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(charlie) tdmc and wizum are right in saying that these images are purely made from exported jpegs from sketchup and 'painted' in photoshop, also with the help of a collection self made textures, objects and people psd. files its really a trial and error process, and its not easy to explain my steps in rendering an export from sketchup with photoshop but i have a few key steps. when i export an image from sketchup, i either do 2 or 3 exports of the same view: export 1. with edges and and no textrue. export 2. with shadows and all textures no edges, export 3. without shadows and edges but with texture. i then put these 2 or 3 images together into photoshop as a ways to start my painting template. i would name export 1 'outlines' where i would only turn this layer on when i need to magic wand a plane fast to airbrush. however this technique is rough and requires fine lassoing also. from there its really about having a coherent layering system where you would apply soften shadows and reflections. i also find that in most images you would need to re-apply the textures because the quality of textures exported from SU is BAD. with regards to light and shadow its simply ALOT of precise lasso-ing and gradient painting. free hand Lasso-ing with feather 20 or higher and adjusting the brightness/ contrast is a good technique to give soft light glow or shaodw effects. generally when you adjust something brighter, you need to lower the contrast slightly too, same goes with darkening something. in order to keep a consistentcy, first make sure all the images you do are straight! or 'bulleto' as i like to call it. it means that the columns and edges are vertical/ parallel, u're not looking up or down but straight ahead at eye level. these are basic rules of architectural photography. if you are doing a set of images, use similar colour tones also, i.e sky, trees .

its also good to have a person really in the forground. ... its an intensive but rewarding process.anyone know a good technique for that? good luck!! i hope this helps abit.. it really makes the place alive and tells the scale of it. but i can show you layer by layer of one image. as for the animated sections..when u put people into the image make sure they are scaled correctly. more rewarding than waiting for 5 hrs for a render.for now. some midground and background too. slightly transparent and blurred. so that the attention is not taken away from the general space. its like this one from Foster n Partners. just choose one that i have posted and i can show u all the layers i've done in photoshop! layer by layer haha i cant write the pdf . would be glad to see how you all get on and help you out. i may post a step by step process of an image if some one requests it.

notice here i already adjusted the brightness/ contrast of the grass as it pans out of the image. 2nd: with sky and grass.now its essential to know all the photoshop shortcuts to get a good work flow! 1st image: this is the rough render from sketchup. one should always make duplicate layers of the original. free hand lasso with feather 40 used here 3rd: some highlights also with free hand lasso. you can see that i have mistakenly drawn on it and adjusted some stuff already. trying to mimic some cloud reflections here perhaps .

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4th:shadows under the stadium 5th: a seperate render of the structure only was made and put as a transparent layer on top 6th: more multiple highlights .

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7th: darken bottom and lighten top 8th: backgorund crowd 9th: foreground crowd plus trees .

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i have exported from SU one image outline of the facade and one of the structure only. by putting these as layers in the psd file.the main focus of the image is the facade of the stadium. what goes on underneath can be blurred out by trees or people. . one can tweak the transparency and all other effects with ease.

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. this is what i mean. you need to add some bluring depending on the surface and adjust the contrast in which the shadow appears. i hope this makes sense. its also good to free hand lasso the bottom of the shadows with about feather 25 and cut away abit of the shadow shape so it blends into the ground. with multiple shades of shadow. but to add more quality. hope it helps. if its a highly reflective suraface then obviously you have less blur. sometimes its even enough just to make a dark spot underneath a person. shadows should appear dark from the feet then lighter and as it fades out (not a solid shape).Shadows generally with people i do the same thing as mentioned. its good when using a photo to look at existing shadows and try to copy them.

Works for about anything. theres basically a layer of shadow and a layer of reflection. the shadow was freely drawn with additional blurring. you could also use the shape only and gradient paint it from solid to transparent on a seperate layer.underneath the shopper here. slightly squished and then cut off with a few lasso-ing of about feather 50. This is what I do for people and shadows. or whatever you want to have a shadow. . the reflection is a duplicate shape of the person vertically inverted. tree. (Jake) Step 1: Duplicate the layer with your person.

Better to use a png with a transparent background to start with.Step 2: Lasso the subject. Step 3: Lasso the copy of the transparent png or lasso the shape manually. Step 4: Lasso the brushed in outline and is the distort tool to pull it down to where it looks natural. . Brush in using dark grey. For the final steps see two posts down. black or sample a shadow color from the destination image.

Step 5: Drop lasso and use a slight blur and transparency on the shadow layer till it matches the scene. Step:6 Done .

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