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• • • • • • • • • • • • • • • • • • • Character, Personal Details Character, Personality & Origin Path Character History Rogue Trader Data & Profit Factor Rogue Trader Staff Career Path & Rank Advancement Cybernetics Actions Combat Profile Skills Skill Tests & Talents Talents & Special Abilities Gear Vehicles Psychic Disciplines Insanity & Corruption Starship Combat Action Journal Fate 3 4 5 8 9 10 13 14 16 18 20 21 22 23 24 25 26 28 31
The Game Master:
Campaign Year: (Start)
Name: Aliases: Career Path: Rank:
Home World Type: Birthplace: Age: Build: Height: Weight: Eye Colour: Hair Colour: Skin Tone: Distinguishing Marks:
Personality Appearance: Demeanour: Likes: Dislikes: Origin Path Home World: Birthright: Lure of the Void: Trials and Travails: Motivation: Career: 4 .
Character History Family: Friends: Enemies: Contacts: Personal History 5 .
Personal History (continued) 6 .
Personal History (continued) 7 .
Rogue Trader Data Rogue Trader’s Name: Rogue Trader’s Aliases: Warrant of Trade Root’s: Granting of the WT: Temperament: Condition of the WT: Lineage: Profit Factor Starting: Current: Misfortunes: 8 .
Rogue Trader Staff Name: Career Path: Rank: Notable Skills / Talent: Description: Name: Career Path: Rank: Notable Skills / Talent: Description: Name: Career Path: Rank: Notable Skills / Talent: Description: Name: Career Path: Rank: Notable Skills / Talent: Description: 9 .
Career Path Career Path: Current Rank: Current XP: Total XP Spent: Next Rank: XP Total Required: Rank Advancements Rank: Advancement Taken Cost Advancement Taken Cost Rank: Advancement Taken Cost Advancement Taken Cost 10 .
Rank Advancements Rank: Advancement Taken Cost Advancement Taken Cost Rank: Advancement Taken Cost Advancement Taken Cost Rank: Advancement Taken Cost Advancement Taken Cost 11 .
Rank Advancements Rank: Advancement Taken Cost Advancement Taken Cost Rank: Advancement Taken Cost Advancement Taken Cost Rank: Advancement Taken Cost Advancement Taken Cost 12 .
Cybernetics Head Bionics Benefits Penalty Body Bionics Benefits Penalty Right Arm Bionics Benefits Penalty Left Arm Bionics Benefits Penalty Right Leg Bionics Benefits Penalty Left Leg Bionics Benefits Penalty 13 .
if you win. you cannot attack Half Opposed WS Test.+10 to WS Full Enemies -20 WS. -20 to BS Full +10 to BS. additional hit for every degree of success Half/Full Affect a Grappled opponent or escape form a Grapple Full -10 WS. if you win move enemy 1 metre Half/Full Move up to your movement as a Half Action or twice your movement as a Full Action Full Move triple. cannot Dodge or Parry Attack a specific location on your target With a -20 to WS or BS Full Must move 4 metres. +10 to Parry and Dodge Half Try and knock an opponent to the ground Full Use Swift Attack and Lightning talents to make multiple attacks Full Shoot targets coming into a set kill zone. enemies -20 BS and +20 WS Half Stand up or mount a riding animal Full Move form cover to cover Type Full Full Half 14 . additional hit for every two degrees of success Half Make one melee or ranged attack Full Try to stun an opponent Full Force opponent to take cover.Actions Attack Actions Action All Out Attack Called Shot Charge Defensive Stance Feint Full Auto Burst Grapple Guarded Attack Knock-Down Multiple Attacks Overwatch Semi-Auto Burst Standard Attack Stun Suppressing Fire Move Actions Action Disengage Jump/Leap Manoeuvre Move Run Stand/Mount Tactical Advance Description +20 to WS. -20 to BS Type Full Full Description Break off form Melee and Move Leap or Jump Opposed WS Test. your next attack cannot be Dodged or Parried Full +20 to BS.
Actions Miscellaneous Actions Action Aim Brace Heavy Weapon Delay Dodge Focus Power Parry Ready Reload Use Skill Type Description Half/Full +10 bonus to hit as a Half Action or +20 to hit as a Full Action on your next attack Half Prepare to use a heavy weapon Half Before your next turn take any Half Action Reaction Test Dodge to negate a hit Varies Use a Psychic Power Reaction Test WS to negate a hit Half Ready a weapon or item Varies Reload a ranged weapon Varies You may use a Skill 15 .
Combat Profile 16 .
Combat Profile MELEE WEAPONS Name Class Damage Type Pen ARMOUR Head 1-10 Type : Special Rules Right Arm Name Class Damage Type Pen Type : Special Rules 11-20 Left Arm 21-30 Type : Body Name Class Damage Type Pen 31-70 Type : Special Rules Name Class Damage Type Pen Right Leg 71-85 Type : Left Leg 86-100 Type : Special Rules Armour Weight MISSILES WEAPONS Name Class Range Damage ROF Type Clip Pen Reload Name Class Range Special Rules Name Damage ROF Type Clip Pen Reload Class Range Special Rules Damage ROF Type Clip Pen Reload Damage ROF Type Clip Pen Reload Special Rules Name Class Range Special Rules 17 .
Skills Skill BONUS Basic Trained +10% +20% Acrobatics (Ag) Awareness (Per) Barter (Fel) Blather (Fel) Carouse (T) Charm (Fel) Chem-Use (Int) Cipher (Int)( Cipher (Int)( Cipher (Int)( Climb (S) Command (Fel) Commerce (Fel) Common Lore (int)( Common Lore (int)( Common Lore (int)( Concealment (Ag) Contortionist (Ag) Deceive (Fel) Demolition (Int) Disguise (Fel) Dodge (Ag) Drive (Ag)( Drive (Ag)( Drive (Ag)( Evaluate(Int) Forbidden Lore(Int)( Forbidden Lore(Int)( Forbidden Lore(Int)( Forbidden Lore(Int)( Gamble (Int) Inquiry(Fel) Interrogation(WP) Intimidate(S) ) ) ) ) ) ) ) ) ) ) ) ) ) 18 .
Skills Skill BONUS Basic Trained +10% +20% Invocation (WP) Literacy (Int) Logic (Int) Medicae (Int) Navigation (Int)( Navigation (Int)( Performer (Fel)( Performer (Fel)( Pilot (Ag)( Pilot (Ag)( Pilot (Ag)( Psyniscience (Per) Scholastic Lore (Int)( Scholastic Lore (Int)( Scholastic Lore (Int)( Scrutiny (Per) Search (Per) Secret Tongue (Int)( Secret Tongue (Int)( Security (Ag) Shadowing (Ag) Silent Move (Ag) Sleight of Hand (Ag) Speak Language (Int)( Speak Language (Int)( Speak Language (Int)( Survival (Int) Swim (S) Tech-Use (Int) Tracking (Int) Trade (Int)( Trade (Int)( Trade (Int)( Wrangling (Int) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) 19 .
Skill Tests Type of Skill Untrained Basic Skill Untrained Advanced Skill Trained Basic or Advanced Skill Mastered Basic or Advanced Skill Effect on Skill Test Test at half Characteristic (round down) Cannot perform a test with this skill Test at full Characteristic Test at full Characteristic +10 or +20 Talents Talent Name Prerequisite Benefit 20 .
Talents Talent Name Prerequisite Benefit Special Abilities 21 .
Gear Clothing Clothing Worn: Carry: Lift: WEIGHTS Push Item Carried Weight Item Owned Weight 22 .
Vehicles 23 .
Psychic Disciplines Psychic Discipline: Discipline Power Focus Time Sustain Description Psychic Discipline: Discipline Power Focus Time Sustain Description Psychic Discipline: Discipline Power Focus Time Sustain Description 24 .
Insanity Current Insanity Points: Degree of Madness: Trauma Modifier: Mental Disorders Disorder Severity Gained From Corruption Current Corruption Points: Degree of Corruption: Malignancy Test Modifier: Malignancies Malignancy Gained From Mutations Mutation Gained From 25 .
Starship Combat Actions Manœuvres Actions: Action Adjust Bearing Adjust Speed Adjust Speed & Bearing Come to New Heading Disengage Evasive Manoeuvres Test Challenging (+0) Pilot (Space Craft) + Manoeuvrability Challenging (+0) Pilot (Space Craft) + Manoeuvrability Hard (-20) Pilot (Space Craft) + Manoeuvrability Difficult (-10) Pilot (Space Craft) + Manoeuvrability Opposed Challenging (+0) Pilot (Space Craft) + Manoeuvrability Difficult (-10) Pilot (Space Craft) + Manoeuvrability Benefit Turn earlier than normal Move faster or slower than normal Turn earlier than normal while moving faster or slower than normal Make two turns in one round Escape Combat Inflicts penalties on enemy fire 26 .
Extended Actions Action Active Augury Aid the Machine Spirit Disinformation Emergency Repairs Flank Speed Focused Augury Hail the Enemy Hit and Run Hold Fast! Jam Communications Lock on Target Prepare to Repel Boarders Put Your Backs Into It! Triage Test Scrutiny + Detection Tech-Use Deceive or Blather Tech-Use Tech-Use Scrutiny + Detection Interaction Skill Pilot (Space Craft). enemy boarding actions Bonus to various actions Reduce Crew Population Damage 27 . depressurized or unpowered Component Gain additional movement Detailed scan of one target Communicate with another ship Board enemy ship. cause damage and return Reduce Morale Damage Stop target from sending vox signals Bonus to BS Tests with one weapon component Bonus to Command Tests vs. Command Willpower Tech-Use Scrutiny + Detection Command Intimidate or Charm Medicae Benefit Scan the area Bonus to Detection or Manoeuverability Raise Morale Repair damaged.
Journal 28 .
Notes 29 .
Notes 30 .
• Instantly remove 1D5 Damage (this cannot affect Critical Damage). • Count as having rolled a 10 for initiative. • Gain a +10 bonus to a test. but only just. Burning Fate Points An explorer may choose to burn a Fate Point and permanently reduce his Fate by one to save his life. Explorers who are on board can choose to burn a Fate Point in order to avoid certain death. the Explorers who burn Fate Points in this manner do so collectively – this means that each and every character on the ship must burn a Fate Point at the same time! 31 . This must be chosen before dices are rolled. • Instantly recover from Stunned. The results of the re-roll are final. Starship and burning Fate In the case of starship destruction. • Add an extra degree of success to a test. The result is that the character survives whatever it was that would have killed him. This may be chosen after dice are rolled. A Fate Point may be burnt even if it has already been used for that gaming session.FATE Using Fate Points Spending one Fate Point (free action) allows: • Re-roll a failed test once. However.
32 Creation : Oupsdesole .