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\ |____/|_____/_/ \_\\____|_|\_\ (need to work on this ASCII art) -----------------------------------------------------------------------------by Sash I WILL NOT ANSWER EMAILS REGARDING CHEAT CODES. --------------------------------------------------------------------- --------AUTHORS NOTE: The guide has reached version 1.0, meaning it has a walkthrough from start to finish on Easy, Normal and Hard difficulty. The next target will be version 2.0 which will have Black Ops difficulty completed. However, it will be some time before I begin writing Black Ops mode. In the meantime, if you really can't wait to get the M16A2, then I recommend you read GTRagnarok's Black Ops guide here: 5&de s.tx t. IMPORTANT NOTE: PLEASE DO NOT EMAIL ME SAYING "THE CHEAT CODES YOU'VE WRITTEN DON'T WORK." THE CHEATS ARE FOR ACTION REPLAY MAX, not FOR ENTERING AS YOUR PROFILE NAME, EXCE PT THE M249/BFG CODE. Contents: To jump to relative section, press Ctrl+F and use the code in the square brackets. Starred (*) sections are not done yet. A) Introduction [SAI] B) Version History [SBV] C) Walkthrough (+Controls) [SCW] a) Mission 1: Vebl ensk City Street [SCa1] b) Mission 2: Treneska Border Crossing [SCb2] c) Mission 3: Naszran Town [SCc3] d) Mission 4: Naszran Foundry [SCd4] e) Mission 5: Tivliz Asylum [SCe5] f) Mission 6: Vratska Dockyard [SCf6] g) Mission 7: Graznei Bridge [SCg7] h) Mission 8: Spetriniv Gulag [SCh8] D) Secondary Objectives List [SDSO]

E) Cheats/Codes [SECC] F) Legal Stuff [SFLS] G) Special Thanks [SGST] -----------------------------------------------------------------------------Section A) [SAI] Introduction Welcome to my BLACK Walkthrough. This walkthrough covers the main eight missions of the game, how to get past them on all difficulty settings and also includes the locations of all the objects specified in the Secondary Objectives of each mission. BLACK is Criterion's (creators of the Burnout series) first, fierce shooting game. The game "sticks two fingers up" (as it's been said) at the covert style of gameplay, and encourages players to go in, guns blazing. It combines beautiful graphics, realistic so und and interesting gameplay, into one of the most intense shoot -em-ups on the PS2. The game is unfortunately let down by a dissapointing storyline, short length and a lack of multiplayer mode. Let's hope that Criterion can make a sequel on next -gen consol es. -----------------------------------------------------------------------------Section B) [SBV] Version History 25/02/2006 - Game arrived and introduction, contents and version history written. 28/02/2006 - Missions 1 and 2 written. 01/03/2006 - Corrected some spelling and grammar. Re -arranged parts and finetuned Missions 1 and 2 and SO list. 02/03/2006 - Mission 3 written. 04/03/2006 - Mission 2 modified slightly. Mission 4 written. 08/03/2006 - FAQ appeared on Gam eFAQs. Added Legal Stuff and made a few changes to most sections. Mission 5 written. Updated Cheats/Codes. 11/03/2006 - Mission 6 written. 14/03/2006 - Mission 7 written. 19/03/2006 - Mission 8 written. Objectives Requirements for Hard added. Reached version 1.0. First fully completed walkthrough from start

to finish. -----------------------------------------------------------------------------Section C) [SCW] Walkthrough (+Controls) Welcome to the main walkthrough. Just as a note: I won't be summarising any of the story. It's impossible to keep up with anyway, and doesn't make any sense. The walkthroughs can be used for all difficulty se ttings. The only difference is that on easy difficulty, you have a lot more Health Packs which you'll find almost everywhere, and you don't have to do any secondary objectives. On hard difficulty, you have no health packs, which means you'll have to be more stealthy and use cover all the time. I won't specify where health packs are. All estimated completion times are based on the time taken to complete the level the first time, and with all secondary objectives. Black Ops mode will have a separate walkth rough at a later date. I refer to the secondary objectives by their type. For example, "get the intel objective on the wall" means simply pick up the file pinned to the wall. Blackmail objectives can include laptops, safes etc. which you must destroy. Intel objectives include files and briefcases which you must pick up. Recon objectives require you to pick up a blueprint. Armament objectives require you to find a hidden weapon in the level. Controls: The controls of the game can be customized for ever y button. This is the default configuration: X = Reload [] = Pick up/switch weapon O = Melee /\ = Toggle suppressor (when available) L1 L2 R1 R2 ^ V < > = = = = Aim/Zoom (when available) Crouch Primary fire Throw grenade (when available)

= = = =

Change firing mode (when available) Use Health Pack (when available) Change weapon Change weapon

Left Analog = Move Right Analog = Look/Aim

Start = Pause Select = Objectives Summary ------------------------------Mission 1: Veblensk City Street [SCa1] ------------------------------Eight secondary objectives. One needed for Normal. Four needed for Hard. You'll start the mission in a small room. Your objective is to get to your team. Head towards the door and pick up the Spaz located on the right of it, along with a box of ammo for it. Blast the door off its hinges (note that only some guns can "open" doors. In future levels you might have to have a certain gun to get at some goodies). Once outside, swap the pistol for the AK 47. The AK will be you r primary weapon for this level, unless you decide to use the Uzi which you can find later. Go down the steps, emptying AK ammo onto the car at the bottom. It'll explode sending the guy next to it flying. Use the car for cover and take out the guys up the road. You can use the telephone booth on the right pavement for cover as well, but since there's only two of them you should have no problem taking them out without any cover at all. There's also a guy in the building at the end of the road who'll shoot at you from the window. Zoom with the AK to take him out. There's a small fenced in area where you can find some grenades and pistol ammo. Continue up the road, taking out anyone who comes near you. Use the barricades on the road for cover, and you can use the Spaz since they'll probably come quite close to you (the Spaz can't zoom). There'll be a small tunnel to your left half way down the road. If you follow it you'll find a crate of ammo for your Spaz and it will just bring you back to the steps at the be ginning of the level. Back on the main road, there'll be a guy on the roof of the building ahead. You can easily headshot him from the back. Some more enemies will exit the building to your right. Take them out, and then the guys on the roof of the buildi ng on the left. You should be able to see your team now, but before you join them, enter the building to the right and pick up the recon objective from the floor (the blueprint). Then go up the stairs. You'll find some ammo up top and an Uzi which you can swap the Spaz for, if you want to. This is the armament objective so you should swap and then swap back. You probably are better off with the Uzi since there's very little close combat for the rest of the level. Jump off the top and join your team. Use the cars for cover and help them take out any enemies who climb over the broken wall. There'll be some guys up by the columns of the museum as well. You'll get a new objective to assault the museum. The door will blast open and a few enemies will pour into the street. Your team should deal with a few while you can take out some yourself. Before entering the museum, go into the room on the left where you can find a red laptop. Shoot it to get a blackmail objective. Enter the museum, killing the guy behind th e barricade and the one who comes down the stairs. There'll also be two guys up on the first floor. You can get them with your AK from down below. The left wall of the museum will blow open and quite a few enemies will enter the museum. They should be n o problem for you. Once you've dealt with them, go up the stairs of the museum, where there'll be an intel objective on the wall before the stairs split. Go up the left stairs and get another intel on the low wall behind which the two enemies were

hiding. Approach the hole in the wall, but don't step into the street. There's a guy with an RPG in a tower to the right. Instead, take out the shooters in the windows on the opposite side of the street, as well as the guy behind the dustbins. Then run across the street and swap either gun you have for the RPG. The guy will fire his rocket at you the moment he sees you, so get the RPG, hold L1, aim, and fire as quick as you can whilst he's reloading. And then enjoy watching him collapse along with the rest of the tower. There's a little indent in the right wall of one of the buildings. Enter it to find some ammo and a blackmail objective. Head down the alleyway which previously held shooters. Don't forget to first get your AK, Uzi or Spaz (or even pistol) back b efore continuing. An enemy will pop out from the left, but you can get rid of him before he even stops moving. Continue down the alleyway and you'll get a new objective to take out the re -enforcements. They're not difficult to deal with, as long as you use the cover given to you. There's ammo littered around the area for you to use. Once they're all dead, you'll also see some men on the roof of the garage. You'll hear someone saying that the package has escaped the net, which is your cue to enter the g arage on your left. Many men will burst out into the garage and your objective will be to take them out. You'll find that these guys don't bother to wait at all and will begin emptying magazines on you the moment they walk out the door. Use the walls of th e garage as cover, and your grenades if you have any. Shoot the cars to take out any standing next to them. Your health packs will come in useful here. Once you're done with them all, enter the little booth in at the entrance of the garage to find another laptop to destroy. Go up the stairs, and pick up the intel objective on the wall. Enter the door at the end of the platform. Down the corridor, and the mission ends. _________________________________________________ | | | Average mission complete time: 10 - 20 minutes | | | | BMs: 3 | | Intel: 3 | | Recon: 1 | | Armament: 1 | |_________________________________________________| ----------------------------------Mission 2: Treneska Border Crossing [SCb2] ----------------------------------Twelve secondar y objectives. Three needed for Normal. Six needed for Hard. This is your first large level. It's not 15 -20 like the last one, its up to and over an hour long, depending on difficulty and the number of secondary objectives you hope to get. You'll begin wi th a glock with a suppressor. You need to find the Treneska Border. Continue forward and up the hill ahead of you. Use crouch to avoid being heard/seen. You need to shoot the two enemies below you in the head before they walk towards each other, with the pistol. Once done, get their AKs.

Continue forward to a small camp where an enemy will be on guard. Two more will appear from the right and then another two down the path to the left. There's a Spaz in the camp as well as some ammo. I reccomend swapping t he glock for the Spaz since this level will require it a lot. You have a choice here. You can either take the path to the right, which involves going through a cave, or the left which takes you the long way, but with more enemies to kill for ammo. In the cave, there will be two enemies guarding the entrance which might be a little hard to kill due to lack of cover. This does lead me to bring up an important point. You'll noticed that the enemies take an amazing amount of bullets before they collapse and d ie. I reccomend that you reload after every battle, no matter how much or little ammo you have in the current magazine. Enter the cave and switch to your Spaz. There's some ammo around the fire. Continue through the cave and take out the two or three ene mies waiting in the clearing. Keep going through the cave and take out the guy who's guarding the exit. Had you taken the long way around, you would have ended up here in the end, just had to take out some more enemies on the way. This is the Treneska Border. It's at this point you'll realise that the primary objectives are easier said than done. Your new objective will be "Cross the Border". Sounds easy... Two choices here. If you want to choose the easy route, read this paragraph. If you want to use the challenging route, read the next paragraph. For the easy route, rather than dropping down over the ledge in front of you into the border, continue up the path to your left. There'll be a guy here, so watch out. Once at the top of the hill, continue down a path which brings you to a bloke standing next to a red tank. Blow up the tank to take care of him and open up the fence. Now work your way up the border on the left side of the bridge. Some enemies may use the bridge to shoot at you from above, so ke ep an eye out for the direction of where you're being shot from. There's no easy way of doing this part, so you're just going to have to keep trying. For the more challenging route, follow this paragraph. But it's not easy. Drop down over the little ste p at the end of the cave. You can't go back now, so you're stuck. Go to the left and round the back of the bridge. The easiest way to get past this part is work from one end to the other, using the barricades as cover. The enemies here are merciless. The a larm will sound the moment you fire, and then they'll all be on you. Take out the guy at the end, by the red tank, and then the rest who are at this end of the field. Once you've done that, you can proceed up the field. I reccomend using the left side. Som e enemies may use the bridge to shoot at you from above, so keep an eye out for the direction of where you're being shot from. There's no easy way of doing this part, so you're just going to have to keep trying. Once you reach the end, take out the guy in the tower, as well at the two behind the sign on the right. There's also two at the base of the tower. Go into the building on the left of the gate, and shoot anyone who is in there. Run across the gap separati ng your current building to the one ahead of it. There's two people in here which you need to deal with. Once they're done, go to the top and take out as many as you can from the window. There's a BM objective in here, in the form of a safe. Head back d ownstairs and shoot as many as you can from the doorway. Use

the boxes as cover and take out the enemies shooting at you from the windows (if you didn't get them before). There's no set method of doing this part, either. Just use the cover given to you and mow down anyone you see. There's a guy in the tower at the end who manages to see you from wherever you stand in the area. There's also a guy at the base of this tower. In the second building on the right of the field you can find another BM objective. Th ere's an intel in the first building on the right. As you're searching for secondary objectives and ammo a few more enemies will pop out from buildings and from behind them as well. They can sometimes catch you when you're not expecting it, so be on the lookout. Once all are dealt with, make your way to the exit of the area. There's a guy with an RPG at the end of the road here. He reloads quite fast, so you'll need to keep moving. As long as you walk diagonally forwards when you hear the RPG go off, he'll miss you completely. Once you're in decent range, aim and fire. Here's where you'll learn your lesson if you haven't remembered to reload. If you have to reload halfway through shooting him, he will get you with his RPG and it will deal a lot of dama ge. Once you've killed him (he uses his close range weapon if you get within a few metres of him), crossing the border is complete. However, before continuing, head back and enter the building on your right (last building of the border) to find an intel i nside. The next part is to pass through the tunnel. There's two blokes here, so get rid of them using the demolished truck as cover. Your first checkpoint will come when you pass through the next truck along the tunnel. You can't go back now, but if you d ie, you'll return to this point. There's another enemy at the end here. Exit the tunnel, and head down the path to the left to find a small outpost with two guys guarding it. There's some ammo inside and a BM objective. Go back to the main road and contin ue along it. There's groups of two enemies along the way who you deal with fairly easily. If you roam around the middle hill in the centre of this area you will find an RPG, the hidden armament objective. Continuing down the road, rather than turning left go up straight up a hill to find two guys guarding some RPG ammo. Go back down to the main road. This is the next big battle. You have to cross the bridge. Some guys will be guarding the entrance, which is actually the only hard part of this area. Once you've dealt with the guards at the entrance (use trees and logs as cover), you can use the barricades along the bridge as well as the vehicles as cover to take out the enemies along the way. Watch out for explosive barr els. Your enemies will take the opportunity to destroy them if you're hiding behind them. There's a bloke in the tower at the top left who can see you even behind some of the barricades, so deal with him first. The enemies keep coming here, but soon you'l l find yourself at the end with two enemies who use the building at the end as cover. Have some fun and just charge, blasting them at close

range. There's an intel objective in that building. Your next primary objective is to find the Merkanji Farm. It's relatively simple. There's no enemies around here. You'll find yourself in an open plain with many barricades, but it'll be quiet. Continue up and soon you'll come to a small camp. There's health packs (if available) inside, as well as ammo and first aid k its. And even grenades. But it's also heavily guarded and the fact that you only have one or two trees as cover doesn't help. Around six or seven enemies will attack you at the same time here. The entrance to the camp is at the left. Once you're in, you ca n't get back out, so make sure you deal with as many as you can before entering. Once you're in, more will appear. The Spaz is good here, since its all close range, but you might find it annoying if you miss and take bullets while reloading. I reccomend using the AK if you're low on health, but the Spaz is more fun. Pick up all ammo and grenades. Now you have to use your Spaz. You have to pass through a tunnel between two mountains. There's a checkpoint here. A powerful enemy who I'm going to refer to as Shotgun Man will appear here. There's two Shotgun Men here. They take stupid amounts of AK ammo to kill, and two shots of a Spaz, depending on the range you're firing from. Both drop first aid kits. Once you've exited the tunnel, you'll come aross a grou p of enemies on your right. It is very hard since there's a lot of them and no cover at all. There's also two on your left who shoot you from behind. Use the wall as some cover and the thin trees if you can. Aim for headshots here; its the only way you can get rid of enemies quickly without reloading half way through and taking bullets. Once they're dead, you have a choice of "lanes". All three lead to the farm, though the middle one has the most enemies, but also has the recon objective. There are two ene mies guarding it, and when you kill them, some more will be attracted. They're not too hard to kill from a distance, due to the shape of the terrain. Once you have the blueprint, continue to the farm. Your team isn't there, so you have to search the farm h ouse, which is the large building at the end (NOT the tall one). Before you get there, there's a BM next to the TALL building on the right. Simply destroying the large tanks will probably destroy the BM as well. On the bottom floor of the farm house there's a BM objective in the form of a laptop in one of the rooms. When you get to the top, get the intel first and then the next fight begins. You should take some enemies out from up here, and then go to the middle floor and take out the rest from the window there. Some will attempt to get you from behind by coming into the building. Make sure you can't be seen

from the window while you turn around and deal with them. Once you've done as much as you can, head back outside and kill any enemies left over. The enemies will keep coming so you're going to spend a lot of time here. Your next objective is to clear all five outhouses. I would take the one to the right of the farmhouse first, a nd then the one on the left. You can actually shoot both enemies of the second outhouse from the window of the bottom room of the farmhouse, thanks to the perfect collision detection system. Once you've done the two nearest the farmhouse, proceed to the o ne right at the opposite end of the field. There's only two enemies in each outhouse. Once you've done this one, three out of five will be taken. The last two are a lot harder. Number four which is NOT the tall one, has two Shotgun Men. They're not nice, b ut since you're out in the open, you have some cover. Use the AK, not the Spaz since they'll probably be at a distance, and they can't aim as well as you can from far away. The final outhouse is the tall one. As you're climbing the stairs, a Shotgun Man will come down as well as a normal enemy. There's also a third guy at the top. There's an Intel objective on the wall here, which you can collect after Dealing with Shotgun Man. I recommend using the Spaz here. And it's better to lead him down into the open. He can deal a lot of damage to you in a cramped area like the stairs, and his backup will be shooting you at the same time. You really don't want to have to go back to the last checkpoint, since it was a really long way back. So play it safe, and don't try and be clever. Once all the outhouses are clear, make your way out of the field to end the mission. _________________________________________________ | | | Average mission complete time: 50 - 90 minutes | | | | BMs: 5 | | Intel: 5 | | Recon: 1 | | Armament: 1 | |_________________________________________________| ----------------------Mission 3: Naszran Town [SCc3] ----------------------Twelve secondary objectives. Three needed for Normal. Six needed for Hard. Welcome to a big step up from Mission 2. Naszran Town is a long and fairly tough level, but as long as you know what you're doing it shouldn't take you more than about an hour or so.

You'll start with McCarver on a road leading to a graveyard. You'll ha ve the Uzi as your weapon which is decent for taking out enemies at a medium range. It has a great zoom and deals a lot of damage. As you approach the graveyard, she'll tell you that Intel reports snipers in the area. Enter the graveyard and immediatel y run to crouch behind the nearest gravestone on the RIGHT of the main road/path. Wait until you hear the sound of the sniper shooting you and then get up, and run to a gravestone further up. Continue doing this, every time he fires, while he's reloadin g, run to a gravestone further up. Soon you'll come to a fence which you need to go around, and then continue using the gravestones for cover. When you're close, you'll see that he's in the top window of the building ahead of you. The moment you fire at him from a decent range, he'll stop with the sniper and fire normally. Many enemies will appear from the building, which might be a little difficult to take out since they can destroy the gravestones with ease. In this entire mission, since its mainly outdoors, you should aim for as many headshots as you can. You'll find throughout the level many enemies will attack you at once, and there will be little or no cover. Once the enemies outside are done (don't forget to pick up the AK), go into the building and go down the stairs to find a BM objective in the form of a safe. Then go up the stairs, shooting the bloke who comes down, and pick up the intel pinned on the wall. There's two or three enemies upstairs so take them out with the Uzi or the AK. Since it's close range, you should have no problems. Grab the ammo littered around and the grenades. There's sniper ammo around the place, as well as the sniper itself located at the window by the stairs. There's also an Uzi suppressor in the boxes in the centre of the room. You now have to use the sniper rifle to take out the enemies who appear from the building at the end of the graveyard. They tend to hide behind gravestones, as you did on your way over here. Take them out when they step out from be hind the gravestones. There's quite a few of them, so you'll need to move fast. The sniper rifle has two zooms 2x and 5x. Use the 2x when you want to see where the enemies are hiding, and then the 5x to take them out. They only take one shot, but the he ad is the most dramatic, since every enemy seems to have an uncontrollable reflex which makes them jump six feet into the air as they die. Use both windows to take out the enemies, but NOT the hole in the wall. A couple may also come from the other side of the graveyard. Once the first batch

is done keep an eye out with the sniper rifle on the road. Two Shotgun Men will be running towards the building, not bothering to use any cover. If they get into the building they will come right up behind you. An d two Shotgun Men is, pretty much, hell. So take them out with the sniper rifle as they're moving. Since the bullet takes a split second to reach the target, you need to aim slightly in front of them as they're running. Moving targets are hard to take out, but if you do it will save you a load of health packs (on hard difficulty, it's a must). Another small batch will arrive, and you just need to do what you did before. Once all are done, move out into the graveyard towards the building at the end, on the left. There's a guy at the top, so take him out first with the sniper. Then proceed to take out the few guards who are guarding the entrance to a small building at the end of the graveyard. (Note: If you want to swap your sniper rifle for the Uzi you dropped back in the building, or the shotgun the Shotgun Men dropped, you can, but you'll be getting the sniper back later in the game, anyway). Once you're in this building, you can't get back out, so ensure you have all ammo and all SOs you need . Continue through the little building and you'll see three guards outside. Take them out, should be no problem. There's a checkpoint now and it's in a perfectly placed spot. Keep moving forwards, through the next little building. There's a patrol man here, so take him out and then the rest of the enemies will begin firing at you as if they're terrified you have rabies (or bird flu). They won't stop, and if any do, there's some more to shoot at you. There is no way at all that you can take out all of them simply by going in, guns blazing. Instead, go right to the end of the graveyard, and then all the way to the right as you can, towards a fence. Blow up the barrels to knock it down, and then continue through towards the building on the right (snipe r position 1 of 2). Come from around of the building, taking out as many enemies as you can. Then just run into the building and pick up the sniper rifle. Now it's just what you did before, but many enemies will come right into your little hideout. You can snipe everyone, even the guards of the building on the other side. There's no set way of doing this, so just snipe as many as you can and then leave.

AK anyone who comes near you as you cross the bridge to the next building (sniper position 2 of 2). There should be some guards of this building, so take them out and there might be a guy on the roof, unless you sniped him from the other building. Once into this building, you need to take out any re enforcements who come your way . Just the AK and just stand in the doorway. Since it's a bottleneck, and enemies who come into the building will get mowed as soon as then enter. It shouldn't be at all difficult for you. They'll come from the left and the right of the graveyard, so be on the lookout. Once done, McCarver will tell you the ground is clear, which is your cue to move out. There's a bloke on the roof of the building at the end of this graveyard, and a few more will come up to you as you approach the building. Before goi ng into the building, go back to sniper position 2 of 2. Behind it, right near the left wall of the graveyard, is a small hut. You'll need to blast open the door with a shotgun. Inside will be the armament objective, the M203 grenade launcher and a BM o bjective. The M203 can help a LOT in the following parts of the mission, so swap it for your sniper rifle. It has a bloody huge range, and can take out the biggest of buildings. Ammo for it can be found amongst the barricades next to the hut. Continue into the house at the end and take out the two guys who shoot from the windows. Inside the house is an intel near the sofa. Pick it up and continue through the house. Blow away any doors you come across. Drop into the basement and there's a BM on the flo or in the form of a safe. Follow the tunnels and take out the two enemies you encounter along the way. There's a health pack here if you're playing on easy or normal difficulty. Blow away any brick walls in your way with grenades or the M203, if you don 't want to waste AK ammo. You'll now be presented with one of the coolest sounding objectives so far. "Cross Sniper Alley". Sniper Alley. What a name. You have a choice now. Feeling confident? Read this paragraph. Feeling that you're better off playing it safe, or you're not too good at the game yet? Read the next paragraph. If you're confident, then use the M203 instead of the sniper they give to you. Just run into the open and any muzzle flashes you seen, aim at them and fire a grenade. It's blast radius is so large that it can take out multiple enemies and buildings at the same time. Continue round the corner and an RPG guy will be at the end. Again, fire the M203 at him, but remember to give it more air this time. You'll be amazed at its distan ce. There's an AK bloke on the right, who will with a well aimed grenade. Continue down the alley, and switch to the AK. There's an RPG at the end which you can

switch for the M203 if you want to. They both pretty much work in the same way, and do the same thing, though one is heavier, whilst the other has limited ammo. Feeling that you're not up to it? Then pick up the sniper rifle. Take out the two enemies ahead of you with it (crouch to see them better) and then peek around the corner with it, to see the head of the RPG guy. Take him out, and then AK the guy at the top right. Continue down the alley, and switch to the AK. There's an RPG at the end which you can switch for the M203 if you want to. They both pretty much work in the sam e way, and do the same thing, though one is heavier,whilst the other has limited ammo. AK the guys who are around here, and then take out the RPG guy ahead of you, and the one on the building in the distance on the left. There's also some enemies aroun d that building, who you should take out now, from a close distance, of course. There's an intel in the building here as well. Continue back to where you got the RPG and along the alleyway. It's pretty obvious where you need to go.The building you're fa ced with now is your ticket out of this area of Sniper Alley. There's stupid amounts of enemies who come out of the building. Though I'm not a big fan of grenades, this part calls for them, so use them wherever you can. Note that you can shoot them (or in the general area of them) to make them explode faster. There's some boxes inside, and amongst them you can find an AK 47 suppressor. It's no use, since the rest of the level is a big firefight, but it sounds really cool when you fire with it on. Go upstairs, and a Shotgun Man will drop down. AK him in the head. No room for error here. If he kills you, you have to go back to the start of Sniper Alley, which you don't want to do at ALL. Continue upstairs. There's a BM here. Continue into the adja cent room to find an intel on the wall. There's grenades and ammo littered around here, so use them. Go downstairs and continue through the basement. A guy will be faced away from you and guarding the recon objective for this level. Headshot him from be hind and grab the recon. Continue out and you'll emerge into Sniper Alley part two, also known as, Loads Of Blokes With RPGs. Continue straight and AK the guy in the distance. There's a small indent to your right where you'll see three guys who you can take out easily. You need to go around here, you can't hop over the low wall. Go forward into a long alleyway. Head left to a dead end to find a health pack.

Head back the other way along the alleyway, AKing anyone who comes your way. There's RPG Man 1 in the building at the end of the alley. Use the M203 or your own RPG to get him. Two or three blokes will emerge from this building, so take them out. Once done, enter the building to find RPG ammo, an RPG if you don't have one, an intel and a BM. As w ell as some ammo and a health pack. Go back into the alleyway and turn left. RPG Man 2 is in the building at the end here. There's a guy at the end here, and you'll see some at the top right as well. Continue straight and turn right, as the alley goes. A bloke will be right next to you on your left, so make sure you're ready for him. Continue through the alleyway and three enemies will appear on the small hill ahead of you. You'll notice the low wall you came across earlier. One or two enemies will shoot from the hill on your left as well. You'll emerge into an enormous battlefield. The enemies will start pouring out. There's an RPG guy on the right, and two on the left. There's a great lack of cover in this area, so you're going to find it hard t o take them out. Pick off as many as you can from a distance, and then rush forward and use the walls and cars as cover. Once all are done, a machine gun will appear at the end of the alleyway. Take him out with the RPG. Make sure the reticule goes bla ck before firing. You'll know if you hit it or not, since it will erupt into flames. There's some more enemies to take out on the balconys of the building at the end, and some more who emerge from the doorway. Once they're all done, enter the building a nd the mission ends. _________________________________________________ | | | Average mission complete time: 50 - 90 minutes | | | | BMs: 5 | | Intel: 5 | | Recon: 1 | | Armament: 1 | |_________________________________________________| -------------------------Mission 4: Naszran Foundry [SCd4] -------------------------Eleven secondary objectives. Three needed for Normal. Five needed for Hard.

You'll start on a bridge overlooking a small street, if you can call it that. You start w ith the G36C, an impressive weapon which I reccomend you keep for the entire level. It has a great range and impressive accuracy. From the bridge, pick off as many enemies as you can on the street below. Then head down the stairs on your right, taking o ut anyone who approaches you. In the street below, use the cover given to you, and also make sure that you keep an eye out for destructable objects. As you continue down the road, a Shotgun Man will be wandering around among the enemies you're killing. You probably won't notice him unless he actually shoots you. Aim for the head, since he has no trouble coming right up to you and shoving a bullet in your stomach. You should replace your second weapon with the shotgun. When you come to a fork in the p ath, explore the nearby building to find a Blackmail objective. Then continue up the right path and take out the enemies waiting for you. Once you reach two bridges, use them to take out the enemies waiting below. Since the collision detection is so goo d, you'll have to make sure you aim correctly. Even an inch too far off and you'll hit the railings. Once all enemies are done with, continue forwards, into the house at the end of the bridge. In the far right corner is the Recon objective. Drop through the hole in the floor and back onto the street. Continue down the road until you see a bridge with a guy on it and some guys patrolling the area below. When you're close enough take them out, but don't go into the are until you've taken them all out. You now have to navigate through a minefield. The mines can do a lot of damage if you hit them, so watch out. The good news is that you can detonate them with your weapons and also force enemies to step on them. Note that some will cause chain reactions so don't stand in the path of them. Blow open the door of the first hut on your right to find a suppressor for the G36C. Shoot your way through the minefield. Some enemies will be n ear some of the large gas tanks, which you can make explode with a few bullets. It should be common sense how to get past this. Detonate any mines you see on the ground, and just proceed forwards. Once you get to the last hut there's an Intel objective inside. Go through the gate into minefield part 2. There's a guy on the bridge above you, and a few more to the left in a small area off the main minefield.

Continue forward after picking up all ammo. You'll emerge into a small clearing with a little t rench running through the middle. There's some people on the bridge ahead of you, some more on the floor with you, and to top it off, there's an RPG bloke in the tower on the bridge. To kill two birds with one stone, take out the truck on the bridge. It will kill anyone on the bridge and take out the tower. Then deal with the guys on the floor with you. Once it's all done, enter the tunnel system. Keep going straight until you come across a bloke walking away from you. Headshot him from behind. You should keep the suppressor on. You'll get a checkpoint here and then a Shotgun Man will come along. Should be no trouble for you since you're alone and there's no other enemies to deal with. You'll soon emerge into a small alleyway with two dudes waiting for you. Take out one and the other SHOULD simply drop like a stone since McCarver's helping you with her sniper rifle from one of the chimneys. As you continue through the alleyway, three more enemies will appear, follow ed by two more and one on the roof/bridge. There's a small firefight now, right outside the warehouse. It's dead easy to complete. Plenty of cover and plenty of first aid kits. And lots to blow up. Enter the warehouse. Now ensues a stupidly long and fr ustrating firefight. You will really get annoyed at the ammount of ammo it takes to kill one enemy. It's too much and sometimes takes the fun out of the game, especially when you're low on health. I have a few tips for you, but apart from that, you're o n your own. There's no exact way to do a fight like this. Firstly, make sure you destroy anything which will explode, automatically taking out anyone standing near it. Secondly, pay attention to the direction of where you're being attacked from. Thirdly, ensure you take out any Shotgun Men first, and the machine gun bloke at the end of the fight, before anyone else. Fourthly, and most importantly, don't aim anywhere apart from the head. Once every single enemy is down, including all Shotgun Men and the machine gun bloke, explore the shed at the very right of the warehouse to find the hidden Magnum and some ammo. Swap it for your shotgun. It's a one -hit-kill weapon, has a great range, a nd one of the coolest reload animations. There's also a BM in the shed.

Back in the warehouse, climb the stairs in the far left corner. Grab the intel on the left wall at the top of the stairs, and then continue out of the door on the left. Walk up the platform circling the gas tank. Some enemies will shoot you up here, but they're easy to take out. At the very top of this tank is some more Magnum ammo. Use the stairs to get to the next gas tank, and take out the two guards. Circle down this one and you'll emerge into an alleyway. A small firefight will ensue here. Use the boxes as cover and use your Magnum since it's medium range fighting. McCarver will help you further down the alleyway in a little clearing. There's a Shotgun Man again amongst th e enemies. McCarver will deal with him. Follow the path. You'll notice a ramp down to your right. Go down it and round the right to find some more Magnum ammo. Back to the main path, head over the short bridge and round the corner. Two guys will attack you. Again, put the Magnum to good use here. Continue forward and pick up the RPG. There's an RPG man on the enormous gas tank you were on previously. Use the RPG on it to see one of the most over the top and spectacular explosions ever. Then for the fun of it, take out the other one. Pick up your weapon again and continue straight. There's an intel under the stairs here, so make sure you get it. Enter the weapons factory. You have to destroy all weapon making machines. They take some time to destroy. One is on the ground floor, the other three are at the top. Since it's a cramped area taking out the enemies may be a problem, but there's plenty of cover for you. As you go up the stairs to the rest of the machines, pick up t he Intel on the wall. There's three or four dudes here, and also there's two across the gap in an opposite room. Take them out and then shoot the laptop near them. You can't actually go into the room, so don't try. Destroy all the weapons manufacturing machines, and then head back downstairs. A few more enemies will have appeared, this time carrying P90s. The P90 isn't as good as the G36C for this part of the mission. It does a lot more damage and can hold a lot more ammo, but is a lot less accurate. I would keep the G36C. Go back into the room from which you entered the weapons manufacturing area. On the other side of the room a door will have opened up into the smelter aread. Step into the area to get the new objective. You have to destroy all the smelters. Take out every enemy you can see from the doorway with the G36C,

suppressor attached. Then comes the final big firefight of the level. Enter the room blasting away anyone who comes near you. Shotgun Men may be floating around the area, so rem ember to concentrate on them rather than other enemies. Use the stairs and railings as cover, and keep an eye out for enemies which appear behind you. The firefight will leave you running low on health constantly, so now's the time to use the health packs if you have them. Once all enemies are dealt with, go right to the back of the area to the room which is guarded by two blokes. Inside is the final BM. Back into the smelter area, go up the ramp to y our right and pick up the final Intel on the wall. Now all you have to do is shoot the red tank on the side of every smelting machine. Don't forget to stand back, especially since one of them is difficult to hit from far off. Once they're all done you'l l have to deal with another small wave of enemies before heading back out of the area to end the mission. _________________________________________________ | | | Average mission complete time: 50 - 90 minutes | | | | BMs: 4 | | Intel: 5 | | Recon: 1 | | Armament: 1 | |_________________________________________________| ------------------------Mission 5: Tivliz Asylum [SCe5] ------------------------Twelve secondary objectives. Three needed for Normal. Six needed for Hard. Another step up from Mission 4. The Tivliz Asylum is basically your classic shoot everything that moves, level. No stealthy stuff, except for one small part of the level. Apart from that, it's gunz (yes, with a "z") blazing through the entire level. Note: I won't mention cover all the time. In this level cover is vital when fighting, as are first aid kits. If you have health packs use them the moment your health drops below half; there's plenty in the level, providing you are on normal or easy. You'll start in a small tunnel with two companions. Your primary weapon of this level is the MP5. A powerful gun, at long and medium range. Ideal for this level. Continue forward and drop down the hole in the floor. You'll emerge into a courtyard. Follow you r companions out into a natural battlefield. Tanks, boxes, trucks and to top it off, a crashed airplane. Crouch behind the boxes and pick off the guy on the bridge in front of you.

Continue round to the left and take out the few more who approach you. W hen you continue forward and move under the catwalk, you'll notice an RPG guy on the catwalk ahead, along with another normal enemy further along. Take out the RPG guy first (obviously) with a clean head shot, then the guy further along. There's a few more shooting you at the same time from straight ahead, and there's a machine gun there as well. Grenade the machine gun, or keep shooting when the reticule goes black (watch out that you're not shooting the truck). Once the machine gun is dealt with, continue round the left and straight on. A few more will jump down from the wall on the left, so take them out before they can start firing. Round the corner into a sort of sheltered area. There's grenades in here. Qu ite a few enemies will approach you here, as well as a Shotgun Man (or men). The moment you go round the corner (as the path goes) another RPG guy will see you and fire. Take him out quickly before he can fire again, and then the guys straight ahead of you. A few will also be shooting you through a small hoop on your left, so headshot them. Before continuing, head back to the sheltered area. Right ahead of it is a small opening, in which you can find the first BM objective. Follow the path, taking ou t anyone who comes near you. Another RPG guy will be in the third or fourth window in the main, big building ahead of you, on the top floor. Might take you a while to find him. To take him out, go back to a small area surrounded by white tanks. In this area there's an RPG and some ammo. Switch it for your Glock or the Uzi, if you picked it up. There's also a small room with an Intel in it. RPG the RPG guy, and then switch back to the MP5 and take out the normal enemies. Keep following the path to the left, and once they're all done, your new objective will be to destroy the fortified entrance. This is very easily done. RPG the guy in the window, second floor, middle window. Keep shooting anyone who comes anywhere near you. There's an endless flow o f enemies until you get rid of the machine gun and gain access to the interior. Use the truck as cover, and then just throw grenades at it. The entrance will blast open allowing you to go inside, though you've been told to hold your position. Inside, drop down to reach your first checkpoint. Continue through this area, which I have no idea what it's meant to be. Follow the tunnel, and up the stairs to get the MP5 suppressor. Attach it, and then shoot the guy silently in the head who's facing away from you. Enter the enormous hall. It has many

balconies. In the middle of the hall will be a shotgun guy. Don't try and get him in the head, cause if you miss, he will do damage. Instead, silently pick off the guy on the balcony ahead across the hall from the entrance. The Shotgun Man will have gone round the back of the small forklift/caddy thing, so blow it up to get rid of him. Quite a few enemies will now pour out. Might be hard to take out due to lack of cover, and they can get you from all angles. Take them out one by one, and always aim for nothing by headshots. They take about a clip of MP5 ammo each to kill if you try just shooting them anywhere else on their body. There's some guy in the balcony ahead of you, and one up the stairs on the right. Once all are dealt with, go up those stairs and follow the platform. Watch out for the Shotgun Man who comes along here, and maybe one more normal enemy. You'll now enter a series of cells with an isle in the middle of them. The cell wall s are very easily breakable, and oddly satisfying, so make sure you break each one you come across. Now will come a new enemy; the shielded enemy. They cannot be killed face to face with normal ammo; only grenades. You need to get around them before killing them. A shielded guy will come a long in the isle, along with a shotgun man. Go into the cell on your right and shoot down the wall to the next one. Take out the shotgun guy with a grenade, and it might get the shielded enemy as well. Note that he is VERY powerful so don't get into his line of site too much. Continue straight, taking out any normal enemies who come at you. Go around the shielded enemy and pop him in the head with a well place bullet, through one of the doorways behind you. Now explore all of these cells, on both sides of the isle. Some can only be entered by breaking down the wall from another cell. One of the cells contains a BM, another contains the M16, which is the hidden weapon for this level. A powerful gun, but save t he ammo for a later fight. Continue down the isle, round the corner and you'll emerge back hallway. Take out the three guys on the catwalk above you. Note has a machine gun. And watch out for the Shotgun Man directly on your There's no way for me to explain this (at least, no NEW way) so just do been doing so far. Headshots and cover. into the that one left. what you've

Continue down the long room where the shotgun man was. If you're on normal or easy, many health packs will be here. On any difficul ty there will be loads of ammo as well. At the end of the room is another Intel objective. You can tell

something big is about to happen. Sure enough you'll find yourself faced with a bathroom which is clearly taken from the film "The Rock". There's two balconies on either side, both which will have enemies shooting you. Two options here. Either stay on one side of the bathroom and take out the enemies on the other balcony, then repeat on the other side, or stand i n the doorway and take out anyone you see. Either way, this fight is not difficult (not yet, anyway). Once all enemies are dealt with, and you've demolished the bathroom, go through the right doorway at the end of the bathroom and up the stairs to the b alcony. There's an Intel up here, at the end, so get it. A few enemies and Shotgun Men will enter the bathroom below you. Take them out, and any who try and come upstairs to get you. Once the bathroom is clear, go back down and up the opposite stairs to the other balcony, where there's a Blackmail right near the doorway. Back down to the bathroom, and out through the doorway at the end of it (not where you came in). Now here's a challenging fight. Two shielded enemies, loads of normal enemies, some machine gun blokes, and a few Shotgun Guys thrown in for good measure. All to be done in another block of cells with an isle through the middle. To make this a lot easier, use any grenades you have on the shielded enemies. Some enemies will also shoot y ou through the glass from the huge hall, but cause of the glare, you can't get them yet. Dart into the cell right ahead of you when you exit the bathroom. This is the first one on the right. Shoot down the wall, and the next and the next, so you have a clear line of sight down the entire row of cells. Firstly, shoot any enemies who come into the cells, These will probably be normal enemies, but a few Shotgun Men may also try something clever. Take them out with headshots, as usual. Next, continue forward and throw grenades BEHIND the shielded enemies. That way, you're sure to get them. Once the first shielded enemy is done, move onto the next one, and again, grenade him from behind. Finally, you need to deal with some more normal enemies and a few machine gun blokes who come around the corner into the isle. One Intel and one BM in the cells here, so make sure you get em. Might be some ammo in some cells as well, so take a look. ensure you pick up every first aid kit and every he alth pack (if available). Once you're back out into the huge hall, Take out the guy ahead of you and on

the level above you, then the guy on the level below you. Some random bloke may have somehow managed to get behind you and will shoot you through th e glass from inside the cells. Due to the glare, you can't shoot him from outside, so go back into the cells and take care of him. Follow the walkway around the level you're on, or take the bridge if you really don't need a little rest, until you come a ramp. Two guys will come up this, so watch out. When you're done, continue down and enter the stairs. A checkpoint will come up here, so you know something's going to happen. The rest of the level is made up of two firefights, the first being a warm up for the second. Down the stairs, and before entering the main room in front of you, grab the Recon objective in the small room nearby. Enter the main room. A flood of enemies will come up to you. A few shotgun men, but mostly normal enemies. Use the columns for cover, and headshot everyone, WITH THE MP5. And I mean everyone. Nothing else to say really. Just common sense. Once all are done, collect the final BM from one of the rooms on the ground floor. Then explor e the rooms on the first floor to get the last Intel. That's the last of the secondary objectives for this level. Once all done, continue out of the room, and once again down some stairs. Another checkpoint, and there's a random guy on the stairs here, so don't be too shocked by him. At the bottom of the stairs is once again, another room identical to the one you just came from. Now's the time for the M16. There's some ammo, and health packs in the small room before the main one. OK, now firstly, pr epare yourself. Now comes one crazy fight. Ensure both of your guns, which should be the MP5 and the M16, are reloaded, and have enough ammo. Ensure health is full. Get comfortable, but relax and don't get too tense. Just try to have fun, and feel free to scream as you play out this fight. There's no way for me to help you in this fight, except give you a few pointers and the order of the fight. The rest is common sense. When you get into the room, go up the stairs on the left of the hall, right to the top floor. At the back end of this level will be some grenades. Use these

to take out the shielded enemies on the floor. Next, use the M16 to gun down the guys on the central bridge, and the once on both balconies. Stay on this end of the hall, and stay on the first floor. Through the glass, take out any enemies on the ground floor. Barely any cover here, so it's a full on fight. Once all ground enemies are done with, continue down either side of the first floor, gunning down any enemies who appro ach you, and any who come up the stairs from ground level. Watch out for Shotgun Men. Once all are done, your primary objective will be complete. Now you have to eliminate the machine gun nest. Before you do this, go down the other end of the first floo r and enter one of the small rooms on either side. From here, wait in the corner (RELOAD NOW!!!). Many enemies will keep spawning from the glass platform at the end, near your room. They all drop grenades, and most drop first aid kits. Pick them off with head shots from the corner of the room. It will seem like they never end, but they do, after a long time. Once all enemies are taken care of, stock up on grenades, reload the gun you have. If you've run out of M16 ammo, use the MP5. Re -fill the healt h bar in any way possible. Health packs are littered on either side of the first floor, but I assume you will have spotted and used them by now. Back onto the ground floor, hide behind the columns and keep chucking grenades at the machine gun nest. Sooner or later it will blast apart. Before any enemies can come into the room, run into it to end the mission. I hope the fight was fun for you; I sure enjoyed it, and this is by far one of my favourite levels so far, though it is a bit tedious and repetitive. _________________________________________________ | | | Average mission complete time: 50 - 75 minutes | | | | BMs: 5 | | Intel: 5 | | Recon: 1 | | Armament: 1 | |_________________________________________________| --------- -----------------Mission 6: Vratska Dockyard [SCf6] --------------------------Ten secondary objectives. Three needed for Normal. Six needed for Hard.

You'll start this level with the Mac 10 Elite and the Remington shotgun. Neither are any good at long range, but with some practise you'll become an expert with the Mac. I'm not a big fan of this level, but luckily the one after this is brilliant. You start on a platform. Two of your team are with you. Throughout this level try and get them to do most of the work. On your left down below, and a bit in the distance will be two guards. Change your firing mode to single shot, and then hit them in the head. Single shot makes the gun a lot more accurate at long range. Head dow n the stairs and onto the road below. Throughout this level pick up every single shell of ammo and every health pack/first aid kit. If you go down to the platform near the water on the right of the road there's some grenades lying in the open. There's a nice soundtrack around this part, and as you've probably noticed Black's soundtrack overall is wonderful. There's a guy standing on top of the building ahead of you. Around the corner and you'll come to a pathway with some tubes down the middle. On the left of these tubes is another bloke waiting for you. There's two more on the bridge at the end of this pathway as well. In an indent on the left of this pathway is some shotgun ammo. Now comes your first big fight. Since the Mac is horrible at long r ange, you're going to have to work hard. Move forward and take out any enemies close to you. Use boxes as cover from the enemies in the windows above. Most of them will jump down onto the stairs once you begin shooting at them. Take out any close to you, then when the coast is clear head up the stairs and blow open the door with the Remington. There might be one or two enemies still up here, so blast them down and then pick up and ammo around here. From here use the Mac to take out any enemies down below. Once every enemy is dealt with, head back down and continue down the path. You'll notice the Sniper Rifle propped against the wall of a container on your left. Pick it up. It's the armament objective for this level. There's s ome shotgun ammo in this container as well. Back onto the pathway, aim with your Sniper towards the large tower in the distance. You should see a sniper waiting there. Take him out and then swap your Sniper back to the gun you had before. Continue alon g the pathway and round to the opening on the left. There's a

bloke here so hit him in the head from behind. One guy will now be on the roof of container and a few more on the ground. Follow the path and you'll soon find yourself looking down a containe r with a bloke at the end. Deal with him, then the guy on the top of the ship to your left. He's standing next to a flammable tank, so you know what to do. Instead of going to the left at the end of the container, as the path goes, head to the right and follow it this way to find an Intel objective. Watch out for some more enemies on the roofs of the containers. Head back along past the container and straight. The path branches here. Go to the left and take out the few enemies here. Search the contai ners for an AK 47 and some ammo. You can swap it for your Mac if you like, but keep the Remington whatever you do. I prefer using the Mac since I like a change of weapon. Plus, AK ammo is scarce throughout this level. Here you can either follow this path or head back to where the path branched, and enter the second area similar to where you had your first fight. Using your primary weapon (AK or Mac) take out the enemies around here. Once they're all dealt with, you'll hear the sound of an RPG. Head forward towards a large tower like object and use this as cover. Once he fires again, quickly either grenade him or keep emptying ammo on him until he explodes. Head up the stairs and again, open the door with the Remington. Inside is some ammo for the AK and the Recon objective. Back downstairs, take out any more enemies who come as you, and then follow the path as it goes, again. There's a bloke with a machine gun at cotton reels or whatever they are for normal enemies will come at you. Take underneath the tower that the machine the end of this path. Use the giant cover. Near the end of this path some them out, and then blow up the tanks gun guy is on. He'll get roasted.

Head up the stairs on the left and there's an enemy waiting for you here, and two more in the small room ahead. Once they're dead, head into this room and pick up the Intel on the wall. Then head into the building. Your first checkpoint will come at the bottom of the stairs. Follow the corridor until you see two men standing in a small room. Headshot them both, then using the Remington open the door of the room. Swap your Remington for the M249 in here. Yes, this is the BFG. Yes, this is the machine gu n all the machine gun guys use. Yes, this is the most powerful bullet driven gun in the game. Yes, it's stupidly inaccurate. Yes, it has enormous recoil. Yes, it's

highly tempting to fire it. But don't. Save the ammo for a later fight. Before exiting this small room grab the Intel on the shelf. Back into the corridor, you might find your path blocked by some boxes. Grenade them to clear your path. Out in the open again, there's a guy in the distance next to a forklift facing away from you. Single sh ot him in the head and watch him drop like a stone. It's actually hard not to laugh at the speed at which he drops. Another firefight will start here. Use the container near the bloke you killed to take cover from the machine gun. First deal with the no rmal enemies on the ground, or let your team do it for you. Once they're done with, shoot the tanks under the guy with the machine gun to take care of him. Head to where the machine gun guy was to find some ammo for the M249. Grab the Intel here as wel l. Follow the path again and there should be some tanks on the floor ahead of you. Blow them up to take out a BM in the room next on your right. Follow the path till you come across a bloke in a small booth guarding a gate. Pop him in the head. There's loads of M249 ammo in an indent in the wall here, so pick it up. Now comes the time to use the M249. A fun fight if you know what you're doing. Like the end of Tivliz Asylum, I can only simply tell you the order of the enemies. The rest is up to you. First take out the normal enemies on the ground. Whenever you need to reload, ensure you crouch and find some small cover. The M249 reload is slow. Once the normal enemies are done, some will try to flank you from the top right. Blow the enormous tanks up there to deal with them. Next, an RPG man will appear in the top left windows of the main building ahead of you. Blow the fuel tank attached to the huge pipe along the building to take him out. Then a machine gun guy will appear on the top right wind ows of the same building. Again, blow the tank under him to kill him. Some more normal enemies will come along, and some Shotgun Men. Finally, the door will blast open and a few shielded enemies will emerge. Use your grenades to deal with them. Once the fight is over, destroy the BM objective in the small booth near the gate of this car park. Then, head down to the right where the ships are. At the

end of each jetty is a little goody for you. Once you've got every bullet and every first aid kit/heal th pack, head into the building from where the shielded enemies came from. Inside follow the corridors and rooms until you come across a checkpoint. Keep going straight and grab the Intel at the base of the stairs before going up. At the top here there' s a guard in the room waiting for you. Headshot him and he'll fall out the window. Swap either gun you have for the Sniper Rifle here. Use the sniper from the window to shoot the tanks under the tower which has a machine gun guy at the top. Then take o ut the sniper in the bridge ahead of you, and finally the second machine gun guy on the ground (you'll have to head a little to the right to see him). There's also some normal enemies on the ground as well, but your team can deal with them. Head down the stairs and shoot the guy at the bottom. Then head towards the stairs which lead to the bridge where the sniper bloke was. From here you can use your sniper to take out the RPG guy, and the two snipers standing on the tall metal towers. Rel ax here. Once they're dealt with you can pick off the enemies below easily. Back down the stairs YOU CAME UP, there's a small room with a BM in it, and some sniper ammo. Head down into the road below and fight your way through. It's common sense here. Use cover given to you, destroy every flammable object and don't try to be clever. Once you find yourself at the entrance to an area which has some stairs at the left and a tall fence at the left, stop and take out the sniper in the top metal tower here . Chances are you'd have seen him by now anyway. Use the columns of the nearby tower for cover. Once he's done there's another endless supply of enemies topped off with an RPG man in the building at the end. He can't actually get you cause of the wire f ence, but you can snipe him, and his friends. For this long (but easy) fight, use as much cover as you can and just keep firing. It'll be over soon. Once it is, head into the building and follow the corridors until you reach a cutscene. ______________ ___________________________________ | | | Average mission complete time: 50 - 75 minutes | | | | BMs: 3 | | Intel: 5 | | Recon: 1 | | Armament: 1 | |_________________________________________________| -------------------------Mission 7: Graznei Bridge [SCg7] --------------------------

Eight secondary objectives. Two needed for Normal. Four needed for Hard. This is, by far, my favourite mission of the entire game. It has a simply concept, and if you just want to see what kind of game Black really is, you have to play this level. It's also the best level of them all to practise your skills in. There are no puzzles in this level. You can't get lost. Your mission is to get from one side of the bridge to the other. Simple as that. For that reason, there's n ot much of a walkthrough for this level. What I will do, as I have on previous occasions where common sense must be used, is I will cite the locations of major enemies and, of course, the secondary objectives. General tips for the level: Search all buses for goodies, and blow up every car with an enemy next to it. Pick up as many grenades as you can, and there's loads around the place, and don't bother trying to conserve them. And, obviously, aim for headshot s. OK. Right. You start with the M16 and the M203. You'll swap the latter for the M249 later in the level. Once you begin the level, walk forwards and pop the guy you see through the hole in the floor, in the head. The walk up either staircase on the left or right, and take out the other guy waiting there. The entire level is a firefight, and it begins here. Fight your way through the normal enemies. There will also be two machine gun blokes around here. Once all are dealt with, walk through the ope ning in the wall at the end of this area. A few more enemies here and an RPG man. Once the major enemies are taken care of, walk up either slope on the left or right to the platforms above this part of the bridge. There's a hidden RPG here, which is the armament objective, so swap it for your M203. Note that there's always goodies up on the platforms above the below the different bridge areas. All are accessed by ramps at the beginning and end of the bridge section. Back down below there's two more m achine guns blokes. Remember to get their ammo and pick up the M249 once they're dealt with (HINT: GRENADES!). There's two buses here; the right one has an Intel in it. You're half way through now. Now the only stealthy part of the level. There's a wall blocking your path, so you need to go down to the platforms below this part of the bridge. Enter the large, under"ground" building and pick up the M16 suppressor as you go in. Follow the stairs on your right. Shotgun Man 1 is waiting here. Headshot him and then keep going. Headshot Shotgun Man 2 through the doorway where he is patrolling. Grab the Intel on the wall before

continuing. Again, follow the path till you get to Shotgun Man 3 who might already be facing you, so watch out. As you continu e forward, keep an eye on the right wall to find a rather well hidden and easy to miss BM objectives. Once you're back out in the open, you have to get through this area by using the platforms under the bridge. Keep your suppressor on, and take the left path. Watch out at the bottom of this ramp, there's a guy there. Headshot him, and then from his location take out any enemies visible, silently. Use single shot mode for better accuracy. Sooner or later you'll be seen and the normal routine starts al l over again. Shoot enemies through the holes in the floor above you. Follow the ramps and once you're back out into the open, rather than continuing onto the bridge, head down to the next series of platforms under the bridge. At the end of these platf orms, there's the Recon objective, but its guarded by a machine gun bloke and a Shotgun Man. Head back to the main bridge, and continue fighting your way through. On the platforms above this section of the bridge is the second and final BM objective, as well as a Sniper Rifle which you might find handy to clear the area. Back down to the ground, and keep shooting. Machine gun guys are at the end here, so have fun. It's not made any easier by the Shotgun Men either. Use the buses as cover; they can't see you if you crouch when inside them. An RPG man will appear half way through this fight on the top left. Take him out by emptying a clip of M249 ammo onto his general area. Climb up the ramp the RPG guy was on to get to the platforms abov e this section of the bridge. This is a great place to fight through this section of the bridge. The second RPG guy who is in one of the buses below cannot reach you very well from here, but you can get him with your own RPG, which is laid out nicely on the platforms up here for you. You can also throw grenades off here to detonate the minefield below and take out enemies in the process. Watch out for Shotgun Men and shielded enemies who will come up the ramps to get you up here. All you have to do is keep shooting everything which moves, detonating mines and picking up ammo and first aid kits, until McCarver tells you to cease fire and that the area is clear.

Stock up on ammo around here and reload all guns. Re -fill your health in any way possib le, and then approach the ramp which will lead you to the final area of this level. There's more mines here, so watch out. Two men will be in the bus to the right, so get rid of them first (HINT: GRENADES!). Before dropping over the ramp, go down to the platforms below and grab the Intel objective at the end here. The moment you drop over this ramp, everything will burst into life. They will protect that doorway using any means necessary. By the bus on the right is an RPG which is the only weapon you'll need for the rest of this level. Common sense here. Normal enemies first. Use the RPG. Next , three machine gun guys. Use the RPG. Then an RPG guy on the balcony of the building. Use the RPG. Then some more normal guy s. Use the RPG. Then collect some more RPG ammo near the cars ahead of you, by the right steps, and send about three or four rockets at the doorway itself. It will blow open and shielded enemies will emerge. Use the RPG. Grab the final Intel on the wall and enter the building to end the mission. Sorry if I sped through the last part. It's not rocket science to work out what you have to do. _________________________________________________ | | | Average mission complete time: 25 - 55 minutes | | | | BMs: 2 | | Intel: 4 | | Recon: 1 | | Armament: 1 | |_________________________________________________| -------------------------Mission 8: Spetriniv Gulag [SCh8] -------------------------Sixteen secondary objectives. Three needed for Normal. Eight needed Hard. for

Right, you've made it. The final mission. Firstly, congratulations on getting this far. It's not easy to get here, especially on Hard. You need to take down Lennox. This level is a test of all your skills you have learnt in the past seven mis sions. The path is mostly linear, though you will have to divert from the main path to find some secondary objectives. Like the past few missions,

there is no easy way of getting you through this mission. It's just shooting and following the path. I wil l take you through and point out major enemies, fights, weapons and SOs. However, the majority of the level is up to you. I cannot tell you how to fire and where to aim, and I can't play it for you. It's up to you to use what you've learnt previously to get past the tougher parts of the level. To make things easier for you, just think that once you've done this you'll have silver weapons, infinite ammo and Black Ops difficulty if you're playing on Hard. Let's go. You'll start with the MP5 and the Re mington. Almost every weapon you've come across so far is in this level for you. And there's no shortage of ammo for any of them. By the end of this level you'll have the M249. Head to your right, and you'll find a silencer for the MP5 in a room at the back of this building. It does help in the game, since less enemies are aware of your whereabouts. Thanks to Tom for this location/tip. Head forwards and down the stairs. A bloke will run past in front of you. Take out the car to get rid of him. Enter the building he was heading into and drop down through the hole in the floor. Follow the path until you come to a locked door which you can blast with the Remington. Inside there'll be a guy facing away from you and another in the room through the archway. Take them both out, and then a Shotgun Man will drop from above. He's easy to deal with. Before heading up the stairs get the Intel on the wall near the base of them. Upstairs, take out the guy facing away from you and then head down the corridor to find an Intel in the room at the end. Head back to the stairs and enter the room where another bloke will be waiting, and also one who'll shoot you through the hole in the ceiling. There's numerous routes here but your main target is to get to the roof o f this building so take any stairs or ramps you find which head up, taking out enemies along the way. One of the staircases will have an Intel at the top of them, pinned to the way in plain sight. No excuse to miss this once. Note that the enemies drop Mac 10 Elites which use the same ammo as your MP5, but has a faster fire rate. It's your choice.

Once on the roof there'll be a machine gun bloke in the room below who you can take out by lobbing a grenade down the hole. There's a Shotgun Man up here and a few normal enemies. You'll soon emerge onto the roof of a building overlooking a courtyard which has a star statue in the middle of it. Grab the G36C here and use it to tak e out the enemies in the courtyard below and the ones in the windows of the enormous complex. There's quite a few, so aim straight and concentrate. Once you hear the sound of a machine gun, get your normal weapon back and head downstairs. There's a Snip er Rifle by the window here which you can use to take out the machine gun using the window. Head out to the stairs on your left which lead to the courtyard. An RPG man will see you immediately, so use the Sniper to QUICKLY take him out. Deal with the guy on the stairs and then drop down. Inside the room here is a Shotgun Man, a normal enemy and a BM objective. Head out of here and round to the courtyard, taking out any enemies who approach you as you go. Pick up every clip of ammo and every first aid kit you see. The moment you approach the bridge loads of enemies will be on you as will an RPG guy in the second from top window on the LAST column of windows of the enormous complex. Sniper him, it's the only way. Here's your first firefight. As I sa id at the beginning, it's all up to you. First, some normal enemies will come, and then some Shotgun Men. After that, shielded enemies will approach you, and these are not normal shielded enemies. These guys carry Magnums which do an enormous amount of damage. Use grenades which are littered around here. You can use the column in the centre as cover. All during this time a machine gun will be firing at you, so either sniper him or grenade him. Again, pick up every last clip of ammo and every first aid kit. You can swap the Remington for the Magnum if you wish, since it is useful. Before entering the booth which had the machine gun bloke, take out the guy shooting you from the window of the building on the left. Enter the booth and take out the two enemies who approach you. Pick up the M249 if you want to, but there's numerous chances to get it late in the level. Ensure you get every last bullet of ammo for it, though. DO NOT USE IT AT ALL UNTIL THE FINAL FIGHT. That is important. You will need every last bullet for the final fight. Continue straight and down the stairs on your right, where there's a checkpoint. You'll emerge into a huge hall. Take out the bloke on the pat hway ahead of you, then drop down into the hall. This fight isn't easy, due to the overturned tables confining you to the centre. But keep calm and aim for the head of every

enemy. There's two Shotgun Men in this fight, a few shielded Magnum enemies and loads of normal enemies. There's also a machine gun at the end of the room, but you can deal with him in a moment. There's a door which you can open with the Remington on the right wall which contains a BM inside. Once all main enemies are dealt with, grab the Intel on the wall at the end of the hall way, to the right of the archway. Use the Magnum, now, to take out the normal enemies and the two machine gun dudes in the booth in the next room. Use the wall as cover, of course. Once done, head towar ds the booth, but watch out for the normal enemy on your right. If you head around through either doorway and into this booth you can pick up the M249 ammo. Before heading down the right pathway, on the left is the Recon objective for this mission, which you might find odd since this is the last level, but it states that its of an "unknown US city". Follow the pathway to the right and you'll soon come to some stairs through a little opening on your right. They're hard to miss, so keep an eye out. Following the tunnels here will bring you to a bloke who is easy to deal with. There's an Intel on the wall right after him, and then a Shotgun Man and another normal enemy. Continue down the tunnels until you read a room with an RPG inside it. You'll need this RPG for this part. Grenade or RPG the weak wall in front of you to clear a path through it. There's a set of blue doors here and two machine gun blokes on the other side of i t. Simply RPG them both; it's not difficult. One of the booths should have the wall blown open enough for you to walk through it. Pick up the ammo from both machine gun blokes and head down the tunnel. There's numerous paths here, and they all lead to a nother main room which has a huge firefight. However, you're aiming to get the Intel which is located in a bunker down a corridor after making a left at the train. Next comes the firefight. You're fighting in a room with steel pillars. Do exactly what you've done in the previous fights. There's shielded enemies with Magnums, normal enemies and Shotgun Men. To top it off there's a few men along the platform running through the middle of the room, and a machine gun dude at the end of the fight. Once all are dealt with (yeah, that's all the help I can give you), pick up every clip of ammo and every first aid kit. Take the opening to a corridor on the right of the room here and loop round so that you get onto the platform

running across the area . At the end of this platform is another room which has a few enemies in it guarding an Intel on the rock and an RPG. Back into the room below and head down the tunnel at the end. There's a machine gun guy at the end of the tunnel which joins this one, so use the RPG you got just now to take him out. If you don't have one, there's one in the room down the tunnel on your left, but it's guarded by a shielded enemy. Once the machine gun guy is dealt with, take out the laptop inside his little booth. Following the path you'll end up on a wooden platform. Either route takes you to the same area, but one has grenades whilst the other has shotgun ammo. At the end here is a Shotgun Man who you can deal with pretty easily. Follow the tunnel and you'll have to fight your way through a load of normal enemies, a few shields and two machine gun enemies. Not easy, but not too difficult either. Just remember not to stand next to anything explosive, including the train. There's one more machine gun dude who you must kill face to face. No cover at all, but one headshot and he's down. Go through the small tunnel here to grab an RPG and another Intel. Use this RPG to take out the two machine gun blokes who are at the end of the corridor after going down the ramp . Note that they'll see your feet before you can get a clear shot at them, so watch out. Once they're dealt with, you can get into their room by using a door on the left of the tunnel on the right of their bunker. There's an Intel in here and now comes the time to actually pick up the M249, if you haven't already. Continue down the tunnel and you'll hit a checkpoint. Health pack, M249 and ammo half way down this tunnel for you. OK. Stop. Calm. Relax. Panic and you're dead. This is the final fight of the entire game. You have an M249 and you should have an MP5 as well. If not, backtrack to get both. Make sure ammo for both is full. Make sure your health is full, using any first aid kits you left behind or Health Packs you have. This fight is not li ke the others. It's you against shielded enemies, dozens of M249s, two RPGs, Shotgun Men, and an endless supply of normal enemies. Thankfully, they don't all come at the same time. As you probably guessed it, I'm just giving you the order of the enemies , and some helpful tips. Ready? OK.

Firstly, stand in the doorway, but do NOT go into the room just yet. The door will shut behind you if you do, so take out as many enemies as possible from here. The Shotgun Man first, then both M249s on either side of you. There's two M249s standing on the left and right platforms; you should be able to see their feet. After they're done with, more M249s will come; around ten or twelve of them. Remain in the doorway and pick them off one by one. Note than the stacks in the middle of the room can be blown. Ensure every enemy is dealt with. It should be completely silent. No enemies in sight. Run into the room and head up the stairs on the left. Pick up as much ammo and first aid kits as you can along the way, and some grenades if you can manage it. Remain in the left room of the platform here. From here, you can pick off any enemies who approach you, which will be Shotgun Men and shielded enemies with Magnums. Normal enemies will also appear every now and then. Alternate between the rooms at either end of this platform. In the right one is the final Intel. Lob some grenades down into the room below to take out any shielded enemies do wn there. Sooner or later, enemies will stop approaching you. You now have to deal with the normal enemies on the platforms opposite yours. They appear on both the left and right platforms. On the left platform is the final BM objective (and pay attent ion to its name; it might bring a smile to your face during this mayhem). Once the normal enemies are dealt with, M249s will appear in both bunkers at the end of this room. Once you kill either of them, another takes his place. There's also TWO RPG bl okes who patrol along the platform opposite yours. Use the Magnum here. Deal with the RPG blokes first. Wait till he fires, and then run out and use the M249 or the Magnum on him (if you miss with the Magnum, though, he'll get you). Then deal with the o ther bloke. After this, you have to get rid of the M249 enemies. From within either room on this platform you can see the machine gun blokes and get them with one shot. They'll stop spawning soon and you can enjoy the enormous and brilliant ending explosion which detonates everything in its path, including any enemies in its area and any remaining RPG blokes. Head back down to the room, but watch out for any Shotgun Men or shielded

enemies who have been hiding throughout this fight. It would mor e than annoy you to be killed by one of these. Head down to the end of this room and through either exploded bunker. Head towards the doorway which opens for you, and then the mission (and the game) ends. Congratulations. You've just beaten BLACK. Enjo y the final cutscene and the ending credits. If you've been playing on Easy difficulty, you can now go back and try the game on Normal. If you've been playing on Normal, you've unlocked Silver Weapons. Enjoy all your favourite guns in shiny silver, and with infinite ammo. Now try the game on Hard. If you're been playing on Hard you've got Silver Weapons for all difficulty settings, and unlocked Black Ops mode. If you've been playing on Black Ops mode, you can enjoy going crazy with the M16 A2. Thanks for using this guide. I hope it's helped you enjoy and complete this great game. _________________________________________________ | | | Average mission complete time: 55 - 100 minutes | | | | BMs: 4 | | Intel: 10 | | Recon: 1 | | Armament: 1 | |____________ _____________________________________| -----------------------------------------------------------------------------Section D) [SDSO] Secondary Objectives List ------------------------------Mission 1: Veblensk City Street ------------------------- -----BMs: 1) Small room to the left of the museum entrance 2) Indent in the right wall of the city street 3) Garage entrance booth Intel: 1) Top of museum stairs 2) First floor of museum 3) Platform after Seventh Wave suspects Recon: 1) Base of stairs near second telephone booth Armament: 1) Uzi at the top of stairs near second telephone booth ----------------------------------Mission 2: Treneska Border Crossing -----------------------------------

BMs: 1) 2) 3) 4) 5)

Second building on the left during the border crossing Second building on the right during the border crossing In a small hut, down a left path after exiting the canal Near TALL building in farm field Bottom floor of farm house Fir st building on the right during the border crossing Last building on left during the border crossing Last building on the left during the bridge crossing Farmhouse, right at the top TALL outbuilding, on the stairs

Intel: 1) 2) 3) 4) 5)

Recon: 1) Two people guarding it just before getting to the farm Armament: 1) Two people guarding the RPG and ammo located up a hill after the canal, but before the bridge ----------------------Mission 3: Naszran Town ----------------------BMs: 1) 2) 3) 4) 5) Alley Basement of first sniper building Left hut in the huge graveyard Basement of tunnel building In the main building of Sniper Alley part 1 In the building at the end of the alley with RPG Man 1 part 2 Intel: 1) 2) 3) 4) 5) Wall in the main sniper building Inside the tunnel building Inside the building on the left of sniper alley In the main building of Sniper Alley part 1 (the roof) In the bui lding at the end of the alley with RPG Man 1 in Sniper Alley part 2

in Sniper

Recon: 1) In the basement of the building linking parts 1 and 2 of Sniper Alley Armament: 1) M203 in the small left hut in the huge graveyard -------------------------Mission 4: Naszran Foundry -------------------------BMs: 1) 2) 3) 3) Small house near the fork in the path The shed in the warehouse where the massive firefight takes place Across a gap in the weapons manufacturing area Room right at the back of the smelter area In the last hut in the minefield, before the RPG On the left wall after the stairs in the huge warehouse On the wall by the stairs in the weapons manufacturing area Located under the stairs after blowing up the huge gas tanks with

Intel: 1) 2) 3) 4) the

RPG 5) On a ramp just before the room at the back of the smelter area Recon: 1) Far right corner of room after bridge at start of level

Armament: 1) Magnum and ammo located in shed against the Warehouse -----------------------Mission 5: Tivliz Asylum -----------------------BMs: 1) Asylum. 2) 3) 4) 5)

right wall of the

Small room just ahead of the sheltered area when getting to the One of the cells in Left balcony of the One of the cells in Ground floor of the the first cell block. "The Rock" bathroom. the second cell block. first pillar room fight.

Intel: 1) 2) 3) 4) 5)

Small room near the RPG and ammo outside the Asylum. On a table in a long tunnel f illed with ammo. Right balcony of the "The Rock" bathroom. One of the cells in the second cell block. First floor of the first pillar room fight.

Recon: 1) Small room before the first pillar room fight. Armament: 1) M16 in o ne of the rooms of the first cell block. --------------------------Mission 6: Vratska Dockyard --------------------------BMs: 1) Fuel tanks before the ambush fight will destroy the BM in the room. 2) In the booth during the ambush fight. 3) In the small room under the sniper bridge. Intel: 1) After the very first sniper, take the right path before going to the next big firefight. 2) Room right before the first checkpoint. 3) Room with the M249 in it. 4) Near the machine gun bloke during the firefight after getting your own machine gun. 5) Before the stairs heading up to the room with a guy and the sniper rifle. Recon: 1) Second room which needs to be opened with th e Remington. Armament: 1) Sniper Rifle propped up in a container after the first big fight. ------------------------Mission 7: Graznei Bridge ------------------------[NOTE: The words "bridge section" means every section of the bridge which has platforms above and below it.] BMs: 1) Inside the half way point building. On the right after Shotgun Man 3. 2) On the top platforms of bridge section 3.

Intel: 1) Inside the right hand side bus, just before the half way point. 2) On the wall rig ht before Shotgun Man 3 inside the half way point building. 3) Platforms under the bridge just before dropping over the ramp to begin the end fight. 4) Right before entering Spetriniv Gulag 6, on the right of the entrance. Recon: 1) Located after exiting the half way point; continue on the left side of the under"ground" ramps until you get to a wall blocking your path. Armament: 1) Hidden RPG on the top platforms of bridge section -------------------------Mission 8: Spetriniv Gulag -------------------------BMs: 1) 2) 3) 4) Room before courtyard fight. Inside first huge hall, room on the right wall. Right before the wooden platforms, the machine gun bloke's bunker. In the final fight, on the left platform opposite yours. 2.

Intel: 1) Right at the start of the level, after the first Shotgun Man, at the base of the stairs. 2) At the end of the corridor after these stairs. 3) At the top of some stairs as you make your way through the first building to the roof. 4) Inside first huge hall, right at the end, on the right of the archway. 5) Inside the series of tunnels, right after the first guy you meet. 6) After taking out the two machine gun blokes, from the train, head down the left path into a room before the steel pillar room fight. 7) On a rock in a room at the end of the platform running across the steel pillar ro om. 8) With the RPG before the two machine gun blokes who see your feet before you see them. 9) Inside the room with the two machine gun blokes who see your feet before you see them. 10) Inside right hand room of y our platform during the final fight. Recon: 1) Before the series of tunnels, after the few machine gun blokes, the left room. Armament: 1) Sniper Rifle located in the first building, before going down into the courtyard. It's by a window and is used to take out the machine gun and the RPG. -----------------------------------------------------------------------------Section E) [SECC] Cheats/Codes

To unlock the BFG (M249) in the first mission enter this code as your profile name, and then enter your real profile name: 5SQQ-STHA-ZFFV-7XEV (From GameFAQs and -----------------------------------------------------------------------------Action Replay Max Codes (from Codejunkies. (for UK version of the game). I WILL NOT ANSWER EMAILS REGARDING CHEAT CODES, ESPECIALLY ONES FROM PEOPLE WHO CANNOT BE BOTHERED TO READ THAT THE FOLLOWING CHEATS ARE FOR ACTION REPLAY MAX. ------------------------------------------------------Master CU5U-7BGF-T86PA F21P-Z9DV-AAQ1F ------------------------------------------------------Infinite Ammo BG8N-RTM1-7QU60 3MMK-6AKH-JFMT2 Infinite Grenades 0CPM-WFYH-GDJZT 7M1U-0XNK-KBBPT 053K-3078-2KJPR Infinite Health T98A-U8XB-A0MAB NP42-1BV9-MBY5T GAEX-BPNW-FMMR9 ZZPG-TTBU-00U5Z P8JA-HBX4-RK5GH PDXZ-6VWD-KZ8FA Infinite Health Kits UA2R-8HHT-U14PF ADGM-9BMR-R46T4 ---------------------------------------------------- --Skip FMVs CWP2-FDWE-0JR3M 62WM-7HJ1-YV7DF ------------------------------------------------------Black Difficulty Z18D-81Q2-83V0F 3516-NGKA-16TGK

------------------------------------------------------Rapid Fire 8MQF-JWEX-KUKJH 7ZXQ-AV32-B2XPA Rapid Fire (Alternate) Tap L3 for Rapid Fire 5RQD-P1EE-VJUFQ 47YV-6P92-REMFW D343-5VVT-UGTGN 57HN-EGKJ-2QJ09 A0Z0-Q1ZJ-KF2WX ------------------------------------------------------Speed Modifier TYJ5-TUD8-DE0X2 Slow motion (Press Select+Up) F98D-010R-164PJ M5X3-RQJJ-3648A ED64-1Y80-FVJ9U Quicker Game (Press Select+Right) 1GEW-9G50-UY5GW K695-351U-02QRH Q107-DU8M-JZV5A Normal game Speed (Press Select+Down) ZRUJ-0HRK-00A5W JVCQ-0B2Y-5YYWZ 196T-WHG6-66NAE Hyper Mode (Press Select+Left) 14B2-FCK2-8QPC5 ZR9T-NGXA-2Q55U R075-9FUK-0PX77 ------------------------------------------------------Level Modifier RC47-JN2A-N249T Veblensk City Street 6XRP-NAC2-CD4Y2 9GNP-P1GY-D2XM9 Treneska Border Crossing ZC9A-WGP6-3KWTU BU0F-4ZYN-XDWU6 Nazran Foundry 674W-XBRR-V17NP E0P3-F7UD-1J07W Tivliz Asylum N2RW-0XQ3-X2G37 NXGK-REF7-8RZWJ Naszran Town

HNHK-B4Y9-HP9QP 6AMY-1DFR-ATPUE Vratska Dockyard 7XPY-4FEP-UKKP8 E4WD-9VDN-GMDF9 Graznei Bridge HCAR-MU2W-GFK2H QF1B-8KCW-8DJCG Spetriniv Gulag TDJH-BKDF-V63GH 02RK-96B9-VG11J -----------------------------------------------------------------------------Section F) Legal Stuff [SFLS] There's always some legal stuff which needs to be taken care of. To keep me and everyone else happy, read this section and make sure you understand it. Only the following websites may have a copy of this guide on their site: http://www.cheatcc .com/ If you want to host my guide, email me at first. -----------------------------------------------------------------------------Section G) Special Thanks [SGST] Thanks Thanks Thanks Thanks to to to to Criterion and EA for making such a great game. GameFAQs for hosting my first ever guide. and GameFAQs for the BFG code. Codejunkies for the Action Replay cheats.