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y Cheat mode At the main menu, use the Right Analog-stick to look down at your hands and

see you are locked up. Repeatedly press LT + RT to escape from the chair (unlocks the "Just Ask Me Nicely" secret achievement). After breaking free, move around to the area behind your chair to find an old computer terminal you can use to access the Central Intelligence Agency Data System. Type one of the following codes to access early unlockables and hidden features in the game. Note: You can also plug a USB keyboard into your Xbox 360 to enter the codes and play the Zork text-based adventure game. Mission select, "Five" Zombies mode map, Dead Ops Arcade game, and Zork game Enter "3ARC UNLOCK" as a code to unlock the "Five" Zombies mode map, Dead Ops Arcade game, Zork: The Great Underground Empire text-based adventure game, and all missions. All Intel Enter "3ARC INTEL" as a code to unlock all Intel. Note: Enabling this code will prevent the "Closer Analysis" achievement from being earned. Alicia game Enter "ALICIA" as a code to unlock the Alicia virtual therapist game. Dead Ops Arcade game Enter "DOA" as a code to unlock the Dead Ops Arcade game, which is a zombie killing mini-game similar to Smash TV. Use the Left Analog-stick to move and the Right Analog-stick to shoot. Note: Play the Dead Ops Arcade game to get the "Insert Coin" achievement. Zork game Enter "ZORK" or "HELLO SAILOR" as a code to unlock the Zork: The Great Underground Empire text-based adventure game. Note: Play the Zork game to get the "Eaten By A Grue" achievement. Display all commands Enter "HELP" as a code to display a list of system commands in the terminal and Pentagon user e-mail access. Open corresponding file Enter "CAT [filename]" or "PRINT [filename]" as a code to open the corresponding file. List audio files and pictures Enter "DIR" as a code to display a list of audio files and pictures for use with "CAT" command. List of login names Enter "WHO" as a code to display a list of login names for use with the "RLOGIN" command (requires passwords). Login Enter "LOGIN" as a code to login with a corresponding username and password. Open mail folder for current user Enter "MAIL" as a code to open the mail folder for the current user. Display contents of current directory Enter "DIR" or "LS" as a code to display the contents of the current directory. Encode a string using the CIA's cypher Enter "ENCODE" as a code to encode a string using the CIA's cypher. Decode a string using the CIA's cypher Enter "DECODE" as a code to decode a string using the CIA's cypher. Display "Fee Fie Foe Foo!" Enter "FOOBAR" as a code to display "Fee Fie Foe Foo!". y Dreamland server Access the Central Intelligence Agency Data System. Enter "rlogin dreamland" as a command. You will be prompted to login with an account with MJ12 access. Use one of the following usernames and passwords to continue: Login as Robert Oppen: Username: "roppen", Password: "trinity" Login as T. Walker: Username: "twalker", Password: "thanksdad" Login as Vannevar Bush: Username: "vbush", Password: "majestic1" y Terminal access Access the Central Intelligence Agency Data System. Enter "login" as a command. You will be prompted to login with an account. Use one of the following usernames and passwords to continue. You can then access their documents with the "dir" command or e-mail with the "mail" command. Person Username Password asmith roxy Adrienne Smith amason password Alex Mason (default account) bharris goskins Bruce Harris dking mfk D. King fwoods philly Frank Woods gweaver gedeon Grigori "Greg" Weaver Jturner condor75 J. Turner jhudson bryant1950 Jason Hudson jmccone berkley22 John McCone jbowman uwd Joseph Bowman

It is on top of a ladder inside of the first hangar you enter just after you rappel down from the mountain to the airfield. y Intel locations Search the indicated locations to find all 42 Intel laptops: Mission 1: Operation 40 1. Walk up to it. 2. four on the sides). y Finding the Pack-A-Punch on Five map in Zombies mode Make a crawler. If done correctly. You can trade the weapon you are holding for it. Once they do. and look to the left. Once you pick up the tape. y All Zombie maps Successfully complete the indicated task to unlock the corresponding Zombies mode map: Dead Ops Arcade: Play the Dead Ops Arcade game or successfully complete the game.jfkennedy lancer John F. There should be a place to put the cassette. and hold [Action] to pick it up. the screen will shake. After they jump down. get the "Time Travel Will Tell" achievement to unlock the Dempsey and Richtofen Gamerpics. New twists and clues could uncover the final plan. The map description reads "The Pentagon is under attack! Washington is going to DEFCON 1 in this installment of "Zombies". continue progressing through the mission until the part where Weaver and Clarke both jump off the roof and onto a mattress. after the Nova 6 Gas is released. Note: It is recommended that you toss a flashbang to blind the enemies so you can shoot the canisters more easily. and adjust the DEFCON level to DEFCON 5. several enemy soldiers will appear at the end of the long hallway. and the Thunder Gun will appear out of the wall. three are upstairs and one is downstairs. you can retrieve a cassette tape in the office behind where you started. All switches are in that room. It is on a crate inside a building after going up a hill and passing a weapon depot. and it is reloaded at checkpoints. the game will not prompt you to do anything -. the rest of the level should be very easy. y Hidden Thunder Gun in "Numbers" mission At the beginning of Mission 7: Numbers. Find the tape recorder. go to the left. Johnson rnixon checkers Richard Nixon rhelms lerosey Richard Helms rkain sunwu Richard Kain Ryan Jackson rjackson saintbridget twalker radi0 T. Five: Successfully complete Campaign mode on any difficulty. In the "Annihilation" DLC. Verruckt: Requires a unique code that is included with the Call Of Duty: Black Ops Hardened and Prestige Edition. the screen will shake. and hold [Action] to pick it up. After you get the Thunder must use this information to know when to do these things. It is straight ahead as you enter the building with Woods and Bowman leading the way. If you shoot all six Nova 6 canisters (two in the back. Shi No Numa: Requires a unique code that is included with the Call Of Duty: Black Ops Hardened and Prestige Edition. The map description reads "Step back through time with this retro arcade zombie adventure and do battle with the forces of the Cosmic Silverback. In Mission 7: Numbers. after interrogating Clarke. Mission 2: Vorkuta . and it will be equipped with twelve shots. It's show time!" Nacht Der Untoten: Requires a unique code that is included with the Call Of Duty: Black Ops Hardened and Prestige Edition. Once Clarke is inside. go to the back of the room. Log into Jason Hudson's account on the terminal to unlock a Jason Hudson Gamerpic. Walker tbrooks lauren Terrance Brooks vbush manhattan Vannevar Bush wraborn bromlow William Raborn y Secret Gamerpics Escape the interrogation chair by repeatedly pressing LT + RT at the main menu to unlock the Frank Woods Gamerpic. he will move a fridge leading to the weapon stash. the screen will shake and the Thunder Gun will appear from the wall. 3. You should see another tape recorder." Der Riese: Requires a unique code that is included with the Call Of Duty: Black Ops Hardened and Prestige Edition. If done correctly. go inside. then go into the middle room. Clarke will ask Weaver to help him move a fridge out of the way to his first weapon stash. Once you insert the cassette tape." Kino Der Toten: Available at the start. Once you get inside the stash. All teleporters will take you to the Presidential Suite. Kennedy lbjohnson ladybird Lyndon B. You must watch him move the fridge or you will not get the Thunder Gun. It is on the dresser inside of a bedroom with a bed and TV in the next area you enter after you have killed the fake Castro. It has twelve bullets. and enter the office. Note: When picking up and placing the cassette tape. The map description reads "Battle the undead in this theatrical installment of "Zombies". Continue through the level until you get to the part where you jump off the roof into the building and onto the mattress.

Make sure to grab this Intel before enemies start coming. 27. 14. The Intel is in the east corner of the hut. Mission 10: Crash Site 25. It is just before you get on the boat and after the helicopter. 8. It is on a crate next to some barrels at the beginning of the mission. This is just after you slide down the metal roofing. It is lying on the metal roofing with garbage as you continue to descend after Clarke gets shot in the head while you are trying to save him. It is lying on the ground against a rock on the right-hand side of this tunnel. 26. 18. This is also the same room with a projector and where there is a short cutscene. It is straight ahead from where you enter the village. You must grab this Intel quickly so the Nova 6 gas does not kill you.O. When you lead the way. You must grab this Intel before getting on the bike. It is the second time that you leave Blackbird. Mission 11: WMD 28. It is in the larger bunker you enter after saving Woods. There will be a pallet jack and lantern in front of it. 23. The village is just after the river area you swim through and plant explosives. 12. It is lying on the ground inside the hut at the end of the village. The table is in a room in the back right corner. 9. It is on a table next to a cabinet in the hangar with a rocket in it. It is in the left tunnel after Reznov helps you move a barrier blocking the path to the next tunnel. It is inside the control room for the rocket. It is on a rock just below the crashed plane. It is right before you knife someone in the back and just after knifing someone in their sleep after climbing through a window with Woods. It is on top of a bunch of ammo crates in the back area you are defending from being rushed by the enemy and when you need to destroy the three T55 tanks. It is on a table in the security room after you breached the room to find Reznov in it. It is on the third floor of the communications building on top of the right table that is underneath the four TV's and golden emblem. It is on a table with a TV inside of a building down the street from when you first use the radio to call in air support and where you travel with the M113 armored vehicle. It is right after you get off the boat. Mission 5: S. 11. It is on a shelf after you pass through the collapsed support beams on fire in the right corner of the same room. It is on the bottom shelf of a rack near the back of the building you start in after the cutscene from being gassed. Mission 8: Project Nova 19.D. 5. It is lying against the wall near the west corner of the hut. 21. This is down the hall to the right after the offices. Mission 6: The Defector 13. You must grab this Intel before following Woods and entering the vehicle. It is in the bunker at the bottom left corner of the hill. It will also be right after you have to place the C4 on the above wall and then the tank on the street explodes. It is on top of a cabinet on the second floor of the first building you enter with Reznov just after the prisoners have taken out the tower after moving along the train yard behind cover. 10. None Mission 4: Executive Order 7. You must grab this Intel before you use the rope to get off the ship and before time runs out. It is inside another control room underground on top of a radar computer below the window. You will need to pass through this hangar to continue the mission. 20. This is just before the end of the level where you slide down plywood. You must grab this Intel before going up the ladder to the top of the communications building. 15. It is in the far left corner after you blow a hole in the wall on top of the computer in the corner. 24. instead of going straight. It is down the steps to the left on the desk as you enter the barracks. The armory is just after Sergei dies from holding the security door open for you and the other prisoners to get through. It is lying on the right side of the dirt path in front of you next to a rock as you follow your squad towards the next objective. It is inside of a building on a table in the corner at the end of the mission when you have to defend the landing zone. It is sitting inside the right window. It is on a table inside the armory with a few radios. It is lying on the ground in front of a shack with garbage all around on the ground. go left. You must grab this Intel before following Woods into the hole in the ground. Mission 7: Numbers 16. It is where you breach the barracks with your squad. and the game goes into slow-motion so you can kill the enemies that appear. It is on a desk in the back right corner behind you. 6. When you start to descend from the wing. It is the building at the back far right corner from when you come out of the building you used the C4 in. it is right below you before you enter the plane.D. It is at the beginning of the level after you have interrogated Clarke. It is on a table with a lantern and files in the two-story building you come across approximately halfway through the mission. There are two snowplows outside the entrance. .4. Mission 3: U.S. It is right before the stairs to the right. 17.G. It is on a pallet that is almost completely covered in snow at the end of the ship. Mission 9: Victor Charlie 22.

It is on a table with explosives in front of the office that is inside of the large warehouse with explosives everywhere else. This room is after the locker room. If you shoot him. Mission 13: Rebirth 34. 30. It is on a bench inside of the utility room located in the communications tower.29. Mission 12: Payback 31. Killstreak Challenges. the containment unit will close. It is inside the trash can to the right on the left side of the wall after you exit a room that triggers a long flashback cutscene. 35. 38. It is lying on the ground under the door. 32. 41. You will first pass through one house. This office room is right next to the control room which is flooded on the lower level -. 42. It is on a shelf inside the large ammunition room you enter after going through the left or right tunnel when you escape. it is easier to get it before entering since there is not any resistance. It is on the desk to the left inside of the first office room you come across after you have a flashback with JFK as you head down the long hallway with the rocket taking off in the background. and then continue up the road to reach the next checkpoint. It is on the right side of the room. Do not shoot the enemy inside. Playercard Emblems Level 13: Combat Record Level 15: Medal Challenges Level 16: Gun Emblems Level 19: Gun Tag Level 20: Elite Challenges Level 22: Camo Level 25: Custom Reticules Level 28: Custom Lenses Level 30: Final Challenges Level 31: Facepaint Level 50: Prestige Mode Prestige 1: Prestige Leaderboard. simply die. if you make this mistake. It is sitting on the cabinet with a bunch of pots. It is just behind the first shipping container you come across. then move quickly so you do not get spotted from the helicopter in the area. It is right before you need to use the Valkyrie Rockets to take out the two helicopters above you. Mission 15: Redemption 40. It is under the table in front of you with a bunch of crates as you enter on the other side of it. which is the level you enter the door from at the far left corner and right before you head down the stairs. It is right after you have freed the POWs. This is right after Intel #37. You can grab this Intel before or after entering the office. 36. making it impossible to grab the Intel located inside of it. It is on the second level. Mission 14: Revelations 37. It is on top of a vending machine in the first hallway to your left after you have broken out of the chair and stumble through the doors. It is on a crate in the area to the far left just before you reach the building where Kravchenko is inside on the second floor. 39. instead knife him. grab the Intel. y Multiplayer unlockables Reach the indicated rank to unlock the corresponding bonus: Level 4: Create A Class Level 5: Contracts Level 6: Clan Tag Level 8: Game Mode Challenges Level 10: Killstreaks. Custom Class 6 Prestige 3: Custom Class 7 Prestige 5: Custom Class 8 Prestige 7: Custom Class 9 Prestige 9: Custom Class 10 Prestige 10: Prestige Hardcore Playlist Prestige 11: Additional Face Paint Prestige 13: Clan Tag Colors Prestige 14: Golden Camo . However. 33.the room you enter just after going up the stairs. It is on the table with a radio to the right of the tent when you exit the underground area. It is in the second room you enter when you are inside the ship. It is in the office room at the end of the mission before you fight Dragovich. It is lying on the ground next to the crate to your left as you exit the shipping container that you were hiding in. You must grab this Intel before getting in the helicopter with Woods. You must grab this Intel before continuing and exiting the underground area with Woods. However. It is under the left desk with the phone. It is on a cage with a monkey in it inside of the containment unit in the center of the room. there is a house in front of it to the right that contains the Intel. and start from the last checkpoint to try again. It is shortly after you have put on the gas mask when the area gets gassed with Nova 6. Before you go into the next house with the checkpoint. Kill the enemy in front of you.

Steady Aim Steady Aim: Maintain increased accuracy when firing from the hip Steady Aim Pro: Maintain increased accuracy when firing from the hip. no red crosshair or name when targeted Challenges Concealed Kills: Kill 20 enemies while they have a spy plane or Blackbird active. and start with extra mags and replenish tactical grenades from fallen enemies Challenges Resupplies: Resupply 150 times while using Scavenger. Throwbacks: Throw back 5 enemy frag grenades. One Kill" medals. Destroy Sentry Gun: Destroy 1 Sentry Gun. Escape Death: Escape death 5 times after being hurt. Bullets in Aircraft: Shoot 200 bullets into enemy aircraft. Offense Medals: Get 10 offense medals by killing enemies near their objective. One Shot Kills: Get 50 "One Shot. Scout Scout: Hold breath longer when scoped Scout Pro: Hold breath longer when scoped. Flak Jacket Flak Jacket: Take less explosive damage Flak Jacket Pro: Take less explosive damage. Tier 1 Lightweight Lightweight: Move faster Lightweight Pro: Move faster. and change the contents of a care package Challenges Share Packages: Share 10 Killstreak reward crates with teammates. Demolished: Plant or defuse 10 bombs in Demolition. and flinch less when shot Challenges Penetration Kills: Get 10 kills using Hardened and shooting through walls. Equipment Shot: Destroy 1 piece of enemy equipment through a wall. Kill Count: Get 5 kills without dying 5 times. Hardline Hardline: Get killstreak rewards with one less kill Hardline Pro: Get killstreak rewards with one less kill. Ghost Ghost: Remain hidden from enemy spy planes Ghost Pro: Remain hidden from enemy spy planes. IR scopes. and inflict extra bullet damage on aircraft and turrets. Grenade Kills: Get 5 lethal grenade kills with a resupplied grenade. Sabotage. or Search & Destroy. and Sentry Guns. Sprint Kills: Get 100 kills after sprinting. and recover quickly from knife lunges Challenges Quick Melee: Melee two enemies consecutively within 5 seconds. Hip Fire Kills: Get 150 hip fire kills using Steady Aim. Destroy Aircraft: Destroy 30 aircraft with any non-killstreak launcher. and avoid targeting from aircraft. Tier 2 Hardened Hardened: Penetrate walls and objects with deeper bullet impact Hardened Pro: Penetrate walls and objects with deeper bullet impact. Scavenger Scavenger: Replenish ammo and lethal grenades from fallen enemies Scavenger Pro: Replenish ammo and lethal grenades from fallen enemies.Prestige 15: Prestige Pure Playlist y Perks The following is a list of perks and their effect. and switch weapons faster Challenges Secondary Kills: Get 50 kills with secondary weapons. and no fall damage Challenges Melee Kills: Get 15 melee kills. Killstreak: Get 7 kills without dying in one match. Multiple Killstreaks: Get 7 killstreaks in one match while using Hardline. Headshots: Get 30 headshot kills. Sleight Of Hand . Successfully complete the indicated challenges to unlock the pro version of the corresponding perk. and deflect fire damage and safely toss back frag grenades Challenges Protected: Survive 10 explosions while using Flack Jacket. and aim faster after sprinting.

or Search & Destroy. and aim down sights faster with all weapons. and booby trap stolen crates. and start with one extra tactical and lethal grenade. and reveal the position of a flashed or stunned enemy Challenges Flash Kills: Kill 20 enemies that are blinded by your Flashbang grenade. Marathon Marathon: Sprint for a longer duration Marathon Pro: Sprint for a longer duration. Plants: Plant the bomb 10 times in Demolition. explosives. Sabotage.Sleight Of Hand: Reload weapons faster Sleight Of Hand Pro: Reload weapons faster. cannot be shot down) Rolling Thunder: 8 kills (carpet bombing airstrike) Chopper Gunner: 9 kills (be the gunner of an attack helicopter) . y Killstreak bonuses Get the indicated number of consecutive kills in Multiplayer mode to get the corresponding bonus: RC-XD: 3 kills (remote control car strapped with explosives) Spy Plane: 3 kills (shows enemies on the mini-map. Revenge: While in Second Chance. and sabotage enemy equipment and turrets. First Blood: Get the "First Blood" medal 10 times. and make no noise at all and hear enemies louder Challenges Silenced Kills: Get 150 kills using the Suppressor attachment. kill the enemy who downed you 5 times. Nova Gas Kills: Kill 20 enemies poisoned by your Nova Gas. explosives. Captures: In Capture The Flag. and turrets Hacker Pro: Detect enemy equipment. Explosive Kills: Kill 25 enemies with a Claymore or C4. and reduce the effects of Flash and Concussion grenades. Grenade Multi-kills: Get 1 multi-kill with Frag or Semtex. Warlord Warlord: Equip two attachments to your primary weapon (excluding underbarrels) Warlord Pro: Equip two attachments to your primary weapon (excluding underbarrels). Fast Hand Kills: Reload and finish off the enemy you wounded 10 times. and turrets. Tier 3 Tactical Mask Tactical Mask: Protect yourself against Nova Gas Tactical Mask Pro: Protect yourself against Nova Gas. and sprint for an unlimited duration Challenges 26 Miles: Sprint 26 miles using Marathon. except sniper rifles Challenges Aiming Kills: Get 150 kills while aiming down sights. Headshot: Get 1 headshot kill while in Second Chance. Reload Kills: Kill an enemy within 5 seconds of reloading 30 times. can be shot down) Counter Spy Plane: 4 kills (temporarily disables enemy mini-map) SAM Turret: 4 kills (airdrop a placeable SAM turret to destroy enemy aircraft) Care Package: 5 kills (airdrop a random killstreak or ammo crate) Napalm Strike: 5 kills (aircraft covers an area in Napalm) Mortar Team: 6 kills (target three locations to bombard with Mortar Strikes) Sentry Gun: 6 kills (airdrop a placeable Sentry Gun) Attack Helicopter: 7 kills (call in support helicopter) Valkyrie Rockets: 7 kills (launcher with remote controlled rockets) Blackbird: 8 kills (shows both enemy position and direction on the mini-map. except Willy Pete Challenges Two Attachment Kills: Get 150 kills using a gun with two attachments. Concussion Kills: Kill 20 enemies that are stunned by your Concussion grenade. and remain invisible to motion sensors Challenges Destroys: Destroy 10 equipment or explosives while using Hacker. Hacker Hacker: Detect enemy equipment. Grenade Kills: Get 10 Frag or Semtex kills. Back Stabs: Get 5 "Backstabber" medals. Ninja Ninja: Move silently Ninja Pro: Move silently. get the "Flag Capture" medal 15 times while using Marathon. Second Chance Second Chance: Pull out your pistol before dying Second Chance Pro: Pull out your pistol before dying. Near Equipment Kills: Kill 25 enemies within the radius of your Jammer or Motion Sensor. and survive longer and get revived by your teammates Challenges Kills: Get 10 kills while in Second Chance.

go to either the right or left of the cabin and go inside. Once inside. y Hear "Abracadavre" song by Elena Siegman in "Ascension" map ("First Strike" DLC) In the "Ascension" map in Zombies mode. The zipline can be used if there is no notice saying "Closed set" (indicating that you must unlock it) or "Power must be on" (power needs to be turned on). stand in front of the larger elevator. and after a moment it will launch you away. go left along the desks next to the teleporter. Once you activate all three teddy bears. Let the zombies destroy the barriers and come into the office. y Freezing zombies ("Escalation" DLC) If you lead a group of zombies into the water and keep them in there long enough. you are told to clear the trenches. and even knifing him will cause him to roar in fury. You must run to the two giant striped barrels near the bottom of the hill and kick them down into the trench. blowing him up. Phlopper. as you will not be able to kill him without it. When you go up the ship's side. The second one is behind the fence across from where the claymores are bought. stand up. the power must be active before you can damage him. the "Abracadavre" song by Elena Siegman will play. You can get a lot of points because the zombies will gather around. Go up and move around the room to find a door that costs 750 points. y Power box location in Zombies mode ("Escalation" DLC) The power switch is located on the half-sunken ship to your right when you start. and save the original characters to unlock a hidden Gamerpic. destroy the glass doors at the start. When you stand on it. and keep jumping up until you are onto of the teleporter. Then. y Hiding spot in "Five" map In the "Five" map in Zombies mode. Shooting him. The meteors appear as red veined rocks. This may require a few attempts. you must first activate the power. then charge at full sprint after you and your allies until everyone is dead. and then kill them to earn extra bonuses. and follow the prompt to stab it and kick it down the hill. The third phone is in one of the rooms after leaving the second elevator on the floor that the power is on. run to the nearby barrel. once you go downstairs. Quick Revive. Stamin-Up. The third meteor is the room upstairs near the alleyway. Zombies cannot touch you unless you get too close to the stairs. jump into it near the edge to use it. find the three meteors throughout the map. then hold [Action] until you hear a busy signal. Look at the phone. The second phone is inside the conference room on the second floor where the Pack-A-Punch machine is located. The second meteor is on a pedestal in the dressing room near some mannequins. and the power is on. Then. and the power switch will be to your right when you walk in. Additionally. on a dresser with black marquee letters. y Hear "Don't Back Down" song by Eminem in "Five" map In the "Five" map in Zombies mode. y Secret Gamerpic in Zombies mode ("Escalation" DLC) Find the vodka bottle. You can find the phones by following their ringing. Stand behind the railing so you can see it long ways. after opening a set of doors in the corner. you will hear a compression sound. The boat that covers the entrance costs 500 points. y Easy points in "Five" map In the "Five" map in Zombies mode. It costs 750 points to enter. there are three teddy bears holding a sickle. y Wunderwaffle in Zombies mode ("Escalation" DLC) Find the Golden Rod. and Deadshot. Once you are on top of the railing. Dolphin dive on top of it. y Springing platforms and ziplines in Zombies mode ("Escalation" DLC) If you want to use either the platforms or zipline. you can lead him to any large body of water to calm him down. Juggar-naught. y Zombie perks ("Escalation" DLC) The following Zombies mode perks are available in the "Escalation" DLC: Double Tap. The first teddy bear is located to the left of the Olympia shotgun in the starting room. Shoot the zombies three to four times in Rounds 1 and 2. Press X while standing next to each one. but it is not exactly clear how to do this. y Defeating George the director in Zombies mode ("Escalation" DLC) It is recommended you do not fight George the director until you obtain the new Wonder Weapon and upgrade it through Pack-A-Punch. The first meteor is located on a pedestal in a corner behind the soda in the main lobby. you must unlock the area that the platform or zipline ends at or else it will not bring you anywhere. allowing you to run away or kill them easier. Hide behind the sandbags. where you will find a stairway leading up again. Dr. and then rebuild them for easy points. If this happens. Once the zipline is active. and when you shoot at the crowd. and then knife them to get extra points. the song "Don't Back Down" by Eminem will play. Open this door. it is very hard to miss. Note: Zombies and George can also use the springing platforms and ziplines. The first phone can be found when you first start. y Hear "115" song by Elena Siegman in "Kino Der Toten" map In the "Kino Der Toten" map in Zombies mode. The third one is near the lunar lander by the Speed Cola machine. Hold [Action] on each meteor until your . After all phones are accessed. and save the original characters. and you will hear a sound. The Deadshot perk lets you snap-aim (holding down your ADS while an enemy is near) to the zombie's head instead of its torso. While in front of it. it will cause them to freeze for a moment. Speed Cola.Attack Dogs: 11 kills (attack dogs that hunt down the enemy) Gunship: 11 kills (pilot an attack helicopter) y Clearing the trenches in battle of Khe Sanh At the battle of Khe Sanh. The springing platform can be used once the area (lighthouse base) is open. and shoot at the Viet Cong until it is relatively clear. find the three red rotary phones throughout the Pentagon that ring and flash. continue straight until you see a stairway to your left leading upstairs.

357 Magnum Python ASP CZ75 M1911 Makarov . After all three meteors are found. shoot the heads off all the mannequins in under fifteen seconds of the round begginning to hear the song "Sympathy For The Devil" by The Rolling Stones played over the loudspeakers. y Hear "Sympathy For The Devil" song by The Rolling Stones in "Nuketown" map In the Nuketown map.character says something or the veins in the rock glow red. the song "115" by Elena Siegman will play. y Pack-A-Punch weapons The following is a list of all weapons and what they become once you upgrade them through the Pack-A-Punch machine in Zombies mode: Assault rifles AUG = AUG-50M3 Commando = Predator Famas = G16-GL35 FN FAL = EPC WN G11 = G115 Generator Galil = Lemantation M14 = Mnesia M16 = SkullCrusher Handguns CZ75 = Calamity CZ75 Dual Wield = Calamity & Jane M1911 = Mustang & Sally Python = Cobra Launchers China Lake = China Beach M72 LAW = M72 Anarchy Light machine guns HK21 = H115 Oscillator RPK = R115 Resonator Shotguns HS10 = Typhoid & Mary Olympia = Hades SPAZ-12 = SPAZ-24 Stakeout = Raid Sniper rifles Dragunov = D115 Disassembler L96A1 = L115 Isolator Submachine guns AK47u = AK74fu2 MP40 = The Afterburner MPK5 = MP115 Kollider MPL = MPL-LF PM63 = Tokyo & Rose Special weapons Ballistic Knife = The Krause Refibrillator Crossbow = Awful Lawton Ray Gun = Porter's X2 Ray Gun Thundergun = Zeus Cannon Winter's Fury = Winter's Fury y Weapons and equipment The following is a list of weapons and equipment: Assault rifles AK-47 AUG Commando Enfield FAMAS FN FAL G11 Galil M14 M16 Handguns .

000 CP) Jammer (2.000 CP) Masterkey (750 CP) Red Dot Sight (750 CP) Reflex (750 CP) Suppressor Handgun attachments ACOG (750 CP) Dual Wield Snub Nose (750 CP) Speed Reloader (750 CP) Upgraded Iron Sights Equipment C4 (2.500 CP) Motion Sensor (3.Launchers China Lake Flamethrower M202A1 "Grim Reaper" (Care Package only) M72 LAW RPG-7 Strela Light machine guns Death Machine (Care Package only) HK-21 M60 RPK Stoner 63 Shotguns HS-10 Ithica 37 KS-23 Model 1887 Olympia/Double Barrel SPAS-12 Stakeout Sniper/bolt action rifles Dragunov L96AW PSG1 WA2000 Submachine guns AK74u Kilparis MAC11 MP5K MPL PM63 Skorpion Spectre M4 Uzi Special secondaries Ballistic Knife Crossbow Flashlight Machete Alternate ammo Explosive tipped crossbow bolts Incendiary "Dragon¶s Breath" shotgun rounds Assault rifle attachments ACOG (750 CP) Dual Mag (500 CP) Extended Mags (500 CP) Flamethrower Grenade Launcher (1.000 CP) .000 CP) Claymore (3.000 CP) Camera Spike (2.000 CP) Infrared Scope (1.

Tactical Insertion (2.500 CP) Lethal Frag Grenade Semtex Tomahawk Tactical Concussion Decoy (attracts attention and creates blips on enemy radar) Flashbang Nova Gas Willy Pete/Smoke Grenade Camouflage Berlin Dusty ERDL Flora Gold Ice Nevada Olive Red Sahara Siberia Tiger Warsaw Woodland Yukon Face paint Animal Apache Banshee Black Widow Blitz Clean Commando Death Demon Dragon Dutch Highlander Jester Lion Mantis Militia Ranger Reaper Sandman Sidewinder Smoke Spider Stalker Tundra Zulu Custom reticles Arrows horizontal Arrows vertical Arrows with dot Boxes Burst Circle Circle with arrows Circle with crosshairs Circle with dot Circle with inner line Circle with outer line Circle with triangles Circle within a circle .

y Easy "Quiet On The Set" achievement ("Escalation" DLC) Wait until a zombie drops the "Death Machine" perk. try to shoot a zombie's legs off so it is crawling around before the round ends. MP5K 6. Even if you pull him into the water and he returns to normal. y Easy "Hands Off The Merchandise" achievement In Round 4 on the "Five" map in Zombies mode. throw a frag grenade to kill them all and get the "Frag Master" achievement. HK-21 13. fire the China Lake into the central chamber of the lab. have five friends cram together. M60 14. y Easy "I Hate Monkeys" achievement In the Rebirth labs. keep throwing grenades into the crowd until you get the "Frag Master" achievement. You do not necessarily need to turn the power on or kill him near the water. RPG 17.Diamond Diamond outline Dot Heart Large crosshairs Line with dot Outer crosshairs Outer triangles Radiation Semicircle Skull Small crosshairs Smiley Square Square outline Star Three dots Treyarch Triangle X X with dot Yin yang y Gun Game Wager match weapons The following is a list of all 20 guns in the Gun Game wager match: 1. Python with multiple attachments 2. The strategy used in the video was done in Single Player mode. any weapon will eventually kill him. M16 10. WA2000 16. Stakeout 5. Duel Makarovs 3. this will deal a lot of damage to Romero. M72 Law 18. and then throw a frag grenade to kill them all and get the "Frag Master" achievement. AUG 12. and then have another player stand in one place while the zombies crawl towards them. There will be an explosion in the chamber that releases Nova 6 gas that will kill the soldiers and all of the monkeys. Crossbow 20. His light hammer will turn from blue to orange when you are close to defeating him. AK74u 8. Duel Skorpions 7. blow the legs off five zombies. Since the Death Machine has infinite ammunition for a short time. Spas-12 4. When they are all attacking the other play. Famas 11. The Thief shows up randomly after you turn the power on. M14 9. In Zombies mode with at least two players. during the battle of Khe Sanh when the NVA are pouring out of the tunnels in the background. as this will give you time to turn the power on. this will still cause damage. and be near George when you pick it up. Shoot at him as much as possible. L96A1 15. In Multiplayer mode. China Lake 19. It requires a very large amount of damage to defeat him. Ballistic Knife y Easy "Frag Master" achievement In Campaign mode. just as long as you keep doing damage to him. y Easy "Rhino" achievement .

Stand Down (35 points): Complete the campaign on any difficulty. Easy Rhino (10 points): In Dead Ops Arcade. Mr. Black OP (50 points): Enter the Soviet relay station undetected. Down and Dirty (25 points): Complete "SOG" and "The Defector" on Veteran difficulty. Never get off the boat (10 points): Find the Soviet connection in Laos." "Project Nova. use a Speed Boost to blast through 20 or more enemies at one time. use a meat powerup at the start of the round. Unconventional Warfare (15 points): Use the explosive bolts to kill 30 enemies in the campaign. wait a bit. Sally Likes Blood (15 points): Demonstrate killer economic sensibilities by taking down 3 enemies with a single bullet." "Vorkuta. In The Money (20 points): Finish 5 Wager Matches "in the money. The Collector (20 points): Buy every weapon off the walls in a single Zombies game. Date Night (15 points): Watch a film or clip with a friend. Cold Warrior (25 points): Complete "Operation 40. No Leaks (50 points): Make it through the NOVA 6 gas without dying on Rebirth Island. The following achievements require the "First Strike" bonus downloadable content: . VIP (10 points): Receive orders from Lancer." and "Payback" on Veteran difficulty. Burn Notice (25 points): Complete "Rebirth" and "Redemption" on Veteran difficulty. there are three secret achievements: See Me. Round 8 or 10). There will be two VC in front of you and three more behind the window next to them. A safer place (10 points): Sabotage the Soviet space program. Looks don't count (10 points): Break the siege in the battle of Khe Sanh. then use the speed power-up to get the "Rhino" achievement. Just ask me nicely (15 points): Break free from the torture chair. Sacrifice (10 points): Ensure your squad escapes safely from Cuba. Broken English (10 points): Escape Kowloon. Light Foot (30 points): Escape the ship with 2:15 left on the timer in Veteran. It's your funeral (25 points): Complete "Numbers. With extreme prejudice (25 points): Get to the POW compound in the Hind using only rockets. Pathfinder (50 points): Guide the squad through the Soviet outpost without them getting killed. Give me liberty (10 points): Escape Vorkuta. I hate monkeys (15 points): Kill 7 monkeys in under 10 seconds in the Rebirth labs." and "Executive Order" on Veteran difficulty. Raining Pain (15 points): Rack up a body count of 20 NVA using air support in Hue City. Tough Economy (15 points): Use no more than 6 TOW guided missiles to destroy the tanks in the defense of Khe if you miss. and try again. Eaten by a Grue (15 points): Play Zork on the terminal. BLACK OP MASTER (100 points): Complete the campaign on Hardened or Veteran difficulty. The Dragon Within (15 points): Kill 10 NVA with Dragon's Breath rounds. "Insert Coin" (5 points): Access the terminal and battle the forces of the Cosmic Silverback in Dead Ops Arcade. Clarity (10 points): Crack the code. Vehicular Slaughter (25 points): Destroy all enemies on vehicles during the prison break. Double Trouble (10 points): Use only dual wield weapons to escape Kowloon. Heal Me (15 points): Fire a Pack-a-Punched Ballistic Knife at a downed ally to revive them from a distance. Frag Master (15 points): Kill 5 enemies with a single frag grenade in the campaign. Sacrificial Lamb (15 points): Shoot at or be shot by an ally with a Pack-a-Punch crossbow and kill six zombies with the explosion. when you get to a higher round (for example. SOG Rules (10 points): Retrieve the dossier and the defector from Hue City. y Easy "Sally Likes Blood" achievement In Mission 6: The Defector. Hands Off the Merchandise (20 points): Kill the Pentagon thief before it can steal your load-out. Stab Me. Reznov.In the Dead Ops Arcade game. This area is a checkpoint -. and Woods (the one where the man is crying over his dead friend). kill yourself." Ready For Deployment (15 points): Reach rank 10 in Combat Training." "WMD. Additionally. Aim precisely so that you can kill all three of them in one shot. Up close and personal (15 points): Silently take out 3 VC. Closer Analysis (15 points): Find all the hidden intel. Lord Nelson (25 points): Destroy all targets and structures while making your way up the river. Russian bar-b-q (15 points): Incinerate 10 enemies with the flamethrower attachment in the POW compound." and "Victor Charlie" on Veteran difficulty. Heavy Hand (15 points): Use the Grim Reaper to destroy the MG emplacement. y Achievements Accomplish the indicated achievement to get the corresponding number of Gamerscore points: Death to Dictators (15 points): Take down Castro with a headshot. Not Today (25 points): Complete "Crash Site. When the zombies pour in. Some wounds never heal (10 points): Escape the Past. Double Whammy (15 points): Destroy both helicopters with one Valkyrie rocket from the deck of the ship. at the part where you go inside the building with Bowman. Slingshot Kid (15 points): Destroy all slingshot targets in 3 attempts. go upstairs.

Stuntman (20 points): In Call of the Dead. kill a space monkey with a fire trap. kill a Shrieker zombie while blinded by it. Zomb Disposal (30 points): In Shangri-La. The following achievements require the "Escalation" bonus downloadable content: Stand-in (35 points): In Call of the Dead. send the crew to Paradise in solo or co-op. use the 31-79 JGb215 on each type of zombie.html#ixzz1U25PfXKA Under Creative Commons License: Attribution Non-Commercial No Derivatives . kill at least 5 zombies with one Gersch device. Monkey See. dispose of a Napalm zombie without it harming any players. Blinded By the Fright (30 points): In Shangri-La. Pack-a-Punch a weapon before Round 8. Read more: http://www. Quiet on the Set (30 points): In Call of the Dead. Space Race (45 points): In Ascension. Monkey Don't (5 points): In Shangri-La. escape on all three lunar landers.cheatcc. send the crew to Paradise in co-op. acquire the focusing stone. get something from the Shooting on Location (20 points): In Call of the Dead.The Eagle has Landers (35 points): In Ascension. Ensemble Cast (45 points): In Call of the Dead. The following achievements require the "Annihilation" bonus downloadable content: Time Travel Will Tell (75 points): In Shangri-La. Small Consolation (10 points): In Shangri-La. kill 10 zombies with one Scavenger shot from over 100 feet away. cut the lights on the Director. make a zombie explode using the V-R11. Chimp on the Barbie (35 points): In Ascension. They are going THROUGH! (35 points): In Ascension.