely pleased how they currently work. They are a short ranged weapon, with potential to cause a lot of destruction (just as they should) and the rules are quite simple to use. There short range and targeting rules can be exploited by a canny general to prevent or divert their firing. Having said that, feel free to comment here if you disagree with me. As always all feed back is welcomed. Notes: • Dwarfs of Chaos armies belong to the Forces of Destruction army alignment. • Ignore page 66 Choosing an army. The rules for choosing an army are described in the Warhammer rulebook. • Dwarfs of Chaos models that may choose magic items may choose items from either the Dwarfs of Chaos army book and/or the Common Magic Items described in the Warhammer rulebook. Ignore the reference to Warhammer Armies: Warriors of Chaos on page 76. Errata: Master and Servant, Only Chaos Dwarf Warriors and Annihilators counts toward the minimum 25% Core unit choice requirement. Errata: A Giant Wolf for a Hobgoblin Overseer should be 12 points, not 18 pts. Errata: Animosity: Units must test for Animosity in the Start of Turn sub-phase of each of the controlling player’s turn. Errata: Daemon Engines are not classed as Monsters; instead they count as Monstrous Beasts though ignore the Swiftstride special rule. Errata: Daemonsmiths • 95 points. • May take up to 75 pts worth of magic items, including an Arcane Item. • The Arcane Alchemy special rule is completely removed (i.e. no bound spell, not a wizard). • The Daemon Weapon Bound Daemon table is replaced with the following table: 1 = - 1 Strength, -1 Toughness 2-3 = +2 Initiative, +1 Weapon Skill 4-5 = +2 Attacks 6 = +1 Strength, +1 Toughness If a Daemonsmith has joined a Daemon Engine or Hell Cannon, he never takes wounds unless he is the last handler alive and may make armour/ward saves as normal. If the Daemon Engine or Hell Cannon is destroyed, the

Character Mount As described in the army list entries. rather than just 2. a Chaos Dwarf Overlord. Obsidian Guard • 11 pts/model. The Chaos Dwarf crew uses their own Weapon Skill. The Whirlwind of Death special rule is changed to the following: On turns where the Daemoneater is in combat. These hits can never affect units fighting in the Daemoneater’s rear.Daemonsmith uses the other handlers as living shields escaping the disaster unharmed. The Daemonsmith is not removed and fights on as normal. • Daemoneaters have the Impact Hits (D6+2) special rule. models rolling ‘To Hit’ the Kollossus use the Weapon Skill of the crew. Hobgoblins • An entire unit may have Daemon Eyes +20 points. When this option is taken. The Movement value of the Kollossus is always used when the unit moves. the crew counts as having a 360 arc and may fire their blunderbusses as normal using their own Ballistic Skill. Only a single character may ride a single Daemon Tower. Terror. In the Shooting phase. their Blunderbusses will always be S3. Hobgoblin Stikkas • An entire unit may have Daemon Eyes +20 points. In combat. Kollossus Daemon Tower 300 pts/model Kollossus M 3 WS BS S 5 T 7 W 10 I A LD - Troop Type: Monster. Impact Hits (D6+1). Note that as the crew does not have ranks. Daemon Phlegm (same) Siege Engine: The Daemon Tower is idea for assaulting castle walls and buildings. When making an assault on a building the entire crew counts as the assault party and gain the Always Strikes First and Devastating Charge special rules until the end of the assault. Chaos Dwarf Warriors • May have Chaos Armour for +2 pt/model. Daemoneaters • 4 Wounds. • May have shields for +2 pt/model. it causes D3+2 S5 automatic hits. Slavemaster or Daemonsmith may ride atop a Kollossus Daemon Tower. Strength. but did not charge. • Must be five models wide in order to fire. Impact hits use the Strength of the Kollossus (S5). All hits upon the Kollossus Daemon Tower are resolved using the Tower’s Toughness and Wounds. Unbreakable. Hobgoblin Spear Chukkas * Have 3 Hobgoblin crew. but are treated as a single model. Armour Save: 3+ Special Rules Large Target. Earthshaker Cannon • Change "halve their Movement value" to "halve their TOTAL Movement". the Kollossus counts as a Ridden Monster as described in the Annihilator M WS 4 BS 3 S 3 T W I 2 A 1 LD 9 . The crew may attack any model in base contact with the Kollossus. Chaos Dwarf Annihilators • 11 points per model. Initiative and Attacks when attacking in combat. • May have Chaos Armour +1 pts/model. Slave Lords Daemonic War Platform The Kollossus Daemon Tower counts as a Monster and has a crew of 10 Chaos Dwarf Annihilators with their own characteristics.

Errata: Lammasu. If a Character riding demon tower has Amulet of Hashut how many attacks do anihilators get +1 total or + 1 per anihilator( or per wound). the Kollossus gains a 2+ ward save against flaming attacks. Errata: Zukka Ugzod’s Mother Crushers may choose to use either their Great axes or two choppas as the start of each combat round. if the character is slain the Kollossus tower does not take a Monster Reaction test. Sorcerous Exhalation. are they treated as rank and file.e. the enemy unit may make a normal charge reaction. Errata:Holocaust Cloak: The wearer of the cloak adds +1 to the casting result when casting spells (including bound spells). Errata: Daemon Bane. Errata: Banner of Daemonic Tides. not Night Goblins). the army may include Goblin Shamans chosen from Warhammer Armies: Orcs & Goblins (Only Common Goblin Shamans. Errata: Arcane Apparatus: Change "A High Priest" to "A model". This move is treated exactly in the same way as a normal move made in the Movement Phase. the unit may charge the enemy unit following all the normal charge rules (i. change to: (Power Level 3). rather than hitting another model. If a character wearing Armor of the Furnace rides a Kollossus Tower. Hobgoblin Hordes: If the army general is a Hobgoblin character. etc). though causes 2D6 hits.Warhammer rulebook. the weapon provides the bearer with +2 Strength and the Always Strikes First special rule. does it have a 2+ ward save against flaming attacks? -------------Yes. The Face of Hashut model is never removed due the Last Stand rule that affects regular standard bearers. though the Priest does not roll on the Miscast Table. Errata: Astragoth’s Helm of Hashut. The spell is still cast with irresistible force. should it be 1 total as its 1 model. Errata: The Bull Horn of Uzkulak. Errata: Inferno Golems. or do they get hit on a 4+? -------------Characters and Champions benefit from “Look Out Sir!” and a successful 2+ “Look Out Sir!” roll will completely negate the hit. Dwarfs of Chaos FAQ Do characters in a unit being shot at by Blunderbusses get a "Look Out Sir!" roll. the unit carrying the banner may immediately move 2D6”. Do Sneaking Gits attacking in the enemy’s flank/rear receive the bonus attacks of +1/+2 (respectively) for each Sneaky Git model or just once for the entire unit? ------------Each Sneaky Git model gains the extra attack(s). Errata: Armour of the Furnace. The Face of Hashut. change to: A High Priest riding a Lammasu ignores his first miscast. Errata: Hailfire Gun has the Magical Attacks special rule. change to: (Power Level 5) If successfully cast. rather than D6 hits. This contains the Fireball spell from the Lore of Fire. . -----------The entire crew become subject to Frenzy. If an enemy unit is within charge range. the armour provides a 2+ ward save against flaming attacks rather than being completely immune to them. Errata: Axe of Zhrazak. Further Miscasts roll on the Miscast Table as normal. change to: (Power Level 6) and contains the Banishment spell from the Lore of Light. however.

MB Hobgoblin. In Eruption Gun. In Hobgoblin Stikkas. In Rykarth. In . Un Gorduz Backstabber. Ch Hobgoblin Sneaky Gits. In Morgok. WM Bull Centaurs. Mo Great Taurus. In Annihilator. Ca Hobgoblin Chieftain. Ca Daemoneaters. In Earthshaker Cannon. MB Obsidian Guard. In Slavemaster. MI Kollossus Daemon Tower. In Molocharoar. In Great Bull Centaur. In Astragoth. Mo Dwarfs of Chaos Troop Types classifications Zhatan the Black. In Great Horn Bull Centaur. In Daemonsmith. In Hobgoblin Spear Chukka. WB Lammasu. In Chaos Dwarf Overlord. WB Chaos Dwarf Warrior. Ca Hobgoblin Overseer.Warg. Mo High Priest of Hashut. In Giant Wolf. In Chaos Dwarf Death Rocket. Mo Zukka Ugzod’s Mother Crushers. Ca Rabble. MB Inferno Golems. In Hobgoblin Wolf Riders.

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