Offensive Philosophy

Our offense is based on ball control and option football. We win use motion, multiple formations, trapping and angle blocking schemes to accomplish our objectives. We must be able to execute our plays to perfection; we must have the basics; blocking, assignments, hard running, catching and throwing the football. We will never stop ourselves by mistakes. We will also use a short controlled passing game to keep our opponents honest on defense. We must use the clock to our advantage and keep our defense off the field; which at the same time will cause our opponents defense to fatigue. You must believe in what we are doing in order for US to succeed. If we are RELENTLESS---go full speed till the whistle---and practice like we play in the game---PLA Y with a great deal of INTENSITY ---AL WAYS Be ready---MENTALLY PREPARED---Not being laid back but getting after it AGGRESIVEL Y remaining POISED under pressure---CONFIDENT in knowing we can and will succeed---and believe in each other and doing it TOGETHER
The Multiple Veer Offense WHY RUN THE VEER? 1) 2) 3) 4) 5) 6) 7) It gives us the best chance to WIN!!

We can control the clock. It is different. It fits o1:lr ersonnel better. p We can protect our defense. It is a hard nosed offense and allows us to be aggressive. It stays the same from week to week; 8) Therefore, the game plan stays the same It allows us to dictate the game not the defense. 9) Opponents must take extra practice time to stop us.

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PROGRAM GOALS Short-term goals for the program: • • • • • HAVE FUN! Get players out for football and keep them out. Instill a sense of Pride within each athlete and the program. Get the players and coaches believing in what we are doing. GET BETTER every practice/every game at every level. (This is one step at a time; one foot at a time---day by day-week by week. Ifwe do this we will be successful.) We need to see improvement as a team. We need to see improvement as a coaching staff. Intermediate goals for the program: • Win no less than four games at the varsity level • Have an off-season program that is second to none. • Vast knowledge by the coaching staff and the players of the entire program that we are running. • Maintain a strong number of players within the program. Long-term goals for the program: • • • • • Have consistent winning seasons at all levels. Challenge for a league title ever year. Have a "successful" program that starts at the lower levels. Develop a program that is respected and feared by all opponents. Develop a program that graduates "CHAMPIONS" who excel in everything they do in life.

Lifetime Achievement goals for our athletes: • To understand what commitment is-and to live it. • To develop self-discipline. • To work hard at everything they do.

FOOTBALL OFFENSIVE HUDDLE PROCEDURE
THE OFfESIVE HUDDLE FORMATION WiLLBE AS fOLLOWSi The CENTER will call for the huddle 8 yards from the line of scrimmage on every play .. The front row will have their hands on their knees. the back row will stand straight up. The OB will get the call fron the side of the huddle from the play runner or coach. and go to the center the huddle at the front. NO ONE EXCEPT THE OB WILL TALK IN THE HUDDLE!! The OB will make the play call and the snap count twice (ex. Veer Right. Veer Right on 1. on 1 READYJ. The huddle will then clap saying "BREAK" and procede DESTROY the defense.

.

X

Y RBLBZ OB

to

TG

C GT

TERMINOLOGY
We will use the following terminology for the Gaps. Shades. and Holes.

HOLE NUMBERING:

7

000
C B

5

3

1

o

2

000

4

6

8

GAPS:

000
DEFENSIVE
B

A

ABC

000
2 5 8

SHADES:
5

'd 'd '0'
2

o

1

.

,

4 1/2 yrds from the LOS directly behind the LG in a 3 point stance / @ @<. If tight align 3 feet from the tackle. @ 3 3 ~9®G 3 3 3 12-15 yrds @) LB.z. Splits across the line may be shortened or widened in certain situations. RB.align 4 1/2 yrds from the LOS directly behind the RG in a 3 point stance .LINE SPLITS AND BACK DEPTH .align .split the distance between the sldellne and the nearest down lineman or lion the numbers" if the field is so marked. - - o Splits in Feet lz-15y rds@ .

----------------------------- ---- OFFENSIVE FORMATIONS BLACK BROWN o z 00 y 0 181 0 0 0 o X o. X 00181000 o y_ o z o 00018100 0 BLUE o o 0 RED Y 0 o 0 X oz o z o X 00181000 o y o KING 0 QUEEN 0 Z 0 y 0018100 0 0 0 X 0 X 0018100 0 0 0 0 y z 0 0 BLACK TEX BROWNTEX Y z 0 0 X 00018100 0 RT 0 Y 00181000 0 0 0 0 0 X 0 Z TIGHT BLACK TIGHT BROWN 0 Z 000181000 0 y 0 0 X 000181000 X Y 0 0 0 0 Z .

LION RAM 000018100 Y RT LT 0 0 0 X 0 Z 0 Z 001810000 X 0 RTLT 0 0 Y LION OVER RAM OVER Z 0 000018100 Y RTLT 0 X 001810000 X 0 RTLTY 0 0 Z 0 GOLD 0 0 GREEN z Oy 00018100 0 0 0 0 X 0 X 001810°°0 o y 0 0 z TIGHT GOLD TIGHT GREEN Oy 00018(000 0 X 000181000 X ZOO o 00 0 Y Z .OFFENSIVE FORMATIONS .

TOM [base DE]. crack.[your block is the difference between a good and great play!} OB-open step sprint down the line give ball to DB. may seal with tackle vs 44 (SARACAll). base. Run to daylight! lB-get in pitch relationship 6xl inside to OL8. If TE.base. Read the block of the tackle. backside-cut off NOTES: FBls aiming point is the outside check of PSG .~ ~ ~DIVrE~ ~ Dive vs 44 (sara call)" Variations: Arc/TOM This can be run to the weakside 8ST-scoop 8SG-scoop C-scoop Divevs 52 PSG-base. may fold with tackle vs 52 (FRED CAll) Y-playside-release BSR-middle 1/3 PSR-stalk. may seal with tackle vs 44 (SARA CAll). fake pitch RB-step playside with inside foot sprint to the outside leg of the guard. (FRED CAll) may fold with tackle vs 52 PST-base.

08 will duck between tackle and TE.playside.-follow/tuck Dive Option vs 52 Variations: Arc [used if you want to get the ball to PH).-- ____:D~I~VE OPTION C .--- - -- .--------------------------------~---. Read the block of the tackle.TOM (base DE)... Run to daylight! l8-get in pitch relationship 6xl NOTES: RBis aiming point is the outside check of PSG . pitch of Ol8. backside-cut BSR-middle 1/3 off PSR-stalk..follow/luck Dive Option vs 44 . if follow is called. follow. if tuck: call follow RB threw the B gap.(your block is the difference between a good and great play!) 08-open step mesh fake with 08. crack. but the pitch may come quick BST-scoop cut across field BSG-scoop C-scoop PSG-base vs 52 and 44 may (seal with tackle vs 44 (SARACAll) or combo wltackle PST-base vs 52 and 44. go one hole past mesh and cut up between the tackle and TE R8-step playside wit_hinside foot sprint to the outside leg of the guard. get around the corner. may [seal with tackle vs 44 (SARA CALL]or combo wlguard y. this can also be run to the weakslde.

look to TE.FS Note: this can be run to a backside TE and out of Red/Blue BST-jewel BSG-jewel C-jewel PSG.jewel PST. TE is the only real receiver.jewel Y-playside-release outside to OLB on a wide arc path. if he is not open in the dump try to hit him in the flat if he is covered run! RB-step playside threat with outside foot sprint to the outside leg of the guard and block and LB-get in pitch relationship 6x1. look NOW FOR THE PASS! If OB doesn't hit you turn your route into a bench route! BSR-middle 1/3. and blow past the corner! QB-open step good fake dive (don't rush it). sell block and get open PSR-sell stark. sell option but pull up short and block the DE .

e with RB. threw the A gap RB-step playside and block with inside foot. plant with outside foot and cutback. LB vs 52 PST-base [oil] vs 52. sprint to the outside leg of the guard great fake LB-get in pitch relationship 6xl NOTES: RBis aiming point is the outside check of PSG .OS ~--------------------------------.(your block is the difference between a good and great play!) off OB-open step good mesh fak.TOM [base DE).base (oil) vs 52. backside-cut BSR-stalk PSR-stalk.base (oil] BSG. Y. PSG-base (oil) vs 44.base (oil) C. COUNTER LB OB Counter vs 44 OB Counter vs 52 Variation: trap BST.playside. crack. LB vs 44. plays ide LB vs 44 may fold with PSG vs 2i.

. and switch (TE blocks #1 and WR #2 ~ when running veer to weak side. crack.~ ~VEE~R~ 1 ~ 1 . FB aims at inside leg of the tackle.. may seal with tackle vs 44 or 3 tech. BSR-middle may seal with tackle vs 44 or 3 tech. May prefer combo to weakside down.follow Veervs 44 . crack (by WR).40yard dash! LB-get in pitch relationship 6x1 - . switch (your block is the difference between a good and great play!) OB-open step sprint down the line and read DE RB-step playside with inside foot sprint to the outside leg of the tackle. BST-s~oop cut across field BSG-scoop C-scoop PSG-base. G (used to give to FB and kick out DE.. backside-cut off 1/3 PSR-stalk. TOM (used when you want the OB to run with the ball or when DE is giving you trouble and you want to give to the FB). Read the block of the TE. . Run the ..playside-gap. Y. May prefer combo to weakside PST-base.-follow Veervs 52 Variations: Arc [ used when you want to get the ball to HB). combo. Arc (block #2). Also need to cheat backs up. TOM [base DE).) OB follow (with TOM & crack when defense is keying FB).combo. backer..

spin around and hand off to RB. backside-cut BSR-middlel/3 PSR-stalk (your block is the difference off between a good and great play!] OB-open backside fake to PB. base vs 44 may seal w/tackle PST. base [PllB) 'IS 44 may seal w/guard y.playside.DOUBLE ~------------------------------~ FS DIVE C Double DiveliSara Variations: ll call vs 44 Double Dive 'IS "Fred" call 'IS 52 8ST. LB-jab step run hard giving great fake and become an excellent blocker .run north and south to daylight on follow call fake hand off and block for OB. vs 52 may fold (FRED CAll (SARA CAli) w/tackle. receive ball and cut off the guards block veering to the outside a little.base vs 52. backside ILB vs 44 (can fold (FREDD CALL] w/BSG vs 44] PSG-base vs 52 [PllB] (SARA CAll) may fold w/tackle [FRED CALL). Carry out option fake. on follow call keep ball and follow RB threw the hole RB-jab step toward the center.base. BllB vs 44 'IS BSG-base (can fold [FRED CALL) w/center on backside 44) C-base vs 52.release inside to OLB.

read pulling guards block and cut it up field and run.counter step thenslice inside over center. continue down the line and fake option RB.You will now base and we will trap.release inside to OLB.~ FS LB ~D~E~LAYTRAP C SS Counter trap vs 44 Variations: this is best run to the weakside '---SD ~ Counter Tra vs 52 8ST-seal & wheel BSG-pull.playside. backside-cut off BSR-stalk PSR-middle 1/3 (your block is the difference between a good and great play!) OB-open out. block BILB vs 44~ [a ''wide'' call tells everone you have a 21. LB-crossover step like on pitch path then reverse field 360* faking a quick pitch . Listen for a ''wide'' call. steo towards and hand ball off to RB. the next man on the LOS) PST-release to PILB vs 52 & 44 Y. trap first man past center C-base vs 52~fill for PSG vs 44 PSG-combo to 8SB vs 52.

base C-base vs 52. hand off to PB.may and 3 tech.CALl vs 3 tech) [CHARLlE·CAll). lB-dive through the hole and attack the PILB. bootleg. may (FRED . ISO . FS ISO vs tM Variations:ISO aB keep.base.~--------------------------------. ISO vs 52 BST. base BSG-scoop.playside.-----------------------------------.receive hand off follow through the hole. inside position vs 52 base. if run crossbock wlguard vs 44 PST. YOU MUST DRIVE HIM BACK! • . On keep call make great fake and get outside quickly RB-open step.scoop. backside-cut off BSR-middlel/3 PSR-stalk [your block is the difference between a good and great play!) QB.open up.TE wi Center to BllS vs 52 base. may [SARA CAll) crossblock wi tackle vs 44 [CHARLIE CAll). if run weakside Y. scoop to BllS vs 44 PSG-combo weakside.TOM block inside position.

take pitch and get outside. LB LB ~&-~6~ ·0 ~_ Ouick Pitch vs 44 0 Il C C E .scoop BSG-scoop c.scoop PSG. When run to the weakside \IS 44 PST must reach. toss and boot step stay parallel to lOS..reach PST._- --------- .crossover pivot.stalk QB.. BST.fake Ouick Pitch the opposite direction -_.reach BSR-stalk PSR.backside.reverse RB.pull and log the first man you see y.QUICK PITCH FS FS LB LB j .scoop: playside. 'IS 52 logs the DE. r/o1forcdJ e_ 0 LB LB ss C Quick Pitch vs 52 Variations: this can also be run to the weakslde out of Red/Blue and King/Queen. read block 01 PST lB.

attack and read POlB. get around the corner. base.--- FS ------=. backside-cut off field and continue on your pitch path . outside to OlB.. reach vs 44 PST~ base.sc oop across field BSG-scoop C-base vs 52. base. backside IlB vs 44 PSG-scoop protect B gap vs 52..UNTER C OPTION Variations: TOM~this is mainly a weakside play BST. reach vs 44 Y.playside. Cut up if POLS goes to pitch RS-slice inside over center. Usually a pitch..C-=-O-=.. reverse block playside A gap. aggressively LB-jab step. reach vs 52.release BSR-middlel/3 PSR-stalk (your block is the difference between a good and great play!) OB-reverse out quick mesh with FB.

reverse field and continue on your pitch path . read pulling guards block and cut it outside and run. PST-release to PILB vs 52 & 44 Y. trap first man past center C-base vs 52. fill for PSG vs 44 PSG-combo to BSB vs 52.playsideBSR-stalk PSR-middle QB-reverse release inside to OLB. (a ·'wide" call tells everone you have a 21. You will now base and we will trap the next man on the LOS) . continue down the line and fake option RB-slice inside over center.~ C~O~U~NTERTRAP SS ~ Counter Tra Variations: vs 52 c:Q=-------=--_1 BST-seal & wheel BSG-pull. block BILB vs 44. ll LB-jab step. listen for a ·'wide call. backside-cut off 1/3 [your block is the difference between a good and great playl] out hand ball off to DB.

scoop BSG-scoop c.reverse out quickly. If DE in 7 tech •• pump him quickly then go to PILB BSR-cut off PSR-stalk. Get you head across his body y. FS ss c o nptlon ----- Belly Dive vs 44 Bell Dive vs 43 Variations: this is run only vs 40 fronts. read block of pulling guard and cut threw the hole. plays ide. log B·ALOS PST. crack (your block is the difference between a good and great play!] QB.backside. on Belly Option.pull and kick out DE.down to PILB. IF PSG cannot log EMLOS. BST. block must be quick.release inside and block middle 1/3.FS . Run north and south to Daylight!. then he will PUT HIM IN THE BLEECHERS!! OB will then cut up field . on Belly Option. great fake and block PILB lB-get in pitch relationship 6x1 NOTES: on Belly Option OB meshes with FB.down block on guards man.scoop PSG. hand ballf off to FB.open step at 45~. Belly Keep.If De in 7 tech. Outside Belly Dive vs 50 fronts. then gets around the end and options first man. When run to TE. continue option fake RB.

playside. if reduced front to weakside you may want to run the Inside Belly Dive to that side 8ST.If De in 1 tech. reach y. combo.• pump him quickly then go to PllB BSR-stalk PSR-stalk. continue option fake RB.open step wide at 451:. read block of pulling guard and cut threw the hole. this belly is mainly a strongside play. Run north and south to Daylight! LB-get in pitch relationship 6x1 .backside.scoop SSG-scoop C. When run to TE.----__ ------ FS LB LB FS EoY~ Outside Belly Dive vs ~4 Outside Belly Dive vs 52 Variations: this is run only vs 50 fronts. hand baUl off to FB.base. Inside Belly vs 40 fronts.pull and kick out DE.reverse out quickly. crack (your block is the difference between a good and great play!) QB.base PSG. If DE in 7 tech-.release inside and block middle 1/3.down to PILB. block must be quick PST.

drag or if tight may "stay" -PSR.come in tight as a ~ing.pass scoop c.BELLY PASS FS FS #2 Green Belly Pass Right vs 44 Variations: block in Tight Green/Tight Green Belly Pass Right vs 52 Gold formation a "stay" call may be given and Z with stay in and BST. then cut inside OS I. IF NO ONE IS OPEN RUN!! RB.playside-l 0 yard banana route and block DE BSR.open step wide at 45""1 fill & hook block DE for Y LB-get in pitch relationship and block for him 6xl sell option first.jewel y.pass reach PSG. fake to RBI look far to near.pass scoop BSG. . 3 yrd quick bench OS.reverse out quickly.jewel PST.

If both you and the guard are called base. YOU MUST DRIVE HIM BACK! lB-crossover step receive hand off.playsideBSR-middlel/3 PSR-stalk (your block is the difference between a good and great play!) QB. hand off to PB.VV~E~R~ FS -.4. scoop to BllB vs .4 Variations: This is a Strong Formation play only! BST. (BOB CAll) Y. If both you and the tackle covered base.~ FS lB ~PO.reach.open up. [BOB CAll] PST.4.4 Power vs 52 PSG-pull kick out DE.4. c <: ~E &cYt lB Powe r vs .seal & wheel BSG-scoop c-hase. On keep call make great fake and get outside quickly RB-dive through the hole and attack the POLB. read guards block. reach vs 52. bootleg.4.base vs 52 down block vs . cut up and follow FB through the hole release inside and block PllB .reach. run parralel to lOS for two steps.

YOU MUST KICK HIM OUT! If "cross block throught the hole and ATTACK AND DRIVE THE PLB BACK! lB. may cross w/tackle [CHARLIE CAll) PST.4.release inside and block PllB. scoop to BllB vs . may cross (Charlie call) Y.4 PSG-base.seal & wheel.4. reach vs 52.base vs 52.backside. guard pulls.open up. SUPER POWER WEAK.crossover step receive the hand off. bounce vs .cut block attack the hole read the tackles block.4.C Power Weak vs 44 Variations: crack. quickly On keep call make great fake and get outside RB-Open step attack EMLOS inside out. This is a Weakside Power Weak vs 52 "CHARLIE CALL. on keep TOM w/ tackle PSR-stalk. run parallel to LOS for two steps.base.may seal vs 3 tech.4 may seal with tackle vs 3 tech [SARA CALL]. "SARA CAll".bootleg. on Super Power fill for BSG BSG-scoop.4. RUN TO DAYLIGHT! call" lead inside HB .backside Formation play only! BST. reach vs. on Super Power Weak pull and lead threw the hole C-base. reach vs 52. crack [your block is the difference between a good and great play!] QB. down. BSR-middlel/3. hand off to PB.".

post frontside 7 yrd out BSR-run post.dropstep outside foot protect backside outside foot protect backside C gap B gap C-protect backside A Gap PSG-drop step inside foot protect playside PST. block C gap! outside the tackle release 3 yrds into the flat. If in slot run 7 yrd out PSR-fade OB.drop step inside foot protect playside A gap 8 gap y. read far to near RB. Y GOlZ CURL. bump any pressure LB-fake hand off.backside.reverse out great fake.dropstep BSG. #2 LB ~ c E T· T ~1O Power Pass vs 44 Variations: Blue Power Pass vs 52 ll Y Settle"backside calHookbackside.~ FS LB LB ~~ErR~R~~=S~S~ . . Y OUT/FB GO BST.open step.

FS • T "- "- #1 I FS .backside. . C 'LB () 'E 7 C Bootleg vs 44 Variations: Y Post X Bench BST. great fake.run 15 yrd Z-out cut at 12. protect playside B gap Y.reverse out. LB-fake hand off..8 yrd drag route BSR. boot read far to near. block inside out from guard out.. IF NO ONE IS OPEN RUN!!! RB...I .pull get depth log block BALOS C-protect backside A Gap PSG-dropstep inside foot protect playside A gap PST. block inside out outside from tackle out. ..seal & wheel BSG. .drop step inside foot.open step. SS .. if there is a slot receiver run 1yrd pigtail route OB.. .run Post if in slot run 15 yrd Z out cut at 12 PSR.

spin around and hand ball off to FB RB. Block him out may block PILB BSR.TOM.seal & wheel BSG-pull. base. reach vs 44 may seal with tackle vs 3 tech (SARA CALL) PSG-combo to BILH vs PST.~ FS ~C~R~OSSTRAP FS 1 d C LB Cross Trap Va ri ati 0 n s: vs 44 Cross Trap vs 52 BST. read block of pulling guard and cut threw the hole. north and south to Daylight! LB-Open step attack. reach vs 52. down to PILH.down to PILB vs 52. BILB vs 44 52.trap first man on or past the playside guard C-base. Run . may seal vs 3 tech (SARA CALL) Y. take path tight to OB.backside.open out fake hand off to HB. don't let DE cross your face.cut off PSR-stalk. playside. crack [your block is the difference between a good and great play!) OB. GREAT FAKE. fill for pulling guard . combo vs 44.release inside and block middle 1/3.jab step.

if no threat look inside for flowing LB. crack. reach vs 52. OPTION I FS FS c c E Speed Option vs 44 Variations: base. LB-get in pitch relationship 6xl . may {seal with guard vs 44 (SARA CALL). combo vs 44. combo vs 44 . if in slot-stalk PSR-stallc. may base [BOB CALL) Y.---/ SPEED .r-------------~~----------------_. this is a weak side play! only! Blue Speed Option vs 52 BST-scoop cut across field BSG-scoop C-scoop PSG-base. (your block is the difference between a good and great play!} QB-open drop step sprint down the line attack and read DE. usually a pitch RB-step pJayside with outside foot sprint outside of pitch key and block the first man you see. may [seal with tackle vs 44 (SARA CALL) PST-base. reach vs 52.backside-cut off BSR-middle 1/3.

LOAD ~----------------~--------------~ F OPTION c Load Option vs 44 load Option vs 52 Variations: Arc (seal OLB. Arc [block #2]. backer. 8SR-middle 1/3 down. switch (your block is the difference between a good and great play!] 08-open.reach y. drop step. backside-cut off PSR-stalk.open step and load DE. TOM (base DE].reach PST-base. sprint down the line and option force man R8. crack. if you can-t log him push him into the bleechers! If TOM call-load OLB L8-get in pitch relationship 6x1 .playside-gap. crack (option corner) 8ST-scoop cut across field BSG-scoop cut across field C-scoop PSG-base. TOM [08 goes to L8).

pass set imfluence you man out Y. take nosw where he wants to go.base vs 50. block when man recognizes draw PSR.vertical route.vertical route. block when mall recognizes draw. block PILB vs 44 LB. Read block of center vs 52 . block when man recognizes draw QB. look down field. fake pass RB. receive hand off and hit the hole.pass set influence you man out BSG-pass set influence you man out C.FS FS c LB c E ~ E Weak Draw vs 44 Weak Draw vs 52 if you want the FB Variations: You can also run a Strong Draw with the backs switching assignments to get the ball.slip step to inside fake pass block.5 step drop with ball high as if to pass.sell fade. especially if you get too much pressure from the weakside BST.pass set influence you man out PST.backside. PILB vs 44 PSG. playside. when you reach HB drop quickly and hand off. block when man recognizes draw BSR.pass set block playside vs 52.sell fade.

catch pass and run up through the hole notes: ball is live.drop step and run towards' QB.Rocket Screen Brown Rocket Screen Right Brown Rocket Screen Right Queen Rocket Screen Left FS Queen Rocket Screen Left ~\ IL FS CB CB --0 ~~b --Db Rules: aSR-cut off far safety BST.base PSG-base C.block OLB area y. We must cover in case of fumble. wait for SB and FIRE ball to wing PSR.base 2 count release and block ILB area PST.block weakside QB.base 2 count release to middle area PSG.block corner SB. .QUICKLY attack B gap area and block first threat W8.open up.

. Y "Z GO Flag (10-12 yrd & cut) Bench & Go OUTSIDE (10-12 yrd & cut) Post (8-1 2 yrd & cut) (8-10 yrds] Curl 7-12 yrds) ~------~--------~ f---... Bench (8-12 yrd & cut) Quick Bench & Go Quick Bench (4-6 yrdsJ Angle [12-15 yrds] (3 steps & cut) Slant SPECIAL ROUTES FOR X & Z Hitch & Go t 1 Post Corner Flag corner Fade Wheel ..INSIDE BASIC ROUTES FOR X..

SPRINT OUT PASSING GAME Sprint Pass Protection Reach Blocking attack playside gaining outside leverage against the defense route 18111 Sprint Out Pass #2 Flag ororcTerorO'C' o '18/17 Sprint Fan Pass a route 14/1 J Throwback Pass Flag 16/21 5 Curl Pass 14/1 J Y Under Pass Post Under Flag #2 111 00. They can also be run from Black formation Red/Blue. these plays are drawn from Brown formation. King/Queen. IF NO ONE IS OPEN HE MUST RUNf! . The OB must reverse pivot and sprint playside attacking down hill.00 ~t/ Note.

gO Quick Passing Game Quick Pass Protection -All linemen fire out low and jewel block hard on the inside of your manBrown/Black 90 Quick Slant 0 z oo-. ~1 Slant Slant GO bd O Brown/Black 90 Quick Hitch Brown/Black 90 Quick Curl #1 Quick Hitch '2 ~ () bIOCk#~1 00.Blue. the inside receiver runs the TE route.LB runs a swing On 92 call. We can also run these out of Black.three step drop On 93 Call. QB. King and Queen.o~ 9 LB a y -<u 6' RB a x Yo o.006'l -<0 6' 9 90 Quick Bench Quick Hitch Quick Curl Quick Curl Quick Curl oo.oo:ll ~9ct Brown/Black 90 Quick Fade #2 #1 (J Brown/Black QlkBenc: ~ #2 0~00 ~ A. and King and Queen. r nqle ~ Quick Bench Note: these are drawn Brown. Out Tex. Red.RB runs a swing /" . The backside route stays the same whether or not the receiver is split or tight.

5 step drop On 93 Call.00 1>96' Brown/Black 90 GO Brown/Black 90 Blitz Circle ~ #1 \ . QB.90 PASSING GAME 90 Pass Protection -All linemen punch their man and drop step to protect their inside gapBench Brown/Black 90 Bench Flag Bench a 00. Red/Blue and King/Queen. Bench r #3 Drag 00. \ \ #2 () r Curl ~? Swing 00.00 Note: these are drawn in Brown..LB runs a swing On 92 call-RB runs a swing .00(' "\.9 d' f #1 Brown/Black Curl 90 Curl Curl Curl' #Z Brown/Black 90 Flood #2 . Out of Red/Blue. The backside route stays the same weither or not the receiver is split or tight.00 "o9c1' 00. We can also run these out of Black. the inside receiver runs the TE route.

--.-_.00 ~ Q #3 Z y ~ ~1 Hitch Slip III :t z I 00.00 ~?d #3 y x 90 Scissors Pass Wheel Post v Flag 90 Wheel Pass S.0 0 0 • X 00.rare y ct z 7 yrd.- -- .~ KING/QUEEN r-----------------------~~ 90 Pass Protection rtAlilinemen punch their man and drop to protect their inside gap- PASSING GAME 90 Dig Pass Slip ..I'r/~ if 90 Choice #2 X 00. split 90 Shallow Pass Deep Bench Deep Hitch 90 Double Posts Posts Shallow Drag X 00. 00 ~O_A_ U --.00 X . Out y ca Rare ~9if ----_.1 Go o X y o o z X shallow Drag 112 00. a..00 X y ~O~ 92/93 Corner Pass Flag ._--- . r- - . Post SII 112 0..

.a cI'...00 ~96 y z X I "------4) Swing y ~ I I . 9 <t z 00..00 X b 9 cf z y KinglOueen 90 GO '1 Curl . • z Y Curl r X r: '1 00. x Post 2 Bench '1 00. #2 .....: King/Queen 90 Curl Curl 0 Y 0 Z 1.00 11 y Curl 111 Bench "0 if' ~ .00 "o9ct KinglOueen 90 Flag ...KING/OUEEN 90 PASSING GAME 90 Pass Protection -All linemen punch their man and drop step to protect their inside QapBench KinglQueen 90 Bench 0 X ~~10 A... KinglOueen 90 Blitz Circle '3 c X 00.

. LM lewel block HB Pass [OB Wheel] . RB block three counts and swing for screen • {OB Wheel] Sprint Out Protecti~ .I r ADDITIONAL PASS PLAYS Bubble Screen Curi late ra I Curl Out o OJ~~ -<0 <. 0 Swing Screen Bench Go note: SE stalk vs zone.> if" · O. crack vs' man. / 112 Slip "~ __ ~~~Or. PST & C block two counts and releas Backside block man on. Q ~ ~ PSG.

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