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MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread

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Luxor 2 2.0.6.17 S Final CPU Detection... ...Manufacturer: Intel Corporation ...Processor: Celeron ...CPU Speed: 1600 MHz ...Features: ......FPU ......MMX ......SSE ......SSE2 ......SSE3 Ending CPU Detection Operating System: Supported ...Microsoft Windows Vista ...Home Edition ... (Build 6000) File::loadArchive( data.mjz ) File::loadArchive( locale/english.mjz ) [Engine]: Initialize --------------------------------------------------------[inpSubsystem] Initializing... ...[Mouse] Initialization: Success! ...[Keyboard] Initialization: Success! ...LoadLibrary( xinput9_1_0.dll ): Success ...[Controller] Initialization: Success! [inpSubsystem] Initialization: Success [gfxSubsystem] Initializing... ...LoadLibrary( gfx_dx8.dll ): Success Validating DirectX 8 Driver... ...Direct3DCreate8(): Success! ...d3d->GetAdapterCount(): 1 ...Adapter[ 0 ]: Hardware Rasterization ......Source Blending Caps: .........D3DBLEND_ZERO .........D3DBLEND_ONE .........D3DBLEND_SRCALPHA .........D3DBLEND_DESTCOLOR ......Dest. Blending Caps: .........D3DBLEND_ZERO .........D3DBLEND_ONE .........D3DBLEND_SRCCOLOR .........D3DBLEND_INVSRCALPHA ......Shade Caps: .........D3DPSHADECAPS_ALPHAGOURAUDBLEND .........D3DPSHADECAPS_COLORGOURAUDRGB ......Texture Caps: .........D3DPTEXTURECAPS_ALPHA ......Texture Address Caps: .........D3DPTADDRESSCAPS_CLAMP .........D3DPTADDRESSCAPS_WRAP ......Texture Max Width: 2048 ......Texture Max Height: 2048 Validation: Success! ...[gfxDeviceList] Initializing... ......Direct3DCreate8(): Success! ......Device Count: 1 ......[Intel(R) 82945G Express Chipset Family] Initializing... .........Monitor: \\.\DISPLAY1 ......[Intel(R) 82945G Express Chipset Family] Initialization: Success ...[gfxDeviceList] Initialization: Success ...LoadLibrary( img_tga ): Success ...LoadLibrary( img_jpg ): Success ...LoadLibrary( img_png ): Success [gfxSubsystem] Initialization: Success [snd3dSubsystem] Initializing... ...LoadLibrary( snd3d_fmod ): Success ...FMOD::Memory_Initialize(): Success ...FMOD::System_Create(): Success FMOD Version: 4.4.28 ...FMOD::System::setFileSystem(): Success ...Driver: [Primary Sound Driver] ......Hardware: Emulated ......Multichannel: Supported ......PCM8 Output: Supported

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MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread

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......PCM8 Output: Supported ......PCM16 Output: Supported ......PCM24 Output: Supported ......PCM32 Output: Supported ......PCM Float Output: Supported ......EAX 2 Reverb: Unsupported ......EAX 3 Reverb: Unsupported ......EAX 4 Reverb: Unsupported ......I3DL2 Reverb: Unsupported ......Limited Reverb: Unsupported ......Speaker Mode: Stereo ...Driver: [Speakers (Realtek High Definition Audio)] ......Hardware: Emulated ......Multichannel: Supported ......PCM8 Output: Supported ......PCM16 Output: Supported ......PCM24 Output: Supported ......PCM32 Output: Supported ......PCM Float Output: Supported ......EAX 2 Reverb: Unsupported ......EAX 3 Reverb: Unsupported ......EAX 4 Reverb: Unsupported ......I3DL2 Reverb: Unsupported ......Limited Reverb: Unsupported ......Speaker Mode: Stereo ...FMOD::System::setDriver(): Success ...FMOD::System::init(): Success ...FMOD::System::set3DSettings(): Success ......Memory Managment: Memory Manager ......File System: MJZ ......FMOD Channel Count: 100 ......2D Hardware Channels: 0 ......3D Hardware Channels: 0 ......Speaker Mode: Stereo [snd3dSubsystem] Initialization: Success [Engine]: Running --------------------------------------------------------[Engine] Create Engine Window "Luxor_2"... ...RegisterClass( MJLIBS_Platform_Window ): Success ...CreateWindowEx( Luxor_2 ): Success ...CreateWindowEx( RenderControl ): Success ...[gfxRenderer_Master] Initializing... ......CreateDevice(): Success! DirectX Version: 4.9.0.904 .........Driver: igdumd32.dll .........Description: Intel(R) 82945G Express Chipset Family .........Driver Version: 7.14.10.1277 .........WHQL Level: Certified \???? .........Resolution: 800x600 (D3DFMT_X8R8G8B8) x 1 .........Device Type: D3DDEVTYPE_HAL .........Adapter Format: D3DFMT_X8R8G8B8 .........Behavior Flags: ............D3DCREATE_SOFTWARE_VERTEXPROCESSING .........Presentation Parameters: ............Multisample Type: D3DMULTISAMPLE_NONE ............Swap Effect: D3DSWAPEFFECT_DISCARD ............AutoDepthStencil: D3DFMT_D24X8 ............FS_RefreshRateInHz: 60 ............FS_PresInterval: D3DPRESENT_INTERVAL_DEFAULT .........Vertex Stream: ............Max Streams: 16 ............Max Stream Stride: 255 .........User Clip Planes: 0 (Disabled) .........Texture Total Memory: 257,949,696 .........Texture Total Memory Limit: 257,949,696 .........Texture Max Width: 2048 .........Texture Max Height: 2048 .........Texture Max Stages (FF): 1 .........Texture Mipmap Bias: 0 .........Texture Mipmap Disable: true .........Texture Allow 16 Bit Integer: true ............Forcing 16-bit textures due to software vertex processing. .........Texture Allow 32 Bit Integer: false .........Texture Allow 16 Bit Float: false .........Texture Allow 32 Bit Float: false .........Texture Square Only: false .........Texture Power-of-2: true .........Texture RGB to BGR: false .........Texture Anisotropic Filtering true ............Texture Anisotropy Max: 4.00 .........Programmable Shading: false

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MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread LoadMenu ] MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread

] .........Programmable Shading: false ] ...[gfxRenderer_Master] Initialization: Success ] [Engine] Create Window "Luxor_2": Success ] ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=] Beginning Application Loop ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=] ......Release( _backBuffer ): Success(0) ] ......Release( _dsBuffer ): Success(0) ] ......Release( _d3dDevice8 ): Success(0) ] ......CreateDevice(): Success! ] DirectX Version: 4.9.0.904 ] .........Driver: igdumd32.dll ] .........Description: Intel(R) 82945G Express Chipset Family ] .........Driver Version: 7.14.10.1277 ] .........WHQL Level: Certified \???? ] .........Resolution: 800x600 (D3DFMT_X8R8G8B8) x 1 ] .........Device Type: D3DDEVTYPE_HAL ] .........Adapter Format: D3DFMT_X8R8G8B8 ] .........Behavior Flags: ] ............D3DCREATE_SOFTWARE_VERTEXPROCESSING ] .........Presentation Parameters: ] ............Multisample Type: D3DMULTISAMPLE_NONE ] ............Swap Effect: D3DSWAPEFFECT_COPY_VSYNC ] ............AutoDepthStencil: D3DFMT_D24X8 ] ............FS_RefreshRateInHz: 0 ] ............FS_PresInterval: D3DPRESENT_INTERVAL_DEFAULT ] .........Vertex Stream: ] ............Max Streams: 16 ] ............Max Stream Stride: 255 ] .........User Clip Planes: 0 (Disabled) ] .........Texture Total Memory: 260,046,848 ] .........Texture Total Memory Limit: 260,046,848 ] .........Texture Max Width: 2048 ] .........Texture Max Height: 2048 ] .........Texture Max Stages (FF): 1 ] .........Texture Mipmap Bias: 0 ] .........Texture Mipmap Disable: true ] .........Texture Allow 16 Bit Integer: true ] ............Forcing 16-bit textures due to software vertex processing. ] .........Texture Allow 32 Bit Integer: false ] .........Texture Allow 16 Bit Float: false ] .........Texture Allow 32 Bit Float: false ] .........Texture Square Only: false ] .........Texture Power-of-2: true ] .........Texture RGB to BGR: false ] .........Texture Anisotropic Filtering true ] ............Texture Anisotropy Max: 4.00 ] .........Programmable Shading: false Error: Failed to load asset: 'data/sounds/catch_powerup_segment.ogg' ] Warning: StringTable::translate( Luxor 2 - 2.0.6.17 S Final ): Value not found. ] Warning: StringTable::translate( chaki of jamestown ): Value not found. ] Error: Object::find(): Unknown name: ...Coins_Collected.Value ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in ] ...UnregisterClass( MJLIBS_Platform_Window ): Success ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=] Ending Application Loop ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=] ] [snd3dSubsystem] Shutting Down... ] ...FMOD::System::release(): Success ] [snd3dSubsystem] Shutdown: Success ] ] ] [gfxSubsystem] Shutting Down... ] ...[gfxRenderer_Master] Shutting Down...

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MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread MainThread

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...[gfxRenderer_Master] Shutting Down... ......Release( _backBuffer ): Success(0) ......Release( _dsBuffer ): Success(0) ......Release( _d3dDevice8 ): Success(0) ...[gfxRenderer_Master] Shutdown: Success ...[gfxDeviceList] Shutdown... ......[Intel(R) 82945G Express Chipset Family] ......[Intel(R) 82945G Express Chipset Family] ......[Intel(R) 82945G Express Chipset Family] ......[Intel(R) 82945G Express Chipset Family] ......Release( d3d8 ): Success(0) ...[gfxDeviceList] Shutdown: Success [gfxSubsystem] Shutdown: Success [inpSubsystem] Shutting Down... [inpSubsystem] Shutdown: Success

Shutdown... Shutdown: Success Shutdown... Shutdown: Success

Heap Memory: ...Main Memory Allocs:[1219562] Frees:[1219562] Overflow:[0]Peak:[1259584] Largest:[20000000 ...Temporary Memory Allocs:[24231] Frees:[24231] Overflow:[0]Peak:[39744] Largest:[200000] S ...GVF Memory Allocs:[171710] Frees:[171710] Overflow:[0]Peak:[4840096] Largest:[10000000] S ...Gfx3d Subsystem Allocs:[96566] Frees:[96566] Overflow:[0]Peak:[4787200] Largest:[10000000 ...Gfx3d Image Loader Allocs:[4208] Frees:[4208] Overflow:[1]Peak:[15989824] Largest:[150000 ...Gfx3d Vertex Buffer Data Allocs:[0] Frees:[0] Overflow:[0]Peak:[0] Largest:[5000000] Size ...Object Memory Allocs:[7230941] Frees:[7230941] Overflow:[0]Peak:[6384160] Largest:[150000 ...Sound Memory Allocs:[50783] Frees:[50783] Overflow:[0]Peak:[25016576] Largest:[40000000] ...Event Memory Allocs:[0] Frees:[0] Overflow:[0]Peak:[0] Largest:[100000] Size:[0] Frag%:[0 ...State Memory Allocs:[1502] Frees:[1502] Overflow:[0]Peak:[365056] Largest:[1000000] Size: ...Game Memory Allocs:[155] Frees:[155] Overflow:[0]Peak:[30464] Largest:[1000000] Size:[0] ...Physics Entities Allocs:[2605] Frees:[2605] Overflow:[0]Peak:[5408] Largest:[100000] Size Hunk Memory: ...Gfx3d Command Stream Peak:[12224] Size:[0] ...Gfx3d Scene Graph Data Peak:[0] Size:[0] ...Gfx3d Dynamic Vertex Stream Peak:[0] Size:[0] ...Physics Collisions Peak:[162048] Size:[0] Memory: Total Memory Allocs[8802263] Frees:[8802263] Peak:[58892384] Size:[0]